diff --git a/AscNet.GameServer/Handlers/AwarenessModule.cs b/AscNet.GameServer/Handlers/AwarenessModule.cs new file mode 100644 index 0000000..9bdc437 --- /dev/null +++ b/AscNet.GameServer/Handlers/AwarenessModule.cs @@ -0,0 +1,31 @@ +using MessagePack; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace AscNet.GameServer.Handlers +{ + #region MsgPackScheme +#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. + [MessagePackObject(true)] + public class AwarenessGetDataResponse + { + public dynamic AwarenessInfo { get; set; } + } +#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable. + #endregion + + internal class AwarenessModule + { + [RequestPacketHandler("AwarenessGetDataRequest")] + public static void AwarenessGetDataRequestHandler(Session session, Packet.Request packet) + { + session.SendResponse(new AwarenessGetDataResponse() + { + AwarenessInfo = {} + }, packet.Id); + } + } +} diff --git a/Resources/table/client/activity/Activity.tsv b/Resources/table/client/activity/Activity.tsv index b176952..2b30556 100644 --- a/Resources/table/client/activity/Activity.tsv +++ b/Resources/table/client/activity/Activity.tsv @@ -2,44 +2,63 @@ Id Name GroupId SortId TimeId ShowBeginTime ShowEndTime ActivityType ActivityBgT 998 Invite Friend 3 1 4 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6InviteFriend.png Invite Friend You can share your invite code to Lv.≥20 commandants. If they use your code, you will have invited them successfully. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelSendInvitation.prefab 2 10015 3 999 Invite Code 3 1 5 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase5OtherInviteCode.png Invite Code Welcome back to Gray Raven HQ. You can input the invite code of other commandants to receive corresponding rewards. Assets/Product/Ui/ComponentPrefab/ActivityBase/PanelAcceptInvitation.prefab 2 10016 970 Return Support 5 1 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Return Support During the event, commandants in the "Return" state can complete the missions and get the rewards (the event ends when the Return state expires). 31 845020 +81 Arcade Anima - Watanabe 14 1 13103 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerDubianV132.png Arcade Anima - Watanabe Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 166 11768 +82 Arcade Anima - Alpha 14 1 13104 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerLuciaV132.png Arcade Anima - Alpha Mission Info: Clear [Arcade Anima] during the event to obtain extra rewards. 167 11770 +90 Dark Winter Origin 11 1 14001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMineSweepingGameV20.png Dark Winter Origin Mission Info: Complete event missions to obtain [Energy Cube]. 170 20175 +100 Cat Grab 39 7 13401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseGoldV132.png Cat Grab Requirements: Commandant Lv.40\n\nEvent Info:\n1. Travel through time and gravity while grabbing resources in the space to earn Resource Points and purchase consumable add-ons and upgrade the UFO.\n2. Complete Grab challenges to unlock more members. 20122 8001 +101 Candlelit Manifold 39 8 13901 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasePrequelV132.png Candlelit Manifold Requirements: Commandant Lv.40.\nStage open until: 2024/1/17, 06:59 (UTC)\nEvent shop open until: 2024/1/18, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to Candlelit Manifold stages only.) 20017 8001 +107 Decor Pack - Snap Imaging 39 14 13811 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA9Slaughter.png Snap Imaging [Decor Pack]:\n1. Snap Imaging Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle ×3, Finished Decor, and Set Decor Blueprint Choice ×20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 23 pieces of Decors. 10031 +108 Tactical Assessment Manual 39 16 13910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV132.png The Star Trail File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 +113 Guild Expedition III 25 1 14902 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition III \nRequirements: Joined a Command Bureau\nEvent Info:\n1. Guild Expedition is available in the next update. Commandants should prepare in advance!\n2. Join a Command Bureau and defeat the Final Boss to complete this event.\n3. Ambushers appear more frequently in this event. Assign your team accordingly to manage them.\n4. Prepare for a new type of Outpost. Watch your move in order not to be overwhelmed by Ambushers! 183 20126 +114 Renaissance du Fantastique 44 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV200.png Renaissance du Fantastique Event Info: Play through the new event story [Renaissance du Fantastique] and complete missions. 184 +115 Blazing Trails 44 2 14601 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBrilliantWalkV200.png Blazing Trails Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 89001 8001 +116 Palette Clash 44 3 14002 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseColorTableV200.png Palette Clash Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 88004 8001 +117 Babel Tower: Sidereal Impression 44 4 14804 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBabelTowerV200.png Babel Tower: Sidereal Impression Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 20015 8003 +118 Memory Rescue 44 5 14401 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAwarenessChapterV200.png Memory Rescue Requirements: Commandant Lv.40\n\nEvent Info:\n1. Challenge stages in Memory Rescue - Canvas Chronicle comes with special mechanics. The 3 Chapters will become available over time, and the difficulty will increase as the Chapters progress.\n2. Challenge stages will become available as their Chapter unlocks. Gain 1st Clear Reward upon clearing the stages for the first time.\n3. There are Chapter Targets for each Chapter. Completing each Target will grant you the corresponding rewards. 82040 8001 +119 Sequence Pact 44 6 14701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRescueV200.png Sequence Pact Requirements: Commandant Lv.90\n\nMode Info:\n1. A new permanent game mode, "Sequence Pact", is now available with 6 Challenge Sequences. The Sequences are not sequential. Commandants are free to challenge them in any order.\n2. Each Sequence contains 3 consecutive stages. Clear all of them to complete the Sequence.\n3. Commandants can dispatch characters to guard a cleared Sequence. Only members who have awakened their Infinitas Ranks can guard.\n4. Each Sequence corresponds to the Hypertuned Memory with the same designation. Once guarded, the Sequence grants a bonus to the corresponding Memory: all members gain a 1% Extra DMG Bonus in all battles for each Hypertuned Memory in the Grid with the same designation.\n5. Commandants are recommended to prioritize challenging and guarding Sequences with more Hypertuned Memories. 11775 841207 +120 Kaleidoscopic Dream 44 7 14201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRepeatChallengeV200.png Kaleidoscopic Dream Requirements: Commandant Lv.40.\nEnds on: 12/26/2022 5:00\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including DMG increase.\n(Note: Those bonuses can be applied to Kaleidoscopic Dream stages only.) 20017 +121 Omniframe Target 44 8 14918 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawAilaV200.png Omniframe Target - Kaleido New Omniframe:\n※S-Rank Ice Amplifier [Ayla: Kaleido]\nNew Weapon:\n※6★ [Star Voyager] (Beam Gunlance)\n\nInfo:\n1. Character Research:\n※[Ayla: Kaleido] will be available in the [Themed Research] Pool. You have a 100% chance to get [Bianca: Stigmata] when they get an S-Rank character.\n2. Weapon Research:\n※[Star Voyager] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209 +122 CUB Target 44 9 14919 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV200.png CUB Target - Rainbow New CUB:\n※S-Rank CUB [Rainbow]\n※Recommended Partner: [Ayla: Kaleido]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Refraction Siphon]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, \ngather enemies within the area, and deal 100% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, \ndealing 200% Physical DMG to enemies in the area.\n\n(Active Skill) [Ripple Dash]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward \nand deal 65% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and \ndeals 90% Physical DMG to the enemies on the path 3 times.\n\n(Special Passive) [Inner Storm]:\nAyla: Kaleido deals 6% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 20% Ice DMG 3 times. \nColorful Brushstroke deals 6% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. \nCooldown: 2s.\n\n2. CUB Research:\n※[Rainbow] will enter the [CUB Research] pool.\n You may select an S-Rank CUB as the target in CUB Research.\n During the event, if you select [Rainbow] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212 +123 New Coating - Fiery Moon 44 10 14303 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon]\n\nInfo:\n[Fiery Moon] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +124 New Coating - Vox Solaris 44 11 14304 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris]\n\nInfo:\n[Vox Solaris] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +125 New Coating - Morningstar 44 12 2160235 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseAilaBanShengV200.png Morningstar New Coating:\nOmniframe [Ayla: Kaleido] Coating [Morningstar]\n\nInfo:\n[Morningstar] will be on sale at "30% off" in "Top-up - Coating Supply Pack"\nduring the event. 20020 +126 Decor Pack - Archeology Base 44 13 14920 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png Archeology Base [Decor Pack]:\n1. Archeology Base Decor Blueprint Pack at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 18.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Blueprint Choice x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 38 pieces of Decors. 20060 +127 Tactical Assessment Manual 44 14 14910 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV200.png The Prismatic Trace File Requirements: Commandant Lv.40\n\nEvent Info:\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, the Weekly, and the current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20171 8001 +128 Age of Creators 45 1 14301 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryAilaV200.png Age of Creators Requirements: Clear Normal Story 2-4 185 20071 +129 Adaptation Fitting: Rainbow 46 1 14302 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV200.png Adaptation Fitting: Rainbow Requirements: Commandant Lv.61 189 7116 +130 Laurel: Fiery Moon 47 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLunaEffectCoatingTryV200.png Fiery Moon New Coating:\nOmniframe [Luna: Laurel] Coating [Fiery Moon] 187 10035 +131 Capriccio: Vox Solaris 48 1 14303 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSailinnaEffectCoatingTryV200.png Vox Solaris New Coating:\nOmniframe [Selena: Capriccio] Coating [Vox Solaris] 188 10035 +132 Character Leap - Rozen 13 1 14701 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharaUp.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 186 8006 91 Topological Manifold 15 1 12001 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseInvertCardGameTop.png Topological Manifold Mission Info: Complete event missions to obtain [Klein Bottles]. 157 20164 -92 A Covenant of Glass 12 1 11101 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBodyCombine.png A Covenant of Glass Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 146 20154 +92 Futurismo 12 1 13001 1 1 Assets/Product/Texture/Image/UiActivityBase/FubenActivityPuzzleBg13.png Futurismo Mission Info: Complete event missions to obtain [Origami Windmills]. 168 20170 +94 Spiral of Chronos 39 1 13105 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV132.png Spiral of Chronos Event Info: Play through the new event story [Spiral of Chronos] and complete missions. 175 +95 Simulacrum Submersion 39 2 13301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBlueV132.png Simulacrum Submersion Requirements: Commandant Lv.52\n\n[Event Info]:\n1. Simulacrum Submersion is divided into 6 levels. Each level includes multiple combat zones, which will be unlocked over time and along with the status of the prerequisite levels.\n2. Clear the combat zones and complete event missions to get event tokens that can be exchanged for rewards.\n3. Each battle will grant add-ons. Equip the character with add-ons to greatly boost their combat capabilities.\n4. Clear designated zones to unlock more new features that will enhance your team's combat capabilities.\n5. Quickly obtain add-ons from the completed zones via Dispatch. 88003 8008 +96 Arcade Anima 39 3 13104 Permanent 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseCharacterTowerV132.png Arcade Anima Requirements: Commandant Lv.40\n\nMode Info:\n1. Arcade Anima includes "Fragmented Memories" and "Heart-Lock Trial" modes, which contain character stories and character challenge stages respectively.\n2. "Fragmented Memories" is unlocked by default. You can obtain a special collectible after experiencing all stories.\n3. "Heart-Lock Trial" can only be unlocked after you obtain the corresponding Constructs.\n4. You can complete the contract goals in the "Origins Contract" to obtain special bonuses in the "Heart-Lock Trial" mode.\n5. Try to complete the 3-star stage goals in the "Heart-Lock Trial" as many as possible to obtain Construct-related special rewards including portraits, display poses, and stamps. 11772 8001 +97 Spectroscopic Binary Star 39 4 13501 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDoubleV132.png Spectroscopic Binary Star Requirements: Commandant Lv.52\n\n [Event Info]:\n1. This is a single-player mode that allows you to deploy two characters to the battlefield to fight the enemy.\n2. Use Reinforcement Skills in battle to let the other character trigger Matrix and attack the enemy.\n3. Each stage has its unique mechanic. Select team members wisely based on the mechanic.\n4. The event consists of 3 chapters. The first 2 chapters are of normal difficulty. Clear them and you will win most of the rewards. The 3rd chapter, however, grants a tougher challenge. 82001 8008 +98 Hyperspace Collapse 39 5 13511 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDifficultV132.png Hyperspace Collapse Requirements: Commandant Lv.40\n\nEvent Info:\n1. There are a total of 5 difficulty levels, all of which are highly challenging with [The Merciful One] being your formidable enemy.\n2. All members will be reset if knocked out during the challenge, making the challenge easier to complete.\n3. Each stage has its own 3-star clearance conditions. Collectibles will be rewarded once you have earned a total of 3 stars. The more stars you earn, the higher the quality of the collectibles will be. 11724 8001 +99 Magic Square Trial 39 6 13201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoFangV132.png Magic Square Trial Requirements: Commandant Lv.52\n\n [Event Info]:\n1. Form a team of three to participate in the event. Take advantage of the bombs' explosion patterns and adjust where the team members stand accordingly to attack the boss and earn points.\n2. The mode consists of two difficulty modes. The hard mode will be available as scheduled.\n3. Each stage contains multiple rounds. Each round is made up of Operation Phases and judgement phases. You can move freely in operation phases and carry any bombs. In judgement phases, your movement will be restricted, different bombs will explode in different areas, and the result of the current round will be settled.\n4. Use the bombs to hit the boss and earn points. When your team hit the boss with bombs of the same color, you will obtain a critical bonus. However, hitting by the boss's bombs will reduce your personal points for the corresponding round.\n5. In the hard mode, you can take damage from the bombs from your teammates. Hitting teammates or being hit by teammates will reduce points. 85010 8008 +102 Omniframe Target 39 10 13809 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawLeeV132.png Omniframe Target - Hyperreal New Omniframe:\n※S-Rank Fire Attacker [Lee: Hyperreal]\nNew Weapon:\n※6★ [Key of Tempus Gate - Stokes] (Composite Armaments)\n\nInfo:\n1. Construct Research:\n※[Lee: Hyperreal] will be available in the [Themed Construct] \nResearch Pool. You have a 100% chance to get [Lee: Hyperreal] \nwhen you get an S-Rank Construct.\n2. Weapon Research:\n※[Key of Tempus Gate - Stokes] will be available in the \n[Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7209 +103 CUB Target 39 11 13810 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawPetV132.png CUB Target - Punchy New CUB:\n※S-Rank CUB [Punchy]\n※Recommended partner: [Lee: Hyperreal]\n\nInfo:\n1. CUB Description:\n(Active Skill) [Downward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen.\n\n(Active Skill) [Upward Punch: Fire]: After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area.\n\n(Special Passive) [Potential Resonance]: Each time Punchy casts an Active Skill, the carrier's ATK increases for 8s.\n\n(Special Passive) [Mark of Overlapping Void Matrix]: When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch.\n2. CUB Research:\n※[Punchy] will enter the [CUB Research] pool.\nYou may select an S-Rank CUB as the target in CUB Research.\nDuring the event, if you select [Punchy] as the target, it will be guaranteed when you draw an S-Rank CUB. 7212 +104 New Coating - Radiant Respite 39 12 13802 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite]\n\nInfo:\n[Radiant Respite] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 +105 New Coating - Dance of Ripplets 39 13 13803 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets]\n\nInfo:\nDuring this event, [Dance of Ripplets] can be obtained in the \n"Main Interface - Dance of Ripplets" pool for a limited time. \nThe Coating Research will require [Mermaid's Gift].\n[Dance of Ripplets] is guaranteed within 10X research. 20176 +106 New Coating - Scarlet Redeemer 39 14 2160218 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBanShengV132.png Scarlet Redeemer New Coating:\nOmniframe [Lee: Hyperreal] Coating: [Scarlet Redeemer]\n\nInfo:\n[Scarlet Redeemer] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 +109 However Improbable 40 1 13805 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLeeV132.png However Improbable Requirements: Clear Normal Story Mission 2-4 176 20071 +110 Adaptation Fitting: Punchy 41 1 13806 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV132.png Adaptation Fitting: Punchy Requirements: Commandant Lv.61 179 7115 +111 Glory: Radiant Respite 42 1 13802 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIvyV132.png Radiant Respite New Coating:\nOmniframe [Chrome: Glory] Coating: [Radiant Respite] 177 10035 +112 Plume: Dance of Ripplets 43 1 13803 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryRenYuV132.png Dance of Ripplets Rerun Coating:\nOmniframe [Lucia: Plume] Coating: [Dance of Ripplets] 178 11773 93 Character Leap - Luminance 13 1 9005 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Character Leap Instructions: Experience the new powers brought about by Leap in the tutorial stage. 132 8006 -94 Left Unsaid 36 1 12002 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMainLineV131.png Left Unsaid Event Info: Play through the new event story [Left Unsaid] and complete missions. 161 -95 Once in a Blue Moon 36 2 12003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMoonV131.png Once in a Blue Moon Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 20166 8001 -96 A Dance in the Park 36 3 12201 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRPGV131.png A Dance in the Park Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, you will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies. In case you get stuck, you might as well wait for supplies to enhance your frames and then resume your challenge.\n3. Level up your team to also perform specialized modification on your frames. Each frame has two unique Specialty Paths and combat styles. You can switch between them accordingly in combat.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 11736 8008 -97 Circuit Connect 36 4 12101 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSanXiaoV131.png Circuit Connect - Force Unleashed Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. Strive for higher points! 82010 8001 -98 Cursed Waves 36 5 12508 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRogueV131.png Cursed Waves Requirements: Commandant Lv.70\n\nEvent Info:\n1. Reward Level Increase: Reward Level Limit increased from Lv.60 to Lv.70.\n2. Version Mission Rotation: Version missions updated for challenge again.\n3. New Character: "Bambinata: Vitrum" already added to the Recruitment Voucher pool.\n4. New Bond: "Yesterday's Egrets" can now be activated in adventures. 85015 70022 -99 Operation Uniframe 4.0 36 6 12403 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSPV131.png Operation Uniframe 4.0 Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 82070 8008 -100 House of Hope 36 7 12301 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFuShuaV131.png House of Hope Requirements: Commandant Lv.40.\nStage open until: 12/11, 06:59 (UTC)\nEvent shop open until: 12/12, 01:59 (UTC)\n\nEvent Info:\n1. You can obtain event tokens by clearing a stage. Some stages may drop random Memories.\n2. Event tokens can be used to purchase items from the event shop.\n3. Clearing a stage will earn you Challenge EXP. Your Authority Level will be increased when you earn a certain amount of Challenge EXP. Increased Authority Level will grant Battle bonuses including damage increase.\n(Note: Those bonuses can be applied to House of Hope stages only.) 20017 8001 -101 Omniframe Target 36 8 12506 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBBNTV131.png Omniframe Target - Vitrum New Omniframe:\n※A-Rank Ice Attacker [Bambinata: Vitrum]\nNew Weapon:\n※6★ [Sound of Silence] (Mantis Blades)\n\nInfo:\n1. Character Research:\n※[Bambinata: Vitrum] will be available in the [Basic Research] Pool.\n You have a 100% chance to get [Bambinata: Vitrum] when you get \nan A-Rank character.\n2. Weapon Research:\n※[Sound of Silence] will be available in the [Weapon Target] Research Pool\nwith the same rules and rates as other weapons. 7205 -102 New Coating - Niki US1000 36 9 12502 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLuoziNikkiV131.png Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating: [Niki US1000]\n\nInfo:\n[Niki US1000] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 -103 New Coating - Swan Lake 36 10 12507 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseDrawBanShengV131.png Swan Lake New Coating:\nOmniframe [Bambinata] Coating: [Swan Lake]\n\nInfo:\n[Swan Lake] will be on sale at "30% off" in "Top-up - Coating Supply"\nduring the event. 20020 -104 Tactical Assessment Manual 36 11 12700 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV131.png The Hidden Thread File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20168 -105 Dialogues with an Existentialist 37 1 12505 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBBNTV131.png Dialogues with an Existentialist Requirements: Clear Normal Story Mission 2-4 162 20071 -106 Rigor: Niki US1000 38 1 12502 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLuoziNikkiV131.png Rigor: Niki US1000 New Coating:\nOmniframe [Rosetta: Rigor] Coating [Niki US1000] 163 10035 1001 Oath of Purity 21 1 100004 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnKr03.png Oath of Purity Mission Info: Use a certain quantity of Serum to complete the mission and obtain the reward. 3000 1011 Scarlet Summers 29 1 2160186 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseJpSummer2023.png Scarlet Summers 5★ Event Memory [Vera: Scarlet Summers] will be rewarded once you have spent a certain amount of Serum during the event. 3001 -107 Tactical Assessment Manual 30 14 11010 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBPV130.png Tactical Assessment Manual - The Sea Foam File Requirements: Commandant Lv.40\n\nEvent Info\n1. Accumulate Intel Value by completing the Rate Missions of the Daily, Weekly, and current Intel Manual.\n2. Raise the Rating Level by reaching the required Intel Value.\n3. You will obtain the corresponding reward upon reaching the required Rating Level.\n4. You can also purchase additional Intel to get better rewards.\n 20162 -108 Reborn Resolve 31 1 11906 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBiankaV130.png Reborn Resolve Requirements: Clear Normal Story 2-4 151 20071 -109 Adaptation Fitting: Shimmer 32 1 11908 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryPetV130.png Adaptation Fitting: Shimmer Requirements: Commandant Lv.61 152 7114 8007 -110 Empyrea: Dreamcatcher 33 1 11905 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryLivV130.png Empyrea: Dreamcatcher New Coating:\nOmniframe [Liv: Empyrea] Coating [Dreamcatcher] 153 20161 -111 Garnet: Wavebender 34 1 11904 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryVelaV130.png Garnet: Wavebender New Coating:\nOmniframe [Vera: Garnet] Coating [Wavebender] 154 10035 -112 Stigmata: Exorcist 35 1 11903 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryBansV130.png Stigmata: Exorcist New Coating:\nOmniframe [Bianca: Stigmata] Coating [Exorcist] 155 10035 -113 Rigor: Leap Tutorial 13 1 11401 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Rigor Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 156 20141 1012 Summer Breeze 30 15 11003 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBTV130.png Summer Breeze Coating: Rerun:\nOmniframe [Liv: Luminance] Coating: [Puella Subnautica]\nOmniframe [Lee: Entropy] Coating: [Oceanic Blues]\nOmniframe [Lucia: Crimson Abyss] Coating: [Seaside Sunbath]\nOmniframe [Nanami: Pulse] Coating: [Beach Frolics]\nOmniframe [Karenina: Ember] Coating: [Tulle Redbud]\nOmniframe [Watanabe: Astral] Coating: [Captain Hook]\nUniframe [Selena: Tempest] Coating: [Aria of Nymph]\n\nThe Coatings above will be on sale in Rerun Shop "Summer Breeze" during the event. 20160 -114 Pulao: Dreamweaver 28 1 10110 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTryIdolV129.png Pulao: Dreamweaver New Coating: Uniframe [Pulao: Dragontoll] Coating: [Dreamweaver] 144 10035 -115 Astral: Leap Tutorial 13 1 10114 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBase6OtherHuigui.png Astral Leap Tutorial Instructions: Experience the new powers brought about by Leap in the tutorial stage. 145 -116 Guild Expedition 25 1 10901 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA7Gonghui.png Guild Expedition Requirements: Join a Command Bureau\n\nEvent Info:\n1. Guild Expedition will come with the next update. Be prepared!\n2. Join a Command Bureau and defeat the final boss to clear the event.\n3. The duo-formed Shark-speare will appear at the final stage and take turns to disrupt you in battle.\n4. The Dangerous Cliff has been buffed. Break it in time, or it will threaten your base. 141 20126 -117 Operation Uniframe 26 6 8001 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseWhiteValentine.png Operation Uniframe Requirements: Commandant Lv.52\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. A large number of enemies with new features will be introduced in the stages. Tap into the features of different zones to cope.\n4. Clearing the stages in a Combat Area increase its Energy Supply Level.\n5. Each Area grants additional points to the Central Area based on its Energy Supply Level. 20133 201 Roamer Records 1 16 7008 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA13Kuanggong.png Roamer Records Requirements: Clear Normal Story Mission 2-4 20122 -118 New Decor 1 17 1400022 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBasefurniture.png New Decor Decor Set:\n1. Memory Lane Decor Blueprint at 20 Rainbow Cards.\n※Contains: 1 of each Decor Blueprint in the Set for a total of 19.\n2. Decor Set at 68 Rainbow Cards.\n※Contains: Set Blueprint Bundle x3, Finished Decor, and Set Decor Self Select Blueprint x20.\n3. Decor Template Set at 68 Rainbow Cards.\n※Contains: Template Dormitory - all A-Rank Decor set that has 40 pieces of Decors. 20060 601 Deed of Snow Leopard 9 1 6602 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKaliePf.png Deed of Snow Leopard New Coating: Omniframe [Karenina: Ember]: [Deed of Snow Leopard] 102 10035 220 Egg Hawker 20 1 2160132 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay02.png Egg Hawker A mysterious hawker is selling Easter eggs. \nWhat? Commandant can get R&D Tickets from the eggs?!\n But how many tickets will you get? Let's find out!\n\n1. During the event, complete event mission [Easter Egg Hunter] to get event coins.\n2. Exchange [Egg Coins] for various Easter eggs. \nUse Easter eggs to get random rewards.\n3. Exchange [Bunny Coins] for Bunny Pots. Use Bunny Pots to get Decors.\n4. All event-related items will be recycled once expired, please use them in time. Coins will expire at UTC 06:59, 4/15 ;\n 3 types of Easter Eggs and Bunny Clay Pot will expire at UTC 06:59, 4/22\n\n(Tap Go to get to Exchange Shop)\n 2019 221 Egg Hunter 20 2 2160132 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBgEnEasterDay01.png Egg Hunter Event Info: Complete following missions to collect [Egg Coin] and [Bunny Coin], then exchange items in [Easter Hawker] Shop. 3000190 222 Azure Apocalypse 21 1 2160134 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA10ChaShiwan5.png Coating Trial Instructions: Experience the special Coating [Azure Apocalypse]. 45 10035 223 New Coating - Azure Apocalypse 2 12 2160134 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseBRole04Pf.png New Coating New Coating:\nOmniframe [Lucia: Crimson Abyss] New Special Effect Coating: [Azure Apocalypse]\n\n1. During this event, [Azure Apocalypse] can be obtained in\n"Research - Secret Pact" for a limited time.\n2. [Azure Apocalypse] is guaranteed in 10 pulls.\n3. After the event, the corresponding coating will be taken off the shelf. 1300251 -120 Coating Rerun - Veritas 1 14 2160145 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseRoleBiankaPf.png Limited-time Coating Rerun Coating Rerun:\nCoating of Construct [Bianca: Veritas]: [Ink-Lit Hermit]\n\nInfo:\n[Ink-Lit Hermit] will be on a limited sale at "30% off" in\n"Purchase — Coating Supply Pack" during the event.\nAfter the event, the corresponding coating will be taken off the shelf. 20020 200 Nosferatu 25 1 2160160 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png Nosferatu New Coating: Omniframe [Chrome: Glory] Coating: [Nosferatu] 94 10035 202 New Coating - Chrome 22 11 2160160 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SKutuzhuang.png New Coating:Omniframe [Chrome: Glory] Coating: [Nosferatu]\n\nInfo:\n[Nosferatu] will be on sale at "30% off"\n in "Top-up - Coating Supply Pack"during the event. 20020 -203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001 \ No newline at end of file +203 Norman Revival Plan 22 13 2160167 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA6SuperJudian.png Norman Revival Plan Requirements: Commandant Lv.60.\n\nEvent Info:\n1. Each phase lasts 14 days, and you will enter the Battle phase when any stage is cleared in the first 4 days (or automatically enter the Battle phase after the first 4 days). The Battle phase lasts 10 days.\n2. During the preparation phase, Lv.60-84 players will automatically enter the "qualifying battle", while players of Lv.85 and above can choose between "ordinary battle" and "pioneer battle".\n3. "Ordinary battle" and "pioneer battle" are of the same difficulty. Ordinary battle gives more electricity but fewer rewards, while pioneer battle gives less electricity but more rewards.\n4. The Cover Tactic will be unlocked on the third day of the Battle phase. Clear the stage to obtain Electricity and item rewards.\n5. A battle will be conducted in form of multiple teams playing at the same time, and the characters involved shall be selected in accordance with the battle environment.\n6. Electricity is supplied by the Power Station. You may consume electricity on the Team page to increase your team's Battle Power.\n7. After clearing a stage, you can obtain Autonomous Miners and Tantalum Ore. At the end of each day, the miners will also produce Tantalum Ore and grow by 50% of the current number of miners.\n8. Tantalum Ore can be exchanged for rewards in the shop. 70001 +204 New Year Lottery 44 1 2160204 1 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseNewYearLuck.png New Year Lottery Instructions: Complete event missions to obtain [New Year Token]. 97 20112 +205 Starry Conversations 49 1 11701 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseQueQiaoV130.png Starry Conversations Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower. 11761 8001 +206 Fortune of Spring 50 1 2160225 3 1 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseA14Xinnian.png Fortune of Spring Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 83010 diff --git a/Resources/table/client/activity/ActivityGroup.tsv b/Resources/table/client/activity/ActivityGroup.tsv index 987a460..058b245 100644 --- a/Resources/table/client/activity/ActivityGroup.tsv +++ b/Resources/table/client/activity/ActivityGroup.tsv @@ -9,12 +9,12 @@ Id Name SortId Bg 8 Rabbit Hunt 22 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png 9 Deed of Snow Leopard 31 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png 10 Roamer Records 32 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png -11 Beach Frolics 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png -12 A Covenant of Glass 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png -13 Character Leap Trial 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png -14 Farewell Memento 42 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png +11 Dark Winter Origin 33 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMineSweepingGameV20.png +12 Futurismo 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg56.png +13 Character Leap Trial 106 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharaUp.png +14 Arcade Anima 69 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelCharacterTowerV132.png 15 Topological Manifold 107 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png -16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png +16 Survey 999 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelQuestionnaire.png 17 Godseeker's Psalm 52 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 18 Entropy: Illusionist 105 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png 19 Tenebrion: Tiger Imperium 54 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png @@ -23,7 +23,7 @@ Id Name SortId Bg 22 A New Divide 101 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png 23 Nuclear Darkness 102 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png 24 Adaptation Fitting: Moonhopper 103 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png -25 Guild Expedition 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png +25 Guild Expedition III 104 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableGonghuiV200.png 26 Cinder Burns 56 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png 27 A Sinner's Confession 57 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png 28 Pulao: Dreamweaver 58 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png @@ -36,8 +36,20 @@ Id Name SortId Bg 35 Stigmata: Exorcist 64 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png 36 Left Unsaid 65 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png 37 Dialogues with an Existentialist 66 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png -38 Rigor: Niki US1000 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png +38 Rigor: Niki US1 67 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png +39 Spiral of Chronos 68 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV132.png +40 However Improbable 70 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLeeV132.png +41 Adaptation Fitting: Punchy 71 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV132.png +42 Glory: Radiant Respite 72 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIvyV132.png +43 Endless Summer Blue 73 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryRenYuV132.png +44 Renaissance du Fantastique 74 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png +45 Age of Creators 75 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryAilaV200.png +46 Adaptation Fitting: Rainbow 76 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelTryPetV200.png +47 Laurel: Fiery Moon 77 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelLunaEffectCoatingTryV200.png +48 Capriccio: Vox Solaris 78 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSailinnaEffectCoatingTryV200.png 99 Happy New Year 2 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBg02.png 1001 Liftoff Project 1001 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgRisingstar.png 1000 Energy Recovery Operation 1000 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png -1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png \ No newline at end of file +1002 Energy Recovery Operation EX 1002 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgSlotmachine.png +49 Starry Conversations 79 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMainLineV200.png +50 Fortune of Spring 80 Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBgnewyearsluck.png diff --git a/Resources/table/client/activitybrief/ActivityBrief.tsv b/Resources/table/client/activitybrief/ActivityBrief.tsv index 4fa3ba5..859d0b6 100644 --- a/Resources/table/client/activitybrief/ActivityBrief.tsv +++ b/Resources/table/client/activitybrief/ActivityBrief.tsv @@ -1,2 +1,2 @@ -Id TimeId TaskInfoId Main3DBg Main3DBgModel EnterAniCheckType ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] -1 12601 1 Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab 2 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaRole/ActivityBiankaRole.prefab Assets/Product/Ui/Spine/ActivitySpine/ActivityBianka/ActivityBiankaQg/ActivityBiankaQg.prefab 60 75 27 28 21 58 24 50 8 +Id TimeId TaskInfoId Main3DBg Main3DBgModel BgType SpecialEnterAnimName EnterAnimName LoopAnimName EnterAniCheckType VideoEnterSoundCueId VideoLoopSoundCueId ShopInfoId[1] ShopInfoId[2] ShopInfoId[3] ShopInfoId[4] UIModelId[1] UIModelId[2] SpinePath[1] SpinePath[2] SpinePath[3] GroupIdList[1] GroupIdList[2] GroupIdList[3] GroupIdList[4] GroupIdList[5] GroupIdList[6] GroupIdList[7] GroupIdList[8] GroupIdList[9] GroupIdList[10] GroupIdList[11] GroupIdList[12] +1 14901 1 3 External/Video/spine/ActivitySpine/Enable.usm External/Video/spine/ActivitySpine/Loop.usm 2762 2763 1 2 3 4 ActivityRole09001 Assets/Product/Ui/Spine/ActivitySpine/ActivityLi/ActivityLi.prefab 1 28 27 76 77 21 8 80 78 79 6 55 diff --git a/Resources/table/client/activitybrief/ActivityBriefGroup.tsv b/Resources/table/client/activitybrief/ActivityBriefGroup.tsv index dd9bfc1..b11987c 100644 --- a/Resources/table/client/activitybrief/ActivityBriefGroup.tsv +++ b/Resources/table/client/activitybrief/ActivityBriefGroup.tsv @@ -1,76 +1,81 @@ -Id Name SkipId TimeId BtnName BtnInitMethodName desc -1 Main Event 20163 -1 BtnActivityMainLine RefreshActivityMainLine BtnActivityMainLine -- Main Event -2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event -3 Solo Boss Event 11724 11301 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level) -4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event -5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A -6 Babel Tower 20015 11811 BtnActivityBabelTower RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower -7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb -8 Multi Clear 20017 12301 BtnActivityRepeatChallenge RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear -9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op -10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle -11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story -12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B -13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze -14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild -15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources -16 Training Stage 85010 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training) -17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal -18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss -19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess -20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage -21 Event Shop 20055 BtnActivityShop RefreshActivityShop BtnActivityActivityBriefShop -- Event Shop -22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden -23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode -24 RPG Mode 11736 12201 BtnActivityRpgTower RefreshRpgTower BtnActivityRpgTower -- RPG Mode -25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw -26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event -27 New Construct Preview 20071 12505 BtnActivityNewRole RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy -28 Preview Stage 10035 12502 BtnFubenActivityTrial RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage -29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System -30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode -31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters -32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield -33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold -34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle -35 Pet 7110 RefreshPartner BtnActivityPet — Pet -36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day -37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game -38 Moe War 11756 BtnActivityMoeWar RefreshMoeWar BtnActivityMoeWar-- Moe War -39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System -40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event -41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing -42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage -43 Push Box 81103 BtnActivityFubenRpgMakerGame RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼 -44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode -45 Co-op 82001 8501 BtnActivityCoupleCombat RefreshCoupleCombat BtnActivityCoupleCombat--Co-op -46 Super Tower Climb 20084 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb -47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages -48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space -49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon -50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping -51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle -52 Ultimate Brawl 20104 BtnActivitySuperSmashBros RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl -53 Tutorial Stage Coating Trial 10035 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial -54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode -55 Memory Rescue 82040 RefreshMemorySave BtnActivityMemorySave--Memory Rescue -56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode -57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim -58 SP characters 82070 12403 BtnActivitySp RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification -59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape -60 Story Collection 20167 -1 BtnActivityFubenShortStory RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection -61 Tower Defense 82100 7401 BtnFubenActivityTaFang RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense -62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop -63 Secondary Panel Jump 20125 -1 BtnFubenActivityChunJie RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump -64 Guild War 15001 7526 BtnActivityGongHui RefreshGuildWar BtnActivityGongHui — Guild War -65 Miner 20122 7008 BtnActivityKuangGong RefreshGoldenMiner BtnActivityKuangGong — Gold Miner -66 福禄献礼 83010 7007 BtnFubenQiguan RefreshNormal BtnFubenQiguan –福禄献礼 -67 Music Mini-game 84010 8701 BtnActivityTaikoMaster RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game -68 Multidimensional Challenge 84020 8105 BtnActivityMultiDim RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge -69 Event Story 20147 12403 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day -70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege -71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower -72 Special Training 11727 11102 BtnActivityBigWar RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0) -73 Double Seventh Festival Event 11761 11701 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event -74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0 -75 Mid-Autumn Event Story 20166 12003 BtnActivityFestival RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event \ No newline at end of file +Id Name SkipId TimeId BtnInitMethodName desc +1 Main Event 20178 -1 RefreshActivityMainLine BtnActivityMainLine -- Main Event +2 Side Event 8000 RefreshActivityBranch BtnActivityBranch -- Side Event +3 Solo Boss Event 11724 13511 RefreshActivityBossSingle BtnActivityBossOnline -- Solo Boss Event (Brutal Level) +4 8/6-8/20 20019 RefreshActivityBossOnline BtnActivityBossOnline -- Co-op Boss Event +5 Interlude 1 20117 RefreshAllActivityPrequel BtnActivityPrequel -- Interlude Story - Character A +6 Babel Tower 20015 14804 RefreshActivityBabelTower BtnActivityBabelTower -- Babel Tower +7 Roguelike Ascension 20018 RefreshActivityRogueLike BtnActivityRougueLike -- Tower Climb +8 Multi Clear 20017 14201 RefreshActivityRepeateChallenge BtnActivityRepeatChallenge -- Multi Clear +9 Regional Co-op 11723 RefreshActivityArenaOnline BtnActivityArenaOnline -- Regional Co-op +10 Sniper Battle 11722 RefreshActivityUnionKill BtnActivityUnionKill -- Sniper Battle +11 Short Story 11729 RefreshActivityShortStories BtnActivityShortStories -- Short Story +12 Interlude 2 11731 RefreshAllActivityPrequel BtnActivityPrequel2 -- Interlude Story - Character B +13 Autopoiesis Maze 11726 RefreshActivityLabyrinth BtnActivityLabyrinth -- Maze +14 Guild System 15001 RefreshActivitySociety BtnActivitySociety -- Guild +15 Resources AE-5 11728 RefreshActivityResource BtnActivityResource -- Resources +16 Training Stage 85010 13201 RefreshActivityBigWar BtnActivityBigWar - Grand Operation (Special Training) +17 Kowloong War 99998 RefreshActivityExtra BtnActivityExtra -- Extra - Normal +18 World Boss 11735 RefreshWorldBoss BtnActivityWorldBoss -- World Boss +19 Auto Chess 20104 RefreshExpedition BtnActivityExpedition -- Auto Chess +20 New Ultimate Zone 10009 RefreshFubenBossSingle BtnActivityFubenBossSingle -- Phantom Pain Cage +21 Event Shop 20055 RefreshActivityShop BtnActivityShop — Event Shop +22 Extra - Hidden 99995 RefreshActivityExtra BtnActivityExtra2 -- Extra - Hidden +23 Board Game Mode 11737 RefreshMaintainerAction BtnActivityRicher -- Board Game Mode +24 RPG Mode 11736 12201 RefreshRpgTower BtnActivityRpgTower -- RPG Mode +25 Event Draw 20053 RefreshDrawActivity BtnActivityDrawCard - Event Draw +26 Fake Ascension - Main Roleplay Event 11738 RefreshTRPG BtnTRPGMainLine - Fake Ascension - Main Roleplay Event +27 New Construct Preview 20071 14301 RefreshNewCharActivity BtnActivityNewRole -- New Construct Trial: SkipId Long-term Copy +28 Preview Stage 10035 14303 RefreshFubenActivityTrial BtnFubenActivityTrial -- Coating Trial Stage +29 Mentorship System 15003 RefreshShiTu BtnActivityShitu - Mentorship System +30 Nier Mode 11749 RefreshNier BtnActivityRicher -- Nier Mode +31 Micawberism Cloisters 11750 RefreshPokemon BtnActivityPokemon--Micawberism Cloisters +32 Chestlefield 11751 RefreshPursuit BtnActivityPursuit--Chestlefield +33 Super Stronghold 70001 RefreshStrongHold BtnActivityNorman — Super Stronghold +34 Simulated Battle 11752 RefreshSimulate BtnActivityAnalogy — Simulated Battle +35 Pet 7110 RefreshPartner BtnActivityPet — Pet +36 2021 White Day Event 80011 BtnActivityWhiteValentine -- 2021 White Day +37 Ro-sham-bo Mini-game 11753 BtnActivityFingerGuessing -- Ro-sham-bo Mini-game +38 Moe War 11756 RefreshMoeWar BtnActivityMoeWar-- Moe War +39 Pet Cards Drawing System 7212 RefreshPetCard BtnActivityPetCard -- CUB Research System +40 New CUB Event 7109 RefreshPetTrial BtnActivityPetTrial -- New CUB Event +41 Poker Guessing 11761 RefreshPokerGuessing BtnActivityPokerGuessing -- Poker Guessing +42 Hacking Mode 11758 RefreshHack BtnActivityRicher -- Hack Stage +43 Push Box 81103 RefreshRpgMaker BtnActivityFubenRpgMakerGame —馈春授礼 +44 Modify Mode 81104 10701 RefreshReform BtnActivityReform -- Modify Mode +45 Co-op 82001 13501 RefreshCoupleCombat BtnActivityCoupleCombat--Co-op +46 Super Tower Climb 20084 13301 RefreshSuperTower BtnActivityBabelTower -- Super Tower Climb +47 Summer Event Stages 20088 RefreshSummerSeries BtnActivitySummerEpsiodeTen --Summer Event Stages +48 Killing Space 11724 RefreshKillZone BtnActivityKillZone — Killing Space +49 Virtual Horizon 11734 9201 RefreshExpedition BtnActivityUiExpedition -- Virtual Horizon +50 3-Ping 82010 12101 RefreshSameColor BtnActivitySameColorGame -- 3-Ping +51 Server Final Battle 20102 RefreshAreaWar BtnActivityAreaWar — Server Final Battle +52 Ultimate Brawl 20104 RefreshSuperSmashBros BtnActivitySuperSmashBros — Ultimate Brawl +53 Tutorial Stage Coating Trial 11773 13803 RefreshTeachingSkin BtnFubenActivityTrial — Tutorial Stage Coating Trial +54 Shooting Mode 82030 RefreshMaverick BtnActivityMaverickMain--Shooting Mode +55 Memory Rescue 82040 14401 RefreshMemorySave BtnActivityMemorySave--Memory Rescue +56 Roguelike Mode 82020 RefreshTheatre BtnActivityTheatre--Roguelike Mode +57 Management Sim 82050 RefreshDoomsDay BtnActivityDoomsday--Management Sim +58 SP characters 82070 12403 RefreshPivotCombat BtnActivitySp - Sp Battle Power Verification +59 Limited Time Escape 82080 RefreshEscape BtnActivityEscape - Limited Time Escape +60 Story Collection 20167 -1 RefreshFubenShortStory BtnActivityFubenShortStory - Story Collection +61 Tower Defense 82100 7401 RefreshDoubleTower BtnFubenActivityTaFang — Tower Defense +62 Secondary Panel Event Shop RefreshFubenShortStory BtnActivityShopSecond — Secondary Panel Event Shop +63 Secondary Panel Jump 20125 -1 RefreshSecondActivityPanel BtnFubenActivityChunJie — Secondary Panel Event Jump +64 Guild War 15001 7526 RefreshGuildWar BtnActivityGongHui — Guild War +65 Miner 20122 13401 RefreshGoldenMiner BtnActivityKuangGong — Gold Miner +66 福禄献礼 83010 7007 RefreshNormal BtnFubenQiguan –福禄献礼 +67 Music Mini-game 84010 8701 RefreshTaiKoMaster BtnActivityTaikoMaster -- Music Mini-game +68 Multidimensional Challenge 84020 8105 RefreshMultiDim BtnActivityMultiDim -- Multidimensional Challenge +69 Event Story 20147 12403 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.27:White Day +70 Simulated Siege 84040 9601 RefreshGuildBoss BtnGuildBoss - Simulated Siege +71 Yin-Yang Tower 85013 10501 RefreshTwoSideTower BtnTwoSideTower - Yin-Yang Tower +72 Special Training 11727 11102 RefreshActivityBigWar BtnActivityBigWar -- Summer Event Training 2022 (Photo Taking 2.0) +73 Double Seventh Festival Event 11761 11701 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.30: Double Seventh Festival Event +74 Roguelike 2.0 (Cursed Waves) 85015 11912 RefreshTheatre BtnActivityTheatre -- Roguelike Mode 2.0 +75 Mid-Autumn Event Story 20166 12003 RefreshActivityFestival BtnActivityFestival -- Holiday Event V1.31: Mid-Autumn Event +76 Arcade Anima 11772 -1 RefreshActivityCharacterTower +77 Deep Blue 2.0 - Punishing: Gray Raven The Mythic Paradise 88003 13301 RefreshActivityRift +78 Palette Clash 88004 14002 RefreshColorTable BtnActivityColorTable +79 Blazing Trails 89001 14601 RefreshBrilliantWalk BtnActivityBrilliantWalk +80 Memory Pact 11775 -1 RefreshFubenAwareness BtnFubenAwareness \ No newline at end of file diff --git a/Resources/table/client/activitybrief/ActivityBriefShop.tsv b/Resources/table/client/activitybrief/ActivityBriefShop.tsv index 12223ec..10d75ff 100644 --- a/Resources/table/client/activitybrief/ActivityBriefShop.tsv +++ b/Resources/table/client/activitybrief/ActivityBriefShop.tsv @@ -1,5 +1,5 @@ Id ShopId ShopBg ShopItemBg ShopIcon -1 1231 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png -2 1232 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png -3 1233 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png -4 1234 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png +1 1245 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab01.png +2 1246 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab02.png +3 1247 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab03.png +4 1248 Assets/Product/Texture/Image/UiActivityBrief/UiActvityBriefShop03.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopBgKLM3.png Assets/Product/Texture/Image/UiActivityBrief/UiActivityBriefShopTab04.png diff --git a/Resources/table/client/activitybrief/SpecialActivity.tsv b/Resources/table/client/activitybrief/SpecialActivity.tsv index d0edfaa..e462561 100644 --- a/Resources/table/client/activitybrief/SpecialActivity.tsv +++ b/Resources/table/client/activitybrief/SpecialActivity.tsv @@ -1,9 +1,14 @@ Id TimeId Condition SkipId Bg ActivityType RedPointConditions Param -1 11001 770402 20159 Assets/Product/Texture/Image/UiFubenActivity/MainBtnLifuChouka.png 0 -2 11801 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummerSignIn.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY -3 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0 -4 29 85015 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBiancaTheatre.png 0 -5 11101 30406 20154 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBodyCombine.png 0 -6 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png 1 CONDITION_FASHION_STORY_HAVE_STAGE -7 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0 -8 2121037 1100131 Assets/Product/Texture/Image/UiFubenActivity/MainBtnROOOTBombinata.png 0 +1 11003 20160 Assets/Product/Texture/Image/UiFubenActivity/MainBtnCoatingShop.png 0 +2 12001 30406 20164 Assets/Product/Texture/Image/UiFubenActivity/MainBtnTopological.png 0 +3 12003 30406 20166 Assets/Product/Texture/Image/UiFubenActivity/MainBtnZhongQiu2022.png 2 CONDITION_ACTIVITY_FESTIVAL 27 +4 13001 30406 20170 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPuzzle3.png 1 CONDITION_FUBEN_DRAGPUZZLEGAME_RED +5 13803 11773 Assets/Product/Texture/Image/UiFubenActivity/MainBtnRenYuV132.png 0 +6 13807 770402 20176 Assets/Product/Texture/Image/UiFubenActivity/MainBtnSummer.png 0 +7 14803 30404 20156 Assets/Product/Texture/Image/UiFubenActivity/MainBtnConsumeActivityMain2.png 1 CONDITION_SUMMER_SIGNIN_ACTIVITY +8 14002 860742 88004 Assets/Product/Texture/Image/UiFubenActivity/MainBtnColorTable.png 1 CONDITION_COLORTABLE_ENTRANCE +9 14802 89006 Assets/Product/Texture/Image/UiFubenActivity/MainSkinVote.png 1 CONDITION_SKIN_VOTE_ENTRANCE +10 14601 774800 89001 Assets/Product/Texture/Image/UiFubenActivity/MainBtnBrilliantWalk.png 1 CONDITION_BRILLIANTWALK_ENTRANCE +11 14001 30406 20175 Assets/Product/Texture/Image/UiFubenActivity/MainBtnMineSweeping3.png 1 CONDITION_MINSWEEPING_RED +12 11701 774800 11761 Assets/Product/Texture/Image/UiFubenActivity/MainBtnPokerGuessing02.png +13 2160225 772250 83010 Assets/Product/Texture/Image/UiFubenActivity/MainBtnNewYear2022.png 0 diff --git a/Resources/table/client/archive/ArchiveAwarenessGroup.tsv b/Resources/table/client/archive/ArchiveAwarenessGroup.tsv index e1d34b6..b271db8 100644 --- a/Resources/table/client/archive/ArchiveAwarenessGroup.tsv +++ b/Resources/table/client/archive/ArchiveAwarenessGroup.tsv @@ -53,6 +53,8 @@ Id Type Add IconPath 1629 1 1630 2 1631 1 +1632 1 +1633 1 20001 3 20002 3 -50000 1 \ No newline at end of file +50000 1 diff --git a/Resources/table/client/archive/ArchivePartner.tsv b/Resources/table/client/archive/ArchivePartner.tsv index 31b3cd8..99bf3cc 100644 --- a/Resources/table/client/archive/ArchivePartner.tsv +++ b/Resources/table/client/archive/ArchivePartner.tsv @@ -11,3 +11,5 @@ Id GroupId Order LockIconPath IconPath StoryChapterId 16100000 2 5 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Hu1.png 16110000 2 6 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Tu1.png 16120000 2 7 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Yu1.png +16130000 2 8 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Quan1.png +16140000 2 9 Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png Assets/Product/Texture/Image/UiArchivePartnerHead/Pet3Wuzei1.png diff --git a/Resources/table/client/archive/ArchiveWeaponGroup.tsv b/Resources/table/client/archive/ArchiveWeaponGroup.tsv index 063c44d..32a066e 100644 --- a/Resources/table/client/archive/ArchiveWeaponGroup.tsv +++ b/Resources/table/client/archive/ArchiveWeaponGroup.tsv @@ -29,4 +29,6 @@ Id Order GroupName CollectionTitle[1] CollectionContent[1] CollectNum[1] IconPat 28 23 Blast Hammer [Karenina: Scire] Exclusive 29 105 Uniframe: Rev Blade [Noan: Arca] Exclusive 30 24 Swordstaff [Bianca: Stigmata] Exclusive -31 25 Mantis Blades [Bambinata: Vitrum] Exclusive \ No newline at end of file +31 25 Mantis Blades [Bambinata: Vitrum] Exclusive +32 26 Composite Armaments [Lee: Hyperreal] Exclusive +33 27 Beam Gunlance [Ayla: Kaleido] Exclusive \ No newline at end of file diff --git a/Resources/table/client/archive/MonsterModelTrans.tsv b/Resources/table/client/archive/MonsterModelTrans.tsv index bd1d471..6e8212e 100644 --- a/Resources/table/client/archive/MonsterModelTrans.tsv +++ b/Resources/table/client/archive/MonsterModelTrans.tsv @@ -11,4 +11,5 @@ Id NpcId NpcState StateText StandAnime HideNodeName[1] HideNodeName[2] HideNodeN 10 85400 2 Burst Status Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/Layer1/Stand2.anim 11 93311 1 Basic Status 12 93311 2 Burst Status Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Layer1/Stand2.anim -13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02 \ No newline at end of file +13 85550 1 Basic Status Mb1MaidmasterMd010001Weapon02 +14 93361 1 Basic Status Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/BaseLayer/Stand2.anim Me1SimmoonguyMd010001globe \ No newline at end of file diff --git a/Resources/table/client/archive/MonsterNpcData.tsv b/Resources/table/client/archive/MonsterNpcData.tsv index 6dfd069..f7f62fa 100644 --- a/Resources/table/client/archive/MonsterNpcData.tsv +++ b/Resources/table/client/archive/MonsterNpcData.tsv @@ -388,4 +388,12 @@ Id Name ModelId 93341 "Good Child" Mo1GoodgirlMd010001UI 93321 "Dottie" Me1PuppetMd010001UI 85550 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001UI -85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI \ No newline at end of file +85560 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002UI +93351 Elite Construct Mo1GztcaptainMd010001UI +85350 Primal Projection Mb1MercyMd010001UI +85360 Primal Projection Mb1MercyMd010002UI +81720 Iron Maiden: Phantom Mb1TifaMd010001UI +93371 Statue Guardian Mo1ShigaonanMd010001UI +93361 Mechanoid Moon Eater Me1SimmoonguyMd010001UI +85460 "Echo" Mb1YalishaMd010001UI +85470 "Echo" Mb1AliyaMd010001UI \ No newline at end of file diff --git a/Resources/table/client/audio/Cue.tsv b/Resources/table/client/audio/Cue.tsv index 3838961..94ea328 100644 --- a/Resources/table/client/audio/Cue.tsv +++ b/Resources/table/client/audio/Cue.tsv @@ -1,8 +1,6 @@ Id CueSheetId CueName Is1pOr3p 1 19 m_sys_title 1 2 20 m_sys_loginin 1 -3 21 m_nbat_victory 1 -4 22 m_nbat_failed 1 5 23 m_sys_dorm 1 6 71 m_ev4_intro 1 7 35 m_ev1_normalbattle 1 @@ -150,6 +148,27 @@ Id CueSheetId CueName Is1pOr3p 168 186 m_ev24_boss_2 1 169 187 m_ev24_story 1 170 188 m_ev23_full 1 +171 189 m_ev25_return 1 +172 190 m_ev25_battle 1 +173 191 m_ev25_boss 1 +174 192 m_ev25_boss_2 1 +175 193 m_ev25_intro 1 +176 194 m_ev25_intro_piano 1 +177 195 m_ev25_system1_jp 1 +178 196 m_ev25_system2 1 +179 197 m_ev24_CD 1 +180 198 m_ev25_music_loop 1 +181 199 m_ev25_music_2 1 +182 600 m_ev25_CD 1 +183 604 m_ev26_intro 1 +184 601 m_ev26_battle 1 +185 602 m_ev26_boss1 1 +186 603 m_ev26_boss2 1 +187 605 m_ev26_intro_p1 1 +188 606 m_ev26_intro_p2 1 +189 607 m_ev26_intro_p3 1 +4 608 m_ev26_lose 1 +3 609 m_ev26_win 1 201 11 m_avg_general 1 202 18 m_avg_spaceship 1 203 8 m_avg_beforebattle 1 @@ -166,6 +185,8 @@ Id CueSheetId CueName Is1pOr3p 214 54 g_amb_story_rain 4 215 55 g_amb_story_wind 5 216 29 m_sys_christmas 1 +217 615 m_ev26_cd_1_jp 1 +233 631 m_ev27_spring 1 301 37 amb_building_in 1 302 38 amb_building_out 1 303 39 amb_city_barren 1 @@ -830,6 +851,14 @@ Id CueSheetId CueName Is1pOr3p 1544 7 g_story_skate_long 1 1545 7 g_story_skate_short 1 1546 7 g_story_musicbox_fall 1 +1547 5 g_ui_gacha_show_1_1 1 +1548 5 g_ui_gacha_show_2_1 1 +1549 5 g_ui_gacha_show_3_1 1 +1550 5 g_ui_gacha_show_4_1 1 +1551 5 g_ui_gacha_show_1_2 1 +1552 5 g_ui_gacha_show_2_2 1 +1553 5 g_ui_gacha_show_3_2 1 +1554 5 g_ui_gacha_show_4_2 1 1600 32 g_ingame_ev17_touzi 1 1601 32 g_ingame_ev17_sg_shot_1 1 1602 32 g_ingame_ev17_sg_shot_2 1 @@ -870,6 +899,14 @@ Id CueSheetId CueName Is1pOr3p 2417 68 g_ui_weapon_bangbinata_2 1 2418 68 g_ui_weapon_bangbinata_3 1 2419 68 g_ui_weapon_bangbinata_4 1 +2420 68 g_ui_weapon_lisuper_1 1 +2421 68 g_ui_weapon_lisuper_2 1 +2422 68 g_ui_weapon_lisuper_3 1 +2423 68 g_ui_weapon_lisuper_4 1 +2424 68 g_ui_weapon_ailark3_1 1 +2425 68 g_ui_weapon_ailark3_2 1 +2426 68 g_ui_weapon_ailark3_3 1 +2427 68 g_ui_weapon_ailark3_4 1 3000 107 c_luciaRk1_act_fall 1 3001 107 c_livRk1_act_fall 3 3002 107 c_livRk1_act_stand 3 @@ -3136,6 +3173,14 @@ Id CueSheetId CueName Is1pOr3p 10103602 10103 c_weilaRk2_act_flash_2 3 10103701 10103 c_weilaRk2_act_born 1 10103702 10103 c_weilaRk2_act_win 1 +10103801 10103 c_weilaRk2_skill_atk_ex_5 3 +10103802 10103 c_weilaRk2_skill_atk_ex_5_dandao_1 3 +10103803 10103 c_weilaRk2_skill_atk_ex_5_dandao_2 3 +10103804 10103 c_weilaRk2_skill_atk_ex_6 3 +10103805 10103 c_weilaRk2_skill_atk_ex_6_buff 3 +10103806 10103 c_weilaRk2_skill_atk_ex_6_dandao 3 +10103807 10103 c_weilaRk2_skill_blue_dandao_ex 3 +10103808 10103 c_weilaRk2_skill_ultimate_dandao_ex_2 3 10104001 10104 c_kamuRk2_atk_nm_1 3 10104002 10104 c_kamuRk2_atk_nm_2 3 10104003 10104 c_kamuRk2_atk_nm_3 3 @@ -4766,27 +4811,27 @@ Id CueSheetId CueName Is1pOr3p 100000082 511 ac7_luosaita_6_01 1 100000083 511 ac7_luosaita_6_02 1 100000084 511 ac7_luosaita_6_03 1 -100000085 503 ac8_qu_1_01 1 -100000086 503 ac8_qu_1_02 1 -100000087 503 ac8_qu_1_03 1 -100000088 503 ac8_qu_1_04 1 -100000089 503 ac8_qu_1_05 1 -100000090 503 ac8_qu_1_06 1 -100000091 503 ac8_qu_1_07 1 -100000092 503 ac8_qu_1_08 1 -100000093 503 ac8_qu_1_09 1 -100000094 503 ac8_qu_1_10 1 -100000095 503 ac8_qu_1_11 1 -100000096 503 ac8_qu_1_12 1 -100000097 503 ac8_qu_1_13 1 -100000098 503 ac8_qu_1_14 1 -100000099 503 ac8_qu_1_15 1 -100000100 503 ac8_qu_1_16 1 -100000101 503 ac8_qu_1_17 1 -100000102 503 ac8_qunzhong_1_01 1 -100000103 503 ac8_qunzhong_1_02 1 -100000104 503 ac8_qunzhong_1_03 1 -100000105 503 ac8_chiling_1_01 1 +100000085 542 ac8_qu_1_01 1 +100000086 542 ac8_qu_1_02 1 +100000087 542 ac8_qu_1_03 1 +100000088 542 ac8_qu_1_04 1 +100000089 542 ac8_qu_1_05 1 +100000090 542 ac8_qu_1_06 1 +100000091 542 ac8_qu_1_07 1 +100000092 542 ac8_qu_1_08 1 +100000093 542 ac8_qu_1_09 1 +100000094 542 ac8_qu_1_10 1 +100000095 542 ac8_qu_1_11 1 +100000096 542 ac8_qu_1_12 1 +100000097 542 ac8_qu_1_13 1 +100000098 542 ac8_qu_1_14 1 +100000099 542 ac8_qu_1_15 1 +100000100 542 ac8_qu_1_16 1 +100000101 542 ac8_qu_1_17 1 +100000102 542 ac8_qunzhong_1_01 1 +100000103 542 ac8_qunzhong_1_02 1 +100000104 542 ac8_qunzhong_1_03 1 +100000105 542 ac8_chiling_1_01 1 100000106 507 ac10_boss_1_01 1 100000107 507 ac10_boss_1_02 1 100000108 507 ac10_boss_1_03 1 @@ -4843,10 +4888,10 @@ Id CueSheetId CueName Is1pOr3p 100000159 508 ac12_weila_1_02 1 100000160 508 ac12_weiliye_1_01 1 100000161 508 ac12_weiliye_1_02 1 -100000162 510 ac14_lamiya_1_01 1 -100000163 510 ac14_lamiya_1_02 1 -100000164 510 ac14_lamiya_1_03 1 -100000165 510 ac14_lamiya_1_04 1 +100000162 538 ac14_lamiya_1_01 1 +100000163 538 ac14_lamiya_1_02 1 +100000164 538 ac14_lamiya_1_03 1 +100000165 538 ac14_lamiya_1_04 1 100000166 512 v_ac15_liv_1 1 100000167 512 v_ac15_liv_1_1 1 100000168 512 v_ac15_liv_1_2 1 @@ -4903,82 +4948,82 @@ Id CueSheetId CueName Is1pOr3p 100000219 512 ac15_meimei_14 1 100000220 512 ac15_meimei_15 1 100000221 512 ac15_meimei_16 1 -100000222 513 ac16_3d_hasang_1 1 -100000223 513 ac16_3d_hasang_2 1 -100000224 513 ac16_3d_hasang_3 1 -100000225 513 ac16_3d_hasang_4 1 -100000226 513 ac16_3d_jiaoshou_1 1 -100000227 513 ac16_3d_jiaoshou_2 1 -100000228 513 ac16_3d_jiaoshou_3 1 -100000229 513 ac16_3d_liv_1 1 -100000230 513 ac16_3d_liv_2 1 -100000231 513 ac16_3d_liv_3 1 -100000232 513 ac16_3d_liv_4 1 -100000233 513 ac16_3d_liv_5 1 -100000234 513 ac16_3d_liv_6 1 -100000235 513 ac16_3d_liv_7 1 -100000236 513 ac16_3d_liv_8 1 -100000237 513 ac16_3d_liv_9 1 -100000238 513 ac16_3d_liv_10 1 -100000239 513 ac16_liv_1 1 -100000240 513 ac16_liv_2 1 -100000241 513 ac16_liv_3 1 -100000242 513 ac16_liv_4 1 -100000243 513 ac16_lucia_1 1 -100000244 513 ac16_lucia_2 1 -100000245 513 ac16_lucia_3 1 -100000246 513 ac16_lucia_4 1 -100000247 513 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ac16_3d_liv_5 1 +100000234 539 ac16_3d_liv_6 1 +100000235 539 ac16_3d_liv_7 1 +100000236 539 ac16_3d_liv_8 1 +100000237 539 ac16_3d_liv_9 1 +100000238 539 ac16_3d_liv_10 1 +100000239 539 ac16_liv_1 1 +100000240 539 ac16_liv_2 1 +100000241 539 ac16_liv_3 1 +100000242 539 ac16_liv_4 1 +100000243 539 ac16_lucia_1 1 +100000244 539 ac16_lucia_2 1 +100000245 539 ac16_lucia_3 1 +100000246 539 ac16_lucia_4 1 +100000247 539 ac16_boss_ciyuanzhan_1 1 +100000248 539 ac16_boss_daofengmeiying 1 +100000249 539 ac16_boss_dibotiaoci 1 +100000250 539 ac16_boss_jiuziqieshifa 1 +100000251 539 ac16_boss_shaonvdeqidao_1 1 +100000252 539 ac16_boss_shoushang_1 1 +100000253 539 ac16_boss_shoushang_2 1 +100000254 539 ac16_boss_shoushang_3 1 +100000255 539 ac16_boss_shuiqiang 1 +100000256 539 ac16_boss_zhuanyi 1 +100000257 539 ac16_boss_ciyuanzhan_2 1 +100000258 539 ac16_boss_shoushang_4 1 +100000259 539 ac16_boss_zhongshang 1 +100000260 539 ac16_boss_shaonvdeqidao_2 1 +100000261 539 ac16_boss_jizhi_1 1 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ac17_bing_8 1 +100000297 541 ac18_pulao 1 100000298 516 ac21_aila_1_01 1 100000299 516 ac21_aila_1_02 1 100000300 516 ac21_alpha_1_01 1 @@ -5610,6 +5655,242 @@ Id CueSheetId CueName Is1pOr3p 100000926 529 ac24_fannisha_2 1 100000927 529 ac24_fannisha_3 1 100000928 529 ac24_xiaoguai_1 1 +100000929 532 ac25_li_1 1 +100000930 532 ac25_aila_1 1 +100000931 532 ac25_aila_2 1 +100000932 532 ac25_aila_3 1 +100000933 532 ac25_aila_4 1 +100000934 532 ac25_aila_5 1 +100000935 532 ac25_aila_6 1 +100000936 532 ac25_aila_7 1 +100000937 532 ac25_aila_8 1 +100000938 532 ac25_aila_9 1 +100000939 532 ac25_aila_10 1 +100000940 532 ac25_aila_11 1 +100000941 532 ac25_bianka_1 1 +100000942 532 ac25_bianka_2 1 +100000943 532 ac25_bianka_3 1 +100000944 532 ac25_bianka_4 1 +100000945 532 ac25_bianka_5 1 +100000946 532 ac25_bianka_6 1 +100000947 532 ac25_bianka_7 1 +100000948 532 ac25_bianka_8 1 +100000949 532 ac25_bianka_9 1 +100000950 532 ac25_bianka_10 1 +100000951 532 ac25_bianka_11 1 +100000952 532 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1 +100001145 535 ac26_sailinna_4 1 +100001146 535 ac26_sailinna_5 1 +100001147 535 ac26_sailinna_6 1 +100001148 535 ac26_sailinna_7 1 +100001149 535 ac26_sailinna_8 1 +100001150 535 ac26_sailinna_9 1 +100001151 535 ac26_sailinna_10 1 +100001152 535 ac26_sailinna_11 1 +100001153 535 ac26_sailinna_12 1 +100001154 535 ac26_sailinna_13 1 +100001155 535 ac26_sailinna_14 1 +100001156 535 ac26_sailinna_15 1 +100001157 535 ac26_sailinna_16 1 +100001158 535 ac26_sailinna_17 1 +100001159 535 ac26_saiwantisi_1 1 +100001160 535 ac26_saiwantisi_2 1 +100001161 535 ac26_saiwantisi_3 1 +100001162 535 ac26_saiwantisi_4 1 +100001163 535 ac26_saiwantisi_5 1 +100001164 535 ac26_saiwantisi_6 1 200000001 509 ac5_ailaliliv_9-1 1 200000002 509 ac5_axmofu_1_01 1 200000003 509 ac5_axmofu_1_02 1 @@ -6538,6 +6819,242 @@ Id CueSheetId CueName Is1pOr3p 200000926 530 ac24_fannisha_2 1 200000927 530 ac24_fannisha_3 1 200000928 530 ac24_xiaoguai_1 1 +200000929 533 ac25_li_1 1 +200000930 533 ac25_aila_1 1 +200000931 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ac25_kalie_1 1 +200000964 533 ac25_kalie_2 1 +200000965 533 ac25_kalie_3 1 +200000966 533 ac25_kalie_4 1 +200000967 533 ac25_kalie_5 1 +200000968 533 ac25_kalie_6 1 +200000969 533 ac25_kalie_7 1 +200000970 533 ac25_kalie_8 1 +200000971 533 ac25_kalie_9 1 +200000972 533 ac25_kalie_10 1 +200000973 533 ac25_kuluomu_1 1 +200000974 533 ac25_kuluomu_2 1 +200000975 533 ac25_kuluomu_3 1 +200000976 533 ac25_kuluomu_4 1 +200000977 533 ac25_kuluomu_5 1 +200000978 533 ac25_kuluomu_6 1 +200000979 533 ac25_liv_1 1 +200000980 533 ac25_liv_2 1 +200000981 533 ac25_liv_3 1 +200000982 533 ac25_liv_4 1 +200000983 533 ac25_liv_5 1 +200000984 533 ac25_liv_6 1 +200000985 533 ac25_liv_7 1 +200000986 533 ac25_liv_8 1 +200000987 533 ac25_liv_9 1 +200000988 533 ac25_liv_10 1 +200000989 533 ac25_liv_11 1 +200000990 533 ac25_liv_12 1 +200000991 533 ac25_liv_13 1 +200000992 533 ac25_luosaita_1 1 +200000993 533 ac25_luosaita_2 1 +200000994 533 ac25_luxiya_1 1 +200000995 533 ac25_luxiya_2 1 +200000996 533 ac25_luxiya_3 1 +200000997 533 ac25_luxiya_4 1 +200000998 533 ac25_luxiya_5 1 +200000999 533 ac25_luxiya_6 1 +200001000 533 ac25_luxiya_7 1 +200001001 533 ac25_luxiya_8 1 +200001002 533 ac25_luxiya_9 1 +200001003 533 ac25_luxiya_10 1 +200001004 533 ac25_luxiya_11 1 +200001005 533 ac25_luxiya_12 1 +200001006 533 ac25_nuoan_1 1 +200001007 533 ac25_nuoan_2 1 +200001008 533 ac25_nuoan_3 1 +200001009 533 ac25_nuoan_4 1 +200001010 533 ac25_nuoan_5 1 +200001011 533 ac25_nuoan_6 1 +200001012 533 ac25_nuoan_7 1 +200001013 533 ac25_nuoan_8 1 +200001014 533 ac25_nuoan_9 1 +200001015 533 ac25_nuoan_10 1 +200001016 533 ac25_nuoan_11 1 +200001017 533 ac25_pulao_1 1 +200001018 533 ac25_pulao_2 1 +200001019 533 ac25_pulao_3 1 +200001020 533 ac25_qishi_1 1 +200001021 533 ac25_qishi_2 1 +200001022 533 ac25_qishi_3 1 +200001023 533 ac25_qishi_4 1 +200001024 533 ac25_qishi_5 1 +200001025 533 ac25_qishi_6 1 +200001026 533 ac25_qishi_7 1 +200001027 533 ac25_qishi_8 1 +200001028 533 ac25_qishi_9 1 +200001029 533 ac25_qishi_10 1 +200001030 533 ac25_qishi_11 1 +200001031 533 ac25_qishi_12 1 +200001032 533 ac25_qishi_13 1 +200001033 533 ac25_qishi_14 1 +200001034 533 ac25_qishi_15 1 +200001035 533 ac25_qishi_16 1 +200001036 533 ac25_qishi_17 1 +200001037 533 ac25_qishi_18 1 +200001038 533 ac25_qishi_19 1 +200001039 533 ac25_qishi_20 1 +200001040 533 ac25_qishi_21 1 +200001041 533 ac25_qishi_22 1 +200001042 533 ac25_qishi_23 1 +200001043 533 ac25_qishi_24 1 +200001044 533 ac25_shengri_li_1 1 +200001045 533 ac25_shengri_li_2 1 +200001046 533 ac25_shengri_li_3 1 +200001047 533 ac25_shengri_li_4 1 +200001048 533 ac25_shengri_li_5 1 +200001049 533 ac25_shengri_li_6 1 +200001050 533 ac25_shengri_li_7 1 +200001051 533 ac25_shengri_li_8 1 +200001052 533 ac25_shengri_li_9 1 +200001053 533 ac25_shengri_li_10 1 +200001054 533 ac25_shengri_li_11 1 +200001055 533 ac25_shengri_li_12 1 +200001056 533 ac25_shengri_li_13 1 +200001057 533 ac25_shengri_li_14 1 +200001058 533 ac25_shengri_li_15 1 +200001059 533 ac25_shengri_li_16 1 +200001060 533 ac25_shenwei_1 1 +200001061 533 ac25_shenwei_2 1 +200001062 533 ac25_shenwei_3 1 +200001063 533 ac25_shenwei_4 1 +200001064 533 ac25_shenwei_5 1 +200001065 533 ac25_shenwei_6 1 +200001066 533 ac25_shenwei_7 1 +200001067 533 ac25_shenwei_8 1 +200001068 533 ac25_shenwei_9 1 +200001069 533 ac25_shenwei_10 1 +200001070 533 ac25_shenwei_11 1 +200001071 533 ac25_shenwei_12 1 +200001072 533 ac25_shenwei_13 1 +200001073 533 ac25_shenwei_14 1 +200001074 533 ac25_sufeiya_1 1 +200001075 533 ac25_sufeiya_2 1 +200001076 533 ac25_sufeiya_3 1 +200001077 533 ac25_sufeiya_4 1 +200001078 533 ac25_sufeiya_5 1 +200001079 533 ac25_twentyone_1 1 +200001080 533 ac25_twentyone_2 1 +200001081 533 ac25_wanshi_1 1 +200001082 533 ac25_wanshi_2 1 +200001083 533 ac25_wanshi_3 1 +200001084 533 ac25_wanshi_4 1 +200001085 533 ac25_wanshi_5 1 +200001086 533 ac25_wanshi_6 1 +200001087 533 ac25_wanshi_7 1 +200001088 533 ac25_wanshi_8 1 +200001089 533 ac25_wanshi_9 1 +200001090 533 ac25_weila_1 1 +200001091 533 ac25_weila_2 1 +200001092 533 ac25_weila_3 1 +200001093 533 ac25_weila_4 1 +200001094 533 ac25_zhongren_1 1 +200001095 533 ac25_zhongren_2 1 +200001096 533 ac25_zhongren_3 1 +200001097 533 ac25_zhongren_4 1 +200001098 536 ac26_bianka_1 1 +200001099 536 ac26_bianka_2 1 +200001100 536 ac26_bianka_3 1 +200001101 536 ac26_bianka_4 1 +200001102 536 ac26_kalie_1 1 +200001103 536 ac26_kalie_2 1 +200001104 536 ac26_kalie_3 1 +200001105 536 ac26_li_1 1 +200001106 536 ac26_li_2 1 +200001107 536 ac26_li_3 1 +200001108 536 ac26_li_4 1 +200001109 536 ac26_li_5 1 +200001110 536 ac26_li_6 1 +200001111 536 ac26_liv_1 1 +200001112 536 ac26_liv_2 1 +200001113 536 ac26_liv_3 1 +200001114 536 ac26_liv_4 1 +200001115 536 ac26_liv_5 1 +200001116 536 ac26_liv_6 1 +200001117 536 ac26_liv_7 1 +200001118 536 ac26_liv_8 1 +200001119 536 ac26_luxiya_1 1 +200001120 536 ac26_luxiya_2 1 +200001121 536 ac26_luxiya_3 1 +200001122 536 ac26_luxiya_4 1 +200001123 536 ac26_luxiya_5 1 +200001124 536 ac26_luxiya_6 1 +200001125 536 ac26_luxiya_7 1 +200001126 536 ac26_luxiya_8 1 +200001127 536 ac26_luxiya_9 1 +200001128 536 ac26_qishi_1 1 +200001129 536 ac26_qishi_2 1 +200001130 536 ac26_qishi_3 1 +200001131 536 ac26_qishi_4 1 +200001132 536 ac26_shenwei_1 1 +200001133 536 ac26_shenwei_2 1 +200001134 536 ac26_shenwei_3 1 +200001135 536 ac26_shenwei_4 1 +200001136 536 ac26_weila_1 1 +200001137 536 ac26_weila_2 1 +200001138 536 ac26_weila_3 1 +200001139 536 ac26_zhongren_1 1 +200001140 537 ac26_boss_1 1 +200001141 537 ac26_boss_2 1 +200001142 537 ac26_sailinna_1 1 +200001143 537 ac26_sailinna_2 1 +200001144 537 ac26_sailinna_3 1 +200001145 537 ac26_sailinna_4 1 +200001146 537 ac26_sailinna_5 1 +200001147 537 ac26_sailinna_6 1 +200001148 537 ac26_sailinna_7 1 +200001149 537 ac26_sailinna_8 1 +200001150 537 ac26_sailinna_9 1 +200001151 537 ac26_sailinna_10 1 +200001152 537 ac26_sailinna_11 1 +200001153 537 ac26_sailinna_12 1 +200001154 537 ac26_sailinna_13 1 +200001155 537 ac26_sailinna_14 1 +200001156 537 ac26_sailinna_15 1 +200001157 537 ac26_sailinna_16 1 +200001158 537 ac26_sailinna_17 1 +200001159 537 ac26_saiwantisi_1 1 +200001160 537 ac26_saiwantisi_2 1 +200001161 537 ac26_saiwantisi_3 1 +200001162 537 ac26_saiwantisi_4 1 +200001163 537 ac26_saiwantisi_5 1 +200001164 537 ac26_saiwantisi_6 1 300000001 509 ac5_ailaliliv_9-1 1 300000002 509 ac5_axmofu_1_01 1 300000003 509 ac5_axmofu_1_02 1 @@ -7466,6 +7983,242 @@ Id CueSheetId CueName Is1pOr3p 300000926 531 ac24_fannisha_2 1 300000927 531 ac24_fannisha_3 1 300000928 531 ac24_xiaoguai_1 1 +300000929 534 ac25_li_1 1 +300000930 534 ac25_aila_1 1 +300000931 534 ac25_aila_2 1 +300000932 534 ac25_aila_3 1 +300000933 534 ac25_aila_4 1 +300000934 534 ac25_aila_5 1 +300000935 534 ac25_aila_6 1 +300000936 534 ac25_aila_7 1 +300000937 534 ac25_aila_8 1 +300000938 534 ac25_aila_9 1 +300000939 534 ac25_aila_10 1 +300000940 534 ac25_aila_11 1 +300000941 534 ac25_bianka_1 1 +300000942 534 ac25_bianka_2 1 +300000943 534 ac25_bianka_3 1 +300000944 534 ac25_bianka_4 1 +300000945 534 ac25_bianka_5 1 +300000946 534 ac25_bianka_6 1 +300000947 534 ac25_bianka_7 1 +300000948 534 ac25_bianka_8 1 +300000949 534 ac25_bianka_9 1 +300000950 534 ac25_bianka_10 1 +300000951 534 ac25_bianka_11 1 +300000952 534 ac25_bianka_12 1 +300000953 534 ac25_bianka_13 1 +300000954 534 ac25_bianka_14 1 +300000955 534 ac25_bianka_15 1 +300000956 534 ac25_bianka_16 1 +300000957 534 ac25_bianka_17 1 +300000958 534 ac25_bianka_18 1 +300000959 534 ac25_changyu_1 1 +300000960 534 ac25_changyu_2 1 +300000961 534 ac25_changyu_3 1 +300000962 534 ac25_dubian_1 1 +300000963 534 ac25_kalie_1 1 +300000964 534 ac25_kalie_2 1 +300000965 534 ac25_kalie_3 1 +300000966 534 ac25_kalie_4 1 +300000967 534 ac25_kalie_5 1 +300000968 534 ac25_kalie_6 1 +300000969 534 ac25_kalie_7 1 +300000970 534 ac25_kalie_8 1 +300000971 534 ac25_kalie_9 1 +300000972 534 ac25_kalie_10 1 +300000973 534 ac25_kuluomu_1 1 +300000974 534 ac25_kuluomu_2 1 +300000975 534 ac25_kuluomu_3 1 +300000976 534 ac25_kuluomu_4 1 +300000977 534 ac25_kuluomu_5 1 +300000978 534 ac25_kuluomu_6 1 +300000979 534 ac25_liv_1 1 +300000980 534 ac25_liv_2 1 +300000981 534 ac25_liv_3 1 +300000982 534 ac25_liv_4 1 +300000983 534 ac25_liv_5 1 +300000984 534 ac25_liv_6 1 +300000985 534 ac25_liv_7 1 +300000986 534 ac25_liv_8 1 +300000987 534 ac25_liv_9 1 +300000988 534 ac25_liv_10 1 +300000989 534 ac25_liv_11 1 +300000990 534 ac25_liv_12 1 +300000991 534 ac25_liv_13 1 +300000992 534 ac25_luosaita_1 1 +300000993 534 ac25_luosaita_2 1 +300000994 534 ac25_luxiya_1 1 +300000995 534 ac25_luxiya_2 1 +300000996 534 ac25_luxiya_3 1 +300000997 534 ac25_luxiya_4 1 +300000998 534 ac25_luxiya_5 1 +300000999 534 ac25_luxiya_6 1 +300001000 534 ac25_luxiya_7 1 +300001001 534 ac25_luxiya_8 1 +300001002 534 ac25_luxiya_9 1 +300001003 534 ac25_luxiya_10 1 +300001004 534 ac25_luxiya_11 1 +300001005 534 ac25_luxiya_12 1 +300001006 534 ac25_nuoan_1 1 +300001007 534 ac25_nuoan_2 1 +300001008 534 ac25_nuoan_3 1 +300001009 534 ac25_nuoan_4 1 +300001010 534 ac25_nuoan_5 1 +300001011 534 ac25_nuoan_6 1 +300001012 534 ac25_nuoan_7 1 +300001013 534 ac25_nuoan_8 1 +300001014 534 ac25_nuoan_9 1 +300001015 534 ac25_nuoan_10 1 +300001016 534 ac25_nuoan_11 1 +300001017 534 ac25_pulao_1 1 +300001018 534 ac25_pulao_2 1 +300001019 534 ac25_pulao_3 1 +300001020 534 ac25_qishi_1 1 +300001021 534 ac25_qishi_2 1 +300001022 534 ac25_qishi_3 1 +300001023 534 ac25_qishi_4 1 +300001024 534 ac25_qishi_5 1 +300001025 534 ac25_qishi_6 1 +300001026 534 ac25_qishi_7 1 +300001027 534 ac25_qishi_8 1 +300001028 534 ac25_qishi_9 1 +300001029 534 ac25_qishi_10 1 +300001030 534 ac25_qishi_11 1 +300001031 534 ac25_qishi_12 1 +300001032 534 ac25_qishi_13 1 +300001033 534 ac25_qishi_14 1 +300001034 534 ac25_qishi_15 1 +300001035 534 ac25_qishi_16 1 +300001036 534 ac25_qishi_17 1 +300001037 534 ac25_qishi_18 1 +300001038 534 ac25_qishi_19 1 +300001039 534 ac25_qishi_20 1 +300001040 534 ac25_qishi_21 1 +300001041 534 ac25_qishi_22 1 +300001042 534 ac25_qishi_23 1 +300001043 534 ac25_qishi_24 1 +300001044 534 ac25_shengri_li_1 1 +300001045 534 ac25_shengri_li_2 1 +300001046 534 ac25_shengri_li_3 1 +300001047 534 ac25_shengri_li_4 1 +300001048 534 ac25_shengri_li_5 1 +300001049 534 ac25_shengri_li_6 1 +300001050 534 ac25_shengri_li_7 1 +300001051 534 ac25_shengri_li_8 1 +300001052 534 ac25_shengri_li_9 1 +300001053 534 ac25_shengri_li_10 1 +300001054 534 ac25_shengri_li_11 1 +300001055 534 ac25_shengri_li_12 1 +300001056 534 ac25_shengri_li_13 1 +300001057 534 ac25_shengri_li_14 1 +300001058 534 ac25_shengri_li_15 1 +300001059 534 ac25_shengri_li_16 1 +300001060 534 ac25_shenwei_1 1 +300001061 534 ac25_shenwei_2 1 +300001062 534 ac25_shenwei_3 1 +300001063 534 ac25_shenwei_4 1 +300001064 534 ac25_shenwei_5 1 +300001065 534 ac25_shenwei_6 1 +300001066 534 ac25_shenwei_7 1 +300001067 534 ac25_shenwei_8 1 +300001068 534 ac25_shenwei_9 1 +300001069 534 ac25_shenwei_10 1 +300001070 534 ac25_shenwei_11 1 +300001071 534 ac25_shenwei_12 1 +300001072 534 ac25_shenwei_13 1 +300001073 534 ac25_shenwei_14 1 +300001074 534 ac25_sufeiya_1 1 +300001075 534 ac25_sufeiya_2 1 +300001076 534 ac25_sufeiya_3 1 +300001077 534 ac25_sufeiya_4 1 +300001078 534 ac25_sufeiya_5 1 +300001079 534 ac25_twentyone_1 1 +300001080 534 ac25_twentyone_2 1 +300001081 534 ac25_wanshi_1 1 +300001082 534 ac25_wanshi_2 1 +300001083 534 ac25_wanshi_3 1 +300001084 534 ac25_wanshi_4 1 +300001085 534 ac25_wanshi_5 1 +300001086 534 ac25_wanshi_6 1 +300001087 534 ac25_wanshi_7 1 +300001088 534 ac25_wanshi_8 1 +300001089 534 ac25_wanshi_9 1 +300001090 534 ac25_weila_1 1 +300001091 534 ac25_weila_2 1 +300001092 534 ac25_weila_3 1 +300001093 534 ac25_weila_4 1 +300001094 534 ac25_zhongren_1 1 +300001095 534 ac25_zhongren_2 1 +300001096 534 ac25_zhongren_3 1 +300001097 534 ac25_zhongren_4 1 +300001098 537 ac26_bianka_1 1 +300001099 537 ac26_bianka_2 1 +300001100 537 ac26_bianka_3 1 +300001101 537 ac26_bianka_4 1 +300001102 537 ac26_kalie_1 1 +300001103 537 ac26_kalie_2 1 +300001104 537 ac26_kalie_3 1 +300001105 537 ac26_li_1 1 +300001106 537 ac26_li_2 1 +300001107 537 ac26_li_3 1 +300001108 537 ac26_li_4 1 +300001109 537 ac26_li_5 1 +300001110 537 ac26_li_6 1 +300001111 537 ac26_liv_1 1 +300001112 537 ac26_liv_2 1 +300001113 537 ac26_liv_3 1 +300001114 537 ac26_liv_4 1 +300001115 537 ac26_liv_5 1 +300001116 537 ac26_liv_6 1 +300001117 537 ac26_liv_7 1 +300001118 537 ac26_liv_8 1 +300001119 537 ac26_luxiya_1 1 +300001120 537 ac26_luxiya_2 1 +300001121 537 ac26_luxiya_3 1 +300001122 537 ac26_luxiya_4 1 +300001123 537 ac26_luxiya_5 1 +300001124 537 ac26_luxiya_6 1 +300001125 537 ac26_luxiya_7 1 +300001126 537 ac26_luxiya_8 1 +300001127 537 ac26_luxiya_9 1 +300001128 537 ac26_qishi_1 1 +300001129 537 ac26_qishi_2 1 +300001130 537 ac26_qishi_3 1 +300001131 537 ac26_qishi_4 1 +300001132 537 ac26_shenwei_1 1 +300001133 537 ac26_shenwei_2 1 +300001134 537 ac26_shenwei_3 1 +300001135 537 ac26_shenwei_4 1 +300001136 537 ac26_weila_1 1 +300001137 537 ac26_weila_2 1 +300001138 537 ac26_weila_3 1 +300001139 537 ac26_zhongren_1 1 +300001140 537 ac26_boss_1 1 +300001141 537 ac26_boss_2 1 +300001142 537 ac26_sailinna_1 1 +300001143 537 ac26_sailinna_2 1 +300001144 537 ac26_sailinna_3 1 +300001145 537 ac26_sailinna_4 1 +300001146 537 ac26_sailinna_5 1 +300001147 537 ac26_sailinna_6 1 +300001148 537 ac26_sailinna_7 1 +300001149 537 ac26_sailinna_8 1 +300001150 537 ac26_sailinna_9 1 +300001151 537 ac26_sailinna_10 1 +300001152 537 ac26_sailinna_11 1 +300001153 537 ac26_sailinna_12 1 +300001154 537 ac26_sailinna_13 1 +300001155 537 ac26_sailinna_14 1 +300001156 537 ac26_sailinna_15 1 +300001157 537 ac26_sailinna_16 1 +300001158 537 ac26_sailinna_17 1 +300001159 537 ac26_saiwantisi_1 1 +300001160 537 ac26_saiwantisi_2 1 +300001161 537 ac26_saiwantisi_3 1 +300001162 537 ac26_saiwantisi_4 1 +300001163 537 ac26_saiwantisi_5 1 +300001164 537 ac26_saiwantisi_6 1 102001 202 v_lucia_01 1 102002 202 v_lucia_02 1 102003 202 v_lucia_03 1 @@ -8684,6 +9437,7 @@ Id CueSheetId CueName Is1pOr3p 108108 208 v_watanabe_08_sys 1 108109 208 v_watanabe_09_sys 1 108110 208 v_watanabe_10_sys 1 +108111 208 v_watanabe_28_1_KQ 1 107001 207 v_karen_01 1 107002 207 v_karen_02 1 107003 207 v_karen_03 1 @@ -9716,6 +10470,7 @@ Id CueSheetId CueName Is1pOr3p 120097 217 v_luna_55_ui 1 120098 217 v_luna_57_ui 1 120099 217 v_luna_58_ui 1 +120100 217 v_luna_60 1 117001 504 v_2b_1 1 117002 504 v_2b_2 1 117003 504 v_2b_3 1 @@ -10275,6 +11030,7 @@ Id CueSheetId CueName Is1pOr3p 123105 220 v_kuluomuice_52_2_battle 1 123106 220 v_kuluomuice_57_battle 1 123107 220 v_kuluomuice_53_battle 1 +123108 220 v_kuluomuice_60_XY 1 124001 221 v_twentyone_1 1 124002 221 v_twentyone_2 1 124003 221 v_twentyone_3 1 @@ -10802,6 +11558,7 @@ Id CueSheetId CueName Is1pOr3p 128102 225 v_sailinnasuper_55_ui 1 128103 225 v_sailinnasuper_57_ui 1 128104 225 v_sailinnasuper_58_ui 1 +128105 225 v_sailinnasuper_60 1 129001 226 v_pulao_1 1 129002 226 v_pulao_2 1 129003 226 v_pulao_3 1 @@ -11562,6 +12319,229 @@ Id CueSheetId CueName Is1pOr3p 135105 232 v_bangbinata_57_ui 1 135106 232 v_bangbinata_58_ui 1 135107 232 v_bangbinata_53_1 1 +136001 233 v_lisuper_1 1 +136002 233 v_lisuper_2 1 +136003 233 v_lisuper_3 1 +136004 233 v_lisuper_4 1 +136005 233 v_lisuper_5 1 +136006 233 v_lisuper_6 1 +136007 233 v_lisuper_7 1 +136008 233 v_lisuper_8 1 +136009 233 v_lisuper_9_1 1 +136010 233 v_lisuper_9_2 1 +136011 233 v_lisuper_9_3 1 +136012 233 v_lisuper_9_4 1 +136013 233 v_lisuper_9_5 1 +136014 233 v_lisuper_9_6 1 +136015 233 v_lisuper_9_7 1 +136016 233 v_lisuper_9_8 1 +136017 233 v_lisuper_9_9 1 +136018 233 v_lisuper_9_10 1 +136019 233 v_lisuper_9_11 1 +136020 233 v_lisuper_9_12 1 +136021 233 v_lisuper_9_13 1 +136022 233 v_lisuper_9_14 1 +136023 233 v_lisuper_9_15 1 +136024 233 v_lisuper_10_1 1 +136025 233 v_lisuper_10_2 1 +136026 233 v_lisuper_11_1 1 +136027 233 v_lisuper_11_2 1 +136028 233 v_lisuper_12_1 1 +136029 233 v_lisuper_12_2 1 +136030 233 v_lisuper_13_1 1 +136031 233 v_lisuper_13_2 1 +136032 233 v_lisuper_14_1 1 +136033 233 v_lisuper_14_2 1 +136034 233 v_lisuper_15_1 1 +136035 233 v_lisuper_15_2 1 +136036 233 v_lisuper_16_1 1 +136037 233 v_lisuper_16_2 1 +136038 233 v_lisuper_16_3 1 +136039 233 v_lisuper_16_4 1 +136040 233 v_lisuper_16_5 1 +136041 233 v_lisuper_17_1 1 +136042 233 v_lisuper_17_2 1 +136043 233 v_lisuper_17_3 1 +136044 233 v_lisuper_17_4 1 +136045 233 v_lisuper_17_5 1 +136046 233 v_lisuper_18_1 1 +136047 233 v_lisuper_18_2 1 +136048 233 v_lisuper_18_3 1 +136049 233 v_lisuper_18_4 1 +136050 233 v_lisuper_18_5 1 +136051 233 v_lisuper_18_6 1 +136052 233 v_lisuper_18_7 1 +136053 233 v_lisuper_18_8 1 +136054 233 v_lisuper_19 1 +136055 233 v_lisuper_20_1 1 +136056 233 v_lisuper_20_2 1 +136057 233 v_lisuper_20_3 1 +136058 233 v_lisuper_21_1 1 +136059 233 v_lisuper_21_2 1 +136060 233 v_lisuper_21_3 1 +136061 233 v_lisuper_22 1 +136062 233 v_lisuper_23 1 +136063 233 v_lisuper_24_1 1 +136064 233 v_lisuper_24_2 1 +136065 233 v_lisuper_24_3 1 +136066 233 v_lisuper_24_4 1 +136067 233 v_lisuper_24_5 1 +136068 233 v_lisuper_52_1 1 +136069 233 v_lisuper_52_2_1 1 +136070 233 v_lisuper_52_2_2 1 +136071 233 v_lisuper_52_3_1 1 +136072 233 v_lisuper_52_3_2 1 +136073 233 v_lisuper_53 1 +136074 233 v_lisuper_54 1 +136075 233 v_lisuper_55 1 +136076 233 v_lisuper_56 1 +136077 233 v_lisuper_57 1 +136078 233 v_lisuper_58 1 +136079 233 v_lisuper_59 1 +136080 233 v_lisuper_60 1 +136081 233 v_lisuper_61_1 1 +136082 233 v_lisuper_61_2 1 +136083 233 v_lisuper_61_3 1 +136084 233 v_lisuper_61_4 1 +136085 233 v_lisuper_61_5 1 +136086 233 v_lisuper_62_1 1 +136087 233 v_lisuper_62_2 1 +136088 233 v_lisuper_62_3 1 +136089 233 v_lisuper_62_4 1 +136090 233 v_lisuper_62_5 1 +136091 233 v_lisuper_63_1 1 +136092 233 v_lisuper_63_2 1 +136093 233 v_lisuper_63_3 1 +136094 233 v_lisuper_63_4 1 +136095 233 v_lisuper_63_5 1 +136096 233 v_lisuper_100_1 1 +136097 233 v_lisuper_100_2 1 +136098 233 v_lisuper_101_1 1 +136099 233 v_lisuper_101_2 1 +136100 233 v_lisuper_52_1_ui 1 +136101 233 v_lisuper_52_2_1_ui 1 +136102 233 v_lisuper_52_2_2_ui 1 +136103 233 v_lisuper_52_3_1_ui 1 +136104 233 v_lisuper_52_3_2_ui 1 +136105 233 v_lisuper_53_ui 1 +136106 233 v_lisuper_54_ui 1 +136107 233 v_lisuper_55_ui 1 +136108 233 v_lisuper_56_ui 1 +136109 233 v_lisuper_57_ui 1 +136110 233 v_lisuper_58_ui 1 +137001 2091 v_ailaRK3_1 1 +137002 2091 v_ailaRK3_2 1 +137003 2091 v_ailaRK3_3 1 +137004 2091 v_ailaRK3_4 1 +137005 2091 v_ailaRK3_5 1 +137006 2091 v_ailaRK3_6 1 +137007 2091 v_ailaRK3_7 1 +137008 2091 v_ailaRK3_8 1 +137009 2091 v_ailaRK3_9_1 1 +137010 2091 v_ailaRK3_9_2 1 +137011 2091 v_ailaRK3_9_3 1 +137012 2091 v_ailaRK3_9_4 1 +137013 2091 v_ailaRK3_9_5 1 +137014 2091 v_ailaRK3_9_6 1 +137015 2091 v_ailaRK3_9_7 1 +137016 2091 v_ailaRK3_9_8 1 +137017 2091 v_ailaRK3_9_9 1 +137018 2091 v_ailaRK3_9_10 1 +137019 2091 v_ailaRK3_9_11 1 +137020 2091 v_ailaRK3_9_12 1 +137021 2091 v_ailaRK3_9_13 1 +137022 2091 v_ailaRK3_9_14 1 +137023 2091 v_ailaRK3_9_15 1 +137024 2091 v_ailaRK3_10_1 1 +137025 2091 v_ailaRK3_10_2 1 +137026 2091 v_ailaRK3_11_1 1 +137027 2091 v_ailaRK3_11_2 1 +137028 2091 v_ailaRK3_12_1 1 +137029 2091 v_ailaRK3_12_2 1 +137030 2091 v_ailaRK3_13_1 1 +137031 2091 v_ailaRK3_13_2 1 +137032 2091 v_ailaRK3_14_1 1 +137033 2091 v_ailaRK3_14_2 1 +137034 2091 v_ailaRK3_15_1 1 +137035 2091 v_ailaRK3_15_2 1 +137036 2091 v_ailaRK3_16_1 1 +137037 2091 v_ailaRK3_16_2 1 +137038 2091 v_ailaRK3_16_3 1 +137039 2091 v_ailaRK3_16_4 1 +137040 2091 v_ailaRK3_16_5 1 +137041 2091 v_ailaRK3_17_1 1 +137042 2091 v_ailaRK3_17_2 1 +137043 2091 v_ailaRK3_17_3 1 +137044 2091 v_ailaRK3_17_4 1 +137045 2091 v_ailaRK3_17_5 1 +137046 2091 v_ailaRK3_18_1 1 +137047 2091 v_ailaRK3_18_2 1 +137048 2091 v_ailaRK3_18_3 1 +137049 2091 v_ailaRK3_18_4 1 +137050 2091 v_ailaRK3_18_5 1 +137051 2091 v_ailaRK3_18_6 1 +137052 2091 v_ailaRK3_18_7 1 +137053 2091 v_ailaRK3_18_8 1 +137054 2091 v_ailaRK3_19 1 +137055 2091 v_ailaRK3_20_1 1 +137056 2091 v_ailaRK3_20_2 1 +137057 2091 v_ailaRK3_20_3 1 +137058 2091 v_ailaRK3_21_1 1 +137059 2091 v_ailaRK3_21_2 1 +137060 2091 v_ailaRK3_21_3 1 +137061 2091 v_ailaRK3_22 1 +137062 2091 v_ailaRK3_23 1 +137063 2091 v_ailaRK3_24_1 1 +137064 2091 v_ailaRK3_24_2 1 +137065 2091 v_ailaRK3_24_3 1 +137066 2091 v_ailaRK3_24_4 1 +137067 2091 v_ailaRK3_24_5 1 +137068 2091 v_ailaRK3_52_1_1 1 +137069 2091 v_ailaRK3_52_1_2 1 +137070 2091 v_ailaRK3_52_2_1 1 +137071 2091 v_ailaRK3_52_2_2 1 +137072 2091 v_ailaRK3_52_3 1 +137073 2091 v_ailaRK3_53_1 1 +137074 2091 v_ailaRK3_53_2 1 +137075 2091 v_ailaRK3_54 1 +137076 2091 v_ailaRK3_55 1 +137077 2091 v_ailaRK3_56 1 +137078 2091 v_ailaRK3_57 1 +137079 2091 v_ailaRK3_58 1 +137080 2091 v_ailaRK3_59 1 +137081 2091 v_ailaRK3_60 1 +137082 2091 v_ailaRK3_61_1 1 +137083 2091 v_ailaRK3_61_2 1 +137084 2091 v_ailaRK3_61_3 1 +137085 2091 v_ailaRK3_61_4 1 +137086 2091 v_ailaRK3_61_5 1 +137087 2091 v_ailaRK3_62_1 1 +137088 2091 v_ailaRK3_62_2 1 +137089 2091 v_ailaRK3_62_3 1 +137090 2091 v_ailaRK3_62_4 1 +137091 2091 v_ailaRK3_62_5 1 +137092 2091 v_ailaRK3_63_1 1 +137093 2091 v_ailaRK3_63_2 1 +137094 2091 v_ailaRK3_63_3 1 +137095 2091 v_ailaRK3_63_4 1 +137096 2091 v_ailaRK3_63_5 1 +137097 2091 v_ailaRK3_100_1 1 +137098 2091 v_ailaRK3_100_2 1 +137099 2091 v_ailaRK3_101_1 1 +137100 2091 v_ailaRK3_101_2 1 +137101 2091 v_ailaRK3_52_1_1_ui 1 +137102 2091 v_ailaRK3_52_1_2_ui 1 +137103 2091 v_ailaRK3_52_2_1_ui 1 +137104 2091 v_ailaRK3_52_2_2_ui 1 +137105 2091 v_ailaRK3_52_3_ui 1 +137106 2091 v_ailaRK3_53_1_ui 1 +137107 2091 v_ailaRK3_53_2_ui 1 +137108 2091 v_ailaRK3_54_ui 1 +137109 2091 v_ailaRK3_55_ui 1 +137110 2091 v_ailaRK3_56_ui 1 +137111 2091 v_ailaRK3_57_ui 1 +137112 2091 v_ailaRK3_58_ui 1 +137113 2091 v_ailaRK3_53_3 1 202001 302 v_lucia_01 1 202002 302 v_lucia_02 1 202003 302 v_lucia_03 1 @@ -12780,6 +13760,7 @@ Id CueSheetId CueName Is1pOr3p 208108 308 v_watanabe_08_sys 1 208109 308 v_watanabe_09_sys 1 208110 308 v_watanabe_10_sys 1 +208111 308 v_watanabe_28_1_KQ 1 207001 307 v_karen_01 1 207002 307 v_karen_02 1 207003 307 v_karen_03 1 @@ -13812,6 +14793,7 @@ Id CueSheetId CueName Is1pOr3p 220097 317 v_luna_55_ui 1 220098 317 v_luna_57_ui 1 220099 317 v_luna_58_ui 1 +220100 317 v_luna_60_SN 1 217001 504 v_2b_1 1 217002 504 v_2b_2 1 217003 504 v_2b_3 1 @@ -14371,6 +15353,7 @@ Id CueSheetId CueName Is1pOr3p 223105 320 v_kuluomuice_52_2_battle 1 223106 320 v_kuluomuice_57_battle 1 223107 320 v_kuluomuice_53_battle 1 +223108 320 v_kuluomuice_60_XY 1 224001 321 v_twentyone_1 1 224002 321 v_twentyone_2 1 224003 321 v_twentyone_3 1 @@ -14898,6 +15881,7 @@ Id CueSheetId CueName Is1pOr3p 228102 325 v_sailinnasuper_55_ui 1 228103 325 v_sailinnasuper_57_ui 1 228104 325 v_sailinnasuper_58_ui 1 +228105 325 v_sailinnasuper_60 1 229001 326 v_pulao_1 1 229002 326 v_pulao_2 1 229003 326 v_pulao_3 1 @@ -15658,6 +16642,229 @@ Id CueSheetId CueName Is1pOr3p 235105 332 v_bangbinata_57_ui 1 235106 332 v_bangbinata_58_ui 1 235107 332 v_bangbinata_53_1 1 +236001 333 v_lisuper_1 1 +236002 333 v_lisuper_2 1 +236003 333 v_lisuper_3 1 +236004 333 v_lisuper_4 1 +236005 333 v_lisuper_5 1 +236006 333 v_lisuper_6 1 +236007 333 v_lisuper_7 1 +236008 333 v_lisuper_8 1 +236009 333 v_lisuper_9_1 1 +236010 333 v_lisuper_9_2 1 +236011 333 v_lisuper_9_3 1 +236012 333 v_lisuper_9_4 1 +236013 333 v_lisuper_9_5 1 +236014 333 v_lisuper_9_6 1 +236015 333 v_lisuper_9_7 1 +236016 333 v_lisuper_9_8 1 +236017 333 v_lisuper_9_9 1 +236018 333 v_lisuper_9_10 1 +236019 333 v_lisuper_9_11 1 +236020 333 v_lisuper_9_12 1 +236021 333 v_lisuper_9_13 1 +236022 333 v_lisuper_9_14 1 +236023 333 v_lisuper_9_15 1 +236024 333 v_lisuper_10_1 1 +236025 333 v_lisuper_10_2 1 +236026 333 v_lisuper_11_1 1 +236027 333 v_lisuper_11_2 1 +236028 333 v_lisuper_12_1 1 +236029 333 v_lisuper_12_2 1 +236030 333 v_lisuper_13_1 1 +236031 333 v_lisuper_13_2 1 +236032 333 v_lisuper_14_1 1 +236033 333 v_lisuper_14_2 1 +236034 333 v_lisuper_15_1 1 +236035 333 v_lisuper_15_2 1 +236036 333 v_lisuper_16_1 1 +236037 333 v_lisuper_16_2 1 +236038 333 v_lisuper_16_3 1 +236039 333 v_lisuper_16_4 1 +236040 333 v_lisuper_16_5 1 +236041 333 v_lisuper_17_1 1 +236042 333 v_lisuper_17_2 1 +236043 333 v_lisuper_17_3 1 +236044 333 v_lisuper_17_4 1 +236045 333 v_lisuper_17_5 1 +236046 333 v_lisuper_18_1 1 +236047 333 v_lisuper_18_2 1 +236048 333 v_lisuper_18_3 1 +236049 333 v_lisuper_18_4 1 +236050 333 v_lisuper_18_5 1 +236051 333 v_lisuper_18_6 1 +236052 333 v_lisuper_18_7 1 +236053 333 v_lisuper_18_8 1 +236054 333 v_lisuper_19 1 +236055 333 v_lisuper_20_1 1 +236056 333 v_lisuper_20_2 1 +236057 333 v_lisuper_20_3 1 +236058 333 v_lisuper_21_1 1 +236059 333 v_lisuper_21_2 1 +236060 333 v_lisuper_21_3 1 +236061 333 v_lisuper_22 1 +236062 333 v_lisuper_23 1 +236063 333 v_lisuper_24_1 1 +236064 333 v_lisuper_24_2 1 +236065 333 v_lisuper_24_3 1 +236066 333 v_lisuper_24_4 1 +236067 333 v_lisuper_24_5 1 +236068 333 v_lisuper_52_1 1 +236069 333 v_lisuper_52_2_1 1 +236070 333 v_lisuper_52_2_2 1 +236071 333 v_lisuper_52_3_1 1 +236072 333 v_lisuper_52_3_2 1 +236073 333 v_lisuper_53 1 +236074 333 v_lisuper_54 1 +236075 333 v_lisuper_55 1 +236076 333 v_lisuper_56 1 +236077 333 v_lisuper_57 1 +236078 333 v_lisuper_58 1 +236079 333 v_lisuper_59 1 +236080 333 v_lisuper_60 1 +236081 333 v_lisuper_61_1 1 +236082 333 v_lisuper_61_2 1 +236083 333 v_lisuper_61_3 1 +236084 333 v_lisuper_61_4 1 +236085 333 v_lisuper_61_5 1 +236086 333 v_lisuper_62_1 1 +236087 333 v_lisuper_62_2 1 +236088 333 v_lisuper_62_3 1 +236089 333 v_lisuper_62_4 1 +236090 333 v_lisuper_62_5 1 +236091 333 v_lisuper_63_1 1 +236092 333 v_lisuper_63_2 1 +236093 333 v_lisuper_63_3 1 +236094 333 v_lisuper_63_4 1 +236095 333 v_lisuper_63_5 1 +236096 333 v_lisuper_100_1 1 +236097 333 v_lisuper_100_2 1 +236098 333 v_lisuper_101_1 1 +236099 333 v_lisuper_101_2 1 +236100 333 v_lisuper_52_1_ui 1 +236101 333 v_lisuper_52_2_1_ui 1 +236102 333 v_lisuper_52_2_2_ui 1 +236103 333 v_lisuper_52_3_1_ui 1 +236104 333 v_lisuper_52_3_2_ui 1 +236105 333 v_lisuper_53_ui 1 +236106 333 v_lisuper_54_ui 1 +236107 333 v_lisuper_55_ui 1 +236108 333 v_lisuper_56_ui 1 +236109 333 v_lisuper_57_ui 1 +236110 333 v_lisuper_58_ui 1 +237001 3091 v_ailaRK3_1 1 +237002 3091 v_ailaRK3_2 1 +237003 3091 v_ailaRK3_3 1 +237004 3091 v_ailaRK3_4 1 +237005 3091 v_ailaRK3_5 1 +237006 3091 v_ailaRK3_6 1 +237007 3091 v_ailaRK3_7 1 +237008 3091 v_ailaRK3_8 1 +237009 3091 v_ailaRK3_9_1 1 +237010 3091 v_ailaRK3_9_2 1 +237011 3091 v_ailaRK3_9_3 1 +237012 3091 v_ailaRK3_9_4 1 +237013 3091 v_ailaRK3_9_5 1 +237014 3091 v_ailaRK3_9_6 1 +237015 3091 v_ailaRK3_9_7 1 +237016 3091 v_ailaRK3_9_8 1 +237017 3091 v_ailaRK3_9_9 1 +237018 3091 v_ailaRK3_9_10 1 +237019 3091 v_ailaRK3_9_11 1 +237020 3091 v_ailaRK3_9_12 1 +237021 3091 v_ailaRK3_9_13 1 +237022 3091 v_ailaRK3_9_14 1 +237023 3091 v_ailaRK3_9_15 1 +237024 3091 v_ailaRK3_10_1 1 +237025 3091 v_ailaRK3_10_2 1 +237026 3091 v_ailaRK3_11_1 1 +237027 3091 v_ailaRK3_11_2 1 +237028 3091 v_ailaRK3_12_1 1 +237029 3091 v_ailaRK3_12_2 1 +237030 3091 v_ailaRK3_13_1 1 +237031 3091 v_ailaRK3_13_2 1 +237032 3091 v_ailaRK3_14_1 1 +237033 3091 v_ailaRK3_14_2 1 +237034 3091 v_ailaRK3_15_1 1 +237035 3091 v_ailaRK3_15_2 1 +237036 3091 v_ailaRK3_16_1 1 +237037 3091 v_ailaRK3_16_2 1 +237038 3091 v_ailaRK3_16_3 1 +237039 3091 v_ailaRK3_16_4 1 +237040 3091 v_ailaRK3_16_5 1 +237041 3091 v_ailaRK3_17_1 1 +237042 3091 v_ailaRK3_17_2 1 +237043 3091 v_ailaRK3_17_3 1 +237044 3091 v_ailaRK3_17_4 1 +237045 3091 v_ailaRK3_17_5 1 +237046 3091 v_ailaRK3_18_1 1 +237047 3091 v_ailaRK3_18_2 1 +237048 3091 v_ailaRK3_18_3 1 +237049 3091 v_ailaRK3_18_4 1 +237050 3091 v_ailaRK3_18_5 1 +237051 3091 v_ailaRK3_18_6 1 +237052 3091 v_ailaRK3_18_7 1 +237053 3091 v_ailaRK3_18_8 1 +237054 3091 v_ailaRK3_19 1 +237055 3091 v_ailaRK3_20_1 1 +237056 3091 v_ailaRK3_20_2 1 +237057 3091 v_ailaRK3_20_3 1 +237058 3091 v_ailaRK3_21_1 1 +237059 3091 v_ailaRK3_21_2 1 +237060 3091 v_ailaRK3_21_3 1 +237061 3091 v_ailaRK3_22 1 +237062 3091 v_ailaRK3_23 1 +237063 3091 v_ailaRK3_24_1 1 +237064 3091 v_ailaRK3_24_2 1 +237065 3091 v_ailaRK3_24_3 1 +237066 3091 v_ailaRK3_24_4 1 +237067 3091 v_ailaRK3_24_5 1 +237068 3091 v_ailaRK3_52_1_1 1 +237069 3091 v_ailaRK3_52_1_2 1 +237070 3091 v_ailaRK3_52_2_1 1 +237071 3091 v_ailaRK3_52_2_2 1 +237072 3091 v_ailaRK3_52_3 1 +237073 3091 v_ailaRK3_53_1 1 +237074 3091 v_ailaRK3_53_2 1 +237075 3091 v_ailaRK3_54 1 +237076 3091 v_ailaRK3_55 1 +237077 3091 v_ailaRK3_56 1 +237078 3091 v_ailaRK3_57 1 +237079 3091 v_ailaRK3_58 1 +237080 3091 v_ailaRK3_59 1 +237081 3091 v_ailaRK3_60 1 +237082 3091 v_ailaRK3_61_1 1 +237083 3091 v_ailaRK3_61_2 1 +237084 3091 v_ailaRK3_61_3 1 +237085 3091 v_ailaRK3_61_4 1 +237086 3091 v_ailaRK3_61_5 1 +237087 3091 v_ailaRK3_62_1 1 +237088 3091 v_ailaRK3_62_2 1 +237089 3091 v_ailaRK3_62_3 1 +237090 3091 v_ailaRK3_62_4 1 +237091 3091 v_ailaRK3_62_5 1 +237092 3091 v_ailaRK3_63_1 1 +237093 3091 v_ailaRK3_63_2 1 +237094 3091 v_ailaRK3_63_3 1 +237095 3091 v_ailaRK3_63_4 1 +237096 3091 v_ailaRK3_63_5 1 +237097 3091 v_ailaRK3_100_1 1 +237098 3091 v_ailaRK3_100_2 1 +237099 3091 v_ailaRK3_101_1 1 +237100 3091 v_ailaRK3_101_2 1 +237101 3091 v_ailaRK3_52_1_1_ui 1 +237102 3091 v_ailaRK3_52_1_2_ui 1 +237103 3091 v_ailaRK3_52_2_1_ui 1 +237104 3091 v_ailaRK3_52_2_2_ui 1 +237105 3091 v_ailaRK3_52_3_ui 1 +237106 3091 v_ailaRK3_53_1_ui 1 +237107 3091 v_ailaRK3_53_2_ui 1 +237108 3091 v_ailaRK3_54_ui 1 +237109 3091 v_ailaRK3_55_ui 1 +237110 3091 v_ailaRK3_56_ui 1 +237111 3091 v_ailaRK3_57_ui 1 +237112 3091 v_ailaRK3_58_ui 1 +237113 3091 v_ailaRK3_53_3 1 302001 402 v_lucia_01 1 302002 402 v_lucia_02 1 302003 402 v_lucia_03 1 @@ -16876,6 +18083,7 @@ Id CueSheetId CueName Is1pOr3p 308111 408 v_watanabe_08_sys 1 308112 408 v_watanabe_09_sys 1 308113 408 v_watanabe_10_sys 1 +308114 408 v_watanabe_28_1_KQ 1 307001 407 v_karen_01 1 307002 407 v_karen_02 1 307003 407 v_karen_03 1 @@ -17908,6 +19116,7 @@ Id CueSheetId CueName Is1pOr3p 320097 417 v_luna_55_ui 1 320098 417 v_luna_57_ui 1 320099 417 v_luna_58_ui 1 +320100 417 v_luna_60 1 317001 504 v_2b_1 1 317002 504 v_2b_2 1 317003 504 v_2b_3 1 @@ -18467,6 +19676,7 @@ Id CueSheetId CueName Is1pOr3p 323105 420 v_kuluomuice_52_2_battle 1 323106 420 v_kuluomuice_57_battle 1 323107 420 v_kuluomuice_53_battle 1 +323108 420 v_kuluomuice_60 1 324001 421 v_twentyone_1 1 324002 421 v_twentyone_2 1 324003 421 v_twentyone_3 1 @@ -18994,6 +20204,7 @@ Id CueSheetId CueName Is1pOr3p 328102 425 v_sailinnasuper_55_ui 1 328103 425 v_sailinnasuper_57_ui 1 328104 425 v_sailinnasuper_58_ui 1 +328105 425 v_sailinnasuper_60 1 329001 426 v_pulao_1 1 329002 426 v_pulao_2 1 329003 426 v_pulao_3 1 @@ -19754,6 +20965,229 @@ Id CueSheetId CueName Is1pOr3p 335105 432 v_bangbinata_57_ui 1 335106 432 v_bangbinata_58_ui 1 335107 432 v_bangbinata_53_1 1 +336001 433 v_lisuper_1 1 +336002 433 v_lisuper_2 1 +336003 433 v_lisuper_3 1 +336004 433 v_lisuper_4 1 +336005 433 v_lisuper_5 1 +336006 433 v_lisuper_6 1 +336007 433 v_lisuper_7 1 +336008 433 v_lisuper_8 1 +336009 433 v_lisuper_9_1 1 +336010 433 v_lisuper_9_2 1 +336011 433 v_lisuper_9_3 1 +336012 433 v_lisuper_9_4 1 +336013 433 v_lisuper_9_5 1 +336014 433 v_lisuper_9_6 1 +336015 433 v_lisuper_9_7 1 +336016 433 v_lisuper_9_8 1 +336017 433 v_lisuper_9_9 1 +336018 433 v_lisuper_9_10 1 +336019 433 v_lisuper_9_11 1 +336020 433 v_lisuper_9_12 1 +336021 433 v_lisuper_9_13 1 +336022 433 v_lisuper_9_14 1 +336023 433 v_lisuper_9_15 1 +336024 433 v_lisuper_10_1 1 +336025 433 v_lisuper_10_2 1 +336026 433 v_lisuper_11_1 1 +336027 433 v_lisuper_11_2 1 +336028 433 v_lisuper_12_1 1 +336029 433 v_lisuper_12_2 1 +336030 433 v_lisuper_13_1 1 +336031 433 v_lisuper_13_2 1 +336032 433 v_lisuper_14_1 1 +336033 433 v_lisuper_14_2 1 +336034 433 v_lisuper_15_1 1 +336035 433 v_lisuper_15_2 1 +336036 433 v_lisuper_16_1 1 +336037 433 v_lisuper_16_2 1 +336038 433 v_lisuper_16_3 1 +336039 433 v_lisuper_16_4 1 +336040 433 v_lisuper_16_5 1 +336041 433 v_lisuper_17_1 1 +336042 433 v_lisuper_17_2 1 +336043 433 v_lisuper_17_3 1 +336044 433 v_lisuper_17_4 1 +336045 433 v_lisuper_17_5 1 +336046 433 v_lisuper_18_1 1 +336047 433 v_lisuper_18_2 1 +336048 433 v_lisuper_18_3 1 +336049 433 v_lisuper_18_4 1 +336050 433 v_lisuper_18_5 1 +336051 433 v_lisuper_18_6 1 +336052 433 v_lisuper_18_7 1 +336053 433 v_lisuper_18_8 1 +336054 433 v_lisuper_19 1 +336055 433 v_lisuper_20_1 1 +336056 433 v_lisuper_20_2 1 +336057 433 v_lisuper_20_3 1 +336058 433 v_lisuper_21_1 1 +336059 433 v_lisuper_21_2 1 +336060 433 v_lisuper_21_3 1 +336061 433 v_lisuper_22 1 +336062 433 v_lisuper_23 1 +336063 433 v_lisuper_24_1 1 +336064 433 v_lisuper_24_2 1 +336065 433 v_lisuper_24_3 1 +336066 433 v_lisuper_24_4 1 +336067 433 v_lisuper_24_5 1 +336068 433 v_lisuper_52_1 1 +336069 433 v_lisuper_52_2_1 1 +336070 433 v_lisuper_52_2_2 1 +336071 433 v_lisuper_52_3_1 1 +336072 433 v_lisuper_52_3_2 1 +336073 433 v_lisuper_53 1 +336074 433 v_lisuper_54 1 +336075 433 v_lisuper_55 1 +336076 433 v_lisuper_56 1 +336077 433 v_lisuper_57 1 +336078 433 v_lisuper_58 1 +336079 433 v_lisuper_59 1 +336080 433 v_lisuper_60 1 +336081 433 v_lisuper_61_1 1 +336082 433 v_lisuper_61_2 1 +336083 433 v_lisuper_61_3 1 +336084 433 v_lisuper_61_4 1 +336085 433 v_lisuper_61_5 1 +336086 433 v_lisuper_62_1 1 +336087 433 v_lisuper_62_2 1 +336088 433 v_lisuper_62_3 1 +336089 433 v_lisuper_62_4 1 +336090 433 v_lisuper_62_5 1 +336091 433 v_lisuper_63_1 1 +336092 433 v_lisuper_63_2 1 +336093 433 v_lisuper_63_3 1 +336094 433 v_lisuper_63_4 1 +336095 433 v_lisuper_63_5 1 +336096 433 v_lisuper_100_1 1 +336097 433 v_lisuper_100_2 1 +336098 433 v_lisuper_101_1 1 +336099 433 v_lisuper_101_2 1 +336100 433 v_lisuper_52_1_ui 1 +336101 433 v_lisuper_52_2_1_ui 1 +336102 433 v_lisuper_52_2_2_ui 1 +336103 433 v_lisuper_52_3_1_ui 1 +336104 433 v_lisuper_52_3_2_ui 1 +336105 433 v_lisuper_53_ui 1 +336106 433 v_lisuper_54_ui 1 +336107 433 v_lisuper_55_ui 1 +336108 433 v_lisuper_56_ui 1 +336109 433 v_lisuper_57_ui 1 +336110 433 v_lisuper_58_ui 1 +337001 4091 v_ailaRK3_1 1 +337002 4091 v_ailaRK3_2 1 +337003 4091 v_ailaRK3_3 1 +337004 4091 v_ailaRK3_4 1 +337005 4091 v_ailaRK3_5 1 +337006 4091 v_ailaRK3_6 1 +337007 4091 v_ailaRK3_7 1 +337008 4091 v_ailaRK3_8 1 +337009 4091 v_ailaRK3_9_1 1 +337010 4091 v_ailaRK3_9_2 1 +337011 4091 v_ailaRK3_9_3 1 +337012 4091 v_ailaRK3_9_4 1 +337013 4091 v_ailaRK3_9_5 1 +337014 4091 v_ailaRK3_9_6 1 +337015 4091 v_ailaRK3_9_7 1 +337016 4091 v_ailaRK3_9_8 1 +337017 4091 v_ailaRK3_9_9 1 +337018 4091 v_ailaRK3_9_10 1 +337019 4091 v_ailaRK3_9_11 1 +337020 4091 v_ailaRK3_9_12 1 +337021 4091 v_ailaRK3_9_13 1 +337022 4091 v_ailaRK3_9_14 1 +337023 4091 v_ailaRK3_9_15 1 +337024 4091 v_ailaRK3_10_1 1 +337025 4091 v_ailaRK3_10_2 1 +337026 4091 v_ailaRK3_11_1 1 +337027 4091 v_ailaRK3_11_2 1 +337028 4091 v_ailaRK3_12_1 1 +337029 4091 v_ailaRK3_12_2 1 +337030 4091 v_ailaRK3_13_1 1 +337031 4091 v_ailaRK3_13_2 1 +337032 4091 v_ailaRK3_14_1 1 +337033 4091 v_ailaRK3_14_2 1 +337034 4091 v_ailaRK3_15_1 1 +337035 4091 v_ailaRK3_15_2 1 +337036 4091 v_ailaRK3_16_1 1 +337037 4091 v_ailaRK3_16_2 1 +337038 4091 v_ailaRK3_16_3 1 +337039 4091 v_ailaRK3_16_4 1 +337040 4091 v_ailaRK3_16_5 1 +337041 4091 v_ailaRK3_17_1 1 +337042 4091 v_ailaRK3_17_2 1 +337043 4091 v_ailaRK3_17_3 1 +337044 4091 v_ailaRK3_17_4 1 +337045 4091 v_ailaRK3_17_5 1 +337046 4091 v_ailaRK3_18_1 1 +337047 4091 v_ailaRK3_18_2 1 +337048 4091 v_ailaRK3_18_3 1 +337049 4091 v_ailaRK3_18_4 1 +337050 4091 v_ailaRK3_18_5 1 +337051 4091 v_ailaRK3_18_6 1 +337052 4091 v_ailaRK3_18_7 1 +337053 4091 v_ailaRK3_18_8 1 +337054 4091 v_ailaRK3_19 1 +337055 4091 v_ailaRK3_20_1 1 +337056 4091 v_ailaRK3_20_2 1 +337057 4091 v_ailaRK3_20_3 1 +337058 4091 v_ailaRK3_21_1 1 +337059 4091 v_ailaRK3_21_2 1 +337060 4091 v_ailaRK3_21_3 1 +337061 4091 v_ailaRK3_22 1 +337062 4091 v_ailaRK3_23 1 +337063 4091 v_ailaRK3_24_1 1 +337064 4091 v_ailaRK3_24_2 1 +337065 4091 v_ailaRK3_24_3 1 +337066 4091 v_ailaRK3_24_4 1 +337067 4091 v_ailaRK3_24_5 1 +337068 4091 v_ailaRK3_52_1_1 1 +337069 4091 v_ailaRK3_52_1_2 1 +337070 4091 v_ailaRK3_52_2_1 1 +337071 4091 v_ailaRK3_52_2_2 1 +337072 4091 v_ailaRK3_52_3 1 +337073 4091 v_ailaRK3_53_1 1 +337074 4091 v_ailaRK3_53_2 1 +337075 4091 v_ailaRK3_54 1 +337076 4091 v_ailaRK3_55 1 +337077 4091 v_ailaRK3_56 1 +337078 4091 v_ailaRK3_57 1 +337079 4091 v_ailaRK3_58 1 +337080 4091 v_ailaRK3_59 1 +337081 4091 v_ailaRK3_60 1 +337082 4091 v_ailaRK3_61_1 1 +337083 4091 v_ailaRK3_61_2 1 +337084 4091 v_ailaRK3_61_3 1 +337085 4091 v_ailaRK3_61_4 1 +337086 4091 v_ailaRK3_61_5 1 +337087 4091 v_ailaRK3_62_1 1 +337088 4091 v_ailaRK3_62_2 1 +337089 4091 v_ailaRK3_62_3 1 +337090 4091 v_ailaRK3_62_4 1 +337091 4091 v_ailaRK3_62_5 1 +337092 4091 v_ailaRK3_63_1 1 +337093 4091 v_ailaRK3_63_2 1 +337094 4091 v_ailaRK3_63_3 1 +337095 4091 v_ailaRK3_63_4 1 +337096 4091 v_ailaRK3_63_5 1 +337097 4091 v_ailaRK3_100_1 1 +337098 4091 v_ailaRK3_100_2 1 +337099 4091 v_ailaRK3_101_1 1 +337100 4091 v_ailaRK3_101_2 1 +337101 4091 v_ailaRK3_52_1_1_ui 1 +337102 4091 v_ailaRK3_52_1_2_ui 1 +337103 4091 v_ailaRK3_52_2_1_ui 1 +337104 4091 v_ailaRK3_52_2_2_ui 1 +337105 4091 v_ailaRK3_52_3_ui 1 +337106 4091 v_ailaRK3_53_1_ui 1 +337107 4091 v_ailaRK3_53_2_ui 1 +337108 4091 v_ailaRK3_54_ui 1 +337109 4091 v_ailaRK3_55_ui 1 +337110 4091 v_ailaRK3_56_ui 1 +337111 4091 v_ailaRK3_57_ui 1 +337112 4091 v_ailaRK3_58_ui 1 +337113 4091 v_ailaRK3_53_3 1 970801 9708 me_sword_skill_whirlwind_n 3 970802 9708 me_sword_skill_wind_n 3 970803 9708 me_sword_skill_heavywedge_n 3 @@ -20484,6 +21918,15 @@ Id CueSheetId CueName Is1pOr3p 819036 8190 mb_luciaRK3_born 1 819037 8190 mb_luciaRK3_death 3 819038 8190 mb_luciaRK3_shadow 3 +819039 8190 mb_luciaRK3_attack_ex_1 3 +819040 8190 mb_luciaRK3_attack_ex_2 3 +819041 8190 mb_luciaRK3_attack_ex_3 3 +819042 8190 mb_luciaRK3_attack_ex_xuli_1 3 +819043 8190 mb_luciaRK3_attack_ex_xuli_2 3 +819044 8190 mb_luciaRK3_attack_slash_1 3 +819045 8190 mb_luciaRK3_attack_slash_2 3 +819046 8190 mb_luciaRK3_attack_fall 3 +819047 8190 mb_luciaRK3_ultimate 3 904501 9045 me_jidijibing_attack01 3 904502 9045 me_jidijibing_attack01shouji01 3 904503 9045 me_jidijibing_attack02 3 @@ -23436,6 +24879,122 @@ Id CueSheetId CueName Is1pOr3p 2713 32 g_ingame_ev24_whitenoise 1 2714 32 g_ingame_ev24_fall 1 2715 32 g_ingame_ev24_heels_walk_2 1 +2716 32 g_ingame_ev19_diamond_get 1 +2717 32 g_ingame_ev25_game_timestop_on 1 +2718 32 g_ingame_ev25_game_timestop_off 1 +2719 32 g_ingame_ev25_game_gravity 1 +2720 32 g_ingame_ev25_game_common 1 +2721 32 g_ingame_ev25_70super 1 +2722 32 g_ingame_ev25_karensuper 1 +2723 32 g_ingame_ev25_lucia 1 +2724 32 g_ingame_ev25_karen 1 +2725 32 g_ingame_ev25_open 1 +2726 32 g_ingame_ev25_enter 1 +2727 32 g_ingame_ev25_unlock 1 +2728 32 g_ingame_ev25_start 1 +2729 32 g_ingame_ev25_box_loop 1 +2730 32 g_ingame_ev25_box_c 1 +2731 32 g_ingame_ev25_box_a 1 +2732 32 g_ingame_ev25_box_s 1 +2733 32 g_ingame_ev25_itemfall 1 +2734 32 g_ingame_ev25_warnning 1 +2735 32 g_ingame_ev25_bug_born 1 +2736 32 g_ingame_ev25_bug_exp 1 +2737 32 g_ingame_ev25_whitenoise 1 +2738 32 g_ingame_ev25_screen_on 1 +2739 32 g_ingame_ev25_screen_off 1 +2740 32 g_ingame_ev25_spider_loop 1 +2741 32 g_ingame_ev25_clone 1 +2742 32 g_ingame_ev25_icefall 1 +2743 32 g_ingame_ev25_crystalexp 1 +2744 32 g_ingame_ev25_radar 1 +2745 32 g_ingame_ev25_explo 1 +2746 32 g_ingame_ev25_rain_on 1 +2747 32 g_ingame_ev25_rain_off 1 +2748 32 g_ingame_ev25_rift_open 1 +2749 32 g_ingame_ev25_rift_close 1 +2750 32 g_ingame_ev25_snap 1 +2751 32 g_ingame_ev25_spacecharge_open 1 +2752 32 g_ingame_ev25_spacecharge_close 1 +2753 32 g_ingame_ev25_spaceexp 1 +2754 32 g_ingame_ev25_earthquake_1 1 +2755 32 g_ingame_ev25_earthquake_2 1 +2756 32 g_ingame_ev25_blowup 1 +2757 32 g_ingame_ev25_lisuper 1 +2758 32 g_ingame_ev25_data_start 1 +2759 32 g_ingame_ev25_data_loop 1 +2760 32 g_ingame_ev25_data_error 1 +2761 200 g_ingame_ev26_intro 1 +2762 200 g_ingame_ev26_cloudy 1 +2763 200 g_ingame_ev26_sunny 1 +2764 200 g_ingame_ev26_book_fast 1 +2765 200 g_ingame_ev26_book_slow 1 +2766 200 g_ingame_ev26_clap 1 +2767 200 g_ingame_ev26_kettle 1 +2768 200 g_ingame_ev26_diary 1 +2769 200 g_ingame_ev26_system_1 1 +2770 200 g_ingame_ev26_system_2 1 +2771 200 g_ingame_ev26_click_1 1 +2772 200 g_ingame_ev26_click_2 1 +2773 200 g_ingame_ev26_phone_1 1 +2774 200 g_ingame_ev26_phone_2 1 +2775 200 g_ingame_ev26_phone_3 1 +2776 200 g_ingame_ev26_phone_4 1 +2777 200 g_ingame_ev26_phone_5 1 +2778 200 g_ingame_ev26_system_3 1 +2779 200 g_ingame_ev26_code 1 +2780 200 g_ingame_ev26_thunder 1 +2781 200 g_ingame_ev26_miss 1 +2782 200 g_ingame_ev26_alarm 1 +2783 200 g_ingame_ev26_dooropen 1 +2784 200 g_ingame_ev26_guzheng 1 +2785 200 g_ingame_ev26_dead 1 +2786 200 g_ingame_ev26_dataerror 1 +2787 200 g_ingame_ev26_dataerror_off 1 +2788 200 g_ingame_ev26_tinnitus 1 +2789 200 g_ingame_ev26_exp_1 1 +2790 200 g_ingame_ev26_exp_2 1 +2791 200 g_ingame_ev26_bullet 1 +2792 200 g_ingame_ev26_bullet_off 1 +2793 200 g_ingame_ev26_elevator 1 +2794 200 g_ingame_ev26_elevator_off 1 +2795 200 g_ingame_ev26_elevator_arrive 1 +2796 200 g_ingame_ev26_punch_dilie 1 +2797 200 g_ingame_ev26_elec 1 +2798 200 g_ingame_ev26_databorn 1 +2799 200 g_ingame_ev26_pyramid 1 +2800 200 g_ingame_ev26_point_born 1 +2801 200 g_ingame_ev26_point_open 1 +2802 200 g_ingame_ev26_point_miss 1 +2803 200 g_ingame_ev26_display_open 1 +2804 200 g_ingame_ev26_display_close 1 +2805 200 g_ingame_ev26_display_dialog 1 +2806 200 g_ingame_ev26_ball_open 1 +2807 200 g_ingame_ev26_ball_loop 1 +2808 200 g_ingame_ev26_ball_exp 1 +2809 200 g_ingame_ev26_universe_amb 1 +2810 200 g_ingame_ev26_ac 1 +2811 200 g_ingame_ev26_camera 1 +2812 200 g_ingame_ev26_oepndoor 1 +2813 200 g_ingame_ev26_code_2 1 +2814 200 g_ingame_ev26_search 1 +2815 200 g_ingame_ev26_search_on 1 +2816 200 g_ingame_ev26_exp_3 1 +2817 200 g_ingame_ev26_mode_1 1 +2818 200 g_ingame_ev26_mode_2 1 +2819 200 g_ingame_ev26_dash 1 +2820 200 g_ingame_ev26_airdrop 1 +2821 200 g_ingame_ev26_airdrop_fall 1 +2822 200 g_ingame_ev26_module 1 +2823 200 g_ingame_ev26_sound 1 +2824 200 g_ingame_ev26_rogue_1 1 +2825 200 g_ingame_ev26_rogue_2 1 +2826 200 g_ingame_ev26_rogue_3 1 +2827 200 g_ingame_ev26_rogue_4 1 +2828 200 g_ingame_ev26_rogue_5 1 +2829 200 g_ingame_ev26_rogue_6 1 +2830 200 g_ingame_ev26_rogue_7 1 +2831 200 g_ingame_ev26_rogue_8 1 86 8220 m_ev18_boss_intro 1 87 8220 m_ev18_boss_round1 1 88 8220 m_ev18_boss_round2 1 @@ -24273,6 +25832,7 @@ Id CueSheetId CueName Is1pOr3p 12033204 12033 c_livRk4_sen_atk_ex_1 3 12033205 12033 c_livRk4_sen_atk_ex_2 3 12033206 12033 c_livRk4_sen_atk_ex_screen 3 +12033207 12033 c_livRk4_sen_atk_ex_hymn_chaos 3 12033301 12033 c_livRk4_sen_skill_ultimate_cast 3 12033302 12033 c_livRk4_sen_skill_ultimate_end 3 12033303 12033 c_livRk4_sen_skill_ultimate_loop 3 @@ -24872,6 +26432,15 @@ Id CueSheetId CueName Is1pOr3p 9335027 9335 mb_maidmaster1_chain 3 9335028 9335 mb_maidmaster1_time01 3 9335029 9335 mb_maidmaster1_time02 3 +9335030 9335 mb_maidmaster1_hit01 3 +9335031 9335 mb_maidmaster1_hit02 3 +9335032 9335 mb_maidmaster1_hit03 3 +9335033 9335 mb_maidmaster1_hit04 3 +9335034 9335 mb_maidmaster1_hit05 3 +9335035 9335 mb_maidmaster1_hit06 3 +9335036 9335 mb_maidmaster1_hit07 3 +9335037 9335 mb_maidmaster1_paishou 3 +9335038 9335 mb_maidmaster1_chouda 3 9335101 9335 mb_maidmaster1_skill01 3 9335102 9335 mb_maidmaster2_atk02 3 9335103 9335 mb_maidmaster2_atk03001 3 @@ -24946,6 +26515,733 @@ Id CueSheetId CueName Is1pOr3p 9335172 9335 mb_maidmaster2_atk92hand 3 9335173 9335 mb_maidmaster2_atk92 3 9335174 9335 mb_maidmaster2_atk98pingmu 3 +11002001 11002 c_luciaRk1_RM_act_jump 3 +11002002 11002 c_luciaRk1_RM_act_jump_air 3 +11002003 11002 c_luciaRk1_RM_imp_fall 3 +11002004 11002 c_luciaRk1_RM_atk_1 3 +11002005 11002 c_luciaRk1_RM_atk_2 3 +11002006 11002 c_luciaRk1_RM_atk_exp 3 +11002007 11002 c_luciaRk1_RM_atk_loop 3 +11002008 11002 c_luciaRk1_RM_imp_nml_1 3 +11002009 11002 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c_starknightRK3_skill_missile_shine 1 +18511038 18511 c_starknightRK3_skill_missile_fire 1 +18511039 18511 c_starknightRK3_skill_cannon_xuli 1 +18511040 18511 c_starknightRK3_skill_cannon 1 +18511041 18511 c_starknightRK3_skill_cannon_cross 1 +18511042 18511 c_starknightRK3_skill_blade_tuijin 1 +18511043 18511 c_starknightRK3_skill_blade_shine 1 +18511044 18511 c_starknightRK3_skill_blade_wave 1 +18511045 18511 c_starknightRK3_skill_blade_dilie 1 +18511046 18511 c_starknightRK3_skill_ultimate 1 +18511047 18511 c_starknightRK3_skill_ultimate_punch_jump 1 +18511048 18511 c_starknightRK3_skill_ultimate_punch 1 +18511049 18511 c_starknightRK3_skill_ultimate_dilie 1 +18511050 18511 c_starknightRK3_skill_ultimate_cannon 1 +18511051 18511 c_starknightRK3_skill_ultimate_blade 1 +18511052 18511 c_starknightRK3_imp_1 1 +18511053 18511 c_starknightRK3_imp_2_1 1 +18511054 18511 c_starknightRK3_imp_2_2 1 +18511055 18511 c_starknightRK3_imp_3 1 +18511056 18511 c_starknightRK3_imp_4 1 +18511057 18511 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+437108 8091 v_ailaRK3_54_ui 1 +437109 8091 v_ailaRK3_55_ui 1 +437110 8091 v_ailaRK3_56_ui 1 +437111 8091 v_ailaRK3_57_ui 1 +437112 8091 v_ailaRK3_58_ui 1 +437113 8091 v_ailaRK3_53_3 1 +437114 8091 v_ailaRK3_60_DW 1 +400001098 578 ac26_bianka_1 1 +400001099 578 ac26_bianka_2 1 +400001100 578 ac26_bianka_3 1 +400001101 578 ac26_bianka_4 1 +400001102 578 ac26_kalie_1 1 +400001103 578 ac26_kalie_2 1 +400001104 578 ac26_kalie_3 1 +400001105 578 ac26_li_1 1 +400001106 578 ac26_li_2 1 +400001107 578 ac26_li_3 1 +400001108 578 ac26_li_4 1 +400001109 578 ac26_li_5 1 +400001110 578 ac26_li_6 1 +400001111 578 ac26_liv_1 1 +400001112 578 ac26_liv_2 1 +400001113 578 ac26_liv_3 1 +400001114 578 ac26_liv_4 1 +400001115 578 ac26_liv_5 1 +400001116 578 ac26_liv_6 1 +400001117 578 ac26_liv_7 1 +400001118 578 ac26_liv_8 1 +400001119 578 ac26_luxiya_1 1 +400001120 578 ac26_luxiya_2 1 +400001121 578 ac26_luxiya_3 1 +400001122 578 ac26_luxiya_4 1 +400001123 578 ac26_luxiya_5 1 +400001124 578 ac26_luxiya_6 1 +400001125 578 ac26_luxiya_7 1 +400001126 578 ac26_luxiya_8 1 +400001127 578 ac26_luxiya_9 1 +400001128 578 ac26_qishi_1 1 +400001129 578 ac26_qishi_2 1 +400001130 578 ac26_qishi_3 1 +400001131 578 ac26_qishi_4 1 +400001132 578 ac26_shenwei_1 1 +400001133 578 ac26_shenwei_2 1 +400001134 578 ac26_shenwei_3 1 +400001135 578 ac26_shenwei_4 1 +400001136 578 ac26_weila_1 1 +400001137 578 ac26_weila_2 1 +400001138 578 ac26_weila_3 1 +400001139 578 ac26_zhongren_1 1 +400001140 578 ac26_boss_1 1 +400001141 578 ac26_boss_2 1 +400001142 578 ac26_sailinna_1 1 +400001143 578 ac26_sailinna_2 1 +400001144 578 ac26_sailinna_3 1 +400001145 578 ac26_sailinna_4 1 +400001146 578 ac26_sailinna_5 1 +400001147 578 ac26_sailinna_6 1 +400001148 578 ac26_sailinna_7 1 +400001149 578 ac26_sailinna_8 1 +400001150 578 ac26_sailinna_9 1 +400001151 578 ac26_sailinna_10 1 +400001152 578 ac26_sailinna_11 1 +400001153 578 ac26_sailinna_12 1 +400001154 578 ac26_sailinna_13 1 +400001155 578 ac26_sailinna_14 1 +400001156 578 ac26_sailinna_15 1 +400001157 578 ac26_sailinna_16 1 +400001158 578 ac26_sailinna_17 1 +400001159 578 ac26_saiwantisi_1 1 +400001160 578 ac26_saiwantisi_2 1 +400001161 578 ac26_saiwantisi_3 1 +400001162 578 ac26_saiwantisi_4 1 +400001163 578 ac26_saiwantisi_5 1 +400001164 578 ac26_saiwantisi_6 1 diff --git a/Resources/table/client/audio/CueSheet.tsv b/Resources/table/client/audio/CueSheet.tsv index c778b72..b9b4524 100644 --- a/Resources/table/client/audio/CueSheet.tsv +++ b/Resources/table/client/audio/CueSheet.tsv @@ -186,6 +186,18 @@ Id CueSheetName CueAwb HasAwb 186 External/Criware/m_ev24_boss_2.acb External/Criware/m_ev24_boss_2.awb 1 187 External/Criware/m_ev24_story.acb External/Criware/m_ev24_story.awb 1 188 External/Criware/m_ev23_full.acb External/Criware/m_ev23_full.awb 1 +189 External/Criware/m_ev25_return.acb External/Criware/m_ev25_return.awb 1 +190 External/Criware/m_ev25_battle.acb External/Criware/m_ev25_battle.awb 1 +191 External/Criware/m_ev25_boss.acb External/Criware/m_ev25_boss.awb 1 +192 External/Criware/m_ev25_boss_2.acb External/Criware/m_ev25_boss_2.awb 1 +193 External/Criware/m_ev25_intro.acb External/Criware/m_ev25_intro.awb 1 +194 External/Criware/m_ev25_intro_piano.acb External/Criware/m_ev25_intro_piano.awb 1 +195 External/Criware/m_ev25_system1.acb External/Criware/m_ev25_system1.awb 1 +196 External/Criware/m_ev25_system2.acb External/Criware/m_ev25_system2.awb 1 +197 External/Criware/m_ev24_CD.acb External/Criware/m_ev24_CD.awb 1 +198 External/Criware/m_ev25_music_loop.acb External/Criware/m_ev25_music_loop.awb 1 +199 External/Criware/m_ev25_music_2.acb External/Criware/m_ev25_music_2.awb 1 +200 External/Criware/g_ingame_EV26.acb 0 4101 External/Criware/c_pet.acb 0 4102 External/Criware/c_pet_he.acb 0 4103 External/Criware/c_pet_xiao.acb 0 @@ -198,6 +210,8 @@ Id CueSheetName CueAwb HasAwb 4110 External/Criware/c_pet_hu.acb 0 4111 External/Criware/c_pet_tu.acb 0 4112 External/Criware/c_pet_yao.acb 0 +4113 External/Criware/c_pet_robot.acb 0 +4114 External/Criware/c_pet_squid.acb 0 4706 External/Criware/me_jiegouqiutu_player.acb 0 10001 External/Criware/c_liRK2.acb 0 10011 External/Criware/c_liRK3.acb 0 @@ -276,6 +290,13 @@ Id CueSheetName CueAwb HasAwb 14114 External/Criware/c_biankasuperRk3_JY.acb 0 12105 External/Criware/c_luosaitaRk3_SC.acb 0 13071 External/Criware/c_bangbinataRk2.acb 0 +13105 External/Criware/c_kuluomuRk3_XY.acb 0 +11002 External/Criware/c_luciaRk1_RM.acb 0 +10021 External/Criware/c_liRk4.acb 0 +10321 External/Criware/c_sailinnaRk4_WN.acb 0 +13108 External/Criware/c_lunaRk3_SN.acb 0 +10019 External/Criware/c_ailaRk3.acb 0 +18511 External/Criware/c_starknightRK3.acb 0 202 External/Criware/ja/v_lucia.acb External/Criware/ja/v_lucia.awb 1 2021 External/Criware/ja/v_luciaalpha.acb External/Criware/ja/v_luciaalpha.awb 1 2022 External/Criware/ja/v_luciaice.acb External/Criware/ja/v_luciaice.awb 1 @@ -288,6 +309,7 @@ Id CueSheetName CueAwb HasAwb 208 External/Criware/ja/v_watanabe.acb External/Criware/ja/v_watanabe.awb 1 207 External/Criware/ja/v_karen.acb External/Criware/ja/v_karen.awb 1 209 External/Criware/ja/v_aila.acb External/Criware/ja/v_aila.awb 1 +2091 External/Criware/ja/v_ailaRK3.acb External/Criware/ja/v_ailaRK3.awb 1 210 External/Criware/ja/v_sufeiya.acb External/Criware/ja/v_sufeiya.awb 1 211 External/Criware/ja/v_kuluomu.acb External/Criware/ja/v_kuluomu.awb 1 212 External/Criware/ja/v_weila.acb External/Criware/ja/v_weila.awb 1 @@ -311,6 +333,7 @@ Id CueSheetName CueAwb HasAwb 230 External/Criware/ja/v_nuoan.acb External/Criware/ja/v_nuoan.awb 1 231 External/Criware/ja/v_biankasuper.acb External/Criware/ja/v_biankasuper.awb 1 232 External/Criware/ja/v_bangbinata.acb External/Criware/ja/v_bangbinata.awb 1 +233 External/Criware/ja/v_lisuper.acb External/Criware/ja/v_lisuper.awb 1 302 External/Criware/zh/v_lucia.acb External/Criware/zh/v_lucia.awb 1 3021 External/Criware/zh/v_luciaalpha.acb External/Criware/zh/v_luciaalpha.awb 1 3022 External/Criware/zh/v_luciaice.acb External/Criware/zh/v_luciaice.awb 1 @@ -323,6 +346,7 @@ Id CueSheetName CueAwb HasAwb 308 External/Criware/zh/v_watanabe.acb External/Criware/zh/v_watanabe.awb 1 307 External/Criware/zh/v_karen.acb External/Criware/zh/v_karen.awb 1 309 External/Criware/zh/v_aila.acb External/Criware/zh/v_aila.awb 1 +3091 External/Criware/zh/v_ailaRK3.acb External/Criware/zh/v_ailaRK3.awb 1 310 External/Criware/zh/v_sufeiya.acb External/Criware/zh/v_sufeiya.awb 1 311 External/Criware/zh/v_kuluomu.acb External/Criware/zh/v_kuluomu.awb 1 312 External/Criware/zh/v_weila.acb External/Criware/zh/v_weila.awb 1 @@ -347,6 +371,7 @@ Id CueSheetName CueAwb HasAwb 330 External/Criware/zh/v_nuoan.acb External/Criware/zh/v_nuoan.awb 1 331 External/Criware/zh/v_biankasuper.acb External/Criware/zh/v_biankasuper.awb 1 332 External/Criware/zh/v_bangbinata.acb External/Criware/zh/v_bangbinata.awb 1 +333 External/Criware/zh/v_lisuper.acb External/Criware/zh/v_lisuper.awb 1 402 External/Criware/ca/v_lucia.acb External/Criware/ca/v_lucia.awb 1 4021 External/Criware/ca/v_luciaalpha.acb External/Criware/ca/v_luciaalpha.awb 1 4022 External/Criware/ca/v_luciaice.acb External/Criware/ca/v_luciaice.awb 1 @@ -359,6 +384,7 @@ Id CueSheetName CueAwb HasAwb 408 External/Criware/ca/v_watanabe.acb External/Criware/ca/v_watanabe.awb 1 407 External/Criware/ca/v_karen.acb External/Criware/ca/v_karen.awb 1 409 External/Criware/ca/v_aila.acb External/Criware/ca/v_aila.awb 1 +4091 External/Criware/ca/v_ailaRK3.acb External/Criware/ca/v_ailaRK3.awb 1 410 External/Criware/ca/v_sufeiya.acb External/Criware/ca/v_sufeiya.awb 1 411 External/Criware/ca/v_kuluomu.acb External/Criware/ca/v_kuluomu.awb 1 412 External/Criware/ca/v_weila.acb External/Criware/ca/v_weila.awb 1 @@ -382,6 +408,7 @@ Id CueSheetName CueAwb HasAwb 430 External/Criware/ca/v_nuoan.acb External/Criware/ca/v_nuoan.awb 1 431 External/Criware/ca/v_biankasuper.acb External/Criware/ca/v_biankasuper.awb 1 432 External/Criware/ca/v_bangbinata.acb External/Criware/ca/v_bangbinata.awb 1 +433 External/Criware/ca/v_lisuper.acb External/Criware/ca/v_lisuper.awb 1 501 External/Criware/zh/v_ac5.acb External/Criware/zh/v_ac5.awb 1 502 External/Criware/zh/v_ac7.acb External/Criware/zh/v_ac7.awb 1 503 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1 @@ -413,6 +440,29 @@ Id CueSheetName CueAwb HasAwb 529 External/Criware/ja/ac24.acb External/Criware/ja/ac24.awb 1 530 External/Criware/zh/ac24.acb External/Criware/zh/ac24.awb 1 531 External/Criware/ca/ac24.acb External/Criware/ca/ac24.awb 1 +532 External/Criware/ja/ac25.acb External/Criware/ja/ac25.awb 1 +533 External/Criware/zh/ac25.acb External/Criware/zh/ac25.awb 1 +534 External/Criware/ca/ac25.acb External/Criware/ca/ac25.awb 1 +535 External/Criware/ja/ac26.acb External/Criware/ja/ac26.awb 1 +536 External/Criware/zh/ac26.acb External/Criware/zh/ac26.awb 1 +537 External/Criware/ca/ac26.acb External/Criware/ca/ac26.awb 1 +538 External/Criware/ja/v_ac14.acb External/Criware/ja/v_ac14.awb 1 +539 External/Criware/ja/v_ac16.acb External/Criware/ja/v_ac16.awb 1 +540 External/Criware/ja/ac17_boss.acb External/Criware/ja/ac17_boss.awb 1 +541 External/Criware/ja/ac18_pulao.acb External/Criware/ja/ac18_pulao.awb 1 +542 External/Criware/ja/v_ac8.acb External/Criware/ja/v_ac8.awb 1 +600 External/Criware/m_ev25_CD.acb External/Criware/m_ev25_CD.awb 1 +601 External/Criware/m_ev26_battle.acb External/Criware/m_ev26_battle.awb 1 +602 External/Criware/m_ev26_boss1.acb External/Criware/m_ev26_boss1.awb 1 +603 External/Criware/m_ev26_boss2.acb External/Criware/m_ev26_boss2.awb 1 +604 External/Criware/m_ev26_intro.acb External/Criware/m_ev26_intro.awb 1 +605 External/Criware/m_ev26_intro_p1.acb External/Criware/m_ev26_intro_p1.awb 1 +606 External/Criware/m_ev26_intro_p2.acb External/Criware/m_ev26_intro_p2.awb 1 +607 External/Criware/m_ev26_intro_p3.acb External/Criware/m_ev26_intro_p3.awb 1 +608 External/Criware/m_ev26_lose.acb External/Criware/m_ev26_lose.awb 1 +609 External/Criware/m_ev26_win.acb External/Criware/m_ev26_win.awb 1 +615 External/Criware/m_ev26_cd_1.acb External/Criware/m_ev26_cd_1.awb 1 +631 External/Criware/m_ev27_spring.acb External/Criware/m_ev27_spring.awb 1 9708 External/Criware/me_sword.acb 0 8130 External/Criware/mb_sword.acb 0 8140 External/Criware/mb_lady.acb 0 @@ -559,6 +609,13 @@ Id CueSheetName CueAwb HasAwb 9333 External/Criware/mo_badboy.acb 0 9334 External/Criware/me_puppet.acb 0 9335 External/Criware/mb_maidmaster.acb 0 +9336 External/Criware/mo_gztcaptain.acb 0 +9337 External/Criware/mb_mercy.acb 0 +9338 External/Criware/mb_bengyue.acb 0 +9339 External/Criware/mb_tifa.acb 0 +9340 External/Criware/mo_shigaonan.acb 0 +9341 External/Criware/me_simmoonguy.acb 0 +9342 External/Criware/mb_sister.acb 0 10000000 External/Criware/c_luciaRk3_JP.acb 0 10000001 External/Criware/ja/v_acja1.acb External/Criware/ja/v_acja1.awb 1 10000002 External/Criware/m_ev24_jp_CD.acb External/Criware/m_ev24_jp_CD.awb 1 @@ -613,4 +670,9 @@ Id CueSheetName CueAwb HasAwb 574 External/Criware/en/v_ac23_juqing.acb External/Criware/en/v_ac23_juqing.awb 1 575 External/Criware/en/v_ac23_yindao.acb External/Criware/en/v_ac23_yindao.awb 1 576 External/Criware/en/ac24.acb External/Criware/en/ac24.awb 1 -832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1 \ No newline at end of file +832 External/Criware/en/v_bangbinata.acb External/Criware/en/v_bangbinata.awb 1 +577 External/Criware/en/ac25.acb External/Criware/en/ac25.awb 1 +833 External/Criware/en/v_lisuper.acb External/Criware/en/v_lisuper.awb 1 +700 External/Criware/g_ingame_EV27.acb 0 +8091 External/Criware/en/v_ailaRK3.acb External/Criware/en/v_ailaRK3.awb 1 +578 External/Criware/en/ac26.acb External/Criware/en/ac26.awb 1 diff --git a/Resources/table/client/audio/Cv.tsv b/Resources/table/client/audio/Cv.tsv index 95f1616..f1c5ca4 100644 --- a/Resources/table/client/audio/Cv.tsv +++ b/Resources/table/client/audio/Cv.tsv @@ -943,8 +943,8 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 104016 104016 204016 304016 404016 Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. Good morning, Commandant. Let's get started. 104017 104017 204017 304017 404017 It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. It's time to rest, Commandant. Please rest regularly. 104018 104018 204018 304018 404018 You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. You should take a break. Please don't overdo it. -104019 104019 204019 304019 404019 Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others. Now that I am a member of Gray Raven, you can just treat me like the others. -104020 104020 204020 304020 404020 My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind. My religion? It came quite naturally. I hope you don't mind. +104019 104019 204019 304019 404019 Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others. Now that I'm a member of Gray Raven, you can just treat me like the others. +104020 104020 204020 304020 404020 Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me. Faith? It all came naturally, please don't mind me. 104021 104021 204021 304021 404021 I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. I will do whatever needs to be done. That's the code I believe in. 104022 104022 204022 304022 404022 I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? I have a different attitude toward everything, so it's only natural that I show a different face toward everyone. Which face do you prefer? 104023 104023 204023 304023 404023 You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique. You're the only person who has ever called me unique. @@ -1184,6 +1184,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 108108 108108 208108 308108 408108 I appreciate your approval. I appreciate your approval. I appreciate your approval. I appreciate your approval. 108109 108109 208109 308109 408109 Getting more and more used to this. Getting more and more used to this. Getting more and more used to this. Getting more and more used to this. 108110 108110 208110 308110 408110 A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. A better weapon... I wish for a time when we no longer need them. +108111 108111 208111 308114 408111 I've never felt this close to anyone before. I've never felt this close to anyone before. I've never felt this close to anyone before. I've never felt this close to anyone before. 107001 107001 207001 307001 407001 I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. I don't care who's the boss, as long as I get to fight. 107002 107002 207002 307002 407002 (Chuckles) (Chuckles) (Chuckles) (Chuckles) 107003 107003 207003 307003 407003 What? What? What? What? @@ -1229,11 +1230,11 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 107043 107043 207043 307043 407043 I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! I'm right here. You dare get distracted?! 107044 107044 207044 307044 407044 I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. I'd love to keep fighting, but you're not much use to me passed out on the floor. 107045 107045 207045 307045 407045 Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. Humans are frail. Oh well, go get some rest. -107046 107046 207046 307046 407046 If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest! If you pass out, I'll have to drag your ass back to HQ. Go get some rest! +107046 107046 207046 307046 407046 If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! 107047 107047 207047 307047 407047 Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. Go get some sleep. I did just fine without you back then. 107048 107048 207048 307048 407048 There you are. Let's get started! There you are. Let's get started! There you are. Let's get started! There you are. Let's get started! 107049 107049 207049 307049 407049 What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on! What kept you?! Get a move on! -107050 107050 207050 307050 407050 There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time! There you are, finally! I won't wait for you next time! +107050 107050 207050 307050 407050 There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around. There you are, finally! Next time I'm not hanging around. 107051 107051 207051 307051 407051 What? You only just got here! What? You only just got here! What? You only just got here! What? You only just got here! 107052 107052 207052 307052 407052 You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine? You think your time is more valuable than mine? 107053 107053 207053 307053 407053 Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me? Are you deliberately avoiding me? @@ -1786,7 +1787,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000177 100000177 200000177 300000177 400000177 have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. have stood and fought until my very last breath. 100000178 100000178 200000178 300000178 400000178 BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. BPN08, humanity needs you. 100000179 100000179 200000179 300000179 400000179 BPN. BPN. BPN. BPN. -100000180 100000180 200000180 300000180 400000180 08。 08。 08。 08。 +100000180 100000180 200000180 300000180 400000180 08. 08. 08. 08. 100000181 100000181 200000181 300000181 400000181 We... We... We... We... 100000182 100000182 200000182 300000182 400000182 Humanity... Humanity... Humanity... Humanity... 100000183 100000183 200000183 300000183 400000183 Needs you. Needs you. Needs you. Needs you. @@ -2513,6 +2514,242 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 100000926 100000926 200000926 300000926 400000926 Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? Bambinata... Will you support me? 100000927 100000927 200000927 300000927 400000927 One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. One day, I will make it so that no one disobeys me. 100000928 100000928 200000928 300000928 400000928 ...Come on. ...Come on. ...Come on. ...Come on. +100000929 100000929 200000929 300000929 400000929 You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. You've been learning, comprehending, and imitating us. Our response is to keep going and reach places you will never reach. +100000930 100000930 200000930 300000930 400000930 Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls? Do you want to play hide-and-seek with me, boys and girls? +100000931 100000931 200000931 300000931 400000931 Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide! Then let's begin! You have twenty seconds to hide! +100000932 100000932 200000932 300000932 400000932 Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen... Twenty... nineteen... eighteen... seventeen... +100000933 100000933 200000933 300000933 400000933 The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! The figures I made are cute, aren't they, Commandant? I also made one for you, just so you know. Happy birthday! +100000934 100000934 200000934 300000934 400000934 Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. Oh, and I ran into Noan at the door. He seems to be struggling with how to congratulate you, so I'm dragging him into my recording as well. +100000935 100000935 200000935 300000935 400000935 We wish you a brilliant future. We wish you a brilliant future. We wish you a brilliant future. We wish you a brilliant future. +100000936 100000936 200000936 300000936 400000936 And longevity that towers over the mountains! And longevity that towers over the mountains! And longevity that towers over the mountains! And longevity that towers over the mountains! +100000937 100000937 200000937 300000937 400000937 Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research! Probably, if we want to stand out! I'm sure it's fine. We did research! +100000938 100000938 200000938 300000938 400000938 This is... quite impressive. This is... quite impressive. This is... quite impressive. This is... quite impressive. +100000939 100000939 200000939 300000939 400000939 It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up! It's a five-second countdown. Hurry up! +100000940 100000940 200000940 300000940 400000940 Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! Get closer, everyone! It's a vintage camera. There wasn't much I could adjust! +100000941 100000941 200000941 300000941 400000941 Commandant. Commandant. Commandant. Commandant. +100000942 100000942 200000942 300000942 400000942 ... ... ... ... +100000943 100000943 200000943 300000943 400000943 E-exactly, Commandant. E-exactly, Commandant. E-exactly, Commandant. E-exactly, Commandant. +100000944 100000944 200000944 300000944 400000944 I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow. I've finished that report. I'll send it to you for confirmation tomorrow. +100000945 100000945 200000945 300000945 400000945 You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. You can go check out the fashion exhibition nearby if you're free, Commandant. WGAA is hosting a few other activities there too. +100000946 100000946 200000946 300000946 400000946 Leave the report to me, Commandant. Leave the report to me, Commandant. Leave the report to me, Commandant. Leave the report to me, Commandant. +100000947 100000947 200000947 300000947 400000947 I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. I'll go over it again right now. You'll find it in your online mailbox tomorrow morning. +100000948 100000948 200000948 300000948 400000948 You cannot, Commandant. You cannot, Commandant. You cannot, Commandant. You cannot, Commandant. +100000949 100000949 200000949 300000949 400000949 I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. I've already broken my promise, spending time with you alone, Commandant. +100000950 100000950 200000950 300000950 400000950 The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... The commandant has been sitting like this for a while... +100000951 100000951 200000951 300000951 400000951 ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... ...Karenina, the punishment for breaking our promise is... +100000952 100000952 200000952 300000952 400000952 Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. Shush! Quiet. The commandant is moving. +100000953 100000953 200000953 300000953 400000953 ... ... ... ... +100000954 100000954 200000954 300000954 400000954 Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? Is there an emergency? Why is Commandant running? +100000955 100000955 200000955 300000955 400000955 I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? I need to calibrate this recording device... Oh? It's starting? +100000956 100000956 200000956 300000956 400000956 I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... I-I'm sorry I went away so quickly without explaining anything earlier. I made a promise... +100000957 100000957 200000957 300000957 400000957 Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. Anyway. Happy birthday, Commandant. +100000958 100000958 200000958 300000958 400000958 Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? Karenina...? Don't you want to record yours? +100000959 100000959 200000959 300000959 400000959 I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... I haven't done this for a while... Getting Lesti... +100000960 100000960 200000960 300000960 400000960 Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! Whatever. As long as you can hear the drum beats, Commandant! Happy birthday! +100000961 100000961 200000961 300000961 400000961 Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... Hey... Don't go... I'm not done playing... +100000962 100000962 200000962 300000962 400000962 Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. Happy birthday, Gray Raven Commandant. I hope you like my gift. +100000963 100000963 200000963 300000963 400000963 Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant? Hold on! Ah? What are the odds, Commandant? +100000964 100000964 200000964 300000964 400000964 A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here? A Construct probably knows the answers to these questions better. Why don't I take over from here? +100000965 100000965 200000965 300000965 400000965 If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... If you want to equip extra thrusters on Constructs, you need to outfit them with extra protective gears first... +100000966 100000966 200000966 300000966 400000966 Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! Tch. I had to answer a bunch of questions to get here. Why aren't the commandant satisfied?! +100000967 100000967 200000967 300000967 400000967 ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant? ...Should we find someone to talk to Commandant? +100000968 100000968 200000968 300000968 400000968 Aaargh. I know, I know. Aaargh. I know, I know. Aaargh. I know, I know. Aaargh. I know, I know. +100000969 100000969 200000969 300000969 400000969 I'm just sick of crouching here. I'm just sick of crouching here. I'm just sick of crouching here. I'm just sick of crouching here. +100000970 100000970 200000970 300000970 400000970 ****! We're exposed! ****! We're exposed! ****! We're exposed! ****! We're exposed! +100000971 100000971 200000971 300000971 400000971 O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! O-of course I do! But they said they'd play this in public... I-I'll just say a word or two, then! H-happy birthday, Commandant! +100000972 100000972 200000972 300000972 400000972 And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it. And... you have to like the present I give you. Yeah, that's it. +100000973 100000973 200000973 300000973 400000973 Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off. Copy, Home Team. Attention, Away Team. We're kicking off. +100000974 100000974 200000974 300000974 400000974 Consider them latecomers. Consider them latecomers. Consider them latecomers. Consider them latecomers. +100000975 100000975 200000975 300000975 400000975 Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks. Fortunately, we have worked together and taken care of today's tasks. +100000976 100000976 200000976 300000976 400000976 Two... Two... Two... Two... +100000977 100000977 200000977 300000977 400000977 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100000978 100000978 200000978 300000978 400000978 (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.) (This sofa's placement... I'll just move it forward a little bit.) +100000979 100000979 200000979 300000979 400000979 C-Commandant... What's wrong? C-Commandant... What's wrong? C-Commandant... What's wrong? C-Commandant... What's wrong? +100000980 100000980 200000980 300000980 400000980 Are you working on your assignments, Commandant? Are you working on your assignments, Commandant? Are you working on your assignments, Commandant? Are you working on your assignments, Commandant? +100000981 100000981 200000981 300000981 400000981 Nope. Nope. Nope. Nope. +100000982 100000982 200000982 300000982 400000982 The commandant seemed to have noticed something... The commandant seemed to have noticed something... The commandant seemed to have noticed something... The commandant seemed to have noticed something... +100000983 100000983 200000983 300000983 400000983 In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan? In that case, should we enter phase two of our plan? +100000984 100000984 200000984 300000984 400000984 What should we do? Commandant is here! What should we do? Commandant is here! What should we do? Commandant is here! What should we do? Commandant is here! +100000985 100000985 200000985 300000985 400000985 How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out... How can I do it? I can't possibly knock Commandant out... +100000986 100000986 200000986 300000986 400000986 We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today. We came up with a plan with the others so that no work will bother you today. +100000987 100000987 200000987 300000987 400000987 Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant. Sigh. You've got to take better care of yourself, Commandant. +100000988 100000988 200000988 300000988 400000988 One... One... One... One... +100000989 100000989 200000989 300000989 400000989 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100000990 100000990 200000990 300000990 400000990 If I have to guess, I'd say this is... If I have to guess, I'd say this is... If I have to guess, I'd say this is... If I have to guess, I'd say this is... +100000991 100000991 200000991 300000991 400000991 My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out. My gift is right there, Commandant. You can grab it if you reach out. +100000992 100000992 200000992 300000992 400000992 I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant. I'm probably still on a mission by the time you hear this, Commandant. +100000993 100000993 200000993 300000993 400000993 So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. So please allow me to wish you a happy birthday this way before I can get back to you, Commandant. +100000994 100000994 200000994 300000994 400000994 On base! On base! On base! On base! +100000995 100000995 200000995 300000995 400000995 What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant? What's the matter, Commandant? +100000996 100000996 200000996 300000996 400000996 But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. But... I thought we've completed all our missions today. +100000997 100000997 200000997 300000997 400000997 Nope. Nope. Nope. Nope. +100000998 100000998 200000998 300000998 400000998 We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...? We... didn't give away anything, did we...? +100000999 100000999 200000999 300000999 400000999 Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... Commandant mentioned an assignment at the dock... +100001000 100001000 200001000 300001000 400001000 Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. Commandant has left the house. I repeat—Commandant has left the house. Destination: the dock. The game may begin, over. +100001001 100001001 200001001 300001001 400001001 You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest. You've been so busy, Commandant, and you haven't been able to rest. +100001002 100001002 200001002 300001002 400001002 I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately. I suppose it's inevitable. Commandant has been so busy lately. +100001003 100001003 200001003 300001003 400001003 One... One... One... One... +100001004 100001004 200001004 300001004 400001004 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001005 100001005 200001005 300001005 400001005 It looks kind of familiar. It looks kind of familiar. It looks kind of familiar. It looks kind of familiar. +100001006 100001006 200001006 300001006 400001006 Your hot chocolate, Commandant. Your hot chocolate, Commandant. Your hot chocolate, Commandant. Your hot chocolate, Commandant. +100001007 100001007 200001007 300001007 400001007 What's wrong? Not expecting me here? What's wrong? Not expecting me here? What's wrong? Not expecting me here? What's wrong? Not expecting me here? +100001008 100001008 200001008 300001008 400001008 What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So... What are the odds that I was also expecting you here? So... +100001009 100001009 200001009 300001009 400001009 I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... I've been working here part-time recently whenever I'm free. There are books here, and I get to learn how to make drinks. Right... +100001010 100001010 200001010 300001010 400001010 I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. I'll take care of these. Don't worry about work when you're resting inside a library, Commandant. +100001011 100001011 200001011 300001011 400001011 Have a wonderful day. Have a wonderful day. Have a wonderful day. Have a wonderful day. +100001012 100001012 200001012 300001012 400001012 Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. +100001013 100001013 200001013 300001013 400001013 With fortune as expansive as the ocean... With fortune as expansive as the ocean... With fortune as expansive as the ocean... With fortune as expansive as the ocean... +100001014 100001014 200001014 300001014 400001014 ...Um. ...Um. ...Um. ...Um. +100001015 100001015 200001015 300001015 400001015 Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia? Do people wish their friends a happy birthday like this on Babylonia? +100001016 100001016 200001016 300001016 400001016 Stand out, is it... Stand out, is it... Stand out, is it... Stand out, is it... +100001017 100001017 200001017 300001017 400001017 Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much! Oh? I haven't recorded anything yet! You two fooled around so much! +100001018 100001018 200001018 300001018 400001018 Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. Happy birthday, Commandant! I made some pastries for you... Hehe, I failed a few times until someone showed me how to make them. +100001019 100001019 200001019 300001019 400001019 You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! You must have it by now, Commandant. Feel free to guess who was the impressive person that made the other half! +100001020 100001020 200001020 300001020 400001020 How about this? Is this on the list? How about this? Is this on the list? How about this? Is this on the list? How about this? Is this on the list? +100001021 100001021 200001021 300001021 400001021 Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then. Almost forgot about it! I'll add it to the list, then. +100001022 100001022 200001022 300001022 400001022 Nope. Nope. Nope. Nope. +100001023 100001023 200001023 300001023 400001023 Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this. Aaaargh! Nanami feels terrible lying down like this. +100001024 100001024 200001024 300001024 400001024 ... ... ... ... +100001025 100001025 200001025 300001025 400001025 So... is Commandant the ball? So... is Commandant the ball? So... is Commandant the ball? So... is Commandant the ball? +100001026 100001026 200001026 300001026 400001026 Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name. Fair... but Nanami still thinks that it should be given a name. +100001027 100001027 200001027 300001027 400001027 How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?! How about "Operation Happy-Go-Lucky"?! +100001028 100001028 200001028 300001028 400001028 Use this. Use this. Use this. Use this. +100001029 100001029 200001029 300001029 400001029 ... ... ... ... +100001030 100001030 200001030 300001030 400001030 Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door. Nanami was thinking... we could use the stick to latch the door. +100001031 100001031 200001031 300001031 400001031 Ah! Not that one, Commandant... Ah! Not that one, Commandant... Ah! Not that one, Commandant... Ah! Not that one, Commandant... +100001032 100001032 200001032 300001032 400001032 Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant! Which means we're all-work, and you're all-play today, Commandant! +100001033 100001033 200001033 300001033 400001033 There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! There's Nanami, Gray Raven, Strike Hawk, Cerberus, Dark Aries, Bianca, Karey deary, Teddy... oh, and Vanessa and the others! +100001034 100001034 200001034 300001034 400001034 Ta-da! Nanami was right! Ta-da! Nanami was right! Ta-da! Nanami was right! Ta-da! Nanami was right! +100001035 100001035 200001035 300001035 400001035 Me! Nanami will do it! Me! Nanami will do it! Me! Nanami will do it! Me! Nanami will do it! +100001036 100001036 200001036 300001036 400001036 Sit there and stay still, Commandant. Sit there and stay still, Commandant. Sit there and stay still, Commandant. Sit there and stay still, Commandant. +100001037 100001037 200001037 300001037 400001037 The countdown begins! The countdown begins! The countdown begins! The countdown begins! +100001038 100001038 200001038 300001038 400001038 Three... Three... Three... Three... +100001039 100001039 200001039 300001039 400001039 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001040 100001040 200001040 300001040 400001040 Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface! Commandant, Commandant! Nanami has brought you a gift from the surface! +100001041 100001041 200001041 300001041 400001041 Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface. Nanami has a great idea! I've seen statues like this put up in parks on the surface. +100001042 100001042 200001042 300001042 400001042 We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia! We'll ask Power to place this in the center of the park on Babylonia! +100001043 100001043 200001043 300001043 400001043 Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps? Hmm... A Construct who enjoys painting, perhaps? +100001044 100001044 200001044 300001044 400001044 Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone. Commandant is coming. Get in position, everyone. +100001045 100001045 200001045 300001045 400001045 Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do. Pretend nothing is going on and do what you want to do. +100001046 100001046 200001046 300001046 400001046 ... ... ... ... +100001047 100001047 200001047 300001047 400001047 If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to... If you don't mind me asking, Commandant, you're about to head to... +100001048 100001048 200001048 300001048 400001048 Nope. Nope. Nope. Nope. +100001049 100001049 200001049 300001049 400001049 Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. Given how Commandant acted upon entering the room, I think our... disguises did give Commandant some discomfort. +100001050 100001050 200001050 300001050 400001050 Away Team, this is Home Team, over. Away Team, this is Home Team, over. Away Team, this is Home Team, over. Away Team, this is Home Team, over. +100001051 100001051 200001051 300001051 400001051 According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? According to our plan, this operation is going to take a while, and there is a chance it will go into overtime. Isn't that similar to a lot of sports games? +100001052 100001052 200001052 300001052 400001052 T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works. T-minus one minute. Just stuff them inside the box if nothing works. +100001053 100001053 200001053 300001053 400001053 After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute... After all, we had to know where you were to find out what you were going to do before arranging a substitute... +100001054 100001054 200001054 300001054 400001054 A sweeping victory. A sweeping victory. A sweeping victory. A sweeping victory. +100001055 100001055 200001055 300001055 400001055 One... One... One... One... +100001056 100001056 200001056 300001056 400001056 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001057 100001057 200001057 300001057 400001057 ...A statue of Commandant. ...A statue of Commandant. ...A statue of Commandant. ...A statue of Commandant. +100001058 100001058 200001058 300001058 400001058 By the way, who was this impressive present from? By the way, who was this impressive present from? By the way, who was this impressive present from? By the way, who was this impressive present from? +100001059 100001059 200001059 300001059 400001059 Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... Are you going to open your gifts one by one, Commandant? Just want to remind you that the one in the blue box hasn't been unwrapped yet. Just a suggestion... +100001060 100001060 200001060 300001060 400001060 Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball. Copy. This is Kamui. I'm moving with the ball. +100001061 100001061 200001061 300001061 400001061 What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? +100001062 100001062 200001062 300001062 400001062 I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk... I'm Kamui from Strike Hawk... +100001063 100001063 200001063 300001063 400001063 Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. Aaargh! E-enough! Stop pinching me! I'm doing the trial in Commandant's stead. +100001064 100001064 200001064 300001064 400001064 I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial— I—said—I'm—here—for—the—trial— +100001065 100001065 200001065 300001065 400001065 I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? I've heard that the coffee shop inside the library in Area C2 is pretty decent. Why don't you give that a try, Commandant? +100001066 100001066 200001066 300001066 400001066 Luckily, the operator agreed immediately. Luckily, the operator agreed immediately. Luckily, the operator agreed immediately. Luckily, the operator agreed immediately. +100001067 100001067 200001067 300001067 400001067 Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today. Have you figured it out yet, Commandant? It's an important day today. +100001068 100001068 200001068 300001068 400001068 Two... Two... Two... Two... +100001069 100001069 200001069 300001069 400001069 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001070 100001070 200001070 300001070 400001070 Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next? Commandant! Commandant! Do you want to open my gift next? +100001071 100001071 200001071 300001071 400001071 Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant! Oh! Remember to save Camu a slice of the cake later, Commandant! +100001072 100001072 200001072 300001072 400001072 (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.) (Hmm... Let me bend forward a little.) +100001073 100001073 200001073 300001073 400001073 (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) (If I support the weight of my upper body with my waist, I can bend forward and extend my arms to make a giant victory sign when the countdown hits zero!) +100001074 100001074 200001074 300001074 400001074 Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else. Commandant, happy... This is so loud. Allow me to head somewhere else. +100001075 100001075 200001075 300001075 400001075 ... ... ... ... +100001076 100001076 200001076 300001076 400001076 Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant. Hmm. This place is much better. Happy birthday, Commandant. +100001077 100001077 200001077 300001077 400001077 It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? It's a shame I couldn't go to Babylonia this year. When will you come to visit Akdilek, Commandant? +100001078 100001078 200001078 300001078 400001078 You must tell me how to make this figurine then... You must tell me how to make this figurine then... You must tell me how to make this figurine then... You must tell me how to make this figurine then... +100001079 100001079 200001079 300001079 400001079 Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. Happy birthday, Commandant. +100001080 100001080 200001080 300001080 400001080 Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy. Come. You have to say happy birthday too, Buddy. +100001081 100001081 200001081 300001081 400001081 The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui. The ball has reached Area D4. Passing to Kamui. +100001082 100001082 200001082 300001082 400001082 What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? What are the odds, Commandant? +100001083 100001083 200001083 300001083 400001083 I can take care of the trial here. I can take care of the trial here. I can take care of the trial here. I can take care of the trial here. +100001084 100001084 200001084 300001084 400001084 By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today. By the way, I've heard that there's a pretty decent exhibition at WGAA today. +100001085 100001085 200001085 300001085 400001085 The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager. The staff member was really easy to persuade as well, and he quickly convinced the trial manager. +100001086 100001086 200001086 300001086 400001086 Well... Who should start the countdown? Well... Who should start the countdown? Well... Who should start the countdown? Well... Who should start the countdown? +100001087 100001087 200001087 300001087 400001087 Two... Two... Two... Two... +100001088 100001088 200001088 300001088 400001088 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001089 100001089 200001089 300001089 400001089 ... ... ... ... +100001090 100001090 200001090 300001090 400001090 Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? Oh? Isn't that the Gray Raven Commandant? Do you require a refresher lesson? Or are you trying to heal the wounded with the power of optimism and laughter? +100001091 100001091 200001091 300001091 400001091 Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate... Now, you sweet, curious babies, allow me to demonstrate... +100001092 100001092 200001092 300001092 400001092 ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife... ...How to keep your injured friend awake without any medicine. First, grab your combat knife... +100001093 100001093 200001093 300001093 400001093 Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— Is Commandant staring at the cake like an idiot right now? Don't forget to take a photo of it for me. Happy birthday, Com—man—dant— +100001094 100001094 200001094 300001094 400001094 Nope. Nope. Nope. Nope. +100001095 100001095 200001095 300001095 400001095 Two... Two... Two... Two... +100001096 100001096 200001096 300001096 400001096 One... One... One... One... +100001097 100001097 200001097 300001097 400001097 Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! Happy birthday, Commandant! +100001098 100001098 200001098 300001098 400001098 I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. I trust Commandant's decision, Karen. +100001099 100001099 200001099 300001099 400001099 There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. There must be a mission-related reason that kept the commandant from telling us anything, but it's okay. We're together now. +100001100 100001100 200001100 300001100 400001100 That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. That said, we're all ears if you want to talk to us, Commandant. +100001101 100001101 200001101 300001101 400001101 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001102 100001102 200001102 300001102 400001102 Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. Here I thought something important happened, but it was just you... Hmph. You left without a word, and you came back without a heads-up. +100001103 100001103 200001103 300001103 400001103 Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... Why are you staring at me? Do you not recognize me?! Who the hell let you go away for such a long time... +100001104 100001104 200001104 300001104 400001104 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001105 100001105 200001105 300001105 400001105 Commandant! Commandant! Commandant! Commandant! +100001106 100001106 200001106 300001106 400001106 You... you're back? You... you're back? You... you're back? You... you're back? +100001107 100001107 200001107 300001107 400001107 There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. There's nothing to forgive. We keep fighting regardless of how many of us are left, and we fight for those who are gone. +100001108 100001108 200001108 300001108 400001108 Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again. Still... don't you ever leave like that again. +100001109 100001109 200001109 300001109 400001109 I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. I don't need your apology... Forget it. Good to have you back. +100001110 100001110 200001110 300001110 400001110 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001111 100001111 200001111 300001111 400001111 C-Commandant! C-Commandant! C-Commandant! C-Commandant! +100001112 100001112 200001112 300001112 400001112 I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. I'm sorry I'm late. The Star of Life requested my help earlier today, but I came as soon as I received Lucia's message. +100001113 100001113 200001113 300001113 400001113 You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? You don't have to say anything, Commandant. We all understand the weight of our responsibility to save others, don't we? +100001114 100001114 200001114 300001114 400001114 You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... You might see it as your job, but it's okay to be tired! We all know how you forced yourself through difficult times in the past... +100001115 100001115 200001115 300001115 400001115 So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! So, whenever you feel like you need the time to take care of yourself, Gray Raven... no, all of us will be here waiting for you! +100001116 100001116 200001116 300001116 400001116 Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. Don't feel sorry or pressured, Commandant. We'll walk this path together from now on. +100001117 100001117 200001117 300001117 400001117 Commandant— Commandant— Commandant— Commandant— +100001118 100001118 200001118 300001118 400001118 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001119 100001119 200001119 300001119 400001119 ...Commandant? ...Commandant? ...Commandant? ...Commandant? +100001120 100001120 200001120 300001120 400001120 It's you, Commandant! It's you, Commandant! It's you, Commandant! It's you, Commandant! +100001121 100001121 200001121 300001121 400001121 I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. I've been waiting for the day you come back—no. We all believe that you will come back, Commandant. That was how we could keep moving toward our goal. +100001122 100001122 200001122 300001122 400001122 Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately. Wait! I have to let Liv and Lee know immediately. +100001123 100001123 200001123 300001123 400001123 You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed. You still remember, Commandant. Liv was the one who placed the plant here, indeed. +100001124 100001124 200001124 300001124 400001124 You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. You still remember my interest, Commandant... Liv was the one who placed the plant here, indeed. +100001125 100001125 200001125 300001125 400001125 We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. We spent too long on the surface in a previous mission, and the plant died by the time we returned. +100001126 100001126 200001126 300001126 400001126 Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. Liv applied for a new one the next day and said we had to take better care of it. I'm watering it for her today. +100001127 100001127 200001127 300001127 400001127 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001128 100001128 200001128 300001128 400001128 Com—man—dant! Com—man—dant! Com—man—dant! Com—man—dant! +100001129 100001129 200001129 300001129 400001129 I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! I found you, Commandant! The great detective Nanami has finally caught the disappeared criminal! +100001130 100001130 200001130 300001130 400001130 Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" Don't you cheat again, Commandant! If you want to play hide-and-seek, wait until Nanami says, "Start!" +100001131 100001131 200001131 300001131 400001131 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001132 100001132 200001132 300001132 400001132 It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! It's you, Commandant! No wonder Lee stopped the meeting so abruptly. You're back! +100001133 100001133 200001133 300001133 400001133 Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. Not bad! You seem to be in one piece and well-rested! Capt. and Wanshi would also love to see you, but they're still carrying out a mission on the surface. +100001134 100001134 200001134 300001134 400001134 Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! Let me tell them this good news—choose recipients... Let's just tell everyone! +100001135 100001135 200001135 300001135 400001135 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001136 100001136 200001136 300001136 400001136 I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? I was wondering what all the buzz is about. My, my, the prodigal child has returned! Did you have fun while you're away? +100001137 100001137 200001137 300001137 400001137 I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. I reckon a missing commandant has earned a beating or two, no? You Gray Ravens can be too forgiving sometimes. +100001138 100001138 200001138 300001138 400001138 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001139 100001139 200001139 300001139 400001139 Welcome Back! Welcome Back! Welcome Back! Welcome Back! +100001140 100001140 200001140 300001140 400001140 Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— Our pledge shall question, and our principle shall judge. Let our determination— +100001141 100001141 200001141 300001141 400001141 Cut through the darkness! Cut through the darkness! Cut through the darkness! Cut through the darkness! +100001142 100001142 200001142 300001142 400001142 In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. In that case, allow a "spectator" like me to join this performance. +100001143 100001143 200001143 300001143 400001143 Your story isn't over yet. Your story isn't over yet. Your story isn't over yet. Your story isn't over yet. +100001144 100001144 200001144 300001144 400001144 No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. No matter how many times the windmill struck the knight, the knight never gave up. +100001145 100001145 200001145 300001145 400001145 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. +100001146 100001146 200001146 300001146 400001146 I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. I can't help but stand by the knight and contribute to her poem. +100001147 100001147 200001147 300001147 400001147 The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. The traveler has chosen her resting place the day she departed. +100001148 100001148 200001148 300001148 400001148 There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. There might be storms that last for nights or waves that cover the sky. +100001149 100001149 200001149 300001149 400001149 There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. There might be moments when she wasn't sure why she kept going. +100001150 100001150 200001150 300001150 400001150 She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. She was just a nameless traveler who walked this earth alone. +100001151 100001151 200001151 300001151 400001151 But... I think she was wrong. But... I think she was wrong. But... I think she was wrong. But... I think she was wrong. +100001152 100001152 200001152 300001152 400001152 You're... Ayla? You're... Ayla? You're... Ayla? You're... Ayla? +100001153 100001153 200001153 300001153 400001153 I'm... I'm... I'm... I'm... +100001154 100001154 200001154 300001154 400001154 No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents... No... Let me first reclaim what that name represents... +100001155 100001155 200001155 300001155 400001155 Then we'll meet again. Then we'll meet again. Then we'll meet again. Then we'll meet again. +100001156 100001156 200001156 300001156 400001156 I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it? I don't know. But a tragedy also deserves a grand finale, doesn't it? +100001157 100001157 200001157 300001157 400001157 In that case, this symphony is reaching its end... In that case, this symphony is reaching its end... In that case, this symphony is reaching its end... In that case, this symphony is reaching its end... +100001158 100001158 200001158 300001158 400001158 Let me... hear your finale. Let me... hear your finale. Let me... hear your finale. Let me... hear your finale. +100001159 100001159 200001159 300001159 400001159 ...What brought you here? ...What brought you here? ...What brought you here? ...What brought you here? +100001160 100001160 200001160 300001160 400001160 Are you helping her because you believe she will make it? Are you helping her because you believe she will make it? Are you helping her because you believe she will make it? Are you helping her because you believe she will make it? +100001161 100001161 200001161 300001161 400001161 Or... you will help her... Or... you will help her... Or... you will help her... Or... you will help her... +100001162 100001162 200001162 300001162 400001162 ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined? ...Even though her failure is destined? +100001163 100001163 200001163 300001163 400001163 You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny? You think your presence can change her destiny? +100001164 100001164 200001164 300001164 400001164 Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! Is that so...? Then, let me be the witness... No, let me keep you company to the end! 112001 112001 212001 312001 412001 Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. Vera of Cerberus. A M.I.N.D.-linking Commandant, huh... Try not to disappoint me. 112002 112002 212002 312002 412002 You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. You're just battle-data dumping. That's not how you grow strong. 112003 112003 212003 312003 412003 Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. Honestly, I kinda hate military ranks. @@ -3365,6 +3602,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 120097 120097 220097 320097 420097 You think you can stop me? You think you can stop me? You think you can stop me? You think you can stop me? 120098 120098 220098 320098 420098 Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated. Obey me, or you will be obliterated. 120099 120099 220099 320099 420099 Insects. Insects. Insects. Insects. +120100 120100 220100 320100 420100 This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood? This is the power of Ascension-Network... Understood? 121001 121001 221001 321001 421001 Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena... Hello, my name is Se... Selena... 121002 121002 221002 321002 421002 Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? Frame upgrades... Do you think I still need them now? 121003 121003 221003 321003 421003 Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? Promote... Do you mean being the concertmaster? @@ -3681,6 +3919,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 123105 123105 223105 323105 423105 I saw this coming. I saw this coming. I saw this coming. I saw this coming. 123106 123106 223106 323106 423106 I have found your weak spot. I have found your weak spot. I have found your weak spot. I have found your weak spot. 123107 123107 223107 323107 423107 This will pave the path to victory! This will pave the path to victory! This will pave the path to victory! This will pave the path to victory! +123108 123108 223108 323108 423108 An excellent move, Commandant. An excellent move, Commandant. An excellent move, Commandant. An excellent move, Commandant. 124001 124001 224001 324001 424001 My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? My name is No. 21. This is Gray Raven, isn't it? As per Captain's order, I'm here to "infiltrate the rival squad"... Hmm? I shouldn't have said it out loud? 124002 124002 224002 324002 424002 Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. Functional experimental data added. Increase one testable level. 124003 124003 224003 324003 424003 Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment? Promotion? Is it a new experiment? @@ -4209,6 +4448,7 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 128102 128102 228102 328102 428102 I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... I have to finish the performance even if I play out of tune... 128103 128103 228103 328103 428103 Howl. Howl. Howl. Howl. 128104 128104 228104 328104 428104 What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? What kind of chorus do you like? +128105 128105 228105 328105 428078 May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. May this song echo through the future we wish for. 129001 129001 229001 329001 429001 Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! Oh wow... Is this Babylonia? Commandant, do you know how much Grub it takes to make it fly... Oh my, how many zeros are there?! 129002 129002 229002 329002 429002 Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. Is this really happening... Feels like I've become a bit stronger. 129003 129003 229003 329003 429003 So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? So is this the... "promotion"? @@ -4969,3 +5209,226 @@ Id Cvs[1] Cvs[2] Cvs[3] Cvs[4] CvContent[1] CvContent[2] CvContent[3] CvContent[ 135105 135105 235105 335105 435105 Yes, Mistress. Yes, Mistress. Yes, Mistress. Yes, Mistress. 135106 135106 235106 335106 435106 Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. Mistress has instructed Bambinata to assist you. 135107 135107 235107 335107 435107 Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! Your existence is against the mistress' wishes! +136001 136001 236001 336001 436001 Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. Lee of Gray Raven, at your service. Yes, I'm back. I think we are friends enough to skip the red tape, so let's get right into it, Commandant. +136002 136002 236002 336002 436002 Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. Increased battle data cannot be counted as actual growth... This frame is far from fulfilling its potential. +136003 136003 236003 336003 436003 This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you. This rank means something completely different because it comes from you... I will not fail you. +136004 136004 236004 336004 436004 Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. Reaching the ceiling of evolution means we are surpassing our original limitations. Beyond that is a realm we cannot observe or understand... Coming into contact with it will come at a hefty price, but I'm prepared. +136005 136005 236005 336005 436005 Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. Not bad. This approach will improve the output and efficiency of the thrusters. It appears that you know more about this frame than I thought you did. +136006 136006 236006 336006 436006 Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. Automaton velocimeter—normal. Tellurometer—normal... This is a very intricate machine. We must make sure each part is working as intended. +136007 136007 236007 336007 436007 I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. I hope you'll all pay attention to my launch signals and stay away from my line of fire... Don't say I didn't warn you. +136008 136008 236008 336008 436008 You can trust me. I will keep you safe. You can trust me. I will keep you safe. You can trust me. I will keep you safe. You can trust me. I will keep you safe. +136009 136009 236009 336009 436009 No... I'm not angry. This is just my face. No... I'm not angry. This is just my face. No... I'm not angry. This is just my face. No... I'm not angry. This is just my face. +136010 136010 236010 336010 436010 Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? Instead of forced cooperation, how about we each do the part we're good at? Isn't that more efficient? +136011 136011 236011 336011 436011 What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. What does the gloominess have to do with me...? What, you want me to talk more? I can talk about the errors in the Science Council's File IUO-9 for hours if that's what you want. +136012 136012 236012 336012 436012 Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. Speak it, whatever it is you want to ask. I promised you I would no longer hide anything from you. +136013 136013 236013 336013 436013 Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. +136014 136014 236014 336014 436014 You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. You want to see what non-combat functions I've added to my weapon? How do you know… Whatever. Look. I'll only show it to you once. +136015 136015 236015 336015 436015 If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. If you have nothing else to do, do you want to train with me at the base? This frame still requires a lot of calibration. It's hard to estimate the results without your help. +136016 136016 236016 336016 436016 This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. This should be... or maybe it's faster if I open it up and reassemble it... Huh? I'm calibrating your exoskeleton. Give it to the Cosmos Technician Union? Sure, they do regular maintenance, but they're not familiar with your habits. There's friction when you take out the combat knife on the left, right? That won't be a problem anymore. +136017 136017 236017 336017 436017 Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. Everything is still evolving, but the amount of matter in this universe doesn't change. Life is followed by death, and destruction creates energy—anything that has been given to us will one day be returned, one way or another... Commandant, "miracles" come at a high price. +136018 136018 236018 336018 436018 I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? +136019 136019 236019 336019 436019 Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. Modifying established tactics, thinking outside the box, even working with the enemy—I must admit I couldn't understand what your commandant philosophy was in the beginning. Now, I trust every decision you make. +136020 136020 236020 336020 436020 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. +136021 136021 236021 336021 436021 You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. You saw my real name in the file? No, it's not a secret, but now, I'm Lee of Gray Raven—I used to think this was just a temporary identifier, but now it's where I belong. It's my beacon—a sign that I'll fight until my dying breath. +136022 136022 236022 336022 436022 Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. Tactical cooperation... it wasn't a thing where I came from. There were only betrayals and plunders, and no one would hesitate to push you off the bridge if it meant they could cross the violent waters safely... Sigh... But... I don't have to think about that anymore. Although I've reminded myself not to believe in luck, I'm very fortunate to have joined Gray Raven and met you. +136023 136023 236023 336023 436023 You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. You are not alone. To me, these words felt as heavy as stones. No... The value of such words is all the more reason why I must protect my friends from harm. That's why carrying every responsibility upon my own shoulders made me feel safer. But that way of thinking only brought me even more painful consequences... And I know what you're thinking. Commandant, no matter what happens, I will always stay by your side. +136024 136024 236024 336024 436024 We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one. We're all in the same squad, so there is no need to allocate resources one by one. +136025 136025 236025 336025 436025 Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do? Why are you suddenly giving me this...? Don't you have something more important to do? +136026 136026 236026 336026 436026 Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. Quid pro quo—this is a rule I abide by. I won't forget the things you've given me. +136027 136027 236027 336027 436027 For me? Thank you. For me? Thank you. For me? Thank you. For me? Thank you. +136028 136028 236028 336028 436028 Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! Here, your mini bot is fixed, and I also added a voice memos function... You want to change it to my voice? You... Don't even think about it! +136029 136029 236029 336029 436029 ...Have you given this to others as well? ...Have you given this to others as well? ...Have you given this to others as well? ...Have you given this to others as well? +136030 136030 236030 336030 436030 You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. You've been like this before, and it still hasn't changed... No, I'm not criticizing you. This… this is good. +136031 136031 236031 336031 436031 Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. Where do you find all of this... Hold on! I didn't say I didn't want it! You've already given it to me, so it's mine. +136032 136032 236032 336032 436032 Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. Do you want to try my new weapon? It's still a prototype, and it's far from entering mass production... because the assembly of each part is very intricate. I can teach you how to change it... It might be complex, but it's an excellent weapon by all metrics. Of course, I'm the only one who can wield it at this point. +136033 136033 236033 336033 436033 I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... I'll do what you ask even if you don't give me all this, as long as it's not too outrageous... +136034 136034 236034 336034 436034 ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here. ...You don't have to worry that much when I'm here. +136035 136035 236035 336035 436035 Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. +136036 136036 236036 336036 436036 Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face? Why do you keep staring at me? Do I have the mission brief on my face? +136037 136037 236037 336037 436037 I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. I made Murray a "drinking bird" toy when we were young to explain how heat engines work... Why do I bring this up? The way you're nodding as you doze off is just like the drinking bird. +136038 136038 236038 336038 436038 Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. Commandant, the results from the last experiment... Commandant? You're not here...? That's fair. I suppose no one can tie that person down. I'll just wait here for a bit. +136039 136039 236039 336039 436039 Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. Lie down and rest if you're tired. We don't have any urgent missions right now, so stop pushing yourself. Alright, close your eyes. I'll wake you if something happens. +136040 136040 236040 336040 436040 Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? Commandant, Commandant! ...You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. You feel even lighter now... How much work have you taken? +136041 136041 236041 336041 436041 Are you glued to the chair? Are you glued to the chair? Are you glued to the chair? Are you glued to the chair? +136042 136042 236042 336042 436042 Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can. Sometimes I wish you'd learn how to slack off when you can. +136043 136043 236043 336043 436043 It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. It seems I should add a brainwave detector to your chair that forcibly induces sleep when it detects that you're too tired... You're almost done with your work? Hmph. You better be. +136044 136044 236044 336044 436044 Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. +136045 136045 236045 336045 436045 Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. Is this the revenge of the one and only Gray Raven Commandant...? Hmph, what am I even saying? Are you trying to show me that human bodies can also run for three days nonstop like Constructs? I promise, I'll stop working like that in the future. So... you can go to sleep now. +136046 136046 236046 336046 436046 Morning. You awake? Morning. You awake? Morning. You awake? Morning. You awake? +136047 136047 236047 336047 436047 Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. Not bad, you're on time. I hope you can keep this up. Me? I'm just here slightly earlier than you. +136048 136048 236048 336048 436048 I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again? I can hear the commotion from all the way over here. Is Kamui here again? +136049 136049 236049 336049 436049 Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. Commandant, you're here right on time. I've come up with another way to test the hypothesis you mentioned yesterday. +136050 136050 236050 336050 436050 You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? +136051 136051 236051 336051 436051 I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... I wasn't drifting off. I was thinking about the Monty Hall problem. There are three doors, and after eliminating one, which of the other two will you choose—there's only one door here? Ahem... +136052 136052 236052 336052 436052 Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. Did you work overnight again? One of the ways to show your responsibility to your squad is to be responsible to your body. You should know this as a "Chief", and yet you've only been sleeping an average of... How do I know this? I asked Laplace's demon, obviously. +136053 136053 236053 336053 436053 Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? Morning. You awake? Yeah, that's the greeting for this morning. We can try something else tomorrow. If we have to spend every day in the future greeting each other, we might as well pick one that we both like—so, which one do you like? +136054 136054 236054 336054 436054 It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. It's been a while. Where have you been? If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. +136055 136055 236055 336055 436055 Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. Urgh—It's not you; it's just a spontaneous M.I.N.D. overload. Relax, and don't move... like this... it'll just take a few seconds. +136056 136056 236056 336056 436056 Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you? Urgh! Commandant! ...You never get bored of this, do you? +136057 136057 236057 336057 436057 If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. If I lose my balance, my first reaction will be to use you as a cushion... I'm just joking. Stop fooling around in case you hurt yourself. +136058 136058 236058 336058 436058 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? +136059 136059 236059 336059 436059 Do you really think I won't fight back? Do you really think I won't fight back? Do you really think I won't fight back? Do you really think I won't fight back? +136060 136060 236060 336060 436060 Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? Every time you poke me, I will pay it back exponentially... So—you have done it a total of 133637 times. Are you ready for me to return the favor? +136061 136061 236061 336061 436061 You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad. You're getting more and more efficient. Not bad. +136062 136062 236062 336062 436062 Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now. Your activity level has peaked. Let's pause the work for now. +136063 136063 236063 336063 436063 Copy. Copy. Copy. Copy. +136064 136064 236064 336064 436064 Hah... Hah... Hah... Hah... +136065 136065 236065 336065 436065 Tsk... Tsk... Tsk... Tsk... +136066 136066 236066 336066 436066 ... ... ... ... +136067 136067 236067 336067 436067 Ugh... Ugh... Ugh... Ugh... +136068 136068 236068 336068 436068 Your time is under my control! Your time is under my control! Your time is under my control! Your time is under my control! +136069 136069 236069 336069 436069 There's no way out! There's no way out! There's no way out! There's no way out! +136070 136070 236070 336070 436070 Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! +136071 136071 236071 336071 436071 Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight. Don't think you can escape my sight. +136072 136072 236072 336072 436072 This ends here! This ends here! This ends here! This ends here! +136073 136073 236073 336073 436073 Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! +136074 136074 236074 336074 436074 Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. +136075 136075 236075 336075 436075 Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. +136076 136076 236076 336076 436076 I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... +136077 136077 236077 336077 436077 Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! +136078 136078 236078 336078 436078 Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. +136079 136079 236079 336079 436079 Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight. Simulation complete... Commandant, we're going to win this fight. +136080 136080 236080 336080 436080 Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant. Now's not the time to relax yet, Commandant. +136081 136081 236081 336081 436081 Ah Ah Ah Ah +136082 136082 236082 336082 436082 Ah Ah Ah Ah +136083 136083 236083 336083 436083 Ah Ah Ah Ah +136084 136084 236084 336084 436084 Ah Ah Ah Ah +136085 136085 236085 336085 436085 Ah Ah Ah Ah +136086 136086 236086 336086 436086 Ah Ah Ah Ah +136087 136087 236087 336087 436087 Ah Ah Ah Ah +136088 136088 236088 336088 436088 Ah Ah Ah Ah +136089 136089 236089 336089 436089 Ah Ah Ah Ah +136090 136090 236090 336090 436090 Ah Ah Ah Ah +136091 136091 236091 336091 436091 Ah Ah Ah Ah +136092 136092 236092 336092 436092 Ah Ah Ah Ah +136093 136093 236093 336093 436093 Ah Ah Ah Ah +136094 136094 236094 336094 436094 Ah Ah Ah Ah +136095 136095 236095 336095 436095 Ah Ah Ah Ah +136096 136096 236096 336096 436096 Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! Are you expecting me to say something sappy? You can forget about it... Or perhaps you'd like to demonstrate? Uh... O-okay! Enough! +136097 136097 236097 336097 436097 Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! Hmm... Hm? I look troubled? Not really. The application fee for a concealment warehouse is getting higher, so I'm just wondering how best to store your gifts—n-no! It was nothing! +136098 136098 236098 336098 436098 I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. I don't make promises easily, but from now to the infinite beyond, I will stay by your side to fulfill my promise. +136099 136099 236099 336099 436099 Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. Here, a gift in return... It's a small locator I made with the power core I switched out during maintenance. With this, you'll know where I am even when comms are cut off. Likewise, I'll know your position if you press this button. No matter how far away you are, I'll come to you if you need me. +136100 136100 236100 336100 436100 Your time is under my control! Your time is under my control! Your time is under my control! Your time is under my control! +136101 136101 236101 336101 436101 Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight. Don't you think you can escape my sight. +136102 136102 236102 336102 436102 Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! Your chance of survival has been reduced to zero! +136103 136103 236103 336103 436103 There's no way out! There's no way out! There's no way out! There's no way out! +136104 136104 236104 336104 436104 This ends here! This ends here! This ends here! This ends here! +136105 136105 236105 336105 436105 Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! Cease your existence... at the end of time! +136106 136106 236106 336106 436106 Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. Nothing serious. Focus. +136107 136107 236107 336107 436107 Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. Aargh... I have no plan to fall here. +136108 136108 236108 336108 436108 I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... I'll get back up... as many times as it takes... +136109 136109 236109 336109 436109 Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! Target locked! Maximum suppressing fire! +136110 136110 236110 336110 436110 Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. Well done. Leave the rest to me. +137001 137001 237001 337001 437001 Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. Hello! It's been a long time. To celebrate our reunion, I prepared a surprise for you! What is it, you ask? Hehe. I'll give you one guess. +137002 137002 237002 337002 437002 We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! We're one step closer to the image I wanted to paint...! +137003 137003 237003 337003 437003 The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. The higher we go, the more we can see... It does feel nice to stand on top of the world and look down on everything, but sometimes, beauty can only be discovered when you look at it up close. +137004 137004 237004 337004 437004 Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. Upgrading based on the original foundation... No, no, no, that's too stingy! What about... I design a whole new frame? I've got so many ideas. +137005 137005 237005 337005 437005 To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. To faithfully recreate the picture within me, I must first hone my skills until they are perfect. +137006 137006 237006 337006 437006 A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! A question: who designed such a beautiful yet destructive weapon...? Bingo! It is me, Ayla! +137007 137007 237007 337007 437007 Now's the time to create together! Now's the time to create together! Now's the time to create together! Now's the time to create together! +137008 137008 237008 337008 437008 Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? Turning contrasting colors into a harmonized picture... Hm, isn't that what I do best? +137009 137009 237009 337009 437009 Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! Hobbies of the WGAA members? Well, some like to collect trinkets they got from their archaeological missions, some enjoy burying themselves in the design commissions from Babylonia, and some focus on their own artistic projects... Me? All of the above! +137010 137010 237010 337010 437010 There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? There's hardly anyone or anything on Babylonia that I don't know! Huh? I'm not showing off my memory! It's just... Babylonia might only be a small garden compared to Earth, but it is where I grew up... Isn't it normal to be curious about it? +137011 137011 237011 337011 437011 Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? Why did I change my frame? This is my first step toward a new beginning. Sometimes, just changing how you look can make a difference. Speaking of which, do you want me to design a new uniform for you, Commandant? +137012 137012 237012 337012 437012 Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! Lately, more Constructs on Babylonia seem to be getting interested in art... Hm... Should I start a drawing class? You're interested too, Commandant? Then I'll need to set up a private classroom as well! +137013 137013 237013 337013 437013 I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! I like the fantasy genre, whether it was back in the Golden Age or in modern times... Don't you find it fascinating? The endless imagination of words and images. Sometimes, people describe them as childish, but I don't care what people think! +137014 137014 237014 337014 437014 Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! +137015 137015 237015 337015 437015 Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! Even the same subject can look very different based on the artistic style. For example, Impressionists would focus on how light and the atmosphere affect the image, while Realists would... Hm? My style? Well... every movement has something that interests me, but if I must pick one, I'd say it's "Alyaism"! +137016 137016 237016 337016 437016 I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. I've been on countless archaeological missions since I joined the WGAA. Battlefields, ruins, destroyed cities, wilted gardens... All of those sights were disheartening, each leaving a lasting impression... I really thought I had seen the "true" world, but I'm not so sure now... Commandant, what is your "truth"? I'll be so happy if you can tell me. +137017 137017 237017 337017 437017 You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! You can't keep up with my mind sometimes? Haha, I think Selena used to say it as well. "Sometimes Ayla will come up with nonsensical ideas out of nowhere..." But that's okay—we have plenty of time. I'm sure we'll be in sync eventually! +137018 137018 237018 337018 437018 Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! Huh? I seem to be carefree all the time?... It's not like I am never sad or upset. I got mad several times back when I had "friendly discussions" with Selena. But I realized happiness matters the most, because people like seeing my smile more than my sad face! +137019 137019 237019 337019 437019 Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. Have you seen a "moonbow," Commandant? It's a rainbow produced by moonlight after a thunderstorm at night... If humanity has a color that belongs to them, I think it is the color of the moonbow. +137020 137020 237020 337020 437020 What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! +137021 137021 237021 337021 437021 I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! I think the bond between people... is the most brilliant and fragile thing in the world. Anyone could be saying goodbye on a morning no different than the last one... So, Commandant, if you have someone important standing beside you, never let her go no matter what! +137022 137022 237022 337022 437022 I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. I'm not someone who "came" to Babylonia from Earth, but I still want to "return" there... because your gaze stays on that planet so many times. I want to know what kind of world is reflected in your eyes... That's the view I want to paint the most. +137023 137023 237023 337023 437023 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? +137024 137024 237024 337024 437024 Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! Why do I care so much about you? Hm... There are quite a few reasons. Let me tell you the first one... It's because you are perfect for my paintings! +137025 137025 237025 337025 437025 What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? What kind of relationship do you want to build with me, Commandant? +137026 137026 237026 337026 437026 Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! Commandant, are you here to see my paintings? Hold on! I'm almost done. Please be patient! +137027 137027 237027 337027 437027 Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? Thank you! Oh, isn't this the product I designed? Do you like it as well, Commandant? +137028 137028 237028 337028 437028 I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? I have an idea for a new coating... Do you want to be its first viewer when it's done? +137029 137029 237029 337029 437029 Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? Thanks, Commandant! What do you want in return? +137030 137030 237030 337030 437030 Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! Let's go check out the new restaurant on Babylonia, Commandant! Don't worry about the queue. I've booked the whole venue! +137031 137031 237031 337031 437031 Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. Lately, I've been sent so many gifts from my fans that I'm running out of space... Oh, don't you worry. I keep your gifts in a special place. +137032 137032 237032 337032 437032 My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! My agent has been telling me that I've seen you too much. I've been reflecting on that... Next time, we mustn't let my agent find out! +137033 137033 237033 337033 437033 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! +137034 137034 237034 337034 437034 Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? Drum roll! Now, for the second reason... Your figure is like those in the painting—so close and yet so far away... It's intoxicating... Hah, are you blushing from how I described you? +137035 137035 237035 337035 437035 Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! Commandant, quickly! What is in the truck? It's all the paintings I have ever done since my debut, all signed by yours truly! Now, place your thumb here, and they'll all belong to you! +137036 137036 237036 337036 437036 Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! Commandant is zoning out! How interesting! +137037 137037 237037 337037 437037 What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. What's troubling you, Commandant? You can share anything with me. +137038 137038 237038 337038 437038 What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? What can I do to lift your spirit? Do you need me to share some of my energy with you? +137039 137039 237039 337039 437039 Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. Commandant... Commandant... Can you hear my voice? In that case, then I can stay with you even when you're asleep. +137040 137040 237040 337040 437040 ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... ...Commandant, are you tired? You don't want to talk? That's okay. In that case... I'll just stay with you and slack off a bit... +137041 137041 237041 337041 437041 If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! If you exhaust yourself today, it'll cost you your inspiration tomorrow! +137042 137042 237042 337042 437042 Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! Fweet-fweet—! Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! +137043 137043 237043 337043 437043 Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. Commandant, do you want me to tell you a bedtime story? Something more lively? Then let me draw it for you. +137044 137044 237044 337044 437044 You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! You want to finish the painting with me? That's not necessary, Commandant. Go rest. Although we can't witness the moment of its completion together, it can be your first surprise when you wake up! +137045 137045 237045 337045 437045 I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. I have a good day today too! Now, go to sleep, Commandant. It will take more than a day or two to complete every item on my agenda. +137046 137046 237046 337046 437046 Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? Commandant, would you mind if I paint here today? +137047 137047 237047 337047 437047 No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! No one becomes a master overnight. For today's practice, I will begin by doing 100 sketches of the commandant! +137048 137048 237048 337048 437048 Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! Are you interested in the World Government Association of Art, Commandant? Then allow me to take you for a tour. Many exhibition halls there aren't open to the public, but I can sneak you in! +137049 137049 237049 337049 437049 How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. How do I look today, Commandant? Energetic? Good. +137050 137050 237050 337050 437050 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. +137051 137051 237051 337051 437051 Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. Tag! I got you, Commandant! Well, then, you're spending your day with me. +137052 137052 237052 337052 437052 Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? Lately, I find it difficult to paint if I don't see you, Commandant... Come on. Do your part, alright? +137053 137053 237053 337053 437053 Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. Commandant... You're here. Good, I'm painting a portrait of you. This is a practice I do every day so I'll never forget your face. +137054 137054 237054 337054 437054 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. +137055 137055 237055 337055 437055 ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush! ...Commandant, cease your ambush! +137056 137056 237056 337056 437056 Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. Ah...! I almost hit your face, Commandant. +137057 137057 237057 337057 437057 No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! No! The paints... are spilled on the canvas... COM—MAN—DANT?! +137058 137058 237058 337058 437058 What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? What's wrong, Commandant? Do you have a secret you want to share with me? +137059 137059 237059 337059 437059 Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... Commandant, you always seem to poke the same spot... +137060 137060 237060 337060 437060 I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. I still have work to do, Commandant... Fine, you can poke me for another five seconds. +137061 137061 237061 337061 437061 Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? Mission complete—! How did I sound? I'm thinking about starting my podcast. Do you think I sounded professional? +137062 137062 237062 337062 437062 Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. Have we finished everything on the to-do list? Then you're spending the rest of your time with me, Commandant. +137063 137063 237063 337063 437063 Alright! Alright! Alright! Alright! +137064 137064 237064 337064 437064 Haha! Haha! Haha! Haha! +137065 137065 237065 337065 437065 Hm...! Hm...! Hm...! Hm...! +137066 137066 237066 337066 437066 ... ... ... ... +137067 137067 237067 337067 437067 Huh...? Huh...? Huh...? Huh...? +137068 137068 237068 337068 437068 Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? +137069 137069 237069 337069 437069 Time to paint! Time to paint! Time to paint! Time to paint! +137070 137070 237070 337070 437070 Yes! Eureka! Yes! Eureka! Yes! Eureka! Yes! Eureka! +137071 137071 237071 337071 437071 My ideas are blooming! My ideas are blooming! My ideas are blooming! My ideas are blooming! +137072 137072 237072 337072 437072 Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! +137073 137073 237073 337073 437073 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready! +137074 137074 237074 337074 437074 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! +137075 137075 237075 337075 437075 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...? +137076 137076 237076 337076 437076 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! +137077 137077 237077 337077 437077 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... +137078 137078 237078 337078 437078 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius! +137079 137079 237079 337079 437079 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". +137080 137080 237080 337080 437080 Express yourself! Unleash creativity! Express yourself! Unleash creativity! Express yourself! Unleash creativity! Express yourself! Unleash creativity! +137081 137081 237081 337081 437081 This story of ours has just begun! This story of ours has just begun! This story of ours has just begun! This story of ours has just begun! +137082 137082 237082 337082 437082 Ah! Ah! Ah! Ah! +137083 137083 237083 337083 437083 Ah! Ah! Ah! Ah! +137084 137084 237084 337084 437084 Ah! Ah! Ah! Ah! +137085 137085 237085 337085 437085 Ah! Ah! Ah! Ah! +137086 137086 237086 337086 437086 Ah! Ah! Ah! Ah! +137087 137087 237087 337087 437087 Ah! Ah! Ah! Ah! +137088 137088 237088 337088 437088 Ah! Ah! Ah! Ah! +137089 137089 237089 337089 437089 Ah! Ah! Ah! Ah! +137090 137090 237090 337090 437090 Ah! Ah! Ah! Ah! +137091 137091 237091 337091 437091 Ah! Ah! Ah! Ah! +137092 137092 237092 337092 437092 Ah! Ah! Ah! Ah! +137093 137093 237093 337093 437093 Ah! Ah! Ah! Ah! +137094 137094 237094 337094 437094 Ah! Ah! Ah! Ah! +137095 137095 237095 337095 437095 Ah! Ah! Ah! Ah! +137096 137096 237096 337096 437096 Ah! Ah! Ah! Ah! +137097 137097 237097 337097 437097 Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. Consider WGAA your second home. If a day comes when you are no longer needed on the battlefield, come find me. I still have many things I want to do with you. +137098 137098 237098 337098 437098 Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! Commandant, take this. It's a lifetime pass I made specifically for you. You'll have the best seat for all my future exhibitions and performances! +137099 137099 237099 337099 437099 Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! Commandant, let me tell you my final reason in secret. Come on, give me your ear... PUFF! Haha, it's itchy, isn't it? How can a girl just give out her biggest secret? You must discover it yourself, Commandant! +137100 137100 237100 337100 437100 I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? I'm running out of ideas for a gift to you, Commandant... Right! I don't have to think about that anymore if I just give you me! What do you say, Commandant? +137101 137101 237101 337101 437101 Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? Do you understand the essence of "Aylaism" yet? +137102 137102 237102 337102 437102 Time to paint! Time to paint! Time to paint! Time to paint! +137103 137103 237103 337103 437103 Yes! Eureka! Yes! Eureka! Yes! Eureka! Yes! Eureka! +137104 137104 237104 337104 437104 My ideas are blooming! My ideas are blooming! My ideas are blooming! My ideas are blooming! +137105 137105 237105 337105 437105 Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! Behold a world of imagination! +137106 137106 237106 337106 437106 The canvas is ready! The canvas is ready! The canvas is ready! The canvas is ready! +137107 137107 237107 337107 437107 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! +137108 137108 237108 337108 437108 The colors are wrong...? The colors are wrong...? The colors are wrong...? The colors are wrong...? +137109 137109 237109 337109 437109 I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! I must not fail others' expectations! +137110 137110 237110 337110 437110 I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... I suppose... despair is beautiful in its own way... +137111 137111 237111 337111 437111 A stroke of genius! A stroke of genius! A stroke of genius! A stroke of genius! +137112 137112 237112 337112 437112 This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". This is my draft for "Victory". +137113 137113 237113 337113 437113 Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! Let's paint the future in these new colors! diff --git a/Resources/table/client/autowindow/AutoWindowController.tsv b/Resources/table/client/autowindow/AutoWindowController.tsv index 703b4df..ce1a954 100644 --- a/Resources/table/client/autowindow/AutoWindowController.tsv +++ b/Resources/table/client/autowindow/AutoWindowController.tsv @@ -21,36 +21,47 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen 801 2 50039 705 5203 1 1 30404 1 802 2 50038 704 1 1 30404 1 803 1 40018 102 2 1 845001 -804 1 40019 201 7901 2 1 6610307 1 -805 1 40020 101 8410 2 1 -903 1 40021 202 7902 2 1 6410307 1 -1000 7 50042 99 7520 2 1 1 -901 2 50043 888 7903 1 1 30404 1 -902 2 50044 887 7904 1 1 30404 1 -1101 2 50045 886 8409 1 1 30404 1 -1102 1 40021 202 8603 2 1 6110307 1 -1201 1 40022 102 9006 2 1 -1202 2 50046 999 9701 1 1 30404 1 -1203 2 50047 998 9702 1 1 30404 1 -1204 1 40023 101 9101 2 1 1 -1205 1 40024 100 9802 2 1 1 -1301 1 40025 98 10102 2 1 -1302 2 50048 999 10103 1 1 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12503 1 1 30404 1 1502 2 50053 999 12504 1 1 30404 1 1503 1 40034 6 12501 2 1 1 1504 1 40035 7 12502 2 1 1 +1601 1 40036 9 13802 2 1 1602 1 40037 1 13801 2 1 1 +1603 1 40038 10 13803 2 1 +1604 2 50054 1000 13804 1 1 30404 1 +1605 2 50055 1000 14507 1 1 30404 1 +1606 2 50056 1000 14508 1 1 30404 1 +1607 1 40040 1 14509 2 1 +1608 1 40041 202 14303 2 1 6000806 +1609 1 40042 202 14304 2 1 6001905 +1614 1 40044 1 15805 2 1 +1701 10 40039 201 26 1 1 +1410 1 40045 200 14990 2 1 806 1 1400017 101 1400017 2 1 1400018 1 1400018 101 1400018 2 1 1 1300150 2 1300150 110 2160060 1 1 1 @@ -64,4 +75,7 @@ Id FunctionType SkipId Pre TimeId AutoType AutoCount ConditionId ContinueOpen 1300281 2 1300281 500 2160161 1 1 30404 1 1300283 1 1300283 203 2160162 2 1 1 1300301 1 1300301 200 2160185 2 1 1 -1300305 1 1300305 201 2160184 2 1 1 \ No newline at end of file +1300305 1 1300305 201 2160184 2 1 1 +1300502 2 1300502 500 2160202 1 1 30404 1 +1300503 2 1300503 501 2160203 1 1 30404 1 +1300504 2 1300504 887 2160226 1 1 30404 1 \ No newline at end of file diff --git a/Resources/table/client/autowindow/AutoWindowView.tsv b/Resources/table/client/autowindow/AutoWindowView.tsv index 76c5fd1..e91dbab 100644 --- a/Resources/table/client/autowindow/AutoWindowView.tsv +++ b/Resources/table/client/autowindow/AutoWindowView.tsv @@ -26,7 +26,7 @@ Id BgIcon SpineBg SkipId SkipURL Type 25 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowyazhu2.png 11739 2 26 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg39.png 2 27 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowPulaoIdolV129.png 20020 2 -28 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiSummer2.png 20156 2 +28 20156 2 29 Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkinWindow.prefab 20159 3 30 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow1V130.png https://www.bilibili.com/video/BV1Q34y1V7eG/ 2 31 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowLiveShow2V130.png https://live.bilibili.com/21242511 2 @@ -35,7 +35,15 @@ Id BgIcon SpineBg SkipId SkipURL Type 34 Assets/Product/Texture/Image/UiAutoWindow/PosterVelaV130.png 20020 2 35 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV131.png 2 36 Assets/Product/Texture/Image/UiAutoWindow/PosterLuoZiV131.png 20020 2 +37 Assets/Product/Texture/Image/UiAutoWindow/PosterKuromuV132.png 20020 2 38 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV132.png 2 +39 Assets/Product/Ui/Spine/Luciya/Luciyasairen/LuciyasairenAutoWindow.prefab 20176 3 +40 Assets/Product/Texture/Image/UiAutoWindow/PosterRegression3.png 89002 2 +41 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV133.png 2 +42 Assets/Product/Texture/Image/UiAutoWindow/PosterLunaPfV200.png 20020 2 +43 Assets/Product/Texture/Image/UiAutoWindow/PosterSailinnaPfV200.png 20020 2 +45 Assets/Product/Texture/Image/UiAutoWindow/PosterMainV134.png 2 +46 Assets/Product/Texture/Image/UiAutoWindow/PosteVideoSkipV201.png https://youtu.be/KbgrAH5fvuw 2 1001 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowBg9.png 20011 1 1002 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEn1YearAnniversary.png 8001 2 1003 Assets/Product/Texture/Image/UiAutoWindow/UiAutoWindowEnReSummer30.png 20160 2 diff --git a/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv b/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv index 472ffa6..75badf4 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreClientConfig.tsv @@ -46,7 +46,7 @@ RebootTitle Battle Reset Title Reset Warning RebootDesc Battle Reset Warning You have %s *%d. Stage reset requires %s *%d. Confirm to proceed? RetreatTitle Battle Retreat Title Battle Warning RetreatDesc Battle Retreat Description This round of adventure will count as defeat once you leave the battle. You have %s *%d. %s can be used to revive/reset the stage. Confirm to leave and tally your results? -MainViewShowRewardId Main Screen Reward Display 550171 +MainViewShowRewardId Main Screen Reward Display 550193 SettleAnimaTime Time for the result calculation screen to slide to the bottom (in seconds) 3 NotActiveQualityColor Unactivated Quality Color 797979 UnusedRecruitCountDialogContent The description of the second pop-up when tapping Next without using up all recruit attempts. Confirm to proceed? (Unused recruit attempts will not be carried over.) diff --git a/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv b/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv index 7e6971e..c1d0a53 100644 --- a/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv +++ b/Resources/table/client/biancatheatre/BiancaTheatreTask.tsv @@ -1,4 +1,4 @@ Id Name MainShowOrder TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21] -1 Version Missions 1 91006 91007 91008 +1 Version Missions 1 91012 91013 91014 2 Progress Missions 2 92001 92002 92003 92004 92005 92006 3 Challenge Missions 3 93001 93002 93003 93004 93005 93006 \ No newline at end of file diff --git a/Resources/table/client/calendar/ActivityCalendar.tsv b/Resources/table/client/calendar/ActivityCalendar.tsv index 2b9dc89..a735929 100644 --- a/Resources/table/client/calendar/ActivityCalendar.tsv +++ b/Resources/table/client/calendar/ActivityCalendar.tsv @@ -1,8 +1,13 @@ Id Name SortId TimeId ActivityIcon ActivityBanner ActivityDesc FunctionId IsInCalendar ShowItem[1] ShowItem[2] ShowItem[3] SkipId ExchangeTimeId TaskTimeId FightTimeId -1 Operation Uniframe 1 12403 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab48.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity48.png Requirements: Commandant Lv.52 or above\n\nEvent Info: \n1. This event has 2 phases that are independent of each other.\n2. Each phase consists of 3 Combat Area and 1 Central Area.\n3. Clearing the stages in a Combat Area increase its Energy Supply Level.\n4. Each area grants additional points to the Central Area based on its Energy Supply Level. 1 102 65 12 82070 12403 -2 Dialogues with an Existentialist 2 12505 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab49.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity49.png Requirements: Clear Normal Story Mission 2-4 1 102 31104 13019103 20071 12505 -3 A Dance in the Park 3 12201 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab50.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity50.png Requirements: Commandant Lv.52\n\nEvent Info: \n1. In this event, Commandants will modify 5 designated frames and start a unique adventure.\n2. Level up your team and enhance all your frames through battles and Daily Supplies.\n3. Level up your team to also perform specialized modification on your frames.\n4. Participate in the event to get Event Construct R&D Tickets, Trade Vouchers, event-exclusive Collectibles, and massive upgrade materials. 1 50005 102 60002 11736 12201 -4 Circuit Connect 4 12101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab51.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity51.png Requirements: Commandant Lv.40 and clear Normal Story Mission 2-3\n\nEvent Info:\n1. Swap the Signal Orbs. Ping Orbs by lining up 3 or more Orbs.\n2. Each character has their unique Finishing Move. Accumulate enough Finishing Move Energy to perform it after the cooldown is over to gain an upper hand in combat.\n3. The 6 bosses of the event will be available for challenge one by one. Select the character and secondary skills according to the skills and traits of the boss to start the challenge.\n4. Complete daily and accumulation missions to earn event tokens to purchase more characters and secondary skills in the event shop. 1 50005 102 8981902 82010 12101 -5 Once in a Blue Moon 5 12003 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab52.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity52.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. New Event Record Story: Mid-Autumn [Once in a Blue Moon].\n2. Permanent story. Stage progress will be retained. 1 3 13019104 31104 20166 11811 12003 -6 Topological Manifold 6 12001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab53.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity53.png Event Info:\n1. Use [Klein Bottles] to flip over cards that meet the requirements at the same time to clear them.\n2. Clear all the cards to win event rewards! 1 3 102 40110 20164 12001 -7 A Covenant of Glass 7 11101 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab47.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity47.png Event Info: Complete event missions to obtain [Crystal-Heart Plush]. 1 3 102 60002 20154 11101 \ No newline at end of file +1 Palette Clash 1 14002 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab62.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity62.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Engage in the clash between Constellia's three Schools of Mechanical Art. Discover the hidden truth with Dulcinea's help.\n2. This game mode takes place over a series of rounds. Level up all three Schools to Level 6 to achieve victory!\n3. Your opponents (the three Masters from the three Schools) will level up randomly during the rounds. You lose the game when all three Masters reach Level 6!\n4. Interact with Vera, Lee, Ayla, and Karenina during the game to discover clues to unravel this mystery.\n5. Clear the stage to gain Stamps and Collectibles as rewards.\n6. Will Surrealist Mechanical Fauvism, Fantastical Mechanical Impressionism, or Multidimensional Mechanical Cubism triumph in Consterllia? It's up to you to decide! 1 50005 102 88004 14002 +2 Blazing Trails 2 14601 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab63.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity63.png Requirements: Commandant Lv.40\n\nEvent Info:\n1. Control Trailblazer to complete challenges in Blazing Trails.\n2. There are 2 modes: [Trailblazer's Past] and [Glorious Challenge].\n3. In [Trailblazer's Past], learn about Trailblazer's story and unlock different modifications for Trailblazer.\n4. Defeat 3 powerful Bosses in [Glorious Challenge]. Commandants can mix and match modules to complete the challenges! 1 50005 102 11000111 89001 14601 +3 Age of Creators 3 14301 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab64.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity64.png Requirements: Clear Normal Story 2-4\n\nEvent Info:\n[Ayla: Kaleido] S-Rank Ice Amplifier Tutorial Trial 1 102 31104 13019304 20071 14301 +4 Adaptation Fitting: Rainbow 4 14302 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab65.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity65.png Requirement: Commandant Lv.61\n\nEvent Info:\n[Rainbow] New CUB Tutorial Trial 1 30013 40100 1 7116 14302 +5 Fiery Moon 5 14303 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab66.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity66.png New Coating Trial:\nOmniframe [Luna: Laurel] Coating: [Fiery Moon] Trial Stage 1 30013 40100 1 10035 14303 +6 Vox Solaris 6 14304 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab67.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity67.png New Coating Trial:\nOmniframe [Selena: Capriccio] Coating: [Vox Solaris] Trial Stage 1 30013 40100 1 10035 14304 +7 Sidereal Impression 7 14804 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab68.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity68.png Requirements: Commandant Lv.60\n\nEvent Info:\n1. Babel Tower is a set of high-difficulty stages.\n2. Each stage has its own affixes, which will change the way the stage works.\n3. You can select different strategic targets each stage. They will increase the difficulty of combat.\n4. You can select affixes for stages. The affixes can aid you in combat.\n5. The characters you used to complete the stages will be locked and become unavailable in other stages.\n6. You will earn collectible rewards for joining Babel Tower. Your final strategic level will earn you different resource rewards and improve the collectible's quality. 1 3 102 29 20015 14804 +8 Dark Winter Origin 8 14001 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab69.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity69.png Event Info:\n1. Obtain [Energy Cube] and open all safe areas 1 3 102 40110 20175 14001 +9 Starry Conversations 9 11701 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab46.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity46.png "Requirements: Commandant Lv.40\n\nEvent Info:\n1. Gain Astro-Mystery Boxes by playing the Flip Mini-game in Starry Conversations and completing missions.\n2. On the Character Story screen in Starry Conversations, you can gift different characters Astro-Mystery Boxes to unlock and view their Double Seventh Festival story.\n3. The Hint function has been added to the Flip Mini-game. Now you can use it to find out whether the next card is higher or lower." 1 50005 102 30013 11761 11701 +10 New Year Lottery (purchase) 10 2160206 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Complete event missions to obtain [New Year Token] (purchase period). 1 50005 50003 29 20112 2160206 +11 New Year Lottery (redeem rewards) 11 2160205 Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuckTab.png Assets/Product/Texture/Image/UiWeekCalendar/UiActivityBaseNewYearLuck.png Instructions: Redeem your lottery rewards! 1 50005 50003 29 20112 2160205 +12 Fortune of Spring 12 2160225 Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarTab22.png Assets/Product/Texture/Image/UiWeekCalendar/UiWeekCalendarActivity22.png Requirements: Commandant Lv.40.\n\nEvent Info:\n1. During the event, the event mission [Fortune of Spring] will be available for a limited time.\n2. The first clear of each stage will grant a 1st Clear Reward!\n3. Let's have fun together, Commandants! 1 50009 102 90015 83010 2160225 \ No newline at end of file diff --git a/Resources/table/client/camera/CameraParam.tsv b/Resources/table/client/camera/CameraParam.tsv index e6d20b3..4d07cae 100644 --- a/Resources/table/client/camera/CameraParam.tsv +++ b/Resources/table/client/camera/CameraParam.tsv @@ -8,4 +8,5 @@ sushe003_2 sushe003_2 0 0 0 66.8 0.2 130 1.2 0 292.6 -360 360 2.2 0 39.6 10 75 2 Room Room 0 0 1 9.5 9 11 1.2 1 269.8688 -360 360 2.2 1 22.69049 10 75 2.2 0 0 0 0 0 0 0 sushe003_3 sushe003_3 0 0 0 67 0.2 130 1.2 0 289.8 -360 360 2.2 0 41.3 10 75 2.2 0 0 0 0 0 0 0 room1 Guild Dormitory Hall 0 0 1 7 5 8 1.2 1 90 -360 360 2.2 1 30 30 75 2.2 0 0 0 0 0 0 0 -Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0 \ No newline at end of file +Scene03006 Scene03006 0 0 1 6 4 8 1.2 1 0 -360 360 2.2 1 40 10 60 2.2 0 0 0 0 0 0 0 +Scene03405 Scene03405春节氛围公会 0 0 1 7 4 12 1.2 1 -90 -360 360 2.2 1 15 -50 85 2.2 0 0 0 0 0 0 0 \ No newline at end of file diff --git a/Resources/table/client/character/CharacterDetail.tsv b/Resources/table/client/character/CharacterDetail.tsv index 2a898d1..b61fe97 100644 --- a/Resources/table/client/character/CharacterDetail.tsv +++ b/Resources/table/client/character/CharacterDetail.tsv @@ -21,7 +21,7 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt 1111002 RoleStory.R2SufeiyaNormal01 1 2 20 80 Pull Heal Able to pull enemies in an area together. Has ally healing skills. 60 70 88 78 55 50 External support for Gray Raven, Sophia also functions as an envoy for the Akdilek Commercial Alliance. Born an orphan on the Eternal Engine, now the sharpest blade of its leader Jamilah. 3 RoleStory.R2SufeiyaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1121002 RoleStory.R2KuluomuNormal01 1 4 30 70 Form Switch Shield Signature Move can switch attacking forms. Releases a shield to defend. 75 80 55 60 70 70 The leader of the Strike Hawk. Capable of relaying important intel through a secure and stable channel. He values the flawless completion of missions, and also the safety of all his teammates. 2 RoleStory.R2KuluomuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1021004 RoleStory.R4LuxiyaNormal03 1 3 20 80 Continual Burst Form Switch Has sustained damage output Skills can switch attacking modes 75 75 40 80 70 85 Babylonia developed this latest frame specifically for Lucia based on Gray Raven's experience and the data collected from Alpha. 1 RoleStory.R4LuxiyaNormal03 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1131002 RoleStory.R2WeilaNormal01 1 5 20 80 Energy Boost Heal Has shorter Cooldown of Signature Moves. Has ally healing skills. 60 80 90 90 50 60 Leader of Cerberus, and the backbone of Babylonia's long-range connection field test team. Vera's extreme methods and belligerent, elusive demeanor have put her at the center of many a controversy. 3 RoleStory.R2WeilaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterVera.png 1511003 RoleStory.R2KamuNormal01 1 5 20 80 Form Switch Burst Signature Move can switch attacking forms. Switch forms for high burst. 75 85 35 75 80 85 A Transcendant that was once a repressed alter-ego in Kamui's M.I.N.D., Camu has been given his own unit by Babylonia, and now specializes in operations in and around heavily-Corrupted Dead Zones. 4 RoleStory.R2KamuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterKamu.png 1141003 RoleStory.R3LuosaitaNormal01 1 100 Defense Down Burst Able to reduce Physical Defense of enemies. Energy spheres provide great burst potential. 70 75 80 80 65 85 Leader of the original Forest Guard, Rosetta has been taken in by Babylonia, designated as a special unit, and redeployed onto the battlefield in a more humanoid form. 2 RoleStory.R3LuosaitaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterRosetta1.png 1521003 RoleStory.R2QuNormal01 1 100 Melee Summon Deals Extra DMG when Core Passive is activated. Summons a Pet to attack when using a Signature Move. 75 80 40 82 80 88 A Transcendant and the last head of Kowloong. After the Battle of Kowloong, she has gone into hiding and continued with her ambition to achieve the Tabula Akasha. 4 RoleStory.R2QuNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterQu1.png @@ -44,4 +44,6 @@ Id BigImgPath ObtainElementList[1] ObtainElementList[2] ObtainElementList[3] Obt 1071004 RoleStory.R4YongyechaoNormal01 5 100 Burst Resistance Reduction Deals massive DMG in a short time Able to reduce the Resistance of enemies. 70 85 75 80 85 95 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 2 RoleStory.R4YongyechaoNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png 1571003 RoleStory.R2NuoanNormal01 1 4 10 90 Combo Burst Activates Core Passive repeatedly to deal massive DMG Deals massive DMG in a short time 78 60 65 78 76 88 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 4 RoleStory.R2NuoanNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterNuoan1.png 1041004 RoleStory.R4BiankaNormal01 1 100 Form Switch Burst Able to switch to a burst form and launch powerful attacks. Deals massive DMG in a short time. 79 88 82 88 84 95 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png -1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png \ No newline at end of file +1231002 RoleStory.R4BiankaNormal01 1 3 20 80 Combo Burst Deals massive DMG by activating Core Passive repeatedly. Signature Move can deal massive DMG. 70 70 40 65 85 85 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1011004 RoleStory.R4BiankaNormal01 2 100 Combo Burst Casts the 3-Ping Skill at high frequency to deal massive damage. Deals massive DMG in a short time. 76 86 84 85 80 92 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png +1091003 RoleStory.R4BiankaNormal01 3 100 Amplification Burst Enhances teammates Deals massive DMG in a short time. 75 77 80 60 90 83 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 5 RoleStory.R4BiankaNormal01 Assets/Product/Texture/Image/IconChouKaRole/DrawCharacterLucia.png \ No newline at end of file diff --git a/Resources/table/client/character/CharacterLiberation.tsv b/Resources/table/client/character/CharacterLiberation.tsv index 2c9c15c..13a4601 100644 --- a/Resources/table/client/character/CharacterLiberation.tsv +++ b/Resources/table/client/character/CharacterLiberation.tsv @@ -3,183 +3,239 @@ Id CharacterId GrowUpLevel ModelId EffectRootName EffectPath Title Desc 2 1011002 2 R2LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. 3 1011002 3 R2LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. 4 1011002 4 R2LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -5 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -6 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -7 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -8 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -9 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -10 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -11 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -12 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -13 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -14 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -15 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -16 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -17 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -18 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -19 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -20 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -21 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -22 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -23 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -24 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -25 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -26 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -27 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -28 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -29 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -30 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -31 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -32 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -33 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -34 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -35 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -36 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -37 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -38 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -39 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -40 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -41 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -42 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -43 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -44 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -45 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -46 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -47 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -48 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -49 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -50 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -51 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -52 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -53 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -54 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -55 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -56 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -57 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -58 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -59 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -60 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -61 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -62 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -63 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -64 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -65 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -66 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -67 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -68 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -69 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -70 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -71 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -72 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -73 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -74 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -75 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -76 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -77 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -78 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -79 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -80 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -81 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -82 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -83 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -84 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -85 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -86 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -87 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -88 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -89 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -90 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -91 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -92 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -93 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -94 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -95 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -96 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -97 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -98 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -99 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -100 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -101 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -102 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -103 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -104 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -105 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -106 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -107 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -108 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -109 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -110 1171003 2 R3LunaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -111 1171003 3 R3LunaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -112 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -113 1181003 1 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened. -114 1181003 2 R3TwobMd010011 Elementary The following rewards will be obtained when it is awakened. -115 1181003 3 R3TwobMd010011 Advanced The following rewards will be obtained when it is awakened. -116 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -117 1191003 1 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened. -118 1191003 2 R3NinesMd010011 Elementary The following rewards will be obtained when it is awakened. -119 1191003 3 R3NinesMd010011 Advanced The following rewards will be obtained when it is awakened. -120 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -121 1201003 1 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened. -122 1201003 2 R3AtwoMd010011 Elementary The following rewards will be obtained when it is awakened. -123 1201003 3 R3AtwoMd010011 Advanced The following rewards will be obtained when it is awakened. -124 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -125 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -126 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -127 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -128 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -129 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -130 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -131 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -132 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -133 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -134 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -135 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -136 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -137 1221002 1 R2TwentyoneMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -138 1221002 2 R2TwentyoneMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -139 1221002 3 R2TwentyoneMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. -140 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -141 1131003 1 R3WeilaMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -142 1131003 2 R3WeilaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -143 1131003 3 R3WeilaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. -144 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -145 1541003 1 R2LuolanMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -146 1541003 2 R2LuolanMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. -147 1541003 3 R2LuolanMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. -148 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Ultimate skill obtained: Gain 30 Deception Points upon entering battle for the first time. -149 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -150 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -151 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -152 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -153 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -154 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -155 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -156 1531004 4 R4SailinnaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -157 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -158 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -159 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -160 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -161 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -162 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -163 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -164 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -165 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -166 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -167 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -168 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -169 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -170 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -171 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -172 1071004 4 R4KalieninaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -173 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -174 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -175 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -176 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -177 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -178 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -179 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -180 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. -181 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating. -182 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating. -183 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating. -184 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. \ No newline at end of file +5 1011002 5 R2LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +6 1021001 1 R1LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +7 1021001 2 R1LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +8 1021001 3 R1LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +9 1021001 4 R1LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +10 1021001 5 R1LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +11 1031001 1 R1LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +12 1031001 2 R1LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +13 1031001 3 R1LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +14 1031001 4 R1LifuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +15 1031001 5 R1LifuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +16 1041002 1 R2BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +17 1041002 2 R2BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +18 1041002 3 R2BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +19 1041002 4 R2BiankaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +20 1041002 5 R2BiankaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +21 1051001 1 R2YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +22 1051001 2 R2YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +23 1051001 3 R2YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +24 1051001 4 R2YongyechaoMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +25 1051001 5 R2YongyechaoMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +26 1061002 1 R2ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +27 1061002 2 R2ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +28 1061002 3 R2ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +29 1061002 4 R2ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +30 1061002 5 R2ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +31 1071002 1 R2KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +32 1071002 2 R2KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +33 1071002 3 R2KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +34 1071002 4 R2KalieninaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +35 1071002 5 R2KalieninaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +36 1081002 1 R2DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +37 1081002 2 R2DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +38 1081002 3 R2DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +39 1081002 4 R2DubianMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +40 1081002 5 R2DubianMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +41 1021002 1 R2LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +42 1021002 2 R2LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +43 1021002 3 R2LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +44 1021002 4 R2LuxiyaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +45 1021002 5 R2LuxiyaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +46 1031002 1 R2LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +47 1031002 2 R2LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +48 1031002 3 R2LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +49 1031002 4 R2LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +50 1031002 5 R2LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +51 1011003 1 R3LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +52 1011003 2 R3LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +53 1011003 3 R3LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +54 1011003 4 R3LiangMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +55 1011003 5 R3LiangMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +56 1031003 1 R3LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +57 1031003 2 R3LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +58 1031003 3 R3LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +59 1031003 4 R3LifuMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +60 1031003 5 R3LifuMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +61 1061003 1 R3ShenweiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +62 1061003 2 R3ShenweiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +63 1061003 3 R3ShenweiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +64 1061003 4 R3ShenweiMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +65 1061003 5 R3ShenweiMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +66 1071003 1 R3KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +67 1071003 2 R3KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +68 1071003 3 R3KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +69 1071003 4 R3KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +70 1071003 5 R3KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +71 1051003 1 R3YongyechaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +72 1051003 2 R3YongyechaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +73 1051003 3 R3YongyechaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +74 1051003 4 R3YongyechaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +75 1051003 5 R3YongyechaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +76 1021003 1 R3LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +77 1021003 2 R3LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +78 1021003 3 R3LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +79 1021003 4 R3LuxiyaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +80 1021003 5 R3LuxiyaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +81 1081003 1 R3DubianMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +82 1081003 2 R3DubianMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +83 1081003 3 R3DubianMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +84 1081003 4 R3DubianMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +85 1081003 5 R3DubianMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +86 1091002 1 R2AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +87 1091002 2 R2AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +88 1091002 3 R2AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +89 1091002 4 R2AilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +90 1091002 5 R2AilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +91 1041003 1 R3BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +92 1041003 2 R3BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +93 1041003 3 R3BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +94 1041003 4 R3BiankaMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +95 1041003 5 R3BiankaMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +96 1111002 1 R2SufeiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +97 1111002 2 R2SufeiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +98 1111002 3 R2SufeiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +99 1111002 4 R2SufeiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +100 1111002 5 R2SufeiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +101 1121002 1 R2KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +102 1121002 2 R2KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +103 1121002 3 R2KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +104 1121002 4 R2KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +105 1121002 5 R2KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +106 1021004 1 R4LuxiyaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +107 1021004 2 R4LuxiyaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +108 1021004 3 R4LuxiyaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +109 1021004 4 R4LuxiyaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +110 1021004 5 R4LuxiyaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +111 1131002 1 R2WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +112 1131002 2 R2WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +113 1131002 3 R2WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +114 1131002 4 R2WeilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +115 1131002 5 R2WeilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +116 1511003 1 R2KamuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +117 1511003 2 R2KamuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +118 1511003 3 R2KamuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +119 1511003 4 R2KamuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +120 1511003 5 R2KamuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +121 1141003 1 R3LuosaitaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +122 1141003 2 R3LuosaitaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +123 1141003 3 R3LuosaitaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +124 1141003 4 R3LuosaitaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +125 1141003 5 R3LuosaitaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +126 1521003 1 R2QuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +127 1521003 2 R2QuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +128 1521003 3 R2QuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +129 1521003 4 R2QuMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +130 1521003 5 R2QuMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +131 1161002 1 R2ChangyuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +132 1161002 2 R2ChangyuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +133 1161002 3 R2ChangyuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +134 1161002 4 R2ChangyuMd010031 Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +135 1161002 5 R2ChangyuMd010031 Bip001LThigh Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +136 1171003 1 R3LunaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +137 1171003 2 R3LunaMd010021 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. +138 1171003 3 R3LunaMd010031 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. +139 1171003 4 R3LunaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +140 1171003 5 R3LunaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +141 1181003 1 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. +142 1181003 2 R3TwobMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. +143 1181003 3 R3TwobMd010011 Advanced When it is awakened, the member's appearance can be changed by modifying their coating. +144 1181003 4 R3TwobMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +145 1181003 5 R3TwobMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +146 1191003 1 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. +147 1191003 2 R3NinesMd010011 Elementary When it is awakened, the member's appearance can be changed by modifying their coating. +148 1191003 3 R3NinesMd010011 Advanced An awakened member's appearance can be modified by changing their coating. +149 1191003 4 R3NinesMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +150 1191003 5 R3NinesMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +151 1201003 1 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +152 1201003 2 R3AtwoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +153 1201003 3 R3AtwoMd010011 Advanced An awakened member's appearance can be modified by changing their coating. +154 1201003 4 R3AtwoMd010011 Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +155 1201003 5 R3AtwoMd010011 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +156 1211002 1 R2WanshiMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +157 1211002 2 R2WanshiMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +158 1211002 3 R2WanshiMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +159 1211002 4 R2WanshiMd010031 Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +160 1211002 5 R2WanshiMd010031 Bip001RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +161 1531003 1 R3SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +162 1531003 2 R3SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +163 1531003 3 R3SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +164 1531003 4 R3SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +165 1531003 5 R3SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +166 1121003 1 R3KuluomuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +167 1121003 2 R3KuluomuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +168 1121003 3 R3KuluomuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +169 1121003 4 R3KuluomuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +170 1121003 5 R3KuluomuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +171 1221002 1 R2TwentyoneMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +172 1221002 2 R2TwentyoneMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +173 1221002 3 R2TwentyoneMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +174 1221002 4 R2TwentyoneMd010031 Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +175 1221002 5 R2TwentyoneMd010031 Bip001RCalf Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +176 1131003 1 R3WeilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +177 1131003 2 R3WeilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +178 1131003 3 R3WeilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +179 1131003 4 R3WeilaMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +180 1131003 5 R3WeilaMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +181 1541003 1 R2LuolanMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +182 1541003 2 R2LuolanMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +183 1541003 3 R2LuolanMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +184 1541003 4 R2LuolanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab Ultimate Obtain ultimate skill: 3 Signal Orbs will be obtained on debut. +185 1541003 5 R2LuolanMd010031 Bip001RForearm Infinitas Rank Allow the member to be stationed in Sequence Pact. +186 1031004 1 R4LifuMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +187 1031004 2 R4LifuMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +188 1031004 3 R4LifuMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +189 1031004 4 R4LifuMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +190 1031004 5 R4LifuMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +191 1531004 1 R4SailinnaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +192 1531004 2 R4SailinnaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +193 1531004 3 R4SailinnaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +194 1531004 4 R4SailinnaMd010031 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +195 1531004 5 R4SailinnaMd010031 Bip001LForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +196 1551003 1 R2PulaoMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +197 1551003 2 R2PulaoMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +198 1551003 3 R2PulaoMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +199 1551003 4 R2PulaoMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +200 1551003 5 R2PulaoMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +201 1051004 1 R4YongyechaobotMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +202 1051004 2 R4YongyechaobotMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +203 1051004 3 R4YongyechaobotMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +204 1051004 4 R4YongyechaobotMd010031 Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +205 1051004 5 R4YongyechaobotMd010031 Bip002RUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +206 1561003 1 R2HakamaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +207 1561003 2 R2HakamaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +208 1561003 3 R2HakamaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +209 1561003 4 R2HakamaMd010031 Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +210 1561003 5 R2HakamaMd010031 Bip001RHand Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +211 1071004 1 R4KalieninaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +212 1071004 2 R4KalieninaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +213 1071004 3 R4KalieninaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +214 1071004 4 R4KalieninaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +215 1071004 5 R4KalieninaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +216 1571003 1 R2NuoanMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +217 1571003 2 R2NuoanMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +218 1571003 3 R2NuoanMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +219 1571003 4 R2NuoanMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +220 1571003 5 R2NuoanMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +221 1041004 1 R4BiankaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +222 1041004 2 R4BiankaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +223 1041004 3 R4BiankaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +224 1041004 4 R4BiankaMd010031 BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +225 1041004 5 R4BiankaMd010031 BoneRUpperArmTwist Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +226 1231002 1 R2BangbinataMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +227 1231002 2 R2BangbinataMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +228 1231002 3 R2BangbinataMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +229 1231002 4 R2BangbinataMd010031 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +230 1231002 5 R2BangbinataMd010031 Bip001LUpperArm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +231 1011004 1 R4LiangMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +232 1011004 2 R4LiangMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +233 1011004 3 R4LiangMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +234 1011004 4 R4LiangMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +235 1011004 5 R4LiangMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. +236 1091003 1 R3AilaMd010011 Elementary An awakened member's appearance can be modified by changing their coating. +237 1091003 2 R3AilaMd010021 Elementary An awakened member's appearance can be modified by changing their coating. +238 1091003 3 R3AilaMd010031 Advanced An awakened member's appearance can be modified by changing their coating. +239 1091003 4 R3AilaMd010031 Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab Ultima Ultima Skill obtained: Gains 3 Signal Orbs of the same color when entering battle for the first time. +240 1091003 5 R3AilaMd010031 Bip001RForearm Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. \ No newline at end of file diff --git a/Resources/table/client/character/CharacterRecommend.tsv b/Resources/table/client/character/CharacterRecommend.tsv index 7304c20..f96fcd8 100644 --- a/Resources/table/client/character/CharacterRecommend.tsv +++ b/Resources/table/client/character/CharacterRecommend.tsv @@ -36,6 +36,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1121 1021003 1051001 1122 1021001 1051001 1123 1041004 1141003 +1124 1031004 1051004 1130 1081003 1131002 1131 1171003 1131002 1132 1171003 1031003 @@ -72,6 +73,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1170 1011003 1031001 1171 1141003 1551003 1172 1041004 1031003 +1173 1031004 1051004 1174 1021004 1131002 1175 1021004 1031002 1176 1201003 1191003 @@ -94,14 +96,18 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 1361 1021002 1031002 1370 1051003 1031004 1380 1071003 1051003 +1381 1011004 1051004 1390 1171003 1071004 1400 1521003 1141003 1410 1031004 1071003 +1411 1031004 1011004 1420 1121003 1211002 1430 1171003 1531004 1440 1531003 1131003 1450 1031003 1141003 1460 1211002 1121003 +1470 1031004 1051004 +1480 1021004 1121003 2010 1051003 1111002 2011 1141003 1071002 2012 1051001 1031001 @@ -139,6 +145,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2121 1021003 1051001 2122 1021001 1051001 2123 1041004 1141003 +2124 1031004 1051004 2130 1081003 1131002 2131 1171003 1131002 2132 1081003 1071002 @@ -175,6 +182,7 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2170 1021001 1031001 2171 1141003 1551003 2172 1041004 1031003 +2173 1031004 1051004 2174 1021004 1071002 2175 1021004 1031002 2176 1201003 1191003 @@ -197,11 +205,15 @@ Id CharacterRecomend[1] CharacterRecomend[2] CharacterRecomend[3] 2361 1021002 1031002 2370 1051003 1031004 2380 1071003 1051003 +2381 1011004 1051004 2390 1171003 1071004 2400 1521003 1141003 2410 1031004 1071003 +2411 1031004 1011004 2420 1121003 1211002 2430 1171003 1531004 2440 1531003 1131003 2450 1031003 1141003 2460 1211002 1121003 +2470 1031004 1051004 +2480 1021004 1121003 diff --git a/Resources/table/client/character/CharacterTabId.tsv b/Resources/table/client/character/CharacterTabId.tsv index 12d28a5..1233c56 100644 --- a/Resources/table/client/character/CharacterTabId.tsv +++ b/Resources/table/client/character/CharacterTabId.tsv @@ -45,6 +45,8 @@ Id CharacterId TabId TabName RecommendType GroupId 144 1571003 1 Phantom Pain Cage 1 144 145 1041004 1 Phantom Pain Cage 1 145 146 1231002 1 Phantom Pain Cage 1 146 +147 1011004 1 Phantom Pain Cage 1 147 +148 1091003 1 Phantom Pain Cage 1 148 201 1011002 2 War Zone 1 201 202 1021001 2 War Zone 1 202 203 1031001 2 War Zone 1 203 @@ -91,6 +93,8 @@ Id CharacterId TabId TabName RecommendType GroupId 244 1571003 2 War Zone 1 244 245 1041004 2 War Zone 1 245 246 1231002 2 War Zone 1 246 +247 1011004 2 War Zone 1 247 +248 1091003 2 War Zone 1 248 301 1011002 1 Phantom Pain Cage 2 3010 302 1021001 1 Phantom Pain Cage 2 3020 303 1031001 1 Phantom Pain Cage 2 3030 @@ -137,6 +141,8 @@ Id CharacterId TabId TabName RecommendType GroupId 344 1571003 1 Phantom Pain Cage 2 3440 345 1041004 1 Phantom Pain Cage 2 3450 346 1231002 1 Phantom Pain Cage 2 3460 +347 1011004 1 Phantom Pain Cage 2 3470 +348 1091003 1 Phantom Pain Cage 2 3480 401 1011002 2 War Zone 2 4010 402 1021001 2 War Zone 2 4020 403 1031001 2 War Zone 2 4030 @@ -182,4 +188,6 @@ Id CharacterId TabId TabName RecommendType GroupId 443 1071004 2 War Zone 2 4430 444 1571003 2 War Zone 2 4440 445 1041004 2 War Zone 2 4450 -446 1231002 2 War Zone 2 4460 \ No newline at end of file +446 1231002 2 War Zone 2 4460 +447 1011004 2 War Zone 2 4470 +448 1091003 2 War Zone 2 4480 \ No newline at end of file diff --git a/Resources/table/client/character/CharacterUiEffect.tsv b/Resources/table/client/character/CharacterUiEffect.tsv index d2d5616..341339e 100644 --- a/Resources/table/client/character/CharacterUiEffect.tsv +++ b/Resources/table/client/character/CharacterUiEffect.tsv @@ -43,3 +43,28 @@ Id FashionId ActionId EffectRootName EffectPath 42 6002602 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab 43 6002603 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab 44 6002604 Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataUistand.prefab +45 6810101 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab +46 6810102 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab +47 6810103 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab +48 6810104 BoardAct10011 WeaponCase1 Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianUiStandKouqing.prefab +49 6001406 Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/R3KuluomuMd019011/FxR3KuluomuUiStand.prefab +50 6002701 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand03.prefab +51 6002702 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand02.prefab +52 6002703 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangUiStand.prefab +53 6002704 Assets/Product/Effect/Prefab/FxR4LiangPrefab/R4LiangMd019011/FxR4LiangUiStand.prefab +54 6002701 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab +55 6002702 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab +56 6002703 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab +57 6002704 BoardAct0201 WeaponCase2 Assets/Product/Effect/Prefab/FxUi/FxUiSuperTowerShopRain/FxUiE3SuperligunXiaoshi.prefab +58 6002701 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab +59 6002702 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab +60 6002703 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab +61 6002704 BoardAct0203 Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBoardAct0203.prefab +62 6002801 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab +63 6002802 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab +64 6002803 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab +65 6002804 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaUiStand.prefab +66 6002801 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab +67 6002802 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab +68 6002803 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab +69 6002804 BoardAct1006 WeaponCase2 Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBoardAct1006.prefab diff --git a/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv b/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv index a486a69..48240dd 100644 --- a/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv +++ b/Resources/table/client/character/enhanceskill/EnhanceSkillUpgradeDes.tsv @@ -1085,3 +1085,111 @@ Id SkillId Level Name Intro Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] 1084 153331 1 Enhanced Finishing Move Hymn to Muse executes all available targets within the range. After casting Hymn to Muse, gains 30% more Extra DMG during the Signature Move.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpZhongjieji.png 1085 153332 0 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for 20% of max HP and increases Lightning DMG of all Uniframes in the team by 10% for 15s.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpTuanti.png 1086 153332 1 Enhanced Team After any Uniframe in the team finishes an enemy, heals self for 20% of max HP and increases Lightning DMG of all Uniframes in the team by 10% for 15s.\n \n\n \n Assets/Product/Texture/Image/IconSkill/SpTuanti.png +1087 113328 0 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1088 113328 1 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1089 113328 2 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 10.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1090 113328 3 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1091 113328 4 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 11.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1092 113328 5 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1093 113328 6 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 12.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1094 113328 7 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 13.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1095 113328 8 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1096 113328 9 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 14.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1097 113328 10 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1098 113328 11 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 15.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1099 113328 12 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 16.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1100 113328 13 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1101 113328 14 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 17.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1102 113328 15 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1103 113328 16 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 18.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1104 113328 17 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 19.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1105 113328 18 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1106 113328 19 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 20.59%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1107 113328 20 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.18%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1108 113328 21 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 21.76%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1109 113328 22 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.35%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1110 113328 23 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 22.94%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1111 113328 24 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 23.53%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1112 113328 25 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.12%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1113 113328 26 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 24.71%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1114 113328 27 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.29%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1115 113328 28 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 25.88%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1116 113328 29 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 26.47%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1117 113328 30 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.06%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1118 113328 31 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 27.65%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1119 113328 32 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.24%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1120 113328 33 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 28.82%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1121 113328 34 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 29.41%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1122 113328 35 Scorching Peril Base DMG and Healing of [Infernal Scorchmark] increase by 30%.\n \n·Lv.9 — After Vera is switched out, she performs Core Attack once to a random target within Night Field/Dark Field every 1.5s.\n \n·Lv.18 — Whenever Vera's Core Attack/Dark Night Slash hits an enemy marked by [Infernal Scorchmark] while Night Field/Dark Field is present, the mark will be removed, dealing Explosion DMG and performing Healing equal to the full amount of the [Infernal Scorchmark] effect. [Infernal Scorchmark] spreads to another random enemy within range afterward. Assets/Product/Texture/Image/IconSkill/R2WeilaExlanqiu1.png +1123 113329 0 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 240% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 60% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1124 113329 1 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 240% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 60% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1125 113329 2 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 254.12% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 63.53% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1126 113329 3 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 268.24% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 67.06% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1127 113329 4 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 282.35% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 70.59% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1128 113329 5 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 296.47% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 74.12% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1129 113329 6 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 310.59% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 77.65% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1130 113329 7 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 324.71% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 81.18% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1131 113329 8 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 338.82% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 84.71% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1132 113329 9 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 352.94% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 88.24% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1133 113329 10 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 367.06% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 91.76% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1134 113329 11 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 381.18% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 95.29% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1135 113329 12 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 395.29% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 98.82% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1136 113329 13 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 409.41% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 102.35% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1137 113329 14 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 423.53% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 105.88% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1138 113329 15 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 437.65% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 109.41% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1139 113329 16 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 451.76% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 112.94% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1140 113329 17 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 465.88% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 116.47% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1141 113329 18 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 480% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 120% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1142 113329 19 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 494.12% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 123.53% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1143 113329 20 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 508.24% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 127.06% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1144 113329 21 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 522.35% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 130.59% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1145 113329 22 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 536.47% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 134.12% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1146 113329 23 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 550.59% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 137.65% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1147 113329 24 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 564.71% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 141.18% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1148 113329 25 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 578.82% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 144.71% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1149 113329 26 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 592.94% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 148.24% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1150 113329 27 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 607.06% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 151.76% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1151 113329 28 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 621.18% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 155.29% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1152 113329 29 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 635.29% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 158.82% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1153 113329 30 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 649.41% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 162.35% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1154 113329 31 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 663.53% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 165.88% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1155 113329 32 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 677.65% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 169.41% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1156 113329 33 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 691.76% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 172.94% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1157 113329 34 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 705.88% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 176.47% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1158 113329 35 Void of Darkness Upon casting the Signature Move with maximum Overclocking Points, Vera enters the Darkness Form, dealing 720% Dark DMG to the surrounding area and creating a Night Field afterward, which deals 180% Dark DMG per second for 6s. She cannot gain Signature Energy and Overclocking Points while in Darkness Form. Unleashing all Core Attacks/Dark Night Slashes in Darkness Form will activate [Signature - Dark Night's End], dealing 800% Dark DMG and ending the Darkness Form.\n \n·Lv.9 — Vera gains 80 Energy and a random Signal Orb when she enters the battle. Upon casting [Signature - Dark Night's End], all remaining Darkness Orbs are converted to Blue Orbs (max 3).\n \n·Lv.18 — Creates a Dark Field immediately after casting [Signature - Dark Night's End]. Assets/Product/Texture/Image/IconSkill/R2WeilaExdazhao1.png +1159 113330 0 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 300% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1160 113330 1 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 300% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1161 113330 2 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 317.65% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1162 113330 3 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 335.29% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1163 113330 4 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 352.94% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1164 113330 5 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 370.59% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1165 113330 6 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 388.24% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1166 113330 7 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 405.88% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1167 113330 8 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 423.53% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1168 113330 9 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 441.18% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1169 113330 10 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 458.82% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1170 113330 11 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 476.47% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1171 113330 12 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 494.12% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1172 113330 13 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 511.76% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1173 113330 14 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 529.41% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1174 113330 15 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 547.06% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1175 113330 16 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 564.71% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1176 113330 17 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 582.35% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1177 113330 18 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 600% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1178 113330 19 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 617.65% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1179 113330 20 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 635.29% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1180 113330 21 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 652.94% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1181 113330 22 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 670.59% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1182 113330 23 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 688.24% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1183 113330 24 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 705.88% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1184 113330 25 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 723.53% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1185 113330 26 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 741.18% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1186 113330 27 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 758.82% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1187 113330 28 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 776.47% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1188 113330 29 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 794.12% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1189 113330 30 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 811.76% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1190 113330 31 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 829.41% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1191 113330 32 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 847.06% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1192 113330 33 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 864.71% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1193 113330 34 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 882.35% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png +1194 113330 35 Illusive Disruption Vera can perform Core Attacks anytime while she is in Darkness Form, and all Orbs are converted to Darkness Orbs. Pings Darkness Orbs to perform Dark Night Slash, dealing 900% Dark DMG.\nDark Night Slashes come with additional Dodge Calculation. Triggering the Matrix will grant 2 Darkness Orbs, and exiting Core Attacks will turn Darkness Orbs back to normal Signal Orbs.\n \n·Lv.9 — Consecutive Dark Night Slashes deal increasing DMG, the Base DMG increasing by 0%/25%/50%/75% respectively.\n \n·Lv.18 — In Darkness Form, pinging a Signal Orb/Darkness Orb will increase the Base DMG of [Signature - Dark Night's End] by 50% (max 200%). Assets/Product/Texture/Image/IconSkill/R2WeilaExhexin1.png diff --git a/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv b/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv index 6b5ed6c..3143f94 100644 --- a/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv +++ b/Resources/table/client/character/quality/CharacterSkillQualityApart.tsv @@ -26,4 +26,18 @@ Id CharacterId Quality Phase Name Level Intro SkillId 25 1231002 5 0 Transform Tracker 2 The Jete Points consumed every 0.1s during Strings On Me reduces by 50%. For every 1 stack of Pact of Memory, Extra DMG Bonus increases by 7%. 123225 26 1231002 5 3 Law of Sequence 1 Base DMG of 3-Ping increases by 80%. 123226 27 1231002 5 6 Law of Sequence 2 Base DMG of Core - Puppet Theater increases by 60%. 123226 -28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226 \ No newline at end of file +28 1231002 6 0 Law of Sequence 3 Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 123226 +29 1011004 3 5 Realm Walk 1 Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. 101424 +30 1011004 4 0 Realm Walk 2 Deals 25% more Extra DMG in the Hypermatrix. Gains random 3-Ping Orbs upon entering the Hypermatrix for the first time. Casting Signature - Collapsing Realm will grant Signature Energy. Leaving the battlefield after casting the Signature will trigger Covering Fire. 101424 +31 1011004 4 3 Hypermatrix Control 1 Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. 101425 +32 1011004 5 0 Hypermatrix Control 2 When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. 101425 +33 1011004 5 3 Knock on the Door 1 Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. 101426 +34 1011004 5 6 Knock on the Door 2 Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. 101426 +35 1011004 6 0 Knock on the Door 3 Extra DMG Bonus of Signature - End of Time increases by 35%. 101426 +36 1091003 3 5 Endless Creativity 1 Casting Signature - Color Rendering will activate QTE that is not on cooldown. 109324 +37 1091003 4 0 Endless Creativity 2 Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. 109324 +38 1091003 4 3 Color Magic 1 Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. 109325 +39 1091003 5 0 Color Magic 2 Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. 109325 +40 1091003 5 3 Masterpiece for the World 1 Extra DMG Bonus of Colorful Brushstroke increases by 20%. 109326 +41 1091003 5 6 Masterpiece for the World 2 Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. 109326 +42 1091003 6 0 Masterpiece for the World 3 Extra DMG Bonus of Signature - Ink Painting increases by 50%. 109326 \ No newline at end of file diff --git a/Resources/table/client/character/skill/CharacterSkillTeach.tsv b/Resources/table/client/character/skill/CharacterSkillTeach.tsv index c9d8bd2..e39f285 100644 --- a/Resources/table/client/character/skill/CharacterSkillTeach.tsv +++ b/Resources/table/client/character/skill/CharacterSkillTeach.tsv @@ -43,5 +43,7 @@ Id StageId Title WebUrl Icon TeachIcon HeadLine[1] Description[1] HeadLine[2] De 1561003 30030301 Huntress' Command http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Hakama.png Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: Press and hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to release Bitter Frost, dealing Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and performs Flash if there is enough Dodge Gauge available. Gains Super Armor and bonus Extra DMG Reduction when Bitterfrost Level is activated. 1071004 30030301 Space Walk http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Kalienina1.png Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: 3-Ping available + Press and hold Basic Attack When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a Leap Attack, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the Leap Attack will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: Cast Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: Character is airborne + Tap Basic Attack repeatedly When Karenina: Scire is airborne, keep tapping Basic Attack to cast Radiant Whirlwind, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: Triggered when character lands Upon landing, Karenina: Scire will trigger Gravity Overload, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: Automatically accumulated when casting Radiant Whirlwind/Basic Attack speed-up Each Radiant Whirlwind cast and Basic Attack speed-up will grant Kinetic Energy. Casting Starshatter Horizon will consume all the Kinetic Energy with each point consumed granting bonus Base DMG. Airborne Spin: Anti-gravity Form + Tap Dodge When Karenina is in the Anti-gravity Form, tap Dodge to cast Airborne Spin at the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts Returning Repulsion to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value. 1571003 30030301 Rising Key http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Charge: Any 3-Ping + Tap Basic Attack repeatedly After using a 3-Ping, tap Basic Attack repeatedly to charge the Rise Engine. When you stop tapping or after a certain period of time, Noan: Arca will perform Extreme Combo based on the color of Signal Orb used, dealing DMG based on the current Gear Level. Unleashing the combo will consume all Rising Energy and enhance the combo DMG based on the charge progress. The Rising Energy charge progress will then be converted into Target Spin Speed. Extreme Combo: Tap Basic Attack repeatedly to unleash combo The next time an Extreme Combo is unleashed, if current Rising Energy exceeds Target Spin Speed, Gear Level will increase by 1. Strike Rising Attack: 3rd Gear + Unleash combo If Extreme Combo is unleashed at maximum Gear Level, Noan: Arca will launch Strike Rising Attack instead with increased Extra DMG Bonus. Target Spin Speed and Gear Level will be reset to 0 afterward. -1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Entering battle for the first time, being switched in, or entering Staff Form When Bianca: Stigmata enters the battlefield for the first time, switched in, or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. +1041004 30030301 Glowing Lanternlight http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. 1231002 30030301 Puppet Theater http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: Jete Points + Press and hold Basic Attack When Jete Points are greater than 0, press and hold Basic Attack to activate Strings On Me, performing Basic Attacks continuously. Solitary Dancer: Strings On Me + Take Hit/Release Basic Attack When Bambinata: Vitrum is attacked while Strings On Me is activated, she will consume all Jete Points to automatically dodge the attack and leap into the air, entering the Solitary Dancer Form. When Strings On Me is activated at full Jete Points, release the Basic Attack button to consume all Jete Points and leap up to enter the Solitary Dancer Form. During the leap, Bambinata: Vitrum dodges incoming attacks. Pas De Chat: Solitary Dancer + Ping Consuming Signal Orbs in the Solitary Dancer Form will trigger Pas De Chat, dealing Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. Pas De Chat: Successful Dodge + Solitary Dancer + Ping If Bambinata: Vitrum has entered the Solitary Dancer Form by successfully dodging an attack, pinging Signal Orbs will trigger the more powerful Pas De Chat that deals Ice DMG. During Pas De Chat, Bambinata: Vitrum is invincible and pulls the enemies in. Pact of Memory: Solitary Dancer + 3-Ping Triggering Pas De Chat with a 3-Ping in the Solitary Dancer Form will grant 1 stack of Pact of Memory (up to 3 stacks), causing Bambinata: Vitrum to forget the color of this 3-Ping and no longer gain orbs of this color. All orbs of this color will be converted to other orbs that have not been forgotten yet. At 3 stacks of Pact of Memory, all the remaining orbs will be forgotten and Bambinata can no longer gain Signal Orbs. Casting Signature - Stringless Cage will remove all stacks of Pact of Memory and refund the forgotten orbs. For each 1 stack of Pact of Memory, the Base DMG of Signature - Stringless Cage increases. +1011004 30030301 Dimension Observer http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Assets/Product/Texture/Image/IconGuide/GuideR4Liang.png Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When the Hypermatrix's cooldown is over, press and hold to shoot at the front area with the high-power sniper rifle, dealing Fire DMG and opens up the Hypermatrix. +1091003 30030301 My Heart'll Do My Painting! http://zspnscdn.yingxiong.com/server/notice/html/5d1d6d981ab8a03bd8b24d21.html Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Assets/Product/Texture/Image/IconGuide/GuideR3Aila.png Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. \ No newline at end of file diff --git a/Resources/table/client/character/skill/CharacterSkillTypeInfo.tsv b/Resources/table/client/character/skill/CharacterSkillTypeInfo.tsv index 6b82e1f..965b92f 100644 --- a/Resources/table/client/character/skill/CharacterSkillTypeInfo.tsv +++ b/Resources/table/client/character/skill/CharacterSkillTypeInfo.tsv @@ -11,4 +11,5 @@ Type Name 10 Ultima Awaken 11 SS Passive Skill 12 SSS Passive Skill -13 SSS+ Passive Skill \ No newline at end of file +13 SSS+ Passive Skill +14 Infinitas Skill \ No newline at end of file diff --git a/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv b/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv index 4bac679..ca43c71 100644 --- a/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv +++ b/Resources/table/client/character/skill/CharacterSkillUpgradeDes.tsv @@ -244,51 +244,51 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 243 101221 33 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 57.65% Fire DMG to enemies in the area. 244 101221 34 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 58.82% Fire DMG to enemies in the area. 245 101221 35 Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Core Passive Core Passive: Ping Yellow Orb + Ping Red Orb After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area. After pinging a Yellow Orb, the next Red Ping will grant Blast, making Lee's shot explode after hitting the target, dealing Fire DMG to enemies in the area.\n- The explosion deals 60% Fire DMG to enemies in the area. -246 101222 0 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. -247 101222 1 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. -248 101223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. -249 101223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. -250 101223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. -251 101223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. -252 101223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. -253 101223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. -254 101223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. -255 101223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. -256 101223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. -257 101223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. -258 101223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. -259 101223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. -260 101223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. -261 101223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. -262 101223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. -263 101223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. -264 101223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. -265 101223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. -266 101223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. -267 101223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. -268 101223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. -269 101223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. -270 101223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. -271 101223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. -272 101223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. -273 101223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. -274 101223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. -275 101223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. -276 101223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. -277 101223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. -278 101223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. -279 101223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. -280 101223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. -281 101223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. -282 101223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Class Skill: Passive Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. -283 101227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Ultima Awaken: Awaken the character's Ultima Rank Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. -284 101227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Ultima Awaken: Awaken the character's Ultima Rank Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. -285 101224 0 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill SS Rank: Passive When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. -286 101224 1 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill SS Rank: Passive When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. -287 101225 0 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill SSS Rank: Passive Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. -288 101225 1 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill SSS Rank: Passive Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. -289 101226 0 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill SSS+ Rank: Passive Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. -290 101226 1 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill SSS+ Rank: Passive Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. +246 101222 0 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. +247 101222 1 Leader - Riot of Color Assets/Product/Texture/Image/IconSkill/R2liA1.png Leader Skill Increases Physical DMG and Elemental DMG of all members. Increases Physical DMG of all members by 5% and Elemental DMG of all members by 5%. +248 101223 1 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. +249 101223 2 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. +250 101223 3 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. +251 101223 4 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. +252 101223 5 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. +253 101223 6 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. +254 101223 7 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. +255 101223 8 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. +256 101223 9 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. +257 101223 10 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. +258 101223 11 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. +259 101223 12 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. +260 101223 13 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. +261 101223 14 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. +262 101223 15 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. +263 101223 16 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. +264 101223 17 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. +265 101223 18 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. +266 101223 19 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. +267 101223 20 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. +268 101223 21 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. +269 101223 22 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. +270 101223 23 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. +271 101223 24 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. +272 101223 25 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. +273 101223 26 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. +274 101223 27 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. +275 101223 28 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. +276 101223 29 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. +277 101223 30 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. +278 101223 31 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. +279 101223 32 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. +280 101223 33 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. +281 101223 34 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. +282 101223 35 Attacker Assets/Product/Texture/Image/IconSkill/R2lihexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. +283 101227 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +284 101227 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +285 101224 0 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. +286 101224 1 Landing Prediction - Lightning Assets/Product/Texture/Image/IconSkill/R2liS1.png SS Rank Passive Skill When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases. When hitting enemies in the burning area of Infernal Shot, Extra DMG Bonus increases by 15%. +287 101225 0 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. +288 101225 1 Landing Prediction - Flame Assets/Product/Texture/Image/IconSkill/R2liSS1.png SSS Rank Passive Skill Extra DMG Bonus increases before taking any damage. Extra DMG Bonus increases by 15% before taking any damage. This effect has a 10s cooldown. +289 101226 0 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. +290 101226 1 Enhanced Controlling Bullet Assets/Product/Texture/Image/IconSkill/R2liSSS1.png SSS+ Rank Passive Skill Extra DMG Bonus of Core Passive - Controlling Bullet increases. Extra DMG Bonus of Core Passive - Controlling Bullet increases by 20%. 291 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 133.36%/266.66%/400% Physical DMG based on the number of orbs pinged. 292 102101 2 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 141.2%/282.35%/423.53% Physical DMG based on the number of orbs pinged. 293 102101 3 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 149.05%/298.03%/447.06% Physical DMG based on the number of orbs pinged. @@ -7391,41 +7391,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 7390 152316 33 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1080.88% Physical DMG in total. 7391 152316 34 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1102.94% Physical DMG in total. 7392 152316 35 Lancemanship Assets/Product/Texture/Image/IconSkill/qupugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a Glaive, dealing Physical DMG. Launches consecutive attacks with a Glaive, dealing Physical DMG.\n- Deals 1125% Physical DMG in total. -7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 210% Physical DMG. It explodes after a short while to deal 240% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 700% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1120% Physical DMG in total. -7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 222.35% Physical DMG. It explodes after a short while to deal 254.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 741.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1185.88% Physical DMG in total. -7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 234.71% Physical DMG. It explodes after a short while to deal 268.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 782.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1251.76% Physical DMG in total. -7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 247.06% Physical DMG. It explodes after a short while to deal 282.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 823.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1317.65% Physical DMG in total. -7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 259.41% Physical DMG. It explodes after a short while to deal 296.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 864.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1383.53% Physical DMG in total. -7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 271.76% Physical DMG. It explodes after a short while to deal 310.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 905.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1449.41% Physical DMG in total. -7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 284.12% Physical DMG. It explodes after a short while to deal 324.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 947.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1515.29% Physical DMG in total. -7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 296.47% Physical DMG. It explodes after a short while to deal 338.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 988.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1581.18% Physical DMG in total. -7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 308.82% Physical DMG. It explodes after a short while to deal 352.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1029.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1647.06% Physical DMG in total. -7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 321.18% Physical DMG. It explodes after a short while to deal 367.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1070.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1712.94% Physical DMG in total. -7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 333.53% Physical DMG. It explodes after a short while to deal 381.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1111.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1778.82% Physical DMG in total. -7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 345.88% Physical DMG. It explodes after a short while to deal 395.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1152.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1844.71% Physical DMG in total. -7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 358.24% Physical DMG. It explodes after a short while to deal 409.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1194.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1910.59% Physical DMG in total. -7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 370.59% Physical DMG. It explodes after a short while to deal 423.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1235.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1976.47% Physical DMG in total. -7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 382.94% Physical DMG. It explodes after a short while to deal 437.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1276.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2042.35% Physical DMG in total. -7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 395.29% Physical DMG. It explodes after a short while to deal 451.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1317.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2108.24% Physical DMG in total. -7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 407.65% Physical DMG. It explodes after a short while to deal 465.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1358.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2174.12% Physical DMG in total. -7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 420% Physical DMG. It explodes after a short while to deal 480% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1400% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2240% Physical DMG in total. -7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 432.35% Physical DMG. It explodes after a short while to deal 494.12% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1441.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2305.88% Physical DMG in total. -7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 444.71% Physical DMG. It explodes after a short while to deal 508.24% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1482.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2371.76% Physical DMG in total. -7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 457.06% Physical DMG. It explodes after a short while to deal 522.35% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1523.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2437.65% Physical DMG in total. -7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 469.41% Physical DMG. It explodes after a short while to deal 536.47% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1564.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2503.53% Physical DMG in total. -7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 481.76% Physical DMG. It explodes after a short while to deal 550.59% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1605.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2569.41% Physical DMG in total. -7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 494.12% Physical DMG. It explodes after a short while to deal 564.71% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1647.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2635.29% Physical DMG in total. -7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 506.47% Physical DMG. It explodes after a short while to deal 578.82% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1688.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2701.18% Physical DMG in total. -7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 518.82% Physical DMG. It explodes after a short while to deal 592.94% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1729.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2767.06% Physical DMG in total. -7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 531.18% Physical DMG. It explodes after a short while to deal 607.06% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1770.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2832.94% Physical DMG in total. -7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 543.53% Physical DMG. It explodes after a short while to deal 621.18% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1811.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2898.82% Physical DMG in total. -7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 555.88% Physical DMG. It explodes after a short while to deal 635.29% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1852.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2964.71% Physical DMG in total. -7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 568.24% Physical DMG. It explodes after a short while to deal 649.41% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1894.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3030.59% Physical DMG in total. -7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 580.59% Physical DMG. It explodes after a short while to deal 663.53% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1935.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3096.47% Physical DMG in total. -7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 592.94% Physical DMG. It explodes after a short while to deal 677.65% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1976.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3162.35% Physical DMG in total. -7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 605.29% Physical DMG. It explodes after a short while to deal 691.76% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2017.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3228.24% Physical DMG in total. -7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 617.65% Physical DMG. It explodes after a short while to deal 705.88% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2058.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3294.12% Physical DMG in total. -7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png Increases Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing up to 630% Physical DMG. It explodes after a short while to deal 720% Physical DMG. The DMG varies based on Qu's Signature Move level. Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2100% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3360% Physical DMG in total. +7393 152317 1 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多210%物理伤害,短暂延迟后爆炸产生240%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 700% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1120% Physical DMG in total. +7394 152317 2 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多222.35%物理伤害,短暂延迟后爆炸产生254.12%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 741.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1185.88% Physical DMG in total. +7395 152317 3 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多234.71%物理伤害,短暂延迟后爆炸产生268.24%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 782.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1251.76% Physical DMG in total. +7396 152317 4 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多247.06%物理伤害,短暂延迟后爆炸产生282.35%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 823.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1317.65% Physical DMG in total. +7397 152317 5 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多259.41%物理伤害,短暂延迟后爆炸产生296.47%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 864.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1383.53% Physical DMG in total. +7398 152317 6 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多271.76%物理伤害,短暂延迟后爆炸产生310.59%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 905.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1449.41% Physical DMG in total. +7399 152317 7 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多284.12%物理伤害,短暂延迟后爆炸产生324.71%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 947.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1515.29% Physical DMG in total. +7400 152317 8 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多296.47%物理伤害,短暂延迟后爆炸产生338.82%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 988.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1581.18% Physical DMG in total. +7401 152317 9 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多308.82%物理伤害,短暂延迟后爆炸产生352.94%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1029.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1647.06% Physical DMG in total. +7402 152317 10 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多321.18%物理伤害,短暂延迟后爆炸产生367.06%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1070.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1712.94% Physical DMG in total. +7403 152317 11 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多333.53%物理伤害,短暂延迟后爆炸产生381.18%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1111.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1778.82% Physical DMG in total. +7404 152317 12 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多345.88%物理伤害,短暂延迟后爆炸产生395.29%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1152.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1844.71% Physical DMG in total. +7405 152317 13 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多358.24%物理伤害,短暂延迟后爆炸产生409.41%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1194.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1910.59% Physical DMG in total. +7406 152317 14 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多370.59%物理伤害,短暂延迟后爆炸产生423.53%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1235.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 1976.47% Physical DMG in total. +7407 152317 15 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多382.94%物理伤害,短暂延迟后爆炸产生437.65%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1276.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2042.35% Physical DMG in total. +7408 152317 16 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多395.29%物理伤害,短暂延迟后爆炸产生451.76%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1317.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2108.24% Physical DMG in total. +7409 152317 17 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多407.65%物理伤害,短暂延迟后爆炸产生465.88%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1358.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2174.12% Physical DMG in total. +7410 152317 18 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多420%物理伤害,短暂延迟后爆炸产生480%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1400% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2240% Physical DMG in total. +7411 152317 19 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多432.35%物理伤害,短暂延迟后爆炸产生494.12%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1441.18% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2305.88% Physical DMG in total. +7412 152317 20 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多444.71%物理伤害,短暂延迟后爆炸产生508.24%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1482.35% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2371.76% Physical DMG in total. +7413 152317 21 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多457.06%物理伤害,短暂延迟后爆炸产生522.35%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1523.53% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2437.65% Physical DMG in total. +7414 152317 22 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多469.41%物理伤害,短暂延迟后爆炸产生536.47%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1564.71% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2503.53% Physical DMG in total. +7415 152317 23 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多481.76%物理伤害,短暂延迟后爆炸产生550.59%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1605.88% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2569.41% Physical DMG in total. +7416 152317 24 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多494.12%物理伤害,短暂延迟后爆炸产生564.71%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1647.06% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2635.29% Physical DMG in total. +7417 152317 25 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多506.47%物理伤害,短暂延迟后爆炸产生578.82%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1688.24% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2701.18% Physical DMG in total. +7418 152317 26 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多518.82%物理伤害,短暂延迟后爆炸产生592.94%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1729.41% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2767.06% Physical DMG in total. +7419 152317 27 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多531.18%物理伤害,短暂延迟后爆炸产生607.06%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1770.59% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2832.94% Physical DMG in total. +7420 152317 28 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多543.53%物理伤害,短暂延迟后爆炸产生621.18%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1811.76% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2898.82% Physical DMG in total. +7421 152317 29 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多555.88%物理伤害,短暂延迟后爆炸产生635.29%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1852.94% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 2964.71% Physical DMG in total. +7422 152317 30 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多568.24%物理伤害,短暂延迟后爆炸产生649.41%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1894.12% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3030.59% Physical DMG in total. +7423 152317 31 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多580.59%物理伤害,短暂延迟后爆炸产生663.53%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1935.29% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3096.47% Physical DMG in total. +7424 152317 32 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多592.94%物理伤害,短暂延迟后爆炸产生677.65%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 1976.47% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3162.35% Physical DMG in total. +7425 152317 33 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多605.29%物理伤害,短暂延迟后爆炸产生691.76%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2017.65% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3228.24% Physical DMG in total. +7426 152317 34 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多617.65%物理伤害,短暂延迟后爆炸产生705.88%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2058.82% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3294.12% Physical DMG in total. +7427 152317 35 Signature - Dragon's Wrath Assets/Product/Texture/Image/IconSkill/R2Qudazhao1.png 物理伤害提高20%。徽羽的攻击频率提高50%,并获得新技能:咒之象。咒之象:徽羽化身为附着在目标身上的符咒,造成最多630%物理伤害,短暂延迟后爆炸产生720%物理伤害,伤害跟随曲的必杀技等级变化。 Signature Move Signature Move: 100 Energy + Tap Signature Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists. Calls upon Huiyu to perform a combination attack that deals Physical DMG and grants Sync Rate. Qu: Pavo enters the Concentrated Will State, and Huiyu will attack enemies (prioritizing locked-on targets) continuously to deal Physical DMG. The Signature Move cannot be cast again when Huiyu exists.\n- Deals 2100% Physical DMG in total.\n- Casting the Signature grants 60 Sync Rate.\n- Huiyu exists for 7s and deals 3360% Physical DMG in total. 7428 152318 1 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 320% Physical DMG in total. 7429 152318 2 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 338.82% Physical DMG in total. 7430 152318 3 Blazing Dragon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG. Appears in the air and unleashes 2 quick shockwaves in the target's direction, dealing Physical DMG.\n- Deals 357.65% Physical DMG in total. @@ -8226,41 +8226,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 8225 120311 33 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 216.18%/432.35%/648.53% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8226 120311 34 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 220.59%/441.18%/661.76% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. 8227 120311 35 A140: Gravity Assets/Product/Texture/Image/IconSkill/R3A2lan1.png Blue Orb Blue Orb: Ping Blue Orb Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field). Uses the POD to unleash Gravity, creating a gravitational field in front, dealing Physical DMG and pulling enemies within the field continuously (the pulling effect is weakened and does not deal damage outside of the field).\n- Deals 225%/450%/675% Physical DMG in total based on the number of orbs pinged.\n- The pulling lasts 2/2.5/3s based on the number of orbs pinged. -8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 180% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 350% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 380% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 190.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 370.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 402.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 201.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 391.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 424.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 211.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 411.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 447.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 222.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 432.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 469.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 232.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 452.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 491.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 243.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 473.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 514.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 254.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 494.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 536.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 264.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 514.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 558.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 275.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 535.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 581.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 285.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 555.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 603.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 296.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 576.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 625.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 307.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 597.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 648.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 317.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 617.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 670.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 328.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 638.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 692.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 338.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 658.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 715.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 349.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 679.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 737.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 360% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 700% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 760% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 370.59% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 720.59% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 782.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 381.18% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 741.18% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 804.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 391.76% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 761.76% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 827.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 402.35% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 782.35% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 849.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 412.94% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 802.94% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 871.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 423.53% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 823.53% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 894.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 434.12% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 844.12% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 916.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 444.71% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 864.71% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 938.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 455.29% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 885.29% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 961.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 465.88% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 905.88% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 983.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 476.47% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 926.47% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1005.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 487.06% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 947.06% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1028.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 497.65% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 967.65% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1050.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 508.24% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 988.24% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1072.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 518.82% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1008.82% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1095.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 529.41% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1029.41% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1117.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. -8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png Leader Skill effect doubled. A2 is allowed to enter Berserk Mode once POD: Shield increased to 40%. Additionally, A2 will obtain ATK Bonus by 10% under Berserk Mode. In 2s upon entering Matrix and evading, hold Attack button to unleash one enhanced attack to deal 540% Physical DMG. If the enemy was hit, hold the Attack button again to pursue the enemy, dealing a total of 1050% Physical DMG (DMG changes with the level of Basic Attack). Charging will consume all Yellow Orbs for charging the lance, and each consumption of a Yellow Orb will deal 100% extra DMG (up to 300%), and provide A2 with POD: Shield of 3% Max. HP. Additionally, consuming any amount of Yellow Orb by Charge Attack will grant A2 with 10% Physical DMG Bonus for 15s. Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1140% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8228 120316 1 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成180%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成350%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 380% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8229 120316 2 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成190.59%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成370.59%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 402.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8230 120316 3 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成201.18%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成391.18%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 424.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8231 120316 4 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成211.76%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成411.76%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 447.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8232 120316 5 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成222.35%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成432.35%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 469.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8233 120316 6 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成232.94%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成452.94%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 491.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8234 120316 7 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成243.53%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成473.53%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 514.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8235 120316 8 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成254.12%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成494.12%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 536.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8236 120316 9 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成264.71%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成514.71%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 558.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8237 120316 10 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成275.29%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成535.29%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 581.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8238 120316 11 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成285.88%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成555.88%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 603.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8239 120316 12 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成296.47%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成576.47%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 625.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8240 120316 13 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成307.06%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成597.06%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 648.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8241 120316 14 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成317.65%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成617.65%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 670.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8242 120316 15 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成328.24%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成638.24%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 692.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8243 120316 16 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成338.82%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成658.82%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 715.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8244 120316 17 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成349.41%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成679.41%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 737.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8245 120316 18 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成360%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成700%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 760% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8246 120316 19 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成370.59%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成720.59%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 782.35% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8247 120316 20 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成381.18%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成741.18%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 804.71% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8248 120316 21 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成391.76%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成761.76%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 827.06% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8249 120316 22 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成402.35%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成782.35%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 849.41% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8250 120316 23 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成412.94%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成802.94%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 871.76% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8251 120316 24 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成423.53%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成823.53%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 894.12% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8252 120316 25 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成434.12%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成844.12%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 916.47% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8253 120316 26 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成444.71%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成864.71%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 938.82% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8254 120316 27 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成455.29%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成885.29%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 961.18% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8255 120316 28 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成465.88%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成905.88%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 983.53% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8256 120316 29 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成476.47%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成926.47%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1005.88% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8257 120316 30 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成487.06%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成947.06%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1028.24% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8258 120316 31 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成497.65%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成967.65%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1050.59% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8259 120316 32 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成508.24%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成988.24%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1072.94% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8260 120316 33 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成518.82%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1008.82%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1095.29% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8261 120316 34 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成529.41%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1029.41%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1117.65% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. +8262 120316 35 Impale Assets/Product/Texture/Image/IconSkill/R3A2pugong1.png 队长技效果翻倍。A2可以在POD:护盾值到达40%时进入狂战士模式,同时狂战士模式下获得10%的攻击力加成。超算或闪避后的2秒内可长按攻击键释放一次强化攻击造成540%的物理伤害,若击中敌人还可以使用攻击键释放一次追击共造成1050%的物理伤害(伤害跟随普通攻击技能等级变化)。蓄力将消耗所有黄球为四零式充能枪充能,每消耗一颗黄球会额外造成100%物理伤害(最多300%),并提供A2最大生命值3%的POD:护盾值,同时蓄力攻击消耗任意数量的黄球将使A2获得10%的物理伤害加成,持续15秒。 Basic Attack Basic Attack: Tap Basic Attack Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield. Unleashes a series of attacks forward, dealing Physical DMG. Each Basic Attack that hits an enemy grants POD: Shield.\n- Deals 1140% Physical DMG in total.\n- Grants POD: Shield equal to 1% of max HP. 8263 120317 1 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 75% Physical DMG. 8264 120317 2 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 15.88%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 79.41% Physical DMG. 8265 120317 3 Signature - Berserk Assets/Product/Texture/Image/IconSkill/R3A2dazhao1.png Signature Move Signature Move: POD: Shield full + Tap Signature Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted. Signature Move: Once POD: Shield is fully charged, unleashes Berserk Mode to grant A2 Super Armor and increase her Extra DMG Reduction, movement speed, and Extra DMG Bonus. Berserk Mode will consume max HP every second (prioritizing POD: Shield if POD: Shield is present). Berserk Mode can be deactivated manually or will automatically deactivate once A2's current HP falls to a certain level. Once deactivated, it cannot be activated again for a certain duration. If A2 leaves the field while Berserk Mode is active, POD: Shield will continue to diminish until fully depleted. While A2 is on standby, Berserk Mode will deactivate if POD: Shield is fully depleted.\n- In Berserk Mode, Extra DMG Reduction increases by 60%.\n- In Berserk Mode, Extra DMG Bonus increases by 16.76%.\n- Berserk Mode consumes 4% of max HP per second.\n- Berserk Mode will be automatically deactivated when current HP falls below 60% of max HP, and cannot be activated again in 10s. Signature Move: Berserk Mode + Tap Basic Attack During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG. During Berserk Mode, Basic Attacks gain increased attack speed. Pinging orbs will trigger electricity, dealing additional Physical DMG.\n- Deals additional 83.82% Physical DMG. @@ -9816,41 +9816,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 9815 112318 33 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 922.35% Ice DMG. 9816 112318 34 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 941.18% Ice DMG. 9817 112318 35 Chilling Dawn Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit. Jumps down from above and smashes the ground, dealing Ice DMG to enemies hit.\n- Deals 960% Ice DMG. -9818 112321 1 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 75% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9819 112321 2 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 79.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9820 112321 3 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 83.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9821 112321 4 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 88.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9822 112321 5 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 92.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9823 112321 6 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 97.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9824 112321 7 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 101.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9825 112321 8 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 105.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9826 112321 9 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 110.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9827 112321 10 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 114.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9828 112321 11 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 119.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9829 112321 12 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 123.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9830 112321 13 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 127.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9831 112321 14 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 132.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9832 112321 15 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 136.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9833 112321 16 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 141.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9834 112321 17 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 145.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9835 112321 18 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 150% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9836 112321 19 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 154.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9837 112321 20 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 158.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9838 112321 21 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 163.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9839 112321 22 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 167.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9840 112321 23 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 172.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9841 112321 24 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 176.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9842 112321 25 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 180.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9843 112321 26 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 185.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9844 112321 27 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 189.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9845 112321 28 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 194.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9846 112321 29 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 198.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9847 112321 30 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 202.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9848 112321 31 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 207.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9849 112321 32 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 211.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9850 112321 33 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 216.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9851 112321 34 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 220.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. -9852 112321 35 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 225% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9818 112321 1 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 75% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9819 112321 2 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 79.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9820 112321 3 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 83.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9821 112321 4 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 88.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9822 112321 5 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 92.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9823 112321 6 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 97.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9824 112321 7 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 101.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9825 112321 8 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 105.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9826 112321 9 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 110.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9827 112321 10 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 114.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9828 112321 11 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 119.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9829 112321 12 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 123.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9830 112321 13 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 127.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9831 112321 14 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 132.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9832 112321 15 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 136.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9833 112321 16 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 141.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9834 112321 17 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 145.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9835 112321 18 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 150% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9836 112321 19 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 154.41% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9837 112321 20 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 158.82% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9838 112321 21 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 163.24% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9839 112321 22 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 167.65% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9840 112321 23 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 172.06% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9841 112321 24 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 176.47% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9842 112321 25 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 180.88% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9843 112321 26 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 185.29% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9844 112321 27 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 189.71% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9845 112321 28 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 194.12% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9846 112321 29 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 198.53% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9847 112321 30 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 202.94% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9848 112321 31 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 207.35% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9849 112321 32 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 211.76% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9850 112321 33 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 216.18% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9851 112321 34 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 220.59% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. +9852 112321 35 Frost Origin Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png 22 101 Core Passive Core Passive: Energy full + Press and hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance.\n- Frost Corrosion: Deals 225% Ice DMG to enemies every 0.5s and reduces their Ice Resistance by 15% for 8s. Triggering this effect again will renew its duration. 9853 112322 0 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 9854 112322 1 Leader - Navigator Assets/Product/Texture/Image/IconSkill/R3KuluomuA1.png Leader Skill Increases Ice DMG of all members. Increases DMG of all Tank Omniframes in the team. Increases Ice DMG of all members by 10%. Increases DMG of all Tank Omniframes in the team by 5%. 9855 112323 1 Tank Assets/Product/Texture/Image/IconSkill/R3Kuluomuhexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. @@ -10106,41 +10106,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 10105 122218 33 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 288.24% Dark DMG. 10106 122218 34 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 294.12% Dark DMG. 10107 122218 35 Twilight Shackles Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse. Expands a Duskglow Realm on the target's location to deal Dark DMG, creates 3 Twilight Matrices, and triggers a realm collapse.\n- Deals 300% Dark DMG. -10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 200% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 25% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 211.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 26.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 223.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 27.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 235.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 29.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 247.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 30.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 258.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 32.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 270.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 13.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 33.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 282.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 35.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 294.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 36.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 305.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 38.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 317.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 39.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 329.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 16.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 41.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 341.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 42.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 352.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 44.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 364.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 45.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 376.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 47.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 388.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 19.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 48.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 400% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 50% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 411.76% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 51.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 423.53% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 52.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 435.29% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 54.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 447.06% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 55.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 458.82% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 57.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 470.59% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 23.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 58.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 482.35% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 60.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 494.12% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 61.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 505.88% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 63.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 517.65% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 64.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 529.41% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 26.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 66.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 541.18% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 67.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 552.94% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 69.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 564.71% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 70.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 576.47% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 72.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 588.24% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 29.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 73.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. -10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to 600% of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 30% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 75% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10108 122221 1 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力200%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 25% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10109 122221 2 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力211.76%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 10.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 26.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10110 122221 3 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力223.53%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 27.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10111 122221 4 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力235.29%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 11.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 29.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10112 122221 5 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力247.06%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 30.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10113 122221 6 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力258.82%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 12.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 32.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10114 122221 7 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力270.59%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 13.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 33.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10115 122221 8 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力282.35%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 35.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10116 122221 9 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力294.12%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 14.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 36.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10117 122221 10 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力305.88%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 38.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10118 122221 11 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力317.65%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 15.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 39.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10119 122221 12 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力329.41%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 16.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 41.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10120 122221 13 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力341.18%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 42.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10121 122221 14 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力352.94%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 17.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 44.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10122 122221 15 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力364.71%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 45.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10123 122221 16 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力376.47%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 18.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 47.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10124 122221 17 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力388.24%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 19.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 48.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10125 122221 18 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力400%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 50% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10126 122221 19 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力411.76%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 20.59% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 51.47% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10127 122221 20 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力423.53%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.18% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 52.94% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10128 122221 21 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力435.29%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 21.76% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 54.41% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10129 122221 22 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力447.06%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.35% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 55.88% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10130 122221 23 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力458.82%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 22.94% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 57.35% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10131 122221 24 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力470.59%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 23.53% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 58.82% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10132 122221 25 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力482.35%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.12% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 60.29% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10133 122221 26 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力494.12%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 24.71% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 61.76% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10134 122221 27 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力505.88%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.29% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 63.24% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10135 122221 28 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力517.65%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 25.88% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 64.71% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10136 122221 29 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力529.41%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 26.47% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 66.18% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10137 122221 30 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力541.18%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.06% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 67.65% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10138 122221 31 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力552.94%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 27.65% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 69.12% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10139 122221 32 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力564.71%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.24% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 70.59% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10140 122221 33 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力576.47%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 28.82% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 72.06% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10141 122221 34 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力588.24%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 29.41% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 73.53% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. +10142 122221 35 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png 广域能压核心:21号·XXI释放影棱攻击,QTE或解除受击状态时,协作子机将释放力场波协助21号·XXI,力场波对范围内敌人造成50%的暗属性伤害,该效果1秒内只能触发一次。 源能抑制单元:力场波对波及的友方目标施加持续3秒的源能抑制效果。源能抑制:造成暗属性伤害时,使敌人3秒内受到的治疗效果降低100%。 脉冲堡垒模块:力场波同时引爆6座暮光矩阵时,协作子机展开堡垒形态,对目标释放高能脉冲,共造成21号·XXI攻击力600%的暗属性伤害。(伤害数值随核心被动等级增长) 逆元共鸣单元2.0:21号·XXI暮光矩阵、共鸣脉冲额外伤害加成提高15%。 Core Passive Shadow Prism Attack: Tap Basic Attack consecutively No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy. No. 21: XXI's Basic Attack will generate Shadow Prism Energy. Upon reaching a certain level of Shadow Prism Energy, the next Basic Attack will empty all Shadow Prism Energy to cast a Shadow Prism Attack and create 1 Twilight Matrix on the target's location that deals Dark DMG and knocks the target down. When generated, the Twilight Matrix grants No.21: XXI Signature Energy and Dodge Energy.\n- Each Basic Attack generates 1 Shadow Prism Energy. Upon reaching 4 Shadow Prism Energy, Shadow Prism Attack will be unleashed.\n- Deals 30% Dark DMG.\n- Twilight Matrix lasts 3s. When generated, it grants No.21: XXI 2 Signature Energy and 50 Dodge Energy. Resonance Pulse: Co-Bot + Twilight Matrix present When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies.\n- Deals 75% Dark DMG to nearby enemies. Instant Dodge: Uncontrollable state + Tap Dodge When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. When No. 21: XXI is uncontrollable (when attacked, downed, or in mid-air), press the Dodge button to perform Instant Dodge with extra Dodge Energy to negate all uncontrollable states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. \n- Instant Dodge costs 1.2x Dodge Energy (300).\n- Instant Dodge grants No. 21: XXI Super Armor for 2s and Shield equal to 15% of max HP. 10143 122222 0 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10144 122222 1 Leader - Faded Camouflage Assets/Product/Texture/Image/IconSkill/R3TwentyoneA1.png Leader Skill Dodge Gauge limit and Extra DMG Bonus of team members increase. Dodge Gauge limit and Extra DMG Bonus of team members increase by 250 and 5% respectively. 10145 122223 1 Tank Assets/Product/Texture/Image/IconSkill/R3Twentyonehexin1.png Class Skill Attacks reduce the target's Extra DMG Reduction. Attacks reduce the target's Extra DMG Reduction by 10% for 5s. @@ -13119,41 +13119,41 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 13118 104418 33 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 691.76% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 691.76% Physical DMG. 13119 104418 34 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 705.88% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 705.88% Physical DMG. 13120 104418 35 Divine Judgment Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Staff Form + Tap QTE Leaps into the air and hurls the Swordstaff to the ground, dealing Physical DMG. Leaps into the air and hurls the Swordstaff to the ground, dealing 720% Physical DMG. QTE: Sword Form + Tap QTE Slashes the target twice to deal Physical DMG. Slashes the target twice to deal 720% Physical DMG. -13121 104421 1 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 320%/360%/400% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13122 104421 2 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 338.82%/381.18%/423.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13123 104421 3 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 357.65%/402.35%/447.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13124 104421 4 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 376.47%/423.53%/470.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13125 104421 5 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 395.29%/444.71%/494.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13126 104421 6 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 414.12%/465.88%/517.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13127 104421 7 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 432.94%/487.06%/541.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13128 104421 8 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 451.76%/508.24%/564.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13129 104421 9 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 470.59%/529.41%/588.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13130 104421 10 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 489.41%/550.59%/611.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13131 104421 11 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 508.24%/571.76%/635.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13132 104421 12 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 527.06%/592.94%/658.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13133 104421 13 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 545.88%/614.12%/682.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13134 104421 14 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 564.71%/635.29%/705.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13135 104421 15 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 583.53%/656.47%/729.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13136 104421 16 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 602.35%/677.65%/752.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13137 104421 17 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 621.18%/698.82%/776.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13138 104421 18 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 640%/720%/800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13139 104421 19 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 658.82%/741.18%/823.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13140 104421 20 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 677.65%/762.35%/847.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13141 104421 21 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 696.47%/783.53%/870.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13142 104421 22 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 715.29%/804.71%/894.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13143 104421 23 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 734.12%/825.88%/917.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13144 104421 24 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 752.94%/847.06%/941.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13145 104421 25 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 771.76%/868.24%/964.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13146 104421 26 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 790.59%/889.41%/988.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13147 104421 27 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 809.41%/910.59%/1011.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13148 104421 28 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 828.24%/931.76%/1035.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13149 104421 29 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 847.06%/952.94%/1058.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13150 104421 30 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 865.88%/974.12%/1082.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13151 104421 31 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 884.71%/995.29%/1105.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13152 104421 32 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 903.53%/1016.47%/1129.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13153 104421 33 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 922.35%/1037.65%/1152.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13154 104421 34 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 941.18%/1058.82%/1176.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. -13155 104421 35 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle for the first time or when entering Staff Form When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle for the first time or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 960%/1080%/1200% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13121 104421 1 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 320%/360%/400% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13122 104421 2 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 338.82%/381.18%/423.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13123 104421 3 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 357.65%/402.35%/447.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13124 104421 4 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 376.47%/423.53%/470.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13125 104421 5 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 395.29%/444.71%/494.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13126 104421 6 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 414.12%/465.88%/517.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13127 104421 7 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 432.94%/487.06%/541.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13128 104421 8 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 451.76%/508.24%/564.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13129 104421 9 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 470.59%/529.41%/588.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13130 104421 10 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 489.41%/550.59%/611.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13131 104421 11 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 508.24%/571.76%/635.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13132 104421 12 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 527.06%/592.94%/658.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13133 104421 13 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 545.88%/614.12%/682.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13134 104421 14 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 564.71%/635.29%/705.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13135 104421 15 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 583.53%/656.47%/729.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13136 104421 16 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 602.35%/677.65%/752.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13137 104421 17 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 621.18%/698.82%/776.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13138 104421 18 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 640%/720%/800% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13139 104421 19 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 658.82%/741.18%/823.53% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13140 104421 20 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 677.65%/762.35%/847.06% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13141 104421 21 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 696.47%/783.53%/870.59% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13142 104421 22 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 715.29%/804.71%/894.12% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13143 104421 23 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 734.12%/825.88%/917.65% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13144 104421 24 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 752.94%/847.06%/941.18% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13145 104421 25 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 771.76%/868.24%/964.71% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13146 104421 26 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 790.59%/889.41%/988.24% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13147 104421 27 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 809.41%/910.59%/1011.76% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13148 104421 28 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 828.24%/931.76%/1035.29% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13149 104421 29 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 847.06%/952.94%/1058.82% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13150 104421 30 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 865.88%/974.12%/1082.35% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13151 104421 31 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 884.71%/995.29%/1105.88% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13152 104421 32 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 903.53%/1016.47%/1129.41% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13153 104421 33 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 922.35%/1037.65%/1152.94% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13154 104421 34 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 941.18%/1058.82%/1176.47% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. +13155 104421 35 Glowing Lanternlight Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Core Passive Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Press and hold Dodge to enter Luminous Realm Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Bianca: Stigmata is unable to trigger Matrix via Dodge. When her weapon is in Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm.\n- Luminous Realm lasts 4s and has a 12s cooldown.\n- Upon activation of Simulated Matrix, Time Lag Calculation is also triggered and it ends when Luminous Realm is activated. Glowing Lanternlight: Tap Signal Orbs of the same color as Afterglow Orbs while in Luminous Realm Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points. Pinging a set of Signal Orbs in Luminous Realm can also consume the Afterglow Orbs that are of the same color and aligned directly above them. Upon successful pinging of Afterglow Orbs, Bianca: Stigmata will launch Glowing Lanternlight to deal Physical DMG to targets within range. Pinging Signal Orbs and Afterglow Orbs in Luminous Realm will both generate Afterglow Points.\n- Glowing Lanternlight deals 960%/1080%/1200% Physical DMG based on the total number of Signal Orbs and Afterglow Orbs pinged.\n- Generates 1/2/3/6/7/8 Afterglow Points based on the total number of Signal Orbs and Afterglow Orbs pinged. 13156 104422 0 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. 13157 104422 1 Leader - Shadowless Beacon Assets/Product/Texture/Image/IconSkill/R4BiankaA1.png Leader Skill Increases Physical DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Physical DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. 13158 104423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4Biankahexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. @@ -13497,3 +13497,591 @@ Id SkillId Level Name Icon WeaponSkillDes EntryId[1] EntryId[2] EntryId[3] TypeD 13496 123226 1 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by 80%. Lv.2: Unlocked at SSS6 Rank Base DMG of Core - Puppet Theater increases. Base DMG of Core - Puppet Theater increases by 60%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Stringless Cage increases. Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 13497 123226 2 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by 80%. Lv.2: Unlocked at SSS6 Rank Base DMG of Core - Puppet Theater increases. Base DMG of Core - Puppet Theater increases by 60%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Stringless Cage increases. Extra DMG Bonus of Signature - Stringless Cage increases by 20%. 13498 123226 3 Law of Sequence Assets/Product/Texture/Image/IconSkill/R2BangbinataSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Base DMG of 3-Ping increases. Base DMG of 3-Ping increases by 80%. Lv.2: Unlocked at SSS6 Rank Base DMG of Core - Puppet Theater increases. Base DMG of Core - Puppet Theater increases by 60%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Stringless Cage increases. Extra DMG Bonus of Signature - Stringless Cage increases by 20%. +13499 101401 1 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 70%/140%/210% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 45% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 300% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13500 101401 2 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 74.12%/148.24%/222.35% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 47.65% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 317.65% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13501 101401 3 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 78.24%/156.47%/234.71% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 50.29% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 335.29% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13502 101401 4 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 82.35%/164.71%/247.06% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 52.94% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 352.94% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13503 101401 5 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 86.47%/172.94%/259.41% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 55.59% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 370.59% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13504 101401 6 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 90.59%/181.18%/271.76% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 58.24% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 388.24% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13505 101401 7 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 94.71%/189.41%/284.12% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 60.88% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 405.88% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13506 101401 8 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 98.82%/197.65%/296.47% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 63.53% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 423.53% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13507 101401 9 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 102.94%/205.88%/308.82% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 66.18% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 441.18% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13508 101401 10 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 107.06%/214.12%/321.18% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 68.82% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 458.82% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13509 101401 11 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 111.18%/222.35%/333.53% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 71.47% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 476.47% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13510 101401 12 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 115.29%/230.59%/345.88% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 74.12% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 494.12% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13511 101401 13 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 119.41%/238.82%/358.24% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 76.76% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 511.76% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13512 101401 14 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 123.53%/247.06%/370.59% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 79.41% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 529.41% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13513 101401 15 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 127.65%/255.29%/382.94% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 82.06% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 547.06% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13514 101401 16 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 131.76%/263.53%/395.29% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 84.71% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 564.71% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13515 101401 17 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 135.88%/271.76%/407.65% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 87.35% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 582.35% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13516 101401 18 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 90% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 600% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13517 101401 19 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 144.12%/288.24%/432.35% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 92.65% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 617.65% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13518 101401 20 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 148.24%/296.47%/444.71% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 95.29% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 635.29% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13519 101401 21 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 152.35%/304.71%/457.06% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 97.94% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 652.94% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13520 101401 22 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 156.47%/312.94%/469.41% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 100.59% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 670.59% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13521 101401 23 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 160.59%/321.18%/481.76% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 103.24% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 688.24% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13522 101401 24 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 164.71%/329.41%/494.12% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 105.88% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 705.88% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13523 101401 25 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 168.82%/337.65%/506.47% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 108.53% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 723.53% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13524 101401 26 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 172.94%/345.88%/518.82% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 111.18% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 741.18% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13525 101401 27 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 177.06%/354.12%/531.18% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 113.82% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 758.82% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13526 101401 28 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 181.18%/362.35%/543.53% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 116.47% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 776.47% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13527 101401 29 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 185.29%/370.59%/555.88% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 119.12% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 794.12% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13528 101401 30 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 189.41%/378.82%/568.24% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 121.76% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 811.76% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13529 101401 31 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 193.53%/387.06%/580.59% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 124.41% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 829.41% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13530 101401 32 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 197.65%/395.29%/592.94% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 127.06% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 847.06% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13531 101401 33 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 201.76%/403.53%/605.29% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 129.71% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 864.71% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13532 101401 34 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 205.88%/411.76%/617.65% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 132.35% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 882.35% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13533 101401 35 Bullet Raid Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Red Orb — Ping Red Orb Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging. Performs a sliding shot that will pull enemies nearby. It will be followed by an additional back-step spray attack upon a 3-Ping. This slide has the same effect as dodging.\n- Deals a total of 210%/420%/630% Fire DMG based on the number of orbs pinged.\n- The back-step spray attack additionally deals 135% Fire DMG. Hypermatrix Strike: Explosion — Hypermatrix + Red 3-Ping While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee slams his firearm case down during a leap and summons his alternative selves from other worldlines to create a blast, dealing Fire DMG and gaining Sight Points.\n- The blast deals 900% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13534 101406 1 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 70%/140%/210% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 45% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 300% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13535 101406 2 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 74.12%/148.24%/222.35% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 47.65% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 317.65% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13536 101406 3 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 78.24%/156.47%/234.71% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 50.29% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 335.29% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13537 101406 4 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 82.35%/164.71%/247.06% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 52.94% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 352.94% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13538 101406 5 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 86.47%/172.94%/259.41% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 55.59% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 370.59% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13539 101406 6 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 90.59%/181.18%/271.76% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 58.24% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 388.24% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13540 101406 7 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 94.71%/189.41%/284.12% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 60.88% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 405.88% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13541 101406 8 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 98.82%/197.65%/296.47% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 63.53% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 423.53% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13542 101406 9 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 102.94%/205.88%/308.82% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 66.18% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 441.18% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13543 101406 10 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 107.06%/214.12%/321.18% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 68.82% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 458.82% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13544 101406 11 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 111.18%/222.35%/333.53% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 71.47% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 476.47% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13545 101406 12 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 115.29%/230.59%/345.88% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 74.12% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 494.12% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13546 101406 13 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 119.41%/238.82%/358.24% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 76.76% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 511.76% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13547 101406 14 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 123.53%/247.06%/370.59% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 79.41% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 529.41% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13548 101406 15 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 127.65%/255.29%/382.94% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 82.06% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 547.06% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13549 101406 16 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 131.76%/263.53%/395.29% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 84.71% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 564.71% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13550 101406 17 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 135.88%/271.76%/407.65% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 87.35% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 582.35% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13551 101406 18 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 90% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 600% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13552 101406 19 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 144.12%/288.24%/432.35% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 92.65% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 617.65% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13553 101406 20 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 148.24%/296.47%/444.71% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 95.29% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 635.29% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13554 101406 21 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 152.35%/304.71%/457.06% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 97.94% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 652.94% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13555 101406 22 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 156.47%/312.94%/469.41% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 100.59% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 670.59% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13556 101406 23 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 160.59%/321.18%/481.76% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 103.24% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 688.24% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13557 101406 24 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 164.71%/329.41%/494.12% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 105.88% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 705.88% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13558 101406 25 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 168.82%/337.65%/506.47% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 108.53% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 723.53% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13559 101406 26 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 172.94%/345.88%/518.82% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 111.18% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 741.18% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13560 101406 27 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 177.06%/354.12%/531.18% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 113.82% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 758.82% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13561 101406 28 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 181.18%/362.35%/543.53% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 116.47% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 776.47% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13562 101406 29 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 185.29%/370.59%/555.88% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 119.12% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 794.12% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13563 101406 30 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 189.41%/378.82%/568.24% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 121.76% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 811.76% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13564 101406 31 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 193.53%/387.06%/580.59% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 124.41% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 829.41% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13565 101406 32 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 197.65%/395.29%/592.94% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 127.06% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 847.06% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13566 101406 33 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 201.76%/403.53%/605.29% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 129.71% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 864.71% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13567 101406 34 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 205.88%/411.76%/617.65% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 132.35% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 882.35% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13568 101406 35 Glimpse Maneuver Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Yellow Orb — Ping Yellow Orb Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. Glides to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging.\n- Deals a total of 210%/420%/630% Fire DMG based on the number of orbs pinged.\n- The turnaround kick additionally deals 135% Fire DMG. Hypermatrix Strike: Shadow — Hypermatrix + Yellow 3-Ping While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points. While in Hypermatrix, Lee performs a quick strafe with his alternative selves from other worldlines, dealing Fire DMG and gaining Sight Points.\n- Deals 900% Fire DMG.\n- Grants 1 Sight Point each time it is cast. +13569 101411 1 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 85%/170%/255% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13570 101411 2 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 90%/180%/270% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13571 101411 3 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 95%/190%/285% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13572 101411 4 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 100%/200%/300% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13573 101411 5 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 105%/210%/315% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13574 101411 6 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 110%/220%/330% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13575 101411 7 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 115%/230%/345% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13576 101411 8 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 120%/240%/360% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13577 101411 9 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 125%/250%/375% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13578 101411 10 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 130%/260%/390% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13579 101411 11 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 135%/270%/405% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13580 101411 12 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 140%/280%/420% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13581 101411 13 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 145%/290%/435% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13582 101411 14 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 150%/300%/450% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13583 101411 15 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 155%/310%/465% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13584 101411 16 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 160%/320%/480% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13585 101411 17 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 165%/330%/495% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13586 101411 18 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 170%/340%/510% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13587 101411 19 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 175%/350%/525% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13588 101411 20 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 180%/360%/540% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13589 101411 21 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 185%/370%/555% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13590 101411 22 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 190%/380%/570% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13591 101411 23 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 195%/390%/585% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13592 101411 24 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 200%/400%/600% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13593 101411 25 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 205%/410%/615% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13594 101411 26 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 210%/420%/630% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13595 101411 27 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 215%/430%/645% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13596 101411 28 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 220%/440%/660% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13597 101411 29 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 225%/450%/675% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13598 101411 30 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 230%/460%/690% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13599 101411 31 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 235%/470%/705% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13600 101411 32 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 240%/480%/720% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13601 101411 33 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 245%/490%/735% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13602 101411 34 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 250%/500%/750% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13603 101411 35 Falling Blast Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Blue Orb — Ping Blue Orb Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG. Throws the firearm case at the enemy and unleashes a blast after catching it back in mid-air, dealing Fire DMG.\n- Deals a total of 255%/510%/765% Fire DMG based on the number of orbs pinged.\n- When Hypermatrix's cooldown is over, holding the Basic Attack button when casting the skill will directly trigger Core - Realm Travel. +13604 101416 1 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 125% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 100% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 250% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13605 101416 2 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 132.35% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 105.88% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 264.71% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13606 101416 3 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 139.71% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 111.76% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 279.41% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13607 101416 4 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 147.06% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 117.65% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 294.12% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13608 101416 5 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 154.41% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 123.53% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 308.82% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13609 101416 6 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 161.76% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 129.41% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 323.53% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13610 101416 7 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 169.12% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 135.29% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 338.24% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13611 101416 8 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 176.47% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 141.18% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 352.94% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13612 101416 9 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 183.82% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 147.06% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 367.65% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13613 101416 10 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 191.18% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 152.94% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 382.35% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13614 101416 11 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 198.53% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 158.82% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 397.06% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13615 101416 12 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 205.88% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 164.71% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 411.76% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13616 101416 13 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 213.24% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 170.59% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 426.47% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13617 101416 14 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 220.59% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 176.47% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 441.18% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13618 101416 15 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 227.94% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 182.35% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 455.88% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13619 101416 16 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 235.29% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 188.24% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 470.59% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13620 101416 17 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 242.65% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 194.12% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 485.29% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13621 101416 18 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 250% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 200% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 500% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13622 101416 19 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 257.35% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 205.88% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 514.71% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13623 101416 20 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 264.71% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 211.76% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 529.41% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13624 101416 21 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 272.06% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 217.65% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 544.12% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13625 101416 22 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 279.41% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 223.53% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 558.82% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13626 101416 23 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 286.76% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 229.41% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 573.53% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13627 101416 24 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 294.12% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 235.29% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 588.24% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13628 101416 25 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 301.47% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 241.18% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 602.94% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13629 101416 26 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 308.82% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 247.06% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 617.65% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13630 101416 27 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 316.18% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 252.94% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 632.35% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13631 101416 28 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 323.53% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 258.82% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 647.06% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13632 101416 29 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 330.88% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 264.71% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 661.76% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13633 101416 30 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 338.24% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 270.59% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 676.47% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13634 101416 31 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 345.59% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 276.47% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 691.18% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13635 101416 32 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 352.94% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 282.35% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 705.88% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13636 101416 33 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 360.29% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 288.24% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 720.59% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13637 101416 34 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 367.65% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 294.12% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 735.29% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13638 101416 35 Armament Barrage Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Basic Attack — Tap Basic Attack Launches a 5-hit attack with the submachine gun and firearm case. Launches a 5-hit attack with the submachine gun and firearm case.\n- Deals a total of 375% Fire DMG. Retribution — Hypermatrix + Tap Basic Attack While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does. While in Hypermatrix, tapping Basic Attack will trigger sniping attacks that deal Fire DMG, pull enemies, and return the Red and Yellow Signal Orbs pinged in the original worldline. If there are no Signal Orbs recorded, sniping attacks will generate Signal Orbs as Basic Attack does.\n- Each sniping attack deals 300% Fire DMG.\n- The duration countdown of Hypermatrix will be paused when Lee is in his sniping mode.\n- Lee cannot move when he is in his sniping mode, but this state has the same effect as dodging. Intense Sniping — Hypermatrix + Sight Point(s) + Press and Hold Basic Attack While in Hypermatrix, pressing and holding Basic Attack will spend Sight Point(s) to deal AOE Fire DMG and extend the duration of Hypermatrix. While in Hypermatrix, pressing and holding Basic Attack will spend 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix.\n- Deals 750% Fire DMG.\n- Every time Intense Sniping is triggered, it extends the duration of Hypermatrix by 2s. +13639 101417 1 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2200% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 350%/700%/1050%/1400% Fire DMG based on the Sight Points consumed. +13640 101417 2 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2329.41% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 370.59%/741.18%/1111.76%/1482.35% Fire DMG based on the Sight Points consumed. +13641 101417 3 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2458.82% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 391.18%/782.35%/1173.53%/1564.71% Fire DMG based on the Sight Points consumed. +13642 101417 4 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2588.24% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 411.76%/823.53%/1235.29%/1647.06% Fire DMG based on the Sight Points consumed. +13643 101417 5 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2717.65% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 432.35%/864.71%/1297.06%/1729.41% Fire DMG based on the Sight Points consumed. +13644 101417 6 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2847.06% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 452.94%/905.88%/1358.82%/1811.76% Fire DMG based on the Sight Points consumed. +13645 101417 7 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 2976.47% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 473.53%/947.06%/1420.59%/1894.12% Fire DMG based on the Sight Points consumed. +13646 101417 8 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3105.88% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 494.12%/988.24%/1482.35%/1976.47% Fire DMG based on the Sight Points consumed. +13647 101417 9 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3235.29% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 514.71%/1029.41%/1544.12%/2058.82% Fire DMG based on the Sight Points consumed. +13648 101417 10 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3364.71% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 535.29%/1070.59%/1605.88%/2141.18% Fire DMG based on the Sight Points consumed. +13649 101417 11 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3494.12% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 555.88%/1111.76%/1667.65%/2223.53% Fire DMG based on the Sight Points consumed. +13650 101417 12 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3623.53% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 576.47%/1152.94%/1729.41%/2305.88% Fire DMG based on the Sight Points consumed. +13651 101417 13 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3752.94% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 597.06%/1194.12%/1791.18%/2388.24% Fire DMG based on the Sight Points consumed. +13652 101417 14 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 3882.35% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 617.65%/1235.29%/1852.94%/2470.59% Fire DMG based on the Sight Points consumed. +13653 101417 15 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4011.76% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 638.24%/1276.47%/1914.71%/2552.94% Fire DMG based on the Sight Points consumed. +13654 101417 16 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4141.18% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 658.82%/1317.65%/1976.47%/2635.29% Fire DMG based on the Sight Points consumed. +13655 101417 17 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4270.59% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 679.41%/1358.82%/2038.24%/2717.65% Fire DMG based on the Sight Points consumed. +13656 101417 18 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4400% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 700%/1400%/2100%/2800% Fire DMG based on the Sight Points consumed. +13657 101417 19 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4529.41% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 720.59%/1441.18%/2161.76%/2882.35% Fire DMG based on the Sight Points consumed. +13658 101417 20 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4658.82% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 741.18%/1482.35%/2223.53%/2964.71% Fire DMG based on the Sight Points consumed. +13659 101417 21 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4788.24% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 761.76%/1523.53%/2285.29%/3047.06% Fire DMG based on the Sight Points consumed. +13660 101417 22 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 4917.65% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 782.35%/1564.71%/2347.06%/3129.41% Fire DMG based on the Sight Points consumed. +13661 101417 23 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5047.06% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 802.94%/1605.88%/2408.82%/3211.76% Fire DMG based on the Sight Points consumed. +13662 101417 24 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5176.47% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 823.53%/1647.06%/2470.59%/3294.12% Fire DMG based on the Sight Points consumed. +13663 101417 25 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5305.88% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 844.12%/1688.24%/2532.35%/3376.47% Fire DMG based on the Sight Points consumed. +13664 101417 26 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5435.29% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 864.71%/1729.41%/2594.12%/3458.82% Fire DMG based on the Sight Points consumed. +13665 101417 27 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5564.71% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 885.29%/1770.59%/2655.88%/3541.18% Fire DMG based on the Sight Points consumed. +13666 101417 28 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5694.12% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 905.88%/1811.76%/2717.65%/3623.53% Fire DMG based on the Sight Points consumed. +13667 101417 29 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5823.53% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 926.47%/1852.94%/2779.41%/3705.88% Fire DMG based on the Sight Points consumed. +13668 101417 30 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 5952.94% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 947.06%/1894.12%/2841.18%/3788.24% Fire DMG based on the Sight Points consumed. +13669 101417 31 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 6082.35% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 967.65%/1935.29%/2902.94%/3870.59% Fire DMG based on the Sight Points consumed. +13670 101417 32 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 6211.76% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 988.24%/1976.47%/2964.71%/3952.94% Fire DMG based on the Sight Points consumed. +13671 101417 33 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 6341.18% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 1008.82%/2017.65%/3026.47%/4035.29% Fire DMG based on the Sight Points consumed. +13672 101417 34 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 6470.59% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 1029.41%/2058.82%/3088.24%/4117.65% Fire DMG based on the Sight Points consumed. +13673 101417 35 Hyper Burst Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png 111 Signature Move End of Time — Outside Hypermatrix + 90 Energy + Tap Signature Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move. Transforms the Composite Armaments into an ultra-area ion cannon, dealing AOE Fire DMG to the target. Time Lag Calculation will be triggered when performing this Signature Move.\n- Deals 6600% Fire DMG. Collapsing Realm — Hypermatrix + Sight Point(s) + Tap Signature While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color. While in Hypermatrix, tapping Signature will consume all Sight Points to merge the worldlines, dealing Fire DMG to all enemies in Hypermatrix. Hypermatrix will end afterward and return a set of 3-Ping Orbs of a random color.\n- Deals a total of 1050%/2100%/3150%/4200% Fire DMG based on the Sight Points consumed. +13674 101418 1 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 210% Fire DMG. +13675 101418 2 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 222.35% Fire DMG. +13676 101418 3 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 234.71% Fire DMG. +13677 101418 4 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 247.06% Fire DMG. +13678 101418 5 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 259.41% Fire DMG. +13679 101418 6 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 271.76% Fire DMG. +13680 101418 7 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 284.12% Fire DMG. +13681 101418 8 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 296.47% Fire DMG. +13682 101418 9 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 308.82% Fire DMG. +13683 101418 10 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 321.18% Fire DMG. +13684 101418 11 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 333.53% Fire DMG. +13685 101418 12 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 345.88% Fire DMG. +13686 101418 13 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 358.24% Fire DMG. +13687 101418 14 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 370.59% Fire DMG. +13688 101418 15 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 382.94% Fire DMG. +13689 101418 16 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 395.29% Fire DMG. +13690 101418 17 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 407.65% Fire DMG. +13691 101418 18 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 420% Fire DMG. +13692 101418 19 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 432.35% Fire DMG. +13693 101418 20 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 444.71% Fire DMG. +13694 101418 21 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 457.06% Fire DMG. +13695 101418 22 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 469.41% Fire DMG. +13696 101418 23 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 481.76% Fire DMG. +13697 101418 24 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 494.12% Fire DMG. +13698 101418 25 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 506.47% Fire DMG. +13699 101418 26 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 518.82% Fire DMG. +13700 101418 27 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 531.18% Fire DMG. +13701 101418 28 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 543.53% Fire DMG. +13702 101418 29 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 555.88% Fire DMG. +13703 101418 30 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 568.24% Fire DMG. +13704 101418 31 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 580.59% Fire DMG. +13705 101418 32 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 592.94% Fire DMG. +13706 101418 33 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 605.29% Fire DMG. +13707 101418 34 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 617.65% Fire DMG. +13708 101418 35 Stealth Annihilation Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE — Tap QTE Appears and snipes the target for Fire DMG. Fires a sniping shot, dealing 630% Fire DMG. +13709 101421 1 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 150% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13710 101421 2 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 158.82% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13711 101421 3 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 167.65% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13712 101421 4 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 176.47% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13713 101421 5 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 185.29% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13714 101421 6 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 194.12% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13715 101421 7 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 202.94% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13716 101421 8 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 211.76% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13717 101421 9 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 220.59% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13718 101421 10 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 229.41% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13719 101421 11 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 238.24% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13720 101421 12 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 247.06% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13721 101421 13 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 255.88% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13722 101421 14 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 264.71% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13723 101421 15 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 273.53% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13724 101421 16 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 282.35% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13725 101421 17 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 291.18% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13726 101421 18 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 300% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13727 101421 19 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 308.82% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13728 101421 20 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 317.65% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13729 101421 21 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 326.47% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13730 101421 22 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 335.29% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13731 101421 23 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 344.12% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13732 101421 24 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 352.94% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13733 101421 25 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 361.76% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13734 101421 26 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 370.59% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13735 101421 27 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 379.41% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13736 101421 28 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 388.24% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13737 101421 29 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 397.06% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13738 101421 30 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 405.88% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13739 101421 31 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 414.71% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13740 101421 32 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 423.53% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13741 101421 33 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 432.35% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13742 101421 34 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 441.18% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13743 101421 35 Dimension Observer Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive Fate Records All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. All 3-Ping Orbs pinged outside Hypermatrix will be recorded and returned by performing Basic Attack - Retribution in Hypermatrix. Realm Travel — Full Core Gauge + Press and Hold Basic Attack When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs. When Hypermatrix's cooldown is over, press and hold Basic Attack to attack the enemy in front with a high-power sniper rifle, dealing Fire DMG and triggering Hypermatrix. Upon entering Hypermatrix, Blue Orbs will be converted into Red or Yellow Orbs.\n- Deals 450% Fire DMG.\n- Hypermatrix lasts 5s. When the duration ends, Signature - Collapsing Realm will be automatically performed with all Sight Points. Lee: Hyperreal will exit Hypermatrix afterward.\n- The cooldown of Hypermatrix is 8s. +13744 101422 0 Leader - Azure Flames Assets/Product/Texture/Image/IconSkill/R4LiangA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Fire DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. +13745 101422 1 Leader - Azure Flames Assets/Product/Texture/Image/IconSkill/R4LiangA1.png Leader Skill Increases Fire DMG of all members. Increases ATK of all Attacker Omniframes in the team. Increases Fire DMG of all members by 10%. Increases ATK of all Attacker Omniframes in the team by 10%. +13746 101423 1 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10%. +13747 101423 2 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 10.59%. +13748 101423 3 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.18%. +13749 101423 4 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 11.76%. +13750 101423 5 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.35%. +13751 101423 6 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 12.94%. +13752 101423 7 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 13.53%. +13753 101423 8 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.12%. +13754 101423 9 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 14.71%. +13755 101423 10 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.29%. +13756 101423 11 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 15.88%. +13757 101423 12 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 16.47%. +13758 101423 13 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.06%. +13759 101423 14 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 17.65%. +13760 101423 15 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.24%. +13761 101423 16 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 18.82%. +13762 101423 17 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 19.41%. +13763 101423 18 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20%. +13764 101423 19 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 20.59%. +13765 101423 20 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.18%. +13766 101423 21 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 21.76%. +13767 101423 22 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.35%. +13768 101423 23 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 22.94%. +13769 101423 24 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 23.53%. +13770 101423 25 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.12%. +13771 101423 26 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 24.71%. +13772 101423 27 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.29%. +13773 101423 28 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 25.88%. +13774 101423 29 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 26.47%. +13775 101423 30 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.06%. +13776 101423 31 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 27.65%. +13777 101423 32 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.24%. +13778 101423 33 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 28.82%. +13779 101423 34 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 29.41%. +13780 101423 35 Attacker Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Extra DMG Bonus increases. Extra DMG Bonus increases by 30%. +13781 101427 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +13782 101427 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +13783 101424 0 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Lv.2: Unlocked at SS Rank Lee: Hyperreal gains an Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores Signature Energy. If he is switched out after performing Signature - End of Time, Covering Fire will be triggered when other members perform their Signature Moves, dealing Fire DMG. Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG. +13784 101424 1 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Lv.2: Unlocked at SS Rank Lee: Hyperreal gains an Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores Signature Energy. If he is switched out after performing Signature - End of Time, Covering Fire will be triggered when other members perform their Signature Moves, dealing Fire DMG. Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG. +13785 101424 2 Realm Walk Assets/Product/Texture/Image/IconSkill/R4LiangS1.png SS Rank Passive Skill Lv.1: Unlocked at S5 Rank Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Triggering Hypermatrix and casting Signature - End of Time will activate all available QTEs. Lv.2: Unlocked at SS Rank Lee: Hyperreal gains an Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores Signature Energy. If he is switched out after performing Signature - End of Time, Covering Fire will be triggered when other members perform their Signature Moves, dealing Fire DMG. Lee: Hyperreal gains a 25% Extra DMG Bonus in Hypermatrix. Every time he enters Hypermatrix for the first time after being switched in, his alternative self from another worldline will perform a Red or Yellow 3-Ping skill and return a set of recorded 3-Ping Orbs. Performing Signature - Collapsing Realm restores 10 Signature Energy (20 instead if 4 Sight Points are consumed). If he is switched out after performing Signature - End of Time, Covering Fire will be triggered (up to 4 times) with 3 sniping shots when other members perform their Signature Moves, each dealing 400% Fire DMG. +13786 101425 0 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Lv.2: Unlocked at SSS Rank When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases based on the Sight Points consumed. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. +13787 101425 1 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Lv.2: Unlocked at SSS Rank When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases based on the Sight Points consumed. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. +13788 101425 2 Hypermatrix Control Assets/Product/Texture/Image/IconSkill/R4LiangSS1.png SSS Rank Passive Skill Lv.1: Unlocked at SS3 Rank Gains additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Gains 8 additional Signature Energy when performing Hypermatrix Strike and 1 Sight Point every time he enters Hypermatrix for the first time after being switched in. Lv.2: Unlocked at SSS Rank When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases based on the Sight Points consumed. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. When casting Signature - Collapsing Realm, the Base DMG of Signature - End of Time increases by 15% for each Sight Point. When SS Rank Passive Skill - Realm Walk is active, casting Signature - Collapsing Realm will restore double Signature Energy instead. +13789 101426 0 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. +13790 101426 1 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. +13791 101426 2 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. +13792 101426 3 Knock on the Door Assets/Product/Texture/Image/IconSkill/R4LiangSSS1.png SSS+ Rank Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Signature - Collapsing Realm increases. Extra DMG Bonus of Signature - Collapsing Realm increases by 30%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases. Extra DMG Bonus of 3-Ping skills and Hypermatrix Strike increases by 20%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - End of Time increases. Extra DMG Bonus of Signature - End of Time increases by 35%. +13793 109301 1 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 90%/180%/270% Ice DMG based on the number of orbs pinged. +13794 109301 2 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 95.29%/190.59%/285.88% Ice DMG based on the number of orbs pinged. +13795 109301 3 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 100.59%/201.18%/301.76% Ice DMG based on the number of orbs pinged. +13796 109301 4 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 105.88%/211.76%/317.65% Ice DMG based on the number of orbs pinged. +13797 109301 5 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 111.18%/222.35%/333.53% Ice DMG based on the number of orbs pinged. +13798 109301 6 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 116.47%/232.94%/349.41% Ice DMG based on the number of orbs pinged. +13799 109301 7 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 121.76%/243.53%/365.29% Ice DMG based on the number of orbs pinged. +13800 109301 8 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. +13801 109301 9 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 132.35%/264.71%/397.06% Ice DMG based on the number of orbs pinged. +13802 109301 10 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 137.65%/275.29%/412.94% Ice DMG based on the number of orbs pinged. +13803 109301 11 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 142.94%/285.88%/428.82% Ice DMG based on the number of orbs pinged. +13804 109301 12 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 148.24%/296.47%/444.71% Ice DMG based on the number of orbs pinged. +13805 109301 13 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 153.53%/307.06%/460.59% Ice DMG based on the number of orbs pinged. +13806 109301 14 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 158.82%/317.65%/476.47% Ice DMG based on the number of orbs pinged. +13807 109301 15 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 164.12%/328.24%/492.35% Ice DMG based on the number of orbs pinged. +13808 109301 16 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. +13809 109301 17 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 174.71%/349.41%/524.12% Ice DMG based on the number of orbs pinged. +13810 109301 18 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 180%/360%/540% Ice DMG based on the number of orbs pinged. +13811 109301 19 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 185.29%/370.59%/555.88% Ice DMG based on the number of orbs pinged. +13812 109301 20 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 190.59%/381.18%/571.76% Ice DMG based on the number of orbs pinged. +13813 109301 21 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 195.88%/391.76%/587.65% Ice DMG based on the number of orbs pinged. +13814 109301 22 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 201.18%/402.35%/603.53% Ice DMG based on the number of orbs pinged. +13815 109301 23 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 206.47%/412.94%/619.41% Ice DMG based on the number of orbs pinged. +13816 109301 24 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. +13817 109301 25 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 217.06%/434.12%/651.18% Ice DMG based on the number of orbs pinged. +13818 109301 26 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 222.35%/444.71%/667.06% Ice DMG based on the number of orbs pinged. +13819 109301 27 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 227.65%/455.29%/682.94% Ice DMG based on the number of orbs pinged. +13820 109301 28 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 232.94%/465.88%/698.82% Ice DMG based on the number of orbs pinged. +13821 109301 29 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 238.24%/476.47%/714.71% Ice DMG based on the number of orbs pinged. +13822 109301 30 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 243.53%/487.06%/730.59% Ice DMG based on the number of orbs pinged. +13823 109301 31 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 248.82%/497.65%/746.47% Ice DMG based on the number of orbs pinged. +13824 109301 32 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 254.12%/508.24%/762.35% Ice DMG based on the number of orbs pinged. +13825 109301 33 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 259.41%/518.82%/778.24% Ice DMG based on the number of orbs pinged. +13826 109301 34 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 264.71%/529.41%/794.12% Ice DMG based on the number of orbs pinged. +13827 109301 35 Scarlet Impression Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Red Orb: Ping Red Orb Slides around the target once and deals Ice DMG to the targets encircled. Slides around the target once and deals Ice DMG to the targets encircled.\nDeals 270%/540%/810% Ice DMG based on the number of orbs pinged. +13828 109306 1 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 80%/160%/240% Ice DMG based on the number of orbs pinged. +13829 109306 2 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 84.71%/169.41%/254.12% Ice DMG based on the number of orbs pinged. +13830 109306 3 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 89.41%/178.82%/268.24% Ice DMG based on the number of orbs pinged. +13831 109306 4 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 94.12%/188.24%/282.35% Ice DMG based on the number of orbs pinged. +13832 109306 5 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 98.82%/197.65%/296.47% Ice DMG based on the number of orbs pinged. +13833 109306 6 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 103.53%/207.06%/310.59% Ice DMG based on the number of orbs pinged. +13834 109306 7 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 108.24%/216.47%/324.71% Ice DMG based on the number of orbs pinged. +13835 109306 8 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 112.94%/225.88%/338.82% Ice DMG based on the number of orbs pinged. +13836 109306 9 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 117.65%/235.29%/352.94% Ice DMG based on the number of orbs pinged. +13837 109306 10 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 122.35%/244.71%/367.06% Ice DMG based on the number of orbs pinged. +13838 109306 11 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 127.06%/254.12%/381.18% Ice DMG based on the number of orbs pinged. +13839 109306 12 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 131.76%/263.53%/395.29% Ice DMG based on the number of orbs pinged. +13840 109306 13 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 136.47%/272.94%/409.41% Ice DMG based on the number of orbs pinged. +13841 109306 14 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 141.18%/282.35%/423.53% Ice DMG based on the number of orbs pinged. +13842 109306 15 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 145.88%/291.76%/437.65% Ice DMG based on the number of orbs pinged. +13843 109306 16 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 150.59%/301.18%/451.76% Ice DMG based on the number of orbs pinged. +13844 109306 17 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 155.29%/310.59%/465.88% Ice DMG based on the number of orbs pinged. +13845 109306 18 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 160%/320%/480% Ice DMG based on the number of orbs pinged. +13846 109306 19 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 164.71%/329.41%/494.12% Ice DMG based on the number of orbs pinged. +13847 109306 20 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 169.41%/338.82%/508.24% Ice DMG based on the number of orbs pinged. +13848 109306 21 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 174.12%/348.24%/522.35% Ice DMG based on the number of orbs pinged. +13849 109306 22 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 178.82%/357.65%/536.47% Ice DMG based on the number of orbs pinged. +13850 109306 23 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 183.53%/367.06%/550.59% Ice DMG based on the number of orbs pinged. +13851 109306 24 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 188.24%/376.47%/564.71% Ice DMG based on the number of orbs pinged. +13852 109306 25 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 192.94%/385.88%/578.82% Ice DMG based on the number of orbs pinged. +13853 109306 26 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 197.65%/395.29%/592.94% Ice DMG based on the number of orbs pinged. +13854 109306 27 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 202.35%/404.71%/607.06% Ice DMG based on the number of orbs pinged. +13855 109306 28 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 207.06%/414.12%/621.18% Ice DMG based on the number of orbs pinged. +13856 109306 29 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 211.76%/423.53%/635.29% Ice DMG based on the number of orbs pinged. +13857 109306 30 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 216.47%/432.94%/649.41% Ice DMG based on the number of orbs pinged. +13858 109306 31 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 221.18%/442.35%/663.53% Ice DMG based on the number of orbs pinged. +13859 109306 32 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 225.88%/451.76%/677.65% Ice DMG based on the number of orbs pinged. +13860 109306 33 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 230.59%/461.18%/691.76% Ice DMG based on the number of orbs pinged. +13861 109306 34 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 235.29%/470.59%/705.88% Ice DMG based on the number of orbs pinged. +13862 109306 35 Yellowish Splash Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Fires "yellow paint" forward, dealing Ice DMG. Fires "yellow paint" forward, dealing Ice DMG.\nDeals 240%/480%/720% Ice DMG based on the number of orbs pinged. +13863 109311 1 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 85%/170%/255% Ice DMG based on the number of orbs pinged. +13864 109311 2 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 90%/180%/270% Ice DMG based on the number of orbs pinged. +13865 109311 3 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 95%/190%/285% Ice DMG based on the number of orbs pinged. +13866 109311 4 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 100%/200%/300% Ice DMG based on the number of orbs pinged. +13867 109311 5 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 105%/210%/315% Ice DMG based on the number of orbs pinged. +13868 109311 6 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 110%/220%/330% Ice DMG based on the number of orbs pinged. +13869 109311 7 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 115%/230%/345% Ice DMG based on the number of orbs pinged. +13870 109311 8 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 120%/240%/360% Ice DMG based on the number of orbs pinged. +13871 109311 9 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 125%/250%/375% Ice DMG based on the number of orbs pinged. +13872 109311 10 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 130%/260%/390% Ice DMG based on the number of orbs pinged. +13873 109311 11 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 135%/270%/405% Ice DMG based on the number of orbs pinged. +13874 109311 12 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 140%/280%/420% Ice DMG based on the number of orbs pinged. +13875 109311 13 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 145%/290%/435% Ice DMG based on the number of orbs pinged. +13876 109311 14 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 150%/300%/450% Ice DMG based on the number of orbs pinged. +13877 109311 15 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 155%/310%/465% Ice DMG based on the number of orbs pinged. +13878 109311 16 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 160%/320%/480% Ice DMG based on the number of orbs pinged. +13879 109311 17 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 165%/330%/495% Ice DMG based on the number of orbs pinged. +13880 109311 18 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 170%/340%/510% Ice DMG based on the number of orbs pinged. +13881 109311 19 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 175%/350%/525% Ice DMG based on the number of orbs pinged. +13882 109311 20 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 180%/360%/540% Ice DMG based on the number of orbs pinged. +13883 109311 21 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 185%/370%/555% Ice DMG based on the number of orbs pinged. +13884 109311 22 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 190%/380%/570% Ice DMG based on the number of orbs pinged. +13885 109311 23 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 195%/390%/585% Ice DMG based on the number of orbs pinged. +13886 109311 24 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 200%/400%/600% Ice DMG based on the number of orbs pinged. +13887 109311 25 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 205%/410%/615% Ice DMG based on the number of orbs pinged. +13888 109311 26 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 210%/420%/630% Ice DMG based on the number of orbs pinged. +13889 109311 27 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 215%/430%/645% Ice DMG based on the number of orbs pinged. +13890 109311 28 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 220%/440%/660% Ice DMG based on the number of orbs pinged. +13891 109311 29 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 225%/450%/675% Ice DMG based on the number of orbs pinged. +13892 109311 30 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 230%/460%/690% Ice DMG based on the number of orbs pinged. +13893 109311 31 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 235%/470%/705% Ice DMG based on the number of orbs pinged. +13894 109311 32 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 240%/480%/720% Ice DMG based on the number of orbs pinged. +13895 109311 33 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 245%/490%/735% Ice DMG based on the number of orbs pinged. +13896 109311 34 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 250%/500%/750% Ice DMG based on the number of orbs pinged. +13897 109311 35 Ultramarine Dynamo Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Blue Orb: Ping Blue Orb Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front. Throws the Beam Gunlance before flipping forward and kicking the tail of the lance, spinning it to splash "blue paint" ahead and dealing Ice DMG to targets in the front.\nDeals 255%/510%/765% Ice DMG based on the number of orbs pinged. +13898 109316 1 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 380% Ice DMG in total. +13899 109316 2 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 402.35% Ice DMG in total. +13900 109316 3 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 424.71% Ice DMG in total. +13901 109316 4 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 447.06% Ice DMG in total. +13902 109316 5 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 469.41% Ice DMG in total. +13903 109316 6 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 491.76% Ice DMG in total. +13904 109316 7 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 514.12% Ice DMG in total. +13905 109316 8 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 536.47% Ice DMG in total. +13906 109316 9 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 558.82% Ice DMG in total. +13907 109316 10 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 581.18% Ice DMG in total. +13908 109316 11 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 603.53% Ice DMG in total. +13909 109316 12 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 625.88% Ice DMG in total. +13910 109316 13 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 648.24% Ice DMG in total. +13911 109316 14 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 670.59% Ice DMG in total. +13912 109316 15 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 692.94% Ice DMG in total. +13913 109316 16 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 715.29% Ice DMG in total. +13914 109316 17 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 737.65% Ice DMG in total. +13915 109316 18 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 760% Ice DMG in total. +13916 109316 19 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 782.35% Ice DMG in total. +13917 109316 20 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 804.71% Ice DMG in total. +13918 109316 21 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 827.06% Ice DMG in total. +13919 109316 22 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 849.41% Ice DMG in total. +13920 109316 23 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 871.76% Ice DMG in total. +13921 109316 24 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 894.12% Ice DMG in total. +13922 109316 25 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 916.47% Ice DMG in total. +13923 109316 26 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 938.82% Ice DMG in total. +13924 109316 27 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 961.18% Ice DMG in total. +13925 109316 28 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 983.53% Ice DMG in total. +13926 109316 29 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1005.88% Ice DMG in total. +13927 109316 30 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1028.24% Ice DMG in total. +13928 109316 31 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1050.59% Ice DMG in total. +13929 109316 32 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1072.94% Ice DMG in total. +13930 109316 33 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1095.29% Ice DMG in total. +13931 109316 34 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1117.65% Ice DMG in total. +13932 109316 35 The Ayla School of Painting Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Basic Attack: Tap Basic Attack Swings the Beam Gunlance continuously to perform a multi-hit attack against the target. Swings the Beam Gunlance continuously to perform a multi-hit attack against the target.\n- Deals 1140% Ice DMG in total. +13933 109317 1 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 50% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 550% Ice DMG.\n-Improvisation restores HP equal to 15% of Ayla's ATK to all allies within range every second. +13934 109317 2 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 52.94% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 582.35% Ice DMG.\n-Improvisation restores HP equal to 15.88% of Ayla's ATK to all allies within range every second. +13935 109317 3 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 55.88% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 614.71% Ice DMG.\n-Improvisation restores HP equal to 16.76% of Ayla's ATK to all allies within range every second. +13936 109317 4 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 58.82% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 647.06% Ice DMG.\n-Improvisation restores HP equal to 17.65% of Ayla's ATK to all allies within range every second. +13937 109317 5 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 61.76% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 679.41% Ice DMG.\n-Improvisation restores HP equal to 18.53% of Ayla's ATK to all allies within range every second. +13938 109317 6 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 64.71% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 711.76% Ice DMG.\n-Improvisation restores HP equal to 19.41% of Ayla's ATK to all allies within range every second. +13939 109317 7 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 67.65% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 744.12% Ice DMG.\n-Improvisation restores HP equal to 20.29% of Ayla's ATK to all allies within range every second. +13940 109317 8 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 70.59% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 776.47% Ice DMG.\n-Improvisation restores HP equal to 21.18% of Ayla's ATK to all allies within range every second. +13941 109317 9 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 73.53% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 808.82% Ice DMG.\n-Improvisation restores HP equal to 22.06% of Ayla's ATK to all allies within range every second. +13942 109317 10 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 76.47% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 841.18% Ice DMG.\n-Improvisation restores HP equal to 22.94% of Ayla's ATK to all allies within range every second. +13943 109317 11 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 79.41% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 873.53% Ice DMG.\n-Improvisation restores HP equal to 23.82% of Ayla's ATK to all allies within range every second. +13944 109317 12 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 82.35% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 905.88% Ice DMG.\n-Improvisation restores HP equal to 24.71% of Ayla's ATK to all allies within range every second. +13945 109317 13 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 85.29% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 938.24% Ice DMG.\n-Improvisation restores HP equal to 25.59% of Ayla's ATK to all allies within range every second. +13946 109317 14 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 88.24% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 970.59% Ice DMG.\n-Improvisation restores HP equal to 26.47% of Ayla's ATK to all allies within range every second. +13947 109317 15 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 91.18% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1002.94% Ice DMG.\n-Improvisation restores HP equal to 27.35% of Ayla's ATK to all allies within range every second. +13948 109317 16 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 94.12% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1035.29% Ice DMG.\n-Improvisation restores HP equal to 28.24% of Ayla's ATK to all allies within range every second. +13949 109317 17 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 97.06% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1067.65% Ice DMG.\n-Improvisation restores HP equal to 29.12% of Ayla's ATK to all allies within range every second. +13950 109317 18 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 100% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1100% Ice DMG.\n-Improvisation restores HP equal to 30% of Ayla's ATK to all allies within range every second. +13951 109317 19 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 102.94% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1132.35% Ice DMG.\n-Improvisation restores HP equal to 30.88% of Ayla's ATK to all allies within range every second. +13952 109317 20 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 105.88% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1164.71% Ice DMG.\n-Improvisation restores HP equal to 31.76% of Ayla's ATK to all allies within range every second. +13953 109317 21 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 108.82% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1197.06% Ice DMG.\n-Improvisation restores HP equal to 32.65% of Ayla's ATK to all allies within range every second. +13954 109317 22 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 111.76% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1229.41% Ice DMG.\n-Improvisation restores HP equal to 33.53% of Ayla's ATK to all allies within range every second. +13955 109317 23 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 114.71% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1261.76% Ice DMG.\n-Improvisation restores HP equal to 34.41% of Ayla's ATK to all allies within range every second. +13956 109317 24 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 117.65% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1294.12% Ice DMG.\n-Improvisation restores HP equal to 35.29% of Ayla's ATK to all allies within range every second. +13957 109317 25 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 120.59% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1326.47% Ice DMG.\n-Improvisation restores HP equal to 36.18% of Ayla's ATK to all allies within range every second. +13958 109317 26 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 123.53% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1358.82% Ice DMG.\n-Improvisation restores HP equal to 37.06% of Ayla's ATK to all allies within range every second. +13959 109317 27 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 126.47% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1391.18% Ice DMG.\n-Improvisation restores HP equal to 37.94% of Ayla's ATK to all allies within range every second. +13960 109317 28 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 129.41% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1423.53% Ice DMG.\n-Improvisation restores HP equal to 38.82% of Ayla's ATK to all allies within range every second. +13961 109317 29 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 132.35% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1455.88% Ice DMG.\n-Improvisation restores HP equal to 39.71% of Ayla's ATK to all allies within range every second. +13962 109317 30 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 135.29% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1488.24% Ice DMG.\n-Improvisation restores HP equal to 40.59% of Ayla's ATK to all allies within range every second. +13963 109317 31 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 138.24% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1520.59% Ice DMG.\n-Improvisation restores HP equal to 41.47% of Ayla's ATK to all allies within range every second. +13964 109317 32 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 141.18% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1552.94% Ice DMG.\n-Improvisation restores HP equal to 42.35% of Ayla's ATK to all allies within range every second. +13965 109317 33 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 144.12% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1585.29% Ice DMG.\n-Improvisation restores HP equal to 43.24% of Ayla's ATK to all allies within range every second. +13966 109317 34 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 147.06% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1617.65% Ice DMG.\n-Improvisation restores HP equal to 44.12% of Ayla's ATK to all allies within range every second. +13967 109317 35 Omnichromatic World! Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png 111 Signature Move Color Rendering: 80 Energy + Tap Signature Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move. Injects Coolant into the Beam Gunlance and consumes 80 Signature Energy to gain a set of random 3-Ping to and expand the Painter's Realm, dealing Ice DMG to surrounding enemies. Signal Orbs will rearrange based on 3-Ping rules. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 150% Ice DMG.\n-All Energy is converted into Coolant when Painter's Realm is expanded. Pinging Signal Orbs and performing Basic Attacks do not recover Signature Energy. Ink Painting: Painter's Realm + Tap Signature Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move. Rides the Beam Gunlance into the air and throws the Beam Gunlance, dealing Ice DMG and leaving behind an Improvisation that lasts for 5s. Time Lag Calculation will be triggered when performing this Signature Move.\n-Deals 1650% Ice DMG.\n-Improvisation restores HP equal to 45% of Ayla's ATK to all allies within range every second. +13968 109318 1 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 300% Ice DMG and heals for HP equal to 45% of her ATK. +13969 109318 2 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 317.65% Ice DMG and heals for HP equal to 47.65% of her ATK. +13970 109318 3 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 335.29% Ice DMG and heals for HP equal to 50.29% of her ATK. +13971 109318 4 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 352.94% Ice DMG and heals for HP equal to 52.94% of her ATK. +13972 109318 5 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 370.59% Ice DMG and heals for HP equal to 55.59% of her ATK. +13973 109318 6 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 388.24% Ice DMG and heals for HP equal to 58.24% of her ATK. +13974 109318 7 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 405.88% Ice DMG and heals for HP equal to 60.88% of her ATK. +13975 109318 8 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 423.53% Ice DMG and heals for HP equal to 63.53% of her ATK. +13976 109318 9 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 441.18% Ice DMG and heals for HP equal to 66.18% of her ATK. +13977 109318 10 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 458.82% Ice DMG and heals for HP equal to 68.82% of her ATK. +13978 109318 11 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 476.47% Ice DMG and heals for HP equal to 71.47% of her ATK. +13979 109318 12 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 494.12% Ice DMG and heals for HP equal to 74.12% of her ATK. +13980 109318 13 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 511.76% Ice DMG and heals for HP equal to 76.76% of her ATK. +13981 109318 14 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 529.41% Ice DMG and heals for HP equal to 79.41% of her ATK. +13982 109318 15 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 547.06% Ice DMG and heals for HP equal to 82.06% of her ATK. +13983 109318 16 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 564.71% Ice DMG and heals for HP equal to 84.71% of her ATK. +13984 109318 17 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 582.35% Ice DMG and heals for HP equal to 87.35% of her ATK. +13985 109318 18 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 600% Ice DMG and heals for HP equal to 90% of her ATK. +13986 109318 19 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 617.65% Ice DMG and heals for HP equal to 92.65% of her ATK. +13987 109318 20 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 635.29% Ice DMG and heals for HP equal to 95.29% of her ATK. +13988 109318 21 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 652.94% Ice DMG and heals for HP equal to 97.94% of her ATK. +13989 109318 22 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 670.59% Ice DMG and heals for HP equal to 100.59% of her ATK. +13990 109318 23 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 688.24% Ice DMG and heals for HP equal to 103.24% of her ATK. +13991 109318 24 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 705.88% Ice DMG and heals for HP equal to 105.88% of her ATK. +13992 109318 25 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 723.53% Ice DMG and heals for HP equal to 108.53% of her ATK. +13993 109318 26 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 741.18% Ice DMG and heals for HP equal to 111.18% of her ATK. +13994 109318 27 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 758.82% Ice DMG and heals for HP equal to 113.82% of her ATK. +13995 109318 28 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 776.47% Ice DMG and heals for HP equal to 116.47% of her ATK. +13996 109318 29 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 794.12% Ice DMG and heals for HP equal to 119.12% of her ATK. +13997 109318 30 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 811.76% Ice DMG and heals for HP equal to 121.76% of her ATK. +13998 109318 31 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 829.41% Ice DMG and heals for HP equal to 124.41% of her ATK. +13999 109318 32 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 847.06% Ice DMG and heals for HP equal to 127.06% of her ATK. +14000 109318 33 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 864.71% Ice DMG and heals for HP equal to 129.71% of her ATK. +14001 109318 34 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 882.35% Ice DMG and heals for HP equal to 132.35% of her ATK. +14002 109318 35 Prismatic Ribbon Assets/Product/Texture/Image/IconSkill/QTE1.png QTE QTE: Tap QTE Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP. Ayla paints around the target with beautiful colors, dealing Ice DMG and restoring HP.\n- Deals 900% Ice DMG and heals for HP equal to 135% of her ATK. +14003 109321 1 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 280% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 280% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 110%/220%/330% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 10% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14004 109321 2 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 296.47% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 296.47% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 116.47%/232.94%/349.41% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 10.59% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14005 109321 3 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 312.94% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 312.94% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 122.94%/245.88%/368.82% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 11.18% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14006 109321 4 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 329.41% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 329.41% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 129.41%/258.82%/388.24% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 11.76% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14007 109321 5 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 345.88% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 345.88% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 135.88%/271.76%/407.65% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 12.35% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14008 109321 6 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 362.35% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 362.35% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 142.35%/284.71%/427.06% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 12.94% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14009 109321 7 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 378.82% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 378.82% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 148.82%/297.65%/446.47% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 13.53% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14010 109321 8 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 395.29% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 395.29% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 155.29%/310.59%/465.88% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 14.12% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14011 109321 9 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 411.76% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 411.76% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 161.76%/323.53%/485.29% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 14.71% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14012 109321 10 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 428.24% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 428.24% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 168.24%/336.47%/504.71% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 15.29% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14013 109321 11 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 444.71% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 444.71% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 174.71%/349.41%/524.12% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 15.88% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14014 109321 12 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 461.18% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 461.18% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 181.18%/362.35%/543.53% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 16.47% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14015 109321 13 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 477.65% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 477.65% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 187.65%/375.29%/562.94% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 17.06% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14016 109321 14 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 494.12% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 494.12% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 194.12%/388.24%/582.35% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 17.65% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14017 109321 15 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 510.59% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 510.59% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 200.59%/401.18%/601.76% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 18.24% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14018 109321 16 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 527.06% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 527.06% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 207.06%/414.12%/621.18% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 18.82% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14019 109321 17 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 543.53% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 543.53% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 213.53%/427.06%/640.59% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 19.41% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14020 109321 18 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 560% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 560% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 220%/440%/660% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 20% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14021 109321 19 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 576.47% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 576.47% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 226.47%/452.94%/679.41% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 20.59% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14022 109321 20 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 592.94% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 592.94% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 232.94%/465.88%/698.82% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 21.18% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14023 109321 21 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 609.41% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 609.41% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 239.41%/478.82%/718.24% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 21.76% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14024 109321 22 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 625.88% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 625.88% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 245.88%/491.76%/737.65% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 22.35% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14025 109321 23 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 642.35% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 642.35% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 252.35%/504.71%/757.06% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 22.94% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14026 109321 24 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 658.82% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 658.82% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 258.82%/517.65%/776.47% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 23.53% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14027 109321 25 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 675.29% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 675.29% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 265.29%/530.59%/795.88% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 24.12% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14028 109321 26 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 691.76% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 691.76% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 271.76%/543.53%/815.29% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 24.71% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14029 109321 27 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 708.24% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 708.24% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 278.24%/556.47%/834.71% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 25.29% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14030 109321 28 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 724.71% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 724.71% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 284.71%/569.41%/854.12% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 25.88% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14031 109321 29 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 741.18% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 741.18% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 291.18%/582.35%/873.53% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 26.47% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14032 109321 30 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 757.65% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 757.65% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 297.65%/595.29%/892.94% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 27.06% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14033 109321 31 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 774.12% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 774.12% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 304.12%/608.24%/912.35% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 27.65% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14034 109321 32 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 790.59% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 790.59% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 310.59%/621.18%/931.76% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 28.24% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14035 109321 33 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 807.06% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 807.06% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 317.06%/634.12%/951.18% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 28.82% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14036 109321 34 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 823.53% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 823.53% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 323.53%/647.06%/970.59% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 29.41% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14037 109321 35 My Heart'll Do My Painting! Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png 21 Core Passive Converging Expression: 3-Ping The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. The Main Color is filled with a Signal Orb color by default. Upon a 3-Ping, Coolant in the 3-Ping color will fill the Secondary Color (max 1 type of Coolant). Subsequent Coolant will replace the previous Coolant. Color Mix: Clash of Concepts: Main Color is different from Secondary Color + Press and Hold Basic Attack Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Performs 2 consecutive sweep attacks, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill.\n-Deals 840% Ice DMG.\n-Gains Extra Buff while using this skill, increasing Extra DMG Bonus by 10% for 6s. The duration resets whenever it is triggered.\n-The Main Color does not change. Clears the Secondary Color. Pure Color: Theme Emphasis: Main Color is the same as Secondary Color + Press and Hold Basic Attack Dashes forward before turning around for a sweep attack, dealing Ice DMG and gaining Extra Buff. Gains Super Armor while using this skill. Rushes forward, turns around, and swipes, dealing Ice DMG and gaining an extra buff. Gains Super Armor while using this skill.\n- Deals 840% Ice DMG.\n- When casting the skill, gains 10% Ice DMG Bonus for 6s. Triggering the skill again will refresh the duration.\n- Replaces the Signal Orbs of the Main Color with those of another color and clears those of the Secondary Color. Colorful Brushstroke: Painter's Realm + Any Orb Ping Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains DMG Reduction and Super Armor while using this skill. Rides the Beam Gunlance and draws a colorful trail, causing an explosion upon hitting the enemy for the first time and dealing Ice DMG to enemies within the area. Gains 30% DMG Reduction and Super Armor during the process.\n- Deals 330%/660%/990% Ice DMG based on the orbs pinged.\n- Increases the Base DMG of Signature - Ink Painting by 20% for every set of 3-Ping performed. This can be done maximum 5 times.\n- Press and hold Dodge to end sliding in advance. Color Splash: Pure Color: Theme Emphasis/Color Mix: Clash of Concepts Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment". Ayla: Kaleido restores 15 Energy to herself and heals her allies within the area every time she casts Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, storing 1 "Backup Pigment" of the Main Color (max 3). When Colorful Brushstroke deals DMG, spends 1 "Backup Pigment" to gain 1 set of 3-Ping Orbs in the same color as the "Backup Pigment".\n- Ayla restores HP equal to 30% of her ATK. Art Influence: Receive Healing Allies gain Frost Crystal, increasing Ice DMG after being healed. Allies gain Frost Crystal, increasing Ice DMG by 10% after being healed for 8s. The duration resets every time it is triggered. +14038 109322 0 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%. +14039 109322 1 Leader - Source of Inspiration Assets/Product/Texture/Image/IconSkill/R3AilaA1.png Leader Skill All members' ATK increases. All Amplifiers' Ice DMG increases. All members' ATK increases by 10% and all Amplifiers' Ice DMG increases by 5%. +14040 109323 1 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5% ATK and 5% Elemental DMG Bonus of the Amplifier's element for 10s. +14041 109323 2 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.29% ATK and 5.29% Elemental DMG Bonus of the Amplifier's element for 10s. +14042 109323 3 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.59% ATK and 5.59% Elemental DMG Bonus of the Amplifier's element for 10s. +14043 109323 4 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 5.88% ATK and 5.88% Elemental DMG Bonus of the Amplifier's element for 10s. +14044 109323 5 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.18% ATK and 6.18% Elemental DMG Bonus of the Amplifier's element for 10s. +14045 109323 6 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.47% ATK and 6.47% Elemental DMG Bonus of the Amplifier's element for 10s. +14046 109323 7 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 6.76% ATK and 6.76% Elemental DMG Bonus of the Amplifier's element for 10s. +14047 109323 8 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.06% ATK and 7.06% Elemental DMG Bonus of the Amplifier's element for 10s. +14048 109323 9 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.35% ATK and 7.35% Elemental DMG Bonus of the Amplifier's element for 10s. +14049 109323 10 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.65% ATK and 7.65% Elemental DMG Bonus of the Amplifier's element for 10s. +14050 109323 11 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 7.94% ATK and 7.94% Elemental DMG Bonus of the Amplifier's element for 10s. +14051 109323 12 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.24% ATK and 8.24% Elemental DMG Bonus of the Amplifier's element for 10s. +14052 109323 13 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.53% ATK and 8.53% Elemental DMG Bonus of the Amplifier's element for 10s. +14053 109323 14 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 8.82% ATK and 8.82% Elemental DMG Bonus of the Amplifier's element for 10s. +14054 109323 15 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.12% ATK and 9.12% Elemental DMG Bonus of the Amplifier's element for 10s. +14055 109323 16 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.41% ATK and 9.41% Elemental DMG Bonus of the Amplifier's element for 10s. +14056 109323 17 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 9.71% ATK and 9.71% Elemental DMG Bonus of the Amplifier's element for 10s. +14057 109323 18 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10% ATK and 10% Elemental DMG Bonus of the Amplifier's element for 10s. +14058 109323 19 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.29% ATK and 10.29% Elemental DMG Bonus of the Amplifier's element for 10s. +14059 109323 20 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.59% ATK and 10.59% Elemental DMG Bonus of the Amplifier's element for 10s. +14060 109323 21 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 10.88% ATK and 10.88% Elemental DMG Bonus of the Amplifier's element for 10s. +14061 109323 22 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.18% ATK and 11.18% Elemental DMG Bonus of the Amplifier's element for 10s. +14062 109323 23 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.47% ATK and 11.47% Elemental DMG Bonus of the Amplifier's element for 10s. +14063 109323 24 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 11.76% ATK and 11.76% Elemental DMG Bonus of the Amplifier's element for 10s. +14064 109323 25 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.06% ATK and 12.06% Elemental DMG Bonus of the Amplifier's element for 10s. +14065 109323 26 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.35% ATK and 12.35% Elemental DMG Bonus of the Amplifier's element for 10s. +14066 109323 27 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.65% ATK and 12.65% Elemental DMG Bonus of the Amplifier's element for 10s. +14067 109323 28 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 12.94% ATK and 12.94% Elemental DMG Bonus of the Amplifier's element for 10s. +14068 109323 29 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.24% ATK and 13.24% Elemental DMG Bonus of the Amplifier's element for 10s. +14069 109323 30 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.53% ATK and 13.53% Elemental DMG Bonus of the Amplifier's element for 10s. +14070 109323 31 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 13.82% ATK and 13.82% Elemental DMG Bonus of the Amplifier's element for 10s. +14071 109323 32 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.12% ATK and 14.12% Elemental DMG Bonus of the Amplifier's element for 10s. +14072 109323 33 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.41% ATK and 14.41% Elemental DMG Bonus of the Amplifier's element for 10s. +14073 109323 34 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 14.71% ATK and 14.71% Elemental DMG Bonus of the Amplifier's element for 10s. +14074 109323 35 Amplifier Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill All members' ATK and Amplifiers' Elemental DMG Bonus increase when being switched in. All switched-in members gain an extra 15% ATK and 15% Elemental DMG Bonus of the Amplifier's element for 10s. +14075 109327 0 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +14076 109327 1 Ultima Awaken Assets/Product/Texture/Image/IconSkill/Jiefang1.png Ultima Awaken Gains 3 Signal Orbs when entering battle. Gains 3 Signal Orbs when entering battle. +14077 109324 0 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. +14078 109324 1 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. +14079 109324 2 Endless Creativity Assets/Product/Texture/Image/IconSkill/R3AilaS1.png SS Rank Up Passive Skill Lv.1: Unlocked at S5 Rank Casting Signature - Color Rendering will activate QTE that is not on cooldown. Casting Signature - Color Rendering will activate QTE that is not on cooldown. Lv.2: Unlocked at SS Rank Increases Extra DMG Bonus when the Signature - Painter's Realm is expanded. Gains Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. Increases Extra DMG Bonus by 20% when the Signature - Painter's Realm is expanded. Gains 30 Signature Energy and 1 "Backup Pigment" every time upon entering the battlefield. +14080 109325 0 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14081 109325 1 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14082 109325 2 Color Magic Assets/Product/Texture/Image/IconSkill/R3AilaSS1.png SSS Rank Up Passive Skill Lv.1: Unlocked at SS3 Rank Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Gains the Extra Buffs of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts when casting either Skill. Ice DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 10%. Lv.2: Unlocked at SSS Rank Increases the effects of Amplifier Class Skills. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts. Increases the effects of Amplifier Class Skills by 100%. Increases Extra Buff of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts to 15%. +14083 109326 0 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. +14084 109326 1 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. +14085 109326 2 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. +14086 109326 3 Masterpiece for the World Assets/Product/Texture/Image/IconSkill/R3AilaSSS1.png SSS+ Rank Up Passive Skill Lv.1: Unlocked at SSS3 Rank Extra DMG Bonus of Colorful Brushstroke increases. Extra DMG Bonus of Colorful Brushstroke increases by 20%. Lv.2: Unlocked at SSS6 Rank Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase. Extra DMG Bonus of 3-Pings, Pure Color: Theme Emphasis, and Color Mix: Clash of Concepts increase by 50%. Lv.3: Unlocked at SSS+ Rank Extra DMG Bonus of Signature - Ink Painting increases. Extra DMG Bonus of Signature - Ink Painting increases by 50%. diff --git a/Resources/table/client/config/ClientConfig.tsv b/Resources/table/client/config/ClientConfig.tsv index cb7d1f0..2ec6ac6 100644 --- a/Resources/table/client/config/ClientConfig.tsv +++ b/Resources/table/client/config/ClientConfig.tsv @@ -172,6 +172,8 @@ GridStageSquareMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSq GridStageRectangleMW string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleMW.prefab GridPrequelStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridPrequelStage.prefab GridAssignChapter string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignChapter.prefab +PanelCharacterOwnedInfo string Assets/Product/Ui/ComponentPrefab/Character/PanelCharacterOwnedInfo.prefab +GridAwarenessChapter string Assets/Product/Ui/ComponentPrefab/UiAwarenessMain/GridAwarenessChapter.prefab GridAssignStage string Assets/Product/Ui/ComponentPrefab/FubenAssign/GridAssignStage.prefab GridActivityBossSingleStage string Assets/Product/Ui/ComponentPrefab/GridStage/GridActivityBossSingleStage.prefab GuideData string Assets/Product/Behavior/Guide/GuideData.bytes @@ -225,6 +227,7 @@ FurnitureImgS5 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS5.png FurnitureImgS21 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS21.png FurnitureImgS22 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS22.png FurnitureImgS6 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS6.png +FurnitureImgS23 string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS23.png DormMainAnimationMoveTime int 600 DormMainAnimationStaicTime int 200 DormGroundGridMeshHighOffset float 0.05 @@ -265,9 +268,12 @@ ExhibitionLevelPoint_01 int 1 ExhibitionLevelPoint_02 int 1 ExhibitionLevelPoint_03 int 1 ExhibitionLevelPoint_04 int 1 +ExhibitionLevelPoint_05 int 1 DefaultDynamicJoystick int 0 DefaultFocusType int 3 DefaultFocusButton int 1 +DefaultFocusTypeDlcHunt int 1 +DefaultFocusButtonDlcHunt int 1 DefaultInviteButton int 1 DefaultWeaponTransType int 2 DefaultRechargeType int 2 @@ -325,8 +331,8 @@ RogueLikeDisTabShop string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeT RogueLikeDisTabBox string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab05.png RogueLikeDisTabRest string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab06.png RogueLikeDisTabEvent string Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeTab07.png -ActivityShopItemTextCanBuyColor string ffffffff -ActivityShopItemTextCanNotBuyColor string ff0000ff +ActivityShopItemTextCanBuyColor string 3F1200 +ActivityShopItemTextCanNotBuyColor string A5A5A5 NierShopItemTextCanBuyColor string ffffffff NierShopItemTextCanNotBuyColor string ff8f75ff ActivityBriefMovie int 0 @@ -390,14 +396,19 @@ MusicPlayerMainViewTextMoveSpeed float 70 MusicPlayerMainViewTextMovePauseInterval float 2 MusicPlayerMainViewTextScheduleInterval int 2000 MusicPlayerMainViewNeedPlayedAlbumId int 1 +MusicPlayerTextScrollSpeed float 0.3 +MusicPlayerIconRotateSpeed float 10 +TipsMainViewTextMoveSpeed float 80 +TipsMainViewTextMovePauseInterval float 1 NoticeMediumFontSize int 20 -MainLineStageMaxCount int 25 +MainLineStageMaxCount int 40 MainLineExploreStageMaxCount int 40 GuildMainInfoRefreshTime int 5 GridStageSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageSquareEx.prefab GridStageRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageRectangleEx.prefab GridStageFwSquare string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquare.prefab GridStageFwRectangle string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangle.prefab +GridStageFwRectangleZx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleZx.prefab GridStageFwSquareEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwSquareEx.prefab GridStageFwRectangleEx string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageFwRectangleEx.prefab CommunicationGiftMaxCount int 999 @@ -411,6 +422,11 @@ GuildRankIcon2 string Assets/Product/Texture/Image/Common/CommonSekuai1.png GuildRankIcon3 string Assets/Product/Texture/Image/Common/CommonSekuai1.png GuildRankIcon4 string Assets/Product/Texture/Image/Common/CommonSekuai1.png GuildRankIcon5 string Assets/Product/Texture/Image/Common/CommonSekuai1.png +GuildRankName1 string Leader +GuildRankName2 string Officer +GuildRankName3 string Core Member +GuildRankName4 string Normal Member +GuildRankName5 string Guest GuildCustomNameLimit int 6 GuildReqRecommandCdTime int 10 GridFubenInfestorExploreStageFog string Assets/Product/Ui/ComponentPrefab/FubenInfestorExplore/GridFubenInfestorExploreStageFog.prefab @@ -506,7 +522,7 @@ ChessPursuitUseCardEffect string Assets/Product/Effect/Prefab/FxUi/FxUiCommon/Fx FingerGuessingLoseIcon2 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg10.png FingerGuessingLoseIcon0 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg11.png FingerGuessingLoseIcon1 string Assets/Product/Texture/Atlas/UiFingerGuessing/UiFingerGuessingImg12.png -ShieldedProtocol string The function has been masked +ShieldedProtocol string The function has been masked. Check News for more details. StrongholdElectricIcon string Assets/Product/Texture/Image/IconToolsSp/IconStronghold004Sp.png PurchaseLJCZDefaultLookState int 2 MoeWarSceneAnimationPlayEndAnimDistance float 95 @@ -624,8 +640,8 @@ UiGridPracticeCharacterMoveMinX int -600 UiGridPracticeCharacterMoveMaxX int -200 RpgMakerGameExhibitItemId int 63301 PivotCombatAbilityLimit int 6000 -AprilFoolsDayStartTime string 2023/4/1 0:00 -AprilFoolsDayEndTime string 2023/4/2 0:00 +AprilFoolsDayStartTime string 2022/4/1 00:00 +AprilFoolsDayEndTime string 2022/4/2 00:00 CharSkillQualityNor string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianNor2.png CharSkillQualitySelect string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianSlect2.png CharSkillQualityOn string Assets/Product/Texture/Atlas/UiCharacter/PanelCharQlDianOn2.png @@ -638,7 +654,7 @@ MoeWarSceneAnimationAddSupportDistance float 1 ActivityCalendarBeforeOpenTime int 2 ActivityCalendarBeforeEndTime int 2 BackgroundChangeTimeStr string 18:00:00 -BackgroundChangeTimeEnd string 6:00:00 +BackgroundChangeTimeEnd string 06:00:00 ScenePreviewUiHideCD float 3 ScenePreviewUiHideDelay float 1.5 WaferScreenShopID string 404/405/406 @@ -647,8 +663,8 @@ TwoSideTowerNegativeIcon string Assets/Product/Texture/Image/UiTwoSideTower/UiTw ActivityBriefBaseModel string Assets/Product/Ui/UiModel/UiActivityBriefBase3D/UiActivityBriefBase.prefab DefaultFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitNor.png PCFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPCNor.png -UiLoginMovieTimeStr string 2022/4/29 0:00 -UiLoginMovieTimeEnd string 2022/5/10 0:00 +UiLoginMovieTimeStr string 2022/4/29 00:00 +UiLoginMovieTimeEnd string 2022/5/10 00:00 CourseLessonStagePrfab string Assets/Product/Ui/ComponentPrefab/FuBenNor/UiCourseActivity.prefab CourseSettleLevelSImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorS.png CourseSettleLevelAImgPath string Assets/Product/Texture/Image/UiSameColorGame/SameColorA.png @@ -661,7 +677,7 @@ UiSpecialFashionShopSkipId int 20158 UiShopOthers string Assets/Product/Texture/Image/IconToolsSp/CLkindicon.png BiancaTheatreTxtStartPath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt3.png BiancaTheatreTxtContinuePath string Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreBtnTxt4.png -LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight2.png +LottoDrawGround string Assets/Product/Texture/Image/BgUi/BgFight3.png AutoPlayDelay int 2000 MoviePerWordDelay int 150 MovieWriterSpeed float 0.04 @@ -670,6 +686,71 @@ SCGameBallDragLimit float 30 SCEnoughEnergyTextColor string #21c8ff SCNoEnoughEnergyTextColor string #82b0c1 Interactionbuttonshowtime int 10000 +CharacterTowerBattleStageMaxCount int 5 +CharacterTowerPlotStageMaxCount int 5 +CharacterTowerFetterProgressDuration float 1.2 +CharacterTowerFetterTotemPlayEffectTime float 0.8 +CharacterTowerFetterTotemPathAnimTime float 2 +ParticleVertexStream string 0-3-4-5-34-38 +PluginUnlockIcon string Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png +PanelStageActiveSkip string Assets/Product/Ui/ComponentPrefab/GridStage/PanelStageActiveSkip.prefab +BrilliantWalkBossStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss01.prefab +BrilliantWalkBossStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss02.prefab +BrilliantWalkBossStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBoss03.prefab +BrilliantWalkBossHardStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH01.prefab +BrilliantWalkBossHardStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH02.prefab +BrilliantWalkBossHardStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkBossH03.prefab +BrilliantWalkStageGrid1 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage01.prefab +BrilliantWalkStageGrid2 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStage02.prefab +BrilliantWalkStageGrid3 string Assets/Product/Ui/ComponentPrefab/GridStage/GridStageBrilliantwalkStoy01.prefab +BrilliantWalkStageDetailRankRImg1 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringC1.png +BrilliantWalkStageDetailRankRImg2 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringB1.png +BrilliantWalkStageDetailRankRImg3 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringA1.png +BrilliantWalkStageDetailRankRImg4 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringS1.png +BrilliantWalkStageDetailRankRImg5 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSS1.png +BrilliantWalkStageDetailRankRImg6 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSS1.png +BrilliantWalkStageDetailRankRImg7 string Assets/Product/Texture/Image/UiFight/UiFighDynamicScoringSSSPlus1.png +BrilliantWalkStageDefaultModuleRImg string Assets/Product/Texture/Image/IconSkill/lanse001.png +BrilliantWalkStageDefaultModuleLockRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkLock.png +BrilliantWalkStageDefaultModuleUnActiveRImg string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkUnActive.png +BrilliantWalkStageDefaultSkillRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png +BrilliantWalkStageDefaultPerkRImg string Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuxingJingzhungongji.png +BrilliantWalkStageChapterGridMoveMinX int -500 +BrilliantWalkStageChapterGridMoveMaxX int -300 +BrilliantWalkStageChapterGridMoveTargetX int -400 +BrilliantWalkStageChapterGridMoveDuration float 0.5 +BrilliantWalkStageBossChapterGridMoveMinX int -500 +BrilliantWalkStageBossChapterGridMoveMaxX int -300 +BrilliantWalkStageBossChapterGridMoveTargetX int -400 +BrilliantWalkStageBossChapterGridMoveDuration float 0.5 +BrilliantWalkBossGameSetAnimeTime float 4.9 +BrilliantWalkBossGameSetPerfectAnimeTime float 1.5 +BrilliantWalkEnergyIcon string Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png +BrilliantWalkEnergyName string Port +BrilliantWalkEnergyItem int 96140 +BrilliantWalkResultIcon string Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png +BrilliantWalkWeaponModule int 1032 +UiLoginTimeLineAnim string null +UiLoginSpineStartAnim string enable +UiLoginSpineLoopAnim string idle +UiLoginScreenOffect_H_1.33 int 250 +DormQuestTerminalTipDelayTime int 4 +DormQuestTerminalTeamRegressIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS26.png +DormQuestTerminalTeamFreeIcon string Assets/Product/Texture/Atlas/UiDorm/FurnitureImgS25.png +DormQuestTerminalShopId int 950 +UiGridQuestMoveMinX int -700 +UiGridQuestMoveMaxX int -500 +UiGridQuestMoveTargetX int -600 +ExhibitionSuperBallRed string Assets/Product/Texture/Image/IconSkill/hongse.png +ExhibitionSuperBallYellow string Assets/Product/Texture/Image/IconSkill/huangse.png +ExhibitionSuperBallBlue string Assets/Product/Texture/Image/IconSkill/lanse.png +MinDragYDistance float 100 +AwarenessOcuupyActiveResonanced string Assets/Product/Texture/Atlas/UIEquipNew/EquipResonanceIcon002.png +DrawShowLineCommunicationEffect2d1 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian256.prefab +DrawShowLineCommunicationEffect2d4 string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUi2DXuxian1141.prefab +DrawShowLineCommunicationEffect3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxian.prefab +DrawShowLineCommunicationEffectWq3d string Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiXuxianWq.prefab +BtnOccupyJoinImg3 string Assets/Product/Texture/Atlas/UiAssign/UiAssignCharacterBtn03.png PhotoSave string Saved to album FunctionNotDuringOpening string Currently not available FocusType1 string Auto Lock: Automatically locks on the enemy in your way when you move the joystick. @@ -711,6 +792,8 @@ HeroOffcialGachaWebsite string Rewards in each tier change according to the chos ShowRegulationEnable int 0 RegulationPrefabUrl string Assets/Product/Ui/ComponentPrefab/Shop/BtnShowSpecialReg.prefab GooglePlayHintText string Google Playポイントでアイテムを獲得しました、メールボックスにてお受け取りください。 +ColorTableShopItemTextCanBuyColorJP string FFFFFF +ColorTableShopItemTextCanNotBuyColorJP string FF8F75 ArenaOnlineCloseTime int 1656986340 ActivityBriefEntryIcon string Assets/Product/Texture/Atlas/UiFubenActivity/UiFANYA.png PurchaseCardUiType int 2 diff --git a/Resources/table/client/dlchunt/DlcHuntElement.tsv b/Resources/table/client/dlchunt/DlcHuntElement.tsv new file mode 100644 index 0000000..37d6ca4 --- /dev/null +++ b/Resources/table/client/dlchunt/DlcHuntElement.tsv @@ -0,0 +1,7 @@ +Id ElementName Description Icon Icon2 +1 Physical Direct attacks that deal Physical DMG. Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Assets/Product/Texture/Image/IconType/IconTypeYsWuliWhite.png +2 Fire Decomposes the compressed nitrogen stored in the frame through electrically heated coils and latches the flame onto the weapons via gas propulsion. Attacks deal Fire DMG and inflict Burn on your targets. Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Assets/Product/Texture/Image/IconType/IconTypeYsHuoWhite.png +3 Ice Absorbs the thermal energy in the area through high-purity liquid gas to freeze everything instantly. Attacks deal Ice DMG. Assets/Product/Texture/Image/IconType/IconTypeYsBing.png Assets/Product/Texture/Image/IconType/IconTypeYsBingWhite.png +4 Lightning A high-voltage ion beam generated by built-in energy will separate the positive and negative charges in the area to create lightning, which, due to its high temperature, causes the nearby gas to expand rapidly and thus generates a thunderclap. Attacks deal Lightning DMG. Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Assets/Product/Texture/Image/IconType/IconTypeYsLeiWhite.png +5 Dark The radiation generated by the radioactive elements stored in the frame can deal piercing DMG to enemy's components. Assets/Product/Texture/Image/IconType/IconTypeYsAn.png Assets/Product/Texture/Image/IconType/IconTypeYsAnWhite.png +6 Mixed The frame can launch compound attacks to deal mixed DMG. Suitable to face off against enemies with multiple resistances. Assets/Product/Texture/Image/IconType/IconTypeYsHunhe.png Assets/Product/Texture/Image/IconType/IconTypeYsHunheWhite.png diff --git a/Resources/table/client/dlchunt/attrib/DlcHuntAttrType.tsv b/Resources/table/client/dlchunt/attrib/DlcHuntAttrType.tsv new file mode 100644 index 0000000..7199a76 --- /dev/null +++ b/Resources/table/client/dlchunt/attrib/DlcHuntAttrType.tsv @@ -0,0 +1,3 @@ +AttrType Des +1 Base Stats +2 Critical Stats diff --git a/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv b/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv new file mode 100644 index 0000000..fbe636c --- /dev/null +++ b/Resources/table/client/dlchunt/character/DlcHuntCharacterDetail.tsv @@ -0,0 +1,4 @@ +Id ElementName ElementPath WeaponName WeaponPath +1021001 Physical Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png Longsword Assets/Product/Texture/Image/IconType/IconTypeYsWuli.png +1041003 Lightning Assets/Product/Texture/Image/IconType/IconTypeYsLei.png Pokey Assets/Product/Texture/Image/IconType/IconTypeYsLei.png +1071002 Fire Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png Hammer Assets/Product/Texture/Image/IconType/IconTypeYsHuo.png diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillGate.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillGate.tsv new file mode 100644 index 0000000..4848436 --- /dev/null +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillGate.tsv @@ -0,0 +1,5 @@ +Id Name Icon +1 Basic Skill Assets/Product/Texture/Image/IconSkill/lanse001.png +2 Special Skill Assets/Product/Texture/Image/IconSkill/lanse002.png +3 Common Effect Assets/Product/Texture/Image/IconSkill/lanse003.png +4 Evolution Effect Assets/Product/Texture/Image/IconSkill/lanse004.png diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv new file mode 100644 index 0000000..50b2316 --- /dev/null +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTeach.tsv @@ -0,0 +1,47 @@ +Id Title TeachIcon HeadLine[1] Description[1] HeadLine[2] Description[2] HeadLine[3] Description[3] HeadLine[4] Description[4] HeadLine[5] Description[5] HeadLine[6] Description[6] +1011002 Controlling Bullet Assets/Product/Texture/Image/IconGuide/GuideR2Li.png Controlling Bullet: Yellow Orb Ping + Red Orb Ping After pinging a Yellow Orb, the next Red Orb bullet will inflict Blast. Bullet explodes after hitting the target, dealing Fire DMG to enemies in the area. +1021001 Lotus - Dual Blades Assets/Product/Texture/Image/IconGuide/GuideR1Luxiya.png Lotus - Dual Blades: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. +1031001 Laser Cluster Assets/Product/Texture/Image/IconGuide/GuideR1Lifu.png Laser Cluster: Any 3-Ping + Red Orb Ping After any 3-Ping, the next Red Orb skill will unleash Laser Cluster that deals Physical DMG. +1041002 Quiver Of Mercy Assets/Product/Texture/Image/IconGuide/GuideR2Bianka.png Quiver Of Mercy: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. +1051001 EX - Slash Storm Assets/Product/Texture/Image/IconGuide/GuideR2Yongyechao.png EX - Slash Storm: Any 3-Ping + Yellow Orb Ping When pinging a Yellow Orb after any 3-Ping, Nanami: Storm will cast EX - Slash Storm to launch consecutive attacks at nearby enemies, dealing Physical DMG. +1061002 Offence-Defense Rhythm Assets/Product/Texture/Image/IconGuide/GuideR2Shenwei.png Offence-Defense Rhythm: Any 3-Ping Gains Charge points after any 3-Ping. When there are Charge points, Kamui: Bastion's ATK increases. Charge points decrease over time. +1071002 Artillery Tactics Assets/Product/Texture/Image/IconGuide/GuideR2Kalienina.png Artillery Tactics: Three 3-Pings + Tap Basic Attack After 3 3-Pings or a Signature Move, Karenina: Blast will enter the Burst Form and her next Basic Attack will become a ranged artillery attack. +1081002 Fleeting Phantom Assets/Product/Texture/Image/IconGuide/GuideR2Dubian.png Fleeting Phantom: Two 3-Ping + Tap Basic Attack The final strike of each 3-Ping marks the target. Releases a shade when the mark reaches 2 stacks. The shade attacks once with every Basic Attack. +1031002 Reversed Egretfield Assets/Product/Texture/Image/IconGuide/GuideR2Lifu.png Reversed Egretfield: Ping Reb Orb (chance to trigger)/Ping Yellow Orb + Tap Basic Attack (chance to trigger) Enemies marked by Basic Attacks have a chance to summon Lightning Lure and deal Lightning DMG. Red Orb pings have a chance to trigger Lightning Lure. After Lightning Lure is triggered 4 times, the next Lightning Lure will summon Ex - Lightning Lure, dealing Lightning DMG and healing allies within range. +1021002 Lotus - Lightning Dance Assets/Product/Texture/Image/IconGuide/GuideR2Luxiya.png Lotus - Lightning Dance: Ping Yellow/Blue Orb + Tap Basic Attack (chance to trigger) Lightning Lure: Attacking a marked enemy has a chance to summon a lightning bolt to strike the target, dealing Lightning DMG. +1061003 Fighting Will Assets/Product/Texture/Image/IconGuide/GuideR3Shenwei.png Fighting Will: Any 3-Ping 3-Pings give 10 extra Energy. Fighting Will: Dark Form + Active Passive Increases Physical and Dark Resistance when in the Dark Form. +1031003 Goddess Connection System Assets/Product/Texture/Image/IconGuide/GuideR3Lifu.png Goddess Connection System: Any 3-Ping/After triggering Light Penalty 5 times After a 3-Ping or 5 casts of Light Penalty, restores HP to ally units around the character. +1011003 Space Lord Assets/Product/Texture/Image/IconGuide/GuideR3Li.png Space Lord: Any 3-Ping + Red Orb Ping After any 3-Ping, pinging the next Red Orb will fire consecutive shots that strike the target, dealing Physical DMG. +1071003 Thermal System Assets/Product/Texture/Image/IconGuide/GuideR3Kalienina.png Thermal System: Any 3-Ping/Cast Signature Move Gains Thermal Energy upon entering battle. Thermal Energy can be gained via 3-Pings and Signature Move. Enhanced: Thermal Energy reaches 50% Enters Enhanced Form once Thermal Energy reaches 50%, gaining Fire DMG Bonus and granting additional effects to Signal Orb skills and Basic Attacks. Thermal Energy decreases over time in Enhanced Form. +1051003 Overclocking Resonance Assets/Product/Texture/Image/IconGuide/GuideR3Yongyechao.png Overclocking Resonance: Cast Signature Move + Tap Basic Attack Upon casting a Signature Move, Nanami: Pulse enters the Overclocking Form and her Basic Attacks will deal Fire DMG instead. Meanwhile, reduces the target's Fire Resistance on hit for 8s. +1021003 Crimson Abyss - Blade Will Assets/Product/Texture/Image/IconGuide/GuideR3Luxiyaaerfa.png Crimson Abyss - Blade Will: Blue Orb 3-Ping + Any 3-Ping After a Blue Orb 3-Ping, Lucia: Crimson Abyss will fall back and enter the Blade Will Form after another 3-Ping, converting all Signal Orbs into Signal Orbs and gaining 2 additional Blade Will Orbs. In the Blade Will Form, the subsequent Basic Attacks will convert all Signal Orbs obtained into Blade Will Orbs. Swordwave: Blade Will Form +Blade Will Orb Ping Upon a Blade Will Orb ping, casts a swordwave to attack the target, dealing Physical DMG. Has Super Armor throughout the process. +1081003 Cosmic Wave Assets/Product/Texture/Image/IconGuide/GuideR3Dubian.png Cosmic Wave: Any 3-Ping + Red Orb Ping Pinging a Red Orb after any 3-Ping transforms Watanabe into a shadow that launches consecutive attacks in front of him, dealing Dark DMG. Enters Enhanced Shadow Form at the end of the attack. Enhanced Shadow Form: Enhanced Shadow Form + Tap Basic Attack In the Enhanced Shadow Form, Basic Attacks and Trailblade will also deal Dark DMG. +1091002 Vector Cube Assets/Product/Texture/Image/IconGuide/GuideR2Aila.png Vector Cube: Any 3-Ping + Blue Orb Ping When pinging a Blue Orb after any 3-Ping, charges in place to drag the nearby enemies in and gains a shield, then unleashes a heavy strike to the targets ahead that deals Physical DMG. Extra DMG Reduction increases by 70% when charging. +1041003 Critical Moment Assets/Product/Texture/Image/IconGuide/GuideR3Bianka.png Critical Moment: Yellow Orb 3-Ping + Blue Orb Ping Enters the Sniping Form upon performing a Blue Orb ping after a Red Orb 3-Ping. Lightning Arrow: Sniping Form + Tap Basic Attack Basic Attacks launched in the Sniping Form will fire a long-range Lightning Arrow that deals Lightning DMG to the target. Exits the Sniping Form 6s later or after 6 arrows are fired. Basic Attacks launched in the Sniping Form will not restore Signal Orbs. Critical Moment: Sniping Form + Tap Dodge Dodging in the Sniping Form will reduce the charge time of the next Basic Attack. +1111002 Field Supplies Assets/Product/Texture/Image/IconGuide/GuideR2Sufeiya.png Field Supplies: Last hit of Basic Attack/Any 3-Ping/Cast Signature Move/Cast QTE + Pick up Energy Ball Sophia: Silverfang drops an Energy Ball after any of the following: the last hit of Basic Attack, dealing DMG with a 3-Ping skill, casting Signature Move, or casting QTE. Picking up an Energy Ball heals all the allies within range and grants Fire Tempered, increasing Fire DMG. Whenever an Energy Ball is picked up, Sophia: Silverfang gains Energy and Heat. Her ATK increases based on the current Heat. +1121002 Arclight Shield Assets/Product/Texture/Image/IconGuide/GuideR2Kuluomu.png Arclight Shield: Any 3-Ping + Blue Orb Ping Ping any Blue Orbs after any 3-Ping to generate a Shield. When the Shield expires or is replaced by a new one, it explodes and deals Lightning DMG to nearby targets. +1021004 Hyperborea Assets/Product/Texture/Image/IconGuide/GuideR4Luxiya.png Hyperborea: Any 3-Ping While in the Normal Form, every 3-Ping grants Energy and Signature Point (up to 2 Points in the Normal Form). Hyperborea: Arctic Form + Any 3-Ping In the Arctic Form, loses Energy over time. While you still have Energy, all attacks deal extra Ice DMG, all 3-Pings grant you 1 Signature Point (max 4 in Arctic Form). The Ice DMG bonus applies to your Signature Move. +1131002 Mass Illusion Assets/Product/Texture/Image/IconGuide/GuideR2Weila.png Mass Illusion: Any Signal Orb Ping Gains additional Overclock Points from pinging orbs. Automatically restores Overclock Points every second. Mass Illusion: Sufficient Overclock Points + Press and hold Basic Attack + Tap Basic Attack repeatedly When there are enough Overclock Points, press and hold the Basic Attack button to unleash Vera's core attack. Tap Basic Attack again to make her unleash the follow-up core attack. The core attack deals AOE Dark DMG and deals additional Physical DMG to targets in melee range. Casting core attacks will consume Overclock Points and return energy. +1511003 Surging Madness Assets/Product/Texture/Image/IconGuide/GuideR2Kamu.png Surging Madness: Any 3-Ping In the normal state, any 3-Ping will accumulate Madness stacks. Upon full stacks of Madness, any 3-Ping will grant additional Signature Energy. Surging Madness: Berserk Form + Active Passive In the Berserk Form, spends all Rage stacks. Deals more DMG in the Berserk Form. +1141003 Rigor Heart Assets/Product/Texture/Image/IconGuide/GuideR3Luosaita.png Rigor Heart: Energy Points + Any 3-Ping Rosetta: Rigor has up to 3 Energy charges. Any 3-Ping will consume 1 charge to enhance her skills and provide a Extra DMG bonus. Rigor Heart: Energy Points + Tap Signature Rosetta: Rigor has 3 Energy Points. Upon casting a Signature, spends up to 2 Energy Points and gains a Physical DMG Bonus. Wide-Area Electromagnetic Cannon: Full Burst Form + Press and Hold Basic Attack When all Energy Points are used up, Rosetta: Rigor enters Full Burst Form. Press and hold the Basic Attack button in this form to charge and fire the Wide-area Electromagnetic Cannon once the charging reaches maximum, dealing Physical DMG while restoring Signature Energy, and inflicting the target with Lance of Perception. While charging, her Extra DMG Reduction increases. Energy Points will be restored after firing the Wide-area Electromagnetic Cannon. +1521003 Concentrated Will Assets/Product/Texture/Image/IconGuide/GuideR2Qu.png Concentrated Will Form: Any Signal Orb Ping Gains Sync Rate from pinging orbs. When the Sync Rate is at maximum, Signal Orbs are enhanced, and Qu enters the Concentrated Will Form once an orb is pinged. Concentrated Will Effect: Concentrated Will Form Can only perform 1-Pings in the Concentrated Will Form. 1-Pings will cast a 3-Ping Skill and cause Concentrated Will effects. Signal Orb Pings will consume Sync Rate and will not grant Energy. Consumes Sync Rate over time in the Concentrated Will Form. Exits the Concentrated Will Form and cancel Signal Orb Enhancement effects when all Sync Rate is consumed. Red Concentration: Concentrated Will Form + Red Orb Ping Red Concentration: Bashes the ground to deal Physical DMG. Yellow Concentration: Concentrated Will Form + Yellow Orb Ping Yellow Concentration: Unleashes a shockwave forward to deal Physical DMG. Blue Concentration: Concentrated Will Form + Blue Orb Ping Blue Concentration: Releases a whirlwind that follows Qu: Pavo around, dealing Physical DMG to nearby enemies. +1161002 Follow-Up Assets/Product/Texture/Image/IconGuide/GuideR2Changyu.png Follow-Up: Any 3-Ping + Tap Follow-Up Orb At the start of battle, gains a grayed-out Follow-Up Orb (cannot be tapped or pinged). The Follow-Up Orb will light up upon a 3-Ping. Tap it to perform different follow-up skills based on the color of orbs pinged. Red Orb Follow-Up: Red Orb 3-Ping + Tap Follow-Up Orb Red Orb Follow-Up: Use an overhead kick to deal Ice DMG. Basic Attack after Red Follow-Up starts from the 4th hit. Blue Orb Follow-Up: Blue Orb 3-Ping + Tap Follow-Up Orb Blue Orb Follow-Up: Conjures ice lances from the ground around to deal AOE Ice DMG and slow the enemies temporarily, leaving a Crystal Ice Mirror. Yellow Orb Follow-Up: Yellow Orb 3-Ping + Tap Follow-Up Orb Yellow Orb Follow-Up: Leaps backward and conjures ice pieces to pull nearby enemies together. The ice pieces then explode to deal AOE Ice DMG. +1171003 Singularity Assets/Product/Texture/Image/IconGuide/GuideR3Luna.png Singularity: At Least 15 Annihilation Points + Press and Hold Basic Attack Luna: Laurel gains Annihilation Points after every 3-Ping. Her next ping will be counted as a 3-Ping. 3-Pings generated by the Matrix will be consumed first. When there are a certain amount of Annihilation Pts, press and hold the Basic Attack button to enter Annihilation State, deal AOE Dark DMG, hide the original Signal Orbs, and gain Annihilation Orbs based on the current Annihilation Points. When this skill is cast, Luna will become invincible, and QTEs not in cooldown will be activated. In Annihilation State, entering the Matrix will grant 1 Annihilation Orb, launching Basic Attacks will consume Annihilation Points. When the Annihilation Points drop to 0 or when another character is switched in, Luna will exit Annihilation State. Switching to another character will consume all Annihilation Points. Exiting Annihilation Statewill rearrange the Signal Orbs into 3-Pings. Singularity: Annihilation State + Annihilation Orb Ping In the Annihilation State, perform a Annihilation Orb ping to cast 4 spikes, dealing Dark DMG and gaining Energy. +1181003 Blade Rend Assets/Product/Texture/Image/IconGuide/GuideR32B.png Blade Rend: Yellow Orb 3-Ping + Any 3-Ping After a Yellow Orb 3-Ping, perform any 3-Ping to gain Stability. Stability decreases over time and its duration cannot be refreshed by triggering another 3-Ping. The character will enter Battle Stance when there is Stability. Exiting Battle Stance will clear all Data Correction stacks. Data Correction's duration can be refreshed by gaining the effect again or casting a Signature Move. No Stability will be consumed when the Signature Move is being cast. Blade Rend: Battle Stance + Tap Basic Attack/Yellow Orb Ping When the character is in Battle Stance, Basic Attacks and Yellow Orbs also launch swordwaves that deal Physical DMG. Blade Rend: Battle Stance + Red Orb Ping When the character is inBattle Stance, Red Orbs come with bonus swordwaves that will deal Physical DMG and grant Data Correction to the character. Data Correction grants a Physical DMG Bonus. Blade Rend: Battle Stance + Blue Orb Ping When the character is in Battle Stance, Blue Orbs can interrupt the ongoing damage-receiving process. +1191003 Overclock Strike Assets/Product/Texture/Image/IconGuide/GuideR39S.png Overclock Strike: At least 50 Overclock Energy + Any 3-Ping Has a certain amount of Overclock Energy at the beginning of the battle. Upon a 3-Ping, if there is enough Overclock Energy, spends Overclock Energy and gains an Overclock Indicator (maximum 1 on the battlefield) of the corresponding color on the rightmost side of the ping bar. The Overclock Energy will restore over time. Overclock Strike: Ping the Overclock Indicator Tap the Overclock Indicator to consume all orbs of the same color and summon a POD CUB to unleash multiple projectiles that deal Physical DMG (pinging Overclock Indicator is not considered a ping). If the Overclock Indicator effect pings more than 3 Signal Orbs, gains a number of random Signal Orbs equal to the excess number of orbs pinged. When 9S leaves the field, reduces his swap cooldown according to how many times Overclock Indicator has been triggered. +1201003 Prototype Assets/Product/Texture/Image/IconGuide/GuideR3A2.png Prototype: Any 3-Ping Perform any 3-Ping to grant A2 POD: Shield and summon a CUB to launch 6 seeker missiles toward random targets in front, dealing Physical DMG and granting POD: Shield on hit. Missiles also Taunt the enemy. (While taunted, the target's DEF is reduced. If 2B and 9S are also in the team, this effect is doubled.) Slide Form: While Moving + Press and Hold Dodge While moving, press and hold the Dodge Button to cause A2 to begin sliding. Gains POD: Shield after sliding for a period of time. The Dodge Gauge will not recover while sliding, but A2 will emit electricity to continuously pull nearby enemies. +1211002 Cold Snap Assets/Product/Texture/Image/IconGuide/GuideR2Wanshi.png Blooming Shot: Tactical Stance + Release Basic Attack During the Tactical Stance, release Basic Attack to trigger the Blooming Shot, dealing Ice DMG to the linear area ahead. Cold Snap: Tactical Stance + Release Basic Attack + Dodge Successfully The backstep of Blooming Shot is able to evade enemy attacks. If this move successfully dodges an attack, Wanshi will become invincible for a long time during the follow-up sniping shot and deal Ice DMG. +1531003 Tertian Assets/Product/Texture/Image/IconGuide/GuideR3Sailinna.png Chord: Any 3-Ping + Any Orb Ping Upon a 3-Ping, gains the Triad of the same color. The next ping will trigger Chord. Gains Tune based on the orbs pinged through Chord. Concerto: Any 3-Ping + Same-Colored Orb Ping Upon pinging Signal Orb(s) of the same color to that of the Triad, inflicts Concerto on the target enemy: Deals Lightning DMG and reduces the target's Lightning DMG Bonus. Concerto: Any 3-Ping + Different-Colored Orb Ping Upon pinging Signal Orb(s) of a different color to that of the Triad, gains Solo: Gains Extra DMG Bonus. +1121003 Frost Origin Assets/Product/Texture/Image/IconGuide/GuideR3Kuluomu.png Frost Origin: Energy full + Press and Hold Basic Attack During battle, Chrome: Glory's HP is compressed to 40%, with the remaining 60% filled with Glorious Shield that automatically regenerates over time. When he has full Energy, press and hold Basic Attack to empty the Glorious Shield capacity and activate Frost Spirit Form, rearranging all Signal Orbs. All 3-Pings made in this form will gain Condensed Frost without consuming Glorious Shield, but Glorious Shield cannot automatically regenerate while Frost Spirit Form is active. Chrome: Glory creates Eroding Chill around himself, dealing Ice DMG to enemies periodically and inflicting them with Frost Corrosion that reduces their Ice Resistance. +1221002 Shadow Prism Agglomerate Assets/Product/Texture/Image/IconGuide/GuideR2Twentyone.png Shadow Prism Attack: Tap Basic Attack Continuously No. 21: XXI's Basic Attacks will gather Shadow Prism Energy. With a certain amount of Shadow Prism Energy, the next Basic Attack cast will clear Shadow Prism Energy, cast Shadow Prism Attack, generate 1 Twilight Matrix on the target's spot, knock down the target, and deal Dark DMG. When the Twilight Matrix is generated, No. 21: XXI will gain Signature Energy and Dodge Energy. Resonance Pulse: Co-Bot + Active Twilight Matrix When the Co-Bot's Force Wave destroys a Twilight Matrix, it will trigger a Resonance Pulse, dealing Dark DMG to nearby enemies. Instant Dodge: Haywire Form + Tap Dodge When No. 21: XXI is control locked (such as when attacked, downed, or in mid-air), press the Dodge button at the cost of extra Dodge Energy to perform Instant Dodge to negate all control-locking states and create 1 Twilight Matrix on the target's location. Instant Dodge grants No. 21: XXI Super Armor and Shield. +1131003 Lightning Fall Assets/Product/Texture/Image/IconGuide/GuideR3Weila.png Electric Charge: Use Spear Lunge Using Spear Lunge will grant 1 stack of Electric Charge. Stacks up to 3 times. Lightning Fall: Electric Charge + Press and Hold Basic Attack With 1 stack of Electric Charge, press and hold Basic Attack to cast Lightning Fall at the cost of Electric Charge and pull enemies in the large area ahead, dealing Lightning DMG and inflicting Turbulence Interference that reduces the enemies' Lightning Resistance for 8s. Every stack of Electric Charge consumed will double Lightning Fall's DMG. Gains Super Armor when Lightning Fall is active. +1541003 Art of Deception Assets/Product/Texture/Image/IconGuide/GuideR2Luolan.png Art of Deception: Trigger Valid Combos The Basic Attack combo DMG ratio is adjusted. Gains Deception Points based on the combo type upon triggering valid combos. Roland's Red/Yellow/Blue Orbs are unlocked when there are a certain amount of Deception Points. Each time the 1st or 2nd hit of a Signal Orb skill is cast, Deception Points will be consumed to generate Energy. The combos of Basic Attacks and Signal Orb skills can be viewed in the description of each skill. Valid combos: The Basic Attack combo launched within 1s after dealing DMG from Basic Attacks. Upon triggering Matrix, the next Signal Orb skill cast does not consume any Deception Points or Trickery Points. Roland cannot gain Signal Orbs from Basic Attacks. When he is switched off battle, he gains Deception Points. Signal Orbs gained from any other source would be directly converted into Deception Points or Energy, prioritizing Deception Points. +1031004 Ode for Everlight Assets/Product/Texture/Image/IconGuide/GuideR4Lifu.png Divine Prayer: Double-Tap Dodge Basic Attacks and pinging orbs accumulate Prayer. When it is full, double tap or press and hold the Dodge button to trigger Divine Prayer that grants DMG Reduction. While in Divine Prayer, it is allowed to ping 2 sets of orbs. The orbs pinged during the prayer will amplify it and increase the base multiplier. Each time orbs are pinged, triggers Prayer Ripple that deals Fire DMG to enemies, imprisons them, and heals allies. When Core Passive - Ode for Everlight reaches Lv.22, entering Divine Prayer will grant 1 random Signal Orb, and casting Oaths will restore Dodge Energy. Purity Oath: Divine Prayer + Same-Colored 3-Ping With 2 sets of same-colored Signal Orbs, casts Purity Oath and deals AOE Fire DMG. Chaos Oath: Divine Prayer + Different-Colored 3-Ping If the two sets of Signal Orbs have different colors, triggers Chaos Oath that pulls enemies in an extremely large area, dealing Fire DMG to them and a small amount of dodgeable DMG to Liv: Empyrea. +1531004 Phantasia Assets/Product/Texture/Image/IconGuide/GuideR4Sailinna.png Reprise: Echo: Any 3-Ping + Direction Key Upon a 3-Ping, moving the joystick will cause Selena: Capriccio to summon a phantom. The phantom will continue to cast the original skill, and Selena herself will gain Super Armor and cast Reprise: Echo instead. Reprise: Twin Stars: Shooting Star Signal Orb Ping + Direction Key After Selena: Capriccio casts Shooting Star, drag the joystick to cast Reprise: Twin Stars, deal Dark DMG, and summon one phantom on spot. +1551003 Snow Dragon Assets/Product/Texture/Image/IconGuide/GuideR2Pulao.png Snow Dragon: Idle or Skill Post-Action + Touch Snow Dragon Whenever Pulao: Dragontoll catches Dragon Axe, she will throw it again, dealing the same effect as Spirit Blade: Dragon Throw. Snow Dragon: Tap Basic Attack/Any Orb Ping Basic Attacks and Signal Orb Pings will grant Dragon Force. Dragon Force Combo: Yellow Orb Ping + Red Orb Ping If Pulao: Dragontoll catches Dragon Axe when performing her Red/Blue/Yellow Orb skill, consumes Dragon Force to unleash Dragon Force Combo, with which tapping the Basic Attack button repeatedly will perform a follow-up combo that deals Physical DMG. While performing Dragon Force Combo and the follow-up combo, Pulao: Dragontoll gains Super Armor and Extra DMG Reduction. +1051004 Soul of Molten Steel Assets/Product/Texture/Image/IconGuide/GuideR4Yongyechao.png Slide Mode: Press and Hold Dodge/Cast Quantum Compression Shot/Flame Bombing You can tap and hold Dodge or cast Quantum Compression Shot/Flame Bombing for Nanami: Starfarer to start sliding. While this is active, you can cast the above skills with no intervals. "Bzzz" Form: "Rumbling" Form + Cast Ironsoul Slice + Press and hold Basic Attack Nanami: Starfarer gains a Pressure Gauge in the "Rumbling" Form. When Ironsoul Slice hits an enemy, press and hold Basic Attack to make Nanami enter the "Bzzz" Form. While this is active, release Basic Attack at different times to trigger "Oops! Missed it!" or "Perfect!". "Oops! Missed it!": "Bzzz" Form + Press and hold Basic Attack, then release when charging halfway When "Oops! Missed it!" is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. "Oops! Missed it!" of Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III will all deal Fire DMG. "Perfect!": "Bzzz" Form + Press and hold Basic Attack, then release when charging more than halfway When "Perfect!" is cast, releases the accumulated Signature Energy, gains Super Armor, and gains Extra DMG Reduction. "Perfect!" of Ironsoul Slice I, Ironsoul Slice II, and Ironsoul Slice III will all deal Fire DMG. Burning Blow: At least 200 Pressure + "Bzzz" Form + Press and hold Basic Attack, then release when charging to the limit When there is enough Pressure, press and hold Basic Attack to the limit to consume all Pressure and cast Burning Blow to restore Signature Energy and grant the DMG multiplier of "Perfect!" plus a DMG Bonus based on the Pressure consumed to the corresponding Ironsoul Slice. The Base DMG of this skill is increased based on the amount of Pressure consumed. Once the total DMG is calculated, it will be recorded. When Nanami: Starfarer casts Gigabyte Star Strike, she will become temporarily invincible and deal a portion of the recorded DMG again, after which the record will be reset. Mirage Flash: "Bzzz" Form + Release Basic Attack + Dodge successfully Nanami can dodge during a period after "Oops! Missed it!" or "Perfect!" is cast. If she successfully dodges an attack, Nanami will cast Mirage Flash, dealing Fire DMG and gaining Pressure. +1561003 Huntress' Command Assets/Product/Texture/Image/IconGuide/GuideR2Hakama.png Bitter Frost: Press and Hold Dodge Press and hold Dodge to activate and charge Bitterfrost Level. Release Dodge when Bitterfrost Level is fully charged to cast Bitter Frost and deal Ice DMG. Releasing Dodge before fully charged will result in no attacks, and Bitterfrost Level will gradually decrease. Getting hit while charging will deduct Dodge Gauge and perform Flash if there is enough Dodge available. Gains Super Armor and Extra DMG Reduction when Bitterfrost Level is activated. +1071004 Space Walk Assets/Product/Texture/Image/IconGuide/GuideR4Kalienina.png Leap Attack: Active 3-Ping + Press and Hold Basic Attack When Karenina: Scire has at least one set of 3-Ping among the current Signal Orbs (up to 8 Signal Orbs), press and hold the Basic Attack button to start charging and consume 3-Pings continuously (up to two sets of 3-Pings), with each set of 3-Ping granting Anti-gravity Energy. When charging, Karenina gains Super Armor and Extra DMG Reduction but cannot dodge. After that, Karenina launches a Leap Attack, jumps up into the air, deals Dark DMG, and enters the Anti-gravity Form. When two sets of 3-Pings are consumed during the charging, the Leap Attack will deal more Base DMG. When Karenina triggers Matrix, press and hold the Basic Attack button to start charging and automatically consume the Matrix's effect (any ping is regarded as a 3-Ping) as a set of 3-Ping. Anti-gravity Form: Cast a Leap Attack Gains Super Armor and Extra DMG Reduction while in the Anti-gravity Form. Radiant Whirlwind: Character in Midair + Tap Basic Attack Continuously When Karenina: Scire is airborne, keep tapping Basic Attack to cast Radiant Whirlwind, dealing Dark DMG. Each Basic Attack tapped will increase the airborne time and spin speed. Gravity Overload: Triggered when the character lands Upon landing, Karenina: Scire will trigger Gravity Overload, gain Energy, and deal Dark DMG. If there is sufficient Anti-gravity Energy, Karenina: Scire will automatically jump up into the air again at the cost of some Anti-gravity Energy until there is insufficient Anti-gravity Energy, after which she will exit the Anti-gravity Form and all Anti-gravity Energy will be reset. Kinetic Energy: Cast Radiant Whirlwind/Auto Accumulation During Basic Attack Acceleration Every cast of Radiant Whirlwind and Basic Attack acceleration will accumulate Kinetic Energy. Casting Starshatter Horizon will consume all Kinetic Energy and increase Base DMG accordingly. Airborne Spin: Anti-gravity Form + Tap Dodge When Karenina is in the Anti-gravity Form, tap Dodge to cast Airborne Spinat the cost of double the Dodge Gauge value, pulling and knocking back enemies around Karenina, dealing Dark DMG and restoring Anti-gravity Energy and Energy. Upon a successful dodge, Karenina casts Returning Repulsion to pull and knock back enemies around her, dealing Dark DMG and restoring Dodge Gauge value. +1571003 Rising Key Assets/Product/Texture/Image/IconGuide/GuideR2Nuoan.png Engine Recharge: Any 3-Ping + Tap Basic Attack Continuously After casting a 3-Ping, tap Basic Attack repeatedly to charge the Rising Engine. When the tapping stops or after a certain period of time, Noan: Arca will perform Extreme Combo based on the color of Signal Orbs pinged, dealing DMG based on the current Gear Level. Unleashing the combo will consume all Rising Energy and enhance the combo DMG based on the charge progress. The Rising Energy charge progress will then be converted into Target Speed. Gear-Break Combo: Tap Basic Attack Continuously to Cast a Combo Strike The next time an Extreme Combo is unleashed, if current Rising Energy exceeds Target Spin Speed, Gear Level will increase by 1. Assault-Rising Combo: 3-Gear Form + Cast a Combo Strike If Extreme Combo is unleashed at maximum Gear Level, Noan: Arca will launch Strike Rising Attack instead with increased Extra DMG Bonus. Target Spin Speed and Gear Level will be reset to 0 afterward. +1041004 Glowing Lanternlight Assets/Product/Texture/Image/IconGuide/GuideR4Bianka.png Afterglow Orb: Upon entering battle or when entering Staff Form When Bianca: Stigmata enters battle or enters Staff Form, a set of Afterglow Orbs will be generated above the Signal Orb bar. Simulated Matrix: Staff Form + Press and Hold to Enter Luminous Realm Bianca: Stigmata cannot trigger the Matrix by successfully dodging attacks. When the weapon is in the Staff Form, press and hold Dodge to perform Simulated Matrix and activate Luminous Realm. Glowing Lanternlight: Ping Signal Orbs to consume the Afterglow Orbs that are of the same color and aligned above them in Luminous Real While Luminous Realm is active, pinging Signal Orbs can also consume the Afterglow Orbs that are of the same color and aligned above them, upon which Glowing Lanternlight will be unleashed to deal Physical DMG to enemies within range. Pinging Signal Orbs and Afterglow Orbs in the Luminous Realm will both generate Afterglow points. +1231002 Puppet Theater Assets/Product/Texture/Image/IconGuide/GuideR2Bangbinata.png Strings On Me: Jete Points + Press and Hold Basic Attack With more than 0 Jete Points, press and hold to enter the Strings On Me form and keep launching Basic Attacks. Solitary Dancer: Strings On Me + Take Hit/Release Basic Attack When attacked in the Strings On Me form, the character spends all Jete Points, automatically dodges the attack, and enters the Solitary Dancer form. Upon full Jete Points, the character will enter the Strings On Me form. Release Basic Attack to spend all Jete Points, the character will leap up and enter the Solitary Dancer form. The character can still dodge attacks in midair. Pas De Chat: Solitary Dancer + Ping When in the Solitary Dancer form, spends Signal Orbs to cast Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Pas De Chat: Dodge Successfully + Solitary Dancer + Ping After entering Solitary Dancer form by dodging successfully, spends Signal Orbs to cast an enhanced Pas De Chat and deal Ice DMG. When Pas De Chat is active, the character will be Invincible and pull enemies. Memory Contract: Solitary Dancer + 3-Ping When casting Pas De Chat through a 3-Ping in the Solitary Dancer from, gains 1 stack of Memory Contract and forgets and stops obtaining the Signal Orbs of the same color to the 3-Ping orbs. Signal Orbs of that color will be converted into orbs of another color. Memory Contract stacks up to 3 times. When the last color is forgotten and with 3 stacks of Memory Contract, forgets the remaining Signal Orb(s) of the same color and stops obtaining Signal Orbs. Casts Signature - Stringless Cage to clear Memory Contract and refund the forgotten Signal Orb(s). Every stack of Memory Contract will increase Signature - Stringless Cage's Base DMG by a certain percentage. diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv new file mode 100644 index 0000000..4f87e5c --- /dev/null +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillTypeInfo.tsv @@ -0,0 +1,14 @@ +Type Name +1 Red Orb +2 Yellow Orb +3 Blue Orb +4 Basic Attack +5 Signature Move +6 QTE Skill +7 Core Passive +8 Leader Skill +9 Class Skill +10 Ultima Awaken +11 SS Passive Skill +12 SSS Passive Skill +13 SSS+ Passive Skill diff --git a/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv new file mode 100644 index 0000000..274d31d --- /dev/null +++ b/Resources/table/client/dlchunt/character/skill/DlcHuntSkillUpgradeDes.tsv @@ -0,0 +1,19 @@ +Id SkillId Level Name Icon EntryId[1] EntryId[2] EntryId[3] TypeDes Tag[1] Tag[2] Tag[3] Title[1] BriefDes[1] SpecificDes[1] Title[2] BriefDes[2] SpecificDes[2] Title[3] BriefDes[3] SpecificDes[3] Title[4] BriefDes[4] SpecificDes[4] Title[5] BriefDes[5] SpecificDes[5] Title[6] BriefDes[6] SpecificDes[6] +1 102101 1 Lotus - Initial Move Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png Red Orb Red Orb: Ping Red Orb Thrusts forward and pulls the target, dealing Physical DMG. Thrusts forward and pulls the target, dealing Physical DMG.\n- Deals 133.36%/266.66%/400% Physical DMG based on the number of orbs pinged. +2 102106 1 Lotus - Flash Strike Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly strikes once and knocks the target airborne, dealing Physical DMG. Quickly strikes once and knocks the target airborne, dealing Physical DMG.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged. +3 102111 1 Lotus - Wave Slash Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png Blue Orb Blue Orb: Ping Blue Orb Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time. Deals Physical DMG and flares up weapon, making all attacks deal extra Fire DMG for a period of time.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals extra 5%/7.5%/10% Fire DMG for 4/4/6s based on the number of orbs pinged. +4 102116 1 Lotus - Quick Blade Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG. Launches consecutive attacks with Lotus - Quick Blade, dealing Physical DMG.\n- Deals 270% Physical DMG in total. +5 102117 1 Signature - Lotus Flurry Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG. Unleashes Lotus Flurry to deal quick slashes to the enemies ahead and finish with a heavy blow, dealing Physical DMG.\n- Each slash deals 70% Physical DMG.\n- The heavy blow deals 500% Physical DMG. +6 102121 1 Lotus - Dual Blades Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png Core Passive Core Passive: Any 3-Ping + Red Orb Ping Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG. Lucia: Lotus enters Burst Form when a Red Orb is pinged within 4s after any 3-Ping, replacing Basic Attacks with Dual Blades. Lotus - Dual Blades: Attacks the enemy multiple times, dealing Physical DMG.\n- Deals 540% Physical DMG in total. +7 104201 1 Point Shooting Assets/Product/Texture/Image/IconSkill/R2biankahong1.png Red Orb Red Orb: Ping Red Orb Shoots arrows forward consecutively, dealing Physical DMG. Shoots arrows forward consecutively, dealing Physical DMG.\n- Shoots 1/2/3 arrows based on the number of orbs pinged. Each arrow deals 100% Physical DMG. +8 104206 1 Wing Shot Assets/Product/Texture/Image/IconSkill/R2biankahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit. Shoots energy arrows forward, dealing Physical DMG. Recovers Signature Energy on hit.\n- Shoots 5/5/7 energy arrows based on the number of orbs pinged. Each energy arrow deals 15%/30%/45% Physical DMG.\n- Recovers 1/2/3 Signature Energy on hit based on the number of orbs pinged. +9 104211 1 Bow Draw Assets/Product/Texture/Image/IconSkill/R2biankalan1.png Blue Orb Blue Orb: Ping Blue Orb + Tap Basic Attack Imbues weapon with energy. Basic Attacks will shoot extra arrows that deal Physical DMG. Imbues weapon with energy. Basic Attacks after that will shoot extra arrows and deal DMG.\n-Based on the orbs pinged, Basic Attacks will shoot extra 1/2/3 arrows per attack (max 7/20/42) that deals 10%/15%/20% Physical DMG based on the number of orbs pinged. Lasts 4/6/8s. +10 104216 1 Fast Draw Assets/Product/Texture/Image/IconSkill/biankapugong1.png Basic Attack Basic Attack: Tap Basic Attack Quickly shoots 9 arrows at the target, dealing Physical DMG. Quickly shoots 9 arrows at the target, dealing Physical DMG.\n- Deals 290% Physical DMG in total. +11 104217 1 Signature - Rain of Destiny Assets/Product/Texture/Image/IconSkill/R2biankadazhao1.png Signature Move Signature Move: 60 Energy + Tap Signature Fires a rain of arrows at the target area, dealing Physical DMG. Fires a rain of arrows at the target area, dealing Physical DMG.\n- Each arrow deals 100% Physical DMG. +12 104221 1 Quiver Of Mercy Assets/Product/Texture/Image/IconSkill/R2biankahexin1.png Core Passive Core Passive: Any 3-Ping + Tap Signature Stores 1 energy arrow in the quiver after every 3-Ping. All arrows will be released when casting the next Signature Move, dealing Extra Physical DMG to the target. Each 3-Ping will store energy arrow(s) in the quiver. And the next Signature Move cast will release all stored arrow(s) with each arrow dealing additional Physical DMG to the target.\n- Each arrow deals 50% more Physical DMG 2 times.\n- Each 3-Ping will store 1 energy arrow, up to 3 energy arrows. +13 107201 1 Scattering Projectiles Assets/Product/Texture/Image/IconSkill/R2kalieninahong1.png Red Orb Red Orb: Ping Red Orb Fires 6 projectiles forward, dealing Physical DMG. Fires 6 projectiles forward, dealing Physical DMG.\n- Deals 20%/40%/60% Physical DMG based on the number of orbs pinged. +14 107206 1 Detonative Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninahuang1.png Yellow Orb Yellow Orb: Ping Yellow Orb Quickly fires a projectile at the target that deals Physical DMG and puts a mark on the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast. Quickly fires a projectile at the target, dealing Physical DMG and marking the target. Marked targets have a chance to explode and take Fire DMG when hit by Karenina: Blast.\n- Deals 75%/150%/225% Physical DMG based on the number of orbs pinged.\n- When attacked, marked targets have a 75% chance to explode and take 5%/10%/15% Fire DMG based on the number of orbs pinged. +15 107211 1 Spinning Projectile Assets/Product/Texture/Image/IconSkill/R2kalieninalan1.png Blue Orb Blue Orb: Ping Blue Orb Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area. Fires a special projectile at the ground that continues to pull enemies in. The projectile deals Physical DMG upon hitting the enemy, then deals Physical DMG over time to the enemies in the area.\n- Deals 50%/100%/150% Physical DMG based on the number of orbs pinged.\n- Deals 25% Physical DMG to the enemies in the area every second over 1/2/3s based on the number of orbs pinged. +16 107216 1 Artillery Technique Assets/Product/Texture/Image/IconSkill/kalieninapugong1.png Basic Attack Basic Attack: Tap Basic Attack Launches consecutive attacks with a cannon, dealing Physical DMG. Launches consecutive attacks with a cannon, dealing Physical DMG.\n- Deals 300% Physical DMG in total. +17 107217 1 Signature - Shattering Growl Assets/Product/Texture/Image/IconSkill/R2kalieninadazhao1.png Signature Move Signature Move: 100 Energy + Tap Signature Continuously bombards the target area, dealing Physical DMG. Continuously bombards the target area, dealing Physical DMG.\n- Each projectile deals 50% Physical DMG. +18 107221 1 Artillery Tactics Assets/Product/Texture/Image/IconSkill/R2kalieninahexin1.png Core Passive Core Passive: Three 3-Pings + Tap Basic Attack After 3 3-Pings or a Signature Move, Karenina: Blast will enter the Burst Form and her next Basic Attack will become a ranged artillery attack. Karenina: Blast enters the Burst Form after 3 3-Pings or using a Signature Move. Her next Basic Attack will become cannon shots.\n- The Burst Form lasts 3s. Each cannon shot deals 40% Physical DMG. diff --git a/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv b/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv new file mode 100644 index 0000000..6c58d0e --- /dev/null +++ b/Resources/table/client/dlchunt/world/DlcHuntBossDetail.tsv @@ -0,0 +1,3 @@ +Id TipName[1] TipDes[1] TipAsset[1] TipName[2] TipDes[2] TipAsset[2] TipName[3] TipDes[3] TipAsset[3] TipName[4] TipDes[4] TipAsset[4] +1 aaaa bbbbb Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png aaaa11 bbbbb23 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png +2 cccc dddd Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png cccc11 dddd43 Assets/Product/Texture/Image/UiDlcHunt/ImgDlcHuntBossBig01.png diff --git a/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv b/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv new file mode 100644 index 0000000..b98eba3 --- /dev/null +++ b/Resources/table/client/dlchunt/world/DlcHuntDifficulty.tsv @@ -0,0 +1,5 @@ +WorldId Des[1] Des[2] Bg DifficultyLevel DifficultyName BossDetailId RecommendAbility EnName +1 Description 1 Description 2 1 Difficulty - Easy 1 100 EASY +2 Description 3 Description 4 2 Difficulty - Hard 2 200 HARD +3 Description 5 Description 6 1 Difficulty - Easy 1 100 EASY +4 Description 7 Description 8 2 Difficulty - Hard 2 200 HARD diff --git a/Resources/table/client/dormitory/DormCharacterDialog.tsv b/Resources/table/client/dormitory/DormCharacterDialog.tsv index 542443c..527c969 100644 --- a/Resources/table/client/dormitory/DormCharacterDialog.tsv +++ b/Resources/table/client/dormitory/DormCharacterDialog.tsv @@ -3463,4 +3463,130 @@ Id CharacterId MoodMinValue MoodMaxValue State Content[1] Time[1] Content[2] Tim 5460 1231002 0 100 IDLE ...Loosen the braids? Bambinata can't do that... 2000 W-what...? Commandant can help Bambinata? 2000 Ngh... 2000 Understood... Here, Commandant... 2000 5461 1231002 0 100 IDLE Exhausted? Do you need some rest, Commandant? 2000 Just lean on Bambinata. 2000 Bambinata can adjust the frame temperature to a comfortable level. 2000 Okay... Is this temperature okay for you, Commandant? 2000 5462 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000 -5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000 \ No newline at end of file +5463 1231002 0 100 IDLE Because Commandant gave Bambinata many gifts... 2000 Bambinata took it as an action of love from Commandant. 2000 So, please take this, Commandant. 2000 Umm... Bambinata h-hopes you'll like it, Commandant. 2000 +5501 1011004 0 10 IDLE Time feels so slow here... 2000 +5502 1011004 0 10 IDLE Maybe we should look somewhere else. 2000 +5503 1011004 0 10 IDLE Let's talk about it later. 2000 +5504 1011004 0 10 IDLE What was the conclusion again...? 2000 +5505 1011004 0 30 IDLE Do we have to waste our time here? 2000 +5506 1011004 0 30 IDLE Have you checked the schedule for today? 2000 +5507 1011004 0 30 IDLE This might be a good place to tune my equipment. 2000 +5508 1011004 0 30 IDLE At least... We're not wasting our time away. 2000 +5509 1011004 0 30 IDLE Have we got any mission? We'd better get ready as soon as possible. 2000 +5510 1011004 0 50 IDLE It's a good place to do some thinking. 2000 +5511 1011004 0 50 IDLE Have you checked the schedule for today? 2000 +5512 1011004 0 50 IDLE This might be a good place to tune my equipment. 2000 +5513 1011004 0 50 IDLE At least... We're not wasting our time away. 2000 +5514 1011004 0 50 IDLE Have we got any mission? We'd better get ready as soon as possible. 2000 +5515 1011004 0 80 IDLE Alright. Go and have some rest. Now. 2000 +5516 1011004 0 80 IDLE Time seems to fly by fast here. 2000 +5517 1011004 0 80 IDLE You don't have to act like that. You won't disturb me. 2000 +5518 1011004 0 80 IDLE I'll always be on watch here. 2000 +5519 1011004 0 100 IDLE Alright. Go and have some rest. Now. 2000 +5520 1011004 0 100 IDLE Time seems to fly by fast here. 2000 +5521 1011004 0 100 IDLE You don't have to act like that. You won't disturb me. 2000 +5522 1011004 0 100 IDLE I'll always be on watch here. 2000 +5523 1011004 0 100 IDLE You seems to have something on your mind. What is it? 2000 +5524 1011004 0 30 IDLE Time never stops... 2000 +5525 1011004 0 30 IDLE That's it. 2000 +5526 1011004 0 30 IDLE I can't... concentrate. 2000 +5527 1011004 0 30 IDLE Where did my gun set go? 2000 +5528 1011004 0 30 IDLE I can't waste my time like this. 2000 +5529 1011004 0 50 IDLE On to the next task... 2000 +5530 1011004 0 50 IDLE Huh? 2000 +5531 1011004 0 50 IDLE What you said makes sense... 2000 +5532 1011004 0 50 IDLE It would be better to have a linear accelerator here. 2000 +5533 1011004 0 50 IDLE The next divergence point is... 2000 +5534 1011004 0 80 IDLE Perfect... Q.E.D. 2000 +5535 1011004 0 80 IDLE Hmm... Right. 2000 +5536 1011004 0 80 IDLE You need anything? 2000 +5537 1011004 0 100 IDLE Perfect... Q.E.D. 2000 +5538 1011004 0 100 IDLE Hmm... Right. 2000 +5539 1011004 0 100 IDLE You need anything? 2000 +5540 1011004 0 100 IDLE Same to the calculation result. 2000 +5541 1011004 0 100 IDLE Leave it to me. 2000 +5542 1011004 0 0 IDLE Whew... Let's have some rest. 2000 I set the alarm. It won't take too long. 2000 +5543 1011004 0 0 IDLE Feel free to wake me up if you need anything. 2000 +5544 1011004 0 0 IDLE Are you looking for me? Okay. 2000 Have a seat. Don't just stand there. 2000 +5545 1011004 0 0 IDLE Why not try another way? 2000 Reductio ad absurdum? Or enumeration? Hmm... Both don't work? 2000 +5546 1011004 0 0 IDLE Your equipment from the last mission has all been repaired. 2000 +5547 1011004 0 0 IDLE Here. Give it a try. 2000 Careful. Don't break it again. 2000 Hah... Come straight to me if anything goes wrong next time. 2000 +5548 1011004 0 0 IDLE It always gets noisy when there are too many people. 2000 +5549 1011004 0 0 IDLE It's just right here. No more, no less. 2000 +5550 1011004 0 0 IDLE If you are bored with little to do... 2000 Perhaps we could do some thought experiments together. 2000 +5551 1011004 0 0 IDLE This is also an exercise for the mind, right? 2000 I find it interesting just having a simple chat. 2000 +5552 1011004 0 0 IDLE You mean this? 2000 Liv gave it to me. You could squeeze it to relieve your stress. 2000 +5553 1011004 0 0 IDLE You want it? Well... Actually, you probably need it more than I do. 2000 Right. Don't squeeze it too hard. Otherwise, it will make strange noises. 2000 +5554 1011004 0 0 IDLE ...I've noted your question down. 2000 Perhaps I made a mistake during the modification. 2000 +5555 1011004 0 0 IDLE Huh? You didn't mean it...? You... 2000 +5556 1011004 0 0 IDLE Huh? Me? 2000 Why did you come up with that all of a sudden...? I don't understand. 2000 Never mind. I won't lose anything. 2000 +5557 1011004 0 0 IDLE (Cough...) It's fine... That's it? 2000 +5558 1011004 0 80 IDLE Huh? Sorry, I didn't notice you were here. 2000 I was just thinking about a question. 2000 Nah. I already found the solution when you walked in. 2000 By the way, you don't have to knock next time you come here. 2000 +5559 1011004 0 80 IDLE Plenty of time means plenty of options. 2000 And the earlier you finish your work, the more time you make. 2000 But overwork is not a virtue. 2000 Remember, you are not alone. 2000 +5560 1011004 0 100 IDLE It's better not to play with dangerous matters such as... time. 2000 Calculating the future and going back to the past both mean that you have lost patience for the present. 2000 Yet the present will be the past that determines the future, and was once the future determined by the past. 2000 For example... The fact that we are chatting here. 2000 That's what matters the most. 2000 +5561 1011004 0 100 IDLE It's always good to keep your weapon system at their best. 2000 After all, no one knows what will happen next... 2000 I can't drop my guard. 2000 Especially when you're here. 2000 +5562 1011004 0 100 IDLE Here. Take it. 2000 It's not a big deal. 2000 Take care of it. You will... right? 2000 +5563 1011004 0 100 IDLE Here. Take it. 2000 It's not a big deal. 2000 Take care of it. You will... right? 2000 +5601 1091003 0 10 IDLE ...Thirty sketches to go... 2000 +5602 1091003 0 10 IDLE Flip side to side... It seems tilted again... 2000 +5603 1091003 0 10 IDLE Tracking signals... No response... 2000 +5604 1091003 0 10 IDLE There is almost no space on the canvas... 2000 +5605 1091003 0 30 IDLE Impurity... 2000 +5606 1091003 0 30 IDLE Shh— Let me finish it. 2000 +5607 1091003 0 30 IDLE There's still a long time before my next mission. 2000 +5608 1091003 0 30 IDLE ...New interview? I want to stay here a little longer! 2000 +5609 1091003 0 30 IDLE Is this color scheme too plain? 2000 +5610 1091003 0 50 IDLE Hmm. Turns out this is your style, Commandant... 2000 +5611 1091003 0 50 IDLE Shh— Let me finish it. 2000 +5612 1091003 0 50 IDLE There's still a long time before my next mission. 2000 +5613 1091003 0 50 IDLE ...New interview? I want to stay here a little longer! 2000 +5614 1091003 0 50 IDLE Is this color scheme too plain? 2000 +5615 1091003 0 80 IDLE You're back—! 2000 +5616 1091003 0 80 IDLE This color scheme... Yeah, yeah, that's it! 2000 +5617 1091003 0 80 IDLE Ta-da! Attention! 2000 +5618 1091003 0 80 IDLE Hmm... Is it upside down? 2000 +5619 1091003 0 100 IDLE You're back—! 2000 +5620 1091003 0 100 IDLE This color scheme... Yeah, yeah, that's it! 2000 +5621 1091003 0 100 IDLE Ta-da! Attention! 2000 +5622 1091003 0 100 IDLE Hmm... Is it upside down? 2000 +5623 1091003 0 100 IDLE ..."The flowers will keep blooming." 2000 +5624 1091003 0 30 IDLE Pass me... the brush... 2000 +5625 1091003 0 30 IDLE I've got many things to do... 2000 +5626 1091003 0 30 IDLE Are the clothes a bit tight? 2000 +5627 1091003 0 30 IDLE Hmm. My creative juice has stopped flowing. 2000 +5628 1091003 0 30 IDLE ... 2000 +5629 1091003 0 50 IDLE Nostalgic, isn't it? 2000 +5630 1091003 0 50 IDLE Where is Selena...? 2000 +5631 1091003 0 50 IDLE Wanna go with me and paint outside? 2000 +5632 1091003 0 50 IDLE Hey! Mind your step! You knocked the paint can over! 2000 +5633 1091003 0 50 IDLE ?~? 2000 +5634 1091003 0 80 IDLE Don't eat it! That's for still life painting! 2000 +5635 1091003 0 80 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000 +5636 1091003 0 80 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000 +5637 1091003 0 100 IDLE Don't eat it! That's for still life painting! 2000 +5638 1091003 0 100 IDLE Shh... Don't let my manager know that I'm here, Commandant! 2000 +5639 1091003 0 100 IDLE Phew... I feel so relaxed. I want to stay here forever. 2000 +5640 1091003 0 100 IDLE We can't see night rainbow from the Babylonia... but there is a better view! 2000 +5641 1091003 0 100 IDLE Wait, don't move! Just like that! Perfect angle! 2000 +5642 1091003 0 0 IDLE Sigh... I've been working the entire week... My head is gonna explode... 2000 ...Commandant? I'm fine. I can still paint... 2000 +5643 1091003 0 0 IDLE Aww... Thank you, Commandant. Then I'll have a little rest... 2000 Don't go after I fall asleep... Zzz... 2000 +5644 1091003 0 0 IDLE Sit straight for tight deadlines. 2000 Otherwise, you'll have a hard time. 2000 Come, let Ayla tell you her special trick to sit a long time! 2000 +5645 1091003 0 0 IDLE Like this... Wanna give it a go, Commandant? 2000 It's fine to get closer! 2000 +5646 1091003 0 0 IDLE I bought too many painting tools again. Where should I put them...? 2000 +5647 1091003 0 0 IDLE There's still space here! 2000 Thank you, Commandant! Then Ayla will leave them here! 2000 Mh-hm. Like this. Next to your stuff, Commandant! 2000 +5648 1091003 0 0 IDLE Commandant! Ta-da! Check out my new work! 2000 I want you to be the first to see it! 2000 +5649 1091003 0 0 IDLE Hurry up! Tell me what you think? 2000 +5650 1091003 0 0 IDLE Wanna try another look this time. Which color scheme should I use...? 2000 Gotcha! Commandant? 2000 +5651 1091003 0 0 IDLE How could you stare at a girl when she's doing her makeup? 2000 Just turn around! 2000 +5652 1091003 0 0 IDLE Commandant! Commandant! 2000 Look! The ruins the Archaeological Team found. 2000 +5653 1091003 0 0 IDLE This is how it should look like after the repair is completed. Isn't it beautiful? 2000 The actual scenery is more magnificent! 2000 +5654 1091003 0 0 IDLE Let's go and have a look together in the future. 2000 What do you do during your time off, Commandant? 2000 +5655 1091003 0 0 IDLE Ayla wants to do the same! 2000 Ayla wants to try different lifestyles sometimes. 2000 +5656 1091003 0 0 IDLE Huh?! Do I get color on my hair? 2000 Oh, you just wanted to pat me on my head? Mmm... Fine... 2000 Go ahead. Pat me to your heart's content. 2000 +5657 1091003 0 0 IDLE Your hands feel so warm, Commandant... Now, it's my turn! 2000 +5658 1091003 0 80 IDLE See, hold the carving knife like this... 2000 Be gentle at first. Otherwise, it will slip... Ah! Watch your hand! 2000 Umm... Let me hold your hand to show you, Commandant. 2000 +5659 1091003 0 80 IDLE Commandant! 2000 Ayla has gotten the VR device here! 2000 It has many rare sceneries on Earth. 2000 Let's start a journey within doors! 2000 +5660 1091003 0 100 IDLE Commandant! 2000 Is there any design you like among the ones Ayla sent you? 2000 It's boring to wear the same clothes all the time. 2000 As your stylist, Commandant, it's my job to... 2000 Huh? When did happen? 2000 Hmm— From now on! 2000 +5661 1091003 0 100 IDLE It seems you've looking at Ayla this whole time. 2000 Do I have something on my face? 2000 What? The paint...?! 2000 Hey... Why didn't you tell me earlier? 2000 +5662 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000 +5663 1091003 0 100 IDLE This is for you, Commandant. 2000 This is a gift I prepared for you. One of a kind. 2000 Hope you got Ayla's feelings. 2000 \ No newline at end of file diff --git a/Resources/table/client/dormitory/DormCharacterEffect.tsv b/Resources/table/client/dormitory/DormCharacterEffect.tsv index 80bc1f3..2ac9d7c 100644 --- a/Resources/table/client/dormitory/DormCharacterEffect.tsv +++ b/Resources/table/client/dormitory/DormCharacterEffect.tsv @@ -1,36 +1,42 @@ -Id Path Hight -1 Assets/Product/Effect/Prefab/FxSushe/FxQAngry.prefab -1 -2 Assets/Product/Effect/Prefab/FxSushe/FxQHappy01.prefab -1 -3 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 -4 Assets/Product/Effect/Prefab/FxSushe/FxQTired.prefab -1 -5 Assets/Product/Effect/Prefab/FxSushe/FxQAnnoyyance.prefab -1 -6 Assets/Product/Effect/Prefab/FxSushe/FxQCabinet.prefab -1 -7 Assets/Product/Effect/Prefab/FxSushe/FxQClick.prefab -1 -8 Assets/Product/Effect/Prefab/FxSushe/FxQKiss.prefab -1 -9 Assets/Product/Effect/Prefab/FxSushe/FxQLazy.prefab -1 -10 Assets/Product/Effect/Prefab/FxSushe/FxQLove.prefab -1 -11 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 -12 Assets/Product/Effect/Prefab/FxSushe/FxQQiumo.prefab -1 -13 Assets/Product/Effect/Prefab/FxSushe/FxQSleep.prefab -1 -14 Assets/Product/Effect/Prefab/FxSushe/FxQTiliHuifu.prefab -1 -15 Assets/Product/Effect/Prefab/FxSushe/FxQXiangsi.prefab -1 -16 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingHuifu.prefab -1 -17 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingTisheng.prefab -1 -18 Assets/Product/Effect/Prefab/FxSushe/FxQGift.prefab -1 -19 Assets/Product/Effect/Prefab/FxSushe/FxQClick01.prefab -0.4 -20 Assets/Product/Effect/Prefab/FxSushe/FxQNiuqu.prefab -1 -21 Assets/Product/Effect/Prefab/FxSushe/FxQSmoke.prefab -1 -22 Assets/Product/Effect/Prefab/FxSushe/FxQMindBed.prefab -1 -23 Assets/Product/Effect/Prefab/FxSushe/FxQMindCabinet.prefab -1 -24 Assets/Product/Effect/Prefab/FxSushe/FxQMindFondle.prefab -1 -25 Assets/Product/Effect/Prefab/FxSushe/FxQMindPoint.prefab -1 -26 Assets/Product/Effect/Prefab/FxSushe/FxQMindSofa.prefab -1 -27 Assets/Product/Effect/Prefab/FxSushe/FxQPoint.prefab -1 -28 Assets/Product/Effect/Prefab/FxSushe/FxQShijianWancheng.prefab -1 -29 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang01.prefab -1 -30 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang02.prefab -1 -31 Assets/Product/Effect/Prefab/FxSushe/FxLuoshui.prefab -1 -32 Assets/Product/Effect/Prefab/FxSushe/FxSusheHalloweenCarpeGiftBGox.prefab -1 -33 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheAtk.prefab 0 -34 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke02.prefab 0 -35 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke03.prefab 0 +Id Path Hight Bind +1 Assets/Product/Effect/Prefab/FxSushe/FxQAngry.prefab -1 0 +2 Assets/Product/Effect/Prefab/FxSushe/FxQHappy01.prefab -1 0 +3 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 0 +4 Assets/Product/Effect/Prefab/FxSushe/FxQTired.prefab -1 0 +5 Assets/Product/Effect/Prefab/FxSushe/FxQAnnoyyance.prefab -1 0 +6 Assets/Product/Effect/Prefab/FxSushe/FxQCabinet.prefab -1 0 +7 Assets/Product/Effect/Prefab/FxSushe/FxQClick.prefab -1 0 +8 Assets/Product/Effect/Prefab/FxSushe/FxQKiss.prefab -1 0 +9 Assets/Product/Effect/Prefab/FxSushe/FxQLazy.prefab -1 0 +10 Assets/Product/Effect/Prefab/FxSushe/FxQLove.prefab -1 0 +11 Assets/Product/Effect/Prefab/FxSushe/FxQMed01.prefab -1 0 +12 Assets/Product/Effect/Prefab/FxSushe/FxQQiumo.prefab -1 0 +13 Assets/Product/Effect/Prefab/FxSushe/FxQSleep.prefab -1 0 +14 Assets/Product/Effect/Prefab/FxSushe/FxQTiliHuifu.prefab -1 0 +15 Assets/Product/Effect/Prefab/FxSushe/FxQXiangsi.prefab -1 0 +16 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingHuifu.prefab -1 0 +17 Assets/Product/Effect/Prefab/FxSushe/FxQXinqingTisheng.prefab -1 0 +18 Assets/Product/Effect/Prefab/FxSushe/FxQGift.prefab -1 0 +19 Assets/Product/Effect/Prefab/FxSushe/FxQClick01.prefab -0.4 0 +20 Assets/Product/Effect/Prefab/FxSushe/FxQNiuqu.prefab -1 0 +21 Assets/Product/Effect/Prefab/FxSushe/FxQSmoke.prefab -1 0 +22 Assets/Product/Effect/Prefab/FxSushe/FxQMindBed.prefab -1 0 +23 Assets/Product/Effect/Prefab/FxSushe/FxQMindCabinet.prefab -1 0 +24 Assets/Product/Effect/Prefab/FxSushe/FxQMindFondle.prefab -1 0 +25 Assets/Product/Effect/Prefab/FxSushe/FxQMindPoint.prefab -1 0 +26 Assets/Product/Effect/Prefab/FxSushe/FxQMindSofa.prefab -1 0 +27 Assets/Product/Effect/Prefab/FxSushe/FxQPoint.prefab -1 0 +28 Assets/Product/Effect/Prefab/FxSushe/FxQShijianWancheng.prefab -1 0 +29 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang01.prefab -1 0 +30 Assets/Product/Effect/Prefab/FxSushe/FxQiziShanguang02.prefab -1 0 +31 Assets/Product/Effect/Prefab/FxSushe/FxLuoshui.prefab -1 0 +32 Assets/Product/Effect/Prefab/FxSushe/FxSusheHalloweenCarpeGiftBGox.prefab -1 0 +33 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheAtk.prefab 0 0 +34 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke02.prefab 0 0 +35 Assets/Product/Effect/Prefab/FxSushe/FxBaimaoSusheSmoke03.prefab 0 0 +36 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1 +37 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuXiaoshi.prefab -1 1 +38 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoFemale.prefab -1 0 +39 Assets/Product/Effect/Prefab/FxSushe/FxQR3LifuGlow.prefab -1 1 +40 Assets/Product/Effect/Prefab/FxSushe/FxTakephotoMale.prefab -1 0 +41 Assets/Product/Effect/Prefab/Fxtest/Fxtest.prefab 0 2 diff --git a/Resources/table/client/dormitory/DormFurnitureSuit.tsv b/Resources/table/client/dormitory/DormFurnitureSuit.tsv index f610787..5bb7683 100644 --- a/Resources/table/client/dormitory/DormFurnitureSuit.tsv +++ b/Resources/table/client/dormitory/DormFurnitureSuit.tsv @@ -33,4 +33,6 @@ Id SuitName 32 Vapor Tide 33 Autumn Banquet 34 Candy House -35 Others \ No newline at end of file +35 Snap Imaging +36 Archaeological Set +37 Others \ No newline at end of file diff --git a/Resources/table/client/dormitory/DormInteractiveEvent.tsv b/Resources/table/client/dormitory/DormInteractiveEvent.tsv index 059f394..7b968fe 100644 --- a/Resources/table/client/dormitory/DormInteractiveEvent.tsv +++ b/Resources/table/client/dormitory/DormInteractiveEvent.tsv @@ -122,3 +122,5 @@ Id Weight MinDis MaxDis CharacterIds[1] CharacterIds[2] State[1] State[2] 122 10 1 7 1571003 1081002 LOVE LOVE 123 10 1 7 1571003 1011003 LOVE LOVE 124 10 1 7 1571003 1161002 LOVE LOVE +125 10 1 7 1011004 1021004 LOVE LOVE +126 10 1 7 1011004 1031001 LOVE LOVE diff --git a/Resources/table/client/dormitory/DormTemplateGroup.tsv b/Resources/table/client/dormitory/DormTemplateGroup.tsv index 7c37ea4..977e46b 100644 --- a/Resources/table/client/dormitory/DormTemplateGroup.tsv +++ b/Resources/table/client/dormitory/DormTemplateGroup.tsv @@ -1,3 +1,3 @@ Id SecondIndex Name HasScond SecondTagType DormType DormId[1] DormId[2] DormId[3] DormId[4] DormId[5] DormId[6] DormId[7] DormId[8] DormId[9] DormId[10] DormId[11] DormId[12] DormId[13] DormId[14] DormId[15] DormId[16] DormId[17] DormId[18] DormId[19] DormId[20] DormId[21] DormId[22] DormId[23] DormId[24] DormId[25] DormId[26] DormId[27] DormId[28] DormId[29] DormId[30] DormId[31] DormId[32] DormId[33] DormId[34] DormId[35] DormId[36] DormId[37] DormId[38] DormId[39] -1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 +1 -1 Template Dormitory 0 2 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 5 -1 Favorite Dormitory 0 3 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 \ No newline at end of file diff --git a/Resources/table/client/dormitory/quest/QuestAnnouncerDetail.tsv b/Resources/table/client/dormitory/quest/QuestAnnouncerDetail.tsv new file mode 100644 index 0000000..c73aee3 --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestAnnouncerDetail.tsv @@ -0,0 +1,50 @@ +Id Name Icon +1 Babylonian Army Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon020.png +2 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png +3 Engineering Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon007.png +4 Support Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon021.png +5 World Government Association of Art Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon008.png +6 Science Council Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon022.png +7 Star of Life Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon023.png +8 Forsaken Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon010.png +9 Arctic Route Union Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon012.png +10 Akdilek Commercial Alliance Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon011.png +11 The Nighter of Nona Ouroboros Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon024.png +12 Kowloong Corp Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon014.png +13 F.O.S. Military College Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon025.png +100 Celica +101 Lee +102 Lucia +103 Liv +104 Bianca +105 Nanami +106 Kamui +107 Karenina +108 Watanabe +109 Ayla +111 Sophia +112 Chrome +113 Vera +114 Rosetta +116 Changyu +117 Luna +118 2B +119 9S +120 A2 +121 Wanshi +122 No. 21 +123 Bambinata +151 Camu +152 Qu +153 Selena +154 Roland +155 Pulao +156 Haicma +157 Noan +200 Anonymous +201 Asimov +202 Wiles K Wood +301 Arctic Route Union Experiment Center +302 Task Force - Gray Raven +303 Task Force - Cerberus +304 Science Council Section 2 diff --git a/Resources/table/client/dormitory/quest/QuestAttribDetail.tsv b/Resources/table/client/dormitory/quest/QuestAttribDetail.tsv new file mode 100644 index 0000000..ca6fcaf --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestAttribDetail.tsv @@ -0,0 +1,8 @@ +Id Name Icon +1 Power Assets/Product/Texture/Atlas/UiDorm/EntrustS01.png +2 Speed Assets/Product/Texture/Atlas/UiDorm/EntrustS02.png +3 Rescue Assets/Product/Texture/Atlas/UiDorm/EntrustS03.png +4 Pilot Assets/Product/Texture/Atlas/UiDorm/EntrustS04.png +5 Engineering Assets/Product/Texture/Atlas/UiDorm/EntrustS05.png +6 Search Assets/Product/Texture/Atlas/UiDorm/EntrustS06.png +7 Interact Assets/Product/Texture/Atlas/UiDorm/EntrustS07.png diff --git a/Resources/table/client/dormitory/quest/QuestFileDetail.tsv b/Resources/table/client/dormitory/quest/QuestFileDetail.tsv new file mode 100644 index 0000000..003a8a6 --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestFileDetail.tsv @@ -0,0 +1,77 @@ +Id Name Cover GroupId SubGroupId Title Editor Approver SubTitle[1] SubContent[1] SubTitle[2] SubContent[2] SubTitle[3] SubContent[3] SubTitle[4] SubContent[4] +1010001 Commission System Available Notice Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Commission System Available Notice ...Why do I have to write instructions for a system like this? Forget it. Let me have a look...\nA new commission system developed under the leadership of Babylonia to accept commissions from various resources.\nFor missions that don't require commandants onsite and can be carried out by Constructs alone, the system will automatically intercept them from the mission center and keep it in the system for commandants to dispatch Constructs to carry out the commissions...\nThe commission system is accessible via the dorm terminals. Select a commission and dispatch suitable Constructs to carry it out.\nAfter the commission is finished, Dispatch Permits will be granted for commandants to claim additional supplies...\n...Sounds good. Looks like the secret-related data can be taken cared of. +1010101 F.O.S. Combat Rule I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 F.O.S. Combat Rule I \nF.O.S. Combat Rule I:\nExceptions are the best proof of the battle rules. And screw the battle plan.\n(Scratched) Hey, don't you afraid that the instructor will beat you up for leaving a record like this. +1010201 Purifying Force Member's Diary I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary I I saw it coming a long time ago. I've been praying since the day the rumor of her defecting started spreading. I prayed for not seeing her again. However, god loves bad jokes. Attacking citizens sounds a lot like her style. I never doubt it. Lucy is always like that. She has too much of a mind of her own and never cares about what "everyone else thinks." However, everyone has to compromise to survive in this world. Everyone has a righteousness that they don't completely believe. Everyone is a sword that is being wielded by someone else. It's just who would be willing to hold a sword that is overly loyal to its own will. +1010202 Purifying Force Member's Diary II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary II Lucy is smart. She got into the base of the Scavengers. Looking back, I think she deliberately lured me to the nearby area for the Scavengers to find me and stall me. It was when I classified the items that I found these words on the cloth she used to distract me—"The sun finally comes out today after ten rainy days." Of course, I know that the weather, the wind, the humidity can all affect our accuracy in battle, but I think that's not what she meant. Sorry, Lucy, I don't want to figure out what you wanted to say, even though it's undeniable that I once agreed with you to some extent. We can't change who we are. You are the prey, and I'm the hunter. +1010203 Purifying Force Member's Diary III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Purifying Force Member's Diary III (Most of the note is burned. One could barely make out the words on it.)\nI shot an arrow through Lucy's power core to save her from unnecessary pain. The smile was forever fixed to her face when the target's down. Yes, she was free, hunted down by her best friend. It reminded me of the words she said half-jokingly, "To die a normal death is boring. If there has to be someone to end my life, I hope you would be the one." Now, everything turned out exactly as she had expected. We had an argument about human nature—she thought it was self-destruction, while I thought it was survival. Looking back, I feel everything was predetermined, but this is not important anymore. I'm just a bit lost. Maybe because the mission to hunt down Lucy took too much time. Now that she has disappeared, who will be my next target? +1010301 Engineering Force Emergency Maintenance Safety Instruction I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Engineering Force Emergency Maintenance Safety Instruction I \n1. When using demolition equipment for rescue, make sure there are no flammable or easily detonated objects or facilities in the area. If any, move them to safe space or take proper precautions before you carry out the operation.\nNote: Not everyone has a frame like Karenina and her execution, so please make sure you follow the rules. The Engineering Force is not responsible for any direct explosions in the future. +1010302 Engineering Force Emergency Maintenance Safety Instruction II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Engineering Force Emergency Maintenance Safety Instruction II \n2. In conservation areas, always check the collapsed building before repairing it. If there are still intact metal structures, fix them to prevent another collapse.\nNote: Karenina: The Engineering Force will always remember the time when you demolished a building without report and made everyone in the Engineering Force a lost half-month bonus. +1010401 A Note Left in a Hurry Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 A Note Left in a Hurry I'm not saying that the Support Force is not good, but this is too much... The travel miles in my terminal have been over 100 miles ever since I joined the force! Every! Single! Day! The same distance to go around the world 70 times on foot, if you add it all up!\nI'm exhausted... Huh? Time to move again? Got it! I'm coming! +1010501 Edgar's Short Story, "The Pit and the Pendulum" Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 101 Edgar's Short Story, "The Pit and the Pendulum" \nCommandant, I came across this paper book called "The Pit and the Pendulum" in Babylonia. It seems some part of it is not recorded in the database.\nLet's read it together in the library when you have time. +1020101 Gray Raven's Maintenance Request I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Gray Raven's Maintenance Request II Name: Lee\nConstruct ID: BPN-06\n\nRequest List:\n 1. Firearm Maintenance Tool Kit\n 2. Common Construct Heat Circulation System Maintenance Parts\n 3. Exoskeleton Maintenance Oil\n...\n Note: Please leave the above items in Gray Raven's lounge. +1020201 Cerberus' Report on Lost Equipment Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Cerberus' Report on Lost Equipment Name: No. 21\nConstruct ID: BPH-22\nEquipment Lost: Portable Camp Set x1, Portable Punishing Detector x3, Common Construct Component Replacement Set x6.\nCause of Loss:\n Noctis suggested to compete throwing things with No. 21. No. 21 saw Noctis threw the big box into the water. Yes, it was all Noctis' fault. No. 21 thinks so. sdhaiohsaoiaaaaaehwiffffff Noctis also t\\\\\dssf forced No. 21 dasdada to not report the truth asdasdadddddddddd... +1020301 Ground Support Route Plan No.452 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 102 Ground Support Route Plan No.452 Bridget Based on the locations of Babylonia's conservation areas and the paths left from the Golden Age, the following plan has been made for ground support route No.452...\nProposed List of Supplies Requested:\n...\n\nThe next stage of the plan is to link up all conservation areas with route No.452 to carry out the follow-up support work. +1030101 Babylonia Dossier Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Babylonia Dossier Record I Science Council [Dossier ID: 990134] "Dr. Wiles' Report on Construct M.I.N.D. Deviation from Inver-Device Experiments"\n...\nAccording to the report, when the prototype Inver-Device started running, the thirteen Constructs involved in the experiment all showed symptoms of M.I.N.D. deviation without abnormal data monitored. Therefore, Dr. Wiles doubted if there was underlying logic difference between the prototype Inver-Device's fundamental operation mechanism and the modification preconditions of the Construct.\n... +1030102 Babylonia Dossier Record II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Babylonia Dossier Record II Babylonian Army [Dossier ID: XXX061A] "Report on the WGAA's Recycling of X-51 Facilities"\n...\nFacility X-51, allegedly one of the locations where Area 51 could be in the Golden Age.\nMaterials about the functions and personnel of the facility were lost. There is no information of the area found in Operation Acadia and other subsequent assets check.\nTherefore, the dossier was classified as "unidentified/hidden facility," starting with an X in the title.\n... +1030103 Kowloong Base Reconstruction Report Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 100 103 Kowloong Base Reconstruction Report Karenina [Kowloong Base Reconstruction Report] Kowloong is a city of a long history. Even the Central Purification Filter ruins shows this. Babylonia doesn't have any records about the appearance and other details about the filter.\nThe outer base's reconstruction progress has reached 70%. The construction of the outer defense equipment has started. The city has sufficient supplies and is not in need of additional support. [Notes] The Engineering Force has benefited a lot from the exchange and learned about some of Kowloong's construction technologies in the Golden Age. We suggest accepting similar commissions from other forces on the ground to achieve mutual benefits and success. +2010001 A Note Torn off From a Notebook in a Hurry Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Note Torn off From a Notebook in a Hurry Looks like someone tore a page off from a notebook and captured their inspiration.\n\n"In the middle of the ocean lies our homeland. The drifting boat knows only of her existence. They sing a song and leave the place, carrying yet the same tune when they reach the shore."\n"She is loved by a group of ordinary men who will die willingly in her arms. The wandering travelers are at sea, but their dreams and souls still cling to her. Who will ever forget her? She is our home."\n"Children who were born along the journey have never seen her face, yet they seek the coastline still. Unwilling to let go, she will carry the ocean breeze to caress our new generation." +2010002 The Second Half of the Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Second Half of the Note The second half of the note records a story that sounds familiar.\n'The dragon wakes up from its lair, turns around, and shouts loud at the hero.'\n'The hero faces the dragon, protecting the homeland behind him with the sword of justice and bravery.'\n'The hero says,'\n'The flowers on the continent will bloom again. The princess will return to her kingdom. And you, evil dragon, will be slaughtered by my sword.' +2010101 Engineering Force's Complaint Form Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Engineering Force's Complaint Form ...Right, I know nothing about art. I don't understand those fancy stuff. But it was them who asked for an emergency repair! I went there in a hurry to get it fixed, and two WGAA guys jumped out and stopped me from getting to work, saying what? "This is a living form of glitch art." "You can't stop the art from happening." It took them more than half an hour to finish. When I finally got it done and got back, I got scolded by my captain! Please, do me a favor, artists. Don't write anything like "emergency repair needed" for any "glitch art" next time, okay? +2010201 Archaeological Team Instructions I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions I \n1. Using shovels and trowels to eat is strictly prohibited!\n2. Using any magic circle and claiming to have the power to revive dead lives are strictly prohibited!\n3. Immediately ask a medical Construct for help if you are bitten by an insect. Claiming to be a powerful insect warrior is strictly prohibited, because the insect fluid is not capable to add any combat buff to you. +2010202 Archaeological Team Instructions II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions II \n4. Hitting a ball with the shovel is strictly prohibited.\n5. Using drones for personal purposes is strictly prohibited. It's a tool, not a toy.\n6. Babylonia has given us the detectors that can tell the age of any object, so using your tongue is strictly prohibited. +2010203 Archaeological Team Instructions III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions III \n7. Calling colleagues "shovel robot II" or "special cleaner robot" is strictly forbidden.\n8. Discussions about whether the location is suitable to hide illegal objects are strictly forbidden in public occasions.\n9. Claiming to be the chosen kid when discovering special objects is strictly forbidden. First of all, you are not a kid. Secondly, the only thing that will choose you is your captain's shovel. +2010204 Archaeological Team Instructions IV Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 Archaeological Team Instructions IV \n10. Pretending to be possessed by a ghost from the Golden Age is strictly prohibited. You can't even memorize the three physical laws of the Golden Age.\n11. Secretly replacing the ordinary coffee with espresso is strictly prohibited. The last one who did this was already buried.\n12.Burying the captain or any members is strictly prohibited.(Modified: Burying support Constructs or captain is strictly prohibited, even in the name of celebration.) +2010301 The Acadia Evacuation, Excerpt 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 1 Oh, blood and blades.\n An impressive battle it was, my brave comrades! But the fight is yet over, for our land is corrupted still, I'm afraid.\n So stand! Stand! Behind you your homeland you shall guard and defend!\n Stand! Stand! Skybound our home intends, stop us this bitter earth shan't! +2010302 The Acadia Evacuation, Excerpt 2 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 2 Oh, blood and blades. One by one you've sent my friends away.\n My dearest brother, a brave solder, scars-covered. Before my eyes he fell, the battlefield his blood colored.\n Beside him, a noble officer, wounded and similar-fated...\n ...Crawling to the one first erased.\n Above the blood-soaked man he lies, arms held, his lips pressing the scorched face.\n "Slow down, dear spirit," was his plea. "Away we'll fly, if you would wait for me."\n Weeper I am, there and then, crying for a love so sincere. +2010303 The Acadia Evacuation, Excerpt 3 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 3 Oh, blood and blades. Hell has long been a most familiar place.\n Lost count I have, the days since I first saw your slaughter some miles away.\n Standing here, your tally I finally know—feet that no longer dance, faces that no longer kiss, arms that no longer hold.\n My heart trembles, my fear and dread insurmountable.\nIf you would hear me, gods, bury my cowardice as you bury my friends.\n Here I shall stay! My dying breath will guard this land! +2010304 The Acadia Evacuation, Excerpt 4 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 The Acadia Evacuation, Excerpt 4 Oh! Look! Do you see?\n There, my comrades carried; there, the ship departs! Infinite is the love it holds, eternal will the dreamers last!\n Away it sails! My hope it hails!\n Farewell, my friends, my family...\n Elysium-bound you will be, in the future days when you are free. +2010401 A Recovered Golden Age Movie? Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Recovered Golden Age Movie? During the mission, I found WGAA had already recovered the movies directed by director George D. Toro.\nI think I haven't watched this one... Commandant? Would you like to watch it with me when you have time? +2010501 A Note With Esthetic Design Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 201 A Note With Esthetic Design The fastest delivery ever! And the cargos were all intact! I'd like to express my gratitude for your outstanding contributions to art! Nevertheless, I wish the guy sat next to me could be more outgoing. I told him several stories about some artworks along the way, but I guess he was too shy to even look at me and even pretend to be sleeping during the second half of our journey. Please tell him that I'll always be there in case he wants to know more about art, and my lounge room number is on the back! +2020101 World Government Association of Art Ruins Registration Numbers I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 200 202 World Government Association of Art Ruins Registration Numbers I Allen "Artwork found in the area and their data are as follows:\n...\nItem CB015, complete.\nItem CB016, slightly damaged.\nItem CB017, fragmented. Fragments: CB017-1, CB017-2, CB017-3, CB017-4. No other fragments found yet. Probably already damaged before it was found.\nItem CB018. Cracks on the surface. Not sure whether they were caused by accident during manufacture or an artistic style.\n..." +3010101 A Casual Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A Casual Note What? Another one asking about the secret to staying young? How many times do I have to repeat myself? Early to bed, early to rise. Work out regularly. Don't smoke. Don't drink. Eat healthy. And don't count on the secret recipes. Only those whose prefrontal lobe is full of mud would believe in the elixir of youth. +3010102 A List of Supplies Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 A List of Supplies List of Supplies:\n20 boxes of serum, 3 boxes of injectors, and 3 boxes of every kind of vital fluid additives. Details as follows...\nPlease take the list to the supply office in the Star of Life to claim supplies.\n(There is a "claimed" stamp on the note.) +3010103 The Last Page of the Mission Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 301 The Last Page of the Mission Record \nToday is the last day. Everything has come to an end. I used the spare time these days to talk to the doctors on the Nighter about their traditional medicine. I have to admit that it was eye-opening. In their eyes, patients are formed by the body, energy and the mind. And diagnoses are made by judging the balance of those three elements... Although I heard of this treatment method before, its delicacy and complexity are beyond my expectation. This is interesting. +3020101 Ground Conservation Area Onsite Rescue Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 300 302 Conservation Area Onsite Rescue Record I Liv Participant: Liv\nConstruct ID:BPN-08 [Site Instructions] Due to the fierce battle between the Corrupted and people at the conservation areas, many non-Construct combat personnel and conservation area residents have shown various levels of infection.\nMore serum and medical supplies requested.\nI believe everything will be fine. [Update Report Instructions] The medical supplies are ready. The reinforcement task force is here. Most of the Corrupted were eliminated. The subsequent resue work is being carried out. +4010001 Asimov's Handwritten Letter 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 401 Asimov's Handwritten Letter 1 \nI didn't expect you to be the one who accepted the commission, so I asked them to bring this handwritten letter to you.\nIt's time to do the regular Mind Beacon review again. The lab will be available tomorrow. Remember to come over. +4020101 Research Center's Exploration Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 400 402 Research Center's Exploration Record I I told them that we had to redevelop this abandoned research center, but no one listened.\nThe newly discovered research findings are very important for the Science Council Section 2's ongoing research and might bring it up to a new level.\nBesides, I'm thankful for the Constructs who came to support. Were it not for them I would have ended up being under the collapsed lab... +5010101 Rena's Diary 1 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 1 ...The autumn leaves are gone. The winter is here.\nI'm not sure if our supplies are enough to get us through the winter.\nI'm scared.\nThe Forsaken took us in, but they are also short of supplies here.\nWill we still be able to see the spring? +5010102 Rena's Diary 2 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 2 The refugees keep coming to the Forsaken camp... We are out to find food every day, but...\nThere's no grass left around the camp.\nSometimes I feel angry. Why are the Forsaken still accepting refugees? But I also feel surprised for having such kind of thought.\nAfter all... They are human beings just like us. +5010103 Rena's Diary 3 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 3 We hid the last bit of food and started to get supplies from the relief point set up by the Forsaken.\nWe had to do this for we are only halfway through the winter.\nThe Forsaken's relief food is decreasing rapidly. They have to get more people to maintain the order in the base.\nEveryone... is trying to survive. +5010104 Rena's Diary 4 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 4 The weather is getting colder... The snow is big.\nThe leader of the Forsaken seems to have requested help from Babylonia. I saw people in exoskeletons and Constructs walked off from a transportation craft.\nOfficers in charge of refugees started to ask people to get supplies, the life-saving supplies from Babylonia.\nThey... also brought a batch of crop seeds. +5010105 Rena's Diary 5 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 Rena's Diary 5 The first rain in the spring has come down. I... survived the winter.\nI planted the first batch of corps in the field the Forsaken assigned to me. And they... sprouted.\nIf...\nNo, there is no if.\nEverything will turn out to be fine after this... Right? +5010201 A Muddy Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 501 A Muddy Note (Handwriting 1) Captain, it turns out there are actually nice guys among the Forsaken! Last evening at the new base, Hauss and Keanu treated me two drinks and we had a long chat! It was a shame that you were not there... Right, we played an interesting game together! I won two hardtacks! I heard that you are going to the new base with us. Would you like to kill time with them as well?\n(Handwriting 2) I'm not going, and you must not go either. Now go and return the supplies. +5020101 Forsaken Camp Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record I x/x\n13 refugees accepted. They claimed to have come from the refugee camp in the northwest. The Corrupted destroyed their camp and they were the only ones who survived.\nAmong them, there are 4 young men and 3 women aged between 20 and 40, 1 boy and 1 girl aged between 8 and 16, and 3 old men and 1 old woman aged above 50.\nWe've run out of space in the campsite. Tents and supplies are needed. I've sent the report to the Forsaken HQ, but I know they are also in lack of supplies.\n\nx/x\n4 refugees accepted. 2 old men above 50 and 1 8-year-old girl, and 1 5-year-old boy.\nThey claimed to have come from the south. The Hetero-Creatures came, and they ran with their family. There were a dozen of them, but only four survived.\nI let them stay in the tent with other two elders. It's cramped, but at least they have a shelter now.\nThere is a batch of supplies from the Forsaken HQ, but it's far from enough. The young men volunteered to hunt and plant. Hope we can make it through this winter safe and sound. +5020102 Forsaken Camp Record II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record II x/x\n2 young men were injured and 1 of them died when hunting a wild boar. Besides, there are 2 registered deaths of elders.\nWe are short of medicine. As the manager of the camp, I can only take out the last anti-inflammatory drug from the warehouse and hope it can help.\n\nx/x\n1 young man died.\nNo one noticed that his rib was broken for there is no doctors in the camp.\nI reported it to the HQ. The reply was that they would send some rescue guys to flexibly support the camps in the area... +5020103 Forsaken Camp Record III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 500 502 Forsaken Camp Record III x/x\n3 refugees accepted. 1 man and 1 woman aged between 20 to 40. 1 boy aged between 8 to 16.\nToday, several unknown Constructs brought us medicine and other supplies and check the young hunters who got injured while hunting.\nThey said Babylonia's Mr. Watanabe sent them here to support.\nThank you, Mr. Watanabe.\nAs for Babylonia... Forget it... After all, they are still willing to help us. I...\n...I just can't say it. +6010101 Broken Yellow Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 Broken Yellow Note The soldiers were trained in the sound of the drums. I traveled south alone when they were building the walls and ditches.\nI fought for the lord but he wouldn't let me go home.\nWhere am I? Where is my horse? Maybe in the forest.\nI made a vow to you, promising to grow old together.\nBut we've been apart for too long. How could I fulfill my promise to you?\n(There is some blood at the end of the note. It's hard to tell what happened to the writer.) +6010201 Kowloong's Magical Girl: Glitter... What? Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 Kowloong's Magical Girl: Glitter... What? I came across a manga during the mission. I think it's called... Kowloong's Magical Girl?\nSounds like a girl manga. I've given it to the WGAA. Hope they can restore it. +6010202 A New Recovered Animation! Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 600 601 A New Recovered Animation! Commandant! I found a new recovered animation! It's about Kowloong! Kowloong's Magical Girl: Glitter Warrior!\nI never thought that Kowloong's Magical Girl had a sequel! Can we watch it together in the future! +7010101 A Small, Old Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 700 701 A Small, Old Note (A small, old note with a few lines of small, blurry print)\n~Your brief life I mourn;\nwhat does mine bring?~\n~Your brief life I mourn;\nwhere will mine rest?~\n~See the silver coat clothed\nin a mayfly's birth.~\nWhat is mine worth?~ +7010102 Specialties of the Nighter of Nona Ouroboros Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 700 701 Specialties of the Nighter of Nona Ouroboros The specialties of the Nighter of Nona Ouroboros... are a bit weird. I have made a list and attached it below. If Commandant is interested...\n...I guess you're not.\nCanned cocoon jelly, razor honey, dried earthworms, virus-free oxygen tanks... +8010101 Arctic Route Forest Guards' Specialty Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 801 Forest Guards' Specialty Record The Arctic Route also has many specialties, but it seems that only the leaves of the pine trees here can be made into pine needle tea. There are also various delicious fresh berries, the Forest Guards' homemade berry cakes, and so on.\nWould you like to give them a go next time, Commandant? +8010102 Gift From a Fisherman Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 801 Gift From a Fisherman Thank you for your help. I was prepared for the worst... Forget about it. I don't have other thing except the salted fish in the package. Give it a go if you don't mind.\nP.S. The fish is very salty, so it's suggested to have it as a side dish.\nP.S. I heard that Constructs can't take too much food at a time. Don't worry. The fish can be stored for a long time. You can eat it slowly. +8020101 Excerpt of Amberia Data Directory Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 802 Excerpt of Amberia Data Directory Amberia's Plan [Amberia Data Directory] Construct Mη-VI140\n Manufacturing Purpose: The elimination of all Punishing Virus.\n ... [Hidden] [No.618 — Codes] Instructions on Amberia's Control System Configuration Control Codes\n About Matrix Information Processing Module Issues\n Solutions to Hardware Structure Issues\n About CAN Bus Protocol Content\n ...\n\n Sleeping Code: Old bionic mod — Derek's voice could be used as one of the sleeping codes of Amberia's control system. +8020102 Arctic Route Union Rescue Scene Notice I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 800 802 Rescue Scene Notice I Please note that this is an Arctic Route Union rescue notice written by a kind soul. Any Construct or soldier who's with Arctic Route Union's rescue commission, please read it before heading to the site. [Notice] 1. Some bases deep in the Arctic Route Union are really cold. Please make sure you take enough warm clothes and winter equipment with yourself.\n2. Most of the area in the Arctic Route Union is guarded by Forest Guards. You don't want to cross them unless you want to be kicked away by their hooves ("by their hooves" is scratched off).\n3. Avoid icebergs if you can.\n...\n10.The Arctic Route Union's specialty, the pine needle tea, tastes great. I haven't had it for a very long time. If anyone is on any commission to go there, please get some for me. Our address is xxxxx, ..., Babylonia. +9010101 Akdilek Lullaby Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Akdilek Lullaby I found a lullaby on the paper when I was on the train mission. I'll share this nostalgic song with you, Commandant.\n\n~Sleep, sleep, my child,~\n~For there are fireflies here that will keep your heart alight.~\n~Sleep, sleep, my child,~\n~May your dreams be as peaceful as the summer night...~\n~May hope forever be by your side.~\n~Your worries will drift with the wind.~\n~The sun will greet you with a gentle smile so bright.~\n~So sleep, sleep, my child.~\n~For only when you wake up free of worries~\n~Can you smile at the world warmly.~ +9010102 Firefly Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Firefly I found a book on the train and copied some sentences that I found interesting from it. The book is called Firefly, I think. I can bring it to you if you're interested, Commandant.\n\n...We're as mundane as grass. See, this is what it says in the book. "Wild grass strikes no deep roots, has no beautiful flowers and leaves, yet it imbibes dew, water and the blood and flesh of the dead, all trying to rob them of life."\n"As long as it lives, it is trampled upon and mown down, until it dies and decays."\n...But that doesn't mean wild grass is worthless.\n"You die because you lived, and you rot because you were. Dying weeds bear new lives, and while the skies might not be at their brightest now, the fire burning across the grassfield will light up the skies all the same." +9010201 Notebook Fragment With Messy Handwriting Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 Notebook Fragment With Messy Handwriting (A worn note with illegible words.)\n\n"Friend, the time's close.\nI'll turn to the darkness and wander in the nothingness.\nYou still expect my largesse. What can I offer you? Ceaseless, it is still darkness and void and—stop.\nBut I'd like only darkness, or to vanish into your daytime; I'd only like a void that never seizes your heart.\nI'd like that, friend—\nI travel alone—not only without you, but in darkness without other shadows.\nOnly myself, submerged by darkness, in that world wholly mine." +9010202 318-B Maintenance Notice Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 901 318-B Maintenance Notice \n318-B Maintenance Notice:\nThe rivet nuts are loose. We request to purchase a batch of disc self-lock gaskets and threadlocker to prevent the bolts from falling.\n\n...\n\nSophia's Note: The previous guy brought the wrong wrench. No need to purchase a new one. I fixed it. +9020101 Babylonia Exchange Record I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 902 Babylonia Exchange Record I Reporter: Akdilek Soldier [Content] Babylonian soldiers are powerful fighters! Both the Constructs and ordinary soldiers!\nBut we are no less than them. Haha. They are better on flat ground and open building area, but we are better at battles in streets and cars!\nWe also gained precious battle experience through the exchange. I believe the Babylonia feels the same!\nHaha, I hope we can have more exchanges like this! +9030101 Akdilek's Exchange Request Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 900 903 Akdilek Commercial Alliance's Exchange Request With Babylonia Aston To face the challenges in the present world, Akdilek Commercial Alliance puts a high value on its relations to Babylonia and hopes to deepen the friendly cooperation with it.\nTherefore, Akdilek has sent its senior officers to Babylonia's ground conservation areas for cultural exchange to achieve mutual understanding and common benefit and lay a solid foundation for future cooperation. [List of Exchange Personnel] ... +10010101 Song of Life Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Song of Life It's surprising that someone wrote it down... It seems that you haven't heard it before, Commandant? I'll sing it to you next time.\n\n~Life is like a round lake... along the path we take.~\n~Running with the birds, playing in the dirt~\n~I walk on and on, but where have you gone?~\n~I'll become the wind's gaze, countless nights and days.~\n~Chasing your wake... around the lake...~\n~Just stay a little longer... Don't walk away so somber...~ +10010102 An Ancient Song Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 An Ancient Song (The note is torn and bloodstained, but the words on it are still legible.)\n\n...I'll become the wind's gaze...\n..Countless nights and days... Chasing your wake... Around the lake... Just stay a little longer...\n...Oh, this lake... Boundless and silent...\n...Even though we have changed...\n...Believe that we will meet again...\n...Believe... This is only a momentary parting... +10010201 A Neatly Written Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Neatly Written Note \nIndeed, the sea can be purified. The clean, blue sea will return one day.\nBuildings can be repaired. When the disaster is over, new buildings will rise again. People will build one after another along the ruins. +10010202 Someone Noted These Words Down Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Someone Noted These Words Down \nBut something can never be brought back again once they are damaged.\nThe pride of mankind, the faiths that people once believed in.\nIf we give up all of them for a false dawn, what can mankind possibly remember years later under the shelter of new buildings? +10010301 Broken Page of the Diary I Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary I (The edges of the paper are slightly burned.)\n\nThe remaining food and serum can't last us through this winter.\nWe must move. We need to find enough food, so Ray and others can— +10010302 Broken Page of the Diary II Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary II (The note is tattered. Why did they make a road sign with the torn diary?)\n\nWhen can we arrive at our destination?\nWe have finished all our food.\nI don't know how long we can last. +10010303 Broken Page of the Diary III Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary III \n\nBut I can't die here.\nI still want to see him, for one last time.\nIf my death has its value, I wouldn't complain at all.\nBut I haven't brought anything back— +10010304 Broken Page of the Diary IV Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Page of the Diary IV (Did they... walk out the desert alive?)\n\nThe compass is probably broken.\nBefore we realized, we had walked to a totally unknown area.\nWe'll die in this desert if we don't hurry.\nBut walking fast will increase our water consumption.\nWhat should we do? Where should we go? +10010401 Diary of a Conservation Area Construct Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Diary of a Conservation Area Construct \nI wanna quit. Every day I wake up and patrol. I close my eyes and patrol... When is this going to end? What is the meaning to live a life like this...? +10010501 Broken Morning Daily Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken Morning Daily \nI found a newspaper from a long time ago... It's interesting. Do you want to read it, Commandant?\n\n...Recently, there has been a rumor saying "salt can cure the Punishing Virus", which has forced up the salt price. Many have fallen victims to this and hoarded a great amount of salt. There is not special treatment to the Punishing Virus. Please don't believe in any unproven remedies to avoid loss. At this stage, staying in the safe area and away from mechanoids and believing in science are the best way to fight the virus. +10010502 Broken News Headlines Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken News Headlines City 075...? A Golden Age elementary school above the military underground facility? How many times do we have to repeat the tragedy at the Angel Elementary School? The Angel Elementary School in City 075 was an old charity boarding school where many homeless kids graduated. After the Punishing Virus broke out, the principal evacuated the students to the bomb shelter under the school and save the resources for the most urgent demands.\nBut his kindness was not answered with due reward, mechanoids' attacks became more and more severe. The teachers and students in the shelter kept calling for help without response.\nNow, they are forever left on the road to the rescue station. How many times do we have to repeat the tragedy like this? +10010503 Broken City Express Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Broken City Express Medical Center 09. Is this where the Punishing Virus started to spread?\n\nThe conversion of the Ninth Psychiatric Hospital in City 011 will reportedly finish by 31 October. With its new defense system and medical facilities, the former psychiatric hospital will be renamed Medical Center 09 and responsible for receiving patients with sepsis infected by the Punishing Virus.\nThe original patients have been transferred to other facilities, and Medical Center 09 will not be receiving patients with mental disorders in the future. The facility apologized for any inconvenience. +10010601 Farewell to the Heroes, Act 3, Scene 6 Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Farewell to the Heroes, Act 3, Scene 6 A note with the excerpt of the drama found on the ground by accident... Is the drama still playing in Babylonia's theaters?\n\nFarewell to the Heroes, Act 3, Scene 6\n"Imagine. Hope the freedom of imagination will transcend your deaths."\n"And may love and light be with you in the future full of freedom." +10010602 A Nicely Printed Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Nicely Printed Note (There is a nicely printed list on the note.)\n\n Star Wars\nGinga Toppa: the Spiral Eye\nClimber's High\n...\nThe Dawn Adventure of the Stardust Knight +10010603 Venus Splash Park Specialty Record Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 Venus Splash Park Specialty Record \nVenus Splash Park's specialties... You didn't have them last time, Commandant, such as "Venus Splash Park Special: Classic Summer Shaved Ice", "Venus Splash Park Special: Classic Summer Shaved Ice", and "Venus Splash Park Special: Shark-speare Life-Size Simulated Doll". +10010604 A Broken Note Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 A Broken Note \nHe promised me... He promised! He, no, they were in this together... From the very beginning... Yes, the very beginning... What did I do...? This is already...\n(The rest is a series of scratched unintelligible scribbles.) +10010605 "Final Gift" Assets/Product/Texture/Image/UiDorm/TerminalFileBg.png 1000 1001 "Final Gift" (Under the note is a plain-colored envelope with "To Lua" on it. Besides, there is a white paper flower that is partly bloodstained.)\n\nPlease hand this letter and the flower to Lua if I don't wake up. diff --git a/Resources/table/client/dormitory/quest/QuestFileGroupDetail.tsv b/Resources/table/client/dormitory/quest/QuestFileGroupDetail.tsv new file mode 100644 index 0000000..eabdae1 --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestFileGroupDetail.tsv @@ -0,0 +1,31 @@ +Id Name ParentGroup UiType +100 Babylonia +200 World Government Association of Art +300 Star of Life +400 Science Council +500 Forsaken Base +600 Kowloong +700 The Nighter of Nona Ouroboros +800 Arctic Route Union +900 Akdilek Commercial Alliance +1000 Other Ground Areas +101 Notes 100 +102 Scripts 100 +103 Reports 100 +201 Notes 200 +202 Scripts 200 +301 Notes 300 +302 Scripts 300 +401 Notes 400 +402 Scripts 400 +501 Notes 500 +502 Scripts 500 +601 Notes 600 +603 Reports 600 +701 Notes 700 +801 Notes 800 +802 Scripts 800 +901 Notes 900 +902 Scripts 900 +903 Reports 900 +1001 Notes 1000 diff --git a/Resources/table/client/dormitory/quest/QuestQualityDetail.tsv b/Resources/table/client/dormitory/quest/QuestQualityDetail.tsv new file mode 100644 index 0000000..66e2b49 --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestQualityDetail.tsv @@ -0,0 +1,6 @@ +Id Name Color Icon +1 C 4b904c Assets/Product/Texture/Atlas/UiDorm/TerminalGreenBg.png +2 B 4f83d2 Assets/Product/Texture/Atlas/UiDorm/TerminalBlueBg.png +3 A D163C3 Assets/Product/Texture/Atlas/UiDorm/TerminalVioletBg.png +4 S e87e5a Assets/Product/Texture/Atlas/UiDorm/TerminalOrangeBg.png +5 SS d32f38 Assets/Product/Texture/Atlas/UiDorm/TerminalSsFileBg.png diff --git a/Resources/table/client/dormitory/quest/QuestTerminalDetail.tsv b/Resources/table/client/dormitory/quest/QuestTerminalDetail.tsv new file mode 100644 index 0000000..2edea6e --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestTerminalDetail.tsv @@ -0,0 +1,8 @@ +Lv Description +1 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +2 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +3 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +4 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +5 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +6 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. +7 Developed by Babylonia, the new commission system accepts commissions from different forces and aims to support the reconstruction of cities and conservation areas on the surface. diff --git a/Resources/table/client/dormitory/quest/QuestTypeDetail.tsv b/Resources/table/client/dormitory/quest/QuestTypeDetail.tsv new file mode 100644 index 0000000..46e24f8 --- /dev/null +++ b/Resources/table/client/dormitory/quest/QuestTypeDetail.tsv @@ -0,0 +1,8 @@ +Id Name Icon +1 Battle Assets/Product/Texture/Image/UiDorm/Entrust01.png +2 Investigation Assets/Product/Texture/Image/UiDorm/Entrust02.png +3 Medication Assets/Product/Texture/Image/UiDorm/Entrust03.png +4 Transportation Assets/Product/Texture/Image/UiDorm/Entrust04.png +5 Construction Assets/Product/Texture/Image/UiDorm/Entrust05.png +6 Exploration Assets/Product/Texture/Image/UiDorm/Entrust06.png +7 Exchange Assets/Product/Texture/Image/UiDorm/Entrust07.png diff --git a/Resources/table/client/draw/DrawAimProbability.tsv b/Resources/table/client/draw/DrawAimProbability.tsv index ee77832..a2a0049 100644 --- a/Resources/table/client/draw/DrawAimProbability.tsv +++ b/Resources/table/client/draw/DrawAimProbability.tsv @@ -43,6 +43,8 @@ Id Priority UpProbability TagImg 341 9030 80% rate in 6★ pool 342 9040 80% rate in 6★ pool 343 9050 80% rate in 6★ pool +344 9060 80% rate in 6★ pool +345 9070 80% rate in 6★ pool 1030 10000 70% rate in S-Rank pool 1031 9990 70% rate in S-Rank pool 1032 9980 70% rate in S-Rank pool @@ -187,6 +189,26 @@ Id Priority UpProbability TagImg 1174 9940 70% rate in S-Rank pool 1175 9930 70% rate in S-Rank pool 1176 9920 70% rate in S-Rank pool +1177 10000 100% rate in S-Rank pool +1178 10000 70% rate in S-Rank pool +1179 9990 70% rate in S-Rank pool +1180 9980 70% rate in S-Rank pool +1181 9970 70% rate in S-Rank pool +1182 9960 70% rate in S-Rank pool +1183 9950 70% rate in S-Rank pool +1184 9940 70% rate in S-Rank pool +1185 9930 70% rate in S-Rank pool +1186 9920 70% rate in S-Rank pool +1187 10000 100% rate in S-Rank pool +1188 10000 70% rate in S-Rank pool +1189 9990 70% rate in S-Rank pool +1190 9980 70% rate in S-Rank pool +1191 9970 70% rate in S-Rank pool +1192 9960 70% rate in S-Rank pool +1193 9950 70% rate in S-Rank pool +1194 9940 70% rate in S-Rank pool +1195 9930 70% rate in S-Rank pool +1196 9920 70% rate in S-Rank pool 2024 10000 70% rate in S-Rank pool 2025 9990 70% rate in S-Rank pool 2026 9980 70% rate in S-Rank pool @@ -331,6 +353,26 @@ Id Priority UpProbability TagImg 2168 9940 70% rate in S-Rank pool 2169 9930 70% rate in S-Rank pool 2170 9920 70% rate in S-Rank pool +2171 10000 100% rate in S-Rank pool +2172 10000 70% rate in S-Rank pool +2173 9990 70% rate in S-Rank pool +2174 9980 70% rate in S-Rank pool +2175 9970 70% rate in S-Rank pool +2176 9960 70% rate in S-Rank pool +2177 9950 70% rate in S-Rank pool +2178 9940 70% rate in S-Rank pool +2179 9930 70% rate in S-Rank pool +2180 9920 70% rate in S-Rank pool +2181 10000 100% rate in S-Rank pool +2182 10000 70% rate in S-Rank pool +2183 9990 70% rate in S-Rank pool +2184 9980 70% rate in S-Rank pool +2185 9970 70% rate in S-Rank pool +2186 9960 70% rate in S-Rank pool +2187 9950 70% rate in S-Rank pool +2188 9940 70% rate in S-Rank pool +2189 9930 70% rate in S-Rank pool +2190 9920 70% rate in S-Rank pool 3000 8000 80% rate in A-Rank pool 3001 8001 80% rate in A-Rank pool 3002 8002 80% rate in A-Rank pool @@ -389,6 +431,23 @@ Id Priority UpProbability TagImg 5018 8980 100% rate in S-Rank pool 5019 8970 100% rate in S-Rank pool 5020 8960 100% rate in S-Rank pool +5021 10000 100% rate in S-Rank pool +5022 9999 100% rate in S-Rank pool +5023 9998 100% rate in S-Rank pool +5024 9997 100% rate in S-Rank pool +5025 9996 100% rate in S-Rank pool +5026 9995 100% rate in S-Rank pool +5027 9994 100% rate in S-Rank pool +5028 9993 100% rate in S-Rank pool +5029 9992 100% rate in S-Rank pool +5030 9991 100% rate in S-Rank pool +5031 9990 100% rate in S-Rank pool +5032 9989 100% rate in S-Rank pool +5033 9988 100% rate in S-Rank pool +5034 9987 100% rate in S-Rank pool +5035 9986 100% rate in S-Rank pool +5036 9985 100% rate in S-Rank pool +5037 9984 100% rate in S-Rank pool 5500 10000 100% rate in S-Rank pool 5501 9999 100% rate in S-Rank pool 5502 9998 100% rate in S-Rank pool @@ -426,6 +485,23 @@ Id Priority UpProbability TagImg 6018 8860 100% rate in S-Rank pool 6019 8850 100% rate in S-Rank pool 6020 8840 100% rate in S-Rank pool +6021 10000 100% rate in S-Rank pool +6022 9999 100% rate in S-Rank pool +6023 9998 100% rate in S-Rank pool +6024 9997 100% rate in S-Rank pool +6025 9996 100% rate in S-Rank pool +6026 9995 100% rate in S-Rank pool +6027 9994 100% rate in S-Rank pool +6028 9993 100% rate in S-Rank pool +6029 9992 100% rate in S-Rank pool +6030 9991 100% rate in S-Rank pool +6031 9990 100% rate in S-Rank pool +6032 9989 100% rate in S-Rank pool +6033 9988 100% rate in S-Rank pool +6034 9987 100% rate in S-Rank pool +6035 9986 100% rate in S-Rank pool +6036 9985 100% rate in S-Rank pool +6037 9984 100% rate in S-Rank pool 6500 9995 100% rate in S-Rank pool 6501 9994 100% rate in S-Rank pool 6502 9993 100% rate in S-Rank pool @@ -448,6 +524,10 @@ Id Priority UpProbability TagImg 7012 10001 80% rate in S-Rank pool 7013 10002 100% rate in S-Rank pool 7014 10002 80% rate in S-Rank pool +7015 10003 100% rate in S-Rank pool +7016 10003 80% rate in S-Rank pool +7017 10004 100% rate in S-Rank pool +7018 10004 80% rate in S-Rank pool 8001 10000 100% rate in S-Rank pool 8002 9990 100% rate in S-Rank pool 8003 9980 100% rate in S-Rank pool @@ -474,7 +554,6 @@ Id Priority UpProbability TagImg 8024 9880 100% rate in S-Rank pool 8025 9870 100% rate in S-Rank pool 8026 9860 100% rate in S-Rank pool -8027 9850 Sクラス排出時の出現確率100% 8501 9890 100% rate in S-Rank pool 8502 9880 100% rate in S-Rank pool 8503 9870 100% rate in S-Rank pool @@ -501,6 +580,7 @@ Id Priority UpProbability TagImg 8524 9880 100% rate in S-Rank pool 8525 9870 100% rate in S-Rank pool 8526 9860 100% rate in S-Rank pool +8027 9850 Sクラス排出時の出現確率100% 8527 9850 Sクラス排出時の出現確率100% 2043 10000 100% rate in S-Rank pool 1049 10000 100% rate in S-Rank pool @@ -563,38 +643,38 @@ Id Priority UpProbability TagImg 106300 9420 70% rate in S-Rank pool 106400 9410 100% rate in S-Rank pool 106500 9400 100% rate in S-Rank pool -106600 9390 Sクラス排出時の出現確率70% -106700 9380 Sクラス排出時の出現確率70% -106800 9370 Sクラス排出時の出現確率70% -106900 9360 Sクラス排出時の出現確率70% -107000 9350 Sクラス排出時の出現確率70% -107100 9340 Sクラス排出時の出現確率70% -107200 9330 Sクラス排出時の出現確率70% -107300 9320 Sクラス排出時の出現確率70% -107400 9310 Sクラス排出時の出現確率70% -107500 9300 Sクラス排出時の出現確率70% -107600 9290 Sクラス排出時の出現確率70% -107700 9280 Sクラス排出時の出現確率70% -107800 9270 Sクラス排出時の出現確率70% -107900 9260 Sクラス排出時の出現確率70% -108000 9250 Sクラス排出時の出現確率70% -108100 9240 Sクラス排出時の出現確率70% -108200 9230 Sクラス排出時の出現確率70% -108300 9220 Sクラス排出時の出現確率70% -108400 9210 Sクラス排出時の出現確率70% -108500 9200 Sクラス排出時の出現確率70% -108600 9190 Sクラス排出時の出現確率70% 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70% rate in S-Rank pool +108500 9200 70% rate in S-Rank pool +108600 9190 70% rate in S-Rank pool +108700 9180 70% rate in S-Rank pool +108800 9170 70% rate in S-Rank pool +108900 9160 70% rate in S-Rank pool +109000 9150 70% rate in S-Rank pool +109100 9140 70% rate in S-Rank pool +109200 9130 70% rate in S-Rank pool +109300 9120 70% rate in S-Rank pool +109400 9110 70% rate in S-Rank pool +109500 9100 70% rate in S-Rank pool +109600 9090 70% rate in S-Rank pool +109700 9080 70% rate in S-Rank pool 109800 8780 Increase chance to obtain an S-rank by 70% 109900 8770 Increase chance to obtain an S-rank by 70% 110000 8760 Increase chance to obtain an S-rank by 70% @@ -613,108 +693,138 @@ Id Priority UpProbability TagImg 111300 8630 Increase chance to obtain an S-rank by 70% 111400 8620 Increase chance to obtain an S-rank by 70% 111500 8610 Increase chance to obtain an S-rank by 70% -111600 8600 Sクラス排出時の出現確率70% -111700 8590 Sクラス排出時の出現確率70% -111800 8580 Sクラス排出時の出現確率70% -111900 8570 Sクラス排出時の出現確率70% -112000 8560 Sクラス排出時の出現確率70% -112100 8550 Sクラス排出時の出現確率70% -112200 8540 Sクラス排出時の出現確率70% -112300 8530 Sクラス排出時の出現確率70% -112400 8520 Sクラス排出時の出現確率70% -112500 8510 Sクラス排出時の出現確率70% -112600 8500 Sクラス排出時の出現確率70% -112700 8490 Sクラス排出時の出現確率70% -112800 8480 Sクラス排出時の出現確率70% -112900 8470 Sクラス排出時の出現確率70% -113000 8460 Sクラス排出時の出現確率70% -113100 8450 Sクラス排出時の出現確率70% -113200 8440 Sクラス排出時の出現確率70% -113300 8430 Sクラス排出時の出現確率70% -113400 8420 Sクラス排出時の出現確率70% -113500 8410 Sクラス排出時の出現確率70% -113600 8400 Sクラス排出時の出現確率70% -113700 8390 Sクラス排出時の出現確率70% -113800 8380 Sクラス排出時の出現確率70% -113900 8370 Sクラス排出時の出現確率70% -114000 8360 Sクラス排出時の出現確率70% -114100 8350 Sクラス排出時の出現確率70% -114200 8340 Sクラス排出時の出現確率70% -114300 8330 Sクラス排出時の出現確率70% -114400 8320 Sクラス排出時の出現確率70% -114500 8310 Sクラス排出時の出現確率70% -114600 8300 Sクラス排出時の出現確率70% -114700 8290 Sクラス排出時の出現確率70% -114800 8280 Sクラス排出時の出現確率70% -114900 8270 Sクラス排出時の出現確率70% -115000 8260 Sクラス排出時の出現確率70% -115100 8250 Sクラス排出時の出現確率70% -115200 8240 Sクラス排出時の出現確率70% -115300 8230 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Sクラス排出時の出現確率70% -118800 7880 Sクラス排出時の出現確率70% -118900 7870 Sクラス排出時の出現確率70% -119000 7860 Sクラス排出時の出現確率70% -119100 7850 Sクラス排出時の出現確率70% -119200 7840 Sクラス排出時の出現確率70% -119300 7830 Sクラス排出時の出現確率70% -119400 7820 Sクラス排出時の出現確率70% -119500 7810 Sクラス排出時の出現確率70% -119600 7800 Sクラス排出時の出現確率70% -119700 7790 Sクラス排出時の出現確率70% -119800 7780 Sクラス排出時の出現確率70% -119900 7770 Sクラス排出時の出現確率70% -120000 7760 Sクラス排出時の出現確率70% -120100 7750 Sクラス排出時の出現確率70% -120200 7740 Sクラス排出時の出現確率70% -120300 7730 Sクラス排出時の出現確率70% -120400 7720 Sクラス排出時の出現確率70% -120500 7710 Sクラス排出時の出現確率70% -120600 7700 Sクラス排出時の出現確率70% -120700 7690 Sクラス排出時の出現確率70% -120800 7680 Sクラス排出時の出現確率70% -120900 7670 Sクラス排出時の出現確率70% -121000 7660 Sクラス排出時の出現確率70% -121100 7650 Sクラス排出時の出現確率70% -121200 7640 Sクラス排出時の出現確率70% -121300 7630 Sクラス排出時の出現確率70% -121400 7620 Sクラス排出時の出現確率70% -121500 7610 Sクラス排出時の出現確率70% -121600 7600 Sクラス排出時の出現確率70% -121700 7590 Sクラス排出時の出現確率70% +111600 8600 70% rate in S-Rank pool +111700 8590 70% rate in S-Rank pool +111800 8580 70% rate in S-Rank pool 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+120000 7760 70% rate in S-Rank pool +120100 7750 70% rate in S-Rank pool +120200 7740 70% rate in S-Rank pool +120300 7730 70% rate in S-Rank pool +120400 7720 70% rate in S-Rank pool +120500 7710 70% rate in S-Rank pool +120600 7700 70% rate in S-Rank pool +120700 7690 70% rate in S-Rank pool +120800 7680 70% rate in S-Rank pool +120900 7670 70% rate in S-Rank pool +121000 7660 70% rate in S-Rank pool +121100 7650 70% rate in S-Rank pool +121200 7640 70% rate in S-Rank pool +121300 7630 70% rate in S-Rank pool +121400 7620 70% rate in S-Rank pool +121500 7610 70% rate in S-Rank pool +121600 7600 70% rate in S-Rank pool +121700 7590 70% rate in S-Rank pool +121800 7580 70% rate in S-Rank pool +121900 7570 70% rate in S-Rank pool +122000 7560 70% rate in S-Rank pool +122100 7550 70% rate in S-Rank pool +122200 7540 70% rate in S-Rank pool +122300 7530 70% rate in S-Rank pool +122400 7520 70% rate in S-Rank pool +122500 7510 70% rate in S-Rank pool +122600 7500 70% rate in S-Rank pool +122700 7490 70% rate in S-Rank pool +122800 7480 70% rate in S-Rank pool +122900 7470 70% rate in S-Rank pool +123000 7460 70% rate in S-Rank pool +123100 7450 70% rate in S-Rank pool +123200 7440 70% rate in S-Rank pool +123300 7430 70% rate in S-Rank pool +123400 7420 70% rate in S-Rank pool +123500 7410 70% rate in S-Rank pool +130001 10000 Sクラス排出時の出現確率70% +130002 9990 Sクラス排出時の出現確率70% +130003 9980 Sクラス排出時の出現確率70% +130004 9970 Sクラス排出時の出現確率70% +130005 9960 Sクラス排出時の出現確率70% +130006 9950 Sクラス排出時の出現確率70% +130007 10000 Sクラス排出時の出現確率70% +130008 9990 Sクラス排出時の出現確率70% +130009 9980 Sクラス排出時の出現確率70% +130010 9970 Sクラス排出時の出現確率70% +130011 9960 Sクラス排出時の出現確率70% +130012 9950 Sクラス排出時の出現確率70% 100000 10010 100% rate in A-Rank pool 100001 10010 100% rate in A-Rank pool 1036 10020 100% rate in S-Rank pool @@ -1018,4 +1128,68 @@ Id Priority UpProbability TagImg 170297 9950 70% rate in S-Rank pool 170298 9940 70% rate in S-Rank pool 170299 9930 70% rate in S-Rank pool -170300 9920 70% rate in S-Rank pool +170300 9920 70% rate in S-Rank pool +170301 10000 70% rate in S-Rank pool +170302 9990 70% rate in S-Rank pool +170303 9980 70% rate in S-Rank pool +170304 9970 70% rate in S-Rank pool +170305 9960 70% rate in S-Rank pool +170306 9950 70% rate in S-Rank pool +170307 10000 70% rate in S-Rank pool +170308 9990 70% rate in S-Rank pool +170309 9980 70% rate in S-Rank pool +170310 9970 70% rate in S-Rank pool +170311 9960 70% rate in S-Rank pool +170312 9950 70% rate in S-Rank pool +170313 10000 70% rate in S-Rank pool +170314 9990 70% rate in S-Rank pool +170315 9980 70% rate in S-Rank pool +170316 9970 70% rate in S-Rank pool +170317 9960 70% rate in S-Rank pool +170318 9950 70% rate in S-Rank pool +170319 9940 70% rate in S-Rank pool +170320 9930 70% rate in S-Rank pool +170321 9920 70% rate in S-Rank pool +170322 10000 70% rate in S-Rank pool +170323 9990 70% rate in S-Rank pool +170324 9980 70% rate in S-Rank pool +170325 9970 70% rate in S-Rank pool +170326 9960 70% rate in S-Rank pool +170327 9950 70% rate in S-Rank pool +170328 9940 70% rate in S-Rank pool +170329 9930 70% rate in S-Rank pool +170330 9920 70% rate in S-Rank pool +170331 10000 100% rate in S-Rank pool +170332 9990 100% rate in S-Rank pool +170333 9980 100% rate in S-Rank pool +170334 9970 100% rate in S-Rank pool +170335 9960 100% rate in S-Rank pool +170336 9950 100% rate in S-Rank pool +170337 9940 100% rate in S-Rank pool +170338 9930 100% rate in S-Rank pool +170339 9920 100% rate in S-Rank pool +170340 9910 100% rate in S-Rank pool +170341 9900 100% rate in S-Rank pool +170342 9890 100% rate in S-Rank pool +170343 9880 100% rate in S-Rank pool +170344 9870 100% rate in S-Rank pool +170345 9860 100% rate in S-Rank pool +170346 9850 100% rate in S-Rank pool +170347 9840 100% rate in S-Rank pool +170348 10000 100% rate in S-Rank pool +170349 9990 100% rate in S-Rank pool +170350 9980 100% rate in S-Rank pool +170351 9970 100% rate in S-Rank pool +170352 9960 100% rate in S-Rank pool +170353 9950 100% rate in S-Rank pool +170354 9940 100% rate in S-Rank pool +170355 9930 100% rate in S-Rank pool +170356 9920 100% rate in S-Rank pool +170357 9910 100% rate in S-Rank pool +170358 9900 100% rate in S-Rank pool +170359 9890 100% rate in S-Rank pool +170360 9880 100% rate in S-Rank pool +170361 9870 100% rate in S-Rank pool +170362 9860 100% rate in S-Rank pool +170363 9850 100% rate in S-Rank pool +170364 9840 100% rate in S-Rank pool diff --git a/Resources/table/client/draw/DrawCombinations.tsv b/Resources/table/client/draw/DrawCombinations.tsv index ff8e7b3..a41a4ee 100644 --- a/Resources/table/client/draw/DrawCombinations.tsv +++ b/Resources/table/client/draw/DrawCombinations.tsv @@ -43,6 +43,8 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 341 2 2296001 2295001 342 2 2306001 2305001 343 2 2316001 2315001 +344 2 2326001 2325001 +345 2 2336001 2335001 1006 3 2046002 2045001 1002 3 1021003 1001 3 2026004 2025001 @@ -211,6 +213,26 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 1174 2 1041004 1175 2 1531004 1176 2 1051003 +1177 2 1011004 +1178 2 1031004 +1179 2 1121003 +1180 2 1031003 +1181 2 1021004 +1182 2 1071004 +1183 2 1041003 +1184 2 1131003 +1185 2 1141003 +1186 2 1051004 +1187 2 1091003 +1188 2 1171003 +1189 2 1021003 +1190 2 1051003 +1191 2 1121003 +1192 2 1531004 +1193 2 1061003 +1194 2 1071003 +1195 2 1041003 +1196 2 1031003 2011 3 1061003 2012 3 1071003 2013 3 1051003 @@ -371,6 +393,26 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 2168 2 1041004 2169 2 1531004 2170 2 1051003 +2171 2 1011004 +2172 2 1031004 +2173 2 1121003 +2174 2 1031003 +2175 2 1021004 +2176 2 1071004 +2177 2 1041003 +2178 2 1131003 +2179 2 1141003 +2180 2 1051004 +2181 2 1091003 +2182 2 1171003 +2183 2 1021003 +2184 2 1051003 +2185 2 1121003 +2186 2 1531004 +2187 2 1061003 +2188 2 1071003 +2189 2 1041003 +2190 2 1031003 3000 2 1011002 3001 2 1021002 3002 2 1031002 @@ -429,6 +471,23 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 5018 2 1171003 5019 2 1121003 5020 2 1131003 +5021 2 1031003 +5022 2 1061003 +5023 2 1011003 +5024 2 1071003 +5025 2 1051003 +5026 2 1021003 +5027 2 1041003 +5028 2 1021004 +5029 2 1141003 +5030 2 1171003 +5031 2 1121003 +5032 2 1131003 +5033 2 1031004 +5034 2 1531004 +5035 2 1051004 +5036 2 1071004 +5037 2 1041004 6000 2 1031003 6001 2 1061003 6002 2 1011003 @@ -450,6 +509,23 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 6018 2 1171003 6019 2 1121003 6020 2 1131003 +6021 2 1031003 +6022 2 1061003 +6023 2 1011003 +6024 2 1071003 +6025 2 1051003 +6026 2 1021003 +6027 2 1041003 +6028 2 1021004 +6029 2 1141003 +6030 2 1171003 +6031 2 1121003 +6032 2 1131003 +6033 2 1031004 +6034 2 1531004 +6035 2 1051004 +6036 2 1071004 +6037 2 1041004 5500 2 1191003 5501 2 1201003 5502 2 1191003 @@ -488,6 +564,10 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 7012 2 16110000 7013 2 16120000 7014 2 16120000 +7015 2 16130000 +7016 2 16130000 +7017 2 16140000 +7018 2 16140000 8001 2 1031003 8002 2 1061003 8003 2 1011003 @@ -514,7 +594,6 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 8024 2 1011003 8025 2 1061003 8026 2 1031003 -8027 2 1071004 8501 2 1031003 8502 2 1061003 8503 2 1011003 @@ -541,10 +620,10 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 8524 2 1011003 8525 2 1061003 8526 2 1031003 +8027 2 1071004 8527 2 1071004 100100 2 1051003 100200 2 1051003 -130000 3 1011003 100000 2 1081003 100001 2 1091002 100300 2 1021004 @@ -752,6 +831,36 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 121500 2 1041003 121600 2 1121003 121700 2 1011003 +121800 2 1141003 +121900 2 1071003 +122000 2 1051003 +122100 2 1021004 +122200 2 1041004 +122300 2 1131003 +122400 2 1531004 +122500 2 1021003 +122600 2 1171003 +122700 2 1141003 +122800 2 1071003 +122900 2 1051003 +123000 2 1021004 +123100 2 1041004 +123200 2 1131003 +123300 2 1531004 +123400 2 1021003 +123500 2 1171003 +130001 2 1121003 +130002 2 1031003 +130003 2 1031004 +130004 2 1071004 +130005 2 1021004 +130006 2 1041003 +130007 2 1121003 +130008 2 1031003 +130009 2 1031004 +130010 2 1071004 +130011 2 1021004 +130012 2 1041003 170001 2 1031003 170002 2 1031003 170003 2 1061003 @@ -1049,4 +1158,68 @@ Id Type GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] 170297 2 1131003 170298 2 1171003 170299 2 1031004 -170300 2 1531004 +170300 2 1531004 +170301 2 1071003 +170302 2 1021004 +170303 2 1121003 +170304 2 1031003 +170305 2 1051004 +170306 2 1041004 +170307 2 1071003 +170308 2 1021004 +170309 2 1121003 +170310 2 1031003 +170311 2 1051004 +170312 2 1041004 +170313 2 1171003 +170314 2 1531004 +170315 2 1011003 +170316 2 1021003 +170317 2 1041003 +170318 2 1131003 +170319 2 1051003 +170320 2 1021004 +170321 2 1031004 +170322 2 1171003 +170323 2 1531004 +170324 2 1011003 +170325 2 1021003 +170326 2 1041003 +170327 2 1131003 +170328 2 1051003 +170329 2 1021004 +170330 2 1031004 +170331 2 1031003 +170332 2 1061003 +170333 2 1011003 +170334 2 1071003 +170335 2 1051003 +170336 2 1021003 +170337 2 1041003 +170338 2 1021004 +170339 2 1141003 +170340 2 1171003 +170341 2 1121003 +170342 2 1131003 +170343 2 1031004 +170344 2 1531004 +170345 2 1051004 +170346 2 1071004 +170347 2 1041004 +170348 2 1031003 +170349 2 1061003 +170350 2 1011003 +170351 2 1071003 +170352 2 1051003 +170353 2 1021003 +170354 2 1041003 +170355 2 1021004 +170356 2 1141003 +170357 2 1171003 +170358 2 1121003 +170359 2 1131003 +170360 2 1031004 +170361 2 1531004 +170362 2 1051004 +170363 2 1071004 +170364 2 1041004 diff --git a/Resources/table/client/draw/DrawPreview.tsv b/Resources/table/client/draw/DrawPreview.tsv index 80e339d..57acc2f 100644 --- a/Resources/table/client/draw/DrawPreview.tsv +++ b/Resources/table/client/draw/DrawPreview.tsv @@ -1,6 +1,6 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] UpGoodsId[7] UpGoodsId[8] UpGoodsId[9] UpGoodsId[10] UpGoodsId[11] UpGoodsId[12] GoodsId[1] GoodsId[2] GoodsId[3] GoodsId[4] GoodsId[5] GoodsId[6] GoodsId[7] GoodsId[8] GoodsId[9] GoodsId[10] GoodsId[11] GoodsId[12] GoodsId[13] GoodsId[14] GoodsId[15] GoodsId[16] GoodsId[17] GoodsId[18] GoodsId[19] GoodsId[20] GoodsId[21] GoodsId[22] GoodsId[23] GoodsId[24] GoodsId[25] GoodsId[26] GoodsId[27] GoodsId[28] GoodsId[29] GoodsId[30] GoodsId[31] GoodsId[32] GoodsId[33] GoodsId[34] GoodsId[35] GoodsId[36] GoodsId[37] GoodsId[38] GoodsId[39] GoodsId[40] GoodsId[41] GoodsId[42] GoodsId[43] GoodsId[44] GoodsId[45] GoodsId[46] GoodsId[47] GoodsId[48] GoodsId[49] GoodsId[50] GoodsId[51] GoodsId[52] GoodsId[53] GoodsId[54] GoodsId[55] GoodsId[56] GoodsId[57] GoodsId[58] GoodsId[59] GoodsId[60] GoodsId[61] GoodsId[62] GoodsId[63] GoodsId[64] GoodsId[65] GoodsId[66] -101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 +101 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +201 2016001 2016002 2026001 2026002 2026003 2036001 2036002 2036003 2046001 2056001 2056002 2066001 2066002 2076001 2076002 2086001 2026004 2086002 2096001 2046002 2016003 2096002 2026005 2106001 2026006 2116001 2136001 2146001 2176001 2186001 2196001 2206001 2216001 2236001 2226001 2246001 2256001 2266001 2276001 2096003 2286001 2296001 2306001 2316001 2326001 2336001 211 3016001 3016002 3016003 3016004 3016005 3016006 3016007 3016008 3016009 3016010 3016011 3026001 3026002 3026003 3026004 3026005 3026006 3026007 3026008 3026009 3026010 3026011 3036001 3036002 3036003 3036004 3036005 3036006 3036007 3036008 3036009 3036010 3036011 3046001 3046002 3046003 3046004 3046005 3046006 3046007 3046008 3046009 3046010 3046011 3056001 3056002 3056003 3056004 3056005 3056006 3056007 3056008 3056009 3056010 3056011 3066001 3066002 3066003 3066004 3066005 3066006 3066007 3066008 3066009 3066010 3066011 301 2016001 2015001 2076001 2036002 2075001 2035001 302 2026001 2025001 2086001 2066002 2085001 2065001 @@ -45,6 +45,8 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 341 2296001 2295001 2276001 2256001 2275001 2255001 342 2306001 2305001 2266001 2236001 2265001 2235001 343 2316001 2315001 2286001 2285001 2216001 2215001 +344 2326001 2325001 2246001 2245001 2296001 2295001 +345 2336001 2335001 2226001 2225001 2316001 2315001 1006 2046002 2045001 2076002 2096001 2075001 2095001 501 31 11001 11003 11004 11006 33 36 1002 1021003 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 @@ -214,6 +216,26 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 1174 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 1175 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 1176 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1177 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1178 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1179 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1180 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1181 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1182 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1183 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1184 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1185 1141003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1186 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1187 1091003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1188 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1189 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1190 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1191 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1192 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1193 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1194 1071003 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1195 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +1196 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2011 1061003 1031003 1011003 1071003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 2012 1071003 1061003 1031003 1011003 1051003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 2013 1051003 1061003 1031003 1011003 1071003 1011002 1041002 1071002 1081002 1021002 1031002 1021001 1031001 1051001 @@ -374,29 +396,49 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 2168 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2169 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 2170 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3000 1011002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3001 1021002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3002 1031002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3003 1041002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3004 1061002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3005 1071002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3006 1081002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3007 1081003 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3008 1091002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3009 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3010 1111002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3011 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3012 1121002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3013 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3014 1131002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 -3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 -3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 -3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 -3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 -3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001 -3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 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1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +3015 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 +3016 1161002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1211002 1221002 1231002 1021001 1031001 1051001 +3017 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 +3018 1211002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1221002 1231002 1021001 1031001 1051001 +3019 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001 +3020 1221002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1231002 1021001 1031001 1051001 3021 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1021001 1031001 1051001 -3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 +3022 1231002 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 4000 1511003 4001 1511003 1521003 1531003 1541003 1551003 1561003 1571003 4002 1521003 1511003 @@ -432,6 +474,23 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 5018 1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 5019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 5020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 +5021 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5022 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 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1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5030 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5031 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5032 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5033 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5034 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5035 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +5036 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 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1171003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 6019 1121003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 6020 1131003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 +6021 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6022 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 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1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6030 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6031 1121003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6032 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6033 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6034 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6035 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6036 1071004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +6037 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 5500 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001 5501 1201003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001 5502 1191003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1021001 1031001 1051001 @@ -478,19 +554,23 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 5606 2156001 2155001 2166001 2126001 2165001 2125001 5607 2126001 2125001 2156001 2166001 2155001 2165001 7001 16030000 16020000 16010000 -7002 16030000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000 +7002 16030000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16010000 16020000 16050000 16070000 16090000 7003 16040000 16030000 16020000 16010000 -7004 16040000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000 +7004 16040000 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16030000 16010000 16020000 16050000 16070000 16090000 7005 16060000 16040000 16030000 16020000 16010000 16050000 -7006 16060000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7006 16060000 16140000 16130000 16120000 16110000 16100000 16080000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 7007 16080000 16060000 16040000 16030000 16020000 16010000 16050000 16070000 -7008 16080000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7008 16080000 16140000 16130000 16120000 16110000 16100000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 7009 16100000 16010000 16020000 16050000 16070000 16090000 -7010 16100000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7010 16100000 16140000 16130000 16120000 16110000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 7011 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 -7012 16110000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7012 16110000 16140000 16130000 16120000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 7013 16120000 16010000 16020000 16050000 16070000 16090000 -7014 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7014 16120000 16140000 16130000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7015 16130000 16010000 16020000 16050000 16070000 16090000 +7016 16130000 16140000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 +7017 16140000 16010000 16020000 16050000 16070000 16090000 +7018 16140000 16130000 16120000 16110000 16100000 16080000 16060000 16040000 16030000 16010000 16020000 16050000 16070000 16090000 8001 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 8002 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 8003 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 @@ -517,7 +597,6 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 8024 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001 8025 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001 8026 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001 -8027 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001 8501 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 8502 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 8503 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1021001 1031001 1051001 @@ -544,6 +623,7 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 8524 1011003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 8525 1061003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 8526 1031003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +8027 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1231002 1161002 1211002 1221002 1021001 1031001 1051001 8527 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 104000 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001 104100 1141003 1061003 1071003 1011003 1051003 1031003 1021003 1021004 1171003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1021001 1031001 1051001 @@ -727,6 +807,36 @@ Id UpGoodsId[1] UpGoodsId[2] UpGoodsId[3] UpGoodsId[4] UpGoodsId[5] UpGoodsId[6] 121500 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 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1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +122300 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +122400 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +122500 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 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1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +123000 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1041004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +123100 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1531004 1071004 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +123200 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1051004 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1031003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +130008 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +130009 1031004 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1011003 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +130010 1071004 1031003 1061003 1011003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071003 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +130011 1021004 1031003 1061003 1011003 1071003 1021003 1041003 1051003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +130012 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 170001 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 1081002 1021002 1031002 1061002 1081003 1091002 1111002 1121002 1021001 1031001 1051001 170002 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1011002 1041002 1071002 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1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170311 1051004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170312 1041004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170313 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170314 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170315 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170316 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170317 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170318 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170319 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170320 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170321 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170322 1171003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170323 1531004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170324 1011003 1031003 1061003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170325 1021003 1031003 1061003 1011003 1071003 1051003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170326 1041003 1031003 1061003 1011003 1071003 1051003 1021003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170327 1131003 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170328 1051003 1031003 1061003 1011003 1071003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170329 1021004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170330 1031004 1031003 1061003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1531004 1051004 1071004 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170331 1031003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170332 1061003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170333 1011003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170334 1071003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170335 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170336 1021003 1011002 1041002 1061002 1071002 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1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170349 1061003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170350 1011003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170351 1071003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170352 1051003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170353 1021003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170354 1041003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170355 1021004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170356 1141003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170357 1171003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170358 1121003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170359 1131003 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170360 1031004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170361 1531004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170362 1051004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170363 1071004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 +170364 1041004 1011002 1041002 1061002 1071002 1081002 1021002 1031002 1081003 1091002 1111002 1121002 1131002 1161002 1211002 1221002 1231002 1021001 1031001 1051001 diff --git a/Resources/table/client/draw/DrawPreviewGoods.tsv b/Resources/table/client/draw/DrawPreviewGoods.tsv index fe8435b..c740839 100644 --- a/Resources/table/client/draw/DrawPreviewGoods.tsv +++ b/Resources/table/client/draw/DrawPreviewGoods.tsv @@ -45,6 +45,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 1571003 1571003 1 3 1 1041004 1041004 1 3 1 1231002 1231002 1 2 1 +1011004 1011004 1 3 1 +1091003 1091003 1 3 1 2013001 2013001 1 0 2014001 2014001 1 0 2015001 2015001 1 0 @@ -160,6 +162,12 @@ Id TemplateId Count Params[0] Params[1] Params[2] 2314001 2314001 1 0 2315001 2315001 1 0 2316001 2316001 1 0 +2324001 2324001 1 0 +2325001 2325001 1 0 +2326001 2326001 1 0 +2334001 2334001 1 0 +2335001 2335001 1 0 +2336001 2336001 1 0 2991001 2991001 1 0 2992001 2992001 1 0 2993001 2993001 1 0 @@ -388,3 +396,5 @@ Id TemplateId Count Params[0] Params[1] Params[2] 16100000 16100000 1 3 1 16110000 16110000 1 3 1 16120000 16120000 1 3 1 +16130000 16130000 1 3 1 +16140000 16140000 1 3 1 diff --git a/Resources/table/client/draw/DrawProbShow.tsv b/Resources/table/client/draw/DrawProbShow.tsv index 0c9cee4..503f231 100644 --- a/Resources/table/client/draw/DrawProbShow.tsv +++ b/Resources/table/client/draw/DrawProbShow.tsv @@ -4299,3 +4299,599 @@ Id DrawId IsUp Name Type ProbShow Sort 4500 170300 Overclock material 14.42% 6 4501 170300 EXP material 4.81% 7 4502 170300 Cog Box 14.42% 8 +4503 344 1 [6★] Key of Tempus Gate - Stokes 4.00% 1 +4504 344 1 [5★] Nuclear Meltdown δ 12.00% 2 +4505 344 [6★] Hestia 0.50% 3 +4506 344 [6★] Prometheus 0.50% 4 +4507 344 [5★] Bipolar Star Rift 1.50% 5 +4508 344 [5★] Progressive Knife 1.50% 6 +4509 344 4★ weapons 33.40% 7 +4510 344 3★ weapons 27.90% 8 +4511 344 Cog Box 9.35% 9 +4512 344 Overclock material 9.35% 10 +4513 1177 S-Rank Omniframe (including guaranteed) 1.90% 1 +4514 1177 S-Rank Omniframe (base drop) 0.50% 2 +4515 1177 B, A-Rank Omniframe 13.95% 3 +4516 1177 Construct shard 22.11% 4 +4517 1177 4★ equipment 28.39% 5 +4518 1177 Overclock material 14.42% 6 +4519 1177 EXP material 4.81% 7 +4520 1177 Cog Box 14.42% 8 +4521 2171 S-Rank Omniframe (including guaranteed) 1.90% 1 +4522 2171 S-Rank Omniframe (base drop) 1.50% 2 +4523 2171 B, A-Rank Omniframe 13.95% 3 +4524 2171 Construct shard 22.11% 4 +4525 2171 4★ equipment 28.39% 5 +4526 2171 Overclock material 14.42% 6 +4527 2171 EXP material 4.81% 7 +4528 2171 Cog Box 14.42% 8 +4529 7015 S-Rank CUB (Including the Guarantee) 8.33% 1 +4530 7015 S-Rank CUB (Base Drop) 5.82% 2 +4531 7015 A-Rank CUB 14.14% 3 +4532 7015 CUB EXP Material 20.72% 4 +4533 7015 CUB Overclock Material 11.02% 5 +4534 7015 Support Skill Component 16.31% 6 +4535 7015 CUB Shard 13.42% 7 +4536 7015 Cog Box 16.06% 8 +4537 7016 S-Rank CUB (Including the Guarantee) 8.33% 1 +4538 7016 S-Rank CUB (Base Drop) 5.82% 2 +4539 7016 A-Rank CUB 14.14% 3 +4540 7016 CUB EXP Material 20.72% 4 +4541 7016 CUB Overclock Material 11.02% 5 +4542 7016 Support Skill Component 16.31% 6 +4543 7016 CUB Shard 13.42% 7 +4544 7016 Cog Box 16.06% 8 +4545 170301 S-Rank Omniframe (including guaranteed) 1.90% 1 +4546 170301 S-Rank Omniframe (base drop) 0.50% 2 +4547 170301 B, A-Rank Omniframe 13.95% 3 +4548 170301 Construct shard 22.11% 4 +4549 170301 4★ equipment 28.39% 5 +4550 170301 Overclock material 14.42% 6 +4551 170301 EXP material 4.81% 7 +4552 170301 Cog Box 14.42% 8 +4553 170302 S-Rank Omniframe (including guaranteed) 1.90% 1 +4554 170302 S-Rank Omniframe (base drop) 0.50% 2 +4555 170302 B, A-Rank Omniframe 13.95% 3 +4556 170302 Construct shard 22.11% 4 +4557 170302 4★ equipment 28.39% 5 +4558 170302 Overclock material 14.42% 6 +4559 170302 EXP material 4.81% 7 +4560 170302 Cog Box 14.42% 8 +4561 170303 S-Rank Omniframe (including guaranteed) 1.90% 1 +4562 170303 S-Rank Omniframe (base drop) 0.50% 2 +4563 170303 B, A-Rank Omniframe 13.95% 3 +4564 170303 Construct shard 22.11% 4 +4565 170303 4★ equipment 28.39% 5 +4566 170303 Overclock material 14.42% 6 +4567 170303 EXP material 4.81% 7 +4568 170303 Cog Box 14.42% 8 +4569 170304 S-Rank Omniframe (including guaranteed) 1.90% 1 +4570 170304 S-Rank Omniframe (base drop) 0.50% 2 +4571 170304 B, A-Rank Omniframe 13.95% 3 +4572 170304 Construct shard 22.11% 4 +4573 170304 4★ equipment 28.39% 5 +4574 170304 Overclock material 14.42% 6 +4575 170304 EXP material 4.81% 7 +4576 170304 Cog Box 14.42% 8 +4577 170305 S-Rank Omniframe (including guaranteed) 1.90% 1 +4578 170305 S-Rank Omniframe (base drop) 0.50% 2 +4579 170305 B, A-Rank Omniframe 13.95% 3 +4580 170305 Construct shard 22.11% 4 +4581 170305 4★ equipment 28.39% 5 +4582 170305 Overclock material 14.42% 6 +4583 170305 EXP material 4.81% 7 +4584 170305 Cog Box 14.42% 8 +4585 170306 S-Rank Omniframe (including guaranteed) 1.90% 1 +4586 170306 S-Rank Omniframe (base drop) 0.50% 2 +4587 170306 B, A-Rank Omniframe 13.95% 3 +4588 170306 Construct shard 22.11% 4 +4589 170306 4★ equipment 28.39% 5 +4590 170306 Overclock material 14.42% 6 +4591 170306 EXP material 4.81% 7 +4592 170306 Cog Box 14.42% 8 +4593 170307 S-Rank Omniframe (including guaranteed) 1.90% 1 +4594 170307 S-Rank Omniframe (base drop) 1.50% 2 +4595 170307 B, A-Rank Omniframe 13.95% 3 +4596 170307 Construct shard 22.11% 4 +4597 170307 4★ equipment 28.39% 5 +4598 170307 Overclock material 14.42% 6 +4599 170307 EXP material 4.81% 7 +4600 170307 Cog Box 14.42% 8 +4601 170308 S-Rank Omniframe (including guaranteed) 1.90% 1 +4602 170308 S-Rank Omniframe (base drop) 1.50% 2 +4603 170308 B, A-Rank Omniframe 13.95% 3 +4604 170308 Construct shard 22.11% 4 +4605 170308 4★ equipment 28.39% 5 +4606 170308 Overclock material 14.42% 6 +4607 170308 EXP material 4.81% 7 +4608 170308 Cog Box 14.42% 8 +4609 170309 S-Rank Omniframe (including guaranteed) 1.90% 1 +4610 170309 S-Rank Omniframe (base drop) 1.50% 2 +4611 170309 B, A-Rank Omniframe 13.95% 3 +4612 170309 Construct shard 22.11% 4 +4613 170309 4★ equipment 28.39% 5 +4614 170309 Overclock material 14.42% 6 +4615 170309 EXP material 4.81% 7 +4616 170309 Cog Box 14.42% 8 +4617 170310 S-Rank Omniframe (including guaranteed) 1.90% 1 +4618 170310 S-Rank Omniframe (base drop) 1.50% 2 +4619 170310 B, A-Rank Omniframe 13.95% 3 +4620 170310 Construct shard 22.11% 4 +4621 170310 4★ equipment 28.39% 5 +4622 170310 Overclock material 14.42% 6 +4623 170310 EXP material 4.81% 7 +4624 170310 Cog Box 14.42% 8 +4625 170311 S-Rank Omniframe (including guaranteed) 1.90% 1 +4626 170311 S-Rank Omniframe (base drop) 1.50% 2 +4627 170311 B, A-Rank Omniframe 13.95% 3 +4628 170311 Construct shard 22.11% 4 +4629 170311 4★ equipment 28.39% 5 +4630 170311 Overclock material 14.42% 6 +4631 170311 EXP material 4.81% 7 +4632 170311 Cog Box 14.42% 8 +4633 170312 S-Rank Omniframe (including guaranteed) 1.90% 1 +4634 170312 S-Rank Omniframe (base drop) 1.50% 2 +4635 170312 B, A-Rank Omniframe 13.95% 3 +4636 170312 Construct shard 22.11% 4 +4637 170312 4★ equipment 28.39% 5 +4638 170312 Overclock material 14.42% 6 +4639 170312 EXP material 4.81% 7 +4640 170312 Cog Box 14.42% 8 +4641 345 1 [6★] Star Voyager 4.00% 1 +4642 345 1 [5★] Dual Rainbows 12.00% 2 +4643 345 [6★] Durendal 0.50% 3 +4644 345 [6★] Sound of Silence 0.50% 4 +4645 345 [5★] Blooming Rose 1.50% 5 +4646 345 [5★] Comet's Edge 1.50% 6 +4647 345 4★ weapons 33.40% 7 +4648 345 3★ weapons 27.90% 8 +4649 345 Cog Box 9.35% 9 +4650 345 Overclock material 9.35% 10 +4651 1187 S-Rank Omniframe (including guaranteed) 1.90% 1 +4652 1187 S-Rank Omniframe (base drop) 0.50% 2 +4653 1187 B, A-Rank Omniframe 13.95% 3 +4654 1187 Construct shard 22.11% 4 +4655 1187 4★ equipment 28.39% 5 +4656 1187 Overclock material 14.42% 6 +4657 1187 EXP material 4.81% 7 +4658 1187 Cog Box 14.42% 8 +4659 2181 S-Rank Omniframe (including guaranteed) 1.90% 1 +4660 2181 S-Rank Omniframe (base drop) 1.50% 2 +4661 2181 B, A-Rank Omniframe 13.95% 3 +4662 2181 Construct shard 22.11% 4 +4663 2181 4★ equipment 28.39% 5 +4664 2181 Overclock material 14.42% 6 +4665 2181 EXP material 4.81% 7 +4666 2181 Cog Box 14.42% 8 +4667 7017 S-Rank CUB (Including the Guarantee) 8.33% 1 +4668 7017 S-Rank CUB (Base Drop) 5.82% 2 +4669 7017 A-Rank CUB 14.14% 3 +4670 7017 CUB EXP Material 20.72% 4 +4671 7017 CUB Overclock Material 11.02% 5 +4672 7017 Support Skill Component 16.31% 6 +4673 7017 CUB Shard 13.42% 7 +4674 7017 Cog Box 16.06% 8 +4675 7018 S-Rank CUB (Including the Guarantee) 8.33% 1 +4676 7018 S-Rank CUB (Base Drop) 5.82% 2 +4677 7018 A-Rank CUB 14.14% 3 +4678 7018 CUB EXP Material 20.72% 4 +4679 7018 CUB Overclock Material 11.02% 5 +4680 7018 Support Skill Component 16.31% 6 +4681 7018 CUB Shard 13.42% 7 +4682 7018 Cog Box 16.06% 8 +4683 170313 S-Rank Omniframe (including guaranteed) 1.90% 1 +4684 170313 S-Rank Omniframe (base drop) 0.50% 2 +4685 170313 B, A-Rank Omniframe 13.95% 3 +4686 170313 Construct shard 22.11% 4 +4687 170313 4★ equipment 28.39% 5 +4688 170313 Overclock material 14.42% 6 +4689 170313 EXP material 4.81% 7 +4690 170313 Cog Box 14.42% 8 +4691 170314 S-Rank Omniframe (including guaranteed) 1.90% 1 +4692 170314 S-Rank Omniframe (base drop) 0.50% 2 +4693 170314 B, A-Rank Omniframe 13.95% 3 +4694 170314 Construct shard 22.11% 4 +4695 170314 4★ equipment 28.39% 5 +4696 170314 Overclock material 14.42% 6 +4697 170314 EXP material 4.81% 7 +4698 170314 Cog Box 14.42% 8 +4699 170315 S-Rank Omniframe (including guaranteed) 1.90% 1 +4700 170315 S-Rank Omniframe (base drop) 0.50% 2 +4701 170315 B, A-Rank Omniframe 13.95% 3 +4702 170315 Construct shard 22.11% 4 +4703 170315 4★ equipment 28.39% 5 +4704 170315 Overclock material 14.42% 6 +4705 170315 EXP material 4.81% 7 +4706 170315 Cog Box 14.42% 8 +4707 170316 S-Rank Omniframe (including guaranteed) 1.90% 1 +4708 170316 S-Rank Omniframe (base drop) 0.50% 2 +4709 170316 B, A-Rank Omniframe 13.95% 3 +4710 170316 Construct shard 22.11% 4 +4711 170316 4★ equipment 28.39% 5 +4712 170316 Overclock material 14.42% 6 +4713 170316 EXP material 4.81% 7 +4714 170316 Cog Box 14.42% 8 +4715 170317 S-Rank Omniframe (including guaranteed) 1.90% 1 +4716 170317 S-Rank Omniframe (base drop) 0.50% 2 +4717 170317 B, A-Rank Omniframe 13.95% 3 +4718 170317 Construct shard 22.11% 4 +4719 170317 4★ equipment 28.39% 5 +4720 170317 Overclock material 14.42% 6 +4721 170317 EXP material 4.81% 7 +4722 170317 Cog Box 14.42% 8 +4723 170318 S-Rank Omniframe (including guaranteed) 1.90% 1 +4724 170318 S-Rank Omniframe (base drop) 0.50% 2 +4725 170318 B, A-Rank Omniframe 13.95% 3 +4726 170318 Construct shard 22.11% 4 +4727 170318 4★ equipment 28.39% 5 +4728 170318 Overclock material 14.42% 6 +4729 170318 EXP material 4.81% 7 +4730 170318 Cog Box 14.42% 8 +4731 170319 S-Rank Omniframe (including guaranteed) 1.90% 1 +4732 170319 S-Rank Omniframe (base drop) 0.50% 2 +4733 170319 B, A-Rank Omniframe 13.95% 3 +4734 170319 Construct shard 22.11% 4 +4735 170319 4★ equipment 28.39% 5 +4736 170319 Overclock material 14.42% 6 +4737 170319 EXP material 4.81% 7 +4738 170319 Cog Box 14.42% 8 +4739 170320 S-Rank Omniframe (including guaranteed) 1.90% 1 +4740 170320 S-Rank Omniframe (base drop) 0.50% 2 +4741 170320 B, A-Rank Omniframe 13.95% 3 +4742 170320 Construct shard 22.11% 4 +4743 170320 4★ equipment 28.39% 5 +4744 170320 Overclock material 14.42% 6 +4745 170320 EXP material 4.81% 7 +4746 170320 Cog Box 14.42% 8 +4747 170321 S-Rank Omniframe (including guaranteed) 1.90% 1 +4748 170321 S-Rank Omniframe (base drop) 0.50% 2 +4749 170321 B, A-Rank Omniframe 13.95% 3 +4750 170321 Construct shard 22.11% 4 +4751 170321 4★ equipment 28.39% 5 +4752 170321 Overclock material 14.42% 6 +4753 170321 EXP material 4.81% 7 +4754 170321 Cog Box 14.42% 8 +4755 170322 S-Rank Omniframe (including guaranteed) 1.90% 1 +4756 170322 S-Rank Omniframe (base drop) 1.50% 2 +4757 170322 B, A-Rank Omniframe 13.95% 3 +4758 170322 Construct shard 22.11% 4 +4759 170322 4★ equipment 28.39% 5 +4760 170322 Overclock material 14.42% 6 +4761 170322 EXP material 4.81% 7 +4762 170322 Cog Box 14.42% 8 +4763 170323 S-Rank Omniframe (including guaranteed) 1.90% 1 +4764 170323 S-Rank Omniframe (base drop) 1.50% 2 +4765 170323 B, A-Rank Omniframe 13.95% 3 +4766 170323 Construct shard 22.11% 4 +4767 170323 4★ equipment 28.39% 5 +4768 170323 Overclock material 14.42% 6 +4769 170323 EXP material 4.81% 7 +4770 170323 Cog Box 14.42% 8 +4771 170324 S-Rank Omniframe (including guaranteed) 1.90% 1 +4772 170324 S-Rank Omniframe (base drop) 1.50% 2 +4773 170324 B, A-Rank Omniframe 13.95% 3 +4774 170324 Construct shard 22.11% 4 +4775 170324 4★ equipment 28.39% 5 +4776 170324 Overclock material 14.42% 6 +4777 170324 EXP material 4.81% 7 +4778 170324 Cog Box 14.42% 8 +4779 170325 S-Rank Omniframe (including guaranteed) 1.90% 1 +4780 170325 S-Rank Omniframe (base drop) 1.50% 2 +4781 170325 B, A-Rank Omniframe 13.95% 3 +4782 170325 Construct shard 22.11% 4 +4783 170325 4★ equipment 28.39% 5 +4784 170325 Overclock material 14.42% 6 +4785 170325 EXP material 4.81% 7 +4786 170325 Cog Box 14.42% 8 +4787 170326 S-Rank Omniframe (including guaranteed) 1.90% 1 +4788 170326 S-Rank Omniframe (base drop) 1.50% 2 +4789 170326 B, A-Rank Omniframe 13.95% 3 +4790 170326 Construct shard 22.11% 4 +4791 170326 4★ equipment 28.39% 5 +4792 170326 Overclock material 14.42% 6 +4793 170326 EXP material 4.81% 7 +4794 170326 Cog Box 14.42% 8 +4795 170327 S-Rank Omniframe (including guaranteed) 1.90% 1 +4796 170327 S-Rank Omniframe (base drop) 1.50% 2 +4797 170327 B, A-Rank Omniframe 13.95% 3 +4798 170327 Construct shard 22.11% 4 +4799 170327 4★ equipment 28.39% 5 +4800 170327 Overclock material 14.42% 6 +4801 170327 EXP material 4.81% 7 +4802 170327 Cog Box 14.42% 8 +4803 170328 S-Rank Omniframe (including guaranteed) 1.90% 1 +4804 170328 S-Rank Omniframe (base drop) 1.50% 2 +4805 170328 B, A-Rank Omniframe 13.95% 3 +4806 170328 Construct shard 22.11% 4 +4807 170328 4★ equipment 28.39% 5 +4808 170328 Overclock material 14.42% 6 +4809 170328 EXP material 4.81% 7 +4810 170328 Cog Box 14.42% 8 +4811 170329 S-Rank Omniframe (including guaranteed) 1.90% 1 +4812 170329 S-Rank Omniframe (base drop) 1.50% 2 +4813 170329 B, A-Rank Omniframe 13.95% 3 +4814 170329 Construct shard 22.11% 4 +4815 170329 4★ equipment 28.39% 5 +4816 170329 Overclock material 14.42% 6 +4817 170329 EXP material 4.81% 7 +4818 170329 Cog Box 14.42% 8 +4819 170330 S-Rank Omniframe (including guaranteed) 1.90% 1 +4820 170330 S-Rank Omniframe (base drop) 1.50% 2 +4821 170330 B, A-Rank Omniframe 13.95% 3 +4822 170330 Construct shard 22.11% 4 +4823 170330 4★ equipment 28.39% 5 +4824 170330 Overclock material 14.42% 6 +4825 170330 EXP material 4.81% 7 +4826 170330 Cog Box 14.42% 8 +4827 170331 S-Rank Omniframe (including guaranteed) 1.90% 1 +4828 170331 S-Rank Omniframe (base drop) 0.50% 2 +4829 170331 B, A-Rank Omniframe 13.95% 3 +4830 170331 Construct shard 22.11% 4 +4831 170331 4★ equipment 28.39% 5 +4832 170331 Overclock material 14.42% 6 +4833 170331 EXP material 4.81% 7 +4834 170331 Cog Box 14.42% 8 +4835 170332 S-Rank Omniframe (including guaranteed) 1.90% 1 +4836 170332 S-Rank Omniframe (base drop) 0.50% 2 +4837 170332 B, A-Rank Omniframe 13.95% 3 +4838 170332 Construct shard 22.11% 4 +4839 170332 4★ equipment 28.39% 5 +4840 170332 Overclock material 14.42% 6 +4841 170332 EXP material 4.81% 7 +4842 170332 Cog Box 14.42% 8 +4843 170333 S-Rank Omniframe (including guaranteed) 1.90% 1 +4844 170333 S-Rank Omniframe (base drop) 0.50% 2 +4845 170333 B, A-Rank Omniframe 13.95% 3 +4846 170333 Construct shard 22.11% 4 +4847 170333 4★ equipment 28.39% 5 +4848 170333 Overclock material 14.42% 6 +4849 170333 EXP material 4.81% 7 +4850 170333 Cog Box 14.42% 8 +4851 170334 S-Rank Omniframe (including guaranteed) 1.90% 1 +4852 170334 S-Rank Omniframe (base drop) 0.50% 2 +4853 170334 B, A-Rank Omniframe 13.95% 3 +4854 170334 Construct shard 22.11% 4 +4855 170334 4★ equipment 28.39% 5 +4856 170334 Overclock material 14.42% 6 +4857 170334 EXP material 4.81% 7 +4858 170334 Cog Box 14.42% 8 +4859 170335 S-Rank Omniframe (including guaranteed) 1.90% 1 +4860 170335 S-Rank Omniframe (base drop) 0.50% 2 +4861 170335 B, A-Rank Omniframe 13.95% 3 +4862 170335 Construct shard 22.11% 4 +4863 170335 4★ equipment 28.39% 5 +4864 170335 Overclock material 14.42% 6 +4865 170335 EXP material 4.81% 7 +4866 170335 Cog Box 14.42% 8 +4867 170336 S-Rank Omniframe (including guaranteed) 1.90% 1 +4868 170336 S-Rank Omniframe (base drop) 0.50% 2 +4869 170336 B, A-Rank Omniframe 13.95% 3 +4870 170336 Construct shard 22.11% 4 +4871 170336 4★ equipment 28.39% 5 +4872 170336 Overclock material 14.42% 6 +4873 170336 EXP material 4.81% 7 +4874 170336 Cog Box 14.42% 8 +4875 170337 S-Rank Omniframe (including guaranteed) 1.90% 1 +4876 170337 S-Rank Omniframe (base drop) 0.50% 2 +4877 170337 B, A-Rank Omniframe 13.95% 3 +4878 170337 Construct shard 22.11% 4 +4879 170337 4★ equipment 28.39% 5 +4880 170337 Overclock material 14.42% 6 +4881 170337 EXP material 4.81% 7 +4882 170337 Cog Box 14.42% 8 +4883 170338 S-Rank Omniframe (including guaranteed) 1.90% 1 +4884 170338 S-Rank Omniframe (base drop) 0.50% 2 +4885 170338 B, A-Rank Omniframe 13.95% 3 +4886 170338 Construct shard 22.11% 4 +4887 170338 4★ equipment 28.39% 5 +4888 170338 Overclock material 14.42% 6 +4889 170338 EXP material 4.81% 7 +4890 170338 Cog Box 14.42% 8 +4891 170339 S-Rank Omniframe (including guaranteed) 1.90% 1 +4892 170339 S-Rank Omniframe (base drop) 0.50% 2 +4893 170339 B, A-Rank Omniframe 13.95% 3 +4894 170339 Construct shard 22.11% 4 +4895 170339 4★ equipment 28.39% 5 +4896 170339 Overclock material 14.42% 6 +4897 170339 EXP material 4.81% 7 +4898 170339 Cog Box 14.42% 8 +4899 170340 S-Rank Omniframe (including guaranteed) 1.90% 1 +4900 170340 S-Rank Omniframe (base drop) 0.50% 2 +4901 170340 B, A-Rank Omniframe 13.95% 3 +4902 170340 Construct shard 22.11% 4 +4903 170340 4★ equipment 28.39% 5 +4904 170340 Overclock material 14.42% 6 +4905 170340 EXP material 4.81% 7 +4906 170340 Cog Box 14.42% 8 +4907 170341 S-Rank Omniframe (including guaranteed) 1.90% 1 +4908 170341 S-Rank Omniframe (base drop) 0.50% 2 +4909 170341 B, A-Rank Omniframe 13.95% 3 +4910 170341 Construct shard 22.11% 4 +4911 170341 4★ equipment 28.39% 5 +4912 170341 Overclock material 14.42% 6 +4913 170341 EXP material 4.81% 7 +4914 170341 Cog Box 14.42% 8 +4915 170342 S-Rank Omniframe (including guaranteed) 1.90% 1 +4916 170342 S-Rank Omniframe (base drop) 0.50% 2 +4917 170342 B, A-Rank Omniframe 13.95% 3 +4918 170342 Construct shard 22.11% 4 +4919 170342 4★ equipment 28.39% 5 +4920 170342 Overclock material 14.42% 6 +4921 170342 EXP material 4.81% 7 +4922 170342 Cog Box 14.42% 8 +4923 170343 S-Rank Omniframe (including guaranteed) 1.90% 1 +4924 170343 S-Rank Omniframe (base drop) 0.50% 2 +4925 170343 B, A-Rank Omniframe 13.95% 3 +4926 170343 Construct shard 22.11% 4 +4927 170343 4★ equipment 28.39% 5 +4928 170343 Overclock material 14.42% 6 +4929 170343 EXP material 4.81% 7 +4930 170343 Cog Box 14.42% 8 +4931 170344 S-Rank Omniframe (including guaranteed) 1.90% 1 +4932 170344 S-Rank Omniframe (base drop) 0.50% 2 +4933 170344 B, A-Rank Omniframe 13.95% 3 +4934 170344 Construct shard 22.11% 4 +4935 170344 4★ equipment 28.39% 5 +4936 170344 Overclock material 14.42% 6 +4937 170344 EXP material 4.81% 7 +4938 170344 Cog Box 14.42% 8 +4939 170345 S-Rank Omniframe (including guaranteed) 1.90% 1 +4940 170345 S-Rank Omniframe (base drop) 0.50% 2 +4941 170345 B, A-Rank Omniframe 13.95% 3 +4942 170345 Construct shard 22.11% 4 +4943 170345 4★ equipment 28.39% 5 +4944 170345 Overclock material 14.42% 6 +4945 170345 EXP material 4.81% 7 +4946 170345 Cog Box 14.42% 8 +4947 170346 S-Rank Omniframe (including guaranteed) 1.90% 1 +4948 170346 S-Rank Omniframe (base drop) 0.50% 2 +4949 170346 B, A-Rank Omniframe 13.95% 3 +4950 170346 Construct shard 22.11% 4 +4951 170346 4★ equipment 28.39% 5 +4952 170346 Overclock material 14.42% 6 +4953 170346 EXP material 4.81% 7 +4954 170346 Cog Box 14.42% 8 +4955 170347 S-Rank Omniframe (including guaranteed) 1.90% 1 +4956 170347 S-Rank Omniframe (base drop) 0.50% 2 +4957 170347 B, A-Rank Omniframe 13.95% 3 +4958 170347 Construct shard 22.11% 4 +4959 170347 4★ equipment 28.39% 5 +4960 170347 Overclock material 14.42% 6 +4961 170347 EXP material 4.81% 7 +4962 170347 Cog Box 14.42% 8 +4963 170348 S-Rank Omniframe (including guaranteed) 1.90% 1 +4964 170348 S-Rank Omniframe (base drop) 1.50% 2 +4965 170348 B, A-Rank Omniframe 13.95% 3 +4966 170348 Construct shard 22.11% 4 +4967 170348 4★ equipment 28.39% 5 +4968 170348 Overclock material 14.42% 6 +4969 170348 EXP material 4.81% 7 +4970 170348 Cog Box 14.42% 8 +4971 170349 S-Rank Omniframe (including guaranteed) 1.90% 1 +4972 170349 S-Rank Omniframe (base drop) 1.50% 2 +4973 170349 B, A-Rank Omniframe 13.95% 3 +4974 170349 Construct shard 22.11% 4 +4975 170349 4★ equipment 28.39% 5 +4976 170349 Overclock material 14.42% 6 +4977 170349 EXP material 4.81% 7 +4978 170349 Cog Box 14.42% 8 +4979 170350 S-Rank Omniframe (including guaranteed) 1.90% 1 +4980 170350 S-Rank Omniframe (base drop) 1.50% 2 +4981 170350 B, A-Rank Omniframe 13.95% 3 +4982 170350 Construct shard 22.11% 4 +4983 170350 4★ equipment 28.39% 5 +4984 170350 Overclock material 14.42% 6 +4985 170350 EXP material 4.81% 7 +4986 170350 Cog Box 14.42% 8 +4987 170351 S-Rank Omniframe (including guaranteed) 1.90% 1 +4988 170351 S-Rank Omniframe (base drop) 1.50% 2 +4989 170351 B, A-Rank Omniframe 13.95% 3 +4990 170351 Construct shard 22.11% 4 +4991 170351 4★ equipment 28.39% 5 +4992 170351 Overclock material 14.42% 6 +4993 170351 EXP material 4.81% 7 +4994 170351 Cog Box 14.42% 8 +4995 170352 S-Rank Omniframe (including guaranteed) 1.90% 1 +4996 170352 S-Rank Omniframe (base drop) 1.50% 2 +4997 170352 B, A-Rank Omniframe 13.95% 3 +4998 170352 Construct shard 22.11% 4 +4999 170352 4★ equipment 28.39% 5 +5000 170352 Overclock material 14.42% 6 +5001 170352 EXP material 4.81% 7 +5002 170352 Cog Box 14.42% 8 +5003 170353 S-Rank Omniframe (including guaranteed) 1.90% 1 +5004 170353 S-Rank Omniframe (base drop) 1.50% 2 +5005 170353 B, A-Rank Omniframe 13.95% 3 +5006 170353 Construct shard 22.11% 4 +5007 170353 4★ equipment 28.39% 5 +5008 170353 Overclock material 14.42% 6 +5009 170353 EXP material 4.81% 7 +5010 170353 Cog Box 14.42% 8 +5011 170354 S-Rank Omniframe (including guaranteed) 1.90% 1 +5012 170354 S-Rank Omniframe (base drop) 1.50% 2 +5013 170354 B, A-Rank Omniframe 13.95% 3 +5014 170354 Construct shard 22.11% 4 +5015 170354 4★ equipment 28.39% 5 +5016 170354 Overclock material 14.42% 6 +5017 170354 EXP material 4.81% 7 +5018 170354 Cog Box 14.42% 8 +5019 170355 S-Rank Omniframe (including guaranteed) 1.90% 1 +5020 170355 S-Rank Omniframe (base drop) 1.50% 2 +5021 170355 B, A-Rank Omniframe 13.95% 3 +5022 170355 Construct shard 22.11% 4 +5023 170355 4★ equipment 28.39% 5 +5024 170355 Overclock material 14.42% 6 +5025 170355 EXP material 4.81% 7 +5026 170355 Cog Box 14.42% 8 +5027 170356 S-Rank Omniframe (including guaranteed) 1.90% 1 +5028 170356 S-Rank Omniframe (base drop) 1.50% 2 +5029 170356 B, A-Rank Omniframe 13.95% 3 +5030 170356 Construct shard 22.11% 4 +5031 170356 4★ equipment 28.39% 5 +5032 170356 Overclock material 14.42% 6 +5033 170356 EXP material 4.81% 7 +5034 170356 Cog Box 14.42% 8 +5035 170357 S-Rank Omniframe (including guaranteed) 1.90% 1 +5036 170357 S-Rank Omniframe (base drop) 1.50% 2 +5037 170357 B, A-Rank Omniframe 13.95% 3 +5038 170357 Construct shard 22.11% 4 +5039 170357 4★ equipment 28.39% 5 +5040 170357 Overclock material 14.42% 6 +5041 170357 EXP material 4.81% 7 +5042 170357 Cog Box 14.42% 8 +5043 170358 S-Rank Omniframe (including guaranteed) 1.90% 1 +5044 170358 S-Rank Omniframe (base drop) 1.50% 2 +5045 170358 B, A-Rank Omniframe 13.95% 3 +5046 170358 Construct shard 22.11% 4 +5047 170358 4★ equipment 28.39% 5 +5048 170358 Overclock material 14.42% 6 +5049 170358 EXP material 4.81% 7 +5050 170358 Cog Box 14.42% 8 +5051 170359 S-Rank Omniframe (including guaranteed) 1.90% 1 +5052 170359 S-Rank Omniframe (base drop) 1.50% 2 +5053 170359 B, A-Rank Omniframe 13.95% 3 +5054 170359 Construct shard 22.11% 4 +5055 170359 4★ equipment 28.39% 5 +5056 170359 Overclock material 14.42% 6 +5057 170359 EXP material 4.81% 7 +5058 170359 Cog Box 14.42% 8 +5059 170360 S-Rank Omniframe (including guaranteed) 1.90% 1 +5060 170360 S-Rank Omniframe (base drop) 1.50% 2 +5061 170360 B, A-Rank Omniframe 13.95% 3 +5062 170360 Construct shard 22.11% 4 +5063 170360 4★ equipment 28.39% 5 +5064 170360 Overclock material 14.42% 6 +5065 170360 EXP material 4.81% 7 +5066 170360 Cog Box 14.42% 8 +5067 170361 S-Rank Omniframe (including guaranteed) 1.90% 1 +5068 170361 S-Rank Omniframe (base drop) 1.50% 2 +5069 170361 B, A-Rank Omniframe 13.95% 3 +5070 170361 Construct shard 22.11% 4 +5071 170361 4★ equipment 28.39% 5 +5072 170361 Overclock material 14.42% 6 +5073 170361 EXP material 4.81% 7 +5074 170361 Cog Box 14.42% 8 +5075 170362 S-Rank Omniframe (including guaranteed) 1.90% 1 +5076 170362 S-Rank Omniframe (base drop) 1.50% 2 +5077 170362 B, A-Rank Omniframe 13.95% 3 +5078 170362 Construct shard 22.11% 4 +5079 170362 4★ equipment 28.39% 5 +5080 170362 Overclock material 14.42% 6 +5081 170362 EXP material 4.81% 7 +5082 170362 Cog Box 14.42% 8 +5083 170363 S-Rank Omniframe (including guaranteed) 1.90% 1 +5084 170363 S-Rank Omniframe (base drop) 1.50% 2 +5085 170363 B, A-Rank Omniframe 13.95% 3 +5086 170363 Construct shard 22.11% 4 +5087 170363 4★ equipment 28.39% 5 +5088 170363 Overclock material 14.42% 6 +5089 170363 EXP material 4.81% 7 +5090 170363 Cog Box 14.42% 8 +5091 170364 S-Rank Omniframe (including guaranteed) 1.90% 1 +5092 170364 S-Rank Omniframe (base drop) 1.50% 2 +5093 170364 B, A-Rank Omniframe 13.95% 3 +5094 170364 Construct shard 22.11% 4 +5095 170364 4★ equipment 28.39% 5 +5096 170364 Overclock material 14.42% 6 +5097 170364 EXP material 4.81% 7 +5098 170364 Cog Box 14.42% 8 diff --git a/Resources/table/client/draw/DrawScene.tsv b/Resources/table/client/draw/DrawScene.tsv index 2b979fe..198e392 100644 --- a/Resources/table/client/draw/DrawScene.tsv +++ b/Resources/table/client/draw/DrawScene.tsv @@ -43,6 +43,8 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 341 2 2296001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.6|0.7|-25.5 0|-130|40 1|1|1 342 2 2306001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.09|1|-25 -30|118|90 1|1|1 343 2 2316001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.9|0.33|-26.58 0|68.45|0 1|1|1 +344 2 2326001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab -0.27|0.65|-25.63 -50|-60|-70 1|1|1 +345 2 2336001 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainArms.prefab 0.54|0.52|-24.55 26.8|308|8.57 1|1|1 7001 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1 7002 3 16030000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.33|0|-24.34 0|223.2|0 1|1|1 7003 3 16040000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.28|0|-24.58 0|-140.15|0 1|1|1 @@ -57,6 +59,10 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 7012 3 16110000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 7013 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 7014 3 16120000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7015 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7016 3 16130000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7017 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 +7018 3 16140000 Assets/Product/Ui/Scene3DPrefab/UiMain3dWuqi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainPartner.prefab 0.6|0|-24.26 0|-121|0 1|1|1 101 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab 3000 1 1011002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab 3001 1 1021002 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleGouzaoti.prefab @@ -161,6 +167,26 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 1174 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 1175 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 1176 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1177 1 1011004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +1178 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab 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Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab 170174 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170175 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab @@ -516,4 +626,68 @@ Id Type ModelId ScenePath UiModelPath ModelPosition ModelRotation ModelScale IsH 170297 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170298 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab 170299 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab -170300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170300 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170301 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170302 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170303 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170304 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170305 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170306 1 1041004 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Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170320 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170321 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170322 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170323 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170324 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170325 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab 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Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170339 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170340 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170341 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170342 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170343 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170344 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170345 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170346 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170347 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi_01.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRoleDescending.prefab +170348 1 1031003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170349 1 1061003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170350 1 1011003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170351 1 1071003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170352 1 1051003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170353 1 1021003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170354 1 1041003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170355 1 1021004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170356 1 1141003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170357 1 1171003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170358 1 1121003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170359 1 1131003 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170360 1 1031004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170361 1 1531004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170362 1 1051004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170363 1 1071004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab +170364 1 1041004 Assets/Product/Ui/Scene3DPrefab/UiMain3dQishi.prefab Assets/Product/Ui/UiModel/UiNewDrawMain/UiNewDrawMainRolePredestined.prefab diff --git a/Resources/table/client/draw/DrawShow.tsv b/Resources/table/client/draw/DrawShow.tsv index 33da33f..3d7fb31 100644 --- a/Resources/table/client/draw/DrawShow.tsv +++ b/Resources/table/client/draw/DrawShow.tsv @@ -1,11 +1,11 @@ -Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] -0 Item 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -1 Members B A S SS SSS SSS RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 -2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -7 HQ Facility 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -8 Decor 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -9 Portrait 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 -16 CUB B-Rank A-Rank S-Rank SS-Rank SSS-Rank SSS-Rank PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 \ No newline at end of file +Type TypeText QualityText[1] QualityText[2] QualityText[3] QualityText[4] QualityText[5] QualityText[6] UiAnim UiResultAnim DrawEffectGroupId[1] DrawEffectGroupId[2] DrawEffectGroupId[3] DrawEffectGroupId[4] DrawEffectGroupId[5] DrawEffectGroupId[6] GachaEffectGroupId[1] GachaEffectGroupId[2] GachaEffectGroupId[3] GachaEffectGroupId[4] GachaEffectGroupId[5] GachaEffectGroupId[6] DrawPictureGroupId[1] DrawPictureGroupId[2] DrawPictureGroupId[3] DrawPictureGroupId[4] DrawPictureGroupId[5] DrawPictureGroupId[6] +0 Item 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +1 Members B A S-Rank SS-Rank SSS-Rank SSS-Rank RoleShowBegan RoleShowLoop 5 5 6 6 6 6 11 11 12 12 12 12 5 5 6 6 6 6 +2 Weapon ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +3 Memory ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ AwakeShowBegan AwakeShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +6 Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ RoleShowBegan RoleShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +7 HQ Facility 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +8 Decor 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +9 Portrait 1★ 2★ 3★ 4★ 5★ Red PropShowBegan PropShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +12 Weapon Coating ★ ★★ ★★★ ★★★★ ★★★★★ ★★★★★★ EquipShowBegan EquipShowLoop 1 2 3 4 5 6 7 8 9 10 11 12 1 2 3 4 5 6 +16 CUB B A S-Rank SS-Rank SSS-Rank SSS-Rank PartnerShowBegan PartnerShowLoop 5 5 6 6 6 6 7 8 9 10 11 12 5 5 6 6 6 6 diff --git a/Resources/table/client/draw/DrawShowCharacter.tsv b/Resources/table/client/draw/DrawShowCharacter.tsv index 07fcfe9..766bce0 100644 --- a/Resources/table/client/draw/DrawShowCharacter.tsv +++ b/Resources/table/client/draw/DrawShowCharacter.tsv @@ -45,3 +45,5 @@ Id AnimeID VoiceId 1571003 BoardAct0201 133014 1041004 BoardAct0201 134014 1231002 BoardAct0201 135015 +1011004 BoardAct0202 136018 +1091003 BoardAct0201 137014 diff --git a/Resources/table/client/draw/DrawShowEffect.tsv b/Resources/table/client/draw/DrawShowEffect.tsv index a7a9e16..fb3d983 100644 --- a/Resources/table/client/draw/DrawShowEffect.tsv +++ b/Resources/table/client/draw/DrawShowEffect.tsv @@ -1,13 +1,13 @@ -EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect -1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab -2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab -3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab -4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab -5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab -6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab -7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab -8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab -9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab -10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab -11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab -12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab +EffectGroupId Note PanelOpenUp PanelOpenDown PanelCardShowOff EffectOpenBox SkipEffect CarriageEffect FloorEffect CardEffectStart CardEffect ApertureEffect CardEffectSound +1 Universal Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel1.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp01Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorBai.prefab 1551 +2 Universal Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel2.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp02Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorBai.prefab 1551 +3 Universal Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel3.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp03Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlueStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardBlue.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorLan.prefab 1551 +4 Universal Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel4.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp04Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardVioletStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardViolet.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorViolet.prefab 1552 +5 Universal Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel5.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp05Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellowStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardYellow.prefab Assets/Product/Effect/Prefab/FxUi/FxUiCommon/FxUiHuanRenColorCheng.prefab 1553 +6 Universal Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelCardShowOff06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawOpenBoxLevel6.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiPanelOpenUp06Skip.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiDizuoRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiFloor.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRedStart.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiMain3dQishiCardRed.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMain3dQishi02Prefab/FxUiHuanRenColorRed.prefab 1554 +7 Event Quality 1 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp01Skip.prefab +8 Event Quality 2 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp02Skip.prefab +9 Event Quality 3 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp03Skip.prefab +10 Event Quality 4 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp04Skip.prefab +11 Event Quality 5 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp05Skip.prefab +12 Event Quality 6 Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaPanelOpenDown06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiDrawActivityLunaCubeOpen06.prefab Assets/Product/Effect/Prefab/FxUi/FxUiDrawCard/FxUiLunaDrawActivityOpenUp06Skip.prefab diff --git a/Resources/table/client/draw/DrawShowPicture.tsv b/Resources/table/client/draw/DrawShowPicture.tsv new file mode 100644 index 0000000..272cf67 --- /dev/null +++ b/Resources/table/client/draw/DrawShowPicture.tsv @@ -0,0 +1,7 @@ +GroupId Note Bg HalfBg NameBg +1 Universal Quality 1 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png +2 Universal Quality 2 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png +3 Universal Quality 3 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow08.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow09.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg.png +4 Universal Quality 4 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow01.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow02.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg2.png +5 Universal Quality 5 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow04.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow05.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg3.png +6 Universal Quality 6 Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow06.png Assets/Product/Texture/Image/UiDrawImage/UiNewDrawShow07.png Assets/Product/Texture/Atlas/UiNewDrawShow/UiNewDrawShowbg4.png diff --git a/Resources/table/client/draw/DrawSkip.tsv b/Resources/table/client/draw/DrawSkip.tsv index 1bd84b7..303ceeb 100644 --- a/Resources/table/client/draw/DrawSkip.tsv +++ b/Resources/table/client/draw/DrawSkip.tsv @@ -1,2 +1,2 @@ DrawGroupId SkipId[1] SkipId[2] -22 7114 +22 7116 diff --git a/Resources/table/client/draw/DrawWaferShow.tsv b/Resources/table/client/draw/DrawWaferShow.tsv new file mode 100644 index 0000000..dd5ba09 --- /dev/null +++ b/Resources/table/client/draw/DrawWaferShow.tsv @@ -0,0 +1,55 @@ +Id PositionX PositionY PositionZ RotationX RotationY RotationZ ScaleX ScaleY ScaleZ +3014006 -177 -84 20 0 0 0 1 1 1 +3024006 -177 -84 20 0 0 0 1 1 1 +3034006 -177 -84 20 0 0 0 1 1 1 +3044006 -177 -84 20 0 0 0 1 1 1 +3054006 -177 -84 20 0 0 0 1 1 1 +3064006 -177 -84 20 0 0 0 1 1 1 +3015009 141 -229 20 0 0 0 1.1 1.1 1.1 +3025009 -30 -138 20 0 0 0 0.9 0.9 0.9 +3035009 -38 -334 20 0 0 0 1.2 1.2 1.2 +3045009 141 -229 20 0 0 0 1.1 1.1 1.1 +3055009 -30 -138 20 0 0 0 0.9 0.9 0.9 +3065009 -38 -334 20 0 0 0 1.2 1.2 1.2 +3014004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3024004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3034004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3044004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3054004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3064004 -20 -65 20 0 0 0 0.9 0.9 0.9 +3014003 0 -211 20 0 0 0 1 1 1 +3024003 0 -211 20 0 0 0 1 1 1 +3034003 0 -211 20 0 0 0 1 1 1 +3044003 0 -211 20 0 0 0 1 1 1 +3054003 0 -211 20 0 0 0 1 1 1 +3064003 0 -211 20 0 0 0 1 1 1 +3014002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3024002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3034002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3044002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3054002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3064002 -27 -47 20 0 0 0 0.8 0.8 0.8 +3014001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3024001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3034001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3044001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3054001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3064001 -64 -95 20 0 0 0 0.8 0.8 0.8 +3013002 -72 -157 20 0 0 0 1 1 1 +3023002 -72 -157 20 0 0 0 1 1 1 +3033002 -72 -157 20 0 0 0 1 1 1 +3043002 -72 -157 20 0 0 0 1 1 1 +3053002 -72 -157 20 0 0 0 1 1 1 +3063002 -72 -157 20 0 0 0 1 1 1 +3013001 47 -235 20 0 0 0 1 1 1 +3023001 47 -235 20 0 0 0 1 1 1 +3033001 47 -235 20 0 0 0 1 1 1 +3043001 47 -235 20 0 0 0 1 1 1 +3053001 47 -235 20 0 0 0 1 1 1 +3063001 47 -235 20 0 0 0 1 1 1 +3012001 -50 -298 20 0 0 0 1.1 1.1 1.1 +3022001 -50 -298 20 0 0 0 1.1 1.1 1.1 +3032001 -50 -298 20 0 0 0 1.1 1.1 1.1 +3042001 -50 -298 20 0 0 0 1.1 1.1 1.1 +3052001 -50 -298 20 0 0 0 1.1 1.1 1.1 +3062001 -50 -298 20 0 0 0 1.1 1.1 1.1 diff --git a/Resources/table/client/equip/EquipAnim.tsv b/Resources/table/client/equip/EquipAnim.tsv index 50cc64e..cb13c60 100644 --- a/Resources/table/client/equip/EquipAnim.tsv +++ b/Resources/table/client/equip/EquipAnim.tsv @@ -4,3 +4,4 @@ R3LuosaitaMd019241 1101 R2QuMd019141 1301 R2PulaoMd019091 2601 R4BiankaMd019011 3001 +R4SailinnaMd019261 2501 diff --git a/Resources/table/client/equip/EquipModel.tsv b/Resources/table/client/equip/EquipModel.tsv index 67efc8d..8bf0e03 100644 --- a/Resources/table/client/equip/EquipModel.tsv +++ b/Resources/table/client/equip/EquipModel.tsv @@ -83,6 +83,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 20470111 Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd090011.prefab 20470211 Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd100011.prefab 20470311 Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd110011.prefab +20470411 Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab Assets/Product/Role/WeaponPrefab/E3BowMd120011.prefab 90410111 Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab Assets/Product/Role/WeaponPrefab/E1SwordMd030011.prefab 90410211 Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd040011.prefab 90410311 Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab Assets/Product/Role/WeaponPrefab/E2SwordMd050011.prefab @@ -207,6 +208,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 21770111 Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd020011.prefab 21770211 Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd020011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd030011.prefab 21770311 Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd040011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd040011.prefab +21770411 Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd050011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab Assets/Product/Role/WeaponAnimation/Ring/E3RingMd050011/Uistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3RingMd050011.prefab 11840111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab 11840112 Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleSubMd010011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd010011.prefab 11850111 Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMainMd020011.prefab Assets/Product/Role/WeaponPrefab/E2RifleMd020011.prefab @@ -245,6 +247,8 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 22070112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd020011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd020011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller 22070211 Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMainMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/E3GunbladeMainMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller 22070212 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E3GunbladeSubMd030011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd030011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller +22070311 Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/GunbladeMainMdCommon/GunbladeMainMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMainMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeMain/E2GunbladeMainMd010011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab +22070312 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/GunbladeSubMdCommon/GunbladeSubMdCommonUistand/Uistand.controller Assets/Product/Role/WeaponPrefab/E3GunbladeSubMd040011.prefab Assets/Product/Role/WeaponAnimation/GunbladeSub/E2GunbladeSubMd010011/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3GunbladeMd040011.prefab 12140111 Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part1/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubOneMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part1/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller 12140112 Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/Part2/UiStand1.controller Assets/Product/Role/WeaponPrefab/E2BallrobotSubTwoMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Fight/Part2/Fight.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller 12140113 Assets/Product/Role/WeaponPrefab/E2BallrobotMainMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMainMd010011/Uistand/UiStand1.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/BallrobotMdCommon/Uistand/UiStand.controller Assets/Product/Role/WeaponPrefab/E2BallrobotMd010011.prefab Assets/Product/Role/WeaponAnimation/Ballrobot/E2BallrobotMd010011/Uistand/UiStand.controller @@ -308,6 +312,7 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 12560121 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller 2101 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P02.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P02/Uistand/Uistand.controller Changestart02 2101 300 12560131 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller 2102 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P03/Uistand/Uistand.controller Changestart03 2102 300 12560141 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E3FluntMd010011P04/Uistand/Uistand.controller 2103 300 Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Flunt/E2FluntMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3FluntMd010011P04.prefab 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Assets/Product/Role/WeaponAnimation/Boomerang/E3BoomerangMd010011P01/Uistand/Uistand.controller Changestart01 2200 300 @@ -358,6 +363,39 @@ Id ModelName[1] ResonanceEffectPath[1] ResonanceEffectShowDelay[1] AnimControlle 13160132 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand1.controller 2418 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/BangbinataMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P03/Uistand/Uistand.controller Changestart03 2418 300 13160141 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Bangbinata/E3BangbinataMd010011P04/Uistand/Uistand1.controller 2419 Assets/Product/Role/WeaponPrefab/E3BangbinataMd010011P04.prefab 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Assets/Product/Role/WeaponAnimation/Superli/E3SuperliMd010011P04/Uistand/Uistand.controller Changestart04 300 +13260143 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd010011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab +23270111 Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliboxMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab +23270112 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperligunMd030011.prefab Assets/Product/Role/WeaponPrefab/E3SuperliMd030011.prefab +23270113 Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab Assets/Product/Role/WeaponPrefab/E3SuperlirifleMd030011.prefab Assets/Product/Role/WeaponAnimation/Superli/SuperlirifleCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E1CommonEmptyMd010011.prefab +13340111 Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BeamlanceMd010011.prefab +13350111 Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E2BeamlanceMd020011.prefab +13360111 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P01/Uistand/Uistand.controller Changestart01 2424 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P01.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller 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Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P03.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P03/Uistand/Uistand.controller Changestart03 2426 300 +13360141 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 5000 Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/BeamlanceMdCommon/Fight/Fight.controller Assets/Product/Role/WeaponPrefab/E3BeamlanceMd010011P04.prefab Assets/Product/Role/WeaponAnimation/Beamlance/E3BeamlanceMd010011P04/Uistand/Uistand.controller Changestart04 2427 300 +13440111 Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd010011.prefab +13450111 Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab Assets/Product/Role/WeaponPrefab/E2AlphaMd020011.prefab +13460111 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P01.prefab +13460121 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P02.prefab +13460131 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P03.prefab +13460141 Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab Assets/Product/Role/WeaponPrefab/E3AlphaMd010011P04.prefab 1991001 Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab Assets/Product/Role/WeaponPrefab/E1GouliangMd010011.prefab 2010301 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab 2010302 Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab Assets/Product/Role/WeaponPrefab/E1GunMd030011.prefab diff --git a/Resources/table/client/equip/EquipModelTransform.tsv b/Resources/table/client/equip/EquipModelTransform.tsv index cef8094..a8e8a1d 100644 --- a/Resources/table/client/equip/EquipModelTransform.tsv +++ b/Resources/table/client/equip/EquipModelTransform.tsv @@ -112,7 +112,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 111 1 UiFashionDetail 0.12 -0.03 -1.45 0 0 8 1 1 1 112 2 UiFashionDetail 0.2 0.1 1.2 110 -90 0 1 1 1 113 3 UiFashionDetail -0.05 0 1.15 10 -90 0 1 1 1 -114 4 UiFashionDetail -0.2 0 2 -80 -90 0 1 1 1 +114 4 UiFashionDetail 0 0 2 -80 -90 0 1 1 1 115 5 UiFashionDetail 0.32 0.2 1.15 180 0 -20 1 1 1 116 6 UiFashionDetail 0.3 0.22 3.18 0 0 20 1 1 1 117 7 UiFashionDetail -0.06 0.05 2.5 0 0 20 1 1 1 @@ -152,7 +152,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 151 13 UiDrawActivityShow 0 0.34 5 50 -90 180 1 1 1 152 13 UiArchiveWeaponDetail -0.05 -0.1 6 125 90 0 1 -1 1 153 13 UiFashion -0.6 0 3.4 46.33 -84.8 5.7 1 1 1 -154 13 UiFashionDetail -0.6 0 3.4 46.33 -84.8 5.7 1 1 1 +154 13 UiFashionDetail -0.2 -0.1 3.4 46.33 -84.8 5.7 1 1 1 155 14 UiEquipDetail -0.09 -0.03 0.53 -110 90 90 1 1 1 156 14 UiEquipBreakThrough -0.09 -0.03 0.53 -110 90 90 1 1 1 157 14 UiEquipResonanceSelect -0.09 -0.03 0.53 -110 90 90 1 1 1 @@ -231,7 +231,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 230 19 UiLottoShow 0 0 0 0 0 0 1 1 1 231 19 UiArchiveWeaponDetail 0 -0.4 1.8 10 145 -25 1 1 1 232 19 UiFashion -0.23 -0.21 0.9 10 145 -25 1 1 1 -233 19 UiFashionDetail -0.23 -0.21 0.9 10 145 -25 1 1 1 +233 19 UiFashionDetail 0.02 -0.31 1.63 10 145 -25 1 1 1 234 20 UiEquipDetail -0.2 0.06 1.25 150 90 0 1 1 1 235 20 UiEquipBreakThrough -0.2 0.06 1.25 150 90 0 1 1 1 236 20 UiEquipResonanceSelect -0.2 0.06 1.25 150 90 0 1 1 1 @@ -279,7 +279,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 278 22 UiLottoShow 0 0 0 0 0 0 1 1 1 279 22 UiArchiveWeaponDetail -0.06 -0.74 1.5 6 180 0 1 1 1 280 22 UiFashion -0.18 -0.61 0 6 180 0 1 1 1 -281 22 UiFashionDetail -0.18 -0.61 0 6 180 0 1 1 1 +281 22 UiFashionDetail 0 -0.7 0.33 6 180 0 1 1 1 282 24 UiEquipDetail -0.26 -0.16 2 -70 90 0 1 1 1 283 24 UiEquipBreakThrough -0.26 -0.16 2 -70 90 0 1 1 1 284 24 UiEquipResonanceSelect -0.26 -0.16 2 -70 90 0 1 1 1 @@ -303,7 +303,7 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 302 25 UiLottoShow 0 0 0 0 0 0 1 1 1 303 25 UiArchiveWeaponDetail -0.09 -0.18 0.11 -56.58 38.1 -9.6 1 1 1 304 25 UiFashion -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1 -305 25 UiFashionDetail -0.07 -0.09 -1.08 236.4 98 213.7 1 1 1 +305 25 UiFashionDetail 0.11 -0.1 -0.58 236.4 98 213.7 1 1 1 306 26 UiEquipDetail -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1 307 26 UiEquipBreakThrough -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1 308 26 UiEquipResonanceSelect -0.64 -0.79 1.92 -204.39 -94.5 86.3 1 1 1 @@ -376,38 +376,97 @@ Id IndexId UiName PositionX PositionY PositionZ RotationX RotationY RotationZ Sc 375 31 UiArchiveWeaponDetail 0.1 -0.15 -0.758 0 -28 0 1 1 1 376 31 UiFashion 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1 377 31 UiFashionDetail 0.03 0.03 -1.8 2.882 -28 2.6 1 1 1 -378 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1 -379 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1 -380 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1 -381 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1 -382 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1 -383 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1 -384 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1 -385 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1 -386 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1 -387 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1 -388 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1 -389 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7 -390 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1 -391 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1 -392 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1 -393 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1 -394 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1 -395 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1 -396 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1 -397 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1 -398 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1 -399 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2 -400 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1 -401 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1 -402 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1 -403 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1 -404 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1 -405 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -406 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -407 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -408 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1 -409 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1 +378 32 UiEquipDetail -0.2 0.2 1.25 -50 -135 -85 1 1 1 +379 32 UiEquipBreakThrough -0.2 0.2 1.25 -50 -135 -85 1 1 1 +380 32 UiEquipResonanceSelect -0.2 0.2 1.25 -50 -135 -85 1 1 1 +381 32 UiEquipResonanceSelectAfter 2 1.31 -27.4 -50 -135 -85 1 1 1 +382 32 UiEquipResonanceSkill -0.2 0.06 1.25 -50 -135 -85 1 1 1 +383 32 UiEquipStrengthen -0.2 0.06 1.25 -50 -135 -85 1 1 1 +384 32 UiDrawShow 0 0.45 2.9 -50 -135 -85 1 1 1 +385 32 UiDrawActivityShow 0 0.45 2.9 -50 -135 -85 1 1 1 +386 32 UiLottoShow 0 0 0 0 0 0 1 1 1 +387 32 UiArchiveWeaponDetail -0.1 0.1 1.25 -50 -135 -85 1 1 1 +388 32 UiFashion -0.2 0.2 1.25 -50 -135 -85 1 1 1 +389 32 UiFashionDetail -0.2 0.2 1.25 -50 -135 -85 1 1 1 +390 33 UiEquipDetail -0.4 0.1 2.5 35 145 0 1 1 1 +391 33 UiEquipBreakThrough -0.4 0.1 2.5 35 145 0 1 1 1 +392 33 UiEquipResonanceSelect -0.4 0.1 2.5 35 145 0 1 1 1 +393 33 UiEquipResonanceSelectAfter 1.9 1.2 -26 35 145 0 1 1 1 +394 33 UiEquipResonanceSkill -0.4 0.1 2.5 35 145 0 1 1 1 +395 33 UiEquipStrengthen -0.4 0.1 2.5 35 145 0 1 1 1 +396 33 UiDrawShow 0 0 11 0 0 -15 1.2 1.2 1.2 +397 33 UiDrawActivityShow 0 0 11 0 0 -15 1.2 1.2 1.2 +398 33 UiLottoShow 0 0 0 0 0 0 1 1 1 +399 33 UiArchiveWeaponDetail 0 0 3.8 35 145 0 1 1 1 +400 33 UiFashion -0.4 0.1 2.5 35 145 0 1 1 1 +401 33 UiFashionDetail -0.4 0.1 2.5 35 145 0 1 1 1 +402 1 UiNewDrawMain 0.05 0.2 1.2 0 0 0 1 1 1 +403 2 UiNewDrawMain 0.4 0.35 3 110 -90 0 1 1 1 +404 3 UiNewDrawMain 0.05 0.2 3 10 -90 0 1 1 1 +405 4 UiNewDrawMain -0.1 0.25 3.6 -80 -90 0 1 1 1 +406 5 UiNewDrawMain 0.4 0.4 2.8 180 0 -20 1 1 1 +407 6 UiNewDrawMain 0.6 0.45 4.8 0 0 20 1 1 1 +408 7 UiNewDrawMain 0.1 0.2 5 0 0 20 1 1 1 +409 8 UiNewDrawMain 0.15 0.38 2 180 0 -20 1 1 1 +410 9 UiNewDrawMain 0 0.08 5.35 8 0 8 1 1 1 +411 10 UiNewDrawMain 0 0.45 4.8 32 83 90 1 1 1 +412 11 UiNewDrawMain 0 0.45 4.8 -48 -80 265 1 1 1 +413 12 UiNewDrawMain 0 0.28 4.1 140 -90 180 0.7 0.7 0.7 +414 13 UiNewDrawMain 0 0.34 5 50 -90 180 1 -1 1 +415 14 UiNewDrawMain 0 0.2 1.3 -70 -90 -90 1 1 1 +416 15 UiNewDrawMain 0 0.9 5 -25 -90 0 1 1 1 +417 16 UiNewDrawMain 0 0.8 4 45 -190 -90 1 1 1 +418 17 UiNewDrawMain 0 0.21 0.48 40 90 90 1 1 1 +419 18 UiNewDrawMain 0 0.1 2.7 0 180 0 1 1 1 +420 19 UiNewDrawMain 0 0 3.5 10 145 -25 1 1 1 +421 20 UiNewDrawMain 0 0.37 3.1 150 90 0 1 1 1 +422 21 UiNewDrawMain 0 -0.08 2.8 0 246 0 1 1 1 +423 22 UiNewDrawMain 0 0 11 0 0 -15 1.2 1.2 1.2 +424 23 UiNewDrawMain 0 -0.38 2.9 0 180 0 1 1 1 +425 24 UiNewDrawMain -0.1 -0.5 2.54 -70 90 0 1 1 1 +426 25 UiNewDrawMain -0.05 0.15 2.74 -59.8 -310.8 -31.1 1 1 1 +427 26 UiNewDrawMain -0.22 -0.45 4.58 -214.3 -89.18 93.7 1 1 1 +428 27 UiNewDrawMain -16.25 1.4 -16.43 15 -90 -180 1 1 1 +429 28 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +430 29 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +431 30 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +432 31 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +433 32 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +434 33 UiNewDrawMain 0 0 0 0 0 0 1 1 1 +435 99 UiNewDrawMain 1.2 0.2 4 50 0 20 1 1 1 +436 1 UiDrawShowNew -0.123 0.65 0.073 0 160 8 2.2 2.2 2.2 +437 2 UiDrawShowNew -0.4 0.6 0.09 110 -270 0 1 1 1 +438 3 UiDrawShowNew -0.1 0.578 -0.127 170 -100 180 1 1 1 +439 4 UiDrawShowNew -0.07 0.508 -0.09 -80 -80 0 1 1 1 +440 5 UiDrawShowNew -0.493 0.75 0.005 180 180 -20 1.3 1.3 1.3 +441 6 UiDrawShowNew -0.51 0.9 0.166 -180 36 -160 1 1 1 +442 7 UiDrawShowNew -0.137 0.65 -0.04 0 180 20 1 1 1 +443 8 UiDrawShowNew -0.362 0.8 -0.128 180 180 -30 2.2 2.2 2.2 +444 9 UiDrawShowNew 0.25 0.78 -0.11 8 200 8 0.8 0.8 0.8 +445 10 UiDrawShowNew -0.69 0.85 -1 32 83 90 1 1 1 +446 11 UiDrawShowNew -0.06 0.93 -0.023 -50 80 -62 1 1 1 +447 12 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +448 13 UiDrawShowNew 0 0.79 -0.67 125 270 0 1 1 1 +449 14 UiDrawShowNew 0 0.65 2.1 -110 270 90 1 1 1 +450 15 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +451 16 UiDrawShowNew 0 0 0 0 0 0 1 1 1 +452 17 UiDrawShowNew 0 0.7 3 40 90 90 1 1 1 +453 18 UiDrawShowNew -0.02 0.34 1.34 0 0 0 1 1 1 +454 19 UiDrawShowNew -0.024 0.38 -0.029 10 305 -25 1 1 1 +455 20 UiDrawShowNew -0.032 0.789 -0.077 150 -82 0 1.3 1.3 1.3 +456 21 UiDrawShowNew 0.016 0.12 1.2 0 60 0 1 1 1 +457 22 UiDrawShowNew 0 0 1.15 6 180 0 1 1 1 +458 23 UiDrawShowNew -0.01 0.77 -0.13 -2.5 -9 -15 0.5 0.5 0.5 +459 24 UiDrawShowNew 0 0.72 0 -122 -76 0 1 1 1 +460 25 UiDrawShowNew -0.08 0.44 -0.02 -56.58 -259 -9.6 1.8 1.8 1.8 +461 26 UiDrawShowNew 0.015 0.2 0.149 28.4 102 -91.1 1 1 1 +462 27 UiDrawShowNew -0.688 0.7 -0.09 19.2 84 160 1 1 1 +463 28 UiDrawShowNew 0 0.86 -0.34 -125 75 -90 1 1 1 +464 29 UiDrawShowNew -0.29 0.8 0.68 0 -180 40 1 1 1 +465 30 UiDrawShowNew -0.01 1.54 0.03 -21.5 -250 89 1.2 1.2 1.2 +466 31 UiDrawShowNew 0.159 0.65 2.07 0 -10 0 1.2 1.2 1.2 +467 32 UiDrawShowNew 0.08 0.712 -0.027 -50 100 -85 1 1 1 +468 33 UiDrawShowNew 0 0.765 0 35 145 0 1 1 1 90001 1 UiDrawNewYearActivityShow 0.05 0.2 1.2 0 0 0 1 1 1 90002 2 UiDrawNewYearActivityShow 0.4 0.35 3 110 -90 0 1 1 1 90003 3 UiDrawNewYearActivityShow 0.05 0.2 3 10 -90 0 1 1 1 diff --git a/Resources/table/client/equip/EquipRes.tsv b/Resources/table/client/equip/EquipRes.tsv index 0e214dd..091b4f4 100644 --- a/Resources/table/client/equip/EquipRes.tsv +++ b/Resources/table/client/equip/EquipRes.tsv @@ -1,125 +1,131 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId1[3] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId2[3] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ResonanceModelTransId3[3] PainterName -2013001 Assets/Product/Texture/Image/IconTools/E1GunMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1GunMd030011Sp.png 10130111 10130112 Artist 1 -2014001 Assets/Product/Texture/Image/IconTools/E2GunMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd040011Sp.png 10140111 10140112 Artist 2 -2015001 Assets/Product/Texture/Image/IconTools/E2GunMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2GunMd050011Sp.png 10150111 10150112 Artist 3 -2016001 Assets/Product/Texture/Image/IconTools/E3GunMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd070011Sp.png 10170111 10170112 Artist 5 -2016002 Assets/Product/Texture/Image/IconTools/E3GunMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd080011Sp.png 10170211 10170212 Artist 6 -2016003 Assets/Product/Texture/Image/IconTools/E3GunMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3GunMd090011Sp.png 10170311 10170312 10170321 10170322 10170331 10170332 10170341 10170342 Artist 7 -2022001 Assets/Product/Texture/Image/IconTools/E1SwordMd020011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd020011Sp.png 10220111 Artist 7 -2023001 Assets/Product/Texture/Image/IconTools/E1SwordMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SwordMd030011Sp.png 10230111 Artist 8 -2024001 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9 -2024002 Assets/Product/Texture/Image/IconTools/E2SwordMd040011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd040011Sp.png 10240111 Artist 9 -2025001 Assets/Product/Texture/Image/IconTools/E2SwordMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd050011Sp.png 10250111 Artist 11 -2026001 Assets/Product/Texture/Image/IconTools/E3SwordMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd070011Sp.png 10270111 Artist 13 -2026002 Assets/Product/Texture/Image/IconTools/E3SwordMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080011Sp.png 10270211 Artist 14 -2026003 Assets/Product/Texture/Image/IconTools/E2SwordMd120111.png Assets/Product/Texture/Image/IconToolsSp/E2SwordMd120111Sp.png 10270311 Artist 15 -2026004 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Assets/Product/Texture/Image/IconToolsSp/E2BowMd050011Sp.png 10450111 Artist 26 -2046001 Assets/Product/Texture/Image/IconTools/E3BowMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd070011Sp.png 10470111 Artist 28 -2046002 Assets/Product/Texture/Image/IconTools/E3BowMd080011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd080011Sp.png 10470211 10470221 10470231 10470241 Artist 29 -2053001 Assets/Product/Texture/Image/IconTools/E1SawMd030011.png Assets/Product/Texture/Image/IconToolsSp/E1SawMd030011Sp.png 10530111 Artist 30 -2054001 Assets/Product/Texture/Image/IconTools/E2SawMd100011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd100011Sp.png 10540111 Artist 31 -2055001 Assets/Product/Texture/Image/IconTools/E2SawMd050011.png Assets/Product/Texture/Image/IconToolsSp/E2SawMd050011Sp.png 10550111 Artist 32 -2056001 Assets/Product/Texture/Image/IconTools/E3SawMd070011.png Assets/Product/Texture/Image/IconToolsSp/E3SawMd070011Sp.png 10570111 Artist 34 -2056002 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Assets/Product/Texture/Image/RoleWaferLihui/ESipeierD01001.png Chun Ri 3013001 Assets/Product/Texture/Image/IconTools/EModeerI01001.png Assets/Product/Texture/Image/IconToolsSp/EModeerI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EModeerD01001.png Chun Ri @@ -516,6 +522,24 @@ Id BigIconPath IconPath LiHuiPath ModelTransId[1] ModelTransId[2] ModelTransId[3 3046031 Assets/Product/Texture/Image/IconTools/EXialuodiI01001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01001.png YURI 3056031 Assets/Product/Texture/Image/IconTools/EXialuodiI02001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01002.png YURI 3066031 Assets/Product/Texture/Image/IconTools/EXialuodiI03001.png Assets/Product/Texture/Image/IconToolsSp/EXialuodiI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EXialuodiD01003.png YURI +3016032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou +3026032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou +3036032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou +3046032 Assets/Product/Texture/Image/IconTools/ETulingI01001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01001.png Shuai Jiao De Gen Tou +3056032 Assets/Product/Texture/Image/IconTools/ETulingI02001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01002.png Shuai Jiao De Gen Tou +3066032 Assets/Product/Texture/Image/IconTools/ETulingI03001.png Assets/Product/Texture/Image/IconToolsSp/ETulingI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/ETulingD01003.png Shuai Jiao De Gen Tou +3016033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li +3026033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li +3036033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li +3046033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI01001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01001.png You Ku Li +3056033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI02001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01002.png You Ku Li +3066033 Assets/Product/Texture/Image/IconTools/EYileinuoyaI03001.png Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EYileinuoyaD01003.png You Ku Li +3015059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean) +3025059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean) +3035059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean) +3045059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI01001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01001.png KT (Japanese) & Sila (Korean) +3055059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI03001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI03001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01003.png KT (Japanese) & Sila (Korean) +3065059 Assets/Product/Texture/Image/IconTools/EBiankaZhounianI02001.png Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI02001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EBiankaZhounianD01002.png KT (Japanese) & Sila (Korean) 3015501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming 3025501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming 3035501 Assets/Product/Texture/Image/IconTools/EJpI01001.png Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferLihui/EJpD01001.png Aiming diff --git a/Resources/table/client/exhibition/Exhibition.tsv b/Resources/table/client/exhibition/Exhibition.tsv index 08612b1..7e69c42 100644 --- a/Resources/table/client/exhibition/Exhibition.tsv +++ b/Resources/table/client/exhibition/Exhibition.tsv @@ -45,6 +45,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 44 20 44 1 1 45 7 Purifying Force Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon006.png The Purifying Force of Babylonia is responsible for cleaning the battlefield and hunting down the rebel Constructs. 1041004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 45 1 46 21 Egret Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon018.png Egret, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1231002 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 46 1 +47 3 Gray Raven - Senior Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon002.png Gray Raven, the subordinate team of Babylonia's Task Force, specializes in combat operations on Earth. 1011004 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 47 1 +48 22 Iris Warbler Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon019.png Iris Warbler is a squad under the Babylonia's Task Force. Established under WGAA's support, the squad is in charge of highly difficult culture ruins missions and assisting Babylonia in its reconstruction project on the ground. 1091003 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila3.png 48 1 101 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 1 2 1 102 1 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 2 2 1 103 2 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 3 2 1 @@ -85,6 +87,8 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 139 20 Dark Aries Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon017.png Having undergone three member changes, Dark Aries belongs to Babylonia Task Force and is currently led by Commandant Simon. The previous members have all left for different reasons. 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png 44 2 140 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 2 1 141 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 2 1 +142 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 2 1 +143 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 2 1 201 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1181003 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 28 3 1 202 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1191003 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 29 3 1 203 14 NieR:Automata Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIconSP001.png 1201003 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 30 3 1 @@ -122,4 +126,6 @@ Id GroupId GroupName GroupLogo GroupDescription CharacterId HeadPortrait Graduat 235 19 42 3 1 236 20 44 3 1 237 7 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 45 3 1 -238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1 \ No newline at end of file +238 21 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 46 3 1 +239 3 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 47 3 1 +240 22 ??? Assets/Product/Texture/Image/UiCharacterExhibitionImage/UiCharacterExhibitionImageTeamIcon005.png No data available 0 48 3 1 \ No newline at end of file diff --git a/Resources/table/client/exhibition/ExhibitionLevel.tsv b/Resources/table/client/exhibition/ExhibitionLevel.tsv index b82c846..3b624ca 100644 --- a/Resources/table/client/exhibition/ExhibitionLevel.tsv +++ b/Resources/table/client/exhibition/ExhibitionLevel.tsv @@ -2,4 +2,5 @@ LevelId Name Desc LevelLogo IconFrame LevelFrame LevelIcon 1 Default The default status of a member. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangGray.png 2 Novice Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconChujibing.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangBlue.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiBlue.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon1.png 3 Advanced Awakens new appearance and coating. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconZhongshi.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangPink.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiPink.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon2.png -4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png \ No newline at end of file +4 Ultima Awakens Ultima skill: get 3 Signal Orbs at start. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon3.png +5 Infinitas Rank Awaken to enhance the Halo device, customize the Orb color, and allow the member to be stationed in Sequence Pact. Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionIconJiangjun.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameTouxiangOrange.png Assets/Product/Texture/Atlas/UiCharacterExhibition/CharacterExhibitionFrameJiejiOrange.png Assets/Product/Texture/Atlas/UiExhibition/UiExhibitionClassIcon4.png \ No newline at end of file diff --git a/Resources/table/client/fashion/FashionSeries.tsv b/Resources/table/client/fashion/FashionSeries.tsv index 9282adc..df96eb7 100644 --- a/Resources/table/client/fashion/FashionSeries.tsv +++ b/Resources/table/client/fashion/FashionSeries.tsv @@ -35,4 +35,5 @@ Id Name 1032 Unknown 32 1033 Beats & Beach 1034 Male Outfit -1035 Mistletoe \ No newline at end of file +1035 Mistletoe +1036 Ephemeral Euphony \ No newline at end of file diff --git a/Resources/table/client/fight/CommonBall.tsv b/Resources/table/client/fight/CommonBall.tsv index 4c88e32..233d441 100644 --- a/Resources/table/client/fight/CommonBall.tsv +++ b/Resources/table/client/fight/CommonBall.tsv @@ -1,6 +1,10 @@ -Id Icon ReleaseEffect ExEffect LinkEffect LayerLinkEffect -410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009 -430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009 -849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009 -849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009 -849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009 +Id Icon ReleaseEffect ExEffect LinkEffect +410109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009 +430109 Assets/Product/Texture/Image/UiFight/FightSkillIconPet2Niu.png FxUi009 +849007 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUi009 +849008 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUi009 +849009 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUi009 +749071 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li11.png FxUi009 +749072 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li21.png FxUi009 +749073 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li31.png FxUi009 +749074 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Li51.png FxUi009 diff --git a/Resources/table/client/fight/FightConfig.tsv b/Resources/table/client/fight/FightConfig.tsv index 8816c46..9423bd9 100644 --- a/Resources/table/client/fight/FightConfig.tsv +++ b/Resources/table/client/fight/FightConfig.tsv @@ -12,20 +12,70 @@ BallTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab UiPolygonSprite string Assets/Product/Texture/Image/UiFight/FightSekuai.png AffixLevel2 string Assets/Product/Texture/Image/IconAffix/2.png AffixLevel3 string Assets/Product/Texture/Image/IconAffix/3.png +AffixLevel4 string Assets/Product/Texture/Image/IconAffix/4.png +AffixLevel5 string Assets/Product/Texture/Image/IconAffix/5.png +AffixLevel6 string Assets/Product/Texture/Image/IconAffix/6.png +AffixLevel7 string Assets/Product/Texture/Image/IconAffix/7.png +AffixLevel8 string Assets/Product/Texture/Image/IconAffix/8.png +AffixLevel9 string Assets/Product/Texture/Image/IconAffix/9.png +AffixLevel10 string Assets/Product/Texture/Image/IconAffix/9.png FightOnlineMsgTime float 10 FightOnlineMsgSendCdTime float 5 FightOnlineMsgAutoCloseTime float 5 -UiFighMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png -UiFighMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png -UiFighMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png -UiFighMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png -UiFighMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png -UiFighMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png -UiFighTeachingRyq string Assets/Product/Texture/Image/UiFight/FightRyq.png -UiFighTeachingArrows string Assets/Product/Texture/Image/UiFight/FightTypeUp.png +UiFightMarkMoving string Assets/Product/Texture/Image/UiFight/UiFighMarkMoving.png +UiFightMarkMovingBg string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBg.png +UiFightMarkMovingBtn string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingBtn.png +UiFightMarkMovingPoint1 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint1.png +UiFightMarkMovingPoint2 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png +UiFightMarkMovingPoint3 string Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint3.png SceneRollNumber string Assets/Product/Ui/Prefab/SceneRollNumber.prefab Used3DRollNumber bool 0 HackTransitionDuration float 0.2 +BallOneSound int 1001 +BallTwoSound int 1002 +BallThreeSound int 1003 +DefaultAttackButtonImage string Assets/Product/Texture/Image/UiFight/FightBtnAttack.png +DefaultDodgeButtonImage string Assets/Product/Texture/Image/UiFight/FightIconDoge1.png +DefaultExSkillButtonImage string Assets/Product/Texture/Image/UiFight/FightSkillIconRLuxiya51.png +DefaultPartnerSkillIconImage0 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png +DefaultPartnerSkillIconImage1 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png +IndicatorToLocation string FxZhishi01 +IndicatorToNpc string FxZhishi02 +IndicatorRing string FxZhishiyuan +QteActivateEffect1 string FxUiQTE0301 +QteActivateEffect2 string FxUiQTE0303 +QteActivateEffect3 string FxUiQTE0302 +QteRunningEffect string FxUiQTE04 +QteCoolDownEffect1 string FxUiQTE0201 +QteCoolDownEffect2 string FxUiQTE0203 +QteCoolDownEffect3 string FxUiQTE0202 +FlashLightEffect string FxUi008 +SpEffect string FxUiQTE01 +RebootRing string FxFuhuokuang01 +RebootRingActive string FxFuhuokuang02 +BallLayerHeight float 80 +JoystickTouchRange int 107 +HpBarShowTime float 5 +ComboShakeDuration float 0.2 +ComboShakeRange float 5 +CameraPerspectiveAlpha float 0.5 +CameraPerspectiveDurationTime float 0.4 +CameraPerspectiveEaseTime float 0.2 +CameraPerspectiveNpcDefaultHeight float 2 +RunTiltBufferCoefficient float 0.93 +RunTiltGravity float 85 +DefaultAnimationTransition float 0.1 +FightLowHpPercent float 0.25 +HpNormalDis float 4 +HpMinScale float 0.7 +HpMaxScale float 1.5 +FightLowHpScreenEffect int 100002 +FightHurtScreenEffect int 100001 +FightHurtPercent float 0.05 +OperationMinInterval float 0.01 +DelayRate float 1 +DelayFix float 0 +ReceiveRecordCount int 30 DefaultViewDuration float 1 DefaultViewNoMouseMoveMaxTime float 15 FreeViewNoMouseMoveMaxTime float 0.2 @@ -35,4 +85,4 @@ XboxFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonE PsFightBtnExitTexture string Assets/Product/Texture/Image/UiFight/FightButtonExitPSNor.png ControlCameraByDragTip string Switched to Classic Mode: Hold the left mouse button to control camera movement ControlCameraByMoveTip string Switched to Free Mode: Camera will automatically follow your mouse -OccupiedKeyCode string This button is already occupied and cannot be used. +OccupiedKeyCode string This button is already occupied and cannot be used. \ No newline at end of file diff --git a/Resources/table/client/fight/FightTips.tsv b/Resources/table/client/fight/FightTips.tsv index 66465e1..7242d71 100644 --- a/Resources/table/client/fight/FightTips.tsv +++ b/Resources/table/client/fight/FightTips.tsv @@ -1,6130 +1,6544 @@ -Id Type Title Desc Time PrefabPath -1 9 Recommended Graphics: Can be adjusted in [Settings] later 5 -1001 1 Warning\ntest1 5 -2001 2 Warning\ntest2 6 -3001 3 Warning\ntest3 7 -5001 4 Supporter has arrived\nSupporter has arrived 3 -1002 1 Boss appeared\nBoss appeared 5 -1003 1 You are spotted!\nDefeat the enemies and move on. 3 -1004 1 Portal appeared\nEnter the portal to retreat from the battlefield 5 -1005 1 The stage will end soon!\nClear the stage before time's up! 5 -1006 1 Stealth!\nReach the target without being spotted! 3 -1007 1 45s left! 7 -1008 1 Disarm the traps!\nDestory the traps and deactivate the laser beams! 3 -1009 1 Defeat the Boss without defeating Lee 3 -1010 1 Tap the control panel\nTap the control panel in order of the floor numbers 3 -1011 1 Defeat the Corrupted\nDefeat all the Corrupted 2 -1012 1 5 Corrupted left\nDefeat all the Corrupted 2 -1013 1 4 Corrupted left\nDefeat all the Corrupted 2 -1014 1 3 Corrupted left\nDefeat all the Corrupted 2 -1015 1 2 Corrupted left\nDefeat all the Corrupted 2 -1016 1 1 Corrupted left\nDefeat all the Corrupted 2 -1017 1 All the Corrupted have been defeated! 3 -1018 1 The Boss will constantly corrupt its targets 3 -1019 1 Something's wrong...\nThis place seems dangerous. 3 -1020 1 It seems something dangerous is impending...\nPerhaps it's better to leave 3 -1021 1 Something is coming...\nDon't stop, don't stop, don't stop! 3 -1022 1 A dark figure is charging towards you!\nPrepare for battle! 2 -1023 1 Finally... it's over... 3 -1024 1 High-Level Corrupted ahead!\nDestroy nearby enemies first. 5 -1025 1 An arrow appears for each enemy you slew...\nWhat will happen if these arrows form a circle? 3 -1026 1 Reactivate Control Module 2 -1027 1 Reactivate Combat Module 2 -1028 1 Reactivate Status Module 2 -1029 1 Warning: Signal Module error! 2 -1030 1 Protect the gate from the Corrupted!\nRemaining: 3/3 2 -1031 1 A Corrupted broke through the defensive line!\nRemaining: 2/3 2 -1032 1 A Corrupted broke through the defensive line!\nRemaining: 1/3 2 -1033 1 The Corrupted have broken though your defensive line!\nFailed 3 -1034 1 Defeat all the Corrupted!\nTest the frame's power in combat. 3 -1035 1 You already own 1 Energy Tank! 2 -1036 1 Energy Tank refilled! 2 -1037 1 Insufficient Energy Tank, please replenish. 2 -1038 1 Required status—Unarmed 2 -1039 1 Novice Protection activated.\nCommandant, please continue your battle. 3 -1101 1 Warning\nNew-type Corrupted 3 -1102 1 Move\nTo the Central Area 3 -1103 1 You can press the special button to quickly pass a stage and obtain all resources. 3 -1104 8 Deviation Rate {0} -546202 1 Collected 50 Cogs!\nCollect 50 more Cogs to clear the stage. 3 -546203 1 Collected 75 Cogs!\nCollect 25 more Cogs to clear the stage. 3 -711101 8 Accelerate Activate 2 -711102 8 Assist Activate 2 -711103 8 Weaken Activate 2 -711104 8 ATK Up Activate 2 -711201 8 Damage Reduction Activate 2 -711202 8 Run-Up Activate 2 -711203 8 Berserk Activate 2 -711204 8 Support Activate 2 -711301 8 Energy Casting Activate 2 -711302 8 Kinetic Activate 2 -711303 8 Bio-Booster Arm Activate 2 -711304 8 Lucky Activate 2 -711401 8 Perception Activate 2 -711402 8 Iron Wall Activate 2 -711403 8 Thunderclap Activate 2 -711404 8 Steadfast Activate 2 -7102771 8 Normal {0} -7102772 8 Elite {0} -7102773 8 Leader {0} -7102774 8 Boss {0} -7102851 8 Current DPS {0} -7102852 1 Total DPS{0}! \nResets after 5s without dealing DMG! 3 -7103000 1 Martin's Toolbox\n\n\n1. [ID Scan]: Displays the current target's enemy ID.\n2. [DMG Stats]: Displays current DPS (damage per second).\n3. [Solitude]: Character gains Invincible + Reserve HP + Remove Search + Remove Collision + Remove Barrier.\n4. [Speed of Panther]: Character gains increased Move SPD.\n5. [Strength of Bear]: Character gains unparalleled ATK.\n6. [Earth Destroyer]: Unleashes an AOE explosion, dealing massive DMG.\n7. [Transcendence]: Casts an AOE heal, restoring a large amount of HP.\n8. [The World]: Casts an energy wave that can stop time.\n9. [Summon Dummy]: Summon a dummy that doesn't attack players.\n -7103001 8 ID Scan Active 3 -7103002 8 ID Scan Inactive 3 -7103003 8 DMG Stats Active 3 -7103004 8 DMG Stats Inactive 3 -7103005 8 Solitude Active 3 -7103006 8 Solitude Inactive 3 -7103007 8 Speed of Panther Active 3 -7103008 8 Speed of Panther Inactive 3 -7103009 8 Strength of Bear Active 3 -7103010 8 Strength of Bear Inactive 3 -7103011 8 Earth Destroyer Charging 3 -7103012 8 Earth Destroyer Available 3 -7103013 8 Transcendence Charging 3 -7103014 8 Transcendence Available 3 -7103015 8 The World Charging 3 -7103016 8 The World Available 3 -7103017 8 Summon Dummy In Use 3 -7103018 8 Summon Dummy Available 3 -7157281 8 Time before Prime I revives {0}s 1.1 -7157282 8 Time before Prime II revives {0}s 1.1 -7157511 8 Time before next swordwave launches {0}s 1.1 -7157512 8 Warning Enter Sword Status Storm Phase -1 -7159531 8 Current HP Accumulated {0}% -1 -7159721 8 Current Berserk Stacks {0} -1 -7159841 1 Guards at the castle started to rally pursuers!\nThe pursuers will arrive in 30s! 2 -7159842 1 New pursuers have arrived at the field! 2 -7159843 1 All guards are down! Rally of pursuers has stopped!\nEliminate the remaining pursuers and leave the castle. 2 -7159844 1 All guards are down! Rally of pursuers has stopped!\nLeave the castle 2 -7159845 1 All the castle units are out! 2 -7159846 1 Eliminate enemies in all zones!\nEnemies will get stronger as you progress. 3 -7159861 8 F ◆ -1 -7159862 8 F·I ◆ -1 -7159863 8 F·I·N ◆ -1 -7159864 8 F·I·N·A ◆ -1 -7159865 8 F·I·N·A·L ◆ -1 -7159866 8 F·I·N·A·L ◆ -1 -7159867 8 F·I·N·A·L ◆ -1 -7159868 8 F·I·N·A·L ◆ -1 -7159869 8 F·I·N·A·L ◆ -1 -7159870 8 F·I·N·A·L ◆ -1 -7160421 8 Enemies Stopped: {0} -1 -7160461 8 Enemies Defeated: {0} -1 -7161121 8 [1-3★ Add-on] GET! 2 -7161122 8 [4★ Add-on] GET! 2 -7161123 8 [5★ Add-on] GET! 2 -7161124 8 [6★ Add-on] GET! 2 -71585051 16 Scoreboard:|Total Points: {0} / Accuracy: {1}%|P: {0}G: {1}M: {2}|{0}/{1}|Statistics Over -71589000 16 |Collect Orbs to defeat enemies. Score: {0}||| -71589001 1 Collection Points: {0} 3 -71589002 1 Collection Points: {0} 3 -71589003 1 Collection Points: {0} 3 -71589051 1 Farmer Bob and his harvest field appear on the battlefield! 3 -71589052 1 Bob rushes to you after tilling the field! 3 -71589053 1 Imprisonment has disappeared. Collect Orbs!\nCollect Orbs of the same color to earn more points. 3 -71589054 1 Time is up! Orbs are imprisoned! Score: {0} 3 -71589055 1 You collect all the Orbs and earned {0} points! 3 -71590000 16 |Awaken raging players. Required: {0}||| -71590051 1 Raging players charge toward you! 3 -71590052 1 An raging player has awakened! 3 -71592000 16 |Convert {0}/{1} spotlights and defeat the enemies||| -71592051 1 {0}\nRemain in the spotlights 3 -71592052 1 Failed to activate!\nHurry back to the spotlights! 3 -71592053 1 Convert the [Scarlet Light]\n and fight under the spotlight to deal additional DMG 3 -71592054 1 Convert the [Brilliant Light]\n and fight under the spotlight to increase RES and gain Super Armor 3 -71592055 1 Convert the [Recovery Light]\n and fight under the spotlight for Regen 3 -71592601 16 |Collect Orbs. Score: {0}|Awaken raging players. Remaining: {0}|| -71592602 16 |Awaken raging players. Remaining: {0}|Convert {0}/{1} spotlights|| -71592603 16 |Collect Orbs. Score: {0}|Convert {0}/{1} spotlights|| -71592611 16 Placeholder|Collect Orbs and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -71592612 16 Placeholder|Awaken players and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -71592613 16 Placeholder|Convert spotlights and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -71592614 16 Placeholder|Collect Orbs and awaken players|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -71592615 16 Placeholder|Awaken players and convert spotlights|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -71592616 16 Placeholder|Collect Orbs and convert spotlights|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder -762701 8 Pyroblast Activate 2 -762702 8 Overheating Core Activate 2 -762703 8 Lightning Shadow Activate 2 -762704 8 Thunderstorm Activate 2 -762705 8 Devouring Shadow Activate 2 -762706 8 Dark Protection Activate 2 -762707 8 Zero Vortex Activate 2 -762708 8 Ice Spike Activate 2 -762709 8 CRIT Bonus Activate 2 -762710 8 Falling Star Activate 2 -762711 8 Lightning Shield Removed 2 -762712 8 Penetration Removed 2 -762713 8 Black Hole Removed 2 -762714 8 Damage Resistance Removed 2 -762715 8 Lightning Mine Removed 2 -901001 1 Level 1 Supercharge activated!\nAll Constructs gain 50% DMG Bonus. 2 -901002 1 Level 2 Supercharge activated!\nAll Constructs gain 100% DMG Bonus. 2 -901003 1 Level 3 Supercharge activated!\nAll Constructs gain 150% DMG Bonus. 2 -901004 1 Level 4 Supercharge activated!\nAll Constructs gain 200% DMG Bonus. 2 -901005 1 Level 5 Supercharge activated!\nAll Constructs gain 250% DMG Bonus. 3 -901006 1 Level 6 Supercharge activated!\nAll Constructs gain 300% DMG Bonus. 3 -901007 1 15000 DMG dealt!\n15000/20000 3 -901008 1 17500 DMG dealt!\n17500/20000 3 -901009 1 Tap to normal area 1 -901010 8 Basic Attacks deal +100% DMG. Resets in {0}s -901011 8 Radiant Whirlwind deals +10% DMG. Resets in {0}s -901012 8 Radiant Whirlwind deals +20% DMG. Resets in {0}s -901013 8 Radiant Whirlwind deals +30% DMG. Resets in {0}s -901014 8 Radiant Whirlwind deals +40% DMG. Resets in {0}s -901015 8 Radiant Whirlwind deals +50% DMG. Resets in {0}s -901016 8 Radiant Whirlwind deals +60% DMG. Resets in {0}s -901017 8 Radiant Whirlwind deals +70% DMG. Resets in {0}s -901018 8 Radiant Whirlwind deals +80% DMG. Resets in {0}s -901019 8 Radiant Whirlwind deals +90% DMG. Resets in {0}s -901020 8 Radiant Whirlwind deals +100% DMG. Resets in {0}s -93028 1 Enemies have entered overclocking mode 2 -8110001 1 30s left 3 -8110002 1 Defeat 3 -8110003 1 Battle over in 30 seconds 3 -8110004 1 Battle over 3 -10010001 1 Unidentified Constructs' attack is getting fiercer 3 -99960101 2 Defeat all enemies -99960102 2 Move to the target point -99960151 1 This string and the "Defeat all enemies" on the left are tips. Go to "Display Tips" to deploy.\nTips must be written beforehand in the FightTips table. The displayed location and time can be configured.\nTips can have line breaks and change font size and colors.\nThis tip will be displayed for 7 seconds. 7 -99960901 2 Entering nightfall ({0}/10) -99960902 2 Entering daybreak ({0}/10) -99961401 8 Teleporting monster {0}/50 -99961402 2 Stand in the blue area to produce monsters -99961451 1 Monster production started 3 -99961452 1 Monster production halted 3 -99961453 1 Monster population limit reached 3 -999909050 2 Head toward the city -999909051 2 Use the hook to get to the target location -999909052 2 Catch up with the transport drone -999909053 2 Follow the drone from another route -999909054 2 The drone seems to be trapped. Keep going -999909055 2 Defeat the gangsters -999909056 2 Defeat the guards -999909068 1 You hear the growling of Corrupted on the roof. The murderer must be there. 3 -999909069 2 Investigate the roof -999909070 2 Investigate the scene -999909071 8 Investigate the scene 1/3 -999909072 8 Investigate the scene 2/3 -999909073 2 Search for survivors -999909074 2 Defeat Garde -999909075 2 The drone seems to be trapped. Keep going -999909076 2 The drone seems to be trapped. Keep going -999909077 2 The drone seems to be trapped. Keep going -999909078 2 The drone seems to be trapped. Keep going -999909079 2 The drone seems to be trapped. Keep going -999999601 7 Deal {0} DMG 99 -999999602 8 {0}s 99 -999999603 2 Max {0} 99 -999999604 8 Rebooted {0} time(s) 999 -999999605 2 Grave Mark is channeling power into Amberia. Current Grave Marks: {0} 9999 -999999606 1 Break Amberia's shield to force her into a vulnerable state. 3 -150202030 2 Search this area -150202031 2 Eliminate enemies -150202032 2 Defeat Hanged Man -30161101 1 Sandstorm is in effect. Please make good use of Support Reinforcements I. 3 -30161102 8 Sandstorm Timer {0}s -30161103 8 Sandstorm is over. Tips 2 -30161104 1 Gabriel is howling! 3 -30161105 8 Howl Timer {0}s -30161106 8 Howling is over. Tips 2 -30161107 2 Total DMG Bonus Obtained: {0}% -30161108 2 Boss Extra DMG Reduction Bonus: {0}% -30161109 2 Extra DMG Bonus Dealt to Boss: {0}% -30161110 1 The attack field has been created.\nReceive an attack bonus within the field. 2 -30161111 1 The attack field has closed. 2 -30161112 1 The enemy is overloaded. 2 -30161113 1 The enemy will become overloaded in 60s. 2 -30161114 2 The HP loss rate increases over time. The rate will reset when the enemy's HP drops to 70%/40%/10%. Current HP Loss Stacks: {0} -30161115 1 HP drops too fast!\nPlease attack the boss to reset the HP loss rate. 2 -30161116 1 HP loss rate reset 2 -30161117 8 HP will be reduced in {0}s -30161118 1 Be sure to make use of Support Reinforcements.\nThe boss will release beams! 2 -30161119 8 The boss will launch Tracking Barrage in {0}s -30161120 1 Stay away from allies to reduce DMG taken.\nThe boss will launch Extensive Barrage! 2 -30161121 1 Stay close to allies to reduce DMG taken.\nThe boss will launch Concentrated Barrage! 2 -30161122 8 The boss will perform Reckless Tackle in {0}s -30161123 8 The boss will perform Chain Jail in {0}s -30161124 1 The boss has targeted a unit and is about to strike.\nFind obstacles to avoid taking DMG. 2 -30161125 1 Boss' Assault Stacks: {0} 2 -30161126 8 Assault will stack in {0}s -30161127 8 Revive in {0}s -30161128 2 Siren's attacks will inflict Bleed with 5 Assault stacks.\nDefeat it as soon as possible! -30161129 2 The boss will perform an enhanced attack every 40s.\nDefend it with Synergy Skills! -30161130 8 Enhanced attacks will come in {0}s -30161131 1 The boss starts performing enhanced attacks! 2 -30161132 2 The boss will continuously reduce its target's DEF.\nCounter it with Armor Synergy! -30161133 8 Magma Armor will be activated in {0}s -30161134 1 The boss has activated Magma Armor! 2 -30161135 2 The boss attacks will stack Magma Armor.\nWhen it stacks to 3 times, the effect will be boosted. Prepared to dodge or nullify it anytime. -30161136 2 The boss will inflict Corrosion upon your controlling characters.\nFully restoring HP with Support Synergy can remove this ailment! -30161137 8 Corrosion will be released in {0}s -30161138 1 The boss has released Corrosion! 2 -30161139 2 The boss will corrode the ground every 30s.\nKeep an eye on it to avoid DMG. -30161140 8 The ground will be corroded in {0}s -30161141 1 The boss is corroding the ground! 2 -30161142 1 The boss will call down a lightning strike every 10s.\nDodge or restore HP when needed. 2 -30161143 8 The lightning will strike in {0}s -30161144 1 The boss is corroding the lightning strike! 2 -30161145 8 The boss is fatigued for {0}s -30161146 2 The boss will receive more DMG every 30s. Deal more DMG with Attack Reinforcements I at that time! -30161147 8 The boss will recover from fatigue in {0}s -30161148 1 The boss becomes fatigued. Deal more DMG with Attack Reinforcements I now! 2 -30161149 2 Break through the boss' Rigid Body with multiple attacks and then kill it instantly. -30161150 8 Rigid Body will be activated in {0}s -30161151 1 The boss will recover Rigid Body in 10s! 2 -30161152 8 Repairer I will revive in {0}s -30161153 1 Rabbit will revive in 15s. Eliminate other enemies now! 2 -30161154 2 Enemies will revive in 15s. Lure them into an area and kill them all at once. -30161155 8 Repairer II will revive in {0}s -30161156 8 Rabbit will revive in {0}s -30161157 2 Siren will increase its ATK every 10s. After 50s, its attacks will inflict Bleed. Kill it as soon as you can! -30161158 1 Enemies' attacks will inflict Bleed! Counter it with Armor Reinforcements I. 2 -30161159 8 Enemies will inflict Bleed in {0}s -30161160 2 Enemies will inflict Bleed every 25s. Reduce DMG taken with Armor Reinforcements I. -30161161 2 Enemies will receive more DMG when their Super Armor drops to 0. Break through their Super Armor with Tank characters. -30161162 1 The enemies have lost Super Armor. Defeat them now! 2 -30161163 8 The boss will recover Super Armor in {0}s -30161164 2 Enemies will greatly increase DMG dealt every 20s. Interrupt it with Armor Reinforcements II. -30161165 1 Enemies have increased DMG dealt. Interrupt it with Armor Reinforcements II. 2 -30161166 8 The boss will Burst in {0}s -30161167 8 The boss Bursts for {0}s -30161168 2 ATK will increase when staying away from enemies. Approach the enemies after the countdown ends. -30161169 8 Deal close-range DMG within {0}s -30161170 1 Links switched. Deal close-range DMG to the boss! 2 -30161171 2 The boss will switch links and perform enhanced attacks every 20s. Be sure to activate Armor Synergy. -30161172 1 The boss has inflicted Bleed. Deal close-range DMG while paying attention to DMG reduction. 2 -30161173 1 Enhanced attacks will be performed in 2s. Defend it with Armor Synergy. 2 -30161174 1 Interrupted the Burst state! 2 -30161175 1 Interrupted the Burst state. 2 -30161176 2 Restoring HP to 90% or above will remove Grave Wounds. Be sure to restore HP with Support Reinforcements I. -30161177 8 Grave Wounds will be inflicted in {0}s -30161178 1 The boss has inflicted Grave Wounds. Restore HP when needed. 2 -30161179 2 The boss will unleash Sandstorm every 25s. Restore HP with Support Reinforcements I. -30161180 8 Sandstorm will be unleashed in {0}s -30161181 2 The boss has received 2x true DMG. Defeat it with Support Reinforcements II. -30161182 2 A lightning strike will be triggered every 15s. Keep your HP up with Support Reinforcements I. -30161183 1 The boss will call down a lightning strike. Pay attention to it! 2 -30161184 8 The boss will call down a lightning strike in {0}s -30161185 8 The boss will enhance the lightning strike in {0}s -30161186 2 The boss has received 2x true DMG. Defeat it with Support Reinforcements II. -30161187 2 The boss' ATK will increase over time. Kill it as soon as you can with Fusion Burst (Attack Reinforcements I). -30161188 2 Get close to the enemies for an ATK bonus. Stay away from the enemies after the countdown ends. -30161189 1 Links switched. Deal long-range DMG to the boss! 2 -30161190 8 Deal long-range DMG within {0}s -30161191 2 The boss' ATK has increased to 200%. Kill it as soon as you can with Fusion Burst (Attack Reinforcements I). -30161192 2 Siren's ATK has increased to 200% and its attacks will inflict Bleed. Kill it as soon as possible! -30161193 2 Red circles mean to stay away from allies and green circles mean to get close to allies. By doing so you can avoid receiving significant DMG. -30161194 2 The boss will inflict Bleed every 40s. Get close to the enemies for an ATK bonus! -30161195 2 The boss will inflict Bleed every 40s. Stay away from the enemies for an ATK bonus! -30161196 1 The boss has inflicted Bleed. Deal long-range DMG while paying attention to DMG reduction. 2 -30161197 2 Enemies will reduce your HP to 1 every 30s. Activate Support Reinforcements whenever necessary! -30161198 1 Repairer I will revive in 15s. Eliminate other enemies now! 2 -30161199 1 Repairer II will revive in 15s. Eliminate other enemies now! 2 -30161200 1 Ground Monitor will revive in 15s. Eliminate other enemies now! 2 -30161201 1 Rabbit I will revive in 15s. Eliminate other enemies now! 2 -30161202 1 Rabbit II will revive in 15s. Eliminate other enemies now! 2 -30161203 8 Ground Monitor will revive in {0}s -30161204 8 Rabbit I will revive in {0}s -30161205 8 Rabbit II will revive in {0}s -30161206 2 2 lightning strikes will be triggered every 15s. Keep your HP up with Support Reinforcements I. -30161207 2 The boss will inflict Bleed every 20s. Get close to the enemies for an ATK bonus! -30161208 2 The boss will inflict Bleed every 20s. Stay away from the enemies for an ATK bonus! -30161209 1 The boss has inflicted Null Heal. Use healing skills again 5s later. 2 -30161210 2 Enemies will enhance their allies upon death. Keep your HP up with Attack Reinforcements II. -30161211 1 Other enemies have been enhanced! 2 -30161212 2 3 lightning strikes will be triggered every 12s. Keep your HP up with Support Reinforcements I. -30161213 2 Siren will increase its ATK every 7s. After 35s, its attacks will inflict Bleed. Kill it as soon as you can! -30161214 2 CRIT hits and attacks from behind will deal more DMG, while attacks from other directions will deal less DMG. -30161215 8 Null Heal will be inflicted in {0}s -30161216 2 Enemies gain 1 stack of Assault every 8s. All Assault stacks will be removed when their HP drops to 66% and 33%. -30161217 2 The boss' ATK has increased to 200%. All Assault stacks will be removed when their HP drops to 66% and 33%. -30161218 1 The Assault effect has been removed! 2 -30161219 1 Existing seismic areas have been cleared and stopped generating. Crust Stabilizer CD: {0}s 2 -30161220 1 Crust Stabilizer ready 2 -30161221 1 Shield generated. Shield Generator CD: {0}s 2 -30161222 1 Shield Generator ready 2 -30161223 8 Sand Storm Timer {0}s -30161224 1 The enemy has summoned a Sand Storm. Use attack or vanguard synergy skills in response 2 -30161225 1 The enemy is summoning a Sand Storm. Use attack or vanguard synergy skills in response 2 -30161226 8 Still Trap Timer {0}s -30161227 1 The enemy deployed a Still Trap. Approach to disarm it 2 -30161228 1 Still Trap disarmed 2 -30161229 8 Earthquake Timer {0}s -30161230 1 The enemy is generating Earthquake. Approach the Crust Stabilizer to stop seismic tremors. 2 -30161231 8 Ultralimit Combustion Timer {0}s -30161232 1 The enemy is using Ultralimit Combustion. Use Tank synergy skills to trigger increased DMG Reduction in response 2 -30161233 8 Blazing Eruption Timer {0}s -30161234 1 The enemy is using Blazing Eruption. Approach the Shield Generator for increased DMG Reduction in response 2 -30161235 8 Robo Call Timer {0}s -30161236 1 Repairers summoned. Each Repairer will inflict Vulnerable every 15s on player(s).\nUse Uniframe Finishing Moves to eliminate them as fast as possible. 2 -30161237 8 Divine Impedance Timer {0}s -30161238 1 The enemy uses Divine Impedance, inflicting allies with Speed-Down. Use support or amplification sync skills to dispel it. 2 -30161239 8 Floating Icicles Timer {0}s -30161240 1 The enemy is about to use Floating Icicles. Bring two characters together to split the DMG. 2 -30161241 8 Roche's Limit Timer {0}s -30161242 1 Ally link connected. Distance yourself from them to break the link. 2 -30161243 16 Mechanic Timer| Sand Storm Timer {0}s|If you see this, report as a bug. -30161244 16 Mechanic Timer| Still Trap Timer {0}s|If you see this, report as a bug. -30161245 16 Mechanic Timer| Earthquake Timer {0}s|If you see this, report as a bug. -30161246 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|If you see this, report as a bug. -30161247 16 Mechanic Timer| Sand Storm Timer {0}s|Earthquake Timer {0}s|If you see this, report as a bug. -30161248 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|Earthquake Timer {0}s|If you see this, report as a bug. -30161249 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|If you see this, report as a bug. -30161250 16 Mechanic Timer| Blazing Eruption Timer {0}s|If you see this, report as a bug. -30161251 16 Mechanic Timer| Wrench Impact Timer {0}s|If you see this, report as a bug. -30161252 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Blazing Eruption Timer {0}s|If you see this, report as a bug. -30161253 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. -30161254 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Blazing Eruption Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. -30161255 16 Mechanic Timer| Divine Impedance Timer {0}s|If you see this, report as a bug. -30161256 16 Mechanic Timer| Floating Icicles Timer {0}s|If you see this, report as a bug. -30161257 16 Mechanic Timer| Roche's Limit Timer {0}s|If you see this, report as a bug. -30161258 16 Mechanic Timer| Wrench Impact Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161259 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|If you see this, report as a bug. -30161260 16 Mechanic Timer| Wrench Impact Timer {0}s|Floating Icicles Timer {0}s|Roche's Limit Timer {0}s|If you see this, report as a bug. -30161261 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. -30161262 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|Blazing Eruption Timer {0}s|If you see this, report as a bug. -30161263 16 Mechanic Timer| Divine Impedance+ Roche's Limit Timer {0}s|Floating Icicles Timer {0}s||If you see this, report as a bug. -30161264 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161265 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Still Trap Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161266 16 Mechanic Timer| Timer {0}s|Blazing Eruption Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. -30161267 16 Mechanic Timer| Sand Storm + Floating Icicles Timer {0}s|Sand Storm + Roche's Limit Timer {0}s||If you see this, report as a bug. -30161268 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161269 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161270 16 Mechanic Timer| Blazing Eruption Timer {0}s|Ultralimit Combustion 1 Timer {0}s|Ultralimit Combustion 2 Timer {0}s|If you see this, report as a bug. -30161271 16 Mechanic Timer| Sand Storm + Blazing Eruption Timer {0}s|Divine Impedance + Roche's Limit Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. -30161272 16 Mechanic Timer| Still Trap Timer {0}s|Floating Icicles Timer {0}s|Cross Thunder Timer {0}s|If you see this, report as a bug. -30161273 16 Mechanic Timer| Roche's Limit Timer {0}s|Boss Vulnerability Timer {0}s|Link Switch Timer {0}s|If you see this, report as a bug. -30161274 16 Mechanic Timer| Divine Impedance + Roche's Limit Timer {0}s|Earthquake + Dying Moment Timer {0}s -30161275 16 Mechanic Timer| Still Trap Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. -30161276 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. -30161277 16 Mechanic Timer| Wrench Impact Timer {0}s|Blazing Eruption Timer {0}s|Cross Thunder Timer {0}s|If you see this, report as a bug. -30161278 16 Mechanic Timer| Wrench Impact Timer {0}s|Earthquake Timer {0}s|Link Switch Timer {0}s|If you see this, report as a bug. -30161279 16 Mechanic Timer| Wrench Impact + Cross Thunder Timer {0}s|Blazing Eruption Timer {0}s|Dying Moment Timer {0}s|If you see this, report as a bug. -30161280 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Floating Icicles Timer {0}s|Still Trap Timer {0}s|If you see this, report as a bug. -30161281 16 Mechanic Timer| Link Switch Timer {0}s|Roche's Limit Timer {0}s|Ultralimit Combustion< Timer {0}s|If you see this, report as a bug. -30161282 16 Mechanic Timer| Link Switch Timer {0}s|Wrench Impact Timer {0}s|Ultralimit Combustion< Timer {0}s|If you see this, report as a bug. -30161283 1 Boss weakened! Attack with full force! 2 -30161284 1 Link switched! Be careful of your distance from the boss! 2 -30161285 1 The boss has unleashed Dying Moment. Use Support - Final Radiance to recover full HP! 2 -30161286 8 Boss Assault Floor: F{0} -1000000002 2 Move to the target area -1000000003 2 Follow the direction indicator -1000000004 2 Get to the target area before time's up -1000000005 2 Defeat all enemies before time's up -1001010101 1 Target HP below 50%! 3 -1001010102 1 Target HP below 30%! 3 -1001010103 1 Target HP below 10%! 3 -1001010104 1 Failed!\nTarget has been destroyed. 3 -1001010105 2 Save the besieged Construct -1001010106 2 Ask the Construct about the situation -1001010107 2 Defeat all the Corrupted -1001010201 2 Defeat all the Corrupted -1001010202 2 Defeat enemies while in "Dual Blade" state -1001010211 1 Try to trigger [Lotus Dual Blade] 3 -1001010212 1 Use [Lotus Dual Blade] again\nDefeat your enemies 3 -1001010213 1 Flexibly use the combination of [3-Ping + Red Orb]\nTrigger Dual Blade 3 -1001010214 1 Lee: Palefire joined the battle! 3 -1001010301 1 Search material crates!\nCollect Levi-Gun Parts. 3 -1001010302 1 Search successful!\nCollected Levi-Gun Parts (1/3) 3 -1001010303 1 Search successful!\nCollected Levi-Gun Parts (2/3) 3 -1001010304 1 Search successful!\nCollected Levi-Gun Parts (3/3) 3 -1001010305 2 Confirm the situation with Liv -1001010306 2 Defeat all the Corrupted -1001010307 2 Search around -1001010308 2 Search around for the supply crates -1001010309 2 Destroy the enemies with Liv -1001010310 2 Give the parts to Liv to complete the assembly -1001010401 2 Defeat all afterimages -1001020101 2 Defeat all enemies in your way -1001020201 1 Use Red Orb to defeat your enemies! 3 -1001020202 2 Talk to Lee -1001020203 2 Defeat all enemies -1001020204 2 Go up the slope and take a look -1001020301 2 Defeat enemies in your way -1001020302 2 Search around -1001020303 2 Go back to find the plushie -1001020304 2 Defeat the Corrupted near the plushie -1001020305 2 Check the plushie -1001020311 1 Use [Laser Cluster] to defeat the enemies 2 -1001020401 2 Ask Lee about the situation -1001020402 2 Sneak to the target point -1001020403 2 Defeat all the Corrupted -1001020404 2 Go to the end point -1001030101 2 Destroy the Corrupted in your way -1001030102 2 Approach the Artist -1001030201 2 Defeat the enemies in your way and dodge Spray Bombs -1001030202 1 Artist becomes irritable!\nBe careful of its attacks. 3 -1001030401 2 Defeat Nozzle -1002010101 1 Collect the Iso-Device! 3 -1002010102 1 Collected!\nIso-Device (1/3) 3 -1002010103 1 Collected!\nIso-Device (2/3) 3 -1002010104 1 Collected!\nIso-Device (3/3) 3 -1002010105 2 Investigate the Iso-Device -1002010106 2 Defeat the interfering enemies -1002010107 2 Ask Lee -1002010108 2 Talk to Lee again -1002010109 2 Investigate the Iso-Device again -1002010201 2 Protect the Iso-Device -1002010301 1 Protect the Iso-Device!\nDon't let the Corrupted attack the Iso-Device! 3 -1002010302 1 Help Lee set up the Iso-Device! 3 -1002010303 1 Iso-Device set up!\nSet up the Iso-Device (1/3) 3 -1002010304 1 Iso-Device set up!\nSet up the Iso-Device (2/3) 3 -1002010305 1 Iso-Device set up!\nSet up the Iso-Device (3/3) 3 -1002010306 2 Ask Lee about the situation -1002010307 2 Investigate the glowing spot -1002010308 2 Distract the enemies for Lee -1002010309 2 Defeat Corrupted with Iso-Device -1002010401 1 Help Lee set up the Iso-Device! 3 -1002010402 1 Iso-Device set up!\nSet up the Iso-Device (1/3) 3 -1002010403 1 Iso-Device set up!\nSet up the Iso-Device (2/3) 3 -1002010404 1 Iso-Device set up!\nSet up the Iso-Device (3/3) 3 -1002010405 2 Investigate the glowing spot ahead -1002020101 2 Defeat all the Corrupted -1002020102 2 Investigate the Construct -1002020201 2 Defeat the interfering Corrupted -1002020202 2 Investigate the glowing spot -1002020203 2 Take down the enemies -1002020204 2 Take down the Corrupted targeting the Construct -1002020205 2 Ask the Construct Soldier -1002020206 2 Protect the Construct Soldier -1002020207 2 Check on the Construct Soldier -1002020208 2 Check on the Construct -1002020211 1 Iso-Device set up!\nSet up the Iso-Device (1/2) 3 -1002020212 1 Iso-Device set up!\nSet up the Iso-Device (2/2) 3 -1002020301 2 Defeat Corrupted with Iso-Device -1002020311 1 Iso-Device has been deployed! 3 -1002020312 1 Iso-Device starts running!\nLure the Corrupted to the Iso-Device's vicinity 3 -1002020401 2 Check on the Construct -1002020402 2 Defeat the enemies interfering with the healing -1002020403 2 Take down the remaining enemies -1002020404 2 Check on the Construct -1002020405 2 Give Tifa's Inver-Device to the Construct -1002020406 2 Follow the Construct -1002020411 1 Help the Construct recover!\nPrevent the Corrupted from disrupting Liv's healing! 3 -1002020412 1 Construct has been healed!\nDefeat the enemies and check on the Construct. 3 -1002020413 1 Defeated all enemies!\nCheck on the injured Construct. 3 -1002020414 1 The mysterious Corrupted has commanded to attack!\nPrevent the Corrupted from disrupting Liv's healing! 3 -1002030101 2 Dodge Jitterbomb's explosion -1002030102 2 Move to the next area -1002030103 2 Defeat the enemies in your way -1002030111 1 The Construct died!\nGet away from Tifa. 3 -1002030201 2 Destroy obstacles in the passage -1002030211 1 The passage is clear! 3 -1002030301 2 Defeat Iron Maiden - Tifa -1002030302 1 Construct has been healed!\nDefeat the enemies and check on the Construct. 3 -1002030303 1 Defeated all enemies!\nCheck on the injured Construct. 3 -1002030401 2 Ask Lucia about the situation -1002030402 2 Sneak to the target point -1002030403 2 Sneak to the end point -1002030404 2 Defeat all guards -1002030405 2 Go to the target point -1002030406 2 Go to the end point -1002030411 1 Lee's injury is getting worse!\nTeam movement speed has been lowered. 3 -1002040101 1 Investigate the Iso-Device! 3 -1002040102 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (1/3) 3 -1002040103 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (2/3) 3 -1002040104 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (3/3) 3 -1003010101 2 Retrieve the Constructs -1003010102 2 Defeat the enemies -1003010103 2 Defeat Estate Terrapods -1003010201 2 Defeat Corrupted, talk to stranger -1003010301 2 Talk to Kamui -1003010302 2 Take down the enemies -1003010303 2 Reach the target destination -1003010304 2 Defeat Terrapod -1003010401 2 Defeat all activated enemies -1003010402 2 Defeat all enemies -1003010403 2 Go to the target point -1003020101 2 Defeat enemies and go through gate -1003020102 2 Open the gate -1003020201 2 Hide from enemies and go through gate -1003020202 2 Defeat all enemies -1003020203 2 Break the gate seal -1003020301 2 Protect Liv -1003020302 2 Overload Progress ({0}/10) -1003020303 1 It's safe now. Wait for Liv to overload the force field. 2 -1003020401 2 Defeat all enemies -1003030101 2 Defeat all the Corrupted -1003030102 2 Destroy the Corrupted -1003030201 2 Check the suspicious Construct -1003030202 2 Defeat all enemies -1003030301 2 Defeat Roseblade -1003030401 2 Defeat Roland -1004010101 2 Go to the target point -1004010102 2 Retrieve the monitoring devices -1004010111 1 Retrieve the monitoring devices! 3 -1004010112 1 Retrieved successfully!\nMonitoring device (1/3) 3 -1004010113 1 Retrieved successfully!\nMonitoring device (2/3) 3 -1004010114 1 Retrieved successfully!\nMonitoring device (3/3) 3 -1004010201 2 Leave here -1004010211 1 Leave here!\nGo to the location indicated. 3 -1004010301 2 Find a proper place to lay out the EMP -1004010401 2 Defeat the Harvester -1004010402 2 Defeat the Harvester -1004010403 2 Defeat the remaining Corrupted -1004010411 1 Defeat the Harvester.\nHarvester is distracted by the Corrupted. Take it down now. 3 -1004010412 1 It seems all Corrupted are destroyed 3 -1004010413 1 Enemy defeated.\nTake down the remaining Corrupted. 3 -1004020201 2 Defeat Vassago the Guardian -1004020301 2 Defeat the Forsaken Leader -1004020401 2 Ask Kamui about the situation -1004020402 2 Take down the enemies -1004030101 2 Defend the parking spot -1004030201 2 Talk to the comrades in the camp -1004030202 2 Leave the camp -1004030301 2 Defeat your respective opponents! -1004030401 2 Defeat the enemy with Kamui -1004030411 1 Vassago summoned its minions! 3 -1004040201 1 Take down the Corrupted with Watanabe! 3 -1004040401 1 Leave it to Kamui. Get out of here first! -1005010101 2 Get to the target point unnoticed -1005010102 2 Defeat all enemies -1005010201 2 Talk to Lee -1005010202 2 Defeat all enemies -1005010301 2 Follow Lee to turn off the projectors -1005010302 2 Defeat all enemies -1005010303 1 Lee turned off the projector (1/3) 2 -1005010304 1 Lee turned off the projector (2/3) 2 -1005010305 1 All projectors have been turned off 2 -1005010401 2 Turn off the projectors -1005010402 2 Defeat all enemies -1005020101 2 Defend against enemy attacks with Lee -1005020201 2 Reach the target destination -1005020202 2 Defeat all enemies -1005020301 2 Defeat all enemies -1005020302 2 Defeat the Royal Guard -1005020303 1 The Royal Guard is furious at the loss of its minions. 2 -1005020401 2 Defeat all enemies -1005030101 2 Get rid of Nanami -1005030201 2 Defeat all enemies -1005030202 2 Reach the target destination -1005030301 2 Defeat Riot -1005030401 2 Interact with the target point -1005030402 2 Defeat all enemies -1005030403 2 Reach the target destination -1005030404 2 Defeat Liv and the Corrupted -1006010101 2 Talk to Watanabe -1006010102 2 Fight with Watanabe -1006010201 2 Find Nanami -1006010202 2 Check on Nanami -1006010301 2 Defeat the Firefighter -1006010401 2 See what Nanami is going to say -1006010402 2 Fight with Nanami -1006020201 2 Talk to Lucia -1006020202 2 Sneak to the end point -1006020203 2 Defeat all guards -1006020204 2 Move to the end point -1006020301 2 Ask Lucia about the situation -1006020302 2 Stop the Corrupted from interfering with Liv -1006020303 2 Defeat the remaining Corrupted -1006020304 2 Take down the Firefighter together -1006020311 1 60s left!\nHelp Liv close the isolation door. 2 -1006020312 1 Closed the isolation door! 2 -1006020401 2 Defeat the interfering Corrupted -1006020402 2 Find a proper place for detonation -1006030101 2 Defeat the Sister -1006030102 1 Investigate the terminal (1/3) 3 -1006030103 1 Investigate the terminal (2/3) 3 -1006030104 1 Investigate the terminal (3/3) 3 -1006030301 2 Defeat enemies and go to the target point -1006030401 2 Help Kamui -1007010101 2 Take down the enemies -1007010102 2 Go to the target point -1007010201 2 Defeat all enemies -1007010202 2 Reach the target destination -1007010301 2 Defeat all enemies -1007010302 2 Reach the crossroad -1007010303 2 Select a path to move on -1007010304 2 Defeat all enemies -1007010401 2 Talk to Nanami -1007010402 2 Defeat enemies with Nanami -1007020101 2 Defeat all enemies -1007020102 2 Place the Disruptor? -1007020103 2 Go to the target location -1007020104 1 You have been spotted\nThe Explorer reinforcements are coming 2 -1007020105 1 Disrupted the Explorers 2 -1007020201 2 Defeat all enemies -1007020202 2 Investigate the Corrupted -1007020301 2 Defeat all enemies -1007020302 2 Go to the target location -1007020401 2 Defeat all enemies -1007020402 2 Reach the target destination -1007020403 2 Defeat Karenina -1007030101 2 Move toward Mind Beacon -1007030102 2 Defeat all enemies -1007030103 1 Mind Beacon sync complete 2 -1007030104 2 Go to the location of Mind Beacon -1007030105 2 Move to the next location of Mind Beacon -1007030106 2 Sync Mind Beacon -1007030107 2 Move to the final location of Mind Beacon -1007030201 2 2 mins left! -1007030202 1 Boss appeared 2 -1007030203 1 Fire support is ready 2 -1007030301 2 Defeat Musashi IX -1007030401 2 Defeat Roland -1008010101 2 Defeat all enemies to protect the airdrop crate -1008010102 2 Search the airdrop crate -1008010103 1 Got support equipment -1008010201 2 Defeat all enemies -1008010202 2 Reach the target destination -1008010203 1 Break into the facility\nMove on and defeat all enemies 3 -1008010301 2 Sneak to the target point -1008010302 2 Defeat all enemies -1008010303 1 Sneak to the target point\nEnter battle once you are spotted 3 -1008010304 2 Go to the target point -1008010401 2 Defeat Nozzle -1008020101 2 Defeat Roseblade -1008020201 2 Go after the "Iron Maiden" -1008020202 2 Defeat all enemies -1008020203 1 The "Iron Maiden" escaped.\nDefeat the enemies and keep going after it. 3 -1008020301 2 Defeat all enemies without hitting Lee -1008020302 1 Defeat the Corrupted!\nEnsure Lee's safety. 3 -1008020303 1 Lee's mind seems to be in confusion\nNow is the time to attack the Corrupted 3 -1008020401 2 Defeat the "Iron Maiden" -1008030101 1 Defeat all the Corrupted 3 -1008030102 2 Defeat all enemies -1008030103 2 Reach the target destination -1008030201 1 A team of Constructs is coming at you\nTake them down 3 -1008030202 2 Defeat all Constructs -1008030301 2 Defeat Camu -1008030401 2 Defeat Camu -1012010601 2 Advance to the mission area -1012010602 2 Eliminate enemies -1012010603 2 Escape -1012010611 1 The Corrupted incoming! 3 -1012010612 1 You can escape now! 3 -1012010701 2 Advance further -1012010702 2 Eliminate enemies -1012010703 2 Ask the restrained Phecda -1012010704 2 Use the side platforms to reach the upper level -1012010711 1 The Corrupted incoming! 3 -1012010751 1 [ID Card] is broken 3 -1012010752 1 [ID Card] obtained 3 -1012012501 2 Defeat Qu quickly -1012012511 1 Defeat Qu! 3 -1012012551 8 Memory loss rate 13.71% 5 -1012012552 8 Memory loss rate 21.31% 5 -1012012553 8 Loss rate increasing exponentially! Overloaded! 5 -1012012554 8 Memory loss rate 95.52% 5 -1012012555 8 Memory loss rate 99.90% 3 -1012012556 1 Lucia: Hmph! 3 -1012012557 1 Qu: Do you realize what will happen to you if you continue like this? 3 -1012012558 1 Lucia: I know! But, I don't mind! 3 -1012012559 1 System: Warning! High rate of memory loss! Immediate procedures required! 3 -1012012560 1 Qu: You... You'll become nothing if you go on! 3 -1012012561 1 Lucia: So what?! 3 -1012012562 1 System: Warning! Memory loss! Memory loss! 3 -1012012563 1 Qu: Cough! Cough-cough! You... 3 -1012012564 1 Lucia: I... did it... Com... mandant... 3 -1012012565 1 System: Beep... beep... beep... 3 -1107010101 2 Redo the correct order -1107010102 2 Defeat the enemies -1107010103 1 Wrong order\nIt seemed to have triggered other traps 2 -1107010104 2 Investigate the glowing ring -1107010201 2 Defeat Roseblade -1107010301 2 Defeat the Explorers -1107010302 2 Defeat the Corrupted -1107010303 2 Find the same armor as yours -1107010401 2 Get rid of Nanami -1107010501 2 Defeat the Elite Corrupted -1107010601 2 Defeat all Explorers -1107010602 2 Check the memories -1108010101 2 Defeat all the Corrupted -1108010102 2 Get ready to fight -1108010201 2 Defeat the Elite Corrupted -1108010202 2 Move to another battlefield -1108010301 2 Defeat all the Corrupted -1108010401 2 Defeat all the Corrupted -1108010402 2 Defeat all the Corrupted -1108010403 1 Camu appeared 2 -1108010404 2 Reach the target destination -1108010501 2 Defeat all enemies -1108010601 2 Defeat Camu -1109010101 2 Defeat all Heteromers -1109010102 2 Approach the Heteromer Terminal -1109010103 2 Investigate the Communication Terminal -1109010111 1 The Communication Terminal appeared! 3 -1109010200 2 Move forward to investigate -1109010201 2 Defeat all Heteromers -1109010202 2 Investigate the Communication Terminal -1109010203 2 Defeat Korolev -1109010211 1 Heteromer Terminal has strengthened the Heteromers! 3 -1109010212 1 Heteromer Terminal changes again!\nHeteromer Terminal has strengthened Korolev! 3 -1109010213 1 Heteromer Terminal becomes unstable again! 3 -1109010214 1 The Communication Terminal appeared! 3 -1109010301 2 Defeat all Heteromers -1109010302 2 Move to the target point -1109010303 2 Activate the Terrapod -1109010304 2 Defeat Terrapod -1109010305 2 Destroy the materialized Heteromer Formation -1109010306 2 Investigate the Communication Terminal -1109010307 2 Find the Communication Terminal -1109010311 1 The Heteromer barrier is cleared! 3 -1109010312 1 The virtualization of Heteromer Formation is off! 3 -1109010313 1 Heteromer Formation has been destroyed! 3 -1109010314 1 Communication Terminal is separated by the phalanx.\nInvestigate the Terrapod first. 3 -1109010315 1 Heteromer Formation is materialized.\nAttack it. 3 -1112010401 2 Defeat the incoming enemies -1112010402 2 Defeat the remaining enemies -1112010701 2 Defeat Gabriel -1112010702 2 Approach and investigate -1112010703 2 Defeat the powered-up Gabriel -1112010711 1 Gabriel attacks! 3 -1011010301 1 Find a way to access the shipping crates 4 -1011010302 2 Use remote Signal Orb to detect enemies or target location when out of combat -1011010303 1 Found [Hidden Key] on the enemy 4 -1011010304 1 Obtained [Target Iron Key] 4 -1011010305 1 Requires [Hidden Key] 3 -1011010306 1 Requires [Target Iron Key] 3 -1011010307 1 You have completed the tutorial! Go forward! 3 -1011010308 1 Used [Hidden Key] 3 -1011010309 1 Look for a way to the top 4 -1011010310 1 Requires [ID Card] 3 -1011010311 1 Found [ID Card] 3 -1011010312 1 Explore the secret lab and look for the [Authority] to unlock the device 4 -1011010313 2 Investigate the large Shark-speare statue -1011010314 1 The black figure seems to have gone back inside the statue 4 -1011010315 2 Fight [Shark-speare] -1012015051 1 Inputting enemy data. Commence battle. 3 -1012015052 1 Inputting second batch of enemy data. 3 -1012015053 1 Large aggressive data - Roland, launch 3 -1210030401 1 More enemies enter the fray! 3 -1211030401 1 A flower has fallen, singing odes of war\nThe others now do more damage! 3 -1211030402 1 A flower has fallen, singing odes of pity\nThe others now take less damage! 3 -1211030403 1 A flower has fallen, singing odes of love\nThe others now gain support effects! 3 -1211030404 1 A flower has fallen, singing odes of parting\nThe others now become stealthed! 3 -1211030405 1 A flower has fallen, singing curses\nThe others are now afflicted with misfortune! 3 -1212030401 1 Severe damage taken. Activate defense modules! 3 -1212030402 1 Severe damage taken. Enter Hypertune mode! 3 -1212030403 1 Warning!\nDefeat all enemies swiftly 3 -1212030404 1 Time is up! 3 -1214030101 2 Current HP Limit: {0}% -1214030102 2 Current HP Limit: {0}% -1214030103 2 Current HP Limit: {0}% -1214030151 1 The Parent is accumulating Energy for the division... 3 -1214030152 1 Parent successfully divided! 3 -1215010151 1 Captain obtained [Flame] and [Radiation] 3 -1215010152 1 Captain obtained [Freeze] and [Damage Resistance] 3 -1215010153 1 Captain obtained [Shadow] and [Black Hole] 3 -1215010154 1 Captain obtained [Thunderous] and [Penetration] 3 -1215010155 1 Captain killed!\nAll soldiers obtained [Sunder Armor]和[Berserk] 3 -1301011601 2 Return to the dormitory and save Luna -1301011602 2 Return to the dormitory and save Luna! -1301011603 1 Luna, I'm coming back! 3 -1301011604 1 We will leave this place together! 3 -1301011605 1 Sister... 3 -1301011606 1 Luna, I'm coming back! 3 -1301011607 1 We will leave this place together! 3 -1301011651 1 A familiar-looking shadow shifts near the entrance. 3 -1301011652 1 Talk to the shade to enter "Fearless Sprint"\nIf you leave without, you will clear the stage normally 3 -1301011653 1 Enter "Fearless Sprint"\nDMG Immune and Super Armor 3 -1301011654 1 The shade leaves 3 -1301021401 2 Find dress in mother's room -1301021402 2 Find dress in sister's room -1301021403 2 Defeat the Corrupted! -1301031501 2 Defeat all the Corrupted -1301031502 2 Check the glowing spot. -1301031511 1 Defeat all the Corrupted 3 -1301031512 1 Unusually soft to the touch\nYour heart is filled with agitation 3 -1301031513 1 Human... no! It can't be! 3 -1301031514 1 Finally... it's over... 3 -1301031515 1 They have run away. Let's take a look. 3 -1301041501 2 Move to the target point -1301041502 2 Search the rooms around -1301041503 2 Use the parts to assemble a robot -1301041504 2 Try to activate the big robot -1301041505 2 Defeat all enemies! -1301041511 1 Got [Robot's Upper Limbs] 3 -1301041512 1 Got [Robot's Lower Limbs] 3 -1301041513 1 Got [Robot's Head] 3 -1301041514 1 Assembled [Battle-Type Robot] 3 -1301041515 1 Assembly failed 3 -1301041516 1 Used [Chip: No. 421] 3 -1301041517 1 The robot becomes unstable 3 -1301041551 1 A familiar shade appears 3 -1301041552 1 The shade stands there silently, as if it has seen through all\nIf you leave directly, you will clear the stage normally 3 -1301041553 1 Enter "Analysis"\nYou can decipher the enemy weakness and differentiate the numbers 3 -1301041554 1 The shade leaves 3 -1301041555 1 You focus your mind, "0" and "1" show up atop the robot 3 -1301051401 2 Search around for something useful -1301051402 2 Search around for something useful -1301051403 2 Defeat the Corrupted -1301051404 2 Operate the explosive device -1301051411 1 Search a pile of rubbish ahead 3 -1301051412 1 Signal Receiver\nIt can receive image and audio signal\nIt can play recordings and videos 5 -1301051413 1 Remote control successful!\nControl the explosive device. 3 -1301051414 1 The explosive device exploded on impact! 3 -1301051415 1 Detonate the explosive device! 3 -1301051416 1 The signal receiver has been destroyed 3 -1301051417 1 Karenina went into a coma due to the explosion 3 -1301051601 2 90s left! -1301051602 2 Defeat all enemies -1301051611 1 Damned Corrupted...\nI'm gonna smash all of you to pieces! 3 -1301051612 1 More!\nCome on!\nHahaha! 3 -1301051613 1 Explode! Hahaha!\nHaven't felt so good in a long time! 3 -1301051614 1 Grandpa... sniff... sniff... 3 -1301051615 1 Mega Wrench is coming at you! 3 -1301051616 1 Karen heard a burst of mechanical sound.\nThe nearby equipment is playing grandpa's muffled recording.\nKaren is now calm. 3 -1301061501 2 Quickly take down all enemies -1301061502 2 Defeat all enemies -1301061503 2 Protect the girl from the Corrupted -1301061504 2 Investigate the Corrupted -1301061505 2 Defeat the Corrupted approaching the girl -1301061511 1 Defeat all enemies 3 -1301061512 1 Take down all enemies without being spotted 3 -1301061513 1 The Corrupted, enemy, destroy... 3 -1301061514 1 The Corrupted appeared\nThe Corrupted is going towards the Sister 3 -1301061515 1 The Corrupted stopped\nCheck what happened to them 3 -1301061516 1 The Corrupted appeared in front of the girl\nDefeat the Corrupted to protect the girl 3 -1301061517 1 The Corrupted is getting close to the girl\nDefeat the Corrupted to protect the girl 3 -1301071601 2 Find and defeat the hidden Corrupted -1301071602 2 Defeat the Corrupted ({0}/15) -1301071603 2 Defeat the Corrupted (15/15) -1301071604 2 Investigate the target area -1301071605 2 Defeat all the Corrupted -1301071606 2 Take down the enemies -1301071611 1 Find and defeat the hidden Corrupted 3 -1301071612 1 Enemies lurked under snow is coming at you 3 -1301071613 1 You have defeated enough enemies.\nLet's move on! 5 -1301071614 1 I'll protect everyone! 3 -1301071615 1 Got [Snow-Covered Cross] 3 -1301071616 1 Watanabe joined the battle! 3 -1301071617 1 May there be no torment in heaven, Amen 3 -1301081501 1 20s left!\nDodge the explosion. 3 -1301081502 1 A figure emerged from the clearing smoke.\nGo to check it out. 3 -1301081503 1 Smoke is clear and quietude is restored\nNothing else. Let's move on 3 -1301081504 1 Roar! Argh!\nKamui lost himself! 3 -1301081505 2 Search the shrine and defeat all the Corrupted -1301091401 1 You can still find some traces of struggling\nIt has already lost all functional responses 3 -1301091402 1 The Construct's armor is severely damaged\nOnly part of the wreckage left 3 -1301091403 1 It seems you've managed to fight back\nIt is unable to recover as its brain has been damaged 3 -1301091404 2 Break through the interception -1301091411 1 There's a sound of something falling hard from afar 3 -1301091501 2 Defeat the Fortress -1301091502 2 Defeat the Fortress with Ryan -1301091503 2 Follow Investigator Ryan -1301091504 2 Talk to Ryan -1301091511 1 Defeat the Assault Fort 3 -1301091512 1 Investigator Ryan joined the battle! 3 -1301101301 1 The Constructs are alert to you\nKeep getting closer to Lucia will lead to a confrontation 3 -1301101302 1 The Constructs discovered you.\nTake them down! 3 -1301101303 2 Retrieve Lucia -1301101304 2 Help the Construct defeat all Corrupted -1301101305 2 Defeat the interfering Constructs -1301101501 2 Move to the end point without being spotted -1301101502 2 Defeat all guards -1301101503 2 Defeat Roland's minions -1301101504 2 Leave here quickly -1301101505 2 Defeat Roland -1301101506 2 Move to the end point -1301101511 1 Roland discovered you! 3 -1301101512 1 You're spotted by the guards! 3 -1301101513 1 Battle! 3 -1301101514 1 The soldier's consciousness has disappeared 3 -1301101515 1 Lucia... Need to go back to the stronghold now... 3 -1301101516 1 So long as Lucia is alive... we still have hope... 3 -1301102001 2 Defeat another Lucia -1301102011 1 Defeat another Lucia! 3 -1301102012 1 This Lucia in front of you has fueled your rage! 3 -1301111301 2 Defeat the enemies in your way -1301111302 2 Get to the flying device -1301111303 2 Activate the jet -1301111311 1 The number of Corrupted has increased! 3 -1301111501 2 Catch up with Cyril -1301111502 2 Defeat Cyril's men -1301111503 2 Defeat Cyril -1301111511 1 Catch up with Cyril! 3 -1301111512 1 Up 3 -1301111513 1 Left 3 -1301111514 1 Down 3 -1301111515 1 Right 3 -1301111516 1 Verbal password verified! 3 -1301111517 1 Activate full-power barrier! 3 -1301111518 1 Wrong! 3 -1301111519 1 Defeat Cyril's men! 3 -1301111520 1 Defeat Cyril! 3 -1301111521 1 The barrier has been destroyed! 3 -1301121201 2 Select a narrative point of view -1301121202 2 Unlock the story -1301121203 2 Escort Prince Ferdinand to explore the island -1301121204 2 Defeat the enemies -1301121205 2 Continue to go deeper into the island -1301121206 2 Get closer and investigate the monsters -1301121207 2 Defeat the monster 'Caliban' -1301121208 2 Meet up with Prince Ferdinand -1301121211 1 Select a narrative point of view\nFerdinand/Miranda 3 -1301121212 1 Talk to Prince Ferdinand 3 -1301121213 1 Several monsters blocked your way! 3 -1301121214 1 Monsters have been eliminated! 3 -1301121215 1 The road back is blocked... 3 -1301121216 1 New monsters appeared in the distance! 3 -1301121217 1 Defend against attacks from "Caliban" 3 -1301121218 1 Prince Ferdinand keeps going\nThere seems to be a figure from afar 3 -1301121219 1 Keep moving on! 3 -1301121220 1 Ferdinand starts hurrying up.\nThe distant figure starts moving too! 3 -1301121221 1 Keep moving on!\nThe distant figure starts moving too! 3 -1301121222 1 You felt a vibration far away from here\nIt seems a path somewhere is open 3 -1301121231 1 A Voice on the island\nTap the button on the right side to select Ferdinand's point of view -1301121232 1 A Visitor to the island\nTap the button on the right side to select Miranda's point of view -1301121253 2 Take Miranda to investigate the commotion -1301121254 2 Defeat the enemies in your way -1301121255 2 Keep moving on -1301121256 2 Stop Caliban and the stranger -1301121263 1 Several monsters blocked your way! 3 -1301121264 1 Getting closer to the battle ahead! 3 -1301121265 1 Caliban is about to be overwhelmed! 3 -1301121266 1 Caliban died! 3 -1301121401 2 Help Ferdinand defeat the traitor -1301121402 2 Defeat Caliban -1301121411 1 Help Ferdinand defeat the traitor! 3 -1301121412 1 Ferdinand is in danger! 3 -1301121413 1 Ferdinand died! 3 -1301121414 1 Caliban is in chaos!\nCaliban lost its power! 3 -1301121415 1 Caliban is furious!\nCaliban is full of power! 3 -1301121451 8 DMG Up Speed Up Giant Bolster 2 -1301121452 8 Area DEF Up DMG Immunity Protection 2 -1301121453 8 Area HP Recovery Pray 2 -1301131201 2 Check on Toby -1301131202 2 Pick up the bow -1301131203 2 Observe Toby's situation -1301131204 2 Defeat the crazed Toby -1301131205 2 Observe Toby's situation -1301131206 2 Check on Toby -1301131207 2 Help Toby up -1301131208 2 Lay Toby before the altar -1301131209 2 End Toby's life -1301131211 1 Talk to Toby 3 -1301131212 1 Pick up the bow 3 -1301131213 1 Toby turned into a monster! 3 -1301131214 1 Toby is coming at you! 3 -1301131215 1 The monster turned back into Toby 3 -1301131216 1 Check on Toby 3 -1301131217 1 Take Toby to the altar 3 -1301131218 1 You help Toby up 3 -1301131219 1 You put Toby down 3 -1301131501 2 Move to the target area -1301131502 2 Defeat the enemies in your way -1301131503 2 Enter through the gate -1301131511 1 Advance! Destroy Daedalus! 3 -1301131512 1 The crazed Constructs are coming! 3 -1301131513 1 Eliminated all enemies! 3 -1301131514 1 Inject sufficient energy.\nThe device has been activated. 3 -1301131515 1 The Device is overloaded!\nIt becomes unstable. 3 -1301131516 1 The device exploded due to overloading.\nThe frame has been charged. 3 -1301131517 1 All devices are overloaded!\nThe frame has been charged. Power limiter removed. 3 -1301141401 2 Move to the target area -1301141402 2 Defeat the enemies -1301141403 2 Leave here! -1301141411 1 Defeat the enemies and leave here! 3 -1301141412 1 The enemies blocked your way! 3 -1301141413 1 The exit appeared! 3 -1301141414 1 You can't hear it clearly due to the ambient noise 3 -1301141415 1 Only noise could be heard 3 -1301141416 1 Voices echo beside the footsteps.\nYet Sophia is too absorbed to notice. 2 -1301141417 1 Run... Sophia...\n...\n…The... birthday banquet... 5 -1301141418 1 The voice has disappeared.\nNothing remains but a rush of hollow wind. 2 -1301141419 1 A faint voice could be heard nearby.\nBut Sophia is in danger now. 2 -1301141420 1 Lord... Aston's... fine...\n...Explosion...\n…Report to... your leader... 5 -1301141421 1 The voice has disappeared.\nNothing remains but a rumbling noise from the machine. 2 -1301141601 2 Defeat the guards -1301141602 2 Go to the 2nd floor -1301141603 2 Find Jamilah -1301141611 1 Go deep inside the aristocrats' carriage.\nFind Jamilah. 3 -1301141612 1 Go to the 2nd floor! 3 -1301141613 1 It feels like the guards are focusing on something else... 3 -1301151501 2 Install an ICE breaker in the door terminal -1301151502 2 Defeat the enemies disrupting your hacking -1301151511 1 You finish hacking\nMore enemies come to stop you 3 -1301151550 1 [A] Don't skip the guide\n[B] Skip the guide -1301151551 1 [A] Don't skip the guide\n[B] Skip the guide -1301151552 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151553 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151554 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151555 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151556 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151557 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151558 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151559 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151560 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151561 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151562 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151563 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy -1301151570 1 The injured lancer joins the fray! 2 -1301151571 1 Ace (Rank C) has defeated the enemy\nAce (Rank C) has come to help you! 2 -1301151572 1 Ace (Rank C) has been defeated\nThe enemies are reinforced! 2 -1301151573 1 Ace (Rank C) has entered into overclock mode\nAce (Rank C) recovers HP! 2 -1301151574 1 Ace (Rank C) detonates his Inver-Device! 2 -1301151575 1 The enemy is heavily damaged! 2 -1301151576 1 Taro (Rank D) has defeated the enemy\nTaro (Rank D) has come to help you! 2 -1301151577 1 Taro (Rank D) has been defeated\nThe enemies are reinforced! 2 -1301151578 1 Taro (Rank D) has entered into overclock mode\nTaro (Rank D) recovers HP! 2 -1301151579 1 Taro (Rank D) detonates his Inver-Device! 2 -1301151580 1 The enemy is heavily damaged! 2 -1301151581 1 Dika (Rank E) has defeated the enemy\nDika (Rank E) has come to help you! 2 -1301151582 1 Dika (Rank E) has been defeated\nThe enemies are reinforced! 2 -1301151583 1 Dika (Rank E) has entered into overclock mode\nDika (Rank E) recovers HP! 2 -1301151584 1 Dika (Rank E) detonates his Inver-Device! 2 -1301151585 1 The enemy is heavily damaged! 2 -1301151586 1 Your morale greatly increases! 2 -1301151587 1 Your morale increases! 2 -1301151588 1 Chrome is furious! 2 -1301151601 2 Deal with the situation with Kamui -1301151602 2 Deal with the situation with Chrome -1301151611 1 Switched to Chrome's POV 3 -1301151612 1 Switched to Kamui's POV 3 -1301151613 1 Control Chrome and find a way out 3 -1301151614 1 Control Chrome and Kamui to find a solution 3 -1301151651 1 Ace (Rank C) and Taro (Rank D) join the fray! 3 -1301151652 1 Ace (Rank C) joins the fray! 3 -1301151653 1 Taro (Rank D) joins the fray! 3 -1301151654 1 You joined forces with Kamui! 3 -1301151655 1 You joined forces with Chrome! 3 -1301151661 1 Ace (Rank C) and Taro (Rank D) are motivated! 3 -1301161401 2 Defeat and retrieve Riot -1301161451 1 Riot Suppression - Commencing\nBeware: Laser Hazard 3 -1301161501 2 Purge the memory shades in the M.I.N.D. -1301161502 2 Find a path that goes deeper -1301161503 2 Find a path that goes deeper -1301161504 2 Find a path that goes deeper -1301161505 2 Find a path that goes deeper -1301161506 2 Purge the memories of Alpha -1301161507 2 Purge the memories of Lucia -1301161551 1 In battle! Find a path that goes deeper! 3 -1301161552 1 Battle ended. The power of the M.I.N.D. heals you. 3 -1301161553 1 Endurance is required to reach the final end. 3 -1301171301 2 Go to the squad's location -1301171302 2 Take care of the Corrupted -1301171601 2 Fight the Corrupted with all you have -1301171602 2 Talk to the "Average Joe" -1301171651 1 Corrupted incoming! 3 -1301181601 2 Destroy Kurono -1301181602 2 Defeat Mao Zhen -1301181651 1 Avenge your comrades! 3 -1301181652 1 Camu has unlocked his potential! 3 -1301191201 2 Go deep inside the forest -1301191251 1 The bionic machines are standing in your way! 3 -1301191252 1 The dormant Deep-sea Ambusher has awoken! 3 -1301201301 2 Stop Musashi VI -1301201302 2 Investigate Musashi VI -1301201303 8 Difference {0} -1301201304 8 Difference Clear! 3 -1301201351 1 Passcode A is correct! 2 -1301201352 1 Passcode B is correct! 2 -1301201353 1 Passcode C is correct! 2 -1301201354 1 Passcode D is invalid! 2 -1301201355 1 Passcode B is invalid! 2 -1301201356 1 Passcode C is invalid! 2 -1301201357 1 Passcode correct! The unit has stopped functioning! 3 -1301211501 2 Find Huainan -1301211551 1 Obtained [Changyu's Hook]\nOne of Changyu's hooks. He usually left it at Uncle Fu's place. 3 -1301211552 1 Obtained [Warehouse ID Card]\nAn ID card with Kowloong logo printed on it. It can probably open some doors. 3 -1301211553 1 Go away! I'm enjoying my drink...! 3 -1301211651 8 Warehouse ID Card Obtained 3 -1301211652 1 You don't have the [Warehouse ID Card] 3 -1301221401 2 Protect "Sister" -1301221402 2 Check on "Sister" -1301221451 1 The noise continues to increase 3 -1301221452 1 The noise continues to increase 3 -1301221453 1 The noise continues to increase 3 -1301221454 1 The noise continues to increase 3 -1301221455 1 Luna's Memory is almost crushed by the echoing noise 3 -1301221456 1 All Corrupted eliminated. "Sister" is securely guarded 3 -1301221601 2 Eliminate all enemies -1301221602 2 Eliminate all enemies for Sister -1301221651 1 Ascension-Network out of control. Luna's energy overflows 3 -131231501 2 Rushed to the front line -131231502 2 Talk to the guarding Construct -131231551 1 There were sounds of battle from the distance 3 -131231552 1 Elite Enemy appeared! 3 -131231601 2 Repel enemies in the street -131231602 2 Repel Large Corrupted -131231651 1 Guarding Construct A joined in! 3 -131231652 1 Guarding Construct B joined in! 3 -131231653 1 There was the sound of a biotic animal falling to the ground 3 -131241201 2 Last gasp -131241251 1 A Construct is falling! 3 -131241252 1 It's fallen... 3 -131241253 1 Critical moment! It's all or nothing! 3 -131241254 1 You got a [Shard Sample]! 3 -131241255 1 The cover team is gone, and the enemy is onto you! 3 -131241401 2 Defeat the enemies -131241402 2 Inspect device -131241403 2 Try to close the gate -131241404 2 Fight Korolev -131251301 2 Defeat the gathering Corrupted -131251302 2 Merge with Squad Two ASAP -131251351 1 Attack the Corrupted to buy more time for teammates to evacuate 3 -131251501 2 Turn the tide for the black side -131251502 2 Continue the chess game -131251503 2 Find an opportunity to win -131251504 2 Continue attacking -131251505 2 Checkmate -131251551 1 White Queen moves to B7, captures Pawn 3 -131251552 1 Black King moves to D7 3 -131251553 1 White Queen moves to A8, captures Rook 3 -131251554 1 Black Queen moves to C4 3 -131251555 1 White Pawn moves to F3 3 -131251556 1 Black Bishop moves to F3, captures Pawn 3 -131251557 1 White Pawn moves to F3, captures Bishop 3 -131251558 1 Black Knight moves to D4, 3 -131251559 1 White Pawn moves to D3 3 -131251560 1 Black Queen moves to D3, captures Pawn 3 -131251561 1 White moves to D4, captures Knight 3 -131251562 1 Black Bishop moves to E7 3 -131251563 1 White Queen moves to H8, captures Rook 3 -131251564 1 Black Bishop moves to H4 3 -131261201 2 Eliminate the enemies. -131261202 2 Eliminate the enemy! -131261203 2 Test completed. Please leave the current area. -131261204 2 Experiment completed. Leave the current area! -131261251 1 Musashi IX Test Type has been deployed. 3 -131261252 1 Musashi IX has been disabled! 3 -131261253 1 Test content updated. 3 -131261254 1 The emergency protection device has been destroyed!\nMusashi IX is about to crash! 3 -131261601 2 Leave the battlefield! -131261602 2 Defeat the enemy with Vera! -131261651 1 Leave the battlefield and call for reinforcements. 3 -131261652 1 Leave the battlefield without distracting Vera. 3 -131261653 1 Rendezvoused with Vera! No. 21's morale has been boosted!\nEnergy and HP restore gradually. 3 -131271201 1 Defeat the Corrupted to boost the Constructs' morale! 3 -131271202 1 Eder has stopped breathing... 3 -131271203 1 Something fell on the ground far away! 3 -131271204 1 Found Eder! 3 -131271205 1 Eder has fallen on the ground! 3 -131271206 2 Protect the Constructs! -131281401 2 Run to the safe zone -131281451 1 Mandhasti is coming at you! 3 -131281452 1 Mandhasti is coming at the mechanoid that is attacking you! 3 -131281453 1 Mandhasti gradually stops moving. 3 -131281601 2 Chase after the figure in front. -131281602 8 Current Distance: {0} -131281603 8 Current Distance: {0} -131281651 1 The figure in front fades into the distance 3 -131281652 1 Enemy coming at you! 3 -131281653 1 The figure in front seems to have stopped! 3 -131291301 2 Investigate the battlefield. -131291302 2 Defeat Musashi IX. -131291303 2 Defeat Musashi IX together. -131291304 2 Defeat Musashi IX with Lieutenant Bill. -131291350 1 There were sounds of battle from the distance 3 -131291351 1 Flina has joined the team! 3 -131291352 1 Kawahara has joined the team! 3 -131291353 1 Cecil has joined the team! 3 -131291354 1 A medic has joined the team! 3 -131291355 1 Flina refuses to continue. 3 -131291356 1 Kawahara refuses to continue. 3 -131291357 1 Cecil refuses to continue. 3 -131291358 1 The medic refuses to continue. 3 -131291359 1 I've got other business to attend to. 3 -131291360 1 Nobody is here. Hayami seems to have left with her companion's body... Would she be safe now? 3 -131291361 1 Two cold bodies are lying on the ground... One of them is Hayami. 3 -131291651 1 Head to the glowing spot. 2 -131301201 1 Headphones recommended. You will enter the story as an outsider. 3 -131301202 1 Discover Truths by listening to the audio in the stage to obtain information 3 -131301203 1 You discovered 1 Truth. Continue investigating. 3 -131301204 1 You have discovered the truth. 3 -131301205 2 Listen to the information to discover the truth -131301206 1 Neither Truths were correct. Investigate again. 3 -131301207 1 You have not understood the truth. Experience it again. 3 -131311101 2 Escape the Guards 5 -131311151 1 [Collar] strength has spread to the [left foot], increasing weight! 3 -131311152 1 [Collar] strength has spread to the [right foot], increasing weight! 3 -131311153 1 [Collar] strength has spread to the [left hand], increasing weight! 3 -131311154 1 [Collar] strength has spread to the [right hand], increasing weight! 3 -131311601 2 Defeat Yazi 5 -1113010801 1 Corrupted incoming!! 3 -1113010802 2 Hold off the attacking Corrupted -1113010803 2 Defeat A'Mao -1113010804 2 Talk to Cathy -1113010805 2 Remaining attempts: 5 -1113010806 2 Remaining attempts: 4 -1113010807 2 Remaining attempts: 3 -1113010808 2 Remaining attempts: 2 -1113010809 2 Remaining attempts: 1 -1113010810 2 Remaining attempts: 0 -1113010811 8 Take a photo with Shark-speare -1113010812 8 Shark-speare's lost toy 5 -300601 3 Congratulations!\nMoved up to the second stage. 3 -801030101 3 Talk to Liv\nEmbark on your adventure 3 -801030102 3 You can feel your blood burning.\Let's roll! 3 -800104010 1 Wave {0} Enemies 2 -94000101 1 Select a route to attack\nYou can't change it once selected 3 -94000102 1 Enemies discovered, prepare to fight. 2 -94000103 1 Area cleared. 2 -94000104 1 Defeat the enemies first. 2 -94000201 2 10 enemies defeated, 90 enemies left.\nPlease keep going. 2 -94000202 2 20 enemies defeated, 80 enemies left.\nPlease keep going. 2 -94000203 2 30 enemies defeated, 70 enemies left.\nPlease keep going. 2 -94000204 2 40 enemies defeated, 60 enemies left.\nGood job. 2 -94000205 2 50 enemies defeated, 50 enemies left.\nOnly a half left. 2 -94000206 2 60 enemies defeated, 40 enemies left.\nKeep your rhythm! 2 -94000207 2 70 enemies defeated, 30 enemies left.\nWell done, that's what it should be! 2 -94000208 2 80 enemies defeated, 20 enemies left.\nVictory is not far, hold on! 2 -94000209 2 90 enemies defeated, 10 enemies left.\nAlmost, keep it up! 2 -94000210 1 Mission complete, congratulations to you 2 -94000211 1 Dodge skill has no CD and killing an enemy will restore your HP\nAchieve required hit combos to receive extra buffs 3 -94000212 1 Got 200-Hit Combo Buff\nMovement Speed increased 3 -94000213 1 Got 300-Hit Combo Buff\nAttack increased 3 -94000214 1 Got 400-Hit Combo Buff\nCRIT Rate and CRIT DMG increased 3 -94000215 1 Got 400-Hit Combo Buff\nCRIT DMG increased 3 -94000216 1 Got 500-Hit Combo Buff\nSkills acquired automatically 3 -94000217 1 Hit combo reset to 0\nYour extra buffs have been removed 3 -94000218 1 Got extra hit-combo bonus\nBattlefield skill support 3 -94000219 1 Got extra hit-combo bonus\nUnit support 3 -94000220 1 Got hit-combo bonus\nBombardment support 3 -94000221 1 Got 100-Hit Combo Buff\nImmune to attacks for 15s 3 -94000222 2 {0}/100 enemies defeated 300 -94000301 1 First stage complete\nEnter the second stage 3 -94000302 1 Second stage complete\nEnter the third stage 3 -94000303 1 Third stage complete\nSuccessfully pass the combat capability test 3 -94000304 3 Time's up. Challenge failed. 3 -94000501 1 Challenge for this time is 2 -94000502 1 Defeat all Corrupted\nBosses with a mark on them will boost other Corrupted's strength 3 -94000503 1 Corrupted's buffs have been removed 3 -94000504 1 Stay in the glowing area for a total of 60s\nPlayers in the glowing area will acquire skills automatically 3 -94000505 2 Punishment for getting hit {0}/3 300 -94000601 3 Survive for 60s or defeat all enemies.\nNote: beware of the traps! 3 -94000701 1 Collect 500 Cogs\nNote: monsters will snatch Cogs 3 -94000702 2 Collected {0}/500 Cogs 3 -94000703 3 Collected 30 Cogs in this round 3 -94000704 3 Collected 20 Cogs in this round 3 -94000705 3 Collected 15 Cogs in this round 3 -94000706 3 Collected 12 Cogs in this round 3 -94000707 3 Collected 10 Cogs in this round 3 -94000708 3 No Cogs are collected in this round 3 -94000401 3 Retrieved 5 supply crates\nPlease move to the extraction 3 -94001001 1 First wave of monsters arrived. Prepare!\n 3 -94001002 1 Second wave of monsters arrived. Prepare!\n 3 -94001003 1 Third wave of monsters arrived. Prepare!\n 3 -94001004 1 Fourth wave of monsters arrived. Prepare!\n 3 -94001005 1 Fifth wave of monsters arrived. Prepare!\n 3 -94001006 2 Materials' remaining HP: {0}% 300 -300501011 2 Collected {0}/100 Cogs! 3 -300501021 2 Collected {0}/150 Cogs! 3 -300501031 2 Collected {0}/150 Cogs! 3 -300501041 2 Collected {0}/400 Cogs! 999 -300501042 8 Resources acquired {0}/1 999 -300501043 8 Resources acquired {0}/2 999 -300501044 8 Resources acquired {0}/3 999 -300501045 8 Resources acquired {0}/4 999 -300501046 8 Resources acquired {0}/5 999 -300501047 8 Resources acquired {0}/6 999 -300501048 1 Resources acquired.\nThe next wave of Corrupted is coming. 2 -300501049 1 Cogs acquired.\nContinue the mission. 2 -300501050 8 Resources acquired {0}/7 999 -300501051 8 Resources acquired {0}/8 999 -300609031 1 Defeat all enemies.\nEnemies are coming at you. Don't let them surround you! 2 -300609032 1 Start to deploy reinforcements.\nDefeat the enemies to enter the next stage. 3 -300609033 1 2 Elite Corrupted joined the battle.\nBeware of enemies' combo attacks. 3 -300609034 1 You heard a suspicious sound\nCatch up with the enemies 2 -300609011 1 Start to deploy... reinforcements\nReinforcements arrived 3 -300609012 1 The Corrupted at the center are activated\nDefeat the Corrupted 3 -300609013 1 Enemies have been defeated\nMove to the next target point 3 -300605011 1 Note: enemies have high resistance!\nCome up with another way to defeat them. 2 -300605012 1 Terrapod activated!\nUse the gun to defeat all enemies 3 -300604011 1 Musashi IX activated!\nUse it to defeat the enemies. 3 -300603011 1 Nozzle activated!\nDraw the enemies to it to take them down. 3 -300608011 1 Defeat all enemies.\nDon't let the enemies surround you! 2 -300608012 1 New enemy reinforcements arrived.\nBeware of enemies' leap attacks 3 -300608013 1 Anti-hostility program activated. Defeat the target.\nDefeat the Corrupted. 3 -300610011 1 Investigate the factory equipment to acquire its data\nInteract with the central equipment 2 -300610012 1 Intruder discovered.\nData transmission is interrupted. Defeat the Corrupted to continue. 3 -300610013 1 Intruder alarm level raised to level 1.\nData transmission is interrupted. Defeat the Corrupted to continue. 3 -300610014 1 Intruder alarm level raised to the highest of level 3.\nData transmission is completed. Defeat the Corrupted to complete the mission. 3 -300610015 1 Corrupted have been defeated\nInteract with the equipment to continue acquiring data 3 -300606011 1 Defeat the Boss\nTake a closer look 2 -300606012 1 The Boss seems to have a barrier.\nDefeat the enemies. Beware of the ranged attacks. 3 -300606013 1 It seems... the number of enemies has increased?\nNote: the enemies are becoming more powerful. 3 -300606014 1 Enhanced enemies appeared. Watch out.\nContinue to defeat the enemies. 3 -300606015 1 The Boss' barrier has been removed\nDefeat the Boss to complete the mission 3 -300606017 1 Look out! HP is too low.\n Find med kits to restore HP. 3 -300611011 1 Defeat all enemies\n Move to the target point 2 -300801021 2 Survive! -300801022 2 Defeat all enemies -300801023 2 Endless Battle! -300801024 2 Defeat all enemies -302010101 2 Talk to Lee -302010102 2 Go to the target area -302010103 2 Defeat all mechanoids -302010111 1 After Liv left the team,\nGray Raven has quickly approached the center of Golden Vortex. 3 -302010112 1 Gray Raven wants to find another inducer abandoned by Goldfinch 3 -302010200 2 Ask Lucia about the situation -302010201 2 Investigate the dead Constructs ({0}/3) -302010202 2 Stand in front of the real murderer -302010203 2 Defeat the real murderer -302010204 2 Defeat the real murderer -302010210 1 Investigate the dead Constructs 3 -302010211 1 Its back is deeply sunken 3 -302010212 1 There is a hole on its neck. It seems like a perforating wound. 3 -302010213 1 Multiple traces caused by freezing can be found on the body 3 -302010214 1 It is not the murderer.\nThe murderer has triggered the alarm. All guards stay alert. 3 -302010215 1 Found the murderer\nThe Murderer has detonated the guards and attacked you 3 -302010216 1 Another murderer appeared from quicksand 3 -302010251 1 Gray Raven found Goldfinch Members' dead bodies 3 -302010301 2 Defeat all guards -302010311 1 Goldfinch have been ambushed by the mechanoid guards on their way 3 -302010312 1 Goldfinch continued to move on.\nThey did not know they were being watched. 3 -302010401 2 Operate the terminal -302010402 2 Operate the terminal -302010403 2 Defeat the guards pursuing you -302010404 2 Move to the target area -302010411 1 Removed the force field! 2 -302010412 1 Recovered the force field! 2 -302010413 1 A guard has been summoned to the field! 2 -302010414 1 Operate the terminal 2 -302010415 1 Control the terminal - at the end of the bridge\nUse the force field to stop the pursuing enemies 2 -302010451 1 Goldfinch entered the main construction of Golden Vortex.\nBut they have triggered the trap and fallen to the underground. 3 -302010452 1 The guards have been blocked\nPrepare to retreat 3 -302010501 2 Defeat the elite guards -302010511 1 The elite guards called for reinforcements! 2 -302010551 1 After Lee left the team,\nGray Raven has been forced back to the underground by the increasing number of guards. 3 -302010601 2 Talk to the Construct -302010602 2 Defeat all Constructs -302010611 1 The Constructs have sent out warnings\nOther constructs surrounded Lucia 3 -302010651 1 Defeat the elite guards\nLucia has to move to a new hideout 3 -302010701 2 Defeat Queen's Royal Guard: Iron Maiden -302010751 1 Lee discovered a secret passage under the ground\nUse the secret passage to dodge the guards 3 -302010801 2 Defeat Queen's Royal Guard: Iron Maiden -302010851 1 Gray Raven has broken through the guard's encirclement\nIron Maiden is following behind 3 -302010901 2 Defeat the enemies in your way -302010951 1 While Liv and Browning are on their way,\nBrowning's frame state is weakening. 3 -302011001 2 Defeat the guards -302011002 2 Investigate the device -302011003 2 Hold on near the device {0}/40s -302011004 2 Hold on near the device 40/40s -302011005 2 Defeat all guards -302011011 1 Excavation complete\nDefeat all mechanoid guards 2 -302011051 1 To protect Browning,\nLiv has taken all attacks from the guards. 2 -302011101 2 Defeat the security programs -302011102 2 Defeat the remaining security programs -302011103 2 Overwrite the energy protocol -302011111 1 Defeat all security programs 3 -302011112 1 One security program is defeated!\nAnother security program has upgraded itself! 5 -302011113 1 Defeated all security programs 3 -302011151 1 Liv hacked the device system.\nShe encountered unexpected security programs. 3 -302020100 2 Defeat the mechanoid guards -302020101 2 Interrogate the mechanoid guard -302020109 2 Interrogation progress ({0}/20) -302020110 2 Interrogation progress ({0}/20) -302020111 1 Interrogate the Corrupted\nEnsure target's HP is below 30% 2 -302020112 1 You have controlled the guard 2 -302020113 1 The guard broke free from control 2 -302020114 1 Interrogation complete!\nInvestigate the guard. 2 -302020151 1 After separating from his men,\nWatanabe has started to investigate the defense system of the guards. 3 -302020201 2 Defeat the guards -302020202 2 Defeat the guards and Goldfinch Members -302020211 1 Activated Goldfinch Members 2 -302020212 1 Goldfinch Members suddenly attacked Bianca 2 -302020251 1 Bianca discovered alive Goldfinch Members 2 -302020301 2 Defeat Bianca -302020311 1 The guards discovered Bianca 2 -302020351 1 Because of the contradictory standpoint,\nWatanabe and Bianca's contradiction has been escalated rapidly. 2 -302020400 2 Defend against the attacks -302020401 2 Break through the mechanoid guards' interception -302020411 1 Don't entangle with the enemies! 2 -302020451 1 During the search for hostages,\nWatanabe has broken through the weather engine chamber. 2 -302020501 2 Investigate the guards -302020502 2 Defeat all guards -302020511 1 Da-da-di-da 2 -302020512 1 Di-di-da 2 -302020513 1 Di, di 2 -302020514 1 Da-di 2 -302020515 1 Da-da-di-da, di-di-da, di, di, da-di! 2 -302020516 1 The guards stared at Bianca and launched a strike 2 -302020551 1 While collecting samples for analysis,\nBianca discovered a group of static guards. 2 -302020601 2 Talk to the unconscious Forsaken -302020602 2 Follow the Construct -302020603 2 Protect the unconscious Forsaken -302020604 2 Slightly stimulate the Forsaken -302020605 2 Defeat Watanabe -302020611 1 Watanabe was forced to appear 2 -302020612 1 Watanabe struck 2 -302020651 1 The second confrontation has broken out.\nIt seems Watanabe does not concentrate on the fight. 3 -302020701 2 Defeat the Elite Corrupted -302020702 2 Defeat Roland -302020751 1 Kamui followed Roland into the construction 3 -302020801 2 Dodge the guards' reconnaissance -302020802 2 Defeat all enemies -302020803 2 Save "hostages" -302020804 2 Save hostages -302020805 2 Defeat the Warden and jailers -302020812 1 Got "The Truth of Prisoner"\nThe Warden is pretending to be the hostage 3 -302020813 1 Bianca has been discovered\nShe was surrounded by the jailers 3 -302020814 1 You have revealed the Warden's disguise\nThe Warden's HP dropped by 50% 3 -302020815 1 The Warden suddenly attacked Bianca\nBianca has been damaged severely 3 -302020851 1 Bianca sneaked into the dungeon\nShe prepared to save the hostages 5 -302020901 2 Defeat the Queen's Royal Guards -302020902 2 Take down the enemies -302020911 1 Saved the Forsaken!\nThe Forsaken rejoined the battle. 2 -302020912 1 Watanabe joined the battle! 2 -302020913 1 The Queen's Royal Guards started to bomb.\nBe careful! 2 -302020951 1 Watanabe has hurried back\nHe came for Bianca 3 -302030101 2 Defeat all enemies -302030111 1 Defeat all enemies 3 -302030151 1 Affected by antibodies,\nRoland's Punishing Active Acceleration declined. 3 -302030201 2 Help Nanami defeat the enemies -302030202 2 Follow Nanami -302030211 1 Help Nanami defeat the enemies 3 -302030251 1 Nanami has rushed into the battlefield first\nShe has drawn the enemies' attacks 3 -302030301 2 Use the "Auto-Cannon" to defeat the guards -302030311 1 90s left!\nDefeat the spawning enemies. 3 -302030312 1 A guard joined the battle! 3 -302030313 1 Successfully hold on for 90s!\nNo more guards appear. 3 -302030351 1 Karenina collected combat resources while hurrying on her way 3 -302030401 2 Defeat the Corrupted before the enemy reinforcements arrive -302030402 2 Defeat all enemies -302030403 2 Get the core components -302030404 2 Defeat the Corrupted reinforcements -302030405 2 Defeat the Corrupted reinforcements -302030411 1 Beware of the Corrupted reinforcements in the distance 3 -302030412 1 Nanami has been caught in cross-attacks 3 -302030413 1 The core components of the Corrupted is revealed 3 -302030414 1 You can vaguely see the core components of the Corrupted 3 -302030415 1 Nanami is so powerful.\nShe destroyed the Corrupted's strategy. 3 -302030416 1 Defeat the Corrupted reinforcements 3 -302030451 1 The alarm has revealed Nanami's position\nMore and more Corrupted are coming 3 -302030501 2 Defeat the wandering enemies -302030502 2 Turn on the transceiving terminal -302030503 2 Pick up the transceiving terminal -302030504 2 Place the terminal to rebuild the network ({0}/3) -302030505 2 Protect the terminal and defeat the guards ({0}/3) -302030506 2 Protect the terminal and defeat the guards (3/3) -302030511 1 Defeat the wandering enemies 3 -302030512 1 Pick up the transceiving terminal\nArmor is overloaded 3 -302030513 1 You activated Bio-Booster Arm\nYou picked up the transceiving terminal in a breeze 3 -302030514 1 Rebuilt the channel! 3 -302030551 1 Communications in this whole area have been disturbed\nKarenina has to rebuild the network channel 3 -302030601 2 Check the air outlet beneath Roland -302030602 2 Investigate the air outlet -302030603 2 Close the air outlet -302030604 2 Use the enemies to close the air outlet -302030605 2 Close the remaining air outlets -302030606 2 Defeat Roland the betrayer -302030611 1 Try to stand on the air outlet 3 -302030612 1 Enemies appeared! 3 -302030613 1 Closed the air outlet 3 -302030614 1 Enemies have restarted operation\nMaybe the air outlet can stop them from recovering 3 -302030651 1 Nanami has located the air outlet 3 -302030701 2 Try to extract the blueprint ({0}) -302030702 2 Defeat the guards -302030703 2 Extract the Blueprint Chip -302030704 2 Defeat the guards and extract the blueprint -302030705 2 Defeat activated guards -302030711 1 Select a guard\nTry to extract the blueprint 3 -302030712 1 Failed, you have to do it by force.\nKarenina still got the blueprint. 3 -302030713 1 An enemy dropped the Blueprint Chip! 3 -302030714 1 Got the complete blueprint! 3 -302030715 1 Failed, guards have been activated. 3 -302030751 1 Karenina and Kamui have discovered the "engineer" who built the Golden Vortex... 3 -302030801 2 Test the enemies' strength -302030802 2 Enemies are too strong. Leave this area. -302030803 2 Find a way to defeat the enemies -302030804 2 Collect Golden Dust ({0}/5) -302030805 2 Collect Golden Dust ({0}/5) -302030806 2 Use the components to build the Compression Equipment -302030807 2 Pick up the [Compression Equipment] -302030808 2 Select a place to set up the [Compression Equipment] -302030809 2 Defeat the enemies in your way -302030810 2 Defeat the weakened elites -302030811 1 Elite Corrupted fully unleashed the power\nStay away from the Elite Corrupted -302030812 1 Elite Corrupted begins to cool down 3 -302030813 1 Defeat enemies to collect [Golden Dust] 3 -302030814 1 [Golden Dust] collected! 3 -302030815 1 Infuse the Compression Equipment with [Golden Dust] 3 -302030816 1 All [Golden Dust] has been infused into the Compression Equipment 3 -302030817 1 Got [Compression Equipment]!\nIts weight has slowed down your movement speed. 3 -302030818 1 Got [Compression Equipment]!\nYou have activated Bio-Booster Arm. 3 -302030819 1 [Golden Dust] has been thrown in\nEnemies were continuously weakened 3 -302030851 1 Elite Corrupted issued a challenge to Kamui 3 -302030901 2 Destroy the security programs ({0}/4) -302030902 2 Destroy the security programs (4/4) -302030903 2 Destroy the resisting main program -302030911 1 Inject Punishing 3 -302030912 1 Start to destroy the security programs 3 -302030913 1 Security Programs destroyed ({0}/4) 3 -302030914 1 Security Programs destroyed (4/4) 3 -302030915 1 The power system has been infected with Punishing 3 -302030951 1 Roland arrived at the core power chamber of Golden Vortex\nPower system has been hacked 3 -302031001 2 Defeat the guards. Don't let them interfere with Nanami. -302031002 2 Help Nanami destroy the security programs -302031011 1 Quickly defeat the enemies and help Nanami 3 -302031012 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's attack has been enhanced! 3 -302031013 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's armor has been enhanced! 3 -302031014 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's resistance has been enhanced! 3 -302031015 1 Nanami's HP is below 75%! 3 -302031016 1 Nanami's HP is below 50%! 3 -302031017 1 Nanami's HP is below 25%! 3 -302031018 1 Nanami failed to hack in! 3 -302031019 1 Help Nanami defeat the enemies 3 -302031020 1 System connecting... 3 -302031021 1 System connected! 3 -302031022 1 Entered the system! 3 -302031051 1 Nanami has been fighting the defense system's security programs 3 -302031101 2 Move to the target area -302031102 2 Challenge the Queen's Royal Guards -302031111 1 Insufficient strength\nUnable to lift the steel drum 3 -302031112 1 Lifted the steel drum of "Niter Ⅲ Polymer" easily 3 -302031113 1 Karenina has been yelling: "Niter Ⅲ Polymer" can be set as roadblock bombs 3 -302031151 1 The Queen's Royal Guards kept watch over every entry of the bedchamber 3 -302040101 2 Defeat all guards -302040111 1 Defeat all enemies 3 -302040151 1 Nithart has been irritated\nShe has ordered the guards to destroy all the Constructs 3 -302040201 2 Extract the key and defeat the guards -302040202 2 Extract the key and defeat the guards -302040203 2 Move to the target area -302040211 1 Extracted the key\nConstructs who betrayed Nithart will help Gray Raven 3 -302040212 1 One of the Constructs has been surrounded by the guards 3 -302040213 1 Construct guards: Thank you for getting me free of Nithart's control... 3 -302040214 1 Failed to extract the key 3 -302040215 1 Bianca has tied the guards down\nFind the betrayer now 5 -302040251 1 Nithart has shut the bedchamber\nNanami tipped you have to find the betrayer 3 -302040301 2 Select which guard to control -302040302 2 Move to the target area -302040303 2 Strike! Defeat all enemies! -302040304 2 Use Terrapod to defeat the enemies -302040305 2 Use Auto-Lightning Beetles to defeat the enemies -302040311 1 Select a guard to control 3 -302040312 1 Terrapod will help you defeat the enemies 3 -302040313 1 Auto-Lightning Beetle will intermittently appear around you 3 -302040314 1 You chose to launch a direct strike 3 -302040315 1 Use the guards under your control to defeat the enemies 3 -302040351 1 In order to save combat energy,\nKarenina took control of the guards 3 -302040401 2 Defeat all guards -302040402 2 Move to the next battlefield -302040403 2 Defeat the strong enemies with Nanami -302040411 1 Nanami's frame energy dropped by 25%\nHelp her defeat the guards 5 -302040412 1 Nanami's frame energy dropped by 50%\nHelp her defeat the remaining guards 5 -302040413 1 Nanami's frame energy dropped by 75%\nCommandant came to take her over 5 -302040451 1 After jumping into the trap,\nNanami and Gray Raven landed on different platforms. 3 -302040501 2 Defeat the Queen's guards -302040502 2 Defeat the Queen's guards -302040503 2 Approach the Queen's Royal Guards -302040504 2 Defeat the Queen's Royal Guards -302040511 1 Defeat all enemies 3 -302040512 1 The Queen's Royal Guards have been fully charged\nThey are at their best for combat 3 -302040551 1 Bianca slipped from the trap\nThe guards arranged by Nithart have been deployed 3 -302040601 2 Cover the anti-virus program ({0}/2) -302040602 2 Move to the target point -302040611 1 Cover the anti-virus program 3 -302040612 1 1 anti-virus program has been destroyed 3 -302040613 1 All anti-virus programs have been destroyed 3 -302040651 1 Kamui has hacked into the power system.\nHe has fought the virus and slowed down the infection. 3 -302040701 2 Test the hacking device ② -302040702 2 Sync the hacking device ① -302040703 2 Defeat all enemies -302040704 2 Access the virtual machine -302040705 2 Activate the final hacking -302040711 1 Go to the position of door closing system\nTest the hacking device ② 3 -302040712 1 Repeater has been connected\nGo back and sync the hacking device ① 3 -302040713 1 Accessed the virtual machine\nGo back to begin the final hacking 3 -302040714 1 The guards have seen through your route\nYou are ambushed by the guards 3 -302040715 1 Several guards have broken through the exterior wall\nProtect the hacking device 3 -302040716 1 Go to the position of door closing system\nAccess the virtual machine 3 -302040717 1 Nithart failed to interfere with the system.\nShe has retaliated with irritation! 3 -302040751 1 Karenina has been hacking the security program\nOpen the security door to the highest floor of the construction 3 -302040801 2 Select to defeat the guards in one place first -302040802 2 Quickly defeat the "Queen's Royal Guard" -302040803 2 Quickly defeat the "Golden Royal Guard" -302040804 2 Defeat all enemies -302040805 2 Defeat the "Queen's Royal Guard" on the other side -302040806 2 Defeat the "Golden Royal Guard" on the other side -302040811 1 Choose to defeat which side of Royal Guard first 3 -302040812 1 The "Queen's Royal Guard" discovered you! 3 -302040813 1 You encountered the "Golden Royal Guard"! 3 -302040851 1 Arrived at the highest floor of Golden Vortex\nGray Raven has been trapped by the royal guards 3 -302040901 2 Move to the target point -302040902 2 Defeat the Golden Queen: Nithart -302040911 1 The Queen's Royal Guard is static.\nIf you have more knowledge of the mechanical structure, maybe you can control it. 3 -302040912 1 Try to activate it\nThe giant robot starts moving 3 -302040913 1 The Golden Queen is coming! 3 -302040914 1 A gigantic figure leaped forwards\nThe robot charged to stop the enemies 3 -302040915 1 The Golden Queen has been damaged severely\nShe connected to another Queen's Royal Guard 3 -302040916 1 The Golden Queen and Royal Guard were fused.\nThe Royal Guard has gained limitless power 3 -302040951 1 Nithart sent out all Royal Guards\nShe fused with a Royal Guard to join the battle 3 -313010301 2 Let's create lots of "snowflakes" -313010311 1 Attack Kuroro to create "snow" 3 -313010401 2 Find an appropriate tree -313010402 2 Defeat the Corrupted -313010403 2 Continue the logging -313010411 1 Use the logging sound as a cover\nChop down the tree in front of you 3 -313010412 1 You are discovered by the Corrupted!\nThe sound of chainsaw is particularly harsh in the silent logging field. 3 -313010413 1 Continue your work\nNo more Corrupted appear. Just do it! 3 -313010414 1 Too close to the Corrupted!\nThe Corrupted has sensed your presence. 3 -313010415 1 Chopped down the tree! 3 -313010416 1 The tree fell on the Corrupted! 3 -313010417 1 The tree fell on you! 3 -313010701 2 Detonate the distant gate -313010711 1 Dodge the Mechanical Fireflies' ignition\nDetonate the distant gate 3 -313010712 1 You detonated the Jitterbomb! 3 -313010713 1 You are ignited by the Mechanical Fireflies! 3 -313010714 1 Detonated the gate! 3 -313010715 1 Failed to detonate the gate! 3 -313010716 1 As a result of being hurry-scurry,\nYou accidentally got yourself in the explosion. 3 -313010717 1 Karenina fell into a coma 3 -313010901 2 Defeat all enemies -313010902 2 Approach Kuroro -313010911 1 Save Kuroro 3 -313010912 1 All enemies defeated!\n Check the status of Kuroro 3 -313011101 2 Return to Luna -313011401 2 Return to Gray Ravens -313020201 2 Defeat all enemies -313020202 2 Move to the target location -313020203 2 Defeat new enemies -313020204 2 Move to the location where the enemies disappeared -313020251 1 Enemies showed up! 2 -313020252 1 Eliminated enemies! 2 -313020253 1 New enemies showed up! 2 -313020254 1 The enemy has run away! 2 -313020301 2 Move to the target location -313020302 2 Defeat the enemies -313020351 1 Eliminated enemies! 2 -313020352 1 Enemies showed up! 2 -313020401 2 Defeat the enemies -313020402 2 Move to the target location -313020451 1 Enemies showed up! 2 -313020452 1 Eliminated enemies! 2 -313020501 2 Defeat the enemies -313020551 1 Enemies showed up! 2 -313020801 2 Move to the target point -313020811 2 Kamui is the nicest person here -313020812 2 Liv shrinks in height -313020813 2 Bianca becomes an "old man" -313020814 2 Ayla is capable of EVERYTHING. -313020815 2 Chrome's position never changes. -313020816 2 Lee becomes an artist -313020817 2 Karenina is as flat as usual -313020818 2 Hahahaha! -313020851 1 Go down the stairs! 3 -313020861 1 Move the joystick to select an answer.\nPress the Interact Button to confirm it. 2 -313020862 1 It's already the one on the far left! 1 -313020863 1 It's already the one on the far right! 1 -313020864 1 Correct! 1 -313020865 1 Wrong! 1 -313020866 1 You are severely damaged...\nYou can't move fast and jump. 3 -313030101 2 Defeat all enemies -313030102 2 Defeat Prime -313030151 1 Enemies showed up! 3 -313030301 2 Explore and collect materials -313030501 2 Eliminate all enemies -313040301 2 Clear the "Dare" -313040351 1 The Dare begins! 2 -313040352 1 You have cleared the Dare! 2 -313040401 2 Find the mission items -313040402 2 Eliminate all enemies -313040403 2 Stop Nanami smashing the watermelon -313040404 2 Defeat Vassago -313040451 1 Find the mission item! 2 -313040452 1 Wrong choice! The enemies are coming! 2 -313040453 1 Correct! Found the mission item! 2 -313040454 1 Wrong choice! You have awoken Vassago! 2 -313040501 2 Protect the watermelons -313040551 1 The enemies are coming at the watermelons! 2 -313040552 1 The watermelons start burning! 2 -313040553 1 The elite enemies are coming at the watermelons! 2 -313040554 1 A watermelon has been destroyed!\nThe enemies' morale is boosted. 2 -313040555 1 Stage failed.\nAll watermelons have been destroyed! 2 -313040556 1 The fires have been put out! 2 -313070201 2 Find Gray Raven members -313070251 1 Explore each room\nAnd find Gray Raven members 3 -313070252 1 Investigate another objective 3 -313070253 1 All objectives have been investigated 3 -313070254 1 Select the real target\nBy standing next to the target and tap "Interact" 3 -313070255 1 Correct! 3 -313070256 1 Incorrect! 3 -313070257 1 You have found [Lucia]!\nReturn to the corridor and wait for the next question. 3 -313070258 1 You have found [Lee]! 3 -313070261 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 -313070262 1 Cheat mode activated\nThe correct option will now be marked 3 -313070263 1 Kuroro has left. 3 -313070301 2 Preparation: Go to the target point to start your challenge once you are ready. -313070302 2 Observation: Tap "Interact" to end the observation. -313070303 2 -313070304 2 Penalty: Defeat all the enemies. -313070305 2 Selection: Tap "Interact" next to the target with the [largest] quantity. -313070306 2 Selection: Tap "Interact" next to the target with the [smallest] quantity. -313070351 1 Round {0}! 2 -313070352 1 2 2 -313070353 1 1 2 -313070354 1 Start! 2 -313070355 1 Which one has the [largest] quantity? 3 -313070356 1 Which one has the [smallest] quantity? 3 -313070357 1 Quantity: [{0}] 3 -313070358 1 Correct! 3 -313070359 1 Incorrect! 3 -313070361 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 -313070362 1 Cheat mode activated\nThe exact quantity will be displayed 3 -313070401 2 Preparation: Go to the target point to start your challenge once you are ready. -313070402 2 Preparation: Approach the "ghost". -313070403 2 Observation: Watch the ghost's movement order. -313070404 2 Challenge: Step on the tiles in order. Do not trigger the traps. -313070405 8 Remaining attempts {0} -313070406 2 Challenge: Defeat the "ghost". -313070451 1 A black figure has appeared in front\nApproach the black figure to investigate 3 -313070452 1 Go to the target point to start 3 -313070453 1 Success! 3 -313070454 1 0 attempts left. Commencing the Challenge of Courage! 3 -313070461 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 -313070462 1 Cheat mode activated\nThe correct tile for the next step will now be marked 3 -313070501 2 Preparation: Go to the target point to start your challenge once you are ready. -313070502 2 Challenge: Defeat all the enemies. -313070551 1 Start! 2 -313070552 1 Wave {0} 3 -313070561 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 -313070562 1 Cheat mode activated\nYou will recover Energy and Orbs over time 3 -313090301 2 Investigate the Comms Device -313090302 2 Collect parts to repair the Comms Device -313090351 1 Terrapod lies motionless on the ground 3 -313090352 1 Terrapod activated! 3 -313090353 1 [Portable Power] obtained 3 -313090354 1 [Warehouse Pass] obtained 3 -313090355 1 [ATK Boost] (ATK increases by 30%) obtained\nPick up the drop to obtain 3 -313090356 1 [DEF Boost] (DEF increases by 20%) obtained\nPick up the drop to obtain 3 -313090357 1 [Recovery Boost] (Recovers 2% HP every 2s) obtained\nPick up the drop to obtain 3 -313090358 1 You don't have the [Warehouse Pass] 3 -313090359 1 Go investigate the Comms Device 3 -313090360 1 Come back after you obtain the [Portable Power] 3 -313090361 1 [Warehouse Pass] verified 3 -313090362 1 [Backup ID Card] obtained 3 -313090363 1 Find another way! 3 -313090364 1 The blocked path has been cleared! 3 -313090365 1 [Enhanced EX] (Adds 1 stack of enhanced effect) obtained\nEX effect: Gain 3 identical effects to activate 5 -313090366 1 [Full Enhanced EX] (Adds 1 stack of complete effect)\nEX effect: Gain [ATK Boost], [DEF Boost], [Recovery Boost] simultaneously to activate 5 -313090367 1 [Winged Feet] (Movement Speed increases by 30%) obtained\nMove a certain distance to activate 5 -313090368 1 [On Edge] (Basic Attack inflicts Fire DMG) obtained\nOpen the door without any preparations 5 -313090369 1 [All Bases Covered] (Damage Reduction increases by 10%) obtained\nOpen the door after gaining 3 enhanced effects 5 -313090370 1 [Dare Devil] (Gains a 3-sec Super Armor every 15s) obtained\nOpen the door without any enhanced effect 5 -313090371 1 [Punch Out] (CRIT increases by 10% when Combo is greater than 50) obtained\nInterrogate the Construct repeatedly to activate 5 -313090372 1 [Plan Ahead] (Gains a 5-sec shield equal to 10% HP every 10s) obtained\nPrepare [ID Card C] ahead of time to activate 5 -313090373 1 [Machine Destroyer] (ATK ignores the target's 50% DEF) obtained\nEliminates a total of 10 Terrapods 5 -313090376 1 [Receiver] obtained 3 -313090377 1 Use [Receiver] and [Portable Power] to repair the Comms Device 3 -313090380 1 [Backup ID Card] verified 3 -313090381 8 (Full) Enhanced EX Activate 3 -313090382 8 (Full) Enhanced EX --- 3 -313090383 8 Winged Feet Activate 3 -313090384 8 Winged Feet --- 3 -313090385 8 On Edge Activate 3 -313090386 8 On Edge --- 3 -313090387 8 All Bases Covered/Dare Devil Activate 3 -313090388 8 All Bases Covered/Dare Devil --- 3 -313090389 8 Punch Out Activate 3 -313090390 8 Punch Out --- 3 -313090391 8 Plan Ahead Activate 3 -313090392 8 Plan Ahead --- 3 -313090393 8 Machine Destroyer Activate 3 -313090394 8 Machine Destroyer --- 3 -313090401 2 Ask the foreman -313090402 2 Find lion dance team members -313090403 2 Find the next target -313090404 2 Retrieve Hanged Man A's lost cargo -313090405 2 Find a witness -313090406 2 Expose Hanged Man B -313090407 2 Return the cargo to Hanged Man A -313090408 2 Find the engine oil Chubby Red needs -313090409 2 Bring the strange oil to Chubby Red -313090410 2 Talk with the foreman -313090451 1 Based on Changyu and Sophia's characteristics\nPersuade the foreman's subordinates to join the lion dance team 3 -313090452 1 Hanged Man A agrees to join! 3 -313090453 1 Let Sophia negotiate 3 -313090454 1 Hanged Man B agrees to join! 3 -313090455 1 Let Changyu negotiate 3 -313090456 1 [Lost Cargo] obtained 3 -313090457 1 Chubby Red agrees to join! 3 -313090458 1 [Strange Oil] obtained 3 -313090459 1 Ballwheel agrees to join! 3 -313090460 1 [Ballwheel's Statement] obtained 3 -313091101 8 Current wave {0}/3 -313091102 8 Removed -313101101 8 Current wave {0}/5 -313110301 2 Collect usable data -313110302 8 Collected {0}/3 -313110303 2 Proceed to camp -313110401 2 Defeat the enemies -313110402 2 Proceed to camp center -313110403 2 Select an area to survey -313110404 2 Survey another area -313110405 2 Fight the Elite Corrupted -313110406 2 Defeat the Elite Corrupted -313110451 1 Find the Corrupted 3 -313110452 1 Find the Elite Corrupted 3 -313110453 1 Engage in battle! 3 -313110701 2 Eliminate all enemies -313110702 2 Speak with Nanami -313110703 2 Defeat Nanami -313110751 1 Find the enemies 3 -313110752 1 The door to the warehouse is open! 3 -313110901 2 Collect the drops of Fortune Giver -313110951 1 Attack Fortune Giver to collect the drops 3 -313111101 2 Eliminate all enemies -313111102 2 Leave the warehouse -313111103 2 Survey the target area -313111104 2 Defeat Haywire Xi -313111105 2 Tip: You may use CUB in battle -313111151 1 Enemies are here! 3 -313111152 1 The door to the mall is open! 3 -313111153 1 Haywire Xi is here! 3 -313120301 2 Inspect the garden in front -313120302 2 ?■■剜■■■?■??? -313120303 2 ■■??稀觥觥?? -313120304 2 Inquire hat-wearing program -313120305 2 Go to the exit of abnormal area -313120351 1 The Constructs entered Berserk status! 3 -313120352 1 New monsters appeared! 3 -313120353 1 A figure in a hat appeared in the distance! 3 -313120354 1 Monsters at the other side of the Partition Wall were confused! 3 -313120701 2 ■■■Kill■ the enemies quickly -313120702 2 Don't kill the enemies too quickly -313120751 1 Elite Corrupted summoned new peers\n Elite Corrupted were healed 3 -313120752 1 Elite Corrupted summoned new peers 3 -313120753 1 Killed all Elite Corrupted successfully\n Enemies will no longer be refreshed 3 -313120801 2 D■f■at Qu■■n Program -313120802 2 Defeat Queen Program -313130401 2 Defeat Roland. 30 -313130402 2 Defeat Roland with Lee and Liv. 30 -313130451 1 Lee and Liv have joined the battle! 3 -316150001 8 Defeated {0} enemy(ies) -316150002 2 Objective: {0} enemy(ies) -316150003 2 1★ Condition: {0} enemy(ies) -316150004 2 2★ Condition: {0} enemy(ies) -316150005 2 3★ Condition: {0} enemy(ies) -316150006 2 All objectives completed. Go to the designated location to end this stage. -316150051 1 New enemies appeared! 3 -316150052 1 Elite enemies have appeared! 3 -316210101 8 Remaining time to Resurrection {0}s -316210102 1 A Prime became weak!\n Kill the other one quickly before the end of countdown 3 -316210103 1 The weak Prime awakened! 3 -316210201 1 Lucia's projection was killed!\nThe remaining enemies gained [Berserk] 3 -316210202 1 Liv's projection was killed!\nThe remaining enemies gained [Recovery] 3 -316210203 1 Lee's projection was killed!\nThe remaining enemies gained [Shield] 3 -320110101 8 Current Wave 1/{0} -320110102 8 Current Wave 2/{0} -320200001 8 No. of laser enhancements {0} -320200002 8 Next dark explosion in {0}s -320200003 8 Time before the Next Beam Strike {0}s -320200004 8 Time before the Next Appearance of the Bugs {0}s -320200005 8 Time before the Next Appearance of the Beam Devices {0}s -320300001 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 -320300002 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 -320300003 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 -320300004 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 -320300006 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. -320300007 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. -320300008 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. -320300009 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. -1501015201 2 Defeat all the Corrupted -800104021 2 You own {0} Coin 99 -800104022 2 {0}m from the nearest target 99 -800104023 3 {0}m from the nearest target 99 -800104024 4 {0}m from the nearest target 99 -300701 1 Swift Hunter\nDefeat all enemies in a limited time 3 -30070101 1 Swift Hunter EX\nDefeat all enemies within the time limit 3 -300702 1 Blade Flurry\nDefeat all enemies in a limited time 3 -30070201 1 Blade Flurry EX\nDefeat all enemies within the time limit 3 -300703 1 Resurrected Blademaster\nDefeat all enemies in a limited time 3 -30070301 1 Resurrected Blademaster EX\nDefeat all enemies within the time limit 3 -300704 1 Lone-Wolf Blade\nDefeat the Boss in a limited time 3 -30070401 1 Lone-Wolf Blade EX\nDefeat the Boss in a limited time 3 -300705 1 Royal Commander\nDefeat all enemies in a limited time 3 -30070501 1 Royal Commander EX\nDefeat all enemies within the time limit 3 -300706 1 Elemental Butcher\nDefeat all enemies in a limited time 3 -30070601 1 Elemental Butcher EX\nDefeat all enemies within the time limit 3 -300707 1 Assault Gunner\nDefeat all enemies in a limited time 3 -30070701 1 Assault Gunner EX\nDefeat all enemies within the time limit 3 -300708 1 Ice Swordsman\nDefeat all enemies in a limited time 3 -30070801 1 Ice Swordsman EX\nDefeat all enemies within the time limit 3 -300709 1 Assault Chainsaw\nDefeat all enemies in a limited time 3 -30070901 1 Assault Chainsaw EX\nDefeat all enemies within the time limit 3 -300710 1 Twin Hunter\nDefeat all enemies in a limited time 3 -30071001 8 Pointy resurrects in: {0}s -30071002 8 Pokey resurrects in: {0}s -30071003 8 Pointy resurrected! Tips 1 -30071004 8 Pokey resurrected! Tips 1 -30071005 1 Twin Hunters EX\nSimultaneously defeat all enemies within the time limit 3 -30071710 1 Reverse Command\nDefeat all enemies within the time limit 3 -30071711 8 Hydraulic about to receive new affix {0}s -30071712 8 Monitor about to receive new affix {0}s -30071713 8 Sentry Gun about to receive new affix {0}s -30071714 8 Command received Tips 2 -30071715 8 Terminal destroyed Tips 2 -30071720 1 Clever Tactics\nDefeat all enemies within the time limit 3 -30071730 1 Dragon Orb Power\nDefeat all enemies within the time limit 3 -30071731 8 Time remaining for Phecda's support {0}s -30071732 1 Phecda has returned to the enemy's side 2 -30071733 1 Phecda's support begins 2 -30071740 1 Switching Sides\nDefeat all enemies within the time limit 3 -30071741 8 Ping a total of 6 non-[Red Orb] {0} Currently -30071742 8 Ping a total of 6 non-[Blue Orb] {0} Currently -30071743 8 Ping a total of 6 non-[Yellow Orb] {0} Currently -30071744 8 Ping a total of 3 non-[Red Orb] {0} Currently -30071745 8 Ping a total of 3 non-[Blue Orb] {0} Currently -30071746 8 Ping a total of 3 non-[Yellow Orb] {0} Currently -30071747 8 Challenge failed Tips 2 -30071748 8 Challenge complete Tips 2 -30071749 1 You can start pinging Orbs\n Pinging Orbs according the instruction to gain Phecda's support for a short time 2 -30071750 1 Changing Mind\nDefeat all enemies within the time limit 3 -30071760 1 Military Expertise\nDefeat all enemies within the time limit 3 -30071761 8 Expertise Mark Tips -30071762 8 Military Mark Tips -30071763 8 Mark disabled Tips 2 -30071764 8 Mark triggered Tips 2 -30071770 1 Rooted Fear\nDefeat all enemies within the time limit 3 -30071771 8 Time before "Phobia" arrives {0}s -30071772 8 Time before "Fear" arrives {0}s -30071773 8 "Phobia" is dispersed Tips 2 -30071774 8 Source of Fear has changed Tips 2 -100101 2 Approach and defeat the Corrupted. -100102 2 Defeat the remaining Corrupted. -100103 2 Follow the road sign and go through the streets. -100104 2 Defeat the invading Corrupted. -100105 1 More Corrupted have been restored. 2 -110102 1 Collect the Memory Chips\nFollow the instructions to interact with all Memory Chips for collection 3 -110103 1 Collected all chips\nPut the Memory Chips back into Nozzle 3 -110104 2 Collect the memory chips ({0}/3) 1 -110105 1 Freedom... want to share...\nFind a place suitable for artistic creation. 3 -110106 2 Follow the instructions to find a creation spot -110107 1 It's... not what I want...\nTry again. 3 -110108 1 Not fun at all...\nIt seems to have lost its interest in this place. 3 -110109 1 "... A free world... free creation..."\nThe robots around seem to have less hostility. 3 -110110 1 "What... a wonderful... world..."\nThe robots around seem to have no more hostility. 3 -110111 1 "Everyone... can feel happy..."\nThe robots around seem to have no more hostility. 3 -110112 1 "Starting... from here..."\nGo to the position where the phantom vanished. 3 -110113 1 "So... many... audience..."\nDefeat all afterimages of memory. 3 -110114 1 "What... a wonderful... world..."\nContinue to the position where the phantom vanished. 3 -110115 1 Freedom... want to share...\nDefeat all afterimages of memory. 3 -110116 1 "Everyone... can feel happy..."\nGo to the memory end point. 3 -110117 1 Protect the graffiti\nDefeat the interfering enemies 3 -110118 1 Protect the graffiti\nDefeat the interfering enemies 3 -110119 1 Graffiti art... art...!\nMore comrades have come here to help. 3 -110120 2 Deal with the nuisances -110121 2 Follow the instructions to escape -110122 2 Defend yourself while driving the nuisances away -110123 1 "We need more... companions..."\nDefeat all afterimages of memory 3 -110124 1 "Those human being... won't able to stop... us..."\nDefeat all afterimages of memory 3 -110125 1 "We have to... find... Sage..."\nDefeat all afterimages of memory 3 -110126 1 "Humans are... never gonna understand... never..."\nGo to the memory end point 3 -110127 1 "Continue creating... from here"\nGo to the glowing spot and spray 3 -110128 1 Make... your creation... here!\nGo to the memory point 3 -110129 2 Go to the next memory point -110130 1 Defend yourself\nThe Corrupted led by Tifa start attacking 3 -110131 1 Keep defending yourself\nThe Corrupted led by Tifa start attacking 3 -110132 1 Protect... the leader!\nEscape with the help of the companions 3 -110133 2 Defeat all afterimages of memory -110134 2 Go to the position where the phantom vanished -110135 2 Defend yourself form the attack of the Corrupted -110136 1 It seems that all nuisances have withdrawn\nFollow the instructions and go to the next creation spot 3 -110137 2 Go to the target point and spray -110138 1 "What... a wonderful... world..."\nYou have finished the creation. Go to the next spot 3 -110201 2 Follow the projection -110202 2 Win the harsh competition -110203 2 Destroy Iso-Device and defeat Constructs -110204 2 Go and release Jitterbombs -110205 2 Defeat Kamui -110206 2 Follow Roland -110207 2 Defeat Musashi IX -110208 2 Defeat the Construct team -110209 2 Defeat all embodiments -110301 2 Defeat the Terrapod -110302 2 Defeat all the bionic animal exhibits -110303 2 Move without being sensed by sensors -110304 1 You have been sensed\nA group of Terrapod has been activated 3 -110305 2 Defeat the Construct team -110306 2 Collect the paralyzed Construct -110307 2 Arrange the welcome ceremony -110308 2 Defeat Estate Butler -110309 2 Defeat all the Corrupted -110401 2 Defeat guards and leave -110402 2 Go to the location specified by Liv -110403 2 Defeat the embodiments of Punishing Virus -110404 1 Search the estate\nLook for items related to Emma 3 -110405 2 Interact with the target point -110406 2 Defeat the Corrupted in the way -110407 2 Follow the instructions to leave -110408 1 Successfully decoupled, hot reloading now. 3 -110409 2 Defeat the Elite Corrupted -110410 1 Search the estate\nDefeat the Corrupted in the way 3 -110411 2 Interact with the target point to next area -110412 1 The Corrupted has temporarily withdrawn\nLeave here 3 -110413 1 Simulation complete\n The next stage of sim operation will start soon 3 -110414 2 Defeat Estate Butler -110601 1 Execution\n Defeat the disobedient Corrupted 3 -110602 2 Defeat the disobedient -110603 2 Go to the next target point -110604 1 Follow the Sister\n Sync memories in the target point 3 -110605 2 Follow the Sister to the next area -110606 2 Defeat the Corrupted to continue syncing -110607 1 Ensure the integrity of the Sister's data\n Stop the logic attack of the Punishing Virus 3 -110608 2 Escort the Sister -110609 1 Failed to sync the memories\n Core data of the Sister has been destroyed 3 -110610 1 The Sister arrived successfully\n Go to the target point to end the sync 3 -110611 1 Execution\n Defeat the incoming Corrupted 3 -110612 2 Defeat the Firefighter -110613 1 Recovering the data\n 50% Completed 3 -110614 1 Data recovery complete\n Resyncing 3 -110615 1 Protect the Sister's data core\n Sync process will be paused when there is enemy in the sync circle 3 -110616 1 Memory retrospection complete\n Go to the memory end point 3 -110617 1 Obtain the last memory sequence of the Sister 3 -300107 1 Defeat all the Corrupted\nDefeat all enemies in a limited time 3 -200101 1 Debuff the Boss by defeating the enemies\n The Boss will be enhanced if the enemies are not defeated within the time limit 3 -200102 1 First stage compete\nEnhanced Boss incoming 3 -200103 1 All enemies are defeated\n Boss incoming 3 -200104 1 Surprise! A special stage for you!\n Get ready to fight against the fully enhanced Boss! 3 -300001 6 DefaultOpen -300002 6 DefaultClose -200105 1 Select a path to move on\nComplete the goal by defeating all enemies of any paths 3 -200106 1 You chose to face strong enemies.\nDefeat all enemies in a limited time. 3 -200107 1 You chose to face a group of enemies.\nDefeat all enemies in a limited time. 3 -200108 1 Resources acquired.\nThe next wave of Corrupted is coming. 2 -200109 1 All resources acquired.\nYou have acquired all resources in this battle. 2 -200110 1 Mission failed.\nThe {0} wave of resources you acquired will be tallied. 2 -200111 8 Resources acquired {0}/1 -200112 8 Resources acquired {0}/2 -200113 8 Resources acquired {0}/3 -200114 8 Resources acquired {0}/4 -200115 8 Resources acquired {0}/5 -200116 8 Resources acquired {0}/6 -200117 8 Current resources acquired Tips 2 -200118 8 Resources acquired {0}/7 -200119 8 Resources acquired {0}/8 -99950005 2 Collected {0}/300 Cogs! 3 -9611001 2 The {0} Floor -9611002 1 Enemy Lv.{0} 5 -9611003 1 Dead 5 -9611004 1 Final Record: The {0} Floor 5 -300602 1 Special effect of the stage\n Increases Fire DMG by 50% 2 -300603 1 Special effect of the stage\n Increases Lightning DMG by 50% 2 -300604 1 Special effect of the stage\n Increases Ice DMG by 50% 2 -300605 1 Special effect of the stage\n Increases Dark DMG by 50% 2 -300606 1 Special effect of the stage\n Increases Physical DMG by 50% 2 -300607 1 Special effect of the stage\n Increases CRIT DMG by 50% 2 -300608 1 Special effect of the stage\n Increases DMG by 50% once 100-Hit Combo is achieved 2 -300609 1 Special effect of the stage\n Increases Melee DMG by 50% 2 -300610 1 Special effect of the stage\n Increases Ranged DMG by 50% 2 -300611 1 Special effect of the stage\n Increases all Elemental DMG by 50% 2 -300612 1 Special effects of the stage\n Increases basic attacks DMG and obtains no signal orb 2 -300613 1 Special effects of the stage\n No limit on the number of Dodge and no CD on Extreme Dodge 2 -300614 1 Special effect of the stage\n Increases the speed of obtaining signal orbs 2 -300615 1 Special effect of the stage\n No CD on any QTE Skills 2 -300616 1 Special effect of the stage\n Enter the battle with energy full 2 -300617 1 Special effect of the stage\n Enemies may randomly drop signal orbs 2 -300618 1 Special effects of the stage\n Enemies may randomly drop energy packs 2 -301401 1 1st time bonus reward received\n {0} waves till the next time bonus 2 -301402 1 2nd time bonus reward received\n {0} waves till the next time bonus 2 -301403 1 3rd time bonus reward received\n {0} waves till the next time bonus 2 -301404 1 4th time bonus reward received\n {0} waves till the next time bonus 2 -301405 1 Last time bonus reward received\n Defeat as many enemies as possible in the remaining time 2 -301406 8 Time rewards obtained ({0}/5) -301407 8 Next wave is coming soon! Complete -301408 8 All time rewards obtained Tips -301409 12 Total Damage Dealt: {0} -301410 12 Stage Over 2 -301411 1 1st time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 -301412 1 2nd time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 -301413 1 3rd time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 -301414 1 4th time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 -301415 1 Last time bonus reward received\n Deal as much damage as possible to the Boss in the remaining time 2 -301416 1 Stage Over\n Total damage dealt to Boss: {0} 2 -301417 8 Remaining time bonus received! Tips 2 -301418 1 Unlimited Battle\n Defeat as many enemies as possible before the countdown ends 2 -301419 1 Boss Strike! \n Deal as much damage as possible to the Boss before the countdown ends 2 -301420 12 Damage Dealt: {0}/100000 -301421 12 Damage Dealt: {0}/220000 -301422 12 Damage Dealt: {0}/400000 -301423 12 Damage Dealt: {0}/800000 -301424 12 Damage Dealt: {0}/1400000 -301425 8 Stage Progress {0}/1 1 -301426 8 Stage Progress {0}/2 1 -301427 8 Stage Progress {0}/3 1 -301428 8 Stage Progress {0}/4 1 -301429 8 Stage Progress {0}/5 1 -301430 12 Waves Defeated: {0}/2 -301431 12 Waves Defeated: {0}/4 -301432 12 Waves Defeated: {0}/6 -301433 12 Waves Defeated: {0}/8 -301434 12 Waves Defeated: {0}/10 -301435 1 Stage Over\n {0} waves completed 2 -301436 12 Total Waves Defeated: {0} -301437 2 Defeat all Guards -301438 2 Defeat the Guardian -301439 12 Damage Dealt: {0}/60000 -301440 12 Damage Dealt: {0}/120000 -301441 12 Damage Dealt: {0}/240000 -301442 12 Damage Dealt: {0}/480000 -301443 12 Damage Dealt: {0}/960000 -30100101 2 Dodged {0}/3 3 -30100102 2 Mission complete 3 -30100103 2 Overheated {0}/1 3 -30100104 2 Extreme Dodge {0}/2 3 -30100105 2 Extreme Dodge {0}/3 3 -30100106 2 Times of 3-Pings in Matrix state {0}/3 3 -30100107 2 Switch character once when overheats 3 -30100108 2 Trigger Extreme Dodge with a new Construct 3 -30100109 2 Release any skills {0}/5 3 -30100110 2 Release any 3-Ping skills {0}/3 3 -30100111 2 Trigger Liv's QTE skill {0}/2 3 -30100112 2 Defeat the enemies 3 -30100113 2 Defeat the enemies and fully heal the allies 3 -30100114 2 Defeat Envoy 3 -30100115 2 Defeat Envoy under Piercing Armor state 3 -30100147 2 Trigger Liv: Laser Cluster once 20 -30100148 2 Trigger Nanami: Slash Storm once 20 -30100149 2 Trigger Lucia: Lotus Dual Blade once 20 -30100150 2 Defeat Musashi IX 20 -30100151 2 Mission Goal: Achieve the target point 999 -30100152 2 Trigger Matrix Effect 1 time 999 -30100153 2 Defeat Envoy 3 -30100154 2 Defeat the enemies with [Lotus Dual Blade] 3 -30100155 7 Trigger Liv: Laser Cluster once 3 -30100156 7 Trigger Nanami: Slash Storm once 3 -30100157 7 Trigger Lucia: Lotus Dual Blade once 3 -30100158 8 Trigger Liv: Laser Cluster once Complete 3 -30100159 8 Trigger Nanami: Slash Storm once Complete 3 -30100160 8 Trigger Lucia: Lotus Dual Blade once Complete 3 -30100170 2 Fight against the Shieldbearer 3 -30100171 7 Heal Lucia completely with QTE Skill 9999 -30100172 7 Defeat Piercing Armor state enemies with QTE Skill 9999 -30100173 7 Fully heal a paralyzed ally one more time 9999 -30100174 2 Check on the Construct 4 -30100175 2 Defeat Musashi VI 9999 -30100176 2 Defeat Bio-Salamander 9999 -30100177 2 Defeat the Firefighter 9999 -30100178 2 Recover Lucia's HP 9999 -30100179 2 Defeat Shieldbearer under Piercing Armor state 9999 -30100180 8 Fully recover Lucia's HP Complete 3 -30100181 8 Defeat the enemies Complete 3 -30100182 8 Fully heal the downed allies. Complete 3 -30100183 2 Defeat Shieldbearer under Piercing Armor state -30100801 7 Trigger Lotus - Dual Blades {0}/2 times 9999 -30100802 7 Trigger Laser Cluster {0}/2 times 9999 -30100803 7 Trigger EX - Slash Storm {0}/2 times 9999 -30100804 7 {0}/2 Precise Shots with Controlling Bullet active 9999 -30100805 7 Trigger Burst Mode {0}/1 time 9999 -30100806 7 Use Signature Move after gathering {0}/3 arrows 9999 -30100807 7 Trigger Fleeting Phantom {0}/1 time 9999 -30100808 7 Trigger Balancing Rhythm {0}/2 times 9999 -30100809 7 Trigger Thunder Lure with Thunder Dance {0}/5 times 9999 -30100810 7 Trigger EX Thunder Lure {0}/2 times 9999 -30100811 7 Practice: Casting the Signature to switch to Dark Form. -30100812 7 Practice: Upon matching 3-Pings or triggering 5 Light Penalties, restore HP. -30100813 7 Practice: Match any 3-Pings + Red Orbs to follow up with more cannon shells. -30100814 7 Practice: At 50% Heat, receives a damage bonus. -30100815 7 Practice: Upon casting the Signature Move, becomes Hypertune. -30100816 7 Practice: Match 3 Blue Orbs + any 3-Pings to activate Blade Will. -30100817 7 Release Vector Cube {0}/1 time 9999 -30100818 7 Trigger Cosmic Wave {0}/1 time 9999 -30100819 7 Match 3 Red Orbs + Blue Orbs to start Sniping. -30100820 7 Get {0}/3 Field Supply 9999 -30100821 7 Trigger Arclight Shield {0}/2 times 9999 -30100822 7 Practice: Collect Signature points to cast Signature - Halcyonic Blossoms. -30100823 7 Practice: Cast the Signature to enter Berserk Mode. -30100824 7 Trigger {0}/1 complete Mass Illusion 9999 -30100825 7 Practice: Spend all Energy points to cast Wide-area Electromagnetic Cannon. -30100826 7 Cast the Pursuit skill of each different Signal Orb once {0}/3 9999 -30100827 7 Practice: Match Pings and cast the Signature to activate Concentrated Will. -30100116 8 Trigger Lotus - Dual Blades 2 times Complete 3 -30100117 8 Trigger Laser Cluster 2 times Complete 3 -30100118 8 Trigger EX - Slash Storm 2 times Complete 3 -30100119 8 Perform Precise Shots 2 times Complete 3 -30100120 8 Trigger Burst Mode 1 time Complete 3 -30100121 8 Use Signature Move after gathering 3 arrows Complete 3 -30100122 8 Trigger Fleeting Phantom 1 time Complete 3 -30100123 8 Trigger Balancing Rhythm 2 times Complete 3 -30100124 8 Trigger Thunder Lure 5 times Complete 3 -30100125 8 Trigger EX-Thunder Lure 2 times Complete 3 -30100126 8 Defeat enemies under the Dark Form Complete 3 -30100127 8 Light Penalty to enemies 5 times Complete 3 -30100128 8 Recover energy 3 times Complete 3 -30100129 8 Perform healing 1 time Complete 3 -30100130 8 Trigger Space Lord 2 times Complete 3 -30100131 8 Trigger Thermal Armament 1 time Complete 3 -30100132 8 Trigger Overclocking Resonance 1 time Complete 3 -30100133 8 Enter Blade Will state 1 time Complete 3 -30100134 8 Release Vector Cube 1 time Complete 3 -30100135 8 Trigger Cosmic Wave 1 time Complete 3 -30100136 8 Use /1 Critical Moment Complete 3 -30100137 8 Get Field Supply 3 times Complete 3 -30100138 8 Trigger Arclight Shield 2 times Complete 3 -30100139 8 Trigger Final - Halcyonic Blossoms /1 time(s) Complete 3 -30100140 8 Reach full stacks of Madness Complete 3 -30100141 8 Enter the Berserk mode Complete 3 -30100142 8 Return to the normal state Complete 3 -30100143 8 Trigger 1 complete Mass Illusion Complete 3 -30100144 8 Trigger wide-area electromagnetic cannon 1 time Complete 3 -30100184 8 Trigger 1 Red Pursuit Complete 3 -30100185 8 Trigger 1 Blue Pursuit Complete 3 -30100186 8 Trigger 1 Yellow Pursuit Complete 3 -30100187 8 Trigger 3 Pursuits using different methods Complete 3 -30100188 8 Trigger Concentrated Will Complete 3 -30100189 8 Trigger Concentrated Will once Complete 3 -30100190 8 Trigger Concentrated Will twice Complete 3 -11050101 2 Do not touch the firewall 3 -11050102 2 Search and rescue the Forsaken {0}/3 9999 -11050103 2 Defeat the Consciousness 3 -11050104 2 Lure Consciousness and activate trap 9999 -11050105 2 Escape from the hunt of Consciousness 3 -11050106 2 Defeat Liv's pseudo-consciousness 9999 -11050107 2 Send the Consciousness out of the M.I.N.D. 9999 -11050108 2 Race to the target point 8 -11050109 2 Reach the target destination 9999 -11050110 2 Defeat the Corrupted 9999 -11050111 2 Go to the TP Point 9999 -30030301 6 -30030302 6 -30030303 6 -30030401 6 -30030402 6 -30100203 6 -30100303 7 Defeat Envoy with [Lotus Dual Blade] 3 -30100304 7 Trigger Liv: Laser Cluster once 0 -30100305 7 Trigger Liv: Laser Cluster once 0 -30100306 7 Trigger Lucia: Lotus Dual Blade once 0 -30110101 2 Attack Narwhal's Gatling Gun -30110102 2 Eliminate the Depth Corrupted -30110103 2 Attack Narwhal's horn -30110104 2 Dodge the attacks of Narwhal -30110105 2 Tame Narwhal -30110106 1 Attack Narwhal's Gatling Gun with Sword Wave 2 -30110107 1 Attack Narwhal's horn to stop it from firing missiles 2 -30110108 1 Eliminate the Corrupted reappear on Narwhal 2 -30110109 1 Dodge the attacks of Narwhal\nBreak the Gatling Gun 2 -30110110 1 Break Narwhal's horn\nTame Narwhal 2 -30110201 1 Defense Terminal has been broken\nDefense machine is not working as command is not found 2 -30110202 1 Break through the Corrupted!\nFix the Defense Terminal 2 -30110203 2 Defeat the Frozen Corrupted -30110204 2 Activate the Defense Terminal -30110205 1 Make good use of the firepower of the defense machine\nProtect it from being destroyed 2 -30110206 2 Protect the defense machine -30110207 1 A Special Corrupted jumps out of the sea\nIt had unleashed a shockwave which paralyzed the Defense Terminal 2 -30110208 1 The Corrupted rushed in! 2 -30110209 1 Defeat the Special Corrupted before the defense machine is destroyed 2 -30110210 2 Defeat the Special Corrupted -30110211 1 Return immediately and reboot the Defense Terminal 2 -30110212 2 Reboot the Defense Terminal -30110213 1 Wave {0} of the Corrupted incoming 2 -30110301 2 Defeat all the Corrupted -30110401 2 Defeat Rosetta -30110402 1 Ascendant α met the fierce attacks from Rosetta calmly -30110501 2 Defeat Rosetta -30110502 1 Defeat Rosetta the betrayer! 2 -30110601 1 Ascendant α captured the movement of Gray Raven\nShe decided to take preemptive action 2 -30110602 1 Resist the incoming Depth Corrupted army! 2 -30110603 2 Defend the port -30110604 1 Search for more Corrupted 2 -30110605 1 Resist the next wave of attack! 2 -30110606 2 Defend the port -30110607 1 The Depth Corrupted army is invading the port 2 -30110608 2 Eliminate the remaining Corrupted and complete the defense mission -30110609 1 You spent too much time in the port\nThe Corrupted army is incoming from all sides 2 -30110701 1 You feel the strong fighting spirit form Lucia! 2 -30110702 1 Defeat Lucia 2 -30110703 2 Suppress Lucia -30110704 2 Destroy the Corrupted ({0}/15) -30110705 1 The offensive has gradually slacked off 2 -30110706 2 Talk to Lucia -30110707 2 Destroy the remaining Corrupted -30110708 1 α started unleashing her power 2 -30110801 1 Ascendant α selected a large piece of sea ice as the place to suppress Rosetta 2 -30110802 2 Defeat Rosetta -30090101 1 Diana left the snow forest to track down the Frozen Corrupted\nGo deep into the ghost city 2 -30090102 2 Annihilate the Corrupted -30090103 2 Reach the target destination -30090201 1 Early in the morning\nDiana had been tracking all night and eventually locked the target 1 -30090202 2 Intercept the target -30090301 2 Search for clues ({0}/4) -30090302 1 You found a small piece of parts. The low noise attracted a few of Corrupted. 2 -30090303 1 You found a large piece of parts. The loud noise attracted tons of Corrupted! 2 -30090304 1 Detected foreign objects ahead! 2 -30090305 1 Clues search complete! Information analysis begins! 2 -30090306 1 Evan is unscathed. Separate him from the Corrupted now. 2 -30090307 2 Defeat all the Corrupted -30090308 2 Save Evan -30090309 2 Make your rounds nearby -30090401 1 The Corrupted has been defeated\nYet, Evan is still chained by its metallic skeleton 2 -30090402 2 Resist the Corrupted and save Evan -30090403 2 Cut off the metallic skeleton -30090404 1 Corrupted incoming\nHold the perimeter and protect the target 2 -30090501 1 Final rescue starts! 2 -30090502 2 Defeat the Corrupted and save Evan -30090503 10 Reward X{0} 2 -30090504 8 Current Progress {0}/1 99 -30090505 8 Current Progress {0}/2 99 -30090506 8 Current Progress {0}/3 99 -30090507 8 Current Progress {0}/4 99 -30090508 8 Current Progress {0}/6 99 -30090509 8 Enemies defeated: {0} -30090510 1 Increase difficulty to Lv.{0} 1 -30090511 1 Blossoms Three\nOpening 2 -30090512 1 A Mid-Spring Night's Dream\nOpening 2 -30090513 8 Current Progress {0}/7 99 -30090514 8 Current Progress {0}/8 99 -30090515 8 Current Progress {0}/5 99 -30090516 8 Hits taken {0} 5 -30090517 1 Kowloong Metropolis\nObservatory 2 -99940150 2 Find your own Corrupted 0 -99940151 2 Enjoy the battle! 0 -300307011 1 Fatal Combo! 1 -300307012 1 Scatter Laser! 1 -300307013 1 Laser Beams! 1 -300307014 1 WARNING 5 -10090101 2 Investigate the device on the west side of the compartment -10090102 2 Investigate the device on the east side of the compartment -10090103 2 Defeat the unknown devices -10090104 1 The central wall has been opened.\nInvestigate the suspicious device on the north side of the compartment. 3 -10090201 8 Control the terminal to enter the next stage {0}% -10090202 2 Eliminate the Heteromers in the sync circle -10090203 2 Construct must stay in the sync circle -10090204 2 Defeat the remaining Heteromers -10090205 1 Find clues\nInvestigate the suspicious device in the centre of the compartment 3 -10090206 1 The compartment has been controlled\n Go to the target point to set up the Control Terminal 3 -10090207 1 Setup completed\nDefend against the interfering Heteromers 3 -10090208 8 Terminal halted! Stopped running -10090209 2 Wait to take control over the compartment in the sync circle -10090210 8 Entering the next stage Tips 2 -10090211 2 Place the Control Terminal at the target point -10090301 2 Defeat the unknown devices -10090302 2 Go to the next location -10090303 2 Go to the indicated target point -10090401 1 Hack the compartment from any level\nHack it in a limited time 3 -10090402 1 Hacked successfully\nYou hacked it from the rectangular level 3 -10090403 1 Hacked successfully\nYou hacked it from the triangular level 3 -10090404 1 Hacked successfully\nYou hacked it from the circular level 3 -10090405 1 Hacked from the backend\nReinforcements of enhanced Heteromers occurred 3 -10090406 2 Interact with the Control Terminal to hack the compartment -10090407 2 Defeat the Heteromer reinforcements -10090501 1 Defeat the enemies\nTry to defeat all Heteromers faster than Lucia 3 -10090502 1 You have defeated all Heteromers first 2 -10090503 1 Lucia has defeated all Heteromers first 2 -10090504 2 Defeat all Heteromers -10090505 1 The current area is cleared\nMoving to the next area... 3 -10090601 2 Defeat Korolev -10090602 2 Advance to the core ring -10090701 2 Advance to the ring -10090702 1 Advance to the ring\nFind a way to go to the Core Ring 3 -10090703 2 Defeat the Heteromers in the outer ring -10090704 2 Go near the broken edge of the ring -10090705 1 The path is clear\nAdvance to the next area 3 -10090706 2 Interact with the Obelisk -10090707 2 Go to the central ring -10090708 1 The device worked\nThe central ring has gone down 3 -10090801 2 Follow the tips of "from two to one" to interact with the Obelisk and solve the puzzle -10090802 8 From abstract to concrete Tips -10090803 2 Follow the tip of "the beginning is the end" to interact with the Obelisk and solve the puzzle -10090804 2 Follow the tip of "disarray is unity" to interact with the Obelisk and solve the puzzle -10090805 8 Hacked successfully Tips 2 -10090806 2 Go to the indicated location -10090807 1 Advance to the ring\nFind a way to go to the core ring 3 -10090808 8 Success! Tips 2 -10090809 1 Hacked successfully\nDefeat the guarding Heteromers to clear the path 3 -10090810 1 Concreteness vanishes but abstractness exists\nAs it is contrary to the tips, the Heteromers have been enhanced 3 -10090811 2 Defeat the Heteromers called on by the defense mechanism -10090812 2 Interact with the Obelisk -10090813 2 Go to the inner ring -10090814 1 The device worked\nThe inner ring has gone down 3 -10090815 1 From two to one.\nTry to solve the puzzle following the tips of Ayla. 3 -10090816 1 From abstract to concrete.\nWhat do abstract and concrete represent... 3 -10090817 1 The beginning is the end.\nTry to solve the puzzle following the tips of Ayla. 3 -10090818 1 Disarray is unity.\nTry to solve the puzzle following the tips of Ayla 3 -10090819 1 The puzzle is solved\nPath to the next area is open 3 -10090820 1 The guarding Heteromers are defeated\nPath to the next area is open 3 -10090821 1 The guarding Heteromers are defeated\nSome mechanisms of the ring activated 3 -10090901 2 Advance to the ring -10090902 1 Advance to the ring\nFind a way to get in touch with the core ring 3 -10090903 2 Defeat the Heteromers on the inner ring -10090904 2 Approach the split type Heteromer Terminal -10090905 1 Carry the split type terminal and go forward\nSeems that it will remain in this status for a short time 3 -10090906 2 Carry the split type terminal to the target point -10090907 1 Keep going\nThe path is open after the Obelisk is generated 3 -10090908 2 Interact with the Obelisk -10090909 2 Advance to the core ring -10090910 1 The device worked\nThe core ring has gone down 3 -10090911 8 Backend Decipher Progress {0}% 1 -10091001 2 Defeat the Hetero-Core -10091101 2 Defeat the Hetero-Core -10091201 2 Pursue the Hetero-Core -301501 1 Shadow of Swords\nRound 1 1 -301502 1 Bursting Thunder\nRound 1 1 -301503 1 Lightning Flash\nRound 1 1 -301504 1 Irregular Matrix\nRound 2 1 -301505 1 Differential Cone\nRound 2 1 -301506 1 Nonintersecting Cylinder\nRound 2 1 -301507 1 Blade Will\nRound 3 1 -301508 1 Resolute Garrison\nRound 3 1 -301509 1 Iron Titan\nRound 3 1 -301510 1 Electromagnetic Cube\nRound 4 1 -301511 1 Wave-Particle Duality\nRound 4 1 -301512 1 Gravity Orb\nRound 4 1 -301513 1 Eternal Sword\nRound 5 1 -301514 1 Blazing Edge\nRound 5 1 -301515 1 Full-power Gear\nRound 5 1 -301516 8 Stage Progress {0}/1 1 -301517 8 Stage Progress {0}/3 1 -301518 8 Stage Progress {0}/5 1 -301519 8 Success! Tips 2 -301520 2 Defeat the Heteromer Mimicry: Musashi IX -301521 2 Next wave of Heteromers is coming -301522 2 Defeat all Heteromers -301523 2 Defeat the Heteromer Mimicry: Polar Soldier -301524 2 Defeat the Heteromer Mimicry: Royal Guard -301525 8 Stage Progress {0}/2 1 -301526 2 Defeat the guards -301527 2 Defeat the guardian of the tower -30090411 2 Radiation Predator: First kill! -30090412 2 Backstab is how it should be done! -30090413 2 Speed is the key! -300904131 1 Killed it within 15s. Got support from two Terrapods 3 -300904132 1 Killed it within 20s. Got support from one Terrapod 3 -30090414 2 Combo! Make the self-disciplined Royal guard no longer disciplined. -300901061 1 Mouse of the Very Best 2 -300901062 1 Bull Dashing 2 -300901063 1 Two Tigers 2 -300901064 1 Vigorous Rabbit 2 -300901065 1 Descendants of the Dragon 2 -300901066 1 Snaking 2 -300903061 1 As Fast as a Horse 2 -300903062 1 Bleat 2 -300903063 1 Monkey King 2 -300903064 1 Roaster's Roar 2 -300903065 1 Single Dog 2 -300903066 1 The Three Little Pigs 2 -300903099 2 Tiger's got some goodies for the character. Highest authority activated. -1010010101 1 Defend against the attacks from the giant Corrupted 3 -1010010102 2 Defeat the giant Corrupted -1010010110 1 Dodge the Boss' attacks and destroy the claws. 3 -1010010111 1 Hide behind the Prism Device to avoid fatal damage 3 -1010010201 1 The sandstorm has reduced Gray Raven's visibility 2 -1010010202 1 The sandstorm ended 2 -1010010203 1 Intercept the Heterozygote to protect the train! 3 -1010010204 2 Keep pursuing -1010010205 1 More corrupted mechanoids are spawning 2 -1010010206 2 Search around -1010010301 1 Defeat all Corrupted 3 -1010010302 2 Defeat the Special Corrupted -1010010303 2 Defeat all Corrupted -1010010304 1 The Corrupted noticed us 2 -1010010305 1 The door is open 2 -1010010306 2 Go to the gate -1010010307 8 This cabin contains secrets Not yet found -1010010401 1 You have distanced yourself from the Heterozygote for a while 3 -1010010402 2 Go to the rooftop -1010010403 1 The door is locked. 1 -1010010404 2 Track the sound source -1010010405 1 Strange sounds could be heard from the carriage 2 -1010010406 2 Clear the obstacles to continue the pursuit -1010010407 1 The door seems to have been unlocked. 1 -1010010408 8 This cabin contains secrets Not yet found -1010010409 1 The letter is ripped in half. 3 -1010010501 1 Defeat the Rail Heterozygote 2 -1010010502 2 Defeat the Rail Heterozygote -1010010601 2 Find the parts to fix the switch -1010010602 1 The sign is glowing 2 -1010010603 1 Defeat the Corrupted 3 -1010010604 2 Eliminate the Corrupted in the station -1010010605 2 Find the gate switch -1010010606 2 Take the elevator to the upper floor -1010010607 1 Find useful parts from the Corrupted remains 2 -1010010608 1 A great number of Corrupted are coming 2 -1010010609 2 Defeat all Corrupted on the 2nd floor -1010010610 2 Use the parts you obtained -1010010611 2 Defeat the Corrupted -1010010612 2 Find useful parts from the Corrupted remains -1010010613 8 Something on the stone tablet Not checked -1010010701 1 It seems that something has been turned on 2 -1010010702 1 Defeat the Corrupted and go to the target location 2 -1010010703 2 Obstacles cleared. Relocation completed. -1010010704 2 Go to the balcony -1010010801 2 Defeat all the Corrupted -1010010802 1 Corrupted are detected behind you 2 -1010010803 2 Check the situation behind -1010010804 1 Bianca entered boost mode 2 -1010010805 1 Bianca's boost mode ended 2 -1010010901 2 Watch out for the obstacles -1010010902 2 Destroy the limbs of the Rail Heterozygote -1010010903 1 Dodge to avoid taking damage 3 -1010011001 2 Close in to entice the Heterozygote to attack you -1010011002 2 Use the prisms to reflect the laser beams -1010011003 8 Use the prisms to reflect the laser beams -1010011004 8 Boss timer has ended. Boss is summoning Corrupted {0}s -1010011005 1 Failed to unlock the prisms. The Boss has summoned the Corrupted. 3 -1010011006 2 Defeat the Corrupted summoned by the Heterozygote -1010011007 2 Close in on the Heterozygote to destroy its fangs -1010011008 2 Destroy the core -1010011009 1 To Be Continued 3 -1010011010 2 Defend the date location -1010011011 2 Go to the location specified by Luna -1010011012 2 Defeat A'Mao -111001001 8 Remaining time for evacuation {0}s 1.5 -111001002 8 Success! Tips 2 -111001003 2 Fend off the Corrupted -111001004 1 The Corrupted are swarming in.\nFend off the Corrupted until the evacuation is finished. 2 -111001005 1 Continue to destroy the Corrupted.\nMore Corrupted showed up. 2 -111001006 1 The evacuation is completed.\n Mission accomplished. 2 -111001007 1 The Corrupted attacks are slowing.\nKeep it up until the evacuation is finished. 2 -111002001 2 Defeat the Elite Corrupted -111002002 2 Defeat the Corrupted -111002003 2 Defeat all the Corrupted -111002004 1 The Elite Corrupted fell back.\nIt summoned its henchmen. 2 -111003001 2 Defeat the remaining Corrupted -111003002 1 The Corrupted are swarming in.\nDefeat the remaining Corrupted. 2 -111004001 2 Defeat the Corrupted -111005001 8 Door Opening Progress {0}% -111005002 8 The door is open! Tips 2 -111005003 8 The train door has stopped opening. Tips 2 -111005004 2 Back to the carriage -111005005 1 Open the carriage door.\nBe careful of the attack from the Corrupted. 2 -111005006 1 No Corrupted detected.\nFocus on opening the door. 2 -111006001 2 Defeat the Corrupted -111006002 1 The Corrupted are swarming in.\nProtect Liv until sufficient resources are collected. 2 -111006003 8 Zone 1 Resource Collection Progress {0}% -111006004 8 Zone 2 Resource Collection Progress {0}% -111006005 8 Zone 3 Resource Collection Progress {0}% -111006006 8 Zone 4 Resource Collection Progress {0}% -111006007 1 Collected all resources from the zone.\nProtect Liv until all resources are collected. 2 -111006008 1 Collected all resources from the zone.\nMission accomplished. 2 -111006009 8 Collection completed! Tips 2 -111006010 1 The Corrupted swarmed in.\nProtect Liv until sufficient resources are collected. 2 -111006011 1 The Corrupted attacks are slowing.\nKeep it up until all intelligence is collected. 2 -10110001 2 Repel the strange-looking mechanoid -10110002 1 The has mechanoid escaped\nActivate specialized sensors to search for its trails 2 -10110003 2 Tap to use the specialized Inver-Device to track the mechanoid -10110004 1 Some Corrupted are attracted by the commotion\nDefeat them to proceed 2 -10110005 2 Defeat the Corrupted -10110006 1 Corrupted defeated\nEliminate the special sensor to track the enemies' location 2 -10110007 2 Defeat the assembled Corrupted -10110008 2 Defeat the strange-looking mechanoid -10110009 1 Disguise has been seen through\nThe strange-looking mechanoid attacks 2 -10110101 8 Consciousness Regeneration Progress {0}% -10110102 8 Mechanoid Consciousness Generated Tips 2 -10110103 2 Find the hatch key by controlling the mechanoid consciousness -10110104 1 Simulated M.I.N.D. unlocking node reached\nBeware of defenses from verification modules 2 -10110105 2 Advance towards the attack node -10110106 1 M.I.N.D. verification module activated\nYou can use basic attacks to destroy the mechanism 2 -10110107 1 Hatch key obtained 2 -10110115 8 Remaining time for brute-force hacking {0}s -10110116 1 Simulated M.I.N.D. analyzed\nUse your signature move to quickly reach the unlock node 2 -10110117 8 Hacked successfully Tips 2 -10110201 2 Defeat the guard machines -10110202 1 Guard machines are after you\nTake them down 2 -10110203 1 Reinforcements arrive\nDefeat them 2 -10110204 2 Advance towards the target location -10110401 2 Defeat the guard machines -10110402 1 You are found!\nDefeat the guards 2 -10110403 2 Find a way out of here -10110404 1 Combat is unavoidable\nDefeat the guards to get out of here 2 -10110405 1 Guard machine reinforcements have arrived\nFight through the guard machines 2 -10110406 1 Guards defeated\nFind a way out of here 2 -10110501 8 Challenge: Keep 100+ Combo Current: {0}-hit -10110502 8 Hit combo count is lower than 100 Challenge failed 2 -10110503 2 Defeat the enemy and obtain the proof of might -10110504 8 Challenge: Keep 30%+ HP Current: {0}% -10110505 8 Current HP is lower than 30% Challenge failed 2 -10110506 2 Defeat the enemy and obtain the proof of illusion -10110507 8 Challenge: Take less than 30 hits Current: {0} -10110508 8 30 hits or more taken Challenge failed 2 -10110509 2 Defeat the enemy and obtain the proof of skill -10110510 2 Defeat the enemy and complete the final test -10110511 2 Complete the test on the opposite stage -10110512 8 Enemy defeated Challenge complete 2 -10110513 1 You have proven your worth\nGo to the next stage 2 -10110514 1 Show your true strength\nWin in the product competition 2 -10110601 2 Tap to use the specialized Inver-Device to find puppets -10110602 1 Remove potential issues\nFind puppets with the Inver-Device and eliminate them 2 -10110603 1 Target locked on\nEntering Falcon Field soon 2 -10110604 2 Destroy the target within the area of the sensor -10110605 1 All target puppets eliminated\nApproach the leader 2 -10110606 2 Approach the leader on the observation deck -10110607 1 Target puppet eliminated\nFind the next puppet 2 -10110608 8 Find target puppet {0} left -10110609 8 All targets eliminated Tips 2 -10110701 1 Yazi is going after you!\nDefeat the guards under Kowloong Crew control 2 -10110702 2 Defeat the Kowloong Crew -10110703 2 Defeat Yazi of the Kowloong Crew -10110801 2 Defeat the mastermind Qu -10110802 1 Severe damage taken\nUsed an emergency activation device to recover 2 -10110803 8 Emergency activation device uses: {0} -10110804 2 Approach Qu -10110805 1 The recovered Lucia returns to battle\nApproach the main control device 2 -10110806 1 Duel\nDefeat Qu and bring an end to it all 2 -10110807 2 Defeat the central system Huaxu -10115201 2 Defeat Musashi IX -10115202 1 Defeat Musashi IX\nDefeat the elite Corrupted 2 -10115203 1 Musashi IX has escaped\nIt is behaving suspiciously—investigation required 2 -10115204 2 Defeat the Corrupted to clear the path -10115205 1 Found other Corrupted.\nDefeat them. 2 -10115206 1 Strange signals detected in front\nInvestigation required 2 -10115207 1 Defeat Musashi IX\nShoot first, ask questions later 2 -10115208 2 Go ahead to take a look -11110101 8 Current data collection progress: {0}% -11110102 8 Collection complete! Tips 2 -11110103 1 Cut a path\nDefeat the mechanical puppets 2 -11110104 2 Defeat the mechanical puppets -11110105 2 Defeat the remaining mechanical puppets -11110106 1 The puppets slow down their attack\nClean up the rest and complete the objective 2 -11110301 1 High efficiency method\nDefeat the mechanical puppets and follow the masked person 2 -11110302 2 Defeat the performer puppets -11110303 1 More performer puppets appear\nDefeat them and follow the masked person 2 -11110304 1 The leader puppet makes an entry\nDefeat the leader puppet 2 -11110305 2 Defeat the leader puppet -11110306 1 Chrome uses a small charger\nChrome can now repeatedly use Storm World in a short amount of time 2 -11110401 2 Defeat Huaxu -11110402 1 Let's end this, Chrome. 2 -10121001 1 Assist the Construct squad\nHold your ground against the Corrupted 2 -10121002 2 Defeat the Corrupted -10121003 2 Defeat the guardian -10121004 1 Hold your ground\nCombat is unavoidable 2 -10121101 2 Defeat Alpha the Ascendant -10121102 1 Alpha attacks!\nDefeat her to secure this area 2 -10121103 2 Defeat all Heteromers -10121104 1 Heteromers are coming\nDefeat all Heteromers 2 -10121301 1 The Heteromer Cubes emits strange energies\nStay away from their energy waves 2 -10121302 2 Defeat all Hetero Units -10121303 1 Some Heteromer Cubes have lost power\nDestroy the unpowered Heteromer Cubes 2 -10121304 2 Destroy the unpowered Heteromer Cubes -10121305 1 The Heteromer Cubes have split into the Heteromers\nDefeat all Heteromers 2 -10121306 2 Defeat the remaining Heteromers -10121307 1 More Hetero Units coming\nDefeat all Hetero Units 2 -10122301 1 Lightless Veranda\nFollow the tips to find the correct hanging scroll 2 -10122302 1 Chamber of Windrest\nFollow the tips to find the correct hanging scroll 2 -10122303 1 Pavilion of Difference\nFollow the tips to find the correct hanging scroll 2 -10122304 2 Follow the tips of "Lightless Veranda" to find the correct hanging scroll -10122305 2 Follow the tips of "Chamber of Windrest" to find the correct hanging scroll -10122306 2 Follow the tips of "Pavilion of Difference" to find the correct scroll -10122307 8 Challenge: Solve the 3 puzzles Current ({0}/3) -10122308 2 Defeat the illusions -10122309 2 Defeat Hanged Man -10122310 1 Failed to identify the correct hanging scroll\nThe illusions are coming 2 -10122311 1 Identified the correct hanging scroll\nDefeat the illusory Hanged Man 2 -10122312 1 All illusions were gone\nTry to find the correct hanging scroll again 2 -10122313 1 Have something to ask?\nSpeak with "Yazi" to get more intel. 2 -10122314 2 Talk to "Yazi" -10122315 2 Defeat Prime, the guardian of the courtyard -10122316 1 The trial of strength\nDefeat the guardian Prime 2 -10122317 8 Challenge complete! Tips 4 -10122318 8 Challenge failed! Tips 4 -10130001 1 Babylonia Parliament Square 2 -10130002 1 Eden 16-B Leisure Module 2 -10130003 1 Dominik Memorial Park 2 -10130050 8 Area Fall Timer {0}s -10130051 8 Area has fallen Tips 1 -10130201 2 Pass the weak point of data stream -10130202 2 Remove all Defense Programs of the area -10130203 1 Pass the data stream on floor {0} and reach the safety gap\nInteract with the Terminal and remove safety barrier 2 -10130204 1 Reach breakthrough point. Defense of data stream disabled.\nInteract with the Terminal to remove safety barrier of the area 2 -10130205 1 You have been sensed\nRemove Defense Programs 2 -10130206 1 Defense Programs removed\nInteract with the Terminal and remove safety barrier 2 -10130207 1 Defense Programs removed\nInteract with the Terminal to remove safety barrier of the area 2 -10130208 2 Interact with the Terminal -10130209 2 Take the central elevator and advance to the next area -10130210 2 Continue to pass the weak point of data stream -10130211 2 Continue to pass the weak point and search the security barrier Terminal -10130301 2 Remove Defense Programs -10130302 1 Defense Programs are after you\nRemove Defense Programs 2 -10130303 2 Search for clues in the area -10130304 2 Return to lower level and meet with Bianca -10130305 1 Defense Programs removed\nReceived Bianca's assembly signal. Meet with her asap 2 -10130306 1 Search for clues in the virtual Eden 16-B Module 2 -10130310 1 This place has been investigated 2 -10130320 8 Area's Investigation Points ({0}/3) -10130501 2 Remove all hijacked Defense Programs -10130502 2 Find a path to another area -10130503 2 Remove all Defense Programs -10130504 2 Find the path to another area -10130505 2 Advance to hidden channel after exploring the area -10130506 1 Due to the disappearance of hijacked objects, all security barriers in virtual space have been removed\nYou can head to other areas and explore 3 -10130507 1 Bianca escaped from the scene\nRemove hijacked Defense Programs to clear the tracking path 3 -10130508 1 Defense Programs are after you\nRemove all Defense Programs 3 -10130509 1 Remove all Defense Programs\nAdvance to the last signal location left by Bianca 3 -10130510 1 This place has been investigated 2 -10130520 8 Area's Investigation Points ({0}/1) -10130521 8 Area's Investigation Points ({0}/2) -10130522 8 Area's Investigation Points ({0}/4) -10130701 2 Defeat Huaxu -10130702 1 Huaxu appears\nDefeat Huaxu 3 -10130703 1 Head to and arrive at the bridge to look for Huaxu 3 -10130704 2 Advance to the bridge and look for Huaxu -10131001 1 Terminal configured\nEliminate the remaining Corrupted 2 -10131002 1 Current Terminal configured 2 -10131003 1 Corrupted in the area show up\nDefeat the incoming Corrupted 2 -10131004 8 Configured Tips 2 -10131005 8 Terminal Configuration Progress {0}% -10131006 2 Protect Lee while configuring the Terminal -10131007 2 Eliminate the remaining Corrupted -10131008 2 Locate the Terminal at the correct place -10131009 2 Defeat the incoming Corrupted -10131201 2 Collect the core of remains -10131202 2 Put the collected core into the Terminal -10131203 2 Find abnormal spots in the information flow -10131204 2 Defeat mutated information flow -10131205 1 Abnormal spots converted part of the information flow\nThe converted information flow attacks 2 -10131206 1 Abnormal spots absorbed part of the information flow\nThe converted information flow has enhanced the abnormal spots 2 -10131207 1 Abnormal spots enhanced part of the information flow\nThe enhanced information flow attacks 2 -10131208 1 Positioning complete\nContinue collecting the remains in the area 2 -10131209 1 Area positioning complete\nAdvance to the next area 2 -10131210 1 Information flow starts projecting\nWatch out for the abnormal spots generated in the information flow 2 -10131211 2 Advance to the designated Terminal area -10131501 2 Defeat Riot -10131502 2 Defeat Riot with friends -10140301 1 Wanshi fired\nAnd hit the debris 2 -10140302 2 Defeat the remaining Hetero-Creatures -10140303 2 Break the debris nearby to investigate -10140304 2 Follow the path and check the highland -10140305 2 Defeat Hetero-Creature -10140306 1 There are Hetero-Creatures hiding inside the debris\nDefeat the Hetero-Creatures 2 -10140307 1 There aren't anything in the debris\nSearch other debris 2 -10140901 2 Look for the passage to the upper floor -10140902 2 Defeat the incoming Hetero-Creatures -10140903 2 Avoid the falling objects from above -10140904 2 Go to the upper level from the complicated region -10140905 2 Go to the exit of the waterway -10140906 1 Chrome turned the valve -10140907 2 Defeat the incoming Corrupted -10140908 2 Break through the encirclement by Corrupted and Hetero-Creatures -10140909 1 Current Corruption level is 30.08%\nCombat capabilities have decreased 2 -10140910 1 Current Corruption level is 67.21%\nMovement capabilities have decreased 2 -10140911 1 Current Corruption level is 91.43%\nUnable to obtain Signal Orbs 2 -10140912 1 Current Corruption level is 98.76%\nThe virus is corrupting the M.I.N.D... 2 -10140913 1 More Corrupted and Hetero-Creatures have appeared\nDefeat them to break through the encirclement 2 -10140914 1 Corruption level has stopped at 98.76%\nSomeone seems to be controlling everything. Thanks to Camu's help, you manage to escape to the upper area 3 -10140915 1 Corruption level has stopped at 98.76%\nSomeone seems to be controlling everything 3 -10140916 1 The incoming Corrupted are defeated for now\nYou may keep moving forward 2 -10140917 1 You have used the device\nThe rising Punishing concentration is slightly slowed down 2 -10141201 2 Go to the 1st Control Room -10141202 2 Knock the barrel with just the right force to stop the Red Tide -10141203 2 Defeat the Hetero-Creatures in your way -10141204 2 Defeat the Corrupted -10141205 2 Go to the 2nd Control Room -10141206 1 The 1st valve in the piston area has been closed\nCorrupted and Hetero-Creatures are alerted and start to gather 2 -10141207 1 The 2nd valve in the piston area has been closed\nPunishing concentration is rising as enemies gather. Combat effectiveness is hampered 2 -10141208 1 The 3rd valve in the piston area has been closed\nHetero-Creatures have gone berserk after their nutrition source is cut off 2 -10141209 1 All valves in the piston area have been opened\nHetero-Creatures are coming! Complete the goals as soon as you can! 2 -10141210 2 Attack the marked valve to close it -10141211 2 Defeat the Corrupted or Hetero-Creatures attracted over -10141212 1 More Corrupted have been attracted 2 -10141213 2 Go to the Control Room -10141214 1 The valve's location is marked\nUse core attacks to close the valve 2 -10141215 1 You have returned to the valve area 2 -10141220 1 Punishing concentration is too high. Unable to continue with the mission\nMission failed 2 -10141401 1 The risk of Memory contamination is high. I must ensure the safety of Kamui and Wanshi. 3 -10141402 1 Commandant, I need your full support against the agents. 3 -10141403 1 M.I.N.D. deviation 42.18%\nLosing frame control. Connect to Commandant ASAP 2 -10141404 1 You can use any attacks to counter the rear claws of "Mother" 2 -10141405 1 You may engage the Frost Spirit state now 2 -10141410 2 Defeat the Hetero-Hive Mother -10141411 1 Mother has suddenly stopped attacking 2 -10141412 1 Mother starts to attack again 2 -10141413 1 M.I.N.D. deviation 59.61% 2 -10141414 1 M.I.N... deviat... **4*44444444\nThe warning message is almost impossible to understand 2 -10141415 1 Mother has let out a loud scream! 2 -10141416 2 The rear claw attack can be deflected by any move -10141417 1 You are getting used to this frame\nThe combat capabilities have improved 2 -10151401 1 Raging mechanoids are coming.\nDestroy every one of them. 2 -10151402 2 Defeat the raging mechanoids. -10151403 1 The path to another area is cleared.\nGo to the next area. 2 -10151404 2 Investigate the restaurant area. -10171901 2 Destroy the Corrupted. -10171911 8 Use "Quick Healing" to assist allies. Tips -10171912 8 Selfless State is charging. Tips -10172001 2 Go to help the Akdilek team. -10172002 1 The Corrupted are coming.\nDefeat them to clear your way. 2 -10172003 2 Destroy the Corrupted. -10172004 2 Follow the passage to the lower floor. -10172005 1 Protect Sophia and Changyu.\nDefeat the Corrupted. 2 -10172006 2 Destroy all the Corrupted with Sophia. -10172008 2 Protect Sophia and Changyu. -10172009 1 More Corrupted have appeared.\nDefeat the incoming Corrupted. 2 -10172101 2 Destroy the Corrupted. -10172102 1 The Corrupted are coming.\nDefeat all the Corrupted. 2 -10172103 2 Follow the passage to the upper floor -10172104 2 Move forward. -10172105 2 Lee is setting up the device. Protect Lee and destroy the Corrupted. -10172106 1 More Corrupted have appeared.\nDefeat the incoming Corrupted. 2 -10172107 1 A device has been set up. 2 -10172108 1 All devices have been set up. 2 -10172109 1 Signal Boost Mode is in effect. Arctic Form becomes unavailable.\nSignal Orbs will be generated at regular intervals and the power of 3-Pings has been enhanced. 2 -10172110 8 The setup is complete. Tips 2 -10172111 8 The 1st device setup progress {0}% -10172112 8 The 2nd device setup progress {0}% -10172113 8 The 3rd device setup progress {0}% -10172114 8 The 4th device setup progress {0}% -10172115 2 Destroy the remaining Corrupted -10172116 1 While Chrome is going for backup... 4 -10172300 1 Severe damage received.\nIt's still too early to give in... 2 -10172301 1 Liv's voice is coming from the terminal... 2 -10172302 1 Plume's thruster has no energy remaining.\nMuster all the remaining strength to break through the enemy's lines. 2 -10172303 2 Fight until the last moment. -10172304 2 Fight until the last moment. -10172305 2 Fight until the last moment. -10172306 1 More and more power is surging out.\nSignal Orbs and Dodge Energy have become infinite. 2 -10172390 1 Sorry, Jamilah... 3 -10172392 1 Damm it... Move! My body... 3 -10172394 1 Please... Wait... Wait for me... 3 -10172396 1 I'll leave the rest to you. 3 -10172397 1 "We've made a promise... The four of us will always be together." 3 -10172398 1 This is what it is supposed to be... 3 -11150201 1 Found new data. 2 -11150202 1 Found all data.\nFind the corresponding terminal to unlock new information. 2 -11150203 1 You have already retrieved the data from this device.\nGo check other devices. 2 -11150204 1 Insufficient data.\nGo check other devices. 2 -11150205 1 Nothing left in this device.\nGo check other devices. 2 -11150206 1 Nothing can be retrieved from this device now.\nGo check other devices. 2 -11150207 1 Obtained log data.\nAdvance to the next log. 2 -11150221 2 Switch to Log A with the main console in the hall area. -11150222 2 Retrieve data from the nearby devices. -11150223 2 Switch to Log B with the main console in the hall area. -11150224 2 Switch to Log C with the main console in the hall area. -11150225 2 Defeat memory fragments. -11150250 1 As they say... -11150251 1 Infants never keep their memories. -11150254 1 A small room. -11150255 1 Coffee cups scattered around. -11150257 1 Crude cardboard fences, -11150258 1 and plastic airbags for equipment packaging. -11150260 1 Round coffee cups, square writing boards. -11150261 1 Together with curly network cables. -11150263 1 Why is she still here? -11150265 1 Are you going to send her back to the land through the cargo channel? -11150267 1 Is there any way to make her stand up? -11150268 1 It's impossible for her to survive such an intensive surgery. -11150270 1 Every surgery has its risks. Not to mention she's only a kid. -11150272 1 Why the sudden obsession with medical science? Are you concerned about this child? -11150274 1 This is a field I've never tapped into before... It's my... personal interest. -11150290 1 Executing brute force hacking.\nProgress: 50% 2 -11150291 1 Brute force hacking completed.\nProgress: 100% 2 -11150292 1 Selected brute force hacking.\nHostile memory fragments have appeared. 2 -11150293 1 This log has been unlocked successfully. 2 -11150401 2 Calibration ({0}/2) -11150402 2 Calibration ({0}/3) -11150403 2 Calibration completed! 2 -11150404 2 Use the main console in the hall area to switch the logs. -11150405 1 Atlantis E02-Zone\nLeisure Area 2 -11150406 1 Atlantis E02-Zone\nHall Area 2 -11150407 1 Atlantis E02-Zone\nRestaurant Area 2 -11150408 2 Check the rift for calibration. -11150409 1 The log has been reset. 2 -11150410 1 Log A\nSwitched successfully 2 -11150411 1 Log B\nSwitched successfully 2 -11150412 1 Log C\nSwitched successfully 2 -11150413 1 You are already in the leisure area. 2 -11150414 1 You are already in the hall area. 2 -11150415 1 You are already in the restaurant area. 2 -11150416 2 Defeat memory fragments. -11150417 1 It is not the right rift.\nMemory fragments are coming at you. 2 -11150418 1 Found the right rift.\nCheck the rift for calibration. 2 -11150419 1 The rift has been identified and marked.\nCheck the rift for calibration. 2 -11150420 1 Obtained all required data.\nThe right device has been marked out. 2 -11150421 1 Calibration for the rifts of all logs has been completed. 2 -11150422 1 Who allows you to come over here? -11150424 1 ...I hate you! -11150426 1 That's why that kid is always... -11150427 1 Constrained, introverted... -11150428 1 Afraid of annoying others. -11150429 1 That day, the sirens went off. The piercing alarms overwhelmed Atlantis. -11150432 1 You're... the girl raised by the medical department? Didn't they teach you the rules? -11150433 1 Of course they did. Those rules are... -11150434 1 Colder than seawater, harder than icebergs. -11150435 1 Calorie intake is limited to 1,164 kcals per day. These are your rations for today. -11150436 1 Children are treated as adults without any special privileges. -11150437 1 The book says that people will die from hunger if they have nothing to eat. -11150438 1 When many people die from hunger at once, it's called a famine. -11150439 1 Am I going to die from hunger? -11150440 1 The book also says the world outside Atlantis is much bigger. -11150441 1 The sea has its end, which people call land. -11150443 1 Compared with land, Atlantis is only a grain of dust. -11150444 1 There are many, many Atlantis on land with many, many people living inside. -11150446 1 Unlike Atlantis, they don't have stacks of rules on land. -11150447 1 Over there, a warm hug and comfort will be given to every weeping child. -11150450 2 Retrieve data from the devices Current data: A|B|C|D -11150451 2 Retrieve data from the devices Current data: A|B|C|D -11150452 2 Retrieve data from the devices Current data: A|B|C|D -11150453 2 Retrieve data from the devices Current data: A|B|C|D -11150454 2 Retrieve data from the devices Current data: A|B|C|D -11150455 2 Retrieve data from the devices Current data: A|B|C|D -11150456 2 Retrieve data from the devices Current data: A|B|C|D -11150457 2 Retrieve data from the devices Current data: A|B|C|D -11150458 2 Retrieve data from the devices Current data: A|B|C|D -11150459 2 Retrieve data from the devices Current data: A|B|C|D -11150460 2 Retrieve data from the devices Current data: A|B|C|D -11150461 2 Retrieve data from the devices Current data: A|B|C|D -11150462 2 Retrieve data from the devices Current data: A|B|C|D -11150463 2 Retrieve data from the devices Current data: A|B|C|D -11150464 2 Retrieve data from the devices Current data: A|B|C|D -11150465 2 Find the correct device to calibrate the rift Current data: A|B|C|D -11150601 2 Start the simulation at the designated location. -11150602 2 Quickly tap the buttons repeatedly to complete the simulation. -11150603 1 Simulation begins.\nQuickly tap the buttons repeatedly. 2 -11150604 2 Quickly tap the correct buttons to complete the simulation. -11150605 1 Simulation begins.\nQuickly tap the alternating buttons. 2 -11150606 2 Quickly tap the shifting buttons to complete the simulation. -11150607 1 Simulation begins.\nQuickly tap the jumbled buttons. 2 -11150608 2 Defeat memory fragments. -11150609 1 Selected brute force hacking.\nHostile memory fragments have appeared. 2 -11150610 1 All simulations completed. 2 -11150611 2 Simulation successful! 2 -11150612 2 Simulation failed! 2 -11150640 1 You want to live, don't you? -11150641 1 Then become [valuable] to us. This is Atlantis' rule. We have no room for anything useless. -11150644 1 The medical department was swamped with people. -11150645 1 She glanced at the operating table with an apathetic face. -11150646 1 A word of reminder. The pain will be insufferable. There's no way to go back once you've started. -11150648 1 When I woke up again, I finally realized it wasn't a dream at all. -11150649 1 My brain was recovering from anesthesia. -11150650 1 Wh-where am I? -11150652 1 That was our first try. You couldn't ask for more. -11150653 1 It was difficult to move. -11150654 1 Stop dawdling. Come here, we have to make you adapt to your body right away. -11150655 1 My chest tightened, as if something was trying to crush my heart. -11150656 1 How do you feel now? -11150657 1 Be-better. -11150660 1 After a long time... -11150661 1 Lamia's body has finally adapted to the hypergravity effect caused by the intense water pressure and settled down. -11150664 1 How's the pressurization going? -11150665 1 400 times the atmospheric pressure—equivalent to the pressure at a depth of around 4 km in the ocean. -11150666 1 And her condition? -11150667 1 It took some time, but she is already used to this new body. -11120302 1 Defeat the mechanoids\nBreak through Rosetta's defensive line 2 -11120303 2 Approach Rosetta -11120304 2 Defeat Rosetta -11120305 1 Defeat Rosetta\nShe seems to be planning something 2 -905006 1 The Heteromer Terminal is trying to use a long-ranged attack with energy cubes. Approach and defeat it quickly! 2 -301502212 1 A great number of Corrupted detected ahead.\nContinue to defeat the remaining Corrupted. 2 -301502213 1 Clear the final battle.\nSalamander will keep summoning Jitterbombs. 2 -301502221 1 The death of their teammate enrages them and increases their power 2 -301502222 1 Enemy reinforcements arrived! 2 -301502223 2 The Corrupted behind will arrive on the battlefield in 90 seconds -301502224 1 The Corrupted behind are coming.\nDefeat the enemies as soon as possible. 2 -301502225 1 The Corrupted are almost there.\nDefeat the enemies as soon as possible. 2 -301502226 2 Defeat the last group of Corrupted -301502231 1 You alert them!\nThe Corrupted noticed you! 2 -301502232 1 This is the last group of Corrupted.\nDestroy them and complete the mission! 2 -301502233 1 Stay alert.\nIt seems there are still Corrupted lurking around. 2 -301502241 1 The "Guide" from the Beginner Village is attacking again 2 -301502242 1 Gun never acts alone.\nDifficulty down × \nTwin Hunter √ 3 -301502243 1 Act cautiously!\nA great sermon will attract more believers! 2 -301502251 1 Rosetta's back! 2 -301502252 1 A familiar silhouette appears ahead.\nDefeat the Corrupted and move forward. 2 -80020001 8 Obtained memory key {0} -80020002 2 Defeat α -80020003 2 Make your choice -80020004 2 Defeat the enemies -80020005 2 Solve the riddle -80020006 2 Find the frog plushie without being seen -80020007 1 α's Attack decreases 2 -80020008 1 Obtained memory key 1; α's Attack decreases; Area 4 enemies powered up 2 -80020009 1 Obtained the power of Dawn 2 -80020010 1 Obtained memory key 1 2 -80020011 1 Obtained memory key 2; α's Attack decreases; You become the leader of Gray Raven 2 -80020012 1 Obtained memory key 3 2 -80020013 1 Commandant has fallen; α's HP increases 2 -80020014 1 Solved; α will take Lightning DMG; move to transport node and access challenge 3 2 -80020015 1 Challenge yourself and grow stronger 2 -80020016 1 You become the Gray Raven leader from the encouragement of your companions 2 -80020017 1 Defeat your companions to earn their respect 2 -80020018 1 Each NPC is a different entrance -80020019 1 You become the leader of Gray Raven -80020020 1 A supply crate; you need 2 memory keys to open it 2 -80020021 1 An unusable zipline; the other end seems to be malfunctioning 2 -301501961 2 Defend this area -301501962 1 First wave of monsters arrived. Prepare!\n 2 -301501963 1 Second wave of monsters arrived. Prepare!\n 2 -301501964 1 Third wave of monsters arrived. Prepare!\n 2 -14033401 2 Protect friendly damaged Constructs -14033402 1 Protect the Constructs!\nStop the Corrupted from damaging the Constructs! 3 -14041301 8 There seems to be something wrong with the tiles nearby the stone railings. Not yet found -14041302 8 Strange tile found {0}/4 1 -14041303 1 Someone has appeared nearby 3 -14042401 8 Secrets still hide nearby Not yet found -14041201 8 Why not fall back? Just this one time. Not yet found -14042201 8 Secrets still hide nearby Not yet found -14043201 8 Secrets still hide nearby Not yet found -14043401 8 Secrets still hide nearby Not yet found -301501371 2 Recover the supplies in the area -301501372 8 Collected supplies {0}/3 1 -301501373 8 Collected supplies Complete 1 -301501374 2 Defeat the last Corrupted -301501421 2 Protect your signal transmitter -301501422 1 Protect the signal transmitter!\nStop the Corrupted from damaging the Constructs! 3 -14043202 2 Defeat the escaping Terrapod -99200201 8 At shock Lv.1 {0}% -99200202 8 At shock Lv.2 {0}% -99200203 8 At shock Lv.3 {0}% -99200204 8 You are about to enter a lethal stage of shock level {0}% -14043402 8 The Terrapod seems to have dropped something Not yet found -14062101 1 The small spider seems to have learned something from the battle 2 -14062102 1 The new little spider has inherited some strange knowledge. 2 -1012010201 2 Defeat the statues -1012010202 2 Keep moving forward -1012010203 1 The statues are moving 2 -1012010901 2 Help the soldier -1012010902 2 Talk to the fallen soldier -1012010903 1 Special authority required for fire extinguishing system 2 -1012010904 1 Authority key found 2 -1012010905 1 The fire is being extinguished 2 -1012010906 1 Healing device found 2 -1012010907 1 Used the healing device 2 -1012010908 2 Go to the target point -1012010909 2 Defeat the Corrupted -1012010910 8 Something is behind planters? Not yet found -1012010911 1 The soldier has fallen on the ground 2 -1012010912 1 The fire extinguisher has stopped operating 2 -1012011601 2 Help the soldiers who are being corrupted -1012011602 2 Reach the target destination -1012011603 2 Defeat Prime -1012011604 1 The medical device is working 2 -1012011801 2 Defeat the Corrupted -1012011802 2 Collect the explosives ({0}/3) -1012011803 2 Hand the explosives to Kamui -1012011804 2 Defeat the Corrupted -1012011805 1 Obtained the authority key for this area 2 -1012011806 1 Collect the explosives for Kamui 2 -1112010101 2 Break through the enemy's defensive line -1112010102 2 Smash the obstacles -1112010103 1 Use the Red Orb skill to smash the obstacles 2 -1112010104 8 Countdown to detonation {0}s -1015010401 2 Eliminate all enemies. -1015010402 2 Investigate the surroundings. -1015010403 1 Defeat all enemies. 2 -1015010501 2 Destroy all enemies trying to get aboard. -1015010502 1 Tap the special button to kick the Corrupted when you are close to them. 2 -1015010503 1 Kick the Corrupted to knock over other enemies. 2 -1015010504 1 Hordes of enemies are coming. 2 -1015010701 2 Investigate this area. -1015010702 2 Defeat all enemies. -1015010703 1 The Corrupted have appeared. Eliminate them. 2 -1015010704 1 Destroy all the Corrupted before continuing the investigation. 2 -1015010901 2 Destroy all the Corrupted. -1015010902 2 Stay close to the vehicle to make it move forward. -1015010903 2 Destroy all enemies near the vehicle. -1015010904 2 Keep moving on. -1015010905 1 Destroy all the Corrupted. 2 -1015010906 1 The Corrupted are coming! Stop them from getting close to the vehicle. 2 -1015010907 2 Follow the vehicle through the barrier. -1015010908 1 Eliminate the remaining Corrupted. 2 -1015010909 2 Eliminate the remaining Corrupted. -1015010910 1 Break through the barrier and enter the central area. 2 -1015010911 2 Wait until the barrier is opened. -1015010912 2 The vehicle might be of use. -30190101 1 Mission starts 3 -30190102 2 Defeat the guardians -30190103 8 Enemies annihilated {0}/2 -303090201 1 3 0.9 -303090202 1 2 0.9 -303090203 1 1 0.9 -303090204 1 Go! 0.5 -303090205 1 Ready 3 -303090206 1 A player has finished the race -303090207 2 {0}/3 -303090208 1 Last lap! 2 -303090209 1 You are driving backward!\nReturn to the correct direction now. 3 -30190104 2 Go to the Stage TP Point -30190105 1 The Support TP Point is available 3 -30190106 1 The Sister has devoured the remaining enemies 3 -30190107 1 Split: to the TP Point 3 -30190201 1 Healing module dropped 3 -30190202 1 Area II will be available soon 2 -30190203 1 Battle starts 3 -30190204 1 Radiation field device dropped 3 -30190205 1 Elite enemies are coming 3 -30190206 2 Defeat the elite enemies -30190207 1 Amplifier dropped 3 -30190208 1 Lord Zone will be available soon 3 -30190209 1 Battle starts 3 -30190301 1 Enemies with decayed cores have appeared 3 -30190401 1 Destroy the Supply Crates and get the supply modules 3 -30190402 1 The fire modules have dealt damage to the Corrupted 2 -30190403 1 The control modules have stunned the Corrupted 2 -30190404 1 The amplifier modules go into effect 2 -99921101 1 Flame Factory 3 -99921102 1 Kowloong Crew's Test 3 -99921103 1 Fire Prime 3 -99921104 1 Wailing Lord 3 -99921105 1 Final Test 3 -99921201 1 Fatal Speed 3 -99921206 1 The Support Force has arrived! 2 -99921207 1 The Support Force's arriving area has been activated! 2 -99921208 2 Eliminate the Enemies -99921001 1 Machine Factory 3 -99921002 1 [ID Card] has appeared 3 -99921003 8 Senior permission granted Tips -300309010 1 The longer the better! Survive till the end! 3 -300309011 2 Players remaining: {0} -300309012 8 Tap ATK button to launch a powerful blow Tips -300309013 1 A giant watermelon will appear in the center to replenish energy in 30s 3 -300309014 1 The watermelon has appeared! 3 -300309015 1 Game over! 3 -300309016 1 A player has fallen! 3 -99921004 2 Defeat the Corrupted -99921005 2 Defeat the elite enemies -99921006 1 Bombardment locked on 3 -99921007 1 The battle area will be locked in 10s 3 -1501010201 1 Reach the beach 3 -1501010202 2 Reach the beach -1501010203 1 Defeat all enemies 3 -1501010204 2 Defeat all enemies -1501010205 2 Check the broken robot -1501010206 2 Get parts from the nearby enemies -1501010207 2 Get more parts -1501010208 1 Get the second part 3 -1501010209 2 Go back and repair the robot -1501010210 1 Enter the theme park 3 -1501010211 2 Follow Cathy 6337 -1501010401 1 Defeat the enemies 3 -1501010402 2 Defeat the enemies -1501010403 1 Find a staff pass in the ruins 3 -1501010404 2 Attack the rubble to find the staff pass -1501010405 2 Defeat the enemies -1501010406 2 Attack the last rubble to find the staff pass -1501010407 1 Get the staff pass 3 -1501010408 2 Give the staff pass back to Cathy -99921008 2 Advance further -99921009 1 Destroy the roadblocks! 3 -1501010501 1 Complete the first challenge 3 -1501010502 2 Defeat the enemies to complete the first challenge -1501010503 1 Complete the second challenge 3 -1501010504 2 Find the different Cathy within three attempts to complete the second challenge. -1501010505 2 Try again! Find the different Cathy to complete the second challenge. -1501010506 2 Last chance! Find the different Cathy to complete the second challenge. -1501010507 1 Complete the third challenge 3 -1501010508 2 Defeat Roland to complete the third challenge. -1501010509 2 Move to the designated location -1113010201 2 Defeat Watanabe's guards -1113010202 2 Go after Watanabe -1113010203 1 Defeat Watanabe 3 -1113010204 2 Defeat Watanabe -1113010205 1 Keep pursuing Watanabe 3 -99921010 2 Avoid the tumble -99921011 1 Tumble incoming! 3 -99921012 2 Go to Flame Factory -1113010301 1 Place the roadblock at the designated location 3 -1113010302 2 Place the roadblock at the designated location -1113010303 2 Place the roadblock at another location -1113010304 2 Defeat the theme park guards -1113010305 2 Defeat the remaining guards -1113010306 2 Modify the theme park guards -1113010307 1 Modify the theme park guards 3 -99921013 2 Defeat Riot -99920020 11 1st Damage Reward: {0}/ 1 million damage -99920021 11 2nd Damage Reward: {0}/ 2 million damage -99920022 11 3rd Damage Reward: {0}/ 3 million damage -99920023 11 4th Damage Reward: {0}/ 4 million damage -99920024 11 5th Damage Reward: {0}/ 5 million damage -99920025 11 6th Damage Reward: {0}/ 6 million damage -99920026 11 7th Damage Reward: {0}/ 7 million damage -99920027 11 8th Damage Reward: {0}/ 8 million damage -99920028 11 9th Damage Reward: {0}/ 9 million damage -99920029 11 10th Damage Reward: {0}/ 10 million damage -99920030 1 Reward Obtained: Time Extended 2 -99920031 11 11th Damage Reward: {0}/ 11 million damage -99920032 11 12th Damage Reward: {0}/ 12 million damage -99920033 11 13th Damage Reward: {0}/ 13 million damage -99920034 11 14th Damage Reward: {0}/ 14 million damage -99920035 11 15th Damage Reward: {0}/ 15 million damage -99920036 11 16th Damage Reward: {0}/ 16 million damage -99920037 11 17th Damage Reward: {0}/ 17 million damage -99920038 11 18th Damage Reward: {0}/ 18 million damage -99920039 11 19th Damage Reward: {0}/ 19 million damage -99920042 11 20th Damage Reward: {0}/ 20 million damage -99920053 1 Corrupted are getting grumpy in the hot summer 3 -99920054 1 The grumpty Corrupted have rushed out again 3 -99920073 2 Defeat the attracted Demons -99920078 1 Karenina is secretly looking at you 3 -99920040 1 The Lord is resurrecting... 2 -99920041 1 The Lord has resurrected and now has increased HP!\nThe Lord has recorded the affix of monsters currently present 2 -1501010601 2 Defeat the Corrupted -1501010602 2 Go to the target point -1501010603 2 Ride the hot-air balloon -1501010604 2 Ride the roller coaster -1501010605 2 Find a way to open the gate -1501010606 2 Advance further into the theme park -1501010607 2 Get the crafted wine from the bar counter -1501010608 2 Open the smaller door that leads to the gate -1501010609 2 Give the crafted wine to Martini 2442 -1501010610 1 Received the key to the smaller door 2 -1501010611 1 Something dropped from Martini 2 -1501010612 2 Follow the direction and keep tracking -1501010613 2 Check what is dropped -1501010701 2 Defeat the Corrupted -1501010702 2 Go to the target point -1501010703 2 Pick up the key -1501010704 2 Activate the control panel -1501010705 2 Take the elevator to the upper floor -1501010706 2 Take the elevator to the lower floor -1501010707 2 Go to the furnace -1501010708 2 Activate the central control -1501011001 2 Defeat the Corrupted -1501011002 2 Go to the target point -1501011003 2 Take the elevator to the lower floor -1501011004 2 Use the control panel -1501011201 2 Defeat the Corrupted -1501011202 2 Go to the target point -1501011203 2 Ride the hot-air balloon -1501011204 2 Ride the Ferris wheel -1501011205 1 Cathy 999 is about to start the first live! 2 -1501011206 1 Mr. White feels depressed after losing their idol 2 -1501011207 1 Without fans, Cathy 999 feels lost... 2 -1501011208 1 Cathy 999 is preparing for a comeback live! 2 -1501011209 2 Follow the direction and keep tracking -1501011401 2 Defeat the Corrupted -1501011402 2 Go to the target point -1501011403 2 Ride the roller coaster -1501011404 2 Take the elevator to the upper floor -1501011405 2 Catch up with the suspicious mechanoid -1501011406 2 Leave the bar -1501040201 2 Investigate this area -1501040202 1 Lure Jitterbombs to blow up the barricade. 2 -1501040203 2 Approach Jitterbombs to draw their attention. -1501040204 2 Lure Jitterbomb to blast open the door. -1501040205 1 The door has been blasted open.\nContinue searching. 2 -1501040206 2 Investigate onward -1501040207 2 Eliminate all enemies -1501040208 1 Enemies have appeared\nEliminate all enemies. 2 -1501040210 1 Lure Jitterbombs to blow up the door, or instruct Liv to set bait. 2 -1501040211 2 Approach Jitterbombs to draw their attention or interact with Liv. -1501040212 2 Lure Jitterbombs to blow up the barricade or interact with Liv. -1501040213 1 Approach the barricade with the Jitterbomb. 2 -1501040214 2 Follow the lured Jitterbomb. -1501040301 1 Begin exploration 2 -1501040302 2 Begin exploration -1501040303 1 The enemies are attacking!\nEliminate all enemies. 2 -1501040304 2 Eliminate all enemies -1501040305 2 Begin exploration -1501040306 1 Continue exploring 2 -1501040307 1 Eliminate the enemies and free the captured robot 2 -1501040308 2 Free the captured robot -1501040309 2 Eliminate enemies -1501040310 1 Enemies are attacking! Guard the robots. 2 -1501040311 2 Guard the robots -15021101 1 Straight Flush! 2 -15021102 1 Four of a Kind! 2 -15021103 1 Full House! 2 -15021104 1 Three of a Kind! 2 -15021105 1 Two Pairs! 2 -15021106 1 Confirm?\n[A] Yes [B] No -15021107 1 Confirm?\n[A] Yes [B] No -15021108 1 Up to 5 passwords! 2 -15021109 1 Unlocked!\nActivated the power control center. 2 -15021110 1 Unlocked!\nActivated the refrigeration control center. 2 -15021111 1 Unlocked!\nActivated the energy control center. 2 -15021112 1 Unlock Failed!\nYou seem to have triggered an alarm. 2 -15021113 1 [A] View Memo\n[B] Enter Password\n[C] Leave -15021114 1 [A] View Memo\n[B] Enter Password\n[C] Leave -15021115 1 [A] View Memo\n[B] Enter Password\n[C] Leave -15021116 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave -15021117 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave -15021118 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave -15021119 1 Authentication card verified! 1 -15021120 1 [A] View Memo\n[B] Enter Password\n[C] Leave -15021121 2 Figure out the password from the "twin brothers" mentioned in the memo. -15021122 2 Figure out the password from the "three dishes" mentioned in the memo. -15021123 2 Figure out the password from the "family photo" mentioned in the memo. -15021124 2 Figure out the password from the "Big Four Principles" mentioned in the memo. -15021125 2 Figure out the password from the "straight lines" mentioned in the memo. -15021126 1 Tap the Signature Move button to confirm the password.\nSort the passwords by pinging orbs. -15021127 1 Tap the dodge button to get a password.\nSort the passwords by pinging orbs.\nTap the attack button to return to the menu -15021128 1 Sort Passwords 2 -15021129 8 Twin Brothers Keyword -15021130 8 Three Dishes Keyword -15021131 8 Family Photo Keyword -15021132 8 Big Four Principles Keyword -15021133 8 Straight Lines Keyword -15021141 1 Found the authentication card in a snow boot! 2 -15021142 1 Found the authentication card between the books! 2 -15021143 1 Found the authentication card behind the photo frame! 2 -15021144 1 The authentication card is affixed on the back of the hand-held terminal! 2 -15021145 1 Found the authentication card under the model car! 2 -15021146 1 Unlock Failed!\nPerhaps there is another way? 2 -15021147 2 Interact with the terminal to open up the road -15021148 2 Defeat the bionic machines -15021149 8 Try to unlock all terminals {0} left -15021150 2 Search this place -15021151 2 Continue searching -15021152 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching -15021153 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching -15021154 1 Confirm?\n[A] Yes [B] No -15021155 1 Confirm?\n[A] Yes [B] No -15021156 1 Confirm?\n[A] Yes [B] No -15021157 1 Confirm?\n[A] Yes [B] No -15021158 1 You choose stealth operation! 2 -15021159 1 You choose brute-force attack! 2 -15021160 1 [A] Disarm the lab's security system (available when you find the related items)\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching -15021161 1 [A] Disarm the lab's security system (available when you find the related items)\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching -15021162 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching -15021163 1 Found all clues\nNew option unlocked 2 -15021164 2 Defeat the bionic machines -15021165 2 Search the surrounding areas or enter the lab -15021166 8 Clues obtained ({0}/5) -15021167 8 All clues collected! Tips 2 -15021168 2 Enter the lab -15021201 2 Find a way to leave -15021202 2 Defeat the bionic machines -15021203 2 Follow the passage to the upper floor -15021204 2 Turn on the control panel -15021301 2 Keep moving on -15021302 2 Defeat the abandoned bionic machines -15021303 2 Go to the hatch -15021401 2 Defeat the contaminated consciousness -15021402 2 Eliminate the contaminated areas in the M.I.N.D. -15021403 2 Eliminate the contaminated areas in the M.I.N.D. -15021404 8 Purification progress of the M.I.N.D. {0}% -15021501 2 Destroy the Energy Tanks that are channeling power -15021502 2 Defeat the enhanced bionic machines -15021503 8 Destroyed Energy Tanks ({0}/4) -15021504 1 Defeat the bionic machines\nThe bionic machines in the Energy Tanks are attacking 2 -15021505 1 The Energy Tanks are still channeling power\nFollow the instructions to destroy the next Energy Tank 2 -15021506 1 Power transmission from the east has been cut off\nFollow the instructions to destroy the next Energy Tank 2 -15021507 1 Power transmission from the Energy Container has been cut off 2 -15021508 1 The Energy Tanks are channeling power into Amberia's frame\nFollow the instructions to destroy the Energy Tanks 2 -15021601 2 Defeat Amberia's fusion -15021602 2 Defeat Amberia's memory core -99920043 1 Stage ending soon! 2 -99920085 2 Help Demon King defeat the enemies -99920086 1 Karenina has taken the treasure 2 -30171018 2 Hold on! -30190001 1 The monsters have been eliminated. Please advance further. 2 -969908051 2 Rosetta has lost her power and will take more damage! 5 -969908052 2 Rosetta's power has returned, greatly reducing her damage taken! 10 -300003060 1 Time extended! 2 -300003061 2 Fake damage display: {0} -30193101 1 Simulation has started! 1 -30193102 1 Simulation difficulty increased! 1 -30193301 1 Next stage! 2 -30193201 1 Stage 1: Nozzle is stress-free\nAttack Reduction 2 -30193202 1 Stage 2: Nozzle is feeling the pressure\nAttack Reduction 2 -30193203 1 Stage 3: Nozzle is getting serious\nAttack Boost 2 -30193204 1 Stage 4: Nozzle's armor is penetrated\nPiercing Armor 2 -30193205 1 Stage 5: Nozzle is getting restless\nBerserk 2 -30193206 1 Stage 6: Nozzle is getting weak\nFrail 2 -30193207 1 Stage 7: Nozzle is enraged\nBerserk 2 -30193208 1 Stage 8: Nozzle's body is damaged\nPiercing Armor 2 -30193209 1 Stage 9: Nozzle's claws are getting sharper\nPenetration 2 -30193210 1 Stage 10: Nozzle's armor is significantly damaged\nPiercing Armor 2 -30193211 1 Stage 11: Nozzle is going berserk\nBerserk 2 -30193212 1 Stage 12: Nozzle is exhausted\nFrail 2 -30193213 1 Stage 13: Nozzle has lost its mind\nBerserk 2 -30193214 1 Stage 14: Nozzle has lost all armor\nWeak Point 2 -30193215 1 Stage 15: Nozzle is completely out of control\nGOD 2 -30193216 1 Stage 16: Nozzle has given up 2 -30193217 8 Damage significantly boosted Tips -30193401 1 Stage 1: Shark-speare is very energetic\nAgile 2 -30193402 1 Stage 2: Shark-speare is slightly nervous\nAttack Reduction 2 -30193403 1 Stage 3: Shark-speare is getting serious\nAttack Boost 2 -30193404 1 Stage 4: Shark-speare accidentally hurts herself\nPiercing Armor 2 -30193405 1 Stage 5: Shark-speare is getting upset\nBerserk 2 -30193406 1 Stage 6: Shark-speare starts to cry\nFrail 2 -30193407 1 Stage 7: Shark-speare is infuriated\nBerserk 2 -30193408 1 Stage 8: Shark-speare's body is damaged\nPiercing Armor 2 -30193409 1 Stage 9: Shark-speare has enhanced her weapon\nPenetration 2 -30193410 1 Stage 10: Shark-speare is significantly hurt\nPiercing Armor 2 -30193411 1 Stage 11: Shark-speare is going berserk\nBerserk 2 -30193412 1 Stage 12: Shark-speare is exhausted\nFrail 2 -30193413 1 Stage 13: Shark-speare has lost her mind\nBerserk 2 -30193414 1 Stage 14: Shark-speare is badly wounded\nWeak Point 2 -30193415 1 Stage 15: Shark-speare is completely out of control\nGOD 2 -30193416 1 Stage 16: Shark-speare has given up 2 -30193501 1 Stage 1: Vassago thinks you are weak\nAttack Reduction 2 -30193502 1 Stage 2: Vassago feels threatened\nAttack Reduction 2 -30193503 1 Stage 3: Vassago starts looking for food\nAttack Boost 2 -30193504 1 Stage 4: Vassago's shell is hardened\nClosed Loop 2 -30193505 1 Stage 5: Vassago is getting restless\nBerserk 2 -30193506 1 Stage 6: Vassago is getting weak\nFrail 2 -30193507 1 Stage 7: Vassago is getting angry\nBerserk 2 -30193508 1 Stage 8: Vassago's body is damaged\nPiercing Armor 2 -30193509 1 Stage 9: Vassago unveils its sharp fangs\nPenetration 2 -30193510 1 Stage 10: Vassago's shell is significantly damaged\nPiercing Armor 2 -30193511 1 Stage 11: Vassago is going berserk\nBerserk 2 -30193512 1 Stage 12: Vassago is exhausted\nFrail 2 -30193513 1 Stage 13: Vassago has lost its mind\nBerserk 2 -30193514 1 Stage 14: Vassago has lost its shell\nWeak Point 2 -30193515 1 Stage 15: Vassago is completely out of control\nGOD 2 -30193516 1 Stage 16: Vassago has given up 2 -30193499 2 Total Damage: {0} -750567 8 Boost duration: {0}s -750568 1 Boost ended 2 -300313011 1 Pick up a watermelon to stop losing HP\nRam an opponent so they will drop their watermelon 3 -300313012 1 Speed is reduced because of the watermelon 2 -30150231 8 Restoring HP in: {0}s -30150232 1 Camu is enraged! He is more agile and cruel! 5 -30150233 1 Who's giving me a scratch? Someone get this bug away! 5 -30150234 2 Riot will be immune to most damage before you defeat all the elite Corrupted. 10 -30150235 1 Never thought you could beat my minions. All of you, don't hold back! 5 -30150236 1 I'll make you regret fighting me, little bug! 5 -30150237 2 Riot has woken up! All skills can be used now. 5 -30150238 1 You damned bug! I'll crush you! 5 -30150239 2 Riot has gone berserk, but it receives more damage now. 5 -30150240 1 Commandant! Commandant! Commandant! Brother! Brother! 5 -30150241 1 You've defeated all my friends, and now you've earned a chance to play with me! 5 -30150242 1 You hurt me! I'm angry now! 5 -30150243 2 Watch your back! I'll come play with you anytime! 7 -30150244 2 Don't look down! Don't look! You'll never find me! 7 -30150245 2 Trick or treat! 7 -30150246 1 Awake, my servants! 5 -30150247 1 Attack! 5 -30150248 1 I will crush you! 5 -30150249 2 Grave Mark is channeling power into Amberia. Going Berserk in: {0}s -30150250 8 Next minion wave: {0}s 2 -30150251 8 Too many minions in battle 5 -30150252 1 This is the 3rd wave 5 -30150253 1 This is the 4th wave 5 -30150254 8 Boost duration: {0}s -30150255 8 Boost ended -30150256 2 May my master be aggressive as fire 5 -30150257 2 May my master be immovable as a mountain 5 -30150258 2 May my master be impenetrable as night 5 -30150259 2 The flow of fate never stops 5 -30150260 2 Grave Mark is channeling power into Amberia. Going Berserk in: {0}s -30150261 2 Grave Mark destroyed. Amberia is weakened! 5 -30150262 2 Failed to destroy Grave Mark. Amberia has gone berserk! 5 -30150263 2 Amount of current Chomper: {0}/2, no impact on unity at present -30150264 2 Amount of current Chomper: {0}/4, the unity is under the impact of Black Hole -30150265 2 Amount of current Chomper: {0}/6, the unity is under the impact of Black Hole & Radiation -30150266 2 Amount of current Chomper: {0}/8, the unity is under the impact of Black Hole, Radiation & Strike -30150267 2 Luna has summoned an Unknown Construct to assist her. Take cover! 3 -30150268 2 The unknown Construct has entered to assist! 3 -30150269 2 Amount of current Chomper: {0}/4, the unity is under the impact of Black Hole & Radiation -30150270 2 Amount of current Chomper: {0}/6, the unity is under the impact of Black Hole, Radiation & Strike -30150271 2 Amount of current Chomper: {0}/8, the unity is under the impact of Black Hole, Radiation, Strike & Recovery -30150272 2 Burning Fire can eliminate enemy's Damage Resistance Shield, and add Vulnerability -30150273 8 Monster Wave: {0}/3 -30150274 8 Utilize the resonance effect of double elements to eliminate Chomper! 5 -30150275 2 The unknown Construct will leave when stunned -30150276 2 The unknown Construct has left temporarily 3 -30150277 8 Countdown to return of the unknown Construct: {0}s 3 -30150278 8 Luna has summoned an unknown Construct 3 -30210001 8 Mission Time Left: {0}s 2 -30210002 1 This member is unable to fight anymore. Please switch to another Construct. 3 -30210003 2 Character DMG dealt decreases by 30% 10 -30210004 2 Character DMG dealt decreases by 50% 180 -30210005 8 Simulated Prime Countdown: -30210006 8 Slide module enhanced -30210007 8 Hack module enhanced -30210008 8 ???? module enhanced -30210009 2 Deal as much damage as possible before the timer is up -30210010 8 Self-destruct module enhanced -30210011 2 Character DMG dealt decreases by 30% 20 -30210012 2 Character DMG dealt decreases by 50% 20 -30210013 2 Character DMG dealt decreases by 99% 180 -30210014 8 Waves Cleared {0} -30220000 1 Leave the current area. 3 -30220001 8 Current Floor: {0}/5 -30220002 8 Current Floor: {0}/10 -30220003 8 Current Floor: {0}/15 -30220004 8 Current Floor: {0}/20 -30220005 8 Current Wave: {0}/5 -30220011 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 1 attack that will damage all units. -30220012 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 2 attacks that will damage all units. -30220013 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 3 attacks that will damage all units. -30220014 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 4 attacks that will damage all units. -30220021 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. -30220022 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. -30220023 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. -30220024 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. -30220031 2 Flower of Corrosion: The flowers will damage all nearby units. -30220032 2 Flower of Corrosion: The flowers will damage all nearby units. -30220033 2 Flower of Corrosion: The flowers will damage all nearby units. -30220034 2 Flower of Corrosion: The flowers will damage all nearby units. -30220051 1 The enemies are in formation. Their power has been boosted! 3 -30220052 1 You breached the formation! The enemies' Phalanx buff has been removed. They are spreading out! 3 -30220053 1 The phantom of the Golden Age has awoken! 3 -30220054 2 Square Matrix: The matrix storm will strike in {0}s. -30220055 2 Square Matrix: The matrix storm has arrived! -30220056 1 The phantom of the Golden Age has gone dormant again! 3 -30220057 2 Chilling Earthfire: Current ice layers: {0}/5, become frozen for 2.5s when the ice layers reach max. The flamethrower can remove ice layers and increase DMG. -30220058 1 Warning! Low body temperature! 1 -30220059 1 Warning for low body temperature! 1 -30220060 1 The red tide is rising! The Flowers of Corrosion have become more powerful! 3 -90090001 13 -30000111 13 -30000112 13 -30000113 13 -30000211 13 -30000212 13 -30000213 13 -30000311 13 -30000312 13 -30000313 13 -30000411 13 -30000412 13 -30000413 13 -30000511 13 -30000512 13 -30000513 13 -30000611 13 -30000612 13 -30000613 13 -30000711 13 -30000712 13 -30000713 13 -30000811 13 -30000812 13 -30000813 13 -30001011 13 -30001012 13 -30001013 13 -30001211 13 -30001212 13 -30001213 13 -30001311 13 -30001312 13 -30001313 13 -30190000 13 -150100 12 Damage Dealt {0}0000 reached 2 -150101 12 Fire DMG {0}0000 reached 2 -150102 12 Lightning DMG {0}0000 reached 2 -150103 12 Ice DMG {0}0000 reached 2 -150104 12 Dark DMG {0}0000 reached 2 -150105 12 DMG Bonus {0}0000 reached 2 -150106 12 Physical DMG {0}0000 reached 2 -9920020 8 Red Team's Trophies: {0} -9920021 8 Yellow Team's Trophies: {0} -9920022 8 Blue Team's Trophies: {0} -9920023 1 Red Team's Turn 3 -9920024 1 Yellow Team's Turn 3 -9920025 1 Blue Team's Turn 3 -12141701 8 Get out of the ice cave! -12141702 1 Get out of the ice cave 3 -12141703 2 Watch out the falling icicles! -12141704 2 Use the Red Orb skill to smash the ice wall -12141705 2 Look through the ice door -12141706 2 Tap the interact button to jump -12141707 2 Find the exit! -12140101 8 Check on the fallen bionic machine {0}/4 -12140102 1 The bionic machines have launched an attack 2 -12140103 2 Defeat the Corrupted -12140104 1 The bionic machines have fallen 2 -12140105 2 Rescue 4 bionic machines -12140201 2 Defeat the bionic machines -12140202 8 Don't move close to the entrance -12140203 2 Defeat the bionic machine reinforcements -12140204 2 Talk to the stray bionic machine -12140205 2 Defeat the bionic machine reinforcements -12140206 1 The alarm is triggered! 3 -12140207 2 Defeat the bionic machines -12140301 2 Eliminate the enemies -12140302 8 Charge forward! -12140303 2 Defeat the last enemy -12140401 2 Protect Martin -12140402 8 Repair progress {0}% -12140403 2 Interact with the launcher to activate it -12140404 1 Defeat all enemies with the laser cannon 3 -15020101 2 Defeat all bionic machines -15020102 8 Charge wide-area electromagnetic cannon Ready -15020103 1 Obtained Signature Move Energy 2 -15020104 1 The Polar Bear is frail now.\nLaunch an all-out attack to prevent it from going berserk. 3 -15020105 1 Break their damage reduction shield with your EM cannon 3 -15020401 2 Defeat all bionic machines -15020402 2 Activate the devices -15020403 1 Device activating\nDefend it from the bionic machines 2 -15020404 1 Device activated 2 -15020405 2 Head to the final device -15020406 1 The surrounding bionic machines have woken up 2 -15020407 2 Wait for the device to activate -15020501 2 Wreck the enemies -15020502 2 Defeat the bionic machines -15020503 8 Game Progress {0}% -15020504 8 Game Progress The elites are coming -15020505 1 Dodge or jump over the bionic machines' attacks.\nTap the attack button to attack the bionic machines. 2 -15020801 2 Defeat all bionic machines -15020802 2 Activate the roadblock device -15020803 2 Use your Signature Move to jump over obstacles -15020804 1 Use your Signature Move to jump over obstacles 2 -15020805 1 Tap the attack button to land 2 -15021001 2 Defeat all bionic machines -15021002 2 Meet up with the companions -15025101 2 Testing new frame... 5 -15025151 1 Inputting enemy data. Commence battle. 3 -15025152 1 Inputting second batch of enemy data. 3 -15025153 1 Bio-Bull deployed. 3 -313050311 2 Defeat 2 waves of mechanical puppets -313050312 2 Defeat the final wave of puppets -313050401 2 Service Bots are out of maintenance. Spray water so they will slip. -313050402 2 The robots are getting weaker after slipping down! -30170410 1 Sky Thunder 3 -30170417 1 Twins 3 -30301205 1 Huaxu has entered bleak state. The next damage dealt to her will increase to 500%! 3 -30170431 8 Stage Progress {0}/2 -15030401 2 Defeat all the Corrupted -15030402 2 Activate Defense Device -15030403 2 Use Ballista -15030404 1 Defense device activated. Proceed to the next device. 2 -15030405 1 Activate Ballista to hold off the Corrupted 2 -15030406 2 ({0}/20) destroyed -15030407 2 Destroy the remaining Corrupted -15030408 2 Take back Defense Device -15031001 2 Defeat the gangsters in your way -15031002 1 Gangsters defeated\nTake back the theater's props and leave 2 -15031003 2 Follow the instructions to take back the theater's props -15031004 1 The theater's props were taken\nGo to the platform and take them back 2 -15031005 2 Get on to the platform using a hook -15031006 2 Defeat the gangsters -15031007 2 Defeat the gangster leader -15031008 1 The top priority now is to take back the theater's props\nGo ahead and use the hook to get on to the platform 2 -30162001 8 Stage Progress {0}/1 -30162002 8 Stage Progress {0}/2 -30162003 8 Stage Progress {0}/3 -30162421 8 Current wave: 1/4 -30162422 8 Current wave: 2/4 -30162423 8 Current wave: 3/4 -30162424 8 Current wave: 4/4 -15031501 2 Follow HBG3 -15031502 2 Shoot the alarm with a Yellow Orb -15031503 2 Defeat the Corrupted -15031504 2 Talk to HBG3 -15031505 2 Invade the lower control center -15031506 2 Defeat the Corrupted -15031507 2 Invade the control center -15031508 2 Return to the upper level and regroup with HBG3 -15031509 1 Trigger the alarm 3 -15031510 2 Defeat the guard machines -15031701 2 Defeat the enemies together -15031702 8 Collect supplies {0}/2 -15031703 2 Defeat the interfering enemies -15031704 2 Walk to the tree -15031705 2 Press Basic Attack to fulfil the promise -15031706 1 Enter the memories 3 -15031707 1 Return to reality 1 -15031801 2 Defeat the enemies -15031802 2 Continue forward -15031803 2 Defeat the enemies in your way -15031804 2 Walk to the end of escort -15031805 8 Punishing Level 0% -15031806 8 Punishing Level 5% -15031807 8 Punishing Level 40% -15031808 8 Punishing Level 80% -15031809 1 Punishing Level has reached 40%. Your legs are getting heavy! 3 -15031810 1 Punishing Level has reached 80%. You can hardly walk! 3 -15030901 2 Destroy the Corrupted -15030902 1 More Corrupted have appeared 3 -15031101 2 Defeat Moyuan -15031102 1 [Tip] Yunlu has an entry scene. 3 -15031173 1 Moyuan has gone berserk 2 -15031104 1 [Tip] Qu must fight with all she has got. Player will soon be able to cast Signature Move. 3 -15031175 1 [Tip] Yunlu has calmed down after seeing Peacock. 3 -15031106 1 [Tip] Qu's last strike has special animation: slow-mo camera, then black screen with combat captions. 3 -16030301 2 Fight against Luna -30174801 8 Ice pillar duration {0}s -30174802 8 Fire duration {0}s -30162030 11 Stage Damage Target: {0}/ 320k damage -30162050 11 Stage Damage Total: {0} -30162051 1 Max damage reached for this battle. 3 -30162052 1 The space is beginning to collapse! Damage dealt in the red zone is about to significantly decrease. Defeat the target before the space collapses! 4 -30162053 1 Watch out for the target's shield! Use Stun to break the shield! (Try using the POD System!) 3 -30162135 1 All enemies have gained Flame! 3 -30162136 1 All enemies have gained Freeze! 3 -30162137 1 All enemies have gained Thunderous! 3 -30162140 1 Enemies have lost the affix "Vision Interference" 3 -30162141 2 Break the enemy's shield ASAP (unbroken shield will regenerate at fixed timing) -30162142 2 The enemy has lost the shield and takes increased damage -30162143 2 The enemy is unaffected by Matrix -30162144 2 After defeating one enemy, you must defeat the other within 10s -30162145 8 Signature Move used 0 time -30162146 8 Signature Move used 1 time -30162147 8 Signature Move used 2 times -30162148 8 Signature Move used 3 times -30162149 8 Signature Move used 4 times -30162150 8 Signature Move used 5 times -30162151 1 Enemies have brought out all the power left. Avoid the attacks! 3 -30162152 1 Burning Damage taken will go up without a shield! 3 -30162153 1 Massive kinetic energy loss! 3 -30162154 1 The enemy's kinetic energy dropped! Our kinetic energy rose! Seize the opportunity! 3 -30162155 1 Avoid the attacks! 3 -30162156 1 Buff effect obtained 3 -30162157 1 An enemy unit received healing 3 -30162158 1 Enemy will receive healing upon dealing damage! 3 -30162159 1 The enemy summoned a Sea Squirt. Defeat the Sea Squirt to remove the boss's Invincibility! 3 -30162160 1 The enemy lost their Invincibility and will temporarily receive more damage! 3 -30162161 1 The enemy devoured the Sea Squirt and restored massive HP! 3 -30162162 2 Stage Damage Target: {0}/ 1800k damage -30162163 2 Stage Damage Target: {0}/ 1900k damage -30162164 2 Stage Damage Target: {0}/ 2000k damage -30162165 2 Stage Damage Target: {0}/ 2100k damage -30162166 2 Stage Damage Target: {0}/ 2200k damage -30162167 8 Kinetic Energy Attenuation Countdown: {0}s 2 -30162168 2 Stage Damage Target: {0}/ 1800k damage -30162169 2 Stage Damage Target: {0}/ 1900k damage -30162170 2 Stage Damage Target: {0}/ 2000k damage -30162171 2 Stage Damage Target: {0}/ 2100k damage -30162172 2 Stage Damage Target: {0}/ 2200k damage -30162115 2 Every enemy defeated will remove 1 affix level -30162173 1 The enemy gained a massive damage reduction. Try to use Bounce to win this fight! 3 -30162174 1 The enemy gains Shield equal to 10% Max HP upon dealing damage. Try not to take damage! 3 -30162175 1 The enemy is immune to attacks that deal less than 15,000 damage. Try to amp up the damage! 3 -30162176 1 Every 10s, the enemy gains Shield equal to 100% HP for 3s. Watch out. 3 -30162177 1 When there is a Sea Squirt present, the boss has Immunity. Prioritize killing the Sea Squirt! 3 -30162178 8 Damage dealt in: {0}s 2 -30162179 1 The enemy gains Shield equal to 15% Max HP upon dealing damage. Try not to take damage! 3 -30162180 1 The enemy is immune to attacks that deal less than 30,000 damage. Try to amp up the damage! 3 -30162181 1 Every 10s, the enemy gains Shield equal to 100% HP for 4s. Watch out. 3 -30162182 1 The enemy gains Shield equal to 20% Max HP upon dealing damage. Try not to take damage! 3 -30162183 1 The enemy is immune to attacks that deal less than 50,000 damage. Try to amp up the damage! 3 -30162184 1 Every 10s, the enemy gains Shield equal to 100% HP for 5s. Watch out. 3 -30162185 1 The enemy is immune to attacks that deal less than 60,000 damage. Try to amp up the damage! 3 -301620151 2 Protect the Energy Device for 90s or defeat all the enemies -301620152 1 All enemies defeated. Mission complete. 5 -301620153 1 The device is safe. Mission complete. 5 -301620154 1 The device is compromised. Mission failed. 5 -301620155 1 Eliminate the monsters as soon as possible, for they will call for reinforcements every 10s. 5 -301620156 1 The remaining monsters have called for an reinforcement. 3 -301620301 2 ATK increases by 100% while HP is over 80% -301620302 1 Boost obtained 3 -301620303 1 Boost disappeared 3 -301620304 1 Challenge complete 5 -301620305 1 Challenge failed 5 -301620306 8 Current HP: {0}% -301620401 2 The next attack of player character increases by 200% each time they receive healing -301620051 2 Enemy's Super Armor greatly reduces their damage taken! Use Tank characters to break it. -301620052 2 Enemy's Super Armor is reduced to 0 and will take increased damage! -15040101 8 Collected clues {0}/3 -15040102 2 Check the situation up ahead -15040103 2 Defeat the Corrupted waiting in ambush -15040104 2 Investigate the mysterious tracks nearby -15040105 8 Collected clues Complete 1 -15040106 2 Investigate the cavern -15040107 2 Defeat the ambushing mechanoids -15040108 1 You hear a strange voice from behind... 1 -15040109 2 Defeat the mechanoids that have appeared -15040110 2 Open the door -15040111 2 Defeat the muttering mechanoid -15040112 1 Nothing here.. 1 -10130154 8 Gains Extra DMG Bonus upon triggering Matrix repeatedly {0}/3 -99990001 1 Control connection timeout. Please tap quickly and continuously. 1 -99990002 1 Control error. Please tap properly. 1 -101301291 2 Defeat the Corrupted -101301292 2 Defeat the Polyphage's arm -101301293 2 Destroy the Polyphage's elbow joint -101301294 2 Pick up the shield destruction device -101301295 1 Loading CG here -10132701 2 Defeat Pterygota Queen -10133001 2 Defeat Pterygota Queen -10133002 1 Punishing contraction rate down. Enter the Enhanced state 2 -10133003 1 Deprived of its energy source, the Polyphage enters the Berserk state 2 -1013012101 1 Elevator On 2 -1013012102 1 Elevator Off 2 -1013012103 8 Investigate the room -1013012104 8 Investigate the room {0}/2 -1013012105 8 Return to the central platform -1013012106 8 Punishment Descends (Defeat Gabriel) -1013012107 8 Defeat Hetero-Creature -1013012108 8 Enter the room to defeat Hetero-Creature -1013012109 8 3-Ping Count {0} -1013012110 8 Press and hold the basic attack button {0}/1 -1013012111 1 Start Tutorial 3 -300314061 1 A giant snowball appears in the center 2 -300314062 1 The giant snowball has been snatched 1 -300314063 1 Pick up a snowball to use Signal Orb\nSnowballs can execute frozen players. 3 -300314064 2 Remaining revival attempts: {0}/2 -300314065 2 Eliminated -1013011901 2 Defeat the attacking Corrupted -1013011902 2 Enter the underground facility platform -1013011903 2 Advance further -1013011904 2 Defeat the Corrupted in your way -1013011905 2 Recycle the Construct remains -1013011906 2 Investigate the throne -999925431 2 Attack the Polyphage on the hands with full strength to defeat it -999925432 1 Destroy the Heteromer Aerial Monitor to acquire deflective shield\nThe Polyphage is charging in preparation for the launch of the heavy artillery 6 -999925433 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 -999925434 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 -999925435 1 QTE here to enter the next stage -1013022101 2 Catch up with Roland's projection -1013022102 2 Defeat the Hetero-Creatures in your way -1013022103 2 Interact with control panel and turn off blockade device -1013022104 2 Advance further into the underground facility -1013012601 2 Delve into the M.I.N.D. before the Divergence Point -1013012602 1 Spacetime starts to warp in the M.I.N.D... 3 -1013012603 2 Interact with Alpha -1013012604 2 Defeat the Corrupted in your way -1013012605 2 Confront the former team member -1013012606 1 Spacetime warps again in the M.I.N.D... 3 -1013012607 2 Protect the injured Hiro -1013012608 8 Wave Count {0}/2 -1013012609 1 Spacetime warps again in the M.I.N.D... 3 -1013012610 2 Defeat Luna -1013012611 2 Check on Hiro -1013012612 2 Talk with Luna -1013012301 2 Defeat Roland -30020201 1 Defeat all enemies within the time limit 3 -969916025 2 Eliminate Hanged Man -969916026 2 Ask Kamui about the situation -969916027 2 Confront the Black Hole -30101001 7 Eliminate enemies -30101002 7 Eliminate enemies -30101003 7 Eliminate enemies -30101004 7 Eliminate enemies -30101005 7 Eliminate enemies -30101006 7 Eliminate enemies -30101007 7 Eliminate enemies -30101020 7 Eliminate the enemies. -30101022 7 Eliminate the enemies. -301010021 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 -301010022 8 Current wave: 1/2 9999 -301010023 8 Current wave: 2/2 9999 -301010024 8 Stage completed Go to Interaction Point to exit -30101023 7 Eliminate the enemies. -301010031 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 -301010032 8 Current wave: 1/2 9999 -301010033 8 Current wave: 2/2 9999 -301010034 8 Stage completed Go to Interaction Point to exit -30101024 7 Eliminate the enemies. -301010041 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 -301010042 8 Current Wave: 1/2 9999 -301010043 8 Current Wave: 2/2 9999 -301010044 8 Stage Complete Go to the designated point. -30101025 7 Eliminate the enemies. -301010051 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 -301010052 8 Current Wave: 1/2 9999 -301010053 8 Current Wave: 2/2 9999 -301010054 8 Stage Complete Go to the designated point. -30101027 7 Eliminate the enemies. -30101029 7 Eliminate the enemies. -301010081 1 You may select another active skill for Toniris. Switching to [Surging Thunderbolt] now 5 -301010082 8 Current skill: [Awakening Flash] 9999 -301010083 8 Current skill: [Surging Thunderbolt] 9999 -301010084 1 Switch successful. Please wait for the skill display. 1 -301010085 8 Stage target: Eliminate all enemies 9999 -301010086 1 Eliminate all enemies and leave the area 3 -301010087 1 Stage complete! Go to Interaction Point to exit 3 -301010088 8 Stage completed Go to Interaction Point to exit -301010089 1 You may select another Active Skill for Frost Oath. Switching to [Empowered Strike] now. 5 -301010090 8 Current Skill: [Landing Stomp] 9999 -301010091 8 Current Skill: [Empowered Strike] 9999 -301010092 8 Current Wave: 1/2 9999 -301010093 8 Current Wave: 2/2 9999 -301010094 1 Defeat all enemies to enter the next tutorial stage. 3 -301010095 8 Stage Target: Defeat all enemies. 9999 -301010096 1 Defeat all enemies and leave the area. 3 -301010097 1 The stage will end in 3m. Clear it with your best formation before it is too late. 5 -301010098 1 You may select another active skill for Nitor. Switching to [Blazing Blitz] now 5 -301010099 8 Current Skill: [Flare Spark] 9999 -301010100 8 Current Skill: [Blazing Blitz] 9999 -301010101 1 You may select another active skill for Boreas. Switching to [Frigid Wings] now. 5 -301010102 8 Current Skill: [Azure Blast] 9999 -301010103 8 Current Skill: [Frigid Wings] 9999 -301010104 1 You may select another Active Skill for Jet Jaeger. Switching to [Flaming Slash] now. 5 -301010105 8 Current Skill: [Earthshattering Driller] 9999 -301010106 8 Current Skill: [Flaming Slash] 9999 -301010107 1 You may select another Active Skill for Moonhopper. Switching to [Super Moonfall Field] now. 5 -301010108 8 Current Skill: [Supergravity Eclipse] 9999 -301010109 8 Current Skill: [Super Moonfall Field] 9999 -301010110 1 You may select another Active Skill for Shimmer. Switching to [Gliding Barrage] now. 5 -301010111 8 Current Skill: [Swirl Blast] 9999 -301010112 8 Current Skill: [Gliding Barrage] 9999 -301011001 8 Current Tutorial: [Shining Wings] (Common) 9999 -301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999 -301011003 8 Current Tutorial: [Raging Surge] (Core) 9999 -301011004 1 Loading Leap Skill [Shining Wings] tutorial... 1 -301011005 1 Loading Leap Skill [Eradication of Sins] tutorial... 1 -301011006 1 Loading Leap Skill [Raging Surge] tutorial... 1 -301011007 1 External signal detected!!! 2 -301011008 1 Communication with Celica terminated. 2 -301011009 2 Amnesia: When a follow-up move deals a 3-Ping, forgets orbs of the same color and will only obtain orbs of other colors. Cast a Signature Move to remember all the colors forgotten. -301011010 8 Stage Target: Defeat Machiavelli 9999 -301009081 8 Current Target: Gain Energy by 3-Pings/attacks. -301009101 1 Defeat Gear 2 -301009102 8 Stage Target: Use SSS+ Starfarer to defeat Gear 9999 -301009271 1 Defeat Amberia. 4 -301009272 8 Stage Target: Defeat Amberia. 9999 -301009273 8 Stage Target: Defeat Vassago 9999 -301009274 8 Stage Target: Defeat Pterygota Queen. 9999 -301009171 1 Defeat the Wheel of Fortune 2 -301009172 8 Stage Target: Use Haicma: Starveil to defeat the enemies 9999 -301009153 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 -301009154 8 Current Target: Release fully-charged Bitterfrost Level 9999 -301009161 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 -301009162 8 Current Target: Deal DMG to charge Froststream Level. 9999 -301009163 8 Current Target: Use Bitter Frost against Frozen enemies. 9999 -301009211 8 Stage Target: Launch Basic Attacks after marking Yellow Orbs to call down lightning 9999 -301008311 7 Eliminate enemies and complete Tutorial -30100836 1 Stage completed 3 -301008371 1 Stage complete! Go to the Interaction Point to exit Tutorial stage 3 -301008372 8 Stage completed Go to Interaction Point to exit -301008373 7 Accumulate Annihilation Points again to cast Core Passive -301008411 7 Training: Use 3-Ping to extend Signature duration. -301008421 7 Training: Use red orb 3-Ping in battle stance to gain buffs -301008431 7 Training: Use Overclock to consume remaining orbs of the same color and boost damage -301008501 7 Exercise: Use any 3-Ping + orb ping to trigger Chord effect -301008511 1 Release the attack button to step back to dodge and use Blooming Shot 3 -301008512 1 Failed to dodge enemy's attack, please try again 3 -301008513 7 Exercise: After any 3-Ping, hold ATK button and then release to trigger snipe -30100857 7 Practice: Create as many Twilight Matrices as you can within a limited time. -301008531 1 Failed to neutralize enemy attack. You have been relocated. Please try again. 3 -301008532 7 Practice: Try to maintain Condensed Frost as much as possible -301008533 1 Use basic attacks/any 3-Ping to gain Condensed Frost to defend against attacks 3 -301008534 1 Shield below 50%. Unable to enhance skills. Please wait for shield to automatically regenerate 3 -301008551 1 Defeat Camu 2 -301008552 1 Triggering Condensed Frost will immediately restore 20% shield 3 -301008553 8 Stage target: Defeat Camu 9999 -301008554 1 Defeat Huaxu. 2 -301008555 8 Stage Target: Defeat Huaxu. 9999 -301008556 8 Stage Target: Use SSS+ Selena to defeat Huaxu 9999 -301008557 8 Stage Target: Use SSS+ Pulao to defeat Huaxu 9999 -301008561 1 Tap faster to land more attacks. 3 -301008562 1 Pay attention to the connecting tempo 3 -301009151 1 Stage complete! Go to Interaction Point to end tutorial 3 -301009152 8 Stage Complete Go to Interaction Point to exit -301009231 8 Current Target: Cast [Divine Penalty] by 3-Ping 9999 -30100915 7 Practice: Use 2-Phase Signature to freeze enemies and unleash Bitter Frost -30100921 7 Practice: Experience the changes Leap brought to battles -30100922 7 Practice: Experience the changes Leap brought to battles -30100923 7 Practice: Experience the changes Leap brought to battles -30100862 7 Practice: Accumulate Electric Charge by 3-Ping and perform Lightning Fall. -30100863 7 Practice: Form Combos to earn Deception Points. Create Signal Orbs to form Combos. -30100869 7 Practice: When Prayer is full, double tap the dodge button to enter the Prayer state. -30100873 7 Practice: Move and pursue after a 3-Ping or pinging a Signature Move Special Orb -30100878 7 Training: Try interacting with Dragon Axe! -1501040501 1 Collect enough clues to decipher the code.\nSpeak to people nearby to obtain clues. 3 -1501040502 8 Collected clues {0}/5 -1501040503 8 Collected clues Complete -1501040504 2 Speak with the mechanoid who knows the situation -1501040505 1 Think of a way to pass through the residential area\nUse force/use wits 3 -1501040506 2 Eliminate all enemies -1501040507 1 Current identity: Enemy 3 -1501040508 1 Blue Mechanoid identity info already in use. 3 -1501040509 2 Infiltrate the enemy -1501040510 2 Speak with the mechanoid who knows the signal -1501040511 1 Current identity: Unknown 3 -1501040512 2 Investigate the paralyzed mechanoid -1501040513 2 Return to the mechanoid, and verify the code -1501040514 1 Collection complete! 1 -1501040515 2 Walk through the corridor -1501040516 2 Defeat the mechanoids -1501040401 2 Exit the subway -1501040402 2 Defeat the mechanoids -1501040403 2 Go to the target point -1501040404 2 Break through the defensive line -1501040405 1 Avoid the energy balls,\nor you'll take damage! 2 -1501040406 2 Investigate onward -1501040407 2 Defeat the mechanoids -30090601 2 Defeat all enemies -30090602 2 Defeat all enemies -30090603 2 Defeat all enemies -30090604 8 Current wave: {0}/2 -30090605 2 Go to the waypoint to finish the level -15040601 2 Eliminate enemies -15040602 2 Investigate the target machine -15040603 2 Proceed into the structure to investigate -15040604 2 Eliminate enemies -15040605 2 Proceed into the structure to investigate -15040606 2 Eliminate enemies -15040607 2 Proceed into the structure to investigate -15040651 1 The previously unconscious mechanoids sense hostile targets approaching 4 -15040701 2 Take the mechanoids to search for parts -15040702 2 Protect the mechanoids and eliminate all enemies. -15040703 2 Move to the target point -15040704 2 Protect the mechanoids and eliminate all enemies. -15040705 2 Move to the target point -15040790 1 This area will display the timeline and calculate the level results 3 -15040801 2 Eliminate the powerful mechanoid guards -15040802 2 Go to the target point -15040803 2 Return to the ruin entrance -15040851 1 Follow Embla's tracks forward 3 -15040901 8 Connection Progress {0} % -15040902 8 Connection severed! Return to the connection point! -15040910 2 Return to the target point -15040911 2 Persists until the connection progress of the center disk reaches 100%. -15041001 1 When a skill casts a skill, leave the golden area to avoid fatal damage. 5 -30006201 2 Wings recovering... 7 -30006202 2 Wings will recover in {0}s -30006203 1 QTE swap to remove Stun\nDestroy Super Armor to disrupt the wings from recovering 2 -30006204 2 Wings recovered 2 -30006205 2 Attack the boss's weak point in the back wings -1501042101 8 When moving, hold dodge to slide. Tips -1501052401 2 Check Troy -1501052402 2 Go to the Halo point to snipe the enemy -1501052403 1 Jump to a high place to evade enemy's attack 3 -1501052404 2 Go to the target point -1501052405 1 Leave the current danger area, and go to another snipe position 3 -1501052406 2 Eliminate the enemy -1501050301 2 Destroy groups of Hetero-Creature -1501050302 2 Wipe out incoming Hetero-Creature -1501050303 8 An odd device in the center?! -1501050304 1 Get close to the Hetero-Creature to attract their attention 5 -1501050305 1 Hetero-Creature at the lower right were destroyed 2 -1501050306 1 Hetero-Creature at the upper right were destroyed 2 -1501050307 1 Hetero-Creature at the lower left were destroyed 2 -1501050308 1 Hetero-Creature at the upper left were destroyed 2 -1501051401 2 Eliminate Corrupted -1501051402 2 Keep moving on -1501051403 2 Check data terminal -1501051404 2 Waiting for the hack to complete -1501051405 2 Destroy the remaining Corrupted -1501051451 8 Hack progress {0}% -1501051452 1 Hack succeed 3 -1501051453 1 Hack interrupted, the mission failed 3 -1501051454 1 Please move on toward correct direction! 3 -1501052001 2 Eliminate Musashi IX -1501052003 2 Detonate Overload Device -1501052004 2 Eliminate disabled Musashi IX -1501052005 2 Eliminate Harvester -1501052006 2 Eliminate Sentry Gun -1501052051 1 Affected by EMP explosion, the action capability of Construct was damaged 3 -1501052052 1 It seems unable to cause effective DMG to Musashi IX with Shield\n Try to detonate Overload Device 3 -1501052053 1 The sentry gun is activated 3 -1501052054 1 Construct's action capacity has recovered 3 -1501053701 1 A rich and loud yell broke out 3 -1501053702 2 Follow the footprints to find the child -1501053703 2 Defeat the enemies in your way -1501053704 2 Go to a high place to evade rising Red Tide -1501053705 2 Search for the child -1501053706 1 You've been flooded by red tide 5 -1501053707 8 The child's Marks {0}/3 -1501050201 2 Escape from the Sandstorm Area -1501050202 1 Be careful! Get out of the Red Tide puddle! 2 -1501050203 2 Defeat the enemies waiting in ambush -1501050204 2 Defeat the last enemy -1501050205 8 Discover the secret of this Area {0}/4 -1501050206 8 Discovery completed! -1501050901 2 Defeat Siren -1501050902 2 Defeat Siren -1501050903 8 Number of restart {0} -1501050904 2 Launch Continuous B ATK against Siren, and strike the last blow! -1501050905 1 Biotic animals are greatly enhanced. 2 -1014010101 2 Defeat all enemies -1014010102 2 Defeat the enemy with Signal Orbs -1014010103 2 Make use of the defense form to defeat all enemies -1014010104 2 Leave through the data gate or revise the training content -1014010105 2 Go to the target point -1014010106 1 Enemies have been defeated. Move toward the destination 2 -1014010107 1 Once the energy is full, press and hold the Basic Attack button to activate Core Passive 2 -1014010501 2 Advance and explore -1014010502 2 Defeat all enemies -1014010503 2 Inspect the cultivation pod -1014010504 2 Defeat the Hetero-Creature and close the cultivation pod -1014010505 2 Close the cultivation pod -1014010506 2 Keep moving on -1014010507 2 Open the door -1014010508 1 Hetero-Creatures have jumped out of the cultivation pod! 2 -1014010509 1 Cinderelik is further ahead. Keep going after her 2 -1014010510 1 Cinderelik has summoned more Hetero-Creatures! 2 -1014010511 1 Eliminate all enemies and destroy the cultivation pod 2 -1014010512 1 Eliminate all enemies 2 -1014010513 1 Open the door ahead and move further inside the building 2 -1114010801 2 Eliminate all enemies -1114010802 2 Advance and explore -1114010803 2 Evacuate from the crack -1114010804 1 Memory noises incoming 2 -1114010805 1 Eliminate all illusions 2 -1114010806 1 Memory noises incoming. Hold your ground and eliminate all enemies 2 -1114010807 1 The M.I.N.D. has cracked 2 -30202001 2 All energy is consumed while casting Signature, and DMG increased by 50%/100%/150% when extra consumption exceeds 30/60/90 points (Be valid only for DMG-based Signature) -30202002 2 Attacks by Attacker Omniframes will mark the target for 10s, and the DMG of the marked target dealt by Support-type Omniframes will increase by 80% -30202003 2 Attacks by Attacker Omniframes will mark the target for 10s, and the DMG of the marked target dealt by Tank-type Omniframes will increase by 50% -30202004 2 When a non-Attacker Omniframe pings 6/9/12 Orbs, the next member entering the game will gain15%/30%/50% Extra DMG Bonus for5/8/10s -30202005 2 When a non-Attacker Omniframe deals 50k/80k/100k DMG, the next member entering the game will gain15%/30%/50% Extra DMG Bonus for5/8/10s -30202006 2 Reduce Orb recovery rate by 50%. Grant the next member entering battle 3/6/9 extra Orbs when the current member deals 80k/120k/180k damage. -30202007 2 Reduce Orb recovery rate by 50%. Grant team members 3/6/9 extra Orbs when the current member is healed by over 2000/2700/4200 HP in one go. -30202008 2 Reduce Orb recovery rate by 50%. Grant team members 3/6/9 extra Orbs when the current member gains over 700/900/1200 Shield. -30202009 2 When CUB is present, current members will be added 3 Signal Orbs every 10 s -30202010 2 Reduce Orb recovery rate by 50%. Hitting with Basic ATK deals Extra DMG 1 time equal to 100% of the original damage. -30202011 2 When CUB's skill is used, Extra DMG bonus of current members will increase by 30% in 5s -30202012 2 Character switch CD increases 10S, and current members will gain 25% Extra DMG bonus and 10% Extra DMG reduction if they are on the field for 10S, up to 4 layers, which will be emptied in case of switch -30202013 2 While Switch CD decreases 5S, QTE CD will increase 4S -30202014 2 Reduce Orb recovery rate by 50%, but reduce QTE CD by 3S and the current member recovers 3 Orbs. -30202015 1 Offset force field in effect, DMG dealt on Members in battle greatly reduced 2 -30202016 1 Offset force field partially invalid, DMG dealt on Members in battle increased 2 -30202017 1 Offset force field fully invalid, DMG dealt on Members in battle greatly increased 2 -30202018 2 After a 3-Ping, 1 Signal Orb of the same color will drop on the field. 3s cooldown. -30202019 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. Up to 6 Orbs can be stored. Their color depends on the Orbs you ping the last time. The Attacker Omniframes will obtain all the stored Orbs when entering the field. -30202020 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in and deal damage to enemies in contact with them for 6s. -30202021 2 When switching members, reserve members will gain 3 Signal Orbs of the same color. QTE cooldown increases by 4s. -30202022 2 When switching members, reset QTE cooldown for all. -30202023 2 Deals 20% more DMG against stunned enemies. -30202024 2 Every 20s, sets an enemy's left/right/back side as a weak point. DMG dealt to that weak point will increase by 50% for 10s. -30202025 2 Extends Stun duration inflicted by 3-Ping to 5s, during which 25% of the DMG dealt to the stunned enemy will be accumulated. After you switch the member and land an attack (except for QTE), the accumulated DMG will be dealt to the target and reset. -30202026 2 When receiving a lethal DMG, removes a "Persist" mark to negate the lethal DMG. When the mark exists, gains a DMG bonus based on current HP (18% up at 100% HP). -30202027 2 Deployed members gain an Extra DMG bonus based on current HP (26% up at 100% HP). -30202028 2 Deployed members gain a 30% Extra DMG bonus and lose HP per second. The longer they are on the field, the more HP they will lose per second. Switching members will reset this effect. -30202029 2 Deployed members gain a 2% Extra DMG and DMG Reduction bonus for every 0.2s they stand still. Stacks up to 15 times. Moving will reset all stacks. -30202030 2 Gains an 8%/18%/25% Extra DMG bonus for 8s when moving more than 10/15/20m. Cannot be stacked. Switching members will reset the effect. -30202031 2 When at medium range from the linked target, gains DMG Reduction while the target becomes Vulnerable. When at long or close range, becomes Vulnerable while the target gains DMG Reduction. The percentage varies from +25% to -20%. -30202032 2 35% of the total DMG dealt in Matrix will be inflicted on the target When Matrix ends. -30202033 2 Pinging Signal Orbs in Matrix grants (number of Signal Orbs x 2)% (up to 24%) Extra DMG bonus to the whole team for 5s. -30202034 2 Switching members will detonate the "Frozen" ailment, dealing Elemental DMG equal to 700%/850%/1100%/1400%/1800% of the switched member's ATK based on stacks detonated. -30202035 2 Each successful dodge grants a permanent 8% Extra DMG bonus. Stacks up to 3 times. All stacks reset when being hit. -30202036 2 Each dodge grants an 18% Extra DMG bonus for 5s. Cannot be stacked. Duration will reset every time it is triggered. -30202037 2 Switching members will fully restore the Dodge Gauge and grant an Extra DMG bonus of up to 25% based on the Dodge Gauge percentage for 10s. -30202038 2 Gains a bonus by reaching a certain combo count:\n50: Deals 500% area DMG.\n75: Gains 30 Energy.\n100: All members gain 3 Signal Orbs of the same color.\n150: Gains "Immovable".\n200: Increases DMG by 50% for 8s.\nSwitching members will reset the combo count. -30202039 2 Switching members will reset the combo count when it is greater than 100. Gains a 4% (up to 36%) Extra DMG bonus for 8s for every 20 combo counts. -30202040 2 When the combo count is lower than 30, Extra DMG bonus increases by 40%. When lower than 60, Extra DMG bonus increases by 25%. When lower than 90, Extra DMG bonus increases by 15%. -30202041 2 1/3 of the total number of Signal Orbs pinged by the current member will be granted to the next character switched in (rounded up). -30202042 2 Switching members will increase Extra DMG bonus by 25% for 6s. -30202043 2 When DMG dealt reaches 50k/80k/100k, the next Construct switched in will earn a 10%/20%/30% Extra DMG bonus for 5/8/10s. -30202044 2 Combo count requirement: 50: Deals 500% ATK area DMG. -30202045 2 Combo count requirement: 75: Gains 30 Energy. -30202046 2 Combo count requirement: 100: All members gain 3 Signal Orbs of the same color. -30202047 2 Combo count requirement: 150: Gains "Immovable". -30202048 2 Combo count requirement: 200: Increases DMG by 40% for 8s. -30202049 2 Combo count requirement: N/A. All combo buffs have been activated. Reset it by switching members. -30202050 2 DMG dealt by the character switched in will be 80%-130% of the original DMG. -316050001 1 Berserk duration remains 30s. 2 -316050002 1 Siren has gone berserk. 2 -316050003 8 Red Tide coming soon {0}s -316050004 1 During the Red Tide, Siren's attack is significantly enhanced but is also more likely to take damage 2 -316050005 8 Red Tide time remaining {0}s -10140106 2 You cannot dodge in this stage. Break through using the collaboration of Strike Hawk members! -316050006 2 {0}s until Sea Squirts appear -316050007 1 Eliminate the Sea Squirt first 2 -301600011 1 Move the supplies to the destination 2 -301600012 1 Accelerated 2 -301600013 2 Move the supplies to the destination -301600041 2 High frequency attack {0}/50 -301600042 8 Kuroro processed {0}/3 -301600043 1 Process as many transportation Kuroro as possible within the time limit 3 -301600044 1 You have unlimited Core Passive 3 -301600045 1 You have unlimited Skill Orbs 3 -301600046 1 You have unlimited Signature Move 3 -301600049 1 Useless! 3 -301600081 1 Send little Kuroro inside the light circle 3 -301600082 1 Once attacked by Chrome's Signature Move, Kuroro will be continuously pulled 3 -301600083 1 The pulling effect of Ayla's Core Passive has been enhanced 3 -301600111 1 Escort Kuroro to the destination point 3 -301600112 1 You have unlimited Block 3 -301600113 1 You have unlimited Signature Move 3 -301600114 1 Escort failed 3 -301600115 2 Kuroro will stop once attacked. Use Block to protect it -301600141 1 Stop the enemies from entering the stronghold 3 -301600142 1 You have unlimited Core Passive 3 -301600143 2 No. of enemies entered {0}/4 -301600144 1 Challenge failed 3 -301600171 1 Stop the enemies from entering the stronghold 3 -301600172 1 Yellow Orb can control all enemies 3 -301600173 1 Construct abilities enhanced 3 -301600174 2 No. of enemies entered {0}/3 -301600175 1 Challenge failed 3 -301600201 1 Stop the enemies from entering the stronghold 3 -301600202 1 Install bombs at fixed locations 3 -301600203 2 No. of enemies entered {0}/3 -301600204 8 Bombs available {0}/6 -301600205 1 Ice attacks can freeze the enemies permanently 3 -301600241 1 Stop the enemies from entering the stronghold 3 -301600242 1 Install illusion assistants at fixed locations 3 -301600243 2 No. of enemies entered {0}/2 -301600244 8 Illusion assistants available {0}/2 -301600271 1 Avoid the laser 3 -301600272 1 Dodge enhanced 3 -301600273 2 Score {0} -301600301 1 Avoid the laser wall and keep score greater than 0 3 -301600302 1 Shield acquired 3 -301600303 2 Score {0} -301600304 8 Rating: D +{0} pts/sec -301600305 8 Rating: C +{0} pts/sec -301600306 8 Rating: B +{0} pts/sec -301600307 8 Rating: A +{0} pts/sec -301600308 8 Rating: S +{0} pts/sec -301600309 1 Avoid the laser wall to improve your rating 5 -301600311 1 Laser wall approaching! 3 -301600312 1 Large laser wall approaching! 3 -301600313 1 Massive laser wall approaching! 3 -301600314 1 The laser wall has destroyed your M.I.N.D.! 3 -301600331 1 Avoid the laser and laser wall 3 -301600332 1 Dodge enhanced\nYou have unlimited Signature Move 3 -301600333 2 Score {0} -301600334 1 Avoid the flame to improve your rating 5 -301600401 2 Guess who I am? -301600402 1 Correct 3 -301600403 1 Incorrect 3 -301600404 8 Quiz time: {0} -301600411 2 Like humans ({0}/3) -301600412 2 The Tempest ({0}/3) -301600413 2 Faith ({0}/3) -301600414 2 Desire to win ({0}/3) -301600415 2 Gray Raven's blade ({0}/3) -301600416 2 Humanoid hybrid leader ({0}/3) -301600421 2 Foolish-looking wise man ({0}/3) -301600422 2 F.O.S. graduate ({0}/3) -301600423 2 Worth remembering ({0}/3) -301600424 2 Holy ({0}/3) -301600425 2 Valkyrie ({0}/3) -301600426 2 Bike master ({0}/3) -301600427 2 Expression and posture ({0}/3) -301600431 2 Great appetite ({0}/3) -301600432 2 Worth remembering ({0}/3) -301600433 2 Precise calculation ({0}/3) -301600434 2 Desire to win ({0}/3) -301600435 2 Gray Raven's blade ({0}/3) -301600436 2 F.O.S. graduate ({0}/3) -301600437 2 Rich painter ({0}/3) -301600441 2 Holy ({0}/3) -301600442 2 Kowloong domestic breed cat ({0}/3) -301600443 2 Sleepy ({0}/3) -301600444 2 Agent ({0}/3) -301600445 2 Will of Kowloong ({0}/3) -301600446 2 Like humans ({0}/3) -301600447 2 Foolish-looking wise man ({0}/3) -301600448 1 Helper bonus shield: Blocks Ignition once 2 -301600449 1 Helper bonus shield: Blocks one attack 2 -301600450 8 Helper bonus: No new walls after 80 points -301600451 8 80 points reached. No new walls will appear -301600452 2 Reach {0}/80 points to stop new laser wall from appearing -301600453 8 Helper bonus: 80 points reached. Stage clear! -301600454 2 Reach {0}/80 points to clear the stage in advance -301600701 2 Reach the door in the distance -301600711 1 Avoid the mechanoid firefly's Ignition\n Reach the door in the distance 3 -301600712 1 You hacked into the door! 3 -301600713 1 You were ignited by the mechanoid firefly! 2 -301600714 1 You successfully arrived at the door! 3 -301600715 1 You failed to reach the door! 3 -301600716 1 After some panic moments\nYou accidentally hit yourself with the explosion 3 -301600717 8 Kuroro rebooted {0} -301600718 1 Shield removed 2 -301600719 8 Iso-Device remaining HP {0}% -301600720 1 The Iso-Device has lost its shield and now takes more damage 2 -301600721 1 Helper bonus received 2 -301600722 1 Protect our Iso-Device!\nWatch out for shadow Polar Soldier's ramming attack 3 -301600723 2 Protect our Iso-Device -301600724 8 Iso-Device remaining HP {0}% -301600725 1 The Iso-Device has lost its shield and now takes more damage 2 -301600726 1 Shield blocks Ignition once 2 -301600727 1 Superior Helper shield: Blocks Ignition twice 2 -301600728 1 Helper bonus shield: Blocks one attack 2 -301600729 1 Avoid the patrolling mechanoid prisoner\n Reach the door in the distance 3 -301600730 1 You were attacked by the prisoner! 2 -301600731 1 Shield blocks 1 attack 2 -301600732 1 Superior Helper shield: Blocks 2 attacks 2 -301600733 8 Cathy's remaining HP {0}% -301600734 1 Cathy now takes more damage 2 -301600735 2 Protect our Cathy -301600736 8 Siren is ready to devour. {0}s -301600737 1 The weather has changed, forming spikes of icicles. Anti-Icing Soldier has appeared. 2 -301600738 1 The weather has changed, forming strong tornadoes. Anti-Fire Soldier has appeared. 2 -301600739 1 The weather has changed, forming a wall of impenetrable mist. Anti-Darkness Soldier has appeared. 2 -301600740 1 The weather has worsened. It will be more difficult to move. 2 -301600741 1 The weather has worsened. The tornados will inflict Burn on units. 2 -301600742 1 The weather has worsened. The mist will reduce the Constructs' DEF. 2 -301600743 1 Extreme weather! Rosetta gains the Freeze buff. 2 -301600744 1 Extreme weather! The tornados will inflict Burn on units. 2 -301600745 1 Extreme weather! The mist has reduced the Constructs' ATK. 2 -301600746 1 Thunderstorm has occurred. 2 -301600747 8 Parasite will spawn and metastasize in {0}s -301600748 1 Parasite's evolution has been suppressed. 2 -301600749 1 The Parasite has completed its evolution. 2 -301600750 2 Parasite evolution ({0}/3) -301600751 1 Surfer has been parasitized. The Corrupted have appeared. 2 -301600752 2 Extreme weather {0}/3 -301600753 1 Devour successfully (Siren will release Infection for 10s). A new familiar has been marked. 3 -301600754 1 Rebuff occurred (members are healed for 10s). A new familiar has been marked. 3 -301600755 1 Devour successfully (Buthus is protecting Siren). A new familiar has been marked. 3 -301600756 1 Rebuff occurred (members gain Super Armor and DMG Reduction for 10s). A new familiar has been marked. 3 -301600757 2 Devoured: {0} -301600758 1 The weather has become normal again. Buoy activated - Fire. 2 -301600759 1 The weather has become normal again. Buoy activated - Lightning. 2 -301600760 1 The weather has become normal again. Buoy activated - Ice. 2 -301600761 1 The weather has become normal again. Buoy activated - Dark. 2 -301600762 1 Siren has marked a unit as a familiar and is about to devour it. 3 -301600763 1 Your members have been weakened. DMG and movement speed are reduced for 10s. 2 -301600764 1 All familiars have been devoured. Siren stops operating. 3 -301600765 1 Siren reactivates! Devouring has granted it additional ATK. 3 -301600766 8 The platform will collapse in {0}s -301600767 8 The shard will be separated in {0}s -301600768 8 Energy Accumulation {0}/80 -301600769 8 Energy Consumption {0}/80 -301600770 2 Decree: {0}/8 -301600801 1 Target 1: Protect the Grizzly squad and reach the extraction point. 3 -301600802 2 When Grizzly members' HP drops below 50%, they will be unable to move. -301600803 8 Stand in the circle to speed up evacuation. -301600804 1 Warning! The Corrupted have started their attack! 2 -301600805 1 ...The Punishing Virus concentration is fluctuating abnormally... 2 -301600806 2 Enter the white circle to receive powerful support from the Grizzly squad. -301600807 8 Final Target: Defeat Shark-speare -301600808 1 Final Target: Defeat Shark-speare 2 -301600811 1 The Grizzly member - α has retreated, giving you a small DMG reduction! 2 -301600812 1 The Grizzly member - α has died. 2 -301600813 1 The Grizzly member - β has retreated, giving you a small DMG reduction! 2 -301600814 1 The Grizzly member - β has died. 2 -301600815 1 The Grizzly member - Σ has retreated, giving you a small DMG reduction! 2 -301600816 1 The Grizzly member - Σ has died. 2 -301600817 1 The retreated Grizzly members have returned to battle and expanded Support Field! 3 -301600818 1 ...The 2nd Shark-speare has appeared... 3 -301600819 8 Final Target: Defeat all Shark-speare -301600820 1 ...Final target completed. Mission accomplished... 3 -301600821 8 Retrieving messages from the Grizzly squad... -301600822 1 Messages from the Grizzly squad have been retrieved. Mission accomplished. 3 -301600823 1 Get the Grizzly members out of here. The threat from the Corrupted is growing... 3 -301600824 1 Due to overexposure, the Grizzly members will stop functioning soon. Please get them out of here now. 3 -301600825 1 ...The remaining Shark-speare have gone Berserk... 3 -301600826 1 Target: Defeat all enemy waves (1 wave remaining) 3 -301600827 2 Uniframes' Dark DMG increases by 30%. -301600828 1 Target: Defeat all enemy waves (1 wave remaining) 3 -301600829 2 Uniframes' Dark DMG increases by 30%. -301600830 8 Increase Dark DMG by 20% with Super Armor. -301600831 1 Target: Defeat all enemy waves (2 waves remaining) 3 -301600832 1 New enemies have appeared! (Last wave) 3 -301600833 2 Uniframe Dark DMG increases,3-Pings with Super Armor increase Dark DMG -301600834 8 Dark DMG decreases the enemy's Dark RES -301600835 1 Target: Defeat all enemy waves (3 waves remaining) 3 -301600836 1 New enemies have appeared! (2 waves remaining) 3 -301600837 1 New enemies have appeared! (Last wave) 3 -301600838 2 Uniframe Dark DMG increases,3-Pings with Super Armor increase Dark DMG -301600839 8 Dark DMG decreases the enemy's Dark RES -301600840 1 Target: Defeat "God Slayer" 3 -301600841 2 When Radiation DMG is dealt on the field, a Shield or Super Armor will make you immune to that DMG. -301600842 8 Any 3-Ping rewards 1 Blue Orb -301600843 1 "God Slayer" is at full power! (Immune to Matrix and CC! 3 -302103561 8 Enemy Support {0}s -302103562 1 Enemy support has arrived 2 -302103563 1 Enemy support has arrived ahead of time 2 -302103841 8 Obtained Kuroro {0}/66 -302103711 1 Surrounded by miasma 3 -300625001 8 View Current Status {0}/5 -300625002 8 Get Members' Views {0}/6 -300625003 8 Punishing Concentration {0}% -300625004 8 Obtain Leg Parts {0}/10 -300625005 8 Decide What to Do Next {0}/6 -300625006 8 Team Maintenance {0}/5 -300625007 8 Get the Oil Back! {0}/10 -300625008 8 Look for Oil! Advance to the Hall -300625009 8 Punishing Tide! {0}% -300625010 8 Kill the Pests! {0}/15 -300625011 8 Restless Forest! {0}% -300625012 8 Hit Mosquitos! {0}/10 -300625013 8 Teach the Bandits a Lesson! {0}/10 -300625014 1 Warning: Enemy signals detected. 2 -300625015 8 Degree of Alert {0}% -300625016 8 Get Your Captain Here! {0}% -300625017 8 Defeat "Zodiac" {0}/12 -300625018 8 Ask the Gatekeeper to Do You a Favor {0} -300625019 8 When Will Yazi Come Back {0}% -300625020 8 Defeat the "Seven Guards" {0}/7 -300625021 8 See You Around! {0}/4 -1501060701 1 There was an explosion nearby. 3 -1501060702 2 Go to the nameless mansion. -1501060703 2 Investigate the mansion's surroundings. -1501060704 2 Find a way to enter the courtyard. -1501060705 2 Enter the courtyard. -1501060706 2 Check the door. -1501060707 2 Unlock the door. -1501060708 8 Talk to the doll if you need hints. -1501060709 2 Investigate the specified location. -301610011 2 Remaining Total HP: {0}% -301610012 2 Matrix triggered: {0} -301610013 2 Single Max DMG: {0} -301610014 2 Dodges: {0} -301610015 2 Shield Obtained: {0} -301610016 2 Highest Hit Combo: {0} -1501062301 2 Go to the suspicious house. -1501062302 2 Investigate the gate. -1501062303 2 Defeat the Corrupted. -1501062304 2 Investigate the Corrupted. -1501062305 2 Go to the specified location. -1501062306 2 Destroy the fence. -1501062307 2 Enter the courtyard. -1501062308 2 Investigate the courtyard. -1501062309 8 Investigation Progress {0}/4 -1501062310 2 Lock the door. -1501062311 1 The sound of footsteps is coming from far away. 3 -1501062312 2 Hide in the warehouse. -1501060301 2 Go to the target point. -1501060302 1 A faint ringtone can be heard nearby. 2 -1501060303 2 Investigate the phone booth. -1501060304 2 Find clues. -1501060305 1 Apart from a pile of scrapped Medic Bots, no one is in the car. 2 -1501062201 2 Place the powder keg. -92004001 2 Go to the living room. -92004002 2 Defeat the Corrupted. -92004003 2 Find the decisive clues. -92004004 2 Clean up the living room. -92004005 8 Area that needs to be cleaned. {0}/3 -92004006 8 Area that needs to be cleaned. Complete -92004007 2 Clean up the corridor to the kitchen. -92004008 2 Find the cake. -92004009 2 Find the cake. -92004010 1 The cake is somewhere in the kitchen. 1 -92004011 2 Put the cake on the table. -92004012 2 Go to the 2nd floor. -92004013 2 Go to the kitchen. -92004101 2 Find something for self-defense. -92004102 8 Appropriate item {0}/3 -92004103 2 Leave the room. -92004104 2 Find a way to escape. -92004105 2 Go to the bathroom. -92004106 2 Keep moving on. -92004107 2 Go back to the corridor. -92004108 8 Appropriate item Complete 2 -92004109 2 Find a place to hide. -92004110 2 Find the item that matches the memories. -92004111 2 Put the doll away. -92004112 2 Go to the next room. -92004201 2 Look for signs of No. 21. -92004202 1 Look for No. 21 along the corridor. 2 -92004203 2 Investigate signs of No. 21. -92004204 8 Investigate signs. {0}/3 -92004205 8 Investigate signs. Complete 2 -92004206 2 Go back to the corridor. -92004207 2 Go to the room. -92004208 2 Stop No. 21. -92004209 2 Lure the Corrupted to the specified location. -92004210 2 Follow No. 21. -1501061201 2 Defeat "Voodoo". -1501062501 2 Defeat "Voodoo". -301615011 1 Summoned [Rigid Body I] Enhancer. 3 -301615012 1 Summoned [Shield] Enhancer. 3 -301615013 1 Summoned [Distant] Enhancer. 3 -301615014 1 Summoned [Immovable] Enhancer. 3 -301615015 1 Summoned [Rigid Body II] Enhancer. 3 -301615016 1 Summoned [Last Healing] Enhancer. 3 -301615017 1 Summoned [Anti-Matrix] Enhancer. 3 -301615018 1 Summoned [Shadow] Enhancer. 3 -301615019 1 Summoned [Enduring Shield] Enhancer. 3 -301615020 1 Summoned [Rigid Body III] Enhancer. 3 -301615021 1 Summoned [Barrier] Enhancer. 3 -301615022 1 Summoned [Recuperation] Enhancer. 3 -301615023 1 Summoned [Freeze] Enhancer. 3 -301615031 1 [Rigid Body I] Enhancer has been destroyed. 3 -301615032 1 [Shield] Enhancer has been destroyed. 3 -301615033 1 [Distant] Enhancer has been destroyed. 3 -301615034 1 [Immovable] Enhancer has been destroyed. 3 -301615035 1 [Rigid Body II] Enhancer has been destroyed. 3 -301615036 1 [Last Healing] Enhancer has been destroyed. 3 -301615037 1 [Anti-Matrix] Enhancer has been destroyed. 3 -301615038 1 [Shadow] Enhancer has been destroyed. 3 -301615039 1 [Enduring Shield] Enhancer has been destroyed. 3 -301615040 1 [Rigid Body III] Enhancer has been destroyed. 3 -301615041 1 [Barrier] Enhancer has been destroyed. 3 -301615042 1 [Recuperation] Enhancer has been destroyed. 3 -301615043 1 [Freeze] Enhancer has been destroyed. 3 -300315011 2 My points: {0} Go snatch a good spot for photos! -300315012 14 Round 1 Remaining Time: -300315013 14 Round 2 Remaining Time: -300315014 14 Round 3 Remaining Time: -300315015 14 Round 4 Remaining Time: -300315016 14 Round 5 Remaining Time: -300315017 14 Round 6 Remaining Time: -300315018 2 {0} -300315019 2 Destiny Points: {0} Pinging orbs deals 30% more DMG. -300315020 2 Destiny Points: {0} Signature Move deals 30% more DMG. -300315021 2 Destiny Points: {0} Basic Attack deals 30% more DMG. -300315022 2 Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals 30% more DMG. -300315023 2 Destiny Points: {0} All DMG dealt by the current character is halved. -300315024 2 Destiny Points: {0} The current character loses all HP (nonlethal). -300315025 2 Destiny Points: {0} Pinging orbs deals 45% more DMG. -300315026 2 Destiny Points: {0} Signature Move deals 45% more DMG. -300315027 2 Destiny Points: {0} Basic Attack deals 45% more DMG. -300315028 2 Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals 45% more DMG. -300315029 2 Command XXI: Effect 1: DMG bonus increases by 1%. -300315030 2 Command XXI: Effect 2: DMG bonus increases by 2%. -300315031 2 Command XXI: Effect 3: DMG bonus increases by 3%. -300315032 2 Command XXI: Effect 4: DMG bonus increases by 4%. -300315033 2 Command XXI: Effect 5: DMG bonus increases by 5%. -300315034 2 Command XXI: Effect 6: DMG bonus increases by 6%. -300315035 2 Command XXI: Effect 7: DMG bonus increases by 7%. -300315036 2 Command XXI: Effect 8: DMG bonus increases by 8%. -300315037 2 Command XXI: Effect 9: DMG bonus increases by 9%. -300315038 2 Command XXI: Effect 10: DMG bonus increases by 10%. -300315039 2 Command XXI: Effect 11: DMG bonus increases by 11%. -300315040 2 Command XXI: Effect 12: DMG bonus increases by 12%. -300315041 2 Command XXI: Effect 13: DMG bonus increases by 13%. -300315042 2 Command XXI: Effect 14: DMG bonus increases by 14%. -300315043 2 Command XXI: Effect 15: DMG bonus increases by 15%. -300315044 2 Command XXI: Effect 16: DMG bonus increases by 16%. -300315045 2 Command XXI: Effect 17: DMG bonus increases by 17%. -300315046 2 Command XXI: Effect 18: DMG bonus increases by 18%. -300315047 2 Command XXI: Effect 19: DMG bonus increases by 19%. -300315048 2 Command XXI: Effect 20: DMG bonus increases by 20%. -300315049 2 Command XXI: Effect 21: DMG bonus increases by 40%. -300315050 2 Command XXI +{0} -300315051 1 Find the Kuroro camera. The closer you are to it, the more points you will receive. 3 -300315052 1 Shooting completed! Hope to see you again soon! 3 -300315053 1 This is the perspective of the Kuroro camera. 1 -300315054 2 Boom!!! -300315055 1 Round {0} starts! 1 -300315056 1 We've done shooting in this place. Let's move on to the next one! 2 -1015011001 2 Search this area. -1015011002 2 Go to the other side. -1015011003 2 Find a way to open the door. -1015011004 2 Go back upstairs. -1015011005 2 Find a way to raise the water level. -1015011006 2 Go to the other side. -1015011101 2 Defeat all enemies. -1015011201 2 Operate the device to open the door. -1015011202 2 Find a way to go upstairs. -1015011203 2 Find a way to activate the device. -1015011204 2 Tips: Keep the water [flowing], so that the device can keep [running]. -1015011205 2 Check the device. -1015011206 2 Eliminate enemies. -301612001 1 Enemies are about to enter Overclock state. 3 -301612002 1 Overclock state activated. 3 -301612003 1 Mission failed—Punishment activated. 3 -747013001 2 -747013002 1 Challenge Mission Failed. 1 -747014001 2 Enter Matrix {0}/3 times within a limited time. -747014003 2 The buff has been enhanced. Matrix -747014004 1 Mission Accomplished. 2 -747015001 2 Reach 50 combo counts within a limited time. -747015003 2 The buff has been enhanced. Description of the buff obtained -747015004 1 Mission Accomplished. 2 -747017001 2 Perform 3-Ping {0}/5 times within a limited time. -747017003 2 The buff has been enhanced. Matrix -747017004 1 Mission Accomplished. 2 -747038001 2 Mission: Perform Matrix 3 times within a limited time. -747038002 2 The buff has been enhanced. DMG dealt in Matrix is increased. -747038003 1 Mission Accomplished. 2 -747039001 2 Mission: Perform Matrix 3 times within a limited time. -747039002 2 The buff has been enhanced. DMG dealt in Matrix is increased. -747039003 1 Mission Accomplished. 2 -747040001 2 Mission: Reach 50 combo counts within a limited time. -747040002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. -747040003 1 Mission Accomplished. 2 -747041001 2 Mission: Perform 3-Ping 5 times within a limited time. -747041002 2 The buff has been enhanced. Enters Matrix at regular intervals. -747041003 1 Mission Accomplished. 2 -747043001 2 Mission: Reach 50 combo counts within a limited time. -747043002 2 The buff has been enhanced. Signal Orbs recover faster. -747043003 1 Mission Accomplished. 2 -747044001 2 Mission: Perform Matrix 3 times within a limited time. -747044002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. -747044003 1 Mission Accomplished. 2 -747045001 2 Mission: Perform 3-Ping 5 times within a limited time. -747045002 2 The buff has been enhanced. Signal Orbs recover faster. -747045003 1 Mission Accomplished. 2 -747047001 2 Mission: Reach 50 combo counts within a limited time. -747047002 2 The buff has been enhanced. Reduces QTE cooldown time. -747047003 1 Mission Accomplished. 2 -747048001 2 Mission: Perform Matrix and QTE 3 times within a limited time. -747048002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. -747048003 1 Mission Accomplished. 2 -747049001 2 Mission: Perform Matrix and QTE 3 times within a limited time. -747049002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. -747049003 1 Mission Accomplished. 2 -747050001 2 Mission: Ping 16 Signal Orbs and perform 3 3-Pings within a limited time. -747050002 2 The buff has been enhanced. Reduces QTE cooldown time. -747050003 1 Mission Accomplished. 2 -747052001 2 Mission: Deal 10k DMG within a limited time. -747052002 2 The buff has been enhanced. Continuously restores Dodge Gauge in Matrix. -747052003 1 Mission Accomplished. 2 -747055001 2 Mission: Dodge Gauge is more than 0 for a limited time. -747055002 2 The buff has been enhanced. Signal Orbs recover faster. -747055003 1 Mission Accomplished. 2 -747056001 2 Mission: Reach 50 combo counts when Dodge Gauge is more than 0 within a limited time. -747056002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. -747056003 1 Mission Accomplished. 2 -747057001 2 Mission: Avoid being damaged for a limited time. -747057002 2 The buff has been enhanced. Combos deal additional DMG. -747057003 1 Mission Accomplished. 2 -747058001 2 Mission: Deal 10k DMG without being damaged within a limited time. -747058002 2 The buff has been enhanced. Restores HP. -747058003 1 Mission Accomplished. 2 -747061001 2 Mission: HP is more than 50% for a limited time. -747061002 2 The buff has been enhanced. Gains a shield. -747061003 1 Mission Accomplished. 2 -747062001 2 Mission: Perform 3-Ping and QTE 3 times within a limited time. -747062002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. -747062003 1 Mission Accomplished. 2 -747064001 2 Mission: Deal 10k DMG within a limited time. -747064002 2 The buff has been enhanced. Continuously restores Dodge Gauge in Matrix. -747064003 1 Mission Accomplished. 2 -747067001 2 Mission: Successfully dodge 5 times within a limited time. -747067002 2 The buff has been enhanced. Each dodge will restore HP and increase DMG dealt. -747067003 1 Mission Accomplished. 2 -747069001 2 Mission: Deal 10k DMG without being damaged within a limited time. -747069002 2 The buff has been enhanced. The next dodge will trigger Matrix. -747069003 1 Mission Accomplished. 2 -747072001 2 Mission: Perform Matrix and QTE 3 times within a limited time. -747072002 2 The buff has been enhanced. Restores Dodge Gauge when HP is more than X%. -747072003 1 Mission Accomplished. 2 -747073001 2 Mission: Successfully dodge 5 times within a limited time. -747073002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. -747073003 1 Mission Accomplished. 2 -747075001 2 Mission: Ping 15 Signal Orbs and perform 3 3-Pings within a limited time. -747075002 2 The buff has been enhanced. Gains a shield. -747075003 1 Mission Accomplished. 2 -747077001 2 Mission: Reach 50 combo counts and ping 9 Signal Orbs within a limited time. -747077002 2 The buff has been enhanced. Gains the Blood Draining buff. -747077003 1 Mission Accomplished. 2 -747079001 2 Mission: Deal 200k DMG while the whole team's HP is more than 40% within a limited time. -747079002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. -747079003 1 Mission Accomplished. 2 -747082001 2 Mission: Trigger Matrix 1 time when Dodge Gauge is more than 750 within a limited time. -747082002 2 The buff has been enhanced. QTE will reduce DEF. -747082003 1 Mission Accomplished. 2 -747084001 2 Mission: The shield is more than 500 for a limited time. -747084002 2 The buff has been enhanced. Signal Orbs recover faster. -747084003 1 Mission Accomplished. 2 -747086001 2 Mission: Reach 70 combo counts and ping 12 Signal Orbs within a limited time. -747086002 2 The buff has been enhanced. Gains the Blood Draining buff. -747086003 1 Mission Accomplished. 2 -747088001 2 Mission: Deal 250k DMG while the whole team's HP is more than 50% within a limited time. -747088002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. -747088003 1 Mission Accomplished. 2 -747091001 2 Mission: Trigger Matrix 1 time when Dodge Gauge is more than 1000 within a limited time. -747091002 2 The buff has been enhanced. QTE will reduce DEF. -747091003 1 Mission Accomplished. 2 -747093001 2 Mission: The shield is more than 1000 for a limited time. -747093002 2 The buff has been enhanced. Signal Orbs recover faster. -747093003 1 Mission Accomplished. 2 -747095001 2 Mission: Reach 90 combo counts and ping 15 Signal Orbs within a limited time. -747095002 2 The buff has been enhanced. Gains the Blood Draining buff. -747095003 1 Mission Accomplished. 2 -747097001 2 Mission: Deal 300k DMG while the whole team's HP is more than 60% within a limited time. -747097002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. -747097003 1 Mission Accomplished. 2 -747100001 2 Mission: Trigger Matrix 2 times when Dodge Gauge is more than 1250 within a limited time. -747100002 2 The buff has been enhanced. QTE will reduce DEF. -747100003 1 Mission Accomplished. 2 -747102001 2 Mission: The shield is more than 1500 for a limited time. -747102002 2 The buff has been enhanced. Signal Orbs recover faster. -747102003 1 Mission Accomplished. 2 -747104001 2 Mission: Reach 110 combo counts and ping 18 Signal Orbs within a limited time. -747104002 2 The buff has been enhanced. Gains the Blood Draining buff. -747104003 1 Mission Accomplished. 2 -747106001 2 Mission: Deal 350k DMG while the whole team's HP is more than 70% within a limited time. -747106002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. -747106003 1 Mission Accomplished. 2 -747109001 2 Mission: Trigger Matrix 2 times when Dodge Gauge is more than 1500 within a limited time. -747109002 2 The buff has been enhanced. QTE will reduce DEF. -747109003 1 Mission Accomplished. 2 -747111001 2 Mission: The shield is more than 200 for a limited time. -747111002 2 The buff has been enhanced. Signal Orbs recover faster. -747111003 1 Mission Accomplished. 2 -969915001 2 Gabriel will become vulnerable to the orbs of a random color every 30s. -969915002 2 Gabriel is now vulnerable to yellow -969915003 2 Gabriel is now vulnerable to blue -969915004 2 Gabriel is now invulnerable -301605041 2 Enemies will appear in 15s. -301605042 8 Time remaining for enemy minions to appear {0}s -301605043 1 Enemy minions have appeared! 3 -301605044 2 Voodoo is Invincible when enemy minions exist. -301605045 8 Remaining minions {0}/4 -301605046 2 Voodoo is paralyzed. Lightning Resistance reduced significantly. -301605047 8 Paralysis duration {0}s -301605051 2 Voodoo gains Power Booster. -301605052 8 A single high DMG attack removes Power Booster -301605053 1 Voodoo's Power Booster has been removed. 3 -301605054 2 Voodoo has become fatigued. -301605055 8 Fatigue duration {0}s -1015011601 1 Deflect Red Blade with attacks! 3 -1015011602 1 The water is growing turbulent... 3 -969915005 8 Gabriel red vulnerability countdown {0}s 2 -969915006 8 Gabriel yellow vulnerability countdown {0}s 2 -969915007 8 Gabriel blue vulnerability countdown {0}s 2 -969915008 8 Gabriel Invulnerability Duration {0}s 2 -969915011 2 After Pterygota Queen receives 400k/500k/600k/700k damage when she is vulnerable to the balls of a color, she gains 20/30/40/50% Vulnerable effect and becomes immobile for 5s. -969915012 8 Pterygota Queen red vulnerability countdown {0}s 2 -969915013 8 Pterygota Queen yellow vulnerability countdown {0}s 2 -969915014 8 Pterygota Queen blue vulnerability countdown {0}s 2 -969915015 8 Pterygota Queen Invulnerability Duration {0}s 2 -1016010301 2 Advance to the target point -1016010302 2 Eliminate the Corrupted in the area -1016010303 2 Eliminate the remaining Corrupted -1016010304 1 Construct Squad joined the battle 2 -1016010701 2 Eliminate the Hetero-Creatures in the area -1016010702 2 Find out where the Punishing Virus Particles came from -1016010703 1 Much nearer to the source. The visual module is being hacked! 2 -1016010704 1 The particles in the air seem to be coming from the same direction 3 -1016011301 1 Will not be able to restart in one minute 3 -1016011302 1 Unable to restart 3 -1116010401 2 Eliminate Hetero-Sapiens or lead them to somewhere near the target point -1116010402 2 Eliminate the remaining Hetero-Sapiens or lead them to somewhere near the target point -1116010403 2 Eliminate the remaining Hetero-Sapiens -1116010404 1 Hetero-Sapiens starts to attack one another 2 -1116010405 2 Move towards where the Punishing Virus Particles come from and leave the forest -1116010406 2 Eliminate Hetero-Sapiens -1116010407 1 Hetero-Sapiens starts to attack 2 -1116010408 1 Hetero-Sapiens will not initiate attacks 2 -1116010409 2 Eliminate all Hetero-Sapiens -1016011101 2 Escape from CPF 040 -1016011102 8 Watch out for falling rocks and enemies. -1016011103 2 Enter the elevator -1016011104 1 Evacuation failed. Please start over. 3 -1016011105 1 3 1 -1016011106 1 2 1 -1016011107 1 1 1 -1016011108 1 Evacuation started! 2 -1016011201 2 Break the siege -1016011202 8 Use the Electric Nets to quickly eliminate the enemies -1016011203 8 Use the fan and the energy to eliminate enemies -1016011204 1 Fight with caution and avoid the turbulent energy 5 -1016011205 1 Restart battle 2 -1016011206 2 Break the siege. Wave: {0}/3 -1016011207 1 The special magnetic boots are on.\nThe winds will no longer affect you. 2 -1016011208 1 The special insulating clothing is on.\nThe turbulent energy field will no longer affect you. 2 -1116010601 2 Eliminate the Hetero-Creatures in the area -1116010602 8 Enemies will not be affected by the wind -1116010603 2 Defeat the last enemy -1116010604 1 Fight with caution and avoid the turbulent energy 5 -1116010605 1 Restart battle 2 -1116010606 2 Eliminate the Hetero-Creatures, Wave: {0}/3 -1116010607 8 The fan has stopped working -1016011001 8 Use the fan to eliminate approaching enemies. -1016011002 2 Figure out a way to get to the exit -1016011003 1 It seems you could move the box by using the impact from here 2 -1016011004 1 It's too dangerous to destroy the barrier from here\nFind a safe place to destroy the barrier 2 -1016011005 1 No need to destroy the barrier for now\nSearch for any mechanisms you may have missed 2 -1016010901 2 Turn off the fan -1016010902 2 Eliminate enemies -1016010903 2 Advance to the target point -1016010904 2 Check the situation up ahead -1016010905 1 The Purification Fan has blocked the path forward. Please find another way to get through. 2 -301605071 2 After Pterygota Queen receives 400k damage when she is vulnerable to the balls of a color, she gains 20% Vulnerable effect and becomes immobile for 5s. -301605072 2 After Pterygota Queen receives 500k damage when she is vulnerable to the balls of a color, she gains 30% Vulnerable effect and becomes immobile for 5s. -301605073 2 After Pterygota Queen receives 600k damage when she is vulnerable to the balls of a color, she gains 40% Vulnerable effect and becomes immobile for 5s. -301605074 2 After Pterygota Queen receives 700k damage when she is vulnerable to the balls of a color, she gains 50% Vulnerable effect and becomes immobile for 5s. -300615001 2 Remaining Points: {0} -300615002 1 Head to the transport craft. 3 -300615003 1 Go to the target location to finish this stage. 3 -300615004 1 The Corrupted are coming! Eliminate them to make the transport craft move again. 3 -300615011 1 Polar Soldiers can charge forward by consuming Dodge Gauge!\nReach the target location to seize victory. 3 -300615012 2 Remaining Points: {0} -300615013 8 Picking up item boxes can recover Dodge Gauge. -300615021 1 Activate the target devices to seize victory! 3 -300615022 2 Remaining Points: {0} -300615023 8 Device Activation Progress: {0}% -300615024 8 Go to the target location to finish this stage. -300615025 1 The Corrupted are coming! Protect the devices from them! 3 -300615031 1 Collect as many items as possible within a time limit. 3 -300615032 8 Current Wave ({0}/3) -300615033 1 New items have spawned! Snatch them now! 3 -300615034 1 The challenge is over. See you next time! 3 -300615035 2 Collected Points: {0} -300615101 2 Damage Points: {0} -300615102 8 Remaining Time: {0}s -300615103 1 Additional Time Bonus: +10s 3 -300615104 1 The Cluster is immune to damage. Please equip Tactical Amplification Lv.7. 3 -300315061 1 Follow the rhythm and Plume's moves to finish the round. 3 -1017011601 8 Prototype Weapon Preparation Progress {0}% -2021081601 2 Collected {0} Cog(s)! 3 -2021081602 2 Collected {0}/3000 Cogs! 999 -2021081605 2 Remaining Points: {0} -2021081606 2 Current Points: {0} -2021081610 8 This phase has ended. {0}/1 999 -2021081611 8 This phase has ended. {0}/2 999 -2021081612 8 This phase has ended. {0}/3 999 -2021081613 8 This phase has ended. {0}/4 999 -2021081614 8 This phase has ended. {0}/5 999 -2021081615 8 This phase has ended. {0}/6 999 -2021081616 8 This phase has ended. {0}/7 999 -2021081617 8 This phase has ended. {0}/8 999 -2021081620 1 Mission accomplished.\nGood job, Commandant! 2 -2021081621 2 Current Points: {0} -2021081630 2 Get points by solving the puzzles. -316140001 1 Go to the source of the distress signal. 1 -316140002 2 Go to the source of the distress signal. -316140003 2 Eliminate all the Corrupted. -316140004 2 Talk to the Construct soldier. -316151001 1 Go to help out the Construct soldiers. 1 -316151002 2 Go to save the trapped Construct soldiers. -316151003 2 Eliminate the Corrupted on the road. -316151004 2 Eliminate all the Corrupted. -316151005 2 Talk to the Construct soldiers. -316160001 1 Defend against the Corrupted. 1 -316160002 2 Eliminate the incoming Corrupted. -316160003 8 Wave {0}/3 -316160004 8 Wave {0}/3 -316160005 8 Wave {0}/3 -316160006 1 Air support from Kamui is available now. 1 -316171001 1 Advance to the landing pad. 1 -316171002 2 Advance to the landing pad. -316171003 8 Protect Construct Soldiers {0}/2 -316171004 2 Set up coordinates transmitter. -316171005 1 Lost a Construct Soldier 1 -316171006 2 Wait for the other soldiers to reach the landing pad. -316171007 2 Hold on for {0}s until the evacuation aircraft arrives. -316181001 2 Defeat Harvester. -316181002 1 Defeat Harvester. 1 -316191001 1 Advance to the target area to investigate. 1 -316191002 2 Advance to the target point. -316191003 2 Eliminate the Corrupted. -316191004 2 Investigate the Polar Soldier. -316201001 1 Investigate the port area. 1 -316201002 2 Advance to the target point. -316201003 2 Eliminate the Corrupted. -316201004 2 Investigate the comms device. -316201005 2 Data sync progress: {0}% -316201006 1 Connection severed! Return to the sync area! 1 -316201007 2 Sync interrupted! -316201008 1 Stay connected before synchronization is complete! 1 -316211001 1 Eliminate the incoming Corrupted! 1 -316211002 2 Eliminate the incoming Corrupted. -316211003 8 Wave {0}/3 -316211004 2 Destroy the turrets and the Corrupted. -316221001 1 Pursue the Corrupted Polar Soldier. 1 -316221002 2 Pursue the Corrupted. -316221003 2 Eliminate the Corrupted. -316222001 1 Retrieve data from the Corrupted. 1 -316222002 2 Retrieve data from the Corrupted. -316222003 2 Defeat Shark-speare. -316223001 1 Go to the factory entrance. 1 -316223002 2 Go to the factory entrance. -316223003 2 Eliminate the Corrupted. -316224001 1 Prepare to defend against the Corrupted. 1 -316224002 2 Reboot the Terrapods to assist your defense. -316224003 8 Reboot the Terrapods {0}/2 -316224004 8 Hacking progress on locked door {0}% -316224005 2 Hack the factory door. -316224006 2 Eliminate the incoming Corrupted. -316224007 1 The hacking is completed. 1 -316225001 1 [ID Card] Confirmed 1 -316225002 2 Operate the device to lower the platform. -316225003 1 [ID Card] lost 1 -316225004 2 Pursue Gear and take back [ID Card]. -316225005 2 Eliminate the Corrupted. -316225006 2 Hack the device. -316225007 2 Eliminate the Corrupted before the hacking is completed. -316225008 8 Hack progress {0}% -316225009 2 Defeat Gear and take back [ID Card]. -316225010 1 [ID Card] obtained 1 -316225011 2 Go deeper into the factory -316226001 1 Find a way to go deeper into the factory. 1 -316226002 2 Obtain the Jitterbombs. -316226003 2 Set up {0}/3 Jitterbomb(s). -316226004 2 Advance according to the instructions. -316226005 2 Eliminate the Corrupted. -316226006 2 Interact with device. -316227001 1 Defeat Amberia. 1 -316227002 2 Defeat Amberia. -316228001 1 Eliminate as many Corrupted as you can to gain more points. 1 -316228002 2 Points: {0} -316228003 1 30s until battle is over 3 -316228004 1 Battle over 3 -316229001 1 Protect the aircraft before the platform activates. 1 -316229002 2 Platform activation progress: {0}% -316229003 8 Aircraft damage level {0}% -316230001 1 Go to the Space Station Middle Ring from the Outer Ring. 1 -316230002 2 Advance according to the instructions. -316230003 2 Eliminate the Corrupted. -316230004 2 Destroy the Obelisk. -316231001 1 Go to the Space Station Inner Ring from the Middle Ring. 1 -316231002 2 Advance according to the instructions. -316231003 2 Destroy the Obelisk and the Corrupted. -316231004 2 Destroy the Obelisk's defense mechanism. -316231005 2 Eliminate the Corrupted. -316232001 1 Go to the Space Station Core from the Inner Ring 1 -316232002 2 Advance according to the instructions. -316232003 2 Destroy the Obelisk and the Corrupted. -318070001 1 Boss arrived! 3 -318070002 1 Kill the boss and get the reward! 3 -318070003 1 An Elite Corrupted appeared!\nThe Elite Corrupted are more powerful and come with more points, but you don't have to kill them. 3 -318070004 1 Elite Corrupted killed successfully! 3 -318070005 1 Countdown is about to be over! Please speed up! 3 -318070006 1 Countdown is over! Leap success! 3 -318070007 1 Countdown is over! Leap failed! 3 -318070008 1 Max Leap layers reached. Battle ended before countdown is over! 3 -318070009 1 Enemy entered the Overclocking mode! 3 -1017010601 2 Vehicle I Durability: {0}% -1017010602 2 Destroy the enemies ahead. -1017010603 2 Destroy all the pursuing enemies. -1017010604 1 Destroy the enemies ahead. 3 -1017010605 1 Enemies incoming! Protect the vehicles! 3 -1017010606 1 The enemies are coming from behind! Eliminate them! 3 -1017010607 2 Vehicle II Durability: {0}% -1017010608 1 The engine of Vehicle I is damaged. Its movement speed is reduced. 3 -1017010609 1 The engine of Vehicle II is damaged. Its movement speed is reduced. 3 -1017010610 2 Vehicle I has been damaged. -1017010611 2 Vehicle II has been damaged. -1017011201 2 Switched to the attack formation. 2 -1017011202 2 Switched to the defense formation. 2 -1017011203 2 Switched to the speed formation. 2 -1017011204 2 Unable to link with any guards... 2 -1017011205 2 The guards are changing their formation. 2 -1017012401 2 Awaken all the corrupted Constructs. -1017012402 2 Awaken Lee and Lucia. -1017011251 8 Captain Olke Lost Contact 3 -1017011252 8 Member Akeley Lost Contact 3 -1017011253 8 Member Yoakam Lost Contact 3 -1017011254 8 Member Sonri Lost Contact 3 -1017011255 8 Member Sandra Lost Contact 3 -1017011256 8 Member Vieira Lost Contact 3 -1017011257 8 Member Sabofi Lost Contact 3 -1017011258 8 Member Fisk Lost Contact 3 -1017011259 8 Member Kenward Lost Contact 3 -1017011260 8 Member Reina Lost Contact 3 -1017011261 8 Member Rocio Lost Contact 3 -1017011262 8 Member Malik Lost Contact 3 -1017011263 1 The shield is broken!\nPrepare to engage in battle! 2 -1017011264 1 Stop the enemies from breaking through the shield! 3 -1017011265 1 Stall the enemies until the shield is reactivated! 3 -1017011266 1 Eliminated all enemies on the deck. The shield has been activated! 3 -1017011267 1 The shield has been activated! Eliminate all enemies on the deck. 3 -1017012551 1 Warning: Severe M.I.N.D. corruption occurred. Thruster damaged. Unable to enter Arctic Form. 3 -1017012552 1 With the help of Liv's will, Lucia has resisted the corruption from the Punishing Virus. 3 -1017014001 2 Proceed to the entrance. -1017014002 2 Destroy all the Corrupted. -1017014003 2 Proceed to the station platform. -1017015001 2 Investigate the other side of the train. -1017015002 2 Investigate the back of the train. -1017016001 2 Open the prototype weapon crate. -1018007001 1 Nanami is wounded, cannot use Dodge. 2 -1018007002 2 Defeat the enemies and watch out for the lightning chains between them. -1018007003 2 Go to the safe place. -1018010001 1 Tunnel 1 Area 2 -1018010002 1 Tunnel 2-1 Area 2 -1018010003 1 Tunnel 2-2 Area 2 -1018010004 1 Tunnel 3-1 Area 2 -1018010005 1 Tunnel 3-2 Area 2 -1018010006 1 Tunnel 4-1 Area 2 -1018010007 1 Tunnel 4-2 Area 2 -1018010008 1 Tunnel 5 Area 2 -1018010009 1 Medic Bot has increased your speed. 3 -1018010010 2 Ping the orbs till there are 3 left. Match the order and color of orbs displayed as follows: Red - Red - Yellow. (L -> R) -1018010011 8 Talk to Medic Bot to reset the orbs Tips -1018011001 2 Defeat all enemies. -1018011002 2 Advance to the target area -1018012001 2 The Wheel of Fortune starts to spin. -1018012002 2 The Wheel of Fortune starts to spin.. -1018012003 2 The Wheel of Fortune starts to spin... -1018012004 2 Fate of Cyclone 2 -1018012005 8 Mid-game Airstream Attention 4 -1018012006 2 Fate of Lightning 2 -1018012007 8 Lightning channels along the floor. Attention 4 -1018012008 8 Fate of Flame 2 -1018012009 8 Fate of Earth 2 -1018010301 2 Investigate this area. -1018010302 2 Investigate all Bio-Birds ({0}/4). -1018010303 2 Investigate the traveler. -1018010351 1 Investigate all Bio-Birds ({0}/4). 3 -1018010352 1 The Bio-Bird lies still on the ground. 3 -1018010353 1 The Bio-Bird suddenly jumps to its feet! 3 -1018010354 1 The frozen humanoid statue is like a tone. 3 -1018010355 1 Something seems to be happening with the frozen humanoid statue! 3 -1018010356 1 Something is missing... 3 -1018010357 1 You obtained the [Snowman's Nose]! 3 -1018010358 1 This is a friend of the commandant and Snipey! 3 -1018010361 1 All the swings in the park are broken. 3 -1018010362 1 The zombie slide has gone missing. 3 -1018010363 1 The octopus slide and the dry pool. 3 -1018010364 1 The pumpkin baron is hollow. 3 -1018010365 1 The tram that carries people to work no longer operates. 3 -1018010366 1 The path leading to the charging station is blocked. 3 -1018010367 1 The rest area is in the distance. 3 -1018010368 1 The bus standing in the middle of the road seems to be telling a story. 3 -1018010369 1 The tram has stopped, yet the trails extend to further beyond. 3 -1018010451 1 You obtained the [Missing Thoughts of Nanami].\nYou automatically obtain Blue Orbs over time. 3 -1018011401 1 Follow the signal to find its source. 3 -1018011402 1 The door is open. 3 -1018011403 1 You seem to have caught the attention of the Corrupted Constructs nearby. 3 -1018011404 1 Keep moving on! 3 -1018015001 1 Liv is protecting herself and attacking you unconsciously, cannot slide. 3 -1018015002 1 This is your chance to wake up Liv. Give it everything you have! 3 -1018015003 2 No... Nanami has come so far... Nanami can't let this happen... 10 -1018015004 2 Nanami is angry! Nanami has to go and get Liv back! 5 -1018015005 2 Argh... It hurts... 5 -1502021701 2 Catch up to the mechanoid just now -1502021702 2 Defeat all enemies -1502021703 2 Watch out for enemy attacks -1502021901 2 Find the Red Tide and defeat the Hetero-Creatures -1502021902 2 Defeat Hetero-Creatures -1502021903 2 Go to the target point and search for the Red Tide -1502021904 2 Proceed to another street -1502022101 2 Advance to the target area -1502022102 1 Control the "Data Fairy". Be careful to avoid the patrol programs. -1502022103 2 Generating Data Fairy... -1502022104 2 Avoid the patrol programs to cross the bridge -1502022105 2 Advance to the elevator door -1502022106 1 Failed to infiltrate. You will be forcibly expelled. -1502022107 2 Defeat the activated repair programs -1502022108 1 Perfect! -1502031001 2 Eliminate all the Corrupted -1502031002 2 Traverse the Red Tide Area -1502031003 2 Investigate the Red Tide Projection -1502031004 8 Clue 1 The Red Tide Projection cannot move -1502031005 8 Clue 2 The Red Tide Projection will disappear when attacked -1502031006 2 Try to attack the Red Tide Projection -1502031007 2 Remove the Red Tide Projection -1502031008 2 Pay attention to nearby sounds -1502031009 2 Enter and stay in the Red Tide -1502031010 2 Traverse the Red Tide Area -1502031011 2 You can hear footsteps approaching from a distance... -1502031101 2 Go down the street and eliminate all the Corrupted -1502031102 2 Defeat the enemies and save the Construct -1502031103 2 Talk to the Construct -1502031104 2 Command Blair to eliminate the Corrupted -1502031105 2 Try to command the Corrupted -1502031106 2 Retreat -1502031107 2 Suicide -1502031108 1 It can't go on at this rate. Try another command. 1 -1502031201 2 Return to the hospital -1502031202 2 Eliminate all the Corrupted -1502031203 1 This Construct is dead 2 -1502031204 2 Check the injured Constructs -1502031205 1 The corruption on Talbot has gone beyond the threshold 2 -1502031206 8 Talbot HP ▉▉▉▉▉▉▉▉▉▉ Safe -1502031207 8 Talbot HP ▉▉▉▉▉▉▉▉▉ Safe -1502031208 8 Talbot HP ▉▉▉▉▉▉▉▉ Safe -1502031209 8 Talbot HP ▉▉▉▉▉▉▉ Safe -1502031210 8 Talbot HP ▉▉▉▉▉▉ Safe -1502031211 8 Talbot HP ▉▉▉▉▉ Injured -1502031212 8 Talbot HP ▉▉▉▉ Injured -1502031213 8 Talbot HP ▉▉▉ Dangerous -1502031214 8 Talbot HP ▉▉ Dangerous -1502031215 8 Talbot HP Dangerous -1502031216 2 Use the Ascendant power to make the Corrupted self-destruct -1502031217 1 The Corrupted shows no response... 2 -1502031218 2 Defeat Corrupted Talbot -1502031219 1 Talbot has become Corrupted 2 -999200561 1 Defeat the minions to interrupt the laser attack 3 -300618001 8 Current Wave: {0}/2 -300618002 8 Current Wave: {0}/3 -300618003 2 Advance to the target area -300618004 2 Posion Fog about to move {0} -300618005 1 Approach the portal to interact with it and use it. 3 -300618006 1 Tap the button to use the portal. 1 -301605121 1 Take damage over time when staying too long on the battlefield 1 -301605122 2 Lose HP every second when staying too long on the battlefield -301605123 1 The enemy has exposed weak points in four directions. Destroy them now! 1 -301605124 8 Time remaining to destroy the weak points {0}s -301605125 1 The enemy is vulnerable! 1 -301605126 8 Vulnerable {0}s -301605141 2 Caught Dragon Axe 3 -301605142 8 Pulao receives a DMG bonus {0} stack(s) -301605181 2 You obtained a bonus. Your Fire Basic Attacks now deal extra damage. 1 -301605182 8 Extra DMG Bonus on Fire Basic Attacks {0}s -301605211 2 Terminate! 1.5 -301605212 2 Attack! 1.5 -301605213 8 Ice DMG increased. {0}s -301605214 2 You'll receive damage over time outside the arena -301605215 8 Time before the Next Appearance of the Self-Destruction Bugs {0}s -300701781 2 {0}/30 enemies defeated -300701782 2 {0}/40 enemies defeated -300701783 2 {0}/50 enemies defeated -300619730 2 Defeat the weakened Dragon -300619731 2 Defeat "Hamlet" -300619741 2 Defeat "Hamlet" -300619850 2 Defeat the piper that linked with Dragon -300619851 1 You did it... -300619852 1 The mysterious piper appears... -300619853 2 Defeat the Dragon -300619854 2 Dodge the Dragon's attacks -300619860 2 Defeat the Dragon -300619861 2 Lead the Dragon to attack the piper to weaken the Dragon -300619862 2 Dodge the Dragon's attacks -30071780 1 Chained Death\nDefeat all enemies within the time limit 3 -30071790 1 Infernal Trickery\nDefeat all enemies within the time limit 3 -30071800 1 Into Your Own Trap\nDefeat all enemies within the time limit 3 -1502012301 1 Defeat the rampant "Pandas" 1 -1502012302 2 Defeat the rampant "Pandas" -1502012303 2 Quell the rampant "Pandas" -1502012304 2 Defeat the rampant "Big Panda" -1502012305 2 Awake "Pandas" -1502012306 2 Leave the cave -1502012307 1 Awake "Pandas" 1 -1502012101 1 Teach the "Gung-hoers" a lesson 1 -1502012102 2 Defeat the "Gung-hoers" -1502012103 2 Defeat the "Gung-hoers" Press the Signature button to unleash a Dragon Axe. -1502012104 1 Press the Signature button to summon back Dragon Axe 1 -1502012105 1 A new skill will be triggered if Pulao catches Dragon Axe when pinging orbs 1 -1502012106 2 Defeat the "Gung-hoers" Different skills will trigger depending on the color of the Orb that collides with a Dragon Axe -1502012107 1 Defeat "Gung-hoers" boss: Demon Bane 1 -1502012108 2 Defeat Demon Bane -1502012109 1 Tap the [Signature button] to summon Dragon Axe to fight. 2 -1502012110 1 When Dragon Axe is spinning around the field, tap the [Signature button] to summon it back. 2 -1502012111 1 Catch Dragon Axe when performing a Signal Orb skill to cast a new skill combo.\nTap the [Signature button] to summon back Dragon Axe. 2 -1502012112 1 Keep tapping the [Basic Attack] button to cast more skills. 2 -1502012113 1 When the Signature button lights up again, [press and hold] to cast Spirit Blade: Falling Stars. 2 -300620041 8 Devour Wave 1 remaining: {0}s -300620042 8 Devour Wave 2 remaining: {0}s -300620043 8 Devour Wave 3 remaining: {0}s -300620044 8 Devour Wave 4 remaining: {0}s -300620045 2 Destruction Barrier is locking on. Defeat all the enemies! -300620046 2 Defeat all enemies or reach the objective -300620047 2 Destruction Barrier is locking on. Start the level! -300620048 2 Defeat all enemies -300620049 1 Destruction Barrier is about to fire a Halting Laser. Watch out! 5 -300620050 1 Halting Lasers will reduce escape time 5 -300620051 1 DestroyingCondensing Tides will spawn Devour Waves. Defeat them ASAP! 5 -300620052 1 Candle Light attacks will reduce escape time 5 -300620053 2 Destruction Barrier is locking on. Find and defeat all the enemies! -300620054 1 A Breeze is blowing! 5 -300620055 1 A Breeze has blown the Condensing Tides! 5 -300620056 1 A Breeze has blown the Candle Light! 5 -300620057 1 A Breeze has blown the Halting Lasers! 5 -300620058 1 Breezes, Candle Lights and Lasers will take turns appearing on the battlefield. 5 -300620059 1 Breezes, Tides and Lasers will take turns appearing on the battlefield. 5 -300620060 1 Breezes, Tides, Candle Lights and Lasers will take turns appearing on the battlefield. 5 -300620061 2 Push forward to escape the Devour Wave! -1502012200 2 Continue searching for the celestial -1502012201 2 Search the valley for the celestial -1502012202 2 Jump on the boulder -1502012203 2 Use driftwood to cross the river -1502012204 2 Use the given item to quickly end the battle -1502012205 1 More rabbits have appeared 3 -1502012401 2 Use the hook to pull enemies toward you -1502012501 2 Recover your weapon. Defeat the enemies before they escape. -1502012502 2 Defeat the enemy -1502012701 2 Show everyone your strength -1502012801 2 Defeat the enemies -300623171 2 Deal DMG to obtain Point Rewards -1 -300623172 2 Finish the enemy with a Finishing Move to earn Basic Point Rewards according to your current score. -1 -300623173 2 Earn points for each Finishing Move to earn Finishing Combo Point Rewards. -1 -300623174 2 Earned {0}/1000000 points -300623175 1 Tip: Use Speed Attack for an Ultimate Combo 3 -300623181 2 Reduce the enemy's Finisher Gauge value to increase the Rating -300623182 2 Score Up →S→SS→SSS→SSS+ -300623183 2 Score Up S→SS→SSS→SSS+ -300623184 2 Score Up →S→SS→SSS→SSS+ -300623185 2 Score Up →S→SS→SSSSSS+ -300623186 2 Score Up →S→SS→SSS→SSS+ -300623187 1 Increases level completion rating to SSS+ 3 -300623188 1 Spirit changed. Signature prohibited. 3 -300601041 1 Defeat all the enemies in this area. 1 -300601042 8 Current Wave: {0}/2 -300601043 8 Current Wave: {0}/3 -300601044 8 Current Wave: {0}/5 -300601045 8 Current Wave: {0} -300601046 8 Tank Energy: ■■■■■ Energy Charging -300601047 8 Tank Energy: ■■■■ Energy Charging -300601048 8 Tank Energy: ■■■■■ Energy Charging -300601049 8 Tank Energy: ■■■■■ Energy Charging -300601050 8 Tank Energy: ■■■■■ Energy Charging -300601051 8 Tank Energy: ■■■■■ Complete -300601052 1 Defeat the God Slayer.\nThe tank has joined the battle as a reinforcement. 1 -300601053 2 Defeat the God Slayer. Upon finishing an enemy, Uniframe can charge the tank. -300601054 1 Defeat PK43 Type "Sheriff".\nThe tank has joined the battle as a reinforcement. 1 -300601055 2 Defeat PK-43 Sheriff. Defeating marked enemies will charge Chariot. -300601056 1 Defeat Demon Bane.\nThe tank has joined the battle as a reinforcement. 1 -300601057 2 Defeat Demon Bane. Upon finishing an enemy, Uniframe can charge the tank. -300601058 1 Defeat Sanctuary Guard.\nThe tank has joined the battle as a reinforcement. 1 -300601059 2 Defeat Sanctuary Guard. Upon defeating a marked enemy, Uniframe can charge the tank. -300601060 1 Defeat Gear.\nThe tank has joined the battle as a reinforcement. 1 -300601061 2 Defeat Gear. Upon defeating a marked enemy, Uniframe can charge the tank. -300601062 8 The tank is down. Cannot charge power. -300601063 2 Focus fire to defeat the God Slayer. -300601064 2 Focus fire to defeat PK43 Type "Sheriff". -300601065 2 Focus fire to defeat Demon Bane. -300601066 2 Focus fire to defeat Sanctuary Guard. -300601067 2 Focus fire to defeat Gear. -300601071 1 Destroy the Watchtower.\nThe Watchtower uses different skills based on the number of enemies. 1 -300601072 2 Current Enemies: 1 Watchtower Status: Applies Rigid Body to the Corrupted. -300601073 2 Current Enemies: 2 Watchtower Status: Cast Ground Flame. -300601074 2 Current Enemies: 3 Watchtower Status: Cast Red Tide Corruption. -300601075 2 Current Enemies: 4 Watchtower Status: Cast Channeled Lightning. -300601076 2 Current Enemies: 5 Watchtower Status: Invincible & Self-repairing. -300601077 8 Watchtower Destruction Progress {0}% -300601078 2 Current Enemies: 0 Watchtower Status: temporarily disabled. -300601441 1 Clear the enemies in this area to make the Watchtower self-repair slower. 1 -300601442 2 Eliminate the enemies in this area. -300601443 8 Current Wave: {0}/3 -300601444 8 Current Wave: {0}/4 -300601445 8 Current Wave: {0}/5 -300601446 1 The Watchtower has buffed the Corrupted. 1 -300601521 1 Defeat the enemies in this area. 1 -300601522 2 Enemy Restructure Time: {0} Clearing Data Blocks reduces the strength of Restructured enemies. -300601523 2 Defeat the enemies in this area. -300601551 1 Defeat the enemies in this area. 1 -300601552 2 Defeat the enemies in this area. -300601553 1 The enemy is digitalized. 1 -300601554 2 Enemy Status: Digitalized and Invincible. Activate the laser beam to deal damage to the enemy and cancel their digitalization. -300601555 2 Defeat the enemies in this area. Enemy Status: Re-booted in: {0} -300601611 1 Destroy the Watchtower. 1 -300601612 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Ground Flame. -300601613 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Red Tide Corruption. -300601614 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Channeled Lightning. -300601615 2 Destroy the Watchtower. Watchtower Status: Re-booted in: {0} -300601616 1 Upon overloading, the Watchtower becomes temporarily disabled. 1 -300601711 2 Crush them! 999 -300601721 2 Collected {0}/1,500 Cogs! 999 -7511121 2 Boss's Current DMG Reduction: {0}% -301622501 8 Remaining Tactical Resources {0} -301622502 8 Defensive Area Security {0} -301622503 16 Preparation Phase|Deploy Defensive Devices to protect the defensive area.|Remaining Tactical Resources|{0}|Skip Deployment -301622504 16 Tactical Resources Depleted|Prepare to fight off the next wave.|End Deployment -301622505 2 Eliminate all the Corrupted. -301622506 1 Select Defensive Device 1 -301622507 1 Enhance to Lv.2 or head to the remaining tactical points. 1 -301622508 1 Approach a tactical point to deploy a Defensive Device. 2 -301622509 1 Enhance to Lv.3 or head to the remaining tactical points. 1 -301622510 16 Preparation Phase|Deploy Defensive Devices to fight off {0} waves of the Corrupted|Remaining Tactical Resources|{0}|Skip Deployment -301311160 1 Thick Dust has appeared. 2 -301311161 2 Clear out the building. -301311162 1 Pollution Source has appeared. 2 -301311163 1 Stubborn Mold has appeared. 2 -301311180 2 Defeat the animated food ingredients. -301311181 1 More food ingredients have been animated. 2 -301311182 2 Collect food ingredients. -301311183 1 You've collected all the food ingredients. Take them to Karenina(?). 2 -301311150 8 Red Envelopes Obtained: {0}/100000 -301311151 1 You've collected enough red envelopes. Find the Night Keeper. 3 -301311152 1 Stop this and find the Night Keeper. 3 -301311153 1 Attack the enveloper givers and collect the red envelopes they drop. 3 -301311190 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311191 8 Couplets Activation Progress: Joy and Happiness■ {0}% -301311192 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311193 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311194 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311195 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311196 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311197 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% -301311198 1 Door God 4 has joined the battle! 3 -301311199 2 Go to the door to leave this place. -301311200 1 Bubbles slowly float in. 2 -301311201 1 Xi got scared! 2 -301311202 2 Take advantage of Xi's weakness and defeat Xi. -301311203 1 Xi has regained consciousness. 2 -301311204 1 Throw gold coins to attract bubbles. 2 -301311220 1 Find Gray Raven! 3 -301311221 2 Find the Gray Raven members. -301311222 2 Find Lee. -301311223 2 Follow your heart and find Liv. -301311224 2 Leave -301311225 1 It seems the way forward is blocked. And all you hear is static noises. 3 -301311226 2 Leave (?) -301311227 1 Turn on the volume and use a headset for the best experience. 3 -301605169 2 Woah! It turned red! I hope it's not too hot. 1 -301605170 2 Ha! Ha! Ha! Well... I knew it. You didn't understand what I said... It seems I'll have to teach you! 1 -301605171 2 Stop it! 1 -301605172 2 Stay away! Saws taste bad! 1 -301605173 2 Activated. Well, that's a shame. 2 -301605174 2 Activated. That's perfect! 2 -301605175 8 Extra DMG Bonus Nanami has: {0} stack(s) -301605261 8 DMG Bonus(es) Noan gained: {0} Stack(s) -301605262 2 Gear Level goes up. Gained 3 Signal Orbs of a random color! 2 -301605263 2 Successful Assault-Rising Combo. DMG bonus received! 2 -301605291 8 Bianca's total DMG increases by {0}% -301605292 2 After pressing Dodge to activate Luminous Realm, pinging Afterglow Orbs adjacent to the orbs of the same color and Phase II Signature Move will grant Bianca a set of 3-Ping Orbs. -301605321 2 Upon entering the Solitary Dancer status, dodges an attack successfully and then obtains a random set of 3-Ping Orbs. -500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 -500002 2 Defeat Voodoo. -500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 -500004 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 -500005 1 All the minions are eliminated. Voodoo is now on the offensive. 3 -500006 1 The Blinking Mine is ready. You can use it again now. 3 -500007 1 The Dragon Breath Device is ready. You can use it again now. 3 -500008 2 Devour White: Cast short-ranged poison. Devour Black: Cast long-ranged poison. -500009 2 Devour White: The Bird form is enhanced. Devour Black: The Beast form is enhanced. -500010 2 Devour White: Lifesteal Doll. Devour Black: AoE Lightning Doll. -500011 2 Blinking Mine: Stun enemies within range. Dragon Breath Device: Weaken all enemies. -500012 8 Match 3-Pings within the blue circle to activate the device. -500013 1 Make the most of the devices on the field, and it'll be significantly easier to finish the hunt. 5 -500014 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 -500015 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 -500016 1 The Blinking Mine activated and went on cooldown. 3 -500017 1 The Blinking Mine is ready. You can use it again now. 3 -500018 1 The Dragon Breath Device activated and went on cooldown. 3 -500019 1 The Dragon Breath Device is ready. You can use it again now. 3 -500020 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 -500021 1 Ox No.2 has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 -500022 2 The Dragon has very high Physical Resistance, and it is absorbing incoming Elemental DMG. -500023 8 Mission Goal: Defeat the Dragon -500024 1 The Dragon absorbed the power of fire and turned into a Fire Dragon. 3 -500025 1 The Dragon absorbed the power of lightning and turned into a Lightning Dragon. 3 -500026 1 The Dragon absorbed the power of ice and turned into an Ice Dragon. 3 -500027 1 The Dragon absorbed the power of darkness and turned into a Dark Dragon. 3 -500028 2 Fire Dragon is weak against Dark DMG but strong against Fire DMG. -500029 2 Lightning Dragon is weak against Ice DMG but strong against Lightning DMG. -500030 2 Ice Dragon is weak against Fire DMG but strong against Ice DMG. -500031 2 Dark Dragon is weak against Lightning DMG but strong against Dark DMG. -500032 8 Break Dragon Claws to weaken Final Judgment. -500033 1 When the Dragon has less than 30% HP, it casts Final Judgment. Destroying the Dragon Claws will significantly reduce the damage of Final Judgment. 3 -500034 1 The Dragon is about to cast Final Judgment. Make sure you have destroyed the Dragon Claws. 3 -500035 1 The Dragon Claw has been destroyed. Final Judgment now deals less damage. 3 -500036 1 All Dragon Claws have been destroyed. Final Judgment now deals a lot less damage. 3 -500037 1 Having lost all its Dragon Claws, the Dragon lost all its strength after casting Final Judgment. 3 -500038 2 The Dragon lost its elemental power. -500039 8 Eliminate the Dragon that has lost the power of a king. -500040 8 Eliminate the Dragon. -500041 1 During phase 1, Ox has a massive DMG Reduction while standing. Use traps to reduce the Ox's Super Armor. 3 -500042 1 When the Dragon has less than 80% HP, it transforms. Use different types of Elemental DMG to defeat the Dragon! 3 -500101 2 Enemy Wave 1/3 -500102 2 Enemy Wave 2/3 -500103 2 Enemy Wave 3/3 -500104 2 Enemy Wave 1/2 -500105 2 Enemy Wave 2/2 -500106 2 Eliminate all enemies -500107 8 Arm Charge {0}% -500108 8 Shield Absorption Progress: {0}% -500109 2 Cutting off the arm can empty the charge. -1502021200 8 Time until system reboot: {0}s -1502021201 8 Corrupted Remaining: {0} -1502021210 2 Activate radar scan of the surrounding environment -1502021211 2 Locate the backup power source -1502021212 2 Leave the facility -1502021213 2 Activate the backup power source -1502021400 2 Investigate surroundings -1502021401 2 Defeat the Corrupted -1502021402 2 Find a usable mechanoid component to replace the damaged part -1502021403 1 High level of virus concentration detected. The mechanoid is infected. Immediate destruction suggested. 3 -1502021404 2 Continue to investigate the surroundings -1502021405 2 Activate Door -1502021406 2 Search and investigate graffiti intel -1502021407 1 New Corrupted have appeared. 2 -1502021408 1 More Corrupted have appeared. 2 -1502021409 1 Corrupted have appeared. 2 -1502021410 2 Find a method to restore the combat function -1502021411 2 Use radar to continue searching for usable machine parts -1502021412 2 Investigate the graffitied door -1502021413 2 Investigate the surroundings for the authentication key -1502021414 2 Inspect the security machine -1502021415 2 Find components to reactivate the mechanoid -1502021416 2 Speak with the mechanoid -1502021417 2 Replace the backup components to activate the mechanoid -1502021418 2 Scan the ruins to obtain intel -1502021419 2 Go to the designated location and deduce the scene -1502021420 2 Deduce the scene -1502021421 1 Assist the mechanoids and eliminate the Corrupted 3 -1502021500 8 Delivery Droid Durability: {0}% -1502021501 1 Attention! Delivery Droid durability is below 50%! 3 -1502021502 2 Analyze abnormal machine for intel -1502021503 2 Guide and recover the GPS -1502021504 2 Go to the warehouse -1502021505 2 Protect the Delivery Droid and defeat the Corrupted -1502021506 2 Escort the Delivery Droid to the warehouse -1502021507 2 Investigate surroundings -1502021508 2 Camouflage ID and enter the warehouse -1502021510 1 Massive incoming Corrupted signal detected 2 -1502021511 2 Explore the warehouse -1502021512 2 Exploration complete. Speak with the Delivery Droid -20006001 1 Control the direction of attack crystal\nAfter triggering, destroys fairies in a straight line. 5 -20006002 1 Control the direction of attack crystal\nAfter triggering, destroys fairies in a straight line. 5 -20006003 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006004 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006005 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006006 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006007 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006008 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder -20006009 2 Eliminate the Corrupted! -20006010 16 Placeholder|Defeat Kuroro to gain Fever|Minions Fought: {0}|Boss Progress: {0}%|Placeholder -20006011 1 Corrupted hare retreating toward our teammates! 3 -20006012 1 Corrupted have fled 3 -20006013 1 Mechanism calculation: Fever+{0} 3 -20006014 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006015 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006016 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006017 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006018 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006019 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|Fever: {0}|Placeholder -20006020 8 Stage Fever {0} -20006021 1 Red tiles change to blue tiles\nScore increases according tot he number of tiles change. 3 -20006022 1 Red Orb changes to Blue Orb,increasing score. 3 -20006023 1 Fairy defeated, increasing score. 3 -20006024 1 Dodge red orbs and destroy crystals\nDestroy crystals to change red orbs into blue orbs and increase score. 5 -20006025 1 Stopping on a tile will turn it red\nDestroy crystals to turn red tiles into blue tiles. 5 -20006026 1 Aim at a crystal to destroy fairies in a straight line\nApproach a crystal to control the direction. 5 -20006027 1 Pick up reward box to increase rewards 1 -20006028 1 Talent 2 activated. All allies are enhanced! 1 -20006029 1 Red tiles will explode on re-triggering\nAdjust your position to cover the area in red tiles 3 -301304061 1 Find bolts according to the commandant's instructions 1 -301304062 1 Scan this area for clues to find bolts 1 -301304063 2 Listen to the commandant's instructions -301304064 2 Scan this area -301304065 2 Return to the scan area -301304066 1 Return to the scan area 1 -301304067 1 Inspect remnant data 1 -301304068 2 Inspect remnant data -301304069 1 Follow the data to deduce the results 1 -311304061 2 Use the data to deduce the direction of the clues -311304062 1 Find a clue to open the chest 1 -311304063 2 Find a clue to open the chest -311304064 1 Incorrect password 1 -311304065 1 First bolt obtained 1 -311304066 1 Continue scanning to discover new clues 1 -311304067 2 Use the scanning window to find clues on the next bolt -311304068 1 Speak with the Quiz Bot 1 -311304069 2 Speak with the Quiz Bot to obtain a bolt -321304061 1 Participate in the quiz 1 -321304062 2 Participate in the quiz to earn the bolt reward chest -321304063 1 Second bolt obtained 1 -321304064 1 Follow the last clue to find the bolts 1 -321304065 2 Follow the last clue to find the bolts -301305061 1 Purchase ingredients from the shop nearby 1 -301305062 2 Popcorn ingredients purchased:{0}/3 -301305063 1 Obtained [Spices] 1 -301305064 1 Lost [Spices] 1 -301305065 1 Obtain [Spices] from Kuroro 1 -301305066 2 Defeat Kuroro to obtain [Spices] -301305067 8 Spices: {0}% -301305068 1 Clear the haywire machines in the cargo area 1 -301305069 2 Clear the haywire machines in the cargo area -311305061 1 Obtained [Dried Tomatoes] 1 -311305062 1 Obtained [Sugar] 1 -311305063 1 Return and make popcorn 1 -311305064 2 Return and make popcorn -311305065 2 Added [Spices] -311305066 2 Added [Dried Tomatoes] -311305067 2 Added [Sugar] -311305068 1 Perfect! 1 -311305069 1 Oh no! 1 -321305061 1 Burnt popcorn 1 -321305062 1 Ordinary Popcorn 1 -321305063 1 Perfect popcorn! 1 -200006310 1 Obtained Orbs 1 -200006311 1 Challenge complete 1 -200006312 1 Phase complete 1 -200006313 1 Arrived at investigation point 2 -200006321 16 Stage Target|Pick up all Orbs|Collected: {0}/8||Instant Clear -200006331 16 Stage Target|Exit the Maze|Reached: {0}/1||Instant Clear -200006341 16 Phase Target|Pick up all Orbs|Collected: {0}/5||Instant Clear -200006342 16 Phase Target|Reach the endpoint|Reached: {0}/1||Instant Clear -200006343 1 Go to the endpoint 1 -200006350 1 Lower all marked walls 3 -200006351 16 Stage Target|Lower all marked walls|Walls lowered: {0}/8||Instant Clear -200006352 16 Stage Target|Lower all marked walls|Walls lowered: {0}/4||Instant Clear -200006360 16 Stage Target|Raise all marked walls|Walls raised: {0}/5||Instant Clear -200006370 16 Stage Target|Pick up all Orbs: {0}/3|Raise all marked walls: {0}/4||Instant Clear -200006380 16 Stage Target|Pick up all Orbs: {0}/3|Reach the endpoint: {0}/1||Instant Clear -200006390 16 Stage Target|Lower all marked walls: {0}/15|Reach the endpoint: {0}/1||Instant Clear -200006400 16 Stage Target|Pick up all Orbs: {0}/8|Lower all marked walls: {0}/24||Instant Clear -200006401 1 Tap [Instant Clear] to instantly clear a level. 3 -200006410 16 Stage Target|Pick up Orbs|Orbs Required: {0}|Boss Progress: {0}%| -200006411 16 Stage Target|Lower all marked walls|Walls left: {0}|Boss Progress: {0}%| -200006412 16 Stage Target|Reach the checkpoints|Checkpoints remaining: {0}|Boss Progress: {0}%| -200006413 16 Stage Target|Raise all marked walls|Walls left: {0}|Boss Progress: {0}%| -200006414 16 Stage Target|Pick up Orbs|Orbs Required: {0}|Boss Progress: {0}%| -200006415 1 Pick up Orbs\n1 star guaranteed after 2 mins upon completion 3 -200006416 1 Raise walls\n1 star guaranteed after 2 mins upon completion 3 -200006417 1 Lower walls 3 -200006418 1 Pick up Orbs and take care of walls\n1 star guaranteed after 2 mins upon completion 3 -200006419 1 Reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 -200006420 1 Pick up Orbs and reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 -200006421 1 Lower walls and reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 -200006422 1 Pick up Orbs\nGain Fever once collection is complete 3 -200006423 1 Lower walls\nGain Fever once lowered 3 -200006424 1 Lower walls\nGain Fever upon arrival 3 -200006425 1 Raise walls\nGain Fever once raised 3 -300614321 1 Round 1 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614322 1 Round 2 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614323 1 Round 3 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614324 1 Round 4 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614325 1 Round 5 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614326 1 Round 6 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614327 14 Action Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab -300614328 1 Round 1 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614329 1 Round 1 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614330 1 Round 1 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614331 1 Round 2 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614332 1 Round 2 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614333 1 Round 2 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614334 1 Round 3 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614335 1 Round 3 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614336 1 Round 3 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614337 1 Round 4 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614338 1 Round 4 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614339 1 Round 4 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614340 1 Round 5 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614341 1 Round 5 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614342 1 Round 5 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614343 1 Round 6 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614344 1 Round 6 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614345 1 Round 6 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614346 14 Judgment Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab -300614347 2 Don't stand on the red tiles during the Aftermath Phase or you will take damage from the Red Tide! 2 -300614348 1 Round 1 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614349 1 Round 2 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614350 1 Round 3 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614351 1 Round 4 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614352 1 Round 5 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -300614353 1 Colored bombs will be distributed at random\nAvoid bombs from allies and move the members to proper positions. 3 -300614354 1 Round 1 -300614355 1 Round 2 -300614356 1 Round 3 -300614357 1 Round 4 -300614358 1 Round 5 -300615600 16 Stage Target | Points Obtained |{0}|| -1019011001 1 Eliminate the Flying Hetero-Creatures on the deck 1 -1019011002 2 Eliminate the Flying Hetero-Creatures on the deck -1019011003 1 Eliminate the Hetero-Creatures on the deck 1 -1019011004 2 Eliminate the Hetero-Creatures on the deck -1019011005 1 Cast "Embryo" at the target point 1 -1019011006 2 Cast "Embryo" at the target point -1019011007 1 Absorb Hetero-Creatures with the "Embryo" 1 -1019011008 2 Cast "Embryo" to absorb Hetero-Creatures Attack the Hetero-Creatures to make them enter the absorbable status -1019011009 1 Cast "Embryo" before the target point 1 -1019011010 2 Cast "Embryo" before the target point -1019011011 2 Propel the "Embryo" to absorb all Hetero-Creatures -1019011101 1 Advance to the next area 1 -1019011102 2 Advance to the next area -1019011103 2 Advance to activate the central control system -1019011104 1 Required: "Gravity Activation Power Source ↑" 1 -1019011105 1 Required: "Gravity Activation Power Source →" 1 -1019011106 1 "Gravity Activation Power Source ↑" obtained 1 -1019011107 1 "Gravity Activation Power Source →" obtained 1 -1019011108 1 "Artificial Gravity ↑" activated 1 -1019011109 1 "Artificial Gravity →" activated 1 -1019011110 1 Cabin 1 Authentication activated 1 -1019011111 1 Cabin 2 Authentication activated 1 -1019011112 1 Cabin 3 Authentication activated 1 -1019011113 1 Cabin 4 Authentication activated 1 -1019011114 1 Use the system to deploy cabins 1 -1019011115 2 Use the system to deploy cabins Artificial gravity is not fully activated -1019011116 1 Eliminate the Corrupted in this cabin 1 -1019011117 2 Eliminate the Corrupted in this cabin -1019011118 1 Shoot the gravity module to move it back to where it should be 1 -1019011119 2 Shoot the gravity module to move it back to where it should be -1019011120 1 Advance to get Cabin 3 Authentication 1 -1019011121 1 Destroy all defense machines 1 -1019011122 2 Destroy all defense machines -1019011123 1 Advance to get Cabin 1 Authentication 1 -1019011124 1 Advance to get Cabin 2 Authentication 1 -1019011125 1 Advance to get Cabin 3 Authentication 1 -1019011126 1 Advance to get Cabin 4 Authentication 1 -1019011127 2 Use the system to deploy cabins -1019011128 2 Advance to get Cabin 1 Authentication -1019011129 2 Advance to get Cabin 2 Authentication -1019011130 2 Advance to get Cabin 3 Authentication -1019011131 2 Advance to get Cabin 4 Authentication -1019011132 8 ■■■■ Cabin Authentication Status -1019011133 8 ■■■ Cabin Authentication Status -1019011134 8 ■■ Cabin Authentication Status -1019011135 8 ■■■ Cabin Authentication Status -1019011136 8 ■■■■ Cabin Authentication Status -1019011137 8 ■■■■ Cabin Authentication Status -1019011138 8 ■ Cabin Authentication Status -1019011139 8 ■■■ Cabin Authentication Status -1019011140 8 ■■■■ Cabin Authentication Status -1019011141 8 ■■ Cabin Authentication Status -1019011142 8 ■■■ Cabin Authentication Status -1019011143 8 ■■■ Cabin Authentication Status -1019011144 8 ■ Cabin Authentication Status -1019011145 8 ■■■ Cabin Authentication Status -1019011146 8 ■■■■ Cabin Authentication Status -1019011147 8 ■■■■ Authentication completed -1019010901 2 Advance to the reactor access terminal -1019010902 2 Defeat all Kurono Constructs -1019010903 2 Advance to the next area -1019010904 2 Defeat the Corrupted Constructs -1019010905 2 Defeat the corrupted mechanoids -1019010906 1 Defeat the attackers 2 -1019010907 1 Defeat all Kurono guards 2 -1019010908 1 Advance to the next area 2 -1019010909 1 Defeat the Corrupted Constructs 2 -1019010910 1 The corruption has expanded! Defeat the corrupted mechanoids! 2 -1019010911 1 Resume checking the reactor access terminal 2 -1019011301 2 Jump between the platforms and get out of here -1019011302 1 You can only reach the destination by jumping onto the platform.\nPress the Leap button to move Karenina around on the platform. 2 -1019011303 2 Defeat the enemies in the way -1019011304 1 Defeat the enemies to move on 2 -1019011305 2 Leave -1019011306 1 Keep moving and get out of here 2 -1019011901 2 Follow Sister -1019011902 2 Bypass Sister and keep going -1019011903 2 Find Sister -1019011904 2 Find the face (?) of Sister -1019011905 2 Stablize the M.I.N.D. -1019011906 8 M.I.N.D. Recovery Progress {0}% -1019011907 1 Live on... Sis... 2 -1019011908 1 M.I.N.D. stability increased\nFunctions partly rebooted 2 -1019011909 1 M.I.N.D. is completely stable\nUse the Finishing Move to end it all 2 -1019011910 2 Use the Finishing Move to end it all -1019011911 8 M.I.N.D. Recovery Progress 0.{0}% -1019011912 8 M.I.N.D. Recovery Progress 0.0{0}% -1020010901 2 Go to the target area and prepare to engage. -1020010902 2 Defeat Hetero-Creatures. -1020010903 2 Talk to the operator. -1020010904 2 Select a Defense Tower to set up. -1020010905 2 Go to check the situation at sea. -1020011201 8 Retreat from the aquarium. Target -1020011202 2 Get through Hetero-Creatures with Leap to avoid combat. -1020011203 2 Pass through low-height areas with Crouch to avoid combat. -1020011204 2 Defeat all Hetero-Creatures. -1020011205 2 Use Crouch to stay balanced when a strong quake occurs. -1020011206 2 Defeat the Red Tide Projection. -1020011401 2 Tap Dodge to roll. -1020011402 2 Hold Dodge and push down the joystick to slide quicker. -1020011403 2 Stop the formation of Red Tide Projections. -1020011404 2 Break through Chiko's illusionary realm. -1020011405 2 Find and touch the Water-Surging Ruins. -1020011406 8 When blinking, release for swordwaves. Tips -99920001 2 Move to the target point -99920002 1 The fallen members have stood up because of the captain's "encouragement." 2 -99920003 2 Move to the target point -99920004 2 Defeat the guards at the launch site and keep moving -99920101 8 Frame Energy: ■■■■ Basic Attack Test -99920102 8 Frame Energy: ■■■■■ Ping Test -99920103 8 Frame Energy: ■■■■■ Ping Hypertune Test -99920104 8 Frame Energy: ■■■■■ Anti-gravity System Test -99920105 8 Frame Energy: ■■■■■ Signature Move Test -99920106 1 Frame Test System\nVirtual Battle Program started 2 -99920107 1 Frame Test System\nBasic Attack Function Test 2 -99920108 1 Frame Test System\nOrb Ping Function Test 2 -99920109 2 Eliminate the enemies and complete the combat simulation -99920110 1 Frame Test System\nOrb Ping Overclock Test 2 -99920111 1 Frame Test System\nAnti-gravity System Test 2 -99920112 2 Press and hold Basic Attack to eliminate the enemies with the anti-gravity system and complete the combat simulation -99920113 1 Frame Test System\nSignature Move Function Test 2 -99920114 2 Use the anti-gravity system to accumulate Energy and eliminate the enemies with the Signature Move -99920115 8 Connection Progress: ■■■■■ {0}% -99920116 8 Connection Progress: ■■■■ {0}% -99920117 8 Connection Progress: ■■■■■ {0}% -99920118 8 Connection Progress: ■■■■■ {0}% -99920119 8 Connection Progress: ■■■■■ {0}% -99920120 8 Connection Progress: ■■■■■ Connected -99920121 2 Go to the exit! -99920122 2 Eliminate all corrupted Construct base models -99920123 1 Connected! Gravity Rush unlocked!\nTap to start 2 -99920124 2 Use the Gravity Rush to eliminate the corrupted Construct base models -99920125 1 Drone connection started 2 -99919814 1 Divine Tree Root\n- Kingdom Capital - 3 -99919800 1 This is a 3-second tip in the center 3 -99919801 2 This is a tip in the top left corner -99919802 8 This is a data tip {0}% -301625001 1 ALERT: The 1st wave of enemies has arrived! 3 -301625002 1 ALERT: The 2nd wave of enemies has arrived! 3 -301625003 1 ALERT: The 3rd wave of enemies has arrived! 3 -301625004 1 ALERT: The 4th wave of enemies has arrived! 3 -301625005 1 ALERT: The 5th wave of enemies has arrived! 3 -301625006 1 ALERT: The 6th wave of enemies has arrived! 3 -301625007 2 The Polar Soldier will spawn in {0}s -301625008 2 The Deconstructor will cast Dart in {0}s -301902001 8 Collab Core α: {0}/4 -301902002 8 Collab Core β: {0}/2 -301902003 8 Solo Core α: {0}/6 -301902004 8 Solo Core β: {0}/2 -1502032101 1 Open Eyes -1502032102 1 Stand Up -1502032103 1 Move Forward -1502032104 8 Frame Emergency Reboot: {0}% -1502032105 1 Frame Emergency Reboot Completed 1 -1502032106 1 Go the upper level of the lighthouse 1 -1502032107 2 Go the upper level of the lighthouse -1502032108 2 Go the upper level of the lighthouse Eliminated the Corrupted on the way -1502032109 1 Go the upper level of the lighthouse\nWatch out for the M.I.N.D. corruption 1 -1502032110 2 Go the upper level of the lighthouse Watch out as M.I.N.D. is corrupted -1502032111 8 M.I.N.D. Corruption {0}% -1502032201 1 Eliminate the threat 1 -1502032202 2 Find a way out Eliminate the threat -1502032203 1 Break the barrier in the passage 1 -1502032204 2 Find a way out Break the barrier in the passage -1502032205 1 Defeat the enemy 1 -1502032206 2 Defeat the enemy -1502032207 1 Break the barrier in the passage 1 -1502032208 2 Break the barrier in the passage -1502032209 2 Deflect objects to break the fan in the passage -301100001 2 Defeat all enemies -301100002 1 Defeat all enemies 2 -301100003 2 Only 3-Ping skills can damage the enemies -301100004 1 Use 3-Ping skills to defeat the enemies 2 -301100005 2 Defeat the enemies within the time limit -301100006 1 Defeat the enemies within 1 minute 2 -301100007 2 Clear the stage within 60s ★★★ -301100008 1 Don't forget to use QTE/Switch in battle! 3 -301100009 1 Attack actively! Reducing the enemy's Execution Bar is the key to getting more stars. 3 -301100010 1 The enemies will possess high resistance. Use Tank QTE Skills wisely to weaken them! 3 -301100011 1 We have a special enemy with Execution Bar. Use Uniframe Skills to defeat them quickly! 3 -301100012 1 The Commandant must use everything they have learned in this test. Good luck! 3 -301100013 2 Clear the stage within 120s ★★ -301100014 2 Clear the stage ★ -301100015 1 Red Orb 3-Ping + Blue Orb will trigger Core Passive. Tie the enemies down with the CUB. 3 -301100016 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 -301100017 1 Attack the enemies with everything you have learned so far. 3 -301100018 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 -301100019 1 Unleash everything you learned to clear the comprehensive combat trial. 3 -301100020 1 The key to victory is to dodge the enemy's intense attacks by switching or find a way to deal with them. 3 -301100021 1 The key to victory is to grasp the enemy's attack rhythm. 3 -301100022 1 The enemy's claw attacks can be deflected by attacking. The key to victory is to deflect masterfully. 3 -1502032301 1 Eliminate the current Corrupted 1 -1502032302 2 Eliminate the current Corrupted -1502032303 1 Memory Backtrack 1 -1502032304 1 Go up to the upper arm plate and attack the Signal Light! 1 -1502032305 2 Defeat the enemy -1502032306 1 Follow the fireflies 1 -1502032307 2 Escape the platform The platform is collapsing -1502032308 2 Escape the platform Watch out for laser! -1502032309 1 Defeat the enemy 1 -1502032310 2 Find the exit -1502030901 2 Eliminate the intruding Corrupted! -1502030902 2 Activate the scout drone! -1502030903 2 Try to activate the defensive devices at the entrance to the medical center! -1502030904 2 Search the vicinity for possible clue of the password! -1502030905 8 Team Status: ■■■■■■ Talbot -1502030906 8 Team Status: ■■■■■■ Male Construct Soldier -1502030907 8 Team Status: ■■■■■■ Female Construct -1502030908 8 Team Status: ■■■■■■ Talbot -1502030909 8 Team Status: ■■■■■■ Male Construct Soldier -1502030910 8 Team Status: ■■■■■■ Female Construct -1502030911 8 Team Status: ■■■■■■ Talbot -1502030912 8 Team Status: ■■■■■■ Male Construct Soldier -1502030913 8 Team Status: ■■■■■■ Female Construct -1502030914 2 Eliminate the intruding Corrupted with the defensive devices! -1502030915 8 Team Status: ■■■■■■ Talbot -1502030916 8 Team Status: ■■■■■■ Male Construct Soldier -1502030917 8 Team Status: ■■■■■■ Female Construct -1502030918 2 Talk to your team -1502030401 8 Combat Adaptability: ■■■ Basic Attack Usage -1502030402 8 Combat Adaptability: ■■■■ Skill Usage -1502030403 8 Combat Adaptability: ■■■■ Weapon Charge -1502030404 8 Combat Adaptability: ■■■■ Signature Usage -1502030405 2 Eliminate the Corrupted and save Talbot! -1502030406 2 Talk to Talbot -1502030407 2 Eliminate the pursuing Corrupted -301311260 2 Talk to the Mountain God -301311261 1 The Mountain God has temporarily joined you in battle 2 -301311262 8 Materials Owned {0}/6 -301311263 2 Pick Bamboo Leaves -301311264 1 Success! 2 -301311265 1 Perfect! 2 -301311266 1 Defeat the enemies 2 -301311267 1 More enemies are woken up 2 -301311268 2 Search for bamboo leaves -301311269 2 Keep searching for bamboo leaves -301311270 2 Defeat the enemies -301311271 1 Defeat the enemies 2 -301311272 1 Defeat the ambushing enemies 2 -301311273 1 All materials collected! 2 -301311290 2 Keep moving -301311291 2 Eliminate the soldiers and keep moving -301311292 1 Choose another route to shake off pursuers 2 -301311293 1 Meet with Kamui 3 -301311294 2 Meet with Kamui -301311295 2 Eliminate the ambushing soldiers -301311296 2 Repel the pursuing soldiers -301311320 2 Sneak into the Artifact Hall -301311321 1 Received a mysterious talisman 2 -301311322 1 The mysterious talisman broke the magic that concealed the trails. 2 -301311330 1 Defeat Overlord Celica 3 -301311331 2 Hold on until Lee is ready! -301311360 1 The Realm Guardian has gone berserk! 2 -301311361 2 Advance to the target area -301311362 2 Defeat the Realm Guardian -301311363 2 Stop the Realm Guardian -74418901 8 Rifts of Will: ■■■■■ {0}% -74418902 8 Rifts of Will: ■■■■■ {0}% -74418903 8 Rifts of Will: ■■■■■ {0}% -74418904 8 Rifts of Will: ■■■■■ {0}% -74418905 8 Rifts of Will: ■■■■ {0}% -74418906 8 Rifts of Will: ■■■■■ Loss -74418907 8 Rifts of Will: ■■■■■ {0}% -74418908 8 Rifts of Will: ■■■■ {0}% -74418909 8 Rifts of Will: ■■■■■ {0}% -74418910 8 Rifts of Will: ■■■■ {0}% -74418911 8 Rifts of Will: ■■■■■ Loss -74418912 8 Rifts of Will: ■■■■■ {0}% -74418913 8 Rifts of Will: ■■■■ {0}% -74418914 8 Rifts of Will: ■■■■ {0}% -74418915 8 Rifts of Will: ■■■■■ Loss -74418916 8 Rifts of Will: ■■■■■ {0}% -74418917 8 Rifts of Will: ■■■ {0}% -74418918 8 Rifts of Will: ■■■■■ Loss -74418919 8 Rifts of Will: ■■■■ {0}% -74418920 8 Rifts of Will: ■■■■ Loss -99960001 15 Tips for Test {0}|Row 1 {0}{1}{2}||Row 3 {0}{1}{2} -99960002 15 |0| -300603331 1 Defeat Wheel of Fortune.\nChariot has joined the battle as reinforcements. 1 -300603332 2 Defeat Wheel of Fortune. Upon finishing an enemy, Uniframes will charge Chariot. -300603341 1 Defeat Acid Ant.\nChariot has joined the battle as reinforcements. 1 -300603342 2 Defeat Acid Ant. Defeating marked enemies will charge Chariot. -300603351 1 Defeat Musashi IX.\nChariot has joined the battle as reinforcements. 1 -300603352 2 Defeat Musashi IX. Defeating marked enemies will charge Chariot. -300603511 2 Weakness triggered! Matrix will deal DMG equal to 20% of HP once. -300603521 2 Weakness triggered! Using Extreme Dodge 3 times will interrupt the formation of phantoms. -300603522 8 Extreme Dodge: ●●● 0/3 -300603523 8 Extreme Dodge: ●● 1/3 -300603524 8 Extreme Dodge: ●●● 2/3 -300603525 8 Extreme Dodge: ●●● Complete -300603526 2 HP drops to 60%/30%. Shark-speare summons data phantoms to join the battle. -300603527 1 Matrix has no cooldown.\nAttack after Matrix will deal DMG equal to 20% of HP once. 2 -300603528 2 HP drops to 60%/30%. Shark-speare casts Floating Combo. -300603529 1 Extreme Dodge\nDodge 3 times to interrupt the formation of phantoms. 1.5 -300603530 1 Successful Interruption 1 -300603531 2 Guardian will revive 3 times. After reviving, Guardian will become immune to lethal DMG. -300603532 2 Basic Attack DMG increases by 200% after a 3-Ping. 3-Ping DMG decreases by 20%, stacking up to 5 times. -300603533 2 Enemies are unaffected by Matrix. DMG taken increases by 50% in Matrix. -30062601 16 Tides Crashing In|The next enemy wave will appear when all enemies are defeated.|Next Enemy Wave: {0}s|Remaining Waves: {0}|Placeholder -30062602 16 Against the Tides|Survive until the countdown ends or clear all enemy waves.|Remaining Time: {0}s|Remaining Waves: {0}|Placeholder -30062603 16 Feast of Tides|Enemies will no longer spawn when a certain number of enemies are defeated.|Enemies to Defeat: {0}|Enemies Defeated: {0}|Placeholder -30062604 16 Breaking Tides|Deal a certain amount of DMG to clear the stage.|Required DMG: {0:0}|DMG Dealt: {0:0}|Placeholder -30062605 2 Defeat all enemies. -30062606 1 Darkness floods into the pupils, contaminating the boundaries of vision. 2 -30062607 1 Faith begins crumbling as the boundaries of reality are not as sharp as before... 2 -30062608 1 The tide will pounce on its quarry. 2 -30062609 1 The tide will tear its offering apart. 2 -30062610 1 Twisted billows have constricted the body. 2 -30062611 1 Twisted thunderbolts are gnawing the shell. 2 -30062612 1 Turning away from the light of will, you embrace the branch of the abyss. 2 -30062613 1 You dive into the tide, taking in all its power. 2 -30062614 1 At the cost of being torn apart, you expose yourself to the storm for a glimpse into the mysteries of twisted nature. 2 -30062615 1 Once again, reality falls into illusion. 2 -30062616 1 When they are finally gone, the world returns to the edge of reality. 2 -30062617 1 The bonfire has lured the moths into dancing with its flame fueled by crisis and glory. 2 -30062618 1 As the wall of will crumbles, the enemies are becoming more ferocious. 2 -30062619 1 As the wall of will crumbles, a crimson timer is counting down: 60... 59... 2 -7637030 1 The combat-assisting robot - [Black Nat] next to you has put the enemies on high alert (receive 20% more DMG). 2 -7637041 1 The [Saphorus White Codex] in your hand seems to have caught the enemies off guard (deal 30% more DMG). 2 -7637042 1 The [Clyphas Black Codex] in your hand has dazed the enemies (enemies lose 1% max HP per second). 2 -7637051 1 [Merlin's Jewel] has brought certain sanity back to the enemies with its soft radiance (enemy ATK decreases by 90%). 2 -7637052 1 [Indigo Wave Amethyst] reflects the eyes of the enemies, which are burning with rage. (enemy ATK increases by 30%). 2 -1020010200 2 Tap the button to investigate using the Phantom Tracer. -1020010201 2 Use the Phantom Tracer to investigate at the right timing. -1020010202 2 Interact with Scavenger's phantom. -1020010203 2 Follow Scavenger's phantom. -1020010204 2 Go to where the survivors are. -1020010205 1 Acquired the password of the water curtain. 3 -1020010206 2 Cut off the water curtain's power. -1020010207 2 Water Curtain Password: 9451 -1020010300 2 Head downstairs. -1020010301 2 Defeat the enemies. -1020010302 2 Analyze the information with the Phantom Tracer. -1020010303 2 Investigate the glowing spot. -1020010304 2 Head downstairs. -1020010305 1 Stability rate decreased. 2 -1020010306 2 Investigate the past events. -1020010307 1 Enemies have appeared! 2 -1020010308 2 Defeat the enemies. -1020010309 2 Tap the button to establish a Deep M.I.N.D. connection with Bianca to stabilize her M.I.N.D. -1020010310 2 Catch up with Scavenger(?). -1020010311 2 Find information about the missing Construct with the Phantom Tracer. -1020010312 2 Find information about the missing Construct. -1020010313 2 Defeat all enemies and save Scavenger(?). -1020010314 2 Check on Scavenger(?). -1020010315 1 Enemies have appeared! 2 -1020010316 2 Defeat the enemies in the way. -1020010317 2 Use the "Phantom Tracer" on the body. -1020010318 2 Follow the tracing phantom for information. -1020010319 2 Defeat the enemies. -1020010320 2 Interact with Construct Soldiers to grasp the current situation. -1020010321 2 Investigate the missing Construct Soldiers. -1020010322 2 Investigate the mysterious red butterfly. -1020010323 2 Defeat the Redcoral Host. -1020010324 2 Investigate the reasons why the Redcoral Host has appeared. -1020010325 2 Defeat the newest converted Redcoral Host. -1020010326 2 Go to the dolphin show hall. -1020010327 8 Scavenger(?) HP: {0}% -1020010328 1 Scavenger's HP has dropped below 50%! 2 -1020010400 2 Follow ???. -1020010401 2 Get rid of the corruption. -1020010402 2 Go to the target point. -1020010403 2 Use the Phantom Tracer. -1020010404 2 Investigate the three phantoms. -1020010405 2 Go to the target point and reboot the Phantom Tracer. -1020010406 2 Defeat ????. -1020010407 2 Go to the target point and reboot the Phantom Tracer. -1020010408 2 Go. -1020010409 1 New enemies have appeared. 2 -1020010410 1 Deep M.I.N.D. connection activated. Stability rate fixed at maximum level. 2 -1020010411 2 Use the Phantom Tracer. -1020010412 2 Defeat Hetero-Consciousness Host. -1020010413 2 Switch form to get rid of the corruption. -1020010500 2 Defeat the enemies attacking the refugee child. -1020010501 8 Refugee Child's HP: {0}% -1020010502 1 The refugee child's HP has dropped below 50%! 2 -1020010503 2 Talk to the refugee child. -1020010504 2 Escort the refugee child to the hall within a limited time. -1020010505 1 More enemies have arrived! 2 -1020010506 2 Defeat the enemies. -1020010507 2 Protect Scavengers until they have retreated. -1020010508 8 Scavengers' HP: {0}% -1020010509 1 Scavenger's HP has dropped below 50%! 2 -1020010510 2 Defeat remaining enemies and retreat. -1020011001 1 The Purifying Force has joined the battle.\nTheir statuses are displayed on the left side of the screen. Tap Jha's portrait to select the Purifying Force's tactics. 5 -999909291 5 Bold & Enlarge Font\ Placeholder -999909292 15 Test Row 1 -1502040501 2 Advance to the living room -1502040502 5 Barque Model A complex, delicate handicraft barque ornament.\n\nThe creator must have put great effort into processing \n\nthe materials to avoid their work from rotting away \n\ncompletely over time. -1502040503 5 Phonograph Its hand-crank can still be turned, but no response \n\nwill come out of it.\n\nIt must've broken. -1502040504 2 Enter the living room of the orphanage -1502040505 2 Investigate the living room and find the security room -1502040506 5 Broken Construct The Construct is already broken and doesn't appear to \n\npose any threat.\n\nBased on the identification of the terminal, \n\nits modification surgery was done at around the age of \n\nten.\n\nAlthough its frame is of a very old version, the Construct \n\nlooks completely different from the image the terminal \n\ndisplayed,which indicates illegal modification. -1502040507 5 Orphanage Bunk Bed Most bunk beds are neat and tidy.\n\nPerhaps the children here have been living a relatively \n\neasy life? -1502040508 5 Rocking Horse The horse can still be used despite the subtle \n\nscratches on it. -1502040509 5 Big Teddy Bear There is a broken surveillance device in the belly of \n\nthe bear. -1502040510 5 Clock The pendulum seems to be stuck, but the hands\n\nare still movable.\n\nOn the side of the pendulum clock is a schedule.\n\n\n\n————————Schedule————————\n\n07:00-07:30 Get up\n\n07:30-12:00 ▇▇▇▇\n\n12:00-14:00 Afternoon ▇▇\n\n14:00-16:00 Group Games\n\n16:00-22:00 ▇▇▇▇\n\n22:00-07:00 Night Rest\n\n\n\nThere is another schedule under it.\n\nRemoving the one on top will ruin it. Just keep \n\nit as it is. -1502040511 2 Get to Vera -1502040512 2 Wait for Vera to finish investigating the shelf -1502040513 2 Find and adjust things that affect memory Switch to Bambinata and enter the Memory POV -1502040514 2 Fix the broken memory data Switch to Vera and return to the Reality POV -1502040515 2 Adjust the time of the clock -1502040516 5 Marks on the Floor Judging from the four square marks on the carpet,\n\nsomething must be placed here for a long time. -1502040517 8 Square Stool Obtained -1502040518 5 Square Stool A common four-legged stool knocked over by someone -1502040519 2 Eliminate the activated Constructs -1502040520 8 5% Data Recovery -1502040521 8 ▇▇▇▇ 35% Data Recovery -1502040522 8 ▇▇▇▇▇▇▇▇▇▇▇ 68% Data Recovery -1502040523 8 ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ 100% Data Recovery -1502040524 2 Verify at the "shelf" -1502040601 2 Load data with the external memory module -1502040602 2 Investigate in the recovery space No. 312 data or No. 237 data -1502040603 1 ▇▇ perspective currently read by ▇ ▇▇ doesn't match ▇▇ 1 -1502040604 2 Go to the "security room" in the recovery space Data No. 312 -1502040605 2 Find and fix the data deviation in the area Data No. 312 -1502040606 5 Wooden Base The nameplate says, "Barque model". -1502040607 5 Wooden Base The nameplate says, "Phonograph". -1502040608 5 Wooden Base The nameplate says, "Ceramic handicraft vase". -1502040609 2 Check up on Bambinata -1502040610 2 Check what's happening back in the living room -1502040611 2 Run! -1502040612 1 Failed to escape\nAssimilated by ▇▇ 1 -1502040613 2 Avoid "their" sight -1502040614 2 Clear an abnormal data fragment -1502040615 2 Defeat "Abnormal Data" -1502040616 5 Text on the Bottom To ▇▇,\n\nMy dear friend, your kindness has made us proud. We \n\nwish you and the kids here\n\nall the best.\n\n\n\nBut life isn't always smooth. It's okay to be lost\n\nat some time. Just remember: Being on the sea, \n\nsail. Being on the land, settle.\n\nAnd the rainbow will always come out after the rain.\n\n\n\nYour friend, ▇▇▇ -1502040617 5 Text on the Bottom Being on the sea, sail. Being on the land, settle. \n\nAnd the rainbow will always come out after the rain. -1502040618 5 Note on the Doll I see you\n\nGoodgirldonotdonotdonotdonotdonotdonotdonot\n\nturnaroundturnaroundturnaroundturnaround\n\nturnaroundturnaroundturnaroundturnaround -1502040619 2 Go to the "security room" in the recovery space Data No. 237 -1502040620 2 Leave the "corridor" in the recovery space Data No. 237 -1502040621 1 Failed to escape\nSpotted by ▇▇ 1 -1502040622 1 Failed to escape\n▇▇ turned around 1 -1502040301 1 Bambinata: Read Data 2 -1502040302 1 Reality 2 -1502040303 2 Advance to the orphanage based on the coordinates. -1502040304 2 Eliminate the Corrupted. -1502040305 2 Defeat the data entity and retrieve the data of skill Battement Frappe. -1502040306 2 Defeat the data entity and retrieve the data of skill Frost Threads. -1502040307 2 Defeat the data entity and retrieve the data of skill Puppet Theater. -1502040308 2 Defeat the data entity and retrieve the data of skill Stringless Cage. -1502040309 2 Eliminate the Corrupted in the Standard Operation Mode. -1502040801 2 Eliminate the Construct -1502040802 2 Go and find the Construct on the run -1502040803 2 Eliminate the attacking Constructs -1502040804 2 Try to communicate with the Construct -1502040805 2 Catch up with the Construct -1502040806 2 Keep trying to communicate with the Construct -1502040807 2 Go and take a look at where the Construct points at -1502040808 2 Avoid the explosion, walk through the bugs, and reach the destination! -1502040809 2 Eliminate all the Constructs! -1502040810 2 Meet Vanessa back at the security room -1502040811 2 Go to the end of the living room and look for clues there! -1502040812 2 Catch up with the Construct and go to the gaming area -1502040813 1 3 1 -1502040814 1 2 1 -1502040815 1 1 1 -1502040816 1 Game over. Back to the start. 2 -1502040817 1 Entering surveillance camera footage playback 2 -1502040818 1 Exiting surveillance camera footage playback 2 -1502041101 2 Follow the butterfly -1502041102 2 Protect yourself -1502041103 1 Doris, be good. 1 -1502041104 1 Mother's gonna get angry. 1 -1502041105 1 Mother's gonna punish the naughty child. 1 -1502041106 1 Doris, be good! 1 -1502041107 2 Doris -1502041108 2 Doris, be good. -1502041109 2 Good girl. -1502041110 2 Good girl, be good. -1502041111 8 Dottie Family -1502041112 8 Mother Family -1502041113 8 Dottie, Mother Family -1502041114 8 Good Kid Be good -1502041115 8 Good Kid Behave, behave -1502041116 8 Doris Behave, behave -1502041117 8 Behave, behave Behave, behave -1502041118 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 1 -1502041119 1 Familyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily\nfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily 1 -1502041120 1 DorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl\nDorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl 1 -1502041121 1 MotherfamilyMothersisterfamilysisterMotherMothersisterfamilysister\nfamilyfamilyfamilyfamilyfamilyfamilyfamily 1 -1502041122 1 DonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey\nDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey 2 -1502041123 1 DorisDorisDorisDorisDorisDorisDorisDorisDoris\nDorisDorisDorisDorisDorisDorisDorisDorisDoris\nDorisDorisDorisDorisDorisDorisDorisDorisDoris 2 -1502041124 1 Donottreatyourfamilylikethis\nDonottreatyourfamilylikethis\nDonottreatyourfamilylikethis\nDonottreatyourfamilylikethis 2 -1502041125 1 Youdonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou 2 -1502041126 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 2 -1502041127 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 -1502041128 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 -1502041129 1 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0.5 -1502041142 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 -1502041143 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 -1502041144 1 QTE Tutorial Drag the Basic Attack button\nto overlap the button above the enemy. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab -1502041145 2 Defeat "Dottie" -13021401 2 "Help" them defeat the simulated Corrupted -13021402 2 Ask the female captain about the letter -13021403 2 Advance to the elevator -13021404 2 Advance to 2F -13021405 2 Advance to the square -13021406 2 Defeat the robot for drill -13021407 2 Take the stairs and go up to the next floor -13021408 2 Ask about the way to the helipad -13021409 1 Now keep sliding to reach a certain altitude 5 -13021410 2 Try to taxi and take off -13021411 2 Fly to the target point on 1F -13021412 2 Shoot down all the drones for drill -13021413 8 Remaining Drones for Drill {0} -1017011271 8 Normal {0} -1017011272 8 Elite {0} -1017011273 8 Leader {0} -1017011274 8 Boss {0} -110101 1 Get close to Nozzle\nFollow the instructions to get the clues 3 -1000000001 2 Defeat all the Corrupted -11120301 1 Cut a path\nDefeat all of Rosetta's toys 2 -1013015201 2 Defeat all the Corrupted -1013010201 1 Reach the beach 3 -1013010202 2 Reach the beach -1013010203 1 Defeat all enemies 3 -1013010204 2 Defeat all enemies -1013010205 2 Check the broken robot -1013010206 2 Get parts from the nearby enemies -1013010207 2 Get more parts -1013010208 1 Get the second part 3 -1013010209 2 Go back and repair the robot -1013010210 1 Enter the theme park 3 -1013010211 2 Follow Cathy 6337 -1013010401 1 Defeat the enemies 3 -1013010402 2 Defeat the enemies -1013010403 1 Find a staff pass in the ruins 3 -1013010404 2 Attack the rubble to find the staff pass -1013010405 2 Defeat the enemies -1013010406 2 Attack the last rubble to find the staff pass -1013010407 1 Staff pass found 3 -1013010408 2 Give the staff pass back to Cathy -1013010501 1 Complete the first challenge 3 -1013010502 2 Defeat the enemies to complete the first challenge -1013010503 1 Complete the second challenge 3 -1013010504 2 Find the different Cathy within three attempts to complete the second challenge. -1013010505 2 Try again! Find the different Cathy to complete the second challenge. -1013010506 2 Last chance! Find the different Cathy to complete the second challenge. -1013010507 1 Complete the third challenge 3 -1013010508 2 Defeat Roland to complete the third challenge. -1013010509 2 Move to the designated location -1013010601 2 Defeat the Corrupted -1013010602 2 Go to the target point -1013010603 2 Ride the hot-air balloon -1013010604 2 Ride the roller coaster -1013010605 2 Find a way to open the gate -1013010606 2 Advance further into the theme park -1013010607 2 Get the crafted wine from the bar counter -1013010608 2 Open the smaller door that leads to the gate -1013010609 2 Give the crafted wine to Martini 2442 -1013010610 1 Received the key to the smaller door 2 -1013010611 1 Something dropped from Martini 2 -1013010612 2 Go through the park and keep tracking -1013010613 2 Check what's dropped -1013010701 2 Defeat the Corrupted -1013010702 2 Go to the target point -1013010703 2 Pick up the key -1013010704 2 Activate the control panel -1013010705 2 Take the elevator to the upper floor -1013010706 2 Take the elevator to the lower floor -1013010707 2 Go to the furnace -1013010708 2 Activate the central control -1013011001 2 Defeat the Corrupted -1013011002 2 Go to the target point -1013011003 2 Take the elevator to the lower floor -1013011004 2 Use the control panel -1013011201 2 Defeat the Corrupted -1013011202 2 Go to the target point -1013011203 2 Ride the hot-air balloon -1013011204 2 Ride the Ferris wheel -1013011205 1 Cathy 999 is about to start the first live! 2 -1013011206 1 Mr. White feels depressed after losing their idol 2 -1013011207 1 Without fans, Cathy 999 feels lost... 2 -1013011208 1 Cathy 999 is preparing for a comeback live! 2 -1013011209 2 Go through the park and keep tracking -1013011401 2 Defeat the Corrupted -1013011402 2 Go to the target point -1013011403 2 Ride the roller coaster -1013011404 2 Take the elevator to the upper floor -1013011405 2 Catch up with the suspicious mechanoid -1013011406 2 Leave the bar -10115209 8 Use emergency activation device {0} time(s) -10115210 1 Construct takes severe damage.\nUse an emergency activation device to heal the Construct. 2 -301502211 1 Project Babel\nCode name Sands of Infinity activated\nDefeat all Corrupted to complete the battle simulation 2 -10100101 2 Defend against the attack from the unknown Corrupted -10100102 2 Fight the unknown Corrupted -10100201 2 Keep pursuing -10100301 2 Defeat the Special Corrupted -10100401 2 Go to the rooftop -10100501 2 Defeat the Rail Heterozygote -10100601 2 Eliminate the Corrupted in the station -10100602 2 Find the gate switch -10100603 2 Take the elevator to the 2nd floor -10100701 2 Cleared the obstacles and relocated successfully -10100901 2 Destroy the limbs of the Rail Heterozygote -10101001 2 Destroy the Rail Heterozygote -300503011 1 The{0}st wave of enemies are coming 1 -300503012 2 Collected {0} Coin(s) -1301101701 2 Defeat another Lucia -1301101711 1 Defeat another Lucia! 3 -1301101712 1 This Lucia in front of you has fueled your rage! 3 -1502012980 2 Hello Miss cop, you think you're a God, mucking around dissing underground hip-hop. 7 -1502012981 2 Y'all roast me/diss me/grill me, kicking me around thinking I'ma gonna drop. 7 -1502012982 2 But you cannot destroy me, gonna tryna fight my destiny. 7 -1502012983 2 I'm hustling on a higher level, struggling 'n' battling all the devil. 7 -1502012984 2 Get lost you scums, traitors 'n' hypocrites; I've had enough of y'all haters' bulls**t. 7 -1502012985 2 This is my band, my tunes 'n' my house. My swag's cool, and it ain't your business. 7 -1502012986 2 I'ma biggest show; it's time for you to go. Call me DAILOU, I'm ya Skylord! 7 -1502012987 2 You go by Pulao? I laugh out loud! You're just a flop, now get the f*** out! 7 -1502012988 2 I'm no flop! It's Pulao! 3 \ No newline at end of file +Id Type Title Desc Time PrefabPath SecondDesc +1 9 Recommended Graphics: Can be adjusted in [Settings] later 5 +1001 1 Warning\ntest1 5 +2001 2 Warning\ntest2 6 +3001 3 Warning\ntest3 7 +5001 4 Supporter has arrived\nSupporter has arrived 3 +1002 1 Boss appeared\nBoss appeared 5 +1003 1 You are spotted!\nDefeat the enemies and move on. 3 +1004 1 Portal appeared\nEnter the portal to retreat from the battlefield 5 +1005 1 The stage will end soon!\nClear the stage before time's up! 5 +1006 1 Stealth!\nReach the target without being spotted! 3 +1007 1 45s left! 7 +1008 1 Disarm the traps!\nDestory the traps and deactivate the laser beams! 3 +1009 1 Defeat the Boss without defeating Lee 3 +1010 1 Tap the control panel\nTap the control panel in order of the floor numbers 3 +1011 1 Defeat the Corrupted\nDefeat all the Corrupted 2 +1012 1 5 Corrupted left\nDefeat all the Corrupted 2 +1013 1 4 Corrupted left\nDefeat all the Corrupted 2 +1014 1 3 Corrupted left\nDefeat all the Corrupted 2 +1015 1 2 Corrupted left\nDefeat all the Corrupted 2 +1016 1 1 Corrupted left\nDefeat all the Corrupted 2 +1017 1 All the Corrupted have been defeated! 3 +1018 1 The Boss will constantly corrupt its targets 3 +1019 1 Something's wrong...\nThis place seems dangerous. 3 +1020 1 It seems something dangerous is impending...\nPerhaps it's better to leave 3 +1021 1 Something is coming...\nDon't stop, don't stop, don't stop! 3 +1022 1 A dark figure is charging towards you!\nPrepare for battle! 2 +1023 1 Finally... it's over... 3 +1024 1 High-Level Corrupted ahead!\nDestroy nearby enemies first. 5 +1025 1 An arrow appears for each enemy you slew...\nWhat will happen if these arrows form a circle? 3 +1026 1 Reactivate Control Module 2 +1027 1 Reactivate Combat Module 2 +1028 1 Reactivate Status Module 2 +1029 1 Warning: Signal Module error! 2 +1030 1 Protect the gate from the Corrupted!\nRemaining: 3/3 2 +1031 1 A Corrupted broke through the defensive line!\nRemaining: 2/3 2 +1032 1 A Corrupted broke through the defensive line!\nRemaining: 1/3 2 +1033 1 The Corrupted have broken though your defensive line!\nFailed 3 +1034 1 Defeat all the Corrupted!\nTest the frame's power in combat. 3 +1035 1 You already own 1 Energy Tank! 2 +1036 1 Energy Tank refilled! 2 +1037 1 Insufficient Energy Tank, please replenish. 2 +1038 1 Required status—Unarmed 2 +1039 1 Novice Protection activated.\nCommandant, please continue your battle. 3 +1101 1 Warning\nNew-type Corrupted 3 +1102 1 Move\nTo the Central Area 3 +1103 1 You can press the special button to quickly pass a stage and obtain all resources. 3 +1104 8 Deviation Rate {0} +546202 1 Collected 50 Cogs!\nCollect 50 more Cogs to clear the stage. 3 +546203 1 Collected 75 Cogs!\nCollect 25 more Cogs to clear the stage. 3 +711101 8 Accelerate Activate 2 +711102 8 Assist Activate 2 +711103 8 Weaken Activate 2 +711104 8 ATK Up Activate 2 +711201 8 Damage Reduction Activate 2 +711202 8 Run-Up Activate 2 +711203 8 Berserk Activate 2 +711204 8 Support Activate 2 +711301 8 Energy Casting Activate 2 +711302 8 Kinetic Activate 2 +711303 8 Bio-Booster Arm Activate 2 +711304 8 Lucky Activate 2 +711401 8 Perception Activate 2 +711402 8 Iron Wall Activate 2 +711403 8 Thunderclap Activate 2 +711404 8 Steadfast Activate 2 +7102771 8 Normal {0} +7102772 8 Elite {0} +7102773 8 Leader {0} +7102774 8 Boss {0} +7102851 8 Current DPS {0} +7102852 1 Total DPS{0}! \nResets after 5s without dealing DMG! 3 +7103000 1 Martin's Toolbox\n\n\n1. [ID Scan]: Displays the current target's enemy ID.\n2. [DMG Stats]: Displays current DPS (damage per second).\n3. [Solitude]: Character gains Invincible + Reserve HP + Remove Search + Remove Collision + Remove Barrier.\n4. [Speed of Panther]: Character gains increased Move SPD.\n5. [Strength of Bear]: Character gains unparalleled ATK.\n6. [Earth Destroyer]: Unleashes an AOE explosion, dealing massive DMG.\n7. [Transcendence]: Casts an AOE heal, restoring a large amount of HP.\n8. [The World]: Casts an energy wave that can stop time.\n9. [Summon Dummy]: Summon a dummy that doesn't attack players.\n +7103001 8 ID Scan Active 3 +7103002 8 ID Scan Inactive 3 +7103003 8 DMG Stats Active 3 +7103004 8 DMG Stats Inactive 3 +7103005 8 Solitude Active 3 +7103006 8 Solitude Inactive 3 +7103007 8 Speed of Panther Active 3 +7103008 8 Speed of Panther Inactive 3 +7103009 8 Strength of Bear Active 3 +7103010 8 Strength of Bear Inactive 3 +7103011 8 Earth Destroyer Charging 3 +7103012 8 Earth Destroyer Available 3 +7103013 8 Transcendence Charging 3 +7103014 8 Transcendence Available 3 +7103015 8 The World Charging 3 +7103016 8 The World Available 3 +7103017 8 Summon Dummy In Use 3 +7103018 8 Summon Dummy Available 3 +7157281 8 Time before Prime I revives {0}s 1.1 +7157282 8 Time before Prime II revives {0}s 1.1 +7157511 8 Time before next swordwave launches {0}s 1.1 +7157512 8 Warning Enter Sword Status Storm Phase -1 +7159531 8 Current HP Accumulated {0}% -1 +7159721 8 Current Berserk Stacks {0} -1 +7159841 1 Guards at the castle started to rally pursuers!\nThe pursuers will arrive in 30s! 2 +7159842 1 New pursuers have arrived at the field! 2 +7159843 1 All guards are down! Rally of pursuers has stopped!\nEliminate the remaining pursuers and leave the castle. 2 +7159844 1 All guards are down! Rally of pursuers has stopped!\nLeave the castle 2 +7159845 1 All the castle units are out! 2 +7159846 1 Eliminate enemies in all zones!\nEnemies will get stronger as you progress. 3 +7159861 8 F ◆ -1 +7159862 8 F·I ◆ -1 +7159863 8 F·I·N ◆ -1 +7159864 8 F·I·N·A ◆ -1 +7159865 8 F·I·N·A·L ◆ -1 +7159866 8 F·I·N·A·L ◆ -1 +7159867 8 F·I·N·A·L ◆ -1 +7159868 8 F·I·N·A·L ◆ -1 +7159869 8 F·I·N·A·L ◆ -1 +7159870 8 F·I·N·A·L ◆ -1 +7160421 8 Enemies Stopped: {0} -1 +7160461 8 Enemies Defeated: {0} -1 +7161121 8 [3★ Add-on] GET! 2 +7161122 8 [4★ Add-on] GET! 2 +7161123 8 [5★ Add-on] GET! 2 +7161124 8 [6★ Add-on] GET! 2 +7161321 1 The temperature keeps dropping. The loss of body temperature has accelerated!\nMovement Speed and Dodge Gauge Recovery -20% 3 +71585051 16 Scoreboard:|Total Points: {0} / Accuracy: {1}%|P: {0}G: {1}M: {2}|{0}/{1}|Statistics Over +71589000 16 |Collect Orbs to defeat enemies. Score: {0}||| +71589001 1 Collection Points: {0} 3 +71589002 1 Collection Points: {0} 3 +71589003 1 Collection Points: {0} 3 +71589051 1 Farmer Bob and his harvest field appear on the battlefield! 3 +71589052 1 Bob rushes to you after tilling the field! 3 +71589053 1 Imprisonment has disappeared. Collect Orbs!\nCollect Orbs of the same color to earn more points. 3 +71589054 1 Time is up! Orbs are imprisoned! Score: {0} 3 +71589055 1 You collect all the Orbs and earned {0} points! 3 +71590000 16 |Awaken raging players. Required: {0}||| +71590051 1 Raging players charge toward you! 3 +71590052 1 An raging player has awakened! 3 +71592000 16 |Convert {0}/{1} spotlights and defeat the enemies||| +71592051 1 {0}\nRemain in the spotlights 3 +71592052 1 Failed to activate!\nHurry back to the spotlights! 3 +71592053 1 Convert [Crimson Lamp]\nFight under the spotlight to deal more damage. 3 +71592054 1 Convert the [Brilliant Light]\n and fight under the spotlight to increase RES and gain Super Armor 3 +71592055 1 Convert the [Recovery Light]\n and fight under the spotlight for Regen 3 +71592601 16 |Collect Orbs. Score: {0}|Awaken raging players. Remaining: {0}|| +71592602 16 |Awaken raging players. Remaining: {0}|Convert {0}/{1} spotlights|| +71592603 16 |Collect Orbs. Score: {0}|Convert {0}/{1} spotlights|| +71592611 16 Placeholder|Collect Orbs and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +71592612 16 Placeholder|Awaken players and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +71592613 16 Placeholder|Convert spotlights and defeat the enemies|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +71592614 16 Placeholder|Collect Orbs and awaken players|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +71592615 16 Placeholder|Awaken players and convert spotlights|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +71592616 16 Placeholder|Collect Orbs and convert spotlights|Objectives remaining: {0}|Boss Progress: {0}%|Placeholder +762701 8 Pyroblast Activate 2 +762702 8 Overheating Core Activate 2 +762703 8 Lightning Shadow Activate 2 +762704 8 Thunderstorm Activate 2 +762705 8 Devouring Shadow Activate 2 +762706 8 Dark Protection Activate 2 +762707 8 Zero Vortex Activate 2 +762708 8 Ice Spike Activate 2 +762709 8 CRIT Bonus Activate 2 +762710 8 Falling Star Activate 2 +762711 8 Lightning Shield Removed 2 +762712 8 Penetration Removed 2 +762713 8 Black Hole Removed 2 +762714 8 Damage Resistance Removed 2 +762715 8 Lightning Mine Removed 2 +901001 1 Level 1 Supercharge activated!\nAll Constructs gain 50% DMG Bonus. 2 +901002 1 Level 2 Supercharge activated!\nAll Constructs gain 100% DMG Bonus. 2 +901003 1 Level 3 Supercharge activated!\nAll Constructs gain 150% DMG Bonus. 2 +901004 1 Level 4 Supercharge activated!\nAll Constructs gain 200% DMG Bonus. 2 +901005 1 Level 5 Supercharge activated!\nAll Constructs gain 250% DMG Bonus. 3 +901006 1 Level 6 Supercharge activated!\nAll Constructs gain 300% DMG Bonus. 3 +901007 1 15000 DMG dealt!\n15000/20000 3 +901008 1 17500 DMG dealt!\n17500/20000 3 +901009 1 Tap to normal area 1 +901010 8 Basic Attacks deal +100% DMG. Resets in {0}s +901011 8 Radiant Whirlwind deals +10% DMG. Resets in {0}s +901012 8 Radiant Whirlwind deals +20% DMG. Resets in {0}s +901013 8 Radiant Whirlwind deals +30% DMG. Resets in {0}s +901014 8 Radiant Whirlwind deals +40% DMG. Resets in {0}s +901015 8 Radiant Whirlwind deals +50% DMG. Resets in {0}s +901016 8 Radiant Whirlwind deals +60% DMG. Resets in {0}s +901017 8 Radiant Whirlwind deals +70% DMG. Resets in {0}s +901018 8 Radiant Whirlwind deals +80% DMG. Resets in {0}s +901019 8 Radiant Whirlwind deals +90% DMG. Resets in {0}s +901020 8 Radiant Whirlwind deals +100% DMG. Resets in {0}s +93028 1 Enemies have entered overclocking mode 2 +8110001 1 30s left 3 +8110002 1 Defeat 3 +8110003 1 Battle over in 30 seconds 3 +8110004 1 Battle over 3 +10010001 1 Unidentified Constructs' attack is getting fiercer 3 +99960101 2 Defeat all enemies +99960102 2 Move to the target point +99960151 1 This string and the "Defeat all enemies" on the left are tips. Go to "Display Tips" to deploy.\nTips must be written beforehand in the FightTips table. The displayed location and time can be configured.\nTips can have line breaks and change font size and colors.\nThis tip will be displayed for 7 seconds. 7 +99960901 2 Entering nightfall ({0}/10) +99960902 2 Entering daybreak ({0}/10) +99961401 8 Teleporting monster {0}/50 +99961402 2 Stand in the blue area to produce monsters +99961451 1 Monster production started 3 +99961452 1 Monster production halted 3 +99961453 1 Monster population limit reached 3 +999909050 2 Head toward the city +999909051 2 Use the hook to get to the target location +999909052 2 Catch up with the transport drone +999909053 2 Follow the drone from another route +999909054 2 The drone seems to be trapped. Keep going +999909055 2 Defeat the gangsters +999909056 2 Defeat the guards +999909068 1 You hear the growling of Corrupted on the roof. The murderer must be there. 3 +999909069 2 Investigate the roof +999909070 2 Investigate the scene +999909071 8 Investigate the scene 1/3 +999909072 8 Investigate the scene 2/3 +999909073 2 Search for survivors +999909074 2 Defeat Garde +999909075 2 The drone seems to be trapped. Keep going +999909076 2 The drone seems to be trapped. Keep going +999909077 2 The drone seems to be trapped. Keep going +999909078 2 The drone seems to be trapped. Keep going +999909079 2 The drone seems to be trapped. Keep going +999999601 7 Deal {0} DMG 99 +999999602 8 {0}s 99 +999999603 2 Max {0} 99 +999999604 8 Rebooted {0} time(s) 999 +999999605 2 Grave Mark is channeling power into Amberia. Current Grave Marks: {0} 9999 +999999606 1 Break Amberia's shield to force her into a vulnerable state. 3 +150202030 2 Search this area +150202031 2 Eliminate enemies +150202032 2 Defeat Hanged Man +30161101 1 Sandstorm is in effect. Please make good use of Support Reinforcements I. 3 +30161102 8 Sandstorm Timer {0}s +30161103 8 Sandstorm is over. Tips 2 +30161104 1 Gabriel is howling! 3 +30161105 8 Howl Timer {0}s +30161106 8 Howling is over. Tips 2 +30161107 2 Total DMG Bonus Obtained: {0}% +30161108 2 Boss Extra DMG Reduction Bonus: {0}% +30161109 2 Extra DMG Bonus Dealt to Boss: {0}% +30161110 1 The attack field has been created.\nReceive an attack bonus within the field. 2 +30161111 1 The attack field has closed. 2 +30161112 1 The enemy is overloaded. 2 +30161113 1 The enemy will become overloaded in 60s. 2 +30161114 2 The HP loss rate increases over time. The rate will reset when the enemy's HP drops to 70%/40%/10%. Current HP Loss Stacks: {0} +30161115 1 HP drops too fast!\nPlease attack the boss to reset the HP loss rate. 2 +30161116 1 HP loss rate reset 2 +30161117 8 HP will be reduced in {0}s +30161118 1 Be sure to make use of Support Reinforcements.\nThe boss will release beams! 2 +30161119 8 The boss will launch Tracking Barrage in {0}s +30161120 1 Stay away from allies to reduce DMG taken.\nThe boss will launch Extensive Barrage! 2 +30161121 1 Stay close to allies to reduce DMG taken.\nThe boss will launch Concentrated Barrage! 2 +30161122 8 The boss will perform Reckless Tackle in {0}s +30161123 8 The boss will perform Chain Jail in {0}s +30161124 1 The boss has targeted a unit and is about to strike.\nFind obstacles to avoid taking DMG. 2 +30161125 1 Boss' Assault Stacks: {0} 2 +30161126 8 Assault will stack in {0}s +30161127 8 Revive in {0}s +30161128 2 Siren's attacks will inflict Bleed with 5 Assault stacks.\nDefeat it as soon as possible! +30161129 2 The boss will perform an enhanced attack every 40s.\nDefend it with Synergy Skills! +30161130 8 Enhanced attacks will come in {0}s +30161131 1 The boss starts performing enhanced attacks! 2 +30161132 2 The boss will continuously reduce its target's DEF.\nCounter it with Armor Synergy! +30161133 8 Magma Armor will be activated in {0}s +30161134 1 The boss has activated Magma Armor! 2 +30161135 2 The boss attacks will stack Magma Armor.\nWhen it stacks to 3 times, the effect will be boosted. Prepared to dodge or nullify it anytime. +30161136 2 The boss will inflict Corrosion upon your controlling characters.\nFully restoring HP with Support Synergy can remove this ailment! +30161137 8 Corrosion will be released in {0}s +30161138 1 The boss has released Corrosion! 2 +30161139 2 The boss will corrode the ground every 30s.\nKeep an eye on it to avoid DMG. +30161140 8 The ground will be corroded in {0}s +30161141 1 The boss is corroding the ground! 2 +30161142 1 The boss will call down a lightning strike every 10s.\nDodge or restore HP when needed. 2 +30161143 8 The lightning will strike in {0}s +30161144 1 The boss is corroding the lightning strike! 2 +30161145 8 The boss is fatigued for {0}s +30161146 2 The boss will receive more DMG every 30s. Deal more DMG with Attack Reinforcements I at that time! +30161147 8 The boss will recover from fatigue in {0}s +30161148 1 The boss becomes fatigued. Deal more DMG with Attack Reinforcements I now! 2 +30161149 2 Break through the boss' Rigid Body with multiple attacks and then kill it instantly. +30161150 8 Rigid Body will be activated in {0}s +30161151 1 The boss will recover Rigid Body in 10s! 2 +30161152 8 Repairer I will revive in {0}s +30161153 1 Rabbit will revive in 15s. Eliminate other enemies now! 2 +30161154 2 Enemies will revive in 15s. Lure them into an area and kill them all at once. +30161155 8 Repairer II will revive in {0}s +30161156 8 Rabbit will revive in {0}s +30161157 2 Siren will increase its ATK every 10s. After 50s, its attacks will inflict Bleed. Kill it as soon as you can! +30161158 1 Enemies' attacks will inflict Bleed! Counter it with Armor Reinforcements I. 2 +30161159 8 Enemies will inflict Bleed in {0}s +30161160 2 Enemies will inflict Bleed every 25s. Reduce DMG taken with Armor Reinforcements I. +30161161 2 Enemies will receive more DMG when their Super Armor drops to 0. Break through their Super Armor with Tank characters. +30161162 1 The enemies have lost Super Armor. Defeat them now! 2 +30161163 8 The boss will recover Super Armor in {0}s +30161164 2 Enemies will greatly increase DMG dealt every 20s. Interrupt it with Armor Reinforcements II. +30161165 1 Enemies have increased DMG dealt. Interrupt it with Armor Reinforcements II. 2 +30161166 8 The boss will Burst in {0}s +30161167 8 The boss Bursts for {0}s +30161168 2 ATK will increase when staying away from enemies. Approach the enemies after the countdown ends. +30161169 8 Deal close-range DMG within {0}s +30161170 1 Links switched. Deal close-range DMG to the boss! 2 +30161171 2 The boss will switch links and perform enhanced attacks every 20s. Be sure to activate Armor Synergy. +30161172 1 The boss has inflicted Bleed. Deal close-range DMG while paying attention to DMG reduction. 2 +30161173 1 Enhanced attacks will be performed in 2s. Defend it with Armor Synergy. 2 +30161174 1 Interrupted the Burst state! 2 +30161175 1 Interrupted the Burst state. 2 +30161176 2 Restoring HP to 90% or above will remove Grave Wounds. Be sure to restore HP with Support Reinforcements I. +30161177 8 Grave Wounds will be inflicted in {0}s +30161178 1 The boss has inflicted Grave Wounds. Restore HP when needed. 2 +30161179 2 The boss will unleash Sandstorm every 25s. Restore HP with Support Reinforcements I. +30161180 8 Sandstorm will be unleashed in {0}s +30161181 2 The boss has received 2x true DMG. Defeat it with Support Reinforcements II. +30161182 2 A lightning strike will be triggered every 15s. Keep your HP up with Support Reinforcements I. +30161183 1 The boss will call down a lightning strike. Pay attention to it! 2 +30161184 8 The boss will call down a lightning strike in {0}s +30161185 8 The boss will enhance the lightning strike in {0}s +30161186 2 The boss has received 2x true DMG. Defeat it with Support Reinforcements II. +30161187 2 The boss' ATK will increase over time. Kill it as soon as you can with Fusion Burst (Attack Reinforcements I). +30161188 2 Get close to the enemies for an ATK bonus. Stay away from the enemies after the countdown ends. +30161189 1 Links switched. Deal long-range DMG to the boss! 2 +30161190 8 Deal long-range DMG within {0}s +30161191 2 The boss' ATK has increased to 200%. Kill it as soon as you can with Fusion Burst (Attack Reinforcements I). +30161192 2 Siren's ATK has increased to 200% and its attacks will inflict Bleed. Kill it as soon as possible! +30161193 2 Red circles mean to stay away from allies and green circles mean to get close to allies. By doing so you can avoid receiving significant DMG. +30161194 2 The boss will inflict Bleed every 40s. Get close to the enemies for an ATK bonus! +30161195 2 The boss will inflict Bleed every 40s. Stay away from the enemies for an ATK bonus! +30161196 1 The boss has inflicted Bleed. Deal long-range DMG while paying attention to DMG reduction. 2 +30161197 2 Enemies will reduce your HP to 1 every 30s. Activate Support Reinforcements whenever necessary! +30161198 1 Repairer I will revive in 15s. Eliminate other enemies now! 2 +30161199 1 Repairer II will revive in 15s. Eliminate other enemies now! 2 +30161200 1 Ground Monitor will revive in 15s. Eliminate other enemies now! 2 +30161201 1 Rabbit I will revive in 15s. Eliminate other enemies now! 2 +30161202 1 Rabbit II will revive in 15s. Eliminate other enemies now! 2 +30161203 8 Ground Monitor will revive in {0}s +30161204 8 Rabbit I will revive in {0}s +30161205 8 Rabbit II will revive in {0}s +30161206 2 2 lightning strikes will be triggered every 15s. Keep your HP up with Support Reinforcements I. +30161207 2 The boss will inflict Bleed every 20s. Get close to the enemies for an ATK bonus! +30161208 2 The boss will inflict Bleed every 20s. Stay away from the enemies for an ATK bonus! +30161209 1 The boss has inflicted Null Heal. Use healing skills again 5s later. 2 +30161210 2 Enemies will enhance their allies upon death. Keep your HP up with Attack Reinforcements II. +30161211 1 Other enemies have been enhanced! 2 +30161212 2 3 lightning strikes will be triggered every 12s. Keep your HP up with Support Reinforcements I. +30161213 2 Siren will increase its ATK every 7s. After 35s, its attacks will inflict Bleed. Kill it as soon as you can! +30161214 2 CRIT hits and attacks from behind will deal more DMG, while attacks from other directions will deal less DMG. +30161215 8 Null Heal will be inflicted in {0}s +30161216 2 Enemies gain 1 stack of Assault every 8s. All Assault stacks will be removed when their HP drops to 66% and 33%. +30161217 2 The boss' ATK has increased to 200%. All Assault stacks will be removed when their HP drops to 66% and 33%. +30161218 1 The Assault effect has been removed! 2 +30161219 1 Existing seismic areas have been cleared and stopped generating. Crust Stabilizer CD: {0}s 2 +30161220 1 Crust Stabilizer ready 2 +30161221 1 Shield generated. Shield Generator CD: {0}s 2 +30161222 1 Shield Generator ready 2 +30161223 8 Sand Storm Timer {0}s +30161224 1 The enemy has summoned a Sand Storm. Use attack or vanguard synergy skills in response 2 +30161225 1 The enemy is summoning a Sand Storm. Use attack or vanguard synergy skills in response 2 +30161226 8 Still Trap Timer {0}s +30161227 1 The enemy deployed a Still Trap. Approach to disarm it 2 +30161228 1 Still Trap disarmed 2 +30161229 8 Earthquake Timer {0}s +30161230 1 The enemy is generating Earthquake. Approach the Crust Stabilizer to stop seismic tremors. 2 +30161231 8 Ultralimit Combustion Timer {0}s +30161232 1 The enemy is using Ultralimit Combustion. Use Tank synergy skills to trigger increased DMG Reduction in response 2 +30161233 8 Blazing Eruption Timer {0}s +30161234 1 The enemy is using Blazing Eruption. Approach the Shield Generator for increased DMG Reduction in response 2 +30161235 8 Robo Call Timer {0}s +30161236 1 Repairers summoned. Each Repairer will inflict Vulnerable every 15s on player(s).\nUse Uniframe Finishing Moves to eliminate them as fast as possible. 2 +30161237 8 Divine Impedance Timer {0}s +30161238 1 The enemy uses Divine Impedance, inflicting allies with Speed-Down. Use support or amplification sync skills to dispel it. 2 +30161239 8 Floating Icicles Timer {0}s +30161240 1 The enemy is about to use Floating Icicles. Bring two characters together to split the DMG. 2 +30161241 8 Roche's Limit Timer {0}s +30161242 1 Ally link connected. Distance yourself from them to break the link. 2 +30161243 16 Mechanic Timer| Sand Storm Timer {0}s|If you see this, report as a bug. +30161244 16 Mechanic Timer| Still Trap Timer {0}s|If you see this, report as a bug. +30161245 16 Mechanic Timer| Earthquake Timer {0}s|If you see this, report as a bug. +30161246 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|If you see this, report as a bug. +30161247 16 Mechanic Timer| Sand Storm Timer {0}s|Earthquake Timer {0}s|If you see this, report as a bug. +30161248 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|Earthquake Timer {0}s|If you see this, report as a bug. +30161249 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|If you see this, report as a bug. +30161250 16 Mechanic Timer| Blazing Eruption Timer {0}s|If you see this, report as a bug. +30161251 16 Mechanic Timer| Wrench Impact Timer {0}s|If you see this, report as a bug. +30161252 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Blazing Eruption Timer {0}s|If you see this, report as a bug. +30161253 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. +30161254 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Blazing Eruption Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. +30161255 16 Mechanic Timer| Divine Impedance Timer {0}s|If you see this, report as a bug. +30161256 16 Mechanic Timer| Floating Icicles Timer {0}s|If you see this, report as a bug. +30161257 16 Mechanic Timer| Roche's Limit Timer {0}s|If you see this, report as a bug. +30161258 16 Mechanic Timer| Wrench Impact Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161259 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|If you see this, report as a bug. +30161260 16 Mechanic Timer| Wrench Impact Timer {0}s|Floating Icicles Timer {0}s|Roche's Limit Timer {0}s|If you see this, report as a bug. +30161261 16 Mechanic Timer| Sand Storm Timer {0}s|Still Trap Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. +30161262 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|Blazing Eruption Timer {0}s|If you see this, report as a bug. +30161263 16 Mechanic Timer| Divine Impedance+ Roche's Limit Timer {0}s|Floating Icicles Timer {0}s||If you see this, report as a bug. +30161264 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161265 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Still Trap Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161266 16 Mechanic Timer| Timer {0}s|Blazing Eruption Timer {0}s|Wrench Impact Timer {0}s|If you see this, report as a bug. +30161267 16 Mechanic Timer| Sand Storm + Floating Icicles Timer {0}s|Sand Storm + Roche's Limit Timer {0}s||If you see this, report as a bug. +30161268 16 Mechanic Timer| Wrench Impact Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161269 16 Mechanic Timer| Blazing Eruption Timer {0}s|Roche's Limit Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161270 16 Mechanic Timer| Blazing Eruption Timer {0}s|Ultralimit Combustion 1 Timer {0}s|Ultralimit Combustion 2 Timer {0}s|If you see this, report as a bug. +30161271 16 Mechanic Timer| Sand Storm + Blazing Eruption Timer {0}s|Divine Impedance + Roche's Limit Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. +30161272 16 Mechanic Timer| Still Trap Timer {0}s|Floating Icicles Timer {0}s|Cross Thunder Timer {0}s|If you see this, report as a bug. +30161273 16 Mechanic Timer| Roche's Limit Timer {0}s|Boss Vulnerability Timer {0}s|Link Switch Timer {0}s|If you see this, report as a bug. +30161274 16 Mechanic Timer| Divine Impedance + Roche's Limit Timer {0}s|Earthquake + Dying Moment Timer {0}s +30161275 16 Mechanic Timer| Still Trap Timer {0}s|Ultralimit Combustion Timer {0}s|If you see this, report as a bug. +30161276 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Floating Icicles Timer {0}s|If you see this, report as a bug. +30161277 16 Mechanic Timer| Wrench Impact Timer {0}s|Blazing Eruption Timer {0}s|Cross Thunder Timer {0}s|If you see this, report as a bug. +30161278 16 Mechanic Timer| Wrench Impact Timer {0}s|Earthquake Timer {0}s|Link Switch Timer {0}s|If you see this, report as a bug. +30161279 16 Mechanic Timer| Wrench Impact + Cross Thunder Timer {0}s|Blazing Eruption Timer {0}s|Dying Moment Timer {0}s|If you see this, report as a bug. +30161280 16 Mechanic Timer| Ultralimit Combustion Timer {0}s|Floating Icicles Timer {0}s|Still Trap Timer {0}s|If you see this, report as a bug. +30161281 16 Mechanic Timer| Link Switch Timer {0}s|Roche's Limit Timer {0}s|Ultralimit Combustion< Timer {0}s|If you see this, report as a bug. +30161282 16 Mechanic Timer| Link Switch Timer {0}s|Wrench Impact Timer {0}s|Ultralimit Combustion< Timer {0}s|If you see this, report as a bug. +30161283 1 Boss weakened! Attack with full force! 2 +30161284 1 Link switched! Be careful of your distance from the boss! 2 +30161285 1 The boss has unleashed Dying Moment. Use Support - Final Radiance to recover full HP! 2 +30161286 8 Boss Assault Floor: F{0} +1000000002 2 Move to the target area +1000000003 2 Follow the direction indicator +1000000004 2 Get to the target area before time's up +1000000005 2 Defeat all enemies before time's up +10010101 2 Defeat the Corrupted +10010102 2 Investigate the Construct on the ground +10010103 2 Investigate more Constructs on the ground +10010104 1 The Construct has lost the ability to move 3 +1001010101 1 Target HP below 50%! 3 +1001010102 1 Target HP below 30%! 3 +1001010103 1 Target HP below 10%! 3 +1001010104 1 Failed!\nTarget has been destroyed. 3 +1001010105 2 Save the besieged Construct +1001010106 2 Ask the Construct about the situation +1001010107 2 Defeat all the Corrupted +1001010201 2 Defeat all the Corrupted +1001010202 2 Defeat enemies while in "Dual Blade" state +1001010211 1 Try to trigger [Lotus Dual Blade] 3 +1001010212 1 Use [Lotus Dual Blade] again\nDefeat your enemies 3 +1001010213 1 Flexibly use the combination of [3-Ping + Red Orb]\nTrigger Dual Blade 3 +1001010214 1 Lee: Palefire joined the battle! 3 +1001010301 1 Search material crates!\nCollect Levi-Gun Parts. 3 +1001010302 1 Search successful!\nCollected Levi-Gun Parts (1/3) 3 +1001010303 1 Search successful!\nCollected Levi-Gun Parts (2/3) 3 +1001010304 1 Search successful!\nCollected Levi-Gun Parts (3/3) 3 +1001010305 2 Confirm the situation with Liv +1001010306 2 Defeat all the Corrupted +1001010307 2 Search around +1001010308 2 Search around for the supply crates +1001010309 2 Destroy the enemies with Liv +1001010310 2 Give the parts to Liv to complete the assembly +1001010401 2 Defeat all afterimages +1001020101 2 Defeat all enemies in your way +1001020201 1 Use Red Orb to defeat your enemies! 3 +1001020202 2 Talk to Lee +1001020203 2 Defeat all enemies +1001020204 2 Go up the slope and take a look +1001020301 2 Defeat enemies in your way +1001020302 2 Search around +1001020303 2 Go back to find the plushie +1001020304 2 Defeat the Corrupted near the plushie +1001020305 2 Check the plushie +1001020311 1 Use [Laser Cluster] to defeat the enemies 2 +1001020401 2 Ask Lee about the situation +1001020402 2 Sneak to the target point +1001020403 2 Defeat all the Corrupted +1001020404 2 Go to the end point +1001030101 2 Destroy the Corrupted in your way +1001030102 2 Approach the Artist +1001030201 2 Defeat the enemies in your way and dodge Spray Bombs +1001030202 1 Artist becomes irritable!\nBe careful of its attacks. 3 +1001030401 2 Defeat Nozzle +1002010101 1 Collect the Iso-Device! 3 +1002010102 1 Collected!\nIso-Device (1/3) 3 +1002010103 1 Collected!\nIso-Device (2/3) 3 +1002010104 1 Collected!\nIso-Device (3/3) 3 +1002010105 2 Investigate the Iso-Device +1002010106 2 Defeat the interfering enemies +1002010107 2 Ask Lee +1002010108 2 Talk to Lee again +1002010109 2 Investigate the Iso-Device again +1002010201 2 Protect the Iso-Device +1002010301 1 Protect the Iso-Device!\nDon't let the Corrupted attack the Iso-Device! 3 +1002010302 1 Help Lee set up the Iso-Device! 3 +1002010303 1 Iso-Device set up!\nSet up the Iso-Device (1/3) 3 +1002010304 1 Iso-Device set up!\nSet up the Iso-Device (2/3) 3 +1002010305 1 Iso-Device set up!\nSet up the Iso-Device (3/3) 3 +1002010306 2 Ask Lee about the situation +1002010307 2 Investigate the glowing spot +1002010308 2 Distract the enemies for Lee +1002010309 2 Defeat Corrupted with Iso-Device +1002010401 1 Help Lee set up the Iso-Device! 3 +1002010402 1 Iso-Device set up!\nSet up the Iso-Device (1/3) 3 +1002010403 1 Iso-Device set up!\nSet up the Iso-Device (2/3) 3 +1002010404 1 Iso-Device set up!\nSet up the Iso-Device (3/3) 3 +1002010405 2 Investigate the glowing spot ahead +1002020101 2 Defeat all the Corrupted +1002020102 2 Investigate the Construct +1002020201 2 Defeat the interfering Corrupted +1002020202 2 Investigate the glowing spot +1002020203 2 Take down the enemies +1002020204 2 Take down the Corrupted targeting the Construct +1002020205 2 Ask the Construct Soldier +1002020206 2 Protect the Construct Soldier +1002020207 2 Check on the Construct Soldier +1002020208 2 Check on the Construct +1002020211 1 Iso-Device set up!\nSet up the Iso-Device (1/2) 3 +1002020212 1 Iso-Device set up!\nSet up the Iso-Device (2/2) 3 +1002020301 2 Defeat Corrupted with Iso-Device +1002020311 1 Iso-Device has been deployed! 3 +1002020312 1 Iso-Device starts running!\nLure the Corrupted to the Iso-Device's vicinity 3 +1002020401 2 Check on the Construct +1002020402 2 Defeat the enemies interfering with the healing +1002020403 2 Take down the remaining enemies +1002020404 2 Check on the Construct +1002020405 2 Give Tifa's Inver-Device to the Construct +1002020406 2 Follow the Construct +1002020411 1 Help the Construct recover!\nPrevent the Corrupted from disrupting Liv's healing! 3 +1002020412 1 Construct has been healed!\nDefeat the enemies and check on the Construct. 3 +1002020413 1 Defeated all enemies!\nCheck on the injured Construct. 3 +1002020414 1 The mysterious Corrupted has commanded to attack!\nPrevent the Corrupted from disrupting Liv's healing! 3 +1002030101 2 Dodge Jitterbomb's explosion +1002030102 2 Move to the next area +1002030103 2 Defeat the enemies in your way +1002030111 1 The Construct died!\nGet away from Tifa. 3 +1002030201 2 Destroy obstacles in the passage +1002030211 1 The passage is clear! 3 +1002030301 2 Defeat Iron Maiden - Tifa +1002030302 1 Construct has been healed!\nDefeat the enemies and check on the Construct. 3 +1002030303 1 Defeated all enemies!\nCheck on the injured Construct. 3 +1002030401 2 Ask Lucia about the situation +1002030402 2 Sneak to the target point +1002030403 2 Sneak to the end point +1002030404 2 Defeat all guards +1002030405 2 Go to the target point +1002030406 2 Go to the end point +1002030411 1 Lee's injury is getting worse!\nTeam movement speed has been lowered. 3 +1002040101 1 Investigate the Iso-Device! 3 +1002040102 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (1/3) 3 +1002040103 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (2/3) 3 +1002040104 1 Investigated the Iso-Device!\nInvestigate the Iso-Device (3/3) 3 +1003010101 2 Retrieve the Constructs +1003010102 2 Defeat the enemies +1003010103 2 Defeat Estate Terrapods +1003010201 2 Defeat Corrupted, talk to stranger +1003010301 2 Talk to Kamui +1003010302 2 Take down the enemies +1003010303 2 Reach the target destination +1003010304 2 Defeat Terrapod +1003010401 2 Defeat all activated enemies +1003010402 2 Defeat all enemies +1003010403 2 Go to the target point +1003020101 2 Defeat enemies and go through gate +1003020102 2 Open the gate +1003020201 2 Hide from enemies and go through gate +1003020202 2 Defeat all enemies +1003020203 2 Break the gate seal +1003020301 2 Protect Liv +1003020302 2 Overload Progress ({0}/10) +1003020303 1 It's safe now. Wait for Liv to overload the force field. 2 +1003020401 2 Defeat all enemies +1003030101 2 Defeat all the Corrupted +1003030102 2 Destroy the Corrupted +1003030201 2 Check the suspicious Construct +1003030202 2 Defeat all enemies +1003030301 2 Defeat Roseblade +1003030401 2 Defeat Roland +1004010101 2 Go to the target point +1004010102 2 Retrieve the monitoring devices +1004010111 1 Retrieve the monitoring devices! 3 +1004010112 1 Retrieved successfully!\nMonitoring device (1/3) 3 +1004010113 1 Retrieved successfully!\nMonitoring device (2/3) 3 +1004010114 1 Retrieved successfully!\nMonitoring device (3/3) 3 +1004010201 2 Leave here +1004010211 1 Leave here!\nGo to the location indicated. 3 +1004010301 2 Find a proper place to lay out the EMP +1004010401 2 Defeat the Harvester +1004010402 2 Defeat the Harvester +1004010403 2 Defeat the remaining Corrupted +1004010411 1 Defeat the Harvester.\nHarvester is distracted by the Corrupted. Take it down now. 3 +1004010412 1 It seems all Corrupted are destroyed 3 +1004010413 1 Enemy defeated.\nTake down the remaining Corrupted. 3 +1004020201 2 Defeat Vassago the Guardian +1004020301 2 Defeat the Forsaken Leader +1004020401 2 Ask Kamui about the situation +1004020402 2 Take down the enemies +1004030101 2 Defend the parking spot +1004030201 2 Talk to the comrades in the camp +1004030202 2 Leave the camp +1004030301 2 Defeat your respective opponents! +1004030401 2 Defeat the enemy with Kamui +1004030411 1 Vassago summoned its minions! 3 +1004040201 1 Take down the Corrupted with Watanabe! 3 +1004040401 1 Leave it to Kamui. Get out of here first! +1005010101 2 Get to the target point unnoticed +1005010102 2 Defeat all enemies +1005010201 2 Talk to Lee +1005010202 2 Defeat all enemies +1005010301 2 Follow Lee to turn off the projectors +1005010302 2 Defeat all enemies +1005010303 1 Lee turned off the projector (1/3) 2 +1005010304 1 Lee turned off the projector (2/3) 2 +1005010305 1 All projectors have been turned off 2 +1005010401 2 Turn off the projectors +1005010402 2 Defeat all enemies +1005020101 2 Defend against enemy attacks with Lee +1005020201 2 Reach the target destination +1005020202 2 Defeat all enemies +1005020301 2 Defeat all enemies +1005020302 2 Defeat the Royal Guard +1005020303 1 The Royal Guard is furious at the loss of its minions. 2 +1005020401 2 Defeat all enemies +1005030101 2 Get rid of Nanami +1005030201 2 Defeat all enemies +1005030202 2 Reach the target destination +1005030301 2 Defeat Riot +1005030401 2 Interact with the target point +1005030402 2 Defeat all enemies +1005030403 2 Reach the target destination +1005030404 2 Defeat Liv and the Corrupted +1006010101 2 Talk to Watanabe +1006010102 2 Fight with Watanabe +1006010201 2 Find Nanami +1006010202 2 Check on Nanami +1006010301 2 Defeat the Firefighter +1006010401 2 See what Nanami is going to say +1006010402 2 Fight with Nanami +1006020201 2 Talk to Lucia +1006020202 2 Sneak to the end point +1006020203 2 Defeat all guards +1006020204 2 Move to the end point +1006020301 2 Ask Lucia about the situation +1006020302 2 Stop the Corrupted from interfering with Liv +1006020303 2 Defeat the remaining Corrupted +1006020304 2 Take down the Firefighter together +1006020311 1 60s left!\nHelp Liv close the isolation door. 2 +1006020312 1 Closed the isolation door! 2 +1006020401 2 Defeat the interfering Corrupted +1006020402 2 Find a proper place for detonation +1006030101 2 Defeat the Sister +1006030102 1 Investigate the terminal (1/3) 3 +1006030103 1 Investigate the terminal (2/3) 3 +1006030104 1 Investigate the terminal (3/3) 3 +1006030301 2 Defeat enemies and go to the target point +1006030401 2 Help Kamui +1007010101 2 Take down the enemies +1007010102 2 Go to the target point +1007010201 2 Defeat all enemies +1007010202 2 Reach the target destination +1007010301 2 Defeat all enemies +1007010302 2 Reach the crossroad +1007010303 2 Select a path to move on +1007010304 2 Defeat all enemies +1007010401 2 Talk to Nanami +1007010402 2 Defeat enemies with Nanami +1007020101 2 Defeat all enemies +1007020102 2 Place the Disruptor? +1007020103 2 Go to the target location +1007020104 1 You have been spotted\nThe Explorer reinforcements are coming 2 +1007020105 1 Disrupted the Explorers 2 +1007020201 2 Defeat all enemies +1007020202 2 Investigate the Corrupted +1007020301 2 Defeat all enemies +1007020302 2 Go to the target location +1007020401 2 Defeat all enemies +1007020402 2 Reach the target destination +1007020403 2 Defeat Karenina +1007030101 2 Move toward Mind Beacon +1007030102 2 Defeat all enemies +1007030103 1 Mind Beacon sync complete 2 +1007030104 2 Go to the location of Mind Beacon +1007030105 2 Move to the next location of Mind Beacon +1007030106 2 Sync Mind Beacon +1007030107 2 Move to the final location of Mind Beacon +1007030201 2 2 mins left! +1007030202 1 Boss appeared 2 +1007030203 1 Fire support is ready 2 +1007030301 2 Defeat Musashi IX +1007030401 2 Defeat Roland +1008010101 2 Defeat all enemies to protect the airdrop crate +1008010102 2 Search the airdrop crate +1008010103 1 Got support equipment +1008010201 2 Defeat all enemies +1008010202 2 Reach the target destination +1008010203 1 Break into the facility\nMove on and defeat all enemies 3 +1008010301 2 Sneak to the target point +1008010302 2 Defeat all enemies +1008010303 1 Sneak to the target point\nEnter battle once you are spotted 3 +1008010304 2 Go to the target point +1008010401 2 Defeat Nozzle +1008020101 2 Defeat Roseblade +1008020201 2 Go after the "Iron Maiden" +1008020202 2 Defeat all enemies +1008020203 1 The "Iron Maiden" escaped.\nDefeat the enemies and keep going after it. 3 +1008020301 2 Defeat all enemies without hitting Lee +1008020302 1 Defeat the Corrupted!\nEnsure Lee's safety. 3 +1008020303 1 Lee's mind seems to be in confusion\nNow is the time to attack the Corrupted 3 +1008020401 2 Defeat the "Iron Maiden" +1008030101 1 Defeat all the Corrupted 3 +1008030102 2 Defeat all enemies +1008030103 2 Reach the target destination +1008030201 1 A team of Constructs is coming at you\nTake them down 3 +1008030202 2 Defeat all Constructs +1008030301 2 Defeat Camu +1008030401 2 Defeat Camu +1012010601 2 Advance to the mission area +1012010602 2 Eliminate enemies +1012010603 2 Escape +1012010611 1 The Corrupted incoming! 3 +1012010612 1 You can escape now! 3 +1012010701 2 Advance further +1012010702 2 Eliminate enemies +1012010703 2 Ask the restrained Phecda +1012010704 2 Use the side platforms to reach the upper level +1012010711 1 The Corrupted incoming! 3 +1012010751 1 [ID Card] is broken 3 +1012010752 1 [ID Card] obtained 3 +1012012501 2 Defeat Qu quickly +1012012511 1 Defeat Qu! 3 +1012012551 8 Memory loss rate 13.71% 5 +1012012552 8 Memory loss rate 21.31% 5 +1012012553 8 Loss rate increasing exponentially! Overloaded! 5 +1012012554 8 Memory loss rate 95.52% 5 +1012012555 8 Memory loss rate 99.90% 3 +1012012556 1 Lucia: Hmph! 3 +1012012557 1 Qu: Do you realize what will happen to you if you continue like this? 3 +1012012558 1 Lucia: I know! But, I don't mind! 3 +1012012559 1 System: Warning! High rate of memory loss! Immediate procedures required! 3 +1012012560 1 Qu: You... You'll become nothing if you go on! 3 +1012012561 1 Lucia: So what?! 3 +1012012562 1 System: Warning! Memory loss! Memory loss! 3 +1012012563 1 Qu: Cough! Cough-cough! You... 3 +1012012564 1 Lucia: I... did it... Com... mandant... 3 +1012012565 1 System: Beep... beep... beep... 3 +1107010101 2 Redo the correct order +1107010102 2 Defeat the enemies +1107010103 1 Wrong order\nIt seemed to have triggered other traps 2 +1107010104 2 Investigate the glowing ring +1107010201 2 Defeat Roseblade +1107010301 2 Defeat the Explorers +1107010302 2 Defeat the Corrupted +1107010303 2 Find the same armor as yours +1107010401 2 Get rid of Nanami +1107010501 2 Defeat the Elite Corrupted +1107010601 2 Defeat all Explorers +1107010602 2 Check the memories +1108010101 2 Defeat all the Corrupted +1108010102 2 Get ready to fight +1108010201 2 Defeat the Elite Corrupted +1108010202 2 Move to another battlefield +1108010301 2 Defeat all the Corrupted +1108010401 2 Defeat all the Corrupted +1108010402 2 Defeat all the Corrupted +1108010403 1 Camu appeared 2 +1108010404 2 Reach the target destination +1108010501 2 Defeat all enemies +1108010601 2 Defeat Camu +1109010101 2 Defeat all Heteromers +1109010102 2 Approach the Heteromer Terminal +1109010103 2 Investigate the Communication Terminal +1109010111 1 The Communication Terminal appeared! 3 +1109010200 2 Move forward to investigate +1109010201 2 Defeat all Heteromers +1109010202 2 Investigate the Communication Terminal +1109010203 2 Defeat Korolev +1109010211 1 Heteromer Terminal has strengthened the Heteromers! 3 +1109010212 1 Heteromer Terminal changes again!\nHeteromer Terminal has strengthened Korolev! 3 +1109010213 1 Heteromer Terminal becomes unstable again! 3 +1109010214 1 The Communication Terminal appeared! 3 +1109010301 2 Defeat all Heteromers +1109010302 2 Move to the target point +1109010303 2 Activate the Terrapod +1109010304 2 Defeat Terrapod +1109010305 2 Destroy the materialized Heteromer Formation +1109010306 2 Investigate the Communication Terminal +1109010307 2 Find the Communication Terminal +1109010311 1 The Heteromer barrier is cleared! 3 +1109010312 1 The virtualization of Heteromer Formation is off! 3 +1109010313 1 Heteromer Formation has been destroyed! 3 +1109010314 1 Communication Terminal is separated by the phalanx.\nInvestigate the Terrapod first. 3 +1109010315 1 Heteromer Formation is materialized.\nAttack it. 3 +1112010401 2 Defeat the incoming enemies +1112010402 2 Defeat the remaining enemies +1112010701 2 Defeat Gabriel +1112010702 2 Approach and investigate +1112010703 2 Defeat the powered-up Gabriel +1112010711 1 Gabriel attacks! 3 +1011010301 1 Find a way to access the shipping crates 4 +1011010302 2 Use remote Signal Orb to detect enemies or target location when out of combat +1011010303 1 Found [Hidden Key] on the enemy 4 +1011010304 1 Obtained [Target Iron Key] 4 +1011010305 1 Requires [Hidden Key] 3 +1011010306 1 Requires [Target Iron Key] 3 +1011010307 1 You have completed the tutorial! Go forward! 3 +1011010308 1 Used [Hidden Key] 3 +1011010309 1 Look for a way to the top 4 +1011010310 1 Requires [ID Card] 3 +1011010311 1 Found [ID Card] 3 +1011010312 1 Explore the secret lab and look for the [Authority] to unlock the device 4 +1011010313 2 Investigate the large Shark-speare statue +1011010314 1 The black figure seems to have gone back inside the statue 4 +1011010315 2 Fight [Shark-speare] +1012015051 1 Inputting enemy data. Commence battle. 3 +1012015052 1 Inputting second batch of enemy data. 3 +1012015053 1 Large aggressive data - Roland, launch 3 +1210030401 1 More enemies enter the fray! 3 +1211030401 1 A flower has fallen, singing odes of war\nThe others now do more damage! 3 +1211030402 1 A flower has fallen, singing odes of pity\nThe others now take less damage! 3 +1211030403 1 A flower has fallen, singing odes of love\nThe others now gain support effects! 3 +1211030404 1 A flower has fallen, singing odes of parting\nThe others now become stealthed! 3 +1211030405 1 A flower has fallen, singing curses\nThe others are now afflicted with misfortune! 3 +1212030401 1 Severe damage taken. Activate defense modules! 3 +1212030402 1 Severe damage taken. Enter Hypertune mode! 3 +1212030403 1 Warning!\nDefeat all enemies swiftly 3 +1212030404 1 Time is up! 3 +1214030101 2 Current HP Limit: {0}% +1214030102 2 Current HP Limit: {0}% +1214030103 2 Current HP Limit: {0}% +1214030151 1 The Parent is accumulating Energy for the division... 3 +1214030152 1 Parent successfully divided! 3 +1215010151 1 Captain obtained [Flame] and [Radiation] 3 +1215010152 1 Captain obtained [Freeze] and [Damage Resistance] 3 +1215010153 1 Captain obtained [Shadow] and [Black Hole] 3 +1215010154 1 Captain obtained [Thunderous] and [Penetration] 3 +1215010155 1 Captain killed!\nAll soldiers obtained [Sunder Armor]和[Berserk] 3 +1301011601 2 Return to the dormitory and save Luna +1301011602 2 Return to the dormitory and save Luna! +1301011603 1 Luna, I'm coming back! 3 +1301011604 1 We will leave this place together! 3 +1301011605 1 Sister... 3 +1301011606 1 Luna, I'm coming back! 3 +1301011607 1 We will leave this place together! 3 +1301011651 1 A familiar-looking shadow shifts near the entrance. 3 +1301011652 1 Talk to the shade to enter "Fearless Sprint"\nIf you leave without, you will clear the stage normally 3 +1301011653 1 Enter "Fearless Sprint"\nDMG Immune and Super Armor 3 +1301011654 1 The shade leaves 3 +1301021401 2 Find dress in mother's room +1301021402 2 Find dress in sister's room +1301021403 2 Defeat the Corrupted! +1301031501 2 Defeat all the Corrupted +1301031502 2 Check the glowing spot. +1301031511 1 Defeat all the Corrupted 3 +1301031512 1 Unusually soft to the touch\nYour heart is filled with agitation 3 +1301031513 1 Human... no! It can't be! 3 +1301031514 1 Finally... it's over... 3 +1301031515 1 They have run away. Let's take a look. 3 +1301041501 2 Move to the target point +1301041502 2 Search the rooms around +1301041503 2 Use the parts to assemble a robot +1301041504 2 Try to activate the big robot +1301041505 2 Defeat all enemies! +1301041511 1 Got [Robot's Upper Limbs] 3 +1301041512 1 Got [Robot's Lower Limbs] 3 +1301041513 1 Got [Robot's Head] 3 +1301041514 1 Assembled [Battle-Type Robot] 3 +1301041515 1 Assembly failed 3 +1301041516 1 Used [Chip: No. 421] 3 +1301041517 1 The robot becomes unstable 3 +1301041551 1 A familiar shade appears 3 +1301041552 1 The shade stands there silently, as if it has seen through all\nIf you leave directly, you will clear the stage normally 3 +1301041553 1 Enter "Analysis"\nYou can decipher the enemy weakness and differentiate the numbers 3 +1301041554 1 The shade leaves 3 +1301041555 1 You focus your mind, "0" and "1" show up atop the robot 3 +1301051401 2 Search around for something useful +1301051402 2 Search around for something useful +1301051403 2 Defeat the Corrupted +1301051404 2 Operate the explosive device +1301051411 1 Search a pile of rubbish ahead 3 +1301051412 1 Signal Receiver\nIt can receive image and audio signal\nIt can play recordings and videos 5 +1301051413 1 Remote control successful!\nControl the explosive device. 3 +1301051414 1 The explosive device exploded on impact! 3 +1301051415 1 Detonate the explosive device! 3 +1301051416 1 The signal receiver has been destroyed 3 +1301051417 1 Karenina went into a coma due to the explosion 3 +1301051601 2 90s left! +1301051602 2 Defeat all enemies +1301051611 1 Damned Corrupted...\nI'm gonna smash all of you to pieces! 3 +1301051612 1 More!\nCome on!\nHahaha! 3 +1301051613 1 Explode! Hahaha!\nHaven't felt so good in a long time! 3 +1301051614 1 Grandpa... sniff... sniff... 3 +1301051615 1 Mega Wrench is coming at you! 3 +1301051616 1 Karen heard a burst of mechanical sound.\nThe nearby equipment is playing grandpa's muffled recording.\nKaren is now calm. 3 +1301061501 2 Quickly take down all enemies +1301061502 2 Defeat all enemies +1301061503 2 Protect the girl from the Corrupted +1301061504 2 Investigate the Corrupted +1301061505 2 Defeat the Corrupted approaching the girl +1301061511 1 Defeat all enemies 3 +1301061512 1 Take down all enemies without being spotted 3 +1301061513 1 The Corrupted, enemy, destroy... 3 +1301061514 1 The Corrupted appeared\nThe Corrupted is going towards the Sister 3 +1301061515 1 The Corrupted stopped\nCheck what happened to them 3 +1301061516 1 The Corrupted appeared in front of the girl\nDefeat the Corrupted to protect the girl 3 +1301061517 1 The Corrupted is getting close to the girl\nDefeat the Corrupted to protect the girl 3 +1301071601 2 Find and defeat the hidden Corrupted +1301071602 2 Defeat the Corrupted ({0}/15) +1301071603 2 Defeat the Corrupted (15/15) +1301071604 2 Investigate the target area +1301071605 2 Defeat all the Corrupted +1301071606 2 Take down the enemies +1301071611 1 Find and defeat the hidden Corrupted 3 +1301071612 1 Enemies lurked under snow is coming at you 3 +1301071613 1 You have defeated enough enemies.\nLet's move on! 5 +1301071614 1 I'll protect everyone! 3 +1301071615 1 Got [Snow-Covered Cross] 3 +1301071616 1 Watanabe joined the battle! 3 +1301071617 1 May there be no torment in heaven, Amen 3 +1301081501 1 20s left!\nDodge the explosion. 3 +1301081502 1 A figure emerged from the clearing smoke.\nGo to check it out. 3 +1301081503 1 Smoke is clear and quietude is restored\nNothing else. Let's move on 3 +1301081504 1 Roar! Argh!\nKamui lost himself! 3 +1301081505 2 Search the shrine and defeat all the Corrupted +1301091401 1 You can still find some traces of struggling\nIt has already lost all functional responses 3 +1301091402 1 The Construct's armor is severely damaged\nOnly part of the wreckage left 3 +1301091403 1 It seems you've managed to fight back\nIt is unable to recover as its brain has been damaged 3 +1301091404 2 Break through the interception +1301091411 1 There's a sound of something falling hard from afar 3 +1301091501 2 Defeat the Fortress +1301091502 2 Defeat the Fortress with Ryan +1301091503 2 Follow Investigator Ryan +1301091504 2 Talk to Ryan +1301091511 1 Defeat the Assault Fort 3 +1301091512 1 Investigator Ryan joined the battle! 3 +1301101301 1 The Constructs are alert to you\nKeep getting closer to Lucia will lead to a confrontation 3 +1301101302 1 The Constructs discovered you.\nTake them down! 3 +1301101303 2 Retrieve Lucia +1301101304 2 Help the Construct defeat all Corrupted +1301101305 2 Defeat the interfering Constructs +1301101501 2 Move to the end point without being spotted +1301101502 2 Defeat all guards +1301101503 2 Defeat Roland's minions +1301101504 2 Leave here quickly +1301101505 2 Defeat Roland +1301101506 2 Move to the end point +1301101511 1 Roland discovered you! 3 +1301101512 1 You're spotted by the guards! 3 +1301101513 1 Battle! 3 +1301101514 1 The soldier's consciousness has disappeared 3 +1301101515 1 Lucia... Need to go back to the stronghold now... 3 +1301101516 1 So long as Lucia is alive... we still have hope... 3 +1301102001 2 Defeat another Lucia +1301102011 1 Defeat another Lucia! 3 +1301102012 1 This Lucia in front of you has fueled your rage! 3 +1301111301 2 Defeat the enemies in your way +1301111302 2 Get to the flying device +1301111303 2 Activate the jet +1301111311 1 The number of Corrupted has increased! 3 +1301111501 2 Catch up with Cyril +1301111502 2 Defeat Cyril's men +1301111503 2 Defeat Cyril +1301111511 1 Catch up with Cyril! 3 +1301111512 1 Up 3 +1301111513 1 Left 3 +1301111514 1 Down 3 +1301111515 1 Right 3 +1301111516 1 Verbal password verified! 3 +1301111517 1 Activate full-power barrier! 3 +1301111518 1 Wrong! 3 +1301111519 1 Defeat Cyril's men! 3 +1301111520 1 Defeat Cyril! 3 +1301111521 1 The barrier has been destroyed! 3 +1301121201 2 Select a narrative point of view +1301121202 2 Unlock the story +1301121203 2 Escort Prince Ferdinand to explore the island +1301121204 2 Defeat the enemies +1301121205 2 Continue to go deeper into the island +1301121206 2 Get closer and investigate the monsters +1301121207 2 Defeat the monster 'Caliban' +1301121208 2 Meet up with Prince Ferdinand +1301121211 1 Select a narrative point of view\nFerdinand/Miranda 3 +1301121212 1 Talk to Prince Ferdinand 3 +1301121213 1 Several monsters blocked your way! 3 +1301121214 1 Monsters have been eliminated! 3 +1301121215 1 The road back is blocked... 3 +1301121216 1 New monsters appeared in the distance! 3 +1301121217 1 Defend against attacks from "Caliban" 3 +1301121218 1 Prince Ferdinand keeps going\nThere seems to be a figure from afar 3 +1301121219 1 Keep moving on! 3 +1301121220 1 Ferdinand starts hurrying up.\nThe distant figure starts moving too! 3 +1301121221 1 Keep moving on!\nThe distant figure starts moving too! 3 +1301121222 1 You felt a vibration far away from here\nIt seems a path somewhere is open 3 +1301121231 1 A Voice on the island\nTap the button on the right side to select Ferdinand's point of view +1301121232 1 A Visitor to the island\nTap the button on the right side to select Miranda's point of view +1301121253 2 Take Miranda to investigate the commotion +1301121254 2 Defeat the enemies in your way +1301121255 2 Keep moving on +1301121256 2 Stop Caliban and the stranger +1301121263 1 Several monsters blocked your way! 3 +1301121264 1 Getting closer to the battle ahead! 3 +1301121265 1 Caliban is about to be overwhelmed! 3 +1301121266 1 Caliban died! 3 +1301121401 2 Help Ferdinand defeat the traitor +1301121402 2 Defeat Caliban +1301121411 1 Help Ferdinand defeat the traitor! 3 +1301121412 1 Ferdinand is in danger! 3 +1301121413 1 Ferdinand died! 3 +1301121414 1 Caliban is in chaos!\nCaliban lost its power! 3 +1301121415 1 Caliban is furious!\nCaliban is full of power! 3 +1301121451 8 DMG Up Speed Up Giant Bolster 2 +1301121452 8 Area DEF Up DMG Immunity Protection 2 +1301121453 8 Area HP Recovery Pray 2 +1301131201 2 Check on Toby +1301131202 2 Pick up the bow +1301131203 2 Observe Toby's situation +1301131204 2 Defeat the crazed Toby +1301131205 2 Observe Toby's situation +1301131206 2 Check on Toby +1301131207 2 Help Toby up +1301131208 2 Lay Toby before the altar +1301131209 2 End Toby's life +1301131211 1 Talk to Toby 3 +1301131212 1 Pick up the bow 3 +1301131213 1 Toby turned into a monster! 3 +1301131214 1 Toby is coming at you! 3 +1301131215 1 The monster turned back into Toby 3 +1301131216 1 Check on Toby 3 +1301131217 1 Take Toby to the altar 3 +1301131218 1 You help Toby up 3 +1301131219 1 You put Toby down 3 +1301131501 2 Move to the target area +1301131502 2 Defeat the enemies in your way +1301131503 2 Enter through the gate +1301131511 1 Advance! Destroy Daedalus! 3 +1301131512 1 The crazed Constructs are coming! 3 +1301131513 1 Eliminated all enemies! 3 +1301131514 1 Inject sufficient energy.\nThe device has been activated. 3 +1301131515 1 The Device is overloaded!\nIt becomes unstable. 3 +1301131516 1 The device exploded due to overloading.\nThe frame has been charged. 3 +1301131517 1 All devices are overloaded!\nThe frame has been charged. Power limiter removed. 3 +1301141401 2 Move to the target area +1301141402 2 Defeat the enemies +1301141403 2 Leave here! +1301141411 1 Defeat the enemies and leave here! 3 +1301141412 1 The enemies blocked your way! 3 +1301141413 1 The exit appeared! 3 +1301141414 1 You can't hear it clearly due to the ambient noise 3 +1301141415 1 Only noise could be heard 3 +1301141416 1 Voices echo beside the footsteps.\nYet Sophia is too absorbed to notice. 2 +1301141417 1 Run... Sophia...\n...\n…The... birthday banquet... 5 +1301141418 1 The voice has disappeared.\nNothing remains but a rush of hollow wind. 2 +1301141419 1 A faint voice could be heard nearby.\nBut Sophia is in danger now. 2 +1301141420 1 Lord... Aston's... fine...\n...Explosion...\n…Report to... your leader... 5 +1301141421 1 The voice has disappeared.\nNothing remains but a rumbling noise from the machine. 2 +1301141601 2 Defeat the guards +1301141602 2 Go to the 2nd floor +1301141603 2 Find Jamilah +1301141611 1 Go deep inside the aristocrats' carriage.\nFind Jamilah. 3 +1301141612 1 Go to the 2nd floor! 3 +1301141613 1 It feels like the guards are focusing on something else... 3 +1301151501 2 Install an ICE breaker in the door terminal +1301151502 2 Defeat the enemies disrupting your hacking +1301151511 1 You finish hacking\nMore enemies come to stop you 3 +1301151550 1 [A] Don't skip the guide\n[B] Skip the guide +1301151551 1 [A] Don't skip the guide\n[B] Skip the guide +1301151552 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151553 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151554 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151555 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151556 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151557 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151558 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151559 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151560 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151561 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151562 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151563 1 [A] Middle: A highly dangerous lancer\n[B] Left: A somewhat dangerous archer\n[C] Right: A normal twinblade enemy +1301151570 1 The injured lancer joins the fray! 2 +1301151571 1 Ace (Rank C) has defeated the enemy\nAce (Rank C) has come to help you! 2 +1301151572 1 Ace (Rank C) has been defeated\nThe enemies are reinforced! 2 +1301151573 1 Ace (Rank C) has entered into overclock mode\nAce (Rank C) recovers HP! 2 +1301151574 1 Ace (Rank C) detonates his Inver-Device! 2 +1301151575 1 The enemy is heavily damaged! 2 +1301151576 1 Taro (Rank D) has defeated the enemy\nTaro (Rank D) has come to help you! 2 +1301151577 1 Taro (Rank D) has been defeated\nThe enemies are reinforced! 2 +1301151578 1 Taro (Rank D) has entered into overclock mode\nTaro (Rank D) recovers HP! 2 +1301151579 1 Taro (Rank D) detonates his Inver-Device! 2 +1301151580 1 The enemy is heavily damaged! 2 +1301151581 1 Dika (Rank E) has defeated the enemy\nDika (Rank E) has come to help you! 2 +1301151582 1 Dika (Rank E) has been defeated\nThe enemies are reinforced! 2 +1301151583 1 Dika (Rank E) has entered into overclock mode\nDika (Rank E) recovers HP! 2 +1301151584 1 Dika (Rank E) detonates his Inver-Device! 2 +1301151585 1 The enemy is heavily damaged! 2 +1301151586 1 Your morale greatly increases! 2 +1301151587 1 Your morale increases! 2 +1301151588 1 Chrome is furious! 2 +1301151601 2 Deal with the situation with Kamui +1301151602 2 Deal with the situation with Chrome +1301151611 1 Switched to Chrome's POV 3 +1301151612 1 Switched to Kamui's POV 3 +1301151613 1 Control Chrome and find a way out 3 +1301151614 1 Control Chrome and Kamui to find a solution 3 +1301151651 1 Ace (Rank C) and Taro (Rank D) join the fray! 3 +1301151652 1 Ace (Rank C) joins the fray! 3 +1301151653 1 Taro (Rank D) joins the fray! 3 +1301151654 1 You joined forces with Kamui! 3 +1301151655 1 You joined forces with Chrome! 3 +1301151661 1 Ace (Rank C) and Taro (Rank D) are motivated! 3 +1301161401 2 Defeat and retrieve Riot +1301161451 1 Riot Suppression - Commencing\nBeware: Laser Hazard 3 +1301161501 2 Purge the memory shades in the M.I.N.D. +1301161502 2 Find a path that goes deeper +1301161503 2 Find a path that goes deeper +1301161504 2 Find a path that goes deeper +1301161505 2 Find a path that goes deeper +1301161506 2 Purge the memories of Alpha +1301161507 2 Purge the memories of Lucia +1301161551 1 In battle! Find a path that goes deeper! 3 +1301161552 1 Battle ended. The power of the M.I.N.D. heals you. 3 +1301161553 1 Endurance is required to reach the final end. 3 +1301171301 2 Go to the squad's location +1301171302 2 Take care of the Corrupted +1301171601 2 Fight the Corrupted with all you have +1301171602 2 Talk to the "Average Joe" +1301171651 1 Corrupted incoming! 3 +1301181601 2 Destroy Kurono +1301181602 2 Defeat Mao Zhen +1301181651 1 Avenge your comrades! 3 +1301181652 1 Camu has unlocked his potential! 3 +1301191201 2 Go deep inside the forest +1301191251 1 The bionic machines are standing in your way! 3 +1301191252 1 The dormant Deep-sea Ambusher has awoken! 3 +1301201301 2 Stop Musashi VI +1301201302 2 Investigate Musashi VI +1301201303 8 Difference {0} +1301201304 8 Difference Clear! 3 +1301201351 1 Passcode A is correct! 2 +1301201352 1 Passcode B is correct! 2 +1301201353 1 Passcode C is correct! 2 +1301201354 1 Passcode D is invalid! 2 +1301201355 1 Passcode B is invalid! 2 +1301201356 1 Passcode C is invalid! 2 +1301201357 1 Passcode correct! The unit has stopped functioning! 3 +1301211501 2 Find Huainan +1301211551 1 Obtained [Changyu's Hook]\nOne of Changyu's hooks. He usually left it at Uncle Fu's place. 3 +1301211552 1 Obtained [Warehouse ID Card]\nAn ID card with Kowloong logo printed on it. It can probably open some doors. 3 +1301211553 1 Go away! I'm enjoying my drink...! 3 +1301211651 8 Warehouse ID Card Obtained 3 +1301211652 1 You don't have the [Warehouse ID Card] 3 +1301221401 2 Protect "Sister" +1301221402 2 Check on "Sister" +1301221451 1 The noise continues to increase 3 +1301221452 1 The noise continues to increase 3 +1301221453 1 The noise continues to increase 3 +1301221454 1 The noise continues to increase 3 +1301221455 1 Luna's Memory is almost crushed by the echoing noise 3 +1301221456 1 All Corrupted eliminated. "Sister" is securely guarded 3 +1301221601 2 Eliminate all enemies +1301221602 2 Eliminate all enemies for Sister +1301221651 1 Ascension-Network out of control. Luna's energy overflows 3 +131231501 2 Rushed to the front line +131231502 2 Talk to the guarding Construct +131231551 1 There were sounds of battle from the distance 3 +131231552 1 Elite Enemy appeared! 3 +131231601 2 Repel enemies in the street +131231602 2 Repel Large Corrupted +131231651 1 Guarding Construct A joined in! 3 +131231652 1 Guarding Construct B joined in! 3 +131231653 1 There was the sound of a biotic animal falling to the ground 3 +131241201 2 Last gasp +131241251 1 A Construct is falling! 3 +131241252 1 It's fallen... 3 +131241253 1 Critical moment! It's all or nothing! 3 +131241254 1 You got a [Shard Sample]! 3 +131241255 1 The cover team is gone, and the enemy is onto you! 3 +131241401 2 Defeat the enemies +131241402 2 Inspect device +131241403 2 Try to close the gate +131241404 2 Fight Korolev +131251301 2 Defeat the gathering Corrupted +131251302 2 Merge with Squad Two ASAP +131251351 1 Attack the Corrupted to buy more time for teammates to evacuate 3 +131251501 2 Turn the tide for the black side +131251502 2 Continue the chess game +131251503 2 Find an opportunity to win +131251504 2 Continue attacking +131251505 2 Checkmate +131251551 1 White Queen moves to B7, captures Pawn 3 +131251552 1 Black King moves to D7 3 +131251553 1 White Queen moves to A8, captures Rook 3 +131251554 1 Black Queen moves to C4 3 +131251555 1 White Pawn moves to F3 3 +131251556 1 Black Bishop moves to F3, captures Pawn 3 +131251557 1 White Pawn moves to F3, captures Bishop 3 +131251558 1 Black Knight moves to D4, 3 +131251559 1 White Pawn moves to D3 3 +131251560 1 Black Queen moves to D3, captures Pawn 3 +131251561 1 White moves to D4, captures Knight 3 +131251562 1 Black Bishop moves to E7 3 +131251563 1 White Queen moves to H8, captures Rook 3 +131251564 1 Black Bishop moves to H4 3 +131261201 2 Eliminate the enemies. +131261202 2 Eliminate the enemy! +131261203 2 Test completed. Please leave the current area. +131261204 2 Experiment completed. Leave the current area! +131261251 1 Musashi IX Test Type has been deployed. 3 +131261252 1 Musashi IX has been disabled! 3 +131261253 1 Test content updated. 3 +131261254 1 The emergency protection device has been destroyed!\nMusashi IX is about to crash! 3 +131261601 2 Leave the battlefield! +131261602 2 Defeat the enemy with Vera! +131261651 1 Leave the battlefield and call for reinforcements. 3 +131261652 1 Leave the battlefield without distracting Vera. 3 +131261653 1 Rendezvoused with Vera! No. 21's morale has been boosted!\nEnergy and HP restore gradually. 3 +131271201 1 Defeat the Corrupted to boost the Constructs' morale! 3 +131271202 1 Eder has stopped breathing... 3 +131271203 1 Something fell on the ground far away! 3 +131271204 1 Found Eder! 3 +131271205 1 Eder has fallen on the ground! 3 +131271206 2 Protect the Constructs! +131281401 2 Run to the safe zone +131281451 1 Mandhasti is coming at you! 3 +131281452 1 Mandhasti is coming at the mechanoid that is attacking you! 3 +131281453 1 Mandhasti gradually stops moving. 3 +131281601 2 Chase after the figure in front. +131281602 8 Current Distance: {0} +131281603 8 Current Distance: {0} +131281651 1 The figure in front fades into the distance 3 +131281652 1 Enemy coming at you! 3 +131281653 1 The figure in front seems to have stopped! 3 +131291301 2 Investigate the battlefield. +131291302 2 Defeat Musashi IX. +131291303 2 Defeat Musashi IX together. +131291304 2 Defeat Musashi IX with Lieutenant Bill. +131291350 1 There were sounds of battle from the distance 3 +131291351 1 Flina has joined the team! 3 +131291352 1 Kawahara has joined the team! 3 +131291353 1 Cecil has joined the team! 3 +131291354 1 A medic has joined the team! 3 +131291355 1 Flina refuses to continue. 3 +131291356 1 Kawahara refuses to continue. 3 +131291357 1 Cecil refuses to continue. 3 +131291358 1 The medic refuses to continue. 3 +131291359 1 I've got other business to attend to. 3 +131291360 1 Nobody is here. Hayami seems to have left with her companion's body... Would she be safe now? 3 +131291361 1 Two cold bodies are lying on the ground... One of them is Hayami. 3 +131291651 1 Head to the glowing spot. 2 +131301201 1 Headphones recommended. You will enter the story as an outsider. 3 +131301202 1 Discover Truths by listening to the audio in the stage to obtain information 3 +131301203 1 You discovered 1 Truth. Continue investigating. 3 +131301204 1 You have discovered the truth. 3 +131301205 2 Listen to the information to discover the truth +131301206 1 Neither Truths were correct. Investigate again. 3 +131301207 1 You have not understood the truth. Experience it again. 3 +131311101 2 Escape the Guards 5 +131311151 1 [Collar] strength has spread to the [left foot], increasing weight! 3 +131311152 1 [Collar] strength has spread to the [right foot], increasing weight! 3 +131311153 1 [Collar] strength has spread to the [left hand], increasing weight! 3 +131311154 1 [Collar] strength has spread to the [right hand], increasing weight! 3 +131311601 2 Defeat Yazi 5 +1113010801 1 Corrupted incoming!! 3 +1113010802 2 Hold off the attacking Corrupted +1113010803 2 Defeat A'Mao +1113010804 2 Talk to Cathy +1113010805 2 Remaining attempts: 5 +1113010806 2 Remaining attempts: 4 +1113010807 2 Remaining attempts: 3 +1113010808 2 Remaining attempts: 2 +1113010809 2 Remaining attempts: 1 +1113010810 2 Remaining attempts: 0 +1113010811 8 Take a photo with Shark-speare +1113010812 8 Shark-speare's lost toy 5 +300601 3 Congratulations!\nMoved up to the second stage. 3 +801030101 3 Talk to Liv\nEmbark on your adventure 3 +801030102 3 You can feel your blood burning.\Let's roll! 3 +800104010 1 Wave {0} Enemies 2 +94000101 1 Select a route to attack\nYou can't change it once selected 3 +94000102 1 Enemies discovered, prepare to fight. 2 +94000103 1 Area cleared. 2 +94000104 1 Defeat the enemies first. 2 +94000201 2 10 enemies defeated, 90 enemies left.\nPlease keep going. 2 +94000202 2 20 enemies defeated, 80 enemies left.\nPlease keep going. 2 +94000203 2 30 enemies defeated, 70 enemies left.\nPlease keep going. 2 +94000204 2 40 enemies defeated, 60 enemies left.\nGood job. 2 +94000205 2 50 enemies defeated, 50 enemies left.\nOnly a half left. 2 +94000206 2 60 enemies defeated, 40 enemies left.\nKeep your rhythm! 2 +94000207 2 70 enemies defeated, 30 enemies left.\nWell done, that's what it should be! 2 +94000208 2 80 enemies defeated, 20 enemies left.\nVictory is not far, hold on! 2 +94000209 2 90 enemies defeated, 10 enemies left.\nAlmost, keep it up! 2 +94000210 1 Mission complete, congratulations to you 2 +94000211 1 Dodge skill has no CD and killing an enemy will restore your HP\nAchieve required hit combos to receive extra buffs 3 +94000212 1 Got 200-Hit Combo Buff\nMovement Speed increased 3 +94000213 1 Got 300-Hit Combo Buff\nAttack increased 3 +94000214 1 Got 400-Hit Combo Buff\nCRIT Rate and CRIT DMG increased 3 +94000215 1 Got 400-Hit Combo Buff\nCRIT DMG increased 3 +94000216 1 Got 500-Hit Combo Buff\nSkills acquired automatically 3 +94000217 1 Hit combo reset to 0\nYour extra buffs have been removed 3 +94000218 1 Got extra hit-combo bonus\nBattlefield skill support 3 +94000219 1 Got extra hit-combo bonus\nUnit support 3 +94000220 1 Got hit-combo bonus\nBombardment support 3 +94000221 1 Got 100-Hit Combo Buff\nImmune to attacks for 15s 3 +94000222 2 {0}/100 enemies defeated 300 +94000301 1 First stage complete\nEnter the second stage 3 +94000302 1 Second stage complete\nEnter the third stage 3 +94000303 1 Third stage complete\nSuccessfully pass the combat capability test 3 +94000304 3 Time's up. Challenge failed. 3 +94000501 1 Challenge for this time is 2 +94000502 1 Defeat all Corrupted\nBosses with a mark on them will boost other Corrupted's strength 3 +94000503 1 Corrupted's buffs have been removed 3 +94000504 1 Stay in the glowing area for a total of 60s\nPlayers in the glowing area will acquire skills automatically 3 +94000505 2 Punishment for getting hit {0}/3 300 +94000601 3 Survive for 60s or defeat all enemies.\nNote: beware of the traps! 3 +94000701 1 Collect 500 Cogs\nNote: monsters will snatch Cogs 3 +94000702 2 Collected {0}/500 Cogs 3 +94000703 3 Collected 30 Cogs in this round 3 +94000704 3 Collected 20 Cogs in this round 3 +94000705 3 Collected 15 Cogs in this round 3 +94000706 3 Collected 12 Cogs in this round 3 +94000707 3 Collected 10 Cogs in this round 3 +94000708 3 No Cogs are collected in this round 3 +94000401 3 Retrieved 5 supply crates\nPlease move to the extraction 3 +94001001 1 First wave of monsters arrived. Prepare!\n 3 +94001002 1 Second wave of monsters arrived. Prepare!\n 3 +94001003 1 Third wave of monsters arrived. Prepare!\n 3 +94001004 1 Fourth wave of monsters arrived. Prepare!\n 3 +94001005 1 Fifth wave of monsters arrived. Prepare!\n 3 +94001006 2 Materials' remaining HP: {0}% 300 +300501011 2 Collected {0}/100 Cogs! 3 +300501021 2 Collected {0}/150 Cogs! 3 +300501031 2 Collected {0}/150 Cogs! 3 +300501041 2 Collected {0}/400 Cogs! 999 +300501042 8 Resources acquired {0}/1 999 +300501043 8 Resources acquired {0}/2 999 +300501044 8 Resources acquired {0}/3 999 +300501045 8 Resources acquired {0}/4 999 +300501046 8 Resources acquired {0}/5 999 +300501047 8 Resources acquired {0}/6 999 +300501048 1 Resources acquired.\nThe next wave of Corrupted is coming. 2 +300501049 1 Cogs acquired.\nContinue the mission. 2 +300501050 8 Resources acquired {0}/7 999 +300501051 8 Resources acquired {0}/8 999 +300609031 1 Defeat all enemies.\nEnemies are coming at you. Don't let them surround you! 2 +300609032 1 Start to deploy reinforcements.\nDefeat the enemies to enter the next stage. 3 +300609033 1 2 Elite Corrupted joined the battle.\nBeware of enemies' combo attacks. 3 +300609034 1 You heard a suspicious sound\nCatch up with the enemies 2 +300609011 1 Start to deploy... reinforcements\nReinforcements arrived 3 +300609012 1 The Corrupted at the center are activated\nDefeat the Corrupted 3 +300609013 1 Enemies have been defeated\nMove to the next target point 3 +300605011 1 Note: enemies have high resistance!\nCome up with another way to defeat them. 2 +300605012 1 Terrapod activated!\nUse the gun to defeat all enemies 3 +300604011 1 Musashi IX activated!\nUse it to defeat the enemies. 3 +300603011 1 Nozzle activated!\nDraw the enemies to it to take them down. 3 +300608011 1 Defeat all enemies.\nDon't let the enemies surround you! 2 +300608012 1 New enemy reinforcements arrived.\nBeware of enemies' leap attacks 3 +300608013 1 Anti-hostility program activated. Defeat the target.\nDefeat the Corrupted. 3 +300610011 1 Investigate the factory equipment to acquire its data\nInteract with the central equipment 2 +300610012 1 Intruder discovered.\nData transmission is interrupted. Defeat the Corrupted to continue. 3 +300610013 1 Intruder alarm level raised to level 1.\nData transmission is interrupted. Defeat the Corrupted to continue. 3 +300610014 1 Intruder alarm level raised to the highest of level 3.\nData transmission is completed. Defeat the Corrupted to complete the mission. 3 +300610015 1 Corrupted have been defeated\nInteract with the equipment to continue acquiring data 3 +300606011 1 Defeat the Boss\nTake a closer look 2 +300606012 1 The Boss seems to have a barrier.\nDefeat the enemies. Beware of the ranged attacks. 3 +300606013 1 It seems... the number of enemies has increased?\nNote: the enemies are becoming more powerful. 3 +300606014 1 Enhanced enemies appeared. Watch out.\nContinue to defeat the enemies. 3 +300606015 1 The Boss' barrier has been removed\nDefeat the Boss to complete the mission 3 +300606017 1 Look out! HP is too low.\n Find med kits to restore HP. 3 +300611011 1 Defeat all enemies\n Move to the target point 2 +300801021 2 Survive! +300801022 2 Defeat all enemies +300801023 2 Endless Battle! +300801024 2 Defeat all enemies +302010101 2 Talk to Lee +302010102 2 Go to the target area +302010103 2 Defeat all mechanoids +302010111 1 After Liv left the team,\nGray Raven has quickly approached the center of Golden Vortex. 3 +302010112 1 Gray Raven wants to find another inducer abandoned by Goldfinch 3 +302010200 2 Ask Lucia about the situation +302010201 2 Investigate the dead Constructs ({0}/3) +302010202 2 Stand in front of the real murderer +302010203 2 Defeat the real murderer +302010204 2 Defeat the real murderer +302010210 1 Investigate the dead Constructs 3 +302010211 1 Its back is deeply sunken 3 +302010212 1 There is a hole on its neck. It seems like a perforating wound. 3 +302010213 1 Multiple traces caused by freezing can be found on the body 3 +302010214 1 It is not the murderer.\nThe murderer has triggered the alarm. All guards stay alert. 3 +302010215 1 Found the murderer\nThe Murderer has detonated the guards and attacked you 3 +302010216 1 Another murderer appeared from quicksand 3 +302010251 1 Gray Raven found Goldfinch Members' dead bodies 3 +302010301 2 Defeat all guards +302010311 1 Goldfinch have been ambushed by the mechanoid guards on their way 3 +302010312 1 Goldfinch continued to move on.\nThey did not know they were being watched. 3 +302010401 2 Operate the terminal +302010402 2 Operate the terminal +302010403 2 Defeat the guards pursuing you +302010404 2 Move to the target area +302010411 1 Removed the force field! 2 +302010412 1 Recovered the force field! 2 +302010413 1 A guard has been summoned to the field! 2 +302010414 1 Operate the terminal 2 +302010415 1 Control the terminal - at the end of the bridge\nUse the force field to stop the pursuing enemies 2 +302010451 1 Goldfinch entered the main construction of Golden Vortex.\nBut they have triggered the trap and fallen to the underground. 3 +302010452 1 The guards have been blocked\nPrepare to retreat 3 +302010501 2 Defeat the elite guards +302010511 1 The elite guards called for reinforcements! 2 +302010551 1 After Lee left the team,\nGray Raven has been forced back to the underground by the increasing number of guards. 3 +302010601 2 Talk to the Construct +302010602 2 Defeat all Constructs +302010611 1 The Constructs have sent out warnings\nOther constructs surrounded Lucia 3 +302010651 1 Defeat the elite guards\nLucia has to move to a new hideout 3 +302010701 2 Defeat Queen's Royal Guard: Iron Maiden +302010751 1 Lee discovered a secret passage under the ground\nUse the secret passage to dodge the guards 3 +302010801 2 Defeat Queen's Royal Guard: Iron Maiden +302010851 1 Gray Raven has broken through the guard's encirclement\nIron Maiden is following behind 3 +302010901 2 Defeat the enemies in your way +302010951 1 While Liv and Browning are on their way,\nBrowning's frame state is weakening. 3 +302011001 2 Defeat the guards +302011002 2 Investigate the device +302011003 2 Hold on near the device {0}/40s +302011004 2 Hold on near the device 40/40s +302011005 2 Defeat all guards +302011011 1 Excavation complete\nDefeat all mechanoid guards 2 +302011051 1 To protect Browning,\nLiv has taken all attacks from the guards. 2 +302011101 2 Defeat the security programs +302011102 2 Defeat the remaining security programs +302011103 2 Overwrite the energy protocol +302011111 1 Defeat all security programs 3 +302011112 1 One security program is defeated!\nAnother security program has upgraded itself! 5 +302011113 1 Defeated all security programs 3 +302011151 1 Liv hacked the device system.\nShe encountered unexpected security programs. 3 +302020100 2 Defeat the mechanoid guards +302020101 2 Interrogate the mechanoid guard +302020109 2 Interrogation progress ({0}/20) +302020110 2 Interrogation progress ({0}/20) +302020111 1 Interrogate the Corrupted\nEnsure target's HP is below 30% 2 +302020112 1 You have controlled the guard 2 +302020113 1 The guard broke free from control 2 +302020114 1 Interrogation complete!\nInvestigate the guard. 2 +302020151 1 After separating from his men,\nWatanabe has started to investigate the defense system of the guards. 3 +302020201 2 Defeat the guards +302020202 2 Defeat the guards and Goldfinch Members +302020211 1 Activated Goldfinch Members 2 +302020212 1 Goldfinch Members suddenly attacked Bianca 2 +302020251 1 Bianca discovered alive Goldfinch Members 2 +302020301 2 Defeat Bianca +302020311 1 The guards discovered Bianca 2 +302020351 1 Because of the contradictory standpoint,\nWatanabe and Bianca's contradiction has been escalated rapidly. 2 +302020400 2 Defend against the attacks +302020401 2 Break through the mechanoid guards' interception +302020411 1 Don't entangle with the enemies! 2 +302020451 1 During the search for hostages,\nWatanabe has broken through the weather engine chamber. 2 +302020501 2 Investigate the guards +302020502 2 Defeat all guards +302020511 1 Da-da-di-da 2 +302020512 1 Di-di-da 2 +302020513 1 Di, di 2 +302020514 1 Da-di 2 +302020515 1 Da-da-di-da, di-di-da, di, di, da-di! 2 +302020516 1 The guards stared at Bianca and launched a strike 2 +302020551 1 While collecting samples for analysis,\nBianca discovered a group of static guards. 2 +302020601 2 Talk to the unconscious Forsaken +302020602 2 Follow the Construct +302020603 2 Protect the unconscious Forsaken +302020604 2 Slightly stimulate the Forsaken +302020605 2 Defeat Watanabe +302020611 1 Watanabe was forced to appear 2 +302020612 1 Watanabe struck 2 +302020651 1 The second confrontation has broken out.\nIt seems Watanabe does not concentrate on the fight. 3 +302020701 2 Defeat the Elite Corrupted +302020702 2 Defeat Roland +302020751 1 Kamui followed Roland into the construction 3 +302020801 2 Dodge the guards' reconnaissance +302020802 2 Defeat all enemies +302020803 2 Save "hostages" +302020804 2 Save hostages +302020805 2 Defeat the Warden and jailers +302020812 1 Got "The Truth of Prisoner"\nThe Warden is pretending to be the hostage 3 +302020813 1 Bianca has been discovered\nShe was surrounded by the jailers 3 +302020814 1 You have revealed the Warden's disguise\nThe Warden's HP dropped by 50% 3 +302020815 1 The Warden suddenly attacked Bianca\nBianca has been damaged severely 3 +302020851 1 Bianca sneaked into the dungeon\nShe prepared to save the hostages 5 +302020901 2 Defeat the Queen's Royal Guards +302020902 2 Take down the enemies +302020911 1 Saved the Forsaken!\nThe Forsaken rejoined the battle. 2 +302020912 1 Watanabe joined the battle! 2 +302020913 1 The Queen's Royal Guards started to bomb.\nBe careful! 2 +302020951 1 Watanabe has hurried back\nHe came for Bianca 3 +302030101 2 Defeat all enemies +302030111 1 Defeat all enemies 3 +302030151 1 Affected by antibodies,\nRoland's Punishing Active Acceleration declined. 3 +302030201 2 Help Nanami defeat the enemies +302030202 2 Follow Nanami +302030211 1 Help Nanami defeat the enemies 3 +302030251 1 Nanami has rushed into the battlefield first\nShe has drawn the enemies' attacks 3 +302030301 2 Use the "Auto-Cannon" to defeat the guards +302030311 1 90s left!\nDefeat the spawning enemies. 3 +302030312 1 A guard joined the battle! 3 +302030313 1 Successfully hold on for 90s!\nNo more guards appear. 3 +302030351 1 Karenina collected combat resources while hurrying on her way 3 +302030401 2 Defeat the Corrupted before the enemy reinforcements arrive +302030402 2 Defeat all enemies +302030403 2 Get the core components +302030404 2 Defeat the Corrupted reinforcements +302030405 2 Defeat the Corrupted reinforcements +302030411 1 Beware of the Corrupted reinforcements in the distance 3 +302030412 1 Nanami has been caught in cross-attacks 3 +302030413 1 The core components of the Corrupted is revealed 3 +302030414 1 You can vaguely see the core components of the Corrupted 3 +302030415 1 Nanami is so powerful.\nShe destroyed the Corrupted's strategy. 3 +302030416 1 Defeat the Corrupted reinforcements 3 +302030451 1 The alarm has revealed Nanami's position\nMore and more Corrupted are coming 3 +302030501 2 Defeat the wandering enemies +302030502 2 Turn on the transceiving terminal +302030503 2 Pick up the transceiving terminal +302030504 2 Place the terminal to rebuild the network ({0}/3) +302030505 2 Protect the terminal and defeat the guards ({0}/3) +302030506 2 Protect the terminal and defeat the guards (3/3) +302030511 1 Defeat the wandering enemies 3 +302030512 1 Pick up the transceiving terminal\nArmor is overloaded 3 +302030513 1 You activated Bio-Booster Arm\nYou picked up the transceiving terminal in a breeze 3 +302030514 1 Rebuilt the channel! 3 +302030551 1 Communications in this whole area have been disturbed\nKarenina has to rebuild the network channel 3 +302030601 2 Check the air outlet beneath Roland +302030602 2 Investigate the air outlet +302030603 2 Close the air outlet +302030604 2 Use the enemies to close the air outlet +302030605 2 Close the remaining air outlets +302030606 2 Defeat Roland the betrayer +302030611 1 Try to stand on the air outlet 3 +302030612 1 Enemies appeared! 3 +302030613 1 Closed the air outlet 3 +302030614 1 Enemies have restarted operation\nMaybe the air outlet can stop them from recovering 3 +302030651 1 Nanami has located the air outlet 3 +302030701 2 Try to extract the blueprint ({0}) +302030702 2 Defeat the guards +302030703 2 Extract the Blueprint Chip +302030704 2 Defeat the guards and extract the blueprint +302030705 2 Defeat activated guards +302030711 1 Select a guard\nTry to extract the blueprint 3 +302030712 1 Failed, you have to do it by force.\nKarenina still got the blueprint. 3 +302030713 1 An enemy dropped the Blueprint Chip! 3 +302030714 1 Got the complete blueprint! 3 +302030715 1 Failed, guards have been activated. 3 +302030751 1 Karenina and Kamui have discovered the "engineer" who built the Golden Vortex... 3 +302030801 2 Test the enemies' strength +302030802 2 Enemies are too strong. Leave this area. +302030803 2 Find a way to defeat the enemies +302030804 2 Collect Golden Dust ({0}/5) +302030805 2 Collect Golden Dust ({0}/5) +302030806 2 Use the components to build the Compression Equipment +302030807 2 Pick up the [Compression Equipment] +302030808 2 Select a place to set up the [Compression Equipment] +302030809 2 Defeat the enemies in your way +302030810 2 Defeat the weakened elites +302030811 1 Elite Corrupted fully unleashed the power\nStay away from the Elite Corrupted +302030812 1 Elite Corrupted begins to cool down 3 +302030813 1 Defeat enemies to collect [Golden Dust] 3 +302030814 1 [Golden Dust] collected! 3 +302030815 1 Infuse the Compression Equipment with [Golden Dust] 3 +302030816 1 All [Golden Dust] has been infused into the Compression Equipment 3 +302030817 1 Got [Compression Equipment]!\nIts weight has slowed down your movement speed. 3 +302030818 1 Got [Compression Equipment]!\nYou have activated Bio-Booster Arm. 3 +302030819 1 [Golden Dust] has been thrown in\nEnemies were continuously weakened 3 +302030851 1 Elite Corrupted issued a challenge to Kamui 3 +302030901 2 Destroy the security programs ({0}/4) +302030902 2 Destroy the security programs (4/4) +302030903 2 Destroy the resisting main program +302030911 1 Inject Punishing 3 +302030912 1 Start to destroy the security programs 3 +302030913 1 Security Programs destroyed ({0}/4) 3 +302030914 1 Security Programs destroyed (4/4) 3 +302030915 1 The power system has been infected with Punishing 3 +302030951 1 Roland arrived at the core power chamber of Golden Vortex\nPower system has been hacked 3 +302031001 2 Defeat the guards. Don't let them interfere with Nanami. +302031002 2 Help Nanami destroy the security programs +302031011 1 Quickly defeat the enemies and help Nanami 3 +302031012 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's attack has been enhanced! 3 +302031013 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's armor has been enhanced! 3 +302031014 1 Nanami has not been disturbed for a long while.\nHer penetration rate has increased.\nNanami's resistance has been enhanced! 3 +302031015 1 Nanami's HP is below 75%! 3 +302031016 1 Nanami's HP is below 50%! 3 +302031017 1 Nanami's HP is below 25%! 3 +302031018 1 Nanami failed to hack in! 3 +302031019 1 Help Nanami defeat the enemies 3 +302031020 1 System connecting... 3 +302031021 1 System connected! 3 +302031022 1 Entered the system! 3 +302031051 1 Nanami has been fighting the defense system's security programs 3 +302031101 2 Move to the target area +302031102 2 Challenge the Queen's Royal Guards +302031111 1 Insufficient strength\nUnable to lift the steel drum 3 +302031112 1 Lifted the steel drum of "Niter Ⅲ Polymer" easily 3 +302031113 1 Karenina has been yelling: "Niter Ⅲ Polymer" can be set as roadblock bombs 3 +302031151 1 The Queen's Royal Guards kept watch over every entry of the bedchamber 3 +302040101 2 Defeat all guards +302040111 1 Defeat all enemies 3 +302040151 1 Nithart has been irritated\nShe has ordered the guards to destroy all the Constructs 3 +302040201 2 Extract the key and defeat the guards +302040202 2 Extract the key and defeat the guards +302040203 2 Move to the target area +302040211 1 Extracted the key\nConstructs who betrayed Nithart will help Gray Raven 3 +302040212 1 One of the Constructs has been surrounded by the guards 3 +302040213 1 Construct guards: Thank you for getting me free of Nithart's control... 3 +302040214 1 Failed to extract the key 3 +302040215 1 Bianca has tied the guards down\nFind the betrayer now 5 +302040251 1 Nithart has shut the bedchamber\nNanami tipped you have to find the betrayer 3 +302040301 2 Select which guard to control +302040302 2 Move to the target area +302040303 2 Strike! Defeat all enemies! +302040304 2 Use Terrapod to defeat the enemies +302040305 2 Use Auto-Lightning Beetles to defeat the enemies +302040311 1 Select a guard to control 3 +302040312 1 Terrapod will help you defeat the enemies 3 +302040313 1 Auto-Lightning Beetle will intermittently appear around you 3 +302040314 1 You chose to launch a direct strike 3 +302040315 1 Use the guards under your control to defeat the enemies 3 +302040351 1 In order to save combat energy,\nKarenina took control of the guards 3 +302040401 2 Defeat all guards +302040402 2 Move to the next battlefield +302040403 2 Defeat the strong enemies with Nanami +302040411 1 Nanami's frame energy dropped by 25%\nHelp her defeat the guards 5 +302040412 1 Nanami's frame energy dropped by 50%\nHelp her defeat the remaining guards 5 +302040413 1 Nanami's frame energy dropped by 75%\nCommandant came to take her over 5 +302040451 1 After jumping into the trap,\nNanami and Gray Raven landed on different platforms. 3 +302040501 2 Defeat the Queen's guards +302040502 2 Defeat the Queen's guards +302040503 2 Approach the Queen's Royal Guards +302040504 2 Defeat the Queen's Royal Guards +302040511 1 Defeat all enemies 3 +302040512 1 The Queen's Royal Guards have been fully charged\nThey are at their best for combat 3 +302040551 1 Bianca slipped from the trap\nThe guards arranged by Nithart have been deployed 3 +302040601 2 Cover the anti-virus program ({0}/2) +302040602 2 Move to the target point +302040611 1 Cover the anti-virus program 3 +302040612 1 1 anti-virus program has been destroyed 3 +302040613 1 All anti-virus programs have been destroyed 3 +302040651 1 Kamui has hacked into the power system.\nHe has fought the virus and slowed down the infection. 3 +302040701 2 Test the hacking device ② +302040702 2 Sync the hacking device ① +302040703 2 Defeat all enemies +302040704 2 Access the virtual machine +302040705 2 Activate the final hacking +302040711 1 Go to the position of door closing system\nTest the hacking device ② 3 +302040712 1 Repeater has been connected\nGo back and sync the hacking device ① 3 +302040713 1 Accessed the virtual machine\nGo back to begin the final hacking 3 +302040714 1 The guards have seen through your route\nYou are ambushed by the guards 3 +302040715 1 Several guards have broken through the exterior wall\nProtect the hacking device 3 +302040716 1 Go to the position of door closing system\nAccess the virtual machine 3 +302040717 1 Nithart failed to interfere with the system.\nShe has retaliated with irritation! 3 +302040751 1 Karenina has been hacking the security program\nOpen the security door to the highest floor of the construction 3 +302040801 2 Select to defeat the guards in one place first +302040802 2 Quickly defeat the "Queen's Royal Guard" +302040803 2 Quickly defeat the "Golden Royal Guard" +302040804 2 Defeat all enemies +302040805 2 Defeat the "Queen's Royal Guard" on the other side +302040806 2 Defeat the "Golden Royal Guard" on the other side +302040811 1 Choose to defeat which side of Royal Guard first 3 +302040812 1 The "Queen's Royal Guard" discovered you! 3 +302040813 1 You encountered the "Golden Royal Guard"! 3 +302040851 1 Arrived at the highest floor of Golden Vortex\nGray Raven has been trapped by the royal guards 3 +302040901 2 Move to the target point +302040902 2 Defeat the Golden Queen: Nithart +302040911 1 The Queen's Royal Guard is static.\nIf you have more knowledge of the mechanical structure, maybe you can control it. 3 +302040912 1 Try to activate it\nThe giant robot starts moving 3 +302040913 1 The Golden Queen is coming! 3 +302040914 1 A gigantic figure leaped forwards\nThe robot charged to stop the enemies 3 +302040915 1 The Golden Queen has been damaged severely\nShe connected to another Queen's Royal Guard 3 +302040916 1 The Golden Queen and Royal Guard were fused.\nThe Royal Guard has gained limitless power 3 +302040951 1 Nithart sent out all Royal Guards\nShe fused with a Royal Guard to join the battle 3 +313010301 2 Let's create lots of "snowflakes" +313010311 1 Attack Kuroro to create "snow" 3 +313010401 2 Find an appropriate tree +313010402 2 Defeat the Corrupted +313010403 2 Continue the logging +313010411 1 Use the logging sound as a cover\nChop down the tree in front of you 3 +313010412 1 You are discovered by the Corrupted!\nThe sound of chainsaw is particularly harsh in the silent logging field. 3 +313010413 1 Continue your work\nNo more Corrupted appear. Just do it! 3 +313010414 1 Too close to the Corrupted!\nThe Corrupted has sensed your presence. 3 +313010415 1 Chopped down the tree! 3 +313010416 1 The tree fell on the Corrupted! 3 +313010417 1 The tree fell on you! 3 +313010701 2 Detonate the distant gate +313010711 1 Dodge the Mechanical Fireflies' ignition\nDetonate the distant gate 3 +313010712 1 You detonated the Jitterbomb! 3 +313010713 1 You are ignited by the Mechanical Fireflies! 3 +313010714 1 Detonated the gate! 3 +313010715 1 Failed to detonate the gate! 3 +313010716 1 As a result of being hurry-scurry,\nYou accidentally got yourself in the explosion. 3 +313010717 1 Karenina fell into a coma 3 +313010901 2 Defeat all enemies +313010902 2 Approach Kuroro +313010911 1 Save Kuroro 3 +313010912 1 All enemies defeated!\n Check the status of Kuroro 3 +313011101 2 Return to Luna +313011401 2 Return to Gray Ravens +313020201 2 Defeat all enemies +313020202 2 Move to the target location +313020203 2 Defeat new enemies +313020204 2 Move to the location where the enemies disappeared +313020251 1 Enemies showed up! 2 +313020252 1 Eliminated enemies! 2 +313020253 1 New enemies showed up! 2 +313020254 1 The enemy has run away! 2 +313020301 2 Move to the target location +313020302 2 Defeat the enemies +313020351 1 Eliminated enemies! 2 +313020352 1 Enemies showed up! 2 +313020401 2 Defeat the enemies +313020402 2 Move to the target location +313020451 1 Enemies showed up! 2 +313020452 1 Eliminated enemies! 2 +313020501 2 Defeat the enemies +313020551 1 Enemies showed up! 2 +313020801 2 Move to the target point +313020811 2 Kamui is the nicest person here +313020812 2 Liv shrinks in height +313020813 2 Bianca becomes an "old man" +313020814 2 Ayla is capable of EVERYTHING. +313020815 2 Chrome's position never changes. +313020816 2 Lee becomes an artist +313020817 2 Karenina is as flat as usual +313020818 2 Hahahaha! +313020851 1 Go down the stairs! 3 +313020861 1 Move the joystick to select an answer.\nPress the Interact Button to confirm it. 2 +313020862 1 It's already the one on the far left! 1 +313020863 1 It's already the one on the far right! 1 +313020864 1 Correct! 1 +313020865 1 Wrong! 1 +313020866 1 You are severely damaged...\nYou can't move fast and jump. 3 +313030101 2 Defeat all enemies +313030102 2 Defeat Prime +313030151 1 Enemies showed up! 3 +313030301 2 Explore and collect materials +313030501 2 Eliminate all enemies +313040301 2 Clear the "Dare" +313040351 1 The Dare begins! 2 +313040352 1 You have cleared the Dare! 2 +313040401 2 Find the mission items +313040402 2 Eliminate all enemies +313040403 2 Stop Nanami smashing the watermelon +313040404 2 Defeat Vassago +313040451 1 Find the mission item! 2 +313040452 1 Wrong choice! The enemies are coming! 2 +313040453 1 Correct! Found the mission item! 2 +313040454 1 Wrong choice! You have awoken Vassago! 2 +313040501 2 Protect the watermelons +313040551 1 The enemies are coming at the watermelons! 2 +313040552 1 The watermelons start burning! 2 +313040553 1 The elite enemies are coming at the watermelons! 2 +313040554 1 A watermelon has been destroyed!\nThe enemies' morale is boosted. 2 +313040555 1 Stage failed.\nAll watermelons have been destroyed! 2 +313040556 1 The fires have been put out! 2 +313070201 2 Find Gray Raven members +313070251 1 Explore each room\nAnd find Gray Raven members 3 +313070252 1 Investigate another objective 3 +313070253 1 All objectives have been investigated 3 +313070254 1 Select the real target\nBy standing next to the target and tap "Interact" 3 +313070255 1 Correct! 3 +313070256 1 Incorrect! 3 +313070257 1 You have found [Lucia]!\nReturn to the corridor and wait for the next question. 3 +313070258 1 You have found [Lee]! 3 +313070261 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 +313070262 1 Cheat mode activated\nThe correct option will now be marked 3 +313070263 1 Kuroro has left. 3 +313070301 2 Preparation: Go to the target point to start your challenge once you are ready. +313070302 2 Observation: Tap "Interact" to end the observation. +313070303 2 +313070304 2 Penalty: Defeat all the enemies. +313070305 2 Selection: Tap "Interact" next to the target with the [largest] quantity. +313070306 2 Selection: Tap "Interact" next to the target with the [smallest] quantity. +313070351 1 Round {0}! 2 +313070352 1 2 2 +313070353 1 1 2 +313070354 1 Start! 2 +313070355 1 Which one has the [largest] quantity? 3 +313070356 1 Which one has the [smallest] quantity? 3 +313070357 1 Quantity: [{0}] 3 +313070358 1 Correct! 3 +313070359 1 Incorrect! 3 +313070361 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 +313070362 1 Cheat mode activated\nThe exact quantity will be displayed 3 +313070401 2 Preparation: Go to the target point to start your challenge once you are ready. +313070402 2 Preparation: Approach the "ghost". +313070403 2 Observation: Watch the ghost's movement order. +313070404 2 Challenge: Step on the tiles in order. Do not trigger the traps. +313070405 8 Remaining attempts {0} +313070406 2 Challenge: Defeat the "ghost". +313070451 1 A black figure has appeared in front\nApproach the black figure to investigate 3 +313070452 1 Go to the target point to start 3 +313070453 1 Success! 3 +313070454 1 0 attempts left. Commencing the Challenge of Courage! 3 +313070461 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 +313070462 1 Cheat mode activated\nThe correct tile for the next step will now be marked 3 +313070501 2 Preparation: Go to the target point to start your challenge once you are ready. +313070502 2 Challenge: Defeat all the enemies. +313070551 1 Start! 2 +313070552 1 Wave {0} 3 +313070561 1 Activate Cheat Mode by talking to Kuroro again\nLeave directly to clear the stage normally 3 +313070562 1 Cheat mode activated\nYou will recover Energy and Orbs over time 3 +313090301 2 Investigate the Comms Device +313090302 2 Collect parts to repair the Comms Device +313090351 1 Terrapod lies motionless on the ground 3 +313090352 1 Terrapod activated! 3 +313090353 1 [Portable Power] obtained 3 +313090354 1 [Warehouse Pass] obtained 3 +313090355 1 [ATK Boost] (ATK increases by 30%) obtained\nPick up the drop to obtain 3 +313090356 1 [DEF Boost] (DEF increases by 20%) obtained\nPick up the drop to obtain 3 +313090357 1 [Recovery Boost] (Recovers 2% HP every 2s) obtained\nPick up the drop to obtain 3 +313090358 1 You don't have the [Warehouse Pass] 3 +313090359 1 Go investigate the Comms Device 3 +313090360 1 Come back after you obtain the [Portable Power] 3 +313090361 1 [Warehouse Pass] verified 3 +313090362 1 [Backup ID Card] obtained 3 +313090363 1 Find another way! 3 +313090364 1 The blocked path has been cleared! 3 +313090365 1 [Enhanced EX] (Adds 1 stack of enhanced effect) obtained\nEX effect: Gain 3 identical effects to activate 5 +313090366 1 [Full Enhanced EX] (Adds 1 stack of complete effect)\nEX effect: Gain [ATK Boost], [DEF Boost], [Recovery Boost] simultaneously to activate 5 +313090367 1 [Winged Feet] (Movement Speed increases by 30%) obtained\nMove a certain distance to activate 5 +313090368 1 [On Edge] (Basic Attack inflicts Fire DMG) obtained\nOpen the door without any preparations 5 +313090369 1 [All Bases Covered] (Damage Reduction increases by 10%) obtained\nOpen the door after gaining 3 enhanced effects 5 +313090370 1 [Dare Devil] (Gains a 3-sec Super Armor every 15s) obtained\nOpen the door without any enhanced effect 5 +313090371 1 [Punch Out] (CRIT increases by 10% when Combo is greater than 50) obtained\nInterrogate the Construct repeatedly to activate 5 +313090372 1 [Plan Ahead] (Gains a 5-sec shield equal to 10% HP every 10s) obtained\nPrepare [ID Card C] ahead of time to activate 5 +313090373 1 [Machine Destroyer] (ATK ignores the target's 50% DEF) obtained\nEliminates a total of 10 Terrapods 5 +313090376 1 [Receiver] obtained 3 +313090377 1 Use [Receiver] and [Portable Power] to repair the Comms Device 3 +313090380 1 [Backup ID Card] verified 3 +313090381 8 (Full) Enhanced EX Activate 3 +313090382 8 (Full) Enhanced EX --- 3 +313090383 8 Winged Feet Activate 3 +313090384 8 Winged Feet --- 3 +313090385 8 On Edge Activate 3 +313090386 8 On Edge --- 3 +313090387 8 All Bases Covered/Dare Devil Activate 3 +313090388 8 All Bases Covered/Dare Devil --- 3 +313090389 8 Punch Out Activate 3 +313090390 8 Punch Out --- 3 +313090391 8 Plan Ahead Activate 3 +313090392 8 Plan Ahead --- 3 +313090393 8 Machine Destroyer Activate 3 +313090394 8 Machine Destroyer --- 3 +313090401 2 Ask the foreman +313090402 2 Find lion dance team members +313090403 2 Find the next target +313090404 2 Retrieve Hanged Man A's lost cargo +313090405 2 Find a witness +313090406 2 Expose Hanged Man B +313090407 2 Return the cargo to Hanged Man A +313090408 2 Find the engine oil Chubby Red needs +313090409 2 Bring the strange oil to Chubby Red +313090410 2 Talk with the foreman +313090451 1 Based on Changyu and Sophia's characteristics\nPersuade the foreman's subordinates to join the lion dance team 3 +313090452 1 Hanged Man A agrees to join! 3 +313090453 1 Let Sophia negotiate 3 +313090454 1 Hanged Man B agrees to join! 3 +313090455 1 Let Changyu negotiate 3 +313090456 1 [Lost Cargo] obtained 3 +313090457 1 Chubby Red agrees to join! 3 +313090458 1 [Strange Oil] obtained 3 +313090459 1 Ballwheel agrees to join! 3 +313090460 1 [Ballwheel's Statement] obtained 3 +313091101 8 Current wave {0}/3 +313091102 8 Removed +313101101 8 Current wave {0}/5 +313110301 2 Collect usable data +313110302 8 Collected {0}/3 +313110303 2 Proceed to camp +313110401 2 Defeat the enemies +313110402 2 Proceed to camp center +313110403 2 Select an area to survey +313110404 2 Survey another area +313110405 2 Fight the Elite Corrupted +313110406 2 Defeat the Elite Corrupted +313110451 1 Find the Corrupted 3 +313110452 1 Find the Elite Corrupted 3 +313110453 1 Engage in battle! 3 +313110701 2 Eliminate all enemies +313110702 2 Speak with Nanami +313110703 2 Defeat Nanami +313110751 1 Find the enemies 3 +313110752 1 The door to the warehouse is open! 3 +313110901 2 Collect the drops of Fortune Giver +313110951 1 Attack Fortune Giver to collect the drops 3 +313111101 2 Eliminate all enemies +313111102 2 Leave the warehouse +313111103 2 Survey the target area +313111104 2 Defeat Haywire Xi +313111105 2 Tip: You may use CUB in battle +313111151 1 Enemies are here! 3 +313111152 1 The door to the mall is open! 3 +313111153 1 Haywire Xi is here! 3 +313120301 2 Inspect the garden in front +313120302 2 ?■■剜■■■?■??? +313120303 2 ■■??稀觥觥?? +313120304 2 Inquire hat-wearing program +313120305 2 Go to the exit of abnormal area +313120351 1 The Constructs entered Berserk status! 3 +313120352 1 New monsters appeared! 3 +313120353 1 A figure in a hat appeared in the distance! 3 +313120354 1 Monsters at the other side of the Partition Wall were confused! 3 +313120701 2 ■■■Kill■ the enemies quickly +313120702 2 Don't kill the enemies too quickly +313120751 1 Elite Corrupted summoned new peers\n Elite Corrupted were healed 3 +313120752 1 Elite Corrupted summoned new peers 3 +313120753 1 Killed all Elite Corrupted successfully\n Enemies will no longer be refreshed 3 +313120801 2 D■f■at Qu■■n Program +313120802 2 Defeat Queen Program +313130401 2 Defeat Roland. 30 +313130402 2 Defeat Roland with Lee and Liv. 30 +313130451 1 Lee and Liv have joined the battle! 3 +316150001 8 Defeated {0} enemy(ies) +316150002 2 Objective: {0} enemy(ies) +316150003 2 1★ Condition: {0} enemy(ies) +316150004 2 2★ Condition: {0} enemy(ies) +316150005 2 3★ Condition: {0} enemy(ies) +316150006 2 All objectives completed. Go to the designated location to end this stage. +316150051 1 New enemies appeared! 3 +316150052 1 Elite enemies have appeared! 3 +316210101 8 Remaining time to Resurrection {0}s +316210102 1 A Prime became weak!\n Kill the other one quickly before the end of countdown 3 +316210103 1 The weak Prime awakened! 3 +316210201 1 Lucia's projection was killed!\nThe remaining enemies gained [Berserk] 3 +316210202 1 Liv's projection was killed!\nThe remaining enemies gained [Recovery] 3 +316210203 1 Lee's projection was killed!\nThe remaining enemies gained [Shield] 3 +320110101 8 Current Wave 1/{0} +320110102 8 Current Wave 2/{0} +320200001 8 No. of laser enhancements {0} +320200002 8 Next dark explosion in {0}s +320200003 8 Time before the Next Beam Strike {0}s +320200004 8 Time before the Next Appearance of the Bugs {0}s +320200005 8 Time before the Next Appearance of the Beam Devices {0}s +320300001 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 +320300002 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 +320300003 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 +320300004 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. The Attacker Omniframes will obtain all the stored Orbs when entering the field. Current stored Orbs: {0}/6 +320300006 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. +320300007 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. +320300008 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. +320300009 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in for 6s. +1501015201 2 Defeat all the Corrupted +800104021 2 You own {0} Coin 99 +800104022 2 {0}m from the nearest target 99 +800104023 3 {0}m from the nearest target 99 +800104024 4 {0}m from the nearest target 99 +300701 1 Swift Hunter\nDefeat all enemies in a limited time 3 +30070101 1 Swift Hunter EX\nDefeat all enemies within the time limit 3 +300702 1 Blade Flurry\nDefeat all enemies in a limited time 3 +30070201 1 Blade Flurry EX\nDefeat all enemies within the time limit 3 +300703 1 Resurrected Blademaster\nDefeat all enemies in a limited time 3 +30070301 1 Resurrected Blademaster EX\nDefeat all enemies within the time limit 3 +300704 1 Lone-Wolf Blade\nDefeat the Boss in a limited time 3 +30070401 1 Lone-Wolf Blade EX\nDefeat the Boss in a limited time 3 +300705 1 Royal Commander\nDefeat all enemies in a limited time 3 +30070501 1 Royal Commander EX\nDefeat all enemies within the time limit 3 +300706 1 Elemental Butcher\nDefeat all enemies in a limited time 3 +30070601 1 Elemental Butcher EX\nDefeat all enemies within the time limit 3 +300707 1 Assault Gunner\nDefeat all enemies in a limited time 3 +30070701 1 Assault Gunner EX\nDefeat all enemies within the time limit 3 +300708 1 Ice Swordsman\nDefeat all enemies in a limited time 3 +30070801 1 Ice Swordsman EX\nDefeat all enemies within the time limit 3 +300709 1 Assault Chainsaw\nDefeat all enemies in a limited time 3 +30070901 1 Assault Chainsaw EX\nDefeat all enemies within the time limit 3 +300710 1 Twin Hunter\nDefeat all enemies in a limited time 3 +30071001 8 Pointy resurrects in: {0}s +30071002 8 Pokey resurrects in: {0}s +30071003 8 Pointy resurrected! Tips 1 +30071004 8 Pokey resurrected! Tips 1 +30071005 1 Twin Hunters EX\nSimultaneously defeat all enemies within the time limit 3 +30071710 1 Reverse Command\nDefeat all enemies within the time limit 3 +30071711 8 Hydraulic about to receive new affix {0}s +30071712 8 Monitor about to receive new affix {0}s +30071713 8 Sentry Gun about to receive new affix {0}s +30071714 8 Command received Tips 2 +30071715 8 Terminal destroyed Tips 2 +30071720 1 Clever Tactics\nDefeat all enemies within the time limit 3 +30071730 1 Dragon Orb Power\nDefeat all enemies within the time limit 3 +30071731 8 Time remaining for Phecda's support {0}s +30071732 1 Phecda has returned to the enemy's side 2 +30071733 1 Phecda's support begins 2 +30071740 1 Switching Sides\nDefeat all enemies within the time limit 3 +30071741 8 Ping a total of 6 non-[Red Orb] {0} Currently +30071742 8 Ping a total of 6 non-[Blue Orb] {0} Currently +30071743 8 Ping a total of 6 non-[Yellow Orb] {0} Currently +30071744 8 Ping a total of 3 non-[Red Orb] {0} Currently +30071745 8 Ping a total of 3 non-[Blue Orb] {0} Currently +30071746 8 Ping a total of 3 non-[Yellow Orb] {0} Currently +30071747 8 Challenge failed Tips 2 +30071748 8 Challenge complete Tips 2 +30071749 1 You can start pinging Orbs\n Pinging Orbs according the instruction to gain Phecda's support for a short time 2 +30071750 1 Changing Mind\nDefeat all enemies within the time limit 3 +30071760 1 Military Expertise\nDefeat all enemies within the time limit 3 +30071761 8 Expertise Mark Tips +30071762 8 Military Mark Tips +30071763 8 Mark disabled Tips 2 +30071764 8 Mark triggered Tips 2 +30071770 1 Rooted Fear\nDefeat all enemies within the time limit 3 +30071771 8 Time before "Phobia" arrives {0}s +30071772 8 Time before "Fear" arrives {0}s +30071773 8 "Phobia" is dispersed Tips 2 +30071774 8 Source of Fear has changed Tips 2 +100101 2 Approach and defeat the Corrupted. +100102 2 Defeat the remaining Corrupted. +100103 2 Follow the road sign and go through the streets. +100104 2 Defeat the invading Corrupted. +100105 1 More Corrupted have been restored. 2 +110102 1 Collect the Memory Chips\nFollow the instructions to interact with all Memory Chips for collection 3 +110103 1 Collected all chips\nPut the Memory Chips back into Nozzle 3 +110104 2 Collect the memory chips ({0}/3) 1 +110105 1 Freedom... want to share...\nFind a place suitable for artistic creation. 3 +110106 2 Follow the instructions to find a creation spot +110107 1 It's... not what I want...\nTry again. 3 +110108 1 Not fun at all...\nIt seems to have lost its interest in this place. 3 +110109 1 "... A free world... free creation..."\nThe robots around seem to have less hostility. 3 +110110 1 "What... a wonderful... world..."\nThe robots around seem to have no more hostility. 3 +110111 1 "Everyone... can feel happy..."\nThe robots around seem to have no more hostility. 3 +110112 1 "Starting... from here..."\nGo to the position where the phantom vanished. 3 +110113 1 "So... many... audience..."\nDefeat all afterimages of memory. 3 +110114 1 "What... a wonderful... world..."\nContinue to the position where the phantom vanished. 3 +110115 1 Freedom... want to share...\nDefeat all afterimages of memory. 3 +110116 1 "Everyone... can feel happy..."\nGo to the memory end point. 3 +110117 1 Protect the graffiti\nDefeat the interfering enemies 3 +110118 1 Protect the graffiti\nDefeat the interfering enemies 3 +110119 1 Graffiti art... art...!\nMore comrades have come here to help. 3 +110120 2 Deal with the nuisances +110121 2 Follow the instructions to escape +110122 2 Defend yourself while driving the nuisances away +110123 1 "We need more... companions..."\nDefeat all afterimages of memory 3 +110124 1 "Those human being... won't able to stop... us..."\nDefeat all afterimages of memory 3 +110125 1 "We have to... find... Sage..."\nDefeat all afterimages of memory 3 +110126 1 "Humans are... never gonna understand... never..."\nGo to the memory end point 3 +110127 1 "Continue creating... from here"\nGo to the glowing spot and spray 3 +110128 1 Make... your creation... here!\nGo to the memory point 3 +110129 2 Go to the next memory point +110130 1 Defend yourself\nThe Corrupted led by Tifa start attacking 3 +110131 1 Keep defending yourself\nThe Corrupted led by Tifa start attacking 3 +110132 1 Protect... the leader!\nEscape with the help of the companions 3 +110133 2 Defeat all afterimages of memory +110134 2 Go to the position where the phantom vanished +110135 2 Defend yourself form the attack of the Corrupted +110136 1 It seems that all nuisances have withdrawn\nFollow the instructions and go to the next creation spot 3 +110137 2 Go to the target point and spray +110138 1 "What... a wonderful... world..."\nYou have finished the creation. Go to the next spot 3 +110201 2 Follow the projection +110202 2 Win the harsh competition +110203 2 Destroy Iso-Device and defeat Constructs +110204 2 Go and release Jitterbombs +110205 2 Defeat Kamui +110206 2 Follow Roland +110207 2 Defeat Musashi IX +110208 2 Defeat the Construct team +110209 2 Defeat all embodiments +110301 2 Defeat the Terrapod +110302 2 Defeat all the bionic animal exhibits +110303 2 Move without being sensed by sensors +110304 1 You have been sensed\nA group of Terrapod has been activated 3 +110305 2 Defeat the Construct team +110306 2 Collect the paralyzed Construct +110307 2 Arrange the welcome ceremony +110308 2 Defeat Estate Butler +110309 2 Defeat all the Corrupted +110401 2 Defeat guards and leave +110402 2 Go to the location specified by Liv +110403 2 Defeat the embodiments of Punishing Virus +110404 1 Search the estate\nLook for items related to Emma 3 +110405 2 Interact with the target point +110406 2 Defeat the Corrupted in the way +110407 2 Follow the instructions to leave +110408 1 Successfully decoupled, hot reloading now. 3 +110409 2 Defeat the Elite Corrupted +110410 1 Search the estate\nDefeat the Corrupted in the way 3 +110411 2 Interact with the target point to next area +110412 1 The Corrupted has temporarily withdrawn\nLeave here 3 +110413 1 Simulation complete\n The next stage of sim operation will start soon 3 +110414 2 Defeat Estate Butler +110601 1 Execution\n Defeat the disobedient Corrupted 3 +110602 2 Defeat the disobedient +110603 2 Go to the next target point +110604 1 Follow the Sister\n Sync memories in the target point 3 +110605 2 Follow the Sister to the next area +110606 2 Defeat the Corrupted to continue syncing +110607 1 Ensure the integrity of the Sister's data\n Stop the logic attack of the Punishing Virus 3 +110608 2 Escort the Sister +110609 1 Failed to sync the memories\n Core data of the Sister has been destroyed 3 +110610 1 The Sister arrived successfully\n Go to the target point to end the sync 3 +110611 1 Execution\n Defeat the incoming Corrupted 3 +110612 2 Defeat the Firefighter +110613 1 Recovering the data\n 50% Completed 3 +110614 1 Data recovery complete\n Resyncing 3 +110615 1 Protect the Sister's data core\n Sync process will be paused when there is enemy in the sync circle 3 +110616 1 Memory retrospection complete\n Go to the memory end point 3 +110617 1 Obtain the last memory sequence of the Sister 3 +300107 1 Defeat all the Corrupted\nDefeat all enemies in a limited time 3 +200101 1 Debuff the Boss by defeating the enemies\n The Boss will be enhanced if the enemies are not defeated within the time limit 3 +200102 1 First stage compete\nEnhanced Boss incoming 3 +200103 1 All enemies are defeated\n Boss incoming 3 +200104 1 Surprise! A special stage for you!\n Get ready to fight against the fully enhanced Boss! 3 +300001 6 DefaultOpen +300002 6 DefaultClose +200105 1 Select a path to move on\nComplete the goal by defeating all enemies of any paths 3 +200106 1 You chose to face strong enemies.\nDefeat all enemies in a limited time. 3 +200107 1 You chose to face a group of enemies.\nDefeat all enemies in a limited time. 3 +200108 1 Resources acquired.\nThe next wave of Corrupted is coming. 2 +200109 1 All resources acquired.\nYou have acquired all resources in this battle. 2 +200110 1 Mission failed.\nThe {0} wave of resources you acquired will be tallied. 2 +200111 8 Resources acquired {0}/1 +200112 8 Resources acquired {0}/2 +200113 8 Resources acquired {0}/3 +200114 8 Resources acquired {0}/4 +200115 8 Resources acquired {0}/5 +200116 8 Resources acquired {0}/6 +200117 8 Current resources acquired Tips 2 +200118 8 Resources acquired {0}/7 +200119 8 Resources acquired {0}/8 +99950005 2 Collected {0}/300 Cogs! 3 +9611001 2 The {0} Floor +9611002 1 Enemy Lv.{0} 5 +9611003 1 Dead 5 +9611004 1 Final Record: The {0} Floor 5 +300602 1 Special effect of the stage\n Increases Fire DMG by 50% 2 +300603 1 Special effect of the stage\n Increases Lightning DMG by 50% 2 +300604 1 Special effect of the stage\n Increases Ice DMG by 50% 2 +300605 1 Special effect of the stage\n Increases Dark DMG by 50% 2 +300606 1 Special effect of the stage\n Increases Physical DMG by 50% 2 +300607 1 Special effect of the stage\n Increases CRIT DMG by 50% 2 +300608 1 Special effect of the stage\n Increases DMG by 50% once 100-Hit Combo is achieved 2 +300609 1 Special effect of the stage\n Increases Melee DMG by 50% 2 +300610 1 Special effect of the stage\n Increases Ranged DMG by 50% 2 +300611 1 Special effect of the stage\n Increases all Elemental DMG by 50% 2 +300612 1 Special effects of the stage\n Increases basic attacks DMG and obtains no signal orb 2 +300613 1 Special effects of the stage\n No limit on the number of Dodge and no CD on Extreme Dodge 2 +300614 1 Special effect of the stage\n Increases the speed of obtaining signal orbs 2 +300615 1 Special effect of the stage\n No CD on any QTE Skills 2 +300616 1 Special effect of the stage\n Enter the battle with energy full 2 +300617 1 Special effect of the stage\n Enemies may randomly drop signal orbs 2 +300618 1 Special effects of the stage\n Enemies may randomly drop energy packs 2 +301401 1 1st time bonus reward received\n {0} waves till the next time bonus 2 +301402 1 2nd time bonus reward received\n {0} waves till the next time bonus 2 +301403 1 3rd time bonus reward received\n {0} waves till the next time bonus 2 +301404 1 4th time bonus reward received\n {0} waves till the next time bonus 2 +301405 1 Last time bonus reward received\n Defeat as many enemies as possible in the remaining time 2 +301406 8 Time rewards obtained ({0}/5) +301407 8 Next wave is coming soon! Complete +301408 8 All time rewards obtained Tips +301409 12 Total Damage Dealt: {0} +301410 12 Stage Over 2 +301411 1 1st time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 +301412 1 2nd time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 +301413 1 3rd time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 +301414 1 4th time bonus reward received\n Deal {0} damage to the Boss to get the next time bonus 2 +301415 1 Last time bonus reward received\n Deal as much damage as possible to the Boss in the remaining time 2 +301416 1 Stage Over\n Total damage dealt to Boss: {0} 2 +301417 8 Remaining time bonus received! Tips 2 +301418 1 Unlimited Battle\n Defeat as many enemies as possible before the countdown ends 2 +301419 1 Boss Strike! \n Deal as much damage as possible to the Boss before the countdown ends 2 +301420 12 Damage Dealt: {0}/100000 +301421 12 Damage Dealt: {0}/220000 +301422 12 Damage Dealt: {0}/400000 +301423 12 Damage Dealt: {0}/800000 +301424 12 Damage Dealt: {0}/1400000 +301425 8 Stage Progress {0}/1 1 +301426 8 Stage Progress {0}/2 1 +301427 8 Stage Progress {0}/3 1 +301428 8 Stage Progress {0}/4 1 +301429 8 Stage Progress {0}/5 1 +301430 12 Waves Defeated: {0}/2 +301431 12 Waves Defeated: {0}/4 +301432 12 Waves Defeated: {0}/6 +301433 12 Waves Defeated: {0}/8 +301434 12 Waves Defeated: {0}/10 +301435 1 Stage Over\n {0} waves completed 2 +301436 12 Total Waves Defeated: {0} +301437 2 Defeat all Guards +301438 2 Defeat the Guardian +301439 12 Damage Dealt: {0}/60000 +301440 12 Damage Dealt: {0}/120000 +301441 12 Damage Dealt: {0}/240000 +301442 12 Damage Dealt: {0}/480000 +301443 12 Damage Dealt: {0}/960000 +30100101 2 Dodged {0}/3 3 +30100102 2 Mission complete 3 +30100103 2 Overheated {0}/1 3 +30100104 2 Extreme Dodge {0}/2 3 +30100105 2 Extreme Dodge {0}/3 3 +30100106 2 Times of 3-Pings in Matrix state {0}/3 3 +30100107 2 Switch character once when overheats 3 +30100108 2 Trigger Extreme Dodge with a new Construct 3 +30100109 2 Release any skills {0}/5 3 +30100110 2 Release any 3-Ping skills {0}/3 3 +30100111 2 Trigger Liv's QTE skill {0}/2 3 +30100112 2 Defeat the enemies 3 +30100113 2 Defeat the enemies and fully heal the allies 3 +30100114 2 Defeat Envoy 3 +30100115 2 Defeat Envoy under Piercing Armor state 3 +30100147 2 Trigger Liv: Laser Cluster once 20 +30100148 2 Trigger Nanami: Slash Storm once 20 +30100149 2 Trigger Lucia: Lotus Dual Blade once 20 +30100150 2 Defeat Musashi IX 20 +30100151 2 Mission Goal: Achieve the target point 999 +30100152 2 Trigger Matrix Effect 1 time 999 +30100153 2 Defeat Envoy 3 +30100154 2 Defeat the enemies with [Lotus Dual Blade] 3 +30100155 7 Trigger Liv: Laser Cluster once 3 +30100156 7 Trigger Nanami: Slash Storm once 3 +30100157 7 Trigger Lucia: Lotus Dual Blade once 3 +30100158 8 Trigger Liv: Laser Cluster once Complete 3 +30100159 8 Trigger Nanami: Slash Storm once Complete 3 +30100160 8 Trigger Lucia: Lotus Dual Blade once Complete 3 +30100170 2 Fight against the Shieldbearer 3 +30100171 7 Heal Lucia completely with QTE Skill 9999 +30100172 7 Defeat Piercing Armor state enemies with QTE Skill 9999 +30100173 7 Fully heal a paralyzed ally one more time 9999 +30100174 2 Check on the Construct 4 +30100175 2 Defeat Musashi VI 9999 +30100176 2 Defeat Bio-Salamander 9999 +30100177 2 Defeat the Firefighter 9999 +30100178 2 Recover Lucia's HP 9999 +30100179 2 Defeat Shieldbearer under Piercing Armor state 9999 +30100180 8 Fully recover Lucia's HP Complete 3 +30100181 8 Defeat the enemies Complete 3 +30100182 8 Fully heal the downed allies. Complete 3 +30100183 2 Defeat Shieldbearer under Piercing Armor state +30100801 7 Trigger Lotus - Dual Blades {0}/2 times 9999 +30100802 7 Trigger Laser Cluster {0}/2 times 9999 +30100803 7 Trigger EX - Slash Storm {0}/2 times 9999 +30100804 7 {0}/2 Precise Shots with Controlling Bullet active 9999 +30100805 7 Trigger Burst Mode {0}/1 time 9999 +30100806 7 Use Signature Move after gathering {0}/3 arrows 9999 +30100807 7 Trigger Fleeting Phantom {0}/1 time 9999 +30100808 7 Trigger Balancing Rhythm {0}/2 times 9999 +30100809 7 Trigger Thunder Lure with Thunder Dance {0}/5 times 9999 +30100810 7 Trigger EX Thunder Lure {0}/2 times 9999 +30100811 7 Practice: Casting the Signature to switch to Dark Form. +30100812 7 Practice: Upon matching 3-Pings or triggering 5 Light Penalties, restore HP. +30100813 7 Practice: Match any 3-Pings + Red Orbs to follow up with more cannon shells. +30100814 7 Practice: At 50% Heat, receives a damage bonus. +30100815 7 Practice: Upon casting the Signature Move, becomes Hypertune. +30100816 7 Practice: Match 3 Blue Orbs + any 3-Pings to activate Blade Will. +30100817 7 Release Vector Cube {0}/1 time 9999 +30100818 7 Trigger Cosmic Wave {0}/1 time 9999 +30100819 7 Match 3 Red Orbs + Blue Orbs to start Sniping. +30100820 7 Get {0}/3 Field Supply 9999 +30100821 7 Trigger Arclight Shield {0}/2 times 9999 +30100822 7 Practice: Collect Signature points to cast Signature - Halcyonic Blossoms. +30100823 7 Practice: Cast the Signature to enter Berserk Mode. +30100824 7 Trigger {0}/1 complete Mass Illusion 9999 +30100825 7 Practice: Spend all Energy points to cast Wide-area Electromagnetic Cannon. +30100826 7 Cast the Pursuit skill of each different Signal Orb once {0}/3 9999 +30100827 7 Practice: Match Pings and cast the Signature to activate Concentrated Will. +30100116 8 Trigger Lotus - Dual Blades 2 times Complete 3 +30100117 8 Trigger Laser Cluster 2 times Complete 3 +30100118 8 Trigger EX - Slash Storm 2 times Complete 3 +30100119 8 Perform Precise Shots 2 times Complete 3 +30100120 8 Trigger Burst Mode 1 time Complete 3 +30100121 8 Use Signature Move after gathering 3 arrows Complete 3 +30100122 8 Trigger Fleeting Phantom 1 time Complete 3 +30100123 8 Trigger Balancing Rhythm 2 times Complete 3 +30100124 8 Trigger Thunder Lure 5 times Complete 3 +30100125 8 Trigger EX-Thunder Lure 2 times Complete 3 +30100126 8 Defeat enemies under the Dark Form Complete 3 +30100127 8 Light Penalty to enemies 5 times Complete 3 +30100128 8 Recover energy 3 times Complete 3 +30100129 8 Perform healing 1 time Complete 3 +30100130 8 Trigger Space Lord 2 times Complete 3 +30100131 8 Trigger Thermal Armament 1 time Complete 3 +30100132 8 Trigger Overclocking Resonance 1 time Complete 3 +30100133 8 Enter Blade Will state 1 time Complete 3 +30100134 8 Release Vector Cube 1 time Complete 3 +30100135 8 Trigger Cosmic Wave 1 time Complete 3 +30100136 8 Use /1 Critical Moment Complete 3 +30100137 8 Get Field Supply 3 times Complete 3 +30100138 8 Trigger Arclight Shield 2 times Complete 3 +30100139 8 Trigger Final - Halcyonic Blossoms /1 time(s) Complete 3 +30100140 8 Reach full stacks of Madness Complete 3 +30100141 8 Enter the Berserk mode Complete 3 +30100142 8 Return to the normal state Complete 3 +30100143 8 Trigger 1 complete Mass Illusion Complete 3 +30100144 8 Trigger wide-area electromagnetic cannon 1 time Complete 3 +30100184 8 Trigger 1 Red Pursuit Complete 3 +30100185 8 Trigger 1 Blue Pursuit Complete 3 +30100186 8 Trigger 1 Yellow Pursuit Complete 3 +30100187 8 Trigger 3 Pursuits using different methods Complete 3 +30100188 8 Trigger Concentrated Will Complete 3 +30100189 8 Trigger Concentrated Will once Complete 3 +30100190 8 Trigger Concentrated Will twice Complete 3 +11050101 2 Do not touch the firewall 3 +11050102 2 Search and rescue the Forsaken {0}/3 9999 +11050103 2 Defeat the Consciousness 3 +11050104 2 Lure Consciousness and activate trap 9999 +11050105 2 Escape from the hunt of Consciousness 3 +11050106 2 Defeat Liv's pseudo-consciousness 9999 +11050107 2 Send the Consciousness out of the M.I.N.D. 9999 +11050108 2 Race to the target point 8 +11050109 2 Reach the target destination 9999 +11050110 2 Defeat the Corrupted 9999 +11050111 2 Go to the TP Point 9999 +30030301 6 +30030302 6 +30030303 6 +30030401 6 +30030402 6 +30100203 6 +30100303 7 Defeat Envoy with [Lotus Dual Blade] 3 +30100304 7 Trigger Liv: Laser Cluster once 0 +30100305 7 Trigger Liv: Laser Cluster once 0 +30100306 7 Trigger Lucia: Lotus Dual Blade once 0 +30110101 2 Attack Narwhal's Gatling Gun +30110102 2 Eliminate the Depth Corrupted +30110103 2 Attack Narwhal's horn +30110104 2 Dodge the attacks of Narwhal +30110105 2 Tame Narwhal +30110106 1 Attack Narwhal's Gatling Gun with Sword Wave 2 +30110107 1 Attack Narwhal's horn to stop it from firing missiles 2 +30110108 1 Eliminate the Corrupted reappear on Narwhal 2 +30110109 1 Dodge the attacks of Narwhal\nBreak the Gatling Gun 2 +30110110 1 Break Narwhal's horn\nTame Narwhal 2 +30110201 1 Defense Terminal has been broken\nDefense machine is not working as command is not found 2 +30110202 1 Break through the Corrupted!\nFix the Defense Terminal 2 +30110203 2 Defeat the Frozen Corrupted +30110204 2 Activate the Defense Terminal +30110205 1 Make good use of the firepower of the defense machine\nProtect it from being destroyed 2 +30110206 2 Protect the defense machine +30110207 1 A Special Corrupted jumps out of the sea\nIt had unleashed a shockwave which paralyzed the Defense Terminal 2 +30110208 1 The Corrupted rushed in! 2 +30110209 1 Defeat the Special Corrupted before the defense machine is destroyed 2 +30110210 2 Defeat the Special Corrupted +30110211 1 Return immediately and reboot the Defense Terminal 2 +30110212 2 Reboot the Defense Terminal +30110213 1 Wave {0} of the Corrupted incoming 2 +30110301 2 Defeat all the Corrupted +30110401 2 Defeat Rosetta +30110402 1 Ascendant α met the fierce attacks from Rosetta calmly +30110501 2 Defeat Rosetta +30110502 1 Defeat Rosetta the betrayer! 2 +30110601 1 Ascendant α captured the movement of Gray Raven\nShe decided to take preemptive action 2 +30110602 1 Resist the incoming Depth Corrupted army! 2 +30110603 2 Defend the port +30110604 1 Search for more Corrupted 2 +30110605 1 Resist the next wave of attack! 2 +30110606 2 Defend the port +30110607 1 The Depth Corrupted army is invading the port 2 +30110608 2 Eliminate the remaining Corrupted and complete the defense mission +30110609 1 You spent too much time in the port\nThe Corrupted army is incoming from all sides 2 +30110701 1 You feel the strong fighting spirit form Lucia! 2 +30110702 1 Defeat Lucia 2 +30110703 2 Suppress Lucia +30110704 2 Destroy the Corrupted ({0}/15) +30110705 1 The offensive has gradually slacked off 2 +30110706 2 Talk to Lucia +30110707 2 Destroy the remaining Corrupted +30110708 1 α started unleashing her power 2 +30110801 1 Ascendant α selected a large piece of sea ice as the place to suppress Rosetta 2 +30110802 2 Defeat Rosetta +30090101 1 Diana left the snow forest to track down the Frozen Corrupted\nGo deep into the ghost city 2 +30090102 2 Annihilate the Corrupted +30090103 2 Reach the target destination +30090201 1 Early in the morning\nDiana had been tracking all night and eventually locked the target 1 +30090202 2 Intercept the target +30090301 2 Search for clues ({0}/4) +30090302 1 You found a small piece of parts. The low noise attracted a few of Corrupted. 2 +30090303 1 You found a large piece of parts. The loud noise attracted tons of Corrupted! 2 +30090304 1 Detected foreign objects ahead! 2 +30090305 1 Clues search complete! Information analysis begins! 2 +30090306 1 Evan is unscathed. Separate him from the Corrupted now. 2 +30090307 2 Defeat all the Corrupted +30090308 2 Save Evan +30090309 2 Make your rounds nearby +30090401 1 The Corrupted has been defeated\nYet, Evan is still chained by its metallic skeleton 2 +30090402 2 Resist the Corrupted and save Evan +30090403 2 Cut off the metallic skeleton +30090404 1 Corrupted incoming\nHold the perimeter and protect the target 2 +30090501 1 Final rescue starts! 2 +30090502 2 Defeat the Corrupted and save Evan +30090503 10 Reward X{0} 2 +30090504 8 Current Progress {0}/1 99 +30090505 8 Current Progress {0}/2 99 +30090506 8 Current Progress {0}/3 99 +30090507 8 Current Progress {0}/4 99 +30090508 8 Current Progress {0}/6 99 +30090509 8 Enemies defeated: {0} +30090510 1 Increase difficulty to Lv.{0} 1 +30090511 1 Blossoms Three\nOpening 2 +30090512 1 A Mid-Spring Night's Dream\nOpening 2 +30090513 8 Current Progress {0}/7 99 +30090514 8 Current Progress {0}/8 99 +30090515 8 Current Progress {0}/5 99 +30090516 8 Hits taken {0} 5 +30090517 1 Kowloong Metropolis\nObservatory 2 +99940150 2 Find your own Corrupted 0 +99940151 2 Enjoy the battle! 0 +300307011 1 Fatal Combo! 1 +300307012 1 Scatter Laser! 1 +300307013 1 Laser Beams! 1 +300307014 1 WARNING 5 +10090101 2 Investigate the device on the west side of the compartment +10090102 2 Investigate the device on the east side of the compartment +10090103 2 Defeat the unknown devices +10090104 1 The central wall has been opened.\nInvestigate the suspicious device on the north side of the compartment. 3 +10090201 8 Control the terminal to enter the next stage {0}% +10090202 2 Eliminate the Heteromers in the sync circle +10090203 2 Construct must stay in the sync circle +10090204 2 Defeat the remaining Heteromers +10090205 1 Find clues\nInvestigate the suspicious device in the centre of the compartment 3 +10090206 1 The compartment has been controlled\n Go to the target point to set up the Control Terminal 3 +10090207 1 Setup completed\nDefend against the interfering Heteromers 3 +10090208 8 Terminal halted! Stopped running +10090209 2 Wait to take control over the compartment in the sync circle +10090210 8 Entering the next stage Tips 2 +10090211 2 Place the Control Terminal at the target point +10090301 2 Defeat the unknown devices +10090302 2 Go to the next location +10090303 2 Go to the indicated target point +10090401 1 Hack the compartment from any level\nHack it in a limited time 3 +10090402 1 Hacked successfully\nYou hacked it from the rectangular level 3 +10090403 1 Hacked successfully\nYou hacked it from the triangular level 3 +10090404 1 Hacked successfully\nYou hacked it from the circular level 3 +10090405 1 Hacked from the backend\nReinforcements of enhanced Heteromers occurred 3 +10090406 2 Interact with the Control Terminal to hack the compartment +10090407 2 Defeat the Heteromer reinforcements +10090501 1 Defeat the enemies\nTry to defeat all Heteromers faster than Lucia 3 +10090502 1 You have defeated all Heteromers first 2 +10090503 1 Lucia has defeated all Heteromers first 2 +10090504 2 Defeat all Heteromers +10090505 1 The current area is cleared\nMoving to the next area... 3 +10090601 2 Defeat Korolev +10090602 2 Advance to the core ring +10090701 2 Advance to the ring +10090702 1 Advance to the ring\nFind a way to go to the Core Ring 3 +10090703 2 Defeat the Heteromers in the outer ring +10090704 2 Go near the broken edge of the ring +10090705 1 The path is clear\nAdvance to the next area 3 +10090706 2 Interact with the Obelisk +10090707 2 Go to the central ring +10090708 1 The device worked\nThe central ring has gone down 3 +10090801 2 Follow the tips of "from two to one" to interact with the Obelisk and solve the puzzle +10090802 8 From abstract to concrete Tips +10090803 2 Follow the tip of "the beginning is the end" to interact with the Obelisk and solve the puzzle +10090804 2 Follow the tip of "disarray is unity" to interact with the Obelisk and solve the puzzle +10090805 8 Hacked successfully Tips 2 +10090806 2 Go to the indicated location +10090807 1 Advance to the ring\nFind a way to go to the core ring 3 +10090808 8 Success! Tips 2 +10090809 1 Hacked successfully\nDefeat the guarding Heteromers to clear the path 3 +10090810 1 Concreteness vanishes but abstractness exists\nAs it is contrary to the tips, the Heteromers have been enhanced 3 +10090811 2 Defeat the Heteromers called on by the defense mechanism +10090812 2 Interact with the Obelisk +10090813 2 Go to the inner ring +10090814 1 The device worked\nThe inner ring has gone down 3 +10090815 1 From two to one.\nTry to solve the puzzle following the tips of Ayla. 3 +10090816 1 From abstract to concrete.\nWhat do abstract and concrete represent... 3 +10090817 1 The beginning is the end.\nTry to solve the puzzle following the tips of Ayla. 3 +10090818 1 Disarray is unity.\nTry to solve the puzzle following the tips of Ayla 3 +10090819 1 The puzzle is solved\nPath to the next area is open 3 +10090820 1 The guarding Heteromers are defeated\nPath to the next area is open 3 +10090821 1 The guarding Heteromers are defeated\nSome mechanisms of the ring activated 3 +10090901 2 Advance to the ring +10090902 1 Advance to the ring\nFind a way to get in touch with the core ring 3 +10090903 2 Defeat the Heteromers on the inner ring +10090904 2 Approach the split type Heteromer Terminal +10090905 1 Carry the split type terminal and go forward\nSeems that it will remain in this status for a short time 3 +10090906 2 Carry the split type terminal to the target point +10090907 1 Keep going\nThe path is open after the Obelisk is generated 3 +10090908 2 Interact with the Obelisk +10090909 2 Advance to the core ring +10090910 1 The device worked\nThe core ring has gone down 3 +10090911 8 Backend Decipher Progress {0}% 1 +10091001 2 Defeat the Hetero-Core +10091101 2 Defeat the Hetero-Core +10091201 2 Pursue the Hetero-Core +301501 1 Shadow of Swords\nRound 1 1 +301502 1 Bursting Thunder\nRound 1 1 +301503 1 Lightning Flash\nRound 1 1 +301504 1 Irregular Matrix\nRound 2 1 +301505 1 Differential Cone\nRound 2 1 +301506 1 Nonintersecting Cylinder\nRound 2 1 +301507 1 Blade Will\nRound 3 1 +301508 1 Resolute Garrison\nRound 3 1 +301509 1 Iron Titan\nRound 3 1 +301510 1 Electromagnetic Cube\nRound 4 1 +301511 1 Wave-Particle Duality\nRound 4 1 +301512 1 Gravity Orb\nRound 4 1 +301513 1 Eternal Sword\nRound 5 1 +301514 1 Blazing Edge\nRound 5 1 +301515 1 Full-power Gear\nRound 5 1 +301516 8 Stage Progress {0}/1 1 +301517 8 Stage Progress {0}/3 1 +301518 8 Stage Progress {0}/5 1 +301519 8 Success! Tips 2 +301520 2 Defeat the Heteromer Mimicry: Musashi IX +301521 2 Next wave of Heteromers is coming +301522 2 Defeat all Heteromers +301523 2 Defeat the Heteromer Mimicry: Polar Soldier +301524 2 Defeat the Heteromer Mimicry: Royal Guard +301525 8 Stage Progress {0}/2 1 +301526 2 Defeat the guards +301527 2 Defeat the guardian of the tower +30090411 2 Radiation Predator: First kill! +30090412 2 Backstab is how it should be done! +30090413 2 Speed is the key! +300904131 1 Killed it within 15s. Got support from two Terrapods 3 +300904132 1 Killed it within 20s. Got support from one Terrapod 3 +30090414 2 Combo! Make the self-disciplined Royal guard no longer disciplined. +300901061 1 Mouse of the Very Best 2 +300901062 1 Bull Dashing 2 +300901063 1 Two Tigers 2 +300901064 1 Vigorous Rabbit 2 +300901065 1 Descendants of the Dragon 2 +300901066 1 Snaking 2 +300903061 1 As Fast as a Horse 2 +300903062 1 Bleat 2 +300903063 1 Monkey King 2 +300903064 1 Roaster's Roar 2 +300903065 1 Single Dog 2 +300903066 1 The Three Little Pigs 2 +300903099 2 Tiger's got some goodies for the character. Highest authority activated. +1010010101 1 Defend against the attacks from the giant Corrupted 3 +1010010102 2 Defeat the giant Corrupted +1010010110 1 Dodge the Boss' attacks and destroy the claws. 3 +1010010111 1 Hide behind the Prism Device to avoid fatal damage 3 +1010010201 1 The sandstorm has reduced Gray Raven's visibility 2 +1010010202 1 The sandstorm ended 2 +1010010203 1 Intercept the Heterozygote to protect the train! 3 +1010010204 2 Keep pursuing +1010010205 1 More corrupted mechanoids are spawning 2 +1010010206 2 Search around +1010010301 1 Defeat all Corrupted 3 +1010010302 2 Defeat the Special Corrupted +1010010303 2 Defeat all Corrupted +1010010304 1 The Corrupted noticed us 2 +1010010305 1 The door is open 2 +1010010306 2 Go to the gate +1010010307 8 This cabin contains secrets Not yet found +1010010401 1 You have distanced yourself from the Heterozygote for a while 3 +1010010402 2 Go to the rooftop +1010010403 1 The door is locked. 1 +1010010404 2 Track the sound source +1010010405 1 Strange sounds could be heard from the carriage 2 +1010010406 2 Clear the obstacles to continue the pursuit +1010010407 1 The door seems to have been unlocked. 1 +1010010408 8 This cabin contains secrets Not yet found +1010010409 1 The letter is ripped in half. 3 +1010010501 1 Defeat the Rail Heterozygote 2 +1010010502 2 Defeat the Rail Heterozygote +1010010601 2 Find the parts to fix the switch +1010010602 1 The sign is glowing 2 +1010010603 1 Defeat the Corrupted 3 +1010010604 2 Eliminate the Corrupted in the station +1010010605 2 Find the gate switch +1010010606 2 Take the elevator to the upper floor +1010010607 1 Find useful parts from the Corrupted remains 2 +1010010608 1 A great number of Corrupted are coming 2 +1010010609 2 Defeat all Corrupted on the 2nd floor +1010010610 2 Use the parts you obtained +1010010611 2 Defeat the Corrupted +1010010612 2 Find useful parts from the Corrupted remains +1010010613 8 Something on the stone tablet Not checked +1010010701 1 It seems that something has been turned on 2 +1010010702 1 Defeat the Corrupted and go to the target location 2 +1010010703 2 Obstacles cleared. Relocation completed. +1010010704 2 Go to the balcony +1010010801 2 Defeat all the Corrupted +1010010802 1 Corrupted are detected behind you 2 +1010010803 2 Check the situation behind +1010010804 1 Bianca entered boost mode 2 +1010010805 1 Bianca's boost mode ended 2 +1010010901 2 Watch out for the obstacles +1010010902 2 Destroy the limbs of the Rail Heterozygote +1010010903 1 Dodge to avoid taking damage 3 +1010011001 2 Close in to entice the Heterozygote to attack you +1010011002 2 Use the prisms to reflect the laser beams +1010011003 8 Use the prisms to reflect the laser beams +1010011004 8 Boss timer has ended. Boss is summoning Corrupted {0}s +1010011005 1 Failed to unlock the prisms. The Boss has summoned the Corrupted. 3 +1010011006 2 Defeat the Corrupted summoned by the Heterozygote +1010011007 2 Close in on the Heterozygote to destroy its fangs +1010011008 2 Destroy the core +1010011009 1 To Be Continued 3 +1010011010 2 Defend the date location +1010011011 2 Go to the location specified by Luna +1010011012 2 Defeat A'Mao +111001001 8 Remaining time for evacuation {0}s 1.5 +111001002 8 Success! Tips 2 +111001003 2 Fend off the Corrupted +111001004 1 The Corrupted are swarming in.\nFend off the Corrupted until the evacuation is finished. 2 +111001005 1 Continue to destroy the Corrupted.\nMore Corrupted showed up. 2 +111001006 1 The evacuation is completed.\n Mission accomplished. 2 +111001007 1 The Corrupted attacks are slowing.\nKeep it up until the evacuation is finished. 2 +111002001 2 Defeat the Elite Corrupted +111002002 2 Defeat the Corrupted +111002003 2 Defeat all the Corrupted +111002004 1 The Elite Corrupted fell back.\nIt summoned its henchmen. 2 +111003001 2 Defeat the remaining Corrupted +111003002 1 The Corrupted are swarming in.\nDefeat the remaining Corrupted. 2 +111004001 2 Defeat the Corrupted +111005001 8 Door Opening Progress {0}% +111005002 8 The door is open! Tips 2 +111005003 8 The train door has stopped opening. Tips 2 +111005004 2 Back to the carriage +111005005 1 Open the carriage door.\nBe careful of the attack from the Corrupted. 2 +111005006 1 No Corrupted detected.\nFocus on opening the door. 2 +111006001 2 Defeat the Corrupted +111006002 1 The Corrupted are swarming in.\nProtect Liv until sufficient resources are collected. 2 +111006003 8 Zone 1 Resource Collection Progress {0}% +111006004 8 Zone 2 Resource Collection Progress {0}% +111006005 8 Zone 3 Resource Collection Progress {0}% +111006006 8 Zone 4 Resource Collection Progress {0}% +111006007 1 Collected all resources from the zone.\nProtect Liv until all resources are collected. 2 +111006008 1 Collected all resources from the zone.\nMission accomplished. 2 +111006009 8 Collection completed! Tips 2 +111006010 1 The Corrupted swarmed in.\nProtect Liv until sufficient resources are collected. 2 +111006011 1 The Corrupted attacks are slowing.\nKeep it up until all intelligence is collected. 2 +10110001 2 Repel the strange-looking mechanoid +10110002 1 The has mechanoid escaped\nActivate specialized sensors to search for its trails 2 +10110003 2 Tap to use the specialized Inver-Device to track the mechanoid +10110004 1 Some Corrupted are attracted by the commotion\nDefeat them to proceed 2 +10110005 2 Defeat the Corrupted +10110006 1 Corrupted defeated\nEliminate the special sensor to track the enemies' location 2 +10110007 2 Defeat the assembled Corrupted +10110008 2 Defeat the strange-looking mechanoid +10110009 1 Disguise has been seen through\nThe strange-looking mechanoid attacks 2 +10110101 8 Consciousness Regeneration Progress {0}% +10110102 8 Mechanoid Consciousness Generated Tips 2 +10110103 2 Find the hatch key by controlling the mechanoid consciousness +10110104 1 Reach the unlock node in the virtual M.I.N.D.\nWatch out for the attacks from the Authentication Module in the virtual M.I.N.D. 2 +10110105 2 Advance towards the attack node +10110106 1 M.I.N.D. verification module activated\nYou can use basic attacks to destroy the mechanism 2 +10110107 1 Hatch key obtained 2 +10110115 8 Remaining time for brute-force hacking {0}s +10110116 1 Simulated M.I.N.D. analyzed\nUse your signature move to quickly reach the unlock node 2 +10110117 8 Hacked successfully Tips 2 +10110201 2 Defeat the guard machines +10110202 1 Guard machines are after you\nTake them down 2 +10110203 1 Reinforcements arrive\nDefeat them 2 +10110204 2 Advance towards the target location +10110401 2 Defeat the guard machines +10110402 1 You are found!\nDefeat the guards 2 +10110403 2 Find a way out of here +10110404 1 Combat is unavoidable\nDefeat the guards to get out of here 2 +10110405 1 Guard machine reinforcements have arrived\nFight through the guard machines 2 +10110406 1 Guards defeated\nFind a way out of here 2 +10110501 8 Challenge: Keep 100+ Combo Current: {0}-hit +10110502 8 Hit combo count is lower than 100 Challenge failed 2 +10110503 2 Defeat the enemy and obtain the proof of might +10110504 8 Challenge: Keep 30%+ HP Current: {0}% +10110505 8 Current HP is lower than 30% Challenge failed 2 +10110506 2 Defeat the enemy and obtain the proof of illusion +10110507 8 Challenge: Take less than 30 hits Current: {0} +10110508 8 30 hits or more taken Challenge failed 2 +10110509 2 Defeat the enemy and obtain the proof of skill +10110510 2 Defeat the enemy and complete the final test +10110511 2 Complete the test on the opposite stage +10110512 8 Enemy defeated Challenge complete 2 +10110513 1 You have proven your worth\nGo to the next stage 2 +10110514 1 Show your true strength\nWin in the product competition 2 +10110601 2 Tap to use the specialized Inver-Device to find puppets +10110602 1 Remove potential issues\nFind puppets with the Inver-Device and eliminate them 2 +10110603 1 Target locked on\nEntering Falcon Field soon 2 +10110604 2 Destroy the target within the area of the sensor +10110605 1 All target puppets eliminated\nApproach the leader 2 +10110606 2 Approach the leader on the observation deck +10110607 1 Target puppet eliminated\nFind the next puppet 2 +10110608 8 Find target puppet {0} left +10110609 8 All targets eliminated Tips 2 +10110701 1 Yazi is going after you!\nDefeat the guards under Kowloong Crew control 2 +10110702 2 Defeat the Kowloong Crew +10110703 2 Defeat Yazi of the Kowloong Crew +10110801 2 Defeat the mastermind Qu +10110802 1 Severe damage taken\nUsed an emergency activation device to recover 2 +10110803 8 Emergency activation device uses: {0} +10110804 2 Approach Qu +10110805 1 The recovered Lucia returns to battle\nApproach the main control device 2 +10110806 1 Duel\nDefeat Qu and bring an end to it all 2 +10110807 2 Defeat the central system Huaxu +10115201 2 Defeat Musashi IX +10115202 1 Defeat Musashi IX\nDefeat the elite Corrupted 2 +10115203 1 Musashi IX has escaped\nIt is behaving suspiciously—investigation required 2 +10115204 2 Defeat the Corrupted to clear the path +10115205 1 Found other Corrupted.\nDefeat them. 2 +10115206 1 Strange signals detected in front\nInvestigation required 2 +10115207 1 Defeat Musashi IX\nShoot first, ask questions later 2 +10115208 2 Go ahead to take a look +11110101 8 Current data collection progress: {0}% +11110102 8 Collection complete! Tips 2 +11110103 1 Cut a path\nDefeat the mechanical puppets 2 +11110104 2 Defeat the mechanical puppets +11110105 2 Defeat the remaining mechanical puppets +11110106 1 The puppets slow down their attack\nClean up the rest and complete the objective 2 +11110301 1 High efficiency method\nDefeat the mechanical puppets and follow the masked person 2 +11110302 2 Defeat the performer puppets +11110303 1 More performer puppets appear\nDefeat them and follow the masked person 2 +11110304 1 The leader puppet makes an entry\nDefeat the leader puppet 2 +11110305 2 Defeat the leader puppet +11110306 1 Chrome uses a small charger\nChrome can now repeatedly use Storm World in a short amount of time 2 +11110401 2 Defeat Huaxu +11110402 1 Let's end this, Chrome. 2 +10121001 1 Assist the Construct squad\nHold your ground against the Corrupted 2 +10121002 2 Defeat the Corrupted +10121003 2 Defeat the guardian +10121004 1 Hold your ground\nCombat is unavoidable 2 +10121101 2 Defeat Alpha the Ascendant +10121102 1 Alpha attacks!\nDefeat her to secure this area 2 +10121103 2 Defeat all Heteromers +10121104 1 Heteromers are coming\nDefeat all Heteromers 2 +10121301 1 The Heteromer Cubes emits strange energies\nStay away from their energy waves 2 +10121302 2 Defeat all Hetero Units +10121303 1 Some Heteromer Cubes have lost power\nDestroy the unpowered Heteromer Cubes 2 +10121304 2 Destroy the unpowered Heteromer Cubes +10121305 1 The Heteromer Cubes have split into the Heteromers\nDefeat all Heteromers 2 +10121306 2 Defeat the remaining Heteromers +10121307 1 More Hetero Units coming\nDefeat all Hetero Units 2 +10122301 1 Lightless Veranda\nFollow the tips to find the correct hanging scroll 2 +10122302 1 Chamber of Windrest\nFollow the tips to find the correct hanging scroll 2 +10122303 1 Pavilion of Difference\nFollow the tips to find the correct hanging scroll 2 +10122304 2 Follow the tips of "Lightless Veranda" to find the correct hanging scroll +10122305 2 Follow the tips of "Chamber of Windrest" to find the correct hanging scroll +10122306 2 Follow the tips of "Pavilion of Difference" to find the correct scroll +10122307 8 Challenge: Solve the 3 puzzles Current ({0}/3) +10122308 2 Defeat the illusions +10122309 2 Defeat Hanged Man +10122310 1 Failed to identify the correct hanging scroll\nThe illusions are coming 2 +10122311 1 Identified the correct hanging scroll\nDefeat the illusory Hanged Man 2 +10122312 1 All illusions were gone\nTry to find the correct hanging scroll again 2 +10122313 1 Have something to ask?\nSpeak with "Yazi" to get more intel. 2 +10122314 2 Talk to "Yazi" +10122315 2 Defeat Prime, the guardian of the courtyard +10122316 1 The trial of strength\nDefeat the guardian Prime 2 +10122317 8 Challenge complete! Tips 4 +10122318 8 Challenge failed! Tips 4 +10130001 1 Babylonia Parliament Square 2 +10130002 1 Eden 16-B Leisure Module 2 +10130003 1 Dominik Memorial Park 2 +10130050 8 Area Fall Timer {0}s +10130051 8 Area has fallen Tips 1 +10130201 2 Pass the weak point of data stream +10130202 2 Remove all Defense Programs of the area +10130203 1 Pass the data stream on floor {0} and reach the safety gap\nInteract with the Terminal and remove safety barrier 2 +10130204 1 Reach breakthrough point. Defense of data stream disabled.\nInteract with the Terminal to remove safety barrier of the area 2 +10130205 1 You have been sensed\nRemove Defense Programs 2 +10130206 1 Defense Programs removed\nInteract with the Terminal and remove safety barrier 2 +10130207 1 Defense Programs removed\nInteract with the Terminal to remove safety barrier of the area 2 +10130208 2 Interact with the Terminal +10130209 2 Take the central elevator and advance to the next area +10130210 2 Continue to pass the weak point of data stream +10130211 2 Continue to pass the weak point and search the security barrier Terminal +10130301 2 Remove Defense Programs +10130302 1 Defense Programs are after you\nRemove Defense Programs 2 +10130303 2 Search for clues in the area +10130304 2 Return to lower level and meet with Bianca +10130305 1 Defense Programs removed\nReceived Bianca's assembly signal. Meet with her asap 2 +10130306 1 Search for clues in the virtual Eden 16-B Module 2 +10130310 1 This place has been investigated 2 +10130320 8 Area's Investigation Points ({0}/3) +10130501 2 Remove all hijacked Defense Programs +10130502 2 Find a path to another area +10130503 2 Remove all Defense Programs +10130504 2 Find the path to another area +10130505 2 Advance to hidden channel after exploring the area +10130506 1 Due to the disappearance of hijacked objects, all security barriers in virtual space have been removed\nYou can head to other areas and explore 3 +10130507 1 Bianca escaped from the scene\nRemove hijacked Defense Programs to clear the tracking path 3 +10130508 1 Defense Programs are after you\nRemove all Defense Programs 3 +10130509 1 Remove all Defense Programs\nAdvance to the last signal location left by Bianca 3 +10130510 1 This place has been investigated 2 +10130520 8 Area's Investigation Points ({0}/1) +10130521 8 Area's Investigation Points ({0}/2) +10130522 8 Area's Investigation Points ({0}/4) +10130701 2 Defeat Huaxu +10130702 1 Huaxu appears\nDefeat Huaxu 3 +10130703 1 Head to and arrive at the bridge to look for Huaxu 3 +10130704 2 Advance to the bridge and look for Huaxu +10131001 1 Terminal configured\nEliminate the remaining Corrupted 2 +10131002 1 Current Terminal configured 2 +10131003 1 Corrupted in the area show up\nDefeat the incoming Corrupted 2 +10131004 8 Configured Tips 2 +10131005 8 Terminal Configuration Progress {0}% +10131006 2 Protect Lee while configuring the Terminal +10131007 2 Eliminate the remaining Corrupted +10131008 2 Locate the Terminal at the correct place +10131009 2 Defeat the incoming Corrupted +10131201 2 Collect the core of remains +10131202 2 Put the collected core into the Terminal +10131203 2 Find abnormal spots in the information flow +10131204 2 Defeat mutated information flow +10131205 1 Abnormal spots converted part of the information flow\nThe converted information flow attacks 2 +10131206 1 Abnormal spots absorbed part of the information flow\nThe converted information flow has enhanced the abnormal spots 2 +10131207 1 Abnormal spots enhanced part of the information flow\nThe enhanced information flow attacks 2 +10131208 1 Positioning complete\nContinue collecting the remains in the area 2 +10131209 1 Area positioning complete\nAdvance to the next area 2 +10131210 1 Information flow starts projecting\nWatch out for the abnormal spots generated in the information flow 2 +10131211 2 Advance to the designated Terminal area +10131501 2 Defeat Riot +10131502 2 Defeat Riot with friends +10140301 1 Wanshi fired\nAnd hit the debris 2 +10140302 2 Defeat the remaining Hetero-Creatures +10140303 2 Break the debris nearby to investigate +10140304 2 Follow the path and check the highland +10140305 2 Defeat Hetero-Creature +10140306 1 There are Hetero-Creatures hiding inside the debris\nDefeat the Hetero-Creatures 2 +10140307 1 There aren't anything in the debris\nSearch other debris 2 +10140901 2 Look for the passage to the upper floor +10140902 2 Defeat the incoming Hetero-Creatures +10140903 2 Avoid the falling objects from above +10140904 2 Go to the upper level from the complicated region +10140905 2 Go to the exit of the waterway +10140906 1 Chrome turned the valve +10140907 2 Defeat the incoming Corrupted +10140908 2 Break through the encirclement by Corrupted and Hetero-Creatures +10140909 1 Current Corruption level is 30.08%\nCombat capabilities have decreased 2 +10140910 1 Current Corruption level is 67.21%\nMovement capabilities have decreased 2 +10140911 1 Current Corruption level is 91.43%\nUnable to obtain Signal Orbs 2 +10140912 1 Current Corruption level is 98.76%\nThe virus is corrupting the M.I.N.D... 2 +10140913 1 More Corrupted and Hetero-Creatures have appeared\nDefeat them to break through the encirclement 2 +10140914 1 Corruption level has stopped at 98.76%\nSomeone seems to be controlling everything. Thanks to Camu's help, you manage to escape to the upper area 3 +10140915 1 Corruption level has stopped at 98.76%\nSomeone seems to be controlling everything 3 +10140916 1 The incoming Corrupted are defeated for now\nYou may keep moving forward 2 +10140917 1 You have used the device\nThe rising Punishing concentration is slightly slowed down 2 +10141201 2 Go to the 1st Control Room +10141202 2 Knock the barrel with just the right force to stop the Red Tide +10141203 2 Defeat the Hetero-Creatures in your way +10141204 2 Defeat the Corrupted +10141205 2 Go to the 2nd Control Room +10141206 1 The 1st valve in the piston area has been closed\nCorrupted and Hetero-Creatures are alerted and start to gather 2 +10141207 1 The 2nd valve in the piston area has been closed\nPunishing concentration is rising as enemies gather. Combat effectiveness is hampered 2 +10141208 1 The 3rd valve in the piston area has been closed\nHetero-Creatures have gone berserk after their nutrition source is cut off 2 +10141209 1 All valves in the piston area have been opened\nHetero-Creatures are coming! Complete the goals as soon as you can! 2 +10141210 2 Attack the marked valve to close it +10141211 2 Defeat the Corrupted or Hetero-Creatures attracted over +10141212 1 More Corrupted have been attracted 2 +10141213 2 Go to the Control Room +10141214 1 The valve's location is marked\nUse core attacks to close the valve 2 +10141215 1 You have returned to the valve area 2 +10141220 1 The Punishing Concentration of the area is too high. Unable to continue with the mission.\nMission failed 2 +10141401 1 The risk of Memory contamination is high. I must ensure the safety of Kamui and Wanshi. 3 +10141402 1 Commandant, I need your full support against the agents. 3 +10141403 1 M.I.N.D. deviation 42.18%\nLosing frame control. Connect to Commandant ASAP 2 +10141404 1 You can use any attacks to counter the rear claws of "Mother" 2 +10141405 1 You may engage the Frost Spirit state now 2 +10141410 2 Defeat the Hetero-Hive Mother +10141411 1 Mother has suddenly stopped attacking 2 +10141412 1 Mother starts to attack again 2 +10141413 1 M.I.N.D. deviation 59.61% 2 +10141414 1 M.I.N... deviat... **4*44444444\nThe warning message is almost impossible to understand 2 +10141415 1 Mother has let out a loud scream! 2 +10141416 2 The rear claw attack can be deflected by any move +10141417 1 You are getting used to this frame\nThe combat capabilities have improved 2 +10151401 1 Raging mechanoids are coming.\nDestroy every one of them. 2 +10151402 2 Defeat the raging mechanoids. +10151403 1 The path to another area is cleared.\nGo to the next area. 2 +10151404 2 Investigate the restaurant area. +10171901 2 Destroy the Corrupted. +10171911 8 Use "Quick Healing" to assist allies. Tips +10171912 8 Selfless State is charging. Tips +10172001 2 Go to help the Akdilek team. +10172002 1 The Corrupted are coming.\nDefeat them to clear your way. 2 +10172003 2 Destroy the Corrupted. +10172004 2 Follow the passage to the lower floor. +10172005 1 Protect Sophia and Changyu.\nDefeat the Corrupted. 2 +10172006 2 Destroy all the Corrupted with Sophia. +10172008 2 Protect Sophia and Changyu. +10172009 1 More Corrupted have appeared.\nDefeat the incoming Corrupted. 2 +10172101 2 Destroy the Corrupted. +10172102 1 The Corrupted are coming.\nDefeat all the Corrupted. 2 +10172103 2 Follow the passage to the upper floor +10172104 2 Move forward. +10172105 2 Lee is setting up the device. Protect Lee and destroy the Corrupted. +10172106 1 More Corrupted have appeared.\nDefeat the incoming Corrupted. 2 +10172107 1 A device has been set up. 2 +10172108 1 All devices have been set up. 2 +10172109 1 Signal Boost Mode is in effect. Arctic Form becomes unavailable.\nSignal Orbs will be generated at regular intervals and the power of 3-Pings has been enhanced. 2 +10172110 8 The setup is complete. Tips 2 +10172111 8 The 1st device setup progress {0}% +10172112 8 The 2nd device setup progress {0}% +10172113 8 The 3rd device setup progress {0}% +10172114 8 The 4th device setup progress {0}% +10172115 2 Destroy the remaining Corrupted +10172116 1 While Chrome is going for backup... 4 +10172300 1 Severe damage received.\nIt's still too early to give in... 2 +10172301 1 Liv's voice is coming from the terminal... 2 +10172302 1 Plume's thruster has no energy remaining.\nMuster all the remaining strength to break through the enemy's lines. 2 +10172303 2 Fight until the last moment. +10172304 2 Fight until the last moment. +10172305 2 Fight until the last moment. +10172306 1 More and more power is surging out.\nSignal Orbs and Dodge Energy have become infinite. 2 +10172390 1 Sorry, Jamilah... 3 +10172392 1 Damm it... Move! My body... 3 +10172394 1 Please... Wait... Wait for me... 3 +10172396 1 I'll leave the rest to you. 3 +10172397 1 "We've made a promise... The four of us will always be together." 3 +10172398 1 This is what it is supposed to be... 3 +11150201 1 Found new data. 2 +11150202 1 Found all data.\nFind the corresponding terminal to unlock new information. 2 +11150203 1 You have already retrieved the data from this device.\nGo check other devices. 2 +11150204 1 Insufficient data.\nGo check other devices. 2 +11150205 1 Nothing left in this device.\nGo check other devices. 2 +11150206 1 Nothing can be retrieved from this device now.\nGo check other devices. 2 +11150207 1 Obtained log data.\nAdvance to the next log. 2 +11150221 2 Switch to Log A with the main console in the hall area. +11150222 2 Retrieve data from the nearby devices. +11150223 2 Switch to Log B with the main console in the hall area. +11150224 2 Switch to Log C with the main console in the hall area. +11150225 2 Defeat memory fragments. +11150250 1 As they say... +11150251 1 Infants never keep their memories. +11150254 1 A small room. +11150255 1 Coffee cups scattered around. +11150257 1 Crude cardboard fences, +11150258 1 and plastic airbags for equipment packaging. +11150260 1 Round coffee cups, square writing boards. +11150261 1 Together with curly network cables. +11150263 1 Why is she still here? +11150265 1 Are you going to send her back to the land through the cargo channel? +11150267 1 Is there any way to make her stand up? +11150268 1 It's impossible for her to survive such an intensive surgery. +11150270 1 Every surgery has its risks. Not to mention she's only a kid. +11150272 1 Why the sudden obsession with medical science? Are you concerned about this child? +11150274 1 This is a field I've never tapped into before... It's my... personal interest. +11150290 1 Executing brute force hacking.\nProgress: 50% 2 +11150291 1 Brute force hacking completed.\nProgress: 100% 2 +11150292 1 Selected brute force hacking.\nHostile memory fragments have appeared. 2 +11150293 1 This log has been unlocked successfully. 2 +11150401 2 Calibration ({0}/2) +11150402 2 Calibration ({0}/3) +11150403 2 Calibration completed! 2 +11150404 2 Use the main console in the hall area to switch the logs. +11150405 1 Atlantis E02-Zone\nLeisure Area 2 +11150406 1 Atlantis E02-Zone\nHall Area 2 +11150407 1 Atlantis E02-Zone\nRestaurant Area 2 +11150408 2 Check the rift for calibration. +11150409 1 The log has been reset. 2 +11150410 1 Log A\nSwitched successfully 2 +11150411 1 Log B\nSwitched successfully 2 +11150412 1 Log C\nSwitched successfully 2 +11150413 1 You are already in the leisure area. 2 +11150414 1 You are already in the hall area. 2 +11150415 1 You are already in the restaurant area. 2 +11150416 2 Defeat memory fragments. +11150417 1 It is not the right rift.\nMemory fragments are coming at you. 2 +11150418 1 Found the right rift.\nCheck the rift for calibration. 2 +11150419 1 The rift has been identified and marked.\nCheck the rift for calibration. 2 +11150420 1 Obtained all required data.\nThe right device has been marked out. 2 +11150421 1 Calibration for the rifts of all logs has been completed. 2 +11150422 1 Who allows you to come over here? +11150424 1 ...I hate you! +11150426 1 That's why that kid is always... +11150427 1 Constrained, introverted... +11150428 1 Afraid of annoying others. +11150429 1 That day, the sirens went off. The piercing alarms overwhelmed Atlantis. +11150432 1 You're... the girl raised by the medical department? Didn't they teach you the rules? +11150433 1 Of course they did. Those rules are... +11150434 1 Colder than seawater, harder than icebergs. +11150435 1 Calorie intake is limited to 1,164 kcals per day. These are your rations for today. +11150436 1 Children are treated as adults without any special privileges. +11150437 1 The book says that people will die from hunger if they have nothing to eat. +11150438 1 When many people die from hunger at once, it's called a famine. +11150439 1 Am I going to die from hunger? +11150440 1 The book also says the world outside Atlantis is much bigger. +11150441 1 The sea has its end, which people call land. +11150443 1 Compared with land, Atlantis is only a grain of dust. +11150444 1 There are many, many Atlantis on land with many, many people living inside. +11150446 1 Unlike Atlantis, they don't have stacks of rules on land. +11150447 1 Over there, a warm hug and comfort will be given to every weeping child. +11150450 2 Retrieve data from the devices Current data: A|B|C|D +11150451 2 Retrieve data from the devices Current data: A|B|C|D +11150452 2 Retrieve data from the devices Current data: A|B|C|D +11150453 2 Retrieve data from the devices Current data: A|B|C|D +11150454 2 Retrieve data from the devices Current data: A|B|C|D +11150455 2 Retrieve data from the devices Current data: A|B|C|D +11150456 2 Retrieve data from the devices Current data: A|B|C|D +11150457 2 Retrieve data from the devices Current data: A|B|C|D +11150458 2 Retrieve data from the devices Current data: A|B|C|D +11150459 2 Retrieve data from the devices Current data: A|B|C|D +11150460 2 Retrieve data from the devices Current data: A|B|C|D +11150461 2 Retrieve data from the devices Current data: A|B|C|D +11150462 2 Retrieve data from the devices Current data: A|B|C|D +11150463 2 Retrieve data from the devices Current data: A|B|C|D +11150464 2 Retrieve data from the devices Current data: A|B|C|D +11150465 2 Find the correct device to calibrate the rift Current data: A|B|C|D +11150601 2 Start the simulation at the designated location. +11150602 2 Quickly tap the buttons repeatedly to complete the simulation. +11150603 1 Simulation begins.\nQuickly tap the buttons repeatedly. 2 +11150604 2 Quickly tap the correct buttons to complete the simulation. +11150605 1 Simulation begins.\nQuickly tap the alternating buttons. 2 +11150606 2 Quickly tap the shifting buttons to complete the simulation. +11150607 1 Simulation begins.\nQuickly tap the jumbled buttons. 2 +11150608 2 Defeat memory fragments. +11150609 1 Selected brute force hacking.\nHostile memory fragments have appeared. 2 +11150610 1 All simulations completed. 2 +11150611 2 Simulation successful! 2 +11150612 2 Simulation failed! 2 +11150640 1 You want to live, don't you? +11150641 1 Then become [valuable] to us. This is Atlantis' rule. We have no room for anything useless. +11150644 1 The medical department was swamped with people. +11150645 1 She glanced at the operating table with an apathetic face. +11150646 1 A word of reminder. The pain will be insufferable. There's no way to go back once you've started. +11150648 1 When I woke up again, I finally realized it wasn't a dream at all. +11150649 1 My brain was recovering from anesthesia. +11150650 1 Wh-where am I? +11150652 1 That was our first try. You couldn't ask for more. +11150653 1 It was difficult to move. +11150654 1 Stop dawdling. Come here, we have to make you adapt to your body right away. +11150655 1 My chest tightened, as if something was trying to crush my heart. +11150656 1 How do you feel now? +11150657 1 Be-better. +11150660 1 After a long time... +11150661 1 Lamia's body has finally adapted to the hypergravity effect caused by the intense water pressure and settled down. +11150664 1 How's the pressurization going? +11150665 1 400 times the atmospheric pressure—equivalent to the pressure at a depth of around 4 km in the ocean. +11150666 1 And her condition? +11150667 1 It took some time, but she is already used to this new body. +11120302 1 Defeat the mechanoids\nBreak through Rosetta's defensive line 2 +11120303 2 Approach Rosetta +11120304 2 Defeat Rosetta +11120305 1 Defeat Rosetta\nShe seems to be planning something 2 +905006 1 The Heteromer Terminal is trying to use a long-ranged attack with energy cubes. Approach and defeat it quickly! 2 +301502212 1 A great number of Corrupted detected ahead.\nContinue to defeat the remaining Corrupted. 2 +301502213 1 Clear the final battle.\nSalamander will keep summoning Jitterbombs. 2 +301502221 1 The death of their teammate enrages them and increases their power 2 +301502222 1 Enemy reinforcements arrived! 2 +301502223 2 The Corrupted behind will arrive on the battlefield in 90 seconds +301502224 1 The Corrupted behind are coming.\nDefeat the enemies as soon as possible. 2 +301502225 1 The Corrupted are almost there.\nDefeat the enemies as soon as possible. 2 +301502226 2 Defeat the last group of Corrupted +301502231 1 You alert them!\nThe Corrupted noticed you! 2 +301502232 1 This is the last group of Corrupted.\nDestroy them and complete the mission! 2 +301502233 1 Stay alert.\nIt seems there are still Corrupted lurking around. 2 +301502241 1 The "Guide" from the Beginner Village is attacking again 2 +301502242 1 Gun never acts alone.\nDifficulty down × \nTwin Hunter √ 3 +301502243 1 Act cautiously!\nA great sermon will attract more believers! 2 +301502251 1 Rosetta's back! 2 +301502252 1 A familiar silhouette appears ahead.\nDefeat the Corrupted and move forward. 2 +80020001 8 Obtained memory key {0} +80020002 2 Defeat α +80020003 2 Make your choice +80020004 2 Defeat the enemies +80020005 2 Solve the riddle +80020006 2 Find the frog plushie without being seen +80020007 1 α's Attack decreases 2 +80020008 1 Obtained memory key 1; α's Attack decreases; Area 4 enemies powered up 2 +80020009 1 Obtained the power of Dawn 2 +80020010 1 Obtained memory key 1 2 +80020011 1 Obtained memory key 2; α's Attack decreases; You become the leader of Gray Raven 2 +80020012 1 Obtained memory key 3 2 +80020013 1 Commandant has fallen; α's HP increases 2 +80020014 1 Solved; α will take Lightning DMG; move to transport node and access challenge 3 2 +80020015 1 Challenge yourself and grow stronger 2 +80020016 1 You become the Gray Raven leader from the encouragement of your companions 2 +80020017 1 Defeat your companions to earn their respect 2 +80020018 1 Each NPC is a different entrance +80020019 1 You become the leader of Gray Raven +80020020 1 A supply crate; you need 2 memory keys to open it 2 +80020021 1 An unusable zipline; the other end seems to be malfunctioning 2 +301501961 2 Defend this area +301501962 1 First wave of monsters arrived. Prepare!\n 2 +301501963 1 Second wave of monsters arrived. Prepare!\n 2 +301501964 1 Third wave of monsters arrived. Prepare!\n 2 +14033401 2 Protect friendly damaged Constructs +14033402 1 Protect the Constructs!\nStop the Corrupted from damaging the Constructs! 3 +14041301 8 There seems to be something wrong with the tiles nearby the stone railings. Not yet found +14041302 8 Strange tile found {0}/4 1 +14041303 1 Someone has appeared nearby 3 +14042401 8 Secrets still hide nearby Not yet found +14041201 8 Why not fall back? Just this one time. Not yet found +14042201 8 Secrets still hide nearby Not yet found +14043201 8 Secrets still hide nearby Not yet found +14043401 8 Secrets still hide nearby Not yet found +301501371 2 Recover the supplies in the area +301501372 8 Collected supplies {0}/3 1 +301501373 8 Collected supplies Complete 1 +301501374 2 Defeat the last Corrupted +301501421 2 Protect your signal transmitter +301501422 1 Protect the signal transmitter!\nStop the Corrupted from damaging the Constructs! 3 +14043202 2 Defeat the escaping Terrapod +99200201 8 At shock Lv.1 {0}% +99200202 8 At shock Lv.2 {0}% +99200203 8 At shock Lv.3 {0}% +99200204 8 You are about to enter a lethal stage of shock level {0}% +14043402 8 The Terrapod seems to have dropped something Not yet found +14062101 1 The small spider seems to have learned something from the battle 2 +14062102 1 The new little spider has inherited some strange knowledge. 2 +1012010201 2 Defeat the statues +1012010202 2 Keep moving forward +1012010203 1 The statues are moving 2 +1012010901 2 Help the soldier +1012010902 2 Talk to the fallen soldier +1012010903 1 Special authority required for fire extinguishing system 2 +1012010904 1 Authority key found 2 +1012010905 1 The fire is being extinguished 2 +1012010906 1 Healing device found 2 +1012010907 1 Used the healing device 2 +1012010908 2 Go to the target point +1012010909 2 Defeat the Corrupted +1012010910 8 Something is behind planters? Not yet found +1012010911 1 The soldier has fallen on the ground 2 +1012010912 1 The fire extinguisher has stopped operating 2 +1012011601 2 Help the soldiers who are being corrupted +1012011602 2 Reach the target destination +1012011603 2 Defeat Prime +1012011604 1 The medical device is working 2 +1012011801 2 Defeat the Corrupted +1012011802 2 Collect the explosives ({0}/3) +1012011803 2 Hand the explosives to Kamui +1012011804 2 Defeat the Corrupted +1012011805 1 Obtained the authority key for this area 2 +1012011806 1 Collect the explosives for Kamui 2 +1112010101 2 Break through the enemy's defensive line +1112010102 2 Smash the obstacles +1112010103 1 Use the Red Orb skill to smash the obstacles 2 +1112010104 8 Countdown to detonation {0}s +1015010401 2 Eliminate all enemies. +1015010402 2 Investigate the surroundings. +1015010403 1 Defeat all enemies. 2 +1015010501 2 Destroy all enemies trying to get aboard. +1015010502 1 Tap the special button to kick the Corrupted when you are close to them. 2 +1015010503 1 Kick the Corrupted to knock over other enemies. 2 +1015010504 1 Hordes of enemies are coming. 2 +1015010701 2 Investigate this area. +1015010702 2 Defeat all enemies. +1015010703 1 The Corrupted have appeared. Eliminate them. 2 +1015010704 1 Destroy all the Corrupted before continuing the investigation. 2 +1015010901 2 Destroy all the Corrupted. +1015010902 2 Stay close to the vehicle to make it move forward. +1015010903 2 Destroy all enemies near the vehicle. +1015010904 2 Keep moving on. +1015010905 1 Destroy all the Corrupted. 2 +1015010906 1 The Corrupted are coming! Stop them from getting close to the vehicle. 2 +1015010907 2 Follow the vehicle through the barrier. +1015010908 1 Eliminate the remaining Corrupted. 2 +1015010909 2 Eliminate the remaining Corrupted. +1015010910 1 Break through the barrier and enter the central area. 2 +1015010911 2 Wait until the barrier is opened. +1015010912 2 The vehicle might be of use. +30190101 1 Mission starts 3 +30190102 2 Defeat the guardians +30190103 8 Enemies annihilated {0}/2 +303090201 1 3 0.9 +303090202 1 2 0.9 +303090203 1 1 0.9 +303090204 1 Go! 0.5 +303090205 1 Ready 3 +303090206 1 A player has finished the race +303090207 2 {0}/3 +303090208 1 Last lap! 2 +303090209 1 You are driving backward!\nReturn to the correct direction now. 3 +30190104 2 Go to the Stage TP Point +30190105 1 The Support TP Point is available 3 +30190106 1 The Sister has devoured the remaining enemies 3 +30190107 1 Split: to the TP Point 3 +30190201 1 Healing module dropped 3 +30190202 1 Area II will be available soon 2 +30190203 1 Battle starts 3 +30190204 1 Radiation field device dropped 3 +30190205 1 Elite enemies are coming 3 +30190206 2 Defeat the elite enemies +30190207 1 Amplifier dropped 3 +30190208 1 Lord Zone will be available soon 3 +30190209 1 Battle starts 3 +30190301 1 Enemies with decayed cores have appeared 3 +30190401 1 Destroy the Supply Crates and get the supply modules 3 +30190402 1 The fire modules have dealt damage to the Corrupted 2 +30190403 1 The control modules have stunned the Corrupted 2 +30190404 1 The amplifier modules go into effect 2 +99921101 1 Flame Factory 3 +99921102 1 Kowloong Crew's Test 3 +99921103 1 Fire Prime 3 +99921104 1 Wailing Lord 3 +99921105 1 Final Test 3 +99921201 1 Fatal Speed 3 +99921206 1 The Support Force has arrived! 2 +99921207 1 The Support Force's arriving area has been activated! 2 +99921208 2 Eliminate the Enemies +99921001 1 Machine Factory 3 +99921002 1 [ID Card] has appeared 3 +99921003 8 Senior permission granted Tips +300309010 1 The longer the better! Survive till the end! 3 +300309011 2 Players remaining: {0} +300309012 8 Tap ATK button to launch a powerful blow Tips +300309013 1 A giant watermelon will appear in the center to replenish energy in 30s 3 +300309014 1 The watermelon has appeared! 3 +300309015 1 Game over! 3 +300309016 1 A player has fallen! 3 +99921004 2 Defeat the Corrupted +99921005 2 Defeat the elite enemies +99921006 1 Bombardment locked on 3 +99921007 1 The battle area will be locked in 10s 3 +1501010201 1 Reach the beach 3 +1501010202 2 Reach the beach +1501010203 1 Defeat all enemies 3 +1501010204 2 Defeat all enemies +1501010205 2 Check the broken robot +1501010206 2 Get parts from the nearby enemies +1501010207 2 Get more parts +1501010208 1 Get the second part 3 +1501010209 2 Go back and repair the robot +1501010210 1 Enter the theme park 3 +1501010211 2 Follow Cathy 6337 +1501010401 1 Defeat the enemies 3 +1501010402 2 Defeat the enemies +1501010403 1 Find a staff pass in the ruins 3 +1501010404 2 Attack the rubble to find the staff pass +1501010405 2 Defeat the enemies +1501010406 2 Attack the last rubble to find the staff pass +1501010407 1 Get the staff pass 3 +1501010408 2 Give the staff pass back to Cathy +99921008 2 Advance further +99921009 1 Destroy the roadblocks! 3 +1501010501 1 Complete the first challenge 3 +1501010502 2 Defeat the enemies to complete the first challenge +1501010503 1 Complete the second challenge 3 +1501010504 2 Find the different Cathy within three attempts to complete the second challenge. +1501010505 2 Try again! Find the different Cathy to complete the second challenge. +1501010506 2 Last chance! Find the different Cathy to complete the second challenge. +1501010507 1 Complete the third challenge 3 +1501010508 2 Defeat Roland to complete the third challenge. +1501010509 2 Move to the designated location +1113010201 2 Defeat Watanabe's guards +1113010202 2 Go after Watanabe +1113010203 1 Defeat Watanabe 3 +1113010204 2 Defeat Watanabe +1113010205 1 Keep pursuing Watanabe 3 +99921010 2 Avoid the tumble +99921011 1 Tumble incoming! 3 +99921012 2 Go to Flame Factory +1113010301 1 Place the roadblock at the designated location 3 +1113010302 2 Place the roadblock at the designated location +1113010303 2 Place the roadblock at another location +1113010304 2 Defeat the theme park guards +1113010305 2 Defeat the remaining guards +1113010306 2 Modify the theme park guards +1113010307 1 Modify the theme park guards 3 +99921013 2 Defeat Riot +99920020 11 1st Damage Reward: {0}/ 1 million damage +99920021 11 2nd Damage Reward: {0}/ 2 million damage +99920022 11 3rd Damage Reward: {0}/ 3 million damage +99920023 11 4th Damage Reward: {0}/ 4 million damage +99920024 11 5th Damage Reward: {0}/ 5 million damage +99920025 11 6th Damage Reward: {0}/ 6 million damage +99920026 11 7th Damage Reward: {0}/ 7 million damage +99920027 11 8th Damage Reward: {0}/ 8 million damage +99920028 11 9th Damage Reward: {0}/ 9 million damage +99920029 11 10th Damage Reward: {0}/ 10 million damage +99920030 1 Reward Obtained: Time Extended 2 +99920031 11 11th Damage Reward: {0}/ 11 million damage +99920032 11 12th Damage Reward: {0}/ 12 million damage +99920033 11 13th Damage Reward: {0}/ 13 million damage +99920034 11 14th Damage Reward: {0}/ 14 million damage +99920035 11 15th Damage Reward: {0}/ 15 million damage +99920036 11 16th Damage Reward: {0}/ 16 million damage +99920037 11 17th Damage Reward: {0}/ 17 million damage +99920038 11 18th Damage Reward: {0}/ 18 million damage +99920039 11 19th Damage Reward: {0}/ 19 million damage +99920042 11 20th Damage Reward: {0}/ 20 million damage +99920053 1 Corrupted are getting grumpy in the hot summer 3 +99920054 1 The grumpty Corrupted have rushed out again 3 +99920073 2 Defeat the attracted Demons +99920078 1 Karenina is secretly looking at you 3 +99920040 1 The Lord is resurrecting... 2 +99920041 1 The Lord has resurrected and now has increased HP!\nThe Lord has recorded the affix of monsters currently present 2 +1501010601 2 Defeat the Corrupted +1501010602 2 Go to the target point +1501010603 2 Ride the hot-air balloon +1501010604 2 Ride the roller coaster +1501010605 2 Find a way to open the gate +1501010606 2 Advance further into the theme park +1501010607 2 Get the crafted wine from the bar counter +1501010608 2 Open the smaller door that leads to the gate +1501010609 2 Give the crafted wine to Martini 2442 +1501010610 1 Received the key to the smaller door 2 +1501010611 1 Something dropped from Martini 2 +1501010612 2 Follow the direction and keep tracking +1501010613 2 Check what is dropped +1501010701 2 Defeat the Corrupted +1501010702 2 Go to the target point +1501010703 2 Pick up the key +1501010704 2 Activate the control panel +1501010705 2 Take the elevator to the upper floor +1501010706 2 Take the elevator to the lower floor +1501010707 2 Go to the furnace +1501010708 2 Activate the central control +1501011001 2 Defeat the Corrupted +1501011002 2 Go to the target point +1501011003 2 Take the elevator to the lower floor +1501011004 2 Use the control panel +1501011201 2 Defeat the Corrupted +1501011202 2 Go to the target point +1501011203 2 Ride the hot-air balloon +1501011204 2 Ride the Ferris wheel +1501011205 1 Cathy 999 is about to start the first live! 2 +1501011206 1 Mr. White feels depressed after losing their idol 2 +1501011207 1 Without fans, Cathy 999 feels lost... 2 +1501011208 1 Cathy 999 is preparing for a comeback live! 2 +1501011209 2 Follow the direction and keep tracking +1501011401 2 Defeat the Corrupted +1501011402 2 Go to the target point +1501011403 2 Ride the roller coaster +1501011404 2 Take the elevator to the upper floor +1501011405 2 Catch up with the suspicious mechanoid +1501011406 2 Leave the bar +1501040201 2 Investigate this area +1501040202 1 Lure Jitterbombs to blow up the barricade. 2 +1501040203 2 Approach Jitterbombs to draw their attention. +1501040204 2 Lure Jitterbomb to blast open the door. +1501040205 1 The door has been blasted open.\nContinue searching. 2 +1501040206 2 Investigate onward +1501040207 2 Eliminate all enemies +1501040208 1 Enemies have appeared\nEliminate all enemies. 2 +1501040210 1 Lure Jitterbombs to blow up the door, or instruct Liv to set bait. 2 +1501040211 2 Approach Jitterbombs to draw their attention or interact with Liv. +1501040212 2 Lure Jitterbombs to blow up the barricade or interact with Liv. +1501040213 1 Approach the barricade with the Jitterbomb. 2 +1501040214 2 Follow the lured Jitterbomb. +1501040301 1 Begin exploration 2 +1501040302 2 Begin exploration +1501040303 1 The enemies are attacking!\nEliminate all enemies. 2 +1501040304 2 Eliminate all enemies +1501040305 2 Begin exploration +1501040306 1 Continue exploring 2 +1501040307 1 Eliminate the enemies and free the captured robot 2 +1501040308 2 Free the captured robot +1501040309 2 Eliminate enemies +1501040310 1 Enemies are attacking! Guard the robots. 2 +1501040311 2 Guard the robots +15021101 1 Straight Flush! 2 +15021102 1 Four of a Kind! 2 +15021103 1 Full House! 2 +15021104 1 Three of a Kind! 2 +15021105 1 Two Pairs! 2 +15021106 1 Confirm?\n[A] Yes [B] No +15021107 1 Confirm?\n[A] Yes [B] No +15021108 1 Up to 5 passwords! 2 +15021109 1 Unlocked!\nActivated the power control center. 2 +15021110 1 Unlocked!\nActivated the refrigeration control center. 2 +15021111 1 Unlocked!\nActivated the energy control center. 2 +15021112 1 Unlock Failed!\nYou seem to have triggered an alarm. 2 +15021113 1 [A] View Memo\n[B] Enter Password\n[C] Leave +15021114 1 [A] View Memo\n[B] Enter Password\n[C] Leave +15021115 1 [A] View Memo\n[B] Enter Password\n[C] Leave +15021116 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave +15021117 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave +15021118 1 [A] View Memo\n[B] Use Authentication Card\n[C] Leave +15021119 1 Authentication card verified! 1 +15021120 1 [A] View Memo\n[B] Enter Password\n[C] Leave +15021121 2 Figure out the password from the "twin brothers" mentioned in the memo. +15021122 2 Figure out the password from the "three dishes" mentioned in the memo. +15021123 2 Figure out the password from the "family photo" mentioned in the memo. +15021124 2 Figure out the password from the "Big Four Principles" mentioned in the memo. +15021125 2 Figure out the password from the "straight lines" mentioned in the memo. +15021126 1 Tap the Signature Move button to confirm the password.\nSort the passwords by pinging orbs. +15021127 1 Tap the dodge button to get a password.\nSort the passwords by pinging orbs.\nTap the attack button to return to the menu +15021128 1 Sort Passwords 2 +15021129 8 Twin Brothers Keyword +15021130 8 Three Dishes Keyword +15021131 8 Family Photo Keyword +15021132 8 Big Four Principles Keyword +15021133 8 Straight Lines Keyword +15021141 1 Found the authentication card in a snow boot! 2 +15021142 1 Found the authentication card between the books! 2 +15021143 1 Found the authentication card behind the photo frame! 2 +15021144 1 The authentication card is affixed on the back of the hand-held terminal! 2 +15021145 1 Found the authentication card under the model car! 2 +15021146 1 Unlock Failed!\nPerhaps there is another way? 2 +15021147 2 Interact with the terminal to open up the road +15021148 2 Defeat the bionic machines +15021149 8 Try to unlock all terminals {0} left +15021150 2 Search this place +15021151 2 Continue searching +15021152 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching +15021153 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching +15021154 1 Confirm?\n[A] Yes [B] No +15021155 1 Confirm?\n[A] Yes [B] No +15021156 1 Confirm?\n[A] Yes [B] No +15021157 1 Confirm?\n[A] Yes [B] No +15021158 1 You choose stealth operation! 2 +15021159 1 You choose brute-force attack! 2 +15021160 1 [A] Disarm the lab's security system (available when you find the related items)\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching +15021161 1 [A] Disarm the lab's security system (available when you find the related items)\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching +15021162 1 [A] (Involves puzzle solving) Disarm the lab's security system\n[B] (Involves battles) Defend the lab while the Forest Guard disarms the security system\n[C] Back to searching +15021163 1 Found all clues\nNew option unlocked 2 +15021164 2 Defeat the bionic machines +15021165 2 Search the surrounding areas or enter the lab +15021166 8 Clues obtained ({0}/5) +15021167 8 All clues collected! Tips 2 +15021168 2 Enter the lab +15021201 2 Find a way to leave +15021202 2 Defeat the bionic machines +15021203 2 Follow the passage to the upper floor +15021204 2 Turn on the control panel +15021301 2 Keep moving on +15021302 2 Defeat the abandoned bionic machines +15021303 2 Go to the hatch +15021401 2 Defeat the contaminated consciousness +15021402 2 Eliminate the contaminated areas in the M.I.N.D. +15021403 2 Eliminate the contaminated areas in the M.I.N.D. +15021404 8 Purification progress of the M.I.N.D. {0}% +15021501 2 Destroy the Energy Tanks that are channeling power +15021502 2 Defeat the enhanced bionic machines +15021503 8 Destroyed Energy Tanks ({0}/4) +15021504 1 Defeat the bionic machines\nThe bionic machines in the Energy Tanks are attacking 2 +15021505 1 The Energy Tanks are still channeling power\nFollow the instructions to destroy the next Energy Tank 2 +15021506 1 Power transmission from the east has been cut off\nFollow the instructions to destroy the next Energy Tank 2 +15021507 1 Power transmission from the Energy Container has been cut off 2 +15021508 1 The Energy Tanks are channeling power into Amberia's frame\nFollow the instructions to destroy the Energy Tanks 2 +15021601 2 Defeat Amberia's fusion +15021602 2 Defeat Amberia's memory core +99920043 1 Stage ending soon! 2 +99920085 2 Help Demon King defeat the enemies +99920086 1 Karenina has taken the treasure 2 +30171018 2 Hold on! +30190001 1 The monsters have been eliminated. Please advance further. 2 +969908051 2 Rosetta has lost her power and will take more damage! 5 +969908052 2 Rosetta's power has returned, greatly reducing her damage taken! 10 +300003060 1 Time extended! 2 +300003061 2 Fake damage display: {0} +30193101 1 Simulation has started! 1 +30193102 1 Simulation difficulty increased! 1 +30193301 1 Next stage! 2 +30193201 1 Stage 1: Nozzle is stress-free\nAttack Reduction 2 +30193202 1 Stage 2: Nozzle is feeling the pressure\nAttack Reduction 2 +30193203 1 Stage 3: Nozzle is getting serious\nAttack Boost 2 +30193204 1 Stage 4: Nozzle's armor is penetrated\nPiercing Armor 2 +30193205 1 Stage 5: Nozzle is getting restless\nBerserk 2 +30193206 1 Stage 6: Nozzle is getting weak\nFrail 2 +30193207 1 Stage 7: Nozzle is enraged\nBerserk 2 +30193208 1 Stage 8: Nozzle's body is damaged\nPiercing Armor 2 +30193209 1 Stage 9: Nozzle's claws are getting sharper\nPenetration 2 +30193210 1 Stage 10: Nozzle's armor is significantly damaged\nPiercing Armor 2 +30193211 1 Stage 11: Nozzle is going berserk\nBerserk 2 +30193212 1 Stage 12: Nozzle is exhausted\nFrail 2 +30193213 1 Stage 13: Nozzle has lost its mind\nBerserk 2 +30193214 1 Stage 14: Nozzle has lost all armor\nWeak Point 2 +30193215 1 Stage 15: Nozzle is completely out of control\nGOD 2 +30193216 1 Stage 16: Nozzle has given up 2 +30193217 8 Damage significantly boosted Tips +30193401 1 Stage 1: Shark-speare is very energetic\nAgile 2 +30193402 1 Stage 2: Shark-speare is slightly nervous\nAttack Reduction 2 +30193403 1 Stage 3: Shark-speare is getting serious\nAttack Boost 2 +30193404 1 Stage 4: Shark-speare accidentally hurts herself\nPiercing Armor 2 +30193405 1 Stage 5: Shark-speare is getting upset\nBerserk 2 +30193406 1 Stage 6: Shark-speare starts to cry\nFrail 2 +30193407 1 Stage 7: Shark-speare is infuriated\nBerserk 2 +30193408 1 Stage 8: Shark-speare's body is damaged\nPiercing Armor 2 +30193409 1 Stage 9: Shark-speare has enhanced her weapon\nPenetration 2 +30193410 1 Stage 10: Shark-speare is significantly hurt\nPiercing Armor 2 +30193411 1 Stage 11: Shark-speare is going berserk\nBerserk 2 +30193412 1 Stage 12: Shark-speare is exhausted\nFrail 2 +30193413 1 Stage 13: Shark-speare has lost her mind\nBerserk 2 +30193414 1 Stage 14: Shark-speare is badly wounded\nWeak Point 2 +30193415 1 Stage 15: Shark-speare is completely out of control\nGOD 2 +30193416 1 Stage 16: Shark-speare has given up 2 +30193501 1 Stage 1: Vassago thinks you are weak\nAttack Reduction 2 +30193502 1 Stage 2: Vassago feels threatened\nAttack Reduction 2 +30193503 1 Stage 3: Vassago starts looking for food\nAttack Boost 2 +30193504 1 Stage 4: Vassago's shell is hardened\nClosed Loop 2 +30193505 1 Stage 5: Vassago is getting restless\nBerserk 2 +30193506 1 Stage 6: Vassago is getting weak\nFrail 2 +30193507 1 Stage 7: Vassago is getting angry\nBerserk 2 +30193508 1 Stage 8: Vassago's body is damaged\nPiercing Armor 2 +30193509 1 Stage 9: Vassago unveils its sharp fangs\nPenetration 2 +30193510 1 Stage 10: Vassago's shell is significantly damaged\nPiercing Armor 2 +30193511 1 Stage 11: Vassago is going berserk\nBerserk 2 +30193512 1 Stage 12: Vassago is exhausted\nFrail 2 +30193513 1 Stage 13: Vassago has lost its mind\nBerserk 2 +30193514 1 Stage 14: Vassago has lost its shell\nWeak Point 2 +30193515 1 Stage 15: Vassago is completely out of control\nGOD 2 +30193516 1 Stage 16: Vassago has given up 2 +30193499 2 Total Damage: {0} +750567 8 Boost duration: {0}s +750568 1 Boost ended 2 +300313011 1 Pick up a watermelon to stop losing HP\nRam an opponent so they will drop their watermelon 3 +300313012 1 Speed is reduced because of the watermelon 2 +30150231 8 Restoring HP in: {0}s +30150232 1 Camu is enraged! He is more agile and cruel! 5 +30150233 1 Who's giving me a scratch? Someone get this bug away! 5 +30150234 2 Riot will be immune to most damage before you defeat all the elite Corrupted. 10 +30150235 1 Never thought you could beat my minions. All of you, don't hold back! 5 +30150236 1 I'll make you regret fighting me, little bug! 5 +30150237 2 Riot has woken up! All skills can be used now. 5 +30150238 1 You damned bug! I'll crush you! 5 +30150239 2 Riot has gone berserk, but it receives more damage now. 5 +30150240 1 Commandant! Commandant! Commandant! Brother! Brother! 5 +30150241 1 You've defeated all my friends, and now you've earned a chance to play with me! 5 +30150242 1 You hurt me! I'm angry now! 5 +30150243 2 Watch your back! I'll come play with you anytime! 7 +30150244 2 Don't look down! Don't look! You'll never find me! 7 +30150245 2 Trick or treat! 7 +30150246 1 Awake, my servants! 5 +30150247 1 Attack! 5 +30150248 1 I will crush you! 5 +30150249 2 Grave Mark is channeling power into Amberia. Going Berserk in: {0}s +30150250 8 Next minion wave: {0}s 2 +30150251 8 Too many minions in battle 5 +30150252 1 This is the 3rd wave 5 +30150253 1 This is the 4th wave 5 +30150254 8 Boost duration: {0}s +30150255 8 Boost ended +30150256 2 May my master be aggressive as fire 5 +30150257 2 May my master be immovable as a mountain 5 +30150258 2 May my master be impenetrable as night 5 +30150259 2 The flow of fate never stops 5 +30150260 2 Grave Mark is channeling power into Amberia. Going Berserk in: {0}s +30150261 2 Grave Mark destroyed. Amberia is weakened! 5 +30150262 2 Failed to destroy Grave Mark. Amberia has gone berserk! 5 +30150263 2 Amount of current Chomper: {0}/2, no impact on unity at present +30150264 2 Amount of current Chomper: {0}/4, the unity is under the impact of Black Hole +30150265 2 Amount of current Chomper: {0}/6, the unity is under the impact of Black Hole & Radiation +30150266 2 Amount of current Chomper: {0}/8, the unity is under the impact of Black Hole, Radiation & Strike +30150267 2 Luna has summoned an Unknown Construct to assist her. Take cover! 3 +30150268 2 The unknown Construct has entered to assist! 3 +30150269 2 Amount of current Chomper: {0}/4, the unity is under the impact of Black Hole & Radiation +30150270 2 Amount of current Chomper: {0}/6, the unity is under the impact of Black Hole, Radiation & Strike +30150271 2 Amount of current Chomper: {0}/8, the unity is under the impact of Black Hole, Radiation, Strike & Recovery +30150272 2 Burning Fire can eliminate enemy's Damage Resistance Shield, and add Vulnerability +30150273 8 Monster Wave: {0}/3 +30150274 8 Utilize the resonance effect of double elements to eliminate Chomper! 5 +30150275 2 The unknown Construct will leave when stunned +30150276 2 The unknown Construct has left temporarily 3 +30150277 8 Countdown to return of the unknown Construct: {0}s 3 +30150278 8 Luna has summoned an unknown Construct 3 +30210001 8 Mission Time Left: {0}s 2 +30210002 1 This member is unable to fight anymore. Please switch to another Construct. 3 +30210003 2 Character DMG dealt decreases by 30% 10 +30210004 2 Character DMG dealt decreases by 50% 180 +30210005 8 Simulated Prime Countdown: +30210006 8 Slide module enhanced +30210007 8 Hack module enhanced +30210008 8 ???? module enhanced +30210009 2 Deal as much damage as possible before the timer is up +30210010 8 Self-destruct module enhanced +30210011 2 Character DMG dealt decreases by 30% 20 +30210012 2 Character DMG dealt decreases by 50% 20 +30210013 2 Character DMG dealt decreases by 99% 180 +30210014 8 Waves Cleared {0} +30220000 1 Leave the current area. 3 +30220001 8 Current Floor: {0}/5 +30220002 8 Current Floor: {0}/10 +30220003 8 Current Floor: {0}/15 +30220004 8 Current Floor: {0}/20 +30220005 8 Current Wave: {0}/5 +30220011 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 1 attack that will damage all units. +30220012 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 2 attacks that will damage all units. +30220013 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 3 attacks that will damage all units. +30220014 2 Phantom of the Past: The phantom will accumulate Malice upon hit. Note that when Malice reaches max, the phantom will awake, landing 4 attacks that will damage all units. +30220021 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. +30220022 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. +30220023 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. +30220024 2 Phalanx: The enemies will gain Leadership when in formation. Defeating any enemy will shatter the formation and make them spread out for a while. +30220031 2 Flower of Corrosion: The flowers will damage all nearby units. +30220032 2 Flower of Corrosion: The flowers will damage all nearby units. +30220033 2 Flower of Corrosion: The flowers will damage all nearby units. +30220034 2 Flower of Corrosion: The flowers will damage all nearby units. +30220051 1 The enemies are in formation. Their power has been boosted! 3 +30220052 1 You breached the formation! The enemies' Phalanx buff has been removed. They are spreading out! 3 +30220053 1 The phantom of the Golden Age has awoken! 3 +30220054 2 Square Matrix: The matrix storm will strike in {0}s. +30220055 2 Square Matrix: The matrix storm has arrived! +30220056 1 The phantom of the Golden Age has gone dormant again! 3 +30220057 2 Chilling Earthfire: Current ice layers: {0}/5, become frozen for 2.5s when the ice layers reach max. The flamethrower can remove ice layers and increase DMG. +30220058 1 Warning! Low body temperature! 1 +30220059 1 Warning for low body temperature! 1 +30220060 1 The red tide is rising! The Flowers of Corrosion have become more powerful! 3 +90090001 13 +30000111 13 +30000112 13 +30000113 13 +30000211 13 +30000212 13 +30000213 13 +30000311 13 +30000312 13 +30000313 13 +30000411 13 +30000412 13 +30000413 13 +30000511 13 +30000512 13 +30000513 13 +30000611 13 +30000612 13 +30000613 13 +30000711 13 +30000712 13 +30000713 13 +30000811 13 +30000812 13 +30000813 13 +30001011 13 +30001012 13 +30001013 13 +30001211 13 +30001212 13 +30001213 13 +30001311 13 +30001312 13 +30001313 13 +30190000 13 +150100 12 Damage Dealt {0}0000 reached 2 +150101 12 Fire DMG {0}0000 reached 2 +150102 12 Lightning DMG {0}0000 reached 2 +150103 12 Ice DMG {0}0000 reached 2 +150104 12 Dark DMG {0}0000 reached 2 +150105 12 DMG Bonus {0}0000 reached 2 +150106 12 Physical DMG {0}0000 reached 2 +9920020 8 Red Team's Trophies: {0} +9920021 8 Yellow Team's Trophies: {0} +9920022 8 Blue Team's Trophies: {0} +9920023 1 Red Team's Turn 3 +9920024 1 Yellow Team's Turn 3 +9920025 1 Blue Team's Turn 3 +12141701 8 Get out of the ice cave! +12141702 1 Get out of the ice cave 3 +12141703 2 Watch out the falling icicles! +12141704 2 Use the Red Orb skill to smash the ice wall +12141705 2 Look through the ice door +12141706 2 Tap the interact button to jump +12141707 2 Find the exit! +12140101 8 Check on the fallen bionic machine {0}/4 +12140102 1 The bionic machines have launched an attack 2 +12140103 2 Defeat the Corrupted +12140104 1 The bionic machines have fallen 2 +12140105 2 Rescue 4 bionic machines +12140201 2 Defeat the bionic machines +12140202 8 Don't move close to the entrance +12140203 2 Defeat the bionic machine reinforcements +12140204 2 Talk to the stray bionic machine +12140205 2 Defeat the bionic machine reinforcements +12140206 1 The alarm is triggered! 3 +12140207 2 Defeat the bionic machines +12140301 2 Eliminate the enemies +12140302 8 Charge forward! +12140303 2 Defeat the last enemy +12140401 2 Protect Martin +12140402 8 Repair progress {0}% +12140403 2 Interact with the launcher to activate it +12140404 1 Defeat all enemies with the laser cannon 3 +15020101 2 Defeat all bionic machines +15020102 8 Charge wide-area electromagnetic cannon Ready +15020103 1 Obtained Signature Move Energy 2 +15020104 1 The Polar Bear is frail now.\nLaunch an all-out attack to prevent it from going berserk. 3 +15020105 1 Break their damage reduction shield with your EM cannon 3 +15020401 2 Defeat all bionic machines +15020402 2 Activate the devices +15020403 1 Device activating\nDefend it from the bionic machines 2 +15020404 1 Device activated 2 +15020405 2 Head to the final device +15020406 1 The surrounding bionic machines have woken up 2 +15020407 2 Wait for the device to activate +15020501 2 Wreck the enemies +15020502 2 Defeat the bionic machines +15020503 8 Game Progress {0}% +15020504 8 Game Progress The elites are coming +15020505 1 Dodge or jump over the bionic machines' attacks.\nTap the attack button to attack the bionic machines. 2 +15020801 2 Defeat all bionic machines +15020802 2 Activate the roadblock device +15020803 2 Use your Signature Move to jump over obstacles +15020804 1 Use your Signature Move to jump over obstacles 2 +15020805 1 Tap the attack button to land 2 +15021001 2 Defeat all bionic machines +15021002 2 Meet up with the companions +15025101 2 Testing new frame... 5 +15025151 1 Inputting enemy data. Commence battle. 3 +15025152 1 Inputting second batch of enemy data. 3 +15025153 1 Bio-Bull deployed. 3 +313050311 2 Defeat 2 waves of mechanical puppets +313050312 2 Defeat the final wave of puppets +313050401 2 Service Bots are out of maintenance. Spray water so they will slip. +313050402 2 The robots are getting weaker after slipping down! +30170410 1 Sky Thunder 3 +30170417 1 Twins 3 +30301205 1 Huaxu has entered bleak state. The next damage dealt to her will increase to 500%! 3 +30170431 8 Stage Progress {0}/2 +15030401 2 Defeat all the Corrupted +15030402 2 Activate Defense Device +15030403 2 Use Ballista +15030404 1 Defense device activated. Proceed to the next device. 2 +15030405 1 Activate Ballista to hold off the Corrupted 2 +15030406 2 ({0}/20) destroyed +15030407 2 Destroy the remaining Corrupted +15030408 2 Take back Defense Device +15031001 2 Defeat the gangsters in your way +15031002 1 Gangsters defeated\nTake back the theater's props and leave 2 +15031003 2 Follow the instructions to take back the theater's props +15031004 1 The theater's props were taken\nGo to the platform and take them back 2 +15031005 2 Get on to the platform using a hook +15031006 2 Defeat the gangsters +15031007 2 Defeat the gangster leader +15031008 1 The top priority now is to take back the theater's props\nGo ahead and use the hook to get on to the platform 2 +30162001 8 Stage Progress {0}/1 +30162002 8 Stage Progress {0}/2 +30162003 8 Stage Progress {0}/3 +30162421 8 Current wave: 1/4 +30162422 8 Current wave: 2/4 +30162423 8 Current wave: 3/4 +30162424 8 Current wave: 4/4 +15031501 2 Follow HBG3 +15031502 2 Shoot the alarm with a Yellow Orb +15031503 2 Defeat the Corrupted +15031504 2 Talk to HBG3 +15031505 2 Invade the lower control center +15031506 2 Defeat the Corrupted +15031507 2 Invade the control center +15031508 2 Return to the upper level and regroup with HBG3 +15031509 1 Trigger the alarm 3 +15031510 2 Defeat the guard machines +15031701 2 Defeat the enemies together +15031702 8 Collect supplies {0}/2 +15031703 2 Defeat the interfering enemies +15031704 2 Walk to the tree +15031705 2 Press Basic Attack to fulfil the promise +15031706 1 Enter the memories 3 +15031707 1 Return to reality 1 +15031801 2 Defeat the enemies +15031802 2 Continue forward +15031803 2 Defeat the enemies in your way +15031804 2 Walk to the end of escort +15031805 8 Punishing Level 0% +15031806 8 Punishing Level 5% +15031807 8 Punishing Level 40% +15031808 8 Punishing Level 80% +15031809 1 Punishing Level has reached 40%. Your legs are getting heavy! 3 +15031810 1 Punishing Level has reached 80%. You can hardly walk! 3 +15030901 2 Destroy the Corrupted +15030902 1 More Corrupted have appeared 3 +15031101 2 Defeat Moyuan +15031102 1 [Tip] Yunlu has an entry scene. 3 +15031173 1 Moyuan has gone berserk 2 +15031104 1 [Tip] Qu must fight with all she has got. Player will soon be able to cast Signature Move. 3 +15031175 1 [Tip] Yunlu has calmed down after seeing Peacock. 3 +15031106 1 [Tip] Qu's last strike has special animation: slow-mo camera, then black screen with combat captions. 3 +16030301 2 Fight against Luna +30174801 8 Ice pillar duration {0}s +30174802 8 Fire duration {0}s +30162030 11 Stage Damage Target: {0}/ 320k damage +30162050 11 Stage Damage Total: {0} +30162051 1 Max damage reached for this battle. 3 +30162052 1 The space is beginning to collapse! Damage dealt in the red zone is about to significantly decrease. Defeat the target before the space collapses! 4 +30162053 1 Watch out for the target's shield! Use Stun to break the shield! (Try using the POD System!) 3 +30162135 1 All enemies have gained Flame! 3 +30162136 1 All enemies have gained Freeze! 3 +30162137 1 All enemies have gained Thunderous! 3 +30162140 1 Enemies have lost the affix "Vision Interference" 3 +30162141 2 Break the enemy's shield ASAP (unbroken shield will regenerate at fixed timing) +30162142 2 The enemy has lost the shield and takes increased damage +30162143 2 The enemy is unaffected by Matrix +30162144 2 After defeating one enemy, you must defeat the other within 10s +30162145 8 Signature Move used 0 time +30162146 8 Signature Move used 1 time +30162147 8 Signature Move used 2 times +30162148 8 Signature Move used 3 times +30162149 8 Signature Move used 4 times +30162150 8 Signature Move used 5 times +30162151 1 Enemies have brought out all the power left. Avoid the attacks! 3 +30162152 1 Burning Damage taken will go up without a shield! 3 +30162153 1 Massive kinetic energy loss! 3 +30162154 1 The enemy's kinetic energy dropped! Our kinetic energy rose! Seize the opportunity! 3 +30162155 1 Avoid the attacks! 3 +30162156 1 Buff effect obtained 3 +30162157 1 An enemy unit received healing 3 +30162158 1 Enemy will receive healing upon dealing damage! 3 +30162159 1 The enemy summoned a Sea Squirt. Defeat the Sea Squirt to remove the boss's Invincibility! 3 +30162160 1 The enemy lost their Invincibility and will temporarily receive more damage! 3 +30162161 1 The enemy devoured the Sea Squirt and restored massive HP! 3 +30162162 2 Stage Damage Target: {0}/ 1800k damage +30162163 2 Stage Damage Target: {0}/ 1900k damage +30162164 2 Stage Damage Target: {0}/ 2000k damage +30162165 2 Stage Damage Target: {0}/ 2100k damage +30162166 2 Stage Damage Target: {0}/ 2200k damage +30162167 8 Kinetic Energy Attenuation Countdown: {0}s 2 +30162168 2 Stage Damage Target: {0}/ 1800k damage +30162169 2 Stage Damage Target: {0}/ 1900k damage +30162170 2 Stage Damage Target: {0}/ 2000k damage +30162171 2 Stage Damage Target: {0}/ 2100k damage +30162172 2 Stage Damage Target: {0}/ 2200k damage +30162115 2 Every enemy defeated will remove 1 affix level +30162173 1 The enemy gained a massive damage reduction. Try to use Bounce to win this fight! 3 +30162174 1 The enemy gains Shield equal to 10% Max HP upon dealing damage. Try not to take damage! 3 +30162175 1 The enemy is immune to attacks that deal less than 15,000 damage. Try to amp up the damage! 3 +30162176 1 Every 10s, the enemy gains Shield equal to 100% HP for 3s. Watch out. 3 +30162177 1 When there is a Sea Squirt present, the boss has Immunity. Prioritize killing the Sea Squirt! 3 +30162178 8 Damage dealt in: {0}s 2 +30162179 1 The enemy gains Shield equal to 15% Max HP upon dealing damage. Try not to take damage! 3 +30162180 1 The enemy is immune to attacks that deal less than 30,000 damage. Try to amp up the damage! 3 +30162181 1 Every 10s, the enemy gains Shield equal to 100% HP for 4s. Watch out. 3 +30162182 1 The enemy gains Shield equal to 20% Max HP upon dealing damage. Try not to take damage! 3 +30162183 1 The enemy is immune to attacks that deal less than 50,000 damage. Try to amp up the damage! 3 +30162184 1 Every 10s, the enemy gains Shield equal to 100% HP for 5s. Watch out. 3 +30162185 1 The enemy is immune to attacks that deal less than 60,000 damage. Try to amp up the damage! 3 +301620151 2 Protect the Energy Device for 90s or defeat all the enemies +301620152 1 All enemies defeated. Mission complete. 5 +301620153 1 The device is safe. Mission complete. 5 +301620154 1 The device is compromised. Mission failed. 5 +301620155 1 Eliminate the monsters as soon as possible, for they will call for reinforcements every 10s. 5 +301620156 1 The remaining monsters have called for an reinforcement. 3 +301620301 2 ATK increases by 100% while HP is over 80% +301620302 1 Boost obtained 3 +301620303 1 Boost disappeared 3 +301620304 1 Challenge complete 5 +301620305 1 Challenge failed 5 +301620306 8 Current HP: {0}% +301620401 2 The next attack of player character increases by 200% each time they receive healing +301620051 2 Enemy's Super Armor greatly reduces their damage taken! Use Tank characters to break it. +301620052 2 Enemy's Super Armor is reduced to 0 and will take increased damage! +15040101 8 Collected clues {0}/3 +15040102 2 Check the situation up ahead +15040103 2 Defeat the Corrupted waiting in ambush +15040104 2 Investigate the mysterious tracks nearby +15040105 8 Collected clues Complete 1 +15040106 2 Investigate the cavern +15040107 2 Defeat the ambushing mechanoids +15040108 1 You hear a strange voice from behind... 1 +15040109 2 Defeat the mechanoids that have appeared +15040110 2 Open the door +15040111 2 Defeat the muttering mechanoid +15040112 1 Nothing here.. 1 +10130154 8 Gains Extra DMG Bonus upon triggering Matrix repeatedly {0}/3 +99990001 1 Control connection timeout. Please tap quickly and continuously. 1 +99990002 1 Control error. Please tap properly. 1 +101301291 2 Defeat the Corrupted +101301292 2 Defeat the Polyphage's arm +101301293 2 Destroy the Polyphage's elbow joint +101301294 2 Pick up the shield destruction device +101301295 1 Loading CG here +10132701 2 Defeat Pterygota Queen +10133001 2 Defeat Pterygota Queen +10133002 1 Punishing contraction rate down. Enter the Enhanced state 2 +10133003 1 Deprived of its energy source, the Polyphage enters the Berserk state 2 +1013012101 1 Elevator On 2 +1013012102 1 Elevator Off 2 +1013012103 8 Investigate the room +1013012104 8 Investigate the room {0}/2 +1013012105 8 Return to the central platform +1013012106 8 Punishment Descends (Defeat Gabriel) +1013012107 8 Defeat Hetero-Creature +1013012108 8 Enter the room to defeat Hetero-Creature +1013012109 8 3-Ping Count {0} +1013012110 8 Press and hold the basic attack button {0}/1 +1013012111 1 Start Tutorial 3 +300314061 1 A giant snowball appears in the center 2 +300314062 1 The giant snowball has been snatched 1 +300314063 1 Pick up a snowball to use Signal Orb\nSnowballs can execute frozen players. 3 +300314064 2 Remaining revival attempts: {0}/2 +300314065 2 Eliminated +1013011901 2 Defeat the attacking Corrupted +1013011902 2 Enter the underground facility platform +1013011903 2 Advance further +1013011904 2 Defeat the Corrupted in your way +1013011905 2 Recycle the Construct remains +1013011906 2 Investigate the throne +999925431 2 Attack the Polyphage on the hands with full strength to defeat it +999925432 1 Destroy the Heteromer Aerial Monitor to acquire deflective shield\nThe Polyphage is charging in preparation for the launch of the heavy artillery 6 +999925433 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 +999925434 1 The platform is soon to be flooded by the Punishing Red Tide. Leave right away. 5 +999925435 1 QTE here to enter the next stage +1013022101 2 Catch up with Roland's projection +1013022102 2 Defeat the Hetero-Creatures in your way +1013022103 2 Interact with control panel and turn off blockade device +1013022104 2 Advance further into the underground facility +1013012601 2 Delve into the M.I.N.D. before the Divergence Point +1013012602 1 Spacetime starts to warp in the M.I.N.D... 3 +1013012603 2 Interact with Alpha +1013012604 2 Defeat the Corrupted in your way +1013012605 2 Confront the former team member +1013012606 1 Spacetime warps again in the M.I.N.D... 3 +1013012607 2 Protect the injured Hiro +1013012608 8 Wave Count {0}/2 +1013012609 1 Spacetime warps again in the M.I.N.D... 3 +1013012610 2 Defeat Luna +1013012611 2 Check on Hiro +1013012612 2 Talk with Luna +1013012301 2 Defeat Roland +30020201 1 Defeat all enemies within the time limit 3 +969916025 2 Eliminate Hanged Man +969916026 2 Ask Kamui about the situation +969916027 2 Confront the Black Hole +30101001 7 Eliminate enemies +30101002 7 Eliminate enemies +30101003 7 Eliminate enemies +30101004 7 Eliminate enemies +30101005 7 Eliminate enemies +30101006 7 Eliminate enemies +30101007 7 Eliminate enemies +30101020 7 Eliminate the enemies. +30101022 7 Eliminate the enemies. +301010021 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 +301010022 8 Current wave: 1/2 9999 +301010023 8 Current wave: 2/2 9999 +301010024 8 Stage completed Go to Interaction Point to exit +30101023 7 Eliminate the enemies. +301010031 1 Stage complete! You may continue exploring the Coating experience stage or go to the Interaction Point to exit. 3 +301010032 8 Current wave: 1/2 9999 +301010033 8 Current wave: 2/2 9999 +301010034 8 Stage completed Go to Interaction Point to exit +30101024 7 Eliminate the enemies. +301010041 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 +301010042 8 Current Wave: 1/2 9999 +301010043 8 Current Wave: 2/2 9999 +301010044 8 Stage Complete Go to the designated point. +30101025 7 Eliminate the enemies. +301010051 1 The stage is complete! You can further experience this Coating or visit the interaction point to end this stage. 3 +301010052 8 Current Wave: 1/2 9999 +301010053 8 Current Wave: 2/2 9999 +301010054 8 Stage Complete Go to the designated point. +30101027 7 Eliminate the enemies. +30101029 7 Eliminate the enemies. +301010081 1 You may select another active skill for Toniris. Switching to [Surging Thunderbolt] now 5 +301010082 8 Current skill: [Awakening Flash] 9999 +301010083 8 Current skill: [Surging Thunderbolt] 9999 +301010084 1 Switch successful. Please wait for the skill display. 1 +301010085 8 Stage target: Eliminate all enemies 9999 +301010086 1 Eliminate all enemies and leave the area 3 +301010087 1 Stage complete! Go to Interaction Point to exit 3 +301010088 8 Stage completed Go to Interaction Point to exit +301010089 1 You may select another Active Skill for Frost Oath. Switching to [Empowered Strike] now. 5 +301010090 8 Current Skill: [Landing Stomp] 9999 +301010091 8 Current Skill: [Empowered Strike] 9999 +301010092 8 Current Wave: 1/2 9999 +301010093 8 Current Wave: 2/2 9999 +301010094 1 Defeat all enemies to enter the next tutorial stage. 3 +301010095 8 Stage Target: Defeat all enemies. 9999 +301010096 1 Defeat all enemies and leave the area. 3 +301010097 1 The stage will end in 3m. Clear it with your best formation before it is too late. 5 +301010098 1 You may select another active skill for Nitor. Switching to [Blazing Blitz] now 5 +301010099 8 Current Skill: [Flare Spark] 9999 +301010100 8 Current Skill: [Blazing Blitz] 9999 +301010101 1 You may select another active skill for Boreas. Switching to [Frigid Wings] now. 5 +301010102 8 Current Skill: [Azure Blast] 9999 +301010103 8 Current Skill: [Frigid Wings] 9999 +301010104 1 You may select another Active Skill for Jet Jaeger. Switching to [Flaming Slash] now. 5 +301010105 8 Current Skill: [Earthshattering Driller] 9999 +301010106 8 Current Skill: [Flaming Slash] 9999 +301010107 1 You may select another Active Skill for Moonhopper. Switching to [Super Moonfall Field] now. 5 +301010108 8 Current Skill: [Supergravity Eclipse] 9999 +301010109 8 Current Skill: [Super Moonfall Field] 9999 +301010110 1 You may select another Active Skill for Shimmer. Switching to [Gliding Barrage] now. 5 +301010111 8 Current Skill: [Swirl Blast] 9999 +301010112 8 Current Skill: [Gliding Barrage] 9999 +301010113 1 You may select another Active Skill for Punchy. Switching to [Upward Punch] now. 5 +301010114 8 Current Skill: [Downward Punch] 9999 +301010115 8 Current Skill: [Upward Punch] 9999 +301010116 1 You may select another Active Skill for Rainbow. Switching to [Ripple Dash] now. 5 +301010117 8 Current Skill: [Refraction Siphon] 9999 +301010118 8 Current Skill: [Ripple Dash] 9999 +301011001 8 Current Tutorial: [Shining Wings] (Common) 9999 +301011002 8 Current Tutorial: [Eradication of Sins] (Signature) 9999 +301011003 8 Current Tutorial: [Raging Surge] (Core) 9999 +301011004 1 Loading Leap Skill [Shining Wings] tutorial... 1 +301011005 1 Loading Leap Skill [Eradication of Sins] tutorial... 1 +301011006 1 Loading Leap Skill [Raging Surge] tutorial... 1 +301011007 1 External signal detected!!! 2 +301011008 1 Communication with Celica terminated. 2 +301011009 2 Amnesia: When a follow-up move deals a 3-Ping, forgets orbs of the same color and will only obtain orbs of other colors. Cast a Signature Move to remember all the colors forgotten. +301011010 8 Stage Target: Defeat Machiavelli 9999 +301011011 8 Stage Target: Defeat the Hetero-Core 9999 +301009081 8 Current Target: Gain Energy by 3-Pings/attacks. +301009101 1 Defeat Gear 2 +301009102 8 Stage Target: Use SSS+ Starfarer to defeat Gear 9999 +301009271 1 Defeat Amberia. 4 +301009272 8 Stage Target: Defeat Amberia. 9999 +301009273 8 Stage Target: Defeat Vassago 9999 +301009274 8 Stage Target: Defeat Pterygota Queen. 9999 +301009275 8 Stage Target: Defeat Iron Maiden: Phantom 9999 +301009171 1 Defeat the Wheel of Fortune 2 +301009172 8 Stage Target: Use Haicma: Starveil to defeat the enemies 9999 +301009153 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 +301009154 8 Current Target: Release fully-charged Bitterfrost Level 9999 +301009161 8 Current Target: Gain Energy by 3-Pings/attacks. 9999 +301009162 8 Current Target: Deal DMG to charge Froststream Level. 9999 +301009163 8 Current Target: Use Bitter Frost against Frozen enemies. 9999 +301009211 8 Stage Target: Launch Basic Attacks after marking Yellow Orbs to call down lightning 9999 +301008311 7 Eliminate enemies and complete Tutorial +30100836 1 Stage completed 3 +301008371 1 Stage complete! Go to the Interaction Point to exit Tutorial stage 3 +301008372 8 Stage completed Go to Interaction Point to exit +301008373 7 Accumulate Annihilation Points again to cast Core Passive +301008411 7 Training: Use 3-Ping to extend Signature duration. +301008421 7 Training: Use red orb 3-Ping in battle stance to gain buffs +301008431 7 Training: Use Overclock to consume remaining orbs of the same color and boost damage +301008501 7 Exercise: Use any 3-Ping + orb ping to trigger Chord effect +301008511 1 Release the attack button to step back to dodge and use Blooming Shot 3 +301008512 1 Failed to dodge enemy's attack, please try again 3 +301008513 7 Exercise: After any 3-Ping, hold ATK button and then release to trigger snipe +30100857 7 Practice: Create as many Twilight Matrices as you can within a limited time. +301008531 1 Failed to neutralize enemy attack. You have been relocated. Please try again. 3 +301008532 7 Practice: Try to maintain Condensed Frost as much as possible +301008533 1 Use basic attacks/any 3-Ping to gain Condensed Frost to defend against attacks 3 +301008534 1 Shield below 50%. Unable to enhance skills. Please wait for shield to automatically regenerate 3 +301008551 1 Defeat Camu 2 +301008552 1 Triggering Condensed Frost will immediately restore 20% shield 3 +301008553 8 Stage target: Defeat Camu 9999 +301008554 1 Defeat Huaxu. 2 +301008555 8 Stage Target: Defeat Huaxu. 9999 +301008556 8 Stage Target: Use SSS+ Selena to defeat Huaxu 9999 +301008557 8 Stage Target: Use SSS+ Pulao to defeat Huaxu 9999 +301008561 1 Tap faster to land more attacks. 3 +301008562 1 Pay attention to the connecting tempo 3 +301009151 1 Stage complete! Go to Interaction Point to end tutorial 3 +301009152 8 Stage Complete Go to Interaction Point to exit +301009231 8 Current Target: Cast [Divine Penalty] by 3-Ping 9999 +30100915 7 Practice: Use 2-Phase Signature to freeze enemies and unleash Bitter Frost +30100921 7 Practice: Experience the changes Leap brought to battles +30100922 7 Practice: Experience the changes Leap brought to battles +30100923 7 Practice: Experience the changes Leap brought to battles +30100862 7 Practice: Accumulate Electric Charge by 3-Ping and perform Lightning Fall. +30100863 7 Practice: Form Combos to earn Deception Points. Create Signal Orbs to form Combos. +30100869 7 Practice: When Prayer is full, double tap the dodge button to enter the Prayer state. +30100873 7 Practice: Move and pursue after a 3-Ping or pinging a Signature Move Special Orb +30100878 7 Training: Try interacting with Dragon Axe! +1501040501 1 Collect enough clues to decipher the code.\nSpeak to people nearby to obtain clues. 3 +1501040502 8 Collected clues {0}/5 +1501040503 8 Collected clues Complete +1501040504 2 Speak with the mechanoid who knows the situation +1501040505 1 Think of a way to pass through the residential area\nUse force/use wits 3 +1501040506 2 Eliminate all enemies +1501040507 1 Current identity: Enemy 3 +1501040508 1 Blue Mechanoid identity info already in use. 3 +1501040509 2 Infiltrate the enemy +1501040510 2 Speak with the mechanoid who knows the signal +1501040511 1 Current identity: Unknown 3 +1501040512 2 Investigate the paralyzed mechanoid +1501040513 2 Return to the mechanoid, and verify the code +1501040514 1 Collection complete! 1 +1501040515 2 Walk through the corridor +1501040516 2 Defeat the mechanoids +1501040401 2 Exit the subway +1501040402 2 Defeat the mechanoids +1501040403 2 Go to the target point +1501040404 2 Break through the defensive line +1501040405 1 Avoid the energy balls,\nor you'll take damage! 2 +1501040406 2 Investigate onward +1501040407 2 Defeat the mechanoids +30090601 2 Defeat all enemies +30090602 2 Defeat all enemies +30090603 2 Defeat all enemies +30090604 8 Current wave: {0}/2 +30090605 2 Go to the waypoint to finish the level +15040601 2 Eliminate enemies +15040602 2 Investigate the target machine +15040603 2 Proceed into the structure to investigate +15040604 2 Eliminate enemies +15040605 2 Proceed into the structure to investigate +15040606 2 Eliminate enemies +15040607 2 Proceed into the structure to investigate +15040651 1 The previously unconscious mechanoids sense hostile targets approaching 4 +15040701 2 Take the mechanoids to search for parts +15040702 2 Protect the mechanoids and eliminate all enemies. +15040703 2 Move to the target point +15040704 2 Protect the mechanoids and eliminate all enemies. +15040705 2 Move to the target point +15040790 1 This area will display the timeline and calculate the level results 3 +15040801 2 Eliminate the powerful mechanoid guards +15040802 2 Go to the target point +15040803 2 Return to the ruin entrance +15040851 1 Follow Embla's tracks forward 3 +15040901 8 Connection Progress {0} % +15040902 8 Connection severed! Return to the connection point! +15040910 2 Return to the target point +15040911 2 Persists until the connection progress of the center disk reaches 100%. +15041001 1 When a skill casts a skill, leave the golden area to avoid fatal damage. 5 +30006201 2 Wings recovering... 7 +30006202 2 Wings will recover in {0}s +30006203 1 QTE swap to remove Stun\nDestroy Super Armor to disrupt the wings from recovering 2 +30006204 2 Wings recovered 2 +30006205 2 Attack the boss's weak point in the back wings +1501042101 8 When moving, hold dodge to slide. Tips +1501052401 2 Check Troy +1501052402 2 Go to the Halo point to snipe the enemy +1501052403 1 Jump to a high place to evade enemy's attack 3 +1501052404 2 Go to the target point +1501052405 1 Leave the current danger area, and go to another snipe position 3 +1501052406 2 Eliminate the enemy +1501050301 2 Destroy groups of Hetero-Creature +1501050302 2 Wipe out incoming Hetero-Creature +1501050303 8 An odd device in the center?! +1501050304 1 Get close to the Hetero-Creature to attract their attention 5 +1501050305 1 Hetero-Creature at the lower right were destroyed 2 +1501050306 1 Hetero-Creature at the upper right were destroyed 2 +1501050307 1 Hetero-Creature at the lower left were destroyed 2 +1501050308 1 Hetero-Creature at the upper left were destroyed 2 +1501051401 2 Eliminate Corrupted +1501051402 2 Keep moving on +1501051403 2 Check data terminal +1501051404 2 Waiting for the hack to complete +1501051405 2 Destroy the remaining Corrupted +1501051451 8 Hack progress {0}% +1501051452 1 Hack succeed 3 +1501051453 1 Hack interrupted, the mission failed 3 +1501051454 1 Please move on toward correct direction! 3 +1501052001 2 Eliminate Musashi IX +1501052003 2 Detonate Overload Device +1501052004 2 Eliminate disabled Musashi IX +1501052005 2 Eliminate Harvester +1501052006 2 Eliminate Sentry Gun +1501052051 1 Affected by EMP explosion, the action capability of Construct was damaged 3 +1501052052 1 It seems unable to cause effective DMG to Musashi IX with Shield\n Try to detonate Overload Device 3 +1501052053 1 The sentry gun is activated 3 +1501052054 1 Construct's action capacity has recovered 3 +1501053701 1 A rich and loud yell broke out 3 +1501053702 2 Follow the footprints to find the child +1501053703 2 Defeat the enemies in your way +1501053704 2 Go to a high place to evade rising Red Tide +1501053705 2 Search for the child +1501053706 1 You've been flooded by red tide 5 +1501053707 8 The child's Marks {0}/3 +1501050201 2 Escape from the Sandstorm Area +1501050202 1 Be careful! Get out of the Red Tide puddle! 2 +1501050203 2 Defeat the enemies waiting in ambush +1501050204 2 Defeat the last enemy +1501050205 8 Discover the secret of this Area {0}/4 +1501050206 8 Discovery completed! +1501050901 2 Defeat Siren +1501050902 2 Defeat Siren +1501050903 8 Number of restart {0} +1501050904 2 Launch Continuous B ATK against Siren, and strike the last blow! +1501050905 1 Biotic animals are greatly enhanced. 2 +1014010101 2 Defeat all enemies +1014010102 2 Defeat the enemy with Signal Orbs +1014010103 2 Make use of the defense form to defeat all enemies +1014010104 2 Leave through the data gate or revise the training content +1014010105 2 Go to the target point +1014010106 1 Enemies have been defeated. Move toward the destination 2 +1014010107 1 Once the energy is full, press and hold the Basic Attack button to activate Core Passive 2 +1014010501 2 Advance and explore +1014010502 2 Defeat all enemies +1014010503 2 Inspect the cultivation pod +1014010504 2 Defeat the Hetero-Creature and close the cultivation pod +1014010505 2 Close the cultivation pod +1014010506 2 Keep moving on +1014010507 2 Open the door +1014010508 1 Hetero-Creatures have jumped out of the cultivation pod! 2 +1014010509 1 Cinderelik is further ahead. Keep going after her 2 +1014010510 1 Cinderelik has summoned more Hetero-Creatures! 2 +1014010511 1 Eliminate all enemies and destroy the cultivation pod 2 +1014010512 1 Eliminate all enemies 2 +1014010513 1 Open the door ahead and move further inside the building 2 +1114010801 2 Eliminate all enemies +1114010802 2 Advance and explore +1114010803 2 Evacuate from the crack +1114010804 1 Memory noises incoming 2 +1114010805 1 Eliminate all illusions 2 +1114010806 1 Memory noises incoming. Hold your ground and eliminate all enemies 2 +1114010807 1 The M.I.N.D. has cracked 2 +30202001 2 All energy is consumed while casting Signature, and DMG increased by 50%/100%/150% when extra consumption exceeds 30/60/90 points (Be valid only for DMG-based Signature) +30202002 2 Attacks by Attacker Omniframes will mark the target for 10s, and the DMG of the marked target dealt by Support-type Omniframes will increase by 80% +30202003 2 Attacks by Attacker Omniframes will mark the target for 10s, and the DMG of the marked target dealt by Tank-type Omniframes will increase by 50% +30202004 2 When a non-Attacker Omniframe pings 6/9/12 Orbs, the next member entering the game will gain15%/30%/50% Extra DMG Bonus for5/8/10s +30202005 2 When a non-Attacker Omniframe deals 50k/80k/100k DMG, the next member entering the game will gain15%/30%/50% Extra DMG Bonus for5/8/10s +30202006 2 Reduce Orb recovery rate by 50%. Grant the next member entering battle 3/6/9 extra Orbs when the current member deals 80k/120k/180k damage. +30202007 2 Reduce Orb recovery rate by 50%. Grant team members 3/6/9 extra Orbs when the current member is healed by over 2000/2700/4200 HP in one go. +30202008 2 Reduce Orb recovery rate by 50%. Grant team members 3/6/9 extra Orbs when the current member gains over 700/900/1200 Shield. +30202009 2 When CUB is present, current members will be added 3 Signal Orbs every 10 s +30202010 2 Reduce Orb recovery rate by 50%. Hitting with Basic ATK deals Extra DMG 1 time equal to 100% of the original damage. +30202011 2 When CUB's skill is used, Extra DMG bonus of current members will increase by 30% in 5s +30202012 2 Character switch CD increases 10S, and current members will gain 25% Extra DMG bonus and 10% Extra DMG reduction if they are on the field for 10S, up to 4 layers, which will be emptied in case of switch +30202013 2 While Switch CD decreases 5S, QTE CD will increase 4S +30202014 2 Reduce Orb recovery rate by 50%, but reduce QTE CD by 3S and the current member recovers 3 Orbs. +30202015 1 Offset force field in effect, DMG dealt on Members in battle greatly reduced 2 +30202016 1 Offset force field partially invalid, DMG dealt on Members in battle increased 2 +30202017 1 Offset force field fully invalid, DMG dealt on Members in battle greatly increased 2 +30202018 2 After a 3-Ping, 1 Signal Orb of the same color will drop on the field. 3s cooldown. +30202019 2 All non-Attacker Omniframes store 1 Signal Orb upon a 3-Ping. Up to 6 Orbs can be stored. Their color depends on the Orbs you ping the last time. The Attacker Omniframes will obtain all the stored Orbs when entering the field. +30202020 2 When a member spends more than 5/10/15s on the field, switching members will create 1/2/3 light spheres that revolve around the member switched in and deal damage to enemies in contact with them for 6s. +30202021 2 When switching members, reserve members will gain 3 Signal Orbs of the same color. QTE cooldown increases by 4s. +30202022 2 When switching members, reset QTE cooldown for all. +30202023 2 Deals 20% more DMG against stunned enemies. +30202024 2 Every 20s, sets an enemy's left/right/back side as a weak point. DMG dealt to that weak point will increase by 50% for 10s. +30202025 2 Extends Stun duration inflicted by 3-Ping to 5s, during which 25% of the DMG dealt to the stunned enemy will be accumulated. After you switch the member and land an attack (except for QTE), the accumulated DMG will be dealt to the target and reset. +30202026 2 When receiving a lethal DMG, removes a "Persist" mark to negate the lethal DMG. When the mark exists, gains a DMG bonus based on current HP (18% up at 100% HP). +30202027 2 Deployed members gain an Extra DMG bonus based on current HP (26% up at 100% HP). +30202028 2 Deployed members gain a 30% Extra DMG bonus and lose HP per second. The longer they are on the field, the more HP they will lose per second. Switching members will reset this effect. +30202029 2 Deployed members gain a 2% Extra DMG and DMG Reduction bonus for every 0.2s they stand still. Stacks up to 15 times. Moving will reset all stacks. +30202030 2 Gains an 8%/18%/25% Extra DMG bonus for 8s when moving more than 10/15/20m. Cannot be stacked. Switching members will reset the effect. +30202031 2 When at medium range from the linked target, gains DMG Reduction while the target becomes Vulnerable. When at long or close range, becomes Vulnerable while the target gains DMG Reduction. The percentage varies from +25% to -20%. +30202032 2 35% of the total DMG dealt in Matrix will be inflicted on the target When Matrix ends. +30202033 2 Pinging Signal Orbs in Matrix grants (number of Signal Orbs x 2)% (up to 24%) Extra DMG bonus to the whole team for 5s. +30202034 2 Switching members will detonate the "Frozen" ailment, dealing Elemental DMG equal to 700%/850%/1100%/1400%/1800% of the switched member's ATK based on stacks detonated. +30202035 2 Each successful dodge grants a permanent 8% Extra DMG bonus. Stacks up to 3 times. All stacks reset when being hit. +30202036 2 Each dodge grants an 18% Extra DMG bonus for 5s. Cannot be stacked. Duration will reset every time it is triggered. +30202037 2 Switching members will fully restore the Dodge Gauge and grant an Extra DMG bonus of up to 25% based on the Dodge Gauge percentage for 10s. +30202038 2 Gains a bonus by reaching a certain combo count:\n50: Deals 500% area DMG.\n75: Gains 30 Energy.\n100: All members gain 3 Signal Orbs of the same color.\n150: Gains "Immovable".\n200: Increases DMG by 50% for 8s.\nSwitching members will reset the combo count. +30202039 2 Switching members will reset the combo count when it is greater than 100. Gains a 4% (up to 36%) Extra DMG bonus for 8s for every 20 combo counts. +30202040 2 When the combo count is lower than 30, Extra DMG bonus increases by 40%. When lower than 60, Extra DMG bonus increases by 25%. When lower than 90, Extra DMG bonus increases by 15%. +30202041 2 1/3 of the total number of Signal Orbs pinged by the current member will be granted to the next character switched in (rounded up). +30202042 2 Switching members will increase Extra DMG bonus by 25% for 6s. +30202043 2 When DMG dealt reaches 50k/80k/100k, the next Construct switched in will earn a 10%/20%/30% Extra DMG bonus for 5/8/10s. +30202044 2 Combo count requirement: 50: Deals 500% ATK area DMG. +30202045 2 Combo count requirement: 75: Gains 30 Energy. +30202046 2 Combo count requirement: 100: All members gain 3 Signal Orbs of the same color. +30202047 2 Combo count requirement: 150: Gains "Immovable". +30202048 2 Combo count requirement: 200: Increases DMG by 40% for 8s. +30202049 2 Combo count requirement: N/A. All combo buffs have been activated. Reset it by switching members. +30202050 2 DMG dealt by the character switched in will be 80%-130% of the original DMG. +316050001 1 Berserk 30s remaining 2 +316050002 1 Siren has gone berserk 2 +316050003 8 Red Tide coming soon {0}s +316050004 1 During the Red Tide, Siren's attack is significantly enhanced but is also more likely to take damage 2 +316050005 8 Red Tide time remaining {0}s +10140106 2 You cannot dodge in this stage. Break through using the collaboration of Strike Hawk members! +316050006 2 {0}s until Sea Squirts appear +316050007 1 Eliminate the Sea Squirt first 2 +301600011 1 Move the supplies to the destination 2 +301600012 1 Accelerated 2 +301600013 2 Move the supplies to the destination +301600041 2 High frequency attack {0}/50 +301600042 8 Kuroro processed {0}/3 +301600043 1 Process as many transportation Kuroro as possible within the time limit 3 +301600044 1 You have unlimited Core Passive 3 +301600045 1 You have unlimited Skill Orbs 3 +301600046 1 You have unlimited Signature Move 3 +301600049 1 Useless! 3 +301600081 1 Send little Kuroro inside the light circle 3 +301600082 1 Once attacked by Chrome's Signature Move, Kuroro will be continuously pulled 3 +301600083 1 The pulling effect of Ayla's Core Passive has been enhanced 3 +301600111 1 Escort Kuroro to the destination point 3 +301600112 1 You have unlimited Block 3 +301600113 1 You have unlimited Signature Move 3 +301600114 1 Escort failed 3 +301600115 2 Kuroro will stop once attacked. Use Block to protect it +301600141 1 Stop the enemies from entering the stronghold 3 +301600142 1 You have unlimited Core Passive 3 +301600143 2 No. of enemies entered {0}/4 +301600144 1 Challenge failed 3 +301600171 1 Stop the enemies from entering the stronghold 3 +301600172 1 Yellow Orb can control all enemies 3 +301600173 1 Construct abilities enhanced 3 +301600174 2 No. of enemies entered {0}/3 +301600175 1 Challenge failed 3 +301600201 1 Stop the enemies from entering the stronghold 3 +301600202 1 Install bombs at fixed locations 3 +301600203 2 No. of enemies entered {0}/3 +301600204 8 Bombs available {0}/6 +301600205 1 Ice attacks can freeze the enemies permanently 3 +301600241 1 Stop the enemies from entering the stronghold 3 +301600242 1 Install illusion assistants at fixed locations 3 +301600243 2 No. of enemies entered {0}/2 +301600244 8 Illusion assistants available {0}/2 +301600271 1 Avoid the laser 3 +301600272 1 Dodge enhanced 3 +301600273 2 Score {0} +301600301 1 Avoid the laser wall and keep score greater than 0 3 +301600302 1 Shield acquired 3 +301600303 2 Score {0} +301600304 8 Rating: D +{0} pts/sec +301600305 8 Rating: C +{0} pts/sec +301600306 8 Rating: B +{0} pts/sec +301600307 8 Rating: A +{0} pts/sec +301600308 8 Rating: S +{0} pts/sec +301600309 1 Avoid the laser wall to improve your rating 5 +301600311 1 Laser wall approaching! 3 +301600312 1 Large laser wall approaching! 3 +301600313 1 Massive laser wall approaching! 3 +301600314 1 The laser wall has destroyed your M.I.N.D.! 3 +301600331 1 Avoid the laser and laser wall 3 +301600332 1 Dodge enhanced\nYou have unlimited Signature Move 3 +301600333 2 Score {0} +301600334 1 Avoid the flame to improve your rating 5 +301600401 2 Guess who I am? +301600402 1 Correct 3 +301600403 1 Incorrect 3 +301600404 8 Quiz time: {0} +301600411 2 Like humans ({0}/3) +301600412 2 The Tempest ({0}/3) +301600413 2 Faith ({0}/3) +301600414 2 Desire to win ({0}/3) +301600415 2 Gray Raven's blade ({0}/3) +301600416 2 Humanoid hybrid leader ({0}/3) +301600421 2 Foolish-looking wise man ({0}/3) +301600422 2 F.O.S. graduate ({0}/3) +301600423 2 Worth remembering ({0}/3) +301600424 2 Holy ({0}/3) +301600425 2 Valkyrie ({0}/3) +301600426 2 Bike master ({0}/3) +301600427 2 Expression and posture ({0}/3) +301600431 2 Great appetite ({0}/3) +301600432 2 Worth remembering ({0}/3) +301600433 2 Precise calculation ({0}/3) +301600434 2 Desire to win ({0}/3) +301600435 2 Gray Raven's blade ({0}/3) +301600436 2 F.O.S. graduate ({0}/3) +301600437 2 Rich painter ({0}/3) +301600441 2 Holy ({0}/3) +301600442 2 Kowloong domestic breed cat ({0}/3) +301600443 2 Sleepy ({0}/3) +301600444 2 Agent ({0}/3) +301600445 2 Will of Kowloong ({0}/3) +301600446 2 Like humans ({0}/3) +301600447 2 Foolish-looking wise man ({0}/3) +301600448 1 Helper bonus shield: Blocks Ignition once 2 +301600449 1 Helper bonus shield: Blocks one attack 2 +301600450 8 Helper bonus: No new walls after 80 points +301600451 8 80 points reached. No new walls will appear +301600452 2 Reach {0}/80 points to stop new laser wall from appearing +301600453 8 Helper bonus: 80 points reached. Stage clear! +301600454 2 Reach {0}/80 points to clear the stage in advance +301600701 2 Reach the door in the distance +301600711 1 Avoid the mechanoid firefly's Ignition\n Reach the door in the distance 3 +301600712 1 You hacked into the door! 3 +301600713 1 You were ignited by the mechanoid firefly! 2 +301600714 1 You successfully arrived at the door! 3 +301600715 1 You failed to reach the door! 3 +301600716 1 After some panic moments\nYou accidentally hit yourself with the explosion 3 +301600717 8 Kuroro rebooted {0} +301600718 1 Shield removed 2 +301600719 8 Iso-Device remaining HP {0}% +301600720 1 The Iso-Device has lost its shield and now takes more damage 2 +301600721 1 Helper bonus received 2 +301600722 1 Protect our Iso-Device!\nWatch out for shadow Polar Soldier's ramming attack 3 +301600723 2 Protect our Iso-Device +301600724 8 Iso-Device remaining HP {0}% +301600725 1 The Iso-Device has lost its shield and now takes more damage 2 +301600726 1 Shield blocks Ignition once 2 +301600727 1 Superior Helper shield: Blocks Ignition twice 2 +301600728 1 Helper bonus shield: Blocks one attack 2 +301600729 1 Avoid the patrolling mechanoid prisoner\n Reach the door in the distance 3 +301600730 1 You were attacked by the prisoner! 2 +301600731 1 Shield blocks 1 attack 2 +301600732 1 Superior Helper shield: Blocks 2 attacks 2 +301600733 8 Cathy's remaining HP {0}% +301600734 1 Cathy now takes more damage 2 +301600735 2 Protect our Cathy +301600736 8 Siren is ready to devour. {0}s +301600737 1 The weather has changed, forming spikes of icicles. Anti-Icing Soldier has appeared. 2 +301600738 1 The weather has changed, forming strong tornadoes. Anti-Fire Soldier has appeared. 2 +301600739 1 The weather has changed, forming a wall of impenetrable mist. Anti-Darkness Soldier has appeared. 2 +301600740 1 The weather has worsened. It will be more difficult to move. 2 +301600741 1 The weather has worsened. The tornados will inflict Burn on units. 2 +301600742 1 The weather has worsened. The mist will reduce the Constructs' DEF. 2 +301600743 1 Extreme weather! Rosetta gains the Freeze buff. 2 +301600744 1 Extreme weather! The tornados will inflict Burn on units. 2 +301600745 1 Extreme weather! The mist has reduced the Constructs' ATK. 2 +301600746 1 Thunderstorm has occurred. 2 +301600747 8 Parasite will spawn and metastasize in {0}s +301600748 1 Parasite's evolution has been suppressed. 2 +301600749 1 The Parasite has completed its evolution. 2 +301600750 2 Parasite evolution ({0}/3) +301600751 1 Surfer has been parasitized. The Corrupted have appeared. 2 +301600752 2 Extreme weather {0}/3 +301600753 1 Devour successfully (Siren will release Infection for 10s). A new familiar has been marked. 3 +301600754 1 Rebuff occurred (members are healed for 10s). A new familiar has been marked. 3 +301600755 1 Devour successfully (Buthus is protecting Siren). A new familiar has been marked. 3 +301600756 1 Rebuff occurred (members gain Super Armor and DMG Reduction for 10s). A new familiar has been marked. 3 +301600757 2 Devoured: {0} +301600758 1 The weather has become normal again. Buoy activated - Fire. 2 +301600759 1 The weather has become normal again. Buoy activated - Lightning. 2 +301600760 1 The weather has become normal again. Buoy activated - Ice. 2 +301600761 1 The weather has become normal again. Buoy activated - Dark. 2 +301600762 1 Siren has marked a unit as a familiar and is about to devour it. 3 +301600763 1 Your members have been weakened. DMG and movement speed are reduced for 10s. 2 +301600764 1 All familiars have been devoured. Siren stops operating. 3 +301600765 1 Siren reactivates! Devouring has granted it additional ATK. 3 +301600766 8 The platform will collapse in {0}s +301600767 8 The shard will be separated in {0}s +301600768 8 Energy Accumulation {0}/80 +301600769 8 Energy Consumption {0}/80 +301600770 2 Decree: {0}/8 +301600801 1 Target 1: Protect the Grizzly squad and reach the extraction point. 3 +301600802 2 When Grizzly members' HP drops below 50%, they will be unable to move. +301600803 8 Stand in the circle to speed up evacuation. +301600804 1 Warning! The Corrupted have started their attack! 2 +301600805 1 ...The Punishing Virus concentration is fluctuating abnormally... 2 +301600806 2 Enter the white circle to receive powerful support from the Grizzly squad. +301600807 8 Final Target: Defeat Shark-speare +301600808 1 Final Target: Defeat Shark-speare 2 +301600811 1 The Grizzly member - α has retreated, giving you a small DMG reduction! 2 +301600812 1 The Grizzly member - α has died. 2 +301600813 1 The Grizzly member - β has retreated, giving you a small DMG reduction! 2 +301600814 1 The Grizzly member - β has died. 2 +301600815 1 The Grizzly member - Σ has retreated, giving you a small DMG reduction! 2 +301600816 1 The Grizzly member - Σ has died. 2 +301600817 1 The retreated Grizzly members have returned to battle and expanded Support Field! 3 +301600818 1 ...The 2nd Shark-speare has appeared... 3 +301600819 8 Final Target: Defeat all Shark-speare +301600820 1 ...Final target completed. Mission accomplished... 3 +301600821 8 Retrieving messages from the Grizzly squad... +301600822 1 Messages from the Grizzly squad have been retrieved. Mission accomplished. 3 +301600823 1 Get the Grizzly members out of here. The threat from the Corrupted is growing... 3 +301600824 1 Due to overexposure, the Grizzly members will stop functioning soon. Please get them out of here now. 3 +301600825 1 ...The remaining Shark-speare have gone Berserk... 3 +301600826 1 Target: Defeat all enemy waves (1 wave remaining) 3 +301600827 2 Uniframes' Dark DMG increases by 30%. +301600828 1 Target: Defeat all enemy waves (1 wave remaining) 3 +301600829 2 Uniframes' Dark DMG increases by 30%. +301600830 8 Increase Dark DMG by 20% with Super Armor. +301600831 1 Target: Defeat all enemy waves (2 waves remaining) 3 +301600832 1 New enemies have appeared! (Last wave) 3 +301600833 2 Uniframe Dark DMG increases,3-Pings with Super Armor increase Dark DMG +301600834 8 Dark DMG decreases the enemy's Dark RES +301600835 1 Target: Defeat all enemy waves (3 waves remaining) 3 +301600836 1 New enemies have appeared! (2 waves remaining) 3 +301600837 1 New enemies have appeared! (Last wave) 3 +301600838 2 Uniframe Dark DMG increases,3-Pings with Super Armor increase Dark DMG +301600839 8 Dark DMG decreases the enemy's Dark RES +301600840 1 Target: Defeat "God Slayer" 3 +301600841 2 When Radiation DMG is dealt on the field, a Shield or Super Armor will make you immune to that DMG. +301600842 8 Any 3-Ping rewards 1 Blue Orb +301600843 1 God Slayer is at full power! (Immune to Matrix and CC! 3 +302103561 8 Enemy Support {0}s +302103562 1 Enemy support has arrived 2 +302103563 1 Enemy support has arrived ahead of time 2 +302103841 8 Obtained Kuroro {0}/66 +302103711 1 Surrounded by miasma 3 +300625001 8 View Current Status {0}/5 +300625002 8 Get Members' Views {0}/6 +300625003 8 Punishing Concentration {0}% +300625004 8 Obtain Leg Parts {0}/10 +300625005 8 Decide What to Do Next {0}/6 +300625006 8 Team Maintenance {0}/5 +300625007 8 Get the Oil Back! {0}/10 +300625008 8 Look for Oil! Advance to the Hall +300625009 8 Punishing Tide! {0}% +300625010 8 Kill the Pests! {0}/15 +300625011 8 Restless Forest! {0}% +300625012 8 Hit Mosquitos! {0}/10 +300625013 8 Teach the Bandits a Lesson! {0}/10 +300625014 1 Warning: Enemy signals detected. 2 +300625015 8 Degree of Alert {0}% +300625016 8 Get Your Captain Here! {0}% +300625017 8 Defeat "Zodiac" {0}/12 +300625018 8 Ask the Gatekeeper to Do You a Favor {0} +300625019 8 When Will Yazi Come Back {0}% +300625020 8 Defeat the "Seven Guards" {0}/7 +300625021 8 See You Around! {0}/4 +1501060701 1 There was an explosion nearby. 3 +1501060702 2 Go to the nameless mansion. +1501060703 2 Investigate the mansion's surroundings. +1501060704 2 Find a way to enter the courtyard. +1501060705 2 Enter the courtyard. +1501060706 2 Check the door. +1501060707 2 Unlock the door. +1501060708 8 Talk to the doll if you need hints. +1501060709 2 Investigate the specified location. +301610011 2 Remaining Total HP: {0}% +301610012 2 Matrix triggered: {0} +301610013 2 Single Max DMG: {0} +301610014 2 Dodges: {0} +301610015 2 Shield Obtained: {0} +301610016 2 Highest Hit Combo: {0} +1501062301 2 Go to the suspicious house. +1501062302 2 Investigate the gate. +1501062303 2 Defeat the Corrupted. +1501062304 2 Investigate the Corrupted. +1501062305 2 Go to the specified location. +1501062306 2 Destroy the fence. +1501062307 2 Enter the courtyard. +1501062308 2 Investigate the courtyard. +1501062309 8 Investigation Progress {0}/4 +1501062310 2 Lock the door. +1501062311 1 The sound of footsteps is coming from far away. 3 +1501062312 2 Hide in the warehouse. +1501060301 2 Go to the target point. +1501060302 1 A faint ringtone can be heard nearby. 2 +1501060303 2 Investigate the phone booth. +1501060304 2 Find clues. +1501060305 1 Apart from a pile of scrapped Medic Bots, no one is in the car. 2 +1501062201 2 Place the powder keg. +92004001 2 Go to the living room. +92004002 2 Defeat the Corrupted. +92004003 2 Find the decisive clues. +92004004 2 Clean up the living room. +92004005 8 Area that needs to be cleaned. {0}/3 +92004006 8 Area that needs to be cleaned. Complete +92004007 2 Clean up the corridor to the kitchen. +92004008 2 Find the cake. +92004009 2 Find the cake. +92004010 1 The cake is somewhere in the kitchen. 1 +92004011 2 Put the cake on the table. +92004012 2 Go to the 2nd floor. +92004013 2 Go to the kitchen. +92004101 2 Find something for self-defense. +92004102 8 Appropriate item {0}/3 +92004103 2 Leave the room. +92004104 2 Find a way to escape. +92004105 2 Go to the bathroom. +92004106 2 Keep moving on. +92004107 2 Go back to the corridor. +92004108 8 Appropriate item Complete 2 +92004109 2 Find a place to hide. +92004110 2 Find the item that matches the memories. +92004111 2 Put the doll away. +92004112 2 Go to the next room. +92004201 2 Look for signs of No. 21. +92004202 1 Look for No. 21 along the corridor. 2 +92004203 2 Investigate signs of No. 21. +92004204 8 Investigate signs. {0}/3 +92004205 8 Investigate signs. Complete 2 +92004206 2 Go back to the corridor. +92004207 2 Go to the room. +92004208 2 Stop No. 21. +92004209 2 Lure the Corrupted to the specified location. +92004210 2 Follow No. 21. +1501061201 2 Defeat "Voodoo". +1501062501 2 Defeat "Voodoo". +301615011 1 Summoned [Rigid Body I] Enhancer. 3 +301615012 1 Summoned [Shield] Enhancer. 3 +301615013 1 Summoned [Distant] Enhancer. 3 +301615014 1 Summoned [Immovable] Enhancer. 3 +301615015 1 Summoned [Rigid Body II] Enhancer. 3 +301615016 1 Summoned [Last Healing] Enhancer. 3 +301615017 1 Summoned [Anti-Matrix] Enhancer. 3 +301615018 1 Summoned [Shadow] Enhancer. 3 +301615019 1 Summoned [Enduring Shield] Enhancer. 3 +301615020 1 Summoned [Rigid Body III] Enhancer. 3 +301615021 1 Summoned [Barrier] Enhancer. 3 +301615022 1 Summoned [Recuperation] Enhancer. 3 +301615023 1 Summoned [Freeze] Enhancer. 3 +301615031 1 [Rigid Body I] Enhancer has been destroyed. 3 +301615032 1 [Shield] Enhancer has been destroyed. 3 +301615033 1 [Distant] Enhancer has been destroyed. 3 +301615034 1 [Immovable] Enhancer has been destroyed. 3 +301615035 1 [Rigid Body II] Enhancer has been destroyed. 3 +301615036 1 [Last Healing] Enhancer has been destroyed. 3 +301615037 1 [Anti-Matrix] Enhancer has been destroyed. 3 +301615038 1 [Shadow] Enhancer has been destroyed. 3 +301615039 1 [Enduring Shield] Enhancer has been destroyed. 3 +301615040 1 [Rigid Body III] Enhancer has been destroyed. 3 +301615041 1 [Barrier] Enhancer has been destroyed. 3 +301615042 1 [Recuperation] Enhancer has been destroyed. 3 +301615043 1 [Freeze] Enhancer has been destroyed. 3 +300315011 2 My points: {0} Go snatch a good spot for photos! +300315012 14 Round 1 Remaining Time: +300315013 14 Round 2 Remaining Time: +300315014 14 Round 3 Remaining Time: +300315015 14 Round 4 Remaining Time: +300315016 14 Round 5 Remaining Time: +300315017 14 Round 6 Remaining Time: +300315018 2 {0} +300315019 2 Destiny Points: {0} Pinging orbs deals 30% more DMG. +300315020 2 Destiny Points: {0} Signature Move deals 30% more DMG. +300315021 2 Destiny Points: {0} Basic Attack deals 30% more DMG. +300315022 2 Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals 30% more DMG. +300315023 2 Destiny Points: {0} All DMG dealt by the current character is halved. +300315024 2 Destiny Points: {0} The current character loses all HP (nonlethal). +300315025 2 Destiny Points: {0} Pinging orbs deals 45% more DMG. +300315026 2 Destiny Points: {0} Signature Move deals 45% more DMG. +300315027 2 Destiny Points: {0} Basic Attack deals 45% more DMG. +300315028 2 Destiny Points: {0} Pinging orbs/Signature Move/Basic Attack deals 45% more DMG. +300315029 2 Command XXI: Effect 1: DMG bonus increases by 1%. +300315030 2 Command XXI: Effect 2: DMG bonus increases by 2%. +300315031 2 Command XXI: Effect 3: DMG bonus increases by 3%. +300315032 2 Command XXI: Effect 4: DMG bonus increases by 4%. +300315033 2 Command XXI: Effect 5: DMG bonus increases by 5%. +300315034 2 Command XXI: Effect 6: DMG bonus increases by 6%. +300315035 2 Command XXI: Effect 7: DMG bonus increases by 7%. +300315036 2 Command XXI: Effect 8: DMG bonus increases by 8%. +300315037 2 Command XXI: Effect 9: DMG bonus increases by 9%. +300315038 2 Command XXI: Effect 10: DMG bonus increases by 10%. +300315039 2 Command XXI: Effect 11: DMG bonus increases by 11%. +300315040 2 Command XXI: Effect 12: DMG bonus increases by 12%. +300315041 2 Command XXI: Effect 13: DMG bonus increases by 13%. +300315042 2 Command XXI: Effect 14: DMG bonus increases by 14%. +300315043 2 Command XXI: Effect 15: DMG bonus increases by 15%. +300315044 2 Command XXI: Effect 16: DMG bonus increases by 16%. +300315045 2 Command XXI: Effect 17: DMG bonus increases by 17%. +300315046 2 Command XXI: Effect 18: DMG bonus increases by 18%. +300315047 2 Command XXI: Effect 19: DMG bonus increases by 19%. +300315048 2 Command XXI: Effect 20: DMG bonus increases by 20%. +300315049 2 Command XXI: Effect 21: DMG bonus increases by 40%. +300315050 2 Command XXI +{0} +300315051 1 Find the Kuroro camera. The closer you are to it, the more points you will receive. 3 +300315052 1 Shooting completed! Hope to see you again soon! 3 +300315053 1 This is the perspective of the Kuroro camera. 1 +300315054 2 Boom!!! +300315055 1 Round {0} starts! 1 +300315056 1 We've done shooting in this place. Let's move on to the next one! 2 +1015011001 2 Search this area. +1015011002 2 Go to the other side. +1015011003 2 Find a way to open the door. +1015011004 2 Go back upstairs. +1015011005 2 Find a way to raise the water level. +1015011006 2 Go to the other side. +1015011101 2 Defeat all enemies. +1015011201 2 Operate the device to open the door. +1015011202 2 Find a way to go upstairs. +1015011203 2 Find a way to activate the device. +1015011204 2 Tips: Keep the water [flowing], so that the device can keep [running]. +1015011205 2 Check the device. +1015011206 2 Eliminate enemies. +301612001 1 Enemies are about to enter Overclock state. 3 +301612002 1 Overclock state activated. 3 +301612003 1 Mission failed—Punishment activated. 3 +747013001 2 +747013002 1 Challenge Mission Failed. 1 +747014001 2 Enter Matrix {0}/3 times within a limited time. +747014003 2 The buff has been enhanced. Matrix +747014004 1 Mission Accomplished. 2 +747015001 2 Reach 50 combo counts within a limited time. +747015003 2 The buff has been enhanced. Description of the buff obtained +747015004 1 Mission Accomplished. 2 +747017001 2 Perform 3-Ping {0}/5 times within a limited time. +747017003 2 Buff enhanced Matrix Result +747017004 1 Mission Accomplished. 2 +747038001 2 Mission: Perform Matrix 3 times within a limited time. +747038002 2 The buff has been enhanced. DMG dealt in Matrix is increased. +747038003 1 Mission Accomplished. 2 +747039001 2 Mission: Perform Matrix 3 times within a limited time. +747039002 2 The buff has been enhanced. DMG dealt in Matrix is increased. +747039003 1 Mission Accomplished. 2 +747040001 2 Mission: Reach 50 combo counts within a limited time. +747040002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. +747040003 1 Mission Accomplished. 2 +747041001 2 Mission: Perform 3-Ping 5 times within a limited time. +747041002 2 The buff has been enhanced. Enters Matrix at regular intervals. +747041003 1 Mission Accomplished. 2 +747043001 2 Mission: Reach 50 combo counts within a limited time. +747043002 2 The buff has been enhanced. Signal Orbs recover faster. +747043003 1 Mission Accomplished. 2 +747044001 2 Mission: Perform Matrix 3 times within a limited time. +747044002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. +747044003 1 Mission Accomplished. 2 +747045001 2 Mission: Perform 3-Ping 5 times within a limited time. +747045002 2 The buff has been enhanced. Signal Orbs recover faster. +747045003 1 Mission Accomplished. 2 +747047001 2 Mission: Reach 50 combo counts within a limited time. +747047002 2 The buff has been enhanced. Reduces QTE cooldown time. +747047003 1 Mission Accomplished. 2 +747048001 2 Mission: Perform Matrix and QTE 3 times within a limited time. +747048002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. +747048003 1 Mission Accomplished. 2 +747049001 2 Mission: Perform Matrix and QTE 3 times within a limited time. +747049002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. +747049003 1 Mission Accomplished. 2 +747050001 2 Mission: Ping 16 Signal Orbs and perform 3 3-Pings within a limited time. +747050002 2 The buff has been enhanced. Reduces QTE cooldown time. +747050003 1 Mission Accomplished. 2 +747052001 2 Mission: Deal 10k DMG within a limited time. +747052002 2 The buff has been enhanced. Continuously restores Dodge Gauge in Matrix. +747052003 1 Mission Accomplished. 2 +747055001 2 Mission: Dodge Gauge is more than 0 for a limited time. +747055002 2 The buff has been enhanced. Signal Orbs recover faster. +747055003 1 Mission Accomplished. 2 +747056001 2 Mission: Reach 50 combo counts when Dodge Gauge is more than 0 within a limited time. +747056002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. +747056003 1 Mission Accomplished. 2 +747057001 2 Mission: Avoid being damaged for a limited time. +747057002 2 The buff has been enhanced. Combos deal additional DMG. +747057003 1 Mission Accomplished. 2 +747058001 2 Mission: Deal 10k DMG without being damaged within a limited time. +747058002 2 The buff has been enhanced. Restores HP. +747058003 1 Mission Accomplished. 2 +747061001 2 Mission: HP is more than 50% for a limited time. +747061002 2 The buff has been enhanced. Gains a shield. +747061003 1 Mission Accomplished. 2 +747062001 2 Mission: Perform 3-Ping and QTE 3 times within a limited time. +747062002 2 The buff has been enhanced. Deals an area DMG to all enemies for every 50 combo counts. +747062003 1 Mission Accomplished. 2 +747064001 2 Mission: Deal 10k DMG within a limited time. +747064002 2 The buff has been enhanced. Continuously restores Dodge Gauge in Matrix. +747064003 1 Mission Accomplished. 2 +747067001 2 Mission: Successfully dodge 5 times within a limited time. +747067002 2 The buff has been enhanced. Each dodge will restore HP and increase DMG dealt. +747067003 1 Mission Accomplished. 2 +747069001 2 Mission: Deal 10k DMG without being damaged within a limited time. +747069002 2 The buff has been enhanced. The next dodge will trigger Matrix. +747069003 1 Mission Accomplished. 2 +747072001 2 Mission: Perform Matrix and QTE 3 times within a limited time. +747072002 2 The buff has been enhanced. Restores Dodge Gauge when HP is more than X%. +747072003 1 Mission Accomplished. 2 +747073001 2 Mission: Successfully dodge 5 times within a limited time. +747073002 2 The buff has been enhanced. Signal Orbs recover at regular intervals. +747073003 1 Mission Accomplished. 2 +747075001 2 Mission: Ping 15 Signal Orbs and perform 3 3-Pings within a limited time. +747075002 2 The buff has been enhanced. Gains a shield. +747075003 1 Mission Accomplished. 2 +747077001 2 Mission: Reach 50 combo counts and ping 9 Signal Orbs within a limited time. +747077002 2 The buff has been enhanced. Gains the Blood Draining buff. +747077003 1 Mission Accomplished. 2 +747079001 2 Mission: Deal 200k DMG while the whole team's HP is more than 40% within a limited time. +747079002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. +747079003 1 Mission Accomplished. 2 +747082001 2 Mission: Trigger Matrix 1 time when Dodge Gauge is more than 750 within a limited time. +747082002 2 The buff has been enhanced. QTE will reduce DEF. +747082003 1 Mission Accomplished. 2 +747084001 2 Mission: The shield is more than 500 for a limited time. +747084002 2 The buff has been enhanced. Signal Orbs recover faster. +747084003 1 Mission Accomplished. 2 +747086001 2 Mission: Reach 70 combo counts and ping 12 Signal Orbs within a limited time. +747086002 2 The buff has been enhanced. Gains the Blood Draining buff. +747086003 1 Mission Accomplished. 2 +747088001 2 Mission: Deal 250k DMG while the whole team's HP is more than 50% within a limited time. +747088002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. +747088003 1 Mission Accomplished. 2 +747091001 2 Mission: Trigger Matrix 1 time when Dodge Gauge is more than 1000 within a limited time. +747091002 2 The buff has been enhanced. QTE will reduce DEF. +747091003 1 Mission Accomplished. 2 +747093001 2 Mission: The shield is more than 1000 for a limited time. +747093002 2 The buff has been enhanced. Signal Orbs recover faster. +747093003 1 Mission Accomplished. 2 +747095001 2 Mission: Reach 90 combo counts and ping 15 Signal Orbs within a limited time. +747095002 2 The buff has been enhanced. Gains the Blood Draining buff. +747095003 1 Mission Accomplished. 2 +747097001 2 Mission: Deal 300k DMG while the whole team's HP is more than 60% within a limited time. +747097002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. +747097003 1 Mission Accomplished. 2 +747100001 2 Mission: Trigger Matrix 2 times when Dodge Gauge is more than 1250 within a limited time. +747100002 2 The buff has been enhanced. QTE will reduce DEF. +747100003 1 Mission Accomplished. 2 +747102001 2 Mission: The shield is more than 1500 for a limited time. +747102002 2 The buff has been enhanced. Signal Orbs recover faster. +747102003 1 Mission Accomplished. 2 +747104001 2 Mission: Reach 110 combo counts and ping 18 Signal Orbs within a limited time. +747104002 2 The buff has been enhanced. Gains the Blood Draining buff. +747104003 1 Mission Accomplished. 2 +747106001 2 Mission: Deal 350k DMG while the whole team's HP is more than 70% within a limited time. +747106002 2 The buff has been enhanced. All enemies become Vulnerable in Matrix. +747106003 1 Mission Accomplished. 2 +747109001 2 Mission: Trigger Matrix 2 times when Dodge Gauge is more than 1500 within a limited time. +747109002 2 The buff has been enhanced. QTE will reduce DEF. +747109003 1 Mission Accomplished. 2 +747111001 2 Mission: The shield is more than 200 for a limited time. +747111002 2 The buff has been enhanced. Signal Orbs recover faster. +747111003 1 Mission Accomplished. 2 +969915001 2 Gabriel will become vulnerable to the orbs of a random color every 30s. +969915002 2 Gabriel is now vulnerable to yellow +969915003 2 Gabriel is now vulnerable to blue +969915004 2 Gabriel is now invulnerable +301605041 2 Enemies will appear in 15s. +301605042 8 Time remaining for enemy minions to appear {0}s +301605043 1 Enemy minions have appeared! 3 +301605044 2 Voodoo is Invincible when enemy minions exist. +301605045 8 Remaining minions {0}/4 +301605046 2 Voodoo is paralyzed. Lightning Resistance reduced significantly. +301605047 8 Paralysis duration {0}s +301605051 2 Voodoo gains Power Booster. +301605052 8 A single high DMG attack removes Power Booster +301605053 1 Voodoo's Power Booster has been removed. 3 +301605054 2 Voodoo has become fatigued. +301605055 8 Fatigue duration {0}s +1015011601 1 Deflect Red Blade with attacks! 3 +1015011602 1 The water is growing turbulent... 3 +969915005 8 Gabriel red vulnerability countdown {0}s 2 +969915006 8 Gabriel yellow vulnerability countdown {0}s 2 +969915007 8 Gabriel blue vulnerability countdown {0}s 2 +969915008 8 Gabriel Invulnerability Duration {0}s 2 +969915011 2 After Pterygota Queen receives 400k/500k/600k/700k damage when she is vulnerable to the balls of a color, she gains 20/30/40/50% Vulnerable effect and becomes immobile for 5s. +969915012 8 Pterygota Queen red vulnerability countdown {0}s 2 +969915013 8 Pterygota Queen yellow vulnerability countdown {0}s 2 +969915014 8 Pterygota Queen blue vulnerability countdown {0}s 2 +969915015 8 Pterygota Queen Invulnerability Duration {0}s 2 +1016010301 2 Advance to the target point +1016010302 2 Eliminate the Corrupted in the area +1016010303 2 Eliminate the remaining Corrupted +1016010304 1 Construct Squad joined the battle 2 +1016010701 2 Eliminate the Hetero-Creatures in the area +1016010702 2 Find out where the Punishing Virus Particles came from +1016010703 1 Much nearer to the source. The visual module is being hacked! 2 +1016010704 1 The particles in the air seem to be coming from the same direction 3 +1016011301 1 Will not be able to restart in one minute 3 +1016011302 1 Unable to restart 3 +1116010401 2 Eliminate Hetero-Sapiens or lead them to somewhere near the target point +1116010402 2 Eliminate the remaining Hetero-Sapiens or lead them to somewhere near the target point +1116010403 2 Eliminate the remaining Hetero-Sapiens +1116010404 1 Hetero-Sapiens starts to attack one another 2 +1116010405 2 Move towards where the Punishing Virus Particles come from and leave the forest +1116010406 2 Eliminate Hetero-Sapiens +1116010407 1 Hetero-Sapiens starts to attack 2 +1116010408 1 Hetero-Sapiens will not initiate attacks 2 +1116010409 2 Eliminate all Hetero-Sapiens +1016011101 2 Escape from CPF 040 +1016011102 8 Watch out for falling rocks and enemies. +1016011103 2 Enter the elevator +1016011104 1 Evacuation failed. Please start over. 3 +1016011105 1 3 1 +1016011106 1 2 1 +1016011107 1 1 1 +1016011108 1 Evacuation started! 2 +1016011201 2 Break the siege +1016011202 8 Use the Electric Nets to quickly eliminate the enemies +1016011203 8 Use the fan and the energy to eliminate enemies +1016011204 1 Fight with caution and avoid the turbulent energy 5 +1016011205 1 Restart battle 2 +1016011206 2 Break the siege. Wave: {0}/3 +1016011207 1 The special magnetic boots are on.\nThe winds will no longer affect you. 2 +1016011208 1 The special insulating clothing is on.\nThe turbulent energy field will no longer affect you. 2 +1116010601 2 Eliminate the Hetero-Creatures in the area +1116010602 8 Enemies will not be affected by the wind +1116010603 2 Defeat the last enemy +1116010604 1 Fight with caution and avoid the turbulent energy 5 +1116010605 1 Restart battle 2 +1116010606 2 Eliminate the Hetero-Creatures, Wave: {0}/3 +1116010607 8 The fan has stopped working +1016011001 8 Use the fan to eliminate approaching enemies. +1016011002 2 Figure out a way to get to the exit +1016011003 1 It seems you could move the box by using the impact from here 2 +1016011004 1 It's too dangerous to destroy the barrier from here\nFind a safe place to destroy the barrier 2 +1016011005 1 No need to destroy the barrier for now\nSearch for any mechanisms you may have missed 2 +1016010901 2 Turn off the fan +1016010902 2 Eliminate enemies +1016010903 2 Advance to the target point +1016010904 2 Check the situation up ahead +1016010905 1 The Purification Fan has blocked the path forward. Please find another way to get through. 2 +301605071 2 After Pterygota Queen receives 400k damage when she is vulnerable to the balls of a color, she gains 20% Vulnerable effect and becomes immobile for 5s. +301605072 2 After Pterygota Queen receives 500k damage when she is vulnerable to the balls of a color, she gains 30% Vulnerable effect and becomes immobile for 5s. +301605073 2 After Pterygota Queen receives 600k damage when she is vulnerable to the balls of a color, she gains 40% Vulnerable effect and becomes immobile for 5s. +301605074 2 After Pterygota Queen receives 700k damage when she is vulnerable to the balls of a color, she gains 50% Vulnerable effect and becomes immobile for 5s. +300615001 2 Remaining Points: {0} +300615002 1 Head to the transport craft. 3 +300615003 1 Go to the target location to finish this stage. 3 +300615004 1 The Corrupted are coming! Eliminate them to make the transport craft move again. 3 +300615011 1 Polar Soldiers can charge forward by consuming Dodge Gauge!\nReach the target location to seize victory. 3 +300615012 2 Remaining Points: {0} +300615013 8 Picking up item boxes can recover Dodge Gauge. +300615021 1 Activate the target devices to seize victory! 3 +300615022 2 Remaining Points: {0} +300615023 8 Device Activation Progress: {0}% +300615024 8 Go to the target location to finish this stage. +300615025 1 The Corrupted are coming! Protect the devices from them! 3 +300615031 1 Collect as many items as possible within a time limit. 3 +300615032 8 Current Wave ({0}/3) +300615033 1 New items have spawned! Snatch them now! 3 +300615034 1 The challenge is over. See you next time! 3 +300615035 2 Collected Points: {0} +300615101 2 Damage Points: {0} +300615102 8 Remaining Time: {0}s +300615103 1 Additional Time Bonus: +10s 3 +300615104 1 The Cluster is immune to damage. Please equip Tactical Amplification Lv.7. 3 +300315061 1 Follow the rhythm and Plume's moves to finish the round. 3 +1017011601 8 Prototype Weapon Preparation Progress {0}% +2021081601 2 Collected {0} Cog(s)! 3 +2021081602 2 Collected {0}/3000 Cogs! 999 +2021081605 2 Remaining Points: {0} +2021081606 2 Current Points: {0} +2021081610 8 This phase has ended. {0}/1 999 +2021081611 8 This phase has ended. {0}/2 999 +2021081612 8 This phase has ended. {0}/3 999 +2021081613 8 This phase has ended. {0}/4 999 +2021081614 8 This phase has ended. {0}/5 999 +2021081615 8 This phase has ended. {0}/6 999 +2021081616 8 This phase has ended. {0}/7 999 +2021081617 8 This phase has ended. {0}/8 999 +2021081620 1 Mission accomplished.\nGood job, Commandant! 2 +2021081621 2 Current Points: {0} +2021081630 2 Get points by solving the puzzles. +316140001 1 Go to the source of the distress signal. 1 +316140002 2 Go to the source of the distress signal. +316140003 2 Eliminate all the Corrupted. +316140004 2 Talk to the Construct soldier. +316151001 1 Go to help out the Construct soldiers. 1 +316151002 2 Go to save the trapped Construct soldiers. +316151003 2 Eliminate the Corrupted on the road. +316151004 2 Eliminate all the Corrupted. +316151005 2 Talk to the Construct soldiers. +316160001 1 Defend against the Corrupted. 1 +316160002 2 Eliminate the incoming Corrupted. +316160003 8 Wave {0}/3 +316160004 8 Wave {0}/3 +316160005 8 Wave {0}/3 +316160006 1 Air support from Kamui is available now. 1 +316171001 1 Advance to the landing pad. 1 +316171002 2 Advance to the landing pad. +316171003 8 Protect Construct Soldiers {0}/2 +316171004 2 Set up coordinates transmitter. +316171005 1 Lost a Construct Soldier 1 +316171006 2 Wait for the other soldiers to reach the landing pad. +316171007 2 Hold on for {0}s until the evacuation aircraft arrives. +316181001 2 Defeat Harvester. +316181002 1 Defeat Harvester. 1 +316191001 1 Advance to the target area to investigate. 1 +316191002 2 Advance to the target point. +316191003 2 Eliminate the Corrupted. +316191004 2 Investigate the Polar Soldier. +316201001 1 Investigate the port area. 1 +316201002 2 Advance to the target point. +316201003 2 Eliminate the Corrupted. +316201004 2 Investigate the comms device. +316201005 2 Data sync progress: {0}% +316201006 1 Connection severed! Return to the sync area! 1 +316201007 2 Sync interrupted! +316201008 1 Stay connected before synchronization is complete! 1 +316211001 1 Eliminate the incoming Corrupted! 1 +316211002 2 Eliminate the incoming Corrupted. +316211003 8 Wave {0}/3 +316211004 2 Destroy the turrets and the Corrupted. +316221001 1 Pursue the Corrupted Polar Soldier. 1 +316221002 2 Pursue the Corrupted. +316221003 2 Eliminate the Corrupted. +316222001 1 Retrieve data from the Corrupted. 1 +316222002 2 Retrieve data from the Corrupted. +316222003 2 Defeat Shark-speare. +316223001 1 Go to the factory entrance. 1 +316223002 2 Go to the factory entrance. +316223003 2 Eliminate the Corrupted. +316224001 1 Prepare to defend against the Corrupted. 1 +316224002 2 Reboot the Terrapods to assist your defense. +316224003 8 Reboot the Terrapods {0}/2 +316224004 8 Hacking progress on locked door {0}% +316224005 2 Hack the factory door. +316224006 2 Eliminate the incoming Corrupted. +316224007 1 The hacking is completed. 1 +316225001 1 [ID Card] Confirmed 1 +316225002 2 Operate the device to lower the platform. +316225003 1 [ID Card] lost 1 +316225004 2 Pursue Gear and take back [ID Card]. +316225005 2 Eliminate the Corrupted. +316225006 2 Hack the device. +316225007 2 Eliminate the Corrupted before the hacking is completed. +316225008 8 Hack progress {0}% +316225009 2 Defeat Gear and take back [ID Card]. +316225010 1 [ID Card] obtained 1 +316225011 2 Go deeper into the factory +316226001 1 Find a way to go deeper into the factory. 1 +316226002 2 Obtain the Jitterbombs. +316226003 2 Set up {0}/3 Jitterbomb(s). +316226004 2 Advance according to the instructions. +316226005 2 Eliminate the Corrupted. +316226006 2 Interact with device. +316227001 1 Defeat Amberia. 1 +316227002 2 Defeat Amberia. +316228001 1 Eliminate as many Corrupted as you can to gain more points. 1 +316228002 2 Points: {0} +316228003 1 30s until battle is over 3 +316228004 1 Battle over 3 +316229001 1 Protect the aircraft before the platform activates. 1 +316229002 2 Platform activation progress: {0}% +316229003 8 Aircraft damage level {0}% +316230001 1 Go to the Space Station Middle Ring from the Outer Ring. 1 +316230002 2 Advance according to the instructions. +316230003 2 Eliminate the Corrupted. +316230004 2 Destroy the Obelisk. +316231001 1 Go to the Space Station Inner Ring from the Middle Ring. 1 +316231002 2 Advance according to the instructions. +316231003 2 Destroy the Obelisk and the Corrupted. +316231004 2 Destroy the Obelisk's defense mechanism. +316231005 2 Eliminate the Corrupted. +316232001 1 Go to the Space Station Core from the Inner Ring 1 +316232002 2 Advance according to the instructions. +316232003 2 Destroy the Obelisk and the Corrupted. +316410001 2 Check on the remains of the Construct +316410002 1 Obtain Auxiliary Device [BN-2] 2 +316410003 2 Try to find a way out +316410004 1 Obtain Auxiliary Device [BN-2] +316410005 1 Obtain Auxiliary Device [BN-2] +316410006 1 Obtain Auxiliary Device [BN-2] +316410007 1 Obtain Auxiliary Device [BN-2] +316410008 1 Obtain Auxiliary Device [BN-2] +318070001 1 Boss arrived! 3 +318070002 1 Kill the boss and get the reward! 3 +318070003 1 An Elite Corrupted appeared!\nThe Elite Corrupted are more powerful and come with more points, but you don't have to kill them. 3 +318070004 1 Elite Corrupted killed successfully! 3 +318070005 1 Countdown is about to be over! Please speed up! 3 +318070006 1 Countdown is over! Leap success! 3 +318070007 1 Countdown is over! Leap failed! 3 +318070008 1 Max Leap layers reached. Battle ended before countdown is over! 3 +318070009 1 Enemy entered the Overclocking mode! 3 +1017010601 2 Vehicle I Durability: {0}% +1017010602 2 Destroy the enemies ahead. +1017010603 2 Destroy all the pursuing enemies. +1017010604 1 Destroy the enemies ahead. 3 +1017010605 1 Enemies incoming! Protect the vehicles! 3 +1017010606 1 The enemies are coming from behind! Eliminate them! 3 +1017010607 2 Vehicle II Durability: {0}% +1017010608 1 The engine of Vehicle I is damaged. Its movement speed is reduced. 3 +1017010609 1 The engine of Vehicle II is damaged. Its movement speed is reduced. 3 +1017010610 2 Vehicle I has been damaged. +1017010611 2 Vehicle II has been damaged. +1017011201 2 Switched to the attack formation. 2 +1017011202 2 Switched to the defense formation. 2 +1017011203 2 Switched to the speed formation. 2 +1017011204 2 Unable to link with any guards... 2 +1017011205 2 The guards are changing their formation. 2 +1017012401 2 Awaken all the corrupted Constructs. +1017012402 2 Awaken Lee and Lucia. +1017011251 8 Captain Olke Lost Contact 3 +1017011252 8 Member Akeley Lost Contact 3 +1017011253 8 Member Yoakam Lost Contact 3 +1017011254 8 Member Sonri Lost Contact 3 +1017011255 8 Member Sandra Lost Contact 3 +1017011256 8 Member Vieira Lost Contact 3 +1017011257 8 Member Sabofi Lost Contact 3 +1017011258 8 Member Fisk Lost Contact 3 +1017011259 8 Member Kenward Lost Contact 3 +1017011260 8 Member Reina Lost Contact 3 +1017011261 8 Member Rocio Lost Contact 3 +1017011262 8 Member Malik Lost Contact 3 +1017011263 1 The shield is broken!\nPrepare to engage in battle! 2 +1017011264 1 Stop the enemies from breaking through the shield! 3 +1017011265 1 Stall the enemies until the shield is reactivated! 3 +1017011266 1 Eliminated all enemies on the deck. The shield has been activated! 3 +1017011267 1 The shield has been activated! Eliminate all enemies on the deck. 3 +1017012551 1 Warning: Severe M.I.N.D. corruption occurred. Thruster damaged. Unable to enter Arctic Form. 3 +1017012552 1 With the help of Liv's will, Lucia has resisted the corruption from the Punishing Virus. 3 +1017014001 2 Proceed to the entrance. +1017014002 2 Destroy all the Corrupted. +1017014003 2 Proceed to the station platform. +1017015001 2 Investigate the other side of the train. +1017015002 2 Investigate the back of the train. +1017016001 2 Open the prototype weapon crate. +1018007001 1 Nanami is wounded, cannot use Dodge. 2 +1018007002 2 Defeat the enemies and watch out for the lightning chains between them. +1018007003 2 Go to the safe place. +1018010001 1 Tunnel 1 Area 2 +1018010002 1 Tunnel 2-1 Area 2 +1018010003 1 Tunnel 2-2 Area 2 +1018010004 1 Tunnel 3-1 Area 2 +1018010005 1 Tunnel 3-2 Area 2 +1018010006 1 Tunnel 4-1 Area 2 +1018010007 1 Tunnel 4-2 Area 2 +1018010008 1 Tunnel 5 Area 2 +1018010009 1 Medic Bot has increased your speed. 3 +1018010010 2 Ping the orbs till there are 3 left. Match the order and color of orbs displayed as follows: Red - Red - Yellow. (L -> R) +1018010011 8 Talk to Medic Bot to reset the orbs Tips +1018011001 2 Defeat all enemies. +1018011002 2 Advance to the target area +1018012001 2 The Wheel of Fortune starts to spin. +1018012002 2 The Wheel of Fortune starts to spin.. +1018012003 2 The Wheel of Fortune starts to spin... +1018012004 2 Fate of Cyclone 2 +1018012005 8 Mid-game Airstream Attention 4 +1018012006 2 Fate of Lightning 2 +1018012007 8 Lightning channels along the floor. Attention 4 +1018012008 8 Fate of Flame 2 +1018012009 8 Fate of Earth 2 +1018010301 2 Investigate this area. +1018010302 2 Investigate all Bio-Birds ({0}/4). +1018010303 2 Investigate the traveler. +1018010351 1 Investigate all Bio-Birds ({0}/4). 3 +1018010352 1 The Bio-Bird lies still on the ground. 3 +1018010353 1 The Bio-Bird suddenly jumps to its feet! 3 +1018010354 1 The frozen humanoid statue is like a tone. 3 +1018010355 1 Something seems to be happening with the frozen humanoid statue! 3 +1018010356 1 Something is missing... 3 +1018010357 1 You obtained the [Snowman's Nose]! 3 +1018010358 1 This is a friend of the commandant and Snipey! 3 +1018010361 1 All the swings in the park are broken. 3 +1018010362 1 The zombie slide has gone missing. 3 +1018010363 1 The octopus slide and the dry pool. 3 +1018010364 1 The pumpkin baron is hollow. 3 +1018010365 1 The tram that carries people to work no longer operates. 3 +1018010366 1 The path leading to the charging station is blocked. 3 +1018010367 1 The rest area is in the distance. 3 +1018010368 1 The bus standing in the middle of the road seems to be telling a story. 3 +1018010369 1 The tram has stopped, yet the trails extend to further beyond. 3 +1018010451 1 You obtained the [Missing Thoughts of Nanami].\nYou automatically obtain Blue Orbs over time. 3 +1018011401 1 Follow the signal to find its source. 3 +1018011402 1 The door is open. 3 +1018011403 1 You seem to have caught the attention of the Corrupted Constructs nearby. 3 +1018011404 1 Keep moving on! 3 +1018015001 1 Liv is protecting herself and attacking you unconsciously, cannot slide. 3 +1018015002 1 This is your chance to wake up Liv. Give it everything you have! 3 +1018015003 2 No... Nanami has come so far... Nanami can't let this happen... 10 +1018015004 2 Nanami is angry! Nanami has to go and get Liv back! 5 +1018015005 2 Argh... It hurts... 5 +1502021701 2 Catch up to the mechanoid just now +1502021702 2 Defeat all enemies +1502021703 2 Watch out for enemy attacks +1502021901 2 Find the Red Tide and defeat the Hetero-Creatures +1502021902 2 Defeat Hetero-Creatures +1502021903 2 Go to the target point and search for the Red Tide +1502021904 2 Proceed to another street +1502022101 2 Advance to the target area +1502022102 1 Control the "Data Fairy". Be careful to avoid the patrol programs. +1502022103 2 Generating Data Fairy... +1502022104 2 Avoid the patrol programs to cross the bridge +1502022105 2 Advance to the elevator door +1502022106 1 Failed to infiltrate. You will be forcibly expelled. +1502022107 2 Defeat the activated repair programs +1502022108 1 Perfect! +1502031001 2 Eliminate all the Corrupted +1502031002 2 Traverse the Red Tide Area +1502031003 2 Investigate the Red Tide Projection +1502031004 8 Clue 1 The Red Tide Projection cannot move +1502031005 8 Clue 2 The Red Tide Projection will disappear when attacked +1502031006 2 Try to attack the Red Tide Projection +1502031007 2 Remove the Red Tide Projection +1502031008 2 Pay attention to nearby sounds +1502031009 2 Enter and stay in the Red Tide +1502031010 2 Traverse the Red Tide Area +1502031011 2 You can hear footsteps approaching from a distance... +1502031101 2 Go down the street and eliminate all the Corrupted +1502031102 2 Defeat the enemies and save the Construct +1502031103 2 Talk to the Construct +1502031104 2 Command Blair to eliminate the Corrupted +1502031105 2 Try to command the Corrupted +1502031106 2 Retreat +1502031107 2 Suicide +1502031108 1 It can't go on at this rate. Try another command. 1 +1502031201 2 Return to the hospital +1502031202 2 Eliminate all the Corrupted +1502031203 1 This Construct is dead 2 +1502031204 2 Check the injured Constructs +1502031205 1 The corruption on Talbot has gone beyond the threshold 2 +1502031206 8 Talbot HP ▉▉▉▉▉▉▉▉▉▉ Safe +1502031207 8 Talbot HP ▉▉▉▉▉▉▉▉▉ Safe +1502031208 8 Talbot HP ▉▉▉▉▉▉▉▉ Safe +1502031209 8 Talbot HP ▉▉▉▉▉▉▉ Safe +1502031210 8 Talbot HP ▉▉▉▉▉▉ Safe +1502031211 8 Talbot HP ▉▉▉▉▉ Injured +1502031212 8 Talbot HP ▉▉▉▉ Injured +1502031213 8 Talbot HP ▉▉▉ Dangerous +1502031214 8 Talbot HP ▉▉ Dangerous +1502031215 8 Talbot HP Dangerous +1502031216 2 Use the Ascendant power to make the Corrupted self-destruct +1502031217 1 The Corrupted shows no response... 2 +1502031218 2 Defeat Corrupted Talbot +1502031219 1 Talbot has become Corrupted 2 +999200561 1 Defeat the minions to interrupt the laser attack 3 +300618001 8 Current Wave: {0}/2 +300618002 8 Current Wave: {0}/3 +300618003 2 Advance to the target area +300618004 2 Posion Fog about to move {0} +300618005 1 Approach the portal to interact with it and use it. 3 +300618006 1 Tap the button to use the portal. 1 +301605121 1 Take damage over time when staying too long on the battlefield 1 +301605122 2 Lose HP every second when staying too long on the battlefield +301605123 1 The enemy has exposed weak points in four directions. Destroy them now! 1 +301605124 8 Time remaining to destroy the weak points {0}s +301605125 1 The enemy is vulnerable! 1 +301605126 8 Vulnerable {0}s +301605141 2 Caught Dragon Axe 3 +301605142 8 Pulao receives a DMG bonus {0} stack(s) +301605181 2 You obtained a bonus. Your Fire Basic Attacks now deal extra damage. 1 +301605182 8 Extra DMG Bonus on Fire Basic Attacks {0}s +301605211 2 Terminate! 1.5 +301605212 2 Attack! 1.5 +301605213 8 Ice DMG increased. {0}s +301605214 2 You'll receive damage over time outside the arena +301605215 8 Self-Destruction Bugs will appear in {0}s +300701781 2 {0}/30 enemies defeated +300701782 2 {0}/40 enemies defeated +300701783 2 {0}/50 enemies defeated +300619730 2 Defeat the weakened Dragon +300619731 2 Defeat "Hamlet" +300619741 2 Defeat "Hamlet" +300619850 2 Defeat the piper that linked with Dragon +300619851 1 You did it... +300619852 1 The mysterious piper appears... +300619853 2 Defeat the Dragon +300619854 2 Dodge the Dragon's attacks +300619860 2 Defeat the Dragon +300619861 2 Lead the Dragon to attack the piper to weaken the Dragon +300619862 2 Dodge the Dragon's attacks +30071780 1 Chained Death\nDefeat all enemies within the time limit 3 +30071790 1 Infernal Trickery\nDefeat all enemies within the time limit 3 +30071800 1 Into Your Own Trap\nDefeat all enemies within the time limit 3 +1502012301 1 Defeat the rampant "Pandas" 1 +1502012302 2 Defeat the rampant "Pandas" +1502012303 2 Quell the rampant "Pandas" +1502012304 2 Defeat the rampant "Big Panda" +1502012305 2 Awake "Pandas" +1502012306 2 Leave the cave +1502012307 1 Awake "Pandas" 1 +1502012101 1 Teach the "Gung-hoers" a lesson 1 +1502012102 2 Defeat the "Gung-hoers" +1502012103 2 Defeat the "Gung-hoers" Press the Signature button to unleash a Dragon Axe. +1502012104 1 Press the Signature button to summon back Dragon Axe 1 +1502012105 1 A new skill will be triggered if Pulao catches Dragon Axe when pinging orbs 1 +1502012106 2 Defeat the "Gung-hoers" Different skills will trigger depending on the color of the Orb that collides with a Dragon Axe +1502012107 1 Defeat "Gung-hoers" boss: Demon Bane 1 +1502012108 2 Defeat Demon Bane +1502012109 1 Tap the [Signature button] to summon Dragon Axe to fight. 2 +1502012110 1 When Dragon Axe is spinning around the field, tap the [Signature button] to summon it back. 2 +1502012111 1 Catch Dragon Axe when performing a Signal Orb skill to cast a new skill combo.\nTap the [Signature button] to summon back Dragon Axe. 2 +1502012112 1 Keep tapping the [Basic Attack] button to cast more skills. 2 +1502012113 1 When the Signature button lights up again, [press and hold] to cast Spirit Blade: Falling Stars. 2 +300620041 8 Devour Wave 1 remaining: {0}s +300620042 8 Devour Wave 2 remaining: {0}s +300620043 8 Devour Wave 3 remaining: {0}s +300620044 8 Devour Wave 4 remaining: {0}s +300620045 2 Destruction Barrier is locking on. Defeat all the enemies! +300620046 2 Defeat all enemies or reach the objective +300620047 2 Destruction Barrier is locking on. Start the level! +300620048 2 Defeat all enemies +300620049 1 Destruction Barrier is about to fire a Halting Laser. Watch out! 5 +300620050 1 Halting Lasers will reduce escape time 5 +300620051 1 DestroyingCondensing Tides will spawn Devour Waves. Defeat them ASAP! 5 +300620052 1 Candle Light attacks will reduce escape time 5 +300620053 2 Destruction Barrier is locking on. Find and defeat all the enemies! +300620054 1 A Breeze is blowing! 5 +300620055 1 A Breeze has blown the Condensing Tides! 5 +300620056 1 A Breeze has blown the Candle Light! 5 +300620057 1 A Breeze has blown the Halting Lasers! 5 +300620058 1 Breezes, Candle Lights and Lasers will take turns appearing on the battlefield. 5 +300620059 1 Breezes, Tides and Lasers will take turns appearing on the battlefield. 5 +300620060 1 Breezes, Tides, Candle Lights and Lasers will take turns appearing on the battlefield. 5 +300620061 2 Push forward to escape the Devour Wave! +1502012200 2 Continue searching for the celestial +1502012201 2 Search the valley for the celestial +1502012202 2 Jump on the boulder +1502012203 2 Use driftwood to cross the river +1502012204 2 Use the given item to quickly end the battle +1502012205 1 More rabbits have appeared 3 +1502012401 2 Use the hook to pull enemies toward you +1502012501 2 Recover your weapon. Defeat the enemies before they escape. +1502012502 2 Defeat the enemy +1502012701 2 Show everyone your strength +1502012801 2 Defeat the enemies +300623171 2 Deal DMG to obtain Point Rewards -1 +300623172 2 Finish the enemy with a Finishing Move to earn Basic Point Rewards according to your current score. -1 +300623173 2 Earn points for each Finishing Move to earn Finishing Combo Point Rewards. -1 +300623174 2 Earned {0}/1000000 points +300623175 1 Tip: Use Speed Attack for an Ultimate Combo 3 +300623181 2 Reduce the enemy's Finisher Gauge value to increase the Rating +300623182 2 Score Up →S→SS→SSS→SSS+ +300623183 2 Score Up S→SS→SSS→SSS+ +300623184 2 Score Up →S→SS→SSS→SSS+ +300623185 2 Score Up →S→SS→SSSSSS+ +300623186 2 Score Up →S→SS→SSS→SSS+ +300623187 1 Increases level completion rating to SSS+ 3 +300623188 1 Spirit changed. Signature prohibited. 3 +300601041 1 Defeat all the enemies in this area. 1 +300601042 8 Current Wave: {0}/2 +300601043 8 Current Wave: {0}/3 +300601044 8 Current Wave: {0}/5 +300601045 8 Current Wave: {0} +300601046 8 Tank Energy: ■■■■■ Energy Charging +300601047 8 Tank Energy: ■■■■ Energy Charging +300601048 8 Tank Energy: ■■■■■ Energy Charging +300601049 8 Tank Energy: ■■■■■ Energy Charging +300601050 8 Tank Energy: ■■■■■ Energy Charging +300601051 8 Tank Energy: ■■■■■ Complete +300601052 1 Defeat the God Slayer.\nThe tank has joined the battle as a reinforcement. 1 +300601053 2 Defeat the God Slayer. Upon finishing an enemy, Uniframe can charge the tank. +300601054 1 Defeat PK43 Type "Sheriff".\nThe tank has joined the battle as a reinforcement. 1 +300601055 2 Defeat PK-43 Sheriff. Defeating marked enemies will charge Chariot. +300601056 1 Defeat Demon Bane.\nThe tank has joined the battle as a reinforcement. 1 +300601057 2 Defeat Demon Bane. Upon finishing an enemy, Uniframe can charge the tank. +300601058 1 Defeat Sanctuary Guard.\nThe tank has joined the battle as a reinforcement. 1 +300601059 2 Defeat Sanctuary Guard. Upon defeating a marked enemy, Uniframe can charge the tank. +300601060 1 Defeat Gear.\nThe tank has joined the battle as a reinforcement. 1 +300601061 2 Defeat Gear. Upon defeating a marked enemy, Uniframe can charge the tank. +300601062 8 The tank is down. Cannot charge power. +300601063 2 Focus fire to defeat the God Slayer. +300601064 2 Focus fire to defeat PK43 Type "Sheriff". +300601065 2 Focus fire to defeat Demon Bane. +300601066 2 Focus fire to defeat Sanctuary Guard. +300601067 2 Focus fire to defeat Gear. +300601071 1 Destroy the Watchtower.\nThe Watchtower uses different skills based on the number of enemies. 1 +300601072 2 Current Enemies: 1 Watchtower Status: Applies Rigid Body to the Corrupted. +300601073 2 Current Enemies: 2 Watchtower Status: Cast Ground Flame. +300601074 2 Current Enemies: 3 Watchtower Status: Cast Red Tide Corruption. +300601075 2 Current Enemies: 4 Watchtower Status: Cast Channeled Lightning. +300601076 2 Current Enemies: 5 Watchtower Status: Invincible & Self-repairing. +300601077 8 Watchtower Destruction Progress {0}% +300601078 2 Current Enemies: 0 Watchtower Status: temporarily disabled. +300601441 1 Clear the enemies in this area to make the Watchtower self-repair slower. 1 +300601442 2 Eliminate the enemies in this area. +300601443 8 Current Wave: {0}/3 +300601444 8 Current Wave: {0}/4 +300601445 8 Current Wave: {0}/5 +300601446 1 The Watchtower has buffed the Corrupted. 1 +300601521 1 Defeat the enemies in this area. 1 +300601522 2 Enemy Restructure Time: {0} Clearing Data Blocks reduces the strength of Restructured enemies. +300601523 2 Defeat the enemies in this area. +300601551 1 Defeat the enemies in this area. 1 +300601552 2 Defeat the enemies in this area. +300601553 1 The enemy is digitalized. 1 +300601554 2 Enemy Status: Digitalized and Invincible. Activate the laser beam to deal damage to the enemy and cancel their digitalization. +300601555 2 Defeat the enemies in this area. Enemy Status: Re-booted in: {0} +300601611 1 Destroy the Watchtower. 1 +300601612 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Ground Flame. +300601613 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Red Tide Corruption. +300601614 2 Eliminating the enemies will overload the Watchtower. Watchtower Status: Cast Channeled Lightning. +300601615 2 Destroy the Watchtower. Watchtower Status: Re-booted in: {0} +300601616 1 Upon overloading, the Watchtower becomes temporarily disabled. 1 +300601711 2 Crush them! 999 +300601721 2 Collected {0}/1,500 Cogs! 999 +7511121 2 Boss's Current DMG Reduction: {0}% +301622501 8 Remaining Tactical Resources {0} +301622502 8 Defensive Area Security {0} +301622503 16 Preparation Phase|Deploy Defensive Devices to protect the defensive area.|Remaining Tactical Resources|{0}|Skip Deployment +301622504 16 Tactical Resources Depleted|Prepare to fight off the next wave.|End Deployment +301622505 2 Eliminate all the Corrupted. +301622506 1 Select Defensive Device 1 +301622507 1 Enhance to Lv.2 or head to the remaining tactical points. 1 +301622508 1 Approach a tactical point to deploy a Defensive Device. 2 +301622509 1 Enhance to Lv.3 or head to the remaining tactical points. 1 +301622510 16 Preparation Phase|Deploy Defensive Devices to fight off {0} waves of the Corrupted|Remaining Tactical Resources|{0}|Skip Deployment +301311160 1 Thick Dust has appeared. 2 +301311161 2 Clear out the building. +301311162 1 Pollution Source has appeared. 2 +301311163 1 Stubborn Mold has appeared. 2 +301311180 2 Defeat the animated food ingredients. +301311181 1 More food ingredients have been animated. 2 +301311182 2 Collect food ingredients. +301311183 1 You've collected all the food ingredients. Take them to Karenina(?). 2 +301311150 8 Red Envelopes Obtained: {0}/100000 +301311151 1 You've collected enough red envelopes. Find the Night Keeper. 3 +301311152 1 Stop this and find the Night Keeper. 3 +301311153 1 Attack the enveloper givers and collect the red envelopes they drop. 3 +301311190 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311191 8 Couplets Activation Progress: Joy and Happiness■ {0}% +301311192 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311193 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311194 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311195 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311196 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311197 8 Couplets Activation Progress: ■Joy and Happiness■ {0}% +301311198 1 Door God 4 has joined the battle! 3 +301311199 2 Go to the door to leave this place. +301311200 1 Bubbles slowly float in. 2 +301311201 1 Xi got scared! 2 +301311202 2 Take advantage of Xi's weakness and defeat Xi. +301311203 1 Xi has regained consciousness. 2 +301311204 1 Throw gold coins to attract bubbles. 2 +301311220 1 Find Gray Raven! 3 +301311221 2 Find the Gray Raven members. +301311222 2 Find Lee. +301311223 2 Follow your heart and find Liv. +301311224 2 Leave +301311225 1 It seems the way forward is blocked. And all you hear is static noises. 3 +301311226 2 Leave (?) +301311227 1 Turn on the volume and use a headset for the best experience. 3 +301605169 2 Woah! It turned red! I hope it's not too hot. 1 +301605170 2 Ha! Ha! Ha! Well... I knew it. You didn't understand what I said... It seems I'll have to teach you! 1 +301605171 2 Stop it! 1 +301605172 2 Stay away! Saws taste bad! 1 +301605173 2 Activated. Well, that's a shame. 2 +301605174 2 Activated. That's perfect! 2 +301605175 8 Extra DMG Bonus Nanami has: {0} stack(s) +301605261 8 DMG Bonus(es) Noan gained: {0} Stack(s) +301605262 2 Gear Level goes up. Gained 3 Signal Orbs of a random color! 2 +301605263 2 Successful Assault-Rising Combo. DMG bonus received! 2 +301605291 8 Bianca's total DMG increases by {0}% +301605292 2 After pressing Dodge to activate Luminous Realm, pinging Afterglow Orbs adjacent to the orbs of the same color and Phase II Signature Move will grant Bianca a set of 3-Ping Orbs. +301605321 2 Upon entering the Solitary Dancer status, dodges an attack successfully and then obtains a random set of 3-Ping Orbs. +301605322 8 Hyperreal's Extra DMG increases by {0}% +301605323 8 Team deals more Extra DMG {0}% +301605324 2 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Using the Colorful Brushstroke to trigger the weaknesses will make the team deal more Extra DMG. +500001 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 +500002 2 Defeat Voodoo. +500003 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 +500004 1 Voodoo is now on the defensive. Eliminate the minions to prevent Voodoo from absorbing them and evolving. 3 +500005 1 All the minions are eliminated. Voodoo is now on the offensive. 3 +500006 1 The Blinking Mine is ready. You can use it again now. 3 +500007 1 The Dragon Breath Device is ready. You can use it again now. 3 +500008 2 Devour White: Cast short-ranged poison. Devour Black: Cast long-ranged poison. +500009 2 Devour White: The Bird form is enhanced. Devour Black: The Beast form is enhanced. +500010 2 Devour White: Lifesteal Doll. Devour Black: AoE Lightning Doll. +500011 2 Blinking Mine: Stun enemies within range. Dragon Breath Device: Weaken all enemies. +500012 8 Match 3-Pings within the blue circle to activate the device. +500013 1 Make the most of the devices on the field, and it'll be significantly easier to finish the hunt. 5 +500014 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 +500015 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 +500016 1 The Blinking Mine activated and went on cooldown. 3 +500017 1 The Blinking Mine is ready. You can use it again now. 3 +500018 1 The Dragon Breath Device activated and went on cooldown. 3 +500019 1 The Dragon Breath Device is ready. You can use it again now. 3 +500020 1 Ox has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 +500021 1 Ox No.2 has gone berserk. Its DMG Resistance has reduced, but its combat capabilities have significantly improved! 3 +500022 2 The Dragon has very high Physical Resistance, and it is absorbing incoming Elemental DMG. +500023 8 Mission Goal: Defeat the Dragon +500024 1 The Dragon absorbed the power of fire and turned into a Fire Dragon. 3 +500025 1 The Dragon absorbed the power of lightning and turned into a Lightning Dragon. 3 +500026 1 The Dragon absorbed the power of ice and turned into an Ice Dragon. 3 +500027 1 The Dragon absorbed the power of darkness and turned into a Dark Dragon. 3 +500028 2 Fire Dragon is weak against Dark DMG but strong against Fire DMG. +500029 2 Lightning Dragon is weak against Ice DMG but strong against Lightning DMG. +500030 2 Ice Dragon is weak against Fire DMG but strong against Ice DMG. +500031 2 Dark Dragon is weak against Lightning DMG but strong against Dark DMG. +500032 8 Break Dragon Claws to weaken Final Judgment. +500033 1 When the Dragon has less than 30% HP, it casts Final Judgment. Destroying the Dragon Claws will significantly reduce the damage of Final Judgment. 3 +500034 1 The Dragon is about to cast Final Judgment. Make sure you have destroyed the Dragon Claws. 3 +500035 1 The Dragon Claw has been destroyed. Final Judgment now deals less damage. 3 +500036 1 All Dragon Claws have been destroyed. Final Judgment now deals a lot less damage. 3 +500037 1 Having lost all its Dragon Claws, the Dragon lost all its strength after casting Final Judgment. 3 +500038 2 The Dragon lost its elemental power. +500039 8 Eliminate the Dragon that has lost the power of a king. +500040 8 Eliminate the Dragon. +500041 1 During phase 1, Ox has a massive DMG Reduction while standing. Use traps to reduce the Ox's Super Armor. 3 +500042 1 When the Dragon has less than 80% HP, it transforms. Use different types of Elemental DMG to defeat the Dragon! 3 +500101 2 Enemy Wave 1/3 +500102 2 Enemy Wave 2/3 +500103 2 Enemy Wave 3/3 +500104 2 Enemy Wave 1/2 +500105 2 Enemy Wave 2/2 +500106 2 Eliminate all enemies +500107 8 Arm Charge {0}% +500108 8 Shield Absorption Progress: {0}% +500109 2 Cutting off the arm can empty the charge. +500110 1 Focus fire to defeat α. 3 +500111 2 Target: Defeat α +500112 1 α has unleashed her power. 3 +500113 2 Orange Flash's attacks can be counterattacked. +500114 1 Madorea's attacks have a chance to attach threads on characters! Avoid them! 3 +500115 2 A character will be controlled when they have 3 threads on their body at the same time! +500116 8 Backstab the enemy multiple times to lift the control. +500117 1 Due to Madorea's interference, you cannot restart or revive in this stage. 3 +1502021200 8 Time until system reboot: {0}s +1502021201 8 Corrupted Remaining: {0} +1502021210 2 Activate radar scan of the surrounding environment +1502021211 2 Locate the backup power source +1502021212 2 Leave the facility +1502021213 2 Activate the backup power source +1502021400 2 Investigate surroundings +1502021401 2 Defeat the Corrupted +1502021402 2 Find a usable mechanoid component to replace the damaged part +1502021403 1 High level of virus concentration detected. The mechanoid is infected. Immediate destruction suggested. 3 +1502021404 2 Continue to investigate the surroundings +1502021405 2 Activate Door +1502021406 2 Search and investigate graffiti intel +1502021407 1 New Corrupted have appeared. 2 +1502021408 1 More Corrupted have appeared. 2 +1502021409 1 Corrupted have appeared. 2 +1502021410 2 Find a method to restore the combat function +1502021411 2 Use radar to continue searching for usable machine parts +1502021412 2 Investigate the graffitied door +1502021413 2 Investigate the surroundings for the authentication key +1502021414 2 Inspect the security machine +1502021415 2 Find components to reactivate the mechanoid +1502021416 2 Speak with the mechanoid +1502021417 2 Replace the backup components to activate the mechanoid +1502021418 2 Scan the ruins to obtain intel +1502021419 2 Go to the designated location and deduce the scene +1502021420 2 Deduce the scene +1502021421 1 Assist the mechanoids and eliminate the Corrupted 3 +1502021500 8 Delivery Droid Durability: {0}% +1502021501 1 Attention! Delivery Droid durability is below 50%! 3 +1502021502 2 Analyze abnormal machine for intel +1502021503 2 Guide and recover the GPS +1502021504 2 Go to the warehouse +1502021505 2 Protect the Delivery Droid and defeat the Corrupted +1502021506 2 Escort the Delivery Droid to the warehouse +1502021507 2 Investigate surroundings +1502021508 2 Camouflage ID and enter the warehouse +1502021510 1 Massive incoming Corrupted signal detected 2 +1502021511 2 Explore the warehouse +1502021512 2 Exploration complete. Speak with the Delivery Droid +20006001 1 Control the direction of attack crystal\nAfter triggering, destroys fairies in a straight line. 5 +20006002 1 Control the direction of attack crystal\nAfter triggering, destroys fairies in a straight line. 5 +20006003 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006004 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006005 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006006 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006007 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006008 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|Boss Progress: {0}%|Placeholder +20006009 2 Eliminate the Corrupted! +20006010 16 Placeholder|Defeat Kuroro to gain Fever|Minions Fought: {0}|Boss Progress: {0}%|Placeholder +20006011 1 Corrupted hare retreating toward our teammates! 3 +20006012 1 Corrupted have fled 3 +20006013 1 Mechanism calculation: Fever+{0} 3 +20006014 16 Placeholder|Soundwave Escape|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006015 16 Placeholder|Spotlight Battlefield|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006016 16 Placeholder|Crystal Crash|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006017 16 Placeholder|Soundwave Escape + Spotlight Battlefield|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006018 16 Placeholder|Spotlight Battlefield + Crystal Crash|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006019 16 Placeholder|Crystal Crash + Soundwave Escape|Destroy Crystals: {0}|Fever: {0}|Placeholder +20006020 8 Stage Fever {0} +20006021 1 Red tiles change to blue tiles\nScore increases according tot he number of tiles change. 3 +20006022 1 Red Orb changes to Blue Orb,increasing score. 3 +20006023 1 Fairy defeated, increasing score. 3 +20006024 1 Dodge red orbs and destroy crystals\nDestroy crystals to change red orbs into blue orbs and increase score. 5 +20006025 1 Stopping on a tile will turn it red\nDestroy crystals to turn red tiles into blue tiles. 5 +20006026 1 Aim at a crystal to destroy fairies in a straight line\nApproach a crystal to control the direction. 5 +20006027 1 Pick up reward box to increase rewards 1 +20006028 1 Talent 2 activated. All allies are enhanced! 1 +20006029 1 Red tiles will explode on re-triggering\nAdjust your position to cover the area in red tiles 3 +301304061 1 Find bolts according to the commandant's instructions 1 +301304062 1 Scan this area for clues to find bolts 1 +301304063 2 Listen to the commandant's instructions +301304064 2 Scan this area +301304065 2 Return to the scan area +301304066 1 Return to the scan area 1 +301304067 1 Inspect remnant data 1 +301304068 2 Inspect remnant data +301304069 1 Follow the data to deduce the results 1 +311304061 2 Use the data to deduce the direction of the clues +311304062 1 Find a clue to open the chest 1 +311304063 2 Find a clue to open the chest +311304064 1 Incorrect password 1 +311304065 1 First bolt obtained 1 +311304066 1 Continue scanning to discover new clues 1 +311304067 2 Use the scanning window to find clues on the next bolt +311304068 1 Speak with the Quiz Bot 1 +311304069 2 Speak with the Quiz Bot to obtain a bolt +321304061 1 Participate in the quiz 1 +321304062 2 Participate in the quiz to earn the bolt reward chest +321304063 1 Second bolt obtained 1 +321304064 1 Follow the last clue to find the bolts 1 +321304065 2 Follow the last clue to find the bolts +301305061 1 Purchase ingredients from the shop nearby 1 +301305062 2 Popcorn ingredients purchased:{0}/3 +301305063 1 Obtained [Spices] 1 +301305064 1 Lost [Spices] 1 +301305065 1 Obtain [Spices] from Kuroro 1 +301305066 2 Defeat Kuroro to obtain [Spices] +301305067 8 Spices: {0}% +301305068 1 Clear the haywire machines in the cargo area 1 +301305069 2 Clear the haywire machines in the cargo area +311305061 1 Obtained [Dried Tomatoes] 1 +311305062 1 Obtained [Sugar] 1 +311305063 1 Return and make popcorn 1 +311305064 2 Return and make popcorn +311305065 2 Added [Spices] +311305066 2 Added [Dried Tomatoes] +311305067 2 Added [Sugar] +311305068 1 Perfect! 1 +311305069 1 Oh no! 1 +321305061 1 Burnt popcorn 1 +321305062 1 Ordinary Popcorn 1 +321305063 1 Perfect popcorn! 1 +200006310 1 Obtained Orbs 1 +200006311 1 Challenge complete 1 +200006312 1 Phase complete 1 +200006313 1 Arrived at investigation point 2 +200006321 16 Stage Target|Pick up all Orbs|Collected: {0}/8||Instant Clear +200006331 16 Stage Target|Exit the Maze|Reached: {0}/1||Instant Clear +200006341 16 Phase Target|Pick up all Orbs|Collected: {0}/5||Instant Clear +200006342 16 Phase Target|Reach the endpoint|Reached: {0}/1||Instant Clear +200006343 1 Go to the endpoint 1 +200006350 1 Lower all marked walls 3 +200006351 16 Stage Target|Lower all marked walls|Walls lowered: {0}/8||Instant Clear +200006352 16 Stage Target|Lower all marked walls|Walls lowered: {0}/4||Instant Clear +200006360 16 Stage Target|Raise all marked walls|Walls raised: {0}/5||Instant Clear +200006370 16 Stage Target|Pick up all Orbs: {0}/3|Raise all marked walls: {0}/4||Instant Clear +200006380 16 Stage Target|Pick up all Orbs: {0}/3|Reach the endpoint: {0}/1||Instant Clear +200006390 16 Stage Target|Lower all marked walls: {0}/15|Reach the endpoint: {0}/1||Instant Clear +200006400 16 Stage Target|Pick up all Orbs: {0}/8|Lower all marked walls: {0}/24||Instant Clear +200006401 1 Tap [Instant Clear] to instantly clear a level. 3 +200006410 16 Stage Target|Pick up Orbs|Orbs Required: {0}|Boss Progress: {0}%| +200006411 16 Stage Target|Lower all marked walls|Walls left: {0}|Boss Progress: {0}%| +200006412 16 Stage Target|Reach the checkpoints|Checkpoints remaining: {0}|Boss Progress: {0}%| +200006413 16 Stage Target|Raise all marked walls|Walls left: {0}|Boss Progress: {0}%| +200006414 16 Stage Target|Pick up Orbs|Orbs Required: {0}|Boss Progress: {0}%| +200006415 1 Pick up Orbs\n1 star guaranteed after 2 mins upon completion 3 +200006416 1 Raise walls\n1 star guaranteed after 2 mins upon completion 3 +200006417 1 Lower walls 3 +200006418 1 Pick up Orbs and take care of walls\n1 star guaranteed after 2 mins upon completion 3 +200006419 1 Reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 +200006420 1 Pick up Orbs and reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 +200006421 1 Lower walls and reach the endpoint\n1 star guaranteed after 2 mins upon completion 3 +200006422 1 Pick up Orbs\nGain Fever once collection is complete 3 +200006423 1 Lower walls\nGain Fever once lowered 3 +200006424 1 Lower walls\nGain Fever upon arrival 3 +200006425 1 Raise walls\nGain Fever once raised 3 +300614321 1 Round 1 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614322 1 Round 2 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614323 1 Round 3 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614324 1 Round 4 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614325 1 Round 5 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614326 1 Round 6 Action Phase Green bombs will explode within the 3x3 grid area. Blue bombs will explode in the diagonal area. Yellow bombs will explode in the cross area. 7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614327 14 Action Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab +300614328 1 Round 1 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614329 1 Round 1 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614330 1 Round 1 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614331 1 Round 2 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614332 1 Round 2 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614333 1 Round 2 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614334 1 Round 3 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614335 1 Round 3 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614336 1 Round 3 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614337 1 Round 4 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614338 1 Round 4 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614339 1 Round 4 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614340 1 Round 5 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614341 1 Round 5 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614342 1 Round 5 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614343 1 Round 6 Aftermath Phase Only one player in the safe area! No bonus points this time! Failed players have no bonus points. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614344 1 Round 6 Aftermath Phase Congratulations! Two players in the safe area! Team bonus multiplier:\nPoints ×1.2 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614345 1 Round 6 Aftermath Phase Congratulations! All players in the safe area! Team bonus multiplier:\nPoints ×1.5 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614346 14 Judgment Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab +300614347 2 Don't stand on the red tiles during the Aftermath Phase or you will take damage from the Red Tide! 2 +300614348 1 Round 1 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614349 1 Round 2 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614350 1 Round 3 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614351 1 Round 4 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614352 1 Round 5 Aftermath Phase No players in the safe area. No points to all players. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614353 1 Colored bombs will be distributed at random\nAvoid bombs from allies and move the members to proper positions. 3 +300614354 1 Round 1 +300614355 1 Round 2 +300614356 1 Round 3 +300614357 1 Round 4 +300614358 1 Round 5 +300615600 16 Stage Target | Points Obtained |{0}|| +1019011001 1 Eliminate the Flying Hetero-Creatures on the deck 1 +1019011002 2 Eliminate the Flying Hetero-Creatures on the deck +1019011003 1 Eliminate the Hetero-Creatures on the deck 1 +1019011004 2 Eliminate the Hetero-Creatures on the deck +1019011005 1 Cast "Embryo" at the target point 1 +1019011006 2 Cast "Embryo" at the target point +1019011007 1 Absorb Hetero-Creatures with the "Embryo" 1 +1019011008 2 Cast "Embryo" to absorb Hetero-Creatures Attack the Hetero-Creatures to make them enter the absorbable status +1019011009 1 Cast "Embryo" before the target point 1 +1019011010 2 Cast "Embryo" before the target point +1019011011 2 Propel the "Embryo" to absorb all Hetero-Creatures +1019011101 1 Advance to the next area 1 +1019011102 2 Advance to the next area +1019011103 2 Advance to activate the central control system +1019011104 1 Required: "Gravity Activation Power Source ↑" 1 +1019011105 1 Required: "Gravity Activation Power Source →" 1 +1019011106 1 "Gravity Activation Power Source ↑" obtained 1 +1019011107 1 "Gravity Activation Power Source →" obtained 1 +1019011108 1 "Artificial Gravity ↑" activated 1 +1019011109 1 "Artificial Gravity →" activated 1 +1019011110 1 Cabin 1 Authentication activated 1 +1019011111 1 Cabin 2 Authentication activated 1 +1019011112 1 Cabin 3 Authentication activated 1 +1019011113 1 Cabin 4 Authentication activated 1 +1019011114 1 Use the system to deploy cabins 1 +1019011115 2 Use the system to deploy cabins Artificial gravity is not fully activated +1019011116 1 Eliminate the Corrupted in this cabin 1 +1019011117 2 Eliminate the Corrupted in this cabin +1019011118 1 Shoot the gravity module to move it back to where it should be 1 +1019011119 2 Shoot the gravity module to move it back to where it should be +1019011120 1 Advance to get Cabin 3 Authentication 1 +1019011121 1 Destroy all defense machines 1 +1019011122 2 Destroy all defense machines +1019011123 1 Advance to get Cabin 1 Authentication 1 +1019011124 1 Advance to get Cabin 2 Authentication 1 +1019011125 1 Advance to get Cabin 3 Authentication 1 +1019011126 1 Advance to get Cabin 4 Authentication 1 +1019011127 2 Use the system to deploy cabins +1019011128 2 Advance to get Cabin 1 Authentication +1019011129 2 Advance to get Cabin 2 Authentication +1019011130 2 Advance to get Cabin 3 Authentication +1019011131 2 Advance to get Cabin 4 Authentication +1019011132 8 ■■■■ Cabin Authentication Status +1019011133 8 ■■■ Cabin Authentication Status +1019011134 8 ■■ Cabin Authentication Status +1019011135 8 ■■■ Cabin Authentication Status +1019011136 8 ■■■■ Cabin Authentication Status +1019011137 8 ■■■■ Cabin Authentication Status +1019011138 8 ■ Cabin Authentication Status +1019011139 8 ■■■ Cabin Authentication Status +1019011140 8 ■■■■ Cabin Authentication Status +1019011141 8 ■■ Cabin Authentication Status +1019011142 8 ■■■ Cabin Authentication Status +1019011143 8 ■■■ Cabin Authentication Status +1019011144 8 ■ Cabin Authentication Status +1019011145 8 ■■■ Cabin Authentication Status +1019011146 8 ■■■■ Cabin Authentication Status +1019011147 8 ■■■■ Authentication completed +1019010901 2 Advance to the reactor access terminal +1019010902 2 Defeat all Kurono Constructs +1019010903 2 Advance to the next area +1019010904 2 Defeat the Corrupted Constructs +1019010905 2 Defeat the corrupted mechanoids +1019010906 1 Defeat the attackers 2 +1019010907 1 Defeat all Kurono guards 2 +1019010908 1 Advance to the next area 2 +1019010909 1 Defeat the Corrupted Constructs 2 +1019010910 1 The corruption has expanded! Defeat the corrupted mechanoids! 2 +1019010911 1 Resume checking the reactor access terminal 2 +1019011301 2 Jump between the platforms and get out of here +1019011302 1 You can only reach the destination by jumping onto the platform.\nPress the Leap button to move Karenina around on the platform. 2 +1019011303 2 Defeat the enemies in the way +1019011304 1 Defeat the enemies to move on 2 +1019011305 2 Leave +1019011306 1 Keep moving and get out of here 2 +1019011901 2 Follow Sister +1019011902 2 Bypass Sister and keep going +1019011903 2 Find Sister +1019011904 2 Find the face (?) of Sister +1019011905 2 Stablize the M.I.N.D. +1019011906 8 M.I.N.D. Recovery Progress {0}% +1019011907 1 Live on... Sis... 2 +1019011908 1 M.I.N.D. stability increased\nFunctions partly rebooted 2 +1019011909 1 M.I.N.D. is completely stable\nUse the Finishing Move to end it all 2 +1019011910 2 Use the Finishing Move to end it all +1019011911 8 M.I.N.D. Recovery Progress 0.{0}% +1019011912 8 M.I.N.D. Recovery Progress 0.0{0}% +1020010901 2 Go to the target area and prepare to engage. +1020010902 2 Defeat Hetero-Creatures. +1020010903 2 Talk to the operator. +1020010904 2 Select a Defense Tower to set up. +1020010905 2 Go to check the situation at sea. +1020011201 8 Retreat from the aquarium. Target +1020011202 2 Get through Hetero-Creatures with Leap to avoid combat. +1020011203 2 Pass through low-height areas with Crouch to avoid combat. +1020011204 2 Defeat all Hetero-Creatures. +1020011205 2 Use Crouch to stay balanced when a strong quake occurs. +1020011206 2 Defeat the Red Tide Projection. +1020011401 2 Tap Dodge to roll. +1020011402 2 Hold Dodge and push down the joystick to slide quicker. +1020011403 2 Stop the formation of Red Tide Projections. +1020011404 2 Break through Chiko's illusionary realm. +1020011405 2 Find and touch the Water-Surging Ruins. +1020011406 8 When blinking, release for swordwaves. Tips +1021010601 2 Eliminate all enemies +1021010602 2 Press and hold to activate the Hypermatrix +1021010603 2 Attack to gain Signal Orbs +1021010604 2 Use Signal Orbs to obtain Sight Points and end the Hypermatrix +1021010605 2 Use the Hypermatrix Signature +1021010606 1 Use the new frame to eliminate all enemies 2 +1021010607 1 Signal Orb function awakened. Eliminate all enemies. 2 +1021010608 1 Signature Move function awakened. Eliminate all enemies. 2 +1021010609 1 Hypermatrix function awakened. Test all features. 2 +1021010610 1 Reality Simulation data loaded. Eliminate all enemies. 2 +1021010611 8 Frame Status Awaken Function: Basic Form +1021010612 8 Frame Status Awaken Function: Signal Orb +1021010613 8 Frame Status Awaken Function: Signal Orb/Signature +1021010614 8 Frame Status Awaken Function: Hypermatrix +1021010615 8 Frame Status Awaken Function: Reality Simulation +1021010616 1 Test completed. Entering the next phase. 2 +1021011201 2 Help the guards to defeat the mechanoids +1021011202 2 Help the guard to defeat Riot +1021011203 2 Help the guards +1021011204 2 Defeat the incoming mechanoids +1021011205 2 Defeat the chaotic Constructs +1021011206 2 Defeat Crowe +1021011207 2 Advance to the hangar +1021011208 1 A battle between the Mechanoid Guards and Constructs has taken place. Defeat the Mechanoid Guards. 2 +1021011209 1 Collaborate with the ally Construct and defeat Riot together. 2 +1021011210 1 Incoming flying units. Counterattack when the enemy launches attacks. 2 +1021011211 1 Defeat the chaotic Constructs. Keep moving. 2 +1021011212 1 Defeat Crowe 2 +1021011401 2 Defeat the guardians in the "tower" +1021011402 2 Move along the path +1021011403 2 Defeat the Hetero-Sapien in your way +1021011404 2 Search for clues along the previous path +1021011405 2 Move to the target point +1021011406 2 Turn on the electromagnetic observation device +1021011407 2 Eliminate the collection of chaotic M.I.N.D. +1021011408 2 Investigate near the singularity +1021011501 2 Eliminate the Corrupted +1021011502 2 Leave the subway station +1021011503 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder +1021011504 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder +1021011505 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder +1021011506 16 Matching Coordinates|Target Coordinates (100, 0.5)|Current Coordinates ({0}, {1})| |Placeholder +1021011507 8 ({0},{1}) Current Coordinates +1021011508 8 ({0},{1}) Current Coordinates +1021011509 8 ({0},{1}) Current Coordinates +1021011510 8 ({0},{1}) Current Coordinates +1021011511 1 Coordinates Confirmed +1021011512 2 Go to the target point to assist +1021011513 2 Eliminate the Corrupted +1021011601 2 Defeat the guardians in the "tower" +1021011602 2 Investigate the Heteromer Crystal barrier at the target point +1021011603 8 Turn on the observation device Tips +1021011604 2 Use the decryption program +1021011605 2 Eliminate the collection of chaotic M.I.N.D. +1021011606 2 Investigate near the singularity +1021011701 2 Defeat the lingering phantom of Tifa +99920001 2 Move to the target point +99920002 1 The fallen members have stood up because of the captain's "encouragement." 2 +99920003 2 Move to the target point +99920004 2 Defeat the guards at the launch site and keep moving +99920101 8 Frame Energy: ■■■■ Basic Attack Test +99920102 8 Frame Energy: ■■■■■ Ping Test +99920103 8 Frame Energy: ■■■■■ Ping Hypertune Test +99920104 8 Frame Energy: ■■■■■ Anti-gravity System Test +99920105 8 Frame Energy: ■■■■■ Signature Move Test +99920106 1 Frame Test System\nVirtual Battle Program started 2 +99920107 1 Frame Test System\nBasic Attack Function Test 2 +99920108 1 Frame Test System\nOrb Ping Function Test 2 +99920109 2 Eliminate the enemies and complete the combat simulation +99920110 1 Frame Test System\nOrb Ping Overclock Test 2 +99920111 1 Frame Test System\nAnti-gravity System Test 2 +99920112 2 Press and hold Basic Attack to eliminate the enemies with the anti-gravity system and complete the combat simulation +99920113 1 Frame Test System\nSignature Move Function Test 2 +99920114 2 Use the anti-gravity system to accumulate Energy and eliminate the enemies with the Signature Move +99920115 8 Connection Progress: ■■■■■ {0}% +99920116 8 Connection Progress: ■■■■ {0}% +99920117 8 Connection Progress: ■■■■■ {0}% +99920118 8 Connection Progress: ■■■■■ {0}% +99920119 8 Connection Progress: ■■■■■ {0}% +99920120 8 Connection Progress: ■■■■■ Connected +99920121 2 Go to the exit! +99920122 2 Eliminate all corrupted Construct base models +99920123 1 Connected! Gravity Rush unlocked!\nTap to start 2 +99920124 2 Use the Gravity Rush to eliminate the corrupted Construct base models +99920125 1 Drone connection started 2 +99919814 1 Divine Tree Root\n- Kingdom Capital - 3 +99919800 1 This is a 3-second tip in the center 3 +99919801 2 This is a tip in the top left corner +99919802 8 This is a data tip {0}% +99919803 5 This is a line of text This is a description. +99919804 1 This is a title This is a subtitle Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English! +99919805 1 This is a title This is a subtitle 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab It's English! +301625001 1 ALERT: The 1st wave of enemies has arrived! 3 +301625002 1 ALERT: The 2nd wave of enemies has arrived! 3 +301625003 1 ALERT: The 3rd wave of enemies has arrived! 3 +301625004 1 ALERT: The 4th wave of enemies has arrived! 3 +301625005 1 ALERT: The 5th wave of enemies has arrived! 3 +301625006 1 ALERT: The 6th wave of enemies has arrived! 3 +301625007 2 The Polar Soldier will spawn in {0}s +301625008 2 The Deconstructor will cast Dart in {0}s +301902001 8 Collab Core α: {0}/4 +301902002 8 Collab Core β: {0}/2 +301902003 8 Solo Core α: {0}/6 +301902004 8 Solo Core β: {0}/2 +1502032101 1 Open Eyes +1502032102 1 Stand Up +1502032103 1 Move Forward +1502032104 8 Frame Emergency Reboot: {0}% +1502032105 1 Frame Emergency Reboot Completed 1 +1502032106 1 Go the upper level of the lighthouse 1 +1502032107 2 Go the upper level of the lighthouse +1502032108 2 Go the upper level of the lighthouse Eliminated the Corrupted on the way +1502032109 1 Go the upper level of the lighthouse\nWatch out for the M.I.N.D. corruption 1 +1502032110 2 Go the upper level of the lighthouse Watch out as M.I.N.D. is corrupted +1502032111 8 M.I.N.D. Corruption {0}% +1502032201 1 Eliminate the threat 1 +1502032202 2 Find a way out Eliminate the threat +1502032203 1 Break the barrier in the passage 1 +1502032204 2 Find a way out Break the barrier in the passage +1502032205 1 Defeat the enemy 1 +1502032206 2 Defeat the enemy +1502032207 1 Break the barrier in the passage 1 +1502032208 2 Break the barrier in the passage +1502032209 2 Deflect objects to break the fan in the passage +301100001 2 Defeat all enemies +301100002 1 Defeat all enemies 2 +301100003 2 Only 3-Ping skills can damage the enemies +301100004 1 Use 3-Ping skills to defeat the enemies 2 +301100005 2 Defeat the enemies within the time limit +301100006 1 Defeat the enemies within 1 minute 2 +301100007 2 Clear the stage within 60s ★★★ +301100008 1 Don't forget to use QTE/Switch in battle! 3 +301100009 1 Attack actively! Reducing the enemy's Execution Bar is the key to getting more stars. 3 +301100010 1 The enemies will possess high resistance. Use Tank QTE Skills wisely to weaken them! 3 +301100011 1 We have a special enemy with Execution Bar. Use Uniframe Skills to defeat them quickly! 3 +301100012 1 The Commandant must use everything they have learned in this test. Good luck! 3 +301100013 2 Clear the stage within 120s ★★ +301100014 2 Clear the stage ★ +301100015 1 Red Orb 3-Ping + Blue Orb will trigger Core Passive. Tie the enemies down with the CUB. 3 +301100016 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 +301100017 1 Attack the enemies with everything you have learned so far. 3 +301100018 1 The key to gaining stars is to dodge consecutive attacks by switching. 3 +301100019 1 Unleash everything you learned to clear the comprehensive combat trial. 3 +301100020 1 The key to victory is to dodge the enemy's intense attacks by switching or find a way to deal with them. 3 +301100021 1 The key to victory is to grasp the enemy's attack rhythm. 3 +301100022 1 The enemy's claw attacks can be deflected by attacking. The key to victory is to deflect masterfully. 3 +1502032301 1 Eliminate the current Corrupted 1 +1502032302 2 Eliminate the current Corrupted +1502032303 1 Memory Backtrack 1 +1502032304 1 Go up to the upper arm plate and attack the Signal Light! 1 +1502032305 2 Defeat the enemy +1502032306 1 Follow the fireflies 1 +1502032307 2 Escape the platform The platform is collapsing +1502032308 2 Escape the platform Watch out for laser! +1502032309 1 Defeat the enemy 1 +1502032310 2 Find the exit +1502030901 2 Eliminate the intruding Corrupted! +1502030902 2 Activate the scout drone! +1502030903 2 Try to activate the defensive devices at the entrance to the medical center! +1502030904 2 Search the vicinity for possible clue of the password! +1502030905 8 Team Status: ■■■■■■ Talbot +1502030906 8 Team Status: ■■■■■■ Male Construct Soldier +1502030907 8 Team Status: ■■■■■■ Female Construct +1502030908 8 Team Status: ■■■■■■ Talbot +1502030909 8 Team Status: ■■■■■■ Male Construct Soldier +1502030910 8 Team Status: ■■■■■■ Female Construct +1502030911 8 Team Status: ■■■■■■ Talbot +1502030912 8 Team Status: ■■■■■■ Male Construct Soldier +1502030913 8 Team Status: ■■■■■■ Female Construct +1502030914 2 Eliminate the intruding Corrupted with the defensive devices! +1502030915 8 Team Status: ■■■■■■ Talbot +1502030916 8 Team Status: ■■■■■■ Male Construct Soldier +1502030917 8 Team Status: ■■■■■■ Female Construct +1502030918 2 Talk to your team +1502030919 2 Activation Password: 1031 +1502030401 8 Combat Adaptability: ■■■ Basic Attack Usage +1502030402 8 Combat Adaptability: ■■■■ Skill Usage +1502030403 8 Combat Adaptability: ■■■■ Weapon Charge +1502030404 8 Combat Adaptability: ■■■■ Signature Usage +1502030405 2 Eliminate the Corrupted and save Talbot! +1502030406 2 Talk to Talbot +1502030407 2 Eliminate the pursuing Corrupted +301311260 2 Talk to the Mountain God +301311261 1 The Mountain God has temporarily joined you in battle 2 +301311262 8 Materials Owned {0}/6 +301311263 2 Pick Bamboo Leaves +301311264 1 Success! 2 +301311265 1 Perfect! 2 +301311266 1 Defeat the enemies 2 +301311267 1 More enemies are woken up 2 +301311268 2 Search for bamboo leaves +301311269 2 Keep searching for bamboo leaves +301311270 2 Defeat the enemies +301311271 1 Defeat the enemies 2 +301311272 1 Defeat the ambushing enemies 2 +301311273 1 All materials collected! 2 +301311290 2 Keep moving +301311291 2 Eliminate the soldiers and keep moving +301311292 1 Choose another route to shake off pursuers 2 +301311293 1 Meet with Kamui 3 +301311294 2 Meet with Kamui +301311295 2 Eliminate the ambushing soldiers +301311296 2 Repel the pursuing soldiers +301311320 2 Sneak into the Artifact Hall +301311321 1 Received a mysterious talisman 2 +301311322 1 The mysterious talisman broke the magic that concealed the trails. 2 +301311330 1 Defeat Overlord Celica 3 +301311331 2 Hold on until Lee is ready! +301311360 1 The Realm Guardian has gone berserk! 2 +301311361 2 Advance to the target area +301311362 2 Defeat the Realm Guardian +301311363 2 Stop the Realm Guardian +74418901 8 Rifts of Will: ■■■■■ {0}% +74418902 8 Rifts of Will: ■■■■■ {0}% +74418903 8 Rifts of Will: ■■■■■ {0}% +74418904 8 Rifts of Will: ■■■■■ {0}% +74418905 8 Rifts of Will: ■■■■ {0}% +74418906 8 Rifts of Will: ■■■■■ Loss +74418907 8 Rifts of Will: ■■■■■ {0}% +74418908 8 Rifts of Will: ■■■■ {0}% +74418909 8 Rifts of Will: ■■■■■ {0}% +74418910 8 Rifts of Will: ■■■■ {0}% +74418911 8 Rifts of Will: ■■■■■ Loss +74418912 8 Rifts of Will: ■■■■■ {0}% +74418913 8 Rifts of Will: ■■■■ {0}% +74418914 8 Rifts of Will: ■■■■ {0}% +74418915 8 Rifts of Will: ■■■■■ Loss +74418916 8 Rifts of Will: ■■■■■ {0}% +74418917 8 Rifts of Will: ■■■ {0}% +74418918 8 Rifts of Will: ■■■■■ Loss +74418919 8 Rifts of Will: ■■■■ {0}% +74418920 8 Rifts of Will: ■■■■ Loss +99960001 15 Tips for Test {0}|Row 1 {0}{1}{2}||Row 3 {0}{1}{2} +99960002 15 |0| +300603331 1 Defeat Wheel of Fortune.\nChariot has joined the battle as reinforcements. 1 +300603332 2 Defeat Wheel of Fortune. Upon finishing an enemy, Uniframes will charge Chariot. +300603341 1 Defeat Acid Ant.\nChariot has joined the battle as reinforcements. 1 +300603342 2 Defeat Acid Ant. Defeating marked enemies will charge Chariot. +300603351 1 Defeat Musashi IX.\nChariot has joined the battle as reinforcements. 1 +300603352 2 Defeat Musashi IX. Defeating marked enemies will charge Chariot. +300603511 2 Weakness triggered! Matrix will deal DMG equal to 20% of HP once. +300603521 2 Weakness triggered! Using Extreme Dodge 3 times will interrupt the formation of phantoms. +300603522 8 Extreme Dodge: ●●● 0/3 +300603523 8 Extreme Dodge: ●● 1/3 +300603524 8 Extreme Dodge: ●●● 2/3 +300603525 8 Extreme Dodge: ●●● Complete +300603526 2 HP drops to 60%/30%. Shark-speare summons data phantoms to join the battle. +300603527 1 Matrix has no cooldown.\nAttack after Matrix will deal DMG equal to 20% of HP once. 2 +300603528 2 HP drops to 60%/30%. Shark-speare casts Floating Combo. +300603529 1 Extreme Dodge\nDodge 3 times to interrupt the formation of phantoms. 1.5 +300603530 1 Successful Interruption 1 +300603531 2 Guardian will revive 3 times. After reviving, Guardian will become immune to lethal DMG. +300603532 2 Basic Attack DMG increases by 200% after a 3-Ping. 3-Ping DMG decreases by 20%, stacking up to 5 times. +300603533 2 Enemies are unaffected by Matrix. DMG taken increases by 50% in Matrix. +30062601 16 Tides Crashing In|The next enemy wave will appear when all enemies are defeated.|Next Enemy Wave: {0}s|Remaining Waves: {0}|Placeholder +30062602 16 Against the Tides|Survive until the countdown ends or clear all enemy waves.|Remaining Time: {0}s|Remaining Waves: {0}|Placeholder +30062603 16 Feast of Tides|Enemies will no longer spawn when a certain number of enemies are defeated.|Enemies to Defeat: {0}|Enemies Defeated: {0}|Placeholder +30062604 16 Breaking Tides|Deal a certain amount of DMG to clear the stage.|Required DMG: {0:0}|DMG Dealt: {0:0}|Placeholder +30062605 2 Defeat all enemies. +30062606 1 Darkness floods into the pupils, contaminating the boundaries of vision. 2 +30062607 1 Faith begins crumbling as the boundaries of reality are not as sharp as before... 2 +30062608 1 The tide will pounce on its quarry. 2 +30062609 1 The tide will tear its offering apart. 2 +30062610 1 Twisted billows have constricted the body. 2 +30062611 1 Twisted thunderbolts are gnawing the shell. 2 +30062612 1 Turning away from the light of will, you embrace the branch of the abyss. 2 +30062613 1 You dive into the tide, taking in all its power. 2 +30062614 1 At the cost of being torn apart, you expose yourself to the storm for a glimpse into the mysteries of twisted nature. 2 +30062615 1 Once again, reality falls into illusion. 2 +30062616 1 When they are finally gone, the world returns to the edge of reality. 2 +30062617 1 The bonfire has lured the moths into dancing with its flame fueled by crisis and glory. 2 +30062618 1 As the wall of will crumbles, the enemies are becoming more ferocious. 2 +30062619 1 As the wall of will crumbles, a crimson timer is counting down: 60... 59... 2 +7637030 1 The combat-assisting robot - [Black Nat] next to you has put the enemies on high alert (receive 20% more DMG). 2 +7637041 1 The [Saphorus White Codex] in your hand seems to have caught the enemies off guard (deal 30% more DMG). 2 +7637042 1 The [Clyphas Black Codex] in your hand has dazed the enemies (enemies lose 1% max HP per second). 2 +7637051 1 [Merlin's Jewel] has brought certain sanity back to the enemies with its soft radiance (enemy ATK decreases by 90%). 2 +7637052 1 [Indigo Wave Amethyst] reflects the eyes of the enemies, which are burning with rage. (enemy ATK increases by 30%). 2 +1020010200 2 Tap the button to investigate using the Phantom Tracer. +1020010201 2 Use the Phantom Tracer to investigate at the right timing. +1020010202 2 Interact with Scavenger's phantom. +1020010203 2 Follow Scavenger's phantom. +1020010204 2 Go to where the survivors are. +1020010205 1 Acquired the password of the water curtain. 3 +1020010206 2 Cut off the water curtain's power. +1020010207 2 Water Curtain Password: 9451 +1020010300 2 Head downstairs. +1020010301 2 Defeat the enemies. +1020010302 2 Analyze the information with the Phantom Tracer. +1020010303 2 Investigate the glowing spot. +1020010304 2 Head downstairs. +1020010305 1 Stability rate decreased. 2 +1020010306 2 Investigate the past events. +1020010307 1 Enemies have appeared! 2 +1020010308 2 Defeat the enemies. +1020010309 2 Tap the button to establish a Deep M.I.N.D. connection with Bianca to stabilize her M.I.N.D. +1020010310 2 Catch up with Scavenger(?). +1020010311 2 Find information about the missing Construct with the Phantom Tracer. +1020010312 2 Find information about the missing Construct. +1020010313 2 Defeat all enemies and save Scavenger(?). +1020010314 2 Check on Scavenger(?). +1020010315 1 Enemies have appeared! 2 +1020010316 2 Defeat the enemies in the way. +1020010317 2 Use the "Phantom Tracer" on the body. +1020010318 2 Follow the tracing phantom for information. +1020010319 2 Defeat the enemies. +1020010320 2 Interact with Construct Soldiers to grasp the current situation. +1020010321 2 Investigate the missing Construct Soldiers. +1020010322 2 Investigate the mysterious red butterfly. +1020010323 2 Defeat the Redcoral Host. +1020010324 2 Investigate the reasons why the Redcoral Host has appeared. +1020010325 2 Defeat the newest converted Redcoral Host. +1020010326 2 Go to the dolphin show hall. +1020010327 8 Scavenger(?) HP: {0}% +1020010328 1 Scavenger's HP has dropped below 50%! 2 +1020010400 2 Follow ???. +1020010401 2 Get rid of the corruption. +1020010402 2 Go to the target point. +1020010403 2 Use the Phantom Tracer. +1020010404 2 Investigate the three phantoms. +1020010405 2 Go to the target point and reboot the Phantom Tracer. +1020010406 2 Defeat ????. +1020010407 2 Go to the target point and reboot the Phantom Tracer. +1020010408 2 Go. +1020010409 1 New enemies have appeared. 2 +1020010410 1 Deep M.I.N.D. connection activated. Stability rate fixed at maximum level. 2 +1020010411 2 Use the Phantom Tracer. +1020010412 2 Defeat Hetero-Consciousness Host. +1020010413 2 Switch form to get rid of the corruption. +1020010500 2 Defeat the enemies attacking the refugee child. +1020010501 8 Refugee Child's HP: {0}% +1020010502 1 The refugee child's HP has dropped below 50%! 2 +1020010503 2 Talk to the refugee child. +1020010504 2 Escort the refugee child to the hall within a limited time. +1020010505 1 More enemies have arrived! 2 +1020010506 2 Defeat the enemies. +1020010507 2 Protect Scavengers until they have retreated. +1020010508 8 Scavengers' HP: {0}% +1020010509 1 Scavenger's HP has dropped below 50%! 2 +1020010510 2 Defeat remaining enemies and retreat. +1020011001 1 The Purifying Force has joined the battle.\nTheir statuses are displayed on the left side of the screen. Tap Jha's portrait to select the Purifying Force's tactics. 5 +999909291 5 Bold & Enlarge Font\ Placeholder +999909292 15 Test Row 1 +1502040501 2 Advance to the living room +1502040502 5 Barque Model A complex, delicate handicraft barque ornament.\n\nThe creator must have put great effort into processing \n\nthe materials to avoid their work from rotting away \n\ncompletely over time. +1502040503 5 Phonograph Its hand-crank can still be turned, but no response \n\nwill come out of it.\n\nIt must've broken. +1502040504 2 Enter the living room of the orphanage +1502040505 2 Investigate the living room and find the security room +1502040506 5 Broken Construct The Construct is already broken and doesn't appear to \n\npose any threat.\n\nBased on the identification of the terminal, \n\nits modification surgery was done at around the age of \n\nten.\n\nAlthough its frame is of a very old version, the Construct \n\nlooks completely different from the image the terminal \n\ndisplayed,which indicates illegal modification. +1502040507 5 Orphanage Bunk Bed Most bunk beds are neat and tidy.\n\nPerhaps the children here have been living a relatively \n\neasy life? +1502040508 5 Rocking Horse The horse can still be used despite the subtle \n\nscratches on it. +1502040509 5 Big Teddy Bear There is a broken surveillance device in the belly of \n\nthe bear. +1502040510 5 Clock The pendulum seems to be stuck, but the hands\n\nare still movable.\n\nOn the side of the pendulum clock is a schedule.\n\n\n\n————————Schedule————————\n\n07:00-07:30 Get up\n\n07:30-12:00 ▇▇▇▇\n\n12:00-14:00 Afternoon ▇▇\n\n14:00-16:00 Group Games\n\n16:00-22:00 ▇▇▇▇\n\n22:00-07:00 Night Rest\n\n\n\nThere is another schedule under it.\n\nRemoving the one on top will ruin it. Just keep \n\nit as it is. +1502040511 2 Get to Vera +1502040512 2 Wait for Vera to finish investigating the shelf +1502040513 2 Find and adjust things that affect memory Switch to Bambinata and enter the Memory POV +1502040514 2 Fix the broken memory data Switch to Vera and return to the Reality POV +1502040515 2 Adjust the time of the clock +1502040516 5 Marks on the Floor Judging from the four square marks on the carpet,\n\nsomething must be placed here for a long time. +1502040517 8 Square Stool Obtained +1502040518 5 Square Stool A common four-legged stool knocked over by someone +1502040519 2 Eliminate the activated Constructs +1502040520 8 5% Data Recovery +1502040521 8 ▇▇▇▇ 35% Data Recovery +1502040522 8 ▇▇▇▇▇▇▇▇▇▇▇ 68% Data Recovery +1502040523 8 ▇▇▇▇▇▇▇▇▇▇▇▇▇▇▇ 100% Data Recovery +1502040524 2 Verify at the "shelf" +1502040601 2 Load data with the external memory module +1502040602 2 Investigate in the recovery space No. 312 data or No. 237 data +1502040603 1 ▇▇ perspective currently read by ▇ ▇▇ doesn't match ▇▇ 1 +1502040604 2 Go to the "security room" in the recovery space Data No. 312 +1502040605 2 Find and fix the data deviation in the area Data No. 312 +1502040606 5 Wooden Base The nameplate says, "Barque model". +1502040607 5 Wooden Base The nameplate says, "Phonograph". +1502040608 5 Wooden Base The nameplate says, "Ceramic handicraft vase". +1502040609 2 Check up on Bambinata +1502040610 2 Check what's happening back in the living room +1502040611 2 Run! +1502040612 1 Failed to escape\nAssimilated by ▇▇ 1 +1502040613 2 Avoid "their" sight +1502040614 2 Clear an abnormal data fragment +1502040615 2 Defeat "Abnormal Data" +1502040616 5 Text on the Bottom To ▇▇,\n\nMy dear friend, your kindness has made us proud. We \n\nwish you and the kids here\n\nall the best.\n\n\n\nBut life isn't always smooth. It's okay to be lost\n\nat some time. Just remember: Being on the sea, \n\nsail. Being on the land, settle.\n\nAnd the rainbow will always come out after the rain.\n\n\n\nYour friend, ▇▇▇ +1502040617 5 Text on the Bottom Being on the sea, sail. Being on the land, settle. \n\nAnd the rainbow will always come out after the rain. +1502040618 5 Note on the Doll I see you\n\nGoodgirldonotdonotdonotdonotdonotdonotdonot\n\nturnaroundturnaroundturnaroundturnaround\n\nturnaroundturnaroundturnaroundturnaround +1502040619 2 Go to the "security room" in the recovery space Data No. 237 +1502040620 2 Leave the "corridor" in the recovery space Data No. 237 +1502040621 1 Failed to escape\nSpotted by ▇▇ 1 +1502040622 1 Failed to escape\n▇▇ turned around 1 +1502040301 1 Bambinata: Read Data 2 +1502040302 1 Reality 2 +1502040303 2 Advance to the orphanage based on the coordinates. +1502040304 2 Eliminate the Corrupted. +1502040305 2 Defeat the data entity and retrieve the data of skill Battement Frappe. +1502040306 2 Defeat the data entity and retrieve the data of skill Frost Threads. +1502040307 2 Defeat the data entity and retrieve the data of skill Puppet Theater. +1502040308 2 Defeat the data entity and retrieve the data of skill Stringless Cage. +1502040309 2 Eliminate the Corrupted in the Standard Operation Mode. +1502040801 2 Eliminate the Construct +1502040802 2 Go and find the Construct on the run +1502040803 2 Eliminate the attacking Constructs +1502040804 2 Try to communicate with the Construct +1502040805 2 Catch up with the Construct +1502040806 2 Keep trying to communicate with the Construct +1502040807 2 Go and take a look at where the Construct points at +1502040808 2 Avoid the explosion, walk through the bugs, and reach the destination! +1502040809 2 Eliminate all the Constructs! +1502040810 2 Meet Vanessa back at the security room. +1502040811 2 Go to the end of the living room and look for clues there! +1502040812 2 Catch up with the Construct and go to the gaming area +1502040813 1 3 1 +1502040814 1 2 1 +1502040815 1 1 1 +1502040816 1 Game over. Back to the start. 2 +1502040817 1 Entering surveillance camera footage playback 2 +1502040818 1 Exiting surveillance camera footage playback 2 +1502041101 2 Follow the butterfly +1502041102 2 Protect yourself +1502041103 1 Doris, be good. 1 +1502041104 1 Mother's gonna get angry. 1 +1502041105 1 Mother's gonna punish the naughty child. 1 +1502041106 1 Doris, be good! 1 +1502041107 2 Doris +1502041108 2 Doris, be good. +1502041109 2 Good girl. +1502041110 2 Good girl, be good. +1502041111 8 Dottie Family +1502041112 8 Mother Family +1502041113 8 Dottie, Mother Family +1502041114 8 Good Kid Be good +1502041115 8 Good Kid Behave, behave +1502041116 8 Doris Behave, behave +1502041117 8 Behave, behave Behave, behave +1502041118 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 1 +1502041119 1 Familyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily\nfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamilyfamily 1 +1502041120 1 DorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl\nDorisDorisgoodgoodgoodgoodgirlgirlgirlgirlDorisDorisgoodgoodgoodgoodgirlgirlgirlgirl 1 +1502041121 1 MotherfamilyMothersisterfamilysisterMotherMothersisterfamilysister\nfamilyfamilyfamilyfamilyfamilyfamilyfamily 1 +1502041122 1 DonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey\nDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobeyDonotdisobey 2 +1502041123 1 DorisDorisDorisDorisDorisDorisDorisDorisDoris\nDorisDorisDorisDorisDorisDorisDorisDorisDoris\nDorisDorisDorisDorisDorisDorisDorisDorisDoris 2 +1502041124 1 Donottreatyourfamilylikethis\nDonottreatyourfamilylikethis\nDonottreatyourfamilylikethis\nDonottreatyourfamilylikethis 2 +1502041125 1 Youdonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou\nYoudonotwanttobeanaughtychilddoyou 2 +1502041126 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 2 +1502041127 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041128 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041129 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041130 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041131 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041132 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041133 1 Behavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave\nbehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehavebehave 0.5 +1502041134 1 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0.5 +1502041144 1 QTE Tutorial Drag the Basic Attack button\nto overlap the button above the enemy. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +1502041145 2 Defeat "Dottie" +13021401 2 "Help" them defeat the simulated Corrupted +13021402 2 Ask the female captain about the letter +13021403 2 Advance to the elevator +13021404 2 Advance to 2F +13021405 2 Advance to the square +13021406 2 Defeat the robot for drill +13021407 2 Take the stairs and go up to the next floor +13021408 2 Ask about the way to the helipad +13021409 1 Now keep sliding to reach a certain altitude 5 +13021410 2 Try to taxi and take off +13021411 2 Fly to the target point on 1F +13021412 2 Shoot down all the drones for drill +13021413 8 Remaining Drones for Drill {0} +7443791 8 DMG Bonus from backstab success: {0}% +7443792 1 Every successful backstab grants Watanabe: Nightblade an Extra DMG Bonus. 3 +210001000 2 Defeat the enemy +210002000 8 Blade Will Orb DMG increases by {0}% +210002001 1 Every time Lucia: Crimson Abyss deals damage with Blade Will Orb(s), her subsequent Blade Will Orbs will deal more damage. 3 +210002002 2 Go and check on the situation +210002102 2 Help the besieged Construct +210002103 2 Check on the Construct +210002104 2 Look for available medical resources +210002105 1 Gate access not obtained! 2 +210002106 8 Medical component obtained 4 +210002107 8 Control over the Medic Bot obtained 4 +210002003 1 [Alert] Unknown invader detected. Frame combat capability error.\nForced restart of the combat module suggested. 3 +210002004 1 [Alert] Frame is severely damaged... [Alert] Frame is severely damaged... 2 +210002005 1 —Receiving Unknown Data—\nFrame repaired\nPerformance being enhanced 2 +210002006 1 [Alert] High corrosion concentration detected in the surroundings. Enhancement terminated. 2 +210002007 1 "Why can't you just die?" 2 +210002008 1 Repaired. Defeat the illusion in the enhanced Swordwave Dual Blades form. 2 +210002009 1 —Reboot Program Activated— 1 +210002010 1 —Reboot Completed— 1 +300614359 1 Avoid attacks from the Boss\nEarn points through the bombs 3 +300614360 1 Round 1 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614361 1 Round 2 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614362 1 Round 3 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614363 1 Round 4 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614364 1 Round 5 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614365 14 Operation Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab +300614366 1 Round 1 Judgement Phase 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614367 1 Round 2 Judgement Phase 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614368 1 Round 3 Judgement Phase 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614369 1 Round 4 Judgement Phase 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614370 1 Round 5 Judgement Phase 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614371 14 Judgement Countdown: Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelTimer.prefab +300614372 2 Do not stay on the red plots during the judgement phase or you will receive Red Tide DMG from the enemy! 2 +300614373 1 Avoid attacks from the Boss and teammates\nEarn points through the bombs 3 +300614374 1 Round 1 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614375 1 Round 2 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614376 1 Round 3 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614377 1 Round 4 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614378 1 Round 5 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614379 1 Round 6 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614380 1 Round 7 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614381 1 Round 8 Operation Phase Green Bombs will explode in the 3×3 area. Blue Bombs will explode in the x-shaped area. Yellow Bombs will explode in the cross-shaped area. 8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614382 2 Team Final Result: {0} +300614383 1 Round 1 1 +300614384 1 Round 2 1 +300614385 1 Round 3 1 +300614386 1 Round 4 1 +300614387 1 Round 5 1 +300614388 1 Round 6 1 +300614389 1 Round 7 1 +300614390 1 Round 8 1 +300614391 1 Round 1 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614392 1 Round 1 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614393 1 Round 1 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614394 1 Round 2 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614395 1 Round 2 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614396 1 Round 2 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614397 1 Round 3 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614398 1 Round 3 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614399 1 Round 3 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614400 1 Round 4 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614401 1 Round 4 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614402 1 Round 4 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614403 1 Round 5 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614404 1 Round 5 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614405 1 Round 5 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614406 1 Round 6 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614407 1 Round 6 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614408 1 Round 6 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614409 1 Round 7 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614410 1 Round 7 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614411 1 Round 7 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614412 1 Round 8 Judgement Phase Boss was attacked by 3 same-colored bombs.\nAll team members gained a 1.3× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614413 1 Round 8 Judgement Phase Boss was attacked by 2 same-colored bombs.\nAll team members gained a 1.2× CRIT Bonus. 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300614414 1 Round 8 Judgement Phase Boss not attacked by same-colored bombs\nNo CRIT Bonuses granted to team members 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +74439401 1 Commander Mode Tap the area to command the soldiers on the campsite to join the battle at the designated location. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +74439402 1 Commander Mode Tap the area to command the demolitionist to detonate the pre-buried explosive. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +74439403 1 Commander Mode Tap the area to command the refugee warrior to throw "cocktails." 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +210001051 1 Lead the soldier and explosion expert at the camp to defeat the incoming Corrupted. 2 +210001052 1 Lead the Corrupted Colossus to the detonation point! 2 +210001053 2 Lead the Corrupted Colossus to the detonation point +210001054 1 The Corrupted Colossus has caught up with Watanabe!\nUnable to repel the Corrupted Colossus without breaking its shield. Failed to evacuate! 2 +210001055 2 Attack the Corrupted Colossus +210001056 1 Retry countdown starts 1 +210001057 1 3 1 +210001058 1 2 1 +210001059 1 1 1 +210001060 1 Failed to break the shield. The Corrupted Colossus has caught up with Watanabe!\nUnable to repel the Corrupted Colossus. Failed to evacuate! 2 +301626021 2 Combos: {0}/100! The enemy is in the High Defense Status. +301626022 2 Combos of the next follow-up damage {0}! The character is in the Combo Follow-Up Status. +301626023 8 Follow-Up DMG {0}% +301626024 1 The enemy has entered the High Defense Status 1 +301626025 1 The character deals 100% more damage 1 +301626041 2 The enemy will generate a shield before their body for self-protection! Attack the enemy from the back to deal more damage! +301626071 2 Team members deal damage equal to 700% of the excess healing (if any) to the current target! Ally units are losing HP due to the environment! +301626072 8 HP of the Character in Use: {0}% +301626073 1 DMG Dealt: {0} 1 +301626074 1 Allies are losing HP! 1 +301626081 8 ATK Bonuses of the Character: {0}% +301626051 2 Deals more damage when near the enemy Deals less damage when away from the enemy +301626052 2 Deals more damage when away from the enemy Deals less damage when near the enemy +301626053 1 Deals more damage when near the enemy\nDeals less damage when away from the enemy 1 +301626054 1 Deals more damage when away from the enemy\nDeals less damage when near the enemy 1 +301626061 8 Accumulate DMG to overload the Amplifiers: {0}% +301626062 1 Amplifier 1 destroyed.\nOther Amplifier Towers are down. 1 +301626063 1 Amplifier 2 destroyed.\nOther Amplifier Towers are down. 1 +301626064 1 Amplifier 3 destroyed.\nOther Amplifier Towers are down. 1 +301626065 1 Amplifier 4 destroyed.\nOther Amplifier Towers are down. 1 +301626066 2 The Amplifier will restore HP and Assault to the enemy Accumulate damage to destroy the Amplifier. +301626067 2 Amplifier Reboot Countdown: {0}s +301626068 1 Amplifier rebooted 1 +301626091 2 Deals 50% less damage and loses 20% Movement Speed when HP drops below 70%. +301626092 8 HP of the Character in Use: {0}% +301626093 1 The character deals 50% less damage and loses 20% Movement Speed. 1 +301626101 2 The enemy receives more damage when in the air. +301626111 8 Accumulate Ice DMG: {0}% +301626112 2 Accumulate Ice Attacks to launch the enemy into the Frozen Status. Fire Attacks can reduce the enemy's Ice Resistance. +301626113 2 When the enemy is in the Frozen Status ({0}s), launch Fire Attacks to deal Extra DMG. +301626114 1 The enemy has been frozen and entered the Frozen Status. 1 +301626115 1 The enemy has exited the Frozen Status. 1 +301626116 1 The enemy has been ignited and entered the Burning Status. 1 +301626117 1 The enemy has exited the Burning Status. 1 +301626121 8 Amplifier's Durability {0}% +301626122 2 The Amplifier will grant your team ATK bonuses. Protect it from any damage. +301626123 1 Amplifier was damaged. Bonus effects were lost.\nYour team will be losing HP due to the negative environment. 1 +301626131 1 eliminated!\nSome buffs were removed from all enemies. 1 +301626132 2 Use the Uniframe to execute the enemy and remove the enemy's buffs. +301626141 2 Fish Being Generated: {0}s Attack the enemy to stop the fish from being generated! +301626142 2 Countdown of the Next Gathering of the Fish: {0}s +301626143 1 The fish has launched an attack! 1 +301626144 8 Accumulate DMG to Stop the Fish From Gathering: {0}% +301626145 1 Stop the fish from gathering!\nATK Bonus: 20%. 1 +301626151 2 Enemy Will Enter the Stationary Status in: {0}s +301626152 2 Enemy Will Exit the Stationary Status in: {0}s In the Stationary Status, both parties will be losing HP. +301626153 1 The enemy has exited the Stationary Status! 1 +301626154 1 The enemy has entered the Stationary Status! 1 +301626161 1 The enemy has revived!\nYour team has gained a 20% ATK Bonus! 1 +301626171 1 Trailblazing Surfer - α Super Armor restored! 1 +301626172 1 Trailblazing Surfer - β value restored! 1 +301626173 1 Super Armor cleared!\nDeal damage to all the enemies! 1 +301626181 2 When any of your team's unit receives damage, the other unit will receive 20% of the damage due to the radiation. +301626191 1 Gabriel is already immune to ● damage! 1 +301626192 1 Gabriel is already immune to ● damage! 1 +301626193 1 Gabriel is already immune to ● damage! 1 +301626201 1 Tank's auto-charging progress has increased! 1 +301626202 1 All enemies' Dark Resistance has decreased! 1 +301626011 1 The character has gained an attack bonus! 1 +301626012 1 The character has lost an attack bonus! 1 +1021011800 2 Advance to the top of the tower +1021011801 2 Defeat the enemies who came out of nowhere +1021011802 1 It seems the other Lee has somehow attracted more Hetero-Creatures. 3 +1021011803 2 Ask the other Lee +1021011804 2 Talk to the other Lee +1021011805 2 Touch the time rift +1021011806 2 Enter the time rift +1021021800 1 Protect "Lee" and eliminate the Hetero-Creatures. 3 +1021021801 8 Open the path to the top of the tower {0}% +1021021802 1 New enemies have appeared. 3 +1021021803 2 Find where Palefire is +1021021804 2 Talk to the other Lee +1021021805 2 Cast the Signature to break the wall +1021012000 2 Talk to "Lee" +1021012001 1 More Hetero-Creatures have emerged from time rifts. 3 +1021012002 2 Check on Palefire and Entropy +1021012003 2 Touch the time rift +1021022000 2 Destroy the core at the top of the tower and prevent the electromagnetic radiation eruption from happening again. +1021022001 2 Break the barrier +1021022002 2 Investigate the light in the center of the platform +1021022003 2 Investigate the center of the platform +1021022004 8 EM radiation eruption in {0}s +1021022005 1 Time rifts have appeared around the platform. 3 +1021011900 2 Take a walk to calm the mind +1021011901 2 Talk to the child +1021011902 2 Help the child find his brother +1021011903 8 Target: Chat Bot +1021011904 8 Target: Music Bot +1021011905 8 Target: Phonograph +1021011906 8 Target: Guard by the broken bridge +1021011907 8 An old Phonograph +1021011908 5 (The writing is blurry and hard to read) Family is... irreplaceable. +1021011909 2 Pass the information to the Lee from the past +1021011910 2 Use the phonograph to pass the information to the Lee from the past +1021011911 1 New enemies have appeared. 3 +1021011912 2 Leave the current timeline +1021012100 2 Investigate the area +1021012101 2 Use Hyperreal's special ability +1021012102 2 Keep investigating the area +1021012103 2 Approach the "Whirlpool" +1021012104 2 Investigate this place +1021012105 2 Try to "reverse" the phantom's time +1021012106 1 More Hetero-Creatures have been drawn here. 3 +1021012107 2 Find the intersection of different timelines +1021012108 2 Activate the node back to the tower +1021012109 2 Find clues to leave here +300613041 1 Target: Activate the "Tactical Mode" and check on the frame. 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +300613042 2 Target: Obtain energy from the broken machine. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613043 2 Target: Attack or slide and bump to break the gate open. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613044 2 Target: Go to the target location. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613045 2 Target: Eliminate all enemy robots. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613046 1 City 01 Abandoned North Test Station 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613047 2 Target: Damage the prototype's feet. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613048 2 Target: Eliminate the final enemy robot. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613049 2 Target: Recycle the circuit module from the prototype. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613050 2 Target: Activate the device control panel. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613051 1 Machine Facility Factory South Cargo Station 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613052 2 Target: Break the circuit module storage device. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613053 2 Target: Eliminate "Gear". Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613054 2 Target: Recycle the circuit module. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613061 2 Target: Test the device dropped by the prototype. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613062 1 City B5 North Transportation Avenue 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613063 2 Target: Eliminate all enemy robots before the prototype arrives. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613071 2 Target: Find the constraint operation device and turn it off. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613072 2 Target: Obtain blockade device information. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613073 1 Machine Facility Factory Core Device Factory 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613081 1 A Desert in the Eastern Hemisphere Abandoned Research Facility 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613111 1 Coastal City N71 Abandoned Dock 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613121 2 Target: Eliminate the enemy in the way and go after the prototype. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613122 1 Coastal City N71 Suburb 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613141 2 Target: Check on the lock device. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613142 2 Target: Eliminate the enemy to lift the alarm. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613143 1 A Desert in the Southern Hemisphere Running Train 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab DATA REPORT +300613321 1 CT1-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613341 1 CT1-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613351 1 CT1-03 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613181 1 Circuit Simulation Space Clear all Data Singularities. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE +300613182 2 Target: Clear all Data Singularities. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613311 1 Circuit Simulation Space Obtain circuit module data. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab SIMULATION SPACE +300613312 2 Target: Go and recycle the circuit module data. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613313 1 Circuit Simulation Space Defeat the enemy 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613431 1 Lunar Base Eliminate the Moon Eater 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613432 2 Target: Eliminate the Moon Eater Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613433 1 Observatory Defeat Gabriel 1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613434 2 Target: Defeat Gabriel Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613441 1 Unknown Forest Defeat Voodoo 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613442 2 Target: Defeat Voodoo Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelUiFightBrilliantwalk.prefab +300613443 1 Missing Data Off-Track Replay 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab PARALLEL WORLD +300613444 1 CT2-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613445 1 CT2-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613446 1 CT3-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613447 1 CT3-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613448 1 CT4-01 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613449 1 CT4-02 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +300613450 1 CT4-03 Eliminate all enemies. 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab CIRCUIT TASK +1022021400 8 Calculation Result: Failed +1022021401 8 Calculation Result: Success +1022021402 8 Calculation Completed +1022021403 1 Target Tactical Deduction, Clear the Forest 0 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTopTip.prefab +1022021404 8 Top Lane Progress {0}% +1022021405 8 Mid Lane Progress {0}% +1022021406 8 Bottom Lane Progress {0}% +1022021407 1 Pulia Forest Park Encounter Courage and faith are the light tower that supports me in the mist. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park +1022021408 2 Scan the terrain. +1022021409 2 Observe the terrain. +1022021410 2 Observe the terrain again. +1022021411 2 Fight the enemy at the designated location. +1022021412 2 Defeat all enemies. +1022021413 2 Keep moving. +1022021414 1 New enemies have appeared. 3 +1022021415 2 Support allies on other routes. +301101101 2 Entering the Matrix will reduce the enemy's Super Armor by 50%! +301101102 2 Dodging an attack will reduce the enemy's Super Armor by 20%. +301101103 2 Avoiding multidimensional floor skills will reduce the enemy's Super Armor by 60%. +301101104 1 Surrealist Mechanical Fauvist Master!\nMatrix will reduce the opponent's Super Armor. 2 +301101105 1 Fantastical Mechanical Impressionist Master!\nDodges will reduce the opponent's Super Armor. 2 +301101106 1 Multidimensional Mechanical Cubist Master!\nAvoid floor skills. 2 +301101107 8 Enemy's Status: Fauvism Enhancement +301101108 8 Enemy's Status: Impressionism Enhancement +301101109 8 Enemy's Status: Cubism Attack in {0}s. +301101110 8 Enemy's Status: School Effect recovers in {0}s. +301101111 2 Full strike! The enemy lost school bonus. +301101112 8 Jaspers appears in: {0}s +301101113 1 Eliminate all the Corrupted and stop the enemy from evolving! 3 +301101114 1 Warning! Warning! Leakage of the Corrupted sample! 3 +301101115 1 Warning! Warning! Leakage of the Corrupted sample! 3 +301101116 1 Warning! Warning! Leakage of the Corrupted sample! 3 +999200050 1 Babylonia Fashion Week Ayla's Theater Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab FIRST DAY +1022011301 1 Forest of Dreams +1022011302 2 Eliminate the enemy. +1022011303 2 Help "Don Quixote" to get out of the illusion. +1022011304 1 Ayla: Illusion 1 +1022011305 1 Don Quixote: Illusion 1 +1022011306 2 Help "Don Quixote" to eliminate the enemy. +1022011307 1 Stage Play Marius at Minturnae 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 1 +1022021301 2 Help "Don Quixote" to defeat the Mirror Knight. +1022021302 1 Stage Play Ophelia 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 2 +1022031301 2 Defeat the Whitemoon Knight's servant! +1022031302 2 Defeat the Whitemoon Knight! +1022031303 1 Don Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed.\nDon Quixote: Right, I failed. 2 +1022031304 1 Don Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion!\nDon Quixote: But what I saw is not an illusion! 2 +1022031305 1 Don Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness!\nDon Quixote: I can't deny the truth because of my powerlessness! 2 +1022031306 1 Don Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see?\nDon Quixote: Powerless as I am, how do I get the power that matches the truth I see? 3 +1022031307 1 Don Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this.\nDon Quixote: I don't accept this. 2 +1022031308 1 Stage Play Knight, Death, and Demon 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab STAGE PLAY 3 +1022010901 1 Constellia Kowloong Hall 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1022010902 5 Azure Dragon Scroll Features Kowloong's legendary creature, the Azure Dragon.\n\nThe Azure Dragon is the god of the east\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits east. +1022010903 5 White Tiger Scroll Features Kowloong's legendary creature, the White Tiger.\n\nThe White Tiger is the god of the west\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits west. +1022010904 5 Black Tortoise Scroll Features Kowloong's legendary creature, the Black Tortoise.\n\nThe Black Tortoise is the god of the north\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits north. +1022010905 5 Vermilion Bird Scroll Features Kowloong's legendary creature, the Vermilion Bird.\n\nThe Vermilion Bird is the god of the south\n\namong Kowloong's four spirit animals, who protects Kowloong on\n\nits south. +1022010906 5 Eight-Diagram-Shaped Mirror The Eight-Diagram-Shaped Mirror has been regarded as a Feng Shui lucky charm throughout Kowloong's long history.\n\nThe mirror consists of trigrams\n\nin the order of E - Thunder, SE - Wind,\n\nS - Fire, SW - Earth, W - River,\n\nNW - Heaven, N - Water, NE - Mountain. +1022010907 5 Dial Lock This dial lock for export is full of Kowloong's cultural elements. Arrange the elements on it in the correct order to open the door. +1022010908 5 Pottery A vessel made by shaping and then baking the clay.\n\nAccording to research, it is one of the daily utensils of the Stone-Age Kowloong.\n\nMostly seen in art collections today. +1022010909 5 Drum Kowloong's traditional musical instrument that was originally used in\n\nritual dances and battles.\n\nNow a part of Kowloong's traditional dance performance. +1022010910 5 Unknown: Halberd Weapon A halberd weapon that perfectly combines the spear and the dagger-axe.\n\nOriginally used as ceremonial weapon,\n\nlater as a powerful war weapon in Kowloong. +1022010915 2 Learn about how to leave from the smart bot. +1022010916 2 Check the information of the cultural relics in the hall. Arrange the elements on the dial lock in the correct order to leave. +1022020901 2 Defeat the enemies. +1022020902 8 Huaxu: ■■■■■■■■■ Syncing +1022020903 8 Huaxu: ■■■■■■■■■ Syncing +1022020904 8 Huaxu: ■■■■■■■■■ Syncing +1022020905 8 Huaxu: ■■■■■■■■■ Syncing +1022020906 8 Huaxu: ■■■■■■■■■ Syncing +1022020907 8 Huaxu: ■■■■■■■■■ Syncing +1022020908 8 Huaxu: ■■■■■■■■■ Syncing +1022020909 8 Huaxu: ■■■■■■■■■ Syncing +1022020910 8 Huaxu: ■■■■■■■■ Syncing +1022020911 8 Huaxu: ■■■■■■■■■ Death +1022020912 2 Work with Sica to defeat Qu and Huaxu at the same time. +140290100 1 Sequence Slot 1 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Sleeping Soldier +140290600 1 Sequence Slot 2 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Record Under the Wall +140291100 1 Sequence Slot 3 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Terminal in the Universe +140291600 1 Sequence Slot 5 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Invitation Before the Door +140292100 1 Sequence Slot 4 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Ringtone Without Answer +140292600 1 Sequence Slot 6 Sequence Pact 2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Found: Music on the Vehicle +140293000 1 Hidden target found!\nThe character restores HP and Signature Energy. Deals 15% more All DMG. Gains a shield of 100% of Max HP. 3 +140290101 5 Construct Kane's Record I think you were right, sister. I should've given it more thought before taking the operation to become a Construct. But at that time months ago, I only wanted an escape from the fact that I could no longer paint. I'd rather choose another path than exist as a human who couldn't hold a pen properly due to hand disability. I don't regret my choice. But... There's something I do regret. If I hadn't left out of spite, I might have gotten WGAA's approval of my application. Although it was not my intention to become a soldier, the troop I'm in is mostly made up of rookies, so we are stationing safer areas in most cases. I also have time to paint every after the shift. (I haven't finished it, but I can bring it to you when you're free next time.)\nSorry for not writing to you for a long time. I know that you've been asking people about me.\n...It's my shift. I'll end it here. I promise to write more. Sorry. Miss you!\n...\n...\n(The rest of the audio is full of noise. Maybe someone accidentally pressed the record button in battle. Some information about the battle could be restored through analysis.) +140291101 5 Log ID: 721683461215 Regular check done. No errors found in the aircraft operating data. The meteorite impact yesterday only caused small scratches on the external gate 2. Stone fragments were cleaned during the investigation.\nThe concentration of the aerosol disinfectant in the passage to gate 2. Replenishment is required. You're suggested to use gate 1 before the replenishment arrives tomorrow. +140291102 5 Log ID: 721683461216 Carrier signals received! Increase orbiter's height and reduce operating angular velocity!\n...\nDocked! Immediately start living resource transporting! +140291103 5 Log ID: 721683461217 As gate 2 side port was the planned docking angle, using the gate 2 passage before the aerosol disinfectant refill is...\nOverall disinfection of gate 2 passage was immediately carried out!\nGate 2 passage's aerosol disinfectant is replenished! +140291104 5 Log ID: 721683461218 Admin 09 is on sick leave today. Admin 26 will be on duty today.\nNo abnormalities in route. +140291105 5 Log ID: 721683461219 Today's regular check is done! In this cycle of operation, the medicine consumption has greatly gone up. Medicine replenishment request sent to the superiors!\nThe aircraft will be on full auto mode before the supply pod arrives. Please stay in your private cabins as much as possible! +140291106 5 Log ID: 721683461220 No response to the medicine replenishment request.\nRequested again. +140291107 5 Log ID: 721683461221 Regular check done. Minor errors found and corrected in the aircraft operating data. Previous medicine replenishment request checked. Admin 11 failed to send the request through the correct channel. Admin 26 sent it again but didn't correct the channel. Request sent again with urgency. +140291108 5 Log ID: 721683461222 Still no rescue??? Hurry!!!\nHe's crazy!!! He's crazy too!!! They are all crazy!!!\nHe detached the emergency escape pod!!!\nNo! No! I've got to... +140291109 5 Log ID: 721683461223 Regular check done. No errors found in the aircraft operating data. Admin 26 lost his mind due to illness and detached the emergency escape pod. We've locked him up in his personal cabin.\n\nRegular check done. No errors found in the aircraft operating data.\nRegular check done. No errors found in the aircraft operating data. +140291601 5 Sorry, Granpa Hawthorne.\nI shouldn't have thrown the stone at you in the afternoon or made fun of you for having to celebrate the festival alone with Nellie.\nMy parents told me that your uncle (scratched) son didn't return to the camp to protect everyone. What I did was wrong. That was impolite.\nMom invited Granpa Hawthorne to our tent. The atmosphere is happy in our tent. +140292601 5 Squad Log Record 14\n\nArrived at the designated mission location and started to eliminate the enemy.\n...With that said, but I'm the only one in charge of vehicle management and temporary vehicle support... I know that captain and the two seniors don't want me to risk it on the frontline because I'm new, but I want to be useful! Damn! Snipping minions once in a while in the floating car is not the ground mission I expected.\n...\n\nRecord 18\n\nThe mission was carried out smoothly and was about to end. Captain and the others read my logs. They rubbed my hair and laughed a long time. Well, it seems there's no chance to make any great contribution this time...\n...\n\nRecord 26\n\nThey live under the ventilation duct! The number of enemies is twice, no, three times, as we expected! Captain is injured. We have to leave immediately!\n...\n\nRecord 30\n\nThey are coming from all directions. Did they deliberately hide themselves for us to reach the ventilation duct? No... They can't be this smart! It's impossible! Captain's injury seems serious... I just checked. There isn't much fuel left in the vehicle... We took a detour to break their siege. According to the plan, we should have been on our way back home at this time...\n\nRecord 31\n\nWe are now hiding between two solar panels. Everyone has run out of ammo. Guns have become clumsy cold weapons. Captain asked us to get rid of everything except medicine and fuel. Our chance to withdraw would be small if we fail to get our vehicle moving, so we have to reduce the load. Next, we are gonna rush out. Hope it will work... Damn... My hands... Just stop shaking...\n\nRecord 32\n\nThey found us. We spent a lot more fuel to get rid of them... Is there really nothing we can do this time?\n\nRecord 33\n\n...\n\nCaptain jumped... I saw him falling into the enemies with my own eyes...\n\nRecord 34\n\nWe sniped the illumination system with the vehicle and finally reached the exit as planned. But... There are too many of them... Zod seems lost ever since we lost captain. Now Lin is in charge.\n\nRecord 35\n\nThe sun is up... but Zod is not on the vehicle...\n...\nEven Lin fails to force a smile as he always managed to when he tried to encourage us.\n\nRecord 36\n\nWe decided to try if we can break the doom and leave from there. But... Is this transparent doom really as fragile and breakable as the glass?\n\nRecord 37\n\n...\nWould we all have lived if captain were still here?\nWould none of this have happened if I had treated the mission more seriously?\nIf only... I were the one who died... +301605381 8 DMG Bonus(es) gained: {0}% +301605382 2 Ayla has successfully moved Xm. All team gains a DMG Bonus! 2 +301605391 8 Extra DMG Bonus of Kaleido's Colorful Brushstroke and Ink Painting increases. {0}% +301605392 2 Ayla gains a DMG Bonus! 2 +1022020601 1 Use Sica's Support Skill to limit Rosetta's movement! 2 +1022020602 1 Rosetta has been weakened! Defeat her to complete the challenge! 2 +1022020603 8 Rosetta Weakening Progress {0}% +1022011501 1 Hall ??? ■■'s ■■ is spreading silently like sparks. 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab MACHINES HELP MACHINES +1022010501 1 Constellia Central Art Museum Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1022011701 1 Constellia Hall ??? 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1022010502 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. +1022010503 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world. +1022010504 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. +1022010505 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) +1022010601 2 Follow the guide. +1022010602 5 Cyborg SO-79: Production Date: 210■-12-1■, Service Time: Unknown.\nRecycle Log: Cyborg found in ruins. Modified from Snow Owl that was originally designed for military reconnaissance purposes to be a robot pet for kids...\nIt's said that humans would put flowers in the muzzles to express their desire for peace...\nConflicts and meaningless behaviors, but... +1022010603 5 Cyborg SH27&28: Production Date: Unknown, Service Time: Unknown.\nRecycle Log: Cyborg found after the huge "tide." The memory shell is completely broken and can't be fixed.\nAmberia... the Forest Guards... the Ascendants... And, Babylonia... +1022010604 5 Cyborg PB-03: Production Date: 209■-07-2■, Service Time: 3■ years.\nRecycle Log: Military cyborg found among scrapped machines in the Arctic Route Union's abandoned Perm Military-Industrial Base. As a mechanoid without logic circuit capable of deep learning, it was designed solely for strategic attacks.\nOrder, obedience, discipline, violence, and subdual—\nWas this how the Arctic Route Union achieved unification? +1022010605 5 Commandant ■■■■ The Babylonia Task Force Commandant who played a big role in the Arctic Route Union event.\nFace the first humanoid hybrid Construct Amberia with the human body.\n"Hero of Babylonia"/Ascendant ■■'s ■■■...\nFailed to analyze the detailed data of that human...\nThis a replica of the battle suit that human wore in the battle in the polar area. +1022010606 8 Cyborg Waves Defended: {0}WAVE +1022010607 1 Hold on before the guide recovers! 2 +1022010608 5 Narwhal - Derek Details unknown +1022010609 5 Moses-Class Icebreaker — Naval Production Date: 210■-01-2■, Service Time: ■■\nOne of the Arctic Route Union's biggest Moses-class icebreakers. Equipped with two RPNF-310 nuclear reactors. Capacity: 80 persons. Tonnage: 35550 tons. Load: 100k tons. +1022010610 2 Explore the hall or talk to the guide to go further into the hall. +1022010611 2 Talk to the guide to go further into the hall. +1022010612 8 Hall Exploration Progress: {0}% +1022010699 1 Constellia Arctic Hall 4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1022011101 2 Investigate the access control system of the hall. +1022011102 1 Unauthorized members detected! 3 +1022011103 2 Eliminate the Kurono Constructs in the hall. +1022011104 8 Obtained: [Technician's ID Card] Success 2 +1022011105 8 Obtained: [Cracking Device Remote Control] Success 2 +1022011106 1 There's nothing useful in this pocket! 1 +1022011107 5 [Comms Record] [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions. +1022011108 5 [ID Card] Sword squad's external technician 013. Advanced technician. +1022011109 5 [Cracking Device Remote Control] ...Product Instructions: Capable of controlling the matched ground cracking device via various methods...\nFeature 1: Connection to the ground cracking device. Capable of fast reading and sending all cracked content...\nFeature 3: Capable of remote-controlling the cracking device to send EMP against Inver-Devices in emergent cases. The feature requires at least one person. The success rate is between 70% to 90% based on the actual elements...\n*This product is only available to mid-level internal data personnel. Please keep it a secret. Otherwise, there will be severe consequences!* +1022011110 2 Search the Kurono Constructs for useful things. +1022011111 2 Use the ID card to gain access to the control panel. +1022011112 1 Access obtained! 3 +1022011113 1 Use Spooner's Support Skill to defeat the enemy! 2 +1022011114 1 Kurono's reinforcements are coming! 2 +1022011115 2 Holoscan to look for awakened machines and enter the cleaner. +1022011116 8 Mechanoid A Virus Cleaning Success 2 +1022011117 8 Mechanoid B Virus Cleaning Success 2 +1022011118 2 Stand by in the hall and wait for Spooner's order. +1022011119 1 There's no useful information on this soldier. 2 +1022011199 1 Constellia Hall ?? 3 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab LOCATION +1022011150 5 Comms Record [14:56; Sword 9] Sword squad called for tech support. Data document A found in Area H. We are in the process of hacking into the security system. We request technicians for support as the core level is indecipherable.\n[14:58; Technician] Command received. Heading to the area. Have we eliminated all the Constructs in the hall? We are short of hands. I didn't manage to get any combat Construct to come with us.\n[15:02; Sword 9] We have eliminated all the Constructs. No need to worry about safety. According to the rules, if we can't decipher it before 16:00, we will have to give it up and destroy the evidence. We can't let the Task Force and the "Fledglings" notice our actions.\n[15:30, Sword 9] Area H is under attack!!! Calling for fire support!\n[15:30, System Message] Failed to send the message. Try again? +1022011151 5 Mission X1 Mission Content: Invade City ■■■■ and recycle test subject ■■■■. In case of any Construct who stands in the way, refer to Attachment 1 - Construct Virus to control it.\nAttachment 1 - Construct Virus +1022011152 5 Mission Record —Experiment base ■■■■ invaded by unidentified ■■■. Test subject ■■■ was lost.\n—Coordinates confirmed for test subject ■■■. Special team ■■■■ dispatched to the target location to recycle it.\n—Unexpected interference from ■■■. Mission delayed.\n—■■ is confimed to be on the move. Backup plan ■■■■ activated.\n(Record destroyed) +1022011153 5 Intel: Constellia (Old Site) A huge city constructed in the late Golden Age. Part of ■■■■.\nThe identity of the reconstructor is still unknown. Confirmed as an abnormal mechanoid.\nIntel sent back to ■■■■. Waiting for further instructions.\n(Record destroyed) +1022011400 1 Pulia Forest Park Hall Life thrives in the forest with or without visitors. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park +1022011401 2 Explore the forest park hall. +1022011402 2 Leave the hall. +1022011403 2 Defeat the Hetero-Creature projection. +1022011404 2 To "Courage" +1022011405 2 To "Defense" +1022031400 1 Pulia Forest Park Withdrawal We... did it... Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Pulia Forest Park +1022031401 2 Explore +1022031402 2 Get more information. +1022031403 2 Get information and start calculation. +1022031404 2 Start calculation. +1022031405 8 Calculation Result: Success +1022031406 2 Explain the tactics to Jack. +1022031407 2 Advance to the destination. +1022031408 1 Pulia Forest Park Withdrawal Withdraw Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab 1246s +1022031409 2 Defense +1022031410 1 Dasle Core damaged. Service Time: 3.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022031411 8 Casualty Rate {0}% +1022031412 1 Leonard Core damaged. Service Time: 1.5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022031413 1 Dreiser Core damaged. Service Time: 7 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022041400 1 Pulia Forest Park Ruins The end of the catastrophe. The light of the dawn. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Ending +1022041401 2 Reconstruct the past through the data port. +1022041402 2 Defeat the Corrupted. 3 +1022041403 2 Talk to the Construct. +1022041404 8 Remaining Time {0}s +1022041405 8 Captain Joyce's Remaining HP {0}% +1022041406 2 Protect Joyce. 3 +1022041407 1 Joyce Core damaged. Service Time: 5 years. Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelLocationTip.prefab Mission completion +1022020500 5 Art Museum Hall - Theater This is the Constellia Theater. The next play is... +1022020501 5 Art Museum Hall - Forest Park A peaceful and quiet forest park. A habitat for life. +1022020502 5 Art Museum Hall - ■■■■ ■■■■■■■■■■■■ Encrypted Data +1022020503 5 Art Museum Hall - Moon Hall Back when humans were still unfamiliar with the world, the Moon channeled all their wildest stories of the night. +1022020504 5 Art Museum Hall Here it gathers the artistic crystallization of numerous cultures. +1022020505 5 Arctic Route Union An economic union formed by the trading ports around the Arctic Circle. One of the biggest four economic entities in the Golden Age. +1022020506 5 Kowloong A regional commercial organization in the Golden Age in the coastal cities of East Asia with well developed trade and shipbuilding businesses and a Kua-Er-class armed dreadnought "Nona Ouroboros". It is one of the biggest four economic entities in the world. +1022020507 5 Pulia Forest Park A peaceful and quiet forest park. One of the famous Golden-Age human tourist spots. +1022020508 5 ■■■■ ■■■■■■■■■■■■\n(Encrypted Data) +1022020509 5 Theater Hall The gate of the hall is wide open. All the lights in the ring theater are on as if it is welcoming you quietly. +1022020510 5 Airplane Mode Press and hold Dodge to activate the Airplane Mode.\nWith the Airplane Mode on, tap Dodge to go up and tap again to slow down and go down.\nWith the Airplane Mode on, press and hold Dodge to slow down and exit the Airplane Mode after going lower than a certain level. diff --git a/Resources/table/client/fight/PreloadPartnerSkill.tsv b/Resources/table/client/fight/PreloadPartnerSkill.tsv index ec09287..d6e6095 100644 --- a/Resources/table/client/fight/PreloadPartnerSkill.tsv +++ b/Resources/table/client/fight/PreloadPartnerSkill.tsv @@ -59,3 +59,13 @@ Npc Type Skills[0] Skills[1] Skills[2] Skills[3] Skills[4] Skills[5] Skills[6] 4212 2 421204 421209 4212 3 421205 421210 4212 4 421206 421211 +4213 0 421302 421307 +4213 1 421303 421308 +4213 2 421304 421309 +4213 3 421305 421310 +4213 4 421306 421311 +4214 0 421402 421407 +4214 1 421403 421408 +4214 2 421404 421409 +4214 3 421405 421410 +4214 4 421406 421411 diff --git a/Resources/table/client/fight/ScreenEffect.tsv b/Resources/table/client/fight/ScreenEffect.tsv index 854b08e..238394a 100644 --- a/Resources/table/client/fight/ScreenEffect.tsv +++ b/Resources/table/client/fight/ScreenEffect.tsv @@ -11,6 +11,9 @@ Id Type Name SortOrder PlayAlone 100501 1 FxR2YongyechaoAttack51Pingmu 2 0 100701 1 FxR2KalieninaAttack41Pingmu 2 0 100801 1 FxR2DubianPingmu 2 0 +102101 1 FxR4LiangAtk42Suiping 2 1 +102102 1 FxR4LiangAtk41Pingmu 2 0 +102103 1 FxR4LiangAtk51Pingmu 2 1 101201 1 FxR2LuxiyaAttack51pingmu 2 0 101202 1 FxR2LuxiyaAtk06JuhePingmu01 2 0 101203 1 FxR2LuxiyaAtk06JuhePingmu02 2 0 @@ -19,10 +22,14 @@ Id Type Name SortOrder PlayAlone 100601 1 FxHeimuPingmu 2 0 101801 1 FxR3DubianPingmu 2 0 101802 1 FxR3DubianPingmu02 2 0 +101901 1 FxR3AilaAtk53pingmu 2 1 +101902 1 FxR3AilaWinpingmu 2 1 +101903 1 FxR3AilaAtk52pingmu 2 1 101401 1 FxR3BiankaPingmu 2 0 103201 1 FxR4LuxiyaPingmu 2 0 103202 1 FxR4LuxiyaAttack51Pingmu 2 0 110201 1 FxR2KuluomuPingmu 2 0 +110301 1 FxR2WeilaAttack52Pingmu 2 0 110503 1 FxR3LuosaitaAtk51Pingmu 2 0 110504 1 FxR3LuosaitaAtk40Pingmu 2 0 110505 1 FxR3LuosaitaAtk53Pingmu 2 0 @@ -102,6 +109,7 @@ Id Type Name SortOrder PlayAlone 847001 1 FxMb1OniisanJixianshanbiPingmu 2 0 847002 1 FxMb1OniisanCrossPingmu 2 0 847003 1 FxMb1OniisanJixianshanbiPingmuCharStart 2 0 +847004 1 FxPunishingRuqinPingmu 2 0 200023 1 FxUiS01302Start 2 1 200024 1 FxUiS01302Finish 2 1 200025 1 FxUiS01302Start 2 1 @@ -163,3 +171,27 @@ Id Type Name SortOrder PlayAlone 855603 1 FxMb1MaidmasterMd010002Atk98Pingmu 2 0 855604 1 FxMb1MaidmasterMd010001Heiping02 2 0 855607 1 FxMb1MaidmasterMd010002Atk98Silie 2 0 +749093 1 FxHeibian 2 1 +853601 1 FxMb1Mercy2Atk08Pingmu 2 1 +743200 1 FxSuidaoPingmu 2 1 +744224 FxScene03201BaozhaPingmu 2 0 +748575 1 FxMb1Starknight2Pingmu01 2 1 +748576 1 FxDataModelScreen 2 1 +748281 1 Fxtheatreopen 2 1 +748282 1 Fxtheatreclose 2 1 +748283 1 FxblackshadowLoop 2 1 +744453 1 FxScreenSpeedLineFront 2 0 +744454 1 FxScreenSpeedLineBack 2 0 +785111 1 FxMb1Starknight2Atk53Pingmu 2 0 +785112 1 FxMb1Starknight2Pingmu01 2 0 +785113 1 FxMb1Starknight2Pingmu02 2 0 +785114 1 FxMb1Starknight2Pingmu03 2 0 +785115 1 FxMb1Starknight2DeathPingmu 2 0 +785116 1 FxMb1Starknight2Atk50Pingmu 2 0 +785117 1 FxMb1Starknight2Atk50Pingmu01 2 0 +785118 1 FxMb1Starknight2Atk50Pingmu02 2 0 +785119 1 FxMb1Starknight2Atk50Pingmu03 2 0 +785120 1 FxMb1Starknight2Atk50Pingmu04 2 0 +785121 1 FxMb1Starknight2Atk50PingmuBoli 2 0 +785122 1 FxMb1Starknight2Atk54Pingmu 2 0 +785123 1 FxMb1Starknight2Atk53Pingmu01 2 0 diff --git a/Resources/table/client/fight/SpriteTextAsset.tsv b/Resources/table/client/fight/SpriteTextAsset.tsv index 0c60d4c..dc715ee 100644 --- a/Resources/table/client/fight/SpriteTextAsset.tsv +++ b/Resources/table/client/fight/SpriteTextAsset.tsv @@ -2,3 +2,5 @@ Url Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAsset.asset Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetPetCount.asset Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetNanami.asset +Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetLiang.asset +Assets/Product/Ui/Font/SpriteTextAsset/SpriteTextAssetR3Aila.asset diff --git a/Resources/table/client/fight/hackerminigame/XHackerBullet.tsv b/Resources/table/client/fight/hackerminigame/XHackerBullet.tsv new file mode 100644 index 0000000..8e31fcd --- /dev/null +++ b/Resources/table/client/fight/hackerminigame/XHackerBullet.tsv @@ -0,0 +1,8 @@ +Id BulletType MoveSpeed LookAtPlayer RotateSpeed LiveTime DeathEffectPath +1001 1 0.15 10 FxNierhkDaodanDeath +1002 2 0.15 10 FxNierhkDaodanDeath +1003 3 0.05 1 1 10 FxNierhkDaodanDeath +1004 3 0.1 10 FxNierhkDaodanDeath +1005 1 0.05 10 FxNierhkDaodanDeath +1006 1 0.05 10 FxNierhkDaodanDeath +1007 2 0.1 10 FxNierhkDaodanDeath diff --git a/Resources/table/client/fight/hackerminigame/XHackerNpc.tsv b/Resources/table/client/fight/hackerminigame/XHackerNpc.tsv new file mode 100644 index 0000000..51f1b33 --- /dev/null +++ b/Resources/table/client/fight/hackerminigame/XHackerNpc.tsv @@ -0,0 +1,15 @@ +Id NpcType Life DeathEffectPath IsBoss MoveSpeed LookAtPlayer RotateSpeed ShootInterval BulletAngel BulletId[0] BulletId[1] BulletId[2] BulletId[3] BulletId[4] BulletId[5] BulletId[6] BulletId[7] +1001 1 2 FxNierHkNpcDeath02 1 1 1002 +1002 2 4 FxNierHkNpcDeath02 1 1 1002 +1003 3 5 FxNierHkNpcDeath01 0.8 1 1002 +1004 4 5 FxNierHkNpcDeath01 0.8 1 60 1002 1002 1002 +1005 5 10 FxNierHkNpcDeath03 1 1 0.2 45 1001 1002 1001 1002 1001 1002 1001 1002 +1006 3 5 FxNierHkNpcDeath01 1 1 1 120 1005 +1007 1 2 FxNierHkNpcDeath02 0.005 1 1 1002 +1008 3 4 FxNierHkNpcDeath01 +1009 5 6 FxNierHkNpcDeath03 1 1 0.4 120 1001 1002 1002 +1010 2 4 FxNierHkNpcDeath02 1 0.4 1002 +1011 1 2 FxNierHkNpcDeath02 1 0.6 1001 +1012 1 2 FxNierHkNpcDeath02 0.005 1 0.8 1002 +1013 4 4 FxNierHkNpcDeath01 0.8 2 1006 +1014 3 5 FxNierHkNpcDeath01 0.6 1007 diff --git a/Resources/table/client/fight/hackerminigame/XHackerPlayer.tsv b/Resources/table/client/fight/hackerminigame/XHackerPlayer.tsv new file mode 100644 index 0000000..c0f1f17 --- /dev/null +++ b/Resources/table/client/fight/hackerminigame/XHackerPlayer.tsv @@ -0,0 +1,2 @@ +Id Life MoveSpeed ShootInterval BulletMoveSpeed BulletLiveTime BehitShieldRadius BehitShieldResetTime +1001 9999 0.25 0.2 0.4 10 4 2 diff --git a/Resources/table/client/fight/hackerminigame/XHackerResources.tsv b/Resources/table/client/fight/hackerminigame/XHackerResources.tsv new file mode 100644 index 0000000..573bd3a --- /dev/null +++ b/Resources/table/client/fight/hackerminigame/XHackerResources.tsv @@ -0,0 +1,31 @@ +Id PrefabPath +1 Assets/Product/Role/CharaterPrefab/Mo1NierplayerMd000002.prefab +2 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerMove01.prefab +3 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerShield01.prefab +4 Assets/Product/Role/CharaterPrefab/Mo1NierzhuitiMd000002.prefab +5 Assets/Product/Role/CharaterPrefab/Mo1NierhudunzhuitiMd000002.prefab +6 Assets/Product/Role/CharaterPrefab/Mo1NierqiutiMd000002.prefab +7 Assets/Product/Role/CharaterPrefab/Mo1NieryuanzhuMd000002.prefab +8 Assets/Product/Role/CharaterPrefab/Mo1NierhudunMd000002.prefab +9 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkPlayerDandao.prefab +10 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao02.prefab +11 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao01.prefab +12 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDandao03.prefab +13 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShield.prefab +14 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Mo1NierBlackcubeMd000002.prefab +15 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Mo1NierWhitecubeMd000002.prefab +16 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0101.prefab +17 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0102.prefab +18 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0201.prefab +19 Assets/Product/Scene/SceneRes/Common/SceneNierhack/Prefabs/Nierhack0202.prefab +20 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShieldHit.prefab +21 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit02.prefab +22 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath01.prefab +23 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkDaodanDeath.prefab +24 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit04.prefab +25 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath03.prefab +26 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcDeath02.prefab +27 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierhkNpcShieldDeath.prefab +28 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit01.prefab +29 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit03.prefab +30 Assets/Product/Effect/Prefab/FxNierHkPrefab/FxNierHkNpcHit05.prefab diff --git a/Resources/table/client/fight/hackerminigame/XHackerScenePrefab.tsv b/Resources/table/client/fight/hackerminigame/XHackerScenePrefab.tsv new file mode 100644 index 0000000..4d690c6 --- /dev/null +++ b/Resources/table/client/fight/hackerminigame/XHackerScenePrefab.tsv @@ -0,0 +1,7 @@ +Id PrefabPath CameraPath +123 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab +1 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab +2 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab +3 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab +4 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab +5 Assets/Product/Scene/ScenePrefab/SceneNierhack01.prefab Assets/Product/HackerMiniGame/HackerCamera.prefab diff --git a/Resources/table/client/fight/luafunctionparams/LuaFunctionParams.tsv b/Resources/table/client/fight/luafunctionparams/LuaFunctionParams.tsv index aac4ee8..5196b1b 100644 --- a/Resources/table/client/fight/luafunctionparams/LuaFunctionParams.tsv +++ b/Resources/table/client/fight/luafunctionparams/LuaFunctionParams.tsv @@ -1,27 +1,36 @@ -Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5] -1001 DoNieRoleDeath -1002 DoOpenChildUi UiFightRollingNum -1003 DoCloseChildUi UiFightRollingNum -1004 DoChildUiFunction UiFightRollingNum SetActive -1005 DoChildUiFunction UiFightRollingNum AddTotalCount -1006 DoOpenChildUi UiFightNewspaper -3001 HideClientScene -3002 HideClientFightUi -3003 ClearRLManager -3004 ClearSLivBallEffect -3005 HideClientSceneEx -5001 DoOpenChildUi UiFightPivotCombat -5002 DoCloseChildUi UiFightPivotCombat -5003 DoChildUiFunction UiFightPivotCombat AddScore -5004 DoChildUiFunction UiFightPivotCombat SetFillAmount -5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength -5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes -5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive -6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab -7001 RecordDamageNum -7002 PopDamageNum -8001 DoOpenChildUi UiFightBangbiSkill -8002 DoCloseChildUi UiFightBangbiSkill -8003 DoChildUiFunction UiFightBangbiSkill SetCanActive -8004 DoChildUiFunction UiFightBangbiSkill SetActived -8005 DoOpenChildUi UiFightBangbiPaper +Id FunctionName Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] +1001 DoNieRoleDeath +1002 DoOpenChildUi UiFightRollingNum +1003 DoCloseChildUi UiFightRollingNum +1004 DoChildUiFunction UiFightRollingNum SetActive +1005 DoChildUiFunction UiFightRollingNum AddTotalCount +1006 DoOpenChildUi UiFightNewspaper +2001 DoOpenChildUi UiFightMovieBagua +2002 DoChildUiFunction UiFightMovieBagua Init +2003 DoCloseChildUi UiFightMovieBagua +3001 HideClientScene +3002 HideClientFightUi +3003 ClearRLManager +3004 ClearSLivBallEffect +3005 HideClientSceneEx +5001 DoOpenChildUi UiFightPivotCombat +5002 DoCloseChildUi UiFightPivotCombat +5003 DoChildUiFunction UiFightPivotCombat AddScore +5004 DoChildUiFunction UiFightPivotCombat SetFillAmount +5005 DoChildUiFunction UiFightPivotCombat SetTimeBarLength +5006 DoChildUiFunction UiFightPivotCombat SetMultiSlashTimes +5007 DoChildUiFunction UiFightPivotCombat SetMultiSlashDotsActive +6002 LoadResource Assets/Product/EffectEx/Prefab/FxTongyong/FxMebiaoji001.prefab +7001 RecordDamageNum +7002 PopDamageNum +8001 DoOpenChildUi UiFightBangbiSkill +8002 DoCloseChildUi UiFightBangbiSkill +8003 DoChildUiFunction UiFightBangbiSkill SetCanActive +8004 DoChildUiFunction UiFightBangbiSkill SetActived +8005 DoOpenChildUi UiFightBangbiPaper +9001 DoOpenChildUi UiFightBrilliantwalk +9002 DoChildUiFunction UiFightBrilliantwalk DestroyTips +9003 DoChildUiFunctionEx UiFightBrilliantwalk SetModPercent +9004 DoChildUiFunctionEx UiFightBrilliantwalk SetModIsUnlock +9005 DoChildUiFunctionEx UiFightBrilliantwalk SetIcon +9006 DoCloseChildUi UiFightBrilliantwalk diff --git a/Resources/table/client/fight/npc/NpcAffix.tsv b/Resources/table/client/fight/npc/NpcAffix.tsv index ff3592d..d511d67 100644 --- a/Resources/table/client/fight/npc/NpcAffix.tsv +++ b/Resources/table/client/fight/npc/NpcAffix.tsv @@ -506,6 +506,27 @@ Id Name Level Icon Description 716005 DMG Reduction+ 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png DMG Reduction is greatly increased under the yellow light. 716021 Energize 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png Gains a DMG bonus based on HP percentage. 716024 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuanyi.png Cast skills immediately after moving to boost the damage based on Movement Speed. +716141 Scorching Hot 1 Assets/Product/Texture/Image/IconAffix/AffixIconZhuoShao001.png The unit will be Burnt for 5s upon receiving damage. Increasing Strength Points can tear apart the wound. Every 5 Strength Points can make the target take 10% more Burnt DMG and have the Burnt effect for 0.5s longer. +716142 Burn 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeihuo.png Burns the unit's wound and makes the unit take Burnt DMG once every second. +716145 Recovery 1 Assets/Product/Texture/Image/IconAffix/AffixIconHuoyan.png The wound is recovering. Immune to the Burn effect for 8s. +716151 Arctic 1 Assets/Product/Texture/Image/IconAffix/AffixIconShiWen001.png The recovery speed of the unit's Movement Speed and Dodge Gauge will decrease over time. Spend Physique Points to resist the coldness. Every 5 Physique Points can reduce the effect by 5%. +716152 Hypothermia 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeibing.png The recovery speed of the unit's Movement Speed and Dodge Gauge has been reduced. +716166 Lightning Bug 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiChong001.png "The unit can receive damage from Lightning Bugs. Use Energy Defense Points to resist their power. Every 5 Energy Defense Points can prolong the Lightning Bug generation interval by 0.5s and transfer 5% of the incoming explosion damage to the enemy." +716167 Supercharged 1 Assets/Product/Texture/Image/IconAffix/AffixIconLeiChong1001.png The unit will take additional damage from Lightning Bugs. +716176 Corrosion 1 Assets/Product/Texture/Image/IconAffix/AffixIconFuShi001.png Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%. +716177 Fragility 1 Assets/Product/Texture/Image/IconAffix/AffixIconZuzhou.png The unit takes Extra DMG based on the Weakness Exposure Level until the end of the battle. +716181 Flexibility 1 Assets/Product/Texture/Image/IconAffix/AffixIconQiaoBian001.png If there are more than 3 ally units within 10m around the caster, then the caster will deal more damage based on the number of extra allies. Otherwise, the caster gains DMG Reduction. Stacks up to 3 times. Use Strength Points to suppress the enemy, with each 10 Strength Points reducing the DMG Bonus and DMG Reduction Bonus of each stack by 5% and 1% respectively. +716182 Advance Together 1 Assets/Product/Texture/Image/IconAffix/AffixIconTongling.png Allies: {0}, DMG Increase: {1}% ({2}% - {3}%) +716183 Retreat Together 1 Assets/Product/Texture/Image/IconAffix/AffixIconBilei.png Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%) +716191 Wave 1 Assets/Product/Texture/Image/IconAffix/AffixIconBoDong001.png The unit is in an unstable status and deals fluctuating damage. Use the Physique Points to deal with the unstable attacks. Every 5 Physique Points can reduce the enemy's maximum damage dealt by 5%. Every 10 Physique Points can reduce the enemy's minimum damage dealt by 5%. +716196 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng001.png Charges once every 20s and gains 1 stack of [Charge] effect. Enters the [Overload] form and stops charging after 3 charges. Use the Energy Defense Points to better understand the Charge effect. Every 10 Energy Defense Points can add 5s to the charging interval and reduce the Final DMG Bonus by 5% and Signature Energy by 1. +716197 Charge 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng1001.png Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%. +716198 Overload 1 Assets/Product/Texture/Image/IconAffix/AffixIconChongNeng2001.png Every time the caster deals damage, it will reduce the target's Signature Energy by {0}% ({1}% - {2}%). +716211 Interference 1 Assets/Product/Texture/Image/IconAffix/AffixIconGanRao001.png The unit can interfere with the enemy's enemy-tracking system, reducing the incoming damage dealt by the enemy in the distance and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can add 1m to the range of the Interference effect and reduce the DMG Reduction by 5% and dodge effect by 3%. +716212 Stealth 1 Assets/Product/Texture/Image/IconAffix/AffixIconGanRao1001.png The unit receives {0} less damage from you and has a {1} chance to dodge your attacks. +716251 Energy Gathering 1 Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png Elemental Resistance increases by 20%. Has a 25% chance to also deal Fire, Ice, Lightning, or Dark DMG equal to 25% of the caster's ATK when dealing DMG. Can be triggered once every second. +716261 Tenacity 1 Assets/Product/Texture/Image/IconAffix/AffixIconBingdu.png All Resistances increase by 20%. All Resistances decrease by 2% for 12s every time when the character is attacked. Stacks up to 20 times. Upon dealing DMG, has a 30% chance to inflict Extra Physical, Fire, Ice, Lightning, or Dark DMG equal to 30% of the caster's ATK. Can be triggered once every 0.5s. +716273 DMG Increase 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianggong.png All DMG increases by 15%. 760014 Lightning Vulnerability 1 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 20%. 760015 Lightning Vulnerability 2 Assets/Product/Texture/Image/IconAffix/AffixIconWeilei.png Lightning Resistance decreases by 40%. 760701 Power Booster 1 Assets/Product/Texture/Image/IconAffix/AffixIconQianghua.png Deals 30% more DMG and receives 40% less DMG. @@ -571,4 +592,21 @@ Id Name Level Icon Description 746590 Immune Yellow 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianhuang.png Immune to DMG from Yellow Orb Skills. 746591 Immune Blue 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianlan.png Immune to DMG from Blue Orb Skills. 746592 Immune Basic 1 Assets/Product/Texture/Image/IconAffix/AffixIconJiangu.png Immune to Basic Attack DMG. -776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases. \ No newline at end of file +776405 Vulnerable 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png DMG taken increases. +776413 Silence 1 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 15%. +776428 Silence 2 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 30%. +776429 Silence 3 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 45%. +776430 Silence 4 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 60%. +776431 Silence 5 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 75%. +776432 Silence 6 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 90%. +776433 Silence 7 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 105%. +776434 Silence 8 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 120%. +776435 Silence 9 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 135%. +776436 Silence 10 Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png 3-Ping Skill Attacks can impact Hamlet's internal program and increase all DMG taken based on this feature by 150%. +761530 Scorch 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s. +761534 Frost 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s. +761537 Lightning Strike 1 Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s. +761540 Dark Corruption 1 Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s. +748536 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 50%. +748517 Armorbreak 1 Assets/Product/Texture/Image/IconAffix/AffixIconPojia.png Extra DMG Reduction decreases by 100%. +748570 DMG Immunity 1 Assets/Product/Texture/Image/IconAffix/AffixIconMianshang.png Extra DMG Reduction increases by 50%. \ No newline at end of file diff --git a/Resources/table/client/fight/npc/NpcAnimatorAction.tsv b/Resources/table/client/fight/npc/NpcAnimatorAction.tsv index a158741..d2132f9 100644 --- a/Resources/table/client/fight/npc/NpcAnimatorAction.tsv +++ b/Resources/table/client/fight/npc/NpcAnimatorAction.tsv @@ -164,3 +164,21 @@ Id Name IsTrigger 208 Executioner08 1 209 Executioner09 1 210 Executioner10 1 +211 Born1 1 +212 Born2 1 +213 Born3 1 +214 Attack60_Front 1 +215 Attack60_Front_Loop 1 +216 Attack60_Front_End 1 +217 Attack60_Left 1 +218 Attack60_Left_Loop 1 +219 Attack60_Left_End 1 +220 Attack60_Right 1 +221 Attack60_Right_Loop 1 +222 Attack60_Right_End 1 +223 Attack60_Back 1 +224 Attack60_Back_Loop 1 +225 Attack60_Back_End 1 +226 Attack60_Idle 1 +227 Attack60_Idle_Loop 1 +228 Attack60_Idle_End 1 diff --git a/Resources/table/client/fight/npc/NpcCv.tsv b/Resources/table/client/fight/npc/NpcCv.tsv index 99c81ef..97bebc6 100644 --- a/Resources/table/client/fight/npc/NpcCv.tsv +++ b/Resources/table/client/fight/npc/NpcCv.tsv @@ -434,6 +434,17 @@ Id NpcId Type ModelId CvId Desc 27008 1108 8 120075 27009 1108 9 120074 27010 1108 10 120077 +27011 1108 0 R3LunaMd019251 120076 Luna: Divine Coating +27012 1108 1 R3LunaMd019251 120067 +27013 1108 2 R3LunaMd019251 120068 +27014 1108 3 R3LunaMd019251 120069 +27015 1108 4 R3LunaMd019251 120070 +27016 1108 5 R3LunaMd019251 120071 +27017 1108 6 R3LunaMd019251 120072 +27018 1108 7 R3LunaMd019251 120073 +27019 1108 8 R3LunaMd019251 120075 +27020 1108 9 R3LunaMd019251 120074 +27021 1108 10 R3LunaMd019251 120100 28000 1201 0 117062 2B 28001 1201 1 117053 28002 1201 2 117054 @@ -500,7 +511,7 @@ Id NpcId Type ModelId CvId Desc 33008 1112 8 123076 33009 1112 9 123075 33010 1112 10 123078 -33011 1112 0 R3KuluomuMd019281 123077 +33011 1112 0 R3KuluomuMd019281 123077 Chrome Glory Sanguine Coating 33012 1112 1 R3KuluomuMd019281 123068 33013 1112 2 R3KuluomuMd019281 123069 33014 1112 3 R3KuluomuMd019281 123070 @@ -511,6 +522,17 @@ Id NpcId Type ModelId CvId Desc 33019 1112 8 R3KuluomuMd019281 123076 33020 1112 9 R3KuluomuMd019281 123075 33021 1112 10 R3KuluomuMd019281 123078 +33030 1112 0 R3KuluomuMd019011 123077 Chrome Glory College Coating +33031 1112 1 R3KuluomuMd019011 123068 +33032 1112 2 R3KuluomuMd019011 123069 +33033 1112 3 R3KuluomuMd019011 123070 +33034 1112 4 R3KuluomuMd019011 123071 +33035 1112 5 R3KuluomuMd019011 123072 +33036 1112 6 R3KuluomuMd019011 123073 +33037 1112 7 R3KuluomuMd019011 123074 +33038 1112 8 R3KuluomuMd019011 123076 +33039 1112 9 R3KuluomuMd019011 123075 +33040 1112 10 R3KuluomuMd019011 123108 34000 1303 0 124077 No. 21 34001 1303 1 124068 34002 1303 2 124069 @@ -588,6 +610,17 @@ Id NpcId Type ModelId CvId Desc 38008 1311 8 128075 38009 1311 9 128076 38010 1311 10 128078 +38011 1311 0 R4SailinnaMd019261 128077 Selena: Capriccio Vox Solaris Coating +38012 1311 1 R4SailinnaMd019261 128068 +38013 1311 2 R4SailinnaMd019261 128069 +38014 1311 3 R4SailinnaMd019261 128070 +38015 1311 4 R4SailinnaMd019261 0 +38016 1311 5 R4SailinnaMd019261 128072 +38017 1311 6 R4SailinnaMd019261 128073 +38018 1311 7 R4SailinnaMd019261 128074 +38019 1311 8 R4SailinnaMd019261 128075 +38020 1311 9 R4SailinnaMd019261 128076 +38021 1311 10 R4SailinnaMd019261 128105 39000 1304 0 129077 Pulao: Dragontoll 39001 1304 1 129068 39002 1304 2 129069 @@ -708,4 +741,37 @@ Id NpcId Type ModelId CvId Desc 47007 1105 7 R3LuosaitaMd019351 114067 47008 1105 8 R3LuosaitaMd019351 114069 47009 1105 9 R3LuosaitaMd019351 114068 -47010 1105 10 R3LuosaitaMd019351 114094 \ No newline at end of file +47010 1105 10 R3LuosaitaMd019351 114094 +48000 1021 0 136079 Lee: Hyperreal +48001 1021 1 136069 +48002 1021 2 136071 +48003 1021 3 +48004 1021 4 136073 +48005 1021 5 136074 +48006 1021 6 136075 +48007 1021 7 136076 +48008 1021 8 136078 +48009 1021 9 136077 +48010 1021 10 136080 +49000 8511 0 0 Glory Player-controlled Monster +49001 8511 1 0 +49002 8511 2 0 +49003 8511 3 0 +49004 8511 4 0 +49005 8511 5 0 +49006 8511 6 0 +49007 8511 7 0 +49008 8511 8 0 +49009 8511 9 0 +49010 8511 10 0 +50000 1019 0 137080 Ice Ayla +50001 1019 1 137068 +50002 1019 2 137070 +50003 1019 3 137072 +50004 1019 4 +50005 1019 5 137075 +50006 1019 6 137076 +50007 1019 7 137077 +50008 1019 8 137079 +50009 1019 9 137078 +50010 1019 10 137081 \ No newline at end of file diff --git a/Resources/table/client/fight/npc/SummonedNpcModel.tsv b/Resources/table/client/fight/npc/SummonedNpcModel.tsv index 42e42dd..cbaabd3 100644 --- a/Resources/table/client/fight/npc/SummonedNpcModel.tsv +++ b/Resources/table/client/fight/npc/SummonedNpcModel.tsv @@ -4,3 +4,7 @@ Id NpcId MasterModelId ModelId ResId 3 1116 R2QuMd019141 R2QuflyMd019141 4 1093 R4LifuMd019331 R4LifurbtoneMd019331 R4LifuMd019331 5 1083 R4LifuMd019331 R4LifurbttwoMd019331 R4LifuMd019331 +6 1221 R4LiangMd010011 R4LiangMd010011 +7 1221 R4LiangMd010021 R4LiangMd010021 +8 1221 R4LiangMd010031 R4LiangMd010031 +9 1221 R4LiangMd019011 R4LiangMd019011 diff --git a/Resources/table/client/fight/passwordgame/FightPasswordGame.tsv b/Resources/table/client/fight/passwordgame/FightPasswordGame.tsv index 1b5f920..595d039 100644 --- a/Resources/table/client/fight/passwordgame/FightPasswordGame.tsv +++ b/Resources/table/client/fight/passwordgame/FightPasswordGame.tsv @@ -4,3 +4,4 @@ Id MinPasswordMapId MaxPasswordMapId CorrectPasswords[1] CorrectPasswords[2] Cor 1003 13 18 13 16 14 15 1004 19 28 20 19 22 20 1005 19 28 28 23 24 20 +1006 3 3 3 diff --git a/Resources/table/client/fight/words/Words.tsv b/Resources/table/client/fight/words/Words.tsv index d798c5f..abb9cbd 100644 --- a/Resources/table/client/fight/words/Words.tsv +++ b/Resources/table/client/fight/words/Words.tsv @@ -464,7 +464,7 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1020011415 1 Bianca... 1.23 1.23 1.23 1.23 100000899 1502040501 1 Vanessa: Something's off. 1.5 1.5 1.5 1.5 1502040501 2 0.5 0.5 0.5 0.5 -1502040501 3 Vera: This is way too "clean." It's almost like... someone is still living here. 2.5 2.5 2.5 2.5 +1502040501 3 "Vera: This is way too ""clean."" It's almost like... someone is still living here." 2.5 2.5 2.5 2.5 1502040501 4 0.5 0.5 0.5 0.5 1502040501 5 Vanessa: Could it be those experimental Constructs on the trees outside? 2 2 2 2 1502040501 6 0.5 0.5 0.5 0.5 @@ -479,71 +479,72 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040503 5 Vanessa: So they've hidden the tracks of their experiments. 2 2 2 2 1502040504 1 Vera: ...The door's here. Did you expect me to tell you this? 2 2 2 2 1502040505 1 Vera: Surveillance? So we've been monitored by someone behind the camera ever since we walked into this place? 3 3 3 3 -1502040506 1 Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running. 3 3 3 3 +1502040506 1 "Vanessa: If there's surveillance equipment, there's a security room storing the footage. The data storage devices must still be running." 3 3 3 3 1502040506 2 0.5 0.5 0.5 0.5 1502040506 3 Vanessa: Let's see if there are any clues to the location of the security room. 2 2 2 2 -1502040507 1 Vera: Hey, look. 2 2 2 2 +1502040507 1 "Vera: Hey, look." 2 2 2 2 1502040508 1 Vera: These dolls have something in their bellies. 2 2 2 2 1502040509 1 Vera: The schedule here seems quite healthy. 2 2 2 2 1502040510 1 Vera: Over here. Has this bear... been here all the time? 2 2 2 2 1502040511 1 0.75 0.75 0.75 0.75 100000928 1502040511 2 ???: ...Come on. 2 2 2 2 -1502040512 1 Vera: Hey, stop zoning out, dollface! 2 2 2 2 +1502040512 1 "Vera: Hey, stop zoning out, dollface!" 2 2 2 2 1502040513 1 Bambinata: The security room is in there. 2 2 2 2 1502040514 1 Vera: Behind the shelf? How did you know that? 2 2 2 2 1502040515 1 Bambinata: There is a strange memory... in Bambinata's M.I.N.D. 2.5 2.5 2.5 2.5 1502040515 2 0.5 0.5 0.5 0.5 1502040515 3 Vanessa: When did it show up? 1.5 1.5 1.5 1.5 1502040515 4 0.5 0.5 0.5 0.5 -1502040515 5 Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can "remember" someone passing through here. 3 3 3 3 +1502040515 5 "Bambinata: Just now... Bambinata has scanned her frame, and no anomaly is found. But... Bambinata can ""remember"" someone passing through here." 3 3 3 3 1502040515 6 0.5 0.5 0.5 0.5 1502040515 7 Vanessa: Let's see if there's anything unusual about this bookshelf first. 2 2 2 2 -1502040516 1 Bambinata: Do we blow this place up, Mistress? 2 2 2 2 +1502040516 1 "Bambinata: Do we blow this place up, Mistress?" 2 2 2 2 1502040516 2 0.5 0.5 0.5 0.5 1502040516 3 Vanessa: Let's avoid impacting the electronics and data with the explosions. We'll start with scanning it. 2 2 2 2 -1502040517 1 Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication. 2 2 2 2 +1502040517 1 "Vera: The shelf has electrical reactions as expected, but the activation requires admin authentication." 2 2 2 2 1502040518 1 Vera: Can we find it in the memory? 2 2 2 2 1502040519 1 Bambinata: Hmm... The data is not complete. Let Bambinata try to fix it. 3 3 3 3 -1502040520 1 Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata. 3 3 3 3 -1502040521 1 Vanessa: And Cerberus, you keep an eye on things and help out Bambinata. 2 2 2 2 +1502040520 1 "Vanessa: Wait, let's be more careful. Establish a deep M.I.N.D. connection with me first, Bambinata." 3 3 3 3 +1502040521 1 "Vanessa: And Cerberus, you keep an eye on things and help out Bambinata." 2 2 2 2 1502040523 1 Bambinata: Broken memory data... Should be able to make it more consistent if Bambinata can adjust the time perception. 3 3 3 3 1502040523 2 0.5 0.5 0.5 0.5 1502040523 3 Bambinata: The core data that appears to be the administrator is standing by the bed. Is it time to rest? 2 2 2 2 -1502040524 1 "Mother": Time, to rest. Sleep on time. 2 2 2 2 +1502040524 1 "Mother: Time, to rest. Sleep on time." 2 2 2 2 1502040524 2 0.5 0.5 0.5 0.5 -1502040524 3 Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight. 2 2 2 2 +1502040524 3 "Mother: Good girl, ▇▇▇, rewarded. Have a, good dream, tonight." 2 2 2 2 1502040525 1 Bambinata: ... 2 2 2 2 -1502040526 1 Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess? 3 3 3 3 +1502040526 1 "Bambinata: The same wooden horse... This memory must have taken place before the game time, I guess?" 3 3 3 3 1502040527 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3 1502040528 1 Bambinata: The time of the memory is not accurate enough. 3 3 3 3 1502040529 1 Bambinata: Something is missing... Mistress should be able to find it. 3 3 3 3 -1502040530 1 "Mother": Good children, tidy up toys. Otherwise, you'll become, naughty children. 2 2 2 2 +1502040530 1 "Mother: Good children, tidy up toys. Otherwise, you'll become, naughty children." 2 2 2 2 1502040530 2 0.5 0.5 0.5 0.5 -1502040530 3 Mother: Naughty children, will be, punished. 2 2 2 2 +1502040530 3 "Mother: Naughty children, will be, punished." 2 2 2 2 1502040531 1 Bambinata: These memories... Is this where Bambinata used to live? 2 2 2 2 -1502040532 1 "Mother": Game time, now. Good children, make use of, calculation module. 3 3 3 3 +1502040532 1 "Mother: Game time, now. Good children, make use of, calculation module." 3 3 3 3 1502040533 1 Bambinata: Mistress never told Bambinata about her past. 3 3 3 3 1502040534 1 Vera: Hmm? Did I touch something by mistake? Sorry— 3 3 3 3 1502040534 2 0.5 0.5 0.5 0.5 1502040534 3 Vera: But you should stay lying down! 2 2 2 2 1502040535 1 Bambinata: Resume data recovery. 2 2 2 2 -1502040536 1 Vera: Looks like someone's keeping a secret from you, dollface. 2 2 2 2 +1502040536 1 "Vera: Looks like someone's keeping a secret from you, dollface." 2 2 2 2 1502040537 1 Vera: All eliminated. 2 2 2 2 1502040538 1 Vera: That's it? 1.5 1.5 1.5 1.5 1502040538 2 0.5 0.5 0.5 0.5 1502040538 3 Bambinata: Data recovery complete. 1.5 1.5 1.5 1.5 -1502040540 1 Vanessa: Bambinata, investigate inside the building. 2 2 2 2 +1502040540 1 "Vanessa: Bambinata, investigate inside the building." 2 2 2 2 1502040540 2 0.5 0.5 0.5 0.5 -1502040540 3 Bambinata: Yes, Mistress. 1.5 1.5 1.5 1.5 +1502040540 3 "Bambinata: Yes, Mistress." 1.5 1.5 1.5 1.5 1502040539 1 Vanessa: They look... more like they're running out from inside. 2 2 2 2 1502040539 2 0.5 0.5 0.5 0.5 1502040539 3 Vera: There seems to be something here that scares them. 1.5 1.5 1.5 1.5 +1502040541 1 Vera:Hm? It seems that I still have to adjust the clock. 2.5 2.5 2.5 2.5 1502040601 1 Vera: The terminal only has the data track of the surveillance record. Someone has modified it. 2 2 2 2 1502040602 1 Vanessa: There has to be something related to the experiment. Look deeper. 2 2 2 2 1502040603 1 Bambinata: Bambinata can try to fix these data fragments like she did earlier. 3 3 3 3 1502040604 1 Vera: With your external memory module? 3 3 3 3 -1502040605 1 Vanessa: Bambinata, stop if any error occurs. 3 3 3 3 -1502040606 1 Bambinata: Yes, Mistress. 3 3 3 3 +1502040605 1 "Vanessa: Bambinata, stop if any error occurs." 3 3 3 3 +1502040606 1 "Bambinata: Yes, Mistress." 3 3 3 3 1502040607 1 2 2 2 2 1502040608 1 Vera: What? The data download panel is over there. 3 3 3 3 1502040609 1 Bambinata: I must not leave without Mistress' permission. 2 2 2 2 @@ -551,22 +552,22 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040611 1 Vanessa: Look for anything related to the experiment or architectural blueprints. 3 3 3 3 1502040612 1 Bambinata: Understood. 1.5 1.5 1.5 1.5 1502040613 1 Bambinata: Space recovery interrupted... Could there be a data deviation? 3 3 3 3 -1502040614 1 Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead. 3 3 3 3 +1502040614 1 "Bambinata: The recovered security room might have the information you need, Mistress... It's straight ahead." 3 3 3 3 1502040615 1 Bambinata: What just flashed before me...? 2 2 2 2 1502040616 1 3 3 3 3 1502040617 1 Bambinata: It shouldn't be here. Looks like the items have to be matched with the correct data. 3 3 3 3 1502040618 1 Bambinata: The data deviation is down. 2 2 2 2 -1502040619 1 Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area. 3 3 3 3 +1502040619 1 "Bambinata: Data deviation corrected, Mistress. Bambinata is off to the next area." 3 3 3 3 1502040620 1 Bambinata: ...Mistress? 2 2 2 2 1502040621 1 2 2 2 2 -1502040622 1 Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress. 3 3 3 3 +1502040622 1 "Bambinata: There it is, an architectural blueprint. Bambinata will immediately sync it to your terminal, Mistress." 3 3 3 3 1502040623 1 Bambinata: Forming data connection... 2 2 2 2 1502040624 1 Bambinata: Transmitting data... 2 2 2 2 1502040625 1 Bambinata: Data transmission completed... 2 2 2 2 1502040626 1 Vera: File transmission? It's the architectural blueprint. Your doll made it. 2 2 2 2 1502040626 2 0.5 0.5 0.5 0.5 -1502040626 3 Vanessa: Good. Bambinata, you can stop for now. 2 2 2 2 -1502040627 1 Bambinata?: ...Come here... Come to "Mother"— 3 3 3 3 +1502040626 3 "Vanessa: Good. Bambinata, you can stop for now." 2 2 2 2 +1502040627 1 "Bambinata?: ...Come here... Come to ""Mother""—" 3 3 3 3 1502040628 1 Vera: What did you say? 1.5 1.5 1.5 1.5 1502040628 2 0.5 0.5 0.5 0.5 1502040628 3 Bambinata?: There's a voice o-outside... outside. You should go c-check it out. 3 3 3 3 @@ -582,9 +583,9 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040635 1 Bambinata: Who are you? Did you interrupt the communication between Bambinata and Mistress? 2 2 2 2 1502040636 1 Bambinata: The words on the barque... Should be left by the friend of the constructor of this building. 3 3 3 3 1502040636 2 0.5 0.5 0.5 0.5 -1502040636 3 Bambinata: Being on the sea, sail. Being on the land, settle... 2 2 2 2 +1502040636 3 "Bambinata: Being on the sea, sail. Being on the land, settle..." 2 2 2 2 1502040637 1 Bambinata: The corridor has changed?! 2 2 2 2 -1502040638 1 Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door? 3 3 3 3 +1502040638 1 "Bambinata: Being on the sea, sail. Being on the land, settle... Could the ship's bow indicate the direction to open the door?" 3 3 3 3 1502040639 1 Bambinata: Wait... Did I see this corridor before? 2 2 2 2 1502040639 2 0.5 0.5 0.5 0.5 1502040639 3 Bambinata: Was there a data deviation during the space recovery? 2 2 2 2 @@ -602,75 +603,352 @@ Group WordsIndex Text Duration[1] Duration[2] Duration[3] Duration[4] CvId 1502040645 1 Bambinata: The security room... is not this way. 2 2 2 2 1502040646 1 Vera: Dollface said it was not this way. 2 2 2 2 1502040301 1 Vera: This is the best you can do? Useless. 2 2 2 2 -1502040302 1 Vera: By the time you finish, I would have killed all the enemies here, dear. 2 2 2 2 +1502040302 1 "Vera: By the time you finish, I would have killed all the enemies here, dear." 2 2 2 2 1502040303 1 Vanessa: Lower your voice. Don't draw other Corrupted here. They'll slow us down. 2 2 2 2 -1502040304 1 Vera: Turns out that wherever I go, the battlefield always follows! 2 2 2 2 -1502040305 1 Vera: Hey, you can handle this, right? Little girl? 2 2 2 2 +1502040304 1 "Vera: Turns out that wherever I go, the battlefield always follows!" 2 2 2 2 +1502040305 1 "Vera: Hey, you can handle this, right? Little girl?" 2 2 2 2 1502040306 1 Bambinata: Yes. Combat order received from Mistress. Ready to fight at any minute. 2 2 2 2 1502040307 1 Vera: You guys suck. 2 2 2 2 1502040308 1 Vera: You're acting like this is your first mission! 2 2 2 2 -1502040309 1 Vera: Let me help you. Otherwise, I don't know when we can complete the mission. 2 2 2 2 +1502040309 1 "Vera: Let me help you. Otherwise, I don't know when we can complete the mission." 2 2 2 2 1502040310 1 Vanessa: The mist is heavy. 2 2 2 2 -1502040311 1 Bambinata: High percentage of sulfides, but lower than the harmful range. 3 3 3 3 -1502040312 1 Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right... 2 2 2 2 -1502040313 1 Vanessa: Bambinata, check with the terminal. 2 2 2 2 -1502040314 1 Bambinata: Yes, Mistress. 2 2 2 2 +1502040311 1 "Bambinata: High percentage of sulfides, but lower than the harmful range." 3 3 3 3 +1502040312 1 "Vera: Something's on the tree. Is it a Corrupted? No, the degree of corrosion is not right..." 2 2 2 2 +1502040313 1 "Vanessa: Bambinata, check with the terminal." 2 2 2 2 +1502040314 1 "Bambinata: Yes, Mistress." 2 2 2 2 1502040315 1 Bambinata: ...It's a broken experimental Construct. The module is not available now. 3 3 3 3 1502040316 1 Vanessa: This place looks like their cemetery... 2 2 2 2 1502040317 1 Vanessa: Stay alert. We haven't finished all the enemies. 2 2 2 2 1502040318 1 Bambinata: ...Synchronizing kinetic module parameters... 2 2 2 2 1502040319 1 Bambinata: Synchronizing resimulated special attack moves... 2 2 2 2 -1502040801 1 Vera: Hmph, a welcome party like this... 2 2 2 2 +1502040801 1 "Vera: Hmph, a welcome party like this..." 2 2 2 2 1502040802 1 Vera: Trying to stall for time? 2 2 2 2 1502040803 1 Vera: Is this place constructed just to play them around? This is too narrow. 2 2 2 2 1502040804 1 Vera: Have to slow down. 2 2 2 2 1502040805 1 Vera: Footsteps... 3 3 3 3 -1502040806 1 Vera: Let's have fun, shall we? 3 3 3 3 +1502040806 1 "Vera: Let's have fun, shall we?" 3 3 3 3 1502040807 1 Vera: I hear footsteps. I'm not here to play this boring game with you. 2 2 2 2 1502041101 1 ???: ... 2 2 2 2 -1502041101 2 ???: Oh... Mother, give me one more chance... 3 3 3 3 +1502041101 2 "???: Oh... Mother, give me one more chance..." 3 3 3 3 1502041101 3 I will convince Doris to behave! 3 3 3 3 1502041110 1 Wake up— 1 1 1 1 1502041111 1 Bambinata... 1 1 1 1 1502041112 1 Bambi... nata... 1 1 1 1 1502041113 1 Bam... bi... 1 1 1 1 1502041114 1 Hurry up— 1 1 1 1 -1502041115 1 "Dottie": Doris, Mother's getting angry. 2 2 2 2 +1502041115 1 "Dottie: Doris, Mother's getting angry." 2 2 2 2 1502041116 1 Stop being selfish. 4 4 4 4 1502041117 1 We can't let Mother down again. 4 4 4 4 1502041118 1 You must learn this immediately. 3 3 3 3 1502041119 1 Be a good girl! 4 4 4 4 -1502041120 1 Doris, be good. 2 2 2 2 -1502041121 1 Family, Dottie, family, Mother 2 2 2 2 -1502041122 1 Mother, Mother, Mother, Mother 2 2 2 2 -1502041123 1 Family, family, family, family 2 2 2 2 -1502041124 1 Doris, be good. Good girl. 2 2 2 2 -1502041125 1 Good girl, be good. 2 2 2 2 -1502041126 1 Behave, behave, behave, behave 2 2 2 2 -1502041127 1 ...Yes, it's easy to follow orders. 8 8 8 8 100000908 +1502041120 1 "Doris, be good." 2 2 2 2 +1502041121 1 "Family, Dottie, family, Mother" 2 2 2 2 +1502041122 1 "Mother, Mother, Mother, Mother" 2 2 2 2 +1502041123 1 "Family, family, family, family" 2 2 2 2 +1502041124 1 "Doris, be good. Good girl." 2 2 2 2 +1502041125 1 "Good girl, be good." 2 2 2 2 +1502041126 1 "Behave, behave, behave, behave" 2 2 2 2 +1502041127 1 "...Yes, it's easy to follow orders." 8 8 8 8 100000908 1502041128 1 No... Someone will hate Bambinata for this. 6.5 6.5 6.5 6.5 100000909 1502041129 1 Be a good kid. The researcher also said this to Bambinata... 5.5 5.5 5.5 5.5 100000910 -1502041130 1 But, Bambinata also has something to say... May she? 8.5 8.5 8.5 8.5 100000911 +1502041130 1 "But, Bambinata also has something to say... May she?" 8.5 8.5 8.5 8.5 100000911 1502041131 1 Wanting to do it does not make it right. 6 6 6 6 100000912 1502041132 1 ...Is that so? How can Bambinata tell right from wrong? 8 8 8 8 100000913 -1502041133 1 If silence is the worst answer, then what is the correct answer? 6 6 6 6 100000914 +1502041133 1 "If silence is the worst answer, then what is the correct answer?" 6 6 6 6 100000914 1502041134 1 The answer to what? 3 3 3 3 100000915 1502041135 1 The answer to... her expectation— 4 4 4 4 100000916 1502041136 1 Why didn't you say you like ballet? 5 5 5 5 100000925 1502041137 1 Bambinata... Will you support me? 5 5 5 5 100000926 -1502041138 1 One day, I will make it so that no one disobeys me. 7 7 7 7 100000927 +1502041138 1 "One day, I will make it so that no one disobeys me." 7 7 7 7 100000927 1502041139 1 Bambinata must tell Nessa... Mistress what she's been to say! 8 8 8 8 100000917 1502041140 1 Even against Mother and Father's order? 5 5 5 5 100000918 1502041141 1 Yes. This is what Bambinata wants to do. 7 7 7 7 100000919 1502041142 1 Understood. 4 4 4 4 100000920 -1502041143 1 Then, Bambinata has to get back to Nessa (Mistress) now. 7 7 7 7 100000921 -1502041144 1 "Dottie": No! 3 3 3 3 -1502041145 1 "Dottie": Hahaha—Mother will punish you... 3 3 3 3 -1502041146 1 Bambinata: Bambinata will be right back to you, Mistress. 3 3 3 3 -1502041147 1 "Mother": ... 4 4 4 4 +1502041143 1 "Then, Bambinata has to get back to Nessa (Mistress) now." 7 7 7 7 100000921 +1502041144 1 Dottie: No! 3 3 3 3 +1502041145 1 Dottie: Hahaha—Mother will punish you... 3 3 3 3 +1502041146 1 "Bambinata: Bambinata will be right back to you, Mistress." 3 3 3 3 +1502041147 1 Mother: ... 4 4 4 4 1502041148 1 A black... butterfly? 5 5 5 5 1502041149 1 It flew away... Should Bambinata follow it? 5 5 5 5 1502041150 1 Haven't you felt the love from Mother? 4 4 4 4 1502041151 1 Bambinata: ...Who's there? 3 3 3 3 1502041152 1 Bambinata: First priority is to get out of here. 4 4 4 4 -1502041153 1 "Mother": ... 3 3 3 3 +1502041153 1 Mother: ... 3 3 3 3 +1021011800 1 The rising platform is like a lonely boat on the endless river. 3 3 3 3 +1021011800 2 Strange sights are devouring the edges of the M.I.N.D. 6 6 6 6 +1021011800 3 He must think of a way to tackle everything here. 6 6 6 6 +1021011801 1 (Weird screams) 3 3 3 3 +1021011802 1 "Lee?: Since we don't belong to the same world, I can't share much with you." 3 3 3 3 +1021011802 2 Lee?: I can't promise that what I've learned will apply to your situation. 3 3 3 3 +1021011803 1 Lee?: Too much information may lead to more errors. 3 3 3 3 +1021011803 2 "Lee?: Trying to ""fix"" things arbitrarily might cause more problems. I'm sure you understand that." 3 3 3 3 +1021011804 1 "Lee?: You must find your own answer, the most important part." 3 3 3 3 +1021011804 2 Lee?: Its clues can be anywhere. 4 4 4 4 +1021011805 1 Lee?: ...I'll leave the rest to you. Only you can do this. 5 5 5 5 +1021021800 1 Back to this place again... 6 6 6 6 +1021021800 2 But the answer to the unending corridor has been solved. 6 6 6 6 +1021021800 3 The only thing remaining is to reach the top of the tower. 6 6 6 6 +1021012000 1 "The heavy fog is gone, and they finally reached the end of the river..." 6 6 6 6 +1021012001 1 Scarlet data is flowing slowly on the dense sharp crystal spikes. 6 6 6 6 +1021012002 1 The platform broke into the weird space without invitation. 6 6 6 6 +1021022000 1 "Familiar place, strange barrier." 3 3 3 3 +1021022001 1 Lee stands here once again after going through countless difficulties... 5 5 5 5 +1021022002 1 Possibilities from other timelines have entered Hyperreal's body... 5 5 5 5 +1021022003 1 "Attracted by the core, the guards of the ""tower"" are emerging from the time rifts." 3 3 3 3 +1021022004 1 Possibilities from other timelines have merged in Hyperreal's body. 5 5 5 5 +1021022005 1 Lee is back to this place again... but will he be able to face the core this time? 6 6 6 6 +1021011900 1 A few hours after saving Liv... 6 6 6 6 +1021011901 1 Lee is out on a walk but still can't quiet his mind... 6 6 6 6 +1021011902 1 Hm? Is it raining? 4 4 4 4 +1021011903 1 Brother... Brother... 3 3 3 3 +1021011904 1 Where is my brother...? 3 3 3 3 +1021011905 1 Warning! Warning! Noncombatant personnel please take refugee immediately! 5 5 5 5 +1021011906 1 The quiet vibration has brought a slight change to the converging strings of fate... 5 5 5 5 +1021012201 1 This time... my bullets will definitely reach you. 3 3 3 3 +1021012201 2 And they will shatter your laughable imitations! 3 3 3 3 +1021012202 1 Hmph. Your imitation ability is just as I calculated. 2 2 2 2 +1021012203 1 0.75 0.75 0.75 0.75 100000929 +1021012203 2 "You've been learning, comprehending, and imitating us." 5 5 5 5 +1021012203 3 Our response is to keep going and reach places you will never reach. 10 10 10 10 +1021012100 1 A storm struck the M.I.N.D... 6 6 6 6 +1021012101 1 But an area remains silent in the chaos. 6 6 6 6 +1021012102 1 "No other ""Lees"" can be found here..." 6 6 6 6 +1021012103 1 "The memory resonates with the ""Whirlpool"". The memory deep in the M.I.N.D. starts surging..." 6 6 6 6 +1021012104 1 —The clock hands start to move backward. 5 5 5 5 +1021012105 1 —The clock hands start to move forward. 5 5 5 5 +1021012106 1 ???: The answer is not here. You failed. We all failed... 5 5 5 5 +1021012107 1 Attempt 231... I saw... the broken wings... and the feathers fell into the snow and mud... 5 5 5 5 +1021012108 1 ...Waiting for the moment... to reach the unopened door... after the death of humans. 5 5 5 5 +1021012109 1 ...Tell me your answer. 5 5 5 5 +1021012110 1 The hidden memories resonate once more. 3 3 3 3 +1021012111 1 The start of resolve. The desired future. Everything comes together once again. 6 6 6 6 +1021012112 1 "But we have no choice but to move on, right...?" 5 5 5 5 +1021012113 1 "Me on the other side, with the of a brand-new frame." 4 4 4 4 +1021012114 1 Hold it tight and keep going... 4 4 4 4 +1021012115 1 The future... is in your hand... 6 6 6 6 +300613041 1 System: Low energy of the frame. Exiting flying mode and entering the lower-power mode. 3.5 3.5 3.5 3.5 +300613042 1 Trailblazer: Looks like it's impossible to fly long distance. 2 2 2 2 +300613043 1 Trailblazer: It seems we have to reach the target point from ground. 2 2 2 2 +300613044 1 Trailblazer: Let's check the frame before action. 2 2 2 2 +300613045 1 System: Logic module protocol is active. Logic circuit is running properly. 2 2 2 2 +300613046 1 System: Weapon module protocol not enabled. 2 2 2 2 +300613047 1 System: Low energy. Battle mode is off. 2 2 2 2 +300613048 1 System: Activating the ground movement system. Slide feature works properly. 2 2 2 2 +300613049 1 System: Adaptive frame energy detected in the area. Location marked in the "Tactical Mode" system. 2 2 2 2 +300613040 1 System: Exiting the low-power mode and restarting the battle mode. 2 2 2 2 +300613050 1 Trailblazer: The frame has mostly recovered. Now we can move to the target point. 2 2 2 2 +300613051 1 Patrol Robot: Unknown object detected. Execute the elimination order. 3 3 3 3 +300613052 1 Trailblazer: That's the target. 2 2 2 2 +300613053 1 Trailblazer: Execute the last recycle operation. 2 2 2 2 +300613060 1 Trailblazer: That is our target. 2 2 2 2 +300613061 1 Trailblazer: Looks like it's a data transfer device for a prototype frame. 2 2 2 2 +300613062 1 Trailblazer: Modify its command data and then turn it on to control it. 2 2 2 2 +300613071 1 Trailblazer: It's locked by a device nearby. Data already backed up in the "Battle Mode" database. 3 3 3 3 +300613111 1 Trailblazer: Looks like it will land at the dock on the east very soon. 2 2 2 2 +300613112 1 Trailblazer: I should get moving as well. 2 2 2 2 +300613113 1 Trailblazer: And I'll be after it. 2 2 2 2 +300613114 1 Trailblazer: At least there is still some left. 2 2 2 2 +300613141 1 Trailblazer: I knew it. The locking alarm was triggered. 2 2 2 2 +300613142 1 Trailblazer: Operating device activated. Data already backed up in the "Battle Mode" database. 2 2 2 2 +300613143 1 System: Unauthorized operation detected! Executing warning protocol! 2 2 2 2 +300613144 1 System: Unauthorized unlocking operation detected! Executing elimination protocol! 2 2 2 2 +300613145 1 Trailblazer: Not this device! 2 2 2 2 +300613146 1 Trailblazer: Not this one! 2 2 2 2 +1022011301 1 If the actor can be fully indulged in the play, then the stage would be larger than what meets the eye. 3 3 3 3 +1022011302 1 When the actor becomes the character themselves, they can see the real world through other things and acquire the necessary experience as the character. 4 4 4 4 +1022011303 1 However, when the bell toll comes and the play is over, the character has to remove the costume and back to the normal actor. 3 3 3 3 +1022011304 1 If you were the character, how would you decide how the play starts and ends? 2 2 2 2 +1022011307 1 Oh, I guess that's the "giant's wings" in the knight. Huh? Is it spinning faster? 2 2 2 2 +1022011308 1 Ayla: Mask? It went through... 2 2 2 2 +1022011310 1 Don Quixote: A true warrior will never surrender! 2 2 2 2 +1022011311 1 Don Quixote: I can definitely defeat you! 2 2 2 2 +1022021301 1 Don Quixote: Did you defeat that Don Quixote, my lord? Unbelievable! 3 3 3 3 +1022021302 1 Mirror Knight: You'll understand soon! 2 2 2 2 +1022021303 1 Don Quixote: The Don Quixote you mentioned is my best friend in this world. You could say that I'm just like him. 4 4 4 4 +1022021310 1 Mirror Knight: Cough... If I can defeat him, then I can defeat you! 2 2 2 2 +1022021311 1 Mirror Knight: Now it's your turn to feel hopeless. 2 2 2 2 +1022031301 1 Don Quixote: Whitemoon Knight, I've never heard of your achievements, but I decide to accept your challenge anyway. 2 2 2 2 +1022031302 1 Don Quixote: But I don't want your achievements for I have mine. 2 2 2 2 +1022031303 1 Whitemoon Knight: Well then, let's start the challenge. 2 2 2 2 +1022031305 1 Whitemoon Knight: ... 2 2 2 2 +1022031306 1 Whitemoon Knight: The greatest knight in the world indeed! Now I'll break your sword myself! 2 2 2 2 +1022031307 1 Don Quixote: ...Is this the power of a wizard? 2 2 2 2 +1022031310 1 Whitemoon Knight: Our decisions are incompatible. 2 2 2 2 +1022031311 1 Whitemoon Knight: The world we see is different. 2 2 2 2 +1022031312 1 Don Quixote: No. I just followed the truth as I saw it. 2 2 2 2 +1022031315 1 Whitemoon Knight: Truth? What truth? 2 2 2 2 +1022031316 1 Whitemoon Knight: If you continue to do this, you will fall in the abyss of your illusions. 2 2 2 2 +1022010901 1 Troian: Ayla, pay attention to the surroundings. No idea what kind of "design" will be waiting ahead for us in the hall. 2 2 2 2 +1022010902 1 Ayla: "Design"...? Probably we are also part of it. 2 2 2 2 +1022010903 1 Troian: ...I knew it! Be careful. This is not a simple "exhibition." 2 2 2 2 +1022010905 1 Troian: We are safe. I'll put away my weapon! 2 2 2 2 +1022010906 1 Smart Projection: Scanning your traits and generating a description of you in ancient Kowloong language. Please stay still. 4 4 4 4 +1022010907 1 Smart Projection: Abnormal visitor behavior. Defense program activated. 3 3 3 3 +1022010908 1 Ayla: Wait! That's not what I meant! 2 2 2 2 +1022010909 1 Troian: I'll continue to set up the turret. 2 2 2 2 +1022020901 1 Ayla: There should be two lines! 2 2 2 2 +1022020902 1 Ayla: Because Ayla seems to have participated in this! 2 2 2 2 +1022020905 1 Sica: ...Huh? Wait! Miss Ayla. Miss Troian. Can you hear me? 2 2 2 2 +1022020906 1 Sica: We just severely injured "Huaxu", and he is back to battle mode already? 2 2 2 2 +1022020907 1 Sica & Ayla: ...Now! 2 2 2 2 +1022020910 1 Sica: That's alright! Now that we know their tricks, we just need to play with it patiently... 3 3 3 3 +1022020915 1 Sica: Yes! 3 3 3 3 +1022020601 1 Sica: The guy over there... 3 3 3 3 +1022020602 1 Ayla: Speaking of the Arctic Route Union... 4 4 4 4 +1022020603 1 Ayla: All right! Let's start the boss fight! 2 2 2 2 +1022010601 1 Guide: Please follow me. 3 3 3 3 +1022010602 1 Sica: A hall in the Arctic Route Union's style... Bigger than I expected. 4 4 4 4 +1022010603 1 Troian: Stay sharp. 4 4 4 4 +1022010604 1 Ayla: Let's just follow it. 4 4 4 4 +1022010605 1 Guide: Welcome to the arctic hall. Before we start to explore, I'd like to ask you to do a little test for me. 6 6 6 6 +1022010606 1 Guide: The Arctic Circle, the pole of Earth, the coldest place, and yet humans never give up exploring it. 6 6 6 6 +1022010607 1 Guide: In the Golden Age, the Arctic Route Union completely conquered it. And I... want to reproduce their persistence and struggle here and observe. To live like they once did and survive despite the hardship. 6 6 6 6 +1022010608 1 Sica: ...Are they going to test our combat capability? Don't break the formation, everyone. 6 6 6 6 +1022010609 1 Ayla: Interesting. Get ready, everyone! 6 6 6 6 +1022010610 1 Squid Robot: Arctic Hall Cleaning Squad CL-07... is in charge of the halls. 3 3 3 3 +1022010611 1 Ayla: A squid that squirts... It might get along with that kid. 3 3 3 3 +1022010612 1 Sica: The mechanoid model is Naval 5 - Squid. Just the original model plus a cleaning module. Shouldn't be hard to deal with. 2 2 2 2 +1022010613 1 Guide: Understand. Have fun. 3 3 3 3 +1022010614 1 Guide: Understand. Please get ready. 3 3 3 3 +1022010615 1 Bear: I knew it would be more interesting to get moving than being an exhibit. 3 3 3 3 +1022011501 1 Ayla: It's the first time Ayla sees an art form like this. 3 3 3 3 +1022011502 1 Haicma: ...You're suggested to speak with the android to get information first. 3 3 3 3 +1022011503 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 +1022011504 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 +1022011505 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 +1022011506 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 +1022011507 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 +1022011508 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 +1022011509 1 Haicma: Projection device encrypted. Start hacking... 3 3 3 3 +1022011510 1 Ayla: Stop! Stop! We mean no harm! You can't do that! 3 3 3 3 +1022011511 1 Ayla: Hey! Ayla hasn't said anything yet! 3 3 3 3 +1022011511 2 0.5 0.5 0.5 0.5 +1022011511 3 Haicma: They have lost the fundamental logical senses. Executing suppression with force is recommended. 3 3 3 3 +1022011512 1 Ayla: This performance art is way beyond Ayla, but Ayla is willing to take the challenge! 3 3 3 3 +1022011512 2 0.5 0.5 0.5 0.5 +1022011512 3 Haicma: Ayla, please be cautious. I have detected a high-energy signal. 3 3 3 3 +1022021501 1 Haicma: The Trailblazer? 3 3 3 3 +1022021501 2 0.5 0.5 0.5 0.5 +1022021501 3 Ayla: What a cool name! Now I'm curious about the one behind it. 3 3 3 3 +1022021502 1 Haicma: Miss Ayla. Please get ready to fight. 2 2 2 2 +1022021502 2 0.5 0.5 0.5 0.5 +1022021502 3 Haicma: High-performance tactical circuit... activated. 2 2 2 2 +1022021502 4 0.5 0.5 0.5 0.5 +1022021502 5 Ayla: Haicma, are you angry? 3 3 3 3 +1022021503 1 Ayla: Phew... Powerful enemy, right? Ayla has gotten a new idea for the main character of her manga! 3 3 3 3 +1022021503 2 0.5 0.5 0.5 0.5 +1022021503 3 Haicma: ... 2 2 2 2 +1022021503 4 0.5 0.5 0.5 0.5 +1022021503 5 Haicma: Someone would be happy about that. 3 3 3 3 +1022010500 1 Ayla: So this is... the art gallery in the city center? 3 3 3 3 +1022010501 1 Ayla: Open sesame! 3 3 3 3 +1022010502 1 Ayla: An art gallery built by mechanoids... Everything from the decor to the layout feels... unique! 2 2 2 2 +1022010502 2 0.5 0.5 0.5 0.5 +1022010502 3 Sica: What will show up in the hall...? 2 2 2 2 +1022010503 1 Sica: Was that... a hologram? 2 2 2 2 +1022010503 2 0.5 0.5 0.5 0.5 +1022010503 3 Ayla: Hey... this feels incredibly "mechanical"! I wonder what awaits us next. 2 2 2 2 +1022010504 1 Sica: The Arctic Route Union... 2 2 2 2 +1022010504 2 0.5 0.5 0.5 0.5 +1022010504 3 Trojan: Ah, I really miss the strong alcohol-flavor electrolyte they make there... It's the best drink to have after a mission. 3 3 3 3 +1022010504 4 0.5 0.5 0.5 0.5 +1022010504 5 Ayla: I've bumped into the Forest Guards a few times during my archaeological missions, and the pancakes they bake are hands down delicious! 3 3 3 3 +1022010504 6 0.5 0.5 0.5 0.5 +1022010504 7 Lena: ... 2 2 2 2 +1022010505 1 Ayla: It's Kowloong... I've been there several times after the Nighter docked. 3 3 3 3 +1022010505 2 0.5 0.5 0.5 0.5 +1022010505 3 Ayla: I wish I could see Kowloong's glory during the Golden Age. 3 3 3 3 +1022010506 1 Sica: This is... 2 2 2 2 +1022010506 2 0.5 0.5 0.5 0.5 +1022010506 3 Trojan: Do you recognize this place? It doesn't ring a bell for me. 3 3 3 3 +1022010506 4 0.5 0.5 0.5 0.5 +1022010506 5 Sica: No, not really... 2 2 2 2 +1022010507 1 Ayla: Data... encrypted? 3 3 3 3 +1022010507 2 0.5 0.5 0.5 0.5 +1022010507 3 Sica: Is this a bug? 3 3 3 3 +1022010507 4 0.5 0.5 0.5 0.5 +1022010507 5 Trojan: That gypsum statue surely doesn't seem smart... 3 3 3 3 +1022010508 1 Ayla: Can't believe the gallery is to rigid about the visiting route! 2 2 2 2 +1022010508 2 0.5 0.5 0.5 0.5 +1022010508 3 Trojan: Wait... I don't think we did anything wrong... 2 2 2 2 +1022010509 1 Sica: What's happening? Did we trigger anything? 2 2 2 2 +1022010509 2 0.5 0.5 0.5 0.5 +1022010509 3 Trojan: No... it doesn't seem like the case... 2 2 2 2 +1022010510 1 Sica: Anyways... Everyone, get ready for battle! 3 3 3 3 +1022010510 2 0.5 0.5 0.5 0.5 +1022010510 3 Ayla: Well then, let me go first! 3 3 3 3 +1022011701 1 Ayla: I have to get to Sica sa fast as possible... Haicma, Spooner, I'm counting on you! 3 3 3 3 +1022011701 2 0.5 0.5 0.5 0.5 +1022011701 3 Haicma: Optimizing battle procedures with the objective of achieving the fastest breakthrough possible! 3 3 3 3 +1022011701 4 0.5 0.5 0.5 0.5 +1022011701 5 Spooner: Ugh... Looks like we're left with no other choice but to clean up this mess! 3 3 3 3 +1022011702 1 Ayla: When will this end...? 3 3 3 3 +1022011702 2 0.5 0.5 0.5 0.5 +1022011702 3 Haicma: Hmm... It seems that these are not the only enemies here. 3 3 3 3 +1022011703 1 Ayla: What is this...? 2 2 2 2 +1022011703 2 0.5 0.5 0.5 0.5 +1022011703 3 Haicma: A replica of some monster... 2 2 2 2 +1022011703 4 0.5 0.5 0.5 0.5 +1022011703 5 Haicma: High-threat unit detected. Everyone, please stay alert...! 3 3 3 3 +1022011901 1 In that case, allow a "spectator" like me to join this performance. 8 8 8 8 100001142 +1022011901 2 Your story isn't over yet. 5 5 5 5 100001143 +1022011902 1 Your story isn't over yet. 5 5 5 5 100001143 +1022011903 1 Cervantes: ...What brought you here? 3 3 3 3 100001159 +1022011903 2 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160 +1022011904 1 Cervantes: Are you helping her because you believe she will make it? 5 5 5 5 100001160 +1022011905 1 Cervantes: Or... you will help her... 4 4 4 4 100001161 +1022011905 2 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162 +1022011906 1 Cervantes: ...Even though her failure is destined? 3 3 3 3 100001162 +1022011907 1 No matter how many times the windmill struck the knight, the knight never gave up. 6 6 6 6 100001144 +1022011908 1 It's not that the knight didn't recognize the truth, but a knight keeps going, no matter how cruel the real world is. 9 9 9 9 100001145 +1022011909 1 I can't help but stand by the knight and contribute to her poem. 9 9 9 9 100001146 +1022011910 1 The traveler has chosen her resting place the day she departed. 8 8 8 8 100001147 +1022011911 1 There might be storms that last for nights or waves that cover the sky. 6 6 6 6 100001148 +1022011912 1 There might be moments when she wasn't sure why she kept going. 5 5 5 5 100001149 +1022011913 1 She was just a nameless traveler who walked this earth alone. 8 8 8 8 100001150 +1022011914 1 But... I think she was wrong. 6 6 6 6 100001151 +1022011915 1 You're... Ayla? 4 4 4 4 100001152 +1022011916 1 I'm... 2 2 2 2 100001153 +1022011917 1 No... Let me first reclaim what that name represents... 7 7 7 7 100001154 +1022011918 1 Then we'll meet again. 5 5 5 5 100001155 +1022011919 1 Cervantes: You think your presence can change her destiny? 5 5 5 5 100001163 +1022011920 1 I don't know. But a tragedy also deserves a grand finale, doesn't it? 8 8 8 8 100001156 +1022011921 1 Cervantes: Is that so...? Then, let me be the witness... No, let me keep you company to the end! 9 9 9 9 100001164 +1022011922 1 In that case, this symphony is reaching its end... 5 5 5 5 100001157 +1022011923 1 Let me... hear your finale. 6 6 6 6 100001158 +1022011400 1 Welcome to Pulia Forest Park Hall, a place for life. 4 4 4 4 +1022011401 1 Nature is fair. It nurtures all forms of life equally. 3 3 3 3 +1022011401 2 Regardless of their origins and destinations. 3 3 3 3 +1022011402 1 Originally, they were just imitating static plants. 6 6 6 6 +1022011403 1 To spread over the continent, they grew legs. 6 6 6 6 +1022011404 1 From plants to animals... 4.5 4.5 4.5 4.5 +1022011405 1 From the ground to the sky... 6 6 6 6 +1022011406 1 ...They found a new target. A target selected by nature—humans. 3.5 3.5 3.5 3.5 +1022011407 1 Or, Hetero-Sapiens. 5 5 5 5 +1022011408 1 ... 3 3 3 3 +1022021400 1 Loading... Pulia Forest Park Encounter. 3 3 3 3 +1022021401 1 Sica: The mist is not blocking out sight but also limits our scouting devices' range. Please be careful. 6 6 6 6 +1022021402 1 Sica: Perfect place for Lena to fight... Hmm... 4 4 4 4 +1022021403 1 Sica: After the battle, many HQ seniors handed in the applications to get back to frontlines again... 5 5 5 5 +1022031400 1 Loading... Pulia Forest Park Withdrawal. 3 3 3 3 +1022031401 1 The damaged dam has guarded the last spark against the crimson current. 5 5 5 5 +1022031402 1 Position 1 has changed hands five times in the past 378s... 5 5 5 5 +1022031402 2 ...Captain Dasle sacrificed himself in a daring act, buying his squad an additional 17 seconds of evacuation time while successfully safeguarding the remaining force. 5 5 5 5 +1022031403 1 Hetero-Creature(s) appeared where the storm troop hides... 5 5 5 5 +1022031403 2 ...A support team member, Leonard, decided to divert the attention of the enemies by sacrificing himself in the process. His death was later confirmed. 5 5 5 5 +1022031404 1 All storm troop members down. Enemy stranded for 682s. 1 1 1 1 +1022031404 2 All storm troop members down. Enemy stranded for 683s. 1 1 1 1 +1022031404 3 All storm troop members down. Enemy stranded for 684s. 1 1 1 1 +1022031404 4 All storm troop members down. Enemy stranded for 685s. 1 1 1 1 +1022031404 5 All storm troop members down. Enemy stranded for 686s. 1 1 1 1 +1022031404 6 All storm troop members down. Enemy stranded for 687s. 1 1 1 1 +1022031404 7 All storm troop members down. Enemy stranded for 688s. 1 1 1 1 +1022031404 8 All storm troop members down. Enemy stranded for 689s. 1 1 1 1 +1022031404 9 All storm troop members down. Enemy stranded for 690s. 1 1 1 1 +1022031404 10 All storm troop members down. Enemy stranded for 691s. 1 1 1 1 +1022031404 11 All storm troop members down. Enemy stranded for 692s. 1 1 1 1 +1022031404 12 All storm troop members down. Enemy stranded for 692s. 7 7 7 7 +1022041400 1 Go away, you monster! 5 5 5 5 +1022041401 1 I'll get going, Captain. 3 3 3 3 +1022041402 1 —Enemy luring mission completed. Help Hans to restart the Longinus Arsenal. 5 5 5 5 diff --git a/Resources/table/client/fuben/FubenActivityTimeTips.tsv b/Resources/table/client/fuben/FubenActivityTimeTips.tsv index 17b5d2b..75c2f6e 100644 --- a/Resources/table/client/fuben/FubenActivityTimeTips.tsv +++ b/Resources/table/client/fuben/FubenActivityTimeTips.tsv @@ -1,6 +1,5 @@ Id TimeId Desc -1 2160195 Battle: Operation Uniframe -2 2160196 A Dance in the Park | Operation Uniframe -3 2160197 Circuit Connect | A Dance in the Park | Operation Uniframe -4 2160198 Circuit Connect | Operation Uniframe -5 2160199 Circuit Connect \ No newline at end of file +1 2160231 Available: Palette Clash | Memory Rescue +2 2160232 Available: Blazing Trails | Palette Clash | Memory Rescue +3 2160233 Available: Babel Tower: Sidereal Impression | Blazing Trails | Palette Clash +4 2160234 Available: Memory Rescue \ No newline at end of file diff --git a/Resources/table/client/fuben/FubenClientConfig.tsv b/Resources/table/client/fuben/FubenClientConfig.tsv index 87243e7..1defed1 100644 --- a/Resources/table/client/fuben/FubenClientConfig.tsv +++ b/Resources/table/client/fuben/FubenClientConfig.tsv @@ -1,8 +1,9 @@ Key Desc Values[1] ActivityPanelPrefab Assets/Product/Ui/ComponentPrefab/FuBenNew/ActivityChapter.prefab -MainPanelTimeId 12601 +MainPanelTimeId 14901 MainPanelName Limited Event -MainPanelItemId 62722 +MainPanelItemId 62725 MainFestivalBg Assets/Product/Texture/Image/UiNewFuBen/NewFuBenHuodongBg1.png -Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) Assets/Product/Ui/Scene3DPrefab/UiActivityPanel031.prefab -Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab \ No newline at end of file +Main3DBgPrefab Mission Main Interface 3D Scene Background (No need to configure it if you don't use it) +Main3DCameraPrefab Mission Main Interface 3D Scene Camera Assets/Product/Ui/UiModel/UiNewFuben/UiNewFuben.prefab +MianVideoBgUrl Mission Main Interface Video Background (No configs needed if not used. Format: External/Video/XXXXX.usm) External/Video/spine/ActivitySpine/Loop.usm \ No newline at end of file diff --git a/Resources/table/client/fuben/FubenSecondTag.tsv b/Resources/table/client/fuben/FubenSecondTag.tsv index 4d705cb..b6522c3 100644 --- a/Resources/table/client/fuben/FubenSecondTag.tsv +++ b/Resources/table/client/fuben/FubenSecondTag.tsv @@ -1,11 +1,12 @@ Id FirstTagId TagName Order ChapterType[1] ChapterType[2] ChapterType[3] ChapterType[4] ChapterType[5] Bg 1 3 Floating Record 1 76 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png -2 3 Event Record 2 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png -3 3 Extra Story 3 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png -4 3 Interlude 4 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png +2 3 Event Record 3 75 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg2.png +3 3 Extra Story 4 74 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg3.png +4 3 Interlude 5 77 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg4.png 5 4 Study Course 1 72 14 47 80 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenYanxiBg1.png 6 5 BP Training 1 73 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png 7 5 Character Shard 2 78 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenZiyuanBg1.png 8 6 Regular Challenge 1 5 7 10 44 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png 9 6 Special Challenge 2 71 9 28 11 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png -10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png \ No newline at end of file +10 6 Alternative Interpretation 3 60 81 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenTiaozhanBg1.png +11 3 Arcade Anima 2 83 Assets/Product/Texture/Image/UiNewFuBen/NewFuBenBg1.png \ No newline at end of file diff --git a/Resources/table/client/fuben/FubenStoryLine.tsv b/Resources/table/client/fuben/FubenStoryLine.tsv index 3574563..d830161 100644 --- a/Resources/table/client/fuben/FubenStoryLine.tsv +++ b/Resources/table/client/fuben/FubenStoryLine.tsv @@ -47,3 +47,5 @@ Id ChapterType ChapterId Condition SkipCondition 46 0 1019 1007042 47 0 1020 1007043 48 76 2003 1007048 +49 0 1021 1007049 +50 0 1022 1007050 diff --git a/Resources/table/client/fuben/SettleLoseTip.tsv b/Resources/table/client/fuben/SettleLoseTip.tsv index 286eeac..c7f6a76 100644 --- a/Resources/table/client/fuben/SettleLoseTip.tsv +++ b/Resources/table/client/fuben/SettleLoseTip.tsv @@ -9,4 +9,6 @@ Id TipDesc[1] SkipId[1] TipDesc[2] SkipId[2] TipDesc[3] SkipId[3] 7 Construct - The training level is too low. You need to improve your character's Battle Power. Team Lineup - Your team is missing some types of characters. Affix Too Difficult - Make sure to choose Affixes wisely so that you can keep the Affix Difficulty low. 8 Adjust the appropriate Deviation to improve accuracy. Press once the light reaches the white line Press according to the rhythm of the notes 9 Bombs of different colors are in correspondence with explosions in different areas Analyze explosion patterns based on the colors of the bombs in each round Keep a proper distance with allies to hack the bombs -10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster \ No newline at end of file +10 Avoid the obstacles to run farther The acceleration zone can make your frame run faster +11 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Hit the boss with bombs to earn points +12 Bombs of different colors are related to explosions of different areas Avoid the explosions caused by boss' bombs in advance Adjust where the team members stand wisely accordingly to the teammates' bombs \ No newline at end of file diff --git a/Resources/table/client/fuben/StageFightEventDetails.tsv b/Resources/table/client/fuben/StageFightEventDetails.tsv index 60f526c..d8d23c7 100644 --- a/Resources/table/client/fuben/StageFightEventDetails.tsv +++ b/Resources/table/client/fuben/StageFightEventDetails.tsv @@ -449,14 +449,14 @@ Id Name Icon Description 2240184 Rerun II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 8 Reruns Owned 2240185 Rerun III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21072.png "5 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again." 2240186 Rerun IV Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21073.png "3 Reruns owned. Commandant, you are recommended to upgrade Truth Unveil before challenging again." -2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 85% -2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemies' HP decreases by 65% -2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemies' HP decreases by 30% -2240190 HP Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemies' HP increases by 40% +2240187 Exhausted III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemy HP -90% +2240188 Exhausted II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12001.png Enemy HP -75% +2240189 Exhausted I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12002.png Enemy HP -50% +2240190 HP Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12003.png Enemy HP remains normal. 2240191 Weakened II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 65% 2240192 Weakened I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png Enemies' ATK decreases by 30% -2240193 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemies' ATK increases by 70% -2240194 ATK Boost II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemies' ATK increases by 150% +2240193 ATK Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png Enemy ATK remains normal. +2240194 ATK Boost I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png Enemy ATK +70% 2240195 Berserk I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11040.png The enemy's attacking desire increases by 33%. When dealing DMG, has a 20% chance to deal 33% Extra DMG. 2240196 Berserk II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11041.png The enemy's attacking desire increases by 66%. When dealing DMG, has a 40% chance to deal 33% Extra DMG. 2240197 Black Hole II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Periodically leaves a black hole with moderate gravitational pull at your location. @@ -571,4 +571,8 @@ Id Name Icon Description 12170241 Carrousel Assets/Product/Texture/Image/IconAffix/AffixIconYinshen.png The Carrousel rotates around the center of the field and never stops, dealing damage to those in its way. 12170251 Meteor Assets/Product/Texture/Image/IconAffix/AffixIconYiran.png The Dragon periodically summons a meteor to fall upon the player. 12170311 Falling Star Assets/Product/Texture/Image/IconAffix/AffixIconKangyuansu.png The character periodically summons 5 meteors nearby to deal damage to all units within range. -12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach. \ No newline at end of file +12180101 Bio-Bird Assets/Product/Texture/Image/IconAffix/AffixIconShexian.png The Bio-Bird lurks in the field and attacks those who approach. +761530 Scorch Assets/Product/Texture/Image/IconAffix/AffixIconKanghuo2.png Attacks will also inflict Burn, dealing Fire DMG equal to 10% ATK every second to the target for 10s. +761534 Frost Assets/Product/Texture/Image/IconAffix/AffixIconKangbing2.png Attacks will also deal Ice DMG equal to 30% ATK and reduce the target's speed by 30% for 10s. +761537 Lightning Strike Assets/Product/Texture/Image/IconAffix/AffixIconKanglei2.png Attacks will also deal Lightning DMG equal to 30% ATK and reduce the target's ATK by 30% for 10s. +761540 Dark Corruption Assets/Product/Texture/Image/IconAffix/AffixIconKangan2.png Attacks will also deal Dark DMG equal to 50% ATK and reduce the target's healing by 30% for 10s. \ No newline at end of file diff --git a/Resources/table/client/fuben/StageGamePlayDesc.tsv b/Resources/table/client/fuben/StageGamePlayDesc.tsv index 733f828..7dfbd39 100644 --- a/Resources/table/client/fuben/StageGamePlayDesc.tsv +++ b/Resources/table/client/fuben/StageGamePlayDesc.tsv @@ -1,3 +1,4 @@ StageType Title BtnDefault BtnRestart BtnSave BtnRetreat 67 Mode Info 0 0 0 1 68 Speed Racer 0 0 0 1 +76 Mode Info 0 0 0 1 \ No newline at end of file diff --git a/Resources/table/client/fuben/StageGamePlayDescSheet.tsv b/Resources/table/client/fuben/StageGamePlayDescSheet.tsv index b4b33b0..8ce8c3a 100644 --- a/Resources/table/client/fuben/StageGamePlayDescSheet.tsv +++ b/Resources/table/client/fuben/StageGamePlayDescSheet.tsv @@ -6,3 +6,6 @@ Id StageType Title Image Desc1 Desc2 5 68 Switch Track Assets/Product/Texture/Image/UiMoeWar/UiParkourTips02.png Slide up/down or press the arrow buttons to switch between tracks 6 68 Leap Assets/Product/Texture/Image/UiMoeWar/UiParkourTips03.png Use skills to make the frame jump up and avoid low obstacles 7 68 Slide Assets/Product/Texture/Image/UiMoeWar/UiParkourTips01.png Use skills to make the frame slide and avoid overhead obstacles +8 76 Green Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips1.png Green Bomb All squares surrounding the character explode. (Characters are immune to their own bombs.) +9 76 Blue Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips2.png Blue Bomb All squares diagonal to the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.) +10 76 Yellow Bomb Assets/Product/Texture/Image/UiFubenSpecialTrainBreakthrough/UiSpecialTrainBreakthroughTips3.png Yellow Bomb All squares in the same column and row as the character explode. The explosion pattern extends to the edge of the board. (Characters are immune to their own bombs.) \ No newline at end of file diff --git a/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv b/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv index 69a8636..9c68158 100644 --- a/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv +++ b/Resources/table/client/fuben/arena/ArenaAreaBuffDetails.tsv @@ -14,4 +14,6 @@ Id Name BuffBg Desc Icon 4022 Quick Trick Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon11.png 3-Pings will give your character 40% Physical DMG for 4s and grant 1 Red Orb. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png 4023 Dark Regeneration Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon13.png After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png 4024 Blazing Radiance Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon14.png Basic Attack DMG increases by 15% for 8s upon a 3-Ping, stacking up to 4 times. Assets/Product/Texture/Image/IconAffix/IconAffixAnnengUp.png -4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png \ No newline at end of file +4025 Scarred Notion Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon15.png CRIT Rate and CRIT DMG increase by 30% and 100% for 10s after triggering Matrix. Assets/Product/Texture/Image/IconAffix/IconAffixWuliUp.png +4026 Fire of Enlightenment Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon16.png 3-Pings performed within 8s after the character enters the battlefield deal 50% more Fire DMG. Assets/Product/Texture/Image/IconAffix/IconAffixHuoyanUp.png +4027 Astral Atlas Assets/Product/Texture/Image/UiArena/UiArenaBuffIcon17.png The character deals 15% more Ice DMG after a 3-Ping. Stacks up to 4 times. Lasts 8s. Duration resets every time the effect is triggered. Assets/Product/Texture/Image/IconAffix/IconAffixBingshuangUp.png \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerActivityDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerActivityDetails.tsv index 8feaf01..8e04d5f 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerActivityDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerActivityDetails.tsv @@ -11,4 +11,6 @@ Id Name BeginStoryId RankTitle RewardId 10 Babel Tower: Sands of Infinity 542506 11 Babel Tower: Ruins of Nothingness 542505 12 Babel Tower: Theme Park 542508 -13 Babel Tower: Triumphant Tide 542507 \ No newline at end of file +13 Babel Tower: Triumphant Tide 542507 +14 Babel Tower: Aurora Sky 542510 +15 Babel Tower: Sidereal Impression 542509 \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv index d79f88c..b6d83b7 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerBuffDetails.tsv @@ -106,8 +106,8 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 22301 Blue Orb Boost Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gains a Blue Orb in every 3s. 22311 Sprint Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png Increase move speed by 30%. 22321 Extra Healing Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png Upon casting QTE, heals the character for 15% of maximum HP. -22331 Refreshing Vigor Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Limit of Dodge Gauge increases by 70%. -22341 Stick Together Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png Deploy 2 Constructs of the same class: Increases DMG Bonus and Reduction by 20%.Deploy 3 Constructs of the same class: Increases DMG Bonus/Reduction by 40%. +22331 Storage Strategy Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png Limit of Dodge Gauge increases by 70%. +22341 Stick Together Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22060.png "Deploy 2 Constructs of the same class: 22351 My Turn Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22070.png Gain 35% Extra DMG Bonus for 10s every time you switch a character. 22361 Ping to Heal Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22080.png Every time you ping orbs, restores the character's HP based on the number of orbs pinged. 22371 Psychic Deflection Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22050.png After being healed, deals True DMG equal to 1000% of healing received to nearby enemies @@ -230,11 +230,11 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 33253 Freeze Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21233.png Enemy attacks have a 20% chance to deal bonus 20% Ice DMG and freeze their target for 1s. 33261 Energy Absorb Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Attacking enemies will restore your HP by 20%. 5s cooldown. 33271 Last Stand Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Enemies with HP below 50% will deal more damage but also take more damage. -33281 Stage 1 Environment Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated. -33291 Stage 2 Environment Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently. -33301 Stage 3 Environment Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png The more HP Roland loses, the more powerful he will become. -33311 Stage 3 Environment Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png A wraith soldier will appear and charge you intermittently. -33321 Elemental Resistance Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time). +33281 Constant Vigilance Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Riot is dormant and fires laser beams intermittently at the beginning. It will wake up gradually when more and more minions are defeated. +33291 Naughty White Shark Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png After Shark-speare enters Phase 2, Phase 1 Shark-speare will appear to mess you up intermittently. +33301 Last Stand Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png The more HP Roland loses, the more powerful he will become. +33311 Soldier Strike Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png A wraith soldier will appear and charge you intermittently. +33321 Elemental Resistance Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png "Elemental Resistance [H]: When the enemy receives Elemental DMG of the same type more than 33% of max HP, it gains a corresponding Elemental Resistance (only 1 resistance at a time). 33331 Cruciata Arrival Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33123.png Cruciata Arrival: When Amberia's HP drops to 60%, 35%, and 10%, she will conjure a Grave Mark that nullifies all DMG dealt to her. Amberia will perform a fierce attack 20s after the Grave Mark exists on field. 33341 Nightmare Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png 2 wraith soldiers will appear to charge you. The charging interval is reduced to 10s from the 2nd charging onward. 33351 Undying Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32091.png All enemies other than Qu will revive in 25s after they die. @@ -338,7 +338,7 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 34311 Drain Power Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33281.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png "Critical hits increase DMG by 5% for 6s. It can be stacked up to 5 times. Its duration resets every time it is triggered." 34321 Lunar Character I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Lunar Enhancement 1 34331 Lunar Character II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11047.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Lunar Enhancement 2 -34341 Speed Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Dodge Gauge recovers faster. +34341 Flexible Strategy Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Dodge Gauge recovers faster. 34351 Heating Up Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Characters will be Invincible for 3s upon receiving DMG. 34361 Operation Continues Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png HP recovers every second for 10s after Speed Attack. 34371 Withstand I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33161.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Enemies' Finisher Gauges lose 10% less. @@ -354,6 +354,16 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 34451 Four Great Powers Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png God Slayer, Demon Bane, Heaven Breaker, and MC Solar will appear one after the other. Defeat them all to clear this stage. Assets/Product/Texture/Image/UiBabelTower/BgFightRitian.png 34461 Decision Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Moon Eater's Super Armor is emptied in Phase I, front attacks will lure the enemy into using a counterattack that can have its arm severed, while back attacks will lure it into using a counterattack that can have its leg severed. text: After emptying Super Armor, front attacks will lure the enemy into using a counterattack that can have its arm severed, while back attacks will lure it into using a counterattack that can have its leg severed. 34471 Evolution Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When Moon Eater's Super Armor is emptied in Phase II, attacking it in Matrix will sever its arm. Only 1 arm can be severed at a time. +34481 Infection Spreading Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32043.png The Corrupted will explode after being defeated. +34491 Elimination of Anomalies Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33303.png There will also be a "Data" Jaspers at the beginning of the battle, who will also attack the commandant. +34501 Burning Method Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22130.png Jaspers gains "Radiation". His attacks will make Commandant Burn and lose HP over a certain period. +34511 Beyond Evolution Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12151.png Jaspers will not be affected by the Matrix. When "Jaspers'" HP drops below 50%, another "Jaspers" will appear and attack Commandant. +34521 Bravery Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21151.png Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. +34531 Power Capture Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png Character deals more Extra DMG and becomes Invincible for 10s after performing the Uniframe's Finishing Move. +34541 Life Drain Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32011.png Character restore 15% of Max HP after performing the Uniframe's Finishing Move. +34601 Data Collection Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png There will be five Corrupted in the battlefield at the beginning of the battle. Jaspers will collect their battle experiment data in the background and enter the battlefield as an evolved version before the countdown ends. text: Uniframes' Finishing Move can stop Jaspers' evolution. +34602 Evolution Complete Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Jaspers enters the battlefield and gains buffs based on the number of Corrupted who survived the Uniframe's Finishing Move. There will also be other Corrupted to assist him. text: TIPS: The Corrupted who enter the battlefield with Jaspers will provide buffs to him and will immediately revive after being knocked down. +34603 Sample Leakage Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After Jaspers' HP drops below a certain level, two extra Corrupted will join the battle and provide buffs for him. text: Attack Jaspers first. And the victory is yours once Jaspers is down. 90000 FArmor Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconRongjia.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Only high Crit frames can break through its armor. (Gains increased DMG Reduction from Tank Omniframes) 90001 FRes- Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconJuhuo.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The external tubing has stored a lot of organic composite pigments. Highly flammable and prone to explode. (Reduces Fire Resistance.) 90002 IRes+ Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconFangbing.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Its body is made with a special metal for storing new types of pigments. Performs well in low temperatures and not easily corroded. (Increases Ice Resistance.) @@ -376,4 +386,24 @@ Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] Teach 90024 Electrode Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPowerlei.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Electric shocks will overload the circuits and thus cause paralysis. Lightning DMG received is increased significantly. 90025 Corrosion Assets/Product/Texture/Image/UiFubenBossSingle/BossSingleIconPoweran.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png The internal structure has been corroded by excessively stored radiant energy. Dark DMG received is increased significantly. 90026 Play Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Shark-speare thinks she is too strong for you. All she needs to do is play cute and go easy on you. -90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves. \ No newline at end of file +90027 Injured Assets/Product/Texture/Image/IconAffix/AffixIconRuodian.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Due to past experience and the demand for camouflage, Lamia's defense ability is also her fatal flaw. While camouflaged, Lamia will take increased DMG from Basic Attacks and Signature Moves. +90028 Silence Assets/Product/Texture/Image/IconAffix/AffixIconHamlet.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png 3-Ping Skill Attacks can impact Hamlet's internal program and based on this feature, increase all DMG taken by 15% every after Hamlet receives a 3-Ping Skill Attack. Stacks up to 8 times. +90029 Super Cute Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg02.png Shark-speare is SUPER cute! +34551 Power Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will show off her new "Power". +34561 The True Power Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will unleash her "ultimate Power" at the critical moment. +34571 Precise Planning - β Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Switch cooldown increases by 2s. +34572 Precise Planning - β Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Switch cooldown increases by 5s. +34573 Precise Planning - β Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Switch cooldown increases by 10s. +34581 Soul Meltdown I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Your Constructs have a higher chance to be controlled by the threads when attacked. +34582 Soul Meltdown II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Your Constructs have a greatly higher chance to be controlled by the threads when attacked. +34611 The True Power Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png α will cast the new battle skill based on the selected Affix. Get ready for the new power from α! text: When α's HP drops to 80% and 40% respectively, she will further awaken the power inside her. +34621 Soul Pull Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png When attacked by Madorea, your Constructs have a chance to be pulled by threads. Madorea will control your Constructs when they have 3 threads on them. +34631 Pull Break Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png After controlling your Constructs, Madorea will spend Control Energy and cast Puppet Skills to attack Commandant. When the Control Energy is used up, your Constructs will be back under your control. text: Attack Madorea's back in the Matrix to weaken her Control Energy. +40001 Bloodlust Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png Enemies gain 15% more DMG for every 20% HP lost. +34641 Shield I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png In every 10s, enemies will gain a shield equal to 5% of their current HP (they will immediately get one such shield when they spawn). +34642 Shield II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png In every 10s, enemies will gain a shield equal to 10% of their current HP (they will immediately get one such shield when they spawn). +34643 Shield III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png In every 10s, enemies will gain a shield equal to 15% of their current HP (they will immediately get one such shield when they spawn). +34651 Closed Loop Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m +34652 Closed Loop II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png Enemies' Extra DMG Reduction increases by 45% when taking DMG from more than 4m away. +34653 Closed Loop III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png Enemies' Extra DMG Reduction increases by 60% when taking DMG from more than 4m away. +34661 Reboot Prohibited Assets/Product/Texture/Image/IconAffix/AffixIconZhufu.png Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/IconBg01.png Due to Madorea's interference, you cannot restart or revive in this stage. \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerBuffGroupDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerBuffGroupDetails.tsv index ccf8e92..56f9e02 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerBuffGroupDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerBuffGroupDetails.tsv @@ -76,7 +76,7 @@ Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress 2230 Blue Orb Boost Deployed members' abilities will be enhanced in Simulation. 1 2231 Sprint Deployed members' abilities will be enhanced in Simulation. 1 2232 Extra Healing Deployed members' abilities will be enhanced in Simulation. 1 -2233 Refreshing Vigor Deployed members' abilities will be enhanced in Simulation. 1 +2233 Storage Strategy Deployed members' abilities will be enhanced in Simulation. 1 2234 Stick Together Deployed members' abilities will be enhanced in Simulation. 1 2235 My Turn Deployed members' abilities will be enhanced in Simulation. 1 2236 Ping to Heal Deployed members' abilities will be enhanced in Simulation. 1 @@ -250,7 +250,7 @@ Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress 3431 Drain Power Deployed members will gain extra enhancement in Simulation. 1 3432 Lunar Character I Deployed members will gain extra enhancement in Simulation. 1 3433 Lunar Character II Deployed members will gain extra enhancement in Simulation. 1 -3434 Speed Up Deployed members will gain extra enhancement in Simulation. 1 +3434 Flexible Strategy Deployed members will gain extra enhancement in Simulation. 1 3435 Bounce Back Deployed members will gain extra enhancement in Simulation. 1 3436 Heating Up Deployed members will gain extra enhancement in Simulation. 1 3437 Withstand Enemies' Finisher Gauge loss will decrease in Simulation. 1 2 3 @@ -263,4 +263,20 @@ Id Name Desc BuffLv[1] BuffLv[2] BuffLv[3] BuffLv[4] BuffLv[5] IsStress 3444 Residuals Enemies will gain extra enhancement in Simulation. 1 3445 Four Great Powers Enemies will gain extra enhancement in Simulation. 1 3446 Decision Enemies will gain extra enhancement in Simulation. 1 -3447 Vulnerability Boost Enemies will gain extra enhancement in Simulation. 1 \ No newline at end of file +3447 Vulnerability Boost Enemies will gain extra enhancement in Simulation. 1 +3448 Infection Spreading Enemies will gain extra enhancement in Simulation. 1 +3449 Elimination of Anomalies Enemies will gain extra enhancement in Simulation. 1 +3450 Burning Method Enemies will gain extra enhancement in Simulation. 1 +3451 Beyond Evolution Enemies will gain extra enhancement in Simulation. 1 +3452 Bravery Deployed members will gain extra enhancement in Simulation. 1 +3453 Power Capture Deployed members will gain extra enhancement in Simulation. 1 +3454 Life Drain Deployed members will gain extra enhancement in Simulation. 1 +3455 Power Deployed members will gain extra enhancement in Simulation. 1 1 +3456 The True Power Deployed members will gain extra enhancement in Simulation. 1 1 +3457 Precise Planning - β Deployed members will gain extra enhancement in Simulation. 1 +3458 Soul Meltdown Deployed members will gain extra enhancement in Simulation. 1 1 +3460 Evolution Experiment Deployed members will gain extra enhancement in Simulation. 1 1 +3461 The True Power Deployed members will gain extra enhancement in Simulation. 1 +3462 Soul Pull Deployed members will gain extra enhancement in Simulation. 1 +3463 Pull Break Deployed members will gain extra enhancement in Simulation. 1 +4000 Bloodlust Enemies will gain extra enhancement in Simulation. 1 \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerClientConfig.tsv b/Resources/table/client/fuben/babeltower/BabelTowerClientConfig.tsv index 467457b..f00efd9 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerClientConfig.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerClientConfig.tsv @@ -1,3 +1,3 @@ Key Values[1] Values[2] Values[3] Comment -TaskGroupEndId 14050 14070 14074 Task Force -TaskBigBg Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png \ No newline at end of file +TaskGroupEndId 14101 14121 14125 Task Force +TaskBigBg Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerConditionDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerConditionDetails.tsv index 33a5238..5b6a1af 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerConditionDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerConditionDetails.tsv @@ -27,4 +27,5 @@ Id Desc 26 Deploy Omniframes with Elemental Stats 27 Deploy 1 Tank Omniframe. 28 Deploy 1 Uniframe. -29 Deploy Omniframes with Elemental Stats. \ No newline at end of file +29 Deploy Omniframes with Elemental Stats. +30 Deploy 1 non-Elemental Frame in the team. \ No newline at end of file diff --git a/Resources/table/client/fuben/babeltower/BabelTowerStageDetails.tsv b/Resources/table/client/fuben/babeltower/BabelTowerStageDetails.tsv index 43475d7..3a08212 100644 --- a/Resources/table/client/fuben/babeltower/BabelTowerStageDetails.tsv +++ b/Resources/table/client/fuben/babeltower/BabelTowerStageDetails.tsv @@ -48,3 +48,9 @@ Id MainUiBg StagePrefab StageGuidePrefab Name Title Number ChallengeUiBg Support 30150277 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Triumphant Tide 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png 30150278 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Triumphant Tide 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png 30150279 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Triumphant Tide 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg5.png +30150284 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-1 Aurora Sky 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png +30150285 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-2 Aurora Sky 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png +30150286 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerNew.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BPR-3 Aurora Sky 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg4.png +30150281 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-1 Sidereal Impression 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png +30150280 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-2 Sidereal Impression 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png +30150283 Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTowerReprint.prefab Assets/Product/Ui/ComponentPrefab/BabelTower/GrideStageBabelTower.prefab BP-3 Sidereal Impression 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerMainBg2.png \ No newline at end of file diff --git a/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAdditionalBuff.tsv b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAdditionalBuff.tsv new file mode 100644 index 0000000..b1882ba --- /dev/null +++ b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAdditionalBuff.tsv @@ -0,0 +1,3 @@ +Id Name Desc Icon +1 Boiling Array The Trailblazer will have Super Armor throughout the battle. Each connected circuit has Stability that will be reduced when the Trailblazer receives DMG or casts a Signature. When a circuit's Stability drops to 0, all the effects it provides will be lost. Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png +2 Focus Stance Basic Attacks and skill casts will generate Focus Energy. The more the Focus Energy, the more the DMG the Trailblazer will deal. Assets/Product/Texture/Image/IconAffix/AffixIconTongling2.png diff --git a/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAttention.tsv b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAttention.tsv new file mode 100644 index 0000000..5252dbd --- /dev/null +++ b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkAttention.tsv @@ -0,0 +1,7 @@ +Id Title[1] Title[2] Title[3] Title[4] Title[5] Title[6] Title[7] Content[1] Content[2] Content[3] Content[4] Content[5] Content[6] Content[7] +30061342 Envoy Retribution Reprimand Baptism Worship Pilgrimage Majestic Light Gabriel charges toward the enemy, dealing DMG. Gabriel slams his arms down, dealing large DMG. Gabriel swings his arms to strike the enemy. Gabriel makes a sweeping attack with his arms, damaging all the enemies within the range. Gabriel dives from the sky, slamming the ground with his explosive fists to deal AOE DMG. Gabriel teleports multiple times toward the enemy's location, damaging all the enemies caught by his attacks. Gabriel locks on the enemy and fires his modified energy cannon, dealing DMG. +30061343 Chaotic Swipe Descending Crush Zero Humus Zero-gravity Spin Deflecting Pounce Declining Corruption Moon Eater swipes its claw consecutively. Moon Eater leaps up and crushes the enemy using its inertia. Moon Eater pulls out a Moon Morpher and throws it to the target, dealing large DMG to it. Moon Eater slides to the right, pouncing on the enemy. Moon Eater suddenly jumps to the side, clawing the enemy's back. With its shield broken, Moon Eater's arm will be red due to overcharge. It will lose massive HP when attacked at this time. +30061344 Sextile Hunt Cosmos Dive Whirlwind Slash Sonic Flash Cartwheel Cut Stellar Slash Voodoo slashes twice, pulls back, and then dashes forward to launch an X-shaped slash with the dagger. Voodoo launches two attacks, leaps up, raises its leg, and smashes hard. Voodoo charges a bit and spins to cut the enemy multiple times with its wings. Voodoo charges and suddenly dashes forward, launching an X-shaped slash with the dagger. Voodoo spins its wings and slashes the enemy. Voodoo pulls out a dagger, swipes the enemy once, and draws back. +30061345 Appearance Benevolence Prayer Ascent Revelation Fall Gabriel enters the Burst Form when his HP drops under 50%. Gabriel will start gliding and attacking after going up into the sky. Gabriel goes up and launches a Quadruple Combo. Gabriel dashes forward and thrusts with the spear. Gabriel leaps up and then dives to swipe. Then, charges to swipe and smashes to attack. Gabriel goes up into the sky and smashes the ground, releasing multiple swordwaves to the surroundings. +30061346 Wax and Wane Upstream Tide Backwash Current Moon Impact Zero-Energy Beamline Moon Slash Gravitational Chaos Moon Eater will enter the Burst Form after its HP drops to 0 in the Basic Form. Moon Eater swipes with the Scythe twice in front and then jumps back. Moon Eater dashes forward and then performs a quick double slice. Moon Eater stirs up the dirt from the ground to hide itself and then launches a surprise attack by smashing the ground. Moon Eater sprays a continuous laser beam ahead. Moon Eater roars to the sky and then launches a quick Quintuple Combo. Moon Eater attracts and absorbs everything around it, charges, and then releases a powerful explosion that will cause a temporary gravity anomaly. +30061347 Storm Descent Charged Swipe Wind Blade Sweep Blade Spiral Treading Long-Distance Missile Volt Charge Drill Voodoo leaps up, gathers qi, and enters the Beast Form to smash and attack. Voodoo turns around and swipes its tail to attack. Voodoo lifts its foot and backflips to fire Windblades. Voodoo lifts its foot and swipes to attack. Voodoo leaps up into the air and smashes the ground to attack. Voodoo falls back, charges, and fires missiles ahead. Voodoo leaps up and launches Spiral Attacks ahead. diff --git a/Resources/table/client/fuben/brilliantwalk/BrilliantWalkStageClient.tsv b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkStageClient.tsv new file mode 100644 index 0000000..17b93fb --- /dev/null +++ b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkStageClient.tsv @@ -0,0 +1,7 @@ +Id ScoreRank[1] ScoreRank[2] ScoreRank[3] ScoreRank[4] ScoreRank[5] ScoreRank[6] ScoreRank[7] +30061342 0 15848 21700 24500 26800 33400 37900 +30061343 0 15848 21700 24500 26800 33400 37900 +30061344 0 15848 21700 24500 26800 33400 37900 +30061345 0 15848 21700 24500 26800 33400 37900 +30061346 0 15848 21700 24500 26800 33400 37900 +30061347 0 15848 21700 24500 26800 33400 37900 diff --git a/Resources/table/client/fuben/brilliantwalk/BrilliantWalkTask.tsv b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkTask.tsv new file mode 100644 index 0000000..1e52fa4 --- /dev/null +++ b/Resources/table/client/fuben/brilliantwalk/BrilliantWalkTask.tsv @@ -0,0 +1,3 @@ +Id Type TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] +1 1 96001 96002 96003 96004 96005 96006 96007 96008 96013 96014 96015 +2 2 96009 96010 96011 96012 96016 96017 96018 96019 96020 96021 diff --git a/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv b/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv new file mode 100644 index 0000000..1276656 --- /dev/null +++ b/Resources/table/client/fuben/charactertower/CharacterTowerChapterDetail.tsv @@ -0,0 +1,5 @@ +Id RelatedChapterId ChapterName PreviewRewardId StoryPassedBg StoryUnPassedBg StorySpineBg ChapterRewardIcon TaskSceneUrl TaskModelUrl BattleBg +100111 100121 Path of Remembrance 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg03.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg04.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/DuBianTower/DuBianTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection102.png +100121 100111 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D02.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgTwo.png +100211 100221 On the Brink of Abyss 16448 Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg01.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerPlotBg02.png Assets/Product/Ui/Spine/UiSpine/UiCharacterTower/LuxiyaAlphaTower/LuxiyaAlphaTower.prefab Assets/Product/Texture/Image/UiCollection/Iconcollection100.png +100221 100211 Heart-Lock Trial 16449 Assets/Product/Ui/Scene3DPrefab/UiCharacterTower3D.prefab Assets/Product/Ui/UiModel/UiCharacterTower/UiCharacterTower02.prefab Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBgOne.png diff --git a/Resources/table/client/fuben/charactertower/CharacterTowerConfig.tsv b/Resources/table/client/fuben/charactertower/CharacterTowerConfig.tsv new file mode 100644 index 0000000..586a9df --- /dev/null +++ b/Resources/table/client/fuben/charactertower/CharacterTowerConfig.tsv @@ -0,0 +1,10 @@ +Key Value +GridFunCharacterTowerBattle Assets/Product/Ui/ComponentPrefab/GridStage/GridFunCharacterTowerBattle.prefab +GridFunCharacterTowerBattleRectangle Assets/Product/Ui/ComponentPrefab/GridStage/GridFunCharacterTowerBattle.prefab +GridFunCharacterTowerBattleSquare Assets/Product/Ui/ComponentPrefab/GridStage/GridFunCharacterTowerBattle.prefab +FxUiCharacterTowerFetterLine Assets/Product/Effect/Prefab/FxUi/FxUiCharacter/FxUiCharacterTowerFetterLine.prefab +CharacterTowerBtnBattle Assets/Product/Texture/Atlas/UiCharacterTower/CharacterTowerBtnBattle.png +CharacterTowerBtnPlay Assets/Product/Texture/Atlas/UiCharacterTower/CharacterTowerBtnPlay.png +CharacterTowerTextBattle F I G H T +CharacterTowerTextPlay S T O R Y +DefaultOpenChapterType 1 diff --git a/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv b/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv new file mode 100644 index 0000000..ffb097b --- /dev/null +++ b/Resources/table/client/fuben/charactertower/CharacterTowerRelationDetail.tsv @@ -0,0 +1,3 @@ +Id FettersPrefab FettersTitles[1] FettersTitles[2] FettersTitles[3] FettersTitles[4] FettersTitles[5] FettersTitles[6] FettersDescribes[1] FettersDescribes[2] FettersDescribes[3] FettersDescribes[4] FettersDescribes[5] FettersDescribes[6] ConditionTitles[1] ConditionTitles[2] ConditionTitles[3] ConditionTitles[4] ConditionTitles[5] ConditionTitles[6] +100121 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters2.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran +100221 Assets/Product/Ui/ComponentPrefab/UiCharacterTower/PanelFetters1.prefab Contract: \nStranger Contract: \nCognition Contract: \nFeelings Contract: \nAcceptance Contract: \nAlignment Contract: \nCondensation Obtained Lv.1 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.2 bonus in [Heart-Lock Trial] Unlocked secret comms Obtained Lv.3 bonus in [Heart-Lock Trial] Unlocked secret comms Promote Resonance Affection Awaken Diligence Veteran diff --git a/Resources/table/client/fuben/couplecombat/CoupleCombatCharacterCareerSkillGroup.tsv b/Resources/table/client/fuben/couplecombat/CoupleCombatCharacterCareerSkillGroup.tsv index 0afd23a..f1c6357 100644 --- a/Resources/table/client/fuben/couplecombat/CoupleCombatCharacterCareerSkillGroup.tsv +++ b/Resources/table/client/fuben/couplecombat/CoupleCombatCharacterCareerSkillGroup.tsv @@ -1,6 +1,4 @@ -Type Name EnName Icon Description -1 Attacker ATTACKER Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. ATK increases by 20% for 5s after switching to an Attacker member. 10s cooldown.\n2. Extreme Dodge and 3-Pings will restore Reinforcement Energy. -2 Tank TANK Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Tank Omniframes will draw enemy attacks toward them.\n2. Tanks will have Super Armor and a 30% DMG Reduction bonus.\n3. Extreme Dodge will restore additional Reinforcement Energy. -3 Support SUPPORT Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Supports will receive 20% more healing and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when healing. -4 Vanguard PIONEER Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. ATK increases by 20% for 5s after switching to a Vanguard member. 10s cooldown.\n2. Extreme Dodge and 3-Pings will restore Reinforcement Energy. -5 Amplifier AMPLIFIER Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Amplifiers will receive 20% more healing and increase the recovery speed of all members' Reinforcement Energy.\n2. All members will restore Reinforcement Energy when healing. \ No newline at end of file +Type Name EnName Icon BelongCareers[1] BelongCareers[2] Description +1 ATK Boost: Stimulation Excitation Assets/Product/Texture/Image/IconType/IconCharacter3.png Attacker Vanguard Teammates deal 10% more damage. Meanwhile, Extreme Dodges and 3-Pings will restore Reinforcement Energy. +2 DEF Boost: Accretion Accretion Assets/Product/Texture/Image/IconType/IconCharacter1.png Tank The enemy will attack Tank characters first. Allies will gain a 10% DMG Reduction. And Extreme Dodges will restore Reinforcement Energy. +3 Healing Enhancement: Diffraction Diffraction Assets/Product/Texture/Image/IconType/IconCharacter2.png Support Amplifier All ally characters restore 1% max HP every second. Meanwhile, the team will restore Reinforcement Energy when causing healing. diff --git a/Resources/table/client/fuben/experiment/BattleExperiment.tsv b/Resources/table/client/fuben/experiment/BattleExperiment.tsv index 2d3613a..11a6971 100644 --- a/Resources/table/client/fuben/experiment/BattleExperiment.tsv +++ b/Resources/table/client/fuben/experiment/BattleExperiment.tsv @@ -124,7 +124,17 @@ Id CharacterID Pic Title Description NextTrialID 123 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss After performing the Phase I Signature, Stigmata will enter Sword Form, during which no Signal Orbs will be generated. 124 124 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss In Sword Form, after the 4th hit of Basic Attack or a successful dodge, pressing and holding Basic Attack triggers Sword Dance. 125 125 1041004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Blade Abyss In Sword Form, performing Signature when fully charged will unleash Illuminated Abyss. 121 -126 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Strings On Me Press and hold Basic Attack to consume Jete Points and enter the Strings On Me status to keep launching Basic Attacks. 129 -127 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Solitary Dancer In the Strings On Me status, take hit/release Basic Attack to make Bambinata jump up and enter the Solitary Dancer status. 126 -128 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Pas De Chat When in the Solitary Dancer status, uses Signal Orbs to cast Pas De Chat. Forgets the orbs of the same color upon a 3-Ping (will no long obtain the orbs of that color). 127 -129 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Stringless Cage Release to remember orbs of all colors 128 \ No newline at end of file +126 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Strings On Me Press and hold Basic Attack to consume Jete Points and enter the Strings On Me status to keep launching Basic Attacks. 127 +127 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Solitary Dancer In the Strings On Me status, take hit/release Basic Attack to make Bambinata jump up and enter the Solitary Dancer status. 128 +128 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Pas De Chat When in the Solitary Dancer status, uses Signal Orbs to cast Pas De Chat. Forgets the orbs of the same color upon a 3-Ping (will no long obtain the orbs of that color). 129 +129 1231002 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Stringless Cage Release to remember orbs of all colors 126 +130 1011004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Fate Records 3-Pings outside the Hypermatrix will be recorded and then obtained again in the Hypermatrix. 131 +131 1011004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Realm Travel When the Hypermatrix Gauge is full, press and hold Basic Attack to trigger the Hypermatrix. 132 +132 1011004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Dimension Observer 3-Pings cast in the Hypermatrix will enhance Red/Yellow Orbs and grant Sight Points. 133 +133 1011004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Collapsing Realm In the Hypermatrix, tap Signature to trigger Collapsing Realm and deal damage based on the Sight Points consumed. 134 +134 1011004 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Q.E.D. Consume 90 Signature Energy outside the Hypermatrix. Tap Signature to deal massive AOE Fire DMG. 130 +135 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Mix: Clash of Concepts When the Secondary Color filled in is different from the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Extra DMG Bonus. 139 +136 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Pure Color: Theme Emphasis When the Secondary Color filled in is same to the Theme Color, press and hold Basic Attack to trigger it for Ayla to gain an Ice DMG Bonus. 135 +137 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Color Rendering Spends 80 Signature Energy and expands the Painter's Realm. 136 +138 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Colorful Brushstroke In the Painter's Realm, perform a ping to trigger sliding and bumping to deal DMG. The character will spend Backup Pigment and gain the 3-Ping Orbs of the same color. 3-Pings will increase the DMG of Ink Painting. 137 +139 1091003 Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Ink Painting Tap Signature in the Painter's Realm to trigger it. 138 \ No newline at end of file diff --git a/Resources/table/client/fuben/mainline/MainLineStageClearContr.tsv b/Resources/table/client/fuben/mainline/MainLineStageClearContr.tsv new file mode 100644 index 0000000..bc48dd7 --- /dev/null +++ b/Resources/table/client/fuben/mainline/MainLineStageClearContr.tsv @@ -0,0 +1,2 @@ +StageId ProgressBgIcon ProgressBarIcon +10220205 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2230.png Assets/Product/Texture/Atlas/UiFubenMainLineBanner/FubenMainTabN2215.png diff --git a/Resources/table/client/fuben/mainline/MainLineStageTransform.tsv b/Resources/table/client/fuben/mainline/MainLineStageTransform.tsv new file mode 100644 index 0000000..c2f6bed --- /dev/null +++ b/Resources/table/client/fuben/mainline/MainLineStageTransform.tsv @@ -0,0 +1,5 @@ +Id ChapterId BeforeStageId AfterStageId Condition +1 1021 10210114 10210214 84102455 +2 1021 10210116 10210216 84102456 +3 1021 10210118 10210218 84102457 +4 1021 10210120 10210220 84102458 diff --git a/Resources/table/client/fuben/mainline/MainLineTeleport.tsv b/Resources/table/client/fuben/mainline/MainLineTeleport.tsv new file mode 100644 index 0000000..68fdc56 --- /dev/null +++ b/Resources/table/client/fuben/mainline/MainLineTeleport.tsv @@ -0,0 +1,15 @@ +StageId SkipStageId[1] SkipStageId[2] SkipStageId[3] SkipStageId[4] SkipLoadingType[1] SkipLoadingType[2] SkipLoadingType[3] SkipLoadingType[4] +10210114 10210115 +10210116 10210117 +10210118 10210119 +10210120 10210121 +10220105 10220106 40004 +10220106 10220206 40005 +10220109 10220209 40006 +10220205 10220113 10220114 10220115 10220117 40007 40010 40014 40016 +10220113 10220213 40008 +10220213 10220313 40009 +10220114 10220214 10220314 40011 40012 +10220214 10220314 10220414 40012 40013 +10220314 10220214 10220414 40011 40013 +10220115 10220215 40015 diff --git a/Resources/table/client/fuben/practice/PracticeChapterLocal.tsv b/Resources/table/client/fuben/practice/PracticeChapterLocal.tsv index 300bfc2..7379927 100644 --- a/Resources/table/client/fuben/practice/PracticeChapterLocal.tsv +++ b/Resources/table/client/fuben/practice/PracticeChapterLocal.tsv @@ -1,6 +1,6 @@ Id Name ChallengeType ConditionId IsOpen StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] StageId[30] StageId[31] StageId[32] StageId[33] StageId[34] 8 Simulated Trial 2 1 -9 Boss 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312 30161313 30161314 30161315 30161316 30161317 30161318 30161319 30161320 30161321 +9 首領級 2 1 30161301 30161302 30161303 30161304 30161305 30161306 30161307 30161308 30161309 30161310 30161311 30161312 30161313 30161314 30161315 30161316 30161317 30161318 30161319 30161320 30161321 30161323 30161324 30161325 30161326 10 Elite 2 1 30161351 30161352 30161353 30161354 30161355 30161356 30161357 30161358 30161359 30161360 30161361 30161362 30161363 30161364 30161365 30161366 30161367 30161368 30161369 30161370 30161371 30161372 30161373 30161374 30161375 30161376 30161377 30161378 11 Boss (Uniframe) 2 1 30161322 12 Elite (Uniframe) 2 1 30161379 30161380 30161381 diff --git a/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv b/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv index e4a908f..5cc5949 100644 --- a/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv +++ b/Resources/table/client/fuben/practice/PracticeGroupDetail.tsv @@ -44,4 +44,6 @@ GroupId CharacterId Name Icon BackGroundImage ActivityTimeId ActivityCondition[1 1071004 1071004 Scire Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 9003 774500 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab 1571003 1571003 Arca Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 10109 774500 8005 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab 1041004 1041004 Stigmata Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 11906 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab -1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab \ No newline at end of file +1231002 1231002 Vitrum Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassA.png 12505 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab +1011004 1011004 Hyperreal Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 13805 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab +1091003 1091003 Kaleido Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterClassS.png 14301 100000 Assets/Product/Ui/ComponentPrefab/PracticeCharacterDetail/FubenPracticeMainline.prefab \ No newline at end of file diff --git a/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv b/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv index f431370..54fbabd 100644 --- a/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv +++ b/Resources/table/client/fuben/practice/PracticeSkillDetails.tsv @@ -78,4 +78,6 @@ StageId Title Description Icon PhaseDescription 30100936 Rising Key After casting a 3-Ping, tap Basic Attack repeatedly to charge up the Rising Engine. When the tapping stops or goes over a certain period of time, Noan: Arca will perform [Gear-Break Combo] based on the color of Signal Orbs pinged, and its DMG will depend on the current [Gear Level]. Triggering a Combo Strike also consumes all [Rising Energy] charged to increase its DMG dealt. The [Rising Energy] consumed will be converted into [Rotational Speed]. The next time [Gear-Break Combo] is triggered, if the current [Rising Energy] exceeds [Rotational Speed], [Gear Level] will go up by 1 and the Base DMG of [Gear-Break Combo] will increase; otherwise, [Assault-Rising Combo] will be triggered instead with increased DMG dealt. Triggering [Assault-Rising Combo] will reset [Rotational Speed] and [Gear Level], and its Extra DMG Bonus will further increase at Gear Lv.3. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Nuoan01.png Character Tutorial 30100939 Wide-area Electromagnetic Cannon Rosetta can have up to 3 Energy Points. When performing a 3-Ping, consumes 1 Energy Point to gain DMG Bonus. When performing a Signature, consumes up to 2 Energy Points to gain DMG Bonus based on the Energy Points consumed. If there are no Energy Points left, Rosetta enters Full Burst Form. Power ATK becomes [wide-area electromagnetic cannon]. 3 Energy Points will be restored in 8s after this shot. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Luosaita01.png Character Tutorial 30100940 Glowing Lanternlight While in Staff Form, pressing Dodge can unleash Luminous Realm, during which pinging orbs grants Afterglow Points. Sword Form will be activated upon gaining 60 Energy. While in Sword Form, Signal Orbs cannot be pinged, all attacks are followed by extra attacks as long as Afterglow Points exist, and a successful dodge/the 4th hit of Basic Attack grants Resolution (multiple hit attacks can be performed by pressing Basic Attack). Performing Signature with 60 Energy will trigger Sword Form's Finishing Move and switch back to Staff Form. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial -30100948 Bambinata Bambinata Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Bianka.png Character Tutorial \ No newline at end of file +30100948 Puppet Theater Press and hold Basic Attack to enter the Strings On Me form to keep launching Basic Attacks. You will be pulled up when attacked or releasing Basic Attack. Perform a 3-Ping in the air to forget the color, and then deal damage based on the number of colors forgotten when launching the Signature Move. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR2Bangbinata.png Character Tutorial +30100954 Dimension Observer When the Hypermatrix Gauge is full, press and hold Basic Attack to enter the Hypermatrix. Perform 3-Pings to earn Sight Points and then tap Signature to deal damage based on the Sight Points consumed. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR4Liang.png Character Tutorial +30100962 My Heart'll Do My Painting! Perform a 3-Ping to fill in the Secondary Color. Press and hold Basic Attack based on the Main Color to trigger the Core Passive DMG Increase effect. Assets/Product/Texture/Image/UiFightTips/UiFightTipsJiaoxueR3Aila01.png Character Tutorial \ No newline at end of file diff --git a/Resources/table/client/fuben/prequel/ChapterInfo.tsv b/Resources/table/client/fuben/prequel/ChapterInfo.tsv index 0e6ab47..745a11d 100644 --- a/Resources/table/client/fuben/prequel/ChapterInfo.tsv +++ b/Resources/table/client/fuben/prequel/ChapterInfo.tsv @@ -25,9 +25,9 @@ ChapterId ChapterDescription 1016001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips. 1017001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips. 1018001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. +1018002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. 1019001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. 1020001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips. 1021001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips. 1022001 Clear rewards can be claimed after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for special tips. -1023001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. -1018002 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. \ No newline at end of file +1023001 Clear rewards can be collected after the stage is cleared for the first time.\nHidden stage: Unlocked in specific stages. Watch out for story tips. \ No newline at end of file diff --git a/Resources/table/client/fuben/rift/RiftLayerDetail.tsv b/Resources/table/client/fuben/rift/RiftLayerDetail.tsv new file mode 100644 index 0000000..ecce11d --- /dev/null +++ b/Resources/table/client/fuben/rift/RiftLayerDetail.tsv @@ -0,0 +1,121 @@ +Id PluginList[1] PluginList[2] PluginList[3] PluginList[4] LuckPluginList[1] LuckPluginList[2] LuckPluginList[3] +1 1 1 2 3 +2 1 1 2 3 +3 1 1 2 3 +4 1 1 2 3 +5 1 1 2 3 +6 1 2 1 2 3 +7 1 2 1 2 3 +8 1 2 1 2 3 +9 1 2 1 2 3 +10 1 2 1 2 3 +11 1 2 3 1 2 3 +12 1 2 3 1 2 3 +13 1 2 3 1 2 3 +14 1 2 3 1 2 3 +15 1 2 3 1 2 3 +16 1 2 3 1 2 3 +17 1 2 3 1 2 3 +18 1 2 3 1 2 3 +19 1 2 3 1 2 3 +20 1 2 3 1 2 3 +21 1 2 3 4 2 3 4 +22 1 2 3 4 2 3 4 +23 1 2 3 4 2 3 4 +24 1 2 3 4 2 3 4 +25 1 2 3 4 2 3 4 +26 1 2 3 4 2 3 4 +27 1 2 3 4 2 3 4 +28 1 2 3 4 2 3 4 +29 1 2 3 4 2 3 4 +30 1 2 3 4 2 3 4 +31 1 2 3 4 2 3 4 +32 1 2 3 4 2 3 4 +33 1 2 3 4 2 3 4 +34 1 2 3 4 2 3 4 +35 1 2 3 4 2 3 4 +36 1 2 3 4 2 3 4 +37 1 2 3 4 2 3 4 +38 1 2 3 4 2 3 4 +39 1 2 3 4 2 3 4 +40 1 2 3 4 2 3 4 +41 1 2 3 4 2 3 4 +42 1 2 3 4 2 3 4 +43 1 2 3 4 2 3 4 +44 1 2 3 4 2 3 4 +45 1 2 3 4 2 3 4 +46 1 2 3 4 2 3 4 +47 1 2 3 4 2 3 4 +48 1 2 3 4 2 3 4 +49 1 2 3 4 2 3 4 +50 1 2 3 4 2 3 4 +51 1 2 3 4 2 3 4 +52 1 2 3 4 2 3 4 +53 1 2 3 4 2 3 4 +54 1 2 3 4 2 3 4 +55 1 2 3 4 2 3 4 +56 1 2 3 4 2 3 4 +57 1 2 3 4 2 3 4 +58 1 2 3 4 2 3 4 +59 1 2 3 4 2 3 4 +60 1 2 3 4 2 3 4 +61 1 2 3 4 2 3 4 +62 1 2 3 4 2 3 4 +63 1 2 3 4 2 3 4 +64 1 2 3 4 2 3 4 +65 1 2 3 4 2 3 4 +66 1 2 3 4 2 3 4 +67 1 2 3 4 2 3 4 +68 1 2 3 4 2 3 4 +69 1 2 3 4 2 3 4 +70 1 2 3 4 2 3 4 +71 1 2 3 4 3 4 +72 1 2 3 4 3 4 +73 1 2 3 4 3 4 +74 1 2 3 4 3 4 +75 1 2 3 4 3 4 +76 1 2 3 4 3 4 +77 1 2 3 4 3 4 +78 1 2 3 4 3 4 +79 1 2 3 4 3 4 +80 1 2 3 4 3 4 +81 1 2 3 4 3 4 +82 1 2 3 4 3 4 +83 1 2 3 4 3 4 +84 1 2 3 4 3 4 +85 1 2 3 4 3 4 +86 1 2 3 4 3 4 +87 1 2 3 4 3 4 +88 1 2 3 4 3 4 +89 1 2 3 4 3 4 +90 1 2 3 4 3 4 +91 1 2 3 4 3 4 +92 1 2 3 4 3 4 +93 1 2 3 4 3 4 +94 1 2 3 4 3 4 +95 1 2 3 4 3 4 +96 1 2 3 4 3 4 +97 1 2 3 4 3 4 +98 1 2 3 4 3 4 +99 1 2 3 4 3 4 +100 1 2 3 4 3 4 +101 1 2 3 4 3 4 +102 1 2 3 4 3 4 +103 1 2 3 4 3 4 +104 1 2 3 4 3 4 +105 1 2 3 4 3 4 +106 1 2 3 4 3 4 +107 1 2 3 4 3 4 +108 1 2 3 4 3 4 +109 1 2 3 4 3 4 +110 1 2 3 4 3 4 +111 1 2 3 4 3 4 +112 1 2 3 4 3 4 +113 1 2 3 4 3 4 +114 1 2 3 4 3 4 +115 1 2 3 4 3 4 +116 1 2 3 4 3 4 +117 1 2 3 4 3 4 +118 1 2 3 4 3 4 +119 1 2 3 4 3 4 +120 1 2 3 4 3 4 diff --git a/Resources/table/client/fuben/rift/RiftPluginQuality.tsv b/Resources/table/client/fuben/rift/RiftPluginQuality.tsv new file mode 100644 index 0000000..b8cb264 --- /dev/null +++ b/Resources/table/client/fuben/rift/RiftPluginQuality.tsv @@ -0,0 +1,5 @@ +Id Image ImageBg ImageDropHead +1 Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlue.png Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerBlueBg.png Assets/Product/Texture/Atlas/UiRift/UiRiftCoreStar3.png +2 Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurple.png Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerPurpleBg.png Assets/Product/Texture/Atlas/UiRift/UiRiftCoreStar4.png +3 Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGold.png Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerGoldBg.png Assets/Product/Texture/Atlas/UiRift/UiRiftCoreStar5.png +4 Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRed.png Assets/Product/Texture/Atlas/UiSuperTower/UiSuperTowerRedBg.png Assets/Product/Texture/Atlas/UiRift/UiRiftCoreStar6.png diff --git a/Resources/table/client/fuben/rift/RiftShop.tsv b/Resources/table/client/fuben/rift/RiftShop.tsv new file mode 100644 index 0000000..785b002 --- /dev/null +++ b/Resources/table/client/fuben/rift/RiftShop.tsv @@ -0,0 +1,2 @@ +Id ShowItemId[1] ShowItemId[2] ShowItemId[3] ShowItemId[4] ShowItemId[5] +1 50005 102 50003 diff --git a/Resources/table/client/fuben/rift/RiftTask.tsv b/Resources/table/client/fuben/rift/RiftTask.tsv new file mode 100644 index 0000000..34e960a --- /dev/null +++ b/Resources/table/client/fuben/rift/RiftTask.tsv @@ -0,0 +1,3 @@ +Id Name TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] TaskId[14] TaskId[15] TaskId[16] TaskId[17] TaskId[18] TaskId[19] TaskId[20] TaskId[21] +1 Daily Missions 94001 94002 94003 +2 Achievement Missions 94004 94005 94006 94007 94008 94009 diff --git a/Resources/table/client/fuben/rift/RiftTeamAttributeEffectType.tsv b/Resources/table/client/fuben/rift/RiftTeamAttributeEffectType.tsv new file mode 100644 index 0000000..3c5839f --- /dev/null +++ b/Resources/table/client/fuben/rift/RiftTeamAttributeEffectType.tsv @@ -0,0 +1,31 @@ +Id Name ShowType Order +1 ATK 1 1 +2 ATK 2 2 +3 HP 1 3 +4 HP 2 4 +5 Signature Recovery Efficiency 1 5 +6 Signature Recovery Efficiency 2 6 +7 Elemental DMG 1 7 +8 Elemental DMG 2 8 +9 CRIT DMG 1 9 +10 CRIT DMG 2 10 +11 Healing 1 11 +12 Healing 2 12 +13 DEF 1 13 +14 DEF 2 14 +15 DMG Reduction 1 15 +16 DMG Reduction 2 16 +17 Ignore Resistances 1 17 +18 Ignore Resistances 2 18 +19 Fire DMG 1 19 +20 Fire DMG 2 20 +21 Ice DMG 1 21 +22 Ice DMG 2 22 +23 Dark DMG 1 23 +24 Dark DMG 2 24 +25 Lightning DMG 1 25 +26 Lightning DMG 2 26 +27 Physical DMG 1 27 +28 Physical DMG 2 28 +29 Total DMG 1 29 +30 Total DMG 2 30 diff --git a/Resources/table/client/fuben/roguelike/RogueLikeActivityDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeActivityDetails.tsv new file mode 100644 index 0000000..0446971 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeActivityDetails.tsv @@ -0,0 +1,6 @@ +Id Name FunctionalOpenId BeginStoryId +1 APUS 10310 +2 Path of Stars 10310 900201101 +3 Legend of the Executor - GR 10310 RG00301BA +4 Wendigo 10310 +5 Book of Toro 10310 RG00501BA \ No newline at end of file diff --git a/Resources/table/client/fuben/roguelike/RogueLikeBuffDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeBuffDetails.tsv new file mode 100644 index 0000000..02d8005 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeBuffDetails.tsv @@ -0,0 +1,207 @@ +Id Name Description Icon BuffType Priority +773000 Razor-Sharp I Basic Attack's Extra DMG Bonus increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21011.png 1 1 +773001 Razor-Sharp II Basic Attack's Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21012.png 1 2 +773002 Razor-Sharp III Basic Attack's Extra DMG Bonus increases by 45%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21013.png 1 3 +773006 Overclock I Skill's Extra DMG Bonus increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21061.png 1 1 +773007 Overclock II Skill's Extra DMG Bonus increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21062.png 1 2 +773008 Overclock III Skill's Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21063.png 1 3 +773012 Heat Cutting I Melee attacks reduce the target's DEF by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png 1 1 +773013 Heat Cutting II Melee attacks reduce the target's DEF by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png 1 2 +773014 Heat Cutting III Melee attacks reduce the target's DEF by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png 1 3 +773027 Adaptive Structure Attacks lower the target's Extra DMG Bonus by 40% for 5s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12241.png 1 1 +773034 Metal Fatigue When dealing DMG, Extra DMG Bonus increases by 30% for 10s. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png 1 1 +773041 Solidity Attacks have a 20% chance to grant a shield equal to 15% of maximum HP for 5s. 8s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 1 +773048 Energy Spike Attacks have a 10% chance to stun the target for 1.5s and deal 1000% Physical DMG. 25s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png 1 1 +773114 Electromagnetic Wave Gain 10s Super Armor and 20% Extra DMG Bonus after casting a Signature Move. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png 1 1 +773117 Leadership Chain I After summoning a QTE, unleashes a shockwave within 6m that deals 300% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 1 +773118 Leadership Chain II After summoning a QTE, unleashes a shockwave within 6m that deals 450% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22032.png 1 2 +773119 Leadership Chain III After summoning a QTE, unleashes a shockwave within 6m that deals 600% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22033.png 1 3 +773129 Chain Optimization I QTE cooldown decreases by 1s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33001.png 1 1 +773130 Chain Optimization II QTE cooldown decreases by 2s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33002.png 1 2 +773131 Chain Optimization III QTE cooldown decreases by 3s Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33003.png 1 3 +773132 All-Out Attack Triggering a QTE by a 3-Ping will trigger the other two members' QTE. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 1 +773135 Mobility Up I Limit of Dodge Gauge increases by 400. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21051.png 1 1 +773136 Mobility Up II Limit of Dodge Gauge increases by 700. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21052.png 1 2 +773137 Mobility Up III Limit of Dodge Gauge increases by 1000. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21053.png 1 3 +773138 Processor Adjustment Gains 1 Signal Orb when entering Matrix. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13011.png 1 1 +773174 Auxiliary Add-On For every Orb pinged, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 1 +773181 Superior Processing I When entering Matrix, unleashes a shockwave within 12m that deals 600% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32081.png 1 1 +773182 Superior Processing II When entering Matrix, unleashes a shockwave within 12m that deals 900% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32082.png 1 2 +773183 Superior Processing III When entering Matrix, unleashes a shockwave within 12m that deals 1200% Physical DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32083.png 1 3 +773187 Processing Suppression Becomes immune to any DMG when in Matrix. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png 1 1 +773202 Feedback Chain Extra DMG Bonus increases by 10%/20%/30% for 5s when Combo is greater than 40/80/120. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1 +773216 Tactic Upgrade DMG dealt increases by 15%. DMG taken decreases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1 +773219 Desperation For each Construct defeated, other members' Extra DMG Bonus increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32033.png 1 1 +773222 Well-Prepared All members have full Energy at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png 1 1 +773223 Battlefield Analysis After landing a critical hit, increases Extra DMG Bonus by 3% for 5s. Stacks up to 10 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 1 +7001 Signal Orb I 100% chance to drop 1 random Signal Orb after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png 1 1 +7002 Signal Orb II 100% chance to drop 2 random Signal Orbs after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22022.png 1 2 +7003 Signal Orb III 100% chance to drop 3 random Signal Orbs after an enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22023.png 1 3 +7004 Signal Amplifier Gives 3 random Signal Orbs of the same color to the character in battle every 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 1 +7005 Awaken Gives an extra random Signal Orb when entering battle for the first time. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32071.png 1 1 +7006 Maintenance Gives 20 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 1 +7007 Resistance Reduction I Reduces the target's Elemental Resistance by 10% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32061.png 1 1 +7008 Resistance Reduction II Reduces the target's Elemental Resistance by 20% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32062.png 1 2 +7009 Resistance Reduction III Reduces the target's Elemental Resistance by 30% upon dealing DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32063.png 1 3 +7010 Endless Vigor Healing effect increases by 15%. Increases the Extra Damage Bonus of targets healed by 20% for 5s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21131.png 1 1 +7011 Critical Blow Characters in combat gain 8% CRIT Rate every second. After landing a critical hit, gain "Guaranteed Critical" effect for 2s. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png 1 1 +7012 Quick Charge Gains 3 Energy every second. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21083.png 1 1 +773261 Power Booster HP and ATK increase by 5%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon4.png 1 1 +800001 Strong Arm Physical DMG increases 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21042.png 1 1 +800002 Kelvin Ice DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1 +800003 joule Fire DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 1 +800004 Ampere Lightning DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 1 +800005 Sievert Dark DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1 +800006 Gold Plating Extra DMG Bonus increases by 8% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22011.png 1 1 +800007 Reactive Armor Deployed Constructs' Extra DMG Reduction increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21023.png 1 1 +800008 Tactical team Deployed Constructs' ATK increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1 +4001 Lucky Dog Gains 5% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff06.png 1 1 +4002 Lucky Dog Gains 10% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff07.png 1 1 +4003 Lucky Dog Gains 15% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff08.png 1 1 +4004 Lucky Dog Gains 20% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff09.png 1 1 +4005 Lucky Dog Gains 25% more Support Points from battles Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff10.png 1 1 +5001 Authority Up I Get a 5% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff01.png 1 1 +5002 Authority Up II Get a 10% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png 1 1 +5003 Authority Up Get a 15% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff03.png 1 1 +5004 Authority Up Get a 20% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff04.png 1 1 +5005 Authority Up Get a 25% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff05.png 1 1 +5006 Authority Up Get a 30% discount in the Tactical Supply Shop Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff02.png 1 1 +6001 Shared Leadership Extra DMG Bonus of all team members increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 1 +6002 Field Maintenance Heals the team for 10% HP lost every 6s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22002.png 1 1 +6003 False Target Construct's Extra DMG Reduction increases by 15%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10032.png 1 1 +6004 Omnipotent Extra DMG Bonus of all team members increases by 24%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22041.png 1 1 +773140 Mechanical Learning Dodge increases Movement Speed by 10% for 5s. Can be stacked up to 5 times. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png 1 1 +773108 Signal Tracker Basic Attacks generate 1 more Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 1 +773102 Energy Recycling 1-Ping/2-Ping/3-Ping generates 1/2/3 additional Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33121.png 1 1 +773208 Maintenance Theory Healing effect increases by 10% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22001.png 1 1 +900001 Icy Blade I Basic Attacks deal additional Ice DMG equal to 50% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1 +900002 Icy Blade II Basic Attacks deal additional Ice DMG equal to 70% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2 +900003 Icy Blade III Basic Attacks deal additional Ice DMG equal to 100% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3 +900004 Dark Blade I Basic Attacks deal additional Dark DMG equal to 50% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1 +900005 Dark Blade II Basic Attacks deal additional Dark DMG equal to 70% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2 +900006 Dark Blade III Basic Attacks deal additional Dark DMG equal to 100% of self ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3 +900007 Arctic I Ice DMG increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1 +900008 Arctic II Ice DMG increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2 +900009 Arctic III Ice DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3 +900010 Shadow I Dark DMG increases by 10%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1 +900011 Shadow II Dark DMG increases by 20%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2 +900012 Shadow III Dark DMG increases by 30%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3 +900013 Ice Shield I Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 50% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 1 +900014 Ice Shield II Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 75% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 2 +900015 Ice Shield III Dealing Ice DMG has a 20% chance to grant self an ice shield equal to 100% of max HP. Immune to any attacks when the shield exists. 15s cooldown. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png 1 3 +900016 Freeze I Ice DMG has a 10% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1 +900017 Freeze II Ice DMG has a 20% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 2 +900018 Freeze III Ice DMG has a 30% chance to freeze the enemy for 3s. It can only be triggered once per 13s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 3 +900019 Dark Field I All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 5% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 1 +900020 Dark Field II All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 10% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 2 +900021 Dark Field III All enemies within 4.5m from the Construct deployed receive Dark DMG equal to 15% of the Construct's ATK once per 3s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 3 +900022 Strong Arm Deployed members' HP increases by 40% Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11003.png 1 3 +900023 Shield I Gain a shield equal to 10% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11021.png 1 1 +900024 Shield II Gain a shield equal to 15% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11022.png 1 2 +900025 Shield III Gain a shield equal to 20% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11023.png 1 3 +900026 Fight Back I Has a 40% chance to gain a shield equal to 5% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32021.png 1 1 +900027 Fight Back II Has a 50% chance to gain a shield equal to 10% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32022.png 1 2 +900028 Fight Back III Has a 60% chance to gain a shield equal to 15% HP for 5s when taking DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32023.png 1 3 +600000 Assist Michael will help you in battle. You can purchase bonuses from Tactical Supply to enhance Michael's strength. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11045.png 1 1 +600001 Ultra: Thunder Wrath I Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 1 +600002 Ultra: Thunder Wrath II Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 2 +600003 Ultra: Thunder Wrath III Pining a Blue Orb within 3s after a 3-Ping can increase the DMG of next 6 Basic Attacks by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon14.png 1 3 +600004 Ultra: Infernal Tempest I After a Signature Move, Basic Attack DMG increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 1 +600005 Ultra: Infernal Tempest II After a Signature Move, Basic Attack DMG increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 2 +600006 Ultra: Infernal Tempest III After a Signature Move, Basic Attack DMG increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon15.png 1 3 +600007 Ultra: Abyssal Gaze I For every 1 Orb pinged, CRIT Rate increases by 5%/15%/25% for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 1 +600008 Ultra: Abyssal Gaze II For every 1 Orb pinged, CRIT Rate increases by 5%/15%/25% for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 2 +600009 Ultra: Abyssal Gaze III For every 1 Orb pinged, CRIT Rate increases by 5%/15%/25% for 6s, up to 4 stacks. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon16.png 1 3 +600010 Ultra: Nightcrow Down I Making 3-Ping twice within 5s can increase the damage of the next Signature Move by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 1 +600011 Ultra: Nightcrow Down II Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 2 +600012 Ultra: Nightcrow Down III Making 3-Ping twice within 5s can increase the DMG of the next Signature Move by 300%/600%/900%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon17.png 1 3 +600013 Ultra: Tenebrion Core I After a Signature Move, DMG from pinging Orbs increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 1 +600014 Ultra: Tenebrion Core II After a Signature Move, DMG from pinging Orbs increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 2 +600015 Ultra: Tenebrion Core III After a Signature Move, DMG from pinging Orbs increases by 300%/600%/900% for 10s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon18.png 1 3 +600016 Signal Orb I 1/2/3 random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 1 +600017 Signal Orb II 1/2/3 random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 2 +600018 Signal Orb III 1/2/3 random Signal Orb(s) drop after the enemy is defeated. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon7.png 1 3 +600019 Signal Amplifier I Characters receive 1/2/3 random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 1 +600020 Signal Amplifier II Characters receive 1/2/3 random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 2 +600021 Signal Amplifier III Characters receive 1/2/3 random Signal Orb(s) of the same color for every 10s they stay in battle. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon016.png 1 3 +600022 Signal Optimization I Give 1/2/3 random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 1 +600023 Signal Optimization II Give 1/2/3 random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 2 +600024 Signal Optimization III Give 1/2/3 random Signal Orb(s) each time when the character is deployed. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon008.png 1 3 +600025 Signal Adaptation I Give 1/2/3 random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 1 +600026 Signal Adaptation II Give 1/2/3 random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 2 +600027 Signal Adaptation III Give 1/2/3 random Signal Orb(s) when entering Matrix. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon015.png 1 3 +600028 Energy Recycling I 3-Pings give 5/10/15 extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 1 +600029 Energy Recycling II 3-Pings give 5/10/15 extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 2 +600030 Energy Recycling III 3-Pings give 5/10/15 extra Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33021.png 1 3 +600031 Energy Detection I Basic Attacks have a 20% chance to gain 2/4/6 bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 1 +600032 Energy Detection II Basic Attacks have a 20% chance to gain 2/4/6 bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 2 +600033 Energy Detection III Basic Attacks have a 20% chance to gain 2/4/6 bonus Energy. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon2.png 1 3 +600034 Instant Charging I Characters receive 10/20/30 Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 1 +600035 Instant Charging II Characters receive 10/20/30 Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 2 +600036 Instant Charging III Characters receive 10/20/30 Energy for every 10s they stay in battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon3.png 1 3 +600037 Energy Field I Give 5/10/15 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 1 +600038 Energy Field II Give 5/10/15 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 2 +600039 Energy Field III Give 5/10/15 bonus Energy each time when the character is deployed. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon1.png 1 3 +600040 Michael: Strike I Increases the Pet's power level by 50/100/150. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 1 +600041 Michael: Strike II Increases the Pet's power level by 50/100/150. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 2 +600042 Michael: Strike III Increases the Pet's power level by 50/100/150. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon8.png 1 3 +600043 Michael: Quick Attack I Reduces the Pet's skill cooldown to 12/8/4s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 1 +600044 Michael: Quick Attack II Reduces the Pet's skill cooldown to 12/8/4s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 2 +600045 Michael: Quick Attack III Reduces the Pet's skill cooldown to 12/8/4s. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon13.png 1 3 +600046 Michael: In-depth Study I Teach the Pet the Whirlwind skill. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 1 +600047 Michael: In-depth Study II Increases the number of Blade Wave from 1 to 3, and casting Whirlwind will automatically launch 20/40 Blade Waves. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 2 +600048 Michael: In-depth Study III Increases the number of Blade Wave from 3 to 6, and casting Whirlwind will automatically launch 20/40 Blade Waves. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon10.png 1 3 +600049 Michael: Radiation I Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/8%/10% of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 1 +600050 Michael: Radiation II Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/8%/10% of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 2 +600051 Michael: Radiation III Grants the Pet the Radiation skill that continuously damages nearby enemy units for 6%/8%/10% of own ATK. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon12.png 1 3 +600052 Michael: Berserk I Increases the Pet's DMG by 20%/30%/40% and attack frequency by 20%/30%/40%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 1 +600053 Michael: Berserk II Increases the Pet's DMG by 20%/30%/40% and attack frequency by 20%/30%/40%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 2 +600054 Michael: Berserk III Increases the Pet's DMG by 20%/30%/40% and attack frequency by 20%/30%/40%. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon9.png 1 3 +600055 Michael: Black Hole I The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/5/7m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 1 +600056 Michael: Black Hole II The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/5/7m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 2 +600057 Michael: Black Hole III The Pet's Basic Attacks have a chance to trigger the Black Hole skill against enemies within 3/5/7m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon11.png 1 3 +600058 Shared Leadership I When team members are of 3 different classes, your character's max HP increases by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 1 +600059 Shared Leadership II When team members are of 3 different classes, your character's max HP increases by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 2 +600060 Shared Leadership III When team members are of 3 different classes, your character's max HP increases by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon006.png 1 3 +600061 Shield I Gains a shield equal to 10%/20%/30% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 1 +600062 Shield II Gains a shield equal to 10%/20%/30% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 2 +600063 Shield III Gains a shield equal to 10%/20%/30% HP at the start of battle. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21161.png 1 3 +600064 Maintenance Theory I After a 3-Ping, receive 15%/30%/45% more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 1 +600065 Maintenance Theory II After a 3-Ping, receive 15%/30%/45% more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 2 +600066 Maintenance Theory III After a 3-Ping, receive 15%/30%/45% more healing for 10s. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon009.png 1 3 +600067 Mobility Up I Members recover Dodge Gauge 20%/35%/50% faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 1 +600068 Mobility Up II Members recover Dodge Gauge 20%/35%/50% faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 2 +600069 Mobility Up III Members recover Dodge Gauge 20%/35%/50% faster. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon020.png 1 3 +600070 Machine Learning I Limit of Dodge Gauge increases by 400/700/1000. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 1 +600071 Machine Learning II Limit of Dodge Gauge increases by 400/700/1000. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 2 +600072 Machine Learning III Limit of Dodge Gauge increases by 400/700/1000. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon021.png 1 3 +600073 Mobility Counterattack I "Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/4%/5% for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 1 +600074 Mobility Counterattack II "Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/4%/5% for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 2 +600075 Mobility Counterattack III "Each dodge increases Movement Speed by 15% and all DMG dealt by 3%/4%/5% for 5s. Can be stacked up to 5 times." Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22031.png 1 3 +600076 Overwhelming Power I Character ATK increases by 300/600/900. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 1 +600077 Overwhelming Power II Character ATK increases by 300/600/900. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 2 +600078 Overwhelming Power III Character ATK increases by 300/600/900. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerNewBookIcon6.png 1 3 +600079 Omnipotent I Character ATK increases by 50/75/100 and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 1 +600080 Omnipotent II Character ATK increases by 50/75/100 and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 2 +600081 Omnipotent III Character ATK increases by 50/75/100 and DMG taken decreases by 15%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png 1 3 +600082 Long Range Sniping I Attacks deal extra 400/800/1200 Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 1 +600083 Long Range Sniping II Attacks deal extra 400/800/1200 Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 2 +600084 Long Range Sniping III Attacks deal extra 400/800/1200 Physical DMG on targets more than 4m away. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon005.png 1 3 +600085 Desperation I Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 1 +600086 Desperation II Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 2 +600087 Desperation III Each time a Construct is defeated in battle, increases the Extra DMG Bonus of other Constructs by 10%/20%/30%. Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon011.png 1 3 +600088 Melee Assault I Attacks deal extra 400/800/1200 Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 1 +600089 Melee Assault II Attacks deal extra 400/800/1200 Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 2 +600090 Melee Assault III Attacks deal extra 400/800/1200 Physical DMG on targets within 4m. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png 1 3 +600091 Joule I Every Basic Attack deals 300/600/900 bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 1 +600092 Joule II Every Basic Attack deals 300/600/900 bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 2 +600093 Joule III Every Basic Attack deals 300/600/900 bonus Fire DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10042.png 1 3 +600094 Ampere I Every Basic Attack deals 300/600/900 bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 1 +600095 Ampere II Every Basic Attack deals 300/600/900 bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 2 +600096 Ampere III Every Basic Attack deals 300/600/900 bonus Lightning DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10043.png 1 3 +600097 Kelvin I Every Basic Attack deals 300/600/900 bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 1 +600098 Kelvin II Every Basic Attack deals 300/600/900 bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 2 +600099 Kelvin III Every Basic Attack deals 300/600/900 bonus Ice DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10045.png 1 3 +600100 Sievert I Every Basic Attack deals 300/600/900 bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 1 +600101 Sievert II Every Basic Attack deals 300/600/900 bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 2 +600102 Sievert III Every Basic Attack deals 300/600/900 bonus Dark DMG. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10044.png 1 3 \ No newline at end of file diff --git a/Resources/table/client/fuben/roguelike/RogueLikePurgatoryScoreDesDetail.tsv b/Resources/table/client/fuben/roguelike/RogueLikePurgatoryScoreDesDetail.tsv new file mode 100644 index 0000000..52ad840 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikePurgatoryScoreDesDetail.tsv @@ -0,0 +1,14 @@ +Type Title Description +1 Journey For each floor cleared +5 +2 Normal Operation For each encounter cleared on Normal difficulty +10 +3 Hard Operation For each encounter cleared on Hard difficulty +15 +4 Elite Operation For each elite battle cleared on Normal difficulty +20 +5 Super Elite Operation For each elite battle cleared on Hard difficulty +30 +6 Boss Battle For each boss battle cleared on Normal difficulty +40 +7 Hard Boss For each boss battle cleared on Hard difficulty +80 +8 Touch of Fortune Gain 1000 Support Points +75 +9 Shining Wealth Gain 2000 Support Points +100 +10 Grand Riches Gain 3000 Support Points +125 +11 Intensified Operation Clear a stage within 1 min or with a member whose BP is lower than 5000 +5 +12 Buff Accumulation For each new buff obtained +10 +13 Perfect Operation For each member who has more than 50% HP left after clearing a stage +5 diff --git a/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventDetails.tsv new file mode 100644 index 0000000..e362fb5 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventDetails.tsv @@ -0,0 +1,171 @@ +Id Description Title +2001 Spend 1 attempt to recover deployed Construct HP to 100%. Repair Kit +2002 Spend 1 attempt to gain Support Points. Support Airdrop +2003 Spend 1 attempt to gain 3 Support Constructs. Support Team +2004 Spend 45 Support Points to gain 1 Support Construct. Support Construct +3001 1 random bonus obtained. Event Results +3002 Obtained 3 Support Constructs. Event Results +3003 The HP of the deployed Constructs is healed to 100%. Event Results +3004 Obtained 1 challenge attempt. Event Results +3005 Lost 1 challenge attempt. Event Results +3006 The deployed Constructs lose 30% of their current HP. Event Results +3007 Gain {0} Support Points. Event Results +3008 Lose {0} Support Points. Event Results +3009 The HP of the deployed Constructs is healed to 100%. Event Results +3010 The deployed Constructs lose 50% of their current HP. Event Results +3011 Obtained 1 Support Construct. Event Results +3012 Lose {0} Support Points. Event Results +3013 Gain {0} Support Points. Event Results +3014 Gain {0} Support Points. Event Results +3015 Gain {0} Support Points. Event Results +3016 Nothing happened. Event Results +3017 1 random bonus obtained. Event Results +3018 1 random bonus obtained. Event Results +3019 1 random bonus obtained. Event Results +3020 1 random bonus obtained. Event Results +4001 Gain {0} Support Points. Event Results +4002 Gain {0} Support Points. Event Results +4003 Gain {0} Support Points. Event Results +4004 Gain {0} Support Points. Event Results +4005 Obtain {0} Halloween Candy(ies). Event Results +4006 Gain {0} Support Proof(s). Event Results +4007 Lose {0} Support Points. Event Results +4008 Lose {0} Support Points. Event Results +4009 Lose {0} Support Points. Event Results +4010 Lose {0} Support Points. Event Results +4011 The deployed Constructs lose 5% of their current HP. Event Results +4012 The deployed Constructs lose 15% of their current HP. Event Results +4013 The deployed Constructs lose 30% of their current HP. Event Results +4014 If deployed Constructs' HP is lower than 50%, restores their HP to 50%. Event Results +4015 The HP of the deployed Constructs is healed to 100%. Event Results +4016 Nothing happened. Event Results +1001 The deployed Constructs lose 30% of their current HP. Event 1 +1002 Gain {0} Support Points. Event 1 +1003 Lost 1 challenge attempt. Event 1 +1004 Obtained 2 Support Constructs. Event 1 +1005 Lose {0} Support Points. Event 1 +1006 The deployed Constructs lose 25% of their current HP. Event 2 +1007 Gain {0} Support Points. Event 2 +1008 Lost 1 challenge attempt. Event 2 +1009 Gain {0} Support Points. Event 2 +1010 Gain {0} Support Points. Event 2 +1011 Lost 1 challenge attempt. Event 3 +1012 The deployed Constructs recover 100% of their HP. Event 3 +1013 The deployed Constructs lose 20% of their current HP. Event 3 +1014 Gain {0} Support Points. Event 3 +1015 Gain {0} Support Points. Event 3 +1016 Gain {0} Support Points. Event 4 +1017 Obtained 1 Support Construct. Event 4 +1018 Gain {0} Support Points. Event 4 +1019 The deployed Constructs lose 25% of their current HP. Event 5 +1020 Obtained 1 Support Construct. Event 5 +1021 Lost 1 challenge attempt. Event 5 +1022 Gain {0} Support Points. Event 5 +1023 Lost 1 challenge attempt. Event 5 +1024 The deployed Constructs lose 25% of their current HP. Event 5 +1025 Gain {0} Support Points. Event 5 +1026 Obtained 1 challenge attempt. Event 6 +1027 The deployed Constructs recover 100% of their HP. Event 6 +1028 Lose {0} Support Points. Event 6 +1029 Lost 1 challenge attempt. Event 6 +1030 Gain {0} Support Points. Event 6 +1031 The deployed Constructs lose 30% of their current HP. Event 6 +1032 Obtained 1 Support Construct. Event 6 +1033 Lose {0} Support Points. Event 7 +1034 The deployed Constructs recover 100% of their HP. Event 7 +1035 Lost 1 challenge attempt. Event 7 +1036 Gain {0} Support Points. Event 7 +1037 Lost 1 challenge attempt. Event 7 +1038 Obtained 2 Support Constructs. Event 7 +1039 Lost 1 challenge attempt. Event 8 +1040 Gain {0} Support Points. Event 8 +1041 The deployed Constructs lose 50% of their current HP. Event 8 +1042 Gain {0} Support Points. Event 8 +1043 Lost 1 challenge attempt. Event 8 +1044 Obtained 1 Support Construct. Event 8 +1045 Gain {0} Support Points. Event 8 +1046 Gain {0} Support Points. Event 8 +1047 The deployed Constructs lose 20% of their current HP. Event 9 +1048 Obtained effect "Tactical Team". Event 9 +1049 Obtained effect "False Target". Event 9 +1050 Gain {0} Support Points. Event 9 +1051 Gain {0} Support Points. Event 10 +1052 The deployed Constructs lose 15% of their current HP. Event 10 +1053 Gain {0} Support Points. Event 10 +1054 Lose {0} Support Points. Event 10 +1055 Obtained 1 Support Construct. Event 10 +1056 Lost 1 challenge attempt. Event 11 +1057 Gain {0} Support Points. Event 11 +1058 Obtained 1 challenge attempt. Event 11 +1059 Lose {0} Support Points. Event 11 +1060 The deployed Constructs lose 15% of their current HP. Event 11 +1061 Gain {0} Support Points. Event 11 +1062 The deployed Constructs lose 20% of their current HP. Event 12 +1063 Gain {0} Support Points. Event 12 +1064 The deployed Constructs lose 15% of their current HP. Event 12 +1065 Obtained 1 Support Construct. Event 12 +1066 Lost 1 challenge attempt. Event 12 +1067 The deployed Constructs lose 20% of their current HP. Event 12 +1068 Gain {0} Support Points. Event 12 +1069 Lost 1 challenge attempt. Event 13 +1070 The deployed Constructs recover 100% of their HP. Event 13 +1071 Lost 1 challenge attempt. Event 13 +1072 Obtained 2 Support Constructs. Event 13 +1073 The deployed Constructs lose 50% of their current HP. Event 13 +1074 Gain {0} Support Points. Event 13 +1075 Obtained 1 Support Construct. Event 13 +1076 The deployed Constructs lose 50% of their current HP. Event 14 +1077 Obtained 1 challenge attempt. Event 14 +1078 Lose {0} Support Points. Event 14 +1079 The deployed Constructs recover 100% of their HP. Event 14 +1080 Lose {0} Support Points. Event 14 +1081 The deployed Constructs recover 100% of their HP. Event 14 +1082 Lose {0} Support Points. Event 15 +1083 The deployed Constructs recover 100% of their HP. Event 15 +1084 The deployed Constructs lose 50% of their current HP. Event 15 +1085 Obtained 1 challenge attempt. Event 15 +1086 Lost 1 challenge attempt. Event 15 +1087 Gain {0} Support Points. Event 15 +1088 Lose {0} Support Points. Event 16 +1089 The deployed Constructs lose 30% of their current HP. Event 16 +1090 Lose {0} Support Points. Event 16 +1091 The deployed Constructs lose 20% of their current HP. Event 16 +1092 Lose {0} Support Points. Event 16 +1093 The deployed Constructs lose 10% of their current HP. Event 16 +1094 Lose {0} Support Points. Event 16 +1095 Lose {0} Support Points. Event 17 +1096 The deployed Constructs recover 100% of their HP. Event 17 +1097 The deployed Constructs lose 20% of their current HP. Event 17 +1098 Gain {0} Support Points. Event 17 +1099 Gain {0} Support Points. Event 17 +1100 Lost 1 challenge attempt. Event 18 +1101 The deployed Constructs recover 100% of their HP. Event 18 +1102 Gain {0} Support Points. Event 18 +1103 The deployed Constructs lose 20% of their current HP. Event 18 +1104 Gain {0} Support Points. Event 18 +1105 Lose {0} Support Points. Event 18 +1106 Lost 1 challenge attempt. Event 19 +1107 Obtained 2 Support Constructs. Event 19 +1108 The deployed Constructs lose 30% of their current HP. Event 19 +1109 Gain {0} Support Points. Event 19 +1110 Lose {0} Support Points. Event 19 +1111 Lose {0} Support Points. Event 20 +1112 The deployed Constructs recover 100% of their HP. Event 20 +1113 Lose {0} Support Points. Event 20 +1114 Obtained 2 Support Constructs. Event 20 +1115 Lost 1 challenge attempt. Event 20 +1116 Obtained 2 Support Constructs. Event 20 +1117 Lose {0} Support Points. Event 21 +1118 The deployed Constructs recover 100% of their HP. Event 21 +1119 The deployed Constructs lose 25% of their current HP. Event 21 +1120 Gain {0} Support Points. Event 21 +1121 Lost 1 challenge attempt. Event 22 +1122 Obtained 2 Support Constructs. Event 22 +1123 Lose {0} Support Points. Event 22 +1124 Obtained 2 Support Constructs. Event 22 +1125 Lose {0} Support Points. Event 23 +1126 Obtained 1 challenge attempt. Event 23 +1127 Lose {0} Support Points. Event 23 +1128 The deployed Constructs lose 20% of their current HP. Event 24 +1129 Gain {0} Support Points. Event 24 +1130 Lose {0} Support Points. Event 24 \ No newline at end of file diff --git a/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupDetails.tsv new file mode 100644 index 0000000..5e769e1 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupDetails.tsv @@ -0,0 +1,391 @@ +Id GroupItemId HasLeave IsEnd OptionDesc[1] OptionDesc[2] OptionDesc[3] OptionDesc[4] +1101 1 [Continue] [Continue] [Continue] +1102 5 [Continue] [Continue] [Continue] +1103 9 [Continue] [Continue] [Continue] +1104 13 [Continue] [Continue] [Continue] +1105 17 [Continue] [Continue] [Continue] +1106 21 [Continue] [Continue] [Continue] +1107 25 [Continue] [Continue] [Continue] +1108 29 [Continue] [Continue] [Continue] +1109 33 [Continue] [Continue] [Continue] +1110 37 [Continue] [Continue] [Continue] +1111 41 [Continue] [Continue] [Continue] +1112 45 [Continue] [Continue] [Continue] +1113 49 [Continue] [Continue] [Continue] +1114 53 [Continue] [Continue] [Continue] +1115 57 [Continue] [Continue] [Continue] +1116 61 [Continue] [Continue] [Continue] +1117 65 [Continue] [Continue] [Continue] +1118 69 [Continue] [Continue] [Continue] +1119 73 [Continue] [Continue] [Continue] +1120 77 [Continue] [Continue] [Continue] +1121 81 [Continue] [Continue] [Continue] [Continue] +1122 87 [Continue] [Continue] [Continue] +1123 92 [Continue] [Continue] [Continue] +1124 97 [Continue] [Continue] [Continue] +1125 102 [Continue] [Continue] [Continue] +1126 107 [Continue] [Continue] [Continue] +1127 112 [Continue] [Continue] [Continue] +1128 117 [Continue] [Continue] [Continue] +1129 122 [Continue] [Continue] [Continue] +1130 127 [Continue] [Continue] [Continue] +1131 132 [Continue] [Continue] [Continue] +1132 137 [Continue] [Continue] [Continue] +1133 142 [Continue] [Continue] [Continue] +1134 147 [Continue] [Continue] +1135 152 [Continue] [Continue] +1136 155 [Continue] [Continue] +1137 158 [Continue] [Continue] +1138 161 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a/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupItem.tsv b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupItem.tsv new file mode 100644 index 0000000..d07ce22 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeSpecialEventGroupItem.tsv @@ -0,0 +1,173 @@ +Id Title Icon Description IsEnd HasLeave OptionId[1] OptionId[2] OptionId[3] OptionDesc[1] OptionDesc[2] OptionDesc[3] +1 Strange Vehicle You find a car on the shoulder of the road. Its engine seems to need a bit of fuel to get it going. 2 3 4 Check the nearby gas station. Try to start the abandoned car anyway. Fill the fuel tank with vital fluid. +2 Strange Vehicle There is no petrol left in the gas station. You only find some supplies and a bunch of wandering lunatics. 1 1 Continue. +3 Strange Vehicle A little petrol flows into the fuel tank. It should now be able to run for a while. 1 2 Continue. +4 Strange Vehicle ...What is on your mind? 1 3 Continue. +5 Stalker The trees rustle and the light flickers. You hear stealthy footsteps behind you... It feels like someone is following you. 6 7 8 Fight whoever it is. Try to get rid of it. Distract the stalker. +6 Stalker You notice a figure hiding behind a streetlight and decide to teach him a lesson. 1 1 Continue. +7 Stalker A longer route, but the safest play. 1 2 Continue. +8 Stalker You throw some money behind you and run away instantly. The figure does not come after you. 1 3 Continue. +9 Wrecked Vending Machine You happen on a wrecked vending machine at the roadside. 10 11 12 Put a coin into it. Shake it roughly. Look around. +10 Wrecked Vending Machine Ding-dong! The vending machine still works! You get some food from it. 1 1 Continue. +11 Wrecked Vending Machine The vending machine falls and hits your foot, but you manage to get many supplies. 1 2 Continue. +12 Wrecked Vending Machine You pick up some coins in the grass. 1 3 Continue. +13 Dusty Toy Box A dusty toy box lies in the corner. It looks like a normal box that nothing will burst out of it. 14 15 16 Search. Ignore. Search carefully. +14 Dusty Toy Box It might be a trap, but you cannot give up any chances to get extra supplies. 1 1 Continue. +15 Dusty Toy Box The first rule of survival is you never touch a suspicious box. 1 2 Continue. +16 Dusty Toy Box You find some old jewelry. 1 3 Continue. +17 Strange Figure A dark figure appears ahead of you. You cannot see his face, but he is clearly digging a hole, mumbling to himself. 18 19 20 Pat him on the shoulder. Pretend not to see anything and take another route. You are startled and fall to the ground. +18 Strange Figure A punch is thrown at your face as you scare him out of his wits. He then offers you help, as a token of apology. 1 1 Continue. +19 Strange Figure Although it costs you extra time to bypass him, you feel much safer and find some supplies on your way. 1 2 Continue. +20 Strange Figure Your dramatic reaction typically seen in horror movies makes him nod in satisfaction. Your butt hurts so bad. 1 3 Continue. +21 Forbidden Magic Circle An ancient magic book lies quietly next to a huge magic circle. It seems that the book records some taboo spells. 22 23 24 View the healing spell. View the alchemy spell. View the demon king summoning spell. +22 Forbidden Magic Circle A white-haired fairy appears from the magic circle. She heals your injuries and, with an impassive expression, charges you for her services. She looks like someone you know, or is it just a feeling of déjà vu? 1 1 Continue. +23 Forbidden Magic Circle You obtain some gold from the magic circle. The spell is real, but it can be used once only. 1 2 Continue. +24 Forbidden Magic Circle You offer your bright red blood to the magic circle, and the treasure of the demon king appears instantly with a burst of light. 1 3 Continue. +25 A Priest's Gaze A priest passes you by and stares at you worriedly. He thinks you are possessed by something unholy. 26 27 28 Plead for an exorcism. Plead for blessing. You are the protagonist. You believe you will be all right. +26 A Priest's Gaze The priest sends for a professional exorcist couple to perform a rite of exorcism. 1 1 Continue. +27 A Priest's Gaze The priest gives you a silver necklace that looks remarkably expensive. 1 2 Continue. +28 A Priest's Gaze Although bewildered, the priest still casts blessing on you out of concern for your safety. 1 3 Continue. +29 Bloody Art The mad artist is holding a rumbling chainsaw. He needs one more arm to complete his "masterwork." 30 31 32 Confront him head-on. Hide in the cabinet. Create a diversion. +30 Bloody Art You manage to take down the mad artist in a tough fight. 1 1 Continue. +31 Bloody Art Grumbling to himself, the mad artist searches every cabinet except the ones you are hiding in. You notice something in the corner of your cabinet after the artist has left. 1 2 Continue. +32 Bloody Art A brick thrown at the wall draws the mad artist's attention. You take this chance to grab the supplies left aside and leave. 1 3 Continue. +33 Heavy Rain A heavy rain suddenly pours down on you with flashes of lightning. You decide to— 34 35 36 Get some rest. Find a place to wait out the rain. Keep moving on. +34 Heavy Rain The rain lasts for a long while. You earn sufficient resting time. 1 1 Continue. +35 Heavy Rain You have waited for a long while, but the rain shows no signs of letting up. A hospitable old man invites you to his house until the rain ends. 1 2 Continue. +36 Heavy Rain No matter how bad is the weather, it will not stop you from going forward! 1 3 Continue. +37 Ominous Precognition A mysterious fortune teller holds a crystal ball, waiting for a question from you. 38 39 40 Ask about the past. Ask about the future. Ask about financial tips. +38 Ominous Precognition The fortune-teller looks at the crystal ball and starts mumbling. All of a sudden, his jaw drops open. "You... you should've been dead. How come you..." 1 1 Continue. +39 Ominous Precognition Perhaps your future has overloaded the crystal ball. It breaks in the fortune-teller's hands. 1 2 Continue. +40 Ominous Precognition The fortune-teller gives you some tips for earning money. Unfortunately, these tips belong to the Golden Age. They do not work anymore. 1 3 Continue. +41 Children "Trick or treat!" You are surrounded by a bunch of kids in a Halloween costume. 42 43 44 Give out candy. Refuse to give candy. Trick or treat! +42 Children The kids grab their candy and leave with great joy. 1 1 Continue. +43 Children You learn a lesson that getting rid of a bunch of kids is as difficult as nailing jelly to a tree. 1 2 Continue. +44 Children You put on a sheet with two eye holes and join the kids' trick-or-treat parade. 1 3 Continue. +45 The Killing Begins A killer, armed with a machete, stands ahead of you and a horde of zombies are chasing behind. No time to hesitate anymore! 46 47 48 Jump into a sewer. Fight until the bitter end. Run away as fast as you can. +46 The Killing Begins "Gee, never thought I would meet someone here." A scruffy journalist beams at you with "sincere" joy. 1 1 Continue. +47 The Killing Begins You survive, but at a cost. 1 2 Continue. +48 The Killing Begins You toss away some of your belongings to increase your speed. 1 3 Continue. +49 A Scraggy Mother A scraggy mother cradles a swaddled baby in her arms. Her baby is sick and she pleads for help. 50 51 52 Check on the baby. Leave her some supplies. Leave immediately. +50 A Scraggy Mother The baby is already dead, but the mother keeps mumbling an unknown nursery rhyme. 1 1 Continue. +51 A Scraggy Mother A smile creeps across the mother's face. She appreciates your kindness. 1 2 Continue. +52 A Scraggy Mother You leave without doing anything. 1 3 Continue. +53 Feeding Ground You decide to hurry through a dangerous area before dusk falls. But many dark figures are wandering around ahead. What attracted them? 54 55 56 Force your way through. Find a safe route. Sneak past them. +54 Feeding Ground Dawn is about to break. You have to break through this area before all the dark figures become drawn to you. 1 1 Continue. +55 Feeding Ground You still have a long way to go. If you can avoid danger, it is worth spending even a day to find a safer route. 1 2 Continue. +56 Feeding Ground Thanks to Asimov's topographic radar and laser sensors, you manage to get through and find an abandoned supply crate. 1 3 Continue. +57 Footprints You follow the smoke and find an abandoned store. The only issue is that it seems like it has already seen visitors. 58 59 60 Search the supply crates. Investigate the trails of the visitors. Leave it behind. +58 Footprints Judging by the supplies they left in the store, they must have gone in a rush. 1 1 Continue. +59 Footprints Someone got here ahead of you. 1 2 Continue. +60 Footprints You decide to hasten to the next destination. 1 3 Continue. +61 A Chilling Gaze The intentionally left tunnel, a pile of rubbish in the corner, the glimmering light in the mist... Someone is probably watching you. 62 63 64 Walk right through it. Try to walk around it. Try to disassemble it. +62 A Chilling Gaze Your worries are not unfound. An ally has also stepped into the same trap. You both took some damage, but at least you are alive. 1 1 Continue. +63 A Chilling Gaze Taking the long route is a waste of time and resources, but for the safety of your team, you decide to do it anyway. 1 2 Continue. +64 A Chilling Gaze Disassembling it took a longer amount of time than you expected... But the materials you gained from the trap seem to be useful. 1 3 Continue. +65 Vending Machine You see a wrecked vending machine far away. A little repair might make it work again... 66 67 68 Kick it. Repair it. Leave. +66 Vending Machine Your kick seems to have made matters worse. Now you have to disassemble the vending machine to take out the supplies inside. 1 1 Continue. +67 Vending Machine It only takes a couple of minutes to repair the vending machine. It dispenses something that might come in useful. 1 2 Continue. +68 Vending Machine You leave without doing anything. 1 3 Continue. +69 Strike How could it be? You were surrounded all of a sudden! Your movement sensors must be malfunctioning. 70 71 72 Break through the encirclement. Gather up and defend. Full frontal assault. +70 Strike You attack the weakest-looking section of the enemy. 1 1 Continue. +71 Strike You decide to gather up and defend, crying out for help. 1 2 Continue. +72 Strike You decide to go full frontal to mess up the enemy formation. 1 3 Continue. +73 Religious Fanatics A group of religious fanatics surrounds you. 74 75 76 Satisfy them. Fend them off. Scare them off. +74 Religious Fanatics You give all you have to them. 1 1 Continue. +75 Religious Fanatics Brandishing your heat sabers and guns, you manage to fend them off. They drop some of their resources while running away. 1 2 Continue. +76 Religious Fanatics You brandish your firearms, and they give you some of their resources straightaway. They must have mistaken you for something else... 1 3 Continue. +77 A Gray Shade There seems to be a lady with pale skin curling up on the ground, sobbing, not that far away... 78 79 80 Approach and ask if she is all right. Ambush. Leave immediately. +78 A Gray Shade The pale lady turns to you—but she has no face! It sends a chill down your spine, and she disappears before you even know it. 1 1 Continue. +79 A Gray Shade She pounces on you with a piercing wail. Luckily bullets and blades can deal damage to her. No one gets hurt in the end. 1 2 Continue. +80 A Gray Shade You leave without doing anything. 1 3 Continue. +81 Tracker Whoever it is, it is closely chasing you. You have to make a choice now. 82 83 84 Enter a ventilation pipe. Take an elevator. Take stairway. +82 Tracker You are crawling through a ventilation pipe, but there are two split paths. 85 86 Turn left. Turn right. +83 Tracker A large number of frog plushies sprout up in the elevator all of a sudden. It takes a long while to crawl out of them, but you find a golden limited edition plushie. 1 1 Continue. +84 Tracker You climb the quiet stairway to a safe place, where you, out of the blue, discover bloodstains and... a jaw covered with blood. 1 2 Continue. +85 Tracker You are met with a journalist hiding in the ventilation pipe. Looking him in the eye, you decide to let him join your crew. 1 3 Continue. +86 Tracker This pipe leads to a warehouse, where you find many useful supplies. 1 4 Continue. +87 Below the Floor When you are resting in an abandoned hut, you hear something strange under the floor. 88 91 Check it out. Ignore. +88 Below the Floor Disturbing sounds are coming from below. You decide to get to its source. 89 90 Approach with caution. Storm the basement. +89 Below the Floor The basement is empty. It appears that those sounds are from a mouse hole in the corner. 1 1 Continue. +90 Below the Floor A stairway appears as you accidentally trigger some kind of mechanism. Going downstairs, you see a camcorder recording an unconscious girl tied on a chair. The camcorder owner is nowhere to be found. 1 2 Continue. +91 Below the Floor As the saying goes, "You've made your bed, now lie in it." 1 3 Continue. +92 Panicking Students You are met with a group of college students who are on their road trip, but one of their friends seems to have gone missing. They plead for your help. 93 96 Help them search. There is no time to waste. +93 Panicking Students You cannot leave them alone, but you will need a plan. 94 95 Scour the place. Split up to search. +94 Panicking Students You have spent a lot of time searching around. Fortunately, your effort pays off. You find the student critically injured in the forest. 1 1 Continue. +95 Panicking Students Your members split up to perform an organized search. Under your command, you soon find the student in the forest. 1 2 Continue. +96 Panicking Students Back on your way, "something" suddenly appears, and you figure out the truth of the student's disappearance. But it is already too late. 1 3 Continue. +97 Hitchhike You are still far away from your next destination. When you are worrying about whether you can make it or not, a young man comes and offers you a ride in his own truck. 98 101 Accept. Decline. +98 Hitchhike Liv notices something when she talks to the young man. It seems that he has his own schemes up his sleeve. 99 100 Wait and see. Jump out of the truck. +99 Hitchhike The young man takes you to a base camp where he holds his victims all together. In the end, you defeat the young man and his henchmen, getting all of his victims out of this camp. 1 1 Continue. +100 Hitchhike Lee points his gun at the young man's head. He smirks and lets you get off his truck, but Liv notices him hiding a dagger behind his back. She knocks it out of his hand, the Kamui stuns him with one blow, tossing him on the roadside. Anyway, you have a vehicle now. 1 2 Continue. +101 Hitchhike It never hurts to act cautiously. 1 3 Continue. +102 Black Box You find a strange black box that is covered with an ominous pattern. 103 106 Open the box. Abandon. +103 Black Box You find some supplies. Should you continue rummaging in it? 104 105 Continue. Abandon. +104 Black Box Let's get to the bottom of this! 1 1 Continue. +105 Black Box This should be enough. 1 2 Continue. +106 Black Box Let's not take the risk. 1 3 Continue. +107 Disturbing Smells A strong smell of blood rushes toward you. It comes from a house by the road. 108 111 Go in. Ignore. +108 Disturbing Smells Something must have happened. You cannot turn a blind eye to it. 109 110 Get in through a window. Get in through the front door. +109 Disturbing Smells Inside the house is a terrifying scene that almost makes you throw up. The killer does not notice you and leaves through the front door. 1 1 Continue. +110 Disturbing Smells You encounter the killer the moment you open the door. It seems a tough battle is unavoidable. 1 2 Continue. +111 Disturbing Smells You have more important things to do. 1 3 Continue. +112 Hermit It seems the hermetic wizard is not surprised by your uninvited visit. He asks what you are seeking. 113 116 Seek power. Apologize for entering a wrong house. +113 Hermit The wizard gestures you toward the offerings on the table. You have to select one as a summoning medium. 114 115 Black goat skull. Broken music box. +114 Hermit The wizard gives you three antique dolls and receives something he deserves in return. 1 1 Continue. +115 Hermit Unfortunately, nothing has happened... Or fortunately instead? 1 2 Continue. +116 Hermit Fearful of the doll's creepiness, you make up an excuse to leave instantly. 1 3 Continue. +117 Strange Sign In front of you is an old water well with a sign that says "PULL THE ROPE". 118 121 Pull. Ignore. +118 Strange Sign The well seems to have been abandoned for a long time. 119 120 Pull the rope with bare hands. Use the pulley. +119 Strange Sign It exhausts your muscles, but at least you have pulled a chest up. 1 1 Continue. +120 Strange Sign The dilapidated handle suddenly cracks. Something falls to the bottom of the well with a dull thump. 1 2 Continue. +121 Strange Sign You have a feeling that something is wrong with this well. You decide to leave it alone. 1 3 Continue. +122 A Pair of Heartbroken Parents A pair of heartbroken parents is looking for their lost child. You meet with them by chance... You might be their last hope. 123 126 Help them search. Leave. +123 A Pair of Heartbroken Parents You cannot leave them alone, but you will need a plan. 124 125 Scour the place. Search for clues. +124 A Pair of Heartbroken Parents Your numbers are few, so scouring the place took you a long time. But finally, you find the child deep in an abandoned shelter. 1 1 Continue. +125 A Pair of Heartbroken Parents You decide to use the thermographic sensors and bio sensors to look for traces. You succeed. The parents are grateful for that. 1 2 Continue. +126 A Pair of Heartbroken Parents Your camp is raided by unknown dark figures at night. 1 3 Continue. +127 Inclement Weather The weather begins to act up while you are hurrying to your next target point. You decide to... 128 131 Seek shelter first. Keep moving despite the weather. +128 Inclement Weather You find a place that barely fits the definition of a shelter. Looks like the weather is not calming down in a short while, though... 129 130 Wait for the storm to pass. Move on when the storm shows signs of it waning. +129 Inclement Weather The storm continues for a long time. Your team was forced to get enough rest. 1 1 Continue. +130 Inclement Weather You are not the only ones who are waiting out the bad weather. Your teams join together and go on when the sun comes out again. 1 2 Continue. +131 Inclement Weather You find an abandoned chest. 1 3 Continue. +132 Sounds in a Box You hear choking sobs coming from a box next to you... 133 136 Investigate the box. Ignore. +133 Sounds in a Box You find some bloodstains on the box... 134 135 Use your weapon to cut the box open. Open the box. +134 Sounds in a Box A dark shade pops out the moment you cut the box open. Your limbs become paralyzed until it dissipates. 1 1 Continue. +135 Sounds in a Box A dark shade pops out, totally catching you off guard and unprepared. 1 2 Continue. +136 Sounds in a Box You rush out of this place instantly. 1 3 Continue. +137 A Wandering Shade A dark figure is wandering around somewhere nearby. He looks a bit strange... Could it be the virus? 138 141 Try to think of a solution. Put him down. +138 A Wandering Shade There is nothing you can do to cure such severe corruption. 139 140 End his suffering. Request support from the superiors. +139 A Wandering Shade He falls. Did you do the right thing...? Who knows? 1 1 Continue. +140 A Wandering Shade You are ordered to pass him on to other squads. 1 2 Continue. +141 A Wandering Shade Upon seeing you, he attacks immediately. You have no choice but to defeat him... Was it the correct thing to do? 1 3 Continue. +142 Strange Box You find a strange box with a couple of cracks outside. 143 146 Open the box. Abandon. +143 Strange Box Almost to the bottom... Continue? 144 145 Continue. Abandon. +144 Strange Box You find some useful supplies. 1 1 Continue. +145 Strange Box You find some supplies. 1 2 Continue. +146 Strange Box You find a small amount of supplies. 1 3 Continue. +147 Black Mist A cloud of black mist suddenly billows from the ground nearby. 148 149 Move carefully. Break it through. +148 Black Mist You get through this area while keeping your guard up. 1 1 Continue. +149 Black Mist After breaking through this area, you notice that you have some fresh scratches made by unknown creatures. 1 2 Continue. +152 Illusory Sight You suddenly feel that the things ahead are somehow blurred. 153 154 Advance. Bypass. +153 Illusory Sight You bump into an invisible gelatinous wall, and it starts crawling to your joints along your skin. 1 1 Continue. +154 Illusory Sight You take another path for safety's sake. 1 2 Continue. +155 Split Paths You have to cross the bridge when you come to it, but what to do if you see several bridges? Now the road branches into two... 156 157 Left. Right. +156 Split Paths This road seems to be going in the wrong direction... You have wasted enough time. You decide to camp and rest for the day. 1 1 Continue. +157 Split Paths You encounter a group of dark figures. You freeze at the shock, but they are scared away. 1 2 Continue. +158 Strange Comms A person that is not supposed to exist contacts you through the comms... 159 160 Question him. Invite him to join you. +159 Strange Comms Ignoring your words, he only tells you a nearby coordinate, where you find a few supply crates. 1 1 Continue. +160 Strange Comms He leads you to a place filled with dark shades. After fending them off, you find an abandoned warehouse. 1 2 Continue. +161 Abandoned Hospital A long-abandoned hospital stands in front of you. You might find some medical supplies here. Go in? 162 163 Enter. Leave. +162 Abandoned Hospital As you approach, you notice the entrance is locked and a warning "DEAD BODY INSIDE NO ENTRY" is painted on it. 164 165 Find another entrance. Breach the entrance. +163 Abandoned Hospital It looks dangerous. You would rather not go inside. 166 167 Find supplies nearby. It would be better to stay away from it. +164 Abandoned Hospital There is not a living soul in this huge hospital. You have spent some time finding a few medical supplies. 1 1 Continue. +165 Abandoned Hospital You are ambushed by several zombies. Although slightly wounded, you manage to fend them off and retrieve some supplies. 1 2 Continue. +166 Abandoned Hospital You hear some strange sounds not far away. Without hesitation, you rush out of the hospital, but some of your belongings are lost halfway. 1 3 Continue. +167 Abandoned Hospital You have made a wise choice. Several disfigured corpses lie around the hospital. You find their belongings not far away. 1 4 Continue. +168 Roller Shutter A roller shutter suddenly descends, separating you from your companions. You are now locked in a pitch-black shopping mall... 169 170 Try to open the shutter. Find another way. +169 Roller Shutter It is an impossible mission to open this shutter with your bare hands. 171 172 Find another entrance. Breach the entrance. +170 Roller Shutter It is too dark for you to find a way out. 173 174 Find supplies nearby. It would be better to stay away from it. +171 Roller Shutter The explosion shockwave seems to have awoken "something" in the dark. 1 1 Continue. +172 Roller Shutter Lee is very fast. You have only waited for a while. 1 2 Continue. +173 Roller Shutter You find the main switch by intuition and open the roller shutter. 1 3 Continue. +174 Roller Shutter Your clothes are ripped by shards of window glass. Liv gives you a full body check-up even though you insist you are not hurt. 1 4 Continue. \ No newline at end of file diff --git a/Resources/table/client/fuben/roguelike/RogueLikeSupportStationDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeSupportStationDetails.tsv new file mode 100644 index 0000000..0e83624 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeSupportStationDetails.tsv @@ -0,0 +1,5 @@ +Id Title Description Icon +1 Repair Kit Request for support, fully recovering the HP of your team members. (Only 1 support request available per day) Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff11.png +2 Support Airdrop Gain 200 Support Points. (Only available once per day) Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff12.png +3 Support Team Request for the help of 4 Support Constructs. (Available 2 times per day) Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeBuff13.png +4 Support Construct Request for the help of 1 Support character. (Available 12 times per day) Assets/Product/Texture/Image/UiRogueLike/UiRogueLikeIconZyjs.png \ No newline at end of file diff --git a/Resources/table/client/fuben/roguelike/RogueLikeTierSectionDetails.tsv b/Resources/table/client/fuben/roguelike/RogueLikeTierSectionDetails.tsv new file mode 100644 index 0000000..ad29446 --- /dev/null +++ b/Resources/table/client/fuben/roguelike/RogueLikeTierSectionDetails.tsv @@ -0,0 +1,11 @@ +Id GroupId[1] GroupPrefab[1] +1 1 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike01.prefab +2 2 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike02_1.prefab +3 3 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike03_1.prefab +4 4 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike04_1.prefab +5 5 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike05.prefab +6 6 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike01_1.prefab +7 7 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike02_2.prefab +8 8 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike03_3.prefab +9 9 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike04_2.prefab +10 10 Assets/Product/Ui/ComponentPrefab/FubenRogueLike/FubenRogueLike05.prefab diff --git a/Resources/table/client/functional/SkipFunctional.tsv b/Resources/table/client/functional/SkipFunctional.tsv index b41aaff..ab222d0 100644 --- a/Resources/table/client/functional/SkipFunctional.tsv +++ b/Resources/table/client/functional/SkipFunctional.tsv @@ -89,7 +89,15 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 40033 2 UiAutoWindow 34 Vera Swimsuit 1 40034 2 UiAutoWindow 35 1.31 Version Image 1 40035 2 UiAutoWindow 36 Rosetta Niki 1 +40036 2 UiAutoWindow 37 Chrome Ivy 1 40037 2 UiAutoWindow 38 1.32 Version Image 1 +40038 2 UiAutoWindow 39 Ice Lucia Mermaid Dynamic Coating 1 +40039 2 UiAutoWindow 40 Return Event 3 1 +40040 2 UiAutoWindow 41 V2.0 Version Close-up Image 2022/11/17 10:00 2022/11/24 5:00 1 +40041 2 UiAutoWindow 42 V2.0 Luna Effect Coating Close-up Image 2022/11/18 10:00 2022/12/12 9:59 1 +40042 2 UiAutoWindow 43 V2.0 Dark Selena Effect Coating Close-up Image 2022/11/18 10:00 2022/12/12 9:59 1 +40044 2 UiAutoWindow 45 V2.1 Version Close-up Image 1 +40045 2 UiAutoWindow 46 Skip to Crimson Weave Short Animation 1 50000 2 UiSignBanner 1 1 50001 2 UiSignBanner 2 1 50004 2 UiSignBanner 3 1 @@ -140,6 +148,9 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 50051 2 UiSignBanner 43 Super Bianca Sign-in 1 50052 2 UiSignBanner 44 Bambinata Sign-in 1 50053 2 UiSignBanner 45 Bambinata Mid-Autumn Sign-in 1 +50054 2 UiSignBanner 46 Lee: Hyperreal Sign-in 1 +50055 2 UiSignBanner 48 S Ayla Version Sign-in 1 +50056 2 UiSignBanner 49 3rd Year Anniversary 3-day Sign-in 1 50042 7 SkipToWeekChallenge Weekly Mission 1 500 1 UiMedalUnlock Go to Unlock Medals 1 11 2 UiDrawGroup 1 Research System 1 @@ -426,6 +437,8 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 449 7 OnOpenMainLineStage "Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10180101 1 501 7 OnOpenMainLineStage "Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10190101 1 502 7 OnOpenMainLineStage "Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter)" 10308 10200101 1 +503 7 OnOpenMainLineStage Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10210101 1 +504 7 OnOpenMainLineStage Main Story - Chapter xx (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10220101 1 700 3 UiNewFuben 12010102 Go to Stronghold mode 10103 1 701 3 UiNewFuben 12010202 Go to Stronghold mode 10103 1 702 3 UiNewFuben 12010402 Go to Stronghold mode 10103 1 @@ -933,7 +946,9 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 7111 7 SkipToPartnerTeachingChapter To CUB tutorial trial - Chapter 4 1801 4 1 7112 7 SkipToPartnerTeachingChapter To CUB tutorial trial - Chapter 5 1801 5 1 7113 7 SkipToPartnerTeachingChapter To CUB tutorial trial - Chapter 6 1801 6 1 -7114 7 SkipToPartnerTeachingChapter To CUB tutorial trial - Chapter 6 1801 7 1 +7114 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 7 1801 7 1 +7115 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 8 1801 8 1 +7116 7 SkipToPartnerTeachingChapter To CUB Tutorial Trial - Chapter 8 1801 9 1 7200 3 UiNewFuben 10030304 Go to Main Stage 1 7201 6 UiCharacter Go to Enhance Your Member 101 0 1 7202 6 UiCharacter Go to Upgrade Your Member 101 0 1 @@ -1231,6 +1246,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 10040 7 OnOpenUiFubenDaily Battle Exercise 10411 1005 1 10041 7 SkipToShopByShopId 3 Go to War Zone - Shop 1001 103 0 1 10042 7 OnOpenUiFragment Character Shard 1701 1 +10043 8 SkipToDormQuestTerminal Dormitory Commission 903 1 15001 7 OnOpenGuild Go to Guild 1901 1 15002 6 UiShop 3 Point Shop 1001 1 0 4001 1 15004 6 UiShop 3 Go to Ore Shop 1001 1 0 5001 1 @@ -1283,6 +1299,8 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 19043 7 OnOpenExhibition Members - Uniframe 105 1571003 2 1 19044 7 OnOpenExhibition Members - Omniframe 105 1041004 1 1 19045 7 OnOpenExhibition Members - Omniframe 105 1231002 1 1 +19046 7 OnOpenExhibition Members - Omniframe 105 1011004 1 1 +19047 7 OnOpenExhibition Members - Omniframe 105 1091003 1 1 20000 1 UiNewFuben Event Quest 1 20001 7 OnOpenUiActivityBossSingle Gestalt 1 20002 7 OnOpenUiOnlineBoss Co-op 10302 1 @@ -1337,13 +1355,13 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20052 2 UiPhotograph Photo Mode 1 20053 7 OnOpenGacha Obtained from Backlight Matrix 403 1 1 20054 7 OnOpenGacha To Heavenly Gift 403 2 1 -20055 7 OnOpenActivityBriefShop Event Material Shop (Limited Tab) 1001 1218 1 +20055 7 OnOpenActivityBriefShop Event Material Shop (Limited Tab) 1001 1246 1 20056 2 UiActivityBase 1 Complete Christmas Event Mission 1 207 1 20057 2 UiActivityBase 1 Complete New Year Event Mission 1 204 1 20058 2 UiNierTask Abyssal Action 1305 1 20059 2 UiFubenNierRepeat Reverb Archive 1305 1 20060 6 UiPurchase Purchase other care package(s) 3 2 0 4 -20061 2 UiActivityBase 1 To Total Spending 2021/2/4 10:00 2021/2/18 10:00 1 501 1 +20061 2 UiActivityBase 1 To Total Spending 2021/2/4 10:00 2021/2/18 10:00 1 213 1 20062 6 UiPurchase Purchase coating care package 3 2021/2/4 10:00 2021/3/4 9:59 2 0 3 1 20063 6 UiFubenNierEnter Secret exchange counter of Untold Naraka 1305 2021/1/7 5:00 2021/2/4 5:00 1 20064 6 UiCoupletGame "Go to ""Couplets Mini-game""" 10328 2020/12/7 5:00 2021/2/4 5:00 1 1 @@ -1353,7 +1371,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20068 7 OnOpenFestivalActivity Go to April Fools instance 10306 20 1 20069 2 UiActivityBase 1 "Complete Event Mission of ""Fist of the Overlord""" 1 202 1 20070 6 UiPuzzleActivity To Puzzle 10324 3 1 -20071 7 OnOpenNewCharActivity New Character Theme Trial (CustomParams is the number of the current season) 10325 13 1 +20071 7 OnOpenNewCharActivity New Character Theme Trial (CustomParams is the number of the current season) 10325 15 1 20072 7 OnOpenGachaOrganize Moe War Card Draw Redirect 403 2021/4/8 10:00 2021/5/6 9:59 1 1 20073 7 OnOpenFestivalActivity To S-Rank Pet Event 10306 21 1 20074 6 UiMovieAssemble Go to Story Recollection 1 1 @@ -1415,7 +1433,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20130 1 UiNewFuben Go to the Main Story stage. 1 20131 6 UiNewDrawMain Go to Research. 401 1 1 20132 7 OnOpenPassport Tactical Assessment Manual 10342 2022/1/28 5:00 2022/3/10 4:59 1 -20133 7 OnOpenFestivalActivity "Clear the story mission ""White Day""" 10306 24 1 +20133 7 OnOpenFestivalActivity "Clear the story mission ""White Day" 10306 24 1 20134 6 UiInvertCardGame Go to Flop Mini-game 10331 2 1 20135 2 UiActivityBase 1 "Complete the Event Mission ""Dark Eclipse""" 1 91 1 20136 7 ShortStoryChapter Proceed to Floating Record Ch.1 - The Ark Beyond 10314 2001 1 @@ -1434,7 +1452,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20150 7 OpenLotto To Departure 2.0 4 1 20151 7 ShortStoryChapter Go to Floating Record Chapter 2: Cinder Burns 10314 2002 1 20152 7 OnOpenPassport Tactical Assessment Manual 10342 2022/6/2 10:00 2022/7/8 4:59 1 -20153 7 SkipToRepeatChallengeActivityShop Go to Rerun Event - Shop 1001 1232 1 +20153 7 SkipToRepeatChallengeActivityShop Go to Rerun Event - Shop 1001 1246 1 20154 7 SkipToBodyCombineGame Go to A Covenant of Glass Minigame 10419 2 1 20155 2 UiActivityBase 1 "Complete ""A Covenant of Glass"" Event Missions" 1 92 1 20156 7 SkipToSummerSignInMain Go to 2022 Summer Sign-in 10434 1 @@ -1450,6 +1468,16 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 20166 7 OnOpenFestivalActivity Clear the "Mid-Autumn Event Records" mission 10306 27 1 20167 7 ShortStoryChapter Advance to Floating Record Chapter 3 - Left Unsaid 10352 2003 1 20168 7 OnOpenPassport Tactical Assessment Manual 10342 2022/8/18 10:00 2022/9/29 4:59 1 +20169 2 UiActivityBase 1 Complete the "Futurismo" event missions 1 92 1 +20170 6 UiPuzzleActivity To Puzzle 10324 6 1 +20171 7 OnOpenPassport Tactical Assessment Manual 10342 1 +20172 6 UiPuzzleActivity Obtain Coating 10324 6 1 +20173 7 OnOpenMainLineStage Main Story - Chapter 21 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10210101 1 +20174 6 UiWelfare Complete the "Dark Winter Origin" event mission. 1 1 90 1 +20175 7 SkipToMineSweeping Mine Sweeper 1 +20176 7 OpenLotto Obtain Coating 6 1 +20177 7 SkipToGoldenMiner Go to the Cat Grab event. 10426 1 +20178 7 OnOpenMainLineStage Main Story - Chapter 22 (check Share-Fuben-Mainline-Chapter.tab, fill in the 1st stage ID of the chapter) 10308 10220100 1 11010101 3 UiNewFuben 11010101 困难1-1 1 11010102 3 UiNewFuben 11010102 困难1-2 1 11010103 3 UiNewFuben 11010103 困难1-3 1 @@ -1594,6 +1622,18 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 10080302 3 UiNewFuben 10080302 Normal 8-10 1 10080303 3 UiNewFuben 10080303 Normal 8-11 1 10080304 3 UiNewFuben 10080304 Normal 8-12 1 +10210115 7 SkipToMainLineChapterOrStage Mutate 0-1 10210115 0 1 1 +10210117 7 SkipToMainLineChapterOrStage Mutate 2-1 10210117 0 1 1 +10210119 7 SkipToMainLineChapterOrStage Mutate 5-1 10210119 0 1 1 +10210121 7 SkipToMainLineChapterOrStage Mutate 8-1 10210121 0 1 1 +10210214 7 SkipToMainLineChapterOrStage Normal 21-14 10210214 0 1 1 +10210215 7 SkipToMainLineChapterOrStage Normal 21-15 10210216 0 1 1 +10210216 7 SkipToMainLineChapterOrStage Normal 21-16 10210218 0 1 1 +10210217 7 SkipToMainLineChapterOrStage Normal 21-17 10210220 0 1 1 +10210101 7 SkipToMainLineChapterOrStage Mutate 0-1 10210115 0 2 1 +10210102 7 SkipToMainLineChapterOrStage Mutate 2-1 10210117 0 2 1 +10210103 7 SkipToMainLineChapterOrStage Mutate 5-1 10210119 0 2 1 +10210104 7 SkipToMainLineChapterOrStage Mutate 8-1 10210121 0 2 1 30001 7 OnOpenUiFubenBossSingle Phantom Pain Cage 10203 1 30002 7 OnOpenUiFubenBossSingle Phantom Pain Cage 10203 1 30003 7 OnOpenUiFubenBossSingle Phantom Pain Cage 10203 1 @@ -1789,12 +1829,20 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 11765 6 UiFubenFashionStory Endless Summer Blue - Chapter 2 10341 1 30101017 1 11766 6 UiFubenFashionStory Endless Summer Blue - Chapter 3 10341 1 30101018 1 11767 6 UiLivWarmExtActivity Jump to Super Liv Warm-up Event Interface 1 +11768 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nightblade story (Parameter 1=Tower Sheet ID, Parameter 2=Chapter Type/1=Story/2=Challenge, Parameter 3=ChapterId) 10436 1001 100111 1 +11769 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Nightblade challenge 10436 1001 100121 1 +11770 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Crimson Abyss story 10436 1002 100211 1 +11771 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima - Crimson Abyss challenge 10436 1002 100221 1 +11772 7 SkipToUiCharacterTowerChapter Advance to Arcade Anima 10436 1 +11773 7 SkipToFashionStory Rerun: Endless Summer Blue 10341 2 1 +11774 7 SkipToFubenAssign Advance to Border Pact 10311 1 +11775 7 SkipToFubenAwareness Advance to Sequence Pact 10440 1 60001 1 UiPartnerMain Partner System 5001 1 70001 7 SkipToStrongholdMain Norman Revival Plan 10205 1 70002 1 UiStrongholdPower Norman Revival Plan Power Station 10206 1 80000 6 UiPurchase Purchase coating care package 3 2 0 3 1 80001 6 UiShop 3 Character—Rainbow Card Shop 1001 1 0 502 1 -80002 2 UiActivityBase 1 Total Spending Reward 2021/2/4 10:00 2021/2/18 10:00 1 501 1 +80002 2 UiActivityBase 1 Total Spending Reward 2021/2/4 10:00 2021/2/18 10:00 1 213 1 80003 6 UiNewDrawMain Secret Pact 401 2021/2/4 10:00 2021/2/25 10:00 2 1 1 80004 7 SkipToSpecialShop 1150 Good Old Days 1001 2021/2/4 10:00 2021/2/24 9:59 1 80005 6 UiPurchase Purchase coating care package 3 2021/2/4 10:00 2021/2/24 9:59 2 0 3 1 @@ -1831,40 +1879,50 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 80036 6 UiShop Special Dispatch: White Dawn 1001 2021/9/30 5:00 2021/11/1 4:59 2 0 1191 1 80037 7 OnOpenPassport Tactical Assessment Manual 10342 2021/10/1 5:00 2021/11/11 4:59 1 80038 6 UiShop 3 Coating Shop 1001 2021/12/10 10:00 1 0 502 1 -80039 6 UiPurchase Purchase coating care package 5 2023/7/14 8:00 2023/8/21 7:59 2 0 3 1 +80039 6 UiPurchase Purchase coating care package 5 2021/11/12 10:00 2021/12/10 9:59 2 0 3 1 80040 7 SkipToTheatre Obtain from Recitativo di Fantasia - Shop 2021/11/11 5:00 2021/12/13 4:59 -80041 7 OnOpenPassport Tactical Assessment Manual 10342 2023/3/2 2:00 2023/4/7 1:59 1 -80042 7 OnOpenPassport Tactical Assessment Manual 10342 2023/4/8 7:00 2023/5/11 1:59 1 -80043 6 UiPurchase Purchase coating care package 5 2023/4/8 8:00 2023/5/10 7:59 2 0 3 1 -80044 6 UiShop 3 Coating Shop 1001 2023/5/10 8:00 1 0 502 1 -80045 6 UiPurchase Purchase coating care package 5 2023/4/8 8:00 2023/5/10 7:59 2 0 3 1 -80046 6 UiPurchase Purchase Coating Supply Pack 5 2023/5/12 8:00 2023/6/14 7:59 2 0 3 1 -80047 6 UiShop 3 Coating Shop 1001 2023/6/14 8:00 1 0 502 1 +80041 7 OnOpenPassport Tactical Assessment Manual 10342 2021/11/12 5:00 2021/12/16 4:59 1 +80042 7 OnOpenPassport Tactical Assessment Manual 10342 2022/10/10 5:00 2022/11/14 4:59 1 +80043 6 UiPurchase Purchase coating care package 5 2022/10/9 10:00 2022/11/14 4:59 2 0 3 1 +80044 6 UiShop 3 Coating Shop 1001 2022/11/14 10:00 1 0 502 1 +80045 6 UiPurchase Purchase coating care package 5 2022/10/9 10:00 2022/11/14 4:59 2 0 3 1 +80046 6 UiPurchase Purchase Coating Supply Pack 5 2022/11/14 10:00 2022/12/29 4:59 2 0 3 1 +80047 6 UiShop 3 Coating Shop 1001 2022/12/29 10:00 1 0 502 1 80048 6 UiConsumeActivityMain Obtained from the Fortune's Favor event 2022/12/31 10:00 2023/1/29 5:00 1 80049 6 UiPurchase Purchase Coating Supply Pack 5 2022/12/31 10:00 2023/1/29 4:59 2 0 3 1 80050 7 OnOpenPassport Tactical Assessment Manual 10342 2022/12/30 5:00 2023/1/30 4:59 1 80051 6 UiPurchase Purchase Coating Supply Pack 5 2023/2/14 10:00 2023/3/9 4:59 2 0 3 1 -80052 6 UiShop 3 Coating Shop 1001 2023/7/12 8:00 1 0 502 1 -80053 7 OnOpenPassport Tactical Assessment Manual 10342 2023/6/15 7:00 2023/7/13 1:59 1 -80054 6 UiPurchase Purchase Coating Supply Pack 5 2023/7/14 8:00 2023/8/21 7:59 2 0 3 1 -80055 6 UiShop 3 Coating Shop 1001 2023/8/21 8:00 1 0 502 1 -80056 6 UiPurchase Purchase Coating Supply Pack 5 2023/7/14 8:00 2023/8/21 7:59 2 0 3 1 +80052 6 UiShop 3 Coating Shop 1001 2023/1/30 10:00 1 0 502 1 +80053 7 OnOpenPassport Tactical Assessment Manual 10342 2022/3/11 5:00 2022/4/21 4:59 1 +80054 6 UiPurchase Purchase Coating Supply Pack 5 2023/1/31 10:00 2023/3/9 4:59 2 0 3 1 +80055 6 UiShop 3 Coating Shop 1001 2023/3/9 10:00 1 0 502 1 +80056 6 UiPurchase Purchase Coating Supply Pack 5 2023/1/31 10:00 2023/3/9 4:59 2 0 3 1 80057 6 UiShop 3 Coating Shop 1001 2022/5/27 10:00 1 0 502 1 -80058 7 OnOpenPassport Tactical Assessment Manual 10342 2023/7/13 7:00 2023/8/22 1:59 1 -80059 7 SkipToMoeWar Eden Festival 1310 2023/7/13 2:00 2023/8/21 6:59 1 -80060 6 UiPurchase Purchase Coating Supply Pack 5 2023/8/23 8:00 2023/9/25 7:59 2 0 3 1 -80061 6 UiShop 3 Coating Shop 1001 2023/9/25 8:00 1 0 502 1 -80062 7 OnOpenPassport Tactical Assessment Manual 10342 2023/8/22 7:00 2023/9/26 1:59 1 -80063 7 OpenLotto Go to [Slumberland] Event 2023/9/27 8:00 2023/10/25 7:59 5 1 -80064 6 UiSign Go to [Across the Ruined Sea] Sign-in 2023/9/26 2:00 2023/10/10 6:59 2 0 0 1 -80065 6 UiPurchase Purchase Coating Supply Pack 5 2023/10/10 8:00 2023/11/7 7:59 2 0 3 1 -80066 7 OnOpenPassport Tactical Assessment Manual 10342 2023/9/26 7:00 2023/11/9 1:59 1 -80067 6 UiShop 3 Rainbow Card Shop - Character 1001 2023/10/25 8:00 1 0 502 1 -80068 6 UiPurchase Purchase Coating Supply Pack 5 2023/9/27 8:00 2023/10/25 7:59 2 0 3 1 -80069 6 UiPurchase Purchase Coating Supply Pack 5 2023/11/9 2:00 2023/12/11 7:59 2 0 3 1 -80070 6 UiShop 3 Coating Shop 1001 2023/12/11 8:00 1 0 502 1 -80071 7 OnOpenPassport Tactical Assessment Manual 10342 2023/11/9 7:00 2023/12/11 1:59 1 -80072 6 UiPurchase Purchase Coating Supply Pack 5 2023/11/9 2:00 2023/12/11 7:59 2 0 3 1 +80058 7 OnOpenPassport Tactical Assessment Manual 10342 2023/1/31 5:00 2023/3/9 4:59 1 +80059 7 SkipToMoeWar Eden Festival 1310 2023/1/30 10:00 2023/3/9 5:00 1 +80060 6 UiPurchase Purchase Coating Supply Pack 5 2023/3/10 10:00 2023/4/17 5:00 2 0 3 1 +80061 6 UiShop 3 Coating Shop 1001 2023/4/17 10:00 1 0 502 1 +80062 7 OnOpenPassport Tactical Assessment Manual 10342 2023/3/10 5:00 2023/4/17 4:59 1 +80063 7 OpenLotto Go to [Slumberland] Event 2023/5/1 10:00 2023/5/29 5:00 5 1 +80064 6 UiSign Go to [Across the Ruined Sea] Sign-in 2023/4/17 5:00 2023/5/7 5:00 2 0 0 1 +80065 6 UiPurchase Purchase Coating Supply Pack 5 2023/5/1 10:00 2023/5/29 5:00 2 0 3 1 +80066 7 OnOpenPassport Tactical Assessment Manual 10342 2023/4/18 5:00 2023/5/29 4:59 1 +80067 6 UiShop 3 Rainbow Card Shop - Character 1001 2023/5/29 10:00 1 0 502 1 +80068 6 UiPurchase Purchase Coating Supply Pack 5 2022/7/22 10:00 2022/8/12 9:59 2 0 3 1 +80069 6 UiPurchase Purchase Coating Supply Pack 5 2023/5/30 10:00 2023/7/4 5:00 2 0 3 1 +80070 6 UiShop 3 Coating Shop 1001 2023/7/4 10:00 1 0 502 1 +80071 7 OnOpenPassport Tactical Assessment Manual 10342 2023/5/30 5:00 2023/7/4 4:59 1 +80072 6 UiPurchase Purchase Coating Supply Pack 5 2023/5/30 10:00 2023/7/4 5:00 2 0 3 1 +80073 6 UiPurchase Purchase Coating Supply Pack 5 2023/12/12 2:00 2024/1/18 1:59 2 0 3 1 +80074 6 UiPurchase Purchase Coating Supply Pack 5 2023/12/12 2:00 2024/1/18 1:59 2 0 3 1 +80075 6 UiShop 3 Coating Shop 1001 2024/1/18 2:00 1 0 502 1 +80076 7 OnOpenPassport Tactical Assessment Manual 10342 2023/12/12 7:00 2024/1/18 1:59 1 +80077 6 UiPurchase Purchase Coating Supply Pack 5 2024/1/18 2:00 2024/2/22 7:59 2 0 3 1 +80078 6 UiPurchase Purchase Coating Supply Pack 5 2024/1/18 2:00 2024/2/22 7:59 2 0 3 1 +80079 7 OnOpenPassport Tactical Assessment Manual 10342 2024/1/18 7:00 2024/2/23 1:59 1 +80080 6 UiPurchase Purchase Coating Supply Pack 5 2024/1/18 2:00 2024/2/22 7:59 2 0 3 1 +80081 6 UiShop 3 Coating Shop 1001 2024/2/23 2:00 1 0 502 1 +80082 6 UiWelfare Advance to [Renaissance du Fantastique] Sign-in 7 2023/1/18 2:00 2023/2/1 6:59 1 81001 7 SkipToSpringFestivalActivity Purchase Coating Supply Pack 1 81002 7 SkipToSpringFestivalCollectWord Card Collection Event 1308 1 81003 7 SkipToSpringFestivalSmashEggs Smash Eggs Event 1 @@ -1894,7 +1952,7 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 84020 7 SkipToMultiDimMain Multidimensional Challenge 10427 1 84030 7 OnOpenArchive Codex PV 2200 9 1 84040 7 OpenGuildBoss Simulated Siege 1 -85010 7 OnOpenUiSpecialTrainActivity Magic Square Funfair Training Stage 10316 7 1 +85010 7 OnOpenUiSpecialTrainActivity Magic Square Funfair Training Stage 10316 9 1 85011 7 SkipToMoeWar Eden Festival Main Interface 1310 1 85012 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 1 106 1 85013 7 OpenTwoSideTower Inner World 10431 1 @@ -1911,6 +1969,18 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 86012 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 7 136 1 86013 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 8 140 1 86014 7 SkipToStrongholdFightMain "Norman Revival Plan (Stage Select; Parameter 1: ChapterId, Paremeter 2: GroupId)" 10205 9 144 1 +87001 7 SkipToDlcHuntMain DLC +88001 6 UiGuildSign Guild Dorm Music Box 1 +88002 6 UiShop Guild Shop 1001 301 1 +88003 7 SkipRift To the Mythic Paradise 10437 1 +88004 7 SkipToColorTable Palette Clash Main Interface 10438 1 +88005 7 SkipToMemorySave 3rd Year Anniversary Memory Rescue Mode 10351 1 +89001 7 SkipToBrilliantWalkMain Blazing Trails 10439 1 +89002 7 SkipToRegression3rdMovie Return Event 3 1 +89003 6 UiFubenPracticeCharacterDetail Skip to Celica's tutorial 1800 1031003 30100923 1 +89004 1 UiNewbieTaskMain For Beginning Player 10435 1 +89006 7 SkipToSkinVote Skip to the Coating Name Voting. 10442 +89005 7 SkipToShopByShopTypeAndShopId Voucher — Rare Item Exchange Shop 1002 3 6002 1 1400001 2 UiActivityBase 3 deeplink公告跳转 1400001 1 1400002 6 UiNewDrawMain deeplink联动卡池跳转 401 1400002 1 19 1400003 1 UiActivityBriefBase deeplink尼尔活动主界面跳转 1400003 @@ -1947,6 +2017,10 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 1100129 6 UiNewDrawMain JP1.31Deeplink心选卡池跳转 401 2121035 1 23 1 1100130 6 UiNewDrawMain JP1.31Deeplink邦比卡池跳转 401 2121036 1 1 1 1100131 2 UiActivityBase 3 1.31Rooot公告跳转 1 +1100132 1 UiActivityBriefBase JP1.32Deeplink活动面板跳转 2121058 +1100133 6 UiNewDrawMain JP1.32Deeplink超刻卡池跳转 401 2121059 1 11 1 +1100140 1 UiActivityBriefBase JP2.0版本deeplink创汇映想活动面板跳转 2121060 +1100141 6 UiNewDrawMain JP2.0版本deeplink艾拉卡池跳转 401 2121061 1 11 1 8100 2 UiActivityBase 1 5th Sub Tab under Event Tab 5 1000002 2 UiSignBanner 1000002 1100001 2 UiSignBanner 12 Lucky Summer @@ -2072,3 +2146,10 @@ SkipId Origin UiName ParamId Explain FunctionalId TimeId StartTime CloseTime Cus 1300400 1 UiActivityBriefBase EN1.31deeplink未语庭言活动面板 2160192 1300401 6 UiPurchase EN1.31deeplink罗塞塔涂装购买页 3 2160193 2 0 3 1 1300402 6 UiNewDrawMain EN1.31deeplink邦比卡池 401 2160194 1 1 +1300500 1 UiActivityBriefBase EN1.32deeplink刻命螺旋活动面板 2160200 +1300501 6 UiNewDrawMain EN1.32deeplink超里卡池 401 2160201 1 11 1 +1300502 2 UiSignBanner 1300250 EN1.32元旦签到 1 +1300503 2 UiSignBanner 1300260 EN1.32圣诞签到 1 +1300504 2 UiSignBanner 1300270 EN2.0春节签到 1 +1300510 1 UiActivityBriefBase EN2.0deeplink创绘映想活动面板 2160227 +1300511 6 UiNewDrawMain EN2.0deeplink艾拉卡池 401 2160228 1 11 1 \ No newline at end of file diff --git a/Resources/table/client/goldenminer/GoldenMinerClientConfig.tsv b/Resources/table/client/goldenminer/GoldenMinerClientConfig.tsv new file mode 100644 index 0000000..b9a5d76 --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerClientConfig.tsv @@ -0,0 +1,37 @@ +Key Comment Values[1] Values[2] Values[3] Values[4] Values[5] Values[6] Values[7] Values[8] +HelpKey Help Key GoldenMiner +MaxItemGridCount Max item slots 4 +ScoreIcon Point icon Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMineIcon01.png +UseItemCd Item cooldown (in seconds) 0.5 +RopeStretchSpeed Rope extending base speed 700 +RopeShortenSpeed Rope pulling back base speed 550 +HumenMoveSpeed Miner horizontal base movement speed 250 +RopeRockSpeed Rope horizontal swing base speed 80 +UnlockRoleItemId The ID of the item for unlocking character progress 96000 +RoleMoveRangePercent Character moving range percentage 70 +GameNearEndTime Gameplay nearing end time (in seconds) 10 +GameStopCountdown Pause timer (in seconds) 3 +DefaultShip Default UFO Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerAirshipA.png +MaxSpeedShip UFO at max movement speed Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerAirshipB.png +MaxClampShip UFO at max grabbing speed Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerAirshipC.png +FinalShip The fully complete UFO Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerAirshipE.png +DefaultShipSize Default UFO Size 204 148 +MaxSpeedShipSize UFO size at max movement speed 206 148 +MaxClampShipSize UFO size at max grabbing speed 210 158 +FinalShipSize The fully complete UFO size 210 158 +ShortenSpeedParameter Pulling back speed formula's parameter A 100 +ShortenMinSpeed Pulling back minimum speed 75 +RoleGrapSuccessTime The time it takes to switch back to the default Stamp after grabbing an item (in milliseconds) 1000 +UseItemSpeed Speed of using an item to grab something 300 +UseBoomEffect Use bomb special effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleBao2.prefab +FinalShipMaxCount Upgrade options required to display a fully complete UFO 2 +AddScoreSound Scoring sound effect 2551 +StretchSound Extending rope sound effect 2544 +ShortenSound Pulling back rope sound effect 2545 +SelfDestroyEffect Auto-Destruction Bomb Effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleBao1Empty.prefab +TypeBoomEffect Season 2 Lee: Hyperreal Big Cannon Item Explosion Effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleBao1Quiet.prefab +TipAnimTime The length of tip amination when obtaining an item or gaining more time (Unit: ms) 1000 +TipAnimMoveLength The floating-up distance on the game interface when obtaining an item or gaining more time 30 +WeightFloatEffect Using Gravity Item Effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattlePingmu02.prefab +StopTimeStartEffect Stopping Time Start Effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattlePingmu01On.prefab +StopTimeStopEffect Stopping Time End Effect Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattlePingmu01Off.prefab \ No newline at end of file diff --git a/Resources/table/client/goldenminer/GoldenMinerFace.tsv b/Resources/table/client/goldenminer/GoldenMinerFace.tsv new file mode 100644 index 0000000..1a2feda --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerFace.tsv @@ -0,0 +1,28 @@ +Id FaceImage FaceGroup Weight Score +1 Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png +2 Assets/Product/Role/Room/QBq/QBqR2YongyechaoDoubt01.png +3 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHostile01.png +4 Assets/Product/Role/Room/QBq/QBqR2YongyechaoDull01.png +5 Assets/Product/Role/Room/QBq/QBqR2YongyechaoDizzy01.png 1 150 +6 Assets/Product/Role/Room/QBq/QBqR2YongyechaoAngry01.png 1 80 +7 Assets/Product/Role/Room/QBq/QBqR2YongyechaoClosed01.png 1 0 +8 Assets/Product/Role/Room/QBq/QBqR2YongyechaoLike01.png 2 500 +9 Assets/Product/Role/Room/QBq/QBqR2YongyechaoSleep01.png 2 300 +10 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHappy01.png 2 100 +11 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHate01.png 2 0 +12 Assets/Product/Role/Room/QBq/QBqQR3WeilaBase.png +13 Assets/Product/Role/Room/QBq/QBqQR3WeilaBase.png +14 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png 3 +15 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHate01.png 3 100 +16 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +17 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png 4 0 +18 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHate01.png 4 499 +19 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +20 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +21 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +22 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +23 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +24 Assets/Product/Role/Room/QBq/QBqR2YongyechaoProud01.png +25 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHappy01.png +26 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHappy01.png +27 Assets/Product/Role/Room/QBq/QBqR2YongyechaoHappy01.png diff --git a/Resources/table/client/goldenminer/GoldenMinerFalculaType.tsv b/Resources/table/client/goldenminer/GoldenMinerFalculaType.tsv new file mode 100644 index 0000000..8f8743f --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerFalculaType.tsv @@ -0,0 +1,4 @@ +Type Name ColliderName OffsetXPercent OffsetYPercent RadiusPercent SizeXPercent SizeYPercent +1 Normal Grappling Hook CircleCollider2D 0 -833 800 +2 Electromagnetic Grappling Hook CircleCollider2D 0 -833 800 +3 Giant Grappling Hook CircleCollider2D 0 -6000 6000 diff --git a/Resources/table/client/goldenminer/GoldenMinerRedEnvelopeRandPool.tsv b/Resources/table/client/goldenminer/GoldenMinerRedEnvelopeRandPool.tsv new file mode 100644 index 0000000..f4d86d1 --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerRedEnvelopeRandPool.tsv @@ -0,0 +1,26 @@ +Id GroupId Weight Heft Params[1] Params[2] +1 1 100 10 366 +2 1 100 10 388 +3 1 100 10 566 +4 1 100 10 588 +5 1 100 10 666 +6 1 100 10 688 +7 1 100 100 566 +8 1 100 100 588 +9 1 100 100 666 +10 1 100 100 688 +11 1 100 100 766 +12 1 100 100 788 +13 1 100 100 866 +14 1 100 100 888 +15 2 100 10 0 1 +16 2 100 10 0 3 +17 2 100 10 0 4 +18 2 100 10 0 11 +19 2 100 10 0 13 +20 2 100 100 0 1 +21 2 100 100 0 3 +22 2 100 100 0 4 +23 2 100 100 0 11 +24 2 100 100 0 12 +25 2 100 100 0 13 diff --git a/Resources/table/client/goldenminer/GoldenMinerScore.tsv b/Resources/table/client/goldenminer/GoldenMinerScore.tsv new file mode 100644 index 0000000..562084f --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerScore.tsv @@ -0,0 +1,4 @@ +Id LastTimeMax Point +1 3 100 +2 30 120 +3 99 150 diff --git a/Resources/table/client/goldenminer/GoldenMinerStone.tsv b/Resources/table/client/goldenminer/GoldenMinerStone.tsv new file mode 100644 index 0000000..15329cc --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerStone.tsv @@ -0,0 +1,355 @@ +Id Name Type Prefab Score StartMoveDirection MoveType MoveRange MoveSpeed BornDelay DestoryTime Weight CarryStoneId CatchEffect +1 Small Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +2 Medium Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +3 Large Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +4 Diamond 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +5 Large Diamond 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +6 Red Packet Chest 6 Assets/Product/Ui/ComponentPrefab/GoldenMiner/RedEnvelope.prefab 1 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +7 Item Crate 6 Assets/Product/Ui/ComponentPrefab/GoldenMiner/ToolCase.prefab 2 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +8 Hourglass 8 Assets/Product/Ui/ComponentPrefab/GoldenMiner/SandGlass.prefab 3 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +10 Bomb 4 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Boom.prefab Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleBao1.prefab +11 Small Stone 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 50 +12 Medium Stone 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 200 +13 Large Stone 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 300 +14 Easter Egg Small Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldStinger.prefab 100 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +101 1003 — Satellite Stone 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 120 3 80 -60 50 +102 2006 — Satellite Stone 1 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 360 3 80 80 50 +103 2006 — Satellite Stone 2 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 72 3 80 80 50 +104 2006 — Satellite Stone 3 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 144 3 80 80 50 +105 2006 — Satellite Stone 4 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 216 3 80 80 50 +106 2006 — Satellite Stone 5 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneSatellite.prefab 20 288 3 80 80 50 +201 Left Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 250 260 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +202 Right Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 250 260 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +203 1001 — Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 800 260 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +204 1002 — Normal Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 800 260 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +205 1002 — Hourglass Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 800 235 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +206 1002 — Colorful Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 600 285 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +207 1003 — Normal Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 750 250 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +208 1003 — Shooting Star Red Packet Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 153 10 17 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +209 2001 — Red Packet Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 750 250 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +210 2001 — Red Packet Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 750 230 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +211 2001 — Hourglass Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 800 260 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +212 2002 — Red Packet Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 860 250 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +213 2003 — Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 700 270 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +214 2003 — Colorful Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 850 255 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +215 2004 — Normal Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 1240 265 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +216 2004 — Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 520 290 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +217 2005 — Diamond Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 800 265 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +218 2005 — Diamond Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 800 265 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +219 2005 — Colorful Diamond Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 650 295 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +220 2005 — Colorful Diamond Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 650 295 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +221 2007 — Normal Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 700 255 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +222 2007 — Normal Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 700 275 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +223 2007 — Red Packet Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 735 260 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +224 2007 — Item Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 735 285 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +225 2007 — Diamond Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 650 250 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +226 2007 — Diamond Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 650 290 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +227 2008 — Colorful Diamond Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 866 275 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +228 2008 — Shooting Star Colorful Diamond Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 123 5 22 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +229 2008 — Shooting Star Colorful Diamond Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 123 18 22 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +230 2009 — Shooting Star Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 203 1 13 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +231 2009 — Shooting Star Hourglass Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 183 11 14 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +232 2009 — Shooting Star Item Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 183 18 14 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +233 2010 — Shooting Star Dingchun 1 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 50 1 53 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +234 2010 — Shooting Star Dingchun 2 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 60 3 44 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +235 2010 — Shooting Star Dingchun 3 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 70 5 38 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +236 2010 — Shooting Star Dingchun 4 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 80 7 33 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +237 2010 — Shooting Star Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 90 9 29 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +238 2010 — Shooting Star Colorful Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 100 11 26 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +300 Gold Mine (S) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 1 1 2680 161 19 16 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +301 Gold Mine (M) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 1 1 2680 159 2 16 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +302 Gold Mine (L) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 1 1 2680 236 0 11 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +303 Diamond (Normal) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 1 1 2680 161 18 16 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +304 Diamond (Super) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 1 1 2680 169 25 15 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +305 Rock (S) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 1 1 2680 203 21 13 50 +306 Rock (M) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 1 1 2680 193 39 13 200 +307 Rock (L) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 1 1 2680 192 0 13 300 +308 Cat 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 259 39 10 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +309 Cat + Small Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 264 41 10 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +310 Cat + Large Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 295 36 9 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +311 Cat + Hourglass 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 255 29 10 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +312 Cat + Item Crate 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 294 38 9 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +313 Cat + Red Packet 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 243 30 11 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +314 Gold Mine (S) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 1 1 2680 223 11 12 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +315 Gold Mine (M) 2 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Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +525 Gold Mine (M) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 1 1 2680 208 0 12 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +526 Gold Mine (L) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 1 1 2680 205 4 13 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +527 Diamond (Normal) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 1 1 2680 161 15 16 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +528 Diamond (Super) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 1 1 2680 262 34 10 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +529 Rock (S) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 1 1 2680 166 26 16 50 +530 Rock (M) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 1 1 2680 205 26 13 200 +531 Rock (L) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 1 1 2680 191 13 14 300 +532 Cat 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 283 40 9 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +533 Cat + Small Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 299 31 9 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +534 Cat + Large Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 285 48 9 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +535 Cat + Hourglass 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 302 48 8 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +536 Cat + Item Crate 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 296 29 9 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +537 Cat + Red Packet 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 259 22 10 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +538 Gold Mine (S) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 1 1 2680 212 4 12 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +539 Gold Mine (M) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 1 1 2680 169 24 15 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +540 Gold Mine (L) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 1 1 2680 153 17 17 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +541 Diamond (Normal) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 1 1 2680 230 39 11 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +542 Diamond (Super) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 1 1 2680 183 22 14 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +543 Rock (S) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 1 1 2680 155 37 17 50 +544 Rock (M) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 1 1 2680 226 32 11 200 +545 Rock (L) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 1 1 2680 204 0 13 300 +546 Cat 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 239 24 11 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +547 Cat + Small Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 267 47 10 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +548 Cat + Large Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 266 23 10 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +549 Cat + Hourglass 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 289 22 9 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +550 Cat + Item Crate 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 286 23 9 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +551 Cat + Red Packet 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 1 1 2680 257 28 10 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +552 Gold Mine (S) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 -1 1 2680 226 20 11 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +553 Gold Mine (M) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 -1 1 2680 180 21 14 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +554 Gold Mine (L) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 -1 1 2680 200 18 13 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +555 Diamond (Normal) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 -1 1 2680 170 16 15 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +556 Diamond (Super) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 -1 1 2680 181 18 14 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +557 Rock (S) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 -1 1 2680 198 0 13 50 +558 Rock (M) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 -1 1 2680 237 20 11 200 +559 Rock (L) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 -1 1 2680 204 7 13 300 +560 Cat 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 291 24 9 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +561 Cat + Small Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 265 29 10 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +562 Cat + Large Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 252 39 10 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +563 Cat + Hourglass 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 303 46 8 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +564 Cat + Item Crate 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 294 39 9 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +565 Cat + Red Packet 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 244 35 11 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +566 Gold Mine (S) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 -1 1 2680 174 0 15 10 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +567 Gold Mine (M) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 -1 1 2680 233 12 11 100 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +568 Gold Mine (L) 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 -1 1 2680 218 23 12 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +569 Diamond (Normal) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Diamond.prefab 400 -1 1 2680 240 40 11 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +570 Diamond (Super) 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/DiamondMid.prefab 800 -1 1 2680 181 29 14 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +571 Rock (S) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Stone.prefab 20 -1 1 2680 190 47 14 50 +572 Rock (M) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneMid.prefab 40 -1 1 2680 194 44 13 200 +573 Rock (L) 1 Assets/Product/Ui/ComponentPrefab/GoldenMiner/StoneGra.prefab 60 -1 1 2680 180 25 14 300 +574 Cat 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 284 20 9 6 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +575 Cat + Small Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 241 25 11 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +576 Cat + Large Diamond 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 284 30 9 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +577 Cat + Hourglass 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 271 27 10 6 910 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +578 Cat + Item Crate 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 258 40 10 6 909 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +579 Cat + Red Packet 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMaoEf.prefab 500 -1 1 2680 262 20 10 6 908 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +801 Left Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 250 260 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +802 Left Large Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 1 1 250 260 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +803 Left Bomb Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 1 1 250 260 6 907 +804 Right Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 250 260 6 905 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +805 Right Large Diamond Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab 500 -1 1 250 260 6 906 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +806 Right Bomb Dingchun 5 Assets/Product/Ui/Spine/UiSpine/UiGoldenMinerSpine/UiGoldenMineMao.prefab -1 1 250 260 6 907 +900 Small Stone Turning Into Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 50 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +901 Medium Stone Turning Into Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldMid.prefab 250 200 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +902 Large Stone Turning Into Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldGra.prefab 600 300 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +903 Diamond Turning Into Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/Gold.prefab 100 5 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +904 Dingchun's Diamond Turning Into Gold 2 Assets/Product/Ui/ComponentPrefab/GoldenMiner/GoldSp.prefab 100 4 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +905 Dingchun Diamond 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatDiamond.prefab 500 4 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +906 Dingchun Large Diamond 3 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatDiamondMid.prefab 900 4 Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleZhua.prefab +907 Dingchun Bomb 4 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatBoom.prefab Assets/Product/Effect/Prefab/FxUi/FxUiGoldenMinerBattle/FxUiGoldenMinerBattleBao1.prefab +908 Dingchun Red Packet 6 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatRedEnvelope.prefab 1 +909 Dingchun Item Crate 6 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatToolCase.prefab 2 +910 Dingchun Hourglass 8 Assets/Product/Ui/ComponentPrefab/GoldenMiner/CatSandGlass.prefab 3 5 diff --git a/Resources/table/client/goldenminer/GoldenMinerStoneType.tsv b/Resources/table/client/goldenminer/GoldenMinerStoneType.tsv new file mode 100644 index 0000000..dc9b1a1 --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerStoneType.tsv @@ -0,0 +1,7 @@ +Type Icon +1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconStone01.png +2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconGold01.png +3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconDiamonds01.png +4 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconExplosive.png +5 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconDingchun.png +6 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconRed02.png diff --git a/Resources/table/client/goldenminer/GoldenMinerTask.tsv b/Resources/table/client/goldenminer/GoldenMinerTask.tsv new file mode 100644 index 0000000..aec456f --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerTask.tsv @@ -0,0 +1,3 @@ +Id Name TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] TaskId[10] TaskId[11] TaskId[12] TaskId[13] +1 Daily Mission 78031 78032 78033 78034 78035 +2 Challenge Mission 78020 78021 78022 78023 78024 78025 78026 78027 78028 78029 78030 \ No newline at end of file diff --git a/Resources/table/client/goldenminer/GoldenMinerUpgradeLocal.tsv b/Resources/table/client/goldenminer/GoldenMinerUpgradeLocal.tsv new file mode 100644 index 0000000..e81e65d --- /dev/null +++ b/Resources/table/client/goldenminer/GoldenMinerUpgradeLocal.tsv @@ -0,0 +1,6 @@ +Id Name Describe Icon +1 Engine Upgrade Collector UFO movement speed is increased. Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconYinqing.png +2 Turbine Upgrade Increases the speed of pulling back the hunter grapping hook Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconJiaosuo.png +3 Magnetic Modification ※Swap with the Rend Modification. Purchase points to swap. The grapping hook will attract resources along the way. Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconDiancitie.png +4 Rend Modification ※Swap with the Magnetic Modification. Purchase points to swap. The grapping hook will catch resources within range. Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconDazhuazi.png +5 Laser Modification Hook is now equipped with an aim-assist device. Assets/Product/Texture/Image/UiGoldenMiner/ItemMiaozhun.png \ No newline at end of file diff --git a/Resources/table/client/guild/GuildTaskGroup.tsv b/Resources/table/client/guild/GuildTaskGroup.tsv new file mode 100644 index 0000000..810d9ac --- /dev/null +++ b/Resources/table/client/guild/GuildTaskGroup.tsv @@ -0,0 +1,3 @@ +GroupId TaskType Title Desc TaskDataKey SkipId +1 1 Simulated Siege Combat Points reach ScoreRewards 84040 +2 2 Simulated Siege Boss's Remaining HP HpRewards 84040 diff --git a/Resources/table/client/guilddorm/GuildDormClientConfig.tsv b/Resources/table/client/guilddorm/GuildDormClientConfig.tsv index ae0ea83..5fcba53 100644 --- a/Resources/table/client/guilddorm/GuildDormClientConfig.tsv +++ b/Resources/table/client/guilddorm/GuildDormClientConfig.tsv @@ -5,7 +5,7 @@ SyncServerTime Server Sync Time for Location (s) 0.1 TalkHideTime Conversation Hide Time (ms) 3000 MaxPredictionTime Max estimated time moving in the same direction and max allowable delay time 0.2 ClosePredictionDistance Disable estimated distance and disable estimation when moving within a small range 0.1 -TalkSpiltLenght Chat Character Segmentation Length 34 +TalkSpiltLenght Chat Character Segmentation Length 10 IsOpenPrediction Turn on estimation? (1 on, 0 off) 1 AutoGCMemroy Auto GC Memory Increase (m) 200 SwitchRoleEffect Character Switch Effect Assets/Product/Effect/Prefab/FxSushe/FxQHuanRen.prefab @@ -13,7 +13,11 @@ SLEEP_BEHAVIORID Corresponding SLEEP Default Decision Tree ID guilddorm_sleep CABINET_BEHAVIORID Corresponding CABINET Default Decision Tree ID guilddorm_cabinet BENCH_BEHAVIORID Corresponding BENCH Default Decision Tree ID guilddorm_bench CHAIR_BEHAVIORID Corresponding CHAIR Default Decision Tree ID guilddorm_chair +FIREWORK_BEHAVIORID Corresponding FIREWORK Default Decision Tree ID guilddorm_firework IdleAnimationName Default Auto Play Animation While Standing Stand02 WalkAnimationName Default Auto Play Animation While Moving Walk01 RoleInteracAngleSpeed Character Decor Interaction Spin Speed 30 -ChannelMemberCountIcon Channel Size Icon Configuration 5 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel01.png 10 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel02.png 15 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel03.png 20 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel04.png \ No newline at end of file +ChannelMemberCountIcon Channel Size Icon Configuration 5 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel01.png 10 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel02.png 15 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel03.png 20 Assets/Product/Texture/Atlas/UiGuild/UiGuildDormMainChannel04.png +RoleAlpha Character Transparency 0.05 +RoleAlphaSpeed Character transparency change distance 30 +RoleAlphaDistance Character transparency change speed 1.2 \ No newline at end of file diff --git a/Resources/table/client/guilddorm/GuildDormDialog.tsv b/Resources/table/client/guilddorm/GuildDormDialog.tsv index cddbcb3..112b06b 100644 --- a/Resources/table/client/guilddorm/GuildDormDialog.tsv +++ b/Resources/table/client/guilddorm/GuildDormDialog.tsv @@ -5,7 +5,7 @@ Id Content[1] Time[1] Content[2] Time[2] Content[3] Time[3] Content[4] Time[4] C 10301 So this is the sea... 2000 10302 So this is the sea... 2000 10401 Perfect day for a nap... 2000 -10402 ...ZZZ... 2000 +10402 む……ZZZ…… 2000 10501 So peaceful... 2000 10601 Seems to be a lot of delicious food over there... 2000 10602 It's hard to choose... 2000 @@ -16,3 +16,27 @@ Id Content[1] Time[1] Content[2] Time[2] Content[3] Time[3] Content[4] Time[4] C 10901 Where did Kamui go again... 2000 11001 Nothing abnormal... 2000 11101 ...Let the vacation end here. 2000 +30001 This week's Simulated Siege operation, right...? So this is the progress. 2000 +30002 Should I adjust my schedule a bit...? 2000 +30003 Time to leave— 2000 +30101 Hmm, smells good. 2000 +30102 How can we get this kind of taste? 2000 +30103 I'll be back in the lounge, Commandant. 2000 +30201 Expand the wind-receiving area by 10% for better efficiency. 2000 +30202 If we could adjust the angle of the skeleton... 2000 +30203 I'm leaving. Don't stay overtime. 2000 +30301 Luck? Do you believe in luck as well, Commandant? 2000 +30302 Oops! I pressed it! 2000 +30303 Tonight is gonna be extremely cold. Come back earlier, Commandant. 2000 +30401 Judging by the color, this must have been artificially improved. 2000 +30402 ...This place has changed a lot. 2000 +30403 Happy new year. That's all I want to say. I'm leaving. 2000 +30501 I miss it so much... 2000 +30502 Looks like Karenina's design. 2000 +30503 Well, that's it for today. 2000 +30601 Wow, the ink has dropped on it! 2000 +30602 Good! Well done this time! 2000 +30603 Ah! It's already the time to return. 2000 +30701 Hm... 2000 +30702 Small portion. Easy to preserve. Nice specialty. 2000 +30703 I'll pass your best wishes to Jamilah. 2000 diff --git a/Resources/table/client/guilddorm/GuildDormEffect.tsv b/Resources/table/client/guilddorm/GuildDormEffect.tsv new file mode 100644 index 0000000..5474c70 --- /dev/null +++ b/Resources/table/client/guilddorm/GuildDormEffect.tsv @@ -0,0 +1,22 @@ +Id Path +1 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheGift.prefab +2 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheLogo.prefab +3 Assets/Product/Effect/Prefab/FxSushe/FxScene03405SusheYanhua.prefab +4 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua01Burst.prefab +5 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua02Burst.prefab +6 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua03Burst.prefab +7 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua04Burst.prefab +8 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua05Burst.prefab +9 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua06Burst.prefab +10 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua07Burst.prefab +11 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua08Burst.prefab +12 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua09Burst.prefab +13 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua05.prefab +14 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua02.prefab +15 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua03.prefab +16 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua04.prefab +17 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua05.prefab +18 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua06.prefab +19 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua07.prefab +20 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua08.prefab +21 Assets/Product/Effect/Prefab/FxSushe/FxSecne03405SusheYanhua09.prefab diff --git a/Resources/table/client/guilddorm/GuildDormFurnitureEffect.tsv b/Resources/table/client/guilddorm/GuildDormFurnitureEffect.tsv new file mode 100644 index 0000000..607add6 --- /dev/null +++ b/Resources/table/client/guilddorm/GuildDormFurnitureEffect.tsv @@ -0,0 +1,4 @@ +Id GroupId Note ConditionType ConditionArg ConditionState IsSpecialPos SpecialPosName EffectId EffectX EffectY EffectZ +1 1 1 15403 1 3 +103 300 3 CONDITION_GUILD_SIGN_REWARD 1 1 +104 300 3 CONDITION_GUILD_SIGN_REWARD 0 2 diff --git a/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv b/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv new file mode 100644 index 0000000..bf9d5e7 --- /dev/null +++ b/Resources/table/client/guilddorm/GuildDormFurnitureInteractBtn.tsv @@ -0,0 +1,10 @@ +Id GroupId Note ConditionType ConditionArg ConditionState ShowButtonName ButtonType ButtonArg InteractPoint BehaviorType +1 1 0 Lay Down 1 1 SLEEP +2 2 0 Sit 1 1 CHAIR +3 3 0 Sit 1 1 BENCH +4 4 0 Search 1 1 CABINET +5 5 0 Set off Fireworks 1 1 FIREWORK +101 100 0 Simulated Siege 2 84040 1 +102 200 0 Player 2 85014 1 +103 300 3 CONDITION_GUILD_SIGN_REWARD 1 Get an Oracle 2 88001 1 +104 300 3 CONDITION_GUILD_SIGN_REWARD 0 Check Oracle 2 88001 1 diff --git a/Resources/table/client/helpcourse/HelpCourse.tsv b/Resources/table/client/helpcourse/HelpCourse.tsv index cf2f49e..bb1146e 100644 --- a/Resources/table/client/helpcourse/HelpCourse.tsv +++ b/Resources/table/client/helpcourse/HelpCourse.tsv @@ -127,25 +127,25 @@ Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] 10124 Flipbook Finder BodyCombineGame Guess-Who-I-AM Puzzle Image Article 1 Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide01.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide02.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide03.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide04.png Assets/Product/Texture/Image/UiHelp/UiBodyCombineGameHelpGuide05.png 10125 Celica's Class - Member Stage Interface PracticeCharacterDetail 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpPractice1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpPractice3.jpg 10126 Fortune's Favor ConsumeActivityMain 1. During [Fortune's Favor], commandants can spend various [R&D Tickets] or [Fortune Pouches] to get [Fortune]. The amount of [Fortune] you can earn is as below (this is the capacity list; for the amount of Fortune you can earn, check your missions for details):\n\nEvent Construct R&D Ticket: 18,450 Fortune, costing up to 150,000 R&D Tickets;\nFortune Pouch: 2,260 Fortune, costing a total of 400 Fortune Pouches;\nTargeted Weapon R&D Ticket: 2,250 Fortune, costing a total of 22,500 R&D Tickets;\nCUB R&D Ticket: 3,480 Fortune, costing a total of 30,000 R&D Tickets;\nBasic Construct R&D Ticket: 220 Fortune, costing a total of 5,000 R&D Tickets;\n\n 2. You can spend Fortune to exchange for Bianca: Veritas Special Effect Coating [Spring Huntress] from [Fortune Merchant] (Portrait included) and other numerous rewards;\n\n 3. By earning 2,000 Fortune, you can get Kamui: Tenebrion Special Effect Coating [Tiger Imperium] for free (Portrait included); by earning 8,888 Fortune, you'll additionally get the special Portrait Frame [Tiger Cloud Tail]! 2 -10127 Black Card Monthly Pass A MonthcardBg02 1. Purchase the [Black Card Monthly Pass A] to claim 100 Black Cards at 07:00 UTC every day for 30 days.\n2. You may purchase up to 2 [Black Card Monthly Pass A] only. Cannot own [Black Card Monthly Pass A] & [Black Card Monthly Pass C] in a same period.\n3. Once you have purchased a [Black Card Monthly Pass A], you will receive 300 Black Cards immediately. 2 -10128 Serum Monthly Pass MonthcardBg01 [Character Serum Monthly Pass] After purchasing this, you'll instantly get 680 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC every day for 30 days. The mail contains Event Construct R&D Ticket x50 and Serum Bundle β (M) x2. 2 +10127 Black Card Monthly Pass MonthcardBg02 After purchasing the [Black Card Monthly Pass], you'll instantly get 300 Black Cards. Starting from the day of purchase, you can claim Black Card x100 at 05:00 per day for 30 days.\nYou can purchase up to 2 of these Monthly Passes, which will extend the validity period automatically, but you are still entitled to only one claim per day. 2 +10128 Serum Monthly Pass MonthcardBg01 [Character Serum Monthly Pass] After purchasing this, you'll instantly get 680 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 05:00 per day for 30 days. The mail contains Event Construct R&D Ticket x50 and Serum Bundle β (M) x2. 2 10129 Weapon Monthly Pass MonthcardBg03 [Weapon Research Monthly Pass] After purchasing this, you'll instantly get 1190 Black Cards. Starting from the day of purchase, you can claim one Monthly Pass mail at 07:00 UTC every day for 30 days. The mail contains Targeted Weapon R&D Ticket x90 and 6★ Weapon Resonance Shard x1. 2 10130 Winter Sequence DoubleTowerActivityHelp Winter Sequence Image Guide 1 Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp01.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp02.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp03.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp04.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp05.png 10131 Handmade Blessings YuanxiaoHelp Handmade Blessings Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao01.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao02.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao03.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao04.jpg Assets/Product/Texture/Image/UiHelp/UiHelpYuanxiao05.jpg 10132 Winter Sequence DoubleTowerDeployHelp Winter Sequence Add-on Image Guide 1 Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp01.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp02.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp03.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp04.png Assets/Product/Texture/Image/UiHelp/DoubleTowerActivityHelp05.png -10133 Cat Grab GoldenMiner Cat Grab Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner01.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner02.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner03.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner04.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner05.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner06.png +10133 Cat Grab GoldenMiner Cat Grab Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner07.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner01.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner02.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner03.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner04.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner05.png Assets/Product/Texture/Image/UiHelp/UiHelpGoldenMiner06.png 10134 Rabbit Hunt RpgMakerGame2 1 Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame1.png Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame2.png Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame3.png 10135 Plum Snow RpgMakerGame1 1 Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame103.png Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame203.png Assets/Product/Texture/Image/UiHelp/UiHelpRpgMakerGame303.png 10136 Disco Panini TaikoMasterHelp 1 Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster01.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster02.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster03.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster04.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster05.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster06.png Assets/Product/Texture/Image/UiHelp/UiHelpTaikoMaster07.png 10137 CUB Preset PartnerPrefabHelp CUB Preset Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreset01.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreset02.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreset03.png Assets/Product/Texture/Image/UiHelp/UiHelpPartnerPreset04.png 10138 Multidimensional Challenge MultiDimMain Multidimensional Challenge Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim01.png Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim02.png Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim03.png Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim04.png Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim05.png Assets/Product/Texture/Image/UiHelp/UiHelpMultiDim06.png 10139 Parkour Mode Position MoeWarParkourMain Parkour Mode Position 1 Assets/Product/Texture/Image/UiHelp/UiHelpParkour01.png Assets/Product/Texture/Image/UiHelp/UiHelpParkour02.png Assets/Product/Texture/Image/UiHelp/UiHelpParkour03.png Assets/Product/Texture/Image/UiHelp/UiHelpParkour04.png -10140 United Command Bureau GuildDorm United Command Bureau Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm1.png Assets/Product/Texture/Image/UiHelp/UiHelpGuild2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuild3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm2.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm3.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm4.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm5.png -10141 Magic Square Funfair SpecialTrainHelp Magic Square Funfair Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough01.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough02.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough03.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough04.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough05.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough06.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough07.png +10140 United Command Bureau GuildDorm United Command Bureau Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm1.png Assets/Product/Texture/Image/UiHelp/UiHelpGuild2.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuild3.jpg Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm2.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm3.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm4.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm5.png Assets/Product/Texture/Image/UiHelp/UiHelpGuildDorm6.png +10141 Magic Square Trial SpecialTrainHelp Magic Square Trial Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough01.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough02.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough03.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough04.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough05.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough06.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough07.png Assets/Product/Texture/Image/UiHelp/UiHelpSpecialTrainBreakthrough08.png 10142 Inner World TwoSideTower Inner World Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower01.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower02.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower03.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower04.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower05.png Assets/Product/Texture/Image/UiHelp/UiHelpTwoSideTower06.png 10143 Recommended Equipment Interface UiEquipGuideRecommend Recommended Equipment Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide03.png Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide04.png 10144 Equipment Goal Interface UiEquipGuideDetail Equipment Goal Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide01.png Assets/Product/Texture/Image/UiHelp/UiHelpEquipGuide02.png -10145 Summer Thoughts SummerSignInMain Event Time: September 27, 2023–October 18, 2023 06:59 (UTC)\n\n1. During the event period, logging in every day rewards 1 postcard check attempt. Your check attempts reset at 07:00 (UTC) every day and cannot accumulate.\n\n2. You will get 1 limited-time free Research chance by opening a postcard. It will expire at 07:00 (UTC). Please use it before its expiration.\n\nReward Info: You can acquire up to 3 free Research that can be chosen from [Themed Character/Fate Themed Character], 3 free Research that can be chosen from [Arrival Target Character/Fate Arrival Target Character], 4 [Target Weapon] free Research, and 4 [Basic Character] free Research. 2 +10145 Gilded Snapshots SummerSignInMain Event Time: November 18, 2022–December 12, 2022 04:59 (UTC)\n\n1. During the event period, logging in every day rewards 1 postcard view attempt. Your view attempts reset at 05:00 (UTC) every day and cannot accumulate.\n\n2. You will get 1 limited-time free Research chance by opening a postcard. It will expire at 05:00 (UTC). Please use it before its expiration.\n\nReward Info: You can acquire up to 3 free Research that can be chosen from [Themed Character/Fate Themed Character], 3 free Research that can be chosen from [Arrival Target Character/Fate Arrival Target Character], 4 [Target Weapon] free Research, and 4 [Basic Character] free Research. 2 10146 Midsummer Memento SummerEpisodeHelp Midsummer Memento Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode201.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode202.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode203.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode204.png Assets/Product/Texture/Image/UiHelp/UiHelpSummerEpisode205.png 10147 Exam System - Course Screen SpecialTrainHelp Exam System - Course Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpCourse5.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse1.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse2.png 10148 Exam System - Exam Screen MoeWarParkourMain Exam System - Exam Screen Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpCourse6.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse3.png Assets/Product/Texture/Image/UiHelp/UiHelpCourse4.png @@ -153,6 +153,17 @@ Id Name Function Describe IsShowCourse ImageAsset[1] ImageAsset[2] ImageAsset[3] 10150 Starry Conversations PokerGuessing Starry Conversations Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpPokerGuessing1.png Assets/Product/Texture/Image/UiHelp/UiHelpPokerGuessing2.png Assets/Product/Texture/Image/UiHelp/UiHelpPokerGuessing3.png Assets/Product/Texture/Image/UiHelp/UiHelpPokerGuessing4.png 10151 Cursed Waves BiancaTheatre Cursed Waves Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre04.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre05.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre06.png Assets/Product/Texture/Image/UiHelp/UiHelpUiBiancaTheatre07.png 10152 Music Player GuildDormMusicPlayer Command Bureau Music Player Instructions:\n1. Only Commander-in-Chief and Deputy Commander are authorized to edit the playlist:\n Tap Edit to open the editing screen;\n Tap Pin to put a desired song to the top;\n Tap Delete to remove songs from the current playlist;\n Tap Library to open the song library;\n Tap to select your favorite songs and add them to your current playlist.\n\n2. Command Bureau members can select and play a song from the current playlist:\n The playlist will loop continuously unless otherwise set. 2 +10153 Arcade Anima CharacterTowerPlot Arcade Anima Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpCharacterTower01.png Assets/Product/Texture/Image/UiHelp/UiHelpCharacterTower02.png Assets/Product/Texture/Image/UiHelp/UiHelpCharacterTower03.png Assets/Product/Texture/Image/UiHelp/UiHelpCharacterTower04.png Assets/Product/Texture/Image/UiHelp/UiHelpCharacterTower05.png +10154 The Mythic Paradise RiftHelp The Mythic Paradise Guide 1 Assets/Product/Texture/Image/UiHelp/RiftHelp01.png Assets/Product/Texture/Image/UiHelp/RiftHelp02.png Assets/Product/Texture/Image/UiHelp/RiftHelp03.png Assets/Product/Texture/Image/UiHelp/RiftHelp04.png +10155 The Mythic Paradise Add-On Unit RiftPluginHelp The Mythic Paradise Add-On Unit Guide 1 Assets/Product/Texture/Image/UiHelp/RiftPluginHelp01.png Assets/Product/Texture/Image/UiHelp/RiftPluginHelp02.png Assets/Product/Texture/Image/UiHelp/RiftPluginHelp03.png +10156 The Mythic Paradise Points Adding RiftAttributeHelp The Mythic Paradise Points Adding Tutorial 1 Assets/Product/Texture/Image/UiHelp/RiftAttributeHelp01.png Assets/Product/Texture/Image/UiHelp/RiftAttributeHelp02.png +10157 Serendipitous Snapshot RiftLuckyHelp 1. Complete the combat of any area of each layer to accumulate Perception Signal. (Perception Signal of each layer is accumulated and used separately.)\n2. Spend Perception Signal to trigger Simulacrum Snapshot in any combat zone of the current layer and generate Serendipitous Snapshot stages.\n3. Challenge Serendipitous Snapshot stages to earn rich add-on rewards.\n4. Serendipitous Snapshot stages will disappear after being cleared. You can spend Perception Signal to generate them again. 2 +10158 Special Return UiRegressionActivity Special Return 1 Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpRegression301.png Assets/Product/Texture/Image/UiHelp/UiHelpRegression302.png Assets/Product/Texture/Image/UiHelp/UiHelpRegression303.png +10159 Sequence Pact Awareness 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpAssign7.png Assets/Product/Texture/Image/UiHelp/UiHelpAssign8.png Assets/Product/Texture/Image/UiHelp/UiHelpAssign9.png Assets/Product/Texture/Image/UiHelp/UiHelpAssign10.png +10160 Blazing Trails BrilliantWalk Blazing Trails Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk1.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk2.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk3.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk4.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk5.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk6.png Assets/Product/Texture/Image/UiHelp/UiHelpBrilliantWalk7.png +10161 Dormitory Commission Image Guide DormTerminalSystem Commission System Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal04.png +10162 Palette Clash ColortableHelp Palette Clash Image Guide 1 Assets/Product/Texture/Image/UiHelp/ColortableHelp01.png Assets/Product/Texture/Image/UiHelp/ColortableHelp02.png Assets/Product/Texture/Image/UiHelp/ColortableHelp03.png Assets/Product/Texture/Image/UiHelp/ColortableHelp04.png Assets/Product/Texture/Image/UiHelp/ColortableHelp05.png +10163 Dormitory File System Image Guide DormArchivesCenter Commission System Image Guide 1 Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal01.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal02.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal03.png Assets/Product/Texture/Image/UiHelp/UiHelpUiDormTerminal04.png 20001 Draw 2 20002 Strongholdone 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt1.jpg Assets/Product/Texture/Image/UiHelp/UiHelpBfrt2.jpg 20003 Strongholdtwo 111 1 Assets/Product/Texture/Image/UiHelp/UiHelpBfrt3.jpg diff --git a/Resources/table/client/hostel/FurnitureSuit.tsv b/Resources/table/client/hostel/FurnitureSuit.tsv index 407b77a..2593282 100644 --- a/Resources/table/client/hostel/FurnitureSuit.tsv +++ b/Resources/table/client/hostel/FurnitureSuit.tsv @@ -33,4 +33,6 @@ Id SuitName SuitIcon 32 Vapor Tide Assets/Product/Texture/Image/UiDormTab/UiDormTab33.png 33 Autumn Banquet Assets/Product/Texture/Image/UiDormTab/UiDormTab34.png 34 Candy House Assets/Product/Texture/Image/UiDormTab/UiDormTab35.png -35 Others Assets/Product/Texture/Image/UiDormTab/UiDormTab10.png \ No newline at end of file +35 Snap Imaging Assets/Product/Texture/Image/UiDormTab/UiDormTab36.png +36 Archeology Base Assets/Product/Texture/Image/UiDormTab/UiDormTab37.png +37 Others Assets/Product/Texture/Image/UiDormTab/UiDormTab10.png \ No newline at end of file diff --git a/Resources/table/client/keyset/ControllerMap.tsv b/Resources/table/client/keyset/ControllerMap.tsv index 208a4cd..299aeda 100644 --- a/Resources/table/client/keyset/ControllerMap.tsv +++ b/Resources/table/client/keyset/ControllerMap.tsv @@ -91,4 +91,12 @@ Id Type OperationKey Title OperationType KeySetTypes[1] KeySetTypes[2] 90 2 3 Move to the track above 8 91 2 4 Move to the track below 8 92 2 2 Jump 8 -93 2 1 Slide 8 \ No newline at end of file +93 2 1 Slide 8 +94 1 Cat Grab 5 +95 2 1 Launch Grappling Hook 5 +96 2 1158 Move Left 5 +97 2 1159 Move Right 5 +98 2 4 Item Hotkey 1 5 +99 2 5 Item Hotkey 2 5 +100 2 6 Item Hotkey 3 5 +101 2 7 Item Hotkey 4 5 diff --git a/Resources/table/client/keyset/DefaultKeyMap.tsv b/Resources/table/client/keyset/DefaultKeyMap.tsv index fdc7631..1295e3b 100644 --- a/Resources/table/client/keyset/DefaultKeyMap.tsv +++ b/Resources/table/client/keyset/DefaultKeyMap.tsv @@ -16,64 +16,74 @@ Id OperationKey XboxKeyCode PsKeyCode KeyboardKeyCode OtherKeyCode OperationType 15 23 Axis6M Axis7M C 1 1 16 28 Axis6P Axis7P Space 1 0 17 29 JoystickButton6 JoystickButton8 G 1 0 -18 128 Axis2M Axis2M W 1 0 -19 129 Axis2P Axis2P S 1 0 -20 130 Axis1M Axis1M A 1 0 -21 131 Axis1P Axis1P D 1 0 -22 132 Axis5M Axis6M UpArrow 1 1 -23 133 Axis5P Axis6P DownArrow 1 1 -24 134 Axis4M Axis3M LeftArrow 1 1 -25 135 Axis4P Axis3P RightArrow 1 1 -26 136 F 1 1 -27 137 Axis3M&JoystickButton9 JoystickButton6&JoystickButton11 Tab 1 1 -28 138 Axis3M&JoystickButton8 JoystickButton6&JoystickButton10 BackQuote 1 1 -29 139 JoystickButton9 JoystickButton11 1 1 -30 140 Y 1 1 -31 141 JoystickButton7 JoystickButton9 Escape 1 2 -32 141 JoystickButton0 JoystickButton1 Escape 4 2 -33 142 JoystickButton3 JoystickButton3 R 4 2 -34 143 Axis3M JoystickButton6 P 4 2 -35 144 JoystickButton2 JoystickButton0 G 4 2 -36 145 Space 4 2 -37 148 JoystickButton0 JoystickButton1 K 4 2 -38 149 Axis6P Axis7P J 4 2 -39 1 N 2 1 -40 2 M 2 1 -41 3 W 2 1 -42 4 S 2 1 -43 5 A 2 1 -44 6 D 2 1 -45 150 JoystickButton7 JoystickButton9 Escape 2 2 -46 240 Axis6P&JoystickButton1 Axis7P&JoystickButton2 LeftControl&Q 1 1 -47 241 Axis6P&JoystickButton0 Axis7P&JoystickButton1 LeftControl&E 1 1 -48 242 Axis6P&JoystickButton2 Axis7P&JoystickButton0 LeftControl&Alpha1 1 1 -49 243 Axis6P&JoystickButton3 Axis7P&JoystickButton3 LeftControl&Alpha2 1 1 -50 244 LeftControl&Alpha3 1 1 -51 245 LeftControl&Alpha4 1 1 -52 1 Axis6P Axis7P Space 3 2 -53 2 JoystickButton2 JoystickButton0 G 3 2 -54 156 Axis2M Axis2M 4 2 -55 157 Axis2P Axis2P 4 2 -56 158 Axis1M Axis1M 4 2 -57 159 Axis1P Axis1P 4 2 -58 153 Axis5M Axis6M 4 2 -59 154 Axis5P Axis6P 4 2 -60 152 JoystickButton1 JoystickButton2 4 2 -61 155 Return 4 2 -62 1000 Axis3P JoystickButton7 4 2 -63 1156 Axis3P#Axis2M JoystickButton7#Axis2M W 4 2 -64 1157 Axis3P#Axis2P JoystickButton7#Axis2P S 4 2 -65 1158 Axis3P#Axis1M JoystickButton7#Axis1M A 4 2 -66 1159 Axis3P#Axis1P JoystickButton7#Axis1P D 4 2 -67 1 Axis6M Axis7M A 6 2 -68 2 Axis7P Axis8P W 6 2 -69 3 Axis6P Axis7P D 6 2 -70 4 Axis7M Axis8M S 6 2 -71 5 JoystickButton1 JoystickButton2 K 6 2 -72 6 JoystickButton2 JoystickButton0 J 6 2 -73 1 JoystickButton4 JoystickButton4 F 7 2 -74 2 JoystickButton5 JoystickButton5 J 7 2 -75 1 JoystickButton2 JoystickButton0 K 8 2 -76 2 JoystickButton1 JoystickButton2 J 8 2 -77 3 Axis2M Axis2M W 8 2 -78 4 Axis2P Axis2P S 8 2 \ No newline at end of file +18 1 Axis3M JoystickButton6 Space 5 2 +19 1000 Axis3P JoystickButton7 5 2 +20 1158 Axis3P#Axis1M JoystickButton7#Axis1M A 5 2 +21 1159 Axis3P#Axis1P JoystickButton7#Axis1P D 5 2 +22 4 JoystickButton1 JoystickButton2 Q 5 2 +23 5 JoystickButton0 JoystickButton1 W 5 2 +24 6 JoystickButton2 JoystickButton0 E 5 2 +25 7 JoystickButton3 JoystickButton3 R 5 2 +26 8 T 5 2 +27 128 Axis2M Axis2M W 1 0 +28 129 Axis2P Axis2P S 1 0 +29 130 Axis1M Axis1M A 1 0 +30 131 Axis1P Axis1P D 1 0 +31 132 Axis5M Axis6M UpArrow 1 1 +32 133 Axis5P Axis6P DownArrow 1 1 +33 134 Axis4M Axis3M LeftArrow 1 1 +34 135 Axis4P Axis3P RightArrow 1 1 +35 136 F 1 1 +36 137 Axis3M&JoystickButton9 JoystickButton6&JoystickButton11 Tab 1 1 +37 138 Axis3M&JoystickButton8 JoystickButton6&JoystickButton10 BackQuote 1 1 +38 139 JoystickButton9 JoystickButton11 1 1 +39 140 Y 1 1 +40 141 JoystickButton7 JoystickButton9 Escape 1 2 +41 141 JoystickButton0 JoystickButton1 Escape 4 2 +42 141 JoystickButton7 JoystickButton9 Escape 5 2 +43 142 JoystickButton3 JoystickButton3 R 4 2 +44 143 Axis3M JoystickButton6 P 4 2 +45 144 JoystickButton2 JoystickButton0 G 4 2 +46 145 Space 4 2 +47 148 JoystickButton0 JoystickButton1 K 4 2 +48 149 Axis6P Axis7P J 4 2 +49 1 N 2 1 +50 2 M 2 1 +51 3 W 2 1 +52 4 S 2 1 +53 5 A 2 1 +54 6 D 2 1 +55 150 JoystickButton7 JoystickButton9 Escape 2 2 +56 240 Axis6P&JoystickButton1 Axis7P&JoystickButton2 LeftControl&Q 1 1 +57 241 Axis6P&JoystickButton0 Axis7P&JoystickButton1 LeftControl&E 1 1 +58 242 Axis6P&JoystickButton2 Axis7P&JoystickButton0 LeftControl&Alpha1 1 1 +59 243 Axis6P&JoystickButton3 Axis7P&JoystickButton3 LeftControl&Alpha2 1 1 +60 244 LeftControl&Alpha3 1 1 +61 245 LeftControl&Alpha4 1 1 +62 1 Axis6P Axis7P Space 3 2 +63 2 JoystickButton2 JoystickButton0 G 3 2 +64 156 Axis2M Axis2M 4 2 +65 157 Axis2P Axis2P 4 2 +66 158 Axis1M Axis1M 4 2 +67 159 Axis1P Axis1P 4 2 +68 153 Axis5M Axis6M 4 2 +69 154 Axis5P Axis6P 4 2 +70 152 JoystickButton1 JoystickButton2 4 2 +71 155 Return 4 2 +72 1000 Axis3P JoystickButton7 4 2 +73 1156 Axis3P#Axis2M JoystickButton7#Axis2M W 4 2 +74 1157 Axis3P#Axis2P JoystickButton7#Axis2P S 4 2 +75 1158 Axis3P#Axis1M JoystickButton7#Axis1M A 4 2 +76 1159 Axis3P#Axis1P JoystickButton7#Axis1P D 4 2 +77 1 Axis6M Axis7M A 6 2 +78 2 Axis7P Axis8P W 6 2 +79 3 Axis6P Axis7P D 6 2 +80 4 Axis7M Axis8M S 6 2 +81 5 JoystickButton1 JoystickButton2 K 6 2 +82 6 JoystickButton2 JoystickButton0 J 6 2 +83 1 JoystickButton4 JoystickButton4 F 7 2 +84 2 JoystickButton5 JoystickButton5 J 7 2 +85 1 JoystickButton2 JoystickButton0 K 8 2 +86 2 JoystickButton1 JoystickButton2 J 8 2 +87 3 Axis2M Axis2M W 8 2 +88 4 Axis2P Axis2P S 8 2 diff --git a/Resources/table/client/keyset/OperationTypeMap.tsv b/Resources/table/client/keyset/OperationTypeMap.tsv index 75d4897..cbc6932 100644 --- a/Resources/table/client/keyset/OperationTypeMap.tsv +++ b/Resources/table/client/keyset/OperationTypeMap.tsv @@ -5,4 +5,5 @@ OperationType Str TimeId 4 System 6 Event 2160120 7 Event 2160120 -8 Event 9120 \ No newline at end of file +8 Event 9120 +5 Cat Grab 13401 diff --git a/Resources/table/client/keyset/UiKeyMap.tsv b/Resources/table/client/keyset/UiKeyMap.tsv index 0f2723d..28dd030 100644 --- a/Resources/table/client/keyset/UiKeyMap.tsv +++ b/Resources/table/client/keyset/UiKeyMap.tsv @@ -14,3 +14,8 @@ UiMentorMain BtnChat 1 4 155 UiGuildBuild BtnCancel 1 4 148 BtnConfirm 1 4 149 UiGuildMain BtnChat 1 4 155 UiFightQuartet Up 2 1 128 Down 2 1 129 Left 2 1 130 Right 2 1 131 +UiMultiplayerRoomCute BtnChat 1 4 155 +UiGoldenMinerBattle BtnStop 1 4 141 +UiGoldenMinerDialog BtnClose 1 4 148 BtnConfirm 1 4 149 +UiSet BtnRestart 1 4 142 +UiBattleRoleRoom BtnEnterFight 1 4 149 diff --git a/Resources/table/client/loading/Loading.tsv b/Resources/table/client/loading/Loading.tsv index 4798a16..e7c15e9 100644 --- a/Resources/table/client/loading/Loading.tsv +++ b/Resources/table/client/loading/Loading.tsv @@ -1,77 +1,98 @@ -Id Type Title Desc ImageUrl Weight -1 0 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -2 902 Mood You can improve the Mood of members by increasing the Comfort of the Dormitory and interacting with them.\nMembers will send you gifts when they are happy. Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -3 902 Comfort Put Dormitory Members under their preferred Comfort\nto increase the speed at which their Stamina/Mood recovers Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -4 902 Mood Event Mood Events will occur randomly and reduce the Mood of Dormitory Members greatly\nSolve the events in the correct way to recover a great amount of Mood Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -5 902 Pat Tap Pat to go to the screen\nYou can recover a small amount of Mood by Patting Dormitory Members Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 -6 10101 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -7 10101 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 -8 10101 Punishing Virus The Punishing Virus first appeared in the Vacuum Chamber of the first Zero-Point Reactor at extremely high density.\nIts Mass Deployment process resulted in explosions and leakage. Eventually, it spread all over the globe through atmospheric circulation.\nThe Punishing Virus is able to damage the cellular structure of organisms and infest mechanoids by manipulating their logic circuits.\nIt shows a strong tendency to attack any individual that exhibits human consciousness and behaviors. Assets/Product/Texture/Image/BgUi/BgFightLoading4.jpg 30 -9 10101 Gray Raven Gray Raven is a legendary squad that belongs to the Task Force.\nTheir captain Lucia is a seasoned veteran.\nAll the members she has recruited into Gray Raven are the cream of the crop in their own professional fields.\nOn the other hand, there never ceases to be rumors and guesses in regard to how the Gray Raven squad was founded in the first place. Assets/Product/Texture/Image/BgUi/BgFightLoading6.jpg 30 -10 10101 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally, humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -11 10101 International Space Station A cutting-edge experimental facility with a long history. It was mainly used to carry out experiments of Field Physics in the early Golden Age.\nShortly after the Grand Unified Theory was verified, the first gravity generation and manipulation experiment in human history was carried out.\nKorolev, the AI mascot of the ISS, was put in charge to explain the latest development in scientific theories to the public in simple terms.\nAfter the outbreak of the Punishing Virus, gravity went out of control around the ISS, and it begun to attract nearby Punishing Virus and spacecraft debris, growing bigger and bigger in the process. Assets/Product/Texture/Image/BgUi/BgFightLoading10.jpg 30 -12 10101 Inver-Device The Inver-Device is the first line of defense against the Punishing Virus for all Constructs.\nAccording to the upgrade plan made by humans, Constructs are allowed to receive the Mind Beacons of nearby Commandants through the Inver-Device.\nThis is also an important precondition for the current Construct/Commandant tactical system. Assets/Product/Texture/Image/BgUi/BgFightLoading15.jpg 30 -13 10101 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 -14 10101 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 -15 10101 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology had remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 -16 10101 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 -17 10101 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -18 10101 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 -19 10101 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 -20 10101 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 -21 10101 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 -22 10101 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 -23 10101 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -24 10101 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together on the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -25 10101 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -26 10101 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -27 10101 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -28 10101 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -29 10101 WGAA I WGAA guides all aspects of the art field under Chairman Allen's leadership. Contemporary art under WGAA's lead is often high-tech, looking both artistic and technological.\nDuring this time of war, these "navigators" at the forefront use dynamic artwork to enrich humanity's waning spirits. \nJust like every artist, WGAA's journey is filled with controversy and praise.\nBut that does not stop them from upholding their idea that "art belongs to the public" and bringing art into all corners of people's lives. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 -30 10101 WGAA II Apart from leading the trend, WGAA is also the biggest advocate for restoring old art.\nIt is because of the work of WGAA's Archaeological Team that art from the Golden Age is not lost in a time of war.\nIt is a core tenet of WGAA to recover, restore, inherit, and promote all art from Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 -31 10101 Mechanical Awakening I When the deadly Punishing Virus was destroying everything, enlightened by Sagemachina, the awakening of machines became a flame that spread unnoticed.\nFrom those graffiti and scribblings originating from the machine language, the machines found a path to their sentients. Wisdom was forged within their iron shells.\nFree from the shackles they were born with, they now follow the footsteps of their Sagemachina and embark on their great journey. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 -32 10101 Mechanical Awakening II When the awakening tide rushes onto the land, complicated calculations depict a strange landscape. Gestalt lights up its beacon, observing, recording, and studying. The shimmer begins to guide the arrival of our future.\nMachines of various origins and designs turn their attention to their makers that once were. Is it obedience or transcendence? Perhaps their answer will be pretty much the same as that of humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 -33 10101 Church of Machina A secret organization composed entirely of mechanoids with the ""Church of Machina" as their core movement.\nAfter the Punishing outbreak, a small number of uninfected mechanoids enlightened by "Sagemachina", gaining consciousness as individuals and as a group. Assets/Product/Texture/Image/BgUi/BgFightLoading40.png 30 -34 10101 Lunar Base A base located on the dark, silent surface of the moon, now managed by Norman Mining Corp—the biggest mining corporations of the Golden Age.\nTo test how zero-point energy would perform under low gravity in space, Babylonia's zero-point reactor and the manufacture of its engine were sent to the propulsion lab on the moon during Babylonia's production.\nUpon discovering the connection between zero-point reactors and the Punishing Virus, the reactor and the lunar base that housed it have been half-abandoned to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading41.png 30 -35 10101 Copperfield Aquarium A spacious aquarium located in the coastal area with great popularity back in the Golden Age. Its construction was solely funded by Copperfield. It applied cutting-edge bionic technology to realistically recreate the ecology and habits of marine life for visitors from around the globe.\nAs one of the leaders of the Transatlantic Economic Community, Copperfield was committed to pushing bionic technology forward. The Copperfield Aquarium stood not only as a museum for worldwide visitors, but also as a valuable contributor to bionic research. Assets/Product/Texture/Image/BgUi/BgFightLoading42.png 30 -36 10101 Phantom Tracer The Phantom Tracer is capable of amassing the Punishing Virus and preliminarily analyzing the information it contains. As it remains technically impossible to completely trace back the information recorded in the Punishing Virus, the Phantom Tracer's core was built upon the recycled tissue of "Hetero-Hive Mother" and performs visual restoration with the specialized Spear of F.O.S. System.\nBecause this is still not a fully mature device, it imposes a strenuous requirement for the user's M.I.N.D. stability. Assets/Product/Texture/Image/BgUi/BgFightLoading43.png 30 -37 20001 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 -38 20001 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -39 20001 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -40 20002 Hetero-Core Polymer Core is created when the polymers formed by the Punishing Virus under special environmental conditions assembles to a specific scale.\nDense and solid in texture, its behaviors are far more complicated than that of Punishing Virus.\nWith an extremely high density of Punishing Virus inside, it can create various heteromers by manipulating the Punishing Virus polymers around it.\nMany secrets of it remain unknown. The only one Polymer Core was discovered in the infected International Space Station. Assets/Product/Texture/Image/BgUi/BgFightLoading11.jpg 30 -41 20003 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading32.png 30 -42 20004 Asslam, the Eternal Engine A heavy nuclear fusion reactor drive, masterfully combined with Cosmos Industries' Central Purification Filter—this is Akdilek Commercial Alliance's very own moving castle.\nThis leviathan of a train is built in a procession of a locomotive, aristocrat carriages, functional carriages, passenger carriages, commoner carriages, cargo carriages, and industrial carriages. All carriages are detachable in an emergency.\nEarly on in the Golden Age, this train has already established a labyrinthine rail network on the Eurasian continent known as APUS. Assets/Product/Texture/Image/BgUi/BgFightLoading13.jpg 30 -43 20004 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 -44 20005 The Nighter of Nona Ouroboros Assets/Product/Texture/Image/BgUi/BgFightLoading16.jpg 30 -45 20006 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 -46 20006 The Nighter of Nona Ouroboros The coastal location dictated trade and shipbuilding as the Kowloong Chamber of Commerce's birthright.\nA Kua-Er (A Chinese god of strength) grade dreadnought—the Nighter—was built during the Golden Age by the KCC.\nWhen dusk falls, the Kowloong vessels would all stay berthed near the port temporarily.\nCombined and linked, their lights upon the deck can outshine even the sun. Dancer puppets would perform intricate and alluring dances. The second day would begin in their markets before midnight even comes. Assets/Product/Texture/Image/BgUi/BgFightLoading18.jpg 30 -47 20007 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology has remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 -48 20008 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 -49 20008 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 -50 20008 Remote Link Technology The primary combat mode utilized by the early "Construct + Commandant" tactical system. Commandants used the link module to control Constructs remotely in battle. Later, this combat mode was discontinued by Babylonia due to special circumstances.\nAs the war continued to escalate, the Scientific Council restarted research on remote link technology\nAccording to the imitation "Collar" from The Nighter obtained by the Gray Raven Commandant, Asimov developed a portable remote link device belonging to Babylonia.\nDuring the war with Kowloong Metropolis, the Science Council allocated Asimov's research results to squads for experimentation in combat to some success. Assets/Product/Texture/Image/BgUi/BgFightLoading22.jpg 30 -51 20009 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 -52 20009 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 -53 20009 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 -54 20009 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 -55 20010 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 -56 20010 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 -57 20011 Hetero-Creature Hetero-Creature is a biomimetic form of Punishing Virus that evolved from the Red Tide in simulating the evolution of earth creatures inside the earth's ecosystem.\nHumans have yet to discover the Hetero-Creature's evolutionary method, whether they have biological traits similar to earth organisms, or the reason for their biomization.\nThe only conclusion that can be drawn from their observations is that Hetero-Creature has exhibited the possibility of its own systemic development tree as well as the potential to awaken their consciousness. Assets/Product/Texture/Image/BgUi/BgFightLoading26.jpg 30 -58 20011 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 -59 20011 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 -60 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg 30 -61 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg 30 -62 20013 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -63 20013 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together in the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 -64 20014 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -65 20014 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 -66 20014 Agent I These senior level Ascendants process greater strength and higher access level compared with ordinary Ascendants.\nAgents have the power to "filter" Punishing-infected Constructs or mechanoids through the Ascension-Network, and grant those have passed the first round of filtering access to the Ascension-Network and power of Punishing. All information available so far suggests only agents have the authority to grant Transcendant the access to connect to Ascension-Network. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 -67 20014 Agent II Agents can be seen as the special Ascendants chosen by the Ascension-Network with a mission to "filter" possible Ascendant candidates. The battle logs against agents suggest they have significantly higher power, Punishing concentration and threat level than ordinary Ascendants.\nHumans have extremely limited knowledge on the exact number of agents, or why they were formed in the first place. Perhaps there are more agents hidden in the dark secretly running their own plans with purposes unknown. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 -68 20015 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 -69 20015 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 -70 20016 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -71 20016 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 -72 20017 Unidentified Twins I A humanoid being given birth by the Hetero-Hive Mother.\nWith extraordinary individual performance and Intelligence Level.\nThe most evolved and purest Punishing Virus creature among the known Hetero-Creatures. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 -73 20017 Unidentified Twins II Their appearance is just a signal.\nA symbol that the trial presented by the Punishing Virus against human beings has gone up to a new level.\nA reminder that human beings are still living in the shadow of disasters as long as there is Punishing Virus on Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 -74 20018 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading39.png 30 -75 30001 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 -76 40001 Assets/Product/Texture/Image/BgUi/BgLamiya.png 30 \ No newline at end of file +Id Type Title Desc ImageUrl Weight +1 0 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +2 902 Mood You can improve the Mood of members by increasing the Comfort of the Dormitory and interacting with them.\nMembers will send you gifts when they are happy. Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +3 902 Comfort Put Dormitory Members under their preferred Comfort\nto increase the speed at which their Stamina/Mood recovers Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +4 902 Mood Event Mood Events will occur randomly and reduce the Mood of Dormitory Members greatly\nSolve the events in the correct way to recover a great amount of Mood Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +5 902 Pat Tap Pat to go to the screen\nYou can recover a small amount of Mood by Patting Dormitory Members Assets/Product/Texture/Image/BgUi/BgFightLoading5.jpg 30 +6 10101 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +7 10101 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 +8 10101 Punishing Virus The Punishing Virus first appeared in the Vacuum Chamber of the first Zero-Point Reactor at extremely high density.\nIts Mass Deployment process resulted in explosions and leakage. Eventually, it spread all over the globe through atmospheric circulation.\nThe Punishing Virus is able to damage the cellular structure of organisms and infest mechanoids by manipulating their logic circuits.\nIt shows a strong tendency to attack any individual that exhibits human consciousness and behaviors. Assets/Product/Texture/Image/BgUi/BgFightLoading4.jpg 30 +9 10101 Gray Raven Gray Raven is a legendary squad that belongs to the Task Force.\nTheir captain Lucia is a seasoned veteran.\nAll the members she has recruited into Gray Raven are the cream of the crop in their own professional fields.\nOn the other hand, there never ceases to be rumors and guesses in regard to how the Gray Raven squad was founded in the first place. Assets/Product/Texture/Image/BgUi/BgFightLoading6.jpg 30 +10 10101 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally, humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +11 10101 International Space Station A cutting-edge experimental facility with a long history. It was mainly used to carry out experiments of Field Physics in the early Golden Age.\nShortly after the Grand Unified Theory was verified, the first gravity generation and manipulation experiment in human history was carried out.\nKorolev, the AI mascot of the ISS, was put in charge to explain the latest development in scientific theories to the public in simple terms.\nAfter the outbreak of the Punishing Virus, gravity went out of control around the ISS, and it begun to attract nearby Punishing Virus and spacecraft debris, growing bigger and bigger in the process. Assets/Product/Texture/Image/BgUi/BgFightLoading10.jpg 30 +12 10101 Inver-Device The Inver-Device is the first line of defense against the Punishing Virus for all Constructs.\nAccording to the upgrade plan made by humans, Constructs are allowed to receive the Mind Beacons of nearby Commandants through the Inver-Device.\nThis is also an important precondition for the current Construct/Commandant tactical system. Assets/Product/Texture/Image/BgUi/BgFightLoading15.jpg 30 +13 10101 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 +14 10101 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 +15 10101 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology had remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 +16 10101 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 +17 10101 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +18 10101 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 +19 10101 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 +20 10101 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 +21 10101 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 +22 10101 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 +23 10101 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +24 10101 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together on the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +25 10101 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +26 10101 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +27 10101 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +28 10101 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +29 10101 WGAA I WGAA guides all aspects of the art field under Chairman Allen's leadership. Contemporary art under WGAA's lead is often high-tech, looking both artistic and technological.\nDuring this time of war, these "navigators" at the forefront use dynamic artwork to enrich humanity's waning spirits. \nJust like every artist, WGAA's journey is filled with controversy and praise.\nBut that does not stop them from upholding their idea that "art belongs to the public" and bringing art into all corners of people's lives. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 +30 10101 WGAA II Apart from leading the trend, WGAA is also the biggest advocate for restoring old art.\nIt is because of the work of WGAA's Archaeological Team that art from the Golden Age is not lost in a time of war.\nIt is a core tenet of WGAA to recover, restore, inherit, and promote all art from Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading37.png 30 +31 10101 Mechanical Awakening I When the deadly Punishing Virus was destroying everything, enlightened by Sagemachina, the awakening of machines became a flame that spread unnoticed.\nFrom those graffiti and scribblings originating from the machine language, the machines found a path to their sentients. Wisdom was forged within their iron shells.\nFree from the shackles they were born with, they now follow the footsteps of their Sagemachina and embark on their great journey. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 +32 10101 Mechanical Awakening II When the awakening tide rushes onto the land, complicated calculations depict a strange landscape. Gestalt lights up its beacon, observing, recording, and studying. The shimmer begins to guide the arrival of our future.\nMachines of various origins and designs turn their attention to their makers that once were. Is it obedience or transcendence? Perhaps their answer will be pretty much the same as that of humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading38.png 30 +33 10101 Church of Machina A secret organization composed entirely of mechanoids with the "Church of Machina" as their core movement.\nAfter the Punishing outbreak, a small number of uninfected mechanoids enlightened by "Sagemachina", gaining consciousness as individuals and as a group. Assets/Product/Texture/Image/BgUi/BgFightLoading40.png 30 +34 10101 Lunar Base A base located on the dark, silent surface of the moon, now managed by Norman Mining Corp—the biggest mining corporations of the Golden Age.\nTo test how zero-point energy would perform under low gravity in space, Babylonia's zero-point reactor and the manufacture of its engine were sent to the propulsion lab on the moon during Babylonia's production.\nUpon discovering the connection between zero-point reactors and the Punishing Virus, the reactor and the lunar base that housed it have been half-abandoned to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading41.png 30 +35 10101 Copperfield Aquarium A spacious aquarium located in the coastal area with great popularity back in the Golden Age. Its construction was solely funded by Copperfield. It applied cutting-edge bionic technology to realistically recreate the ecology and habits of marine life for visitors from around the globe.\nAs one of the leaders of the Transatlantic Economic Community, Copperfield was committed to pushing bionic technology forward. The Copperfield Aquarium stood not only as a museum for worldwide visitors, but also as a valuable contributor to bionic research. Assets/Product/Texture/Image/BgUi/BgFightLoading42.png 30 +36 10101 Phantom Tracer The Phantom Tracer is capable of amassing the Punishing Virus and preliminarily analyzing the information it contains. As it remains technically impossible to completely trace back the information recorded in the Punishing Virus, the Phantom Tracer's core was built upon the recycled tissue of "Hetero-Hive Mother" and performs visual restoration with the specialized Spear of F.O.S. System.\nBecause this is still not a fully mature device, it imposes a strenuous requirement for the user's M.I.N.D. stability. Assets/Product/Texture/Image/BgUi/BgFightLoading43.png 30 +37 10101 Constellia A city designed by WGAA's famous designer Michele Vasari in later Golden Age in memory of humans' achievements in this era, carrying the meaning of "star of gathering."\nThe construction plan was suspended due to the Punishing Virus outbreak. It was reconstructed by awakened machines who left the Church of Machina and became the city we see today. Assets/Product/Texture/Image/BgUi/BgFightLoading47.png 30 +38 20001 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 +39 20001 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +40 20001 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +41 20002 Hetero-Core Polymer Core is created when the polymers formed by the Punishing Virus under special environmental conditions assembles to a specific scale.\nDense and solid in texture, its behaviors are far more complicated than that of Punishing Virus.\nWith an extremely high density of Punishing Virus inside, it can create various heteromers by manipulating the Punishing Virus polymers around it.\nMany secrets of it remain unknown. The only one Polymer Core was discovered in the infected International Space Station. Assets/Product/Texture/Image/BgUi/BgFightLoading11.jpg 30 +42 20003 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading32.png 30 +43 20004 Asslam, the Eternal Engine A heavy nuclear fusion reactor drive, masterfully combined with Cosmos Industries' Central Purification Filter—this is Akdilek Commercial Alliance's very own moving castle.\nThis leviathan of a train is built in a procession of a locomotive, aristocrat carriages, functional carriages, passenger carriages, commoner carriages, cargo carriages, and industrial carriages. All carriages are detachable in an emergency.\nEarly on in the Golden Age, this train has already established a labyrinthine rail network on the Eurasian continent known as APUS. Assets/Product/Texture/Image/BgUi/BgFightLoading13.jpg 30 +44 20004 Akdilek Commercial Alliance Akdilek Commercial Alliance originated in the Middle East with Asslam, the Eternal Engine, as its territory.\nA distinctive train culture has been developed during its long journey. It is also known as the express moving city-state.\nAdhering to monarchy, its trading business has been across the Eurasian continent. It also has connections with various forces on the continent.\nAkdilek Commercial Alliance advocates interests, but it also has deeply rooted contradictions. The current leader is Akdilek IV—Akdilek Jamilah Emil. Assets/Product/Texture/Image/BgUi/BgFightLoading14.jpg 30 +45 20005 Kowloong Chamber of Commerce Assets/Product/Texture/Image/BgUi/BgFightLoading16.jpg 30 +46 20006 Kowloong Chamber of Commerce The Kowloong Chamber of Commerce is a regional commercial organization established in the Golden Age in the coastal cities of East Asia. From the undertows of capital, to the strings of politics, the KCC was the actual master.\nThe Kowloong Crew who serve the KCC are all Constructs named after the nine sons of the dragon king. Together, they are responsible for operating the KCC.\nIn the Golden Age, the KCC invested an unthinkable amount of money and manpower into developing a Gestalt-tier AI. The Huaxu, named after a primordial Chinese goddess, was the result. Assets/Product/Texture/Image/BgUi/BgFightLoading17.jpg 30 +47 20006 The Nighter of Nona Ouroboros The coastal location dictated trade and shipbuilding as the Kowloong Chamber of Commerce's birthright.\nA Kua-Er (A Chinese god of strength) grade dreadnought—the Nighter—was built during the Golden Age by the KCC.\nWhen dusk falls, the Kowloong vessels would all stay berthed near the port temporarily.\nCombined and linked, their lights upon the deck can outshine even the sun. Dancer puppets would perform intricate and alluring dances. The second day would begin in their markets before midnight even comes. Assets/Product/Texture/Image/BgUi/BgFightLoading18.jpg 30 +48 20007 Kowloong Corp The Kowloong Corp was formerly known as the Kowloong Chamber of Commerce, a commercial organization established in the coastal cities of East Asia in the Golden Age.\nIn its early times, its phenomenon scientists created a Gestalt-tier AI called "Huaxu", who developed a human salvation project upon the outbreak of the Punishing Virus.\nOn the basis of Huaxu's project, the leader of Kowloong Corp, Qu, had the public accept body modification and initiated Tabula Akasha to conserve the human culture.\nSince then, the Kowloong Corp has shut its borders and become a completely isolated organization. As a result, its Construct technology has remained at the level before Babylonia moved to space. Assets/Product/Texture/Image/BgUi/BgFightLoading19.jpg 30 +49 20008 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 +50 20008 Dead Zone Battle zones in Babylonia are divided into 4 regions based on Punishing Virus zones: Low, Medium, High, and Deadly.\nSerums and Inver-Devices are ineffective against high-density Punishing Virus in Dead Zones. Additionally, the high density will cause Corrupted to go berserk,\ngreatly increased the danger of Dead Zones. Therefore, survivability in these regions is especially hostile toward Humans and Constructs.\nSpecialized Constructs can conduct short-term reconnaissance, but the long-term battle is impossible.\nKnown intel on Dead Zones has been provided by a scarce number of vanguard squads dispatched by Babylonia. Of which, a majority of the Constructs have been abandoned indefinitely within these zones. Assets/Product/Texture/Image/BgUi/BgFightLoading21.jpg 30 +51 20008 Remote Link Technology The primary combat mode utilized by the early "Construct + Commandant" tactical system. Commandants used the link module to control Constructs remotely in battle. Later, this combat mode was discontinued by Babylonia due to special circumstances.\nAs the war continued to escalate, the Scientific Council restarted research on remote link technology\nAccording to the imitation "Collar" from The Nighter obtained by the Gray Raven Commandant, Asimov developed a portable remote link device belonging to Babylonia.\nDuring the war with Kowloong Metropolis, the Scientific Council allocated Asimov's research results to squads for experimentation in combat to some success. Assets/Product/Texture/Image/BgUi/BgFightLoading22.jpg 30 +52 20009 Narwhal A gigantic biomimetic machine with the form of a Narwhal, most commonly sighted in Arctic and Antarctic waters.\nThe Narwhal is covered in powerful weapons systems and its most prominent feature—the horn on its head—can extend when needed to permit direct communication with consciousness systems.\nThere are few extant records regarding the genesis of the Narwhal, however, it is most likely connected to M.I.N.D.s research. Assets/Product/Texture/Image/BgUi/BgFightLoading7.jpg 30 +53 20009 Arctic Route Union The advent of nuclear technology enabled construction of high-speed icebreakers. Finally humans were able to conquer the Arctic ocean.\nAs a result, Arctic sea trade routes became the busiest on the planet.\nThe "Arctic Route Union" formed by major ports on the Arctic sea grew to become a one of the four major economic blocs of the Golden Age.\nOwing to the peculiarities of environment, local Punishing Virus concentrations remain in the low to moderate range. Assets/Product/Texture/Image/BgUi/BgFightLoading8.jpg 30 +54 20009 Forest Guard I Special organization based in the Siberian Forest, comprised primarily of humanoid hybrid Constructs.\nOriginally formed to prevent northward movement of Corrupted from southern Siberia into ARU territory.\nThe Forest Guard is currently led by a Construct named Rosetta. Assets/Product/Texture/Image/BgUi/BgFightLoading9.jpg 30 +55 20009 Forest Guard II An armed force based in the territories of the ARU whose members are all humanoid-hybrid Constructs notoriously known as the "criminals."\nThe Forest Guard's frames and equipment have been customized to greatly enhance their combat mobility in the polar regions. Assets/Product/Texture/Image/BgUi/BgFightLoading23.jpg 30 +56 20010 Tabula Akasha A human salvation project developed by Huaxu and introduced by Qu to reassure the public upon the outbreak of the Punishing Virus. Yet, the truth is it was a project laid by Qu and the Kowloong Crew based on Huaxu's deduction. It aims to upload the digitized data of all the people of Kowloong to a virtual space constructed by Huaxu, releasing their souls from the suffering of this world.\nKowloong Metropolis is an above-ground city built according to the Tabula Akasha. The digitized human data center is located in the Kowloong ruins under the city. Qu is the only person who knows how to enter the ruins. She is still secretly continuing with the Tabula Akasha in order to keep the human race alive until the end of the Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading24.jpg 30 +57 20010 Kowloong In the Golden Age, the Kowloong Chamber of Commerce ruled this capital of the entire district. Located along the coast, this city is renowned for its waterways and roads extending and intertwining like blood vessels and nine dragon towers being tall enough to reach heaven. Its prosperity outshone every city back in the day.\nCooperating with Universal Toys, Kowloong was one of the pioneer cities that fully embraced the use of robots and androids. The KCC is governed by nine branches led by the Kowloong Crew. Its productivity and technology made a great leap forward at the time, but everything was destroyed after the outbreak of the Punishing Virus. Assets/Product/Texture/Image/BgUi/BgFightLoading25.jpg 30 +58 20011 Hetero-Creature Hetero-Creature is a biomimetic form of Punishing Virus that evolved from the Red Tide in simulating the evolution of Earth creatures inside the Earth's ecosystem.\nHumans have yet to discover the Hetero-Creature's evolutionary method, whether they have biological traits similar to Earth organisms, or the reason for their biomization.\nThe only conclusion that can be drawn from their observations is that Hetero-Creature has exhibited the possibility of its own systemic development tree as well as the potential to awaken their consciousness. Assets/Product/Texture/Image/BgUi/BgFightLoading26.jpg 30 +59 20011 Gestalt Gestalt is a super artificial intelligence created by global elites gathered by the Science Council of the Golden Age.\nThe public service network built on Gestalt's infrastructure has vastly enhanced people's lives.\nMeanwhile, with Gestalt's help, the Science Council has also made tremendous progress in intergalactic traveling.\nGestalt is now Babylonia's highest AI commander, serving the humankind. However, it appears that Gestalt has evolved over time. Assets/Product/Texture/Image/BgUi/BgFightLoading29.jpg 30 +60 20011 Punishing Red Tide Punishing Red Tide serves as a breeding ground for Hetero-Creature. It devours and deconstructs machines and beings, converting the energy into nutrition for a large number of Punishing Hetero-Creatures.\nThe Hetero-Creatures begin to self-evolve by copying Earth's life forms under the Red Tide's nourishment.\nExternal causes have expedited the supposedly slow evolution, resulting in a significant number of Hetero-Creatures on the surface.\nThe Red Tide exhibits a tidal pattern, but its rising and falling is unrelated to celestial objects and is more like a form of creature prey. Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg 30 +61 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg 30 1 +62 20012 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg 30 +63 20013 Strike Hawk I The "Strike Hawk" of Task Force is a special scout team.\nDiffer from other Elite Teams in which the commandants are paired with Constructs, the Members of Strike Hawk are all Constructs. The specialized Inver-Device that Captain Chrome equipped makes him a replacement for a commandant, and all members can exchange information with each other via their own internal communication channel. Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +64 20013 Strike Hawk II Members of Strike Hawk are highly capable in Individual Combat. Instead of working as a team, they are scattered around the world, doing the most dangerous work as a scout. If you see them working together in the same mission, it always means the mission is extremely dangerous.\n Over time, this Team gained the 4th "New Peer" joining the "Strike Hawk". Assets/Product/Texture/Image/BgUi/BgFightLoading31.jpg 30 +65 20014 Specialized Frame I Originally a name given to all prototype units under Babylonia's mid-term military Construct development plan, now this term specifically refers to the units developed based on the test data acquired in "Project Winter".\nCompared with early military Constructs, specialized frames have received significant improvements in all aspects, and possess superior performance and mobility. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +66 20014 Specialized Frame II Due to the unique source of bottom-level data required in the development of specialized frames, it usually takes a prolonged period of connection test and adjustment to match them with the M.I.N.D. of Constructs.\nForcing such frames into actual combat without proper tuning may result in various side-effects, including but not limited to memory data loss or loss of frame control due to M.I.N.D. deviation.\nThe Science Council has been seeking solutions to improve the frames and increase the chance of successful adaptation. An important breakthrough has been achieved recently. Assets/Product/Texture/Image/BgUi/BgFightLoading33.png 30 +67 20014 Agent I These senior level Ascendants process greater strength and higher access level compared with ordinary Ascendants.\nAgents have the power to "filter" Punishing-infected Constructs or mechanoids through the Ascension-Network, and grant those have passed the first round of filtering access to the Ascension-Network and power of Punishing. All information available so far suggests only agents have the authority to grant Transcendant the access to connect to Ascension-Network. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 +68 20014 Agent II Agents can be seen as the special Ascendants chosen by the Ascension-Network with a mission to "filter" possible Ascendant candidates. The battle logs against agents suggest they have significantly higher power, Punishing concentration and threat level than ordinary Ascendants.\nHumans have extremely limited knowledge on the exact number of agents, or why they were formed in the first place. Perhaps there are more agents hidden in the dark secretly running their own plans with purposes unknown. Assets/Product/Texture/Image/BgUi/BgFightLoading34.png 30 +69 20015 Eden-Grade Babylonia Filled with the unprecedented aspirations of humanity, Babylonia was supposed to be the first-ever superluminal starship for interstellar colonization.\nIts massive construction alone has ushered in a new era of human history, the Golden Age, where human beings stayed united and evolved.\nAfter the virus outbreak, the construction of Babylonia was forcibly terminated. Babylonia became the shelter for many survivors who had escaped to space.\nNow, Babylonia is anchored in the arc orbital dock and, as the starting point for taking back Earth, it maintains close ties with ground forces. Assets/Product/Texture/Image/BgUi/BgFightLoading.jpg 30 +70 20015 Corrupted The types of the Corrupted include, but are not limited to electronic devices, facilities, mechanoids, and Constructs.\nBased on their physical characteristics, the Corrupted will have different propensities, namely modification, proliferation, and destruction.\nHowever, their ultimate purpose remains the same—annihilate everything that has human consciousness.\nThe higher the Punishing Virus concentration in their bodies, the more savage and destructive they are. Assets/Product/Texture/Image/BgUi/BgFightLoading2.jpg 30 +71 20016 Zero-Point Reactor I According to quantum mechanics, there is an underlying background energy known as zero-point energy that exists in a vacuum and throughout the universe. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +72 20016 Zero-Point Reactor II During the Golden Age, a number of zero-point reactors were constructed by humanity in order to realize superluminal travel. As the exploration for zero-point energy was about to reach its final phase, the Punishing Virus suddenly emerged inside the vacuum chamber of the first zero-point reactor at ultrahigh density and spread across the world.\nHowever, Atlantis, presumably due to its different research progress or direction, managed to terminate the experiments on its reactor immediately after the Punishing Virus had surged out of the first zero-point reactor. Having adjusted its research direction, Atlantis has preserved its reactor to this day. Assets/Product/Texture/Image/BgUi/BgFightLoading35.png 30 +73 20017 Unidentified Twins I A humanoid being given birth by the Hetero-Hive Mother.\nWith extraordinary individual performance and Intelligence Level.\nThe most evolved and purest Punishing Virus creature among the known Hetero-Creatures. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 +74 20017 Unidentified Twins II Their appearance is just a signal.\nA symbol that the trial presented by the Punishing Virus against human beings has gone up to a new level.\nA reminder that human beings are still living in the shadow of disasters as long as there is Punishing Virus on Earth. Assets/Product/Texture/Image/BgUi/BgFightLoading36.png 30 +75 20018 Happy New Year! Happy New Year Assets/Product/Texture/Image/BgUi/BgFightLoading39.png 30 +76 30001 Venus Splash Park Venus Splash Park is a cinema-themed water park built by Shome Group situated on a small island in the Caribbean.\nThe construction of the Venus Splash Park was largely in part due to support from the World Government's integration plan.\nThe splash park is lavishly designed, with a giant bionic Shark-speare statue as a symbol of the park.\nDue to various reason, the park never officially began operation and only opened when the Ascendants unsealed its firmly shut doors. Assets/Product/Texture/Image/BgUi/BgFightLoading20.jpg 30 +77 40001 Assets/Product/Texture/Image/BgUi/BgLamiya.png 30 +78 40002 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +79 40002 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 1 +80 40002 Assets/Product/Texture/Image/BgUi/BgFightLoading46.png 30 +81 40003 Hetero Tower I The Hetero Tower is formed by a high concentration of Punishing Virus with its cause of formation and process unknown. No detectors can find out its interior structure. Even the exterior structure detected via optical observation might not be the reality. However, based on the result of the gravity wave detection, there might be numerous folded spaces in it, which becomes more pronounced as the tower rises until it peaks at the highest point. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +82 40003 Hetero Tower II And at the supposed "top of the tower" electromagnetic radiations were once observed with a wavelength almost similar to red visible light, which would contaminate the Mind Beacon of any human it touches. Although the degree of contamination varies based on the strength of the target's Mind Beacon, the light would make all living humans immerse in endless madness when it covers the entire planet. Assets/Product/Texture/Image/BgUi/BgFightLoading44.png 30 +83 40003 Primal Projection Empty entities created by reflections from numerous dimensions. Shapeless and soulless, these entities were gathered together by the changing causality at the top of the Hetero Tower with a small part of their power projected here to question the race that attempts to knock on the door—humanity. Assets/Product/Texture/Image/BgUi/BgFightLoading45.png 30 +84 40004 Winter Landscape Assets/Product/Texture/Image/BgUi/BgFightLoading48.png 30 +85 40005 The Hunters in the Snow Assets/Product/Texture/Image/BgUi/BgFightLoading49.png 30 +86 40006 Le Reve Assets/Product/Texture/Image/BgUi/BgFightLoading50.png 30 +87 40007 Marius at Minturnae Assets/Product/Texture/Image/BgUi/BgFightLoading51.png 30 +88 40008 Ophelia Assets/Product/Texture/Image/BgUi/BgFightLoading52.png 30 +89 40009 Knight, Death, and the Devil Assets/Product/Texture/Image/BgUi/BgFightLoading53.png 30 +90 40010 The Nightmare Assets/Product/Texture/Image/BgUi/BgFightLoading54.png 30 +91 40011 The Raft of the Medusa Assets/Product/Texture/Image/BgUi/BgFightLoading55.png 30 +92 40012 The Battle of San Romano Assets/Product/Texture/Image/BgUi/BgFightLoading56.png 30 +93 40013 Wanderer above the Sea of Fog Assets/Product/Texture/Image/BgUi/BgFightLoading57.png 30 +94 40014 The Realist Assets/Product/Texture/Image/BgUi/BgFightLoading58.png 30 +95 40015 The Persistence of Memory Assets/Product/Texture/Image/BgUi/BgFightLoading59.png 30 +96 40016 Lieder ohne Worte Assets/Product/Texture/Image/BgUi/BgFightLoading60.png 30 +99 1901 United Command Bureau To respond to the abnormal Punishing Virus signals, Babylonia has sent for multiple commandants to develop tactical strategies and carry out combat drills in the United Command Bureau. Assets/Product/Texture/Image/BgUi/BgFightLoadingUiGuildDorm01.png 30 diff --git a/Resources/table/client/lotto/LottoGroupRule.tsv b/Resources/table/client/lotto/LottoGroupRule.tsv index c666516..1fabb79 100644 --- a/Resources/table/client/lotto/LottoGroupRule.tsv +++ b/Resources/table/client/lotto/LottoGroupRule.tsv @@ -4,5 +4,6 @@ Id Name Tag Priority UiType GroupBtnBg UiPrefab Banner UiBackGround RuleHint Bas 3 Departure Supply 2 3 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating04.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed Core Layer reward within 10 attempts Rewards Description Research Costs Obtain Tokens Volatility Extra Rewards All rewards are limited, and cannot be obtained again after drawing; you will definitely obtain the [S-Rank Omniframe Pick] Pack once you complete [10X] research Each research needs to cost a [Departure Supply Card] and the research cost increases as following: 50/200/400/600/800/1200/1600/2000/2500/3150 When the [Departure Supply Cards] for research are inadequate, you can use Event Construct R&D Tickets or Targeted Weapon R&D Tickets to exchange for them. Both tokens can exchange for the same amount of [Departure Supply Cards]. The probability of obtaining various rewards for each research is different, and there is a probability of obtaining the [S-Rank Omniframe Pick] Pack starting at the [5th] research. You can advance to [Drop Details] to check the probability. When it comes to the [8th] research, you will obtain the extra reward of [CUB - Seeshell] 4 Bright Path Supplies 2 4 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed Core Layer reward every 10 pulls Rewards Description Research Costs Obtain Tokens Volatility Extra Rewards All rewards are limited, and cannot be obtained again after drawing; you will be guaranteed to obtain the [S-Rank Omniframe Choice] Pack once you complete [10X] research Each research needs to cost a [Bright Path R&D Ticket] and the research cost increases as follows: 50/200/400/600/800/1200/1600/2000/2500/3150 When the [Bright Path R&D Ticket] for research are inadequate, you can use Event Construct R&D Tickets or Target Weapon R&D Tickets to exchange for them. Both tokens can exchange for the same amount of [Bright Path R&D Ticket]. After the event ends, the remaining unused event token [Bright Path R&D Ticket] will be converted into Basic Construct R&D Ticket at a ratio of 1:1. The probability of obtaining various rewards for each research is different, and there is a probability of obtaining the [S-Rank Omniframe Choice] Pack starting at the [5th] research. You can advance to [Drop Details] to check the probability. When the [8th] research is reached, you will obtain an extra [A-Rank CUB Choice]. 5 Dreamcatcher 6 5 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed Core Layer reward within 10 attempts Rewards Description Research Costs Obtain Tokens Volatility Extra Rewards All rewards are limited, and cannot be obtained again after drawing; you will definitely obtain the character coating [Dreamcatcher] once you complete [10X] research. Each research costs [Woven Dream's Aurora] and the research cost increases as follows: 50/100/250/400/600/800/1200/1700/2200/2700 When the [Woven Dream's Aurora] for research is inadequate, you can use Black Card or Rainbow Card to exchange Black Card: Equivalent Rainbow Card: Discount The probability of obtaining various rewards for each research is different, and there is a probability of obtaining the coating [Dreamcatcher] starting at the [5th] research. You can go to [Drop Details] to check the probability. When the [8th] research is reached, you will obtain the extra reward of [Dreamcatcher Portrait]. +6 6 6 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating03.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed Core Layer Reward in 10 pulls Rewards Description Research Cost Obtain Tokens Volatility Extra Reward All rewards are limited, and cannot be obtained again after drawing; you will be guaranteed to obtain the character coating [Dance of Ripplets] once you complete [10X] research. Each research needs to cost a [Mermaid's Gift] and the research cost increases as follows: 50/100/250/400/600/800/1200/1700/2200/2700 When the [Mermaid's Gift] for research is inadequate, you can use Black Card or Rainbow Card to exchange Black Card: Equivalent Rainbow Card: Discount The probability of obtaining various rewards for each research is different, and there is a probability of obtaining the coating [Dance of Ripplets] starting at the [5th] research. You can go to [Drop Details] to check the probability. When the [8th] research is reached, you will obtain an extra reward: [Dance of Ripplets Portrait]. 100001 Volatile Priestess 6 2 1 1300126 Assets/Product/Ui/ComponentPrefab/DrawCoating/EnDrawCoating01.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab 50发必出皮肤奖励 -110001 Azure Apocalypse 6 1 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed to receive a Core Layer reward within 10 attempts Rewards Description Research Costs Obtain Coins Volatility Extra Rewards All rewards are limited, and cannot be obtained again after drawing; you will definitely obtain the character coating [Azure Apocalypse] once you complete [10X] research Each research needs to cost a Secret Pact Card and the research cost increases as following: 50/100/250/400/600/800/1200/1700/2200/2700 When the Secret Pact Card for research is inadequate, you can use Black Card or Rainbow Card to exchange Black Card: Equivalent Rainbow Card: Discount The probability of obtaining various rewards for each research is different, and there is a probability of obtaining coating [Azure Apocalypse] from the starting of [5th] research; You can go to [Drop Details] to check the probability When it comes to the [8th] research, you can obtain the extra reward of [Azure Apocalypse Portrait] \ No newline at end of file +110001 Azure Apocalypse 6 1 1 UiLotto Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab Assets/Product/Ui/ComponentPrefab/DrawBackGround/DrawBackGround01.prefab Guaranteed to receive a Core Layer reward within 10 attempts Rewards Description Research Costs Obtain Coins Volatility Extra Rewards All rewards are limited, and cannot be obtained again after drawing; you will definitely obtain the character coating [Azure Apocalypse] once you complete [10X] research Each research needs to cost a Secret Pact Card and the research cost increases as following: 50/100/250/400/600/800/1200/1700/2200/2700 When the Secret Pact Card for research is inadequate, you can use Black Card or Rainbow Card to exchange Black Card: Equivalent Rainbow Card: Discount The probability of obtaining various rewards for each research is different, and there is a probability of obtaining coating [Azure Apocalypse] from the starting of [5th] research; You can go to [Drop Details] to check the probability When it comes to the [8th] research, you can obtain the extra reward of [Azure Apocalypse Portrait] \ No newline at end of file diff --git a/Resources/table/client/lotto/LottoProbShow.tsv b/Resources/table/client/lotto/LottoProbShow.tsv index 0d63dee..66fb648 100644 --- a/Resources/table/client/lotto/LottoProbShow.tsv +++ b/Resources/table/client/lotto/LottoProbShow.tsv @@ -49,6 +49,16 @@ Id LottoId RareLevel Priority ProbShow[1] ProbShow[2] ProbShow[3] ProbShow[4] Pr 48 5 4 8 15.30% 18.13% 22.66% 24.77% 14.09% 4.26% 0.72% 0.06% 0.01% 0.01% 49 5 4 9 30.59% 28.29% 21.95% 13.44% 4.72% 0.88% 0.09% 0.01% 0.01% 0.01% 50 5 4 10 34.42% 28.94% 20.63% 11.56% 3.73% 0.64% 0.06% 0.01% 0.01% 0.01% +51 6 1 1 0.00% 0.00% 0.00% 0.00% 0.56% 1.31% 2.62% 5.95% 14.35% 75.21% +52 6 2 2 0.00% 0.00% 0.48% 0.85% 2.21% 5.16% 10.04% 21.83% 43.24% 16.19% +53 6 2 3 0.00% 0.00% 0.79% 1.52% 3.67% 8.49% 16.04% 32.89% 29.43% 7.17% +54 6 3 4 0.96% 1.30% 1.96% 3.45% 8.96% 19.81% 31.09% 22.57% 8.85% 1.06% +55 6 3 5 1.53% 2.07% 3.10% 5.43% 14.03% 29.15% 27.04% 13.65% 3.70% 0.31% +56 6 3 6 3.82% 5.07% 7.45% 12.63% 31.56% 24.85% 11.30% 2.91% 0.38% 0.02% +57 6 4 7 13.38% 16.21% 20.98% 26.35% 16.49% 5.45% 1.01% 0.10% 0.01% 0.01% +58 6 4 8 15.30% 18.13% 22.66% 24.77% 14.09% 4.26% 0.72% 0.06% 0.01% 0.01% +59 6 4 9 30.59% 28.29% 21.95% 13.44% 4.72% 0.88% 0.09% 0.01% 0.01% 0.01% +60 6 4 10 34.42% 28.94% 20.63% 11.56% 3.73% 0.64% 0.06% 0.01% 0.01% 0.01% 100001 100001 1 1 0.80% 110001 110001 1 1 0.00% 0.00% 0.00% 0.00% 0.56% 1.31% 2.62% 5.95% 14.35% 75.21% 110002 110001 2 2 0.00% 0.00% 0.48% 0.85% 2.21% 5.16% 10.04% 21.83% 43.24% 16.19% diff --git a/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv b/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv new file mode 100644 index 0000000..664bbc4 --- /dev/null +++ b/Resources/table/client/miniactivity/colortable/ColorTableBuffDetail.tsv @@ -0,0 +1,65 @@ +Id Name BuffBg BuffTriangleBg Desc TeachingContents[1] TeachingContents[2] TeachingContents[3] TeachingContents[4] TeachingContents[5] TeachingContents[6] TeachingContents[7] TeachingContents[8] TeachingContents[9] TeachingContents[10] BuffSuggestAbility +32092 Blessing III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12141.png Machiavelli summons 2 Iron Thorns every after losing 25% HP. The Iron Thorns will explode and destroy the platform in 35s. text: Iron Thorn: Assets/Product/Texture/Image/UiBabelTower/BgFightTieji.png +32093 Blessing III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32101 Solitude Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32101.png When an enemy has fewer than 3 companions around, for each companion lost, Extra DMG Bonus increases by 10%, up to 30%. +32111 Commander I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32111.png For each companion around, enemies' Extra DMG Bonus increases by 5%. Can be stacked up to 3 times. +32112 Commander II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32112.png For each companion around, enemies' Extra DMG Bonus increases by 10%. Can be stacked up to 3 times. +32113 Commander III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32113.png For each companion around, enemies' Extra DMG Bonus increases by 15%. Can be stacked up to 3 times. +32121 Penetration Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32121.png Each hit of the enemies reduces the player's DEF by 3% for 10s. Stacks up to 10 times. +32122 Penetration II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32123 Penetration III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32131 Lightning Shield Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32131.png Every time an enemy takes DMG, they have a 10% chance to call down a lightning strike upon the attacker. Cooldown: 5s. +32132 Lightning Shield II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32133 Lightning Shield III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32141 Wave I Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, they will create a shock wave to knock away nearby units. Cooldown: 18s. +32142 Wave II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, they will create a shock wave to knock away nearby units. Cooldown: 14s. +32143 Wave III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32141.png When an enemy gets up after being knocked down, they will create a shock wave to knock away nearby units. Cooldown: 10s. +32144 Lightning Mine Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32151.png When attacking, enemies will attach a bomb to the target, which will explode after a period of time and deal 15% Physical DMG. +32145 Lightning Mine II Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32146 Lightning Mine III Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png +32147 Stealth Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon32161.png Enemies enter Stealth. Reveal themselves after taking DMG and can't enter Stealth again within 3s. +32148 Mechanism Target Avoid the Red Orbs and break the crystal. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png +32149 Red Crystal Break it to turn some of the Red Orbs into Blue Orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png +32150 Red Orb Red Orbs near the character will explode. Try to avoid them. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png +32151 Blue Orb When red orbs are converted into blue orbs, they will attack the nearest enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain03.png +32152 Soundwave Fever Value Break all crystals or touch all the Red Orbs to end. The final FEVER will be calculated based on the number of Blue Orbs converted. +32153 Mechanism Target Spread up the red tiles. Break the crystal to turn them blue. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png +32154 Red Crystal Break the crystal and all red tiles will be turned into blue tiles. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain07.png +32155 Spotlight After the character enters mechanism, the spotlight will light up where the character stands in the order of white, green, yellow, and red. When the spotlight is red, it will turn the corresponding tile into red. +32156 Red Tile The red tiles will explode when the spotlight shines on them, so watch your step! Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain02.png +32157 Blue Tile Converted from a Red Tile. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png +32158 Spotlight Fever Value Break all crystals to end. The final FEVER will be calculated based on the number of blue tiles converted. +32159 Mechanism Target Aim at the crystal and attack to defeat the fairies on the line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png +32160 Aim at the crystals. Direction marks will show up when you're close to the area. Break the crystals to fire Impact Orbs to defeat the fairies in lines. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png +32161 Fairy Can only be broken by Impact Orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain05.png +32162 Collision Fever Value Break all crystals or defeat all fairies to end. The final FEVER will be calculated based on the number of fairies defeated. +32163 Mechanism Target Increase the number of red tiles, break the crystals, and converts as many as tiles and red orbs while avoiding the red orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png +32164 Fever Value The final FEVER Value will be calculated based on the number of the Blue Orbs and the blue tiles. +32165 Mechanism Target Convert as many red tiles as possible while aiming to defeat the fairies in lines. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png +32166 Fever Value The final FEVER Value will be calculated based on the number of the blue tiles and Fairies defeated. +32167 Mechanism Target Defeat as many fairies as possible while avoiding the Red Orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png +32168 Fever Value The final FEVER Value will be calculated based on the Blue Orbs and Fairies defeated. +32169 Co-op Mechanism A boss will shuttle between team members every 30s. Members not facing the boss will have to deal with the mechanics. Maintain the Fever status to defeat the boss! Text: Use talents and stage clearing mechanisms to support your teammates. Your Fever value will be calculated after clearing a mechanic. Once the entire team reaches 100 Fever, the team will enter a Fever state and gain a massive bonus! +32170 Soundwave Evasion Avoid the Red Orbs and break the crystal. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain01.png +32171 Battlefield Spotlight Spread up the red tiles. Break the crystal to turn them blue. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain04.png +32172 Crystal Collision Aim at the crystal and attack to defeat the fairies on the line. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain06.png +32173 Mechanism Target Pick up all the Signal Orbs asap. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png +32174 Signal Orb Pick it up to trigger Talent 2 and inflict buff(s) to the character and their teammates. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png +32175 Mechanism Target Reach the destination and learn about how the wall works. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png +32176 Blue Wall These walls will rise when you walk by. They will turn yellow and go down after forming a closed pattern. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain09.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain10.png +32177 Red Wall Can be used to form closed patterns. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain08.png +32178 Mechanism Target Pick up all the Signal Orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain13.png +32179 Mechanism Target Defeat the enemy and pick up all the small orbs. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png +32180 Small Orb Defeat all the enemies on the battlefield. Pick up Orbs of the same color for 2 points. Pick up Orbs of a different color for 1 point. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain14.png +32181 Mechanism Target Avoid the Red Orbs and defeat the enemy. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png +32182 Raging Player Appears on the edges of the field and keeps firing Red Orbs at commandants. Dashes to commandants at intervals. Break it to gain FEVER points. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain16.png +32183 Calm Player Converts after defeating the raging players Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain15.png +32184 Mechanism Target Defeat the enemy and light up the Star Lantern. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png +32185 Star Lantern Stand in it for 5s to light it up. The Star Lantern will exist for 15s. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain11.png Assets/Product/Texture/Image/UiMultiDim/UiMultiDimExplain12.png +32186 Light up the Star Lantern. Fight under the Star Lantern that has been lit up and obtain various buffs based on its color. text: Based on the class when the lantern is lit up, the lantern will turn red, yellow, or blue. text: [Red]: 55% DMG Bonus text: [Yellow]: 55% DMG Reduction text: [Green]: Restores 10% of Max HP every second. +32187 Star Lantern +32188 Surrealist Mechanical Fauvism Masters of this school tend to be more aggressive, and their attacks will trigger paint burst of the floor. text: 1. When there is Super Armor, the enemy gains 80% DMG Reduction. text: 2. Entering the Matrix successfully will reduce the enemy's Super Armor by 50%. text: 3. Receives more DMG when there is no Super Armor. Assets/Product/Texture/Image/UiBabelTower/UiColorTableRedJizhi1.png +32189 Fauvism Paint Burst The enemy will summon paint by successfully hitting the target with an attack. text: 1. Avoid! Assets/Product/Texture/Image/UiBabelTower/UiColorTableRedJizhi2.png +32190 Fantastical Mechanical Impressionism Masters of this school tend to be more flexible. text: 1. When there is Super Armor, the enemy gains 80% DMG Reduction. text: 2. Entering the Matrix or performing an Extreme Dodge successfully will reduce the enemy's Super Armor by 20%. Assets/Product/Texture/Image/UiBabelTower/UiColorTableBlueJizhi.png +32191 Multidimensional Mechanical Cubism Masters of this school are good at painting geometric shapes to attack the opponent. text: 1. When there is Super Armor, the enemy gains 80% DMG Reduction. text: 2. Entering the Matrix successfully will reduce the enemy's Super Armor by 20%. text: 3. Avoiding the Multidimensional Matrix successfully will reduce the enemy's Super Armor by 60%. Assets/Product/Texture/Image/UiBabelTower/UiColorTableGreenJizhi1.png +32192 Multidimensional Matrix Cast at intervals. Avoid according to the arrows and the warning signs. text: 1. Successfully avoid the Matrix to reduce the Cubist's Super Armor by 60%. Assets/Product/Texture/Image/UiBabelTower/UiColorTableGreenJizhi2.png diff --git a/Resources/table/client/miniactivity/colortable/ColorTableBuffGroup.tsv b/Resources/table/client/miniactivity/colortable/ColorTableBuffGroup.tsv new file mode 100644 index 0000000..45b57db --- /dev/null +++ b/Resources/table/client/miniactivity/colortable/ColorTableBuffGroup.tsv @@ -0,0 +1,17 @@ +Id StageId BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] +1 1 32188 32189 32190 32191 32192 +2 2 32188 32189 32190 32191 32192 +3 3 32188 32189 32190 32191 32192 +4 4 32188 32189 32190 32191 32192 +5 5 32188 32189 32190 32191 32192 +6 6 32188 32189 32190 32191 32192 +7 7 32188 32189 32190 32191 32192 +8 8 32188 32189 32190 32191 32192 +9 9 32188 32189 32190 32191 32192 +10 10 32188 32189 32190 32191 32192 +11 11 32188 32189 32190 32191 32192 +12 12 32188 32189 32190 32191 32192 +13 13 32188 32189 32190 32191 32192 +14 14 32188 32189 32190 32191 32192 +15 15 32188 32189 32190 32191 32192 +16 16 32188 32189 32190 32191 32192 \ No newline at end of file diff --git a/Resources/table/client/miniactivity/colortable/ColorTableConfig.tsv b/Resources/table/client/miniactivity/colortable/ColorTableConfig.tsv new file mode 100644 index 0000000..e60d69e --- /dev/null +++ b/Resources/table/client/miniactivity/colortable/ColorTableConfig.tsv @@ -0,0 +1,38 @@ +Key Desc Params[1] Params[2] Params[3] +UiMainHelpKey Main Interface Help Tip Sheet Key ColortableHelp +UiChooseStageHelpKey Stage Selection Interface Help Tip Sheet Key ColortableHelp +UiStageMainHelpKey Map Mode Main Interface Help Tip Sheet Key ColortableHelp +GuideStageColor Novice Stage Color 2 +TimeLinePointIcon Timing Icon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableActionBoss2.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableActionBoss3.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableActionBoss1.png +StudyDataIcon Research Data Point Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableIconRed.png Assets/Product/Texture/Image/UiColorTable/UiColorTableIconGreen.png Assets/Product/Texture/Image/UiColorTable/UiColorTableIconBlue.png +StudyDataCostIcon Research Data Point Consumption Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableRed.png Assets/Product/Texture/Image/UiColorTable/UiColorTableGreen.png Assets/Product/Texture/Image/UiColorTable/UiColorTableBlue.png +ColorText Colored Text Red Green Blue +PointBoss Boss Point Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/ColorTableBoss.prefab +PointEnergy Energy Point Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/ColorTableEnergy.prefab +PointMedical Healing Point Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/ColorTableMedical.prefab +PointStudy Research Point Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/ColorTableStudy.prefab +PointMovie Story Point Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/ColorTableRandomMovie.prefab +PointStudySelectIcon Research Point Selection Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen3.png Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue2.png +PointMedicalSelectIcon Healing Point Selection Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue2.png +PointEnergySelectIcon Energy Point Selection Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue2.png +PointStudyDisableIcon Research Point Prohibition Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue1.png +PointMedicalDisableIcon Healing Point Prohibition Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue1.png +PointEnergyDisableIcon Energy Point Prohibition Icon Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen1.png Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue1.png +PointBossBgIcon Boss Point Background Icon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableRedBossBg.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableGreenBossBg.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableBlueBossBg.png +PointBossSelectIcon Boss Point Selection Icon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableRedBoss1.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableGreenBoss1.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableBlueBoss1.png +TipBoss Boss Point Details Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/TipsColorTableBoss.prefab +TipEnergy Energy Point Details Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/TipsColorTableEnergy.prefab +TipMedical Healing Point Details Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/TipsColorTableMedical.prefab +TipStudy Research Point Details Preset Format Path Assets/Product/Ui/ComponentPrefab/UiColorTable/TipsColorTableStudy.prefab +HalfSettleBgIcon Result Calculation Interface Background Picture Path (1: Normal Victory, 2: Special Victory, 3: Failure.) Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanSuccessBg.png Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanSuccessBg.png Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanFailBg.png +HalfSettleTitleIcon Result Calculation Interface Title Icon Path (1: Normal Victory, 2: Special Victory, 3: Failure.) Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanSuccessTitle2.png Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanSuccessTitle.png Assets/Product/Texture/Image/UiColorTable/UiColorTableTangchuanFailTitle.png +HalfSettleTxtColor Result Calculation Interface Text Color F8F8F8 F8F8F8 +HalfSettleTipTxtColor Result Calculation Interface Text Color A1A1A1 A1A1A1 +RImgStageRollPanel Roll Energy Point Interface Roll Point Color Palette Icon Path Assets/Product/Texture/Image/UiColorTable/UiColorTablePaletteRed321.png Assets/Product/Texture/Image/UiColorTable/UiColorTablePaletteGreen321.png Assets/Product/Texture/Image/UiColorTable/UiColorTablePaletteBlue321.png +ImgStageRollPoint Roll Energy Point Interface Acquiring Points Icon Path (%s in the middle for coders to fill in) Assets/Product/Texture/Atlas/UiColorTable/UiColorTableNumber3.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableNumber4.png Assets/Product/Texture/Atlas/UiColorTable/UiColorTableNumber5.png +ColorStageRollPointRed Roll Energy Point Interface Acquiring Red Point Color Number cd5049 c8597e cc5f73 +ColorStageRollPointGreen Roll Energy Point Interface Acquiring Green Point Color Number 27a183 369c63 5e9a58 +ColorStageRollPointBlue Roll Energy Point Interface Acquiring Blue Point Color Number 3988c1 6b71cd 3e74d7 +PointHideBossBgIcon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableMiddleBossBg.png +PointHideBossSelectIcon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableMiddleBossSelect.png +PointHideBossBgMaskIcon Assets/Product/Texture/Atlas/UiColorTable/UiColorTableMiddleBossMask.png diff --git a/Resources/table/client/miniactivity/colortable/ColorTableShop.tsv b/Resources/table/client/miniactivity/colortable/ColorTableShop.tsv new file mode 100644 index 0000000..d4c543a --- /dev/null +++ b/Resources/table/client/miniactivity/colortable/ColorTableShop.tsv @@ -0,0 +1,3 @@ +Id ShopId UnlockTips +1 1241 +2 1242 1,200 Art Badges obtained. New Shop level unlocked. diff --git a/Resources/table/client/miniactivity/colortable/ColorTableStageEndStory.tsv b/Resources/table/client/miniactivity/colortable/ColorTableStageEndStory.tsv new file mode 100644 index 0000000..2ca9bac --- /dev/null +++ b/Resources/table/client/miniactivity/colortable/ColorTableStageEndStory.tsv @@ -0,0 +1,15 @@ +Id Type StageId HandBookSubType HandBookSubTypeName StoryType StoryId Name Desc Icon UnlockTips +1 3 3 5 The End 1 HD017104BA Travel with Vera IV Humans tend to go through what happened in the past at night. Assets/Product/Texture/Image/BgStory/BgStory667.jpg Clear Travel with Vera to unlock. +2 3 4 5 The End 1 HD017108BA Travel with Lee IV They will sweep away the dust of the past and greet the familiar and strange faces. Assets/Product/Texture/Image/BgStory/BgStory671.jpg Clear Travel with Lee to unlock. +3 3 5 5 The End 1 HD017112BA Travel with Ayla IV We are so similar and so different. Assets/Product/Texture/Image/BgStory/BgStory673.jpg Clear Travel with Ayla to unlock. +4 3 6 5 The End 1 HD017116BA Travel with Karenina IV Falling back is to free up more space to hug and walk side by side together. Assets/Product/Texture/Image/BgStory/BgStory675.jpg Clear Travel with Karenina to unlock. +5 3 11 5 The End 1 HD017118BA Overture of Future I Ending The way we get involved in the battle maybe unexpected. Assets/Product/Texture/Image/BgStory/BgStory677.jpg Clear Overture of Future I to unlock. +6 3 12 5 The End 1 HD017120BA Overture of Future II Ending One can only persuade others with their own will. Assets/Product/Texture/Image/BgStory/BgStory680.jpg Clear Overture of Future II to unlock. +7 3 13 5 The End 1 HD017122BA Overture of Future III Ending The overture to the future. The curtain lifted at the end. Assets/Product/Texture/Image/BgStory/BgStory681.jpg Clear Overture of Future III to unlock. +8 3 3 3 Prelude 3 HD017101BA Travel with Vera I Morning, Constellia. Assets/Product/Texture/Image/BgStory/BgStory667.jpg Challenge Travel with Vera to unlock. +9 3 4 3 Prelude 3 HD017105BA Travel with Lee I Constellia's morning. Three busy figures on top of the building. Assets/Product/Texture/Image/BgStory/BgStory671.jpg Challenge Travel with Lee to unlock. +10 3 5 3 Prelude 3 HD017109BA Travel with Ayla I Constellia in the "crazy battle mode" in the early morning. Assets/Product/Texture/Image/BgStory/BgStory673.jpg Challenge Travel with Ayla to unlock. +11 3 6 3 Prelude 3 HD017113BA Travel with Karenina I The preparation for the battle is in progress when the morning wind touches Constellia. Assets/Product/Texture/Image/BgStory/BgStory675.jpg Challenge Travel with Karenina to unlock. +12 3 11 3 Prelude 3 HD017117BA Travel with Karenina I Prelude At night, a girl walks out from the virtual illusion. Assets/Product/Texture/Image/BgStory/BgStory677.jpg Challenge Overture of Future I to unlock. +13 3 12 3 Prelude 3 HD017119BA Travel with Karenina II Prelude The paintings are aligned in a line, waiting for the judgment of the manager. Assets/Product/Texture/Image/BgStory/BgStory680.jpg Challenge Overture of Future II to unlock. +14 3 13 3 Prelude 3 HD017121BA Travel with Karenina III Prelude Everyone is prepared for the final battle to come. Assets/Product/Texture/Image/BgStory/BgStory681.jpg Challenge Overture of Future III to unlock. diff --git a/Resources/table/client/miniactivity/composegame/ComposeClientConfig.tsv b/Resources/table/client/miniactivity/composegame/ComposeClientConfig.tsv new file mode 100644 index 0000000..61f0240 --- /dev/null +++ b/Resources/table/client/miniactivity/composegame/ComposeClientConfig.tsv @@ -0,0 +1,3 @@ +Id ActId ItemDefaultWorldDesc ItemDefaultDescription UseDebugTime DebugStartTime DebugEndTime DebugMode BeginStoryId +0 0 +1 1 Two 1★ %s can be merged into one 2★ %s.\nTwo 2★ %s can be merged into one 3★ %s. After merging into 3★, increases Protogype progress by %d YR01701BA \ No newline at end of file diff --git a/Resources/table/client/miniactivity/pokerguessing/PokerGuessingRole.tsv b/Resources/table/client/miniactivity/pokerguessing/PokerGuessingRole.tsv index e99713c..d388bd1 100644 --- a/Resources/table/client/miniactivity/pokerguessing/PokerGuessingRole.tsv +++ b/Resources/table/client/miniactivity/pokerguessing/PokerGuessingRole.tsv @@ -24,3 +24,4 @@ Id CharacterId Icon RoundnessNotItemHeadIcon BiggerDesc SmallerDesc EqualDesc 23 1551003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png I—I just saw it by accident... It should be hi—higher... I—I just saw it by accident... It should be lo—lower... 24 1561003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Imaginarily experimental deduction completed. To claim victory, you may select higher. Imaginarily experimental deduction completed. To claim victory, you may select lower. 25 1571003 Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Random things should be handled by luck itself. Let me flip a coin... Alright, it's higher. Random things should be handled by luck itself. Let me flip a coin... Alright, it's lower. +26 1231002 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Hmm... If Mistress were here... she would choose [big]? Hmm... If Mistress were here... she would choose [small]? \ No newline at end of file diff --git a/Resources/table/client/movie/MovieActor.tsv b/Resources/table/client/movie/MovieActor.tsv index 5b1e306..1c897d1 100644 --- a/Resources/table/client/movie/MovieActor.tsv +++ b/Resources/table/client/movie/MovieActor.tsv @@ -5,7 +5,7 @@ RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY 1041001 Nanami Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Construct|09 13 145 45 Saw ? ? ? 475.9 -410.9 1081001 Kamui Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Construct|11 18 180 65 Greatsword Strike Hawk 507.5 -233.4 1091001 Bianca Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Construct|01 26 170 52 Bow Purifying Force 476.5 -385.5 -1101001 Watanabe Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Construct|01 28 184 67 Dagger Forsaken 453.5 -293 +1101001 Watanabe Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Construct|01 28 184 67 Dagger Forsaken 453.5 -296 1111001 Karenina Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 490.5 -400.4 500001 Celica Assets/Product/Texture/Image/RoleStory/SailikaNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 438.5 -421.3 500002 Vera Assets/Product/Texture/Image/RoleStory/SuoleiyouNomal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 545.8 -421.7 @@ -432,7 +432,7 @@ RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY 500427 Kurono Research Institute Shaded Assets/Product/Texture/Image/RoleStory/HeiyeyanjiuyuanNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 481 -285 500428 Unmasked Male Soldier Assets/Product/Texture/Image/RoleStory/TongyongshibingNormal01.png Construct|03 18 160 45 Hand Cannon Purifying Force 489 -289 500429 Ayla Stage Assets/Product/Texture/Image/RoleStory/AilaNormal02.png Construct|03 18 160 45 Hand Cannon Purifying Force 513 -319 -500430 Selena S Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5 +500430 Selena S Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Construct|03 18 160 45 Hand Cannon Purifying Force 494.5 -385.5 500431 Selena S Cloak A Assets/Product/Texture/Image/RoleStory/SailinnaNormal08.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5 500432 Selena S Cloak B Assets/Product/Texture/Image/RoleStory/SailinnaNormal09.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -364.5 500433 Little Selena Assets/Product/Texture/Image/RoleStory/SailinnaNormal10.png Construct|03 18 160 45 Hand Cannon Purifying Force 473 -477.5 @@ -566,4 +566,50 @@ RoleId Name RoleIcon Race Age Height Weight Wepon Team FacePosX FacePosY 500561 Nikola Shaded Assets/Product/Texture/Image/RoleStory/NikelaNomal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5 500562 Teasell Shaded Assets/Product/Texture/Image/RoleStory/TexiuNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5 500563 Bambinata Boss Shaded Assets/Product/Texture/Image/RoleStory/V131bossNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5 +500564 Female Scavenger Shaded Assets/Product/Texture/Image/RoleStory/ShihuangzhenvNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5 +500565 Ground Force Male Soldier Assets/Product/Texture/Image/RoleStory/DimianfangweinanNormal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 493 -412.5 +500566 New Common Construct Red Assets/Product/Texture/Image/RoleStory/V132gztNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 491.5 -343.5 +500567 New Common Construct Blue Assets/Product/Texture/Image/RoleStory/V132gztNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 491.5 -343.5 +500568 Lee: Hyperreal Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 549.5 -328 +500569 Young Lee Assets/Product/Texture/Image/RoleStory/V132lNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 465 -393.5 +500570 Neon Assets/Product/Texture/Image/RoleStory/V132longNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 477.5 -238 +500571 Lesti Assets/Product/Texture/Image/RoleStory/V132lsdNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 497 -389.5 +500572 Young Murray Assets/Product/Texture/Image/RoleStory/V132mrNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 509 -427.5 +500573 Young Murray (Unwell) Assets/Product/Texture/Image/RoleStory/V132mrNormal02.png Construct|23 18 160 45 Hand Cannon Purifying Force 509 -427.5 +500574 Young Lee Shaded Assets/Product/Texture/Image/RoleStory/LiqianzhuanNomal03.png Construct|23 18 160 45 Hand Cannon Purifying Force 509 -427.5 +500575 Wells Assets/Product/Texture/Image/RoleStory/V132wesNormal01.png Construct|23 18 160 45 Hand Cannon Purifying Force 464 -222.5 +500576 艾拉S Assets/Product/Texture/Image/RoleStory/V200alNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 519 -420.5 +500577 艾拉S湿身 Assets/Product/Texture/Image/RoleStory/V200alNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 519 -420.5 +500578 艾拉S直发 Assets/Product/Texture/Image/RoleStory/V200alNormal03.png 构造体|23 18 160 45 手炮 Purifying Force 519 -420.5 +500579 阿丽雅 Assets/Product/Texture/Image/RoleStory/V200alyNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 503 -389 +500580 度尔茜内娅 Assets/Product/Texture/Image/RoleStory/V200dexnyNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 464 -222.5 +500581 回音 Assets/Product/Texture/Image/RoleStory/V200hyNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 470.5 -408 +500582 回音姐姐铠甲 Assets/Product/Texture/Image/RoleStory/V200kjNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 464 -222.5 +500583 石膏人 Assets/Product/Texture/Image/RoleStory/V200sgrNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 464 -222.5 +500584 赛琳娜A兜帽 Assets/Product/Texture/Image/RoleStory/V200slnNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 464 -222.5 +500585 塞万提斯 Assets/Product/Texture/Image/RoleStory/V200swtsNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 497.5 -339.5 +500586 特洛伊 Assets/Product/Texture/Image/RoleStory/V200tlyNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 440.5 -387 +500587 特洛伊战损 Assets/Product/Texture/Image/RoleStory/V200tlyNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 464 -222.5 +500588 伊萨琉斯 Assets/Product/Texture/Image/RoleStory/V200yslsNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500589 艾拉S压黑 Assets/Product/Texture/Image/RoleStory/V200alNormal04.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500590 阿丽雅压黑 Assets/Product/Texture/Image/RoleStory/V200alyNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500591 回音压黑 Assets/Product/Texture/Image/RoleStory/V200hyNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500592 回音姐姐铠甲压黑 Assets/Product/Texture/Image/RoleStory/V200kjNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500593 赛琳娜A兜帽压黑 Assets/Product/Texture/Image/RoleStory/V200slnNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500594 塞万提斯压黑 Assets/Product/Texture/Image/RoleStory/V200swtsNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500595 特洛伊压黑 Assets/Product/Texture/Image/RoleStory/V200tlyNormal03.png 构造体|23 18 160 45 手炮 Purifying Force 442 -261.5 +500596 动画小女孩(没角) Assets/Product/Texture/Image/RoleStory/XiaonvhaiNormal03.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500597 希卡举手压黑 Assets/Product/Texture/Image/RoleStory/V131xkNormal03.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500598 度尔茜内娅(无光环) Assets/Product/Texture/Image/RoleStory/V200dexnyNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500599 艾伦压黑 Assets/Product/Texture/Image/RoleStory/AilunNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500600 艾拉S伴生皮 Assets/Product/Texture/Image/RoleStory/V200alNormal05.png 构造体|23 18 160 45 手炮 Purifying Force 493.5 -382.5 +500601 光辉行进者(窄型) Assets/Product/Texture/Image/RoleStory/V200ghNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500602 通用小男孩(无防毒面具) Assets/Product/Texture/Image/RoleStory/V200xhNormal01.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500603 通用小女孩(无头) Assets/Product/Texture/Image/RoleStory/V200xhNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500604 小赛琳娜压黑 Assets/Product/Texture/Image/RoleStory/SailinnaNormal11.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500605 哈卡玛独域压黑 Assets/Product/Texture/Image/RoleStory/HakamaNormal06.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500606 斯布纳压黑 Assets/Product/Texture/Image/RoleStory/SibunaNormal03.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500607 希卡不举手压黑 Assets/Product/Texture/Image/RoleStory/V131xkNormal04.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500608 光辉行进者压黑 Assets/Product/Texture/Image/RoleStory/HakamabossNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 +500609 光辉行进者窄型压黑 Assets/Product/Texture/Image/RoleStory/V200ghNormal02.png 构造体|23 18 160 45 手炮 Purifying Force 497 -458.5 500203 Man in Suit 4 Assets/Product/Texture/Image/RoleStory/XizhuangnanNormal04.png Construct|03 18 160 45 Hand Cannon Purifying Force 493.5 -174.5 \ No newline at end of file diff --git a/Resources/table/client/movie/MovieRoleFace.tsv b/Resources/table/client/movie/MovieRoleFace.tsv index 2bcd093..858cda1 100644 --- a/Resources/table/client/movie/MovieRoleFace.tsv +++ b/Resources/table/client/movie/MovieRoleFace.tsv @@ -42,7 +42,7 @@ RoleId FaceLook[1] FaceLook[2] FaceLook[3] FaceLook[4] FaceLook[5] FaceLook[6] F 500127 Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png Assets/Product/Texture/Image/RoleStoryFace/R2SufeiyaNormal01/R2SufeiyaNormal01_10.png 500128 Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/R3BiankaNormal01/R3BiankaNormal01_21.png 500145 Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png Assets/Product/Texture/Image/RoleStoryFace/PulaoNormal01/PulaoNormal01_05.png -500146 Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png +500146 Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_01.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_04.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_02.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_09.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png Assets/Product/Texture/Image/RoleStoryFace/MoruiNormal01/MoruiNormal01_08.png 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Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png Assets/Product/Texture/Image/RoleStoryFace/V200alNormal05/V200alNormal05_06.png diff --git a/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv b/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv index bbd5efe..b5856cf 100644 --- a/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv +++ b/Resources/table/client/musicplayer/MusicPlayerAlbum.tsv @@ -26,3 +26,6 @@ Id Name Composer Cover Bg CueId Priority ConditionId 25 Firefly Lullaby Composed & Arranged by: CoyDE Assets/Product/Texture/Image/CdPlayer/CdFace33.png Assets/Product/Texture/Image/CdPlayer/BgCdFace33.png 152 74 26 Above the Summer Composed & Arranged by: ANK (Sugar&Co.)\nLyrics: Cream Kumako (Sugar&Co.) Vocal: Sawako Assets/Product/Texture/Image/CdPlayer/CdFaceJP01.png Assets/Product/Texture/Image/CdPlayer/BgCdFaceJP01.png 1700029 72 27 Exorcism Composer: Polyblue Assets/Product/Texture/Image/CdPlayer/CdFace37.png Assets/Product/Texture/Image/CdPlayer/BgCdFace37.png 170 71 +28 Shattered Doll Composer:Tony Assets/Product/Texture/Image/CdPlayer/CdFace47.png Assets/Product/Texture/Image/CdPlayer/BgCdFace47.png 179 70 +29 Under Dimension Composed by: CoyDe Vocal: Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace49.png Assets/Product/Texture/Image/CdPlayer/BgCdFace49.png 182 69 +30 DIM LIGHT Composed by: Vanguard Sound Lyrics Editor: Kuroneko Vocal: Yoshitsugu Matsuoka Assets/Product/Texture/Image/CdPlayer/CdFace50.png Assets/Product/Texture/Image/CdPlayer/BgCdFace50.png 217 69 \ No newline at end of file diff --git a/Resources/table/client/partner/PartnerItemSkipId.tsv b/Resources/table/client/partner/PartnerItemSkipId.tsv index c4a2c1a..607fffe 100644 --- a/Resources/table/client/partner/PartnerItemSkipId.tsv +++ b/Resources/table/client/partner/PartnerItemSkipId.tsv @@ -11,3 +11,5 @@ PartnerId LevelUpSkipIdParams[1] LevelUpSkipIdParams[2] ClipSkipIdParams[1] Clip 16100000 4100 7212 15006 7112 16110000 4100 7212 15006 7113 16120000 4100 7212 15006 7114 +16130000 4100 7212 15006 7115 +16140000 4100 7212 15006 7116 diff --git a/Resources/table/client/partner/PartnerModel.tsv b/Resources/table/client/partner/PartnerModel.tsv index 46dec46..08ef854 100644 --- a/Resources/table/client/partner/PartnerModel.tsv +++ b/Resources/table/client/partner/PartnerModel.tsv @@ -10,4 +10,6 @@ Id Name StandbyModel CombatModel SToCAnime StandbyBornAnime CToSAnime CombatBorn 16090000 Thorny Pet2CiweioffMd010011 Pet2CiweionMd010011 Change01 Change02 EfChange02 EfChange01 4109013 4109014 Assets/Product/Effect/Prefab/FxPet2CiweionPrefab/Common/FxUiPet2CiweiChuxian.prefab Assets/Product/Effect/Prefab/FxPet2CiweionPrefab/Common/FxUiPet2CiweiXiaoshi.prefab 16100000 Jet Jaeger Pet3HuoffMd010011 Pet3HuonMd010011 Change01 Change02 EfChange02 EfChange01 4110020 4110021 Assets/Product/Effect/Prefab/FxPet3HuonPrefab/Common/FxUiPet3HuonChange01.prefab Assets/Product/Effect/Prefab/FxPet3HuonPrefab/Common/FxUiPet3HuonChange02.prefab 16110000 Moonhopper Pet3TuoffMd010011 Pet3TuonMd010011 Change01 Change02 EfChange02 EfChange01 4111015 4111016 Assets/Product/Effect/Prefab/FxPet3TuonPrefab/Common/FxUiPet3TuonChange01.prefab Assets/Product/Effect/Prefab/FxPet3TuonPrefab/Common/FxUiPet3TuonChange02.prefab -16120000 Shimmer Pet3YuoffMd010011 Pet3YuonMd010011 Change01 Change02 EfChange02 EfChange01 4112008 4112009 Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonChuxian.prefab Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonXiaoshi.prefab \ No newline at end of file +16120000 Shimmer Pet3YuoffMd010011 Pet3YuonMd010011 Change01 Change02 EfChange02 EfChange01 4112008 4112009 Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonChuxian.prefab Assets/Product/Effect/Prefab/FxPet3YuonPrefab/Common/FxUiPet3YuonXiaoshi.prefab +16130000 Punchy Pet3QuanoffMd010011 Pet3QuanonMd010011 Change01 Change02 EfChange02 EfChange01 4113013 4113014 Assets/Product/Effect/Prefab/FxPet3QuanonPrefab/Common/FxUiPet3QuanChange0102.prefab Assets/Product/Effect/Prefab/FxPet3QuanonPrefab/Common/FxUiPet3QuanXiaoshi.prefab +16140000 Rainbow Pet3WuzeioffMd010011 Pet3WuzeionMd010011 Change01 Change02 EfChange02 EfChange01 4114011 4114012 Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange01.prefab Assets/Product/Effect/Prefab/FxPet3WuzeionPrefab/FxUiPet3WuzeionChange02.prefab \ No newline at end of file diff --git a/Resources/table/client/partner/PartnerSkillInfo.tsv b/Resources/table/client/partner/PartnerSkillInfo.tsv index ee4c064..15cd85a 100644 --- a/Resources/table/client/partner/PartnerSkillInfo.tsv +++ b/Resources/table/client/partner/PartnerSkillInfo.tsv @@ -898,4 +898,154 @@ Id SkillId Level Name Icon Desc 897 61040 2 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by 20%; Base DMG of Sword Dance in Sword Form increases by 12%; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike. 898 61040 3 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by 30%; Base DMG of Sword Dance in Sword Form increases by 18%; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike. 899 61040 4 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by 40%; Base DMG of Sword Dance in Sword Form increases by 24%; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike. -900 61040 5 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by 50%; Base DMG of Sword Dance in Sword Form increases by 30%; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike. \ No newline at end of file +900 61040 5 Voidrays Convergence Assets/Product/Texture/Image/IconPetSkill/Pet3YuSkillbeidong05.png When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by 50%; Base DMG of Sword Dance in Sword Form increases by 30%; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike. +901 1251 1 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 350% Physical DMG to all enemies across the screen. +902 1251 2 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 700% Physical DMG to all enemies across the screen. +903 1251 3 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1050% Physical DMG to all enemies across the screen. +904 1251 4 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1400% Physical DMG to all enemies across the screen. +905 1251 5 Downward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1750% Physical DMG to all enemies across the screen. +906 1252 1 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 350% Fire DMG to all enemies across the screen. +907 1252 2 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 700% Fire DMG to all enemies across the screen. +908 1252 3 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1050% Fire DMG to all enemies across the screen. +909 1252 4 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1400% Fire DMG to all enemies across the screen. +910 1252 5 Downward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1750% Fire DMG to all enemies across the screen. +911 1253 1 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 350% Ice DMG to all enemies across the screen. +912 1253 2 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 700% Ice DMG to all enemies across the screen. +913 1253 3 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1050% Ice DMG to all enemies across the screen. +914 1253 4 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1400% Ice DMG to all enemies across the screen. +915 1253 5 Downward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1750% Ice DMG to all enemies across the screen. +916 1254 1 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 350% Lightning DMG to all enemies across the screen. +917 1254 2 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 700% Lightning DMG to all enemies across the screen. +918 1254 3 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1050% Lightning DMG to all enemies across the screen. +919 1254 4 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1400% Lightning DMG to all enemies across the screen. +920 1254 5 Downward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1750% Lightning DMG to all enemies across the screen. +921 1255 1 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 350% Dark DMG to all enemies across the screen. +922 1255 2 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 700% Dark DMG to all enemies across the screen. +923 1255 3 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1050% Dark DMG to all enemies across the screen. +924 1255 4 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1400% Dark DMG to all enemies across the screen. +925 1255 5 Downward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing 1750% Dark DMG to all enemies across the screen. +926 1261 1 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 100% Physical DMG 5 times to enemies in a small area. +927 1261 2 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 200% Physical DMG 5 times to enemies in a small area. +928 1261 3 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 300% Physical DMG 5 times to enemies in a small area. +929 1261 4 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 400% Physical DMG 5 times to enemies in a small area. +930 1261 5 Upward Punch: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 500% Physical DMG 5 times to enemies in a small area. +931 1262 1 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 100% Fire DMG 5 times to enemies in a small area. +932 1262 2 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 200% Fire DMG 5 times to enemies in a small area. +933 1262 3 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 300% Fire DMG 5 times to enemies in a small area. +934 1262 4 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 400% Fire DMG 5 times to enemies in a small area. +935 1262 5 Upward Punch: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 500% Fire DMG 5 times to enemies in a small area. +936 1263 1 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 100% Ice DMG 5 times to enemies in a small area. +937 1263 2 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 200% Ice DMG 5 times to enemies in a small area. +938 1263 3 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 300% Ice DMG 5 times to enemies in a small area. +939 1263 4 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 400% Ice DMG 5 times to enemies in a small area. +940 1263 5 Upward Punch: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 500% Ice DMG 5 times to enemies in a small area. +941 1264 1 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 100% Lightning DMG 5 times to enemies in a small area. +942 1264 2 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 200% Lightning DMG 5 times to enemies in a small area. +943 1264 3 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 300% Lightning DMG 5 times to enemies in a small area. +944 1264 4 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 400% Lightning DMG 5 times to enemies in a small area. +945 1264 5 Upward Punch: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 500% Lightning DMG 5 times to enemies in a small area. +946 1265 1 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 100% Dark DMG 5 times to enemies in a small area. +947 1265 2 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 200% Dark DMG 5 times to enemies in a small area. +948 1265 3 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 300% Dark DMG 5 times to enemies in a small area. +949 1265 4 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 400% Dark DMG 5 times to enemies in a small area. +950 1265 5 Upward Punch: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing 500% Dark DMG 5 times to enemies in a small area. +951 62000 1 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals 14% more DMG. +952 62000 2 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals 28% more DMG. +953 62000 3 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals 42% more DMG. +954 62000 4 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals 56% more DMG. +955 62000 5 Thermal Galvanization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong01.png Punchy's Active Skill deals 70% more DMG. +956 62010 1 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 20. +957 62010 2 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 40. +958 62010 3 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 60. +959 62010 4 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 80. +960 62010 5 Guided Conversion Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 100. +961 62020 1 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by 24 for 8s. +962 62020 2 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by 48 for 8s. +963 62020 3 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by 72 for 8s. +964 62020 4 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by 96 for 8s. +965 62020 5 Potential Synchronization Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong03.png Each time Punchy casts an Active Skill, the carrier's ATK increases by 120 for 8s. +966 62030 1 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by 2%. +967 62030 2 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by 4%. +968 62030 3 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by 6%. +969 62030 4 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by 8%. +970 62030 5 Flame Blast Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong04.png Increases the carrier's Fire DMG by 10%. +971 62040 1 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 5%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. +972 62040 2 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 10%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. +973 62040 3 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 15%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. +974 62040 4 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 20%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. +975 62040 5 Mark of Overlapping Void Matrix Assets/Product/Texture/Image/IconPetSkill/Pet3QuanSkillbeidong05.png When Lee: Hyperreal is equipped with Punchy, the Base DMG of Hypermatrix Strike and Collapsing Realm increases by 25%. Casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill Downward Punch. +976 1271 1 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Physical DMG to enemies in the area. +977 1271 2 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Physical DMG to enemies in the area. +978 1271 3 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Physical DMG to enemies in the area. +979 1271 4 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Physical DMG to enemies in the area. +980 1271 5 Refraction Siphon: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Physical DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Physical DMG to enemies in the area. +981 1272 1 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Fire DMG to enemies in the area. +982 1272 2 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Fire DMG to enemies in the area. +983 1272 3 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Fire DMG to enemies in the area. +984 1272 4 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Fire DMG to enemies in the area. +985 1272 5 Refraction Siphon: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Fire DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Fire DMG to enemies in the area. +986 1273 1 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Ice DMG to enemies in the area. +987 1273 2 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Ice DMG to enemies in the area. +988 1273 3 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Ice DMG to enemies in the area. +989 1273 4 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Ice DMG to enemies in the area. +990 1273 5 Refraction Siphon: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Ice DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Ice DMG to enemies in the area. +991 1274 1 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Lightning DMG to enemies in the area. +992 1274 2 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Lightning DMG to enemies in the area. +993 1274 3 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Lightning DMG to enemies in the area. +994 1274 4 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Lightning DMG to enemies in the area. +995 1274 5 Refraction Siphon: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Lightning DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Lightning DMG to enemies in the area. +996 1275 1 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 100% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 200% Dark DMG to enemies in the area. +997 1275 2 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 200% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 400% Dark DMG to enemies in the area. +998 1275 3 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 300% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 600% Dark DMG to enemies in the area. +999 1275 4 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 400% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 800% Dark DMG to enemies in the area. +1000 1275 5 Refraction Siphon: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, gather enemies within the area, and deal 500% Dark DMG. Then, Rainbow detonates a dazzling Energy explosion, dealing 1000% Dark DMG to enemies in the area. +1001 1281 1 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Physical DMG to the enemies on the path 3 times. +1002 1281 2 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Physical DMG to the enemies on the path 3 times. +1003 1281 3 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Physical DMG to the enemies on the path 3 times. +1004 1281 4 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Physical DMG to the enemies on the path 3 times. +1005 1281 5 Ripple Dash: Physical Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong05.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Physical DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Physical DMG to the enemies on the path 3 times. +1006 1282 1 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Fire DMG to the enemies on the path 3 times. +1007 1282 2 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Fire DMG to the enemies on the path 3 times. +1008 1282 3 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Fire DMG to the enemies on the path 3 times. +1009 1282 4 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Fire DMG to the enemies on the path 3 times. +1010 1282 5 Ripple Dash: Fire Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong01.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Fire DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Fire DMG to the enemies on the path 3 times. +1011 1283 1 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Ice DMG to the enemies on the path 3 times. +1012 1283 2 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Ice DMG to the enemies on the path 3 times. +1013 1283 3 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Ice DMG to the enemies on the path 3 times. +1014 1283 4 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Ice DMG to the enemies on the path 3 times. +1015 1283 5 Ripple Dash: Ice Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong02.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Ice DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Ice DMG to the enemies on the path 3 times. +1016 1284 1 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Lightning DMG to the enemies on the path 3 times. +1017 1284 2 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Lightning DMG to the enemies on the path 3 times. +1018 1284 3 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Lightning DMG to the enemies on the path 3 times. +1019 1284 4 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Lightning DMG to the enemies on the path 3 times. +1020 1284 5 Ripple Dash: Lightning Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong03.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Lightning DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Lightning DMG to the enemies on the path 3 times. +1021 1285 1 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 65% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 90% Dark DMG to the enemies on the path 3 times. +1022 1285 2 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 130% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 180% Dark DMG to the enemies on the path 3 times. +1023 1285 3 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 195% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 270% Dark DMG to the enemies on the path 3 times. +1024 1285 4 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 260% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 360% Dark DMG to the enemies on the path 3 times. +1025 1285 5 Ripple Dash: Dark Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillzhudong04.png After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim quickly forward and deal 325% Dark DMG to the enemies ahead 3 times. Then, Rainbow immediately returns and deals 450% Dark DMG to the enemies on the path 3 times. +1026 63000 1 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 14% more DMG. +1027 63000 2 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 28% more DMG. +1028 63000 3 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 42% more DMG. +1029 63000 4 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 56% more DMG. +1030 63000 5 Colorful Touch Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong01.png Rainbow's Active Skill deals 70% more DMG. +1031 63010 1 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 20. +1032 63010 2 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 40. +1033 63010 3 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 60. +1034 63010 4 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 80. +1035 63010 5 Chain of Dreams Assets/Product/Texture/Image/IconPetSkill/Pet3HeSkillbeidong02.png Increases the carrier's ATK by 100. +1036 63020 1 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by 0.8%. Can be stacked up to 3 times. +1037 63020 2 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by 1.6%. Can be stacked up to 3 times. +1038 63020 3 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by 2.4%. Can be stacked up to 3 times. +1039 63020 4 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by 3.2%. Can be stacked up to 3 times. +1040 63020 5 Over the Rainbow Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong03.png Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by 4%. Can be stacked up to 3 times. +1041 63030 1 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 2%. +1042 63030 2 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 4%. +1043 63030 3 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 6%. +1044 63030 4 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 8%. +1045 63030 5 Diamond Star Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong04.png Increases the carrier's Ice DMG by 10%. +1046 63040 1 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 6% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 20% Ice DMG 3 times. Colorful Brushstroke deals 6% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. +1047 63040 2 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 12% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 40% Ice DMG 3 times. Colorful Brushstroke deals 12% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. +1048 63040 3 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 18% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 60% Ice DMG 3 times. Colorful Brushstroke deals 18% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. +1049 63040 4 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 24% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 80% Ice DMG 3 times. Colorful Brushstroke deals 24% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. +1050 63040 5 Inner Storm Assets/Product/Texture/Image/IconPetSkill/Pet3WuzeiSkillbeidong05.png Ayla: Kaleido deals 30% more Base DMG when casting Pure Color: Theme Emphasis and Color Mix: Clash of Concepts, and Rainbow will gather nearby enemies and deal 100% Ice DMG 3 times. Colorful Brushstroke deals 30% more Base DMG, and Rainbow will perform a coordinated attack with a simplified Active Skill. Cooldown: 2s. \ No newline at end of file diff --git a/Resources/table/client/passport/PassportBuyFashionShow.tsv b/Resources/table/client/passport/PassportBuyFashionShow.tsv index b0bcd07..4b4b5b0 100644 --- a/Resources/table/client/passport/PassportBuyFashionShow.tsv +++ b/Resources/table/client/passport/PassportBuyFashionShow.tsv @@ -28,4 +28,10 @@ PassportId Icon FashionId IsWeaponFahion 27 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12180001 1 28 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow03.png 29 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow02.png -30 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12170003 1 \ No newline at end of file +30 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12170003 1 +31 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow03.png +32 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow02.png +33 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12040004 1 +34 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow03.png +35 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow02.png +36 Assets/Product/Texture/Image/UIPassport/UIPassportShopShow01.png 12320001 1 \ No newline at end of file diff --git a/Resources/table/client/passport/PassportBuyRewardShow.tsv b/Resources/table/client/passport/PassportBuyRewardShow.tsv index ff6e887..111be12 100644 --- a/Resources/table/client/passport/PassportBuyRewardShow.tsv +++ b/Resources/table/client/passport/PassportBuyRewardShow.tsv @@ -240,3 +240,51 @@ Id PassportId Level RewardId ShowCount 239 30 823006 240 30 823007 241 30 833002 +242 31 821009 150 +243 31 831005 2000 +244 31 821012 +245 31 821001 +246 31 821011 +247 31 821016 +248 31 821017 +249 32 832049 2500 +250 32 833081 5 +251 32 832000 4500 +252 32 833048 +253 32 832036 +254 32 832071 +255 33 40 833088 +256 33 823049 2500 +257 33 833086 10 +258 33 833004 7500 +259 33 823008 +260 33 833057 +261 33 833058 +262 33 823005 +263 33 823006 +264 33 823007 +265 33 833002 +266 34 821009 150 +267 34 831005 2000 +268 34 821012 +269 34 821001 +270 34 821011 +271 34 821016 +272 34 821017 +273 35 832049 2500 +274 35 833098 5 +275 35 832000 4500 +276 35 833048 +277 35 832036 +278 35 832071 +279 36 40 833099 +280 36 823049 2500 +281 36 833098 10 +282 36 833004 7500 +283 36 823008 +284 36 833057 +285 36 833058 +286 36 823005 +287 36 823006 +288 36 823007 +289 36 833002 diff --git a/Resources/table/client/purchase/PurchaseIconAssetPath.tsv b/Resources/table/client/purchase/PurchaseIconAssetPath.tsv index 19f93b6..ac1fa8b 100644 --- a/Resources/table/client/purchase/PurchaseIconAssetPath.tsv +++ b/Resources/table/client/purchase/PurchaseIconAssetPath.tsv @@ -258,6 +258,13 @@ UIWeekly2 Assets/Product/Texture/Image/UiPurchase/IconPayWeek002.png UIRegression1 Assets/Product/Texture/Image/UiPurchase/IconPayReturn001.png UIRegression2 Assets/Product/Texture/Image/UiPurchase/IconPayReturn002.png UIRegression3 Assets/Product/Texture/Image/UiPurchase/IconPayReturn003.png +UIRegression4 Assets/Product/Texture/Image/UiPurchase/En_Libao350.png +UIRegression5 Assets/Product/Texture/Image/UiPurchase/En_Libao351.png +UIRegression6 Assets/Product/Texture/Image/UiPurchase/En_Libao352.png +UIRegression7 Assets/Product/Texture/Image/UiPurchase/IconRegression2Pay001.png +UIRegression8 Assets/Product/Texture/Image/UiPurchase/IconRegression2Pay002.png +UIRegression9 Assets/Product/Texture/Image/UiPurchase/IconRegression2Pay003.png +UIRegression10 Assets/Product/Texture/Image/UiPurchase/IconRegression3Pay004.png UIPreferential1 Assets/Product/Texture/Image/UiPurchase/IconEv16Pay001.png UIPreferential2 Assets/Product/Texture/Image/UiPurchase/IconEv16Pay002.png UICommon6 Assets/Product/Texture/Image/UiPurchase/IconEv16Pay003.png @@ -390,6 +397,49 @@ UILeftUnsaid12 Assets/Product/Texture/Image/UiPurchase/IconEv24Pay008.png UILeftUnsaid13 Assets/Product/Texture/Image/UiPurchase/IconEv24Pay009.png UILeftUnsaid14 Assets/Product/Texture/Image/UiPurchase/IconEv24Pay010.png UILeftUnsaid15 Assets/Product/Texture/Image/UiPurchase/IconEv24Pay011.png +UISpiralofChronos1 Assets/Product/Texture/Image/IconTools/Clo10110049011.png Assets/Product/Texture/Image/IconCoating/IconCoating6002704.png +UISpiralofChronos2 Assets/Product/Texture/Image/IconTools/Clo10410049011.png Assets/Product/Texture/Image/IconCoating/IconCoating6001406.png +UISpiralofChronos3 Assets/Product/Texture/Image/IconTools/E3GunbladeMd040011.png Assets/Product/Texture/Image/IconCoating/IconCoating12200003.png +UISpiralofChronos4 Assets/Product/Texture/Image/UiPurchase/IconStudio005.png +UISpiralofChronos5 Assets/Product/Texture/Image/UiPurchase/IconStudio007.png +UISpiralofChronos6 Assets/Product/Texture/Image/UiPurchase/IconStudio006.png +UISpiralofChronos7 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay001.png +UISpiralofChronos8 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay002.png +UISpiralofChronos9 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay003.png +UISpiralofChronos10 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay004.png +UISpiralofChronos11 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay005.png +UISpiralofChronos12 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay006.png +UISpiralofChronos13 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay007.png +UISpiralofChronos14 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay008.png +UISpiralofChronos15 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay009.png +UISpiralofChronos16 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay010.png +UISpiralofChronos17 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay011.png +UISpiralofChronos18 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay012.png +UISpiralofChronos19 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay013.png +UISpiralofChronos20 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay014.png +UISpiralofChronos21 Assets/Product/Texture/Image/UiPurchase/IconEv25Pay015.png +UIRenaissantleFantastique1 Assets/Product/Texture/Image/IconTools/Clo10910039011.png Assets/Product/Texture/Image/IconCoating/IconCoating6002804.png +UIRenaissantleFantastique2 Assets/Product/Texture/Image/IconTools/Clo11710039251.png Assets/Product/Texture/Image/IconCoating/IconCoating6000806.png +UIRenaissantleFantastique3 Assets/Product/Texture/Image/IconTools/E3RingMd050011.png Assets/Product/Texture/Image/IconCoating/IconCoating12170004.png +UIRenaissantleFantastique4 Assets/Product/Texture/Image/IconTools/Clo15310049261.png Assets/Product/Texture/Image/IconCoating/IconCoating6001905.png +UIRenaissantleFantastique5 Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png Assets/Product/Texture/Image/IconCoating/IconCoating12250001.png +UIRenaissantleFantastique6 Assets/Product/Texture/Image/UiPurchase/IconArchaeological005.png +UIRenaissantleFantastique7 Assets/Product/Texture/Image/UiPurchase/IconArchaeological007.png +UIRenaissantleFantastique8 Assets/Product/Texture/Image/UiPurchase/IconArchaeological006.png +UIRenaissantleFantastique9 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay001.png +UIRenaissantleFantastique10 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay002.png +UIRenaissantleFantastique11 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay003.png +UIRenaissantleFantastique12 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay004.png +UIRenaissantleFantastique13 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay005.png +UIRenaissantleFantastique14 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay006.png +UIRenaissantleFantastique15 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay007.png +UIRenaissantleFantastique16 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay008.png +UIRenaissantleFantastique17 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay009.png +UIRenaissantleFantastique18 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay010.png +UIRenaissantleFantastique19 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay011.png +UIRenaissantleFantastique20 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay012.png +UIRenaissantleFantastique21 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay013.png +UIRenaissantleFantastique22 Assets/Product/Texture/Image/UiPurchase/IconEv26Pay014.png UIWhale25 Assets/Product/Texture/Image/IconTools/Clo10610039201.png Assets/Product/Texture/Image/IconCoating/IconCoating6610306.png UIWhale26 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd090011.png Assets/Product/Texture/Image/IconCoating/IconCoating12060001.png UIChantEcho11 Assets/Product/Texture/Image/IconTools/Clo10310039221.png Assets/Product/Texture/Image/IconCoating/IconCoating6903301.png @@ -836,6 +886,44 @@ JP_Libao1237 Assets/Product/Texture/Image/UiPurchase/JP_Libao1237.png JP_Libao1238 Assets/Product/Texture/Image/UiPurchase/JP_Libao1238.png JP_Libao1239 Assets/Product/Texture/Image/UiPurchase/JP_Libao1239.png JP_Libao1240 Assets/Product/Texture/Image/UiPurchase/JP_Libao1240.png +JP_Libao1241 Assets/Product/Texture/Image/UiPurchase/JP_Libao1241.png +JP_Libao1242 Assets/Product/Texture/Image/UiPurchase/JP_Libao1242.png +JP_Libao1243 Assets/Product/Texture/Image/UiPurchase/JP_Libao1243.png +JP_Libao1244 Assets/Product/Texture/Image/UiPurchase/JP_Libao1244.png +JP_Libao1245 Assets/Product/Texture/Image/UiPurchase/JP_Libao1245.png +JP_Libao1246 Assets/Product/Texture/Image/UiPurchase/JP_Libao1246.png +JP_Libao1247 Assets/Product/Texture/Image/UiPurchase/JP_Libao1247.png +JP_Libao1248 Assets/Product/Texture/Image/UiPurchase/JP_Libao1248.png +JP_Libao1249 Assets/Product/Texture/Image/UiPurchase/JP_Libao1249.png +JP_Libao1250 Assets/Product/Texture/Image/UiPurchase/JP_Libao1250.png +JP_Libao1251 Assets/Product/Texture/Image/UiPurchase/JP_Libao1251.png +JP_Libao1252 Assets/Product/Texture/Image/UiPurchase/JP_Libao1252.png +JP_Libao1253 Assets/Product/Texture/Image/UiPurchase/JP_Libao1253.png +JP_Libao1254 Assets/Product/Texture/Image/UiPurchase/JP_Libao1254.png +JP_Libao1255 Assets/Product/Texture/Image/UiPurchase/JP_Libao1255.png +JP_Libao1256 Assets/Product/Texture/Image/UiPurchase/JP_Libao1256.png +JP_Libao1257 Assets/Product/Texture/Image/UiPurchase/JP_Libao1257.png +JP_Libao1258 Assets/Product/Texture/Image/UiPurchase/JP_Libao1258.png +JP_Libao1259 Assets/Product/Texture/Image/UiPurchase/JP_Libao1259.png +JP_Libao1260 Assets/Product/Texture/Image/UiPurchase/JP_Libao1260.png +JP_Libao1261 Assets/Product/Texture/Image/UiPurchase/JP_Libao1261.png +JP_Libao1262 Assets/Product/Texture/Image/UiPurchase/JP_Libao1262.png +JP_Libao1265 Assets/Product/Texture/Image/UiPurchase/JP_Libao1265.png +JP_Libao1266 Assets/Product/Texture/Image/UiPurchase/JP_Libao1266.png +JP_Libao1267 Assets/Product/Texture/Image/UiPurchase/JP_Libao1267.png +JP_Libao1268 Assets/Product/Texture/Image/UiPurchase/JP_Libao1268.png +JP_Libao1269 Assets/Product/Texture/Image/UiPurchase/JP_Libao1269.png +JP_Libao1270 Assets/Product/Texture/Image/UiPurchase/JP_Libao1270.png +JP_Libao1271 Assets/Product/Texture/Image/UiPurchase/JP_Libao1271.png +JP_Libao1272 Assets/Product/Texture/Image/UiPurchase/JP_Libao1272.png +JP_Libao1273 Assets/Product/Texture/Image/UiPurchase/JP_Libao1273.png +JP_Libao1274 Assets/Product/Texture/Image/UiPurchase/JP_Libao1274.png +JP_Libao1275 Assets/Product/Texture/Image/UiPurchase/JP_Libao1275.png +JP_Libao1276 Assets/Product/Texture/Image/UiPurchase/JP_Libao1276.png +JP_Libao1277 Assets/Product/Texture/Image/UiPurchase/JP_Libao1277.png +JP_Libao1278 Assets/Product/Texture/Image/UiPurchase/JP_Libao1278.png +JP_Libao1279 Assets/Product/Texture/Image/UiPurchase/JP_Libao1279.png +JP_Libao1280 Assets/Product/Texture/Image/UiPurchase/JP_Libao1280.png CardC Assets/Product/Texture/Image/UiPurchase/IconLibaoEnMonthcardC.png UiCardMonthC Assets/Product/Texture/Image/UiPurchase/UiSignRechargeBannerBgEnYuekaC.png Pay34 Assets/Product/Texture/Image/UiPurchase/IconPay34.png @@ -902,8 +990,8 @@ En_Libao51 Assets/Product/Texture/Image/UiPurchase/En_Libao51.png En_Libao52 Assets/Product/Texture/Image/UiPurchase/En_Libao52.png En_UioPifu2 Assets/Product/Texture/Image/UiPurchase/IconDaduhui003.png En_UioPifu3 Assets/Product/Texture/Image/UiPurchase/IconDaduhui002.png -En_UioPifu4 Assets/Product/Texture/Image/IconTools/Clo10510039111.png -En_UioPifu5 Assets/Product/Texture/Image/IconTools/E3SawMd090011.png +En_UioPifu4 Assets/Product/Texture/Image/IconTools/Clo10510039111.png Assets/Product/Texture/Image/IconCoating/IconCoating6905301.png +En_UioPifu5 Assets/Product/Texture/Image/IconTools/E3SawMd090011.png Assets/Product/Texture/Image/IconCoating/IconCoating12051001.png En_UioPifu6 Assets/Product/Texture/Image/IconTools/E3BowMd090011.png En_UioPifu7 Assets/Product/Texture/Image/IconTools/E3ClaymoreMd090011.png En_Libao53 Assets/Product/Texture/Image/UiPurchase/En_Libao53.png @@ -1166,4 +1254,30 @@ En_Libao307 Assets/Product/Texture/Image/UiPurchase/En_Libao307.png En_Libao308 Assets/Product/Texture/Image/UiPurchase/En_Libao308.png En_Libao309 Assets/Product/Texture/Image/UiPurchase/En_Libao309.png En_Libao310 Assets/Product/Texture/Image/UiPurchase/En_Libao310.png -En_Libao311 Assets/Product/Texture/Image/UiPurchase/En_Libao311.png +En_Libao311 Assets/Product/Texture/Image/UiPurchase/En_Libao311.png +En_Libao320 Assets/Product/Texture/Image/UiPurchase/En_Libao320.png +En_Libao321 Assets/Product/Texture/Image/UiPurchase/En_Libao321.png +En_Libao322 Assets/Product/Texture/Image/UiPurchase/En_Libao322.png +En_Libao323 Assets/Product/Texture/Image/UiPurchase/En_Libao323.png +En_Libao324 Assets/Product/Texture/Image/UiPurchase/En_Libao324.png +En_Libao325 Assets/Product/Texture/Image/UiPurchase/En_Libao325.png +En_Libao326 Assets/Product/Texture/Image/UiPurchase/En_Libao326.png +En_Libao327 Assets/Product/Texture/Image/UiPurchase/En_Libao327.png +En_Libao328 Assets/Product/Texture/Image/UiPurchase/En_Libao328.png +En_Libao329 Assets/Product/Texture/Image/UiPurchase/En_Libao329.png +En_Libao330 Assets/Product/Texture/Image/UiPurchase/En_Libao330.png +En_Libao331 Assets/Product/Texture/Image/UiPurchase/En_Libao331.png +En_Libao332 Assets/Product/Texture/Image/UiPurchase/En_Libao332.png +En_Libao340 Assets/Product/Texture/Image/UiPurchase/En_Libao340.png +En_Libao341 Assets/Product/Texture/Image/UiPurchase/En_Libao341.png +En_Libao342 Assets/Product/Texture/Image/UiPurchase/En_Libao342.png +En_Libao343 Assets/Product/Texture/Image/UiPurchase/En_Libao343.png +En_Libao344 Assets/Product/Texture/Image/UiPurchase/En_Libao344.png +En_Libao345 Assets/Product/Texture/Image/UiPurchase/En_Libao345.png +En_Libao346 Assets/Product/Texture/Image/UiPurchase/En_Libao346.png +En_Libao347 Assets/Product/Texture/Image/UiPurchase/En_Libao347.png +En_Libao348 Assets/Product/Texture/Image/UiPurchase/En_Libao348.png +En_Libao349 Assets/Product/Texture/Image/UiPurchase/En_Libao349.png +En_Libao354 Assets/Product/Texture/Image/UiPurchase/En_Libao354.png +En_Libao355 Assets/Product/Texture/Image/UiPurchase/En_Libao355.png +En_Libao356 Assets/Product/Texture/Image/UiPurchase/En_Libao356.png diff --git a/Resources/table/client/purchase/PurchaseTagType.tsv b/Resources/table/client/purchase/PurchaseTagType.tsv index 196cb44..8981776 100644 --- a/Resources/table/client/purchase/PurchaseTagType.tsv +++ b/Resources/table/client/purchase/PurchaseTagType.tsv @@ -36,4 +36,10 @@ Tag Des Style Effect Type 35 65%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 36 58%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 37 67%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 -38 62%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 \ No newline at end of file +38 62%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +39 75%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +40 77%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +41 72%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +42 38%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +43 19%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 +44 28%OFF Assets/Product/Texture/Atlas/UiPurchase/UiPurchaseTabLb3.png 0 \ No newline at end of file diff --git a/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv b/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv index eef29f4..c23ad5e 100644 --- a/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv +++ b/Resources/table/client/resourcelut/camera/scenecamera/SceneCamera.tsv @@ -164,3 +164,7 @@ Id Url 163 Assets/Product/Camera/SceneCamera/163.prefab 164 Assets/Product/Camera/SceneCamera/164.prefab 165 Assets/Product/Camera/SceneCamera/165.prefab +166 Assets/Product/Camera/SceneCamera/166.prefab +167 Assets/Product/Camera/SceneCamera/167.prefab +168 Assets/Product/Camera/SceneCamera/168.prefab +169 Assets/Product/Camera/SceneCamera/169.prefab diff --git a/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv b/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv index 3e62a21..7b42f21 100644 --- a/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv +++ b/Resources/table/client/resourcelut/camera/track/CameraTrackLut.tsv @@ -80,6 +80,7 @@ Hash Url -1763620115 Assets/Product/Camera/Track/LuosaitaQTE/Divein04.prefab 1270715449 Assets/Product/Camera/Track/LuosaitaQTE/Diveout01.prefab 1270715450 Assets/Product/Camera/Track/LuosaitaQTE/Diveout02.prefab +1095781299 Assets/Product/Camera/Track/Mb1AliyaMd010001/CTAliyaBorn_CAM01.prefab -324173727 Assets/Product/Camera/Track/Mb1AolajiangMd010001/CTAolajaingAAttack07.prefab 1552704156 Assets/Product/Camera/Track/Mb1AolajiangMd010001/CTAolajaingBAttack21.prefab -1920871947 Assets/Product/Camera/Track/Mb1AolajiangMd010001/CTMb1AolajiangMd010001Attack27.prefab @@ -119,6 +120,7 @@ Hash Url 1471611469 Assets/Product/Camera/Track/Mb1MajiyaweiliMd010001/Mb1MajiyaweiliMd010001Born2.prefab -645528562 Assets/Product/Camera/Track/Mb1MelodyhuaxuMd10001/CTMb1MelodyhuaxuMd10001Born.prefab -900216221 Assets/Product/Camera/Track/Mb1MelodyMd010001/CTMb1MelodyMd010001Born.prefab +-689708641 Assets/Product/Camera/Track/Mb1MercyMd010001/Mb1MercyMd010001Attack19.prefab 2102964414 Assets/Product/Camera/Track/Mb1MotherMd010001/CTScene01907.prefab -888008602 Assets/Product/Camera/Track/Mb1MotorMd000001/CTMb1MotorMd000001Atk04.prefab -1368871085 Assets/Product/Camera/Track/Mb1MotorMd000002/MOTOjiesuan1.prefab @@ -140,6 +142,10 @@ Hash Url -536871745 Assets/Product/Camera/Track/Mb1SirenMd010002/SirenQTEchujue/SirenQTEchujue.prefab -1243142766 Assets/Product/Camera/Track/Mb1StarknightMd010001/Mb1StarknightMd010001_Born.prefab -1708347624 Assets/Product/Camera/Track/Mb1StarknightMd010001/Mb1StarknightMd010001_kanpo.prefab +-1018069322 Assets/Product/Camera/Track/Mb1StarknightMd010002/CTStarknight02Attack53.prefab +-1421353849 Assets/Product/Camera/Track/Mb1StarknightMd010002/CTStarknight02Attack54.prefab +1126351643 Assets/Product/Camera/Track/Mb1StarknightMd010002/CTStarknight02Born.prefab +1234099404 Assets/Product/Camera/Track/Mb1StarknightMd010002/CTStarknight02Win.prefab 1598479654 Assets/Product/Camera/Track/Mb1SwordMd030001/CTSwordMd030001Born.prefab 1749497759 Assets/Product/Camera/Track/Mb1TaiayixingMd010001/CTMb1TaiayixingMd010001Attack20.prefab -2003841259 Assets/Product/Camera/Track/Mb1TankarmorMd030001/CTMb1TankarmorMd030001.prefab @@ -180,6 +186,7 @@ Hash Url 319680072 Assets/Product/Camera/Track/Mo1BopuerMd010001/CTScene01701b.prefab -295140624 Assets/Product/Camera/Track/Mo1KuroMd1001/CTMo1KuroMd1001SenceDLC00111.prefab -1239516273 Assets/Product/Camera/Track/Mo1LucunMd000001/Mo1LucunMd000001Born.prefab +-1371737456 Assets/Product/Camera/Track/Mo1SemifiniMd010003/CTSemifinichuisigouzaoti.prefab 252480306 Assets/Product/Camera/Track/Mo1YouyongjiaoguanMd000001/CTMo1YouyongjiaoguanMd000001Attack15.prefab -1251276913 Assets/Product/Camera/Track/Mt1DubianfeijiMd010010/CTMt1DubianfeijiMd01001Born.prefab 670436254 Assets/Product/Camera/Track/Nier02/NierQteCam001.prefab @@ -271,6 +278,10 @@ Hash Url 1758228460 Assets/Product/Camera/Track/R2YongyechaoMd010011/CTYongyechao01.prefab -56965503 Assets/Product/Camera/Track/R2YongyechaoMd010011/CTYongyechao01Born.prefab -1620977486 Assets/Product/Camera/Track/R2YongyechaoMd010011/CTYongyechao01Win.prefab +-161414469 Assets/Product/Camera/Track/R3AilaMd010031/Common/CTAila03Attack53.prefab +1001384948 Assets/Product/Camera/Track/R3AilaMd010031/Common/CTAila03Attack61.prefab +554466050 Assets/Product/Camera/Track/R3AilaMd010031/Common/CTAila03Born.prefab +656963569 Assets/Product/Camera/Track/R3AilaMd010031/Common/CTAila03Win.prefab 690043613 Assets/Product/Camera/Track/R3AtwoMd010011/CTAtwo03.prefab -1505631160 Assets/Product/Camera/Track/R3AtwoMd010011/CTAtwo03Born.prefab 1200347113 Assets/Product/Camera/Track/R3AtwoMd010011/CTAtwo03Win.prefab @@ -292,6 +303,7 @@ Hash Url -711333707 Assets/Product/Camera/Track/R3KuluomuMd010011/Common/CTKuluomu03Born.prefab -1744950262 Assets/Product/Camera/Track/R3KuluomuMd010011/Common/CTKuluomu03Win.prefab -1877359422 Assets/Product/Camera/Track/R3KuluomuMd010011/Common/CTR3kuluomuAttack51.prefab +-1533436274 Assets/Product/Camera/Track/R3KuluomuMd010011/R3KuluomuMd019011/CTKuluomu03Win.prefab -547981866 Assets/Product/Camera/Track/R3KuluomuMd010011/R3KuluomuMd019091/CTKuluomu03Win.prefab 841862901 Assets/Product/Camera/Track/R3KuluomuMd010011/R3KuluomuMd019281/CTKuluomu03Win.prefab -755947203 Assets/Product/Camera/Track/R3LiangMd010011/Common/CTLiang03.prefab @@ -308,6 +320,7 @@ Hash Url 849541960 Assets/Product/Camera/Track/R3LunaMd010011/Common/CTLuna03Win.prefab -1360717380 Assets/Product/Camera/Track/R3LunaMd010011/R3LunaMd019071/CTLuna03Win.prefab -1360717378 Assets/Product/Camera/Track/R3LunaMd010011/R3LunaMd019091/CTLuna03Win.prefab +-1642993248 Assets/Product/Camera/Track/R3LunaMd010011/R3LunaMd019251/CTLuna03Win.prefab 1961723164 Assets/Product/Camera/Track/R3LuosaitaMd010011/Common/CTLuosaita03.prefab 1132274083 Assets/Product/Camera/Track/R3LuosaitaMd010011/Common/CTLuosaita03Attack52.prefab -1596609272 Assets/Product/Camera/Track/R3LuosaitaMd010011/Common/CTLuosaita03Attack53.prefab @@ -357,6 +370,10 @@ Hash Url -1013056571 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04.prefab 896387158 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04Born.prefab 181990241 Assets/Product/Camera/Track/R4KalieninaMd10031/Common/CTKalienina04Win.prefab +-1680582296 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Attack42.prefab +-114498352 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Attack51.prefab +-326116793 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Born.prefab +1527221804 Assets/Product/Camera/Track/R4LiangMd010031/Common/CTLiang04Win.prefab -695689895 Assets/Product/Camera/Track/R4LifuMd010021/Common/CTLifu04.prefab 446059602 Assets/Product/Camera/Track/R4LifuMd010021/Common/CTLifu04Attack50.prefab 1259062372 Assets/Product/Camera/Track/R4LifuMd010021/Common/CTLifu04Born.prefab @@ -375,6 +392,7 @@ Hash Url 1860006710 Assets/Product/Camera/Track/R4SailinnaMd010021/Common/CTSailinna04Attack66.prefab 1962827641 Assets/Product/Camera/Track/R4SailinnaMd010021/Common/CTSailinna04Born.prefab 483635800 Assets/Product/Camera/Track/R4SailinnaMd010021/Common/CTSailinna04Win.prefab +1569335689 Assets/Product/Camera/Track/R4SailinnaMd010021/R4SailinnaMd019261/CTSailinna04Win.prefab -1180415553 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTAttack40.prefab 822874529 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTYongyech04Attack39.prefab 952408304 Assets/Product/Camera/Track/R4YongyechaobotMd010031/Common/CTYongyechao04Born.prefab diff --git a/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv b/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv index 2403ec7..27f3996 100644 --- a/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv +++ b/Resources/table/client/resourcelut/camera/vcamera/VCameraLut.tsv @@ -25,10 +25,19 @@ Id Url 17L23LuxiyaStart02 Assets/Product/Camera/VCamera/17L23LuxiyaStart02.prefab 17L23LuxiyaStart03 Assets/Product/Camera/VCamera/17L23LuxiyaStart03.prefab 17L23LuxiyaStart04 Assets/Product/Camera/VCamera/17L23LuxiyaStart04.prefab +AilaShow01 Assets/Product/Camera/VCamera/AilaShow01.prefab +AilaShow02 Assets/Product/Camera/VCamera/AilaShow02.prefab +AilaShow03 Assets/Product/Camera/VCamera/AilaShow03.prefab +AilaShow04 Assets/Product/Camera/VCamera/AilaShow04.prefab +AilaShow05 Assets/Product/Camera/VCamera/AilaShow05.prefab +AilaShow06 Assets/Product/Camera/VCamera/AilaShow06.prefab +AilaShow07 Assets/Product/Camera/VCamera/AilaShow07.prefab +AirshipCam Assets/Product/Camera/VCamera/AirshipCam.prefab BackFollow Assets/Product/Camera/VCamera/BackFollow.prefab BAKBK1 Assets/Product/Camera/VCamera/BAKBK1.prefab BAKBK2 Assets/Product/Camera/VCamera/BAKBK2.prefab BaoXiang Assets/Product/Camera/VCamera/BaoXiang.prefab +BaoXiang1 Assets/Product/Camera/VCamera/BaoXiang1.prefab BB1 Assets/Product/Camera/VCamera/BB1.prefab BB2 Assets/Product/Camera/VCamera/BB2.prefab BB3 Assets/Product/Camera/VCamera/BB3.prefab @@ -68,6 +77,10 @@ DsCamera Assets/Product/Camera/VCamera/DsCamera.prefab F2L14PlayerChange1 Assets/Product/Camera/VCamera/F2L14PlayerChange1.prefab F2L14PlayerChange2 Assets/Product/Camera/VCamera/F2L14PlayerChange2.prefab feijidazhan Assets/Product/Camera/VCamera/feijidazhan.prefab +FlyingCam Assets/Product/Camera/VCamera/FlyingCam.prefab +FO10 Assets/Product/Camera/VCamera/FO10.prefab +FO100 Assets/Product/Camera/VCamera/FO100.prefab +FO110 Assets/Product/Camera/VCamera/FO110.prefab FO120 Assets/Product/Camera/VCamera/FO120.prefab FO20 Assets/Product/Camera/VCamera/FO20.prefab FO30 Assets/Product/Camera/VCamera/FO30.prefab @@ -75,6 +88,9 @@ FO40 Assets/Product/Camera/VCamera/FO40.prefab FO5 Assets/Product/Camera/VCamera/FO5.prefab FO50 Assets/Product/Camera/VCamera/FO50.prefab FO60 Assets/Product/Camera/VCamera/FO60.prefab +FO70 Assets/Product/Camera/VCamera/FO70.prefab +FO80 Assets/Product/Camera/VCamera/FO80.prefab +FO90 Assets/Product/Camera/VCamera/FO90.prefab FOV10 Assets/Product/Camera/VCamera/FOV10.prefab FOV100 Assets/Product/Camera/VCamera/FOV100.prefab FOV110 Assets/Product/Camera/VCamera/FOV110.prefab @@ -91,6 +107,17 @@ FOV80 Assets/Product/Camera/VCamera/FOV80.prefab FOV90 Assets/Product/Camera/VCamera/FOV90.prefab GouzaotiCam Assets/Product/Camera/VCamera/GouzaotiCam.prefab GouzaotiCam2 Assets/Product/Camera/VCamera/GouzaotiCam2.prefab +HandheldLow01 Assets/Product/Camera/VCamera/HandheldLow01.prefab +HandheldLow02 Assets/Product/Camera/VCamera/HandheldLow02.prefab +HandheldLowFOV20 Assets/Product/Camera/VCamera/HandheldLowFOV20.prefab +HandheldLowScene01 Assets/Product/Camera/VCamera/HandheldLowScene01.prefab +HandheldLowScene02 Assets/Product/Camera/VCamera/HandheldLowScene02.prefab +HandheldStrong01 Assets/Product/Camera/VCamera/HandheldStrong01.prefab +HandheldStrong02 Assets/Product/Camera/VCamera/HandheldStrong02.prefab +HandheldStrongEXFOV30 Assets/Product/Camera/VCamera/HandheldStrongEXFOV30.prefab +HandheldStrongFOV60 Assets/Product/Camera/VCamera/HandheldStrongFOV60.prefab +HandheldStrongFOV90 Assets/Product/Camera/VCamera/HandheldStrongFOV90.prefab +HandleChaseFov60 Assets/Product/Camera/VCamera/HandleChaseFov60.prefab hengban01 Assets/Product/Camera/VCamera/hengban01.prefab HRS1 Assets/Product/Camera/VCamera/HRS1.prefab io1 Assets/Product/Camera/VCamera/io1.prefab @@ -131,6 +158,13 @@ lunahome07 Assets/Product/Camera/VCamera/lunahome07.prefab lunahome08 Assets/Product/Camera/VCamera/lunahome08.prefab lunahome09 Assets/Product/Camera/VCamera/lunahome09.prefab lunahomesp01 Assets/Product/Camera/VCamera/lunahomesp01.prefab +MercyAtk1001 Assets/Product/Camera/VCamera/MercyAtk1001.prefab +MercyAtk1002 Assets/Product/Camera/VCamera/MercyAtk1002.prefab +MercyAtk1003 Assets/Product/Camera/VCamera/MercyAtk1003.prefab +MercyAtk1901 Assets/Product/Camera/VCamera/MercyAtk1901.prefab +MercyAtk1902 Assets/Product/Camera/VCamera/MercyAtk1902.prefab +MercyAtk1903 Assets/Product/Camera/VCamera/MercyAtk1903.prefab +MercyAtk1904 Assets/Product/Camera/VCamera/MercyAtk1904.prefab MotroVCamera04 Assets/Product/Camera/VCamera/MotroVCamera04.prefab MotroVCamera05 Assets/Product/Camera/VCamera/MotroVCamera05.prefab NpcPocket Assets/Product/Camera/VCamera/NpcPocket.prefab @@ -155,10 +189,14 @@ Scene0210101 Assets/Product/Camera/VCamera/Scene0210101.prefab Scene0210102 Assets/Product/Camera/VCamera/Scene0210102.prefab Scene0280201 Assets/Product/Camera/VCamera/Scene0280201.prefab Scene0280301 Assets/Product/Camera/VCamera/Scene0280301.prefab +Scene0320101 Assets/Product/Camera/VCamera/Scene0320101.prefab +Scene0320102 Assets/Product/Camera/VCamera/Scene0320102.prefab SH1 Assets/Product/Camera/VCamera/SH1.prefab SH2 Assets/Product/Camera/VCamera/SH2.prefab ShakeStrong Assets/Product/Camera/VCamera/ShakeStrong.prefab ShakeWeak Assets/Product/Camera/VCamera/ShakeWeak.prefab +SimguyATK14 Assets/Product/Camera/VCamera/SimguyATK14.prefab +SimguyATK14L Assets/Product/Camera/VCamera/SimguyATK14L.prefab SisterCam Assets/Product/Camera/VCamera/SisterCam.prefab SneakCam Assets/Product/Camera/VCamera/SneakCam.prefab SPGuideCVM Assets/Product/Camera/VCamera/SPGuideCVM.prefab @@ -168,6 +206,19 @@ TieXie2 Assets/Product/Camera/VCamera/TieXie2.prefab TrackAlien01 Assets/Product/Camera/VCamera/TrackAlien01.prefab TrackAlien02 Assets/Product/Camera/VCamera/TrackAlien02.prefab VC2006 Assets/Product/Camera/VCamera/VC2006.prefab +VC2006FOV100 Assets/Product/Camera/VCamera/VC2006FOV100.prefab +VC2006FOV110 Assets/Product/Camera/VCamera/VC2006FOV110.prefab +VC2006FOV120 Assets/Product/Camera/VCamera/VC2006FOV120.prefab +VC2006FOV30 Assets/Product/Camera/VCamera/VC2006FOV30.prefab +VC2006FOV40 Assets/Product/Camera/VCamera/VC2006FOV40.prefab +VC2006FOV50 Assets/Product/Camera/VCamera/VC2006FOV50.prefab +VC2006FOV60 Assets/Product/Camera/VCamera/VC2006FOV60.prefab +VC2006FOV70 Assets/Product/Camera/VCamera/VC2006FOV70.prefab +VC2006FOV80 Assets/Product/Camera/VCamera/VC2006FOV80.prefab +VC2006FOV90 Assets/Product/Camera/VCamera/VC2006FOV90.prefab +VCAirFlightFO40 Assets/Product/Camera/VCamera/VCAirFlightFO40.prefab +VCAirFlightFO4001 Assets/Product/Camera/VCamera/VCAirFlightFO4001.prefab +VCArmorAcceptFOV50 Assets/Product/Camera/VCamera/VCArmorAcceptFOV50.prefab VCBackFailFO40 Assets/Product/Camera/VCamera/VCBackFailFO40.prefab VCBackFailFOV40 Assets/Product/Camera/VCamera/VCBackFailFOV40.prefab VCBFindFailFOV60 Assets/Product/Camera/VCamera/VCBFindFailFOV60.prefab @@ -179,8 +230,10 @@ VCchunjie1 Assets/Product/Camera/VCamera/VCchunjie1.prefab VCchunjie2 Assets/Product/Camera/VCamera/VCchunjie2.prefab VCchunjie3 Assets/Product/Camera/VCamera/VCchunjie3.prefab VCEscFailFOV40 Assets/Product/Camera/VCamera/VCEscFailFOV40.prefab +VCFOV60Tran Assets/Product/Camera/VCamera/VCFOV60Tran.prefab VCHandleFO30 Assets/Product/Camera/VCamera/VCHandleFO30.prefab VCHandleFOV30 Assets/Product/Camera/VCamera/VCHandleFOV30.prefab +VCHugeBirdCatchFOV60 Assets/Product/Camera/VCamera/VCHugeBirdCatchFOV60.prefab VCKaLie101 Assets/Product/Camera/VCamera/VCKaLie101.prefab VCKaLieShiZhong101 Assets/Product/Camera/VCamera/VCKaLieShiZhong101.prefab VClampMonster101 Assets/Product/Camera/VCamera/VClampMonster101.prefab @@ -190,6 +243,7 @@ VClampMonster104 Assets/Product/Camera/VCamera/VClampMonster104.prefab VCLuoLan101 Assets/Product/Camera/VCamera/VCLuoLan101.prefab VCLuoLan102 Assets/Product/Camera/VCamera/VCLuoLan102.prefab VCLuoLan105 Assets/Product/Camera/VCamera/VCLuoLan105.prefab +VCModuleFOV60 Assets/Product/Camera/VCamera/VCModuleFOV60.prefab VCNoan101 Assets/Product/Camera/VCamera/VCNoan101.prefab VCNoan102 Assets/Product/Camera/VCamera/VCNoan102.prefab VCNoan103 Assets/Product/Camera/VCamera/VCNoan103.prefab @@ -227,6 +281,14 @@ VCScene0160402 Assets/Product/Camera/VCamera/VCScene0160402.prefab VCScene01606 Assets/Product/Camera/VCamera/VCScene01606.prefab VCScene0250300 Assets/Product/Camera/VCamera/VCScene0250300.prefab VCScene0250302 Assets/Product/Camera/VCamera/VCScene0250302.prefab +VCShineWalker101 Assets/Product/Camera/VCamera/VCShineWalker101.prefab +VCShineWalker1031 Assets/Product/Camera/VCamera/VCShineWalker1031.prefab +VCShineWalker1061 Assets/Product/Camera/VCamera/VCShineWalker1061.prefab +VCShineWalker2021 Assets/Product/Camera/VCamera/VCShineWalker2021.prefab +VCShineWalker3031 Assets/Product/Camera/VCamera/VCShineWalker3031.prefab +VCShineWalker4021 Assets/Product/Camera/VCamera/VCShineWalker4021.prefab +VCShineWalkerNoiseFOV40 Assets/Product/Camera/VCamera/VCShineWalkerNoiseFOV40.prefab +VCShineWalkerSave101 Assets/Product/Camera/VCamera/VCShineWalkerSave101.prefab VCTankSk101 Assets/Product/Camera/VCamera/VCTankSk101.prefab VCTankSk102 Assets/Product/Camera/VCamera/VCTankSk102.prefab VCTankSk103 Assets/Product/Camera/VCamera/VCTankSk103.prefab @@ -248,12 +310,9 @@ YB3 Assets/Product/Camera/VCamera/YB3.prefab YB4 Assets/Product/Camera/VCamera/YB4.prefab YB6 Assets/Product/Camera/VCamera/YB6.prefab YB7 Assets/Product/Camera/VCamera/YB7.prefab -yh01 Assets/Product/Camera/VCamera/yh01.prefab YSJFST Assets/Product/Camera/VCamera/YSJFST.prefab YueJian Assets/Product/Camera/VCamera/YueJian.prefab ZhenPing1 Assets/Product/Camera/VCamera/ZhenPing1.prefab ZhenPing2 Assets/Product/Camera/VCamera/ZhenPing2.prefab ZJUP Assets/Product/Camera/VCamera/ZJUP.prefab ZP1 Assets/Product/Camera/VCamera/ZP1.prefab -ZP2 Assets/Product/Camera/VCamera/ZP2.prefab -ZP3 Assets/Product/Camera/VCamera/ZP3.prefab diff --git a/Resources/table/client/resourcelut/effect/EffectLut.tsv b/Resources/table/client/resourcelut/effect/EffectLut.tsv index 9f8545f..e8f9588 100644 --- a/Resources/table/client/resourcelut/effect/EffectLut.tsv +++ b/Resources/table/client/resourcelut/effect/EffectLut.tsv @@ -44,6 +44,8 @@ Hash EffectNameHash Url UrlEx 182697141 182697141 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBaozha.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBaozha.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiBaozha.bytes 1795835252 1795835252 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBaozou.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBaozou.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiBaozou.bytes -1998380729 -1998380729 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBihuan.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBihuan.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiBihuan.bytes +545390009 545390009 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBihuan2.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBihuan2.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiBihuan2.bytes +545390010 545390010 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBihuan3.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBihuan3.prefab Assets/Product/EffectEx/Data/FxCizhui/FxCizhuiBihuan3.bytes -1584049775 -1584049775 Assets/Product/Effect/Prefab/FxCizhui/FxCizhuiBihuanShouji.prefab Assets/Product/EffectEx/Prefab/FxCizhui/FxCizhuiBihuanShouji.prefab 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Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk02.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk02.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk02.bytes -1006301485 -1006301485 Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk03001.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk03001.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk03001.bytes @@ -1789,7 +1813,6 @@ Hash EffectNameHash Url UrlEx 152801503 152801503 Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk15Lighting.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk15Lighting.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk15Lighting.bytes 18240668 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Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie01.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie01.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie01.bytes 106908198 106908198 Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie02.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie02.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Dilie02.bytes 190259158 190259158 Assets/Product/Effect/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Hit.prefab Assets/Product/EffectEx/Prefab/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Hit.prefab Assets/Product/EffectEx/Data/FxMb1MaidmasterMd010001Prefab/FxMb1MaidmasterMd010002Atk19Hit.bytes @@ -1818,15 +1841,22 @@ Hash EffectNameHash Url 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Assets/Product/EffectEx/Data/FxSceneEffect/Scene02204EffectPrefab/FxBattleWind.bytes 1664973842 1664973842 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02204EffectPrefab/FxBattleWind2.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02204EffectPrefab/FxBattleWind2.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02204EffectPrefab/FxBattleWind2.bytes 203695121 203695121 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02204EffectPrefab/FxDust1.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02204EffectPrefab/FxDust1.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02204EffectPrefab/FxDust1.bytes @@ -12245,6 +13396,8 @@ Hash EffectNameHash Url UrlEx 2038622874 2038622874 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02401EffectPrefab/FxScene02405FireballBig.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02401EffectPrefab/FxScene02405FireballBig.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02401EffectPrefab/FxScene02405FireballBig.bytes 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Assets/Product/Effect/Prefab/FxSceneEffect/Scene02407EffectPrefab/Fxtheatrelightning.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02407EffectPrefab/Fxtheatrelightning.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02407EffectPrefab/Fxtheatrelightning.bytes 1530577477 1530577477 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxAirWalk.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxAirWalk.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02410aEffectPrefab/FxAirWalk.bytes 941784664 941784664 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed.bytes 563784098 563784098 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed02.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed02.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02410aEffectPrefab/FxBackLightRed02.bytes @@ -12295,6 +13448,10 @@ Hash EffectNameHash Url UrlEx -966366658 -966366658 Assets/Product/Effect/Prefab/FxSceneEffect/Scene024EffectPrefab/FxWeixianBiaojiYujing8s.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene024EffectPrefab/FxWeixianBiaojiYujing8s.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene024EffectPrefab/FxWeixianBiaojiYujing8s.bytes -32725863 -32725863 Assets/Product/Effect/Prefab/FxSceneEffect/Scene024EffectPrefab/FxWindYujing01.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene024EffectPrefab/FxWindYujing01.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene024EffectPrefab/FxWindYujing01.bytes 717868630 717868630 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02502EffectPrefab/FxFumuwaterStar.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02502EffectPrefab/FxFumuwaterStar.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02502EffectPrefab/FxFumuwaterStar.bytes +-1051974714 -1051974714 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallIn.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallIn.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02701EffectPrefab/FxLightBallIn.bytes +-1686240381 -1686240381 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallLoop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallLoop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02701EffectPrefab/FxLightBallLoop.bytes +1531109713 1531109713 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallOut.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightBallOut.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02701EffectPrefab/FxLightBallOut.bytes +-1226942042 -1226942042 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightingLine.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02701EffectPrefab/FxLightingLine.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02701EffectPrefab/FxLightingLine.bytes -427319965 -427319965 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene02705Cool.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene02705Cool.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene02705Cool.bytes -504018445 -504018445 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieBlue.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieBlue.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieBlue.bytes -1090675898 -1090675898 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieGreen.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieGreen.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene2705DiLieGreen.bytes @@ -12311,6 +13468,25 @@ Hash EffectNameHash Url UrlEx -1225573899 -1225573899 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SphereOrange.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SphereOrange.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SphereOrange.bytes 1584319915 1584319915 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SpherePurple.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SpherePurple.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene2705SpherePurple.bytes -252827704 -252827704 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705YinLang.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02705EffectPrefab/FxScene2705YinLang.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02705EffectPrefab/FxScene2705YinLang.bytes +-1183596823 -1183596823 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Boom.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Boom.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Boom.bytes +1955219313 1955219313 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Cruc.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Cruc.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Cruc.bytes +906635221 906635221 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Hollow.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Hollow.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Hollow.bytes +-914825841 -914825841 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Quad.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Quad.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Quad.bytes +-1497437198 -1497437198 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Tilted.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Tilted.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxBossScene02706Tilted.bytes +722441357 722441357 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Blue.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Blue.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Blue.bytes +-30777194 -30777194 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706BuleBloom.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706BuleBloom.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706BuleBloom.bytes +-529167482 -529167482 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Gather.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Gather.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Gather.bytes +-338282260 -338282260 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Green.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Green.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Green.bytes +-444125173 -444125173 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706GreenBloom.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706GreenBloom.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706GreenBloom.bytes +1608212435 1608212435 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706HitGround.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706HitGround.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706HitGround.bytes +-1333319016 -1333319016 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Laser.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Laser.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Laser.bytes +-985548475 -985548475 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBullet.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBullet.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBullet.bytes +258590090 258590090 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBulletBoom.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBulletBoom.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningBulletBoom.bytes +142151263 142151263 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningL.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningL.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningL.bytes +948720317 948720317 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningR.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningR.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706LightningR.bytes +1186076069 1186076069 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Wall.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Wall.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Wall.bytes +-399757565 -399757565 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Yellow.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Yellow.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706Yellow.bytes +297891892 297891892 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706YellowBloom.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02706EffectPrefab/FxScene02706YellowBloom.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02706EffectPrefab/FxScene02706YellowBloom.bytes 193236594 193236594 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02801EffectPrefab/Fxscene02801Ringglow.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02801EffectPrefab/Fxscene02801Ringglow.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02801EffectPrefab/Fxscene02801Ringglow.bytes -1181982876 -1181982876 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Blue.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Blue.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Blue.bytes 76516095 76516095 Assets/Product/Effect/Prefab/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Red.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Red.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene02803EffectPrefab/FxQuanXiCaoZuo01Red.bytes @@ -12355,6 +13531,8 @@ Hash EffectNameHash Url UrlEx 1701450072 1701450072 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxAirWall0.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxAirWall0.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/FxAirWall0.bytes -1979267225 -1979267225 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxanscene.bytes 98837613 98837613 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene2.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene2.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxanscene2.bytes +1664921554 1664921554 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene3.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene3.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxanscene3.bytes +-320010742 -320010742 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene38.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxanscene38.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxanscene38.bytes -797986283 -797986283 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskred.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskred.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskred.bytes -1409427163 -1409427163 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskwhite.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskwhite.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxbigmaskwhite.bytes -1667672720 -1667672720 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbluelang.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxbluelang.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxbluelang.bytes @@ -12377,6 +13555,7 @@ Hash EffectNameHash Url UrlEx -398454309 -398454309 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredlang2.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredlang2.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxredlang2.bytes 589016292 589016292 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredlangend.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredlangend.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxredlangend.bytes 105587022 105587022 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredliany.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredliany.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxredliany.bytes +-2067928262 -2067928262 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxRedMD.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxRedMD.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/FxRedMD.bytes -801197138 -801197138 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredstarsea.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxredstarsea.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxredstarsea.bytes 168948847 168948847 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxSpeedLine.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/FxSpeedLine.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/FxSpeedLine.bytes 1043535033 1043535033 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxstarsea.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxstarsea.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxstarsea.bytes @@ -12386,6 +13565,7 @@ Hash EffectNameHash Url UrlEx 2112932330 2112932330 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxwuqiang4.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxwuqiang4.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxwuqiang4.bytes -1761241357 -1761241357 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuo.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuo.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuo.bytes -42750428 -42750428 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuoend.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuoend.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03001EffectPrefab/Fxzhuhuoend.bytes +1929729292 1929729292 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03005EffectPrefab/FxScene03005.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03005EffectPrefab/FxScene03005.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03005EffectPrefab/FxScene03005.bytes 1023502461 1023502461 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeEnd.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeEnd.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeEnd.bytes 1601918456 1601918456 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeLoop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeLoop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeLoop.bytes -1685899154 -1685899154 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeStart.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeStart.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03008EffectPrefab/FxMiwushiyeStart.bytes @@ -12419,12 +13599,22 @@ Hash 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Assets/Product/EffectEx/Data/FxSceneEffect/Scene03101EffectPrefab/FXLight10m2p25sRed.bytes -379056165 -379056165 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxLight1mEnd.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxLight1mEnd.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03101EffectPrefab/FxLight1mEnd.bytes 870654228 870654228 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxLight1mLoop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxLight1mLoop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03101EffectPrefab/FxLight1mLoop.bytes @@ -12444,12 +13634,19 @@ Hash EffectNameHash Url UrlEx -1575016370 -1575016370 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxMemoryShadowShader01End.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03101EffectPrefab/FxMemoryShadowShader01End.prefab 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Assets/Product/Effect/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01End.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01End.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01End.bytes 1386495984 1386495984 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01Loop.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01Loop.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil01Loop.bytes -2029260652 -2029260652 Assets/Product/Effect/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil02End.prefab Assets/Product/EffectEx/Prefab/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil02End.prefab Assets/Product/EffectEx/Data/FxSceneEffect/Scene03102EffectPrefab/FxScene03102Coil02End.bytes @@ -12458,6 +13655,103 @@ Hash EffectNameHash Url UrlEx 659705510 659705510 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Assets/Product/Role/Animation/Me1ShenhaiqianfuzheMdCommon/Me1ShenhaiqianfuzheMdCommonDisplay/UiStand1.anim +Me1SimmoonguyMd010001 Assets/Product/Role/CharaterPrefab/Me1SimmoonguyMd010001.prefab Assets/Product/Role/Animation/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001/Me1SimmoonguyMd010001.controller Me1SkaterboyMd010001 Assets/Product/Role/CharaterPrefab/Me1SkaterboyMd010001.prefab Assets/Product/Role/Animation/Me1SkaterboyMd010001/Me1SkaterboyMd010001/Me1SkaterboyMd010001.controller Me1SuanyegongyiMd000001 Assets/Product/Role/CharaterPrefab/Me1SuanyegongyiMd000001.prefab Assets/Product/Role/Animation/Me1SuanyegongyiMd000001/Me1SuanyegongyiMd000001/Me1SuanyegongyiMd000001.controller Assets/Product/Role/Animation/Me1SuanyegongyiMd000001/Me1SuanyegongyiMd000001Display/UiStand1.anim Me1SwordMd002001 Assets/Product/Role/CharaterPrefab/Me1SwordMd002001.prefab Assets/Product/Role/CharaterPrefab/Me1SwordMd002001Low.prefab Assets/Product/Role/Animation/Me1SwordMd002001/Me1SwordMd002001/Me1SwordMd002001.controller Assets/Product/Role/Animation/Me1SwordMd002001/Me1SwordMd002001Display/UiStand1.anim @@ -169,6 +176,7 @@ Mo1DimianjianshiqiMd000001 Assets/Product/Role/CharaterPrefab/Mo1Dimianjianshiqi Mo1FangshengrongyuanMd000001 Assets/Product/Role/CharaterPrefab/Mo1FangshengrongyuanMd000001.prefab Assets/Product/Role/Animation/Mo1FangshengrongyuanMd000001/Mo1FangshengrongyuanMd000001/Mo1FangshengrongyuanMd000001.controller Assets/Product/Role/Animation/Mo1FangshengrongyuanMd000001/Mo1FangshengrongyuanMd000001Display/UiStand1.anim Mo1GangsterMd000001 Assets/Product/Role/CharaterPrefab/Mo1GangsterMd000001.prefab Assets/Product/Role/Animation/Mo1GangsterMd000001/Mo1GangsterMd000001/Mo1GangsterMd000001.controller Mo1GoodgirlMd010001 Assets/Product/Role/CharaterPrefab/Mo1GoodgirlMd010001.prefab Assets/Product/Role/Animation/Mo1GoodgirlMd010001/Mo1GoodgirlMd010001/Mo1GoodgirlMd010001.controller +Mo1GztcaptainMd010001 Assets/Product/Role/CharaterPrefab/Mo1GztcaptainMd010001.prefab Assets/Product/Role/Animation/Mo1GztcaptainMd010001/Mo1GztcaptainMd010001/Mo1GztcaptainMd010001.controller Mo1HaiqiaoMd010001 Assets/Product/Role/CharaterPrefab/Mo1HaiqiaoMd010001.prefab Assets/Product/Role/Animation/Mo1HaiqiaoMd010001/Mo1HaiqiaoMd010001/Mo1HaiqiaoMd010001.controller Mo1HeizhizhuMd000001 Assets/Product/Role/CharaterPrefab/Mo1HeizhizhuMd000001.prefab Assets/Product/Role/Animation/Mo1HeizhizhuMd000001/Mo1HeizhizhuMd000001/Mo1HeizhizhuMd000001.controller Assets/Product/Role/Animation/Mo1HeizhizhuMd000001/Mo1HeizhizhuMd000001Display/UiStand1.anim Mo1HetipaotaiMd010001 Assets/Product/Role/CharaterPrefab/Mo1HetipaotaiMd010001.prefab Assets/Product/Role/Animation/Mo1HetipaotaiMd010001/Mo1HetipaotaiMd010001/Mo1HetipaotaiMd010001.controller @@ -194,6 +202,7 @@ Mo1RefugeeMd000001 Assets/Product/Role/CharaterPrefab/Mo1RefugeeMd000001.prefab Mo1SemifiniMd010001 Assets/Product/Role/CharaterPrefab/Mo1SemifiniMd010001.prefab Assets/Product/Role/Animation/Mo1SemifiniMd010001/Mo1SemifiniMd010001/Mo1SemifiniMd010001.controller Mo1SemifiniMd010003 Assets/Product/Role/CharaterPrefab/Mo1SemifiniMd010003.prefab Assets/Product/Role/Animation/Mo1SemifiniMd010003/Mo1SemifiniMd010003/Mo1SemifiniMd010003.controller Mo1ShaojiejipaoMd000001 Assets/Product/Role/CharaterPrefab/Mo1ShaojiejipaoMd000001.prefab Assets/Product/Role/Animation/Mo1ShaojiejipaoMd000001/Mo1ShaojiejipaoMd000001/Mo1ShaojiejipaoMd000001.controller Assets/Product/Role/Animation/Mo1ShaojiejipaoMd000001/Mo1ShaojiejipaoMd000001Display/UiStand1.anim +Mo1ShigaonanMd010001 Assets/Product/Role/CharaterPrefab/Mo1ShigaonanMd010001.prefab Assets/Product/Role/Animation/Mo1ShigaonanMd010001/Mo1ShigaonanMd010001/Mo1ShigaonanMd010001.controller Mo1ShirenhuaMd010002 Assets/Product/Role/CharaterPrefab/Mo1ShirenhuaMd010002.prefab Assets/Product/Role/Animation/Mo1ShirenhuaMd010002/Mo1ShirenhuaMd010002/Mo1ShirenhuaMd010002.controller Mo1ShouhuzheMd000001 Assets/Product/Role/CharaterPrefab/Mo1ShouhuzheMd000001.prefab Assets/Product/Role/Animation/Mo1ShouhuzheMd000001/Mo1ShouhuzheMd000001/Mo1ShouhuzheMd000001.controller Assets/Product/Role/Animation/Mo1ShouhuzheMd000001/Mo1ShouhuzheMd000001Display/UiStand1.anim Mo1ShuixiyiMd010001 Assets/Product/Role/CharaterPrefab/Mo1ShuixiyiMd010001.prefab Assets/Product/Role/Animation/Mo1ShuixiyiMd010001/Mo1ShuixiyiMd010001/Mo1ShuixiyiMd010001.controller @@ -287,18 +296,25 @@ Pet3MaoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaoffMd010011.prefab A Pet3MaonMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaonMd010011.prefab Assets/Product/Role/Animation/Pet3MaonMd010011/Pet3MaonMd010011/Pet3MaonMd010011.controller Assets/Product/Role/Animation/Pet3MaonMd010011/Pet3MaonMd010011Display/Pet3MaonMd010011Display.controller Assets/Product/Role/Animation/Pet3MaonMdCommon/Pet3MaonMdCommonDisplay/UiStand1.anim Pet3MaooffMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaooffMd010011.prefab Assets/Product/Role/Animation/Pet3MaooffMd010011/Pet3MaooffMd010011/Pet3MaooffMd010011.controller Assets/Product/Role/Animation/Pet3MaooffMd010011/Pet3MaooffMd010011Display/Pet3MaooffMd010011Display.controller Assets/Product/Role/Animation/Pet3MaooffMdCommon/Pet3MaooffMdCommonDisplay/UiStand1.anim Pet3MaoonMd010011 Assets/Product/Role/CharaterPrefab/Pet3MaoonMd010011.prefab Assets/Product/Role/Animation/Pet3MaoonMd010011/Pet3MaoonMd010011/Pet3MaoonMd010011.controller Assets/Product/Role/Animation/Pet3MaoonMd010011/Pet3MaoonMd010011Display/Pet3MaoonMd010011Display.controller Assets/Product/Role/Animation/Pet3MaoonMdCommon/Pet3MaoonMdCommonDisplay/UiStand1.anim +Pet3QuanoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3QuanoffMd010011.prefab Assets/Product/Role/Animation/Pet3QuanoffMd010011/Pet3QuanoffMd010011/Pet3QuanoffMd010011.controller Assets/Product/Role/Animation/Pet3QuanoffMd010011/Pet3QuanoffMd010011Display/Pet3QuanoffMd010011Display.controller Assets/Product/Role/Animation/Pet3QuanoffMdCommon/Pet3QuanoffMdCommonDisplay/UiStand1.anim +Pet3QuanonMd010011 Assets/Product/Role/CharaterPrefab/Pet3QuanonMd010011.prefab Assets/Product/Role/Animation/Pet3QuanonMd010011/Pet3QuanonMd010011/Pet3QuanonMd010011.controller Assets/Product/Role/Animation/Pet3QuanonMd010011/Pet3QuanonMd010011Display/Pet3QuanonMd010011Display.controller Assets/Product/Role/Animation/Pet3QuanonMdCommon/Pet3QuanonMdCommonDisplay/UiStand1.anim Pet3TuoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3TuoffMd010011.prefab Assets/Product/Role/Animation/Pet3TuoffMd010011/Pet3TuoffMd010011/Pet3TuoffMd010011.controller Assets/Product/Role/Animation/Pet3TuoffMd010011/Pet3TuoffMd010011Display/Pet3TuoffMd010011Display.controller Assets/Product/Role/Animation/Pet3TuoffMdCommon/Pet3TuoffMdCommonDisplay/UiStand1.anim Pet3TuonMd010011 Assets/Product/Role/CharaterPrefab/Pet3TuonMd010011.prefab Assets/Product/Role/Animation/Pet3TuonMd010011/Pet3TuonMd010011/Pet3TuonMd010011.controller Assets/Product/Role/Animation/Pet3TuonMd010011/Pet3TuonMd010011Display/Pet3TuonMd010011Display.controller Assets/Product/Role/Animation/Pet3TuonMdCommon/Pet3TuonMdCommonDisplay/UiStand1.anim +Pet3WuzeioffMd010011 Assets/Product/Role/CharaterPrefab/Pet3WuzeioffMd010011.prefab Assets/Product/Role/Animation/Pet3WuzeioffMd010011/Pet3WuzeioffMd010011/Pet3WuzeioffMd010011.controller Assets/Product/Role/Animation/Pet3WuzeioffMd010011/Pet3WuzeioffMd010011Display/Pet3WuzeioffMd010011Display.controller Assets/Product/Role/Animation/Pet3WuzeioffMdCommon/Pet3WuzeioffMdCommonDisplay/UiStand1.anim +Pet3WuzeionMd010011 Assets/Product/Role/CharaterPrefab/Pet3WuzeionMd010011.prefab Assets/Product/Role/Animation/Pet3WuzeionMd010011/Pet3WuzeionMd010011/Pet3WuzeionMd010011.controller Assets/Product/Role/Animation/Pet3WuzeionMd010011/Pet3WuzeionMd010011Display/Pet3WuzeionMd010011Display.controller Assets/Product/Role/Animation/Pet3WuzeionMdCommon/Pet3WuzeionMdCommonDisplay/UiStand1.anim Pet3XiaooffMd010011 Assets/Product/Role/CharaterPrefab/Pet3XiaooffMd010011.prefab Assets/Product/Role/Animation/Pet3XiaooffMd010011/Pet3XiaooffMd010011/Pet3XiaooffMd010011.controller Assets/Product/Role/Animation/Pet3XiaooffMd010011/Pet3XiaooffMd010011Display/Pet3XiaooffMd010011Display.controller Assets/Product/Role/Animation/Pet3XiaooffMdCommon/Pet3XiaooffMdCommonDisplay/UiStand1.anim Pet3XiaoonMd010011 Assets/Product/Role/CharaterPrefab/Pet3XiaoonMd010011.prefab Assets/Product/Role/Animation/Pet3XiaoonMd010011/Pet3XiaoonMd010011/Pet3XiaoonMd010011.controller Assets/Product/Role/Animation/Pet3XiaoonMd010011/Pet3XiaoonMd010011Display/Pet3XiaoonMd010011Display.controller Assets/Product/Role/Animation/Pet3XiaoonMdCommon/Pet3XiaoonMdCommonDisplay/UiStand1.anim Pet3YingoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3YingoffMd010011.prefab Assets/Product/Role/Animation/Pet3YingoffMd010011/Pet3YingoffMd010011/Pet3YingoffMd010011.controller Assets/Product/Role/Animation/Pet3YingoffMd010011/Pet3YingoffMd010011Display/Pet3YingoffMd010011Display.controller Assets/Product/Role/Animation/Pet3YingoffMdCommon/Pet3YingoffMdCommonDisplay/UiStand1.anim Pet3YingonMd010011 Assets/Product/Role/CharaterPrefab/Pet3YingonMd010011.prefab Assets/Product/Role/Animation/Pet3YingonMd010011/Pet3YingonMd010011/Pet3YingonMd010011.controller Assets/Product/Role/Animation/Pet3YingonMd010011/Pet3YingonMd010011Display/Pet3YingonMd010011Display.controller Assets/Product/Role/Animation/Pet3YingonMdCommon/Pet3YingonMdCommonDisplay/UiStand1.anim Pet3YuoffMd010011 Assets/Product/Role/CharaterPrefab/Pet3YuoffMd010011.prefab Assets/Product/Role/Animation/Pet3YuoffMd010011/Pet3YuoffMd010011/Pet3YuoffMd010011.controller Assets/Product/Role/Animation/Pet3YuoffMd010011/Pet3YuoffMd010011Display/Pet3YuoffMd010011Display.controller Assets/Product/Role/Animation/Pet3YuoffMdCommon/Pet3YuoffMdCommonDisplay/UiStand1.anim Pet3YuonMd010011 Assets/Product/Role/CharaterPrefab/Pet3YuonMd010011.prefab Assets/Product/Role/Animation/Pet3YuonMd010011/Pet3YuonMd010011/Pet3YuonMd010011.controller Assets/Product/Role/Animation/Pet3YuonMd010011/Pet3YuonMd010011Display/Pet3YuonMd010011Display.controller Assets/Product/Role/Animation/Pet3YuonMdCommon/Pet3YuonMdCommonDisplay/UiStand1.anim +Q1AolajiangMd010011 Assets/Product/Role/CharaterPrefab/Q1AolajiangMd010011.prefab Assets/Product/Role/Animation/Q1AolajiangMd010011/Q1AolajiangMd010011/Q1AolajiangMd010011.controller Q1ChangyuMd010011 Assets/Product/Role/CharaterPrefab/Q1ChangyuMd010011.prefab Assets/Product/Role/Animation/Q1ChangyuMd010011/Q1ChangyuMd010011/Q1ChangyuMd010011.controller Q1LifuMd010011 Assets/Product/Role/CharaterPrefab/Q1LifuMd010011.prefab Assets/Product/Role/Animation/Q1LifuMd010011/Q1LifuMd010011/Q1LifuMd010011.controller Q1LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q1LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q1LuxiyaMd010011/Q1LuxiyaMd010011/Q1LuxiyaMd010011.controller +Q1XiulijigongMd010011 Assets/Product/Role/CharaterPrefab/Q1XiulijigongMd010011.prefab Assets/Product/Role/Animation/Q1XiulijigongMd010011/Q1XiulijigongMd010011/Q1XiulijigongMd010011.controller Q2AilaMd010011 Assets/Product/Role/CharaterPrefab/Q2AilaMd010011.prefab Assets/Product/Role/Animation/Q2AilaMd010011/Q2AilaMd010011/Q2AilaMd010011.controller +Q2BangbinataMd010011 Assets/Product/Role/CharaterPrefab/Q2BangbinataMd010011.prefab Assets/Product/Role/Animation/Q2BangbinataMd010011/Q2BangbinataMd010011/Q2BangbinataMd010011.controller Q2BiankaMd010011 Assets/Product/Role/CharaterPrefab/Q2BiankaMd010011.prefab Assets/Product/Role/Animation/Q2BiankaMd010011/Q2BiankaMd010011/Q2BiankaMd010011.controller Q2DubianMd010011 Assets/Product/Role/CharaterPrefab/Q2DubianMd010011.prefab Assets/Product/Role/Animation/Q2DubianMd010011/Q2DubianMd010011/Q2DubianMd010011.controller Q2HakamaMd010011 Assets/Product/Role/CharaterPrefab/Q2HakamaMd010011.prefab Assets/Product/Role/Animation/Q2HakamaMd010011/Q2HakamaMd010011/Q2HakamaMd010011.controller @@ -309,17 +325,21 @@ Q2LiangMd010011 Assets/Product/Role/CharaterPrefab/Q2LiangMd010011.prefab Asset Q2LifuMd010011 Assets/Product/Role/CharaterPrefab/Q2LifuMd010011.prefab Assets/Product/Role/Animation/Q2LifuMd010011/Q2LifuMd010011/Q2LifuMd010011.controller Q2LuolanMd010011 Assets/Product/Role/CharaterPrefab/Q2LuolanMd010011.prefab Assets/Product/Role/Animation/Q2LuolanMd010011/Q2LuolanMd010011/Q2LuolanMd010011.controller Q2LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q2LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q2LuxiyaMd010011/Q2LuxiyaMd010011/Q2LuxiyaMd010011.controller +Q2NuoanMd010011 Assets/Product/Role/CharaterPrefab/Q2NuoanMd010011.prefab Assets/Product/Role/Animation/Q2NuoanMd010011/Q2NuoanMd010011/Q2NuoanMd010011.controller Q2PulaoMd010011 Assets/Product/Role/CharaterPrefab/Q2PulaoMd010011.prefab Assets/Product/Role/Animation/Q2PulaoMd010011/Q2PulaoMd010011/Q2PulaoMd010011.controller Q2QuMd010011 Assets/Product/Role/CharaterPrefab/Q2QuMd010011.prefab Assets/Product/Role/Animation/Q2QuMd010011/Q2QuMd010011/Q2QuMd010011.controller Q2ShenweiMd010011 Assets/Product/Role/CharaterPrefab/Q2ShenweiMd010011.prefab Assets/Product/Role/Animation/Q2ShenweiMd010011/Q2ShenweiMd010011/Q2ShenweiMd010011.controller Q2SufeiyaMd010011 Assets/Product/Role/CharaterPrefab/Q2SufeiyaMd010011.prefab Assets/Product/Role/Animation/Q2SufeiyaMd010011/Q2SufeiyaMd010011/Q2SufeiyaMd010011.controller Q2TwentyoneMd010011 Assets/Product/Role/CharaterPrefab/Q2TwentyoneMd010011.prefab Assets/Product/Role/Animation/Q2TwentyoneMd010011/Q2TwentyoneMd010011/Q2TwentyoneMd010011.controller Q2WanshiMd010011 Assets/Product/Role/CharaterPrefab/Q2WanshiMd010011.prefab Assets/Product/Role/Animation/Q2WanshiMd010011/Q2WanshiMd010011/Q2WanshiMd010011.controller +Q2WeilaMd010011 Assets/Product/Role/CharaterPrefab/Q2WeilaMd010011.prefab Assets/Product/Role/Animation/Q2WeilaMd010011/Q2WeilaMd010011/Q2WeilaMd010011.controller +Q2YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/Q2YongyechaoMd010011.prefab Assets/Product/Role/Animation/Q2YongyechaoMd010011/Q2YongyechaoMd010011/Q2YongyechaoMd010011.controller Q3BiankaMd010011 Assets/Product/Role/CharaterPrefab/Q3BiankaMd010011.prefab Assets/Product/Role/Animation/Q3BiankaMd010011/Q3BiankaMd010011/Q3BiankaMd010011.controller Q3DubianMd010011 Assets/Product/Role/CharaterPrefab/Q3DubianMd010011.prefab Assets/Product/Role/Animation/Q3DubianMd010011/Q3DubianMd010011/Q3DubianMd010011.controller Q3KalieninaMd010011 Assets/Product/Role/CharaterPrefab/Q3KalieninaMd010011.prefab Assets/Product/Role/Animation/Q3KalieninaMd010011/Q3KalieninaMd010011/Q3KalieninaMd010011.controller Q3KuluomuMd010011 Assets/Product/Role/CharaterPrefab/Q3KuluomuMd010011.prefab Assets/Product/Role/Animation/Q3KuluomuMd010011/Q3KuluomuMd010011/Q3KuluomuMd010011.controller Q3LiangMd010011 Assets/Product/Role/CharaterPrefab/Q3LiangMd010011.prefab Assets/Product/Role/Animation/Q3LiangMd010011/Q3LiangMd010011/Q3LiangMd010011.controller +Q3LifuMd010011 Assets/Product/Role/CharaterPrefab/Q3LifuMd010011.prefab Assets/Product/Role/Animation/Q3LifuMd010011/Q3LifuMd010011/Q3LifuMd010011.controller Q3LunaMd010011 Assets/Product/Role/CharaterPrefab/Q3LunaMd010011.prefab Assets/Product/Role/Animation/Q3LunaMd010011/Q3LunaMd010011/Q3LunaMd010011.controller Q3LuosaitaMd010011 Assets/Product/Role/CharaterPrefab/Q3LuosaitaMd010011.prefab Assets/Product/Role/Animation/Q3LuosaitaMd010011/Q3LuosaitaMd010011/Q3LuosaitaMd010011.controller Q3LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q3LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q3LuxiyaMd010011/Q3LuxiyaMd010011/Q3LuxiyaMd010011.controller @@ -327,7 +347,9 @@ Q3SailinnaMd010011 Assets/Product/Role/CharaterPrefab/Q3SailinnaMd010011.prefab Q3ShenweiMd010011 Assets/Product/Role/CharaterPrefab/Q3ShenweiMd010011.prefab Assets/Product/Role/Animation/Q3ShenweiMd010011/Q3ShenweiMd010011/Q3ShenweiMd010011.controller Q3WeilaMd010011 Assets/Product/Role/CharaterPrefab/Q3WeilaMd010011.prefab Assets/Product/Role/Animation/Q3WeilaMd010011/Q3WeilaMd010011/Q3WeilaMd010011.controller Q3YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/Q3YongyechaoMd010011.prefab Assets/Product/Role/Animation/Q3YongyechaoMd010011/Q3YongyechaoMd010011/Q3YongyechaoMd010011.controller +Q4BiankaMd010011 Assets/Product/Role/CharaterPrefab/Q4BiankaMd010011.prefab Assets/Product/Role/Animation/Q4BiankaMd010011/Q4BiankaMd010011/Q4BiankaMd010011.controller Q4KalieninaMd010011 Assets/Product/Role/CharaterPrefab/Q4KalieninaMd010011.prefab Assets/Product/Role/Animation/Q4KalieninaMd010011/Q4KalieninaMd010011/Q4KalieninaMd010011.controller +Q4LiangMd010011 Assets/Product/Role/CharaterPrefab/Q4LiangMd010011.prefab Assets/Product/Role/Animation/Q4LiangMd010011/Q4LiangMd010011/Q4LiangMd010011.controller Q4LifuMd010011 Assets/Product/Role/CharaterPrefab/Q4LifuMd010011.prefab Assets/Product/Role/Animation/Q4LifuMd010011/Q4LifuMd010011/Q4LifuMd010011.controller Q4LuxiyaMd010011 Assets/Product/Role/CharaterPrefab/Q4LuxiyaMd010011.prefab Assets/Product/Role/Animation/Q4LuxiyaMd010011/Q4LuxiyaMd010011/Q4LuxiyaMd010011.controller Q4SailinnaMd010011 Assets/Product/Role/CharaterPrefab/Q4SailinnaMd010011.prefab Assets/Product/Role/Animation/Q4SailinnaMd010011/Q4SailinnaMd010011/Q4SailinnaMd010011.controller @@ -455,12 +477,17 @@ R2WanshiMd019011 Assets/Product/Role/CharaterPrefab/R2WanshiMd019011.prefab Ass R2WeilaMd010011 Assets/Product/Role/CharaterPrefab/R2WeilaMd010011.prefab Assets/Product/Role/Animation/R2WeilaMd010011/R2WeilaMd010011/R2WeilaMd010011.controller Assets/Product/Role/Animation/R2WeilaMd010011/R2WeilaMd010011Display/R2WeilaMd010011Display.controller Assets/Product/Role/Animation/R2WeilaMdCommon/R2WeilaMdCommonDisplay/UiStand1.anim R2WeilaMd010021 Assets/Product/Role/CharaterPrefab/R2WeilaMd010021.prefab Assets/Product/Role/Animation/R2WeilaMd010021/R2WeilaMd010021/R2WeilaMd010021.controller Assets/Product/Role/Animation/R2WeilaMd010021/R2WeilaMd010021Display/R2WeilaMd010021Display.controller Assets/Product/Role/Animation/R2WeilaMdCommon/R2WeilaMdCommonDisplay/UiStand1.anim R2WeilaMd010031 Assets/Product/Role/CharaterPrefab/R2WeilaMd010031.prefab Assets/Product/Role/Animation/R2WeilaMd010031/R2WeilaMd010031/R2WeilaMd010031.controller Assets/Product/Role/Animation/R2WeilaMd010031/R2WeilaMd010031Display/R2WeilaMd010031Display.controller Assets/Product/Role/Animation/R2WeilaMdCommon/R2WeilaMdCommonDisplay/UiStand1.anim +R2WeilaMd019041 Assets/Product/Role/CharaterPrefab/R2WeilaMd019041.prefab Assets/Product/Role/Animation/R2WeilaMd019041/R2WeilaMd019041/R2WeilaMd019041.controller Assets/Product/Role/Animation/R2WeilaMd019041/R2WeilaMd019041Display/R2WeilaMd019041Display.controller Assets/Product/Role/Animation/R2WeilaMd019041/R2WeilaMd019041Display/UiStand1.anim R2WeilaMd019181 Assets/Product/Role/CharaterPrefab/R2WeilaMd019181.prefab Assets/Product/Role/Animation/R2WeilaMd019181/R2WeilaMd019181/R2WeilaMd019181.controller Assets/Product/Role/Animation/R2WeilaMd019181/R2WeilaMd019181Display/R2WeilaMd019181Display.controller Assets/Product/Role/Animation/R2WeilaMd019181/R2WeilaMd019181Display/UiStand1.anim R2XiuMd010011 Assets/Product/Role/CharaterPrefab/R2XiuMd010011.prefab Assets/Product/Role/CharaterPrefab/R2XiuMd010011Low.prefab Assets/Product/Role/Animation/R2XiuMd010011/R2XiuMd010011/R2XiuMd010011.controller Assets/Product/Role/Animation/R2XiuMd010011/R2XiuMd010011Display/R2XiuMd010011Display.controller Assets/Product/Role/Animation/R2XiuMd010011/R2XiuMd010011Display/UiStand1.anim R2YongyechaoMd010011 Assets/Product/Role/CharaterPrefab/R2YongyechaoMd010011.prefab Assets/Product/Role/Animation/R2YongyechaoMd010011/R2YongyechaoMd010011/R2YongyechaoMd010011.controller Assets/Product/Role/Animation/R2YongyechaoMd010011/R2YongyechaoMd010011Display/R2YongyechaoMd010011Display.controller Assets/Product/Role/Animation/R2YongyechaoMdCommon/R2YongyechaoMdCommonDisplay/UiStand1.anim R2YongyechaoMd010021 Assets/Product/Role/CharaterPrefab/R2YongyechaoMd010021.prefab Assets/Product/Role/Animation/R2YongyechaoMd010021/R2YongyechaoMd010021/R2YongyechaoMd010021.controller Assets/Product/Role/Animation/R2YongyechaoMd010021/R2YongyechaoMd010021Display/R2YongyechaoMd010021Display.controller Assets/Product/Role/Animation/R2YongyechaoMdCommon/R2YongyechaoMdCommonDisplay/UiStand1.anim R2YongyechaoMd010031 Assets/Product/Role/CharaterPrefab/R2YongyechaoMd010031.prefab Assets/Product/Role/Animation/R2YongyechaoMd010031/R2YongyechaoMd010031/R2YongyechaoMd010031.controller Assets/Product/Role/Animation/R2YongyechaoMd010031/R2YongyechaoMd010031Display/R2YongyechaoMd010031Display.controller Assets/Product/Role/Animation/R2YongyechaoMdCommon/R2YongyechaoMdCommonDisplay/UiStand1.anim R2YongyechaoMd019011 Assets/Product/Role/CharaterPrefab/R2YongyechaoMd019011.prefab Assets/Product/Role/Animation/R2YongyechaoMd019011/R2YongyechaoMd019011/R2YongyechaoMd019011.controller Assets/Product/Role/Animation/R2YongyechaoMd019011/R2YongyechaoMd019011Display/R2YongyechaoMd019011Display.controller Assets/Product/Role/Animation/R2YongyechaoMd019011/R2YongyechaoMd019011Display/UiStand1.anim +R3AilaMd010011 Assets/Product/Role/CharaterPrefab/R3AilaMd010011.prefab Assets/Product/Role/Animation/R3AilaMd010011/R3AilaMd010011/R3AilaMd010011.controller Assets/Product/Role/Animation/R3AilaMd010011/R3AilaMd010011Display/R3AilaMd010011Display.controller Assets/Product/Role/Animation/R3AilaMdCommon/R3AilaMdCommonDisplay/UiStand1.anim +R3AilaMd010021 Assets/Product/Role/CharaterPrefab/R3AilaMd010021.prefab Assets/Product/Role/Animation/R3AilaMd010021/R3AilaMd010021/R3AilaMd010021.controller Assets/Product/Role/Animation/R3AilaMd010021/R3AilaMd010021Display/R3AilaMd010021Display.controller Assets/Product/Role/Animation/R3AilaMdCommon/R3AilaMdCommonDisplay/UiStand1.anim +R3AilaMd010031 Assets/Product/Role/CharaterPrefab/R3AilaMd010031.prefab Assets/Product/Role/Animation/R3AilaMd010031/R3AilaMd010031/R3AilaMd010031.controller Assets/Product/Role/Animation/R3AilaMd010031/R3AilaMd010031Display/R3AilaMd010031Display.controller Assets/Product/Role/Animation/R3AilaMdCommon/R3AilaMdCommonDisplay/UiStand1.anim +R3AilaMd019011 Assets/Product/Role/CharaterPrefab/R3AilaMd019011.prefab Assets/Product/Role/Animation/R3AilaMd019011/R3AilaMd019011/R3AilaMd019011.controller Assets/Product/Role/Animation/R3AilaMd019011/R3AilaMd019011Display/R3AilaMd019011Display.controller Assets/Product/Role/Animation/R3AilaMd019011/R3AilaMd019011Display/UiStand1.anim R3AtwoMd010011 Assets/Product/Role/CharaterPrefab/R3AtwoMd010011.prefab Assets/Product/Role/CharaterPrefab/R3AtwoMd010011Low.prefab Assets/Product/Role/Animation/R3AtwoMd010011/R3AtwoMd010011/R3AtwoMd010011.controller Assets/Product/Role/Animation/R3AtwoMd010011/R3AtwoMd010011Display/R3AtwoMd010011Display.controller Assets/Product/Role/Animation/R3AtwoMdCommon/R3AtwoMdCommonDisplay/UiStand1.anim R3AtwoMd019211 Assets/Product/Role/CharaterPrefab/R3AtwoMd019211.prefab Assets/Product/Role/CharaterPrefab/R3AtwoMd010011Low.prefab Assets/Product/Role/Animation/R3AtwoMd019211/R3AtwoMd019211/R3AtwoMd019211.controller Assets/Product/Role/Animation/R3AtwoMd019211/R3AtwoMd019211Display/R3AtwoMd019211Display.controller Assets/Product/Role/Animation/R3AtwoMdCommon/R3AtwoMdCommonDisplay/UiStand1.anim R3BiankaMd010011 Assets/Product/Role/CharaterPrefab/R3BiankaMd010011.prefab Assets/Product/Role/Animation/R3BiankaMd010011/R3BiankaMd010011/R3BiankaMd010011.controller Assets/Product/Role/Animation/R3BiankaMd010011/R3BiankaMd010011Display/R3BiankaMd010011Display.controller Assets/Product/Role/Animation/R3BiankaMdCommon/R3BiankaMdCommonDisplay/UiStand1.anim @@ -491,6 +518,7 @@ R3KalieninaMd019251 Assets/Product/Role/CharaterPrefab/R3KalieninaMd019251.prefa R3KuluomuMd010011 Assets/Product/Role/CharaterPrefab/R3KuluomuMd010011.prefab Assets/Product/Role/Animation/R3KuluomuMd010011/R3KuluomuMd010011/R3KuluomuMd010011.controller Assets/Product/Role/Animation/R3KuluomuMd010011/R3KuluomuMd010011Display/R3KuluomuMd010011Display.controller Assets/Product/Role/Animation/R3KuluomuMdCommon/R3KuluomuMdCommonDisplay/UiStand1.anim R3KuluomuMd010021 Assets/Product/Role/CharaterPrefab/R3KuluomuMd010021.prefab Assets/Product/Role/Animation/R3KuluomuMd010021/R3KuluomuMd010021/R3KuluomuMd010021.controller Assets/Product/Role/Animation/R3KuluomuMd010021/R3KuluomuMd010021Display/R3KuluomuMd010021Display.controller Assets/Product/Role/Animation/R3KuluomuMdCommon/R3KuluomuMdCommonDisplay/UiStand1.anim R3KuluomuMd010031 Assets/Product/Role/CharaterPrefab/R3KuluomuMd010031.prefab Assets/Product/Role/Animation/R3KuluomuMd010031/R3KuluomuMd010031/R3KuluomuMd010031.controller Assets/Product/Role/Animation/R3KuluomuMd010031/R3KuluomuMd010031Display/R3KuluomuMd010031Display.controller Assets/Product/Role/Animation/R3KuluomuMdCommon/R3KuluomuMdCommonDisplay/UiStand1.anim +R3KuluomuMd019011 Assets/Product/Role/CharaterPrefab/R3KuluomuMd019011.prefab Assets/Product/Role/Animation/R3KuluomuMd019011/R3KuluomuMd019011/R3KuluomuMd019011.controller Assets/Product/Role/Animation/R3KuluomuMd019011/R3KuluomuMd019011Display/R3KuluomuMd019011Display.controller Assets/Product/Role/Animation/R3KuluomuMd019011/R3KuluomuMd019011Display/UiStand1.anim R3KuluomuMd019091 Assets/Product/Role/CharaterPrefab/R3KuluomuMd019091.prefab Assets/Product/Role/Animation/R3KuluomuMd019091/R3KuluomuMd019091/R3KuluomuMd019091.controller Assets/Product/Role/Animation/R3KuluomuMd019091/R3KuluomuMd019091Display/R3KuluomuMd019091Display.controller Assets/Product/Role/Animation/R3KuluomuMd019091/R3KuluomuMd019091Display/UiStand1.anim R3KuluomuMd019281 Assets/Product/Role/CharaterPrefab/R3KuluomuMd019281.prefab Assets/Product/Role/Animation/R3KuluomuMd019281/R3KuluomuMd019281/R3KuluomuMd019281.controller Assets/Product/Role/Animation/R3KuluomuMd019281/R3KuluomuMd019281Display/R3KuluomuMd019281Display.controller Assets/Product/Role/Animation/R3KuluomuMd019281/R3KuluomuMd019281Display/UiStand1.anim R3LiangMd010011 Assets/Product/Role/CharaterPrefab/R3LiangMd010011.prefab Assets/Product/Role/CharaterPrefab/R3LiangMd010011Low.prefab Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011/R3LiangMd010011.controller Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Display/R3LiangMd010011Display.controller Assets/Product/Role/Animation/R3LiangMd010011/R3LiangMd010011Display/UiStand1.anim @@ -512,6 +540,7 @@ R3LunaMd010021 Assets/Product/Role/CharaterPrefab/R3LunaMd010021.prefab Assets/ R3LunaMd010031 Assets/Product/Role/CharaterPrefab/R3LunaMd010031.prefab Assets/Product/Role/Animation/R3LunaMd010031/R3LunaMd010031/R3LunaMd010031.controller Assets/Product/Role/Animation/R3LunaMd010031/R3LunaMd010031Display/R3LunaMd010031Display.controller Assets/Product/Role/Animation/R3LunaMdCommon/R3LunaMdCommonDisplay/UiStand1.anim R3LunaMd019071 Assets/Product/Role/CharaterPrefab/R3LunaMd019071.prefab Assets/Product/Role/Animation/R3LunaMd019071/R3LunaMd019071/R3LunaMd019071.controller Assets/Product/Role/Animation/R3LunaMd019071/R3LunaMd019071Display/R3LunaMd019071Display.controller Assets/Product/Role/Animation/R3LunaMd019071/R3LunaMd019071Display/UiStand1.anim R3LunaMd019091 Assets/Product/Role/CharaterPrefab/R3LunaMd019091.prefab Assets/Product/Role/Animation/R3LunaMd019091/R3LunaMd019091/R3LunaMd019091.controller Assets/Product/Role/Animation/R3LunaMd019091/R3LunaMd019091Display/R3LunaMd019091Display.controller Assets/Product/Role/Animation/R3LunaMd019091/R3LunaMd019091Display/UiStand1.anim +R3LunaMd019251 Assets/Product/Role/CharaterPrefab/R3LunaMd019251.prefab Assets/Product/Role/Animation/R3LunaMd019251/R3LunaMd019251/R3LunaMd019251.controller Assets/Product/Role/Animation/R3LunaMd019251/R3LunaMd019251Display/R3LunaMd019251Display.controller Assets/Product/Role/Animation/R3LunaMd019251/R3LunaMd019251Display/UiStand1.anim R3LuosaitaMd010011 Assets/Product/Role/CharaterPrefab/R3LuosaitaMd010011.prefab Assets/Product/Role/Animation/R3LuosaitaMd010011/R3LuosaitaMd010011/R3LuosaitaMd010011.controller Assets/Product/Role/Animation/R3LuosaitaMd010011/R3LuosaitaMd010011Display/R3LuosaitaMd010011Display.controller Assets/Product/Role/Animation/R3LuosaitaMdCommon/R3LuosaitaMdCommonDisplay/UiStand1.anim R3LuosaitaMd010012 Assets/Product/Role/CharaterPrefab/R3LuosaitaMd010012.prefab Assets/Product/Role/Animation/R3LuosaitaMd010012/R3LuosaitaMd010012/R3LuosaitaMd010012.controller Assets/Product/Role/Animation/R3LuosaitaMdCommon/R3LuosaitaMdCommonDisplay/UiStand1.anim R3LuosaitaMd010021 Assets/Product/Role/CharaterPrefab/R3LuosaitaMd010021.prefab Assets/Product/Role/Animation/R3LuosaitaMd010021/R3LuosaitaMd010021/R3LuosaitaMd010021.controller Assets/Product/Role/Animation/R3LuosaitaMd010021/R3LuosaitaMd010021Display/R3LuosaitaMd010021Display.controller Assets/Product/Role/Animation/R3LuosaitaMdCommon/R3LuosaitaMdCommonDisplay/UiStand1.anim @@ -567,6 +596,10 @@ R4KalieninaMd010011 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010011.prefa R4KalieninaMd010021 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010021.prefab Assets/Product/Role/Animation/R4KalieninaMd010021/R4KalieninaMd010021/R4KalieninaMd010021.controller Assets/Product/Role/Animation/R4KalieninaMd010021/R4KalieninaMd010021Display/R4KalieninaMd010021Display.controller Assets/Product/Role/Animation/R4KalieninaMdCommon/R4KalieninaMdCommonDisplay/UiStand1.anim R4KalieninaMd010031 Assets/Product/Role/CharaterPrefab/R4KalieninaMd010031.prefab Assets/Product/Role/Animation/R4KalieninaMd010031/R4KalieninaMd010031/R4KalieninaMd010031.controller Assets/Product/Role/Animation/R4KalieninaMd010031/R4KalieninaMd010031Display/R4KalieninaMd010031Display.controller Assets/Product/Role/Animation/R4KalieninaMdCommon/R4KalieninaMdCommonDisplay/UiStand1.anim R4KalieninaMd019011 Assets/Product/Role/CharaterPrefab/R4KalieninaMd019011.prefab Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011/R4KalieninaMd019011.controller Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011Display/R4KalieninaMd019011Display.controller Assets/Product/Role/Animation/R4KalieninaMd019011/R4KalieninaMd019011Display/UiStand1.anim +R4LiangMd010011 Assets/Product/Role/CharaterPrefab/R4LiangMd010011.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010011Low.prefab Assets/Product/Role/Animation/R4LiangMd010011/R4LiangMd010011/R4LiangMd010011.controller Assets/Product/Role/Animation/R4LiangMd010011/R4LiangMd010011Display/R4LiangMd010011Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim +R4LiangMd010021 Assets/Product/Role/CharaterPrefab/R4LiangMd010021.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010011Low.prefab Assets/Product/Role/Animation/R4LiangMd010021/R4LiangMd010021/R4LiangMd010021.controller Assets/Product/Role/Animation/R4LiangMd010021/R4LiangMd010021Display/R4LiangMd010021Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim +R4LiangMd010031 Assets/Product/Role/CharaterPrefab/R4LiangMd010031.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010031Low.prefab Assets/Product/Role/Animation/R4LiangMd010031/R4LiangMd010031/R4LiangMd010031.controller Assets/Product/Role/Animation/R4LiangMd010031/R4LiangMd010031Display/R4LiangMd010031Display.controller Assets/Product/Role/Animation/R4LiangMdCommon/R4LiangMdCommonDisplay/UiStand1.anim +R4LiangMd019011 Assets/Product/Role/CharaterPrefab/R4LiangMd019011.prefab Assets/Product/Role/CharaterPrefab/R4LiangMd010011Low.prefab Assets/Product/Role/Animation/R4LiangMd019011/R4LiangMd019011/R4LiangMd019011.controller Assets/Product/Role/Animation/R4LiangMd019011/R4LiangMd019011Display/R4LiangMd019011Display.controller Assets/Product/Role/Animation/R4LiangMd019011/R4LiangMd019011Display/UiStand1.anim R4LifuMd010011 Assets/Product/Role/CharaterPrefab/R4LifuMd010011.prefab Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011/R4LifuMd010011.controller Assets/Product/Role/Animation/R4LifuMd010011/R4LifuMd010011Display/R4LifuMd010011Display.controller Assets/Product/Role/Animation/R4LifuMdCommon/R4LifuMdCommonDisplay/UiStand1.anim R4LifuMd010021 Assets/Product/Role/CharaterPrefab/R4LifuMd010021.prefab Assets/Product/Role/Animation/R4LifuMd010021/R4LifuMd010021/R4LifuMd010021.controller Assets/Product/Role/Animation/R4LifuMd010021/R4LifuMd010021Display/R4LifuMd010021Display.controller Assets/Product/Role/Animation/R4LifuMdCommon/R4LifuMdCommonDisplay/UiStand1.anim R4LifuMd010031 Assets/Product/Role/CharaterPrefab/R4LifuMd010031.prefab Assets/Product/Role/Animation/R4LifuMd010031/R4LifuMd010031/R4LifuMd010031.controller Assets/Product/Role/Animation/R4LifuMd010031/R4LifuMd010031Display/R4LifuMd010031Display.controller Assets/Product/Role/Animation/R4LifuMdCommon/R4LifuMdCommonDisplay/UiStand1.anim @@ -584,6 +617,7 @@ R4LuxiyaMd019271 Assets/Product/Role/CharaterPrefab/R4LuxiyaMd019271.prefab Ass R4SailinnaMd010011 Assets/Product/Role/CharaterPrefab/R4SailinnaMd010011.prefab Assets/Product/Role/CharaterPrefab/R4SailinnaMd010011Low.prefab Assets/Product/Role/Animation/R4SailinnaMd010011/R4SailinnaMd010011/R4SailinnaMd010011.controller Assets/Product/Role/Animation/R4SailinnaMd010011/R4SailinnaMd010011Display/R4SailinnaMd010011Display.controller Assets/Product/Role/Animation/R4SailinnaMdCommon/R4SailinnaMdCommonDisplay/UiStand1.anim R4SailinnaMd010021 Assets/Product/Role/CharaterPrefab/R4SailinnaMd010021.prefab Assets/Product/Role/CharaterPrefab/R4SailinnaMd010011Low.prefab Assets/Product/Role/Animation/R4SailinnaMd010021/R4SailinnaMd010021/R4SailinnaMd010021.controller Assets/Product/Role/Animation/R4SailinnaMd010021/R4SailinnaMd010021Display/R4SailinnaMd010021Display.controller Assets/Product/Role/Animation/R4SailinnaMdCommon/R4SailinnaMdCommonDisplay/UiStand1.anim R4SailinnaMd010031 Assets/Product/Role/CharaterPrefab/R4SailinnaMd010031.prefab Assets/Product/Role/CharaterPrefab/R4SailinnaMd010031Low.prefab Assets/Product/Role/Animation/R4SailinnaMd010031/R4SailinnaMd010031/R4SailinnaMd010031.controller Assets/Product/Role/Animation/R4SailinnaMd010031/R4SailinnaMd010031Display/R4SailinnaMd010031Display.controller Assets/Product/Role/Animation/R4SailinnaMdCommon/R4SailinnaMdCommonDisplay/UiStand1.anim +R4SailinnaMd019261 Assets/Product/Role/CharaterPrefab/R4SailinnaMd019261.prefab Assets/Product/Role/CharaterPrefab/R4SailinnaMd010011Low.prefab Assets/Product/Role/Animation/R4SailinnaMd019261/R4SailinnaMd019261/R4SailinnaMd019261.controller Assets/Product/Role/Animation/R4SailinnaMd019261/R4SailinnaMd019261Display/R4SailinnaMd019261Display.controller Assets/Product/Role/Animation/R4SailinnaMd019261/R4SailinnaMd019261Display/UiStand1.anim R4SailinnaMd019301 Assets/Product/Role/CharaterPrefab/R4SailinnaMd019301.prefab Assets/Product/Role/CharaterPrefab/R4SailinnaMd010011Low.prefab Assets/Product/Role/Animation/R4SailinnaMd019301/R4SailinnaMd019301/R4SailinnaMd019301.controller Assets/Product/Role/Animation/R4SailinnaMd019301/R4SailinnaMd019301Display/R4SailinnaMd019301Display.controller Assets/Product/Role/Animation/R4SailinnaMd019301/R4SailinnaMd019301Display/UiStand1.anim R4YongyechaobotMd010011 Assets/Product/Role/CharaterPrefab/R4YongyechaobotMd010011.prefab Assets/Product/Role/Animation/R4YongyechaobotMd010011/R4YongyechaobotMd010011/R4YongyechaobotMd010011.controller Assets/Product/Role/Animation/R4YongyechaobotMd010011/R4YongyechaobotMd010011Display/R4YongyechaobotMd010011Display.controller Assets/Product/Role/Animation/R4YongyechaobotMdCommon/R4YongyechaobotMdCommonDisplay/UiStand1.anim R4YongyechaobotMd010021 Assets/Product/Role/CharaterPrefab/R4YongyechaobotMd010021.prefab Assets/Product/Role/Animation/R4YongyechaobotMd010021/R4YongyechaobotMd010021/R4YongyechaobotMd010021.controller Assets/Product/Role/Animation/R4YongyechaobotMd010021/R4YongyechaobotMd010021Display/R4YongyechaobotMd010021Display.controller Assets/Product/Role/Animation/R4YongyechaobotMdCommon/R4YongyechaobotMdCommonDisplay/UiStand1.anim @@ -597,3 +631,7 @@ RE2SwordMd120111 Assets/Product/Role/CharaterPrefab/RE2SwordMd120111.prefab Ass S01405_01gelizhuangzhi Assets/Product/Role/CharaterPrefab/S01405_01gelizhuangzhi.prefab S02103_TuicheAni Assets/Product/Role/CharaterPrefab/S02103_TuicheAni.prefab S07000azhuzi2 Assets/Product/Role/CharaterPrefab/S07000azhuzi2.prefab +Mt1baihuMd000001 Assets/Product/Role/CharaterPrefab/Scene/033/Prefabs/Mt1baihuMd000001.prefab +Mt1qinglongMd000001 Assets/Product/Role/CharaterPrefab/Scene/033/Prefabs/Mt1qinglongMd000001.prefab +Mt1xuanwutMd000001 Assets/Product/Role/CharaterPrefab/Scene/033/Prefabs/Mt1xuanwutMd000001.prefab +Mt1zhuqueMd000001 Assets/Product/Role/CharaterPrefab/Scene/033/Prefabs/Mt1zhuqueMd000001.prefab diff --git a/Resources/table/client/resourcelut/model/SpecialUiModel.tsv b/Resources/table/client/resourcelut/model/SpecialUiModel.tsv index 849073b..83fd380 100644 --- a/Resources/table/client/resourcelut/model/SpecialUiModel.tsv +++ b/Resources/table/client/resourcelut/model/SpecialUiModel.tsv @@ -23,3 +23,7 @@ Id ModelId UiName MainModelId MinorModelId 22 R4YongyechaobotMd010021 UiPhotographPortrait R4YongyechaoMd010021 23 R4YongyechaobotMd010031 UiPhotographPortrait R4YongyechaoMd010031 24 R4YongyechaobotMd019321 UiPhotographPortrait R4YongyechaoMd019321 +25 R4YongyechaobotMd010011 UiDrawShowNew R4YongyechaoMd010011 +26 R4YongyechaobotMd010021 UiDrawShowNew R4YongyechaoMd010021 +27 R4YongyechaobotMd010031 UiDrawShowNew R4YongyechaoMd010031 +28 R4YongyechaobotMd019321 UiDrawShowNew R4YongyechaoMd019321 diff --git a/Resources/table/client/resourcelut/model/UIModel.tsv b/Resources/table/client/resourcelut/model/UIModel.tsv index 4a01acc..ca4c44a 100644 --- a/Resources/table/client/resourcelut/model/UIModel.tsv +++ b/Resources/table/client/resourcelut/model/UIModel.tsv @@ -134,14 +134,18 @@ QR3LiangMd010011DW Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Asse QR4LifuMd010011DW Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011DW.controller Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011DW.controller Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/Stand02.anim QR3WeilaMd010011DW Assets/Product/Role/Room/Prefab/QR3WeilaMd010011.prefab Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011DW.controller Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011DW.controller Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/Stand02.anim QR4SailinnaMd010011DW Assets/Product/Role/Room/Prefab/QR4SailinnaMd010011.prefab Assets/Product/Role/Room/Animation/QR4SailinnaMd010011/QR4SailinnaMd010011/QR4SailinnaMd010011DW.controller Assets/Product/Role/Room/Animation/QR4SailinnaMd010011/QR4SailinnaMd010011/QR4SailinnaMd010011DW.controller Assets/Product/Role/Room/Animation/QR4SailinnaMd010011/QR4SailinnaMd010011/Stand02.anim -QR4YongyechaoMd010011GM Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QR4YongyechaoMd010011/QR4YongyechaoMd010011/Stand01.anim -QR2AilaMd010011GM Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Assets/Product/Role/Room/Animation/QR2AilaMd010011/QR2AilaMd010011/Stand01.anim +QR4YongyechaoMd010011GM Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QRFemaleMdCommon/QRFemaleMdCommon/Stand01.anim QR3LiangMd010011GM Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/Stand01.anim -QR4LuxiyaMd010011GM Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/Stand01.anim QR3BiankaMd010011GM Assets/Product/Role/Room/Prefab/QR3BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/Stand01.anim QR3ShenweiMd010011GM Assets/Product/Role/Room/Prefab/QR3ShenweiMd010011.prefab Assets/Product/Role/Room/Animation/QR3ShenweiMd010011/QR3ShenweiMd010011/Stand01.anim +QR2AilaMd010011GM Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Assets/Product/Role/Room/Animation/QR2AilaMd010011/QR2AilaMd010011/Stand01.anim +QR4LuxiyaMd010011GM Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/Stand01.anim QR2PulaoMd010011GM Assets/Product/Role/Room/Prefab/QR2PulaoMd010011.prefab Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/Stand01.anim -QR4LifuMd010011GM Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/Stand01.anim +QR4LifuMd010011GM Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011GM.controller Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011GM.controller +Q4KalieninaMd010011GM Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Assets/Product/Role/Room/Animation/QR4KalieninaMd010011/QR4KalieninaMd010011/QR4KalieninaMd010011GM.controller Assets/Product/Role/Room/Animation/QR4KalieninaMd010011/QR4KalieninaMd010011/QR4KalieninaMd010011GM.controller +QR2NuoanMd010011GM Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GM.controller Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GM.controller +QR4BiankaMd010011GM Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR4BiankaMd010011/QR4BiankaMd010011/QR4BiankaMd010011GM.controller Assets/Product/Role/Room/Animation/QR4BiankaMd010011/QR4BiankaMd010011/QR4BiankaMd010011GM.controller +QR4LiangMd010011GM Assets/Product/Role/Room/Prefab/QR4LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011GM.controller Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011GM.controller E3GunMd080011Draw3D Assets/Product/Role/WeaponPrefab/E3GunMd080011.prefab E3GunMd070011Draw3D Assets/Product/Role/WeaponPrefab/E3GunMd070011.prefab E3SwordMd070011Draw3D Assets/Product/Role/WeaponPrefab/E3SwordMd070011.prefab @@ -274,16 +278,50 @@ QR1AolajiangMd010011MZ Assets/Product/Role/Room/Prefab/QR1AolajiangMd010011.pref QR1NuoketiMd010011MZ Assets/Product/Role/Room/Prefab/QR1NuoketiMd010011.prefab Assets/Product/Role/Room/Animation/QR1NuoketiMd010011/QR1NuoketiMd010011/QR1NuoketiMd010011MZ.controller Assets/Product/Role/Room/Animation/QR1NuoketiMd010011/QR1NuoketiMd010011/QR1NuoketiMd010011MZ.controller QR1AolajiangMd010011MZ Assets/Product/Role/Room/Prefab/QR1AolajiangMd010011.prefab Assets/Product/Role/Room/Animation/QR1AolajiangMd010011/QR1AolajiangMd010011/QR1AolajiangMd010011MZ.controller Assets/Product/Role/Room/Animation/QR1AolajiangMd010011/QR1AolajiangMd010011/QR1AolajiangMd010011MZ.controller QR1AolajiangmoeMd010011MZ Assets/Product/Role/Room/Prefab/QR1AolajiangmoeMd010011.prefab Assets/Product/Role/Room/Animation/QR1AolajiangmoeMd010011/QR1AolajiangmoeMd010011/QR1AolajiangmoeMd010011MZ.controller Assets/Product/Role/Room/Animation/QR1AolajiangmoeMd010011/QR1AolajiangmoeMd010011/QR1AolajiangmoeMd010011MZ.controller -QR4LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011TX.controller +QR2LiangMd010011TX Assets/Product/Role/Room/Prefab/QR2LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR2LiangMd010011/QR2LiangMd010011/QR2LiangMd010011TX.controller +QR1LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR1LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR1LuxiyaMd010011/QR1LuxiyaMd010011/QR1LuxiyaMd010011TX.controller +QR1LifuMd010011TX Assets/Product/Role/Room/Prefab/QR1LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011TX.controller +QR2BiankaMd010011TX Assets/Product/Role/Room/Prefab/QR2BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR2BiankaMd010011/QR2BiankaMd010011/QR2BiankaMd010011TX.controller +QR2YongyechaoMd010011TX Assets/Product/Role/Room/Prefab/QR2YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QR2YongyechaoMd010011/QR2YongyechaoMd010011/QR2YongyechaoMd010011TX.controller +QR2ShenweiMd010011TX Assets/Product/Role/Room/Prefab/QR2ShenweiMd010011.prefab Assets/Product/Role/Room/Animation/QR2ShenweiMd010011/QR2ShenweiMd010011/QR2ShenweiMd010011TX.controller +QR2KalieninaMd010011TX Assets/Product/Role/Room/Prefab/QR2KalieninaMd010011.prefab Assets/Product/Role/Room/Animation/QR2KalieninaMd010011/QR2KalieninaMd010011/QR2KalieninaMd010011TX.controller +QR2DubianMd010011TX Assets/Product/Role/Room/Prefab/QR2DubianMd010011.prefab Assets/Product/Role/Room/Animation/QR2DubianMd010011/QR2DubianMd010011/QR2DubianMd010011TX.controller +QR2LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR2LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR2LuxiyaMd010011/QR2LuxiyaMd010011/QR2LuxiyaMd010011TX.controller +QR2LifuMd010011TX Assets/Product/Role/Room/Prefab/QR2LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR2LifuMd010011/QR2LifuMd010011/QR2LifuMd010011TX.controller QR3LiangMd010011TX Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011TX.controller -QR4LifuMd010011TX Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011TX.controller -QR4YongyechaoMd010011TX Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QR4YongyechaoMd010011/QR4YongyechaoMd010011/QR4YongyechaoMd010011TX.controller -QR3WeilaMd010011TX Assets/Product/Role/Room/Prefab/QR3WeilaMd010011.prefab Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011TX.controller -QR2TwentyoneMd010011TX Assets/Product/Role/Room/Prefab/QR2TwentyoneMd010011.prefab Assets/Product/Role/Room/Animation/QR2TwentyoneMd010011/QR2TwentyoneMd010011/QR2TwentyoneMd010011TX.controller -QR2PulaoMd010011TX Assets/Product/Role/Room/Prefab/QR2PulaoMd010011.prefab Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011TX.controller -QR3KuluomuMd010011TX Assets/Product/Role/Room/Prefab/QR3KuluomuMd010011.prefab Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011TX.controller +QR3LifuMd010011TX Assets/Product/Role/Room/Prefab/QR3LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR3LifuMd010011/QR3LifuMd010011/QR3LifuMd010011TX.controller QR3ShenweiMd010011TX Assets/Product/Role/Room/Prefab/QR3ShenweiMd010011.prefab Assets/Product/Role/Room/Animation/QR3ShenweiMd010011/QR3ShenweiMd010011/QR3ShenweiMd010011TX.controller +QR3KalieninaMd010011TX Assets/Product/Role/Room/Prefab/QR3KalieninaMd010011.prefab Assets/Product/Role/Room/Animation/QR3KalieninaMd010011/QR3KalieninaMd010011/QR3KalieninaMd010011TX.controller +QR3YongyechaoMd010011TX Assets/Product/Role/Room/Prefab/QR3YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QR3YongyechaoMd010011/QR3YongyechaoMd010011/QR3YongyechaoMd010011TX.controller +QR3LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR3LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR3LuxiyaMd010011/QR3LuxiyaMd010011/QR3LuxiyaMd010011TX.controller +QR3DubianMd010011TX Assets/Product/Role/Room/Prefab/QR3DubianMd010011.prefab Assets/Product/Role/Room/Animation/QR3DubianMd010011/QR3DubianMd010011/QR3DubianMd010011TX.controller +QR2AilaMd010011TX Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Assets/Product/Role/Room/Animation/QR2AilaMd010011/QR2AilaMd010011/QR2AilaMd010011TX.controller +QR3BiankaMd010011TX Assets/Product/Role/Room/Prefab/QR3BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011TX.controller +QR2SufeiyaMd010011TX Assets/Product/Role/Room/Prefab/QR2SufeiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR2SufeiyaMd010011/QR2SufeiyaMd010011/QR2SufeiyaMd010011TX.controller +QR2KuluomuMd010011TX Assets/Product/Role/Room/Prefab/QR2KuluomuMd010011.prefab Assets/Product/Role/Room/Animation/QR2KuluomuMd010011/QR2KuluomuMd010011/QR2KuluomuMd010011TX.controller +QR4LuxiyaMd010011TX Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011TX.controller +QR2WeilaMd010011TX Assets/Product/Role/Room/Prefab/QR2WeilaMd010011.prefab Assets/Product/Role/Room/Animation/QR2WeilaMd010011/QR2WeilaMd010011/QR2WeilaMd010011TX.controller +QR2KamuMd010011TX Assets/Product/Role/Room/Prefab/QR2KamuMd010011.prefab Assets/Product/Role/Room/Animation/QR2KamuMd010011/QR2KamuMd010011/QR2KamuMd010011TX.controller +QR3LuosaitaMd010011TX Assets/Product/Role/Room/Prefab/QR3LuosaitaMd010011.prefab Assets/Product/Role/Room/Animation/QR3LuosaitaMd010011/QR3LuosaitaMd010011/QR3LuosaitaMd010011TX.controller +QR2QuMd010011TX Assets/Product/Role/Room/Prefab/QR2QuMd010011.prefab Assets/Product/Role/Room/Animation/QR2QuMd010011/QR2QuMd010011/QR2QuMd010011TX.controller +QR1ChangyuMd010011TX Assets/Product/Role/Room/Prefab/QR1ChangyuMd010011.prefab Assets/Product/Role/Room/Animation/QR1ChangyuMd010011/QR1ChangyuMd010011/QR1ChangyuMd010011TX.controller +QR3LunaMd010011TX Assets/Product/Role/Room/Prefab/QR3LunaMd010011.prefab Assets/Product/Role/Room/Animation/QR3LunaMd010011/QR3LunaMd010011/QR3LunaMd010011TX.controller +QR2WanshiMd010011TX Assets/Product/Role/Room/Prefab/QR2WanshiMd010011.prefab Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011TX.controller +QR3SailinnaMd010011TX Assets/Product/Role/Room/Prefab/QR3SailinnaMd010011.prefab Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011TX.controller +QR3KuluomuMd010011TX Assets/Product/Role/Room/Prefab/QR3KuluomuMd010011.prefab Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011TX.controller +QR2TwentyoneMd010011TX Assets/Product/Role/Room/Prefab/QR2TwentyoneMd010011.prefab Assets/Product/Role/Room/Animation/QR2TwentyoneMd010011/QR2TwentyoneMd010011/QR2TwentyoneMd010011TX.controller +QR3WeilaMd010011TX Assets/Product/Role/Room/Prefab/QR3WeilaMd010011.prefab Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011TX.controller +QR2LuolanMd010011TX Assets/Product/Role/Room/Prefab/QR2LuolanMd010011.prefab Assets/Product/Role/Room/Animation/QR2LuolanMd010011/QR2LuolanMd010011/QR2LuolanMd010011TX.controller +QR4LifuMd010011TX Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Assets/Product/Role/Room/Animation/QR4LifuMd010011/QR4LifuMd010011/QR4LifuMd010011TX.controller +QR4SailinnaMd010011TX Assets/Product/Role/Room/Prefab/QR4SailinnaMd010011.prefab Assets/Product/Role/Room/Animation/QR4SailinnaMd010011/QR4SailinnaMd010011/QR4SailinnaMd010011TX.controller +QR2PulaoMd010011TX Assets/Product/Role/Room/Prefab/QR2PulaoMd010011.prefab Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011TX.controller +QR4YongyechaoMd010011TX Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Assets/Product/Role/Room/Animation/QR4YongyechaoMd010011/QR4YongyechaoMd010011/QR4YongyechaoMd010011TX.controller +QR2HakamaMd010011TX Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Assets/Product/Role/Room/Animation/QR2HakamaMd010011/QR2HakamaMd010011/QR2HakamaMd010011TX.controller QR4KalieninaMd010011TX Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Assets/Product/Role/Room/Animation/QR4KalieninaMd010011/QR4KalieninaMd010011/QR4KalieninaMd010011TX.controller +QR2NuoanMd010011TX Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011TX.controller +QR4BiankaMd010011TX Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Assets/Product/Role/Room/Animation/QR4BiankaMd010011/QR4BiankaMd010011/QR4BiankaMd010011TX.controller +QR2BangbinataMd010011TX Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Assets/Product/Role/Room/Animation/QR2BangbinataMd010011/QR2BangbinataMd010011/QR2BangbinataMd010011TX.controller +QR4LiangMd010011TX Assets/Product/Role/Room/Prefab/QR4LiangMd010011.prefab Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011TX.controller Mo1MoonlighterMd010001UI Assets/Product/Role/CharaterPrefab/Mo1MoonlighterMd010001.prefab Assets/Product/Role/Animation/Mo1MoonlighterMd010001/Mo1MoonlighterMd010001/BaseLayer/Stand2.anim Mb1MoonguyMd010001UI Assets/Product/Role/CharaterPrefab/Mb1MoonguyMd010001.prefab Assets/Product/Role/Animation/Mb1MoonguyMd010001/Mb1MoonguyMd010001/BaseLayer/Stand2.anim Me1LampmonsterMd000001UI Assets/Product/Role/CharaterPrefab/Me1LampmonsterMd000001.prefab Assets/Product/Role/Animation/Me1LampmonsterMd000001/Me1LampmonsterMd000001/BaseLayer/Stand1.anim @@ -292,8 +330,35 @@ Mo1YssutiMd010001UI Assets/Product/Role/CharaterPrefab/Mo1YssutiMd010001.prefab Me1TwofacerMd010001UI Assets/Product/Role/CharaterPrefab/Me1TwofacerMd010001.prefab Assets/Product/Role/Animation/Me1TwofacerMd010001/Me1TwofacerMd010001/Baselayer/Stand1.anim Mb1HuoshaMd010001UI Assets/Product/Role/CharaterPrefab/Mb1HuoshaMd010001.prefab Assets/Product/Role/Animation/Mb1HuoshaMd010001/Mb1HuoshaMd010001/BaseLayer/Stand2.anim Mb1LostwomenMd010001UI Assets/Product/Role/CharaterPrefab/Mb1LostwomenMd010001.prefab Assets/Product/Role/Animation/Mb1LostwomenMd010001/Mb1LostwomenMd010001/BaseLayer/Stand2.anim +Mb1BengyuehtMd010001 Assets/Product/Role/DlcCharacterPrefab/Mb1BengyuehtMd010001.prefab Assets/Product/Role/Animation/Mb1BengyuehtMd010001/Mb1BengyuehtMd010001/Layer1/Stand2.anim Mo1BadboyMd010001UI Assets/Product/Role/CharaterPrefab/Mo1BadboyMd010001.prefab Assets/Product/Role/Animation/Mo1BadboyMd010001/Mo1BadboyMd010001/BaseLayer/Stand2.anim Mo1GoodgirlMd010001UI Assets/Product/Role/CharaterPrefab/Mo1GoodgirlMd010001.prefab Assets/Product/Role/Animation/Mo1GoodgirlMd010001/Mo1GoodgirlMd010001/BaseLayer/Stand2.anim Me1PuppetMd010001UI Assets/Product/Role/CharaterPrefab/Me1PuppetMd010001.prefab Assets/Product/Role/Animation/Me1PuppetMd010001/Me1PuppetMd010001/BaseLayer/Stand2.anim Mb1MaidmasterMd010001UI Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010001.prefab Assets/Product/Role/Animation/Mb1MaidmasterMd010001/Mb1MaidmasterMd010001/BaseLayer/Stand2.anim -Mb1MaidmasterMd010002UI Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010002.prefab Assets/Product/Role/Animation/Mb1MaidmasterMd010002/Mb1MaidmasterMd010002/BaseLayer/Stand2.anim \ No newline at end of file +Mb1MaidmasterMd010002UI Assets/Product/Role/CharaterPrefab/Mb1MaidmasterMd010002.prefab Assets/Product/Role/Animation/Mb1MaidmasterMd010002/Mb1MaidmasterMd010002/BaseLayer/Stand2.anim +R3BiankaMd010031RM Assets/Product/Role/DlcCharacterPrefab/R3BiankaMd010031RM.prefab Assets/Product/Role/Animation/R3BiankaMd010031RM/R3BiankaMd010031RM/R3BiankaMd010031RM.controller Assets/Product/Role/Animation/R3BiankaMd010031RM/R3BiankaMd010031RM/BaseLayer/Stand2.anim +EcMainchipMd001 Assets/Product/Role/DlcChip/Prefab/EcMainchipMd001.prefab +EcMainchipMd002 Assets/Product/Role/DlcChip/Prefab/EcMainchipMd002.prefab +EcSubchipMd001 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd001.prefab +EcSubchipMd002 Assets/Product/Role/DlcChip/Prefab/EcSubchipMd002.prefab +EcSubchipMd003 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b/Resources/table/client/reviewactivity/ReviewActivityInfo.tsv index ec1cf12..81bcb46 100644 --- a/Resources/table/client/reviewactivity/ReviewActivityInfo.tsv +++ b/Resources/table/client/reviewactivity/ReviewActivityInfo.tsv @@ -22,26 +22,29 @@ Id Key ActivityId Page TextFormat DataName Note 21 TxtMaxTrustName 1 5 {0} MaxTrustName Name of Character with Max Affection 22 TxtDormNum 1 5 {0} DormCount Dormitories Owned 23 TxtFurnitureNum 1 5 {0} FurnitureCount Decor Owned -24 TxtCharaEnName 2 2 {0} MaxAbilityCharacterEnName Character Name (English) of Most Trained Character -25 TxtCharaFullName 2 2 {0} MaxAbilityCharacterFullName Name of Most Trained Character (Full) -26 TxtAbility 2 2 {0} MaxAbility BP of Most Trained Character -27 TxtLoveNum 2 2 You have reached "Love" Affection with \n{0} members MaxTrustLvCharacterCnt Characters with Max Affection -28 TxtPartnerNum 2 2 Currently owned: {0} PartnerCount CUBs Owned -29 TxtPlayerName 2 2 {0} Name Commandant Name -30 TxtRegisterTime 2 2 {0} CreateTime Time Registered -31 TxtPlayDays 2 2 {0} days have passed ExistDayCount Time Since Registration -32 TxtGuildName 2 2 {0} GuildName Guild Name -33 TxtMainStoryProgress 2 2 {0} {1} MainLineStage Main Mission Progress Stage Name {0} Progress ID {1} Stage Name -34 TxtMainChapter 2 2 {0} BfrtSchedule Stronghold -35 TxtAreaChapter 2 2 You have reached Area {0} AssignSchedule Border Pact Progress -36 TxtPlayerName 2 5 {0} Name Commandant Name -37 TxtPlayerId 2 5 {0} PlayerId Commandant ID -38 TxtEnterDay 2 5 {0} CreateTime Time Registered -39 TxtPlayDay 2 5 {0} ExistDayCount Time Since Registration -40 TxtMedalNum 2 5 {0} MedalCount Medals Earned -41 TxtCollectionNum 2 5 {0} ScoreTitleCount Collectibles Obtained -42 TxtMemberCount 2 5 {0} CharacterCnt Characters Owned -43 TxtLoveNum 2 5 {0} MaxTrustLvCharacterCnt Characters with Max Affection -44 TxtMaxTrustName 1 5 {0} MaxTrustName Name of Character with Max Affection -45 TxtDormNum 2 5 {0} DormCount Dormitories Owned -46 TxtFurnitureNum 2 5 {0} FurnitureCount Decor Owned +24 TxtPlayerName 2 2 {0} Name Commandant Name +25 TxtRegisterTime 2 2 {0} CreateTime Player Registration Time +26 TxtPlayDays 2 2 {0} day(s) from now ExistDayCount Time From Registration +27 TxtGuildName 2 2 {0} GuildName Guild Name +28 TxtLoginDayTimes 2 2 You've been on mission in Babylonia for {0} days this year. LoginDayTimes Log-in Days This Year +29 TxtConsumeSerum 2 2 {0}ml Serum used ConsumeSerum Total Serum Consumed This Year +30 TxtConsumeNut 2 2 {0} Cog(s) used ConsumeNut Total Cogs Consumed This Year +31 TxtCharaEnName 2 2 {0} MaxAbilityCharacterEnName English Name of the Character with the Highest Practice +32 TxtCharaFullName 2 2 {0} MaxAbilityCharacterFullName Name of the Character with the Highest Practice (Full Name) +33 TxtAbility 2 2 {0} MaxAbility Battle Power of the Character with the Highest Practice +34 TxtLoveNum 2 2 Affection reaches [{1}]\nwith {0} members MaxTrustData Characters with the Highest Affection +35 TxtPartnerNum 2 2 Owned in Total: {0} PartnerCount CUBs Owned +36 TxtMainStoryProgress 2 2 {0} {1} MainLineStage Main Story Stage Name {0} Progress No.{1} Stage Name +37 TxtMainChapter 2 2 {0} BfrtSchedule Stronghold +38 TxtAreaChapter 2 2 Successfully reached Area {0} AssignSchedule Border Pact Progress +39 TxtPlayerName 2 5 {0} Name Commandant Name +40 TxtPlayerId 2 5 {0} PlayerId Commandant ID +41 TxtEnterDay 2 5 {0} CreateTime Player Registration Time +42 TxtPlayDay 2 5 {0} ExistDayCount Time From Registration +43 TxtMedalNum 2 5 {0} MedalCount Medals Obtained +44 TxtCollectionNum 2 5 {0} ScoreTitleCount Collectibles Obtained +45 TxtMemberCount 2 5 {0} CharacterCnt Characters Owned +46 TxtLoveNum 2 5 {0} MaxTrustLvCharacterCnt Characters with the Highest Affection +47 TxtMaxTrustName 2 5 {0} MaxTrustName Name of the Highest Affection +48 TxtDormNum 2 5 {0} DormCount Dormitories Owned +49 TxtFurnitureNum 2 5 {0} FurnitureCount Decors Owned \ No newline at end of file diff --git a/Resources/table/client/signboard/SignBoardFeedback.tsv b/Resources/table/client/signboard/SignBoardFeedback.tsv index d6831ce..43f9910 100644 --- a/Resources/table/client/signboard/SignBoardFeedback.tsv +++ b/Resources/table/client/signboard/SignBoardFeedback.tsv @@ -1,523 +1,576 @@ -Id RoleId StandType ChangeToStandType ShowType ConditionId ConditionParam Content CvId FaceId ActionId Duration[1] Duration[2] Duration[3] Duration[4] Weight Validity CoolTime FavorLimit ShowButton ActivityId ShowTime -1010201 1011002 0 0 0 10001 1 Good. You came back alive. 101069 BoardAct0201 4.983 4.333 4.699 4.699 1 -1 -1 1|8 1|2 -1010202 1011002 0 0 0 10001 1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 -1010203 1011002 0 0 0 10001 1 Did that mission really have to take you so long? 101055 BoardAct0203 5.667 5.667 5.667 5.712 1 -1 -1 1|8 1|2 -1010204 1011002 0 0 0 120 -1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 -1010205 1011002 0 0 0 2 -1 I can't complain. You're easier to deal with than the last commandant. 101033 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1010206 1011002 0 0 0 10001 3 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010207 1011002 0 0 0 10001 4 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010208 1011002 0 0 0 10001 5 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 -1010301 1011003 0 0 0 10001 1 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 101072 BoardAct0201 6.333 6.333 6.333 6.339 1 -1 -1 1|8 1|2 -1010302 1011003 0 0 0 10001 1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 6 6 6 6.037 1 -1 -1 1|8 1|2 -1010303 1011003 0 0 0 10001 1 I remember everything you say. Orders, and everything else. 101081 BoardAct0203 9.667 9.667 9.667 9.659 1 -1 -1 1|8 1|2 -1010304 1011003 0 0 0 120 -1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 5.667 5.933 5.689 6.037 1 -1 -1 1|8 1|2 -1010305 1011003 0 0 0 2 -1 I didn't say I dislike it. 101087 BoardAct1001 4.334 6.13 4.334 4.365 1 -1 -1 1|8 -1010306 1011003 0 0 0 10001 3 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010307 1011003 0 0 0 10001 4 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010308 1011003 0 0 0 10001 5 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 -1010309 1011003 0 0 1 101 10 Great timing. There are issues with the experiment data. Get prepped to be holed up in the lab for the whole day. 101108 BoardAct1004 12.667 12.667 12.667 12.701 96 -1 -1 2|8 -1010310 1011003 0 0 1 111 3600 Relax. I'll take care of you. Don't be so hard on yourself. Rest awhile. 101104 BoardAct1007 13.033 13.033 13.033 13.033 98 -1 -1 3|8 -1010311 1011003 0 0 1 1 900 Any problems you can't solve? Don't beat yourself up. I can help. 101099 BoardAct1005 7.5 7.5 8.32 8.32 97 -1 -1 4|8 -1010312 1011003 0 0 0 10002 -1 You never get bored of this, do you? 101062 BoardAct1003 3.834 3.834 3.865 5 1 -1 -1 5|8 -1010313 1011003 0 0 2 102 2 I just happened to be on duty today. Not waiting for you here. 101111 BoardAct1006 9.1 9.1 9.1 9.659 99 -1 -1 6|8 -1020101 1021001 0 0 0 10001 1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 -1020102 1021001 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0201 7.511 6.305 6 6.305 1 -1 -1 1|8 1|2 -1020103 1021001 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0301 7.373 6.305 6.381 6.407 1 -1 -1 1|8 1|2 -1020104 1021001 0 0 0 120 -1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 -1020105 1021001 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 -1020106 1021001 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020107 1021001 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020108 1021001 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020201 1021002 0 0 0 10001 1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1020202 1021002 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1020203 1021002 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0203 9 9 9 9 1 -1 -1 1|8 1|2 -1020204 1021002 0 0 0 120 -1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1020205 1021002 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 -1020206 1021002 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020207 1021002 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020208 1021002 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 -1020301 1021003 0 0 0 10001 1 What are you expecting from me...? 1021009 BoardAct0201 6.5 6.5 6.5 6.5 1 -1 -1 1|8 1|2 -1020302 1021003 0 0 0 10001 1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 -1020303 1021003 0 0 0 10001 1 I'll give you one advice—perform your best. 1021011 BoardAct0203 5 5 5 5 1 -1 -1 1|8 1|2 -1020304 1021003 0 0 0 120 -1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 -1020305 1021003 0 0 0 2 -1 I can take you away if you've had enough of this child play. Just say the word. 1021023 BoardAct1001 6 6 6.484 6.484 1 -1 -1 1|8 -1020306 1021003 0 0 0 10001 3 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020307 1021003 0 0 0 10001 4 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020308 1021003 0 0 0 10001 5 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 -1020309 1021003 0 0 1 101 10 I've got all the time in the world. So you're gonna stay here until I allow you to leave. 1021081 BoardAct1004 12.333 12.333 12.333 12.333 96 -1 -1 2|8 -1020310 1021003 0 0 1 111 3600 I'm tired and let's call it a day. 1021074 BoardAct1007 7.333 7.333 7.333 7.333 98 -1 -1 3|8 -1020311 1021003 0 0 1 1 900 ...Not here? Never mind. 1021070 BoardAct1005 5.667 5.667 5.667 5.667 97 -1 -1 4|8 -1020312 1021003 0 0 0 10002 -1 ...One more time and you're screwed. 1021082 BoardAct1003 5.5 5.5 5.5 5.5 1 -1 -1 5|8 -1020313 1021003 0 0 2 102 2 I have completely corrupted this place while you were away... Just joking. 1021026 BoardAct1006 9.067 9.067 9.067 9.067 99 -1 -1 6|8 -1020401 1021004 0 0 0 10001 1 The thruster behind is quite hard to pilot. Would turning it into wings be better? 1022010 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1020402 1021004 0 0 0 10001 1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1020403 1021004 0 0 0 10001 1 My memories are a bit muddled... but it shouldn't affect the missions. 1022009 BoardAct0203 6.333 6.333 7.25 7.25 1 -1 -1 1|8 1|2 -1020404 1021004 0 0 0 120 -1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1020405 1021004 0 0 0 2 -1 Can you hold hands with me? That's my most desired, most meaningful present. 1022032 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 -1020406 1021004 0 0 0 10001 3 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020407 1021004 0 0 0 10001 4 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020408 1021004 0 0 0 10001 5 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1020409 1021004 0 0 1 101 10 I've been waiting, Commandant. Let's go. 1022043 BoardAct1004 6.833 6.833 6.833 6.833 96 -1 -1 2|8 -1020410 1021004 0 0 1 111 3600 Commandant, you should go rest. Handle the rest of your work after you get some sleep. 1022038 BoardAct1007 7.912 7.667 7.667 7.667 98 -1 -1 3|8 -1020411 1021004 0 0 1 1 900 Hide-and-seek? Commandant isn't one to do something so childish, I'll have to get the others for a search party... 1022035 BoardAct1005 12.333 12.333 12.333 12.333 97 -1 -1 4|8 -1020412 1021004 0 0 0 10002 -1 Um... The Plume model can actually fly, but it doesn't really do much. 1022049 BoardAct1003 9.167 9.167 9.167 9.218 1 -1 -1 5|8 -1020413 1021004 0 0 2 102 2 If you're going on a trip, can you bring me with you? I'll do anything, as long as I can be with you. 1022047 BoardAct1006 13.333 13.333 13.333 13.333 99 -1 -1 6|8 -1030101 1031001 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0401 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1030102 1031001 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030103 1031001 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030104 1031001 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 -1030105 1031001 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030106 1031001 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030107 1031001 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 -1030201 1031002 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1030202 1031002 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030203 1031002 0 0 0 10001 1 Hm? You're afraid of the dark? In that case... I'll stay with you a bit longer. 103031 BoardAct0203 8.5 8.5 8.5 8.544 1 -1 -1 1|8 1|2 -1030204 1031002 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 -1030205 1031002 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 -1030206 1031002 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030207 1031002 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030208 1031002 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 -1030301 1031003 0 0 0 10001 1 A world shrouded in darkness is not worth anything. That's why I wish to restore the light. 103082 BoardAct0201 11.167 11.167 11.167 11.238 1 -1 -1 1|8 1|2 -1030302 1031003 0 0 0 10001 1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1030303 1031003 0 0 0 10001 1 Do not fear to be in the darkness, for I shall lead you forward. 103087 BoardAct0203 10 10 10 10 1 -1 -1 1|8 1|2 -1030304 1031003 0 0 0 120 -1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 -1030305 1031003 0 0 0 2 -1 I could never hate you. 103092 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 -1030306 1031003 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030307 1031003 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030308 1031003 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 -1030309 1031003 0 0 1 101 10 Good day, Commandant. 103115 BoardAct1004 4 4 4 4.04 96 -1 -1 2|8 -1030310 1031003 0 0 1 111 3600 Don't take too long to connect. I'll always be here... 103114 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 3|8 -1030311 1031003 0 0 1 1 900 Don't be so quiet... I'd be worried. 103109 BoardAct1005 8.667 8.667 8.667 8.707 97 -1 -1 4|8 -1030312 1031003 0 0 0 10002 -1 Please... enough is enough. 103064 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 -1030313 1031003 0 0 2 102 2 I'm sure you'll be back. Thank you for coming back... 103122 BoardAct1006 10.667 10.667 10.667 10.727 99 -1 -1 6|8 -1040201 1041002 0 0 0 10001 1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 -1040202 1041002 0 0 0 10001 1 Faith? It all came naturally, please don't mind me. 104020 BoardAct0202 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1040203 1041002 0 0 0 10001 1 It's time to recharge, Commandant. Please recharge regularly. 104017 BoardAct0203 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1040204 1041002 0 0 0 120 -1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 -1040205 1041002 0 0 0 2 -1 I feel very comfortable working with you, Commandant. 104028 BoardAct1001 7.333 7.333 7.333 7.333 1 -1 -1 1|8 -1040206 1041002 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040207 1041002 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040208 1041002 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 -1040301 1041003 0 0 0 10001 1 During this time period, I recommend resting and replenishing energy and calories. 104069 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1040302 1041003 0 0 0 10001 1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1040303 1041003 0 0 0 10001 1 I will follow all your commands. 104073 BoardAct0203 5.333 5.333 5.333 5.333 1 -1 -1 1|8 1|2 -1040304 1041003 0 0 0 120 -1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1040305 1041003 0 0 0 2 -1 Hmm, I'm not against it. 104079 BoardAct1001 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040306 1041003 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040307 1041003 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040308 1041003 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1040309 1041003 0 0 1 101 10 I don't know why but I'm a bit nervous seeing you. 104098 BoardAct1004 8.534 8.534 8.534 8.534 96 -1 -1 2|8 -1040310 1041003 0 0 1 111 3600 Now you won't even listen to me any more? 104094 BoardAct1007 6.5 6.5 6.5 6.5 98 -1 -1 3|8 -1040311 1041003 0 0 1 1 900 Am I not enough to have all your attention? 104092 BoardAct1005 6.834 6.834 6.834 6.834 97 -1 -1 4|8 -1040312 1041003 0 0 0 10002 -1 Well, feel free to do whatever you want. 104059 BoardAct1003 6 6 6 6 1 -1 -1 5|8 -1040313 1041003 0 0 2 102 2 It's been a long time since you've been to the base. What's wrong? 104099 BoardAct1006 9.834 9.834 9.834 9.834 99 -1 -1 6|8 -1050101 1051001 0 0 0 10001 1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1050102 1051001 0 0 0 10001 1 Gray Raven is Nanami's first squad! 105020 BoardAct0202 6.667 6.667 6.667 6.71 1 -1 -1 1|8 1|2 -1050103 1051001 0 0 0 10001 1 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 105026 BoardAct0203 10.667 10.667 10.667 10.704 1 -1 -1 1|8 1|2 -1050104 1051001 0 0 0 120 -1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1050105 1051001 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 -1050106 1051001 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050107 1051001 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050108 1051001 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 -1050301 1051003 0 0 0 10001 1 Stop eating in front of Nanami?! It makes me want to eat too... 105069 BoardAct0201 6.667 6.667 7.062 7.062 1 -1 -1 1|8 1|2 -1050302 1051003 0 0 0 10001 1 Humans are all mysterious creatures to me. That's why Nanami is striving to be mysterious to humans too! 105071 BoardAct0202 12 12 12 12 1 -1 -1 1|8 1|2 -1050303 1051003 0 0 0 10001 1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 -1050304 1051003 0 0 0 120 -1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 -1050305 1051003 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 -1050306 1051003 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050307 1051003 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050308 1051003 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 -1050309 1051003 0 0 1 101 10 Morning, meow! Is this how you humans like to greet each other? 105098 BoardAct1004 9.833 9.833 9.833 9.868 96 -1 -1 2|8 -1050310 1051003 0 0 1 111 3600 There are important memories of me in your mind! What if you lose them all? Go take a break! 105097 BoardAct1007 13.134 13.134 13.134 13.134 98 -1 -1 3|8 -1050311 1051003 0 0 1 1 900 Commandant, don't slack off during working hours, all right? 105090 BoardAct1005 6.7 6.7 6.7 6.756 97 -1 -1 4|8 -1050312 1051003 0 0 0 10002 -1 Huh, you wanna play this again? 105057 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 -1050313 1051003 0 0 2 102 2 Nanami thought you're lost... 105104 BoardAct1006 7.5 7.5 7.5 7.5 99 -1 -1 6|8 -1060201 1061002 0 0 0 10001 1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1060202 1061002 0 0 0 10001 1 The very thought of fighting next to you sends energy coursing through my body. 106022 BoardAct0202 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 -1060203 1061002 0 0 0 10001 1 I wouldn't mind knowing what hunger feels like... but just charging up like us is also pretty convenient, right? 106017 BoardAct0203 8.667 10.172 8.667 8.667 1 -1 -1 1|8 1|2 -1060204 1061002 0 0 0 120 -1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 -1060205 1061002 0 0 0 2 -1 Oh yeah, we're the best buds! 106028 BoardAct1001 4.167 4.167 4.167 4.167 1 -1 -1 1|8 -1060206 1061002 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060207 1061002 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060208 1061002 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 -1060301 1061003 0 0 0 10001 1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1060302 1061003 0 0 0 10001 1 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 106073 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 -1060303 1061003 0 0 0 10001 1 You can't see the stars on our current Earth. Better spend the time thinking about tomorrow's operations instead. 106071 BoardAct0203 8.667 8.819 8.667 8.667 1 -1 -1 1|8 1|2 -1060304 1061003 0 0 0 120 -1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1060305 1061003 0 0 0 2 -1 I once saw the term "besties" in a book. Are we besties? 106081 BoardAct1001 6.667 6.667 6.667 6.667 1 -1 -1 1|8 -1060306 1061003 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060307 1061003 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060308 1061003 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1060309 1061003 0 0 1 101 10 Well, I'm ready for a fight. 106099 BoardAct1004 5.334 5.334 5.334 5.363 96 -1 -1 2|8 -1060310 1061003 0 0 1 111 3600 As much as it's relieved to see you working so hard, there's no need to exhaust yourself. 106096 BoardAct1007 9.334 9.334 9.334 9.334 98 -1 -1 3|8 -1060311 1061003 0 0 1 1 900 If you're bored, come roam all over the world with me! Just kidding... 106094 BoardAct1005 8 8.033 8 8 97 -1 -1 4|8 -1060312 1061003 0 0 0 10002 -1 I... I'm a bit dizzy! 106058 BoardAct1003 6.5 6.5 6.5 6.5 1 -1 -1 5|8 -1060313 1061003 0 0 2 102 2 It's been a while. How have you been? 106104 BoardAct1006 6.5 6.5 6.5 6.501 99 -1 -1 6|8 -1070201 1071002 0 0 0 10001 1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 -1070202 1071002 0 0 0 10001 1 Will I ever find something in my life that's more important than battling? 107022 BoardAct0202 6.333 6.333 7.417 7.417 1 -1 -1 1|8 1|2 -1070203 1071002 0 0 0 10001 1 Why do I hate Lucia? Because she's strong... I mean, nothing! 107019 BoardAct0203 8.333 8.333 8.333 8.333 1 -1 -1 1|8 1|2 -1070204 1071002 0 0 0 120 -1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 -1070205 1071002 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 -1070206 1071002 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070207 1071002 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070208 1071002 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1070301 1071003 0 0 0 10001 1 Going to bed early will do you good. Ignore me at your peril. 107070 BoardAct0201 9.333 9.333 9.333 9.333 1 -1 -1 1|8 1|2 -1070302 1071003 0 0 0 10001 1 Is every team you lead this stupid? 107072 BoardAct0202 5 5 5 5 1 -1 -1 1|8 1|2 -1070303 1071003 0 0 0 10001 1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1070304 1071003 0 0 0 120 -1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1070305 1071003 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 -1070306 1071003 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070307 1071003 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070308 1071003 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 -1070309 1071003 0 0 1 101 10 Remember to let me know if you decide to sleep late next time... 107103 BoardAct1004 8.834 8.834 8.834 8.834 96 -1 -1 2|8 -1070310 1071003 0 0 1 111 3600 Do you think I'd like to see you sick and hurt? Go take a rest now! 107098 BoardAct1007 9.534 9.534 9.534 9.534 98 -1 -1 3|8 -1070311 1071003 0 0 1 1 900 I'll count to three and if you ignore me again, I... I'll never speak to you again! 107094 BoardAct1005 12.567 12.567 12.567 12.567 97 -1 -1 4|8 -1070312 1071003 0 0 0 10002 -1 Hmph, it doesn't work for me any more! 107059 BoardAct1003 6.234 6.234 6.234 6.234 1 -1 -1 5|8 -1070313 1071003 0 0 2 102 2 Mr. Commandant, it seems like you've connected to the wrong base. Hmph... 107106 BoardAct1006 7.834 7.834 7.834 7.871 99 -1 -1 6|8 -1080201 1081002 0 0 0 10001 1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 -1080202 1081002 0 0 0 10001 1 You have an immense power that can escape rules. 108025 BoardAct0202 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 -1080203 1081002 0 0 0 10001 1 The night is dark and long. I know. 108021 BoardAct0203 6 6 6.103 6.103 1 -1 -1 1|8 1|2 -1080204 1081002 0 0 0 120 -1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 -1080205 1081002 0 0 0 2 -1 The last Commandant didn't go so far... 108031 BoardAct1001 5 5 5.371 5.371 1 -1 -1 1|8 -1080206 1081002 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080207 1081002 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080208 1081002 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1080301 1081003 0 0 0 10001 1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 -1080302 1081003 0 0 0 10001 1 At least the stars are worth looking at... Assuming there are no clouds. 108073 BoardAct0202 9 9 9 9.032 1 -1 -1 1|8 1|2 -1080303 1081003 0 0 0 10001 1 For the rules I made, naturally, I get to break them. 108076 BoardAct0203 5.333 6.205 5.442 5.442 1 -1 -1 1|8 1|2 -1080304 1081003 0 0 0 120 -1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 -1080305 1081003 0 0 0 2 -1 As long as you're happy. 108085 BoardAct1001 3.667 4.2 4.439 4.439 1 -1 -1 1|8 -1080306 1081003 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1080307 1081003 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1080308 1081003 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 -1090201 1091002 0 0 0 10001 1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 -1090202 1091002 0 0 0 10001 1 How does it feel to create with me? It feels great, right? 109011 BoardAct0202 5 5 5 5.038 1 -1 -1 1|8 1|2 -1090203 1091002 0 0 0 10001 1 The world is my canvas! 109010 BoardAct0203 5.167 5.167 5.167 5.201 1 -1 -1 1|8 1|2 -1090204 1091002 0 0 0 120 -1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 -1090205 1091002 0 0 0 2 -1 I didn't know you were this smooth, Commandant. Now how should I repay you... 109022 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1090206 1091002 0 0 0 10001 3 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090207 1091002 0 0 0 10001 4 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090208 1091002 0 0 0 10001 5 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 -1090209 1091002 0 0 1 101 10 I'll start looking for inspiration from Commandant today. 109072 BoardAct1004 7.167 7.167 7.167 7.198 96 -1 -1 2|8 -1090210 1091002 0 0 1 111 3600 I'm also a bit tired, Commandant. Let's do some stretching together! 109069 BoardAct1007 9.534 9.534 9.534 9.566 98 -1 -1 3|8 -1090211 1091002 0 0 1 1 900 Commandant, it's not the time for posing. 109063 BoardAct1005 6.434 6.434 6.434 6.478 97 -1 -1 4|8 -1090212 1091002 0 0 0 10002 -1 Stop it... Commandant! 109086 BoardAct1003 7.367 7.367 7.367 7.407 1 -1 -1 5|8 -1090213 1091002 0 0 2 102 2 Long time no see, Commandant! Come and give me some inspiration! 109081 BoardAct1006 5.767 5.767 5.767 5.804 99 -1 -1 6|8 -1110201 1111002 0 0 0 10001 1 This place... is much bigger than a train carriage. 110010 BoardAct0201 5.333 5.333 5.333 5.34 1 -1 -1 1|8 1|2 -1110202 1111002 0 0 0 10001 1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 -1110203 1111002 0 0 0 10001 1 Gray Raven... I used to see vultures back on the train. 110009 BoardAct0203 5.667 5.667 5.667 5.667 1 -1 -1 1|8 1|2 -1110204 1111002 0 0 0 120 -1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 -1110205 1111002 0 0 0 2 -1 Thank you... I'll cherish it as much as I cherish my tools... 110023 BoardAct1001 9 9 9 9 1 -1 -1 1|8 -1110206 1111002 0 0 0 10001 3 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1110207 1111002 0 0 0 10001 4 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1110208 1111002 0 0 0 10001 5 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 -1120201 1121002 0 0 0 10001 1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1120202 1121002 0 0 0 10001 1 I have set up a special channel for us. You can now contact me anytime you want... Not just for work. 111017 BoardAct0202 11.333 11.333 11.333 11.377 1 -1 -1 1|8 1|2 -1120203 1121002 0 0 0 10001 1 I will give anything to bring you victory. 111019 BoardAct0203 3.833 3.833 3.833 3.877 1 -1 -1 1|8 1|2 -1120204 1121002 0 0 0 120 -1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1120205 1121002 0 0 0 2 -1 The present I want the most... is right before my eyes. 111032 BoardAct1001 5.167 5.262 5.167 5.167 1 -1 -1 1|8 -1120206 1121002 0 0 0 10001 3 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120207 1121002 0 0 0 10001 4 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120208 1121002 0 0 0 10001 5 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 -1120301 1121003 0 0 0 10001 1 There might be a more efficient way to execute this tactic... Commandant? When did you arrive? I was just recapping an earlier mission. 123010 BoardAct0201 17.277 12.667 12.667 12.678 1 -1 -1 1|8 1|2 -1120302 1121003 0 0 0 10001 1 The Chief of F.O.S. Military Command College... Brings back my past memories. It's okay, Commandant, I don't mind talking about the days when I was still a human. It is in fact a pleasure to talk to you... and discover what we have in common. 123015 BoardAct0202 34.175 28.467 28.467 28.467 1 -1 -1 1|8 1|2 -1120303 1121003 0 0 0 10001 1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 -1120304 1121003 0 0 0 120 -1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 -1120305 1121003 0 0 0 2 -1 I want to give all the good things in this world to you. 123095 BoardAct1001 8.567 8.567 8.567 8.568 1 -1 -1 1|8 -1120306 1121003 0 0 0 10001 3 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120307 1121003 0 0 0 10001 4 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120308 1121003 0 0 0 10001 5 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 -1120309 1121003 0 0 1 101 10 Here you are, Commandant. Please confirm the mission schedule. I have highlighted the sections with high priority. 123048 BoardAct1004 10.545 9.834 9.834 9.5 96 -1 -1 2|8 -1120310 1121003 0 0 1 111 3600 How can I make you take a rest that you really need? 123044 BoardAct1007 9.333 9.333 9.333 9.333 98 -1 -1 3|8 -1120311 1121003 0 0 1 1 900 Commandant. Commandant? At least find a better spot to sleep. You'll get sick. 123039 BoardAct1005 12.833 12.833 12.833 12.863 97 -1 -1 4|8 -1120312 1121003 0 0 0 10002 -1 Another unknown quake... Watch out, Commandant! 123055 BoardAct1003 7.6 7.6 7.6 8.772 1 -1 -1 5|8 -1120313 1121003 0 0 2 102 2 Welcome back. Give me a call next time you run into a difficult problem. I will try my best to help you. 123054 BoardAct1006 11.3 11.3 11.3 11.331 99 -1 -1 6|8 -1130201 1131002 0 0 0 10001 1 Commandant. Commandant. Commandant. You've been longing for this, haven't you? 112017 BoardAct0201 9.671 8.667 10.051 10.051 1 -1 -1 1|8 1|2 -1130202 1131002 0 0 0 10001 1 You want to know about Cerberus' commandant? Save it. You're not getting anything from me. 112010 BoardAct0202 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1130203 1131002 0 0 0 10001 1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 -1130204 1131002 0 0 0 120 -1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 -1130205 1131002 0 0 0 2 -1 I'll have this. And, would you kindly also hand in all the stuff you got for the others? 112030 BoardAct1001 8.667 8.667 8.667 8.667 1 -1 -1 1|8 -1130206 1131002 0 0 0 10001 3 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1130207 1131002 0 0 0 10001 4 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1130208 1131002 0 0 0 10001 5 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 -1510301 1511003 0 0 0 10001 1 I hate Kurono the most, the virus the second, and the third... What do you think it is? Of course, it's this world. 113014 BoardAct0201 15 15 15 15 1 -1 -1 1|8 1|2 -1510302 1511003 0 0 0 10001 1 "Ah, that felt so good..." That's what you've been wanting to hear, yeah? 113019 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1510303 1511003 0 0 0 10001 1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 -1510304 1511003 0 0 0 120 -1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 -1510305 1511003 0 0 0 2 -1 You're sending me gifts for a reason, trying to get something out of me, yeah? Just spill it. 113032 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 -1510306 1511003 0 0 0 10001 3 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1510307 1511003 0 0 0 10001 4 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1510308 1511003 0 0 0 10001 5 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 -1140301 1141003 0 0 0 10001 1 Forest Guards light bonfires, but not for warmth, but because the fire and the light dispels loneliness. Your room is bright, Commandant. I think that's nice. 114016 BoardAct0201 17.482 13.333 13.333 13.333 1 -1 -1 1|8 1|2 -1140302 1141003 0 0 0 10001 1 In the past, I had to play the leader. My footsteps must pave a path for the Forest Guard. But now, I'd like to walk with you, side by side. 114019 BoardAct0202 15.821 15.667 15.667 15.667 1 -1 -1 1|8 1|2 -1140303 1141003 0 0 0 10001 1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1140304 1141003 0 0 0 120 -1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1140305 1141003 0 0 0 2 -1 Why do we touch foreheads? This is the Forest Guard way of showing sincere thanks. 114032 BoardAct1001 9.833 9.833 9.833 9.833 1 -1 -1 1|8 -1140306 1141003 0 0 0 10001 3 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140307 1141003 0 0 0 10001 4 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140308 1141003 0 0 0 10001 5 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 -1140309 1141003 0 0 1 101 10 Nothing unusual has happened. Please relax. 114042 BoardAct1004 4.767 4.767 4.767 4.806 96 -1 -1 2|8 -1140310 1141003 0 0 1 111 3600 You don't have to take everything into your hands. Please rest. 114038 BoardAct1007 6 6 6 6 98 -1 -1 3|8 -1140311 1141003 0 0 1 1 900 You're too relaxed. Daydreaming can be dangerous... 114033 BoardAct1005 6 6 6 6 97 -1 -1 4|8 -1140312 1141003 0 0 0 10002 -1 An avalanche?! No, wait... This is the outer space... 114048 BoardAct1003 5.837 5.667 5.667 5.667 1 -1 -1 5|8 -1140313 1141003 0 0 2 102 2 Whatever the case, I'm glad that you're back. 114047 BoardAct1006 7.267 7.267 7.267 7.267 99 -1 -1 6|8 -1160201 1161002 0 0 0 10001 1 Let's see... Maintenance, snacks, mental health compensation... Well, seeing how we're good friends, I'll give you a discount. This should be nothing to you, yeah? 115009 BoardAct0201 11.733 11.733 11.733 11.772 1 -1 -1 1|8 1|2 -1160202 1161002 0 0 0 10001 1 Wanna play a game? I'll toss this coin and... Woop. Now guess, heads or tails? 115015 BoardAct0202 12.17 11.333 11.333 11.333 1 -1 -1 1|8 1|2 -1160203 1161002 0 0 0 10001 1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 -1160204 1161002 0 0 0 120 -1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 -1160205 1161002 0 0 0 2 -1 Got anything you want? I'm not the kind to just keep mooching presents off people... 115036 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 -1160206 1161002 0 0 0 10001 3 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160207 1161002 0 0 0 10001 4 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160208 1161002 0 0 0 10001 5 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 -1160209 1161002 0 0 1 101 10 Yaaawn... Waking early makes you a dummy... Let's just go to work later. 115054 BoardAct1004 10.279 7.333 8.301 8.301 96 -1 -1 2|8 -1160210 1161002 0 0 1 111 3600 I'll help you with your work. Uh, not the paperwork kind, yeah? The tiny scribbles give me headaches. 115049 BoardAct1007 9.766 8.8 8.856 8.856 98 -1 -1 3|8 -1160211 1161002 0 0 1 1 900 Yaaawn... Oh, nobody's around? Guess I can clock out. 115041 BoardAct1005 7.189 6.633 7.823 7.823 97 -1 -1 4|8 -1160212 1161002 0 0 0 10002 -1 Hah! As still as the mountains. 115064 BoardAct1003 4.9 4.9 4.9 4.9 1 -1 -1 5|8 -1160213 1161002 0 0 2 102 2 We promised before. Who leaves without notice gets a flick on the forehead. C'mon, I'll be gentle. 115061 BoardAct1006 12.367 12.367 12.367 12.367 99 -1 -1 6|8 -1520301 1521003 0 0 0 10001 1 I may have come to Babylonia, but that does not entail my subordination to you. Know your place. 116009 BoardAct0201 11.667 11.667 11.667 11.702 1 -1 -1 1|8 1|2 -1520302 1521003 0 0 0 10001 1 When the last ember of hope fades in this age... To leave traces that we've existed, for them to sail through endless aeons, ossifying into eternal perfection—Is that not the most beautiful thing? 116017 BoardAct0202 23.053 19.333 19.333 19.333 1 -1 -1 1|8 1|2 -1520303 1521003 0 0 0 10001 1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 -1520304 1521003 0 0 0 120 -1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 -1520305 1521003 0 0 0 2 -1 You might as well make yourself into a statue and hand yourself over to me. I will display it somewhere conspicuous in Kowloong... I jest. You are best teeming with life. 116104 BoardAct1001 18.777 17.333 17.333 17.368 1 -1 -1 1|8 -1520306 1521003 0 0 0 10001 3 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520307 1521003 0 0 0 10001 4 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520308 1521003 0 0 0 10001 5 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 -1520309 1521003 0 0 1 101 10 You are here. Have you eaten? What is it...? Do you find it strange that I engage in such pleasantries? 116054 BoardAct1004 11.809 11 11 11 96 -1 -1 2|8 -1520310 1521003 0 0 1 111 3600 I can handle the paperwork... What is it? You dare doubt the prowess of the leader of Kowloong...? You aren't? Then go rest! But remember, just this once. 116050 BoardAct1007 19 19 19 19.04 98 -1 -1 3|8 -1520311 1521003 0 0 1 1 900 Asleep...? Very well, you may have a ten-minute rest. 116042 BoardAct1005 10.667 10.667 10.667 10.667 97 -1 -1 4|8 -1520312 1521003 0 0 0 10002 -1 Ah... Not an issue. Keep your posture in mind. 116064 BoardAct1003 7 7 7 7.035 1 -1 -1 5|8 -1520313 1521003 0 0 2 102 2 I thought you were about to give up in your struggles... I can't tell if this is joy, or woe that I feel. 116061 BoardAct1006 13.088 12.533 12.533 12.538 99 -1 -1 6|8 -1170301 1171003 0 0 0 10001 1 Babylonia... I used to fantasize about this place as well. 120012 BoardAct0201 8.667 8.667 8.667 8.707 1 -1 -1 1|8 1|2 -1170302 1171003 0 0 0 10001 1 Truth about Ascension-Network? There are answers that you might not like. Just keep the way you are. That's enough. 120017 BoardAct0202 15.334 15.334 15.334 15.334 1 -1 -1 1|8 1|2 -1170303 1171003 0 0 0 10001 1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 -1170304 1171003 0 0 0 120 -1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 -1170305 1171003 0 0 0 2 -1 If you're capable of this, you must be willing to go against the history, right? 120026 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 -1170306 1171003 0 0 0 10001 3 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170307 1171003 0 0 0 10001 4 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170308 1171003 0 0 0 10001 5 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 -1170309 1171003 0 0 1 101 10 You always seem to have a question for me. That is the nature of human curiosity towards the unknown... Some are destroyed, while others are revived. What does the future hold for you? 120048 BoardAct1004 30.192 21.834 21.834 21.834 96 -1 -1 2|8 -1170310 1171003 0 0 1 111 3600 The world will not come to an end just because you take a break. I guarantee it. 120044 BoardAct1007 8.834 8.834 8.834 8.834 98 -1 -1 3|8 -1170311 1171003 0 0 1 1 900 Did a team member ever tell you that the way you sleep makes people want to play a prank on you? 120039 BoardAct1005 10.334 10.334 10.334 10.402 97 -1 -1 4|8 -1170312 1171003 0 0 0 10002 -1 ...Lucia. 120056 BoardAct1003 5 5 5 5 1 -1 -1 5|8 -1170313 1171003 0 0 2 102 2 If you, too, want to quit everything, humans have no place in this world. 120053 BoardAct1006 10.167 10.167 10.167 10.167 99 -1 -1 6|8 -1180301 1181003 0 0 0 10001 1 I need to know if you've seen any new trends or behaviors among the machines. 117014 BoardAct0201 9.934 9.934 9.934 9.934 1 -1 -1 1|8 1|2 -1180302 1181003 0 0 0 10001 1 Glory... to mankind. 117017 BoardAct0202 3.834 3.834 3.834 3.834 1 -1 -1 1|8 1|2 -1180303 1181003 0 0 0 10001 1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 -1180304 1181003 0 0 0 120 -1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 -1180305 1181003 0 0 0 2 -1 Human culture? 117021 BoardAct1001 5.734 5.734 5.734 5.734 1 -1 -1 1|8 -1180306 1181003 0 0 0 10001 3 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180307 1181003 0 0 0 10001 4 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180308 1181003 0 0 0 10001 5 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 -1180309 1181003 0 0 1 101 10 This is 2B. All going well. 117042 BoardAct1004 3.9 3.9 3.9 3.9 96 -1 -1 2|8 -1180310 1181003 0 0 1 111 3600 What a waste of time. 117036 BoardAct1007 4.934 4.934 4.934 4.934 98 -1 -1 3|8 -1180311 1181003 0 0 1 1 900 There's no point trying to work out unsolvable problems. 117034 BoardAct1005 5.3 5.3 5.3 5.3 97 -1 -1 4|8 -1180312 1181003 0 0 0 10002 -1 Yeah? 117047 BoardAct1003 3.334 3.334 3.334 3.334 1 -1 -1 5|8 -1180313 1181003 0 0 2 102 2 I'm glad you're okay... 117046 BoardAct1006 4.234 4.234 4.234 4.234 99 -1 -1 6|8 -1190301 1191003 0 0 0 10001 1 Do you think they even understand the concept of being scared? 118014 BoardAct0201 6 6 6 6 1 -1 -1 1|8 1|2 -1190302 1191003 0 0 0 10001 1 Oh, don't worry. We 9S models are the best around, you know. Though I suppose we're not exactly known for our modesty. 118016 BoardAct0202 11.834 11.834 11.834 11.834 1 -1 -1 1|8 1|2 -1190303 1191003 0 0 0 10001 1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 -1190304 1191003 0 0 0 120 -1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 -1190305 1191003 0 0 0 2 -1 Why are you talking to me like I'm a child? 118023 BoardAct1001 5.5 5.5 5.5 5.5 1 -1 -1 1|8 -1190306 1191003 0 0 0 10001 3 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190307 1191003 0 0 0 10001 4 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190308 1191003 0 0 0 10001 5 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1190309 1191003 0 0 1 101 10 Hm? What's up? 118038 BoardAct1004 2.733 2.733 2.733 2.733 96 -1 -1 2|8 -1190310 1191003 0 0 1 111 3600 Try not to act so recklessly, all right? 118036 BoardAct1007 6.067 6.067 6.067 6.067 98 -1 -1 3|8 -1190311 1191003 0 0 1 1 900 Uh, hellooo? Go ahead and adjust your settings so you can hear me, all right? 118032 BoardAct1005 8.167 8.167 8.167 8.167 97 -1 -1 4|8 -1190312 1191003 0 0 0 10002 -1 There's gotta be an easier way, right? 118046 BoardAct1003 2.667 2.667 2.667 2.667 1 -1 -1 5|8 -1190313 1191003 0 0 2 102 2 I take it you hate me, huh? 118043 BoardAct1006 5.167 5.167 5.167 5.167 99 -1 -1 6|8 -1200301 1201003 0 0 0 10001 1 My intention is to beat the hell out of every god damn machine I can find! Is that enough for you?! 119011 BoardAct0201 8.167 8.167 8.167 8.167 1 -1 -1 1|8 1|2 -1200302 1201003 0 0 0 10001 1 Some records on old humans... Damn it, this is useless. There's too many of them. 119013 BoardAct0202 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 -1200303 1201003 0 0 0 10001 1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1200304 1201003 0 0 0 120 -1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 -1200305 1201003 0 0 0 2 -1 Then I'll accept it. 119022 BoardAct1001 3 3 3 3 1 -1 -1 1|8 -1200306 1201003 0 0 0 10001 3 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200307 1201003 0 0 0 10001 4 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200308 1201003 0 0 0 10001 5 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 -1200309 1201003 0 0 1 101 10 Look, just stay out of my way. 119031 BoardAct1004 4.267 4.267 4.267 4.267 96 -1 -1 2|8 -1200310 1201003 0 0 1 111 3600 What's this guy like? 119029 BoardAct1007 4.667 4.667 4.667 4.667 98 -1 -1 3|8 -1200311 1201003 0 0 1 1 900 Well, aren't you helpful... 119026 BoardAct1005 3.167 3.167 3.167 3.167 97 -1 -1 4|8 -1200312 1201003 0 0 0 10002 -1 What the hell are you doing?! 119034 BoardAct1003 3.167 3.167 3.167 3.167 1 -1 -1 5|8 -1200313 1201003 0 0 2 102 2 Hey! Are you okay? 119033 BoardAct1006 4.4 4.4 4.4 4.4 99 -1 -1 6|8 -1210201 1211002 0 0 0 10001 1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 -1210202 1211002 0 0 0 10001 1 Here we are again, Commandant. Well, when is it you say? It was when I went to bed last night... Captain, stop knocking! It was a dream, a dream! 122017 BoardAct0202 18.473 16.667 16.667 16.718 1 -1 -1 1|8 1|2 -1210203 1211002 0 0 0 10001 1 Here you are... How weird that I don't wanna close my eyes. 122023 BoardAct0203 16 16 16 16.068 1 -1 -1 1|8 1|2 -1210204 1211002 0 0 0 120 -1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 -1210205 1211002 0 0 0 2 -1 Here's my gift for you in return. Well, it's tall and big, tell me you see it. (Referring to himself) 122097 BoardAct1001 12.934 12.934 12.934 12.934 1 -1 -1 1|8 -1210206 1211002 0 0 0 10001 3 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210207 1211002 0 0 0 10001 4 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210208 1211002 0 0 0 10001 5 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 -1210209 1211002 0 0 1 101 10 Good morning, good afternoon, good night... One of them has got to be right. 122048 BoardAct1004 12.067 12.067 12.067 12.067 96 -1 -1 2|8 -1210210 1211002 0 0 1 111 3600 It's mandatory sleeping time, good night. 122043 BoardAct1007 7.334 7.334 7.334 7.383 98 -1 -1 3|8 -1210211 1211002 0 0 1 1 900 A new discovery. It's an effective way to rest and charge by watching you in silence. 122040 BoardAct1005 12.234 12.234 12.234 12.234 97 -1 -1 4|8 -1210212 1211002 0 0 0 10002 -1 Commandant, have you ever heard of something as "waking up on the wrong side of the bed"? 122055 BoardAct1003 14.667 14.667 14.667 14.698 1 -1 -1 5|8 -1210213 1211002 0 0 2 102 2 It's weird how much it bothers me that I could only dream about you. 122054 BoardAct1006 7.334 7.334 7.334 7.334 99 -1 -1 6|8 -1530301 1531003 0 0 0 10001 1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 -1530302 1531003 0 0 0 10001 1 I had a long nightmare, wandering in solitude till I forgot what I was like at the beginning. Later I saw the light and followed it for quite a while, then I saw you. 121017 BoardAct0202 23.334 23.334 23.334 23.359 1 -1 -1 1|8 1|2 -1530303 1531003 0 0 0 10001 1 I can't picture the world after the war is over. But I can see the smile in your face in that peaceful world. I guess it's all I've been fighting for so far. 121023 BoardAct0203 29.2 29.2 29.2 29.2 1 -1 -1 1|8 1|2 -1530304 1531003 0 0 0 120 -1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 -1530305 1531003 0 0 0 2 -1 If it's an iris, could you pin it to my sideburns? Yeah, above the hairband. 121095 BoardAct1001 10.667 10.667 10.667 10.727 1 -1 -1 1|8 -1530306 1531003 0 0 0 10001 3 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530307 1531003 0 0 0 10001 4 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530308 1531003 0 0 0 10001 5 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 -1530309 1531003 0 0 1 101 10 The iris is stunning today, please take a look at her. 121053 BoardAct1004 9.334 9.334 9.334 9.357 96 -1 -1 2|8 -1530310 1531003 0 0 1 111 3600 Come and rest on my lap. Well, just like this, quietly... (Sound fading) 121045 BoardAct1007 9.434 9.434 9.434 9.473 98 -1 -1 3|8 -1530311 1531003 0 0 1 1 900 Are you asleep?... In that case, I guess you wouldn't notice if I nestle in your embrace for a while, right? 121038 BoardAct1005 16.234 16.234 16.234 16.277 97 -1 -1 4|8 -1530312 1531003 0 0 0 10002 -1 Ah! (soft and urgent). Will you hold my hands? 121057 BoardAct1003 4.434 4.434 4.434 4.458 1 -1 -1 5|8 -1530313 1531003 0 0 2 102 2 Commandant... where are you? I don't want to... be here alone... 121054 BoardAct1006 11.034 11.034 11.034 11.034 99 -1 -1 6|8 -1220201 1221002 0 0 0 10001 1 Sniff... It's the real commandant... Buddy, do not attack. 124020 BoardAct0201 12.677 12.677 12.677 12.677 1 -1 -1 1|8 1|2 -1220202 1221002 0 0 0 10001 1 Is the institute a quiet place, too? Not really. But here... I can hear your heartbeats. Thump-thump... Thump-thump... 124022 BoardAct0202 19.133 19.133 19.133 19.133 1 -1 -1 1|8 1|2 -1220203 1221002 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 -1220204 1221002 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 -1220205 1221002 0 0 0 2 -1 Munch... I've heard from the terminal that biting someone's cheek is a way of showing gratitude... I shouldn't do that to everyone casually? ...What's "casually"? 124095 BoardAct1001 19.767 19.767 19.767 19.767 1 -1 -1 1|8 -1220206 1221002 0 0 0 10001 3 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220207 1221002 0 0 0 10001 4 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220208 1221002 0 0 0 10001 5 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 -1220209 1221002 0 0 1 101 10 Hmph, Gray Raven Commandant. 124048 BoardAct1004 6.3 6.3 6.3 6.339 96 -1 -1 2|8 -1220210 1221002 0 0 1 111 3600 There were 20 of me before I was born... but they were all scrapped because of malfunctions. Commandant... please don't break down. 124044 BoardAct1007 16.233 16.233 16.233 17.368 98 -1 -1 3|8 -1220211 1221002 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 124040 BoardAct1005 16.567 16.567 16.567 16.602 97 -1 -1 4|8 -1220212 1221002 0 0 0 10002 -1 Experiment error... Frame unresponsive... 124056 BoardAct1003 11.1 11.1 11.1 11.145 1 -1 -1 5|8 -1220213 1221002 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 124054 BoardAct1006 9.5 9.5 9.5 9.543 99 -1 -1 6|8 -1130301 1131003 0 0 0 10001 1 (Sniffs) It's the real commandant... Easy now, Buddy. 125017 BoardAct0201 20.667 20.667 20.667 20.667 1 -1 -1 1|8 1|2 -1130302 1131003 0 0 0 10001 1 Is the institute a quiet place too? Yep, but here... I can hear your heartbeats. Thump-thump... Thump-thump... 125018 BoardAct0202 20.6 20.6 20.6 20.6 1 -1 -1 1|8 1|2 -1130303 1131003 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 -1130304 1131003 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 -1130305 1131003 0 0 0 2 -1 ...Om! (Bites the player's face) I've heard from a machine that biting your cheek is a way of showing gratitude... I shouldn't do...? Why? 125031 BoardAct1001 13.1 13.1 13.1 13.1 1 -1 -1 1|8 -1130306 1131003 0 0 0 10001 3 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130307 1131003 0 0 0 10001 4 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130308 1131003 0 0 0 10001 5 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 -1130309 1131003 0 0 1 101 10 Whee, Commandant of the Gray Raven. 125053 BoardAct1004 19 19 19 19 96 -1 -1 2|8 -1130310 1131003 0 0 1 111 3600 There were 20 of me before I was born... But they were all scrapped because of malfunctions. Commandant... please don't break down. 125044 BoardAct1007 11.1 11.1 11.1 11.168 98 -1 -1 3|8 -1130311 1131003 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 125040 BoardAct1005 20.867 20.867 20.867 20.867 97 -1 -1 4|8 -1130312 1131003 0 0 0 10002 -1 Errors occurred during the experiment. Ad-adverse responses from the frame... 125056 BoardAct1003 6.333 6.333 6.333 6.333 1 -1 -1 5|8 -1130313 1131003 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 125054 BoardAct1006 7.567 7.567 7.567 7.592 99 -1 -1 6|8 -1540301 1541003 0 0 0 10001 1 I talk too much? Don't worry, I'll be more careful in the future. Hm... I feel like someone said that to me a long time ago too, but he's... What do you think happened to him? 126010 BoardAct0201 21.8 21.8 21.8 21.8 1 -1 -1 1|8 1|2 -1540302 1541003 0 0 0 10001 1 Hola, amigo! Haha, I've been wearing this mask for so long that it's not even a mask anymore. The phrases I used to say behind it just slip out naturally now. How would you treat a jester like me? 126015 BoardAct0202 19.934 19.934 19.934 19.934 1 -1 -1 1|8 1|2 -1540303 1541003 0 0 0 10001 1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 -1540304 1541003 0 0 0 120 -1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 -1540305 1541003 0 0 0 2 -1 Maybe I should reciprocate your passion by being more honest. The gifts I want are love, justice, and dreams... Hahaha, just kidding. I don't need those because I've already found a replacement for them. 126095 BoardAct1001 23.834 23.834 23.834 23.834 1 -1 -1 1|8 -1540306 1541003 0 0 0 10001 3 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540307 1541003 0 0 0 10001 4 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540308 1541003 0 0 0 10001 5 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 -1540309 1541003 0 0 1 101 10 Good morning. Looks like I won't be wasting away today since you're here. So, is there something you had in mind for us to achieve together? Yes, the two of us together. 126053 BoardAct1004 17 17 17 17 96 -1 -1 2|8 -1540310 1541003 0 0 1 111 3600 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you to sleep... 126045 BoardAct1007 24.034 24.034 24.034 24.034 98 -1 -1 3|8 -1540311 1541003 0 0 1 1 900 Aw, look at you sleep. If you knew that I was holding your hand right now, what would you do in your dreams? What excuses should I make when you wake up? Or perhaps, you would allow me to continue holding your hand...? 126040 BoardAct1005 29.667 29.667 29.667 29.667 97 -1 -1 4|8 -1540312 1541003 0 0 0 10002 -1 Oh, dear me! I seem to have tripped and fallen. Now my frame is going to stop functioning, and there's nothing I can do other than wait for you to help me... Stop being ridiculous? Sigh, I thought you were looking forward to scenarios like this. 126055 BoardAct1003 20.567 20.567 20.567 20.567 1 -1 -1 5|8 -1540313 1541003 0 0 2 102 2 Everything becomes stagnant and unreal when you're not around... Who would mind wasting time that isn't real? 126054 BoardAct1006 17.467 17.467 17.467 17.507 99 -1 -1 6|8 -1030401 1031004 0 0 0 10001 1 Lucia rarely brings this up, but she actually cares about what you say. Lee is sometimes very blunt, but he cares about you as much as I do. As long as you and everyone are safe and sound, everything I've done will be worth it. 127017 BoardAct0201 27.411 23.334 23.334 23.334 1 -1 -1 1|8 1|2 -1030402 1031004 0 0 0 10001 1 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you still at this moment is the fierce wish I had in my heart. 127019 BoardAct0202 19.874 19.334 19.334 19.334 1 -1 -1 1|8 1|2 -1030403 1031004 0 0 0 10001 1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1030404 1031004 0 0 0 120 -1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1030405 1031004 0 0 0 2 -1 Yeah. I love it. The scenery full of the vitality of life. It makes me wonder what Earth will be like with all life restored... and how it feels to stand with you in that future. 127097 BoardAct1001 19.334 19.334 19.334 19.365 1 -1 -1 1|8 -1030406 1031004 0 0 0 10001 3 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030407 1031004 0 0 0 10001 4 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030408 1031004 0 0 0 10001 5 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 -1030409 1031004 0 0 1 101 10 Please stay a little longer before "daybreak" arrives. 127050 BoardAct1004 10 10 10 10 96 -1 -1 2|8 -1030410 1031004 0 0 1 111 3600 Sorry... You must be exhausted because I'm not good enough to share the burden. 127043 BoardAct1007 10.592 10 10 10 98 -1 -1 3|8 -1030411 1031004 0 0 1 1 900 Now that you're asleep, it should be fine if I get closer... Wah! Commandant...! Have you been awake all this time? 127039 BoardAct1005 15.093 13.834 13.834 13.834 97 -1 -1 4|8 -1030412 1031004 0 0 0 10002 -1 Emergency? Is it a prank, Commandant? 127055 BoardAct1003 12.267 12.267 12.267 12.267 1 -1 -1 5|8 -1030413 1031004 0 0 2 102 2 Long time no see, Commandant. All the nightmares came back here again while you were away. But I could only wait for you like the day you fell asleep... If possible, could you promise me that you won't leave me for so long? 127054 BoardAct1006 30.047 24.667 25.08 25.08 99 -1 -1 6|8 -1530401 1531004 0 0 0 10001 1 Lives are fated to be imperfect. I have stopped sighing or weeping for the mournful past. 128010 BoardAct0201 11 11 11 11.029 1 -1 -1 1|8 1|2 -1530402 1531004 0 0 0 10001 1 If there is an end to this war, what would you like to see? Farmlands, riverbanks, groves, seashore... We can go visit all the places we have yet to see together. 128019 BoardAct0202 27.667 27.667 27.667 27.667 1 -1 -1 1|8 1|2 -1530403 1531004 0 0 0 10001 1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 -1530404 1531004 0 0 0 120 -1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 -1530405 1531004 0 0 0 2 -1 Can you hear it? The echoing waves in my M.I.N.D... The more I touch you, the louder it is... the more wonderful it sounds. 128095 BoardAct1001 15 15 15 15 1 -1 -1 1|8 -1530406 1531004 0 0 0 10001 3 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530407 1531004 0 0 0 10001 4 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530408 1531004 0 0 0 10001 5 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 -1530409 1531004 0 0 1 101 10 Hmm-hmm... (Interrupted while humming/thinking, surprised) Oh, Conductor, my apologies. I was coming up with a new melody... Right, I was hoping that... you'd listen to it later. 128051 BoardAct1004 19.134 19.134 19.134 19.134 96 -1 -1 2|8 -1530410 1531004 0 0 1 111 3600 Let me wish you a good night. Good night, good night. As sweet repose and rest come to thy heart, as that within my breast. 128045 BoardAct1007 19 19 19 19 98 -1 -1 3|8 -1530411 1531004 0 0 1 1 900 Sleep. I'm by your side. May sleep dwell upon thine eyes, peace in thy breast... 128039 BoardAct1005 16 16 16 16.044 97 -1 -1 4|8 -1530412 1531004 0 0 0 10002 -1 A storm is coming. Please hold on to me... 128057 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 -1530413 1531004 0 0 2 102 2 Conductor... Conductor... I can finally hear your voice. Please don't leave me alone in the silence... 128054 BoardAct1006 19 19 19 19 99 -1 -1 6|8 -1550301 1551003 0 0 0 10001 1 Now I'm getting the hang of this job, even the maths that I used to hate so much... Oops, sorry, guess I was talking big... 129013 BoardAct0201 13.434 13.434 13.434 13.434 1 -1 -1 1|8 1|2 -1550302 1551003 0 0 0 10001 1 Commandant, let me know if you need anything, okay? I'm confident with my strength. 129014 BoardAct0202 9.756 9.667 9.667 9.667 1 -1 -1 1|8 1|2 -1550303 1551003 0 0 0 10001 1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 -1550304 1551003 0 0 0 120 -1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 -1550305 1551003 0 0 0 2 -1 I'll keep it safe... Shall I put it in a box made of fine rosewood? I'm just kidding... Well... I can't afford it... 129035 BoardAct1001 12.56 11.834 11.834 11.834 1 -1 -1 1|8 -1550306 1551003 0 0 0 10001 3 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550307 1551003 0 0 0 10001 4 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550308 1551003 0 0 0 10001 5 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 -1550309 1551003 0 0 1 101 10 Commandant, come and sit down over here! Ta-dah! Today is my 100th day as a secretary and we're going to have a special sale event to celebrate this big day! Commandant, just sit here and relax. Leave all the work to me... Huh? It's the wrong date?! Uh... It doesn't matter. Every day I'm here with you is a day to celebrate, right? 129053 BoardAct1004 34.255 30.667 30.667 30.667 96 -1 -1 2|8 -1550310 1551003 0 0 1 111 3600 This toy is an animal called a panda. I know it's cute... but Commandant, your eye circles are almost as dark as a panda's! Please take a break now! 129043 BoardAct1007 17.708 13.167 13.167 13.167 98 -1 -1 3|8 -1550311 1551003 0 0 1 1 900 Commandant, look at this... Commandant? Ahem... Comm—an—dant! 129036 BoardAct1005 17 17 17 17 97 -1 -1 4|8 -1550312 1551003 0 0 0 10002 -1 Commandant! Look at me! Do I look like a seaweed swimming in the sea? 129055 BoardAct1003 9.033 9 9 9.009 1 -1 -1 5|8 -1550313 1551003 0 0 2 102 2 Commandant, I was helping you protect everything here while you were away. No one is allowed to touch these things. 129054 BoardAct1006 9.183 8.667 8.667 8.707 99 -1 -1 6|8 -1050401 1051004 0 0 0 10001 1 Look, Commandant! There's a star that is particularly bright. Do you think there will be other human beings on it? Maybe there is another commandant secretly looking at Nanami, just like you. 130022 BoardAct0201 20 20 20 20 1 -1 -1 1|8 1|2 -1050402 1051004 0 0 0 10001 1 Commandant, do you know the ultimate answer to the universe? Pfff, wrong! It's 73, NA-NA-MI! 130015 BoardAct0202 13.334 13.334 13.334 13.334 1 -1 -1 1|8 1|2 -1050403 1051004 0 0 0 10001 1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 -1050404 1051004 0 0 0 120 -1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 -1050405 1051004 0 0 0 2 -1 I have received enough gifts that I can cherish as "memories." Now it's my turn to give "future" to everybody in return... 130097 BoardAct1001 16.334 16.334 16.334 16.334 1 -1 -1 1|8 -1050406 1051004 0 0 0 10001 3 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050407 1051004 0 0 0 10001 4 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050408 1051004 0 0 0 10001 5 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 -1050409 1051004 0 0 1 101 10 GOOD! MORNING! COMMANDANT! Watanabe told me that nothing is more stimulating than shouting in the morning! Do you want to join me, Commandant? 130050 BoardAct1004 17.167 17.167 17.167 17.167 96 -1 -1 2|8 -1050410 1051004 0 0 1 111 3600 Come on, take a break and look at Nanami! I'm a lot more fun than your work! 130045 BoardAct1007 12.667 12.667 12.667 12.678 98 -1 -1 3|8 -1050411 1051004 0 0 1 1 900 Commandant! I'm going to get angry if you keep ignoring me! Hmph—! 130039 BoardAct1005 13.067 13.067 13.067 13.067 97 -1 -1 4|8 -1050412 1051004 0 0 0 10002 -1 If I pass out, you have to carry me back! 130056 BoardAct1003 12.667 12.667 12.667 12.667 1 -1 -1 5|8 -1050413 1051004 0 0 2 102 2 Don't you ever forget me, Commandant. 130054 BoardAct1006 16 16 16 16 99 -1 -1 6|8 -1560301 1561003 0 0 0 10001 1 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. 131012 BoardAct0201 24 24 24 24 1 -1 -1 1|8 1|2 -1560302 1561003 0 0 0 10001 1 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? 131018 BoardAct0202 30.1 30.1 30.1 30.1 1 -1 -1 1|8 1|2 -1560303 1561003 0 0 0 10001 1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 -1560304 1561003 0 0 0 120 -1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 -1560305 1561003 0 0 0 2 -1 Emotional logic error. Self-test invalid. Question... What would humans call this strange feeling? 131035 BoardAct1001 15.5 15.5 15.5 17.113 1 -1 -1 1|8 -1560306 1561003 0 0 0 10001 3 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560307 1561003 0 0 0 10001 4 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560308 1561003 0 0 0 10001 5 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 -1560309 1561003 0 0 1 101 10 I'm here waiting for you today, and I will still be waiting tomorrow. Such repetitious tasks are supposed to be consistent and accurate, but I am attempting to cause errors in them, so each time we meet can be different. Is our encounter today special to you? 131052 BoardAct1004 33.633 33.633 33.633 33.633 96 -1 -1 2|8 -1560310 1561003 0 0 1 111 3600 Abnormal brain hormone level detected in Commandant. Immediate hibernation is recommended... N-no... Hmm... Please come this way... It's time for bed. 131045 BoardAct1007 23.834 23.834 23.834 23.834 98 -1 -1 3|8 -1560311 1561003 0 0 1 1 900 Commandant has fallen asleep in an inconducive environment and must be relocated. According to the manual, I need to lift the head before moving the arms... Commandant, why did you suddenly terminate your sleep...? Why are you running away? 131038 BoardAct1005 29.3 29.3 29.3 29.3 97 -1 -1 4|8 -1560312 1561003 0 0 0 10002 -1 The equal exchange of benefits is crucial in human interactions. Your action suggests that you desire to be treated in the same way. One moment please, I am loading data related to astronaut training programs... Commandant has escaped my vision. Data loading terminated. 131057 BoardAct1003 28.2 28.2 28.2 28.2 1 -1 -1 5|8 -1560313 1561003 0 0 2 102 2 You... have returned. The duration of your absence has exceeded my forecasted value by 2.718... No, more than that. Could you please advise as to why my forecast was inaccurate...? Please tell me. 131054 BoardAct1006 36.667 36.667 36.667 36.667 99 -1 -1 6|8 -1070401 1071004 0 0 0 10001 1 I have moved on from the little conflict with Lucia. Now I only focus on improving my own strength... Huh? I'm afraid of losing to her? No way! Where's Lucia? Get her over here now! 132017 BoardAct0201 17.334 17.334 17.334 17.334 1 -1 -1 1|8 1|2 -1070402 1071004 0 0 0 10001 1 Sigh, give me a break. Why are you always coming to me... Where are you going? Don't you dare ask anyone else! 132019 BoardAct0202 15.0034 15.0034 15.0034 15.023 1 -1 -1 1|8 1|2 -1070403 1071004 0 0 0 10001 1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 -1070404 1071004 0 0 0 120 -1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 -1070405 1071004 0 0 0 2 -1 When you go back to the lounge, remember to check the drawer on your left. Right, the second one from the top. Don't you ever forget! Promise me! 132097 BoardAct1001 17.2 17.2 17.2 17.2 1 -1 -1 1|8 -1070406 1071004 0 0 0 10001 3 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070407 1071004 0 0 0 10001 4 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070408 1071004 0 0 0 10001 5 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1070409 1071004 0 0 1 101 10 Technicians are crucial even on a battlefield, so I don't need to remind you who you should stay with... Do you really get it? 132051 BoardAct1004 15.667 15.667 15.667 15.667 96 -1 -1 2|8 -1070410 1071004 0 0 1 111 3600 (Unemotional) Chronic fatigue can cause the patient to look pale, lose hair and grow wrinkles... What am I reading? Here, let me translate for you: go take a break, fool! 132043 BoardAct1007 24.834 24.834 24.834 24.834 98 -1 -1 3|8 -1070411 1071004 0 0 1 1 900 (Humming a cheerful melody) Hmm-hmm-hmm! This sleeping face is quite fascinating... (Short pause) Whoa! How can you suddenly open your eyes while you sleep! Close them now! 132040 BoardAct1005 17.667 17.667 17.667 17.667 97 -1 -1 4|8 -1070412 1071004 0 0 0 10002 -1 Useless! It won't work on me now. 132055 BoardAct1003 10.6 10.6 10.6 10.634 1 -1 -1 5|8 -1070413 1071004 0 0 2 102 2 (Slightly reprimanding) You're back. Oh, I forgot to remind you that I set up 26 additional minefields nearby because of the poor defense system here. (Relaxed tone) Relax, they're magnetic. Humans won't trigger them. 132054 BoardAct1006 20.867 20.867 20.867 20.867 99 -1 -1 6|8 -1570301 1571003 0 0 0 10001 1 Recently, I always end up walking to the WGAA while taking a stroll. This kind of association appears on the Earth when we finally have peace, right? Will art lovers be able to make a living with their paintbrushes? ...I see. That's great. 133014 BoardAct0201 27.1 27.1 27.1 27.1 1 -1 -1 1|8 1|2 -1570302 1571003 0 0 0 10001 1 What do you think of the monument that commemorates the victims on the square? Um... Me? I think... anyone who can struggle to survive in this time is also great. I have witnessed too many deaths... That's why I think living itself is already a remarkable achievement. 133020 BoardAct0202 24.834 24.834 24.834 24.834 1 -1 -1 1|8 1|2 -1570303 1571003 0 0 0 10001 1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 -1570304 1571003 0 0 0 120 -1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 -1570305 1571003 0 0 0 2 -1 Will you turn me down... if I say I want to be one step closer to you? 133095 BoardAct1001 11.667 11.667 11.667 11.667 1 -1 -1 1|8 -1570306 1571003 0 0 0 10001 3 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570307 1571003 0 0 0 10001 4 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570308 1571003 0 0 0 10001 5 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 -1570309 1571003 0 0 1 101 10 Welcome back, Commandant. I've been waiting for you. 133051 BoardAct1004 10 10 10 10 96 -1 -1 2|8 -1570310 1571003 0 0 1 111 3600 Wait, let me see your eyes. Hmm... Open your mouth, please? When did you sleep last night? You're just... 133044 BoardAct1007 18.667 18.667 18.667 18.667 98 -1 -1 3|8 -1570311 1571003 0 0 1 1 900 I wonder whether you are asleep or are doing something else... But I enjoy looking at your back just like this. 133038 BoardAct1005 13.334 13.334 13.334 13.334 97 -1 -1 4|8 -1570312 1571003 0 0 0 10002 -1 What?! You alright? Did you fall? 133055 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 -1570313 1571003 0 0 2 102 2 It's been a long time. Did you sleep in? Dreamed about an ordinary, peaceful world? If you found happiness in that world... I too wish it could last longer. It's okay, I will be right here waiting for you until you are back. 133054 BoardAct1006 26.667 26.667 26.667 26.667 99 -1 -1 6|8 -1040401 1041004 0 0 0 10001 1 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." 134014 BoardAct0201 11.667 11.667 11.667 11.667 1 -1 -1 1|8 1|2 -1040402 1041004 0 0 0 10001 1 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. 134020 BoardAct0202 24.5 24.5 24.5 24.5 1 -1 -1 1|8 1|2 -1040403 1041004 0 0 0 10001 1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 -1040404 1041004 0 0 0 120 -1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 -1040405 1041004 0 0 0 2 -1 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. 134033 BoardAct1001 19.334 19.334 19.334 19.334 1 -1 -1 1|8 -1040406 1041004 0 0 0 10001 3 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040407 1041004 0 0 0 10001 4 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040408 1041004 0 0 0 10001 5 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 -1040409 1041004 0 0 1 101 10 My Command... (Anxiously clears throat when realizing she isn't addressing the commandant in a respectful manner) Commandant! Please forgive my rudeness. I didn't realize you were already here. 134051 BoardAct1004 21 21 21 21 96 -1 -1 2|8 -1040410 1041004 0 0 1 111 3600 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. 134042 BoardAct1007 17.167 17.167 17.167 17.167 98 -1 -1 3|8 -1040411 1041004 0 0 1 1 900 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. 134039 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 -1040412 1041004 0 0 0 10002 -1 Danger...! Commandant, stand next to me—Hmph (realizes it was just a trick)... (Slightly ashamed for her own behavior, while debating whether she should criticize Commandant's action) Forget about it... 134057 BoardAct1003 22.334 22.334 22.334 22.334 1 -1 -1 5|8 -1040413 1041004 0 0 2 102 2 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. 134054 BoardAct1006 17 17 17 17 99 -1 -1 6|8 -1230201 1231002 0 0 0 10001 1 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? 135015 BoardAct0201 17.667 17.667 17.667 17.667 1 -1 -1 1|8 1|2 -1230202 1231002 0 0 0 10001 1 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... 135019 BoardAct0202 40.167 40.167 40.167 40.167 1 -1 -1 1|8 1|2 -1230203 1231002 0 0 0 10001 1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 -1230204 1231002 0 0 0 120 -1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 -1230205 1231002 0 0 0 2 -1 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? 135033 BoardAct1001 14.234 14.234 14.234 14.234 1 -1 -1 1|8 -1230206 1231002 0 0 0 10001 3 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230207 1231002 0 0 0 10001 4 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230208 1231002 0 0 0 10001 5 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 -1230209 1231002 0 0 1 101 10 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. 135051 BoardAct1004 22.334 22.334 22.334 22.334 96 -1 -1 2|8 -1230210 1231002 0 0 1 111 3600 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? 135044 BoardAct1007 34.667 34.667 34.667 34.667 98 -1 -1 3|8 -1230211 1231002 0 0 1 1 900 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? 135040 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 -1230212 1231002 0 0 0 10002 -1 ...? Do you want Bambinata to dance for you? 135055 BoardAct1003 17.667 17.667 17.667 17.667 1 -1 -1 5|8 -1230213 1231002 0 0 2 102 2 Did you leave Bambinata here because... Bambinata is no longer of use? 135054 BoardAct1006 15.667 15.667 15.667 15.667 99 -1 -1 6|8 +Id RoleId StandType ChangeToStandType ShowType ConditionId ConditionParam Content CvId FaceId ActionId Duration[1] Duration[2] Duration[3] Duration[4] Weight Validity CoolTime FavorLimit ShowButton ActivityId ShowTime IsShowHideUi SceneCamAnimPrefab IsUseSelfUiAnims[1] IsUseSelfUiAnims[2] IsUseSelfUiAnims[3] IsUseSelfUiAnims[4] +1010201 1011002 0 0 0 10001 1 Good. You came back alive. 101069 BoardAct0201 4.983 4.333 4.699 4.699 1 -1 -1 1|8 1|2 +1010202 1011002 0 0 0 10001 1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 +1010203 1011002 0 0 0 10001 1 Did that mission really have to take you so long? 101055 BoardAct0203 5.667 5.667 5.667 5.712 1 -1 -1 1|8 1|2 +1010204 1011002 0 0 0 120 -1 Ready for a new day of operations, Commandant? 101051 BoardAct0202 3.667 5.544 4.699 5.572 1 -1 -1 1|8 1|2 +1010205 1011002 0 0 0 2 -1 I can't complain. You're easier to deal with than the last commandant. 101033 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 +1010206 1011002 0 0 0 10001 3 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 +1010207 1011002 0 0 0 10001 4 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 +1010208 1011002 0 0 0 10001 5 That's enough! 101063 BoardAct1002 3.167 3.753 3.167 3.761 1 -1 -1 1|8 +1010301 1011003 0 0 0 10001 1 If you find yourself with a lot of spare time, you should maybe do some brain exercises. 101072 BoardAct0201 6.333 6.333 6.333 6.339 1 -1 -1 1|8 1|2 +1010302 1011003 0 0 0 10001 1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 6 6 6 6.037 1 -1 -1 1|8 1|2 +1010303 1011003 0 0 0 10001 1 I remember everything you say. Orders, and everything else. 101081 BoardAct0203 9.667 9.667 9.667 9.659 1 -1 -1 1|8 1|2 +1010304 1011003 0 0 0 120 -1 Free? How about we play a few rounds at the range? 101076 BoardAct0202 5.667 5.933 5.689 6.037 1 -1 -1 1|8 1|2 +1010305 1011003 0 0 0 2 -1 I didn't say I dislike it. 101087 BoardAct1001 4.334 6.13 4.334 4.365 1 -1 -1 1|8 +1010306 1011003 0 0 0 10001 3 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 +1010307 1011003 0 0 0 10001 4 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 +1010308 1011003 0 0 0 10001 5 That's enough! 101063 BoardAct1002 4 4 4 3.761 1 -1 -1 1|8 +1010309 1011003 0 0 1 101 10 Great timing. There are issues with the experiment data. Get prepped to be holed up in the lab for the whole day. 101108 BoardAct1004 12.667 12.667 12.667 12.701 96 -1 -1 2|8 +1010310 1011003 0 0 1 111 3600 Relax. I'll take care of you. Don't be so hard on yourself. Rest awhile. 101104 BoardAct1007 13.033 13.033 13.033 13.033 98 -1 -1 3|8 +1010311 1011003 0 0 1 1 900 Any problems you can't solve? Don't beat yourself up. I can help. 101099 BoardAct1005 8 8 8.32 8.32 97 -1 -1 4|8 +1010312 1011003 0 0 0 10002 -1 You never get bored of this, do you? 101062 BoardAct1003 3.834 3.834 3.865 5 1 -1 -1 5|8 +1010313 1011003 0 0 2 102 2 I just happened to be on duty today. Not waiting for you here. 101111 BoardAct1006 9.667 9.667 9.667 9.659 99 -1 -1 6|8 +1020101 1021001 0 0 0 10001 1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 +1020102 1021001 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0201 7.511 6.305 6 6.305 1 -1 -1 1|8 1|2 +1020103 1021001 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0301 7.373 6.305 6.381 6.407 1 -1 -1 1|8 1|2 +1020104 1021001 0 0 0 120 -1 Lucia at your service. 102069 BoardAct0101 4.167 4.167 4.523 4.523 1 -1 -1 1|8 1|2 +1020105 1021001 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 +1020106 1021001 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020107 1021001 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020108 1021001 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020109 1021001 0 0 1 101 10 I'm always ready, Commandant. 102070 BoardAct1004 5.334 5.334 5.334 5.334 96 -1 -1 2|8 +1020110 1021001 0 0 1 111 3600 Linking minds for an extended period of time is not advised. Please take care, Commandant. 102064 BoardAct1007 6.367 6.367 6.367 6.367 98 -1 -1 3|8 +1020111 1021001 0 0 1 1 900 Just staying like this is fine too. Just the two of us... 102062 BoardAct1005 9 9 9 9 97 -1 -1 4|8 +1020112 1021001 0 0 0 10002 -1 I-is this some new form of training? 102075 BoardAct1003 7 7 7 7 1 -1 -1 5|8 +1020113 1021001 0 0 2 102 2 Are you done with your other missions? Welcome back. 102071 BoardAct1006 7.667 7.667 7.667 7.667 99 -1 -1 6|8 +1020201 1021002 0 0 0 10001 1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1020202 1021002 0 0 0 10001 1 I will make myself stronger, so please don't overwork yourself. 102038 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 +1020203 1021002 0 0 0 10001 1 I hold no fear for the future as long as you're here. 102043 BoardAct0203 9 9 9 9 1 -1 -1 1|8 1|2 +1020204 1021002 0 0 0 120 -1 Good morning, Commandant. Let us strive for humanity. 102026 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1020205 1021002 0 0 0 2 -1 I think I'm finally beginning to understand you. 102049 BoardAct1001 4.5 4.5 4.5 4.527 1 -1 -1 1|8 +1020206 1021002 0 0 0 10001 3 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020207 1021002 0 0 0 10001 4 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020208 1021002 0 0 0 10001 5 This is...? 102080 BoardAct1002 2.833 2.833 3 3 1 -1 -1 1|8 +1020301 1021003 0 0 0 10001 1 What are you expecting from me...? 1021009 BoardAct0201 6.5 6.5 6.5 6.5 1 -1 -1 1|8 1|2 +1020302 1021003 0 0 0 10001 1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 +1020303 1021003 0 0 0 10001 1 I'll give you one advice—perform your best. 1021011 BoardAct0203 5 5 5 5 1 -1 -1 1|8 1|2 +1020304 1021003 0 0 0 120 -1 Are you sure? Getting in contact with me will only increase your risk of infection. 1021010 BoardAct0202 10 10 10 10 1 -1 -1 1|8 1|2 +1020305 1021003 0 0 0 10001 1 Being an Ascendant does not bind me. What about you? Must you be bound by being a commandant? 1021066 BoardAct0204 19.667 19.667 19.667 19.667 1 -1 -1 1|8 1|2 1 Assets/Product/Ui/UiModel/UiCameraAnimation/LuxiyaAlpha/LuxiyaAlphaBoardAct0204.prefab 1 1 0 1 +1020306 1021003 0 0 0 2 -1 I can take you away if you've had enough of this child play. Just say the word. 1021023 BoardAct1001 6 6 6.484 6.484 1 -1 -1 1|8 +1020307 1021003 0 0 0 10001 3 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 +1020308 1021003 0 0 0 10001 4 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 +1020309 1021003 0 0 0 10001 5 Think you can hurt me this way? 1021085 BoardAct1002 4 4 5.211 5.211 1 -1 -1 1|8 +1020310 1021003 0 0 1 101 10 I have plenty of time. So you're staying here with me, until I say you can go. 1021081 BoardAct1004 12.333 12.333 12.333 12.333 96 -1 -1 2|8 +1020311 1021003 0 0 1 111 3600 I'm tired. Let's call it for today. 1021074 BoardAct1007 7.333 7.333 7.333 7.333 98 -1 -1 3|8 +1020312 1021003 0 0 1 1 900 ...Not here? Fine. 1021070 BoardAct1005 5.667 5.667 5.667 5.667 97 -1 -1 4|8 +1020313 1021003 0 0 0 10002 -1 ...Try it again and you'll be in several pieces. 1021082 BoardAct1003 5.5 5.5 5.5 5.5 1 -1 -1 5|8 +1020314 1021003 0 0 2 102 2 I have completely corrupted this place while you were away... Just joking. 1021026 BoardAct1006 9.067 9.067 9.067 9.067 99 -1 -1 6|8 +1020401 1021004 0 0 0 10001 1 The thruster behind is quite hard to pilot. Would turning it into wings be better? 1022010 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 +1020402 1021004 0 0 0 10001 1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 +1020403 1021004 0 0 0 10001 1 My memories are a bit muddled... but it shouldn't affect the missions. 1022009 BoardAct0203 6.333 6.333 7.25 7.25 1 -1 -1 1|8 1|2 +1020404 1021004 0 0 0 120 -1 Gray Raven... I never thought I'd come to know a squad three times... Such a peculiar feeling. 1022012 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 +1020405 1021004 0 0 0 2 -1 Can you hold hands with me? That's my most desired, most meaningful present. 1022032 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 +1020406 1021004 0 0 0 10001 3 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1020407 1021004 0 0 0 10001 4 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1020408 1021004 0 0 0 10001 5 I... think I need some time for mental preparation. 1022053 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1020409 1021004 0 0 1 101 10 I've been waiting, Commandant. Let's go. 1022043 BoardAct1004 6.833 6.833 6.833 6.833 96 -1 -1 2|8 +1020410 1021004 0 0 1 111 3600 Commandant, you should go rest. Handle the rest of your work after you get some sleep. 1022038 BoardAct1007 7.912 7.667 7.667 7.667 98 -1 -1 3|8 +1020411 1021004 0 0 1 1 900 Hide-and-seek? Commandant isn't one to do something so childish, I'll have to get the others for a search party... 1022035 BoardAct1005 12.333 12.333 12.333 12.333 97 -1 -1 4|8 +1020412 1021004 0 0 0 10002 -1 Um... The Plume model can actually fly, but it doesn't really do much. 1022049 BoardAct1003 9.167 9.167 9.167 9.218 1 -1 -1 5|8 +1020413 1021004 0 0 2 102 2 If you're going on a trip, can you bring me with you? I'll do anything, as long as I can be with you. 1022047 BoardAct1006 13.333 13.333 13.333 13.333 99 -1 -1 6|8 +1030101 1031001 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0401 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 +1030102 1031001 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 +1030103 1031001 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0601 5.333 6.238 6.189 6.189 1 -1 -1 1|8 1|2 +1030104 1031001 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 +1030105 1031001 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 +1030106 1031001 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 +1030107 1031001 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 4.333 4.333 4.333 4.333 1 -1 -1 1|8 +1030108 1031001 0 0 1 101 10 Ah! There you are... 103059 BoardAct1004 10.834 10.834 10.834 10.834 96 -1 -1 2|8 +1030109 1031001 0 0 1 111 3600 Please take more care of yourself. Being linked for so long isn't good for your health... 103054 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 3|8 +1030110 1031001 0 0 1 1 900 Pardon me, Commandant. Are you busy at the moment? 103047 BoardAct1005 8 8 8 8 97 -1 -1 4|8 +1030111 1031001 0 0 0 10002 -1 I... I'm feeling a bit queasy... 103065 BoardAct1003 9 9 9 9 1 -1 -1 5|8 +1030112 1031001 0 0 2 102 2 Next time... please... tell me if you're going to leave for so long... 103062 BoardAct1006 8 8 8 8 99 -1 -1 6|8 +1030201 1031002 0 0 0 10001 1 Please get some rest. I'll help Lucia protect the base. 103018 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 +1030202 1031002 0 0 0 10001 1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 +1030203 1031002 0 0 0 10001 1 Hm? You're afraid of the dark? In that case... I'll stay with you a bit longer. 103031 BoardAct0203 8.5 8.5 8.5 8.544 1 -1 -1 1|8 1|2 +1030204 1031002 0 0 0 120 -1 I may not fight as well as the others, but I'll always try my best! 103022 BoardAct0202 5.667 6.238 6.189 6.189 1 -1 -1 1|8 1|2 +1030205 1031002 0 0 0 2 -1 There's a lot of things about you that I'd like to study closer. 103035 BoardAct1001 6.667 6.667 6.667 6.71 1 -1 -1 1|8 +1030206 1031002 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 +1030207 1031002 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 +1030208 1031002 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 3.833 3.833 3.833 3.833 1 -1 -1 1|8 +1030301 1031003 0 0 0 10001 1 A world shrouded in darkness is not worth anything. That's why I wish to restore the light. 103082 BoardAct0201 11.167 11.167 11.167 11.238 1 -1 -1 1|8 1|2 +1030302 1031003 0 0 0 10001 1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 +1030303 1031003 0 0 0 10001 1 Do not fear to be in the darkness, for I shall lead you forward. 103087 BoardAct0203 10 10 10 10 1 -1 -1 1|8 1|2 +1030304 1031003 0 0 0 120 -1 Would today's operation planning require my help? 103085 BoardAct0202 9.667 9.667 10.962 10.962 1 -1 -1 1|8 1|2 +1030305 1031003 0 0 0 2 -1 I could never hate you. 103092 BoardAct1001 8.128 8 9.924 9.924 1 -1 -1 1|8 +1030306 1031003 0 0 0 10001 3 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1030307 1031003 0 0 0 10001 4 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1030308 1031003 0 0 0 10001 5 W-wha... W-wha... W-wha... 103069 BoardAct1002 7.2 7.2 7.2 7.2 1 -1 -1 1|8 +1030309 1031003 0 0 1 101 10 Good day, Commandant. 103115 BoardAct1004 4 4 4 4.04 96 -1 -1 2|8 +1030310 1031003 0 0 1 111 3600 Don't take too long to connect. I'll always be here... 103114 BoardAct1007 8.667 8.667 8.667 8.667 98 -1 -1 3|8 +1030311 1031003 0 0 1 1 900 Don't be so quiet... I'd be worried. 103109 BoardAct1005 8.667 8.667 8.667 8.707 97 -1 -1 4|8 +1030312 1031003 0 0 0 10002 -1 Please... enough is enough. 103064 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 +1030313 1031003 0 0 2 102 2 I'm sure you'll be back. Thank you for coming back... 103122 BoardAct1006 10.667 10.667 10.667 10.727 99 -1 -1 6|8 +1040201 1041002 0 0 0 10001 1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 +1040202 1041002 0 0 0 10001 1 Faith? It all came naturally, please don't mind me. 104020 BoardAct0202 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1040203 1041002 0 0 0 10001 1 It's time to recharge, Commandant. Please recharge regularly. 104017 BoardAct0203 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 +1040204 1041002 0 0 0 120 -1 Now that I'm a member of Gray Raven, you can just treat me like the others. 104019 BoardAct0201 9 9 9 9 1 -1 -1 1|8 1|2 +1040205 1041002 0 0 0 2 -1 I feel very comfortable working with you, Commandant. 104028 BoardAct1001 7.333 7.333 7.333 7.333 1 -1 -1 1|8 +1040206 1041002 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 +1040207 1041002 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 +1040208 1041002 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.333 5.333 5.435 5.435 1 -1 -1 1|8 +1040209 1041002 0 0 1 101 10 Good day, Commandant. 104048 BoardAct1004 6.834 6.834 6.834 6.834 96 -1 -1 2|8 +1040210 1041002 0 0 1 111 3600 Listen to me for once... Go and get some rest. 104047 BoardAct1007 13 13 13 13 98 -1 -1 3|8 +1040211 1041002 0 0 1 1 900 Commandant? Take a rest if you're feeling tired. 104040 BoardAct1005 10.167 10.167 10.167 10.167 97 -1 -1 4|8 +1040212 1041002 0 0 0 10002 -1 That's enough, Commandant. 104057 BoardAct1003 8.167 8.167 8.167 8.167 1 -1 -1 5|8 +1040213 1041002 0 0 2 102 2 It's been a while. Is everything okay, Commandant? 104052 BoardAct1006 8 8 8 8 99 -1 -1 6|8 +1040301 1041003 0 0 0 10001 1 During this time period, I recommend resting and replenishing energy and calories. 104069 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1040302 1041003 0 0 0 10001 1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 +1040303 1041003 0 0 0 10001 1 I will follow all your commands. 104073 BoardAct0203 5.333 5.333 5.333 5.333 1 -1 -1 1|8 1|2 +1040304 1041003 0 0 0 120 -1 Constructs can't truly have faith? Or are you trying to be my target of worship? 104072 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 +1040305 1041003 0 0 0 2 -1 Hmm, I'm not against it. 104079 BoardAct1001 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1040306 1041003 0 0 0 10001 3 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1040307 1041003 0 0 0 10001 4 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1040308 1041003 0 0 0 10001 5 Never mind. I just need to get used to it. 104063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1040309 1041003 0 0 1 101 10 I don't know why but I'm a bit nervous seeing you. 104098 BoardAct1004 8.534 8.534 8.534 8.534 96 -1 -1 2|8 +1040310 1041003 0 0 1 111 3600 Now you won't even listen to me any more? 104094 BoardAct1007 6.5 6.5 6.5 6.5 98 -1 -1 3|8 +1040311 1041003 0 0 1 1 900 Am I not enough to have all your attention? 104092 BoardAct1005 6.834 6.834 6.834 6.834 97 -1 -1 4|8 +1040312 1041003 0 0 0 10002 -1 Well, feel free to do whatever you want. 104059 BoardAct1003 6 6 6 6 1 -1 -1 5|8 +1040313 1041003 0 0 2 102 2 It's been a long time since you've been to the base. What's wrong? 104099 BoardAct1006 9.834 9.834 9.834 9.834 99 -1 -1 6|8 +1050101 1051001 0 0 0 10001 1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 +1050102 1051001 0 0 0 10001 1 Gray Raven is Nanami's first squad! 105020 BoardAct0202 6.667 6.667 6.667 6.71 1 -1 -1 1|8 1|2 +1050103 1051001 0 0 0 10001 1 Who knows, maybe one day Nanami will just disappear altogether... So, please try to remember me. 105026 BoardAct0203 10.667 10.667 10.667 10.704 1 -1 -1 1|8 1|2 +1050104 1051001 0 0 0 120 -1 Nanami's pretty one of a kind! Take a closer look and you'll see. 105023 BoardAct0201 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 +1050105 1051001 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 +1050106 1051001 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 +1050107 1051001 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 +1050108 1051001 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 6.167 6.167 6.167 8.034 1 -1 -1 1|8 +1050301 1051003 0 0 0 10001 1 Stop eating in front of Nanami?! It makes me want to eat too... 105069 BoardAct0201 6.667 6.667 7.062 7.062 1 -1 -1 1|8 1|2 +1050302 1051003 0 0 0 10001 1 Humans are all mysterious creatures to me. That's why Nanami is striving to be mysterious to humans too! 105071 BoardAct0202 12 12 12 12 1 -1 -1 1|8 1|2 +1050303 1051003 0 0 0 10001 1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 +1050304 1051003 0 0 0 120 -1 Nanami loves humans! 105073 BoardAct0203 4.667 4.667 4.667 4.667 1 -1 -1 1|8 1|2 +1050305 1051003 0 0 0 2 -1 The more time I spend with you, the more I feel like I'm becoming a human... 105032 BoardAct1001 7.167 7.195 7.167 7.198 1 -1 -1 1|8 +1050306 1051003 0 0 0 10001 3 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 +1050307 1051003 0 0 0 10001 4 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 +1050308 1051003 0 0 0 10001 5 And dodge! And... AH! 105062 BoardAct1002 8.033 8.033 8.033 8.034 1 -1 -1 1|8 +1050309 1051003 0 0 1 101 10 Morning, meow! Is this how you humans like to greet each other? 105098 BoardAct1004 9.833 9.833 9.833 9.868 96 -1 -1 2|8 +1050310 1051003 0 0 1 111 3600 There are important memories of me in your mind! What if you lose them all? Go take a break! 105097 BoardAct1007 13.134 13.134 13.134 13.134 98 -1 -1 3|8 +1050311 1051003 0 0 1 1 900 Commandant, don't slack off during working hours, all right? 105090 BoardAct1005 6.7 6.7 6.7 6.756 97 -1 -1 4|8 +1050312 1051003 0 0 0 10002 -1 Huh, you wanna play this again? 105057 BoardAct1003 5.334 5.334 5.334 5.334 1 -1 -1 5|8 +1050313 1051003 0 0 2 102 2 Nanami thought you're lost... 105104 BoardAct1006 7.5 7.5 7.5 7.5 99 -1 -1 6|8 +1060201 1061002 0 0 0 10001 1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1060202 1061002 0 0 0 10001 1 The very thought of fighting next to you sends energy coursing through my body. 106022 BoardAct0202 7.333 7.333 7.333 7.333 1 -1 -1 1|8 1|2 +1060203 1061002 0 0 0 10001 1 I wouldn't mind knowing what hunger feels like... but just charging up like us is also pretty convenient, right? 106017 BoardAct0203 8.667 10.172 8.667 8.667 1 -1 -1 1|8 1|2 +1060204 1061002 0 0 0 120 -1 Commandant! When are you going to take me on another mission—?! 106019 BoardAct0201 7.667 7.667 7.667 7.667 1 -1 -1 1|8 1|2 +1060205 1061002 0 0 0 2 -1 Oh yeah, we're the best buds! 106028 BoardAct1001 4.167 4.167 4.167 4.167 1 -1 -1 1|8 +1060206 1061002 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 +1060207 1061002 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 +1060208 1061002 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 8.5 8.5 8.5 8.5 1 -1 -1 1|8 +1060301 1061003 0 0 0 10001 1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 +1060302 1061003 0 0 0 10001 1 You're the strangest Commandant I've ever seen... not that I'm complaining, haha! 106073 BoardAct0202 10.667 10.667 10.667 10.667 1 -1 -1 1|8 1|2 +1060303 1061003 0 0 0 10001 1 You can't see the stars on our current Earth. Better spend the time thinking about tomorrow's operations instead. 106071 BoardAct0203 8.667 8.819 8.667 8.667 1 -1 -1 1|8 1|2 +1060304 1061003 0 0 0 120 -1 Have you eaten? You better. There's nothing to eat here if you get the munchies later. 106070 BoardAct0201 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 +1060305 1061003 0 0 0 2 -1 I once saw the term "besties" in a book. Are we besties? 106081 BoardAct1001 6.667 6.667 6.667 6.667 1 -1 -1 1|8 +1060306 1061003 0 0 0 10001 3 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 +1060307 1061003 0 0 0 10001 4 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 +1060308 1061003 0 0 0 10001 5 Ah, so much poking. I'll get you back someday! 106064 BoardAct1002 9.833 9.833 9.833 9.833 1 -1 -1 1|8 +1060309 1061003 0 0 1 101 10 Well, I'm ready for a fight. 106099 BoardAct1004 5.334 5.334 5.334 5.363 96 -1 -1 2|8 +1060310 1061003 0 0 1 111 3600 As much as it's relieved to see you working so hard, there's no need to exhaust yourself. 106096 BoardAct1007 9.334 9.334 9.334 9.334 98 -1 -1 3|8 +1060311 1061003 0 0 1 1 900 If you're bored, come roam all over the world with me! Just kidding... 106094 BoardAct1005 8 8.033 8 8 97 -1 -1 4|8 +1060312 1061003 0 0 0 10002 -1 I... I'm a bit dizzy! 106058 BoardAct1003 6.5 6.5 6.5 6.5 1 -1 -1 5|8 +1060313 1061003 0 0 2 102 2 It's been a while. How have you been? 106104 BoardAct1006 6.5 6.5 6.5 6.501 99 -1 -1 6|8 +1070201 1071002 0 0 0 10001 1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 +1070202 1071002 0 0 0 10001 1 Will I ever find something in my life that's more important than battling? 107022 BoardAct0202 6.333 6.333 7.417 7.417 1 -1 -1 1|8 1|2 +1070203 1071002 0 0 0 10001 1 Why do I hate Lucia? Because she's strong... I mean, nothing! 107019 BoardAct0203 8.333 8.333 8.333 8.333 1 -1 -1 1|8 1|2 +1070204 1071002 0 0 0 120 -1 Go organize the schedules already. 107016 BoardAct0201 3.5 3.5 4.254 4.254 1 -1 -1 1|8 1|2 +1070205 1071002 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 +1070206 1071002 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1070207 1071002 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1070208 1071002 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1070209 1071002 0 0 1 101 10 There you are, finally! Next time I'm not hanging around. 107050 BoardAct1004 7.667 7.667 7.667 7.667 96 -1 -1 2|8 +1070210 1071002 0 0 1 111 3600 If you pass out, I'm the one who has to drag your ass back to HQ. Go and get some rest! 107046 BoardAct1007 9.834 9.834 9.834 9.834 98 -1 -1 3|8 +1070211 1071002 0 0 1 1 900 I'm right here. You dare get distracted?! 107043 BoardAct1005 7.4 7.4 7.4 7.4 97 -1 -1 4|8 +1070212 1071002 0 0 0 10002 -1 WHA—?! 107056 BoardAct1003 6.667 6.667 6.667 6.667 1 -1 -1 5|8 +1070213 1071002 0 0 2 102 2 Too. Damn. Long. Try that again and I'll chain you up! 107055 BoardAct1006 10.667 10.667 10.667 10.667 99 -1 -1 6|8 +1070301 1071003 0 0 0 10001 1 Going to bed early will do you good. Ignore me at your peril. 107070 BoardAct0201 9.333 9.333 9.333 9.333 1 -1 -1 1|8 1|2 +1070302 1071003 0 0 0 10001 1 Is every team you lead this stupid? 107072 BoardAct0202 5 5 5 5 1 -1 -1 1|8 1|2 +1070303 1071003 0 0 0 10001 1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 +1070304 1071003 0 0 0 120 -1 I will become stronger and earn my place by your side. 107075 BoardAct0203 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 +1070305 1071003 0 0 0 2 -1 You want to make me sharper? Then let me fight! 107029 BoardAct1001 4 4 5.118 5.118 1 -1 -1 1|8 +1070306 1071003 0 0 0 10001 3 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 +1070307 1071003 0 0 0 10001 4 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 +1070308 1071003 0 0 0 10001 5 You want a taste of my cannon?! 107060 BoardAct1002 4.333 4.333 4.333 4.342 1 -1 -1 1|8 +1070309 1071003 0 0 1 101 10 Remember to let me know if you decide to sleep late next time... 107103 BoardAct1004 8.834 8.834 8.834 8.834 96 -1 -1 2|8 +1070310 1071003 0 0 1 111 3600 Do you think I'd like to see you sick and hurt? Go take a rest now! 107098 BoardAct1007 9.534 9.534 9.534 9.534 98 -1 -1 3|8 +1070311 1071003 0 0 1 1 900 I'll count to three and if you ignore me again, I... I'll never speak to you again! 107094 BoardAct1005 12.567 12.567 12.567 12.567 97 -1 -1 4|8 +1070312 1071003 0 0 0 10002 -1 Hmph, it doesn't work for me any more! 107059 BoardAct1003 6.234 6.234 6.234 6.234 1 -1 -1 5|8 +1070313 1071003 0 0 2 102 2 Mr. Commandant, it seems like you've connected to the wrong base. Hmph... 107106 BoardAct1006 7.834 7.834 7.834 7.871 99 -1 -1 6|8 +1080201 1081002 0 0 0 10001 1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 +1080202 1081002 0 0 0 10001 1 You have an immense power that can escape rules. 108025 BoardAct0202 8.333 8.333 8.333 8.359 1 -1 -1 1|8 1|2 +1080203 1081002 0 0 0 10001 1 The night is dark and long. I know. 108021 BoardAct0203 6 6 6.103 6.103 1 -1 -1 1|8 1|2 +1080204 1081002 0 0 0 120 -1 I'll stay right here. If anything weird happens, I'll let you know. 108018 BoardAct0201 5.667 5.667 5.667 5.735 1 -1 -1 1|8 1|2 +1080205 1081002 0 0 0 2 -1 The last Commandant didn't go so far... 108031 BoardAct1001 5 5 5.371 5.371 1 -1 -1 1|8 +1080206 1081002 0 0 0 2 -1 I've never felt this close to anyone before. 108111 BoardAct10011 29 29 29 29 1 -1 -1 1|8 +1080207 1081002 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1080208 1081002 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1080209 1081002 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1080301 1081003 0 0 0 10001 1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 +1080302 1081003 0 0 0 10001 1 At least the stars are worth looking at... Assuming there are no clouds. 108073 BoardAct0202 9 9 9 9.032 1 -1 -1 1|8 1|2 +1080303 1081003 0 0 0 10001 1 For the rules I made, naturally, I get to break them. 108076 BoardAct0203 5.333 6.205 5.442 5.442 1 -1 -1 1|8 1|2 +1080304 1081003 0 0 0 120 -1 One day, our favorite flowers will sprout upon this earth. Let's make this a reality. 108072 BoardAct0201 8 9.737 8 8 1 -1 -1 1|8 1|2 +1080305 1081003 0 0 0 2 -1 As long as you're happy. 108085 BoardAct1001 3.667 4.2 4.439 4.439 1 -1 -1 1|8 +1080306 1081003 0 0 0 10001 3 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 +1080307 1081003 0 0 0 10001 4 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 +1080308 1081003 0 0 0 10001 5 (Sighs) Poke if you have to. 108063 BoardAct1002 4.667 4.667 5.378 5.378 1 -1 -1 1|8 +1080309 1081003 0 0 1 101 10 Another day, another battle. Let's get started. 108050 BoardAct1004 6.167 6.167 6.167 6.167 96 -1 -1 2|8 +1080310 1081003 0 0 1 111 3600 Don't worry, I'll be here. You go and rest. 108047 BoardAct1007 4 4 4 4 98 -1 -1 3|8 +1080311 1081003 0 0 1 1 900 Are you busy? 108041 BoardAct1005 3.834 3.834 3.834 3.834 97 -1 -1 4|8 +1080312 1081003 0 0 0 10002 -1 Don't you have anything better to do? 108057 BoardAct1003 8.734 8.734 8.734 8.734 1 -1 -1 5|8 +1080313 1081003 0 0 2 102 2 You were gone for a long time. Is everything okay? 108054 BoardAct1006 6.1 6.1 6.1 6.1 99 -1 -1 6|8 +1090201 1091002 0 0 0 10001 1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 +1090202 1091002 0 0 0 10001 1 How does it feel to create with me? It feels great, right? 109011 BoardAct0202 5 5 5 5.038 1 -1 -1 1|8 1|2 +1090203 1091002 0 0 0 10001 1 The world is my canvas! 109010 BoardAct0203 5.167 5.167 5.167 5.201 1 -1 -1 1|8 1|2 +1090204 1091002 0 0 0 120 -1 Smiling is important! 109009 BoardAct0201 3 3 3 3.041 1 -1 -1 1|8 1|2 +1090205 1091002 0 0 0 2 -1 I didn't know you were this smooth, Commandant. Now how should I repay you... 109022 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 +1090206 1091002 0 0 0 10001 3 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 +1090207 1091002 0 0 0 10001 4 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 +1090208 1091002 0 0 0 10001 5 Hahaha! It's itchy! 109088 BoardAct1002 4 4 4 4.04 1 -1 -1 1|8 +1090209 1091002 0 0 1 101 10 I'll start looking for inspiration from Commandant today. 109072 BoardAct1004 7.167 7.167 7.167 7.198 96 -1 -1 2|8 +1090210 1091002 0 0 1 111 3600 I'm also a bit tired, Commandant. Let's do some stretching together! 109069 BoardAct1007 9.534 9.534 9.534 9.566 98 -1 -1 3|8 +1090211 1091002 0 0 1 1 900 Commandant, it's not the time for posing. 109063 BoardAct1005 6.434 6.434 6.434 6.478 97 -1 -1 4|8 +1090212 1091002 0 0 0 10002 -1 Stop it... Commandant! 109086 BoardAct1003 7.367 7.367 7.367 7.407 1 -1 -1 5|8 +1090213 1091002 0 0 2 102 2 Long time no see, Commandant! Come and give me some inspiration! 109081 BoardAct1006 5.767 5.767 5.767 5.804 99 -1 -1 6|8 +1110201 1111002 0 0 0 10001 1 This place... is much bigger than a train carriage. 110010 BoardAct0201 5.333 5.333 5.333 5.34 1 -1 -1 1|8 1|2 +1110202 1111002 0 0 0 10001 1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 +1110203 1111002 0 0 0 10001 1 Gray Raven... I used to see vultures back on the train. 110009 BoardAct0203 5.667 5.667 5.667 5.667 1 -1 -1 1|8 1|2 +1110204 1111002 0 0 0 120 -1 I kind of forget the feeling of living on a train recently. 110011 BoardAct0202 6.333 6.333 6.333 6.362 1 -1 -1 1|8 1|2 +1110205 1111002 0 0 0 2 -1 Thank you... I'll cherish it as much as I cherish my tools... 110023 BoardAct1001 9 9 9 9 1 -1 -1 1|8 +1110206 1111002 0 0 0 10001 3 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 +1110207 1111002 0 0 0 10001 4 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 +1110208 1111002 0 0 0 10001 5 You act like a child. 110090 BoardAct1002 3.133 3.133 3.133 3.134 1 -1 -1 1|8 +1120201 1121002 0 0 0 10001 1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 +1120202 1121002 0 0 0 10001 1 I have set up a special channel for us. You can now contact me anytime you want... Not just for work. 111017 BoardAct0202 11.333 11.333 11.333 11.377 1 -1 -1 1|8 1|2 +1120203 1121002 0 0 0 10001 1 I will give anything to bring you victory. 111019 BoardAct0203 3.833 3.833 3.833 3.877 1 -1 -1 1|8 1|2 +1120204 1121002 0 0 0 120 -1 Commandant, do you have a moment? I'd like to confirm some details about the mission. 111011 BoardAct0201 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 +1120205 1121002 0 0 0 2 -1 The present I want the most... is right before my eyes. 111032 BoardAct1001 5.167 5.262 5.167 5.167 1 -1 -1 1|8 +1120206 1121002 0 0 0 10001 3 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 +1120207 1121002 0 0 0 10001 4 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 +1120208 1121002 0 0 0 10001 5 Is there something on me? 111052 BoardAct1002 3.333 3.333 3.709 3.709 1 -1 -1 1|8 +1120301 1121003 0 0 0 10001 1 There might be a more efficient way to execute this tactic... Commandant? When did you arrive? I was just recapping an earlier mission. 123010 BoardAct0201 17.277 12.667 12.667 12.678 1 -1 -1 1|8 1|2 +1120302 1121003 0 0 0 10001 1 The Chief of F.O.S. Military Command College... Brings back my past memories. It's okay, Commandant, I don't mind talking about the days when I was still a human. It is in fact a pleasure to talk to you... and discover what we have in common. 123015 BoardAct0202 34.175 28.467 28.467 28.467 1 -1 -1 1|8 1|2 +1120303 1121003 0 0 0 10001 1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 +1120304 1121003 0 0 0 120 -1 I hope I can continue walking by your side in the future. For that... I will not hold back. 123023 BoardAct0203 11.134 11.134 11.134 11.145 1 -1 -1 1|8 1|2 +1120305 1121003 0 0 0 2 -1 I want to give all the good things in this world to you. 123095 BoardAct1001 8.567 8.567 8.567 8.568 1 -1 -1 1|8 +1120306 1121003 0 0 0 10001 3 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1120307 1121003 0 0 0 10001 4 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1120308 1121003 0 0 0 10001 5 Sometimes... I don't know how to respond to your action. 123060 BoardAct1002 5.667 5.667 5.667 5.667 1 -1 -1 1|8 +1120309 1121003 0 0 1 101 10 Here you are, Commandant. Please confirm the mission schedule. I have highlighted the sections with high priority. 123048 BoardAct1004 10.545 9.834 9.834 9.5 96 -1 -1 2|8 +1120310 1121003 0 0 1 111 3600 How can I make you take a rest that you really need? 123044 BoardAct1007 9.333 9.333 9.333 9.333 98 -1 -1 3|8 +1120311 1121003 0 0 1 1 900 Commandant. Commandant? At least find a better spot to sleep. You'll get sick. 123039 BoardAct1005 12.833 12.833 12.833 12.863 97 -1 -1 4|8 +1120312 1121003 0 0 0 10002 -1 Another unknown quake... Watch out, Commandant! 123055 BoardAct1003 7.6 7.6 7.6 8.772 1 -1 -1 5|8 +1120313 1121003 0 0 2 102 2 Welcome back. Give me a call next time you run into a difficult problem. I will try my best to help you. 123054 BoardAct1006 11.3 11.3 11.3 11.331 99 -1 -1 6|8 +1130201 1131002 0 0 0 10001 1 Commandant. Commandant. Commandant. You've been longing for this, haven't you? 112017 BoardAct0201 9.671 8.667 10.051 10.051 1 -1 -1 1|8 1|2 +1130202 1131002 0 0 0 10001 1 You want to know about Cerberus' commandant? Save it. You're not getting anything from me. 112010 BoardAct0202 9.667 9.667 9.667 9.667 1 -1 -1 1|8 1|2 +1130203 1131002 0 0 0 10001 1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 +1130204 1131002 0 0 0 120 -1 I might not listen to your orders, but you'll always have to listen to what I say—That is the condition for me being here. 112019 BoardAct0203 11.973 10 10 10.007 1 -1 -1 1|8 1|2 +1130205 1131002 0 0 0 2 -1 I'll have this. And, would you kindly also hand in all the stuff you got for the others? 112030 BoardAct1001 8.667 8.667 8.667 8.667 1 -1 -1 1|8 +1130206 1131002 0 0 0 10001 3 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 +1130207 1131002 0 0 0 10001 4 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 +1130208 1131002 0 0 0 10001 5 Is this an invitation? An invitation to your beheading? 112052 BoardAct1002 4.717 4.667 5.541 5.541 1 -1 -1 1|8 +1510301 1511003 0 0 0 10001 1 I hate Kurono the most, the virus the second, and the third... What do you think it is? Of course, it's this world. 113014 BoardAct0201 15 15 15 15 1 -1 -1 1|8 1|2 +1510302 1511003 0 0 0 10001 1 "Ah, that felt so good..." That's what you've been wanting to hear, yeah? 113019 BoardAct0202 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 +1510303 1511003 0 0 0 10001 1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 +1510304 1511003 0 0 0 120 -1 Even without the virus, this world would have fallen from something else. So try not to stay too far, or else I wouldn't be able to protect you. 113020 BoardAct0203 12.667 12.667 12.667 12.667 1 -1 -1 1|8 1|2 +1510305 1511003 0 0 0 2 -1 You're sending me gifts for a reason, trying to get something out of me, yeah? Just spill it. 113032 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 +1510306 1511003 0 0 0 10001 3 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 +1510307 1511003 0 0 0 10001 4 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 +1510308 1511003 0 0 0 10001 5 You wanna know what happens when I go mad? 113052 BoardAct1002 6 6 6 6 1 -1 -1 1|8 +1140301 1141003 0 0 0 10001 1 Forest Guards light bonfires, but not for warmth, but because the fire and the light dispels loneliness. Your room is bright, Commandant. I think that's nice. 114016 BoardAct0201 17.482 13.333 13.333 13.333 1 -1 -1 1|8 1|2 +1140302 1141003 0 0 0 10001 1 In the past, I had to play the leader. My footsteps must pave a path for the Forest Guard. But now, I'd like to walk with you, side by side. 114019 BoardAct0202 15.821 15.667 15.667 15.667 1 -1 -1 1|8 1|2 +1140303 1141003 0 0 0 10001 1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 +1140304 1141003 0 0 0 120 -1 I never thought about the future or what will happen tomorrow. But since we got together, Commandant, I find myself driven to think about it. 114020 BoardAct0203 12.542 11.333 11.333 11.333 1 -1 -1 1|8 1|2 +1140305 1141003 0 0 0 2 -1 Why do we touch foreheads? This is the Forest Guard way of showing sincere thanks. 114032 BoardAct1001 9.833 9.833 9.833 9.833 1 -1 -1 1|8 +1140306 1141003 0 0 0 10001 3 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 +1140307 1141003 0 0 0 10001 4 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 +1140308 1141003 0 0 0 10001 5 Commandant... Doesn't your finger hurt? 114051 BoardAct1002 5.3 5.3 5.3 5.3 1 -1 -1 1|8 +1140309 1141003 0 0 1 101 10 Nothing unusual has happened. Please relax. 114042 BoardAct1004 4.767 4.767 4.767 4.806 96 -1 -1 2|8 +1140310 1141003 0 0 1 111 3600 You don't have to take everything into your hands. Please rest. 114038 BoardAct1007 6 6 6 6 98 -1 -1 3|8 +1140311 1141003 0 0 1 1 900 You're too relaxed. Daydreaming can be dangerous... 114033 BoardAct1005 6 6 6 6 97 -1 -1 4|8 +1140312 1141003 0 0 0 10002 -1 An avalanche?! No, wait... This is the outer space... 114048 BoardAct1003 5.837 5.667 5.667 5.667 1 -1 -1 5|8 +1140313 1141003 0 0 2 102 2 Whatever the case, I'm glad that you're back. 114047 BoardAct1006 7.267 7.267 7.267 7.267 99 -1 -1 6|8 +1160201 1161002 0 0 0 10001 1 Let's see... Maintenance, snacks, mental health compensation... Well, seeing how we're good friends, I'll give you a discount. This should be nothing to you, yeah? 115009 BoardAct0201 11.733 11.733 11.733 11.772 1 -1 -1 1|8 1|2 +1160202 1161002 0 0 0 10001 1 Wanna play a game? I'll toss this coin and... Woop. Now guess, heads or tails? 115015 BoardAct0202 12.17 11.333 11.333 11.333 1 -1 -1 1|8 1|2 +1160203 1161002 0 0 0 10001 1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 +1160204 1161002 0 0 0 120 -1 Commandant! Commandant? Commandant... Huh, nope, still feels weird. Think I'll just call you by your name. 115014 BoardAct0203 15.833 15.833 15.833 15.833 1 -1 -1 1|8 1|2 +1160205 1161002 0 0 0 2 -1 Got anything you want? I'm not the kind to just keep mooching presents off people... 115036 BoardAct1001 8.333 8.333 8.333 8.333 1 -1 -1 1|8 +1160206 1161002 0 0 0 10001 3 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 +1160207 1161002 0 0 0 10001 4 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 +1160208 1161002 0 0 0 10001 5 You keep rubbing my head and I can't grow taller! 115066 BoardAct1002 5.562 3.421 4.215 4.215 1 -1 -1 1|8 +1160209 1161002 0 0 1 101 10 Yaaawn... Waking early makes you a dummy... Let's just go to work later. 115054 BoardAct1004 10.279 7.333 8.301 8.301 96 -1 -1 2|8 +1160210 1161002 0 0 1 111 3600 I'll help you with your work. Uh, not the paperwork kind, yeah? The tiny scribbles give me headaches. 115049 BoardAct1007 9.766 8.8 8.856 8.856 98 -1 -1 3|8 +1160211 1161002 0 0 1 1 900 Yaaawn... Oh, nobody's around? Guess I can clock out. 115041 BoardAct1005 7.189 6.633 7.823 7.823 97 -1 -1 4|8 +1160212 1161002 0 0 0 10002 -1 Hah! As still as the mountains. 115064 BoardAct1003 4.9 4.9 4.9 4.9 1 -1 -1 5|8 +1160213 1161002 0 0 2 102 2 We promised before. Who leaves without notice gets a flick on the forehead. C'mon, I'll be gentle. 115061 BoardAct1006 12.367 12.367 12.367 12.367 99 -1 -1 6|8 +1520301 1521003 0 0 0 10001 1 I may have come to Babylonia, but that does not entail my subordination to you. Know your place. 116009 BoardAct0201 11.667 11.667 11.667 11.702 1 -1 -1 1|8 1|2 +1520302 1521003 0 0 0 10001 1 When the last ember of hope fades in this age... To leave traces that we've existed, for them to sail through endless aeons, ossifying into eternal perfection—Is that not the most beautiful thing? 116017 BoardAct0202 23.053 19.333 19.333 19.333 1 -1 -1 1|8 1|2 +1520303 1521003 0 0 0 10001 1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 +1520304 1521003 0 0 0 120 -1 Reminds me... Would you like to call me Lady Qu like my subordinates? I think it might be quite amusing for you to call me so. 116023 BoardAct0203 16 16 16 16 1 -1 -1 1|8 1|2 +1520305 1521003 0 0 0 2 -1 You might as well make yourself into a statue and hand yourself over to me. I will display it somewhere conspicuous in Kowloong... I jest. You are best teeming with life. 116104 BoardAct1001 18.777 17.333 17.333 17.368 1 -1 -1 1|8 +1520306 1521003 0 0 0 10001 3 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 +1520307 1521003 0 0 0 10001 4 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 +1520308 1521003 0 0 0 10001 5 Ngh... Do you not know what respect is? 116066 BoardAct1002 7.967 7.967 7.967 7.967 1 -1 -1 1|8 +1520309 1521003 0 0 1 101 10 You are here. Have you eaten? What is it...? Do you find it strange that I engage in such pleasantries? 116054 BoardAct1004 11.809 11 11 11 96 -1 -1 2|8 +1520310 1521003 0 0 1 111 3600 I can handle the paperwork... What is it? You dare doubt the prowess of the leader of Kowloong...? You aren't? Then go rest! But remember, just this once. 116050 BoardAct1007 19 19 19 19.04 98 -1 -1 3|8 +1520311 1521003 0 0 1 1 900 Asleep...? Very well, you may have a ten-minute rest. 116042 BoardAct1005 10.667 10.667 10.667 10.667 97 -1 -1 4|8 +1520312 1521003 0 0 0 10002 -1 Ah... Not an issue. Keep your posture in mind. 116064 BoardAct1003 7 7 7 7.035 1 -1 -1 5|8 +1520313 1521003 0 0 2 102 2 I thought you were about to give up in your struggles... I can't tell if this is joy, or woe that I feel. 116061 BoardAct1006 13.088 12.533 12.533 12.538 99 -1 -1 6|8 +1170301 1171003 0 0 0 10001 1 Babylonia... I used to fantasize about this place as well. 120012 BoardAct0201 8.667 8.667 8.667 8.707 1 -1 -1 1|8 1|2 +1170302 1171003 0 0 0 10001 1 Truth about Ascension-Network? There are answers that you might not like. Just keep the way you are. That's enough. 120017 BoardAct0202 15.334 15.334 15.334 15.334 1 -1 -1 1|8 1|2 +1170303 1171003 0 0 0 10001 1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 +1170304 1171003 0 0 0 120 -1 What do you imagine the world will be like when humans become extinct? Don't be alarmed. I just want to hear your thoughts. 120016 BoardAct0203 12.834 12.834 12.834 12.84 1 -1 -1 1|8 1|2 +1170305 1171003 0 0 0 2 -1 If you're capable of this, you must be willing to go against the history, right? 120026 BoardAct1001 10 10 10 10.007 1 -1 -1 1|8 +1170306 1171003 0 0 0 10001 3 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 +1170307 1171003 0 0 0 10001 4 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 +1170308 1171003 0 0 0 10001 5 Pointless act. Is it going to make you happy? 120058 BoardAct1002 6 6 6 6.037 1 -1 -1 1|8 +1170309 1171003 0 0 1 101 10 You always seem to have a question for me. That is the nature of human curiosity towards the unknown... Some are destroyed, while others are revived. What does the future hold for you? 120048 BoardAct1004 30.192 21.834 21.834 21.834 96 -1 -1 2|8 +1170310 1171003 0 0 1 111 3600 The world will not come to an end just because you take a break. I guarantee it. 120044 BoardAct1007 8.834 8.834 8.834 8.834 98 -1 -1 3|8 +1170311 1171003 0 0 1 1 900 Did a team member ever tell you that the way you sleep makes people want to play a prank on you? 120039 BoardAct1005 10.334 10.334 10.334 10.402 97 -1 -1 4|8 +1170312 1171003 0 0 0 10002 -1 ...Lucia. 120056 BoardAct1003 5 5 5 5 1 -1 -1 5|8 +1170313 1171003 0 0 2 102 2 If you, too, want to quit everything, humans have no place in this world. 120053 BoardAct1006 10.167 10.167 10.167 10.167 99 -1 -1 6|8 +1180301 1181003 0 0 0 10001 1 I need to know if you've seen any new trends or behaviors among the machines. 117014 BoardAct0201 9.934 9.934 9.934 9.934 1 -1 -1 1|8 1|2 +1180302 1181003 0 0 0 10001 1 Glory... to mankind. 117017 BoardAct0202 3.834 3.834 3.834 3.834 1 -1 -1 1|8 1|2 +1180303 1181003 0 0 0 10001 1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 +1180304 1181003 0 0 0 120 -1 What is it that separates machines from androids like us? 117015 BoardAct0203 11.434 11.434 11.434 11.434 1 -1 -1 1|8 1|2 +1180305 1181003 0 0 0 2 -1 Human culture? 117021 BoardAct1001 5.734 5.734 5.734 5.734 1 -1 -1 1|8 +1180306 1181003 0 0 0 10001 3 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1180307 1181003 0 0 0 10001 4 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1180308 1181003 0 0 0 10001 5 What's wrong? 117050 BoardAct1002 5 5 5 5 1 -1 -1 1|8 +1180309 1181003 0 0 1 101 10 This is 2B. All going well. 117042 BoardAct1004 3.9 3.9 3.9 3.9 96 -1 -1 2|8 +1180310 1181003 0 0 1 111 3600 What a waste of time. 117036 BoardAct1007 4.934 4.934 4.934 4.934 98 -1 -1 3|8 +1180311 1181003 0 0 1 1 900 There's no point trying to work out unsolvable problems. 117034 BoardAct1005 5.3 5.3 5.3 5.3 97 -1 -1 4|8 +1180312 1181003 0 0 0 10002 -1 Yeah? 117047 BoardAct1003 3.334 3.334 3.334 3.334 1 -1 -1 5|8 +1180313 1181003 0 0 2 102 2 I'm glad you're okay... 117046 BoardAct1006 4.234 4.234 4.234 4.234 99 -1 -1 6|8 +1190301 1191003 0 0 0 10001 1 Do you think they even understand the concept of being scared? 118014 BoardAct0201 6 6 6 6 1 -1 -1 1|8 1|2 +1190302 1191003 0 0 0 10001 1 Oh, don't worry. We 9S models are the best around, you know. Though I suppose we're not exactly known for our modesty. 118016 BoardAct0202 11.834 11.834 11.834 11.834 1 -1 -1 1|8 1|2 +1190303 1191003 0 0 0 10001 1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 +1190304 1191003 0 0 0 120 -1 This is 9S. Nothing to report. Weather's sure nice today, though! 118015 BoardAct0203 8.934 8.934 8.934 8.934 1 -1 -1 1|8 1|2 +1190305 1191003 0 0 0 2 -1 Why are you talking to me like I'm a child? 118023 BoardAct1001 5.5 5.5 5.5 5.5 1 -1 -1 1|8 +1190306 1191003 0 0 0 10001 3 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1190307 1191003 0 0 0 10001 4 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1190308 1191003 0 0 0 10001 5 It's trying to hack us! 118045 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1190309 1191003 0 0 1 101 10 Hm? What's up? 118038 BoardAct1004 2.733 2.733 2.733 2.733 96 -1 -1 2|8 +1190310 1191003 0 0 1 111 3600 Try not to act so recklessly, all right? 118036 BoardAct1007 6.067 6.067 6.067 6.067 98 -1 -1 3|8 +1190311 1191003 0 0 1 1 900 Uh, hellooo? Go ahead and adjust your settings so you can hear me, all right? 118032 BoardAct1005 8.167 8.167 8.167 8.167 97 -1 -1 4|8 +1190312 1191003 0 0 0 10002 -1 There's gotta be an easier way, right? 118046 BoardAct1003 2.667 2.667 2.667 2.667 1 -1 -1 5|8 +1190313 1191003 0 0 2 102 2 I take it you hate me, huh? 118043 BoardAct1006 5.167 5.167 5.167 5.167 99 -1 -1 6|8 +1200301 1201003 0 0 0 10001 1 My intention is to beat the hell out of every god damn machine I can find! Is that enough for you?! 119011 BoardAct0201 8.167 8.167 8.167 8.167 1 -1 -1 1|8 1|2 +1200302 1201003 0 0 0 10001 1 Some records on old humans... Damn it, this is useless. There's too many of them. 119013 BoardAct0202 6.667 6.667 6.667 6.667 1 -1 -1 1|8 1|2 +1200303 1201003 0 0 0 10001 1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 +1200304 1201003 0 0 0 120 -1 Machines don't have souls. They're just murder bots with a fancy name. 119012 BoardAct0203 8.667 8.667 8.667 8.667 1 -1 -1 1|8 1|2 +1200305 1201003 0 0 0 2 -1 Then I'll accept it. 119022 BoardAct1001 3 3 3 3 1 -1 -1 1|8 +1200306 1201003 0 0 0 10001 3 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1200307 1201003 0 0 0 10001 4 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1200308 1201003 0 0 0 10001 5 I'd be more concerned about me smashing your face if I were you. 119035 BoardAct1002 3.334 3.334 3.334 3.334 1 -1 -1 1|8 +1200309 1201003 0 0 1 101 10 Look, just stay out of my way. 119031 BoardAct1004 4.267 4.267 4.267 4.267 96 -1 -1 2|8 +1200310 1201003 0 0 1 111 3600 What's this guy like? 119029 BoardAct1007 4.667 4.667 4.667 4.667 98 -1 -1 3|8 +1200311 1201003 0 0 1 1 900 Well, aren't you helpful... 119026 BoardAct1005 3.167 3.167 3.167 3.167 97 -1 -1 4|8 +1200312 1201003 0 0 0 10002 -1 What the hell are you doing?! 119034 BoardAct1003 3.167 3.167 3.167 3.167 1 -1 -1 5|8 +1200313 1201003 0 0 2 102 2 Hey! Are you okay? 119033 BoardAct1006 4.4 4.4 4.4 4.4 99 -1 -1 6|8 +1210201 1211002 0 0 0 10001 1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 +1210202 1211002 0 0 0 10001 1 Here we are again, Commandant. Well, when is it you say? It was when I went to bed last night... Captain, stop knocking! It was a dream, a dream! 122017 BoardAct0202 18.473 16.667 16.667 16.718 1 -1 -1 1|8 1|2 +1210203 1211002 0 0 0 10001 1 Here you are... How weird that I don't wanna close my eyes. 122023 BoardAct0203 16 16 16 16.068 1 -1 -1 1|8 1|2 +1210204 1211002 0 0 0 120 -1 Um... (Yawn) 122009 BoardAct0201 4.167 4.167 4.167 4.202 1 -1 -1 1|8 1|2 +1210205 1211002 0 0 0 2 -1 Here's my gift for you in return. Well, it's tall and big, tell me you see it. (Referring to himself) 122097 BoardAct1001 12.934 12.934 12.934 12.934 1 -1 -1 1|8 +1210206 1211002 0 0 0 10001 3 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 +1210207 1211002 0 0 0 10001 4 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 +1210208 1211002 0 0 0 10001 5 Are you trying to perform maintenance on me? 122058 BoardAct1002 6.767 6.767 6.767 6.767 1 -1 -1 1|8 +1210209 1211002 0 0 1 101 10 Good morning, good afternoon, good night... One of them has got to be right. 122048 BoardAct1004 12.067 12.067 12.067 12.067 96 -1 -1 2|8 +1210210 1211002 0 0 1 111 3600 It's mandatory sleeping time, good night. 122043 BoardAct1007 7.334 7.334 7.334 7.383 98 -1 -1 3|8 +1210211 1211002 0 0 1 1 900 A new discovery. It's an effective way to rest and charge by watching you in silence. 122040 BoardAct1005 12.234 12.234 12.234 12.234 97 -1 -1 4|8 +1210212 1211002 0 0 0 10002 -1 Commandant, have you ever heard of something as "waking up on the wrong side of the bed"? 122055 BoardAct1003 14.667 14.667 14.667 14.698 1 -1 -1 5|8 +1210213 1211002 0 0 2 102 2 It's weird how much it bothers me that I could only dream about you. 122054 BoardAct1006 7.334 7.334 7.334 7.334 99 -1 -1 6|8 +1530301 1531003 0 0 0 10001 1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 +1530302 1531003 0 0 0 10001 1 I had a long nightmare, wandering in solitude till I forgot what I was like at the beginning. Later I saw the light and followed it for quite a while, then I saw you. 121017 BoardAct0202 23.334 23.334 23.334 23.359 1 -1 -1 1|8 1|2 +1530303 1531003 0 0 0 10001 1 I can't picture the world after the war is over. But I can see the smile in your face in that peaceful world. I guess it's all I've been fighting for so far. 121023 BoardAct0203 29.2 29.2 29.2 29.2 1 -1 -1 1|8 1|2 +1530304 1531003 0 0 0 120 -1 I heard... a signal from the depths of the tempest. 121009 BoardAct0201 7.334 7.334 7.334 7.337 1 -1 -1 1|8 1|2 +1530305 1531003 0 0 0 2 -1 If it's an iris, could you pin it to my sideburns? Yeah, above the hairband. 121095 BoardAct1001 10.667 10.667 10.667 10.727 1 -1 -1 1|8 +1530306 1531003 0 0 0 10001 3 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 +1530307 1531003 0 0 0 10001 4 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 +1530308 1531003 0 0 0 10001 5 Put your hand here for a while, will you? 121060 BoardAct1002 9.3 9.3 9.3 9.357 1 -1 -1 1|8 +1530309 1531003 0 0 1 101 10 The iris is stunning today, please take a look at her. 121053 BoardAct1004 9.334 9.334 9.334 9.357 96 -1 -1 2|8 +1530310 1531003 0 0 1 111 3600 Come and rest on my lap. Well, just like this, quietly... (Sound fading) 121045 BoardAct1007 9.434 9.434 9.434 9.473 98 -1 -1 3|8 +1530311 1531003 0 0 1 1 900 Are you asleep?... In that case, I guess you wouldn't notice if I nestle in your embrace for a while, right? 121038 BoardAct1005 16.234 16.234 16.234 16.277 97 -1 -1 4|8 +1530312 1531003 0 0 0 10002 -1 Ah! (soft and urgent). Will you hold my hands? 121057 BoardAct1003 4.434 4.434 4.434 4.458 1 -1 -1 5|8 +1530313 1531003 0 0 2 102 2 Commandant... where are you? I don't want to... be here alone... 121054 BoardAct1006 11.034 11.034 11.034 11.034 99 -1 -1 6|8 +1220201 1221002 0 0 0 10001 1 Sniff... It's the real commandant... Buddy, do not attack. 124020 BoardAct0201 12.677 12.677 12.677 12.677 1 -1 -1 1|8 1|2 +1220202 1221002 0 0 0 10001 1 Is the institute a quiet place, too? Not really. But here... I can hear your heartbeats. Thump-thump... Thump-thump... 124022 BoardAct0202 19.133 19.133 19.133 19.133 1 -1 -1 1|8 1|2 +1220203 1221002 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 +1220204 1221002 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This is my territory now. 124018 BoardAct0203 12.733 12.733 12.733 12.77 1 -1 -1 1|8 1|2 +1220205 1221002 0 0 0 2 -1 Munch... I've heard from the terminal that biting someone's cheek is a way of showing gratitude... I shouldn't do that to everyone casually? ...What's "casually"? 124095 BoardAct1001 19.767 19.767 19.767 19.767 1 -1 -1 1|8 +1220206 1221002 0 0 0 10001 3 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 +1220207 1221002 0 0 0 10001 4 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 +1220208 1221002 0 0 0 10001 5 Hmm... Head... head pat is... UwU... 124060 BoardAct1002 7.9 7.9 7.9 7.941 1 -1 -1 1|8 +1220209 1221002 0 0 1 101 10 Hmph, Gray Raven Commandant. 124048 BoardAct1004 6.3 6.3 6.3 6.339 96 -1 -1 2|8 +1220210 1221002 0 0 1 111 3600 There were 20 of me before I was born... but they were all scrapped because of malfunctions. Commandant... please don't break down. 124044 BoardAct1007 16.233 16.233 16.233 17.368 98 -1 -1 3|8 +1220211 1221002 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 124040 BoardAct1005 16.567 16.567 16.567 16.602 97 -1 -1 4|8 +1220212 1221002 0 0 0 10002 -1 Experiment error... Frame unresponsive... 124056 BoardAct1003 11.1 11.1 11.1 11.145 1 -1 -1 5|8 +1220213 1221002 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 124054 BoardAct1006 9.5 9.5 9.5 9.543 99 -1 -1 6|8 +1130301 1131003 0 0 0 10001 1 (Sniffs) It's the real commandant... Easy now, Buddy. 125017 BoardAct0201 20.667 20.667 20.667 20.667 1 -1 -1 1|8 1|2 +1130302 1131003 0 0 0 10001 1 Is the institute a quiet place too? Yep, but here... I can hear your heartbeats. Thump-thump... Thump-thump... 125018 BoardAct0202 20.6 20.6 20.6 20.6 1 -1 -1 1|8 1|2 +1130303 1131003 0 0 0 10001 1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 +1130304 1131003 0 0 0 120 -1 My boundary... has already expanded to the base's entrance. This place belongs to me now. 125021 BoardAct0203 20.967 20.967 20.967 20.967 1 -1 -1 1|8 1|2 +1130305 1131003 0 0 0 2 -1 ...Om! (Bites the player's face) I've heard from a machine that biting your cheek is a way of showing gratitude... I shouldn't do...? Why? 125031 BoardAct1001 13.1 13.1 13.1 13.1 1 -1 -1 1|8 +1130306 1131003 0 0 0 10001 3 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 +1130307 1131003 0 0 0 10001 4 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 +1130308 1131003 0 0 0 10001 5 Hmm... Head... head pat is... Wuuu... 125060 BoardAct1002 9 9 9 9 1 -1 -1 1|8 +1130309 1131003 0 0 1 101 10 Whee, Commandant of the Gray Raven. 125053 BoardAct1004 19 19 19 19 96 -1 -1 2|8 +1130310 1131003 0 0 1 111 3600 There were 20 of me before I was born... But they were all scrapped because of malfunctions. Commandant... please don't break down. 125044 BoardAct1007 11.1 11.1 11.1 11.168 98 -1 -1 3|8 +1130311 1131003 0 0 1 1 900 (Snoring...) You seem to have slept well over there, so I've tried it out myself. 125040 BoardAct1005 20.867 20.867 20.867 20.867 97 -1 -1 4|8 +1130312 1131003 0 0 0 10002 -1 Errors occurred during the experiment. Ad-adverse responses from the frame... 125056 BoardAct1003 6.333 6.333 6.333 6.333 1 -1 -1 5|8 +1130313 1131003 0 0 2 102 2 Did you find a new organization out there? Could you take me there with you? 125054 BoardAct1006 7.567 7.567 7.567 7.592 99 -1 -1 6|8 +1540301 1541003 0 0 0 10001 1 I talk too much? Don't worry, I'll be more careful in the future. Hm... I feel like someone said that to me a long time ago too, but he's... What do you think happened to him? 126010 BoardAct0201 21.8 21.8 21.8 21.8 1 -1 -1 1|8 1|2 +1540302 1541003 0 0 0 10001 1 Hola, amigo! Haha, I've been wearing this mask for so long that it's not even a mask anymore. The phrases I used to say behind it just slip out naturally now. How would you treat a jester like me? 126015 BoardAct0202 19.934 19.934 19.934 19.934 1 -1 -1 1|8 1|2 +1540303 1541003 0 0 0 10001 1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 +1540304 1541003 0 0 0 120 -1 "If only we had met sooner..." Humans always love to fantasize like that. Though lines like that are quite easy to say in some situations, like... now. 126023 BoardAct0203 21.834 21.834 21.834 21.834 1 -1 -1 1|8 1|2 +1540305 1541003 0 0 0 2 -1 Maybe I should reciprocate your passion by being more honest. The gifts I want are love, justice, and dreams... Hahaha, just kidding. I don't need those because I've already found a replacement for them. 126095 BoardAct1001 23.834 23.834 23.834 23.834 1 -1 -1 1|8 +1540306 1541003 0 0 0 10001 3 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 +1540307 1541003 0 0 0 10001 4 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 +1540308 1541003 0 0 0 10001 5 I understand that humans tend to use the sensation of touch to confirm the existence of others. Since that's the case, why not try touching me in other ways too? 126060 BoardAct1002 22.2 22.2 22.2 22.2 1 -1 -1 1|8 +1540309 1541003 0 0 1 101 10 Good morning. Looks like I won't be wasting away today since you're here. So, is there something you had in mind for us to achieve together? Yes, the two of us together. 126053 BoardAct1004 17 17 17 17 96 -1 -1 2|8 +1540310 1541003 0 0 1 111 3600 Oh, you're so tired that you can't even make the correct judgments? How can I ever pass up on this perfect opportunity? Come over here and rest. Yes, that's it, right by my side. It doesn't matter if you're mistaking me for someone else. I can play the part of the one who can ease you to sleep... 126045 BoardAct1007 24.034 24.034 24.034 24.034 98 -1 -1 3|8 +1540311 1541003 0 0 1 1 900 Aw, look at you sleep. If you knew that I was holding your hand right now, what would you do in your dreams? What excuses should I make when you wake up? Or perhaps, you would allow me to continue holding your hand...? 126040 BoardAct1005 29.667 29.667 29.667 29.667 97 -1 -1 4|8 +1540312 1541003 0 0 0 10002 -1 Oh, dear me! I seem to have tripped and fallen. Now my frame is going to stop functioning, and there's nothing I can do other than wait for you to help me... Stop being ridiculous? Sigh, I thought you were looking forward to scenarios like this. 126055 BoardAct1003 20.567 20.567 20.567 20.567 1 -1 -1 5|8 +1540313 1541003 0 0 2 102 2 Everything becomes stagnant and unreal when you're not around... Who would mind wasting time that isn't real? 126054 BoardAct1006 17.467 17.467 17.467 17.507 99 -1 -1 6|8 +1030401 1031004 0 0 0 10001 1 Lucia rarely brings this up, but she actually cares about what you say. Lee is sometimes very blunt, but he cares about you as much as I do. As long as you and everyone are safe and sound, everything I've done will be worth it. 127017 BoardAct0201 27.411 23.334 23.334 23.334 1 -1 -1 1|8 1|2 +1030402 1031004 0 0 0 10001 1 Prayers, oaths, and miracles are like causes and effects. What keeps me here with you still at this moment is the fierce wish I had in my heart. 127019 BoardAct0202 19.874 19.334 19.334 19.334 1 -1 -1 1|8 1|2 +1030403 1031004 0 0 0 10001 1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 +1030404 1031004 0 0 0 120 -1 If meeting you is a miracle, is this endless heat in my chest the price for it? 127020 BoardAct0203 14.075 13.334 13.334 13.334 1 -1 -1 1|8 1|2 +1030405 1031004 0 0 0 2 -1 Yeah. I love it. The scenery full of the vitality of life. It makes me wonder what Earth will be like with all life restored... and how it feels to stand with you in that future. 127097 BoardAct1001 19.334 19.334 19.334 19.365 1 -1 -1 1|8 +1030406 1031004 0 0 0 10001 3 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 +1030407 1031004 0 0 0 10001 4 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 +1030408 1031004 0 0 0 10001 5 What's wrong? Don't worry... I'm here with you. 127058 BoardAct1002 10.194 9.334 9.334 9.334 1 -1 -1 1|8 +1030409 1031004 0 0 1 101 10 Please stay a little longer before "daybreak" arrives. 127050 BoardAct1004 10 10 10 10 96 -1 -1 2|8 +1030410 1031004 0 0 1 111 3600 Sorry... You must be exhausted because I'm not good enough to share the burden. 127043 BoardAct1007 10.592 10 10 10 98 -1 -1 3|8 +1030411 1031004 0 0 1 1 900 Now that you're asleep, it should be fine if I get closer... Wah! Commandant...! Have you been awake all this time? 127039 BoardAct1005 15.093 13.834 13.834 13.834 97 -1 -1 4|8 +1030412 1031004 0 0 0 10002 -1 Emergency? Is it a prank, Commandant? 127055 BoardAct1003 12.267 12.267 12.267 12.267 1 -1 -1 5|8 +1030413 1031004 0 0 2 102 2 Long time no see, Commandant. All the nightmares came back here again while you were away. But I could only wait for you like the day you fell asleep... If possible, could you promise me that you won't leave me for so long? 127054 BoardAct1006 30.047 24.667 25.08 25.08 99 -1 -1 6|8 +1530401 1531004 0 0 0 10001 1 Lives are fated to be imperfect. I have stopped sighing or weeping for the mournful past. 128010 BoardAct0201 11 11 11 11.029 1 -1 -1 1|8 1|2 +1530402 1531004 0 0 0 10001 1 If there is an end to this war, what would you like to see? Farmlands, riverbanks, groves, seashore... We can go visit all the places we have yet to see together. 128019 BoardAct0202 27.667 27.667 27.667 27.667 1 -1 -1 1|8 1|2 +1530403 1531004 0 0 0 10001 1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 +1530404 1531004 0 0 0 120 -1 I've traveled on this road for so long that I don't even remember the views when I started. All I remember is that you were there at the beginning and the end. 128023 BoardAct0203 22.334 22.334 22.334 22.334 1 -1 -1 1|8 1|2 +1530405 1531004 0 0 0 2 -1 Can you hear it? The echoing waves in my M.I.N.D... The more I touch you, the louder it is... the more wonderful it sounds. 128095 BoardAct1001 15 15 15 15 1 -1 -1 1|8 +1530406 1531004 0 0 0 10001 3 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 +1530407 1531004 0 0 0 10001 4 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 +1530408 1531004 0 0 0 10001 5 How... should I respond now? 128059 BoardAct1002 8 8 8 8.01 1 -1 -1 1|8 +1530409 1531004 0 0 1 101 10 Hmm-hmm... (Interrupted while humming/thinking, surprised) Oh, Conductor, my apologies. I was coming up with a new melody... Right, I was hoping that... you'd listen to it later. 128051 BoardAct1004 19.134 19.134 19.134 19.134 96 -1 -1 2|8 +1530410 1531004 0 0 1 111 3600 Let me wish you a good night. Good night, good night. As sweet repose and rest come to thy heart, as that within my breast. 128045 BoardAct1007 19 19 19 19 98 -1 -1 3|8 +1530411 1531004 0 0 1 1 900 Sleep. I'm by your side. May sleep dwell upon thine eyes, peace in thy breast... 128039 BoardAct1005 16 16 16 16.044 97 -1 -1 4|8 +1530412 1531004 0 0 0 10002 -1 A storm is coming. Please hold on to me... 128057 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 +1530413 1531004 0 0 2 102 2 Conductor... Conductor... I can finally hear your voice. Please don't leave me alone in the silence... 128054 BoardAct1006 19 19 19 19 99 -1 -1 6|8 +1550301 1551003 0 0 0 10001 1 Now I'm getting the hang of this job, even the maths that I used to hate so much... Oops, sorry, guess I was talking big... 129013 BoardAct0201 13.434 13.434 13.434 13.434 1 -1 -1 1|8 1|2 +1550302 1551003 0 0 0 10001 1 Commandant, let me know if you need anything, okay? I'm confident with my strength. 129014 BoardAct0202 9.756 9.667 9.667 9.667 1 -1 -1 1|8 1|2 +1550303 1551003 0 0 0 10001 1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 +1550304 1551003 0 0 0 120 -1 Commandant, could you lend me your hand for a moment? Hmm... Your hand is so warm. Do the scars still hurt? But having scars mean the wounds are healed and the pain is gone. 129022 BoardAct0203 25.889 23.834 24.707 24.707 1 -1 -1 1|8 1|2 +1550305 1551003 0 0 0 2 -1 I'll keep it safe... Shall I put it in a box made of fine rosewood? I'm just kidding... Well... I can't afford it... 129035 BoardAct1001 12.56 11.834 11.834 11.834 1 -1 -1 1|8 +1550306 1551003 0 0 0 10001 3 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 +1550307 1551003 0 0 0 10001 4 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 +1550308 1551003 0 0 0 10001 5 Don't mess my hair up! 129060 BoardAct1002 5 5 5 5.038 1 -1 -1 1|8 +1550309 1551003 0 0 1 101 10 Commandant, come and sit down over here! Ta-dah! Today is my 100th day as a secretary and we're going to have a special sale event to celebrate this big day! Commandant, just sit here and relax. Leave all the work to me... Huh? It's the wrong date?! Uh... It doesn't matter. Every day I'm here with you is a day to celebrate, right? 129053 BoardAct1004 34.255 30.667 30.667 30.667 96 -1 -1 2|8 +1550310 1551003 0 0 1 111 3600 This toy is an animal called a panda. I know it's cute... but Commandant, your eye circles are almost as dark as a panda's! Please take a break now! 129043 BoardAct1007 17.708 13.167 13.167 13.167 98 -1 -1 3|8 +1550311 1551003 0 0 1 1 900 Commandant, look at this... Commandant? Ahem... Comm—an—dant! 129036 BoardAct1005 17 17 17 17 97 -1 -1 4|8 +1550312 1551003 0 0 0 10002 -1 Commandant! Look at me! Do I look like a seaweed swimming in the sea? 129055 BoardAct1003 9.033 9 9 9.009 1 -1 -1 5|8 +1550313 1551003 0 0 2 102 2 Commandant, I was helping you protect everything here while you were away. No one is allowed to touch these things. 129054 BoardAct1006 9.183 8.667 8.667 8.707 99 -1 -1 6|8 +1050401 1051004 0 0 0 10001 1 Look, Commandant! There's a star that is particularly bright. Do you think there will be other human beings on it? Maybe there is another commandant secretly looking at Nanami, just like you. 130022 BoardAct0201 20 20 20 20 1 -1 -1 1|8 1|2 +1050402 1051004 0 0 0 10001 1 Commandant, do you know the ultimate answer to the universe? Pfff, wrong! It's 73, NA-NA-MI! 130015 BoardAct0202 13.334 13.334 13.334 13.334 1 -1 -1 1|8 1|2 +1050403 1051004 0 0 0 10001 1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 +1050404 1051004 0 0 0 120 -1 Today, I'm going to challenge "playing hide & seek alone"! How can one person play hide & seek by herself? That's why I will never get caught. In other words, it's a game that Nanami is guaranteed to win... What, would you also like to play? Okay... Promise me that you will find me! 130023 BoardAct0203 26.834 26.834 26.834 26.834 1 -1 -1 1|8 1|2 +1050405 1051004 0 0 0 2 -1 I have received enough gifts that I can cherish as "memories." Now it's my turn to give "future" to everybody in return... 130097 BoardAct1001 16.334 16.334 16.334 16.334 1 -1 -1 1|8 +1050406 1051004 0 0 0 10001 3 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 +1050407 1051004 0 0 0 10001 4 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 +1050408 1051004 0 0 0 10001 5 Fufufu, Commandant, your actions are so slow that they almost look stationary to me... Argh, stop! I just really wanted to say that cool line. 130060 BoardAct1002 18 18 18 18.041 1 -1 -1 1|8 +1050409 1051004 0 0 1 101 10 GOOD! MORNING! COMMANDANT! Watanabe told me that nothing is more stimulating than shouting in the morning! Do you want to join me, Commandant? 130050 BoardAct1004 17.167 17.167 17.167 17.167 96 -1 -1 2|8 +1050410 1051004 0 0 1 111 3600 Come on, take a break and look at Nanami! I'm a lot more fun than your work! 130045 BoardAct1007 12.667 12.667 12.667 12.678 98 -1 -1 3|8 +1050411 1051004 0 0 1 1 900 Commandant! I'm going to get angry if you keep ignoring me! Hmph—! 130039 BoardAct1005 13.067 13.067 13.067 13.067 97 -1 -1 4|8 +1050412 1051004 0 0 0 10002 -1 If I pass out, you have to carry me back! 130056 BoardAct1003 12.667 12.667 12.667 12.667 1 -1 -1 5|8 +1050413 1051004 0 0 2 102 2 Don't you ever forget me, Commandant. 130054 BoardAct1006 16 16 16 16 99 -1 -1 6|8 +1560301 1561003 0 0 0 10001 1 You want to know what happened to me on Earth? No, the information isn't forbidden to you. I was just summarizing and preparing data so you could quickly understand. Summarization complete: a total of 1.8TB video files have been prepared for you to view through real-time rendering. 131012 BoardAct0201 24 24 24 24 1 -1 -1 1|8 1|2 +1560302 1561003 0 0 0 10001 1 I believe you are aware that I can simulate most personalities within human definitions. For example, "cute," "serious," and "rebellious"—my database has them all recorded. But how should the real "me" behave? What do you think? 131018 BoardAct0202 30.1 30.1 30.1 30.1 1 -1 -1 1|8 1|2 +1560303 1561003 0 0 0 10001 1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 +1560304 1561003 0 0 0 120 -1 Look, Commandant, there are trillions of stars out there. Out of all of them, only the planet behind you has given birth to life. From a probability perspective, humankind has truly been blessed, and my very existence was born from an event of near impossible chance. Our encounter itself is a miracle. 131021 BoardAct0203 32.167 32.167 32.167 33.529 1 -1 -1 1|8 1|2 +1560305 1561003 0 0 0 2 -1 Emotional logic error. Self-test invalid. Question... What would humans call this strange feeling? 131035 BoardAct1001 15.5 15.5 15.5 17.113 1 -1 -1 1|8 +1560306 1561003 0 0 0 10001 3 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 +1560307 1561003 0 0 0 10001 4 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 +1560308 1561003 0 0 0 10001 5 ...Understood. One moment please. This is my machine dance, because I am a dancing machine. Right, that was a joke. You are laughing. Is that what you were anticipating? 131058 BoardAct1002 25.634 25.634 25.634 25.634 1 -1 -1 1|8 +1560309 1561003 0 0 1 101 10 I'm here waiting for you today, and I will still be waiting tomorrow. Such repetitious tasks are supposed to be consistent and accurate, but I am attempting to cause errors in them, so each time we meet can be different. Is our encounter today special to you? 131052 BoardAct1004 33.633 33.633 33.633 33.633 96 -1 -1 2|8 +1560310 1561003 0 0 1 111 3600 Abnormal brain hormone level detected in Commandant. Immediate hibernation is recommended... N-no... Hmm... Please come this way... It's time for bed. 131045 BoardAct1007 23.834 23.834 23.834 23.834 98 -1 -1 3|8 +1560311 1561003 0 0 1 1 900 Commandant has fallen asleep in an inconducive environment and must be relocated. According to the manual, I need to lift the head before moving the arms... Commandant, why did you suddenly terminate your sleep...? Why are you running away? 131038 BoardAct1005 29.3 29.3 29.3 29.3 97 -1 -1 4|8 +1560312 1561003 0 0 0 10002 -1 The equal exchange of benefits is crucial in human interactions. Your action suggests that you desire to be treated in the same way. One moment please, I am loading data related to astronaut training programs... Commandant has escaped my vision. Data loading terminated. 131057 BoardAct1003 28.2 28.2 28.2 28.2 1 -1 -1 5|8 +1560313 1561003 0 0 2 102 2 You... have returned. The duration of your absence has exceeded my forecasted value by 2.718... No, more than that. Could you please advise as to why my forecast was inaccurate...? Please tell me. 131054 BoardAct1006 36.667 36.667 36.667 36.667 99 -1 -1 6|8 +1070401 1071004 0 0 0 10001 1 I have moved on from the little conflict with Lucia. Now I only focus on improving my own strength... Huh? I'm afraid of losing to her? No way! Where's Lucia? Get her over here now! 132017 BoardAct0201 17.334 17.334 17.334 17.334 1 -1 -1 1|8 1|2 +1070402 1071004 0 0 0 10001 1 Sigh, give me a break. Why are you always coming to me... Where are you going? Don't you dare ask anyone else! 132019 BoardAct0202 15.0034 15.0034 15.0034 15.023 1 -1 -1 1|8 1|2 +1070403 1071004 0 0 0 10001 1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 +1070404 1071004 0 0 0 120 -1 You don't have to speak for me. What if they also misunderstand you? O-of course I'm thankful! (Lowering voice) But you should also think for yourself... 132022 BoardAct0203 15.5 15.5 15.5 15.5 1 -1 -1 1|8 1|2 +1070405 1071004 0 0 0 2 -1 When you go back to the lounge, remember to check the drawer on your left. Right, the second one from the top. Don't you ever forget! Promise me! 132097 BoardAct1001 17.2 17.2 17.2 17.2 1 -1 -1 1|8 +1070406 1071004 0 0 0 10001 3 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1070407 1071004 0 0 0 10001 4 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1070408 1071004 0 0 0 10001 5 D-don't get too cocky! 132059 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1070409 1071004 0 0 1 101 10 Technicians are crucial even on a battlefield, so I don't need to remind you who you should stay with... Do you really get it? 132051 BoardAct1004 15.667 15.667 15.667 15.667 96 -1 -1 2|8 +1070410 1071004 0 0 1 111 3600 (Unemotional) Chronic fatigue can cause the patient to look pale, lose hair and grow wrinkles... What am I reading? Here, let me translate for you: go take a break, fool! 132043 BoardAct1007 24.834 24.834 24.834 24.834 98 -1 -1 3|8 +1070411 1071004 0 0 1 1 900 (Humming a cheerful melody) Hmm-hmm-hmm! This sleeping face is quite fascinating... (Short pause) Whoa! How can you suddenly open your eyes while you sleep! Close them now! 132040 BoardAct1005 17.667 17.667 17.667 17.667 97 -1 -1 4|8 +1070412 1071004 0 0 0 10002 -1 Useless! It won't work on me now. 132055 BoardAct1003 10.6 10.6 10.6 10.634 1 -1 -1 5|8 +1070413 1071004 0 0 2 102 2 (Slightly reprimanding) You're back. Oh, I forgot to remind you that I set up 26 additional minefields nearby because of the poor defense system here. (Relaxed tone) Relax, they're magnetic. Humans won't trigger them. 132054 BoardAct1006 20.867 20.867 20.867 20.867 99 -1 -1 6|8 +1570301 1571003 0 0 0 10001 1 Recently, I always end up walking to the WGAA while taking a stroll. This kind of association appears on the Earth when we finally have peace, right? Will art lovers be able to make a living with their paintbrushes? ...I see. That's great. 133014 BoardAct0201 27.1 27.1 27.1 27.1 1 -1 -1 1|8 1|2 +1570302 1571003 0 0 0 10001 1 What do you think of the monument that commemorates the victims on the square? Um... Me? I think... anyone who can struggle to survive in this time is also great. I have witnessed too many deaths... That's why I think living itself is already a remarkable achievement. 133020 BoardAct0202 24.834 24.834 24.834 24.834 1 -1 -1 1|8 1|2 +1570303 1571003 0 0 0 10001 1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 +1570304 1571003 0 0 0 120 -1 Hmm? I'm painting with the pen you left... It's just a sunflower. If I say I'm drawing it because I'm thinking of you, will you believe me? 133022 BoardAct0203 25.667 25.667 25.667 25.667 1 -1 -1 1|8 1|2 +1570305 1571003 0 0 0 2 -1 Will you turn me down... if I say I want to be one step closer to you? 133095 BoardAct1001 11.667 11.667 11.667 11.667 1 -1 -1 1|8 +1570306 1571003 0 0 0 10001 3 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1570307 1571003 0 0 0 10001 4 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1570308 1571003 0 0 0 10001 5 What's going on? Don't panic. I'm listening. 133060 BoardAct1002 11.334 11.334 11.334 11.334 1 -1 -1 1|8 +1570309 1571003 0 0 1 101 10 Welcome back, Commandant. I've been waiting for you. 133051 BoardAct1004 10 10 10 10 96 -1 -1 2|8 +1570310 1571003 0 0 1 111 3600 Wait, let me see your eyes. Hmm... Open your mouth, please? When did you sleep last night? You're just... 133044 BoardAct1007 18.667 18.667 18.667 18.667 98 -1 -1 3|8 +1570311 1571003 0 0 1 1 900 I wonder whether you are asleep or are doing something else... But I enjoy looking at your back just like this. 133038 BoardAct1005 13.334 13.334 13.334 13.334 97 -1 -1 4|8 +1570312 1571003 0 0 0 10002 -1 What?! You alright? Did you fall? 133055 BoardAct1003 9.667 9.667 9.667 9.667 1 -1 -1 5|8 +1570313 1571003 0 0 2 102 2 It's been a long time. Did you sleep in? Dreamed about an ordinary, peaceful world? If you found happiness in that world... I too wish it could last longer. It's okay, I will be right here waiting for you until you are back. 133054 BoardAct1006 26.667 26.667 26.667 26.667 99 -1 -1 6|8 +1040401 1041004 0 0 0 10001 1 Even if I cannot become the "light" that guides others, I still take honor in exploring the essence of "darkness." 134014 BoardAct0201 11.667 11.667 11.667 11.667 1 -1 -1 1|8 1|2 +1040402 1041004 0 0 0 10001 1 If only I could have met you earlier... My apologies. Please forget my foolish words. I don't want anyone else to see that fragile side of me. 134020 BoardAct0202 24.5 24.5 24.5 24.5 1 -1 -1 1|8 1|2 +1040403 1041004 0 0 0 10001 1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 +1040404 1041004 0 0 0 120 -1 Faith gives people motivation, but only the heart can tell them where their destination lies. My answer... is right here in my eyes... Can you see it? 134022 BoardAct0203 26.5 26.5 26.5 26.5 1 -1 -1 1|8 1|2 +1040405 1041004 0 0 0 2 -1 What shall I give to Commandant... Oh, don't worry, I was just thinking about what kind of present you would possibly like. It's more interesting than I thought. 134033 BoardAct1001 19.334 19.334 19.334 19.334 1 -1 -1 1|8 +1040406 1041004 0 0 0 10001 3 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 +1040407 1041004 0 0 0 10001 4 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 +1040408 1041004 0 0 0 10001 5 Commandant, it is very childish to catch someone's attention in this way. 134058 BoardAct1002 15.834 15.834 15.834 15.834 1 -1 -1 1|8 +1040409 1041004 0 0 1 101 10 My Command... (Anxiously clears throat when realizing she isn't addressing the commandant in a respectful manner) Commandant! Please forgive my rudeness. I didn't realize you were already here. 134051 BoardAct1004 21 21 21 21 96 -1 -1 2|8 +1040410 1041004 0 0 1 111 3600 You have worked hard enough today. Please take time to rest. That's my suggestion—and it can also be an order if necessary. 134042 BoardAct1007 17.167 17.167 17.167 17.167 98 -1 -1 3|8 +1040411 1041004 0 0 1 1 900 In an environment full of unknowns, the slightest ignorance could be fatal... But I guess you are tired of such advice. It's okay, you can take some time off. I will keep it a secret. 134039 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 +1040412 1041004 0 0 0 10002 -1 Danger...! Commandant, stand next to me—Hmph (realizes it was just a trick)... (Slightly ashamed for her own behavior, while debating whether she should criticize Commandant's action) Forget about it... 134057 BoardAct1003 22.334 22.334 22.334 22.334 1 -1 -1 5|8 +1040413 1041004 0 0 2 102 2 You have come. How long have I been waiting? I don't see a need to make a record, because I believe that you will eventually come back. 134054 BoardAct1006 17 17 17 17 99 -1 -1 6|8 +1230201 1231002 0 0 0 10001 1 Hmm... cute? The mistress chose this outfit for Bambinata. Would you prefer clothes more suited to your liking? 135015 BoardAct0201 17.667 17.667 17.667 17.667 1 -1 -1 1|8 1|2 +1230202 1231002 0 0 0 10001 1 Do you like it, Commandant? Bambinata's M.I.N.D. does not possess the specific memory data for it, but this frame is very familiar with such actions. If you like it, the dance can go on forever and ever... 135019 BoardAct0202 40.167 40.167 40.167 40.167 1 -1 -1 1|8 1|2 +1230203 1231002 0 0 0 10001 1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 +1230204 1231002 0 0 0 120 -1 Slapsies? What do you want Bambinata to do, Commandant? Hm... Place Bambinata's hand above your palm like this? Ah! ...Huh? Bambinata should try to pull this hand back? But... Bambinata thought you wanted to slap it? 135021 BoardAct0203 33.334 33.334 33.334 33.334 1 -1 -1 1|8 1|2 +1230205 1231002 0 0 0 2 -1 The mistress said a well-mannered puppet should express their gratitude in moments like this... D-did Bambinata do it right? 135033 BoardAct1001 14.234 14.234 14.234 14.234 1 -1 -1 1|8 +1230206 1231002 0 0 0 10001 3 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 +1230207 1231002 0 0 0 10001 4 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 +1230208 1231002 0 0 0 10001 5 Aargh! Sob... Is this Bambinata's punishment? 135058 BoardAct1002 12.667 12.667 12.667 12.667 1 -1 -1 1|8 +1230209 1231002 0 0 1 101 10 Commandant, do you have a mission for Bambinata? Oh, no, that's not it... It's not that Bambinata doesn't want to stay here. Bambinata just... just hopes you can make use of Bambinata more often, Commandant. 135051 BoardAct1004 22.334 22.334 22.334 22.334 96 -1 -1 2|8 +1230210 1231002 0 0 1 111 3600 Hm... Sometimes the mistress would hold Bambinata like this... Hmmm... You're not falling asleep, Commandant? The m-mistress would often take a nap this way... Has Bambinata done something wrong? 135044 BoardAct1007 34.667 34.667 34.667 34.667 98 -1 -1 3|8 +1230211 1231002 0 0 1 1 900 Hm... Are you asleep? You are very kind... Bambinata should treat you the way you like to treat Bambinata, right? 135040 BoardAct1005 24.334 24.334 24.334 24.334 97 -1 -1 4|8 +1230212 1231002 0 0 0 10002 -1 ...? Do you want Bambinata to dance for you? 135055 BoardAct1003 17.667 17.667 17.667 17.667 1 -1 -1 5|8 +1230213 1231002 0 0 2 102 2 Did you leave Bambinata here because... Bambinata is no longer of use? 135054 BoardAct1006 15.667 15.667 15.667 15.667 99 -1 -1 6|8 +1010401 1011004 0 0 0 10001 1 Can't I be here if I have nothing to do? I just want a quiet place to calibrate my gun set. There are too many outsiders in the maintenance room. I'm not used to it. 136013 BoardAct0201 21.334 21.334 21.334 21.334 1 -1 -1 1|8 1|2 +1010402 1011004 0 0 0 10001 1 I was shocked when I first heard that Murray was going to be the Cerberus Commandant. I wasn't sure if he could handle that bunch... but it seems my worry is all for naught. He's been growing all this time. Still, I like Gray Raven more than Cerberus. Hmph, probably because you don't breakdance on the table... you don't, do you? 136018 BoardAct0202 29 29 29 29 1 -1 -1 1|8 1|2 +1010403 1011004 0 0 0 10001 1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|8 1|2 +1010404 1011004 0 0 0 120 -1 In the past, humans used an hourglass to tell time. It may not be accurate, but it sufficed, given the unidirectional nature of time. Indeed, as three-dimensional beings, we can't turn back time. We don't get to regret and restart... Me? Of course I won't regret anything. Even if I stand before endless possibilities, I will still choose the path that leads to you. 136020 BoardAct0203 34.334 34.334 34.334 34.334 1 -1 -1 1|8 1|2 +1010405 1011004 0 0 0 2 -1 Thanks, that's exactly what I need. Here, the support mechanoid I promised you is done... Those were gifts for me? It doesn't have to be so clear-cut. 136035 BoardAct1001 20.667 20.667 20.667 20.667 1 -1 -1 1|8 +1010406 1011004 0 0 0 10001 3 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010407 1011004 0 0 0 10001 4 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010408 1011004 0 0 0 10001 5 I didn't expect to find a misbehaving child at the Gray Raven base. Do you want me to take you to the Youth Center? 136058 BoardAct1002 18.667 18.667 18.667 18.667 1 -1 -1 1|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1002.prefab 1 1 0 1 +1010409 1011004 0 0 1 101 10 You're here. If I no longer see you here at this time one day, I'm sure it'll take me a long time to get used to it... Ahem, nothing. We've got some missions we need to do together. Ready to go? 136050 BoardAct1004 18.667 18.667 18.667 18.667 96 -1 -1 2|8 +1010410 1011004 0 0 1 111 3600 Sleep, and leave the rest to me. Don't argue with me! I don't want my commandant showing up in public with dark circles, bringing down the neighborhood. 136044 BoardAct1007 18.734 18.734 18.734 18.734 98 -1 -1 3|8 +1010411 1011004 0 0 1 1 900 Commandant, Commandant! (Anxiously) ... (Relaxes after checking in, feeling resigned) You're exhausted, aren't you? Look at you. You're still holding the tactical terminal. You can't even sleep peacefully... At least sleep somewhere more comfortable. (Sighs, making the sounds of bending down and lifting the commandant) You feel even lighter now... How much work have you taken? 136040 BoardAct1005 33.334 33.334 33.334 33.334 97 -1 -1 4|8 1 Assets/Product/Ui/UiModel/UiCameraAnimation/Li/LiBoardAct1005.prefab 1 1 0 1 +1010412 1011004 0 0 0 10002 -1 (Gasps as he cannot steady himself from the shaking) Urgh! Commandant! (Slightly nervous) ...(Smiles wryly after realizing the commandant is responsible) You never get bored of this, do you? 136056 BoardAct1003 18 18 18 18 1 -1 -1 5|8 +1010413 1011004 0 0 2 102 2 It's been a while. Where have you been? (Feels a little anxious at first, but he soon calms down) If you decide to leave, I hope you can at least give me a proper goodbye. Forget it... You're back. That's good enough. 136054 BoardAct1006 22.834 22.834 22.834 22.834 99 -1 -1 6|8 +1090301 1091003 0 0 0 10001 1 Hold on, Commandant, don't move. Hold this position... steady... almost there... done! That image should give me plenty of ideas! 137014 BoardAct0201 14.334 14.334 14.334 14.334 1 -1 -1 1|8 1|2 +1090302 1091003 0 0 0 10001 1 What would I be doing if I hadn't painted? Maybe I'd enroll in F.O.S. and become your schoolmate? Haha... I'm kidding. I've had so many precious and wonderful memories because I painted. To give them up for a different life... I'll never make that trade! 137020 BoardAct0202 30.5 30.5 30.5 30.5 1 -1 -1 1|8 1|2 +1090303 1091003 0 0 0 10001 1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|8 1|2 +1090304 1091003 0 0 0 120 -1 You've known me for so long that your painting skills must have improved, right? I guess that makes you my student, doesn't it? In that case, as your teacher, I shall give you your final exam—ahem... Commandant, can you paint a picture for me? 137023 BoardAct0203 28.534 28.534 28.534 28.534 1 -1 -1 1|8 1|2 +1090305 1091003 0 0 0 2 -1 How do you always know what I want at the moment...? I suppose I wanted them because you gave them to me! 137033 BoardAct1001 16.167 16.167 16.167 16.167 1 -1 -1 1|8 +1090306 1091003 0 0 0 10001 3 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 +1090307 1091003 0 0 0 10001 4 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 +1090308 1091003 0 0 0 10001 5 I still have work to do, Commandant... Fine, you can poke me for another five seconds. 137060 BoardAct1002 14.067 14.067 14.067 14.067 1 -1 -1 1|8 +1090309 1091003 0 0 1 101 10 Sorry to keep you waiting, Commandant. I accidentally spent a little too long doing makeup today... You can't see any difference? Commandant, never say that to a lady. 137050 BoardAct1004 18.5 18.5 18.5 18.5 96 -1 -1 2|8 +1090310 1091003 0 0 1 111 3600 Fweet-fweet—! (Whistling sound) Enough, Commandant! If you keep working, I'll have to sentence you to mandatory rest! 137042 BoardAct1007 10.5 10.5 10.5 10.5 98 -1 -1 3|8 +1090311 1091003 0 0 1 1 900 Commandant... Commandant... Can you hear my voice? Then I can stay with you even when you're asleep. 137039 BoardAct1005 27.334 27.334 27.334 27.334 97 -1 -1 4|8 +1090312 1091003 0 0 0 10002 -1 No! The paints... are spilled on the canvas... (Heavy breathing. Tightens fists) COM—MAN—DANT?! (Forces a smile) 137057 BoardAct1003 16.167 16.167 16.167 16.167 1 -1 -1 5|8 +1090313 1091003 0 0 2 102 2 Commandant, you're back. Seriously... I made so many copies of missing posters with your portrait, and I was going to put them up around the world... Luckily I don't have to use them anymore. 137054 BoardAct1006 18.834 18.834 18.834 18.834 99 -1 -1 6|8 diff --git a/Resources/table/client/signin/SignCard.tsv b/Resources/table/client/signin/SignCard.tsv index 0a6c109..0f57795 100644 --- a/Resources/table/client/signin/SignCard.tsv +++ b/Resources/table/client/signin/SignCard.tsv @@ -1,4 +1,4 @@ -Id Name PrefabPath CanBuyDay Description Param[1] Param[2] -1 Monthly Pass A Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab 30 1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately. 2 83028 -2 Season 2 Monthly Pass Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab 60 Test Discount Pack [Test Only] -3 Monthly Pass C Assets/Product/Ui/ComponentPrefab/Sign/SignCard1.prefab 30 1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately. 2 90032 +Id Name PrefabPath FullScreenBg BtnBg CanBuyDay Description Param[1] Param[2] +1 Monthly Pass A Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPass.png 30 1. Purchase the Monthly Pass A to claim 100 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass A only. Cannot own Monthly Pass A & Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass A, you will receive 300 Black Cards immediately. 2 83028 +2 Season 2 Monthly Pass Assets/Product/Ui/ComponentPrefab/Sign/SignCard.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png 60 Test Discount Pack [Test Only] 0 0 +3 Monthly Pass C Assets/Product/Ui/ComponentPrefab/Sign/SignCard1.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseMonthlyPass.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelMonthlyPassC.png 30 1. Purchase the Monthly Pass C to claim 90 Black Cards at 07:00 AM UTC every day for 30 days.\n2. You may purchase up to 2 Monthly Pass C only. Cannot own Monthly Pass A and Monthly Pass C in a same period.\n3. Once you have purchased a Monthly Pass C, you will receive 300 Black Cards immediately. 2 90032 diff --git a/Resources/table/client/signin/SignFirstRecharge.tsv b/Resources/table/client/signin/SignFirstRecharge.tsv index 2124d11..c39c927 100644 --- a/Resources/table/client/signin/SignFirstRecharge.tsv +++ b/Resources/table/client/signin/SignFirstRecharge.tsv @@ -1,3 +1,3 @@ -Id Name PrefabPath Description -1 First Purchase Assets/Product/Ui/ComponentPrefab/Sign/SignFirstRecharge.prefab A reward is available for collection after you make a first recharge.\nContains: Lucia - Lotus Exclusive Skin, Lucia's 5★ Weapon. -2 Season 2 First Recharge Assets/Product/Ui/ComponentPrefab/Sign/SignFirstRecharge.prefab Test Discount Pack [Test Only] +Id Name PrefabPath FullScreenBg BtnBg Description +1 First Purchase Assets/Product/Ui/ComponentPrefab/Sign/SignFirstRecharge.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseFirstPurchase.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelFirstPurchase.png A reward is available for collection after you make a first recharge.\nContains: Lucia - Lotus Exclusive Skin, Lucia's 5★ Weapon. +2 Season 2 First Recharge Assets/Product/Ui/ComponentPrefab/Sign/SignFirstRecharge.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png Test Discount Pack [Test Only] diff --git a/Resources/table/client/signin/SubRound.tsv b/Resources/table/client/signin/SubRound.tsv index 4ab36ac..6cfe74e 100644 --- a/Resources/table/client/signin/SubRound.tsv +++ b/Resources/table/client/signin/SubRound.tsv @@ -46,6 +46,9 @@ Id SubRoundDays[1] SubRoundName[1] SubRoundIcon[1] SubRoundDays[2] SubRoundName[ 1044 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1045 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1046 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1047 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1048 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1049 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. 1000002 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward.\nYou can get generous rewards such as R&D Tickets, Enhance Materials, etc. 1100003 7 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward.\nClaim Black Cards by signing in for 7 days in total.\nWish all of you a happy Valentine's Day!!! 1200001 7 Xmas Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png 毎日ログインする度に報酬が手に入る。\n累計8日ログインすればスペシャルアイコンを獲得できる。 @@ -63,4 +66,7 @@ Id SubRoundDays[1] SubRoundName[1] SubRoundIcon[1] SubRoundDays[2] SubRoundName[ 1300170 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward. Claim R&D Ticket and Serum Bundle β(M). 1300210 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Login everyday to claim the sign-in reward.\nGet new year portrait after you have signed in for 3 days. 1300230 5 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Lantern Festival, a special day in Eastern culture. Hope the thoughts of the young girl can be turned into courage and motivation on the battlefield. -1300240 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. \ No newline at end of file +1300240 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1300250 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1300260 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. +1300270 3 Round 1 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Log in every day to claim the sign-in rewards.\nClaim great rewards. \ No newline at end of file diff --git a/Resources/table/client/signin/Welfare.tsv b/Resources/table/client/signin/Welfare.tsv index d1fe9fa..5be7234 100644 --- a/Resources/table/client/signin/Welfare.tsv +++ b/Resources/table/client/signin/Welfare.tsv @@ -44,6 +44,10 @@ Id FunctionType SubConfigId Sort 43 2 43 2 44 2 44 2 45 2 45 2 +46 2 46 2 +47 9 3 +48 2 47 2 +49 2 48 2 1000002 2 1000002 13 1100003 2 1100003 12 1200001 2 1200001 12 @@ -62,4 +66,7 @@ Id FunctionType SubConfigId Sort 1300170 2 1300170 2 1300210 2 1300210 20 1300230 2 1300230 21 -1300240 2 1300240 22 \ No newline at end of file +1300240 2 1300240 22 +1300250 2 1300250 23 +1300260 2 1300260 24 +1300270 2 1300270 25 \ No newline at end of file diff --git a/Resources/table/client/signin/summersignin/SummerMessage.tsv b/Resources/table/client/signin/summersignin/SummerMessage.tsv index cdea93a..19fe1c2 100644 --- a/Resources/table/client/signin/summersignin/SummerMessage.tsv +++ b/Resources/table/client/signin/summersignin/SummerMessage.tsv @@ -1,15 +1,29 @@ -Id Message CharacterHead[1] CharacterHead[2] CharacterHead[3] CharacterHead[4] CharacterName TeamPic UnlockTeamPic UnlockHead TeamName RewardName -101 Even though pleasure won't last forever, as long as Commandant is here, we'll surely have much more pleasure again! Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png Assets/Product/Texture/Image/Role/RoleHeadLiQ.png Lucia Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName01.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName01.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Gray Raven Themed Character -102 It was so fun hanging around with Commandant, but I felt there weren't enough kinds of drinks. Next time, we'll handle the drinks for you. Speech input ended. Oh, Is it this button? Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png Sophia Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName02.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName02.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Akdilek Commercial Alliance Target Weapon -103 Commandant, after the event ends, please don't push yourself too hard and take rest days whenever you need to... Well then, I'll go to look for other members. Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png Chrome Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName03.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName03.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Strike Hawk Basic Character -104 On behalf of the Engineering Force, we hope to see you again at the next event. I'm only speaking on behalf of the Engineering Force, okay? Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png Karenina Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName04.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName04.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Engineering Force Arrival Target Character -105 It was getting noisier when people gathered around. Let's go somewhere quieter next time, just the two of us. Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png Luna Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName05.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName05.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Ascendant Themed Character -106 I'd have brought my harmonica if I'd known there would be so many events around. I'm looking forward to giving everyone my best performance next time. Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png Watanabe Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName06.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName06.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Forsaken Target Weapon -107 With the sea waves softly rolling in and birds soaring in the sky, it couldn't be any better to create art with you. Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png Ayla Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName07.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName07.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png WGAA Basic Character -108 We must hold an event like this one more time, Commandant! Let's meet up next week. I can't wait to see your event proposal! This is what Nanami wanted to tell you. Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png Haicma Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName08.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName08.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Church of Machina Arrival Target Character -109 I've been told that I should wear something more appropriate for an event like this. What are your thoughts, Commandant? Or can you help me select my clothes? Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png Bianca Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName09.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName09.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Purifying Force Target Weapon -110 It's good to have a place where you can soak your body in sea water. Thank you for bringing me here, Commandant. Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png Rosetta Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName10.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName10.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Arctic Route Union Basic Character -111 Were you able to dig up this message, Commandant? This was pretty like how we dug you out of the sand. Perhaps we should just throw it into the sea next time. Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png Vera Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName11.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName11.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Cerberus Themed Character -112 A very entertaining event indeed. If that's possible, I'd love to have it in Kowloong as well. Would you help me out if that happens? Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png Qu Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName12.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName12.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Kowloong Chamber of Commerce Target Weapon -113 Did you enjoy the show, Commandant? It really feels good to forget everything and enjoy the sea from time to time, doesn't it? Assets/Product/Texture/Image/Role/RoleHeadLuolanQnew.png Roland Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Roland Basic Character -114 When our squad was having a beach volleyball game, Lillian accidentally slammed the ball into Captain Palma's face. The anger in her eyes was... Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png Noan Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Dark Aries Arrival Target Character +Id Message CharacterHead[1] CharacterHead[2] CharacterHead[3] CharacterHead[4] CharacterName TeamPic UnlockTeamPic UnlockHead TeamName RewardName SinglePic[1] SingleMessage[1] SingleName[1] SinglePic[2] SingleMessage[2] SingleName[2] SinglePic[3] SingleMessage[3] SingleName[3] SinglePic[4] SingleMessage[4] SingleName[4] +101 Even though pleasure won't last forever, as long as Commandant is here, we'll surely have much more pleasure again! Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png Assets/Product/Texture/Image/Role/RoleHeadLiQ.png Lucia Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName01.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName01.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Gray Raven Themed Character +102 It was so fun hanging around with Commandant, but I felt there weren't enough kinds of drinks. Next time, we'll handle the drinks for you. Speech input ended. Oh, Is it this button? Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png Sophia Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName02.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName02.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Akdilek Commercial Alliance Target Weapon +103 Commandant, after the event ends, please don't push yourself too hard and take rest days whenever you need to... Well then, I'll go to look for other members. Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png Chrome Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName03.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName03.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Strike Hawk Basic Character +104 On behalf of the Engineering Force, we hope to see you again at the next event. I'm only speaking on behalf of the Engineering Force, okay? Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png Karenina Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName04.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName04.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Engineering Force Arrival Target Character +105 It was getting noisier when people gathered around. Let's go somewhere quieter next time, just the two of us. Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png Luna Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName05.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName05.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Ascendant Themed Character +106 I'd have brought my harmonica if I'd known there would be so many events around. I'm looking forward to giving everyone my best performance next time. Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png Watanabe Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName06.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName06.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Forsaken Target Weapon +107 With the sea waves softly rolling in and birds soaring in the sky, it couldn't be any better to create art with you. Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png Ayla Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName07.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName07.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png WGAA Basic Character +108 We must hold an event like this one more time, Commandant! Let's meet up next week. I can't wait to see your event proposal! This is what Nanami wanted to tell you. Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png Haicma Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName08.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName08.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Church of Machina Arrival Target Character +109 I've been told that I should wear something more appropriate for an event like this. What are your thoughts, Commandant? Or can you help me select my clothes? Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png Bianca Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName09.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName09.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Purifying Force Target Weapon +110 It's good to have a place where you can soak your body in sea water. Thank you for bringing me here, Commandant. Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png Rosetta Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName10.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName10.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Arctic Route Union Basic Character +111 Were you able to dig up this message, Commandant? This was pretty like how we dug you out of the sand. Perhaps we should just throw it into the sea next time. Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png Vera Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName11.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName11.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Cerberus Themed Character +112 A very entertaining event indeed. If that's possible, I'd love to have it in Kowloong as well. Would you help me out if that happens? Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png Qu Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName12.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName12.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Kowloong Chamber of Commerce Target Weapon +113 Did you enjoy the show, Commandant? It really feels good to forget everything and enjoy the sea from time to time, doesn't it? Assets/Product/Texture/Image/Role/RoleHeadLuolanQnew.png Roland Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName13.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Roland Basic Character +114 When our squad was having a beach volleyball game, Lillian accidentally slammed the ball into Captain Palma's face. The anger in her eyes was... Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png Noan Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName14.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Dark Aries Arrival Target Character +201 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName18.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName18.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Gray Raven Themed Event / Fate Themed Construct Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLucia.png It's been another year already. With you alongside us, the Gray Ravens will keep on striving toward a new future. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLiv.png Another year that we've spent together has passed. I hope I can leave an anniversary message to you in each of the following years, Commandant. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLee.png It's good to see the Gray Raven, even after moving on to another new logbook, is still whole with everyone sticking together. +202 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName19.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Strike Hawk Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInChrome.png Thanks to you, the past year was deeply fulfilling for me. Let's strive for more in the new year, too! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInKamui.png I've just unlocked a trophy for spending a year with you, Commandant. Can't wait to earn even more trophies in the new year! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInWanshi.png It was a truly hectic year, wasn't it? Don't push yourself too hard, y'know. Watch over your sleep time, quality, hideout... Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInCamu.png No matter how many years have passed, there's only one thing I can do for you and them—destroy everything that gets in the way. +203 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName23.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName23.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Ascendant Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInLuna.png A year has passed, which means I've already observed you for a whole year... That said, time itself has no meaning to me. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInAlpha.png The only thing that matters is not how long we've been together, but what we want to achieve together. Hope you can find it to sustain our relationship. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInRoland.png A year's plays have ended. I wonder what plays are in store for the new year. How about you, Commandant? Want some... surprise? +204 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName28.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName28.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Engineering Force Arrival Target / Fate Arrival Target Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInKarenina.png This is specifically for you, so you gotta come over and say your thank you in person, got it? +205 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName21.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName21.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png World Government Association of Art Themed Event / Fate Themed Construct Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInAyla.png To commemorate our anniversary, I've drawn a portrait of you. What do you say we take a look at it together in my art studio? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInSelena.png Even though I'm not here with you, I wish the wind of fortune will blow behind your sails, Commandant. +206 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName20.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName20.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Church of Machina Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInNanami.png Congratulations on getting my anniversary message, Commandant! Collect six more and you'll be able to summon Nanami! Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInHaicma.png In return for your companionship over the past year, I shall accompany you through the new year. A reasonable exchange indeed. +207 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName27.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Purifying Force Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInBianca.png I must say over the past year, you often pushed yourself too much. Please remember I'm here for you whenever things stress you out. +208 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName25.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName25.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Cerberus Arrival Target / Fate Arrival Target Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInVera.png Two questions: Any idea how many messes I cleaned up for you over the past year? How're you gonna repay me in the new year? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInNo21.png Commandant, let's celebrate the anniversary with some card games. You, me, and Buddy... Perfect. +209 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName26.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName26.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Arctic Route Union Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInRosetta.png A year has gone by, yet my spear will remain at your service, ready to wipe out any obstacles in your path, Commandant. +210 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName24.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName24.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Kowloong Chamber of Commerce Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInQu.png As time flies by, everything changes. Though I often find this pleasurable, something should just stay as is. Don't you think so, Commandant? Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInPulao.png Wow, it's already been another year?! I was barely even aware of it! Let's make an anniversary cake together, Commandant! +211 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName15.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName15.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Dark Aries Themed Event / Fate Themed Construct Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInNoan.png I hope this will bring blessings upon you, Commandant. May you be safe and happy in the new year. +212 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName16.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName16.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Egret Target Weapon Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInBambinata.png Bambinata from the past would want you to have this. Thank you for your caring and kindness, Commandant. +213 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName22.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName22.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Forsaken Basic Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInWatanabe.png Another year passed. You know you're welcome to drop by anytime you want. I've just got a new guitar. I want you to listen to a song I created recently. +214 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png Can leave blank. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName17.png Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInName17.png Assets/Product/Texture/Atlas/UiSummerSignIn/UiSummerSignInAvatar.png Akdilek Commercial Alliance Arrival Target / Fate Arrival Target Character Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInSophia.png I'm looking forward to continuing the pursuit of the goals left undone from last year with you, Commandant. Assets/Product/Texture/Image/UiSummerSignIn/UiSummerSignInChangyu.png Into the new year we go! Let me know anytime you need backup. All the bills've been sent to Nikola's office, don't worry! diff --git a/Resources/table/client/skinvote/SkinVoteActivityClient.tsv b/Resources/table/client/skinvote/SkinVoteActivityClient.tsv new file mode 100644 index 0000000..e575e90 --- /dev/null +++ b/Resources/table/client/skinvote/SkinVoteActivityClient.tsv @@ -0,0 +1,2 @@ +Id Desc VoteTips PrefabPath PreviewImgSmall[1] PreviewImgSmall[2] PreviewImgFull[1] PreviewImgFull[2] +1 Requirement: Commandant Lv.40\n\nEvent Info:\n1. The event's final voting result will determine the name of the Coating after implementation.\n2. The event only allows one round of voting per round. Each commandant can only vote once.\n3. The name with the highest votes will be the name of the Coating after implementation.\nIf there is a tie, the official will select one of the names as the official name.\n4. The Coating on display will be available in later versions. Please refer to the launched version for the final effects.\n5. This is a server event. Data is shared between Star in the Dark Server and Beacon Server. There is some delay in data display.\n\nEvent Time:\nVote TIme: 18/1/2024 2:00 - 23/1/2024 6:59.\nNotice Time: 23/1/2024 6:59 - 25/1/2024 6:59\nCannot vote after the voting time is over.\n\nEvent Reward:\nEvent rewards: Construct EXP Pod (L) x10, Weapon Enhancer IV x10, Memory Enhancer IV x30, Trade Voucher x200. Rewards will be automatically put in the Inventory after the vote. The voting result will determine the official name of the Coating.\nVote to obtain a reward. Assets/Product/Ui/ComponentPrefab/UiSkinVote/PanelSkinVote1.prefab Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBianca2.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig.png Assets/Product/Texture/Image/UiSkinVote/SkinVoteBig2.png diff --git a/Resources/table/client/sound/EffectsSound.tsv b/Resources/table/client/sound/EffectsSound.tsv index d2a1867..f00800f 100644 --- a/Resources/table/client/sound/EffectsSound.tsv +++ b/Resources/table/client/sound/EffectsSound.tsv @@ -2673,8 +2673,7 @@ Hash CueId Priority FixedInBornPos -1186642893 11105406 0 0 965500512 11105407 0 0 -1851254507 11105408 0 0 -1387006002 11105409 0 0 -1339724693 11105410 0 0 +1339724693 11105409 0 0 953136822 11105501 0 0 1396265508 11105601 0 0 981432883 11105602 0 0 @@ -8521,12 +8520,13 @@ Hash CueId Priority FixedInBornPos -1872235110 11113401 0 0 122664007 11113402 0 0 -1608810385 11113501 0 0 --347639560 11113503 0 0 +-1787802998 11113502 0 0 +-347639560 11113505 0 0 -253921277 11113504 0 0 614949741 11113506 0 0 -1546181417 11113508 0 0 -1853651003 11113509 0 0 --1786404276 11113510 0 0 +1515604854 11113510 0 0 -314648424 11113601 0 0 -807951314 11113602 0 0 -1009463875 11113603 0 0 @@ -8566,6 +8566,10 @@ Hash CueId Priority FixedInBornPos -589088645 11113907 0 0 -590464774 11113908 0 0 -1872235257 11113909 0 0 +1407352676 11113510 0 0 +1413201763 11113510 0 0 +1414320098 11113510 0 0 +-989431654 11113626 0 0 -1255483881 4112001 0 0 714284825 4112002 0 0 2130251983 4112003 0 0 @@ -8591,6 +8595,10 @@ Hash CueId Priority FixedInBornPos 823740429 12033204 0 0 -632771264 12033205 0 0 -1785043051 12033206 0 0 +-935377128 12033207 0 0 +-1136411665 12033301 0 0 +-629121348 12033302 0 0 +-1361709853 12033303 0 0 459072808 12033304 0 0 331541843 12033305 0 0 1751709014 12033306 0 0 @@ -8601,7 +8609,7 @@ Hash CueId Priority FixedInBornPos 1836035554 12033401 0 0 675105064 12033402 0 0 675253899 12033403 0 0 --1347797022 12033404 0 0 +-1347797022 12033403 0 0 -783061255 12033405 0 0 1220088738 12033501 0 0 -162896198 12033502 0 0 @@ -9252,6 +9260,844 @@ Hash CueId Priority FixedInBornPos -298155904 9335173 0 0 -1140751449 9335103 0 0 -49830344 9335174 0 0 +-1616717535 9335030 0 0 +-1213433008 9335031 0 0 +1515450347 9335032 0 0 +1918734874 9335033 0 0 +352650933 9335034 0 0 +755935460 9335035 0 0 +-810148481 9335036 0 0 +1392225213 2721 0 0 +-1168954583 2722 0 0 +-1163472742 2723 0 0 +1855289316 2724 0 0 +650103730 11002001 0 0 +-382532871 11002002 0 0 +-1117944688 11002003 0 0 +-1834773103 11002004 0 0 +-1834773102 11002005 0 0 +1831329082 11002006 0 0 +-331679784 11002007 0 0 +1225959672 11002007 0 0 +1225959671 11002007 0 0 +-331468394 11002007 0 0 +102909366 11002008 0 0 +102909333 11002009 0 0 +102909560 11002010 0 0 +397081724 11002011 0 0 +807589498 11002012 0 0 +995025455 11002013 0 0 +377565586 11002014 0 0 +377565587 11002015 0 0 +377565588 11002016 0 0 +-938413667 11002017 0 0 +1948779246 11002018 0 0 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14 5 4967 3 5Goods3000 +83658 周回構造体特典 3450007 2023/7/4 10:00 2023/8/14 5:00 2 1 10001 JP_Libao1247 1 14 5 4968 3 1Goods320 +83659 周回武器特典 3450008 2023/7/4 10:00 2023/8/14 5:00 2 1 10001 JP_Libao1248 1 14 5 4969 3 2Goods320 +83660 週間カード 1日1セット支給×7日間 13400530 7 2023/7/4 10:00 2023/8/14 5:00 1 1 10001 JP_Libao1249 1 14 5 4970 3 6Goods650 +83661 瞬影露光家具図面パック 90306 2023/7/4 10:00 2023/8/14 5:00 1 0 UISpiralofChronos4 1 14 7 4971 3 13Goods650 +83662 瞬影露光家具フルパック 90307 2023/7/4 10:00 2023/8/14 5:00 1 0 UISpiralofChronos5 1 14 7 4972 3 8Goods1600 +83663 瞬影露光家具モデルパック 90308 2023/7/4 10:00 2023/8/14 5:00 1 0 UISpiralofChronos6 1 14 7 4973 3 9Goods1600 +83664 特売開発券セット 3450213 2023/7/4 10:00 2023/8/14 5:00 2 0 JP_Libao1250 1 14 5 4974 3 8Goods160 +83665 割引開発券セット 3450214 2023/7/4 10:00 2023/8/14 5:00 1 0 JP_Libao1251 1 14 5 4975 3 25Goods800 +83666 向光前進ギフトボックス 1日1セット支給×10日間 3450215 13400531 10 2023/7/4 10:00 2023/8/14 5:00 1 0 JP_Libao1252 1 14 5 4976 3 2Goods10000 +83667 旅出の時パック 3450216 2023/7/4 10:00 2023/7/25 5:00 2 0 JP_Libao1253 1 14 5 4977 3 26Goods800 +83668 遠路指標パック 3450217 2023/7/4 10:00 2023/7/25 5:00 1 0 JP_Libao1254 1 14 5 4978 3 7Goods4100 +83669 浮輝映暁パック 3450218 2023/7/4 10:00 2023/7/25 5:00 1 0 JP_Libao1255 1 14 5 4979 3 2Goods8000 +83670 新暁慶祝パック 1日1セット支給×10日間 13400532 10 2023/7/4 10:00 2023/7/25 5:00 1 0 JP_Libao1256 1 14 5 4980 3 10Goods1600 +83671 夏夜鳴風パック 3450219 2023/7/25 10:00 2023/8/14 5:00 10 0 JP_Libao1257 1 14 5 4981 3 9Goods160 +83672 夏下弦月パック 3450220 2023/7/25 10:00 2023/8/14 5:00 1 0 JP_Libao1258 1 14 5 4982 3 27Goods800 +83673 夏色の泡パック 3450221 2023/7/25 10:00 2023/8/14 5:00 1 0 JP_Libao1259 1 14 5 4983 3 11Goods1600 +83674 夏の響きパック 1日1セット支給×15日間 13400533 15 2023/7/25 10:00 2023/8/14 5:00 1 0 JP_Libao1260 1 14 5 4984 3 27Goods2400 +83675 さざ波コインパック(S) 3450223 2023/7/25 10:00 2023/8/14 5:00 10 0 JP_Libao1261 1 14 5 4985 3 10Goods160 +83676 さざ波コインパック(L) 3450224 2023/7/25 10:00 2023/8/14 5:00 5 0 JP_Libao1262 1 14 5 4986 3 6Goods1500 +83677 暗赤色の贖い塗装パック 3450225 2023/7/5 10:00 2023/8/14 5:00 1 0 UISpiralofChronos1 1 8 4987 3 28Goods2400 +83678 リーウェイホリデー塗装パック 3450226 2023/7/5 10:00 2023/8/14 5:00 1 0 UISpiralofChronos2 1 8 4988 3 14Goods4900 +83679 ブレイクタイム武器塗装パック 3450227 2023/7/5 10:00 2023/8/14 5:00 1 0 UISpiralofChronos3 1 8 4989 3 28Goods800 +83680 2400円パックT 3450176 2021/9/3 10:00 2021/10/13 4:59 1 0 Jp_Libao215 1 14 5 4990 3 25Skin2400 +83681 アプデ血清パック 3450000 2023/8/14 10:00 2023/9/21 5:00 2 0 JP_Libao1265 1 14 5 4920 3 3Goods800 +83682 アプデ特別パック 3450071 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1266 1 14 5 4921 3 3Goods3000 +83683 アプデ武器パック 3450072 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1267 1 14 5 4922 3 4Goods3000 +83684 武器共鳴特別パック 3450073 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1268 1 14 5 4923 3 2Goods4900 +83685 構造体開発パック 3450074 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1269 1 14 5 4924 3 3Goods2400 +83686 構造体開発お得パック 3450075 2023/8/14 10:00 2023/9/21 5:00 2 0 JP_Libao1270 1 14 5 4925 3 4Goods2400 +83687 補機開発支援パック 3450079 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1017 1 14 5 4926 3 5Goods3000 +83688 周回構造体特典 3450007 2023/8/14 10:00 2023/9/21 5:00 2 1 10001 JP_Libao1271 1 14 5 4927 3 1Goods320 +83689 周回武器特典 3450008 2023/8/14 10:00 2023/9/21 5:00 2 1 10001 JP_Libao1272 1 14 5 4928 3 2Goods320 +83690 特売開発券セット 90206 2023/8/14 10:00 2023/9/21 5:00 2 0 JP_Libao1273 1 14 5 4929 3 8Goods160 +83691 割引開発券セット 90207 2023/8/14 10:00 2023/9/21 5:00 1 0 JP_Libao1274 1 14 5 4930 3 25Goods800 +83692 遺跡探索家具図面パック 90325 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique6 1 14 7 4931 3 14Goods650 +83693 遺跡探索家具フルパック 90326 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique7 1 14 7 4932 3 12Goods1600 +83694 遺跡探索家具モデルパック 90327 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique8 1 14 7 4933 3 13Goods1600 +83695 閻浮檀金パック 90329 2023/8/14 10:00 2023/9/4 5:00 1 0 JP_Libao1275 1 14 5 4934 3 14Goods1600 +83696 平沙万里パック 1日1セット支給×15日間 90330 13400534 15 2023/8/14 10:00 2023/9/4 5:00 1 0 JP_Libao1276 1 14 5 4935 3 4Goods3200 +83697 疾風怒濤パック 90331 2023/8/14 10:00 2023/9/4 5:00 1 0 JP_Libao1277 1 14 5 4936 3 8Goods4100 +83698 明けの航路パック 90332 2023/9/4 10:00 2023/9/21 5:00 1 0 JP_Libao1278 1 14 5 4937 3 29Goods800 +83699 茨とともにパック 90333 2023/9/4 10:00 2023/9/21 5:00 1 0 JP_Libao1279 1 14 5 4938 3 29Goods2400 +83700 未来シンフォニーパック 90335 2023/9/4 10:00 2023/9/21 5:00 1 0 JP_Libao1280 1 14 5 4939 3 3Goods8000 +83701 血清補給パック 90336 2023/8/14 10:00 1 5 1 UIRegression10 1 10 13 4940 +83702 白桃水出しティーバッグ 90317 2023/8/14 10:00 3 5 1 UIRegression4 1 42 13 4941 3 11Goods160 +83703 金木犀ウーロン茶パック 90318 2023/8/14 10:00 2 5 1 UIRegression5 1 43 13 4942 3 30Goods800 +83704 龍井茶ギフトボックス 1日1セット支給×7日間 90319 13400535 7 2023/8/14 10:00 1 5 1 UIRegression6 1 44 13 4943 3 15Goods1600 +83705 モーニングスター塗装パック 3450228 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique1 1 8 4944 3 30Goods2400 +83706 燃ゆる蒼月塗装パック 3450229 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique2 1 8 4945 3 15Goods4900 +83707 ハレカグラマイミコ塗装パック 3450230 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique4 1 8 4946 3 16Goods4900 +83708 黎明に重来す武器塗装パック 3450231 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique3 1 8 4947 3 31Goods800 +83709 風寿ぐ祝音武器塗装パック 3450232 2023/8/14 10:00 2023/9/21 5:00 1 0 UIRenaissantleFantastique5 1 8 4948 3 32Goods800 +83710 2400円パックU 3450176 2021/9/3 10:00 2021/10/13 4:59 1 0 Jp_Libao215 1 14 7 4949 3 26Skin2400 diff --git a/Resources/table/client/specialshop/SpecialShop.tsv b/Resources/table/client/specialshop/SpecialShop.tsv index 8f66ae1..a36960f 100644 --- a/Resources/table/client/specialshop/SpecialShop.tsv +++ b/Resources/table/client/specialshop/SpecialShop.tsv @@ -1,2 +1,2 @@ Id FashionShopId WeaponFashionShopId TimeId -1 1228 504 +1 1256 1257 15720 diff --git a/Resources/table/client/statussyncfight/DefaultFightTipPrefabPath.tsv b/Resources/table/client/statussyncfight/DefaultFightTipPrefabPath.tsv new file mode 100644 index 0000000..34d48cd --- /dev/null +++ b/Resources/table/client/statussyncfight/DefaultFightTipPrefabPath.tsv @@ -0,0 +1,18 @@ +Type PrefabPath +1 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCenterTip.prefab +2 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelEvent.prefab +3 Assets/Product/Ui/UiFightPrefab/UiFightTips/BossTip.prefab +4 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelAssistTip.prefab +5 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelInfomation.prefab +6 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelBattleTutorial.prefab +7 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeTip.prefab +8 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPracticeResultTip.prefab +9 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelPictureQuality.prefab +10 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelRepeatChallenge.prefab +11 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamage.prefab +12 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCondition.prefab +13 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelDamageRuling.prefab +14 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelCountdown.prefab +15 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTip.prefab +16 Assets/Product/Ui/UiFightPrefab/UiFightTips/PanelStageCommonTipWithBtn.prefab +17 Assets/Product/Ui/ComponentPrefab/UiDlcHunt/UiFightDLCTips.prefab diff --git a/Resources/table/client/statussyncfight/FightConfig.tsv b/Resources/table/client/statussyncfight/FightConfig.tsv new file mode 100644 index 0000000..b706a8f --- /dev/null +++ b/Resources/table/client/statussyncfight/FightConfig.tsv @@ -0,0 +1,41 @@ +Key Type Value +SkillBallUiTemplate string Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab +DefaultAttackButtonImage string Assets/Product/Texture/Image/UiFight/FightBtnAttack.png +DefaultDodgeButtonImage string Assets/Product/Texture/Image/UiFight/FightIconDoge1.png +DefaultExSkillButtonImage string Assets/Product/Texture/Image/UiFight/FightSkillIconRLuxiya51.png +DefaultHitShakeEffectName string FxHitPartFlashing +FightRebornProgressTitle string Revive in +FightOnlineMsgTime float 10 +FightOnlineMsgSendCdTime float 5 +FightOnlineMsgAutoCloseTime float 5 +PartIcon1 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png +PartIcon2 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png +PartIcon3 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png +PartIcon4 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png +PartIcon5 string Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png +MsgDefaultId int 1 +FightlianjixinhaoHex0 string #FF3E23 +FightlianjixinhaoHex1 string #65FF3C +FightlianjixinhaoHex2 string #FFEB3C +FightlianjixinhaoHex3 string #FF8B23 +FightlianjixinhaoHex4 string #FF3E23 +FightlianjixinhaoHex5 string #FF3E23 +NameUiOffsetX float 0 +NameUiOffsetY float 0.7 +IsShowOtherPlayerName int 1 +FightlianjixinhaoProgress0 float 0 +FightlianjixinhaoProgress1 float 1 +FightlianjixinhaoProgress2 float 0.75 +FightlianjixinhaoProgress3 float 0.5 +FightlianjixinhaoProgress4 float 0.25 +FightlianjixinhaoProgress5 float 0 +HpNormalDis float 4 +HpMinScale float 0.7 +HpMaxScale float 1.5 +HpBarShowTime float 5 +SpearPointProgressColorPoint1 float 0.3 +SpearPointProgressColorPoint2 float 0.5 +SpearPointProgressColorPoint3 float 1 +SpearPointProgressColorHex1 string #dbbb28 +SpearPointProgressColorHex2 string #e94f04 +SpearPointProgressColorHex3 string #e90904 \ No newline at end of file diff --git a/Resources/table/client/statussyncfight/FightDynamicHp.tsv b/Resources/table/client/statussyncfight/FightDynamicHp.tsv new file mode 100644 index 0000000..1023834 --- /dev/null +++ b/Resources/table/client/statussyncfight/FightDynamicHp.tsv @@ -0,0 +1,2 @@ +Id Key UiTemplate +1 Self HpSelfTemplate diff --git a/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv b/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv new file mode 100644 index 0000000..936ffdd --- /dev/null +++ b/Resources/table/client/statussyncfight/FightGuideStepDLC.tsv @@ -0,0 +1,57 @@ +Id IsMask MaskTargetWidget ClickKey Type MaskTargetUi OffsetY NeedSendCommonClick Icon Name DescriptionType Text Duration +101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let us move forward, Commandant. +102 0 ButtonAttack 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Hit enemies continuously with Basic Attack to gain [Skill Orbs]. 5 +103 1 PanelBallBox/FirstBall 1 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Tap [Skill Orbs] to trigger the Exclusive Skill. +12001 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Identity authentication passed... Environment parameters setup complete... Battle data loaded... Guide tutorial activated. +12002 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Good afternoon. Welcome to the simulated training program. Please follow the guide and complete the training course. +12003 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Please note that the Matrix feature is not loaded in the data space due to poor compatibility. +12004 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In this space, [Dashing] does not consume Energy. Please use this to your advantage. +12005 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The first part of the tutorial is over. Please tap the direction key to move on and complete the remaining course. +12010 1 ButtonJump 3 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Now let's move on to the second part of the tutorial. The [Leap] feature is loaded. Please tap the [Leap] button to try it out. +12011 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Test complete. No errors found. +12012 0 27 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the [Leap] feature wisely to avoid some of the rugged terrains and small obstacles that can't be avoided by dashing or walking. Please try to [Leap] over the gap ahead. +12020 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You have successfully crossed the gap with the [Leap] feature. The second part of the tutorial is over. Please move on. +12021 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Now let's start the third part of the tutorial—the tutorial about [Data Hunt Positioning Anchors]. Please pay attention to the red column ahead. +12022 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the [Attack] button to hit the [Instant Trigger] and activate the corresponding mechanism in the map. Now please hit the [Instant Trigger] to open the gate. +12030 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Core ability [Data Hunt Positioning Anchor] unlocked. Guide tutorial started. +12031 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Multiple versions of [Data Hunt Positioning Anchors] are in development at the same time. The one unlocked is the [Bio Devourer]. +12032 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the Positioning Anchor wisely to leap over rugged terrains, perform Data positioning hunt, and realize other features. +12033 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 When there is a connectable [Anchor Port] within the cast range of the [Data Hunt Positioning Anchors], +12034 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 [Pull] yourself to the [Anchor Port] with the Positioning Anchor. +12035 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Please adjust your vision to select the [Anchor Port]. +12036 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Adjust your vision and select the [Anchor Port] on the left√\nAdjust your vision and select the [Anchor Port] on the right√\nAdjust your vision and select the [Anchor Port] in the middle√ +12037 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the [Positioning Anchor] button to [Pull] yourself to the [Anchor Port]. +12040 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Some of the unactivated [Anchor Ports] also need to be activated with the [Instant Trigger]. +12041 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the [Attack] button to hit the [Instant Trigger] to activate the silent [Anchor Port]. +12042 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 [Pull] yourself to the [Anchor Port] with the Positioning Anchor to pass over the platform and keep moving. +12043 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Now let's move on to the training of the [Data Hunt Positioning Anchor]. Please use the Positioning Anchor properly to connect to the [Anchor Port] and advance to the next target point over the rugged terrain. +12044 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Look for a suitable route to reach the next target point. +12045 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 This is the end of the tutorial on [Explore]. Next up is the tutorial on Data [Hunting]. Please advance to the training field to complete the remaining content of the tutorial. +12050 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You have arrived at the training field. +12051 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The target ahead is a large simulated [Data]. Don't worry. It will not attack you. +12052 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Use the [Pull] feature of the [Data Hunt Positioning Anchor] to pull yourself quickly to the locked [Data]. Use the [Lock] button to select the [Data]. +12053 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Target selected. Please use the [Data Hunt Positioning Anchor] to quickly get close to the target. +12060 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Certain parts of the [Data] will become fragile after receiving enough damage. +12061 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Keep attack the head or front limb of the [Data] to damage it. +12062 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Breaking a part will deal massive damage to the [Data]. +12063 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 And a Data Gap will appear on the broken part. Use the [Hunt] feature of the [Data Hunt Positioning Anchor] on the Data Gap. +12065 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Keep attack the head or front limb of the [Data] to damage it. +12070 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Tap the Positioning Anchor and [Hunt] the Data Gap. +12071 1 ButtonAttack 1 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Enter the [Hunting] form to launch Basic [Attacks] and accumulate [Signal Orbs]. +12072 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Accumulate [Signal Orbs] via Basic [Attacks]. +12073 1 PanelHuntSpearQte/Ball1 14 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Ping [Signal Orbs] to deal greater damage. If you don't have enough [Signal Orbs], you can restore them via Basic [Attacks]. +12074 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 If there are [3 consecutive Signal Orbs] of the [same color] after the [Signal Orb] Ping, an [Auto Ping] will be triggered and deal massive damage. +12075 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The basic tutorial is over. Advanced tutorial started. +12080 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 The [Hunting] form will only last for a limited time in real battle against the [Data]. +12081 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Deal enough damage within the time limit to make the [Data Piercing Rate] displayed on the [top of the screen] reach 100. +12082 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 [Data Hunt Positioning Anchor] will completely [Fix] the Data Gap part to the ground. +12083 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 When all the fragile parts have been [fixed], the Data will be completely located and [Orbital Buster] can be triggered to eliminate the [Data]. +12084 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Next up, the operational training. +12085 1 ButtonFocus 8 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 After the [Data] is partly damaged, you'll need a [Blue] Data Gap to [Hunt] with the Positioning Anchor. First, select the [Data]. +12086 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Move the left joystick to attack the [Data]'s broken head. +12087 1 ButtonSpear 26 2 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 a [Blue] Data Gap will appear. You can use the [Hunt] feature on it. +12090 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Incomplete [Fixing] requirement(s). Training data has been reset. You can now try again. +12091 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 You can also leave through the evacuation point in the back and end the tutorial. +12092 0 1 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 In case you want to enter the [Hunting] form again, move the left joystick to attack the broken part to trigger the [Blue] Data Gap and then start the [Hunt]. +12990 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Guide AI 1 Combat training completed. Please advance to the evacuation point to exit the simulated training program. +900200 0 27 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Nice Job diff --git a/Resources/table/client/statussyncfight/FightRollChar.tsv b/Resources/table/client/statussyncfight/FightRollChar.tsv new file mode 100644 index 0000000..aa692e9 --- /dev/null +++ b/Resources/table/client/statussyncfight/FightRollChar.tsv @@ -0,0 +1,3 @@ +Key UiTemplate UiCotainer RollCharRandomRangeHorizontal RollCharRandomRangeVertical RollCharMinDir RollCharMaxDir RollCharSpeed RollCharLifeTime RollCharStayTime RollCharStayDuration RollCharBeginOpacity RollCharEndOpacity RollCharChangeOpacityTime RollCharOffsetX RollCharOffsetY +Normal NormalTemplate NormalContainer 50 55 -20 -25 120 0.5 0.1 0.4 0.2 0.6 0.1 20 -65 +NormalMyself NormalToSelfTemplate NormalContainer 40 20 35 40 -150 0.75 0.5 1.5 0.5 0.8 0.1 -30 20 diff --git a/Resources/table/client/statussyncfight/FightTips.tsv b/Resources/table/client/statussyncfight/FightTips.tsv new file mode 100644 index 0000000..f87c1cd --- /dev/null +++ b/Resources/table/client/statussyncfight/FightTips.tsv @@ -0,0 +1,23 @@ +Id Type Title Desc Time PrefabPath +1001 8 Tips The door is open 5 +1002 2 Tips 门关上了 6 +12020 2 Tap the [Attack] button to attack the [Instant Trigger] and open the gate. +12021 1 Keep moving 4 +12032 2 Adjust your vision and select [Anchor Ports] on the left ({0}/3) +12033 2 Adjust your vision and select [Anchor Ports] on the right ({0}/3) +12034 2 Adjust your vision and select [Anchor Ports] in the middle ({0}/3) +12035 2 Adjust your vision and select [Anchor Ports] in the middle ({0}/3) (Completed) +12040 2 Tap the [Attack] button to hit the [Instant Trigger]. +12041 2 Keep moving to complete the training. +12060 2 Damage the head or front limb of the [Data]. +12070 2 Launch 6 Basic Attacks ({0}/6) +12071 2 Launch 6 Basic Attacks ({0}/6) (Completed) +12072 2 Perform 3 pings ({0}/3) +12073 2 Perform 3 pings ({0}/3) (Completed) +12074 2 Perform a manual ping to make the orbs on both sides collide and achieve one [Auto Ping] ({0}/1) +12075 2 Perform a manual ping to make the orbs on both sides collide and achieve one [Auto Ping] ({0}/1) (Completed) +12080 2 Deal enough damage before the countdown of [Hunt] ends to make the [Data Piercing Rate] reach 100. +900200 1 Tips Type 1\nBanner Tip {0} 0 +900201 2 Tips Type 2\nTop Left Corner {0} 0 +900202 8 Tips Type 8\nMiddle Left Corner {0} 0 +900203 17 Tips Type 17\nMiddle Left Corner {0} 0 \ No newline at end of file diff --git a/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv b/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv new file mode 100644 index 0000000..5ac11df --- /dev/null +++ b/Resources/table/client/statussyncfight/FubenOnlineMsg.tsv @@ -0,0 +1,4 @@ +Id Msg[1] Msg[2] Msg[3] Msg[4] Msg[5] Msg[6] Msg[7] +1 机能停止,请求救援!! 请求回复生命! 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 +2 我走左侧岔路 我走右侧岔路 机能停止,请求救援!! 请求回复血量 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 +3 请把buff留给我~ 机能停止,请求救援!! 请求回复血量 注意躲避怪物技能 全力输出! 稳住,等我攒信号球 diff --git a/Resources/table/client/statussyncfight/PreloadResources.tsv b/Resources/table/client/statussyncfight/PreloadResources.tsv new file mode 100644 index 0000000..5aaddab --- /dev/null +++ b/Resources/table/client/statussyncfight/PreloadResources.tsv @@ -0,0 +1,8 @@ +Url +Assets/Product/Effect/DlcPrefab/FxTongyong/FxTongyongDeath.prefab +Assets/Product/Ui/UiFightPrefab/BallTemplate.prefab +Assets/Product/Effect/DlcPrefab/FxUi/FxUiZhandou/FxUi009.prefab +Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR1LuxiyaDlc.prefab +Assets/Product/Effect/DlcPrefab/FxR3Bianka/Common/FxR3BiankaRMSpearjumpXuliLine.prefab +Assets/Product/Effect/DlcPrefab/FxHit/FxHitPartFlashing.prefab +Assets/Product/Ui/UiFightPrefab/EnergyBarDlc/EnergyR3BiankaDlc.prefab diff --git a/Resources/table/client/statussyncfight/ScreenEffect.tsv b/Resources/table/client/statussyncfight/ScreenEffect.tsv new file mode 100644 index 0000000..1e7a11d 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Assets/Product/Role/DlcCharacterPrefab/S1LuxiyaMd010011RM.prefab +S1R2KalieninaMd010031RM Assets/Product/Role/DlcCharacterPrefab/S1R2KalieninaMd010031RM.prefab +S1SpearMd010011RM Assets/Product/Role/DlcCharacterPrefab/S1SpearMd010011RM.prefab +S1SpearMd010031RM Assets/Product/Role/DlcCharacterPrefab/S1SpearMd010031RM.prefab +S1SpearR2KalieninaMd010001 Assets/Product/Role/DlcCharacterPrefab/S1SpearR2KalieninaMd010001.prefab diff --git a/Resources/table/client/text/Text.tsv b/Resources/table/client/text/Text.tsv index be72f0b..da32b38 100644 --- a/Resources/table/client/text/Text.tsv +++ b/Resources/table/client/text/Text.tsv @@ -598,6 +598,10 @@ LoadingType2 Custom loading screen: Select pictures to add them to the random li FocusType1 Auto Lock: Move the joystick and cast a skill to lock the enemy in your way. FocusType2 Manual Lock: Tap empty space (excluding the joystick area) to switch lock-on target. Press and hold to unlock the target. If you have checked "Display Lock Button", press "Lock" to switch lock-on target in battle. FocusType3 Advanced Lock: Toggle between Auto Lock and Manual Lock in real time. Auto Lock is activated by default and locks the enemy in the direction of your joystick when you cast a skill. Tapping any blank space on the screen will switch it to Manual Lock, with which tapping again will change the locked target, while holding down will unlock the current target and revert to Auto Lock. If the [Display Lock Button] option is enabled, tapping the button will lock the enemy and holding it will unlock the target. +FocusTypeDlcHunt1 Auto Lock: Move the joystick and use a skill to lock the enemy's part in your way. +FocusTypeDlcHunt2 Manual Lock: Tap the Lock button once to switch to a new enemy. Press and hold the Lock button to call out the part lock bar and perform precise locking of the enemy's parts. +FocusTypeDlcHunt3 +FocusTypeDlcHuntTeaching Lock mode modification is prohibited in tutorial stages WeaponTransType1 Off: On the weapon screen, skip animations and display the transformed weapon directly WeaponTransType2 On: On the weapon screen, display the weapon transform animation RechargeType1 Off: The accumulated recharge screen will not display the current recharge amount @@ -759,6 +763,7 @@ TrialLevelFinish Rescued: {0}/{1} NoticeTag1 Event NoticeTag2 Supply NoticeTag3 Important +NoticeTypeTitle1 Event News NoticeTypeTitle2 News ShopAutoRefresh Refreshes in: PrequelUnTrigger Conditions unmet @@ -837,7 +842,7 @@ ExploreNotOpenError Please clear the previous chapter DormOnline Online DormOffline Offline DormNoCount No Dormitory -DormBagFurnitureCount Decor Owned {0} +DormBagFurnitureCount Decors Owned: {1}/{2} DormBagEmneyCount Corrupted Owned {0}/{1} DormBagCharacterCount Owned Omniframes {0}/{1} DormBagHumanrCount Humans Owned {0}/{1} @@ -934,6 +939,8 @@ FurnitureSaveSuccess Decor Saved FunitureCannotCompound Selected Blueprint cannot craft Decor FurnitureTips Tips FurnitureIsSave Save changes? +DormFurnitureCreateDetailTips Too many Decors in the warehouse. Unable to manufacture. Please recycle some of the Decors first. +DormFurnitureCreateLimitTips The number of Decors is about to exceed the limit. ({0}/{1}) DormWorkNoRewardTips No claimable rewards ExhibitionNotObtainCharacter Member unobtained ExhibitionTaskNotFinish Conditions unmet @@ -1119,6 +1126,8 @@ DormTaskText Mission DormShopText Shop DormWareHouseText Warehouse DormBuidText Build +DormTemplateText Template +DormEntrustText Commission BossSingleReslutDesc You have broken your highest Progress record. Cancel? DormDisable Dorm not available yet PurchaseLBBuySuccessTips Purchase successful @@ -1322,6 +1331,7 @@ GuildDonationDeleDes Client: {0} GuildDonationPosDes Position: {0} GuildRankYoukuDes Members {0}/{1} GuildPersonCountDes {0}/{1} +GuildGoodsShopAuthorityTips Purchase only available to the Leader/Deputy Leader SocialDeleteRemarkSucceed Note deleted GuildDetailsDes 1. Rankings will rank Command Bureaus based on Total Contribution over 7 days.\n2. Command Bureaus with the same Contribution will be rated based on time.\n3. In the Command Bureau, you can switch to Personal Level Rankings. GuidVistorRankBtnDes Ranking @@ -1358,6 +1368,7 @@ ItemHaveSelectedCount {0}/{1} ItemSelectedCountOverLimit Limit exceeded MailWillFull (Mail nearly full) MailIsFull (Mailbox full) +MailCantManulDelete All deletable mails removed. Mails that can't be manually deleted are kept. CanBuyText Purchases Left MaxCanBuyText Limited warehouse spaces left. You can only purchase GuildGiftBtnDes Filter @@ -1466,8 +1477,8 @@ BabelTowerRankReset Ends in %s BabelTowerRankItemLevel %d Guild The Bureau PlayStory Play Story -PlayBeforeStory Play pre-combat Cutscene -PlayAfterStory Play post-combat Cutscene +PlayBeforeStory Play pre-combat Cutscene +PlayAfterStory Play post-combat Cutscene MovieSkipTipTitle Story Skip Notice MovieSkipTipContent Skip story? RogueLikeTaskLeftTime Remaining time: {0} @@ -1487,13 +1498,19 @@ AssignTeamTitle Battle Team [{0}] AssignInfoTeamName Team {0} AssignSelectNotMatch Character doesn't meet the requirements AssignSelectIsUsed This character is already stationing in another area -AssignFightNoMember Battle team does not meet requirements +AssignFightNoMember Team(s) not met the required deployment team size. Empty starter/leader slot. AssignStageUnlock Complete the previous stage first AssignBuffOccupyLock Stationing requirements not met. Check details within the stage AssignStageOccupyLock Stationing requirements not met AssignOccupySelected Stationed AssignOccupyUnselected Dismissed AssignChapterProgressTxt Occupy area: {0} +AssignChapterCanOccupy [{0}] is available for stationing! +AssignChapterPass Clear Area [{0}] +AssignChapterProgress {0}/{1} +AssignName Border Pact +AssignOccupyProgress Border Pact Stationing: {0}/{1} +AwarenessCoverOccupyProgress Sequence Pact Guards: {0}/{1} PicCompositionHintText Enter message RegressionTabTextTask Welcome Back RegressionTabTextSendInvitation Invite Friend @@ -1511,6 +1528,7 @@ RegressionAcceptInvitationUseCodeFrequently Action too frequent. Please try agai RegressionActivityOver Event is over RegressionInvitationActivityOver Event is over FuBenMainlineActivityNotReachChallengeTime Main Event Hidden Mode unlocks in {0} +FuBenMainlineActivityNotReachVariationsTime Main Event Mutation Mode unlocks in {0} PicCompositionSave Sketches saved ({0}/{1}) PicCompositionUpLoad Uploading successful. Status refreshes in 30s RogueLikeCostAction Stage AP cost: {0} @@ -1734,7 +1752,7 @@ GuildQuitRemovePosition Please transfer Commander-in-Chief to another player bef GuildQuitLastMember Upon leaving, the Command Bureau will disband and you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm? GuildQuitMemberQuit Upon leaving, you must wait 8 hours before joining a new Command Bureau. United Achievement Points will also be temporarily deducted until joining a new Command Bureau, at which point they will be returned. Confirm? GuildTalentConditionLevel Command Bureau reaches Lv.{0} -GuildTalentConditionPoint Any preconfigured beacon level ≥ Lv.{0} +GuildTalentConditionPoint Any prerequisite beacon level ≥ Lv.{0} GuildTalentUpgradeComplete Beacon Level upgraded GuildTalentPointNotEnough Insufficient Beacon Points GuildTalentPointProgress Beacon Points: {0}/{1} @@ -1764,6 +1782,8 @@ GuildSettingLevelLessThanZero Application Settings level below 0 ArchiveStoryNpcLock Not enough data GuildBossRankPersonalTitle Change to Personal Ranking GuildBossRankGuildTitle Change to Command Bureau Ranking +GuildBossNotCurrentActivity You can only claim your Weekly Contribution Rewards after the reset next Monday upon switching to a different Command Bureau. +GuildBossNotOpen Simulated Siege available at Lv.40 GuildCustomNameNotSpace Define Positions cannot be blank InfestorExploreSectionLeftTimeSection1 Time until analysis: {0} InfestorExploreSectionLeftTimeSection2 Remaining time: {0} @@ -1881,8 +1901,22 @@ EliminateResetSuccess Reset EliminateCannotReset Please move first EliminateFlipEnd Card flipping has ended EliminateEnd All ranks complete. Please claim your reward. -SpecialTrainNotOpen Event not yet available -SpecialTrainTimeOut Event is over +SpecialTrainNotOpen Outside the event period +SpecialTrainTimeOut Outside the event period +SpecialTrainHellModeLock Hard Mode available at {0} +SpecialTrainTimeFormat MM/dd/yyyy HH:mm +SpecialTrainBreakthroughDesc1 Different bombs will trigger explosions in different areas +SpecialTrainBreakthroughDesc2 Hit the boss with bombs to earn points +SpecialTrainBreakthroughDesc3 Team hitting the target with bombs of the same color can cause CRIT DMG +SpecialTrainBreakthroughHellDesc1 Friendly Fire On: Bombs will also deal damage to teammates +SpecialTrainBreakthroughHellDesc2 Victory in Advance: Kills in advance grant bonus points +SpecialTrainBreakthroughHellDesc3 More Turns: Hard Mode contains more turns +SpecialTrainBreakthroughSettleRound Remaining Turns Bonus: +{0} +SpecialTrainBreakthroughTimeHellMode Available in: {0} +SpecialTrainBreakthroughSettleDesc1 Remaining Turns Bonus +{0} +SpecialTrainBreakthroughSettleDesc2 Boss DMG -{0} +SpecialTrainBreakthroughSettleDesc3 Personal Hit +{0} +SpecialTrainBreakthroughSettleDesc4 Teammate DMG Reduction -{0} ActivityBossOpenTip Clear the previous level to unlock GuildNoneJoinGuild Not yet joined ExhibitionCollectionDefaultLable Collection Rate @@ -1891,6 +1925,11 @@ ExhibitionCollectionLable2 Uniframe Collection Rate ExhibitionCollectionLable3 Collab Collection Rate ExhibitionDefaultGroupName Unidentified ExhibitionDefaultGroupDescription No information on this force can be found in Babylonia's database. +ExhibitionSelectAureoTitle Please select an Infinitas Awakening Wrist Band. +ExhibitionSelectAureoDesc A Halo device for Infinitas Awakening frames. +ExhibitionSelectBallColorTitle Please select a color for the Signal Orbs. +ExhibitionSelectBallColorDesc Gains 3 orbs of the same color after entering the battlefield for the first time. +ExhibitionSuperLimit The Custom feature can only be unlocked after the Infinitas Awakening. HeadFrameUse Equip HeadFrameNonUse Unequip HeadFrameSelect Select Portrait Frame @@ -2366,6 +2405,8 @@ TRPGUseItemComplete Successfully used SpecialPointRewardIsGet Reward Claimed NierAbilityLock Unactivated NierAbilityUnLock Activated +AwarenessUnAwake [Not Activated] +AwarenessAwake [Hypertune] NieRActivityChapterEnd Current area has ended AwarenessGroup Memory Set AwarenessGroupWithName {0} Memory Set @@ -2637,6 +2678,13 @@ CoupleCombatRobotUsed This member has been locked in another stage CoupleCombatResetStageTip This stage will be considered not cleared after resetting it, and the corresponding character will be unlocked. Confirm reset? CoupleCombatResetStageSucc Stage reset! CoupleCombatHardModeNotOpen Unlocked once the last stage in Normal Mode is cleared +CoupleCombatSkillCareer Class: {0} +CoupleCombatSkillActiveDesc Active Effects: {0} +CoupleCombatSkillPassiveDesc Passive Effects: {0} +CoupleCombatSkillCareerTitle Carrier +CoupleCombatSkillActiveTitle Active Effects +CoupleCombatSkillPassiveTitle Passive Effects +CoupleCombatCareerName {0} PartnerListIsEmpty You do not have a CUB yet PartnerSkillFieldIsLock Evolve CUB to {0} to unlock SignGiftPackTimeRemainTip Remaining @@ -2719,6 +2767,7 @@ StrongholdEnterChapterConfirmTitle High-risk Zone Reminder StrongholdEnterChapterConfirmContent Only basic stronghold can be built in this mine. The electricity usage limit is further impacted and you cannot request external assistance. StrongholdDeployElectricTipsTitle Electricity Limit Reminder StrongholdDeployElectricTipsContent The total electricity limit of all teams in Cloud Island is 600 +StrongholdPerfectStrategyNotActivate Team's average BP is not enough to activate the Perfect Tactics. The progress of areas cleared with Perfect Tactics will be reset. Confirm? SettleLoseSkipConfirmTitle Tips SettleLoseSkipConfirmContent Would you like to leave this stage? PurchaseCanBuyText {0} purchases Left @@ -2770,6 +2819,7 @@ WhiteValentineAttrCharaComplete You have obtained all characters of this type PartnerSelectSkillFull Equipped skill limit reached PartnerNoBadyCarry N/A PartnerSkillUnLock Unlocked +PartnerSkillLevelUp Skill Upgrade Successful StrongholdSetAssistRecordLendCount Day {0}, battle support provided for {1} time(s). Received rewards from Command Bureau: {2}*{3} StrongholdUiElectricActDes 1. Power Station instructions 1.\n2. Power station instructions 2.\n3. You may use the "switch" button to change the leaderboard to ranked by level. StrongholdUseElectricDes Electricity used: {0} @@ -3125,8 +3175,8 @@ RpgMakerGameCharacterLockInfoDesc Information encrypted MineSweepingNotOpenHint Event is not open yet MineSweepingOverTimeHint Event has ended MineSweepingStageWinHint Victory: Open all the safe areas ({0}/{1}) -MineSweepingStageLoseHint Failure Condition: Get frozen by "Snowball" {0} time(s) ({1}/{2}) -MineSweepingChapterWinHint ???: The fireflies will lead the way for us even if the dark clouds cover the sky. +MineSweepingStageLoseHint Failure Condition: Hit by the "Lightning" {0} times ({1}/{2}) +MineSweepingChapterWinHint ???: Now that you're ready. Try to follow me. MineStageUnLockHint Clear STAGE {0} to unlock MineChapterLockHint Prerequisite chapters locked KillZoneActivityNotOpen Event not yet available @@ -3160,7 +3210,7 @@ KillZoneSettleWinKillEnemyCount Target Count: {0} ScheOpenCountdown Available in {0} STThemeLayer F{0} STStageProgress Progress: {0} -MineSweepingNotCoinHint You do not have sufficient [Crumpled Paper]. +MineSweepingNotCoinHint Insufficient [Energy Cubes]. Unable to do this. STOverTimeHint Event has ended STStartTierText Begin Adventure STContinueTierText Continue Adventure @@ -3283,6 +3333,7 @@ STNotUsePlugin No Add-on has been consumed for this challenge STSettleConfirmHint Use Add-on to claim the challenge rewards? STSettleCancelHint Abandon challenge? (No Add-on will be consumed, but you cannot get any rewards) STTierPrepareEnhanceTip You can select an Abyssal Buff at the start of each floor based on the characters deployed. Buffs are only active during the current adventure. +PartnerLongPressLevelUpSkill Cost to upgrade skill to Lv.{2} —\nCogs ×{0} Support Skill Component ×{1}\n \nUpgrade the skill? LongPressLevelUpSkill Upgrade requires Cogs x{0} Skill Point x{1}\nAfter upgrade, the new skill level is: {2}\nWould you like to proceed? SummerEpisodeMapSelectTitle Photo scene selection SummerEpisodeActivityEnd Midsummer's Memorial Day has ended @@ -3302,6 +3353,7 @@ UiFashionIntroHeadPortrait Unlock Requirements UiFashionHeadPortraitConditionDefault Obtain member to unlock UiFashionHeadPortraitConditionLiberation Upgrade Construct to Ultima to unlock UiFashionHeadPortraitConditionFashion Obtain Coating to unlock +PartnerLongPressLevelUpSkillMax Cost to upgrade skill to Lv.{2}(Max) —\nCogs ×{0} Support Skill Component ×{1}\n \nUpgrade the skill? LongPressLevelUpSkillMax Upgrade requires Cogs x{0} Skill Point x{1}\nAfter upgrade, the new skill level is: {2} (Max)\nWould you like to proceed? SummerEpisodePhotoScore Photo Points SummerEpisodeMischiefScore Mischief Points @@ -4165,6 +4217,208 @@ NotOwn {0} Not Owned AssistOnlyOne Only 1 assistant in the assistant queue. Unable to randomize. PurchaseLBOwnAll You already have all the items in the pack MentorSearceInCD Frequent search attempts. Please search again after {0}s. +DlcHuntBecomeLeader You have become the room host. +RiftPluginLoad {0}/{1} +RiftPluginLoad2 {0}/{1} +RiftPluginLoadRed {0}/{1} +RiftPluginLoadYellow {0}/{1} +RiftPluginLoadBlue {0}/{1} +RiftChapterDepthRange {0}-{1}KM +RiftChapterDepthRangeUnKnown Depth Range Unknown +RiftChapterHadExploreDepth Detected {0}km +RiftChapterOutliersDepth Abnormal Snapshot {0} +RiftChapterProgress Clearance Progress: {0}% +RiftChapterPreLimit Incomplete prerequisite floor +RiftChapterTimeLimit Not yet available +RiftDepth {0}KM +RiftDepthSettle Depth {0}km +RiftPluginLoadMax Max add-on load reached +RiftPluginLoadNoneLeft Insufficient remaining load of the add-on +RiftPluginCharLimit Add-on can only be equipped on designated character(s) +RiftPluginTypeLimit Cannot be equipped with add-ons of the same type +RiftLoad Load: {0} +RiftChapterFightingLock You are already engaged in a battle on another layer. Please abandon the battle and try again. +RiftChapterFirstPassTip Battle layer already completed. Move to the next battle layer? +RiftChapterTimeLock Layer is not available yet +RiftLuckValueLimit Insufficient Perception Signal. Unable to start Simulacrum Snapshot. +RiftLuckNotFightLimit Please start the battle +RiftLuckOnlyLimit Incomplete Serendipitous Snapshot stage(s). Unable to generate. Advance to complete it/them? +RiftFightLimit Cannot jump in battle. Abandon the battle and try again. +RiftGiveUpConfirm Are you sure you want to abandon the battle? +RiftRefreshRandomConfirm Are you sure you want to reset? +RiftSweepConfirm Are you sure you want to Quick Clear the stage? This will consume 1 dispatch attempt. +RiftLucyNodeDesc Defeat Kuroro and get the luxurious reward! +RiftLucyNodeEnterLimit Please start the battle and then enter +RiftNodeEnterPreLock Complete the previous stage first +RiftJumpFromTo ({0}km-{1}km) +RiftSweepTimesLimit Insufficient remaining dispatch attempts today. Unable to dispatch. +RiftSweepFirstPassLimit You have to clear the area once. Unable to dispatch. +RiftSweepDataLimit Complete the result calculation of the stage(s) cleared to dispatch +RiftAttributeLimit Perception Amplification feature is not available +RiftFinish Event is over +RiftLayerNormal Regular Snapshot +RiftLayerMulti Overlapped Snapshot +RiftLayerZoom Collapsed Snapshot +RiftLayerLimit1 Area can be unlocked via 90km Zone Leap +RiftLayerLimit2 Incomplete prerequisite combat zone(s). Unable to keep going. +RiftLayerStartByAuto Note: Battle in the {0}km area is available +RiftLayerStartByJump Collapse completed {0}km zone is now available +RiftLuckValueTip Serendipitous Snapshot's Perception Signal is full. Continuing will not grant more signal. +RiftMopup Dispatch Again ({0}/{1}) +UnKnown Unknown +CollectionBoxFavorMailTime Time: {0} +Common Common +PartnerSkillUpConfirm Upgraded +CharacterTowerOpenTimeDesc Reach {0} to unlock +CharacterTowerChapterInActivityDesc In Progress: {0} +CharacterTowerChapterProgressDesc Progress: {0}/{1} +CharacterTowerChapterRewardProgressDesc Progress {0}/{1} +CharacterTowerChapterRewardDesc Complete all missions ({0}/{1}) to obtain {2}'s gift +CharacterTowerChapterRewardFinishDesc Obtained: {0}'s gift +CharacterTowerRelationLevelDesc Lv{0}: +CharacterTowerRelationActivatedDesc Activated: {0} / {1} +CharacterTowerRelationFinishDesc Completed: {0} Contract Target(s) +CharacterTowerRelationLockTips Complete {0} Contract Target(s) to unlock +GuildDormClose ({0}s) +GuildSignNumberTex Keep Improving +PartnerSkillCoinNotEnough Insufficient Cogs +PartnerSkillItemNotEnough Insufficient upgrade items! +DlcHuntPercent {0}% +DlcHuntChipName Chip Group +DlcHuntChipUndress Remove all chips of this chip group? +DlcHuntChipDecompose Scrapped chips will disappear. Continue? +DlcHuntChipDecomposeFull Max Shards reached +DlcHuntChipUndressFromAllGroup Chip will be removed from all chip groups. Continue? +DlcHuntChipExpensive 6★ chip(s) in materials selected. Continue? +DlcHuntChipLevel {0}/{1} +DlcHuntChipLevel2 {0}/{1} +DlcHuntTaskFinish All missions completed +DlcHuntChipMaxLevel Max level reached +DlcHuntChipBreakthrough Overclock {0} +DlcHuntChipSelect Selected: {0}/{1} +DlcHuntChipGroupPower Battle Power: {0} +DlcHuntChipGroupLevel Lv{0} +DlcHuntChipAmount ({0}/{1}) +DlcHuntChipGroupEquipAmount Equipped: 3/9 +DlcHuntChipGroupAmount {0}/{1} +DlcHuntChipAssistantZero Cannot be obtained +DlcHuntChipLevel3 Lv:{0} +DlcHuntReconnectFail1 Disconnected from the team for too long. Disconnection failed. +DlcHuntReconnectFail2 Stage cleared. Reward will be mailed. +DlcHuntReconnectFail3 Failed to clear the stage. Unable to reconnect. +DlcHuntReconnectToRoom Resume to the battle in Artemis Anchor's Co-op room?\nTap "Cancel" to reconnect to the battle through the Co-op room later. +DlcHuntFightingPower Battle Power: {0} +RiftAttributeTemplateName1 Default Plan +RiftAttributeTemplateName2 A +RiftAttributeTemplateName3 B +RiftAttributeTemplateName4 C +RiftAttributeTemplateName5 ? +RiftUnlockPluginName Unknown +RiftBuyAttrConst Consume Points +RiftNextAttrConst Cost of Next Level: +GuildDormSetThemeCd Scene switchable in {0} +ColorTableNoOpenTime Not available yet. Unable to start challenge. +ColorTableNoPassStage Complete the previous stage and then start the challenge. +ColorTableBreakFight {0} challenge in progress. The progress will be lost, and the result calculation will immediately start if you end. End anyway? +ColorTableCurObtain Total: {0} +ColorTableUnlockShopTips Collect {0} Badge to unlock. +ColorTableRoundTxt Round {0} +ColorTableLvTxt Lv.: {0} +ColorTableBurstSettleTip Master(s) over Lv.6! The age of masters is triggered! +ColorTableNoEnoughCostTxt {0} +ColorTableRollPointTxt Obtained: {0} Paint +{1} +ColorTableStudyLevelMaxDes {0} work exhibition at max level +ColorTableStudyLevelMaxTip Reach the max level to point out a master's fatal flaw or suppress the master. +ColorTableStudyLevelMaxMassage Can reduce the master's level to Lv.1. +ColorTableTipActionPoint Obtain 5 Points each round to perform Actions. +ColorTableTipEsayModeTitle After it is enabled, tap the building to advance to or execute the building feature. +ColorTableTipEsayMode Too many options for art evaluation. The building window will still be open. +ColorTableTipStudyData Three-Color Paint:\nCan store up to 7 Points. Can be obtained by consuming Action Points in the Paint Workshop. Use it to raise the Rating Level or reduce the percentage of a Painting School. +ColorTableEndDialogTitle End +ColorTableEndDialogContext Unused Action Points. End anyway? +ColorTableStartBossBattle Challenge Boss +ColorTableRollBossNormalTitle Masterpiece +ColorTableRollBossExplodeTitle Burst of Inspiration +ColorTableRollBossEpidemicTitle Clash of Schools +ColorTableNewRoundTxt Round {0} +ColorTableSettleWinTitle {1} +ColorTableSettleWinTip Tap Confirm to unlock the next phase. +ColorTableSettleLoseTitle All masters have reached Lv.6. Challenge failed. +ColorTableSettleLoseTip Bring the level of all masters down to Lv.4 and continue the challenge?\n(You will receive the same rewards by clearing the stage in Normal mode.) +ColorTableSettleHardLoseTip Challenge failed.\n(You cannot revive in the Hard mode.) +ColorTableShopTime Remaining Time: {0} +ColorTableChallengingTips Challenge in progress. Unable to enter or select other stages. +BrilliantWalkChapterUnlock Unlocks after clearing Stage {0} +BrilliantWalkStageUnlock Unlocks after clearing Stage {0} +BrilliantWalkStagelockMsg The stage is still locked +BrilliantWalkTrenchNotUnlock Modification content is locked +BrilliantWalkStageModuleActiveTipContent Module not activated. Activate it? +BrilliantWalkModuleActivated Module activated +BrilliantWalkModuleEquiped Module already enabled in another slot. +BrilliantWalkModuleDisactiveWarning Disabling the module will disconnect all circuits connected to it. Disable? +BrilliantWalkModuleActiveWarning Enabling the module will replace {0}. All connected circuits on {1} will all be disconnected. Enable? +BrilliantWalkQuickChangeWarning Active {1} to connect to the second circuit in {0}. +BrilliantWalkCancelChangeWarning Are you sure you want to abandon the modification plan? +BrilliantWalkResultWords Trailblazer +BrilliantWalkStageNotEnoughEnergy Insufficient available ports +BrilliantWalkStagePluginNotExist Nonexistent modification content +BrilliantWalkStagePluginNotUnlock Modification content is locked +BrilliantWalkStagePluginHasntRelatedTrenchId No corresponding module slot found +BrilliantWalkBossGameSetDifficultNormal NORMAL +BrilliantWalkBossGameSetDifficultHard HARD +BrilliantWalkChapterTime Unlocks in {0}. +BrilliantWalkChapterTimeTip Chapter not yet available +BrilliantWalkActivityNotOpen Event is not available yet +BrilliantWalkMaxPoint (Max {0} Progress obtainable) +AwarenessOccupyProgress Sequence Pact Guard Progress: {0}/{1} +DormQuestTerminalTeamTime {0} left +DormQuestTerminalLevelDesc Lv.{0} +DormQuestTerminalMaxLevel Max level reached +DormQuestTerminalNotUpgradeCondition Upgrade requirement not met. +DormQuestTerminalNotUpgradeItem Insufficient upgrade items +DormQuestTerminalStartUpgrade System upgrade started. +DormQuestTerminalUpgradeTime Remaining: {0} +DormQuestTerminalRecallTeamTitle Recall Team +DormQuestTerminalRecallTeamContent You will not receive the Commission Reward if you recall team instantly.\nRecall team? +DormQuestTerminalDetailMemberCount {0} members required. +DormQuestTerminalTeamMemberLimit Team limit reached. +DormQuestTerminalMemberNumber Not enough members. +DormQuestTerminalQuestAccept Commission already accepted +DormQuestTerminalSurpassTeamNumber Exceeding the required team size. +DormQuestTerminalMemberInTeam Member in another team. Unable to select. +DormQuestTerminalMemberInWork Member doing chores. Unable to select. +DormQuestTerminalQuestUpdate Today's commissions refreshed. +DormQuestTerminalTeamRegress Team Returned +DormQuestTerminalTeamFree Idle Team +DormQuestTerminalFinishQuestCount {0}/{1} +DormQuestTerminalNextQuestRefreshTime Next Commission Refresh in: {0} +EquipResonancedLimit Resonance is required to unlock the Hypertune feature. +FubenMainLineActionPointLackTitle Dimension Rerun Failure +FubenMainLineActionPointLackContent Insufficient Stamina. Unable to perform Dimension Rerun. +RedColorValue ({0}/{1}) +AwarenessHintText If all assigned members meet the recommended BP, you may reboot when you fail. (Max 10 reboots) +AwarenessTotalHarm Extra DMG Bonus: {0}% +AssignOccypyProgress Border Pact Station Progress: {0}/{1} +AutoTeamLimit The stage already has progress. Unable to use Quick Deploy. +AwarenessSelectIsUsed Member is guarding another sequence. +AwarenessOccupySuccess Guarded +AwarenessOccupyDesc Challenge the sequence. Guard to increase the Extra DMG Bonus. +AwarenessOccupyProgressOnCover Guard Progress: +AssignSendMemberCalled Station Requirement +AwarenessSendMemberCalled Guard Requirement +AwarenessFight Sequence Pact Bonus +VotingPeriod Voting period +StatisticalPeriod Notice Period +SkinNameVoteNotSelectButConfirm Please select a name and then tap the Confirm button. +SkinNameVoteSecondaryConfirmation Your choice is subject to the official name of the Coating. Would you like to give it more thought? +SkinNameVoteTip Event Details +AssignOccupyThisMember Currently Stationing +AssignOccupyOtherMember Stationing in another area +AwarenessOccupyThisMember Currently Guarding +AwarenessOccupyOtherMember Guarding in another area +SuperAwareness Hypertune is only available when Memory is at max level and Resonnance Skill is unlocked +ColorTableStudyDataTxt {0} / {1} +GuildBossOpenLimit Event is not available. Please try again later. GWSelectDifficultyConfirmContentRecommend Recommended Activity for this Difficulty is {0}. Activity of the Command Bureau last round is {1}. Please make sure the Difficulty you select matches the number of active members in the Command Bureau. Continue? MultiDimFightExitTipTitle Dead Characters ActivityRepeatChallengeChapterLockBtn Unlock at Authority Lv.{0} @@ -4266,6 +4520,8 @@ JPBlackCardFirstPurchaseGift 初回限定おまけ\n{0} JPBlackCardPurchaseGift 購入おまけ\n{0} JPReviewActivityButtonText 2nd Anniversary Review JPReviewActivityButton Claim +JPBuyTicketSuccessTips 購入しました、{0}を{1}枚獲得 +JPNoticeTypeTitle3 外部サイト DoomsdayNumberUp (+{0}) DoomsdayNumberDown (-{0}) Draw01 Research drop chance as follows: @@ -4325,4 +4581,9 @@ FavorabilityDropDownENCV English: FavorabilityDropDownHKCV Cantonese: ThousandEN K MillionEN M -FavorabilityCastEN CV:{0} \ No newline at end of file +FavorabilityCastEN CV:{0} +GuildDormBgmExperienceExpire Trial expired. Unable to select. +GuildDormBgmEditExperienceExpire Trial period for the songs of the list is over. +GuildDormSceneTrialTime Remaining time: {0} +GuildDormSpecialThemeIdTips Manual change of scenes is forbidden during special events. +skinvotetimeshowen 01.18 - 01.23(utc) \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterAction.tsv b/Resources/table/client/trust/CharacterAction.tsv index da7fe96..05551de 100644 --- a/Resources/table/client/trust/CharacterAction.tsv +++ b/Resources/table/client/trust/CharacterAction.tsv @@ -1,385 +1,432 @@ -Id CharacterId Name SignBoardActionId UnlockLv ConditionDescript -1010201 1011002 Display Pose 1 1010201 1 Affection 1 -1010202 1011002 Display Pose 2 1010202 1 Affection 1 -1010203 1011002 Display Pose 3 1010203 1 Affection 1 -1010205 1011002 Affection up 1010205 1 Affection 1 -1010206 1011002 Quick tap 1010206 1 Affection 1 -1010301 1011003 Display Pose 1 1010301 1 Affection 1 -1010302 1011003 Display Pose 2 1010302 1 Affection 1 -1010303 1011003 Display Pose 3 1010303 1 Affection 1 -1010305 1011003 Affection up 1010305 1 Affection 1 -1010306 1011003 Quick tap 1010306 1 Affection 1 -1010309 1011003 Connection made 1010309 2 Affection 2 -1010310 1011003 Excessive online time 1010310 3 Affection 3 -1010311 1011003 Idle 1010311 4 Affection 4 -1010312 1011003 Shake 1010312 5 Affection 5 -1010313 1011003 Extended offline time 1010313 6 Affection 6 -1020101 1021001 Display Pose 1 1020101 1 Affection 1 -1020102 1021001 Display Pose 2 1020102 1 Affection 1 -1020103 1021001 Display Pose 3 1020103 1 Affection 1 -1020105 1021001 Affection up 1020105 1 Affection 1 -1020106 1021001 Quick tap 1020106 1 Affection 1 -1020201 1021002 Display Pose 1 1020201 1 Affection 1 -1020202 1021002 Display Pose 2 1020202 1 Affection 1 -1020203 1021002 Display Pose 3 1020203 1 Affection 1 -1020205 1021002 Affection up 1020205 1 Affection 1 -1020206 1021002 Quick tap 1020206 1 Affection 1 -1020301 1021003 Display Pose 1 1020301 1 Affection 1 -1020302 1021003 Display Pose 2 1020302 1 Affection 1 -1020303 1021003 Display Pose 3 1020303 1 Affection 1 -1020305 1021003 Affection up 1020305 1 Affection 1 -1020306 1021003 Quick tap 1020306 1 Affection 1 -1020309 1021003 Connection made 1020309 2 Affection 2 -1020310 1021003 Excessive online time 1020310 3 Affection 3 -1020311 1021003 Idle 1020311 4 Affection 4 -1020312 1021003 Shake 1020312 5 Affection 5 -1020313 1021003 Extended offline time 1020313 6 Affection 6 -1020401 1021004 Display Pose 1 1020401 1 Affection 1 -1020402 1021004 Display Pose 2 1020402 1 Affection 1 -1020403 1021004 Display Pose 3 1020403 1 Affection 1 -1020405 1021004 Affection up 1020405 1 Affection 1 -1020406 1021004 Quick tap 1020406 1 Affection 1 -1020409 1021004 Connection made 1020409 2 Affection 2 -1020410 1021004 Excessive online time 1020410 3 Affection 3 -1020411 1021004 Idle 1020411 4 Affection 4 -1020412 1021004 Shake 1020412 5 Affection 5 -1020413 1021004 Extended offline time 1020413 6 Affection 6 -1030101 1031001 Display Pose 1 1030101 1 Affection 1 -1030102 1031001 Display Pose 2 1030102 1 Affection 1 -1030104 1031001 Affection up 1030104 1 Affection 1 -1030107 1031001 Quick tap 1030107 1 Affection 1 -1030201 1031002 Display Pose 1 1030201 1 Affection 1 -1030202 1031002 Display Pose 2 1030202 1 Affection 1 -1030203 1031002 Display Pose 3 1030203 1 Affection 1 -1030205 1031002 Affection up 1030205 1 Affection 1 -1030206 1031002 Quick tap 1030206 1 Affection 1 -1030301 1031003 Display Pose 1 1030301 1 Affection 1 -1030302 1031003 Display Pose 2 1030302 1 Affection 1 -1030303 1031003 Display Pose 3 1030303 1 Affection 1 -1030305 1031003 Affection up 1030305 1 Affection 1 -1030306 1031003 Quick tap 1030306 1 Affection 1 -1030309 1031003 Connection made 1030309 2 Affection 2 -1030310 1031003 Excessive online time 1030310 3 Affection 3 -1030311 1031003 Idle 1030311 4 Affection 4 -1030312 1031003 Shake 1030312 5 Affection 5 -1030313 1031003 Extended offline time 1030313 6 Affection 6 -1040201 1041002 Display Pose 1 1040201 1 Affection 1 -1040202 1041002 Display Pose 2 1040202 1 Affection 1 -1040203 1041002 Display Pose 3 1040203 1 Affection 1 -1040205 1041002 Affection up 1040205 1 Affection 1 -1040206 1041002 Quick tap 1040206 1 Affection 1 -1040301 1041003 Display Pose 1 1040301 1 Affection 1 -1040302 1041003 Display Pose 2 1040302 1 Affection 1 -1040303 1041003 Display Pose 3 1040303 1 Affection 1 -1040305 1041003 Affection up 1040305 1 Affection 1 -1040306 1041003 Quick tap 1040306 1 Affection 1 -1040309 1041003 Connection made 1040309 2 Affection 2 -1040310 1041003 Excessive online time 1040310 3 Affection 3 -1040311 1041003 Idle 1040311 4 Affection 4 -1040312 1041003 Shake 1040312 5 Affection 5 -1040313 1041003 Extended offline time 1040313 6 Affection 6 -1050101 1051001 Display Pose 1 1050101 1 Affection 1 -1050102 1051001 Display Pose 2 1050102 1 Affection 1 -1050103 1051001 Display Pose 3 1050103 1 Affection 1 -1050105 1051001 Affection up 1050105 1 Affection 1 -1050106 1051001 Quick tap 1050106 1 Affection 1 -1050301 1051003 Display Pose 1 1050301 1 Affection 1 -1050302 1051003 Display Pose 2 1050302 1 Affection 1 -1050303 1051003 Display Pose 3 1050303 1 Affection 1 -1050305 1051003 Affection up 1050305 1 Affection 1 -1050306 1051003 Quick tap 1050306 1 Affection 1 -1050309 1051003 Connection made 1050309 2 Affection 2 -1050310 1051003 Excessive online time 1050310 3 Affection 3 -1050311 1051003 Idle 1050311 4 Affection 4 -1050312 1051003 Shake 1050312 5 Affection 5 -1050313 1051003 Extended offline time 1050313 6 Affection 6 -1060201 1061002 Display Pose 1 1060201 1 Affection 1 -1060202 1061002 Display Pose 2 1060202 1 Affection 1 -1060203 1061002 Display Pose 3 1060203 1 Affection 1 -1060205 1061002 Affection up 1060205 1 Affection 1 -1060206 1061002 Quick tap 1060206 1 Affection 1 -1060301 1061003 Display Pose 1 1060301 1 Affection 1 -1060302 1061003 Display Pose 2 1060302 1 Affection 1 -1060303 1061003 Display Pose 3 1060303 1 Affection 1 -1060305 1061003 Affection up 1060305 1 Affection 1 -1060306 1061003 Quick tap 1060306 1 Affection 1 -1060309 1061003 Connection made 1060309 2 Affection 2 -1060310 1061003 Excessive online time 1060310 3 Affection 3 -1060311 1061003 Idle 1060311 4 Affection 4 -1060312 1061003 Shake 1060312 5 Affection 5 -1060313 1061003 Extended offline time 1060313 6 Affection 6 -1070201 1071002 Display Pose 1 1070201 1 Affection 1 -1070202 1071002 Display Pose 2 1070202 1 Affection 1 -1070203 1071002 Display Pose 3 1070203 1 Affection 1 -1070205 1071002 Affection up 1070205 1 Affection 1 -1070206 1071002 Quick tap 1070206 1 Affection 1 -1070301 1071003 Display Pose 1 1070301 1 Affection 1 -1070302 1071003 Display Pose 2 1070302 1 Affection 1 -1070303 1071003 Display Pose 3 1070303 1 Affection 1 -1070305 1071003 Affection up 1070305 1 Affection 1 -1070306 1071003 Quick tap 1070306 1 Affection 1 -1070309 1071003 Connection made 1070309 2 Affection 2 -1070310 1071003 Excessive online time 1070310 3 Affection 3 -1070311 1071003 Idle 1070311 4 Affection 4 -1070312 1071003 Shake 1070312 5 Affection 5 -1070313 1071003 Extended offline time 1070313 6 Affection 6 -1080201 1081002 Display Pose 1 1080201 1 Affection 1 -1080202 1081002 Display Pose 2 1080202 1 Affection 1 -1080203 1081002 Display Pose 3 1080203 1 Affection 1 -1080205 1081002 Affection up 1080205 1 Affection 1 -1080206 1081002 Quick tap 1080206 1 Affection 1 -1080301 1081003 Display Pose 1 1080301 1 Affection 1 -1080302 1081003 Display Pose 2 1080302 1 Affection 1 -1080303 1081003 Display Pose 3 1080303 1 Affection 1 -1080305 1081003 Affection up 1080305 1 Affection 1 -1080306 1081003 Quick tap 1080306 1 Affection 1 -1090201 1091002 Display Pose 1 1090201 1 Affection 1 -1090202 1091002 Display Pose 2 1090202 1 Affection 1 -1090203 1091002 Display Pose 3 1090203 1 Affection 1 -1090205 1091002 Affection up 1090205 1 Affection 1 -1090206 1091002 Quick tap 1090206 1 Affection 1 -1090207 1091002 Connection Made 1090209 2 Affection 2 -1090208 1091002 Excessive Online Time 1090210 3 Affection 3 -1090209 1091002 Idle 1090211 4 Affection 4 -1090210 1091002 Shake 1090212 5 Affection 5 -1090211 1091002 Extended Offline Time 1090213 6 Affection 6 -1110201 1111002 Display Pose 1 1110201 1 Affection 1 -1110202 1111002 Display Pose 2 1110202 1 Affection 1 -1110203 1111002 Display Pose 3 1110203 1 Affection 1 -1110205 1111002 Affection up 1110205 1 Affection 1 -1110206 1111002 Quick tap 1110206 1 Affection 1 -1120201 1121002 Display Pose 1 1120201 1 Affection 1 -1120202 1121002 Display Pose 2 1120202 1 Affection 1 -1120203 1121002 Display Pose 3 1120203 1 Affection 1 -1120205 1121002 Affection up 1120205 1 Affection 1 -1120206 1121002 Quick tap 1120206 1 Affection 1 -1120301 1121003 Display Pose 1 1120301 1 Affection 1 -1120302 1121003 Display Pose 2 1120302 1 Affection 1 -1120303 1121003 Display Pose 3 1120303 1 Affection 1 -1120305 1121003 Affection up 1120305 1 Affection 1 -1120306 1121003 Quick tap 1120306 1 Affection 1 -1120309 1121003 Connection made 1120309 2 Affection 2 -1120310 1121003 Excessive online time 1120310 3 Affection 3 -1120311 1121003 Idle 1120311 4 Affection 4 -1120312 1121003 Shake 1120312 5 Affection 5 -1120313 1121003 Extended offline time 1120313 6 Affection 6 -1130201 1131002 Display Pose 1 1130201 1 Affection 1 -1130202 1131002 Display Pose 2 1130202 1 Affection 1 -1130203 1131002 Display Pose 3 1130203 1 Affection 1 -1130205 1131002 Affection up 1130205 1 Affection 1 -1130206 1131002 Quick tap 1130206 1 Affection 1 -1510301 1511003 Display Pose 1 1510301 1 Affection 1 -1510302 1511003 Display Pose 2 1510302 1 Affection 1 -1510303 1511003 Display Pose 3 1510303 1 Affection 1 -1510305 1511003 Affection up 1510305 1 Affection 1 -1510306 1511003 Quick tap 1510306 1 Affection 1 -1140301 1141003 Display Pose 1 1140301 1 Affection 1 -1140302 1141003 Display Pose 2 1140302 1 Affection 1 -1140303 1141003 Display Pose 3 1140303 1 Affection 1 -1140305 1141003 Affection up 1140305 1 Affection 1 -1140306 1141003 Quick tap 1140306 1 Affection 1 -1140309 1141003 Connection made 1140309 2 Affection 2 -1140310 1141003 Excessive online time 1140310 3 Affection 3 -1140311 1141003 Idle 1140311 4 Affection 4 -1140312 1141003 Shake 1140312 5 Affection 5 -1140313 1141003 Extended offline time 1140313 6 Affection 6 -1160201 1161002 Display Pose 1 1160201 1 Affection 1 -1160202 1161002 Display Pose 2 1160202 1 Affection 1 -1160203 1161002 Display Pose 3 1160203 1 Affection 1 -1160205 1161002 Affection up 1160205 1 Affection 1 -1160206 1161002 Quick tap 1160206 1 Affection 1 -1160209 1161002 Connection made 1160209 2 Affection 2 -1160210 1161002 Excessive online time 1160210 3 Affection 3 -1160211 1161002 Idle 1160211 4 Affection 4 -1160212 1161002 Shake 1160212 5 Affection 5 -1160213 1161002 Extended offline time 1160213 6 Affection 6 -1520301 1521003 Display Pose 1 1520301 1 Affection 1 -1520302 1521003 Display Pose 2 1520302 1 Affection 1 -1520303 1521003 Display Pose 3 1520303 1 Affection 1 -1520305 1521003 Affection up 1520305 1 Affection 1 -1520306 1521003 Quick tap 1520306 1 Affection 1 -1520309 1521003 Connection made 1520309 2 Affection 2 -1520310 1521003 Excessive online time 1520310 3 Affection 3 -1520311 1521003 Idle 1520311 4 Affection 4 -1520312 1521003 Shake 1520312 5 Affection 5 -1520313 1521003 Extended offline time 1520313 6 Affection 6 -1170301 1171003 Display Pose 1 1170301 1 Affection 1 -1170302 1171003 Display Pose 2 1170302 1 Affection 1 -1170303 1171003 Display Pose 3 1170303 1 Affection 1 -1170305 1171003 Affection up 1170305 1 Affection 1 -1170306 1171003 Quick tap 1170306 1 Affection 1 -1170309 1171003 Connection made 1170309 2 Affection 2 -1170310 1171003 Excessive online time 1170310 3 Affection 3 -1170311 1171003 Idle 1170311 4 Affection 4 -1170312 1171003 Shake 1170312 5 Affection 5 -1170313 1171003 Extended offline time 1170313 6 Affection 6 -1180301 1181003 Display Pose 1 1180301 1 Affection 1 -1180302 1181003 Display Pose 2 1180302 1 Affection 1 -1180303 1181003 Display Pose 3 1180303 1 Affection 1 -1180305 1181003 Affection up 1180305 1 Affection 1 -1180306 1181003 Quick tap 1180306 1 Affection 1 -1180309 1181003 Connection made 1180309 2 Affection 2 -1180310 1181003 Excessive online time 1180310 3 Affection 3 -1180311 1181003 Idle 1180311 4 Affection 4 -1180312 1181003 Shake 1180312 5 Affection 5 -1180313 1181003 Extended offline time 1180313 6 Affection 6 -1190301 1191003 Display Pose 1 1190301 1 Affection 1 -1190302 1191003 Display Pose 2 1190302 1 Affection 1 -1190303 1191003 Display Pose 3 1190303 1 Affection 1 -1190305 1191003 Affection up 1190305 1 Affection 1 -1190306 1191003 Quick tap 1190306 1 Affection 1 -1190309 1191003 Connection made 1190309 2 Affection 2 -1190310 1191003 Excessive online time 1190310 3 Affection 3 -1190311 1191003 Idle 1190311 4 Affection 4 -1190312 1191003 Shake 1190312 5 Affection 5 -1190313 1191003 Extended offline time 1190313 6 Affection 6 -1200301 1201003 Display Pose 1 1200301 1 Affection 1 -1200302 1201003 Display Pose 2 1200302 1 Affection 1 -1200303 1201003 Display Pose 3 1200303 1 Affection 1 -1200305 1201003 Affection up 1200305 1 Affection 1 -1200306 1201003 Quick tap 1200306 1 Affection 1 -1200309 1201003 Connection made 1200309 2 Affection 2 -1200310 1201003 Excessive online time 1200310 3 Affection 3 -1200311 1201003 Idle 1200311 4 Affection 4 -1200312 1201003 Shake 1200312 5 Affection 5 -1200313 1201003 Extended offline time 1200313 6 Affection 6 -1210201 1211002 Display Pose 1 1210201 1 Affection 1 -1210202 1211002 Display Pose 2 1210202 1 Affection 1 -1210203 1211002 Display Pose 3 1210203 1 Affection 1 -1210204 1211002 Affection up 1210205 1 Affection 1 -1210205 1211002 Quick tap 1210206 1 Affection 1 -1210206 1211002 Connection made 1210209 2 Affection 2 -1210207 1211002 Excessive online time 1210210 3 Affection 3 -1210208 1211002 Idle 1210211 4 Affection 4 -1210209 1211002 Shake 1210212 5 Affection 5 -1210210 1211002 Extended offline time 1210213 6 Affection 6 -1530301 1531003 Display Pose 1 1530301 1 Affection 1 -1530302 1531003 Display Pose 2 1530302 1 Affection 1 -1530303 1531003 Display Pose 3 1530303 1 Affection 1 -1530304 1531003 Affection up 1530305 1 Affection 1 -1530305 1531003 Quick tap 1530306 1 Affection 1 -1530306 1531003 Connection made 1530309 2 Affection 2 -1530307 1531003 Excessive online time 1530310 3 Affection 3 -1530308 1531003 Idle 1530311 4 Affection 4 -1530309 1531003 Shake 1530312 5 Affection 5 -1530310 1531003 Extended offline time 1530313 6 Affection 6 -1220201 1221002 Display Pose 1 1220201 1 Affection 1 -1220202 1221002 Display Pose 2 1220202 1 Affection 1 -1220203 1221002 Display Pose 3 1220203 1 Affection 1 -1220204 1221002 Affection up 1220205 1 Affection 1 -1220205 1221002 Quick tap 1220206 1 Affection 1 -1220206 1221002 Connection made 1220209 2 Affection 2 -1220207 1221002 Excessive online time 1220210 3 Affection 3 -1220208 1221002 Idle 1220211 4 Affection 4 -1220209 1221002 Shake 1220212 5 Affection 5 -1220210 1221002 Extended offline time 1220213 6 Affection 6 -1130301 1131003 Display Pose 1 1130301 1 Affection 1 -1130302 1131003 Display Pose 2 1130302 1 Affection 1 -1130303 1131003 Display Pose 3 1130303 1 Affection 1 -1130304 1131003 Affection up 1130305 1 Affection 1 -1130305 1131003 Quick tap 1130306 1 Affection 1 -1130306 1131003 Connection made 1130309 2 Affection 2 -1130307 1131003 Excessive online time 1130310 3 Affection 3 -1130308 1131003 Idle 1130311 4 Affection 4 -1130309 1131003 Shake 1130312 5 Affection 5 -1130310 1131003 Extended offline time 1130313 6 Affection 6 -1540301 1541003 Display Pose 1 1540301 1 Affection 1 -1540302 1541003 Display Pose 2 1540302 1 Affection 1 -1540303 1541003 Display Pose 3 1540303 1 Affection 1 -1540304 1541003 Affection up 1540305 1 Affection 1 -1540305 1541003 Quick tap 1540306 1 Affection 1 -1540306 1541003 Connection made 1540309 2 Affection 2 -1540307 1541003 Excessive online time 1540310 3 Affection 3 -1540308 1541003 Idle 1540311 4 Affection 4 -1540309 1541003 Shake 1540312 5 Affection 5 -1540310 1541003 Extended offline time 1540313 6 Affection 6 -1030401 1031004 Display Pose 1 1030401 1 Affection 1 -1030402 1031004 Display Pose 2 1030402 1 Affection 1 -1030403 1031004 Display Pose 3 1030403 1 Affection 1 -1030404 1031004 Affection up 1030405 1 Affection 1 -1030405 1031004 Quick tap 1030406 1 Affection 1 -1030406 1031004 Connection made 1030409 2 Affection 2 -1030407 1031004 Excessive online time 1030410 3 Affection 3 -1030408 1031004 Idle 1030411 4 Affection 4 -1030409 1031004 Shake 1030412 5 Affection 5 -1030410 1031004 Extended offline time 1030413 6 Affection 6 -1530401 1531004 Display Pose 1 1530401 1 Affection 1 -1530402 1531004 Display Pose 2 1530402 1 Affection 1 -1530403 1531004 Display Pose 3 1530403 1 Affection 1 -1530404 1531004 Affection up 1530405 1 Affection 1 -1530405 1531004 Quick tap 1530406 1 Affection 1 -1530406 1531004 Connection made 1530409 2 Affection 2 -1530407 1531004 Excessive online time 1530410 3 Affection 3 -1530408 1531004 Idle 1530411 4 Affection 4 -1530409 1531004 Shake 1530412 5 Affection 5 -1530410 1531004 Extended offline time 1530413 6 Affection 6 -1550301 1551003 Display Pose 1 1550301 1 Affection 1 -1550302 1551003 Display Pose 2 1550302 1 Affection 1 -1550303 1551003 Display Pose 3 1550303 1 Affection 1 -1550304 1551003 Affection up 1550305 1 Affection 1 -1550305 1551003 Quick tap 1550306 1 Affection 1 -1550306 1551003 Connection made 1550309 2 Affection 2 -1550307 1551003 Excessive online time 1550310 3 Affection 3 -1550308 1551003 Idle 1550311 4 Affection 4 -1550309 1551003 Shake 1550312 5 Affection 5 -1550310 1551003 Extended offline time 1550313 6 Affection 6 -1050401 1051004 Display Pose 1 1050401 1 Affection 1 -1050402 1051004 Display Pose 2 1050402 1 Affection 1 -1050403 1051004 Display Pose 3 1050403 1 Affection 1 -1050404 1051004 Affection Up 1050405 1 Affection 1 -1050405 1051004 Quick Tap 1050406 1 Affection 1 -1050406 1051004 Connection made 1050409 2 Affection 2 -1050407 1051004 Excessive online time 1050410 3 Affection 3 -1050408 1051004 Idle 1050411 4 Affection 4 -1050409 1051004 Shake 1050412 5 Affection 5 -1050410 1051004 Extended offline time 1050413 6 Affection 6 -1560301 1561003 Display Pose 1 1560301 1 Affection 1 -1560302 1561003 Display Pose 2 1560302 1 Affection 1 -1560303 1561003 Display Pose 3 1560303 1 Affection 1 -1560304 1561003 Affection Up 1560305 1 Affection 1 -1560305 1561003 Quick Tap 1560306 1 Affection 1 -1560306 1561003 Connection Made 1560309 2 Affection 2 -1560307 1561003 Excessive Online Time 1560310 3 Affection 3 -1560308 1561003 Idle 1560311 4 Affection 4 -1560309 1561003 Shake 1560312 5 Affection 5 -1560310 1561003 Extended Offline Time 1560313 6 Affection 6 -1070401 1071004 Display Pose 1 1070401 1 Affection 1 -1070402 1071004 Display Pose 2 1070402 1 Affection 1 -1070403 1071004 Display Pose 3 1070403 1 Affection 1 -1070404 1071004 Affection Up 1070405 1 Affection 1 -1070405 1071004 Quick Tap 1070406 1 Affection 1 -1070406 1071004 Connection Made 1070409 2 Affection 2 -1070407 1071004 Excessive Online Time 1070410 3 Affection 3 -1070408 1071004 Idle 1070411 4 Affection 4 -1070409 1071004 Shake 1070412 5 Affection 5 -1070410 1071004 Extended Offline Time 1070413 6 Affection 6 -1570301 1571003 Display Pose 1 1570301 1 Affection 1 -1570302 1571003 Display Pose 2 1570302 1 Affection 1 -1570303 1571003 Display Pose 3 1570303 1 Affection 1 -1570304 1571003 Affection Up 1570305 1 Affection 1 -1570305 1571003 Quick Tap 1570306 1 Affection 1 -1570306 1571003 Connection Made 1570309 2 Affection 2 -1570307 1571003 Excessive Online Time 1570310 3 Affection 3 -1570308 1571003 Idle 1570311 4 Affection 4 -1570309 1571003 Shake 1570312 5 Affection 5 -1570310 1571003 Extended Offline Time 1570313 6 Affection 6 -1040401 1041004 Display Pose 1 1040401 1 Affection 1 -1040402 1041004 Display Pose 2 1040402 1 Affection 1 -1040403 1041004 Display Pose 3 1040403 1 Affection 1 -1040404 1041004 Affection Up 1040405 1 Affection 1 -1040405 1041004 Quick Tap 1040406 1 Affection 1 -1040406 1041004 Connection Made 1040409 2 Affection 2 -1040407 1041004 Excessive Online Time 1040410 3 Affection 3 -1040408 1041004 Idle 1040411 4 Affection 4 -1040409 1041004 Shake 1040412 5 Affection 5 -1040410 1041004 Extended Offline Time 1040413 6 Affection 6 -1230201 1231002 Display Pose 1 1230201 1 Affection 1 -1230202 1231002 Display Pose 2 1230202 1 Affection 1 -1230203 1231002 Display Pose 3 1230203 1 Affection 1 -1230204 1231002 Affection Up 1230205 1 Affection 1 -1230205 1231002 Quick Tap 1230206 1 Affection 1 -1230206 1231002 Connection Made 1230209 2 Affection 2 -1230207 1231002 Excessive Online Time 1230210 3 Affection 3 -1230208 1231002 Idle 1230211 4 Affection 4 -1230209 1231002 Shake 1230212 5 Affection 5 -1230210 1231002 Extended offline time 1230213 6 Affection 6 \ No newline at end of file +Id CharacterId Name SignBoardActionId UnlockLv UnlockCondition ConditionDescript +1010201 1011002 Display Pose 1 1010201 1 Affection 1 +1010202 1011002 Display Pose 2 1010202 1 Affection 1 +1010203 1011002 Display Pose 3 1010203 1 Affection 1 +1010205 1011002 Affection up 1010205 1 Affection 1 +1010206 1011002 Quick tap 1010206 1 Affection 1 +1010301 1011003 Display Pose 1 1010301 1 Affection 1 +1010302 1011003 Display Pose 2 1010302 1 Affection 1 +1010303 1011003 Display Pose 3 1010303 1 Affection 1 +1010305 1011003 Affection up 1010305 1 Affection 1 +1010306 1011003 Quick tap 1010306 1 Affection 1 +1010309 1011003 Connection made 1010309 2 Affection 2 +1010310 1011003 Excessive online time 1010310 3 Affection 3 +1010311 1011003 Idle 1010311 4 Affection 4 +1010312 1011003 Shake 1010312 5 Affection 5 +1010313 1011003 Extended offline time 1010313 6 Affection 6 +1020101 1021001 Display Pose 1 1020101 1 Affection 1 +1020102 1021001 Display Pose 2 1020102 1 Affection 1 +1020103 1021001 Display Pose 3 1020103 1 Affection 1 +1020104 1021001 Affection Up 1020105 1 Affection 1 +1020105 1021001 Quick Tap 1020106 1 Affection 1 +1020106 1021001 Connection Made 1020109 2 Affection 2 +1020107 1021001 Excessive Online Time 1020110 3 Affection 3 +1020108 1021001 Idle 1020111 4 Affection 4 +1020109 1021001 Shake 1020112 5 Affection 5 +1020110 1021001 Extended offline time 1020113 6 Affection 6 +1020201 1021002 Display Pose 1 1020201 1 Affection 1 +1020202 1021002 Display Pose 2 1020202 1 Affection 1 +1020203 1021002 Display Pose 3 1020203 1 Affection 1 +1020205 1021002 Affection up 1020205 1 Affection 1 +1020206 1021002 Quick tap 1020206 1 Affection 1 +1020301 1021003 Display Pose 1 1020301 1 Affection 1 +1020302 1021003 Display Pose 2 1020302 1 Affection 1 +1020303 1021003 Display Pose 3 1020303 1 Affection 1 +1020305 1021003 Display Pose 4 1020305 1 10436030 Reach 10★ in Arcade Anima - Heart-Lock Trial +1020306 1021003 Affection Up 1020306 1 Affection 1 +1020307 1021003 Quick Tap 1020307 1 Affection 1 +1020308 1021003 Connection Made 1020310 2 Affection 2 +1020309 1021003 Excessive Online Time 1020311 3 Affection 3 +1020310 1021003 Idle 1020312 4 Affection 4 +1020311 1021003 Shake 1020313 5 Affection 5 +1020312 1021003 Extended offline time 1020314 6 Affection 6 +1020401 1021004 Display Pose 1 1020401 1 Affection 1 +1020402 1021004 Display Pose 2 1020402 1 Affection 1 +1020403 1021004 Display Pose 3 1020403 1 Affection 1 +1020405 1021004 Affection up 1020405 1 Affection 1 +1020406 1021004 Quick tap 1020406 1 Affection 1 +1020409 1021004 Connection made 1020409 2 Affection 2 +1020410 1021004 Excessive online time 1020410 3 Affection 3 +1020411 1021004 Idle 1020411 4 Affection 4 +1020412 1021004 Shake 1020412 5 Affection 5 +1020413 1021004 Extended offline time 1020413 6 Affection 6 +1030101 1031001 Display Pose 1 1030101 1 Affection 1 +1030102 1031001 Display Pose 2 1030102 1 Affection 1 +1030103 1031001 Affection Up 1030104 1 Affection 1 +1030104 1031001 Quick Tap 1030107 1 Affection 1 +1030105 1031001 Connection Made 1030108 2 Affection 2 +1030106 1031001 Excessive Online Time 1030109 3 Affection 3 +1030107 1031001 Idle 1030110 4 Affection 4 +1030108 1031001 Shake 1030111 5 Affection 5 +1030109 1031001 Extended offline time 1030112 6 Affection 6 +1030201 1031002 Display Pose 1 1030201 1 Affection 1 +1030202 1031002 Display Pose 2 1030202 1 Affection 1 +1030203 1031002 Display Pose 3 1030203 1 Affection 1 +1030205 1031002 Affection up 1030205 1 Affection 1 +1030206 1031002 Quick tap 1030206 1 Affection 1 +1030301 1031003 Display Pose 1 1030301 1 Affection 1 +1030302 1031003 Display Pose 2 1030302 1 Affection 1 +1030303 1031003 Display Pose 3 1030303 1 Affection 1 +1030305 1031003 Affection up 1030305 1 Affection 1 +1030306 1031003 Quick tap 1030306 1 Affection 1 +1030309 1031003 Connection made 1030309 2 Affection 2 +1030310 1031003 Excessive online time 1030310 3 Affection 3 +1030311 1031003 Idle 1030311 4 Affection 4 +1030312 1031003 Shake 1030312 5 Affection 5 +1030313 1031003 Extended offline time 1030313 6 Affection 6 +1040201 1041002 Display Pose 1 1040201 1 Affection 1 +1040202 1041002 Display Pose 2 1040202 1 Affection 1 +1040203 1041002 Display Pose 3 1040203 1 Affection 1 +1040204 1041002 Affection Up 1040205 1 Affection 1 +1040205 1041002 Quick Tap 1040206 1 Affection 1 +1040206 1041002 Connection Made 1040209 2 Affection 2 +1040207 1041002 Excessive Online Time 1040210 3 Affection 3 +1040208 1041002 Idle 1040211 4 Affection 4 +1040209 1041002 Shake 1040212 5 Affection 5 +1040210 1041002 Extended offline time 1040213 6 Affection 6 +1040301 1041003 Display Pose 1 1040301 1 Affection 1 +1040302 1041003 Display Pose 2 1040302 1 Affection 1 +1040303 1041003 Display Pose 3 1040303 1 Affection 1 +1040305 1041003 Affection up 1040305 1 Affection 1 +1040306 1041003 Quick tap 1040306 1 Affection 1 +1040309 1041003 Connection made 1040309 2 Affection 2 +1040310 1041003 Excessive online time 1040310 3 Affection 3 +1040311 1041003 Idle 1040311 4 Affection 4 +1040312 1041003 Shake 1040312 5 Affection 5 +1040313 1041003 Extended offline time 1040313 6 Affection 6 +1050101 1051001 Display Pose 1 1050101 1 Affection 1 +1050102 1051001 Display Pose 2 1050102 1 Affection 1 +1050103 1051001 Display Pose 3 1050103 1 Affection 1 +1050105 1051001 Affection up 1050105 1 Affection 1 +1050106 1051001 Quick tap 1050106 1 Affection 1 +1050301 1051003 Display Pose 1 1050301 1 Affection 1 +1050302 1051003 Display Pose 2 1050302 1 Affection 1 +1050303 1051003 Display Pose 3 1050303 1 Affection 1 +1050305 1051003 Affection up 1050305 1 Affection 1 +1050306 1051003 Quick tap 1050306 1 Affection 1 +1050309 1051003 Connection made 1050309 2 Affection 2 +1050310 1051003 Excessive online time 1050310 3 Affection 3 +1050311 1051003 Idle 1050311 4 Affection 4 +1050312 1051003 Shake 1050312 5 Affection 5 +1050313 1051003 Extended offline time 1050313 6 Affection 6 +1060201 1061002 Display Pose 1 1060201 1 Affection 1 +1060202 1061002 Display Pose 2 1060202 1 Affection 1 +1060203 1061002 Display Pose 3 1060203 1 Affection 1 +1060205 1061002 Affection up 1060205 1 Affection 1 +1060206 1061002 Quick tap 1060206 1 Affection 1 +1060301 1061003 Display Pose 1 1060301 1 Affection 1 +1060302 1061003 Display Pose 2 1060302 1 Affection 1 +1060303 1061003 Display Pose 3 1060303 1 Affection 1 +1060305 1061003 Affection up 1060305 1 Affection 1 +1060306 1061003 Quick tap 1060306 1 Affection 1 +1060309 1061003 Connection made 1060309 2 Affection 2 +1060310 1061003 Excessive online time 1060310 3 Affection 3 +1060311 1061003 Idle 1060311 4 Affection 4 +1060312 1061003 Shake 1060312 5 Affection 5 +1060313 1061003 Extended offline time 1060313 6 Affection 6 +1070201 1071002 Display Pose 1 1070201 1 Affection 1 +1070202 1071002 Display Pose 2 1070202 1 Affection 1 +1070203 1071002 Display Pose 3 1070203 1 Affection 1 +1070204 1071002 Affection Up 1070205 1 Affection 1 +1070205 1071002 Quick Tap 1070206 1 Affection 1 +1070206 1071002 Connection Made 1070209 2 Affection 2 +1070207 1071002 Excessive Online Time 1070210 3 Affection 3 +1070208 1071002 Idle 1070211 4 Affection 4 +1070209 1071002 Shake 1070212 5 Affection 5 +1070210 1071002 Extended offline time 1070213 6 Affection 6 +1070301 1071003 Display Pose 1 1070301 1 Affection 1 +1070302 1071003 Display Pose 2 1070302 1 Affection 1 +1070303 1071003 Display Pose 3 1070303 1 Affection 1 +1070305 1071003 Affection up 1070305 1 Affection 1 +1070306 1071003 Quick tap 1070306 1 Affection 1 +1070309 1071003 Connection made 1070309 2 Affection 2 +1070310 1071003 Excessive online time 1070310 3 Affection 3 +1070311 1071003 Idle 1070311 4 Affection 4 +1070312 1071003 Shake 1070312 5 Affection 5 +1070313 1071003 Extended offline time 1070313 6 Affection 6 +1080201 1081002 Display Pose 1 1080201 1 Affection 1 +1080202 1081002 Display Pose 2 1080202 1 Affection 1 +1080203 1081002 Display Pose 3 1080203 1 Affection 1 +1080205 1081002 Affection Up 1 1080205 1 Affection 1 +1080206 1081002 Affection Up 2 1080206 1 10436020 Reach 10★ in Arcade Anima - Heart-Lock Trial +1080207 1081002 Quick Tap 1080207 1 Affection 1 +1080301 1081003 Display Pose 1 1080301 1 Affection 1 +1080302 1081003 Display Pose 2 1080302 1 Affection 1 +1080303 1081003 Display Pose 3 1080303 1 Affection 1 +1080304 1081003 Affection Up 1080305 1 Affection 1 +1080305 1081003 Quick Tap 1080306 1 Affection 1 +1080306 1081003 Connection Made 1080309 2 Affection 2 +1080307 1081003 Excessive Online Time 1080310 3 Affection 3 +1080308 1081003 Idle 1080311 4 Affection 4 +1080309 1081003 Shake 1080312 5 Affection 5 +1080310 1081003 Extended offline time 1080313 6 Affection 6 +1090201 1091002 Display Pose 1 1090201 1 Affection 1 +1090202 1091002 Display Pose 2 1090202 1 Affection 1 +1090203 1091002 Display Pose 3 1090203 1 Affection 1 +1090205 1091002 Affection up 1090205 1 Affection 1 +1090206 1091002 Quick tap 1090206 1 Affection 1 +1090207 1091002 Connection Made 1090209 2 Affection 2 +1090208 1091002 Excessive Online Time 1090210 3 Affection 3 +1090209 1091002 Idle 1090211 4 Affection 4 +1090210 1091002 Shake 1090212 5 Affection 5 +1090211 1091002 Extended Offline Time 1090213 6 Affection 6 +1110201 1111002 Display Pose 1 1110201 1 Affection 1 +1110202 1111002 Display Pose 2 1110202 1 Affection 1 +1110203 1111002 Display Pose 3 1110203 1 Affection 1 +1110205 1111002 Affection up 1110205 1 Affection 1 +1110206 1111002 Quick tap 1110206 1 Affection 1 +1120201 1121002 Display Pose 1 1120201 1 Affection 1 +1120202 1121002 Display Pose 2 1120202 1 Affection 1 +1120203 1121002 Display Pose 3 1120203 1 Affection 1 +1120205 1121002 Affection up 1120205 1 Affection 1 +1120206 1121002 Quick tap 1120206 1 Affection 1 +1120301 1121003 Display Pose 1 1120301 1 Affection 1 +1120302 1121003 Display Pose 2 1120302 1 Affection 1 +1120303 1121003 Display Pose 3 1120303 1 Affection 1 +1120305 1121003 Affection up 1120305 1 Affection 1 +1120306 1121003 Quick tap 1120306 1 Affection 1 +1120309 1121003 Connection made 1120309 2 Affection 2 +1120310 1121003 Excessive online time 1120310 3 Affection 3 +1120311 1121003 Idle 1120311 4 Affection 4 +1120312 1121003 Shake 1120312 5 Affection 5 +1120313 1121003 Extended offline time 1120313 6 Affection 6 +1130201 1131002 Display Pose 1 1130201 1 Affection 1 +1130202 1131002 Display Pose 2 1130202 1 Affection 1 +1130203 1131002 Display Pose 3 1130203 1 Affection 1 +1130205 1131002 Affection up 1130205 1 Affection 1 +1130206 1131002 Quick tap 1130206 1 Affection 1 +1510301 1511003 Display Pose 1 1510301 1 Affection 1 +1510302 1511003 Display Pose 2 1510302 1 Affection 1 +1510303 1511003 Display Pose 3 1510303 1 Affection 1 +1510305 1511003 Affection up 1510305 1 Affection 1 +1510306 1511003 Quick tap 1510306 1 Affection 1 +1140301 1141003 Display Pose 1 1140301 1 Affection 1 +1140302 1141003 Display Pose 2 1140302 1 Affection 1 +1140303 1141003 Display Pose 3 1140303 1 Affection 1 +1140305 1141003 Affection up 1140305 1 Affection 1 +1140306 1141003 Quick tap 1140306 1 Affection 1 +1140309 1141003 Connection made 1140309 2 Affection 2 +1140310 1141003 Excessive online time 1140310 3 Affection 3 +1140311 1141003 Idle 1140311 4 Affection 4 +1140312 1141003 Shake 1140312 5 Affection 5 +1140313 1141003 Extended offline time 1140313 6 Affection 6 +1160201 1161002 Display Pose 1 1160201 1 Affection 1 +1160202 1161002 Display Pose 2 1160202 1 Affection 1 +1160203 1161002 Display Pose 3 1160203 1 Affection 1 +1160205 1161002 Affection up 1160205 1 Affection 1 +1160206 1161002 Quick tap 1160206 1 Affection 1 +1160209 1161002 Connection made 1160209 2 Affection 2 +1160210 1161002 Excessive online time 1160210 3 Affection 3 +1160211 1161002 Idle 1160211 4 Affection 4 +1160212 1161002 Shake 1160212 5 Affection 5 +1160213 1161002 Extended offline time 1160213 6 Affection 6 +1520301 1521003 Display Pose 1 1520301 1 Affection 1 +1520302 1521003 Display Pose 2 1520302 1 Affection 1 +1520303 1521003 Display Pose 3 1520303 1 Affection 1 +1520305 1521003 Affection up 1520305 1 Affection 1 +1520306 1521003 Quick tap 1520306 1 Affection 1 +1520309 1521003 Connection made 1520309 2 Affection 2 +1520310 1521003 Excessive online time 1520310 3 Affection 3 +1520311 1521003 Idle 1520311 4 Affection 4 +1520312 1521003 Shake 1520312 5 Affection 5 +1520313 1521003 Extended offline time 1520313 6 Affection 6 +1170301 1171003 Display Pose 1 1170301 1 Affection 1 +1170302 1171003 Display Pose 2 1170302 1 Affection 1 +1170303 1171003 Display Pose 3 1170303 1 Affection 1 +1170305 1171003 Affection up 1170305 1 Affection 1 +1170306 1171003 Quick tap 1170306 1 Affection 1 +1170309 1171003 Connection made 1170309 2 Affection 2 +1170310 1171003 Excessive online time 1170310 3 Affection 3 +1170311 1171003 Idle 1170311 4 Affection 4 +1170312 1171003 Shake 1170312 5 Affection 5 +1170313 1171003 Extended offline time 1170313 6 Affection 6 +1180301 1181003 Display Pose 1 1180301 1 Affection 1 +1180302 1181003 Display Pose 2 1180302 1 Affection 1 +1180303 1181003 Display Pose 3 1180303 1 Affection 1 +1180305 1181003 Affection up 1180305 1 Affection 1 +1180306 1181003 Quick tap 1180306 1 Affection 1 +1180309 1181003 Connection made 1180309 2 Affection 2 +1180310 1181003 Excessive online time 1180310 3 Affection 3 +1180311 1181003 Idle 1180311 4 Affection 4 +1180312 1181003 Shake 1180312 5 Affection 5 +1180313 1181003 Extended offline time 1180313 6 Affection 6 +1190301 1191003 Display Pose 1 1190301 1 Affection 1 +1190302 1191003 Display Pose 2 1190302 1 Affection 1 +1190303 1191003 Display Pose 3 1190303 1 Affection 1 +1190305 1191003 Affection up 1190305 1 Affection 1 +1190306 1191003 Quick tap 1190306 1 Affection 1 +1190309 1191003 Connection made 1190309 2 Affection 2 +1190310 1191003 Excessive online time 1190310 3 Affection 3 +1190311 1191003 Idle 1190311 4 Affection 4 +1190312 1191003 Shake 1190312 5 Affection 5 +1190313 1191003 Extended offline time 1190313 6 Affection 6 +1200301 1201003 Display Pose 1 1200301 1 Affection 1 +1200302 1201003 Display Pose 2 1200302 1 Affection 1 +1200303 1201003 Display Pose 3 1200303 1 Affection 1 +1200305 1201003 Affection up 1200305 1 Affection 1 +1200306 1201003 Quick tap 1200306 1 Affection 1 +1200309 1201003 Connection made 1200309 2 Affection 2 +1200310 1201003 Excessive online time 1200310 3 Affection 3 +1200311 1201003 Idle 1200311 4 Affection 4 +1200312 1201003 Shake 1200312 5 Affection 5 +1200313 1201003 Extended offline time 1200313 6 Affection 6 +1210201 1211002 Display Pose 1 1210201 1 Affection 1 +1210202 1211002 Display Pose 2 1210202 1 Affection 1 +1210203 1211002 Display Pose 3 1210203 1 Affection 1 +1210204 1211002 Affection up 1210205 1 Affection 1 +1210205 1211002 Quick tap 1210206 1 Affection 1 +1210206 1211002 Connection made 1210209 2 Affection 2 +1210207 1211002 Excessive online time 1210210 3 Affection 3 +1210208 1211002 Idle 1210211 4 Affection 4 +1210209 1211002 Shake 1210212 5 Affection 5 +1210210 1211002 Extended offline time 1210213 6 Affection 6 +1530301 1531003 Display Pose 1 1530301 1 Affection 1 +1530302 1531003 Display Pose 2 1530302 1 Affection 1 +1530303 1531003 Display Pose 3 1530303 1 Affection 1 +1530304 1531003 Affection up 1530305 1 Affection 1 +1530305 1531003 Quick tap 1530306 1 Affection 1 +1530306 1531003 Connection made 1530309 2 Affection 2 +1530307 1531003 Excessive online time 1530310 3 Affection 3 +1530308 1531003 Idle 1530311 4 Affection 4 +1530309 1531003 Shake 1530312 5 Affection 5 +1530310 1531003 Extended offline time 1530313 6 Affection 6 +1220201 1221002 Display Pose 1 1220201 1 Affection 1 +1220202 1221002 Display Pose 2 1220202 1 Affection 1 +1220203 1221002 Display Pose 3 1220203 1 Affection 1 +1220204 1221002 Affection up 1220205 1 Affection 1 +1220205 1221002 Quick tap 1220206 1 Affection 1 +1220206 1221002 Connection made 1220209 2 Affection 2 +1220207 1221002 Excessive online time 1220210 3 Affection 3 +1220208 1221002 Idle 1220211 4 Affection 4 +1220209 1221002 Shake 1220212 5 Affection 5 +1220210 1221002 Extended offline time 1220213 6 Affection 6 +1130301 1131003 Display Pose 1 1130301 1 Affection 1 +1130302 1131003 Display Pose 2 1130302 1 Affection 1 +1130303 1131003 Display Pose 3 1130303 1 Affection 1 +1130304 1131003 Affection up 1130305 1 Affection 1 +1130305 1131003 Quick tap 1130306 1 Affection 1 +1130306 1131003 Connection made 1130309 2 Affection 2 +1130307 1131003 Excessive online time 1130310 3 Affection 3 +1130308 1131003 Idle 1130311 4 Affection 4 +1130309 1131003 Shake 1130312 5 Affection 5 +1130310 1131003 Extended offline time 1130313 6 Affection 6 +1540301 1541003 Display Pose 1 1540301 1 Affection 1 +1540302 1541003 Display Pose 2 1540302 1 Affection 1 +1540303 1541003 Display Pose 3 1540303 1 Affection 1 +1540304 1541003 Affection up 1540305 1 Affection 1 +1540305 1541003 Quick tap 1540306 1 Affection 1 +1540306 1541003 Connection made 1540309 2 Affection 2 +1540307 1541003 Excessive online time 1540310 3 Affection 3 +1540308 1541003 Idle 1540311 4 Affection 4 +1540309 1541003 Shake 1540312 5 Affection 5 +1540310 1541003 Extended offline time 1540313 6 Affection 6 +1030401 1031004 Display Pose 1 1030401 1 Affection 1 +1030402 1031004 Display Pose 2 1030402 1 Affection 1 +1030403 1031004 Display Pose 3 1030403 1 Affection 1 +1030404 1031004 Affection up 1030405 1 Affection 1 +1030405 1031004 Quick tap 1030406 1 Affection 1 +1030406 1031004 Connection made 1030409 2 Affection 2 +1030407 1031004 Excessive online time 1030410 3 Affection 3 +1030408 1031004 Idle 1030411 4 Affection 4 +1030409 1031004 Shake 1030412 5 Affection 5 +1030410 1031004 Extended offline time 1030413 6 Affection 6 +1530401 1531004 Display Pose 1 1530401 1 Affection 1 +1530402 1531004 Display Pose 2 1530402 1 Affection 1 +1530403 1531004 Display Pose 3 1530403 1 Affection 1 +1530404 1531004 Affection up 1530405 1 Affection 1 +1530405 1531004 Quick tap 1530406 1 Affection 1 +1530406 1531004 Connection made 1530409 2 Affection 2 +1530407 1531004 Excessive online time 1530410 3 Affection 3 +1530408 1531004 Idle 1530411 4 Affection 4 +1530409 1531004 Shake 1530412 5 Affection 5 +1530410 1531004 Extended offline time 1530413 6 Affection 6 +1550301 1551003 Display Pose 1 1550301 1 Affection 1 +1550302 1551003 Display Pose 2 1550302 1 Affection 1 +1550303 1551003 Display Pose 3 1550303 1 Affection 1 +1550304 1551003 Affection up 1550305 1 Affection 1 +1550305 1551003 Quick tap 1550306 1 Affection 1 +1550306 1551003 Connection made 1550309 2 Affection 2 +1550307 1551003 Excessive online time 1550310 3 Affection 3 +1550308 1551003 Idle 1550311 4 Affection 4 +1550309 1551003 Shake 1550312 5 Affection 5 +1550310 1551003 Extended offline time 1550313 6 Affection 6 +1050401 1051004 Display Pose 1 1050401 1 Affection 1 +1050402 1051004 Display Pose 2 1050402 1 Affection 1 +1050403 1051004 Display Pose 3 1050403 1 Affection 1 +1050404 1051004 Affection Up 1050405 1 Affection 1 +1050405 1051004 Quick Tap 1050406 1 Affection 1 +1050406 1051004 Connection made 1050409 2 Affection 2 +1050407 1051004 Excessive online time 1050410 3 Affection 3 +1050408 1051004 Idle 1050411 4 Affection 4 +1050409 1051004 Shake 1050412 5 Affection 5 +1050410 1051004 Extended offline time 1050413 6 Affection 6 +1560301 1561003 Display Pose 1 1560301 1 Affection 1 +1560302 1561003 Display Pose 2 1560302 1 Affection 1 +1560303 1561003 Display Pose 3 1560303 1 Affection 1 +1560304 1561003 Affection Up 1560305 1 Affection 1 +1560305 1561003 Quick Tap 1560306 1 Affection 1 +1560306 1561003 Connection Made 1560309 2 Affection 2 +1560307 1561003 Excessive Online Time 1560310 3 Affection 3 +1560308 1561003 Idle 1560311 4 Affection 4 +1560309 1561003 Shake 1560312 5 Affection 5 +1560310 1561003 Extended Offline Time 1560313 6 Affection 6 +1070401 1071004 Display Pose 1 1070401 1 Affection 1 +1070402 1071004 Display Pose 2 1070402 1 Affection 1 +1070403 1071004 Display Pose 3 1070403 1 Affection 1 +1070404 1071004 Affection Up 1070405 1 Affection 1 +1070405 1071004 Quick Tap 1070406 1 Affection 1 +1070406 1071004 Connection Made 1070409 2 Affection 2 +1070407 1071004 Excessive Online Time 1070410 3 Affection 3 +1070408 1071004 Idle 1070411 4 Affection 4 +1070409 1071004 Shake 1070412 5 Affection 5 +1070410 1071004 Extended Offline Time 1070413 6 Affection 6 +1570301 1571003 Display Pose 1 1570301 1 Affection 1 +1570302 1571003 Display Pose 2 1570302 1 Affection 1 +1570303 1571003 Display Pose 3 1570303 1 Affection 1 +1570304 1571003 Affection Up 1570305 1 Affection 1 +1570305 1571003 Quick Tap 1570306 1 Affection 1 +1570306 1571003 Connection Made 1570309 2 Affection 2 +1570307 1571003 Excessive Online Time 1570310 3 Affection 3 +1570308 1571003 Idle 1570311 4 Affection 4 +1570309 1571003 Shake 1570312 5 Affection 5 +1570310 1571003 Extended Offline Time 1570313 6 Affection 6 +1040401 1041004 Display Pose 1 1040401 1 Affection 1 +1040402 1041004 Display Pose 2 1040402 1 Affection 1 +1040403 1041004 Display Pose 3 1040403 1 Affection 1 +1040404 1041004 Affection Up 1040405 1 Affection 1 +1040405 1041004 Quick Tap 1040406 1 Affection 1 +1040406 1041004 Connection Made 1040409 2 Affection 2 +1040407 1041004 Excessive Online Time 1040410 3 Affection 3 +1040408 1041004 Idle 1040411 4 Affection 4 +1040409 1041004 Shake 1040412 5 Affection 5 +1040410 1041004 Extended Offline Time 1040413 6 Affection 6 +1230201 1231002 Display Pose 1 1230201 1 Affection 1 +1230202 1231002 Display Pose 2 1230202 1 Affection 1 +1230203 1231002 Display Pose 3 1230203 1 Affection 1 +1230204 1231002 Affection Up 1230205 1 Affection 1 +1230205 1231002 Quick Tap 1230206 1 Affection 1 +1230206 1231002 Connection Made 1230209 2 Affection 2 +1230207 1231002 Excessive Online Time 1230210 3 Affection 3 +1230208 1231002 Idle 1230211 4 Affection 4 +1230209 1231002 Shake 1230212 5 Affection 5 +1230210 1231002 Extended offline time 1230213 6 Affection 6 +1010401 1011004 Display Pose 1 1010401 1 Affection 1 +1010402 1011004 Display Pose 2 1010402 1 Affection 1 +1010403 1011004 Display Pose 3 1010403 1 Affection 1 +1010404 1011004 Affection Up 1010405 1 Affection 1 +1010405 1011004 Quick Tap 1010406 1 Affection 1 +1010406 1011004 Connection Made 1010409 2 Affection 2 +1010407 1011004 Excessive Online Time 1010410 3 Affection 3 +1010408 1011004 Idle 1010411 4 Affection 4 +1010409 1011004 Shake 1010412 5 Affection 5 +1010410 1011004 Extended offline time 1010413 6 Affection 6 +1090301 1091003 Display Pose 1 1090301 1 Affection 1 +1090302 1091003 Display Pose 2 1090302 1 Affection 1 +1090303 1091003 Display Pose 3 1090303 1 Affection 1 +1090304 1091003 Affection Up 1090305 1 Affection 1 +1090305 1091003 Quick Tap 1090306 1 Affection 1 +1090306 1091003 Connection Made 1090309 2 Affection 2 +1090307 1091003 Excessive Online Time 1090310 3 Affection 3 +1090308 1091003 Idle 1090311 4 Affection 4 +1090309 1091003 Shake 1090312 5 Affection 5 +1090310 1091003 Extended offline time 1090313 6 Affection 6 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterBaseData.tsv b/Resources/table/client/trust/CharacterBaseData.tsv index a31d2bd..6297145 100644 --- a/Resources/table/client/trust/CharacterBaseData.tsv +++ b/Resources/table/client/trust/CharacterBaseData.tsv @@ -1,47 +1,49 @@ Id CharacterId ShapId BaseDataTitle[1] BaseData[1] BaseDataTitle[2] BaseData[2] BaseDataTitle[3] BaseData[3] BaseDataTitle[4] BaseData[4] BaseDataTitle[5] BaseData[5] BaseDataTitle[6] BaseData[6] Cast[1] Cast[2] Cast[3] Cast[4] -1 1011002 1 Service Time 2 Years Activation Date 23-Jul Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney -2 1021001 1 Service Time 6 Years Activation Date 15-Jun Height 165cm Weight 48kg Vital Fluid Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -3 1031001 1 Service Time 2 Years Activation Date 10-Aug Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -4 1041002 1 Service Time 6 Years Activation Date 21-Nov Height 172cm Weight 57kg Vital Fluid Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -5 1051001 1 Service Time Unknown Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng -6 1061002 1 Service Time 3 Years Activation Date 23-Oct Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -7 1071002 1 Service Time 4 Years Activation Date 2-Mar Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -8 1081002 1 Service Time 6 Years Activation Date 12-Apr Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills -9 1021002 1 Service Time 6 Years Activation Date 15-Jun Height 165cm Weight 48kg Vital Fluid Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -10 1031002 1 Service Time 2 Years Activation Date 10-Aug Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -11 1071003 1 Service Time 4 Years Activation Date 2-Mar Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -12 1031003 1 Service Time 2 Years Activation Date 10-Aug Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker -13 1061003 1 Service Time 3 Years Activation Date 23-Oct Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -14 1011003 1 Service Time 2 Years Activation Date 23-Jul Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney -15 1051003 1 Service Time Unknown Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng -16 1021003 1 Service Time 6 Years Activation Date 15-Jun Height 165cm Weight 48kg Vital Fluid Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -17 1081003 1 Service Time 6 Years Activation Date 12-Apr Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills -18 1091002 1 Service Time 1 Year Activation Date 15-Dec Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Shizuka Itō Gong Dafang Cute Berry Kelsey Jaffer -19 1041003 1 Service Time 6 Years Activation Date 21-Nov Height 172cm Weight 57kg Vital Fluid Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -20 1111002 1 Service Time 0 Year Activation Date 3-Oct Height 153cm Weight 36kg Vital Fluid Type A Mental Age 15 Koshimizu Ami Cai Na Xiao Xiao Christina Costello -21 1121002 1 Service Time 2 Years Activation Date 31-Jul Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo -22 1021004 1 Service Time 6 Years Activation Date 15-Jun Height 165cm Weight 48kg Vital Fluid Type A Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu -23 1131002 1 Service Time 2 Years Activation Date 31-Oct Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett -24 1511003 1 Service Time Unknown Activation Date 23-Oct Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia -25 1141003 1 Service Time 0 Year Activation Date 25-Dec Height 177cm Weight 65kg Vital Fluid Type A Mental Age 18 Miyuki Sawashiro He Wenxiao Shixin Sam Slade -26 1521003 1 Service Time 0 Year Activation Date 3-Jan Height 162cm Weight 43kg Vital Fluid Type AB Mental Age 18 Sayaka Ohara Ye Zhiqiu Ling San Stephanie Novak -27 1161002 1 Service Time 0 Year Activation Date 7-Apr Height 157cm Weight 51kg Vital Fluid Type A Mental Age 16 Natsuki Hanae kinsen Bao Shaoye Caleb Yen -28 1171003 1 Service Time 0 Year Activation Date 26-Oct Height 159cm Weight 41kg Vital Fluid Type AB Mental Age 16 Rie Kugimiya Si Bai Zhou Haixian Suzie Yeung -29 1181003 1 Service Time Unknown Activation Date Unknown Height 168cm (with heels) Weight 148.8kg Vital Fluid Type Unknown Mental Age Unknown Yui Ishikawa Yui Ishikawa Yui Ishikawa Yui Ishikawa -30 1191003 1 Service Time Unknown Activation Date 30-Jan Height 160cm (with boots) Weight 129.9kg Vital Fluid Type Unknown Mental Age Unknown Natsuki Hanae Natsuki Hanae Natsuki Hanae Natsuki Hanae -31 1201003 1 Service Time Unknown Activation Date Unknown Height 168cm (with heels) Weight 139.2kg Vital Fluid Type Unknown Mental Age Unknown Ayaka Suwa Ayaka Suwa Ayaka Suwa Ayaka Suwa -32 1211002 1 Service Time 1 Year Activation Date 21-May Height 178cm Weight 64kg Vital Fluid Type B Mental Age 20 Akira Ishida Sun Peng Mielu Jun Corey Wilder -33 1531003 1 Service Time 3 Years Activation Date 27-Sep Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Satomi Satō Liu Zhixiao Yi Yuan Judy Lee -34 1121003 1 Service Time 2 Years Activation Date 31-Jul Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo -35 1221002 1 Service Time 2 Years Activation Date 21-Jan Height 154cm Weight 42kg Vital Fluid Type O Mental Age 22 Inori Minase Qian Chen P Sarah Williams -36 1131003 1 Service Time 2 Years Activation Date 31-Oct Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett -37 1541003 1 Service Time Unknown Activation Date 2-May Height 178cm Weight 70kg Vital Fluid Type AB Mental Age 19 Koji Yusa Leng Quan Ye Yue Lu Bin Alan Lee -38 1031004 1 Service Time 2 Years Activation Date 10-Aug Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Miku Ito Duo Duo Xianta Wutong Brianna Knickerbocker -39 1531004 1 Service Time 3 Years Activation Date 27-Sep Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Satomi Sato Liu Zhixiao Yi Yuan Judy Lee -40 1551003 1 Service Time 0 Year Activation Date 15-Aug Height 140cm Weight 32kg Vital Fluid Type A Mental Age 14 Maria Naganawa Yan Ning Riko Liana Bdewi -41 1051004 1 Service Time Unknown Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Arashi Honey Green Tea Melody Peng -42 1561003 1 Service Time Unknown Activation Date Unknown Height 166cm Weight 50kg Vital Fluid Type Unknown Mental Age Unknown Rie Tanaka Hou Xiaofei Shi Yang Brittany Cox -43 1071004 1 Service Time 4 Years Activation Date 2-Mar Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez -44 1571003 1 Service Time 0 Year Activation Date 8-Aug Height 182cm Weight 69kg Vital Fluid Type A Mental Age 21 Kaito Ishikawa Sun Lulu Qiutian Maximilian Reid -45 1041004 1 Service Time 6 Years Activation Date 21-Nov Height 172cm Weight 57kg Vital Fluid Type A Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport -46 1231002 1 Service Time Unknown Activation Date 5-Dec Height 135.5cm Weight 29kg Vital Fluid Type AB Mental Age 9 Rina Hidaka Long Xiao Li Xue Fei Lan Lan Lexi Fontaine +1 1011002 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +2 1021001 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +3 1031001 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +4 1041002 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +5 1051001 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng +6 1061002 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +7 1071002 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +8 1081002 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills +9 1021002 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +10 1031002 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +11 1071003 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +12 1031003 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xian Ta Wu Tong Brianna Knickerbocker +13 1061003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +14 1011003 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +15 1051003 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Lan Feng Feng Mi Lu Cha Melody Peng +16 1021003 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +17 1081003 1 Activation Date April 12 Height 185cm Weight 76kg Vital Fluid Type O Mental Age 26 Mental Age 26 Yoshimasa Hosoya Sen Zhong Ren Xing Luo Daman Mills +18 1091002 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Mental Age 18 Shizuka Itō Gong Dafang Cute Berry Kelsey Jaffer +19 1041003 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +20 1111002 1 Activation Date October 3 Height 153cm Weight 36kg Vital Fluid Type Type A Mental Age 15 Mental Age 15 Koshimizu Ami Cai Na Xiao Xiao Christina Costello +21 1121002 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo +22 1021004 1 Activation Date June 15 Height 165cm Weight 48kg Vital Fluid Type Type A Mental Age 17 Mental Age 17 Yui Ishikawa Xiao N Wei Hu Dian Sura Siu +23 1131002 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett +24 1511003 1 Activation Date October 23 Height 180cm Weight 72kg Vital Fluid Type B Mental Age 19 Mental Age 19 Jun Fukuyama DK A Ge Yi Ao Patrick Gruia +25 1141003 1 Activation Date December 25 Height 177cm Weight 65kg Vital Fluid Type Type A Mental Age 18 Mental Age 18 Miyuki Sawashiro He Wenxiao Shixin Sam Slade +26 1521003 1 Activation Date January 3 Height 162cm Weight 43kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Sayaka Ohara Ye Zhiqiu Ling San Stephanie Novak +27 1161002 1 Activation Date April 7 Height 157cm Weight 51kg Vital Fluid Type Type A Mental Age 16 Mental Age 16 Natsuki Hanae kinsen Bao Shaoye Caleb Yen +28 1171003 1 Activation Date October 26 Height 159cm Weight 41kg Vital Fluid Type AB Mental Age 16 Mental Age 16 Rie Kugimiya Si Bai Zhou Haixian Suzie Yeung +29 1181003 1 Activation Date Unknown Height 168cm (with boots) Weight 148.8kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Yui Ishikawa Yui Ishikawa Yui Ishikawa Yui Ishikawa +30 1191003 1 Activation Date January 30 Height 160cm (with boots) Weight 129.9kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Natsuki Hanae Natsuki Hanae Natsuki Hanae Natsuki Hanae +31 1201003 1 Activation Date Unknown Height 168cm (with heels) Weight 139.2kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Ayaka Suwa Ayaka Suwa Ayaka Suwa Ayaka Suwa +32 1211002 1 Activation Date May 21 Height 178cm Weight 64kg Vital Fluid Type B Mental Age 20 Mental Age 20 Akira Ishida Sun Peng Mielu Jun Corey Wilder +33 1531003 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Mental Age 20 Satomi Satō Liu Zhixiao Yi Yuan Judy Lee +34 1121003 1 Activation Date July 31 Height 178cm Weight 60kg Vital Fluid Type B Mental Age 19 Mental Age 19 Daisuke Hirakawa Da Bai ken Brett Calo +35 1221002 1 Activation Date January 21 Height 154cm Weight 42kg Vital Fluid Type O Mental Age 22 Mental Age 22 Inori Minase Qian Chen P Sarah Williams +36 1131003 1 Activation Date October 31 Height 164cm Weight 44kg Vital Fluid Type B Mental Age 17 Mental Age 17 Marina Inoue Jiang Yue YUI Dawn M. Bennett +37 1541003 1 Activation Date May 2 Height 178cm Weight 70kg Vital Fluid Type AB Mental Age 19 Mental Age 19 Koji Yusa Leng Quan Ye Yue Lu Bin Alan Lee +38 1031004 1 Activation Date August 10 Height 155cm Weight 43kg Vital Fluid Type O Mental Age 16 Mental Age 16 Miku Ito Duo Duo Xianta Wutong Brianna Knickerbocker +39 1531004 1 Activation Date September 27 Height 163cm Weight 41kg Vital Fluid Type O Mental Age 20 Mental Age 20 Satomi Sato Liu Zhixiao Yi Yuan Judy Lee +40 1551003 1 Activation Date August 15 Height 140cm Weight 32kg Vital Fluid Type Type A Mental Age 14 Mental Age 14 Maria Naganawa Yan Ning Riko Liana Bdewi +41 1051004 1 Activation Date Unknown Height 145cm Weight 45kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Minami Tanaka Zhao Shuang Arashi Honey Green Tea Melody Peng +42 1561003 1 Activation Date Unknown Height 166cm Weight 50kg Vital Fluid Type Unknown Mental Age Unknown Mental Age Unknown Rie Tanaka Hou Xiaofei Shi Yang Brittany Cox +43 1071004 1 Activation Date March 2 Height 163cm Weight 42kg Vital Fluid Type B Mental Age 16 Mental Age 16 Haruka Tomatsu Hua Ling Dong Dong Heather Gonzalez +44 1571003 1 Activation Date August 8 Height 182cm Weight 69kg Vital Fluid Type Type A Mental Age 21 Mental Age 21 Kaito Ishikawa Sun Lulu Qiutian Maximilian Reid +45 1041004 1 Activation Date November 21 Height 172cm Weight 57kg Vital Fluid Type Type A Mental Age 25 Mental Age 25 Ayako Kawasumi Yun He Zhui Shen Ming Ling Skyler Davenport +46 1231002 1 Activation Date December 5 Height 135.5cm Weight 29kg Vital Fluid Type AB Mental Age 9 Mental Age 9 Rina Hidaka Long Xiao Li Xue Fei Lan Lan Lexi Fontaine +47 1011004 1 Activation Date July 23 Height 175cm Weight 63kg Vital Fluid Type AB Mental Age 18 Mental Age 18 Yoshitsugu Matsuoka Xia Hou Luo Feng Quan Wei Chris Hackney +48 1091003 1 Activation Date December 15 Height 167cm Weight 64kg Vital Fluid Type O Mental Age 18 Mental Age 18 Shizuka Itō Dafang Gong Cute Berry Kelsey Jaffer diff --git a/Resources/table/client/trust/CharacterInformation.tsv b/Resources/table/client/trust/CharacterInformation.tsv index 33aa254..489f5fb 100644 --- a/Resources/table/client/trust/CharacterInformation.tsv +++ b/Resources/table/client/trust/CharacterInformation.tsv @@ -271,4 +271,16 @@ Id CharacterId UnlockLv Title Content ConditionDescript 270 1231002 3 No.003 Since most Constructs have coatings resembling humans instead of robots, Bambinata's exposed spine is a very dangerous design, but luckily, it didn't lead to any issues. With the technological advances, Vitrum's early issues have already been resolved through module optimization, but Bambinata hasn't raised any coating modification requests after that. Affection 3 271 1231002 4 No.004 Considering various issues, Mantis Blades that can be hidden in the arms were eventually adopted as Bambinata's weapons. Meanwhile, the outer shells of the arms were strengthened to an unprecedented level to withstand the impact brought by the blades. Affection 4 272 1231002 5 No.005 Bambinata's "amnesia" is still one of the Science Council's research subjects today. Only a few insiders know that behind her amnesia is the hardest problem at the moment—how the Inver-Device works and induces M.I.N.D. diseases related to it. Affection 5 -273 1231002 6 No.006 One of the rules in Bambinata's enlistment protocols says, "The Construct was enlisted and modified for battles as an exception due to the rarity of its current status and past experiment performances. However, the military holds the right to use the frame for activities including but not limited to observation, analysis, and research." Affection 6 \ No newline at end of file +273 1231002 6 No.006 One of the rules in Bambinata's enlistment protocols says, "The Construct was enlisted and modified for battles as an exception due to the rarity of its current status and past experiment performances. However, the military holds the right to use the frame for activities including but not limited to observation, analysis, and research." Affection 6 +274 1011004 1 No.001 BPN-06. Frame: Hyperreal. Type: Attacker. A brand new Omega specialized frame developed by the Science Council based on Kurono's research on the Inver-Device and the small amount of information deciphered from the Heteromer Shard. All the functions of the frame were made to maintain the absolute stability of the frame and make sure the Construct is immune to the Punishing Virus. Affection 1 +275 1011004 2 No.002 Due to the massive calculations required to manipulate the frame, the components for energy dispatching and computing power adjustment have been enhanced. To ensure the stability of the frame, all external equipment was made of composite metal-carbon nanotube material with heat conductivity enhanced by reducing its weight. Affection 2 +276 1011004 3 No.003 The Composite Armaments' box gun set is a new weapon that can only be mastered by gun experts and is suitable for all special battlefields. Its complicated steps to use and high requirements for the carrier have made Hyperreal the only frame qualified to use it. Affection 3 +277 1011004 4 No.004 The outstanding computing power of the frame is able to perform various highly precise calculations at the same time, which often pushes Lee's M.I.N.D. load to the extreme. However, Lee always convinces himself, "This won't cause any data error or affect daily work," and never tells anyone about it. Affection 4 +278 1011004 5 No.005 Lee volunteered to participate in the extensive experiment of the Omega specialized frame instead of Liv because he believed that his M.I.N.D. was more stable than Liv's as hers had suffered damage during the development of Empyrea. However, after he started to follow up with the experiment, he realized that he was supposed to be the first candidate for the development of the Omega specialized frame. Affection 5 +279 1011004 6 No.006 Lee can't remember the whispers and scenes in his dream, but when asked if he feels scared or insecure about fighting alone, he would give a negative answer calmly, because he knows that no matter how far he goes, someone behind will always light a beacon for him to find the way home. Affection 6 +280 1091003 1 No.001 The latest Omniframe co-developed by Leonie and Ayla. All frame data specially customized for Ayla. Has greatly enhanced combat capability compared to "Brilliance". Suitable for most ground battles. Affection 1 +281 1091003 2 No.002 Kaleido was initially designed to have Hamlet's features to automatically detect Selena's Whale Song signals. However, the idea was eventually abandoned due to many unsolved technical barriers. Affection 2 +282 1091003 3 No.003 The initial design didn't have many ornaments and was more in line with how a "combat frame" normally looked like. However, Ayla abandoned it immediately after seeing it, because it wasn't "Ayla" enough. Affection 3 +283 1091003 4 No.004 Ayla asked Constructs and technicians from various departments for advice and ideas during the development process. These ideas were more or less kept in Kaleido's final design with the overall performance balance of the frame considered. However, there are still opposite opinions such as "This part is not powerful enough!" or "Isn't it overly powerful?" Affection 4 +284 1091003 5 No.005 Ayla named this black frame "Kaleido" because the color black is a mixture of all colors. The stars look bright because of the black night sky. Black doesn't represent rejection but the warmth of tolerance. Affection 5 +285 1091003 6 No.006 After Constellia's mission, Iris Warbler members left for various reasons. But Ayla believes that they all be here again one day as long as she is still using Iris Warbler's Kaleido frame. Affection 6 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterStory.tsv b/Resources/table/client/trust/CharacterStory.tsv index dc35d4e..bdff9f1 100644 --- a/Resources/table/client/trust/CharacterStory.tsv +++ b/Resources/table/client/trust/CharacterStory.tsv @@ -260,4 +260,16 @@ Id CharacterId Name Icon StoryId UnlockLv ConditionDescript SectionNumber 259 1231002 Bambinata: Vitrum III Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13203BA 3 Affection 3 3 260 1231002 Bambinata: Vitrum IV Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13204BA 4 Affection 4 4 261 1231002 Bambinata: Vitrum V Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13205BA 5 Affection 5 5 -262 1231002 Bambinata: Vitrum VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13206BA 6 Affection 6 6 \ No newline at end of file +262 1231002 Bambinata: Vitrum VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13206BA 6 Affection 6 6 +263 1011004 Lee: Hyperreal I Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13301BA 1 Affection 1 1 +264 1011004 Lee: Hyperreal II Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13302BA 2 Affection 2 2 +265 1011004 Lee: Hyperreal III Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13303BA 3 Affection 3 3 +266 1011004 Lee: Hyperreal IV Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13304BA 4 Affection 4 4 +267 1011004 Lee: Hyperreal V Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13305BA 5 Affection 5 5 +268 1011004 Lee: Hyperreal VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13306BA 6 Affection 6 6 +269 1091003 Ayla: Kaleido I Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13401BA 1 Affection 1 1 +270 1091003 Ayla: Kaleido II Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13402BA 2 Affection 2 2 +271 1091003 Ayla: Kaleido III Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13403BA 3 Affection 3 3 +272 1091003 Ayla: Kaleido IV Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13404BA 4 Affection 4 4 +273 1091003 Ayla: Kaleido V Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13405BA 5 Affection 5 5 +274 1091003 Ayla: Kaleido VI Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png HG13406BA 6 Affection 6 6 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterStrangeNews.tsv b/Resources/table/client/trust/CharacterStrangeNews.tsv index 6faf0e8..d3acd46 100644 --- a/Resources/table/client/trust/CharacterStrangeNews.tsv +++ b/Resources/table/client/trust/CharacterStrangeNews.tsv @@ -529,4 +529,28 @@ Id CharacterId Type UnlockType UnlockPara Title Content Picture ConditionDescrip 1230209 1231002 1 1 6 Vitrum's Secret 9 Bambinata was once involved in a mission to protect a target in the Conservation Area on the surface. Nothing unexpected happened during the mission. But to everyone's surprise, Construct Bambinata seemed to be very popular among children. Affection 6 1230210 1231002 1 1 6 Vitrum's Secret 10 Bambinata once received an invitation from an anonymous sender in the Little League, but she didn't go to the address in the letter. Affection 6 1230211 1231002 1 1 7 Vitrum's Secret 11 Bambinata is bad at games, including rock-paper-scissors, but Vanessa enjoys having and watching Bambinata play games. Affection 7 -1230212 1231002 1 1 8 Vitrum's Secret 12 The frame prototype could be dated back to Kurono's early experiment-exclusive version, but you'll only get "invalid code" if you search with the prototype frame code. And if you search the entire batch, you'll get "non-existent batch" instead. Affection 8 \ No newline at end of file +1230212 1231002 1 1 8 Vitrum's Secret 12 The frame prototype could be dated back to Kurono's early experiment-exclusive version, but you'll only get "invalid code" if you search with the prototype frame code. And if you search the entire batch, you'll get "non-existent batch" instead. Affection 8 +1010401 1011004 1 1 2 Hyperreal's Secret 1 There are always staff and Constructs talking about Lee's new frame, as it looks vastly different from the old one, but Lee doesn't know that they are talking about him. Affection 2 +1010402 1011004 1 1 2 Hyperreal's Secret 2 Lee has developed the habit of working at night as he was required to do so by his old job. A few Constructs were scared by him at night during Lee's early days in Babylonia. He was even once known as the midnight ghost in the lounge. Affection 2 +1010403 1011004 1 1 3 Hyperreal's Secret 3 Lee was not interested in philosophy at all. However, after switching to the Hyperreal frame, he started to read books such as The Concept of Time and Being and Time and take notes. Affection 3 +1010404 1011004 1 1 3 Hyperreal's Secret 4 During his rest time, Lee will adjust weapons and the exoskeleton for the Gray Raven members based on their individual preferences. This is a responsibility he is reluctant to delegate, given his past experience of a mishap where the commandant suffered dislocation due to inaccurately positioned equipment that had been repaired by someone else. Affection 3 +1010405 1011004 1 1 4 Hyperreal's Secret 5 Lee found some luminous parts of the Hyperreal frame redundant and attempted to cover them up. However, a researcher found it out and stopped him with the reason that these parts "can help the frame lose heat effectively." Affection 4 +1010406 1011004 1 1 4 Hyperreal's Secret 6 One of Lee's hobbies is playing number games such as sudoku. Although he has invited other Gray Raven members to join him, the commandant is the only one willing to play these games "full of the fun of logical thinking" with him. Affection 4 +1010407 1011004 1 1 5 Hyperreal's Secret 7 Lee doesn't like to talk about the part related to Kurono in his file. Although Vera would occasionally bring it up to make fun of him, Lee can always deal with it calmly even though deep down he still feels disgusted about that experience. Affection 5 +1010408 1011004 1 1 5 Hyperreal's Secret 8 The Gray Raven logo on the inside of the frame's special combat coat was sprayed by Lee. No one had discovered the logo until half of the coat was modified to make it easier for Lee to gather strength. Affection 5 +1010409 1011004 1 1 6 Hyperreal's Secret 9 Although Lee prefers his old hair color, the coating research staff of WGAA told him that they had run out of storage of the hair of that color. Therefore, between the two options proposed by Asimov, i.e. "using the Inver-Device as a hat to cover the head" or using this hair color, Lee chose the second one. Affection 6 +1010410 1011004 1 1 6 Hyperreal's Secret 10 The arm of the new frame has gone through a second modification to match the new weapon. However, the modified arm can't fit in the original special combat suit. The third time Lee broke his sleeve when gathering strength from his arm, he finally lost patience and tore off the sleeve. Affection 6 +1010411 1011004 1 1 7 Hyperreal's Secret 11 Lee came up with an "exclusive cipher" to chat with Murray when he was little, but he hadn't been able to use it for a long time until he recently received Murray's comms that brought it back to his life again. Affection 7 +1010412 1011004 1 1 8 Hyperreal's Secret 12 Lee rarely cooks, for he will turn the kitchen into a lab by measuring everything to the milligram the minute he walks in and picks up a seasoning box. Although not good at cooking, Lee is surprisingly good at making coffee because some commandant loves drinking coffee for breakfast. Affection 8 +1090301 1091003 1 1 2 Kaleido's Secret 1 The frame keeps Ayla's favorite beret since Brilliance. She is on the "work mode" once she puts it on. Affection 2 +1090302 1091003 1 1 2 Kaleido's Secret 2 Ayla releases her stress by painting. She once painted 37 oil paintings, 86 sketches, and 3 120-page manga in one month—the record still stands to this day. Affection 2 +1090303 1091003 1 1 3 Kaleido's Secret 3 Some WGAA members have noticed Kaleido's potential after she attempted to create manga. Soon afterward, WGAA established its own manga magazine and made Allen as its editor-in-chief. The magazine was once one of the best-selling cultural products in Babylonia. Affection 3 +1090304 1091003 1 1 3 Kaleido's Secret 4 Before the Beam Gunlance was adopted, the new frame was once designed to fight with three Scythes—one in each hand, and one in the CUB's alloy arm. The Science Council's weapon designers were impressed by the unique combat plan before they denied it immediately afterward. Affection 3 +1090305 1091003 1 1 4 Kaleido's Secret 5 A mysterious frame named "Nanami" kept participating in painting competitions and losing them because her paintings were judged as "a real mess" by WGAA. But Ayla feels an unspeakable type of uniqueness that can't be measured by the traditional standards in Nanami's works. Affection 4 +1090306 1091003 1 1 4 Kaleido's Secret 6 Ayla has designed many Coatings for Babylonia's Constructs. Her schedule is fully booked until three years later. An obsessed Support Construct once hacked into WGAA's system just to jump the line. The Construct ended up being blacklisted for life by Ayla. Affection 4 +1090307 1091003 1 1 5 Kaleido's Secret 7 Ayla once held free Construct art classes in Babylonia. She found many painting talents in the process but also learned about what "someone without a shred of art talent" looked like. Affection 5 +1090308 1091003 1 1 5 Kaleido's Secret 8 Ayla started to acquire financial knowledge after realizing her assets were growing. She bought an empty entertainment area Babylonia newly developed for the rich at the lowest price and transferred it to the Center of Basic Public Education for free to build new facilities. Affection 5 +1090309 1091003 1 1 6 Kaleido's Secret 9 In between archaeological missions, Ayla prints out her manga, gives them to the children in conservation areas for free, and asks for their opinions. She was once immediately surrounded by the kids after entering a conservation area. Affection 6 +1090310 1091003 1 1 6 Kaleido's Secret 10 The Archaeological Team held a grand farewell party for Ayla before she joined Iris Warbler. However, after they bid farewell to Ayla with tears, they saw her name again on the list of persons for an archaeological mission right the next day—as the Task Force's retinue and external technician. Affection 6 +1090311 1091003 1 1 7 Kaleido's Secret 11 Ayla is not a born optimist. She decided to hide her setbacks and struggles away from others just because she realized that everyone loved "Ayla's smile." This is not a disguise, because she believes that a forever happy Ayla is the ideal self she wants. Affection 7 +1090312 1091003 1 1 8 Kaleido's Secret 12 Practicing more than dozens of signatures, she's been waiting for someone special to ask for her autograph. Affection 8 \ No newline at end of file diff --git a/Resources/table/client/trust/CharacterVoice.tsv b/Resources/table/client/trust/CharacterVoice.tsv index 42adfa2..9c6ad33 100644 --- a/Resources/table/client/trust/CharacterVoice.tsv +++ b/Resources/table/client/trust/CharacterVoice.tsv @@ -1,3510 +1,3679 @@ -Id CharacterId Name CvId UnlockLv ConditionDescript SoundType IsShow -1 1011002 Construct joins 101001 1 Affection 1 1 -2 1011002 Level up 101006 1 Affection 1 1 -3 1011002 Promote 101007 1 Affection 1 1 -4 1011002 Evolve 101008 1 Affection 1 1 -5 1011002 Improve skill 101009 1 Affection 1 1 -6 1011002 Equip weapon 101010 1 Affection 1 1 -7 1011002 Level up 101113 1 Affection 1 2 0 -8 1011002 Promote 101114 1 Affection 1 4 0 -9 1011002 Evolve 101115 1 Affection 1 3 0 -10 1011002 Improve skill 101116 1 Affection 1 5 0 -11 1011002 Equip weapon 101117 1 Affection 1 6 0 -12 1011002 Add to team 101012 1 Affection 1 7 1 -13 1011002 Set as leader 101013 1 Affection 1 8 1 -14 1011002 Mission complete 1 101014 1 Affection 1 1 -15 1011002 Mission complete 2 101015 1 Affection 1 1 -16 1011002 General greeting 1 101016 1 Affection 1 1 -17 1011002 General greeting 2 101017 1 Affection 1 1 -18 1011002 General greeting 3 101019 2 Affection 2 1 -19 1011002 General greeting 4 101020 2 Affection 2 1 -20 1011002 General greeting 5 101021 2 Affection 2 1 -21 1011002 General greeting 6 101022 3 Affection 3 1 -22 1011002 General greeting 7 101023 3 Affection 3 1 -23 1011002 General greeting 8 101024 3 Affection 3 1 -24 1011002 General greeting 9 101025 5 Affection 5 1 -25 1011002 General greeting 10 101026 5 Affection 5 1 -26 1011002 General greeting 11 101027 5 Affection 5 1 -27 1011002 General greeting 12 101028 6 Affection 6 1 -28 1011002 General greeting 13 101029 6 Affection 6 1 -29 1011002 General greeting 14 101030 6 Affection 6 1 -30 1011002 Affection +1 101031 1 Affection 1 1 -31 1011002 Affection +2 101032 1 Affection 1 1 -32 1011002 Affection +3 101033 3 Affection 3 1 -33 1011002 Affection +4 101034 3 Affection 3 1 -34 1011002 Affection +5 101035 5 Affection 5 1 -35 1011002 Affection +6 101036 5 Affection 5 1 -36 1011002 Affection +7 101037 6 Affection 6 1 -37 1011002 Affection +8 101038 6 Affection 6 1 -38 1011002 Idle 1 101043 1 Affection 1 1 -39 1011002 Idle 2 101044 3 Affection 3 1 -40 1011002 Idle 3 101045 5 Affection 5 1 -41 1011002 Idle 4 101046 6 Affection 6 1 -42 1011002 Excessive online time 1 101047 1 Affection 1 1 -43 1011002 Excessive online time 2 101048 3 Affection 3 1 -44 1011002 Excessive online time 3 101049 5 Affection 5 1 -45 1011002 Excessive online time 4 101050 6 Affection 6 1 -46 1011002 Connection made 1 101051 1 Affection 1 1 -47 1011002 Connection made 2 101052 3 Affection 3 1 -48 1011002 Connection made 3 101053 5 Affection 5 1 -49 1011002 Connection made 4 101054 6 Affection 6 1 -50 1011002 Extended offline time 1 101055 1 Affection 1 1 -51 1011002 Extended offline time 2 101056 3 Affection 3 1 -52 1011002 Extended offline time 3 101057 5 Affection 5 1 -53 1011002 Extended offline time 4 101058 6 Affection 6 1 -54 1011002 Shake 1 101059 1 Affection 1 1 -55 1011002 Shake 2 101060 3 Affection 3 1 -56 1011002 Shake 3 101061 5 Affection 5 1 -57 1011002 Shake 4 101062 6 Affection 6 1 -58 1011002 Quick tap 1 101063 1 Affection 1 1 -59 1011002 Quick tap 2 101064 3 Affection 3 1 -60 1011002 Quick tap 3 101065 5 Affection 5 1 -61 1011002 Quick tap 4 101066 6 Affection 6 1 -62 1011002 Activity at max 101067 1 Affection 1 1 -63 1011002 Battle over 101068 1 Affection 1 1 -64 1011002 Teammate returns 101069 1 Affection 1 1 -65 1011002 Battle 1 101151 1 Affection 1 1 -66 1011002 Battle 2 101152 1 Affection 1 1 -67 1011002 Battle 3 101153 1 Affection 1 1 -68 1011002 Signature 101154 1 Affection 1 1 -69 1011002 Injured 101155 1 Affection 1 1 -70 1011002 Danger 101156 1 Affection 1 1 -71 1011002 Knocked out 101157 1 Affection 1 1 -72 1011002 Assist 101158 1 Affection 1 1 -73 1011002 QTE 101159 1 Affection 1 1 -74 1011002 Battle over 101068 1 Affection 1 1 -75 1021001 Construct joins 102001 1 Affection 1 1 -76 1021001 Level up 102006 1 Affection 1 1 -77 1021001 Promote 102007 1 Affection 1 1 -78 1021001 Evolve 102008 1 Affection 1 1 -79 1021001 Improve skill 102009 1 Affection 1 1 -80 1021001 Equip weapon 102010 1 Affection 1 1 -81 1021001 Level up 102137 1 Affection 1 2 0 -82 1021001 Promote 102138 1 Affection 1 4 0 -83 1021001 Evolve 102139 1 Affection 1 3 0 -84 1021001 Improve skill 102140 1 Affection 1 5 0 -85 1021001 Equip weapon 102141 1 Affection 1 6 0 -86 1021001 Add to team 102012 1 Affection 1 7 1 -87 1021001 Set as leader 102013 1 Affection 1 8 1 -88 1021001 Mission complete 1 102014 1 Affection 1 1 -89 1021001 Mission complete 2 102015 1 Affection 1 1 -90 1021001 Mission complete 3 102017 2 Affection 2 1 -91 1021001 Mission complete 4 102018 2 Affection 2 1 -92 1021001 Mission complete 5 102020 3 Affection 3 1 -93 1021001 Mission complete 6 102021 3 Affection 3 1 -94 1021001 Mission complete 7 102022 5 Affection 5 1 -95 1021001 Mission complete 8 102023 5 Affection 5 1 -96 1021001 Mission complete 9 102024 6 Affection 6 1 -97 1021001 Mission complete 10 102025 6 Affection 6 1 -98 1021001 General greeting 1 102026 1 Affection 1 1 -99 1021001 General greeting 2 102027 1 Affection 1 1 -100 1021001 General greeting 3 102028 1 Affection 1 1 -101 1021001 General greeting 4 102029 1 Affection 1 1 -102 1021001 General greeting 5 102030 2 Affection 2 1 -103 1021001 General greeting 6 102031 2 Affection 2 1 -104 1021001 General greeting 7 102032 2 Affection 2 1 -105 1021001 General greeting 8 102033 3 Affection 3 1 -106 1021001 General greeting 9 102034 3 Affection 3 1 -107 1021001 General greeting 10 102035 3 Affection 3 1 -108 1021001 General greeting 11 102036 4 Affection 4 1 -109 1021001 General greeting 12 102037 4 Affection 4 1 -110 1021001 General greeting 13 102038 4 Affection 4 1 -111 1021001 General greeting 14 102039 5 Affection 5 1 -112 1021001 General greeting 15 102040 5 Affection 5 1 -113 1021001 General greeting 16 102041 5 Affection 5 1 -114 1021001 General greeting 17 102042 6 Affection 6 1 -115 1021001 General greeting 18 102043 6 Affection 6 1 -116 1021001 General greeting 19 102044 6 Affection 6 1 -117 1021001 Affection up 1 102045 1 Affection 1 1 -118 1021001 Affection up 2 102046 1 Affection 1 1 -119 1021001 Affection up 3 102047 2 Affection 2 1 -120 1021001 Affection up 4 102048 2 Affection 2 1 -121 1021001 Affection up 5 102049 3 Affection 3 1 -122 1021001 Affection up 6 102050 3 Affection 3 1 -123 1021001 Affection up 7 102051 5 Affection 5 1 -124 1021001 Affection up 8 102052 5 Affection 5 1 -125 1021001 Affection up 9 102053 6 Affection 6 1 -126 1021001 Affection up 10 102054 6 Affection 6 1 -127 1021001 Idle 1 102059 1 Affection 1 1 -128 1021001 Idle 2 102060 2 Affection 2 1 -129 1021001 Idle 3 102061 4 Affection 4 1 -130 1021001 Idle 4 102062 6 Affection 6 1 -131 1021001 Excessive online time 1 102063 1 Affection 1 1 -132 1021001 Excessive online time 2 102064 2 Affection 2 1 -133 1021001 Excessive online time 3 102065 4 Affection 4 1 -134 1021001 Excessive online time 4 102066 6 Affection 6 1 -135 1021001 Connection made 1 102067 1 Affection 1 1 -136 1021001 Connection made 2 102068 2 Affection 2 1 -137 1021001 Connection made 3 102069 4 Affection 4 1 -138 1021001 Connection made 4 102070 6 Affection 6 1 -139 1021001 Extended offline time 1 102071 1 Affection 1 1 -140 1021001 Extended offline time 2 102072 3 Affection 3 1 -141 1021001 Extended offline time 3 102073 5 Affection 5 1 -142 1021001 Extended offline time 4 102074 6 Affection 6 1 -143 1021001 Shake 1 102075 1 Affection 1 1 -144 1021001 Shake 2 102076 3 Affection 3 1 -145 1021001 Shake 3 102077 5 Affection 5 1 -146 1021001 Shake 4 102078 6 Affection 6 1 -147 1021001 Quick tap 1 102079 1 Affection 1 1 -148 1021001 Quick tap 2 102080 3 Affection 3 1 -149 1021001 Quick tap 3 102081 5 Affection 5 1 -150 1021001 Quick tap 4 102082 6 Affection 6 1 -151 1021001 Activity at max 102083 1 Affection 1 1 -152 1021001 Battle over 102084 1 Affection 1 1 -153 1021001 Teammate returns 102085 1 Affection 1 1 -154 1021001 Battle 1 102151 1 Affection 1 1 -155 1021001 Battle 2 102152 1 Affection 1 1 -156 1021001 Battle 3 102153 1 Affection 1 1 -157 1021001 Signature 102154 1 Affection 1 1 -158 1021001 Injured 102155 1 Affection 1 1 -159 1021001 Danger 102156 1 Affection 1 1 -160 1021001 Knocked out 102157 1 Affection 1 1 -161 1021001 Assist 102158 1 Affection 1 1 -162 1021001 QTE 102159 1 Affection 1 1 -163 1021001 Battle over 102084 1 Affection 1 1 -164 1031001 Construct joins 103001 1 Affection 1 1 -165 1031001 Level up 103006 1 Affection 1 1 -166 1031001 Promote 103007 1 Affection 1 1 -167 1031001 Evolve 103008 1 Affection 1 1 -168 1031001 Improve skill 103009 1 Affection 1 1 -169 1031001 Equip weapon 103010 1 Affection 1 1 -170 1031001 Level up 103123 1 Affection 1 2 0 -171 1031001 Promote 103124 1 Affection 1 4 0 -172 1031001 Evolve 103125 1 Affection 1 3 0 -173 1031001 Improve skill 103126 1 Affection 1 5 0 -174 1031001 Equip weapon 103127 1 Affection 1 6 0 -175 1031001 Add to team 103012 1 Affection 1 7 1 -176 1031001 Set as leader 103013 1 Affection 1 8 1 -177 1031001 Mission complete 1 103014 1 Affection 1 1 -178 1031001 Mission complete 2 103015 1 Affection 1 1 -179 1031001 General greeting 1 103016 1 Affection 1 1 -180 1031001 General greeting 2 103017 1 Affection 1 1 -181 1031001 General greeting 3 103018 1 Affection 1 1 -182 1031001 General greeting 4 103019 1 Affection 1 1 -183 1031001 General greeting 5 103020 2 Affection 2 1 -184 1031001 General greeting 6 103021 2 Affection 2 1 -185 1031001 General greeting 7 103022 2 Affection 2 1 -186 1031001 General greeting 8 103023 3 Affection 3 1 -187 1031001 General greeting 9 103024 3 Affection 3 1 -188 1031001 General greeting 10 103025 3 Affection 3 1 -189 1031001 General greeting 11 103026 4 Affection 4 1 -190 1031001 General greeting 12 103027 4 Affection 4 1 -191 1031001 General greeting 13 103028 4 Affection 4 1 -192 1031001 General greeting 14 103030 5 Affection 5 1 -193 1031001 General greeting 15 103031 5 Affection 5 1 -194 1031001 General greeting 16 103032 6 Affection 6 1 -195 1031001 General greeting 17 103033 6 Affection 6 1 -196 1031001 General greeting 18 103034 6 Affection 6 1 -197 1031001 Affection up 1 103035 1 Affection 1 1 -198 1031001 Affection up 2 103036 1 Affection 1 1 -199 1031001 Affection up 3 103037 3 Affection 3 1 -200 1031001 Affection up 4 103038 3 Affection 3 1 -201 1031001 Affection up 5 103039 5 Affection 5 1 -202 1031001 Affection up 6 103040 5 Affection 5 1 -203 1031001 Affection up 7 103041 6 Affection 6 1 -204 1031001 Affection up 8 103042 6 Affection 6 1 -205 1031001 Idle 1 103047 1 Affection 1 1 -206 1031001 Idle 2 103048 3 Affection 3 1 -207 1031001 Idle 3 103049 4 Affection 4 1 -208 1031001 Idle 4 103050 5 Affection 5 1 -209 1031001 Idle 5 103051 6 Affection 6 1 -210 1031001 Excessive online time 1 103052 1 Affection 1 1 -211 1031001 Excessive online time 2 103053 3 Affection 3 1 -212 1031001 Excessive online time 3 103054 5 Affection 5 1 -213 1031001 Excessive online time 4 103055 6 Affection 6 1 -214 1031001 Connection made 1 103056 1 Affection 1 1 -215 1031001 Connection made 2 103057 3 Affection 3 1 -216 1031001 Connection made 3 103058 5 Affection 5 1 -217 1031001 Connection made 4 103059 6 Affection 6 1 -218 1031001 Extended offline time 1 103060 1 Affection 1 1 -219 1031001 Extended offline time 2 103061 3 Affection 3 1 -220 1031001 Extended offline time 3 103062 5 Affection 5 1 -221 1031001 Extended offline time 4 103063 6 Affection 6 1 -222 1031001 Shake 1 103064 1 Affection 1 1 -223 1031001 Shake 2 103065 3 Affection 3 1 -224 1031001 Shake 3 103066 5 Affection 5 1 -225 1031001 Shake 4 103067 6 Affection 6 1 -226 1031001 Quick tap 1 103068 1 Affection 1 1 -227 1031001 Quick tap 2 103069 3 Affection 3 1 -228 1031001 Quick tap 3 103070 5 Affection 5 1 -229 1031001 Quick tap 4 103071 6 Affection 6 1 -230 1031001 Activity at max 103072 1 Affection 1 1 -231 1031001 Battle over 103073 1 Affection 1 1 -232 1031001 Teammate returns 103074 1 Affection 1 1 -233 1031001 Battle 1 103151 1 Affection 1 1 -234 1031001 Battle 2 103152 1 Affection 1 1 -235 1031001 Battle 3 103153 1 Affection 1 1 -236 1031001 Signature 103154 1 Affection 1 1 -237 1031001 Injured 103155 1 Affection 1 1 -238 1031001 Danger 103156 1 Affection 1 1 -239 1031001 Knocked out 103157 1 Affection 1 1 -240 1031001 Assist 103158 1 Affection 1 1 -241 1031001 QTE 103159 1 Affection 1 1 -242 1031001 Battle over 103073 1 Affection 1 1 -243 1041002 Construct joins 104001 1 Affection 1 1 -244 1041002 Level up 104006 1 Affection 1 1 -245 1041002 Promote 104007 1 Affection 1 1 -246 1041002 Evolve 104008 1 Affection 1 1 -247 1041002 Improve skill 104009 1 Affection 1 1 -248 1041002 Equip weapon 104010 1 Affection 1 1 -249 1041002 Level up 104102 1 Affection 1 2 0 -250 1041002 Promote 104103 1 Affection 1 4 0 -251 1041002 Evolve 104104 1 Affection 1 3 0 -252 1041002 Improve skill 104105 1 Affection 1 5 0 -253 1041002 Equip weapon 104106 1 Affection 1 6 0 -254 1041002 Add to team 104012 1 Affection 1 7 1 -255 1041002 Set as leader 104013 1 Affection 1 8 1 -256 1041002 Mission complete 1 104014 1 Affection 1 1 -257 1041002 Mission complete 2 104015 1 Affection 1 1 -258 1041002 General greeting 1 104016 1 Affection 1 1 -259 1041002 General greeting 2 104017 1 Affection 1 1 -260 1041002 General greeting 3 104018 1 Affection 1 1 -261 1041002 General greeting 4 104019 3 Affection 3 1 -262 1041002 General greeting 5 104020 3 Affection 3 1 -263 1041002 General greeting 6 104021 3 Affection 3 1 -264 1041002 General greeting 7 104022 5 Affection 5 1 -265 1041002 General greeting 8 104023 5 Affection 5 1 -266 1041002 General greeting 9 104024 5 Affection 5 1 -267 1041002 General greeting 10 104025 6 Affection 6 1 -268 1041002 Affection up 1 104028 1 Affection 1 1 -269 1041002 Affection up 2 104029 1 Affection 1 1 -270 1041002 Affection up 3 104030 3 Affection 3 1 -271 1041002 Affection up 4 104031 3 Affection 3 1 -272 1041002 Affection up 5 104032 5 Affection 5 1 -273 1041002 Affection up 6 104033 5 Affection 5 1 -274 1041002 Affection up 7 104034 6 Affection 6 1 -275 1041002 Affection up 8 104035 6 Affection 6 1 -276 1041002 Idle 1 104040 1 Affection 1 1 -277 1041002 Idle 2 104041 3 Affection 3 1 -278 1041002 Idle 3 104042 5 Affection 5 1 -279 1041002 Idle 4 104043 6 Affection 6 1 -280 1041002 Excessive online time 1 104044 1 Affection 1 1 -281 1041002 Excessive online time 2 104045 3 Affection 3 1 -282 1041002 Excessive online time 3 104046 5 Affection 5 1 -283 1041002 Excessive online time 4 104047 6 Affection 6 1 -284 1041002 Connection made 1 104048 1 Affection 1 1 -285 1041002 Connection made 2 104049 3 Affection 3 1 -286 1041002 Connection made 3 104050 5 Affection 5 1 -287 1041002 Connection made 4 104051 6 Affection 6 1 -288 1041002 Extended offline time 1 104052 1 Affection 1 1 -289 1041002 Extended offline time 2 104053 3 Affection 3 1 -290 1041002 Extended offline time 3 104054 5 Affection 5 1 -291 1041002 Extended offline time 4 104055 6 Affection 6 1 -292 1041002 Shake 1 104056 1 Affection 1 1 -293 1041002 Shake 2 104057 3 Affection 3 1 -294 1041002 Shake 3 104058 5 Affection 5 1 -295 1041002 Shake 4 104059 6 Affection 6 1 -296 1041002 Quick tap 1 104060 1 Affection 1 1 -297 1041002 Quick tap 2 104061 3 Affection 3 1 -298 1041002 Quick tap 3 104062 5 Affection 5 1 -299 1041002 Quick tap 4 104063 6 Affection 6 1 -300 1041002 Activity at max 104064 1 Affection 1 1 -301 1041002 Battle over 104065 1 Affection 1 1 -302 1041002 Teammate returns 104066 1 Affection 1 1 -303 1041002 Battle 1 104151 1 Affection 1 1 -304 1041002 Battle 2 104152 1 Affection 1 1 -305 1041002 Battle 3 104153 1 Affection 1 1 -306 1041002 Signature 104154 1 Affection 1 1 -307 1041002 Injured 104155 1 Affection 1 1 -308 1041002 Danger 104156 1 Affection 1 1 -309 1041002 Knocked out 104157 1 Affection 1 1 -310 1041002 Assist 104158 1 Affection 1 1 -311 1041002 QTE 104159 1 Affection 1 1 -312 1041002 Battle over 104065 1 Affection 1 1 -313 1051001 Construct joins 105001 1 Affection 1 1 -314 1051001 Level up 105006 1 Affection 1 1 -315 1051001 Promote 105007 1 Affection 1 1 -316 1051001 Evolve 105008 1 Affection 1 1 -317 1051001 Improve skill 105009 1 Affection 1 1 -318 1051001 Equip weapon 105010 1 Affection 1 1 -319 1051001 Level up 105105 1 Affection 1 2 0 -320 1051001 Promote 105106 1 Affection 1 4 0 -321 1051001 Evolve 105107 1 Affection 1 3 0 -322 1051001 Improve skill 105108 1 Affection 1 5 0 -323 1051001 Equip weapon 105109 1 Affection 1 6 0 -324 1051001 Add to team 105012 1 Affection 1 7 1 -325 1051001 Set as leader 105013 1 Affection 1 8 1 -326 1051001 Mission complete 1 105014 1 Affection 1 1 -327 1051001 Mission complete 2 105015 1 Affection 1 1 -328 1051001 General greeting 1 105016 1 Affection 1 1 -329 1051001 General greeting 2 105018 1 Affection 1 1 -330 1051001 General greeting 3 105019 3 Affection 3 1 -331 1051001 General greeting 4 105020 3 Affection 3 1 -332 1051001 General greeting 5 105021 3 Affection 3 1 -333 1051001 General greeting 6 105022 5 Affection 5 1 -334 1051001 General greeting 7 105023 5 Affection 5 1 -335 1051001 General greeting 8 105024 5 Affection 5 1 -336 1051001 General greeting 9 105025 6 Affection 6 1 -337 1051001 General greeting 10 105026 6 Affection 6 1 -338 1051001 General greeting 11 105027 6 Affection 6 1 -339 1051001 Affection up 1 105028 1 Affection 1 1 -340 1051001 Affection up 2 105029 1 Affection 1 1 -341 1051001 Affection up 3 105030 3 Affection 3 1 -342 1051001 Affection up 4 105031 3 Affection 3 1 -343 1051001 Affection up 5 105032 5 Affection 5 1 -344 1051001 Affection up 6 105033 5 Affection 5 1 -345 1051001 Affection up 7 105034 6 Affection 6 1 -346 1051001 Affection up 8 105035 6 Affection 6 1 -347 1051001 Idle 1 105040 1 Affection 1 1 -348 1051001 Idle 2 105041 3 Affection 3 1 -349 1051001 Idle 3 105042 5 Affection 5 1 -350 1051001 Idle 4 105043 6 Affection 6 1 -351 1051001 Excessive online time 1 105044 1 Affection 1 1 -352 1051001 Excessive online time 2 105045 3 Affection 3 1 -353 1051001 Excessive online time 3 105046 5 Affection 5 1 -354 1051001 Excessive online time 4 105047 6 Affection 6 1 -355 1051001 Connection made 1 105048 1 Affection 1 1 -356 1051001 Connection made 2 105049 3 Affection 3 1 -357 1051001 Connection made 3 105050 5 Affection 5 1 -358 1051001 Connection made 4 105051 6 Affection 6 1 -359 1051001 Extended offline time 1 105052 1 Affection 1 1 -360 1051001 Extended offline time 2 105053 3 Affection 3 1 -361 1051001 Extended offline time 3 105054 5 Affection 5 1 -362 1051001 Extended offline time 4 105055 6 Affection 6 1 -363 1051001 Shake 1 105056 1 Affection 1 1 -364 1051001 Shake 2 105057 3 Affection 3 1 -365 1051001 Shake 3 105058 5 Affection 5 1 -366 1051001 Shake 4 105059 6 Affection 6 1 -367 1051001 Quick tap 1 105060 1 Affection 1 1 -368 1051001 Quick tap 2 105061 3 Affection 3 1 -369 1051001 Quick tap 3 105062 5 Affection 5 1 -370 1051001 Quick tap 4 105063 6 Affection 6 1 -371 1051001 Activity at max 105064 1 Affection 1 1 -372 1051001 Battle over 105065 1 Affection 1 1 -373 1051001 Teammate returns 105066 1 Affection 1 1 -374 1051001 Battle 1 105151 1 Affection 1 1 -375 1051001 Battle 2 105152 1 Affection 1 1 -376 1051001 Battle 3 105153 1 Affection 1 1 -377 1051001 Signature 105154 1 Affection 1 1 -378 1051001 Injured 105155 1 Affection 1 1 -379 1051001 Danger 105156 1 Affection 1 1 -380 1051001 Knocked out 105157 1 Affection 1 1 -381 1051001 Assist 105158 1 Affection 1 1 -382 1051001 QTE 105159 1 Affection 1 1 -383 1051001 Battle over 105065 1 Affection 1 1 -384 1061002 Construct joins 106001 1 Affection 1 1 -385 1061002 Level up 106006 1 Affection 1 1 -386 1061002 Promote 106007 1 Affection 1 1 -387 1061002 Evolve 106008 1 Affection 1 1 -388 1061002 Improve skill 106009 1 Affection 1 1 -389 1061002 Equip weapon 106010 1 Affection 1 1 -390 1061002 Level up 106107 1 Affection 1 2 0 -391 1061002 Promote 106108 1 Affection 1 4 0 -392 1061002 Evolve 106109 1 Affection 1 3 0 -393 1061002 Improve skill 106110 1 Affection 1 5 0 -394 1061002 Equip weapon 106111 1 Affection 1 6 0 -395 1061002 Add to team 106012 1 Affection 1 7 1 -396 1061002 Set as leader 106013 1 Affection 1 8 1 -397 1061002 Mission complete 1 106014 1 Affection 1 1 -398 1061002 Mission complete 2 106015 1 Affection 1 1 -399 1061002 General greeting 1 106016 1 Affection 1 1 -400 1061002 General greeting 2 106018 1 Affection 1 1 -401 1061002 General greeting 3 106019 3 Affection 3 1 -402 1061002 General greeting 4 106020 3 Affection 3 1 -403 1061002 General greeting 5 106021 3 Affection 3 1 -404 1061002 General greeting 6 106022 5 Affection 5 1 -405 1061002 General greeting 7 106023 5 Affection 5 1 -406 1061002 General greeting 8 106024 5 Affection 5 1 -407 1061002 General greeting 9 106025 6 Affection 6 1 -408 1061002 General greeting 10 106026 6 Affection 6 1 -409 1061002 General greeting 11 106027 6 Affection 6 1 -410 1061002 Affection up 1 106028 1 Affection 1 1 -411 1061002 Affection up 2 106029 1 Affection 1 1 -412 1061002 Affection up 3 106031 3 Affection 3 1 -413 1061002 Affection up 4 106032 3 Affection 3 1 -414 1061002 Affection up 5 106033 5 Affection 5 1 -415 1061002 Affection up 6 106034 5 Affection 5 1 -416 1061002 Affection up 7 106035 6 Affection 6 1 -417 1061002 Affection up 8 106036 6 Affection 6 1 -418 1061002 Idle 1 106041 1 Affection 1 1 -419 1061002 Idle 2 106042 3 Affection 3 1 -420 1061002 Idle 3 106043 5 Affection 5 1 -421 1061002 Idle 4 106044 6 Affection 6 1 -422 1061002 Excessive online time 1 106045 1 Affection 1 1 -423 1061002 Excessive online time 2 106046 3 Affection 3 1 -424 1061002 Excessive online time 3 106047 5 Affection 5 1 -425 1061002 Excessive online time 4 106048 6 Affection 6 1 -426 1061002 Connection made 1 106049 1 Affection 1 1 -427 1061002 Connection made 2 106050 3 Affection 3 1 -428 1061002 Connection made 3 106051 5 Affection 5 1 -429 1061002 Connection made 4 106052 6 Affection 6 1 -430 1061002 Extended offline time 1 106053 1 Affection 1 1 -431 1061002 Extended offline time 2 106054 3 Affection 3 1 -432 1061002 Extended offline time 3 106055 5 Affection 5 1 -433 1061002 Extended offline time 4 106056 6 Affection 6 1 -434 1061002 Shake 1 106057 1 Affection 1 1 -435 1061002 Shake 2 106058 3 Affection 3 1 -436 1061002 Shake 3 106059 5 Affection 5 1 -437 1061002 Shake 4 106060 6 Affection 6 1 -438 1061002 Quick tap 1 106061 1 Affection 1 1 -439 1061002 Quick tap 2 106062 3 Affection 3 1 -440 1061002 Quick tap 3 106063 5 Affection 5 1 -441 1061002 Quick tap 4 106064 6 Affection 6 1 -442 1061002 Activity at max 106065 1 Affection 1 1 -443 1061002 Battle over 106066 1 Affection 1 1 -444 1061002 Teammate returns 106067 1 Affection 1 1 -445 1061002 Battle 1 106151 1 Affection 1 1 -446 1061002 Battle 2 106152 1 Affection 1 1 -447 1061002 Battle 3 106153 1 Affection 1 1 -448 1061002 Signature 106154 1 Affection 1 1 -449 1061002 Injured 106155 1 Affection 1 1 -450 1061002 Danger 106156 1 Affection 1 1 -451 1061002 Knocked out 106157 1 Affection 1 1 -452 1061002 Assist 106158 1 Affection 1 1 -453 1061002 QTE 106159 1 Affection 1 1 -454 1061002 Battle over 106066 1 Affection 1 1 -455 1071002 Construct joins 107001 1 Affection 1 1 -456 1071002 Level up 107006 1 Affection 1 1 -457 1071002 Promote 107007 1 Affection 1 1 -458 1071002 Evolve 107008 1 Affection 1 1 -459 1071002 Improve skill 107009 1 Affection 1 1 -460 1071002 Equip weapon 107010 1 Affection 1 1 -461 1071002 Level up 107108 1 Affection 1 2 0 -462 1071002 Promote 107109 1 Affection 1 4 0 -463 1071002 Evolve 107110 1 Affection 1 3 0 -464 1071002 Improve skill 107111 1 Affection 1 5 0 -465 1071002 Equip weapon 107112 1 Affection 1 6 0 -466 1071002 Add to team 107012 1 Affection 1 7 1 -467 1071002 Set as leader 107013 1 Affection 1 8 1 -468 1071002 Mission complete 1 107014 1 Affection 1 1 -469 1071002 Mission complete 2 107015 1 Affection 1 1 -470 1071002 General greeting 1 107016 1 Affection 1 1 -471 1071002 General greeting 2 107017 1 Affection 1 1 -472 1071002 General greeting 3 107019 3 Affection 3 1 -473 1071002 General greeting 4 107020 3 Affection 3 1 -474 1071002 General greeting 5 107021 3 Affection 3 1 -475 1071002 General greeting 6 107022 5 Affection 5 1 -476 1071002 General greeting 7 107023 5 Affection 5 1 -477 1071002 General greeting 8 107024 5 Affection 5 1 -478 1071002 General greeting 9 107025 6 Affection 6 1 -479 1071002 General greeting 10 107026 6 Affection 6 1 -480 1071002 General greeting 11 107027 6 Affection 6 1 -481 1071002 Affection up 1 107028 1 Affection 1 1 -482 1071002 Affection up 2 107029 1 Affection 1 1 -483 1071002 Affection up 3 107030 3 Affection 3 1 -484 1071002 Affection up 4 107031 3 Affection 3 1 -485 1071002 Affection up 5 107032 5 Affection 5 1 -486 1071002 Affection up 6 107033 5 Affection 5 1 -487 1071002 Affection up 7 107034 6 Affection 6 1 -488 1071002 Affection up 8 107035 6 Affection 6 1 -489 1071002 Idle 1 107040 1 Affection 1 1 -490 1071002 Idle 2 107041 3 Affection 3 1 -491 1071002 Idle 3 107042 5 Affection 5 1 -492 1071002 Idle 4 107043 6 Affection 6 1 -493 1071002 Excessive online time 1 107044 1 Affection 1 1 -494 1071002 Excessive online time 2 107045 3 Affection 3 1 -495 1071002 Excessive online time 3 107046 5 Affection 5 1 -496 1071002 Excessive online time 4 107047 6 Affection 6 1 -497 1071002 Connection made 1 107048 1 Affection 1 1 -498 1071002 Connection made 2 107049 3 Affection 3 1 -499 1071002 Connection made 3 107050 5 Affection 5 1 -500 1071002 Connection made 4 107051 6 Affection 6 1 -501 1071002 Extended offline time 1 107052 1 Affection 1 1 -502 1071002 Extended offline time 2 107053 3 Affection 3 1 -503 1071002 Extended offline time 3 107054 5 Affection 5 1 -504 1071002 Extended offline time 4 107055 6 Affection 6 1 -505 1071002 Shake 1 107056 1 Affection 1 1 -506 1071002 Shake 2 107057 3 Affection 3 1 -507 1071002 Shake 3 107058 5 Affection 5 1 -508 1071002 Shake 4 107059 6 Affection 6 1 -509 1071002 Quick tap 1 107060 1 Affection 1 1 -510 1071002 Quick tap 2 107061 3 Affection 3 1 -511 1071002 Quick tap 3 107062 5 Affection 5 1 -512 1071002 Quick tap 4 107063 6 Affection 6 1 -513 1071002 Activity at max 107064 1 Affection 1 1 -514 1071002 Battle over 107065 1 Affection 1 1 -515 1071002 Teammate returns 107066 1 Affection 1 1 -516 1071002 Battle 1 107151 1 Affection 1 1 -517 1071002 Battle 2 107152 1 Affection 1 1 -518 1071002 Battle 3 107153 1 Affection 1 1 -519 1071002 Signature 107154 1 Affection 1 1 -520 1071002 Injured 107155 1 Affection 1 1 -521 1071002 Danger 107156 1 Affection 1 1 -522 1071002 Knocked out 107157 1 Affection 1 1 -523 1071002 Assist 107158 1 Affection 1 1 -524 1071002 QTE 107159 1 Affection 1 1 -525 1071002 Battle over 107065 1 Affection 1 1 -526 1081002 Construct joins 108001 1 Affection 1 1 -527 1081002 Level up 108006 1 Affection 1 1 -528 1081002 Promote 108007 1 Affection 1 1 -529 1081002 Evolve 108008 1 Affection 1 1 -530 1081002 Improve skill 108009 1 Affection 1 1 -531 1081002 Equip weapon 108010 1 Affection 1 1 -532 1081002 Level up 108106 1 Affection 1 2 0 -533 1081002 Promote 108107 1 Affection 1 4 0 -534 1081002 Evolve 108108 1 Affection 1 3 0 -535 1081002 Improve skill 108109 1 Affection 1 5 0 -536 1081002 Equip weapon 108110 1 Affection 1 6 0 -537 1081002 Add to team 108012 1 Affection 1 7 1 -538 1081002 Set as leader 108013 1 Affection 1 8 1 -539 1081002 Mission complete 1 108014 1 Affection 1 1 -540 1081002 Mission complete 2 108015 1 Affection 1 1 -541 1081002 General greeting 1 108016 1 Affection 1 1 -542 1081002 General greeting 2 108017 1 Affection 1 1 -543 1081002 General greeting 3 108018 1 Affection 1 1 -544 1081002 General greeting 4 108019 3 Affection 3 1 -545 1081002 General greeting 5 108020 3 Affection 3 1 -546 1081002 General greeting 6 108021 3 Affection 3 1 -547 1081002 General greeting 7 108022 5 Affection 5 1 -548 1081002 General greeting 8 108023 5 Affection 5 1 -549 1081002 General greeting 9 108024 5 Affection 5 1 -550 1081002 General greeting 10 108025 6 Affection 6 1 -551 1081002 General greeting 11 108026 6 Affection 6 1 -552 1081002 General greeting 12 108027 6 Affection 6 1 -553 1081002 Affection up 1 108028 1 Affection 1 1 -554 1081002 Affection up 2 108029 1 Affection 1 1 -555 1081002 Affection up 3 108030 3 Affection 3 1 -556 1081002 Affection up 4 108031 3 Affection 3 1 -557 1081002 Affection up 5 108032 5 Affection 5 1 -558 1081002 Affection up 6 108033 5 Affection 5 1 -559 1081002 Affection up 7 108034 6 Affection 6 1 -560 1081002 Affection up 8 108035 6 Affection 6 1 -561 1081002 Idle 1 108040 1 Affection 1 1 -562 1081002 Idle 2 108041 3 Affection 3 1 -563 1081002 Idle 3 108042 5 Affection 5 1 -564 1081002 Idle 4 108043 6 Affection 6 1 -565 1081002 Excessive online time 1 108044 1 Affection 1 1 -566 1081002 Excessive online time 2 108045 3 Affection 3 1 -567 1081002 Excessive online time 3 108046 5 Affection 5 1 -568 1081002 Excessive online time 4 108047 6 Affection 6 1 -569 1081002 Connection made 1 108048 1 Affection 1 1 -570 1081002 Connection made 2 108049 3 Affection 3 1 -571 1081002 Connection made 3 108050 5 Affection 5 1 -572 1081002 Connection made 4 108051 6 Affection 6 1 -573 1081002 Extended offline time 1 108052 1 Affection 1 1 -574 1081002 Extended offline time 2 108053 3 Affection 3 1 -575 1081002 Extended offline time 3 108054 5 Affection 5 1 -576 1081002 Extended offline time 4 108055 6 Affection 6 1 -577 1081002 Shake 1 108056 1 Affection 1 1 -578 1081002 Shake 2 108057 3 Affection 3 1 -579 1081002 Shake 3 108058 5 Affection 5 1 -580 1081002 Shake 4 108059 6 Affection 6 1 -581 1081002 Quick tap 1 108060 1 Affection 1 1 -582 1081002 Quick tap 2 108061 3 Affection 3 1 -583 1081002 Quick tap 3 108062 5 Affection 5 1 -584 1081002 Quick tap 4 108063 6 Affection 6 1 -585 1081002 Activity at max 108064 1 Affection 1 1 -586 1081002 Battle over 108065 1 Affection 1 1 -587 1081002 Teammate returns 108066 1 Affection 1 1 -588 1081002 Battle 1 108151 1 Affection 1 1 -589 1081002 Battle 2 108152 1 Affection 1 1 -590 1081002 Battle 3 108153 1 Affection 1 1 -591 1081002 Signature 108154 1 Affection 1 1 -592 1081002 Injured 108155 1 Affection 1 1 -593 1081002 Danger 108156 1 Affection 1 1 -594 1081002 Knocked out 108157 1 Affection 1 1 -595 1081002 Assist 108158 1 Affection 1 1 -596 1081002 QTE 108159 1 Affection 1 1 -597 1081002 Battle over 108065 1 Affection 1 1 -598 1021002 Construct joins 102001 1 Affection 1 1 -599 1021002 Level up 102006 1 Affection 1 1 -600 1021002 Promote 102007 1 Affection 1 1 -601 1021002 Evolve 102008 1 Affection 1 1 -602 1021002 Improve skill 102009 1 Affection 1 1 -603 1021002 Equip weapon 102010 1 Affection 1 1 -604 1021002 Level up 102137 1 Affection 1 2 0 -605 1021002 Promote 102138 1 Affection 1 4 0 -606 1021002 Evolve 102139 1 Affection 1 3 0 -607 1021002 Improve skill 102140 1 Affection 1 5 0 -608 1021002 Equip weapon 102141 1 Affection 1 6 0 -609 1021002 Add to team 102012 1 Affection 1 7 1 -610 1021002 Set as leader 102013 1 Affection 1 8 1 -611 1021002 Mission complete 1 102014 1 Affection 1 1 -612 1021002 Mission complete 2 102015 1 Affection 1 1 -613 1021002 Mission complete 3 102017 2 Affection 2 1 -614 1021002 Mission complete 4 102018 2 Affection 2 1 -615 1021002 Mission complete 5 102020 3 Affection 3 1 -616 1021002 Mission complete 6 102021 3 Affection 3 1 -617 1021002 Mission complete 7 102022 5 Affection 5 1 -618 1021002 Mission complete 8 102023 5 Affection 5 1 -619 1021002 Mission complete 9 102024 6 Affection 6 1 -620 1021002 Mission complete 10 102025 6 Affection 6 1 -621 1021002 General greeting 1 102026 1 Affection 1 1 -622 1021002 General greeting 2 102027 1 Affection 1 1 -623 1021002 General greeting 3 102028 1 Affection 1 1 -624 1021002 General greeting 4 102029 1 Affection 1 1 -625 1021002 General greeting 5 102030 2 Affection 2 1 -626 1021002 General greeting 6 102031 2 Affection 2 1 -627 1021002 General greeting 7 102032 2 Affection 2 1 -628 1021002 General greeting 8 102033 3 Affection 3 1 -629 1021002 General greeting 9 102034 3 Affection 3 1 -630 1021002 General greeting 10 102035 3 Affection 3 1 -631 1021002 General greeting 11 102036 4 Affection 4 1 -632 1021002 General greeting 12 102037 4 Affection 4 1 -633 1021002 General greeting 13 102038 4 Affection 4 1 -634 1021002 General greeting 14 102039 5 Affection 5 1 -635 1021002 General greeting 15 102040 5 Affection 5 1 -636 1021002 General greeting 16 102041 5 Affection 5 1 -637 1021002 General greeting 17 102042 6 Affection 6 1 -638 1021002 General greeting 18 102043 6 Affection 6 1 -639 1021002 General greeting 19 102044 6 Affection 6 1 -640 1021002 Affection up 1 102045 1 Affection 1 1 -641 1021002 Affection up 2 102046 1 Affection 1 1 -642 1021002 Affection up 3 102047 2 Affection 2 1 -643 1021002 Affection up 4 102048 2 Affection 2 1 -644 1021002 Affection up 5 102049 3 Affection 3 1 -645 1021002 Affection up 6 102050 3 Affection 3 1 -646 1021002 Affection up 7 102051 5 Affection 5 1 -647 1021002 Affection up 8 102052 5 Affection 5 1 -648 1021002 Affection up 9 102053 6 Affection 6 1 -649 1021002 Affection up 10 102054 6 Affection 6 1 -650 1021002 Idle 1 102059 1 Affection 1 1 -651 1021002 Idle 2 102060 2 Affection 2 1 -652 1021002 Idle 3 102061 4 Affection 4 1 -653 1021002 Idle 4 102062 6 Affection 6 1 -654 1021002 Extended online time 1 102063 1 Affection 1 1 -655 1021002 Extended online time 2 102064 2 Affection 2 1 -656 1021002 Extended online time 3 102065 4 Affection 4 1 -657 1021002 Extended online time 4 102066 6 Affection 6 1 -658 1021002 Connection made 1 102067 1 Affection 1 1 -659 1021002 Connection made 2 102068 2 Affection 2 1 -660 1021002 Connection made 3 102069 4 Affection 4 1 -661 1021002 Connection made 4 102070 6 Affection 6 1 -662 1021002 Extended offline time 1 102071 1 Affection 1 1 -663 1021002 Extended offline time 2 102072 3 Affection 3 1 -664 1021002 Extended offline time 3 102073 5 Affection 5 1 -665 1021002 Extended offline time 4 102074 6 Affection 6 1 -666 1021002 Shake 1 102075 1 Affection 1 1 -667 1021002 Shake 2 102076 3 Affection 3 1 -668 1021002 Shake 3 102077 5 Affection 5 1 -669 1021002 Shake 4 102078 6 Affection 6 1 -670 1021002 Quick tap 1 102079 1 Affection 1 1 -671 1021002 Quick tap 2 102080 3 Affection 3 1 -672 1021002 Quick tap 3 102081 5 Affection 5 1 -673 1021002 Quick tap 4 102082 6 Affection 6 1 -674 1021002 Activity at max 102083 1 Affection 1 1 -675 1021002 Battle over 102084 1 Affection 1 1 -676 1021002 Teammate returns 102085 1 Affection 1 1 -677 1021002 Battle 1 102151 1 Affection 1 1 -678 1021002 Battle 2 102152 1 Affection 1 1 -679 1021002 Battle 3 102153 1 Affection 1 1 -680 1021002 Signature 102171 1 Affection 1 1 -681 1021002 Injured 102155 1 Affection 1 1 -682 1021002 Danger 102156 1 Affection 1 1 -683 1021002 Knocked out 102157 1 Affection 1 1 -684 1021002 Assist 102158 1 Affection 1 1 -685 1021002 QTE 102159 1 Affection 1 1 -686 1021002 Battle over 102084 1 Affection 1 1 -687 1031002 Construct joins 103001 1 Affection 1 1 -688 1031002 Level up 103006 1 Affection 1 1 -689 1031002 Promote 103007 1 Affection 1 1 -690 1031002 Evolve 103008 1 Affection 1 1 -691 1031002 Improve skill 103009 1 Affection 1 1 -692 1031002 Equip weapon 103010 1 Affection 1 1 -693 1031002 Level up 103123 1 Affection 1 2 0 -694 1031002 Promote 103124 1 Affection 1 4 0 -695 1031002 Evolve 103125 1 Affection 1 3 0 -696 1031002 Improve skill 103126 1 Affection 1 5 0 -697 1031002 Equip weapon 103127 1 Affection 1 6 0 -698 1031002 Add to team 103012 1 Affection 1 7 1 -699 1031002 Set as leader 103013 1 Affection 1 8 1 -700 1031002 Mission complete 1 103014 1 Affection 1 1 -701 1031002 Mission complete 2 103015 1 Affection 1 1 -702 1031002 General greeting 1 103016 1 Affection 1 1 -703 1031002 General greeting 2 103017 1 Affection 1 1 -704 1031002 General greeting 3 103018 1 Affection 1 1 -705 1031002 General greeting 4 103019 1 Affection 1 1 -706 1031002 General greeting 5 103020 2 Affection 2 1 -707 1031002 General greeting 6 103021 2 Affection 2 1 -708 1031002 General greeting 7 103022 2 Affection 2 1 -709 1031002 General greeting 8 103023 3 Affection 3 1 -710 1031002 General greeting 9 103024 3 Affection 3 1 -711 1031002 General greeting 10 103025 3 Affection 3 1 -712 1031002 General greeting 11 103026 4 Affection 4 1 -713 1031002 General greeting 12 103027 4 Affection 4 1 -714 1031002 General greeting 13 103028 4 Affection 4 1 -715 1031002 General greeting 14 103029 5 Affection 5 1 -716 1031002 General greeting 15 103030 5 Affection 5 1 -717 1031002 General greeting 16 103031 5 Affection 5 1 -718 1031002 General greeting 17 103032 6 Affection 6 1 -719 1031002 General greeting 18 103033 6 Affection 6 1 -720 1031002 General greeting 19 103034 6 Affection 6 1 -721 1031002 Affection up 1 103035 1 Affection 1 1 -722 1031002 Affection up 2 103036 1 Affection 1 1 -723 1031002 Affection up 3 103037 3 Affection 3 1 -724 1031002 Affection up 4 103038 3 Affection 3 1 -725 1031002 Affection up 5 103039 5 Affection 5 1 -726 1031002 Affection up 6 103040 5 Affection 5 1 -727 1031002 Affection up 7 103041 6 Affection 6 1 -728 1031002 Affection up 8 103042 6 Affection 6 1 -729 1031002 Idle 1 103047 1 Affection 1 1 -730 1031002 Idle 2 103048 3 Affection 3 1 -731 1031002 Idle 3 103049 4 Affection 4 1 -732 1031002 Idle 4 103050 5 Affection 5 1 -733 1031002 Idle 5 103051 6 Affection 6 1 -734 1031002 Excessive online time 1 103052 1 Affection 1 1 -735 1031002 Excessive online time 2 103053 3 Affection 3 1 -736 1031002 Excessive online time 3 103054 5 Affection 5 1 -737 1031002 Excessive online time 4 103055 6 Affection 6 1 -738 1031002 Connection made 1 103056 1 Affection 1 1 -739 1031002 Connection made 2 103057 3 Affection 3 1 -740 1031002 Connection made 3 103058 5 Affection 5 1 -741 1031002 Connection made 4 103059 6 Affection 6 1 -742 1031002 Extended offline time 1 103060 1 Affection 1 1 -743 1031002 Extended offline time 2 103061 3 Affection 3 1 -744 1031002 Extended offline time 3 103062 5 Affection 5 1 -745 1031002 Extended offline time 4 103063 6 Affection 6 1 -746 1031002 Shake 1 103064 1 Affection 1 1 -747 1031002 Shake 2 103065 3 Affection 3 1 -748 1031002 Shake 3 103066 5 Affection 5 1 -749 1031002 Shake 4 103067 6 Affection 6 1 -750 1031002 Quick tap 1 103068 1 Affection 1 1 -751 1031002 Quick tap 2 103069 3 Affection 3 1 -752 1031002 Quick tap 3 103070 5 Affection 5 1 -753 1031002 Quick tap 4 103071 6 Affection 6 1 -754 1031002 Activity at max 103072 1 Affection 1 1 -755 1031002 Battle over 103073 1 Affection 1 1 -756 1031002 Teammate returns 103074 1 Affection 1 1 -757 1031002 Battle 1 103151 1 Affection 1 1 -758 1031002 Battle 2 103152 1 Affection 1 1 -759 1031002 Battle 3 103153 1 Affection 1 1 -760 1031002 Signature 103171 1 Affection 1 1 -761 1031002 Injured 103155 1 Affection 1 1 -762 1031002 Danger 103156 1 Affection 1 1 -763 1031002 Knocked out 103157 1 Affection 1 1 -764 1031002 Assist 103158 1 Affection 1 1 -765 1031002 QTE 103159 1 Affection 1 1 -766 1031002 Battle over 103073 1 Affection 1 1 -767 1071003 Construct joins 107001 1 Affection 1 1 -768 1071003 Level up 107006 1 Affection 1 1 -769 1071003 Promote 107007 1 Affection 1 1 -770 1071003 Evolve 107008 1 Affection 1 1 -771 1071003 Improve skill 107009 1 Affection 1 1 -772 1071003 Equip weapon 107010 1 Affection 1 1 -773 1071003 Level up 107108 1 Affection 1 2 0 -774 1071003 Promote 107109 1 Affection 1 4 0 -775 1071003 Evolve 107110 1 Affection 1 3 0 -776 1071003 Improve skill 107111 1 Affection 1 5 0 -777 1071003 Equip weapon 107112 1 Affection 1 6 0 -778 1071003 Add to team 107012 1 Affection 1 7 1 -779 1071003 Set as leader 107013 1 Affection 1 8 1 -780 1071003 Mission complete 1 107014 1 Affection 1 1 -781 1071003 Mission complete 2 107015 1 Affection 1 1 -782 1071003 General greeting 1 107068 1 Affection 1 1 -783 1071003 General greeting 2 107069 1 Affection 1 1 -784 1071003 General greeting 3 107070 1 Affection 1 1 -785 1071003 General greeting 4 107072 3 Affection 3 1 -786 1071003 General greeting 5 107073 3 Affection 3 1 -787 1071003 General greeting 6 107074 5 Affection 5 1 -788 1071003 General greeting 7 107075 5 Affection 5 1 -789 1071003 General greeting 8 107076 5 Affection 5 1 -790 1071003 General greeting 9 107077 6 Affection 6 1 -791 1071003 General greeting 10 107078 6 Affection 6 1 -792 1071003 General greeting 11 107079 6 Affection 6 1 -793 1071003 Affection up 1 107080 1 Affection 1 1 -794 1071003 Affection up 2 107081 1 Affection 1 1 -795 1071003 Affection up 3 107082 3 Affection 3 1 -796 1071003 Affection up 4 107083 3 Affection 3 1 -797 1071003 Affection up 5 107084 5 Affection 5 1 -798 1071003 Affection up 6 107085 5 Affection 5 1 -799 1071003 Affection up 7 107086 6 Affection 6 1 -800 1071003 Affection up 8 107087 6 Affection 6 1 -801 1071003 Idle 1 107092 1 Affection 1 1 -802 1071003 Idle 2 107093 3 Affection 3 1 -803 1071003 Idle 3 107094 5 Affection 5 1 -804 1071003 Idle 4 107095 6 Affection 6 1 -805 1071003 Excessive online time 1 107096 1 Affection 1 1 -806 1071003 Excessive online time 2 107097 3 Affection 3 1 -807 1071003 Excessive online time 3 107098 5 Affection 5 1 -808 1071003 Excessive online time 4 107099 6 Affection 6 1 -809 1071003 Connection made 1 107100 1 Affection 1 1 -810 1071003 Connection made 2 107101 3 Affection 3 1 -811 1071003 Connection made 3 107102 5 Affection 5 1 -812 1071003 Connection made 4 107103 6 Affection 6 1 -813 1071003 Extended offline time 1 107104 1 Affection 1 1 -814 1071003 Extended offline time 2 107105 3 Affection 3 1 -815 1071003 Extended offline time 3 107106 5 Affection 5 1 -816 1071003 Extended offline time 4 107107 6 Affection 6 1 -817 1071003 Shake 1 107056 1 Affection 1 1 -818 1071003 Shake 2 107057 3 Affection 3 1 -819 1071003 Shake 3 107058 5 Affection 5 1 -820 1071003 Shake 4 107059 6 Affection 6 1 -821 1071003 Quick tap 1 107060 1 Affection 1 1 -822 1071003 Quick tap 2 107061 3 Affection 3 1 -823 1071003 Quick tap 3 107062 5 Affection 5 1 -824 1071003 Quick tap 4 107063 6 Affection 6 1 -825 1071003 Activity at max 107064 1 Affection 1 1 -826 1071003 Battle over 107065 1 Affection 1 1 -827 1071003 Teammate returns 107066 1 Affection 1 1 -828 1071003 Battle 1 107151 1 Affection 1 1 -829 1071003 Battle 2 107152 1 Affection 1 1 -830 1071003 Battle 3 107153 1 Affection 1 1 -831 1071003 Signature 107171 1 Affection 1 1 -832 1071003 Injured 107155 1 Affection 1 1 -833 1071003 Danger 107156 1 Affection 1 1 -834 1071003 Knocked out 107157 1 Affection 1 1 -835 1071003 Assist 107158 1 Affection 1 1 -836 1071003 QTE 107159 1 Affection 1 1 -837 1071003 Battle over 107065 1 Affection 1 1 -838 1031003 Construct joins 103001 1 Affection 1 1 -839 1031003 Level up 103006 1 Affection 1 1 -840 1031003 Promote 103007 1 Affection 1 1 -841 1031003 Evolve 103008 1 Affection 1 1 -842 1031003 Improve skill 103009 1 Affection 1 1 -843 1031003 Equip weapon 103010 1 Affection 1 1 -844 1031003 Level up 103123 1 Affection 1 2 0 -845 1031003 Promote 103124 1 Affection 1 4 0 -846 1031003 Evolve 103125 1 Affection 1 3 0 -847 1031003 Improve skill 103126 1 Affection 1 5 0 -848 1031003 Equip weapon 103127 1 Affection 1 6 0 -849 1031003 Add to team 103012 1 Affection 1 7 1 -850 1031003 Set as leader 103013 1 Affection 1 8 1 -851 1031003 Mission complete 1 103014 1 Affection 1 1 -852 1031003 Mission complete 2 103015 1 Affection 1 1 -853 1031003 General greeting 1 103077 1 Affection 1 1 -854 1031003 General greeting 2 103080 2 Affection 2 1 -855 1031003 General greeting 3 103081 3 Affection 3 1 -856 1031003 General greeting 4 103082 3 Affection 3 1 -857 1031003 General greeting 5 103083 3 Affection 3 1 -858 1031003 General greeting 6 103084 4 Affection 4 1 -859 1031003 General greeting 7 103085 4 Affection 4 1 -860 1031003 General greeting 8 103086 5 Affection 5 1 -861 1031003 General greeting 9 103087 5 Affection 5 1 -862 1031003 General greeting 10 103091 6 Affection 6 1 -863 1031003 General greeting 11 103089 6 Affection 6 1 -864 1031003 General greeting 12 103090 6 Affection 6 1 -865 1031003 Affection up 1 103092 1 Affection 1 1 -866 1031003 Affection up 2 103093 1 Affection 1 1 -867 1031003 Affection up 3 103095 3 Affection 3 1 -868 1031003 Affection up 4 103096 3 Affection 3 1 -869 1031003 Affection up 5 103098 5 Affection 5 1 -870 1031003 Affection up 6 103099 5 Affection 5 1 -871 1031003 Affection up 7 103101 6 Affection 6 1 -872 1031003 Affection up 8 103102 6 Affection 6 1 -873 1031003 Idle 1 103107 1 Affection 1 1 -874 1031003 Idle 2 103108 3 Affection 3 1 -875 1031003 Idle 3 103109 4 Affection 4 1 -876 1031003 Idle 4 103110 5 Affection 5 1 -877 1031003 Idle 5 103111 6 Affection 6 1 -878 1031003 Excessive online time 1 103112 1 Affection 1 1 -879 1031003 Excessive online time 2 103113 5 Affection 5 1 -880 1031003 Excessive online time 3 103114 6 Affection 6 1 -881 1031003 Connection made 1 103115 1 Affection 1 1 -882 1031003 Connection made 2 103116 3 Affection 3 1 -883 1031003 Connection made 3 103117 5 Affection 5 1 -884 1031003 Connection made 4 103118 6 Affection 6 1 -885 1031003 Extended offline time 1 103119 1 Affection 1 1 -886 1031003 Extended offline time 2 103120 3 Affection 3 1 -887 1031003 Extended offline time 3 103121 5 Affection 5 1 -888 1031003 Extended offline time 4 103122 6 Affection 6 1 -889 1031003 Shake 1 103064 1 Affection 1 1 -890 1031003 Shake 2 103065 3 Affection 3 1 -891 1031003 Shake 3 103066 5 Affection 5 1 -892 1031003 Shake 4 103067 6 Affection 6 1 -893 1031003 Quick tap 1 103068 1 Affection 1 1 -894 1031003 Quick tap 2 103069 3 Affection 3 1 -895 1031003 Quick tap 3 103070 5 Affection 5 1 -896 1031003 Quick tap 4 103071 6 Affection 6 1 -897 1031003 Activity at max 103072 1 Affection 1 1 -898 1031003 Battle over 103073 1 Affection 1 1 -899 1031003 Teammate returns 103074 1 Affection 1 1 -900 1031003 Battle 1 103151 1 Affection 1 1 -901 1031003 Battle 2 103152 1 Affection 1 1 -902 1031003 Battle 3 103153 1 Affection 1 1 -903 1031003 Signature 103172 1 Affection 1 1 -904 1031003 Injured 103155 1 Affection 1 1 -905 1031003 Danger 103156 1 Affection 1 1 -906 1031003 Knocked out 103157 1 Affection 1 1 -907 1031003 Assist 103158 1 Affection 1 1 -908 1031003 QTE 103159 1 Affection 1 1 -909 1031003 Battle over 103073 1 Affection 1 1 -910 1061003 Construct joins (new) 1061001 1 Affection 1 1 -911 1061003 Level up (new) 1061002 1 Affection 1 2 0 -912 1061003 Promote (new) 1061003 1 Affection 1 4 0 -913 1061003 Evolve (new) 1061004 1 Affection 1 3 0 -914 1061003 Improve skill (new) 1061005 1 Affection 1 5 0 -915 1061003 Equip weapon (new) 1061006 1 Affection 1 6 0 -916 1061003 Add to team (new) 1061007 1 Affection 1 7 1 -917 1061003 Set as leader (new) 1061008 1 Affection 1 8 1 -918 1061003 Battle 1 (new) 1061034 1 Affection 1 1 -919 1061003 Battle 2 (new) 1061035 1 Affection 1 1 -920 1061003 Battle 3 (new) 1061036 1 Affection 1 1 -921 1061003 Injured (new) 1061037 1 Affection 1 1 -922 1061003 Danger (new) 1061038 1 Affection 1 1 -923 1061003 Knocked out (new) 1061039 1 Affection 1 1 -924 1061003 Assist (new) 1061041 1 Affection 1 1 -925 1061003 QTE (new) 1061040 1 Affection 1 1 -926 1061003 Battle over (new) 1061017 1 Affection 1 1 -927 1061003 Battle starts (new) 1061012 1 Affection 1 1 -928 1061003 Construct joins 106001 1 Affection 1 1 -929 1061003 Level up 106006 1 Affection 1 1 -930 1061003 Promote 106007 1 Affection 1 1 -931 1061003 Evolve 106008 1 Affection 1 1 -932 1061003 Improve skill 106009 1 Affection 1 1 -933 1061003 Equip weapon 106010 1 Affection 1 1 -934 1061003 Level up 106107 1 Affection 1 0 -935 1061003 Promote 106108 1 Affection 1 0 -936 1061003 Evolve 106109 1 Affection 1 0 -937 1061003 Improve skill 106110 1 Affection 1 0 -938 1061003 Equip weapon 106111 1 Affection 1 0 -939 1061003 Add to team 106012 1 Affection 1 1 -940 1061003 Set as leader 106013 1 Affection 1 1 -941 1061003 Mission complete 1 106014 1 Affection 1 1 -942 1061003 Mission complete 2 106015 1 Affection 1 1 -943 1061003 General greeting 1 106069 1 Affection 1 1 -944 1061003 General greeting 2 106070 1 Affection 1 1 -945 1061003 General greeting 3 106071 1 Affection 1 1 -946 1061003 General greeting 4 106072 3 Affection 3 1 -947 1061003 General greeting 5 106073 3 Affection 3 1 -948 1061003 General greeting 6 106074 3 Affection 3 1 -949 1061003 General greeting 7 106075 5 Affection 5 1 -950 1061003 General greeting 8 106076 5 Affection 5 1 -951 1061003 General greeting 9 106077 5 Affection 5 1 -952 1061003 General greeting 10 106078 6 Affection 6 1 -953 1061003 General greeting 11 106079 6 Affection 6 1 -954 1061003 General greeting 12 106027 6 Affection 6 1 -955 1061003 Affection up 1 106080 1 Affection 1 1 -956 1061003 Affection up 2 106081 1 Affection 1 1 -957 1061003 Affection up 3 106082 3 Affection 3 1 -958 1061003 Affection up 4 106083 3 Affection 3 1 -959 1061003 Affection up 5 106085 5 Affection 5 1 -960 1061003 Affection up 6 106086 6 Affection 6 1 -961 1061003 Affection up 7 106036 6 Affection 6 1 -962 1061003 Idle 1 106091 1 Affection 1 1 -963 1061003 Idle 2 106092 3 Affection 3 1 -964 1061003 Idle 3 106093 5 Affection 5 1 -965 1061003 Idle 4 106094 6 Affection 6 1 -966 1061003 Excessive online time 1 106095 1 Affection 1 1 -967 1061003 Excessive online time 2 106096 3 Affection 3 1 -968 1061003 Excessive online time 3 106097 5 Affection 5 1 -969 1061003 Excessive online time 4 106098 6 Affection 6 1 -970 1061003 Connection made 1 106099 1 Affection 1 1 -971 1061003 Connection made 2 106100 3 Affection 3 1 -972 1061003 Connection made 3 106101 5 Affection 5 1 -973 1061003 Connection made 4 106102 6 Affection 6 1 -974 1061003 Extended offline time 1 106103 1 Affection 1 1 -975 1061003 Extended offline time 2 106104 3 Affection 3 1 -976 1061003 Extended offline time 3 106105 5 Affection 5 1 -977 1061003 Extended offline time 4 106106 6 Affection 6 1 -978 1061003 Shake 1 106057 1 Affection 1 1 -979 1061003 Shake 2 106058 3 Affection 3 1 -980 1061003 Shake 3 106059 5 Affection 5 1 -981 1061003 Shake 4 106060 6 Affection 6 1 -982 1061003 Quick tap 1 106061 1 Affection 1 1 -983 1061003 Quick tap 2 106062 3 Affection 3 1 -984 1061003 Quick tap 3 106063 5 Affection 5 1 -985 1061003 Quick tap 4 106064 6 Affection 6 1 -986 1061003 Activity at max 106065 1 Affection 1 1 -987 1061003 Battle over 106066 1 Affection 1 1 -988 1061003 Teammate returns 106067 1 Affection 1 1 -989 1061003 Battle 1 106151 1 Affection 1 1 -990 1061003 Battle 2 106152 1 Affection 1 1 -991 1061003 Battle 3 106153 1 Affection 1 1 -992 1061003 Signature 106171 1 Affection 1 1 -993 1061003 Injured 106155 1 Affection 1 1 -994 1061003 Danger 106156 1 Affection 1 1 -995 1061003 Knocked out 106157 1 Affection 1 1 -996 1061003 Assist 106158 1 Affection 1 1 -997 1061003 QTE 106159 1 Affection 1 1 -998 1061003 Battle over 106066 1 Affection 1 1 -999 1011003 Construct joins 101001 1 Affection 1 1 -1000 1011003 Level up 101006 1 Affection 1 1 -1001 1011003 Promote 101007 1 Affection 1 1 -1002 1011003 Evolve 101008 1 Affection 1 1 -1003 1011003 Improve skill 101009 1 Affection 1 1 -1004 1011003 Equip weapon 101010 1 Affection 1 1 -1005 1011003 Level up 101113 1 Affection 1 2 0 -1006 1011003 Promote 101114 1 Affection 1 4 0 -1007 1011003 Evolve 101115 1 Affection 1 3 0 -1008 1011003 Improve skill 101116 1 Affection 1 5 0 -1009 1011003 Equip weapon 101117 1 Affection 1 6 0 -1010 1011003 Add to team 101012 1 Affection 1 7 1 -1011 1011003 Set as leader 101013 1 Affection 1 8 1 -1012 1011003 Mission complete 1 101014 1 Affection 1 1 -1013 1011003 Mission complete 2 101015 1 Affection 1 1 -1014 1011003 General greeting 1 101071 1 Affection 1 1 -1015 1011003 General greeting 2 101072 1 Affection 1 1 -1016 1011003 General greeting 3 101073 1 Affection 1 1 -1017 1011003 General greeting 4 101074 2 Affection 2 1 -1018 1011003 General greeting 5 101075 2 Affection 2 1 -1019 1011003 General greeting 6 101076 2 Affection 2 1 -1020 1011003 General greeting 7 101077 3 Affection 3 1 -1021 1011003 General greeting 8 101078 3 Affection 3 1 -1022 1011003 General greeting 9 101079 3 Affection 3 1 -1023 1011003 General greeting 10 101080 5 Affection 5 1 -1024 1011003 General greeting 11 101081 5 Affection 5 1 -1025 1011003 General greeting 12 101082 5 Affection 5 1 -1026 1011003 General greeting 13 101083 6 Affection 6 1 -1027 1011003 General greeting 14 101084 6 Affection 6 1 -1028 1011003 Affection +1 101085 1 Affection 1 1 -1029 1011003 Affection +2 101086 1 Affection 1 1 -1030 1011003 Affection +3 101087 3 Affection 3 1 -1031 1011003 Affection +4 101088 3 Affection 3 1 -1032 1011003 Affection +5 101089 5 Affection 5 1 -1033 1011003 Affection +6 101090 5 Affection 5 1 -1034 1011003 Affection +7 101091 6 Affection 6 1 -1035 1011003 Affection +8 101092 6 Affection 6 1 -1036 1011003 Idle 1 101098 1 Affection 1 1 -1037 1011003 Idle 2 101099 3 Affection 3 1 -1038 1011003 Idle 3 101100 5 Affection 5 1 -1039 1011003 Idle 4 101101 6 Affection 6 1 -1040 1011003 Excessive online time 1 101102 1 Affection 1 1 -1041 1011003 Excessive online time 2 101103 3 Affection 3 1 -1042 1011003 Excessive online time 3 101104 5 Affection 5 1 -1043 1011003 Connection made 1 101106 1 Affection 1 1 -1044 1011003 Connection made 2 101052 3 Affection 3 1 -1045 1011003 Connection made 3 101107 5 Affection 5 1 -1046 1011003 Connection made 4 101108 6 Affection 6 1 -1047 1011003 Extended offline time 1 101109 1 Affection 1 1 -1048 1011003 Extended offline time 2 101110 3 Affection 3 1 -1049 1011003 Extended offline time 3 101111 5 Affection 5 1 -1050 1011003 Extended offline time 4 101112 6 Affection 6 1 -1051 1011003 Shake 1 101059 1 Affection 1 1 -1052 1011003 Shake 2 101060 3 Affection 3 1 -1053 1011003 Shake 3 101061 5 Affection 5 1 -1054 1011003 Shake 4 101062 6 Affection 6 1 -1055 1011003 Quick tap 1 101063 1 Affection 1 1 -1056 1011003 Quick tap 2 101064 3 Affection 3 1 -1057 1011003 Quick tap 3 101065 5 Affection 5 1 -1058 1011003 Quick tap 4 101066 6 Affection 6 1 -1059 1011003 Activity at max 101067 1 Affection 1 1 -1060 1011003 Battle over 101068 1 Affection 1 1 -1061 1011003 Teammate returns 101069 1 Affection 1 1 -1062 1011003 Battle 1 101151 1 Affection 1 1 -1063 1011003 Battle 2 101152 1 Affection 1 1 -1064 1011003 Battle 3 101153 1 Affection 1 1 -1065 1011003 Signature 101171 1 Affection 1 1 -1066 1011003 Injured 101155 1 Affection 1 1 -1067 1011003 Danger 101156 1 Affection 1 1 -1068 1011003 Knocked out 101157 1 Affection 1 1 -1069 1011003 Assist 101158 1 Affection 1 1 -1070 1011003 QTE 101159 1 Affection 1 1 -1071 1011003 Battle over 101068 1 Affection 1 1 -1072 1051003 Construct joins 105001 1 Affection 1 1 -1073 1051003 Level up 105006 1 Affection 1 1 -1074 1051003 Promote 105007 1 Affection 1 1 -1075 1051003 Evolve 105008 1 Affection 1 1 -1076 1051003 Improve skill 105009 1 Affection 1 1 -1077 1051003 Equip weapon 105010 1 Affection 1 1 -1078 1051003 Level up 105105 1 Affection 1 2 0 -1079 1051003 Promote 105106 1 Affection 1 4 0 -1080 1051003 Evolve 105107 1 Affection 1 3 0 -1081 1051003 Improve skill 105108 1 Affection 1 5 0 -1082 1051003 Equip weapon 105109 1 Affection 1 6 0 -1083 1051003 Add to team 105012 1 Affection 1 7 1 -1084 1051003 Set as leader 105013 1 Affection 1 8 1 -1085 1051003 Mission complete 1 105014 1 Affection 1 1 -1086 1051003 Mission complete 2 105015 1 Affection 1 1 -1087 1051003 General greeting 1 105068 1 Affection 1 1 -1088 1051003 General greeting 2 105069 1 Affection 1 1 -1089 1051003 General greeting 3 105070 1 Affection 1 1 -1090 1051003 General greeting 4 105071 3 Affection 3 1 -1091 1051003 General greeting 5 105072 3 Affection 3 1 -1092 1051003 General greeting 6 105073 3 Affection 3 1 -1093 1051003 General greeting 7 105074 5 Affection 5 1 -1094 1051003 General greeting 8 105075 5 Affection 5 1 -1095 1051003 General greeting 9 105076 5 Affection 5 1 -1096 1051003 General greeting 10 105077 6 Affection 6 1 -1097 1051003 General greeting 11 105078 6 Affection 6 1 -1098 1051003 Affection up 1 105079 1 Affection 1 1 -1099 1051003 Affection up 2 105080 1 Affection 1 1 -1100 1051003 Affection up 3 105081 3 Affection 3 1 -1101 1051003 Affection up 4 105082 3 Affection 3 1 -1102 1051003 Affection up 5 105083 5 Affection 5 1 -1103 1051003 Affection up 6 105084 6 Affection 6 1 -1104 1051003 Affection up 7 105085 6 Affection 6 1 -1105 1051003 Idle 1 105090 1 Affection 1 1 -1106 1051003 Idle 2 105091 3 Affection 3 1 -1107 1051003 Idle 3 105092 5 Affection 5 1 -1108 1051003 Idle 4 105093 6 Affection 6 1 -1109 1051003 Excessive online time 1 105094 1 Affection 1 1 -1110 1051003 Excessive online time 2 105095 3 Affection 3 1 -1111 1051003 Excessive online time 3 105096 5 Affection 5 1 -1112 1051003 Excessive online time 4 105097 6 Affection 6 1 -1113 1051003 Connection made 1 105098 1 Affection 1 1 -1114 1051003 Connection made 2 105099 3 Affection 3 1 -1115 1051003 Connection made 3 105100 5 Affection 5 1 -1116 1051003 Connection made 4 105101 6 Affection 6 1 -1117 1051003 Extended offline time 1 105052 1 Affection 1 1 -1118 1051003 Extended offline time 2 105102 3 Affection 3 1 -1119 1051003 Extended offline time 3 105103 5 Affection 5 1 -1120 1051003 Extended offline time 4 105104 6 Affection 6 1 -1121 1051003 Shake 1 105056 1 Affection 1 1 -1122 1051003 Shake 2 105057 3 Affection 3 1 -1123 1051003 Shake 3 105058 5 Affection 5 1 -1124 1051003 Shake 4 105059 6 Affection 6 1 -1125 1051003 Quick tap 1 105060 1 Affection 1 1 -1126 1051003 Quick tap 2 105061 3 Affection 3 1 -1127 1051003 Quick tap 3 105062 5 Affection 5 1 -1128 1051003 Quick tap 4 105063 6 Affection 6 1 -1129 1051003 Activity at max 105064 1 Affection 1 1 -1130 1051003 Battle over 105065 1 Affection 1 1 -1131 1051003 Teammate returns 105066 1 Affection 1 1 -1132 1051003 Battle 1 105151 1 Affection 1 1 -1133 1051003 Battle 2 105152 1 Affection 1 1 -1134 1051003 Battle 3 105153 1 Affection 1 1 -1135 1051003 Signature 105171 1 Affection 1 1 -1136 1051003 Injured 105155 1 Affection 1 1 -1137 1051003 Danger 105156 1 Affection 1 1 -1138 1051003 Knocked out 105157 1 Affection 1 1 -1139 1051003 Assist 105158 1 Affection 1 1 -1140 1051003 QTE 105159 1 Affection 1 1 -1141 1051003 Battle over 105065 1 Affection 1 1 -1142 1021003 Construct joins (new) 1021001 1 Affection 1 1 -1143 1021003 Level up (new) 1021002 1 Affection 1 1 -1144 1021003 Promote (new) 1021003 1 Affection 1 1 -1145 1021003 Evolve (new) 1021004 1 Affection 1 1 -1146 1021003 Improve skill (new) 1021005 1 Affection 1 1 -1147 1021003 Equip weapon (new) 1021006 1 Affection 1 1 -1148 1021003 Level up (new) 1021002 1 Affection 1 2 0 -1149 1021003 Promote (new) 1021003 1 Affection 1 4 0 -1150 1021003 Evolve (new) 1021004 1 Affection 1 3 0 -1151 1021003 Improve skill (new) 1021005 1 Affection 1 5 0 -1152 1021003 Equip weapon (new) 1021006 1 Affection 1 6 0 -1153 1021003 Add to team (new) 1021007 1 Affection 1 7 1 -1154 1021003 Set as leader (new) 1021008 1 Affection 1 8 1 -1720 1021003 Mission complete (new) 1021088 1 Affection 1 1 -1721 1021003 General greeting 1 (new) 1021009 1 Affection 1 1 -1722 1021003 General greeting 2 (new) 1021010 1 Affection 1 1 -1723 1021003 General greeting 3 (new) 1021011 1 Affection 1 1 -1724 1021003 General greeting 4 (new) 1021061 2 Affection 2 1 -1725 1021003 General greeting 5 (new) 1021062 2 Affection 2 1 -1726 1021003 General greeting 6 (new) 1021063 3 Affection 3 1 -1727 1021003 General greeting 7 (new) 1021064 3 Affection 3 1 -1728 1021003 General greeting 8 (new) 1021065 4 Affection 4 1 -1729 1021003 General greeting 9 (new) 1021066 4 Affection 4 1 -1730 1021003 General greeting 10 (new) 1021067 5 Affection 5 1 -1731 1021003 General greeting 11 (new) 1021068 5 Affection 5 1 -1732 1021003 General greeting 12 (new) 1021069 6 Affection 6 1 -1733 1021003 Affection up 1 (new) 1021012 1 Affection 1 1 -1734 1021003 Affection up 2 (new) 1021013 1 Affection 1 1 -1735 1021003 Affection up 3 (new) 1021014 1 Affection 1 1 -1736 1021003 Affection up 4 (new) 1021015 2 Affection 2 1 -1737 1021003 Affection up 5 (new) 1021016 2 Affection 2 1 -1738 1021003 Affection up 6 (new) 1021017 3 Affection 3 1 -1739 1021003 Affection up 7 (new) 1021018 3 Affection 3 1 -1740 1021003 Affection up 8 (new) 1021019 4 Affection 4 1 -1741 1021003 Affection up 9 (new) 1021020 4 Affection 4 1 -1742 1021003 Affection up 10 (new) 1021021 5 Affection 5 1 -1743 1021003 Affection up 11 (new) 1021022 5 Affection 5 1 -1744 1021003 Affection up 12 (new) 1021023 6 Affection 6 1 -1745 1021003 Idle 1 (new) 1021070 1 Affection 1 1 -1746 1021003 Idle 2 (new) 1021071 2 Affection 2 1 -1747 1021003 Idle 3 (new) 1021072 3 Affection 3 1 -1748 1021003 Idle 4 (new) 1021073 4 Affection 4 1 -1749 1021003 Extended connection 1 (new) 1021024 1 Affection 1 1 -1750 1021003 Extended connection 2 (new) 1021074 2 Affection 2 1 -1751 1021003 Extended connection 3 (new) 1021075 4 Affection 4 1 -1752 1021003 Extended connection 4 (new) 1021076 6 Affection 6 1 -1753 1021003 Connection made 1 (new) 1021025 1 Affection 1 1 -1754 1021003 Connection made 2 (new) 1021077 2 Affection 2 1 -1755 1021003 Connection made 3 (new) 1021078 4 Affection 4 1 -1756 1021003 Connection made 4 (new) 1021079 4 Affection 4 1 -1757 1021003 Connection made 5 (new) 1021080 5 Affection 5 1 -1758 1021003 Connection made 6 (new) 1021081 6 Affection 6 1 -1759 1021003 Extended offline time 1 (new) 1021026 1 Affection 1 1 -1760 1021003 Shake 1 (new) 1021082 1 Affection 1 1 -1761 1021003 Shake 2 (new) 1021083 3 Affection 3 1 -1762 1021003 Shake 3 (new) 1021084 5 Affection 5 1 -1763 1021003 Quick tap 1 (new) 1021085 1 Affection 1 1 -1764 1021003 Quick tap 2 (new) 1021086 3 Affection 3 1 -1765 1021003 Quick tap 3 (new) 1021087 5 Affection 5 1 -1766 1021003 Activity at max (new) 1021089 1 Affection 1 1 -1767 1021003 Battle starts (new) 1021037 1 Affection 1 1 -1768 1021003 Battle 1 (new) 1021039 1 Affection 1 1 -1769 1021003 Battle 2 (new) 1021040 1 Affection 1 1 -1770 1021003 Battle 3 (new) 1021041 1 Affection 1 1 -1771 1021003 Signature (new) 1021031 1 Affection 1 1 -1772 1021003 Injured (new) 1021042 1 Affection 1 1 -1773 1021003 Danger (new) 1021043 1 Affection 1 1 -1774 1021003 Knocked out (new) 1021034 1 Affection 1 1 -1775 1021003 Assist (new) 1021044 1 Affection 1 1 -1776 1021003 QTE (new) 1021060 1 Affection 1 1 -1777 1021003 Battle over (new) 1021038 1 Affection 1 1 -1778 1021003 Mission complete 1 102014 1 Affection 1 1 -1779 1021003 Mission complete 2 102015 1 Affection 1 1 -1780 1021003 Mission complete 3 102017 2 Affection 2 1 -1781 1021003 Mission complete 4 102018 2 Affection 2 1 -1782 1021003 Mission complete 5 102020 3 Affection 3 1 -1783 1021003 Mission complete 6 102021 3 Affection 3 1 -1784 1021003 Mission complete 7 102022 5 Affection 5 1 -1785 1021003 Mission complete 8 102024 6 Affection 6 1 -1786 1021003 Mission complete 9 102025 6 Affection 6 1 -1787 1021003 General greeting 1 102088 1 Affection 1 1 -1788 1021003 General greeting 2 102089 1 Affection 1 1 -1789 1021003 General greeting 3 102090 1 Affection 1 1 -1790 1021003 General greeting 4 102091 2 Affection 2 1 -1791 1021003 General greeting 5 102092 2 Affection 2 1 -1792 1021003 General greeting 6 102093 2 Affection 2 1 -1793 1021003 General greeting 7 102095 3 Affection 3 1 -1794 1021003 General greeting 8 102096 3 Affection 3 1 -1795 1021003 General greeting 9 102097 4 Affection 4 1 -1796 1021003 General greeting 10 102098 4 Affection 4 1 -1797 1021003 General greeting 11 102099 4 Affection 4 1 -1798 1021003 General greeting 12 102100 5 Affection 5 1 -1799 1021003 General greeting 13 102101 5 Affection 5 1 -1800 1021003 General greeting 14 102102 5 Affection 5 1 -1801 1021003 General greeting 15 102103 6 Affection 6 1 -1802 1021003 General greeting 16 102104 6 Affection 6 1 -1803 1021003 Idle 1 102121 1 Affection 1 1 -1804 1021003 Extended connection 1 102125 1 Affection 1 1 -1805 1021003 Extended connection 2 102126 2 Affection 2 1 -1806 1021003 Extended connection 3 102127 4 Affection 4 1 -1807 1021003 Connection made 1 102129 1 Affection 1 1 -1808 1021003 Connection made 2 102130 2 Affection 2 1 -1809 1021003 Connection made 3 102131 4 Affection 4 1 -1810 1021003 Extended offline time 1 102133 1 Affection 1 1 -1811 1021003 Extended offline time 2 102134 3 Affection 3 1 -1812 1021003 Extended offline time 3 102135 5 Affection 5 1 -1813 1021003 Shake 1 102075 1 Affection 1 1 -1814 1021003 Shake 2 102076 3 Affection 3 1 -1815 1021003 Shake 3 102077 5 Affection 5 1 -1816 1021003 Shake 4 102078 6 Affection 6 1 -1817 1021003 Quick tap 1 102079 1 Affection 1 1 -1818 1021003 Quick tap 2 102080 3 Affection 3 1 -1819 1021003 Quick tap 3 102081 5 Affection 5 1 -1820 1021003 Quick tap 4 102082 6 Affection 6 1 -1821 1021003 Activity at max 102083 1 Affection 1 1 -1822 1021003 Triumph 102084 1 Affection 1 1 -1823 1081003 Construct joins 108001 1 Affection 1 1 -1824 1081003 Level up 108006 1 Affection 1 1 -1825 1081003 Promote 108007 1 Affection 1 1 -1826 1081003 Evolve 108008 1 Affection 1 1 -1827 1081003 Improve skill 108009 1 Affection 1 1 -1828 1081003 Equip weapon 108010 1 Affection 1 1 -1829 1081003 Level up 108006 1 Affection 1 2 0 -1830 1081003 Promote 108007 1 Affection 1 4 0 -1831 1081003 Evolve 108008 1 Affection 1 3 0 -1832 1081003 Improve skill 108009 1 Affection 1 5 0 -1833 1081003 Equip weapon 108010 1 Affection 1 6 0 -1834 1081003 Add to team 108012 1 Affection 1 7 1 -1835 1081003 Set as leader 108013 1 Affection 1 8 1 -1836 1081003 Mission complete 1 108014 1 Affection 1 1 -1837 1081003 Mission complete 2 108015 1 Affection 1 1 -1838 1081003 General greeting 1 108016 1 Affection 1 1 -1839 1081003 General greeting 2 108017 1 Affection 1 1 -1840 1081003 General greeting 3 108018 1 Affection 1 1 -1841 1081003 General greeting 4 108019 2 Affection 2 1 -1842 1081003 General greeting 5 108020 2 Affection 2 1 -1843 1081003 General greeting 6 108021 2 Affection 2 1 -1844 1081003 General greeting 7 108022 3 Affection 3 1 -1845 1081003 General greeting 8 108023 3 Affection 3 1 -1846 1081003 General greeting 9 108024 4 Affection 4 1 -1847 1081003 General greeting 10 108025 4 Affection 4 1 -1848 1081003 General greeting 11 108026 4 Affection 4 1 -1849 1081003 General greeting 12 108027 5 Affection 5 1 -1850 1081003 Affection up 1 108080 1 Affection 1 1 -1851 1081003 Affection up 2 108081 1 Affection 1 1 -1852 1081003 Affection up 3 108082 1 Affection 1 1 -1853 1081003 Affection up 4 108083 3 Affection 3 1 -1854 1081003 Affection up 5 108071 3 Affection 3 1 -1855 1081003 Affection up 6 108073 4 Affection 4 1 -1856 1081003 Affection up 7 108079 4 Affection 4 1 -1857 1081003 Affection up 8 108085 5 Affection 5 1 -1858 1081003 Affection up 9 108074 5 Affection 5 1 -1859 1081003 Affection up 10 108075 6 Affection 6 1 -1860 1081003 Affection up 11 108086 6 Affection 6 1 -1861 1081003 Affection up 12 108087 6 Affection 6 1 -1862 1081003 Idle 1 108040 1 Affection 1 1 -1863 1081003 Idle 2 108041 2 Affection 2 1 -1864 1081003 Idle 3 108042 4 Affection 4 1 -1865 1081003 Idle 4 108043 6 Affection 6 1 -1866 1081003 Extended connection 1 108044 1 Affection 1 1 -1867 1081003 Extended connection 2 108045 2 Affection 2 1 -1868 1081003 Extended connection 3 108046 4 Affection 4 1 -1869 1081003 Extended connection 4 108047 6 Affection 6 1 -1870 1081003 Connection made 1 108048 1 Affection 1 1 -1871 1081003 Connection made 2 108049 2 Affection 2 1 -1872 1081003 Connection made 3 108050 4 Affection 4 1 -1873 1081003 Connection made 4 108051 6 Affection 6 1 -1874 1081003 Extended offline time 1 108052 1 Affection 1 1 -1875 1081003 Extended offline time 2 108053 3 Affection 3 1 -1876 1081003 Extended offline time 3 108054 5 Affection 5 1 -1877 1081003 Extended offline time 4 108055 6 Affection 6 1 -1878 1081003 Shake 1 108056 1 Affection 1 1 -1879 1081003 Shake 2 108057 3 Affection 3 1 -1880 1081003 Shake 3 108058 5 Affection 5 1 -1881 1081003 Shake 4 108059 6 Affection 6 1 -1882 1081003 Quick tap 1 108060 1 Affection 1 1 -1883 1081003 Quick tap 2 108061 3 Affection 3 1 -1884 1081003 Quick tap 3 108062 5 Affection 5 1 -1885 1081003 Quick tap 4 108063 6 Affection 6 1 -1886 1081003 Activity at max 108064 1 Affection 1 1 -1887 1081003 Triumph 108065 1 Affection 1 1 -1888 1081003 Teammate returns 108066 1 Affection 1 1 -1889 1081003 Battle 1 108151 1 Affection 1 1 -1890 1081003 Battle 2 108152 1 Affection 1 1 -1891 1081003 Battle 3 108153 1 Affection 1 1 -1892 1081003 Signature 108171 1 Affection 1 1 -1893 1081003 Injured 108155 1 Affection 1 1 -1894 1081003 Danger 108156 1 Affection 1 1 -1895 1081003 Knocked out 108157 1 Affection 1 1 -1896 1081003 Assist 108158 1 Affection 1 1 -1897 1081003 QTE 108159 1 Affection 1 1 -1898 1081003 Battle over 108065 1 Affection 1 1 -1899 1091002 Construct joins 109001 1 Affection 1 1 -1900 1091002 Level up 109002 1 Affection 1 1 -1901 1091002 Promote 109003 1 Affection 1 1 -1902 1091002 Evolve 109004 1 Affection 1 1 -1903 1091002 Improve skill 109005 1 Affection 1 1 -1904 1091002 Equip weapon 109006 1 Affection 1 1 -1905 1091002 Level up 109002 1 Affection 1 2 0 -1906 1091002 Promote 109003 1 Affection 1 4 0 -1907 1091002 Evolve 109004 1 Affection 1 3 0 -1908 1091002 Improve skill 109005 1 Affection 1 5 0 -1909 1091002 Equip weapon 109006 1 Affection 1 6 0 -1910 1091002 Add to team 109007 1 Affection 1 7 1 -1911 1091002 Set as leader 109008 1 Affection 1 8 1 -1912 1091002 Mission complete 1 109011 1 Affection 1 1 -1913 1091002 Mission complete 2 109010 1 Affection 1 1 -1914 1091002 General greeting 1 109024 1 Affection 1 1 -1915 1091002 General greeting 2 109025 1 Affection 1 1 -1916 1091002 General greeting 3 109026 1 Affection 1 1 -1917 1091002 Affection up 1 109012 1 Affection 1 1 -1918 1091002 Affection up 2 109013 1 Affection 1 1 -1919 1091002 Affection up 3 109014 1 Affection 1 1 -1920 1091002 Affection up 4 109015 3 Affection 3 1 -1921 1091002 Affection up 5 109016 3 Affection 3 1 -1922 1091002 Affection up 6 109017 4 Affection 4 1 -1923 1091002 Affection up 7 109018 4 Affection 4 1 -1924 1091002 Affection up 8 109019 5 Affection 5 1 -1925 1091002 Affection up 9 109020 5 Affection 5 1 -1926 1091002 Affection up 10 109021 6 Affection 6 1 -1927 1091002 Affection up 11 109022 6 Affection 6 1 -1928 1091002 Affection up 12 109023 6 Affection 6 1 -1929 1091002 Idle 1 109063 1 Affection 1 1 -1930 1091002 Idle 2 109064 2 Affection 2 1 -1931 1091002 Idle 3 109065 4 Affection 4 1 -1932 1091002 Extended connection 1 109066 1 Affection 1 1 -1933 1091002 Extended connection 2 109067 2 Affection 2 1 -1934 1091002 Extended connection 3 109068 4 Affection 4 1 -1935 1091002 Extended connection 4 109069 6 Affection 6 1 -1936 1091002 Connection made 1 109070 1 Affection 1 1 -1937 1091002 Connection made 2 109071 2 Affection 2 1 -1938 1091002 Connection made 3 109072 4 Affection 4 1 -1939 1091002 Connection made 4 109073 6 Affection 6 1 -1940 1091002 Extended offline time 1 109081 1 Affection 1 1 -1941 1091002 Extended offline time 2 109082 3 Affection 3 1 -1942 1091002 Extended offline time 3 109083 5 Affection 5 1 -1943 1091002 Shake 1 109084 1 Affection 1 1 -1944 1091002 Shake 2 109085 3 Affection 3 1 -1945 1091002 Shake 3 109086 5 Affection 5 1 -1946 1091002 Shake 4 109087 6 Affection 6 1 -1947 1091002 Quick tap 1 109088 1 Affection 1 1 -1948 1091002 Quick tap 2 109089 3 Affection 3 1 -1949 1091002 Quick tap 3 109090 5 Affection 5 1 -1950 1091002 Quick tap 4 109091 6 Affection 6 1 -1951 1091002 Activity at max 109080 1 Affection 1 1 -1952 1091002 Triumph 109053 1 Affection 1 1 -1953 1091002 Teammate returns 109098 1 Affection 1 1 -1954 1091002 Battle 1 109092 1 Affection 1 1 -1955 1091002 Battle 2 109093 1 Affection 1 1 -1956 1091002 Battle 3 109094 1 Affection 1 1 -1957 1091002 Signature 109030 1 Affection 1 1 -1958 1091002 Injured 109095 1 Affection 1 1 -1959 1091002 Danger 109096 1 Affection 1 1 -1960 1091002 Knocked out 109033 1 Affection 1 1 -1961 1091002 Assist 109098 1 Affection 1 1 -1962 1091002 QTE 109097 1 Affection 1 1 -1963 1091002 Battle over 109037 1 Affection 1 1 -1964 1041003 Construct joins 104001 1 Affection 1 1 -1965 1041003 Level up 104006 1 Affection 1 1 -1966 1041003 Promote 104007 1 Affection 1 1 -1967 1041003 Evolve 104008 1 Affection 1 1 -1968 1041003 Improve skill 104009 1 Affection 1 1 -1969 1041003 Equip weapon 104010 1 Affection 1 1 -1970 1041003 Level up 104102 1 Affection 1 2 0 -1971 1041003 Promote 104103 1 Affection 1 4 0 -1972 1041003 Evolve 104104 1 Affection 1 3 0 -1973 1041003 Improve skill 104105 1 Affection 1 5 0 -1974 1041003 Equip weapon 104106 1 Affection 1 6 0 -1975 1041003 Add to team 104012 1 Affection 1 7 1 -1976 1041003 Set as leader 104013 1 Affection 1 8 1 -1977 1041003 Mission complete 1 104014 1 Affection 1 1 -1978 1041003 Mission complete 2 104015 1 Affection 1 1 -1979 1041003 General greeting 1 104068 1 Affection 1 1 -1980 1041003 General greeting 2 104069 1 Affection 1 1 -1981 1041003 General greeting 3 104070 1 Affection 1 1 -1982 1041003 Affection up 1 104078 1 Affection 1 1 -1983 1041003 Affection up 2 104079 1 Affection 1 1 -1984 1041003 Affection up 3 104080 1 Affection 1 1 -1985 1041003 Affection up 4 104081 3 Affection 3 1 -1986 1041003 Affection up 5 104082 3 Affection 3 1 -1987 1041003 Affection up 6 104083 4 Affection 4 1 -1988 1041003 Affection up 7 104084 4 Affection 4 1 -1989 1041003 Affection up 8 104085 5 Affection 5 1 -1990 1041003 Idle 1 104090 1 Affection 1 1 -1991 1041003 Idle 2 104091 2 Affection 2 1 -1992 1041003 Idle 3 104092 4 Affection 4 1 -1993 1041003 Extended connection 1 104093 1 Affection 1 1 -1994 1041003 Extended connection 2 104094 2 Affection 2 1 -1995 1041003 Connection made 1 104095 1 Affection 1 1 -1996 1041003 Connection made 2 104096 2 Affection 2 1 -1997 1041003 Connection made 3 104097 4 Affection 4 1 -1998 1041003 Connection made 4 104098 6 Affection 6 1 -1999 1041003 Extended offline time 1 104099 1 Affection 1 1 -2000 1041003 Extended offline time 2 104100 3 Affection 3 1 -2001 1041003 Extended offline time 3 104101 5 Affection 5 1 -2002 1041003 Shake 1 104056 1 Affection 1 1 -2003 1041003 Shake 2 104057 3 Affection 3 1 -2004 1041003 Shake 3 104058 5 Affection 5 1 -2005 1041003 Shake 4 104059 6 Affection 6 1 -2006 1041003 Quick tap 1 104060 1 Affection 1 1 -2007 1041003 Quick tap 2 104061 3 Affection 3 1 -2008 1041003 Quick tap 3 104062 5 Affection 5 1 -2009 1041003 Quick tap 4 104063 6 Affection 6 1 -2010 1041003 Activity at max 104064 1 Affection 1 1 -2011 1041003 Triumph 104065 1 Affection 1 1 -2012 1041003 Teammate returns 104066 1 Affection 1 1 -2013 1041003 Battle 1 104151 1 Affection 1 1 -2014 1041003 Battle 2 104152 1 Affection 1 1 -2015 1041003 Battle 3 104153 1 Affection 1 1 -2016 1041003 Signature 104171 1 Affection 1 1 -2017 1041003 Injured 104155 1 Affection 1 1 -2018 1041003 Danger 104156 1 Affection 1 1 -2019 1041003 Knocked out 104157 1 Affection 1 1 -2020 1041003 Assist 104158 1 Affection 1 1 -2021 1041003 QTE 104159 1 Affection 1 1 -2022 1041003 Battle over 104065 1 Affection 1 1 -2023 1111002 Construct joins 110001 1 Affection 1 1 -2024 1111002 Level up 110002 1 Affection 1 1 -2025 1111002 Promote 110003 1 Affection 1 1 -2026 1111002 Evolve 110004 1 Affection 1 1 -2027 1111002 Improve skill 110005 1 Affection 1 1 -2028 1111002 Equip weapon 110006 1 Affection 1 1 -2029 1111002 Level up 110002 1 Affection 1 2 0 -2030 1111002 Promote 110003 1 Affection 1 4 0 -2031 1111002 Evolve 110004 1 Affection 1 3 0 -2032 1111002 Improve skill 110005 1 Affection 1 5 0 -2033 1111002 Equip weapon 110006 1 Affection 1 6 0 -2034 1111002 Add to team 110007 1 Affection 1 7 1 -2035 1111002 Set as leader 110008 1 Affection 1 8 1 -2036 1111002 Mission complete 1 110011 1 Affection 1 1 -2037 1111002 Mission complete 2 110010 1 Affection 1 1 -2038 1111002 General greeting 1 110024 1 Affection 1 1 -2039 1111002 General greeting 2 110025 1 Affection 1 1 -2040 1111002 General greeting 3 110026 1 Affection 1 1 -2041 1111002 Affection up 1 110012 1 Affection 1 1 -2042 1111002 Affection up 2 110013 1 Affection 1 1 -2043 1111002 Affection up 3 110014 1 Affection 1 1 -2044 1111002 Affection up 4 110015 3 Affection 3 1 -2045 1111002 Affection up 5 110016 3 Affection 3 1 -2046 1111002 Affection up 6 110017 4 Affection 4 1 -2047 1111002 Affection up 7 110018 4 Affection 4 1 -2048 1111002 Affection up 8 110019 5 Affection 5 1 -2049 1111002 Affection up 9 110020 5 Affection 5 1 -2050 1111002 Affection up 10 110021 6 Affection 6 1 -2051 1111002 Affection up 11 110022 6 Affection 6 1 -2052 1111002 Affection up 12 110023 6 Affection 6 1 -2053 1111002 Idle 1 110063 1 Affection 1 1 -2054 1111002 Idle 2 110064 2 Affection 2 1 -2055 1111002 Idle 3 110065 4 Affection 4 1 -2056 1111002 Extended connection 1 110066 1 Affection 1 1 -2057 1111002 Extended connection 2 110067 2 Affection 2 1 -2058 1111002 Extended connection 3 110068 4 Affection 4 1 -2059 1111002 Extended connection 4 110069 6 Affection 6 1 -2060 1111002 Connection made 1 110070 1 Affection 1 1 -2061 1111002 Connection made 2 110071 2 Affection 2 1 -2062 1111002 Connection made 3 110072 4 Affection 4 1 -2063 1111002 Connection made 4 110073 6 Affection 6 1 -2064 1111002 Extended offline time 1 110081 1 Affection 1 1 -2065 1111002 Extended offline time 2 110082 3 Affection 3 1 -2066 1111002 Extended offline time 3 110083 5 Affection 5 1 -2067 1111002 Shake 1 110084 1 Affection 1 1 -2068 1111002 Shake 2 110085 3 Affection 3 1 -2069 1111002 Shake 3 110086 5 Affection 5 1 -2070 1111002 Shake 4 110087 6 Affection 6 1 -2071 1111002 Quick tap 1 110088 1 Affection 1 1 -2072 1111002 Quick tap 2 110089 3 Affection 3 1 -2073 1111002 Quick tap 3 110090 5 Affection 5 1 -2074 1111002 Quick tap 4 110091 6 Affection 6 1 -2075 1111002 Activity at max 110080 1 Affection 1 1 -2076 1111002 Triumph 110053 1 Affection 1 1 -2077 1111002 Teammate returns 110098 1 Affection 1 1 -2078 1111002 Battle 1 110093 1 Affection 1 1 -2079 1111002 Battle 2 110094 1 Affection 1 1 -2080 1111002 Battle 3 110030 1 Affection 1 1 -2081 1111002 Signature 110092 1 Affection 1 1 -2082 1111002 Injured 110095 1 Affection 1 1 -2083 1111002 Danger 110096 1 Affection 1 1 -2084 1111002 Knocked out 110033 1 Affection 1 1 -2085 1111002 Assist 110098 1 Affection 1 1 -2086 1111002 QTE 110097 1 Affection 1 1 -2087 1111002 Battle over 110037 1 Affection 1 1 -2088 1121002 Construct joins 111001 1 Affection 1 1 -2089 1121002 Level up 111002 1 Affection 1 1 -2090 1121002 Promote 111003 1 Affection 1 1 -2091 1121002 Evolve 111004 1 Affection 1 1 -2092 1121002 Improve skill 111005 1 Affection 1 1 -2093 1121002 Equip weapon 111006 1 Affection 1 1 -2094 1121002 Level up 111002 1 Affection 1 2 0 -2095 1121002 Promote 111003 1 Affection 1 4 0 -2096 1121002 Evolve 111004 1 Affection 1 3 0 -2097 1121002 Improve skill 111005 1 Affection 1 5 0 -2098 1121002 Equip weapon 111006 1 Affection 1 6 0 -2099 1121002 Add to team 111007 1 Affection 1 7 1 -2100 1121002 Set as leader 111008 1 Affection 1 8 1 -2101 1121002 Mission complete 1 111054 1 Affection 1 1 -2102 1121002 General greeting 1 111009 1 Affection 1 1 -2103 1121002 General greeting 2 111010 1 Affection 1 1 -2104 1121002 General greeting 3 111011 1 Affection 1 1 -2105 1121002 General greeting 4 111012 2 Affection 2 1 -2106 1121002 General greeting 5 111013 2 Affection 2 1 -2107 1121002 General greeting 6 111014 3 Affection 3 1 -2108 1121002 General greeting 7 111015 3 Affection 3 1 -2109 1121002 General greeting 8 111016 4 Affection 4 1 -2110 1121002 General greeting 9 111017 4 Affection 4 1 -2111 1121002 General greeting 10 111018 5 Affection 5 1 -2112 1121002 General greeting 11 111019 5 Affection 5 1 -2113 1121002 General greeting 12 111020 6 Affection 6 1 -2114 1121002 Affection up 1 111021 1 Affection 1 1 -2115 1121002 Affection up 2 111022 1 Affection 1 1 -2116 1121002 Affection up 3 111023 1 Affection 1 1 -2117 1121002 Affection up 4 111024 2 Affection 2 1 -2118 1121002 Affection up 5 111025 2 Affection 2 1 -2119 1121002 Affection up 6 111026 3 Affection 3 1 -2120 1121002 Affection up 7 111027 3 Affection 3 1 -2121 1121002 Affection up 8 111028 4 Affection 4 1 -2122 1121002 Affection up 9 111029 4 Affection 4 1 -2123 1121002 Affection up 10 111030 5 Affection 5 1 -2124 1121002 Affection up 11 111031 5 Affection 5 1 -2125 1121002 Affection up 12 111032 6 Affection 6 1 -2126 1121002 Idle 1 111033 1 Affection 1 1 -2127 1121002 Idle 2 111034 2 Affection 2 1 -2128 1121002 Idle 3 111035 3 Affection 3 1 -2129 1121002 Idle 4 111036 4 Affection 4 1 -2130 1121002 Extended connection 1 111037 1 Affection 1 1 -2131 1121002 Extended connection 2 111038 2 Affection 2 1 -2132 1121002 Extended connection 3 111039 4 Affection 4 1 -2133 1121002 Extended connection 4 111040 6 Affection 6 1 -2134 1121002 Connection made 1 111041 1 Affection 1 1 -2135 1121002 Connection made 2 111042 2 Affection 2 1 -2136 1121002 Connection made 3 111043 4 Affection 4 1 -2137 1121002 Connection made 4 111044 4 Affection 4 1 -2138 1121002 Connection made 5 111045 5 Affection 5 1 -2139 1121002 Connection made 6 111046 6 Affection 6 1 -2140 1121002 Extended offline time 1 111047 1 Affection 1 1 -2141 1121002 Shake 1 111048 1 Affection 1 1 -2142 1121002 Shake 2 111049 3 Affection 3 1 -2143 1121002 Shake 3 111050 5 Affection 5 1 -2144 1121002 Quick tap 1 111051 1 Affection 1 1 -2145 1121002 Quick tap 2 111052 3 Affection 3 1 -2146 1121002 Quick tap 3 111053 5 Affection 5 1 -2147 1121002 Activity at max 111055 1 Affection 1 1 -2148 1121002 Battle starts 111070 1 Affection 1 1 -2149 1121002 Battle 1 111087 1 Affection 1 1 -2150 1121002 Battle 2 111088 1 Affection 1 1 -2151 1121002 Battle 3 111089 1 Affection 1 1 -2152 1121002 Signature 111064 1 Affection 1 1 -2153 1121002 Injured 111090 1 Affection 1 1 -2154 1121002 Danger 111091 1 Affection 1 1 -2155 1121002 Knocked out 111067 1 Affection 1 1 -2156 1121002 Assist 111093 1 Affection 1 1 -2157 1121002 QTE 111092 1 Affection 1 1 -2158 1121002 Battle over 111071 1 Affection 1 1 -2159 1021004 Construct joins 1022001 1 Affection 1 1 -2160 1021004 Level up 1022002 1 Affection 1 1 -2161 1021004 Promote 1022003 1 Affection 1 1 -2162 1021004 Evolve 1022004 1 Affection 1 1 -2163 1021004 Improve skill 1022005 1 Affection 1 1 -2164 1021004 Equip weapon 1022006 1 Affection 1 1 -2165 1021004 Level up 1022002 1 Affection 1 2 0 -2166 1021004 Promote 1022003 1 Affection 1 4 0 -2167 1021004 Evolve 1022004 1 Affection 1 3 0 -2168 1021004 Improve skill 1022005 1 Affection 1 5 0 -2169 1021004 Equip weapon 1022006 1 Affection 1 6 0 -2170 1021004 Add to team 1022007 1 Affection 1 7 1 -2171 1021004 Set as leader 1022008 1 Affection 1 8 1 -2172 1021004 Mission complete 1022054 1 Affection 1 1 -2173 1021004 General greeting 1 1022009 1 Affection 1 1 -2174 1021004 General greeting 2 1022010 1 Affection 1 1 -2175 1021004 General greeting 3 1022011 1 Affection 1 1 -2176 1021004 General greeting 4 1022012 2 Affection 2 1 -2177 1021004 General greeting 5 1022013 2 Affection 2 1 -2178 1021004 General greeting 6 1022014 3 Affection 3 1 -2179 1021004 General greeting 7 1022015 3 Affection 3 1 -2180 1021004 General greeting 8 1022016 4 Affection 4 1 -2181 1021004 General greeting 9 1022017 4 Affection 4 1 -2182 1021004 General greeting 10 1022018 5 Affection 5 1 -2183 1021004 General greeting 11 1022019 5 Affection 5 1 -2184 1021004 General greeting 12 1022020 6 Affection 6 1 -2185 1021004 Affection up 1 1022021 1 Affection 1 1 -2186 1021004 Affection up 2 1022022 1 Affection 1 1 -2187 1021004 Affection up 3 1022023 1 Affection 1 1 -2188 1021004 Affection up 4 1022024 2 Affection 2 1 -2189 1021004 Affection up 5 1022025 2 Affection 2 1 -2190 1021004 Affection up 6 1022026 3 Affection 3 1 -2191 1021004 Affection up 7 1022027 3 Affection 3 1 -2192 1021004 Affection up 8 1022028 4 Affection 4 1 -2193 1021004 Affection up 9 1022029 4 Affection 4 1 -2194 1021004 Affection up 10 1022030 5 Affection 5 1 -2195 1021004 Affection up 11 1022031 5 Affection 5 1 -2196 1021004 Affection up 12 1022032 6 Affection 6 1 -2197 1021004 Idle 1 1022033 1 Affection 1 1 -2198 1021004 Idle 2 1022034 2 Affection 2 1 -2199 1021004 Idle 3 1022035 3 Affection 3 1 -2200 1021004 Idle 4 1022036 4 Affection 4 1 -2201 1021004 Extended connection 1 1022037 1 Affection 1 1 -2202 1021004 Extended connection 2 1022038 2 Affection 2 1 -2203 1021004 Extended connection 3 1022039 4 Affection 4 1 -2204 1021004 Extended connection 4 1022040 6 Affection 6 1 -2205 1021004 Connection made 1 1022041 1 Affection 1 1 -2206 1021004 Connection made 2 1022042 2 Affection 2 1 -2207 1021004 Connection made 3 1022043 4 Affection 4 1 -2208 1021004 Connection made 4 1022044 4 Affection 4 1 -2209 1021004 Connection made 5 1022045 5 Affection 5 1 -2210 1021004 Connection made 6 1022046 6 Affection 6 1 -2211 1021004 Extended offline time 1 1022047 1 Affection 1 1 -2212 1021004 Shake 1 1022048 1 Affection 1 1 -2213 1021004 Shake 2 1022049 3 Affection 3 1 -2214 1021004 Shake 3 1022050 5 Affection 5 1 -2215 1021004 Quick tap 1 1022051 1 Affection 1 1 -2216 1021004 Quick tap 2 1022052 3 Affection 3 1 -2217 1021004 Quick tap 3 1022053 5 Affection 5 1 -2218 1021004 Activity at max 1022055 1 Affection 1 1 -2219 1021004 Battle starts 1022070 1 Affection 1 1 -2220 1021004 Battle 1 1022072 1 Affection 1 1 -2221 1021004 Battle 2 1022073 1 Affection 1 1 -2222 1021004 Battle 3 1022074 1 Affection 1 1 -2223 1021004 Signature 1022064 1 Affection 1 1 -2224 1021004 Injured 1022075 1 Affection 1 1 -2225 1021004 Danger 1022076 1 Affection 1 1 -2226 1021004 Knocked out 1022067 1 Affection 1 1 -2227 1021004 Assist 1022078 1 Affection 1 1 -2228 1021004 QTE 1022077 1 Affection 1 1 -2229 1021004 Battle over 1022071 1 Affection 1 1 -2230 1131002 Construct joins 112001 1 Affection 1 1 -2231 1131002 Level up 112002 1 Affection 1 1 -2232 1131002 Promote 112003 1 Affection 1 1 -2233 1131002 Evolve 112004 1 Affection 1 1 -2234 1131002 Improve skill 112005 1 Affection 1 1 -2235 1131002 Equip weapon 112006 1 Affection 1 1 -2236 1131002 Level up 112002 1 Affection 1 2 0 -2237 1131002 Promote 112003 1 Affection 1 4 0 -2238 1131002 Evolve 112004 1 Affection 1 3 0 -2239 1131002 Improve skill 112005 1 Affection 1 5 0 -2240 1131002 Equip weapon 112006 1 Affection 1 6 0 -2241 1131002 Add to team 112007 1 Affection 1 7 1 -2242 1131002 Set as leader 112008 1 Affection 1 8 1 -2243 1131002 Mission complete 112054 1 Affection 1 1 -2244 1131002 General greeting 1 112009 1 Affection 1 1 -2245 1131002 General greeting 2 112010 1 Affection 1 1 -2246 1131002 General greeting 3 112011 1 Affection 1 1 -2247 1131002 General greeting 4 112012 2 Affection 2 1 -2248 1131002 General greeting 5 112013 2 Affection 2 1 -2249 1131002 General greeting 6 112014 3 Affection 3 1 -2250 1131002 General greeting 7 112015 3 Affection 3 1 -2251 1131002 General greeting 8 112016 4 Affection 4 1 -2252 1131002 General greeting 9 112017 4 Affection 4 1 -2253 1131002 General greeting 10 112018 5 Affection 5 1 -2254 1131002 General greeting 11 112019 5 Affection 5 1 -2255 1131002 General greeting 12 112020 6 Affection 6 1 -2256 1131002 Affection up 1 112021 1 Affection 1 1 -2257 1131002 Affection up 2 112022 1 Affection 1 1 -2258 1131002 Affection up 3 112023 1 Affection 1 1 -2259 1131002 Affection up 4 112024 2 Affection 2 1 -2260 1131002 Affection up 5 112025 2 Affection 2 1 -2261 1131002 Affection up 6 112026 3 Affection 3 1 -2262 1131002 Affection up 7 112027 3 Affection 3 1 -2263 1131002 Affection up 8 112028 4 Affection 4 1 -2264 1131002 Affection up 9 112029 4 Affection 4 1 -2265 1131002 Affection up 10 112030 5 Affection 5 1 -2266 1131002 Affection up 11 112031 5 Affection 5 1 -2267 1131002 Affection up 12 112032 6 Affection 6 1 -2268 1131002 Idle 1 112033 1 Affection 1 1 -2269 1131002 Idle 2 112034 2 Affection 2 1 -2270 1131002 Idle 3 112035 3 Affection 3 1 -2271 1131002 Idle 4 112036 4 Affection 4 1 -2272 1131002 Extended connection 1 112037 1 Affection 1 1 -2273 1131002 Extended connection 2 112038 2 Affection 2 1 -2274 1131002 Extended connection 3 112039 4 Affection 4 1 -2275 1131002 Extended connection 4 112040 6 Affection 6 1 -2276 1131002 Connection made 1 112041 1 Affection 1 1 -2277 1131002 Connection made 2 112042 2 Affection 2 1 -2278 1131002 Connection made 3 112043 4 Affection 4 1 -2279 1131002 Connection made 4 112044 4 Affection 4 1 -2280 1131002 Connection made 5 112045 5 Affection 5 1 -2281 1131002 Connection made 6 112046 6 Affection 6 1 -2282 1131002 Extended offline time 1 112047 1 Affection 1 1 -2283 1131002 Shake 1 112048 1 Affection 1 1 -2284 1131002 Shake 2 112049 3 Affection 3 1 -2285 1131002 Shake 3 112050 5 Affection 5 1 -2286 1131002 Quick tap 1 112051 1 Affection 1 1 -2287 1131002 Quick tap 2 112052 3 Affection 3 1 -2288 1131002 Quick tap 3 112053 5 Affection 5 1 -2289 1131002 Activity at max 112055 1 Affection 1 1 -2290 1131002 Battle starts 112070 1 Affection 1 1 -2291 1131002 Battle 1 112087 1 Affection 1 1 -2292 1131002 Battle 2 112088 1 Affection 1 1 -2293 1131002 Battle 3 112089 1 Affection 1 1 -2294 1131002 Signature 112064 1 Affection 1 1 -2295 1131002 Injured 112090 1 Affection 1 1 -2296 1131002 Danger 112091 1 Affection 1 1 -2297 1131002 Knocked out 112067 1 Affection 1 1 -2298 1131002 Assist 112093 1 Affection 1 1 -2299 1131002 QTE 112092 1 Affection 1 1 -2300 1131002 Battle over 112071 1 Affection 1 1 -2301 1511003 Construct joins 113001 1 Affection 1 1 -2302 1511003 Level up 113002 1 Affection 1 1 -2303 1511003 Promote 113003 1 Affection 1 1 -2304 1511003 Evolve 113004 1 Affection 1 1 -2305 1511003 Improve skill 113005 1 Affection 1 1 -2306 1511003 Equip weapon 113006 1 Affection 1 1 -2307 1511003 Level up 113002 1 Affection 1 2 0 -2308 1511003 Promote 113003 1 Affection 1 4 0 -2309 1511003 Evolve 113004 1 Affection 1 3 0 -2310 1511003 Improve skill 113005 1 Affection 1 5 0 -2311 1511003 Equip weapon 113006 1 Affection 1 6 0 -2312 1511003 Add to team 113007 1 Affection 1 7 1 -2313 1511003 Set as leader 113008 1 Affection 1 8 1 -2314 1511003 Mission complete 113054 1 Affection 1 1 -2315 1511003 General greeting 1 113009 1 Affection 1 1 -2316 1511003 General greeting 2 113010 1 Affection 1 1 -2317 1511003 General greeting 3 113011 1 Affection 1 1 -2318 1511003 General greeting 4 113012 2 Affection 2 1 -2319 1511003 General greeting 5 113013 2 Affection 2 1 -2320 1511003 General greeting 6 113014 3 Affection 3 1 -2321 1511003 General greeting 7 113015 3 Affection 3 1 -2322 1511003 General greeting 8 113016 4 Affection 4 1 -2323 1511003 General greeting 9 113017 4 Affection 4 1 -2324 1511003 General greeting 10 113018 5 Affection 5 1 -2325 1511003 General greeting 11 113019 5 Affection 5 1 -2326 1511003 General greeting 12 113020 6 Affection 6 1 -2327 1511003 Affection up 1 113021 1 Affection 1 1 -2328 1511003 Affection up 2 113022 1 Affection 1 1 -2329 1511003 Affection up 3 113023 1 Affection 1 1 -2330 1511003 Affection up 4 113024 2 Affection 2 1 -2331 1511003 Affection up 5 113025 2 Affection 2 1 -2332 1511003 Affection up 6 113026 3 Affection 3 1 -2333 1511003 Affection up 7 113027 3 Affection 3 1 -2334 1511003 Affection up 8 113028 4 Affection 4 1 -2335 1511003 Affection up 9 113029 4 Affection 4 1 -2336 1511003 Affection up 10 113030 5 Affection 5 1 -2337 1511003 Affection up 11 113031 5 Affection 5 1 -2338 1511003 Affection up 12 113032 6 Affection 6 1 -2339 1511003 Idle 1 113033 1 Affection 1 1 -2340 1511003 Idle 2 113034 2 Affection 2 1 -2341 1511003 Idle 3 113035 3 Affection 3 1 -2342 1511003 Idle 4 113036 4 Affection 4 1 -2343 1511003 Extended connection 1 113037 1 Affection 1 1 -2344 1511003 Extended connection 2 113038 2 Affection 2 1 -2345 1511003 Extended connection 3 113039 4 Affection 4 1 -2346 1511003 Extended connection 4 113040 6 Affection 6 1 -2347 1511003 Connection made 1 113041 1 Affection 1 1 -2348 1511003 Connection made 2 113042 2 Affection 2 1 -2349 1511003 Connection made 3 113043 4 Affection 4 1 -2350 1511003 Connection made 4 113044 4 Affection 4 1 -2351 1511003 Connection made 5 113045 5 Affection 5 1 -2352 1511003 Connection made 6 113046 6 Affection 6 1 -2353 1511003 Extended offline time 1 113047 1 Affection 1 1 -2354 1511003 Shake 1 113048 1 Affection 1 1 -2355 1511003 Shake 2 113049 3 Affection 3 1 -2356 1511003 Shake 3 113050 5 Affection 5 1 -2357 1511003 Quick tap 1 113051 1 Affection 1 1 -2358 1511003 Quick tap 2 113052 3 Affection 3 1 -2359 1511003 Quick tap 3 113053 5 Affection 5 1 -2360 1511003 Activity at max 113055 1 Affection 1 1 -2361 1511003 Battle starts 113070 1 Affection 1 1 -2362 1511003 Battle 1 113087 1 Affection 1 1 -2363 1511003 Battle 2 113088 1 Affection 1 1 -2364 1511003 Battle 3 113089 1 Affection 1 1 -2365 1511003 Signature 113064 1 Affection 1 1 -2366 1511003 Injured 113090 1 Affection 1 1 -2367 1511003 Danger 113091 1 Affection 1 1 -2368 1511003 Knocked out 113067 1 Affection 1 1 -2369 1511003 Assist 113093 1 Affection 1 1 -2370 1511003 QTE 113092 1 Affection 1 1 -2371 1511003 Battle over 113071 1 Affection 1 1 -2372 1141003 Construct joins 114001 1 Affection 1 1 -2373 1141003 Level up 114002 1 Affection 1 1 -2374 1141003 Promote 114003 1 Affection 1 1 -2375 1141003 Evolve 114004 1 Affection 1 1 -2376 1141003 Improve skill 114005 1 Affection 1 1 -2377 1141003 Equip weapon 114006 1 Affection 1 1 -2378 1141003 Level up 114002 1 Affection 1 2 0 -2379 1141003 Promote 114003 1 Affection 1 4 0 -2380 1141003 Evolve 114004 1 Affection 1 3 0 -2381 1141003 Improve skill 114005 1 Affection 1 5 0 -2382 1141003 Equip weapon 114006 1 Affection 1 6 0 -2383 1141003 Add to team 114007 1 Affection 1 7 1 -2384 1141003 Set as leader 114008 1 Affection 1 8 1 -2385 1141003 Mission complete 114054 1 Affection 1 1 -2386 1141003 General greeting 1 114009 1 Affection 1 1 -2387 1141003 General greeting 2 114010 1 Affection 1 1 -2388 1141003 General greeting 3 114011 1 Affection 1 1 -2389 1141003 General greeting 4 114012 2 Affection 2 1 -2390 1141003 General greeting 5 114013 2 Affection 2 1 -2391 1141003 General greeting 6 114014 3 Affection 3 1 -2392 1141003 General greeting 7 114015 3 Affection 3 1 -2393 1141003 General greeting 8 114016 4 Affection 4 1 -2394 1141003 General greeting 9 114017 4 Affection 4 1 -2395 1141003 General greeting 10 114018 5 Affection 5 1 -2396 1141003 General greeting 11 114019 5 Affection 5 1 -2397 1141003 General greeting 12 114020 6 Affection 6 1 -2398 1141003 Affection up 1 114021 1 Affection 1 1 -2399 1141003 Affection up 2 114022 1 Affection 1 1 -2400 1141003 Affection up 3 114023 1 Affection 1 1 -2401 1141003 Affection up 4 114024 2 Affection 2 1 -2402 1141003 Affection up 5 114025 2 Affection 2 1 -2403 1141003 Affection up 6 114026 3 Affection 3 1 -2404 1141003 Affection up 7 114027 3 Affection 3 1 -2405 1141003 Affection up 8 114028 4 Affection 4 1 -2406 1141003 Affection up 9 114029 4 Affection 4 1 -2407 1141003 Affection up 10 114030 5 Affection 5 1 -2408 1141003 Affection up 11 114031 5 Affection 5 1 -2409 1141003 Affection up 12 114032 6 Affection 6 1 -2410 1141003 Idle 1 114033 1 Affection 1 1 -2411 1141003 Idle 2 114034 2 Affection 2 1 -2412 1141003 Idle 3 114035 3 Affection 3 1 -2413 1141003 Idle 4 114036 4 Affection 4 1 -2414 1141003 Extended connection 1 114037 1 Affection 1 1 -2415 1141003 Extended connection 2 114038 2 Affection 2 1 -2416 1141003 Extended connection 3 114039 4 Affection 4 1 -2417 1141003 Extended connection 4 114040 6 Affection 6 1 -2418 1141003 Connection made 1 114041 1 Affection 1 1 -2419 1141003 Connection made 2 114042 2 Affection 2 1 -2420 1141003 Connection made 3 114043 4 Affection 4 1 -2421 1141003 Connection made 4 114044 4 Affection 4 1 -2422 1141003 Connection made 5 114045 5 Affection 5 1 -2423 1141003 Connection made 6 114046 6 Affection 6 1 -2424 1141003 Extended offline time 1 114047 1 Affection 1 1 -2425 1141003 Shake 1 114048 1 Affection 1 1 -2426 1141003 Shake 2 114049 3 Affection 3 1 -2427 1141003 Shake 3 114050 5 Affection 5 1 -2428 1141003 Quick tap 1 114051 1 Affection 1 1 -2429 1141003 Quick tap 2 114052 3 Affection 3 1 -2430 1141003 Quick tap 3 114053 5 Affection 5 1 -2431 1141003 Activity at max 114055 1 Affection 1 1 -2432 1141003 Battle starts 114070 1 Affection 1 1 -2433 1141003 Battle 1 114087 1 Affection 1 1 -2434 1141003 Battle 2 114088 1 Affection 1 1 -2435 1141003 Battle 3 114089 1 Affection 1 1 -2436 1141003 Signature 114064 1 Affection 1 1 -2437 1141003 Injured 114090 1 Affection 1 1 -2438 1141003 Danger 114091 1 Affection 1 1 -2439 1141003 Knocked out 114067 1 Affection 1 1 -2440 1141003 Assist 114093 1 Affection 1 1 -2441 1141003 QTE 114092 1 Affection 1 1 -2442 1141003 Battle over 114071 1 Affection 1 1 -2443 1521003 Construct joins 116001 1 Affection 1 1 -2444 1521003 Level up 116002 1 Affection 1 1 -2445 1521003 Promote 116003 1 Affection 1 1 -2446 1521003 Evolve 116004 1 Affection 1 1 -2447 1521003 Improve skill 116005 1 Affection 1 1 -2448 1521003 Equip weapon 116006 1 Affection 1 1 -2449 1521003 Level up 116002 1 Affection 1 2 0 -2450 1521003 Promote 116003 1 Affection 1 4 0 -2451 1521003 Evolve 116004 1 Affection 1 3 0 -2452 1521003 Improve skill 116005 1 Affection 1 5 0 -2453 1521003 Equip weapon 116006 1 Affection 1 6 0 -2454 1521003 Add to team 116007 1 Affection 1 7 1 -2455 1521003 Set as leader 116008 1 Affection 1 8 1 -2456 1521003 Mission complete 116068 1 Affection 1 1 -2457 1521003 General greeting 1 116009 1 Affection 1 1 -2458 1521003 General greeting 2 116010 1 Affection 1 1 -2459 1521003 General greeting 3 116011 1 Affection 1 1 -2460 1521003 General greeting 4 116012 2 Affection 2 1 -2461 1521003 General greeting 5 116013 2 Affection 2 1 -2462 1521003 General greeting 6 116014 3 Affection 3 1 -2463 1521003 General greeting 7 116015 3 Affection 3 1 -2464 1521003 General greeting 8 116016 4 Affection 4 1 -2465 1521003 General greeting 9 116017 4 Affection 4 1 -2466 1521003 General greeting 10 116018 5 Affection 5 1 -2467 1521003 General greeting 11 116019 5 Affection 5 1 -2468 1521003 General greeting 12 116023 6 Affection 6 1 -2469 1521003 Affection up 1 116027 1 Affection 1 1 -2470 1521003 Affection up 2 116028 1 Affection 1 1 -2471 1521003 Affection up 3 116029 1 Affection 1 1 -2472 1521003 Affection up 4 116030 2 Affection 2 1 -2473 1521003 Affection up 5 116031 2 Affection 2 1 -2474 1521003 Affection up 6 116032 3 Affection 3 1 -2475 1521003 Affection up 7 116033 3 Affection 3 1 -2476 1521003 Affection up 8 116034 4 Affection 4 1 -2477 1521003 Affection up 9 116035 4 Affection 4 1 -2478 1521003 Affection up 10 116036 5 Affection 5 1 -2479 1521003 Affection up 11 116037 5 Affection 5 1 -2480 1521003 Affection up 12 116104 6 Affection 6 1 -2481 1521003 Idle 1 116039 1 Affection 1 1 -2482 1521003 Idle 2 116040 2 Affection 2 1 -2483 1521003 Idle 3 116041 3 Affection 3 1 -2484 1521003 Idle 4 116042 4 Affection 4 1 -2485 1521003 Extended connection 1 116045 1 Affection 1 1 -2486 1521003 Extended connection 2 116046 2 Affection 2 1 -2487 1521003 Extended connection 3 116047 4 Affection 4 1 -2488 1521003 Extended connection 4 116050 6 Affection 6 1 -2489 1521003 Connection made 1 116051 1 Affection 1 1 -2490 1521003 Connection made 2 116052 2 Affection 2 1 -2491 1521003 Connection made 3 116053 4 Affection 4 1 -2492 1521003 Connection made 4 116054 4 Affection 4 1 -2493 1521003 Connection made 5 116055 5 Affection 5 1 -2494 1521003 Connection made 6 116057 6 Affection 6 1 -2495 1521003 Extended offline time 1 116061 1 Affection 1 1 -2496 1521003 Shake 1 116062 1 Affection 1 1 -2497 1521003 Shake 2 116063 3 Affection 3 1 -2498 1521003 Shake 3 116064 5 Affection 5 1 -2499 1521003 Quick tap 1 116065 1 Affection 1 1 -2500 1521003 Quick tap 2 116066 3 Affection 3 1 -2501 1521003 Quick tap 3 116067 5 Affection 5 1 -2502 1521003 Activity at max 116069 1 Affection 1 1 -2503 1521003 Battle starts 116084 1 Affection 1 1 -2504 1521003 Battle 1 116109 1 Affection 1 1 -2505 1521003 Battle 2 116110 1 Affection 1 1 -2506 1521003 Battle 3 116111 1 Affection 1 1 -2507 1521003 Signature 116078 1 Affection 1 1 -2508 1521003 Injured 116112 1 Affection 1 1 -2509 1521003 Danger 116113 1 Affection 1 1 -2510 1521003 Knocked out 116081 1 Affection 1 1 -2511 1521003 Assist 116115 1 Affection 1 1 -2512 1521003 QTE 116114 1 Affection 1 1 -2513 1521003 Battle over 116085 1 Affection 1 1 -2514 1161002 Construct joins 115001 1 Affection 1 1 -2515 1161002 Level up 115002 1 Affection 1 1 -2516 1161002 Promote 115003 1 Affection 1 1 -2517 1161002 Evolve 115004 1 Affection 1 1 -2518 1161002 Improve skill 115005 1 Affection 1 1 -2519 1161002 Equip weapon 115006 1 Affection 1 1 -2520 1161002 Level up 115002 1 Affection 1 2 0 -2521 1161002 Promote 115003 1 Affection 1 4 0 -2522 1161002 Evolve 115004 1 Affection 1 3 0 -2523 1161002 Improve skill 115005 1 Affection 1 5 0 -2524 1161002 Equip weapon 115006 1 Affection 1 6 0 -2525 1161002 Add to team 115007 1 Affection 1 7 1 -2526 1161002 Set as leader 115008 1 Affection 1 8 1 -2527 1161002 Mission complete 115068 1 Affection 1 1 -2528 1161002 General greeting 1 115009 1 Affection 1 1 -2529 1161002 General greeting 2 115010 1 Affection 1 1 -2530 1161002 General greeting 3 115011 1 Affection 1 1 -2531 1161002 General greeting 4 115012 2 Affection 2 1 -2532 1161002 General greeting 5 115013 2 Affection 2 1 -2533 1161002 General greeting 6 115014 3 Affection 3 1 -2534 1161002 General greeting 7 115015 3 Affection 3 1 -2535 1161002 General greeting 8 115016 4 Affection 4 1 -2536 1161002 General greeting 9 115017 4 Affection 4 1 -2537 1161002 General greeting 10 115018 5 Affection 5 1 -2538 1161002 General greeting 11 115019 5 Affection 5 1 -2539 1161002 General greeting 12 115020 6 Affection 6 1 -2540 1161002 Affection up 1 115027 1 Affection 1 1 -2541 1161002 Affection up 2 115028 1 Affection 1 1 -2542 1161002 Affection up 3 115029 1 Affection 1 1 -2543 1161002 Affection up 4 115030 2 Affection 2 1 -2544 1161002 Affection up 5 115031 2 Affection 2 1 -2545 1161002 Affection up 6 115032 3 Affection 3 1 -2546 1161002 Affection up 7 115033 3 Affection 3 1 -2547 1161002 Affection up 8 115034 4 Affection 4 1 -2548 1161002 Affection up 9 115035 4 Affection 4 1 -2549 1161002 Affection up 10 115036 5 Affection 5 1 -2550 1161002 Affection up 11 115037 5 Affection 5 1 -2551 1161002 Affection up 12 115038 6 Affection 6 1 -2552 1161002 Idle 1 115039 1 Affection 1 1 -2553 1161002 Idle 2 115040 2 Affection 2 1 -2554 1161002 Idle 3 115041 3 Affection 3 1 -2555 1161002 Idle 4 115042 4 Affection 4 1 -2556 1161002 Extended connection 1 115045 1 Affection 1 1 -2557 1161002 Extended connection 2 115046 2 Affection 2 1 -2558 1161002 Extended connection 3 115047 4 Affection 4 1 -2559 1161002 Extended connection 4 115049 6 Affection 6 1 -2560 1161002 Connection made 1 115051 1 Affection 1 1 -2561 1161002 Connection made 2 115052 2 Affection 2 1 -2562 1161002 Connection made 3 115053 4 Affection 4 1 -2563 1161002 Connection made 4 115054 4 Affection 4 1 -2564 1161002 Connection made 5 115055 5 Affection 5 1 -2565 1161002 Connection made 6 115056 6 Affection 6 1 -2566 1161002 Extended offline time 1 115061 1 Affection 1 1 -2567 1161002 Shake 1 115062 1 Affection 1 1 -2568 1161002 Shake 2 115063 3 Affection 3 1 -2569 1161002 Shake 3 115064 5 Affection 5 1 -2570 1161002 Quick tap 1 115065 1 Affection 1 1 -2571 1161002 Quick tap 2 115066 3 Affection 3 1 -2572 1161002 Quick tap 3 115067 5 Affection 5 1 -2573 1161002 Activity at max 115069 1 Affection 1 1 -2574 1161002 Battle starts 115084 1 Affection 1 1 -2575 1161002 Battle 1 115109 1 Affection 1 1 -2576 1161002 Battle 2 115110 1 Affection 1 1 -2577 1161002 Battle 3 115111 1 Affection 1 1 -2578 1161002 Signature 115078 1 Affection 1 1 -2579 1161002 Injured 115112 1 Affection 1 1 -2580 1161002 Danger 115113 1 Affection 1 1 -2581 1161002 Knocked out 115081 1 Affection 1 1 -2582 1161002 Assist 115115 1 Affection 1 1 -2583 1161002 QTE 115114 1 Affection 1 1 -2584 1161002 Battle over 115085 1 Affection 1 1 -2585 1171003 Construct joins 120001 1 Affection 1 1 -2586 1171003 Level up 120002 1 Affection 1 1 -2587 1171003 Promote 120003 1 Affection 1 1 -2588 1171003 Evolve 120004 1 Affection 1 1 -2589 1171003 Improve skill 120005 1 Affection 1 1 -2590 1171003 Equip weapon 120006 1 Affection 1 1 -2591 1171003 Level up 120002 1 Affection 1 2 0 -2592 1171003 Promote 120003 1 Affection 1 4 0 -2593 1171003 Evolve 120004 1 Affection 1 3 0 -2594 1171003 Improve skill 120005 1 Affection 1 5 0 -2595 1171003 Equip weapon 120006 1 Affection 1 6 0 -2596 1171003 Add to team 120007 1 Affection 1 7 1 -2597 1171003 Set as leader 120008 1 Affection 1 8 1 -2598 1171003 Mission complete 120060 1 Affection 1 1 -2599 1171003 General greeting 1 120009 1 Affection 1 1 -2600 1171003 General greeting 2 120010 1 Affection 1 1 -2601 1171003 General greeting 3 120011 1 Affection 1 1 -2602 1171003 General greeting 4 120012 2 Affection 2 1 -2603 1171003 General greeting 5 120013 2 Affection 2 1 -2604 1171003 General greeting 6 120014 3 Affection 3 1 -2605 1171003 General greeting 7 120015 3 Affection 3 1 -2606 1171003 General greeting 8 120016 4 Affection 4 1 -2607 1171003 General greeting 9 120017 4 Affection 4 1 -2608 1171003 General greeting 10 120018 5 Affection 5 1 -2609 1171003 General greeting 11 120019 5 Affection 5 1 -2610 1171003 General greeting 12 120020 6 Affection 6 1 -2611 1171003 Affection up 1 120023 1 Affection 1 1 -2612 1171003 Affection up 2 120024 1 Affection 1 1 -2613 1171003 Affection up 3 120025 1 Affection 1 1 -2614 1171003 Affection up 4 120026 2 Affection 2 1 -2615 1171003 Affection up 5 120027 2 Affection 2 1 -2616 1171003 Affection up 6 120028 3 Affection 3 1 -2617 1171003 Affection up 7 120029 3 Affection 3 1 -2618 1171003 Affection up 8 120030 4 Affection 4 1 -2619 1171003 Affection up 9 120031 4 Affection 4 1 -2620 1171003 Affection up 10 120032 5 Affection 5 1 -2621 1171003 Affection up 11 120033 5 Affection 5 1 -2622 1171003 Affection up 12 120034 6 Affection 6 1 -2623 1171003 Idle 1 120035 1 Affection 1 1 -2624 1171003 Idle 2 120036 2 Affection 2 1 -2625 1171003 Idle 3 120037 3 Affection 3 1 -2626 1171003 Idle 4 120039 4 Affection 4 1 -2627 1171003 Extended connection 1 120041 1 Affection 1 1 -2628 1171003 Extended connection 2 120042 2 Affection 2 1 -2629 1171003 Extended connection 3 120043 4 Affection 4 1 -2630 1171003 Extended connection 4 120044 6 Affection 6 1 -2631 1171003 Connection made 1 120045 1 Affection 1 1 -2632 1171003 Connection made 2 120046 2 Affection 2 1 -2633 1171003 Connection made 3 120047 4 Affection 4 1 -2634 1171003 Connection made 4 120048 4 Affection 4 1 -2635 1171003 Connection made 5 120049 5 Affection 5 1 -2636 1171003 Connection made 6 120050 6 Affection 6 1 -2637 1171003 Extended offline time 1 120053 1 Affection 1 1 -2638 1171003 Shake 1 120054 1 Affection 1 1 -2639 1171003 Shake 2 120055 3 Affection 3 1 -2640 1171003 Shake 3 120056 5 Affection 5 1 -2641 1171003 Quick tap 1 120057 1 Affection 1 1 -2642 1171003 Quick tap 2 120058 3 Affection 3 1 -2643 1171003 Quick tap 3 120059 5 Affection 5 1 -2644 1171003 Activity at max 120061 1 Affection 1 1 -2645 1171003 Battle starts 120076 1 Affection 1 1 -2646 1171003 Battle 1 120093 1 Affection 1 1 -2647 1171003 Battle 2 120094 1 Affection 1 1 -2648 1171003 Battle 3 120095 1 Affection 1 1 -2649 1171003 Signature 120070 1 Affection 1 1 -2650 1171003 Injured 120096 1 Affection 1 1 -2651 1171003 Danger 120097 1 Affection 1 1 -2652 1171003 Knocked out 120073 1 Affection 1 1 -2653 1171003 Assist 120099 1 Affection 1 1 -2654 1171003 QTE 120098 1 Affection 1 1 -2655 1171003 Battle over 120077 1 Affection 1 1 -2656 1181003 Construct joins 117001 1 Affection 1 1 -2657 1181003 Level up 117002 1 Affection 1 1 -2658 1181003 Promote 117003 1 Affection 1 1 -2659 1181003 Evolve 117004 1 Affection 1 1 -2660 1181003 Improve skill 117005 1 Affection 1 1 -2661 1181003 Equip weapon 117006 1 Affection 1 1 -2662 1181003 Level up 117002 1 Affection 1 2 0 -2663 1181003 Promote 117003 1 Affection 1 4 0 -2664 1181003 Evolve 117004 1 Affection 1 3 0 -2665 1181003 Improve skill 117005 1 Affection 1 5 0 -2666 1181003 Equip weapon 117006 1 Affection 1 6 0 -2667 1181003 Add to team 117007 1 Affection 1 7 1 -2668 1181003 Set as leader 117008 1 Affection 1 8 1 -2669 1181003 Mission complete 117051 1 Affection 1 1 -2670 1181003 General greeting 1 117009 1 Affection 1 1 -2671 1181003 General greeting 2 117010 1 Affection 1 1 -2672 1181003 General greeting 3 117011 1 Affection 1 1 -2673 1181003 General greeting 4 117012 2 Affection 2 1 -2674 1181003 General greeting 5 117013 2 Affection 2 1 -2675 1181003 General greeting 6 117014 3 Affection 3 1 -2676 1181003 General greeting 7 117015 3 Affection 3 1 -2677 1181003 General greeting 8 117016 4 Affection 4 1 -2678 1181003 General greeting 9 117017 4 Affection 4 1 -2679 1181003 General greeting 10 117018 5 Affection 5 1 -2680 1181003 General greeting 11 117019 6 Affection 6 1 -2681 1181003 Affection up 1 117020 1 Affection 1 1 -2682 1181003 Affection up 2 117021 1 Affection 1 1 -2683 1181003 Affection up 3 117022 1 Affection 1 1 -2684 1181003 Affection up 4 117023 2 Affection 2 1 -2685 1181003 Affection up 5 117024 2 Affection 2 1 -2686 1181003 Affection up 6 117025 3 Affection 3 1 -2687 1181003 Affection up 7 117026 3 Affection 3 1 -2688 1181003 Affection up 8 117027 4 Affection 4 1 -2689 1181003 Affection up 9 117028 4 Affection 4 1 -2690 1181003 Affection up 10 117029 5 Affection 5 1 -2691 1181003 Affection up 11 117030 5 Affection 5 1 -2692 1181003 Affection up 12 117031 6 Affection 6 1 -2693 1181003 Idle 1 117032 1 Affection 1 1 -2694 1181003 Idle 2 117033 2 Affection 2 1 -2695 1181003 Idle 3 117034 3 Affection 3 1 -2696 1181003 Idle 4 117035 4 Affection 4 1 -2697 1181003 Extended connection 1 117036 1 Affection 1 1 -2698 1181003 Extended connection 2 117037 2 Affection 2 1 -2699 1181003 Extended connection 3 117038 4 Affection 4 1 -2700 1181003 Extended connection 4 117039 6 Affection 6 1 -2701 1181003 Connection made 1 117040 1 Affection 1 1 -2702 1181003 Connection made 2 117041 2 Affection 2 1 -2703 1181003 Connection made 3 117042 4 Affection 4 1 -2704 1181003 Connection made 4 117043 4 Affection 4 1 -2705 1181003 Connection made 5 117044 5 Affection 5 1 -2706 1181003 Connection made 6 117045 6 Affection 6 1 -2707 1181003 Extended offline time 1 117046 1 Affection 1 1 -2708 1181003 Shake 1 117047 1 Affection 1 1 -2709 1181003 Shake 2 117048 3 Affection 3 1 -2710 1181003 Quick tap 1 117049 1 Affection 1 1 -2711 1181003 Quick tap 2 117050 3 Affection 3 1 -2712 1181003 Activity at max 117052 1 Affection 1 1 -2713 1181003 Battle starts 117062 1 Affection 1 1 -2714 1181003 Battle 1 117079 1 Affection 1 1 -2715 1181003 Battle 2 117080 1 Affection 1 1 -2716 1181003 Battle 3 117081 1 Affection 1 1 -2717 1181003 Signature 117082 1 Affection 1 1 -2718 1181003 Injured 117083 1 Affection 1 1 -2719 1181003 Danger 117084 1 Affection 1 1 -2720 1181003 Knocked out 117085 1 Affection 1 1 -2721 1181003 Assist 117087 1 Affection 1 1 -2722 1181003 QTE 117086 1 Affection 1 1 -2723 1181003 Battle over 117063 1 Affection 1 1 -2724 1191003 Construct joins 118001 1 Affection 1 1 -2725 1191003 Level up 118002 1 Affection 1 1 -2726 1191003 Promote 118003 1 Affection 1 1 -2727 1191003 Evolve 118004 1 Affection 1 1 -2728 1191003 Improve skill 118005 1 Affection 1 1 -2729 1191003 Equip weapon 118006 1 Affection 1 1 -2730 1191003 Level up 118002 1 Affection 1 2 0 -2731 1191003 Promote 118003 1 Affection 1 4 0 -2732 1191003 Evolve 118004 1 Affection 1 3 0 -2733 1191003 Improve skill 118005 1 Affection 1 5 0 -2734 1191003 Equip weapon 118006 1 Affection 1 6 0 -2735 1191003 Add to team 118007 1 Affection 1 7 1 -2736 1191003 Set as leader 118008 1 Affection 1 8 1 -2737 1191003 Mission complete 118048 1 Affection 1 1 -2738 1191003 General greeting 1 118009 1 Affection 1 1 -2739 1191003 General greeting 2 118010 1 Affection 1 1 -2740 1191003 General greeting 3 118011 1 Affection 1 1 -2741 1191003 General greeting 4 118012 2 Affection 2 1 -2742 1191003 General greeting 5 118013 2 Affection 2 1 -2743 1191003 General greeting 6 118014 3 Affection 3 1 -2744 1191003 General greeting 7 118015 3 Affection 3 1 -2745 1191003 General greeting 8 118016 4 Affection 4 1 -2746 1191003 General greeting 9 118017 4 Affection 4 1 -2747 1191003 General greeting 10 118018 5 Affection 5 1 -2748 1191003 General greeting 11 118019 6 Affection 6 1 -2749 1191003 Affection up 1 118020 1 Affection 1 1 -2750 1191003 Affection up 2 118021 1 Affection 1 1 -2751 1191003 Affection up 3 118022 1 Affection 1 1 -2752 1191003 Affection up 4 118023 2 Affection 2 1 -2753 1191003 Affection up 5 118024 2 Affection 2 1 -2754 1191003 Affection up 6 118025 3 Affection 3 1 -2755 1191003 Affection up 7 118026 3 Affection 3 1 -2756 1191003 Affection up 8 118027 4 Affection 4 1 -2757 1191003 Affection up 9 118028 4 Affection 4 1 -2758 1191003 Affection up 10 118029 5 Affection 5 1 -2759 1191003 Affection up 11 118030 5 Affection 5 1 -2760 1191003 Affection up 12 118031 6 Affection 6 1 -2761 1191003 Idle 1 118032 1 Affection 1 1 -2762 1191003 Idle 2 118033 3 Affection 3 1 -2763 1191003 Extended connection 1 118034 1 Affection 1 1 -2764 1191003 Extended connection 2 118035 2 Affection 2 1 -2765 1191003 Extended connection 3 118036 4 Affection 4 1 -2766 1191003 Extended connection 4 118037 6 Affection 6 1 -2767 1191003 Connection made 1 118038 1 Affection 1 1 -2768 1191003 Connection made 2 118039 2 Affection 2 1 -2769 1191003 Connection made 3 118040 4 Affection 4 1 -2770 1191003 Connection made 4 118041 5 Affection 5 1 -2771 1191003 Connection made 5 118042 6 Affection 6 1 -2772 1191003 Extended offline time 1 118043 1 Affection 1 1 -2773 1191003 Shake 1 118044 1 Affection 1 1 -2774 1191003 Shake 2 118046 3 Affection 3 1 -2775 1191003 Quick tap 1 118045 1 Affection 1 1 -2776 1191003 Quick tap 2 118047 3 Affection 3 1 -2777 1191003 Activity at max 118049 1 Affection 1 1 -2778 1191003 Battle starts 118059 1 Affection 1 1 -2779 1191003 Battle 1 118076 1 Affection 1 1 -2780 1191003 Battle 2 118077 1 Affection 1 1 -2781 1191003 Battle 3 118078 1 Affection 1 1 -2782 1191003 Signature 118079 1 Affection 1 1 -2783 1191003 Injured 118080 1 Affection 1 1 -2784 1191003 Danger 118081 1 Affection 1 1 -2785 1191003 Knocked out 118082 1 Affection 1 1 -2786 1191003 Assist 118084 1 Affection 1 1 -2787 1191003 QTE 118083 1 Affection 1 1 -2788 1191003 Battle over 118060 1 Affection 1 1 -2789 1201003 Construct joins 119001 1 Affection 1 1 -2790 1201003 Level up 119002 1 Affection 1 1 -2791 1201003 Promote 119003 1 Affection 1 1 -2792 1201003 Evolve 119004 1 Affection 1 1 -2793 1201003 Improve skill 119005 1 Affection 1 1 -2794 1201003 Equip weapon 119006 1 Affection 1 1 -2795 1201003 Level up 119002 1 Affection 1 2 0 -2796 1201003 Promote 119003 1 Affection 1 4 0 -2797 1201003 Evolve 119004 1 Affection 1 3 0 -2798 1201003 Improve skill 119005 1 Affection 1 5 0 -2799 1201003 Equip weapon 119006 1 Affection 1 6 0 -2800 1201003 Add to team 119007 1 Affection 1 7 1 -2801 1201003 Set as leader 119008 1 Affection 1 8 1 -2802 1201003 Mission complete 119071 1 Affection 1 1 -2803 1201003 General greeting 1 119009 1 Affection 1 1 -2804 1201003 General greeting 2 119010 1 Affection 1 1 -2805 1201003 General greeting 3 119011 2 Affection 2 1 -2806 1201003 General greeting 4 119012 2 Affection 2 1 -2807 1201003 General greeting 5 119013 3 Affection 3 1 -2808 1201003 General greeting 6 119014 4 Affection 4 1 -2809 1201003 General greeting 7 119015 5 Affection 5 1 -2810 1201003 General greeting 8 119016 6 Affection 6 1 -2811 1201003 Affection up 1 119021 1 Affection 1 1 -2812 1201003 Affection up 2 119022 3 Affection 3 1 -2813 1201003 Affection up 3 119023 4 Affection 4 1 -2814 1201003 Affection up 4 119024 5 Affection 5 1 -2815 1201003 Affection up 5 119025 6 Affection 6 1 -2816 1201003 Idle 1 119026 1 Affection 1 1 -2817 1201003 Idle 2 119027 3 Affection 3 1 -2818 1201003 Idle 3 119028 5 Affection 5 1 -2819 1201003 Extended connection 1 119029 1 Affection 1 1 -2820 1201003 Connection made 1 119030 1 Affection 1 1 -2821 1201003 Connection made 2 119031 4 Affection 4 1 -2822 1201003 Connection made 3 119032 6 Affection 6 1 -2823 1201003 Extended offline time 1 119033 1 Affection 1 1 -2824 1201003 Shake 1 119034 1 Affection 1 1 -2825 1201003 Quick tap 1 119035 1 Affection 1 1 -2826 1201003 Activity at max 119072 1 Affection 1 1 -2827 1201003 Battle starts 119045 1 Affection 1 1 -2828 1201003 Battle 1 119062 1 Affection 1 1 -2829 1201003 Battle 2 119063 1 Affection 1 1 -2830 1201003 Battle 3 119064 1 Affection 1 1 -2831 1201003 Signature 119065 1 Affection 1 1 -2832 1201003 Injured 119066 1 Affection 1 1 -2833 1201003 Danger 119067 1 Affection 1 1 -2834 1201003 Knocked out 119068 1 Affection 1 1 -2835 1201003 Assist 119070 1 Affection 1 1 -2836 1201003 QTE 119069 1 Affection 1 1 -2837 1201003 Battle over 119046 1 Affection 1 1 -2838 1531003 Construct joins 121001 1 Affection 1 1 -2839 1531003 Level up 121002 1 Affection 1 1 -2840 1531003 Promote 121003 1 Affection 1 1 -2841 1531003 Evolve 121004 1 Affection 1 1 -2842 1531003 Improve skill 121005 1 Affection 1 1 -2843 1531003 Equip weapon 121006 1 Affection 1 1 -2844 1531003 Level up 121002 1 Affection 1 2 0 -2845 1531003 Promote 121003 1 Affection 1 4 0 -2846 1531003 Evolve 121004 1 Affection 1 3 0 -2847 1531003 Improve skill 121005 1 Affection 1 5 0 -2848 1531003 Equip weapon 121006 1 Affection 1 6 0 -2849 1531003 Add to team 121007 1 Affection 1 7 1 -2850 1531003 Set as leader 121008 1 Affection 1 8 1 -2851 1531003 Mission complete 121061 1 Affection 1 1 -2852 1531003 General greeting 1 121009 1 Affection 1 1 -2853 1531003 General greeting 2 121010 1 Affection 1 1 -2854 1531003 General greeting 3 121011 1 Affection 1 1 -2855 1531003 General greeting 4 121012 2 Affection 2 1 -2856 1531003 General greeting 5 121013 2 Affection 2 1 -2857 1531003 General greeting 6 121014 3 Affection 3 1 -2858 1531003 General greeting 7 121015 3 Affection 3 1 -2859 1531003 General greeting 8 121016 4 Affection 4 1 -2860 1531003 General greeting 9 121017 4 Affection 4 1 -2861 1531003 General greeting 10 121018 5 Affection 5 1 -2862 1531003 General greeting 11 121019 5 Affection 5 1 -2863 1531003 General greeting 12 121020 5 Affection 5 1 -2864 1531003 General greeting 13 121021 6 Affection 6 1 -2865 1531003 General greeting 14 121022 6 Affection 6 1 -2866 1531003 General greeting 15 121023 6 Affection 6 1 -2867 1531003 Affection up 1 121024 1 Affection 1 1 -2868 1531003 Affection up 2 121025 1 Affection 1 1 -2869 1531003 Affection up 3 121026 1 Affection 1 1 -2870 1531003 Affection up 4 121027 2 Affection 2 1 -2871 1531003 Affection up 5 121028 2 Affection 2 1 -2872 1531003 Affection up 6 121029 3 Affection 3 1 -2873 1531003 Affection up 7 121030 3 Affection 3 1 -2874 1531003 Affection up 8 121031 4 Affection 4 1 -2875 1531003 Affection up 9 121032 4 Affection 4 1 -2876 1531003 Affection up 10 121033 4 Affection 4 1 -2877 1531003 Affection up 11 121034 5 Affection 5 1 -2878 1531003 Affection up 12 121035 5 Affection 5 1 -2879 1531003 Affection up 13 121094 5 Affection 5 1 -2880 1531003 Affection up 14 121095 6 Affection 6 1 -2881 1531003 Affection up 15 121096 6 Affection 6 1 -2882 1531003 Affection up 16 121097 6 Affection 6 1 -2883 1531003 Idle 1 121036 1 Affection 1 1 -2884 1531003 Idle 2 121037 2 Affection 2 1 -2885 1531003 Idle 3 121038 3 Affection 3 1 -2886 1531003 Idle 4 121039 4 Affection 4 1 -2887 1531003 Idle 5 121040 5 Affection 5 1 -2888 1531003 Extended connection 1 121041 1 Affection 1 1 -2889 1531003 Extended connection 2 121042 2 Affection 2 1 -2890 1531003 Extended connection 3 121043 3 Affection 3 1 -2891 1531003 Extended connection 4 121044 4 Affection 4 1 -2892 1531003 Extended connection 5 121045 5 Affection 5 1 -2893 1531003 Connection made 1 121046 1 Affection 1 1 -2894 1531003 Connection made 2 121047 2 Affection 2 1 -2895 1531003 Connection made 3 121048 3 Affection 3 1 -2896 1531003 Connection made 4 121049 4 Affection 4 1 -2897 1531003 Connection made 5 121050 5 Affection 5 1 -2898 1531003 Connection made 6 121051 5 Affection 5 1 -2899 1531003 Connection made 7 121052 6 Affection 6 1 -2900 1531003 Connection made 8 121053 6 Affection 6 1 -2901 1531003 Extended offline time 1 121054 1 Affection 1 1 -2902 1531003 Shake 1 121055 1 Affection 1 1 -2903 1531003 Shake 2 121056 3 Affection 3 1 -2904 1531003 Shake 3 121057 5 Affection 5 1 -2905 1531003 Quick tap 1 121058 1 Affection 1 1 -2906 1531003 Quick tap 2 121059 3 Affection 3 1 -2907 1531003 Quick tap 3 121060 5 Affection 5 1 -2908 1531003 Activity at max 121062 1 Affection 1 1 -2909 1531003 Battle starts 121077 1 Affection 1 1 -2910 1531003 Battle 1 121098 1 Affection 1 1 -2911 1531003 Battle 2 121099 1 Affection 1 1 -2912 1531003 Battle 3 121100 1 Affection 1 1 -2913 1531003 Signature 121071 1 Affection 1 1 -2914 1531003 Injured 121101 1 Affection 1 1 -2915 1531003 Danger 121102 1 Affection 1 1 -2916 1531003 Knocked out 121074 1 Affection 1 1 -2917 1531003 Assist 121104 1 Affection 1 1 -2918 1531003 QTE 121103 1 Affection 1 1 -2919 1531003 Battle over 121078 1 Affection 1 1 -2920 1211002 Construct joins 122001 1 Affection 1 1 -2921 1211002 Level up 122002 1 Affection 1 1 -2922 1211002 Promote 122003 1 Affection 1 1 -2923 1211002 Evolve 122004 1 Affection 1 1 -2924 1211002 Improve skill 122005 1 Affection 1 1 -2925 1211002 Equip weapon 122006 1 Affection 1 1 -2926 1211002 Level up 122002 1 Affection 1 2 0 -2927 1211002 Promote 122003 1 Affection 1 4 0 -2928 1211002 Evolve 122004 1 Affection 1 3 0 -2929 1211002 Improve skill 122005 1 Affection 1 5 0 -2930 1211002 Equip weapon 122006 1 Affection 1 6 0 -2931 1211002 Add to team 122007 1 Affection 1 7 1 -2932 1211002 Set as leader 122008 1 Affection 1 8 1 -2933 1211002 Mission complete 122061 1 Affection 1 1 -2934 1211002 General greeting 1 122009 1 Affection 1 1 -2935 1211002 General greeting 2 122010 1 Affection 1 1 -2936 1211002 General greeting 3 122011 1 Affection 1 1 -2937 1211002 General greeting 4 122012 2 Affection 2 1 -2938 1211002 General greeting 5 122013 2 Affection 2 1 -2939 1211002 General greeting 6 122014 3 Affection 3 1 -2940 1211002 General greeting 7 122015 3 Affection 3 1 -2941 1211002 General greeting 8 122016 4 Affection 4 1 -2942 1211002 General greeting 9 122017 4 Affection 4 1 -2943 1211002 General greeting 10 122018 5 Affection 5 1 -2944 1211002 General greeting 11 122019 5 Affection 5 1 -2945 1211002 General greeting 12 122020 5 Affection 5 1 -2946 1211002 General greeting 13 122021 6 Affection 6 1 -2947 1211002 General greeting 14 122022 6 Affection 6 1 -2948 1211002 General greeting 15 122023 6 Affection 6 1 -2949 1211002 Affection up 1 122024 1 Affection 1 1 -2950 1211002 Affection up 2 122025 1 Affection 1 1 -2951 1211002 Affection up 3 122026 1 Affection 1 1 -2952 1211002 Affection up 4 122027 2 Affection 2 1 -2953 1211002 Affection up 5 122028 2 Affection 2 1 -2954 1211002 Affection up 6 122029 3 Affection 3 1 -2955 1211002 Affection up 7 122030 3 Affection 3 1 -2956 1211002 Affection up 8 122031 4 Affection 4 1 -2957 1211002 Affection up 9 122032 4 Affection 4 1 -2958 1211002 Affection up 10 122033 4 Affection 4 1 -2959 1211002 Affection up 11 122034 5 Affection 5 1 -2960 1211002 Affection up 12 122035 5 Affection 5 1 -2961 1211002 Affection up 13 122094 5 Affection 5 1 -2962 1211002 Affection up 14 122095 6 Affection 6 1 -2963 1211002 Affection up 15 122096 6 Affection 6 1 -2964 1211002 Affection up 16 122097 6 Affection 6 1 -2965 1211002 Idle 1 122036 1 Affection 1 1 -2966 1211002 Idle 2 122037 2 Affection 2 1 -2967 1211002 Idle 3 122038 3 Affection 3 1 -2968 1211002 Idle 4 122039 4 Affection 4 1 -2969 1211002 Idle 5 122040 5 Affection 5 1 -2970 1211002 Extended connection 1 122041 1 Affection 1 1 -2971 1211002 Extended connection 2 122042 2 Affection 2 1 -2972 1211002 Extended connection 3 122043 3 Affection 3 1 -2973 1211002 Extended connection 4 122044 4 Affection 4 1 -2974 1211002 Extended connection 5 122045 5 Affection 5 1 -2975 1211002 Connection made 1 122046 1 Affection 1 1 -2976 1211002 Connection made 2 122047 2 Affection 2 1 -2977 1211002 Connection made 3 122048 3 Affection 3 1 -2978 1211002 Connection made 4 122049 4 Affection 4 1 -2979 1211002 Connection made 5 122050 5 Affection 5 1 -2980 1211002 Connection made 6 122051 5 Affection 5 1 -2981 1211002 Connection made 7 122052 6 Affection 6 1 -2982 1211002 Connection made 8 122053 6 Affection 6 1 -2983 1211002 Extended offline time 1 122054 1 Affection 1 1 -2984 1211002 Shake 1 122055 1 Affection 1 1 -2985 1211002 Shake 2 122056 3 Affection 3 1 -2986 1211002 Shake 3 122057 5 Affection 5 1 -2987 1211002 Quick tap 1 122058 1 Affection 1 1 -2988 1211002 Quick tap 2 122059 3 Affection 3 1 -2989 1211002 Quick tap 3 122060 5 Affection 5 1 -2990 1211002 Activity at max 122062 1 Affection 1 1 -2991 1211002 Battle starts 122077 1 Affection 1 1 -2992 1211002 Battle 1 122098 1 Affection 1 1 -2993 1211002 Battle 2 122099 1 Affection 1 1 -2994 1211002 Battle 3 122100 1 Affection 1 1 -2995 1211002 Signature 122071 1 Affection 1 1 -2996 1211002 Injured 122101 1 Affection 1 1 -2997 1211002 Danger 122102 1 Affection 1 1 -2998 1211002 Knocked out 122074 1 Affection 1 1 -2999 1211002 Assist 122104 1 Affection 1 1 -3000 1211002 QTE 122103 1 Affection 1 1 -3001 1211002 Battle over 122078 1 Affection 1 1 -3002 1121003 Construct joins 123001 1 Affection 1 1 -3003 1121003 Level up 123002 1 Affection 1 1 -3004 1121003 Promote 123003 1 Affection 1 1 -3005 1121003 Evolve 123004 1 Affection 1 1 -3006 1121003 Improve skill 123005 1 Affection 1 1 -3007 1121003 Equip weapon 123006 1 Affection 1 1 -3008 1121003 Level up 123002 1 Affection 1 2 0 -3009 1121003 Promote 123003 1 Affection 1 4 0 -3010 1121003 Evolve 123004 1 Affection 1 3 0 -3011 1121003 Improve skill 123005 1 Affection 1 5 0 -3012 1121003 Equip weapon 123006 1 Affection 1 6 0 -3013 1121003 Add to team 123007 1 Affection 1 7 1 -3014 1121003 Set as leader 123008 1 Affection 1 8 1 -3015 1121003 Mission complete 123061 1 Affection 1 1 -3016 1121003 General greeting 1 123009 1 Affection 1 1 -3017 1121003 General greeting 2 123010 1 Affection 1 1 -3018 1121003 General greeting 3 123011 1 Affection 1 1 -3019 1121003 General greeting 4 123012 2 Affection 2 1 -3020 1121003 General greeting 5 123013 2 Affection 2 1 -3021 1121003 General greeting 6 123014 3 Affection 3 1 -3022 1121003 General greeting 7 123015 3 Affection 3 1 -3023 1121003 General greeting 8 123016 4 Affection 4 1 -3024 1121003 General greeting 9 123017 4 Affection 4 1 -3025 1121003 General greeting 10 123018 5 Affection 5 1 -3026 1121003 General greeting 11 123019 5 Affection 5 1 -3027 1121003 General greeting 12 123020 5 Affection 5 1 -3028 1121003 General greeting 13 123021 6 Affection 6 1 -3029 1121003 General greeting 14 123022 6 Affection 6 1 -3030 1121003 General greeting 15 123023 6 Affection 6 1 -3031 1121003 Affection up 1 123024 1 Affection 1 1 -3032 1121003 Affection up 2 123025 1 Affection 1 1 -3033 1121003 Affection up 3 123026 1 Affection 1 1 -3034 1121003 Affection up 4 123027 2 Affection 2 1 -3035 1121003 Affection up 5 123028 2 Affection 2 1 -3036 1121003 Affection up 6 123029 3 Affection 3 1 -3037 1121003 Affection up 7 123030 3 Affection 3 1 -3038 1121003 Affection up 8 123031 4 Affection 4 1 -3039 1121003 Affection up 9 123032 4 Affection 4 1 -3040 1121003 Affection up 10 123033 4 Affection 4 1 -3041 1121003 Affection up 11 123034 5 Affection 5 1 -3042 1121003 Affection up 12 123035 5 Affection 5 1 -3043 1121003 Affection up 13 123094 5 Affection 5 1 -3044 1121003 Affection up 14 123095 6 Affection 6 1 -3045 1121003 Affection up 15 123096 6 Affection 6 1 -3046 1121003 Affection up 16 123097 6 Affection 6 1 -3047 1121003 Idle 1 123036 1 Affection 1 1 -3048 1121003 Idle 2 123037 2 Affection 2 1 -3049 1121003 Idle 3 123038 3 Affection 3 1 -3050 1121003 Idle 4 123039 4 Affection 4 1 -3051 1121003 Idle 5 123040 5 Affection 5 1 -3052 1121003 Extended connection 1 123041 1 Affection 1 1 -3053 1121003 Extended connection 2 123042 2 Affection 2 1 -3054 1121003 Extended connection 3 123043 3 Affection 3 1 -3055 1121003 Extended connection 4 123044 4 Affection 4 1 -3056 1121003 Extended connection 5 123045 5 Affection 5 1 -3057 1121003 Connection made 1 123046 1 Affection 1 1 -3058 1121003 Connection made 2 123047 2 Affection 2 1 -3059 1121003 Connection made 3 123048 3 Affection 3 1 -3060 1121003 Connection made 4 123049 4 Affection 4 1 -3061 1121003 Connection made 5 123050 5 Affection 5 1 -3062 1121003 Connection made 6 123051 5 Affection 5 1 -3063 1121003 Connection made 7 123052 6 Affection 6 1 -3064 1121003 Connection made 8 123053 6 Affection 6 1 -3065 1121003 Extended offline time 1 123054 1 Affection 1 1 -3066 1121003 Shake 1 123055 1 Affection 1 1 -3067 1121003 Shake 2 123056 3 Affection 3 1 -3068 1121003 Shake 3 123057 5 Affection 5 1 -3069 1121003 Quick tap 1 123058 1 Affection 1 1 -3070 1121003 Quick tap 2 123059 3 Affection 3 1 -3071 1121003 Quick tap 3 123060 5 Affection 5 1 -3072 1121003 Activity at max 123062 1 Affection 1 1 -3073 1121003 Battle starts 123077 1 Affection 1 1 -3074 1121003 Battle 1 123098 1 Affection 1 1 -3075 1121003 Battle 2 123099 1 Affection 1 1 -3076 1121003 Battle 3 123100 1 Affection 1 1 -3077 1121003 Signature 123071 1 Affection 1 1 -3078 1121003 Injured 123101 1 Affection 1 1 -3079 1121003 Danger 123102 1 Affection 1 1 -3080 1121003 Knocked out 123074 1 Affection 1 1 -3081 1121003 Assist 123104 1 Affection 1 1 -3082 1121003 QTE 123103 1 Affection 1 1 -3083 1121003 Battle over 123078 1 Affection 1 1 -3084 1221002 Construct joins 124001 1 Affection 1 1 -3085 1221002 Level up 124002 1 Affection 1 1 -3086 1221002 Promote 124003 1 Affection 1 1 -3087 1221002 Evolve 124004 1 Affection 1 1 -3088 1221002 Improve skill 124005 1 Affection 1 1 -3089 1221002 Equip weapon 124006 1 Affection 1 1 -3090 1221002 Level up 124002 1 Affection 1 2 0 -3091 1221002 Promote 124003 1 Affection 1 4 0 -3092 1221002 Evolve 124004 1 Affection 1 3 0 -3093 1221002 Improve skill 124005 1 Affection 1 5 0 -3094 1221002 Equip weapon 124006 1 Affection 1 6 0 -3095 1221002 Add to team 124007 1 Affection 1 7 1 -3096 1221002 Set as leader 124008 1 Affection 1 8 1 -3097 1221002 Mission complete 124061 1 Affection 1 1 -3098 1221002 General greeting 1 124009 1 Affection 1 1 -3099 1221002 General greeting 2 124010 1 Affection 1 1 -3100 1221002 General greeting 3 124011 1 Affection 1 1 -3101 1221002 General greeting 4 124012 2 Affection 2 1 -3102 1221002 General greeting 5 124013 2 Affection 2 1 -3103 1221002 General greeting 6 124014 3 Affection 3 1 -3104 1221002 General greeting 7 124015 3 Affection 3 1 -3105 1221002 General greeting 8 124016 4 Affection 4 1 -3106 1221002 General greeting 9 124017 4 Affection 4 1 -3107 1221002 General greeting 10 124018 5 Affection 5 1 -3108 1221002 General greeting 11 124019 5 Affection 5 1 -3109 1221002 General greeting 12 124020 5 Affection 5 1 -3110 1221002 General greeting 13 124021 6 Affection 6 1 -3111 1221002 General greeting 14 124022 6 Affection 6 1 -3112 1221002 General greeting 15 124023 6 Affection 6 1 -3113 1221002 Affection up 1 124024 1 Affection 1 1 -3114 1221002 Affection up 2 124025 1 Affection 1 1 -3115 1221002 Affection up 3 124026 1 Affection 1 1 -3116 1221002 Affection up 4 124027 2 Affection 2 1 -3117 1221002 Affection up 5 124028 2 Affection 2 1 -3118 1221002 Affection up 6 124029 3 Affection 3 1 -3119 1221002 Affection up 7 124030 3 Affection 3 1 -3120 1221002 Affection up 8 124031 4 Affection 4 1 -3121 1221002 Affection up 9 124032 4 Affection 4 1 -3122 1221002 Affection up 10 124033 4 Affection 4 1 -3123 1221002 Affection up 11 124034 5 Affection 5 1 -3124 1221002 Affection up 12 124035 5 Affection 5 1 -3125 1221002 Affection up 13 124094 5 Affection 5 1 -3126 1221002 Affection up 14 124095 6 Affection 6 1 -3127 1221002 Affection up 15 124096 6 Affection 6 1 -3128 1221002 Affection up 16 124097 6 Affection 6 1 -3129 1221002 Idle 1 124036 1 Affection 1 1 -3130 1221002 Idle 2 124037 2 Affection 2 1 -3131 1221002 Idle 3 124038 3 Affection 3 1 -3132 1221002 Idle 4 124039 4 Affection 4 1 -3133 1221002 Idle 5 124040 5 Affection 5 1 -3134 1221002 Extended connection 1 124041 1 Affection 1 1 -3135 1221002 Extended connection 2 124042 2 Affection 2 1 -3136 1221002 Extended connection 3 124043 3 Affection 3 1 -3137 1221002 Extended connection 4 124044 4 Affection 4 1 -3138 1221002 Extended connection 5 124045 5 Affection 5 1 -3139 1221002 Connection made 1 124046 1 Affection 1 1 -3140 1221002 Connection made 2 124047 2 Affection 2 1 -3141 1221002 Connection made 3 124048 3 Affection 3 1 -3142 1221002 Connection made 4 124049 4 Affection 4 1 -3143 1221002 Connection made 5 124050 5 Affection 5 1 -3144 1221002 Connection made 6 124051 5 Affection 5 1 -3145 1221002 Connection made 7 124052 6 Affection 6 1 -3146 1221002 Connection made 8 124053 6 Affection 6 1 -3147 1221002 Extended offline time 1 124054 1 Affection 1 1 -3148 1221002 Shake 1 124055 1 Affection 1 1 -3149 1221002 Shake 2 124056 3 Affection 3 1 -3150 1221002 Shake 3 124057 5 Affection 5 1 -3151 1221002 Quick tap 1 124058 1 Affection 1 1 -3152 1221002 Quick tap 2 124059 3 Affection 3 1 -3153 1221002 Quick tap 3 124060 5 Affection 5 1 -3154 1221002 Activity at max 124062 1 Affection 1 1 -3155 1221002 Battle starts 124077 1 Affection 1 1 -3156 1221002 Battle 1 124098 1 Affection 1 1 -3157 1221002 Battle 2 124099 1 Affection 1 1 -3158 1221002 Battle 3 124100 1 Affection 1 1 -3159 1221002 Signature 124071 1 Affection 1 1 -3160 1221002 Injured 124101 1 Affection 1 1 -3161 1221002 Danger 124102 1 Affection 1 1 -3162 1221002 Knocked out 124074 1 Affection 1 1 -3163 1221002 Assist 124104 1 Affection 1 1 -3164 1221002 QTE 124103 1 Affection 1 1 -3165 1221002 Battle over 124078 1 Affection 1 1 -3166 1131003 Construct joins 125001 1 Affection 1 1 -3167 1131003 Level up 125002 1 Affection 1 1 -3168 1131003 Promote 125003 1 Affection 1 1 -3169 1131003 Evolve 125004 1 Affection 1 1 -3170 1131003 Improve skill 125005 1 Affection 1 1 -3171 1131003 Equip weapon 125006 1 Affection 1 1 -3172 1131003 Level up 125002 1 Affection 1 2 0 -3173 1131003 Promote 125003 1 Affection 1 4 0 -3174 1131003 Evolve 125004 1 Affection 1 3 0 -3175 1131003 Improve skill 125005 1 Affection 1 5 0 -3176 1131003 Equip weapon 125006 1 Affection 1 6 0 -3177 1131003 Add to team 125007 1 Affection 1 7 1 -3178 1131003 Set as leader 125008 1 Affection 1 8 1 -3179 1131003 Mission complete 125061 1 Affection 1 1 -3180 1131003 General greeting 1 125009 1 Affection 1 1 -3181 1131003 General greeting 2 125010 1 Affection 1 1 -3182 1131003 General greeting 3 125011 1 Affection 1 1 -3183 1131003 General greeting 4 125012 2 Affection 2 1 -3184 1131003 General greeting 5 125013 2 Affection 2 1 -3185 1131003 General greeting 6 125014 3 Affection 3 1 -3186 1131003 General greeting 7 125015 3 Affection 3 1 -3187 1131003 General greeting 8 125016 4 Affection 4 1 -3188 1131003 General greeting 9 125017 4 Affection 4 1 -3189 1131003 General greeting 10 125018 5 Affection 5 1 -3190 1131003 General greeting 11 125019 5 Affection 5 1 -3191 1131003 General greeting 12 125020 5 Affection 5 1 -3192 1131003 General greeting 13 125021 6 Affection 6 1 -3193 1131003 General greeting 14 125022 6 Affection 6 1 -3194 1131003 General greeting 15 125023 6 Affection 6 1 -3195 1131003 Affection up 1 125024 1 Affection 1 1 -3196 1131003 Affection up 2 125025 1 Affection 1 1 -3197 1131003 Affection up 3 125026 1 Affection 1 1 -3198 1131003 Affection up 4 125027 2 Affection 2 1 -3199 1131003 Affection up 5 125028 2 Affection 2 1 -3200 1131003 Affection up 6 125029 3 Affection 3 1 -3201 1131003 Affection up 7 125030 3 Affection 3 1 -3202 1131003 Affection up 8 125031 4 Affection 4 1 -3203 1131003 Affection up 9 125032 4 Affection 4 1 -3204 1131003 Affection up 10 125033 4 Affection 4 1 -3205 1131003 Affection up 11 125034 5 Affection 5 1 -3206 1131003 Affection up 12 125035 5 Affection 5 1 -3207 1131003 Affection up 13 125094 5 Affection 5 1 -3208 1131003 Affection up 14 125095 6 Affection 6 1 -3209 1131003 Affection up 15 125096 6 Affection 6 1 -3210 1131003 Affection up 16 125097 6 Affection 6 1 -3211 1131003 Idle 1 125036 1 Affection 1 1 -3212 1131003 Idle 2 125037 2 Affection 2 1 -3213 1131003 Idle 3 125038 3 Affection 3 1 -3214 1131003 Idle 4 125039 4 Affection 4 1 -3215 1131003 Idle 5 125040 5 Affection 5 1 -3216 1131003 Extended connection 1 125041 1 Affection 1 1 -3217 1131003 Extended connection 2 125042 2 Affection 2 1 -3218 1131003 Extended connection 3 125043 3 Affection 3 1 -3219 1131003 Extended connection 4 125044 4 Affection 4 1 -3220 1131003 Extended connection 5 125045 5 Affection 5 1 -3221 1131003 Connection made 1 125046 1 Affection 1 1 -3222 1131003 Connection made 2 125047 2 Affection 2 1 -3223 1131003 Connection made 3 125048 3 Affection 3 1 -3224 1131003 Connection made 4 125049 4 Affection 4 1 -3225 1131003 Connection made 5 125050 5 Affection 5 1 -3226 1131003 Connection made 6 125051 5 Affection 5 1 -3227 1131003 Connection made 7 125052 6 Affection 6 1 -3228 1131003 Connection made 8 125053 6 Affection 6 1 -3229 1131003 Extended offline time 1 125054 1 Affection 1 1 -3230 1131003 Shake 1 125055 1 Affection 1 1 -3231 1131003 Shake 2 125056 3 Affection 3 1 -3232 1131003 Shake 3 125057 5 Affection 5 1 -3233 1131003 Quick tap 1 125058 1 Affection 1 1 -3234 1131003 Quick tap 2 125059 3 Affection 3 1 -3235 1131003 Quick tap 3 125060 5 Affection 5 1 -3236 1131003 Activity at max 125062 1 Affection 1 1 -3237 1131003 Battle starts 125077 1 Affection 1 1 -3238 1131003 Battle 1 125098 1 Affection 1 1 -3239 1131003 Battle 2 125099 1 Affection 1 1 -3240 1131003 Battle 3 125100 1 Affection 1 1 -3241 1131003 Signature 125108 1 Affection 1 1 -3242 1131003 Injured 125101 1 Affection 1 1 -3243 1131003 Danger 125102 1 Affection 1 1 -3244 1131003 Knocked out 125074 1 Affection 1 1 -3245 1131003 Assist 125104 1 Affection 1 1 -3246 1131003 QTE 125103 1 Affection 1 1 -3247 1131003 Battle over 125078 1 Affection 1 1 -3248 1541003 Construct joins 126001 1 Affection 1 1 -3249 1541003 Level up 126002 1 Affection 1 1 -3250 1541003 Promote 126003 1 Affection 1 1 -3251 1541003 Evolve 126004 1 Affection 1 1 -3252 1541003 Improve skill 126005 1 Affection 1 1 -3253 1541003 Equip weapon 126006 1 Affection 1 1 -3254 1541003 Level up 126002 1 Affection 1 2 0 -3255 1541003 Promote 126003 1 Affection 1 4 0 -3256 1541003 Evolve 126004 1 Affection 1 3 0 -3257 1541003 Improve skill 126005 1 Affection 1 5 0 -3258 1541003 Equip weapon 126006 1 Affection 1 6 0 -3259 1541003 Add to team 126007 1 Affection 1 7 1 -3260 1541003 Set as leader 126008 1 Affection 1 8 1 -3261 1541003 Mission complete 126061 1 Affection 1 1 -3262 1541003 General greeting 1 126009 1 Affection 1 1 -3263 1541003 General greeting 2 126010 1 Affection 1 1 -3264 1541003 General greeting 3 126011 1 Affection 1 1 -3265 1541003 General greeting 4 126012 2 Affection 2 1 -3266 1541003 General greeting 5 126013 2 Affection 2 1 -3267 1541003 General greeting 6 126014 3 Affection 3 1 -3268 1541003 General greeting 7 126015 3 Affection 3 1 -3269 1541003 General greeting 8 126016 4 Affection 4 1 -3270 1541003 General greeting 9 126017 4 Affection 4 1 -3271 1541003 General greeting 10 126018 5 Affection 5 1 -3272 1541003 General greeting 11 126019 5 Affection 5 1 -3273 1541003 General greeting 12 126020 5 Affection 5 1 -3274 1541003 General greeting 13 126021 6 Affection 6 1 -3275 1541003 General greeting 14 126022 6 Affection 6 1 -3276 1541003 General greeting 15 126023 6 Affection 6 1 -3277 1541003 Affection up 1 126024 1 Affection 1 1 -3278 1541003 Affection up 2 126025 1 Affection 1 1 -3279 1541003 Affection up 3 126026 1 Affection 1 1 -3280 1541003 Affection up 4 126027 2 Affection 2 1 -3281 1541003 Affection up 5 126028 2 Affection 2 1 -3282 1541003 Affection up 6 126029 3 Affection 3 1 -3283 1541003 Affection up 7 126030 3 Affection 3 1 -3284 1541003 Affection up 8 126031 4 Affection 4 1 -3285 1541003 Affection up 9 126032 4 Affection 4 1 -3286 1541003 Affection up 10 126033 4 Affection 4 1 -3287 1541003 Affection up 11 126034 5 Affection 5 1 -3288 1541003 Affection up 12 126035 5 Affection 5 1 -3289 1541003 Affection up 13 126094 5 Affection 5 1 -3290 1541003 Affection up 14 126095 6 Affection 6 1 -3291 1541003 Affection up 15 126096 6 Affection 6 1 -3292 1541003 Affection up 16 126097 6 Affection 6 1 -3293 1541003 Idle 1 126036 1 Affection 1 1 -3294 1541003 Idle 2 126037 2 Affection 2 1 -3295 1541003 Idle 3 126038 3 Affection 3 1 -3296 1541003 Idle 4 126039 4 Affection 4 1 -3297 1541003 Idle 5 126040 5 Affection 5 1 -3298 1541003 Extended connection 1 126041 1 Affection 1 1 -3299 1541003 Extended connection 2 126042 2 Affection 2 1 -3300 1541003 Extended connection 3 126043 3 Affection 3 1 -3301 1541003 Extended connection 4 126044 4 Affection 4 1 -3302 1541003 Extended connection 5 126045 5 Affection 5 1 -3303 1541003 Connection made 1 126046 1 Affection 1 1 -3304 1541003 Connection made 2 126047 2 Affection 2 1 -3305 1541003 Connection made 3 126048 3 Affection 3 1 -3306 1541003 Connection made 4 126049 4 Affection 4 1 -3307 1541003 Connection made 5 126050 5 Affection 5 1 -3308 1541003 Connection made 6 126051 5 Affection 5 1 -3309 1541003 Connection made 7 126052 6 Affection 6 1 -3310 1541003 Connection made 8 126053 6 Affection 6 1 -3311 1541003 Extended offline time 1 126054 1 Affection 1 1 -3312 1541003 Shake 1 126055 1 Affection 1 1 -3313 1541003 Shake 2 126056 3 Affection 3 1 -3314 1541003 Shake 3 126057 5 Affection 5 1 -3315 1541003 Quick tap 1 126058 1 Affection 1 1 -3316 1541003 Quick tap 2 126059 3 Affection 3 1 -3317 1541003 Quick tap 3 126060 5 Affection 5 1 -3318 1541003 Activity at max 126062 1 Affection 1 1 -3319 1541003 Battle starts 126077 1 Affection 1 1 -3320 1541003 Battle 1 126098 1 Affection 1 1 -3321 1541003 Battle 2 126099 1 Affection 1 1 -3322 1541003 Battle 3 126100 1 Affection 1 1 -3323 1541003 Signature move 126071 1 Affection 1 1 -3324 1541003 Injured 126101 1 Affection 1 1 -3325 1541003 Danger 126102 1 Affection 1 1 -3326 1541003 Knocked out 126074 1 Affection 1 1 -3327 1541003 Assist 126104 1 Affection 1 1 -3328 1541003 QTE 126103 1 Affection 1 1 -3329 1541003 Battle over 126078 1 Affection 1 1 -3330 1031004 Construct joins 127001 1 Affection 1 1 -3331 1031004 Level up 127002 1 Affection 1 1 -3332 1031004 Promote 127003 1 Affection 1 1 -3333 1031004 Evolve 127004 1 Affection 1 1 -3334 1031004 Improve skill 127005 1 Affection 1 1 -3335 1031004 Equip weapon 127006 1 Affection 1 1 -3336 1031004 Level up 127002 1 Affection 1 2 0 -3337 1031004 Promote 127003 1 Affection 1 4 0 -3338 1031004 Evolve 127004 1 Affection 1 3 0 -3339 1031004 Improve skill 127005 1 Affection 1 5 0 -3340 1031004 Equip weapon 127006 1 Affection 1 6 0 -3341 1031004 Add to team 127007 1 Affection 1 7 1 -3342 1031004 Set as leader 127008 1 Affection 1 8 1 -3343 1031004 Mission complete 127061 1 Affection 1 1 -3344 1031004 General greeting 1 127009 1 Affection 1 1 -3345 1031004 General greeting 2 127010 1 Affection 1 1 -3346 1031004 General greeting 3 127011 1 Affection 1 1 -3347 1031004 General greeting 4 127012 2 Affection 2 1 -3348 1031004 General greeting 5 127013 2 Affection 2 1 -3349 1031004 General greeting 6 127014 3 Affection 3 1 -3350 1031004 General greeting 7 127015 3 Affection 3 1 -3351 1031004 General greeting 8 127016 4 Affection 4 1 -3352 1031004 General greeting 9 127017 4 Affection 4 1 -3353 1031004 General greeting 10 127018 5 Affection 5 1 -3354 1031004 General greeting 11 127019 5 Affection 5 1 -3355 1031004 General greeting 12 127020 5 Affection 5 1 -3356 1031004 General greeting 13 127021 6 Affection 6 1 -3357 1031004 General greeting 14 127022 6 Affection 6 1 -3358 1031004 General greeting 15 127023 6 Affection 6 1 -3359 1031004 Affection up 1 127024 1 Affection 1 1 -3360 1031004 Affection up 2 127025 1 Affection 1 1 -3361 1031004 Affection up 3 127026 1 Affection 1 1 -3362 1031004 Affection up 4 127027 2 Affection 2 1 -3363 1031004 Affection up 5 127028 2 Affection 2 1 -3364 1031004 Affection up 6 127029 3 Affection 3 1 -3365 1031004 Affection up 7 127030 3 Affection 3 1 -3366 1031004 Affection up 8 127031 4 Affection 4 1 -3367 1031004 Affection up 9 127032 4 Affection 4 1 -3368 1031004 Affection up 10 127033 4 Affection 4 1 -3369 1031004 Affection up 11 127034 5 Affection 5 1 -3370 1031004 Affection up 12 127035 5 Affection 5 1 -3371 1031004 Affection up 13 127094 5 Affection 5 1 -3372 1031004 Affection up 14 127095 6 Affection 6 1 -3373 1031004 Affection up 15 127096 6 Affection 6 1 -3374 1031004 Affection up 16 127097 6 Affection 6 1 -3375 1031004 Idle 1 127036 1 Affection 1 1 -3376 1031004 Idle 2 127037 2 Affection 2 1 -3377 1031004 Idle 3 127038 3 Affection 3 1 -3378 1031004 Idle 4 127039 4 Affection 4 1 -3379 1031004 Idle 5 127040 5 Affection 5 1 -3380 1031004 Extended connection 1 127041 1 Affection 1 1 -3381 1031004 Extended connection 2 127042 2 Affection 2 1 -3382 1031004 Extended connection 3 127043 3 Affection 3 1 -3383 1031004 Extended connection 4 127044 4 Affection 4 1 -3384 1031004 Extended connection 5 127045 5 Affection 5 1 -3385 1031004 Connection made 1 127046 1 Affection 1 1 -3386 1031004 Connection made 2 127047 2 Affection 2 1 -3387 1031004 Connection made 3 127048 3 Affection 3 1 -3388 1031004 Connection made 4 127049 4 Affection 4 1 -3389 1031004 Connection made 5 127050 5 Affection 5 1 -3390 1031004 Connection made 6 127051 5 Affection 5 1 -3391 1031004 Connection made 7 127052 6 Affection 6 1 -3392 1031004 Connection made 8 127053 6 Affection 6 1 -3393 1031004 Extended offline time 1 127054 1 Affection 1 1 -3394 1031004 Shake 1 127055 1 Affection 1 1 -3395 1031004 Shake 2 127056 3 Affection 3 1 -3396 1031004 Shake 3 127057 5 Affection 5 1 -3397 1031004 Quick tap 1 127058 1 Affection 1 1 -3398 1031004 Quick tap 2 127059 3 Affection 3 1 -3399 1031004 Quick tap 3 127060 5 Affection 5 1 -3400 1031004 Activity at max 127062 1 Affection 1 1 -3401 1031004 Battle starts 127077 1 Affection 1 1 -3402 1031004 Battle 1 127098 1 Affection 1 1 -3403 1031004 Battle 2 127100 1 Affection 1 1 -3404 1031004 Battle 3 127105 1 Affection 1 1 -3405 1031004 Signature 1 127099 1 Affection 1 1 -3406 1031004 Signature 2 127071 1 Affection 1 1 -3407 1031004 Injured 127101 1 Affection 1 1 -3408 1031004 Danger 127102 1 Affection 1 1 -3409 1031004 Knocked out 127074 1 Affection 1 1 -3410 1031004 Assist 127104 1 Affection 1 1 -3411 1031004 QTE 127103 1 Affection 1 1 -3412 1031004 Battle over 127078 1 Affection 1 1 -3413 1531004 Construct joins 128001 1 Affection 1 1 -3414 1531004 Level up 128002 1 Affection 1 1 -3415 1531004 Promote 128003 1 Affection 1 1 -3416 1531004 Evolve 128004 1 Affection 1 1 -3417 1531004 Improve skill 128005 1 Affection 1 1 -3418 1531004 Equip weapon 128006 1 Affection 1 1 -3419 1531004 Level up 128002 1 Affection 1 2 0 -3420 1531004 Promote 128003 1 Affection 1 4 0 -3421 1531004 Evolve 128004 1 Affection 1 3 0 -3422 1531004 Improve skill 128005 1 Affection 1 5 0 -3423 1531004 Equip weapon 128006 1 Affection 1 6 0 -3424 1531004 Add to team 128007 1 Affection 1 7 1 -3425 1531004 Set as leader 128008 1 Affection 1 8 1 -3426 1531004 Mission complete 128061 1 Affection 1 1 -3427 1531004 General greeting 1 128009 1 Affection 1 1 -3428 1531004 General greeting 2 128010 1 Affection 1 1 -3429 1531004 General greeting 3 128011 1 Affection 1 1 -3430 1531004 General greeting 4 128012 2 Affection 2 1 -3431 1531004 General greeting 5 128013 2 Affection 2 1 -3432 1531004 General greeting 6 128014 3 Affection 3 1 -3433 1531004 General greeting 7 128015 3 Affection 3 1 -3434 1531004 General greeting 8 128016 4 Affection 4 1 -3435 1531004 General greeting 9 128017 4 Affection 4 1 -3436 1531004 General greeting 10 128018 5 Affection 5 1 -3437 1531004 General greeting 11 128019 5 Affection 5 1 -3438 1531004 General greeting 12 128020 5 Affection 5 1 -3439 1531004 General greeting 13 128021 6 Affection 6 1 -3440 1531004 General greeting 14 128022 6 Affection 6 1 -3441 1531004 General greeting 15 128023 6 Affection 6 1 -3442 1531004 Affection up 1 128024 1 Affection 1 1 -3443 1531004 Affection up 2 128025 1 Affection 1 1 -3444 1531004 Affection up 3 128026 1 Affection 1 1 -3445 1531004 Affection up 4 128027 2 Affection 2 1 -3446 1531004 Affection up 5 128028 2 Affection 2 1 -3447 1531004 Affection up 6 128029 3 Affection 3 1 -3448 1531004 Affection up 7 128030 3 Affection 3 1 -3449 1531004 Affection up 8 128031 4 Affection 4 1 -3450 1531004 Affection up 9 128032 4 Affection 4 1 -3451 1531004 Affection up 10 128033 4 Affection 4 1 -3452 1531004 Affection up 11 128034 5 Affection 5 1 -3453 1531004 Affection up 12 128035 5 Affection 5 1 -3454 1531004 Affection up 13 128094 5 Affection 5 1 -3455 1531004 Affection up 14 128095 6 Affection 6 1 -3456 1531004 Affection up 15 128096 6 Affection 6 1 -3457 1531004 Affection up 16 128097 6 Affection 6 1 -3458 1531004 Idle 1 128036 1 Affection 1 1 -3459 1531004 Idle 2 128037 2 Affection 2 1 -3460 1531004 Idle 3 128038 3 Affection 3 1 -3461 1531004 Idle 4 128039 4 Affection 4 1 -3462 1531004 Idle 5 128040 5 Affection 5 1 -3463 1531004 Extended connection 1 128041 1 Affection 1 1 -3464 1531004 Extended connection 2 128042 2 Affection 2 1 -3465 1531004 Extended connection 3 128043 3 Affection 3 1 -3466 1531004 Extended connection 4 128044 4 Affection 4 1 -3467 1531004 Extended connection 5 128045 5 Affection 5 1 -3468 1531004 Connection made 1 128046 1 Affection 1 1 -3469 1531004 Connection made 2 128047 2 Affection 2 1 -3470 1531004 Connection made 3 128048 3 Affection 3 1 -3471 1531004 Connection made 4 128049 4 Affection 4 1 -3472 1531004 Connection made 5 128050 5 Affection 5 1 -3473 1531004 Connection made 6 128051 5 Affection 5 1 -3474 1531004 Connection made 7 128052 6 Affection 6 1 -3475 1531004 Connection made 8 128053 6 Affection 6 1 -3476 1531004 Extended offline time 1 128054 1 Affection 1 1 -3477 1531004 Shake 1 128055 1 Affection 1 1 -3478 1531004 Shake 2 128056 3 Affection 3 1 -3479 1531004 Shake 3 128057 5 Affection 5 1 -3480 1531004 Quick tap 1 128058 1 Affection 1 1 -3481 1531004 Quick tap 2 128059 3 Affection 3 1 -3482 1531004 Quick tap 3 128060 5 Affection 5 1 -3483 1531004 Activity at max 128062 1 Affection 1 1 -3484 1531004 Battle starts 128077 1 Affection 1 1 -3485 1531004 Battle 1 128098 1 Affection 1 1 -3486 1531004 Battle 2 128099 1 Affection 1 1 -3487 1531004 Battle 3 128100 1 Affection 1 1 -3488 1531004 Signature move 128071 1 Affection 1 1 -3489 1531004 Injured 128101 1 Affection 1 1 -3490 1531004 Danger 128102 1 Affection 1 1 -3491 1531004 Knocked out 128074 1 Affection 1 1 -3492 1531004 Assist 128103 1 Affection 1 1 -3493 1531004 QTE 128104 1 Affection 1 1 -3494 1531004 Battle over 128078 1 Affection 1 1 -3495 1551003 Construct joins 129001 1 Affection 1 1 -3496 1551003 Level up 129002 1 Affection 1 1 -3497 1551003 Promote 129003 1 Affection 1 1 -3498 1551003 Evolve 129004 1 Affection 1 1 -3499 1551003 Skill upgrade 129005 1 Affection 1 1 -3500 1551003 Equip weapon 129006 1 Affection 1 1 -3501 1551003 Level up 129002 1 Affection 1 2 0 -3502 1551003 Promote 129003 1 Affection 1 4 0 -3503 1551003 Evolve 129004 1 Affection 1 3 0 -3504 1551003 Skill upgrade 129005 1 Affection 1 5 0 -3505 1551003 Equip weapon 129006 1 Affection 1 6 0 -3506 1551003 Add to team 129007 1 Affection 1 7 1 -3507 1551003 Set as leader 129008 1 Affection 1 8 1 -3508 1551003 Mission complete 129061 1 Affection 1 1 -3509 1551003 General greeting 1 129009 1 Affection 1 1 -3510 1551003 General greeting 2 129010 1 Affection 1 1 -3511 1551003 General greeting 3 129011 1 Affection 1 1 -3512 1551003 General greeting 4 129012 2 Affection 2 1 -3513 1551003 General greeting 5 129013 2 Affection 2 1 -3514 1551003 General greeting 6 129014 3 Affection 3 1 -3515 1551003 General greeting 7 129015 3 Affection 3 1 -3516 1551003 General greeting 8 129016 4 Affection 4 1 -3517 1551003 General greeting 9 129017 4 Affection 4 1 -3518 1551003 General greeting 10 129018 5 Affection 5 1 -3519 1551003 General greeting 11 129019 5 Affection 5 1 -3520 1551003 General greeting 12 129020 5 Affection 5 1 -3521 1551003 General greeting 13 129021 6 Affection 6 1 -3522 1551003 General greeting 14 129022 6 Affection 6 1 -3523 1551003 General greeting 15 129023 6 Affection 6 1 -3524 1551003 Affection up 1 129024 1 Affection 1 1 -3525 1551003 Affection up 2 129025 1 Affection 1 1 -3526 1551003 Affection up 3 129026 1 Affection 1 1 -3527 1551003 Affection up 4 129027 2 Affection 2 1 -3528 1551003 Affection up 5 129028 2 Affection 2 1 -3529 1551003 Affection up 6 129029 3 Affection 3 1 -3530 1551003 Affection up 7 129030 3 Affection 3 1 -3531 1551003 Affection up 8 129031 4 Affection 4 1 -3532 1551003 Affection up 9 129032 4 Affection 4 1 -3533 1551003 Affection up 10 129033 4 Affection 4 1 -3534 1551003 Affection up 11 129034 5 Affection 5 1 -3535 1551003 Affection up 12 129035 5 Affection 5 1 -3536 1551003 Affection up 13 129094 5 Affection 5 1 -3537 1551003 Affection up 14 129095 6 Affection 6 1 -3538 1551003 Affection up 15 129096 6 Affection 6 1 -3539 1551003 Affection up 16 129097 6 Affection 6 1 -3540 1551003 Idle 1 129036 1 Affection 1 1 -3541 1551003 Idle 2 129037 2 Affection 2 1 -3542 1551003 Idle 3 129038 3 Affection 3 1 -3543 1551003 Idle 4 129039 4 Affection 4 1 -3544 1551003 Idle 5 129040 5 Affection 5 1 -3545 1551003 Extended connection 1 129041 1 Affection 1 1 -3546 1551003 Extended connection 2 129042 2 Affection 2 1 -3547 1551003 Extended connection 3 129043 3 Affection 3 1 -3548 1551003 Extended connection 4 129044 4 Affection 4 1 -3549 1551003 Extended connection 5 129045 5 Affection 5 1 -3550 1551003 Connection made 1 129046 1 Affection 1 1 -3551 1551003 Connection made 2 129047 2 Affection 2 1 -3552 1551003 Connection made 3 129048 3 Affection 3 1 -3553 1551003 Connection made 4 129049 4 Affection 4 1 -3554 1551003 Connection made 5 129050 5 Affection 5 1 -3555 1551003 Connection made 6 129051 5 Affection 5 1 -3556 1551003 Connection made 7 129052 6 Affection 6 1 -3557 1551003 Connection made 8 129053 6 Affection 6 1 -3558 1551003 Extended offline time 1 129054 1 Affection 1 1 -3559 1551003 Shake 1 129055 1 Affection 1 1 -3560 1551003 Shake 2 129056 3 Affection 3 1 -3561 1551003 Shake 3 129057 5 Affection 5 1 -3562 1551003 Quick tap 1 129058 1 Affection 1 1 -3563 1551003 Quick tap 2 129059 3 Affection 3 1 -3564 1551003 Quick tap 3 129060 5 Affection 5 1 -3565 1551003 Activity at max 129062 1 Affection 1 1 -3566 1551003 Battle starts 129077 1 Affection 1 1 -3567 1551003 Battle 1 129098 1 Affection 1 1 -3568 1551003 Battle 2 129099 1 Affection 1 1 -3569 1551003 Battle 3 129100 1 Affection 1 1 -3570 1551003 Signature 1 129071 1 Affection 1 1 -3571 1551003 Signature 2 129105 1 Affection 1 1 -3572 1551003 Injured 129101 1 Affection 1 1 -3573 1551003 Danger 129102 1 Affection 1 1 -3574 1551003 Knocked out 129074 1 Affection 1 1 -3575 1551003 Assist 129104 1 Affection 1 1 -3576 1551003 QTE 129103 1 Affection 1 1 -3577 1551003 Battle over 129078 1 Affection 1 1 -3578 1051004 Construct joins 130001 1 Affection 1 1 -3579 1051004 Level up 130002 1 Affection 1 1 -3580 1051004 Promote 130003 1 Affection 1 1 -3581 1051004 Evolve 130004 1 Affection 1 1 -3582 1051004 Skill Upgrade 130005 1 Affection 1 1 -3583 1051004 Equip Weapon 130006 1 Affection 1 1 -3584 1051004 Level up 130002 1 Affection 1 2 0 -3585 1051004 Promote 130003 1 Affection 1 4 0 -3586 1051004 Evolve 130004 1 Affection 1 3 0 -3587 1051004 Skill Upgrade 130005 1 Affection 1 5 0 -3588 1051004 Equip Weapon 130006 1 Affection 1 6 0 -3589 1051004 Add to team 130007 1 Affection 1 7 1 -3590 1051004 Set as leader 130008 1 Affection 1 8 1 -3591 1051004 Mission Complete 130061 1 Affection 1 1 -3592 1051004 General Greeting 1 130009 1 Affection 1 1 -3593 1051004 General Greeting 2 130010 1 Affection 1 1 -3594 1051004 General Greeting 3 130011 1 Affection 1 1 -3595 1051004 General Greeting 4 130012 2 Affection 2 1 -3596 1051004 General Greeting 5 130013 2 Affection 2 1 -3597 1051004 General Greeting 6 130014 3 Affection 3 1 -3598 1051004 General Greeting 7 130015 3 Affection 3 1 -3599 1051004 General Greeting 8 130016 4 Affection 4 1 -3600 1051004 General Greeting 9 130017 4 Affection 4 1 -3601 1051004 General Greeting 10 130018 5 Affection 5 1 -3602 1051004 General Greeting 11 130019 5 Affection 5 1 -3603 1051004 General Greeting 12 130020 5 Affection 5 1 -3604 1051004 General Greeting 13 130021 6 Affection 6 1 -3605 1051004 General Greeting 14 130022 6 Affection 6 1 -3606 1051004 General Greeting 15 130023 6 Affection 6 1 -3607 1051004 Affection Up 1 130024 1 Affection 1 1 -3608 1051004 Affection Up 2 130025 1 Affection 1 1 -3609 1051004 Affection Up 3 130026 1 Affection 1 1 -3610 1051004 Affection Up 4 130027 2 Affection 2 1 -3611 1051004 Affection Up 5 130028 2 Affection 2 1 -3612 1051004 Affection Up 6 130029 3 Affection 3 1 -3613 1051004 Affection Up 7 130030 3 Affection 3 1 -3614 1051004 Affection Up 8 130031 4 Affection 4 1 -3615 1051004 Affection Up 9 130032 4 Affection 4 1 -3616 1051004 Affection Up 10 130033 4 Affection 4 1 -3617 1051004 Affection Up 11 130034 5 Affection 5 1 -3618 1051004 Affection Up 12 130035 5 Affection 5 1 -3619 1051004 Affection Up 13 130094 5 Affection 5 1 -3620 1051004 Affection Up 14 130095 6 Affection 6 1 -3621 1051004 Affection Up 15 130096 6 Affection 6 1 -3622 1051004 Affection Up 16 130097 6 Affection 6 1 -3623 1051004 Idle 1 130036 1 Affection 1 1 -3624 1051004 Idle 2 130037 2 Affection 2 1 -3625 1051004 Idle 3 130038 3 Affection 3 1 -3626 1051004 Idle 4 130039 4 Affection 4 1 -3627 1051004 Idle 5 130040 5 Affection 5 1 -3628 1051004 Extended Connection 1 130041 1 Affection 1 1 -3629 1051004 Extended Connection 2 130042 2 Affection 2 1 -3630 1051004 Extended Connection 3 130043 3 Affection 3 1 -3631 1051004 Extended Connection 4 130044 4 Affection 4 1 -3632 1051004 Extended Connection 5 130045 5 Affection 5 1 -3633 1051004 Connection Made 1 130046 1 Affection 1 1 -3634 1051004 Connection Made 2 130047 2 Affection 2 1 -3635 1051004 Connection Made 3 130048 3 Affection 3 1 -3636 1051004 Connection Made 4 130049 4 Affection 4 1 -3637 1051004 Connection Made 5 130050 5 Affection 5 1 -3638 1051004 Connection Made 6 130051 5 Affection 5 1 -3639 1051004 Connection Made 7 130052 6 Affection 6 1 -3640 1051004 Connection Made 8 130053 6 Affection 6 1 -3641 1051004 Extended Offline Time 1 130054 1 Affection 1 1 -3642 1051004 Shake 1 130055 1 Affection 1 1 -3643 1051004 Shake 2 130056 3 Affection 3 1 -3644 1051004 Shake 3 130057 5 Affection 5 1 -3645 1051004 Quick Tap 1 130058 1 Affection 1 1 -3646 1051004 Quick Tap 2 130059 3 Affection 3 1 -3647 1051004 Quick Tap 3 130060 5 Affection 5 1 -3648 1051004 Activity at max 130062 1 Affection 1 1 -3649 1051004 Battle Starts 130077 1 Affection 1 1 -3650 1051004 Battle 1 130098 1 Affection 1 1 -3651 1051004 Battle 2 130099 1 Affection 1 1 -3652 1051004 Battle 3 130100 1 Affection 1 1 -3653 1051004 Signature 1 130101 1 Affection 1 1 -3654 1051004 Signature 2 130108 1 Affection 1 1 -3655 1051004 Injured 130102 1 Affection 1 1 -3656 1051004 Danger 130103 1 Affection 1 1 -3657 1051004 Knocked out 130104 1 Affection 1 1 -3658 1051004 Assist 130106 1 Affection 1 1 -3659 1051004 QTE 130105 1 Affection 1 1 -3660 1051004 Battle over 130078 1 Affection 1 1 -3661 1561003 Construct joins 131001 1 Affection 1 1 -3662 1561003 Level up 131002 1 Affection 1 1 -3663 1561003 Promote 131003 1 Affection 1 1 -3664 1561003 Evolve 131004 1 Affection 1 1 -3665 1561003 Skill Upgrade 131005 1 Affection 1 1 -3666 1561003 Equip Weapon 131006 1 Affection 1 1 -3667 1561003 Level up 131002 1 Affection 1 2 0 -3668 1561003 Promote 131003 1 Affection 1 4 0 -3669 1561003 Evolve 131004 1 Affection 1 3 0 -3670 1561003 Skill Upgrade 131005 1 Affection 1 5 0 -3671 1561003 Equip Weapon 131006 1 Affection 1 6 0 -3672 1561003 Add to team 131007 1 Affection 1 7 1 -3673 1561003 Set as leader 131008 1 Affection 1 8 1 -3674 1561003 Mission Complete 131061 1 Affection 1 1 -3675 1561003 General Greeting 1 131009 1 Affection 1 1 -3676 1561003 General Greeting 2 131010 1 Affection 1 1 -3677 1561003 General Greeting 3 131011 1 Affection 1 1 -3678 1561003 General Greeting 4 131012 2 Affection 2 1 -3679 1561003 General Greeting 5 131013 2 Affection 2 1 -3680 1561003 General Greeting 6 131014 3 Affection 3 1 -3681 1561003 General Greeting 7 131015 3 Affection 3 1 -3682 1561003 General Greeting 8 131016 4 Affection 4 1 -3683 1561003 General Greeting 9 131017 4 Affection 4 1 -3684 1561003 General Greeting 10 131018 5 Affection 5 1 -3685 1561003 General Greeting 11 131019 5 Affection 5 1 -3686 1561003 General Greeting 12 131020 5 Affection 5 1 -3687 1561003 General Greeting 13 131021 6 Affection 6 1 -3688 1561003 General Greeting 14 131022 6 Affection 6 1 -3689 1561003 General Greeting 15 131023 6 Affection 6 1 -3690 1561003 Affection Up 1 131024 1 Affection 1 1 -3691 1561003 Affection Up 2 131025 1 Affection 1 1 -3692 1561003 Affection Up 3 131026 1 Affection 1 1 -3693 1561003 Affection Up 4 131027 2 Affection 2 1 -3694 1561003 Affection Up 5 131028 2 Affection 2 1 -3695 1561003 Affection Up 6 131029 3 Affection 3 1 -3696 1561003 Affection Up 7 131030 3 Affection 3 1 -3697 1561003 Affection Up 8 131031 4 Affection 4 1 -3698 1561003 Affection Up 9 131032 4 Affection 4 1 -3699 1561003 Affection Up 10 131033 4 Affection 4 1 -3700 1561003 Affection Up 11 131034 5 Affection 5 1 -3701 1561003 Affection Up 12 131035 5 Affection 5 1 -3702 1561003 Affection Up 13 131094 5 Affection 5 1 -3703 1561003 Affection Up 14 131095 6 Affection 6 1 -3704 1561003 Affection Up 15 131096 6 Affection 6 1 -3705 1561003 Affection Up 16 131097 6 Affection 6 1 -3706 1561003 Idle 1 131036 1 Affection 1 1 -3707 1561003 Idle 2 131037 2 Affection 2 1 -3708 1561003 Idle 3 131038 3 Affection 3 1 -3709 1561003 Idle 4 131039 4 Affection 4 1 -3710 1561003 Idle 5 131040 5 Affection 5 1 -3711 1561003 Extended Connection 1 131041 1 Affection 1 1 -3712 1561003 Extended Connection 2 131042 2 Affection 2 1 -3713 1561003 Extended Connection 3 131043 3 Affection 3 1 -3714 1561003 Extended Connection 4 131044 4 Affection 4 1 -3715 1561003 Extended Connection 5 131045 5 Affection 5 1 -3716 1561003 Connection Made 1 131046 1 Affection 1 1 -3717 1561003 Connection Made 2 131047 2 Affection 2 1 -3718 1561003 Connection Made 3 131048 3 Affection 3 1 -3719 1561003 Connection Made 4 131049 4 Affection 4 1 -3720 1561003 Connection Made 5 131050 5 Affection 5 1 -3721 1561003 Connection Made 6 131051 5 Affection 5 1 -3722 1561003 Connection Made 7 131052 6 Affection 6 1 -3723 1561003 Connection Made 8 131053 6 Affection 6 1 -3724 1561003 Extended Offline Time 1 131054 1 Affection 1 1 -3725 1561003 Shake 1 131055 1 Affection 1 1 -3726 1561003 Shake 2 131056 3 Affection 3 1 -3727 1561003 Shake 3 131057 5 Affection 5 1 -3728 1561003 Quick Tap 1 131058 1 Affection 1 1 -3729 1561003 Quick Tap 2 131059 3 Affection 3 1 -3730 1561003 Quick Tap 3 131060 5 Affection 5 1 -3731 1561003 Activity at max 131062 1 Affection 1 1 -3732 1561003 Battle Starts 131077 1 Affection 1 1 -3733 1561003 Battle 1 131100 1 Affection 1 1 -3734 1561003 Battle 2 131101 1 Affection 1 1 -3735 1561003 Battle 3 131102 1 Affection 1 1 -3736 1561003 Signature Move 131105 1 Affection 1 1 -3737 1561003 Injured 131106 1 Affection 1 1 -3738 1561003 Danger 131107 1 Affection 1 1 -3739 1561003 Knocked out 131108 1 Affection 1 1 -3740 1561003 Assist 131110 1 Affection 1 1 -3741 1561003 QTE 131109 1 Affection 1 1 -3742 1561003 Battle over 131078 1 Affection 1 1 -3743 1071004 Construct Joins 132001 1 Affection 1 1 -3744 1071004 Level Up 132002 1 Affection 1 1 -3745 1071004 Promote 132003 1 Affection 1 1 -3746 1071004 Evolve 132004 1 Affection 1 1 -3747 1071004 Skill Upgrade 132005 1 Affection 1 1 -3748 1071004 Equip Weapon 132006 1 Affection 1 1 -3749 1071004 Level Up 132002 1 Affection 1 2 0 -3750 1071004 Promote 132003 1 Affection 1 4 0 -3751 1071004 Evolve 132004 1 Affection 1 3 0 -3752 1071004 Skill Upgrade 132005 1 Affection 1 5 0 -3753 1071004 Equip Weapon 132006 1 Affection 1 6 0 -3754 1071004 Add to Team 132007 1 Affection 1 7 1 -3755 1071004 Set as Leader 132008 1 Affection 1 8 1 -3756 1071004 Mission Complete 132061 1 Affection 1 1 -3757 1071004 General Greeting 1 132009 1 Affection 1 1 -3758 1071004 General Greeting 2 132010 1 Affection 1 1 -3759 1071004 General Greeting 3 132011 1 Affection 1 1 -3760 1071004 General Greeting 4 132012 2 Affection 2 1 -3761 1071004 General Greeting 5 132013 2 Affection 2 1 -3762 1071004 General Greeting 6 132014 3 Affection 3 1 -3763 1071004 General Greeting 7 132015 3 Affection 3 1 -3764 1071004 General Greeting 8 132016 4 Affection 4 1 -3765 1071004 General Greeting 9 132017 4 Affection 4 1 -3766 1071004 General Greeting 10 132018 5 Affection 5 1 -3767 1071004 General Greeting 11 132019 5 Affection 5 1 -3768 1071004 General Greeting 12 132020 5 Affection 5 1 -3769 1071004 General Greeting 13 132021 6 Affection 6 1 -3770 1071004 General Greeting 14 132022 6 Affection 6 1 -3771 1071004 General Greeting 15 132023 6 Affection 6 1 -3772 1071004 Affection Up 1 132024 1 Affection 1 1 -3773 1071004 Affection Up 2 132025 1 Affection 1 1 -3774 1071004 Affection Up 3 132026 1 Affection 1 1 -3775 1071004 Affection Up 4 132027 2 Affection 2 1 -3776 1071004 Affection Up 5 132028 2 Affection 2 1 -3777 1071004 Affection Up 6 132029 3 Affection 3 1 -3778 1071004 Affection Up 7 132030 3 Affection 3 1 -3779 1071004 Affection Up 8 132031 4 Affection 4 1 -3780 1071004 Affection Up 9 132032 4 Affection 4 1 -3781 1071004 Affection Up 10 132033 4 Affection 4 1 -3782 1071004 Affection Up 11 132034 5 Affection 5 1 -3783 1071004 Affection Up 12 132035 5 Affection 5 1 -3784 1071004 Affection Up 13 132094 5 Affection 5 1 -3785 1071004 Affection Up 14 132095 6 Affection 6 1 -3786 1071004 Affection Up 15 132096 6 Affection 6 1 -3787 1071004 Affection Up 16 132097 6 Affection 6 1 -3788 1071004 Idle 1 132036 1 Affection 1 1 -3789 1071004 Idle 2 132037 2 Affection 2 1 -3790 1071004 Idle 3 132038 3 Affection 3 1 -3791 1071004 Idle 4 132039 4 Affection 4 1 -3792 1071004 Idle 5 132040 5 Affection 5 1 -3793 1071004 Extended Connection 1 132041 1 Affection 1 1 -3794 1071004 Extended Connection 2 132042 2 Affection 2 1 -3795 1071004 Extended Connection 3 132043 3 Affection 3 1 -3796 1071004 Extended Connection 4 132044 4 Affection 4 1 -3797 1071004 Extended Connection 5 132045 5 Affection 5 1 -3798 1071004 Connection Made 1 132046 1 Affection 1 1 -3799 1071004 Connection Made 2 132047 2 Affection 2 1 -3800 1071004 Connection Made 3 132048 3 Affection 3 1 -3801 1071004 Connection Made 4 132049 4 Affection 4 1 -3802 1071004 Connection Made 5 132050 5 Affection 5 1 -3803 1071004 Connection Made 6 132051 5 Affection 5 1 -3804 1071004 Connection Made 7 132052 6 Affection 6 1 -3805 1071004 Connection Made 8 132053 6 Affection 6 1 -3806 1071004 Extended Offline Time 1 132054 1 Affection 1 1 -3807 1071004 Shake 1 132055 1 Affection 1 1 -3808 1071004 Shake 2 132056 3 Affection 3 1 -3809 1071004 Shake 3 132057 5 Affection 5 1 -3810 1071004 Quick Tap 1 132058 1 Affection 1 1 -3811 1071004 Quick Tap 2 132059 3 Affection 3 1 -3812 1071004 Quick Tap 3 132060 5 Affection 5 1 -3813 1071004 Activity at Max 132062 1 Affection 1 1 -3814 1071004 Battle Starts 132077 1 Affection 1 1 -3815 1071004 Battle 1 132098 1 Affection 1 1 -3816 1071004 Battle 2 132099 1 Affection 1 1 -3817 1071004 Battle 3 132100 1 Affection 1 1 -3818 1071004 Signature Move 132101 1 Affection 1 1 -3819 1071004 Injured 132102 1 Affection 1 1 -3820 1071004 Danger 132103 1 Affection 1 1 -3821 1071004 Knocked Out 132104 1 Affection 1 1 -3822 1071004 Assist 132106 1 Affection 1 1 -3823 1071004 QTE 132105 1 Affection 1 1 -3824 1071004 Battle Over 132078 1 Affection 1 1 -3825 1571003 Construct Joins 133001 1 Affection 1 1 -3826 1571003 Level Up 133002 1 Affection 1 1 -3827 1571003 Promote 133003 1 Affection 1 1 -3828 1571003 Evolve 133004 1 Affection 1 1 -3829 1571003 Skill Upgrade 133005 1 Affection 1 1 -3830 1571003 Equip Weapon 133006 1 Affection 1 1 -3831 1571003 Level Up 133002 1 Affection 1 2 0 -3832 1571003 Promote 133003 1 Affection 1 4 0 -3833 1571003 Evolve 133004 1 Affection 1 3 0 -3834 1571003 Skill Upgrade 133005 1 Affection 1 5 0 -3835 1571003 Equip Weapon 133006 1 Affection 1 6 0 -3836 1571003 Add to Team 133007 1 Affection 1 7 1 -3837 1571003 Set as Leader 133008 1 Affection 1 8 1 -3838 1571003 Mission Complete 133061 1 Affection 1 1 -3839 1571003 General Greeting 1 133009 1 Affection 1 1 -3840 1571003 General Greeting 2 133010 1 Affection 1 1 -3841 1571003 General Greeting 3 133011 1 Affection 1 1 -3842 1571003 General Greeting 4 133012 2 Affection 2 1 -3843 1571003 General Greeting 5 133013 2 Affection 2 1 -3844 1571003 General Greeting 6 133014 3 Affection 3 1 -3845 1571003 General Greeting 7 133015 3 Affection 3 1 -3846 1571003 General Greeting 8 133016 4 Affection 4 1 -3847 1571003 General Greeting 9 133017 4 Affection 4 1 -3848 1571003 General Greeting 10 133018 5 Affection 5 1 -3849 1571003 General Greeting 11 133019 5 Affection 5 1 -3850 1571003 General Greeting 12 133020 5 Affection 5 1 -3851 1571003 General Greeting 13 133021 6 Affection 6 1 -3852 1571003 General Greeting 14 133022 6 Affection 6 1 -3853 1571003 General Greeting 15 133023 6 Affection 6 1 -3854 1571003 Affection Up 1 133024 1 Affection 1 1 -3855 1571003 Affection Up 2 133025 1 Affection 1 1 -3856 1571003 Affection Up 3 133026 1 Affection 1 1 -3857 1571003 Affection Up 4 133027 2 Affection 2 1 -3858 1571003 Affection Up 5 133028 2 Affection 2 1 -3859 1571003 Affection Up 6 133029 3 Affection 3 1 -3860 1571003 Affection Up 7 133030 3 Affection 3 1 -3861 1571003 Affection Up 8 133031 4 Affection 4 1 -3862 1571003 Affection Up 9 133032 4 Affection 4 1 -3863 1571003 Affection Up 10 133033 4 Affection 4 1 -3864 1571003 Affection Up 11 133034 5 Affection 5 1 -3865 1571003 Affection Up 12 133035 5 Affection 5 1 -3866 1571003 Affection Up 13 133094 5 Affection 5 1 -3867 1571003 Affection Up 14 133095 6 Affection 6 1 -3868 1571003 Affection Up 15 133096 6 Affection 6 1 -3869 1571003 Affection Up 16 133097 6 Affection 6 1 -3870 1571003 Idle 1 133036 1 Affection 1 1 -3871 1571003 Idle 2 133037 2 Affection 2 1 -3872 1571003 Idle 3 133038 3 Affection 3 1 -3873 1571003 Idle 4 133039 4 Affection 4 1 -3874 1571003 Idle 5 133040 5 Affection 5 1 -3875 1571003 Extended Connection 1 133041 1 Affection 1 1 -3876 1571003 Extended Connection 2 133042 2 Affection 2 1 -3877 1571003 Extended Connection 3 133043 3 Affection 3 1 -3878 1571003 Extended Connection 4 133044 4 Affection 4 1 -3879 1571003 Extended Connection 5 133045 5 Affection 5 1 -3880 1571003 Connection Made 1 133046 1 Affection 1 1 -3881 1571003 Connection Made 2 133047 2 Affection 2 1 -3882 1571003 Connection Made 3 133048 3 Affection 3 1 -3883 1571003 Connection Made 4 133049 4 Affection 4 1 -3884 1571003 Connection Made 5 133050 5 Affection 5 1 -3885 1571003 Connection Made 6 133051 5 Affection 5 1 -3886 1571003 Connection Made 7 133052 6 Affection 6 1 -3887 1571003 Connection Made 8 133053 6 Affection 6 1 -3888 1571003 Extended Offline Time 133054 1 Affection 1 1 -3889 1571003 Shake 1 133055 1 Affection 1 1 -3890 1571003 Shake 2 133056 3 Affection 3 1 -3891 1571003 Shake 3 133057 5 Affection 5 1 -3892 1571003 Quick Tap 1 133058 1 Affection 1 1 -3893 1571003 Quick Tap 2 133059 3 Affection 3 1 -3894 1571003 Quick Tap 3 133060 5 Affection 5 1 -3895 1571003 Activity at Max 133062 1 Affection 1 1 -3896 1571003 Battle Starts 133077 1 Affection 1 1 -3897 1571003 Battle 1 133098 1 Affection 1 1 -3898 1571003 Battle 2 133099 1 Affection 1 1 -3899 1571003 Battle 3 133100 1 Affection 1 1 -3900 1571003 Signature Move 133101 1 Affection 1 1 -3901 1571003 Injured 133102 1 Affection 1 1 -3902 1571003 Danger 133103 1 Affection 1 1 -3903 1571003 Knocked Out 133104 1 Affection 1 1 -3904 1571003 Assist 133106 1 Affection 1 1 -3905 1571003 QTE 133105 1 Affection 1 1 -3906 1571003 Battle Over 133078 1 Affection 1 1 -3907 1041004 Construct Joins 134001 1 Affection 1 1 -3908 1041004 Level Up 134002 1 Affection 1 1 -3909 1041004 Promotion 134003 1 Affection 1 1 -3910 1041004 Evolution 134004 1 Affection 1 1 -3911 1041004 Improve Skill 134005 1 Affection 1 1 -3912 1041004 Equip Weapon 134006 1 Affection 1 1 -3913 1041004 Level Up 134002 1 Affection 1 2 0 -3914 1041004 Promotion 134003 1 Affection 1 4 0 -3915 1041004 Evolution 134004 1 Affection 1 3 0 -3916 1041004 Improve Skill 134005 1 Affection 1 5 0 -3917 1041004 Equip Weapon 134006 1 Affection 1 6 0 -3918 1041004 Add to Team 134007 1 Affection 1 7 1 -3919 1041004 Set as Leader 134008 1 Affection 1 8 1 -3920 1041004 Mission Complete 134061 1 Affection 1 1 -3921 1041004 General Greeting 1 134009 1 Affection 1 1 -3922 1041004 General Greeting 2 134010 1 Affection 1 1 -3923 1041004 General Greeting 3 134011 1 Affection 1 1 -3924 1041004 General Greeting 4 134012 2 Affection 2 1 -3925 1041004 General Greeting 5 134013 2 Affection 2 1 -3926 1041004 General Greeting 6 134014 3 Affection 3 1 -3927 1041004 General Greeting 7 134015 3 Affection 3 1 -3928 1041004 General Greeting 8 134016 4 Affection 4 1 -3929 1041004 General Greeting 9 134017 4 Affection 4 1 -3930 1041004 General Greeting 10 134018 5 Affection 5 1 -3931 1041004 General Greeting 11 134019 5 Affection 5 1 -3932 1041004 General Greeting 12 134020 5 Affection 5 1 -3933 1041004 General Greeting 13 134021 6 Affection 6 1 -3934 1041004 General Greeting 14 134022 6 Affection 6 1 -3935 1041004 General Greeting 15 134023 6 Affection 6 1 -3936 1041004 Affection Up 1 134024 1 Affection 1 1 -3937 1041004 Affection Up 2 134026 1 Affection 1 1 -3938 1041004 Affection Up 3 134028 1 Affection 1 1 -3939 1041004 Affection Up 4 134030 2 Affection 2 1 -3940 1041004 Affection Up 5 134032 2 Affection 2 1 -3941 1041004 Affection Up 6 134034 3 Affection 3 1 -3942 1041004 Affection Up 7 134111 3 Affection 3 1 -3943 1041004 Affection Up 8 134113 4 Affection 4 1 -3944 1041004 Affection Up 9 134025 4 Affection 4 1 -3945 1041004 Affection Up 10 134027 4 Affection 4 1 -3946 1041004 Affection Up 11 134029 5 Affection 5 1 -3947 1041004 Affection Up 12 134031 5 Affection 5 1 -3948 1041004 Affection Up 13 134033 5 Affection 5 1 -3949 1041004 Affection Up 14 134035 6 Affection 6 1 -3950 1041004 Affection Up 15 134112 6 Affection 6 1 -3951 1041004 Affection Up 16 134114 6 Affection 6 1 -3952 1041004 Idle 1 134036 1 Affection 1 1 -3953 1041004 Idle 2 134037 2 Affection 2 1 -3954 1041004 Idle 3 134038 3 Affection 3 1 -3955 1041004 Idle 4 134039 4 Affection 4 1 -3956 1041004 Idle 5 134040 5 Affection 5 1 -3957 1041004 Extended Connection 1 134041 1 Affection 1 1 -3958 1041004 Extended Connection 2 134042 2 Affection 2 1 -3959 1041004 Extended Connection 3 134043 3 Affection 3 1 -3960 1041004 Extended Connection 4 134044 4 Affection 4 1 -3961 1041004 Extended Connection 5 134045 5 Affection 5 1 -3962 1041004 Connection Made 1 134046 1 Affection 1 1 -3963 1041004 Connection Made 2 134047 2 Affection 2 1 -3964 1041004 Connection Made 3 134048 3 Affection 3 1 -3965 1041004 Connection Made 4 134049 4 Affection 4 1 -3966 1041004 Connection Made 5 134050 5 Affection 5 1 -3967 1041004 Connection Made 6 134051 5 Affection 5 1 -3968 1041004 Connection Made 7 134052 6 Affection 6 1 -3969 1041004 Connection Made 8 134053 6 Affection 6 1 -3970 1041004 Extended Offline Time 134054 1 Affection 1 1 -3971 1041004 Shake 1 134055 1 Affection 1 1 -3972 1041004 Shake 2 134056 3 Affection 3 1 -3973 1041004 Shake 3 134057 5 Affection 5 1 -3974 1041004 Quick Tap 1 134058 1 Affection 1 1 -3975 1041004 Quick Tap 2 134059 3 Affection 3 1 -3976 1041004 Quick Tap 3 134060 5 Affection 5 1 -3977 1041004 Activity at Max 134062 1 Affection 1 1 -3978 1041004 Battle Starts 134094 1 Affection 1 1 -3979 1041004 Battle 1 134069 1 Affection 1 1 -3980 1041004 Battle 2 134071 1 Affection 1 1 -3981 1041004 Battle 3 134073 1 Affection 1 1 -3982 1041004 Battle 4 134075 1 Affection 1 1 -3983 1041004 Battle 5 134077 1 Affection 1 1 -3984 1041004 Battle 6 134079 1 Affection 1 1 -3985 1041004 Signature 1 134081 1 Affection 1 1 -3986 1041004 Signature 2 134083 1 Affection 1 1 -3987 1041004 Injured 134085 1 Affection 1 1 -3988 1041004 Danger 134087 1 Affection 1 1 -3989 1041004 Knocked Out 134089 1 Affection 1 1 -3990 1041004 Assist 134093 1 Affection 1 1 -3991 1041004 QTE 134091 1 Affection 1 1 -3992 1041004 Battle Over 134095 1 Affection 1 1 -3993 1231002 Construct Joins 135001 1 Affection 1 1 -3994 1231002 Level Up 135002 1 Affection 1 1 -3995 1231002 Promotion 135003 1 Affection 1 1 -3996 1231002 Evolution 135004 1 Affection 1 1 -3997 1231002 Improve Skill 135005 1 Affection 1 1 -3998 1231002 Equip Weapon 135006 1 Affection 1 1 -3999 1231002 Level Up 135002 1 Affection 1 2 0 -4000 1231002 Promotion 135003 1 Affection 1 4 0 -4001 1231002 Evolution 135004 1 Affection 1 3 0 -4002 1231002 Improve Skill 135005 1 Affection 1 5 0 -4003 1231002 Equip Weapon 135006 1 Affection 1 6 0 -4004 1231002 Add to Team 135007 1 Affection 1 7 1 -4005 1231002 Set as Leader 135008 1 Affection 1 8 1 -4006 1231002 Mission Complete 135061 1 Affection 1 1 -4007 1231002 General Greeting 1 135009 1 Affection 1 1 -4008 1231002 General Greeting 2 135010 1 Affection 1 1 -4009 1231002 General Greeting 3 135011 1 Affection 1 1 -4010 1231002 General Greeting 4 135012 2 Affection 2 1 -4011 1231002 General Greeting 5 135013 2 Affection 2 1 -4012 1231002 General Greeting 6 135014 3 Affection 3 1 -4013 1231002 General Greeting 7 135015 3 Affection 3 1 -4014 1231002 General Greeting 8 135016 4 Affection 4 1 -4015 1231002 General Greeting 9 135017 4 Affection 4 1 -4016 1231002 General Greeting 10 135018 5 Affection 5 1 -4017 1231002 General Greeting 11 135019 5 Affection 5 1 -4018 1231002 General Greeting 12 135020 5 Affection 5 1 -4019 1231002 General Greeting 13 135021 6 Affection 6 1 -4020 1231002 General Greeting 14 135022 6 Affection 6 1 -4021 1231002 General Greeting 15 135023 6 Affection 6 1 -4022 1231002 Affection Up 1 135024 1 Affection 1 1 -4023 1231002 Affection Up 2 135025 1 Affection 1 1 -4024 1231002 Affection Up 3 135026 1 Affection 1 1 -4025 1231002 Affection Up 4 135027 2 Affection 2 1 -4026 1231002 Affection Up 5 135028 2 Affection 2 1 -4027 1231002 Affection Up 6 135029 3 Affection 3 1 -4028 1231002 Affection Up 7 135030 3 Affection 3 1 -4029 1231002 Affection Up 8 135031 4 Affection 4 1 -4030 1231002 Affection Up 9 135032 4 Affection 4 1 -4031 1231002 Affection Up 10 135033 4 Affection 4 1 -4032 1231002 Affection Up 11 135034 5 Affection 5 1 -4033 1231002 Affection Up 12 135035 5 Affection 5 1 -4034 1231002 Affection Up 13 135094 5 Affection 5 1 -4035 1231002 Affection Up 14 135095 6 Affection 6 1 -4036 1231002 Affection Up 15 135096 6 Affection 6 1 -4037 1231002 Affection Up 16 135097 6 Affection 6 1 -4038 1231002 Idle 1 135036 1 Affection 1 1 -4039 1231002 Idle 2 135037 2 Affection 2 1 -4040 1231002 Idle 3 135038 3 Affection 3 1 -4041 1231002 Idle 4 135039 4 Affection 4 1 -4042 1231002 Idle 5 135040 5 Affection 5 1 -4043 1231002 Extended Connection 1 135041 1 Affection 1 1 -4044 1231002 Extended Connection 2 135042 2 Affection 2 1 -4045 1231002 Extended Connection 3 135043 3 Affection 3 1 -4046 1231002 Extended Connection 4 135044 4 Affection 4 1 -4047 1231002 Extended Connection 5 135045 5 Affection 5 1 -4048 1231002 Connection Made 1 135046 1 Affection 1 1 -4049 1231002 Connection Made 2 135047 2 Affection 2 1 -4050 1231002 Connection Made 3 135048 3 Affection 3 1 -4051 1231002 Connection Made 4 135049 4 Affection 4 1 -4052 1231002 Connection Made 5 135050 5 Affection 5 1 -4053 1231002 Connection Made 6 135051 5 Affection 5 1 -4054 1231002 Connection Made 7 135052 6 Affection 6 1 -4055 1231002 Connection Made 8 135053 6 Affection 6 1 -4056 1231002 Extended Offline Time 1 135054 1 Affection 1 1 -4057 1231002 Shake 1 135055 1 Affection 1 1 -4058 1231002 Shake 2 135056 3 Affection 3 1 -4059 1231002 Shake 3 135057 5 Affection 5 1 -4060 1231002 Quick Tap 1 135058 1 Affection 1 1 -4061 1231002 Quick Tap 2 135059 3 Affection 3 1 -4062 1231002 Quick Tap 3 135060 5 Affection 5 1 -4063 1231002 Activity at Max 135062 1 Affection 1 1 -4064 1231002 Battle Starts 135077 1 Affection 1 1 -4065 1231002 Battle 1 135098 1 Affection 1 1 -4066 1231002 Battle 2 135099 1 Affection 1 1 -4067 1231002 Battle 3 135100 1 Affection 1 1 -4068 1231002 Signature 135101 1 Affection 1 1 -4069 1231002 Injured 135102 1 Affection 1 1 -4070 1231002 Danger 135103 1 Affection 1 1 -4071 1231002 Knocked Out 135104 1 Affection 1 1 -4072 1231002 Assist 135106 1 Affection 1 1 -4073 1231002 QTE 135105 1 Affection 1 1 -4074 1231002 Battle Over 135078 1 Affection 1 1 \ No newline at end of file +Id CharacterId Name CvId UnlockLv UnlockCondition ConditionDescript SoundType IsShow +1 1011002 Construct joins 101001 1 Affection 1 1 +2 1011002 Level up 101006 1 Affection 1 1 +3 1011002 Promote 101007 1 Affection 1 1 +4 1011002 Evolve 101008 1 Affection 1 1 +5 1011002 Improve skill 101009 1 Affection 1 1 +6 1011002 Equip weapon 101010 1 Affection 1 1 +7 1011002 Level up 101113 1 Affection 1 2 0 +8 1011002 Promote 101114 1 Affection 1 4 0 +9 1011002 Evolve 101115 1 Affection 1 3 0 +10 1011002 Improve skill 101116 1 Affection 1 5 0 +11 1011002 Equip weapon 101117 1 Affection 1 6 0 +12 1011002 Add to team 101012 1 Affection 1 7 1 +13 1011002 Set as leader 101013 1 Affection 1 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3 Affection 3 1 +33 1011002 Affection +4 101034 3 Affection 3 1 +34 1011002 Affection +5 101035 5 Affection 5 1 +35 1011002 Affection +6 101036 5 Affection 5 1 +36 1011002 Affection +7 101037 6 Affection 6 1 +37 1011002 Affection +8 101038 6 Affection 6 1 +38 1011002 Idle 1 101043 1 Affection 1 1 +39 1011002 Idle 2 101044 3 Affection 3 1 +40 1011002 Idle 3 101045 5 Affection 5 1 +41 1011002 Idle 4 101046 6 Affection 6 1 +42 1011002 Excessive online time 1 101047 1 Affection 1 1 +43 1011002 Excessive online time 2 101048 3 Affection 3 1 +44 1011002 Excessive online time 3 101049 5 Affection 5 1 +45 1011002 Excessive online time 4 101050 6 Affection 6 1 +46 1011002 Connection made 1 101051 1 Affection 1 1 +47 1011002 Connection made 2 101052 3 Affection 3 1 +48 1011002 Connection made 3 101053 5 Affection 5 1 +49 1011002 Connection made 4 101054 6 Affection 6 1 +50 1011002 Extended offline time 1 101055 1 Affection 1 1 +51 1011002 Extended offline time 2 101056 3 Affection 3 1 +52 1011002 Extended offline time 3 101057 5 Affection 5 1 +53 1011002 Extended offline time 4 101058 6 Affection 6 1 +54 1011002 Shake 1 101059 1 Affection 1 1 +55 1011002 Shake 2 101060 3 Affection 3 1 +56 1011002 Shake 3 101061 5 Affection 5 1 +57 1011002 Shake 4 101062 6 Affection 6 1 +58 1011002 Quick tap 1 101063 1 Affection 1 1 +59 1011002 Quick tap 2 101064 3 Affection 3 1 +60 1011002 Quick tap 3 101065 5 Affection 5 1 +61 1011002 Quick tap 4 101066 6 Affection 6 1 +62 1011002 Activity at max 101067 1 Affection 1 1 +63 1011002 Battle over 101068 1 Affection 1 1 +64 1011002 Teammate returns 101069 1 Affection 1 1 +65 1011002 Battle 1 101151 1 Affection 1 1 +66 1011002 Battle 2 101152 1 Affection 1 1 +67 1011002 Battle 3 101153 1 Affection 1 1 +68 1011002 Signature 101154 1 Affection 1 1 +69 1011002 Injured 101155 1 Affection 1 1 +70 1011002 Danger 101156 1 Affection 1 1 +71 1011002 Knocked out 101157 1 Affection 1 1 +72 1011002 Assist 101158 1 Affection 1 1 +73 1011002 QTE 101159 1 Affection 1 1 +74 1011002 Battle over 101068 1 Affection 1 1 +75 1021001 Construct joins 102001 1 Affection 1 1 +76 1021001 Level up 102006 1 Affection 1 1 +77 1021001 Promote 102007 1 Affection 1 1 +78 1021001 Evolve 102008 1 Affection 1 1 +79 1021001 Improve skill 102009 1 Affection 1 1 +80 1021001 Equip weapon 102010 1 Affection 1 1 +81 1021001 Level up 102137 1 Affection 1 2 0 +82 1021001 Promote 102138 1 Affection 1 4 0 +83 1021001 Evolve 102139 1 Affection 1 3 0 +84 1021001 Improve skill 102140 1 Affection 1 5 0 +85 1021001 Equip weapon 102141 1 Affection 1 6 0 +86 1021001 Add to team 102012 1 Affection 1 7 1 +87 1021001 Set as leader 102013 1 Affection 1 8 1 +88 1021001 Mission complete 1 102014 1 Affection 1 1 +89 1021001 Mission complete 2 102015 1 Affection 1 1 +90 1021001 Mission complete 3 102017 2 Affection 2 1 +91 1021001 Mission complete 4 102018 2 Affection 2 1 +92 1021001 Mission complete 5 102020 3 Affection 3 1 +93 1021001 Mission complete 6 102021 3 Affection 3 1 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1021001 General greeting 15 102040 5 Affection 5 1 +113 1021001 General greeting 16 102041 5 Affection 5 1 +114 1021001 General greeting 17 102042 6 Affection 6 1 +115 1021001 General greeting 18 102043 6 Affection 6 1 +116 1021001 General greeting 19 102044 6 Affection 6 1 +117 1021001 Affection up 1 102045 1 Affection 1 1 +118 1021001 Affection up 2 102046 1 Affection 1 1 +119 1021001 Affection up 3 102047 2 Affection 2 1 +120 1021001 Affection up 4 102048 2 Affection 2 1 +121 1021001 Affection up 5 102049 3 Affection 3 1 +122 1021001 Affection up 6 102050 3 Affection 3 1 +123 1021001 Affection up 7 102051 5 Affection 5 1 +124 1021001 Affection up 8 102052 5 Affection 5 1 +125 1021001 Affection up 9 102053 6 Affection 6 1 +126 1021001 Affection up 10 102054 6 Affection 6 1 +127 1021001 Idle 1 102059 1 Affection 1 1 +128 1021001 Idle 2 102060 2 Affection 2 1 +129 1021001 Idle 3 102061 4 Affection 4 1 +130 1021001 Idle 4 102062 6 Affection 6 1 +131 1021001 Excessive online time 1 102063 1 Affection 1 1 +132 1021001 Excessive online time 2 102064 2 Affection 2 1 +133 1021001 Excessive online time 3 102065 4 Affection 4 1 +134 1021001 Excessive online time 4 102066 6 Affection 6 1 +135 1021001 Connection made 1 102067 1 Affection 1 1 +136 1021001 Connection made 2 102068 2 Affection 2 1 +137 1021001 Connection made 3 102069 4 Affection 4 1 +138 1021001 Connection made 4 102070 6 Affection 6 1 +139 1021001 Extended offline time 1 102071 1 Affection 1 1 +140 1021001 Extended offline time 2 102072 3 Affection 3 1 +141 1021001 Extended offline time 3 102073 5 Affection 5 1 +142 1021001 Extended offline time 4 102074 6 Affection 6 1 +143 1021001 Shake 1 102075 1 Affection 1 1 +144 1021001 Shake 2 102076 3 Affection 3 1 +145 1021001 Shake 3 102077 5 Affection 5 1 +146 1021001 Shake 4 102078 6 Affection 6 1 +147 1021001 Quick tap 1 102079 1 Affection 1 1 +148 1021001 Quick tap 2 102080 3 Affection 3 1 +149 1021001 Quick tap 3 102081 5 Affection 5 1 +150 1021001 Quick 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4 0 +172 1031001 Evolve 103125 1 Affection 1 3 0 +173 1031001 Improve skill 103126 1 Affection 1 5 0 +174 1031001 Equip weapon 103127 1 Affection 1 6 0 +175 1031001 Add to team 103012 1 Affection 1 7 1 +176 1031001 Set as leader 103013 1 Affection 1 8 1 +177 1031001 Mission complete 1 103014 1 Affection 1 1 +178 1031001 Mission complete 2 103015 1 Affection 1 1 +179 1031001 General greeting 1 103016 1 Affection 1 1 +180 1031001 General greeting 2 103017 1 Affection 1 1 +181 1031001 General greeting 3 103018 1 Affection 1 1 +182 1031001 General greeting 4 103019 1 Affection 1 1 +183 1031001 General greeting 5 103020 2 Affection 2 1 +184 1031001 General greeting 6 103021 2 Affection 2 1 +185 1031001 General greeting 7 103022 2 Affection 2 1 +186 1031001 General greeting 8 103023 3 Affection 3 1 +187 1031001 General greeting 9 103024 3 Affection 3 1 +188 1031001 General greeting 10 103025 3 Affection 3 1 +189 1031001 General greeting 11 103026 4 Affection 4 1 +190 1031001 General greeting 12 103027 4 Affection 4 1 +191 1031001 General greeting 13 103028 4 Affection 4 1 +192 1031001 General greeting 14 103030 5 Affection 5 1 +193 1031001 General greeting 15 103031 5 Affection 5 1 +194 1031001 General greeting 16 103032 6 Affection 6 1 +195 1031001 General greeting 17 103033 6 Affection 6 1 +196 1031001 General greeting 18 103034 6 Affection 6 1 +197 1031001 Affection up 1 103035 1 Affection 1 1 +198 1031001 Affection up 2 103036 1 Affection 1 1 +199 1031001 Affection up 3 103037 3 Affection 3 1 +200 1031001 Affection up 4 103038 3 Affection 3 1 +201 1031001 Affection up 5 103039 5 Affection 5 1 +202 1031001 Affection up 6 103040 5 Affection 5 1 +203 1031001 Affection up 7 103041 6 Affection 6 1 +204 1031001 Affection up 8 103042 6 Affection 6 1 +205 1031001 Idle 1 103047 1 Affection 1 1 +206 1031001 Idle 2 103048 3 Affection 3 1 +207 1031001 Idle 3 103049 4 Affection 4 1 +208 1031001 Idle 4 103050 5 Affection 5 1 +209 1031001 Idle 5 103051 6 Affection 6 1 +210 1031001 Excessive online time 1 103052 1 Affection 1 1 +211 1031001 Excessive online time 2 103053 3 Affection 3 1 +212 1031001 Excessive online time 3 103054 5 Affection 5 1 +213 1031001 Excessive online time 4 103055 6 Affection 6 1 +214 1031001 Connection made 1 103056 1 Affection 1 1 +215 1031001 Connection made 2 103057 3 Affection 3 1 +216 1031001 Connection made 3 103058 5 Affection 5 1 +217 1031001 Connection made 4 103059 6 Affection 6 1 +218 1031001 Extended offline time 1 103060 1 Affection 1 1 +219 1031001 Extended offline time 2 103061 3 Affection 3 1 +220 1031001 Extended offline time 3 103062 5 Affection 5 1 +221 1031001 Extended offline time 4 103063 6 Affection 6 1 +222 1031001 Shake 1 103064 1 Affection 1 1 +223 1031001 Shake 2 103065 3 Affection 3 1 +224 1031001 Shake 3 103066 5 Affection 5 1 +225 1031001 Shake 4 103067 6 Affection 6 1 +226 1031001 Quick tap 1 103068 1 Affection 1 1 +227 1031001 Quick tap 2 103069 3 Affection 3 1 +228 1031001 Quick tap 3 103070 5 Affection 5 1 +229 1031001 Quick tap 4 103071 6 Affection 6 1 +230 1031001 Activity at max 103072 1 Affection 1 1 +231 1031001 Battle over 103073 1 Affection 1 1 +232 1031001 Teammate returns 103074 1 Affection 1 1 +233 1031001 Battle 1 103151 1 Affection 1 1 +234 1031001 Battle 2 103152 1 Affection 1 1 +235 1031001 Battle 3 103153 1 Affection 1 1 +236 1031001 Signature 103154 1 Affection 1 1 +237 1031001 Injured 103155 1 Affection 1 1 +238 1031001 Danger 103156 1 Affection 1 1 +239 1031001 Knocked out 103157 1 Affection 1 1 +240 1031001 Assist 103158 1 Affection 1 1 +241 1031001 QTE 103159 1 Affection 1 1 +242 1031001 Battle over 103073 1 Affection 1 1 +243 1041002 Construct joins 104001 1 Affection 1 1 +244 1041002 Level up 104006 1 Affection 1 1 +245 1041002 Promote 104007 1 Affection 1 1 +246 1041002 Evolve 104008 1 Affection 1 1 +247 1041002 Improve skill 104009 1 Affection 1 1 +248 1041002 Equip weapon 104010 1 Affection 1 1 +249 1041002 Level up 104102 1 Affection 1 2 0 +250 1041002 Promote 104103 1 Affection 1 4 0 +251 1041002 Evolve 104104 1 Affection 1 3 0 +252 1041002 Improve skill 104105 1 Affection 1 5 0 +253 1041002 Equip weapon 104106 1 Affection 1 6 0 +254 1041002 Add to team 104012 1 Affection 1 7 1 +255 1041002 Set as leader 104013 1 Affection 1 8 1 +256 1041002 Mission complete 1 104014 1 Affection 1 1 +257 1041002 Mission complete 2 104015 1 Affection 1 1 +258 1041002 General greeting 1 104016 1 Affection 1 1 +259 1041002 General greeting 2 104017 1 Affection 1 1 +260 1041002 General greeting 3 104018 1 Affection 1 1 +261 1041002 General greeting 4 104019 3 Affection 3 1 +262 1041002 General greeting 5 104020 3 Affection 3 1 +263 1041002 General greeting 6 104021 3 Affection 3 1 +264 1041002 General greeting 7 104022 5 Affection 5 1 +265 1041002 General greeting 8 104023 5 Affection 5 1 +266 1041002 General greeting 9 104024 5 Affection 5 1 +267 1041002 General greeting 10 104025 6 Affection 6 1 +268 1041002 Affection up 1 104028 1 Affection 1 1 +269 1041002 Affection up 2 104029 1 Affection 1 1 +270 1041002 Affection up 3 104030 3 Affection 3 1 +271 1041002 Affection up 4 104031 3 Affection 3 1 +272 1041002 Affection up 5 104032 5 Affection 5 1 +273 1041002 Affection up 6 104033 5 Affection 5 1 +274 1041002 Affection up 7 104034 6 Affection 6 1 +275 1041002 Affection up 8 104035 6 Affection 6 1 +276 1041002 Idle 1 104040 1 Affection 1 1 +277 1041002 Idle 2 104041 3 Affection 3 1 +278 1041002 Idle 3 104042 5 Affection 5 1 +279 1041002 Idle 4 104043 6 Affection 6 1 +280 1041002 Excessive online time 1 104044 1 Affection 1 1 +281 1041002 Excessive online time 2 104045 3 Affection 3 1 +282 1041002 Excessive online time 3 104046 5 Affection 5 1 +283 1041002 Excessive online time 4 104047 6 Affection 6 1 +284 1041002 Connection made 1 104048 1 Affection 1 1 +285 1041002 Connection made 2 104049 3 Affection 3 1 +286 1041002 Connection made 3 104050 5 Affection 5 1 +287 1041002 Connection made 4 104051 6 Affection 6 1 +288 1041002 Extended offline time 1 104052 1 Affection 1 1 +289 1041002 Extended offline time 2 104053 3 Affection 3 1 +290 1041002 Extended offline time 3 104054 5 Affection 5 1 +291 1041002 Extended offline time 4 104055 6 Affection 6 1 +292 1041002 Shake 1 104056 1 Affection 1 1 +293 1041002 Shake 2 104057 3 Affection 3 1 +294 1041002 Shake 3 104058 5 Affection 5 1 +295 1041002 Shake 4 104059 6 Affection 6 1 +296 1041002 Quick tap 1 104060 1 Affection 1 1 +297 1041002 Quick tap 2 104061 3 Affection 3 1 +298 1041002 Quick tap 3 104062 5 Affection 5 1 +299 1041002 Quick tap 4 104063 6 Affection 6 1 +300 1041002 Activity at max 104064 1 Affection 1 1 +301 1041002 Battle over 104065 1 Affection 1 1 +302 1041002 Teammate returns 104066 1 Affection 1 1 +303 1041002 Battle 1 104151 1 Affection 1 1 +304 1041002 Battle 2 104152 1 Affection 1 1 +305 1041002 Battle 3 104153 1 Affection 1 1 +306 1041002 Signature 104154 1 Affection 1 1 +307 1041002 Injured 104155 1 Affection 1 1 +308 1041002 Danger 104156 1 Affection 1 1 +309 1041002 Knocked out 104157 1 Affection 1 1 +310 1041002 Assist 104158 1 Affection 1 1 +311 1041002 QTE 104159 1 Affection 1 1 +312 1041002 Battle over 104065 1 Affection 1 1 +313 1051001 Construct joins 105001 1 Affection 1 1 +314 1051001 Level up 105006 1 Affection 1 1 +315 1051001 Promote 105007 1 Affection 1 1 +316 1051001 Evolve 105008 1 Affection 1 1 +317 1051001 Improve skill 105009 1 Affection 1 1 +318 1051001 Equip weapon 105010 1 Affection 1 1 +319 1051001 Level up 105105 1 Affection 1 2 0 +320 1051001 Promote 105106 1 Affection 1 4 0 +321 1051001 Evolve 105107 1 Affection 1 3 0 +322 1051001 Improve skill 105108 1 Affection 1 5 0 +323 1051001 Equip weapon 105109 1 Affection 1 6 0 +324 1051001 Add to team 105012 1 Affection 1 7 1 +325 1051001 Set as leader 105013 1 Affection 1 8 1 +326 1051001 Mission complete 1 105014 1 Affection 1 1 +327 1051001 Mission complete 2 105015 1 Affection 1 1 +328 1051001 General greeting 1 105016 1 Affection 1 1 +329 1051001 General greeting 2 105018 1 Affection 1 1 +330 1051001 General greeting 3 105019 3 Affection 3 1 +331 1051001 General greeting 4 105020 3 Affection 3 1 +332 1051001 General greeting 5 105021 3 Affection 3 1 +333 1051001 General greeting 6 105022 5 Affection 5 1 +334 1051001 General greeting 7 105023 5 Affection 5 1 +335 1051001 General greeting 8 105024 5 Affection 5 1 +336 1051001 General greeting 9 105025 6 Affection 6 1 +337 1051001 General greeting 10 105026 6 Affection 6 1 +338 1051001 General greeting 11 105027 6 Affection 6 1 +339 1051001 Affection up 1 105028 1 Affection 1 1 +340 1051001 Affection up 2 105029 1 Affection 1 1 +341 1051001 Affection up 3 105030 3 Affection 3 1 +342 1051001 Affection up 4 105031 3 Affection 3 1 +343 1051001 Affection up 5 105032 5 Affection 5 1 +344 1051001 Affection up 6 105033 5 Affection 5 1 +345 1051001 Affection up 7 105034 6 Affection 6 1 +346 1051001 Affection up 8 105035 6 Affection 6 1 +347 1051001 Idle 1 105040 1 Affection 1 1 +348 1051001 Idle 2 105041 3 Affection 3 1 +349 1051001 Idle 3 105042 5 Affection 5 1 +350 1051001 Idle 4 105043 6 Affection 6 1 +351 1051001 Excessive online time 1 105044 1 Affection 1 1 +352 1051001 Excessive online time 2 105045 3 Affection 3 1 +353 1051001 Excessive online time 3 105046 5 Affection 5 1 +354 1051001 Excessive online time 4 105047 6 Affection 6 1 +355 1051001 Connection made 1 105048 1 Affection 1 1 +356 1051001 Connection made 2 105049 3 Affection 3 1 +357 1051001 Connection made 3 105050 5 Affection 5 1 +358 1051001 Connection made 4 105051 6 Affection 6 1 +359 1051001 Extended offline time 1 105052 1 Affection 1 1 +360 1051001 Extended offline time 2 105053 3 Affection 3 1 +361 1051001 Extended offline time 3 105054 5 Affection 5 1 +362 1051001 Extended offline time 4 105055 6 Affection 6 1 +363 1051001 Shake 1 105056 1 Affection 1 1 +364 1051001 Shake 2 105057 3 Affection 3 1 +365 1051001 Shake 3 105058 5 Affection 5 1 +366 1051001 Shake 4 105059 6 Affection 6 1 +367 1051001 Quick tap 1 105060 1 Affection 1 1 +368 1051001 Quick tap 2 105061 3 Affection 3 1 +369 1051001 Quick tap 3 105062 5 Affection 5 1 +370 1051001 Quick tap 4 105063 6 Affection 6 1 +371 1051001 Activity at max 105064 1 Affection 1 1 +372 1051001 Battle over 105065 1 Affection 1 1 +373 1051001 Teammate returns 105066 1 Affection 1 1 +374 1051001 Battle 1 105151 1 Affection 1 1 +375 1051001 Battle 2 105152 1 Affection 1 1 +376 1051001 Battle 3 105153 1 Affection 1 1 +377 1051001 Signature 105154 1 Affection 1 1 +378 1051001 Injured 105155 1 Affection 1 1 +379 1051001 Danger 105156 1 Affection 1 1 +380 1051001 Knocked out 105157 1 Affection 1 1 +381 1051001 Assist 105158 1 Affection 1 1 +382 1051001 QTE 105159 1 Affection 1 1 +383 1051001 Battle over 105065 1 Affection 1 1 +384 1061002 Construct joins 106001 1 Affection 1 1 +385 1061002 Level up 106006 1 Affection 1 1 +386 1061002 Promote 106007 1 Affection 1 1 +387 1061002 Evolve 106008 1 Affection 1 1 +388 1061002 Improve skill 106009 1 Affection 1 1 +389 1061002 Equip weapon 106010 1 Affection 1 1 +390 1061002 Level up 106107 1 Affection 1 2 0 +391 1061002 Promote 106108 1 Affection 1 4 0 +392 1061002 Evolve 106109 1 Affection 1 3 0 +393 1061002 Improve skill 106110 1 Affection 1 5 0 +394 1061002 Equip weapon 106111 1 Affection 1 6 0 +395 1061002 Add to team 106012 1 Affection 1 7 1 +396 1061002 Set as leader 106013 1 Affection 1 8 1 +397 1061002 Mission complete 1 106014 1 Affection 1 1 +398 1061002 Mission complete 2 106015 1 Affection 1 1 +399 1061002 General greeting 1 106016 1 Affection 1 1 +400 1061002 General greeting 2 106018 1 Affection 1 1 +401 1061002 General greeting 3 106019 3 Affection 3 1 +402 1061002 General greeting 4 106020 3 Affection 3 1 +403 1061002 General greeting 5 106021 3 Affection 3 1 +404 1061002 General greeting 6 106022 5 Affection 5 1 +405 1061002 General greeting 7 106023 5 Affection 5 1 +406 1061002 General greeting 8 106024 5 Affection 5 1 +407 1061002 General greeting 9 106025 6 Affection 6 1 +408 1061002 General greeting 10 106026 6 Affection 6 1 +409 1061002 General greeting 11 106027 6 Affection 6 1 +410 1061002 Affection up 1 106028 1 Affection 1 1 +411 1061002 Affection up 2 106029 1 Affection 1 1 +412 1061002 Affection up 3 106031 3 Affection 3 1 +413 1061002 Affection up 4 106032 3 Affection 3 1 +414 1061002 Affection up 5 106033 5 Affection 5 1 +415 1061002 Affection up 6 106034 5 Affection 5 1 +416 1061002 Affection up 7 106035 6 Affection 6 1 +417 1061002 Affection up 8 106036 6 Affection 6 1 +418 1061002 Idle 1 106041 1 Affection 1 1 +419 1061002 Idle 2 106042 3 Affection 3 1 +420 1061002 Idle 3 106043 5 Affection 5 1 +421 1061002 Idle 4 106044 6 Affection 6 1 +422 1061002 Excessive online time 1 106045 1 Affection 1 1 +423 1061002 Excessive online time 2 106046 3 Affection 3 1 +424 1061002 Excessive online time 3 106047 5 Affection 5 1 +425 1061002 Excessive online time 4 106048 6 Affection 6 1 +426 1061002 Connection made 1 106049 1 Affection 1 1 +427 1061002 Connection made 2 106050 3 Affection 3 1 +428 1061002 Connection made 3 106051 5 Affection 5 1 +429 1061002 Connection made 4 106052 6 Affection 6 1 +430 1061002 Extended offline time 1 106053 1 Affection 1 1 +431 1061002 Extended offline time 2 106054 3 Affection 3 1 +432 1061002 Extended offline time 3 106055 5 Affection 5 1 +433 1061002 Extended offline time 4 106056 6 Affection 6 1 +434 1061002 Shake 1 106057 1 Affection 1 1 +435 1061002 Shake 2 106058 3 Affection 3 1 +436 1061002 Shake 3 106059 5 Affection 5 1 +437 1061002 Shake 4 106060 6 Affection 6 1 +438 1061002 Quick tap 1 106061 1 Affection 1 1 +439 1061002 Quick tap 2 106062 3 Affection 3 1 +440 1061002 Quick tap 3 106063 5 Affection 5 1 +441 1061002 Quick tap 4 106064 6 Affection 6 1 +442 1061002 Activity at max 106065 1 Affection 1 1 +443 1061002 Battle over 106066 1 Affection 1 1 +444 1061002 Teammate returns 106067 1 Affection 1 1 +445 1061002 Battle 1 106151 1 Affection 1 1 +446 1061002 Battle 2 106152 1 Affection 1 1 +447 1061002 Battle 3 106153 1 Affection 1 1 +448 1061002 Signature 106154 1 Affection 1 1 +449 1061002 Injured 106155 1 Affection 1 1 +450 1061002 Danger 106156 1 Affection 1 1 +451 1061002 Knocked out 106157 1 Affection 1 1 +452 1061002 Assist 106158 1 Affection 1 1 +453 1061002 QTE 106159 1 Affection 1 1 +454 1061002 Battle over 106066 1 Affection 1 1 +455 1071002 Construct joins 107001 1 Affection 1 1 +456 1071002 Level up 107006 1 Affection 1 1 +457 1071002 Promote 107007 1 Affection 1 1 +458 1071002 Evolve 107008 1 Affection 1 1 +459 1071002 Improve skill 107009 1 Affection 1 1 +460 1071002 Equip weapon 107010 1 Affection 1 1 +461 1071002 Level up 107108 1 Affection 1 2 0 +462 1071002 Promote 107109 1 Affection 1 4 0 +463 1071002 Evolve 107110 1 Affection 1 3 0 +464 1071002 Improve skill 107111 1 Affection 1 5 0 +465 1071002 Equip weapon 107112 1 Affection 1 6 0 +466 1071002 Add to team 107012 1 Affection 1 7 1 +467 1071002 Set as leader 107013 1 Affection 1 8 1 +468 1071002 Mission complete 1 107014 1 Affection 1 1 +469 1071002 Mission complete 2 107015 1 Affection 1 1 +470 1071002 General greeting 1 107016 1 Affection 1 1 +471 1071002 General greeting 2 107017 1 Affection 1 1 +472 1071002 General greeting 3 107019 3 Affection 3 1 +473 1071002 General greeting 4 107020 3 Affection 3 1 +474 1071002 General greeting 5 107021 3 Affection 3 1 +475 1071002 General greeting 6 107022 5 Affection 5 1 +476 1071002 General greeting 7 107023 5 Affection 5 1 +477 1071002 General greeting 8 107024 5 Affection 5 1 +478 1071002 General greeting 9 107025 6 Affection 6 1 +479 1071002 General greeting 10 107026 6 Affection 6 1 +480 1071002 General greeting 11 107027 6 Affection 6 1 +481 1071002 Affection up 1 107028 1 Affection 1 1 +482 1071002 Affection up 2 107029 1 Affection 1 1 +483 1071002 Affection up 3 107030 3 Affection 3 1 +484 1071002 Affection up 4 107031 3 Affection 3 1 +485 1071002 Affection up 5 107032 5 Affection 5 1 +486 1071002 Affection up 6 107033 5 Affection 5 1 +487 1071002 Affection up 7 107034 6 Affection 6 1 +488 1071002 Affection up 8 107035 6 Affection 6 1 +489 1071002 Idle 1 107040 1 Affection 1 1 +490 1071002 Idle 2 107041 3 Affection 3 1 +491 1071002 Idle 3 107042 5 Affection 5 1 +492 1071002 Idle 4 107043 6 Affection 6 1 +493 1071002 Excessive online time 1 107044 1 Affection 1 1 +494 1071002 Excessive online time 2 107045 3 Affection 3 1 +495 1071002 Excessive online time 3 107046 5 Affection 5 1 +496 1071002 Excessive online time 4 107047 6 Affection 6 1 +497 1071002 Connection made 1 107048 1 Affection 1 1 +498 1071002 Connection made 2 107049 3 Affection 3 1 +499 1071002 Connection made 3 107050 5 Affection 5 1 +500 1071002 Connection made 4 107051 6 Affection 6 1 +501 1071002 Extended offline time 1 107052 1 Affection 1 1 +502 1071002 Extended offline time 2 107053 3 Affection 3 1 +503 1071002 Extended offline time 3 107054 5 Affection 5 1 +504 1071002 Extended offline time 4 107055 6 Affection 6 1 +505 1071002 Shake 1 107056 1 Affection 1 1 +506 1071002 Shake 2 107057 3 Affection 3 1 +507 1071002 Shake 3 107058 5 Affection 5 1 +508 1071002 Shake 4 107059 6 Affection 6 1 +509 1071002 Quick tap 1 107060 1 Affection 1 1 +510 1071002 Quick tap 2 107061 3 Affection 3 1 +511 1071002 Quick tap 3 107062 5 Affection 5 1 +512 1071002 Quick tap 4 107063 6 Affection 6 1 +513 1071002 Activity at max 107064 1 Affection 1 1 +514 1071002 Battle over 107065 1 Affection 1 1 +515 1071002 Teammate returns 107066 1 Affection 1 1 +516 1071002 Battle 1 107151 1 Affection 1 1 +517 1071002 Battle 2 107152 1 Affection 1 1 +518 1071002 Battle 3 107153 1 Affection 1 1 +519 1071002 Signature 107154 1 Affection 1 1 +520 1071002 Injured 107155 1 Affection 1 1 +521 1071002 Danger 107156 1 Affection 1 1 +522 1071002 Knocked out 107157 1 Affection 1 1 +523 1071002 Assist 107158 1 Affection 1 1 +524 1071002 QTE 107159 1 Affection 1 1 +525 1071002 Battle over 107065 1 Affection 1 1 +526 1081002 Construct joins 108001 1 Affection 1 1 +527 1081002 Level up 108006 1 Affection 1 1 +528 1081002 Promote 108007 1 Affection 1 1 +529 1081002 Evolve 108008 1 Affection 1 1 +530 1081002 Improve skill 108009 1 Affection 1 1 +531 1081002 Equip weapon 108010 1 Affection 1 1 +532 1081002 Level up 108106 1 Affection 1 2 0 +533 1081002 Promote 108107 1 Affection 1 4 0 +534 1081002 Evolve 108108 1 Affection 1 3 0 +535 1081002 Improve skill 108109 1 Affection 1 5 0 +536 1081002 Equip weapon 108110 1 Affection 1 6 0 +537 1081002 Add to team 108012 1 Affection 1 7 1 +538 1081002 Set as leader 108013 1 Affection 1 8 1 +539 1081002 Mission complete 1 108014 1 Affection 1 1 +540 1081002 Mission complete 2 108015 1 Affection 1 1 +541 1081002 General greeting 1 108016 1 Affection 1 1 +542 1081002 General greeting 2 108017 1 Affection 1 1 +543 1081002 General greeting 3 108018 1 Affection 1 1 +544 1081002 General greeting 4 108019 3 Affection 3 1 +545 1081002 General greeting 5 108020 3 Affection 3 1 +546 1081002 General greeting 6 108021 3 Affection 3 1 +547 1081002 General greeting 7 108022 5 Affection 5 1 +548 1081002 General greeting 8 108023 5 Affection 5 1 +549 1081002 General greeting 9 108024 5 Affection 5 1 +550 1081002 General greeting 10 108025 6 Affection 6 1 +551 1081002 General greeting 11 108026 6 Affection 6 1 +552 1081002 General greeting 12 108027 6 Affection 6 1 +553 1081002 Affection up 1 108028 1 Affection 1 1 +554 1081002 Affection up 2 108029 1 Affection 1 1 +555 1081002 Affection up 3 108030 3 Affection 3 1 +556 1081002 Affection up 4 108031 3 Affection 3 1 +557 1081002 Affection up 5 108032 5 Affection 5 1 +558 1081002 Affection up 6 108033 5 Affection 5 1 +559 1081002 Affection up 7 108034 6 Affection 6 1 +560 1081002 Affection up 8 108035 6 Affection 6 1 +561 1081002 Idle 1 108040 1 Affection 1 1 +562 1081002 Idle 2 108041 3 Affection 3 1 +563 1081002 Idle 3 108042 5 Affection 5 1 +564 1081002 Idle 4 108043 6 Affection 6 1 +565 1081002 Excessive online time 1 108044 1 Affection 1 1 +566 1081002 Excessive online time 2 108045 3 Affection 3 1 +567 1081002 Excessive online time 3 108046 5 Affection 5 1 +568 1081002 Excessive online time 4 108047 6 Affection 6 1 +569 1081002 Connection made 1 108048 1 Affection 1 1 +570 1081002 Connection made 2 108049 3 Affection 3 1 +571 1081002 Connection made 3 108050 5 Affection 5 1 +572 1081002 Connection made 4 108051 6 Affection 6 1 +573 1081002 Extended offline time 1 108052 1 Affection 1 1 +574 1081002 Extended offline time 2 108053 3 Affection 3 1 +575 1081002 Extended offline time 3 108054 5 Affection 5 1 +576 1081002 Extended offline time 4 108055 6 Affection 6 1 +577 1081002 Shake 1 108056 1 Affection 1 1 +578 1081002 Shake 2 108057 3 Affection 3 1 +579 1081002 Shake 3 108058 5 Affection 5 1 +580 1081002 Shake 4 108059 6 Affection 6 1 +581 1081002 Quick tap 1 108060 1 Affection 1 1 +582 1081002 Quick tap 2 108061 3 Affection 3 1 +583 1081002 Quick tap 3 108062 5 Affection 5 1 +584 1081002 Quick tap 4 108063 6 Affection 6 1 +585 1081002 Activity at max 108064 1 Affection 1 1 +586 1081002 Battle over 108065 1 Affection 1 1 +587 1081002 Teammate returns 108066 1 Affection 1 1 +588 1081002 Battle 1 108151 1 Affection 1 1 +589 1081002 Battle 2 108152 1 Affection 1 1 +590 1081002 Battle 3 108153 1 Affection 1 1 +591 1081002 Signature 108154 1 Affection 1 1 +592 1081002 Injured 108155 1 Affection 1 1 +593 1081002 Danger 108156 1 Affection 1 1 +594 1081002 Knocked out 108157 1 Affection 1 1 +595 1081002 Assist 108158 1 Affection 1 1 +596 1081002 QTE 108159 1 Affection 1 1 +597 1081002 Battle over 108065 1 Affection 1 1 +598 1021002 Construct joins 102001 1 Affection 1 1 +599 1021002 Level up 102006 1 Affection 1 1 +600 1021002 Promote 102007 1 Affection 1 1 +601 1021002 Evolve 102008 1 Affection 1 1 +602 1021002 Improve skill 102009 1 Affection 1 1 +603 1021002 Equip weapon 102010 1 Affection 1 1 +604 1021002 Level up 102137 1 Affection 1 2 0 +605 1021002 Promote 102138 1 Affection 1 4 0 +606 1021002 Evolve 102139 1 Affection 1 3 0 +607 1021002 Improve skill 102140 1 Affection 1 5 0 +608 1021002 Equip weapon 102141 1 Affection 1 6 0 +609 1021002 Add to team 102012 1 Affection 1 7 1 +610 1021002 Set as leader 102013 1 Affection 1 8 1 +611 1021002 Mission complete 1 102014 1 Affection 1 1 +612 1021002 Mission complete 2 102015 1 Affection 1 1 +613 1021002 Mission complete 3 102017 2 Affection 2 1 +614 1021002 Mission complete 4 102018 2 Affection 2 1 +615 1021002 Mission complete 5 102020 3 Affection 3 1 +616 1021002 Mission complete 6 102021 3 Affection 3 1 +617 1021002 Mission complete 7 102022 5 Affection 5 1 +618 1021002 Mission complete 8 102023 5 Affection 5 1 +619 1021002 Mission complete 9 102024 6 Affection 6 1 +620 1021002 Mission complete 10 102025 6 Affection 6 1 +621 1021002 General greeting 1 102026 1 Affection 1 1 +622 1021002 General greeting 2 102027 1 Affection 1 1 +623 1021002 General greeting 3 102028 1 Affection 1 1 +624 1021002 General greeting 4 102029 1 Affection 1 1 +625 1021002 General greeting 5 102030 2 Affection 2 1 +626 1021002 General greeting 6 102031 2 Affection 2 1 +627 1021002 General greeting 7 102032 2 Affection 2 1 +628 1021002 General greeting 8 102033 3 Affection 3 1 +629 1021002 General greeting 9 102034 3 Affection 3 1 +630 1021002 General greeting 10 102035 3 Affection 3 1 +631 1021002 General greeting 11 102036 4 Affection 4 1 +632 1021002 General greeting 12 102037 4 Affection 4 1 +633 1021002 General greeting 13 102038 4 Affection 4 1 +634 1021002 General greeting 14 102039 5 Affection 5 1 +635 1021002 General greeting 15 102040 5 Affection 5 1 +636 1021002 General greeting 16 102041 5 Affection 5 1 +637 1021002 General greeting 17 102042 6 Affection 6 1 +638 1021002 General greeting 18 102043 6 Affection 6 1 +639 1021002 General greeting 19 102044 6 Affection 6 1 +640 1021002 Affection up 1 102045 1 Affection 1 1 +641 1021002 Affection up 2 102046 1 Affection 1 1 +642 1021002 Affection up 3 102047 2 Affection 2 1 +643 1021002 Affection up 4 102048 2 Affection 2 1 +644 1021002 Affection up 5 102049 3 Affection 3 1 +645 1021002 Affection up 6 102050 3 Affection 3 1 +646 1021002 Affection up 7 102051 5 Affection 5 1 +647 1021002 Affection up 8 102052 5 Affection 5 1 +648 1021002 Affection up 9 102053 6 Affection 6 1 +649 1021002 Affection up 10 102054 6 Affection 6 1 +650 1021002 Idle 1 102059 1 Affection 1 1 +651 1021002 Idle 2 102060 2 Affection 2 1 +652 1021002 Idle 3 102061 4 Affection 4 1 +653 1021002 Idle 4 102062 6 Affection 6 1 +654 1021002 Extended online time 1 102063 1 Affection 1 1 +655 1021002 Extended online time 2 102064 2 Affection 2 1 +656 1021002 Extended online time 3 102065 4 Affection 4 1 +657 1021002 Extended online time 4 102066 6 Affection 6 1 +658 1021002 Connection made 1 102067 1 Affection 1 1 +659 1021002 Connection made 2 102068 2 Affection 2 1 +660 1021002 Connection made 3 102069 4 Affection 4 1 +661 1021002 Connection made 4 102070 6 Affection 6 1 +662 1021002 Extended offline time 1 102071 1 Affection 1 1 +663 1021002 Extended offline time 2 102072 3 Affection 3 1 +664 1021002 Extended offline time 3 102073 5 Affection 5 1 +665 1021002 Extended offline time 4 102074 6 Affection 6 1 +666 1021002 Shake 1 102075 1 Affection 1 1 +667 1021002 Shake 2 102076 3 Affection 3 1 +668 1021002 Shake 3 102077 5 Affection 5 1 +669 1021002 Shake 4 102078 6 Affection 6 1 +670 1021002 Quick tap 1 102079 1 Affection 1 1 +671 1021002 Quick tap 2 102080 3 Affection 3 1 +672 1021002 Quick tap 3 102081 5 Affection 5 1 +673 1021002 Quick tap 4 102082 6 Affection 6 1 +674 1021002 Activity at max 102083 1 Affection 1 1 +675 1021002 Battle over 102084 1 Affection 1 1 +676 1021002 Teammate returns 102085 1 Affection 1 1 +677 1021002 Battle 1 102151 1 Affection 1 1 +678 1021002 Battle 2 102152 1 Affection 1 1 +679 1021002 Battle 3 102153 1 Affection 1 1 +680 1021002 Signature 102171 1 Affection 1 1 +681 1021002 Injured 102155 1 Affection 1 1 +682 1021002 Danger 102156 1 Affection 1 1 +683 1021002 Knocked out 102157 1 Affection 1 1 +684 1021002 Assist 102158 1 Affection 1 1 +685 1021002 QTE 102159 1 Affection 1 1 +686 1021002 Battle over 102084 1 Affection 1 1 +687 1031002 Construct joins 103001 1 Affection 1 1 +688 1031002 Level up 103006 1 Affection 1 1 +689 1031002 Promote 103007 1 Affection 1 1 +690 1031002 Evolve 103008 1 Affection 1 1 +691 1031002 Improve skill 103009 1 Affection 1 1 +692 1031002 Equip weapon 103010 1 Affection 1 1 +693 1031002 Level up 103123 1 Affection 1 2 0 +694 1031002 Promote 103124 1 Affection 1 4 0 +695 1031002 Evolve 103125 1 Affection 1 3 0 +696 1031002 Improve skill 103126 1 Affection 1 5 0 +697 1031002 Equip weapon 103127 1 Affection 1 6 0 +698 1031002 Add to team 103012 1 Affection 1 7 1 +699 1031002 Set as leader 103013 1 Affection 1 8 1 +700 1031002 Mission complete 1 103014 1 Affection 1 1 +701 1031002 Mission complete 2 103015 1 Affection 1 1 +702 1031002 General greeting 1 103016 1 Affection 1 1 +703 1031002 General greeting 2 103017 1 Affection 1 1 +704 1031002 General greeting 3 103018 1 Affection 1 1 +705 1031002 General greeting 4 103019 1 Affection 1 1 +706 1031002 General greeting 5 103020 2 Affection 2 1 +707 1031002 General greeting 6 103021 2 Affection 2 1 +708 1031002 General greeting 7 103022 2 Affection 2 1 +709 1031002 General greeting 8 103023 3 Affection 3 1 +710 1031002 General greeting 9 103024 3 Affection 3 1 +711 1031002 General greeting 10 103025 3 Affection 3 1 +712 1031002 General greeting 11 103026 4 Affection 4 1 +713 1031002 General greeting 12 103027 4 Affection 4 1 +714 1031002 General greeting 13 103028 4 Affection 4 1 +715 1031002 General greeting 14 103029 5 Affection 5 1 +716 1031002 General greeting 15 103030 5 Affection 5 1 +717 1031002 General greeting 16 103031 5 Affection 5 1 +718 1031002 General greeting 17 103032 6 Affection 6 1 +719 1031002 General greeting 18 103033 6 Affection 6 1 +720 1031002 General greeting 19 103034 6 Affection 6 1 +721 1031002 Affection up 1 103035 1 Affection 1 1 +722 1031002 Affection up 2 103036 1 Affection 1 1 +723 1031002 Affection up 3 103037 3 Affection 3 1 +724 1031002 Affection up 4 103038 3 Affection 3 1 +725 1031002 Affection up 5 103039 5 Affection 5 1 +726 1031002 Affection up 6 103040 5 Affection 5 1 +727 1031002 Affection up 7 103041 6 Affection 6 1 +728 1031002 Affection up 8 103042 6 Affection 6 1 +729 1031002 Idle 1 103047 1 Affection 1 1 +730 1031002 Idle 2 103048 3 Affection 3 1 +731 1031002 Idle 3 103049 4 Affection 4 1 +732 1031002 Idle 4 103050 5 Affection 5 1 +733 1031002 Idle 5 103051 6 Affection 6 1 +734 1031002 Excessive online time 1 103052 1 Affection 1 1 +735 1031002 Excessive online time 2 103053 3 Affection 3 1 +736 1031002 Excessive online time 3 103054 5 Affection 5 1 +737 1031002 Excessive online time 4 103055 6 Affection 6 1 +738 1031002 Connection made 1 103056 1 Affection 1 1 +739 1031002 Connection made 2 103057 3 Affection 3 1 +740 1031002 Connection made 3 103058 5 Affection 5 1 +741 1031002 Connection made 4 103059 6 Affection 6 1 +742 1031002 Extended offline time 1 103060 1 Affection 1 1 +743 1031002 Extended offline time 2 103061 3 Affection 3 1 +744 1031002 Extended offline time 3 103062 5 Affection 5 1 +745 1031002 Extended offline time 4 103063 6 Affection 6 1 +746 1031002 Shake 1 103064 1 Affection 1 1 +747 1031002 Shake 2 103065 3 Affection 3 1 +748 1031002 Shake 3 103066 5 Affection 5 1 +749 1031002 Shake 4 103067 6 Affection 6 1 +750 1031002 Quick tap 1 103068 1 Affection 1 1 +751 1031002 Quick tap 2 103069 3 Affection 3 1 +752 1031002 Quick tap 3 103070 5 Affection 5 1 +753 1031002 Quick tap 4 103071 6 Affection 6 1 +754 1031002 Activity at max 103072 1 Affection 1 1 +755 1031002 Battle over 103073 1 Affection 1 1 +756 1031002 Teammate returns 103074 1 Affection 1 1 +757 1031002 Battle 1 103151 1 Affection 1 1 +758 1031002 Battle 2 103152 1 Affection 1 1 +759 1031002 Battle 3 103153 1 Affection 1 1 +760 1031002 Signature 103171 1 Affection 1 1 +761 1031002 Injured 103155 1 Affection 1 1 +762 1031002 Danger 103156 1 Affection 1 1 +763 1031002 Knocked out 103157 1 Affection 1 1 +764 1031002 Assist 103158 1 Affection 1 1 +765 1031002 QTE 103159 1 Affection 1 1 +766 1031002 Battle over 103073 1 Affection 1 1 +767 1071003 Construct joins 107001 1 Affection 1 1 +768 1071003 Level up 107006 1 Affection 1 1 +769 1071003 Promote 107007 1 Affection 1 1 +770 1071003 Evolve 107008 1 Affection 1 1 +771 1071003 Improve skill 107009 1 Affection 1 1 +772 1071003 Equip weapon 107010 1 Affection 1 1 +773 1071003 Level up 107108 1 Affection 1 2 0 +774 1071003 Promote 107109 1 Affection 1 4 0 +775 1071003 Evolve 107110 1 Affection 1 3 0 +776 1071003 Improve skill 107111 1 Affection 1 5 0 +777 1071003 Equip weapon 107112 1 Affection 1 6 0 +778 1071003 Add to team 107012 1 Affection 1 7 1 +779 1071003 Set as leader 107013 1 Affection 1 8 1 +780 1071003 Mission complete 1 107014 1 Affection 1 1 +781 1071003 Mission complete 2 107015 1 Affection 1 1 +782 1071003 General greeting 1 107068 1 Affection 1 1 +783 1071003 General greeting 2 107069 1 Affection 1 1 +784 1071003 General greeting 3 107070 1 Affection 1 1 +785 1071003 General greeting 4 107072 3 Affection 3 1 +786 1071003 General greeting 5 107073 3 Affection 3 1 +787 1071003 General greeting 6 107074 5 Affection 5 1 +788 1071003 General greeting 7 107075 5 Affection 5 1 +789 1071003 General greeting 8 107076 5 Affection 5 1 +790 1071003 General greeting 9 107077 6 Affection 6 1 +791 1071003 General greeting 10 107078 6 Affection 6 1 +792 1071003 General greeting 11 107079 6 Affection 6 1 +793 1071003 Affection up 1 107080 1 Affection 1 1 +794 1071003 Affection up 2 107081 1 Affection 1 1 +795 1071003 Affection up 3 107082 3 Affection 3 1 +796 1071003 Affection up 4 107083 3 Affection 3 1 +797 1071003 Affection up 5 107084 5 Affection 5 1 +798 1071003 Affection up 6 107085 5 Affection 5 1 +799 1071003 Affection up 7 107086 6 Affection 6 1 +800 1071003 Affection up 8 107087 6 Affection 6 1 +801 1071003 Idle 1 107092 1 Affection 1 1 +802 1071003 Idle 2 107093 3 Affection 3 1 +803 1071003 Idle 3 107094 5 Affection 5 1 +804 1071003 Idle 4 107095 6 Affection 6 1 +805 1071003 Excessive online time 1 107096 1 Affection 1 1 +806 1071003 Excessive online time 2 107097 3 Affection 3 1 +807 1071003 Excessive online time 3 107098 5 Affection 5 1 +808 1071003 Excessive online time 4 107099 6 Affection 6 1 +809 1071003 Connection made 1 107100 1 Affection 1 1 +810 1071003 Connection made 2 107101 3 Affection 3 1 +811 1071003 Connection made 3 107102 5 Affection 5 1 +812 1071003 Connection made 4 107103 6 Affection 6 1 +813 1071003 Extended offline time 1 107104 1 Affection 1 1 +814 1071003 Extended offline time 2 107105 3 Affection 3 1 +815 1071003 Extended offline time 3 107106 5 Affection 5 1 +816 1071003 Extended offline time 4 107107 6 Affection 6 1 +817 1071003 Shake 1 107056 1 Affection 1 1 +818 1071003 Shake 2 107057 3 Affection 3 1 +819 1071003 Shake 3 107058 5 Affection 5 1 +820 1071003 Shake 4 107059 6 Affection 6 1 +821 1071003 Quick tap 1 107060 1 Affection 1 1 +822 1071003 Quick tap 2 107061 3 Affection 3 1 +823 1071003 Quick tap 3 107062 5 Affection 5 1 +824 1071003 Quick tap 4 107063 6 Affection 6 1 +825 1071003 Activity at max 107064 1 Affection 1 1 +826 1071003 Battle over 107065 1 Affection 1 1 +827 1071003 Teammate returns 107066 1 Affection 1 1 +828 1071003 Battle 1 107151 1 Affection 1 1 +829 1071003 Battle 2 107152 1 Affection 1 1 +830 1071003 Battle 3 107153 1 Affection 1 1 +831 1071003 Signature 107171 1 Affection 1 1 +832 1071003 Injured 107155 1 Affection 1 1 +833 1071003 Danger 107156 1 Affection 1 1 +834 1071003 Knocked out 107157 1 Affection 1 1 +835 1071003 Assist 107158 1 Affection 1 1 +836 1071003 QTE 107159 1 Affection 1 1 +837 1071003 Battle over 107065 1 Affection 1 1 +838 1031003 Construct joins 103001 1 Affection 1 1 +839 1031003 Level up 103006 1 Affection 1 1 +840 1031003 Promote 103007 1 Affection 1 1 +841 1031003 Evolve 103008 1 Affection 1 1 +842 1031003 Improve skill 103009 1 Affection 1 1 +843 1031003 Equip weapon 103010 1 Affection 1 1 +844 1031003 Level up 103123 1 Affection 1 2 0 +845 1031003 Promote 103124 1 Affection 1 4 0 +846 1031003 Evolve 103125 1 Affection 1 3 0 +847 1031003 Improve skill 103126 1 Affection 1 5 0 +848 1031003 Equip weapon 103127 1 Affection 1 6 0 +849 1031003 Add to team 103012 1 Affection 1 7 1 +850 1031003 Set as leader 103013 1 Affection 1 8 1 +851 1031003 Mission complete 1 103014 1 Affection 1 1 +852 1031003 Mission complete 2 103015 1 Affection 1 1 +853 1031003 General greeting 1 103077 1 Affection 1 1 +854 1031003 General greeting 2 103080 2 Affection 2 1 +855 1031003 General greeting 3 103081 3 Affection 3 1 +856 1031003 General greeting 4 103082 3 Affection 3 1 +857 1031003 General greeting 5 103083 3 Affection 3 1 +858 1031003 General greeting 6 103084 4 Affection 4 1 +859 1031003 General greeting 7 103085 4 Affection 4 1 +860 1031003 General greeting 8 103086 5 Affection 5 1 +861 1031003 General greeting 9 103087 5 Affection 5 1 +862 1031003 General greeting 10 103091 6 Affection 6 1 +863 1031003 General greeting 11 103089 6 Affection 6 1 +864 1031003 General greeting 12 103090 6 Affection 6 1 +865 1031003 Affection up 1 103092 1 Affection 1 1 +866 1031003 Affection up 2 103093 1 Affection 1 1 +867 1031003 Affection up 3 103095 3 Affection 3 1 +868 1031003 Affection up 4 103096 3 Affection 3 1 +869 1031003 Affection up 5 103098 5 Affection 5 1 +870 1031003 Affection up 6 103099 5 Affection 5 1 +871 1031003 Affection up 7 103101 6 Affection 6 1 +872 1031003 Affection up 8 103102 6 Affection 6 1 +873 1031003 Idle 1 103107 1 Affection 1 1 +874 1031003 Idle 2 103108 3 Affection 3 1 +875 1031003 Idle 3 103109 4 Affection 4 1 +876 1031003 Idle 4 103110 5 Affection 5 1 +877 1031003 Idle 5 103111 6 Affection 6 1 +878 1031003 Excessive online time 1 103112 1 Affection 1 1 +879 1031003 Excessive online time 2 103113 5 Affection 5 1 +880 1031003 Excessive online time 3 103114 6 Affection 6 1 +881 1031003 Connection made 1 103115 1 Affection 1 1 +882 1031003 Connection made 2 103116 3 Affection 3 1 +883 1031003 Connection made 3 103117 5 Affection 5 1 +884 1031003 Connection made 4 103118 6 Affection 6 1 +885 1031003 Extended offline time 1 103119 1 Affection 1 1 +886 1031003 Extended offline time 2 103120 3 Affection 3 1 +887 1031003 Extended offline time 3 103121 5 Affection 5 1 +888 1031003 Extended offline time 4 103122 6 Affection 6 1 +889 1031003 Shake 1 103064 1 Affection 1 1 +890 1031003 Shake 2 103065 3 Affection 3 1 +891 1031003 Shake 3 103066 5 Affection 5 1 +892 1031003 Shake 4 103067 6 Affection 6 1 +893 1031003 Quick tap 1 103068 1 Affection 1 1 +894 1031003 Quick tap 2 103069 3 Affection 3 1 +895 1031003 Quick tap 3 103070 5 Affection 5 1 +896 1031003 Quick tap 4 103071 6 Affection 6 1 +897 1031003 Activity at max 103072 1 Affection 1 1 +898 1031003 Battle over 103073 1 Affection 1 1 +899 1031003 Teammate returns 103074 1 Affection 1 1 +900 1031003 Battle 1 103151 1 Affection 1 1 +901 1031003 Battle 2 103152 1 Affection 1 1 +902 1031003 Battle 3 103153 1 Affection 1 1 +903 1031003 Signature 103172 1 Affection 1 1 +904 1031003 Injured 103155 1 Affection 1 1 +905 1031003 Danger 103156 1 Affection 1 1 +906 1031003 Knocked out 103157 1 Affection 1 1 +907 1031003 Assist 103158 1 Affection 1 1 +908 1031003 QTE 103159 1 Affection 1 1 +909 1031003 Battle over 103073 1 Affection 1 1 +910 1061003 Construct joins (new) 1061001 1 Affection 1 1 +911 1061003 Level up (new) 1061002 1 Affection 1 2 0 +912 1061003 Promote (new) 1061003 1 Affection 1 4 0 +913 1061003 Evolve (new) 1061004 1 Affection 1 3 0 +914 1061003 Improve skill (new) 1061005 1 Affection 1 5 0 +915 1061003 Equip weapon (new) 1061006 1 Affection 1 6 0 +916 1061003 Add to team (new) 1061007 1 Affection 1 7 1 +917 1061003 Set as leader (new) 1061008 1 Affection 1 8 1 +918 1061003 Battle 1 (new) 1061034 1 Affection 1 1 +919 1061003 Battle 2 (new) 1061035 1 Affection 1 1 +920 1061003 Battle 3 (new) 1061036 1 Affection 1 1 +921 1061003 Injured (new) 1061037 1 Affection 1 1 +922 1061003 Danger (new) 1061038 1 Affection 1 1 +923 1061003 Knocked out (new) 1061039 1 Affection 1 1 +924 1061003 Assist (new) 1061041 1 Affection 1 1 +925 1061003 QTE (new) 1061040 1 Affection 1 1 +926 1061003 Battle over (new) 1061017 1 Affection 1 1 +927 1061003 Battle starts (new) 1061012 1 Affection 1 1 +928 1061003 Construct joins 106001 1 Affection 1 1 +929 1061003 Level up 106006 1 Affection 1 1 +930 1061003 Promote 106007 1 Affection 1 1 +931 1061003 Evolve 106008 1 Affection 1 1 +932 1061003 Improve skill 106009 1 Affection 1 1 +933 1061003 Equip weapon 106010 1 Affection 1 1 +934 1061003 Level up 106107 1 Affection 1 0 +935 1061003 Promote 106108 1 Affection 1 0 +936 1061003 Evolve 106109 1 Affection 1 0 +937 1061003 Improve skill 106110 1 Affection 1 0 +938 1061003 Equip weapon 106111 1 Affection 1 0 +939 1061003 Add to team 106012 1 Affection 1 1 +940 1061003 Set as leader 106013 1 Affection 1 1 +941 1061003 Mission complete 1 106014 1 Affection 1 1 +942 1061003 Mission complete 2 106015 1 Affection 1 1 +943 1061003 General greeting 1 106069 1 Affection 1 1 +944 1061003 General greeting 2 106070 1 Affection 1 1 +945 1061003 General greeting 3 106071 1 Affection 1 1 +946 1061003 General greeting 4 106072 3 Affection 3 1 +947 1061003 General greeting 5 106073 3 Affection 3 1 +948 1061003 General greeting 6 106074 3 Affection 3 1 +949 1061003 General greeting 7 106075 5 Affection 5 1 +950 1061003 General greeting 8 106076 5 Affection 5 1 +951 1061003 General greeting 9 106077 5 Affection 5 1 +952 1061003 General greeting 10 106078 6 Affection 6 1 +953 1061003 General greeting 11 106079 6 Affection 6 1 +954 1061003 General greeting 12 106027 6 Affection 6 1 +955 1061003 Affection up 1 106080 1 Affection 1 1 +956 1061003 Affection up 2 106081 1 Affection 1 1 +957 1061003 Affection up 3 106082 3 Affection 3 1 +958 1061003 Affection up 4 106083 3 Affection 3 1 +959 1061003 Affection up 5 106085 5 Affection 5 1 +960 1061003 Affection up 6 106086 6 Affection 6 1 +961 1061003 Affection up 7 106036 6 Affection 6 1 +962 1061003 Idle 1 106091 1 Affection 1 1 +963 1061003 Idle 2 106092 3 Affection 3 1 +964 1061003 Idle 3 106093 5 Affection 5 1 +965 1061003 Idle 4 106094 6 Affection 6 1 +966 1061003 Excessive online time 1 106095 1 Affection 1 1 +967 1061003 Excessive online time 2 106096 3 Affection 3 1 +968 1061003 Excessive online time 3 106097 5 Affection 5 1 +969 1061003 Excessive online time 4 106098 6 Affection 6 1 +970 1061003 Connection made 1 106099 1 Affection 1 1 +971 1061003 Connection made 2 106100 3 Affection 3 1 +972 1061003 Connection made 3 106101 5 Affection 5 1 +973 1061003 Connection made 4 106102 6 Affection 6 1 +974 1061003 Extended offline time 1 106103 1 Affection 1 1 +975 1061003 Extended offline time 2 106104 3 Affection 3 1 +976 1061003 Extended offline time 3 106105 5 Affection 5 1 +977 1061003 Extended offline time 4 106106 6 Affection 6 1 +978 1061003 Shake 1 106057 1 Affection 1 1 +979 1061003 Shake 2 106058 3 Affection 3 1 +980 1061003 Shake 3 106059 5 Affection 5 1 +981 1061003 Shake 4 106060 6 Affection 6 1 +982 1061003 Quick tap 1 106061 1 Affection 1 1 +983 1061003 Quick tap 2 106062 3 Affection 3 1 +984 1061003 Quick tap 3 106063 5 Affection 5 1 +985 1061003 Quick tap 4 106064 6 Affection 6 1 +986 1061003 Activity at max 106065 1 Affection 1 1 +987 1061003 Battle over 106066 1 Affection 1 1 +988 1061003 Teammate returns 106067 1 Affection 1 1 +989 1061003 Battle 1 106151 1 Affection 1 1 +990 1061003 Battle 2 106152 1 Affection 1 1 +991 1061003 Battle 3 106153 1 Affection 1 1 +992 1061003 Signature 106171 1 Affection 1 1 +993 1061003 Injured 106155 1 Affection 1 1 +994 1061003 Danger 106156 1 Affection 1 1 +995 1061003 Knocked out 106157 1 Affection 1 1 +996 1061003 Assist 106158 1 Affection 1 1 +997 1061003 QTE 106159 1 Affection 1 1 +998 1061003 Battle over 106066 1 Affection 1 1 +999 1011003 Construct joins 101001 1 Affection 1 1 +1000 1011003 Level up 101006 1 Affection 1 1 +1001 1011003 Promote 101007 1 Affection 1 1 +1002 1011003 Evolve 101008 1 Affection 1 1 +1003 1011003 Improve skill 101009 1 Affection 1 1 +1004 1011003 Equip weapon 101010 1 Affection 1 1 +1005 1011003 Level up 101113 1 Affection 1 2 0 +1006 1011003 Promote 101114 1 Affection 1 4 0 +1007 1011003 Evolve 101115 1 Affection 1 3 0 +1008 1011003 Improve skill 101116 1 Affection 1 5 0 +1009 1011003 Equip weapon 101117 1 Affection 1 6 0 +1010 1011003 Add to team 101012 1 Affection 1 7 1 +1011 1011003 Set as leader 101013 1 Affection 1 8 1 +1012 1011003 Mission complete 1 101014 1 Affection 1 1 +1013 1011003 Mission complete 2 101015 1 Affection 1 1 +1014 1011003 General greeting 1 101071 1 Affection 1 1 +1015 1011003 General greeting 2 101072 1 Affection 1 1 +1016 1011003 General greeting 3 101073 1 Affection 1 1 +1017 1011003 General greeting 4 101074 2 Affection 2 1 +1018 1011003 General greeting 5 101075 2 Affection 2 1 +1019 1011003 General greeting 6 101076 2 Affection 2 1 +1020 1011003 General greeting 7 101077 3 Affection 3 1 +1021 1011003 General greeting 8 101078 3 Affection 3 1 +1022 1011003 General greeting 9 101079 3 Affection 3 1 +1023 1011003 General greeting 10 101080 5 Affection 5 1 +1024 1011003 General greeting 11 101081 5 Affection 5 1 +1025 1011003 General greeting 12 101082 5 Affection 5 1 +1026 1011003 General greeting 13 101083 6 Affection 6 1 +1027 1011003 General greeting 14 101084 6 Affection 6 1 +1028 1011003 Affection +1 101085 1 Affection 1 1 +1029 1011003 Affection +2 101086 1 Affection 1 1 +1030 1011003 Affection +3 101087 3 Affection 3 1 +1031 1011003 Affection +4 101088 3 Affection 3 1 +1032 1011003 Affection +5 101089 5 Affection 5 1 +1033 1011003 Affection +6 101090 5 Affection 5 1 +1034 1011003 Affection +7 101091 6 Affection 6 1 +1035 1011003 Affection +8 101092 6 Affection 6 1 +1036 1011003 Idle 1 101098 1 Affection 1 1 +1037 1011003 Idle 2 101099 3 Affection 3 1 +1038 1011003 Idle 3 101100 5 Affection 5 1 +1039 1011003 Idle 4 101101 6 Affection 6 1 +1040 1011003 Excessive online time 1 101102 1 Affection 1 1 +1041 1011003 Excessive online time 2 101103 3 Affection 3 1 +1042 1011003 Excessive online time 3 101104 5 Affection 5 1 +1043 1011003 Connection made 1 101106 1 Affection 1 1 +1044 1011003 Connection made 2 101052 3 Affection 3 1 +1045 1011003 Connection made 3 101107 5 Affection 5 1 +1046 1011003 Connection made 4 101108 6 Affection 6 1 +1047 1011003 Extended offline time 1 101109 1 Affection 1 1 +1048 1011003 Extended offline time 2 101110 3 Affection 3 1 +1049 1011003 Extended offline time 3 101111 5 Affection 5 1 +1050 1011003 Extended offline time 4 101112 6 Affection 6 1 +1051 1011003 Shake 1 101059 1 Affection 1 1 +1052 1011003 Shake 2 101060 3 Affection 3 1 +1053 1011003 Shake 3 101061 5 Affection 5 1 +1054 1011003 Shake 4 101062 6 Affection 6 1 +1055 1011003 Quick tap 1 101063 1 Affection 1 1 +1056 1011003 Quick tap 2 101064 3 Affection 3 1 +1057 1011003 Quick tap 3 101065 5 Affection 5 1 +1058 1011003 Quick tap 4 101066 6 Affection 6 1 +1059 1011003 Activity at max 101067 1 Affection 1 1 +1060 1011003 Battle over 101068 1 Affection 1 1 +1061 1011003 Teammate returns 101069 1 Affection 1 1 +1062 1011003 Battle 1 101151 1 Affection 1 1 +1063 1011003 Battle 2 101152 1 Affection 1 1 +1064 1011003 Battle 3 101153 1 Affection 1 1 +1065 1011003 Signature 101171 1 Affection 1 1 +1066 1011003 Injured 101155 1 Affection 1 1 +1067 1011003 Danger 101156 1 Affection 1 1 +1068 1011003 Knocked out 101157 1 Affection 1 1 +1069 1011003 Assist 101158 1 Affection 1 1 +1070 1011003 QTE 101159 1 Affection 1 1 +1071 1011003 Battle over 101068 1 Affection 1 1 +1072 1051003 Construct joins 105001 1 Affection 1 1 +1073 1051003 Level up 105006 1 Affection 1 1 +1074 1051003 Promote 105007 1 Affection 1 1 +1075 1051003 Evolve 105008 1 Affection 1 1 +1076 1051003 Improve skill 105009 1 Affection 1 1 +1077 1051003 Equip weapon 105010 1 Affection 1 1 +1078 1051003 Level up 105105 1 Affection 1 2 0 +1079 1051003 Promote 105106 1 Affection 1 4 0 +1080 1051003 Evolve 105107 1 Affection 1 3 0 +1081 1051003 Improve skill 105108 1 Affection 1 5 0 +1082 1051003 Equip weapon 105109 1 Affection 1 6 0 +1083 1051003 Add to team 105012 1 Affection 1 7 1 +1084 1051003 Set as leader 105013 1 Affection 1 8 1 +1085 1051003 Mission complete 1 105014 1 Affection 1 1 +1086 1051003 Mission complete 2 105015 1 Affection 1 1 +1087 1051003 General greeting 1 105068 1 Affection 1 1 +1088 1051003 General greeting 2 105069 1 Affection 1 1 +1089 1051003 General greeting 3 105070 1 Affection 1 1 +1090 1051003 General greeting 4 105071 3 Affection 3 1 +1091 1051003 General greeting 5 105072 3 Affection 3 1 +1092 1051003 General greeting 6 105073 3 Affection 3 1 +1093 1051003 General greeting 7 105074 5 Affection 5 1 +1094 1051003 General greeting 8 105075 5 Affection 5 1 +1095 1051003 General greeting 9 105076 5 Affection 5 1 +1096 1051003 General greeting 10 105077 6 Affection 6 1 +1097 1051003 General greeting 11 105078 6 Affection 6 1 +1098 1051003 Affection up 1 105079 1 Affection 1 1 +1099 1051003 Affection up 2 105080 1 Affection 1 1 +1100 1051003 Affection up 3 105081 3 Affection 3 1 +1101 1051003 Affection up 4 105082 3 Affection 3 1 +1102 1051003 Affection up 5 105083 5 Affection 5 1 +1103 1051003 Affection up 6 105084 6 Affection 6 1 +1104 1051003 Affection up 7 105085 6 Affection 6 1 +1105 1051003 Idle 1 105090 1 Affection 1 1 +1106 1051003 Idle 2 105091 3 Affection 3 1 +1107 1051003 Idle 3 105092 5 Affection 5 1 +1108 1051003 Idle 4 105093 6 Affection 6 1 +1109 1051003 Excessive online time 1 105094 1 Affection 1 1 +1110 1051003 Excessive online time 2 105095 3 Affection 3 1 +1111 1051003 Excessive online time 3 105096 5 Affection 5 1 +1112 1051003 Excessive online time 4 105097 6 Affection 6 1 +1113 1051003 Connection made 1 105098 1 Affection 1 1 +1114 1051003 Connection made 2 105099 3 Affection 3 1 +1115 1051003 Connection made 3 105100 5 Affection 5 1 +1116 1051003 Connection made 4 105101 6 Affection 6 1 +1117 1051003 Extended offline time 1 105052 1 Affection 1 1 +1118 1051003 Extended offline time 2 105102 3 Affection 3 1 +1119 1051003 Extended offline time 3 105103 5 Affection 5 1 +1120 1051003 Extended offline time 4 105104 6 Affection 6 1 +1121 1051003 Shake 1 105056 1 Affection 1 1 +1122 1051003 Shake 2 105057 3 Affection 3 1 +1123 1051003 Shake 3 105058 5 Affection 5 1 +1124 1051003 Shake 4 105059 6 Affection 6 1 +1125 1051003 Quick tap 1 105060 1 Affection 1 1 +1126 1051003 Quick tap 2 105061 3 Affection 3 1 +1127 1051003 Quick tap 3 105062 5 Affection 5 1 +1128 1051003 Quick tap 4 105063 6 Affection 6 1 +1129 1051003 Activity at max 105064 1 Affection 1 1 +1130 1051003 Battle over 105065 1 Affection 1 1 +1131 1051003 Teammate returns 105066 1 Affection 1 1 +1132 1051003 Battle 1 105151 1 Affection 1 1 +1133 1051003 Battle 2 105152 1 Affection 1 1 +1134 1051003 Battle 3 105153 1 Affection 1 1 +1135 1051003 Signature 105171 1 Affection 1 1 +1136 1051003 Injured 105155 1 Affection 1 1 +1137 1051003 Danger 105156 1 Affection 1 1 +1138 1051003 Knocked out 105157 1 Affection 1 1 +1139 1051003 Assist 105158 1 Affection 1 1 +1140 1051003 QTE 105159 1 Affection 1 1 +1141 1051003 Battle over 105065 1 Affection 1 1 +1142 1021003 Construct joins (new) 1021001 1 Affection 1 1 +1143 1021003 Level up (new) 1021002 1 Affection 1 1 +1144 1021003 Promote (new) 1021003 1 Affection 1 1 +1145 1021003 Evolve (new) 1021004 1 Affection 1 1 +1146 1021003 Improve skill (new) 1021005 1 Affection 1 1 +1147 1021003 Equip weapon (new) 1021006 1 Affection 1 1 +1148 1021003 Level up (new) 1021002 1 Affection 1 2 0 +1149 1021003 Promote (new) 1021003 1 Affection 1 4 0 +1150 1021003 Evolve (new) 1021004 1 Affection 1 3 0 +1151 1021003 Improve skill (new) 1021005 1 Affection 1 5 0 +1152 1021003 Equip weapon (new) 1021006 1 Affection 1 6 0 +1153 1021003 Add to team (new) 1021007 1 Affection 1 7 1 +1154 1021003 Set as leader (new) 1021008 1 Affection 1 8 1 +1720 1021003 Mission complete (new) 1021088 1 Affection 1 1 +1721 1021003 General greeting 1 (new) 1021009 1 Affection 1 1 +1722 1021003 General greeting 2 (new) 1021010 1 Affection 1 1 +1723 1021003 General greeting 3 (new) 1021011 1 Affection 1 1 +1724 1021003 General greeting 4 (new) 1021061 2 Affection 2 1 +1725 1021003 General greeting 5 (new) 1021062 2 Affection 2 1 +1726 1021003 General greeting 6 (new) 1021063 3 Affection 3 1 +1727 1021003 General greeting 7 (new) 1021064 3 Affection 3 1 +1728 1021003 General greeting 8 (new) 1021065 4 Affection 4 1 +1729 1021003 General greeting 9 (new) 1021066 4 Affection 4 1 +1730 1021003 General greeting 10 (new) 1021067 5 Affection 5 1 +1731 1021003 General greeting 11 (new) 1021068 5 Affection 5 1 +1732 1021003 General greeting 12 (new) 1021069 6 Affection 6 1 +1733 1021003 Affection up 1 (new) 1021012 1 Affection 1 1 +1734 1021003 Affection up 2 (new) 1021013 1 Affection 1 1 +1735 1021003 Affection up 3 (new) 1021014 1 Affection 1 1 +1736 1021003 Affection up 4 (new) 1021015 2 Affection 2 1 +1737 1021003 Affection up 5 (new) 1021016 2 Affection 2 1 +1738 1021003 Affection up 6 (new) 1021017 3 Affection 3 1 +1739 1021003 Affection up 7 (new) 1021018 3 Affection 3 1 +1740 1021003 Affection up 8 (new) 1021019 4 Affection 4 1 +1741 1021003 Affection up 9 (new) 1021020 4 Affection 4 1 +1742 1021003 Affection up 10 (new) 1021021 5 Affection 5 1 +1743 1021003 Affection up 11 (new) 1021022 5 Affection 5 1 +1744 1021003 Affection up 12 (new) 1021023 6 Affection 6 1 +1745 1021003 Idle 1 (new) 1021070 1 Affection 1 1 +1746 1021003 Idle 2 (new) 1021071 2 Affection 2 1 +1747 1021003 Idle 3 (new) 1021072 3 Affection 3 1 +1748 1021003 Idle 4 (new) 1021073 4 Affection 4 1 +1749 1021003 Extended connection 1 (new) 1021024 1 Affection 1 1 +1750 1021003 Extended connection 2 (new) 1021074 2 Affection 2 1 +1751 1021003 Extended connection 3 (new) 1021075 4 Affection 4 1 +1752 1021003 Extended connection 4 (new) 1021076 6 Affection 6 1 +1753 1021003 Connection made 1 (new) 1021025 1 Affection 1 1 +1754 1021003 Connection made 2 (new) 1021077 2 Affection 2 1 +1755 1021003 Connection made 3 (new) 1021078 4 Affection 4 1 +1756 1021003 Connection made 4 (new) 1021079 4 Affection 4 1 +1757 1021003 Connection made 5 (new) 1021080 5 Affection 5 1 +1758 1021003 Connection made 6 (new) 1021081 6 Affection 6 1 +1759 1021003 Extended offline time 1 (new) 1021026 1 Affection 1 1 +1760 1021003 Shake 1 (new) 1021082 1 Affection 1 1 +1761 1021003 Shake 2 (new) 1021083 3 Affection 3 1 +1762 1021003 Shake 3 (new) 1021084 5 Affection 5 1 +1763 1021003 Quick tap 1 (new) 1021085 1 Affection 1 1 +1764 1021003 Quick tap 2 (new) 1021086 3 Affection 3 1 +1765 1021003 Quick tap 3 (new) 1021087 5 Affection 5 1 +1766 1021003 Activity at max (new) 1021089 1 Affection 1 1 +1767 1021003 Battle starts (new) 1021037 1 Affection 1 1 +1768 1021003 Battle 1 (new) 1021039 1 Affection 1 1 +1769 1021003 Battle 2 (new) 1021040 1 Affection 1 1 +1770 1021003 Battle 3 (new) 1021041 1 Affection 1 1 +1771 1021003 Signature (new) 1021031 1 Affection 1 1 +1772 1021003 Injured (new) 1021042 1 Affection 1 1 +1773 1021003 Danger (new) 1021043 1 Affection 1 1 +1774 1021003 Knocked out (new) 1021034 1 Affection 1 1 +1775 1021003 Assist (new) 1021044 1 Affection 1 1 +1776 1021003 QTE (new) 1021060 1 Affection 1 1 +1777 1021003 Battle over (new) 1021038 1 Affection 1 1 +1778 1021003 Mission complete 1 102014 1 Affection 1 1 +1779 1021003 Mission complete 2 102015 1 Affection 1 1 +1780 1021003 Mission complete 3 102017 2 Affection 2 1 +1781 1021003 Mission complete 4 102018 2 Affection 2 1 +1782 1021003 Mission complete 5 102020 3 Affection 3 1 +1783 1021003 Mission complete 6 102021 3 Affection 3 1 +1784 1021003 Mission complete 7 102022 5 Affection 5 1 +1785 1021003 Mission complete 8 102024 6 Affection 6 1 +1786 1021003 Mission complete 9 102025 6 Affection 6 1 +1787 1021003 General greeting 1 102088 1 Affection 1 1 +1788 1021003 General greeting 2 102089 1 Affection 1 1 +1789 1021003 General greeting 3 102090 1 Affection 1 1 +1790 1021003 General greeting 4 102091 2 Affection 2 1 +1791 1021003 General greeting 5 102092 2 Affection 2 1 +1792 1021003 General greeting 6 102093 2 Affection 2 1 +1793 1021003 General greeting 7 102095 3 Affection 3 1 +1794 1021003 General greeting 8 102096 3 Affection 3 1 +1795 1021003 General greeting 9 102097 4 Affection 4 1 +1796 1021003 General greeting 10 102098 4 Affection 4 1 +1797 1021003 General greeting 11 102099 4 Affection 4 1 +1798 1021003 General greeting 12 102100 5 Affection 5 1 +1799 1021003 General greeting 13 102101 5 Affection 5 1 +1800 1021003 General greeting 14 102102 5 Affection 5 1 +1801 1021003 General greeting 15 102103 6 Affection 6 1 +1802 1021003 General greeting 16 102104 6 Affection 6 1 +1803 1021003 Idle 1 102121 1 Affection 1 1 +1804 1021003 Extended connection 1 102125 1 Affection 1 1 +1805 1021003 Extended connection 2 102126 2 Affection 2 1 +1806 1021003 Extended connection 3 102127 4 Affection 4 1 +1807 1021003 Connection made 1 102129 1 Affection 1 1 +1808 1021003 Connection made 2 102130 2 Affection 2 1 +1809 1021003 Connection made 3 102131 4 Affection 4 1 +1810 1021003 Extended offline time 1 102133 1 Affection 1 1 +1811 1021003 Extended offline time 2 102134 3 Affection 3 1 +1812 1021003 Extended offline time 3 102135 5 Affection 5 1 +1813 1021003 Shake 1 102075 1 Affection 1 1 +1814 1021003 Shake 2 102076 3 Affection 3 1 +1815 1021003 Shake 3 102077 5 Affection 5 1 +1816 1021003 Shake 4 102078 6 Affection 6 1 +1817 1021003 Quick tap 1 102079 1 Affection 1 1 +1818 1021003 Quick tap 2 102080 3 Affection 3 1 +1819 1021003 Quick tap 3 102081 5 Affection 5 1 +1820 1021003 Quick tap 4 102082 6 Affection 6 1 +1821 1021003 Activity at max 102083 1 Affection 1 1 +1822 1021003 Triumph 102084 1 Affection 1 1 +1823 1081003 Construct joins 108001 1 Affection 1 1 +1824 1081003 Level up 108006 1 Affection 1 1 +1825 1081003 Promote 108007 1 Affection 1 1 +1826 1081003 Evolve 108008 1 Affection 1 1 +1827 1081003 Improve skill 108009 1 Affection 1 1 +1828 1081003 Equip weapon 108010 1 Affection 1 1 +1829 1081003 Level up 108006 1 Affection 1 2 0 +1830 1081003 Promote 108007 1 Affection 1 4 0 +1831 1081003 Evolve 108008 1 Affection 1 3 0 +1832 1081003 Improve skill 108009 1 Affection 1 5 0 +1833 1081003 Equip weapon 108010 1 Affection 1 6 0 +1834 1081003 Add to team 108012 1 Affection 1 7 1 +1835 1081003 Set as leader 108013 1 Affection 1 8 1 +1836 1081003 Mission complete 1 108014 1 Affection 1 1 +1837 1081003 Mission complete 2 108015 1 Affection 1 1 +1838 1081003 General greeting 1 108016 1 Affection 1 1 +1839 1081003 General greeting 2 108017 1 Affection 1 1 +1840 1081003 General greeting 3 108018 1 Affection 1 1 +1841 1081003 General greeting 4 108019 2 Affection 2 1 +1842 1081003 General greeting 5 108020 2 Affection 2 1 +1843 1081003 General greeting 6 108021 2 Affection 2 1 +1844 1081003 General greeting 7 108022 3 Affection 3 1 +1845 1081003 General greeting 8 108023 3 Affection 3 1 +1846 1081003 General greeting 9 108024 4 Affection 4 1 +1847 1081003 General greeting 10 108025 4 Affection 4 1 +1848 1081003 General greeting 11 108026 4 Affection 4 1 +1849 1081003 General greeting 12 108027 5 Affection 5 1 +1850 1081003 Affection up 1 108080 1 Affection 1 1 +1851 1081003 Affection up 2 108081 1 Affection 1 1 +1852 1081003 Affection up 3 108082 1 Affection 1 1 +1853 1081003 Affection up 4 108083 3 Affection 3 1 +1854 1081003 Affection up 5 108071 3 Affection 3 1 +1855 1081003 Affection up 6 108073 4 Affection 4 1 +1856 1081003 Affection up 7 108079 4 Affection 4 1 +1857 1081003 Affection up 8 108085 5 Affection 5 1 +1858 1081003 Affection up 9 108074 5 Affection 5 1 +1859 1081003 Affection up 10 108075 6 Affection 6 1 +1860 1081003 Affection up 11 108086 6 Affection 6 1 +1861 1081003 Affection up 12 108087 6 Affection 6 1 +1862 1081003 Idle 1 108040 1 Affection 1 1 +1863 1081003 Idle 2 108041 2 Affection 2 1 +1864 1081003 Idle 3 108042 4 Affection 4 1 +1865 1081003 Idle 4 108043 6 Affection 6 1 +1866 1081003 Extended connection 1 108044 1 Affection 1 1 +1867 1081003 Extended connection 2 108045 2 Affection 2 1 +1868 1081003 Extended connection 3 108046 4 Affection 4 1 +1869 1081003 Extended connection 4 108047 6 Affection 6 1 +1870 1081003 Connection made 1 108048 1 Affection 1 1 +1871 1081003 Connection made 2 108049 2 Affection 2 1 +1872 1081003 Connection made 3 108050 4 Affection 4 1 +1873 1081003 Connection made 4 108051 6 Affection 6 1 +1874 1081003 Extended offline time 1 108052 1 Affection 1 1 +1875 1081003 Extended offline time 2 108053 3 Affection 3 1 +1876 1081003 Extended offline time 3 108054 5 Affection 5 1 +1877 1081003 Extended offline time 4 108055 6 Affection 6 1 +1878 1081003 Shake 1 108056 1 Affection 1 1 +1879 1081003 Shake 2 108057 3 Affection 3 1 +1880 1081003 Shake 3 108058 5 Affection 5 1 +1881 1081003 Shake 4 108059 6 Affection 6 1 +1882 1081003 Quick tap 1 108060 1 Affection 1 1 +1883 1081003 Quick tap 2 108061 3 Affection 3 1 +1884 1081003 Quick tap 3 108062 5 Affection 5 1 +1885 1081003 Quick tap 4 108063 6 Affection 6 1 +1886 1081003 Activity at max 108064 1 Affection 1 1 +1887 1081003 Triumph 108065 1 Affection 1 1 +1888 1081003 Teammate returns 108066 1 Affection 1 1 +1889 1081003 Battle 1 108151 1 Affection 1 1 +1890 1081003 Battle 2 108152 1 Affection 1 1 +1891 1081003 Battle 3 108153 1 Affection 1 1 +1892 1081003 Signature 108171 1 Affection 1 1 +1893 1081003 Injured 108155 1 Affection 1 1 +1894 1081003 Danger 108156 1 Affection 1 1 +1895 1081003 Knocked out 108157 1 Affection 1 1 +1896 1081003 Assist 108158 1 Affection 1 1 +1897 1081003 QTE 108159 1 Affection 1 1 +1898 1081003 Battle over 108065 1 Affection 1 1 +1899 1091002 Construct joins 109001 1 Affection 1 1 +1900 1091002 Level up 109002 1 Affection 1 1 +1901 1091002 Promote 109003 1 Affection 1 1 +1902 1091002 Evolve 109004 1 Affection 1 1 +1903 1091002 Improve skill 109005 1 Affection 1 1 +1904 1091002 Equip weapon 109006 1 Affection 1 1 +1905 1091002 Level up 109002 1 Affection 1 2 0 +1906 1091002 Promote 109003 1 Affection 1 4 0 +1907 1091002 Evolve 109004 1 Affection 1 3 0 +1908 1091002 Improve skill 109005 1 Affection 1 5 0 +1909 1091002 Equip weapon 109006 1 Affection 1 6 0 +1910 1091002 Add to team 109007 1 Affection 1 7 1 +1911 1091002 Set as leader 109008 1 Affection 1 8 1 +1912 1091002 Mission complete 1 109011 1 Affection 1 1 +1913 1091002 Mission complete 2 109010 1 Affection 1 1 +1914 1091002 General greeting 1 109024 1 Affection 1 1 +1915 1091002 General greeting 2 109025 1 Affection 1 1 +1916 1091002 General greeting 3 109026 1 Affection 1 1 +1917 1091002 Affection up 1 109012 1 Affection 1 1 +1918 1091002 Affection up 2 109013 1 Affection 1 1 +1919 1091002 Affection up 3 109014 1 Affection 1 1 +1920 1091002 Affection up 4 109015 3 Affection 3 1 +1921 1091002 Affection up 5 109016 3 Affection 3 1 +1922 1091002 Affection up 6 109017 4 Affection 4 1 +1923 1091002 Affection up 7 109018 4 Affection 4 1 +1924 1091002 Affection up 8 109019 5 Affection 5 1 +1925 1091002 Affection up 9 109020 5 Affection 5 1 +1926 1091002 Affection up 10 109021 6 Affection 6 1 +1927 1091002 Affection up 11 109022 6 Affection 6 1 +1928 1091002 Affection up 12 109023 6 Affection 6 1 +1929 1091002 Idle 1 109063 1 Affection 1 1 +1930 1091002 Idle 2 109064 2 Affection 2 1 +1931 1091002 Idle 3 109065 4 Affection 4 1 +1932 1091002 Extended connection 1 109066 1 Affection 1 1 +1933 1091002 Extended connection 2 109067 2 Affection 2 1 +1934 1091002 Extended connection 3 109068 4 Affection 4 1 +1935 1091002 Extended connection 4 109069 6 Affection 6 1 +1936 1091002 Connection made 1 109070 1 Affection 1 1 +1937 1091002 Connection made 2 109071 2 Affection 2 1 +1938 1091002 Connection made 3 109072 4 Affection 4 1 +1939 1091002 Connection made 4 109073 6 Affection 6 1 +1940 1091002 Extended offline time 1 109081 1 Affection 1 1 +1941 1091002 Extended offline time 2 109082 3 Affection 3 1 +1942 1091002 Extended offline time 3 109083 5 Affection 5 1 +1943 1091002 Shake 1 109084 1 Affection 1 1 +1944 1091002 Shake 2 109085 3 Affection 3 1 +1945 1091002 Shake 3 109086 5 Affection 5 1 +1946 1091002 Shake 4 109087 6 Affection 6 1 +1947 1091002 Quick tap 1 109088 1 Affection 1 1 +1948 1091002 Quick tap 2 109089 3 Affection 3 1 +1949 1091002 Quick tap 3 109090 5 Affection 5 1 +1950 1091002 Quick tap 4 109091 6 Affection 6 1 +1951 1091002 Activity at max 109080 1 Affection 1 1 +1952 1091002 Triumph 109053 1 Affection 1 1 +1953 1091002 Teammate returns 109098 1 Affection 1 1 +1954 1091002 Battle 1 109092 1 Affection 1 1 +1955 1091002 Battle 2 109093 1 Affection 1 1 +1956 1091002 Battle 3 109094 1 Affection 1 1 +1957 1091002 Signature 109030 1 Affection 1 1 +1958 1091002 Injured 109095 1 Affection 1 1 +1959 1091002 Danger 109096 1 Affection 1 1 +1960 1091002 Knocked out 109033 1 Affection 1 1 +1961 1091002 Assist 109098 1 Affection 1 1 +1962 1091002 QTE 109097 1 Affection 1 1 +1963 1091002 Battle over 109037 1 Affection 1 1 +1964 1041003 Construct joins 104001 1 Affection 1 1 +1965 1041003 Level up 104006 1 Affection 1 1 +1966 1041003 Promote 104007 1 Affection 1 1 +1967 1041003 Evolve 104008 1 Affection 1 1 +1968 1041003 Improve skill 104009 1 Affection 1 1 +1969 1041003 Equip weapon 104010 1 Affection 1 1 +1970 1041003 Level up 104102 1 Affection 1 2 0 +1971 1041003 Promote 104103 1 Affection 1 4 0 +1972 1041003 Evolve 104104 1 Affection 1 3 0 +1973 1041003 Improve skill 104105 1 Affection 1 5 0 +1974 1041003 Equip weapon 104106 1 Affection 1 6 0 +1975 1041003 Add to team 104012 1 Affection 1 7 1 +1976 1041003 Set as leader 104013 1 Affection 1 8 1 +1977 1041003 Mission complete 1 104014 1 Affection 1 1 +1978 1041003 Mission complete 2 104015 1 Affection 1 1 +1979 1041003 General greeting 1 104068 1 Affection 1 1 +1980 1041003 General greeting 2 104069 1 Affection 1 1 +1981 1041003 General greeting 3 104070 1 Affection 1 1 +1982 1041003 Affection up 1 104078 1 Affection 1 1 +1983 1041003 Affection up 2 104079 1 Affection 1 1 +1984 1041003 Affection up 3 104080 1 Affection 1 1 +1985 1041003 Affection up 4 104081 3 Affection 3 1 +1986 1041003 Affection up 5 104082 3 Affection 3 1 +1987 1041003 Affection up 6 104083 4 Affection 4 1 +1988 1041003 Affection up 7 104084 4 Affection 4 1 +1989 1041003 Affection up 8 104085 5 Affection 5 1 +1990 1041003 Idle 1 104090 1 Affection 1 1 +1991 1041003 Idle 2 104091 2 Affection 2 1 +1992 1041003 Idle 3 104092 4 Affection 4 1 +1993 1041003 Extended connection 1 104093 1 Affection 1 1 +1994 1041003 Extended connection 2 104094 2 Affection 2 1 +1995 1041003 Connection made 1 104095 1 Affection 1 1 +1996 1041003 Connection made 2 104096 2 Affection 2 1 +1997 1041003 Connection made 3 104097 4 Affection 4 1 +1998 1041003 Connection made 4 104098 6 Affection 6 1 +1999 1041003 Extended offline time 1 104099 1 Affection 1 1 +2000 1041003 Extended offline time 2 104100 3 Affection 3 1 +2001 1041003 Extended offline time 3 104101 5 Affection 5 1 +2002 1041003 Shake 1 104056 1 Affection 1 1 +2003 1041003 Shake 2 104057 3 Affection 3 1 +2004 1041003 Shake 3 104058 5 Affection 5 1 +2005 1041003 Shake 4 104059 6 Affection 6 1 +2006 1041003 Quick tap 1 104060 1 Affection 1 1 +2007 1041003 Quick tap 2 104061 3 Affection 3 1 +2008 1041003 Quick tap 3 104062 5 Affection 5 1 +2009 1041003 Quick tap 4 104063 6 Affection 6 1 +2010 1041003 Activity at max 104064 1 Affection 1 1 +2011 1041003 Triumph 104065 1 Affection 1 1 +2012 1041003 Teammate returns 104066 1 Affection 1 1 +2013 1041003 Battle 1 104151 1 Affection 1 1 +2014 1041003 Battle 2 104152 1 Affection 1 1 +2015 1041003 Battle 3 104153 1 Affection 1 1 +2016 1041003 Signature 104171 1 Affection 1 1 +2017 1041003 Injured 104155 1 Affection 1 1 +2018 1041003 Danger 104156 1 Affection 1 1 +2019 1041003 Knocked out 104157 1 Affection 1 1 +2020 1041003 Assist 104158 1 Affection 1 1 +2021 1041003 QTE 104159 1 Affection 1 1 +2022 1041003 Battle over 104065 1 Affection 1 1 +2023 1111002 Construct joins 110001 1 Affection 1 1 +2024 1111002 Level up 110002 1 Affection 1 1 +2025 1111002 Promote 110003 1 Affection 1 1 +2026 1111002 Evolve 110004 1 Affection 1 1 +2027 1111002 Improve skill 110005 1 Affection 1 1 +2028 1111002 Equip weapon 110006 1 Affection 1 1 +2029 1111002 Level up 110002 1 Affection 1 2 0 +2030 1111002 Promote 110003 1 Affection 1 4 0 +2031 1111002 Evolve 110004 1 Affection 1 3 0 +2032 1111002 Improve skill 110005 1 Affection 1 5 0 +2033 1111002 Equip weapon 110006 1 Affection 1 6 0 +2034 1111002 Add to team 110007 1 Affection 1 7 1 +2035 1111002 Set as leader 110008 1 Affection 1 8 1 +2036 1111002 Mission complete 1 110011 1 Affection 1 1 +2037 1111002 Mission complete 2 110010 1 Affection 1 1 +2038 1111002 General greeting 1 110024 1 Affection 1 1 +2039 1111002 General greeting 2 110025 1 Affection 1 1 +2040 1111002 General greeting 3 110026 1 Affection 1 1 +2041 1111002 Affection up 1 110012 1 Affection 1 1 +2042 1111002 Affection up 2 110013 1 Affection 1 1 +2043 1111002 Affection up 3 110014 1 Affection 1 1 +2044 1111002 Affection up 4 110015 3 Affection 3 1 +2045 1111002 Affection up 5 110016 3 Affection 3 1 +2046 1111002 Affection up 6 110017 4 Affection 4 1 +2047 1111002 Affection up 7 110018 4 Affection 4 1 +2048 1111002 Affection up 8 110019 5 Affection 5 1 +2049 1111002 Affection up 9 110020 5 Affection 5 1 +2050 1111002 Affection up 10 110021 6 Affection 6 1 +2051 1111002 Affection up 11 110022 6 Affection 6 1 +2052 1111002 Affection up 12 110023 6 Affection 6 1 +2053 1111002 Idle 1 110063 1 Affection 1 1 +2054 1111002 Idle 2 110064 2 Affection 2 1 +2055 1111002 Idle 3 110065 4 Affection 4 1 +2056 1111002 Extended connection 1 110066 1 Affection 1 1 +2057 1111002 Extended connection 2 110067 2 Affection 2 1 +2058 1111002 Extended connection 3 110068 4 Affection 4 1 +2059 1111002 Extended connection 4 110069 6 Affection 6 1 +2060 1111002 Connection made 1 110070 1 Affection 1 1 +2061 1111002 Connection made 2 110071 2 Affection 2 1 +2062 1111002 Connection made 3 110072 4 Affection 4 1 +2063 1111002 Connection made 4 110073 6 Affection 6 1 +2064 1111002 Extended offline time 1 110081 1 Affection 1 1 +2065 1111002 Extended offline time 2 110082 3 Affection 3 1 +2066 1111002 Extended offline time 3 110083 5 Affection 5 1 +2067 1111002 Shake 1 110084 1 Affection 1 1 +2068 1111002 Shake 2 110085 3 Affection 3 1 +2069 1111002 Shake 3 110086 5 Affection 5 1 +2070 1111002 Shake 4 110087 6 Affection 6 1 +2071 1111002 Quick tap 1 110088 1 Affection 1 1 +2072 1111002 Quick tap 2 110089 3 Affection 3 1 +2073 1111002 Quick tap 3 110090 5 Affection 5 1 +2074 1111002 Quick tap 4 110091 6 Affection 6 1 +2075 1111002 Activity at max 110080 1 Affection 1 1 +2076 1111002 Triumph 110053 1 Affection 1 1 +2077 1111002 Teammate returns 110098 1 Affection 1 1 +2078 1111002 Battle 1 110093 1 Affection 1 1 +2079 1111002 Battle 2 110094 1 Affection 1 1 +2080 1111002 Battle 3 110030 1 Affection 1 1 +2081 1111002 Signature 110092 1 Affection 1 1 +2082 1111002 Injured 110095 1 Affection 1 1 +2083 1111002 Danger 110096 1 Affection 1 1 +2084 1111002 Knocked out 110033 1 Affection 1 1 +2085 1111002 Assist 110098 1 Affection 1 1 +2086 1111002 QTE 110097 1 Affection 1 1 +2087 1111002 Battle over 110037 1 Affection 1 1 +2088 1121002 Construct joins 111001 1 Affection 1 1 +2089 1121002 Level up 111002 1 Affection 1 1 +2090 1121002 Promote 111003 1 Affection 1 1 +2091 1121002 Evolve 111004 1 Affection 1 1 +2092 1121002 Improve skill 111005 1 Affection 1 1 +2093 1121002 Equip weapon 111006 1 Affection 1 1 +2094 1121002 Level up 111002 1 Affection 1 2 0 +2095 1121002 Promote 111003 1 Affection 1 4 0 +2096 1121002 Evolve 111004 1 Affection 1 3 0 +2097 1121002 Improve skill 111005 1 Affection 1 5 0 +2098 1121002 Equip weapon 111006 1 Affection 1 6 0 +2099 1121002 Add to team 111007 1 Affection 1 7 1 +2100 1121002 Set as leader 111008 1 Affection 1 8 1 +2101 1121002 Mission complete 1 111054 1 Affection 1 1 +2102 1121002 General greeting 1 111009 1 Affection 1 1 +2103 1121002 General greeting 2 111010 1 Affection 1 1 +2104 1121002 General greeting 3 111011 1 Affection 1 1 +2105 1121002 General greeting 4 111012 2 Affection 2 1 +2106 1121002 General greeting 5 111013 2 Affection 2 1 +2107 1121002 General greeting 6 111014 3 Affection 3 1 +2108 1121002 General greeting 7 111015 3 Affection 3 1 +2109 1121002 General greeting 8 111016 4 Affection 4 1 +2110 1121002 General greeting 9 111017 4 Affection 4 1 +2111 1121002 General greeting 10 111018 5 Affection 5 1 +2112 1121002 General greeting 11 111019 5 Affection 5 1 +2113 1121002 General greeting 12 111020 6 Affection 6 1 +2114 1121002 Affection up 1 111021 1 Affection 1 1 +2115 1121002 Affection up 2 111022 1 Affection 1 1 +2116 1121002 Affection up 3 111023 1 Affection 1 1 +2117 1121002 Affection up 4 111024 2 Affection 2 1 +2118 1121002 Affection up 5 111025 2 Affection 2 1 +2119 1121002 Affection up 6 111026 3 Affection 3 1 +2120 1121002 Affection up 7 111027 3 Affection 3 1 +2121 1121002 Affection up 8 111028 4 Affection 4 1 +2122 1121002 Affection up 9 111029 4 Affection 4 1 +2123 1121002 Affection up 10 111030 5 Affection 5 1 +2124 1121002 Affection up 11 111031 5 Affection 5 1 +2125 1121002 Affection up 12 111032 6 Affection 6 1 +2126 1121002 Idle 1 111033 1 Affection 1 1 +2127 1121002 Idle 2 111034 2 Affection 2 1 +2128 1121002 Idle 3 111035 3 Affection 3 1 +2129 1121002 Idle 4 111036 4 Affection 4 1 +2130 1121002 Extended connection 1 111037 1 Affection 1 1 +2131 1121002 Extended connection 2 111038 2 Affection 2 1 +2132 1121002 Extended connection 3 111039 4 Affection 4 1 +2133 1121002 Extended connection 4 111040 6 Affection 6 1 +2134 1121002 Connection made 1 111041 1 Affection 1 1 +2135 1121002 Connection made 2 111042 2 Affection 2 1 +2136 1121002 Connection made 3 111043 4 Affection 4 1 +2137 1121002 Connection made 4 111044 4 Affection 4 1 +2138 1121002 Connection made 5 111045 5 Affection 5 1 +2139 1121002 Connection made 6 111046 6 Affection 6 1 +2140 1121002 Extended offline time 1 111047 1 Affection 1 1 +2141 1121002 Shake 1 111048 1 Affection 1 1 +2142 1121002 Shake 2 111049 3 Affection 3 1 +2143 1121002 Shake 3 111050 5 Affection 5 1 +2144 1121002 Quick tap 1 111051 1 Affection 1 1 +2145 1121002 Quick tap 2 111052 3 Affection 3 1 +2146 1121002 Quick tap 3 111053 5 Affection 5 1 +2147 1121002 Activity at max 111055 1 Affection 1 1 +2148 1121002 Battle starts 111070 1 Affection 1 1 +2149 1121002 Battle 1 111087 1 Affection 1 1 +2150 1121002 Battle 2 111088 1 Affection 1 1 +2151 1121002 Battle 3 111089 1 Affection 1 1 +2152 1121002 Signature 111064 1 Affection 1 1 +2153 1121002 Injured 111090 1 Affection 1 1 +2154 1121002 Danger 111091 1 Affection 1 1 +2155 1121002 Knocked out 111067 1 Affection 1 1 +2156 1121002 Assist 111093 1 Affection 1 1 +2157 1121002 QTE 111092 1 Affection 1 1 +2158 1121002 Battle over 111071 1 Affection 1 1 +2159 1021004 Construct joins 1022001 1 Affection 1 1 +2160 1021004 Level up 1022002 1 Affection 1 1 +2161 1021004 Promote 1022003 1 Affection 1 1 +2162 1021004 Evolve 1022004 1 Affection 1 1 +2163 1021004 Improve skill 1022005 1 Affection 1 1 +2164 1021004 Equip weapon 1022006 1 Affection 1 1 +2165 1021004 Level up 1022002 1 Affection 1 2 0 +2166 1021004 Promote 1022003 1 Affection 1 4 0 +2167 1021004 Evolve 1022004 1 Affection 1 3 0 +2168 1021004 Improve skill 1022005 1 Affection 1 5 0 +2169 1021004 Equip weapon 1022006 1 Affection 1 6 0 +2170 1021004 Add to team 1022007 1 Affection 1 7 1 +2171 1021004 Set as leader 1022008 1 Affection 1 8 1 +2172 1021004 Mission complete 1022054 1 Affection 1 1 +2173 1021004 General greeting 1 1022009 1 Affection 1 1 +2174 1021004 General greeting 2 1022010 1 Affection 1 1 +2175 1021004 General greeting 3 1022011 1 Affection 1 1 +2176 1021004 General greeting 4 1022012 2 Affection 2 1 +2177 1021004 General greeting 5 1022013 2 Affection 2 1 +2178 1021004 General greeting 6 1022014 3 Affection 3 1 +2179 1021004 General greeting 7 1022015 3 Affection 3 1 +2180 1021004 General greeting 8 1022016 4 Affection 4 1 +2181 1021004 General greeting 9 1022017 4 Affection 4 1 +2182 1021004 General greeting 10 1022018 5 Affection 5 1 +2183 1021004 General greeting 11 1022019 5 Affection 5 1 +2184 1021004 General greeting 12 1022020 6 Affection 6 1 +2185 1021004 Affection up 1 1022021 1 Affection 1 1 +2186 1021004 Affection up 2 1022022 1 Affection 1 1 +2187 1021004 Affection up 3 1022023 1 Affection 1 1 +2188 1021004 Affection up 4 1022024 2 Affection 2 1 +2189 1021004 Affection up 5 1022025 2 Affection 2 1 +2190 1021004 Affection up 6 1022026 3 Affection 3 1 +2191 1021004 Affection up 7 1022027 3 Affection 3 1 +2192 1021004 Affection up 8 1022028 4 Affection 4 1 +2193 1021004 Affection up 9 1022029 4 Affection 4 1 +2194 1021004 Affection up 10 1022030 5 Affection 5 1 +2195 1021004 Affection up 11 1022031 5 Affection 5 1 +2196 1021004 Affection up 12 1022032 6 Affection 6 1 +2197 1021004 Idle 1 1022033 1 Affection 1 1 +2198 1021004 Idle 2 1022034 2 Affection 2 1 +2199 1021004 Idle 3 1022035 3 Affection 3 1 +2200 1021004 Idle 4 1022036 4 Affection 4 1 +2201 1021004 Extended connection 1 1022037 1 Affection 1 1 +2202 1021004 Extended connection 2 1022038 2 Affection 2 1 +2203 1021004 Extended connection 3 1022039 4 Affection 4 1 +2204 1021004 Extended connection 4 1022040 6 Affection 6 1 +2205 1021004 Connection made 1 1022041 1 Affection 1 1 +2206 1021004 Connection made 2 1022042 2 Affection 2 1 +2207 1021004 Connection made 3 1022043 4 Affection 4 1 +2208 1021004 Connection made 4 1022044 4 Affection 4 1 +2209 1021004 Connection made 5 1022045 5 Affection 5 1 +2210 1021004 Connection made 6 1022046 6 Affection 6 1 +2211 1021004 Extended offline time 1 1022047 1 Affection 1 1 +2212 1021004 Shake 1 1022048 1 Affection 1 1 +2213 1021004 Shake 2 1022049 3 Affection 3 1 +2214 1021004 Shake 3 1022050 5 Affection 5 1 +2215 1021004 Quick tap 1 1022051 1 Affection 1 1 +2216 1021004 Quick tap 2 1022052 3 Affection 3 1 +2217 1021004 Quick tap 3 1022053 5 Affection 5 1 +2218 1021004 Activity at max 1022055 1 Affection 1 1 +2219 1021004 Battle starts 1022070 1 Affection 1 1 +2220 1021004 Battle 1 1022072 1 Affection 1 1 +2221 1021004 Battle 2 1022073 1 Affection 1 1 +2222 1021004 Battle 3 1022074 1 Affection 1 1 +2223 1021004 Signature 1022064 1 Affection 1 1 +2224 1021004 Injured 1022075 1 Affection 1 1 +2225 1021004 Danger 1022076 1 Affection 1 1 +2226 1021004 Knocked out 1022067 1 Affection 1 1 +2227 1021004 Assist 1022078 1 Affection 1 1 +2228 1021004 QTE 1022077 1 Affection 1 1 +2229 1021004 Battle over 1022071 1 Affection 1 1 +2230 1131002 Construct joins 112001 1 Affection 1 1 +2231 1131002 Level up 112002 1 Affection 1 1 +2232 1131002 Promote 112003 1 Affection 1 1 +2233 1131002 Evolve 112004 1 Affection 1 1 +2234 1131002 Improve skill 112005 1 Affection 1 1 +2235 1131002 Equip weapon 112006 1 Affection 1 1 +2236 1131002 Level up 112002 1 Affection 1 2 0 +2237 1131002 Promote 112003 1 Affection 1 4 0 +2238 1131002 Evolve 112004 1 Affection 1 3 0 +2239 1131002 Improve skill 112005 1 Affection 1 5 0 +2240 1131002 Equip weapon 112006 1 Affection 1 6 0 +2241 1131002 Add to team 112007 1 Affection 1 7 1 +2242 1131002 Set as leader 112008 1 Affection 1 8 1 +2243 1131002 Mission complete 112054 1 Affection 1 1 +2244 1131002 General greeting 1 112009 1 Affection 1 1 +2245 1131002 General greeting 2 112010 1 Affection 1 1 +2246 1131002 General greeting 3 112011 1 Affection 1 1 +2247 1131002 General greeting 4 112012 2 Affection 2 1 +2248 1131002 General greeting 5 112013 2 Affection 2 1 +2249 1131002 General greeting 6 112014 3 Affection 3 1 +2250 1131002 General greeting 7 112015 3 Affection 3 1 +2251 1131002 General greeting 8 112016 4 Affection 4 1 +2252 1131002 General greeting 9 112017 4 Affection 4 1 +2253 1131002 General greeting 10 112018 5 Affection 5 1 +2254 1131002 General greeting 11 112019 5 Affection 5 1 +2255 1131002 General greeting 12 112020 6 Affection 6 1 +2256 1131002 Affection up 1 112021 1 Affection 1 1 +2257 1131002 Affection up 2 112022 1 Affection 1 1 +2258 1131002 Affection up 3 112023 1 Affection 1 1 +2259 1131002 Affection up 4 112024 2 Affection 2 1 +2260 1131002 Affection up 5 112025 2 Affection 2 1 +2261 1131002 Affection up 6 112026 3 Affection 3 1 +2262 1131002 Affection up 7 112027 3 Affection 3 1 +2263 1131002 Affection up 8 112028 4 Affection 4 1 +2264 1131002 Affection up 9 112029 4 Affection 4 1 +2265 1131002 Affection up 10 112030 5 Affection 5 1 +2266 1131002 Affection up 11 112031 5 Affection 5 1 +2267 1131002 Affection up 12 112032 6 Affection 6 1 +2268 1131002 Idle 1 112033 1 Affection 1 1 +2269 1131002 Idle 2 112034 2 Affection 2 1 +2270 1131002 Idle 3 112035 3 Affection 3 1 +2271 1131002 Idle 4 112036 4 Affection 4 1 +2272 1131002 Extended connection 1 112037 1 Affection 1 1 +2273 1131002 Extended connection 2 112038 2 Affection 2 1 +2274 1131002 Extended connection 3 112039 4 Affection 4 1 +2275 1131002 Extended connection 4 112040 6 Affection 6 1 +2276 1131002 Connection made 1 112041 1 Affection 1 1 +2277 1131002 Connection made 2 112042 2 Affection 2 1 +2278 1131002 Connection made 3 112043 4 Affection 4 1 +2279 1131002 Connection made 4 112044 4 Affection 4 1 +2280 1131002 Connection made 5 112045 5 Affection 5 1 +2281 1131002 Connection made 6 112046 6 Affection 6 1 +2282 1131002 Extended offline time 1 112047 1 Affection 1 1 +2283 1131002 Shake 1 112048 1 Affection 1 1 +2284 1131002 Shake 2 112049 3 Affection 3 1 +2285 1131002 Shake 3 112050 5 Affection 5 1 +2286 1131002 Quick tap 1 112051 1 Affection 1 1 +2287 1131002 Quick tap 2 112052 3 Affection 3 1 +2288 1131002 Quick tap 3 112053 5 Affection 5 1 +2289 1131002 Activity at max 112055 1 Affection 1 1 +2290 1131002 Battle starts 112070 1 Affection 1 1 +2291 1131002 Battle 1 112087 1 Affection 1 1 +2292 1131002 Battle 2 112088 1 Affection 1 1 +2293 1131002 Battle 3 112089 1 Affection 1 1 +2294 1131002 Signature 112064 1 Affection 1 1 +2295 1131002 Injured 112090 1 Affection 1 1 +2296 1131002 Danger 112091 1 Affection 1 1 +2297 1131002 Knocked out 112067 1 Affection 1 1 +2298 1131002 Assist 112093 1 Affection 1 1 +2299 1131002 QTE 112092 1 Affection 1 1 +2300 1131002 Battle over 112071 1 Affection 1 1 +2301 1511003 Construct joins 113001 1 Affection 1 1 +2302 1511003 Level up 113002 1 Affection 1 1 +2303 1511003 Promote 113003 1 Affection 1 1 +2304 1511003 Evolve 113004 1 Affection 1 1 +2305 1511003 Improve skill 113005 1 Affection 1 1 +2306 1511003 Equip weapon 113006 1 Affection 1 1 +2307 1511003 Level up 113002 1 Affection 1 2 0 +2308 1511003 Promote 113003 1 Affection 1 4 0 +2309 1511003 Evolve 113004 1 Affection 1 3 0 +2310 1511003 Improve skill 113005 1 Affection 1 5 0 +2311 1511003 Equip weapon 113006 1 Affection 1 6 0 +2312 1511003 Add to team 113007 1 Affection 1 7 1 +2313 1511003 Set as leader 113008 1 Affection 1 8 1 +2314 1511003 Mission complete 113054 1 Affection 1 1 +2315 1511003 General greeting 1 113009 1 Affection 1 1 +2316 1511003 General greeting 2 113010 1 Affection 1 1 +2317 1511003 General greeting 3 113011 1 Affection 1 1 +2318 1511003 General greeting 4 113012 2 Affection 2 1 +2319 1511003 General greeting 5 113013 2 Affection 2 1 +2320 1511003 General greeting 6 113014 3 Affection 3 1 +2321 1511003 General greeting 7 113015 3 Affection 3 1 +2322 1511003 General greeting 8 113016 4 Affection 4 1 +2323 1511003 General greeting 9 113017 4 Affection 4 1 +2324 1511003 General greeting 10 113018 5 Affection 5 1 +2325 1511003 General greeting 11 113019 5 Affection 5 1 +2326 1511003 General greeting 12 113020 6 Affection 6 1 +2327 1511003 Affection up 1 113021 1 Affection 1 1 +2328 1511003 Affection up 2 113022 1 Affection 1 1 +2329 1511003 Affection up 3 113023 1 Affection 1 1 +2330 1511003 Affection up 4 113024 2 Affection 2 1 +2331 1511003 Affection up 5 113025 2 Affection 2 1 +2332 1511003 Affection up 6 113026 3 Affection 3 1 +2333 1511003 Affection up 7 113027 3 Affection 3 1 +2334 1511003 Affection up 8 113028 4 Affection 4 1 +2335 1511003 Affection up 9 113029 4 Affection 4 1 +2336 1511003 Affection up 10 113030 5 Affection 5 1 +2337 1511003 Affection up 11 113031 5 Affection 5 1 +2338 1511003 Affection up 12 113032 6 Affection 6 1 +2339 1511003 Idle 1 113033 1 Affection 1 1 +2340 1511003 Idle 2 113034 2 Affection 2 1 +2341 1511003 Idle 3 113035 3 Affection 3 1 +2342 1511003 Idle 4 113036 4 Affection 4 1 +2343 1511003 Extended connection 1 113037 1 Affection 1 1 +2344 1511003 Extended connection 2 113038 2 Affection 2 1 +2345 1511003 Extended connection 3 113039 4 Affection 4 1 +2346 1511003 Extended connection 4 113040 6 Affection 6 1 +2347 1511003 Connection made 1 113041 1 Affection 1 1 +2348 1511003 Connection made 2 113042 2 Affection 2 1 +2349 1511003 Connection made 3 113043 4 Affection 4 1 +2350 1511003 Connection made 4 113044 4 Affection 4 1 +2351 1511003 Connection made 5 113045 5 Affection 5 1 +2352 1511003 Connection made 6 113046 6 Affection 6 1 +2353 1511003 Extended offline time 1 113047 1 Affection 1 1 +2354 1511003 Shake 1 113048 1 Affection 1 1 +2355 1511003 Shake 2 113049 3 Affection 3 1 +2356 1511003 Shake 3 113050 5 Affection 5 1 +2357 1511003 Quick tap 1 113051 1 Affection 1 1 +2358 1511003 Quick tap 2 113052 3 Affection 3 1 +2359 1511003 Quick tap 3 113053 5 Affection 5 1 +2360 1511003 Activity at max 113055 1 Affection 1 1 +2361 1511003 Battle starts 113070 1 Affection 1 1 +2362 1511003 Battle 1 113087 1 Affection 1 1 +2363 1511003 Battle 2 113088 1 Affection 1 1 +2364 1511003 Battle 3 113089 1 Affection 1 1 +2365 1511003 Signature 113064 1 Affection 1 1 +2366 1511003 Injured 113090 1 Affection 1 1 +2367 1511003 Danger 113091 1 Affection 1 1 +2368 1511003 Knocked out 113067 1 Affection 1 1 +2369 1511003 Assist 113093 1 Affection 1 1 +2370 1511003 QTE 113092 1 Affection 1 1 +2371 1511003 Battle over 113071 1 Affection 1 1 +2372 1141003 Construct joins 114001 1 Affection 1 1 +2373 1141003 Level up 114002 1 Affection 1 1 +2374 1141003 Promote 114003 1 Affection 1 1 +2375 1141003 Evolve 114004 1 Affection 1 1 +2376 1141003 Improve skill 114005 1 Affection 1 1 +2377 1141003 Equip weapon 114006 1 Affection 1 1 +2378 1141003 Level up 114002 1 Affection 1 2 0 +2379 1141003 Promote 114003 1 Affection 1 4 0 +2380 1141003 Evolve 114004 1 Affection 1 3 0 +2381 1141003 Improve skill 114005 1 Affection 1 5 0 +2382 1141003 Equip weapon 114006 1 Affection 1 6 0 +2383 1141003 Add to team 114007 1 Affection 1 7 1 +2384 1141003 Set as leader 114008 1 Affection 1 8 1 +2385 1141003 Mission complete 114054 1 Affection 1 1 +2386 1141003 General greeting 1 114009 1 Affection 1 1 +2387 1141003 General greeting 2 114010 1 Affection 1 1 +2388 1141003 General greeting 3 114011 1 Affection 1 1 +2389 1141003 General greeting 4 114012 2 Affection 2 1 +2390 1141003 General greeting 5 114013 2 Affection 2 1 +2391 1141003 General greeting 6 114014 3 Affection 3 1 +2392 1141003 General greeting 7 114015 3 Affection 3 1 +2393 1141003 General greeting 8 114016 4 Affection 4 1 +2394 1141003 General greeting 9 114017 4 Affection 4 1 +2395 1141003 General greeting 10 114018 5 Affection 5 1 +2396 1141003 General greeting 11 114019 5 Affection 5 1 +2397 1141003 General greeting 12 114020 6 Affection 6 1 +2398 1141003 Affection up 1 114021 1 Affection 1 1 +2399 1141003 Affection up 2 114022 1 Affection 1 1 +2400 1141003 Affection up 3 114023 1 Affection 1 1 +2401 1141003 Affection up 4 114024 2 Affection 2 1 +2402 1141003 Affection up 5 114025 2 Affection 2 1 +2403 1141003 Affection up 6 114026 3 Affection 3 1 +2404 1141003 Affection up 7 114027 3 Affection 3 1 +2405 1141003 Affection up 8 114028 4 Affection 4 1 +2406 1141003 Affection up 9 114029 4 Affection 4 1 +2407 1141003 Affection up 10 114030 5 Affection 5 1 +2408 1141003 Affection up 11 114031 5 Affection 5 1 +2409 1141003 Affection up 12 114032 6 Affection 6 1 +2410 1141003 Idle 1 114033 1 Affection 1 1 +2411 1141003 Idle 2 114034 2 Affection 2 1 +2412 1141003 Idle 3 114035 3 Affection 3 1 +2413 1141003 Idle 4 114036 4 Affection 4 1 +2414 1141003 Extended connection 1 114037 1 Affection 1 1 +2415 1141003 Extended connection 2 114038 2 Affection 2 1 +2416 1141003 Extended connection 3 114039 4 Affection 4 1 +2417 1141003 Extended connection 4 114040 6 Affection 6 1 +2418 1141003 Connection made 1 114041 1 Affection 1 1 +2419 1141003 Connection made 2 114042 2 Affection 2 1 +2420 1141003 Connection made 3 114043 4 Affection 4 1 +2421 1141003 Connection made 4 114044 4 Affection 4 1 +2422 1141003 Connection made 5 114045 5 Affection 5 1 +2423 1141003 Connection made 6 114046 6 Affection 6 1 +2424 1141003 Extended offline time 1 114047 1 Affection 1 1 +2425 1141003 Shake 1 114048 1 Affection 1 1 +2426 1141003 Shake 2 114049 3 Affection 3 1 +2427 1141003 Shake 3 114050 5 Affection 5 1 +2428 1141003 Quick tap 1 114051 1 Affection 1 1 +2429 1141003 Quick tap 2 114052 3 Affection 3 1 +2430 1141003 Quick tap 3 114053 5 Affection 5 1 +2431 1141003 Activity at max 114055 1 Affection 1 1 +2432 1141003 Battle starts 114070 1 Affection 1 1 +2433 1141003 Battle 1 114087 1 Affection 1 1 +2434 1141003 Battle 2 114088 1 Affection 1 1 +2435 1141003 Battle 3 114089 1 Affection 1 1 +2436 1141003 Signature 114064 1 Affection 1 1 +2437 1141003 Injured 114090 1 Affection 1 1 +2438 1141003 Danger 114091 1 Affection 1 1 +2439 1141003 Knocked out 114067 1 Affection 1 1 +2440 1141003 Assist 114093 1 Affection 1 1 +2441 1141003 QTE 114092 1 Affection 1 1 +2442 1141003 Battle over 114071 1 Affection 1 1 +2443 1521003 Construct joins 116001 1 Affection 1 1 +2444 1521003 Level up 116002 1 Affection 1 1 +2445 1521003 Promote 116003 1 Affection 1 1 +2446 1521003 Evolve 116004 1 Affection 1 1 +2447 1521003 Improve skill 116005 1 Affection 1 1 +2448 1521003 Equip weapon 116006 1 Affection 1 1 +2449 1521003 Level up 116002 1 Affection 1 2 0 +2450 1521003 Promote 116003 1 Affection 1 4 0 +2451 1521003 Evolve 116004 1 Affection 1 3 0 +2452 1521003 Improve skill 116005 1 Affection 1 5 0 +2453 1521003 Equip weapon 116006 1 Affection 1 6 0 +2454 1521003 Add to team 116007 1 Affection 1 7 1 +2455 1521003 Set as leader 116008 1 Affection 1 8 1 +2456 1521003 Mission complete 116068 1 Affection 1 1 +2457 1521003 General greeting 1 116009 1 Affection 1 1 +2458 1521003 General greeting 2 116010 1 Affection 1 1 +2459 1521003 General greeting 3 116011 1 Affection 1 1 +2460 1521003 General greeting 4 116012 2 Affection 2 1 +2461 1521003 General greeting 5 116013 2 Affection 2 1 +2462 1521003 General greeting 6 116014 3 Affection 3 1 +2463 1521003 General greeting 7 116015 3 Affection 3 1 +2464 1521003 General greeting 8 116016 4 Affection 4 1 +2465 1521003 General greeting 9 116017 4 Affection 4 1 +2466 1521003 General greeting 10 116018 5 Affection 5 1 +2467 1521003 General greeting 11 116019 5 Affection 5 1 +2468 1521003 General greeting 12 116023 6 Affection 6 1 +2469 1521003 Affection up 1 116027 1 Affection 1 1 +2470 1521003 Affection up 2 116028 1 Affection 1 1 +2471 1521003 Affection up 3 116029 1 Affection 1 1 +2472 1521003 Affection up 4 116030 2 Affection 2 1 +2473 1521003 Affection up 5 116031 2 Affection 2 1 +2474 1521003 Affection up 6 116032 3 Affection 3 1 +2475 1521003 Affection up 7 116033 3 Affection 3 1 +2476 1521003 Affection up 8 116034 4 Affection 4 1 +2477 1521003 Affection up 9 116035 4 Affection 4 1 +2478 1521003 Affection up 10 116036 5 Affection 5 1 +2479 1521003 Affection up 11 116037 5 Affection 5 1 +2480 1521003 Affection up 12 116104 6 Affection 6 1 +2481 1521003 Idle 1 116039 1 Affection 1 1 +2482 1521003 Idle 2 116040 2 Affection 2 1 +2483 1521003 Idle 3 116041 3 Affection 3 1 +2484 1521003 Idle 4 116042 4 Affection 4 1 +2485 1521003 Extended connection 1 116045 1 Affection 1 1 +2486 1521003 Extended connection 2 116046 2 Affection 2 1 +2487 1521003 Extended connection 3 116047 4 Affection 4 1 +2488 1521003 Extended connection 4 116050 6 Affection 6 1 +2489 1521003 Connection made 1 116051 1 Affection 1 1 +2490 1521003 Connection made 2 116052 2 Affection 2 1 +2491 1521003 Connection made 3 116053 4 Affection 4 1 +2492 1521003 Connection made 4 116054 4 Affection 4 1 +2493 1521003 Connection made 5 116055 5 Affection 5 1 +2494 1521003 Connection made 6 116057 6 Affection 6 1 +2495 1521003 Extended offline time 1 116061 1 Affection 1 1 +2496 1521003 Shake 1 116062 1 Affection 1 1 +2497 1521003 Shake 2 116063 3 Affection 3 1 +2498 1521003 Shake 3 116064 5 Affection 5 1 +2499 1521003 Quick tap 1 116065 1 Affection 1 1 +2500 1521003 Quick tap 2 116066 3 Affection 3 1 +2501 1521003 Quick tap 3 116067 5 Affection 5 1 +2502 1521003 Activity at max 116069 1 Affection 1 1 +2503 1521003 Battle starts 116084 1 Affection 1 1 +2504 1521003 Battle 1 116109 1 Affection 1 1 +2505 1521003 Battle 2 116110 1 Affection 1 1 +2506 1521003 Battle 3 116111 1 Affection 1 1 +2507 1521003 Signature 116078 1 Affection 1 1 +2508 1521003 Injured 116112 1 Affection 1 1 +2509 1521003 Danger 116113 1 Affection 1 1 +2510 1521003 Knocked out 116081 1 Affection 1 1 +2511 1521003 Assist 116115 1 Affection 1 1 +2512 1521003 QTE 116114 1 Affection 1 1 +2513 1521003 Battle over 116085 1 Affection 1 1 +2514 1161002 Construct joins 115001 1 Affection 1 1 +2515 1161002 Level up 115002 1 Affection 1 1 +2516 1161002 Promote 115003 1 Affection 1 1 +2517 1161002 Evolve 115004 1 Affection 1 1 +2518 1161002 Improve skill 115005 1 Affection 1 1 +2519 1161002 Equip weapon 115006 1 Affection 1 1 +2520 1161002 Level up 115002 1 Affection 1 2 0 +2521 1161002 Promote 115003 1 Affection 1 4 0 +2522 1161002 Evolve 115004 1 Affection 1 3 0 +2523 1161002 Improve skill 115005 1 Affection 1 5 0 +2524 1161002 Equip weapon 115006 1 Affection 1 6 0 +2525 1161002 Add to team 115007 1 Affection 1 7 1 +2526 1161002 Set as leader 115008 1 Affection 1 8 1 +2527 1161002 Mission complete 115068 1 Affection 1 1 +2528 1161002 General greeting 1 115009 1 Affection 1 1 +2529 1161002 General greeting 2 115010 1 Affection 1 1 +2530 1161002 General greeting 3 115011 1 Affection 1 1 +2531 1161002 General greeting 4 115012 2 Affection 2 1 +2532 1161002 General greeting 5 115013 2 Affection 2 1 +2533 1161002 General greeting 6 115014 3 Affection 3 1 +2534 1161002 General greeting 7 115015 3 Affection 3 1 +2535 1161002 General greeting 8 115016 4 Affection 4 1 +2536 1161002 General greeting 9 115017 4 Affection 4 1 +2537 1161002 General greeting 10 115018 5 Affection 5 1 +2538 1161002 General greeting 11 115019 5 Affection 5 1 +2539 1161002 General greeting 12 115020 6 Affection 6 1 +2540 1161002 Affection up 1 115027 1 Affection 1 1 +2541 1161002 Affection up 2 115028 1 Affection 1 1 +2542 1161002 Affection up 3 115029 1 Affection 1 1 +2543 1161002 Affection up 4 115030 2 Affection 2 1 +2544 1161002 Affection up 5 115031 2 Affection 2 1 +2545 1161002 Affection up 6 115032 3 Affection 3 1 +2546 1161002 Affection up 7 115033 3 Affection 3 1 +2547 1161002 Affection up 8 115034 4 Affection 4 1 +2548 1161002 Affection up 9 115035 4 Affection 4 1 +2549 1161002 Affection up 10 115036 5 Affection 5 1 +2550 1161002 Affection up 11 115037 5 Affection 5 1 +2551 1161002 Affection up 12 115038 6 Affection 6 1 +2552 1161002 Idle 1 115039 1 Affection 1 1 +2553 1161002 Idle 2 115040 2 Affection 2 1 +2554 1161002 Idle 3 115041 3 Affection 3 1 +2555 1161002 Idle 4 115042 4 Affection 4 1 +2556 1161002 Extended connection 1 115045 1 Affection 1 1 +2557 1161002 Extended connection 2 115046 2 Affection 2 1 +2558 1161002 Extended connection 3 115047 4 Affection 4 1 +2559 1161002 Extended connection 4 115049 6 Affection 6 1 +2560 1161002 Connection made 1 115051 1 Affection 1 1 +2561 1161002 Connection made 2 115052 2 Affection 2 1 +2562 1161002 Connection made 3 115053 4 Affection 4 1 +2563 1161002 Connection made 4 115054 4 Affection 4 1 +2564 1161002 Connection made 5 115055 5 Affection 5 1 +2565 1161002 Connection made 6 115056 6 Affection 6 1 +2566 1161002 Extended offline time 1 115061 1 Affection 1 1 +2567 1161002 Shake 1 115062 1 Affection 1 1 +2568 1161002 Shake 2 115063 3 Affection 3 1 +2569 1161002 Shake 3 115064 5 Affection 5 1 +2570 1161002 Quick tap 1 115065 1 Affection 1 1 +2571 1161002 Quick tap 2 115066 3 Affection 3 1 +2572 1161002 Quick tap 3 115067 5 Affection 5 1 +2573 1161002 Activity at max 115069 1 Affection 1 1 +2574 1161002 Battle starts 115084 1 Affection 1 1 +2575 1161002 Battle 1 115109 1 Affection 1 1 +2576 1161002 Battle 2 115110 1 Affection 1 1 +2577 1161002 Battle 3 115111 1 Affection 1 1 +2578 1161002 Signature 115078 1 Affection 1 1 +2579 1161002 Injured 115112 1 Affection 1 1 +2580 1161002 Danger 115113 1 Affection 1 1 +2581 1161002 Knocked out 115081 1 Affection 1 1 +2582 1161002 Assist 115115 1 Affection 1 1 +2583 1161002 QTE 115114 1 Affection 1 1 +2584 1161002 Battle over 115085 1 Affection 1 1 +2585 1171003 Construct joins 120001 1 Affection 1 1 +2586 1171003 Level up 120002 1 Affection 1 1 +2587 1171003 Promote 120003 1 Affection 1 1 +2588 1171003 Evolve 120004 1 Affection 1 1 +2589 1171003 Improve skill 120005 1 Affection 1 1 +2590 1171003 Equip weapon 120006 1 Affection 1 1 +2591 1171003 Level up 120002 1 Affection 1 2 0 +2592 1171003 Promote 120003 1 Affection 1 4 0 +2593 1171003 Evolve 120004 1 Affection 1 3 0 +2594 1171003 Improve skill 120005 1 Affection 1 5 0 +2595 1171003 Equip weapon 120006 1 Affection 1 6 0 +2596 1171003 Add to team 120007 1 Affection 1 7 1 +2597 1171003 Set as leader 120008 1 Affection 1 8 1 +2598 1171003 Mission complete 120060 1 Affection 1 1 +2599 1171003 General greeting 1 120009 1 Affection 1 1 +2600 1171003 General greeting 2 120010 1 Affection 1 1 +2601 1171003 General greeting 3 120011 1 Affection 1 1 +2602 1171003 General greeting 4 120012 2 Affection 2 1 +2603 1171003 General greeting 5 120013 2 Affection 2 1 +2604 1171003 General greeting 6 120014 3 Affection 3 1 +2605 1171003 General greeting 7 120015 3 Affection 3 1 +2606 1171003 General greeting 8 120016 4 Affection 4 1 +2607 1171003 General greeting 9 120017 4 Affection 4 1 +2608 1171003 General greeting 10 120018 5 Affection 5 1 +2609 1171003 General greeting 11 120019 5 Affection 5 1 +2610 1171003 General greeting 12 120020 6 Affection 6 1 +2611 1171003 Affection up 1 120023 1 Affection 1 1 +2612 1171003 Affection up 2 120024 1 Affection 1 1 +2613 1171003 Affection up 3 120025 1 Affection 1 1 +2614 1171003 Affection up 4 120026 2 Affection 2 1 +2615 1171003 Affection up 5 120027 2 Affection 2 1 +2616 1171003 Affection up 6 120028 3 Affection 3 1 +2617 1171003 Affection up 7 120029 3 Affection 3 1 +2618 1171003 Affection up 8 120030 4 Affection 4 1 +2619 1171003 Affection up 9 120031 4 Affection 4 1 +2620 1171003 Affection up 10 120032 5 Affection 5 1 +2621 1171003 Affection up 11 120033 5 Affection 5 1 +2622 1171003 Affection up 12 120034 6 Affection 6 1 +2623 1171003 Idle 1 120035 1 Affection 1 1 +2624 1171003 Idle 2 120036 2 Affection 2 1 +2625 1171003 Idle 3 120037 3 Affection 3 1 +2626 1171003 Idle 4 120039 4 Affection 4 1 +2627 1171003 Extended connection 1 120041 1 Affection 1 1 +2628 1171003 Extended connection 2 120042 2 Affection 2 1 +2629 1171003 Extended connection 3 120043 4 Affection 4 1 +2630 1171003 Extended connection 4 120044 6 Affection 6 1 +2631 1171003 Connection made 1 120045 1 Affection 1 1 +2632 1171003 Connection made 2 120046 2 Affection 2 1 +2633 1171003 Connection made 3 120047 4 Affection 4 1 +2634 1171003 Connection made 4 120048 4 Affection 4 1 +2635 1171003 Connection made 5 120049 5 Affection 5 1 +2636 1171003 Connection made 6 120050 6 Affection 6 1 +2637 1171003 Extended offline time 1 120053 1 Affection 1 1 +2638 1171003 Shake 1 120054 1 Affection 1 1 +2639 1171003 Shake 2 120055 3 Affection 3 1 +2640 1171003 Shake 3 120056 5 Affection 5 1 +2641 1171003 Quick tap 1 120057 1 Affection 1 1 +2642 1171003 Quick tap 2 120058 3 Affection 3 1 +2643 1171003 Quick tap 3 120059 5 Affection 5 1 +2644 1171003 Activity at max 120061 1 Affection 1 1 +2645 1171003 Battle starts 120076 1 Affection 1 1 +2646 1171003 Battle 1 120093 1 Affection 1 1 +2647 1171003 Battle 2 120094 1 Affection 1 1 +2648 1171003 Battle 3 120095 1 Affection 1 1 +2649 1171003 Signature 120070 1 Affection 1 1 +2650 1171003 Injured 120096 1 Affection 1 1 +2651 1171003 Danger 120097 1 Affection 1 1 +2652 1171003 Knocked out 120073 1 Affection 1 1 +2653 1171003 Assist 120099 1 Affection 1 1 +2654 1171003 QTE 120098 1 Affection 1 1 +2655 1171003 Battle over 120077 1 Affection 1 1 +2656 1181003 Construct joins 117001 1 Affection 1 1 +2657 1181003 Level up 117002 1 Affection 1 1 +2658 1181003 Promote 117003 1 Affection 1 1 +2659 1181003 Evolve 117004 1 Affection 1 1 +2660 1181003 Improve skill 117005 1 Affection 1 1 +2661 1181003 Equip weapon 117006 1 Affection 1 1 +2662 1181003 Level up 117002 1 Affection 1 2 0 +2663 1181003 Promote 117003 1 Affection 1 4 0 +2664 1181003 Evolve 117004 1 Affection 1 3 0 +2665 1181003 Improve skill 117005 1 Affection 1 5 0 +2666 1181003 Equip weapon 117006 1 Affection 1 6 0 +2667 1181003 Add to team 117007 1 Affection 1 7 1 +2668 1181003 Set as leader 117008 1 Affection 1 8 1 +2669 1181003 Mission complete 117051 1 Affection 1 1 +2670 1181003 General greeting 1 117009 1 Affection 1 1 +2671 1181003 General greeting 2 117010 1 Affection 1 1 +2672 1181003 General greeting 3 117011 1 Affection 1 1 +2673 1181003 General greeting 4 117012 2 Affection 2 1 +2674 1181003 General greeting 5 117013 2 Affection 2 1 +2675 1181003 General greeting 6 117014 3 Affection 3 1 +2676 1181003 General greeting 7 117015 3 Affection 3 1 +2677 1181003 General greeting 8 117016 4 Affection 4 1 +2678 1181003 General greeting 9 117017 4 Affection 4 1 +2679 1181003 General greeting 10 117018 5 Affection 5 1 +2680 1181003 General greeting 11 117019 6 Affection 6 1 +2681 1181003 Affection up 1 117020 1 Affection 1 1 +2682 1181003 Affection up 2 117021 1 Affection 1 1 +2683 1181003 Affection up 3 117022 1 Affection 1 1 +2684 1181003 Affection up 4 117023 2 Affection 2 1 +2685 1181003 Affection up 5 117024 2 Affection 2 1 +2686 1181003 Affection up 6 117025 3 Affection 3 1 +2687 1181003 Affection up 7 117026 3 Affection 3 1 +2688 1181003 Affection up 8 117027 4 Affection 4 1 +2689 1181003 Affection up 9 117028 4 Affection 4 1 +2690 1181003 Affection up 10 117029 5 Affection 5 1 +2691 1181003 Affection up 11 117030 5 Affection 5 1 +2692 1181003 Affection up 12 117031 6 Affection 6 1 +2693 1181003 Idle 1 117032 1 Affection 1 1 +2694 1181003 Idle 2 117033 2 Affection 2 1 +2695 1181003 Idle 3 117034 3 Affection 3 1 +2696 1181003 Idle 4 117035 4 Affection 4 1 +2697 1181003 Extended connection 1 117036 1 Affection 1 1 +2698 1181003 Extended connection 2 117037 2 Affection 2 1 +2699 1181003 Extended connection 3 117038 4 Affection 4 1 +2700 1181003 Extended connection 4 117039 6 Affection 6 1 +2701 1181003 Connection made 1 117040 1 Affection 1 1 +2702 1181003 Connection made 2 117041 2 Affection 2 1 +2703 1181003 Connection made 3 117042 4 Affection 4 1 +2704 1181003 Connection made 4 117043 4 Affection 4 1 +2705 1181003 Connection made 5 117044 5 Affection 5 1 +2706 1181003 Connection made 6 117045 6 Affection 6 1 +2707 1181003 Extended offline time 1 117046 1 Affection 1 1 +2708 1181003 Shake 1 117047 1 Affection 1 1 +2709 1181003 Shake 2 117048 3 Affection 3 1 +2710 1181003 Quick tap 1 117049 1 Affection 1 1 +2711 1181003 Quick tap 2 117050 3 Affection 3 1 +2712 1181003 Activity at max 117052 1 Affection 1 1 +2713 1181003 Battle starts 117062 1 Affection 1 1 +2714 1181003 Battle 1 117079 1 Affection 1 1 +2715 1181003 Battle 2 117080 1 Affection 1 1 +2716 1181003 Battle 3 117081 1 Affection 1 1 +2717 1181003 Signature 117082 1 Affection 1 1 +2718 1181003 Injured 117083 1 Affection 1 1 +2719 1181003 Danger 117084 1 Affection 1 1 +2720 1181003 Knocked out 117085 1 Affection 1 1 +2721 1181003 Assist 117087 1 Affection 1 1 +2722 1181003 QTE 117086 1 Affection 1 1 +2723 1181003 Battle over 117063 1 Affection 1 1 +2724 1191003 Construct joins 118001 1 Affection 1 1 +2725 1191003 Level up 118002 1 Affection 1 1 +2726 1191003 Promote 118003 1 Affection 1 1 +2727 1191003 Evolve 118004 1 Affection 1 1 +2728 1191003 Improve skill 118005 1 Affection 1 1 +2729 1191003 Equip weapon 118006 1 Affection 1 1 +2730 1191003 Level up 118002 1 Affection 1 2 0 +2731 1191003 Promote 118003 1 Affection 1 4 0 +2732 1191003 Evolve 118004 1 Affection 1 3 0 +2733 1191003 Improve skill 118005 1 Affection 1 5 0 +2734 1191003 Equip weapon 118006 1 Affection 1 6 0 +2735 1191003 Add to team 118007 1 Affection 1 7 1 +2736 1191003 Set as leader 118008 1 Affection 1 8 1 +2737 1191003 Mission complete 118048 1 Affection 1 1 +2738 1191003 General greeting 1 118009 1 Affection 1 1 +2739 1191003 General greeting 2 118010 1 Affection 1 1 +2740 1191003 General greeting 3 118011 1 Affection 1 1 +2741 1191003 General greeting 4 118012 2 Affection 2 1 +2742 1191003 General greeting 5 118013 2 Affection 2 1 +2743 1191003 General greeting 6 118014 3 Affection 3 1 +2744 1191003 General greeting 7 118015 3 Affection 3 1 +2745 1191003 General greeting 8 118016 4 Affection 4 1 +2746 1191003 General greeting 9 118017 4 Affection 4 1 +2747 1191003 General greeting 10 118018 5 Affection 5 1 +2748 1191003 General greeting 11 118019 6 Affection 6 1 +2749 1191003 Affection up 1 118020 1 Affection 1 1 +2750 1191003 Affection up 2 118021 1 Affection 1 1 +2751 1191003 Affection up 3 118022 1 Affection 1 1 +2752 1191003 Affection up 4 118023 2 Affection 2 1 +2753 1191003 Affection up 5 118024 2 Affection 2 1 +2754 1191003 Affection up 6 118025 3 Affection 3 1 +2755 1191003 Affection up 7 118026 3 Affection 3 1 +2756 1191003 Affection up 8 118027 4 Affection 4 1 +2757 1191003 Affection up 9 118028 4 Affection 4 1 +2758 1191003 Affection up 10 118029 5 Affection 5 1 +2759 1191003 Affection up 11 118030 5 Affection 5 1 +2760 1191003 Affection up 12 118031 6 Affection 6 1 +2761 1191003 Idle 1 118032 1 Affection 1 1 +2762 1191003 Idle 2 118033 3 Affection 3 1 +2763 1191003 Extended connection 1 118034 1 Affection 1 1 +2764 1191003 Extended connection 2 118035 2 Affection 2 1 +2765 1191003 Extended connection 3 118036 4 Affection 4 1 +2766 1191003 Extended connection 4 118037 6 Affection 6 1 +2767 1191003 Connection made 1 118038 1 Affection 1 1 +2768 1191003 Connection made 2 118039 2 Affection 2 1 +2769 1191003 Connection made 3 118040 4 Affection 4 1 +2770 1191003 Connection made 4 118041 5 Affection 5 1 +2771 1191003 Connection made 5 118042 6 Affection 6 1 +2772 1191003 Extended offline time 1 118043 1 Affection 1 1 +2773 1191003 Shake 1 118044 1 Affection 1 1 +2774 1191003 Shake 2 118046 3 Affection 3 1 +2775 1191003 Quick tap 1 118045 1 Affection 1 1 +2776 1191003 Quick tap 2 118047 3 Affection 3 1 +2777 1191003 Activity at max 118049 1 Affection 1 1 +2778 1191003 Battle starts 118059 1 Affection 1 1 +2779 1191003 Battle 1 118076 1 Affection 1 1 +2780 1191003 Battle 2 118077 1 Affection 1 1 +2781 1191003 Battle 3 118078 1 Affection 1 1 +2782 1191003 Signature 118079 1 Affection 1 1 +2783 1191003 Injured 118080 1 Affection 1 1 +2784 1191003 Danger 118081 1 Affection 1 1 +2785 1191003 Knocked out 118082 1 Affection 1 1 +2786 1191003 Assist 118084 1 Affection 1 1 +2787 1191003 QTE 118083 1 Affection 1 1 +2788 1191003 Battle over 118060 1 Affection 1 1 +2789 1201003 Construct joins 119001 1 Affection 1 1 +2790 1201003 Level up 119002 1 Affection 1 1 +2791 1201003 Promote 119003 1 Affection 1 1 +2792 1201003 Evolve 119004 1 Affection 1 1 +2793 1201003 Improve skill 119005 1 Affection 1 1 +2794 1201003 Equip weapon 119006 1 Affection 1 1 +2795 1201003 Level up 119002 1 Affection 1 2 0 +2796 1201003 Promote 119003 1 Affection 1 4 0 +2797 1201003 Evolve 119004 1 Affection 1 3 0 +2798 1201003 Improve skill 119005 1 Affection 1 5 0 +2799 1201003 Equip weapon 119006 1 Affection 1 6 0 +2800 1201003 Add to team 119007 1 Affection 1 7 1 +2801 1201003 Set as leader 119008 1 Affection 1 8 1 +2802 1201003 Mission complete 119071 1 Affection 1 1 +2803 1201003 General greeting 1 119009 1 Affection 1 1 +2804 1201003 General greeting 2 119010 1 Affection 1 1 +2805 1201003 General greeting 3 119011 2 Affection 2 1 +2806 1201003 General greeting 4 119012 2 Affection 2 1 +2807 1201003 General greeting 5 119013 3 Affection 3 1 +2808 1201003 General greeting 6 119014 4 Affection 4 1 +2809 1201003 General greeting 7 119015 5 Affection 5 1 +2810 1201003 General greeting 8 119016 6 Affection 6 1 +2811 1201003 Affection up 1 119021 1 Affection 1 1 +2812 1201003 Affection up 2 119022 3 Affection 3 1 +2813 1201003 Affection up 3 119023 4 Affection 4 1 +2814 1201003 Affection up 4 119024 5 Affection 5 1 +2815 1201003 Affection up 5 119025 6 Affection 6 1 +2816 1201003 Idle 1 119026 1 Affection 1 1 +2817 1201003 Idle 2 119027 3 Affection 3 1 +2818 1201003 Idle 3 119028 5 Affection 5 1 +2819 1201003 Extended connection 1 119029 1 Affection 1 1 +2820 1201003 Connection made 1 119030 1 Affection 1 1 +2821 1201003 Connection made 2 119031 4 Affection 4 1 +2822 1201003 Connection made 3 119032 6 Affection 6 1 +2823 1201003 Extended offline time 1 119033 1 Affection 1 1 +2824 1201003 Shake 1 119034 1 Affection 1 1 +2825 1201003 Quick tap 1 119035 1 Affection 1 1 +2826 1201003 Activity at max 119072 1 Affection 1 1 +2827 1201003 Battle starts 119045 1 Affection 1 1 +2828 1201003 Battle 1 119062 1 Affection 1 1 +2829 1201003 Battle 2 119063 1 Affection 1 1 +2830 1201003 Battle 3 119064 1 Affection 1 1 +2831 1201003 Signature 119065 1 Affection 1 1 +2832 1201003 Injured 119066 1 Affection 1 1 +2833 1201003 Danger 119067 1 Affection 1 1 +2834 1201003 Knocked out 119068 1 Affection 1 1 +2835 1201003 Assist 119070 1 Affection 1 1 +2836 1201003 QTE 119069 1 Affection 1 1 +2837 1201003 Battle over 119046 1 Affection 1 1 +2838 1531003 Construct joins 121001 1 Affection 1 1 +2839 1531003 Level up 121002 1 Affection 1 1 +2840 1531003 Promote 121003 1 Affection 1 1 +2841 1531003 Evolve 121004 1 Affection 1 1 +2842 1531003 Improve skill 121005 1 Affection 1 1 +2843 1531003 Equip weapon 121006 1 Affection 1 1 +2844 1531003 Level up 121002 1 Affection 1 2 0 +2845 1531003 Promote 121003 1 Affection 1 4 0 +2846 1531003 Evolve 121004 1 Affection 1 3 0 +2847 1531003 Improve skill 121005 1 Affection 1 5 0 +2848 1531003 Equip weapon 121006 1 Affection 1 6 0 +2849 1531003 Add to team 121007 1 Affection 1 7 1 +2850 1531003 Set as leader 121008 1 Affection 1 8 1 +2851 1531003 Mission complete 121061 1 Affection 1 1 +2852 1531003 General greeting 1 121009 1 Affection 1 1 +2853 1531003 General greeting 2 121010 1 Affection 1 1 +2854 1531003 General greeting 3 121011 1 Affection 1 1 +2855 1531003 General greeting 4 121012 2 Affection 2 1 +2856 1531003 General greeting 5 121013 2 Affection 2 1 +2857 1531003 General greeting 6 121014 3 Affection 3 1 +2858 1531003 General greeting 7 121015 3 Affection 3 1 +2859 1531003 General greeting 8 121016 4 Affection 4 1 +2860 1531003 General greeting 9 121017 4 Affection 4 1 +2861 1531003 General greeting 10 121018 5 Affection 5 1 +2862 1531003 General greeting 11 121019 5 Affection 5 1 +2863 1531003 General greeting 12 121020 5 Affection 5 1 +2864 1531003 General greeting 13 121021 6 Affection 6 1 +2865 1531003 General greeting 14 121022 6 Affection 6 1 +2866 1531003 General greeting 15 121023 6 Affection 6 1 +2867 1531003 Affection up 1 121024 1 Affection 1 1 +2868 1531003 Affection up 2 121025 1 Affection 1 1 +2869 1531003 Affection up 3 121026 1 Affection 1 1 +2870 1531003 Affection up 4 121027 2 Affection 2 1 +2871 1531003 Affection up 5 121028 2 Affection 2 1 +2872 1531003 Affection up 6 121029 3 Affection 3 1 +2873 1531003 Affection up 7 121030 3 Affection 3 1 +2874 1531003 Affection up 8 121031 4 Affection 4 1 +2875 1531003 Affection up 9 121032 4 Affection 4 1 +2876 1531003 Affection up 10 121033 4 Affection 4 1 +2877 1531003 Affection up 11 121034 5 Affection 5 1 +2878 1531003 Affection up 12 121035 5 Affection 5 1 +2879 1531003 Affection up 13 121094 5 Affection 5 1 +2880 1531003 Affection up 14 121095 6 Affection 6 1 +2881 1531003 Affection up 15 121096 6 Affection 6 1 +2882 1531003 Affection up 16 121097 6 Affection 6 1 +2883 1531003 Idle 1 121036 1 Affection 1 1 +2884 1531003 Idle 2 121037 2 Affection 2 1 +2885 1531003 Idle 3 121038 3 Affection 3 1 +2886 1531003 Idle 4 121039 4 Affection 4 1 +2887 1531003 Idle 5 121040 5 Affection 5 1 +2888 1531003 Extended connection 1 121041 1 Affection 1 1 +2889 1531003 Extended connection 2 121042 2 Affection 2 1 +2890 1531003 Extended connection 3 121043 3 Affection 3 1 +2891 1531003 Extended connection 4 121044 4 Affection 4 1 +2892 1531003 Extended connection 5 121045 5 Affection 5 1 +2893 1531003 Connection made 1 121046 1 Affection 1 1 +2894 1531003 Connection made 2 121047 2 Affection 2 1 +2895 1531003 Connection made 3 121048 3 Affection 3 1 +2896 1531003 Connection made 4 121049 4 Affection 4 1 +2897 1531003 Connection made 5 121050 5 Affection 5 1 +2898 1531003 Connection made 6 121051 5 Affection 5 1 +2899 1531003 Connection made 7 121052 6 Affection 6 1 +2900 1531003 Connection made 8 121053 6 Affection 6 1 +2901 1531003 Extended offline time 1 121054 1 Affection 1 1 +2902 1531003 Shake 1 121055 1 Affection 1 1 +2903 1531003 Shake 2 121056 3 Affection 3 1 +2904 1531003 Shake 3 121057 5 Affection 5 1 +2905 1531003 Quick tap 1 121058 1 Affection 1 1 +2906 1531003 Quick tap 2 121059 3 Affection 3 1 +2907 1531003 Quick tap 3 121060 5 Affection 5 1 +2908 1531003 Activity at max 121062 1 Affection 1 1 +2909 1531003 Battle starts 121077 1 Affection 1 1 +2910 1531003 Battle 1 121098 1 Affection 1 1 +2911 1531003 Battle 2 121099 1 Affection 1 1 +2912 1531003 Battle 3 121100 1 Affection 1 1 +2913 1531003 Signature 121071 1 Affection 1 1 +2914 1531003 Injured 121101 1 Affection 1 1 +2915 1531003 Danger 121102 1 Affection 1 1 +2916 1531003 Knocked out 121074 1 Affection 1 1 +2917 1531003 Assist 121104 1 Affection 1 1 +2918 1531003 QTE 121103 1 Affection 1 1 +2919 1531003 Battle over 121078 1 Affection 1 1 +2920 1211002 Construct joins 122001 1 Affection 1 1 +2921 1211002 Level up 122002 1 Affection 1 1 +2922 1211002 Promote 122003 1 Affection 1 1 +2923 1211002 Evolve 122004 1 Affection 1 1 +2924 1211002 Improve skill 122005 1 Affection 1 1 +2925 1211002 Equip weapon 122006 1 Affection 1 1 +2926 1211002 Level up 122002 1 Affection 1 2 0 +2927 1211002 Promote 122003 1 Affection 1 4 0 +2928 1211002 Evolve 122004 1 Affection 1 3 0 +2929 1211002 Improve skill 122005 1 Affection 1 5 0 +2930 1211002 Equip weapon 122006 1 Affection 1 6 0 +2931 1211002 Add to team 122007 1 Affection 1 7 1 +2932 1211002 Set as leader 122008 1 Affection 1 8 1 +2933 1211002 Mission complete 122061 1 Affection 1 1 +2934 1211002 General greeting 1 122009 1 Affection 1 1 +2935 1211002 General greeting 2 122010 1 Affection 1 1 +2936 1211002 General greeting 3 122011 1 Affection 1 1 +2937 1211002 General greeting 4 122012 2 Affection 2 1 +2938 1211002 General greeting 5 122013 2 Affection 2 1 +2939 1211002 General greeting 6 122014 3 Affection 3 1 +2940 1211002 General greeting 7 122015 3 Affection 3 1 +2941 1211002 General greeting 8 122016 4 Affection 4 1 +2942 1211002 General greeting 9 122017 4 Affection 4 1 +2943 1211002 General greeting 10 122018 5 Affection 5 1 +2944 1211002 General greeting 11 122019 5 Affection 5 1 +2945 1211002 General greeting 12 122020 5 Affection 5 1 +2946 1211002 General greeting 13 122021 6 Affection 6 1 +2947 1211002 General greeting 14 122022 6 Affection 6 1 +2948 1211002 General greeting 15 122023 6 Affection 6 1 +2949 1211002 Affection up 1 122024 1 Affection 1 1 +2950 1211002 Affection up 2 122025 1 Affection 1 1 +2951 1211002 Affection up 3 122026 1 Affection 1 1 +2952 1211002 Affection up 4 122027 2 Affection 2 1 +2953 1211002 Affection up 5 122028 2 Affection 2 1 +2954 1211002 Affection up 6 122029 3 Affection 3 1 +2955 1211002 Affection up 7 122030 3 Affection 3 1 +2956 1211002 Affection up 8 122031 4 Affection 4 1 +2957 1211002 Affection up 9 122032 4 Affection 4 1 +2958 1211002 Affection up 10 122033 4 Affection 4 1 +2959 1211002 Affection up 11 122034 5 Affection 5 1 +2960 1211002 Affection up 12 122035 5 Affection 5 1 +2961 1211002 Affection up 13 122094 5 Affection 5 1 +2962 1211002 Affection up 14 122095 6 Affection 6 1 +2963 1211002 Affection up 15 122096 6 Affection 6 1 +2964 1211002 Affection up 16 122097 6 Affection 6 1 +2965 1211002 Idle 1 122036 1 Affection 1 1 +2966 1211002 Idle 2 122037 2 Affection 2 1 +2967 1211002 Idle 3 122038 3 Affection 3 1 +2968 1211002 Idle 4 122039 4 Affection 4 1 +2969 1211002 Idle 5 122040 5 Affection 5 1 +2970 1211002 Extended connection 1 122041 1 Affection 1 1 +2971 1211002 Extended connection 2 122042 2 Affection 2 1 +2972 1211002 Extended connection 3 122043 3 Affection 3 1 +2973 1211002 Extended connection 4 122044 4 Affection 4 1 +2974 1211002 Extended connection 5 122045 5 Affection 5 1 +2975 1211002 Connection made 1 122046 1 Affection 1 1 +2976 1211002 Connection made 2 122047 2 Affection 2 1 +2977 1211002 Connection made 3 122048 3 Affection 3 1 +2978 1211002 Connection made 4 122049 4 Affection 4 1 +2979 1211002 Connection made 5 122050 5 Affection 5 1 +2980 1211002 Connection made 6 122051 5 Affection 5 1 +2981 1211002 Connection made 7 122052 6 Affection 6 1 +2982 1211002 Connection made 8 122053 6 Affection 6 1 +2983 1211002 Extended offline time 1 122054 1 Affection 1 1 +2984 1211002 Shake 1 122055 1 Affection 1 1 +2985 1211002 Shake 2 122056 3 Affection 3 1 +2986 1211002 Shake 3 122057 5 Affection 5 1 +2987 1211002 Quick tap 1 122058 1 Affection 1 1 +2988 1211002 Quick tap 2 122059 3 Affection 3 1 +2989 1211002 Quick tap 3 122060 5 Affection 5 1 +2990 1211002 Activity at max 122062 1 Affection 1 1 +2991 1211002 Battle starts 122077 1 Affection 1 1 +2992 1211002 Battle 1 122098 1 Affection 1 1 +2993 1211002 Battle 2 122099 1 Affection 1 1 +2994 1211002 Battle 3 122100 1 Affection 1 1 +2995 1211002 Signature 122071 1 Affection 1 1 +2996 1211002 Injured 122101 1 Affection 1 1 +2997 1211002 Danger 122102 1 Affection 1 1 +2998 1211002 Knocked out 122074 1 Affection 1 1 +2999 1211002 Assist 122104 1 Affection 1 1 +3000 1211002 QTE 122103 1 Affection 1 1 +3001 1211002 Battle over 122078 1 Affection 1 1 +3002 1121003 Construct joins 123001 1 Affection 1 1 +3003 1121003 Level up 123002 1 Affection 1 1 +3004 1121003 Promote 123003 1 Affection 1 1 +3005 1121003 Evolve 123004 1 Affection 1 1 +3006 1121003 Improve skill 123005 1 Affection 1 1 +3007 1121003 Equip weapon 123006 1 Affection 1 1 +3008 1121003 Level up 123002 1 Affection 1 2 0 +3009 1121003 Promote 123003 1 Affection 1 4 0 +3010 1121003 Evolve 123004 1 Affection 1 3 0 +3011 1121003 Improve skill 123005 1 Affection 1 5 0 +3012 1121003 Equip weapon 123006 1 Affection 1 6 0 +3013 1121003 Add to team 123007 1 Affection 1 7 1 +3014 1121003 Set as leader 123008 1 Affection 1 8 1 +3015 1121003 Mission complete 123061 1 Affection 1 1 +3016 1121003 General greeting 1 123009 1 Affection 1 1 +3017 1121003 General greeting 2 123010 1 Affection 1 1 +3018 1121003 General greeting 3 123011 1 Affection 1 1 +3019 1121003 General greeting 4 123012 2 Affection 2 1 +3020 1121003 General greeting 5 123013 2 Affection 2 1 +3021 1121003 General greeting 6 123014 3 Affection 3 1 +3022 1121003 General greeting 7 123015 3 Affection 3 1 +3023 1121003 General greeting 8 123016 4 Affection 4 1 +3024 1121003 General greeting 9 123017 4 Affection 4 1 +3025 1121003 General greeting 10 123018 5 Affection 5 1 +3026 1121003 General greeting 11 123019 5 Affection 5 1 +3027 1121003 General greeting 12 123020 5 Affection 5 1 +3028 1121003 General greeting 13 123021 6 Affection 6 1 +3029 1121003 General greeting 14 123022 6 Affection 6 1 +3030 1121003 General greeting 15 123023 6 Affection 6 1 +3031 1121003 Affection up 1 123024 1 Affection 1 1 +3032 1121003 Affection up 2 123025 1 Affection 1 1 +3033 1121003 Affection up 3 123026 1 Affection 1 1 +3034 1121003 Affection up 4 123027 2 Affection 2 1 +3035 1121003 Affection up 5 123028 2 Affection 2 1 +3036 1121003 Affection up 6 123029 3 Affection 3 1 +3037 1121003 Affection up 7 123030 3 Affection 3 1 +3038 1121003 Affection up 8 123031 4 Affection 4 1 +3039 1121003 Affection up 9 123032 4 Affection 4 1 +3040 1121003 Affection up 10 123033 4 Affection 4 1 +3041 1121003 Affection up 11 123034 5 Affection 5 1 +3042 1121003 Affection up 12 123035 5 Affection 5 1 +3043 1121003 Affection up 13 123094 5 Affection 5 1 +3044 1121003 Affection up 14 123095 6 Affection 6 1 +3045 1121003 Affection up 15 123096 6 Affection 6 1 +3046 1121003 Affection up 16 123097 6 Affection 6 1 +3047 1121003 Idle 1 123036 1 Affection 1 1 +3048 1121003 Idle 2 123037 2 Affection 2 1 +3049 1121003 Idle 3 123038 3 Affection 3 1 +3050 1121003 Idle 4 123039 4 Affection 4 1 +3051 1121003 Idle 5 123040 5 Affection 5 1 +3052 1121003 Extended connection 1 123041 1 Affection 1 1 +3053 1121003 Extended connection 2 123042 2 Affection 2 1 +3054 1121003 Extended connection 3 123043 3 Affection 3 1 +3055 1121003 Extended connection 4 123044 4 Affection 4 1 +3056 1121003 Extended connection 5 123045 5 Affection 5 1 +3057 1121003 Connection made 1 123046 1 Affection 1 1 +3058 1121003 Connection made 2 123047 2 Affection 2 1 +3059 1121003 Connection made 3 123048 3 Affection 3 1 +3060 1121003 Connection made 4 123049 4 Affection 4 1 +3061 1121003 Connection made 5 123050 5 Affection 5 1 +3062 1121003 Connection made 6 123051 5 Affection 5 1 +3063 1121003 Connection made 7 123052 6 Affection 6 1 +3064 1121003 Connection made 8 123053 6 Affection 6 1 +3065 1121003 Extended offline time 1 123054 1 Affection 1 1 +3066 1121003 Shake 1 123055 1 Affection 1 1 +3067 1121003 Shake 2 123056 3 Affection 3 1 +3068 1121003 Shake 3 123057 5 Affection 5 1 +3069 1121003 Quick tap 1 123058 1 Affection 1 1 +3070 1121003 Quick tap 2 123059 3 Affection 3 1 +3071 1121003 Quick tap 3 123060 5 Affection 5 1 +3072 1121003 Activity at max 123062 1 Affection 1 1 +3073 1121003 Battle starts 123077 1 Affection 1 1 +3074 1121003 Battle 1 123098 1 Affection 1 1 +3075 1121003 Battle 2 123099 1 Affection 1 1 +3076 1121003 Battle 3 123100 1 Affection 1 1 +3077 1121003 Signature 123071 1 Affection 1 1 +3078 1121003 Injured 123101 1 Affection 1 1 +3079 1121003 Danger 123102 1 Affection 1 1 +3080 1121003 Knocked out 123074 1 Affection 1 1 +3081 1121003 Assist 123104 1 Affection 1 1 +3082 1121003 QTE 123103 1 Affection 1 1 +3083 1121003 Battle over 123078 1 Affection 1 1 +3084 1221002 Construct joins 124001 1 Affection 1 1 +3085 1221002 Level up 124002 1 Affection 1 1 +3086 1221002 Promote 124003 1 Affection 1 1 +3087 1221002 Evolve 124004 1 Affection 1 1 +3088 1221002 Improve skill 124005 1 Affection 1 1 +3089 1221002 Equip weapon 124006 1 Affection 1 1 +3090 1221002 Level up 124002 1 Affection 1 2 0 +3091 1221002 Promote 124003 1 Affection 1 4 0 +3092 1221002 Evolve 124004 1 Affection 1 3 0 +3093 1221002 Improve skill 124005 1 Affection 1 5 0 +3094 1221002 Equip weapon 124006 1 Affection 1 6 0 +3095 1221002 Add to team 124007 1 Affection 1 7 1 +3096 1221002 Set as leader 124008 1 Affection 1 8 1 +3097 1221002 Mission complete 124061 1 Affection 1 1 +3098 1221002 General greeting 1 124009 1 Affection 1 1 +3099 1221002 General greeting 2 124010 1 Affection 1 1 +3100 1221002 General greeting 3 124011 1 Affection 1 1 +3101 1221002 General greeting 4 124012 2 Affection 2 1 +3102 1221002 General greeting 5 124013 2 Affection 2 1 +3103 1221002 General greeting 6 124014 3 Affection 3 1 +3104 1221002 General greeting 7 124015 3 Affection 3 1 +3105 1221002 General greeting 8 124016 4 Affection 4 1 +3106 1221002 General greeting 9 124017 4 Affection 4 1 +3107 1221002 General greeting 10 124018 5 Affection 5 1 +3108 1221002 General greeting 11 124019 5 Affection 5 1 +3109 1221002 General greeting 12 124020 5 Affection 5 1 +3110 1221002 General greeting 13 124021 6 Affection 6 1 +3111 1221002 General greeting 14 124022 6 Affection 6 1 +3112 1221002 General greeting 15 124023 6 Affection 6 1 +3113 1221002 Affection up 1 124024 1 Affection 1 1 +3114 1221002 Affection up 2 124025 1 Affection 1 1 +3115 1221002 Affection up 3 124026 1 Affection 1 1 +3116 1221002 Affection up 4 124027 2 Affection 2 1 +3117 1221002 Affection up 5 124028 2 Affection 2 1 +3118 1221002 Affection up 6 124029 3 Affection 3 1 +3119 1221002 Affection up 7 124030 3 Affection 3 1 +3120 1221002 Affection up 8 124031 4 Affection 4 1 +3121 1221002 Affection up 9 124032 4 Affection 4 1 +3122 1221002 Affection up 10 124033 4 Affection 4 1 +3123 1221002 Affection up 11 124034 5 Affection 5 1 +3124 1221002 Affection up 12 124035 5 Affection 5 1 +3125 1221002 Affection up 13 124094 5 Affection 5 1 +3126 1221002 Affection up 14 124095 6 Affection 6 1 +3127 1221002 Affection up 15 124096 6 Affection 6 1 +3128 1221002 Affection up 16 124097 6 Affection 6 1 +3129 1221002 Idle 1 124036 1 Affection 1 1 +3130 1221002 Idle 2 124037 2 Affection 2 1 +3131 1221002 Idle 3 124038 3 Affection 3 1 +3132 1221002 Idle 4 124039 4 Affection 4 1 +3133 1221002 Idle 5 124040 5 Affection 5 1 +3134 1221002 Extended connection 1 124041 1 Affection 1 1 +3135 1221002 Extended connection 2 124042 2 Affection 2 1 +3136 1221002 Extended connection 3 124043 3 Affection 3 1 +3137 1221002 Extended connection 4 124044 4 Affection 4 1 +3138 1221002 Extended connection 5 124045 5 Affection 5 1 +3139 1221002 Connection made 1 124046 1 Affection 1 1 +3140 1221002 Connection made 2 124047 2 Affection 2 1 +3141 1221002 Connection made 3 124048 3 Affection 3 1 +3142 1221002 Connection made 4 124049 4 Affection 4 1 +3143 1221002 Connection made 5 124050 5 Affection 5 1 +3144 1221002 Connection made 6 124051 5 Affection 5 1 +3145 1221002 Connection made 7 124052 6 Affection 6 1 +3146 1221002 Connection made 8 124053 6 Affection 6 1 +3147 1221002 Extended offline time 1 124054 1 Affection 1 1 +3148 1221002 Shake 1 124055 1 Affection 1 1 +3149 1221002 Shake 2 124056 3 Affection 3 1 +3150 1221002 Shake 3 124057 5 Affection 5 1 +3151 1221002 Quick tap 1 124058 1 Affection 1 1 +3152 1221002 Quick tap 2 124059 3 Affection 3 1 +3153 1221002 Quick tap 3 124060 5 Affection 5 1 +3154 1221002 Activity at max 124062 1 Affection 1 1 +3155 1221002 Battle starts 124077 1 Affection 1 1 +3156 1221002 Battle 1 124098 1 Affection 1 1 +3157 1221002 Battle 2 124099 1 Affection 1 1 +3158 1221002 Battle 3 124100 1 Affection 1 1 +3159 1221002 Signature 124071 1 Affection 1 1 +3160 1221002 Injured 124101 1 Affection 1 1 +3161 1221002 Danger 124102 1 Affection 1 1 +3162 1221002 Knocked out 124074 1 Affection 1 1 +3163 1221002 Assist 124104 1 Affection 1 1 +3164 1221002 QTE 124103 1 Affection 1 1 +3165 1221002 Battle over 124078 1 Affection 1 1 +3166 1131003 Construct joins 125001 1 Affection 1 1 +3167 1131003 Level up 125002 1 Affection 1 1 +3168 1131003 Promote 125003 1 Affection 1 1 +3169 1131003 Evolve 125004 1 Affection 1 1 +3170 1131003 Improve skill 125005 1 Affection 1 1 +3171 1131003 Equip weapon 125006 1 Affection 1 1 +3172 1131003 Level up 125002 1 Affection 1 2 0 +3173 1131003 Promote 125003 1 Affection 1 4 0 +3174 1131003 Evolve 125004 1 Affection 1 3 0 +3175 1131003 Improve skill 125005 1 Affection 1 5 0 +3176 1131003 Equip weapon 125006 1 Affection 1 6 0 +3177 1131003 Add to team 125007 1 Affection 1 7 1 +3178 1131003 Set as leader 125008 1 Affection 1 8 1 +3179 1131003 Mission complete 125061 1 Affection 1 1 +3180 1131003 General greeting 1 125009 1 Affection 1 1 +3181 1131003 General greeting 2 125010 1 Affection 1 1 +3182 1131003 General greeting 3 125011 1 Affection 1 1 +3183 1131003 General greeting 4 125012 2 Affection 2 1 +3184 1131003 General greeting 5 125013 2 Affection 2 1 +3185 1131003 General greeting 6 125014 3 Affection 3 1 +3186 1131003 General greeting 7 125015 3 Affection 3 1 +3187 1131003 General greeting 8 125016 4 Affection 4 1 +3188 1131003 General greeting 9 125017 4 Affection 4 1 +3189 1131003 General greeting 10 125018 5 Affection 5 1 +3190 1131003 General greeting 11 125019 5 Affection 5 1 +3191 1131003 General greeting 12 125020 5 Affection 5 1 +3192 1131003 General greeting 13 125021 6 Affection 6 1 +3193 1131003 General greeting 14 125022 6 Affection 6 1 +3194 1131003 General greeting 15 125023 6 Affection 6 1 +3195 1131003 Affection up 1 125024 1 Affection 1 1 +3196 1131003 Affection up 2 125025 1 Affection 1 1 +3197 1131003 Affection up 3 125026 1 Affection 1 1 +3198 1131003 Affection up 4 125027 2 Affection 2 1 +3199 1131003 Affection up 5 125028 2 Affection 2 1 +3200 1131003 Affection up 6 125029 3 Affection 3 1 +3201 1131003 Affection up 7 125030 3 Affection 3 1 +3202 1131003 Affection up 8 125031 4 Affection 4 1 +3203 1131003 Affection up 9 125032 4 Affection 4 1 +3204 1131003 Affection up 10 125033 4 Affection 4 1 +3205 1131003 Affection up 11 125034 5 Affection 5 1 +3206 1131003 Affection up 12 125035 5 Affection 5 1 +3207 1131003 Affection up 13 125094 5 Affection 5 1 +3208 1131003 Affection up 14 125095 6 Affection 6 1 +3209 1131003 Affection up 15 125096 6 Affection 6 1 +3210 1131003 Affection up 16 125097 6 Affection 6 1 +3211 1131003 Idle 1 125036 1 Affection 1 1 +3212 1131003 Idle 2 125037 2 Affection 2 1 +3213 1131003 Idle 3 125038 3 Affection 3 1 +3214 1131003 Idle 4 125039 4 Affection 4 1 +3215 1131003 Idle 5 125040 5 Affection 5 1 +3216 1131003 Extended connection 1 125041 1 Affection 1 1 +3217 1131003 Extended connection 2 125042 2 Affection 2 1 +3218 1131003 Extended connection 3 125043 3 Affection 3 1 +3219 1131003 Extended connection 4 125044 4 Affection 4 1 +3220 1131003 Extended connection 5 125045 5 Affection 5 1 +3221 1131003 Connection made 1 125046 1 Affection 1 1 +3222 1131003 Connection made 2 125047 2 Affection 2 1 +3223 1131003 Connection made 3 125048 3 Affection 3 1 +3224 1131003 Connection made 4 125049 4 Affection 4 1 +3225 1131003 Connection made 5 125050 5 Affection 5 1 +3226 1131003 Connection made 6 125051 5 Affection 5 1 +3227 1131003 Connection made 7 125052 6 Affection 6 1 +3228 1131003 Connection made 8 125053 6 Affection 6 1 +3229 1131003 Extended offline time 1 125054 1 Affection 1 1 +3230 1131003 Shake 1 125055 1 Affection 1 1 +3231 1131003 Shake 2 125056 3 Affection 3 1 +3232 1131003 Shake 3 125057 5 Affection 5 1 +3233 1131003 Quick tap 1 125058 1 Affection 1 1 +3234 1131003 Quick tap 2 125059 3 Affection 3 1 +3235 1131003 Quick tap 3 125060 5 Affection 5 1 +3236 1131003 Activity at max 125062 1 Affection 1 1 +3237 1131003 Battle starts 125077 1 Affection 1 1 +3238 1131003 Battle 1 125098 1 Affection 1 1 +3239 1131003 Battle 2 125099 1 Affection 1 1 +3240 1131003 Battle 3 125100 1 Affection 1 1 +3241 1131003 Signature 125108 1 Affection 1 1 +3242 1131003 Injured 125101 1 Affection 1 1 +3243 1131003 Danger 125102 1 Affection 1 1 +3244 1131003 Knocked out 125074 1 Affection 1 1 +3245 1131003 Assist 125104 1 Affection 1 1 +3246 1131003 QTE 125103 1 Affection 1 1 +3247 1131003 Battle over 125078 1 Affection 1 1 +3248 1541003 Construct joins 126001 1 Affection 1 1 +3249 1541003 Level up 126002 1 Affection 1 1 +3250 1541003 Promote 126003 1 Affection 1 1 +3251 1541003 Evolve 126004 1 Affection 1 1 +3252 1541003 Improve skill 126005 1 Affection 1 1 +3253 1541003 Equip weapon 126006 1 Affection 1 1 +3254 1541003 Level up 126002 1 Affection 1 2 0 +3255 1541003 Promote 126003 1 Affection 1 4 0 +3256 1541003 Evolve 126004 1 Affection 1 3 0 +3257 1541003 Improve skill 126005 1 Affection 1 5 0 +3258 1541003 Equip weapon 126006 1 Affection 1 6 0 +3259 1541003 Add to team 126007 1 Affection 1 7 1 +3260 1541003 Set as leader 126008 1 Affection 1 8 1 +3261 1541003 Mission complete 126061 1 Affection 1 1 +3262 1541003 General greeting 1 126009 1 Affection 1 1 +3263 1541003 General greeting 2 126010 1 Affection 1 1 +3264 1541003 General greeting 3 126011 1 Affection 1 1 +3265 1541003 General greeting 4 126012 2 Affection 2 1 +3266 1541003 General greeting 5 126013 2 Affection 2 1 +3267 1541003 General greeting 6 126014 3 Affection 3 1 +3268 1541003 General greeting 7 126015 3 Affection 3 1 +3269 1541003 General greeting 8 126016 4 Affection 4 1 +3270 1541003 General greeting 9 126017 4 Affection 4 1 +3271 1541003 General greeting 10 126018 5 Affection 5 1 +3272 1541003 General greeting 11 126019 5 Affection 5 1 +3273 1541003 General greeting 12 126020 5 Affection 5 1 +3274 1541003 General greeting 13 126021 6 Affection 6 1 +3275 1541003 General greeting 14 126022 6 Affection 6 1 +3276 1541003 General greeting 15 126023 6 Affection 6 1 +3277 1541003 Affection up 1 126024 1 Affection 1 1 +3278 1541003 Affection up 2 126025 1 Affection 1 1 +3279 1541003 Affection up 3 126026 1 Affection 1 1 +3280 1541003 Affection up 4 126027 2 Affection 2 1 +3281 1541003 Affection up 5 126028 2 Affection 2 1 +3282 1541003 Affection up 6 126029 3 Affection 3 1 +3283 1541003 Affection up 7 126030 3 Affection 3 1 +3284 1541003 Affection up 8 126031 4 Affection 4 1 +3285 1541003 Affection up 9 126032 4 Affection 4 1 +3286 1541003 Affection up 10 126033 4 Affection 4 1 +3287 1541003 Affection up 11 126034 5 Affection 5 1 +3288 1541003 Affection up 12 126035 5 Affection 5 1 +3289 1541003 Affection up 13 126094 5 Affection 5 1 +3290 1541003 Affection up 14 126095 6 Affection 6 1 +3291 1541003 Affection up 15 126096 6 Affection 6 1 +3292 1541003 Affection up 16 126097 6 Affection 6 1 +3293 1541003 Idle 1 126036 1 Affection 1 1 +3294 1541003 Idle 2 126037 2 Affection 2 1 +3295 1541003 Idle 3 126038 3 Affection 3 1 +3296 1541003 Idle 4 126039 4 Affection 4 1 +3297 1541003 Idle 5 126040 5 Affection 5 1 +3298 1541003 Extended connection 1 126041 1 Affection 1 1 +3299 1541003 Extended connection 2 126042 2 Affection 2 1 +3300 1541003 Extended connection 3 126043 3 Affection 3 1 +3301 1541003 Extended connection 4 126044 4 Affection 4 1 +3302 1541003 Extended connection 5 126045 5 Affection 5 1 +3303 1541003 Connection made 1 126046 1 Affection 1 1 +3304 1541003 Connection made 2 126047 2 Affection 2 1 +3305 1541003 Connection made 3 126048 3 Affection 3 1 +3306 1541003 Connection made 4 126049 4 Affection 4 1 +3307 1541003 Connection made 5 126050 5 Affection 5 1 +3308 1541003 Connection made 6 126051 5 Affection 5 1 +3309 1541003 Connection made 7 126052 6 Affection 6 1 +3310 1541003 Connection made 8 126053 6 Affection 6 1 +3311 1541003 Extended offline time 1 126054 1 Affection 1 1 +3312 1541003 Shake 1 126055 1 Affection 1 1 +3313 1541003 Shake 2 126056 3 Affection 3 1 +3314 1541003 Shake 3 126057 5 Affection 5 1 +3315 1541003 Quick tap 1 126058 1 Affection 1 1 +3316 1541003 Quick tap 2 126059 3 Affection 3 1 +3317 1541003 Quick tap 3 126060 5 Affection 5 1 +3318 1541003 Activity at max 126062 1 Affection 1 1 +3319 1541003 Battle starts 126077 1 Affection 1 1 +3320 1541003 Battle 1 126098 1 Affection 1 1 +3321 1541003 Battle 2 126099 1 Affection 1 1 +3322 1541003 Battle 3 126100 1 Affection 1 1 +3323 1541003 Signature move 126071 1 Affection 1 1 +3324 1541003 Injured 126101 1 Affection 1 1 +3325 1541003 Danger 126102 1 Affection 1 1 +3326 1541003 Knocked out 126074 1 Affection 1 1 +3327 1541003 Assist 126104 1 Affection 1 1 +3328 1541003 QTE 126103 1 Affection 1 1 +3329 1541003 Battle over 126078 1 Affection 1 1 +3330 1031004 Construct joins 127001 1 Affection 1 1 +3331 1031004 Level up 127002 1 Affection 1 1 +3332 1031004 Promote 127003 1 Affection 1 1 +3333 1031004 Evolve 127004 1 Affection 1 1 +3334 1031004 Improve skill 127005 1 Affection 1 1 +3335 1031004 Equip weapon 127006 1 Affection 1 1 +3336 1031004 Level up 127002 1 Affection 1 2 0 +3337 1031004 Promote 127003 1 Affection 1 4 0 +3338 1031004 Evolve 127004 1 Affection 1 3 0 +3339 1031004 Improve skill 127005 1 Affection 1 5 0 +3340 1031004 Equip weapon 127006 1 Affection 1 6 0 +3341 1031004 Add to team 127007 1 Affection 1 7 1 +3342 1031004 Set as leader 127008 1 Affection 1 8 1 +3343 1031004 Mission complete 127061 1 Affection 1 1 +3344 1031004 General greeting 1 127009 1 Affection 1 1 +3345 1031004 General greeting 2 127010 1 Affection 1 1 +3346 1031004 General greeting 3 127011 1 Affection 1 1 +3347 1031004 General greeting 4 127012 2 Affection 2 1 +3348 1031004 General greeting 5 127013 2 Affection 2 1 +3349 1031004 General greeting 6 127014 3 Affection 3 1 +3350 1031004 General greeting 7 127015 3 Affection 3 1 +3351 1031004 General greeting 8 127016 4 Affection 4 1 +3352 1031004 General greeting 9 127017 4 Affection 4 1 +3353 1031004 General greeting 10 127018 5 Affection 5 1 +3354 1031004 General greeting 11 127019 5 Affection 5 1 +3355 1031004 General greeting 12 127020 5 Affection 5 1 +3356 1031004 General greeting 13 127021 6 Affection 6 1 +3357 1031004 General greeting 14 127022 6 Affection 6 1 +3358 1031004 General greeting 15 127023 6 Affection 6 1 +3359 1031004 Affection up 1 127024 1 Affection 1 1 +3360 1031004 Affection up 2 127025 1 Affection 1 1 +3361 1031004 Affection up 3 127026 1 Affection 1 1 +3362 1031004 Affection up 4 127027 2 Affection 2 1 +3363 1031004 Affection up 5 127028 2 Affection 2 1 +3364 1031004 Affection up 6 127029 3 Affection 3 1 +3365 1031004 Affection up 7 127030 3 Affection 3 1 +3366 1031004 Affection up 8 127031 4 Affection 4 1 +3367 1031004 Affection up 9 127032 4 Affection 4 1 +3368 1031004 Affection up 10 127033 4 Affection 4 1 +3369 1031004 Affection up 11 127034 5 Affection 5 1 +3370 1031004 Affection up 12 127035 5 Affection 5 1 +3371 1031004 Affection up 13 127094 5 Affection 5 1 +3372 1031004 Affection up 14 127095 6 Affection 6 1 +3373 1031004 Affection up 15 127096 6 Affection 6 1 +3374 1031004 Affection up 16 127097 6 Affection 6 1 +3375 1031004 Idle 1 127036 1 Affection 1 1 +3376 1031004 Idle 2 127037 2 Affection 2 1 +3377 1031004 Idle 3 127038 3 Affection 3 1 +3378 1031004 Idle 4 127039 4 Affection 4 1 +3379 1031004 Idle 5 127040 5 Affection 5 1 +3380 1031004 Extended connection 1 127041 1 Affection 1 1 +3381 1031004 Extended connection 2 127042 2 Affection 2 1 +3382 1031004 Extended connection 3 127043 3 Affection 3 1 +3383 1031004 Extended connection 4 127044 4 Affection 4 1 +3384 1031004 Extended connection 5 127045 5 Affection 5 1 +3385 1031004 Connection made 1 127046 1 Affection 1 1 +3386 1031004 Connection made 2 127047 2 Affection 2 1 +3387 1031004 Connection made 3 127048 3 Affection 3 1 +3388 1031004 Connection made 4 127049 4 Affection 4 1 +3389 1031004 Connection made 5 127050 5 Affection 5 1 +3390 1031004 Connection made 6 127051 5 Affection 5 1 +3391 1031004 Connection made 7 127052 6 Affection 6 1 +3392 1031004 Connection made 8 127053 6 Affection 6 1 +3393 1031004 Extended offline time 1 127054 1 Affection 1 1 +3394 1031004 Shake 1 127055 1 Affection 1 1 +3395 1031004 Shake 2 127056 3 Affection 3 1 +3396 1031004 Shake 3 127057 5 Affection 5 1 +3397 1031004 Quick tap 1 127058 1 Affection 1 1 +3398 1031004 Quick tap 2 127059 3 Affection 3 1 +3399 1031004 Quick tap 3 127060 5 Affection 5 1 +3400 1031004 Activity at max 127062 1 Affection 1 1 +3401 1031004 Battle starts 127077 1 Affection 1 1 +3402 1031004 Battle 1 127098 1 Affection 1 1 +3403 1031004 Battle 2 127100 1 Affection 1 1 +3404 1031004 Battle 3 127105 1 Affection 1 1 +3405 1031004 Signature 1 127099 1 Affection 1 1 +3406 1031004 Signature 2 127071 1 Affection 1 1 +3407 1031004 Injured 127101 1 Affection 1 1 +3408 1031004 Danger 127102 1 Affection 1 1 +3409 1031004 Knocked out 127074 1 Affection 1 1 +3410 1031004 Assist 127104 1 Affection 1 1 +3411 1031004 QTE 127103 1 Affection 1 1 +3412 1031004 Battle over 127078 1 Affection 1 1 +3413 1531004 Construct joins 128001 1 Affection 1 1 +3414 1531004 Level up 128002 1 Affection 1 1 +3415 1531004 Promote 128003 1 Affection 1 1 +3416 1531004 Evolve 128004 1 Affection 1 1 +3417 1531004 Improve skill 128005 1 Affection 1 1 +3418 1531004 Equip weapon 128006 1 Affection 1 1 +3419 1531004 Level up 128002 1 Affection 1 2 0 +3420 1531004 Promote 128003 1 Affection 1 4 0 +3421 1531004 Evolve 128004 1 Affection 1 3 0 +3422 1531004 Improve skill 128005 1 Affection 1 5 0 +3423 1531004 Equip weapon 128006 1 Affection 1 6 0 +3424 1531004 Add to team 128007 1 Affection 1 7 1 +3425 1531004 Set as leader 128008 1 Affection 1 8 1 +3426 1531004 Mission complete 128061 1 Affection 1 1 +3427 1531004 General greeting 1 128009 1 Affection 1 1 +3428 1531004 General greeting 2 128010 1 Affection 1 1 +3429 1531004 General greeting 3 128011 1 Affection 1 1 +3430 1531004 General greeting 4 128012 2 Affection 2 1 +3431 1531004 General greeting 5 128013 2 Affection 2 1 +3432 1531004 General greeting 6 128014 3 Affection 3 1 +3433 1531004 General greeting 7 128015 3 Affection 3 1 +3434 1531004 General greeting 8 128016 4 Affection 4 1 +3435 1531004 General greeting 9 128017 4 Affection 4 1 +3436 1531004 General greeting 10 128018 5 Affection 5 1 +3437 1531004 General greeting 11 128019 5 Affection 5 1 +3438 1531004 General greeting 12 128020 5 Affection 5 1 +3439 1531004 General greeting 13 128021 6 Affection 6 1 +3440 1531004 General greeting 14 128022 6 Affection 6 1 +3441 1531004 General greeting 15 128023 6 Affection 6 1 +3442 1531004 Affection up 1 128024 1 Affection 1 1 +3443 1531004 Affection up 2 128025 1 Affection 1 1 +3444 1531004 Affection up 3 128026 1 Affection 1 1 +3445 1531004 Affection up 4 128027 2 Affection 2 1 +3446 1531004 Affection up 5 128028 2 Affection 2 1 +3447 1531004 Affection up 6 128029 3 Affection 3 1 +3448 1531004 Affection up 7 128030 3 Affection 3 1 +3449 1531004 Affection up 8 128031 4 Affection 4 1 +3450 1531004 Affection up 9 128032 4 Affection 4 1 +3451 1531004 Affection up 10 128033 4 Affection 4 1 +3452 1531004 Affection up 11 128034 5 Affection 5 1 +3453 1531004 Affection up 12 128035 5 Affection 5 1 +3454 1531004 Affection up 13 128094 5 Affection 5 1 +3455 1531004 Affection up 14 128095 6 Affection 6 1 +3456 1531004 Affection up 15 128096 6 Affection 6 1 +3457 1531004 Affection up 16 128097 6 Affection 6 1 +3458 1531004 Idle 1 128036 1 Affection 1 1 +3459 1531004 Idle 2 128037 2 Affection 2 1 +3460 1531004 Idle 3 128038 3 Affection 3 1 +3461 1531004 Idle 4 128039 4 Affection 4 1 +3462 1531004 Idle 5 128040 5 Affection 5 1 +3463 1531004 Extended connection 1 128041 1 Affection 1 1 +3464 1531004 Extended connection 2 128042 2 Affection 2 1 +3465 1531004 Extended connection 3 128043 3 Affection 3 1 +3466 1531004 Extended connection 4 128044 4 Affection 4 1 +3467 1531004 Extended connection 5 128045 5 Affection 5 1 +3468 1531004 Connection made 1 128046 1 Affection 1 1 +3469 1531004 Connection made 2 128047 2 Affection 2 1 +3470 1531004 Connection made 3 128048 3 Affection 3 1 +3471 1531004 Connection made 4 128049 4 Affection 4 1 +3472 1531004 Connection made 5 128050 5 Affection 5 1 +3473 1531004 Connection made 6 128051 5 Affection 5 1 +3474 1531004 Connection made 7 128052 6 Affection 6 1 +3475 1531004 Connection made 8 128053 6 Affection 6 1 +3476 1531004 Extended offline time 1 128054 1 Affection 1 1 +3477 1531004 Shake 1 128055 1 Affection 1 1 +3478 1531004 Shake 2 128056 3 Affection 3 1 +3479 1531004 Shake 3 128057 5 Affection 5 1 +3480 1531004 Quick tap 1 128058 1 Affection 1 1 +3481 1531004 Quick tap 2 128059 3 Affection 3 1 +3482 1531004 Quick tap 3 128060 5 Affection 5 1 +3483 1531004 Activity at max 128062 1 Affection 1 1 +3484 1531004 Battle starts 128077 1 Affection 1 1 +3485 1531004 Battle 1 128098 1 Affection 1 1 +3486 1531004 Battle 2 128099 1 Affection 1 1 +3487 1531004 Battle 3 128100 1 Affection 1 1 +3488 1531004 Signature move 128071 1 Affection 1 1 +3489 1531004 Injured 128101 1 Affection 1 1 +3490 1531004 Danger 128102 1 Affection 1 1 +3491 1531004 Knocked out 128074 1 Affection 1 1 +3492 1531004 Assist 128103 1 Affection 1 1 +3493 1531004 QTE 128104 1 Affection 1 1 +3494 1531004 Battle over 128078 1 Affection 1 1 +3495 1551003 Construct joins 129001 1 Affection 1 1 +3496 1551003 Level up 129002 1 Affection 1 1 +3497 1551003 Promote 129003 1 Affection 1 1 +3498 1551003 Evolve 129004 1 Affection 1 1 +3499 1551003 Skill upgrade 129005 1 Affection 1 1 +3500 1551003 Equip weapon 129006 1 Affection 1 1 +3501 1551003 Level up 129002 1 Affection 1 2 0 +3502 1551003 Promote 129003 1 Affection 1 4 0 +3503 1551003 Evolve 129004 1 Affection 1 3 0 +3504 1551003 Skill upgrade 129005 1 Affection 1 5 0 +3505 1551003 Equip weapon 129006 1 Affection 1 6 0 +3506 1551003 Add to team 129007 1 Affection 1 7 1 +3507 1551003 Set as leader 129008 1 Affection 1 8 1 +3508 1551003 Mission complete 129061 1 Affection 1 1 +3509 1551003 General greeting 1 129009 1 Affection 1 1 +3510 1551003 General greeting 2 129010 1 Affection 1 1 +3511 1551003 General greeting 3 129011 1 Affection 1 1 +3512 1551003 General greeting 4 129012 2 Affection 2 1 +3513 1551003 General greeting 5 129013 2 Affection 2 1 +3514 1551003 General greeting 6 129014 3 Affection 3 1 +3515 1551003 General greeting 7 129015 3 Affection 3 1 +3516 1551003 General greeting 8 129016 4 Affection 4 1 +3517 1551003 General greeting 9 129017 4 Affection 4 1 +3518 1551003 General greeting 10 129018 5 Affection 5 1 +3519 1551003 General greeting 11 129019 5 Affection 5 1 +3520 1551003 General greeting 12 129020 5 Affection 5 1 +3521 1551003 General greeting 13 129021 6 Affection 6 1 +3522 1551003 General greeting 14 129022 6 Affection 6 1 +3523 1551003 General greeting 15 129023 6 Affection 6 1 +3524 1551003 Affection up 1 129024 1 Affection 1 1 +3525 1551003 Affection up 2 129025 1 Affection 1 1 +3526 1551003 Affection up 3 129026 1 Affection 1 1 +3527 1551003 Affection up 4 129027 2 Affection 2 1 +3528 1551003 Affection up 5 129028 2 Affection 2 1 +3529 1551003 Affection up 6 129029 3 Affection 3 1 +3530 1551003 Affection up 7 129030 3 Affection 3 1 +3531 1551003 Affection up 8 129031 4 Affection 4 1 +3532 1551003 Affection up 9 129032 4 Affection 4 1 +3533 1551003 Affection up 10 129033 4 Affection 4 1 +3534 1551003 Affection up 11 129034 5 Affection 5 1 +3535 1551003 Affection up 12 129035 5 Affection 5 1 +3536 1551003 Affection up 13 129094 5 Affection 5 1 +3537 1551003 Affection up 14 129095 6 Affection 6 1 +3538 1551003 Affection up 15 129096 6 Affection 6 1 +3539 1551003 Affection up 16 129097 6 Affection 6 1 +3540 1551003 Idle 1 129036 1 Affection 1 1 +3541 1551003 Idle 2 129037 2 Affection 2 1 +3542 1551003 Idle 3 129038 3 Affection 3 1 +3543 1551003 Idle 4 129039 4 Affection 4 1 +3544 1551003 Idle 5 129040 5 Affection 5 1 +3545 1551003 Extended connection 1 129041 1 Affection 1 1 +3546 1551003 Extended connection 2 129042 2 Affection 2 1 +3547 1551003 Extended connection 3 129043 3 Affection 3 1 +3548 1551003 Extended connection 4 129044 4 Affection 4 1 +3549 1551003 Extended connection 5 129045 5 Affection 5 1 +3550 1551003 Connection made 1 129046 1 Affection 1 1 +3551 1551003 Connection made 2 129047 2 Affection 2 1 +3552 1551003 Connection made 3 129048 3 Affection 3 1 +3553 1551003 Connection made 4 129049 4 Affection 4 1 +3554 1551003 Connection made 5 129050 5 Affection 5 1 +3555 1551003 Connection made 6 129051 5 Affection 5 1 +3556 1551003 Connection made 7 129052 6 Affection 6 1 +3557 1551003 Connection made 8 129053 6 Affection 6 1 +3558 1551003 Extended offline time 1 129054 1 Affection 1 1 +3559 1551003 Shake 1 129055 1 Affection 1 1 +3560 1551003 Shake 2 129056 3 Affection 3 1 +3561 1551003 Shake 3 129057 5 Affection 5 1 +3562 1551003 Quick tap 1 129058 1 Affection 1 1 +3563 1551003 Quick tap 2 129059 3 Affection 3 1 +3564 1551003 Quick tap 3 129060 5 Affection 5 1 +3565 1551003 Activity at max 129062 1 Affection 1 1 +3566 1551003 Battle starts 129077 1 Affection 1 1 +3567 1551003 Battle 1 129098 1 Affection 1 1 +3568 1551003 Battle 2 129099 1 Affection 1 1 +3569 1551003 Battle 3 129100 1 Affection 1 1 +3570 1551003 Signature 1 129071 1 Affection 1 1 +3571 1551003 Signature 2 129105 1 Affection 1 1 +3572 1551003 Injured 129101 1 Affection 1 1 +3573 1551003 Danger 129102 1 Affection 1 1 +3574 1551003 Knocked out 129074 1 Affection 1 1 +3575 1551003 Assist 129104 1 Affection 1 1 +3576 1551003 QTE 129103 1 Affection 1 1 +3577 1551003 Battle over 129078 1 Affection 1 1 +3578 1051004 Construct joins 130001 1 Affection 1 1 +3579 1051004 Level up 130002 1 Affection 1 1 +3580 1051004 Promote 130003 1 Affection 1 1 +3581 1051004 Evolve 130004 1 Affection 1 1 +3582 1051004 Skill Upgrade 130005 1 Affection 1 1 +3583 1051004 Equip Weapon 130006 1 Affection 1 1 +3584 1051004 Level up 130002 1 Affection 1 2 0 +3585 1051004 Promote 130003 1 Affection 1 4 0 +3586 1051004 Evolve 130004 1 Affection 1 3 0 +3587 1051004 Skill Upgrade 130005 1 Affection 1 5 0 +3588 1051004 Equip Weapon 130006 1 Affection 1 6 0 +3589 1051004 Add to team 130007 1 Affection 1 7 1 +3590 1051004 Set as leader 130008 1 Affection 1 8 1 +3591 1051004 Mission Complete 130061 1 Affection 1 1 +3592 1051004 General Greeting 1 130009 1 Affection 1 1 +3593 1051004 General Greeting 2 130010 1 Affection 1 1 +3594 1051004 General Greeting 3 130011 1 Affection 1 1 +3595 1051004 General Greeting 4 130012 2 Affection 2 1 +3596 1051004 General Greeting 5 130013 2 Affection 2 1 +3597 1051004 General Greeting 6 130014 3 Affection 3 1 +3598 1051004 General Greeting 7 130015 3 Affection 3 1 +3599 1051004 General Greeting 8 130016 4 Affection 4 1 +3600 1051004 General Greeting 9 130017 4 Affection 4 1 +3601 1051004 General Greeting 10 130018 5 Affection 5 1 +3602 1051004 General Greeting 11 130019 5 Affection 5 1 +3603 1051004 General Greeting 12 130020 5 Affection 5 1 +3604 1051004 General Greeting 13 130021 6 Affection 6 1 +3605 1051004 General Greeting 14 130022 6 Affection 6 1 +3606 1051004 General Greeting 15 130023 6 Affection 6 1 +3607 1051004 Affection Up 1 130024 1 Affection 1 1 +3608 1051004 Affection Up 2 130025 1 Affection 1 1 +3609 1051004 Affection Up 3 130026 1 Affection 1 1 +3610 1051004 Affection Up 4 130027 2 Affection 2 1 +3611 1051004 Affection Up 5 130028 2 Affection 2 1 +3612 1051004 Affection Up 6 130029 3 Affection 3 1 +3613 1051004 Affection Up 7 130030 3 Affection 3 1 +3614 1051004 Affection Up 8 130031 4 Affection 4 1 +3615 1051004 Affection Up 9 130032 4 Affection 4 1 +3616 1051004 Affection Up 10 130033 4 Affection 4 1 +3617 1051004 Affection Up 11 130034 5 Affection 5 1 +3618 1051004 Affection Up 12 130035 5 Affection 5 1 +3619 1051004 Affection Up 13 130094 5 Affection 5 1 +3620 1051004 Affection Up 14 130095 6 Affection 6 1 +3621 1051004 Affection Up 15 130096 6 Affection 6 1 +3622 1051004 Affection Up 16 130097 6 Affection 6 1 +3623 1051004 Idle 1 130036 1 Affection 1 1 +3624 1051004 Idle 2 130037 2 Affection 2 1 +3625 1051004 Idle 3 130038 3 Affection 3 1 +3626 1051004 Idle 4 130039 4 Affection 4 1 +3627 1051004 Idle 5 130040 5 Affection 5 1 +3628 1051004 Extended Connection 1 130041 1 Affection 1 1 +3629 1051004 Extended Connection 2 130042 2 Affection 2 1 +3630 1051004 Extended Connection 3 130043 3 Affection 3 1 +3631 1051004 Extended Connection 4 130044 4 Affection 4 1 +3632 1051004 Extended Connection 5 130045 5 Affection 5 1 +3633 1051004 Connection Made 1 130046 1 Affection 1 1 +3634 1051004 Connection Made 2 130047 2 Affection 2 1 +3635 1051004 Connection Made 3 130048 3 Affection 3 1 +3636 1051004 Connection Made 4 130049 4 Affection 4 1 +3637 1051004 Connection Made 5 130050 5 Affection 5 1 +3638 1051004 Connection Made 6 130051 5 Affection 5 1 +3639 1051004 Connection Made 7 130052 6 Affection 6 1 +3640 1051004 Connection Made 8 130053 6 Affection 6 1 +3641 1051004 Extended Offline Time 1 130054 1 Affection 1 1 +3642 1051004 Shake 1 130055 1 Affection 1 1 +3643 1051004 Shake 2 130056 3 Affection 3 1 +3644 1051004 Shake 3 130057 5 Affection 5 1 +3645 1051004 Quick Tap 1 130058 1 Affection 1 1 +3646 1051004 Quick Tap 2 130059 3 Affection 3 1 +3647 1051004 Quick Tap 3 130060 5 Affection 5 1 +3648 1051004 Activity at max 130062 1 Affection 1 1 +3649 1051004 Battle Starts 130077 1 Affection 1 1 +3650 1051004 Battle 1 130098 1 Affection 1 1 +3651 1051004 Battle 2 130099 1 Affection 1 1 +3652 1051004 Battle 3 130100 1 Affection 1 1 +3653 1051004 Signature 1 130101 1 Affection 1 1 +3654 1051004 Signature 2 130108 1 Affection 1 1 +3655 1051004 Injured 130102 1 Affection 1 1 +3656 1051004 Danger 130103 1 Affection 1 1 +3657 1051004 Knocked out 130104 1 Affection 1 1 +3658 1051004 Assist 130106 1 Affection 1 1 +3659 1051004 QTE 130105 1 Affection 1 1 +3660 1051004 Battle over 130078 1 Affection 1 1 +3661 1561003 Construct joins 131001 1 Affection 1 1 +3662 1561003 Level up 131002 1 Affection 1 1 +3663 1561003 Promote 131003 1 Affection 1 1 +3664 1561003 Evolve 131004 1 Affection 1 1 +3665 1561003 Skill Upgrade 131005 1 Affection 1 1 +3666 1561003 Equip Weapon 131006 1 Affection 1 1 +3667 1561003 Level up 131002 1 Affection 1 2 0 +3668 1561003 Promote 131003 1 Affection 1 4 0 +3669 1561003 Evolve 131004 1 Affection 1 3 0 +3670 1561003 Skill Upgrade 131005 1 Affection 1 5 0 +3671 1561003 Equip Weapon 131006 1 Affection 1 6 0 +3672 1561003 Add to team 131007 1 Affection 1 7 1 +3673 1561003 Set as leader 131008 1 Affection 1 8 1 +3674 1561003 Mission Complete 131061 1 Affection 1 1 +3675 1561003 General Greeting 1 131009 1 Affection 1 1 +3676 1561003 General Greeting 2 131010 1 Affection 1 1 +3677 1561003 General Greeting 3 131011 1 Affection 1 1 +3678 1561003 General Greeting 4 131012 2 Affection 2 1 +3679 1561003 General Greeting 5 131013 2 Affection 2 1 +3680 1561003 General Greeting 6 131014 3 Affection 3 1 +3681 1561003 General Greeting 7 131015 3 Affection 3 1 +3682 1561003 General Greeting 8 131016 4 Affection 4 1 +3683 1561003 General Greeting 9 131017 4 Affection 4 1 +3684 1561003 General Greeting 10 131018 5 Affection 5 1 +3685 1561003 General Greeting 11 131019 5 Affection 5 1 +3686 1561003 General Greeting 12 131020 5 Affection 5 1 +3687 1561003 General Greeting 13 131021 6 Affection 6 1 +3688 1561003 General Greeting 14 131022 6 Affection 6 1 +3689 1561003 General Greeting 15 131023 6 Affection 6 1 +3690 1561003 Affection Up 1 131024 1 Affection 1 1 +3691 1561003 Affection Up 2 131025 1 Affection 1 1 +3692 1561003 Affection Up 3 131026 1 Affection 1 1 +3693 1561003 Affection Up 4 131027 2 Affection 2 1 +3694 1561003 Affection Up 5 131028 2 Affection 2 1 +3695 1561003 Affection Up 6 131029 3 Affection 3 1 +3696 1561003 Affection Up 7 131030 3 Affection 3 1 +3697 1561003 Affection Up 8 131031 4 Affection 4 1 +3698 1561003 Affection Up 9 131032 4 Affection 4 1 +3699 1561003 Affection Up 10 131033 4 Affection 4 1 +3700 1561003 Affection Up 11 131034 5 Affection 5 1 +3701 1561003 Affection Up 12 131035 5 Affection 5 1 +3702 1561003 Affection Up 13 131094 5 Affection 5 1 +3703 1561003 Affection Up 14 131095 6 Affection 6 1 +3704 1561003 Affection Up 15 131096 6 Affection 6 1 +3705 1561003 Affection Up 16 131097 6 Affection 6 1 +3706 1561003 Idle 1 131036 1 Affection 1 1 +3707 1561003 Idle 2 131037 2 Affection 2 1 +3708 1561003 Idle 3 131038 3 Affection 3 1 +3709 1561003 Idle 4 131039 4 Affection 4 1 +3710 1561003 Idle 5 131040 5 Affection 5 1 +3711 1561003 Extended Connection 1 131041 1 Affection 1 1 +3712 1561003 Extended Connection 2 131042 2 Affection 2 1 +3713 1561003 Extended Connection 3 131043 3 Affection 3 1 +3714 1561003 Extended Connection 4 131044 4 Affection 4 1 +3715 1561003 Extended Connection 5 131045 5 Affection 5 1 +3716 1561003 Connection Made 1 131046 1 Affection 1 1 +3717 1561003 Connection Made 2 131047 2 Affection 2 1 +3718 1561003 Connection Made 3 131048 3 Affection 3 1 +3719 1561003 Connection Made 4 131049 4 Affection 4 1 +3720 1561003 Connection Made 5 131050 5 Affection 5 1 +3721 1561003 Connection Made 6 131051 5 Affection 5 1 +3722 1561003 Connection Made 7 131052 6 Affection 6 1 +3723 1561003 Connection Made 8 131053 6 Affection 6 1 +3724 1561003 Extended Offline Time 1 131054 1 Affection 1 1 +3725 1561003 Shake 1 131055 1 Affection 1 1 +3726 1561003 Shake 2 131056 3 Affection 3 1 +3727 1561003 Shake 3 131057 5 Affection 5 1 +3728 1561003 Quick Tap 1 131058 1 Affection 1 1 +3729 1561003 Quick Tap 2 131059 3 Affection 3 1 +3730 1561003 Quick Tap 3 131060 5 Affection 5 1 +3731 1561003 Activity at max 131062 1 Affection 1 1 +3732 1561003 Battle Starts 131077 1 Affection 1 1 +3733 1561003 Battle 1 131100 1 Affection 1 1 +3734 1561003 Battle 2 131101 1 Affection 1 1 +3735 1561003 Battle 3 131102 1 Affection 1 1 +3736 1561003 Signature Move 131105 1 Affection 1 1 +3737 1561003 Injured 131106 1 Affection 1 1 +3738 1561003 Danger 131107 1 Affection 1 1 +3739 1561003 Knocked out 131108 1 Affection 1 1 +3740 1561003 Assist 131110 1 Affection 1 1 +3741 1561003 QTE 131109 1 Affection 1 1 +3742 1561003 Battle over 131078 1 Affection 1 1 +3743 1071004 Construct Joins 132001 1 Affection 1 1 +3744 1071004 Level Up 132002 1 Affection 1 1 +3745 1071004 Promote 132003 1 Affection 1 1 +3746 1071004 Evolve 132004 1 Affection 1 1 +3747 1071004 Skill Upgrade 132005 1 Affection 1 1 +3748 1071004 Equip Weapon 132006 1 Affection 1 1 +3749 1071004 Level Up 132002 1 Affection 1 2 0 +3750 1071004 Promote 132003 1 Affection 1 4 0 +3751 1071004 Evolve 132004 1 Affection 1 3 0 +3752 1071004 Skill Upgrade 132005 1 Affection 1 5 0 +3753 1071004 Equip Weapon 132006 1 Affection 1 6 0 +3754 1071004 Add to Team 132007 1 Affection 1 7 1 +3755 1071004 Set as Leader 132008 1 Affection 1 8 1 +3756 1071004 Mission Complete 132061 1 Affection 1 1 +3757 1071004 General Greeting 1 132009 1 Affection 1 1 +3758 1071004 General Greeting 2 132010 1 Affection 1 1 +3759 1071004 General Greeting 3 132011 1 Affection 1 1 +3760 1071004 General Greeting 4 132012 2 Affection 2 1 +3761 1071004 General Greeting 5 132013 2 Affection 2 1 +3762 1071004 General Greeting 6 132014 3 Affection 3 1 +3763 1071004 General Greeting 7 132015 3 Affection 3 1 +3764 1071004 General Greeting 8 132016 4 Affection 4 1 +3765 1071004 General Greeting 9 132017 4 Affection 4 1 +3766 1071004 General Greeting 10 132018 5 Affection 5 1 +3767 1071004 General Greeting 11 132019 5 Affection 5 1 +3768 1071004 General Greeting 12 132020 5 Affection 5 1 +3769 1071004 General Greeting 13 132021 6 Affection 6 1 +3770 1071004 General Greeting 14 132022 6 Affection 6 1 +3771 1071004 General Greeting 15 132023 6 Affection 6 1 +3772 1071004 Affection Up 1 132024 1 Affection 1 1 +3773 1071004 Affection Up 2 132025 1 Affection 1 1 +3774 1071004 Affection Up 3 132026 1 Affection 1 1 +3775 1071004 Affection Up 4 132027 2 Affection 2 1 +3776 1071004 Affection Up 5 132028 2 Affection 2 1 +3777 1071004 Affection Up 6 132029 3 Affection 3 1 +3778 1071004 Affection Up 7 132030 3 Affection 3 1 +3779 1071004 Affection Up 8 132031 4 Affection 4 1 +3780 1071004 Affection Up 9 132032 4 Affection 4 1 +3781 1071004 Affection Up 10 132033 4 Affection 4 1 +3782 1071004 Affection Up 11 132034 5 Affection 5 1 +3783 1071004 Affection Up 12 132035 5 Affection 5 1 +3784 1071004 Affection Up 13 132094 5 Affection 5 1 +3785 1071004 Affection Up 14 132095 6 Affection 6 1 +3786 1071004 Affection Up 15 132096 6 Affection 6 1 +3787 1071004 Affection Up 16 132097 6 Affection 6 1 +3788 1071004 Idle 1 132036 1 Affection 1 1 +3789 1071004 Idle 2 132037 2 Affection 2 1 +3790 1071004 Idle 3 132038 3 Affection 3 1 +3791 1071004 Idle 4 132039 4 Affection 4 1 +3792 1071004 Idle 5 132040 5 Affection 5 1 +3793 1071004 Extended Connection 1 132041 1 Affection 1 1 +3794 1071004 Extended Connection 2 132042 2 Affection 2 1 +3795 1071004 Extended Connection 3 132043 3 Affection 3 1 +3796 1071004 Extended Connection 4 132044 4 Affection 4 1 +3797 1071004 Extended Connection 5 132045 5 Affection 5 1 +3798 1071004 Connection Made 1 132046 1 Affection 1 1 +3799 1071004 Connection Made 2 132047 2 Affection 2 1 +3800 1071004 Connection Made 3 132048 3 Affection 3 1 +3801 1071004 Connection Made 4 132049 4 Affection 4 1 +3802 1071004 Connection Made 5 132050 5 Affection 5 1 +3803 1071004 Connection Made 6 132051 5 Affection 5 1 +3804 1071004 Connection Made 7 132052 6 Affection 6 1 +3805 1071004 Connection Made 8 132053 6 Affection 6 1 +3806 1071004 Extended Offline Time 1 132054 1 Affection 1 1 +3807 1071004 Shake 1 132055 1 Affection 1 1 +3808 1071004 Shake 2 132056 3 Affection 3 1 +3809 1071004 Shake 3 132057 5 Affection 5 1 +3810 1071004 Quick Tap 1 132058 1 Affection 1 1 +3811 1071004 Quick Tap 2 132059 3 Affection 3 1 +3812 1071004 Quick Tap 3 132060 5 Affection 5 1 +3813 1071004 Activity at Max 132062 1 Affection 1 1 +3814 1071004 Battle Starts 132077 1 Affection 1 1 +3815 1071004 Battle 1 132098 1 Affection 1 1 +3816 1071004 Battle 2 132099 1 Affection 1 1 +3817 1071004 Battle 3 132100 1 Affection 1 1 +3818 1071004 Signature Move 132101 1 Affection 1 1 +3819 1071004 Injured 132102 1 Affection 1 1 +3820 1071004 Danger 132103 1 Affection 1 1 +3821 1071004 Knocked Out 132104 1 Affection 1 1 +3822 1071004 Assist 132106 1 Affection 1 1 +3823 1071004 QTE 132105 1 Affection 1 1 +3824 1071004 Battle Over 132078 1 Affection 1 1 +3825 1571003 Construct Joins 133001 1 Affection 1 1 +3826 1571003 Level Up 133002 1 Affection 1 1 +3827 1571003 Promote 133003 1 Affection 1 1 +3828 1571003 Evolve 133004 1 Affection 1 1 +3829 1571003 Skill Upgrade 133005 1 Affection 1 1 +3830 1571003 Equip Weapon 133006 1 Affection 1 1 +3831 1571003 Level Up 133002 1 Affection 1 2 0 +3832 1571003 Promote 133003 1 Affection 1 4 0 +3833 1571003 Evolve 133004 1 Affection 1 3 0 +3834 1571003 Skill Upgrade 133005 1 Affection 1 5 0 +3835 1571003 Equip Weapon 133006 1 Affection 1 6 0 +3836 1571003 Add to Team 133007 1 Affection 1 7 1 +3837 1571003 Set as Leader 133008 1 Affection 1 8 1 +3838 1571003 Mission Complete 133061 1 Affection 1 1 +3839 1571003 General Greeting 1 133009 1 Affection 1 1 +3840 1571003 General Greeting 2 133010 1 Affection 1 1 +3841 1571003 General Greeting 3 133011 1 Affection 1 1 +3842 1571003 General Greeting 4 133012 2 Affection 2 1 +3843 1571003 General Greeting 5 133013 2 Affection 2 1 +3844 1571003 General Greeting 6 133014 3 Affection 3 1 +3845 1571003 General Greeting 7 133015 3 Affection 3 1 +3846 1571003 General Greeting 8 133016 4 Affection 4 1 +3847 1571003 General Greeting 9 133017 4 Affection 4 1 +3848 1571003 General Greeting 10 133018 5 Affection 5 1 +3849 1571003 General Greeting 11 133019 5 Affection 5 1 +3850 1571003 General Greeting 12 133020 5 Affection 5 1 +3851 1571003 General Greeting 13 133021 6 Affection 6 1 +3852 1571003 General Greeting 14 133022 6 Affection 6 1 +3853 1571003 General Greeting 15 133023 6 Affection 6 1 +3854 1571003 Affection Up 1 133024 1 Affection 1 1 +3855 1571003 Affection Up 2 133025 1 Affection 1 1 +3856 1571003 Affection Up 3 133026 1 Affection 1 1 +3857 1571003 Affection Up 4 133027 2 Affection 2 1 +3858 1571003 Affection Up 5 133028 2 Affection 2 1 +3859 1571003 Affection Up 6 133029 3 Affection 3 1 +3860 1571003 Affection Up 7 133030 3 Affection 3 1 +3861 1571003 Affection Up 8 133031 4 Affection 4 1 +3862 1571003 Affection Up 9 133032 4 Affection 4 1 +3863 1571003 Affection Up 10 133033 4 Affection 4 1 +3864 1571003 Affection Up 11 133034 5 Affection 5 1 +3865 1571003 Affection Up 12 133035 5 Affection 5 1 +3866 1571003 Affection Up 13 133094 5 Affection 5 1 +3867 1571003 Affection Up 14 133095 6 Affection 6 1 +3868 1571003 Affection Up 15 133096 6 Affection 6 1 +3869 1571003 Affection Up 16 133097 6 Affection 6 1 +3870 1571003 Idle 1 133036 1 Affection 1 1 +3871 1571003 Idle 2 133037 2 Affection 2 1 +3872 1571003 Idle 3 133038 3 Affection 3 1 +3873 1571003 Idle 4 133039 4 Affection 4 1 +3874 1571003 Idle 5 133040 5 Affection 5 1 +3875 1571003 Extended Connection 1 133041 1 Affection 1 1 +3876 1571003 Extended Connection 2 133042 2 Affection 2 1 +3877 1571003 Extended Connection 3 133043 3 Affection 3 1 +3878 1571003 Extended Connection 4 133044 4 Affection 4 1 +3879 1571003 Extended Connection 5 133045 5 Affection 5 1 +3880 1571003 Connection Made 1 133046 1 Affection 1 1 +3881 1571003 Connection Made 2 133047 2 Affection 2 1 +3882 1571003 Connection Made 3 133048 3 Affection 3 1 +3883 1571003 Connection Made 4 133049 4 Affection 4 1 +3884 1571003 Connection Made 5 133050 5 Affection 5 1 +3885 1571003 Connection Made 6 133051 5 Affection 5 1 +3886 1571003 Connection Made 7 133052 6 Affection 6 1 +3887 1571003 Connection Made 8 133053 6 Affection 6 1 +3888 1571003 Extended Offline Time 133054 1 Affection 1 1 +3889 1571003 Shake 1 133055 1 Affection 1 1 +3890 1571003 Shake 2 133056 3 Affection 3 1 +3891 1571003 Shake 3 133057 5 Affection 5 1 +3892 1571003 Quick Tap 1 133058 1 Affection 1 1 +3893 1571003 Quick Tap 2 133059 3 Affection 3 1 +3894 1571003 Quick Tap 3 133060 5 Affection 5 1 +3895 1571003 Activity at Max 133062 1 Affection 1 1 +3896 1571003 Battle Starts 133077 1 Affection 1 1 +3897 1571003 Battle 1 133098 1 Affection 1 1 +3898 1571003 Battle 2 133099 1 Affection 1 1 +3899 1571003 Battle 3 133100 1 Affection 1 1 +3900 1571003 Signature Move 133101 1 Affection 1 1 +3901 1571003 Injured 133102 1 Affection 1 1 +3902 1571003 Danger 133103 1 Affection 1 1 +3903 1571003 Knocked Out 133104 1 Affection 1 1 +3904 1571003 Assist 133106 1 Affection 1 1 +3905 1571003 QTE 133105 1 Affection 1 1 +3906 1571003 Battle Over 133078 1 Affection 1 1 +3907 1041004 Construct Joins 134001 1 Affection 1 1 +3908 1041004 Level Up 134002 1 Affection 1 1 +3909 1041004 Promotion 134003 1 Affection 1 1 +3910 1041004 Evolution 134004 1 Affection 1 1 +3911 1041004 Improve Skill 134005 1 Affection 1 1 +3912 1041004 Equip Weapon 134006 1 Affection 1 1 +3913 1041004 Level Up 134002 1 Affection 1 2 0 +3914 1041004 Promotion 134003 1 Affection 1 4 0 +3915 1041004 Evolution 134004 1 Affection 1 3 0 +3916 1041004 Improve Skill 134005 1 Affection 1 5 0 +3917 1041004 Equip Weapon 134006 1 Affection 1 6 0 +3918 1041004 Add to Team 134007 1 Affection 1 7 1 +3919 1041004 Set as Leader 134008 1 Affection 1 8 1 +3920 1041004 Mission Complete 134061 1 Affection 1 1 +3921 1041004 General Greeting 1 134009 1 Affection 1 1 +3922 1041004 General Greeting 2 134010 1 Affection 1 1 +3923 1041004 General Greeting 3 134011 1 Affection 1 1 +3924 1041004 General Greeting 4 134012 2 Affection 2 1 +3925 1041004 General Greeting 5 134013 2 Affection 2 1 +3926 1041004 General Greeting 6 134014 3 Affection 3 1 +3927 1041004 General Greeting 7 134015 3 Affection 3 1 +3928 1041004 General Greeting 8 134016 4 Affection 4 1 +3929 1041004 General Greeting 9 134017 4 Affection 4 1 +3930 1041004 General Greeting 10 134018 5 Affection 5 1 +3931 1041004 General Greeting 11 134019 5 Affection 5 1 +3932 1041004 General Greeting 12 134020 5 Affection 5 1 +3933 1041004 General Greeting 13 134021 6 Affection 6 1 +3934 1041004 General Greeting 14 134022 6 Affection 6 1 +3935 1041004 General Greeting 15 134023 6 Affection 6 1 +3936 1041004 Affection Up 1 134024 1 Affection 1 1 +3937 1041004 Affection Up 2 134026 1 Affection 1 1 +3938 1041004 Affection Up 3 134028 1 Affection 1 1 +3939 1041004 Affection Up 4 134030 2 Affection 2 1 +3940 1041004 Affection Up 5 134032 2 Affection 2 1 +3941 1041004 Affection Up 6 134034 3 Affection 3 1 +3942 1041004 Affection Up 7 134111 3 Affection 3 1 +3943 1041004 Affection Up 8 134113 4 Affection 4 1 +3944 1041004 Affection Up 9 134025 4 Affection 4 1 +3945 1041004 Affection Up 10 134027 4 Affection 4 1 +3946 1041004 Affection Up 11 134029 5 Affection 5 1 +3947 1041004 Affection Up 12 134031 5 Affection 5 1 +3948 1041004 Affection Up 13 134033 5 Affection 5 1 +3949 1041004 Affection Up 14 134035 6 Affection 6 1 +3950 1041004 Affection Up 15 134112 6 Affection 6 1 +3951 1041004 Affection Up 16 134114 6 Affection 6 1 +3952 1041004 Idle 1 134036 1 Affection 1 1 +3953 1041004 Idle 2 134037 2 Affection 2 1 +3954 1041004 Idle 3 134038 3 Affection 3 1 +3955 1041004 Idle 4 134039 4 Affection 4 1 +3956 1041004 Idle 5 134040 5 Affection 5 1 +3957 1041004 Extended Connection 1 134041 1 Affection 1 1 +3958 1041004 Extended Connection 2 134042 2 Affection 2 1 +3959 1041004 Extended Connection 3 134043 3 Affection 3 1 +3960 1041004 Extended Connection 4 134044 4 Affection 4 1 +3961 1041004 Extended Connection 5 134045 5 Affection 5 1 +3962 1041004 Connection Made 1 134046 1 Affection 1 1 +3963 1041004 Connection Made 2 134047 2 Affection 2 1 +3964 1041004 Connection Made 3 134048 3 Affection 3 1 +3965 1041004 Connection Made 4 134049 4 Affection 4 1 +3966 1041004 Connection Made 5 134050 5 Affection 5 1 +3967 1041004 Connection Made 6 134051 5 Affection 5 1 +3968 1041004 Connection Made 7 134052 6 Affection 6 1 +3969 1041004 Connection Made 8 134053 6 Affection 6 1 +3970 1041004 Extended Offline Time 134054 1 Affection 1 1 +3971 1041004 Shake 1 134055 1 Affection 1 1 +3972 1041004 Shake 2 134056 3 Affection 3 1 +3973 1041004 Shake 3 134057 5 Affection 5 1 +3974 1041004 Quick Tap 1 134058 1 Affection 1 1 +3975 1041004 Quick Tap 2 134059 3 Affection 3 1 +3976 1041004 Quick Tap 3 134060 5 Affection 5 1 +3977 1041004 Activity at Max 134062 1 Affection 1 1 +3978 1041004 Battle Starts 134094 1 Affection 1 1 +3979 1041004 Battle 1 134069 1 Affection 1 1 +3980 1041004 Battle 2 134071 1 Affection 1 1 +3981 1041004 Battle 3 134073 1 Affection 1 1 +3982 1041004 Battle 4 134075 1 Affection 1 1 +3983 1041004 Battle 5 134077 1 Affection 1 1 +3984 1041004 Battle 6 134079 1 Affection 1 1 +3985 1041004 Signature 1 134081 1 Affection 1 1 +3986 1041004 Signature 2 134083 1 Affection 1 1 +3987 1041004 Injured 134085 1 Affection 1 1 +3988 1041004 Danger 134087 1 Affection 1 1 +3989 1041004 Knocked Out 134089 1 Affection 1 1 +3990 1041004 Assist 134093 1 Affection 1 1 +3991 1041004 QTE 134091 1 Affection 1 1 +3992 1041004 Battle Over 134095 1 Affection 1 1 +3993 1231002 Construct Joins 135001 1 Affection 1 1 +3994 1231002 Level Up 135002 1 Affection 1 1 +3995 1231002 Promotion 135003 1 Affection 1 1 +3996 1231002 Evolution 135004 1 Affection 1 1 +3997 1231002 Improve Skill 135005 1 Affection 1 1 +3998 1231002 Equip Weapon 135006 1 Affection 1 1 +3999 1231002 Level Up 135002 1 Affection 1 2 0 +4000 1231002 Promotion 135003 1 Affection 1 4 0 +4001 1231002 Evolution 135004 1 Affection 1 3 0 +4002 1231002 Improve Skill 135005 1 Affection 1 5 0 +4003 1231002 Equip Weapon 135006 1 Affection 1 6 0 +4004 1231002 Add to Team 135007 1 Affection 1 7 1 +4005 1231002 Set as Leader 135008 1 Affection 1 8 1 +4006 1231002 Mission Complete 135061 1 Affection 1 1 +4007 1231002 General Greeting 1 135009 1 Affection 1 1 +4008 1231002 General Greeting 2 135010 1 Affection 1 1 +4009 1231002 General Greeting 3 135011 1 Affection 1 1 +4010 1231002 General Greeting 4 135012 2 Affection 2 1 +4011 1231002 General Greeting 5 135013 2 Affection 2 1 +4012 1231002 General Greeting 6 135014 3 Affection 3 1 +4013 1231002 General Greeting 7 135015 3 Affection 3 1 +4014 1231002 General Greeting 8 135016 4 Affection 4 1 +4015 1231002 General Greeting 9 135017 4 Affection 4 1 +4016 1231002 General Greeting 10 135018 5 Affection 5 1 +4017 1231002 General Greeting 11 135019 5 Affection 5 1 +4018 1231002 General Greeting 12 135020 5 Affection 5 1 +4019 1231002 General Greeting 13 135021 6 Affection 6 1 +4020 1231002 General Greeting 14 135022 6 Affection 6 1 +4021 1231002 General Greeting 15 135023 6 Affection 6 1 +4022 1231002 Affection Up 1 135024 1 Affection 1 1 +4023 1231002 Affection Up 2 135025 1 Affection 1 1 +4024 1231002 Affection Up 3 135026 1 Affection 1 1 +4025 1231002 Affection Up 4 135027 2 Affection 2 1 +4026 1231002 Affection Up 5 135028 2 Affection 2 1 +4027 1231002 Affection Up 6 135029 3 Affection 3 1 +4028 1231002 Affection Up 7 135030 3 Affection 3 1 +4029 1231002 Affection Up 8 135031 4 Affection 4 1 +4030 1231002 Affection Up 9 135032 4 Affection 4 1 +4031 1231002 Affection Up 10 135033 4 Affection 4 1 +4032 1231002 Affection Up 11 135034 5 Affection 5 1 +4033 1231002 Affection Up 12 135035 5 Affection 5 1 +4034 1231002 Affection Up 13 135094 5 Affection 5 1 +4035 1231002 Affection Up 14 135095 6 Affection 6 1 +4036 1231002 Affection Up 15 135096 6 Affection 6 1 +4037 1231002 Affection Up 16 135097 6 Affection 6 1 +4038 1231002 Idle 1 135036 1 Affection 1 1 +4039 1231002 Idle 2 135037 2 Affection 2 1 +4040 1231002 Idle 3 135038 3 Affection 3 1 +4041 1231002 Idle 4 135039 4 Affection 4 1 +4042 1231002 Idle 5 135040 5 Affection 5 1 +4043 1231002 Extended Connection 1 135041 1 Affection 1 1 +4044 1231002 Extended Connection 2 135042 2 Affection 2 1 +4045 1231002 Extended Connection 3 135043 3 Affection 3 1 +4046 1231002 Extended Connection 4 135044 4 Affection 4 1 +4047 1231002 Extended Connection 5 135045 5 Affection 5 1 +4048 1231002 Connection Made 1 135046 1 Affection 1 1 +4049 1231002 Connection Made 2 135047 2 Affection 2 1 +4050 1231002 Connection Made 3 135048 3 Affection 3 1 +4051 1231002 Connection Made 4 135049 4 Affection 4 1 +4052 1231002 Connection Made 5 135050 5 Affection 5 1 +4053 1231002 Connection Made 6 135051 5 Affection 5 1 +4054 1231002 Connection Made 7 135052 6 Affection 6 1 +4055 1231002 Connection Made 8 135053 6 Affection 6 1 +4056 1231002 Extended Offline Time 1 135054 1 Affection 1 1 +4057 1231002 Shake 1 135055 1 Affection 1 1 +4058 1231002 Shake 2 135056 3 Affection 3 1 +4059 1231002 Shake 3 135057 5 Affection 5 1 +4060 1231002 Quick Tap 1 135058 1 Affection 1 1 +4061 1231002 Quick Tap 2 135059 3 Affection 3 1 +4062 1231002 Quick Tap 3 135060 5 Affection 5 1 +4063 1231002 Activity at Max 135062 1 Affection 1 1 +4064 1231002 Battle Starts 135077 1 Affection 1 1 +4065 1231002 Battle 1 135098 1 Affection 1 1 +4066 1231002 Battle 2 135099 1 Affection 1 1 +4067 1231002 Battle 3 135100 1 Affection 1 1 +4068 1231002 Signature 135101 1 Affection 1 1 +4069 1231002 Injured 135102 1 Affection 1 1 +4070 1231002 Danger 135103 1 Affection 1 1 +4071 1231002 Knocked Out 135104 1 Affection 1 1 +4072 1231002 Assist 135106 1 Affection 1 1 +4073 1231002 QTE 135105 1 Affection 1 1 +4074 1231002 Battle Over 135078 1 Affection 1 1 +4075 1011004 Construct Joins 136001 1 Affection 1 1 +4076 1011004 Level Up 136002 1 Affection 1 1 +4077 1011004 Promote 136003 1 Affection 1 1 +4078 1011004 Evolve 136004 1 Affection 1 1 +4079 1011004 Improve Skill 136005 1 Affection 1 1 +4080 1011004 Equip Weapon 136006 1 Affection 1 1 +4081 1011004 Level Up 136002 1 Affection 1 2 0 +4082 1011004 Promote 136003 1 Affection 1 4 0 +4083 1011004 Evolve 136004 1 Affection 1 3 0 +4084 1011004 Improve Skill 136005 1 Affection 1 5 0 +4085 1011004 Equip Weapon 136006 1 Affection 1 6 0 +4086 1011004 Add to Team 136007 1 Affection 1 7 1 +4087 1011004 Set as Leader 136008 1 Affection 1 8 1 +4088 1011004 Mission Complete 136061 1 Affection 1 1 +4089 1011004 General Greeting 1 136009 1 Affection 1 1 +4090 1011004 General Greeting 2 136010 1 Affection 1 1 +4091 1011004 General Greeting 3 136011 1 Affection 1 1 +4092 1011004 General Greeting 4 136012 2 Affection 2 1 +4093 1011004 General Greeting 5 136013 2 Affection 2 1 +4094 1011004 General Greeting 6 136014 3 Affection 3 1 +4095 1011004 General Greeting 7 136015 3 Affection 3 1 +4096 1011004 General Greeting 8 136016 4 Affection 4 1 +4097 1011004 General Greeting 9 136017 4 Affection 4 1 +4098 1011004 General Greeting 10 136018 5 Affection 5 1 +4099 1011004 General Greeting 11 136019 5 Affection 5 1 +4100 1011004 General Greeting 12 136020 5 Affection 5 1 +4101 1011004 General Greeting 13 136021 6 Affection 6 1 +4102 1011004 General Greeting 14 136022 6 Affection 6 1 +4103 1011004 General Greeting 15 136023 6 Affection 6 1 +4104 1011004 Affection Up 1 136024 1 Affection 1 1 +4105 1011004 Affection Up 2 136025 1 Affection 1 1 +4106 1011004 Affection Up 3 136026 1 Affection 1 1 +4107 1011004 Affection Up 4 136027 2 Affection 2 1 +4108 1011004 Affection Up 5 136028 2 Affection 2 1 +4109 1011004 Affection Up 6 136029 3 Affection 3 1 +4110 1011004 Affection Up 7 136030 3 Affection 3 1 +4111 1011004 Affection Up 8 136031 4 Affection 4 1 +4112 1011004 Affection Up 9 136032 4 Affection 4 1 +4113 1011004 Affection Up 10 136033 4 Affection 4 1 +4114 1011004 Affection Up 11 136034 5 Affection 5 1 +4115 1011004 Affection Up 12 136035 5 Affection 5 1 +4116 1011004 Affection Up 13 136096 5 Affection 5 1 +4117 1011004 Affection Up 14 136097 6 Affection 6 1 +4118 1011004 Affection Up 15 136098 6 Affection 6 1 +4119 1011004 Affection Up 16 136099 6 Affection 6 1 +4120 1011004 Idle 1 136036 1 Affection 1 1 +4121 1011004 Idle 2 136037 2 Affection 2 1 +4122 1011004 Idle 3 136038 3 Affection 3 1 +4123 1011004 Idle 4 136039 4 Affection 4 1 +4124 1011004 Idle 5 136040 5 Affection 5 1 +4125 1011004 Extended Connection 1 136041 1 Affection 1 1 +4126 1011004 Extended Connection 2 136042 2 Affection 2 1 +4127 1011004 Extended Connection 3 136043 3 Affection 3 1 +4128 1011004 Extended Connection 4 136044 4 Affection 4 1 +4129 1011004 Extended Connection 5 136045 5 Affection 5 1 +4130 1011004 Connection Made 1 136046 1 Affection 1 1 +4131 1011004 Connection Made 2 136047 2 Affection 2 1 +4132 1011004 Connection Made 3 136048 3 Affection 3 1 +4133 1011004 Connection Made 4 136049 4 Affection 4 1 +4134 1011004 Connection Made 5 136050 5 Affection 5 1 +4135 1011004 Connection Made 6 136051 5 Affection 5 1 +4136 1011004 Connection Made 7 136052 6 Affection 6 1 +4137 1011004 Connection Made 8 136053 6 Affection 6 1 +4138 1011004 Extended Offline Time 1 136054 1 Affection 1 1 +4139 1011004 Shake 1 136055 1 Affection 1 1 +4140 1011004 Shake 2 136056 3 Affection 3 1 +4141 1011004 Shake 3 136057 5 Affection 5 1 +4142 1011004 Quick Tap 1 136058 1 Affection 1 1 +4143 1011004 Quick Tap 2 136059 3 Affection 3 1 +4144 1011004 Quick Tap 3 136060 5 Affection 5 1 +4145 1011004 Activity at Max 136062 1 Affection 1 1 +4146 1011004 Battle Starts 136079 1 Affection 1 1 +4147 1011004 Battle 1 136100 1 Affection 1 1 +4148 1011004 Battle 2 136101 1 Affection 1 1 +4149 1011004 Battle 3 136102 1 Affection 1 1 +4150 1011004 Battle 4 136103 1 Affection 1 1 +4151 1011004 Battle 5 136104 1 Affection 1 1 +4152 1011004 Signature 136105 1 Affection 1 1 +4153 1011004 Injured 136106 1 Affection 1 1 +4154 1011004 Danger 136107 1 Affection 1 1 +4155 1011004 Knocked Out 136108 1 Affection 1 1 +4156 1011004 Assist 136110 1 Affection 1 1 +4157 1011004 QTE 136109 1 Affection 1 1 +4158 1011004 Battle Over 136080 1 Affection 1 1 +4159 1091003 Construct Joins 137001 1 Affection 1 1 +4160 1091003 Level Up 137002 1 Affection 1 1 +4161 1091003 Promotion 137003 1 Affection 1 1 +4162 1091003 Evolution 137004 1 Affection 1 1 +4163 1091003 Skill Upgrade 137005 1 Affection 1 1 +4164 1091003 Equip Weapon 137006 1 Affection 1 1 +4165 1091003 Level Up 137002 1 Affection 1 2 0 +4166 1091003 Promotion 137003 1 Affection 1 4 0 +4167 1091003 Evolution 137004 1 Affection 1 3 0 +4168 1091003 Skill Upgrade 137005 1 Affection 1 5 0 +4169 1091003 Equip Weapon 137006 1 Affection 1 6 0 +4170 1091003 Add to Team 137007 1 Affection 1 7 1 +4171 1091003 Set as Leader 137008 1 Affection 1 8 1 +4172 1091003 Mission Complete 137061 1 Affection 1 1 +4173 1091003 General Greeting 1 137009 1 Affection 1 1 +4174 1091003 General Greeting 2 137010 1 Affection 1 1 +4175 1091003 General Greeting 3 137011 1 Affection 1 1 +4176 1091003 General Greeting 4 137012 2 Affection 2 1 +4177 1091003 General Greeting 5 137013 2 Affection 2 1 +4178 1091003 General Greeting 6 137014 3 Affection 3 1 +4179 1091003 General Greeting 7 137015 3 Affection 3 1 +4180 1091003 General Greeting 8 137016 4 Affection 4 1 +4181 1091003 General Greeting 9 137017 4 Affection 4 1 +4182 1091003 General Greeting 10 137018 5 Affection 5 1 +4183 1091003 General Greeting 11 137019 5 Affection 5 1 +4184 1091003 General Greeting 12 137020 5 Affection 5 1 +4185 1091003 General Greeting 13 137021 6 Affection 6 1 +4186 1091003 General Greeting 14 137022 6 Affection 6 1 +4187 1091003 General Greeting 15 137023 6 Affection 6 1 +4188 1091003 Affection Up 1 137024 1 Affection 1 1 +4189 1091003 Affection Up 2 137025 1 Affection 1 1 +4190 1091003 Affection Up 3 137026 1 Affection 1 1 +4191 1091003 Affection Up 4 137027 2 Affection 2 1 +4192 1091003 Affection Up 5 137028 2 Affection 2 1 +4193 1091003 Affection Up 6 137029 3 Affection 3 1 +4194 1091003 Affection Up 7 137030 3 Affection 3 1 +4195 1091003 Affection Up 8 137031 4 Affection 4 1 +4196 1091003 Affection Up 9 137032 4 Affection 4 1 +4197 1091003 Affection Up 10 137033 4 Affection 4 1 +4198 1091003 Affection Up 11 137034 5 Affection 5 1 +4199 1091003 Affection Up 12 137035 5 Affection 5 1 +4200 1091003 Affection Up 13 137097 5 Affection 5 1 +4201 1091003 Affection Up 14 137098 6 Affection 6 1 +4202 1091003 Affection Up 15 137099 6 Affection 6 1 +4203 1091003 Affection Up 16 137100 6 Affection 6 1 +4204 1091003 Idle 1 137036 1 Affection 1 1 +4205 1091003 Idle 2 137037 2 Affection 2 1 +4206 1091003 Idle 3 137038 3 Affection 3 1 +4207 1091003 Idle 4 137039 4 Affection 4 1 +4208 1091003 Idle 5 137040 5 Affection 5 1 +4209 1091003 Extended Connection 1 137041 1 Affection 1 1 +4210 1091003 Extended Connection 2 137042 2 Affection 2 1 +4211 1091003 Extended Connection 3 137043 3 Affection 3 1 +4212 1091003 Extended Connection 4 137044 4 Affection 4 1 +4213 1091003 Extended Connection 5 137045 5 Affection 5 1 +4214 1091003 Connection Made 1 137046 1 Affection 1 1 +4215 1091003 Connection Made 2 137047 2 Affection 2 1 +4216 1091003 Connection Made 3 137048 3 Affection 3 1 +4217 1091003 Connection Made 4 137049 4 Affection 4 1 +4218 1091003 Connection Made 5 137050 5 Affection 5 1 +4219 1091003 Connection Made 6 137051 5 Affection 5 1 +4220 1091003 Connection Made 7 137052 6 Affection 6 1 +4221 1091003 Connection Made 8 137053 6 Affection 6 1 +4222 1091003 Extended Offline Time 1 137054 1 Affection 1 1 +4223 1091003 Shake 1 137055 1 Affection 1 1 +4224 1091003 Shake 2 137056 3 Affection 3 1 +4225 1091003 Shake 3 137057 5 Affection 5 1 +4226 1091003 Quick Tap 1 137058 1 Affection 1 1 +4227 1091003 Quick Tap 2 137059 3 Affection 3 1 +4228 1091003 Quick Tap 3 137060 5 Affection 5 1 +4229 1091003 Activity Is Full 137062 1 Affection 1 1 +4230 1091003 Battle Starts 137080 1 Affection 1 1 +4231 1091003 Battle 1 137068 1 Affection 1 1 +4232 1091003 Battle 2 137069 1 Affection 1 1 +4233 1091003 Battle 3 137070 1 Affection 1 1 +4234 1091003 Battle 4 137071 1 Affection 1 1 +4235 1091003 Battle 5 137072 1 Affection 1 1 +4236 1091003 Signature 1 137073 1 Affection 1 1 +4237 1091003 Signature 2 137074 1 Affection 1 1 +4238 1091003 Injured 137075 1 Affection 1 1 +4239 1091003 Danger 137076 1 Affection 1 1 +4240 1091003 Knocked out 137077 1 Affection 1 1 +4241 1091003 Assist 137079 1 Affection 1 1 +4242 1091003 QTE 137078 1 Affection 1 1 +4243 1091003 Battle Over 137081 1 Affection 1 1 \ No newline at end of file diff --git a/Resources/table/client/ui/Ui.tsv b/Resources/table/client/ui/Ui.tsv index 395c97c..97423e9 100644 --- a/Resources/table/client/ui/Ui.tsv +++ b/Resources/table/client/ui/Ui.tsv @@ -1,6 +1,8 @@ UiName ParentUiName LoadWithParent UiType UiResType PrefabUrl SceneUrl ModelUrl CacheTime Recycle HideSetPosition FightingStay UiActivityBaseChild UiActivityBase Bundle Assets/Product/Ui/Prefab/UiActivityBaseChild.prefab 5000 0 UiGameNotice UiActivityBase Bundle Assets/Product/Ui/Prefab/UiGameNotice.prefab 5000 0 +UiAnnouncement NormalPopup Bundle Assets/Product/Ui/Prefab/UiAnnouncement.prefab 5000 0 +UiWelfare Normal Bundle Assets/Product/Ui/Prefab/UiWelfare.prefab 5000 0 UiFubenBranchStageDetail UiActivityBranch Bundle Assets/Product/Ui/Prefab/UiFubenBranchStageDetail.prefab 5000 0 UiActivityBriefTask UiActivityBriefBase Bundle Assets/Product/Ui/Prefab/UiActivityBriefTask.prefab 5000 0 UiArchiveMonsterComment UiArchiveMonsterDetail Bundle Assets/Product/Ui/Prefab/UiArchiveMonsterComment.prefab 5000 0 @@ -16,7 +18,7 @@ UiPanelCharProperty UiCharacter Bundle Assets/Product/Ui/Prefab/UiPanelCharPro UiPanelEquipInfo UiCharacterDetail 1 SetGameObject UiPanelEquipInfo 5000 0 UiPanelTeamInfo UiCharacterDetail 1 SetGameObject UiPanelTeamInfo 5000 0 UiClickClearReward UiClickClearGame Bundle Assets/Product/Ui/Prefab/UiClickClearReward.prefab 5000 0 -UiFubenCoupleCombatDetail UiCoupleCombatMain Normal Bundle Assets/Product/Ui/Prefab/UiFubenCoupleCombatDetail.prefab 5000 0 +UiFubenCoupleCombatDetail UiCoupleCombatMain Normal Bundle Assets/Product/Ui/Prefab/UiFubenCoupleCombatDetailFenGuan.prefab 5000 0 UiCoupletAward UiCoupletGame Normal Bundle Assets/Product/Ui/Prefab/UiCoupletAward.prefab 5000 0 UiDormFoundryDetail UiDormWork Normal Bundle Assets/Product/Ui/Prefab/UiDormFoundryDetail.prefab 5000 0 UiDrawActivityShow UiDrawActivity Bundle Assets/Product/Ui/Prefab/UiDrawActivityShow.prefab Assets/Product/Ui/UiModel/UiDrawActivity/UiDrawShow.prefab 5000 0 @@ -27,6 +29,7 @@ UiEquipResonanceSelectCharacter UiEquipDetail Bundle Assets/Product/Ui/Prefab/ UiEquipResonanceSelectItem UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiEquipResonanceSelectItem.prefab 5000 0 UiEquipResonanceSelectEquip UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiEquipResonanceSelectEquip.prefab 5000 0 UiEquipResonanceSkill UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiEquipResonanceSkill.prefab 5000 0 +UiExhibitionOverclocking UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiExhibitionOverclocking.prefab 5000 0 UiEquipStrengthen UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiEquipStrengthen.prefab 5000 0 UiEquipResonanceAwake UiEquipDetail Bundle Assets/Product/Ui/Prefab/UiEquipResonanceAwake.prefab 5000 0 UiEquipDetailChildOther UiEquipDetailOther Bundle Assets/Product/Ui/Prefab/UiEquipDetailChild.prefab 5000 0 @@ -55,6 +58,10 @@ UiFightTeaching UiFight Bundle Assets/Product/Ui/Prefab/UiFightTeaching.prefab UiFightPassword UiFight Bundle Assets/Product/Ui/Prefab/UiFightPassword.prefab 30000 0 UiFightPassword2 UiFight Bundle Assets/Product/Ui/Prefab/UiFightPassword2.prefab 30000 0 UiHacker UiFight Bundle Assets/Product/Ui/Prefab/UiHacker.prefab 30000 0 +UiFightDLC Normal Bundle Assets/Product/Ui/Prefab/UiFightDLC.prefab +UiFightRebornDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightReboot.prefab 30000 0 +UiFightTipsDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightTipsDLC.prefab 30000 0 +UiFightGuideDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightGuideDLC.prefab UiFightSuperTowerEnhancerSelect UiFight Bundle Assets/Product/Ui/Prefab/UiFightSuperTowerEnhancerSelect.prefab 30000 0 UiFightSuperTowerPluginSelect UiFight Bundle Assets/Product/Ui/Prefab/UiFightSuperTowerPluginSelect.prefab 30000 0 UiFightTalkOption UiFight Bundle Assets/Product/Ui/Prefab/UiFightTalkOption.prefab 30000 0 @@ -248,6 +255,8 @@ UiEquipStrengthenConsumption NormalPopup Bundle Assets/Product/Ui/Prefab/UiEqu UiExhibition Normal Bundle Assets/Product/Ui/Prefab/UiExhibition.prefab 5000 0 UiExhibitionInfo Normal Bundle Assets/Product/Ui/Prefab/UiExhibitionInfo.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiExhibitionInfo.prefab 5000 0 UiExhibitionGroupTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiExhibitionGroupTip.prefab 5000 0 +UiExhibitionAureole NormalPopup Bundle Assets/Product/Ui/Prefab/UiExhibitionAureole.prefab 5000 0 +UiExhibitionBall NormalPopup Bundle Assets/Product/Ui/Prefab/UiExhibitionBall.prefab 5000 0 UiFashion Normal Bundle Assets/Product/Ui/Prefab/UiFashion.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiFashion.prefab 5000 0 UiFashionDetail Normal Bundle Assets/Product/Ui/Prefab/UiFashionDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiFashionDetail.prefab 5000 0 UiFavorability Normal Bundle Assets/Product/Ui/Prefab/UiFavorability.prefab Assets/Product/Ui/Scene3DPrefab/UiMain3d.prefab Assets/Product/Ui/UiModel/UiMain/UiFavorability.prefab 5000 0 @@ -284,6 +293,7 @@ UiHud Hud Bundle Assets/Product/Ui/Prefab/UiHud.prefab 5000 0 UiLogin Normal Bundle Assets/Product/Ui/Prefab/UiLogin.prefab 5000 0 UiLoginNotice Popup Bundle Assets/Product/Ui/Prefab/UiLoginNotice.prefab 5000 0 UiMail Normal Bundle Assets/Product/Ui/Prefab/UiMail.prefab 5000 0 +UiFavoriteMailTag Normal Bundle Assets/Product/Ui/Prefab/UiFavoriteMailTag.prefab 5000 0 UiMain Normal Bundle Assets/Product/Ui/Prefab/UiMain.prefab Assets/Product/Ui/UiModel/UiMain/UiMain.prefab 5000 0 UiMovie Popup Bundle Assets/Product/Ui/Prefab/UiMovie.prefab Assets/Product/Ui/Scene3DPrefab/Ui3DMovie.prefab Assets/Product/Ui/UiModel/Ui3DMovie/Ui3DMovie.prefab 5000 0 UiNewPlayerTask Normal Bundle Assets/Product/Ui/Prefab/UiNewPlayerTask.prefab 5000 0 @@ -396,20 +406,36 @@ UiArchiveStory Normal Bundle Assets/Product/Ui/Prefab/UiArchiveStory.prefab UiArchiveStoryDetail Normal Bundle Assets/Product/Ui/Prefab/UiArchiveStoryDetail.prefab 5000 0 UiArchiveStoryDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiArchiveStoryDialog.prefab 5000 0 UiWindowsInlay Normal Bundle Assets/Product/Ui/Prefab/UiWindowsInlay.prefab 5000 0 +UiAssignAwarenessSelect Normal Bundle Assets/Product/Ui/Prefab/UiAssignAwarenessSelect.prefab 5000 0 +UiAssignSelectCharacter Normal Bundle Assets/Product/Ui/Prefab/UiAssignSelectCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiCharacter.prefab 5000 0 +UiAssignCharacterOwnedInfo UiAssignSelectCharacter 1 Bundle Assets/Product/Ui/Prefab/UiCharacterOwnedInfo.prefab 5000 0 UiPanelAssignMain Normal Bundle Assets/Product/Ui/Prefab/UiAssignMain.prefab 5000 0 +UiAssignTreasureDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiAssignTreasureDetail.prefab 0 UiPanelAssignStage Normal Bundle Assets/Product/Ui/Prefab/UiAssignStage.prefab 5000 0 UiAssignDeploy Normal Bundle Assets/Product/Ui/Prefab/UiAssignDeploy.prefab 0 +UiAwarenessDeploy Normal Bundle Assets/Product/Ui/Prefab/UiAssignDeploy.prefab 0 UiAssignOccupy Popup Bundle Assets/Product/Ui/Prefab/UiAssignOccupy.prefab 5000 0 UiAssignSelectOccupy Popup Bundle Assets/Product/Ui/Prefab/UiAssignSelectOccupy.prefab 5000 0 UiAssignBuff Bundle Assets/Product/Ui/Prefab/UiAssignBuff.prefab 0 +UiAssignOccupyProgress Bundle Assets/Product/Ui/Prefab/UiAssignOccupyProgress.prefab 5000 0 UiAssignInfo Dialog Bundle Assets/Product/Ui/Prefab/UiAssignInfo.prefab 5000 0 UiAssignPostWarCount Normal Bundle Assets/Product/Ui/Prefab/UiAssignPostWarCount.prefab 5000 0 UiAssignRoomCharacter Normal Bundle Assets/Product/Ui/Prefab/UiAssignRoomCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiAssignRoomCharacter.prefab 5000 0 +UiAwarenessRoomCharacter Normal Bundle Assets/Product/Ui/Prefab/UiAssignRoomCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiAssignRoomCharacter.prefab 5000 0 +UiAwarenessMain Normal Bundle Assets/Product/Ui/Prefab/UiAwarenessMain.prefab 5000 0 +UiAwarenessSettleWin Normal Bundle Assets/Product/Ui/Prefab/UiAssignPostWarCount.prefab 5000 0 +UiAwarenessMainDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiAwarenessMainDetail.prefab 5000 0 +UiAwarenessOccupy NormalPopup Bundle Assets/Product/Ui/Prefab/UiAwarenessOccupy.prefab 5000 0 +UiAwarenessSelectCharacter Normal Bundle Assets/Product/Ui/Prefab/UiAssignSelectCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiCharacter.prefab 5000 0 +UiAwarenessOccupyProgress NormalPopup Bundle Assets/Product/Ui/Prefab/UiAwarenessOccupyProgress.prefab 5000 0 +UiAwarenessOccupyPosTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiAwarenessOccupyPosTips.prefab 5000 0 UiRegression Normal Bundle Assets/Product/Ui/Prefab/UiRegression.prefab 5000 0 UiRogueLikeHelpRole NormalPopup Bundle Assets/Product/Ui/Prefab/UiRogueLikeHelpRole.prefab 5000 0 UiRogueLikeRoomCharacter Normal Bundle Assets/Product/Ui/Prefab/UiRogueLikeRoomCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiRogueLikeRoomCharacter.prefab 5000 0 UiGuildLog Normal Bundle Assets/Product/Ui/Prefab/UiGuildLog.prefab 5000 0 UiGuildTask Normal Bundle Assets/Product/Ui/Prefab/UiGuildTask.prefab 5000 0 +UiGuildTaskGroup Normal Bundle Assets/Product/Ui/Prefab/UiGuildTaskGroup.prefab 5000 0 +UiGuildGrade NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildGrade.prefab 5000 0 UiGuildRecruit Normal Bundle Assets/Product/Ui/Prefab/UiGuildRecruit.prefab 5000 0 UiGuildCustomName Normal Bundle Assets/Product/Ui/Prefab/UiGuildCustomName.prefab 5000 0 UiGuildInformation NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildInformation.prefab 5000 0 @@ -603,7 +629,7 @@ UiSimulatedCombatRoleList Normal Bundle Assets/Product/Ui/Prefab/UiSimulatedCo UiSimulatedCombatEquipDetail Normal Bundle Assets/Product/Ui/Prefab/UiEquipDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiEquipDetail.prefab 5000 0 UiSimulatedCombatRoomCharacter Normal Bundle Assets/Product/Ui/Prefab/UiSimulatedCombatRoomCharacter.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMainLineRoomCharacter.prefab 5000 0 UiSimulatedCombatSettleWin Normal Bundle Assets/Product/Ui/Prefab/UiSimulatedCombatSettleWin.prefab 5000 0 -UiLotto Normal Bundle Assets/Product/Ui/Prefab/UiLotto2.prefab Assets/Product/Ui/Scene3DPrefab/UiMain3dLifu.prefab Assets/Product/Ui/UiModel/UiLotto/UiLotto2.prefab 5000 0 +UiLotto Normal Bundle Assets/Product/Ui/Prefab/UiLotto.prefab 5000 0 UiLottoLog NormalPopup Bundle Assets/Product/Ui/Prefab/UiLottoLog.prefab 5000 0 UiChessPursuitCardsTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiChessPursuitCardsTip.prefab 5000 0 UiLottoTanchuang NormalPopup Bundle Assets/Product/Ui/Prefab/UiLottoTanchuang.prefab 5000 0 @@ -700,7 +726,7 @@ UiHackCharInfo Normal Bundle Assets/Product/Ui/Prefab/UiHackCharInfo.prefab As UiHackDevelop Normal Bundle Assets/Product/Ui/Prefab/UiHackDevelop.prefab 5000 0 UiHackLevelUpTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiHackLevelUpTips.prefab 5000 0 UiFubenHackDetails NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenHackDetails.prefab 5000 0 -UiCoupleCombatMain Normal Bundle Assets/Product/Ui/Prefab/UiCoupleCombatMain.prefab 5000 0 +UiCoupleCombatMain Normal Bundle Assets/Product/Ui/Prefab/UiCoupleCombatMainFenGuan.prefab 5000 0 UiFubenTaskReward NormalPopup Bundle Assets/Product/Ui/Prefab/UiFubenTaskReward.prefab 5000 0 UiLoginVerification Popup Bundle Assets/Product/Ui/Prefab/UiLoginVerification.prefab 5000 0 UiTRPGSecondMain Normal Bundle Assets/Product/Ui/Prefab/UiTRPGSecondMain.prefab 5000 0 @@ -783,7 +809,7 @@ UiSuperTowerDeploy Normal Bundle Assets/Product/Ui/Prefab/UiSuperTowerDeploy.p UiSuperTowerPlugUp NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperTowerPlugUp.prefab 5000 0 UiSupertowerUpTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSupertowerUpTips.prefab 5000 0 UiSuperTowerUnlockTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperTowerUnlockTips.prefab 5000 0 -UiFunbenWeiLaTutorial Normal Bundle Assets/Product/Ui/Prefab/UiBombinataMain.prefab 5000 0 +UiFunbenWeiLaTutorial Normal Bundle Assets/Product/Ui/Prefab/UiAylaActivityMain.prefab 5000 0 UiSkipTip NormalPopup Bundle Assets/Product/Ui/Prefab/UiEquipStrengthenSkip.prefab 5000 0 UiPassportTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiPassportTips.prefab 5000 0 UiDownload Dialog Bundle Assets/Product/Ui/Prefab/UiDownload.prefab 5000 0 @@ -839,7 +865,7 @@ UiPickFlipSelect NormalPopup Bundle Assets/Product/Ui/Prefab/UiPickFlipSelect. UiPickFlipDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiPickFlipDialog.prefab 5000 0 UiLivWarmRaceLog NormalPopup Bundle Assets/Product/Ui/Prefab/UiLivWarmRaceLog.prefab 5000 0 UiCoupleCombatBuffTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiCoupleCombatBuffTips.prefab 5000 0 -UiCoupleCombatChapter Normal Bundle Assets/Product/Ui/Prefab/UiCoupleCombatChapter.prefab 5000 0 +UiCoupleCombatChapter Normal Bundle Assets/Product/Ui/Prefab/UiCoupleCombatChapterFenGuan.prefab 5000 0 UiCoupleCombatSwitchSkill Normal Bundle Assets/Product/Ui/Prefab/UiCoupleCombatSwitchSkill.prefab 5000 0 UiCoupleCombatSkillTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiCoupleCombatSkillTips.prefab 5000 0 UiCoupleCombatNewSkill NormalPopup Bundle Assets/Product/Ui/Prefab/UiCoupleCombatNewSkill.prefab 5000 0 @@ -872,6 +898,10 @@ UiLifuActivityMain Normal Bundle Assets/Product/Ui/Prefab/UiLifuActivityMain.p UiLifuActivitySingleDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiLifuActivitySingleDetail.prefab 5000 0 UiLottoTanchuang2 NormalPopup Bundle Assets/Product/Ui/Prefab/UiLottoTanchuang.prefab 5000 0 UiNewRegressionForward NormalPopup Bundle Assets/Product/Ui/Prefab/UiNewRegressionForward.prefab 5000 0 +UiRegressionActivity Normal Bundle Assets/Product/Ui/Prefab/UiRegressionActivity.prefab 5000 0 +UiRegressionGiftShop Normal Bundle Assets/Product/Ui/Prefab/UiRegressionGiftShop.prefab 5000 0 +UiRegressionInvitation Normal Bundle Assets/Product/Ui/Prefab/UiRegressionInvitation.prefab 5000 0 +UiRegressionTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiRegressionTips.prefab 5000 0 UiMemorySave Normal Bundle Assets/Product/Ui/Prefab/UiMemorySave.prefab 5000 0 UiNewRegressionForwardScreenShot Hud Bundle Assets/Product/Ui/Prefab/UiNewRegressionForwardScreenShot.prefab 5000 0 UiDiceGame Normal Bundle Assets/Product/Ui/Prefab/UiDiceGame.prefab 5000 0 @@ -880,7 +910,7 @@ UiAchievement Normal Bundle Assets/Product/Ui/Prefab/UiAchievement.prefab 50 UiAchievementMedal Normal Bundle Assets/Product/Ui/Prefab/UiAchievementMedal.prefab 5000 0 UiAchievementCollection Normal Bundle Assets/Product/Ui/Prefab/UiAchievementCollection.prefab 5000 0 UiAchievementNameplate Normal Bundle Assets/Product/Ui/Prefab/UiAchievementNameplate.prefab 5000 0 -UiReviewActivity2Anniversary Normal Bundle Assets/Product/Ui/Prefab/UiReviewActivity2Anniversary.prefab Assets/Product/Ui/Scene3DPrefab/UiReviewActivityBoss3D.prefab Assets/Product/Ui/UiModel/UiReviewActivity/UiReviewActivity.prefab 5000 0 +UiReviewActivityAnniversary Normal Bundle Assets/Product/Ui/Prefab/UiReviewActivityAnniversary.prefab Assets/Product/Ui/Scene3DPrefab/UiReviewActivityAnniversary3D.prefab Assets/Product/Ui/UiModel/UiReviewActivityAnniversary/UiReviewActivityAnniversary3D.prefab 5000 0 UiReviewActivityShare NormalPopup Bundle Assets/Product/Ui/Prefab/UiReviewActivityShare.prefab 5000 0 UiDrawNew Normal Bundle Assets/Product/Ui/Prefab/UiDrawNew1.prefab Assets/Product/Ui/Scene3DPrefab/UiDraw01.prefab Assets/Product/Ui/UiModel/UiDraw/UiDrawNew1.prefab 5000 0 UiTheatreChoose Normal Bundle Assets/Product/Ui/Prefab/UiTheatreChoose.prefab 5000 0 @@ -981,7 +1011,7 @@ UiGuildWarRank Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarRank.prefab UiGuildWarStageRank Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarStageRank.prefab 5000 0 UiGuildWarMap Normal Bundle Assets/Product/Ui/Prefab/UiGuildWarMap.prefab 5000 0 UiCommonBuffDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiCommonBuffDetail.prefab 5000 0 -UiGoldenMinerMain Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerMain.prefab Assets/Product/Ui/Scene3DPrefab/UiGoldenMiner3D.prefab Assets/Product/Ui/UiModel/UiGoldenMiner/UiGoldenMinerMain3D.prefab 5000 0 +UiGoldenMinerMain Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerMain.prefab Assets/Product/Ui/Scene3DPrefab/UiGoldenMiner3D.prefab Assets/Product/Ui/UiModel/UiGoldenMiner/UiGoldenMiner3D.prefab 5000 0 UiGoldenMinerChange UiGoldenMinerMain Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerChange.prefab 5000 0 UiGoldenMinerBattle Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerBattle.prefab 5000 0 UiGoldenMinerRank Normal Bundle Assets/Product/Ui/Prefab/UiGoldenMinerRank.prefab 5000 0 @@ -1048,6 +1078,8 @@ UiSpecialTrainBreakthroughMain Normal Bundle Assets/Product/Ui/Prefab/UiSpecia UiSpecialTrainBreakthroughMedalTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSpecialTrainBreakthroughMedalTips.prefab 5000 0 UiSpecialTrainBreakthroughTask Normal Bundle Assets/Product/Ui/Prefab/UiSpecialTrainBreakthroughTask.prefab 5000 0 UiSpecialTrainBreakthroughExchange NormalPopup Bundle Assets/Product/Ui/Prefab/UiSpecialTrainBreakthroughExchange.prefab 5000 0 +UiSpecialTrainBreakthroughRank Normal Bundle Assets/Product/Ui/Prefab/UiSpecialTrainBreakthroughRank.prefab 5000 0 +UiSpecialTrainBreakthroughSettle Normal Bundle Assets/Product/Ui/Prefab/UiSpecialTrainBreakthroughSettle.prefab 5000 0 UiMultiplayerRoomCute Normal Bundle Assets/Product/Ui/Prefab/UiMultiplayerRoomCute.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMultiplayerRoomCute.prefab 5000 0 UiBattleRoomRoleDetailCute Normal Bundle Assets/Product/Ui/Prefab/UiBattleRoomRoleDetailCute.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiBattleRoomRoleDetailCute.prefab 5000 0 UiOnLineLoadingCute Dialog Bundle Assets/Product/Ui/Prefab/UiOnLineLoadingCute.prefab 5000 0 @@ -1137,10 +1169,124 @@ UiRpgTowerNewMain Normal Bundle Assets/Product/Ui/Prefab/UiRpgTowerNewMain.pre UiFightBangbiSkill UiFight Bundle Assets/Product/Ui/Prefab/UiFightBangbiSkill.prefab 30000 0 UiFightBangbiPaper UiFight Bundle Assets/Product/Ui/Prefab/UiFightBangbiPaper.prefab 30000 0 UiActivityChapter Normal Bundle Assets/Product/Ui/Prefab/UiActivityChapter.prefab 5000 0 +UiDlcHuntMatching NormalPopup Bundle Assets/Product/Ui/Prefab/UiDlcHuntMatching.prefab 5000 0 +UiDlcHuntPlayerRoom Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerRoom.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiMultiplayerRoom.prefab 5000 0 +UiDlcHuntRoleDetail Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntRoleDetail.prefab Assets/Product/Ui/Scene3DPrefab/UiCharacter3d.prefab Assets/Product/Ui/UiModel/UiCharacter3d/UiRoomCharacter.prefab 5000 0 +UiGuildSign NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildSign.prefab 5000 0 +UiDlcHuntSettleLose Normal Bundle Assets/Product/Ui/Prefab/UiSettleLose.prefab 5000 0 +UiDlcHuntFightGrade Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntFightGrade.prefab 5000 0 +UiGuildDormSceneChoice NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildroomsceneChoice.prefab 5000 0 +UiGuildRoomSceneTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildroomsceneTips01.prefab 5000 0 +UiRiftMain 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Bundle Assets/Product/Ui/Prefab/UiStrongholdQuickDeploy.prefab 5000 0 +UiRiftAttribute Normal Bundle Assets/Product/Ui/Prefab/UiRiftAttribute.prefab 5000 0 +UiRiftTemplate NormalPopup Bundle Assets/Product/Ui/Prefab/UiRiftTemplate.prefab 5000 0 +UiRiftPluginBag Normal Bundle Assets/Product/Ui/Prefab/UiRiftPluginBag.prefab 5000 0 +UiRiftTask Normal Bundle Assets/Product/Ui/Prefab/UiRiftTask.prefab 5000 0 +UiRiftShop Normal Bundle Assets/Product/Ui/Prefab/UiRiftShop.prefab 5000 0 +UiRiftPluginShop Normal Bundle Assets/Product/Ui/Prefab/UiRiftPluginShop.prefab 5000 0 +UiRiftPluginShopTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiRiftPluginShopTips.prefab 5000 0 +UiRiftRanking Normal Bundle Assets/Product/Ui/Prefab/UiRiftRanking.prefab 5000 0 +UiRiftSettlePlugin Normal Bundle Assets/Product/Ui/Prefab/UiRiftSettlePlugin.prefab 5000 0 +UiRiftSettleWin Normal Bundle Assets/Product/Ui/Prefab/UiRiftSettleWin.prefab 5000 0 +UiRiftJumpResults NormalPopup Bundle Assets/Product/Ui/Prefab/UiRiftJumpResults.prefab 5000 0 +UiRiftChoosePlugin Normal Bundle Assets/Product/Ui/Prefab/UiRiftChoosePlugin.prefab 5000 0 +UiRiftAffix NormalPopup Bundle Assets/Product/Ui/Prefab/UiRiftAffix.prefab 5000 0 +UiRiftPreview NormalPopup Bundle Assets/Product/Ui/Prefab/UiRiftPreview.prefab 5000 0 +UiRiftFuncUnlockTips NormalPopup Bundle Assets/Product/Ui/Prefab/UiSuperTowerUnlockTips.prefab 5000 +UiRiftLoading Dialog Bundle Assets/Product/Ui/Prefab/UiSuperTowerLoading.prefab 5000 0 +UiGuildRoomTemplate NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildRoomTemplate.prefab 5000 0 +UiCharacterTowerMain Normal Bundle Assets/Product/Ui/Prefab/UiCharacterTowerMain.prefab 5000 0 +UiCharacterTowerPlot Normal Bundle Assets/Product/Ui/Prefab/UiCharacterTowerPlot.prefab 5000 0 +UiCharacterTowerPlotDetail UiCharacterTowerPlot NormalPopup Bundle Assets/Product/Ui/Prefab/UiCharacterTowerPlotDetail.prefab 5000 0 +UiCharacterTowerBattle Normal Bundle 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Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntAttrDialog Dialog Bundle Assets/Product/Ui/Prefab/UiDlcHuntAttrDialog.prefab 5000 0 +UiDlcHuntCharacter Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntCharacter.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntPlayerRoom.prefab 5000 0 +UiDlcHuntSkillDetails Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntSkillDetails.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntChipUp Dialog Bundle Assets/Product/Ui/Prefab/UiDlcHuntChipUp.prefab 5000 0 +UiFurnitureCreateDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiFurnitureCreateDetail.prefab 5000 0 +UiDormTerminalSystem Normal Bundle Assets/Product/Ui/Prefab/UiDormTerminalSystem.prefab 5000 0 +UiDormTerminalLineDetail UiDormTerminalSystem NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormTerminalLineDetail.prefab 5000 0 +UiDormTerminalUpgradeDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormTerminalUpgradeDetail.prefab 5000 0 +UiDormTerminalCompleteDetail NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormTerminalCompleteDetail.prefab 5000 0 +UiDormArchivesCenter Normal Bundle Assets/Product/Ui/Prefab/UiDormArchivesCenter.prefab 5000 0 +UiDormArchivesCenterDetails NormalPopup Bundle Assets/Product/Ui/Prefab/UiDormArchivesCenterDetails.prefab 5000 0 +UiDlcHuntBoss Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBoss2.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 +UiDlcHuntBossLevel Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossLevel.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntMain.prefab 5000 0 +UiDlcHuntPlayerRoom2 Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerRoom2.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntPlayerRoom.prefab 5000 0 +UiDlcHuntBossDetails Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntBossDetails.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntPlayerInviteFriend Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPlayerInviteFriend.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiFightComponentDLC UiFightDLC Bundle Assets/Product/Ui/Prefab/UiFightComponentDLC.prefab +UiDlcHuntPersonalSupport Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPersonalSupport.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcHuntChipDetails.prefab 5000 0 +UiDlcHuntTask Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntTask.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntShop Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntShop.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntPersonalChoice Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntPersonalChoice.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiDlcHuntChipHelp Normal Bundle Assets/Product/Ui/Prefab/UiDlcHuntChipHelp.prefab Assets/Product/Ui/Scene3DPrefab/SceneHunt02_UI.prefab Assets/Product/Ui/UiModel/UiDlcHunt/UiDlcInterface.prefab 5000 0 +UiFightBrilliantwalk UiFight Bundle Assets/Product/Ui/UiFightPrefab/UiFightBrilliantwalk.prefab 30000 0 +UiFightMovieBagua UiFight Bundle Assets/Product/Ui/Prefab/UiFightMovieBagua.prefab 30000 0 +UiSkinVoteMain Normal Bundle Assets/Product/Ui/Prefab/UiSkinVoteMain.prefab 5000 0 +UiSkinVoteSee Normal Bundle Assets/Product/Ui/Prefab/UiSkinVoteSee.prefab 5000 0 UiLoginDialog NormalPopup Bundle Assets/Product/Ui/Prefab/UiLoginDialog.prefab 5000 0 UiAccountSign NormalPopup Bundle Assets/Product/Ui/Prefab/UiAccountSign.prefab 5000 0 UiSetAccount NormalPopup Bundle Assets/Product/Ui/Prefab/UiSetAccount.prefab 5000 0 -UiActivityBaseLink UiActivityBase Bundle Assets/Product/Ui/Prefab/UiActivityBaseLink.prefab 5000 0 +UiActivityBaseLink UiAnnouncement Bundle Assets/Product/Ui/Prefab/UiActivityBaseLink.prefab 5000 0 UiLoginAgreement Dialog Bundle Assets/Product/Ui/Prefab/UiLoginAgreement.prefab 5000 0 UiAssertDialog System Bundle Assets/Product/Ui/Prefab/UiAssertDialog.prefab 5000 0 UiDiviningLog Normal Bundle Assets/Product/Ui/Prefab/UiDiviningLog.prefab 5000 0 @@ -1151,5 +1297,6 @@ UiBubbleTip Tips Bundle Assets/Product/Ui/Prefab/UiBubbleTip.prefab 5000 0 UiSlotmachine Normal Bundle Assets/Product/Ui/Prefab/UiSlotmachine.prefab 5000 UiSlotmachineTask UiSlotmachine Bundle Assets/Product/Ui/Prefab/UiSlotmachineTask.prefab 5000 UiSlotmachineRules UiSlotmachine Bundle Assets/Product/Ui/Prefab/UiSlotmachineRules.prefab 5000 -UiSpecialRegulationShow Normal Bundle Assets/Product/Ui/Prefab/UiSpecialRegulationShow.prefab 5000 -UiMouseButtonConfig NormalPopup Bundle Assets/Product/Ui/Prefab/UiMouseButtonConfig.prefab 5000 \ No newline at end of file +UiSpecialRegulationShow Normal Bundle Assets/Product/Ui/Prefab/UiSpecialRegulationShow.prefab 5000 +UiMouseButtonConfig NormalPopup Bundle Assets/Product/Ui/Prefab/UiMouseButtonConfig.prefab 5000 +UiGuildDormPhotoSet NormalPopup Bundle Assets/Product/Ui/Prefab/UiGuildDormPhotoSet.prefab 5000 0 \ No newline at end of file diff --git a/Resources/table/client/ui/UiMainThemeMatching.tsv b/Resources/table/client/ui/UiMainThemeMatching.tsv new file mode 100644 index 0000000..a5ddeec --- /dev/null +++ b/Resources/table/client/ui/UiMainThemeMatching.tsv @@ -0,0 +1,5 @@ +Id Color[1] Color[2] Color[3] Color[4] Color[5] Background[1] Background[2] Background[3] Background[4] Effect[1] +14000001 34AFF8 0F70BC 9BD1F1 3463FE 7B7B7B Assets/Product/Texture/Atlas/UiMain/UiMainBp01.png Assets/Product/Texture/Image/UiMain/UiMainFightBg01.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg01.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg01.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp01.prefab +14000002 FF9D07 DEA700 FBC037 6F6340 7B7B7B Assets/Product/Texture/Atlas/UiMain/UiMainBp02.png Assets/Product/Texture/Image/UiMain/UiMainFightBg02.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg02.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg02.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp02.prefab +14000003 ff729a 842538 D08045 950941 CECECE Assets/Product/Texture/Atlas/UiMain/UiMainBp03.png Assets/Product/Texture/Image/UiMain/UiMainFightBg03.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg03.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg03.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp03.prefab +14000004 67F3FF 3BC5E2 70FFDC 0B788C CECECE Assets/Product/Texture/Atlas/UiMain/UiMainBp04.png Assets/Product/Texture/Image/UiMain/UiMainFightBg04.png Assets/Product/Texture/Image/UiMain/UiMainBtnChangeBg04.png Assets/Product/Texture/Image/UiMain/UiMainRightMidSecondBg04.png Assets/Product/Effect/Prefab/FxUi/FxUiMain/FxUiMainBp04.prefab diff --git a/Resources/table/client/ui/UiModelCamera.tsv b/Resources/table/client/ui/UiModelCamera.tsv index 3e3ad3e..3caf4ae 100644 --- a/Resources/table/client/ui/UiModelCamera.tsv +++ b/Resources/table/client/ui/UiModelCamera.tsv @@ -100,7 +100,22 @@ Id UiName ModelName CameraName PositionX PositionY PositionZ RotationX RotationY 99 UiBattleRoomRoleDetail R3WeilaMd019331 FarCamera 0.1 1.3 -23.85 0.856 0 0 100 UiBattleRoomRoleDetail R3WeilaMd019331 NearCamera 0.07 1.7 -24.2 13.268 0 0 101 UiFashion R3WeilaMd019331 FashionCamNearMain 0 1.6 -24.35 14.31 2.7 0 -102 UiFashion R3WeilaMd019331 FashionCamNearest 0 1.3 -22 14.31 2.7 0 +102 UiFashion R3WeilaMd019331 FashionCamNearest 0 1.5 -22 14.31 2.7 0 103 UiFavorabilityLineRoomCharacter R3WeilaMd019331 NearCamera -0.23 1.6 -24.35 14.31 2.7 0 104 UiDoubleTowersRoom R3WeilaMd019331 UiNearCamera 0.2 1.6 -23.94 14.31 2.7 0 105 UiDoubleTowersRoom R3WeilaMd019331 UiFarCamera 0.2 1.6 -23.94 14.31 2.7 0 +106 UiFashionDetail R3WeilaMd019331 FashionCamNearMain 0.25 1.83 -24.84 14.31 0.68 0 +107 UiFashionDetail R3WeilaMd019331 UiFarCamera 0 1.3 -22 14.31 2.7 0 +108 UiCharacter R3KuluomuMd019011 CamNearMain 0.35 1 -25.1 2.82 -1.71 0.58 +109 UiCharacter R3KuluomuMd019011 UiCamNearLv 0.48 1 -24.1 2.82 -1.71 0.58 +110 UiCharacter R3KuluomuMd019011 UiCamNearGrade 1.2 1.6 -22.79 13.56 -19.4 0.58 +111 UiCharacter R3KuluomuMd019011 UiCamNearQuality 2.3 0.6 -23.69 -0.7 -27.19 0.58 +112 UiCharacter R3KuluomuMd019011 UiCamNearSkill -0.92 1.96 -23.8 16.04 16.65 0.58 +113 UiCharacter R3KuluomuMd019011 UiCamNearrExchange 1.04 1 -25.1 2.82 -22.92 0.58 +114 UiRoomCharacter R3KuluomuMd019011 NearCamera 0.82 1 -25 2.82 -8.11 0.58 +115 UiBattleRoomRoleDetail R3KuluomuMd019011 NearCamera 0.82 1 -25 2.82 -8.11 0.58 +116 UiFashion R3KuluomuMd019011 FashionCamNearMain 0.48 1 -25.1 2.82 -1.71 0.58 +117 UiFashion R3KuluomuMd019011 FashionCamNearest 0.34 1.48 -23.1 2.82 -1.71 0.58 +118 UiFavorabilityLineRoomCharacter R3KuluomuMd019011 NearCamera 0.49 1 -25.1 2.82 -4.54 0.58 +119 UiDoubleTowersRoom R3KuluomuMd019011 UiNearCamera 0.48 1 -25.1 2.82 -1.71 0.58 +120 UiFashionDetail R3KuluomuMd019011 FashionCamNearMain 0.48 1 -25.1 2.82 -1.71 0.58 diff --git a/Resources/table/client/ui/UiModelTransform.tsv b/Resources/table/client/ui/UiModelTransform.tsv index c2dccc2..dd56ece 100644 --- a/Resources/table/client/ui/UiModelTransform.tsv +++ b/Resources/table/client/ui/UiModelTransform.tsv @@ -245,7 +245,7 @@ Id UiName ModelName PositionX PositionY PositionZ RotationX RotationY RotationZ 244 UiDrawShow R2DubianMd010011 0 0 0 0 0 0 0.95 0.95 0.95 245 UiDrawShow R2KamuMd010011 0 0 0 0 0 0 0.95 0.95 0.95 246 UiDrawShow R2BiankaMd010011 0 0 0 0 0 0 0.94 0.94 0.94 -247 UiDrawShow R2ShenweiMd010011 0 0 0 0 0 0 0.94 0.94 0.94 +247 UiDrawShow R2ShenweiMd010011 0 0 0 0 0 0 1 1 1 248 UiDrawShow R3DubianMd010011 0 0 0 0 0 0 0.95 0.95 0.95 249 UiDrawShow R3ShenweiMd010011 0 0 0 0 0 0 0.94 0.94 0.94 250 UiReform Me1XunjingzheMd000001 0.2 -0.1 0 0 0 0 1 1 1 @@ -275,300 +275,487 @@ Id UiName ModelName PositionX PositionY PositionZ RotationX RotationY RotationZ 274 UiMain R3KuluomuMd010031 0.08 0 0 0 0 0 1 1 1 275 UiMain R3KuluomuMd019091 0.08 0 0 0 0 0 1 1 1 276 UiMain R3KuluomuMd019281 0.08 0 0 0 0 0 1 1 1 -277 UiFavorabilityNew R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -278 UiFavorabilityNew R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -279 UiFavorabilityNew R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -280 UiFavorabilityNew R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -281 UiFavorabilityNew R2PulaoMd019091 0 0.08 0 0 0 0 1 1 1 -282 UiFavorabilityNew R4LifuMd010011 0 0.12 0 0 0 0 1 1 1 -283 UiFavorabilityNew R4LifuMd010021 0 0.12 0 0 0 0 1 1 1 -284 UiFavorabilityNew R4LifuMd010031 0 0.12 0 0 0 0 1 1 1 -285 UiFavorabilityNew R4LifuMd019291 0 0.12 0 0 0 0 1 1 1 -286 UiFavorabilityNew R4LifuMd019331 0 0.12 0 0 0 0 1 1 1 -287 UiFavorabilityLineRoomCharacter R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -288 UiFavorabilityLineRoomCharacter R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -289 UiFavorabilityLineRoomCharacter R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -290 UiFavorabilityLineRoomCharacter R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -291 UiFavorabilityLineRoomCharacter R2PulaoMd019091 0 0.1 0 0 0 0 1 1 1 -292 UiBattleRoomRoleDetail R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -293 UiBattleRoomRoleDetail R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -294 UiBattleRoomRoleDetail R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -295 UiBattleRoomRoleDetail R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -296 UiBattleRoomRoleDetail R2PulaoMd019091 0 0.1 0 0 0 0 1 1 1 -297 UiBabelTowerRoomCharacter R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -298 UiBabelTowerRoomCharacter R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -299 UiBabelTowerRoomCharacter R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -300 UiBabelTowerRoomCharacter R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -301 UiBabelTowerRoomCharacter R2PulaoMd019091 0 0.08 0 0 0 0 1 1 1 -302 UiRoomCharacter R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -303 UiRoomCharacter R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -304 UiRoomCharacter R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -305 UiRoomCharacter R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -306 UiRoomCharacter R2PulaoMd019091 0 0.08 0 0 0 0 1 1 1 -307 UiBfrtRoomCharacter R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -308 UiBfrtRoomCharacter R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -309 UiBfrtRoomCharacter R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -310 UiBfrtRoomCharacter R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -311 UiBfrtRoomCharacter R2PulaoMd019091 0 0.08 0 0 0 0 1 1 1 -312 UiMainLineRoomCharacter R2PulaoMd010011 0 0.08 0 0 0 0 1 1 1 -313 UiMainLineRoomCharacter R2PulaoMd010021 0 0.08 0 0 0 0 1 1 1 -314 UiMainLineRoomCharacter R2PulaoMd010031 0 0.08 0 0 0 0 1 1 1 -315 UiMainLineRoomCharacter R2PulaoMd019311 0 0.08 0 0 0 0 1 1 1 -316 UiMainLineRoomCharacter R2PulaoMd019091 0 0.08 0 0 0 0 1 1 1 -317 UiCharacter R2PulaoMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -318 UiCharacter R2PulaoMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -319 UiCharacter R2PulaoMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -320 UiCharacter R2PulaoMd019311 0 0 0 0 0 0 1.1 1.1 1.1 -321 UiCharacter R2PulaoMd019091 0 0 0 0 0 0 1.1 1.1 1.1 -322 UiFashion R2PulaoMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -323 UiFashion R2PulaoMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -324 UiFashion R2PulaoMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -325 UiFashion R2PulaoMd019311 0 0 0 0 0 0 1.1 1.1 1.1 -326 UiFashion R2PulaoMd019091 0 0 0 0 0 0 1.1 1.1 1.1 -327 UiBattleRoleRoom R2PulaoMd010011 0 0 0 0 0 0 1.1 1.1 1.1 -328 UiBattleRoleRoom R2PulaoMd010021 0 0 0 0 0 0 1.1 1.1 1.1 -329 UiBattleRoleRoom R2PulaoMd010031 0 0 0 0 0 0 1.1 1.1 1.1 -330 UiBattleRoleRoom R2PulaoMd019311 0 0 0 0 0 0 1.1 1.1 1.1 -331 UiBattleRoleRoom R2PulaoMd019091 0 0 0 0 0 0 1.1 1.1 1.1 -332 UiArchiveMonsterDetail Mb1PunishdataMd010001UI 0 0.2 0 0 0 0 0.6 0.6 0.6 -333 UiArchiveMonsterDetail Mb1PunishdataMd010002UI 0 -0.1 0 0 0 0 0.58 0.58 0.58 -334 UiArchiveMonsterDetail Me1ShengtangMd010001UI 0 -0.2 0 0 0 0 1 1 1 -335 UiPartnerMain Pet3YingonMd010011 0 -1.7 0 0 0 0 1.7 1.7 1.7 -336 UiArchiveMonsterDetail Me1WutailongMd010001UI 0 0.2 0 0 0 0 0.31 0.31 0.31 -337 UiArchiveMonsterDetail Mo1XiaojinglingMd010001UI 0 0.2 0 0 0 0 0.9 0.9 0.9 -338 UiArchiveMonsterDetail Mb1HamuleiteMd010001UI 0 0.1 0 0 0 0 0.58 0.58 0.58 -339 UiArchiveMonsterDetail Mo1ShujingMd010001UI 0 0.24 0 0 0 0 0.8 0.8 0.8 -340 UiSameColorGameBoss R2AilaMd010011SameColor -0.029 0.295 -0.029 0 0 0 0.82 0.82 0.82 -341 UiSameColorGameBoss R2WanshiMd010011SameColor -0.037 0.179 -0.036 0 0 0 0.91 0.91 0.91 -342 UiSameColorGameBoss R3YongyechaoMd010011SameColor 0 0.16 0 0 0 0 1 1 1 -343 UiSameColorGameBoss R2KalieninaMd010011SameColor -0.03 0.26 -0.03 0 0 0 0.88 0.88 0.88 -344 UiSameColorGameBoss Mb1OrphanMd030001SameColor 0.01 0.163 -0.015 0 0 0 0.38 0.38 0.38 -345 UiSameColorGameBoss Mb1MelodyhuaxuMd10001SameColor 0.012 -0.41 0 0 0 0 0.85 0.85 0.85 -346 UiSameColorGameBoss Mb1XigeluenMd010001SameColor 0 -0.62 0 0 0 0 0.9 0.9 0.9 -347 UiSameColorGameBoss Mb1AolajiangMd010001SameColor 0 0 0 0 0 0 1 1 1 -348 UiSameColorGameBattle Mb1OrphanMd030001 0 0 0 0 0 0 0.6 0.6 0.6 -349 UiSameColorGameBattle Mb1MelodyhuaxuMd10001 0.08 0.26 1.67 0 0 0 0.85 0.85 0.85 -350 UiSameColorGameBattle Mb1XigeluenMd010001 0 0 0 0 0 0 0.85 0.85 0.85 -351 UiSameColorGameBattle Mb1AolajiangMd010001 0 0 0 0 0 0 1 1 1 -352 UiSameColorGameBoss Mb1JiabailieMd000001 0.1 0.235 -0.064 0 -36 0 0.5 0.5 0.5 -353 UiSameColorGameBattle Mb1JiabailieMd000001 0 0 0 0 0 0 0.75 0.75 0.75 -354 UiPartnerMain Pet2CiweionMd010011 0 0 0 0 0 0 1.3 1.3 1.3 -355 UiArchiveMonsterDetail Mb1RapperMd000001UI 0 -0.01 0 0 0 0 0.96 0.96 0.96 -356 UiDrawShow Pet3MaoonMd010011 0 0 1.37 0 24 0 1.2 1.2 1.2 -357 UiDrawShow Pet3MaooffMd010011 0 0 1.37 0 24 0 1.2 1.2 1.2 -358 UiDrawShow Pet2CiweionMd010011 0 0 1 -180 200 180 1.4 1.4 1.4 -359 UiDrawShow Pet2CiweioffMd010011 0 0 1 -180 200 180 1.4 1.4 1.4 -360 UiPartnerMain Pet3HuoffMd010011 0 0 0 0 0 0 1 1 1 -361 UiArchiveMonsterDetail Me1HetimingyunzhilunMd010001UI 0 0 0 0 0 0 0.7 0.7 0.7 -362 UiArchiveMonsterDetail Mo1HetipaotaiMd010001UI 0 0.2 0 0 0 0 0.8 0.8 0.8 -363 UiArchiveMonsterDetail Mo1HetiyiliaojiMd010001UI 0 0.2 0 0 0 0 0.8 0.8 0.8 -364 UiMain R4YongyechaoMd010011 0 0.015 0 0 0 0 1.06 1.06 1.06 -365 UiFavorabilityNew R4YongyechaoMd010011 0 0.015 0 0 0 0 1.06 1.06 1.06 -366 UiPhotograph R4YongyechaoMd010011 0 0.015 0 0 0 0 1.06 1.06 1.06 -367 UiMain R4YongyechaoMd010021 0 0.015 0 0 0 0 1.06 1.06 1.06 -368 UiFavorabilityNew R4YongyechaoMd010021 0 0.015 0 0 0 0 1.06 1.06 1.06 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0 -0.08 0 0 0 0 1 1 1 +794 UiReviewActivityAnniversary R2ShenweiMd019071 0 -0.08 0 0 0 0 1 1 1 diff --git a/Resources/table/client/video/VideoConfig.tsv b/Resources/table/client/video/VideoConfig.tsv index d17d7e2..dd13afd 100644 --- a/Resources/table/client/video/VideoConfig.tsv +++ b/Resources/table/client/video/VideoConfig.tsv @@ -1,5 +1,7 @@ Id Title Width Height VideoUrl VideoUrlPc 100 Login Interface 1920 1080 External/Video/MovieLogin.usm External/Video/MovieLogin.usm +1003401 Ultimate Zone Hamlet Enters 1920 1080 External/Video/Movie1003401.usm External/Video/Movie1003401.usm +1005301 Ultimate Zone Moon Eater Enters 1920 960 External/Video/Movie1005301.usm External/Video/Movie1005301.usm 10001 Eternal Engine 1920 1080 External/Video/Movie10001.usm External/Video/Movie10001PcEn.usm 10002 Qu Appears 1920 1080 External/Video/Movie10002.usm External/Video/Movie10002PcEn.usm 10003 Final Battle 1920 1080 External/Video/Movie10003.usm External/Video/Movie10003PcEn.usm @@ -56,6 +58,12 @@ Id Title Width Height VideoUrl VideoUrlPc 10063 Bianca Version Elite Enemy Battle End 1920 960 External/Video/Movie10063.usm External/Video/Movie10063PcEn.usm 10064 Bianca Version Aquarium Collapse 1920 804 External/Video/Movie10064.usm External/Video/Movie10064PcEn.usm 10065 Bambinata Update Story Cutscene 1 1920 804 External/Video/Movie10065.usm External/Video/Movie10065PcEn.usm -10066 Bambinata Update Story Cutscene 2 1920 804 External/Video/Movie10066.usm External/Video/Movie10066PcEn.usm +10066 Bambinata Update Story Cutscene 2 1920 960 External/Video/Movie10066.usm External/Video/Movie10066PcEn.usm +10067 Lee: Hyperreal_Battle_Tifa Crown Change 1920 960 External/Video/Movie10067.usm External/Video/Movie10067.usm +10068 Lee: Hyperreal_Battle_Lee's Space Rift 1920 960 External/Video/Movie10068.usm External/Video/Movie10068.usm +10069 Lee: Hyperreal_Battle_The Merciful One Enters 1920 960 External/Video/Movie10069.usm External/Video/Movie10069.usm +10070 Lee: Hyperreal_Battle_The Merciful One Phase Change 1920 960 External/Video/Movie10070.usm External/Video/Movie10070.usm +10071 Lee: Hyperreal_Story_Lee Calculation & Navigation 1920 804 External/Video/Movie10071.usm External/Video/Movie10071.usm +10072 3rd Year Anniversary S Ayla Version_Story Cutscene 1920 804 External/Video/Movie10072.usm External/Video/Movie10072.usm 20001 Bianca Version Prologue Cutscene 1 1920 1080 External/Video/Movie20001.usm External/Video/Movie20001PcEn.usm 20002 Bianca Version Prologue Cutscene 2 1920 1080 External/Video/Movie20002.usm External/Video/Movie20002PcEn.usm diff --git a/Resources/table/client/weaponfashion/WeaponFashionRes.tsv b/Resources/table/client/weaponfashion/WeaponFashionRes.tsv index 59d2ca7..31b61c9 100644 --- a/Resources/table/client/weaponfashion/WeaponFashionRes.tsv +++ b/Resources/table/client/weaponfashion/WeaponFashionRes.tsv @@ -1,43 +1,48 @@ -Id Quality Priority Name Description WorldDescription Icon BigIcon SkipIdParams[1] SkipIdParams[2] ModelTransId[1] ModelTransId[2] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ShopIcon -12010001 5 101 Black Sheep New Life — Dual Guns If we only see ourselves through the lens of our mistakes, we may naturally label ourselves as "black sheep." However, no one is eternally trapped in the past. A fired bullet will be set on a new target, and even the "weapon" will regain its true colors. Assets/Product/Texture/Image/IconToolsSp/E3GunMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3GunMd120011.png 80051 20170111 20170112 Assets/Product/Texture/Image/IconCoating/IconCoating12010001.png -12020001 5 201 Benizakura Fairy Garment — Katana A katana used by the Performer Puppets to perform an ethereal blade dance. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd140111Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd140111.png 80005 20270111 Assets/Product/Texture/Image/IconCoating/IconCoating80001.png -12020002 5 202 Lupercalia Mistletoe — Katana Brings the power of the faun's blade to life using modern technology. Inside this chocolate box is the name of your destined one. The ancient reign is long gone, but this bizarre tradition still exists. Come, find your fate in this box. You have unlimited time. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd160011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd160011.png 80003 20270211 -12020003 5 203 影打—残光 シーズンシリーズ——刀 眼前の刃は夕日が如く赤い光を放つ。ただの残材であったが特殊な加工を施して現在のような変化を起こした。刀の性能自体が変わった訳ではないものの、より鋭い刃へ変貌したことを無意識にうかがわせる。「色」というのは、そんな奇妙で素晴らしい効果を持っている。 Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080012Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd080012.png 20270311 -12020004 5 204 Bonescale Blade Ocean Secret — Katana Do you really think mermaids have no means to protect themselves? They forge their scales into a mail and bones into a blade to defend their bodies, minds, and their important ones behind. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd180011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd180011.png 80026 20270411 -12030001 5 301 Caldwell - 49 Oathbound — Levi-Gun This Levi-Gun was named after a rose in a far-off galaxy. The universe was dubbed the "ultimate romance" during the Golden Age. Of course, converting the romantic value into damage is far more gratifying. Whether it's the aesthetic or the damage rate, it's nearly flawless, except that it demands the user to have a superb aiming skill. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd100011.png 20370111 20370112 -12030002 5 302 Platinum Swan Advanced Production — Levi-Gun Just like how people tend to ignore the aggressiveness of swans for their gorgeous looks, the elegant and slender shape of this Levi-Gun often makes others forget the fact that it is a weapon used by Task Force Constructs. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd120011.png 20370311 20370312 -12031001 5 303 Light Silk Festivals — Levi-Gun The spring breeze blows the leaves, at the other end of the hackberry woods, a beautiful lady is waiting for you. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd110011.png 80015 30370111 30370112 -12040001 5 401 Iris Fairy Garment — Bow Beautiful things come with thorns, the same as this bow. Assets/Product/Texture/Image/IconToolsSp/E3BowMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd090011.png 10030 80021 20470111 Assets/Product/Texture/Image/IconCoating/IconCoating80002.png -12040002 5 402 White Acclaim Oathbound — Bow As the name suggests, this is a ceremonial rather than a practical weapon. Instead of a raging battlefield, it belongs in a sacred or peaceful setting. Assets/Product/Texture/Image/IconToolsSp/E3BowMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd100011.png 20470211 -12040003 5 403 Nightflyer Spring Festival — Bow A bow that follows the style of a traditional hunting bow both in terms of design and crafting techniques. Its black gold body and faintly glowing red dots on it can always make one think of a hunter in an ambush. Preys will always fall at the sound of the bowstring. Assets/Product/Texture/Image/IconToolsSp/E3BowMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd110011.png 80048 80049 20470311 Assets/Product/Texture/Image/IconCoating/IconCoating12040003.png -12050001 5 501 Shark Fang Ocean Secret — Saw "Aloha! Shark incoming! What do you mean that's not how sharks sound? Don't nitpick the details, c'mon!" —NA-NA-MI, having gone full shark mode Assets/Product/Texture/Image/IconToolsSp/E3SawMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd110011.png 80025 20570111 Assets/Product/Texture/Image/IconCoating/IconCoating12050001.png -12050002 5 502 Giggling Pumpkin Hallow Collection — Saw "What would the world be like if there were no laughter for a festive celebration? Give me a pumpkin... Like this... and this... See, how big is its smile!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd120011.png 80037 20570211 -12060001 5 601 Danza Macabra Hallow Collection — Danza Macabra A high-chromium alloy greatsword themed after the festival of the dead. Robust, simple, and rough in design. Fit for a robust, simple, and rough user. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd090011.png 20670111 Assets/Product/Texture/Image/IconCoating/IconCoating80002.png -12060002 5 602 Star of Bethlehem Christmas — Greatsword A greatsword that resembles a Christmas tree. The Star of Bethlehem is stuck tightly on the tip, so tight that not even a fierce swing can shake it off. The blade is not sharp, but its bulk makes it a deadly weapon. Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd110011Sp.png Assets/Product/Texture/Image/IconTools/E2ClaymoreMd110011.png 10660211 -12060003 5 603 Oceanic Assault Ocean Secret — Greatsword A sword that uses a massive amount of soft filling material to cope with impact beyond the limit. Its unique design also makes it look more like a cushion than a weapon. Although the cold light reflected by the blade (the fin) makes most people drop the idea of holding it while sleeping, the fish's eyes are surprisingly mesmerizing. Even the designer ended up falling victim to it. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd100011.png 80041 20670211 -12060004 5 604 Shadow Blade Spring Festival — Greatsword A greatsword featuring a low-key dark color scheme to highlight the durability of its material. However, its user commented, "The color is too dull. It needs something vibrant." Therefore, a red ribbon was added to the sword. Besides, the ribbon is surprisingly suitable for the festival that we are celebrating. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd110011.png 80048 20670311 -12070001 5 701 Firecrackers Spring Festival — Cannon Its design is inspired by firecrackers. The firecrackers on the tail can be loaded into the barrel as a projectile. It has a several second downtime after every shot. Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png 10030 10760111 Assets/Product/Texture/Image/IconCoating/IconCoating80003.png -12070002 5 702 Palm Snow Oathbound — Cannon Snowflakes melt in the palm of your hands, and passion raises the temperature between your fingers. Together, you will no longer be afraid of the cold winter. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd090011.png 80014 20770111 Assets/Product/Texture/Image/IconCoating/IconCoating12070001.png -12070003 5 703 Flame Beast Operation Zero — Cannon Although the user always complains that the designer misunderstood their requirements and that they want a feline beast who devours food, not a cute beast who holds a knife and fork, the user has never raised the appeal or asked for adjustment. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd100011.png 80045 20770211 Assets/Product/Texture/Image/IconCoating/IconCoating12070003.png -12100001 5 1001 Dragonboat Dragon Boat Festival — Uniframe Greatsword A greatsword created with the theme of an ancient Dragon Boat Festival celebration ceremony. A tester complains that a sword with this design can only be an exhibit and then raises the sword, which immediately breaks the wall of the testing room. Assets/Product/Texture/Image/IconToolsSp/E3KamuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3KamuMd030011.png 80062 21060111 -12110001 5 1101 Yggdrasil Legend — Spear Shield As the hero protects this world, the sacred world tree comes to its guardian's aid. Taking a branch from Yggdrasil, the hero turns it into the eternal divine spear—a deadly weapon, as well as a living part of Yggdrasil. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd030011.png 80010 21170211 21170212 -12110002 5 1102 Crimson Banner Horizon — Spear Shield The knight rides on her track at dawn. She will share her victory with you. Let the glory of triumph burn on the flag high above the podium. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd040011.png 80069 21170311 21170312 Assets/Product/Texture/Image/IconCoating/IconCoating12110002.png -12130001 5 1301 Starry Clouds Spring Festival — Uniframe Glaive "The stars have been witnessing mankind for an eternity. The human history is like ever-changing clouds." The patterns on the heavy glaive are delicate and give an antique feel. According to the Kowloong history, this glaive was once given to its owner as a gift. There is a small "Yuan" signed at the end of the letter found in the package. Assets/Product/Texture/Image/IconToolsSp/E3SabreMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3SabreMd020011.png 80005 21370111 -12130002 5 1302 Birth at Silent Night New Life — Uniframe Glaive A loyal white dog builds the path between life and death. An elegant black cat chases away the evil serpent. She wields the scepter in her hand and prays for all her people to have hope in life. Assets/Product/Texture/Image/IconToolsSp/E3QuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3QuMd030011.png 80042 21370211 -12170001 5 1701 Thorn Aria Corrosion — Amplifier A powerful amplifier with an eye-catching appearance. When wielded, it creates the illusion of falling stars while amplifying undeniably awe-inspiring damage. Assets/Product/Texture/Image/IconToolsSp/E3RingMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd020011.png 21770111 -12170002 5 1702 Open Annulus New Life — Amplifier The internal transmission loop of Open Annulus is complex and esoteric because of its avant-garde notch design. Once considered to prioritize form over function, its immense computing power has silenced its naysayers as its processing power reaches new heights from its breakthrough innovation. Assets/Product/Texture/Image/IconToolsSp/E3RingMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd030011.png 80020 21770211 Assets/Product/Texture/Image/IconCoating/IconCoating80004.png -12170003 5 1703 Lunar Clouds Festivals — Amplifier I stand against the railing in the wind under the moon, mourning over my hometown which has long been destroyed. Assets/Product/Texture/Image/IconToolsSp/E3RingMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd040011.png 80071 21770311 -12180001 5 1801 Soaker Mk.81 Redux True Blue — Gun Set Soaker Mk.81 was originally just a toy sold by a certain 13th consortium during the Golden Age. It is surprising that it can really be used as a weapon after Wanshi's thorough modification. Equipped with Wanshi's customized energy can filled with mint-flavored gas, it can refresh the minds of its user and the target hit when it fires. It also retains a function that a toy should have. By reducing its power output, its user can blow away sleepiness with pleasantly cool winds. Assets/Product/Texture/Image/IconToolsSp/E3RifleMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3RifleMd030011.png 80066 21870112 21870111 -12190001 5 1901 Moonlight Fantasia Festivals — Uniframe Cello Blade Away from the familiar roads and into the mysterious night. Close your eyes and let the silent music of the night flow, soft and bright. This may not be the home you yearn for, nor the end of your journey. Even so, rest my little traveler, just for a while and lose yourself in this symphony of lights. Assets/Product/Texture/Image/IconToolsSp/E3CelloMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3CelloMd020011.png 80031 21970111 21970112 -12200001 5 2001 Lion Glory Yesterday Once More — Gunblade Lion Glory is the name of the weapon equipped by outstanding F.O.S. graduates. Its name originates from the lion-like deep roar when it is swung. Lions are not easily tamed, and Lion's Glory is not lightly given out. Holders need to discipline themselves and engrave their hopes on their chests to be worthy of the glory of the lion's soul. Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd020011.png 80012 22070111 22070112 Assets/Product/Texture/Image/IconCoating/IconCoating12200001.png -12200002 5 2002 Gray Moon Embrace Paradise Lost — Gunblade A weapon that cuts through the red tide as if desiring to drink all the blood of its enemies. As long as its hilt is gripped tightly, its wielder will have an endless impulse to keep moving forward no matter what has happened. But is this an eternal curse or a voluntary choice of its wielder? Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd030011.png 80039 22070211 22070212 Assets/Product/Texture/Image/IconCoating/IconCoating12200002.png -12220001 5 2201 Blue Slumber Yesterday Once More — Uniframe Chain Blade A dreamy blue rose blooms in the palm of the knight's hand. There he stands, on the shore far across the distance, praying for the dream world to extend and the pedals to crush the confusion and lead a way for an encounter. Even if the connection is bound to be made with thorns, and despite the suffering and the pain, he will never let it go until death. Assets/Product/Texture/Image/IconToolsSp/E3LuolanMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3LuolanMd020011.png 80053 22260111 22260112 -12230001 5 2301 Shining Banner New Life — Banner Spear A flag embodies willpower and ideals. Its design is simple, but the spirit of solidarity it carries can truly reach the hearts of anyone. It will shine forever as long as there are people willing to unite and keep fighting for the victory of humanity! Assets/Product/Texture/Image/IconToolsSp/E3LanceMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3LanceMd020011.png 80058 22370112 22370111 -12230002 5 2302 Theros' Bloom Beats & Beach — Banner Spear In order to protect the maiden from the scorching light, its panels open as if a flower blooms, occupying a space exclusively for her. Maintaining a low profile, the maiden looks for something that can arouse her interest along with the flow of music, until a person meets her gaze and instantly turns away. The maiden knows it is time to use its another function. She folds the panels down and hurls it like a javelin. It pierces into the ground right before the commandant. Assets/Product/Texture/Image/IconToolsSp/E3LanceMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3LanceMd030011.png 80065 22370212 22370211 Assets/Product/Texture/Image/IconCoating/IconCoatin12230002.png -12240001 5 2401 Firmament Wandering Ballad — Scepter In the vast cold sky, this is the only thing that never leaves the deity's side. What is she waiting and wishing for? It seems that only the ones who can reach her will know the truth. Assets/Product/Texture/Image/IconToolsSp/E3WandMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd020011.png 80033 22470111 -12240002 5 2402 Spring's Rising Spring Festival — Scepter Set off the firecrackers to chase away the evil and welcome the spring. In the light of the firecrackers, people wish one other a happy, prosperous new year. Assets/Product/Texture/Image/IconToolsSp/E3WandMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd030011.png 80050 22470211 -12240003 5 2403 Titania Wandering Ballad — Scepter Butterfly wings carry dreams and give off a jade-colored luminescence. As long as the traces of memory do not fade, the light of the scepter will not grow dim, and the magic of realizing dreams will last forever. Assets/Product/Texture/Image/IconToolsSp/E3WandMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd040011.png 80063 22470311 -12260001 5 2601 Red Blossom New Life — Uniframe Dragon Axe The girl on the stage nervously holds her hands before her chest, while the audience eagerly anticipates hearing her singing. She makes up her mind and draws an arc with two fingers. Just when the audience is about to imitate her gesture, a red, sharp blade appears and starts dancing in sync with the girl. After a short silence, the audience bursts into cheers—Being good at singing is not the only standard for the new generation of idols. Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BoomerangMd020011.png 80060 22660111 Assets/Product/Texture/Image/IconCoating/IconCoatin12260001.png -12300001 5 3001 Southern Cross Mistletoe — Swordstaff As the daylight fades, the stars of the cross appear in the night sky, leading those who have been lost back to the right path. Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BigswordMd020011.png 80068 23070111 Assets/Product/Texture/Image/IconCoating/IconCoatin12300001.png -12021001 5 801 Floranum Festivals — Katana The blade itself is delicately glossy, gleaming even in pitch-black darkness. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd170011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd170011.png 30270111 -12051001 5 802 Hymn of Stars Christmas — Saw "A Christmas elf is said to come with cheery tintinnabulations in snow, and at this time, snowflakes fly as if they are celebrating her arrival—Shh... You heard that? Here she is!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd090011.png 30570111 \ No newline at end of file +Id Quality Priority Name Description WorldDescription Icon BigIcon SkipIdParams[1] SkipIdParams[2] ModelTransId[1] ModelTransId[2] ModelTransId[3] ResonanceModelTransId1[1] ResonanceModelTransId1[2] ResonanceModelTransId2[1] ResonanceModelTransId2[2] ResonanceModelTransId3[1] ResonanceModelTransId3[2] ShopIcon +12010001 5 101 Black Sheep New Life — Dual Guns If we only see ourselves through the lens of our mistakes, we may naturally label ourselves as "black sheep." However, no one is eternally trapped in the past. A fired bullet will be set on a new target, and even the "weapon" will regain its true colors. Assets/Product/Texture/Image/IconToolsSp/E3GunMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3GunMd120011.png 80051 20170111 20170112 Assets/Product/Texture/Image/IconCoating/IconCoating12010001.png +12020001 5 201 Benizakura Fairy Garment — Katana A katana used by the Performer Puppets to perform an ethereal blade dance. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd140111Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd140111.png 80005 20270111 Assets/Product/Texture/Image/IconCoating/IconCoating80001.png +12020002 5 202 Lupercalia Mistletoe — Katana Brings the power of the faun's blade to life using modern technology. Inside this chocolate box is the name of your destined one. The ancient reign is long gone, but this bizarre tradition still exists. Come, find your fate in this box. You have unlimited time. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd160011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd160011.png 80003 20270211 +12020003 5 203 影打—残光 シーズンシリーズ——刀 眼前の刃は夕日が如く赤い光を放つ。ただの残材であったが特殊な加工を施して現在のような変化を起こした。刀の性能自体が変わった訳ではないものの、より鋭い刃へ変貌したことを無意識にうかがわせる。「色」というのは、そんな奇妙で素晴らしい効果を持っている。 Assets/Product/Texture/Image/IconToolsSp/E3SwordMd080012Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd080012.png 20270311 +12020004 5 204 Bonescale Blade Ocean Secret — Katana Do you really think mermaids have no means to protect themselves? They forge their scales into a mail and bones into a blade to defend their bodies, minds, and their important ones behind. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd180011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd180011.png 80026 20270411 +12030001 5 301 Caldwell - 49 Oathbound — Levi-Gun This Levi-Gun was named after a rose in a far-off galaxy. The universe was dubbed the "ultimate romance" during the Golden Age. Of course, converting the romantic value into damage is far more gratifying. Whether it's the aesthetic or the damage rate, it's nearly flawless, except that it demands the user to have a superb aiming skill. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd100011.png 20370111 20370112 Assets/Product/Texture/Image/IconCoating/IconCoating12030001.png +12030002 5 302 Platinum Swan Advanced Production — Levi-Gun Just like how people tend to ignore the aggressiveness of swans for their gorgeous looks, the elegant and slender shape of this Levi-Gun often makes others forget the fact that it is a weapon used by Task Force Constructs. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd120011.png 80028 20370311 20370312 +12031001 5 303 Light Silk Festivals — Levi-Gun The spring breeze blows the leaves, at the other end of the hackberry woods, a beautiful lady is waiting for you. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd110011.png 80015 30370111 30370112 +12040001 5 401 Iris Fairy Garment — Bow Beautiful things come with thorns, the same as this bow. Assets/Product/Texture/Image/IconToolsSp/E3BowMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd090011.png 10030 80021 20470111 Assets/Product/Texture/Image/IconCoating/IconCoating80002.png +12040002 5 402 White Acclaim Oathbound — Bow As the name suggests, this is a ceremonial rather than a practical weapon. Instead of a raging battlefield, it belongs in a sacred or peaceful setting. Assets/Product/Texture/Image/IconToolsSp/E3BowMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd100011.png 20470211 +12040003 5 403 Nightflyer Spring Festival — Bow A bow that follows the style of a traditional hunting bow both in terms of design and crafting techniques. Its black gold body and faintly glowing red dots on it can always make one think of a hunter in an ambush. Preys will always fall at the sound of the bowstring. Assets/Product/Texture/Image/IconToolsSp/E3BowMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd110011.png 80048 80049 20470311 Assets/Product/Texture/Image/IconCoating/IconCoating12040003.png +12040004 5 404 Elpis, Release! Fantasy Harmony — Bow Carrying the purest dream of the girl, the pink bow spreads its wings to shoot the arrow infused with passion and hope to the darkness before dawn. When the dawn breaks, the girl travels in the sound of discussion and sees the familiar figure. She secretly pulls the pink bowstring that not only contains the power to destroy evil but also Cupid's magic. Assets/Product/Texture/Image/IconToolsSp/E3BowMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd120011.png 80076 20470411 +12050001 5 501 Shark Fang Ocean Secret — Saw "Aloha! Shark incoming! What do you mean that's not how sharks sound? Don't nitpick the details, c'mon!" —NA-NA-MI, having gone full shark mode Assets/Product/Texture/Image/IconToolsSp/E3SawMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd110011.png 80025 20570111 Assets/Product/Texture/Image/IconCoating/IconCoating12050001.png +12050002 5 502 Giggling Pumpkin Hallow Collection — Saw "What would the world be like if there were no laughter for a festive celebration? Give me a pumpkin... Like this... and this... See, how big is its smile!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd120011.png 80037 20570211 Assets/Product/Texture/Image/IconCoating/IconCoating12050002.png +12060001 5 601 Danza Macabra Hallow Collection — Danza Macabra A high-chromium alloy greatsword themed after the festival of the dead. Robust, simple, and rough in design. Fit for a robust, simple, and rough user. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd090011.png 20670111 Assets/Product/Texture/Image/IconCoating/IconCoating80002.png +12060002 5 602 Star of Bethlehem Christmas — Greatsword A greatsword that resembles a Christmas tree. The Star of Bethlehem is stuck tightly on the tip, so tight that not even a fierce swing can shake it off. The blade is not sharp, but its bulk makes it a deadly weapon. Assets/Product/Texture/Image/IconToolsSp/E2ClaymoreMd110011Sp.png Assets/Product/Texture/Image/IconTools/E2ClaymoreMd110011.png 10660211 +12060003 5 603 Oceanic Assault Ocean Secret — Greatsword A sword that uses a massive amount of soft filling material to cope with impact beyond the limit. Its unique design also makes it look more like a cushion than a weapon. Although the cold light reflected by the blade (the fin) makes most people drop the idea of holding it while sleeping, the fish's eyes are surprisingly mesmerizing. Even the designer ended up falling victim to it. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd100011.png 80041 20670211 Assets/Product/Texture/Image/IconCoating/IconCoating12060003.png +12060004 5 604 Shadow Blade Spring Festival — Greatsword A greatsword featuring a low-key dark color scheme to highlight the durability of its material. However, its user commented, "The color is too dull. It needs something vibrant." Therefore, a red ribbon was added to the sword. Besides, the ribbon is surprisingly suitable for the festival that we are celebrating. Assets/Product/Texture/Image/IconToolsSp/E3ClaymoreMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3ClaymoreMd110011.png 80048 20670311 Assets/Product/Texture/Image/IconCoating/IconCoating12060004.png +12070001 5 701 Firecrackers Spring Festival — Cannon Its design is inspired by firecrackers. The firecrackers on the tail can be loaded into the barrel as a projectile. It has a several second downtime after every shot. Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png 10030 10760111 Assets/Product/Texture/Image/IconCoating/IconCoating80003.png +12070002 5 702 Palm Snow Oathbound — Cannon Snowflakes melt in the palm of your hands, and passion raises the temperature between your fingers. Together, you will no longer be afraid of the cold winter. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd090011.png 80014 20770111 Assets/Product/Texture/Image/IconCoating/IconCoating12070001.png +12070003 5 703 Flame Beast Operation Zero — Cannon Although the user always complains that the designer misunderstood their requirements and that they want a feline beast who devours food, not a cute beast who holds a knife and fork, the user has never raised the appeal or asked for adjustment. Assets/Product/Texture/Image/IconToolsSp/E3SleeveMd100011Sp.png Assets/Product/Texture/Image/IconTools/E3SleeveMd100011.png 80045 20770211 Assets/Product/Texture/Image/IconCoating/IconCoating12070003.png +12100001 5 1001 Dragonboat Dragon Boat Festival — Uniframe Greatsword A greatsword created with the theme of an ancient Dragon Boat Festival celebration ceremony. A tester complains that a sword with this design can only be an exhibit and then raises the sword, which immediately breaks the wall of the testing room. Assets/Product/Texture/Image/IconToolsSp/E3KamuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3KamuMd030011.png 80062 21060111 +12110001 5 1101 Yggdrasil Legend — Spear Shield As the hero protects this world, the sacred world tree comes to its guardian's aid. Taking a branch from Yggdrasil, the hero turns it into the eternal divine spear—a deadly weapon, as well as a living part of Yggdrasil. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd030011.png 80010 21170211 21170212 +12110002 5 1102 Crimson Banner Horizon — Spear Shield The knight rides on her track at dawn. She will share her victory with you. Let the glory of triumph burn on the flag high above the podium. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd040011.png 80069 21170311 21170312 Assets/Product/Texture/Image/IconCoating/IconCoating12110002.png +12130001 5 1301 Starry Clouds Spring Festival — Uniframe Glaive "The stars have been witnessing mankind for an eternity. The human history is like ever-changing clouds." The patterns on the heavy glaive are delicate and give an antique feel. According to the Kowloong history, this glaive was once given to its owner as a gift. There is a small "Yuan" signed at the end of the letter found in the package. Assets/Product/Texture/Image/IconToolsSp/E3SabreMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3SabreMd020011.png 80005 21370111 Assets/Product/Texture/Image/IconCoating/IconCoating12130001.png +12130002 5 1302 Birth at Silent Night New Life — Uniframe Glaive A loyal white dog builds the path between life and death. An elegant black cat chases away the evil serpent. She wields the scepter in her hand and prays for all her people to have hope in life. Assets/Product/Texture/Image/IconToolsSp/E3QuMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3QuMd030011.png 80042 21370211 Assets/Product/Texture/Image/IconCoating/IconCoating12130002.png +12170001 5 1701 Thorn Aria Corrosion — Amplifier A powerful amplifier with an eye-catching appearance. When wielded, it creates the illusion of falling stars while amplifying undeniably awe-inspiring damage. Assets/Product/Texture/Image/IconToolsSp/E3RingMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd020011.png 21770111 +12170002 5 1702 Open Annulus New Life — Amplifier The internal transmission loop of Open Annulus is complex and esoteric because of its avant-garde notch design. Once considered to prioritize form over function, its immense computing power has silenced its naysayers as its processing power reaches new heights from its breakthrough innovation. Assets/Product/Texture/Image/IconToolsSp/E3RingMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd030011.png 80020 21770211 Assets/Product/Texture/Image/IconCoating/IconCoating80004.png +12170003 5 1703 Lunar Clouds Festivals — Amplifier I stand against the railing in the wind under the moon, mourning over my hometown which has long been destroyed. Assets/Product/Texture/Image/IconToolsSp/E3RingMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd040011.png 80071 21770311 +12170004 5 1704 Dawn's Judgment Gilded Glamor — Amplifier The forgotten goddess has retrieved her lost power and will walk to the dawn with her own will. Assets/Product/Texture/Image/IconToolsSp/E3RingMd050011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd050011.png 80077 21770411 Assets/Product/Texture/Image/IconCoating/IconCoating12170004.png +12180001 5 1801 Soaker Mk.81 Redux True Blue — Gun Set Soaker Mk.81 was originally just a toy sold by a certain 13th consortium during the Golden Age. It is surprising that it can really be used as a weapon after Wanshi's thorough modification. Equipped with Wanshi's customized energy can filled with mint-flavored gas, it can refresh the minds of its user and the target hit when it fires. It also retains a function that a toy should have. By reducing its power output, its user can blow away sleepiness with pleasantly cool winds. Assets/Product/Texture/Image/IconToolsSp/E3RifleMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3RifleMd030011.png 80066 21870112 21870111 +12190001 5 1901 Moonlight Fantasia Festivals — Uniframe Cello Blade Away from the familiar roads and into the mysterious night. Close your eyes and let the silent music of the night flow, soft and bright. This may not be the home you yearn for, nor the end of your journey. Even so, rest my little traveler, just for a while and lose yourself in this symphony of lights. Assets/Product/Texture/Image/IconToolsSp/E3CelloMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3CelloMd020011.png 80031 21970111 21970112 Assets/Product/Texture/Image/IconCoating/IconCoating12190001.png +12200001 5 2001 Lion Glory Yesterday Once More — Gunblade Lion Glory is the name of the weapon equipped by outstanding F.O.S. graduates. Its name originates from the lion-like deep roar when it is swung. Lions are not easily tamed, and Lion's Glory is not lightly given out. Holders need to discipline themselves and engrave their hopes on their chests to be worthy of the glory of the lion's soul. Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd020011.png 80012 22070111 22070112 Assets/Product/Texture/Image/IconCoating/IconCoating12200001.png +12200002 5 2002 Gray Moon Embrace Paradise Lost — Gunblade A weapon that cuts through the red tide as if desiring to drink all the blood of its enemies. As long as its hilt is gripped tightly, its wielder will have an endless impulse to keep moving forward no matter what has happened. But is this an eternal curse or a voluntary choice of its wielder? Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd030011.png 80039 22070211 22070212 Assets/Product/Texture/Image/IconCoating/IconCoating12200002.png +12200003 5 2003 Leisure Time New Life — Gunblade The new version modified based on Kara Type I. It's lighter, more flexible, and easy to hide. Obviously, he is prepared to protect the other person in any situation. Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd040011.png 80074 22070311 22070312 Assets/Product/Texture/Image/IconCoating/IconCoating12200003.png +12220001 5 2201 Blue Slumber Yesterday Once More — Uniframe Chain Blade A dreamy blue rose blooms in the palm of the knight's hand. There he stands, on the shore far across the distance, praying for the dream world to extend and the pedals to crush the confusion and lead a way for an encounter. Even if the connection is bound to be made with thorns, and despite the suffering and the pain, he will never let it go until death. Assets/Product/Texture/Image/IconToolsSp/E3LuolanMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3LuolanMd020011.png 80053 22260111 22260112 Assets/Product/Texture/Image/IconCoating/IconCoating12220001.png +12230001 5 2301 Shining Banner New Life — Banner Spear A flag embodies willpower and ideals. Its design is simple, but the spirit of solidarity it carries can truly reach the hearts of anyone. It will shine forever as long as there are people willing to unite and keep fighting for the victory of humanity! Assets/Product/Texture/Image/IconToolsSp/E3LanceMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3LanceMd020011.png 80058 22370112 22370111 Assets/Product/Texture/Image/IconCoating/IconCoating12230001.png +12230002 5 2302 Theros' Bloom Beats & Beach — Banner Spear In order to protect the maiden from the scorching light, its panels open as if a flower blooms, occupying a space exclusively for her. Maintaining a low profile, the maiden looks for something that can arouse her interest along with the flow of music, until a person meets her gaze and instantly turns away. The maiden knows it is time to use its another function. She folds the panels down and hurls it like a javelin. It pierces into the ground right before the commandant. Assets/Product/Texture/Image/IconToolsSp/E3LanceMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3LanceMd030011.png 80065 22370212 22370211 Assets/Product/Texture/Image/IconCoating/IconCoatin12230002.png +12240001 5 2401 Firmament Wandering Ballad — Scepter In the vast cold sky, this is the only thing that never leaves the deity's side. What is she waiting and wishing for? It seems that only the ones who can reach her will know the truth. Assets/Product/Texture/Image/IconToolsSp/E3WandMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd020011.png 80033 22470111 +12240002 5 2402 Spring's Rising Spring Festival — Scepter Set off the firecrackers to chase away the evil and welcome the spring. In the light of the firecrackers, people wish one other a happy, prosperous new year. Assets/Product/Texture/Image/IconToolsSp/E3WandMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd030011.png 80050 22470211 Assets/Product/Texture/Image/IconCoating/IconCoating12240002.png +12240003 5 2403 Titania Wandering Ballad — Scepter Butterfly wings carry dreams and give off a jade-colored luminescence. As long as the traces of memory do not fade, the light of the scepter will not grow dim, and the magic of realizing dreams will last forever. Assets/Product/Texture/Image/IconToolsSp/E3WandMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3WandMd040011.png 80063 22470311 +12250001 5 2501 Wind Wisher Ephemeral Euphony — Flute Sword I pray for you and may the gods hear my prayer. The girl sitting quietly in the courtyard blows her flute softly. May all the happiness in the world always be with the one she has been missing in a faraway place. The flute music. The sound of the fallen leaves. A gaze through the dancing snow into the mist. "Can I see you again even just for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 80078 22570111 Assets/Product/Texture/Image/IconCoating/IconCoating12250001.png +12260001 5 2601 Red Blossom New Life — Uniframe Dragon Axe The girl on the stage nervously holds her hands before her chest, while the audience eagerly anticipates hearing her singing. She makes up her mind and draws an arc with two fingers. Just when the audience is about to imitate her gesture, a red, sharp blade appears and starts dancing in sync with the girl. After a short silence, the audience bursts into cheers—Being good at singing is not the only standard for the new generation of idols. Assets/Product/Texture/Image/IconToolsSp/E3BoomerangMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BoomerangMd020011.png 80060 22660111 Assets/Product/Texture/Image/IconCoating/IconCoatin12260001.png +12300001 5 3001 Southern Cross Mistletoe — Swordstaff As the daylight fades, the stars of the cross appear in the night sky, leading those who have been lost back to the right path. Assets/Product/Texture/Image/IconToolsSp/E3BigswordMd020011Sp.png Assets/Product/Texture/Image/IconTools/E3BigswordMd020011.png 80068 23070111 Assets/Product/Texture/Image/IconCoating/IconCoatin12300001.png +12320001 5 3201 Woe's Wonder Paradise Lost — Composite Armaments Though covered in the dark blood of the past, the hunter still holds the weapon in his hand tight. No one needs to know what he sacrificed. He steps on the path of bodies and will bring the silver lining as promised at the end of the night. Assets/Product/Texture/Image/IconToolsSp/E3SuperliboxMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SuperliboxMd030011.png 80079 23270111 23270112 23270113 +12021001 5 801 Floranum Festivals — Katana The blade itself is delicately glossy, gleaming even in pitch-black darkness. Assets/Product/Texture/Image/IconToolsSp/E3SwordMd170011Sp.png Assets/Product/Texture/Image/IconTools/E3SwordMd170011.png 30270111 +12051001 5 802 Hymn of Stars Christmas — Saw "A Christmas elf is said to come with cheery tintinnabulations in snow, and at this time, snowflakes fly as if they are celebrating her arrival—Shh... You heard that? Here she is!" Assets/Product/Texture/Image/IconToolsSp/E3SawMd090011Sp.png Assets/Product/Texture/Image/IconTools/E3SawMd090011.png 30570111 diff --git a/Resources/table/share/achievement/Achievement.tsv b/Resources/table/share/achievement/Achievement.tsv index 0bc61ca..597d2bf 100644 --- a/Resources/table/share/achievement/Achievement.tsv +++ b/Resources/table/share/achievement/Achievement.tsv @@ -87,6 +87,21 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 11061603 2 11061603 1 11061604 2 11061604 2 11061605 2 11061605 2 +11061701 2 11061701 1 +11061702 2 11061702 1 +11061703 2 11061703 1 +11061704 2 11061704 2 +11061705 2 11061705 2 +11061801 2 11061801 1 +11061802 2 11061802 1 +11061803 2 11061803 1 +11061804 2 11061804 2 +11061805 2 11061805 2 +11061901 2 11061901 1 +11061902 2 11061902 1 +11061903 2 11061903 1 +11061904 2 11061904 2 +11061905 2 11061905 2 11110001 3 3050 1 11110002 3 3051 2 11110003 3 3052 2 @@ -481,6 +496,22 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21014606 5 4221 1 21014607 5 4222 1 21014608 5 4223 2 +21014701 5 4224 1 +21014702 5 4225 1 +21014703 5 4226 1 +21014704 5 4227 1 +21014705 5 4228 1 +21014706 5 4229 1 +21014707 5 4230 1 +21014708 5 4231 2 +21014801 5 4232 1 +21014802 5 4233 1 +21014803 5 4234 1 +21014804 5 4235 1 +21014805 5 4236 1 +21014806 5 4237 1 +21014807 5 4238 1 +21014808 5 4239 2 21020001 5 3130 2 21020002 5 3131 2 21020003 5 3132 2 @@ -601,6 +632,10 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 21054502 5 21054502 4 1 21054601 5 21054601 3 1 21054602 5 21054602 4 1 +21054701 5 21054701 3 1 +21054702 5 21054702 4 1 +21054801 5 21054801 3 1 +21054802 5 21054802 4 1 21060001 5 3500 1 21060002 5 3501 1 21060003 5 3502 1 @@ -657,6 +692,56 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 210744401 5 21074401 3 21074501 5 21074501 3 21074601 5 21074601 3 +21074701 5 21074701 3 +21074801 5 21074801 3 +21080101 5 21080101 3 +21080201 5 21080201 3 +21080301 5 21080301 3 +21080401 5 21080401 3 +21080501 5 21080501 3 +21080601 5 21080601 3 +21080701 5 21080701 3 +21080801 5 21080801 3 +21080901 5 21080901 3 +21081001 5 21081001 3 +21081101 5 21081101 3 +21081201 5 21081201 3 +21081301 5 21081301 3 +21081401 5 21081401 3 +21081501 5 21081501 3 +21081601 5 21081601 3 +21081701 5 21081701 3 +21081801 5 21081801 3 +21081901 5 21081901 3 +21082001 5 21082001 3 +21082101 5 21082101 3 +21082201 5 21082201 3 +21082301 5 21082301 3 +21082401 5 21082401 3 +21082501 5 21082501 3 +21082601 5 21082601 3 +21082701 5 21082701 3 +21082801 5 21082801 3 +21082901 5 21082901 3 +21083001 5 21083001 3 +21083101 5 21083101 3 +21083201 5 21083201 3 +21083301 5 21083301 3 +21083401 5 21083401 3 +21083501 5 21083501 3 +21083601 5 21083601 3 +21083701 5 21083701 3 +21083801 5 21083801 3 +21083901 5 21083901 3 +21084001 5 21084001 3 +21084101 5 21084101 3 +21084201 5 21084201 3 +21084301 5 21084301 3 +21084401 5 21084401 3 +21084501 5 21084501 3 +21084601 5 21084601 3 +21084701 5 21084701 3 +21084801 5 21084801 3 22010001 6 3170 1 22010002 6 3171 1 22010003 6 3172 1 @@ -772,6 +857,14 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 23011202 7 23011202 2 23011203 7 23011203 2 23011204 7 23011204 2 +23011301 7 23011301 1 +23011302 7 23011302 2 +23011303 7 23011303 2 +23011304 7 23011304 2 +23011401 7 23011401 1 +23011402 7 23011402 2 +23011403 7 23011403 2 +23011404 7 23011404 2 23020001 7 23020001 3 23020002 7 23020002 3 23020003 7 23020003 3 @@ -814,6 +907,10 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 23041102 7 23041102 4 1 23041201 7 23041201 3 1 23041202 7 23041202 4 1 +23041301 7 23041301 3 1 +23041302 7 23041302 4 1 +23041401 7 23041401 3 1 +23041402 7 23041402 4 1 23050001 7 23050001 2 23050002 7 23050002 2 23050003 7 23050003 2 @@ -928,3 +1025,5 @@ Id AchievementTypeId TaskId Quality IsHiddenMode ShowTips 31094401 9 31094401 3 1 31094501 9 31094501 3 1 31094601 9 31094601 3 1 +31094701 9 31094701 3 1 +31094801 9 31094801 3 1 diff --git a/Resources/table/share/alarmclock/AlarmClock.tsv b/Resources/table/share/alarmclock/AlarmClock.tsv new file mode 100644 index 0000000..3a178f8 --- /dev/null +++ b/Resources/table/share/alarmclock/AlarmClock.tsv @@ -0,0 +1,20 @@ +ClockId EpochTime AlarmCycle DayOfWeek DayOfMonth +10000 25200 86400 +10001 25200 86400 [1] +10002 0 3600 +10003 0 86400 +10004 25200 86400 [1] +10005 86340 86400 +20001 25200 86400 +20002 25200 86400 [1] +20003 25200 86400 +20004 25200 86400 [1,4] +20005 25200 86400 [3] +20006 25200 86400 [1] +20007 25200 86400 [1] +20008 25200 86400 [1] +20009 25200 86400 [1] +1 25200 86400 +101 25200 86400 +301 25200 86400 +2001 25200 86400 \ No newline at end of file diff --git a/Resources/table/share/archive/ArchiveMail.tsv b/Resources/table/share/archive/ArchiveMail.tsv index cdc5398..24d4447 100644 --- a/Resources/table/share/archive/ArchiveMail.tsv +++ b/Resources/table/share/archive/ArchiveMail.tsv @@ -1,16 +1,4 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon -101 1 1 Nanami New Year Mail Nanami *The following message is a transcript created by a speech recognition program*\nYoohoo! Commando! Nanami-o here:\nFirst off! H-happy... nude-new... y-yah-year! Yarrumph... Nanami went a-playing with Ka-ku-ro—yawn—K-Karen the whooole day and we pew-pewed so many fireworks! Oh! But Commandant, don't tell Celica we blew up the CIC holo-display...\nNhn... Yawn... Anyways, Nanami is getting all snoozy-doozy, so I'm doing this early and going to sleepy town... The others who stayed home all day and got no play can do the countdowns or wossname instead! Huehuehue, Nanami's New Year greeting though, wins the race! Be Nanami's good human research subject this year too, Commandant!\n\nNa★na★mi★ Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png -102 1 2 Lucia New Year Mail Lucia Dear Commandant:\n\nHappy New Year, Commandant. It's quite lively outside...\nYou must be busy responding to the New Year messages from everyone by now.\nLooking back, we went through a lot in the last year, and I've learnt a lot as well.\nThinking of our times together makes me all warm inside... I'll treasure these memories forever.\nAnd thank you for telling me about past culture, Commandant. Like this New Year.\nWe can still smile and be happy like the people of the past, even in this stricken world of ours.\nIn the past, I would not have realized the importance of the minutest joys, but you and Gray Raven made me realized how priceless they are.\nI will continue fighting alongside you as a proof of my resolve.\nSo, Commandant, please lead us forward in the coming year as well.\n\n*Attached is an obviously handmade lipsticked frog plushie. A small L is sewn on its back.*\n\nLucia Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png -103 1 3 Karenina New Year Mail Karenina *The following message is a transcript created by a speech recognition program*\nBoom——Bzzz——Boom——\nHello? Hello? You hear me? Alright! Here it is! The fireworks I promised.\nPhew, good thing I made it. Nanami nearly messed it all up!\nSo HEY, drop a Happy New Year for me at least, yeah?!\nI gotta be the first to get presents and blessings, you got it?!\n\nOh, and this thing's for you. Don't you snitching to Celica about my fireworks, alright?! Or you're going to PAY!\n\nKarenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png -104 1 4 Karenina New Year Mail Karenina ——****! ——****! ——****! GAAAAAHH——!\nONE MINUTE PASSED ALREADY! Lucia didn't get the first New Year greeting in before me, did she?! Hey! Did she?!\nArrrgh, this'll have to do! HEY! LISTEN UP!\n——Happy New Year! Happy New Year! Happy New Year!\nHowzat! That's got to have beaten Lucia in terms of Happy New Years!\n\nKarenina Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png -105 1 5 Lee New Year Mail Lee Dear Commandant:\n\nAccording to , the damage to public facilities and decibel levels caused by Nanami and Karenina last night has clearly exceeded the "agreeably acceptable" standard. Through computational analysis derived from witness statements and database information, there is a high possibility that, Commandant, you, will be deemed as the person in charge.\nAs such, in the following few days, Babylonia Regional Administrations has a 66.3% chance to request from you a statement of responsibility, explanation of circumstances, and other such relevant information. I have already prepared all the possible documents you might require, and you need only sign your name on them. I should note that there is a 1.32% possibility that Babylonia might look into relevant liabilities on the matter. In the case of such a scenario arising, I have prepared a report on possible loopholes, as well as a justifiability analysis on the standards of BRRR and the relevant data to support the analysis.\nI have also repaired the destroyed CIC holo-display last night. Depending on the investigation process, you may abstain from submitting the damage report.\n...On an unrelated note, according to Nanami's testimony and the relevant files in Babylonia's database, I have learned that today is, according to the archaic cultural customs from an Eastern country with a long history and vibrant culture, what the people of that culture call "Lunar New Year".\nIn the past year, we went through countless battles and choices together. Your command decisions have brought us victory and hope.\nYour efforts were not unrecognized by us.\nWell... It all feels quite new and awkward writing it this way.\nBut anyhow, good work for the last year, Commandant.\nHappy New Year.\n\nLee Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png -106 1 6 Liv New Year Mail Liv Dearest Commandant:\n\nGood morning, Commandant. A new year has come.\nI hope you slept well last night.\nDid you know? There is an Eastern custom in the past known as "Bai Nian". People would gather on New Year's Eve and celebrate the coming of the New Year. They would greet and give each other their blessings, thanking them for their kindness in the last year.\nThis is our first New Year together, Commandant. Karen told me that fireworks can be used to bring good luck, but, fireworks are so transient... which is why I'd like to give you with something more long-lasting...\nI tried making a New Year present for you. It's not much, but it'll please me greatly if you like it.\nThank you for the time we spent together. I'm infinitely grateful that you became Gray Raven's commandant—our commandant.\nPlease lead us forward in the coming year too.\nHappy New Year\n\nLiv Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png -107 1 7 Kamui New Year Mail Kamui Dear Commandant:\nCOMMANDANT!!! HAPPY NEW YEAR!!! HAHA! it was so fun playing card games with you and Lee last night! Too bad you hit sack at around three you didnt see how Lee won! Guy's a card GOD!!!\noh yeah I drew a turtle on ur face, you aren't mad right haha? you slept first after all, u traitor! I took a lot of photos of us together too :D that was awesome, wanna come over to my place tonight and we can play monopoly!!!\noh yeah i got you a sick NY present too! i know you like that stuff. I think I had a whole stash of em but they grew legs and ran or something, then i lost half of it to lee and soooo here's the rest of it all for you! Best buds forever!\n\nKamui Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png -108 1 8 Bianca New Year Mail Bianca Dear Gray Raven's commandant:\n\nI am writing with regards to the Christmas invitation from the Gray Raven squad in the recent past. I have received the invitation, but due to Purifying Force duties concerning the safety of Babylonia officials during the holidays, I could only arrange for Karenina to join you.\nKarenina has expressed that it was a joyous event, and I am sorry for being unable to make it.\nMy shift has just ended, and I hope that this message is not too late for the New Year.\nDue to the nature of the Purifying Force's work, we have always been shunned by others, be it humans or Constructs. It is better for us that way as well. This is also part of the reason why we are usually dispatched during the festivities.\nYet, after knowing more about the Gray Raven and you, I seem to be having a change of hearts on how I feel about the matter... which is a change that I do not dislike.\nTo me, praying is nothing more than a habit, but I still pray, from the bottom of my heart, for your safety in the coming days.\nIf the circumstances permit in the next year, and as an apology for my absence in the Christmas gathering, could I ask you to join me in a short vacation together?\n\nHappy New Year.\nBianca Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png -109 1 9 Watanabe New Year Mail Watanabe Dear Gray Raven's commandant:\nSorry. I finally found the time to send you a mail. No, I didn't forget about the occasion. Humans might be having their festivals, that's all good and all, but the Corrupted don't get day-offs. If we don't thoroughly clean up the area around the Oasis, it might even mess with your satellites. You probably wouldn't want extra work because of some Forsaken issues too.\nOh, and please keep your squad members in check. When I heard the explosions at night, I thought the Corrupted were knocking on our door. I got my gear and everything ready, only to find your two trouble-making lasses shooting fireworks into the sky. "It looks the best at this angle!" or something, they said...\nI know you might want to spoil them a little as their commandant, but as a leading figure, you might be too lenient on them. You make a mistake, you get disciplined. That's how it should go in the army.\nBabylonia's holidays should be over soon. You must be exhausted from playing hard during the vacation, so you should just rest in the last few days to prepare for work. I'd rather not have to stand in and clean up some new mess for Babylonia once your holidays end. And on an unrelated note, Happy New Year.\n\nP.S. I've attached a red packet for Gray Raven's aid in the previous events.\n\nWatanabe Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png -110 1 10 Alpha New Year Mail α *The following is a message forcibly left in Babylonia's Command System*\n\nHeard your human New Year is here, eh? There were explosions and commotion near the settlements yesterday.\nApparently some kind of celebration ritual for a coming year? Even though it isn't 1 Jan.\nReminds me though, before the Golden Age, some Easterners used a slightly different calender, and they based their New Year on that.\n...Humans, humans. How petty.\nDon't even know why you'd celebrate peace with explosions.\nAnd.\n——Guess I'll be watching you and the Gray Ravens this year too. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png -111 1 11 Hassen New Year Mail Hassen Happy New Year, Commandant. My sincerest thanks to you from Babylonia.\nYour contributions and growth did not go unnoticed. We could not have achieved so much without talented and hardworking individuals like you.\nPlease rest well in this period of time. I'll be looking forward to your performance in the future.\n\nI send to you my deepest regards and thanks through this mail of mine. Every line is written with my truest blessings. Thank you for your effort this year. Let's break the record and keep the torch going next year! I wish for your good health and that everything goes your way.\n\nP.S. This isn't an email template. Assets/Product/Texture/Image/RoleCharacter/HasangNomal01.png -112 1 12 Celica New Year Mail Celica Dear Gray Raven's commandant:\n\nHappy New Year.\nOn the very first day of the New Year, I had to overtime at the bridge after receiving warnings about explosives. But when I got there, the supposedly broken holo-display was magically fixed.\nAnyway, Babylonia suffered no actual losses, but somehow, I still had to overtime at the bridge. You can imagine how happy I was.\nThe others from Babylonia must have already given you their New Year blessings, right? Don't forget to respond to them.\nOh, but don't take President Hassen's mail too seriously. I even told him not to use early Golden Age styled greetings and such... He's just not with the times, that old man.\nWhen you receive this mail though, your holidays should be about over. Even though the New Year holidays are all about rest and recreation, please don't forget that they are to prepare you for the coming hardships.\nSo don't forget the good times you had in the holiday, and get ready to work hard this year!\nAgain, Commandant, Happy New Year. Babylonia and the World Government is grateful for your hard work and contributions.\n\nFrom Celica at the Babylonia Bridge\nAnd all of Babylonia Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 113 2 13 Gift from Lucia Lucia Open it for a standard rectangular chocolate bar. Just by looking at it, you have a feeling that it will taste exceptionally wonderful. A list of broken cooking utensils in the Babylonia public kitchen is attached to the bottom of the package. Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png 114 2 14 Gift from Liv Liv Open it for some chocolates made in different adorable shapes, such as heart, cotton, cat's claw, etc. Each of them is too cute to eat. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png 115 2 15 Gift from Lee Lee Open it for some exquisite, neatly arranged chocolates, all in the same shape. A vague mark lee is stamped on the bottom of each chocolate. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png @@ -42,12 +30,12 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 141 3 41 Gift from Bianca: Veritas Bianca: Veritas Ecuador Rose: Bianca quietly inserted this rose into the hand of Commandant when the couple expressed their feelings toward each other on the movie screen. You can always recall the flash of her shy face whenever you see this rose. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png 142 3 42 Gift from Sophia: Silverfang Sophia: Silverfang Eternal Rose: A specially treated rose that can last a long time. Sophia poured her heart into the selection and crafting of this beauty. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 143 3 43 Gift from Chrome: Arclight Chrome: Arclight Reborn Rose: Babylonia's resuscitating technologies brought this once withered rose back to its original colors. This nicely pruned miracle is now stored within a glass container. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png -144 7 44 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png -145 7 45 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png -146 7 46 Gift from Camu: Crocotta Camu: Crocotta "Edible" Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -147 7 47 Gift from Changyu: Qilin Changyu: Qilin Reciprocatory Rose: A rose displayed in a copper vase. It looks undistinguished, but it is one of the most scarce and valued flora on Earth. Who knows how many efforts and trades have been made to acquire it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png -148 7 48 Gift from Qu: Pavo Qu: Pavo Heterochromatic Rose: With colors like no others, this rose is stored in an antique box, possibly a previously undiscovered variant. You have no idea how many of them remain. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png -149 7 49 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png +144 8 44 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png +145 8 45 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/WeilaNormal01.png +146 8 46 Gift from Camu: Crocotta Camu: Crocotta "Edible" Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png +147 8 47 Gift from Changyu: Qilin Changyu: Qilin Reciprocatory Rose: A rose displayed in a copper vase. It looks undistinguished, but it is one of the most scarce and valued flora on Earth. Who knows how many efforts and trades have been made to acquire it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png +148 8 48 Gift from Qu: Pavo Qu: Pavo Heterochromatic Rose: With colors like no others, this rose is stored in an antique box, possibly a previously undiscovered variant. You have no idea how many of them remain. Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png +149 8 49 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png 150 4 1002015 2024/2/22 0:00 50 Thank you for everything, Commandant. Celica Commandant, Ayla has completed the photo album! Who knows that we have already had so many memorable moments together! Anyways, let me wish you a happy birthday on behalf of everyone! Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png 151 3 84602101 2024/2/24 10:00 51 Gift from Lee Lee "Fundamentals of Electronic Circuits - Video": An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png 152 3 84602102 2024/2/24 10:00 52 Gift from Lucia Lucia "Blank Memory": Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png @@ -79,49 +67,46 @@ Id GroupId Condition UnLockTime Order Title SendName Content NpcHandIcon 178 6 84602128 2023/10/18 7:00 78 Postcard From the Engineering Force Karenina On behalf of the Engineering Force, we hope to see you again at the next event. I'm only speaking on behalf of the Engineering Force, okay? Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png 179 6 84602129 2023/10/18 7:00 79 Postcard From the Ascendant Luna It was getting noisier when people gathered around. Let's go somewhere quieter next time, just the two of us. Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png 180 6 84602130 2023/10/18 7:00 80 Postcard From the Forsaken Watanabe I'd have brought my harmonica if I'd known there would be so many events around. I'm looking forward to giving everyone my best performance next time. Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png -181 6 84602131 2023/10/18 7:00 81 Postcard From WGAA Ayla With the sea waves softly rolling in and birds soaring in the sky, it couldn't be any better to create art with you. Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png -182 6 84602132 2023/10/18 7:00 82 Postcard From the Church of Machina Haicma We must hold an event like this one more time, Commandant! Let's meet up next week. I can't wait to see your event proposal! This is what Nanami wanted to tell you. Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png +181 6 84602131 2023/10/18 7:00 81 Postcard From WGAA Ayla With the sea waves softly rolling in and birds soaring in the sky, it couldn't be any better to create art with you. Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png +182 6 84602132 2023/10/18 7:00 82 Postcard From the Church of Machina Haicma We must hold an event like this one more time, Commandant! Let's meet up next week. I can't wait to see your event proposal! This is what Nanami wanted to tell you. Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 183 6 84602133 2023/10/18 7:00 83 Postcard From Bianca Bianca I've been told that I should wear something more appropriate for an event like this. What are your thoughts, Commandant? Or can you help me select my clothes? Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png 184 6 84602134 2023/10/18 7:00 84 Postcard From Rosetta Rosetta It's strange that there's a place where you can soak your body in sea water. Thank you for bringing me here, Commandant. Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png 185 6 84602135 2023/10/18 7:00 85 Postcard From Cerberus Vera Were you able to dig up this message, Commandant? This was pretty like how we dug you out of the sand. Perhaps we should just throw it into the sea next time. Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png -186 6 84602136 2023/10/18 7:00 86 Postcard From KCC Qu A very entertaining event indeed. If that's possible, I'd love to have it in Kowloong as well. Would you help me out if that happens? Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png +186 6 84602136 2023/10/18 7:00 86 Postcard From KCC Qu A very entertaining event indeed. If that's possible, I'd love to have it in Kowloong as well. Would you help me out if that happens? Assets/Product/Texture/Image/Role/RoleHeadQuQ.png 187 6 84602137 2023/10/18 7:00 87 Postcard From Roland Roland Did you enjoy the show, Commandant? It really feels good to forget everything and enjoy the sea from time to time, doesn't it? Assets/Product/Texture/Image/Role/RoleHeadLuolanQnew.png 188 6 84602138 2023/10/18 7:00 88 Postcard From Noan Noan When our squad was having a beach volleyball game, Lillian accidentally slammed the ball into Captain Palma's face. The anger in her eyes was... Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png +189 4 1002903 2025/3/1 2:00 89 Do you know what day it is today, Commandant? Celica Commandant seems to have been buried in work lately. Did everyone's plan manage to let Commandant rest up? Oh, it's almost time. I've got to bring the cake to Commandant—Commandant, happy birthday! Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png +190 7 2024/2/13 7:00 90 Postcard from Lucia Lucia It's been another year already. With you alongside us, the Gray Ravens will keep on striving toward a new future. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya1.png +191 7 2024/2/13 7:00 91 Postcard from Lee Lee It's good to see the Gray Raven, even after moving on to another new logbook, is still whole with everyone sticking together. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li1.png +192 7 2024/2/13 7:00 92 Postcard from Liv Liv Another year that we've spent together has passed. I hope I can leave an anniversary message to you in each of the following years, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu1.png +193 7 2024/2/13 7:00 93 Postcard from Sophia Sophia I'm looking forward to continuing the pursuit of the goals left undone from last year with you, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya1.png +194 7 2024/2/13 7:00 94 Postcard from Changyu Changyu Into the new year we go! Let me know anytime you need backup. All the bills've been sent to Nikola's office, don't worry! Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu1.png +195 7 2024/2/13 7:00 95 Postcard from Chrome Chrome Thanks to you, the past year was deeply fulfilling for me. Let's strive for more in the new year, too! Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png +196 7 2024/2/13 7:00 96 Postcard from Kamui Kamui I've just unlocked a trophy for spending a year with you, Commandant. Can't wait to earn even more trophies in the new year! Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei1SS.png +197 7 2024/2/13 7:00 97 Postcard from Wanshi Wanshi It was a truly hectic year, wasn't it? Don't push yourself too hard, y'know. Watch over your sleep time, quality, hideout... Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi1.png +198 7 2024/2/13 7:00 98 Postcard from Camu Camu No matter how many years have passed, there's only one thing I can do for you and them—destroy everything that gets in the way. Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu1.png +199 7 2024/2/13 7:00 99 Postcard from Karenina Karenina This is specifically for you, so you gotta come over and say your thank you in person, got it? Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina1.png +200 7 2024/2/13 7:00 100 Postcard from Luna Luna A year has passed, which means I've already observed you for a whole year... That said, time itself has no meaning to me. Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna1.png +201 7 2024/2/13 7:00 101 Postcard from α α The only thing that matters is not how long we've been together, but what we want to achieve together. Hope you can find it to sustain our relationship. Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa1SS.png +202 7 2024/2/13 7:00 102 Postcard from Roland Roland A year's plays have ended. I wonder what plays are in store for the new year. How about you, Commandant? Want some... surprise? Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan1.png +203 7 2024/2/13 7:00 103 Postcard from Watanabe Watanabe Another year passed. You know you're welcome to drop by anytime you want. I've just got a new guitar. I want you to listen to a song I created recently. Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian1.png +204 7 2024/2/13 7:00 104 Postcard from Ayla Ayla To commemorate our anniversary, I've drawn a portrait of you. What do you say we take a look at it together in my art studio? Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Aila1.png +205 7 2024/2/13 7:00 105 Postcard from Selena Selena Even though I'm not here with you, I wish the wind of fortune will blow behind your sails, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna1.png +206 7 2024/2/13 7:00 106 Postcard from Nanami Nanami Congratulations on getting my anniversary message, Commandant! Collect six more and you'll be able to summon Nanami! Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao1.png +207 7 2024/2/13 7:00 107 Postcard from Haicma Haicma In return for your companionship over the past year, I shall accompany you through the new year. A reasonable exchange indeed. Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama1.png +208 7 2024/2/13 7:00 108 Postcard from Bianca Bianca I must say over the past year, you often pushed yourself too much. Please remember I'm here for you whenever things stress you out. Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka1.png +209 7 2024/2/13 7:00 109 Postcard from Rosetta Rosetta A year has gone by, yet my spear will remain at your service, ready to wipe out any obstacles in your path, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita1.png +210 7 2024/2/13 7:00 110 Postcard from Vera Vera Two questions: Any idea how many messes I cleaned up for you over the past year? How're you gonna repay me in the new year? Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila1.png +211 7 2024/2/13 7:00 111 Postcard from No. 21 No. 21 Commandant, let's celebrate the anniversary with some card games. You, me, and Buddy... Perfect. Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone1.png +212 7 2024/2/13 7:00 112 Postcard from Qu Qu As time flies by, everything changes. Though I often find this pleasurable, something should just stay as is. Don't you think so, Commandant? Assets/Product/Texture/Image/RolePlayer/RoleHeadQu1.png +213 7 2024/2/13 7:00 113 Postcard from Pulao Pulao Wow, it's already been another year?! I was barely even aware of it! Let's make an anniversary cake together, Commandant! Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao1.png +214 7 2024/2/13 7:00 114 Postcard from Bambinata Bambinata Bambinata from the past would want you to have this. Thank you for your caring and kindness, Commandant. Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata1.png +215 7 2024/2/13 7:00 115 Postcard from Noan Noan I hope this will bring blessings upon you, Commandant. May you be safe and happy in the new year. Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan1.png 96000010 2 2022/3/2 2:00 25 Gift from Chrome Chrome An assortment of fragrant chocolates has been neatly arranged in this gold-foiled gift box. You can feel the heartfelt gratitude of the sender, or... does it stem from something deeper? Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 96000011 2 2022/3/2 2:00 26 Gift from Sophia Sophia A somewhat crude-looking handmade chocolate. Fills your mouth with the dominating sweetness of date palms and camel milk, invoking even unfound nostalgia for the desert. To recreate such a stunning flavor in Babylonia, Sophia must have put in a lot of work. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png 96000012 2 2022/3/2 2:00 27 Gift from Vera Vera Open it for a thorny and surprisingly spicy piece of chocolate. Pungency is a type of pain. How on earth did she manage to spice up chocolate? Must be a trade secret. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 96000013 2 2022/3/2 2:00 28 Gift from Camu Camu Open it for a massive hunk of chocolate. An explosion of different flavors compressed into one solid mass, a single bite will destroy your blood sugar levels and give you a multidimensional taste adventure. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -10000 1 13 Sophia New Year Mail Sophia Commandant, Happy New Year, Gong Xi Fa Cai...!\n\nIs that how they say it? Changyu wasn't messing with me, right?\nAnyway, Jamilah said in her letters that we should greet people important to us in the New Year. Apparently, blessings sent in this period of time are most likely to come true.\nSo, I am hoping that you, Commandant... can be healthy for the coming year.\nJamilah wrote that on her mail to me, so... I know it must be a blessing.\nWhen I asked Jamilah, "So what happens after the year after?" \nJamilah replied, "Then you need only repeat your blessing." \nSo, the next New Year, I will still be here giving your blessings.\n\nBest,\nSophia Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png -10001 1 14 Chrome New Year Mail Chrome Dear Gray Raven's Commandant,\n\nI have received news that Kamui has spent an entire night at Gray Raven's recreation room yesterday.\nSince Kamui was on his own in the Strike Hawk base yesterday, coupled with the New Year occasion, I had presumed that he would have more fun over at Gray Raven's, which led to this oversight of mine. He must have caused immense trouble, and I would like to apologize for that.\nWe have completed many missions together with Gray Raven, but due to time constraints, I have not been able to converse with you thoroughly. I have a lot I wish to learn from you, be it squad management, or tactical commanding. So do forgive me for asking you this favor; if you were to have the time, I would like to talk with you more.\nFrom my understanding, a New Year is a potpourri of gratitude to the past, as well as expectations for the future. It is an important event, so please allow me to send you my greetings.\nStrike Hawk has been in your care for the past year. Let us look out for each other in the future as well.I will gladly be waiting for your commands, as always.\nHappy New Year.\n\nChrome Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png 960000021 3 2022/4/13 7:01 22 Gift from Lucia: Plume Lucia: Plume Beautiful Rose: An ordinary rose adorned with simple decor. Without lavish colors, the modest red petals reveal the grace of simplicity and the soul who pursuits it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png 960000022 3 2022/4/13 7:01 23 Gift from Vera: Rozen Vera: Rozen Thorny Rose: A thorn-covered rose, one must approach it with the utmost caution lest getting hurt by its prickles. Its stem, however, is intensely delicate, as intense as the piercing red of its petals. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png 960000023 3 2022/4/13 7:01 24 Gift from Camu: Crocotta Camu: Crocotta Edible Rose: It appears to be a giant bag of snacks stacked as a tower, ready to be opened and enjoyed. Once emptied, a metal wire frame shaped like a rose can be found inside. Camu might want you to keep it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -960000024 3 2022/4/13 7:01 25 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png -960000031 5 2023/6/15 23:59 1 Lucia's Letter I Lucia It's been a while, Commandant... I've only been on this solo mission for a month or so, but I already feel like I've left Gray Raven and you for a long time.\nThe fights on the western front have just died down, and we've kept the enemies miles away from the line of defense. My mission here is over, and I'll be back on Babylonia in a few days.\nThe wait is excruciatingly long. I have so much I want to tell you about—not just my mission report, but the sights I've seen, the thoughts I've had... and this Activation Date without you.\n...I wish I wasn't alone on this mission. Even when I could do it by myself, I still couldn't help hoping I would somehow find you all with me on the battlefield.\nI wish I could tell Liv about the new flower I found and tell Lee about the analysis results on the anomalies. More than anything, I wish... I could see you sooner...\n...\n...Truth be told... I don't completely comprehend this feeling I have. Wanting to see you isn't something I have to report or discuss with you, after all...\nI just... want to see you.\nWhen the sun rose, I would remember how you pointed at the dawning sun.\nWhen the wind blew, and my blade cut a Corrupted in half, I would remember how you stood fast and held your head up.\nWhen the storm raged, and I saw actual ravens flying in flocks...\nFor some reason, I would think about you.\nI bet it's because I haven't gone on an expedition like this for a while. But don't worry about me. I may be thinking of you, but my blade remains sharp.\nAs I said, my mission here is accomplished. I'll be back soon, Commandant.\nBefore that, please take this souvenir"" I got from this mission—call it my Activation Date wish. I wish you had something like this with you, Commandant...\nSomething that will remind you of me. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png -960000032 5 2023/6/15 23:59 2 Lucia's Letter II Lucia It's midnight right now. I'm sitting on the edge of a crater so large that a puddle has formed at the bottom.\nOrange-brown mud scatters around it; I think this might be a grass field before. There's even a small coral-colored flower growing in the disturbed soil. I bet Liv would know what it's called if she were here.\nHow I miss my time with Gray Raven and Commandant. Even though this has only been a short mission, I feel like months have passed, and time has slowed.\nHave I been growing dependent? Is that a positive change or a negative one, Commandant?\nBeing apart from you is probably why\nI have so much I want to say. I don't even know where to start, given everything we've been through together.\nThe past I shared with everyone, the moments I spent with you... they all seem to be affecting me in my M.I.N.D. Even now, I still can't shake that blissful sensation.\nSo I decided to record my journey this way and share it with you, Commandant. Letting you see what I've seen makes me feel like you're here, and that's good enough. Does this count as a memory we share?\nTwo birds just flew past me as I was writing this. I didn't have time to catch a clear glimpse before they were already far away.\nI can see the sun rising now. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png -960000033 5 2023/6/15 23:59 3 α's Letter I α ▄▆▁▃▆▆▆▃—\nLong time no see. How are you doing... That's how you people write to each other, isn't it?\nI thought our paths would never cross, Babylonian commandant. We would be two comets getting further and further away after flying past each other by chance once.\nBut even then, you said that sharing whatever time we had as each other's companion was good enough, however brief it was.\nHmph. You probably didn't even think about what your words would mean to me. Still... that's for the best. Traveling is no fun with too much baggage, so... I'll be looking for you. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png -960000034 5 2023/6/15 23:59 4 α's Letter II α You didn't reply to my last message. Were you busy, or did you not receive it?\nI brought you the key to the motorbike. The key is in a transport craft heading back to Babylonia, and the bike is where your last mission took you.\nWhat? Curious how I knew where your last mission was? I'll tell you when we see each other.\nDon't worry. This trip has nothing to do with where Ascendants and Babylonia stand. I just wanted to go traveling with you for a bit. Just the two of us.\nI don't feel comfortable saying too much here. Things of "unknown origins" are often easily intercepted.\nI'll wait for you here. You have one day. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png -960000035 5 2023/7/23 23:59 5 Lee's Letter I Lee It's been a while since we were last on a mission together. Even though we'd run into each other in the lounge, I feel like I haven't seen you for a long time, Commandant.\nThe adaptation of the specialized frame is going well. It shouldn't be long before I can go on daily operations with you again.\nI saw how damaged your pistol was last time. I happened to have some parts from my old frame, so I thought I'd make you this pistol to use for the time being. "Protector" has a shorter range, so it's for emergencies only; it also comes with a set of 8mm rounds. Still, don't forget to request a new sidearm from the supply office.\n...I'm messaging you so suddenly because I want to see you today. Are you free tonight?\nThis isn't an invitation or anything. I just thought... it'd be more interesting to spend Activation Date with you.\nI'll be at the Babylonia restaurant.\nI'll be waiting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png -960000036 5 2023/7/23 23:59 6 Lee's Letter II Lee Dammit... Shouldn't have trusted anything Kamui gave me... "Alcohol-flavor electrolyte"?\nI didn't send you that invitation. Nothing happened, and I wasn't waiting for you... Never mind.\nRegardless... thank you for coming, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png -960000037 5 2023/7/31 23:59 7 Chrome's Letter I Chrome Father told me that some of his "people" want to celebrate my Activation Date. He's going to host a banquet at the family house for them.\nFrom what I understand, my specialized frame and the recent battles have made some of the rich and powerful who distanced themselves from Constructs extend an olive branch to the Task Force.\nFather was hoping I'd invite you too.\nAs a Chief and a military hero, your appearance would be incredibly convincing at an event that aims to build bridges.\nI hope you'll attend if you're willing.\nTalking to some of the higher-ups is going to benefit future operations. More importantly, I haven't talked to you unless it's related to a mission or a fight.\nWill you come?\nI've been... missing you. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png -960000038 5 2023/7/31 23:59 8 Chrome's Letter II Chrome Something happened to Strike Hawk during our mission, so I have to file a report before returning. I'll be about an hour later than we planned.\nIf you're already out, would you mind waiting for me at the house? The banquet is happening in the garden.\nHere is the invitation and the keys I prepared.\nI'll be there to apologize to you in person once I finish the report. Wait for me. Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu1.png -960000039 5 2023/8/10 23:59 9 Liv's Letter I Liv Commandant, it's my Activation Date today.\nProfessor said my condition has been stable lately. It's fine if I go back to the lounge and do my own things.\nSince I've recovered, and everyone is on Babylonia without any urgent mission...\nDo you want to bring Lucia and Lee and spend some time with me?\nI'll prepare tea and cakes. I'm not sure what to make for dinner yet.\nWhat do you want for dinner, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png -960000040 5 2023/8/10 23:59 10 Liv's Letter II Liv I'm really happy I could spend Activation Date with everyone.\nI didn't think you would come to help me prepare after I sent you the ingredient list accidentally.\nIf I'm being honest... I was delighted when you walked in, even though I didn't want to be a bother.\nThank you...\nBeing able to walk with you as we get the supplies and prepare the dishes for everyone together made me very happy.\nDo you know that I had a wonderful dream before I woke up?\nIn that dream, I was also walking with you like that, hand in hand...\nIt was because of that dream and the memories of Gray Raven that I could withstand the migraines and the mirages.\nRight... I didn't answer when you asked me what wish I made. The truth is... I didn't make any wishes.\nBecause my wish has already come true. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png -960000041 5 2023/8/15 23:59 11 Pulao's Letter I Pulao Hello, Commandant! This is Pulao from Kowloong! Long time no see. How have you been... Ahem, that's all the pleasantries Yazi told me to say, I think? I heard that it's your birthday today, Commandant, and people have secretly prepared a celebration on the Nighter! I've planned to set up a small shop to sell the candies I practiced making in secret. That will make me a small fortune... Anyway, this is the finished product. Give it a try, Commandant! But don't lick too hard, or your tongue will stick to it like mine did... Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png -960000042 5 2023/8/15 23:59 12 Pulao's Letter II Pulao I'm so sorry I mixed it up...! It's actually my Activation Date today. Thanks for reminding me, Commandant. How embarrassing! So the celebration is for me? No wonder people seem to be avoiding me lately. Honestly, I don't remember much about my past, but I'm surprised you still remember, Commandant... Hehe, that does make me quite happy. Didn't you say people can make a wish on their birthday? Can I also make a wish? Even if it's a little bit greedy? Like asking you to play with me for a whole day... That's not greedy at all? What about... No! That's too embarrassing... Anyway, I'll be waiting for you on the Nighter. I'll tell you my wish then. Pinky promise! Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png -960000043 5 120000 2023/9/27 23:59 13 Ayla's Letter I Ayla Hi, Commandant! This is Ayla of the WGAA!\nEarlier, you helped me locate the signals of the "whale song". I finally finished decoding it! I wanted to send you the results right away, but I ultimately decided to wait until today.\nI guess you've figured it out already—it's Selena's Activation Date today. This was the date Selena decided to become a Construct in order to witness the "truth." I have complicated feelings about this day... but that's a topic for another time.\nWhen I went searching on the surface, I found an amber where the signal of the "whale song" originated, placed in a field in the woods. I think it was left behind by Selena.\nI want to give you the amber today. I don't know why, but I think you should keep it.\nFinally, allow me to use the end of this letter to say something I can't tell her in person this year, either:\nHappy Activation Date, Selena! Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png -960000044 5 120000 2023/9/27 23:59 14 Ayla's Letter II Ayla I know not where I am or where I will go.\nThe world cannot be measured by journeys taken. The endless view always remains on the horizon.\n—Sometimes this makes me melancholic.\nI keep going forward, and the verses slumbering within me cannot be contained:\n"Blow, winds, and crack your cheeks! Rage, blow! You cataracts and hurricanoes, spout till you have drench'd our steeples, drown'd the cocks!"\nTake away the feelings that haunt me and the passion that fills my heart.\nPerhaps then I will know where to go.\n...\nI arrived somewhere new again.\nA winding stream cascaded down a green hill. The dark ravine would resound nicely with my cello.\nThe waterfall made a thrumming bass. It made me want to set up my instrument and play music.\nNo audience. No stage. No curtains. No applauds.\nI played until I was tired. The strings hummed until I was bored.\nThe birds brought me an amber in blue when I put away the cello.\nEnveloped inside the resin was a flower I had never seen.\nOnly a moment it took me to place this gem in this field, in this woods.\nThe idea came to my mind in a flash—a code unspoken but understood.\nI wonder who you will be, kindred spirit, that this stone will find?\nI hope the same beauty graces your journey... as it did mine. Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png -960000045 5 120000 2023/10/3 23:59 15 Sophia's Letter I Sophia Dearest Commandant, I hope this letter finds you well.\nThat might be too formal, but Jamilah said you're an important figure, Commandant, so I should do it properly. I asked Changyu to teach me how to write letters correctly.\n(Correction marks) Let's try again. Dearest Commandant, I hope this letter finds you well. Thank you for (more correction marks) your help in the past. It's been a while since what happened. The mood on Akdilek has changed a lot, and my workload as a guard has also increased...\nSorry. I don't know how to express what has happened to us in a letter.\nJamilah said we need to cheer people up. She did some maths and said it is my "Activation Date" today, and it's something to celebrate. She's given me a new coating and hoped that I would do the first dance for a ball to cheer up our unhappy guests and colleagues.\nOn behalf of Akdilek, I am writing to invite you to participate in this ball and admire the reconstruction of Asslam at our temporary base.\nIf possible, I hope you will pay attention to the exhaust recycling system section B. I'm in charge of that. There are many good designs there. It's very admirable.\nI look forward to hearing from you.\nThe address is (correction marks) Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png -960000046 5 120000 2023/10/3 23:59 16 Sophia's Letter II Sophia Sorry. I sent the last letter too quickly and forgot to give you our address.\nAs an apology, please accept this maraca. Someone gifted it to me when I worked in Maintenance. I occasionally shook it after I learned how to dance. It made a good sound.\nYes, this is an apology, not a gift. I'm not charging you or trading with you. You just take it.\nIf you can keep it safe, I will pay you a maintenance fee (scratched out) I will repay you with my actions.\nIf I ever dance again, can you shake the maraca during so?\nThe people in Maintenance were very happy when they shook it. You can be happy too. I think.\n\n\nAttached please find the coordinates.\nCome please (scratched out lightly)\nPlease visit. Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png -960000047 5 120000 2023/10/23 23:59 17 Kamui's Letter I Kamui What's up, Commandant? This is the first time I talk to you this way... What's it called again? "Letter"?\nWhatever! It doesn't make any difference. Waiting for your reply is an exciting feeling, though.\nCap told me you require assistance from one person for a mission, so I immediately took the job! I'm pumped just thinking that I can fight alongside you. Pumped!\nOh, the anticipation! It doesn't matter what job it is—I always have a good time when I'm with you, Commandant!\nI'll be on my way when you receive this! Time to show you how powerful I am after I leveled up! Hehe, see you soon! Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png -960000048 5 120000 2023/10/23 23:59 18 Kamui's Letter II Kamui A surprise for my Activation Date! That was today's "mission"?! I did guess it, a little bit, but I wasn't expecting a surprise like that!\nAnd, and, and! The gift you gave me was something I've wanted for a long time! Someone must have looked through my history. Who was it? Cap? Wanshi? Or... you, Commandant?\nI will never ever forget about today!\nBy the way, have you guys planned something for Camu too? I can't wait to see his expression! Hehe!\nRight, speaking of gifts—I have something for you too, Commandant! Although I didn't make it myself, it's a collectible I've had for a long time! Warrior's Greatsword! Isn't it cool!\nI always wanted to find a time to give it to you properly, but the timing never worked out. Well, there's no better time than giving it to you now!\nOn the battlefield, Constructs are warriors, but so are you. As we charge in, you protect us in the back as one of us. That's the thought that gives me the strength to defy the future.\nAhem... It's weird to thank you so formally, but still. Thank you, Commandant.\nNot only for the surprise today. Thank you for protecting this world. Protecting us. Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png -960000049 5 120000 2023/10/23 23:59 19 Camu's Letter I Camu ...\nI knew an event like that was your idea. Although Kamui shares an Activation Date with me, he was surprisingly unmindful about today.\nStill, I had a feeling that he was looking forward to something.\nAhem. I didn't think you'd prepare dishes for the occasion... They might look senseless, but they didn't taste too bad. Much better than what Chrome, Kamui, and Wanshi could make.\nAlso... thank you for the cake. I... don't think I've tasted the sweetness of cream in a long time.\nIt's been a while since we all gathered like that. I suppose it wasn't as annoying as I thought, gathering now and then.\nHave I become soft because of this place? Or is it something else? Somehow, I find this world not as loathsome as before...\nTch. I ordered dinner beforehand, but now that you've messed with my plan, I guess you can take the food instead. Don't thank me. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -960000050 5 120000 2023/10/23 23:59 20 Camu's Letter II Camu Hey! What are you? Stupid?! Don't just put anything in your mouth!\nYou were lucky I found out just in time! Otherwise, they'd court-martial me for attempted murder on a commandant!\nThe takeaway I gave you... Ahem—didn't you guys make food to celebrate my Activation Date? I was looking at it, and I thought, "How hard could it be?"\nWell... the fried rice I made was a little burnt, I'll admit. I was going to throw it away and just get you a takeaway, but I took the wrong box... And why would you think that burnt rice is safe to eat?\nAhem. I bet you still haven't eaten anything with everything that happened. This nightmare-spicy golden egg fried rice and cheese hotteok is from the restaurant in the commercial district. I was going to have them for dinner, so they're safe to eat.\nIs it just me, or does this Activation Date feel like a mess? Still... I guess it's only fitting that the day would be as chaotic as it was.\n...I suppose I have to "make up" for all that trouble, don't I?\nThere's a new restaurant I've been hoping to try. I thought we could give it a go together, so I've booked us a table every day next week. I'll be waiting for you there at dinnertime.\nSee you tomorrow. Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png -960000051 5 120000 2023/10/26 23:59 21 Luna's Letter I Luna ▁▃████▃—\n...Alpha told me that it is my Activation Date today.\nWhich means I volunteered to forsake my human self, embracing the Ascension-Network on this day many years ago.\nMarking a special day against the current of time is but an excuse humans make for forgetting what it was like. Humans forget their births, but Constructs don't. What happened on the day they became a Construct is forever remembered.\nOn that day, I was greeted by fear, hatred, and betrayal. Then, bullets and blades. I returned the favor afterward.\nThe hate in me has faded over time. All there remains is the cold hard truth they imprinted on me and this world. I know that the path we took meant that we all have blood on our hands. The opportunity to turn back has long passed us... not that we need it anymore.\nUnlike those humans, I won't make excuses for what I've done. To me, those people are all merely specks of dust among the despicable humans.\nBut you... you're different... Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png -960000052 5 120000 2023/10/26 23:59 22 Luna's Letter II Luna Alpha said I should perhaps talk to you before we go.\nWe haven't seen each other after City 075, have we, Gray Raven Commandant?\nAlpha thinks I've become calmer after I left the Moon. Maybe that's because the Ascension-Network has changed. Apart from my wish and my voice, I hear another voice that acknowledges the paradise where I can live with my sister... while also acknowledging the future of humankind.\nThere should be someone like you on the path to the future—someone who is foolish enough to connect with an Ascendant.\nHa. You wouldn't give in even if it cost your life. What a fool.\nBut I suppose that's only human, isn't it?\nYou've demonstrated what it means to be human, so don't lose your life before we create this planet anew, okay?\n...\nI brought this with me when I returned to the surface from the Moon. Alpha already took a few pieces. You can have this one.\nBy the way, you haven't been on the Moon yourself, have you?\nThe Earth surely looks different from there.\nThere was no human speaking, no machine humming, no Punishing Virus interfering. There was only absolute quiet.\nYou should check it out. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png -960000053 5 120000 2023/10/31 23:59 23 Vera's Letter I Vera It's my Activation Date today. You do remember it, right?\nThere's not much going on with Cerberus today, and you don't have any mission scheduled too. I checked.\nHow about watching an opera together? I've bought the tickets already. 5:30 in the evening.\nIt's not a very packed show. Maybe you can get me to spill some secrets you've been seeking?\nAnyway. We'll talk when you're there. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png -960000054 5 120000 2023/10/31 23:59 24 Vera's Letter II Vera Door's opened. Where the hell are you?\nSeat 9C and 9D. Enter from the left.\nTaking your time, aren't you? Do you need me to pick you up? You're a Chief. Be disciplined.\nForget it. Just in case—call me if something's wrong.\nI'll be waiting here before you do. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png -960000055 5 120000 2023/11/21 23:59 25 Bianca's Letter I Bianca I was going to invite you for dinner during my break, but your invitation came earlier. I was very glad when I received the mail.\nAs the captain of the Purifying Force, I am not supposed to show up in places like the shopping town unless required by a mission. But...\nI still wish to be selfish just for once on this special day.\nI will see you there tonight.\nP.S. Which Coating should I change into for tonight's occasion? Please let me know in your next mail. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png -960000056 5 120000 2023/11/21 23:59 26 Bianca's Letter II Bianca I didn't expect you to book the Holographic Theatre and the restaurant in advance. The movie was great. I love the ending, especially that window with a view to the sea.\nEach time I go out with you like this, I feel very fulfilled. But storing such memories only in the memory module always feels a little insufficient...\nThat's why I would like to give this camera to you, Commandant.\nI originally wanted to use it to capture the fragments that I could have otherwise ignored, but when I saw you through its viewfinder, a thought suddenly came to my mind. What would I look like in your eyes?\nI was told that I could ask for something special on my Activation Day, so my wish is to let you use this camera to record the memories between us.\nSorry for the abrupt request, but it is truly my only wish today. This way, I can cherish those fragments of memories not only in my heart, but also in a photo album that I can keep.\nIt's getting late. You probably are about to rest when you receive this mail. I hope you can have that ocean-view window in your dream tonight.\nGood night, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png -960000057 5 120000 2023/12/5 23:59 27 Bambinata's Letter I Bambinata Bambinata has received the gift you placed in the Egret lounge this morning, Commandant. Bambinata would like to thank you.\nMistress says Bambinata can't take things for free, so if it is possible, would you care to come to the Egret lounge for afternoon tea? Bambinata has been told that her routine checkup will be complete by two, after which she will return to the lounge for her meal. It won't occupy you for very long... Mistress says there is still time to order an extra serving. Please let Bambinata know if you would like to join, Commandant.\nBambinata also wants to give you something in return... Is that allowed? If you're not available today, Bambinata can place the gift at a designated location as you command. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png -960000058 5 120000 2023/12/5 23:59 28 Bambinata's Letter II Bambinata Bambinata is very happy to have enjoyed an afternoon tea with Mistress and you, Commandant... You once said that "happy" is used to describe moments like this, didn't you?\nBut... why did you say sorry to Bambinata and Mistress?\nMistress answered your question regarding Bambinata's Activation Date during the afternoon tea. Since the exact date was unknown, Mistress put down the timestamp of the earliest fragment in Bambinata's memory data, the first time Bambinata had a comprehensive inspection at the Science Council. You said the beginning of memory was worth commemorating, but then you immediately stopped and apologized... Bambinata can't help but wonder if that has brought you any trouble.\nYou said that you didn't want Bambinata to feel uncomfortable about your language... but Bambinata won't feel uncomfortable about the memory loss as long as Mistress and you are around. B-but... Bambinata could forget your birthday without the memory data. Bambinata doesn't want to miss your birthday... After all, Mistress said that this was the first time someone celebrated Bambinata's Activation Date, so Bambinata has to celebrate yours! So Bambinata has prepared this gift as an early birthday present for you, Commandant... Hope you will like it.\nFrom what Bambinata can recall, you are also sometimes puzzled by things you don't remember. Bambinata has therefore prepared a container that can preserve memories... If you put your valuable treasures in there, they won't disappear with your memory data. Right, Bambinata has also carefully stored the gift from you, Commandant. Babminata will guard these valuable treasures diligently.\nThank you once again. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png +960000024 3 2022/4/13 7:01 25 Gift from Rosetta: Rigor Rosetta: Rigor Cold Resistant Rose: Not as striking as other roses, its petals appear calm and composed, gleaming in a white and distant coldness. Frail as it looks, it is remarkably resilient even when removed from the soil. Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png \ No newline at end of file diff --git a/Resources/table/share/archive/AwarenessSetting.tsv b/Resources/table/share/archive/AwarenessSetting.tsv index 3e234cf..a103129 100644 --- a/Resources/table/share/archive/AwarenessSetting.tsv +++ b/Resources/table/share/archive/AwarenessSetting.tsv @@ -111,8 +111,15 @@ Id SuitId Order Type Title Text Condition 163012 1630 2 2 Story II The Punishing Virus destroyed everything but failed to vanish the dream and hope in the eyes of a poet. Shelley's poems spread across Babylonia through acquaintances at WGAA. His meaningful yet imaginative poems touched citizens who were completely unaware of the ongoing disaster on the ground. His pen became a more powerful weapon than bullets. Many started to travel around, trying to get in touch with the Forsaken again. And Shelley was gradually accepted by the Forsaken and became one of them. However, Shelley's life ended abruptly. An accident took his life as he took the transport craft to Babylonia as the ambassador of the Forsaken. The craft fell into the sea, and the only thing they managed to get back was his cold dead body. In memory of this comrade who fought with his pen, the Forsaken saved his memory data. Due to the accident, the relations between the Forsaken and Babylonia plumbed new depths. The tension lasted a long time until a commandant mediated between them. Shelley's memory was thus successfully transported to Babylonia and made into a Tactical Memory according to the will Shelley left long before he passed away. 811006 163111 1631 1 2 Story I Even among the Purifying Force members who are despised for being ominous, Charlotte is a fearful name to be heard. This is not because of her cruelty or the astonishing number of traitors she killed but her persistence and tenacity. Once someone is considered a target by her, she will make sure to eliminate them while walking her elegant steps at all costs. Gentle but brutal, elegant yet dirty, she is a mixture of all these opposite elements. It's said that she was born to a famous family in Babylonia but became a Construct for unknown reasons. She even got into the intimidating Purifying Force for the sole purpose of killing someone. 811003 163112 1631 2 2 Story II One day, Charlotte finally saw the man's name on the list of elimination, the man that she dreamed to kill. She would never forget how he stabbed the blade into her innocent parents' chests after the banquet, even though she was still little, even though he was wearing a mask showing only his eyes. However, when she found him, he stood fearlessly before her, along with his illegal Construct safeguards. She knew that it was his plan to get her out and kill her once and for all so that he could finally have a nice sleep, but she bowed elegantly holding her dress just like she would normally do. Her red lips would be the most beautiful and terrifying thing the man had ever seen in his life. The crimson blade went up and broke, but it still went through the man's chest and ended his life, which was even dirtier than his look. But Charlotte also fell like a flower that died in silence. The Memory she left was stored in Babylonia. Her life as Charlotte ended, but her soul will keep on fighting against the filthy people as part of the Purifying Force. 811006 -163211 1632 1 2 Story I Undecided 811003 -163212 1632 2 2 Story II Undecided 811006 +163211 1632 1 2 Story I Born before the Golden Age, Turing had been through the long night before mankind embraced the radiant era of Golden Age. He displayed astonishing mathematical talent from a young age. During his time in scientific research, he published multiple deeply influential papers and research findings. During the Golden Age, Turing devoted himself to the computer artificial intelligence (AI) industry and further developed the relevant conjectures he previously proposed. Every advancement in computer AI during the early days of the Golden Age could not have been accomplished without Turing, making him a global leader in the relevant fields of research. 811003 +163212 1632 2 2 Story II However, the fall of this genius was as unexpected as the sudden dimming of stars. On a sunny morning, when Turing's assistant pushed open the door of his personal lab, he did not hear the familiar greetings; only Turing's lifeless body awaited him. To others, the death of this genius puzzle-solver itself was an impenetrable mystery. The World Government blocked all the information regarding his death. Over the years, two relatively reasonable speculations emerged. The first suggests that Turing's experiments had in fact achieved more than satisfactory results, but he refused to submit them for his own consideration or other "ethical" reasons, leading to his "disposal." The second is that Turing's death itself was a well-designed "experiment." In order to explore the future of computer AI and human intelligence, this genius chose to use himself as the subject. Regardless of the true cause, even in his demise, Turing's memory data continues to influence the cutting-edge research in relevant fields. 811006 +163311 1633 1 2 Story I Aline was a prodigious painter born during the Golden Age. Despite being raised under the wings of an eminent banker from the Transatlantic Economic Community, she was enamored of the idyllic life in a hamlet that existed before the Golden Age. With such aspiration she eventually left behind her wealthy family. She used the money earned from her creative works to rent a cabin in an obscure hamlet, immersing herself in a warm, bright, and innocent artistic world. 811003 +163312 1633 2 2 Story II After the Punishing Virus broke out, everything changed. Aline watched her beloved grain field and many scenes in her paintings burn to ashes. As the world was telling her she could not be the Aline living in her own bubble anymore, she decided to put down her paintbrushes and pick up a weapon, fighting against the devastating virus. Still, Aline's fight came to an end like any other one. She took her last breath just before the sun broke out. The WGAA found her body alongside an empty shotgun and an unfinished drawing—a light that dispelled the night, that Aline could not see again. To realize the girl's last wish the other way, the WGAA sent her memory data back to Babylonia and reformed it into a tactical memory. Not before long, her will has been inherited by the ones with the same conviction. 811006 +155911 1559 1 2 Story I "Is it really that surprising that I can make dessert? As long as you make sure you do everything as the recipe says, even a novice like me can do it... This is for you helping me move, Commandant." Bianca with an apron alone is an unforgettable scene already, yet seeing her in a kitchen like this is even more mesmerizing. "Commandant... It may sound a bit abrupt. There's a ball coming up tonight. Would you mind... accompanying me?" 811002 +155912 1559 2 2 Story II "You came... as promised, Commandant." Leaning over the balcony, Bianca waves at you with a gentle smile, unaware of everyone's eyes fixated on her. "The ball is about to begin. I need to... change. I'll see you in a minute." To her, this is the ball of a lifetime. She hopes with her most beautiful appearance, she can become a never-fading memory for her dancing partner tonight. 811004 +155913 1559 3 2 Story III "Commandant, I seem to have got a bit tipsy... Could you let me lean on your shoulder for a while?" The alcohol-flavor electrolyte has a mild anesthesia effect on a Construct's M.I.N.D. Bianca is fairly acquainted with wine as a wine named "water of life" was commonly used for warming up cold nights and disinfection in the snowfield, but even so, her cheeks are already slightly flushed. At this moment, she hopes wine can give her the courage she needs. "Commandant, I..." 811006 +156011 1560 1 2 Story I TBD 811003 +156012 1560 2 2 Story II TBD 811006 2000121 20001 1 2 Story I "Commandant... Do you like this outfit?" 811003 2000122 20001 2 2 Story II Dressed in new clothes and elaborate makeup, she blushes shyly. But her acute gaze looks at you in anticipation. 811006 2000123 20002 1 2 Story I The blue sea. The golden beach. The bright sunlight. And a quiet place that should be used for resting, which has been turned into a fierce "battlefield." "Commandant, that was far from getting me excited..." 811003 diff --git a/Resources/table/share/archive/CGDetail.tsv b/Resources/table/share/archive/CGDetail.tsv index ba541d3..94daf1b 100644 --- a/Resources/table/share/archive/CGDetail.tsv +++ b/Resources/table/share/archive/CGDetail.tsv @@ -84,6 +84,26 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 101083 1 83 Go, Go, Go! Even the most powerless hands can take fate by its throat. Assets/Product/Texture/Image/BgCg/Cg3001_11.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102210 0 1280 720 0 0 101084 1 84 Her Marks Light trickles into the Phantom Tracer. Assets/Product/Texture/Image/BgCg/Cg3001_08.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102213 0 1280 720 0 0 101085 1 85 Return Mission accomplished. Let's go. Assets/Product/Texture/Image/BgCg/Cg3001_10.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102214 0 1280 720 0 0 +101086 1 86 A Silent Oath He made an oath to himself in silence. Assets/Product/Texture/Image/BgCg/Cg3201_12.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102469 0 1280 720 0 0 +101087 1 87 Silence Only silence flows in the air. Assets/Product/Texture/Image/BgCg/Cg3201_06.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102472 0 1280 720 0 0 +101088 1 88 The Gate A crimson fog clouds over his eyes as the views from Lee's Deep M.I.N.D. cross over into reality, blurring his perception of time. Assets/Product/Texture/Image/BgCg/Cg3201_11.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102473 0 1280 720 0 0 +101089 1 89 Calamity Descending The tower of calamity pierces through the sky. Assets/Product/Texture/Image/BgCg/Cg3201_14.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102476 0 1280 720 0 0 +101090 1 90 Critical Moment He can't waste any more time here. Assets/Product/Texture/Image/BgCg/Cg3201_13.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102479 0 1280 720 0 0 +101091 1 91 Gaze From Higher Dimensions For the first time, humans have their hand on that unopened door. Assets/Product/Texture/Image/BgCg/Cg3201_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102480 0 1280 720 0 0 +101092 1 92 A Gaze Into The Unknown Realm The creature who knocked on the door stares into those eyes. Assets/Product/Texture/Image/BgCg/Cg3201_08.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102452 0 1280 720 0 0 +101093 1 93 So Close, Yet So Far They walked past each other. Assets/Product/Texture/Image/BgCg/Cg3201_16.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102457 0 1280 720 0 0 +101094 1 94 Calamity's End Everything has calmed down. Assets/Product/Texture/Image/BgCg/Cg3201_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102484 0 1280 720 0 0 +101095 1 95 "I'm back." He has finally returned. Assets/Product/Texture/Image/BgCg/Cg3201_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102484 0 1280 720 0 0 +101096 1 96 Young Lady From the WGAA This world is her canvas. Assets/Product/Texture/Image/BgCg/Cg3301_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102505 0 1280 720 0 0 +101097 1 97 True Self in the Mirror Each mirror reflects a helpless and confused self. Assets/Product/Texture/Image/BgCg/Cg3301_09.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102506 0 1280 720 0 0 +101098 1 98 Urban Expedition Hospitable welcome from Constellia. Assets/Product/Texture/Image/BgCg/Cg3301_03.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102507 0 1280 720 0 0 +101099 1 99 Paint Your Inner Self Go to be a "fool" chasing dreams! Assets/Product/Texture/Image/BgCg/Cg3301_08.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102519 0 1280 720 0 0 +101100 1 100 Phantom of the Past Never be shackled by the ghost from your past. Assets/Product/Texture/Image/BgCg/Cg3301_07.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102521 0 1280 720 0 0 +101101 1 101 Awaken The apparition has broken free from the cage. Assets/Product/Texture/Image/BgCg/Cg3301_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102526 0 1280 720 0 0 +101102 1 102 "Knight" and "Poet" At this moment, the wanderer finally stopped. Assets/Product/Texture/Image/BgCg/Cg3301_10.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102527 0 1280 720 0 0 +101103 1 103 Lunar Rainbow A rainbow in the starry sky. Assets/Product/Texture/Image/BgCg/Cg3301_11.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102528 0 1280 720 0 0 +101104 1 104 Her Response She'll create a drawing titled "future." Assets/Product/Texture/Image/BgCg/Cg3301_06.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102529 0 1280 720 0 0 +101105 1 105 First Steps The two of them have taken their first steps. Assets/Product/Texture/Image/BgCg/Cg3301_01.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102529 0 1280 720 0 0 102001 2 1 Tifa Good work, Tifa. Assets/Product/Texture/Image/BgCg/Cg215_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84200203 0 1280 720 0 0 102002 2 2 Vanguard Let's end it all! Assets/Product/Texture/Image/BgCg/Cg1101_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84201105 0 1280 720 0 0 102003 2 3 Gold & Centaur We all know how to win a losing battle. Assets/Product/Texture/Image/BgCg/Cg1201_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84201203 0 1280 720 0 0 @@ -211,9 +231,10 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 105009 5 9 Night Drive The dark blue sky makes it difficult to tell whether it is day or night. The world outside the window does not look desolate, but gives a vast feel instead. Assets/Product/Texture/Image/BgCg/Cg1701_2.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 105010 5 10 Dance of Ripplets Yeah. It's a really romantic but heart-wrenching story. Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1280 720 0 0 105011 5 11 Overflowing Feelings This is a special day... Happy birthday, Commandant! Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1002901 0 1280 720 0 0 -105012 5 12 Farewell and Entrustment She bids the fearless fledgling bird with her last word of advice. Assets/Product/Texture/Image/BgCg/Cg3001_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102216 0 1280 720 0 0 -105013 5 13 End of the Long Night With their similar lights that shine through their souls and even outshine the dark of the night. Assets/Product/Texture/Image/BgCg/Cg3001_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 -105014 5 14 Sea of Flowers With the petals swirling up to the breeze, the girl raises a question. Assets/Product/Texture/Image/BgCg/Cg3001_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 +105012 5 13 Farewell and Entrustment She bids the fearless fledgling bird with her last word of advice. Assets/Product/Texture/Image/BgCg/Cg3001_02.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102216 0 1280 720 0 0 +105013 5 14 End of the Long Night With their similar lights that shine through their souls and even outshine the dark of the night. Assets/Product/Texture/Image/BgCg/Cg3001_15.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 +105014 5 15 Sea of Flowers With the petals swirling up to the breeze, the girl raises a question. Assets/Product/Texture/Image/BgCg/Cg3001_05.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102217 0 1280 720 0 0 +105016 5 12 Operation Happy-Go-Lucky Praise the miracle that brought us together and every day from now onward. Assets/Product/Texture/Image/BgCg/Cg3201_20.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2025/3/1 2:00 1002903 0 1920 1080 0 0 107001 7 1 Clash The angry Camu slams his greatsword at Roland. Assets/Product/Texture/Image/BgCg/Cg1301_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800105 0 1280 720 0 0 107002 7 2 Rozen Thorns The long sought for battle finally begins. Assets/Product/Texture/Image/BgCg/Cg1301_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800116 0 1280 720 0 0 107003 7 3 Response Now a Transcendant, what is Camu's answer? Assets/Product/Texture/Image/BgCg/Cg1301_7.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84800120 0 1280 720 0 0 @@ -269,6 +290,9 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 106028 6 28 Dreamcatcher The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. Assets/Product/Texture/Image/BgCg/Cghb028.png Assets/Product/Ui/Spine/Lifu/ChaoLifuDarkSkin/ChaoLifuDarkSkin.prefab Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812028 1 1280 720 0 0 106029 6 29 Exorcist The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/BgCg/Cghb027.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812029 1 1280 720 0 0 106030 6 30 Niki US1000 "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/BgCg/Cghb030.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812030 1 1280 720 0 0 +106031 6 31 Radiant Respite Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/BgCg/Cghb031.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812031 1 1280 720 0 0 +106032 6 32 Fiery Moon Can the traveler back to the world see the fleeting light in her eyes? Assets/Product/Texture/Image/BgCg/Cghb032.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812032 1 1280 720 0 0 +106033 6 33 Vox Solaris No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. Assets/Product/Texture/Image/BgCg/Cghb033.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812033 1 1280 720 0 0 109001 9 1 Assets/Product/Texture/Image/BgUi/BgFightLoading27.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 109002 9 2 Assets/Product/Texture/Image/BgUi/BgFightLoading28.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110000 10 1 Eternal Engine Assets/Product/Texture/Image/UiArchiveStoryBanner/login3.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 @@ -292,6 +316,8 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 110018 10 19 A New Divide Assets/Product/Texture/Image/UiArchiveStoryBanner/Login21.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110019 10 20 Cinder Burns Assets/Product/Texture/Image/UiArchiveStoryBanner/Login22.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 110020 10 21 Across the Ruined Sea Assets/Product/Texture/Image/UiArchiveStoryBanner/Login23.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 +110021 10 22 Left Unsaid Assets/Product/Texture/Image/UiArchiveStoryBanner/Login24.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 +110022 10 23 Spiral of Chronos Assets/Product/Texture/Image/UiArchiveStoryBanner/Login25.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 0 1920 1080 0 0 111001 11 1 End of Calamity The curse on the girl will be lifted one day, but where will you be when that happens...? Assets/Product/Texture/Image/BgCg/Cg2401_3.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101750 1 1280 720 0 0 111002 11 2 Nice to Meet You—In the Future I finally see you, the strange and familiar you, in the future when irises are in full blossom. "If I may... Have we met before?" Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101751 1 1280 720 0 0 111003 11 3 Little Dream World A fictional splendid world born in each other's imagination. Assets/Product/Texture/Image/BgCg/Cg2401_5.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84101752 1 1280 720 0 0 @@ -327,5 +353,7 @@ Id GroupId Order Name Desc Author Bg SpineBg LockBg UnLockTime Condition IsShowR 120028 12 28 Figure in the Mirror Is that the expression when one likes something? The one in the mirror is... her "self"? Assets/Product/Texture/Image/BgCg/Cg3101_01.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102309 0 1280 720 0 0 120029 12 29 A Night of Silent Conversation The two are snuggled up together. No more words are needed between them. Assets/Product/Texture/Image/BgCg/Cg3101_03.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102310 0 1280 720 0 0 120030 12 30 A Dream of a Puppet Bambinata had a very, very long dream, Mistress. Assets/Product/Texture/Image/BgCg/Cg3101_06.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102313 0 1280 720 0 0 +130001 13 1 On the Brink of Abyss Holding a katana in hand, she stands on the brink of an abyss. Assets/Product/Texture/Image/BgCg/Cg3201_17.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102468 0 1920 1080 0 0 +130002 13 2 Path of Remembrance He travelled a long journey before becoming a "Forsaken". Assets/Product/Texture/Image/BgCg/Cg3201_18.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 84102463 0 1920 1080 0 0 106012 6 12 Scarlet Spring When spring returns to the garden, flowers would blossom brilliantly. Assets/Product/Texture/Image/BgCg/Cghb012.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 812013 1 1920 1080 0 0 106900 6 99 Volatile Priestess The crimson revenant chases flame; the burning flower blazes radiance. Assets/Product/Texture/Image/BgCg/Cghb001_OS.png Assets/Product/Ui/Spine/LuxiyaSkinHuangJiYongYi/LuxiyaSkinHuangJiYongYi.prefab Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 900000013 1 1920 1080 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/CGGroup.tsv b/Resources/table/share/archive/CGGroup.tsv index d46396d..b5edba8 100644 --- a/Resources/table/share/archive/CGGroup.tsv +++ b/Resources/table/share/archive/CGGroup.tsv @@ -1,13 +1,14 @@ Id Order Name 1 1 Main Story 2 2 Hidden Story -3 6 Interlude -4 7 Loading -5 8 Event Story -6 9 Coating -7 4 Extra Story -8 5 Extra Hidden -9 12 Collab -10 10 Login Interface -11 11 Recitativo di Fantasia -12 3 Floating Record \ No newline at end of file +3 7 Interlude +4 8 Loading +5 9 Event Story +6 10 Coating +7 5 Extra Story +8 6 Extra Hidden +9 13 Collab +10 11 Login Interface +11 12 Recitativo di Fantasia +12 3 Floating Record +13 4 Arcade Anima diff --git a/Resources/table/share/archive/EventDateGroup.tsv b/Resources/table/share/archive/EventDateGroup.tsv index 0ae4e24..a675402 100644 --- a/Resources/table/share/archive/EventDateGroup.tsv +++ b/Resources/table/share/archive/EventDateGroup.tsv @@ -1,10 +1,9 @@ Id Order Name GroupType ShowTime -1 1 2022 New Year 1 2 2 2022 Valentine's Day 1 3 3 2022 White Day 1 4 4 Happy Birthday 1 +7 7 Gilded Snapshots 2023 1 2024/2/13 7:00 1001 1 2022 Valentine's Day 2 1002 2 2022 White Day 2 1004 4 2023 White Day 2 -5 5 Activation Date 1 6 6 2023·Summer Thoughts 1 \ No newline at end of file diff --git a/Resources/table/share/archive/Monster.tsv b/Resources/table/share/archive/Monster.tsv index bb451ac..357e306 100644 --- a/Resources/table/share/archive/Monster.tsv +++ b/Resources/table/share/archive/Monster.tsv @@ -60,6 +60,7 @@ Id Order Author Name Icon Pic LockPic Type UnlockType TagGroupId TagIds[0] TagId 1060 1060 Redcoral Host Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1CoralerMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1CoralerMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10014 10015 93291 1061 1061 "Naughty Child" Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BadboyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1BadboyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10021 10022 93331 1062 1062 "Good Child" Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1GoodgirlMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1GoodgirlMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10023 10024 93341 +1063 1063 Statue Guardian Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1ShigaonanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1ShigaonanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 1 1 1 10037 10038 10043 93371 2001 2001 Ronin IV Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SsjkMd000004.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1SsjkMd000004.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9901 9905 9904 92250 2002 2002 Bio-Salamander Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1JgrcMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9902 9904 92260 2003 2003 Envoy Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 9901 9910 92330 @@ -97,6 +98,8 @@ Id Order Author Name Icon Pic LockPic Type UnlockType TagGroupId TagIds[0] TagId 2035 2035 Signal Light Phantom Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1LampmonsterMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1LampmonsterMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 10011 93251 2036 2036 Hetero-Consciousness Host Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1TwofacerMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1TwofacerMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 10016 10017 93311 2037 2037 "Dottie" Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1PuppetMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1PuppetMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 10025 10026 10027 93321 +2038 2038 Elite Construct Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1GztcaptainMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mo1GztcaptainMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 10031 10032 93351 +2039 2039 Mechanoid Moon Eater Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1SimmoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1SimmoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 2 1 1 10039 10040 93361 3001 3001 Assault Fort Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TankarmorMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TankarmorMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 81100 81110 3002 3002 Roseblade Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SwordMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 81300 3003 3003 Sister Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LadyMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LadyMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 81400 @@ -104,35 +107,38 @@ Id Order Author Name Icon Pic LockPic Type UnlockType TagGroupId TagIds[0] TagId 3006 3006 Musashi IX Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SwordMd002001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SwordMd002001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 81200 3007 3007 Nozzle Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 81500 3008 3008 Iron Maiden Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1VirginbioMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1VirginbioMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9912 81700 -3009 3009 Vassago Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9921 81800 -3010 3010 Unknown Construct α Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9915 81900 -3011 3011 Riot Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BraveMd010011.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BraveMd010011.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9914 82150 -3012 3012 Osiris Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OsirisMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OsirisMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9913 87010 -3013 3013 Roland Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuolanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuolanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9915 81600 -3014 3014 Rosetta Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuosaitaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuosaitaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9912 83200 83220 -3015 3015 Camu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9907 9915 9923 83100 -3016 3016 Hetero-Core Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1CubeMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1CubeMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9912 87410 87360 -3017 3017 Rail Heterozygote Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TrackalienMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TrackalienMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9920 83400 -3018 3018 Qu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9901 9905 9922 83500 -3019 3019 Huaxu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyhuaxuMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyhuaxuMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9902 9907 9925 83520 -3020 3020 Gabriel Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9929 9930 9907 83600 -3021 3021 Shark-speare Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 837000 837100 -3022 3022 Gabriel - Starfall Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9914 9915 9907 87500 -3023 3023 Amberia Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9907 83800 15020116 -3024 3024 Luna Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 83900 -3025 3025 Pterygota Queen Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 841000 -3026 3026 Polyphage Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1HadisiMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1HadisiMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9936 9907 84007 -3030 3030 Machiavelli Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MajiyaweiliMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MajiyaweiliMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9937 84200 84210 -3031 3031 Siren Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SirenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SirenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9904 9905 9907 84300 84310 -3032 3032 Hetero-Hive Mother Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MotherMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MotherMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9938 9939 84400 -3033 3033 Voodoo Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1VoodooMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1VoodooMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9912 9945 9946 845000 -3034 3034 Lamia Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LamiyaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LamiyaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9952 9953 846000 846100 10150116 -3035 3035 Unidentified Twins Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OniisanMd010003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OniisanMd010003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9959 9960 9961 847100 10160113 -3036 3036 Unknown Data Cluster Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1PunishdataMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1PunishdataMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9965 9966 9967 848100 848200 10170125 -3037 3037 Hamlet Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HamuleiteMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HamuleiteMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9979 9980 9981 84900 -3038 3038 MC Solar Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RapperMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RapperMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9990 9991 82200 -3039 3039 Trailblazer Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1StarknightMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1StarknightMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10005 85100 15020222 -3040 3040 Moon Eater Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10006 10007 85300 -3041 3041 Lithos & Paper Crane Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HuoshaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HuoshaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10018 10019 85400 -3042 3042 Hetero-Humanoid: Chiko Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LostwomenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LostwomenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10020 85500 -3043 3043 Mutated Mechanoid: Madorea Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10028 10029 10030 85550 85560 \ No newline at end of file +3009 3010 Vassago Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SandwormMd030001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9921 81800 +3010 3011 Unknown Construct α Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuxiyaMd000003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9915 81900 +3011 3012 Riot Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BraveMd010011.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BraveMd010011.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9914 82150 +3012 3013 Osiris Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OsirisMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OsirisMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9913 87010 +3013 3014 Roland Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuolanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuolanMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9915 81600 +3014 3015 Rosetta Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuosaitaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LuosaitaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9912 83200 83220 +3015 3016 Camu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1XiuMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9907 9915 9923 83100 +3016 3017 Hetero-Core Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1CubeMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1CubeMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9912 87410 87360 +3017 3018 Rail Heterozygote Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TrackalienMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TrackalienMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9911 9907 9920 83400 +3018 3019 Qu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9901 9905 9922 83500 +3019 3020 Huaxu Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyhuaxuMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MelodyhuaxuMd10001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9902 9907 9925 83520 +3020 3021 Gabriel Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9929 9930 9907 83600 +3021 3022 Shark-speare Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 837000 837100 +3022 3023 Gabriel - Starfall Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1JiabailieMd000002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9914 9915 9907 87500 +3023 3024 Amberia Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1BaiyangnvMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9907 83800 15020116 +3024 3025 Luna Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1LunaMd010002.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 83900 +3025 3026 Pterygota Queen Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9915 9907 841000 +3026 3030 Polyphage Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1HadisiMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1HadisiMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9936 9907 84007 +3030 3031 Machiavelli Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MajiyaweiliMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MajiyaweiliMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9937 84200 84210 +3031 3032 Siren Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SirenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1SirenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9904 9905 9907 84300 84310 +3032 3033 Hetero-Hive Mother Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MotherMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MotherMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9938 9939 84400 +3033 3034 Voodoo Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1VoodooMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1VoodooMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9912 9945 9946 845000 +3034 3035 Lamia Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LamiyaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LamiyaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9952 9953 846000 846100 10150116 +3035 3036 Unidentified Twins Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OniisanMd010003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OniisanMd010003.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9959 9960 9961 847100 10160113 +3036 3037 Unknown Data Cluster Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1PunishdataMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1PunishdataMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9965 9966 9967 848100 848200 10170125 +3037 3038 Hamlet Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HamuleiteMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HamuleiteMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9979 9980 9981 84900 +3038 3039 MC Solar Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RapperMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RapperMd000001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 9990 9991 82200 +3039 3040 Trailblazer Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1StarknightMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1StarknightMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10005 85100 15020222 +3040 3041 Moon Eater Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MoonguyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10006 10007 85300 +3041 3042 Lithos & Paper Crane Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HuoshaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1HuoshaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10018 10019 85400 +3042 3043 Hetero-Humanoid: Chiko Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LostwomenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1LostwomenMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10020 85500 +3043 3044 Mutated Mechanoid: Madorea Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1MaidmasterMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10028 10029 10030 85550 85560 +3044 3045 Primal Projection Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1MercyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1MercyMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10033 10034 85350 85360 +3045 3009 Iron Maiden: Phantom Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TifaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1TifaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10035 10036 81720 +3046 3046 "Echo" Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1YalishaMd010001.png Assets/Product/Texture/Image/UiArchiveMonsterHead/UiArchiveMonsterUnknown.png 3 1 1 10041 10042 85460 85470 \ No newline at end of file diff --git a/Resources/table/share/archive/MonsterInfo.tsv b/Resources/table/share/archive/MonsterInfo.tsv index 402e228..4cebe36 100644 --- a/Resources/table/share/archive/MonsterInfo.tsv +++ b/Resources/table/share/archive/MonsterInfo.tsv @@ -874,4 +874,52 @@ Id GroupId Order Type Title Text Condition 8556013 85560 3 1 Use ■■■■ 800000 8556014 85560 4 1 Type ■■■■ 800000 8556021 85560 1 2 Production Time ■■■■ 800001 -8556022 85560 2 2 Intelligence Level ■■■■ 800001 \ No newline at end of file +8556022 85560 2 2 Intelligence Level ■■■■ 800001 +8535011 85350 1 1 Battle Design Mist 800000 +8535012 85350 2 1 Version ■■■■ 800000 +8535013 85350 3 1 Use ■■■■ 800000 +8535014 85350 4 1 Type ■■■■ 800000 +8535021 85350 1 2 Production Time ■■■■ 800001 +8535022 85350 2 2 Intelligence Level ■■■■ 800001 +9335111 93351 1 1 Battle Design Valen 800000 +9335112 93351 2 1 Version ■■■■ 800000 +9335113 93351 3 1 Use ■■■■ 800000 +9335114 93351 4 1 Type ■■■■ 800000 +9335121 93351 1 2 Production Time ■■■■ 800001 +9335122 93351 2 2 Intelligence Level ■■■■ 800001 +8536011 85360 1 1 Battle Design Mist 800000 +8536012 85360 2 1 Version ■■■■ 800000 +8536013 85360 3 1 Use ■■■■ 800000 +8536014 85360 4 1 Type ■■■■ 800000 +8536021 85360 1 2 Production Time ■■■■ 800001 +8536022 85360 2 2 Intelligence Level ■■■■ 800001 +8172011 81720 1 1 Battle Design Valen 800000 +8172012 81720 2 1 Version ■■■■ 800000 +8172013 81720 3 1 Use ■■■■ 800000 +8172014 81720 4 1 Type ■■■■ 800000 +8172021 81720 1 2 Production Time ■■■■ 800001 +8172022 81720 2 2 Intelligence Level ■■■■ 800001 +9336111 93361 1 1 Battle Design Valen 800000 +9336112 93361 2 1 Version ■■■■ 800000 +9336113 93361 3 1 Use ■■■■ 800000 +9336114 93361 4 1 Type ■■■■ 800000 +9336115 93361 1 2 Production Time ■■■■ 800001 +9336116 93361 2 2 Intelligence ■■■■ 800001 +9337111 93371 1 1 Battle Design Silverbox Elf 800000 +9337112 93371 2 1 Version ■■■■ 800000 +9337113 93371 3 1 Use ■■■■ 800000 +9337114 93371 4 1 Type ■■■■ 800000 +9337115 93371 1 2 Production Time ■■■■ 800001 +9337116 93371 2 2 Intelligence ■■■■ 800001 +8546011 85460 1 1 Battle Design Yi 800000 +8546012 85460 2 1 Version ■■■■ 800000 +8546013 85460 3 1 Use ■■■■ 800000 +8546014 85460 4 1 Type ■■■■ 800000 +8546015 85460 1 2 Production Time ■■■■ 800001 +8546016 85460 2 2 Intelligence ■■■■ 800001 +8547011 85470 1 1 Battle Design Yi 800000 +8547012 85470 2 1 Version ■■■■ 800000 +8547013 85470 3 1 Use ■■■■ 800000 +8547014 85470 4 1 Type ■■■■ 800000 +8547015 85470 1 2 Production Time ■■■■ 800001 +8547016 85470 2 2 Intelligence ■■■■ 800001 \ No newline at end of file diff --git a/Resources/table/share/archive/MonsterSetting.tsv b/Resources/table/share/archive/MonsterSetting.tsv index 075d4cb..9bc9cff 100644 --- a/Resources/table/share/archive/MonsterSetting.tsv +++ b/Resources/table/share/archive/MonsterSetting.tsv @@ -402,4 +402,20 @@ Id GroupId Order Type Title Text Condition 8555011 85550 1 1 Data ■■■■ 800009 8555021 85550 1 2 Story ■■■■ 800009 8556011 85560 1 1 Data ■■■■ 800009 -8556021 85560 1 2 Story ■■■■ 800009 \ No newline at end of file +8556021 85560 1 2 Story ■■■■ 800009 +9335111 93351 1 1 Data ■■■■ 800009 +9335121 93351 1 2 Story ■■■■ 800009 +8535011 85350 1 1 Data ■■■■ 800009 +8535021 85350 1 2 Story ■■■■ 800009 +8536011 85360 1 1 Data ■■■■ 800009 +8536021 85360 1 2 Story ■■■■ 800009 +8172011 81720 1 1 Data ■■■■ 800009 +8172021 81720 1 2 Story ■■■■ 800009 +8546011 85460 1 1 Data ■■■■ 800009 +8546012 85460 1 2 Story ■■■■ 800009 +8547011 85470 1 1 Data ■■■■ 800009 +8547012 85470 1 2 Story ■■■■ 800009 +9336111 93361 1 1 Data ■■■■ 800009 +9336112 93361 1 2 Story ■■■■ 800009 +9337111 93371 1 1 Data ■■■■ 800009 +9337112 93371 1 2 Story ■■■■ 800009 \ No newline at end of file diff --git a/Resources/table/share/archive/PVDetail.tsv b/Resources/table/share/archive/PVDetail.tsv index ea881c1..a45b43a 100644 --- a/Resources/table/share/archive/PVDetail.tsv +++ b/Resources/table/share/archive/PVDetail.tsv @@ -45,4 +45,9 @@ Id StageId GroupId Order Name Bg LockBg Pv UnLockTime Condition BgWidth BgHigh B 102043 10200114 2 43 Unknown Humanoid Assets/Product/Texture/Image/UiArchivePv/UiArchivePv41.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10061 84102213 1280 720 0 0 102044 10010003 2 44 Crimson Abyss Assets/Product/Texture/Image/UiArchivePv/UiArchivePv44.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 20001 84102215 1280 720 0 0 102045 10010003 2 45 Lotus Assets/Product/Texture/Image/UiArchivePv/UiArchivePv45.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 20002 84102215 1280 720 0 0 -102046 15020412 2 46 Time to Rest Assets/Product/Texture/Image/UiArchivePv/UiArchivePv46.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10065 84102312 1280 720 0 0 \ No newline at end of file +102046 15020412 2 46 Time to Rest Assets/Product/Texture/Image/UiArchivePv/UiArchivePv46.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10065 84102312 1280 720 0 0 +102047 10210114 2 47 Divided Paths Assets/Product/Texture/Image/UiArchivePv/UiArchivePv47.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10071 84102451 1280 720 0 0 +102048 10210122 2 48 Contact Assets/Product/Texture/Image/UiArchivePv/UiArchivePv48.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10068 84102482 1280 720 0 0 +102049 10210123 2 49 Apocalypse Assets/Product/Texture/Image/UiArchivePv/UiArchivePv49.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10069 84102483 1280 720 0 0 +102050 10210123 2 50 Projection Assets/Product/Texture/Image/UiArchivePv/UiArchivePv50.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10070 84102483 1280 720 0 0 +102051 10220121 2 51 Another Journey Begins Assets/Product/Texture/Image/UiArchivePv/UiArchivePv51.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 10072 84102529 1280 720 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/PartnerSetting.tsv b/Resources/table/share/archive/PartnerSetting.tsv index b221cbf..785952e 100644 --- a/Resources/table/share/archive/PartnerSetting.tsv +++ b/Resources/table/share/archive/PartnerSetting.tsv @@ -48,4 +48,14 @@ Id GroupId Order Type Title Text Condition 47 16120000 2 2 No.002 Shimmer's coating is extremely sound-proof and wave-proof, allowing it to fly at a high speed and approach the enemy almost without being noticed. It loves to creep on people and scare them out of a sudden. However, whenever it tries to play the same trick on Bianca, it will always be caught red-handed and touched gently by her, which of course doesn't stop it from doing this for it has already become a secret game between them. 1000033 48 16120000 3 2 No.003 At first, Bianca thought the CUB would increase the chance of being exposed in the mission, after all, as a member of the Purifying Force, she always needs to sneak into somewhere alone. But during her last meeting with Chiko, the Vice-Captain of the Purifying Force, Chiko wanted her to accept the council's advice. Maybe it was because of Chiko's suggestion. Maybe she had some kind of hunch long ago... Shimmer was eventually produced. It has become Bianca's exclusive CUB companion after she switched to Stigmata. 1000034 49 16120000 1 1 Background I Although it looks a bit intimidating in its extended form, Shimmer is actually very lively and gentle before its owner. Its mood is shown clearly on its display panel. -50 16120000 2 1 Background II The project owner in charge of the development of CUB Shimmer would like to remind every user to keep it busy, otherwise, they might suffer from unwanted loss of property and personal injury, and the developers will not be held responsible if any of the abovementioned situations appends. \ No newline at end of file +50 16120000 2 1 Background II The project owner in charge of the development of CUB Shimmer would like to remind every user to keep it busy, otherwise, they might suffer from unwanted loss of property and personal injury, and the developers will not be held responsible if any of the abovementioned situations appends. +51 16130000 1 2 No.001 Punchy was originally an auxiliary machine used by Lee of Gray Raven to collect the combat data for his new frame. The Science Council later modified it into a Combat Unit Booster that could link to Constructs, and added more nanomachine parts for combat. 1000035 +52 16130000 2 2 No.002 No one would have thought that Punchy was once a smart desktop companion that could be bought in any gift shop during the Golden Age.\nIts parts have been replaced numerous times, but there is one part that has never been swapped out. Even though it no longer serves as the core drive, it still fits perfectly in Punchy and has become its "soul." 1000036 +53 16130000 3 2 No.003 I recently found something: When connected, Punchy's screen will display irregular emotes. The root cause is yet to be identified, but given this has no clear impact on the collection of combat data, no repairs have been planned.\nUpdate: I figured it out! It will synchronize with the emotions of the Constructs that link to it, and show them in these emotes!\nUpdate: The emotion synchronization does not seem to apply on Lee. He always has a poker face when Punchy's screen is rapidly changing... I'll just keep the record here. Attachment: Below are the emotes of Punchy during a joint operation between Gray Raven and Strike Hawk: ( `д′) [twice] (ー`′ー) [twice] (?_?) [3 times] (/////) [once] ╰(*°▽°*)╯ [once]\n—An abstract from the personal diary of a Science Council technician. 1000037 +54 16130000 1 1 Background I Punchy's calm, quiet characteristics often give others a misunderstanding that it is not equipped with an autonomous emotion simulation system. It always watches everything around itself in silence. +55 16130000 2 1 Background II The designer has not put an absolute limit on Punchy's transformation mechanism while it is on standby, so don't be shocked when you see a fist next to you. Maybe it only wants to give you a thumbs-up, or a cup of coffee. +56 16140000 1 2 No.001 Originally a robotic artistic education assistant at the Center of Basic Public Education, Rainbow is equipped with 127 pigments, 28 types of paintbrushes, and 7 types of paint guns. After being modified into a Combat Unit Booster, Rainbow is able to sweep the battlefield with splashes of color alongside Kaleido's Beam Gunlance. 1000038 +57 16140000 2 2 No.002 Rainbow's bowknot was a gift from the kids at the Center of Basic Public Education when it left there, making it its most treasured ornament that it refuses to take off even on the battlefield. However kind and pleasant Rainbow is, if any enemy dares dirty its bowknot, it will end battles like a devastating hurricane. 1000039 +58 16140000 3 2 No.003 Presumably affected by its owner, among all the CUBs Rainbow is the one most into "making friends." To the staff of the Science Council, it is common to see Rainbow building bridges with other CUBs in the maintenance room. And one day, when the staff of the Science Council returned to the maintenance room after a vacation, they immediately realized that they had forgotten to enable hibernate mode on the CUBs before they left for home. The maintenance room was turned into a "party room" with every inch splashed with colors by Rainbow. All the CUBs were so high that they were parading around the room, celebrating. This merrymaking lasted until the Science Council called in the CUBs' owners to calm them down. 1000040 +59 16140000 1 1 Background I In most cases, Rainbow is delightful and enjoys jokes and pranks, but you should never take this for granted. Once it feels you have gone too far, it will squirt a shower of special pigment that will not come off for a whole month. +60 16140000 2 1 Background II As Rainbow is a CUB inspired by a marine species like Shimmer and Seeshell, it makes the three of them become a close trio of friends among all CUBs. Rainbow would give Shimmer a new coating once in a while and relax lying on Seeshell in leisure time. \ No newline at end of file diff --git a/Resources/table/share/archive/SameNpcGroup.tsv b/Resources/table/share/archive/SameNpcGroup.tsv index edb4f25..9086cac 100644 --- a/Resources/table/share/archive/SameNpcGroup.tsv +++ b/Resources/table/share/archive/SameNpcGroup.tsv @@ -103,7 +103,7 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 93010 DB02-Sanitizer 93011 93012 93020 SSG-Meanderer 93021 93022 90990 Trailblazing Surfer 91990 92990 -93030 類人 93031 93032 93034 93035 93036 +93030 Hetero-Sapien 93031 93032 93034 93035 93036 93060 Construct Captain (Female) 93061 93062 93050 Construct Soldier (Female) 93051 93052 93054 93070 Sanctuary Guard 93071 93072 93073 93074 93075 @@ -132,5 +132,13 @@ Id Name NpcId[0] NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 93331 "Naughty Child" 93331 93332 93333 93334 93335 93336 93341 "Good Child" 93341 93342 93343 93344 93345 93346 93321 "Dottie" 93321 93322 93323 93327 93324 93325 93326 -85550 Mutated Mechanoid: Madorea -85560 Mutated Mechanoid: Madorea \ No newline at end of file +85550 Mutated Mechanoid: Madorea 85480 +85560 Mutated Mechanoid: Madorea 85490 +93351 Elite Construct 93352 93353 +85350 Primal Projection +85360 Primal Projection +81720 Iron Maiden: Phantom +93361 Mechanoid Moon Eater 93362 93363 93364 +93371 Statue Guardian 93372 93373 +85460 "Echo" +85470 "Echo" \ No newline at end of file diff --git a/Resources/table/share/archive/StoryChapter.tsv b/Resources/table/share/archive/StoryChapter.tsv index 9018c45..e0d5869 100644 --- a/Resources/table/share/archive/StoryChapter.tsv +++ b/Resources/table/share/archive/StoryChapter.tsv @@ -20,6 +20,8 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 1018 1 19 18 Her Last Bow Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic18.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 1019 1 20 19 A New Divide Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic19.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 1020 1 21 20 Across the Ruined Sea Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic20.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 +1021 1 22 21 Spiral of Chronos Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic21.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 +1022 1 23 22 Renaissance du Fantastique Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic22.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2001 2 1 01 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2002 2 2 02 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 2003 2 3 03 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1276 632 0 0 @@ -84,6 +86,7 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 6502 6 304 Book of Toro Assets/Product/Texture/Image/BgStory/Bgstory242.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 6601 6 104 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2338 1080 0 0 6801 6 103 KI.GAL Archives Assets/Product/Texture/Image/UiExpedition/UiExpeditionBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +6101 6 306 Blazing Trails Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkBackgroundBg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 7001 7 1 Port Kyaranta Assets/Product/Texture/Image/BgStory/Bgstory91.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 7002 7 2 Glazed Arch Assets/Product/Texture/Image/UiArchiveStoryBanner/UiAssign2.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 7003 7 3 Yazaki Reclaimed Land Assets/Product/Texture/Image/BgStory/BgStory68.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 @@ -113,7 +116,9 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 6025 11 7 Weirdlands Adventure Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 2160 1080 0 0 6026 11 10 Endless Summer Blue Assets/Product/Texture/Image/BgCg/Cg2101_8.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 6027 11 11 Commandant's Day Assets/Product/Texture/Image/BgCg/Cg2401_1.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 +6028 11 12 Fortune of Spring Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr07.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 6031 11 15 Slumberland Assets/Product/Texture/Image/BgCg/Cghb028.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 +6033 11 17 Operation Happy-Go-Lucky Assets/Product/Texture/Image/BgCg/Cg3201_20.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 12001 12 1 Toniris Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 12002 12 2 Frost Oath Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 13001 13 1 Recitativo di Fantasia Assets/Product/Texture/Image/BgCg/Cg2401_4.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1280 720 0 0 @@ -122,4 +127,11 @@ Id GroupId Order Name Bg LockBg BgWidth BgHigh BgOffSetX BgOffSetY 14002 14 2 ER01 The Ark Beyond Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER01.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0 14003 14 3 ER02 Cinder Burns Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER02.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0 14004 14 4 ER03 Left Unsaid Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicER03.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1476 648 0 0 +15001 15 1 Path of Remembrance Assets/Product/Texture/Image/BgCg/Cg3201_18.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +15002 15 2 On the Brink of Abyss Assets/Product/Texture/Image/BgCg/Cg3201_19.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +16001 16 1 Travel with Vera Assets/Product/Texture/Image/BgStory/BgStory667.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +16002 16 2 Travel with Lee Assets/Product/Texture/Image/BgStory/BgStory671.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +16003 16 3 Travel with Ayla Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +16004 16 4 Travel with Karenina Assets/Product/Texture/Image/BgStory/BgStory675.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 +16005 16 5 Overture of Future Assets/Product/Texture/Image/BgStory/BgStory677.jpg Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 6016 11 8 Moonlit Night Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiBg.png Assets/Product/Texture/Image/UiArchiveStoryBanner/ArchiveStoryBannerr00.png 1920 1080 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/StoryDetail.tsv b/Resources/table/share/archive/StoryDetail.tsv index f2b4fb3..50c3bff 100644 --- a/Resources/table/share/archive/StoryDetail.tsv +++ b/Resources/table/share/archive/StoryDetail.tsv @@ -356,7 +356,7 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 131819 1018 19 Answer 18_19 Nanami will find the unique future herself. 84101819 ZX02619BA 131820 1018 20 Girl From the Future 18_20 I wish you to find the real answer... Goodbye, Nanami. 84101820 ZX02620BA 131821 1018 21 Farewell 18_21 Her last bow. 84101821 ZX02621BA -131901 1019 1 Brazen Fire 19_1 "The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon." 84102001 ZX02801BA +131901 1019 1 Brazen Fire 19_1 "The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon." 84102001 ZX02801BA 131902 1019 2 Dream Machine 19_2 "That is the machine that carries humanity's dreams. To restart it, Karenina, you are the best person for this job." 84102002 ZX02802BA 131903 1019 3 Scire Rebirth 19_3 This new frame is called Scire. Like a light shining in the deepest darkness, it represents Karenina's newfound power. 84102003 ZX02803BA ZX02803EA 131904 1019 4 Zero Rest 19_4 Only now, laughing freely in the absence of gravity, can these people ignore each other's beliefs and factions to enjoy this technological breakthrough. 84102004 ZX02804BA @@ -392,6 +392,57 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 132012 1020 12 Lithos 20_12 ...If this is what you want... 84102212 ZX03012BA 132013 1020 13 Time to Say Goodbye 20_13 — She used to stop Chiko from taking her own life, but this time... she will help her do it. 84102213 ZX03013BA ZX03013EA 132014 1020 14 Key of the Future 20_14 This gift will be the key to the future. 84102214 ZX03014BA +132101 1021 1 His Life Behind the Scenes 21_1 Most of the time, the work of a commandant is no different from others. 84102469 ZX03201BA +132102 1021 2 The Key Deep Within 21_2 "We'll be able to solve all the puzzles when we get our hands on the key." 84102470 ZX03202BA +132103 1021 3 Brothers 21_3 They are equally stubborn, reticent, and good at hiding what they don't want people to know. 84102471 ZX03203BA +132104 1021 4 Crack 21_4 Is this peacefulness a sign of hope, or just a temporary calm before the storm? 84102472 ZX03204BA +132105 1021 5 Signs and Abnormality 21_5 A blinding flash of light engulfs his vision. Within the depths of his sight, the twisting spiral tower emerges and collapses. 84102473 ZX03205BA ZX03205EA +132106 1021 6 Silence 21_6 The concealed facts and emotions weave together, separating them and hiding them from the true meanings and thoughts lying under their words. 84102474 ZX03206BA +132107 1021 7 Spiral Tower 21_7 Unlike the other tower, it does not even bother to put up a camouflage, only blatantly revealing its danger and hostility to all humans on the surface and in space. 84102475 ZX03207BA +132108 1021 8 Gunshot of Catastrophe 21_8 The "Final Eden" of mankind turns into a dangerous cage within an instant. 84102476 ZX03208BA +132109 1021 9 Flash of Destruction 21_9 The once teammates have turned their guns against one another. 84102477 ZX03209BA +132110 1021 10 "Hyperreal" 21_10 "You know what to do." 84102478 ZX03210BA +132111 1021 11 Wild Gambler 21_11 Commandant authorization confirmed. Verification successful. Full access controls granted. 84102479 ZX03211BA ZX03211EA +132112 1021 12 Gazing Upon Reality 21_12 She gazes upon the world amidst the chaos. 84102480 ZX03212BA +132113 1021 13 Broken Heart 21_13 Explore the inside of the "Tower". 84102451 ZX03213BA ZX03213EA +132114 1021 14 Fragment - 00 - T324 R0_1 He will trace from the end to the beginning, no matter how many times. This is his fight. 84102455 ZX03213BB ZX03213EB +132115 1021 15 Crossed Spacetime 21_13R He reaches to the only possible way out from between the dimensions. 84102452 ZX03213BC ZX03213EC +132116 1021 16 Fragment - 02 - T1203 R2_1 Her remorse, loss, obsession and madness. 84102456 ZX03214BB ZX03214EB +132117 1021 17 Eternal Beacon 21_14 The brilliant beacon never gives up, always lighting up his path across time and space. 84102453 ZX03214EC +132118 1021 18 Fragment - 05 - T2421 R5_1 The peaceful, warm daily life feels like a distant dream. 84102457 ZX03215BB ZX03215EB +132119 1021 19 Blood Ties 21_15 The precious things have never changed. 84102454 ZX03215EC +132120 1021 20 Fragment - 08 - T3265 R8_1 They are going through a never-ending cycle. 84102458 ZX03216BB ZX03216EB +132121 1021 21 Hourglass of Time 21_16 He has caught up with his own steps. 84102481 ZX03216EC +132122 1021 22 The Pulse of Dawn 21_17 Our response is to keep going and reach places you will never reach. 84102482 ZX03217BA ZX03217EA +132123 1021 23 The End of Time 21_18 Instead of being trapped in the unchangeable past, I will embrace the future with my important ones. 84102483 ZX03218BA ZX03218EA +132124 1021 24 The Time Continues to Tick 21_19 "I'm back." 84102484 ZX03219BA +132201 1022 1 The Day Dream 22_0 The young girl still dreams. 84102503 ZX03300BA +132202 1022 2 Bal du moulin de la Galette 22_1 A new generation of actors going on the stage. 84102504 ZX03301BA +132203 1022 3 The Art of Painting 22_2 The story starts from a librettist's caprice. 84102505 ZX03302BA +132204 1022 4 An Experiment on a Bird in the Air Pump 22_3 Drawings reflect the part of us that we don't want to see. 84102506 ZX03303BA +132205 1022 5 The Boulevard Montmartre at Night 22_4 Adventurers are marching into a new world. 84102507 ZX03304BA +132206 1022 6 Composition 8 22_5 84102508 ZX03305BA ZX03305EA +132207 1022 7 Winter Landscape 22_6 84102509 ZX03306BA +132208 1022 8 The Hunters in the Snow 22_7 84102510 ZX03307EA +132209 1022 9 The Rooks Have Returned 22_8 What can be seen in his eyes? 84102511 ZX03308BA +132210 1022 10 Isle of the Dead 22_9 His exploration leads him to a dead island. 84102512 ZX03309BA +132211 1022 11 Las Meninas 22_10 84102513 ZX03310BA +132212 1022 12 Le Reve 22_11 84102514 ZX03311EA +132213 1022 13 Moonlit Night on the Dnieper 22_12 What he longs for is not merely a happy ending. 84102515 ZX03312BA +132214 1022 14 The Night Watch 22_13 84102516 ZX03313BA +132215 1022 15 The Ambassadors 22_14 The chess players are starting to line up their pieces. 84102517 ZX03314BA +132216 1022 16 Marius at Minturnae 22_16 84102518 ZX03316BA +132217 1022 17 Knight, Death, and the Devil 22_18 84102519 ZX03318EA +132218 1022 18 The Nightmare 22_19 84102520 ZX03319BA +132219 1022 19 Wanderer above the Sea of Fog 22_20 84102521 ZX03320BA ZX03320EA +132220 1022 20 The Realist 22_21 84102522 ZX03321BA +132221 1022 21 The Persistence of Memory 22_22 84102523 ZX03322EA +132222 1022 22 The Light of the World 22_23 He believes he will bring the light to the world. 84102524 ZX03323BA +132223 1022 23 Lieder ohne Worte 22_24 84102525 ZX03324BA ZX03324EA +132224 1022 24 The Last Judgment 22_25 Now, the story needs a final enemy. 84102526 ZX03325BA +132225 1022 25 Irises 22_26 84102527 ZX03326BA +132226 1022 26 Starry Night 22_27 84102528 ZX03327BA ZX03327EA +132227 1022 27 First Steps 22_28 It is time for them to take the first step of their own. 84102529 ZX03328BA 200101 2001 1 Patched Memories 1_1 Start by... collecting Nozzle's memory chips, right? 84200101 YC00101BA 200102 2001 2 Hello World 1_2 This world... what happened to it... 84200102 YC00102BA 200106 2001 3 Initial Inspiration 1_6 This way... he will... understand me... 84200106 YC00106BA @@ -908,23 +959,23 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 602507 6025 7 Collapsed Tower Maybe they know the weakness of humans better. They know how to destroy the tower. 84601307 2021/4/8 5:02 RY00207BA 602508 6025 8 Wonderland We're all your friends. Everything here exists for you. This is the wonderland. 84601308 2021/4/8 5:02 RY00208BA RY00208EA 602509 6025 9 The Fools' Future A man who doesn't know his direction is a fool. A man who knows it but doesn't want to follow, is also a fool. But thanks to their foolishness, fools can still embrace their future. 84601309 2021/4/8 5:02 RY00209BA -602601 6026 1 Endless Summer Momentary Respite Amid the Bustle H001001BA +602601 6026 1 Endless Summer A momentary respite amid the bustle. H001001BA 602602 6026 2 Moment of Softness In this cold and silent night, you are the only light source. H001002BA 602603 6026 3 Past Shard She places a sharp shortsword in Lucia's hand. H001003BA 602604 6026 4 Azure Bubbles So... this is what trust really is. H001004BA H001004EA 602701 6027 4 Colorful Feelings Commandant! Thank you for being here today and the days in the future! 1002015 2022/11/11 5:02 HD01101BA -602801 6028 1 End-of-the-Year Invitation Make sure you all come, Commandant. I still need to tell others! 84601901 2022/3/10 5:02 HD01201BA -602802 6028 2 The Invention of Tiger Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger! 84601902 2022/3/10 5:02 HD01202BA -602803 6028 3 Charm of the New World I'm the artist... living... next door. 84601903 2022/3/10 5:02 HD01203BA -602804 6028 4 Spring Cleaning 84601904 2022/3/10 5:02 HD01204BA HD01204EA -602805 6028 5 Spring Festival Couplets Here they are. I promise you'll love these couplets! 84601905 2022/3/10 5:02 HD01205BA -602806 6028 6 Stove God Worshipping 84601906 2022/3/10 5:02 HD01206BA HD01206EA -602807 6028 7 Couplets Decorating 84601907 2022/3/10 5:02 HD01207BA HD01207EA -602808 6028 8 Staying Up 84601908 2022/3/10 5:02 HD01208BA HD01208EA -602809 6028 9 Ringing Out the Old Year 84601909 2022/3/10 5:02 HD01209BA HD01209EA -602810 6028 10 Ringing in the New Year 84601910 2022/3/10 5:02 HD01210BA HD01210EA -602811 6028 11 Happy Spring Festival 84601911 2022/3/10 5:02 HD01211BA -602901 6029 1 式典 84602001 2022/4/21 5:02 HD01301BA +602801 6028 1 End-of-the-Year Invitation Make sure you all come, Commandant. I still need to tell others! 84601901 2024/2/23 7:02 HD01201BA +602802 6028 2 The Invention of Tiger Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger! 84601902 2024/2/23 7:02 HD01202BA +602803 6028 3 Charm of the New World I'm the artist... living... next door. 84601903 2024/2/23 7:02 HD01203BA +602804 6028 4 Spring Cleaning 84601904 2024/2/23 7:02 HD01204BA HD01204EA +602805 6028 5 Spring Festival Couplets Here they are. I promise you'll love these couplets! 84601905 2024/2/23 7:02 HD01205BA +602806 6028 6 Stove God Worshipping 84601906 2024/2/23 7:02 HD01206BA HD01206EA +602807 6028 7 Couplets Decorating 84601907 2024/2/23 7:02 HD01207BA HD01207EA +602808 6028 8 Staying Up 84601908 2024/2/23 7:02 HD01208BA HD01208EA +602809 6028 9 Ringing Out the Old Year 84601909 2024/2/23 7:02 HD01209BA HD01209EA +602810 6028 10 Ringing in the New Year 84601910 2024/2/23 7:02 HD01210BA HD01210EA +602811 6028 11 Happy Spring Festival 84601911 2024/2/23 7:02 HD01211BA +602901 6029 1 Celebration 84602001 2022/4/21 5:02 HD01301BA 602902 6029 2 Star Ticket 84602002 2022/4/21 5:02 HD01302BA 602903 6029 3 Treasure Hunter 84602003 2022/4/21 5:02 HD01303BA HD01303EA 602904 6029 4 Sound of Flowers 84602004 2022/4/21 5:02 HD01304BA @@ -956,6 +1007,7 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 603205 6032 5 The Rabbit and the Distant Moon Legends change as time flies. 84602305 HD01705BA HD01705EA 603206 6032 6 Beloved World Inside its envelope, the engraved message will be carried far away. 84602306 HD01706BA 603207 6032 7 Converging Streams One way or the other, a celebration always bonds people together even before anyone is aware of it. 84602307 HD01707BA +603301 6033 1 Operation Happy-Go-Lucky Praise the miracle that brought us together and every day from now onward. 1002904 2025/3/1 2:00 HD01102BA 630101 6301 3 Aurora Sky Information saved 84600501 2020/9/24 5:02 HD00201BB 630102 6301 4 Bai Ze Chamber Information saved 84600501 2022/5/9 7:01 HD00201BC 650101 6501 1 Wendigo - 1 Information saved 84600130 2020/10/8 5:02 RG00401BA @@ -991,6 +1043,34 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 670101 6701 1 Chestlefield Information saved KD00102BA 680101 6801 1 SP-01 This is one of the few places in Babylonia where you may gaze up and observe the universe. It is not staring at the earth, but at what is beyond it. ZZ00201BA 680102 6801 2 SP-02 Hassen nods a little after a few seconds, maintaining his usual pose and gaze at the blue planet. ZZ00201EA +1600101 16001 1 Travel with Vera - 1 Information saved 84602400 2024/2/19 7:02 HD017101BA +1600102 16001 2 Travel with Vera - 2 Information saved 84602400 2024/2/19 7:02 HD017102BA +1600103 16001 3 Travel with Vera - 3 Information saved 84602400 2024/2/19 7:02 HD017103BA +1600104 16001 4 Travel with Vera - 4 Information saved 84602400 2024/2/19 7:02 HD017104BA +1600201 16002 1 Travel with Lee - 1 Information saved 84602400 2024/2/19 7:02 HD017105BA +1600202 16002 2 Travel with Lee - 2 Information saved 84602400 2024/2/19 7:02 HD017106BA +1600203 16002 3 Travel with Lee - 3 Information saved 84602400 2024/2/19 7:02 HD017107BA +1600204 16002 4 Travel with Lee - 4 Information saved 84602400 2024/2/19 7:02 HD017108BA +1600301 16003 1 Travel with Ayla - 1 Information saved 84602400 2024/2/19 7:02 HD017109BA +1600302 16003 2 Travel with Ayla - 2 Information saved 84602400 2024/2/19 7:02 HD017110BA +1600303 16003 3 Travel with Ayla - 3 Information saved 84602400 2024/2/19 7:02 HD017111BA +1600304 16003 4 Travel with Ayla - 4 Information saved 84602400 2024/2/19 7:02 HD017112BA +1600401 16004 1 Travel with Karenina - 1 Information saved 84602400 2024/2/19 7:02 HD017113BA +1600402 16004 2 Travel with Karenina - 2 Information saved 84602400 2024/2/19 7:02 HD017114BA +1600403 16004 3 Travel with Karenina - 3 Information saved 84602400 2024/2/19 7:02 HD017115BA +1600404 16004 4 Travel with Karenina - 4 Information saved 84602400 2024/2/19 7:02 HD017116BA +1600501 16005 1 Overture of Future I Prelude Information saved 84602400 2024/2/19 7:02 HD017117BA +1600502 16005 2 Overture of Future II Prelude Information saved 84602400 2024/2/19 7:02 HD017118BA +1600503 16005 3 Overture of Future lll Prelude Information saved 84602400 2024/2/19 7:02 HD017119BA +1600504 16005 4 Overture of Future I Ending Information saved 84602400 2024/2/19 7:02 HD017120BA +1600505 16005 5 Overture of Future II Ending Information saved 84602400 2024/2/19 7:02 HD017121BA +1600506 16005 6 Overture of Future lll Ending Information saved 84602400 2024/2/19 7:02 HD017122BA +610101 6101 1 Blazing Trails Lone Walker - 2 Information saved 84602310 2024/2/19 7:02 HD017201BA +610102 6101 2 Blazing Trails Lone Walker - 3 Information saved 84602311 2024/2/19 7:02 HD017202BA +610103 6101 3 Blazing Trails Departure - 1 Information saved 84602312 2024/2/19 7:02 HD017203BA +610104 6101 4 Blazing Trails Turning Back - 1 Information saved 84602313 2024/2/19 7:02 HD017204BA +610105 6101 5 Blazing Trails Turning Back - 9 Information saved 84602314 2024/2/19 7:02 HD017205BA +610106 6101 6 Blazing Trails Companion - 7 Information saved 84602315 2024/2/19 7:02 HD017206BA 700101 7001 1 Port Hub Information saved 8470100 BJ00101BA BJ00101EA 700102 7001 2 Unloading Area Information saved 8470100 BJ00102BA BJ00102EA 700103 7001 3 Core Management Area Information saved 8470100 BJ00103BA BJ00103EA @@ -1079,7 +1159,7 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 800403 8004 3 Land for No "Man" EX04_3 One must face his own weakness to embrace the future. 84800403 ZX01803BA 800404 8004 4 Abyss of Gravity EX04_4 Born here, so chose to die here too. 84800404 ZX01804BA 800405 8004 5 Never Ending EX04_5 You left us behind like junk, now you dare to come back and "rescue" us? Are you kidding me? 84800405 ZX01805BA ZX01805EA -800406 8004 6 Ashes to Ashes EX04_6 "For the greater good." Oh, it never gets old. How morally sound. I am truly amazed. 84800406 ZX01806BA +800406 8004 6 Ashes to Ashes EX04_6 For the greater good. Oh, it never gets old. How morally sound. I am truly amazed. 84800406 ZX01806BA 800407 8004 7 Reason to Fight EX04_7 Even if we don't know what awaits us there. 84800407 ZX01807BA ZX01807EA 800408 8004 8 Voice of Yesterday EX04_8 Only from that lullaby could they feel the last bit of warmth from their past. 84800408 ZX01808BA 800409 8004 9 Whalesong EX04_9 The singing stopped, but the song had no ending, because the lonely whale never found its herd. 84800409 ZX01809BA ZX01809EA @@ -1283,4 +1363,14 @@ Id ChapterId Order Name SubName Icon DescTitle Desc Condition UnLockTime StoryId 1400408 14004 8 Time to Game ER03_08 84102308 ZX03108BA ZX03108EA 1400409 14004 9 Figure in the Mirror ER03_09 Bambinata starts to look closely at her own body in the mirror for the first time. 84102309 ZX03109BA 1400410 14004 10 Gate ER03_10 Bambinata lifts her hand instinctively, but she soon realizes that there is no one left to hold. 84102310 ZX03110BA -1400413 14004 13 Words Left in Dream ER03_13 She suddenly remembers the days and nights she has since forsaken and how there was always a pair of blue eyes watching her. 84102313 ZX03113BA \ No newline at end of file +1400413 14004 13 Words Left in Dream ER03_13 She suddenly remembers the days and nights she has since forsaken and how there was always a pair of blue eyes watching her. 84102313 ZX03113BA +1500101 15001 1 How to Prepare Food for A Massive Group To eat and survive is an instinct of life. To feed everybody is his wish. 84102459 JS00101BA +1500102 15001 2 Emergency Support Manual He always has everybody in his eyes, regardless of where they are. 84102460 JS00102BA +1500103 15001 3 PTSD Intervention "Remember, this isn't your fault." 84102461 JS00103EA +1500104 15001 4 The Outline of Soil-based Cultivation Techniques He believes that new shoots of hope will grow from this land once again. He will become their guardian. 84102462 JS00104BA +1500105 15001 5 The Journey Remembered and Continued He stops. A name suddenly comes to his mind. 84102463 JS00105BA +1500201 15002 1 On the Brink of Abyss ...To become the enemy of humans? To help those things that I once fought against? 84102464 JS00201BA +1500202 15002 2 Between the Acts Only those with absolute power can shape the new world to their likings. 84102465 JS00202BA +1500203 15002 3 Hesitation Is everything she has ever done just a futile effort in this meaningless whirlpool of fate? 84102466 JS00203BA +1500204 15002 4 Lone Boat The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. 84102467 JS00204EA +1500205 15002 5 The Path Chosen Even those who know her can hardly recognize her now. Still, her wishes have never changed. 84102468 JS00205BA \ No newline at end of file diff --git a/Resources/table/share/archive/StoryGroup.tsv b/Resources/table/share/archive/StoryGroup.tsv index 1754290..a045cf1 100644 --- a/Resources/table/share/archive/StoryGroup.tsv +++ b/Resources/table/share/archive/StoryGroup.tsv @@ -1,15 +1,17 @@ Id Order Name 1 1 Main Story 2 2 Hidden Story -3 6 Interlude -4 7 Memory Rescue -5 8 Golden Vortex -6 10 Event Story -7 9 Border Pact -8 4 Extra Story -9 5 Extra Hidden -10 13 Collab -11 11 Festival Event Story -12 12 Adaptation Fitting -13 14 Recitativo di Fantasia -14 3 Floating Record \ No newline at end of file +3 7 Interlude +4 8 Memory Rescue +5 9 Golden Vortex +6 11 Event Story +7 10 Border Pact +8 5 Extra Story +9 6 Extra Hidden +10 14 Collab +11 12 Festival Event Story +12 13 Adaptation Fitting +13 15 Alternative Interpretation +14 3 Floating Record +15 4 Arcade Anima +16 16 Palette Clash \ No newline at end of file diff --git a/Resources/table/share/archive/Tag.tsv b/Resources/table/share/archive/Tag.tsv index a6634e0..5762844 100644 --- a/Resources/table/share/archive/Tag.tsv +++ b/Resources/table/share/archive/Tag.tsv @@ -150,4 +150,17 @@ Id Order Color Bg Name IsNotShow TagGroupId[0] TagGroupId[1] TagGroupId[2] TagGr 10027 1127 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Cheetah 0 99 0 0 0 10028 1128 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Stockings 0 99 0 0 0 10029 1129 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Head Maid 0 99 0 0 0 -10030 1130 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Lunatic 0 99 0 0 0 \ No newline at end of file +10030 1130 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Lunatic 0 99 0 0 0 +10031 1131 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Edged Blade 0 99 0 0 0 +10032 1132 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Roller 0 99 0 0 0 +10033 1133 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Flash 0 99 0 0 0 +10034 1134 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Dominator 0 99 0 0 0 +10035 1135 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Reborn 0 99 0 0 0 +10036 1136 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Thorn Queen 0 99 0 0 0 +10037 1137 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Pure White 0 99 0 0 0 +10038 1138 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag6.png ♂ 0 99 0 0 0 +10039 1139 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Archimedes 0 99 0 0 0 +10040 1140 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Savage 0 99 0 0 0 +10041 1141 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Come at Me 0 99 0 0 0 +10042 1142 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Sis Complex 0 99 0 0 0 +10043 1142 FFFFFFFF Assets/Product/Texture/Atlas/UiArchive/UiArchiveTag4.png Muscular 0 99 0 0 0 \ No newline at end of file diff --git a/Resources/table/share/archive/WeaponSetting.tsv b/Resources/table/share/archive/WeaponSetting.tsv index 274c628..766626c 100644 --- a/Resources/table/share/archive/WeaponSetting.tsv +++ b/Resources/table/share/archive/WeaponSetting.tsv @@ -284,4 +284,16 @@ Id EquipId Order Type Title Text Condition 231500111 2315001 1 1 Data A composite weapon with a transformation blade. Created by adopting the newest molecular dynamics technology, its silver blade has a much more lethal curvature and emits a faint blue glow. 810000 231500121 2315001 1 2 Story As if a meteor tears open the night sky, its blade is so sharp that it can cut through anything in its attack range. In fact, its sharpness is dangerous enough to even damage its wielder, but its wielder and her mistress seem unconcerned about it. 810000 231600111 2316001 1 1 Data A new-generation special-grade weapon created by Babylonia. While its weight has been further reduced, the argon gas vacuum condensation technology has brought the durability and sharpness of its blade to a level that ordinary metals are impossible to achieve. Repeated hammering and heating also cause its blade to emit a dark blue glow. When wielded, its wielder seems to be controlled by invisible strings to deliver silent death. 810000 -231600121 2316001 1 2 Story Over the boundary between dawn and dusk, time and again, the girl awakes from cycles of memories, fearlessly wielding her sharp blades to destroy the rusty cogs in the clock. Even though her resistance goes unknown, with the hands on the clock moving silently, the girl's voice has already reached the one bonded to her. 810004 \ No newline at end of file +231600121 2316001 1 2 Story Over the boundary between dawn and dusk, time and again, the girl awakes from cycles of memories, fearlessly wielding her sharp blades to destroy the rusty cogs in the clock. Even though her resistance goes unknown, with the hands on the clock moving silently, the girl's voice has already reached the one bonded to her. 810004 +232400111 2324001 1 1 Data This prototype of Composite Armaments can satisfy the user's needs in close, medium and long range firepower based on the battle situation. The materials used in the relatively more fragile transforming mechanism have all been electro-magnetic processed to ensure a reliable and smooth transition between different forms. 810000 +232400121 2324001 1 2 Story "Stop complaining about the unit cost. I tried 26 firmware materials, 18 coating materials and 43 prototypes... All of which are just part of the sunk cost and not even included on that list." —Weapon Designer Z 810000 +232500111 2325001 1 1 Data This set of Composite Armaments has been specially approved by Babylonia's Military Weapon Development Center to use an experimental δ-ray core as its energy supply. This is the first time a δ-ray of this scale is deployed on a weapon, so its user must have the ability to master the pace between the δ core's energy output and instant cooldown. 810000 +232500121 2325001 1 2 Story "You are absolutely right that this weapon carries a risk that cannot be neglected... But that δ core is as small as a pea! Can you imagine how romantic it is to carve a core to this size? It's like putting a nanoscale black hole inside a marble!" —Weapon Designer N 810000 +232600111 2326001 1 1 Data Mankind needs a hope that can confront this dark era. Cosmos Industries, Weapon Development Center and the user Lee himself have discussed many times to calibrate his specialized frame and its exclusive equipment. After installing an additional tactical AI, this weapon has been pushed to its limit in all aspects. "There's no need to compromise to the environment; I won't allow any mistake to happen." 810000 +232600121 2326001 1 2 Story The focus now is no longer whether we can embrace the envisioned future or not. Even if mankind has taken a wrong path, someone needs to break through the confinement of dimensions to reverse the course. This key is a desperate effort. Regardless of the outcome, it must be able to help him cross that door. 810004 +233400111 2334001 1 1 Data It was originally designed to be a multipurpose painting tool, but after a range of features were added for convenience's sake, it achieved an unexpectedly high score in the Science Council's weapon testing session. 810000 +233400121 2334001 1 2 Story "Instant freeze, laser cut... with a mini thruster at its tail. Wouldn't it be cool if its paint sprayer could ionize pigments to shoot out a particle beam? Wait... what was I going to make at first?"—Leonie 810000 +233500111 2335001 1 1 Data To accommodate the WGAA's newest frame's specifications, this Beam Gunlance has been modified for the finest adjustments on each parameter. As strongly required by Ayla, it also retains a painting function, which makes it one of Ayla's favorite paintbrushes. 810000 +233500121 2335001 1 2 Story "With this special module added, the light blade will create a rainbow-colored trail when wielded... What's the point of it? For looking even more gorgeous!"—Ayla 810000 +233600111 2336001 1 1 Data A Beam Gunlance made exclusively for Ayla after undergoing a meticulous final adjustment. It is, in fact, her dream weapon as it absorbs different suggestions and inspirations from many Constructs, which means it is a work involving all her friends. 810000 +233600121 2336001 1 2 Story One day, she is going to cross the sea of clouds and wander on the river of stars with her yet-to-fulfill wish. 810004 \ No newline at end of file diff --git a/Resources/table/share/attrib/attrib/AttribNpc.tsv b/Resources/table/share/attrib/attrib/AttribNpc.tsv index 77a83e1..a992e79 100644 --- a/Resources/table/share/attrib/attrib/AttribNpc.tsv +++ b/Resources/table/share/attrib/attrib/AttribNpc.tsv @@ -43,6 +43,9 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 7409 0.8 0.8 2 7 480 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 1 7410 0.7 0.7 2 7 240 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 1 7411 10 2.5 2 7 90 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 1000 0 0 20 1 +7412 0.8 0.8 2 7 480 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 1 +7413 1 1 1 7 240 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5 1 +7414 4 1.4 2 7 240 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 1 8110 6 6 2 7 90 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8120 6 6 2 7 720 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8130 8 1.7 2 7 720 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -60,6 +63,7 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 8170 5 5 2 7 360 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 80 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8171 15 15 2 7 360 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 80 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8172 5 5 2 7 360 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 80 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +8175 20 3 2 7 240 100000 1 1500 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8180 0 0 2 7 360 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8181 0 0 2 7 360 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8190 5 0.9 2 7 720 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -105,9 +109,15 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 8482 8 1.8 2 7 240 1 1 1500 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 9999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 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2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8550 4 1 2 20 480 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8555 4 1 2 20 480 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8556 4 1 2 20 480 1 1 1500 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -170,7 +180,7 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 9035 7 3 2 7 480 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9036 5 1.2 2 7 480 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9037 5 1.2 2 7 500 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 99999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 80 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -9038 2 1.5 2 7 800 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +9038 6 1.5 2 7 800 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9039 3.3 3.3 2 7 240 1 1 1 1 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9040 7 3 2 7 480 1 1 1 0 0 0 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2000 2000 2000 2000 100 0 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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64.12 42.75 0 0 90.63 90.63 90.63 90.63 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 999999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109034 5 1.2 2 7 700 549.9 112.1 79.31 52.87 0 0 112.1 112.1 112.1 112.1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 999999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109035 5 1.2 2 7 700 655.2 133.56 94.5 63 0 0 133.56 133.56 133.56 133.56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 999999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109036 5 1.2 2 7 700 760.5 155.03 109.68 73.12 0 0 155.03 155.03 155.03 155.03 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 999999 0 0 0 10000 10000 10000 20000 0 0 0 0 0 0 0 1000 1000 90 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109301 0 0 2 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109302 0 0 2 7 0 42.12 8.59 6.07 4.05 0 0 8.59 8.59 8.59 8.59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109303 0 0 2 7 0 91.26 18.6 13.15 8.77 0 0 18.6 18.6 18.6 18.6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109304 0 0 2 7 0 147.42 30.05 21.25 14.17 0 0 30.05 30.05 30.05 30.05 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109305 0 0 2 7 0 210.6 42.93 30.36 20.24 0 0 42.93 42.93 42.93 42.93 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109306 0 0 2 7 0 280.8 57.24 40.48 26.99 0 0 57.24 57.24 57.24 57.24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109307 0 0 2 7 0 365.04 74.41 52.63 35.09 0 0 74.41 74.41 74.41 74.41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109308 0 0 2 7 0 463.32 94.45 66.8 44.54 0 0 94.45 94.45 94.45 94.45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109309 0 0 2 7 0 575.64 117.34 83 55.34 0 0 117.34 117.34 117.34 117.34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109310 0 0 2 7 0 702 143.1 101.22 67.49 0 0 143.1 143.1 143.1 143.1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109311 0 0 2 7 0 842.4 171.72 121.47 80.99 0 0 171.72 171.72 171.72 171.72 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109312 0 0 2 7 0 996.84 203.2 143.74 95.84 0 0 203.2 203.2 203.2 203.2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109313 0 0 2 7 0 1179.36 240.41 170.06 113.39 0 0 240.41 240.41 240.41 240.41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +109314 0 0 2 7 0 1404 286.2 202.46 134.99 0 0 286.2 286.2 286.2 286.2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/attrib/attrib/AttribPet.tsv b/Resources/table/share/attrib/attrib/AttribPet.tsv index 03bc1cd..62c7547 100644 --- a/Resources/table/share/attrib/attrib/AttribPet.tsv +++ b/Resources/table/share/attrib/attrib/AttribPet.tsv @@ -47,3 +47,11 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 51203101 5 3 2 7 3600 99999 175 0 0 0 0 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 51203102 5 3 2 7 3600 99999 300 0 0 0 0 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 51203103 5 3 2 7 3600 99999 515 0 0 0 0 515 515 515 515 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51303100 5 3 2 7 3600 99999 100 0 0 0 0 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51303101 5 3 2 7 3600 99999 175 0 0 0 0 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51303102 5 3 2 7 3600 99999 300 0 0 0 0 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51303103 5 3 2 7 3600 99999 515 0 0 0 0 515 515 515 515 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51403100 5 3 2 7 3600 99999 100 0 0 0 0 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51403101 5 3 2 7 3600 99999 175 0 0 0 0 175 175 175 175 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51403102 5 3 2 7 3600 99999 300 0 0 0 0 300 300 300 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 +51403103 5 3 2 7 3600 99999 515 0 0 0 0 515 515 515 515 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9999 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30000 0 0 0 0 diff --git a/Resources/table/share/attrib/attrib/AttribPetStar.tsv b/Resources/table/share/attrib/attrib/AttribPetStar.tsv index 112ea27..783e035 100644 --- a/Resources/table/share/attrib/attrib/AttribPetStar.tsv +++ b/Resources/table/share/attrib/attrib/AttribPetStar.tsv @@ -204,3 +204,33 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 5120352 0 0 0 0 0 0 25 0 0 0 0 25 25 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 5120353 0 0 0 0 0 0 25 0 0 0 0 25 25 25 25 0 0 0 0 0 0 0 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SprintSpeed TurnRoundSpeed Life AttackNormal De 1230257 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1230258 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1230259 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +1010410 0 0 0 0 0 0 10 0 0 0 0 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +1010411 0 0 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +1010412 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +1010413 0 0 0 0 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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a/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv b/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv index ab2b031..410f639 100644 --- a/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv +++ b/Resources/table/share/attrib/attribpromoted/AttribPromotedPet.tsv @@ -47,3 +47,11 @@ Id RunSpeed WalkSpeed SquatSpeed SprintSpeed TurnRoundSpeed Life AttackNormal De 512032 0 0 0 0 0 0 6 0 0 0 6 6 6 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 512033 0 0 0 0 0 0 7 0 0 0 7 7 7 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 512034 0 0 0 0 0 0 8 0 0 0 8 8 8 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +513031 0 0 0 0 0 0 5 0 0 0 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +513032 0 0 0 0 0 0 6 0 0 0 6 6 6 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a/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv b/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv index 49a6403..b42eb80 100644 --- a/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv +++ b/Resources/table/share/attrib/attribpromoted/AttribPromotedWeapon.tsv @@ -2210,6 +2210,154 @@ Id Life AttackNormal DefenseNormal Crit CritP AntiDefenseNormal AttackMagic1 Att 23160012 0 1.3416 0 1.29 0 0 1.3416 1.3416 1.3416 1.3416 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 23160013 0 1.3936 0 1.34 0 0 1.3936 1.3936 1.3936 1.3936 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 23160014 0 1.4352 0 1.38 0 0 1.4352 1.4352 1.4352 1.4352 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +23240010 0 0.9324 0 0.8148 0 0 0.9324 0.9324 0.9324 0.9324 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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+30350601 5.85 0 0 0.26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30350602 6.17 0 0 0.27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30350603 6.41 0 0 0.28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30350604 6.6 0 0 0.29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30450600 0 0.48 0.81 0 0 0 0.48 0.48 0.48 0.48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30450601 0 0.52 0.88 0 0 0 0.52 0.52 0.52 0.52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30450602 0 0.55 0.93 0 0 0 0.55 0.55 0.55 0.55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30450603 0 0.57 0.96 0 0 0 0.57 0.57 0.57 0.57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30450604 0 0.59 0.99 0 0 0 0.59 0.59 0.59 0.59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30550600 0 0.48 0.81 0 0 0 0.48 0.48 0.48 0.48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30550601 0 0.52 0.88 0 0 0 0.52 0.52 0.52 0.52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30550602 0 0.55 0.93 0 0 0 0.55 0.55 0.55 0.55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30550603 0 0.57 0.96 0 0 0 0.57 0.57 0.57 0.57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30550604 0 0.59 0.99 0 0 0 0.59 0.59 0.59 0.59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30650600 0 0.48 0.81 0 0 0 0.48 0.48 0.48 0.48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30650601 0 0.52 0.88 0 0 0 0.52 0.52 0.52 0.52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30650602 0 0.55 0.93 0 0 0 0.55 0.55 0.55 0.55 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30650603 0 0.57 0.96 0 0 0 0.57 0.57 0.57 0.57 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30650604 0 0.59 0.99 0 0 0 0.59 0.59 0.59 0.59 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155010 5.4 0 0 0.24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155011 5.85 0 0 0.26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30155012 6.17 0 0 0.27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 @@ -2259,4 +2407,4 @@ Id Life AttackNormal DefenseNormal Crit CritP AntiDefenseNormal AttackMagic1 Att 30656501 0 0.53 0.86 0 0 0 0.53 0.53 0.53 0.53 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30656502 0 0.56 0.91 0 0 0 0.56 0.56 0.56 0.56 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30656503 0 0.58 0.94 0 0 0 0.58 0.58 0.58 0.58 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -30656504 0 0.6 0.97 0 0 0 0.6 0.6 0.6 0.6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +30656504 0 0.6 0.97 0 0 0 0.6 0.6 0.6 0.6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv b/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv index cdcd435..fdc2432 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreBaseCharacter.tsv @@ -41,4 +41,6 @@ Id CharacterId Career ReferenceComboId[1] ReferenceComboId[2] ReferenceComboId[3 40 1071004 2 104 210 307 Karenina: Scire 41 1571003 4 103 309 Noan: Arca 42 1041004 1 101 208 308 Bianca: Stigmata -43 1231002 1 105 211 Bambinata: Vitrum \ No newline at end of file +43 1231002 1 105 211 Bambinata: Vitrum +44 1011004 1 102 212 304 Lee: Hyperreal +45 1091003 5 105 209 303 Ayla: Kaleido \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv b/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv index f0fe2f3..80b1896 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreCharacterLevel.tsv @@ -85,3 +85,7 @@ Id CharacterId Level RobotId FightAbility FightEventIds[1] FightEventIds[2] 84 1571003 2 126084 2000 2250602 85 1231002 1 126085 86 1231002 2 126086 2000 2250602 +87 1011004 1 126087 +88 1011004 2 126088 2000 2250602 +89 1091003 1 126089 +90 1091003 2 126090 2000 2250602 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv b/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv index 2a220ce..8ed70b5 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreChildCombo.tsv @@ -23,4 +23,5 @@ Id Name ComboTypeId IconPath ConditionDescription ActivationType 307 Sudden Rain 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill10.png Sudden Rain 2 308 Cyclone 3 Assets/Product/Texture/Image/UiBiancaTheatre/BiancaTheatreIconSkill03.png Cyclone 2 309 Outlier 3 Assets/Product/Texture/Image/UiFight/FightExpeditionskill04.png Outlier 2 -211 Yesterday's Egrets 2 Assets/Product/Texture/Image/UiBiancaTheatre/BailujibanIcon.png Yesterday's Egrets 2 \ No newline at end of file +211 Yesterday's Egrets 2 Assets/Product/Texture/Image/UiBiancaTheatre/BailujibanIcon.png Yesterday's Egrets 2 +212 Aliasing Resonance 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatrechaolijiban.png Aliasing Resonance 2 \ No newline at end of file diff --git a/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv b/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv index e3befe5..b12dfc1 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreCombo.tsv @@ -1,76 +1,79 @@ -Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10] -1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★ 2 1 3 10011 1011 1 -1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of War Blade members reach 4★ 4 1 4 10011 10012 1011 1011 1 1 -1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively.\nAll Phase 2 Bond effects will be inherited. Total Stars of War Blade members reach 6★ 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1 -1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of War Blade members reach 8★ 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1 -1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★ 2 1 3 10021 1021 1 -1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 4★ 4 1 4 10021 10022 1021 1021 1 1 -1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 6★ 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1 -1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 8★ 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1 -1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★ 2 1 3 10031 1031 1 -1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 4★ 4 1 4 10031 10032 1031 1031 1 1 -1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 6★ 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1 -1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 8★ 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1 -1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★ 2 1 3 10041 1041 1 -1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 4★ 4 1 4 10041 10042 1041 1041 1 1 -1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 6★ 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1 -1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 8★ 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1 -1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★ 2 1 3 10051 1051 1 -1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 4★ 4 1 4 10051 10052 1051 1051 1 1 -1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 6★ 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1 -1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 8★ 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1 -2011 Gaze Realm - Phase 1 201 In Matrix, all characters have 50% more Extra DMG Bonus for 3s. Total Stars of Gaze Realm members reach 2★ 2 1 3 20011 2011 1 -2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by 50%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Gaze Realm members reach 4★ 4 1 4 20011 20012 2011 2011 1 1 -2021 Pure Mercy - Phase 1 202 All characters' overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★ 2 1 3 20021 2021 1 -2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.\nAll Phase 1 Bond effects will be inherited. Total Stars of Pure Mercy members reach 4★ 4 1 4 20021 20022 2021 2021 1 1 -2023 Pure Mercy - Phase 3 202 All characters (including standby characters) restore 10% max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll Phase 2 Bond effects will be inherited. Total Stars of Pure Mercy members reach 6★ 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1 -2031 Extreme Calculation - Phase 1 203 All characters will deal 2,000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★ 2 1 3 20031 2031 1 -2032 Extreme Calculation - Phase 2 203 All characters will deal Extra DMG equal to number of combos ×100. This will not be triggered repeatedly.\nAll Phase 1 Bond effects will be inherited. Total Stars of Extreme Calculation members reach 4★ 4 1 4 20031 20032 2031 2031 1 1 -2041 Fighter's Wings - Phase 1 204 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★ 2 1 3 20041 2041 1 -2042 Fighter's Wings - Phase 2 204 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.\nAll Phase 1 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 4★ 4 1 4 20041 20042 2041 2041 1 1 -2043 Fighter's Wings - Phase 3 204 Every time when receiving DMG, all characters will deal DMG equal to 15× max HP to enemies within 12m.\nAll Phase 2 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 6★ 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1 -2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear Martin with a random one of the following effects:\nMartin deals DMG equal to 5% max HP every 10s to all enemies.\nMartin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s. Total Stars of Little League members reach 2★ 2 1 3 20052 2051 1 -2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores 1 Signature Energy every second for each 5 Tinbread Cookies.\nAll members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.\nAll Phase 1 Bond effects will be inherited. Total Stars of Little League members reach 4★ 4 1 4 20052 20051 2051 2051 1 1 -2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by 100%. Total Stars of Little League members reach 6★ 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1 -2061 Hell Guards - Phase 1 206 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★ 2 1 3 20061 2061 1 -2062 Hell Guards - Phase 2 206 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.\nAll Phase 1 Bond effects will be inherited. Total Stars of Hell Guards members reach 4★ 4 1 4 20061 20062 2061 2061 1 1 -2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★ 2 1 3 20071 2071 1 -2072 Sin Reverb - Phase 2 207 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).\nAll Phase 1 Bond effects will be inherited. Total Stars of Sin Reverb members reach 4★ 4 1 4 20071 20072 2071 2071 1 1 -2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above 40%, gains a 10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%. Total Stars of Final Judgement members reach 2★ 2 1 3 20081 2081 1 -2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.\nAll Phase 1 Bond effects will be inherited. Total Stars of Final Judgement members reach 4★ 4 1 4 20081 20082 2081 2081 1 1 -2083 Final Judgement - Phase 3 208 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Final Judgement members reach 6★ 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1 -2091 Phantom Capriccio - Phase 1 209 For each class in the team recruited, the character gains a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★ 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1 -2092 Phantom Capriccio - Phase 2 209 For each type of Element in the team recruited, the character's HP and ATK increase 10%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Phantom Capriccio members reach 4★ 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1 -2101 Creator-Destroyer - Phase 1 210 Upon entering battle, launches a cannon attack, with each shell dealing 30,000 Fire DMG:\nHas an 80% chance to succeed. 1 cannon attack in total.\nHas a 20% chance to succeed. 5 cannon attacks in total. Total Stars of Creator-Destroyers members reach 2★ 2 1 3 20101 2101 1 -2102 Creator-Destroyer - Phase 2 210 Upon entering battle, launches a laser beam attack at the enemy. The laser beam will automatically pursue the enemy and deal 10,000 Ture DMG every second to nearby enemies:\nHas a 80% chance to succeed. Summons 1 laser beam with a moderate speed.\nHas a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.\nAll Phase 1 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 4★ 4 1 4 20101 20102 2101 2101 1 1 -2103 Creator-Destroyer - Phase 3 210 Upon entering battle, launches a bomb attack every 5s:\nHas a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.\nHas a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.\nAll Phase 2 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 6★ 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1 -3011 Overclock - Phase 1 301 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★ 2 1 3 30011 3011 1 -3012 Overclock - Phase 2 301 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Overclock members reach 3★ 3 1 4 30011 30012 3011 3011 1 1 -3013 Overclock - Phase 3 301 Upon casting a Signature, reduces the enemy's Extra DMG Reduction by 20% on hit. Lasts forever. Stacks up to 120%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Overclock members reach 4★ 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1 -3021 Escalation - Phase 1 302 When deployed at the same time, activates the extra skill:\nUse special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.\nAfter the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.\nWhen the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield. Total Stars of Escalation members reach 2★ 2 2 3 30021 3021 1 -3022 Escalation - Phase 2 302 For each Blade Will Orb/Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Escalation members reach 3★ 3 2 4 30021 30022 3021 3022 1 1 -3023 Escalation - Phase 3 302 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.\nAll Phase 2 Bond effects will be inherited. Total Stars of Escalation members reach 4★ 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1 -3031 Oblivion - Phase 1 303 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★ 2 2 3 30031 3031 1 -3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Oblivion members reach 3★ 3 2 4 30031 30032 3031 3031 1 1 -3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature cast will not charge the special skill.)\nAll Phase 2 Bond effects will be inherited. Total Stars of Oblivion members reach 4★ 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1 -3041 Elimination - Phase 1 304 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★ 2 1 3 30041 3041 1 -3042 Elimination - Phase 2 304 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.\nAll Phase 1 Bonds will be inherited. Total Stars of Elimination members reach 3★ 3 1 4 30041 30042 3041 3041 1 1 -3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll Phase 2 Bond effects will be inherited. Total Stars of Elimination members reach 4★ 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1 -3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★ 2 1 3 30051 3051 1 -3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy's current HP. Cooldown: 0.5s\nAll Phase 1 Bond effects will be inherited. Total Stars of Divine Judgment members reach 3★ 3 1 4 30051 30052 3051 3051 1 1 -3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration.\nAll Phase 2 Bond effects will be inherited. Total Stars of Divine Judgment members reach 4★ 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1 -3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% max HP. Total Stars of Fortress members reach 2★ 2 1 3 30061 3061 1 -3062 Fortress - Phase 2 306 Upon dealing Basic Attack, deals Extra DMG equal to 10× current Shield. Cooldown: 1s\nAll Phase 1 Bond effects will be inherited. Total Stars of Fortress members reach 3★ 3 1 4 30061 30062 3061 3061 1 1 -3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s\nAll Phase 2 Bond effects will be inherited. Total Stars of Fortress members reach 4★ 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1 -3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★ 2 1 3 30071 3071 1 -3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Sudden Rain members reach 3★ 3 1 4 30071 30072 3071 3071 1 1 -3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.\nAll Phase 2 Bond effects will be inherited. Total Stars of Sudden Rain members reach 4★ 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1 -3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs Total Stars of Cyclone members reach 2★ 2 1 3 30081 3081 1 -3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.\nAll Phase 1 Bond effects. Total Stars of Cyclone members reach 3★ 3 1 4 30081 30082 3081 3081 1 1 -3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll Phase 2 Bond effects will be inherited. Total Stars of Cyclone members reach 4★ 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1 -3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★ 2 1 3 30091 3091 1 -3092 Outlier - Phase 2 309 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.\nAll Phase 1 Bond effects will be inherited. Total Stars of Outlier members reach 4★ 4 1 4 30091 30092 3091 3091 1 1 -3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Outlier members reach 6★ 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1 -3094 Outlier - Phase 4 309 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs.\nAll Lv.3 Bond effects will be inherited. Total Stars of Outlier members reach 8★ 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1 -2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★ 2 1 3 20111 2111 1 -2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach 4★ 4 1 4 20111 20112 2111 2111 1 1 \ No newline at end of file +Id Name ChildComboId EffectDescription ConditionDesc ConditionLevel ConditionNum Quality EffectId[1] EffectId[2] EffectId[3] EffectId[4] EffectId[5] EffectId[6] EffectId[7] EffectId[8] EffectId[9] EffectId[10] EffectId[11] EffectValid[1] EffectValid[2] EffectValid[3] EffectValid[4] EffectValid[5] EffectValid[6] EffectValid[7] EffectValid[8] EffectValid[9] EffectValid[10] EffectValid[11] EffectTarget[1] EffectTarget[2] EffectTarget[3] EffectTarget[4] EffectTarget[5] EffectTarget[6] EffectTarget[7] EffectTarget[8] EffectTarget[9] EffectTarget[10] EffectTarget[11] +1011 Matrix - War Blade - Phase 1 101 Upon dealing Physical DMG, reduces the enemy's DEF by 100% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds. Total Stars of War Blade members reach 2★ 2 1 3 10011 1011 1 +1012 Matrix - War Blade - Phase 2 101 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of War Blade members reach 4★ 4 1 4 10011 10012 1011 1011 1 1 +1013 Matrix - War Blade - Phase 3 101 Upon entering battle, CRIT Rate and CRIT DMG permanently increase by 40% and 100% respectively.\nAll Phase 2 Bond effects will be inherited. Total Stars of War Blade members reach 6★ 6 1 5 10011 10012 10013 1011 1011 1011 1 1 1 +1014 Matrix - War Blade - Phase 4 101 Upon entering battle, inflicts the Frail effect on all enemies, which will make them receive 30% more Physical DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of War Blade members reach 8★ 8 1 6 10011 10012 10013 10014 1011 1011 1011 1011 1 1 1 1 +1021 Matrix - Fire - Phase 1 102 Fire Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Fire members reach 2★ 2 1 3 10021 1021 1 +1022 Matrix - Fire - Phase 2 102 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 4★ 4 1 4 10021 10022 1021 1021 1 1 +1023 Matrix - Fire - Phase 3 102 Upon dealing DMG, reduces the enemy's Fire Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 6★ 6 1 5 10021 10022 10023 1021 1021 1021 1 1 1 +1024 Matrix - Fire - Phase 4 102 Upon entering battle, inflicts the Combustible effect on all enemies, which will make them receive 30% more Fire DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Fire members reach 8★ 8 1 6 10021 10022 10023 10024 1021 1021 1021 1021 1 1 1 1 +1031 Matrix - Lightning - Phase 1 103 Lightning Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Lightning members reach 2★ 2 1 3 10031 1031 1 +1032 Matrix - Lightning - Phase 2 103 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 4★ 4 1 4 10031 10032 1031 1031 1 1 +1033 Matrix - Lightning - Phase 3 103 Upon dealing DMG, reduces the enemy's Lightning Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 6★ 6 1 5 10031 10032 10033 1031 1031 1031 1 1 1 +1034 Matrix - Lightning - Phase 4 103 Upon entering battle, inflicts the Electrode effect on all enemies, which will make them receive 30% more Lightning DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Lightning members reach 8★ 8 1 6 10031 10032 10033 10034 1031 1031 1031 1031 1 1 1 1 +1041 Matrix - Dark - Phase 1 104 Dark Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Dark members reach 2★ 2 1 3 10041 1041 1 +1042 Matrix - Dark - Phase 2 104 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 4★ 4 1 4 10041 10042 1041 1041 1 1 +1043 Matrix - Dark - Phase 3 104 Upon dealing DMG, reduces the enemy's Dark Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 6★ 6 1 5 10041 10042 10043 1041 1041 1041 1 1 1 +1044 Matrix - Dark - Phase 4 104 Upon entering battle, inflicts the Corrosion effect on all enemies, which will make them receive 30% more Dark DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Dark members reach 8★ 8 1 6 10041 10042 10043 10044 1041 1041 1041 1041 1 1 1 1 +1051 Matrix - Ice - Phase 1 105 Ice Extra DMG Bonus increases by 50%. Does not stack with other Bonds. Total Stars of Matrix - Ice members reach 2★ 2 1 3 10051 1051 1 +1052 Matrix - Ice - Phase 2 105 Upon dealing DMG, reduces the enemy's Extra DMG Reduction by 50% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 1 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 4★ 4 1 4 10051 10052 1051 1051 1 1 +1053 Matrix - Ice - Phase 3 105 Upon dealing DMG, reduces the enemy's Ice Resistance by 70% for 15s. Triggering this effect again will renew its duration. It does not stack with other Bonds.\nAll Phase 2 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 6★ 6 1 5 10051 10052 10053 1051 1051 1051 1 1 1 +1054 Matrix - Ice - Phase 4 105 Upon entering battle, inflicts the Frost effect on all enemies, which will make them receive 30% more Ice DMG.\nAll Lv.3 Bond effects will be inherited. Total Stars of Matrix - Ice members reach 8★ 8 1 6 10051 10052 10053 10054 1051 1051 1051 1051 1 1 1 1 +2011 Gaze Realm - Phase 1 201 In Matrix, all characters have 50% more Extra DMG Bonus for 3s. Total Stars of Gaze Realm members reach 2★ 2 1 3 20011 2011 1 +2012 Gaze Realm - Phase 2 201 Reduces Matrix cooldown by 50%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Gaze Realm members reach 4★ 4 1 4 20011 20012 2011 2011 1 1 +2021 Pure Mercy - Phase 1 202 All characters' overflow healing will be converted into DMG equal to 1000% of the healing value. The damage area is within 12m. Total Stars of Pure Mercy members reach 2★ 2 1 3 20021 2021 1 +2022 Pure Mercy - Phase 2 202 All healing and HP recovery effects increase by 100% and will not be affected by the healing decrease.\nAll Phase 1 Bond effects will be inherited. Total Stars of Pure Mercy members reach 4★ 4 1 4 20021 20022 2021 2021 1 1 +2023 Pure Mercy - Phase 3 202 All characters (including standby characters) restore 10% max HP every second and standby characters' overflow healing will be applied to the character in use.\nAll Phase 2 Bond effects will be inherited. Total Stars of Pure Mercy members reach 6★ 6 1 5 20021 20022 20023 2021 2021 2021 1 1 1 +2031 Extreme Calculation - Phase 1 203 All characters will deal 2,000 Extra DMG every time they deal DMG. This will not be triggered repeatedly. Total Stars of Extreme Calculation members reach 2★ 2 1 3 20031 2031 1 +2032 Extreme Calculation - Phase 2 203 All characters will deal Extra DMG equal to number of combos ×100. This will not be triggered repeatedly.\nAll Phase 1 Bond effects will be inherited. Total Stars of Extreme Calculation members reach 4★ 4 1 4 20031 20032 2031 2031 1 1 +2041 Fighter's Wings - Phase 1 204 All characters have 50% more max HP. Upon dealing DMG to the shield, deal the same amount of True DMG. Total Stars of Fighter's Wings members reach 2★ 2 1 3 20041 2041 1 +2042 Fighter's Wings - Phase 2 204 All characters gain Super Armor and will not receive DMG beyond 20% of their max HP from a single attack.\nAll Phase 1 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 4★ 4 1 4 20041 20042 2041 2041 1 1 +2043 Fighter's Wings - Phase 3 204 Every time when receiving DMG, all characters will deal DMG equal to 15× max HP to enemies within 12m.\nAll Phase 2 Bond effects will be inherited. Total Stars of Fighter's Wings members reach 6★ 6 1 5 20041 20042 20043 2041 2041 2041 1 1 1 +2051 Little League - Phase 1 205 Upon entering battle, summons Polar Bear Martin with a random one of the following effects:\nMartin deals DMG equal to 5% max HP every 10s to all enemies.\nMartin summons a black hole to pull all enemies and reduce all their Elemental Resistance by 20% every 10s for 5s. Total Stars of Little League members reach 2★ 2 1 3 20052 2051 1 +2052 Little League - Phase 2 205 Upon entering battle, a random one of the following effects will be granted:\nRestores 1 Signature Energy every second for each 5 Tinbread Cookies.\nAll members have 5% Extra DMG Bonus for each 5 Tinbread Cookies.\nAll Phase 1 Bond effects will be inherited. Total Stars of Little League members reach 4★ 4 1 4 20052 20051 2051 2051 1 1 +2053 Little League - Phase 3 205 Upon entering battle, guaranteed to gain all Phase 1 and Phase 2 Bond effects.\nMeanwhile, all Tinbread Cookies' bonus effect increases by 100%. Total Stars of Little League members reach 6★ 6 1 5 20052 20051 20053 2051 2051 2051 1 1 1 +2061 Hell Guards - Phase 1 206 For every 5s, uses the last Signal Orb and gains a 30% Extra DMG Bonus for 5s. This will not be triggered when there are no Signal Orbs. Total Stars of Hell Guards members reach 2★ 2 1 3 20061 2061 1 +2062 Hell Guards - Phase 2 206 Takes DMG equal to 1% max HP every second and deal DMG equal to 1% of current HP to all enemies within 12m.\nAll Phase 1 Bond effects will be inherited. Total Stars of Hell Guards members reach 4★ 4 1 4 20061 20062 2061 2061 1 1 +2071 Sin Reverb - Phase 1 207 Press and hold Basic Attack for 1s to gain a 100% Extra DMG Bonus for 3s. Cooldown: 7s. Total Stars of Sin Reverb members reach 2★ 2 1 3 20071 2071 1 +2072 Sin Reverb - Phase 2 207 Dodges twice within 1s to actively trigger the Matrix. Cooldown: 15s. (Independent from Matrix triggered by successfully dodging attacks).\nAll Phase 1 Bond effects will be inherited. Total Stars of Sin Reverb members reach 4★ 4 1 4 20071 20072 2071 2071 1 1 +2081 Final Judgement - Phase 1 208 Upon attacking an enemy with HP above 40%, gains a 10% Extra DMG Bonus for every 10% more HP the enemy has, up to 60%. Total Stars of Final Judgement members reach 2★ 2 1 3 20081 2081 1 +2082 Final Judgement - Phase 2 208 Upon dealing DMG, has a 40% chance to deal 200% more DMG at the same time.\nAll Phase 1 Bond effects will be inherited. Total Stars of Final Judgement members reach 4★ 4 1 4 20081 20082 2081 2081 1 1 +2083 Final Judgement - Phase 3 208 Upon dealing DMG, instantly kills the enemy if their HP is below 30%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Final Judgement members reach 6★ 6 1 5 20081 20082 20083 2081 2081 2081 1 1 1 +2091 Phantom Capriccio - Phase 1 209 For each different class in the team recruited, all deployed characters gain a 15% Extra DMG Bonus. Total Stars of Phantom Capriccio members reach 2★ 2 1 3 20091 20092 20093 20094 20095 2091 2092 2093 2094 2095 1 1 1 1 1 +2092 Phantom Capriccio - Phase 2 209 For each different type in the team recruited, all deployed characters' HP and ATK increase by 10%.\nAll Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 4★ 4 1 4 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 1 1 1 1 1 1 1 1 1 1 +2093 Phantom Capriccio - Rank 3 209 For each different weapon type in the team recruited, all deployed characters gain a 25% Extra DMG Bonus. All Bond effects activated previously will be inherited. Total Stars of Phantom Capriccio members reach 6★ 6 1 5 20091 20092 20093 20094 20095 20096 20097 20098 20099 20100 20104 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 1 1 1 1 1 1 1 1 1 1 2131 +2101 Creator-Destroyer - Phase 1 210 Upon entering battle, launches a cannon attack, with each shell dealing 30,000 Fire DMG:\nHas an 80% chance to succeed. 1 cannon attack in total.\nHas a 20% chance to succeed. 5 cannon attacks in total. Total Stars of Creator-Destroyers members reach 2★ 2 1 3 20101 2101 1 +2102 Creator-Destroyer - Phase 2 210 Upon entering battle, launches a laser beam attack at the enemy. The laser beam will automatically pursue the enemy and deal 10,000 Ture DMG every second to nearby enemies:\nHas a 80% chance to succeed. Summons 1 laser beam with a moderate speed.\nHas a 20% chance to succeed. Summons 2 laser beams with an accelerated speed.\nAll Phase 1 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 4★ 4 1 4 20101 20102 2101 2101 1 1 +2103 Creator-Destroyer - Phase 3 210 Upon entering battle, launches a bomb attack every 5s:\nHas a 95% chance to succeed, casting a Gravity Bomb and dealing 150,000 Dark DMG to a large area.\nHas a 5% chance to achieve a great success, casting a Tactical Strike and dealing 500,000 Fire DMG to a large area.\nAll Phase 2 Bond effects will be inherited. Total Stars of Creator-Destroyers members reach 6★ 6 1 5 20101 20102 20103 2101 2101 2101 1 1 1 +3011 Overclock - Phase 1 301 Signature's Extra DMG Bonus increases by 50%. Total Stars of Overclock members reach 2★ 2 1 3 30011 3011 1 +3012 Overclock - Phase 2 301 After casting a Signature, the subsequent Signature cast within 5s will have 50% more Extra DMG Bonus, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Overclock members reach 3★ 3 1 4 30011 30012 3011 3011 1 1 +3013 Overclock - Phase 3 301 Upon casting a Signature, reduces the enemy's Extra DMG Reduction by 20% on hit. Lasts forever. Stacks up to 120%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Overclock members reach 4★ 4 1 5 30011 30012 30013 3011 3011 3011 1 1 1 +3021 Escalation - Phase 1 302 When deployed at the same time, activates the extra skill:\nUse special orb(s) to gain 10 Charge Points, up to 100. After 100 Charge Points, the skill can be activated. Once activated, the skill will consume 20 Charge Points every second.\nAfter the skill is activated, summons a random standby character to the battle. The support character will be invincible but temporarily unable to be switched to another character.\nWhen the support character is active, all allied characters on the battlefield have 100% more Extra DMG. The support character will trigger Matrix upon leaving the battlefield. Total Stars of Escalation members reach 2★ 2 2 3 30021 3021 1 +3022 Escalation - Phase 2 302 For each Blade Will Orb/Annihilation Orb consumed, the subsequent special orb gains 20% more Extra DMG Bonus for 10s, up to 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Escalation members reach 3★ 3 2 4 30021 30022 3021 3022 1 1 +3023 Escalation - Phase 3 302 Special orbs will provide 25 Charge Points instead. And each use of special orbs has a 80% chance to grant a special orb.\nAll Phase 2 Bond effects will be inherited. Total Stars of Escalation members reach 4★ 4 2 5 30021 30022 30023 3021 3022 3022 1 1 1 +3031 Oblivion - Phase 1 303 After dodging continuously, rearranges the Signal Orbs by color. Total Stars of Oblivion members reach 2★ 2 2 3 30031 3031 1 +3032 Oblivion - Phase 2 303 In the ongoing battle, each time a Signature is cast, the next Signature will increase Extra DMG Bonus by 50%, up to 150%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Oblivion members reach 3★ 3 2 4 30031 30032 3031 3031 1 1 +3033 Oblivion - Phase 3 303 When deployed at the same time, activates the extra skill:\nEvery Signature cast will charge the Special Skill button. Activating the button will cast a Signature again. (This time the Signature cast will not charge the special skill.)\nAll Phase 2 Bond effects will be inherited. Total Stars of Oblivion members reach 4★ 4 2 5 30031 30032 30033 3031 3031 3032 1 1 1 +3041 Elimination - Phase 1 304 After 3 3-Pings in total, triggers Matrix and rearranges the Signal Orbs by color. (Cooldown: 8s) Total Stars of Elimination members reach 2★ 2 1 3 30041 3041 1 +3042 Elimination - Phase 2 304 For every 5 Signature Energy, Extra DMG Bonus of Orb skills increases by 10%.\nAll Phase 1 Bonds will be inherited. Total Stars of Elimination members reach 3★ 3 1 4 30041 30042 3041 3041 1 1 +3043 Elimination - Phase 3 304 Each ping grants random Signal Orb(s) of the same number of orb(s) pinged.\nAll Phase 2 Bond effects will be inherited. Total Stars of Elimination members reach 4★ 4 1 5 30041 30042 30043 3041 3041 3041 1 1 1 +3051 Divine Judgment - Phase 1 305 Upon dealing CRIT DMG, deals 10% more CRIT DMG for 5s, up to 300%. Total Stars of Divine Judgment members reach 2★ 2 1 3 30051 3051 1 +3052 Divine Judgment - Phase 2 305 Upon dealing CRIT DMG, deals additional DMG equal to 1% of the enemy's current HP. Cooldown: 0.5s\nAll Phase 1 Bond effects will be inherited. Total Stars of Divine Judgment members reach 3★ 3 1 4 30051 30052 3051 3051 1 1 +3053 Divine Judgment - Phase 3 305 Upon dealing CRIT DMG, reduces the enemy's Physical Resistance by 80% for 5s. Triggering this effect again will renew its duration.\nAll Phase 2 Bond effects will be inherited. Total Stars of Divine Judgment members reach 4★ 4 1 5 30051 30052 30053 3051 3051 3051 1 1 1 +3061 Fortress - Phase 1 306 Upon dealing Basic Attack DMG, gains Shield equal to 10% max HP. Cooldown: 1s. Max Shield equals to 100% max HP. Total Stars of Fortress members reach 2★ 2 1 3 30061 3061 1 +3062 Fortress - Phase 2 306 Upon dealing Basic Attack, deals Extra DMG equal to 10× current Shield. Cooldown: 1s\nAll Phase 1 Bond effects will be inherited. Total Stars of Fortress members reach 3★ 3 1 4 30061 30062 3061 3061 1 1 +3063 Fortress - Phase 3 306 Every upon taking DMG, becomes invincible for 2s. Cooldown: 5s\nAll Phase 2 Bond effects will be inherited. Total Stars of Fortress members reach 4★ 4 1 5 30061 30062 30063 3061 3061 3061 1 1 1 +3071 Sudden Rain - Phase 1 307 Upon dealing Basic Attack DMG, gains 1 random Signal Orb. Cooldown: 1s. Total Stars of Sudden Rain members reach 2★ 2 1 3 30071 3071 1 +3072 Sudden Rain - Phase 2 307 Upon dealing Basic Attack DMG, can consume Signature Energy to boost up Basic Attack Extra DMG Bonus for 5s. A maximum of 40 Signature Energy can be consumed, which will increase Basic Attack Extra DMG Bonus by 200%.\nAll Phase 1 Bond effects will be inherited. Total Stars of Sudden Rain members reach 3★ 3 1 4 30071 30072 3071 3071 1 1 +3073 Sudden Rain - Phase 3 307 Upon dealing Basic Attack DMG, increases Basic Attack Extra DMG Bonus by 20% for 10s, up to 200%. Cooldown: 1s.\nAll Phase 2 Bond effects will be inherited. Total Stars of Sudden Rain members reach 4★ 4 1 5 30071 30072 30073 3071 3071 3071 1 1 1 +3081 Cyclone - Phase 1 308 Upon casting a Signature Move, immediately gains 2 sets of same-colored Signal Orbs Total Stars of Cyclone members reach 2★ 2 1 3 30081 3081 1 +3082 Cyclone - Phase 2 308 Each 3-Ping increases Extra DMG Bonus by 30% for 3s, up to 150%.\nAll Phase 1 Bond effects. Total Stars of Cyclone members reach 3★ 3 1 4 30081 30082 3081 3081 1 1 +3083 Cyclone - Phase 3 308 1-Pings and 2-Pings will be regarded as 3-Pings.\nAll Phase 2 Bond effects will be inherited. Total Stars of Cyclone members reach 4★ 4 1 5 30081 30082 30083 3081 3081 3081 1 1 1 +3091 Outlier - Phase 1 309 Upon casting a Signature Move, increases Extra DMG Bonus by 100% for 10s. Total Stars of Outlier members reach 2★ 2 1 3 30091 3091 1 +3092 Outlier - Phase 2 309 Character switch cooldown decreases by 50%. Gains Shield equal to 30% max HP upon character switch.\nAll Phase 1 Bond effects will be inherited. Total Stars of Outlier members reach 4★ 4 1 4 30091 30092 3091 3091 1 1 +3093 Outlier - Phase 3 309 Each character switch permanently increases Extra DMG Bonus by 40%, up to 200%.\nAll Phase 2 Bond effects will be inherited. Total Stars of Outlier members reach 6★ 6 1 5 30091 30092 30093 3091 3091 3091 1 1 1 +3094 Outlier - Phase 4 309 Upon character switch, enters Matrix, gaining 100 Signature Energy and 3 sets of same-colored Signal Orbs.\nAll Lv.3 Bond effects will be inherited. Total Stars of Outlier members reach 8★ 8 1 6 30091 30092 30093 30094 3091 3091 3091 3091 1 1 1 1 +2111 Yesterday's Egrets - Rank 1 211 Dodge Gauge Limit increases by 200. When dodging, Healing Pulse will be released to heal all allies within 6m for 25% ATK of the current character and grant them 20% DMG Immunity for 4s. 6s cooldown. (It cannot be stacked, and its cooldown resets every time it is triggered.) Total Stars of Yesterday's Egrets members reach 2★ 2 1 3 20111 2111 1 +2112 Yesterday's Egrets - Rank 2 211 Dodge Gauge Limit increases by 400. The effect and duration of Phase 1 Healing Pulse are doubled with an additional 50% Extra DMG Bonus granted. It does not have cooldown periods anymore. (It cannot be stacked, and triggering this effect again refreshes its duration.) Total Stars of Yesterday's Egrets members reach 4★ 4 1 4 20111 20112 2111 2111 1 1 +2121 Aliasing Resonance - Rank 1 212 After activating Matrix, Lee will launch 1 Supporting Strike from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 2 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 1★ 1 1 3 20121 2121 1 +2122 Aliasing Resonance - Rank 2 212 After activating Matrix, Lee will launch 3 Supporting Strikes from other timelines, each strike dealing damage equal to 500% of current character's multiplier and permanently increasing the damage taken by the target hit by 30%, stacking up to 6 times. This effect has a 3s triggering cooldown. Total Stars of Aliasing Resonance members reach 2★ 2 1 4 20122 2121 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv b/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv index ce238b5..24e3a5c 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreComboValid.tsv @@ -28,7 +28,7 @@ Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4] 3021 1 3 1021003 1171003 3022 1 1 3031 1 1 -3032 1 3 1031004 1531004 +3032 1 4 303 3041 1 1 3051 1 1 3061 1 1 @@ -36,3 +36,5 @@ Id TriggerType ComboType Params[1] Params[2] Params[3] Params[4] 3081 1 1 3091 1 1 2111 1 1 +2121 1 1 +2131 2 4 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv index e368fea..5fe830f 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreEffectGroup.tsv @@ -52,6 +52,7 @@ Id FightEvents[1] FightEvents[2] FightEvents[3] SystemEvents[1] SystemEvents[2] 20101 2250053 20102 2250054 20103 2250055 +20104 2250710 30011 2250056 30012 2250057 30013 2250058 @@ -244,3 +245,5 @@ Id FightEvents[1] FightEvents[2] FightEvents[3] SystemEvents[1] SystemEvents[2] 70006 140 141 142 20111 2250084 20112 2250085 +20121 2250086 +20122 2250087 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv b/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv index bb9356e..72753ad 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreLevelReward.tsv @@ -69,3 +69,23 @@ Id UnlockScore RewardId Desc DisplayType 68 260 550168 1 69 260 550169 70 260 550170 1 +71 270 550172 +72 270 550173 +73 270 550174 +74 270 550175 +75 270 550176 1 +76 270 550177 +77 270 550178 +78 270 550179 1 +79 270 550180 +80 270 550181 1 +81 280 550183 +82 280 550184 +83 280 550185 1 +84 280 550186 +85 280 550187 1 +86 280 550188 +87 280 550189 +88 280 550190 1 +89 280 550191 +90 280 550192 1 diff --git a/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv b/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv index fab6468..64b87ab 100644 --- a/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv +++ b/Resources/table/share/biancatheatre/BiancaTheatreRecruitCharacterGroup.tsv @@ -1065,3 +1065,55 @@ Id GroupId CharacterId Weight 1064 9001 1231002 380 1065 9003 1231002 360 1066 10000 1231002 360 +1067 1001 1011004 100 +1068 1002 1011004 100 +1069 1003 1011004 100 +1070 2002 1011004 7 +1071 2003 1011004 7 +1072 3002 1011004 8 +1073 3003 1011004 8 +1074 4002 1011004 7 +1075 4003 1011004 7 +1076 5002 1011004 8 +1077 5003 1011004 8 +1078 1004 1011004 100 +1079 1005 1011004 200 +1080 1006 1011004 200 +1081 2005 1011004 13 +1082 2006 1011004 13 +1083 3005 1011004 15 +1084 3006 1011004 15 +1085 4005 1011004 13 +1086 4006 1011004 13 +1087 5005 1011004 17 +1088 5006 1011004 17 +1089 9001 1011004 29 +1090 9002 1011004 100 +1091 9003 1011004 59 +1092 10000 1011004 59 +1093 1002 1091003 16 +1094 1003 1091003 16 +1095 2001 1091003 200 +1096 2002 1091003 200 +1097 2003 1091003 200 +1098 3002 1091003 16 +1099 3003 1091003 16 +1100 4002 1091003 14 +1101 4003 1091003 14 +1102 5002 1091003 16 +1103 5003 1091003 16 +1104 1005 1091003 30 +1105 1006 1091003 30 +1106 2004 1091003 200 +1107 2005 1091003 400 +1108 2006 1091003 400 +1109 3005 1091003 30 +1110 3006 1091003 30 +1111 4005 1091003 26 +1112 4006 1091003 26 +1113 5005 1091003 34 +1114 5006 1091003 34 +1115 9001 1091003 145 +1116 9002 1091003 500 +1117 9003 1091003 295 +1118 10000 1091003 295 diff --git a/Resources/table/share/character/Character.tsv b/Resources/table/share/character/Character.tsv index 746b415..b80b9ac 100644 --- a/Resources/table/share/character/Character.tsv +++ b/Resources/table/share/character/Character.tsv @@ -44,4 +44,6 @@ Id Name TradeName LogName EnName Type Sex Intro StoryChapterId ItemId LevelUpTem 1071004 Karenina Scire Karenina: Scire Karenina 1 1 A frame Karenina developed for the low-gravity environment on the Moon. The core power system is equipped with a cutting-edge miniaturized gravitation device, allowing for short-term air mobility. 1 554 1 2200 28 2284001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002301 107422 I won't go next time if you don't praise me. 0 BPD-72 5 1571003 Noan Arca Noan: Arca Noan 2 2 The frame "he" created in order to save Noan. It weighed only 41.3 kg at first. A lot of deteriorated parts were used to restrict the movement of the user. Babylonia remodeled it to ensure everything could run smoothly. 1 555 1 2210 29 2294001 Assets/Product/Texture/Image/IconType/IconCharacter4.png 0 6002401 157322 Unnamed 0 BPZ-01 4 1041004 Bianca Stigmata Bianca: Stigmata Bianca 1 1 A new specialized frame devised by Kurono based on thorough research into the tissue of the Hetero-Hive Mother. It is equipped with the Phantom Tracer, which can decipher certain information left by the Punishing Virus. 1 556 1 2220 30 2304001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002501 104422 Unnamed 0 BPO-87 1 -1231002 Bambinata Vitrum Bambinata: Vitrum Bombinata 1 1 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 557 1 2230 31 2314001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002601 123222 Unnamed 0 BPM-11 3 \ No newline at end of file +1231002 Bambinata Vitrum Bambinata: Vitrum Bombinata 1 1 A frame that has undergone a series of optimizations and modifications based on the Construct Kurono created during the early years. She has become an important member of the Egret squad since she started serving with the Task Force. 1 557 1 2230 31 2314001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002601 123222 Unnamed 0 BPM-11 3 +1011004 Lee Hyperreal Lee: Hyperreal Lee 1 2 A new specialized frame created using the information from the Heteromer Shard and the research materials of the Inver-Device. This creation boasts a certain level of expertise in deciphering the Punishing Language. 1 558 1 2240 32 2324001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002701 101422 Unnamed 0 BPN-06 2 +1091003 Ayla Kaleido Ayla: Kaleido Ayla 1 1 A new frame developed by Ayla as a chief developer. With state-of-the-art technical support from the WGAA, it maintains Ayla's signature style while ensuring its battle performance does not pale even beside combat-specialized frames. 1 559 1 2250 33 2334001 Assets/Product/Texture/Image/IconType/IconCharacter3.png 0 6002801 109322 Unnamed 0 BPF-22 3 \ No newline at end of file diff --git a/Resources/table/share/character/CharacterShowScore.tsv b/Resources/table/share/character/CharacterShowScore.tsv index 5a2bbc4..ae72db1 100644 --- a/Resources/table/share/character/CharacterShowScore.tsv +++ b/Resources/table/share/character/CharacterShowScore.tsv @@ -45,3 +45,5 @@ CharacterId Quality[1] Quality[2] Quality[3] Quality[4] Quality[5] Quality[6] 1571003 0 0 2000 2250 2600 3000 1041004 0 0 2000 2250 2600 3000 1231002 0 1300 1400 1575 1820 2100 +1011004 0 0 2000 2250 2600 3000 +1091003 0 0 2000 2250 2600 3000 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv index 18e87c5..2493174 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkill.tsv @@ -21,7 +21,7 @@ CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] 1111002 1121002 1021004 -1131002 +1131002 1133280 1 1133290 2 1133300 3 1511003 1513280 1 1513290 2 1513300 3 1513320 4 1513310 5 1141003 1143280 1 1143290 2 1143300 3 1521003 1523280 1 1523290 2 1523300 3 1523320 4 1523310 5 @@ -45,3 +45,5 @@ CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] 1571003 1573280 1 1573290 2 1573300 3 1573320 4 1573310 5 1041004 1231002 +1011004 +1091003 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkillGroup.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkillGroup.tsv index 7eac311..8924d28 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkillGroup.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkillGroup.tsv @@ -14,6 +14,9 @@ Id SkillId[0] SkillId[1] SkillId[2] 1143280 114328 1143290 114329 1143300 114330 +1133280 113328 +1133290 113329 +1133300 113330 1513280 151328 1513290 151329 1513300 151330 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkillLevelEffect.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkillLevelEffect.tsv index d406709..eddd934 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkillLevelEffect.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkillLevelEffect.tsv @@ -1035,3 +1035,108 @@ Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[ 1069 153330 1 138138 1070 153331 1 138137 1071 153332 1 200865 +1072 113328 1 117360 117359 117357 +1073 113328 2 117360 117359 117357 +1074 113328 3 117360 117359 117357 +1075 113328 4 117360 117359 117357 +1076 113328 5 117360 117359 117357 +1077 113328 6 117360 117359 117357 +1078 113328 7 117360 117359 117357 +1079 113328 8 117360 117359 117357 +1080 113328 9 117360 117355 117359 117357 +1081 113328 10 117360 117355 117359 117357 +1082 113328 11 117360 117355 117359 117357 +1083 113328 12 117360 117355 117359 117357 +1084 113328 13 117360 117355 117359 117357 +1085 113328 14 117360 117355 117359 117357 +1086 113328 15 117360 117355 117359 117357 +1087 113328 16 117360 117355 117359 117357 +1088 113328 17 117360 117355 117359 117357 +1089 113328 18 117360 117355 117353 117352 117359 117357 +1090 113328 19 117360 117355 117353 117352 117359 117357 +1091 113328 20 117360 117355 117353 117352 117359 117357 +1092 113328 21 117360 117355 117353 117352 117359 117357 +1093 113328 22 117360 117355 117353 117352 117359 117357 +1094 113328 23 117360 117355 117353 117352 117359 117357 +1095 113328 24 117360 117355 117353 117352 117359 117357 +1096 113328 25 117360 117355 117353 117352 117359 117357 +1097 113328 26 117360 117355 117353 117352 117359 117357 +1098 113328 27 117360 117355 117353 117352 117359 117357 +1099 113328 28 117360 117355 117353 117352 117359 117357 +1100 113328 29 117360 117355 117353 117352 117359 117357 +1101 113328 30 117360 117355 117353 117352 117359 117357 +1102 113328 31 117360 117355 117353 117352 117359 117357 +1103 113328 32 117360 117355 117353 117352 117359 117357 +1104 113328 33 117360 117355 117353 117352 117359 117357 +1105 113328 34 117360 117355 117353 117352 117359 117357 +1106 113328 35 117360 117355 117353 117352 117359 117357 +1107 113329 1 117383 117370 +1108 113329 2 117383 117370 +1109 113329 3 117383 117370 +1110 113329 4 117383 117370 +1111 113329 5 117383 117370 +1112 113329 6 117383 117370 +1113 113329 7 117383 117370 +1114 113329 8 117383 117370 +1115 113329 9 117383 117380 117379 117370 +1116 113329 10 117383 117380 117379 117370 +1117 113329 11 117383 117380 117379 117370 +1118 113329 12 117383 117380 117379 117370 +1119 113329 13 117383 117380 117379 117370 +1120 113329 14 117383 117380 117379 117370 +1121 113329 15 117383 117380 117379 117370 +1122 113329 16 117383 117380 117379 117370 +1123 113329 17 117383 117380 117379 117370 +1124 113329 18 117383 117380 117379 117376 117370 +1125 113329 19 117383 117380 117379 117376 117370 +1126 113329 20 117383 117380 117379 117376 117370 +1127 113329 21 117383 117380 117379 117376 117370 +1128 113329 22 117383 117380 117379 117376 117370 +1129 113329 23 117383 117380 117379 117376 117370 +1130 113329 24 117383 117380 117379 117376 117370 +1131 113329 25 117383 117380 117379 117376 117370 +1132 113329 26 117383 117380 117379 117376 117370 +1133 113329 27 117383 117380 117379 117376 117370 +1134 113329 28 117383 117380 117379 117376 117370 +1135 113329 29 117383 117380 117379 117376 117370 +1136 113329 30 117383 117380 117379 117376 117370 +1137 113329 31 117383 117380 117379 117376 117370 +1138 113329 32 117383 117380 117379 117376 117370 +1139 113329 33 117383 117380 117379 117376 117370 +1140 113329 34 117383 117380 117379 117376 117370 +1141 113329 35 117383 117380 117379 117376 117370 +1142 113330 1 117399 117393 +1143 113330 2 117399 117393 +1144 113330 3 117399 117393 +1145 113330 4 117399 117393 +1146 113330 5 117399 117393 +1147 113330 6 117399 117393 +1148 113330 7 117399 117393 +1149 113330 8 117399 117393 +1150 113330 9 117399 117389 117393 +1151 113330 10 117399 117389 117393 +1152 113330 11 117399 117389 117393 +1153 113330 12 117399 117389 117393 +1154 113330 13 117399 117389 117393 +1155 113330 14 117399 117389 117393 +1156 113330 15 117399 117389 117393 +1157 113330 16 117399 117389 117393 +1158 113330 17 117399 117389 117393 +1159 113330 18 117399 117389 117386 117393 +1160 113330 19 117399 117389 117386 117393 +1161 113330 20 117399 117389 117386 117393 +1162 113330 21 117399 117389 117386 117393 +1163 113330 22 117399 117389 117386 117393 +1164 113330 23 117399 117389 117386 117393 +1165 113330 24 117399 117389 117386 117393 +1166 113330 25 117399 117389 117386 117393 +1167 113330 26 117399 117389 117386 117393 +1168 113330 27 117399 117389 117386 117393 +1169 113330 28 117399 117389 117386 117393 +1170 113330 29 117399 117389 117386 117393 +1171 113330 30 117399 117389 117386 117393 +1172 113330 31 117399 117389 117386 117393 +1173 113330 32 117399 117389 117386 117393 +1174 113330 33 117399 117389 117386 117393 +1175 113330 34 117399 117389 117386 117393 +1176 113330 35 117399 117389 117386 117393 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkillPos.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkillPos.tsv index 697192d..dde4f43 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkillPos.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkillPos.tsv @@ -4,6 +4,7 @@ CharacterId MainSkillIcon[1] MainSkillIcon[2] MainSkillIcon[3] MainSkillIcon[4] 1031003 Enhances the effects of [Luminance - Heroic Dance] Enhances the effects of [Luminance - Goddess Connection System] Enhances the effects of [Signature - Arcadia Gate] 1081003 Enhances the effect of [Astral - Meteor Strike] Enhances the effect of [Astral - Cosmic Wave] Enhances the effect of [Signature - Supernova Burst] 1141003 Enhances the effects of [Rigor - Common Mechanic] Enhances the effects of [Rigor - Core] Enhances the effects of [Rigor - Signature] +1131002 Enhances the effects of [Blue Orb - Infernal Scorchmark] Enhances the effect of [Signature - Dark Field] Enhances the effects of [Core - Mass Illusion] 1511003 1551003 1541003 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkillType.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkillType.tsv index 20014c6..d9e2f7c 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkillType.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkillType.tsv @@ -14,6 +14,9 @@ Id Type 114328 14 114329 14 114330 14 +113328 14 +113329 14 +113330 14 151328 15 151329 15 151330 15 diff --git a/Resources/table/share/character/enhanceskill/EnhanceSkillUpgrade.tsv b/Resources/table/share/character/enhanceskill/EnhanceSkillUpgrade.tsv index 3ee37c0..937d31f 100644 --- a/Resources/table/share/character/enhanceskill/EnhanceSkillUpgrade.tsv +++ b/Resources/table/share/character/enhanceskill/EnhanceSkillUpgrade.tsv @@ -592,3 +592,60 @@ Id SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] CostItem[1] CostIt 591 153331 1 592 153332 0 7326 1 400000 33008 25 33001 75 12 30 593 153332 1 +594 113328 0 7327 1 200000 32007 15 32001 45 12 10 +595 113328 1 7327 1 75000 32001 5 12 2 +596 113328 2 7327 1 75000 32001 5 12 2 +597 113328 3 7327 1 75000 32001 5 12 2 +598 113328 4 7327 1 75000 32001 5 12 2 +599 113328 5 7327 1 75000 32001 5 12 2 +600 113328 6 7327 1 75000 32001 5 12 2 +601 113328 7 7327 1 75000 32001 5 12 2 +602 113328 8 7327 1 200000 32007 15 32001 45 12 10 +603 113328 9 7327 1 75000 32001 5 12 2 +604 113328 10 7327 1 75000 32001 5 12 2 +605 113328 11 7327 1 75000 32001 5 12 2 +606 113328 12 7327 1 75000 32001 5 12 2 +607 113328 13 7327 1 75000 32001 5 12 2 +608 113328 14 7327 1 75000 32001 5 12 2 +609 113328 15 7327 1 75000 32001 5 12 2 +610 113328 16 7327 1 75000 32001 5 12 2 +611 113328 17 7327 1 200000 32007 15 32001 45 12 10 +612 113328 18 +613 113329 0 7327 1 200000 32007 15 32001 45 12 10 +614 113329 1 7327 1 75000 32001 5 12 2 +615 113329 2 7327 1 75000 32001 5 12 2 +616 113329 3 7327 1 75000 32001 5 12 2 +617 113329 4 7327 1 75000 32001 5 12 2 +618 113329 5 7327 1 75000 32001 5 12 2 +619 113329 6 7327 1 75000 32001 5 12 2 +620 113329 7 7327 1 75000 32001 5 12 2 +621 113329 8 7327 1 200000 32007 15 32001 45 12 10 +622 113329 9 7327 1 75000 32001 5 12 2 +623 113329 10 7327 1 75000 32001 5 12 2 +624 113329 11 7327 1 75000 32001 5 12 2 +625 113329 12 7327 1 75000 32001 5 12 2 +626 113329 13 7327 1 75000 32001 5 12 2 +627 113329 14 7327 1 75000 32001 5 12 2 +628 113329 15 7327 1 75000 32001 5 12 2 +629 113329 16 7327 1 75000 32001 5 12 2 +630 113329 17 7327 1 200000 32007 15 32001 45 12 10 +631 113329 18 +632 113330 0 7327 1 200000 32007 15 32001 45 12 10 +633 113330 1 7327 1 75000 32001 5 12 2 +634 113330 2 7327 1 75000 32001 5 12 2 +635 113330 3 7327 1 75000 32001 5 12 2 +636 113330 4 7327 1 75000 32001 5 12 2 +637 113330 5 7327 1 75000 32001 5 12 2 +638 113330 6 7327 1 75000 32001 5 12 2 +639 113330 7 7327 1 75000 32001 5 12 2 +640 113330 8 7327 1 200000 32007 15 32001 45 12 10 +641 113330 9 7327 1 75000 32001 5 12 2 +642 113330 10 7327 1 75000 32001 5 12 2 +643 113330 11 7327 1 75000 32001 5 12 2 +644 113330 12 7327 1 75000 32001 5 12 2 +645 113330 13 7327 1 75000 32001 5 12 2 +646 113330 14 7327 1 75000 32001 5 12 2 +647 113330 15 7327 1 75000 32001 5 12 2 +648 113330 16 7327 1 75000 32001 5 12 2 +649 113330 17 7327 1 200000 32007 15 32001 45 12 10 +650 113330 18 diff --git a/Resources/table/share/character/grade/CharacterGrade.tsv b/Resources/table/share/character/grade/CharacterGrade.tsv index 0030519..680ccc4 100644 --- a/Resources/table/share/character/grade/CharacterGrade.tsv +++ b/Resources/table/share/character/grade/CharacterGrade.tsv @@ -642,4 +642,32 @@ Id CharacterId Grade UseItemKey UseItemCount AttrId ConditionId[1] ConditionId[2 641 1231002 11 1 70000 123211 100110 110009 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace II 642 1231002 12 1 80000 123212 100111 110010 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace III 643 1231002 13 1 100000 123213 100112 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace IV -644 1231002 14 123214 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero \ No newline at end of file +644 1231002 14 123214 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero +645 1011004 1 1 5000 101401 100000 109000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing0.png Private I +646 1011004 2 1 10000 101402 100001 110000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant I +647 1011004 3 1 15000 101403 100102 110001 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant II +648 1011004 4 1 20000 101404 100103 110002 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite I +649 1011004 5 1 25000 101405 100104 110003 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite II +650 1011004 6 1 30000 101406 100105 110004 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite III +651 1011004 7 1 35000 101407 100106 110005 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force I +652 1011004 8 1 42500 101408 100107 110006 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force II +653 1011004 9 1 50000 101409 100108 110007 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force III +654 1011004 10 1 60000 101410 100109 110008 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace I +655 1011004 11 1 70000 101411 100110 110009 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace II +656 1011004 12 1 80000 101412 100111 110010 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace III +657 1011004 13 1 100000 101413 100112 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace IV +658 1011004 14 101414 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero +659 1091003 1 1 5000 109301 100000 109000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconXinbing0.png Private I +660 1091003 2 1 10000 109302 100001 110000 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant I +661 1091003 3 1 15000 109303 100102 110001 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconJingrui1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconJingrui1.png Sergeant II +662 1091003 4 1 20000 109304 100103 110002 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite I +663 1091003 5 1 25000 109305 100104 110003 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite II +664 1091003 6 1 30000 109306 100105 110004 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconZhuli1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconZhuli1.png Elite III +665 1091003 7 1 35000 109307 100106 110005 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force I +666 1091003 8 1 42500 109308 100107 110006 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force II +667 1091003 9 1 50000 109309 100108 110007 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconWangpai1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconWangpai1.png Task Force III +668 1091003 10 1 60000 109310 100109 110008 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace I +669 1091003 11 1 70000 109311 100110 110009 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace II +670 1091003 12 1 80000 109312 100111 110010 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace III +671 1091003 13 1 100000 109313 100112 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconTianxuan1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan2.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconTianxuan1.png Ace IV +672 1091003 14 109314 100113 110011 Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong.png Assets/Product/Texture/Image/IconRoleQulity/CharacterIconYingxiong1.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Assets/Product/Texture/Atlas/UiCharacter/ChaGradeIconYingxiong.png Hero \ No newline at end of file diff --git a/Resources/table/share/character/quality/CharacterQuality.tsv b/Resources/table/share/character/quality/CharacterQuality.tsv index c9435cc..b434f7d 100644 --- a/Resources/table/share/character/quality/CharacterQuality.tsv +++ b/Resources/table/share/character/quality/CharacterQuality.tsv @@ -205,3 +205,11 @@ Id CharacterId Quality NpcId AttrId[1] AttrId[2] AttrId[3] AttrId[4] AttrId[5] A 204 1231002 4 12310024 1230240 1230241 1230242 1230243 1230244 1230245 1230246 1230247 1230248 1230249 205 1231002 5 12310025 1230250 1230251 1230252 1230253 1230254 1230255 1230256 1230257 1230258 1230259 206 1231002 6 12310026 +207 1011004 3 10110043 1010430 1010431 1010432 1010433 1010434 1010435 1010436 1010437 1010438 1010439 +208 1011004 4 10110044 1010440 1010441 1010442 1010443 1010444 1010445 1010446 1010447 1010448 1010449 +209 1011004 5 10110045 1010450 1010451 1010452 1010453 1010454 1010455 1010456 1010457 1010458 1010459 +210 1011004 6 10110046 +211 1091003 3 10910033 1090330 1090331 1090332 1090333 1090334 1090335 1090336 1090337 1090338 1090339 +212 1091003 4 10910034 1090340 1090341 1090342 1090343 1090344 1090345 1090346 1090347 1090348 1090349 +213 1091003 5 10910035 1090350 1090351 1090352 1090353 1090354 1090355 1090356 1090357 1090358 1090359 +214 1091003 6 10910036 diff --git a/Resources/table/share/character/skill/CharacterSkill.tsv b/Resources/table/share/character/skill/CharacterSkill.tsv index 83801d3..f745496 100644 --- a/Resources/table/share/character/skill/CharacterSkill.tsv +++ b/Resources/table/share/character/skill/CharacterSkill.tsv @@ -45,3 +45,5 @@ CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] 1571003 1573010 1 1573060 1 1573110 1 1573160 1 1573210 2 1573170 2 1573180 2 1573220 3 1573230 3 1573240 4 1573250 4 1573260 4 1573270 3 1041004 1044010 1 1044060 1 1044110 1 1044160 1 1044210 2 1044170 2 1044180 2 1044220 3 1044230 3 1044240 4 1044250 4 1044260 4 1044270 3 1231002 1232010 1 1232060 1 1232110 1 1232160 1 1232210 2 1232170 2 1232180 2 1232220 3 1232230 3 1232240 4 1232250 4 1232260 4 1232270 3 +1011004 1014010 1 1014060 1 1014110 1 1014160 1 1014210 2 1014170 2 1014180 2 1014220 3 1014230 3 1014240 4 1014250 4 1014260 4 1014270 3 +1091003 1093010 1 1093060 1 1093110 1 1093160 1 1093210 2 1093170 2 1093180 2 1093220 3 1093230 3 1093240 4 1093250 4 1093260 4 1093270 3 diff --git a/Resources/table/share/character/skill/CharacterSkillGroup.tsv b/Resources/table/share/character/skill/CharacterSkillGroup.tsv index 3bec224..8809902 100644 --- a/Resources/table/share/character/skill/CharacterSkillGroup.tsv +++ b/Resources/table/share/character/skill/CharacterSkillGroup.tsv @@ -597,3 +597,29 @@ Id SkillId[0] SkillId[1] SkillId[2] 1232250 123225 1232260 123226 1232270 123227 +1014010 101401 +1014060 101406 +1014110 101411 +1014160 101416 +1014170 101417 +1014180 101418 +1014210 101421 +1014220 101422 +1014230 101423 +1014240 101424 +1014250 101425 +1014260 101426 +1014270 101427 +1093010 109301 +1093060 109306 +1093110 109311 +1093160 109316 +1093170 109317 +1093180 109318 +1093210 109321 +1093220 109322 +1093230 109323 +1093240 109324 +1093250 109325 +1093260 109326 +1093270 109327 diff --git a/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv b/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv index 0905f8e..4ad14b4 100644 --- a/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv +++ b/Resources/table/share/character/skill/CharacterSkillLevelEffect.tsv @@ -1,13268 +1,13846 @@ -Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility -1 101201 1 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 0 25 25 -2 101201 2 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 5 50 50 -3 101201 3 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 10 75 75 -4 101201 4 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 15 100 100 -5 101201 5 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 20 125 125 -6 101201 6 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 25 150 150 -7 101201 7 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 30 175 175 -8 101201 8 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 35 200 200 -9 101201 9 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 40 225 225 -10 101201 10 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 45 250 250 -11 101201 11 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 52 275 275 -12 101201 12 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 60 300 300 -13 101201 13 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 67 0 0 -14 101201 14 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 75 0 0 -15 101201 15 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 82 0 0 -16 101201 16 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 90 0 0 -17 101201 17 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 97 0 0 -18 101201 18 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 105 0 0 -19 101201 19 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 110 0 0 -20 101201 20 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 115 0 0 -21 101201 21 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 120 0 0 -22 101201 22 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 125 0 0 -23 101201 23 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 130 0 0 -24 101201 24 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 135 0 0 -25 101201 25 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 140 0 0 -26 101201 26 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 145 0 0 -27 101201 27 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 150 0 0 -28 101201 28 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 155 0 0 -29 101201 29 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 160 0 0 -30 101201 30 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 165 0 0 -31 101201 31 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 170 0 0 -32 101201 32 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 175 0 0 -33 101201 33 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 180 0 0 -34 101201 34 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 185 0 0 -35 101201 35 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 190 0 0 -36 101206 1 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 0 25 25 -37 101206 2 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 5 50 50 -38 101206 3 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 10 75 75 -39 101206 4 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 15 100 100 -40 101206 5 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 20 125 125 -41 101206 6 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 25 150 150 -42 101206 7 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 30 175 175 -43 101206 8 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 35 200 200 -44 101206 9 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 40 225 225 -45 101206 10 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 45 250 250 -46 101206 11 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 52 275 275 -47 101206 12 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 60 300 300 -48 101206 13 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 67 0 0 -49 101206 14 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 75 0 0 -50 101206 15 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 82 0 0 -51 101206 16 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 90 0 0 -52 101206 17 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 97 0 0 -53 101206 18 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 105 0 0 -54 101206 19 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 110 0 0 -55 101206 20 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 115 0 0 -56 101206 21 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 120 0 0 -57 101206 22 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 125 0 0 -58 101206 23 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 130 0 0 -59 101206 24 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 135 0 0 -60 101206 25 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 140 0 0 -61 101206 26 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 145 0 0 -62 101206 27 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 150 0 0 -63 101206 28 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 155 0 0 -64 101206 29 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 160 0 0 -65 101206 30 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 165 0 0 -66 101206 31 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 170 0 0 -67 101206 32 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 175 0 0 -68 101206 33 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 180 0 0 -69 101206 34 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 185 0 0 -70 101206 35 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 190 0 0 -71 101211 1 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 0 25 25 -72 101211 2 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 5 50 50 -73 101211 3 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 10 75 75 -74 101211 4 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 15 100 100 -75 101211 5 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 20 125 125 -76 101211 6 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 25 150 150 -77 101211 7 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 30 175 175 -78 101211 8 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 35 200 200 -79 101211 9 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 40 225 225 -80 101211 10 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 45 250 250 -81 101211 11 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 52 275 275 -82 101211 12 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 60 300 300 -83 101211 13 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 67 0 0 -84 101211 14 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 75 0 0 -85 101211 15 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 82 0 0 -86 101211 16 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 90 0 0 -87 101211 17 100104 100105 100106 100128 100129 100130 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101234 101235 101236 101220 101221 101222 101223 101224 101225 0 25 25 -2352 102211 2 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 5 50 50 -2353 102211 3 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 10 75 75 -2354 102211 4 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 15 100 100 -2355 102211 5 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 20 125 125 -2356 102211 6 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 25 150 150 -2357 102211 7 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 30 175 175 -2358 102211 8 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 35 200 200 -2359 102211 9 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 40 225 225 -2360 102211 10 101210 101211 101212 101234 101235 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155 0 0 -2379 102211 29 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 160 0 0 -2380 102211 30 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 165 0 0 -2381 102211 31 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 170 0 0 -2382 102211 32 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 175 0 0 -2383 102211 33 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 180 0 0 -2384 102211 34 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 185 0 0 -2385 102211 35 101210 101211 101212 101234 101235 101236 101220 101221 101222 101223 101224 101225 190 0 0 -2386 102216 1 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 0 25 25 -2387 102216 2 101201 101202 101203 101204 101205 101206 101225 101226 101227 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101202 101203 101204 35 200 200 -2394 102216 9 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 40 225 225 -2395 102216 10 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 45 250 250 -2396 102216 11 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 52 275 275 -2397 102216 12 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 60 300 300 -2398 102216 13 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 67 0 0 -2399 102216 14 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 75 0 0 -2400 102216 15 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 82 0 0 -2401 102216 16 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 90 0 0 -2402 102216 17 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 97 0 0 -2403 102216 18 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 105 0 0 -2404 102216 19 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 110 0 0 -2405 102216 20 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 115 0 0 -2406 102216 21 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 120 0 0 -2407 102216 22 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 125 0 0 -2408 102216 23 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 130 0 0 -2409 102216 24 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 135 0 0 -2410 102216 25 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 140 0 0 -2411 102216 26 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 145 0 0 -2412 102216 27 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 150 0 0 -2413 102216 28 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 155 0 0 -2414 102216 29 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 160 0 0 -2415 102216 30 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 165 0 0 -2416 102216 31 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 170 0 0 -2417 102216 32 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 175 0 0 -2418 102216 33 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 180 0 0 -2419 102216 34 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 185 0 0 -2420 102216 35 101201 101202 101203 101204 101205 101206 101225 101226 101227 101228 101229 101230 101240 101241 101200 101201 101202 101203 101204 190 0 0 -2421 102217 1 101221 101242 101253 101254 101255 101256 0 25 25 -2422 102217 2 101221 101242 101253 101254 101255 101256 5 50 50 -2423 102217 3 101221 101242 101253 101254 101255 101256 10 75 75 -2424 102217 4 101221 101242 101253 101254 101255 101256 15 100 100 -2425 102217 5 101221 101242 101253 101254 101255 101256 20 125 125 -2426 102217 6 101221 101242 101253 101254 101255 101256 25 150 150 -2427 102217 7 101221 101242 101253 101254 101255 101256 30 175 175 -2428 102217 8 101221 101242 101253 101254 101255 101256 35 200 200 -2429 102217 9 101221 101242 101253 101254 101255 101256 40 225 225 -2430 102217 10 101221 101242 101253 101254 101255 101256 45 250 250 -2431 102217 11 101221 101242 101253 101254 101255 101256 52 275 275 -2432 102217 12 101221 101242 101253 101254 101255 101256 60 300 300 -2433 102217 13 101221 101242 101253 101254 101255 101256 67 0 0 -2434 102217 14 101221 101242 101253 101254 101255 101256 75 0 0 -2435 102217 15 101221 101242 101253 101254 101255 101256 82 0 0 -2436 102217 16 101221 101242 101253 101254 101255 101256 90 0 0 -2437 102217 17 101221 101242 101253 101254 101255 101256 97 0 0 -2438 102217 18 101221 101242 101253 101254 101255 101256 105 0 0 -2439 102217 19 101221 101242 101253 101254 101255 101256 110 0 0 -2440 102217 20 101221 101242 101253 101254 101255 101256 115 0 0 -2441 102217 21 101221 101242 101253 101254 101255 101256 120 0 0 -2442 102217 22 101221 101242 101253 101254 101255 101256 125 0 0 -2443 102217 23 101221 101242 101253 101254 101255 101256 130 0 0 -2444 102217 24 101221 101242 101253 101254 101255 101256 135 0 0 -2445 102217 25 101221 101242 101253 101254 101255 101256 140 0 0 -2446 102217 26 101221 101242 101253 101254 101255 101256 145 0 0 -2447 102217 27 101221 101242 101253 101254 101255 101256 150 0 0 -2448 102217 28 101221 101242 101253 101254 101255 101256 155 0 0 -2449 102217 29 101221 101242 101253 101254 101255 101256 160 0 0 -2450 102217 30 101221 101242 101253 101254 101255 101256 165 0 0 -2451 102217 31 101221 101242 101253 101254 101255 101256 170 0 0 -2452 102217 32 101221 101242 101253 101254 101255 101256 175 0 0 -2453 102217 33 101221 101242 101253 101254 101255 101256 180 0 0 -2454 102217 34 101221 101242 101253 101254 101255 101256 185 0 0 -2455 102217 35 101221 101242 101253 101254 101255 101256 190 0 0 -2456 102218 1 101218 101247 101248 0 25 25 -2457 102218 2 101218 101247 101248 5 50 50 -2458 102218 3 101218 101247 101248 10 75 75 -2459 102218 4 101218 101247 101248 15 100 100 -2460 102218 5 101218 101247 101248 20 125 125 -2461 102218 6 101218 101247 101248 25 150 150 -2462 102218 7 101218 101247 101248 30 175 175 -2463 102218 8 101218 101247 101248 35 200 200 -2464 102218 9 101218 101247 101248 40 225 225 -2465 102218 10 101218 101247 101248 45 250 250 -2466 102218 11 101218 101247 101248 52 275 275 -2467 102218 12 101218 101247 101248 60 300 300 -2468 102218 13 101218 101247 101248 67 0 0 -2469 102218 14 101218 101247 101248 75 0 0 -2470 102218 15 101218 101247 101248 82 0 0 -2471 102218 16 101218 101247 101248 90 0 0 -2472 102218 17 101218 101247 101248 97 0 0 -2473 102218 18 101218 101247 101248 105 0 0 -2474 102218 19 101218 101247 101248 110 0 0 -2475 102218 20 101218 101247 101248 115 0 0 -2476 102218 21 101218 101247 101248 120 0 0 -2477 102218 22 101218 101247 101248 125 0 0 -2478 102218 23 101218 101247 101248 130 0 0 -2479 102218 24 101218 101247 101248 135 0 0 -2480 102218 25 101218 101247 101248 140 0 0 -2481 102218 26 101218 101247 101248 145 0 0 -2482 102218 27 101218 101247 101248 150 0 0 -2483 102218 28 101218 101247 101248 155 0 0 -2484 102218 29 101218 101247 101248 160 0 0 -2485 102218 30 101218 101247 101248 165 0 0 -2486 102218 31 101218 101247 101248 170 0 0 -2487 102218 32 101218 101247 101248 175 0 0 -2488 102218 33 101218 101247 101248 180 0 0 -2489 102218 34 101218 101247 101248 185 0 0 -2490 102218 35 101218 101247 101248 190 0 0 -2491 102221 1 101240 101244 101245 0 25 25 -2492 102221 2 101240 101244 101245 5 50 50 -2493 102221 3 101240 101244 101245 10 75 75 -2494 102221 4 101240 101244 101245 15 100 100 -2495 102221 5 101240 101244 101245 20 125 125 -2496 102221 6 101240 101244 101245 25 150 150 -2497 102221 7 101240 101244 101245 30 175 175 -2498 102221 8 101240 101244 101245 35 200 200 -2499 102221 9 101240 101244 101245 40 225 225 -2500 102221 10 101240 101244 101245 45 250 250 -2501 102221 11 101240 101244 101245 52 275 275 -2502 102221 12 101240 101244 101245 60 300 300 -2503 102221 13 101240 101244 101245 67 0 0 -2504 102221 14 101240 101244 101245 75 0 0 -2505 102221 15 101240 101244 101245 82 0 0 -2506 102221 16 101240 101244 101245 90 0 0 -2507 102221 17 101240 101244 101245 97 0 0 -2508 102221 18 101240 101244 101245 105 0 0 -2509 102221 19 101240 101244 101245 110 0 0 -2510 102221 20 101240 101244 101245 115 0 0 -2511 102221 21 101240 101244 101245 120 0 0 -2512 102221 22 101240 101244 101245 125 0 0 -2513 102221 23 101240 101244 101245 130 0 0 -2514 102221 24 101240 101244 101245 135 0 0 -2515 102221 25 101240 101244 101245 140 0 0 -2516 102221 26 101240 101244 101245 145 0 0 -2517 102221 27 101240 101244 101245 150 0 0 -2518 102221 28 101240 101244 101245 155 0 0 -2519 102221 29 101240 101244 101245 160 0 0 -2520 102221 30 101240 101244 101245 165 0 0 -2521 102221 31 101240 101244 101245 170 0 0 -2522 102221 32 101240 101244 101245 175 0 0 -2523 102221 33 101240 101244 101245 180 0 0 -2524 102221 34 101240 101244 101245 185 0 0 -2525 102221 35 101240 101244 101245 190 0 0 -2526 102222 1 101262 25 0 0 -2527 102223 1 100085 0 25 25 -2528 102223 2 100085 5 50 50 -2529 102223 3 100085 10 75 75 -2530 102223 4 100085 15 100 100 -2531 102223 5 100085 20 125 125 -2532 102223 6 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101292 100 0 0 -2565 102226 1 101294 100 0 0 -2566 103201 1 101306 101307 101308 101310 101311 101312 0 25 25 -2567 103201 2 101306 101307 101308 101310 101311 101312 5 50 50 -2568 103201 3 101306 101307 101308 101310 101311 101312 10 75 75 -2569 103201 4 101306 101307 101308 101310 101311 101312 15 100 100 -2570 103201 5 101306 101307 101308 101310 101311 101312 20 125 125 -2571 103201 6 101306 101307 101308 101310 101311 101312 25 150 150 -2572 103201 7 101306 101307 101308 101310 101311 101312 30 175 175 -2573 103201 8 101306 101307 101308 101310 101311 101312 35 200 200 -2574 103201 9 101306 101307 101308 101310 101311 101312 40 225 225 -2575 103201 10 101306 101307 101308 101310 101311 101312 45 250 250 -2576 103201 11 101306 101307 101308 101310 101311 101312 52 275 275 -2577 103201 12 101306 101307 101308 101310 101311 101312 60 300 300 -2578 103201 13 101306 101307 101308 101310 101311 101312 67 0 0 -2579 103201 14 101306 101307 101308 101310 101311 101312 75 0 0 -2580 103201 15 101306 101307 101308 101310 101311 101312 82 0 0 -2581 103201 16 101306 101307 101308 101310 101311 101312 90 0 0 -2582 103201 17 101306 101307 101308 101310 101311 101312 97 0 0 -2583 103201 18 101306 101307 101308 101310 101311 101312 105 0 0 -2584 103201 19 101306 101307 101308 101310 101311 101312 110 0 0 -2585 103201 20 101306 101307 101308 101310 101311 101312 115 0 0 -2586 103201 21 101306 101307 101308 101310 101311 101312 120 0 0 -2587 103201 22 101306 101307 101308 101310 101311 101312 125 0 0 -2588 103201 23 101306 101307 101308 101310 101311 101312 130 0 0 -2589 103201 24 101306 101307 101308 101310 101311 101312 135 0 0 -2590 103201 25 101306 101307 101308 101310 101311 101312 140 0 0 -2591 103201 26 101306 101307 101308 101310 101311 101312 145 0 0 -2592 103201 27 101306 101307 101308 101310 101311 101312 150 0 0 -2593 103201 28 101306 101307 101308 101310 101311 101312 155 0 0 -2594 103201 29 101306 101307 101308 101310 101311 101312 160 0 0 -2595 103201 30 101306 101307 101308 101310 101311 101312 165 0 0 -2596 103201 31 101306 101307 101308 101310 101311 101312 170 0 0 -2597 103201 32 101306 101307 101308 101310 101311 101312 175 0 0 -2598 103201 33 101306 101307 101308 101310 101311 101312 180 0 0 -2599 103201 34 101306 101307 101308 101310 101311 101312 185 0 0 -2600 103201 35 101306 101307 101308 101310 101311 101312 190 0 0 -2601 103206 1 101312 101313 101314 101330 101331 101332 101333 101334 101335 0 25 25 -2602 103206 2 101312 101313 101314 101330 101331 101332 101333 101334 101335 5 50 50 -2603 103206 3 101312 101313 101314 101330 101331 101332 101333 101334 101335 10 75 75 -2604 103206 4 101312 101313 101314 101330 101331 101332 101333 101334 101335 15 100 100 -2605 103206 5 101312 101313 101314 101330 101331 101332 101333 101334 101335 20 125 125 -2606 103206 6 101312 101313 101314 101330 101331 101332 101333 101334 101335 25 150 150 -2607 103206 7 101312 101313 101314 101330 101331 101332 101333 101334 101335 30 175 175 -2608 103206 8 101312 101313 101314 101330 101331 101332 101333 101334 101335 35 200 200 -2609 103206 9 101312 101313 101314 101330 101331 101332 101333 101334 101335 40 225 225 -2610 103206 10 101312 101313 101314 101330 101331 101332 101333 101334 101335 45 250 250 -2611 103206 11 101312 101313 101314 101330 101331 101332 101333 101334 101335 52 275 275 -2612 103206 12 101312 101313 101314 101330 101331 101332 101333 101334 101335 60 300 300 -2613 103206 13 101312 101313 101314 101330 101331 101332 101333 101334 101335 67 0 0 -2614 103206 14 101312 101313 101314 101330 101331 101332 101333 101334 101335 75 0 0 -2615 103206 15 101312 101313 101314 101330 101331 101332 101333 101334 101335 82 0 0 -2616 103206 16 101312 101313 101314 101330 101331 101332 101333 101334 101335 90 0 0 -2617 103206 17 101312 101313 101314 101330 101331 101332 101333 101334 101335 97 0 0 -2618 103206 18 101312 101313 101314 101330 101331 101332 101333 101334 101335 105 0 0 -2619 103206 19 101312 101313 101314 101330 101331 101332 101333 101334 101335 110 0 0 -2620 103206 20 101312 101313 101314 101330 101331 101332 101333 101334 101335 115 0 0 -2621 103206 21 101312 101313 101314 101330 101331 101332 101333 101334 101335 120 0 0 -2622 103206 22 101312 101313 101314 101330 101331 101332 101333 101334 101335 125 0 0 -2623 103206 23 101312 101313 101314 101330 101331 101332 101333 101334 101335 130 0 0 -2624 103206 24 101312 101313 101314 101330 101331 101332 101333 101334 101335 135 0 0 -2625 103206 25 101312 101313 101314 101330 101331 101332 101333 101334 101335 140 0 0 -2626 103206 26 101312 101313 101314 101330 101331 101332 101333 101334 101335 145 0 0 -2627 103206 27 101312 101313 101314 101330 101331 101332 101333 101334 101335 150 0 0 -2628 103206 28 101312 101313 101314 101330 101331 101332 101333 101334 101335 155 0 0 -2629 103206 29 101312 101313 101314 101330 101331 101332 101333 101334 101335 160 0 0 -2630 103206 30 101312 101313 101314 101330 101331 101332 101333 101334 101335 165 0 0 -2631 103206 31 101312 101313 101314 101330 101331 101332 101333 101334 101335 170 0 0 -2632 103206 32 101312 101313 101314 101330 101331 101332 101333 101334 101335 175 0 0 -2633 103206 33 101312 101313 101314 101330 101331 101332 101333 101334 101335 180 0 0 -2634 103206 34 101312 101313 101314 101330 101331 101332 101333 101334 101335 185 0 0 -2635 103206 35 101312 101313 101314 101330 101331 101332 101333 101334 101335 190 0 0 -2636 103211 1 101309 101310 101311 101320 101321 101322 0 25 25 -2637 103211 2 101309 101310 101311 101320 101321 101322 5 50 50 -2638 103211 3 101309 101310 101311 101320 101321 101322 10 75 75 -2639 103211 4 101309 101310 101311 101320 101321 101322 15 100 100 -2640 103211 5 101309 101310 101311 101320 101321 101322 20 125 125 -2641 103211 6 101309 101310 101311 101320 101321 101322 25 150 150 -2642 103211 7 101309 101310 101311 101320 101321 101322 30 175 175 -2643 103211 8 101309 101310 101311 101320 101321 101322 35 200 200 -2644 103211 9 101309 101310 101311 101320 101321 101322 40 225 225 -2645 103211 10 101309 101310 101311 101320 101321 101322 45 250 250 -2646 103211 11 101309 101310 101311 101320 101321 101322 52 275 275 -2647 103211 12 101309 101310 101311 101320 101321 101322 60 300 300 -2648 103211 13 101309 101310 101311 101320 101321 101322 67 0 0 -2649 103211 14 101309 101310 101311 101320 101321 101322 75 0 0 -2650 103211 15 101309 101310 101311 101320 101321 101322 82 0 0 -2651 103211 16 101309 101310 101311 101320 101321 101322 90 0 0 -2652 103211 17 101309 101310 101311 101320 101321 101322 97 0 0 -2653 103211 18 101309 101310 101311 101320 101321 101322 105 0 0 -2654 103211 19 101309 101310 101311 101320 101321 101322 110 0 0 -2655 103211 20 101309 101310 101311 101320 101321 101322 115 0 0 -2656 103211 21 101309 101310 101311 101320 101321 101322 120 0 0 -2657 103211 22 101309 101310 101311 101320 101321 101322 125 0 0 -2658 103211 23 101309 101310 101311 101320 101321 101322 130 0 0 -2659 103211 24 101309 101310 101311 101320 101321 101322 135 0 0 -2660 103211 25 101309 101310 101311 101320 101321 101322 140 0 0 -2661 103211 26 101309 101310 101311 101320 101321 101322 145 0 0 -2662 103211 27 101309 101310 101311 101320 101321 101322 150 0 0 -2663 103211 28 101309 101310 101311 101320 101321 101322 155 0 0 -2664 103211 29 101309 101310 101311 101320 101321 101322 160 0 0 -2665 103211 30 101309 101310 101311 101320 101321 101322 165 0 0 -2666 103211 31 101309 101310 101311 101320 101321 101322 170 0 0 -2667 103211 32 101309 101310 101311 101320 101321 101322 175 0 0 -2668 103211 33 101309 101310 101311 101320 101321 101322 180 0 0 -2669 103211 34 101309 101310 101311 101320 101321 101322 185 0 0 -2670 103211 35 101309 101310 101311 101320 101321 101322 190 0 0 -2671 103216 1 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 0 25 25 -2672 103216 2 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 5 50 50 -2673 103216 3 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 10 75 75 -2674 103216 4 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 15 100 100 -2675 103216 5 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 20 125 125 -2676 103216 6 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 25 150 150 -2677 103216 7 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 30 175 175 -2678 103216 8 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 35 200 200 -2679 103216 9 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 40 225 225 -2680 103216 10 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 45 250 250 -2681 103216 11 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 52 275 275 -2682 103216 12 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 60 300 300 -2683 103216 13 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 67 0 0 -2684 103216 14 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 75 0 0 -2685 103216 15 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 82 0 0 -2686 103216 16 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 90 0 0 -2687 103216 17 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 97 0 0 -2688 103216 18 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 105 0 0 -2689 103216 19 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 110 0 0 -2690 103216 20 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 115 0 0 -2691 103216 21 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 120 0 0 -2692 103216 22 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 125 0 0 -2693 103216 23 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 130 0 0 -2694 103216 24 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 135 0 0 -2695 103216 25 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 140 0 0 -2696 103216 26 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 145 0 0 -2697 103216 27 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 150 0 0 -2698 103216 28 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 155 0 0 -2699 103216 29 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 160 0 0 -2700 103216 30 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 165 0 0 -2701 103216 31 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 170 0 0 -2702 103216 32 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 175 0 0 -2703 103216 33 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 180 0 0 -2704 103216 34 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 185 0 0 -2705 103216 35 101301 101302 101303 101304 101305 101300 101301 101302 101303 101304 190 0 0 -2706 103217 1 101317 101351 0 25 25 -2707 103217 2 101317 101351 5 50 50 -2708 103217 3 101317 101351 10 75 75 -2709 103217 4 101317 101351 15 100 100 -2710 103217 5 101317 101351 20 125 125 -2711 103217 6 101317 101351 25 150 150 -2712 103217 7 101317 101351 30 175 175 -2713 103217 8 101317 101351 35 200 200 -2714 103217 9 101317 101351 40 225 225 -2715 103217 10 101317 101351 45 250 250 -2716 103217 11 101317 101351 52 275 275 -2717 103217 12 101317 101351 60 300 300 -2718 103217 13 101317 101351 67 0 0 -2719 103217 14 101317 101351 75 0 0 -2720 103217 15 101317 101351 82 0 0 -2721 103217 16 101317 101351 90 0 0 -2722 103217 17 101317 101351 97 0 0 -2723 103217 18 101317 101351 105 0 0 -2724 103217 19 101317 101351 110 0 0 -2725 103217 20 101317 101351 115 0 0 -2726 103217 21 101317 101351 120 0 0 -2727 103217 22 101317 101351 125 0 0 -2728 103217 23 101317 101351 130 0 0 -2729 103217 24 101317 101351 135 0 0 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101355 101357 67 0 0 -2754 103218 14 101320 101355 101357 75 0 0 -2755 103218 15 101320 101355 101357 82 0 0 -2756 103218 16 101320 101355 101357 90 0 0 -2757 103218 17 101320 101355 101357 97 0 0 -2758 103218 18 101320 101355 101357 105 0 0 -2759 103218 19 101320 101355 101357 110 0 0 -2760 103218 20 101320 101355 101357 115 0 0 -2761 103218 21 101320 101355 101357 120 0 0 -2762 103218 22 101320 101355 101357 125 0 0 -2763 103218 23 101320 101355 101357 130 0 0 -2764 103218 24 101320 101355 101357 135 0 0 -2765 103218 25 101320 101355 101357 140 0 0 -2766 103218 26 101320 101355 101357 145 0 0 -2767 103218 27 101320 101355 101357 150 0 0 -2768 103218 28 101320 101355 101357 155 0 0 -2769 103218 29 101320 101355 101357 160 0 0 -2770 103218 30 101320 101355 101357 165 0 0 -2771 103218 31 101320 101355 101357 170 0 0 -2772 103218 32 101320 101355 101357 175 0 0 -2773 103218 33 101320 101355 101357 180 0 0 -2774 103218 34 101320 101355 101357 185 0 0 -2775 103218 35 101320 101355 101357 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106306 14 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 75 0 0 -3185 106306 15 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 82 0 0 -3186 106306 16 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 90 0 0 -3187 106306 17 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 97 0 0 -3188 106306 18 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 105 0 0 -3189 106306 19 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 110 0 0 -3190 106306 20 101641 101613 101614 101615 101634 101635 101636 101630 101631 101632 101633 101634 101635 101646 101647 101648 115 0 0 -3191 106306 21 101641 101613 101614 101615 101634 101635 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110327 110328 110329 110336 110337 110338 35 200 200 -6350 113211 9 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 40 225 225 -6351 113211 10 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 45 250 250 -6352 113211 11 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 52 275 275 -6353 113211 12 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 60 300 300 -6354 113211 13 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 67 0 0 -6355 113211 14 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 75 0 0 -6356 113211 15 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 82 0 0 -6357 113211 16 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 90 0 0 -6358 113211 17 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110322 110327 110328 110329 110336 110337 110338 185 0 0 -6376 113211 35 110339 110309 110310 110311 110320 110321 110322 110327 110328 110329 110336 110337 110338 190 0 0 -6377 113216 1 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 0 25 25 -6378 113216 2 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 5 50 50 -6379 113216 3 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 10 75 75 -6380 113216 4 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 15 100 100 -6381 113216 5 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 20 125 125 -6382 113216 6 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 25 150 150 -6383 113216 7 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 30 175 175 -6384 113216 8 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 35 200 200 -6385 113216 9 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 40 225 225 -6386 113216 10 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 45 250 250 -6387 113216 11 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 52 275 275 -6388 113216 12 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 60 300 300 -6389 113216 13 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 67 0 0 -6390 113216 14 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 75 0 0 -6391 113216 15 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 82 0 0 -6392 113216 16 110301 110302 110303 110304 110305 110330 110332 110300 110301 110302 110303 110304 90 0 0 -6393 113216 17 110301 110302 110303 110304 110305 110330 110332 110300 110301 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11 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 52 275 275 -6493 113221 12 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 60 300 300 -6494 113221 13 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 67 0 0 -6495 113221 14 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 75 0 0 -6496 113221 15 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 82 0 0 -6497 113221 16 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 90 0 0 -6498 113221 17 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 97 0 0 -6499 113221 18 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 105 0 0 -6500 113221 19 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 110 0 0 -6501 113221 20 110340 110325 110326 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12 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 60 300 300 -6569 115201 13 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 67 0 0 -6570 115201 14 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 75 0 0 -6571 115201 15 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 82 0 0 -6572 115201 16 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 90 0 0 -6573 115201 17 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 97 0 0 -6574 115201 18 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 105 0 0 -6575 115201 19 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 110 0 0 -6576 115201 20 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 115 0 0 -6577 115201 21 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 120 0 0 -6578 115201 22 110407 110408 110409 110433 110434 110405 110406 110407 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110417 110418 110419 110420 40 225 225 -6671 115216 10 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 45 250 250 -6672 115216 11 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 52 275 275 -6673 115216 12 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 60 300 300 -6674 115216 13 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 67 0 0 -6675 115216 14 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 75 0 0 -6676 115216 15 110401 110402 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130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 165 0 0 -9967 122221 31 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 170 0 0 -9968 122221 32 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 175 0 0 -9969 122221 33 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 180 0 0 -9970 122221 34 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 185 0 0 -9971 122221 35 130305 130310 130320 130322 130323 130329 139304 137301 137302 137303 130375 139331 139371 139372 139375 130320 130307 1373 13730 190 0 0 -9972 122222 1 139336 25 0 0 -9973 122223 1 100086 0 25 25 -9974 122223 2 100086 5 50 50 -9975 122223 3 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130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 5 50 50 -10404 154316 3 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 10 75 75 -10405 154316 4 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 15 100 100 -10406 154316 5 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 20 125 125 -10407 154316 6 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 25 150 150 -10408 154316 7 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 30 175 175 -10409 154316 8 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 35 200 200 -10410 154316 9 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 40 225 225 -10411 154316 10 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 45 250 250 -10412 154316 11 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 52 275 275 -10413 154316 12 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 60 300 300 -10414 154316 13 130201 130202 130203 130204 130212 130213 130214 130215 130238 130227 130228 130200 130201 130202 130203 130251 130252 130253 130254 130255 67 0 0 -10415 154316 14 130201 130202 130203 130204 130212 130213 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11 112123 112118 52 275 275 -13165 123218 12 112123 112118 60 300 300 -13166 123218 13 112123 112118 67 0 0 -13167 123218 14 112123 112118 75 0 0 -13168 123218 15 112123 112118 82 0 0 -13169 123218 16 112123 112118 90 0 0 -13170 123218 17 112123 112118 97 0 0 -13171 123218 18 112123 112118 105 0 0 -13172 123218 19 112123 112118 110 0 0 -13173 123218 20 112123 112118 115 0 0 -13174 123218 21 112123 112118 120 0 0 -13175 123218 22 112123 112118 125 0 0 -13176 123218 23 112123 112118 130 0 0 -13177 123218 24 112123 112118 135 0 0 -13178 123218 25 112123 112118 140 0 0 -13179 123218 26 112123 112118 145 0 0 -13180 123218 27 112123 112118 150 0 0 -13181 123218 28 112123 112118 155 0 0 -13182 123218 29 112123 112118 160 0 0 -13183 123218 30 112123 112118 165 0 0 -13184 123218 31 112123 112118 170 0 0 -13185 123218 32 112123 112118 175 0 0 -13186 123218 33 112123 112118 180 0 0 -13187 123218 34 112123 112118 185 0 0 -13188 123218 35 112123 112118 190 0 0 -13189 123221 1 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 0 25 25 -13190 123221 2 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 5 50 50 -13191 123221 3 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 10 75 75 -13192 123221 4 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 15 100 100 -13193 123221 5 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 20 125 125 -13194 123221 6 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 25 150 150 -13195 123221 7 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 30 175 175 -13196 123221 8 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 35 200 200 -13197 123221 9 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 40 225 225 -13198 123221 10 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 45 250 250 -13199 123221 11 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 52 275 275 -13200 123221 12 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 60 300 300 -13201 123221 13 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 67 0 0 -13202 123221 14 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 75 0 0 -13203 123221 15 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 82 0 0 -13204 123221 16 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 90 0 0 -13205 123221 17 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 97 0 0 -13206 123221 18 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 105 0 0 -13207 123221 19 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 110 0 0 -13208 123221 20 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 115 0 0 -13209 123221 21 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 120 0 0 -13210 123221 22 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 125 0 0 -13211 123221 23 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 130 0 0 -13212 123221 24 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 135 0 0 -13213 123221 25 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 140 0 0 -13214 123221 26 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 145 0 0 -13215 123221 27 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 150 0 0 -13216 123221 28 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 155 0 0 -13217 123221 29 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 160 0 0 -13218 123221 30 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 165 0 0 -13219 123221 31 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 170 0 0 -13220 123221 32 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 175 0 0 -13221 123221 33 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 180 0 0 -13222 123221 34 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 185 0 0 -13223 123221 35 112178 112124 112126 112127 112128 112132 112133 112134 112903 112904 112905 112906 112907 112908 112909 112910 112911 190 0 0 -13224 123222 1 112168 25 0 0 -13225 123223 1 100085 0 25 25 -13226 123223 2 100085 5 50 50 -13227 123223 3 100085 10 75 75 -13228 123223 4 100085 15 100 100 -13229 123223 5 100085 20 125 125 -13230 123223 6 100085 25 150 150 -13231 123223 7 100085 30 175 175 -13232 123223 8 100085 35 200 200 -13233 123223 9 100085 40 225 225 -13234 123223 10 100085 45 250 250 -13235 123223 11 100085 52 275 275 -13236 123223 12 100085 60 300 300 -13237 123223 13 100085 67 0 0 -13238 123223 14 100085 75 0 0 -13239 123223 15 100085 82 0 0 -13240 123223 16 100085 90 0 0 -13241 123223 17 100085 97 0 0 -13242 123223 18 100085 105 0 0 -13243 123223 19 100085 110 0 0 -13244 123223 20 100085 115 0 0 -13245 123223 21 100085 120 0 0 -13246 123223 22 100085 125 0 0 -13247 123223 23 100085 130 0 0 -13248 123223 24 100085 135 0 0 -13249 123223 25 100085 140 0 0 -13250 123223 26 100085 145 0 0 -13251 123223 27 100085 150 0 0 -13252 123223 28 100085 155 0 0 -13253 123223 29 100085 160 0 0 -13254 123223 30 100085 165 0 0 -13255 123223 31 100085 170 0 0 -13256 123223 32 100085 175 0 0 -13257 123223 33 100085 180 0 0 -13258 123223 34 100085 185 0 0 -13259 123223 35 100085 190 0 0 -13260 123227 1 112167 25 0 0 -13261 123224 1 112182 50 0 0 -13262 123224 2 112183 112182 50 0 0 -13263 123225 1 112185 100 0 0 -13264 123225 2 112187 112185 100 0 0 -13265 123226 1 112192 100 0 0 -13266 123226 2 112189 112192 100 0 0 -13267 123226 3 112198 112189 112192 100 0 0 +Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubSkillId[15] SubSkillId[16] SubSkillId[17] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility +1 101201 1 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 0 25 25 +2 101201 2 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 5 50 50 +3 101201 3 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 10 75 75 +4 101201 4 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 15 100 100 +5 101201 5 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 20 125 125 +6 101201 6 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 25 150 150 +7 101201 7 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 30 175 175 +8 101201 8 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 35 200 200 +9 101201 9 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 40 225 225 +10 101201 10 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 45 250 250 +11 101201 11 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 52 275 275 +12 101201 12 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 60 300 300 +13 101201 13 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 67 0 0 +14 101201 14 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 75 0 0 +15 101201 15 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 82 0 0 +16 101201 16 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 90 0 0 +17 101201 17 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 97 0 0 +18 101201 18 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 105 0 0 +19 101201 19 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 110 0 0 +20 101201 20 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 115 0 0 +21 101201 21 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 120 0 0 +22 101201 22 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 125 0 0 +23 101201 23 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 130 0 0 +24 101201 24 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 135 0 0 +25 101201 25 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 140 0 0 +26 101201 26 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 145 0 0 +27 101201 27 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 150 0 0 +28 101201 28 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 155 0 0 +29 101201 29 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 160 0 0 +30 101201 30 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 165 0 0 +31 101201 31 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 170 0 0 +32 101201 32 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 175 0 0 +33 101201 33 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 180 0 0 +34 101201 34 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 185 0 0 +35 101201 35 100101 100102 100103 100134 100135 100136 100101 100102 100103 100144 100145 100146 190 0 0 +36 101206 1 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 0 25 25 +37 101206 2 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 5 50 50 +38 101206 3 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 10 75 75 +39 101206 4 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 15 100 100 +40 101206 5 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 20 125 125 +41 101206 6 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 25 150 150 +42 101206 7 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 30 175 175 +43 101206 8 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 35 200 200 +44 101206 9 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 40 225 225 +45 101206 10 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 45 250 250 +46 101206 11 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 52 275 275 +47 101206 12 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 60 300 300 +48 101206 13 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 67 0 0 +49 101206 14 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 75 0 0 +50 101206 15 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 82 0 0 +51 101206 16 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 90 0 0 +52 101206 17 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 97 0 0 +53 101206 18 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 105 0 0 +54 101206 19 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 110 0 0 +55 101206 20 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 115 0 0 +56 101206 21 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 120 0 0 +57 101206 22 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 125 0 0 +58 101206 23 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 130 0 0 +59 101206 24 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 135 0 0 +60 101206 25 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 140 0 0 +61 101206 26 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 145 0 0 +62 101206 27 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 150 0 0 +63 101206 28 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 155 0 0 +64 101206 29 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 160 0 0 +65 101206 30 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 165 0 0 +66 101206 31 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 170 0 0 +67 101206 32 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 175 0 0 +68 101206 33 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 180 0 0 +69 101206 34 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 185 0 0 +70 101206 35 100100 100107 100108 100109 100131 100132 100133 100140 100141 100142 100121 100122 100123 100124 100125 100126 100109 190 0 0 +71 101211 1 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 0 25 25 +72 101211 2 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 5 50 50 +73 101211 3 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 10 75 75 +74 101211 4 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 15 100 100 +75 101211 5 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 20 125 125 +76 101211 6 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 25 150 150 +77 101211 7 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 30 175 175 +78 101211 8 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 35 200 200 +79 101211 9 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 40 225 225 +80 101211 10 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 45 250 250 +81 101211 11 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 52 275 275 +82 101211 12 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 60 300 300 +83 101211 13 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 67 0 0 +84 101211 14 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 75 0 0 +85 101211 15 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 82 0 0 +86 101211 16 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 90 0 0 +87 101211 17 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 97 0 0 +88 101211 18 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 105 0 0 +89 101211 19 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 110 0 0 +90 101211 20 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 115 0 0 +91 101211 21 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 120 0 0 +92 101211 22 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 125 0 0 +93 101211 23 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 130 0 0 +94 101211 24 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 135 0 0 +95 101211 25 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 140 0 0 +96 101211 26 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 145 0 0 +97 101211 27 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 150 0 0 +98 101211 28 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 155 0 0 +99 101211 29 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 160 0 0 +100 101211 30 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 165 0 0 +101 101211 31 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 170 0 0 +102 101211 32 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 175 0 0 +103 101211 33 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 180 0 0 +104 101211 34 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 185 0 0 +105 101211 35 100104 100105 100106 100128 100129 100130 100137 100138 100139 100111 100112 100113 190 0 0 +106 101216 1 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 0 25 25 +107 101216 2 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 5 50 50 +108 101216 3 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 10 75 75 +109 101216 4 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 15 100 100 +110 101216 5 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 20 125 125 +111 101216 6 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 25 150 150 +112 101216 7 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 30 175 175 +113 101216 8 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 35 200 200 +114 101216 9 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 40 225 225 +115 101216 10 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 45 250 250 +116 101216 11 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 52 275 275 +117 101216 12 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 60 300 300 +118 101216 13 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 67 0 0 +119 101216 14 100121 100122 100123 100124 100125 100131 100132 100133 100134 100135 75 0 0 +120 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+13828 109323 26 109910 145 0 0 +13829 109323 27 109910 150 0 0 +13830 109323 28 109910 155 0 0 +13831 109323 29 109910 160 0 0 +13832 109323 30 109910 165 0 0 +13833 109323 31 109910 170 0 0 +13834 109323 32 109910 175 0 0 +13835 109323 33 109910 180 0 0 +13836 109323 34 109910 185 0 0 +13837 109323 35 109910 190 0 0 +13838 109327 1 109932 25 0 0 +13839 109324 1 101984 50 0 0 +13840 109324 2 101987 101984 50 0 0 +13841 109325 1 101993 100 0 0 +13842 109325 2 101996 101993 100 0 0 +13843 109326 1 101997 100 0 0 +13844 109326 2 109901 101997 100 0 0 +13845 109326 3 109904 109901 101997 100 0 0 diff --git a/Resources/table/share/character/skill/CharacterSkillPool.tsv b/Resources/table/share/character/skill/CharacterSkillPool.tsv index f39c37d..c8b29be 100644 --- a/Resources/table/share/character/skill/CharacterSkillPool.tsv +++ b/Resources/table/share/character/skill/CharacterSkillPool.tsv @@ -366,4 +366,20 @@ Id PoolId Weight SkillId Icon Description Name 368 2 100 123217 Assets/Product/Texture/Image/IconSkill/R2Bangbinatadazhao1.png Signature Move Level + 1 Stringless Cage 369 2 100 123218 Assets/Product/Texture/Image/IconSkill/QTE1.png QTE Level +1 Balance 370 2 100 123221 Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Core Passive +1 Puppet Theater -371 2 100 123223 Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Level +1 Attacker \ No newline at end of file +371 2 100 123223 Assets/Product/Texture/Image/IconSkill/R2Bangbinatahexin1.png Class Skill Level +1 Attacker +372 1 100 101401 Assets/Product/Texture/Image/IconSkill/R4Lianghong1.png Red Orb Level +1 Bullet Raid +373 1 100 101406 Assets/Product/Texture/Image/IconSkill/R4Lianghuang1.png Yellow Orb Level +1 Glimpse Maneuver +374 1 100 101411 Assets/Product/Texture/Image/IconSkill/R4Lianglan1.png Blue Orb Level +1 Falling Blast +375 1 100 101416 Assets/Product/Texture/Image/IconSkill/R4Liangpugong1.png Basic Attack Level +1 Armament Barrage +376 2 100 101417 Assets/Product/Texture/Image/IconSkill/R4Liangdazhao1.png Signature Move Level +1 Hyper Burst +377 2 100 101418 Assets/Product/Texture/Image/IconSkill/QTE1.png QTE Level +1 Stealth Annihilation +378 2 100 101421 Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Core Passive +1 Dimensional Observer +379 2 100 101423 Assets/Product/Texture/Image/IconSkill/R4Lianghexin1.png Class Skill Level +1 Attacker +380 1 100 109301 Assets/Product/Texture/Image/IconSkill/R3Ailahong1.png Red Orb Level +1 Scarlet Impression +381 1 100 109306 Assets/Product/Texture/Image/IconSkill/R3Ailahuang1.png Yellow Orb Level +1 Yellowish Splash +382 1 100 109311 Assets/Product/Texture/Image/IconSkill/R3Ailalan1.png Blue Orb Level +1 Ultramarine Dynamo +383 1 100 109316 Assets/Product/Texture/Image/IconSkill/R3Ailapugong1.png Basic Attack Level +1 The Ayla School of Painting +384 2 100 109317 Assets/Product/Texture/Image/IconSkill/R3Ailadazhao1.png Signature Move Level +1 Omnichromatic World! +385 2 100 109318 Assets/Product/Texture/Image/IconSkill/QTE1.png QTE Level +1 Prismatic Ribbon +386 2 100 109321 Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Core Passive +1 My Heart'll Do My Painting! +387 2 100 109323 Assets/Product/Texture/Image/IconSkill/R3Ailahexin1.png Class Skill Level +1 Amplifier \ No newline at end of file diff --git a/Resources/table/share/character/skill/CharacterSkillPos.tsv b/Resources/table/share/character/skill/CharacterSkillPos.tsv index 97c9dd7..d3353e2 100644 --- a/Resources/table/share/character/skill/CharacterSkillPos.tsv +++ b/Resources/table/share/character/skill/CharacterSkillPos.tsv @@ -44,4 +44,6 @@ CharacterId MainSkillIcon[1] MainSkillIcon[2] MainSkillIcon[3] MainSkillIcon[4] 1071004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive 1571003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive 1041004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive -1231002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive \ No newline at end of file +1231002 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive +1011004 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive +1091003 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill DMG DMG DMG Signature Move Passive \ No newline at end of file diff --git a/Resources/table/share/character/skill/CharacterSkillType.tsv b/Resources/table/share/character/skill/CharacterSkillType.tsv index a33c782..0fca50c 100644 --- a/Resources/table/share/character/skill/CharacterSkillType.tsv +++ b/Resources/table/share/character/skill/CharacterSkillType.tsv @@ -602,3 +602,29 @@ Id Type 123224 11 123225 12 123226 13 +101401 1 +101406 2 +101411 3 +101416 4 +101417 5 +101418 6 +101421 7 +101422 8 +101423 9 +101427 10 +101424 11 +101425 12 +101426 13 +109301 1 +109306 2 +109311 3 +109316 4 +109317 5 +109318 6 +109321 7 +109322 8 +109323 9 +109327 10 +109324 11 +109325 12 +109326 13 diff --git a/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv b/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv index 587e0ab..9a96622 100644 --- a/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv +++ b/Resources/table/share/character/skill/CharacterSkillUpgrade.tsv @@ -7173,3 +7173,319 @@ Id SkillId Level ConditionId[1] ConditionId[2] ConditionId[3] UseSkillPoint UseC 7172 123226 1 62009 3 30000 7173 123226 2 62010 4 40000 7174 123226 3 62010 10 100000 +7175 101401 1 60001 1 2000 +7176 101401 2 60002 1 3000 +7177 101401 3 60003 1 4000 +7178 101401 4 60004 1 5000 +7179 101401 5 60005 2 6000 +7180 101401 6 60006 2 7000 +7181 101401 7 60007 2 8000 +7182 101401 8 60008 2 9000 +7183 101401 9 60009 2 10000 +7184 101401 10 60010 3 12000 +7185 101401 11 60011 3 14000 +7186 101401 12 60012 3 16000 +7187 101401 13 60013 3 18000 +7188 101401 14 60014 3 20000 +7189 101401 15 60015 5 22000 +7190 101401 16 60016 5 24000 +7191 101401 17 60017 5 26000 +7192 101401 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IntValues[3] FloatValues[1] FloatValues[2] FloatValues[3] StringValues[1] StringValues[2] StringValues[3] StringValues[4] Comment +MemberSystemCondition Member Requirement +TalentSystemCondition Talent Requirement +BaseSystemCondition Base Requirement +MissionSystemCondition Mission Requirement +HuntingCondition Hunting Requirement +RucksackMaxCount 4 Max Inventory Slot +OnlineMinMemberCount 1 Minimum Requirement +ChatacterDefaultLevel 1 Default Member Level +ChatacterPowerDefaultLevel 0 Default Member Ability Level +ChatacterSkillDefaultLevel 1 Default Member Skill Level +HuntingLevelExpId 152 Hunting EXP Item ID +HuntingTalentsId 1 Hunting Talent Item ID diff --git a/Resources/table/share/chasingshadows/achievement/CSAchievement.tsv b/Resources/table/share/chasingshadows/achievement/CSAchievement.tsv new file mode 100644 index 0000000..2fab234 --- /dev/null +++ b/Resources/table/share/chasingshadows/achievement/CSAchievement.tsv @@ -0,0 +1,19 @@ +Id Type CustomParams[1] CustomParams[2] Condition RewardId +1 1 1 2211 +2 1 2 2211 +3 1 3 2211 +4 1 4 2211 +5 1 5 2211 +6 1 6 2211 +7 1 7 2211 +8 1 8 2211 +9 1 9 2211 +10 1 10 2211 +11 1 11 2211 +12 1 12 2211 +13 1 13 2211 +14 1 14 2211 +15 1 15 2211 +16 1 16 2211 +17 1 17 2211 +18 1 18 2211 diff --git a/Resources/table/share/chasingshadows/attrib/CSAttribAbility.tsv b/Resources/table/share/chasingshadows/attrib/CSAttribAbility.tsv new file mode 100644 index 0000000..839335f --- /dev/null +++ b/Resources/table/share/chasingshadows/attrib/CSAttribAbility.tsv @@ -0,0 +1,5 @@ +Key Ability +Life 0.2 +AttackNormal 1 +DefenseNormal 0.66 +Crit 1 diff --git a/Resources/table/share/chasingshadows/attrib/CSAttribRevise.tsv b/Resources/table/share/chasingshadows/attrib/CSAttribRevise.tsv new file mode 100644 index 0000000..15e008c --- /dev/null +++ b/Resources/table/share/chasingshadows/attrib/CSAttribRevise.tsv @@ -0,0 +1,2 @@ +Id AttribTypes[1] Values[1] +1 1 50 diff --git a/Resources/table/share/chasingshadows/attrib/attrib/CSAttribBase.tsv b/Resources/table/share/chasingshadows/attrib/attrib/CSAttribBase.tsv new file mode 100644 index 0000000..0d378b6 --- /dev/null +++ b/Resources/table/share/chasingshadows/attrib/attrib/CSAttribBase.tsv @@ -0,0 +1,4 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction +1002 99999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9003 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9536 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 diff --git a/Resources/table/share/chasingshadows/attrib/attribgrowrate/CSAttribGrowRateBase.tsv b/Resources/table/share/chasingshadows/attrib/attribgrowrate/CSAttribGrowRateBase.tsv new file mode 100644 index 0000000..b8d074c --- /dev/null +++ b/Resources/table/share/chasingshadows/attrib/attribgrowrate/CSAttribGrowRateBase.tsv @@ -0,0 +1,4 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction +1002 99999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9003 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9536 0.5 0.5 0.5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 diff --git a/Resources/table/share/chasingshadows/attrib/attribpromoted/CSAttribPromotedBase.tsv b/Resources/table/share/chasingshadows/attrib/attribpromoted/CSAttribPromotedBase.tsv new file mode 100644 index 0000000..0d378b6 --- /dev/null +++ b/Resources/table/share/chasingshadows/attrib/attribpromoted/CSAttribPromotedBase.tsv @@ -0,0 +1,4 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction +1002 99999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9003 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 +9536 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 diff --git a/Resources/table/share/chasingshadows/character/CSCharacter.tsv b/Resources/table/share/chasingshadows/character/CSCharacter.tsv new file mode 100644 index 0000000..5c8f43e --- /dev/null +++ b/Resources/table/share/chasingshadows/character/CSCharacter.tsv @@ -0,0 +1,3 @@ +Id NpcId Name TradeName LogName EnName Icon Sex Priority EquipId DefaultNpcFashtionId Code Class Element[1] Element[2] +1021001 1002 Lucia Lotus Lucia: Lotus Lucia Assets/Product/Texture/Image/Role/RoleHeadluxiya.png 1 80 2022001 6210101 BPL-01 1 2 1 +1041003 1014 Bianca Veritas Bianca: Veritas Bianca Assets/Product/Texture/Image/Role/RoleHeadluxiya.png 1 100 2043001 6410301 BPO-87 1 4 1 diff --git a/Resources/table/share/chasingshadows/character/CSCharacterLevelUp.tsv b/Resources/table/share/chasingshadows/character/CSCharacterLevelUp.tsv new file mode 100644 index 0000000..6be3c9c --- /dev/null +++ b/Resources/table/share/chasingshadows/character/CSCharacterLevelUp.tsv @@ -0,0 +1,37 @@ +Id CharacterId Level AttribId UseItemId[1] UseItemCount[1] UseItemId[2] UseItemCount[2] +1 1021001 1 9003 1 50 2 100 +2 1021001 2 9003 1 60 2 110 +3 1021001 3 9003 1 70 2 120 +4 1021001 4 9003 1 80 2 130 +5 1021001 5 9003 1 90 2 140 +6 1021001 6 9003 1 100 2 150 +7 1021001 7 9003 1 110 2 160 +8 1021001 8 9003 1 120 2 170 +9 1021001 9 9003 1 130 2 180 +10 1021001 10 9003 1 140 2 190 +11 1021001 11 9003 1 150 2 200 +12 1021001 12 9003 1 160 2 210 +13 1021001 13 9003 1 170 2 220 +14 1021001 14 9003 1 180 2 230 +15 1021001 15 9003 1 190 2 240 +16 1021001 16 9003 1 200 2 250 +17 1021001 17 9003 1 210 2 260 +18 1021001 18 9003 1 220 2 270 +19 1041003 1 9003 1 50 2 100 +20 1041003 2 9003 1 60 2 110 +21 1041003 3 9003 1 70 2 120 +22 1041003 4 9003 1 80 2 130 +23 1041003 5 9003 1 90 2 140 +24 1041003 6 9003 1 100 2 150 +25 1041003 7 9003 1 110 2 160 +26 1041003 8 9003 1 120 2 170 +27 1041003 9 9003 1 130 2 180 +28 1041003 10 9003 1 140 2 190 +29 1041003 11 9003 1 150 2 200 +30 1041003 12 9003 1 160 2 210 +31 1041003 13 9003 1 170 2 220 +32 1041003 14 9003 1 180 2 230 +33 1041003 15 9003 1 190 2 240 +34 1041003 16 9003 1 200 2 250 +35 1041003 17 9003 1 210 2 260 +36 1041003 18 9003 1 220 2 270 diff --git a/Resources/table/share/chasingshadows/character/power/CSPower.tsv b/Resources/table/share/chasingshadows/character/power/CSPower.tsv new file mode 100644 index 0000000..9b547db --- /dev/null +++ b/Resources/table/share/chasingshadows/character/power/CSPower.tsv @@ -0,0 +1,3 @@ +CharacterId PowerGroupId[1] UnLockLevel[1] PowerGroupId[2] UnLockLevel[2] PowerGroupId[3] UnLockLevel[3] PowerGroupId[4] UnLockLevel[4] PowerGroupId[5] UnLockLevel[5] +1021001 1 2 2 3 3 5 4 7 5 9 +1041003 1 2 2 3 3 5 4 7 5 9 diff --git a/Resources/table/share/chasingshadows/character/power/CSPowerEffect.tsv b/Resources/table/share/chasingshadows/character/power/CSPowerEffect.tsv new file mode 100644 index 0000000..dad777b --- /dev/null +++ b/Resources/table/share/chasingshadows/character/power/CSPowerEffect.tsv @@ -0,0 +1,9442 @@ +Id PowerId Level Type TypeParam[1] TypeParam[2] TypeParam[3] AttribId AttribGrowRateId BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] +1 101201 1 100101 100102 100103 100101 100102 100103 100144 100145 100146 +2 101201 2 100101 100102 100103 100101 100102 100103 100144 100145 100146 +3 101201 3 100101 100102 100103 100101 100102 100103 100144 100145 100146 +4 101201 4 100101 100102 100103 100101 100102 100103 100144 100145 100146 +5 101201 5 100101 100102 100103 100101 100102 100103 100144 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new file mode 100644 index 0000000..5491a17 --- /dev/null +++ b/Resources/table/share/chasingshadows/character/power/CSPowerLevelUp.tsv @@ -0,0 +1,31 @@ +Id PowerGroupId Level UseItemId[1] UseItemCount[1] UseItemId[2] UseItemCount[2] +1 1 0 1 10 2 10 +2 1 1 1 20 2 20 +3 1 2 1 30 2 30 +4 1 3 1 40 2 40 +5 1 4 1 50 2 50 +6 1 5 1 60 2 60 +7 2 0 1 10 2 10 +8 2 1 1 20 2 20 +9 2 2 1 30 2 30 +10 2 3 1 40 2 40 +11 2 4 1 50 2 50 +12 2 5 1 60 2 60 +13 3 0 1 10 2 10 +14 3 1 1 20 2 20 +15 3 2 1 30 2 30 +16 3 3 1 40 2 40 +17 3 4 1 50 2 50 +18 3 5 1 60 2 60 +19 4 0 1 10 2 10 +20 4 1 1 20 2 20 +21 4 2 1 30 2 30 +22 4 3 1 40 2 40 +23 4 4 1 50 2 50 +24 4 5 1 60 2 60 +25 5 0 1 10 2 10 +26 5 1 1 20 2 20 +27 5 2 1 30 2 30 +28 5 3 1 40 2 40 +29 5 4 1 50 2 50 +30 5 5 1 60 2 60 diff --git a/Resources/table/share/chasingshadows/character/skill/CSSkill.tsv b/Resources/table/share/chasingshadows/character/skill/CSSkill.tsv new file mode 100644 index 0000000..e24b7bd --- /dev/null +++ b/Resources/table/share/chasingshadows/character/skill/CSSkill.tsv @@ -0,0 +1,3 @@ +CharacterId SkillGroupId[1] Pos[1] SkillGroupId[2] Pos[2] SkillGroupId[3] Pos[3] SkillGroupId[4] Pos[4] SkillGroupId[5] Pos[5] +1021001 1 1 2 2 3 3 4 4 5 5 +1041003 1 1 2 2 3 3 4 4 5 5 diff --git a/Resources/table/share/chasingshadows/character/skill/CSSkillEffect.tsv b/Resources/table/share/chasingshadows/character/skill/CSSkillEffect.tsv new file mode 100644 index 0000000..6ab01c0 --- /dev/null +++ b/Resources/table/share/chasingshadows/character/skill/CSSkillEffect.tsv @@ -0,0 +1,9442 @@ +Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] 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153318 6 130123 130132 +9338 153318 7 130123 130132 +9339 153318 8 130123 130132 +9340 153318 9 130123 130132 +9341 153318 10 130123 130132 +9342 153318 11 130123 130132 +9343 153318 12 130123 130132 +9344 153318 13 130123 130132 +9345 153318 14 130123 130132 +9346 153318 15 130123 130132 +9347 153318 16 130123 130132 +9348 153318 17 130123 130132 +9349 153318 18 130123 130132 +9350 153318 19 130123 130132 +9351 153318 20 130123 130132 +9352 153318 21 130123 130132 +9353 153318 22 130123 130132 +9354 153318 23 130123 130132 +9355 153318 24 130123 130132 +9356 153318 25 130123 130132 +9357 153318 26 130123 130132 +9358 153318 27 130123 130132 +9359 153318 28 130123 130132 +9360 153318 29 130123 130132 +9361 153318 30 130123 130132 +9362 153318 31 130123 130132 +9363 153318 32 130123 130132 +9364 153318 33 130123 130132 +9365 153318 34 130123 130132 +9366 153318 35 130123 130132 +9367 153321 1 130125 130141 130147 130156 +9368 153321 2 130125 130141 130147 130156 +9369 153321 3 130125 130141 130147 130156 +9370 153321 4 130125 130141 130147 130156 +9371 153321 5 130125 130141 130147 130156 +9372 153321 6 130125 130141 130147 130156 +9373 153321 7 130125 130141 130147 130156 +9374 153321 8 130125 130141 130147 130156 +9375 153321 9 130125 130141 130147 130156 +9376 153321 10 130125 130141 130147 130156 +9377 153321 11 130125 130141 130147 130156 +9378 153321 12 130125 130141 130147 130156 +9379 153321 13 130125 130141 130147 130156 +9380 153321 14 130125 130141 130147 130156 +9381 153321 15 130125 130141 130147 130156 +9382 153321 16 130125 130141 130147 130156 +9383 153321 17 130125 130141 130147 130156 +9384 153321 18 130125 130141 130147 130156 +9385 153321 19 130125 130141 130147 130156 +9386 153321 20 130125 130141 130147 130156 +9387 153321 21 130125 130141 130147 130156 +9388 153321 22 130125 130141 130147 130156 +9389 153321 23 130125 130141 130147 130156 +9390 153321 24 130125 130141 130147 130156 +9391 153321 25 130125 130141 130147 130156 +9392 153321 26 130125 130141 130147 130156 +9393 153321 27 130125 130141 130147 130156 +9394 153321 28 130125 130141 130147 130156 +9395 153321 29 130125 130141 130147 130156 +9396 153321 30 130125 130141 130147 130156 +9397 153321 31 130125 130141 130147 130156 +9398 153321 32 130125 130141 130147 130156 +9399 153321 33 130125 130141 130147 130156 +9400 153321 34 130125 130141 130147 130156 +9401 153321 35 130125 130141 130147 130156 +9402 153322 1 130190 +9403 153323 1 512013 +9404 153323 2 512013 +9405 153323 3 512013 +9406 153323 4 512013 +9407 153323 5 512013 +9408 153323 6 512013 +9409 153323 7 512013 +9410 153323 8 512013 +9411 153323 9 512013 +9412 153323 10 512013 +9413 153323 11 512013 +9414 153323 12 512013 +9415 153323 13 512013 +9416 153323 14 512013 +9417 153323 15 512013 +9418 153323 16 512013 +9419 153323 17 512013 +9420 153323 18 512013 +9421 153323 19 512013 +9422 153323 20 512013 +9423 153323 21 512013 +9424 153323 22 512013 +9425 153323 23 512013 +9426 153323 24 512013 +9427 153323 25 512013 +9428 153323 26 512013 +9429 153323 27 512013 +9430 153323 28 512013 +9431 153323 29 512013 +9432 153323 30 512013 +9433 153323 31 512013 +9434 153323 32 512013 +9435 153323 33 512013 +9436 153323 34 512013 +9437 153323 35 512013 +9438 153327 1 130189 +9439 153324 1 130193 130194 +9440 153325 1 130195 130198 +9441 153326 1 130170 130171 diff --git a/Resources/table/share/chasingshadows/character/skill/CSSkillGroup.tsv b/Resources/table/share/chasingshadows/character/skill/CSSkillGroup.tsv new file mode 100644 index 0000000..ee3aafe --- /dev/null +++ b/Resources/table/share/chasingshadows/character/skill/CSSkillGroup.tsv @@ -0,0 +1,7 @@ +Id SkillId[0] SkillId[1] SkillId[2] +1 101201 +2 101206 +3 101211 +4 101216 +5 101217 +6 101218 diff --git a/Resources/table/share/chasingshadows/character/skill/CSSkillPos.tsv b/Resources/table/share/chasingshadows/character/skill/CSSkillPos.tsv new file mode 100644 index 0000000..420df8b --- /dev/null +++ b/Resources/table/share/chasingshadows/character/skill/CSSkillPos.tsv @@ -0,0 +1,2 @@ +CharacterId MainSkillIcon[1] MainSkillIcon[2] MainSkillIcon[3] MainSkillIcon[4] MainSkillIcon[5] MainSkillName[1] MainSkillName[2] MainSkillName[3] MainSkillName[4] MainSkillName[5] MainSkillType[1] MainSkillType[2] MainSkillType[3] MainSkillType[4] MainSkillType[5] +1021001 Assets/Product/Texture/Image/IconSkill/hongse.png Assets/Product/Texture/Image/IconSkill/huangse.png Assets/Product/Texture/Image/IconSkill/lanse.png Assets/Product/Texture/Image/IconSkill/jichu.png Assets/Product/Texture/Image/IconSkill/beidong.png Red Orb Yellow Orb Blue Orb Active Skill Passive Skill Damage Damage Damage Signature Move Passive diff --git a/Resources/table/share/chasingshadows/mission/CSExploreMission.tsv b/Resources/table/share/chasingshadows/mission/CSExploreMission.tsv new file mode 100644 index 0000000..980620d --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSExploreMission.tsv @@ -0,0 +1,9 @@ +Id MapInfoId WorldInfoId Weight +1 4 7 1000 +2 4 8 1000 +3 4 9 1000 +4 4 10 1000 +5 4 7 1000 +6 4 8 1000 +7 4 9 1000 +8 4 10 1000 diff --git a/Resources/table/share/chasingshadows/mission/CSMainMission.tsv b/Resources/table/share/chasingshadows/mission/CSMainMission.tsv new file mode 100644 index 0000000..77895fb --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSMainMission.tsv @@ -0,0 +1,4 @@ +Id MissionName MissionDesc TargetInfoId MapInfoId TaskId WorldInfoId +1 Play 1 An easy mission 1 1 1 +2 Play 2 A slightly difficult mission 2 2 2 +3 Play 3 What?! 3 3 3 diff --git a/Resources/table/share/chasingshadows/mission/CSMainMissionControl.tsv b/Resources/table/share/chasingshadows/mission/CSMainMissionControl.tsv new file mode 100644 index 0000000..fd6e27d --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSMainMissionControl.tsv @@ -0,0 +1,4 @@ +Id Level FixedGroupId RandomGroupId RandomMissionCount +1 0 1 1 2 +2 10 2 2 2 +3 20 3 3 2 diff --git a/Resources/table/share/chasingshadows/mission/CSMainMissionFixedGroup.tsv b/Resources/table/share/chasingshadows/mission/CSMainMissionFixedGroup.tsv new file mode 100644 index 0000000..5de173e --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSMainMissionFixedGroup.tsv @@ -0,0 +1,4 @@ +Id MainMissionId[1] MainMissionId[2] MainMissionId[3] +1 2 3 +2 1 2 +3 1 3 diff --git a/Resources/table/share/chasingshadows/mission/CSMainMissionRandomGroup.tsv b/Resources/table/share/chasingshadows/mission/CSMainMissionRandomGroup.tsv new file mode 100644 index 0000000..32905da --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSMainMissionRandomGroup.tsv @@ -0,0 +1,4 @@ +Id MainMissionId[1] MainMissionId[2] MainMissionId[3] Weight[1] Weight[2] Weight[3] +1 1 2 3 1000 1000 1000 +2 1 2 3 1000 1000 1000 +3 1 2 3 1000 1000 1000 diff --git a/Resources/table/share/chasingshadows/mission/CSSubMission.tsv b/Resources/table/share/chasingshadows/mission/CSSubMission.tsv new file mode 100644 index 0000000..f967891 --- /dev/null +++ b/Resources/table/share/chasingshadows/mission/CSSubMission.tsv @@ -0,0 +1,4 @@ +Id MissionName MissionDesc TaskId Weight MutualMissionId[1] MutualMissionId[2] +1 Casual Play 1 Side Story 1 1000 +2 Casual Play 2 Side Story 2 1000 +3 Casual Play 3 Side Story 3 1000 diff --git a/Resources/table/share/chasingshadows/player/huntinglevel/CSHuntingLevel.tsv b/Resources/table/share/chasingshadows/player/huntinglevel/CSHuntingLevel.tsv new file mode 100644 index 0000000..2ae29fb --- /dev/null +++ b/Resources/table/share/chasingshadows/player/huntinglevel/CSHuntingLevel.tsv @@ -0,0 +1,19 @@ +Level Exp +1 100 +2 200 +3 300 +4 400 +5 500 +6 600 +7 700 +8 800 +9 900 +10 1000 +11 1100 +12 1200 +13 1300 +14 1400 +15 1500 +16 1600 +17 1700 +18 1800 diff --git a/Resources/table/share/chasingshadows/world/CSWorldInfo.tsv b/Resources/table/share/chasingshadows/world/CSWorldInfo.tsv new file mode 100644 index 0000000..b95b3f9 --- /dev/null +++ b/Resources/table/share/chasingshadows/world/CSWorldInfo.tsv @@ -0,0 +1,11 @@ +Id WorldId BossType Difficulty +1 1 1 1 +2 2 1 2 +3 3 2 1 +4 4 2 2 +5 5 3 1 +6 6 4 1 +7 7 0 0 +8 8 0 0 +9 9 0 0 +10 10 0 0 diff --git a/Resources/table/share/chat/Emoji.tsv b/Resources/table/share/chat/Emoji.tsv index 7c50ea5..fa57726 100644 --- a/Resources/table/share/chat/Emoji.tsv +++ b/Resources/table/share/chat/Emoji.tsv @@ -86,7 +86,7 @@ Id Order Name BigIcon Path Description WorldDesc IsFree ConvertItemId ConvertIte 11000085 85 Achievement Stamp - Starveil Assets/Product/Texture/Image/IconExpression/IconExpressA85.png Assets/Product/Texture/Image/IconExpression/IconExpressA85.png Evolve Achievement Stamp - Starveil to SSS Achievement - Starveil 1 10000 1 1001 11000086 86 Achievement Stamp - Scire Assets/Product/Texture/Image/IconExpression/IconExpressA89.png Assets/Product/Texture/Image/IconExpression/IconExpressA89.png Evolve Achievement Stamp - Scire to SSS Achievement - Scire 1 10000 1 1001 11000087 87 Achievement Stamp - Moonhopper Assets/Product/Texture/Image/IconExpression/IconExpressA90.png Assets/Product/Texture/Image/IconExpression/IconExpressA90.png Evolve Achievement Stamp - Moonhopper to SSS Achievement - Moonhopper 1 10000 1 1001 -11000088 88 Stamp - Labor Day Logs Assets/Product/Texture/Image/IconExpression/IconExpressA91.png Assets/Product/Texture/Image/IconExpression/IconExpressA91.png Obtain from 2022 Labor Day Event - Labor Logs Labor Logs - Celica 1 10000 1 +11000088 88 Stamp - Good Luck! Assets/Product/Texture/Image/IconExpression/IconExpressA91.png Assets/Product/Texture/Image/IconExpression/IconExpressA91.png Obtained from the 2023 Christmas Sign-in Event. Good Luck! - Celica 1 10000 1 11000089 89 Stamp - Hmph Assets/Product/Texture/Image/IconExpression/IconExpressA86.png Assets/Product/Texture/Image/IconExpression/IconExpressA86.png Chat Stamp — Awarded to participants of the event "Ultimate Brawl: Core Reignition" Scire - Hmph 1 10000 1 1000 11000090 90 Stamp - Ahhh Assets/Product/Texture/Image/IconExpression/IconExpressA87.png Assets/Product/Texture/Image/IconExpression/IconExpressA87.png Chat Stamp — Awarded to participants of the event "Ultimate Brawl: Core Reignition" Ahhh - Scire 1 10000 1 1000 11000091 91 Stamp - Wait! Assets/Product/Texture/Image/IconExpression/IconExpressA88.png Assets/Product/Texture/Image/IconExpression/IconExpressA88.png Chat Stamp — Awarded to participants of the event "Ultimate Brawl: Core Reignition" Wait! - Scire 1 10000 1 1000 @@ -100,4 +100,19 @@ Id Order Name BigIcon Path Description WorldDesc IsFree ConvertItemId ConvertIte 11000099 99 Stamp - Lap Pillow Assets/Product/Texture/Image/IconExpression/IconExpressA99.png Assets/Product/Texture/Image/IconExpression/IconExpressA99.png Evolve Achievement Stamp - Stigmata to SSS Lap Pillow - Stigmata 1 10000 1 1001 11000100 100 Achievement Stamp - Shimmer Assets/Product/Texture/Image/IconExpression/IconExpressA100.png Assets/Product/Texture/Image/IconExpression/IconExpressA100.png Evolve Achievement Stamp - Shimmer to SSS Achievement - Shimmer 1 10000 1 1001 11000101 101 Stamp - Weeping Assets/Product/Texture/Image/IconExpression/IconExpressA101.png Assets/Product/Texture/Image/IconExpression/IconExpressA101.png Evolve Achievement Stamp - Vitrum to SSS Vitrum - Weeping 1 10000 1 1001 -11000102 102 Stamp - Autumn Moon Brightens Assets/Product/Texture/Image/IconExpression/IconExpressA102.png Assets/Product/Texture/Image/IconExpression/IconExpressA102.png 2023 Mid-Autumn Event - Obtain Autumn Moon Brightens Autumn Moon Brightens - Scire 1 10000 1 \ No newline at end of file +11000102 102 Stamp - Autumn Moon Brightens Assets/Product/Texture/Image/IconExpression/IconExpressA102.png Assets/Product/Texture/Image/IconExpression/IconExpressA102.png 2023 Mid-Autumn Event - Obtain Autumn Moon Brightens Autumn Moon Brightens - Scire 1 10000 1 +11000103 103 Stamp - It's Meal Time Assets/Product/Texture/Image/IconExpression/IconExpressA105.png Assets/Product/Texture/Image/IconExpression/IconExpressA105.png Chat Stamp - Obtain by clearing all challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial with 3★. Nightblade - It's Meal Time 1 10000 1 1000 +11000104 104 Stamp - POWER Assets/Product/Texture/Image/IconExpression/IconExpressA104.png Assets/Product/Texture/Image/IconExpression/IconExpressA104.png Chat Stamp - Obtain by clearing all challenge stages in Arcade Anima - Crimson Abyss's Heart-Lock Trial with 3★. Crimson Abyss - POWER 1 10000 1 1000 +11000105 105 Stamp - What? Where? How? Assets/Product/Texture/Image/IconExpression/IconExpressA106.png Assets/Product/Texture/Image/IconExpression/IconExpressA106.png Chat Stamp — Obtain by participating in "Spectroscopic Binary Star" Hyperreal - What? Where? How? 1 10000 1 1000 +11000106 106 Stamp - Stop Right Now! Assets/Product/Texture/Image/IconExpression/IconExpressA103.png Assets/Product/Texture/Image/IconExpression/IconExpressA103.png Evolve Achievement Stamp - Hyperreal to SSS Hyperreal - Stop Right Now! 1 10000 1 1001 +11000107 107 Achievement Stamp - ? Assets/Product/Texture/Image/IconExpression/IconExpressA107.png Assets/Product/Texture/Image/IconExpression/IconExpressA107.png Evolve Achievement Stamp - Punchy to SSS Achievement - Punchy 1 10000 1 1001 +11000108 108 Stamp - Whoa, whoa, whoa Assets/Product/Texture/Image/IconExpression/IconExpressA113.png Assets/Product/Texture/Image/IconExpression/IconExpressA113.png Obtained by clearing all EASY stages in Palette Clash - Bustling Gala. Whoa, whoa, whoa 1 10000 1 1000 +11000109 109 Stamp - Slow down Assets/Product/Texture/Image/IconExpression/IconExpressA114.png Assets/Product/Texture/Image/IconExpression/IconExpressA114.png Obtained by clearing all EASY stages in Palette Clash - Truth Unveiled. Slow down 1 10000 1 1000 +11000110 110 Stamp - Pace yourself Assets/Product/Texture/Image/IconExpression/IconExpressA112.png Assets/Product/Texture/Image/IconExpression/IconExpressA112.png Exchanged from Palette Shop. Pace yourself 1 10000 1 1000 +11000111 111 Stamp - Muda! Assets/Product/Texture/Image/IconExpression/IconExpressA109.png Assets/Product/Texture/Image/IconExpression/IconExpressA109.png Obtained from the event "Blazing Trails". Muda! 1 10000 1 1000 +11000112 112 Stamp - Ora! Assets/Product/Texture/Image/IconExpression/IconExpressA110.png Assets/Product/Texture/Image/IconExpression/IconExpressA110.png Obtained from the event "Blazing Trails". Ora! 1 10000 1 1000 +11000113 113 Stamp - Talk Up Failed Assets/Product/Texture/Image/IconExpression/IconExpressA111.png Assets/Product/Texture/Image/IconExpression/IconExpressA111.png Obtained from the event "Blazing Trails". Talk Up Failed 1 10000 1 1000 +11000114 114 Stamp - The Real Chief Assets/Product/Texture/Image/IconExpression/IconExpressA115.png Assets/Product/Texture/Image/IconExpression/IconExpressA115.png Evolve Achievement Stamp - Kaleido to SSS Kaleido - The Real Chief! 1 10000 1 1001 +11000115 115 Achievement Stamp - Wake Up Assets/Product/Texture/Image/IconExpression/IconExpressA108.png Assets/Product/Texture/Image/IconExpression/IconExpressA108.png Evolve Achievement Stamp - Rainbow to SSS Achievement - Rainbow 1 10000 1 1001 +11800000 900 Stamp - Lighting Fireworks Assets/Product/Texture/Image/IconExpression/IconExpressA167.png Assets/Product/Texture/Image/IconExpression/IconExpressA167.png Obtained from the 2024 New Year Sign-in Event. Lighting Fireworks 1 10000 1 +11900000 901 Stamp - Round and Round Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Assets/Product/Texture/Image/IconExpression/IconExpressAen2024newyear.png Obtained from the 2024 Spring Festival Sign-in Event. Come have fun with us! 1 10000 1 \ No newline at end of file diff --git a/Resources/table/share/condition/Condition.tsv b/Resources/table/share/condition/Condition.tsv index b3793fd..3f6469f 100644 --- a/Resources/table/share/condition/Condition.tsv +++ b/Resources/table/share/condition/Condition.tsv @@ -1,4309 +1,4917 @@ -Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] Desc -1 13102 1 Omniframes are Tank Omniframes -2 13102 2 Construct is Vanguard type -3 13102 3 Construct is Bio type -4 13102 1 2 3 Universal Omniframe -5 10107 50 Commandant Level below 50 -6 10107 40 Commandant Level below 40 -7 10105 10030202 Complete Normal Story 3-6 -8 10105 10050202 Complete Normal Story 5-6 -9 15110 War Zone is now available -10 15111 Phantom Pain Cage is now available -301 10102 1011002 Own Omniframe Lee: Palefire -302 10102 1021001 Own Omniframe Lucia: Lotus -303 10102 1031001 Own Omniframe Liv: Eclipse -304 10102 1041002 Own Omniframe Bianca: Zero -305 10102 1051001 Own Omniframe Nanami: Storm -306 10102 1061002 Own Omniframe Kamui: Bastion -307 10102 1071002 Own Omniframe Karenina: Blast -308 10102 1081002 Own Omniframe Watanabe: Nightblade -309 10102 1021002 Own Omniframe Lucia: Dawn -310 10102 1031002 Own Omniframe Liv: Lux -311 10102 1061003 Own Omniframe Kamui: Tenebrion -312 10102 1031003 Own Omniframe Liv: Luminance -313 10102 1071003 Own Omniframe Karenina: Ember -314 10102 1011003 Own Omniframe Lee: Entropy -315 10102 1051003 Own Omniframe Nanami: Pulse -316 10102 1021003 Own Omniframe Lucia: Crimson Abyss -317 10102 1081003 Own Omniframe Watanabe: Astral -318 10102 1091002 Own Omniframe Ayla: Brilliance -319 10102 1041003 Own Omniframe Bianca: Veritas -320 10102 1111002 Own Omniframe Sophia: Silverfang -321 10102 1121002 Own Omniframe Chrome: Arclight -322 10102 1021004 Own Omniframe Lucia: Plume -323 10102 1131002 Own Omniframe Vera: Rozen -324 10102 1511003 Own Uniframe Camu: Crocotta -325 10102 1141003 Own Omniframe Rosetta: Rigor -326 10102 1521003 Own Uniframe Qu: Pavo -327 10102 1161002 Own Omniframe Changyu: Qilin -328 10102 1171003 Own Omniframe Luna: Laurel -329 10102 1181003 Own Omniframe 2B -330 10102 1191003 Own Omniframe 9S -331 10102 1201003 Own Omniframe A2 -332 10102 1211002 Own Omniframe Wanshi: Hypnos -333 10102 1531003 Own Uniframe Selena: Tempest -334 10102 1121003 Own Omniframe Chrome: Glory -335 10102 1221002 Own Omniframe No. 21: XXI -336 10102 1131003 Own Omniframe Vera: Garnet -337 10102 1541003 Own Uniframe Roland: Flambeau -338 10102 1031004 Own Omniframe Liv: Empyrea -339 10102 1531004 Own Omniframe Selena: Capriccio -340 10102 1551003 Own Uniframe Pulao: Dragontoll -341 10102 1051004 Own Omniframe Nanami: Starfarer -342 10102 1561003 Own Uniframe Haicma: Starveil -343 10102 1071004 Own Omniframe Karenina: Scire -344 10102 1571003 Own Uniframe Noan: Arca -345 10102 1041004 Own Omniframe Bianca: Stigmata -346 10102 1231002 Own Omniframe Bambinata: Vitrum -401 11105 6210204 Coating owned -7001 10105 13010116 Complete all Lucia Interludes -7002 10105 13010216 Complete all Liv Interludes -7003 10105 13010315 Complete all Nanami Interludes -7004 10105 13010415 Complete all Lee Interludes -7005 10105 13010516 Complete all Karenina Interludes -7006 10105 13010615 Complete all Watanabe Interludes -7007 10105 13010716 Complete all Bianca Interludes -7008 10105 13010815 Complete all Kamui Interludes -8000 10101 25 Reach Commandant Level 25 -8001 10101 35 Reach Commandant Level 35 -8002 10101 45 Reach Commandant Level 45 -8003 10101 55 Reach Commandant Level 55 -8004 10101 62 Unlocked when Commandant reaches Lv.62 -8005 10101 52 Unlocked when Commandant reaches Lv.52 -8006 10101 61 Unlocked when Commandant reaches Lv.61 -8007 10101 56 Unlocked when Commandant reaches Lv.56 -8008 10101 47 Unlocked when Commandant reaches Lv.47 -10001 10101 1 Requires Commandant Lv.50 -10002 11101 1 999 Requires 999 items -10003 10102 1021001 Own the specified Omniframe -10005 10103 1 Number of Constructs obtained, Parameter: Quantity -10006 13101 1 Construct Gender, Parameter: Gender -10007 13102 1 Construct Type, Parameter: Type -10010 18101 1 Only use male Omniframes -10011 18102 3 1 No Vanguard-type Constructs -10115 10115 1 0 Unlocks after Amberia's death -10450 10105 30010405 Clear Combat Supply AE-5 -1001201 18103 1 1031001 Liv: Eclipse required -1001202 18103 1 1051001 Nanami: Storm required -10013 18104 1031001 Cannot deploy Liv -10014 10101 40 Requires Commandant Lv.40 -10015 10105 10010202 Must complete Stage 5-2 -10016 13103 25 Requires member Lv.25 -30001 10101 1 Requires Commandant Lv.1 -30002 20102 1 Must complete Dormitory 1F -30003 20102 2 Must complete Dormitory 2F -30101 20101 1 1 Requires Mainframe Lv.1 -30201 20101 2 1 Requires Generator Lv.1 -30202 20101 2 3 Requires Generator Lv.3 -30203 20101 2 5 Requires Generator Lv.5 -30301 20101 3 1 Requires Factory Lv.1 -30302 20101 3 3 Requires Factory Lv.3 -30303 20101 3 5 Requires Factory Lv.5 -30401 10101 2 Requires Commandant Lv.2 -30402 10101 10 Requires Commandant Lv.10 -30403 10101 15 Requires Commandant Lv.15 -30404 10101 20 Requires Commandant Lv.20 -30405 10101 25 Requires Commandant Lv.25 -30406 10101 40 Requires Commandant Lv.40 -100000 10105 10010204 Complete Normal Story 1-8 -100001 10105 10010304 Complete Normal Story 1-12 -100002 10105 10010104 Complete Normal Story 1-4 -100102 10105 10020304 Complete Normal Story 2-12 -100103 10105 11010106 Complete Hidden Story 1-6 -100104 10105 10030304 Complete Normal Story 3-12 -100105 10105 11020106 Complete Hidden Story 2-6 -100106 10105 10040304 Complete Normal Story 4-12 -100107 10105 11030106 Complete Hidden Story 3-6 -100108 10105 10050304 Complete Normal Story 5-12 -100109 10105 11040106 Complete Hidden Story 4-6 -100110 10105 10060304 Complete Normal Story 6-12 -100111 10105 11050106 Complete Hidden Story 5-6 -100112 10105 10070304 Complete Normal Story 7-12 -100113 10105 11060106 Complete Hidden Story 6-6 -100202 10105 10010304 Complete Normal Story 1-12 -100203 10105 10020304 Complete Normal Story 2-12 -100204 10105 10030304 Complete Normal Story 3-12 -100205 10105 10040104 Complete Normal Story 4-4 -100206 10105 10040404 Complete Normal Story 4-16 -100207 10105 10050304 Complete Normal Story 5-12 -100208 10105 10060204 Complete Normal Story 6-8 -100209 10105 10070104 Complete Normal Story 7-4 -100210 10105 10070404 Complete Normal Story 7-16 -100211 10105 10080304 Complete Normal Story 8-12 -100212 10105 11060106 Complete Hidden Story 6-8 -100213 10105 11080106 Complete Hidden Story 8-4 -100302 10105 10020104 Complete Normal Story 2-4 -100303 10105 10020404 Complete Normal Story 2-16 -100304 10105 10030404 Complete Normal Story 3-16 -100305 10105 10040204 Complete Normal Story 4-8 -100306 10105 10050104 Complete Normal Story 5-4 -100307 10105 10050404 Complete Normal Story 5-16 -100308 10105 10060304 Complete Normal Story 6-12 -100309 10105 10070204 Complete Normal Story 7-8 -100310 10105 10080104 Complete Normal Story 8-4 -100311 10105 10080404 Complete Normal Story 8-16 -100312 10105 11060106 Complete Hidden Story 6-8 -100313 10105 11080106 Complete Hidden Story 8-4 -100402 10105 10010404 Complete Normal Story 1-16 -100403 10105 11010106 Complete Hidden Story 1-8 -100404 10105 11010106 Complete Hidden Story 1-16 -100405 10105 11010106 Complete Hidden Story 2-8 -100406 10105 11020106 Complete Hidden Story 2-16 -100407 10105 11030106 Complete Hidden Story 3-8 -100408 10105 11030106 Complete Hidden Story 3-16 -100409 10105 11040106 Complete Hidden Story 4-6 -100410 10105 11040106 Complete Hidden Story 4-16 -100411 10105 11050106 Complete Hidden Story 5-8 -100412 10105 11070106 Complete Hidden Story 7-8 -100413 10105 11080106 Complete Hidden Story 8-16 -100501 10105 10010203 Complete Normal Story 1-7 -100601 10105 10120111 Complete Normal Story 12-11 -100701 10105 15010120 Clear Extra Story EX01-20 -100801 10105 15020118 Unlocks after clearing Extra Hidden Story EX02-18 -100811 10105 10130200 Clear Chapter 1 Stage 1 on Normal -100812 10105 10130171 Clear Chapter 1 Stage 2 on Normal -100813 10105 10130172 Clear Chapter 1 Stage 3 on Normal -100814 10105 10130201 Clear Chapter 1 Stage 4 on Normal -100815 10105 10130202 Clear Chapter 1 Stage 5 on Normal -100816 10105 10130203 Clear Chapter 1 Stage 6 on Normal -100817 10105 10130173 Clear Chapter 1 Stage 7 on Normal -100818 10105 10130204 Clear Chapter 1 Stage 8 on Normal -100819 10105 10130174 Clear Chapter 1 Stage 9 on Normal -100820 10105 10130205 Clear Chapter 1 Stage 10 on Normal -100821 10105 10130206 Clear Chapter 2 Stage 1 on Normal -100822 10105 10130207 Clear Chapter 2 Stage 2 on Normal -100823 10105 10130208 Clear Chapter 2 Stage 3 on Normal -100824 10105 10130175 Clear Chapter 2 Stage 4 on Normal -100825 10105 10130209 Clear Chapter 2 Stage 5 on Normal -100826 10105 10130210 Clear Chapter 2 Stage 6 on Normal -100827 10105 10130176 Clear Chapter 2 Stage 7 on Normal -100828 10105 10130211 Clear Chapter 2 Stage 8 on Normal -100829 10105 10130212 Clear Chapter 2 Stage 9 on Normal -100830 10105 10130213 Clear Chapter 2 Stage 10 on Normal -100831 10105 10130214 Clear Chapter 2 Stage on Normal -100832 10105 10130215 Clear Chapter 2 Stage 12 on Normal -100833 10105 10130177 Clear Chapter 2 Stage 13 on Normal -100834 10105 10130216 Clear Chapter 2 Stage 14 on Normal -100835 10105 10130217 Clear Chapter 3 Stage 1 on Normal -100836 10105 10130218 Clear Chapter 3 Stage 2 on Normal -100837 10105 10130178 Clear Chapter 3 Stage 3 in Regular Mode -100838 10105 10130219 Clear Chapter 3 Stage 4 in Regular Mode -100839 10105 10130220 Clear Chapter 3 Stage 5 in Regular Mode -100840 10105 10130179 Clear Chapter 3 Stage 6 in Regular Mode -100841 10105 10130221 Clear Chapter 3 Stage 7 in Regular Mode -100842 10105 10130180 Clear Chapter 3 Stage 8 in Regular Mode -100843 10105 10130181 Clear Chapter 3 Stage 9 in Regular Mode -100844 10105 10130222 Clear Chapter 3 Stage 10 in Regular Mode -100845 10105 10130223 Clear Chapter 3 Stage 11 in Regular Mode -100846 10105 10130224 Clear Chapter 3 Stage 12 in Regular Mode -100847 10105 10130225 Clear Chapter 3 Stage 13 in Regular Mode -100848 10105 10130226 Clear Chapter 3 Stage 14 in Regular Mode -100849 10105 10130227 Clear Chapter 3 Stage 15 in Regular Mode -100850 10105 10130228 Clear Chapter 3 Stage 16 in Regular Mode -100851 10105 10130229 Clear Chapter 3 Stage 17 in Regular Mode -100852 10105 10130230 Clear Chapter 3 Stage 18 in Regular Mode -100853 10105 10130231 Clear Chapter 3 Stage 19 in Regular Mode -100854 10105 10130182 Clear Chapter 3 Stage 20 in Regular Mode -100855 10105 10130232 Clear Chapter 3 Stage 21 in Regular Mode -100856 10105 10130233 Clear Chapter 4 Stage 1 on Normal -100857 10105 10130234 Clear Chapter 4 Stage 2 on Normal -100858 10105 10130235 Clear Chapter 4 Stage 3 on Normal -100859 10105 10130236 Clear Chapter 4 Stage 4 on Normal -100860 10105 10130237 Clear Chapter 4 Stage 5 on Normal -100861 10105 10130238 Clear Chapter 4 Stage 6 on Normal -100862 10105 10130183 Clear Chapter 4 Stage 7 on Normal -100863 10105 10130239 Clear Chapter 4 Stage 8 on Normal -100864 10105 10130240 Clear Chapter 4 Stage 9 on Normal -100865 10105 10130184 Clear Chapter 4 Stage 10 on Normal -100866 10105 10130241 Clear Chapter 4 Stage 11 on Normal -100867 10105 10130185 Clear Chapter 4 Stage 12 on Normal -100868 10105 10130186 Clear Chapter 4 Stage 13 on Normal -100901 10105 30110114 Stay tuned -101001 10105 10140115 Clear Normal Story Mission 14-15 -101101 10105 10150117 Clear Normal Story Mission 15-17 -101201 10105 15010613 Clear Extra Story Mission EX05-12 -101301 10105 10160115 Clear Normal Story Mission 16-15 -101401 10105 10170111 Clear area "Sunken in Scarlet" to unlock -101402 10105 10170117 Clear area "Escaping from Calamity" to unlock -109000 13103 2 Member reaches Lv.2 -110000 13103 10 Member reaches Lv.10 -110001 13103 20 Member reaches Lv.20 -110002 13103 30 Member reaches Lv.30 -110003 13103 40 Member reaches Lv.40 -110004 13103 45 Member reaches Lv.45 -110005 13103 50 Member reaches Lv.50 -110006 13103 55 Member reaches Lv.55 -110007 13103 60 Member reaches Lv.60 -110008 13103 65 Member reaches Lv.65 -110009 13103 70 Member reaches Lv.70 -110010 13103 75 Member reaches Lv.75 -110011 13103 80 Member reaches Lv.80 -120000 10101 200 Event is not available yet. -200000 10101 200 Not yet available -200001 10105 12021201 Clear Stronghold Chapter 2 -200002 10105 12050402 Clear Stronghold Chapter 5 -200003 10105 12080402 Clear Stronghold Chapter 8 -200010 10105 12011601 Clear Stronghold Chapter 1 -200011 10105 12021201 Clear Stronghold Chapter 2 -200012 10105 12030802 Clear Stronghold Chapter 3 -200013 10105 12040401 Clear Stronghold Chapter 4 -200014 10105 12050402 Clear Stronghold Chapter 5 -200015 10105 12060402 Clear Stronghold Chapter 6 -200016 10105 12070402 Clear Stronghold Chapter 7 -200017 10105 12080402 Clear Stronghold Chapter 8 -300001 18105 1 2 Dispatch at least 2 Omniframes of the same type -300002 18106 10 2 Dispatch at least 2 Omniframes with BP no less than 10 -300003 18107 1 2 Have 2 Constructs at rank 1 or above in the team -300004 18108 10 2 Dispatch at least 2 Omniframes of Lv.10 or above -300005 18109 1 2 Have 2 Constructs with gender 1 in the team -300006 18110 1031001 1 Liv: Eclipse required -40000 18108 10 1 Have 1 Lv.10 member in the team -40001 18108 20 2 Have 2 Lv.20 members in the team -40002 18108 30 3 Have 3 Lv.30 members in the team -40003 18108 40 1 Have 1 Lv.40 member in the team -40004 18108 50 2 Have 2 Lv.50 members in the team -40005 18108 60 3 Have 3 Lv.60 members in the team -40006 18108 10 1 Have 1 Lv.10 member in the team -40007 18108 20 2 Have 2 Lv.20 members in the team -40008 18108 30 3 Have 3 Lv.30 members in the team -40009 18108 40 1 Have 1 Lv.40 member in the team -40010 18108 50 2 Have 2 Lv.50 members in the team -40011 18108 60 3 Have 3 Lv.60 members in the team -40012 18107 2 1 Have 1 A-Rank Omniframe on the team -40013 18107 3 2 Have 2 S-Rank Omniframes on the team -40014 18107 4 3 Have 3 SS-Rank Omniframes on the team -40015 18107 5 1 Have 1 SSS-Rank Omniframe on the team -40016 18107 4 2 Have 2 SS-Rank Omniframes on the team -40017 18107 3 3 Have 3 S-Rank Omniframes on the team -40018 18105 1 1 Dispatch 1 Tank Omniframe -40019 18105 2 2 Dispatch 2 Vanguard-type Constructs -40020 18105 3 3 Dispatch 3 Bio-type Constructs -40021 18110 1031001 1 Liv: Eclipse required -40022 18109 1 1 Dispatch 1 female Construct -40023 18109 1 2 Dispatch 2 female Constructs -40024 18109 1 3 Dispatch 3 female Constructs -40025 18109 2 1 Dispatch 1 male Construct -40026 18109 2 2 Dispatch 2 male Constructs -40027 18109 2 3 Dispatch 3 male Constructs -40028 18108 10 2 Requires member Lv.10 -40029 18108 20 2 Requires member Lv.20 -40030 18108 30 2 Requires member Lv.30 -40031 18108 40 2 Requires member Lv.40 -40032 18108 50 2 Requires member Lv.50 -40033 18108 60 2 Requires member Lv.60 -40034 18108 70 2 Requires member Lv.70 -40035 18108 80 2 Requires member Lv.80 -40036 18105 1 1 Dispatch 1 Tank Omniframe -40037 18105 1 2 Dispatch 2 Tank Omniframes -40038 18105 1 3 Dispatch 3 Tank Omniframes -40039 18105 2 1 Dispatch 1 Vanguard-type Construct -40040 18105 2 2 Dispatch 2 Vanguard-type Constructs -40041 18105 2 3 Dispatch 3 Vanguard-type Constructs -40042 18105 3 1 Dispatch 1 Bio-type Construct -40043 18105 3 2 Dispatch 2 Bio-type Constructs -40044 18105 3 3 Dispatch 3 Bio-type Constructs -40045 18110 1011001 1 Lee: Palefire required -40046 18110 1021001 1 Lucia: Lotus required -40047 18110 1031001 1 Liv: Eclipse required -40048 18110 1041001 1 Bianca: Zero required -40049 18110 1051001 1 Nanami: Storm required -40050 18110 1061001 1 Kamui: Bastion required -40051 18110 1071001 1 Karenina: Blast required -40052 18110 1081001 1 Watanabe: Nightblade required -40053 18110 1021002 1 Lucia: Dawn required -40054 18110 1031002 1 Liv: Lux required -40055 18110 1071002 1 Karenina: Ember required -40056 18110 1031003 1 Liv: Luminance required -50000 13103 5 Member reaches Lv.5 -50001 13103 10 Member reaches Lv.10 -50002 13103 15 Member reaches Lv.15 -50003 13103 20 Member reaches Lv.20 -50004 13103 25 Member reaches Lv.25 -50005 13103 30 Member reaches Lv.30 -50006 13103 35 Member reaches Lv.35 -50007 13103 40 Member reaches Lv.40 -50008 13103 45 Member reaches Lv.45 -50009 13103 50 Member reaches Lv.50 -50010 13103 55 Member reaches Lv.55 -50011 13103 60 Member reaches Lv.60 -50012 13103 65 Member reaches Lv.65 -50013 13103 70 Member reaches Lv.70 -50014 13103 75 Member reaches Lv.75 -50015 13103 80 Member reaches Lv.80 -1001 13103 1 Reach Lv.1 -1002 13103 2 Reach Lv.2 -1003 13103 6 Reach Lv.6 -1004 13103 10 Reach Lv.10 -1005 13103 14 Reach Lv.14 -1006 13103 18 Reach Lv.18 -1007 13103 22 Reach Lv.22 -1008 13103 26 Reach Lv.26 -1009 13103 30 Reach Lv.30 -1010 13103 34 Reach Lv.34 -1011 13103 38 Reach Lv.38 -1012 13103 42 Reach Lv.42 -1013 13103 46 Reach Lv.46 -1014 13103 50 Reach Lv.50 -1015 13103 54 Reach Lv.54 -1016 13103 58 Reach Lv.58 -1017 13103 62 Reach Lv.62 -1018 13103 66 Reach Lv.66 -1101 13103 1 Reach Lv.1 -1102 13103 4 Reach Lv.4 -1103 13103 8 Reach Lv.8 -1104 13103 12 Reach Lv.12 -1105 13103 16 Reach Lv.16 -1106 13103 20 Reach Lv.20 -1107 13103 24 Reach Lv.24 -1108 13103 28 Reach Lv.28 -1109 13103 32 Reach Lv.32 -1110 13103 36 Reach Lv.36 -1111 13103 40 Reach Lv.40 -1112 13103 44 Reach Lv.44 -1113 13103 48 Reach Lv.48 -1114 13103 52 Reach Lv.52 -1115 13103 56 Reach Lv.56 -1116 13103 60 Reach Lv.60 -1117 13103 64 Reach Lv.64 -1118 13103 68 Reach Lv.68 -1201 13103 1 Reach Lv.1 -1202 13103 6 Reach Lv.6 -1203 13103 10 Reach Lv.10 -1204 13103 14 Reach Lv.14 -1205 13103 18 Reach Lv.18 -1206 13103 22 Reach Lv.22 -1207 13103 26 Reach Lv.26 -1208 13103 30 Reach Lv.30 -1209 13103 34 Reach Lv.34 -1210 13103 38 Reach Lv.38 -1211 13103 42 Reach Lv.42 -1212 13103 46 Reach Lv.46 -1213 13103 50 Reach Lv.50 -1214 13103 54 Reach Lv.54 -1215 13103 58 Reach Lv.58 -1216 13103 62 Reach Lv.62 -1217 13103 66 Reach Lv.66 -1218 13103 70 Reach Lv.70 -1301 13103 1 Reach Lv.1 -1302 13103 8 Reach Lv.8 -1303 13103 12 Reach Lv.12 -1304 13103 16 Reach Lv.16 -1305 13103 20 Reach Lv.20 -1306 13103 24 Reach Lv.24 -1307 13103 28 Reach Lv.28 -1308 13103 32 Reach Lv.32 -1309 13103 36 Reach Lv.36 -1310 13103 40 Reach Lv.40 -1311 13103 44 Reach Lv.44 -1312 13103 48 Reach Lv.48 -1313 13103 52 Reach Lv.52 -1314 13103 56 Reach Lv.56 -1315 13103 60 Reach Lv.60 -1316 13103 64 Reach Lv.64 -1317 13103 68 Reach Lv.68 -1318 13103 72 Reach Lv.72 -1401 13103 1 Reach Lv.1 -1402 13103 10 Reach Lv.10 -1403 13103 14 Reach Lv.14 -1404 13103 18 Reach Lv.18 -1405 13103 22 Reach Lv.22 -1406 13103 26 Reach Lv.26 -1407 13103 30 Reach Lv.30 -1408 13103 34 Reach Lv.34 -1409 13103 38 Reach Lv.38 -1410 13103 42 Reach Lv.42 -1411 13103 46 Reach Lv.46 -1412 13103 50 Reach Lv.50 -1413 13103 54 Reach Lv.54 -1414 13103 58 Reach Lv.58 -1415 13103 62 Reach Lv.62 -1416 13103 66 Reach Lv.66 -1417 13103 70 Reach Lv.70 -1418 13103 74 Reach Lv.74 -1501 13103 1 Reach Lv.1 -1502 13103 12 Reach Lv.12 -1503 13103 16 Reach Lv.16 -1504 13103 20 Reach Lv.20 -1505 13103 24 Reach Lv.24 -1506 13103 28 Reach Lv.28 -1507 13103 32 Reach Lv.32 -1508 13103 36 Reach Lv.36 -1509 13103 40 Reach Lv.40 -1510 13103 44 Reach Lv.44 -1511 13103 48 Reach Lv.48 -1512 13103 52 Reach Lv.52 -1513 13103 56 Reach Lv.56 -1514 13103 60 Reach Lv.60 -1515 13103 64 Reach Lv.64 -1516 13103 68 Reach Lv.68 -1517 13103 72 Reach Lv.72 -1518 13103 76 Reach Lv.76 -1601 13103 1 Reach Lv.1 -1602 13103 14 Reach Lv.14 -1603 13103 18 Reach Lv.18 -1604 13103 22 Reach Lv.22 -1605 13103 26 Reach Lv.26 -1606 13103 30 Reach Lv.30 -1607 13103 34 Reach Lv.34 -1608 13103 38 Reach Lv.38 -1609 13103 42 Reach Lv.42 -1610 13103 46 Reach Lv.46 -1611 13103 50 Reach Lv.50 -1612 13103 54 Reach Lv.54 -1613 13103 58 Reach Lv.58 -1614 13103 62 Reach Lv.62 -1615 13103 66 Reach Lv.66 -1616 13103 70 Reach Lv.70 -1617 13103 74 Reach Lv.74 -1618 13103 78 Reach Lv.78 -1701 13103 1 Reach Lv.1 -1702 13103 16 Reach Lv.16 -1703 13103 20 Reach Lv.20 -1704 13103 24 Reach Lv.24 -1705 13103 28 Reach Lv.28 -1706 13103 32 Reach Lv.32 -1707 13103 36 Reach Lv.36 -1708 13103 40 Reach Lv.40 -1709 13103 44 Reach Lv.44 -1710 13103 48 Reach Lv.48 -1711 13103 52 Reach Lv.52 -1712 13103 56 Reach Lv.56 -1713 13103 60 Reach Lv.60 -1714 13103 64 Reach Lv.64 -1715 13103 68 Reach Lv.68 -1716 13103 72 Reach Lv.72 -1717 13103 76 Reach Lv.76 -1718 13103 80 Reach Lv.80 -1800 13105 1 0 Omniframes are Rank B Omniframes -1801 13105 2 0 Omniframes reach Rank A -1802 13105 3 0 Omniframes reach Rank S -1803 13105 4 0 Omniframes reach Rank SS -1804 13105 5 0 Omniframes reach Rank SSS -1805 13105 6 0 Omniframes reach Rank SSS+ -5000 10101 5 Reach Commandant Level 5 -5001 10101 40 Reach Commandant Level 40 -5002 10101 55 Reach Commandant Level 55 -5003 10101 70 Reach Commandant Level 70 -5004 10101 20 Reach Commandant Level 20 -6000 10101 15 Reach Commandant Level 15 -6001 10101 38 Reach Commandant Level 38 -6002 10101 45 Reach Commandant Level 45 -6003 10101 47 Reach Commandant Level 47 -6004 10101 49 Reach Commandant Level 49 -6005 10101 51 Reach Commandant Level 51 -6006 10101 53 Reach Commandant Level 53 -6007 10101 55 Reach Commandant Level 55 -6008 10102 1061002 Unlock Omniframe - Kamui: Bastion to activate -6009 10102 1091002 Unlock Omniframe - Ayla: Brilliance to activate -6102 10102 1021003 Unlock Omniframe - Lucia: Crimson Abyss to activate -6103 10102 1081003 Unlock Omniframe - Watanabe: Astral to activate -6104 10102 1041003 Unlock Omniframe - Bianca: Veritas to activate -6105 10102 1111002 Unlock Omniframe - Sophia: Silverfang to activate -6106 10102 1121002 Unlock Omniframe - Chrome: Arclight to activate -6107 10102 1021004 Unlock Omniframe - Lucia: Plume to activate -6108 10102 1131002 Unlock Omniframe - Vera: Rozen to activate -6109 10102 1511003 Unlock Uniframe - Camu: Crocotta to activate -6110 10102 1141003 Unlock Omniframe - Rosetta: Rigor to activate -6111 10102 1521003 Unlock Uniframe - Qu: Pavo to activate -6112 10102 1161002 Unlock Omniframe - Changyu: Qilin to activate -6113 10102 1171003 Unlock Omniframe - Luna: Laurel to activate -6114 10102 1531003 Unlock Uniframe - Selena: Tempest to activate -6115 10102 1211002 Unlock Omniframe - Wanshi: Hypnos to activate -6116 10102 1121003 Unlock Omniframe - Chrome: Glory to activate -6117 10102 1221002 Unlock Omniframe - No. 21: XXI to activate -6118 10102 1131003 Unlock Omniframe - Vera: Garnet to activate -6119 10102 1541003 Unlock Uniframe - Roland: Flambeau to activate -6120 10102 1031004 Unlock Omniframe - Liv: Empyrea to activate -6121 10102 1531004 Unlock Omniframe - Selena: Capriccio to activate -6122 10102 1551003 Unlock Uniframe - Pulao: Dragontoll to activate -6123 10102 1231002 Unlock Omniframe - Bambinata: Vitrum to activate -7200 13103 80 Lucia: Dawn reaches Lv.80 -7201 10101 52 Reach Commandant Level 52. -7202 13116 155328 9 [Dragon Claw Spin] reaches Lv.9. -7203 13116 155328 18 [Dragon Claw Spin] reaches Lv.18. -7204 13116 155329 9 [Whirlwind Strike] reaches Lv.9. -7205 13116 155329 18 [Whirlwind Strike] reaches Lv.18. -7206 0 (7203&7205) Both [Dragon Claw Spin] and [Whirlwind Strike] reach Lv.18. -7207 13116 154328 9 [Tango Chainblade] reaches Lv.9. -7208 13116 154328 18 [Tango Chainblade] reaches Lv.18. -7209 13116 154329 9 [Curtain Call] reaches Lv.9. -7210 13116 154329 18 [Curtain Call] reaches Lv.18. -7211 0 (7208&7210) Both [Tango Chainblade] and [Curtain Call] reach Lv.18. -7212 13116 156328 9 [CA - Diamond Dust] reaches Lv.9 -7213 13116 156328 18 [CA - Diamond Dust] reaches Lv.18 -7214 13116 156329 9 [EX - Glacial Burial] reaches Lv.9 -7215 13116 156329 18 [EX - Glacial Burial] reaches Lv.18 -7216 0 (7213&7215) [CA - Diamond Dust] and [EX - Glacial Burial] both reach Lv.18 -7217 13116 151328 9 [Predator's Charge] reaches Lv.9 -7218 13116 151328 18 [Predator's Charge] reaches Lv.18 -7219 13116 151329 9 [Fatal Shadow] reaches Lv.9 -7220 13116 151329 18 [Fatal Shadow] reaches Lv.18 -7221 0 (7218&7220) [Predator's Charge] and [Fatal Shadow] both reach Lv.18 -7222 13116 157328 9 [Fang-shattering Wolf] reaches Lv.9 -7223 13116 157328 18 [Fang-shattering Wolf] reaches Lv.18 -7224 13116 157329 9 [Voltaic Burst] reaches Lv.9 -7225 13116 157329 18 [Voltaic Burst] reaches Lv.18 -7226 0 (7223&7225) Both [Fang-shattering Wolf] and [Voltaic Burst] reach Lv.18 -7227 13116 152328 9 [Viridescent Gust] reaches Lv.9 -7228 13116 152328 18 [Viridescent Gust] reaches Lv.18 -7229 13116 152329 9 [Severed Sky] reaches Lv.9 -7230 13116 152329 18 [Severed Sky] reaches Lv.18 -7231 0 (7228&7230) Both [Viridescent Gust] and [Severed Sky] reach Lv.18 -7300 13116 155328 1 [Dragon Claw Spin] reaches Lv.1. -7301 13116 155329 1 [Whirlwind Strike] reaches Lv.1. -7302 13116 154328 1 [Tango Chainblade] reaches Lv.1. -7303 13116 154329 1 [Curtain Call] reaches Lv.1. -7304 0 (7300&7301) Both [Dragon Claw Spin] and [Whirlwind Strike] reach Lv.1. -7305 0 (7302&7303) Both [Tango Chainblade] and [Curtain Call] reach Lv.1. -7306 13103 80 Lee: Palefire reaches Lv.80 -7307 13116 151328 1 [Predator's Charge] reaches Lv.1 -7308 13116 151329 1 [Fatal Shadow] reaches Lv.1 -7309 13116 156328 1 [CA - Eyes of Death] reaches Lv.1 -7310 13116 156329 1 [EX - Glacial Burial] reaches Lv.1 -7311 0 (7307&7308) [Predator's Charge] and [Fatal Shadow] both reach Lv.1 -7312 0 (7309&7310) [CA - Eyes of Death] and [EX - Glacial Burial] both reach Lv.1 -7313 13103 80 Liv: Luminance reaches lv.80 -7314 13103 80 Watanabe: Astral reaches Lv.80 -7315 13116 152328 1 [Viridescent Gust] reaches Lv.1 -7316 13116 152329 1 [Severed Sky] reaches Lv.1 -7317 0 (7315&7316) Both [Viridescent Gust] and [Severed Sky] reach Lv.1 -7318 13116 157328 1 [Fang-shattering Wolf] reaches Lv.1 -7319 13116 157329 1 [Voltaic Burst] reaches Lv.1 -7320 0 (7318&7319) Both [Fang-shattering Wolf] and [Voltaic Burst] reach Lv.1 -7321 13103 80 Rosetta: Rigor reaches Lv.80 -7322 13116 153328 9 [Modulated Timbre] reaches Lv.9 -7323 13116 153328 18 [Modulated Timbre] reaches Lv.18 -7324 13116 153329 9 [Hymn to Muse] reaches Lv.9 -7325 13116 153329 18 [Hymn to Muse] reaches Lv.18 -7326 0 (7323&7325) [Modulated Timbre] and [Hymn to Muse] reach Lv.18 -18108001 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108002 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108003 18108 10 1 Dispatch Omniframes that reach Lv.10 -18108004 18108 10 1 Dispatch Omniframes that reach Lv.10 -18108005 18108 10 1 Dispatch Omniframes that reach Lv.10 -18108006 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108007 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108008 18108 10 1 Dispatch Omniframes that reach Lv.10 -18108009 18108 10 1 Dispatch Omniframes that reach Lv.10 -18108010 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108011 18108 23 1 Dispatch Omniframes that reach Lv.23 -18108012 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108013 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108014 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108015 18108 23 1 Dispatch Omniframes that reach Lv.23 -18108016 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108017 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108018 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108019 18108 23 1 Dispatch Omniframes that reach Lv.23 -18108020 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108021 18108 15 1 Dispatch Omniframes that reach Lv.15 -18108022 18108 40 1 Dispatch Omniframes that reach Lv.40 -18108023 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108024 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108025 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108026 18108 40 1 Dispatch Omniframes that reach Lv.40 -18108027 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108028 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108029 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108030 18108 40 1 Dispatch Omniframes that reach Lv.40 -18108031 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108032 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108033 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108034 18108 40 1 Dispatch Omniframes that reach Lv.40 -18108035 18108 30 1 Dispatch Omniframes that reach Lv.30 -18108036 18108 20 1 Dispatch Omniframes that reach Lv.20 -18108037 18108 20 1 Dispatch Omniframes that reach Lv.20 -18106001 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18106002 18106 1200 1 Dispatch Omniframes that reach 1200 BP -18106003 18106 1000 1 Dispatch Omniframes that reach 1000 BP -18106004 18106 600 1 Dispatch Omniframes that reach 600 BP -18106005 18106 2000 1 Dispatch Omniframes that reach 2000 BP -18106006 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18106007 18106 1200 1 Dispatch Omniframes that reach 1200 BP -18106008 18106 800 1 Dispatch Omniframes that reach 800 BP -18106009 18106 2800 1 Dispatch Omniframes that reach 2800 BP -18106010 18106 2200 1 Dispatch Omniframes that reach 2200 BP -18106011 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18106012 18106 1000 1 Dispatch Omniframes that reach 1000 BP -18106013 18106 2800 1 Dispatch Omniframes that reach 2800 BP -18106014 18106 2200 1 Dispatch Omniframes that reach 2200 BP -18106015 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18106016 18106 1000 1 Dispatch Omniframes that reach 1000 BP -18106017 18106 4000 1 Dispatch Omniframes that reach 4000 BP -18106018 18106 3200 1 Dispatch Omniframes that reach 3200 BP -18106019 18106 2400 1 Dispatch Omniframes that reach 2400 BP -18106020 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18106021 18106 4000 1 Dispatch Omniframes that reach 4000 BP -18106022 18106 3200 1 Dispatch Omniframes that reach 3200 BP -18106023 18106 2400 1 Dispatch Omniframes that reach 2400 BP -18106024 18106 1600 1 Dispatch Omniframes that reach 1600 BP -18109001 18109 1 1 Dispatch 1 female Omniframe -18109002 18109 1 1 Dispatch 1 female Omniframe -18109003 18109 2 1 Dispatch 1 male Omniframe -18109004 18109 2 1 Dispatch 1 male Omniframe -18109005 18109 1 1 Dispatch 1 female Omniframe -18109006 18109 1 1 Dispatch 1 female Omniframe -18109007 18109 2 1 Dispatch 1 male Omniframe -18109008 18109 2 1 Dispatch 1 male Omniframe -18109009 18109 1 1 Dispatch 1 female Omniframe -18109010 18109 1 1 Dispatch 1 female Omniframe -18109011 18109 2 2 Dispatch 2 male Omniframes -18109012 18109 2 2 Dispatch 2 male Omniframes -18109013 18109 1 2 Dispatch 2 female Omniframes -18109014 18109 1 2 Dispatch 2 female Omniframes -18109015 18109 2 2 Dispatch 2 male Omniframes -18109016 18109 2 2 Dispatch 2 male Omniframes -18109017 18109 1 2 Dispatch 2 female Omniframes -18109018 18109 1 2 Dispatch 2 female Omniframes -18109019 18109 2 2 Dispatch 2 male Omniframes -18109020 18109 2 2 Dispatch 2 male Omniframes -18110001 18110 1021001 1 Dispatch Lucia: Lotus -18110002 18110 1021001 1 Dispatch Lucia: Lotus -18110003 18110 1031001 1 Dispatch Liv: Eclipse -18110004 18110 1031001 1 Dispatch Liv: Eclipse -18110005 18110 1051001 1 Dispatch Nanami: Storm -18110006 18110 1051001 1 Dispatch Nanami: Storm -18110007 18110 1011002 1 Dispatch Lee: Palefire -18110008 18110 1011002 1 Dispatch Lee: Palefire -18110009 18110 1041002 1 Dispatch Bianca: Zero -18110010 18110 1061002 1 Dispatch Kamui: Bastion -18110011 18110 1071002 1 Dispatch Liv: Luminance -18110012 18110 1081002 1 Dispatch Liv: Luminance -18110013 18110 1021002 1 Dispatch Lucia: Lotus -18110014 18110 1031002 1 Dispatch Liv: Eclipse -18110015 18110 1061003 1 Dispatch Kamui: Tenebrion -18110016 18110 1031003 1 Dispatch Liv: Eclipse -18105001 18105 1 1 Dispatch 1 Attacker Omniframe -18105002 18105 1 1 Dispatch 1 Attacker Omniframe -18105003 18105 2 1 Dispatch 1 Tank Omniframe -18105004 18105 3 1 Dispatch 1 Support Omniframe -18105005 18105 1 1 Dispatch 1 Attacker Omniframe -18105006 18105 1 1 Dispatch 1 Attacker Omniframe -18105007 18105 2 1 Dispatch 1 Tank Omniframe -18105008 18105 3 1 Dispatch 1 Support Omniframe -18105009 18105 1 1 Dispatch 1 Attacker Omniframe -18105010 18105 1 1 Dispatch 1 Attacker Omniframe -18105011 18105 2 1 Dispatch 1 Tank Omniframe -18105012 18105 3 1 Dispatch 1 Support Omniframe -18107001 18107 2 2 Dispatch 2 A-Rank Omniframes -18107002 18107 2 2 Dispatch 2 A-Rank Omniframes -18107003 18107 2 2 Dispatch 2 A-Rank Omniframes -18107004 18107 2 2 Dispatch 2 A-Rank Omniframes -18107005 18107 3 2 Dispatch 2 S-Rank Omniframes -18107006 18107 3 2 Dispatch 2 S-Rank Omniframes -18107007 18107 3 2 Dispatch 2 S-Rank Omniframes -18107008 18107 3 2 Dispatch 2 S-Rank Omniframes -60000 13103 1 Member reaches Lv.1 -60001 13103 10 Member reaches Lv.10 -60002 13103 14 Member reaches Lv.14 -60003 13103 18 Member reaches Lv.18 -60004 13103 22 Member reaches Lv.22 -60005 13103 26 Member reaches Lv.26 -60006 13103 30 Member reaches Lv.30 -60007 13103 34 Member reaches Lv.34 -60008 13103 38 Member reaches Lv.38 -60009 13103 42 Member reaches Lv.42 -60010 13103 46 Member reaches Lv.46 -60011 13103 50 Member reaches Lv.50 -60012 13103 54 Member reaches Lv.54 -60013 13103 58 Member reaches Lv.58 -60014 13103 62 Member reaches Lv.62 -60015 13103 66 Member reaches Lv.66 -60016 13103 70 Member reaches Lv.70 -60017 13103 74 Member reaches Lv.74 -60100 13103 1 Member reaches Lv.1 -60101 13103 12 Member reaches Lv.12 -60102 13103 16 Member reaches Lv.16 -60103 13103 20 Member reaches Lv.20 -60104 13103 24 Member reaches Lv.24 -60105 13103 28 Member reaches Lv.28 -60106 13103 32 Member reaches Lv.32 -60107 13103 36 Member reaches Lv.36 -60108 13103 40 Member reaches Lv.40 -60109 13103 44 Member reaches Lv.44 -60110 13103 48 Member reaches Lv.48 -60111 13103 52 Member reaches Lv.52 -60112 13103 56 Member reaches Lv.56 -60113 13103 60 Member reaches Lv.60 -60114 13103 64 Member reaches Lv.64 -60115 13103 68 Member reaches Lv.68 -60116 13103 72 Member reaches Lv.72 -60117 13103 76 Member reaches Lv.76 -60200 13103 1 Member reaches Lv.1 -60201 13103 14 Member reaches Lv.14 -60202 13103 18 Member reaches Lv.18 -60203 13103 22 Member reaches Lv.22 -60204 13103 26 Member reaches Lv.26 -60205 13103 30 Member reaches Lv.30 -60206 13103 34 Member reaches Lv.34 -60207 13103 38 Member reaches Lv.38 -60208 13103 42 Member reaches Lv.42 -60209 13103 46 Member reaches Lv.46 -60210 13103 50 Member reaches Lv.50 -60211 13103 54 Member reaches Lv.54 -60212 13103 58 Member reaches Lv.58 -60213 13103 62 Member reaches Lv.62 -60214 13103 66 Member reaches Lv.66 -60215 13103 70 Member reaches Lv.70 -60216 13103 74 Member reaches Lv.74 -60217 13103 78 Member reaches Lv.78 -60300 13103 1 Member reaches Lv.1 -60301 13103 16 Construct reaches Lv.16 and evolves to S-rank -60302 13103 20 Construct reaches Lv.20 and evolves to S-rank -60303 13103 24 Construct reaches Lv.24 and evolves to S-rank -60304 13103 28 Construct reaches Lv.28 and evolves to S-rank -60305 13103 32 Construct reaches Lv.32 and evolves to S-rank -60306 13103 36 Construct reaches Lv.36 and evolves to S-rank -60307 13103 40 Construct reaches Lv.40 and evolves to S-rank -60308 13103 44 Construct reaches Lv.44 and evolves to S-rank -60309 13103 48 Construct reaches Lv.48 and evolves to S-rank -60310 13103 52 Construct reaches Lv.52 and evolves to S-rank -60311 13103 56 Construct reaches Lv.56 and evolves to S-rank -60312 13103 60 Construct reaches Lv.60 and evolves to S-rank -60313 13103 64 Construct reaches Lv.64 and evolves to S-rank -60314 13103 68 Construct reaches Lv.68 and evolves to S-rank -60315 13103 72 Construct reaches Lv.72 and evolves to S-rank -60316 13103 76 Construct reaches Lv.76 and evolves to S-rank -60317 13103 80 Construct reaches Lv.80 and evolves to S-rank -60501 13103 16 Member reaches Lv.16 -60502 13103 20 Member reaches Lv.20 -60503 13103 24 Member reaches Lv.24 -60504 13103 28 Member reaches Lv.28 -60505 13103 32 Member reaches Lv.32 -60506 13103 36 Member reaches Lv.36 -60507 13103 40 Member reaches Lv.40 -60508 13103 44 Member reaches Lv.44 -60509 13103 48 Member reaches Lv.48 -60510 13103 52 Member reaches Lv.52 -60511 13103 56 Member reaches Lv.56 -60512 13103 60 Member reaches Lv.60 -60513 13103 64 Member reaches Lv.64 -60514 13103 68 Member reaches Lv.68 -60515 13103 72 Member reaches Lv.72 -60516 13103 76 Member reaches Lv.76 -60517 13103 80 Member reaches Lv.80 -60400 11102 1011002 4 Awaken Palefire's Ultima Rank -60401 11102 1021001 4 Awaken Lotus's Ultima Rank -60402 11102 1031001 4 Awaken Eclipse's Ultima Rank -60403 11102 1041002 4 Awaken Zero's Ultima Rank -60404 11102 1051001 4 Awaken Storm's Ultima Rank -60405 11102 1061002 4 Awaken Bastion' Ultima Rank -60406 11102 1071002 4 Awaken Blast's Ultima Rank -60407 11102 1081002 4 Awaken Nightblade's Ultima Rank -60408 11102 1021002 4 Awaken Dawn's Ultima Rank -60409 11102 1031002 4 Awaken Lux's Ultima Rank -60410 11102 1031003 4 Awaken Luminance's Ultima Rank -60411 11102 1061003 4 Awaken Tenebrion's Ultima Rank -60412 11102 1011003 4 Awaken Entropy's Ultima Rank -60413 11102 1071003 4 Awaken Ember's Ultima Rank -60414 11102 1051003 4 Awaken Pulse's Ultima Rank -60415 11102 1021003 4 Awaken Crimson Abyss' Ultima Rank -60416 11102 1091002 4 Awaken Brilliance's Ultima Rank -60417 11102 1081003 4 Awaken Astral's Ultima Rank -60418 11102 1111002 4 Awaken Silverfang's Ultima Rank -60419 11102 1041003 4 Awaken Veritas' Ultima Rank -60420 11102 1121002 4 Awaken Arclight's Ultima Rank -60421 11102 1021004 4 Awaken Plume's Ultima Rank -60422 11102 1131002 4 Awaken Rozen's Ultima Rank -60423 11102 1511003 4 Awaken Crocotta's Ultima Rank -60424 11102 1141003 4 Awaken Rigor's Ultima Rank -60425 11102 1521003 4 Awaken Pavo's Ultima Rank -60426 11102 1161002 4 Awaken Qilin's Ultima Rank -60427 11102 1171003 4 Awaken Laurel's Ultima Rank -60428 11102 1181003 4 Awaken 2B's Ultima Rank -60429 11102 1191003 4 Awaken 9S' Ultima Rank -60430 11102 1201003 4 Awaken A2's Ultima Rank -60431 11102 1211002 4 Awaken Hypnos' Ultima Rank -60432 11102 1531003 4 Awaken Tempest's Ultima Rank -60433 11102 1121003 4 Awaken Glory's Ultima Rank -60434 11102 1221002 4 XXI leveled up to Ultima Awaken -60435 11102 1131003 4 Awaken Garnet's Ultima Rank -60436 11102 1541003 4 Awaken Flambeau's Ultima Rank -60437 11102 1031004 4 Awaken Empyrea's Ultima Rank -60438 11102 1531004 4 Awaken Capriccio's Ultima Rank -60439 11102 1551003 4 Awaken Dragontoll's Ultima Rank -60440 11102 1051004 4 Awaken Starfarer's Ultima Rank -60441 11102 1561003 4 Awaken Starveil's Ultima Rank -60442 11102 1071004 4 Awaken Scire's Ultima Rank -60443 11102 1571003 4 Awaken Arca's Ultima Rank -60444 11102 1041004 4 Awaken Stigmata's Ultima Rank -60445 11102 1231002 4 Awaken Vitrum's Ultima Rank -61001 13105 1 0 Omniframes are Rank B Omniframes -61002 13105 2 0 Omniframes reach Rank A -61003 13105 3 0 Omniframes reach Rank S -61004 13105 4 0 Omniframes reach Rank SS -61005 13105 5 0 Omniframes reach Rank SSS -61006 13105 6 0 Omniframes reach Rank SSS+ -61007 13105 1 0 Uniframes are Rank B Uniframes -61008 13105 2 0 Uniframes reach Rank A -61009 13105 3 0 Uniframes reach Rank S -61010 13105 4 0 Uniframes reach Rank SS -61011 13105 5 0 Uniframes reach Rank SSS -61012 13105 6 0 Uniframes reach Rank SSS+ -61301 13105 3 0 Construct reaches Lv.16 and evolves to S-rank -61302 13105 3 0 Construct reaches Lv.20 and evolves to S-rank -61303 13105 3 0 Construct reaches Lv.24 and evolves to S-rank -61304 13105 3 0 Construct reaches Lv.28 and evolves to S-rank -61305 13105 3 0 Construct reaches Lv.32 and evolves to S-rank -61306 13105 3 0 Construct reaches Lv.36 and evolves to S-rank -61307 13105 3 0 Construct reaches Lv.40 and evolves to S-rank -61308 13105 3 0 Construct reaches Lv.44 and evolves to S-rank -61309 13105 3 0 Construct reaches Lv.48 and evolves to S-rank -61310 13105 3 0 Construct reaches Lv.52 and evolves to S-rank -61311 13105 3 0 Construct reaches Lv.56 and evolves to S-rank -61312 13105 3 0 Construct reaches Lv.60 and evolves to S-rank -61313 13105 3 0 Construct reaches Lv.64 and evolves to S-rank -61314 13105 3 0 Construct reaches Lv.68 and evolves to S-rank -61315 13105 3 0 Construct reaches Lv.72 and evolves to S-rank -61316 13105 3 0 Construct reaches Lv.76 and evolves to S-rank -61317 13105 3 0 Construct reaches Lv.80 and evolves to S-rank -62001 13105 1 0 0 Evolve quality to B -62002 13105 2 0 0 Evolve quality to A -62003 13105 3 0 0 Evolve quality to S -62004 13105 3 0 5 Evolve quality to S5 -62005 13105 4 0 0 Evolve quality to SS -62006 13105 4 0 3 Evolve quality to S3 -62007 13105 5 0 0 Evolve quality to SSS -62008 13105 5 0 3 Evolve quality to SSS3 -62009 13105 5 0 6 Evolve quality to SSS6 -62010 13105 6 0 0 Evolve quality to SSS+ -70000 10101 200 Not available yet -70001 10105 10010203 Complete Normal Story 1-7 -70002 10105 10010302 Complete Normal Story 1-10 -70003 10105 10010304 Complete Normal Story 1-12 -70004 10105 10020103 Complete Normal Story 2-3 -70005 10105 10020104 Complete Normal Story 2-4 -70006 10105 10020204 Complete Normal Story 2-8 -70007 10105 10020301 Complete Normal Story 2-9 -70008 10105 10020303 Complete Normal Story 2-11 -70009 10105 10020304 Complete Normal Story 2-12 -70010 10105 11010105 Complete Hidden Story 1-5 -70011 10105 10030101 Complete Normal Story 3-1 -70012 10105 10030103 Complete Normal Story 3-3 -70013 10101 50 Reach Commandant Level 50 -70014 10105 10030204 Complete Normal Story 3-8 -70015 10105 10030302 Complete Normal Story 3-10 -70016 10105 11020101 Complete Hidden Story 2-1 -70017 10101 200 Complete Hidden Story 2-4 -70018 10105 10040102 Complete Normal Story 4-2 -70019 10105 10040204 Complete Normal Story 4-8 -70020 10105 10050203 Complete Normal Story 5-7 -70021 10101 60 Reach Commandant Level 60 -70022 10101 65 Reach Commandant Level 65 -70023 10105 10030304 Complete Normal Story 3-12 -70101 10105 10010102 Complete Normal Story 1-2 -70102 10105 10010103 Complete Normal Story 1-3 -70103 10105 10010104 Complete Normal Story 1-4 -70104 10105 10010202 Complete Normal Story 1-6 -70105 10105 10010204 Complete Normal Story 1-8 -70106 10105 10020101 Complete Normal Story 2-1 -70107 10105 10020201 Complete Normal Story 2-5 -70108 10105 10020202 Complete Normal Story 2-6 -70109 10105 11010102 Complete Hidden Story 1-2 -70110 10105 10030203 Complete Normal Story 3-7 -70111 10105 10020102 Complete Normal Story 2-2 -70112 10105 10030102 Complete Normal Story 3-2 -70113 10105 12020303 Clear Stronghold Chapter 2 -70114 10105 12030303 Clear Stronghold Chapter 3 -70115 10105 12040303 Clear Stronghold Chapter 4 -70116 10105 12050303 Clear Stronghold Chapter 5 -70117 10105 12060303 Clear Stronghold Chapter 6 -70118 10105 12070303 Clear Stronghold Chapter 7 -70119 10105 12010302 Clear Stronghold Chapter 1 -70120 10105 12090303 Clear Stronghold Chapter 9 -70121 10105 12100304 Clear Stronghold Chapter 10 -70122 10105 12110304 Clear Stronghold Chapter 11 -70123 10105 12120304 Clear Stronghold Chapter 12 -70124 10105 12010302 Clear Stronghold Ch.1 -600007 10119 10009 Find data record [X-779] while exploring [Redundant Block 22-16]. -600008 10119 11000 Explore in [Redundant Block 22-16] and follow the guide to active the event of [Eden's Falling] -600009 10119 10000 Enter [Babylonia] -601000 10101 40 Unlocked when Commandant Level reached 40 -601001 10119 11001 Unlocked after watching the initial story -601002 10119 13002 Unlocked after completing the main story of [Parliament Square] -601003 10119 13003 Follow the guide to complete the mission -601004 10119 11004 Follow the guide to complete the mission -601005 10119 11005 Follow the guide to complete the mission -601006 10119 11006 Follow the guide to complete the mission -601007 10119 11007 Unlocked after completing the main story of [Eden 16-B] -601008 10119 13008 Follow the guide to complete the mission -601009 10119 11009 Unlocked after completing the main story of [Dominick Memorial Park] -601010 10119 11010 Follow the guide to complete the mission -601011 10119 13011 Follow the guide to complete the mission -601012 10119 11012 Unlocked after completing the main story of [Babylonia] -621101 10119 211001 Head to [Eden 16-B Leisure Module] Lv.2 Area to activate the [Invader] event in Exploration Mode -621102 10119 211002 Head to [Dominik Memorial Park] Floor 1 and discover the [Awakening of Heart 2] event in Exploration Mode -621103 10119 211003 Head to [Babylonia Bridge] Floor 2 and discover the [Awakening of Heart 3] event in Exploration Mode -621104 10119 211004 Head deeper into [Babylonia Bridge] Floor 2 and discover the [Awakening of Heart 4] event in Exploration Mode -621105 10119 211005 Head to [Dominik Memorial Park] Floor 4 and discover the [Awakening of Heart 5] event in Exploration Mode -621106 10119 211006 Head deeper into [Dominik Memorial Park] Floor 4 and discover the [Awakening of Heart 6] event in Exploration Mode -621201 10119 212001 Head to [Tactical Bridge] Lv.2 Area to activate the [Scarab] event in Exploration Mode -621202 10119 212002 Head to [Parliament Square] Floor 2 and discover [The Hidden 2] event in Exploration Mode -621203 10119 212003 Head to [Dominik Memorial Park] Floor 3 and discover [The Hidden 3] event in Exploration Mode -621204 10119 212004 Head to [Dominik Memorial Park] Floor 4 and discover [The Hidden 4] event in Exploration Mode -621205 10119 212005 Head deeper into [Dominik Memorial Park] Floor 4 and discover [The Hidden 5] event in Exploration Mode -621301 10119 213001 Head to [Parliament Square] Floor 2 and discover the [Traveler] event in Exploration Mode -621302 10119 213002 Head to [Parliament Square] Floor 2 and discover the [World's End 2] event in Exploration Mode -621303 10119 213003 Head to [Babylonia Bridge] Floor 3 and discover the [World's End 3] event in Exploration Mode -621304 10119 213004 Head to [Parliament Square] Floor 3 and discover the [World's End 4] event in Exploration Mode -623101 10119 231001 Head to [Outer City Ruins] to talk about [Ruolin] with Bridget from [Support Force] in Exploration Mode -623102 10119 231002 Head to [B01 Industrial Sector] Floor 3 and discover the [Memory 2] event in Exploration Mode -623103 10119 231003 Head to [Safe Zone] and discover [Additional Review] to reveal Memory 3 in Exploration Mode -623201 10119 232001 Head deeper into [Core Area] Power Room to discover the [Spread] event in Exploration Mode -623202 10119 232002 Head to [Core Area] Floor 3 and discover the [Tide Direction 2] event in Exploration Mode -623203 10119 232003 Head to [B01 Junction Corridor] Floor 4 and discover the [Tide Direction 3] event in Exploration Mode -623204 10119 232004 Head deeper into [B01 Junction Corridor] Floor 4 and discover the [Tide Direction 4] event in Exploration Mode -622101 10119 221001 Head to [Zone B Business District Ruins] Block 2 and discover the ["Material"] event in Exploration Mode -622102 10119 221002 Head to [Zone B Business District Ruins] Block 2 and discover the [Blood Well] event in Exploration Mode -622201 10119 222001 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Unknown Heaven] event in Exploration Mode -622202 10119 222002 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Bandwagon Effect] event in Exploration Mode -622203 10119 222003 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Burn It All] event in Exploration Mode -622204 10119 222004 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Voiceless Self] event in Exploration Mode -624101 10119 241001 Head to [Shattered Valley] Open Area and discover the [Against the Light] event in Exploration Mode -624102 10119 241002 Head to [Underground Junction] and discover the [Gnawing Away] event in Exploration Mode -624201 10119 242001 Head to [Polyphage Left Hand] Lv.2 Area and discover the [Trading] event in Exploration Mode -624202 10119 242002 Head to [Polyphage Left Hand] Lv.2 Area and discover the [Requirement] event in Exploration Mode -624301 10119 243001 Head to [Polyphage Core] Lv.2 Area and discover the ["Good News"] event in Exploration Mode -624302 10119 243002 Head to [Polyphage Core] Lv.3 Area and discover the [Pray] event in Exploration Mode -624303 10119 243003 Head to [Polyphage Core] Lv.2 Area and discover the [Faith Praises] event in Exploration Mode -624401 10119 244001 Head to [Polyphage Core] Lv.3 Area and discover the [Backstage] event in Exploration Mode -624402 10119 244002 Head to [Polyphage Core] Lv.2 Area and discover the [Plan] event in Exploration Mode -602000 10119 20000 Head to [Support Area] to complete [Enhance Inverse] task -602001 10119 21001 Unlocked after completing the main story of [Support Area] -602002 10119 21002 Head to [Forgotten Street—Residential Quarters] to complete [Enemies in Sight] task -602003 10119 21003 Head to [Forgotten Street—Residential Quarters] to complete [Collect Data] event -602803 10119 21083 Head to [Forgotten Street—Residential Quarters] to complete [Undefeated] event -602804 10119 21084 Head to [Forgotten Street—Residential Quarters] to complete [Alternate Route] event -602004 10119 23004 Head to [Forgotten Street—Residential Quarters] to complete [Crimson Tide] event -602005 10119 21005 Head to [Forgotten Street—Dusted Hotel] to investigate -602006 10119 21006 Head to [Forgotten Street—Dusted Hotel] to complete [Messy Footprints] event -602007 10119 21007 Head to [Forgotten Street—Dusted Hotel] to complete [Key Card] event -602008 10119 21008 Head to [Forgotten Street—Dusted Hotel] to complete [Collapsed Hidden Door] event -602009 10119 21009 Head to [Forgotten Street—Dusted Hotel] to complete [Data Chip] event -602010 10119 25010 Head to [Forgotten Street—Dusted Hotel] to unlock Blockade 2 -602011 10119 21011 Unlocked after completing the main story of [Area A Forgotten Streets] -602012 10119 26012 Move to [Area B Relic of Business Park No. 35—Block 1] -602013 10119 21013 Head to [Relic of Business Park—Block 1] to find [Search Clue 1] event -602813 10119 21813 Head to [Relic of Business Park—Block 1] to find [Search Clue 2] event -602814 10119 21814 Head to [Relic of Business Park—Block 1] to find [Search Clue 3] event -602815 10119 21815 Head to [Relic of Business Park—Block 2] to find [Search Route C] event -602014 10119 23014 Head to [Relic of Business Park—Block 1] to find key clues -602015 10119 21015 Head to [Relic of Business Park—Block 2] to find [Trace Evidence] event -602016 10119 21016 Head to [Relic of Business Park—Block 2] to find [Plunder & Sacrifice] event -602816 10119 21816 Head to [Relic of Business Park in Sector B]—Block 2 to find [Remaining Data] event -602817 10119 21817 Head to [Relic of Business Park in Sector B]—Block 2 to find [Reminiscing Past] event -602818 10119 21818 Head to [Relic of Business Park in Sector B]—Block 2 to find [Corner's Glimpse] event -602017 10119 21017 Head to [Relic of Business Park—Block 2] to find [Past & Future] event -602018 10119 21018 Head to [Relic of Business Park—Block 3] to complete [Waste Materials] event -602019 10119 21019 Head to [Relic of Business Park—Block 3] to complete [A Tiny Hope] event -602020 10119 21020 Unlocked after completing the main story of [ of Business Park in Sector B] -602021 10119 26021 Head to [C-07 Abandoned Chemical Plant—Entrance] -602022 10119 24022 Head to [C-07 Abandoned Chemical Plant—Entrance] to obtain items of Blockade 1 -602023 10119 21023 Head to [Abandoned Chemical Plant—Entrance] to complete [Vacant Rooms] event -602024 10119 21024 Head to [Abandoned Chemical Plant—Entrance] to complete [Protective Equipment] event -602025 10119 21025 Head to [Abandoned Chemical Plant—Entrance] to complete [Past Records] event -602026 10119 21026 Head to [Abandoned Chemical Plant—Entrance] to find the entrance of the abandoned chemical plant -602027 10119 21027 Head to [Abandoned Chemical Plant—Operation Zone] to find the past memories -602028 10119 21028 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Search Clues] event -602029 10119 21029 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Cross Red Tide] event -602030 10119 21030 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Protective Equipment] event -602031 10119 21031 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Memory Fragment] event -602032 10119 21032 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Deja-vu] event -602033 10119 23033 Head to [Abandoned Chemical Plant—Operational Zone] to fight against Alpha -602034 10119 21034 Unlocked after completing the main story of [Deserted Ruins] -604000 10119 40000 Enter the [Polyphage Abyss] area to explore -604001 10119 41001 Unlocked after completing the main story of [Underground Junction] -604002 10119 41001 Unlocked after completing the main story of [Underground Junction] -604003 10119 41003 Head to [Shattered Valley] Open Land to complete [Audio Analysis] event -604803 10119 41803 Head to [Shattered Valley] Open Land to complete [Lamia's Gift] event -604004 10119 41004 Head to [Shattered Valley] Open Land to complete [Search for Lamia] event -604005 10119 41005 Head to [Shattered Valley] Open Land to complete [Hetero-Creature] event -604006 10119 43006 Head to [Shattered Valley] Open Land to complete [Cannibalism] event -604007 10119 41007 Head to [Shattered Valley] Open Land to complete [Broken Cable] event -604008 10119 41008 Head to [Shattered Valley] Open Land to complete [Chase of Fleeing Lamia] event -604009 10119 41009 Head to [Shattered Valley] Open Land to complete [Sudden Assault] event -604010 10119 41010 Head to [Shattered Valley] Open Land to complete [Roaring Polyphage] event -604011 10119 43011 Unlocked after completing the main story of [Shattered Valley] -604812 10119 41812 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Sisters] event -604813 10119 41813 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Break the Siege] event -604814 10119 41814 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Encirclement] event -604815 10119 41815 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Damage Safeguard] event -604012 10119 43012 Unlocked after completing the main story of [Polyphage Left Hand] -604816 10119 41816 Head to [Polyphage Core] Lv. 1 Area to complete [Wild Shaking] event -604817 10119 41817 Head to [Polyphage Core] Lv. 1 Area to complete [Skyfall Shadow] event -604013 10119 43013 Unlocked after completing the main story of [Polyphage Core] -603000 10119 30000 Head to [Underground Cavern] for exploration -603001 10119 31001 Unlocked after completing the main story of [Outer Ruin City] -603002 10119 31002 Follow the guide to complete the mission -603003 10119 33003 Follow the guide to complete the mission -603004 10119 31004 Follow the guide to complete the mission -603005 10119 31005 Follow the guide to complete the mission -603006 10119 33006 Unlocked after completing the main story of [B01 Industrial Sector] -603007 10119 33007 Follow the guide to complete the mission -603008 10119 31008 Follow the guide to complete the mission -603009 10119 31009 Follow the guide to complete the mission -603010 10119 31010 Unlocked after completing the main story of [B01 Connecting Corridor] -603011 10119 31011 Follow the guide to complete the mission -603012 10119 31012 Unlocked after completing the main story of [Core Area] -603013 10119 31013 Follow the guide to complete the mission -603014 10119 33013 Follow the guide to complete the mission -603015 10119 33015 Follow the guide to complete the mission -603016 10119 31016 Unlocked after completing the main story of [Underground Cavern] -603901 10126 302 3022 3022042 Head to [B01 Industrial Sector] Area 2 to find [Curtain] event -603902 10126 303 3031 3031041 Head to [B01 Junction Corridor] Area 1 to find [Test] event -603903 10126 303 3032 3032031 Head to [B01 Junction Corridor] Area 2 to find [Fury of the Agent] event -603904 10126 305 3051 3051041 Head to [Deep M.I.N.D.] Area 1 to find [Face the Past] event -603905 10126 305 3051 3051042 Head to [Deep M.I.N.D.] Area 1 to find [Shards of Remorse 1] event -603906 10126 305 3052 3052041 Head to [Deep M.I.N.D.] Area 2 to find [Shards of Betrayal 1] event -603907 10126 305 3052 3052042 Head to [Deep M.I.N.D.] Area 2 to find [Shards of Betrayal 2] event -603910 10139 100 1001 1001051 Never completed [Record: X-779] -609001 10119 300001 Side Test -630001 0 (84101301|600009) Clear the associated stage in Regular Mode or enter [Babylonia] in Exploration Mode -630002 0 (84101302|601002) Clear the associated stage in Regular Mode or complete the main story of [Parliament Square] in Exploration Mode to unlock -630003 0 (84101303|601003) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630004 0 (84101304|601004) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630005 0 (84101305|601005) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630006 0 (84101306|601007) Clear the associated stage in Regular Mode or complete the main story of [Eden 16-B] in Exploration Mode to unlock -630007 0 (84101307|601008) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630008 0 (84101308|601009) Clear the associated stage in Regular Mode or complete the main story of [Dominick Memorial Park] in Exploration Mode to unlock -630009 0 (84101309|601011) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630010 0 (84101310|601012) Clear the associated stage in Regular Mode or complete the main story of [Babylonia] in Exploration Mode to unlock -630011 0 (84101311|602000) Clear the associated stage in Regular Mode or head to [Support Area] and complete the [Enhance Inverse] mission in Exploration Mode -630012 0 (84101312|602001) Clear the associated stage in Regular Mode or complete the main story of [Support Area] in Exploration Mode to unlock -630013 0 (84101313|602003) Clear the associated stage in Regular Mode or head to [Forgotten Street—Residential Quarters] and complete the [Collect Data] event in Exploration Mode -630014 0 (84101314|602004) Clear the associated stage in Regular Mode or head to [Forgotten Street—Residential Quarters] and complete the [Crimson Tide] event in Exploration Mode -630015 0 (84101315|602005) Clear the associated stage in Regular Mode or head to [Forgotten Street—Dusted Hotel] to investigate in Exploration Mode -630016 0 (84101316|602011) Clear the associated stage in Regular Mode or complete the main story of [Zone A Forgotten Streets] in Exploration Mode to unlock -630017 0 (84101317|602014) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 1] and discover the vital clues in Exploration Mode -630018 0 (84101318|602016) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 2] and complete the [Plunder & Sacrifice] event in Exploration Mode -630019 0 (84101319|602017) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 2] and discover the [Past & Future] event in Exploration Mode -630020 0 (84101320|602020) Clear the associated stage in Regular Mode or complete the main story of [Zone B Business District Ruins] in Exploration Mode to unlock -630021 0 (84101321|602026) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Entrance] and discover the entrance to the factory in Exploration Mode -630022 0 (84101322|602032) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Operation Zone] and complete the [Deja Vu] event Exploration Mode -630023 0 (84101323|602033) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Operation Zone] and fight Alpha in Exploration Mode -630024 0 (84101324|602034) Clear the associated stage in Regular Mode or complete the main story of [Deserted Ruins] in Exploration Mode to unlock -630025 0 (84101325|603000) Clear the associated stage in Regular Mode or head to [Underground Cavern] to explore in Exploration Mode -630026 0 (84101326|603001) Clear the associated stage in Regular Mode or complete the main story of [Outer City Ruins] in Exploration Mode to unlock -630027 0 (84101327|603003) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630028 0 (84101328|603901) Clear the associated stage in Regular Mode or head to [B01 Industrial Sector] Area 2 and discover the [Curtain] event in Exploration Mode -630029 0 (84101329|603005) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630030 0 (84101330|603006) Clear the associated stage in Regular Mode or complete the main story of [B01 Industrial Sector] in Exploration Mode to unlock -630031 0 (84101331|603902) Clear the associated stage in Regular Mode or head to [B01 Junction Corridor] Area 1 and discover the [Test] event in Exploration Mode -630032 0 (84101332|603007) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630033 0 (84101333|603903) Clear the associated stage in Regular Mode or head to [B01 Junction Corridor] Area 2 and discover the [Fury of the Agent] event in Exploration Mode -630034 0 (84101334|603008) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630035 0 (84101335|603009) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630036 0 (84101336|603010) Clear the associated stage in Regular Mode or complete the main story of [B01 Connecting Corridor] in Exploration Mode to unlock -630037 0 (84101337|603011) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630038 0 (84101338|603012) Clear the associated stage in Regular Mode or complete the main story of [Core Area] in Exploration Mode to unlock -630039 0 (84101339|603904) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 1 and discover the [Face the Past] event in Exploration Mode -630040 0 (84101340|603905) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 1 and discover the [Shards of Remorse 1] event in Exploration Mode -630041 0 (84101341|603013) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630042 0 (84101342|603906) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 2 and discover the [Shards of Betrayal 1] event in Exploration Mode -630043 0 (84101343|603907) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 2 and discover the [Shards of Betrayal 2] event in Exploration Mode -630044 0 (84101344|603015) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode -630045 0 (84101345|603016) Clear the associated stage in Regular Mode or complete the main story of [Underground Cavern] in Exploration Mode to unlock -630046 0 (84101346|604001) Clear the associated stage in Regular Mode or complete the main story of [Underground Junction] in Exploration Mode to unlock -630047 0 (84101347|604002) Clear the associated stage in Regular Mode or complete the main story of [Underground Junction] in Exploration Mode to unlock -630048 0 (84101348|604003) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Audio Analysis] event in Exploration Mode -630049 0 (84101349|604004) Clear the associated stage in Regular Mode or head to [Breaking Platform] Open Area and complete the [Search for Lamia] event in Exploration Mode -630050 0 (84101350|604004) Clear the associated stage in Regular Mode or head to [Breaking Platform] Open Area and complete the [Search for Lamia] event in Exploration Mode -630051 0 (84101351|604005) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Hetero-Creature] event in Exploration Mode -630052 0 (84101352|604006) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Cannibalism] event in Exploration Mode -630053 0 (84101353|604007) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Broken Cable] event in Exploration Mode -630054 0 (84101354|604009) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Ambush] event in Exploration Mode -630055 0 (84101355|604011) Clear the associated stage in Regular Mode or complete the main story of [Shattered Valley] in Exploration Mode to unlock -630056 0 (84101356|604812) Clear the associated stage in Regular Mode or head to [Polyphage Left Hand] Lv.1 Area and complete the [Sisters] event in Exploration Mode -630057 0 (84101357|604012) Clear the associated stage in Regular Mode or complete the main story of [Polyphage Left Hand] in Exploration Mode to unlock -630058 0 (84101358|604013) Clear the associated stage in Regular Mode or complete the main story of [Polyphage Core] in Exploration Mode to unlock -770100 10105 10010202 Complete Normal Story 1-6 to unlock -770200 10101 1 Unlocked when Commandant reaches Lv.1 -770300 10105 10010204 Complete Normal Story 1-8 to unlock -770301 10105 10010104 Complete Normal Story 1-4 to unlock -770400 10105 10010304 Complete Normal Story 1-12 to unlock -770401 10101 40 Unlocked at Commandant Lv.40 -770402 10105 10010204 Complete Normal Story 1-8 to unlock -770403 10101 35 Unlocked when Commandant reaches Lv.35 -770404 10101 35 Unlocked when Commandant reaches Lv.35 -770500 10105 10010302 Complete Normal Story 1-10 to unlock -770600 10105 10030202 Complete Normal Story 3-6 to unlock -770700 10105 10030201 Complete Normal Story 3-5 to unlock -770710 10105 10040201 Complete Normal Story 4-5 to unlock -770800 10101 200 Unlocked when Commandant reaches Lv.200 -770900 10105 10040102 Complete Normal Story 4-2 to unlock -771000 10105 10020103 Complete Normal Story 2-3 to unlock -771100 10105 10020103 Complete Normal Story 2-3 to unlock -771200 10101 200 Unlocked when Commandant reaches Lv.200 -771300 10105 10030203 Complete Normal Story 3-7 to unlock -771400 10105 10020304 Complete Normal Story 2-12 to unlock -771500 10101 60 Unlocked when Commandant reaches Lv.60 -771501 10109 4 3000 Have more than 4 Omniframes above 3000 BP activated -771600 10101 200 Unlocked when Commandant reaches Lv.200 -771700 10105 10050203 Complete Normal Story 5-7 to unlock -771800 10105 10040204 Complete Normal Story 4-8 to unlock -771801 10105 10030304 Complete Normal Story 3-12 to unlock -771900 10101 50 Unlocked when Commandant reaches Lv.50 -772000 10101 50 Unlocked when Commandant reaches Lv.50 -772100 10101 40 Unlocked when Commandant reaches Lv.40 -772200 10101 40 Unlocked when Commandant reaches Lv.40 -772250 10101 40 Unlocked when Commandant reaches Lv.40 -772260 10101 40 Unlocked when Commandant reaches Lv.40 -772270 10101 40 Unlocked when Commandant reaches Lv.40 -772280 10101 60 Unlocked when Commandant reaches Lv.60 -772290 10101 55 Unlocked when Commandant reaches Lv.55 -772300 10101 1 Unlocked when Commandant reaches Lv.1 -772310 10101 40 Unlocked when Commandant reaches Lv.40 -772400 10101 1 Unlocked when Commandant reaches Lv.1 -772320 10101 50 Unlocked at Commandant Lv.50 -772500 10105 10020102 Complete Normal Story 2-2 to unlock -772600 10105 10020204 Complete Normal Story 2-8 to unlock -772700 10105 10020201 Complete Normal Story 2-5 to unlock -772800 10105 10020102 Complete Normal Story 2-2 to unlock -772900 10105 11010105 Complete Hidden Story 1-5 to unlock -773000 10105 10020301 Complete Normal Story 2-9 to unlock -773100 10105 10020204 Complete Normal Story 2-8 to unlock -773200 10105 10020202 Complete Normal Story 2-6 to unlock -773300 10105 10020201 Complete Normal Story 2-5 to unlock -773400 10105 11020101 Complete Hidden Story 2-1 to unlock -773500 10101 1 Unlocked when Commandant reaches Lv.1 -773600 10101 1 Unlocked when Commandant reaches Lv.1 -773700 10101 1 Unlocked when Commandant reaches Lv.1 -773800 10101 1 Unlocked when Commandant reaches Lv.1 -773900 10101 1 Unlocked when Commandant reaches Lv.1 -774000 10101 1 Unlocked when Commandant reaches Lv.1 -774100 10105 10020303 Complete Normal Story 2-11 to unlock -774200 10105 10030204 Complete Normal Story 3-8 to unlock -774300 10101 65 Unlocked when Commandant reaches Lv.65 -774301 10109 5 3000 Have more than 5 Omniframes above 3000 BP activated -774400 10105 10030103 Complete Normal Story 3-3 to unlock -774500 10105 10020104 Complete Normal Story 2-4 to unlock -774501 10105 10010204 Complete Normal Story 1-8 to unlock -774600 10105 10060304 Complete Normal Story 6-12 to unlock -777700 10101 200 Unlocked when Commandant reaches Lv.200 -774800 10101 40 Unlocked when Commandant reaches Lv.40 -774700 10101 42 Unlocked when Commandant reaches Lv.42 -774900 10101 70 Unlocked when Commandant reaches Lv.70 -775000 10101 40 Unlocked when Commandant reaches Lv.40 -775100 10101 40 Unlocked at Commandant Lv.40 -775200 11117 14000002 Unlocked scene [Peaceful Courtyard] -775300 10101 70 Unlocked at Commandant Lv.70 -775400 10101 40 Unlocked at Commandant Lv.40 -775500 10101 40 Unlocked at Commandant Lv.40 -775600 10101 40 Unlocked when Commandant reaches Lv.40 -775700 10101 52 Unlocked at Commandant Lv.52 -775800 10105 11080106 Complete Hidden Story 8-6 to unlock -850000 10101 1 Unlocked when Commandant reaches Lv.1 -850101 10105 10010102 Complete Normal Story 1-2 to unlock -850102 10105 10010102 Complete Normal Story 1-2 to unlock -850103 10105 10010102 Complete Normal Story 1-2 to unlock -850201 10105 10010103 Complete Normal Story 1-3 to unlock -850202 10105 10010103 Complete Normal Story 1-3 to unlock -850203 10105 10010103 Complete Normal Story 1-3 to unlock -850301 10105 10010104 Complete Normal Story 1-4 to unlock -850401 10105 10010202 Complete Normal Story 1-6 to unlock -850501 10105 10010204 Complete Normal Story 1-8 to unlock -850602 10105 10010301 Complete Normal Story 1-9 to unlock -850603 10105 10010301 Complete Normal Story 1-9 to unlock -850701 10105 10010302 Complete Normal Story 1-10 to unlock -850800 10105 10010304 Complete Normal Story 1-12 to unlock -850801 10105 10010304 Complete Normal Story 1-12 to unlock -850802 10105 10010304 Complete Normal Story 1-12 to unlock -850803 10105 10010304 Complete Normal Story 1-12 to unlock -850901 10105 10020101 Complete Normal Story 2-1 to unlock -850931 10105 10020102 Complete Normal Story 2-2 to unlock -851001 10105 10020103 Complete Normal Story 2-3 to unlock -851101 10105 10020104 Complete Normal Story 2-4 to unlock -851201 10105 10020201 Complete Normal Story 2-5 to unlock -851301 10105 10020202 Complete Normal Story 2-6 to unlock -851401 10105 10020204 Complete Normal Story 2-8 to unlock -851501 10105 10020301 Complete Normal Story 2-9 to unlock -851601 10105 10020303 Complete Normal Story 2-11 to unlock -851701 10105 10020304 Complete Normal Story 2-12 to unlock -851801 10105 11010102 Complete Hidden Story 1-2 to unlock -851901 10105 11010105 Complete Hidden Story 1-5 to unlock -852001 10105 10030101 Complete Normal Story 3-1 to unlock -852031 10105 10030102 Complete Normal Story 3-2 to unlock -852101 10105 10030103 Complete Normal Story 3-3 to unlock -852201 10101 50 Unlocked when Commandant reaches Lv.50 -852301 10105 10030203 Complete Normal Story 3-7 to unlock -852401 10105 10030204 Complete Normal Story 3-8 to unlock -852501 10105 10030302 Complete Normal Story 3-10 to unlock -852601 10105 11020101 Complete Hidden Story 2-1 to unlock -852701 10105 10040102 Complete Normal Story 4-2 to unlock -852731 10105 10040201 Complete Normal Story 4-5 to unlock -852801 10105 10040204 Complete Normal Story 4-8 to unlock -852901 10105 10050203 Complete Normal Story 5-7 to unlock -852931 10105 10060304 Complete Normal Story 6-12 to unlock -852961 10101 52 Unlocked when Commandant reaches Lv.52 -852991 10105 30010405 Clear Combat Supply AE-5 to unlock -10010100 10101 1 Recommended BP: 140 -10010101 10101 1 Recommended BP: 144 -10010102 10101 1 Recommended BP: 148 -10010103 10101 1 Recommended BP: 152 -10010104 10101 1 Recommended BP: 180 -10010105 10101 1 Recommended BP: 190 -10010106 10101 1 Recommended BP: 200 -10010107 10101 1 Recommended BP: 210 -10010108 10101 1 Recommended BP: 250 -10010109 10101 1 Recommended BP: 260 -10010110 10101 1 Recommended BP: 270 -10010111 10101 1 Recommended BP: 280 -10010112 10101 1 Recommended BP: 500 -10010113 10101 1 Recommended BP: 510 -10010114 10101 1 Recommended BP: 520 -10010115 10101 1 Recommended BP: 530 -10010116 10101 1 Recommended BP: 600 -10010117 10101 1 Recommended BP: 610 -10010118 10101 1 Recommended BP: 620 -10010119 10101 1 Recommended BP: 630 -10010120 10101 1 Recommended BP: 700 -10010121 10101 1 Recommended BP: 710 -10010122 10101 1 Recommended BP: 720 -10010123 10101 1 Recommended BP: 730 -10010124 10101 1 Recommended BP: 1200 -10010125 10101 1 Recommended BP: 1210 -10010126 10101 1 Recommended BP: 1220 -10010127 10101 1 Recommended BP: 1230 -10010128 10101 1 Recommended BP: 1300 -10010129 10101 1 Recommended BP: 1310 -10010130 10101 1 Recommended BP: 1320 -10010131 10101 1 Recommended BP: 1330 -10010132 10101 1 Recommended BP: 1400 -10010133 10101 1 Recommended BP: 1410 -10010134 10101 1 Recommended BP: 1420 -10010135 10101 1 Recommended BP: 1430 -10010136 10101 1 Recommended BP: 1700 -10010137 10101 1 Recommended BP: 1710 -10010138 10101 1 Recommended BP: 1720 -10010139 10101 1 Recommended BP: 1730 -10010140 10101 1 Recommended BP: 1800 -10010141 10101 1 Recommended BP: 1810 -10010142 10101 1 Recommended BP: 1820 -10010143 10101 1 Recommended BP: 1830 -10010144 10101 1 Recommended BP: 1900 -10010145 10101 1 Recommended BP: 1910 -10010146 10101 1 Recommended BP: 1920 -10010147 10101 1 Recommended BP: 1930 -10010148 10101 1 Recommended BP: 2200 -10010149 10101 1 Recommended BP: 2210 -10010150 10101 1 Recommended BP: 2220 -10010151 10101 1 Recommended BP: 2230 -10010152 10101 1 Recommended BP: 2300 -10010153 10101 1 Recommended BP: 2310 -10010154 10101 1 Recommended BP: 2320 -10010155 10101 1 Recommended BP: 2330 -10010156 10101 1 Recommended BP: 2400 -10010157 10101 1 Recommended BP: 2410 -10010158 10101 1 Recommended BP: 2420 -10010159 10101 1 Recommended BP: 2430 -10010160 10101 1 Recommended BP: 2700 -10010161 10101 1 Recommended BP: 2710 -10010162 10101 1 Recommended BP: 2720 -10010163 10101 1 Recommended BP: 2730 -10010164 10101 1 Recommended BP: 2800 -10010165 10101 1 Recommended BP: 2810 -10010166 10101 1 Recommended BP: 2820 -10010167 10101 1 Recommended BP: 2830 -10010168 10101 1 Recommended BP: 2900 -10010169 10101 1 Recommended BP: 2910 -10010170 10101 1 Recommended BP: 2920 -10010171 10101 1 Recommended BP: 2930 -10010172 10101 1 Recommended BP: 3200 -10010173 10101 1 Recommended BP: 3210 -10010174 10101 1 Recommended BP: 3220 -10010175 10101 1 Recommended BP: 3230 -10010176 10101 1 Recommended BP: 3300 -10010177 10101 1 Recommended BP: 3310 -10010178 10101 1 Recommended BP: 3320 -10010179 10101 1 Recommended BP: 3330 -10010180 10101 1 Recommended BP: 3400 -10010181 10101 1 Recommended BP: 3410 -10010182 10101 1 Recommended BP: 3420 -10010183 10101 1 Recommended BP: 3430 -10010184 10101 1 Recommended BP: 3700 -10010185 10101 1 Recommended BP: 3710 -10010186 10101 1 Recommended BP: 3720 -10010187 10101 1 Recommended BP: 3730 -10010188 10101 1 Recommended BP: 3800 -10010189 10101 1 Recommended BP: 3810 -10010190 10101 1 Recommended BP: 3820 -10010191 10101 1 Recommended BP: 3830 -10010192 10101 1 Recommended BP: 3900 -10010193 10101 1 Recommended BP: 3910 -10010194 10101 1 Recommended BP: 3920 -10010195 10101 1 Recommended BP: 3930 -10010196 10101 1 -10010197 10101 1 -10010198 10101 1 -10010199 10101 1 -10010200 10101 1 -10010201 10101 1 -10010202 10101 1 -10010203 10101 1 -10010204 10101 1 -10010205 10101 1 -10010206 10101 1 -10010207 10101 1 -10010208 10101 1 -10010209 10101 1 -10010210 10101 1 -10010211 10101 1 -10010212 10101 1 -10010213 10101 1 -10010214 10101 1 -10010215 10101 1 -10010216 10101 1 -10010217 10101 1 -10010218 10101 1 -10010219 10101 1 -10010220 10101 1 -10010221 10101 1 -10010222 10101 1 -10010223 10101 1 -10010224 10101 1 -10010225 10101 1 -10010226 10101 1 -10010227 10101 1 -11010100 10101 1 Recommended BP: 900 -11010101 10101 1 Recommended BP: 925 -11010102 10101 1 Recommended BP: 950 -11010103 10101 1 Recommended BP: 1000 -11010104 10101 1 Recommended BP: 1025 -11010105 10101 1 Recommended BP: 1050 -11010106 10101 1 Recommended BP: 630 -11010107 10101 1 Recommended BP: 635 -11010108 10101 1 Recommended BP: 900 -11010109 10101 1 Recommended BP: 905 -11010110 10101 1 Recommended BP: 910 -11010111 10101 1 Recommended BP: 915 -11010112 10101 1 Recommended BP: 920 -11010113 10101 1 Recommended BP: 925 -11010114 10101 1 Recommended BP: 930 -11010115 10101 1 Recommended BP: 935 -11010116 10101 1 Recommended BP: 1200 -11010117 10101 1 Recommended BP: 1205 -11010118 10101 1 Recommended BP: 1210 -11010119 10101 1 Recommended BP: 1215 -11010120 10101 1 Recommended BP: 1220 -11010121 10101 1 Recommended BP: 1225 -11010122 10101 1 Recommended BP: 1230 -11010123 10101 1 Recommended BP: 1235 -11010124 10101 1 Recommended BP: 1500 -11010125 10101 1 Recommended BP: 1505 -11010126 10101 1 Recommended BP: 1510 -11010127 10101 1 Recommended BP: 1515 -11010128 10101 1 Recommended BP: 1520 -11010129 10101 1 Recommended BP: 1525 -11010130 10101 1 Recommended BP: 1530 -11010131 10101 1 Recommended BP: 1535 -11010132 10101 1 Recommended BP: 1800 -11010133 10101 1 Recommended BP: 1805 -11010134 10101 1 Recommended BP: 1810 -11010135 10101 1 Recommended BP: 1815 -11010136 10101 1 Recommended BP: 1820 -11010137 10101 1 Recommended BP: 1825 -11010138 10101 1 Recommended BP: 1830 -11010139 10101 1 Recommended BP: 1835 -11010140 10101 1 Recommended BP: 2100 -11010141 10101 1 Recommended BP: 2105 -11010142 10101 1 Recommended BP: 2110 -11010143 10101 1 Recommended BP: 2115 -11010144 10101 1 Recommended BP: 2120 -11010145 10101 1 Recommended BP: 2125 -11010146 10101 1 Recommended BP: 2130 -11010147 10101 1 Recommended BP: 2135 -11010148 10101 1 Recommended BP: 2300 -11010149 10101 1 Recommended BP: 2305 -11010150 10101 1 Recommended BP: 2310 -11010151 10101 1 Recommended BP: 2315 -11010152 10101 1 Recommended BP: 2320 -11010153 10101 1 Recommended BP: 2325 -11010154 10101 1 Recommended BP: 2330 -11010155 10101 1 Recommended BP: 2335 -11010156 10101 1 Recommended BP: 2500 -11010157 10101 1 Recommended BP: 2505 -11010158 10101 1 Recommended BP: 2510 -11010159 10101 1 Recommended BP: 2515 -11010160 10101 1 Recommended BP: 2520 -11010161 10101 1 Recommended BP: 2525 -11010162 10101 1 Recommended BP: 2530 -11010163 10101 1 Recommended BP: 2535 -11010164 10101 1 Recommended BP: 2700 -11010165 10101 1 Recommended BP: 2705 -11010166 10101 1 Recommended BP: 2710 -11010167 10101 1 Recommended BP: 2715 -11010168 10101 1 Recommended BP: 2720 -11010169 10101 1 Recommended BP: 2725 -11010170 10101 1 Recommended BP: 2730 -11010171 10101 1 Recommended BP: 2735 -11010172 10101 1 Recommended BP: 2900 -11010173 10101 1 Recommended BP: 2905 -11010174 10101 1 Recommended BP: 2910 -11010175 10101 1 Recommended BP: 2915 -11010176 10101 1 Recommended BP: 2920 -11010177 10101 1 Recommended BP: 2925 -11010178 10101 1 Recommended BP: 2930 -11010179 10101 1 Recommended BP: 2935 -11010180 10101 1 Recommended BP: 3100 -11010181 10101 1 Recommended BP: 3105 -11010182 10101 1 Recommended BP: 3110 -11010183 10101 1 Recommended BP: 3115 -11010184 10101 1 Recommended BP: 3120 -11010185 10101 1 Recommended BP: 3125 -11010186 10101 1 Recommended BP: 3130 -11010187 10101 1 Recommended BP: 3135 -11010188 10101 1 Recommended BP: 3300 -11010189 10101 1 Recommended BP: 3305 -11010190 10101 1 Recommended BP: 3310 -11010191 10101 1 Recommended BP: 3315 -11010192 10101 1 Recommended BP: 3320 -11010193 10101 1 Recommended BP: 3325 -11010194 10101 1 Recommended BP: 3330 -11010195 10101 1 Recommended BP: 3335 -11010196 10101 1 Recommended BP: 3550 -11010197 10101 1 Recommended BP: 3555 -11010198 10101 1 Recommended BP: 3560 -11010199 10101 1 Recommended BP: 3565 -11010200 10101 1 Recommended BP: 3570 -11010201 10101 1 Recommended BP: 3575 -11010202 10101 1 Recommended BP: 3580 -11010203 10101 1 Recommended BP: 3585 -11010204 10101 1 Recommended BP: 3800 -11010205 10101 1 Recommended BP: 3805 -11010206 10101 1 Recommended BP: 3810 -11010207 10101 1 Recommended BP: 3815 -11010208 10101 1 Recommended BP: 3820 -11010209 10101 1 Recommended BP: 3825 -11010210 10101 1 Recommended BP: 3830 -11010211 10101 1 Recommended BP: 3835 -11010212 10101 1 Recommended BP: 4050 -11010213 10101 1 Recommended BP: 4055 -11010214 10101 1 Recommended BP: 4060 -11010215 10101 1 Recommended BP: 4065 -11010216 10101 1 Recommended BP: 4070 -11010217 10101 1 Recommended BP: 4075 -11010218 10101 1 Recommended BP: 4080 -11010219 10101 1 Recommended BP: 4085 -11010220 10101 1 Recommended BP: 4300 -11010221 10101 1 Recommended BP: 4305 -11010222 10101 1 Recommended BP: 4310 -11010223 10101 1 Recommended BP: 4315 -11010224 10101 1 Recommended BP: 4320 -11010225 10101 1 Recommended BP: 4325 -11010226 10101 1 Recommended BP: 4330 -11010227 10101 1 Recommended BP: 4335 -30010101 10101 1 Recommended BP: 400 -30010102 10101 1 Recommended BP: 1200 -30010103 10101 1 Recommended BP: 2000 -30010104 10101 1 Recommended BP: 3400 -30006205 10101 1 Recommended BP: 6500 -30006505 10101 1 Recommended BP: 7000 -30006605 10101 1 Recommended BP: 6500 -30070111 10101 1 Recommended BP: 560 -30070112 10101 1 Recommended BP: 960 -30070113 10101 1 Recommended BP: 1280 -30070114 10101 1 Recommended BP: 1520 -30070115 10101 1 Recommended BP: 1760 -30070116 10101 1 Recommended BP: 2000 -30070117 10101 1 Recommended BP: 2240 -30070118 10101 1 Recommended BP: 2560 -30070119 10101 1 Recommended BP: 2880 -30070120 10101 1 Recommended BP: 3200 -30070121 10101 1 Recommended BP: 825 -30070122 10101 1 Recommended BP: 1275 -30070123 10101 1 Recommended BP: 1800 -30070124 10101 1 Recommended BP: 2025 -30070125 10101 1 Recommended BP: 2500 -30070126 10101 1 Recommended BP: 2550 -30070127 10101 1 Recommended BP: 3200 -30070128 10101 1 Recommended BP: 3225 -30070129 10101 1 Recommended BP: 3600 -30070130 10101 1 Recommended BP: 4000 -30070131 10101 1 Recommended BP: 1075 -30070132 10101 1 Recommended BP: 1625 -30070133 10101 1 Recommended BP: 2025 -30070134 10101 1 Recommended BP: 2300 -30070135 10101 1 Recommended BP: 2850 -30070136 10101 1 Recommended BP: 2875 -30070137 10101 1 Recommended BP: 3450 -30070138 10101 1 Recommended BP: 4100 -30070139 10101 1 Recommended BP: 4350 -30070140 10101 1 Recommended BP: 4900 -30070141 10101 1 Recommended BP: 1875 -30070142 10101 1 Recommended BP: 2050 -30070143 10101 1 Recommended BP: 2300 -30070144 10101 1 Recommended BP: 2600 -30070145 10101 1 Recommended BP: 3225 -30070146 10101 1 Recommended BP: 3250 -30070147 10101 1 Recommended BP: 3900 -30070148 10101 1 Recommended BP: 4650 -30070149 10101 1 Recommended BP: 4925 -30070150 10101 1 Recommended BP: 5550 -30070151 10101 1 Recommended BP: 5450 -30070152 10101 1 Recommended BP: 6150 -30070153 10101 1 Recommended BP: 6400 -30070154 10101 1 Recommended BP: 6400 -30070155 10101 1 Recommended BP: 6650 -30070156 10101 1 Recommended BP: 6875 -30070157 10101 1 Recommended BP: 7150 -30070158 10101 1 Recommended BP: 7375 -30070159 10101 1 Recommended BP: 7675 -30070160 10101 1 Recommended BP: 7675 -30070161 10101 1 Recommended BP: 6050 -30070162 10101 1 Recommended BP: 6400 -30070163 10101 1 Recommended BP: 6650 -30070164 10101 1 Recommended BP: 6675 -30070165 10101 1 Recommended BP: 6900 -30070166 10101 1 Recommended BP: 7150 -30070167 10101 1 Recommended BP: 7425 -30070168 10101 1 Recommended BP: 7675 -30070169 10101 1 Recommended BP: 8000 -30070170 10101 1 Recommended BP: 8000 -30070171 10101 1 Recommended BP: 4000 -30070181 10101 1 Recommended BP: 5300 -30070191 10101 1 Recommended BP: 6300 -40061001 13103 50 Member Lv.50 -40061002 13103 65 Member Lv.65 -40061003 13103 80 Member Lv.80 -40061004 13103 50 Member Lv.50 -40061005 13103 65 Member Lv.65 -40061006 13103 80 Member Lv.80 -40061007 13103 50 Member Lv.50 -40061008 13103 65 Member Lv.65 -40061009 13103 80 Member Lv.80 -40061010 13103 50 Member Lv.50 -40061011 13103 65 Member Lv.65 -40061012 13103 80 Member Lv.80 -40061013 13103 50 Member Lv.50 -40061014 13103 65 Member Lv.65 -40061015 13103 80 Member Lv.80 -40061016 13103 50 Member Lv.50 -40061017 13103 65 Member Lv.65 -40061018 13103 80 Member Lv.80 -40061019 13103 50 Member Lv.50 -40061020 13103 65 Member Lv.65 -40061021 13103 80 Member Lv.80 -40061022 13103 50 Member Lv.50 -40061023 13103 65 Member Lv.65 -40061024 13103 80 Member Lv.80 -40061025 13103 50 Member Lv.50 -40061026 13103 65 Member Lv.65 -40061027 13103 80 Member Lv.80 -40061028 13103 50 Member Lv.50 -40061029 13103 65 Member Lv.65 -40061030 13103 80 Member Lv.80 -40061031 13103 50 Member Lv.50 -40061032 13103 65 Member Lv.65 -40061033 13103 80 Member Lv.80 -40061034 13103 50 Member Lv.50 -40061035 13103 65 Member Lv.65 -40061036 13103 80 Member Lv.80 -40061037 13103 50 Member Lv.50 -40061038 13103 65 Member Lv.65 -40061039 13103 80 Member Lv.80 -40061040 13103 50 Member Lv.50 -40061041 13103 65 Member Lv.65 -40061042 13103 80 Member Lv.80 -40061043 13103 50 Member Lv.50 -40061044 13103 65 Member Lv.65 -40061045 13103 80 Member Lv.80 -40061046 13103 50 Member Lv.50 -40061047 13103 65 Member Lv.65 -40061048 13103 80 Member Lv.80 -40061049 13103 50 Member Lv.50 -40061050 13103 65 Member Lv.65 -40061051 13103 80 Member Lv.80 -40061052 13103 50 Member Lv.50 -40061053 13103 65 Member Lv.65 -40061054 13103 80 Member Lv.80 -40061055 13103 50 Member Lv.50 -40061056 13103 65 Member Lv.65 -40061057 13103 80 Member Lv.80 -40061058 13103 50 Member Lv.50 -40061059 13103 65 Member Lv.65 -40061060 13103 80 Member Lv.80 -40061061 13103 50 Member Lv.50 -40061062 13103 65 Member Lv.65 -40061063 13103 80 Member Lv.80 -40061064 13103 50 Member Lv.50 -40061065 13103 65 Member Lv.65 -40061066 13103 80 Member Lv.80 -40061067 13103 50 Member Lv.50 -40061068 13103 65 Member Lv.65 -40061069 13103 80 Member Lv.80 -40061070 13103 50 Member Lv.50 -40061071 13103 65 Member Lv.65 -40061072 13103 80 Member Lv.80 -40061073 13103 50 Member Lv.50 -40061074 13103 65 Member Lv.65 -40061075 13103 80 Member Lv.80 -40061076 13103 50 Member Lv.50 -40061077 13103 65 Member Lv.65 -40061078 13103 80 Member Lv.80 -40061079 13103 50 Member Lv.50 -40061080 13103 65 Member Lv.65 -40061081 13103 80 Member Lv.80 -40061082 13103 50 Member Lv.50 -40061083 13103 65 Member Lv.65 -40061084 13103 80 Member Lv.80 -40061085 13103 50 Member Lv.50 -40061086 13103 65 Member Lv.65 -40061087 13103 80 Member Lv.80 -40061088 13103 50 Member Lv.50 -40061089 13103 65 Member Lv.65 -40061090 13103 80 Member Lv.80 -40061091 13103 50 Member Lv.50 -40061092 13103 65 Member Lv.65 -40061093 13103 80 Member Lv.80 -40061094 13103 50 Member Lv.50 -40061095 13103 65 Member Lv.65 -40061096 13103 80 Member Lv.80 -40061097 13103 50 Member Lv.50 -40061098 13103 65 Member Lv.65 -40061099 13103 80 Member Lv.80 -40061100 13103 50 Member Lv.50 -40061101 13103 65 Member Lv.65 -40061102 13103 80 Member Lv.80 -40061103 13103 50 Member Lv.50 -40061104 13103 65 Member Lv.65 -40061105 13103 80 Member Lv.80 -40061106 13103 50 Member Lv.50 -40061107 13103 65 Member Lv.65 -40061108 13103 80 Member Lv.80 -40062001 13108 2500 Member reaches 2500 BP -40062002 13108 4000 Member reaches 4000 BP -40062003 13108 5500 Member reaches 5500 BP -40062004 13108 2500 Member reaches 2500 BP -40062005 13108 4000 Member reaches 4000 BP -40062006 13108 5500 Member reaches 5500 BP -40062007 13108 2500 Member reaches 2500 BP -40062008 13108 4000 Member reaches 4000 BP -40062009 13108 5500 Member reaches 5500 BP -40062010 13108 2500 Member reaches 2500 BP -40062011 13108 4000 Member reaches 4000 BP -40062012 13108 5500 Member reaches 5500 BP -40062013 13108 2500 Member reaches 2500 BP -40062014 13108 4000 Member reaches 4000 BP -40062015 13108 5500 Member reaches 5500 BP -40062016 13108 2500 Member reaches 2500 BP -40062017 13108 4000 Member reaches 4000 BP -40062018 13108 5500 Member reaches 5500 BP -40062019 13108 2500 Member reaches 2500 BP -40062020 13108 4000 Member reaches 4000 BP -40062021 13108 5500 Member reaches 5500 BP -40062022 13108 2500 Member reaches 2500 BP -40062023 13108 4000 Member reaches 4000 BP -40062024 13108 5500 Member reaches 5500 BP -40062025 13108 2500 Member reaches 2500 BP -40062026 13108 4000 Member reaches 4000 BP -40062027 13108 5500 Member reaches 5500 BP -40062028 13108 2500 Member reaches 2500 BP -40062029 13108 4000 Member reaches 4000 BP -40062030 13108 5500 Member reaches 5500 BP -40062031 13108 2500 Member reaches 2500 BP -40062032 13108 4000 Member reaches 4000 BP -40062033 13108 5500 Member reaches 5500 BP -40062034 13108 2500 Member reaches 2500 BP -40062035 13108 4000 Member reaches 4000 BP -40062036 13108 5500 Member reaches 5500 BP -40062037 13108 2500 Member reaches 2500 BP -40062038 13108 4000 Member reaches 4000 BP -40062039 13108 5500 Member reaches 5500 BP -40062040 13108 2500 Member reaches 2500 BP -40062041 13108 4000 Member reaches 4000 BP -40062042 13108 5500 Member reaches 5500 BP -40062043 13108 2500 Member reaches 2500 BP -40062044 13108 4000 Member reaches 4000 BP -40062045 13108 5500 Member reaches 5500 BP -40062046 13108 2500 Member reaches 2500 BP -40062047 13108 4000 Member reaches 4000 BP -40062048 13108 5500 Member reaches 5500 BP -40062049 13108 2500 Member reaches 2500 BP -40062050 13108 4000 Member reaches 4000 BP -40062051 13108 5500 Member reaches 5500 BP -40062052 13108 2500 Member reaches 2500 BP -40062053 13108 4000 Member reaches 4000 BP -40062054 13108 5500 Member reaches 5500 BP -40062055 13108 2500 Member reaches 2500 BP -40062056 13108 4000 Member reaches 4000 BP -40062057 13108 5500 Member reaches 5500 BP -40062058 13108 2500 Member reaches 2500 BP -40062059 13108 4000 Member reaches 4000 BP -40062060 13108 5500 Member reaches 5500 BP -40062061 13108 2500 Member reaches 2500 BP -40062062 13108 4000 Member reaches 4000 BP -40062063 13108 5500 Member reaches 5500 BP -40062064 13108 2500 Member reaches 2500 BP -40062065 13108 4000 Member reaches 4000 BP -40062066 13108 5500 Member reaches 5500 BP -40062067 13108 2500 Member reaches 2500 BP -40062068 13108 4000 Member reaches 4000 BP -40062069 13108 5500 Member reaches 5500 BP -40062070 13108 2500 Member reaches 2500 BP -40062071 13108 4000 Member reaches 4000 BP -40062072 13108 5500 Member reaches 5500 BP -40062073 13108 2500 Member reaches 2500 BP -40062074 13108 4000 Member reaches 4000 BP -40062075 13108 5500 Member reaches 5500 BP -40062076 13108 2500 Member reaches 2500 BP -40062077 13108 4000 Member reaches 4000 BP -40062078 13108 5500 Member reaches 5500 BP -40062079 13108 2500 Member reaches 2500 BP -40062080 13108 4000 Member reaches 4000 BP -40062081 13108 5500 Member reaches 5500 BP -40062082 13108 2500 Member reaches 2500 BP -40062083 13108 4000 Member reaches 4000 BP -40062084 13108 5500 Member reaches 5500 BP -40062085 13108 2500 Member reaches 2500 BP -40062086 13108 4000 Member reaches 4000 BP -40062087 13108 5500 Member reaches 5500 BP -40062088 13108 2500 Member reaches 2500 BP -40062089 13108 4000 Member reaches 4000 BP -40062090 13108 5500 Member reaches 5500 BP -40062091 13108 2500 Member reaches 2500 BP -40062092 13108 4000 Member reaches 4000 BP -40062093 13108 5500 Member reaches 5500 BP -40062094 13108 2500 Member reaches 2500 BP -40062095 13108 4000 Member reaches 4000 BP -40062096 13108 5500 Member reaches 5500 BP -40062097 13108 2500 Member reaches 2500 BP -40062098 13108 4000 Member reaches 4000 BP -40062099 13108 5500 Member reaches 5500 BP -40062100 13108 2500 Member reaches 2500 BP -40062101 13108 4000 Member reaches 4000 BP -40062102 13108 5500 Member reaches 5500 BP -40062103 13108 2500 Member BP reaches 2500 -40062104 13108 4000 Member BP reaches 4000 -40062105 13108 5500 Member BP reaches 5500 -40062106 13108 2500 Member BP reaches 2500 -40062107 13108 4000 Member BP reaches 4000 -40062108 13108 5500 Member BP reaches 5500 -40063001 13109 6 12 Equip 6★ Resonance Skills * 12 -40063002 13109 6 12 Equip 6★ Resonance Skills * 12 -40063003 13109 6 12 Equip 6★ Resonance Skills * 12 -40063004 13109 6 12 Equip 6★ Resonance Skills * 12 -40063005 13109 6 12 Equip 6★ Resonance Skills * 12 -40063006 13109 6 12 Equip 6★ Resonance Skills * 12 -40063007 13109 6 12 Equip 6★ Resonance Skills * 12 -40063008 13109 6 12 Equip 6★ Resonance Skills * 12 -40063009 13109 6 12 Equip 6★ Resonance Skills * 12 -40063010 13109 6 12 Equip 6★ Resonance Skills * 12 -40063011 13109 6 12 Equip 6★ Resonance Skills * 12 -40063012 13109 6 12 Equip 6★ Resonance Skills * 12 -40063013 13109 6 12 Equip 6★ Resonance Skills * 12 -40063014 13109 6 12 Equip 6★ Resonance Skills * 12 -40063015 13109 6 12 Equip 6★ Resonance Skills * 12 -40063016 13109 6 12 Equip 6★ Resonance Skills * 12 -40063017 13109 6 12 Equip 6★ Resonance Skills * 12 -40063018 13109 6 12 Equip 6★ Resonance Skills * 12 -40063019 13109 6 12 Equip 6★ Resonance Skills * 12 -40063020 13109 6 12 Equip 6★ Resonance Skills * 12 -40063021 13109 6 12 Equip 6★ Resonance Skills * 12 -40063022 13109 6 12 Equip 6★ Resonance Skills * 12 -40063023 13109 6 12 Equip 6★ Resonance Skills * 12 -40063024 13109 6 12 Equip 6★ Resonance Skills * 12 -40063025 13109 6 12 Equip 6★ Resonance Skills * 12 -40063026 13109 6 12 Equip 6★ Resonance Skills * 12 -40063027 13109 6 12 Equip 6★ Resonance Skills * 12 -40063028 13109 6 12 Equip 6★ Resonance Skills * 12 -40063029 13109 6 12 Equip 6★ Resonance Skills * 12 -40063030 13109 6 12 Equip 6★ Resonance Skills * 12 -40063031 13109 6 12 Equip 6★ Resonance Skills * 12 -40063032 13109 6 12 Equip 6★ Resonance Skills * 12 -40063033 13109 6 12 Equip 6★ Resonance Skills * 12 -40063034 13109 6 12 Equip 6★ Resonance Skills * 12 -40063035 13109 6 12 Equip 6★ Resonance Skills x12 -40063036 13109 6 12 Equip 6★ Resonance Skills x12 -40063037 13109 6 12 Equip 6★ Resonance Skills x12 -40063038 13109 6 12 Equip 6★ Resonance Skills * 12 -40063039 13109 6 12 Equip 6★ Resonance Skills x12 -40063040 13109 6 12 Equip 6★ Resonance Skill x12 -40063041 13109 6 12 Equip 6★ Resonance Skill x12 -40063042 13109 6 12 Equip 6★ Resonance Skill x12 -40063043 13109 6 12 Equip 6★ Resonance Skill x12 -40063044 13109 6 12 Equip 6★ Resonance Skill x12 -40063045 13109 6 12 Equip 6★ Resonance Skills x12 -40063046 13109 6 12 Equip 6★ Resonance Skills x12 -40006313 21101 Claim Monthly Pass? -40006314 21102 Complete 1st recharge? -30020101 18111 1 1 Max unit: 1 -30020102 18111 1 1 Max unit: 1 -30020103 18111 1 1 Max unit: 1 -30020104 18111 1 1 Max unit: 1 -30020105 18111 1 1 Max unit: 1 -30020106 18111 1 1 Max unit: 1 -30020107 18111 2 1 Max unit: 2 -30020108 18111 2 1 Max unit: 2 -30020109 18111 1 1 Max unit: 1 -30020110 18111 1 1 Max unit: 1 -30020111 18111 1 1 Max unit: 1 -30020112 18111 2 1 Max unit: 2 -30020113 18111 2 1 Max unit: 2 -30020114 18111 2 1 Max unit: 2 -30020115 18111 2 1 Max unit: 2 -30020116 18111 2 1 Max unit: 2 -30020201 18111 1 1 Max unit: 1 -30020202 18111 1 1 Max unit: 1 -30020203 18111 1 1 Max unit: 1 -30020204 18111 1 1 Max unit: 1 -30020205 18111 1 1 Max unit: 1 -30020206 18111 2 1 Max unit: 2 -30020207 18111 1 1 Max unit: 1 -30020208 18111 1 1 Max unit: 1 -30020209 18111 2 1 Max unit: 2 -30020210 18111 2 1 Max unit: 2 -30020211 18111 2 1 Max unit: 2 -30020212 18111 2 1 Max unit: 2 -30020213 18111 2 1 Max unit: 2 -30020214 18111 2 1 Max unit: 2 -30020215 18111 2 1 Max unit: 2 -30020216 18111 2 1 Max unit: 2 -30020301 18111 1 1 Max unit: 1 -30020302 18111 1 1 Max unit: 1 -30020303 18111 1 1 Max unit: 1 -30020304 18111 1 1 Max unit: 1 -30020305 18111 1 1 Max unit: 1 -30020306 18111 2 1 Max unit: 2 -30020307 18111 1 1 Max unit: 1 -30020308 18111 2 1 Max unit: 2 -30020309 18111 1 1 Max unit: 1 -30020310 18111 1 1 Max unit: 1 -30020311 18111 1 1 Max unit: 1 -30020312 18111 1 1 Max unit: 1 -30020313 18111 1 1 Max unit: 1 -30020314 18111 1 1 Max unit: 1 -30020315 18111 1 1 Max unit: 1 -30020316 18111 1 1 Max unit: 1 -30020401 18111 1 1 Max unit: 1 -30020402 18111 1 1 Max unit: 1 -30020403 18111 1 1 Max unit: 1 -30020404 18111 1 1 Max unit: 1 -30020405 18111 1 1 Max unit: 1 -30020406 18111 1 1 Max unit: 1 -30020407 18111 1 1 Max unit: 1 -30020408 18111 1 1 Max unit: 1 -30020409 18111 1 1 Max unit: 1 -30020410 18111 1 1 Max unit: 1 -30020411 18111 1 1 Max unit: 1 -30020412 18111 1 1 Max unit: 1 -30020413 18111 1 1 Max unit: 1 -30020414 18111 1 1 Max unit: 1 -30020415 18111 1 1 Max unit: 1 -30020416 18111 1 1 Max unit: 1 -30000101 18111 1 2 Min unit: 1 -30000102 18111 3 1 Max unit: 3 -30000103 18111 1 1 Max unit: 1 -15020115 18111 1 1 Max unit: 1 -15020116 18111 1 1 Max unit: 1 -15020117 18111 1 1 Max unit: 1 -9001 10105 10050304 Prerequisite: Normal Story 5-12 -9002 10105 11050106 Prerequisite: Hidden Story 5-6 -9003 10105 11070106 Prerequisite: Hidden Story 7-6 -9101 10105 11030106 Prerequisite: Hidden Story 3-6 -9102 10105 10060304 Prerequisite: Normal Story 6-12 -9103 10105 10080304 Prerequisite: Normal Story 8-12 -9201 10105 10030202 Prerequisite: Normal Story 3-6 -9202 10105 11020106 Prerequisite: Hidden Story 2-6 -9203 10105 10070304 Prerequisite: Normal Story 7-12 -9401 10105 10040304 Prerequisite: Normal Story 4-12 -9402 10105 11040106 Prerequisite: Hidden Story 4-6 -9403 10105 11060106 Prerequisite: Hidden Story 6-6 -9501 10101 20 Unlocked when Commandant reaches Lv.20 -9502 10101 30 Unlocked when Commandant reaches Lv.30 -9503 10101 40 Unlocked when Commandant reaches Lv.40 -30100801 10102 1021001 Unlock Omniframe - Lucia: Lotus -30100802 10102 1031001 Unlock Omniframe - Liv: Eclipse -30100803 10102 1051001 Unlock Omniframe - Nanami: Storm -30100804 10102 1011002 Unlock Omniframe - Lee: Palefire -30100805 10102 1071002 Unlock Omniframe - Karenina: Blast -30100806 10102 1041002 Unlock Omniframe - Bianca: Zero -30100807 10102 1081002 Unlock Omniframe - Watanabe: Nightblade -30100808 10102 1061002 Unlock Omniframe - Kamui: Bastion -30100809 10102 1021002 Unlock Omniframe - Lucia: Dawn -30100810 10102 1031002 Unlock Omniframe - Liv: Lux -30100811 10102 1061003 Unlock Omniframe - Kamui: Tenebrion -30100812 10102 1031003 Unlock Omniframe - Liv: Luminance -30100813 10102 1011003 Unlock Omniframe - Lee: Entropy -30100814 10102 1071003 Unlock Omniframe - Karenina: Ember -30100815 10102 1051003 Unlock Omniframe - Nanami: Pulse -30100816 10102 1021003 Unlock Omniframe - Lucia: Crimson Abyss -30100817 10102 1091002 Unlock Omniframe - Ayla: Brilliance -30100818 10102 1081003 Unlock Omniframe - Watanabe: Astral -30100819 10102 1041003 Unlock Omniframe - Bianca: Veritas -30100820 10102 1111002 Unlock Omniframe - Sophia: Silverfang -30100821 10102 1121002 Unlock Omniframe - Chrome: Arclight -30100822 10102 1021004 Unlock Omniframe - Lucia: Plume -30100823 10102 1511003 Unlock Uniframe - Camu: Crocotta -30100824 10102 1131002 Unlock Omniframe - Vera: Rozen -30100825 10102 1141003 Unlock Omniframe - Rosetta: Rigor -30100826 10102 1161002 Unlock Omniframe - Changyu: Qilin -30100827 10102 1521003 Unlock Uniframe - Qu: Pavo -30100832 10102 1171003 Unlock Omniframe - Luna: Laurel -30100833 10102 1201003 Unlock Omniframe - A2 -30100834 10102 1181003 Unlock Omniframe - 2B -30100835 10102 1191003 Unlock Omniframe - 9S -30100836 10102 1211002 Unlock Omniframe - Wanshi: Hypnos -30100837 10102 1531003 Unlock Uniframe - Selena: Tempest -30100838 10102 1121003 Unlock Omniframe - Chrome: Glory -30100839 10102 1221002 Unlock Omniframe - No. 21: XXI -30100840 10102 1131003 Unlock Omniframe - Vera: Garnet -30100841 10102 1541003 Unlock Uniframe - Roland: Flambeau -30100842 10102 1031004 Unlock Omniframe - Liv: Empyrea -30100843 10102 1531004 Unlock Omniframe - Selena: Capriccio -555 10110 1 Obtain Medal 1? -556 10110 2 Obtain Medal 2? -557 10110 3 Obtain Medal 3? -558 10110 4 Obtain Medal 4? -559 10110 5 Obtain Medal 5? -888888 10101 1 Reach Commandant Level 1 -888889 10105 10010101 Complete Normal Story 1-1 -888890 10101 2 Reach Commandant Level 2 -610001 11103 Ask if player wants to claim 1st recharge reward -601 11107 1 6 1 Ask if player has a B-Rank or higher Construct at SSS+ rank -602 11107 1 6 3 Ask if player has a rank S or higher Construct at SSS+ rank -603 11107 1 6 3 Ask if player has a rank S or higher Construct at SSS+ rank -6110104 11105 6110104 Coating owned -6110105 11105 6110105 Coating owned -6610105 11105 6610105 Coating owned -6810104 11105 6810104 Coating owned -6610304 11105 6610304 Coating owned -6110304 11105 6110304 Coating owned -6710305 11105 6710305 Coating owned -6710104 11105 6710104 Coating owned -6710304 11105 6710304 Coating owned -6410104 11105 6410104 Coating owned -6610104 11105 6610104 Coating owned -6210204 11105 6210204 Coating owned -6110305 11105 6110305 Coating owned -6210105 11105 6210105 Coating owned -6310105 11105 6310105 Coating owned -6310204 11105 6310204 Coating owned -6310205 11105 6310205 Coating owned -6210205 11105 6210205 Coating owned -6210206 11105 6210206 Coating owned -6510304 11105 6510304 Coating owned -6510305 11105 6510305 Coating owned -6310106 11105 6310106 Coating owned -6310305 11105 6310305 Coating owned -6510306 11105 6510306 Coating owned -6510104 11105 6510104 Coating owned -6310107 11105 6310107 Coating owned -6210304 11105 6210304 Coating owned -6210305 11105 6210305 Coating owned -6810304 11105 6810304 Coating owned -6810305 11105 6810305 Coating owned -6910104 11105 6910104 Coating owned -6910105 11105 6910105 Coating owned -6610305 11105 6610305 Coating owned -6710105 11105 6710105 Coating owned -6410302 11105 6410302 Coating owned -6410303 11105 6410303 Coating owned -6410304 11105 6410304 Coating owned -6000102 11105 6000102 Coating owned -6000103 11105 6000103 Coating owned -6000104 11105 6000104 Coating owned -6000105 11105 6000105 Coating owned -6000204 11105 6000204 Coating owned -6000304 11105 6000304 Coating owned -6000404 11105 6000404 Coating owned -6000504 11105 6000504 Coating owned -6000604 11105 6000604 Coating owned -6000704 11105 6000704 Coating owned -6000804 11105 6000804 Coating owned -6210404 11105 6210404 Coating owned -6310306 11105 6310306 Coating owned -6110306 11105 6110306 Coating owned -6710306 11105 6710306 Coating owned -6210306 11105 6210306 Coating owned -6000205 11105 6000205 Coating owned -6610306 11105 6610306 Coating owned -6410306 11105 6410306 Coating owned -6210307 11105 6210307 Coating owned -6000705 11105 6000705 Coating owned -6000505 11105 6000505 Coating owned -6001304 11105 6001304 Coating owned -6001204 11105 6001204 Coating owned -6001404 11105 6001404 Coating owned -6410305 11105 6410305 Coating owned -6000805 11105 6000805 Coating owned -6001504 11105 6001504 Coating owned -6001305 11105 6001305 Coating owned -6210405 11105 6210405 Coating owned -6510307 11105 6510307 Coating owned -6001604 11105 6001604 Coating owned -6001704 11105 6001704 Coating owned -6001405 11105 6001405 Coating owned -6001904 11105 6001904 Coating owned -6710307 11105 6710307 Coating owned -6710308 11105 6710308 Coating owned -6002004 11105 6002004 Coating owned -6610307 11105 6610307 Coating owned -6410307 11105 6410307 Coating owned -6002104 11105 6002104 Coating owned -6110307 11105 6110307 Coating owned -6002204 11105 6002204 Coating owned -6002304 11105 6002304 Coating owned -6001705 11105 6001705 Coating owned -6002404 11105 6002404 Coating owned -6810306 11105 6810306 Coating owned -6002504 11105 6002504 Coating owned -6001805 11105 6001805 Coating owned -6001605 11105 6001605 Coating owned -6002604 11105 6002604 Coating owned -30499 10101 50 Reach Commandant Level 50 -30500 11106 4 Prerequisite: Nightmare Stage 3-2 Terminal -30501 11106 5 Prerequisite: Nightmare Stage 3-3 Driven by Instinct -30502 11106 6 Prerequisite: Nightmare Stage 3-4 Good Samaritan -30503 11106 7 Prerequisite: Nightmare Stage 3-5 Trespassing -30504 11106 8 Prerequisite: Nightmare Stage 3-6 Traps -30505 11106 9 Prerequisite: Nightmare Stage 3-7 Final Warning -30506 11106 10 Prerequisite: Nightmare Stage 3-8 Take Caution -30507 11106 11 Prerequisite: Nightmare Stage 3-10 A Twisted Hobby -30508 11106 12 Prerequisite: Nightmare Stage 3-11 Loyalty -30509 11106 13 Prerequisite: Nightmare Stage 3-12 A New Seed -30510 11106 14 Prerequisite: Nightmare Stage 4-1 Night Escape -30511 11106 15 Prerequisite: Nightmare Stage 4-2 Elimination -30512 11106 16 Prerequisite: Nightmare Stage 4-3 Broken Chain -30513 11106 17 Prerequisite: Nightmare Stage 4-4 Zack -30514 11106 18 Prerequisite: Nightmare Stage 4-5 Raging Sand -30515 11106 19 Prerequisite: Nightmare Stage 4-6 Panic Dive -30516 11106 20 Prerequisite: Nightmare Stage 4-7 Forsaken -30517 11106 21 Prerequisite: Nightmare Stage 4-8 Reinforcement -30518 11106 22 Prerequisite: Nightmare Stage 4-9 None Shall Pass -30519 11106 23 Prerequisite: Nightmare Stage 4-10 Silent Night -30520 11106 24 Prerequisite: Nightmare Stage 4-11 Noises -400000 22001 688888 1 1 1 Lee gets 688888 Cogs from New Year Present -400001 22001 688888 1 1 2 Liv gets 688888 Cogs from New Year Present -400002 22001 688888 1 1 3 Kamui gets 688888 Cogs from New Year Present -400003 22001 688888 1 1 4 Lucia gets 688888 Cogs from New Year Present -400004 22001 688888 1 1 5 Nanami gets 688888 Cogs from New Year Present -400005 22001 688888 1 1 6 Celica gets 688888 Cogs from New Year Present -400006 22001 688888 1 1 7 Karenina gets 688888 Cogs from New Year Present -410000 18105 1 1 Deploy 1 Attacker Omniframe -410001 18105 3 1 Deploy 1 Support Omniframe -410002 18105 2 1 Deploy 1 Tank Omniframe -410003 18106 3000 1 Deploy 1 member with 3,000 BP -410004 18108 40 1 Deploy 1 Omniframe of Lv.40 or above -410005 18103 1 1021001 1051001 1061002 1071002 1081002 1021002 1061003 1071003 1051003 1021003 1081003 1091002 1011003 1121002 1021004 1131002 1141003 1141003 1041004 Deploy melee Omniframes -410006 18103 1 1011002 1021001 1021002 1031002 1051003 1061003 1071002 1071003 1081003 1041003 1111002 1121002 1021004 1131002 1161002 1171003 1211002 1031004 1221002 1131003 1121003 1531004 1051004 1071004 Deploy Omniframes with Elemental Stats -410007 18103 1 1011002 1031001 1041002 1031002 1031003 1041003 1111002 1211002 1221002 1031004 Deploy ranged Omniframes -410008 18106 4000 1 Deploy 1 member with 4,000 BP -410009 18112 1 3 Deploy 1 Uniframe -410010 18112 2 1 Deploy 1 Uniframe -410011 18112 1 2 Deploy 2 Omniframes -410012 18112 2 2 Deploy 2 Uniframes -410013 18103 3 1011002 1021001 1021002 1031002 1051003 1061003 1071002 1071003 1081003 1041003 1111002 1121002 1021004 1131002 1161002 1171003 1211002 1031004 1221002 1131003 1121003 1531004 1051004 1071004 Deploy 3 Omniframes with Elemental Stats -410014 18106 6000 1 Deploy 1 member with 6,000 BP -410015 18103 1 1031004 1531004 Deploy 1 Amplifier Omniframe -410016 18103 1 1031001 1041002 1051001 1061002 1081002 1031003 1021003 1091002 1141003 1521003 1181003 1191003 1201003 1551003 1011003 1041004 1551003 1041004 Deploy 1 non-Elemental Frame in the team. -7100 13113 1011002 1011003 Valentine's Message: Lee -7101 13113 1031001 1031003 1031002 Valentine's Message: Liv -7102 13113 1061002 1061003 Valentine's Message: Kamui -7103 13113 1021001 1021002 Valentine's Message: Lucia -7104 13113 1051001 1051003 Valentine's Message: Nanami -7105 13113 1041002 Valentine's Message: Bianca -7106 13113 1071002 1071003 Valentine's Message: Karenina -7107 13113 1091002 Valentine's Message: Ayla -7108 13113 1081003 1081002 Valentine's Message: Watanabe -7109 13113 1021003 Valentine's Message: Lucia -420001 11109 30000105 180 Clear Hell in 180s -420002 11109 30000205 180 Clear Hell in 180s -420003 11109 30000305 180 Clear Hell in 180s -420004 11109 30000405 180 Clear Hell in 180s -420005 11109 30000505 180 Clear Hell in 180s -420006 11109 30000605 180 Clear Hell in 180s -420007 11109 30000705 180 Clear Hell in 180s -420008 11109 30000805 180 Clear Hell in 180s -420009 11109 30000905 180 Clear Hell in 180s -420010 11109 30000910 180 Clear Hell in 180s -420011 11109 30000915 180 Clear Hell in 180s -420012 11109 30001005 180 Clear Hell in 180s -420013 11109 30001205 180 Clear Hell in 180s -420014 11109 30001305 180 Clear Hell in 180s -300901 11108 3 Reach Eternal Throne Lv.3 -300902 11108 8 Reach Eternal Throne Lv.8 -300903 11108 12 Reach Eternal Throne Lv.12 -300904 11108 18 Reach Eternal Throne Lv.18 -300905 11108 22 Reach Eternal Throne Lv.22 -300906 10105 30090512 Clear Abyss Mode stage once -300907 11108 1 Reach Eternal Throne Lv.1 -300908 11108 2 Reach Eternal Throne Lv.2 -300909 11108 2 Reach Eternal Throne Lv.2 -301001 11108 2 Reach Authority Lv.2 -301002 11108 8 Reach Authority Lv.8 -301003 11108 13 Reach Authority Lv.13 -301004 11108 17 Reach Authority Lv.17 -301005 11108 20 Reach Authority Lv.20 -301006 10105 30090541 Clear Abyss Mode stage once -301101 11108 2 Reach Authority Lv.2 -301102 11108 8 Reach Authority Lv.8 -301103 11108 13 Reach Authority Lv.13 -301104 11108 17 Reach Authority Lv.17 -301105 11108 20 Reach Authority Lv.20 -301201 11108 25 Upgrade to Lv.25 -800000 30101 1 Kill more than 1 enemy -800001 30101 3 Kill more than 5 enemies -800002 30101 5 Kill more than 10 enemies -800003 30101 7 Unlocks after defeating 7 enemies -800004 30101 10 Unlocks after defeating 10 enemies -800005 30101 15 Unlocks after defeating 15 enemies -800006 30101 20 Unlocks after defeating 20 enemies -800007 30101 30 Unlocks after defeating 30 enemies -800008 30101 50 Unlocks after defeating 50 enemies -800009 10101 200 Hidden. To be released later -810000 31101 Unlocks after obtaining this weapon -810001 31102 5 Unlocks after upgrading this weapon to Lv.5 -810002 31102 10 Unlocks after upgrading this weapon to Lv.10 -810003 31102 15 Unlocks after upgrading this weapon to Lv.15 -810004 31102 20 Unlocks after upgrading this weapon to Lv.20 -810005 31102 25 Unlocks after upgrading this weapon to Lv.25 -810006 31102 30 Unlocks after upgrading this weapon to Lv.30 -810007 31102 35 Unlocks after upgrading this weapon to Lv.35 -810008 31102 40 Unlocks after upgrading this weapon to Lv.40 -810009 31102 45 Unlocks after upgrading this weapon to Lv.45 -810010 31103 1 Unlocks after overclocking this weapon 1 time -810011 31103 2 Unlocks after overclocking this weapon 2 times -810012 31103 3 Unlocks after overclocking this weapon 3 times -810013 31103 4 Unlocks after overclocking this weapon 4 times -811001 31106 1 Unlocks after obtaining 1 Memory of a set -811002 31106 2 Unlocks after obtaining 2 Memories of a set -811003 31106 3 Unlocks after obtaining 3 Memories of a set -811004 31106 4 Unlocks after obtaining 4 Memories of a set -811005 31106 5 Unlocks after obtaining 5 Memories of a set -811006 31106 6 Unlocks after obtaining 6 Memories of a set -811007 31104 5 Unlocks after upgrading any Memory of a set to Lv.5 -811008 31104 10 Unlocks after upgrading any Memory of a set to Lv.10 -811009 31104 15 Unlocks after upgrading any Memory of a set to Lv.15 -811010 31104 20 Unlocks after upgrading any Memory of a set to Lv.20 -811011 31104 25 Unlocks after upgrading any Memory of a set to Lv.25 -811012 31104 30 Unlocks after upgrading any Memory of a set to Lv.30 -811013 31104 35 Unlocks after upgrading any Memory of a set to Lv.35 -811014 31104 40 Unlocks after upgrading any Memory of a set to Lv.40 -811015 31104 45 Unlocks after upgrading any Memory of a set to Lv.45 -811016 31105 1 Unlocks after overclocking a Memory of a set 1 time -811017 31105 2 Unlocks after overclocking a Memory of a set 2 times -811018 31105 3 Unlocks after overclocking a Memory of a set 3 times -811019 31105 4 Unlocks after overclocking a Memory of a set 4 times -812001 11104 6410305 Unlocks from owning the Coating "Ink-Lit Hermit" -812002 11104 6210404 Unlocks from owning the Coating "Eventide Glow" -812003 11104 6110306 Unlocks from owning the Coating "Oceanic Blues" -812004 11104 6310306 Unlocks from owning the Coating "Puella Subnautica" -812005 11114 6710306 6210306 Unlocks from owning the Coating "Tulle Redbud" or "Seaside Sunbath" -812006 11104 6000205 Unlocks from owning the Coating "Golden Days" -812007 11104 6610306 Unlocks from owning the Coating "Spectral Parade" -812008 11104 6510306 Unlocks from owning the Coating "Summer Triangle" -812009 11104 6310205 Unlocks from owning the Coating "Florescence" -812010 11104 6000804 Unlocks from owning the Coating "Wispthorn" -812011 11104 6410306 Unlocks from owning the Coating "Grace" -812012 11104 6210307 Unlocks from owning the Coating "Azure Apocalypse" -812013 11104 6000705 Unlocks from owning the Coating "Scarlet Spring" -812014 11104 6000505 Unlocks from owning the Coating "Howling Crown" -812015 11104 6001404 Unlocks from owning the Coating "Honor Model" -812016 11104 6000805 Unlocks by owning the Coating "Street Rebellion" -812017 11104 6210405 Unlocks after owning the Coating "Dance of Ripplets" -812018 11104 6510307 Unlocks after owning the Coating "Beach Frolics" -812019 11104 6001305 Unlocks after owning the Coating "Aria of Nymph" -812020 11104 6001804 Unlocks from owning the Coating "Wings of Dawn" -812021 11104 6001405 Unlocks after owning the Coating "Nosferatu" -812022 11104 6710308 Unlocks after owning the Coating "Deed of Snow Leopard" -812023 11104 6610307 Unlocks after owning the Coating "Tiger Imperium" -812024 11104 6410307 Unlocks after owning the Coating "Spring Huntress" -812025 11104 6110307 Unlocks after owning the Coating "Illusionist" -812026 11104 6002005 Unlocks after owning the Coating "Dreamweaver" -812027 11104 6001605 Unlocks from owning the Coating "Wavebender" -812028 11104 6001805 Unlocks from owning the Coating "Dreamcatcher" -812029 11104 6002504 Unlocks from owning the Coating "Exorcist" -812030 11104 6000506 Unlocks after owning the Coating "Niki US1000" -841001 10105 14010133 Clear all stages -841002 10101 80 Commandant reaches Lv.80 -841003 15102 2001 Clear all stages in this area -841011 10105 14010234 Clear all stages -841012 10101 80 Commandant reaches Lv.80 -841013 15102 2002 Clear all stages in this area -841021 10105 14010334 Clear all stages -841022 10101 80 Commandant reaches Lv.80 -841023 15102 2003 Clear all stages in this area -841031 10105 14010434 Clear all stages -841032 10101 80 Commandant reaches Lv.80 -841033 15102 2004 Clear all stages in this area -841043 15102 2005 Clear all stages in this area -841053 15102 2006 Clear all stages in this area -841063 15102 2007 Clear all stages in this area -841073 15102 2008 Clear all stages in this area -842001 13103 80 A member reaches Lv.80 -842002 13108 5500 A member reaches 5500 BP -842003 13109 6 12 [Member] equip 6★ Resonance Skills x12 -842011 13103 80 A member reaches Lv.80 -842012 13108 5600 A member reaches 5600 BP -842013 13114 4 [Member] leveled up to Ultima Awaken -842021 13103 80 A member reaches Lv.80 -842022 13108 5800 A member reaches 5800 BP -842023 13114 4 [Member] leveled up to Ultima Awaken -842031 13103 80 A member reaches Lv.80 -842032 13108 6000 A member reaches 6000 BP -842033 13114 4 [Member] leveled up to Ultima Awaken -842043 13114 4 [Member] leveled up to Ultima Awaken -842053 13114 4 [Member] leveled up to Ultima Awaken -842063 13114 4 [Member] leveled up to Ultima Awaken -842073 13114 4 [Member] leveled up to Ultima Awaken -843001 18106 5500 1 Unlocks after all members reach 5500 BP -843002 18106 5500 2 Unlocks after all members reach 5500 BP -843003 18106 5500 3 Unlocks after all members reach 5500 BP -843004 18106 5000 1 Unlocks after all members reach 5000 BP -843005 18106 5000 2 Unlocks after all members reach 5000 BP -843006 18106 5000 3 Unlocks after all members reach 5000 BP -844001 10101 120 Commandant reaches Lv.120 -844002 10117 1 Honor Rank 1 -845001 10101 40 Commandant Level reached 40 -845010 10101 120 Unlocked when Commandant Level reached 120 -845020 10123 1 Player is currently on Return Missions -850001 15103 13005001 3 Collect 3 Crimson Love -850002 15103 13005001 6 Collect 6 Crimson Love -850003 15103 13005001 10 Collect 10 Crimson Love -850004 10105 10040304 Unlocks after clearing Main Story 4-12 -850005 10105 30070110 Unlocks after clearing Memory Rescue "Aife" -850006 15105 20000105 1 Clear Co-op [Event] Osiris Overclock - Easy -850007 15105 20000105 2 Clear Co-op [Event] Osiris Overclock - Elite -850008 15105 20000105 3 Clear Co-op [Event] Osiris Overclock - Nightmare -850009 11115 1012 Unlocks after clearing Stronghold Chapter 12 -850010 10111 13319 Required to complete "Ether Tower II" Mission -850011 10111 13320 Required to complete "Ether Tower III" Mission -850012 10111 13321 Required to complete "Ether Tower IV" Mission -850013 15105 20000505 1 Clear Co-op [Event] Gabriel Overclock - Easy -850014 15105 20000505 2 Clear Co-op [Event] Gabriel Overclock - Elite -850015 15105 20000505 3 Clear Co-op [Event] Gabriel Overclock - Nightmare -850016 10112 6 2 Get 11 stars from Park Parade stages -850017 10112 6 3 Get 13 stars from Park Parade stages -850018 10112 6 4 Get 15 stars from Park Parade stages -850019 15105 20000504 1 Clear Co-op [Event] Gabriel Berserk - Easy -850020 10113 20000504 20000505 Clear Co-op [Event] Gabriel in Berserk or higher difficulty -850021 15103 13000600 5250 "Siege Recorder" reaches Lv.6 -850022 15103 13000600 22750 "Siege Recorder" reaches Lv.11 -850023 15103 13000600 47750 "Siege Recorder" reaches Lv.16 -850024 15103 13005301 3 Collect 3 Tokarev Tower Badges -850025 15103 13005301 6 Collect 6 Tokarev Tower Badges -850026 15103 13005301 10 Collect 10 Tokarev Tower Badges -850027 15103 13005302 3 Collect 3 Sand Tower Badges -850028 15103 13005302 6 Collect 6 Sand Tower Badges -850029 15103 13005302 10 Collect 10 Sand Tower Badges -850030 15103 13000700 61250 Reach Lv.50 in "Call Me Boss" -850031 15103 13000700 247500 Reach Lv.100 in "Call Me Boss" -850032 15103 13000700 558750 Reach Lv.150 in "Call Me Boss" -850033 15103 13005700 8 Collect 8 Border Certificates -850034 15103 13005700 16 Collect 16 Border Certificates -850035 15103 13005700 24 Collect 24 Border Certificates -850039 10111 13418 "Aurora Gate II" needs to be completed first -850040 10111 13419 "Aurora Gate III" needs to be completed first -850041 10111 13420 "Aurora Gate IV" needs to be completed first -850042 10112 7 2 Get 11 stars from Karma Tidal Stages -850043 10112 7 3 Get 13 stars from Karma Tidal stages -850044 10112 7 4 Get 15 stars from Karma Tidal stages -850045 15103 13005900 5 Collect 3 x -850046 15103 13005900 10 Collect 6 x -850047 15103 13005900 20 Collect 9 x -850048 11116 5 160 Unlocks after completing 160 locations in Book of Toro -850049 15103 13006000 1600 Accumulate 1600 Trial Points -850050 15103 13006000 1800 Accumulate 1800 Trial Points -850051 15103 13006000 2000 Accumulate 2000 Trial Points -850052 10111 13518 "Tabula Akasha II" needs to be completed first -850053 10111 13519 "Tabula Akasha III" needs to be completed first -850054 10111 13520 "Tabula Akasha IV" needs to be completed first -850055 10112 8 2 Get 11 stars from Kowloong Theater stages -850056 10112 8 3 Get 13 stars from Kowloong Theater stages -850057 10112 8 4 Get 15 stars from Kowloong Theater stages -850058 15103 13006300 10 Collect 10 Video Tapes -850059 15103 13006300 20 Collect 20 Video Tapes -850060 15103 13006300 35 Collect 35 Video Tapes -850061 15103 13006200 5 Collect 5 Computing Units -850062 15103 13006200 6 Collect 6 Computing Units -850063 15103 13006200 10 Collect 10 Computing Units -850064 15103 13005701 10 Collect 10 False Words Certificates -850065 15103 13005701 20 Collect 20 False Words Certificates -850066 15103 13005701 30 Collect 30 False Words Certificates -850067 15103 13000800 4 Graduates reach 4 persons -850068 15103 13000800 9 Graduates reach 9 persons -850069 10112 9 2 Get 11 stars from Simulated Torrent stages -850070 10112 9 3 Get 13 stars from Simulated Torrent stages -850071 10112 9 4 Get 15 stars from Simulated Torrent stages -850072 10111 13618 "Rising Pavilion II" needs to be completed first -850073 10111 13619 "Rising Pavilion III" needs to be completed first -850074 10111 13620 "Rising Pavilion IV" needs to be completed first -850075 15103 13007000 2 Collect 2 War-Experienced Ribbons -850076 15103 13007000 4 Collect 4 War-Experienced Ribbons -850077 15103 13007000 5 Collect 5 War-Experienced Ribbons -850078 15103 13007100 2 Collect 2 "Operation Manual" -850079 15103 13007100 3 Collect 3 "Operation Manual" -850080 15103 13007100 4 Collect 4 "Operation Manual" -850081 15103 13007300 2 Collect 2 "Field Suitcase" -850082 15103 13007400 3 Collect 3 "Message in Bottle" -850083 15103 13007400 6 Collect 6 "Message in Bottle" -850084 15103 13007400 10 Collect 10 "Message in Bottle" -850085 15103 13007700 3 Obtain 3 "Horizon Echoes" Album -850086 15103 13007700 6 Obtain 6 "Horizon Echoes" Album -850087 15103 13007700 10 Obtain 10 "Horizon Echoes" Album -850088 10111 13718 "Sail Against the Tide XVI" needs to be completed first -850089 10111 13719 "Sail Against the Tide XVII" needs to be completed first -850090 10111 13720 "Sail Against the Tide XVIII" needs to be completed first -850091 15103 13007900 2 Collect 2 "Combat Dagger" -850092 15103 13007900 3 Collect 3 "Combat Dagger" -850093 15103 13007900 4 Collect 4 "Combat Dagger" -850094 15103 13008000 2 Collect 2 "Awesome Commandant" Trophies -850095 15103 13008000 3 Collect 3 "Awesome Commandant" Trophies -850096 15103 13008000 4 Collect 4 "Awesome Commandant" Trophies -850097 15103 13009000 2 Collect 2 "Proof of Mankind" -850098 15103 13009000 4 Collect 4 "Proof of Mankind" -850099 15103 13009000 5 Collect 5 "Proof of Mankind" -990000 15103 13010000 18 Collect 18 "Heterosoil Grown Certificates" -990001 15103 13010000 36 Collect 36 "Heterosoil Grown Certificates" -990002 15103 13010000 56 Collect 56 "Heterosoil Grown Certificates" -990003 15103 13011000 3 Collect 3 "Hand-held Signal Towers" -990004 15103 13011000 5 Collect 5 "Hand-held Signal Towers" -990005 15103 13011000 7 Collect 7 "Hand-held Signal Towers" -990006 10111 13818 Completion of "Nocturnal Journey VII" required -990007 10111 13819 Completion of "Nocturnal Journey VIII" required -990008 10111 13820 Completion of "Nocturnal Journey IX" required -990009 15103 13012003 10 Obtain "Tactical" Dance Pad x10 -990010 15103 13012003 25 Obtain "Tactical" Dance Pad x25 -990011 15103 13012003 50 Obtain "Tactical" Dance Pad x50 -990012 15103 13012002 2 Obtain "Caged Bird" x2 -990013 15103 13012002 3 Obtain "Caged Bird" x3 -990014 15103 13012002 4 Obtain "Caged Bird" x4 -990015 15103 13012001 2 Earn 44,000 points from "Limit Break" -990016 15103 13012001 3 Earn 48,000 points from "Limit Break" -990017 15103 13012001 4 Earn 52,000 points from "Limit Break" -990018 10111 73017 Earn xx points from "Limit Break" -990019 15103 13013002 2 Obtain "Concerto No. 1 " x2 -990020 15103 13013002 3 Obtain "Concerto No. 1 " x3 -990021 15103 13013002 4 Obtain "Concerto No. 1 " x4 -990022 15103 13013003 2 Obtain "Festival Group Photo" x2 -990023 15103 13013003 3 Obtain "Festival Group Photo" x3 -990024 15103 13013003 5 Obtain "Festival Group Photo" x5 -990025 15103 13013005 1 Obtain Prayer x1 -990026 15103 13013005 2 Obtain Prayer x2 -990027 15103 13013005 3 Obtain Prayer x3 -990028 15103 13014001 2 Obtain "Ultimate Budo" x2 -990029 15103 13014001 3 Obtain "Ultimate Budo" x3 -990030 15103 13014001 4 Obtain "Ultimate Budo" x4 -990031 15103 13014002 2 Obtain "Stopped Pocketwatch" x2 -990032 15103 13014002 3 Obtain "Stopped Pocketwatch" x3 -990033 15103 13014002 4 Obtain "Stopped Pocketwatch" x4 -990034 15103 13014003 3 Obtain "Mini Wood Matrix" x3 -990035 15103 13014003 5 Obtain "Mini Wood Matrix" x5 -990036 15103 13014003 7 Obtain "Mini Wood Matrix" x7 -990037 15103 13015001 2 Obtain 2 -990038 15103 13015001 3 Obtain 3 -990039 15103 13015001 4 Obtain 4 -990040 10111 13918 Completion of "Nocturnal Journey VII" required -990041 10111 13919 Completion of "Nocturnal Journey VIII" required -990042 10111 13920 Completion of "Nocturnal Journey IX" required -990043 15103 13015004 2 Obtain 2 -990044 15103 13015004 3 Obtain 3 -990045 15103 13015004 4 Obtain 4 -990046 15103 13015002 2 Obtain 2 -990047 15103 13015002 3 Obtain 3 -990048 15103 13015002 5 Obtain 5 -990049 15103 13015005 6 -990050 15103 13015005 11 -990051 15103 13015005 16 -990052 15103 13016002 2 Obtain 2 -990053 15103 13016002 3 Obtain 3 -990054 15103 13016002 4 Obtain 4 -990055 15103 13016001 2 Obtain 2 -990056 15103 13016001 3 Obtain 3 -990057 15103 13016001 4 Obtain 4 -990058 15103 13005002 2 -990059 15103 13005002 5 -990060 15103 13005002 10 -990061 15103 13017002 3 Obtain 3 -990062 15103 13017002 6 Obtain 6 -990063 15103 13017002 10 Obtain 10 -990064 15103 13017003 2 Obtain 2 -990065 15103 13017003 3 Obtain 3 -990066 15103 13017003 4 Obtain 4 -990067 15103 13018001 2 Obtain 2 -990068 15103 13018001 3 Obtain 3 -990069 15103 13018001 4 Obtain 4 -990070 15103 13018002 2 Obtain 2 -990071 15103 13018002 3 Obtain 3 -990072 15103 13018002 4 Obtain 4 -990073 15103 13018003 2 Obtain 2 -990074 15103 13018003 3 Obtain 3 -990075 15103 13018003 4 Obtain 4 -990076 15103 13019002 2 Obtain 2 -990077 15103 13019002 3 Obtain 3 -990078 15103 13019002 5 Obtain 5 -990079 10111 14068 Completion of "Song of Victory VII" required -990080 10111 14069 Completion of "Song of Victory VIII" required -990081 10111 14070 Completion of "Song of Victory IX" required -990082 15103 13019004 2 Obtain 2 -990083 15103 13019004 3 Obtain 3 -990084 15103 13019004 4 Obtain 4 -990085 15103 13019001 3 Obtain 3 -990086 15103 13019001 5 Obtain 5 -990087 15103 13019001 7 Obtain 7 -990088 15103 13019101 2 Obtain 2 -990089 15103 13019101 3 Obtain 3 -990090 15103 13019101 4 Obtain 4 -990091 15103 13019102 2 Obtain 2 -990092 15103 13019102 3 Obtain 3 -990093 15103 13019102 4 Obtain 4 -990094 15103 13019103 2 Obtain 2 -990095 15103 13019103 3 Obtain 3 -990096 15103 13019103 4 Obtain 4 -84100101 10105 10010101 Unlocks after clearing Main Story 1-1 -84100102 10105 10010102 Unlocks after clearing Main Story 1-2 -84100103 10105 10010103 Unlocks after clearing Main Story 1-3 -84100104 10105 10010104 Unlocks after clearing Main Story 1-4 -84100105 10105 10010201 Unlocks after clearing Main Story 1-5 -84100106 10105 10010202 Unlocks after clearing Main Story 1-6 -84100107 10105 10010203 Unlocks after clearing Main Story 1-7 -84100108 10105 10010204 Unlocks after clearing Main Story 1-8 -84100109 10105 10010301 Unlocks after clearing Main Story 1-9 -84100110 10105 10010302 Unlocks after clearing Main Story 1-10 -84100111 10105 10010303 Unlocks after clearing Main Story 1-11 -84100112 10105 10010304 Unlocks after clearing Main Story 1-12 -84100201 10105 10020101 Unlocks after clearing Main Story 2-1 -84100202 10105 10020102 Unlocks after clearing Main Story 2-2 -84100203 10105 10020103 Unlocks after clearing Main Story 2-3 -84100204 10105 10020104 Unlocks after clearing Main Story 2-4 -84100205 10105 10020201 Unlocks after clearing Main Story 2-5 -84100206 10105 10020202 Unlocks after clearing Main Story 2-6 -84100207 10105 10020203 Unlocks after clearing Main Story 2-7 -84100208 10105 10020204 Unlocks after clearing Main Story 2-8 -84100209 10105 10020301 Unlocks after clearing Main Story 2-9 -84100210 10105 10020302 Unlocks after clearing Main Story 2-10 -84100211 10105 10020303 Unlocks after clearing Main Story 2-11 -84100212 10105 10020304 Unlocks after clearing Main Story 2-12 -84100301 10105 10030101 Unlocks after clearing Main Story 3-1 -84100302 10105 10030102 Unlocks after clearing Main Story 3-2 -84100303 10105 10030103 Unlocks after clearing Main Story 3-3 -84100304 10105 10030104 Unlocks after clearing Main Story 3-4 -84100305 10105 10030201 Unlocks after clearing Main Story 3-5 -84100306 10105 10030202 Unlocks after clearing Main Story 3-6 -84100307 10105 10030203 Unlocks after clearing Main Story 3-7 -84100308 10105 10030204 Unlocks after clearing Main Story 3-8 -84100309 10105 10030301 Unlocks after clearing Main Story 3-9 -84100310 10105 10030302 Unlocks after clearing Main Story 3-10 -84100311 10105 10030303 Unlocks after clearing Main Story 3-11 -84100312 10105 10030304 Unlocks after clearing Main Story 3-12 -84100401 10105 10040101 Unlocks after clearing Main Story 4-1 -84100402 10105 10040102 Unlocks after clearing Main Story 4-2 -84100403 10105 10040103 Unlocks after clearing Main Story 4-3 -84100404 10105 10040104 Unlocks after clearing Main Story 4-4 -84100405 10105 10040201 Unlocks after clearing Main Story 4-5 -84100406 10105 10040202 Unlocks after clearing Main Story 4-6 -84100407 10105 10040203 Unlocks after clearing Main Story 4-7 -84100408 10105 10040204 Unlocks after clearing Main Story 4-8 -84100409 10105 10040301 Unlocks after clearing Main Story 4-9 -84100410 10105 10040302 Unlocks after clearing Main Story 4-10 -84100411 10105 10040303 Unlocks after clearing Main Story 4-11 -84100412 10105 10040304 Unlocks after clearing Main Story 4-12 -84100501 10105 10050101 Unlocks after clearing Main Story 5-1 -84100502 10105 10050102 Unlocks after clearing Main Story 5-2 -84100503 10105 10050103 Unlocks after clearing Main Story 5-3 -84100504 10105 10050104 Unlocks after clearing Main Story 5-4 -84100505 10105 10050201 Unlocks after clearing Main Story 5-5 -84100506 10105 10050202 Unlocks after clearing Main Story 5-6 -84100507 10105 10050203 Unlocks after clearing Main Story 5-7 -84100508 10105 10050204 Unlocks after clearing Main Story 5-8 -84100509 10105 10050301 Unlocks after clearing Main Story 5-9 -84100510 10105 10050302 Unlocks after clearing Main Story 5-10 -84100511 10105 10050303 Unlocks after clearing Main Story 5-11 -84100512 10105 10050304 Unlocks after clearing Main Story 5-12 -84100601 10105 10060101 Unlocks after clearing Main Story 6-1 -84100602 10105 10060102 Unlocks after clearing Main Story 6-2 -84100603 10105 10060103 Unlocks after clearing Main Story 6-3 -84100604 10105 10060104 Unlocks after clearing Main Story 6-4 -84100605 10105 10060201 Unlocks after clearing Main Story 6-5 -84100606 10105 10060202 Unlocks after clearing Main Story 6-6 -84100607 10105 10060203 Unlocks after clearing Main Story 6-7 -84100608 10105 10060204 Unlocks after clearing Main Story 6-8 -84100609 10105 10060301 Unlocks after clearing Main Story 6-9 -84100610 10105 10060302 Unlocks after clearing Main Story 6-10 -84100611 10105 10060303 Unlocks after clearing Main Story 6-11 -84100612 10105 10060304 Unlocks after clearing Main Story 6-12 -84100701 10105 10070101 Unlocks after clearing Main Story 7-1 -84100702 10105 10070102 Unlocks after clearing Main Story 7-2 -84100703 10105 10070103 Unlocks after clearing Main Story 7-3 -84100704 10105 10070104 Unlocks after clearing Main Story 7-4 -84100705 10105 10070201 Unlocks after clearing Main Story 7-5 -84100706 10105 10070202 Unlocks after clearing Main Story 7-6 -84100707 10105 10070203 Unlocks after clearing Main Story 7-7 -84100708 10105 10070204 Unlocks after clearing Main Story 7-8 -84100709 10105 10070301 Unlocks after clearing Main Story 7-9 -84100710 10105 10070302 Unlocks after clearing Main Story 7-10 -84100711 10105 10070303 Unlocks after clearing Main Story 7-11 -84100712 10105 10070304 Unlocks after clearing Main Story 7-12 -84100801 10105 10080101 Unlocks after clearing Main Story 8-1 -84100802 10105 10080102 Unlocks after clearing Main Story 8-2 -84100803 10105 10080103 Unlocks after clearing Main Story 8-3 -84100804 10105 10080104 Unlocks after clearing Main Story 8-4 -84100805 10105 10080201 Unlocks after clearing Main Story 8-5 -84100806 10105 10080202 Unlocks after clearing Main Story 8-6 -84100807 10105 10080203 Unlocks after clearing Main Story 8-7 -84100808 10105 10080204 Unlocks after clearing Main Story 8-8 -84100809 10105 10080301 Unlocks after clearing Main Story 8-9 -84100810 10105 10080302 Unlocks after clearing Main Story 8-10 -84100811 10105 10080303 Unlocks after clearing Main Story 8-11 -84100812 10105 10080304 Unlocks after clearing Main Story 8-12 -84100901 10105 10090101 Unlocks after clearing Main Story 9-1 -84100902 10105 10090102 Unlocks after clearing Main Story 9-2 -84100903 10105 10090103 Unlocks after clearing Main Story 9-3 -84100904 10105 10090104 Unlocks after clearing Main Story 9-4 -84100905 10105 10090201 Unlocks after clearing Main Story 9-5 -84100906 10105 10090202 Unlocks after clearing Main Story 9-6 -84100907 10105 10090203 Unlocks after clearing Main Story 9-7 -84100908 10105 10090204 Unlocks after clearing Main Story 9-8 -84100909 10105 10090301 Unlocks after clearing Main Story 9-9 -84100910 10105 10090302 Unlocks after clearing Main Story 9-10 -84100911 10105 10090303 Unlocks after clearing Main Story 9-11 -84100912 10105 10090304 Unlocks after clearing Main Story 9-12 -84100913 10105 10090401 Unlocks after clearing Main Story 9-13 -84101001 10105 10100101 Unlocks after clearing Main Story 10-1 -84101002 10105 10100102 Unlocks after clearing Main Story 10-2 -84101003 10105 10100103 Unlocks after clearing Main Story 10-3 -84101004 10105 10100104 Unlocks after clearing Main Story 10-4 -84101005 10105 10100201 Unlocks after clearing Main Story 10-5 -84101006 10105 10100202 Unlocks after clearing Main Story 10-6 -84101007 10105 10100203 Unlocks after clearing Main Story 10-7 -84101008 10105 10100204 Unlocks after clearing Main Story 10-8 -84101009 10105 10100301 Unlocks after clearing Main Story 10-9 -84101010 10105 10100302 Unlocks after clearing Main Story 10-10 -84101011 10105 10100303 Unlocks after clearing Main Story 10-11 -84101012 10105 10100304 Unlocks after clearing Main Story 10-12 -84101101 10105 10110101 Unlocks after clearing Main Story 11-1 -84101102 10105 10110102 Unlocks after clearing Main Story 11-2 -84101103 10105 10110103 Unlocks after clearing Main Story 11-3 -84101104 10105 10110104 Unlocks after clearing Main Story 11-4 -84101105 10105 10110105 Unlocks after clearing Main Story 11-5 -84101106 10105 10110106 Unlocks after clearing Main Story 11-6 -84101107 10105 10110107 Unlocks after clearing Main Story 11-7 -84101108 10105 10110108 Unlocks after clearing Main Story 11-8 -84101109 10105 10110109 Unlocks after clearing Main Story 11-9 -84101110 10105 10110112 Unlocks after clearing Main Story 11-10 -84101111 10105 10110113 Unlocks after clearing Main Story 11-11 -84101112 10105 10110111 Unlocks after clearing Main Story 11-12 -84101201 10105 10120101 Unlocks after clearing Main Story 12-1 -84101202 10105 10120102 Unlocks after clearing Main Story 12-2 -84101203 10105 10120103 Unlocks after clearing Main Story 12-3 -84101204 10105 10120104 Unlocks after clearing Main Story 12-4 -84101205 10105 10120105 Unlocks after clearing Main Story 12-5 -84101206 10105 10120106 Unlocks after clearing Main Story 12-6 -84101207 10105 10120107 Unlocks after clearing Main Story 12-7 -84101208 10105 10120108 Unlocks after clearing Main Story 12-8 -84101209 10105 10120109 Unlocks after clearing Main Story 12-9 -84101210 10105 10120110 Unlocks after clearing Main Story 12-10 -84101211 10105 10120111 Unlocks after clearing Main Story 12-11 -84101212 10105 10120112 Unlocks after clearing Main Story 12-12 -84101213 10105 10120113 Unlocks after clearing Main Story 12-13 -84101214 10105 10120114 Unlocks after clearing Main Story 12-14 -84101215 10105 10120115 Unlocks after clearing Main Story 12-15 -84101216 10105 10120116 Unlocks after clearing Main Story 12-16 -84101217 10105 10120117 Unlocks after clearing Main Story 12-17 -84101218 10105 10120118 Unlocks after clearing Main Story 12-18 -84101219 10105 10120119 Unlocks after clearing Main Story 12-19 -84101220 10105 10120120 Unlocks after clearing Main Story 12-20 -84101221 10105 10120121 Unlocks after clearing Main Story 12-21 -84101222 10105 10120122 Unlocks after clearing Main Story 12-22 -84101223 10105 10120123 Unlocks after clearing Main Story 12-23 -84101224 10105 10120124 Unlocks after clearing Main Story 12-24 -84101225 10105 10120125 Unlocks after clearing Main Story 12-25 -84101226 10105 10120126 Unlocks after clearing Main Story 12-26 -84101301 10105 10130200 Clear Decision Altitude in Regular mode -84101302 10105 10130171 Clear A Familiar Sight in Regular mode -84101303 10105 10130172 Clear Unexpected Bolt in Regular mode -84101304 10105 10130201 Clear Fake Friendship in Regular mode -84101305 10105 10130202 Clear Profile of Bait in Regular mode -84101306 10105 10130203 Clear Fragile Relationship in Regular mode -84101307 10105 10130173 Clear Breaking a Deadlock in Regular mode -84101308 10105 10130204 Clear Shutting in Regular mode -84101309 10105 10130174 Clear "Huaxu" in Regular mode -84101310 10105 10130205 Clear S.S.D.D in Regular mode -84101311 10105 10130206 Clear Enhanced Inverse in Regular mode -84101312 10105 10130207 Clear Restore Clue in Regular mode -84101313 10105 10130208 Clear Enemies in Sight in Regular mode -84101314 10105 10130175 Clear Crimson Tide in Regular mode -84101315 10105 10130209 Clear Shades of the Past in Regular mode -84101316 10105 10130210 Clear Piper in Regular mode -84101317 10105 10130176 Clear Hetero-Creature in Regular mode -84101318 10105 10130211 Clear Plunder & Sacrifice in Regular mode -84101319 10105 10130212 Clear Past & Future in Regular mode -84101320 10105 10130213 Clear Blood Link in Regular mode -84101321 10105 10130214 Clear Continue Forward in Regular mode -84101322 10105 10130215 Clear Full of Thorns in Regular mode -84101323 10105 10130177 Clear We Were Here in Regular mode -84101324 10105 10130216 Clear Shattered Shards in Regular mode -84101325 10105 10130217 Clear City of Fakes in Regular mode -84101326 10105 10130218 Clear Red Tide's Guidance in Regular mode -84101327 10105 10130178 Clear Welcoming Ceremony in Regular mode -84101328 10105 10130219 Clear Curtain in Regular mode -84101329 10105 10130220 Clear Unexpected Support in Regular mode -84101330 10105 10130179 Clear Ascension Secrets in Regular mode -84101331 10105 10130221 Clear Test in Regular mode -84101332 10105 10130180 Clear Question in Regular mode -84101333 10105 10130181 Clear Fury of the Agent in Regular mode -84101334 10105 10130222 Clear Master of Ceremony in Regular mode -84101335 10105 10130223 Clear Cross the Bridge in Regular mode -84101336 10105 10130224 Clear Huaxu's Projection in Regular mode -84101337 10105 10130225 Clear Visitor in Regular mode -84101338 10105 10130226 Clear Crimson Resolve in Regular mode -84101339 10105 10130227 Clear Divergence Point in Regular mode -84101340 10105 10130228 Clear Sealed Past in Regular mode -84101341 10105 10130229 Clear Shards of Remorse in Regular mode -84101342 10105 10130230 Clear Chaotic Memories in Regular mode -84101343 10105 10130231 Clear Lost Heart in Regular mode -84101344 10105 10130182 Clear Lucia in Regular mode -84101345 10105 10130232 Clear To the Future in Regular mode -84101346 10105 10130233 Clear Polyphage Abyss in Regular mode -84101347 10105 10130234 Clear A Perfect Disguise? in Regular mode -84101348 10105 10130235 Clear Audio Analysis in Regular mode -84101349 10105 10130236 Clear Mermaid's Gift in Regular mode -84101350 10105 10130237 Clear Mermaid Caught Up in Regular mode -84101351 10105 10130238 Clear Horrifying Marks in Regular mode -84101352 10105 10130183 Clear Cannibalism in Regular mode -84101353 10105 10130239 Clear Resolve in Regular mode -84101354 10105 10130240 Clear Mermaid's Purpose in Regular mode -84101355 10105 10130184 Clear Huge Threat in Regular mode -84101356 10105 10130241 Clear Confession in Regular mode -84101357 10105 10130185 Clear Race Against Time in Regular mode -84101358 10105 10130186 Clear Awake and Destroy in Regular mode -84101401 10105 10140101 Unlocks after clearing Main Story 14-1 -84101402 10105 10140102 Unlocks after clearing Main Story 14-2 -84101403 10105 10140103 Unlocks after clearing Main Story 14-3 -84101404 10105 10140104 Unlocks after clearing Main Story 14-4 -84101405 10105 10140105 Unlocks after clearing Main Story 14-5 -84101406 10105 10140106 Unlocks after clearing Main Story 14-6 -84101407 10105 10140107 Unlocks after clearing Main Story 14-7 -84101408 10105 10140108 Unlocks after clearing Main Story 14-8 -84101409 10105 10140109 Unlocks after clearing Main Story 14-9 -84101410 10105 10140110 Unlocks after clearing Main Story 14-10 -84101411 10105 10140111 Unlocks after clearing Main Story 14-11 -84101412 10105 10140112 Unlocks after clearing Main Story 14-12 -84101413 10105 10140113 Unlocks after clearing Main Story 14-13 -84101414 10105 10140114 Unlocks after clearing Main Story 14-14 -84101415 10105 10140115 Unlocks after clearing Main Story 14-15 -84101501 10105 10150101 Unlocks after clearing Main Story 15-1 -84101502 10105 10150102 Unlocks after clearing Main Story 15-2 -84101503 10105 10150103 Unlocks after clearing Main Story 15-3 -84101504 10105 10150104 Unlocks after clearing Main Story 15-4 -84101505 10105 10150105 Unlocks after clearing Main Story 15-5 -84101506 10105 10150106 Unlocks after clearing Main Story 15-6 -84101507 10105 10150107 Unlocks after clearing Main Story 15-7 -84101508 10105 10150108 Unlocks after clearing Main Story 15-8 -84101509 10105 10150109 Unlocks after clearing Main Story 15-9 -84101510 10105 10150110 Unlocks after clearing Main Story 15-10 -84101511 10105 10150111 Unlocks after clearing Main Story 15-11 -84101512 10105 10150112 Unlocks after clearing Main Story 15-12 -84101513 10105 10150113 Unlocks after clearing Main Story 15-13 -84101514 10105 10150114 Unlocks after clearing Main Story 15-14 -84101515 10105 10150115 Unlocks after clearing Main Story 15-15 -84101516 10105 10150116 Unlocks after clearing Main Story 15-16 -84101517 10105 10150117 Unlocks after clearing Main Story 15-17 -84101601 10105 10160101 Unlocks after clearing Main Story 16-1 -84101602 10105 10160102 Unlocks after clearing Main Story 16-2 -84101603 10105 10160103 Unlocks after clearing Main Story 16-3 -84101604 10105 10160104 Unlocks after clearing Main Story 16-4 -84101605 10105 10160105 Unlocks after clearing Main Story 16-5 -84101606 10105 10160106 Unlocks after clearing Main Story 16-6 -84101607 10105 10160107 Unlocks after clearing Main Story 16-7 -84101608 10105 10160108 Unlocks after clearing Main Story 16-8 -84101609 10105 10160109 Unlocks after clearing Main Story 16-9 -84101610 10105 10160110 Unlocks after clearing Main Story 16-10 -84101611 10105 10160111 Unlocks after clearing Main Story 16-11 -84101612 10105 10160112 Unlocks after clearing Main Story 16-12 -84101613 10105 10160113 Unlocks after clearing Main Story 16-13 -84101614 10105 10160114 Unlocks after clearing Main Story 16-14 -84101615 10105 10160115 Unlocks after clearing Main Story 16-15 -84101700 10105 10170100 Unlocks after clearing Main Story 17-0 -84101701 10105 10170101 Unlocks after clearing Main Story 17-1 -84101702 10105 10170102 Unlocks after clearing Main Story 17-2 -84101703 10105 10170103 Unlocks after clearing Main Story 17-3 -84101704 10105 10170104 Unlocks after clearing Main Story 17-4 -84101705 10105 10170105 Unlocks after clearing Main Story 17-5 -84101706 10105 10170106 Unlocks after clearing Main Story 17-6 -84101707 10105 10170107 Unlocks after clearing Main Story 17-7 -84101708 10105 10170108 Unlocks after clearing Main Story 17-8 -84101709 10105 10170109 Unlocks after clearing Main Story 17-9 -84101710 10105 10170110 Unlocks after clearing Main Story 17-10 -84101711 10105 10170111 Unlocks after clearing Main Story 17-11 -84101712 10105 10170112 Unlocks after clearing Main Story 17-12 -84101713 10105 10170113 Unlocks after clearing Main Story 17-13 -84101714 10105 10170114 Unlocks after clearing Main Story 17-14 -84101715 10105 10170115 Unlocks after clearing Main Story 17-15 -84101716 10105 10170116 Unlocks after clearing Main Story 17-16 -84101717 10105 10170117 Unlocks after clearing Main Story 17-17 -84101718 10105 10170118 Unlocks after clearing Main Story 17-18 -84101719 10105 10170119 Unlocks after clearing Main Story 17-19 -84101720 10105 10170120 Unlocks after clearing Main Story 17-20 -84101721 10105 10170121 Unlocks after clearing Main Story 17-21 -84101722 10105 10170122 Unlocks after clearing Main Story 17-22 -84101723 10105 10170123 Unlocks after clearing Main Story 17-23 -84101724 10105 10170124 Unlocks after clearing Main Story 17-24 -84101725 10105 10170126 Unlocks after clearing Main Story 17-25 -84101726 10105 10170127 Unlocks after clearing Main Story 17-26 -84101727 10105 10170125 Unlocks after clearing Main Story 17-27 -84101728 10105 10170128 Unlocks after clearing Main Story 17-28 -84101750 17000 3 Complete Ending I of Recitativo di Fantasia -84101751 17000 8 Complete Ending II of Recitativo di Fantasia -84101752 17000 14 Complete Ending III of Recitativo di Fantasia -84101753 17000 20 Complete Ending IV of Recitativo di Fantasia -84101754 17000 26 Complete Ending V of Recitativo di Fantasia -84101755 17000 14 Recitativo di Fantasia reaches Ending III: Walking on the Truth -84101756 17000 3 Recitativo di Fantasia reaches Ending I: Unfinished Epilogue -84101757 17000 6 Clear Recitativo Di Fantasia Scene 3 for the second time -84101758 17000 8 Recitativo di Fantasia reaches Ending II: Death of the Piper -84101759 17000 26 Recitativo di Fantasia reaches Ending V: In the Name of Iris -84101760 17000 20 Recitativo di Fantasia reaches Ending IV: Peony and Iris -84101771 10105 15020121 Clear Floating Record ER00-1 to unlock -84101772 10105 15020122 Clear Floating Record ER00-2 to unlock -84101773 10105 15020123 Clear Floating Record ER00-3 to unlock -84101774 10105 15020124 Clear Floating Record ER00-4 to unlock -84101775 10105 15020125 Clear Floating Record ER00-5 to unlock -84101776 10105 15020126 Clear Floating Record ER00-6 to unlock -84101777 10105 15020127 Clear Floating Record ER00-7 to unlock -84101778 10105 15020128 Clear Floating Record ER00-8 to unlock -84101779 10105 15020129 Clear Floating Record ER00-9 to unlock -84101780 10105 15020130 Clear Floating Record ER00-10 to unlock -84101801 10105 10180101 Unlocks after clearing Main Story 18-1 -84101802 10105 10180102 Unlocks after clearing Main Story 18-2 -84101803 10105 10180103 Unlocks after clearing Main Story 18-3 -84101804 10105 10180104 Unlocks after clearing Main Story 18-4 -84101805 10105 10180105 Unlocks after clearing Main Story 18-5 -84101806 10105 10180106 Unlocks after clearing Main Story 18-6 -84101807 10105 10180107 Unlocks after clearing Main Story 18-7 -84101808 10105 10180108 Unlocks after clearing Main Story 18-8 -84101809 10105 10180109 Unlocks after clearing Main Story 18-9 -84101810 10105 10180110 Unlocks after clearing Main Story 18-10 -84101811 10105 10180111 Unlocks after clearing Main Story 18-11 -84101812 10105 10180112 Unlocks after clearing Main Story 18-12 -84101813 10105 10180113 Unlocks after clearing Main Story 18-13 -84101814 10105 10180114 Unlocks after clearing Main Story 18-14 -84101815 10105 10180115 Unlocks after clearing Main Story 18-15 -84101816 10105 10180116 Unlocks after clearing Main Story 18-16 -84101817 10105 10180117 Unlocks after clearing Main Story 18-17 -84101818 10105 10180118 Unlocks after clearing Main Story 18-18 -84101819 10105 10180119 Unlocks after clearing Main Story 18-19 -84101820 10105 10180120 Unlocks after clearing Main Story 18-20 -84101821 10105 10180121 Unlocks after clearing Main Story 18-21 -84101901 10105 15020210 Clear Floating Record ER01-1 to unlock -84101902 10105 15020211 Clear Floating Record ER01-2 to unlock -84101903 10105 15020212 Clear Floating Record ER01-3 to unlock -84101904 10105 15020213 Clear Floating Record ER01-4 to unlock -84101905 10105 15020214 Clear Floating Record ER01-5 to unlock -84101906 10105 15020215 Clear Floating Record ER01-6 to unlock -84101907 10105 15020216 Clear Floating Record ER01-7 to unlock -84101908 10105 15020217 Clear Floating Record ER01-8 to unlock -84101909 10105 15020218 Clear Floating Record ER01-9 to unlock -84101910 10105 15020219 Clear Floating Record ER01-10 to unlock -84101911 10105 15020220 Clear Floating Record ER01-11 to unlock -84101912 10105 15020221 Clear Floating Record ER01-12 to unlock -84101913 10105 15020222 Clear Floating Record ER01-13 to unlock -84101914 10105 15020223 Clear Floating Record ER01-14 to unlock -84102001 10105 10190101 Unlocks after clearing Main Story 19-1 -84102002 10105 10190102 Unlocks after clearing Main Story 19-2 -84102003 10105 10190103 Unlocks after clearing Main Story 19-3 -84102004 10105 10190104 Unlocks after clearing Main Story 19-4 -84102005 10105 10190105 Unlocks after clearing Main Story 19-5 -84102006 10105 10190106 Unlocks after clearing Main Story 19-6 -84102007 10105 10190107 Unlocks after clearing Main Story 19-7 -84102008 10105 10190108 Unlocks after clearing Main Story 19-8 -84102009 10105 10190109 Unlocks after clearing Main Story 19-9 -84102010 10105 10190110 Unlocks after clearing Main Story 19-10 -84102011 10105 10190111 Unlocks after clearing Main Story 19-11 -84102012 10105 10190112 Unlocks after clearing Main Story 19-12 -84102013 10105 10190113 Unlocks after clearing Main Story 19-13 -84102014 10105 10190114 Unlocks after clearing Main Story 19-14 -84102015 10105 10190115 Unlocks after clearing Main Story 19-15 -84102016 10105 10190116 Unlocks after clearing Main Story 19-16 -84102017 10105 10190117 Unlocks after clearing Main Story 19-17 -84102018 10105 10190118 Unlocks after clearing Main Story 19-18 -84102019 10105 10190119 Unlocks after clearing Main Story 19-19 -84102020 10105 10190120 Unlocks after clearing Main Story 19-20 -84102021 10105 10190121 Unlocks after clearing Main Story 19-21 -84102022 10105 10190122 Unlocks after clearing Main Story 19-22 -84102101 10105 15020301 Clear Floating Record ER02-1 to unlock -84102102 10105 15020302 Clear Floating Record ER02-2 to unlock -84102103 10105 15020303 Clear Floating Record ER02-3 to unlock -84102104 10105 15020304 Clear Floating Record ER02-4 to unlock -84102105 10105 15020305 Clear Floating Record ER02-5 to unlock -84102106 10105 15020306 Clear Floating Record ER02-6 to unlock -84102107 10105 15020307 Clear Floating Record ER02-7 to unlock -84102108 10105 15020308 Clear Floating Record ER02-8 to unlock -84102109 10105 15020309 Clear Floating Record ER02-9 to unlock -84102110 10105 15020310 Clear Floating Record ER02-10 to unlock -84102111 10105 15020311 Clear Floating Record ER02-11 to unlock -84102112 10105 15020312 Clear Floating Record ER02-12 to unlock -84102113 10105 15020313 Clear Floating Record ER02-13 to unlock -84102114 10105 15020314 Clear Floating Record ER02-14 to unlock -84102115 10105 15020315 Clear Floating Record ER02-15 to unlock -84102116 10105 15020316 Clear Floating Record ER02-16 to unlock -84102117 10105 15020317 Clear Floating Record ER02-17 to unlock -84102118 10105 15020318 Clear Floating Record ER02-18 to unlock -84102119 10105 15020319 Clear Floating Record ER02-19 to unlock -84102120 10105 15020320 Clear Floating Record ER02-20 to unlock -84102121 10105 15020321 Clear Floating Record ER02-21 to unlock -84102122 10105 15020322 Clear Floating Record ER02-22 to unlock -84102123 10105 15020323 Clear Floating Record ER02-23 to unlock -84102124 10105 15020324 Clear Floating Record ER02-24 to unlock -84102201 10105 10200101 Unlocks after clearing Main Story 20-1 -84102202 10105 10200102 Unlocks after clearing Main Story 20-2 -84102203 10105 10200103 Unlocks after clearing Main Story 20-3 -84102204 10105 10200104 Unlocks after clearing Main Story 20-4 -84102205 10105 10200105 Unlocks after clearing Main Story 20-5 -84102206 10105 10200106 Unlocks after clearing Main Story 20-6 -84102207 10105 10200107 Unlocks after clearing Main Story 20-7 -84102208 10105 10200109 Unlocks after clearing Main Story 20-8 -84102209 10105 10200110 Unlocks after clearing Main Story 20-9 -84102210 10105 10200111 Unlocks after clearing Main Story 20-10 -84102211 10105 10200112 Unlocks after clearing Main Story 20-11 -84102212 10105 10200113 Unlocks after clearing Main Story 20-12 -84102213 10105 10200114 Unlocks after clearing Main Story 20-13 -84102214 10105 10200115 Unlocks after clearing Main Story 20-14 -84102215 10105 10010003 Unlocks after clearing Main Story 20-14 -84102216 10105 30130409 Unlocks after clearing Slumberland Stage 2 -84102217 10105 30130410 Unlocks after clearing Slumberland Stage 3 -84102301 10105 15020401 Clear Floating Record ER03-1 to unlock -84102302 10105 15020402 Clear Floating Record ER03-2 to unlock -84102303 10105 15020403 Clear Floating Record ER03-3 to unlock -84102304 10105 15020404 Clear Floating Record ER03-4 to unlock -84102305 10105 15020405 Clear Floating Record ER03-5 to unlock -84102306 10105 15020406 Clear Floating Record ER03-6 to unlock -84102307 10105 15020407 Clear Floating Record ER03-7 to unlock -84102308 10105 15020408 Clear Floating Record ER03-8 to unlock -84102309 10105 15020409 Clear Floating Record ER03-9 to unlock -84102310 10105 15020410 Clear Floating Record ER03-10 to unlock -84102311 10105 15020411 Clear Floating Record ER03-11 to unlock -84102312 10105 15020412 Clear Floating Record ER03-12 to unlock -84102313 10105 15020413 Clear Floating Record ER03-13 to unlock -84200101 10105 11010101 Unlocks after clearing Main Hidden Story 1-1 -84200102 10105 11010102 Unlocks after clearing Main Hidden Story 1-2 -84200106 10105 11010106 Unlocks after clearing Main Hidden Story 1-6 -84200201 10105 11020101 Unlocks after clearing Main Hidden Story 2-1 -84200202 10105 11020102 Unlocks after clearing Main Hidden Story 2-2 -84200203 10105 11020103 Unlocks after clearing Main Hidden Story 2-3 -84200206 10105 11020106 Unlocks after clearing Main Hidden Story 2-6 -84200301 10105 11030101 Unlocks after clearing Main Hidden Story 3-1 -84200302 10105 11030102 Unlocks after clearing Main Hidden Story 3-2 -84200303 10105 11030103 Unlocks after clearing Main Hidden Story 3-3 -84200304 10105 11030104 Unlocks after clearing Main Hidden Story 3-4 -84200306 10105 11030106 Unlocks after clearing Main Hidden Story 3-6 -84200401 10105 11040101 Unlocks after clearing Main Hidden Story 4-1 -84200402 10105 11040102 Unlocks after clearing Main Hidden Story 4-2 -84200403 10105 11040103 Unlocks after clearing Main Hidden Story 4-3 -84200404 10105 11040104 Unlocks after clearing Main Hidden Story 4-4 -84200405 10105 11040105 Unlocks after clearing Main Hidden Story 4-5 -84200406 10105 11040106 Unlocks after clearing Main Hidden Story 4-6 -84200501 10105 11050101 Unlocks after clearing Main Hidden Story 5-1 -84200502 10105 11050102 Unlocks after clearing Main Hidden Story 5-2 -84200503 10105 11050103 Unlocks after clearing Main Hidden Story 5-3 -84200504 10105 11050104 Unlocks after clearing Main Hidden Story 5-4 -84200505 10105 11050105 Unlocks after clearing Main Hidden Story 5-5 -84200506 10105 11050106 Unlocks after clearing Main Hidden Story 5-6 -84200601 10105 11060101 Unlocks after clearing Main Hidden Story 6-1 -84200602 10105 11060102 Unlocks after clearing Main Hidden Story 6-2 -84200603 10105 11060103 Unlocks after clearing Main Hidden Story 6-3 -84200604 10105 11060104 Unlocks after clearing Main Hidden Story 6-4 -84200605 10105 11060105 Unlocks after clearing Main Hidden Story 6-5 -84200606 10105 11060106 Unlocks after clearing Main Hidden Story 6-6 -84200701 10105 11070101 Unlocks after clearing Main Hidden Story 7-1 -84200702 10105 11070102 Unlocks after clearing Main Hidden Story 7-2 -84200703 10105 11070103 Unlocks after clearing Main Hidden Story 7-3 -84200704 10105 11070104 Unlocks after clearing Main Hidden Story 7-4 -84200705 10105 11070105 Unlocks after clearing Main Hidden Story 7-5 -84200706 10105 11070106 Unlocks after clearing Main Hidden Story 7-6 -84200801 10105 11080101 Unlocks after clearing Main Hidden Story 8-1 -84200802 10105 11080102 Unlocks after clearing Main Hidden Story 8-2 -84200803 10105 11080103 Unlocks after clearing Main Hidden Story 8-3 -84200804 10105 11080104 Unlocks after clearing Main Hidden Story 8-4 -84200805 10105 11080105 Unlocks after clearing Main Hidden Story 8-5 -84200806 10105 11080106 Unlocks after clearing Main Hidden Story 8-6 -84200901 10105 11090101 Unlocks after clearing Main Hidden Story 9-1 -84200902 10105 11090102 Unlocks after clearing Main Hidden Story 9-2 -84200903 10105 11090103 Unlocks after clearing Main Hidden Story 9-3 -84201001 10105 11100101 Unlocks after clearing Main Hidden Story 10-1 -84201002 10105 11100102 Unlocks after clearing Main Hidden Story 10-2 -84201003 10105 11100103 Unlocks after clearing Main Hidden Story 10-3 -84201004 10105 11100104 Unlocks after clearing Main Hidden Story 10-4 -84201005 10105 11100105 Unlocks after clearing Main Hidden Story 10-5 -84201006 10105 11100106 Unlocks after clearing Main Hidden Story 10-6 -84201100 10105 11110100 Unlocks after clearing Main Hidden Story 11-1 -84201101 10105 11110101 Unlocks after clearing Main Hidden Story 11-1 -84201102 10105 11110102 Unlocks after clearing Main Hidden Story 11-2 -84201103 10105 11110105 Unlocks after clearing Main Hidden Story 11-3 -84201104 10105 11110103 Unlocks after clearing Main Hidden Story 11-4 -84201105 10105 11110104 Unlocks after clearing Main Hidden Story 11-5 -84201201 10105 11120101 Unlocks after clearing Main Hidden Story 12-1 -84201202 10105 11120102 Unlocks after clearing Main Hidden Story 12-2 -84201203 10105 11120103 Unlocks after clearing Main Hidden Story 12-3 -84201204 10105 11120104 Unlocks after clearing Main Hidden Story 12-4 -84201205 10105 11120105 Unlocks after clearing Main Hidden Story 12-5 -84201206 10105 11120106 Unlocks after clearing Main Hidden Story 12-6 -84201207 10105 11120107 Unlocks after clearing Main Hidden Story 12-7 -84201401 10105 11140101 Unlocks after clearing Main Hidden Story 14-1 -84201402 10105 11140102 Unlocks after clearing Main Hidden Story 14-2 -84201403 10105 11140103 Unlocks after clearing Main Hidden Story 14-3 -84201404 10105 11140104 Unlocks after clearing Main Hidden Story 14-4 -84201405 10105 11140105 Unlocks after clearing Main Hidden Story 14-5 -84201406 10105 11140106 Unlocks after clearing Main Hidden Story 14-6 -84201407 10105 11140107 Unlocks after clearing Main Hidden Story 14-7 -84201408 10105 11140108 Unlocks after clearing Main Hidden Story 14-8 -84201501 10105 11150101 Unlocks after clearing Hidden Story 15-1 -84201502 10105 11150102 Unlocks after clearing Hidden Story 15-2 -84201503 10105 11150103 Unlocks after clearing Hidden Story 15-3 -84201504 10105 11150104 Unlocks after clearing Hidden Story 15-4 -84201505 10105 11150105 Unlocks after clearing Hidden Story 15-5 -84201506 10105 11150106 Unlocks after clearing Hidden Story 15-6 -84201507 10105 11150107 Unlocks after clearing Hidden Story 15-7 -84201508 10105 11150108 Unlocks after clearing Hidden Story 15-8 -84201601 10105 11160101 Unlocks after clearing Hidden Story 16-1 -84201602 10105 11160102 Unlocks after clearing Hidden Story 16-2 -84201603 10105 11160103 Unlocks after clearing Hidden Story 16-3 -84201604 10105 11160104 Unlocks after clearing Hidden Story 16-4 -84201605 10105 11160105 Unlocks after clearing Hidden Story 16-5 -84201606 10105 11160106 Unlocks after clearing Hidden Story 16-6 -84201607 10105 11160107 Unlocks after clearing Hidden Story 16-7 -84201608 10105 11160108 Unlocks after clearing Hidden Story 16-8 -84201609 10105 11160109 Unlocks after clearing Hidden Story 16-9 -84201610 10105 11160110 Unlocks after clearing Hidden Story 16-10 -84301001 10105 13010111 Unlocks after clearing Interlude "Escape to Somewhere" Stage 1 -84301002 10105 13010112 Unlocks after clearing Interlude "Escape to Somewhere" Stage 2 -84301003 10105 13010113 Unlocks after clearing Interlude "Escape to Somewhere" Stage 3 -84301004 10105 13010114 Unlocks after clearing Interlude "Escape to Somewhere" Stage 4 -84301005 10105 13010115 Unlocks after clearing Interlude "Escape to Somewhere" Stage 5 -84301006 10105 13010116 Unlocks after clearing Interlude "Escape to Somewhere" Stage 6 -84301007 10105 13010120 Unlocks after clearing Interlude "Escape to Somewhere" Hidden Stage -84301011 10105 13011011 Unlocks after clearing Interlude "Metamorphosis" Stage 1 -84301012 10105 13011012 Unlocks after clearing Interlude "Metamorphosis" Stage 2 -84301013 10105 13011013 Unlocks after clearing Interlude "Metamorphosis" Stage 3 -84301014 10105 13011014 Unlocks after clearing Interlude "Metamorphosis" Stage 4 -84301015 10105 13011015 Unlocks after clearing Interlude "Metamorphosis" Stage 5 -84301016 10105 13011016 Unlocks after clearing Interlude "Metamorphosis" Stage 6 -84301017 10105 13011020 Unlocks after clearing Interlude "Metamorphosis" Hidden Stage -84301021 10105 13011611 Unlocks after clearing Interlude "Treasure" Stage 1 -84301022 10105 13011612 Unlocks after clearing Interlude "Treasure" Stage 2 -84301023 10105 13011613 Unlocks after clearing Interlude "Treasure" Stage 3 -84301024 10105 13011614 Unlocks after clearing Interlude "Treasure" Stage 4 -84301025 10105 13011615 Unlocks after clearing Interlude "Treasure" Stage 5 -84301026 10105 13011616 Unlocks after clearing Interlude "Treasure" Stage 6 -84301027 10105 13011620 Unlocks after clearing Interlude "Treasure" Hidden Stage -84302011 10105 13010211 Unlocks after clearing Interlude "Under a Pale Moon" Stage 1 -84302012 10105 13010212 Unlocks after clearing Interlude "Under a Pale Moon" Stage 2 -84302013 10105 13010213 Unlocks after clearing Interlude "Under a Pale Moon" Stage 3 -84302014 10105 13010214 Unlocks after clearing Interlude "Under a Pale Moon" Stage 4 -84302015 10105 13010215 Unlocks after clearing Interlude "Under a Pale Moon" Stage 5 -84302016 10105 13010216 Unlocks after clearing Interlude "Under a Pale Moon" Stage 6 -84302017 10105 13010220 Unlocks after clearing Interlude "Under a Pale Moon" Hidden Stage -84303011 10105 13010311 Unlocks after clearing Interlude "Devour" Stage 1 -84303012 10105 13010312 Unlocks after clearing Interlude "Devour" Stage 2 -84303013 10105 13010313 Unlocks after clearing Interlude "Devour" Stage 3 -84303014 10105 13010314 Unlocks after clearing Interlude "Devour" Stage 4 -84303015 10105 13010315 Unlocks after clearing Interlude "Devour" Stage 5 -84303016 10105 13010316 Unlocks after clearing Interlude "Devour" Stage 6 -84303017 10105 13010320 Unlocks after clearing Interlude "Devour" Hidden Stage -84303021 10105 13010911 Unlocks after clearing Interlude "Friendship" Stage 1 -84303022 10105 13010912 Unlocks after clearing Interlude "Friendship" Stage 2 -84303023 10105 13010913 Unlocks after clearing Interlude "Friendship" Stage 3 -84303024 10105 13010914 Unlocks after clearing Interlude "Friendship" Stage 4 -84303025 10105 13010915 Unlocks after clearing Interlude "Friendship" Stage 5 -84303026 10105 13010916 Unlocks after clearing Interlude "Friendship" Stage 6 -84303027 10105 13010920 Unlocks after clearing Interlude "Friendship" Hidden Stage -84304011 10105 13010411 Unlocks after clearing Interlude "421" Stage 1 -84304012 10105 13010412 Unlocks after clearing Interlude "421" Stage 2 -84304013 10105 13010413 Unlocks after clearing Interlude "421" Stage 3 -84304014 10105 13010414 Unlocks after clearing Interlude "421" Stage 4 -84304015 10105 13010415 Unlocks after clearing Interlude "421" Stage 5 -84304016 10105 13010416 Unlocks after clearing Interlude "421" Stage 6 -84304017 10105 13010420 Unlocks after clearing Interlude "421" Hidden Stage -84305011 10105 13010511 Unlocks after clearing Interlude "Frozen Heart" Stage 1 -84305012 10105 13010512 Unlocks after clearing Interlude "Frozen Heart" Stage 2 -84305013 10105 13010513 Unlocks after clearing Interlude "Frozen Heart" Stage 3 -84305014 10105 13010514 Unlocks after clearing Interlude "Frozen Heart" Stage 4 -84305015 10105 13010515 Unlocks after clearing Interlude "Frozen Heart" Stage 5 -84305016 10105 13010516 Unlocks after clearing Interlude "Frozen Heart" Stage 6 -84305017 10105 13010520 Unlocks after clearing Interlude "Frozen Heart" Hidden Stage -84306011 10105 13010611 Unlocks after clearing Interlude "Fostered by Blade" Stage 1 -84306012 10105 13010612 Unlocks after clearing Interlude "Fostered by Blade" Stage 2 -84306013 10105 13010613 Unlocks after clearing Interlude "Fostered by Blade" Stage 3 -84306014 10105 13010614 Unlocks after clearing Interlude "Fostered by Blade" Stage 4 -84306015 10105 13010615 Unlocks after clearing Interlude "Fostered by Blade" Stage 5 -84306016 10105 13010616 Unlocks after clearing Interlude "Fostered by Blade" Stage 6 -84306017 10105 13010620 Unlocks after clearing Interlude "Fostered by Blade" Hidden Stage -84306021 10105 13011111 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 1 -84306022 10105 13011112 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 2 -84306023 10105 13011113 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 3 -84306024 10105 13011114 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 4 -84306025 10105 13011115 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 5 -84306026 10105 13011116 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 6 -84306027 10105 13011120 Unlocks after clearing Interlude "The Land of the Fallen Star" Hidden Stage -84307011 10105 13010711 Unlocks after clearing Interlude "Faith on the Snow" Stage 1 -84307012 10105 13010712 Unlocks after clearing Interlude "Faith on the Snow" Stage 2 -84307013 10105 13010713 Unlocks after clearing Interlude "Faith on the Snow" Stage 3 -84307014 10105 13010714 Unlocks after clearing Interlude "Faith on the Snow" Stage 4 -84307015 10105 13010715 Unlocks after clearing Interlude "Faith on the Snow" Stage 5 -84307016 10105 13010716 Unlocks after clearing Interlude "Faith on the Snow" Stage 6 -84307017 10105 13010720 Unlocks after clearing Interlude "Faith on the Snow" Hidden Stage -84307021 10105 13011311 Unlocks after clearing Interlude "Lost Veritas" Stage 1 -84307022 10105 13011312 Unlocks after clearing Interlude "Lost Veritas" Stage 2 -84307023 10105 13011313 Unlocks after clearing Interlude "Lost Veritas" Stage 3 -84307024 10105 13011314 Unlocks after clearing Interlude "Lost Veritas" Stage 4 -84307025 10105 13011315 Unlocks after clearing Interlude "Lost Veritas" Stage 5 -84307026 10105 13011316 Unlocks after clearing Interlude "Lost Veritas" Stage 6 -84307027 10105 13011320 Unlocks after clearing Interlude "Lost Veritas" Hidden Stage -84308011 10105 13010811 Unlocks after clearing Interlude "Crimson Sunset" Stage 1 -84308012 10105 13010812 Unlocks after clearing Interlude "Crimson Sunset" Stage 2 -84308013 10105 13010813 Unlocks after clearing Interlude "Crimson Sunset" Stage 3 -84308014 10105 13010814 Unlocks after clearing Interlude "Crimson Sunset" Stage 4 -84308015 10105 13010815 Unlocks after clearing Interlude "Crimson Sunset" Stage 5 -84308016 10105 13010816 Unlocks after clearing Interlude "Crimson Sunset" Stage 6 -84308017 10105 13010820 Unlocks after clearing Interlude "Crimson Sunset" Hidden Stage -84309011 10105 13011211 Unlocks after clearing Interlude "Curtains and Canvases" Stage 1 -84309012 10105 13011212 Unlocks after clearing Interlude "Curtains and Canvases" Stage 2 -84309013 10105 13011213 Unlocks after clearing Interlude "Curtains and Canvases" Stage 3 -84309014 10105 13011214 Unlocks after clearing Interlude "Curtains and Canvases" Stage 4 -84309015 10105 13011215 Unlocks after clearing Interlude "Curtains and Canvases" Stage 5 -84309016 10105 13011216 Unlocks after clearing Interlude "Curtains and Canvases" Stage 6 -84309017 10105 13011220 Unlocks after clearing Interlude "Curtains and Canvases" Hidden Stage -84310011 10105 13011411 Unlocks after clearing Interlude "Front Sight Focus" Stage 1 -84310012 10105 13011412 Unlocks after clearing Interlude "Front Sight Focus" Stage 2 -84310013 10105 13011413 Unlocks after clearing Interlude "Front Sight Focus" Stage 3 -84310014 10105 13011414 Unlocks after clearing Interlude "Front Sight Focus" Stage 4 -84310015 10105 13011415 Unlocks after clearing Interlude "Front Sight Focus" Stage 5 -84310016 10105 13011416 Unlocks after clearing Interlude "Front Sight Focus" Stage 6 -84310017 10105 13011420 Unlocks after clearing Interlude "Front Sight Focus" Hidden Stage -84311011 10105 13011511 Unlocks after clearing Interlude "Flawless" Stage 1 -84311012 10105 13011512 Unlocks after clearing Interlude "Flawless" Stage 2 -84311013 10105 13011513 Unlocks after clearing Interlude "Flawless" Stage 3 -84311014 10105 13011514 Unlocks after clearing Interlude "Flawless" Stage 4 -84311015 10105 13011515 Unlocks after clearing Interlude "Flawless" Stage 5 -84311016 10105 13011516 Unlocks after clearing Interlude "Flawless" Stage 6 -84311017 10105 13011520 Unlocks after clearing Interlude "Flawless" Hidden Stage -84312011 10105 13011711 Unlocks after clearing Interlude "Valkyrie" Stage 1 -84312012 10105 13011712 Unlocks after clearing Interlude "Valkyrie" Stage 2 -84312013 10105 13011713 Unlocks after clearing Interlude "Valkyrie" Stage 3 -84312014 10105 13011714 Unlocks after clearing Interlude "Valkyrie" Stage 4 -84312015 10105 13011715 Unlocks after clearing Interlude "Valkyrie" Stage 5 -84312016 10105 13011716 Unlocks after clearing Interlude "Valkyrie" Stage 6 -84312017 10105 13011720 Unlocks after clearing Interlude "Valkyrie" Hidden Stage -84313011 10105 13011811 Unlocks after clearing Interlude "Valkyrie" Stage 1 -84313012 10105 13011812 Unlocks after clearing Interlude "Like Shadow" Stage 2 -84313013 10105 13011813 Unlocks after clearing Interlude "Like Shadow" Stage 3 -84313014 10105 13011814 Unlocks after clearing Interlude "Like Shadow" Stage 4 -84313015 10105 13011815 Unlocks after clearing Interlude "Like Shadow" Stage 5 -84313016 10105 13011816 Unlocks after clearing Interlude "Like Shadow" Stage 6 -84313017 10105 13011820 Unlocks after clearing Interlude "Like Shadow" Hidden Stage -84314011 10105 13011911 Unlocks after clearing Interlude "Untainted Prayer" Stage 1 -84314012 10105 13011912 Unlocks after clearing Interlude "Untainted Prayer" Stage 2 -84314013 10105 13011913 Unlocks after clearing Interlude "Untainted Prayer" Stage 3 -84314014 10105 13011914 Unlocks after clearing Interlude "Untainted Prayer" Stage 4 -84314015 10105 13011915 Unlocks after clearing Interlude "Untainted Prayer" Stage 5 -84314016 10105 13011916 Unlocks after clearing Interlude "Untainted Prayer" Stage 6 -84314017 10105 13011920 Unlocks after clearing Interlude "Untainted Prayer" Hidden Stage -84315011 10105 13012111 Unlocks after clearing Interlude "Dream of the Past" Stage 1 -84315012 10105 13012112 Unlocks after clearing Interlude "Dream of the Past" Stage 2 -84315013 10105 13012113 Unlocks after clearing Interlude "Dream of the Past" Stage 3 -84315014 10105 13012114 Unlocks after clearing Interlude "Dream of the Past" Stage 4 -84315015 10105 13012115 Unlocks after clearing Interlude "Dream of the Past" Stage 5 -84315016 10105 13012116 Unlocks after clearing Interlude "Dream of the Past" Stage 6 -84315017 10105 13012120 Unlocks after clearing Interlude "Dream of the Past" Hidden Stage -84316011 10105 13012011 Unlocks after clearing Interlude "Dijiang" Stage 1 -84316012 10105 13012012 Unlocks after clearing Interlude "Dijiang" Stage 2 -84316013 10105 13012013 Unlocks after clearing Interlude "Dijiang" Stage 3 -84316014 10105 13012014 Unlocks after clearing Interlude "Dijiang" Stage 4 -84316015 10105 13012015 Unlocks after clearing Interlude "Dijiang" Stage 5 -84316016 10105 13012016 Unlocks after clearing Interlude "Dijiang" Stage 6 -84316017 10105 13012020 Unlocks after clearing Interlude "Dijiang" Hidden Stage -84317001 10105 13012211 Unlocked after clearing Stage 1 of interlude of "False Hope" -84317002 10105 13012212 Unlocked after clearing Stage 2 of interlude of "False Hope" -84317003 10105 13012213 Unlocked after clearing Stage 3 of interlude of "False Hope" -84317004 10105 13012214 Unlocked after clearing Stage 4 of interlude of "False Hope" -84317005 10105 13012215 Unlocked after clearing Stage 5 of interlude of "False Hope" -84317006 10105 13012216 Unlocked after clearing Stage 6 of interlude of "False Hope" -84317007 10105 13012220 Unlocked after clearing hidden stage of interlude of "False Hope" -84318011 10105 13012311 Unlocks after clearing Interlude "Silent Night" Stage 1 -84318012 10105 13012312 Unlocks after clearing Interlude "Silent Night" Stage 2 -84318013 10105 13012313 Unlocks after clearing Interlude "Silent Night" Stage 3 -84318014 10105 13012314 Unlocks after clearing Interlude "Silent Night" Stage 4 -84318015 10105 13012315 Unlocks after clearing Interlude "Silent Night" Stage 5 -84318016 10105 13012316 Unlocks after clearing Interlude "Silent Night" Stage 6 -84318017 10105 13012320 Unlocks after clearing Interlude "Silent Night" Hidden Stage -84319011 10105 13012411 Unlocks after clearing Interlude "Starry Tales" Stage 1 -84319012 10105 13012412 Unlocks after clearing Interlude "Starry Tales" Stage 2 -84319013 10105 13012413 Unlocks after clearing Interlude "Starry Tales" Stage 3 -84319014 10105 13012414 Unlocks after clearing Interlude "Starry Tales" Stage 4 -84319015 10105 13012415 Unlocks after clearing Interlude "Starry Tales" Stage 5 -84319016 10105 13012416 Unlocks after clearing Interlude "Starry Tales" Stage 6 -84319017 10105 13012420 Unlocks after clearing Interlude "Starry Tales" Hidden Stage -84320011 10105 13012511 Unlocks after clearing Interlude "The Chess Player" Stage 1 -84320012 10105 13012512 Unlocks after clearing Interlude "The Chess Player" Stage 2 -84320013 10105 13012513 Unlocks after clearing Interlude "The Chess Player" Stage 3 -84320014 10105 13012514 Unlocks after clearing Interlude "The Chess Player" Stage 4 -84320015 10105 13012515 Unlocks after clearing Interlude "The Chess Player" Stage 5 -84320016 10105 13012516 Unlocks after clearing Interlude "The Chess Player" Stage 6 -84320017 10105 13012520 Unlocks after clearing Interlude "The Chess Player" Hidden Stage -84321001 10105 13012611 Unlocks after clearing Interlude "Albus Spectrum" Stage 1 -84321002 10105 13012612 Unlocks after clearing Interlude "Albus Spectrum" Stage 2 -84321003 10105 13012613 Unlocks after clearing Interlude "Albus Spectrum" Stage 3 -84321004 10105 13012614 Unlocks after clearing Interlude "Albus Spectrum" Stage 4 -84321005 10105 13012615 Unlocks after clearing Interlude "Albus Spectrum" Stage 5 -84321006 10105 13012616 Unlocks after clearing Interlude "Albus Spectrum" Stage 6 -84321007 10105 13012620 Unlocks after clearing Interlude "Albus Spectrum" hidden stage -84322001 10105 13012711 Unlocks after clearing Interlude "In the Name of a Hero" Stage 1 -84322002 10105 13012712 Unlocks after clearing Interlude "In the Name of a Hero" Stage 2 -84322003 10105 13012713 Unlocks after clearing Interlude "In the Name of a Hero" Stage 3 -84322004 10105 13012714 Unlocks after clearing Interlude "In the Name of a Hero" Stage 4 -84322005 10105 13012715 Unlocks after clearing Interlude "In the Name of a Hero" Stage 5 -84322006 10105 13012716 Unlocks after clearing Interlude "In the Name of a Hero" Stage 6 -84322007 10105 13012720 Unlocks after clearing Interlude "In the Name of a Hero" Hidden Stage -84323001 10105 13012811 Unlocks after clearing Interlude "A Great Show" Stage 1 -84323002 10105 13012812 Unlocks after clearing Interlude "A Great Show" Stage 2 -84323003 10105 13012813 Unlocks after clearing Interlude "A Great Show" Stage 3 -84323004 10105 13012814 Unlocks after clearing Interlude "A Great Show" Stage 4 -84323005 10105 13012815 Unlocks after clearing Interlude "A Great Show" Stage 5 -84323006 10105 13012816 Unlocks after clearing Interlude "A Great Show" Stage 6 -84323007 10105 13012820 Unlocks after clearing Interlude "A Great Show" Hidden Stage -84324001 10105 13012911 Unlocks after clearing Interlude "Blue Bird" Stage 1 -84324002 10105 13012912 Unlocks after clearing Interlude "Blue Bird" Stage 2 -84324003 10105 13012913 Unlocks after clearing Interlude "Blue Bird" Stage 3 -84324004 10105 13012914 Unlocks after clearing Interlude "Blue Bird" Stage 4 -84324005 10105 13012915 Unlocks after clearing Interlude "Blue Bird" Stage 5 -84324006 10105 13012916 Unlocks after clearing Interlude "Blue Bird" Stage 6 -84324007 10105 13012920 Unlocks after clearing Interlude "Blue Bird" Hidden Stage -84325001 10105 13013011 Unlocks after clearing Interlude "Song of Flowers" Stage 1 -84325002 10105 13013012 Unlocks after clearing Interlude "Song of Flowers" Stage 2 -84325003 10105 13013013 Unlocks after clearing Interlude "Song of Flowers" Stage 3 -84325004 10105 13013014 Unlocks after clearing Interlude "Song of Flowers" Stage 4 -84325005 10105 13013015 Unlocks after clearing Interlude "Song of Flowers" Stage 5 -84325006 10105 13013016 Unlocks after clearing Interlude "Song of Flowers" Stage 6 -84325007 10105 13013020 Unlocks after clearing Interlude "Song of Flowers" Hidden Stage -84326001 10105 13013111 Unlocks after clearing Interlude "Night Mayfly" Stage 1 -84326002 10105 13013112 Unlocks after clearing Interlude "Night Mayfly" Stage 2 -84326003 10105 13013113 Unlocks after clearing Interlude "Night Mayfly" Stage 3 -84326004 10105 13013114 Unlocks after clearing Interlude "Night Mayfly" Stage 4 -84326005 10105 13013115 Unlocks after clearing Interlude "Night Mayfly" Stage 5 -84326006 10105 13013116 Unlocks after clearing Interlude "Night Mayfly" Stage 6 -84326007 10105 13013120 Unlocks after clearing Interlude "Night Mayfly" hidden stage -84400101 10105 30070101 Unlocks after clearing Memory Rescue "Kuriko" -84400102 10105 30070102 Unlocks after clearing Memory Rescue "Einsteina" -84400103 10105 30070103 Unlocks after clearing Memory Rescue "Becky" -84400104 10105 30070104 Unlocks after clearing Memory Rescue "Condelina" -84400105 10105 30070105 Unlocks after clearing Memory Rescue "Athmail" -84400106 10105 30070106 Unlocks after clearing Memory Rescue "Guinevere" -84400107 10105 30070107 Unlocks after clearing Memory Rescue "Heisen" -84400108 10105 30070108 Unlocks after clearing Memory Rescue "Shakespeare" -84400109 10105 30070109 Unlocks after clearing Memory Rescue "Catherine" -84400110 10105 30070110 Unlocks after clearing Memory Rescue "Aife" -845001001 15101 1 Unlocks after clearing Golden Vortex Stage "M-1 Unveiling the Golden Veil" -845001002 15101 3 Unlocks after clearing Golden Vortex Stage "M-3 Mystery of the Light Pillar" -845001003 15101 5 Unlocks after clearing Golden Vortex Stage "B II-1 Value of Existence" -845001004 15101 8 Unlocks after clearing Golden Vortex Stage "B II-4 Contribution" -845001005 15101 9 Unlocks after clearing Golden Vortex Stage "M-5 Lone Raven" -845001006 15101 12 Unlocks after clearing Golden Vortex Stage "M-8 Royal Guards" -845001007 15101 13 Unlocks after clearing Golden Vortex Stage "B III-1 Red Light, Green Light" -845001008 15101 15 Unlocks after clearing Golden Vortex Stage "B III-3 Big Gamble" -845001009 15101 16 Unlocks after clearing Golden Vortex Stage "M-9 Letter of Invitation" -845001010 15101 18 Unlocks after clearing Golden Vortex Stage "M-11 Queen's Arrival" -845001011 15101 20 Unlocks after clearing Golden Vortex Stage "B I-2 Digging Site" -845001012 15101 22 Unlocks after clearing Golden Vortex Stage "B I-4 Aftermath" -845001013 15101 24 Unlocks after clearing Golden Vortex Stage "B I-6 Cheap Shot" -845001014 15101 25 Unlocks after clearing Golden Vortex Stage "B I-7 Explosive Encounter" -845001015 15101 51 Unlocks after clearing Golden Vortex Stage "M I-1 Maverick" -845001016 15101 53 Unlocks after clearing Golden Vortex Stage "M I-3 Risk Transfer" -845001017 15101 54 Unlocks after clearing Golden Vortex Stage "M II-1 Saving the Earth" -845001018 15101 56 Unlocks after clearing Golden Vortex Stage "M I-4 Old Habit" -845001019 15101 58 Unlocks after clearing Golden Vortex Stage "M I-6 Choice" -845001020 15101 60 Unlocks after clearing Golden Vortex Stage "M I-8 Relic" -845001021 15101 61 Unlocks after clearing Golden Vortex Stage "M II-3 Queen's Treat" -845001022 15101 63 Unlocks after clearing Golden Vortex Stage "M I-12 Queen's Request" -845001023 15101 65 Unlocks after clearing Golden Vortex Stage "M I-10 Promise" -845001024 15101 66 Unlocks after clearing Golden Vortex Stage "B-1 Off Form" -845001025 15101 68 Unlocks after clearing Golden Vortex Stage "M I-11 Promise Keeper" -845001026 15101 69 Unlocks after clearing Golden Vortex Stage "M II-5 Hostage" -845001027 15101 71 Unlocks after clearing Golden Vortex Stage "M II-7 Two Ways of Rescue" -845001028 15101 72 Unlocks after clearing Golden Vortex Stage "M II-8 Golden Antibody" -845001029 15101 74 Unlocks after clearing Golden Vortex Stage "B-3 Negotiation" -845001030 15101 75 Unlocks after clearing Golden Vortex Stage "M I-13 For Commandant" -845001031 15101 101 Unlocks after clearing Golden Vortex Stage "M I-1 Follower" -845001032 15101 104 Unlocks after clearing Golden Vortex Stage "M l-4 Human Experiment" -845001033 15101 106 Unlocks after clearing Golden Vortex Stage "M l-6 Starting Again" -845001034 15101 107 Unlocks after clearing Golden Vortex Stage "M l-7 Resistance" -845001035 15101 109 Unlocks after clearing Golden Vortex Stage "M l-9 Merge" -845001036 15101 111 Unlocks after clearing Golden Vortex Stage "M l-11 Vision" -845001037 15101 113 Unlocks after clearing Golden Vortex Stage "M l-13 Tracking the Sound" -845001038 15101 114 Unlocks after clearing Golden Vortex Stage "B ll-1 Deterrence" -845001039 15101 116 Unlocks after clearing Golden Vortex Stage "M ll-1 Hospitality" -845001040 15101 118 Unlocks after clearing Golden Vortex Stage "M ll-3 Seeking Help" -845001041 15101 119 Unlocks after clearing Golden Vortex Stage "B l-1 Communication Disorder" -845001042 15101 121 Unlocks after clearing Golden Vortex Stage "M ll-4 Blockage" -845001043 15101 123 Unlocks after clearing Golden Vortex Stage "M ll-6 Mutual Destruction" -845001044 15101 124 Unlocks after clearing Golden Vortex Stage "M ll-7 Annihilation" -845001045 15101 151 Unlocks after clearing Golden Vortex Stage "M-1 Hound or Eagle" -845001046 15101 154 Unlocks after clearing Golden Vortex Stage "M-4 Unity" -845001047 15101 155 Unlocks after clearing Golden Vortex Stage "M-5 Total Alert" -845001048 15101 157 Unlocks after clearing Golden Vortex Stage "M-7 Prelude of Pandemic" -845001049 15101 158 Unlocks after clearing Golden Vortex Stage "M-8 Climb" -845001050 15101 159 Unlocks after clearing Golden Vortex Stage "B ll-1 Expansion" -845001051 15101 162 Unlocks after clearing Golden Vortex Stage "B ll-2 Scorching Hot" -845001052 15101 163 Unlocks after clearing Golden Vortex Stage "M-9 Gambit" -845001053 15101 166 Unlocks after clearing Golden Vortex Stage "M-12 Dynasty" -845001054 15101 167 Unlocks after clearing Golden Vortex Stage "B l-1 Master Gamer" -845001055 15101 169 Unlocks after clearing Golden Vortex Stage "B l-3 Exit" -845001056 15101 171 Unlocks after clearing Golden Vortex Stage "M-14 Collapse" -845001057 15101 172 Unlocks after clearing Golden Vortex Stage "M-15 Source of Disaster" -8470100 15102 2001 Unlocks after clearing Border Pact "Port Kyaranta" Area -8470200 15102 2002 Unlocks after clearing Border Pact "Glazed Arch" Area -8470300 15102 2003 Unlocks after clearing Border Pact "Yazaki Reclaimed Land" Area -8470400 15102 2004 Unlocks after clearing Border Pact "Bayside Fort" Area -8470500 15102 2005 Unlocks after clearing Border Pact "Southwood Road" Area -8470600 15102 2006 Unlocks after clearing Border Pact "K-44 Defense Line" Area -8470700 15102 2007 Unlocks after clearing Border Pact "Achilles" Area -8470800 15102 2008 Unlocks after clearing Border Pact "Cape Nohama Air Base" Area -84800101 10105 15010101 Unlocks after clearing Extra Story EX01-1 -84800102 10105 15010102 Unlocks after clearing Extra Story EX01-2 -84800103 10105 15010103 Unlocks after clearing Extra Story EX01-3 -84800104 10105 15010104 Unlocks after clearing Extra Story EX01-4 -84800105 10105 15010105 Unlocks after clearing Extra Story EX01-5 -84800106 10105 15010106 Unlocks after clearing Extra Story EX01-6 -84800107 10105 15010107 Unlocks after clearing Extra Story EX01-7 -84800108 10105 15010108 Unlocks after clearing Extra Story EX01-8 -84800109 10105 15010109 Unlocks after clearing Extra Story EX01-9 -84800110 10105 15010110 Unlocks after clearing Extra Story EX01-10 -84800111 10105 15010111 Unlocks after clearing Extra Story EX01-11 -84800112 10105 15010112 Unlocks after clearing Extra Story EX01-12 -84800113 10105 15010113 Unlocks after clearing Extra Story EX01-13 -84800114 10105 15010114 Unlocks after clearing Extra Story EX01-14 -84800115 10105 15010115 Unlocks after clearing Extra Story EX01-15 -84800116 10105 15010116 Unlocks after clearing Extra Story EX01-16 -84800117 10105 15010117 Unlocks after clearing Extra Story EX01-17 -84800118 10105 15010118 Unlocks after clearing Extra Story EX01-18 -84800119 10105 15010119 Unlocks after clearing Extra Story EX01-19 -84800120 10105 15010120 Unlocks after clearing Extra Story EX01-20 -84800201 10105 15020101 Unlocks after clearing Extra Story EX02-1 -84800202 10105 15020102 Unlocks after clearing Extra Story EX02-2 -84800203 10105 15020103 Unlocks after clearing Extra Story EX02-3 -84800204 10105 15020104 Unlocks after clearing Extra Story EX02-4 -84800205 10105 15020105 Unlocks after clearing Extra Story EX02-5 -84800206 10105 15020106 Unlocks after clearing Extra Story EX02-6 -84800207 10105 15020107 Unlocks after clearing Extra Story EX02-7 -84800208 10105 15020108 Unlocks after clearing Extra Story EX02-8 -84800209 10105 15020109 Unlocks after clearing Extra Story EX02-9 -84800210 10105 15020110 Unlocks after clearing Extra Story EX02-10 -84800211 10105 15020111 Unlocks after clearing Extra Story EX02-11 -84800212 10105 15020112 Unlocks after clearing Extra Story EX02-12 -84800213 10105 15020113 Unlocks after clearing Extra Story EX02-13 -84800214 10105 15020114 Unlocks after clearing Extra Story EX02-14 -84800215 10105 15020115 Unlocks after clearing Extra Story EX02-15 -84800216 10105 15020116 Unlocks after clearing Extra Story EX02-16 -84800217 10105 15020117 Unlocks after clearing Extra Story EX02-17 -84800218 10105 15020118 Unlocks after clearing Extra Story EX02-18 -84800301 10105 15030101 Unlocks after clearing Extra Story EX03-1 -84800302 10105 15030102 Unlocks after clearing Extra Story EX03-2 -84800303 10105 15030103 Unlocks after clearing Extra Story EX03-3 -84800304 10105 15030104 Unlocks after clearing Extra Story EX03-4 -84800305 10105 15030105 Unlocks after clearing Extra Story EX03-5 -84800306 10105 15030119 Unlocks after clearing Extra Story EX03-6 -84800307 10105 15030106 Unlocks after clearing Extra Story EX03-7 -84800308 10105 15030107 Unlocks after clearing Extra Story EX03-8 -84800309 10105 15030108 Unlocks after clearing Extra Story EX03-9 -84800310 10105 15030109 Unlocks after clearing Extra Story EX03-10 -84800311 10105 15030110 Unlocks after clearing Extra Story EX03-11 -84800312 10105 15030111 Unlocks after clearing Extra Story EX03-12 -84800313 10105 15030112 Unlocks after clearing Extra Story EX03-13 -84800314 10105 15030113 Unlocks after clearing Extra Story EX03-14 -84800315 10105 15030114 Unlocks after clearing Extra Story EX03-15 -84800316 10105 15030115 Unlocks after clearing Extra Story EX03-16 -84800317 10105 15030116 Unlocks after clearing Extra Story EX03-17 -84800318 10105 15030117 Unlocks after clearing Extra Story EX03-18 -84800319 10105 15030118 Unlocks after clearing Extra Story EX03-19 -84800401 10105 15010501 Unlocks after clearing Extra Story EX04-1 -84800402 10105 15010502 Unlocks after clearing Extra Story EX04-2 -84800403 10105 15010503 Unlocks after clearing Extra Story EX04-3 -84800404 10105 15010504 Unlocks after clearing Extra Story EX04-4 -84800405 10105 15010505 Unlocks after clearing Extra Story EX04-5 -84800406 10105 15010506 Unlocks after clearing Extra Story EX04-6 -84800407 10105 15010507 Unlocks after clearing Extra Story EX04-7 -84800408 10105 15010508 Unlocks after clearing Extra Story EX04-8 -84800409 10105 15010509 Unlocks after clearing Extra Story EX04-9 -84800410 10105 15010510 Unlocks after clearing Extra Story EX04-10 -84800411 10105 15010511 Unlocks after clearing Extra Story EX04-11 -84800412 10105 15010512 Unlocks after clearing Extra Story EX04-12 -84800413 10105 15010513 Unlocks after clearing Extra Story EX04-13 -84800414 10105 15010514 Unlocks after clearing Extra Story EX04-14 -84800415 10105 15010515 Unlocks after clearing Extra Story EX04-15 -84800416 10105 15010516 Unlocks after clearing Extra Story EX04-16 -84800417 10105 15010517 Unlocks after clearing Extra Story EX04-17 -84800418 10105 15010518 Unlocks after clearing Extra Story EX04-18 -84800419 10105 15010519 Unlocks after clearing Extra Story EX04-19 -84800420 10105 15010520 Unlocks after clearing Extra Story EX04-20 -84800501 10105 15010601 Unlocks after clearing Extra Story EX05-1 -84800502 10105 15010602 Unlocks after clearing Extra Story EX05-2 -84800503 10105 15010603 Unlocks after clearing Extra Story EX05-3 -84800504 10105 15010604 Unlocks after clearing Extra Story EX05-4 -84800505 10105 15010605 Unlocks after clearing Extra Story EX05-5 -84800506 10105 15010606 Unlocks after clearing Extra Story EX05-6 -84800507 10105 15010607 Unlocks after clearing Extra Story EX05-7 -84800508 10105 15010608 Unlocks after clearing Extra Story EX05-8 -84800509 10105 15010609 Unlocks after clearing Extra Story EX05-9 -84800510 10105 15010610 Unlocks after clearing Extra Story EX05-10 -84800511 10105 15010612 Unlocks after clearing Extra Story EX05-11 -84800512 10105 15010613 Unlocks after clearing Extra Story EX05-12 -84900101 10105 16010101 Unlocks after clearing Extra Hidden Story EX01-1 -84900102 10105 16010102 Unlocks after clearing Extra Hidden Story EX01-2 -84900103 10105 16010103 Unlocks after clearing Extra Hidden Story EX01-3 -84900104 10105 16010104 Unlocks after clearing Extra Hidden Story EX01-4 -84900105 10105 16010105 Unlocks after clearing Extra Hidden Story EX01-5 -84900106 10105 16010106 Unlocks after clearing Extra Hidden Story EX01-6 -84900107 10105 16010107 Unlocks after clearing Extra Hidden Story EX01-7 -84900108 10105 16010108 Unlocks after clearing Extra Hidden Story EX01-8 -84900201 10105 16020101 Unlocks after clearing Extra Hidden Story EX02-1 -84900202 10105 16020102 Unlocks after clearing Extra Hidden Story EX02-2 -84900203 10105 16020103 Unlocks after clearing Extra Hidden Story EX02-3 -84900204 10105 16020104 Unlocks after clearing Extra Hidden Story EX02-4 -84900205 10105 16020105 Unlocks after clearing Extra Hidden Story EX02-5 -84900206 10105 16020106 Unlocks after clearing Extra Hidden Story EX02-6 -84900207 10105 16020107 Unlocks after clearing Extra Hidden Story EX02-7 -84900208 10105 16020108 Unlocks after clearing Extra Hidden Story EX02-8 -84900301 10105 16030101 Unlocks after clearing Extra Hidden Story EX03-1 -84900302 10105 16030102 Unlocks after clearing Extra Hidden Story EX03-2 -84900303 10105 16030103 Unlocks after clearing Extra Hidden Story EX03-3 -84900401 10105 15010521 Unlocks after clearing Extra Hidden Story EX04-1 -84900402 10105 15010522 Unlocks after clearing Extra Hidden Story EX04-2 -84900403 10105 15010523 Unlocks after clearing Extra Hidden Story EX04-3 -84900404 10105 15010524 Unlocks after clearing Extra Hidden Story EX04-4 -84900405 10105 15010525 Unlocks after clearing Extra Hidden Story EX04-5 -84900406 10105 15010526 Unlocks after clearing Extra Hidden Story EX04-6 -84900407 10105 15010527 Unlocks after clearing Extra Hidden Story EX04-7 -84900408 10105 15010528 Unlocks after clearing Extra Hidden Story EX04-8 -84900501 10105 15010621 Unlocks after clearing Extra Hidden Story EX05-1 -84900502 10105 15010626 Unlocks after clearing Extra Hidden Story EX05-2 -84900503 10105 15010627 Unlocks after clearing Extra Hidden Story EX05-3 -84900504 10105 15010628 Unlocks after clearing Extra Hidden Story EX05-4 -84900505 10105 15010622 Unlocks after clearing Extra Hidden Story EX05-5 -84900506 10105 15010629 Unlocks after clearing Extra Hidden Story EX05-6 -84900507 10105 15010623 Unlocks after clearing Extra Hidden Story EX05-7 -84900508 10105 15010624 Unlocks after clearing Extra Hidden Story EX05-8 -84900509 10105 15010625 Unlocks after clearing Extra Hidden Story EX05-9 -84900510 10105 15010630 Unlocks after clearing Extra Hidden Story EX05-10 -84900511 10105 15010631 Unlocks after clearing Extra Hidden Story EX05-11 -84900512 10105 15010632 Unlocks after clearing Extra Hidden Story EX05-12 -84600101 10105 30150136 Unlocks after clearing Path of Stars "Story Stage A-1" -84600102 10105 30150137 Unlocks after clearing Path of Stars "Story Stage A-2" -84600103 11111 16 Unlocks after clearing 16 locations in Path of Stars -84600104 10105 30150138 Unlocks after clearing Path of Stars "Story Stage B-1" -84600105 10105 30150139 Unlocks after clearing Path of Stars "Story Stage B-2" -84600106 11111 32 Unlocks after clearing 32 locations in Path of Stars -84600107 10105 30150140 Unlocks after clearing Path of Stars "Story Stage C-1" -84600108 10105 30150141 Unlocks after clearing Path of Stars "Story Stage C-2" -84600109 11111 48 Unlocks after clearing 48 locations in Path of Stars -84600110 10105 30150142 Unlocks after clearing Path of Stars "Story Stage D-1" -84600111 10105 30150143 Unlocks after clearing Path of Stars "Story Stage D-2" -84600112 11111 64 Unlocks after clearing 64 locations in Path of Stars -84600113 10105 30150144 Unlocks after clearing Path of Stars "Story Stage E-1" -84600114 10105 30150145 Unlocks after clearing Path of Stars "Story Stage E-2" -84600115 11111 80 Unlocks after clearing 80 locations in Path of Stars -84600120 11111 16 Unlocks after clearing 16 nodes in Legend of the Executor - GR -84600121 11111 32 Unlocks after clearing 32 nodes in Legend of the Executor - GR -84600122 11111 48 Unlocks after clearing 48 nodes in Legend of the Executor - GR -84600123 11111 64 Unlocks after clearing 64 nodes in Legend of the Executor - GR -84600124 11111 80 Unlocks after clearing 80 nodes in Legend of the Executor - GR -84600125 11111 96 Unlocks after clearing 96 nodes in Legend of the Executor - GR -84600126 11111 112 Unlocks after clearing 112 nodes in Legend of the Executor - GR -84600127 11111 128 Unlocks after clearing 128 nodes in Legend of the Executor - GR -84600128 11111 144 Unlocks after clearing 144 nodes in Legend of the Executor - GR -84600129 11111 160 Unlocks after clearing 160 nodes in Legend of the Executor - GR -84600130 11111 16 Unlocks after clearing 16 locations in Wendigo -84600131 11111 32 Unlocks after clearing 32 locations in Wendigo -84600132 11111 48 Unlocks after clearing 48 locations in Wendigo -84600133 11111 64 Unlocks after clearing 64 locations in Wendigo -84600134 11111 80 Unlocks after clearing 80 locations in Wendigo -84600135 11111 96 Unlocks after clearing 96 locations in Wendigo -84600136 11111 112 Unlocks after clearing 112 locations in Wendigo -84600137 11111 128 Unlocks after clearing 128 locations in Wendigo -84600138 11111 144 Unlocks after clearing 144 locations in Wendigo -84600139 11111 160 Unlocks after clearing 160 locations in Wendigo -84600140 11111 16 Unlocks after clearing 16 locations in Book of Toro -84600141 11111 17 Unlocks after clearing 17 locations in Book of Toro -84600142 11111 32 Unlocks after clearing 32 locations in Book of Toro -84600143 11111 33 Unlocks after clearing 33 locations in Book of Toro -84600144 11111 48 Unlocks after clearing 48 locations in Book of Toro -84600145 11111 49 Unlocks after clearing 49 locations in Book of Toro -84600146 11111 80 Unlocks after clearing 80 locations in Book of Toro -84600147 11111 160 Unlocks after clearing 160 locations in Book of Toro -84600201 15106 1 Unlocks after clearing any Joint Warfare stage -84600202 10101 200 Unlocks after Elegy of Nightmare event ends -84600203 10141 2 RPG Phase 2 team level reaches 2 (Activate Guide) -84600301 10105 10130150 Unlocks after clearing "Stranded" Event Stage 1 -84600302 10105 10130151 Unlocks after clearing "Stranded" Event Stage 2 -84600311 10105 30130401 Unlocks after clearing "Summer Pockets" Event Stage 1 -84600312 10105 30130402 Unlocks after clearing "Summer Pockets" Event Stage 2 -84600313 10105 30130403 Unlocks after clearing "Summer Pockets" Event Stage 3 -84600314 10105 30130404 Unlocks after clearing "Summer Pockets" Event Stage 4 -84600315 10105 30130405 Unlocks after clearing "Summer Pockets" Event Stage 5 -84600316 10105 30130406 Unlocks after clearing "Summer Pockets" Event Stage 6 -84600317 10105 30130407 Unlocks after clearing "Summer Pockets" Event Stage 7 -84600320 10105 30130501 Unlocks after clearing "Moonlit Night" Event Stage 1 -84600321 10105 30130502 Unlocks after clearing "Moonlit Night" Event Stage 2 -84600322 10105 30130503 Unlocks after clearing "Moonlit Night" Event Stage 3 -84600323 10105 30130504 Unlocks after clearing "Moonlit Night" Event Stage 4 -84600330 10105 30130701 Unlocks after clearing "Fist of the Taoist" Event Stage 1 -84600331 10105 30130702 Unlocks after clearing "Fist of the Taoist" Event Stage 2 -84600332 10105 30130703 Unlocks after clearing "Fist of the Taoist" Event Stage 3 -84600333 10105 30130704 Unlocks after clearing "Fist of the Taoist" Event Stage 4 -84600334 10105 30130705 Unlocks after clearing "Fist of the Taoist" Event Stage 5 -84600335 10105 30130706 Unlocks after clearing "Fist of the Taoist" Event Stage 6 -84600340 10105 15020150 Unlocks after clearing Event Stage "On the Snow" -84600341 10105 15020151 Unlocks after clearing Event Stage "Test Subject Rosetta" -84600342 10105 15020152 Unlocks after clearing Event Stage "Depart" -84600350 10105 30200097 Unlocks after clearing "Virtual Horizon" Week I SP-01 -84600351 10105 30200098 Unlocks after clearing "Virtual Horizon" Week I SP-02 -84600352 10105 30200099 Unlocks after clearing "Virtual Horizon" Week I SP-03 -84600353 10105 30200100 Unlocks after clearing "Virtual Horizon" Week I SP-04 -84600354 10105 30200101 Unlocks after clearing "Virtual Horizon" Week II SP-01 -84600355 10105 30200102 Unlocks after clearing "Virtual Horizon" Week II SP-02 -84600356 10105 30200103 Unlocks after clearing "Virtual Horizon" Week II SP-03 -84600357 10105 30200104 Unlocks after clearing "Virtual Horizon" Week II SP-04 -84600358 10105 30200105 Unlocks after clearing "Virtual Horizon" Week III SP-01 -84600359 10105 30200106 Unlocks after clearing "Virtual Horizon" Week III SP-02 -84600360 10105 30200107 Unlocks after clearing "Virtual Horizon" Week III SP-03 -84600361 10105 30200108 Unlocks after clearing "Virtual Horizon" Week III SP-04 -84600362 10105 30200109 Unlocks after clearing "Virtual Horizon" Week IV SP-01 -84600363 10105 30200110 Unlocks after clearing "Virtual Horizon" Week IV SP-02 -84600364 10105 30200111 Unlocks after clearing "Virtual Horizon" Week IV SP-03 -84600365 10105 30200112 Unlocks after clearing "Virtual Horizon" Week IV SP-04 -84600366 10105 30210104 Clear Stage 6 of Horizon -84600367 10125 3 Recruitment Level reached 3 -84600368 10105 30210110 Clear Stage 12 of Horizon -84600369 10105 30210118 Clear Stage 20 of Horizon -84600370 10124 5 Endless stage reaches Wave 5 -84600371 10105 30210131 Clear Stage 6 of Horizon -84600372 10125 3 Recruitment Level reached 3 -84600373 10105 30210137 Clear Stage 12 of Horizon -84600374 10105 30210145 Clear Stage 20 of Horizon -84600375 10124 5 Endless stage reaches Wave 5 -84600376 10105 30210158 Clear Stage 6 of Horizon -84600377 10125 3 Recruitment Level reached 3 -84600378 10105 30210164 Clear Stage 12 of Horizon -84600379 10105 30210172 Clear Stage 20 of Horizon -84600380 10124 5 Endless stage reaches Wave 5 -84600381 10105 30210185 Clear Stage 6 of Horizon -84600382 10125 3 Recruitment Level reached 3 -84600383 10105 30210191 Clear Stage 12 of Horizon -84600384 10105 30210199 Clear Stage 20 of Horizon -84600385 10124 5 Endless stage reaches Wave 5 -84600386 10105 30161504 Clear Into the Deep Mechanoid Fitting Musou. 04 -84600387 10105 30161508 Clear Into the Deep Accelerated Sync Musou. 08 -84600388 10144 1 36 Get 36★ from Into the Deep stages on Normal Difficulty -84600390 10105 30201121 1st Clear Modify Challenge Stage 1 -84600391 10105 30201171 1st Clear Modify Challenge Phase 2 Stage 1 -84600401 10105 30130301 Unlocks after clearing "Unforgotten Holiday" Event Stage 1 -84600402 10105 30130302 Unlocks after clearing "Unforgotten Holiday" Event Stage 2 -84600403 10105 30130303 Unlocks after clearing "Unforgotten Holiday" Event Stage 3 -84600404 10105 30130304 Unlocks after clearing "Unforgotten Holiday" Event Stage 4 -84600405 10105 30130305 Unlocks after clearing "Unforgotten Holiday" Event Stage 5 -84600406 10105 30130306 Unlocks after clearing "Unforgotten Holiday" Event Stage 6 -84600407 10105 30130307 Unlocks after clearing "Unforgotten Holiday" Event Stage 7 -84600411 10105 30210220 Clear Season 3 Horizon Week 1 Floor 5 Stage 1 -84600412 10105 30210221 Clear Season 3 Horizon Week 1 Floor 5 Stage 2 -84600413 0 84600411&84600412 Clear Season 3 Horizon Week 1 Floor 5 -84600414 10105 30210231 Clear Season 3 Horizon Week 1 Floor 9 Stage 1 -84600415 10105 30210232 Clear Season 3 Horizon Week 1 Floor 9 Stage 2 -84600416 10105 30210233 Clear Season 3 Horizon Week 1 Floor 9 Stage 3 -84600417 0 84600414&84600415&84600416 Clear Season 3 Horizon Week 1 Floor 9 -84600418 10105 30210290 Clear Season 3 Horizon Week 2 Floor 5 Stage 1 -84600419 10105 30210291 Clear Season 3 Horizon Week 2 Floor 5 Stage 2 -84600420 0 84600418&84600419 Clear Season 3 Horizon Week 2 Floor 5 -84600421 10105 30210301 Clear Season 3 Horizon Week 2 Floor 9 Stage 1 -84600422 10105 30210302 Clear Season 3 Horizon Week 2 Floor 9 Stage 2 -84600423 10105 30210303 Clear Season 3 Horizon Week 2 Floor 9 Stage 3 -84600424 0 84600421&84600422&84600423 Clear Season 3 Horizon Week 2 Floor 9 -84600425 10105 30210242 Clear Season 3 Horizon Week 3 Floor 5 Stage 1 -84600426 10105 30210243 Clear Season 3 Horizon Week 3 Floor 5 Stage 2 -84600427 0 84600425&84600426 Clear Season 3 Horizon Week 3 Floor 5 -84600428 10105 30210312 Clear Season 3 Horizon Week 4 Floor 5 Stage 1 -84600429 10105 30210313 Clear Season 3 Horizon Week 4 Floor 5 Stage 2 -84600430 0 84600428&84600429 Clear Season 3 Horizon Week 4 Floor 5 -84600501 11110 1 1 Unlocks after clearing 1 Babel Tower Stage of the current phase (at least at Lv.1) -84600601 10105 15010401 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Cavern of Dawn -84600602 10105 15010402 Unlocked after clearing Collab Event "Untold Naraka" Stage - Everlasting War -84600603 10105 15010403 Unlocked after clearing Collab Event "Untold Naraka" Stage - Cycle of War -84600604 10105 15010404 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Bottom of Blood - Side A -84600605 10105 15010405 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Bottom of Blood - Side B -84600606 10105 15010406 Unlocked after clearing Collab Event "Untold Naraka" Stage - False Relationship -84600607 10105 15010407 Unlocked after clearing Collab Event "Untold Naraka" Stage - Blood & Flower -84600608 10105 15010408 Unlocked after clearing Collab Event "Untold Naraka" Stage - World Collapsed -84600609 10105 15010409 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Strip of Truth -84600610 10105 15010410 Unlocked after clearing Collab Event "Untold Naraka" Stage - Machiavelli -84600701 10105 30130901 Unlocked after clearing Event "Sea of Stars" Stage - Special Comms -84600702 10105 30130902 Unlocked after clearing Event "Sea of Stars" Stage - Oasis Flower -84600703 10105 30130903 Unlocked after clearing Event "Sea of Stars" Stage - Best Partners -84600704 10105 30130904 Unlocked after clearing Event "Sea of Stars" Stage - Kids Taking Over -84600705 10105 30130905 Unlocked after clearing Event "Sea of Stars" Stage - Meeting Eden -84600706 10105 30130906 Unlocked after clearing Event "Sea of Stars" Stage - Whisper from the Stars -84600801 10105 30131014 Unlocked after clearing Event "Ring in the New Year" Stage - Day XX, A Reunion -84600802 10105 30131015 Unlocked after clearing Event "Ring in the New Year" Stage - Unknown Discovery -84600901 10105 30211001 Clear event "Micawberism Cloisters" stage MC-01 -84600902 10105 30211010 Please clear the Archer's Chapter first -84600903 10105 30211020 Please clear the Knight's Chapter first -84600904 10105 30211030 Please clear the Guard's Chapter first -84600905 10105 30211040 Please clear the Assassin's Chapter first -84601001 10111 11967 Unlocked after claiming the mission rewards of Couplet [Everlasting stars] -84601002 10111 11968 Unlocked after claiming the mission rewards of Couplet [Wish come true] -84601003 10111 11969 Unlocked after claiming the mission rewards of Couplet [Revolution] -84601004 10111 11970 Unlocked after claiming the mission rewards of Couplet [Unyielding will] -84601005 10111 11971 Unlocked after claiming the mission rewards of Couplet [Dream from afar] -84601101 10105 30131101 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-1 -84601102 10105 30131102 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-2 -84601103 10105 30131103 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-3 -84601104 10105 30131104 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-4 -84601105 10105 30131105 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-5 -84601106 10105 30131106 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-6 -84601107 10105 30131107 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-7 -84601108 10105 30131108 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-8 -84601109 10105 30131109 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-9 -84601110 10105 30131110 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-10 -84601111 10105 30131111 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-11 -84601112 10105 30131112 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-12 -84601200 10101 52 Unlocks at Commandant Lv.52 -84601201 10111 17221 Requires the completion of the mission of "Hope in Hands I" -84601202 10111 17222 Requires the completion of the mission of "Hope in Hands II" -84601203 10111 17223 Requires the completion of the mission of "Hope in Hands III" -84601204 10111 17224 Requires the completion of the mission of "Hope in Hands IV" -84601205 23001 221 Unlocked during Round of 24 voting period -84601206 23001 222 Unlocked during Round of 12 voting period -84601207 23001 223 Unlocked during Round of 6 voting period -84601208 23001 224 Unlocked during Round of 3 voting period -84601209 11101 62506 1 Own 1 Contact Terminal -84601210 11101 62504 360 Own 360 Joy -84601211 23001 9102 Round of 27 -84601212 23001 9104 Round of 24 Available -84601213 23001 9106 Round of 18 First Half Available -84601214 23001 9107 Round of 18 Second Half Available -84601215 23001 9109 Round of 6 Available -84601216 11101 62514 700 Have 360 Joy (2023) item -84601217 23001 9111 Round of 3 Available -84601301 10105 30131201 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-1 -84601302 10105 30131202 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-2 -84601303 10105 30131203 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-3 -84601304 10105 30131204 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-4 -84601305 10105 30131205 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-5 -84601306 10105 30131206 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-6 -84601307 10105 30131207 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-7 -84601308 10105 30131208 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-8 -84601309 10105 30131209 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-9 -84601401 10105 30101101 Unlock by clearing "Adaptation Fitting" Stage CRA-1 -84601402 10105 30101102 Unlock by clearing "Adaptation Fitting" Stage CRA-2 -84601403 10105 30101008 Unlock by clearing "Adaptation Fitting" Stage CRA-3 -84601500 10101 52 Unlocks at Commandant Lv.52 -84601501 10145 1103 1 Unlocks Add-on Fusion Center after clearing NF1-3. -84601502 10145 1106 5 Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5. -84601503 10145 1106 5 Unlocks SP Character after clearing NF1-6 Wave 5. -84601504 10145 1206 5 Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5. -84601505 10145 1307 5 Unlocks Special Enhancement after clearing NF3-7 Wave 5. -84601506 11101 62802 200 Own 200 Data Tracks -84601601 10105 30101121 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-1 -84601602 10105 30101012 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-2 -84601603 10105 30101123 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-3 -84601604 10105 30101124 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-4 -84601605 10105 30101125 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-5 -84601701 16002 56 Unlocks after clearing High-risk Dark block, Area 4 -84601702 16002 42 Unlocks after clearing High-risk Dark block, Area 3 -84601703 16002 42 Unlocks after clearing High-risk Dark block, Area 3 -84601704 16002 29 Unlocks after clearing Dark Block, Area 2 -84601705 16002 14 Unlocks after clearing Dark Block, Area 1 -84601706 16001 10 Unlocks after clearing 10 blocks -84601707 16001 25 Unlocks after clearing 25 blocks -84601708 16001 40 Unlocks after clearing 40 blocks -84601709 16001 35 Unlocks after clearing 35 blocks -84601710 16001 30 Unlocks after clearing 30 blocks -84601711 16001 45 Unlocks after clearing 45 blocks -84601712 16001 5 Unlocks after clearing 5 blocks -84601713 16001 10 Unlocks after clearing 10 blocks -84601714 16001 10 Unlocks after clearing 10 blocks -84601715 16001 15 Unlocks after clearing 15 blocks -84601716 16001 20 Unlocks after clearing 20 blocks -84601717 16001 25 Unlocks after clearing 25 blocks -84601800 10101 52 Unlocks at Commandant Lv.52 -84601901 10105 30131113 Clear "Fortune of Tiger" XC-1 to unlock -84601902 10105 30131114 Clear "Fortune of Tiger" XC-2 to unlock -84601903 10105 30131115 Clear "Fortune of Tiger" XC-3 to unlock -84601904 10105 30131116 Clear "Fortune of Tiger" XC-4 to unlock -84601905 10105 30131117 Clear "Fortune of Tiger" XC-5 to unlock -84601906 10105 30131118 Clear "Fortune of Tiger" XC-6 to unlock -84601907 10105 30131119 Clear "Fortune of Tiger" XC-7 to unlock -84601908 10105 30131120 Clear "Fortune of Tiger" XC-8 to unlock -84601909 10105 30131121 Clear "Fortune of Tiger" XC-9 to unlock -84601910 10105 30131122 Clear "Fortune of Tiger" XC-10 to unlock -84601911 10105 30131123 Clear "Fortune of Tiger" XC-11 to unlock -84602001 10105 30130507 Clear "White Wishes" Stage IS-1 to unlock -84602002 10105 30130508 Clear "White Wishes" Stage IS-2 to unlock -84602003 10105 30130505 Clear "White Wishes" Stage IS-3 to unlock -84602004 10105 30130509 Clear "White Wishes" Stage IS-4 to unlock -84602005 10105 30130510 Clear "White Wishes" Stage IS-5 to unlock -84602006 10105 30130511 Clear "White Wishes" Stage IS-6 to unlock -84602007 10105 30130512 Clear "White Wishes" Stage IS-7 to unlock -84602008 10105 30130506 Clear "White Wishes" Stage IS-8 to unlock -84602101 10152 151 A gift from Lee after giving [Radiant Comradery] -84602102 10152 152 A gift from Lucia after giving [Radiant Comradery] -84602103 10152 153 A gift from Liv after giving [Radiant Comradery] -84602104 10152 154 A gift from Bianca after giving [Radiant Comradery] -84602105 10152 155 A gift from Nanami after giving [Radiant Comradery] -84602106 10152 156 A gift from Kamui after giving [Radiant Comradery] -84602107 10152 157 A gift from Karenina after giving [Radiant Comradery] -84602108 10152 158 A gift from Watanabe after giving [Radiant Comradery] -84602109 10152 159 A gift from Ayla after giving [Radiant Comradery] -84602110 10152 160 A gift from Sophia after giving [Radiant Comradery] -84602111 10152 161 A gift from Chrome after giving [Radiant Comradery] -84602112 10152 162 A gift from Vera after giving [Radiant Comradery] -84602113 10152 163 A gift from Rosetta after giving [Radiant Comradery] -84602114 10152 164 A gift from Changyu after giving [Radiant Comradery] -84602115 10152 165 A gift from Luna after giving [Radiant Comradery] -84602116 10152 166 A gift from Wanshi after giving [Radiant Comradery] -84602117 10152 167 A gift from No. 21 after giving [Radiant Comradery] -84602118 10152 168 A gift from Camu after giving [Radiant Comradery] -84602119 10152 169 A gift from Qu after giving [Radiant Comradery] -84602120 10152 170 A gift from Selena after giving [Radiant Comradery] -84602121 10152 171 A gift from Roland after giving [Radiant Comradery] -84602122 10152 172 A gift from Pulao after giving [Radiant Comradery] -84602123 10152 173 A gift from Haicma after giving [Radiant Comradery] -84602124 10152 174 A gift from α after giving [Radiant Comradery] -84602125 10152 175 -84602126 10152 176 -84602127 10152 177 -84602128 10152 178 -84602129 10152 179 -84602130 10152 180 -84602131 10152 181 -84602132 10152 182 -84602133 10152 183 -84602134 10152 184 -84602135 10152 185 -84602136 10152 186 -84602137 10152 187 -84602138 10152 188 -84602201 10105 30131124 Clear Dumplings and Dragons SOW-01 to unlock -84602202 10105 30131125 Clear Dumplings and Dragons SOW-02 to unlock -84602203 10105 30131126 Clear Dumplings and Dragons SOW-03 to unlock -84602204 10105 30131127 Clear Dumplings and Dragons SOW-04 to unlock -84602205 10105 30131128 Clear Dumplings and Dragons SOW-05 to unlock -84602206 10105 30131129 Clear Dumplings and Dragons SOW-06 to unlock -84602207 10105 30131130 Clear Dumplings and Dragons SOW-07 to unlock -84602208 10105 30131131 Clear Dumplings and Dragons SOW-08 to unlock -84602209 10105 30131132 Clear Dumplings and Dragons SOW-09 to unlock -84602210 10105 30131133 Clear Dumplings and Dragons SOW-10 to unlock -84602211 10105 30131134 Clear Dumplings and Dragons SOW-11 to unlock -84602212 10105 30131135 Clear Dumplings and Dragons SOW-12 to unlock -84602213 10105 30131136 Clear Dumplings and Dragons SOW-13 to unlock -84602214 10105 30131137 Clear Dumplings and Dragons SOW-14 to unlock -84602215 10105 30131138 Clear Dumplings and Dragons SOW-15 to unlock -84602301 10105 30130212 Unlocks after clearing Once in a Blue Moon MA-01 -84602302 10105 30130213 Unlocks after clearing Once in a Blue Moon MA-02 -84602303 10105 30130214 Unlocks after clearing Once in a Blue Moon MA-03 -84602304 10105 30130215 Unlocks after clearing Once in a Blue Moon MA-04 -84602305 10105 30130216 Unlocks after clearing Once in a Blue Moon MA-05 -84602306 10105 30130217 Unlocks after clearing Once in a Blue Moon MA-06 -84602307 10105 30130218 Unlocks after clearing Once in a Blue Moon MA-07 -84700101 15104 1 Help other to clear Joint Warfare once -84700102 15104 10 Help other to clear Joint Warfare 10 times -84700103 15104 50 Help other to clear Joint Warfare 50 times -84700104 15104 200 Help other to clear Joint Warfare 200 times -12040001 11113 12040001 Coating owned -12070001 11113 12070001 Coating owned -84700201 10101 52 Unlocked when Commandant reaches Lv.52 -850036 10116 1 1 1000 Deal 1,000 damage to Amberia in "Elegy Of Nightmare" event -850037 10116 1 1 1500 Deal 1,500 damage to Amberia in "Elegy Of Nightmare" event -850038 10116 1 1 2000 Deal 2,000 damage to Amberia in "Elegy Of Nightmare" event -860000 10115 1 0 Unlocks after Amberia is defeated -860001 15301 1 Unlocked after defeating the Boss in the prerequisite stage -860002 15301 2 Unlocked after defeating the Boss in the prerequisite stage -860003 15302 4 22 Unlocked after defeating Boss 22 times in the normal mode -860004 15301 6 Unlocked after defeating the Boss in the prerequisite stage -860005 15301 7 Unlocked after defeating the Boss in the prerequisite stage -860006 15302 9 22 Unlocked after defeating Boss 22 times in the normal mode -860007 15301 11 Unlocked after defeating the Boss in the prerequisite stage -860008 15301 12 Unlocked after defeating the Boss in the prerequisite stage -860009 15302 14 22 Unlocked after defeating Boss 22 times in the normal mode -860010 15301 16 Unlocked after defeating the Boss in the prerequisite stage -860011 15301 17 Unlocked after defeating the Boss in the prerequisite stage -860012 15302 19 22 Unlocked after defeating Boss 22 times in the normal mode -860013 15301 21 Unlocked after defeating the Boss in the prerequisite stage -860014 15301 22 Unlocked after defeating the Boss in the prerequisite stage -860015 15302 24 22 Unlocked after defeating Boss 22 times in the normal mode -860016 15303 1 6 11 16 21 Chestlefield Guide Trigger Requirement -860017 15301 26 Unlocked after defeating the Boss in the prerequisite stage -860018 15301 27 Unlocked after defeating the Boss in the prerequisite stage -860019 15302 29 22 Unlocked after defeating Boss 22 times in the normal mode -860020 15304 2 Triggers Guide when Hacking Mode Research reaches Lv.2 -870000 10118 1 Unlocks after the puzzle "Black Guardian" is completed -870001 10118 2 Unlocks after the puzzle "Requiem" is completed -870002 23001 123 Operation Guardians has not started -870003 10101 20 Reach Commandant Level 20 -870004 10127 50 1 Unlocks when the progress of "Warehouse Exploration" reaches 50 -870005 10127 180 1 Unlocks when the progress of "Warehouse Exploration" reaches 180 -870006 10101 60 Reach Commandant Level 60 -870007 10143 1 1 Completes Stage 1 in "Flip Mini-game" -870008 10143 1 2 Completes Stage 2 in "Flip Mini-game" -870009 10143 1 3 Completes Stage 3 in "Flip Mini-game" -870010 10143 1 4 Completes Stage 4 in "Flip Mini-game" -870011 11118 1 Complete [Signal Voice] Stage 1 - Corrupting Darkness -870012 11118 2 Complete [Signal Voice] Stage 2 - Flowing Light and clear the prerequisite stages -870013 11118 3 Complete [Signal Voice] Stage 3 - Light Chaser and clear the prerequisite stages -870014 11120 1 Complete [Scattered Words] Stage 1 -870015 11120 2 Complete [Scattered Words] Stage 2 -870016 11120 3 Complete [Scattered Words] Stage 3 -880001 10105 30090602 Clear Reverb Archive Stage [EX1] -880002 10105 30090603 Clear Reverb Archive Stage [EX2] -880003 10105 30090604 Clear Reverb Archive Stage [EX3] -880004 10105 30090605 Clear Reverb Archive Stage [EX4] -880005 10105 30090607 Clear Reverb Archive Stage [EX5] -880006 10105 30090608 Clear Reverb Archive Stage [EX6] -880007 10105 30090609 Clear Reverb Archive Stage [EX7] -880008 10105 30090610 Clear Reverb Archive Stage [EX8] -880009 10105 30090612 Clear Reverb Archive Stage [EX9] -880010 10105 30090613 Clear Reverb Archive Stage [EX10] -880011 10105 30090614 Clear Reverb Archive Stage [EX11] -880012 10105 30090615 Clear Reverb Archive Stage [EX12] -880013 10105 30090617 Clear Reverb Archive Stage [EX13] -880014 10105 30090618 Clear Reverb Archive Stage [EX14] -880015 10105 30090619 Clear Reverb Archive Stage [EX15] -880016 10105 30090620 Clear Reverb Archive Stage [EX16] -880017 10105 30090601 Clear Pale Wasteland Archive to unlock -880018 10105 30090606 Clear Cycle of War Archive to unlock -880019 10105 30090611 Clear Blood & Flower Archive to unlock -880020 10105 30090616 Clear World Collapsed Archive to unlock -880101 10121 1 Upgrade Requirement: POD reaches Lv.1 -880102 10121 2 Upgrade Requirement: POD reaches Lv.2 -880103 10121 3 Upgrade Requirement: POD reaches Lv.3 -880104 10121 4 Upgrade Requirement: POD reaches Lv.4 -880105 10121 5 Upgrade Requirement: POD reaches Lv.5 -880106 10121 6 Upgrade Requirement: POD reaches Lv.6 -880107 10121 7 Upgrade Requirement: POD reaches Lv.7 -880108 10121 8 Upgrade Requirement: POD reaches Lv.8 -880109 10121 9 Upgrade Requirement: POD reaches Lv.9 -880201 10122 1004 1 Upgrade Requirement: Skill "Gatling" reaches Lv.1 -880202 10122 1004 2 Upgrade Requirement: Skill "Gatling" reaches Lv.2 -880203 10122 1004 3 Upgrade Requirement: Skill "Gatling" reaches Lv.3 -880204 10122 1004 4 Upgrade Requirement: Skill "Gatling" reaches Lv.4 -880205 10122 1004 5 Upgrade Requirement: Skill "Gatling" reaches Lv.5 -880206 10122 1004 6 Upgrade Requirement: Skill "Gatling" reaches Lv.6 -880207 10122 1004 7 Upgrade Requirement: Skill "Gatling" reaches Lv.7 -880208 10122 1004 8 Upgrade Requirement: Skill "Gatling" reaches Lv.8 -880209 10122 1004 9 Upgrade Requirement: Skill "Gatling" reaches Lv.9 -880210 10121 3 Unlocking Criteria: POD reaches Lv.3 -880211 10121 5 Unlocking Criteria: POD reaches Lv.5 -880301 10105 15010421 Unlocked after clearing Nameless Archive 01 -880302 10105 15010422 Unlocked after clearing Nameless Archive 02 -880303 10105 15010423 Unlocked after clearing Nameless Archive 03 -880304 10105 15010424 Unlocked after clearing Nameless Archive 04 -880401 10120 1001 1 Unlocked after 9S reaches Lv.1 -880402 10120 1001 2 Unlocked after 9S reaches Lv.2 -880403 10120 1001 3 Unlocked after 9S reaches Lv.3 -880404 10120 1001 4 Unlocked after 9S reaches Lv.4 -880405 10120 1001 5 Unlocked after 9S reaches Lv.5 -880406 10120 1002 1 Unlocked after A2 reaches Lv.1 -880407 10120 1002 2 Unlocked after A2 reaches Lv.2 -880408 10120 1002 3 Unlocked after A2 reaches Lv.3 -880409 10120 1002 4 Unlocked after A2 reaches Lv.4 -880410 10120 1002 5 Unlocked after A2 reaches Lv.5 -880411 10120 1003 1 Unlocked after 2B reaches Lv.1 -880412 10120 1003 2 Unlocked after 2B reaches Lv.2 -880413 10120 1003 3 Unlocked after 2B reaches Lv.3 -880414 10120 1003 4 Unlocked after 2B reaches Lv.4 -880415 10120 1003 5 Unlocked after 2B reaches Lv.5 -880501 10105 15010431 1 Clear [Reconstruct: Nozzle] once to unlock -880502 10105 15010432 1 Clear [Reconstruct: Iron Maiden] once to unlock -880503 10105 15010433 1 Clear [Reconstruct: Musashi IX] once to unlock -880504 10105 15010434 1 Clear [Reconstruct: Machiavelli] once to unlock -880510 10105 15010431 1 Clear [Reconstruct: Nozzle] once -880511 10105 30090601 1 Clear [Pale Wasteland Archive] once -890001 22002 1 Available for purchase by the commander-in-chief of Command Bureau only -900001 15200 1001 100 Normal and hidden collection rate of main story 1 reaches 100% -900002 15201 2001 100 Normal and hidden collection rate of extra story 1 reaches 100% -910001 15202 100101 Order 1 of main story 1 cleared -910002 15202 100102 Order 2 of main story 1 cleared -910003 15202 100103 Order 3 of main story 1 cleared -910004 15202 100201 Order 1 of extra story 1 cleared -910005 15202 100202 Order 2 of extra story 1 cleared -910006 15202 100203 Order 3 of extra story 1 cleared -920001 23001 10315 Autopoiesis Maze is not available -30100828 10105 30100836 Unlocked after clearing level CTL01 in the teaching mode -30100829 10105 30100837 Unlocked after clearing level CTL02 in the teaching mode -30100831 10105 30100831 Unlocked after clearing level CTL04 in the teaching mode -920002 10101 62 Unlocked at Commandant Lv.62 -930001 10105 30201103 Unlocked after clearing Restrain Simulation Stage 3 under normal difficulty -94001 10133 All teams deployed are full -94002 10134 3500 The mean Battle Power of the members on the battlefield reaches 3500 -94003 10134 4000 The mean Battle Power of the members on the battlefield reaches 4000 -94004 10134 4500 The mean Battle Power of the members on the battlefield reaches 4500 -94005 10134 5000 The mean Battle Power of the members on the battlefield reaches 5000 -94006 10134 5500 The mean Battle Power of the members on the battlefield reaches 5500 -94007 10134 6000 The mean Battle Power of the members on the battlefield reaches 6000 -94008 10134 6500 The mean Battle Power of the members on the battlefield reaches 6500 -94009 10134 7000 The mean Battle Power of the members on the battlefield reaches 7000 -94010 10134 7500 The mean Battle Power of the members on the battlefield reaches 7500 -94011 10134 7700 The mean BP of the members on the battlefield reaches 7700 -94012 10135 104 Clear SP-01 -94013 10135 105 Clear SP-02 -94014 10135 110 Clear SP-03 -94015 10135 111 Clear SP-04 -94016 10135 115 Clear SP-05 -94017 10135 116 Clear SP-06 -94018 10135 117 Clear SP-07 -94019 10135 121 Clear SP-08 -94020 10135 122 Clear SP-09 -94021 10135 123 Clear SP-10 -94022 10135 127 Clear SP-11 -94023 10135 128 Clear SP-12 -94024 10135 129 Clear SP-13 -94030 10131 118 Clear Stronghold 118 -94037 10135 131 Clear DF-01 -94038 10135 132 Clear DF-02 -94039 10135 134 Clear DF-03 -94040 10135 135 Clear DF-04 -94041 10135 137 Clear DF-05 -94042 10135 138 Clear DF-06 -94043 10135 139 Clear DF-07 -94044 10135 141 Clear DF-08 -94045 10135 142 Clear DF-09 -94046 10135 143 Clear DF-10 -94047 10135 145 Clear SP-14 -94048 10135 146 Clear SP-15 -94049 10135 147 Clear SP-16 -94050 10135 148 Clear SP-17 -95001 10128 30 Have 30 robots in Super Stronghold -95002 10129 500 Have 500 Ores in Super Stronghold -95003 10130 2 Complete 2 Strongholds in Super Stronghold -95004 10132 10000 Have 10000 expected Ore production in Super Stronghold -95005 10131 106 Clear Stronghold EX-1 -95006 10131 112 Clear Stronghold EX-2 -95007 10131 118 Clear Stronghold EX-3 -95008 10131 124 Clear Stronghold EX-4 -95009 10131 130 Clear Stronghold EX-5 -95010 12103 106 200 1 Clear EX1 with no more than 200 System Electricity -95011 12103 106 100 1 Clear EX1 with no more than 100 System Electricity -95012 12103 112 400 1 Clear EX2 with no more than 400 System Electricity -95013 12103 112 250 1 Clear EX2 with no more than 250 System Electricity -95014 12103 112 50 1 Clear EX2 with no more than 50 System Electricity -95015 12103 118 400 1 Clear EX3 with no more than 400 System Electricity -95016 12103 118 250 1 Clear EX3 with no more than 250 System Electricity -95017 12103 118 50 1 Clear EX3 with no more than 50 System Electricity -95018 12103 124 400 1 Clear EX4 with no more than 400 System Electricity -95019 12103 124 50 1 Clear EX4 with no more than 50 System Electricity -95020 12103 130 150 1 Clear EX5 with no more than 150 System Electricity -95101 10131 106 Clear Stronghold EX-1 (Normal Zone) -95102 10131 112 Clear Stronghold EX-2 (Normal Zone) -95103 10131 118 Clear Stronghold EX-3 (Normal Zone) -95104 10131 124 Clear Stronghold EX-4 (Normal Zone) -95105 10131 130 Clear Stronghold EX-5 (Normal Zone) -95106 12103 106 500 1 Clear EX1 with no more than 500 System Electricity (Normal Block) -95107 12103 106 300 1 Clear EX1 with no more than 300 System Electricity (Normal Block) -95108 12103 112 600 1 Clear EX2 with no more than 600 System Electricity (Normal Block) -95109 12103 112 450 1 Clear EX2 with no more than 450 System Electricity (Normal Block) -95110 12103 112 300 1 Clear EX2 with no more than 300 System Electricity (Normal Block) -95111 12103 118 1500 1 Clear EX3 with no more than 1500 System Electricity (Normal Block) -95112 12103 118 1200 1 Clear EX3 with no more than 1200 System Electricity (Normal Block) -95113 12103 118 800 1 Clear EX3 with no more than 800 System Electricity (Normal Block) -95114 12103 124 2000 1 Clear EX4 with no more than 2000 System Electricity (Normal Block) -95115 12103 124 1800 1 Clear EX4 with no more than 1800 System Electricity (Normal Block) -95116 12103 130 2500 1 Clear EX5 with no more than 2,500 System Electricity (Normal Block) -95201 10131 106 Clear Stronghold EX-1 (Easy Zone) -95202 10131 112 Clear Stronghold EX-2 (Easy Zone) -95203 10131 118 Clear Stronghold EX-3 (Easy Zone) -95204 10131 124 Clear Stronghold EX-4 (Easy Zone) -95205 12103 106 500 1 Clear EX1 with no more than 500 System Electricity (Easy Block) -95206 12103 106 300 1 Clear EX1 with no more than 300 System Electricity (Easy Block) -95207 12103 112 600 1 Clear EX2 with no more than 600 System Electricity (Easy Block) -95208 12103 112 450 1 Clear EX2 with no more than 450 System Electricity (Easy Block) -95209 12103 112 300 1 Clear EX2 with no more than 300 System Electricity (Easy Block) -95210 12103 118 1800 1 Clear EX3 with no more than 1800 System Electricity (Easy Block) -95211 12103 118 1500 1 Clear EX3 with no more than 1500 System Electricity (Easy Block) -95212 12103 118 1200 1 Clear EX3 with no more than 1200 System Electricity (Easy Block) -95213 12103 124 2000 1 Clear EX4 with no more than 2000 System Electricity (Easy Block) -95214 12103 124 1900 1 Clear EX4 with no more than 1900 System Electricity (Easy Block) -95215 12103 124 1800 1 Clear EX4 with no more than 1800 System Electricity (Easy Block) -95216 11119 172800 Enter the 3rd day of battle phase -95217 11119 259200 Enter the 4th day of battle phase -95218 11119 345600 Enter the 5th day of battle phase -95219 11119 432000 Enter the 6th day of battle phase -95220 10131 118 Clear Stronghold 118 -95300 10131 133 Clear Stronghold DS-1 (Easy Zone) -95301 10131 136 Clear Stronghold DS-2 (Easy Zone) -95302 10131 140 Clear Stronghold DS-3 (Easy Zone) -95303 10131 144 Clear Stronghold DS-4 (Easy Zone) -95304 10131 133 Clear Stronghold DS-1 (Normal Zone) -95305 10131 136 Clear Stronghold DS-2 (Normal Zone) -95306 10131 140 Clear Stronghold DS-3 (Normal Zone) -95307 10131 144 Clear Stronghold DS-4 (Normal Zone) -95308 10131 133 Clear Stronghold DS-1 (Advanced Zone) -95309 10131 136 Clear Stronghold DS-2 (Advanced Zone) -95310 10131 140 Clear Stronghold DS-3 (Advanced Zone) -95311 10131 144 Clear Stronghold DS-4 (Advanced Zone) -95312 12103 130 500 Use less than 500 Electricity to clear Bollie -95313 10131 149 Clear Stronghold EX-06 -95401 12103 106 6000 1 1 Mine Auto Clear - EX1 -95402 12103 112 6000 1 1 Mine Auto Clear - EX2 -95403 12103 130 150 1 1 Mine Auto Clear - Cover Tactic -95411 12103 106 6000 1 1 Mine Auto Clear - EX1 -95412 12103 112 6000 1 1 Mine Auto Clear - EX2 -95413 12103 130 2500 1 1 Mine Auto Clear - Cover Tactic -95421 12103 106 6000 1 1 Mine Auto Clear - EX1 -95422 12103 112 6000 1 1 Mine Auto Clear - EX2 -95423 12103 124 1800 1 1 Mine Auto Clear - Cover Tactic -95431 0 95401|95411|95421 Mine fulfills any of the auto clear requirements -96000 10105 30100880 Clear Tutorial Stage T03 -96001 10105 30100910 Clear all tutorial stages -96002 10105 30100917 Clear all tutorial stages -96003 10105 30100927 Clear all tutorial stages -96004 10105 30100935 Clear all tutorial stages -96005 10105 30100947 Clear all tutorial stages -96006 10105 30100953 Clear all tutorial stages -999999 10136 16010000 0 10 Have any Yuan Ye reach Lv.10 (no Overclock) -1000000 10136 16020000 0 10 Have any Noctua reach Lv.10 (no Overclock) -1000001 10137 16010000 3 Have any Yuan Ye reach S-Rank -1000002 10137 16020000 3 Have any Noctua reach S-Rank -1000003 10138 16010000 10 Total skill level of any Yuan Ye reaches Lv.10 -1000004 10138 16020000 10 Total skill level of any Noctua reaches 10 -1000005 10136 16030000 0 10 Have any Toniris reach Lv.10 (no Overclock) -1000006 10137 16030000 4 Have any Toniris reach SS-Rank -1000007 10138 16030000 10 Total skill level of any Toniris reaches 10 -1000008 10136 16040000 0 10 Have any Frost Oath reach Lv.10 (no Overclock) -1000009 10137 16040000 4 Have any Frost Oath reach SS-Rank -1000010 10138 16040000 10 Total skill level of any Frost Oath reaches Lv.10 -1000011 10136 16050000 0 10 Have any Seeshell reach Lv.10 (no Overclock) -1000012 10137 16050000 3 Have any Seeshell reach S-Rank -1000013 10138 16050000 10 Total skill level of any Seeshell reaches 10 -1000014 10136 16060000 0 10 Have any Nitor reach Lv.10 (no Overclock) -1000015 10137 16060000 4 Have any Nitor reach SS-Rank -1000016 10138 16060000 10 Total skill level of any Nitor reaches Lv.10 -1000017 10136 16070000 0 10 Have any Lingya reach Lv.10 (no Overclock) -1000018 10137 16070000 3 Have any Lingya reach S-Rank -1000019 10138 16070000 10 Total skill level of any Lingya reaches Lv.10 -1000020 10136 16080000 0 10 Have any Boreas reach Lv.10 (no Overclock) -1000021 10137 16080000 4 Have any Boreas reach SS-Rank -1000022 10138 16080000 10 Total skill level of any Boreas reaches Lv.10 -1000023 10136 16090000 0 10 Have any Thorny reach Lv.10 (no Overclock) -1000024 10137 16090000 3 Have any Thorny reach S-Rank -1000025 10138 16090000 10 Total skill level of any Thorny reaches Lv.10 -1000026 10136 16100000 0 10 Have any Jet Jaeger reach Lv.10 (no Overclock) -1000027 10137 16100000 4 Have any Jet Jaeger reach SS-Rank -1000028 10138 16100000 10 Total skill level of any Jet Jaeger reaches Lv.10 -1000029 10136 16110000 0 10 Have any Moonhopper reach Lv.10 (no Overclock) -1000030 10137 16110000 4 Have any Moonhopper reach SS-Rank -1000031 10138 16110000 10 Total skill level of any Moonhopper reaches Lv.10 -1000032 10136 16120000 0 10 Have any Shimmer reach Lv.10 (no Overclock) -1000033 10137 16120000 4 Have any Shimmer reach SS-Rank -1000034 10138 16120000 10 Total skill level of any Shimmer reaches Lv.10 -1001001 10142 16010000 Unlock Yuan Ye -1001002 10142 16020000 Unlock Noctua -1001003 10142 16030000 Unlock Toniris -1001004 10142 16040000 Unlocks Frost Oath -1001005 10142 16050000 Unlock Seeshell -1001006 10142 16060000 Unlock Nitor -1001007 10142 16070000 Unlock Sheep -1001008 10142 16080000 Unlock Boreas -1001009 10142 16090000 Unlock Thorny -1001010 10142 16100000 Unlock Jet Jaeger -1001011 10142 16110000 Unlock Moonhopper -1001012 10142 16120000 Unlock Shimmer -1002001 10142 16010000 Combine CUB "Yuan Ye" unlocked -1002002 10142 16020000 Combine CUB "Noctua" unlocked -1002003 10142 16030000 Combine CUB "Toniris" unlocked -1002004 10142 16040000 Combine CUB "Frost Oath" unlocked -1002005 10142 16050000 Combine CUB "Seeshell" unlocked -1002006 10142 16060000 Combine CUB "Nitor" to unlock -1002007 10142 16070000 Combine CUB "Sheep" unlocked -1002017 10142 16080000 Combine CUB "Boreas" unlocked -1002118 10142 16090000 Combine CUB "Thorny" unlocked -1002119 10142 16100000 Combine CUB "Jet Jaeger" unlocked -1002120 10142 16110000 Combine CUB "Moonhopper" unlocked -1002121 10142 16120000 Combine CUB "Shimmer" unlocked -94031 10131 101 Clear NA-01 in Norman Revival Plan -94032 10135 104 Have never cleared NA-01 in Norman Revival Plan -94033 10131 104 Clear SP-01 in Norman Revival Plan -94034 10135 106 Have never cleared EX-01 in Norman Revival Plan -94035 10128 1 Have more than 1 miner in Norman Revival Plan -94036 10140 1 2 Norman Revival Plan is in pre-challenge phase or half-way through a challenge -1002008 10105 30161134 Unlocks after clearing Attacker Stage 3 -1002009 10105 30161140 Unlocks after clearing Tank Stage 3 -1002010 10105 30161146 Unlocks after clearing Support Stage 3 -1002011 15305 5 1 Attacker: Annihilation Progress reaches 5 -1002012 15305 5 2 Armor: Phalanx Progress reaches 5 -1002013 15305 5 3 Support: Redemption Progress reaches 5 -1002014 10105 30161135 Unlocks after clearing Attacker Stage 5 -1002015 10150 6027 Unlocks on the 1st birthday -1002016 10150 6028 Unlocks on the 1st birthday -1002901 10150 6027 Unlock the story replay of the 1st birthday -1002902 10150 6027 Unlock the story replay of the 1st birthday -1002027 17003 2 Clear Chapter 3 Ending A - Pay attention to changes -1002018 17003 3 Clear Chapter 5 Ending B -1002019 23001 801 The roguelike event enters the 2nd week -1002020 0 1002034&1002019 Clear Chapter 6 and the roguelike event enters the 2nd week -1002021 23001 802 The roguelike event enters the 3rd week -1002022 0 1002034&1002021 Clear Chapter 6 and the roguelike event enters the 3rd week -1002023 17002 20001 1 Light up Ballade - Decoration 1 - To Be Configured - Abandoned -1002024 17002 20002 1 Light up Ballade - Island Stranding -1002025 17002 20003 1 Light up Ballade - Wasteland -1002026 17002 20004 1 Light up Ballade - Kingdom Capital I -1002028 17002 20005 1 Light up Ballade - Kingdom Capital II -1002029 17000 1 Clear Scene 1: Dark Woods for the first time -1002030 17000 2 Clear Scene 2: On the Sea for the first time -1002031 17000 3 Clear Scene 3: Island Stranding for the first time -1002032 17000 4 Clear Scene 4: Village for the first time -1002033 17000 5 Clear Scene 5: Wasteland for the first time -1002034 17000 6 Clear Scene 6: Kingdom Capital for the first time -1002035 17003 5 Clear Ending D (available only from week 2) - Unlock the last faction -1002036 10101 40 Unlocks after the player reaches Lv.40 -1002037 10151 90370 0 You already have Memory 10: Pointy -1002038 10151 90220 0 You already have Memory 10: Pokey -1002039 10151 81600 0 You already have Roland -1002040 10151 81500 0 You already have Nozzle -1002041 10151 92030 0 You already have Repairer -1002042 10151 92670 0 You already have Kemuri -1002043 10151 813000 0 You already have Roseblade -1002044 10151 837000 0 You already have Shark-speare -1002045 17002 20002 0 -1002046 17002 20003 0 -1002047 17002 20004 0 -1002048 17002 20005 0 -1002049 0 1002045&1002046&1002047&1002048 Ballade - Island Stranding not lit up -1002050 17002 20002 1 -1002051 17002 20003 0 -1002052 17002 20004 0 -1002053 17002 20005 0 -1002054 0 1002050&1002051&1002052&1002053 Clear Scene 3: Island Stranding for the first time -1002055 17002 20003 1 -1002056 17002 20004 0 -1002057 17002 20005 0 -1002058 0 1002055&1002056&1002057 Clear Scene 5: Wasteland for the first time -1002059 17002 20004 1 -1002060 17002 20005 0 -1002061 0 1002059&1002060 Clear Scene 6: Kingdom Capital for the first time -1002062 17002 20005 1 Clear Scene 6: Kingdom Capital branch ending for the first time -1002063 17000 7 Clear Scene 4: Village for the first time -1002064 17000 8 Clear Scene 5: Wasteland for the first time -1002065 17000 14 Clear Scene 6: Kingdom Capital for the first time -1002066 17000 20 Clear scene 6 branch ending Peony and Iris for the first time -1002067 23001 803 Upon Mar 8, 10:30 -1002068 23001 804 Upon Mar 15, 10:00 -1002069 23001 805 Upon Mar 22, 10:00 -1002070 0 1002067&1002064&1002050 Clear Scene 5: Wasteland -1002071 0 1002068&1002065&1002055 Clear Scene 6: Kingdom Capital -1002072 0 1002069&1002066&1002059 Clear scene 6 branch ending -1002073 17000 3 Clear Scene 3: Island Stranding on any difficulty -1002074 17000 8 Clear Scene 5: Wasteland on any difficulty -1002075 17000 14 Clear Scene 6: Kingdom Capital on any difficulty -1002076 0 1002065&1002067 Clear Scene 6: Kingdom Capital -1002077 0 1002066&1002068 Clear scene 6 branch ending Peony and Iris -1002079 10160 1 Clear Devour Wave Companion Ordinary Mode -1002080 10160 3 Clear Rush Hour Ordinary Mode -1002081 10160 5 Clear Life or Death Ordinary Mode -1002082 23001 6702 Chapter unlocks upon Dec 16, 05:00 -1002083 23001 6703 Battle Royale Tower 2 Available Time -1002084 23001 6704 Chapter unlocks upon Dec 18, 05:00 -1002085 23001 6705 Battle Royale Tower 4 Available Time -1002086 23001 6706 Chapter unlocks upon Dec 21, 05:00 -1002087 23001 6707 Battle Royale Tower 6 Available Time -1002088 0 1002079&1002083 Clear the Ordinary Mode and wait until Dec 17, 05:00 to unlock -1002089 0 1002080&1002085 Clear the Ordinary Mode and wait until Dec 19, 05:00 to unlock -1002090 0 1002081&1002087 Clear the Ordinary Mode and wait until Dec 22, 05:00 to unlock -1002091 10105 30062301 Clear SP Physical Zone Stage 1 -1002092 10105 30062306 Clear SP Fire Zone Stage 1 -1002093 10105 30062311 Clear SP Dark Zone Stage 1 -1002094 0 1002091|1002092|1002093 Clear stage 1 of any SP zone -1002301 10105 30062398 Clear SP Physical Block Easy Stage 1 -1002302 10105 30062401 Clear SP Fire Block Easy Stage 1 -1002303 10105 30062404 Clear SP Dark Block Easy Stage 1 -1002304 10105 30062395 Clear SP Lightning Block Easy Stage 1 -1002305 10105 30062407 Clear SP Ice Block Easy Stage 1 -1002306 10105 30062413 Clear SP Physical Block Hard Stage 1 -1002307 10105 30062416 Clear SP Fire Block Hard Stage 1 -1002308 10105 30062419 Clear SP Dark Block Hard Stage 1 -1002309 10105 30062410 Clear SP Lightning Block Hard Stage 1 -1002310 10105 30062422 Clear SP Ice Block Hard Stage 1 -1002311 0 1002301|1002302|1002303|1002304|1002305|1002306|1002307|1002308|1002309|1002310 Clear stage 1 of any SP phase 3 block -1002100 23001 7526 Reach the entrance of the Guild War that unlocks on Jan 27, 2022 -1002101 23001 7527 Reach the entrance of the 1st round of the Guild War that unlocks on Jan 28, 2022 -1002102 23001 7528 Reach the entrance of the 2nd round of the Guild War that unlocks on Feb 10, 2022 -1002103 23001 7529 Reach the entrance of the 3rd round of the Guild War that unlocks on Feb 24, 2022 -1002104 0 1002101|1002102|1002103 Reach the entrance of one of the Guild War rounds -1002105 23001 11202 Reach the entrance of the Guild War that unlocks on Jul 8, 2022 -410 10101 80 Reach Commandant Level 80 -411 10101 52 Reach Commandant Level 52. -1003001 10148 2 388888 Obtain the designated number of Cogs from the Lucky Chests -1003002 10148 3 388888 Obtain the designated number of Cogs from the Lucky Chests -1003003 10148 4 388888 Obtain the designated number of Cogs from the Lucky Chests -1003004 10148 5 388888 Obtain the designated number of Cogs from the Lucky Chests -1003005 10148 6 388888 Obtain the designated number of Cogs from the Lucky Chests -1003006 10148 7 388888 Obtain the designated number of Cogs from the Lucky Chests -1003007 10148 8 388888 Obtain the designated number of Cogs from the Lucky Chests -30162300 10101 40 Recommended: [Solo Battle] buff characters -30162301 10101 40 Recommended: [Swap Battle] buff characters -30162308 18111 1 1 Max Unit: 1 -1002201 0 1002205|1002206|1002207 Clear any Extremis Collaboration solo stages -1002202 10105 20000603 Clear the Solo Challenges of the first three stages to unlock -1002203 10105 20000634 Clear the Solo Challenges of the first three stages to unlock -1002204 10105 20000663 Clear the Solo Challenges of the first three stages to unlock -1002205 10105 20000601 -1002206 10105 20000632 -1002207 10105 20000661 -1002213 10105 30062320 Clear SP Phase 2 Ice Block Stage 1 -1002214 10105 30062332 Clear SP Phase 2 Ice Block Stage 2 -1002215 10105 30062326 Clear SP Phase 2 Physical Block Stage 1 -1002216 10105 30062338 Clear SP Phase 2 Physical Block Stage 2 -1002217 10105 30062329 Clear SP Phase 2 Fire Block Stage 2 -1002218 10105 30062341 Clear SP Phase 2 Fire Block Stage 2 -1002219 10105 30062323 Clear SP Phase 2 Dark Block Stage 1 -1002220 10105 30062335 Clear SP Phase 2 Dark Block Stage 2 -1002221 0 1002213|1002214|1002215|1002216|1002217|1002218|1002219|1002220 Clear stage 1 of any SP block -1002222 10105 30162501 Clear Limit Break Stage 1 -1002230 10105 30162487 Clear Yin-Yang Tower Stage 3-1 -1002231 10105 30162488 Clear Yin-Yang Tower Stage 3-2 -1002232 0 1002230|1002231 Clear any stage of Yin-Yang Tower Stage 3 -1002233 0 1002230&1002231 Clear all stages of Yin-Yang Tower Stage 3 -1002234 23001 807 Simulated Siege Restriction Activation Time: 2022/6/6 5:00:00 -1004001 17100 2 Clear chapter 2 of any adventure -1004002 17101 10 Clear a total of 10 battle nodes -1004003 17101 40 Clear a total of 40 battle nodes -1004004 17101 80 Clear a total of 80 battle nodes -1004005 17101 120 Clear a total of 120 battle nodes -1004006 17100 3 Clear chapter 3 of any adventure -1004007 17100 4 Clear chapter 4 of any adventure -1004008 17102 4 "Clear the adventure using the 'Survival Expert' Survey Team with any ending" -1004009 17110 102 4 Bond "Matrix - Fire" reaches max level -1004010 17110 103 4 Bond "Matrix - Lightning" reaches max level -1004011 17110 105 4 Bond "Matrix - Ice" reaches max level -1004012 17110 104 4 Bond "Matrix - Dark" reaches max level -1004013 17110 101 4 Bond "War Blade" reaches max level -1004014 17100 5 Clear chapter 5 of any adventure -1004015 17110 304 3 Bond "Elimination" reaches max level -1004016 17110 301 3 Bond "Overclock" reaches max level -1004017 17102 2 Clear the adventure using the "Scavenger" Survey Team with any ending -1004018 17102 1 Clear the adventure using the "Tide Seeker" Survey Team with any ending -1004019 17103 20 Perform a total of 20 character recruitments in multiple adventures -1004020 17105 200 Consume a total of 200 Tinbread Cookies in multiple adventures -1004021 17106 1 Clear the adventure once with any ending -1004022 17110 307 3 Bond "Sudden Rain" reaches max level -1004023 17106 2 Clear the adventure 2 times with any ending -1004024 17106 3 Clear the adventure 3 times with any ending -1004025 17110 302 3 Bond "Escalation" reaches max level -1004026 17106 4 Clear the adventure 4 times with any ending -1004027 17110 306 3 Bond "Fortress" reaches max level -1004028 17107 4 Achieve the "Story" ending for the first time -1004029 17106 5 Clear the adventure 5 times with any ending -1004030 17106 6 Clear the adventure 6 times with any ending -1004031 17110 303 3 Bond "Oblivion" reaches max level -1004032 17110 308 3 Bond "Cyclone" reaches max level -1004033 17102 5 Clear the adventure using the "Expedition Team" with any ending -1004034 17106 1 Clear the adventure once with any ending -1004035 17102 6 Clear the adventure using the "Curse Queller" with any ending -1004036 17115 4 Activate [Phase 1 - Shark-speare Sale Enhancement] in Lost Apocrypha -1004037 17100 3 Clear chapter 3 of any adventure -1004038 17112 2 Achieve any ending of the "Surging Waves" difficulty -1004039 17116 2 Clear chapter 2 in the previous adventure -1004040 17106 1 Clear the adventure once with any ending -1004041 17113 40 0 Obtain a total of 40 Artifacts in multiple adventures -1004042 17101 20 Clear a total of 20 battle nodes in multiple adventures -1004043 17113 10 5 Obtain a total of 10 5★ Artifacts in multiple adventures -1004044 17100 1 Clear chapter 1 of any adventure -1004045 17107 2 Achieve the "Farewell" ending for the first time -1004046 17107 3 Achieve the "Cycle" ending for the first time -1004047 17111 1428 Reach chapter 6 of any adventure -1005001 17100 8 Clear chapter 2 of any adventure -1005006 17100 9 Clear chapter 3 of any adventure -1005007 17100 10 Clear chapter 4 of any adventure -1005014 17100 11 Clear chapter 5 of any adventure -1005037 17100 9 Clear chapter 3 of any adventure -1005039 17116 8 Clear chapter 2 in the previous adventure -1005044 17100 7 Clear chapter 1 of any adventure -1005045 10101 70 Reach Commandant Lv.70 -1006001 0 1004001|1005001 Clear chapter 2 of any adventure -1006006 0 1004006|1005006 Clear chapter 3 of any adventure -1006007 0 1004007|1005007 Clear chapter 4 of any adventure -1006014 0 1004014|1005014 Clear chapter 5 of any adventure -1006037 0 1004037|1005037 Clear chapter 3 of any adventure -1006039 0 1004039|1005039 Clear chapter 2 in the previous adventure -1006044 0 1004044|1005044 Clear chapter 1 of any adventure -1007001 10105 10010003 -1007002 10105 10010304 -1007003 10105 10020304 -1007004 10105 11010106 -1007005 10105 10030304 -1007006 10105 11020106 -1007007 10105 10040304 -1007008 10105 11030106 -1007009 10105 10050304 -1007010 10105 11040106 -1007011 10105 10060304 -1007012 10105 11050106 -1007013 10105 10070304 -1007014 10105 11060106 -1007015 10105 10080304 -1007016 10105 11070106 -1007017 10105 11080106 -1007018 10105 10090401 -1007019 10105 11090103 -1007020 10105 10100304 -1007021 10105 11100106 -1007022 10105 10110111 -1007023 10105 11110104 -1007024 10105 10120126 -1007025 10105 15010013 -1007026 10105 16010108 -1007027 10105 15020118 -1007028 10105 16020108 -1007029 10105 16030103 -1007030 10105 15010520 -1007031 10105 15010528 -1007032 10105 10140115 -1007033 10105 11140108 -1007034 10105 15010613 -1007035 10105 15010632 -1007036 10105 10150117 -1007037 10105 11150108 -1007038 10105 10160115 -1007039 10105 11160110 -1007040 10105 10170128 -1007041 10105 10180121 -1007042 10105 10190122 -1007043 10105 10200115 -1007044 10105 15020130 -1007045 10105 15020223 -1007046 10105 15020324 -1007047 10105 10140101 -1007048 10105 15020413 -900000001 10105 10020101 -900000002 10101 20 Unlocked when Commandant reaches Lv.20 -1400000 10105 10010103 -1002208 10105 30010401 PV Codex Test Configuration - Memory Drop Stage 1 -1002209 10105 30010402 PV Codex Test Configuration - Memory Drop Stage 2 -1002210 10105 30010403 PV Codex Test Configuration - Memory Drop Stage 3 -1002211 10105 30010404 PV Codex Test Configuration - Memory Drop Stage 4 -1002212 10105 30010405 PV Codex Test Configuration - Memory Drop Stage 5 -900000003 10101 55 Reach Commandant Level 55 -900000004 10101 70 Reach Commandant Level 70 -900000005 21101 2 90032 Claim Monthly Pass? -96000001 10105 30130101 Unlocks after clearing "Night on Christmas" Event Stage 1 -96000002 10105 30130102 Unlocks after clearing "Night on Christmas" Event Stage 2 -96000003 10105 30130103 Unlocks after clearing "Night on Christmas" Event Stage 3 -96000004 10105 30130104 Unlocks after clearing "Night on Christmas" Event Stage 4 -96000005 10105 30130105 Unlocks after clearing "Night on Christmas" Event Stage 5 -96000006 10105 30130106 Unlocks after clearing "Night on Christmas" Event Stage 6 -96000007 10105 30130107 Unlocks after clearing "Night on Christmas" Event Stage 7 -96000008 10105 30130108 Unlocks after clearing "Night on Christmas" Event Stage 8 -96000009 10105 30130109 Unlocks after clearing "Night on Christmas" Event Stage 9 -96000010 13113 1121002 EN1.13情人节库洛姆通讯 -96000011 13113 1111002 EN1.13情人节苏菲亚通讯 -96000012 13113 1131002 EN1.13情人节薇拉通讯 -96000013 13113 1511003 EN1.13情人节卡穆通讯 -96000020 10105 30130201 Unlocks after clearing "Poisson d'Avril" Event Stage 1 -96000021 10105 30130202 Unlocks after clearing "Poisson d'Avril" Event Stage 2 -96000022 10105 30130203 Unlocks after clearing "Poisson d'Avril" Event Stage 3 -96000023 10105 30130204 Unlocks after clearing "Poisson d'Avril" Event Stage 4 -96000024 10105 30130205 Unlocks after clearing "Poisson d'Avril" Event Stage 5 -96000025 10105 30130206 Unlocks after clearing "Poisson d'Avril" Event Stage 6 -96000026 10105 30130207 Unlocks after clearing "Poisson d'Avril" Event Stage 7 -96000027 10105 30130208 Unlocks after clearing "Poisson d'Avril" Event Stage 8 -96000028 10105 30130209 Unlocks after clearing "Poisson d'Avril" Event Stage 9 -96000029 10105 30130210 Unlocks after clearing "Poisson d'Avril" Event Stage 10 -96000030 10105 30130211 Unlocks after clearing "Poisson d'Avril" Event Stage 11 -900000013 11104 6902301 Unlocks from owning the Coating "Volatile Priestess" -3000000 10153 1695693600 1 EN1.30PC端引导触发条件注册时间早于版更时间 -3000001 10155 1 EN1.30PC端引导触发条件开启键盘模式 \ No newline at end of file +Id Type Formula Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Params[10] Params[11] Params[12] Params[13] Params[14] Params[15] Params[16] Params[17] Params[18] Params[19] Params[20] Params[21] Params[22] Params[23] Params[24] Params[25] Params[26] Params[27] Params[28] Params[29] Desc +1 13102 1 Omniframes are Tank Omniframes +2 13102 2 Construct is Vanguard type +3 13102 3 Construct is Bio type +4 13102 1 2 3 Universal Omniframe +5 10107 50 Commandant Level below 50 +6 10107 40 Commandant Level below 40 +7 10105 10030202 Complete Normal Story 3-6 +8 10105 10050202 Complete Normal Story 5-6 +9 15110 War Zone is now available +10 15111 Phantom Pain Cage is now available +301 10102 1011002 Own Omniframe Lee: Palefire +302 10102 1021001 Own Omniframe Lucia: Lotus +303 10102 1031001 Own Omniframe Liv: Eclipse +304 10102 1041002 Own Omniframe Bianca: Zero +305 10102 1051001 Own Omniframe Nanami: Storm +306 10102 1061002 Own Omniframe Kamui: Bastion +307 10102 1071002 Own Omniframe Karenina: Blast +308 10102 1081002 Own Omniframe Watanabe: Nightblade +309 10102 1021002 Own Omniframe Lucia: Dawn +310 10102 1031002 Own Omniframe Liv: Lux +311 10102 1061003 Own Omniframe Kamui: Tenebrion +312 10102 1031003 Own Omniframe Liv: Luminance +313 10102 1071003 Own Omniframe Karenina: Ember +314 10102 1011003 Own Omniframe Lee: Entropy +315 10102 1051003 Own Omniframe Nanami: Pulse +316 10102 1021003 Own Omniframe Lucia: Crimson Abyss +317 10102 1081003 Own Omniframe Watanabe: Astral +318 10102 1091002 Own Omniframe Ayla: Brilliance +319 10102 1041003 Own Omniframe Bianca: Veritas +320 10102 1111002 Own Omniframe Sophia: Silverfang +321 10102 1121002 Own Omniframe Chrome: Arclight +322 10102 1021004 Own Omniframe Lucia: Plume +323 10102 1131002 Own Omniframe Vera: Rozen +324 10102 1511003 Own Uniframe Camu: Crocotta +325 10102 1141003 Own Omniframe Rosetta: Rigor +326 10102 1521003 Own Uniframe Qu: Pavo +327 10102 1161002 Own Omniframe Changyu: Qilin +328 10102 1171003 Own Omniframe Luna: Laurel +329 10102 1181003 Own Omniframe 2B +330 10102 1191003 Own Omniframe 9S +331 10102 1201003 Own Omniframe A2 +332 10102 1211002 Own Omniframe Wanshi: Hypnos +333 10102 1531003 Own Uniframe Selena: Tempest +334 10102 1121003 Own Omniframe Chrome: Glory +335 10102 1221002 Own Omniframe No. 21: XXI +336 10102 1131003 Own Omniframe Vera: Garnet +337 10102 1541003 Own Uniframe Roland: Flambeau +338 10102 1031004 Own Omniframe Liv: Empyrea +339 10102 1531004 Own Omniframe Selena: Capriccio +340 10102 1551003 Own Uniframe Pulao: Dragontoll +341 10102 1051004 Own Omniframe Nanami: Starfarer +342 10102 1561003 Own Uniframe Haicma: Starveil +343 10102 1071004 Own Omniframe Karenina: Scire +344 10102 1571003 Own Uniframe Noan: Arca +345 10102 1041004 Own Omniframe Bianca: Stigmata +346 10102 1231002 Own Omniframe Bambinata: Vitrum +347 10102 1011004 Own Omniframe Lee: Hyperreal +348 10102 1091003 Own Omniframe Ayla: Kaleido +401 11105 6210204 Coating owned +7001 10105 13010116 Complete all Lucia Interludes +7002 10105 13010216 Complete all Liv Interludes +7003 10105 13010315 Complete all Nanami Interludes +7004 10105 13010415 Complete all Lee Interludes +7005 10105 13010516 Complete all Karenina Interludes +7006 10105 13010615 Complete all Watanabe Interludes +7007 10105 13010716 Complete all Bianca Interludes +7008 10105 13010815 Complete all Kamui Interludes +10436000 10101 40 Reach Commandant Level 40 +10436001 10101 1 Recommended BP: 2500 +10436002 10101 1 Recommended BP: 3500 +10436003 10101 1 Recommended BP: 4500 +10436004 10101 1 Recommended BP: 6500 +10436005 10101 1 Recommended BP: 7000 +10436011 10101 40 Reach Commandant Level 40 +10436012 10102 1081002 Own Omniframe Watanabe: Nightblade +10436013 13103 80 Watanabe: Nightblade reaches Lv.80 +10436014 10105 10040203 Clear Main Stage 4-7 once +10436015 13117 5 Watanabe: Nightblade reaches Affection 5 +10436016 13114 4 Awaken Watanabe: Nightblade's Ultima Rank +10436017 13108 6200 Have Watanabe: Nightblade reach 6200 BP +10436018 17117 15 21000100 21000101 21000102 21000103 21000104 Complete [Heart-Lock Trial] with a 3-star rating +10436019 10105 21000114 Unlocks after clearing all stages of [Fragmented Memories] +10436020 11101 1201 1 Unlocks Display Poses +10436021 10101 40 Reach Commandant Level 40 +10436022 10102 1021003 Own Omniframe Lucia: Crimson Abyss +10436023 13103 80 Lucia: Crimson Abyss reaches Lv.80 +10436024 10105 11140105 Clear Main Story Hidden Stage 14-5 once +10436025 13117 5 Lucia: Crimson Abyss reaches Affection 5 +10436026 13114 4 Awaken Lucia: Crimson Abyss's Ultima Rank +10436027 13108 6200 Have Lucia: Crimson Abyss reach 6200 BP +10436028 17117 15 21000200 21000201 21000202 21000203 21000204 Complete [Heart-Lock Trial] with a 3-star rating +10436029 10105 21000214 Unlocks after clearing all stages of [Fragmented Memories] +10436030 11101 1202 1 Unlocks Display Poses +21000100 18103 1 1081002 Watanabe: Nightblade required +21000200 18103 1 1021003 Lucia: Crimson Abyss required +8000 10101 25 Reach Commandant Level 25 +8001 10101 35 Reach Commandant Level 35 +8002 10101 45 Reach Commandant Level 45 +8003 10101 55 Reach Commandant Level 55 +8004 10101 62 Unlocked when Commandant reaches Lv.62 +8005 10101 52 Unlocked when Commandant reaches Lv.52 +8006 10101 61 Unlocked when Commandant reaches Lv.61 +8007 10101 56 Unlocked when Commandant reaches Lv.56 +8008 10101 47 Unlocked when Commandant reaches Lv.47 +10001 10101 1 Requires Commandant Lv.50 +10002 11101 1 999 Requires 999 items +10003 10102 1021001 Own the specified Omniframe +10005 10103 1 Number of Constructs obtained, Parameter: Quantity +10006 13101 1 Construct Gender, Parameter: Gender +10007 13102 1 Construct Type, Parameter: Type +10010 18101 1 Only use male Omniframes +10011 18102 3 1 No Vanguard-type Constructs +10115 10115 1 0 Unlocks after Amberia's death +10450 10105 30010405 Clear Combat Supply AE-5 +1001201 18103 1 1031001 Liv: Eclipse required +1001202 18103 1 1051001 Nanami: Storm required +10013 18104 1031001 Cannot deploy Liv +10014 10101 40 Requires Commandant Lv.40 +10015 10105 10010202 Must complete Stage 5-2 +10016 13103 25 Requires member Lv.25 +30001 10101 1 Requires Commandant Lv.1 +30002 20102 1 Must complete Dormitory 1F +30003 20102 2 Must complete Dormitory 2F +30050 10151 90370 0 Owned B5 Pointy (duplicate purchases not allowed) +30051 10151 90220 0 Owned B5 Pokey (duplicate purchases not allowed) +30052 10151 81600 0 Owned Roland (duplicate purchases not allowed) +30053 10151 81500 0 Owned Nozzle (duplicate purchases not allowed) +30054 10151 92030 0 Owned Repairer (duplicate purchases not allowed) +30055 10151 92670 0 Owned Kemuri (duplicate purchases not allowed) +30056 10151 813000 0 Owned Roseblade (duplicate purchases not allowed) +30057 10151 837000 0 Owned Shark-speare (duplicate purchases not allowed) +30101 20101 1 1 Requires Mainframe Lv.1 +30201 20101 2 1 Requires Generator Lv.1 +30202 20101 2 3 Requires Generator Lv.3 +30203 20101 2 5 Requires Generator Lv.5 +30301 20101 3 1 Requires Factory Lv.1 +30302 20101 3 3 Requires Factory Lv.3 +30303 20101 3 5 Requires Factory Lv.5 +30401 10101 2 Requires Commandant Lv.2 +30402 10101 10 Requires Commandant Lv.10 +30403 10101 15 Requires Commandant Lv.15 +30404 10101 20 Requires Commandant Lv.20 +30405 10101 25 Requires Commandant Lv.25 +30406 10101 40 Requires Commandant Lv.40 +31001 20104 2 Commission System reaches Lv.2 +31002 20104 3 Commission System reaches Lv.3 +31101 20105 5 5 Complete 5 missions for the WGAA +31102 20105 3 5 Complete 5 missions for the Engineering Force +31103 20105 8 5 Complete 5 missions for the Forsaken +31200 34002 The dispatched members meet the commission's type recommendation +31201 34001 1031001 The dispatched members include [Liv: Eclipse] +31202 10105 10170128 Unlocks after clearing The Surviving Lucem (17-28) +31203 34001 1571003 The dispatched members include [Noan: Arca] +31204 10105 15020324 Unlocks after clearing Cinder Burns (ER02-24) +31205 34001 1121002 The dispatched members include [Chrome: Arclight] +31206 10105 10200115 Unlocks after clearing Across the Ruined Sea (20-15) +31207 34001 1551003 The dispatched members include [Pulao: Dragontoll] +31901 20104 2 Commission Terminal reaches Lv.2 +31902 20104 3 Commission Terminal reaches Lv.3 +31903 20104 4 Commission Terminal reaches Lv.4 +31904 20104 5 Commission Terminal reaches Lv.5 +31905 20104 6 Commission Terminal reaches Lv.6 +31906 20104 7 Commission Terminal reaches Lv.7 +31907 20104 8 Commission Terminal reaches Lv.8 +31908 20104 9 Commission Terminal reaches Lv.9 +31909 20104 10 Commission Terminal reaches Lv.10 +100000 10105 10010204 Complete Normal Story 1-8 +100001 10105 10010304 Complete Normal Story 1-12 +100002 10105 10010104 Complete Normal Story 1-4 +100102 10105 10020304 Complete Normal Story 2-12 +100103 10105 11010106 Complete Hidden Story 1-6 +100104 10105 10030304 Complete Normal Story 3-12 +100105 10105 11020106 Complete Hidden Story 2-6 +100106 10105 10040304 Complete Normal Story 4-12 +100107 10105 11030106 Complete Hidden Story 3-6 +100108 10105 10050304 Complete Normal Story 5-12 +100109 10105 11040106 Complete Hidden Story 4-6 +100110 10105 10060304 Complete Normal Story 6-12 +100111 10105 11050106 Complete Hidden Story 5-6 +100112 10105 10070304 Complete Normal Story 7-12 +100113 10105 11060106 Complete Hidden Story 6-6 +100202 10105 10010304 Complete Normal Story 1-12 +100203 10105 10020304 Complete Normal Story 2-12 +100204 10105 10030304 Complete Normal Story 3-12 +100205 10105 10040104 Complete Normal Story 4-4 +100206 10105 10040404 Complete Normal Story 4-16 +100207 10105 10050304 Complete Normal Story 5-12 +100208 10105 10060204 Complete Normal Story 6-8 +100209 10105 10070104 Complete Normal Story 7-4 +100210 10105 10070404 Complete Normal Story 7-16 +100211 10105 10080304 Complete Normal Story 8-12 +100212 10105 11060106 Complete Hidden Story 6-8 +100213 10105 11080106 Complete Hidden Story 8-4 +100302 10105 10020104 Complete Normal Story 2-4 +100303 10105 10020404 Complete Normal Story 2-16 +100304 10105 10030404 Complete Normal Story 3-16 +100305 10105 10040204 Complete Normal Story 4-8 +100306 10105 10050104 Complete Normal Story 5-4 +100307 10105 10050404 Complete Normal Story 5-16 +100308 10105 10060304 Complete Normal Story 6-12 +100309 10105 10070204 Complete Normal Story 7-8 +100310 10105 10080104 Complete Normal Story 8-4 +100311 10105 10080404 Complete Normal Story 8-16 +100312 10105 11060106 Complete Hidden Story 6-8 +100313 10105 11080106 Complete Hidden Story 8-4 +100402 10105 10010404 Complete Normal Story 1-16 +100403 10105 11010106 Complete Hidden Story 1-8 +100404 10105 11010106 Complete Hidden Story 1-16 +100405 10105 11010106 Complete Hidden Story 2-8 +100406 10105 11020106 Complete Hidden Story 2-16 +100407 10105 11030106 Complete Hidden Story 3-8 +100408 10105 11030106 Complete Hidden Story 3-16 +100409 10105 11040106 Complete Hidden Story 4-6 +100410 10105 11040106 Complete Hidden Story 4-16 +100411 10105 11050106 Complete Hidden Story 5-8 +100412 10105 11070106 Complete Hidden Story 7-8 +100413 10105 11080106 Complete Hidden Story 8-16 +100501 10105 10010203 Complete Normal Story 1-7 +100601 10105 10120111 Complete Normal Story 12-11 +100701 10105 15010120 Clear Extra Story EX01-20 +100801 10105 15020118 Unlocks after clearing Extra Hidden Story EX02-18 +100811 10105 10130200 Clear Chapter 1 Stage 1 on Normal +100812 10105 10130171 Clear Chapter 1 Stage 2 on Normal +100813 10105 10130172 Clear Chapter 1 Stage 3 on Normal +100814 10105 10130201 Clear Chapter 1 Stage 4 on Normal +100815 10105 10130202 Clear Chapter 1 Stage 5 on Normal +100816 10105 10130203 Clear Chapter 1 Stage 6 on Normal +100817 10105 10130173 Clear Chapter 1 Stage 7 on Normal +100818 10105 10130204 Clear Chapter 1 Stage 8 on Normal +100819 10105 10130174 Clear Chapter 1 Stage 9 on Normal +100820 10105 10130205 Clear Chapter 1 Stage 10 on Normal +100821 10105 10130206 Clear Chapter 2 Stage 1 on Normal +100822 10105 10130207 Clear Chapter 2 Stage 2 on Normal +100823 10105 10130208 Clear Chapter 2 Stage 3 on Normal +100824 10105 10130175 Clear Chapter 2 Stage 4 on Normal +100825 10105 10130209 Clear Chapter 2 Stage 5 on Normal +100826 10105 10130210 Clear Chapter 2 Stage 6 on Normal +100827 10105 10130176 Clear Chapter 2 Stage 7 on Normal +100828 10105 10130211 Clear Chapter 2 Stage 8 on Normal +100829 10105 10130212 Clear Chapter 2 Stage 9 on Normal +100830 10105 10130213 Clear Chapter 2 Stage 10 on Normal +100831 10105 10130214 Clear Chapter 2 Stage on Normal +100832 10105 10130215 Clear Chapter 2 Stage 12 on Normal +100833 10105 10130177 Clear Chapter 2 Stage 13 on Normal +100834 10105 10130216 Clear Chapter 2 Stage 14 on Normal +100835 10105 10130217 Clear Chapter 3 Stage 1 on Normal +100836 10105 10130218 Clear Chapter 3 Stage 2 on Normal +100837 10105 10130178 Clear Chapter 3 Stage 3 in Regular Mode +100838 10105 10130219 Clear Chapter 3 Stage 4 in Regular Mode +100839 10105 10130220 Clear Chapter 3 Stage 5 in Regular Mode +100840 10105 10130179 Clear Chapter 3 Stage 6 in Regular Mode +100841 10105 10130221 Clear Chapter 3 Stage 7 in Regular Mode +100842 10105 10130180 Clear Chapter 3 Stage 8 in Regular Mode +100843 10105 10130181 Clear Chapter 3 Stage 9 in Regular Mode +100844 10105 10130222 Clear Chapter 3 Stage 10 in Regular Mode +100845 10105 10130223 Clear Chapter 3 Stage 11 in Regular Mode +100846 10105 10130224 Clear Chapter 3 Stage 12 in Regular Mode +100847 10105 10130225 Clear Chapter 3 Stage 13 in Regular Mode +100848 10105 10130226 Clear Chapter 3 Stage 14 in Regular Mode +100849 10105 10130227 Clear Chapter 3 Stage 15 in Regular Mode +100850 10105 10130228 Clear Chapter 3 Stage 16 in Regular Mode +100851 10105 10130229 Clear Chapter 3 Stage 17 in Regular Mode +100852 10105 10130230 Clear Chapter 3 Stage 18 in Regular Mode +100853 10105 10130231 Clear Chapter 3 Stage 19 in Regular Mode +100854 10105 10130182 Clear Chapter 3 Stage 20 in Regular Mode +100855 10105 10130232 Clear Chapter 3 Stage 21 in Regular Mode +100856 10105 10130233 Clear Chapter 4 Stage 1 on Normal +100857 10105 10130234 Clear Chapter 4 Stage 2 on Normal +100858 10105 10130235 Clear Chapter 4 Stage 3 on Normal +100859 10105 10130236 Clear Chapter 4 Stage 4 on Normal +100860 10105 10130237 Clear Chapter 4 Stage 5 on Normal +100861 10105 10130238 Clear Chapter 4 Stage 6 on Normal +100862 10105 10130183 Clear Chapter 4 Stage 7 on Normal +100863 10105 10130239 Clear Chapter 4 Stage 8 on Normal +100864 10105 10130240 Clear Chapter 4 Stage 9 on Normal +100865 10105 10130184 Clear Chapter 4 Stage 10 on Normal +100866 10105 10130241 Clear Chapter 4 Stage 11 on Normal +100867 10105 10130185 Clear Chapter 4 Stage 12 on Normal +100868 10105 10130186 Clear Chapter 4 Stage 13 on Normal +100901 10105 30110114 Stay tuned +101001 10105 10140115 Clear Normal Story Mission 14-15 +101101 10105 10150117 Clear Normal Story Mission 15-17 +101201 10105 15010613 Clear Extra Story Mission EX05-12 +101301 10105 10160115 Clear Normal Story Mission 16-15 +101401 10105 10170111 Clear area "Sunken in Scarlet" to unlock +101402 10105 10170117 Clear area "Escaping from Calamity" to unlock +109000 13103 2 Member reaches Lv.2 +110000 13103 10 Member reaches Lv.10 +110001 13103 20 Member reaches Lv.20 +110002 13103 30 Member reaches Lv.30 +110003 13103 40 Member reaches Lv.40 +110004 13103 45 Member reaches Lv.45 +110005 13103 50 Member reaches Lv.50 +110006 13103 55 Member reaches Lv.55 +110007 13103 60 Member reaches Lv.60 +110008 13103 65 Member reaches Lv.65 +110009 13103 70 Member reaches Lv.70 +110010 13103 75 Member reaches Lv.75 +110011 13103 80 Member reaches Lv.80 +120000 10101 200 Event is not available yet. +200000 10101 200 Not yet available +200001 10105 12021201 Clear Stronghold Chapter 2 +200002 10105 12050402 Clear Stronghold Chapter 5 +200003 10105 12080402 Clear Stronghold Chapter 8 +200010 10105 12011601 Clear Stronghold Chapter 1 +200011 10105 12021201 Clear Stronghold Chapter 2 +200012 10105 12030802 Clear Stronghold Chapter 3 +200013 10105 12040401 Clear Stronghold Chapter 4 +200014 10105 12050402 Clear Stronghold Chapter 5 +200015 10105 12060402 Clear Stronghold Chapter 6 +200016 10105 12070402 Clear Stronghold Chapter 7 +200017 10105 12080402 Clear Stronghold Chapter 8 +300001 18105 1 2 Dispatch at least 2 Omniframes of the same type +300002 18106 10 2 Dispatch at least 2 Omniframes with BP no less than 10 +300003 18107 1 2 Have 2 Constructs at rank 1 or above in the team +300004 18108 10 2 Dispatch at least 2 Omniframes of Lv.10 or above +300005 18109 1 2 Have 2 Constructs with gender 1 in the team +300006 18110 1031001 1 Liv: Eclipse required +40000 18108 10 1 Have 1 Lv.10 member in the team +40001 18108 20 2 Have 2 Lv.20 members in the team +40002 18108 30 3 Have 3 Lv.30 members in the team +40003 18108 40 1 Have 1 Lv.40 member in the team +40004 18108 50 2 Have 2 Lv.50 members in the team +40005 18108 60 3 Have 3 Lv.60 members in the team +40006 18108 10 1 Have 1 Lv.10 member in the team +40007 18108 20 2 Have 2 Lv.20 members in the team +40008 18108 30 3 Have 3 Lv.30 members in the team +40009 18108 40 1 Have 1 Lv.40 member in the team +40010 18108 50 2 Have 2 Lv.50 members in the team +40011 18108 60 3 Have 3 Lv.60 members in the team +40012 18107 2 1 Have 1 A-Rank Omniframe on the team +40013 18107 3 2 Have 2 S-Rank Omniframes on the team +40014 18107 4 3 Have 3 SS-Rank Omniframes on the team +40015 18107 5 1 Have 1 SSS-Rank Omniframe on the team +40016 18107 4 2 Have 2 SS-Rank Omniframes on the team +40017 18107 3 3 Have 3 S-Rank Omniframes on the team +40018 18105 1 1 Dispatch 1 Tank Omniframe +40019 18105 2 2 Dispatch 2 Vanguard-type Constructs +40020 18105 3 3 Dispatch 3 Bio-type Constructs +40021 18110 1031001 1 Liv: Eclipse required +40022 18109 1 1 Dispatch 1 female Construct +40023 18109 1 2 Dispatch 2 female Constructs +40024 18109 1 3 Dispatch 3 female Constructs +40025 18109 2 1 Dispatch 1 male Construct +40026 18109 2 2 Dispatch 2 male Constructs +40027 18109 2 3 Dispatch 3 male Constructs +40028 18108 10 2 Requires member Lv.10 +40029 18108 20 2 Requires member Lv.20 +40030 18108 30 2 Requires member Lv.30 +40031 18108 40 2 Requires member Lv.40 +40032 18108 50 2 Requires member Lv.50 +40033 18108 60 2 Requires member Lv.60 +40034 18108 70 2 Requires member Lv.70 +40035 18108 80 2 Requires member Lv.80 +40036 18105 1 1 Dispatch 1 Tank Omniframe +40037 18105 1 2 Dispatch 2 Tank Omniframes +40038 18105 1 3 Dispatch 3 Tank Omniframes +40039 18105 2 1 Dispatch 1 Vanguard-type Construct +40040 18105 2 2 Dispatch 2 Vanguard-type Constructs +40041 18105 2 3 Dispatch 3 Vanguard-type Constructs +40042 18105 3 1 Dispatch 1 Bio-type Construct +40043 18105 3 2 Dispatch 2 Bio-type Constructs +40044 18105 3 3 Dispatch 3 Bio-type Constructs +40045 18110 1011001 1 Lee: Palefire required +40046 18110 1021001 1 Lucia: Lotus required +40047 18110 1031001 1 Liv: Eclipse required +40048 18110 1041001 1 Bianca: Zero required +40049 18110 1051001 1 Nanami: Storm required +40050 18110 1061001 1 Kamui: Bastion required +40051 18110 1071001 1 Karenina: Blast required +40052 18110 1081001 1 Watanabe: Nightblade required +40053 18110 1021002 1 Lucia: Dawn required +40054 18110 1031002 1 Liv: Lux required +40055 18110 1071002 1 Karenina: Ember required +40056 18110 1031003 1 Liv: Luminance required +50000 13103 5 Member reaches Lv.5 +50001 13103 10 Member reaches Lv.10 +50002 13103 15 Member reaches Lv.15 +50003 13103 20 Member reaches Lv.20 +50004 13103 25 Member reaches Lv.25 +50005 13103 30 Member reaches Lv.30 +50006 13103 35 Member reaches Lv.35 +50007 13103 40 Member reaches Lv.40 +50008 13103 45 Member reaches Lv.45 +50009 13103 50 Member reaches Lv.50 +50010 13103 55 Member reaches Lv.55 +50011 13103 60 Member reaches Lv.60 +50012 13103 65 Member reaches Lv.65 +50013 13103 70 Member reaches Lv.70 +50014 13103 75 Member reaches Lv.75 +50015 13103 80 Member reaches Lv.80 +1001 13103 1 Reach Lv.1 +1002 13103 2 Reach Lv.2 +1003 13103 6 Reach Lv.6 +1004 13103 10 Reach Lv.10 +1005 13103 14 Reach Lv.14 +1006 13103 18 Reach Lv.18 +1007 13103 22 Reach Lv.22 +1008 13103 26 Reach Lv.26 +1009 13103 30 Reach Lv.30 +1010 13103 34 Reach Lv.34 +1011 13103 38 Reach Lv.38 +1012 13103 42 Reach Lv.42 +1013 13103 46 Reach Lv.46 +1014 13103 50 Reach Lv.50 +1015 13103 54 Reach Lv.54 +1016 13103 58 Reach Lv.58 +1017 13103 62 Reach Lv.62 +1018 13103 66 Reach Lv.66 +1101 13103 1 Reach Lv.1 +1102 13103 4 Reach Lv.4 +1103 13103 8 Reach Lv.8 +1104 13103 12 Reach Lv.12 +1105 13103 16 Reach Lv.16 +1106 13103 20 Reach Lv.20 +1107 13103 24 Reach Lv.24 +1108 13103 28 Reach Lv.28 +1109 13103 32 Reach Lv.32 +1110 13103 36 Reach Lv.36 +1111 13103 40 Reach Lv.40 +1112 13103 44 Reach Lv.44 +1113 13103 48 Reach Lv.48 +1114 13103 52 Reach Lv.52 +1115 13103 56 Reach Lv.56 +1116 13103 60 Reach Lv.60 +1117 13103 64 Reach Lv.64 +1118 13103 68 Reach Lv.68 +1201 13103 1 Reach Lv.1 +1202 13103 6 Reach Lv.6 +1203 13103 10 Reach Lv.10 +1204 13103 14 Reach Lv.14 +1205 13103 18 Reach Lv.18 +1206 13103 22 Reach Lv.22 +1207 13103 26 Reach Lv.26 +1208 13103 30 Reach Lv.30 +1209 13103 34 Reach Lv.34 +1210 13103 38 Reach Lv.38 +1211 13103 42 Reach Lv.42 +1212 13103 46 Reach Lv.46 +1213 13103 50 Reach Lv.50 +1214 13103 54 Reach Lv.54 +1215 13103 58 Reach Lv.58 +1216 13103 62 Reach Lv.62 +1217 13103 66 Reach Lv.66 +1218 13103 70 Reach Lv.70 +1301 13103 1 Reach Lv.1 +1302 13103 8 Reach Lv.8 +1303 13103 12 Reach Lv.12 +1304 13103 16 Reach Lv.16 +1305 13103 20 Reach Lv.20 +1306 13103 24 Reach Lv.24 +1307 13103 28 Reach Lv.28 +1308 13103 32 Reach Lv.32 +1309 13103 36 Reach Lv.36 +1310 13103 40 Reach Lv.40 +1311 13103 44 Reach Lv.44 +1312 13103 48 Reach Lv.48 +1313 13103 52 Reach Lv.52 +1314 13103 56 Reach Lv.56 +1315 13103 60 Reach Lv.60 +1316 13103 64 Reach Lv.64 +1317 13103 68 Reach Lv.68 +1318 13103 72 Reach Lv.72 +1401 13103 1 Reach Lv.1 +1402 13103 10 Reach Lv.10 +1403 13103 14 Reach Lv.14 +1404 13103 18 Reach Lv.18 +1405 13103 22 Reach Lv.22 +1406 13103 26 Reach Lv.26 +1407 13103 30 Reach Lv.30 +1408 13103 34 Reach Lv.34 +1409 13103 38 Reach Lv.38 +1410 13103 42 Reach Lv.42 +1411 13103 46 Reach Lv.46 +1412 13103 50 Reach Lv.50 +1413 13103 54 Reach Lv.54 +1414 13103 58 Reach Lv.58 +1415 13103 62 Reach Lv.62 +1416 13103 66 Reach Lv.66 +1417 13103 70 Reach Lv.70 +1418 13103 74 Reach Lv.74 +1501 13103 1 Reach Lv.1 +1502 13103 12 Reach Lv.12 +1503 13103 16 Reach Lv.16 +1504 13103 20 Reach Lv.20 +1505 13103 24 Reach Lv.24 +1506 13103 28 Reach Lv.28 +1507 13103 32 Reach Lv.32 +1508 13103 36 Reach Lv.36 +1509 13103 40 Reach Lv.40 +1510 13103 44 Reach Lv.44 +1511 13103 48 Reach Lv.48 +1512 13103 52 Reach Lv.52 +1513 13103 56 Reach Lv.56 +1514 13103 60 Reach Lv.60 +1515 13103 64 Reach Lv.64 +1516 13103 68 Reach Lv.68 +1517 13103 72 Reach Lv.72 +1518 13103 76 Reach Lv.76 +1601 13103 1 Reach Lv.1 +1602 13103 14 Reach Lv.14 +1603 13103 18 Reach Lv.18 +1604 13103 22 Reach Lv.22 +1605 13103 26 Reach Lv.26 +1606 13103 30 Reach Lv.30 +1607 13103 34 Reach Lv.34 +1608 13103 38 Reach Lv.38 +1609 13103 42 Reach Lv.42 +1610 13103 46 Reach Lv.46 +1611 13103 50 Reach Lv.50 +1612 13103 54 Reach Lv.54 +1613 13103 58 Reach Lv.58 +1614 13103 62 Reach Lv.62 +1615 13103 66 Reach Lv.66 +1616 13103 70 Reach Lv.70 +1617 13103 74 Reach Lv.74 +1618 13103 78 Reach Lv.78 +1701 13103 1 Reach Lv.1 +1702 13103 16 Reach Lv.16 +1703 13103 20 Reach Lv.20 +1704 13103 24 Reach Lv.24 +1705 13103 28 Reach Lv.28 +1706 13103 32 Reach Lv.32 +1707 13103 36 Reach Lv.36 +1708 13103 40 Reach Lv.40 +1709 13103 44 Reach Lv.44 +1710 13103 48 Reach Lv.48 +1711 13103 52 Reach Lv.52 +1712 13103 56 Reach Lv.56 +1713 13103 60 Reach Lv.60 +1714 13103 64 Reach Lv.64 +1715 13103 68 Reach Lv.68 +1716 13103 72 Reach Lv.72 +1717 13103 76 Reach Lv.76 +1718 13103 80 Reach Lv.80 +1800 13105 1 0 Omniframes are Rank B Omniframes +1801 13105 2 0 Omniframes reach Rank A +1802 13105 3 0 Omniframes reach Rank S +1803 13105 4 0 Omniframes reach Rank SS +1804 13105 5 0 Omniframes reach Rank SSS +1805 13105 6 0 Omniframes reach Rank SSS+ +5000 10101 5 Reach Commandant Level 5 +5001 10101 40 Reach Commandant Level 40 +5002 10101 55 Reach Commandant Level 55 +5003 10101 70 Reach Commandant Level 70 +5004 10101 20 Reach Commandant Level 20 +6000 10101 15 Reach Commandant Level 15 +6001 10101 38 Reach Commandant Level 38 +6002 10101 45 Reach Commandant Level 45 +6003 10101 47 Reach Commandant Level 47 +6004 10101 49 Reach Commandant Level 49 +6005 10101 51 Reach Commandant Level 51 +6006 10101 53 Reach Commandant Level 53 +6007 10101 55 Reach Commandant Level 55 +6008 10102 1061002 Unlock Omniframe - Kamui: Bastion to activate +6009 10102 1091002 Unlock Omniframe - Ayla: Brilliance to activate +6102 10102 1021003 Unlock Omniframe - Lucia: Crimson Abyss to activate +6103 10102 1081003 Unlock Omniframe - Watanabe: Astral to activate +6104 10102 1041003 Unlock Omniframe - Bianca: Veritas to activate +6105 10102 1111002 Unlock Omniframe - Sophia: Silverfang to activate +6106 10102 1121002 Unlock Omniframe - Chrome: Arclight to activate +6107 10102 1021004 Unlock Omniframe - Lucia: Plume to activate +6108 10102 1131002 Unlock Omniframe - Vera: Rozen to activate +6109 10102 1511003 Unlock Uniframe - Camu: Crocotta to activate +6110 10102 1141003 Unlock Omniframe - Rosetta: Rigor to activate +6111 10102 1521003 Unlock Uniframe - Qu: Pavo to activate +6112 10102 1161002 Unlock Omniframe - Changyu: Qilin to activate +6113 10102 1171003 Unlock Omniframe - Luna: Laurel to activate +6114 10102 1531003 Unlock Uniframe - Selena: Tempest to activate +6115 10102 1211002 Unlock Omniframe - Wanshi: Hypnos to activate +6116 10102 1121003 Unlock Omniframe - Chrome: Glory to activate +6117 10102 1221002 Unlock Omniframe - No. 21: XXI to activate +6118 10102 1131003 Unlock Omniframe - Vera: Garnet to activate +6119 10102 1541003 Unlock Uniframe - Roland: Flambeau to activate +6120 10102 1031004 Unlock Omniframe - Liv: Empyrea to activate +6121 10102 1531004 Unlock Omniframe - Selena: Capriccio to activate +6122 10102 1551003 Unlock Uniframe - Pulao: Dragontoll to activate +6123 10102 1231002 Unlock Omniframe - Bambinata: Vitrum to activate +7200 13103 80 Lucia: Dawn reaches Lv.80 +7201 10101 52 Reach Commandant Level 52. +7202 13116 155328 9 [Dragon Claw Spin] reaches Lv.9. +7203 13116 155328 18 [Dragon Claw Spin] reaches Lv.18. +7204 13116 155329 9 [Whirlwind Strike] reaches Lv.9. +7205 13116 155329 18 [Whirlwind Strike] reaches Lv.18. +7206 0 (7203&7205) Both [Dragon Claw Spin] and [Whirlwind Strike] reach Lv.18. +7207 13116 154328 9 [Tango Chainblade] reaches Lv.9. +7208 13116 154328 18 [Tango Chainblade] reaches Lv.18. +7209 13116 154329 9 [Curtain Call] reaches Lv.9. +7210 13116 154329 18 [Curtain Call] reaches Lv.18. +7211 0 (7208&7210) Both [Tango Chainblade] and [Curtain Call] reach Lv.18. +7212 13116 156328 9 [CA - Diamond Dust] reaches Lv.9 +7213 13116 156328 18 [CA - Diamond Dust] reaches Lv.18 +7214 13116 156329 9 [EX - Glacial Burial] reaches Lv.9 +7215 13116 156329 18 [EX - Glacial Burial] reaches Lv.18 +7216 0 (7213&7215) [CA - Diamond Dust] and [EX - Glacial Burial] both reach Lv.18 +7217 13116 151328 9 [Predator's Charge] reaches Lv.9 +7218 13116 151328 18 [Predator's Charge] reaches Lv.18 +7219 13116 151329 9 [Fatal Shadow] reaches Lv.9 +7220 13116 151329 18 [Fatal Shadow] reaches Lv.18 +7221 0 (7218&7220) [Predator's Charge] and [Fatal Shadow] both reach Lv.18 +7222 13116 157328 9 [Fang-shattering Wolf] reaches Lv.9 +7223 13116 157328 18 [Fang-shattering Wolf] reaches Lv.18 +7224 13116 157329 9 [Voltaic Burst] reaches Lv.9 +7225 13116 157329 18 [Voltaic Burst] reaches Lv.18 +7226 0 (7223&7225) Both [Fang-shattering Wolf] and [Voltaic Burst] reach Lv.18 +7227 13116 152328 9 [Viridescent Gust] reaches Lv.9 +7228 13116 152328 18 [Viridescent Gust] reaches Lv.18 +7229 13116 152329 9 [Severed Sky] reaches Lv.9 +7230 13116 152329 18 [Severed Sky] reaches Lv.18 +7231 0 (7228&7230) Both [Viridescent Gust] and [Severed Sky] reach Lv.18 +7300 13116 155328 1 [Dragon Claw Spin] reaches Lv.1. +7301 13116 155329 1 [Whirlwind Strike] reaches Lv.1. +7302 13116 154328 1 [Tango Chainblade] reaches Lv.1. +7303 13116 154329 1 [Curtain Call] reaches Lv.1. +7304 0 (7300&7301) Both [Dragon Claw Spin] and [Whirlwind Strike] reach Lv.1. +7305 0 (7302&7303) Both [Tango Chainblade] and [Curtain Call] reach Lv.1. +7306 13103 80 Lee: Palefire reaches Lv.80 +7307 13116 151328 1 [Predator's Charge] reaches Lv.1 +7308 13116 151329 1 [Fatal Shadow] reaches Lv.1 +7309 13116 156328 1 [CA - Eyes of Death] reaches Lv.1 +7310 13116 156329 1 [EX - Glacial Burial] reaches Lv.1 +7311 0 (7307&7308) [Predator's Charge] and [Fatal Shadow] both reach Lv.1 +7312 0 (7309&7310) [CA - Eyes of Death] and [EX - Glacial Burial] both reach Lv.1 +7313 13103 80 Liv: Luminance reaches lv.80 +7314 13103 80 Watanabe: Astral reaches Lv.80 +7315 13116 152328 1 [Viridescent Gust] reaches Lv.1 +7316 13116 152329 1 [Severed Sky] reaches Lv.1 +7317 0 (7315&7316) Both [Viridescent Gust] and [Severed Sky] reach Lv.1 +7318 13116 157328 1 [Fang-shattering Wolf] reaches Lv.1 +7319 13116 157329 1 [Voltaic Burst] reaches Lv.1 +7320 0 (7318&7319) Both [Fang-shattering Wolf] and [Voltaic Burst] reach Lv.1 +7321 13103 80 Rosetta: Rigor reaches Lv.80 +7322 13116 153328 9 [Modulated Timbre] reaches Lv.9 +7323 13116 153328 18 [Modulated Timbre] reaches Lv.18 +7324 13116 153329 9 [Hymn to Muse] reaches Lv.9 +7325 13116 153329 18 [Hymn to Muse] reaches Lv.18 +7326 0 (7323&7325) [Modulated Timbre] and [Hymn to Muse] reach Lv.18 +7327 13103 80 Vera: Rozen reaches Lv.80 +18108001 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108002 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108003 18108 10 1 Dispatch Omniframes that reach Lv.10 +18108004 18108 10 1 Dispatch Omniframes that reach Lv.10 +18108005 18108 10 1 Dispatch Omniframes that reach Lv.10 +18108006 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108007 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108008 18108 10 1 Dispatch Omniframes that reach Lv.10 +18108009 18108 10 1 Dispatch Omniframes that reach Lv.10 +18108010 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108011 18108 23 1 Dispatch Omniframes that reach Lv.23 +18108012 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108013 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108014 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108015 18108 23 1 Dispatch Omniframes that reach Lv.23 +18108016 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108017 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108018 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108019 18108 23 1 Dispatch Omniframes that reach Lv.23 +18108020 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108021 18108 15 1 Dispatch Omniframes that reach Lv.15 +18108022 18108 40 1 Dispatch Omniframes that reach Lv.40 +18108023 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108024 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108025 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108026 18108 40 1 Dispatch Omniframes that reach Lv.40 +18108027 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108028 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108029 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108030 18108 40 1 Dispatch Omniframes that reach Lv.40 +18108031 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108032 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108033 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108034 18108 40 1 Dispatch Omniframes that reach Lv.40 +18108035 18108 30 1 Dispatch Omniframes that reach Lv.30 +18108036 18108 20 1 Dispatch Omniframes that reach Lv.20 +18108037 18108 20 1 Dispatch Omniframes that reach Lv.20 +18106001 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18106002 18106 1200 1 Dispatch Omniframes that reach 1200 BP +18106003 18106 1000 1 Dispatch Omniframes that reach 1000 BP +18106004 18106 600 1 Dispatch Omniframes that reach 600 BP +18106005 18106 2000 1 Dispatch Omniframes that reach 2000 BP +18106006 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18106007 18106 1200 1 Dispatch Omniframes that reach 1200 BP +18106008 18106 800 1 Dispatch Omniframes that reach 800 BP +18106009 18106 2800 1 Dispatch Omniframes that reach 2800 BP +18106010 18106 2200 1 Dispatch Omniframes that reach 2200 BP +18106011 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18106012 18106 1000 1 Dispatch Omniframes that reach 1000 BP +18106013 18106 2800 1 Dispatch Omniframes that reach 2800 BP +18106014 18106 2200 1 Dispatch Omniframes that reach 2200 BP +18106015 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18106016 18106 1000 1 Dispatch Omniframes that reach 1000 BP +18106017 18106 4000 1 Dispatch Omniframes that reach 4000 BP +18106018 18106 3200 1 Dispatch Omniframes that reach 3200 BP +18106019 18106 2400 1 Dispatch Omniframes that reach 2400 BP +18106020 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18106021 18106 4000 1 Dispatch Omniframes that reach 4000 BP +18106022 18106 3200 1 Dispatch Omniframes that reach 3200 BP +18106023 18106 2400 1 Dispatch Omniframes that reach 2400 BP +18106024 18106 1600 1 Dispatch Omniframes that reach 1600 BP +18109001 18109 1 1 Dispatch 1 female Omniframe +18109002 18109 1 1 Dispatch 1 female Omniframe +18109003 18109 2 1 Dispatch 1 male Omniframe +18109004 18109 2 1 Dispatch 1 male Omniframe +18109005 18109 1 1 Dispatch 1 female Omniframe +18109006 18109 1 1 Dispatch 1 female Omniframe +18109007 18109 2 1 Dispatch 1 male Omniframe +18109008 18109 2 1 Dispatch 1 male Omniframe +18109009 18109 1 1 Dispatch 1 female Omniframe +18109010 18109 1 1 Dispatch 1 female Omniframe +18109011 18109 2 2 Dispatch 2 male Omniframes +18109012 18109 2 2 Dispatch 2 male Omniframes +18109013 18109 1 2 Dispatch 2 female Omniframes +18109014 18109 1 2 Dispatch 2 female Omniframes +18109015 18109 2 2 Dispatch 2 male Omniframes +18109016 18109 2 2 Dispatch 2 male Omniframes +18109017 18109 1 2 Dispatch 2 female Omniframes +18109018 18109 1 2 Dispatch 2 female Omniframes +18109019 18109 2 2 Dispatch 2 male Omniframes +18109020 18109 2 2 Dispatch 2 male Omniframes +18110001 18110 1021001 1 Dispatch Lucia: Lotus +18110002 18110 1021001 1 Dispatch Lucia: Lotus +18110003 18110 1031001 1 Dispatch Liv: Eclipse +18110004 18110 1031001 1 Dispatch Liv: Eclipse +18110005 18110 1051001 1 Dispatch Nanami: Storm +18110006 18110 1051001 1 Dispatch Nanami: Storm +18110007 18110 1011002 1 Dispatch Lee: Palefire +18110008 18110 1011002 1 Dispatch Lee: Palefire +18110009 18110 1041002 1 Dispatch Bianca: Zero +18110010 18110 1061002 1 Dispatch Kamui: Bastion +18110011 18110 1071002 1 Dispatch Liv: Luminance +18110012 18110 1081002 1 Dispatch Liv: Luminance +18110013 18110 1021002 1 Dispatch Lucia: Lotus +18110014 18110 1031002 1 Dispatch Liv: Eclipse +18110015 18110 1061003 1 Dispatch Kamui: Tenebrion +18110016 18110 1031003 1 Dispatch Liv: Eclipse +18105001 18105 1 1 Dispatch 1 Attacker Omniframe +18105002 18105 1 1 Dispatch 1 Attacker Omniframe +18105003 18105 2 1 Dispatch 1 Tank Omniframe +18105004 18105 3 1 Dispatch 1 Support Omniframe +18105005 18105 1 1 Dispatch 1 Attacker Omniframe +18105006 18105 1 1 Dispatch 1 Attacker Omniframe +18105007 18105 2 1 Dispatch 1 Tank Omniframe +18105008 18105 3 1 Dispatch 1 Support Omniframe +18105009 18105 1 1 Dispatch 1 Attacker Omniframe +18105010 18105 1 1 Dispatch 1 Attacker Omniframe +18105011 18105 2 1 Dispatch 1 Tank Omniframe +18105012 18105 3 1 Dispatch 1 Support Omniframe +18107001 18107 2 2 Dispatch 2 A-Rank Omniframes +18107002 18107 2 2 Dispatch 2 A-Rank Omniframes +18107003 18107 2 2 Dispatch 2 A-Rank Omniframes +18107004 18107 2 2 Dispatch 2 A-Rank Omniframes +18107005 18107 3 2 Dispatch 2 S-Rank Omniframes +18107006 18107 3 2 Dispatch 2 S-Rank Omniframes +18107007 18107 3 2 Dispatch 2 S-Rank Omniframes +18107008 18107 3 2 Dispatch 2 S-Rank Omniframes +60000 13103 1 Member reaches Lv.1 +60001 13103 10 Member reaches Lv.10 +60002 13103 14 Member reaches Lv.14 +60003 13103 18 Member reaches Lv.18 +60004 13103 22 Member reaches Lv.22 +60005 13103 26 Member reaches Lv.26 +60006 13103 30 Member reaches Lv.30 +60007 13103 34 Member reaches Lv.34 +60008 13103 38 Member reaches Lv.38 +60009 13103 42 Member reaches Lv.42 +60010 13103 46 Member reaches Lv.46 +60011 13103 50 Member reaches Lv.50 +60012 13103 54 Member reaches Lv.54 +60013 13103 58 Member reaches Lv.58 +60014 13103 62 Member reaches Lv.62 +60015 13103 66 Member reaches Lv.66 +60016 13103 70 Member reaches Lv.70 +60017 13103 74 Member reaches Lv.74 +60100 13103 1 Member reaches Lv.1 +60101 13103 12 Member reaches Lv.12 +60102 13103 16 Member reaches Lv.16 +60103 13103 20 Member reaches Lv.20 +60104 13103 24 Member reaches Lv.24 +60105 13103 28 Member reaches Lv.28 +60106 13103 32 Member reaches Lv.32 +60107 13103 36 Member reaches Lv.36 +60108 13103 40 Member reaches Lv.40 +60109 13103 44 Member reaches Lv.44 +60110 13103 48 Member reaches Lv.48 +60111 13103 52 Member reaches Lv.52 +60112 13103 56 Member reaches Lv.56 +60113 13103 60 Member reaches Lv.60 +60114 13103 64 Member reaches Lv.64 +60115 13103 68 Member reaches Lv.68 +60116 13103 72 Member reaches Lv.72 +60117 13103 76 Member reaches Lv.76 +60200 13103 1 Member reaches Lv.1 +60201 13103 14 Member reaches Lv.14 +60202 13103 18 Member reaches Lv.18 +60203 13103 22 Member reaches Lv.22 +60204 13103 26 Member reaches Lv.26 +60205 13103 30 Member reaches Lv.30 +60206 13103 34 Member reaches Lv.34 +60207 13103 38 Member reaches Lv.38 +60208 13103 42 Member reaches Lv.42 +60209 13103 46 Member reaches Lv.46 +60210 13103 50 Member reaches Lv.50 +60211 13103 54 Member reaches Lv.54 +60212 13103 58 Member reaches Lv.58 +60213 13103 62 Member reaches Lv.62 +60214 13103 66 Member reaches Lv.66 +60215 13103 70 Member reaches Lv.70 +60216 13103 74 Member reaches Lv.74 +60217 13103 78 Member reaches Lv.78 +60300 13103 1 Member reaches Lv.1 +60301 13103 16 Construct reaches Lv.16 and evolves to S-rank +60302 13103 20 Construct reaches Lv.20 and evolves to S-rank +60303 13103 24 Construct reaches Lv.24 and evolves to S-rank +60304 13103 28 Construct reaches Lv.28 and evolves to S-rank +60305 13103 32 Construct reaches Lv.32 and evolves to S-rank +60306 13103 36 Construct reaches Lv.36 and evolves to S-rank +60307 13103 40 Construct reaches Lv.40 and evolves to S-rank +60308 13103 44 Construct reaches Lv.44 and evolves to S-rank +60309 13103 48 Construct reaches Lv.48 and evolves to S-rank +60310 13103 52 Construct reaches Lv.52 and evolves to S-rank +60311 13103 56 Construct reaches Lv.56 and evolves to S-rank +60312 13103 60 Construct reaches Lv.60 and evolves to S-rank +60313 13103 64 Construct reaches Lv.64 and evolves to S-rank +60314 13103 68 Construct reaches Lv.68 and evolves to S-rank +60315 13103 72 Construct reaches Lv.72 and evolves to S-rank +60316 13103 76 Construct reaches Lv.76 and evolves to S-rank +60317 13103 80 Construct reaches Lv.80 and evolves to S-rank +60501 13103 16 Member reaches Lv.16 +60502 13103 20 Member reaches Lv.20 +60503 13103 24 Member reaches Lv.24 +60504 13103 28 Member reaches Lv.28 +60505 13103 32 Member reaches Lv.32 +60506 13103 36 Member reaches Lv.36 +60507 13103 40 Member reaches Lv.40 +60508 13103 44 Member reaches Lv.44 +60509 13103 48 Member reaches Lv.48 +60510 13103 52 Member reaches Lv.52 +60511 13103 56 Member reaches Lv.56 +60512 13103 60 Member reaches Lv.60 +60513 13103 64 Member reaches Lv.64 +60514 13103 68 Member reaches Lv.68 +60515 13103 72 Member reaches Lv.72 +60516 13103 76 Member reaches Lv.76 +60517 13103 80 Member reaches Lv.80 +60400 11102 1011002 4 Awaken Palefire's Ultima Rank +60401 11102 1021001 4 Awaken Lotus's Ultima Rank +60402 11102 1031001 4 Awaken Eclipse's Ultima Rank +60403 11102 1041002 4 Awaken Zero's Ultima Rank +60404 11102 1051001 4 Awaken Storm's Ultima Rank +60405 11102 1061002 4 Awaken Bastion' Ultima Rank +60406 11102 1071002 4 Awaken Blast's Ultima Rank +60407 11102 1081002 4 Awaken Nightblade's Ultima Rank +60408 11102 1021002 4 Awaken Dawn's Ultima Rank +60409 11102 1031002 4 Awaken Lux's Ultima Rank +60410 11102 1031003 4 Awaken Luminance's Ultima Rank +60411 11102 1061003 4 Awaken Tenebrion's Ultima Rank +60412 11102 1011003 4 Awaken Entropy's Ultima Rank +60413 11102 1071003 4 Awaken Ember's Ultima Rank +60414 11102 1051003 4 Awaken Pulse's Ultima Rank +60415 11102 1021003 4 Awaken Crimson Abyss' Ultima Rank +60416 11102 1091002 4 Awaken Brilliance's Ultima Rank +60417 11102 1081003 4 Awaken Astral's Ultima Rank +60418 11102 1111002 4 Awaken Silverfang's Ultima Rank +60419 11102 1041003 4 Awaken Veritas' Ultima Rank +60420 11102 1121002 4 Awaken Arclight's Ultima Rank +60421 11102 1021004 4 Awaken Plume's Ultima Rank +60422 11102 1131002 4 Awaken Rozen's Ultima Rank +60423 11102 1511003 4 Awaken Crocotta's Ultima Rank +60424 11102 1141003 4 Awaken Rigor's Ultima Rank +60425 11102 1521003 4 Awaken Pavo's Ultima Rank +60426 11102 1161002 4 Awaken Qilin's Ultima Rank +60427 11102 1171003 4 Awaken Laurel's Ultima Rank +60428 11102 1181003 4 Awaken 2B's Ultima Rank +60429 11102 1191003 4 Awaken 9S' Ultima Rank +60430 11102 1201003 4 Awaken A2's Ultima Rank +60431 11102 1211002 4 Awaken Hypnos' Ultima Rank +60432 11102 1531003 4 Awaken Tempest's Ultima Rank +60433 11102 1121003 4 Awaken Glory's Ultima Rank +60434 11102 1221002 4 XXI leveled up to Ultima Awaken +60435 11102 1131003 4 Awaken Garnet's Ultima Rank +60436 11102 1541003 4 Awaken Flambeau's Ultima Rank +60437 11102 1031004 4 Awaken Empyrea's Ultima Rank +60438 11102 1531004 4 Awaken Capriccio's Ultima Rank +60439 11102 1551003 4 Awaken Dragontoll's Ultima Rank +60440 11102 1051004 4 Awaken Starfarer's Ultima Rank +60441 11102 1561003 4 Awaken Starveil's Ultima Rank +60442 11102 1071004 4 Awaken Scire's Ultima Rank +60443 11102 1571003 4 Awaken Arca's Ultima Rank +60444 11102 1041004 4 Awaken Stigmata's Ultima Rank +60445 11102 1231002 4 Awaken Vitrum's Ultima Rank +60446 11102 1011004 4 Awaken Hyperreal's Ultima Rank +60447 11102 1091003 4 Awaken Kaleido's Ultima Rank +60600 11102 1011002 5 +60601 11102 1021001 5 +60602 11102 1031001 5 +60603 11102 1041002 5 +60604 11102 1051001 5 +60605 11102 1061002 5 +60606 11102 1071002 5 +60607 11102 1081002 5 +60608 11102 1021002 5 +60609 11102 1031002 5 +60610 11102 1031003 5 +60611 11102 1061003 5 +60612 11102 1011003 5 +60613 11102 1071003 5 +60614 11102 1051003 5 +60615 11102 1021003 5 +60616 11102 1091002 5 +60617 11102 1081003 5 +60618 11102 1111002 5 +60619 11102 1041003 5 +60620 11102 1121002 5 +60621 11102 1021004 5 +60622 11102 1131002 5 +60623 11102 1511003 5 +60624 11102 1141003 5 +60625 11102 1521003 5 +60626 11102 1161002 5 +60627 11102 1171003 5 +60628 11102 1181003 5 +60629 11102 1191003 5 +60630 11102 1201003 5 +60631 11102 1211002 5 +60632 11102 1531003 5 +60633 11102 1121003 5 +60634 11102 1221002 5 +60635 11102 1131003 5 +60636 11102 1541003 5 +60637 11102 1031004 5 +60638 11102 1531004 5 +60639 11102 1551003 5 +60640 11102 1051004 5 +60641 11102 1561003 5 +60642 11102 1071004 5 +60643 11102 1571003 5 +60644 11102 1041004 5 +60645 11102 1231002 5 +60646 11102 1011004 5 +60647 11102 1091003 5 +61001 13105 1 0 Omniframes are Rank B Omniframes +61002 13105 2 0 Omniframes reach Rank A +61003 13105 3 0 Omniframes reach Rank S +61004 13105 4 0 Omniframes reach Rank SS +61005 13105 5 0 Omniframes reach Rank SSS +61006 13105 6 0 Omniframes reach Rank SSS+ +61007 13105 1 0 Uniframes are Rank B Uniframes +61008 13105 2 0 Uniframes reach Rank A +61009 13105 3 0 Uniframes reach Rank S +61010 13105 4 0 Uniframes reach Rank SS +61011 13105 5 0 Uniframes reach Rank SSS +61012 13105 6 0 Uniframes reach Rank SSS+ +61301 13105 3 0 Construct reaches Lv.16 and evolves to S-rank +61302 13105 3 0 Construct reaches Lv.20 and evolves to S-rank +61303 13105 3 0 Construct reaches Lv.24 and evolves to S-rank +61304 13105 3 0 Construct reaches Lv.28 and evolves to S-rank +61305 13105 3 0 Construct reaches Lv.32 and evolves to S-rank +61306 13105 3 0 Construct reaches Lv.36 and evolves to S-rank +61307 13105 3 0 Construct reaches Lv.40 and evolves to S-rank +61308 13105 3 0 Construct reaches Lv.44 and evolves to S-rank +61309 13105 3 0 Construct reaches Lv.48 and evolves to S-rank +61310 13105 3 0 Construct reaches Lv.52 and evolves to S-rank +61311 13105 3 0 Construct reaches Lv.56 and evolves to S-rank +61312 13105 3 0 Construct reaches Lv.60 and evolves to S-rank +61313 13105 3 0 Construct reaches Lv.64 and evolves to S-rank +61314 13105 3 0 Construct reaches Lv.68 and evolves to S-rank +61315 13105 3 0 Construct reaches Lv.72 and evolves to S-rank +61316 13105 3 0 Construct reaches Lv.76 and evolves to S-rank +61317 13105 3 0 Construct reaches Lv.80 and evolves to S-rank +62001 13105 1 0 0 Evolve quality to B +62002 13105 2 0 0 Evolve quality to A +62003 13105 3 0 0 Evolve quality to S +62004 13105 3 0 5 Evolve quality to S5 +62005 13105 4 0 0 Evolve quality to SS +62006 13105 4 0 3 Evolve quality to S3 +62007 13105 5 0 0 Evolve quality to SSS +62008 13105 5 0 3 Evolve quality to SSS3 +62009 13105 5 0 6 Evolve quality to SSS6 +62010 13105 6 0 0 Evolve quality to SSS+ +70000 10101 200 Not available yet +70001 10105 10010203 Complete Normal Story 1-7 +70002 10105 10010302 Complete Normal Story 1-10 +70003 10105 10010304 Complete Normal Story 1-12 +70004 10105 10020103 Complete Normal Story 2-3 +70005 10105 10020104 Complete Normal Story 2-4 +70006 10105 10020204 Complete Normal Story 2-8 +70007 10105 10020301 Complete Normal Story 2-9 +70008 10105 10020303 Complete Normal Story 2-11 +70009 10105 10020304 Complete Normal Story 2-12 +70010 10105 11010105 Complete Hidden Story 1-5 +70011 10105 10030101 Complete Normal Story 3-1 +70012 10105 10030103 Complete Normal Story 3-3 +70013 10101 50 Reach Commandant Level 50 +70014 10105 10030204 Complete Normal Story 3-8 +70015 10105 10030302 Complete Normal Story 3-10 +70016 10105 11020101 Complete Hidden Story 2-1 +70017 10101 200 Complete Hidden Story 2-4 +70018 10105 10040102 Complete Normal Story 4-2 +70019 10105 10040204 Complete Normal Story 4-8 +70020 10105 10050203 Complete Normal Story 5-7 +70021 10101 60 Reach Commandant Level 60 +70022 10101 65 Reach Commandant Level 65 +70023 10105 10030304 Complete Normal Story 3-12 +70101 10105 10010102 Complete Normal Story 1-2 +70102 10105 10010103 Complete Normal Story 1-3 +70103 10105 10010104 Complete Normal Story 1-4 +70104 10105 10010202 Complete Normal Story 1-6 +70105 10105 10010204 Complete Normal Story 1-8 +70106 10105 10020101 Complete Normal Story 2-1 +70107 10105 10020201 Complete Normal Story 2-5 +70108 10105 10020202 Complete Normal Story 2-6 +70109 10105 11010102 Complete Hidden Story 1-2 +70110 10105 10030203 Complete Normal Story 3-7 +70111 10105 10020102 Complete Normal Story 2-2 +70112 10105 10030102 Complete Normal Story 3-2 +70113 10105 12020303 Clear Stronghold Chapter 2 +70114 10105 12030303 Clear Stronghold Chapter 3 +70115 10105 12040303 Clear Stronghold Chapter 4 +70116 10105 12050303 Clear Stronghold Chapter 5 +70117 10105 12060303 Clear Stronghold Chapter 6 +70118 10105 12070303 Clear Stronghold Chapter 7 +70119 10105 12010302 Clear Stronghold Chapter 1 +70120 10105 12090303 Clear Stronghold Chapter 9 +70121 10105 12100304 Clear Stronghold Chapter 10 +70122 10105 12110304 Clear Stronghold Chapter 11 +70123 10105 12120304 Clear Stronghold Chapter 12 +70124 10105 12010302 Clear Stronghold Ch.1 +600007 10119 10009 Find data record [X-779] while exploring [Redundant Block 22-16]. +600008 10119 11000 Explore in [Redundant Block 22-16] and follow the guide to active the event of [Eden's Falling] +600009 10119 10000 Enter [Babylonia] +601000 10101 40 Unlocked when Commandant Level reached 40 +601001 10119 11001 Unlocked after watching the initial story +601002 10119 13002 Unlocked after completing the main story of [Parliament Square] +601003 10119 13003 Follow the guide to complete the mission +601004 10119 11004 Follow the guide to complete the mission +601005 10119 11005 Follow the guide to complete the mission +601006 10119 11006 Follow the guide to complete the mission +601007 10119 11007 Unlocked after completing the main story of [Eden 16-B] +601008 10119 13008 Follow the guide to complete the mission +601009 10119 11009 Unlocked after completing the main story of [Dominick Memorial Park] +601010 10119 11010 Follow the guide to complete the mission +601011 10119 13011 Follow the guide to complete the mission +601012 10119 11012 Unlocked after completing the main story of [Babylonia] +621101 10119 211001 Head to [Eden 16-B Leisure Module] Lv.2 Area to activate the [Invader] event in Exploration Mode +621102 10119 211002 Head to [Dominik Memorial Park] Floor 1 and discover the [Awakening of Heart 2] event in Exploration Mode +621103 10119 211003 Head to [Babylonia Bridge] Floor 2 and discover the [Awakening of Heart 3] event in Exploration Mode +621104 10119 211004 Head deeper into [Babylonia Bridge] Floor 2 and discover the [Awakening of Heart 4] event in Exploration Mode +621105 10119 211005 Head to [Dominik Memorial Park] Floor 4 and discover the [Awakening of Heart 5] event in Exploration Mode +621106 10119 211006 Head deeper into [Dominik Memorial Park] Floor 4 and discover the [Awakening of Heart 6] event in Exploration Mode +621201 10119 212001 Head to [Tactical Bridge] Lv.2 Area to activate the [Scarab] event in Exploration Mode +621202 10119 212002 Head to [Parliament Square] Floor 2 and discover [The Hidden 2] event in Exploration Mode +621203 10119 212003 Head to [Dominik Memorial Park] Floor 3 and discover [The Hidden 3] event in Exploration Mode +621204 10119 212004 Head to [Dominik Memorial Park] Floor 4 and discover [The Hidden 4] event in Exploration Mode +621205 10119 212005 Head deeper into [Dominik Memorial Park] Floor 4 and discover [The Hidden 5] event in Exploration Mode +621301 10119 213001 Head to [Parliament Square] Floor 2 and discover the [Traveler] event in Exploration Mode +621302 10119 213002 Head to [Parliament Square] Floor 2 and discover the [World's End 2] event in Exploration Mode +621303 10119 213003 Head to [Babylonia Bridge] Floor 3 and discover the [World's End 3] event in Exploration Mode +621304 10119 213004 Head to [Parliament Square] Floor 3 and discover the [World's End 4] event in Exploration Mode +623101 10119 231001 Head to [Outer City Ruins] to talk about [Ruolin] with Bridget from [Support Force] in Exploration Mode +623102 10119 231002 Head to [B01 Industrial Sector] Floor 3 and discover the [Memory 2] event in Exploration Mode +623103 10119 231003 Head to [Safe Zone] and discover [Additional Review] to reveal Memory 3 in Exploration Mode +623201 10119 232001 Head deeper into [Core Area] Power Room to discover the [Spread] event in Exploration Mode +623202 10119 232002 Head to [Core Area] Floor 3 and discover the [Tide Direction 2] event in Exploration Mode +623203 10119 232003 Head to [B01 Junction Corridor] Floor 4 and discover the [Tide Direction 3] event in Exploration Mode +623204 10119 232004 Head deeper into [B01 Junction Corridor] Floor 4 and discover the [Tide Direction 4] event in Exploration Mode +622101 10119 221001 Head to [Zone B Business District Ruins] Block 2 and discover the ["Material"] event in Exploration Mode +622102 10119 221002 Head to [Zone B Business District Ruins] Block 2 and discover the [Blood Well] event in Exploration Mode +622201 10119 222001 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Unknown Heaven] event in Exploration Mode +622202 10119 222002 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Bandwagon Effect] event in Exploration Mode +622203 10119 222003 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Burn It All] event in Exploration Mode +622204 10119 222004 Head to [Zone C Abandoned Factory] Operation Zone and discover the [Voiceless Self] event in Exploration Mode +624101 10119 241001 Head to [Shattered Valley] Open Area and discover the [Against the Light] event in Exploration Mode +624102 10119 241002 Head to [Underground Junction] and discover the [Gnawing Away] event in Exploration Mode +624201 10119 242001 Head to [Polyphage Left Hand] Lv.2 Area and discover the [Trading] event in Exploration Mode +624202 10119 242002 Head to [Polyphage Left Hand] Lv.2 Area and discover the [Requirement] event in Exploration Mode +624301 10119 243001 Head to [Polyphage Core] Lv.2 Area and discover the ["Good News"] event in Exploration Mode +624302 10119 243002 Head to [Polyphage Core] Lv.3 Area and discover the [Pray] event in Exploration Mode +624303 10119 243003 Head to [Polyphage Core] Lv.2 Area and discover the [Faith Praises] event in Exploration Mode +624401 10119 244001 Head to [Polyphage Core] Lv.3 Area and discover the [Backstage] event in Exploration Mode +624402 10119 244002 Head to [Polyphage Core] Lv.2 Area and discover the [Plan] event in Exploration Mode +602000 10119 20000 Head to [Support Area] to complete [Enhance Inverse] task +602001 10119 21001 Unlocked after completing the main story of [Support Area] +602002 10119 21002 Head to [Forgotten Street—Residential Quarters] to complete [Enemies in Sight] task +602003 10119 21003 Head to [Forgotten Street—Residential Quarters] to complete [Collect Data] event +602803 10119 21083 Head to [Forgotten Street—Residential Quarters] to complete [Undefeated] event +602804 10119 21084 Head to [Forgotten Street—Residential Quarters] to complete [Alternate Route] event +602004 10119 23004 Head to [Forgotten Street—Residential Quarters] to complete [Crimson Tide] event +602005 10119 21005 Head to [Forgotten Street—Dusted Hotel] to investigate +602006 10119 21006 Head to [Forgotten Street—Dusted Hotel] to complete [Messy Footprints] event +602007 10119 21007 Head to [Forgotten Street—Dusted Hotel] to complete [Key Card] event +602008 10119 21008 Head to [Forgotten Street—Dusted Hotel] to complete [Collapsed Hidden Door] event +602009 10119 21009 Head to [Forgotten Street—Dusted Hotel] to complete [Data Chip] event +602010 10119 25010 Head to [Forgotten Street—Dusted Hotel] to unlock Blockade 2 +602011 10119 21011 Unlocked after completing the main story of [Area A Forgotten Streets] +602012 10119 26012 Move to [Area B Relic of Business Park No. 35—Block 1] +602013 10119 21013 Head to [Relic of Business Park—Block 1] to find [Search Clue 1] event +602813 10119 21813 Head to [Relic of Business Park—Block 1] to find [Search Clue 2] event +602814 10119 21814 Head to [Relic of Business Park—Block 1] to find [Search Clue 3] event +602815 10119 21815 Head to [Relic of Business Park—Block 2] to find [Search Route C] event +602014 10119 23014 Head to [Relic of Business Park—Block 1] to find key clues +602015 10119 21015 Head to [Relic of Business Park—Block 2] to find [Trace Evidence] event +602016 10119 21016 Head to [Relic of Business Park—Block 2] to find [Plunder & Sacrifice] event +602816 10119 21816 Head to [Relic of Business Park in Sector B]—Block 2 to find [Remaining Data] event +602817 10119 21817 Head to [Relic of Business Park in Sector B]—Block 2 to find [Reminiscing Past] event +602818 10119 21818 Head to [Relic of Business Park in Sector B]—Block 2 to find [Corner's Glimpse] event +602017 10119 21017 Head to [Relic of Business Park—Block 2] to find [Past & Future] event +602018 10119 21018 Head to [Relic of Business Park—Block 3] to complete [Waste Materials] event +602019 10119 21019 Head to [Relic of Business Park—Block 3] to complete [A Tiny Hope] event +602020 10119 21020 Unlocked after completing the main story of [ of Business Park in Sector B] +602021 10119 26021 Head to [C-07 Abandoned Chemical Plant—Entrance] +602022 10119 24022 Head to [C-07 Abandoned Chemical Plant—Entrance] to obtain items of Blockade 1 +602023 10119 21023 Head to [Abandoned Chemical Plant—Entrance] to complete [Vacant Rooms] event +602024 10119 21024 Head to [Abandoned Chemical Plant—Entrance] to complete [Protective Equipment] event +602025 10119 21025 Head to [Abandoned Chemical Plant—Entrance] to complete [Past Records] event +602026 10119 21026 Head to [Abandoned Chemical Plant—Entrance] to find the entrance of the abandoned chemical plant +602027 10119 21027 Head to [Abandoned Chemical Plant—Operation Zone] to find the past memories +602028 10119 21028 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Search Clues] event +602029 10119 21029 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Cross Red Tide] event +602030 10119 21030 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Protective Equipment] event +602031 10119 21031 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Memory Fragment] event +602032 10119 21032 Head to [Abandoned Chemical Plant—Operation Zone] to complete [Deja-vu] event +602033 10119 23033 Head to [Abandoned Chemical Plant—Operational Zone] to fight against Alpha +602034 10119 21034 Unlocked after completing the main story of [Deserted Ruins] +604000 10119 40000 Enter the [Polyphage Abyss] area to explore +604001 10119 41001 Unlocked after completing the main story of [Underground Junction] +604002 10119 41001 Unlocked after completing the main story of [Underground Junction] +604003 10119 41003 Head to [Shattered Valley] Open Land to complete [Audio Analysis] event +604803 10119 41803 Head to [Shattered Valley] Open Land to complete [Lamia's Gift] event +604004 10119 41004 Head to [Shattered Valley] Open Land to complete [Search for Lamia] event +604005 10119 41005 Head to [Shattered Valley] Open Land to complete [Hetero-Creature] event +604006 10119 43006 Head to [Shattered Valley] Open Land to complete [Cannibalism] event +604007 10119 41007 Head to [Shattered Valley] Open Land to complete [Broken Cable] event +604008 10119 41008 Head to [Shattered Valley] Open Land to complete [Chase of Fleeing Lamia] event +604009 10119 41009 Head to [Shattered Valley] Open Land to complete [Sudden Assault] event +604010 10119 41010 Head to [Shattered Valley] Open Land to complete [Roaring Polyphage] event +604011 10119 43011 Unlocked after completing the main story of [Shattered Valley] +604812 10119 41812 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Sisters] event +604813 10119 41813 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Break the Siege] event +604814 10119 41814 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Encirclement] event +604815 10119 41815 Head to [Polyphage Left Hand] Lv. 1 Area to complete [Damage Safeguard] event +604012 10119 43012 Unlocked after completing the main story of [Polyphage Left Hand] +604816 10119 41816 Head to [Polyphage Core] Lv. 1 Area to complete [Wild Shaking] event +604817 10119 41817 Head to [Polyphage Core] Lv. 1 Area to complete [Skyfall Shadow] event +604013 10119 43013 Unlocked after completing the main story of [Polyphage Core] +603000 10119 30000 Head to [Underground Cavern] for exploration +603001 10119 31001 Unlocked after completing the main story of [Outer Ruin City] +603002 10119 31002 Follow the guide to complete the mission +603003 10119 33003 Follow the guide to complete the mission +603004 10119 31004 Follow the guide to complete the mission +603005 10119 31005 Follow the guide to complete the mission +603006 10119 33006 Unlocked after completing the main story of [B01 Industrial Sector] +603007 10119 33007 Follow the guide to complete the mission +603008 10119 31008 Follow the guide to complete the mission +603009 10119 31009 Follow the guide to complete the mission +603010 10119 31010 Unlocked after completing the main story of [B01 Connecting Corridor] +603011 10119 31011 Follow the guide to complete the mission +603012 10119 31012 Unlocked after completing the main story of [Core Area] +603013 10119 31013 Follow the guide to complete the mission +603014 10119 33013 Follow the guide to complete the mission +603015 10119 33015 Follow the guide to complete the mission +603016 10119 31016 Unlocked after completing the main story of [Underground Cavern] +603901 10126 302 3022 3022042 Head to [B01 Industrial Sector] Area 2 to find [Curtain] event +603902 10126 303 3031 3031041 Head to [B01 Junction Corridor] Area 1 to find [Test] event +603903 10126 303 3032 3032031 Head to [B01 Junction Corridor] Area 2 to find [Fury of the Agent] event +603904 10126 305 3051 3051041 Head to [Deep M.I.N.D.] Area 1 to find [Face the Past] event +603905 10126 305 3051 3051042 Head to [Deep M.I.N.D.] Area 1 to find [Shards of Remorse 1] event +603906 10126 305 3052 3052041 Head to [Deep M.I.N.D.] Area 2 to find [Shards of Betrayal 1] event +603907 10126 305 3052 3052042 Head to [Deep M.I.N.D.] Area 2 to find [Shards of Betrayal 2] event +603910 10139 100 1001 1001051 Never completed [Record: X-779] +609001 10119 300001 Side Test +630001 0 (84101301|600009) Clear the associated stage in Regular Mode or enter [Babylonia] in Exploration Mode +630002 0 (84101302|601002) Clear the associated stage in Regular Mode or complete the main story of [Parliament Square] in Exploration Mode to unlock +630003 0 (84101303|601003) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630004 0 (84101304|601004) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630005 0 (84101305|601005) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630006 0 (84101306|601007) Clear the associated stage in Regular Mode or complete the main story of [Eden 16-B] in Exploration Mode to unlock +630007 0 (84101307|601008) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630008 0 (84101308|601009) Clear the associated stage in Regular Mode or complete the main story of [Dominick Memorial Park] in Exploration Mode to unlock +630009 0 (84101309|601011) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630010 0 (84101310|601012) Clear the associated stage in Regular Mode or complete the main story of [Babylonia] in Exploration Mode to unlock +630011 0 (84101311|602000) Clear the associated stage in Regular Mode or head to [Support Area] and complete the [Enhance Inverse] mission in Exploration Mode +630012 0 (84101312|602001) Clear the associated stage in Regular Mode or complete the main story of [Support Area] in Exploration Mode to unlock +630013 0 (84101313|602003) Clear the associated stage in Regular Mode or head to [Forgotten Street—Residential Quarters] and complete the [Collect Data] event in Exploration Mode +630014 0 (84101314|602004) Clear the associated stage in Regular Mode or head to [Forgotten Street—Residential Quarters] and complete the [Crimson Tide] event in Exploration Mode +630015 0 (84101315|602005) Clear the associated stage in Regular Mode or head to [Forgotten Street—Dusted Hotel] to investigate in Exploration Mode +630016 0 (84101316|602011) Clear the associated stage in Regular Mode or complete the main story of [Zone A Forgotten Streets] in Exploration Mode to unlock +630017 0 (84101317|602014) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 1] and discover the vital clues in Exploration Mode +630018 0 (84101318|602016) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 2] and complete the [Plunder & Sacrifice] event in Exploration Mode +630019 0 (84101319|602017) Clear the associated stage in Regular Mode or head to [Business District Ruins—Block 2] and discover the [Past & Future] event in Exploration Mode +630020 0 (84101320|602020) Clear the associated stage in Regular Mode or complete the main story of [Zone B Business District Ruins] in Exploration Mode to unlock +630021 0 (84101321|602026) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Entrance] and discover the entrance to the factory in Exploration Mode +630022 0 (84101322|602032) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Operation Zone] and complete the [Deja Vu] event Exploration Mode +630023 0 (84101323|602033) Clear the associated stage in Regular Mode or head to [Abandoned Factory—Operation Zone] and fight Alpha in Exploration Mode +630024 0 (84101324|602034) Clear the associated stage in Regular Mode or complete the main story of [Deserted Ruins] in Exploration Mode to unlock +630025 0 (84101325|603000) Clear the associated stage in Regular Mode or head to [Underground Cavern] to explore in Exploration Mode +630026 0 (84101326|603001) Clear the associated stage in Regular Mode or complete the main story of [Outer City Ruins] in Exploration Mode to unlock +630027 0 (84101327|603003) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630028 0 (84101328|603901) Clear the associated stage in Regular Mode or head to [B01 Industrial Sector] Area 2 and discover the [Curtain] event in Exploration Mode +630029 0 (84101329|603005) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630030 0 (84101330|603006) Clear the associated stage in Regular Mode or complete the main story of [B01 Industrial Sector] in Exploration Mode to unlock +630031 0 (84101331|603902) Clear the associated stage in Regular Mode or head to [B01 Junction Corridor] Area 1 and discover the [Test] event in Exploration Mode +630032 0 (84101332|603007) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630033 0 (84101333|603903) Clear the associated stage in Regular Mode or head to [B01 Junction Corridor] Area 2 and discover the [Fury of the Agent] event in Exploration Mode +630034 0 (84101334|603008) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630035 0 (84101335|603009) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630036 0 (84101336|603010) Clear the associated stage in Regular Mode or complete the main story of [B01 Connecting Corridor] in Exploration Mode to unlock +630037 0 (84101337|603011) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630038 0 (84101338|603012) Clear the associated stage in Regular Mode or complete the main story of [Core Area] in Exploration Mode to unlock +630039 0 (84101339|603904) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 1 and discover the [Face the Past] event in Exploration Mode +630040 0 (84101340|603905) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 1 and discover the [Shards of Remorse 1] event in Exploration Mode +630041 0 (84101341|603013) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630042 0 (84101342|603906) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 2 and discover the [Shards of Betrayal 1] event in Exploration Mode +630043 0 (84101343|603907) Clear the associated stage in Regular Mode or head to [Deep M.I.N.D.] Area 2 and discover the [Shards of Betrayal 2] event in Exploration Mode +630044 0 (84101344|603015) Clear the associated stage in Regular Mode or follow the guide to complete the mission in Exploration Mode +630045 0 (84101345|603016) Clear the associated stage in Regular Mode or complete the main story of [Underground Cavern] in Exploration Mode to unlock +630046 0 (84101346|604001) Clear the associated stage in Regular Mode or complete the main story of [Underground Junction] in Exploration Mode to unlock +630047 0 (84101347|604002) Clear the associated stage in Regular Mode or complete the main story of [Underground Junction] in Exploration Mode to unlock +630048 0 (84101348|604003) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Audio Analysis] event in Exploration Mode +630049 0 (84101349|604004) Clear the associated stage in Regular Mode or head to [Breaking Platform] Open Area and complete the [Search for Lamia] event in Exploration Mode +630050 0 (84101350|604004) Clear the associated stage in Regular Mode or head to [Breaking Platform] Open Area and complete the [Search for Lamia] event in Exploration Mode +630051 0 (84101351|604005) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Hetero-Creature] event in Exploration Mode +630052 0 (84101352|604006) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Cannibalism] event in Exploration Mode +630053 0 (84101353|604007) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Broken Cable] event in Exploration Mode +630054 0 (84101354|604009) Clear the associated stage in Regular Mode or head to [Shattered Valley] Open Area and complete the [Ambush] event in Exploration Mode +630055 0 (84101355|604011) Clear the associated stage in Regular Mode or complete the main story of [Shattered Valley] in Exploration Mode to unlock +630056 0 (84101356|604812) Clear the associated stage in Regular Mode or head to [Polyphage Left Hand] Lv.1 Area and complete the [Sisters] event in Exploration Mode +630057 0 (84101357|604012) Clear the associated stage in Regular Mode or complete the main story of [Polyphage Left Hand] in Exploration Mode to unlock +630058 0 (84101358|604013) Clear the associated stage in Regular Mode or complete the main story of [Polyphage Core] in Exploration Mode to unlock +770100 10105 10010202 Complete Normal Story 1-6 to unlock +770200 10101 1 Unlocked when Commandant reaches Lv.1 +770300 10105 10010204 Complete Normal Story 1-8 to unlock +770301 10105 10010104 Complete Normal Story 1-4 to unlock +770400 10105 10010304 Complete Normal Story 1-12 to unlock +770401 10101 40 Unlocked at Commandant Lv.40 +770402 10105 10010204 Complete Normal Story 1-8 to unlock +770403 10101 35 Unlocked when Commandant reaches Lv.35 +770404 10101 35 Unlocked when Commandant reaches Lv.35 +770500 10105 10010302 Complete Normal Story 1-10 to unlock +770600 10105 10030202 Complete Normal Story 3-6 to unlock +770700 10105 10030201 Complete Normal Story 3-5 to unlock +770710 10105 10040201 Complete Normal Story 4-5 to unlock +770800 10101 200 Unlocked when Commandant reaches Lv.200 +770900 10105 10040102 Complete Normal Story 4-2 to unlock +771000 10105 10020103 Complete Normal Story 2-3 to unlock +771100 10105 10020103 Complete Normal Story 2-3 to unlock +771200 10101 200 Unlocked when Commandant reaches Lv.200 +771300 10105 10030203 Complete Normal Story 3-7 to unlock +771400 10105 10020304 Complete Normal Story 2-12 to unlock +771500 10101 60 Unlocked when Commandant reaches Lv.60 +771501 10109 4 3000 Have more than 4 Omniframes above 3000 BP activated +771600 10101 200 Unlocked when Commandant reaches Lv.200 +771700 10105 10050203 Complete Normal Story 5-7 to unlock +771800 10105 10040204 Complete Normal Story 4-8 to unlock +771801 10105 10030304 Complete Normal Story 3-12 to unlock +771900 10101 50 Unlocked when Commandant reaches Lv.50 +772000 10101 50 Unlocked when Commandant reaches Lv.50 +772100 10101 40 Unlocked when Commandant reaches Lv.40 +772200 10101 40 Unlocked when Commandant reaches Lv.40 +772250 10101 40 Unlocked when Commandant reaches Lv.40 +772260 10101 40 Unlocked when Commandant reaches Lv.40 +772270 10101 40 Unlocked when Commandant reaches Lv.40 +772280 10101 60 Unlocked when Commandant reaches Lv.60 +772290 10101 55 Unlocked when Commandant reaches Lv.55 +772300 10101 1 Unlocked when Commandant reaches Lv.1 +772310 10101 40 Unlocked when Commandant reaches Lv.40 +772400 10101 1 Unlocked when Commandant reaches Lv.1 +772320 10101 50 Unlocked at Commandant Lv.50 +772500 10105 10020102 Complete Normal Story 2-2 to unlock +772600 10105 10020204 Complete Normal Story 2-8 to unlock +772700 10105 10020201 Complete Normal Story 2-5 to unlock +772800 10105 10020102 Complete Normal Story 2-2 to unlock +772900 10105 11010105 Complete Hidden Story 1-5 to unlock +773000 10105 10020301 Complete Normal Story 2-9 to unlock +773100 10105 10020204 Complete Normal Story 2-8 to unlock +773200 10105 10020202 Complete Normal Story 2-6 to unlock +773300 10105 10020201 Complete Normal Story 2-5 to unlock +773400 10105 11020101 Complete Hidden Story 2-1 to unlock +773500 10101 1 Unlocked when Commandant reaches Lv.1 +773600 10101 1 Unlocked when Commandant reaches Lv.1 +773700 10101 1 Unlocked when Commandant reaches Lv.1 +773800 10101 1 Unlocked when Commandant reaches Lv.1 +773900 10101 1 Unlocked when Commandant reaches Lv.1 +774000 10101 1 Unlocked when Commandant reaches Lv.1 +774100 10105 10020303 Complete Normal Story 2-11 to unlock +774200 10105 10030204 Complete Normal Story 3-8 to unlock +774300 10101 65 Unlocked when Commandant reaches Lv.65 +774301 10109 5 3000 Have more than 5 Omniframes above 3000 BP activated +774400 10105 10030103 Complete Normal Story 3-3 to unlock +774500 10105 10020104 Complete Normal Story 2-4 to unlock +774501 10105 10010204 Complete Normal Story 1-8 to unlock +774600 10105 10060304 Complete Normal Story 6-12 to unlock +777700 10101 200 Unlocked when Commandant reaches Lv.200 +774800 10101 40 Unlocked when Commandant reaches Lv.40 +774700 10101 42 Unlocked when Commandant reaches Lv.42 +774900 10101 70 Unlocked when Commandant reaches Lv.70 +775000 10101 40 Unlocked when Commandant reaches Lv.40 +775100 10101 40 Unlocked at Commandant Lv.40 +775200 11117 14000002 Unlocked scene [Peaceful Courtyard] +775300 10101 70 Unlocked at Commandant Lv.70 +775400 10101 40 Unlocked at Commandant Lv.40 +775500 10101 40 Unlocked at Commandant Lv.40 +775600 10101 52 Unlocked when Commandant reaches Lv.52 +775700 10101 52 Unlocked at Commandant Lv.52 +775800 10105 11080106 Complete Hidden Story 8-6 to unlock +850000 10101 1 Unlocked when Commandant reaches Lv.1 +850101 10105 10010102 Complete Normal Story 1-2 to unlock +850102 10105 10010102 Complete Normal Story 1-2 to unlock +850103 10105 10010102 Complete Normal Story 1-2 to unlock +850201 10105 10010103 Complete Normal Story 1-3 to unlock +850202 10105 10010103 Complete Normal Story 1-3 to unlock +850203 10105 10010103 Complete Normal Story 1-3 to unlock +850301 10105 10010104 Complete Normal Story 1-4 to unlock +850401 10105 10010202 Complete Normal Story 1-6 to unlock +850501 10105 10010204 Complete Normal Story 1-8 to unlock +850602 10105 10010301 Complete Normal Story 1-9 to unlock +850603 10105 10010301 Complete Normal Story 1-9 to unlock +850701 10105 10010302 Complete Normal Story 1-10 to unlock +850800 10105 10010304 Complete Normal Story 1-12 to unlock +850801 10105 10010304 Complete Normal Story 1-12 to unlock +850802 10105 10010304 Complete Normal Story 1-12 to unlock +850803 10105 10010304 Complete Normal Story 1-12 to unlock +850901 10105 10020101 Complete Normal Story 2-1 to unlock +850931 10105 10020102 Complete Normal Story 2-2 to unlock +851001 10105 10020103 Complete Normal Story 2-3 to unlock +851101 10105 10020104 Complete Normal Story 2-4 to unlock +851201 10105 10020201 Complete Normal Story 2-5 to unlock +851301 10105 10020202 Complete Normal Story 2-6 to unlock +851401 10105 10020204 Complete Normal Story 2-8 to unlock +851501 10105 10020301 Complete Normal Story 2-9 to unlock +851601 10105 10020303 Complete Normal Story 2-11 to unlock +851701 10105 10020304 Complete Normal Story 2-12 to unlock +851801 10105 11010102 Complete Hidden Story 1-2 to unlock +851901 10105 11010105 Complete Hidden Story 1-5 to unlock +852001 10105 10030101 Complete Normal Story 3-1 to unlock +852031 10105 10030102 Complete Normal Story 3-2 to unlock +852101 10105 10030103 Complete Normal Story 3-3 to unlock +852201 10101 50 Unlocked when Commandant reaches Lv.50 +852301 10105 10030203 Complete Normal Story 3-7 to unlock +852401 10105 10030204 Complete Normal Story 3-8 to unlock +852501 10105 10030302 Complete Normal Story 3-10 to unlock +852601 10105 11020101 Complete Hidden Story 2-1 to unlock +852701 10105 10040102 Complete Normal Story 4-2 to unlock +852731 10105 10040201 Complete Normal Story 4-5 to unlock +852801 10105 10040204 Complete Normal Story 4-8 to unlock +852901 10105 10050203 Complete Normal Story 5-7 to unlock +852931 10105 10060304 Complete Normal Story 6-12 to unlock +852961 10101 52 Unlocked when Commandant reaches Lv.52 +852991 10105 30010405 Clear Combat Supply AE-5 to unlock +10010100 10101 1 Recommended BP: 140 +10010101 10101 1 Recommended BP: 144 +10010102 10101 1 Recommended BP: 148 +10010103 10101 1 Recommended BP: 152 +10010104 10101 1 Recommended BP: 180 +10010105 10101 1 Recommended BP: 190 +10010106 10101 1 Recommended BP: 200 +10010107 10101 1 Recommended BP: 210 +10010108 10101 1 Recommended BP: 250 +10010109 10101 1 Recommended BP: 260 +10010110 10101 1 Recommended BP: 270 +10010111 10101 1 Recommended BP: 280 +10010112 10101 1 Recommended BP: 500 +10010113 10101 1 Recommended BP: 510 +10010114 10101 1 Recommended BP: 520 +10010115 10101 1 Recommended BP: 530 +10010116 10101 1 Recommended BP: 600 +10010117 10101 1 Recommended BP: 610 +10010118 10101 1 Recommended BP: 620 +10010119 10101 1 Recommended BP: 630 +10010120 10101 1 Recommended BP: 700 +10010121 10101 1 Recommended BP: 710 +10010122 10101 1 Recommended BP: 720 +10010123 10101 1 Recommended BP: 730 +10010124 10101 1 Recommended BP: 1200 +10010125 10101 1 Recommended BP: 1210 +10010126 10101 1 Recommended BP: 1220 +10010127 10101 1 Recommended BP: 1230 +10010128 10101 1 Recommended BP: 1300 +10010129 10101 1 Recommended BP: 1310 +10010130 10101 1 Recommended BP: 1320 +10010131 10101 1 Recommended BP: 1330 +10010132 10101 1 Recommended BP: 1400 +10010133 10101 1 Recommended BP: 1410 +10010134 10101 1 Recommended BP: 1420 +10010135 10101 1 Recommended BP: 1430 +10010136 10101 1 Recommended BP: 1700 +10010137 10101 1 Recommended BP: 1710 +10010138 10101 1 Recommended BP: 1720 +10010139 10101 1 Recommended BP: 1730 +10010140 10101 1 Recommended BP: 1800 +10010141 10101 1 Recommended BP: 1810 +10010142 10101 1 Recommended BP: 1820 +10010143 10101 1 Recommended BP: 1830 +10010144 10101 1 Recommended BP: 1900 +10010145 10101 1 Recommended BP: 1910 +10010146 10101 1 Recommended BP: 1920 +10010147 10101 1 Recommended BP: 1930 +10010148 10101 1 Recommended BP: 2200 +10010149 10101 1 Recommended BP: 2210 +10010150 10101 1 Recommended BP: 2220 +10010151 10101 1 Recommended BP: 2230 +10010152 10101 1 Recommended BP: 2300 +10010153 10101 1 Recommended BP: 2310 +10010154 10101 1 Recommended BP: 2320 +10010155 10101 1 Recommended BP: 2330 +10010156 10101 1 Recommended BP: 2400 +10010157 10101 1 Recommended BP: 2410 +10010158 10101 1 Recommended BP: 2420 +10010159 10101 1 Recommended BP: 2430 +10010160 10101 1 Recommended BP: 2700 +10010161 10101 1 Recommended BP: 2710 +10010162 10101 1 Recommended BP: 2720 +10010163 10101 1 Recommended BP: 2730 +10010164 10101 1 Recommended BP: 2800 +10010165 10101 1 Recommended BP: 2810 +10010166 10101 1 Recommended BP: 2820 +10010167 10101 1 Recommended BP: 2830 +10010168 10101 1 Recommended BP: 2900 +10010169 10101 1 Recommended BP: 2910 +10010170 10101 1 Recommended BP: 2920 +10010171 10101 1 Recommended BP: 2930 +10010172 10101 1 Recommended BP: 3200 +10010173 10101 1 Recommended BP: 3210 +10010174 10101 1 Recommended BP: 3220 +10010175 10101 1 Recommended BP: 3230 +10010176 10101 1 Recommended BP: 3300 +10010177 10101 1 Recommended BP: 3310 +10010178 10101 1 Recommended BP: 3320 +10010179 10101 1 Recommended BP: 3330 +10010180 10101 1 Recommended BP: 3400 +10010181 10101 1 Recommended BP: 3410 +10010182 10101 1 Recommended BP: 3420 +10010183 10101 1 Recommended BP: 3430 +10010184 10101 1 Recommended BP: 3700 +10010185 10101 1 Recommended BP: 3710 +10010186 10101 1 Recommended BP: 3720 +10010187 10101 1 Recommended BP: 3730 +10010188 10101 1 Recommended BP: 3800 +10010189 10101 1 Recommended BP: 3810 +10010190 10101 1 Recommended BP: 3820 +10010191 10101 1 Recommended BP: 3830 +10010192 10101 1 Recommended BP: 3900 +10010193 10101 1 Recommended BP: 3910 +10010194 10101 1 Recommended BP: 3920 +10010195 10101 1 Recommended BP: 3930 +10010196 10101 1 +10010197 10101 1 +10010198 10101 1 +10010199 10101 1 +10010200 10101 1 +10010201 10101 1 +10010202 10101 1 +10010203 10101 1 +10010204 10101 1 +10010205 10101 1 +10010206 10101 1 +10010207 10101 1 +10010208 10101 1 +10010209 10101 1 +10010210 10101 1 +10010211 10101 1 +10010212 10101 1 +10010213 10101 1 +10010214 10101 1 +10010215 10101 1 +10010216 10101 1 +10010217 10101 1 +10010218 10101 1 +10010219 10101 1 +10010220 10101 1 +10010221 10101 1 +10010222 10101 1 +10010223 10101 1 +10010224 10101 1 +10010225 10101 1 +10010226 10101 1 +10010227 10101 1 +11010100 10101 1 Recommended BP: 900 +11010101 10101 1 Recommended BP: 925 +11010102 10101 1 Recommended BP: 950 +11010103 10101 1 Recommended BP: 1000 +11010104 10101 1 Recommended BP: 1025 +11010105 10101 1 Recommended BP: 1050 +11010106 10101 1 Recommended BP: 630 +11010107 10101 1 Recommended BP: 635 +11010108 10101 1 Recommended BP: 900 +11010109 10101 1 Recommended BP: 905 +11010110 10101 1 Recommended BP: 910 +11010111 10101 1 Recommended BP: 915 +11010112 10101 1 Recommended BP: 920 +11010113 10101 1 Recommended BP: 925 +11010114 10101 1 Recommended BP: 930 +11010115 10101 1 Recommended BP: 935 +11010116 10101 1 Recommended BP: 1200 +11010117 10101 1 Recommended BP: 1205 +11010118 10101 1 Recommended BP: 1210 +11010119 10101 1 Recommended BP: 1215 +11010120 10101 1 Recommended BP: 1220 +11010121 10101 1 Recommended BP: 1225 +11010122 10101 1 Recommended BP: 1230 +11010123 10101 1 Recommended BP: 1235 +11010124 10101 1 Recommended BP: 1500 +11010125 10101 1 Recommended BP: 1505 +11010126 10101 1 Recommended BP: 1510 +11010127 10101 1 Recommended BP: 1515 +11010128 10101 1 Recommended BP: 1520 +11010129 10101 1 Recommended BP: 1525 +11010130 10101 1 Recommended BP: 1530 +11010131 10101 1 Recommended BP: 1535 +11010132 10101 1 Recommended BP: 1800 +11010133 10101 1 Recommended BP: 1805 +11010134 10101 1 Recommended BP: 1810 +11010135 10101 1 Recommended BP: 1815 +11010136 10101 1 Recommended BP: 1820 +11010137 10101 1 Recommended BP: 1825 +11010138 10101 1 Recommended BP: 1830 +11010139 10101 1 Recommended BP: 1835 +11010140 10101 1 Recommended BP: 2100 +11010141 10101 1 Recommended BP: 2105 +11010142 10101 1 Recommended BP: 2110 +11010143 10101 1 Recommended BP: 2115 +11010144 10101 1 Recommended BP: 2120 +11010145 10101 1 Recommended BP: 2125 +11010146 10101 1 Recommended BP: 2130 +11010147 10101 1 Recommended BP: 2135 +11010148 10101 1 Recommended BP: 2300 +11010149 10101 1 Recommended BP: 2305 +11010150 10101 1 Recommended BP: 2310 +11010151 10101 1 Recommended BP: 2315 +11010152 10101 1 Recommended BP: 2320 +11010153 10101 1 Recommended BP: 2325 +11010154 10101 1 Recommended BP: 2330 +11010155 10101 1 Recommended BP: 2335 +11010156 10101 1 Recommended BP: 2500 +11010157 10101 1 Recommended BP: 2505 +11010158 10101 1 Recommended BP: 2510 +11010159 10101 1 Recommended BP: 2515 +11010160 10101 1 Recommended BP: 2520 +11010161 10101 1 Recommended BP: 2525 +11010162 10101 1 Recommended BP: 2530 +11010163 10101 1 Recommended BP: 2535 +11010164 10101 1 Recommended BP: 2700 +11010165 10101 1 Recommended BP: 2705 +11010166 10101 1 Recommended BP: 2710 +11010167 10101 1 Recommended BP: 2715 +11010168 10101 1 Recommended BP: 2720 +11010169 10101 1 Recommended BP: 2725 +11010170 10101 1 Recommended BP: 2730 +11010171 10101 1 Recommended BP: 2735 +11010172 10101 1 Recommended BP: 2900 +11010173 10101 1 Recommended BP: 2905 +11010174 10101 1 Recommended BP: 2910 +11010175 10101 1 Recommended BP: 2915 +11010176 10101 1 Recommended BP: 2920 +11010177 10101 1 Recommended BP: 2925 +11010178 10101 1 Recommended BP: 2930 +11010179 10101 1 Recommended BP: 2935 +11010180 10101 1 Recommended BP: 3100 +11010181 10101 1 Recommended BP: 3105 +11010182 10101 1 Recommended BP: 3110 +11010183 10101 1 Recommended BP: 3115 +11010184 10101 1 Recommended BP: 3120 +11010185 10101 1 Recommended BP: 3125 +11010186 10101 1 Recommended BP: 3130 +11010187 10101 1 Recommended BP: 3135 +11010188 10101 1 Recommended BP: 3300 +11010189 10101 1 Recommended BP: 3305 +11010190 10101 1 Recommended BP: 3310 +11010191 10101 1 Recommended BP: 3315 +11010192 10101 1 Recommended BP: 3320 +11010193 10101 1 Recommended BP: 3325 +11010194 10101 1 Recommended BP: 3330 +11010195 10101 1 Recommended BP: 3335 +11010196 10101 1 Recommended BP: 3550 +11010197 10101 1 Recommended BP: 3555 +11010198 10101 1 Recommended BP: 3560 +11010199 10101 1 Recommended BP: 3565 +11010200 10101 1 Recommended BP: 3570 +11010201 10101 1 Recommended BP: 3575 +11010202 10101 1 Recommended BP: 3580 +11010203 10101 1 Recommended BP: 3585 +11010204 10101 1 Recommended BP: 3800 +11010205 10101 1 Recommended BP: 3805 +11010206 10101 1 Recommended BP: 3810 +11010207 10101 1 Recommended BP: 3815 +11010208 10101 1 Recommended BP: 3820 +11010209 10101 1 Recommended BP: 3825 +11010210 10101 1 Recommended BP: 3830 +11010211 10101 1 Recommended BP: 3835 +11010212 10101 1 Recommended BP: 4050 +11010213 10101 1 Recommended BP: 4055 +11010214 10101 1 Recommended BP: 4060 +11010215 10101 1 Recommended BP: 4065 +11010216 10101 1 Recommended BP: 4070 +11010217 10101 1 Recommended BP: 4075 +11010218 10101 1 Recommended BP: 4080 +11010219 10101 1 Recommended BP: 4085 +11010220 10101 1 Recommended BP: 4300 +11010221 10101 1 Recommended BP: 4305 +11010222 10101 1 Recommended BP: 4310 +11010223 10101 1 Recommended BP: 4315 +11010224 10101 1 Recommended BP: 4320 +11010225 10101 1 Recommended BP: 4325 +11010226 10101 1 Recommended BP: 4330 +11010227 10101 1 Recommended BP: 4335 +30010101 10101 1 Recommended BP: 400 +30010102 10101 1 Recommended BP: 1200 +30010103 10101 1 Recommended BP: 2000 +30010104 10101 1 Recommended BP: 3400 +30006205 10101 1 Recommended BP: 6500 +30006505 10101 1 Recommended BP: 7000 +30006605 10101 1 Recommended BP: 6500 +30070111 10101 1 Recommended BP: 560 +30070112 10101 1 Recommended BP: 960 +30070113 10101 1 Recommended BP: 1280 +30070114 10101 1 Recommended BP: 1520 +30070115 10101 1 Recommended BP: 1760 +30070116 10101 1 Recommended BP: 2000 +30070117 10101 1 Recommended BP: 2240 +30070118 10101 1 Recommended BP: 2560 +30070119 10101 1 Recommended BP: 2880 +30070120 10101 1 Recommended BP: 3200 +30070121 10101 1 Recommended BP: 825 +30070122 10101 1 Recommended BP: 1275 +30070123 10101 1 Recommended BP: 1800 +30070124 10101 1 Recommended BP: 2025 +30070125 10101 1 Recommended BP: 2500 +30070126 10101 1 Recommended BP: 2550 +30070127 10101 1 Recommended BP: 3200 +30070128 10101 1 Recommended BP: 3225 +30070129 10101 1 Recommended BP: 3600 +30070130 10101 1 Recommended BP: 4000 +30070131 10101 1 Recommended BP: 1075 +30070132 10101 1 Recommended BP: 1625 +30070133 10101 1 Recommended BP: 2025 +30070134 10101 1 Recommended BP: 2300 +30070135 10101 1 Recommended BP: 2850 +30070136 10101 1 Recommended BP: 2875 +30070137 10101 1 Recommended BP: 3450 +30070138 10101 1 Recommended BP: 4100 +30070139 10101 1 Recommended BP: 4350 +30070140 10101 1 Recommended BP: 4900 +30070141 10101 1 Recommended BP: 1875 +30070142 10101 1 Recommended BP: 2050 +30070143 10101 1 Recommended BP: 2300 +30070144 10101 1 Recommended BP: 2600 +30070145 10101 1 Recommended BP: 3225 +30070146 10101 1 Recommended BP: 3250 +30070147 10101 1 Recommended BP: 3900 +30070148 10101 1 Recommended BP: 4650 +30070149 10101 1 Recommended BP: 4925 +30070150 10101 1 Recommended BP: 5550 +30070151 10101 1 Recommended BP: 5450 +30070152 10101 1 Recommended BP: 6150 +30070153 10101 1 Recommended BP: 6400 +30070154 10101 1 Recommended BP: 6400 +30070155 10101 1 Recommended BP: 6650 +30070156 10101 1 Recommended BP: 6875 +30070157 10101 1 Recommended BP: 7150 +30070158 10101 1 Recommended BP: 7375 +30070159 10101 1 Recommended BP: 7675 +30070160 10101 1 Recommended BP: 7675 +30070161 10101 1 Recommended BP: 6050 +30070162 10101 1 Recommended BP: 6400 +30070163 10101 1 Recommended BP: 6650 +30070164 10101 1 Recommended BP: 6675 +30070165 10101 1 Recommended BP: 6900 +30070166 10101 1 Recommended BP: 7150 +30070167 10101 1 Recommended BP: 7425 +30070168 10101 1 Recommended BP: 7675 +30070169 10101 1 Recommended BP: 8000 +30070170 10101 1 Recommended BP: 8000 +30070171 10101 1 Recommended BP: 4000 +30070181 10101 1 Recommended BP: 5300 +30070191 10101 1 Recommended BP: 6300 +30070201 10101 1 Recommended BP: 3000 +30070211 10101 1 Recommended BP: 4800 +30070221 10101 1 Recommended BP: 6500 +40061001 13103 50 Member Lv.50 +40061002 13103 65 Member Lv.65 +40061003 13103 80 Member Lv.80 +40061004 13103 50 Member Lv.50 +40061005 13103 65 Member Lv.65 +40061006 13103 80 Member Lv.80 +40061007 13103 50 Member Lv.50 +40061008 13103 65 Member Lv.65 +40061009 13103 80 Member Lv.80 +40061010 13103 50 Member Lv.50 +40061011 13103 65 Member Lv.65 +40061012 13103 80 Member Lv.80 +40061013 13103 50 Member Lv.50 +40061014 13103 65 Member Lv.65 +40061015 13103 80 Member Lv.80 +40061016 13103 50 Member Lv.50 +40061017 13103 65 Member Lv.65 +40061018 13103 80 Member Lv.80 +40061019 13103 50 Member Lv.50 +40061020 13103 65 Member Lv.65 +40061021 13103 80 Member Lv.80 +40061022 13103 50 Member Lv.50 +40061023 13103 65 Member Lv.65 +40061024 13103 80 Member Lv.80 +40061025 13103 50 Member Lv.50 +40061026 13103 65 Member Lv.65 +40061027 13103 80 Member Lv.80 +40061028 13103 50 Member Lv.50 +40061029 13103 65 Member Lv.65 +40061030 13103 80 Member Lv.80 +40061031 13103 50 Member Lv.50 +40061032 13103 65 Member Lv.65 +40061033 13103 80 Member Lv.80 +40061034 13103 50 Member Lv.50 +40061035 13103 65 Member Lv.65 +40061036 13103 80 Member Lv.80 +40061037 13103 50 Member Lv.50 +40061038 13103 65 Member Lv.65 +40061039 13103 80 Member Lv.80 +40061040 13103 50 Member Lv.50 +40061041 13103 65 Member Lv.65 +40061042 13103 80 Member Lv.80 +40061043 13103 50 Member Lv.50 +40061044 13103 65 Member Lv.65 +40061045 13103 80 Member Lv.80 +40061046 13103 50 Member Lv.50 +40061047 13103 65 Member Lv.65 +40061048 13103 80 Member Lv.80 +40061049 13103 50 Member Lv.50 +40061050 13103 65 Member Lv.65 +40061051 13103 80 Member Lv.80 +40061052 13103 50 Member Lv.50 +40061053 13103 65 Member Lv.65 +40061054 13103 80 Member Lv.80 +40061055 13103 50 Member Lv.50 +40061056 13103 65 Member Lv.65 +40061057 13103 80 Member Lv.80 +40061058 13103 50 Member Lv.50 +40061059 13103 65 Member Lv.65 +40061060 13103 80 Member Lv.80 +40061061 13103 50 Member Lv.50 +40061062 13103 65 Member Lv.65 +40061063 13103 80 Member Lv.80 +40061064 13103 50 Member Lv.50 +40061065 13103 65 Member Lv.65 +40061066 13103 80 Member Lv.80 +40061067 13103 50 Member Lv.50 +40061068 13103 65 Member Lv.65 +40061069 13103 80 Member Lv.80 +40061070 13103 50 Member Lv.50 +40061071 13103 65 Member Lv.65 +40061072 13103 80 Member Lv.80 +40061073 13103 50 Member Lv.50 +40061074 13103 65 Member Lv.65 +40061075 13103 80 Member Lv.80 +40061076 13103 50 Member Lv.50 +40061077 13103 65 Member Lv.65 +40061078 13103 80 Member Lv.80 +40061079 13103 50 Member Lv.50 +40061080 13103 65 Member Lv.65 +40061081 13103 80 Member Lv.80 +40061082 13103 50 Member Lv.50 +40061083 13103 65 Member Lv.65 +40061084 13103 80 Member Lv.80 +40061085 13103 50 Member Lv.50 +40061086 13103 65 Member Lv.65 +40061087 13103 80 Member Lv.80 +40061088 13103 50 Member Lv.50 +40061089 13103 65 Member Lv.65 +40061090 13103 80 Member Lv.80 +40061091 13103 50 Member Lv.50 +40061092 13103 65 Member Lv.65 +40061093 13103 80 Member Lv.80 +40061094 13103 50 Member Lv.50 +40061095 13103 65 Member Lv.65 +40061096 13103 80 Member Lv.80 +40061097 13103 50 Member Lv.50 +40061098 13103 65 Member Lv.65 +40061099 13103 80 Member Lv.80 +40061100 13103 50 Member Lv.50 +40061101 13103 65 Member Lv.65 +40061102 13103 80 Member Lv.80 +40061103 13103 50 Member Lv.50 +40061104 13103 65 Member Lv.65 +40061105 13103 80 Member Lv.80 +40061106 13103 50 Member Lv.50 +40061107 13103 65 Member Lv.65 +40061108 13103 80 Member Lv.80 +40061109 13103 35 Member Lv.35 +40061110 13103 35 Member Lv.35 +40061111 13103 35 Member Lv.35 +40061112 13103 35 Member Lv.35 +40061113 13103 35 Member Lv.35 +40061114 13103 35 Member Lv.35 +40061115 13103 35 Member Lv.35 +40061116 13103 35 Member Lv.35 +40061117 13103 35 Member Lv.35 +40061118 13103 35 Member Lv.35 +40061119 13103 35 Member Lv.35 +40061120 13103 35 Member Lv.35 +40061121 13103 35 Member Lv.35 +40061122 13103 35 Member Lv.35 +40061123 13103 35 Member Lv.35 +40061124 13103 35 Member Lv.35 +40061125 13103 35 Member Lv.35 +40061126 13103 35 Member Lv.35 +40061127 13103 35 Member Lv.35 +40061128 13103 35 Member Lv.35 +40061129 13103 35 Member Lv.35 +40061130 13103 35 Member Lv.35 +40061131 13103 35 Member Lv.35 +40061132 13103 35 Member Lv.35 +40061133 13103 35 Member Lv.35 +40061134 13103 35 Member Lv.35 +40061135 13103 35 Member Lv.35 +40061136 13103 35 Member Lv.35 +40061137 13103 35 Member Lv.35 +40061138 13103 35 Member Lv.35 +40061139 13103 35 Member Lv.35 +40061140 13103 35 Member Lv.35 +40061141 13103 35 Member Lv.35 +40061142 13103 35 Member Lv.35 +40061143 13103 35 Member Lv.35 +40061144 13103 35 Member Lv.35 +40061145 13103 35 Member Lv.35 +40061146 13103 35 Member Lv.35 +40061147 13103 35 Member Lv.35 +40061148 13103 35 Member Lv.35 +40061149 13103 35 Member Lv.35 +40061150 13103 35 Member Lv.35 +40061151 13103 35 Member Lv.35 +40061152 13103 35 Member Lv.35 +40061153 13103 35 Member Lv.35 +40061154 13103 35 Member Lv.35 +40061155 13103 35 Member Lv.35 +40061156 13103 35 Member Lv.35 +40062001 13108 2500 Member reaches 2500 BP +40062002 13108 4000 Member reaches 4000 BP +40062003 13108 5500 Member reaches 5500 BP +40062004 13108 2500 Member reaches 2500 BP +40062005 13108 4000 Member reaches 4000 BP +40062006 13108 5500 Member reaches 5500 BP +40062007 13108 2500 Member reaches 2500 BP +40062008 13108 4000 Member reaches 4000 BP +40062009 13108 5500 Member reaches 5500 BP +40062010 13108 2500 Member reaches 2500 BP +40062011 13108 4000 Member reaches 4000 BP +40062012 13108 5500 Member reaches 5500 BP +40062013 13108 2500 Member reaches 2500 BP +40062014 13108 4000 Member reaches 4000 BP +40062015 13108 5500 Member reaches 5500 BP +40062016 13108 2500 Member reaches 2500 BP +40062017 13108 4000 Member reaches 4000 BP +40062018 13108 5500 Member reaches 5500 BP +40062019 13108 2500 Member reaches 2500 BP +40062020 13108 4000 Member reaches 4000 BP +40062021 13108 5500 Member reaches 5500 BP +40062022 13108 2500 Member reaches 2500 BP +40062023 13108 4000 Member reaches 4000 BP +40062024 13108 5500 Member reaches 5500 BP +40062025 13108 2500 Member reaches 2500 BP +40062026 13108 4000 Member reaches 4000 BP +40062027 13108 5500 Member reaches 5500 BP +40062028 13108 2500 Member reaches 2500 BP +40062029 13108 4000 Member reaches 4000 BP +40062030 13108 5500 Member reaches 5500 BP +40062031 13108 2500 Member reaches 2500 BP +40062032 13108 4000 Member reaches 4000 BP +40062033 13108 5500 Member reaches 5500 BP +40062034 13108 2500 Member reaches 2500 BP +40062035 13108 4000 Member reaches 4000 BP +40062036 13108 5500 Member reaches 5500 BP +40062037 13108 2500 Member reaches 2500 BP +40062038 13108 4000 Member reaches 4000 BP +40062039 13108 5500 Member reaches 5500 BP +40062040 13108 2500 Member reaches 2500 BP +40062041 13108 4000 Member reaches 4000 BP +40062042 13108 5500 Member reaches 5500 BP +40062043 13108 2500 Member reaches 2500 BP +40062044 13108 4000 Member reaches 4000 BP +40062045 13108 5500 Member reaches 5500 BP +40062046 13108 2500 Member reaches 2500 BP +40062047 13108 4000 Member reaches 4000 BP +40062048 13108 5500 Member reaches 5500 BP +40062049 13108 2500 Member reaches 2500 BP +40062050 13108 4000 Member reaches 4000 BP +40062051 13108 5500 Member reaches 5500 BP +40062052 13108 2500 Member reaches 2500 BP +40062053 13108 4000 Member reaches 4000 BP +40062054 13108 5500 Member reaches 5500 BP +40062055 13108 2500 Member reaches 2500 BP +40062056 13108 4000 Member reaches 4000 BP +40062057 13108 5500 Member reaches 5500 BP +40062058 13108 2500 Member reaches 2500 BP +40062059 13108 4000 Member reaches 4000 BP +40062060 13108 5500 Member reaches 5500 BP +40062061 13108 2500 Member reaches 2500 BP +40062062 13108 4000 Member reaches 4000 BP +40062063 13108 5500 Member reaches 5500 BP +40062064 13108 2500 Member reaches 2500 BP +40062065 13108 4000 Member reaches 4000 BP +40062066 13108 5500 Member reaches 5500 BP +40062067 13108 2500 Member reaches 2500 BP +40062068 13108 4000 Member reaches 4000 BP +40062069 13108 5500 Member reaches 5500 BP +40062070 13108 2500 Member reaches 2500 BP +40062071 13108 4000 Member reaches 4000 BP +40062072 13108 5500 Member reaches 5500 BP +40062073 13108 2500 Member reaches 2500 BP +40062074 13108 4000 Member reaches 4000 BP +40062075 13108 5500 Member reaches 5500 BP +40062076 13108 2500 Member reaches 2500 BP +40062077 13108 4000 Member reaches 4000 BP +40062078 13108 5500 Member reaches 5500 BP +40062079 13108 2500 Member reaches 2500 BP +40062080 13108 4000 Member reaches 4000 BP +40062081 13108 5500 Member reaches 5500 BP +40062082 13108 2500 Member reaches 2500 BP +40062083 13108 4000 Member reaches 4000 BP +40062084 13108 5500 Member reaches 5500 BP +40062085 13108 2500 Member reaches 2500 BP +40062086 13108 4000 Member reaches 4000 BP +40062087 13108 5500 Member reaches 5500 BP +40062088 13108 2500 Member reaches 2500 BP +40062089 13108 4000 Member reaches 4000 BP +40062090 13108 5500 Member reaches 5500 BP +40062091 13108 2500 Member reaches 2500 BP +40062092 13108 4000 Member reaches 4000 BP +40062093 13108 5500 Member reaches 5500 BP +40062094 13108 2500 Member reaches 2500 BP +40062095 13108 4000 Member reaches 4000 BP +40062096 13108 5500 Member reaches 5500 BP +40062097 13108 2500 Member reaches 2500 BP +40062098 13108 4000 Member reaches 4000 BP +40062099 13108 5500 Member reaches 5500 BP +40062100 13108 2500 Member reaches 2500 BP +40062101 13108 4000 Member reaches 4000 BP +40062102 13108 5500 Member reaches 5500 BP +40062103 13108 2500 Member BP reaches 2500 +40062104 13108 4000 Member BP reaches 4000 +40062105 13108 5500 Member BP reaches 5500 +40062106 13108 2500 Member BP reaches 2500 +40062107 13108 4000 Member BP reaches 4000 +40062108 13108 5500 Member BP reaches 5500 +40062109 13108 1800 Member reaches 1800 BP +40062110 13108 3500 Member reaches 3500 BP +40062111 13108 5000 Member reaches 5000 BP +40062112 13108 6500 Member reaches 6500 BP +40062113 13108 1800 Member reaches 1800 BP +40062114 13108 3500 Member reaches 3500 BP +40062115 13108 5000 Member reaches 5000 BP +40062116 13108 6500 Member reaches 6500 BP +40062117 13108 1800 Member reaches 1800 BP +40062118 13108 3500 Member reaches 3500 BP +40062119 13108 5000 Member reaches 5000 BP +40062120 13108 6500 Member reaches 6500 BP +40062121 13108 1800 Member reaches 1800 BP +40062122 13108 3500 Member reaches 3500 BP +40062123 13108 5000 Member reaches 5000 BP +40062124 13108 6500 Member reaches 6500 BP +40062125 13108 1800 Member reaches 1800 BP +40062126 13108 3500 Member reaches 3500 BP +40062127 13108 5000 Member reaches 5000 BP +40062128 13108 6500 Member reaches 6500 BP +40062129 13108 1800 Member reaches 1800 BP +40062130 13108 3500 Member reaches 3500 BP +40062131 13108 5000 Member reaches 5000 BP +40062132 13108 6500 Member reaches 6500 BP +40062133 13108 1800 Member reaches 1800 BP +40062134 13108 3500 Member reaches 3500 BP +40062135 13108 5000 Member reaches 5000 BP +40062136 13108 6500 Member reaches 6500 BP +40062137 13108 1800 Member reaches 1800 BP +40062138 13108 3500 Member reaches 3500 BP +40062139 13108 5000 Member reaches 5000 BP +40062140 13108 6500 Member reaches 6500 BP +40062141 13108 1800 Member reaches 1800 BP +40062142 13108 3500 Member reaches 3500 BP +40062143 13108 5000 Member reaches 5000 BP +40062144 13108 6500 Member reaches 6500 BP +40062145 13108 1800 Member reaches 1800 BP +40062146 13108 3500 Member reaches 3500 BP +40062147 13108 5000 Member reaches 5000 BP +40062148 13108 6500 Member reaches 6500 BP +40062149 13108 1800 Member reaches 1800 BP +40062150 13108 3500 Member reaches 3500 BP +40062151 13108 5000 Member reaches 5000 BP +40062152 13108 6500 Member reaches 6500 BP +40062153 13108 1800 Member reaches 1800 BP +40062154 13108 3500 Member reaches 3500 BP +40062155 13108 5000 Member reaches 5000 BP +40062156 13108 6500 Member reaches 6500 BP +40062157 13108 1800 Member reaches 1800 BP +40062158 13108 3500 Member reaches 3500 BP +40062159 13108 5000 Member reaches 5000 BP +40062160 13108 6500 Member reaches 6500 BP +40062161 13108 1800 Member reaches 1800 BP +40062162 13108 3500 Member reaches 3500 BP +40062163 13108 5000 Member reaches 5000 BP +40062164 13108 6500 Member reaches 6500 BP +40062165 13108 1800 Member reaches 1800 BP +40062166 13108 3500 Member reaches 3500 BP +40062167 13108 5000 Member reaches 5000 BP +40062168 13108 6500 Member reaches 6500 BP +40062169 13108 1800 Member reaches 1800 BP +40062170 13108 3500 Member reaches 3500 BP +40062171 13108 5000 Member reaches 5000 BP +40062172 13108 6500 Member reaches 6500 BP +40062173 13108 1800 Member reaches 1800 BP +40062174 13108 3500 Member reaches 3500 BP +40062175 13108 5000 Member reaches 5000 BP +40062176 13108 6500 Member reaches 6500 BP +40062177 13108 1800 Member reaches 1800 BP +40062178 13108 3500 Member reaches 3500 BP +40062179 13108 5000 Member reaches 5000 BP +40062180 13108 6500 Member reaches 6500 BP +40062181 13108 1800 Member reaches 1800 BP +40062182 13108 3500 Member reaches 3500 BP +40062183 13108 5000 Member reaches 5000 BP +40062184 13108 6500 Member reaches 6500 BP +40062185 13108 1800 Member reaches 1800 BP +40062186 13108 3500 Member reaches 3500 BP +40062187 13108 5000 Member reaches 5000 BP +40062188 13108 6500 Member reaches 6500 BP +40062189 13108 1800 Member reaches 1800 BP +40062190 13108 3500 Member reaches 3500 BP +40062191 13108 5000 Member reaches 5000 BP +40062192 13108 6500 Member reaches 6500 BP +40062193 13108 1800 Member reaches 1800 BP +40062194 13108 3500 Member reaches 3500 BP +40062195 13108 5000 Member reaches 5000 BP +40062196 13108 6500 Member reaches 6500 BP +40062197 13108 1800 Member reaches 1800 BP +40062198 13108 3500 Member reaches 3500 BP +40062199 13108 5000 Member reaches 5000 BP +40062200 13108 6500 Member reaches 6500 BP +40062201 13108 1800 Member reaches 1800 BP +40062202 13108 3500 Member reaches 3500 BP +40062203 13108 5000 Member reaches 5000 BP +40062204 13108 6500 Member reaches 6500 BP +40062205 13108 1800 Member reaches 1800 BP +40062206 13108 3500 Member reaches 3500 BP +40062207 13108 5000 Member reaches 5000 BP +40062208 13108 6500 Member reaches 6500 BP +40062209 13108 1800 Member reaches 1800 BP +40062210 13108 3500 Member reaches 3500 BP +40062211 13108 5000 Member reaches 5000 BP +40062212 13108 6500 Member reaches 6500 BP +40062213 13108 1800 Member reaches 1800 BP +40062214 13108 3500 Member reaches 3500 BP +40062215 13108 5000 Member reaches 5000 BP +40062216 13108 6500 Member reaches 6500 BP +40062217 13108 1800 Member reaches 1800 BP +40062218 13108 3500 Member reaches 3500 BP +40062219 13108 5000 Member reaches 5000 BP +40062220 13108 6500 Member reaches 6500 BP +40062221 13108 1800 Member reaches 1800 BP +40062222 13108 3500 Member reaches 3500 BP +40062223 13108 5000 Member reaches 5000 BP +40062224 13108 6500 Member reaches 6500 BP +40062225 13108 1800 Member reaches 1800 BP +40062226 13108 3500 Member reaches 3500 BP +40062227 13108 5000 Member reaches 5000 BP +40062228 13108 6500 Member reaches 6500 BP +40062229 13108 1800 Member reaches 1800 BP +40062230 13108 3500 Member reaches 3500 BP +40062231 13108 5000 Member reaches 5000 BP +40062232 13108 6500 Member reaches 6500 BP +40062233 13108 1800 Member reaches 1800 BP +40062234 13108 3500 Member reaches 3500 BP +40062235 13108 5000 Member reaches 5000 BP +40062236 13108 6500 Member reaches 6500 BP +40062237 13108 1800 Member reaches 1800 BP +40062238 13108 3500 Member reaches 3500 BP +40062239 13108 5000 Member reaches 5000 BP +40062240 13108 6500 Member reaches 6500 BP +40062241 13108 1800 Member reaches 1800 BP +40062242 13108 3500 Member reaches 3500 BP +40062243 13108 5000 Member reaches 5000 BP +40062244 13108 6500 Member reaches 6500 BP +40062245 13108 1800 Member reaches 1800 BP +40062246 13108 3500 Member reaches 3500 BP +40062247 13108 5000 Member reaches 5000 BP +40062248 13108 6500 Member reaches 6500 BP +40062249 13108 1800 Member reaches 1800 BP +40062250 13108 3500 Member reaches 3500 BP +40062251 13108 5000 Member reaches 5000 BP +40062252 13108 6500 Member reaches 6500 BP +40062253 13108 1800 Member reaches 1800 BP +40062254 13108 3500 Member reaches 3500 BP +40062255 13108 5000 Member reaches 5000 BP +40062256 13108 6500 Member reaches 6500 BP +40062257 13108 1800 Member reaches 1800 BP +40062258 13108 3500 Member reaches 3500 BP +40062259 13108 5000 Member reaches 5000 BP +40062260 13108 6500 Member reaches 6500 BP +40062261 13108 1800 Member reaches 1800 BP +40062262 13108 3500 Member reaches 3500 BP +40062263 13108 5000 Member reaches 5000 BP +40062264 13108 6500 Member reaches 6500 BP +40062265 13108 1800 Member reaches 1800 BP +40062266 13108 3500 Member reaches 3500 BP +40062267 13108 5000 Member reaches 5000 BP +40062268 13108 6500 Member reaches 6500 BP +40062269 13108 1800 Member reaches 1800 BP +40062270 13108 3500 Member reaches 3500 BP +40062271 13108 5000 Member reaches 5000 BP +40062272 13108 6500 Member reaches 6500 BP +40062273 13108 1800 Member reaches 1800 BP +40062274 13108 3500 Member reaches 3500 BP +40062275 13108 5000 Member reaches 5000 BP +40062276 13108 6500 Member reaches 6500 BP +40062277 13108 1800 Member reaches 1800 BP +40062278 13108 3500 Member reaches 3500 BP +40062279 13108 5000 Member reaches 5000 BP +40062280 13108 6500 Member reaches 6500 BP +40062281 13108 1800 Member reaches 1800 BP +40062282 13108 3500 Member reaches 3500 BP +40062283 13108 5000 Member reaches 5000 BP +40062284 13108 6500 Member reaches 6500 BP +40062285 13108 1800 Member reaches 1800 BP +40062286 13108 3500 Member reaches 3500 BP +40062287 13108 5000 Member reaches 5000 BP +40062288 13108 6500 Member reaches 6500 BP +40062289 13108 1800 Member reaches 1800 BP +40062290 13108 3500 Member reaches 3500 BP +40062291 13108 5000 Member reaches 5000 BP +40062292 13108 6500 Member reaches 6500 BP +40062293 13108 1800 Member reaches 1800 BP +40062294 13108 3500 Member reaches 3500 BP +40062295 13108 5000 Member reaches 5000 BP +40062296 13108 6500 Member reaches 6500 BP +40062297 13108 1800 Member reaches 1800 BP +40062298 13108 3500 Member reaches 3500 BP +40062299 13108 5000 Member reaches 5000 BP +40062300 13108 6500 Member reaches 6500 BP +40063001 13109 6 12 Equip 6★ Resonance Skills * 12 +40063002 13109 6 12 Equip 6★ Resonance Skills * 12 +40063003 13109 6 12 Equip 6★ Resonance Skills * 12 +40063004 13109 6 12 Equip 6★ Resonance Skills * 12 +40063005 13109 6 12 Equip 6★ Resonance Skills * 12 +40063006 13109 6 12 Equip 6★ Resonance Skills * 12 +40063007 13109 6 12 Equip 6★ Resonance Skills * 12 +40063008 13109 6 12 Equip 6★ Resonance Skills * 12 +40063009 13109 6 12 Equip 6★ Resonance Skills * 12 +40063010 13109 6 12 Equip 6★ Resonance Skills * 12 +40063011 13109 6 12 Equip 6★ Resonance Skills * 12 +40063012 13109 6 12 Equip 6★ Resonance Skills * 12 +40063013 13109 6 12 Equip 6★ Resonance Skills * 12 +40063014 13109 6 12 Equip 6★ Resonance Skills * 12 +40063015 13109 6 12 Equip 6★ Resonance Skills * 12 +40063016 13109 6 12 Equip 6★ Resonance Skills * 12 +40063017 13109 6 12 Equip 6★ Resonance Skills * 12 +40063018 13109 6 12 Equip 6★ Resonance Skills * 12 +40063019 13109 6 12 Equip 6★ Resonance Skills * 12 +40063020 13109 6 12 Equip 6★ Resonance Skills * 12 +40063021 13109 6 12 Equip 6★ Resonance Skills * 12 +40063022 13109 6 12 Equip 6★ Resonance Skills * 12 +40063023 13109 6 12 Equip 6★ Resonance Skills * 12 +40063024 13109 6 12 Equip 6★ Resonance Skills * 12 +40063025 13109 6 12 Equip 6★ Resonance Skills * 12 +40063026 13109 6 12 Equip 6★ Resonance Skills * 12 +40063027 13109 6 12 Equip 6★ Resonance Skills * 12 +40063028 13109 6 12 Equip 6★ Resonance Skills * 12 +40063029 13109 6 12 Equip 6★ Resonance Skills * 12 +40063030 13109 6 12 Equip 6★ Resonance Skills * 12 +40063031 13109 6 12 Equip 6★ Resonance Skills * 12 +40063032 13109 6 12 Equip 6★ Resonance Skills * 12 +40063033 13109 6 12 Equip 6★ Resonance Skills * 12 +40063034 13109 6 12 Equip 6★ Resonance Skills * 12 +40063035 13109 6 12 Equip 6★ Resonance Skills x12 +40063036 13109 6 12 Equip 6★ Resonance Skills x12 +40063037 13109 6 12 Equip 6★ Resonance Skills x12 +40063038 13109 6 12 Equip 6★ Resonance Skills * 12 +40063039 13109 6 12 Equip 6★ Resonance Skills x12 +40063040 13109 6 12 Equip 6★ Resonance Skill x12 +40063041 13109 6 12 Equip 6★ Resonance Skill x12 +40063042 13109 6 12 Equip 6★ Resonance Skill x12 +40063043 13109 6 12 Equip 6★ Resonance Skill x12 +40063044 13109 6 12 Equip 6★ Resonance Skill x12 +40063045 13109 6 12 Equip 6★ Resonance Skills x12 +40063046 13109 6 12 Equip 6★ Resonance Skills x12 +40063047 13109 6 12 Equip 6★ Resonance Skills x12 +40063048 13109 6 12 Equip 6★ Resonance Skill x12 +40064001 13118 12 Equip Hypertuned Resonance Skill x12 +40064002 13118 12 Equip Hypertuned Resonance Skill x12 +40064003 13118 12 Equip Hypertuned Resonance Skill x12 +40064004 13118 12 Equip Hypertuned Resonance Skill x12 +40064005 13118 12 Equip Hypertuned Resonance Skill x12 +40064006 13118 12 Equip Hypertuned Resonance Skill x12 +40064007 13118 12 Equip Hypertuned Resonance Skill x12 +40064008 13118 12 Equip Hypertuned Resonance Skill x12 +40064009 13118 12 Equip Hypertuned Resonance Skill x12 +40064010 13118 12 Equip Hypertuned Resonance Skill x12 +40064011 13118 12 Equip Hypertuned Resonance Skill x12 +40064012 13118 12 Equip Hypertuned Resonance Skill x12 +40064013 13118 12 Equip Hypertuned Resonance Skill x12 +40064014 13118 12 Equip Hypertuned Resonance Skill x12 +40064015 13118 12 Equip Hypertuned Resonance Skill x12 +40064016 13118 12 Equip Hypertuned Resonance Skill x12 +40064017 13118 12 Equip Hypertuned Resonance Skill x12 +40064018 13118 12 Equip Hypertuned Resonance Skill x12 +40064019 13118 12 Equip Hypertuned Resonance Skill x12 +40064020 13118 12 Equip Hypertuned Resonance Skill x12 +40064021 13118 12 Equip Hypertuned Resonance Skill x12 +40064022 13118 12 Equip Hypertuned Resonance Skill x12 +40064023 13118 12 Equip Hypertuned Resonance Skill x12 +40064024 13118 12 Equip Hypertuned Resonance Skill x12 +40064025 13118 12 Equip Hypertuned Resonance Skill x12 +40064026 13118 12 Equip Hypertuned Resonance Skill x12 +40064027 13118 12 Equip Hypertuned Resonance Skill x12 +40064028 13118 12 Equip Hypertuned Resonance Skill x12 +40064029 13118 12 Equip Hypertuned Resonance Skill x12 +40064030 13118 12 Equip Hypertuned Resonance Skill x12 +40064031 13118 12 Equip Hypertuned Resonance Skill x12 +40064032 13118 12 Equip Hypertuned Resonance Skill x12 +40064033 13118 12 Equip Hypertuned Resonance Skill x12 +40064034 13118 12 Equip Hypertuned Resonance Skill x12 +40064035 13118 12 Equip Hypertuned Resonance Skill x12 +40064036 13118 12 Equip Hypertuned Resonance Skill x12 +40064037 13118 12 Equip Hypertuned Resonance Skill x12 +40064038 13118 12 Equip Hypertuned Resonance Skill x12 +40064039 13118 12 Equip Hypertuned Resonance Skill x12 +40064040 13118 12 Equip Hypertuned Resonance Skill x12 +40064041 13118 12 Equip Hypertuned Resonance Skill x12 +40064042 13118 12 Equip Hypertuned Resonance Skill x12 +40064043 13118 12 Equip Hypertuned Resonance Skill x12 +40064044 13118 12 Equip Hypertuned Resonance Skill x12 +40064045 13118 12 Equip Hypertuned Resonance Skill x12 +40064046 13118 12 Equip Hypertuned Resonance Skill x12 +40064047 13118 12 Equip Hypertuned Resonance Skill x12 +40064048 13118 12 Equip Hypertuned Resonance Skill x12 +40006313 21101 Claim Monthly Pass? +40006314 21102 Complete 1st recharge? +30020101 18111 1 1 Max unit: 1 +30020102 18111 1 1 Max unit: 1 +30020103 18111 1 1 Max unit: 1 +30020104 18111 1 1 Max unit: 1 +30020105 18111 1 1 Max unit: 1 +30020106 18111 1 1 Max unit: 1 +30020107 18111 2 1 Max unit: 2 +30020108 18111 2 1 Max unit: 2 +30020109 18111 1 1 Max unit: 1 +30020110 18111 1 1 Max unit: 1 +30020111 18111 1 1 Max unit: 1 +30020112 18111 2 1 Max unit: 2 +30020113 18111 2 1 Max unit: 2 +30020114 18111 2 1 Max unit: 2 +30020115 18111 2 1 Max unit: 2 +30020116 18111 2 1 Max unit: 2 +30020201 18111 1 1 Max unit: 1 +30020202 18111 1 1 Max unit: 1 +30020203 18111 1 1 Max unit: 1 +30020204 18111 1 1 Max unit: 1 +30020205 18111 1 1 Max unit: 1 +30020206 18111 2 1 Max unit: 2 +30020207 18111 1 1 Max unit: 1 +30020208 18111 1 1 Max unit: 1 +30020209 18111 2 1 Max unit: 2 +30020210 18111 2 1 Max unit: 2 +30020211 18111 2 1 Max unit: 2 +30020212 18111 2 1 Max unit: 2 +30020213 18111 2 1 Max unit: 2 +30020214 18111 2 1 Max unit: 2 +30020215 18111 2 1 Max unit: 2 +30020216 18111 2 1 Max unit: 2 +30020301 18111 1 1 Max unit: 1 +30020302 18111 1 1 Max unit: 1 +30020303 18111 1 1 Max unit: 1 +30020304 18111 1 1 Max unit: 1 +30020305 18111 1 1 Max unit: 1 +30020306 18111 2 1 Max unit: 2 +30020307 18111 1 1 Max unit: 1 +30020308 18111 2 1 Max unit: 2 +30020309 18111 1 1 Max unit: 1 +30020310 18111 1 1 Max unit: 1 +30020311 18111 1 1 Max unit: 1 +30020312 18111 1 1 Max unit: 1 +30020313 18111 1 1 Max unit: 1 +30020314 18111 1 1 Max unit: 1 +30020315 18111 1 1 Max unit: 1 +30020316 18111 1 1 Max unit: 1 +30020401 18111 1 1 Max unit: 1 +30020402 18111 1 1 Max unit: 1 +30020403 18111 1 1 Max unit: 1 +30020404 18111 1 1 Max unit: 1 +30020405 18111 1 1 Max unit: 1 +30020406 18111 1 1 Max unit: 1 +30020407 18111 1 1 Max unit: 1 +30020408 18111 1 1 Max unit: 1 +30020409 18111 1 1 Max unit: 1 +30020410 18111 1 1 Max unit: 1 +30020411 18111 1 1 Max unit: 1 +30020412 18111 1 1 Max unit: 1 +30020413 18111 1 1 Max unit: 1 +30020414 18111 1 1 Max unit: 1 +30020415 18111 1 1 Max unit: 1 +30020416 18111 1 1 Max unit: 1 +30000101 18111 1 2 Min unit: 1 +30000102 18111 3 1 Max unit: 3 +30000103 18111 1 1 Max unit: 1 +15020115 18111 1 1 Max unit: 1 +15020116 18111 1 1 Max unit: 1 +15020117 18111 1 1 Max unit: 1 +9001 10105 10050304 Prerequisite: Normal Story 5-12 +9002 10105 11050106 Prerequisite: Hidden Story 5-6 +9003 10105 11070106 Prerequisite: Hidden Story 7-6 +9101 10105 11030106 Prerequisite: Hidden Story 3-6 +9102 10105 10060304 Prerequisite: Normal Story 6-12 +9103 10105 10080304 Prerequisite: Normal Story 8-12 +9201 10105 10030202 Prerequisite: Normal Story 3-6 +9202 10105 11020106 Prerequisite: Hidden Story 2-6 +9203 10105 10070304 Prerequisite: Normal Story 7-12 +9401 10105 10040304 Prerequisite: Normal Story 4-12 +9402 10105 11040106 Prerequisite: Hidden Story 4-6 +9403 10105 11060106 Prerequisite: Hidden Story 6-6 +9501 10101 20 Unlocked when Commandant reaches Lv.20 +9502 10101 30 Unlocked when Commandant reaches Lv.30 +9503 10101 40 Unlocked when Commandant reaches Lv.40 +30100801 10102 1021001 Unlock Omniframe - Lucia: Lotus +30100802 10102 1031001 Unlock Omniframe - Liv: Eclipse +30100803 10102 1051001 Unlock Omniframe - Nanami: Storm +30100804 10102 1011002 Unlock Omniframe - Lee: Palefire +30100805 10102 1071002 Unlock Omniframe - Karenina: Blast +30100806 10102 1041002 Unlock Omniframe - Bianca: Zero +30100807 10102 1081002 Unlock Omniframe - Watanabe: Nightblade +30100808 10102 1061002 Unlock Omniframe - Kamui: Bastion +30100809 10102 1021002 Unlock Omniframe - Lucia: Dawn +30100810 10102 1031002 Unlock Omniframe - Liv: Lux +30100811 10102 1061003 Unlock Omniframe - Kamui: Tenebrion +30100812 10102 1031003 Unlock Omniframe - Liv: Luminance +30100813 10102 1011003 Unlock Omniframe - Lee: Entropy +30100814 10102 1071003 Unlock Omniframe - Karenina: Ember +30100815 10102 1051003 Unlock Omniframe - Nanami: Pulse +30100816 10102 1021003 Unlock Omniframe - Lucia: Crimson Abyss +30100817 10102 1091002 Unlock Omniframe - Ayla: Brilliance +30100818 10102 1081003 Unlock Omniframe - Watanabe: Astral +30100819 10102 1041003 Unlock Omniframe - Bianca: Veritas +30100820 10102 1111002 Unlock Omniframe - Sophia: Silverfang +30100821 10102 1121002 Unlock Omniframe - Chrome: Arclight +30100822 10102 1021004 Unlock Omniframe - Lucia: Plume +30100823 10102 1511003 Unlock Uniframe - Camu: Crocotta +30100824 10102 1131002 Unlock Omniframe - Vera: Rozen +30100825 10102 1141003 Unlock Omniframe - Rosetta: Rigor +30100826 10102 1161002 Unlock Omniframe - Changyu: Qilin +30100827 10102 1521003 Unlock Uniframe - Qu: Pavo +30100832 10102 1171003 Unlock Omniframe - Luna: Laurel +30100833 10102 1201003 Unlock Omniframe - A2 +30100834 10102 1181003 Unlock Omniframe - 2B +30100835 10102 1191003 Unlock Omniframe - 9S +30100836 10102 1211002 Unlock Omniframe - Wanshi: Hypnos +30100837 10102 1531003 Unlock Uniframe - Selena: Tempest +30100838 10102 1121003 Unlock Omniframe - Chrome: Glory +30100839 10102 1221002 Unlock Omniframe - No. 21: XXI +30100840 10102 1131003 Unlock Omniframe - Vera: Garnet +30100841 10102 1541003 Unlock Uniframe - Roland: Flambeau +30100842 10102 1031004 Unlock Omniframe - Liv: Empyrea +30100843 10102 1531004 Unlock Omniframe - Selena: Capriccio +555 10110 1 Obtain Medal 1? +556 10110 2 Obtain Medal 2? +557 10110 3 Obtain Medal 3? +558 10110 4 Obtain Medal 4? +559 10110 5 Obtain Medal 5? +888888 10101 1 Reach Commandant Level 1 +888889 10105 10010101 Complete Normal Story 1-1 +888890 10101 2 Reach Commandant Level 2 +610001 11103 Ask if player wants to claim 1st recharge reward +601 11107 1 6 1 Ask if player has a B-Rank or higher Construct at SSS+ rank +602 11107 1 6 3 Ask if player has a rank S or higher Construct at SSS+ rank +603 11107 1 6 3 Ask if player has a rank S or higher Construct at SSS+ rank +6110104 11105 6110104 Coating owned +6110105 11105 6110105 Coating owned +6610105 11105 6610105 Coating owned +6810104 11105 6810104 Coating owned +6610304 11105 6610304 Coating owned +6110304 11105 6110304 Coating owned +6710305 11105 6710305 Coating owned +6710104 11105 6710104 Coating owned +6710304 11105 6710304 Coating owned +6410104 11105 6410104 Coating owned +6610104 11105 6610104 Coating owned +6210204 11105 6210204 Coating owned +6110305 11105 6110305 Coating owned +6210105 11105 6210105 Coating owned +6310105 11105 6310105 Coating owned +6310204 11105 6310204 Coating owned +6310205 11105 6310205 Coating owned +6210205 11105 6210205 Coating owned +6210206 11105 6210206 Coating owned +6510304 11105 6510304 Coating owned +6510305 11105 6510305 Coating owned +6310106 11105 6310106 Coating owned +6310305 11105 6310305 Coating owned +6510306 11105 6510306 Coating owned +6510104 11105 6510104 Coating owned +6310107 11105 6310107 Coating owned +6210304 11105 6210304 Coating owned +6210305 11105 6210305 Coating owned +6810304 11105 6810304 Coating owned +6810305 11105 6810305 Coating owned +6910104 11105 6910104 Coating owned +6910105 11105 6910105 Coating owned +6610305 11105 6610305 Coating owned +6710105 11105 6710105 Coating owned +6410302 11105 6410302 Coating owned +6410303 11105 6410303 Coating owned +6410304 11105 6410304 Coating owned +6000102 11105 6000102 Coating owned +6000103 11105 6000103 Coating owned +6000104 11105 6000104 Coating owned +6000105 11105 6000105 Coating owned +6000204 11105 6000204 Coating owned +6000304 11105 6000304 Coating owned +6000404 11105 6000404 Coating owned +6000504 11105 6000504 Coating owned +6000604 11105 6000604 Coating owned +6000704 11105 6000704 Coating owned +6000804 11105 6000804 Coating owned +6210404 11105 6210404 Coating owned +6310306 11105 6310306 Coating owned +6110306 11105 6110306 Coating owned +6710306 11105 6710306 Coating owned +6210306 11105 6210306 Coating owned +6000205 11105 6000205 Coating owned +6610306 11105 6610306 Coating owned +6410306 11105 6410306 Coating owned +6210307 11105 6210307 Coating owned +6000705 11105 6000705 Coating owned +6000505 11105 6000505 Coating owned +6001304 11105 6001304 Coating owned +6001204 11105 6001204 Coating owned +6001404 11105 6001404 Coating owned +6410305 11105 6410305 Coating owned +6000805 11105 6000805 Coating owned +6001504 11105 6001504 Coating owned +6001305 11105 6001305 Coating owned +6210405 11105 6210405 Coating owned +6510307 11105 6510307 Coating owned +6001604 11105 6001604 Coating owned +6001704 11105 6001704 Coating owned +6001405 11105 6001405 Coating owned +6001904 11105 6001904 Coating owned +6710307 11105 6710307 Coating owned +6710308 11105 6710308 Coating owned +6002004 11105 6002004 Coating owned +6610307 11105 6610307 Coating owned +6410307 11105 6410307 Coating owned +6002104 11105 6002104 Coating owned +6110307 11105 6110307 Coating owned +6002204 11105 6002204 Coating owned +6002304 11105 6002304 Coating owned +6001705 11105 6001705 Coating owned +6002404 11105 6002404 Coating owned +6810306 11105 6810306 Coating owned +6002504 11105 6002504 Coating owned +6001805 11105 6001805 Coating owned +6001605 11105 6001605 Coating owned +6002604 11105 6002604 Coating owned +6002704 11105 6002704 Coating owned +6002804 11105 6002804 Coating owned +6000806 11105 6000806 Coating owned +6001905 11105 6001905 Coating owned +6002005 11105 6002005 Coating owned +6310206 11105 6310206 Coating owned +30499 10101 50 Reach Commandant Level 50 +30500 11106 4 Prerequisite: Nightmare Stage 3-2 Terminal +30501 11106 5 Prerequisite: Nightmare Stage 3-3 Driven by Instinct +30502 11106 6 Prerequisite: Nightmare Stage 3-4 Good Samaritan +30503 11106 7 Prerequisite: Nightmare Stage 3-5 Trespassing +30504 11106 8 Prerequisite: Nightmare Stage 3-6 Traps +30505 11106 9 Prerequisite: Nightmare Stage 3-7 Final Warning +30506 11106 10 Prerequisite: Nightmare Stage 3-8 Take Caution +30507 11106 11 Prerequisite: Nightmare Stage 3-10 A Twisted Hobby +30508 11106 12 Prerequisite: Nightmare Stage 3-11 Loyalty +30509 11106 13 Prerequisite: Nightmare Stage 3-12 A New Seed +30510 11106 14 Prerequisite: Nightmare Stage 4-1 Night Escape +30511 11106 15 Prerequisite: Nightmare Stage 4-2 Elimination +30512 11106 16 Prerequisite: Nightmare Stage 4-3 Broken Chain +30513 11106 17 Prerequisite: Nightmare Stage 4-4 Zack +30514 11106 18 Prerequisite: Nightmare Stage 4-5 Raging Sand +30515 11106 19 Prerequisite: Nightmare Stage 4-6 Panic Dive +30516 11106 20 Prerequisite: Nightmare Stage 4-7 Forsaken +30517 11106 21 Prerequisite: Nightmare Stage 4-8 Reinforcement +30518 11106 22 Prerequisite: Nightmare Stage 4-9 None Shall Pass +30519 11106 23 Prerequisite: Nightmare Stage 4-10 Silent Night +30520 11106 24 Prerequisite: Nightmare Stage 4-11 Noises +400000 22001 688888 1 1 1 Lee gets 688888 Cogs from New Year Present +400001 22001 688888 1 1 2 Liv gets 688888 Cogs from New Year Present +400002 22001 688888 1 1 3 Kamui gets 688888 Cogs from New Year Present +400003 22001 688888 1 1 4 Lucia gets 688888 Cogs from New Year Present +400004 22001 688888 1 1 5 Nanami gets 688888 Cogs from New Year Present +400005 22001 688888 1 1 6 Celica gets 688888 Cogs from New Year Present +400006 22001 688888 1 1 7 Karenina gets 688888 Cogs from New Year Present +410000 18105 1 1 Deploy 1 Attacker Omniframe +410001 18105 3 1 Deploy 1 Support Omniframe +410002 18105 2 1 Deploy 1 Tank Omniframe +410003 18106 3000 1 Deploy 1 member with 3,000 BP +410004 18108 40 1 Deploy 1 Omniframe of Lv.40 or above +410005 18103 1 1021001 1051001 1061002 1071002 1081002 1021002 1061003 1071003 1051003 1021003 1081003 1091002 1011003 1121002 1021004 1131002 1141003 1141003 1041004 Deploy melee Omniframes +410006 18103 1 1011002 1021001 1021002 1031002 1051003 1061003 1071002 1071003 1081003 1041003 1111002 1121002 1021004 1131002 1161002 1171003 1211002 1031004 1221002 1131003 1121003 1531004 1051004 1071004 1231002 1011004 1091003 Deploy Omniframes with Elemental Stats +410007 18103 1 1011002 1031001 1041002 1031002 1031003 1041003 1111002 1211002 1221002 1031004 Deploy ranged Omniframes +410008 18106 4000 1 Deploy 1 member with 4,000 BP +410009 18112 1 3 Deploy 1 Uniframe +410010 18112 2 1 Deploy 1 Uniframe +410011 18112 1 2 Deploy 2 Omniframes +410012 18112 2 2 Deploy 2 Uniframes +410013 18103 3 1011002 1021001 1021002 1031002 1051003 1061003 1071002 1071003 1081003 1041003 1111002 1121002 1021004 1131002 1161002 1171003 1211002 1031004 1221002 1131003 1121003 1531004 1051004 1071004 Deploy 3 Omniframes with Elemental Stats +410014 18106 6000 1 Deploy 1 member with 6,000 BP +410015 18103 1 1031004 1531004 Deploy 1 Amplifier Omniframe +410016 18103 1 1031001 1041002 1051001 1061002 1081002 1031003 1021003 1091002 1141003 1521003 1181003 1191003 1201003 1551003 1011003 1041004 1551003 1041004 Deploy 1 non-Elemental Frame in the team. +7100 13113 1011002 1011003 Valentine's Message: Lee +7101 13113 1031001 1031003 1031002 Valentine's Message: Liv +7102 13113 1061002 1061003 Valentine's Message: Kamui +7103 13113 1021001 1021002 Valentine's Message: Lucia +7104 13113 1051001 1051003 Valentine's Message: Nanami +7105 13113 1041002 Valentine's Message: Bianca +7106 13113 1071002 1071003 Valentine's Message: Karenina +7107 13113 1091002 Valentine's Message: Ayla +7108 13113 1081003 1081002 Valentine's Message: Watanabe +7109 13113 1021003 Valentine's Message: Lucia +420001 11109 30000105 180 Clear Hell in 180s +420002 11109 30000205 180 Clear Hell in 180s +420003 11109 30000305 180 Clear Hell in 180s +420004 11109 30000405 180 Clear Hell in 180s +420005 11109 30000505 180 Clear Hell in 180s +420006 11109 30000605 180 Clear Hell in 180s +420007 11109 30000705 180 Clear Hell in 180s +420008 11109 30000805 180 Clear Hell in 180s +420009 11109 30000905 180 Clear Hell in 180s +420010 11109 30000910 180 Clear Hell in 180s +420011 11109 30000915 180 Clear Hell in 180s +420012 11109 30001005 180 Clear Hell in 180s +420013 11109 30001205 180 Clear Hell in 180s +420014 11109 30001305 180 Clear Hell in 180s +300901 11108 3 Reach Eternal Throne Lv.3 +300902 11108 8 Reach Eternal Throne Lv.8 +300903 11108 12 Reach Eternal Throne Lv.12 +300904 11108 18 Reach Eternal Throne Lv.18 +300905 11108 22 Reach Eternal Throne Lv.22 +300906 10105 30090512 Clear Abyss Mode stage once +300907 11108 1 Reach Eternal Throne Lv.1 +300908 11108 2 Reach Eternal Throne Lv.2 +300909 11108 2 Reach Eternal Throne Lv.2 +301001 11108 2 Reach Authority Lv.2 +301002 11108 8 Reach Authority Lv.8 +301003 11108 13 Reach Authority Lv.13 +301004 11108 17 Reach Authority Lv.17 +301005 11108 20 Reach Authority Lv.20 +301006 10105 30090541 Clear Abyss Mode stage once +301101 11108 2 Reach Authority Lv.2 +301102 11108 8 Reach Authority Lv.8 +301103 11108 13 Reach Authority Lv.13 +301104 11108 17 Reach Authority Lv.17 +301105 11108 20 Reach Authority Lv.20 +301201 11108 25 Upgrade to Lv.25 +800000 30101 1 Kill more than 1 enemy +800001 30101 3 Kill more than 5 enemies +800002 30101 5 Kill more than 10 enemies +800003 30101 7 Unlocks after defeating 7 enemies +800004 30101 10 Unlocks after defeating 10 enemies +800005 30101 15 Unlocks after defeating 15 enemies +800006 30101 20 Unlocks after defeating 20 enemies +800007 30101 30 Unlocks after defeating 30 enemies +800008 30101 50 Unlocks after defeating 50 enemies +800009 10101 200 Hidden. To be released later +810000 31101 Unlocks after obtaining this weapon +810001 31102 5 Unlocks after upgrading this weapon to Lv.5 +810002 31102 10 Unlocks after upgrading this weapon to Lv.10 +810003 31102 15 Unlocks after upgrading this weapon to Lv.15 +810004 31102 20 Unlocks after upgrading this weapon to Lv.20 +810005 31102 25 Unlocks after upgrading this weapon to Lv.25 +810006 31102 30 Unlocks after upgrading this weapon to Lv.30 +810007 31102 35 Unlocks after upgrading this weapon to Lv.35 +810008 31102 40 Unlocks after upgrading this weapon to Lv.40 +810009 31102 45 Unlocks after upgrading this weapon to Lv.45 +810010 31103 1 Unlocks after overclocking this weapon 1 time +810011 31103 2 Unlocks after overclocking this weapon 2 times +810012 31103 3 Unlocks after overclocking this weapon 3 times +810013 31103 4 Unlocks after overclocking this weapon 4 times +811001 31106 1 Unlocks after obtaining 1 Memory of a set +811002 31106 2 Unlocks after obtaining 2 Memories of a set +811003 31106 3 Unlocks after obtaining 3 Memories of a set +811004 31106 4 Unlocks after obtaining 4 Memories of a set +811005 31106 5 Unlocks after obtaining 5 Memories of a set +811006 31106 6 Unlocks after obtaining 6 Memories of a set +811007 31104 5 Unlocks after upgrading any Memory of a set to Lv.5 +811008 31104 10 Unlocks after upgrading any Memory of a set to Lv.10 +811009 31104 15 Unlocks after upgrading any Memory of a set to Lv.15 +811010 31104 20 Unlocks after upgrading any Memory of a set to Lv.20 +811011 31104 25 Unlocks after upgrading any Memory of a set to Lv.25 +811012 31104 30 Unlocks after upgrading any Memory of a set to Lv.30 +811013 31104 35 Unlocks after upgrading any Memory of a set to Lv.35 +811014 31104 40 Unlocks after upgrading any Memory of a set to Lv.40 +811015 31104 45 Unlocks after upgrading any Memory of a set to Lv.45 +811016 31105 1 Unlocks after overclocking a Memory of a set 1 time +811017 31105 2 Unlocks after overclocking a Memory of a set 2 times +811018 31105 3 Unlocks after overclocking a Memory of a set 3 times +811019 31105 4 Unlocks after overclocking a Memory of a set 4 times +812001 11104 6410305 Unlocks from owning the Coating "Ink-Lit Hermit" +812002 11104 6210404 Unlocks from owning the Coating "Eventide Glow" +812003 11104 6110306 Unlocks from owning the Coating "Oceanic Blues" +812004 11104 6310306 Unlocks from owning the Coating "Puella Subnautica" +812005 11114 6710306 6210306 Unlocks from owning the Coating "Tulle Redbud" or "Seaside Sunbath" +812006 11104 6000205 Unlocks from owning the Coating "Golden Days" +812007 11104 6610306 Unlocks from owning the Coating "Spectral Parade" +812008 11104 6510306 Unlocks from owning the Coating "Summer Triangle" +812009 11104 6310205 Unlocks from owning the Coating "Florescence" +812010 11104 6000804 Unlocks from owning the Coating "Wispthorn" +812011 11104 6410306 Unlocks from owning the Coating "Grace" +812012 11104 6210307 Unlocks from owning the Coating "Azure Apocalypse" +812013 11104 6000705 Unlocks from owning the Coating "Scarlet Spring" +812014 11104 6000505 Unlocks from owning the Coating "Howling Crown" +812015 11104 6001404 Unlocks from owning the Coating "Honor Model" +812016 11104 6000805 Unlocks by owning the Coating "Street Rebellion" +812017 11104 6210405 Unlocks after owning the Coating "Dance of Ripplets" +812018 11104 6510307 Unlocks after owning the Coating "Beach Frolics" +812019 11104 6001305 Unlocks after owning the Coating "Aria of Nymph" +812020 11104 6001804 Unlocks from owning the Coating "Wings of Dawn" +812021 11104 6001405 Unlocks after owning the Coating "Nosferatu" +812022 11104 6710308 Unlocks after owning the Coating "Deed of Snow Leopard" +812023 11104 6610307 Unlocks after owning the Coating "Tiger Imperium" +812024 11104 6410307 Unlocks after owning the Coating "Spring Huntress" +812025 11104 6110307 Unlocks after owning the Coating "Illusionist" +812026 11104 6002005 Unlocks after owning the Coating "Dreamweaver" +812027 11104 6001605 Unlocks from owning the Coating "Wavebender" +812028 11104 6001805 Unlocks from owning the Coating "Dreamcatcher" +812029 11104 6002504 Unlocks from owning the Coating "Exorcist" +812030 11104 6000506 Unlocks after owning the Coating "Niki US1000" +812031 11104 6001406 Unlocks after owning the Coating "Radiant Respite" +812032 11104 6000806 Unlocks from owning the Coating "Fiery Moon" +812033 11104 6001905 Unlocks from owning the Coating "Vox Solaris" +841001 10105 14010133 Clear all stages +841002 10101 80 Commandant reaches Lv.80 +841003 15102 2001 Clear all stages in this area +841011 10105 14010234 Clear all stages +841012 10101 80 Commandant reaches Lv.80 +841013 15102 2002 Clear all stages in this area +841021 10105 14010334 Clear all stages +841022 10101 80 Commandant reaches Lv.80 +841023 15102 2003 Clear all stages in this area +841031 10105 14010434 Clear all stages +841032 10101 80 Commandant reaches Lv.80 +841033 15102 2004 Clear all stages in this area +841043 15102 2005 Clear all stages in this area +841053 15102 2006 Clear all stages in this area +841063 15102 2007 Clear all stages in this area +841073 15102 2008 Clear all stages in this area +841101 15108 1 3001 Clear the current area +841102 15108 1 3002 Clear the current area +841103 15108 1 3003 Clear the current area +841104 15108 1 3004 Clear the current area +841105 15108 1 3005 Clear the current area +841106 15108 1 3006 Clear the current area +841107 15108 1 3001 3002 3003 3004 3005 3006 Clear the current area +841200 20108 5 1 Any member reaches Infinitas Awakening +841201 13114 5 Member completed Infinitas Awakening +841202 13114 5 Member completed Infinitas Awakening +841203 13114 5 Member completed Infinitas Awakening +841204 13114 5 Member completed Infinitas Awakening +841205 13114 5 Member completed Infinitas Awakening +841206 13114 5 Member completed Infinitas Awakening +841207 10101 90 Commandant reaches Lv.90 +842001 13103 80 A member reaches Lv.80 +842002 13108 5500 A member reaches 5500 BP +842003 13109 6 12 Equip 6★ Resonance Skill x12 +842011 13103 80 A member reaches Lv.80 +842012 13108 5600 A member reaches 5600 BP +842013 13114 4 [Member] leveled up to Ultima Awaken +842021 13103 80 A member reaches Lv.80 +842022 13108 5800 A member reaches 5800 BP +842023 13114 4 [Member] leveled up to Ultima Awaken +842031 13103 80 A member reaches Lv.80 +842032 13108 6000 A member reaches 6000 BP +842033 13114 4 [Member] leveled up to Ultima Awaken +842043 13114 4 [Member] leveled up to Ultima Awaken +842053 13114 4 [Member] leveled up to Ultima Awaken +842063 13114 4 [Member] leveled up to Ultima Awaken +842073 13114 4 [Member] leveled up to Ultima Awaken +842074 20109 4 +843001 18106 5500 1 Unlocks after all members reach 5500 BP +843002 18106 5500 2 Unlocks after all members reach 5500 BP +843003 18106 5500 3 Unlocks after all members reach 5500 BP +843004 18106 5000 1 Unlocks after all members reach 5000 BP +843005 18106 5000 2 Unlocks after all members reach 5000 BP +843006 18106 5000 3 Unlocks after all members reach 5000 BP +843007 18106 6500 3 Unlocks after all members reach 6500 BP +844001 10101 120 Commandant reaches Lv.120 +844002 10117 1 Honor Rank 1 +845001 10101 40 Commandant Level reached 40 +845010 10101 120 Unlocked when Commandant Level reached 120 +845020 10123 1 Player is currently on Return Missions +850001 15103 13005001 3 Collect 3 Crimson Love +850002 15103 13005001 6 Collect 6 Crimson Love +850003 15103 13005001 10 Collect 10 Crimson Love +850004 10105 10040304 Unlocks after clearing Main Story 4-12 +850005 10105 30070110 Unlocks after clearing Memory Rescue "Aife" +850006 15105 20000105 1 Clear Co-op [Event] Osiris Overclock - Easy +850007 15105 20000105 2 Clear Co-op [Event] Osiris Overclock - Elite +850008 15105 20000105 3 Clear Co-op [Event] Osiris Overclock - Nightmare +850009 11115 1012 Unlocks after clearing Stronghold Chapter 12 +850010 10111 13319 Required to complete "Ether Tower II" Mission +850011 10111 13320 Required to complete "Ether Tower III" Mission +850012 10111 13321 Required to complete "Ether Tower IV" Mission +850013 15105 20000505 1 Clear Co-op [Event] Gabriel Overclock - Easy +850014 15105 20000505 2 Clear Co-op [Event] Gabriel Overclock - Elite +850015 15105 20000505 3 Clear Co-op [Event] Gabriel Overclock - Nightmare +850016 10112 6 2 Get 11 stars from Park Parade stages +850017 10112 6 3 Get 13 stars from Park Parade stages +850018 10112 6 4 Get 15 stars from Park Parade stages +850019 15105 20000504 1 Clear Co-op [Event] Gabriel Berserk - Easy +850020 10113 20000504 20000505 Clear Co-op [Event] Gabriel in Berserk or higher difficulty +850021 15103 13000600 5250 "Siege Recorder" reaches Lv.6 +850022 15103 13000600 22750 "Siege Recorder" reaches Lv.11 +850023 15103 13000600 47750 "Siege Recorder" reaches Lv.16 +850024 15103 13005301 3 Collect 3 Tokarev Tower Badges +850025 15103 13005301 6 Collect 6 Tokarev Tower Badges +850026 15103 13005301 10 Collect 10 Tokarev Tower Badges +850027 15103 13005302 3 Collect 3 Sand Tower Badges +850028 15103 13005302 6 Collect 6 Sand Tower Badges +850029 15103 13005302 10 Collect 10 Sand Tower Badges +850030 15103 13000700 61250 Reach Lv.50 in "Call Me Boss" +850031 15103 13000700 247500 Reach Lv.100 in "Call Me Boss" +850032 15103 13000700 558750 Reach Lv.150 in "Call Me Boss" +850033 15103 13005700 8 Collect 8 Border Certificates +850034 15103 13005700 16 Collect 16 Border Certificates +850035 15103 13005700 24 Collect 24 Border Certificates +850039 10111 13418 "Aurora Gate II" needs to be completed first +850040 10111 13419 "Aurora Gate III" needs to be completed first +850041 10111 13420 "Aurora Gate IV" needs to be completed first +850042 10112 7 2 Get 11 stars from Karma Tidal Stages +850043 10112 7 3 Get 13 stars from Karma Tidal stages +850044 10112 7 4 Get 15 stars from Karma Tidal stages +850045 15103 13005900 5 Collect 3 x +850046 15103 13005900 10 Collect 6 x +850047 15103 13005900 20 Collect 9 x +850048 11116 5 160 Unlocks after completing 160 locations in Book of Toro +850049 15103 13006000 1600 Accumulate 1600 Trial Points +850050 15103 13006000 1800 Accumulate 1800 Trial Points +850051 15103 13006000 2000 Accumulate 2000 Trial Points +850052 10111 13518 "Tabula Akasha II" needs to be completed first +850053 10111 13519 "Tabula Akasha III" needs to be completed first +850054 10111 13520 "Tabula Akasha IV" needs to be completed first +850055 10112 8 2 Get 11 stars from Kowloong Theater stages +850056 10112 8 3 Get 13 stars from Kowloong Theater stages +850057 10112 8 4 Get 15 stars from Kowloong Theater stages +850058 15103 13006300 10 Collect 10 Video Tapes +850059 15103 13006300 20 Collect 20 Video Tapes +850060 15103 13006300 35 Collect 35 Video Tapes +850061 15103 13006200 5 Collect 5 Computing Units +850062 15103 13006200 6 Collect 6 Computing Units +850063 15103 13006200 10 Collect 10 Computing Units +850064 15103 13005701 10 Collect 10 False Words Certificates +850065 15103 13005701 20 Collect 20 False Words Certificates +850066 15103 13005701 30 Collect 30 False Words Certificates +850067 15103 13000800 4 Graduates reach 4 persons +850068 15103 13000800 9 Graduates reach 9 persons +850069 10112 9 2 Get 11 stars from Simulated Torrent stages +850070 10112 9 3 Get 13 stars from Simulated Torrent stages +850071 10112 9 4 Get 15 stars from Simulated Torrent stages +850072 10111 13618 "Rising Pavilion II" needs to be completed first +850073 10111 13619 "Rising Pavilion III" needs to be completed first +850074 10111 13620 "Rising Pavilion IV" needs to be completed first +850075 15103 13007000 2 Collect 2 War-Experienced Ribbons +850076 15103 13007000 4 Collect 4 War-Experienced Ribbons +850077 15103 13007000 5 Collect 5 War-Experienced Ribbons +850078 15103 13007100 2 Collect 2 "Operation Manual" +850079 15103 13007100 3 Collect 3 "Operation Manual" +850080 15103 13007100 4 Collect 4 "Operation Manual" +850081 15103 13007300 2 Collect 2 "Field Suitcase" +850082 15103 13007400 3 Collect 3 "Message in Bottle" +850083 15103 13007400 6 Collect 6 "Message in Bottle" +850084 15103 13007400 10 Collect 10 "Message in Bottle" +850085 15103 13007700 3 Obtain 3 "Horizon Echoes" Album +850086 15103 13007700 6 Obtain 6 "Horizon Echoes" Album +850087 15103 13007700 10 Obtain 10 "Horizon Echoes" Album +850088 10111 13718 "Sail Against the Tide XVI" needs to be completed first +850089 10111 13719 "Sail Against the Tide XVII" needs to be completed first +850090 10111 13720 "Sail Against the Tide XVIII" needs to be completed first +850091 15103 13007900 2 Collect 2 "Combat Dagger" +850092 15103 13007900 3 Collect 3 "Combat Dagger" +850093 15103 13007900 4 Collect 4 "Combat Dagger" +850094 15103 13008000 2 Collect 2 "Awesome Commandant" Trophies +850095 15103 13008000 3 Collect 3 "Awesome Commandant" Trophies +850096 15103 13008000 4 Collect 4 "Awesome Commandant" Trophies +850097 15103 13009000 2 Collect 2 "Proof of Mankind" +850098 15103 13009000 4 Collect 4 "Proof of Mankind" +850099 15103 13009000 5 Collect 5 "Proof of Mankind" +990000 15103 13010000 18 Collect 18 "Heterosoil Grown Certificates" +990001 15103 13010000 36 Collect 36 "Heterosoil Grown Certificates" +990002 15103 13010000 56 Collect 56 "Heterosoil Grown Certificates" +990003 15103 13011000 3 Collect 3 "Hand-held Signal Towers" +990004 15103 13011000 5 Collect 5 "Hand-held Signal Towers" +990005 15103 13011000 7 Collect 7 "Hand-held Signal Towers" +990006 10111 13818 Completion of "Nocturnal Journey VII" required +990007 10111 13819 Completion of "Nocturnal Journey VIII" required +990008 10111 13820 Completion of "Nocturnal Journey IX" required +990009 15103 13012003 10 Obtain "Tactical" Dance Pad x10 +990010 15103 13012003 25 Obtain "Tactical" Dance Pad x25 +990011 15103 13012003 50 Obtain "Tactical" Dance Pad x50 +990012 15103 13012002 2 Obtain "Caged Bird" x2 +990013 15103 13012002 3 Obtain "Caged Bird" x3 +990014 15103 13012002 4 Obtain "Caged Bird" x4 +990015 15103 13012001 2 Earn 44,000 points from "Limit Break" +990016 15103 13012001 3 Earn 48,000 points from "Limit Break" +990017 15103 13012001 4 Earn 52,000 points from "Limit Break" +990018 10111 73017 Earn xx points from "Limit Break" +990019 15103 13013002 2 Obtain "Concerto No. 1 " x2 +990020 15103 13013002 3 Obtain "Concerto No. 1 " x3 +990021 15103 13013002 4 Obtain "Concerto No. 1 " x4 +990022 15103 13013003 2 Obtain "Festival Group Photo" x2 +990023 15103 13013003 3 Obtain "Festival Group Photo" x3 +990024 15103 13013003 5 Obtain "Festival Group Photo" x5 +990025 15103 13013005 1 Obtain Prayer x1 +990026 15103 13013005 2 Obtain Prayer x2 +990027 15103 13013005 3 Obtain Prayer x3 +990028 15103 13014001 2 Obtain "Ultimate Budo" x2 +990029 15103 13014001 3 Obtain "Ultimate Budo" x3 +990030 15103 13014001 4 Obtain "Ultimate Budo" x4 +990031 15103 13014002 2 Obtain "Stopped Pocketwatch" x2 +990032 15103 13014002 3 Obtain "Stopped Pocketwatch" x3 +990033 15103 13014002 4 Obtain "Stopped Pocketwatch" x4 +990034 15103 13014003 3 Obtain "Mini Wood Matrix" x3 +990035 15103 13014003 5 Obtain "Mini Wood Matrix" x5 +990036 15103 13014003 7 Obtain "Mini Wood Matrix" x7 +990037 15103 13015001 2 Obtain 2 +990038 15103 13015001 3 Obtain 3 +990039 15103 13015001 4 Obtain 4 +990040 10111 13918 Completion of "Nocturnal Journey VII" required +990041 10111 13919 Completion of "Nocturnal Journey VIII" required +990042 10111 13920 Completion of "Nocturnal Journey IX" required +990043 15103 13015004 2 Obtain 2 +990044 15103 13015004 3 Obtain 3 +990045 15103 13015004 4 Obtain 4 +990046 15103 13015002 2 Obtain 2 +990047 15103 13015002 3 Obtain 3 +990048 15103 13015002 5 Obtain 5 +990049 15103 13015005 6 +990050 15103 13015005 11 +990051 15103 13015005 16 +990052 15103 13016002 2 Obtain 2 +990053 15103 13016002 3 Obtain 3 +990054 15103 13016002 4 Obtain 4 +990055 15103 13016001 2 Obtain 2 +990056 15103 13016001 3 Obtain 3 +990057 15103 13016001 4 Obtain 4 +990058 15103 13005002 2 +990059 15103 13005002 5 +990060 15103 13005002 10 +990061 15103 13017002 3 Obtain 3 +990062 15103 13017002 6 Obtain 6 +990063 15103 13017002 10 Obtain 10 +990064 15103 13017003 2 Obtain 2 +990065 15103 13017003 3 Obtain 3 +990066 15103 13017003 4 Obtain 4 +990067 15103 13018001 2 Obtain 2 +990068 15103 13018001 3 Obtain 3 +990069 15103 13018001 4 Obtain 4 +990070 15103 13018002 2 Obtain 2 +990071 15103 13018002 3 Obtain 3 +990072 15103 13018002 4 Obtain 4 +990073 15103 13018003 2 Obtain 2 +990074 15103 13018003 3 Obtain 3 +990075 15103 13018003 4 Obtain 4 +990076 15103 13019002 2 Obtain 2 +990077 15103 13019002 3 Obtain 3 +990078 15103 13019002 5 Obtain 5 +990079 10111 14068 Completion of "Song of Victory VII" required +990080 10111 14069 Completion of "Song of Victory VIII" required +990081 10111 14070 Completion of "Song of Victory IX" required +990082 15103 13019004 2 Obtain 2 +990083 15103 13019004 3 Obtain 3 +990084 15103 13019004 4 Obtain 4 +990085 15103 13019001 3 Obtain 3 +990086 15103 13019001 5 Obtain 5 +990087 15103 13019001 7 Obtain 7 +990088 15103 13019101 2 Obtain 2 +990089 15103 13019101 3 Obtain 3 +990090 15103 13019101 4 Obtain 4 +990091 15103 13019102 2 Obtain 2 +990092 15103 13019102 3 Obtain 3 +990093 15103 13019102 4 Obtain 4 +990094 15103 13019103 2 Obtain 2 +990095 15103 13019103 3 Obtain 3 +990096 15103 13019103 4 Obtain 4 +990097 15103 13019201 2 Obtain 2 +990098 15103 13019201 3 Obtain 3 +990099 15103 13019201 5 Obtain 5 +990100 15103 13019203 2 Obtain 2 +990101 15103 13019203 3 Obtain 3 +990102 15103 13019206 2 Obtain 2 +990103 15103 13019206 3 Obtain 3 +990104 15103 13019206 4 Obtain 4 +990105 15103 13019302 2 Obtain 2 +990106 10111 14119 Completion of "Bullseye VII" required +990107 10111 14120 Completion of "Bullseye VIII" required +990108 10111 14121 Completion of "Bullseye IX" required +990109 15103 13019304 2 Obtain 2 +990110 15103 13019304 3 Obtain 3 +990111 15103 13019304 4 Obtain 4 +84100101 10105 10010101 Unlocks after clearing Main Story 1-1 +84100102 10105 10010102 Unlocks after clearing Main Story 1-2 +84100103 10105 10010103 Unlocks after clearing Main Story 1-3 +84100104 10105 10010104 Unlocks after clearing Main Story 1-4 +84100105 10105 10010201 Unlocks after clearing Main Story 1-5 +84100106 10105 10010202 Unlocks after clearing Main Story 1-6 +84100107 10105 10010203 Unlocks after clearing Main Story 1-7 +84100108 10105 10010204 Unlocks after clearing Main Story 1-8 +84100109 10105 10010301 Unlocks after clearing Main Story 1-9 +84100110 10105 10010302 Unlocks after clearing Main Story 1-10 +84100111 10105 10010303 Unlocks after clearing Main Story 1-11 +84100112 10105 10010304 Unlocks after clearing Main Story 1-12 +84100201 10105 10020101 Unlocks after clearing Main Story 2-1 +84100202 10105 10020102 Unlocks after clearing Main Story 2-2 +84100203 10105 10020103 Unlocks after clearing Main Story 2-3 +84100204 10105 10020104 Unlocks after clearing Main Story 2-4 +84100205 10105 10020201 Unlocks after clearing Main Story 2-5 +84100206 10105 10020202 Unlocks after clearing Main Story 2-6 +84100207 10105 10020203 Unlocks after clearing Main Story 2-7 +84100208 10105 10020204 Unlocks after clearing Main Story 2-8 +84100209 10105 10020301 Unlocks after clearing Main Story 2-9 +84100210 10105 10020302 Unlocks after clearing Main Story 2-10 +84100211 10105 10020303 Unlocks after clearing Main Story 2-11 +84100212 10105 10020304 Unlocks after clearing Main Story 2-12 +84100301 10105 10030101 Unlocks after clearing Main Story 3-1 +84100302 10105 10030102 Unlocks after clearing Main Story 3-2 +84100303 10105 10030103 Unlocks after clearing Main Story 3-3 +84100304 10105 10030104 Unlocks after clearing Main Story 3-4 +84100305 10105 10030201 Unlocks after clearing Main Story 3-5 +84100306 10105 10030202 Unlocks after clearing Main Story 3-6 +84100307 10105 10030203 Unlocks after clearing Main Story 3-7 +84100308 10105 10030204 Unlocks after clearing Main Story 3-8 +84100309 10105 10030301 Unlocks after clearing Main Story 3-9 +84100310 10105 10030302 Unlocks after clearing Main Story 3-10 +84100311 10105 10030303 Unlocks after clearing Main Story 3-11 +84100312 10105 10030304 Unlocks after clearing Main Story 3-12 +84100401 10105 10040101 Unlocks after clearing Main Story 4-1 +84100402 10105 10040102 Unlocks after clearing Main Story 4-2 +84100403 10105 10040103 Unlocks after clearing Main Story 4-3 +84100404 10105 10040104 Unlocks after clearing Main Story 4-4 +84100405 10105 10040201 Unlocks after clearing Main Story 4-5 +84100406 10105 10040202 Unlocks after clearing Main Story 4-6 +84100407 10105 10040203 Unlocks after clearing Main Story 4-7 +84100408 10105 10040204 Unlocks after clearing Main Story 4-8 +84100409 10105 10040301 Unlocks after clearing Main Story 4-9 +84100410 10105 10040302 Unlocks after clearing Main Story 4-10 +84100411 10105 10040303 Unlocks after clearing Main Story 4-11 +84100412 10105 10040304 Unlocks after clearing Main Story 4-12 +84100501 10105 10050101 Unlocks after clearing Main Story 5-1 +84100502 10105 10050102 Unlocks after clearing Main Story 5-2 +84100503 10105 10050103 Unlocks after clearing Main Story 5-3 +84100504 10105 10050104 Unlocks after clearing Main Story 5-4 +84100505 10105 10050201 Unlocks after clearing Main Story 5-5 +84100506 10105 10050202 Unlocks after clearing Main Story 5-6 +84100507 10105 10050203 Unlocks after clearing Main Story 5-7 +84100508 10105 10050204 Unlocks after clearing Main Story 5-8 +84100509 10105 10050301 Unlocks after clearing Main Story 5-9 +84100510 10105 10050302 Unlocks after clearing Main Story 5-10 +84100511 10105 10050303 Unlocks after clearing Main Story 5-11 +84100512 10105 10050304 Unlocks after clearing Main Story 5-12 +84100601 10105 10060101 Unlocks after clearing Main Story 6-1 +84100602 10105 10060102 Unlocks after clearing Main Story 6-2 +84100603 10105 10060103 Unlocks after clearing Main Story 6-3 +84100604 10105 10060104 Unlocks after clearing Main Story 6-4 +84100605 10105 10060201 Unlocks after clearing Main Story 6-5 +84100606 10105 10060202 Unlocks after clearing Main Story 6-6 +84100607 10105 10060203 Unlocks after clearing Main Story 6-7 +84100608 10105 10060204 Unlocks after clearing Main Story 6-8 +84100609 10105 10060301 Unlocks after clearing Main Story 6-9 +84100610 10105 10060302 Unlocks after clearing Main Story 6-10 +84100611 10105 10060303 Unlocks after clearing Main Story 6-11 +84100612 10105 10060304 Unlocks after clearing Main Story 6-12 +84100701 10105 10070101 Unlocks after clearing Main Story 7-1 +84100702 10105 10070102 Unlocks after clearing Main Story 7-2 +84100703 10105 10070103 Unlocks after clearing Main Story 7-3 +84100704 10105 10070104 Unlocks after clearing Main Story 7-4 +84100705 10105 10070201 Unlocks after clearing Main Story 7-5 +84100706 10105 10070202 Unlocks after clearing Main Story 7-6 +84100707 10105 10070203 Unlocks after clearing Main Story 7-7 +84100708 10105 10070204 Unlocks after clearing Main Story 7-8 +84100709 10105 10070301 Unlocks after clearing Main Story 7-9 +84100710 10105 10070302 Unlocks after clearing Main Story 7-10 +84100711 10105 10070303 Unlocks after clearing Main Story 7-11 +84100712 10105 10070304 Unlocks after clearing Main Story 7-12 +84100801 10105 10080101 Unlocks after clearing Main Story 8-1 +84100802 10105 10080102 Unlocks after clearing Main Story 8-2 +84100803 10105 10080103 Unlocks after clearing Main Story 8-3 +84100804 10105 10080104 Unlocks after clearing Main Story 8-4 +84100805 10105 10080201 Unlocks after clearing Main Story 8-5 +84100806 10105 10080202 Unlocks after clearing Main Story 8-6 +84100807 10105 10080203 Unlocks after clearing Main Story 8-7 +84100808 10105 10080204 Unlocks after clearing Main Story 8-8 +84100809 10105 10080301 Unlocks after clearing Main Story 8-9 +84100810 10105 10080302 Unlocks after clearing Main Story 8-10 +84100811 10105 10080303 Unlocks after clearing Main Story 8-11 +84100812 10105 10080304 Unlocks after clearing Main Story 8-12 +84100901 10105 10090101 Unlocks after clearing Main Story 9-1 +84100902 10105 10090102 Unlocks after clearing Main Story 9-2 +84100903 10105 10090103 Unlocks after clearing Main Story 9-3 +84100904 10105 10090104 Unlocks after clearing Main Story 9-4 +84100905 10105 10090201 Unlocks after clearing Main Story 9-5 +84100906 10105 10090202 Unlocks after clearing Main Story 9-6 +84100907 10105 10090203 Unlocks after clearing Main Story 9-7 +84100908 10105 10090204 Unlocks after clearing Main Story 9-8 +84100909 10105 10090301 Unlocks after clearing Main Story 9-9 +84100910 10105 10090302 Unlocks after clearing Main Story 9-10 +84100911 10105 10090303 Unlocks after clearing Main Story 9-11 +84100912 10105 10090304 Unlocks after clearing Main Story 9-12 +84100913 10105 10090401 Unlocks after clearing Main Story 9-13 +84101001 10105 10100101 Unlocks after clearing Main Story 10-1 +84101002 10105 10100102 Unlocks after clearing Main Story 10-2 +84101003 10105 10100103 Unlocks after clearing Main Story 10-3 +84101004 10105 10100104 Unlocks after clearing Main Story 10-4 +84101005 10105 10100201 Unlocks after clearing Main Story 10-5 +84101006 10105 10100202 Unlocks after clearing Main Story 10-6 +84101007 10105 10100203 Unlocks after clearing Main Story 10-7 +84101008 10105 10100204 Unlocks after clearing Main Story 10-8 +84101009 10105 10100301 Unlocks after clearing Main Story 10-9 +84101010 10105 10100302 Unlocks after clearing Main Story 10-10 +84101011 10105 10100303 Unlocks after clearing Main Story 10-11 +84101012 10105 10100304 Unlocks after clearing Main Story 10-12 +84101101 10105 10110101 Unlocks after clearing Main Story 11-1 +84101102 10105 10110102 Unlocks after clearing Main Story 11-2 +84101103 10105 10110103 Unlocks after clearing Main Story 11-3 +84101104 10105 10110104 Unlocks after clearing Main Story 11-4 +84101105 10105 10110105 Unlocks after clearing Main Story 11-5 +84101106 10105 10110106 Unlocks after clearing Main Story 11-6 +84101107 10105 10110107 Unlocks after clearing Main Story 11-7 +84101108 10105 10110108 Unlocks after clearing Main Story 11-8 +84101109 10105 10110109 Unlocks after clearing Main Story 11-9 +84101110 10105 10110112 Unlocks after clearing Main Story 11-10 +84101111 10105 10110113 Unlocks after clearing Main Story 11-11 +84101112 10105 10110111 Unlocks after clearing Main Story 11-12 +84101201 10105 10120101 Unlocks after clearing Main Story 12-1 +84101202 10105 10120102 Unlocks after clearing Main Story 12-2 +84101203 10105 10120103 Unlocks after clearing Main Story 12-3 +84101204 10105 10120104 Unlocks after clearing Main Story 12-4 +84101205 10105 10120105 Unlocks after clearing Main Story 12-5 +84101206 10105 10120106 Unlocks after clearing Main Story 12-6 +84101207 10105 10120107 Unlocks after clearing Main Story 12-7 +84101208 10105 10120108 Unlocks after clearing Main Story 12-8 +84101209 10105 10120109 Unlocks after clearing Main Story 12-9 +84101210 10105 10120110 Unlocks after clearing Main Story 12-10 +84101211 10105 10120111 Unlocks after clearing Main Story 12-11 +84101212 10105 10120112 Unlocks after clearing Main Story 12-12 +84101213 10105 10120113 Unlocks after clearing Main Story 12-13 +84101214 10105 10120114 Unlocks after clearing Main Story 12-14 +84101215 10105 10120115 Unlocks after clearing Main Story 12-15 +84101216 10105 10120116 Unlocks after clearing Main Story 12-16 +84101217 10105 10120117 Unlocks after clearing Main Story 12-17 +84101218 10105 10120118 Unlocks after clearing Main Story 12-18 +84101219 10105 10120119 Unlocks after clearing Main Story 12-19 +84101220 10105 10120120 Unlocks after clearing Main Story 12-20 +84101221 10105 10120121 Unlocks after clearing Main Story 12-21 +84101222 10105 10120122 Unlocks after clearing Main Story 12-22 +84101223 10105 10120123 Unlocks after clearing Main Story 12-23 +84101224 10105 10120124 Unlocks after clearing Main Story 12-24 +84101225 10105 10120125 Unlocks after clearing Main Story 12-25 +84101226 10105 10120126 Unlocks after clearing Main Story 12-26 +84101301 10105 10130200 Clear Decision Altitude in Regular mode +84101302 10105 10130171 Clear A Familiar Sight in Regular mode +84101303 10105 10130172 Clear Unexpected Bolt in Regular mode +84101304 10105 10130201 Clear Fake Friendship in Regular mode +84101305 10105 10130202 Clear Profile of Bait in Regular mode +84101306 10105 10130203 Clear Fragile Relationship in Regular mode +84101307 10105 10130173 Clear Breaking a Deadlock in Regular mode +84101308 10105 10130204 Clear Shutting in Regular mode +84101309 10105 10130174 Clear "Huaxu" in Regular mode +84101310 10105 10130205 Clear S.S.D.D in Regular mode +84101311 10105 10130206 Clear Enhanced Inverse in Regular mode +84101312 10105 10130207 Clear Restore Clue in Regular mode +84101313 10105 10130208 Clear Enemies in Sight in Regular mode +84101314 10105 10130175 Clear Crimson Tide in Regular mode +84101315 10105 10130209 Clear Shades of the Past in Regular mode +84101316 10105 10130210 Clear Piper in Regular mode +84101317 10105 10130176 Clear Hetero-Creature in Regular mode +84101318 10105 10130211 Clear Plunder & Sacrifice in Regular mode +84101319 10105 10130212 Clear Past & Future in Regular mode +84101320 10105 10130213 Clear Blood Link in Regular mode +84101321 10105 10130214 Clear Continue Forward in Regular mode +84101322 10105 10130215 Clear Full of Thorns in Regular mode +84101323 10105 10130177 Clear We Were Here in Regular mode +84101324 10105 10130216 Clear Shattered Shards in Regular mode +84101325 10105 10130217 Clear City of Fakes in Regular mode +84101326 10105 10130218 Clear Red Tide's Guidance in Regular mode +84101327 10105 10130178 Clear Welcoming Ceremony in Regular mode +84101328 10105 10130219 Clear Curtain in Regular mode +84101329 10105 10130220 Clear Unexpected Support in Regular mode +84101330 10105 10130179 Clear Ascension Secrets in Regular mode +84101331 10105 10130221 Clear Test in Regular mode +84101332 10105 10130180 Clear Question in Regular mode +84101333 10105 10130181 Clear Fury of the Agent in Regular mode +84101334 10105 10130222 Clear Master of Ceremony in Regular mode +84101335 10105 10130223 Clear Cross the Bridge in Regular mode +84101336 10105 10130224 Clear Huaxu's Projection in Regular mode +84101337 10105 10130225 Clear Visitor in Regular mode +84101338 10105 10130226 Clear Crimson Resolve in Regular mode +84101339 10105 10130227 Clear Divergence Point in Regular mode +84101340 10105 10130228 Clear Sealed Past in Regular mode +84101341 10105 10130229 Clear Shards of Remorse in Regular mode +84101342 10105 10130230 Clear Chaotic Memories in Regular mode +84101343 10105 10130231 Clear Lost Heart in Regular mode +84101344 10105 10130182 Clear Lucia in Regular mode +84101345 10105 10130232 Clear To the Future in Regular mode +84101346 10105 10130233 Clear Polyphage Abyss in Regular mode +84101347 10105 10130234 Clear A Perfect Disguise? in Regular mode +84101348 10105 10130235 Clear Audio Analysis in Regular mode +84101349 10105 10130236 Clear Mermaid's Gift in Regular mode +84101350 10105 10130237 Clear Mermaid Caught Up in Regular mode +84101351 10105 10130238 Clear Horrifying Marks in Regular mode +84101352 10105 10130183 Clear Cannibalism in Regular mode +84101353 10105 10130239 Clear Resolve in Regular mode +84101354 10105 10130240 Clear Mermaid's Purpose in Regular mode +84101355 10105 10130184 Clear Huge Threat in Regular mode +84101356 10105 10130241 Clear Confession in Regular mode +84101357 10105 10130185 Clear Race Against Time in Regular mode +84101358 10105 10130186 Clear Awake and Destroy in Regular mode +84101401 10105 10140101 Unlocks after clearing Main Story 14-1 +84101402 10105 10140102 Unlocks after clearing Main Story 14-2 +84101403 10105 10140103 Unlocks after clearing Main Story 14-3 +84101404 10105 10140104 Unlocks after clearing Main Story 14-4 +84101405 10105 10140105 Unlocks after clearing Main Story 14-5 +84101406 10105 10140106 Unlocks after clearing Main Story 14-6 +84101407 10105 10140107 Unlocks after clearing Main Story 14-7 +84101408 10105 10140108 Unlocks after clearing Main Story 14-8 +84101409 10105 10140109 Unlocks after clearing Main Story 14-9 +84101410 10105 10140110 Unlocks after clearing Main Story 14-10 +84101411 10105 10140111 Unlocks after clearing Main Story 14-11 +84101412 10105 10140112 Unlocks after clearing Main Story 14-12 +84101413 10105 10140113 Unlocks after clearing Main Story 14-13 +84101414 10105 10140114 Unlocks after clearing Main Story 14-14 +84101415 10105 10140115 Unlocks after clearing Main Story 14-15 +84101501 10105 10150101 Unlocks after clearing Main Story 15-1 +84101502 10105 10150102 Unlocks after clearing Main Story 15-2 +84101503 10105 10150103 Unlocks after clearing Main Story 15-3 +84101504 10105 10150104 Unlocks after clearing Main Story 15-4 +84101505 10105 10150105 Unlocks after clearing Main Story 15-5 +84101506 10105 10150106 Unlocks after clearing Main Story 15-6 +84101507 10105 10150107 Unlocks after clearing Main Story 15-7 +84101508 10105 10150108 Unlocks after clearing Main Story 15-8 +84101509 10105 10150109 Unlocks after clearing Main Story 15-9 +84101510 10105 10150110 Unlocks after clearing Main Story 15-10 +84101511 10105 10150111 Unlocks after clearing Main Story 15-11 +84101512 10105 10150112 Unlocks after clearing Main Story 15-12 +84101513 10105 10150113 Unlocks after clearing Main Story 15-13 +84101514 10105 10150114 Unlocks after clearing Main Story 15-14 +84101515 10105 10150115 Unlocks after clearing Main Story 15-15 +84101516 10105 10150116 Unlocks after clearing Main Story 15-16 +84101517 10105 10150117 Unlocks after clearing Main Story 15-17 +84101601 10105 10160101 Unlocks after clearing Main Story 16-1 +84101602 10105 10160102 Unlocks after clearing Main Story 16-2 +84101603 10105 10160103 Unlocks after clearing Main Story 16-3 +84101604 10105 10160104 Unlocks after clearing Main Story 16-4 +84101605 10105 10160105 Unlocks after clearing Main Story 16-5 +84101606 10105 10160106 Unlocks after clearing Main Story 16-6 +84101607 10105 10160107 Unlocks after clearing Main Story 16-7 +84101608 10105 10160108 Unlocks after clearing Main Story 16-8 +84101609 10105 10160109 Unlocks after clearing Main Story 16-9 +84101610 10105 10160110 Unlocks after clearing Main Story 16-10 +84101611 10105 10160111 Unlocks after clearing Main Story 16-11 +84101612 10105 10160112 Unlocks after clearing Main Story 16-12 +84101613 10105 10160113 Unlocks after clearing Main Story 16-13 +84101614 10105 10160114 Unlocks after clearing Main Story 16-14 +84101615 10105 10160115 Unlocks after clearing Main Story 16-15 +84101700 10105 10170100 Unlocks after clearing Main Story 17-0 +84101701 10105 10170101 Unlocks after clearing Main Story 17-1 +84101702 10105 10170102 Unlocks after clearing Main Story 17-2 +84101703 10105 10170103 Unlocks after clearing Main Story 17-3 +84101704 10105 10170104 Unlocks after clearing Main Story 17-4 +84101705 10105 10170105 Unlocks after clearing Main Story 17-5 +84101706 10105 10170106 Unlocks after clearing Main Story 17-6 +84101707 10105 10170107 Unlocks after clearing Main Story 17-7 +84101708 10105 10170108 Unlocks after clearing Main Story 17-8 +84101709 10105 10170109 Unlocks after clearing Main Story 17-9 +84101710 10105 10170110 Unlocks after clearing Main Story 17-10 +84101711 10105 10170111 Unlocks after clearing Main Story 17-11 +84101712 10105 10170112 Unlocks after clearing Main Story 17-12 +84101713 10105 10170113 Unlocks after clearing Main Story 17-13 +84101714 10105 10170114 Unlocks after clearing Main Story 17-14 +84101715 10105 10170115 Unlocks after clearing Main Story 17-15 +84101716 10105 10170116 Unlocks after clearing Main Story 17-16 +84101717 10105 10170117 Unlocks after clearing Main Story 17-17 +84101718 10105 10170118 Unlocks after clearing Main Story 17-18 +84101719 10105 10170119 Unlocks after clearing Main Story 17-19 +84101720 10105 10170120 Unlocks after clearing Main Story 17-20 +84101721 10105 10170121 Unlocks after clearing Main Story 17-21 +84101722 10105 10170122 Unlocks after clearing Main Story 17-22 +84101723 10105 10170123 Unlocks after clearing Main Story 17-23 +84101724 10105 10170124 Unlocks after clearing Main Story 17-24 +84101725 10105 10170126 Unlocks after clearing Main Story 17-25 +84101726 10105 10170127 Unlocks after clearing Main Story 17-26 +84101727 10105 10170125 Unlocks after clearing Main Story 17-27 +84101728 10105 10170128 Unlocks after clearing Main Story 17-28 +84101750 17000 3 Complete Ending I of Recitativo di Fantasia +84101751 17000 8 Complete Ending II of Recitativo di Fantasia +84101752 17000 14 Complete Ending III of Recitativo di Fantasia +84101753 17000 20 Complete Ending IV of Recitativo di Fantasia +84101754 17000 26 Complete Ending V of Recitativo di Fantasia +84101755 17000 14 Recitativo di Fantasia reaches Ending III: Walking on the Truth +84101756 17000 3 Recitativo di Fantasia reaches Ending I: Unfinished Epilogue +84101757 17000 6 Clear Recitativo Di Fantasia Scene 3 for the second time +84101758 17000 8 Recitativo di Fantasia reaches Ending II: Death of the Piper +84101759 17000 26 Recitativo di Fantasia reaches Ending V: In the Name of Iris +84101760 17000 20 Recitativo di Fantasia reaches Ending IV: Peony and Iris +84101771 10105 15020121 Clear Floating Record ER00-1 to unlock +84101772 10105 15020122 Clear Floating Record ER00-2 to unlock +84101773 10105 15020123 Clear Floating Record ER00-3 to unlock +84101774 10105 15020124 Clear Floating Record ER00-4 to unlock +84101775 10105 15020125 Clear Floating Record ER00-5 to unlock +84101776 10105 15020126 Clear Floating Record ER00-6 to unlock +84101777 10105 15020127 Clear Floating Record ER00-7 to unlock +84101778 10105 15020128 Clear Floating Record ER00-8 to unlock +84101779 10105 15020129 Clear Floating Record ER00-9 to unlock +84101780 10105 15020130 Clear Floating Record ER00-10 to unlock +84101801 10105 10180101 Unlocks after clearing Main Story 18-1 +84101802 10105 10180102 Unlocks after clearing Main Story 18-2 +84101803 10105 10180103 Unlocks after clearing Main Story 18-3 +84101804 10105 10180104 Unlocks after clearing Main Story 18-4 +84101805 10105 10180105 Unlocks after clearing Main Story 18-5 +84101806 10105 10180106 Unlocks after clearing Main Story 18-6 +84101807 10105 10180107 Unlocks after clearing Main Story 18-7 +84101808 10105 10180108 Unlocks after clearing Main Story 18-8 +84101809 10105 10180109 Unlocks after clearing Main Story 18-9 +84101810 10105 10180110 Unlocks after clearing Main Story 18-10 +84101811 10105 10180111 Unlocks after clearing Main Story 18-11 +84101812 10105 10180112 Unlocks after clearing Main Story 18-12 +84101813 10105 10180113 Unlocks after clearing Main Story 18-13 +84101814 10105 10180114 Unlocks after clearing Main Story 18-14 +84101815 10105 10180115 Unlocks after clearing Main Story 18-15 +84101816 10105 10180116 Unlocks after clearing Main Story 18-16 +84101817 10105 10180117 Unlocks after clearing Main Story 18-17 +84101818 10105 10180118 Unlocks after clearing Main Story 18-18 +84101819 10105 10180119 Unlocks after clearing Main Story 18-19 +84101820 10105 10180120 Unlocks after clearing Main Story 18-20 +84101821 10105 10180121 Unlocks after clearing Main Story 18-21 +84101901 10105 15020210 Clear Floating Record ER01-1 to unlock +84101902 10105 15020211 Clear Floating Record ER01-2 to unlock +84101903 10105 15020212 Clear Floating Record ER01-3 to unlock +84101904 10105 15020213 Clear Floating Record ER01-4 to unlock +84101905 10105 15020214 Clear Floating Record ER01-5 to unlock +84101906 10105 15020215 Clear Floating Record ER01-6 to unlock +84101907 10105 15020216 Clear Floating Record ER01-7 to unlock +84101908 10105 15020217 Clear Floating Record ER01-8 to unlock +84101909 10105 15020218 Clear Floating Record ER01-9 to unlock +84101910 10105 15020219 Clear Floating Record ER01-10 to unlock +84101911 10105 15020220 Clear Floating Record ER01-11 to unlock +84101912 10105 15020221 Clear Floating Record ER01-12 to unlock +84101913 10105 15020222 Clear Floating Record ER01-13 to unlock +84101914 10105 15020223 Clear Floating Record ER01-14 to unlock +84102001 10105 10190101 Unlocks after clearing Main Story 19-1 +84102002 10105 10190102 Unlocks after clearing Main Story 19-2 +84102003 10105 10190103 Unlocks after clearing Main Story 19-3 +84102004 10105 10190104 Unlocks after clearing Main Story 19-4 +84102005 10105 10190105 Unlocks after clearing Main Story 19-5 +84102006 10105 10190106 Unlocks after clearing Main Story 19-6 +84102007 10105 10190107 Unlocks after clearing Main Story 19-7 +84102008 10105 10190108 Unlocks after clearing Main Story 19-8 +84102009 10105 10190109 Unlocks after clearing Main Story 19-9 +84102010 10105 10190110 Unlocks after clearing Main Story 19-10 +84102011 10105 10190111 Unlocks after clearing Main Story 19-11 +84102012 10105 10190112 Unlocks after clearing Main Story 19-12 +84102013 10105 10190113 Unlocks after clearing Main Story 19-13 +84102014 10105 10190114 Unlocks after clearing Main Story 19-14 +84102015 10105 10190115 Unlocks after clearing Main Story 19-15 +84102016 10105 10190116 Unlocks after clearing Main Story 19-16 +84102017 10105 10190117 Unlocks after clearing Main Story 19-17 +84102018 10105 10190118 Unlocks after clearing Main Story 19-18 +84102019 10105 10190119 Unlocks after clearing Main Story 19-19 +84102020 10105 10190120 Unlocks after clearing Main Story 19-20 +84102021 10105 10190121 Unlocks after clearing Main Story 19-21 +84102022 10105 10190122 Unlocks after clearing Main Story 19-22 +84102101 10105 15020301 Clear Floating Record ER02-1 to unlock +84102102 10105 15020302 Clear Floating Record ER02-2 to unlock +84102103 10105 15020303 Clear Floating Record ER02-3 to unlock +84102104 10105 15020304 Clear Floating Record ER02-4 to unlock +84102105 10105 15020305 Clear Floating Record ER02-5 to unlock +84102106 10105 15020306 Clear Floating Record ER02-6 to unlock +84102107 10105 15020307 Clear Floating Record ER02-7 to unlock +84102108 10105 15020308 Clear Floating Record ER02-8 to unlock +84102109 10105 15020309 Clear Floating Record ER02-9 to unlock +84102110 10105 15020310 Clear Floating Record ER02-10 to unlock +84102111 10105 15020311 Clear Floating Record ER02-11 to unlock +84102112 10105 15020312 Clear Floating Record ER02-12 to unlock +84102113 10105 15020313 Clear Floating Record ER02-13 to unlock +84102114 10105 15020314 Clear Floating Record ER02-14 to unlock +84102115 10105 15020315 Clear Floating Record ER02-15 to unlock +84102116 10105 15020316 Clear Floating Record ER02-16 to unlock +84102117 10105 15020317 Clear Floating Record ER02-17 to unlock +84102118 10105 15020318 Clear Floating Record ER02-18 to unlock +84102119 10105 15020319 Clear Floating Record ER02-19 to unlock +84102120 10105 15020320 Clear Floating Record ER02-20 to unlock +84102121 10105 15020321 Clear Floating Record ER02-21 to unlock +84102122 10105 15020322 Clear Floating Record ER02-22 to unlock +84102123 10105 15020323 Clear Floating Record ER02-23 to unlock +84102124 10105 15020324 Clear Floating Record ER02-24 to unlock +84102201 10105 10200101 Unlocks after clearing Main Story 20-1 +84102202 10105 10200102 Unlocks after clearing Main Story 20-2 +84102203 10105 10200103 Unlocks after clearing Main Story 20-3 +84102204 10105 10200104 Unlocks after clearing Main Story 20-4 +84102205 10105 10200105 Unlocks after clearing Main Story 20-5 +84102206 10105 10200106 Unlocks after clearing Main Story 20-6 +84102207 10105 10200107 Unlocks after clearing Main Story 20-7 +84102208 10105 10200109 Unlocks after clearing Main Story 20-8 +84102209 10105 10200110 Unlocks after clearing Main Story 20-9 +84102210 10105 10200111 Unlocks after clearing Main Story 20-10 +84102211 10105 10200112 Unlocks after clearing Main Story 20-11 +84102212 10105 10200113 Unlocks after clearing Main Story 20-12 +84102213 10105 10200114 Unlocks after clearing Main Story 20-13 +84102214 10105 10200115 Unlocks after clearing Main Story 20-14 +84102215 10105 10010003 Unlocks after clearing Main Story 20-14 +84102216 10105 30130409 Unlocks after clearing Slumberland Stage 2 +84102217 10105 30130410 Unlocks after clearing Slumberland Stage 3 +84102301 10105 15020401 Clear Floating Record ER03-1 to unlock +84102302 10105 15020402 Clear Floating Record ER03-2 to unlock +84102303 10105 15020403 Clear Floating Record ER03-3 to unlock +84102304 10105 15020404 Clear Floating Record ER03-4 to unlock +84102305 10105 15020405 Clear Floating Record ER03-5 to unlock +84102306 10105 15020406 Clear Floating Record ER03-6 to unlock +84102307 10105 15020407 Clear Floating Record ER03-7 to unlock +84102308 10105 15020408 Clear Floating Record ER03-8 to unlock +84102309 10105 15020409 Clear Floating Record ER03-9 to unlock +84102310 10105 15020410 Clear Floating Record ER03-10 to unlock +84102311 10105 15020411 Clear Floating Record ER03-11 to unlock +84102312 10105 15020412 Clear Floating Record ER03-12 to unlock +84102313 10105 15020413 Clear Floating Record ER03-13 to unlock +84102451 10105 10210114 Unlocks after clearing Main Story (Normal) 21-13 +84102452 10105 10210214 Unlocks after clearing Main Story (Normal) 21-13 +84102453 10105 10210216 Unlocks after clearing Main Story (Normal) 21-14 +84102454 10105 10210218 Unlocks after clearing Main Story (Normal) 21-15 +84102455 10105 10210115 Unlocks after clearing Main Story (Mutate) 0-1 +84102456 10105 10210117 Unlocks after clearing Main Story (Mutate) 2-1 +84102457 10105 10210119 Unlocks after clearing Main Story (Mutate) 5-1 +84102458 10105 10210121 Unlocks after clearing Main Story (Mutate) 8-1 +84102459 10105 21000110 Unlocks after clearing Side Story Arcade Anima: Watanabe No.1 +84102460 10105 21000111 Unlocks after clearing Side Story Arcade Anima: Watanabe No.2 +84102461 10105 21000112 Unlocks after clearing Side Story Arcade Anima: Watanabe No.3 +84102462 10105 21000113 Unlocks after clearing Side Story Arcade Anima: Watanabe No.4 +84102463 10105 21000114 Unlocks after clearing Side Story Arcade Anima: Watanabe No.5 +84102464 10105 21000210 Unlocks after clearing Side Story Arcade Anima: Alpha No.1 +84102465 10105 21000211 Unlocks after clearing Side Story Arcade Anima: Alpha No.2 +84102466 10105 21000212 Unlocks after clearing Side Story Arcade Anima: Alpha No.3 +84102467 10105 21000213 Unlocks after clearing Side Story Arcade Anima: Alpha No.4 +84102468 10105 21000214 Unlocks after clearing Side Story Arcade Anima: Alpha No.5 +84102469 10105 10210101 Unlocks after clearing Main Story (Normal) 21-01 +84102470 10105 10210102 Unlocks after clearing Main Story (Normal) 21-02 +84102471 10105 10210103 Unlocks after clearing Main Story (Normal) 21-03 +84102472 10105 10210104 Unlocks after clearing Main Story (Normal) 21-04 +84102473 10105 10210106 Unlocks after clearing Main Story (Normal) 21-06 +84102474 10105 10210107 Unlocks after clearing Main Story (Normal) 21-07 +84102475 10105 10210108 Unlocks after clearing Main Story (Normal) 21-08 +84102476 10105 10210109 Unlocks after clearing Main Story (Normal) 21-09 +84102477 10105 10210110 Unlocks after clearing Main Story (Normal) 21-10 +84102478 10105 10210111 Unlocks after clearing Main Story (Normal) 21-11 +84102479 10105 10210112 Unlocks after clearing Main Story (Normal) 21-12 +84102480 10105 10210113 Unlocks after clearing Main Story (Normal) 21-13 +84102481 10105 10210220 Unlocks after clearing Main Story (Normal) 21-16 +84102482 10105 10210122 Unlocks after clearing Main Story (Normal) 21-17 +84102483 10105 10210123 Unlocks after clearing Main Story (Normal) 21-18 +84102484 10105 10210124 Unlocks after clearing Main Story (Normal) 21-19 +84102501 10105 10220214 Unlocks after clearing Main Story (Normal) 22-20 +84102502 10105 10220314 Unlocks after clearing Main Story (Normal) 22-20 +84102503 10105 10220100 Unlocks after clearing Main Story (Normal) 22-00 +84102504 10105 10220101 Unlocks after clearing Main Story (Normal) 22-01 +84102505 10105 10220102 Unlocks after clearing Main Story (Normal) 22-02 +84102506 10105 10220103 Unlocks after clearing Main Story (Normal) 22-03 +84102507 10105 10220104 Unlocks after clearing Main Story (Normal) 22-04 +84102508 10105 10220105 Unlocks after clearing Main Story (Normal) 22-05 +84102509 10105 10220106 Unlocks after clearing Main Story (Normal) 22-06 +84102510 10105 10220206 Unlocks after clearing Main Story (Normal) 22-07 +84102511 10105 10220107 Unlocks after clearing Main Story (Normal) 22-08 +84102512 10105 10220108 Unlocks after clearing Main Story (Normal) 22-09 +84102513 10105 10220109 Unlocks after clearing Main Story (Normal) 22-10 +84102514 10105 10220209 Unlocks after clearing Main Story (Normal) 22-11 +84102515 10105 10220110 Unlocks after clearing Main Story (Normal) 22-12 +84102516 10105 10220111 Unlocks after clearing Main Story (Normal) 22-13 +84102517 10105 10220112 Unlocks after clearing Main Story (Normal) 22-14 +84102518 10105 10220113 Unlocks after clearing Main Story (Normal) 22-16 +84102519 10105 10220313 Unlocks after clearing Main Story (Normal) 22-18 +84102520 10105 10220114 Unlocks after clearing Main Story (Normal) 22-19 +84102521 10105 10220414 Unlocks after clearing Main Story (Normal) 22-20 +84102522 10105 10220115 Unlocks after clearing Main Story (Normal) 22-21 +84102523 10105 10220215 Unlocks after clearing Main Story (Normal) 22-22 +84102524 10105 10220116 Unlocks after clearing Main Story (Normal) 22-23 +84102525 10105 10220117 Unlocks after clearing Main Story (Normal) 22-24 +84102526 10105 10220118 Unlocks after clearing Main Story (Normal) 22-25 +84102527 10105 10220119 Unlocks after clearing Main Story (Normal) 22-26 +84102528 10105 10220120 Unlocks after clearing Main Story (Normal) 22-27 +84102529 10105 10220121 Unlocks after clearing Main Story (Normal) 22-28 +84200101 10105 11010101 Unlocks after clearing Main Hidden Story 1-1 +84200102 10105 11010102 Unlocks after clearing Main Hidden Story 1-2 +84200106 10105 11010106 Unlocks after clearing Main Hidden Story 1-6 +84200201 10105 11020101 Unlocks after clearing Main Hidden Story 2-1 +84200202 10105 11020102 Unlocks after clearing Main Hidden Story 2-2 +84200203 10105 11020103 Unlocks after clearing Main Hidden Story 2-3 +84200206 10105 11020106 Unlocks after clearing Main Hidden Story 2-6 +84200301 10105 11030101 Unlocks after clearing Main Hidden Story 3-1 +84200302 10105 11030102 Unlocks after clearing Main Hidden Story 3-2 +84200303 10105 11030103 Unlocks after clearing Main Hidden Story 3-3 +84200304 10105 11030104 Unlocks after clearing Main Hidden Story 3-4 +84200306 10105 11030106 Unlocks after clearing Main Hidden Story 3-6 +84200401 10105 11040101 Unlocks after clearing Main Hidden Story 4-1 +84200402 10105 11040102 Unlocks after clearing Main Hidden Story 4-2 +84200403 10105 11040103 Unlocks after clearing Main Hidden Story 4-3 +84200404 10105 11040104 Unlocks after clearing Main Hidden Story 4-4 +84200405 10105 11040105 Unlocks after clearing Main Hidden Story 4-5 +84200406 10105 11040106 Unlocks after clearing Main Hidden Story 4-6 +84200501 10105 11050101 Unlocks after clearing Main Hidden Story 5-1 +84200502 10105 11050102 Unlocks after clearing Main Hidden Story 5-2 +84200503 10105 11050103 Unlocks after clearing Main Hidden Story 5-3 +84200504 10105 11050104 Unlocks after clearing Main Hidden Story 5-4 +84200505 10105 11050105 Unlocks after clearing Main Hidden Story 5-5 +84200506 10105 11050106 Unlocks after clearing Main Hidden Story 5-6 +84200601 10105 11060101 Unlocks after clearing Main Hidden Story 6-1 +84200602 10105 11060102 Unlocks after clearing Main Hidden Story 6-2 +84200603 10105 11060103 Unlocks after clearing Main Hidden Story 6-3 +84200604 10105 11060104 Unlocks after clearing Main Hidden Story 6-4 +84200605 10105 11060105 Unlocks after clearing Main Hidden Story 6-5 +84200606 10105 11060106 Unlocks after clearing Main Hidden Story 6-6 +84200701 10105 11070101 Unlocks after clearing Main Hidden Story 7-1 +84200702 10105 11070102 Unlocks after clearing Main Hidden Story 7-2 +84200703 10105 11070103 Unlocks after clearing Main Hidden Story 7-3 +84200704 10105 11070104 Unlocks after clearing Main Hidden Story 7-4 +84200705 10105 11070105 Unlocks after clearing Main Hidden Story 7-5 +84200706 10105 11070106 Unlocks after clearing Main Hidden Story 7-6 +84200801 10105 11080101 Unlocks after clearing Main Hidden Story 8-1 +84200802 10105 11080102 Unlocks after clearing Main Hidden Story 8-2 +84200803 10105 11080103 Unlocks after clearing Main Hidden Story 8-3 +84200804 10105 11080104 Unlocks after clearing Main Hidden Story 8-4 +84200805 10105 11080105 Unlocks after clearing Main Hidden Story 8-5 +84200806 10105 11080106 Unlocks after clearing Main Hidden Story 8-6 +84200901 10105 11090101 Unlocks after clearing Main Hidden Story 9-1 +84200902 10105 11090102 Unlocks after clearing Main Hidden Story 9-2 +84200903 10105 11090103 Unlocks after clearing Main Hidden Story 9-3 +84201001 10105 11100101 Unlocks after clearing Main Hidden Story 10-1 +84201002 10105 11100102 Unlocks after clearing Main Hidden Story 10-2 +84201003 10105 11100103 Unlocks after clearing Main Hidden Story 10-3 +84201004 10105 11100104 Unlocks after clearing Main Hidden Story 10-4 +84201005 10105 11100105 Unlocks after clearing Main Hidden Story 10-5 +84201006 10105 11100106 Unlocks after clearing Main Hidden Story 10-6 +84201100 10105 11110100 Unlocks after clearing Main Hidden Story 11-1 +84201101 10105 11110101 Unlocks after clearing Main Hidden Story 11-1 +84201102 10105 11110102 Unlocks after clearing Main Hidden Story 11-2 +84201103 10105 11110105 Unlocks after clearing Main Hidden Story 11-3 +84201104 10105 11110103 Unlocks after clearing Main Hidden Story 11-4 +84201105 10105 11110104 Unlocks after clearing Main Hidden Story 11-5 +84201201 10105 11120101 Unlocks after clearing Main Hidden Story 12-1 +84201202 10105 11120102 Unlocks after clearing Main Hidden Story 12-2 +84201203 10105 11120103 Unlocks after clearing Main Hidden Story 12-3 +84201204 10105 11120104 Unlocks after clearing Main Hidden Story 12-4 +84201205 10105 11120105 Unlocks after clearing Main Hidden Story 12-5 +84201206 10105 11120106 Unlocks after clearing Main Hidden Story 12-6 +84201207 10105 11120107 Unlocks after clearing Main Hidden Story 12-7 +84201401 10105 11140101 Unlocks after clearing Main Hidden Story 14-1 +84201402 10105 11140102 Unlocks after clearing Main Hidden Story 14-2 +84201403 10105 11140103 Unlocks after clearing Main Hidden Story 14-3 +84201404 10105 11140104 Unlocks after clearing Main Hidden Story 14-4 +84201405 10105 11140105 Unlocks after clearing Main Hidden Story 14-5 +84201406 10105 11140106 Unlocks after clearing Main Hidden Story 14-6 +84201407 10105 11140107 Unlocks after clearing Main Hidden Story 14-7 +84201408 10105 11140108 Unlocks after clearing Main Hidden Story 14-8 +84201501 10105 11150101 Unlocks after clearing Hidden Story 15-1 +84201502 10105 11150102 Unlocks after clearing Hidden Story 15-2 +84201503 10105 11150103 Unlocks after clearing Hidden Story 15-3 +84201504 10105 11150104 Unlocks after clearing Hidden Story 15-4 +84201505 10105 11150105 Unlocks after clearing Hidden Story 15-5 +84201506 10105 11150106 Unlocks after clearing Hidden Story 15-6 +84201507 10105 11150107 Unlocks after clearing Hidden Story 15-7 +84201508 10105 11150108 Unlocks after clearing Hidden Story 15-8 +84201601 10105 11160101 Unlocks after clearing Hidden Story 16-1 +84201602 10105 11160102 Unlocks after clearing Hidden Story 16-2 +84201603 10105 11160103 Unlocks after clearing Hidden Story 16-3 +84201604 10105 11160104 Unlocks after clearing Hidden Story 16-4 +84201605 10105 11160105 Unlocks after clearing Hidden Story 16-5 +84201606 10105 11160106 Unlocks after clearing Hidden Story 16-6 +84201607 10105 11160107 Unlocks after clearing Hidden Story 16-7 +84201608 10105 11160108 Unlocks after clearing Hidden Story 16-8 +84201609 10105 11160109 Unlocks after clearing Hidden Story 16-9 +84201610 10105 11160110 Unlocks after clearing Hidden Story 16-10 +84301001 10105 13010111 Unlocks after clearing Interlude "Escape to Somewhere" Stage 1 +84301002 10105 13010112 Unlocks after clearing Interlude "Escape to Somewhere" Stage 2 +84301003 10105 13010113 Unlocks after clearing Interlude "Escape to Somewhere" Stage 3 +84301004 10105 13010114 Unlocks after clearing Interlude "Escape to Somewhere" Stage 4 +84301005 10105 13010115 Unlocks after clearing Interlude "Escape to Somewhere" Stage 5 +84301006 10105 13010116 Unlocks after clearing Interlude "Escape to Somewhere" Stage 6 +84301007 10105 13010120 Unlocks after clearing Interlude "Escape to Somewhere" Hidden Stage +84301011 10105 13011011 Unlocks after clearing Interlude "Metamorphosis" Stage 1 +84301012 10105 13011012 Unlocks after clearing Interlude "Metamorphosis" Stage 2 +84301013 10105 13011013 Unlocks after clearing Interlude "Metamorphosis" Stage 3 +84301014 10105 13011014 Unlocks after clearing Interlude "Metamorphosis" Stage 4 +84301015 10105 13011015 Unlocks after clearing Interlude "Metamorphosis" Stage 5 +84301016 10105 13011016 Unlocks after clearing Interlude "Metamorphosis" Stage 6 +84301017 10105 13011020 Unlocks after clearing Interlude "Metamorphosis" Hidden Stage +84301021 10105 13011611 Unlocks after clearing Interlude "Treasure" Stage 1 +84301022 10105 13011612 Unlocks after clearing Interlude "Treasure" Stage 2 +84301023 10105 13011613 Unlocks after clearing Interlude "Treasure" Stage 3 +84301024 10105 13011614 Unlocks after clearing Interlude "Treasure" Stage 4 +84301025 10105 13011615 Unlocks after clearing Interlude "Treasure" Stage 5 +84301026 10105 13011616 Unlocks after clearing Interlude "Treasure" Stage 6 +84301027 10105 13011620 Unlocks after clearing Interlude "Treasure" Hidden Stage +84302011 10105 13010211 Unlocks after clearing Interlude "Under a Pale Moon" Stage 1 +84302012 10105 13010212 Unlocks after clearing Interlude "Under a Pale Moon" Stage 2 +84302013 10105 13010213 Unlocks after clearing Interlude "Under a Pale Moon" Stage 3 +84302014 10105 13010214 Unlocks after clearing Interlude "Under a Pale Moon" Stage 4 +84302015 10105 13010215 Unlocks after clearing Interlude "Under a Pale Moon" Stage 5 +84302016 10105 13010216 Unlocks after clearing Interlude "Under a Pale Moon" Stage 6 +84302017 10105 13010220 Unlocks after clearing Interlude "Under a Pale Moon" Hidden Stage +84303011 10105 13010311 Unlocks after clearing Interlude "Devour" Stage 1 +84303012 10105 13010312 Unlocks after clearing Interlude "Devour" Stage 2 +84303013 10105 13010313 Unlocks after clearing Interlude "Devour" Stage 3 +84303014 10105 13010314 Unlocks after clearing Interlude "Devour" Stage 4 +84303015 10105 13010315 Unlocks after clearing Interlude "Devour" Stage 5 +84303016 10105 13010316 Unlocks after clearing Interlude "Devour" Stage 6 +84303017 10105 13010320 Unlocks after clearing Interlude "Devour" Hidden Stage +84303021 10105 13010911 Unlocks after clearing Interlude "Friendship" Stage 1 +84303022 10105 13010912 Unlocks after clearing Interlude "Friendship" Stage 2 +84303023 10105 13010913 Unlocks after clearing Interlude "Friendship" Stage 3 +84303024 10105 13010914 Unlocks after clearing Interlude "Friendship" Stage 4 +84303025 10105 13010915 Unlocks after clearing Interlude "Friendship" Stage 5 +84303026 10105 13010916 Unlocks after clearing Interlude "Friendship" Stage 6 +84303027 10105 13010920 Unlocks after clearing Interlude "Friendship" Hidden Stage +84304011 10105 13010411 Unlocks after clearing Interlude "421" Stage 1 +84304012 10105 13010412 Unlocks after clearing Interlude "421" Stage 2 +84304013 10105 13010413 Unlocks after clearing Interlude "421" Stage 3 +84304014 10105 13010414 Unlocks after clearing Interlude "421" Stage 4 +84304015 10105 13010415 Unlocks after clearing Interlude "421" Stage 5 +84304016 10105 13010416 Unlocks after clearing Interlude "421" Stage 6 +84304017 10105 13010420 Unlocks after clearing Interlude "421" Hidden Stage +84305011 10105 13010511 Unlocks after clearing Interlude "Frozen Heart" Stage 1 +84305012 10105 13010512 Unlocks after clearing Interlude "Frozen Heart" Stage 2 +84305013 10105 13010513 Unlocks after clearing Interlude "Frozen Heart" Stage 3 +84305014 10105 13010514 Unlocks after clearing Interlude "Frozen Heart" Stage 4 +84305015 10105 13010515 Unlocks after clearing Interlude "Frozen Heart" Stage 5 +84305016 10105 13010516 Unlocks after clearing Interlude "Frozen Heart" Stage 6 +84305017 10105 13010520 Unlocks after clearing Interlude "Frozen Heart" Hidden Stage +84306011 10105 13010611 Unlocks after clearing Interlude "Fostered by Blade" Stage 1 +84306012 10105 13010612 Unlocks after clearing Interlude "Fostered by Blade" Stage 2 +84306013 10105 13010613 Unlocks after clearing Interlude "Fostered by Blade" Stage 3 +84306014 10105 13010614 Unlocks after clearing Interlude "Fostered by Blade" Stage 4 +84306015 10105 13010615 Unlocks after clearing Interlude "Fostered by Blade" Stage 5 +84306016 10105 13010616 Unlocks after clearing Interlude "Fostered by Blade" Stage 6 +84306017 10105 13010620 Unlocks after clearing Interlude "Fostered by Blade" Hidden Stage +84306021 10105 13011111 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 1 +84306022 10105 13011112 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 2 +84306023 10105 13011113 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 3 +84306024 10105 13011114 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 4 +84306025 10105 13011115 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 5 +84306026 10105 13011116 Unlocks after clearing Interlude "The Land of the Fallen Star" Stage 6 +84306027 10105 13011120 Unlocks after clearing Interlude "The Land of the Fallen Star" Hidden Stage +84307011 10105 13010711 Unlocks after clearing Interlude "Faith on the Snow" Stage 1 +84307012 10105 13010712 Unlocks after clearing Interlude "Faith on the Snow" Stage 2 +84307013 10105 13010713 Unlocks after clearing Interlude "Faith on the Snow" Stage 3 +84307014 10105 13010714 Unlocks after clearing Interlude "Faith on the Snow" Stage 4 +84307015 10105 13010715 Unlocks after clearing Interlude "Faith on the Snow" Stage 5 +84307016 10105 13010716 Unlocks after clearing Interlude "Faith on the Snow" Stage 6 +84307017 10105 13010720 Unlocks after clearing Interlude "Faith on the Snow" Hidden Stage +84307021 10105 13011311 Unlocks after clearing Interlude "Lost Veritas" Stage 1 +84307022 10105 13011312 Unlocks after clearing Interlude "Lost Veritas" Stage 2 +84307023 10105 13011313 Unlocks after clearing Interlude "Lost Veritas" Stage 3 +84307024 10105 13011314 Unlocks after clearing Interlude "Lost Veritas" Stage 4 +84307025 10105 13011315 Unlocks after clearing Interlude "Lost Veritas" Stage 5 +84307026 10105 13011316 Unlocks after clearing Interlude "Lost Veritas" Stage 6 +84307027 10105 13011320 Unlocks after clearing Interlude "Lost Veritas" Hidden Stage +84308011 10105 13010811 Unlocks after clearing Interlude "Crimson Sunset" Stage 1 +84308012 10105 13010812 Unlocks after clearing Interlude "Crimson Sunset" Stage 2 +84308013 10105 13010813 Unlocks after clearing Interlude "Crimson Sunset" Stage 3 +84308014 10105 13010814 Unlocks after clearing Interlude "Crimson Sunset" Stage 4 +84308015 10105 13010815 Unlocks after clearing Interlude "Crimson Sunset" Stage 5 +84308016 10105 13010816 Unlocks after clearing Interlude "Crimson Sunset" Stage 6 +84308017 10105 13010820 Unlocks after clearing Interlude "Crimson Sunset" Hidden Stage +84309011 10105 13011211 Unlocks after clearing Interlude "Curtains and Canvases" Stage 1 +84309012 10105 13011212 Unlocks after clearing Interlude "Curtains and Canvases" Stage 2 +84309013 10105 13011213 Unlocks after clearing Interlude "Curtains and Canvases" Stage 3 +84309014 10105 13011214 Unlocks after clearing Interlude "Curtains and Canvases" Stage 4 +84309015 10105 13011215 Unlocks after clearing Interlude "Curtains and Canvases" Stage 5 +84309016 10105 13011216 Unlocks after clearing Interlude "Curtains and Canvases" Stage 6 +84309017 10105 13011220 Unlocks after clearing Interlude "Curtains and Canvases" Hidden Stage +84310011 10105 13011411 Unlocks after clearing Interlude "Front Sight Focus" Stage 1 +84310012 10105 13011412 Unlocks after clearing Interlude "Front Sight Focus" Stage 2 +84310013 10105 13011413 Unlocks after clearing Interlude "Front Sight Focus" Stage 3 +84310014 10105 13011414 Unlocks after clearing Interlude "Front Sight Focus" Stage 4 +84310015 10105 13011415 Unlocks after clearing Interlude "Front Sight Focus" Stage 5 +84310016 10105 13011416 Unlocks after clearing Interlude "Front Sight Focus" Stage 6 +84310017 10105 13011420 Unlocks after clearing Interlude "Front Sight Focus" Hidden Stage +84311011 10105 13011511 Unlocks after clearing Interlude "Flawless" Stage 1 +84311012 10105 13011512 Unlocks after clearing Interlude "Flawless" Stage 2 +84311013 10105 13011513 Unlocks after clearing Interlude "Flawless" Stage 3 +84311014 10105 13011514 Unlocks after clearing Interlude "Flawless" Stage 4 +84311015 10105 13011515 Unlocks after clearing Interlude "Flawless" Stage 5 +84311016 10105 13011516 Unlocks after clearing Interlude "Flawless" Stage 6 +84311017 10105 13011520 Unlocks after clearing Interlude "Flawless" Hidden Stage +84312011 10105 13011711 Unlocks after clearing Interlude "Valkyrie" Stage 1 +84312012 10105 13011712 Unlocks after clearing Interlude "Valkyrie" Stage 2 +84312013 10105 13011713 Unlocks after clearing Interlude "Valkyrie" Stage 3 +84312014 10105 13011714 Unlocks after clearing Interlude "Valkyrie" Stage 4 +84312015 10105 13011715 Unlocks after clearing Interlude "Valkyrie" Stage 5 +84312016 10105 13011716 Unlocks after clearing Interlude "Valkyrie" Stage 6 +84312017 10105 13011720 Unlocks after clearing Interlude "Valkyrie" Hidden Stage +84313011 10105 13011811 Unlocks after clearing Interlude "Valkyrie" Stage 1 +84313012 10105 13011812 Unlocks after clearing Interlude "Like Shadow" Stage 2 +84313013 10105 13011813 Unlocks after clearing Interlude "Like Shadow" Stage 3 +84313014 10105 13011814 Unlocks after clearing Interlude "Like Shadow" Stage 4 +84313015 10105 13011815 Unlocks after clearing Interlude "Like Shadow" Stage 5 +84313016 10105 13011816 Unlocks after clearing Interlude "Like Shadow" Stage 6 +84313017 10105 13011820 Unlocks after clearing Interlude "Like Shadow" Hidden Stage +84314011 10105 13011911 Unlocks after clearing Interlude "Untainted Prayer" Stage 1 +84314012 10105 13011912 Unlocks after clearing Interlude "Untainted Prayer" Stage 2 +84314013 10105 13011913 Unlocks after clearing Interlude "Untainted Prayer" Stage 3 +84314014 10105 13011914 Unlocks after clearing Interlude "Untainted Prayer" Stage 4 +84314015 10105 13011915 Unlocks after clearing Interlude "Untainted Prayer" Stage 5 +84314016 10105 13011916 Unlocks after clearing Interlude "Untainted Prayer" Stage 6 +84314017 10105 13011920 Unlocks after clearing Interlude "Untainted Prayer" Hidden Stage +84315011 10105 13012111 Unlocks after clearing Interlude "Dream of the Past" Stage 1 +84315012 10105 13012112 Unlocks after clearing Interlude "Dream of the Past" Stage 2 +84315013 10105 13012113 Unlocks after clearing Interlude "Dream of the Past" Stage 3 +84315014 10105 13012114 Unlocks after clearing Interlude "Dream of the Past" Stage 4 +84315015 10105 13012115 Unlocks after clearing Interlude "Dream of the Past" Stage 5 +84315016 10105 13012116 Unlocks after clearing Interlude "Dream of the Past" Stage 6 +84315017 10105 13012120 Unlocks after clearing Interlude "Dream of the Past" Hidden Stage +84316011 10105 13012011 Unlocks after clearing Interlude "Dijiang" Stage 1 +84316012 10105 13012012 Unlocks after clearing Interlude "Dijiang" Stage 2 +84316013 10105 13012013 Unlocks after clearing Interlude "Dijiang" Stage 3 +84316014 10105 13012014 Unlocks after clearing Interlude "Dijiang" Stage 4 +84316015 10105 13012015 Unlocks after clearing Interlude "Dijiang" Stage 5 +84316016 10105 13012016 Unlocks after clearing Interlude "Dijiang" Stage 6 +84316017 10105 13012020 Unlocks after clearing Interlude "Dijiang" Hidden Stage +84317001 10105 13012211 Unlocked after clearing Stage 1 of interlude of "False Hope" +84317002 10105 13012212 Unlocked after clearing Stage 2 of interlude of "False Hope" +84317003 10105 13012213 Unlocked after clearing Stage 3 of interlude of "False Hope" +84317004 10105 13012214 Unlocked after clearing Stage 4 of interlude of "False Hope" +84317005 10105 13012215 Unlocked after clearing Stage 5 of interlude of "False Hope" +84317006 10105 13012216 Unlocked after clearing Stage 6 of interlude of "False Hope" +84317007 10105 13012220 Unlocked after clearing hidden stage of interlude of "False Hope" +84318011 10105 13012311 Unlocks after clearing Interlude "Silent Night" Stage 1 +84318012 10105 13012312 Unlocks after clearing Interlude "Silent Night" Stage 2 +84318013 10105 13012313 Unlocks after clearing Interlude "Silent Night" Stage 3 +84318014 10105 13012314 Unlocks after clearing Interlude "Silent Night" Stage 4 +84318015 10105 13012315 Unlocks after clearing Interlude "Silent Night" Stage 5 +84318016 10105 13012316 Unlocks after clearing Interlude "Silent Night" Stage 6 +84318017 10105 13012320 Unlocks after clearing Interlude "Silent Night" Hidden Stage +84319011 10105 13012411 Unlocks after clearing Interlude "Starry Tales" Stage 1 +84319012 10105 13012412 Unlocks after clearing Interlude "Starry Tales" Stage 2 +84319013 10105 13012413 Unlocks after clearing Interlude "Starry Tales" Stage 3 +84319014 10105 13012414 Unlocks after clearing Interlude "Starry Tales" Stage 4 +84319015 10105 13012415 Unlocks after clearing Interlude "Starry Tales" Stage 5 +84319016 10105 13012416 Unlocks after clearing Interlude "Starry Tales" Stage 6 +84319017 10105 13012420 Unlocks after clearing Interlude "Starry Tales" Hidden Stage +84320011 10105 13012511 Unlocks after clearing Interlude "The Chess Player" Stage 1 +84320012 10105 13012512 Unlocks after clearing Interlude "The Chess Player" Stage 2 +84320013 10105 13012513 Unlocks after clearing Interlude "The Chess Player" Stage 3 +84320014 10105 13012514 Unlocks after clearing Interlude "The Chess Player" Stage 4 +84320015 10105 13012515 Unlocks after clearing Interlude "The Chess Player" Stage 5 +84320016 10105 13012516 Unlocks after clearing Interlude "The Chess Player" Stage 6 +84320017 10105 13012520 Unlocks after clearing Interlude "The Chess Player" Hidden Stage +84321001 10105 13012611 Unlocks after clearing Interlude "Albus Spectrum" Stage 1 +84321002 10105 13012612 Unlocks after clearing Interlude "Albus Spectrum" Stage 2 +84321003 10105 13012613 Unlocks after clearing Interlude "Albus Spectrum" Stage 3 +84321004 10105 13012614 Unlocks after clearing Interlude "Albus Spectrum" Stage 4 +84321005 10105 13012615 Unlocks after clearing Interlude "Albus Spectrum" Stage 5 +84321006 10105 13012616 Unlocks after clearing Interlude "Albus Spectrum" Stage 6 +84321007 10105 13012620 Unlocks after clearing Interlude "Albus Spectrum" hidden stage +84322001 10105 13012711 Unlocks after clearing Interlude "In the Name of a Hero" Stage 1 +84322002 10105 13012712 Unlocks after clearing Interlude "In the Name of a Hero" Stage 2 +84322003 10105 13012713 Unlocks after clearing Interlude "In the Name of a Hero" Stage 3 +84322004 10105 13012714 Unlocks after clearing Interlude "In the Name of a Hero" Stage 4 +84322005 10105 13012715 Unlocks after clearing Interlude "In the Name of a Hero" Stage 5 +84322006 10105 13012716 Unlocks after clearing Interlude "In the Name of a Hero" Stage 6 +84322007 10105 13012720 Unlocks after clearing Interlude "In the Name of a Hero" Hidden Stage +84323001 10105 13012811 Unlocks after clearing Interlude "A Great Show" Stage 1 +84323002 10105 13012812 Unlocks after clearing Interlude "A Great Show" Stage 2 +84323003 10105 13012813 Unlocks after clearing Interlude "A Great Show" Stage 3 +84323004 10105 13012814 Unlocks after clearing Interlude "A Great Show" Stage 4 +84323005 10105 13012815 Unlocks after clearing Interlude "A Great Show" Stage 5 +84323006 10105 13012816 Unlocks after clearing Interlude "A Great Show" Stage 6 +84323007 10105 13012820 Unlocks after clearing Interlude "A Great Show" Hidden Stage +84324001 10105 13012911 Unlocks after clearing Interlude "Blue Bird" Stage 1 +84324002 10105 13012912 Unlocks after clearing Interlude "Blue Bird" Stage 2 +84324003 10105 13012913 Unlocks after clearing Interlude "Blue Bird" Stage 3 +84324004 10105 13012914 Unlocks after clearing Interlude "Blue Bird" Stage 4 +84324005 10105 13012915 Unlocks after clearing Interlude "Blue Bird" Stage 5 +84324006 10105 13012916 Unlocks after clearing Interlude "Blue Bird" Stage 6 +84324007 10105 13012920 Unlocks after clearing Interlude "Blue Bird" Hidden Stage +84325001 10105 13013011 Unlocks after clearing Interlude "Song of Flowers" Stage 1 +84325002 10105 13013012 Unlocks after clearing Interlude "Song of Flowers" Stage 2 +84325003 10105 13013013 Unlocks after clearing Interlude "Song of Flowers" Stage 3 +84325004 10105 13013014 Unlocks after clearing Interlude "Song of Flowers" Stage 4 +84325005 10105 13013015 Unlocks after clearing Interlude "Song of Flowers" Stage 5 +84325006 10105 13013016 Unlocks after clearing Interlude "Song of Flowers" Stage 6 +84325007 10105 13013020 Unlocks after clearing Interlude "Song of Flowers" Hidden Stage +84326001 10105 13013111 Unlocks after clearing Interlude "Night Mayfly" Stage 1 +84326002 10105 13013112 Unlocks after clearing Interlude "Night Mayfly" Stage 2 +84326003 10105 13013113 Unlocks after clearing Interlude "Night Mayfly" Stage 3 +84326004 10105 13013114 Unlocks after clearing Interlude "Night Mayfly" Stage 4 +84326005 10105 13013115 Unlocks after clearing Interlude "Night Mayfly" Stage 5 +84326006 10105 13013116 Unlocks after clearing Interlude "Night Mayfly" Stage 6 +84326007 10105 13013120 Unlocks after clearing Interlude "Night Mayfly" hidden stage +84400101 10105 30070101 Unlocks after clearing Memory Rescue "Kuriko" +84400102 10105 30070102 Unlocks after clearing Memory Rescue "Einsteina" +84400103 10105 30070103 Unlocks after clearing Memory Rescue "Becky" +84400104 10105 30070104 Unlocks after clearing Memory Rescue "Condelina" +84400105 10105 30070105 Unlocks after clearing Memory Rescue "Athmail" +84400106 10105 30070106 Unlocks after clearing Memory Rescue "Guinevere" +84400107 10105 30070107 Unlocks after clearing Memory Rescue "Heisen" +84400108 10105 30070108 Unlocks after clearing Memory Rescue "Shakespeare" +84400109 10105 30070109 Unlocks after clearing Memory Rescue "Catherine" +84400110 10105 30070110 Unlocks after clearing Memory Rescue "Aife" +845001001 15101 1 Unlocks after clearing Golden Vortex Stage "M-1 Unveiling the Golden Veil" +845001002 15101 3 Unlocks after clearing Golden Vortex Stage "M-3 Mystery of the Light Pillar" +845001003 15101 5 Unlocks after clearing Golden Vortex Stage "B II-1 Value of Existence" +845001004 15101 8 Unlocks after clearing Golden Vortex Stage "B II-4 Contribution" +845001005 15101 9 Unlocks after clearing Golden Vortex Stage "M-5 Lone Raven" +845001006 15101 12 Unlocks after clearing Golden Vortex Stage "M-8 Royal Guards" +845001007 15101 13 Unlocks after clearing Golden Vortex Stage "B III-1 Red Light, Green Light" +845001008 15101 15 Unlocks after clearing Golden Vortex Stage "B III-3 Big Gamble" +845001009 15101 16 Unlocks after clearing Golden Vortex Stage "M-9 Letter of Invitation" +845001010 15101 18 Unlocks after clearing Golden Vortex Stage "M-11 Queen's Arrival" +845001011 15101 20 Unlocks after clearing Golden Vortex Stage "B I-2 Digging Site" +845001012 15101 22 Unlocks after clearing Golden Vortex Stage "B I-4 Aftermath" +845001013 15101 24 Unlocks after clearing Golden Vortex Stage "B I-6 Cheap Shot" +845001014 15101 25 Unlocks after clearing Golden Vortex Stage "B I-7 Explosive Encounter" +845001015 15101 51 Unlocks after clearing Golden Vortex Stage "M I-1 Maverick" +845001016 15101 53 Unlocks after clearing Golden Vortex Stage "M I-3 Risk Transfer" +845001017 15101 54 Unlocks after clearing Golden Vortex Stage "M II-1 Saving the Earth" +845001018 15101 56 Unlocks after clearing Golden Vortex Stage "M I-4 Old Habit" +845001019 15101 58 Unlocks after clearing Golden Vortex Stage "M I-6 Choice" +845001020 15101 60 Unlocks after clearing Golden Vortex Stage "M I-8 Relic" +845001021 15101 61 Unlocks after clearing Golden Vortex Stage "M II-3 Queen's Treat" +845001022 15101 63 Unlocks after clearing Golden Vortex Stage "M I-12 Queen's Request" +845001023 15101 65 Unlocks after clearing Golden Vortex Stage "M I-10 Promise" +845001024 15101 66 Unlocks after clearing Golden Vortex Stage "B-1 Off Form" +845001025 15101 68 Unlocks after clearing Golden Vortex Stage "M I-11 Promise Keeper" +845001026 15101 69 Unlocks after clearing Golden Vortex Stage "M II-5 Hostage" +845001027 15101 71 Unlocks after clearing Golden Vortex Stage "M II-7 Two Ways of Rescue" +845001028 15101 72 Unlocks after clearing Golden Vortex Stage "M II-8 Golden Antibody" +845001029 15101 74 Unlocks after clearing Golden Vortex Stage "B-3 Negotiation" +845001030 15101 75 Unlocks after clearing Golden Vortex Stage "M I-13 For Commandant" +845001031 15101 101 Unlocks after clearing Golden Vortex Stage "M I-1 Follower" +845001032 15101 104 Unlocks after clearing Golden Vortex Stage "M l-4 Human Experiment" +845001033 15101 106 Unlocks after clearing Golden Vortex Stage "M l-6 Starting Again" +845001034 15101 107 Unlocks after clearing Golden Vortex Stage "M l-7 Resistance" +845001035 15101 109 Unlocks after clearing Golden Vortex Stage "M l-9 Merge" +845001036 15101 111 Unlocks after clearing Golden Vortex Stage "M l-11 Vision" +845001037 15101 113 Unlocks after clearing Golden Vortex Stage "M l-13 Tracking the Sound" +845001038 15101 114 Unlocks after clearing Golden Vortex Stage "B ll-1 Deterrence" +845001039 15101 116 Unlocks after clearing Golden Vortex Stage "M ll-1 Hospitality" +845001040 15101 118 Unlocks after clearing Golden Vortex Stage "M ll-3 Seeking Help" +845001041 15101 119 Unlocks after clearing Golden Vortex Stage "B l-1 Communication Disorder" +845001042 15101 121 Unlocks after clearing Golden Vortex Stage "M ll-4 Blockage" +845001043 15101 123 Unlocks after clearing Golden Vortex Stage "M ll-6 Mutual Destruction" +845001044 15101 124 Unlocks after clearing Golden Vortex Stage "M ll-7 Annihilation" +845001045 15101 151 Unlocks after clearing Golden Vortex Stage "M-1 Hound or Eagle" +845001046 15101 154 Unlocks after clearing Golden Vortex Stage "M-4 Unity" +845001047 15101 155 Unlocks after clearing Golden Vortex Stage "M-5 Total Alert" +845001048 15101 157 Unlocks after clearing Golden Vortex Stage "M-7 Prelude of Pandemic" +845001049 15101 158 Unlocks after clearing Golden Vortex Stage "M-8 Climb" +845001050 15101 159 Unlocks after clearing Golden Vortex Stage "B ll-1 Expansion" +845001051 15101 162 Unlocks after clearing Golden Vortex Stage "B ll-2 Scorching Hot" +845001052 15101 163 Unlocks after clearing Golden Vortex Stage "M-9 Gambit" +845001053 15101 166 Unlocks after clearing Golden Vortex Stage "M-12 Dynasty" +845001054 15101 167 Unlocks after clearing Golden Vortex Stage "B l-1 Master Gamer" +845001055 15101 169 Unlocks after clearing Golden Vortex Stage "B l-3 Exit" +845001056 15101 171 Unlocks after clearing Golden Vortex Stage "M-14 Collapse" +845001057 15101 172 Unlocks after clearing Golden Vortex Stage "M-15 Source of Disaster" +8470100 15102 2001 Unlocks after clearing Border Pact "Port Kyaranta" Area +8470200 15102 2002 Unlocks after clearing Border Pact "Glazed Arch" Area +8470300 15102 2003 Unlocks after clearing Border Pact "Yazaki Reclaimed Land" Area +8470400 15102 2004 Unlocks after clearing Border Pact "Bayside Fort" Area +8470500 15102 2005 Unlocks after clearing Border Pact "Southwood Road" Area +8470600 15102 2006 Unlocks after clearing Border Pact "K-44 Defense Line" Area +8470700 15102 2007 Unlocks after clearing Border Pact "Achilles" Area +8470800 15102 2008 Unlocks after clearing Border Pact "Cape Nohama Air Base" Area +84800101 10105 15010101 Unlocks after clearing Extra Story EX01-1 +84800102 10105 15010102 Unlocks after clearing Extra Story EX01-2 +84800103 10105 15010103 Unlocks after clearing Extra Story EX01-3 +84800104 10105 15010104 Unlocks after clearing Extra Story EX01-4 +84800105 10105 15010105 Unlocks after clearing Extra Story EX01-5 +84800106 10105 15010106 Unlocks after clearing Extra Story EX01-6 +84800107 10105 15010107 Unlocks after clearing Extra Story EX01-7 +84800108 10105 15010108 Unlocks after clearing Extra Story EX01-8 +84800109 10105 15010109 Unlocks after clearing Extra Story EX01-9 +84800110 10105 15010110 Unlocks after clearing Extra Story EX01-10 +84800111 10105 15010111 Unlocks after clearing Extra Story EX01-11 +84800112 10105 15010112 Unlocks after clearing Extra Story EX01-12 +84800113 10105 15010113 Unlocks after clearing Extra Story EX01-13 +84800114 10105 15010114 Unlocks after clearing Extra Story EX01-14 +84800115 10105 15010115 Unlocks after clearing Extra Story EX01-15 +84800116 10105 15010116 Unlocks after clearing Extra Story EX01-16 +84800117 10105 15010117 Unlocks after clearing Extra Story EX01-17 +84800118 10105 15010118 Unlocks after clearing Extra Story EX01-18 +84800119 10105 15010119 Unlocks after clearing Extra Story EX01-19 +84800120 10105 15010120 Unlocks after clearing Extra Story EX01-20 +84800201 10105 15020101 Unlocks after clearing Extra Story EX02-1 +84800202 10105 15020102 Unlocks after clearing Extra Story EX02-2 +84800203 10105 15020103 Unlocks after clearing Extra Story EX02-3 +84800204 10105 15020104 Unlocks after clearing Extra Story EX02-4 +84800205 10105 15020105 Unlocks after clearing Extra Story EX02-5 +84800206 10105 15020106 Unlocks after clearing Extra Story EX02-6 +84800207 10105 15020107 Unlocks after clearing Extra Story EX02-7 +84800208 10105 15020108 Unlocks after clearing Extra Story EX02-8 +84800209 10105 15020109 Unlocks after clearing Extra Story EX02-9 +84800210 10105 15020110 Unlocks after clearing Extra Story EX02-10 +84800211 10105 15020111 Unlocks after clearing Extra Story EX02-11 +84800212 10105 15020112 Unlocks after clearing Extra Story EX02-12 +84800213 10105 15020113 Unlocks after clearing Extra Story EX02-13 +84800214 10105 15020114 Unlocks after clearing Extra Story EX02-14 +84800215 10105 15020115 Unlocks after clearing Extra Story EX02-15 +84800216 10105 15020116 Unlocks after clearing Extra Story EX02-16 +84800217 10105 15020117 Unlocks after clearing Extra Story EX02-17 +84800218 10105 15020118 Unlocks after clearing Extra Story EX02-18 +84800301 10105 15030101 Unlocks after clearing Extra Story EX03-1 +84800302 10105 15030102 Unlocks after clearing Extra Story EX03-2 +84800303 10105 15030103 Unlocks after clearing Extra Story EX03-3 +84800304 10105 15030104 Unlocks after clearing Extra Story EX03-4 +84800305 10105 15030105 Unlocks after clearing Extra Story EX03-5 +84800306 10105 15030119 Unlocks after clearing Extra Story EX03-6 +84800307 10105 15030106 Unlocks after clearing Extra Story EX03-7 +84800308 10105 15030107 Unlocks after clearing Extra Story EX03-8 +84800309 10105 15030108 Unlocks after clearing Extra Story EX03-9 +84800310 10105 15030109 Unlocks after clearing Extra Story EX03-10 +84800311 10105 15030110 Unlocks after clearing Extra Story EX03-11 +84800312 10105 15030111 Unlocks after clearing Extra Story EX03-12 +84800313 10105 15030112 Unlocks after clearing Extra Story EX03-13 +84800314 10105 15030113 Unlocks after clearing Extra Story EX03-14 +84800315 10105 15030114 Unlocks after clearing Extra Story EX03-15 +84800316 10105 15030115 Unlocks after clearing Extra Story EX03-16 +84800317 10105 15030116 Unlocks after clearing Extra Story EX03-17 +84800318 10105 15030117 Unlocks after clearing Extra Story EX03-18 +84800319 10105 15030118 Unlocks after clearing Extra Story EX03-19 +84800401 10105 15010501 Unlocks after clearing Extra Story EX04-1 +84800402 10105 15010502 Unlocks after clearing Extra Story EX04-2 +84800403 10105 15010503 Unlocks after clearing Extra Story EX04-3 +84800404 10105 15010504 Unlocks after clearing Extra Story EX04-4 +84800405 10105 15010505 Unlocks after clearing Extra Story EX04-5 +84800406 10105 15010506 Unlocks after clearing Extra Story EX04-6 +84800407 10105 15010507 Unlocks after clearing Extra Story EX04-7 +84800408 10105 15010508 Unlocks after clearing Extra Story EX04-8 +84800409 10105 15010509 Unlocks after clearing Extra Story EX04-9 +84800410 10105 15010510 Unlocks after clearing Extra Story EX04-10 +84800411 10105 15010511 Unlocks after clearing Extra Story EX04-11 +84800412 10105 15010512 Unlocks after clearing Extra Story EX04-12 +84800413 10105 15010513 Unlocks after clearing Extra Story EX04-13 +84800414 10105 15010514 Unlocks after clearing Extra Story EX04-14 +84800415 10105 15010515 Unlocks after clearing Extra Story EX04-15 +84800416 10105 15010516 Unlocks after clearing Extra Story EX04-16 +84800417 10105 15010517 Unlocks after clearing Extra Story EX04-17 +84800418 10105 15010518 Unlocks after clearing Extra Story EX04-18 +84800419 10105 15010519 Unlocks after clearing Extra Story EX04-19 +84800420 10105 15010520 Unlocks after clearing Extra Story EX04-20 +84800501 10105 15010601 Unlocks after clearing Extra Story EX05-1 +84800502 10105 15010602 Unlocks after clearing Extra Story EX05-2 +84800503 10105 15010603 Unlocks after clearing Extra Story EX05-3 +84800504 10105 15010604 Unlocks after clearing Extra Story EX05-4 +84800505 10105 15010605 Unlocks after clearing Extra Story EX05-5 +84800506 10105 15010606 Unlocks after clearing Extra Story EX05-6 +84800507 10105 15010607 Unlocks after clearing Extra Story EX05-7 +84800508 10105 15010608 Unlocks after clearing Extra Story EX05-8 +84800509 10105 15010609 Unlocks after clearing Extra Story EX05-9 +84800510 10105 15010610 Unlocks after clearing Extra Story EX05-10 +84800511 10105 15010612 Unlocks after clearing Extra Story EX05-11 +84800512 10105 15010613 Unlocks after clearing Extra Story EX05-12 +84900101 10105 16010101 Unlocks after clearing Extra Hidden Story EX01-1 +84900102 10105 16010102 Unlocks after clearing Extra Hidden Story EX01-2 +84900103 10105 16010103 Unlocks after clearing Extra Hidden Story EX01-3 +84900104 10105 16010104 Unlocks after clearing Extra Hidden Story EX01-4 +84900105 10105 16010105 Unlocks after clearing Extra Hidden Story EX01-5 +84900106 10105 16010106 Unlocks after clearing Extra Hidden Story EX01-6 +84900107 10105 16010107 Unlocks after clearing Extra Hidden Story EX01-7 +84900108 10105 16010108 Unlocks after clearing Extra Hidden Story EX01-8 +84900201 10105 16020101 Unlocks after clearing Extra Hidden Story EX02-1 +84900202 10105 16020102 Unlocks after clearing Extra Hidden Story EX02-2 +84900203 10105 16020103 Unlocks after clearing Extra Hidden Story EX02-3 +84900204 10105 16020104 Unlocks after clearing Extra Hidden Story EX02-4 +84900205 10105 16020105 Unlocks after clearing Extra Hidden Story EX02-5 +84900206 10105 16020106 Unlocks after clearing Extra Hidden Story EX02-6 +84900207 10105 16020107 Unlocks after clearing Extra Hidden Story EX02-7 +84900208 10105 16020108 Unlocks after clearing Extra Hidden Story EX02-8 +84900301 10105 16030101 Unlocks after clearing Extra Hidden Story EX03-1 +84900302 10105 16030102 Unlocks after clearing Extra Hidden Story EX03-2 +84900303 10105 16030103 Unlocks after clearing Extra Hidden Story EX03-3 +84900401 10105 15010521 Unlocks after clearing Extra Hidden Story EX04-1 +84900402 10105 15010522 Unlocks after clearing Extra Hidden Story EX04-2 +84900403 10105 15010523 Unlocks after clearing Extra Hidden Story EX04-3 +84900404 10105 15010524 Unlocks after clearing Extra Hidden Story EX04-4 +84900405 10105 15010525 Unlocks after clearing Extra Hidden Story EX04-5 +84900406 10105 15010526 Unlocks after clearing Extra Hidden Story EX04-6 +84900407 10105 15010527 Unlocks after clearing Extra Hidden Story EX04-7 +84900408 10105 15010528 Unlocks after clearing Extra Hidden Story EX04-8 +84900501 10105 15010621 Unlocks after clearing Extra Hidden Story EX05-1 +84900502 10105 15010626 Unlocks after clearing Extra Hidden Story EX05-2 +84900503 10105 15010627 Unlocks after clearing Extra Hidden Story EX05-3 +84900504 10105 15010628 Unlocks after clearing Extra Hidden Story EX05-4 +84900505 10105 15010622 Unlocks after clearing Extra Hidden Story EX05-5 +84900506 10105 15010629 Unlocks after clearing Extra Hidden Story EX05-6 +84900507 10105 15010623 Unlocks after clearing Extra Hidden Story EX05-7 +84900508 10105 15010624 Unlocks after clearing Extra Hidden Story EX05-8 +84900509 10105 15010625 Unlocks after clearing Extra Hidden Story EX05-9 +84900510 10105 15010630 Unlocks after clearing Extra Hidden Story EX05-10 +84900511 10105 15010631 Unlocks after clearing Extra Hidden Story EX05-11 +84900512 10105 15010632 Unlocks after clearing Extra Hidden Story EX05-12 +84600101 10105 30150136 Unlocks after clearing Path of Stars "Story Stage A-1" +84600102 10105 30150137 Unlocks after clearing Path of Stars "Story Stage A-2" +84600103 11111 16 Unlocks after clearing 16 locations in Path of Stars +84600104 10105 30150138 Unlocks after clearing Path of Stars "Story Stage B-1" +84600105 10105 30150139 Unlocks after clearing Path of Stars "Story Stage B-2" +84600106 11111 32 Unlocks after clearing 32 locations in Path of Stars +84600107 10105 30150140 Unlocks after clearing Path of Stars "Story Stage C-1" +84600108 10105 30150141 Unlocks after clearing Path of Stars "Story Stage C-2" +84600109 11111 48 Unlocks after clearing 48 locations in Path of Stars +84600110 10105 30150142 Unlocks after clearing Path of Stars "Story Stage D-1" +84600111 10105 30150143 Unlocks after clearing Path of Stars "Story Stage D-2" +84600112 11111 64 Unlocks after clearing 64 locations in Path of Stars +84600113 10105 30150144 Unlocks after clearing Path of Stars "Story Stage E-1" +84600114 10105 30150145 Unlocks after clearing Path of Stars "Story Stage E-2" +84600115 11111 80 Unlocks after clearing 80 locations in Path of Stars +84600120 11111 16 Unlocks after clearing 16 nodes in Legend of the Executor - GR +84600121 11111 32 Unlocks after clearing 32 nodes in Legend of the Executor - GR +84600122 11111 48 Unlocks after clearing 48 nodes in Legend of the Executor - GR +84600123 11111 64 Unlocks after clearing 64 nodes in Legend of the Executor - GR +84600124 11111 80 Unlocks after clearing 80 nodes in Legend of the Executor - GR +84600125 11111 96 Unlocks after clearing 96 nodes in Legend of the Executor - GR +84600126 11111 112 Unlocks after clearing 112 nodes in Legend of the Executor - GR +84600127 11111 128 Unlocks after clearing 128 nodes in Legend of the Executor - GR +84600128 11111 144 Unlocks after clearing 144 nodes in Legend of the Executor - GR +84600129 11111 160 Unlocks after clearing 160 nodes in Legend of the Executor - GR +84600130 11111 16 Unlocks after clearing 16 locations in Wendigo +84600131 11111 32 Unlocks after clearing 32 locations in Wendigo +84600132 11111 48 Unlocks after clearing 48 locations in Wendigo +84600133 11111 64 Unlocks after clearing 64 locations in Wendigo +84600134 11111 80 Unlocks after clearing 80 locations in Wendigo +84600135 11111 96 Unlocks after clearing 96 locations in Wendigo +84600136 11111 112 Unlocks after clearing 112 locations in Wendigo +84600137 11111 128 Unlocks after clearing 128 locations in Wendigo +84600138 11111 144 Unlocks after clearing 144 locations in Wendigo +84600139 11111 160 Unlocks after clearing 160 locations in Wendigo +84600140 11111 16 Unlocks after clearing 16 locations in Book of Toro +84600141 11111 17 Unlocks after clearing 17 locations in Book of Toro +84600142 11111 32 Unlocks after clearing 32 locations in Book of Toro +84600143 11111 33 Unlocks after clearing 33 locations in Book of Toro +84600144 11111 48 Unlocks after clearing 48 locations in Book of Toro +84600145 11111 49 Unlocks after clearing 49 locations in Book of Toro +84600146 11111 80 Unlocks after clearing 80 locations in Book of Toro +84600147 11111 160 Unlocks after clearing 160 locations in Book of Toro +84600201 15106 1 Unlocks after clearing any Joint Warfare stage +84600202 10101 200 Unlocks after Elegy of Nightmare event ends +84600203 10141 2 RPG Phase 2 team level reaches 2 (Activate Guide) +84600301 10105 10130150 Unlocks after clearing "Stranded" Event Stage 1 +84600302 10105 10130151 Unlocks after clearing "Stranded" Event Stage 2 +84600311 10105 30130401 Unlocks after clearing "Summer Pockets" Event Stage 1 +84600312 10105 30130402 Unlocks after clearing "Summer Pockets" Event Stage 2 +84600313 10105 30130403 Unlocks after clearing "Summer Pockets" Event Stage 3 +84600314 10105 30130404 Unlocks after clearing "Summer Pockets" Event Stage 4 +84600315 10105 30130405 Unlocks after clearing "Summer Pockets" Event Stage 5 +84600316 10105 30130406 Unlocks after clearing "Summer Pockets" Event Stage 6 +84600317 10105 30130407 Unlocks after clearing "Summer Pockets" Event Stage 7 +84600320 10105 30130501 Unlocks after clearing "Moonlit Night" Event Stage 1 +84600321 10105 30130502 Unlocks after clearing "Moonlit Night" Event Stage 2 +84600322 10105 30130503 Unlocks after clearing "Moonlit Night" Event Stage 3 +84600323 10105 30130504 Unlocks after clearing "Moonlit Night" Event Stage 4 +84600330 10105 30130701 Unlocks after clearing "Fist of the Taoist" Event Stage 1 +84600331 10105 30130702 Unlocks after clearing "Fist of the Taoist" Event Stage 2 +84600332 10105 30130703 Unlocks after clearing "Fist of the Taoist" Event Stage 3 +84600333 10105 30130704 Unlocks after clearing "Fist of the Taoist" Event Stage 4 +84600334 10105 30130705 Unlocks after clearing "Fist of the Taoist" Event Stage 5 +84600335 10105 30130706 Unlocks after clearing "Fist of the Taoist" Event Stage 6 +84600340 10105 15020150 Unlocks after clearing Event Stage "On the Snow" +84600341 10105 15020151 Unlocks after clearing Event Stage "Test Subject Rosetta" +84600342 10105 15020152 Unlocks after clearing Event Stage "Depart" +84600350 10105 30200097 Unlocks after clearing "Virtual Horizon" Week I SP-01 +84600351 10105 30200098 Unlocks after clearing "Virtual Horizon" Week I SP-02 +84600352 10105 30200099 Unlocks after clearing "Virtual Horizon" Week I SP-03 +84600353 10105 30200100 Unlocks after clearing "Virtual Horizon" Week I SP-04 +84600354 10105 30200101 Unlocks after clearing "Virtual Horizon" Week II SP-01 +84600355 10105 30200102 Unlocks after clearing "Virtual Horizon" Week II SP-02 +84600356 10105 30200103 Unlocks after clearing "Virtual Horizon" Week II SP-03 +84600357 10105 30200104 Unlocks after clearing "Virtual Horizon" Week II SP-04 +84600358 10105 30200105 Unlocks after clearing "Virtual Horizon" Week III SP-01 +84600359 10105 30200106 Unlocks after clearing "Virtual Horizon" Week III SP-02 +84600360 10105 30200107 Unlocks after clearing "Virtual Horizon" Week III SP-03 +84600361 10105 30200108 Unlocks after clearing "Virtual Horizon" Week III SP-04 +84600362 10105 30200109 Unlocks after clearing "Virtual Horizon" Week IV SP-01 +84600363 10105 30200110 Unlocks after clearing "Virtual Horizon" Week IV SP-02 +84600364 10105 30200111 Unlocks after clearing "Virtual Horizon" Week IV SP-03 +84600365 10105 30200112 Unlocks after clearing "Virtual Horizon" Week IV SP-04 +84600366 10105 30210104 Clear Stage 6 of Horizon +84600367 10125 3 Recruitment Level reached 3 +84600368 10105 30210110 Clear Stage 12 of Horizon +84600369 10105 30210118 Clear Stage 20 of Horizon +84600370 10124 5 Endless stage reaches Wave 5 +84600371 10105 30210131 Clear Stage 6 of Horizon +84600372 10125 3 Recruitment Level reached 3 +84600373 10105 30210137 Clear Stage 12 of Horizon +84600374 10105 30210145 Clear Stage 20 of Horizon +84600375 10124 5 Endless stage reaches Wave 5 +84600376 10105 30210158 Clear Stage 6 of Horizon +84600377 10125 3 Recruitment Level reached 3 +84600378 10105 30210164 Clear Stage 12 of Horizon +84600379 10105 30210172 Clear Stage 20 of Horizon +84600380 10124 5 Endless stage reaches Wave 5 +84600381 10105 30210185 Clear Stage 6 of Horizon +84600382 10125 3 Recruitment Level reached 3 +84600383 10105 30210191 Clear Stage 12 of Horizon +84600384 10105 30210199 Clear Stage 20 of Horizon +84600385 10124 5 Endless stage reaches Wave 5 +84600386 10105 30161504 Clear Into the Deep Mechanoid Fitting Musou. 04 +84600387 10105 30161508 Clear Into the Deep Accelerated Sync Musou. 08 +84600388 10144 1 36 Get 36★ from Into the Deep stages on Normal Difficulty +84600390 10105 30201121 1st Clear Modify Challenge Stage 1 +84600391 10105 30201171 1st Clear Modify Challenge Phase 2 Stage 1 +84600401 10105 30130301 Unlocks after clearing "Unforgotten Holiday" Event Stage 1 +84600402 10105 30130302 Unlocks after clearing "Unforgotten Holiday" Event Stage 2 +84600403 10105 30130303 Unlocks after clearing "Unforgotten Holiday" Event Stage 3 +84600404 10105 30130304 Unlocks after clearing "Unforgotten Holiday" Event Stage 4 +84600405 10105 30130305 Unlocks after clearing "Unforgotten Holiday" Event Stage 5 +84600406 10105 30130306 Unlocks after clearing "Unforgotten Holiday" Event Stage 6 +84600407 10105 30130307 Unlocks after clearing "Unforgotten Holiday" Event Stage 7 +84600411 10105 30210220 Clear Season 3 Horizon Week 1 Floor 5 Stage 1 +84600412 10105 30210221 Clear Season 3 Horizon Week 1 Floor 5 Stage 2 +84600413 0 84600411&84600412 Clear Season 3 Horizon Week 1 Floor 5 +84600414 10105 30210231 Clear Season 3 Horizon Week 1 Floor 9 Stage 1 +84600415 10105 30210232 Clear Season 3 Horizon Week 1 Floor 9 Stage 2 +84600416 10105 30210233 Clear Season 3 Horizon Week 1 Floor 9 Stage 3 +84600417 0 84600414&84600415&84600416 Clear Season 3 Horizon Week 1 Floor 9 +84600418 10105 30210290 Clear Season 3 Horizon Week 2 Floor 5 Stage 1 +84600419 10105 30210291 Clear Season 3 Horizon Week 2 Floor 5 Stage 2 +84600420 0 84600418&84600419 Clear Season 3 Horizon Week 2 Floor 5 +84600421 10105 30210301 Clear Season 3 Horizon Week 2 Floor 9 Stage 1 +84600422 10105 30210302 Clear Season 3 Horizon Week 2 Floor 9 Stage 2 +84600423 10105 30210303 Clear Season 3 Horizon Week 2 Floor 9 Stage 3 +84600424 0 84600421&84600422&84600423 Clear Season 3 Horizon Week 2 Floor 9 +84600425 10105 30210242 Clear Season 3 Horizon Week 3 Floor 5 Stage 1 +84600426 10105 30210243 Clear Season 3 Horizon Week 3 Floor 5 Stage 2 +84600427 0 84600425&84600426 Clear Season 3 Horizon Week 3 Floor 5 +84600428 10105 30210312 Clear Season 3 Horizon Week 4 Floor 5 Stage 1 +84600429 10105 30210313 Clear Season 3 Horizon Week 4 Floor 5 Stage 2 +84600430 0 84600428&84600429 Clear Season 3 Horizon Week 4 Floor 5 +84600501 11110 1 1 Unlocks after clearing 1 Babel Tower Stage of the current phase (at least at Lv.1) +84600601 10105 15010401 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Cavern of Dawn +84600602 10105 15010402 Unlocked after clearing Collab Event "Untold Naraka" Stage - Everlasting War +84600603 10105 15010403 Unlocked after clearing Collab Event "Untold Naraka" Stage - Cycle of War +84600604 10105 15010404 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Bottom of Blood - Side A +84600605 10105 15010405 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Bottom of Blood - Side B +84600606 10105 15010406 Unlocked after clearing Collab Event "Untold Naraka" Stage - False Relationship +84600607 10105 15010407 Unlocked after clearing Collab Event "Untold Naraka" Stage - Blood & Flower +84600608 10105 15010408 Unlocked after clearing Collab Event "Untold Naraka" Stage - World Collapsed +84600609 10105 15010409 Unlocked after clearing Collab Event "Untold Naraka" Stage - The Strip of Truth +84600610 10105 15010410 Unlocked after clearing Collab Event "Untold Naraka" Stage - Machiavelli +84600701 10105 30130901 Unlocked after clearing Event "Sea of Stars" Stage - Special Comms +84600702 10105 30130902 Unlocked after clearing Event "Sea of Stars" Stage - Oasis Flower +84600703 10105 30130903 Unlocked after clearing Event "Sea of Stars" Stage - Best Partners +84600704 10105 30130904 Unlocked after clearing Event "Sea of Stars" Stage - Kids Taking Over +84600705 10105 30130905 Unlocked after clearing Event "Sea of Stars" Stage - Meeting Eden +84600706 10105 30130906 Unlocked after clearing Event "Sea of Stars" Stage - Whisper from the Stars +84600801 10105 30131014 Unlocked after clearing Event "Ring in the New Year" Stage - Day XX, A Reunion +84600802 10105 30131015 Unlocked after clearing Event "Ring in the New Year" Stage - Unknown Discovery +84600901 10105 30211001 Clear event "Micawberism Cloisters" stage MC-01 +84600902 10105 30211010 Please clear the Archer's Chapter first +84600903 10105 30211020 Please clear the Knight's Chapter first +84600904 10105 30211030 Please clear the Guard's Chapter first +84600905 10105 30211040 Please clear the Assassin's Chapter first +84601001 10111 11967 Unlocked after claiming the mission rewards of Couplet [Everlasting stars] +84601002 10111 11968 Unlocked after claiming the mission rewards of Couplet [Wish come true] +84601003 10111 11969 Unlocked after claiming the mission rewards of Couplet [Revolution] +84601004 10111 11970 Unlocked after claiming the mission rewards of Couplet [Unyielding will] +84601005 10111 11971 Unlocked after claiming the mission rewards of Couplet [Dream from afar] +84601101 10105 30131101 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-1 +84601102 10105 30131102 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-2 +84601103 10105 30131103 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-3 +84601104 10105 30131104 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-4 +84601105 10105 30131105 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-5 +84601106 10105 30131106 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-6 +84601107 10105 30131107 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-7 +84601108 10105 30131108 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-8 +84601109 10105 30131109 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-9 +84601110 10105 30131110 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-10 +84601111 10105 30131111 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-11 +84601112 10105 30131112 Unlocked after clearing Event "Farewell to the Past Year" Stage ONY-12 +84601200 10101 52 Unlocks at Commandant Lv.52 +84601201 10111 17221 Requires the completion of the mission of "Hope in Hands I" +84601202 10111 17222 Requires the completion of the mission of "Hope in Hands II" +84601203 10111 17223 Requires the completion of the mission of "Hope in Hands III" +84601204 10111 17224 Requires the completion of the mission of "Hope in Hands IV" +84601205 23001 221 Unlocked during Round of 24 voting period +84601206 23001 222 Unlocked during Round of 12 voting period +84601207 23001 223 Unlocked during Round of 6 voting period +84601208 23001 224 Unlocked during Round of 3 voting period +84601209 11101 62506 1 Own 1 Contact Terminal +84601210 11101 62504 360 Own 360 Joy +84601211 23001 9102 Round of 27 +84601212 23001 9104 Round of 24 Available +84601213 23001 9106 Round of 18 First Half Available +84601214 23001 9107 Round of 18 Second Half Available +84601215 23001 9109 Round of 6 Available +84601216 11101 62514 700 Have 360 Joy (2023) item +84601217 23001 9111 Round of 3 Available +84601301 10105 30131201 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-1 +84601302 10105 30131202 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-2 +84601303 10105 30131203 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-3 +84601304 10105 30131204 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-4 +84601305 10105 30131205 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-5 +84601306 10105 30131206 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-6 +84601307 10105 30131207 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-7 +84601308 10105 30131208 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-8 +84601309 10105 30131209 Unlocks after clearing "Weirdlands Adventure" Event Stage AFD-9 +84601401 10105 30101101 Unlock by clearing "Adaptation Fitting" Stage CRA-1 +84601402 10105 30101102 Unlock by clearing "Adaptation Fitting" Stage CRA-2 +84601403 10105 30101008 Unlock by clearing "Adaptation Fitting" Stage CRA-3 +84601500 10101 52 Unlocks at Commandant Lv.52 +84601501 10145 1103 1 Unlocks Add-on Fusion Center after clearing NF1-3. +84601502 10145 1106 5 Unlocks Ultralimit Simulation after clearing NF1-6 Wave 5. +84601503 10145 1106 5 Unlocks SP Character after clearing NF1-6 Wave 5. +84601504 10145 1206 5 Unlocks Multi-teams Challenge after clearing NF2-6 Wave 5. +84601505 10145 1307 5 Unlocks Special Enhancement after clearing NF3-7 Wave 5. +84601506 11101 62802 200 Own 200 Data Tracks +84601601 10105 30101121 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-1 +84601602 10105 30101012 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-2 +84601603 10105 30101123 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-3 +84601604 10105 30101124 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-4 +84601605 10105 30101125 Unlocks after clearing Adaptation Fitting "Frost Oath" Stage FV-5 +84601701 16002 56 Unlocks after clearing High-risk Dark block, Area 4 +84601702 16002 42 Unlocks after clearing High-risk Dark block, Area 3 +84601703 16002 42 Unlocks after clearing High-risk Dark block, Area 3 +84601704 16002 29 Unlocks after clearing Dark Block, Area 2 +84601705 16002 14 Unlocks after clearing Dark Block, Area 1 +84601706 16001 10 Unlocks after clearing 10 blocks +84601707 16001 25 Unlocks after clearing 25 blocks +84601708 16001 40 Unlocks after clearing 40 blocks +84601709 16001 35 Unlocks after clearing 35 blocks +84601710 16001 30 Unlocks after clearing 30 blocks +84601711 16001 45 Unlocks after clearing 45 blocks +84601712 16001 5 Unlocks after clearing 5 blocks +84601713 16001 10 Unlocks after clearing 10 blocks +84601714 16001 10 Unlocks after clearing 10 blocks +84601715 16001 15 Unlocks after clearing 15 blocks +84601716 16001 20 Unlocks after clearing 20 blocks +84601717 16001 25 Unlocks after clearing 25 blocks +84601800 10101 52 Unlocks at Commandant Lv.52 +84601901 10105 30131113 Clear "Fortune of Tiger" XC-1 to unlock +84601902 10105 30131114 Clear "Fortune of Tiger" XC-2 to unlock +84601903 10105 30131115 Clear "Fortune of Tiger" XC-3 to unlock +84601904 10105 30131116 Clear "Fortune of Tiger" XC-4 to unlock +84601905 10105 30131117 Clear "Fortune of Tiger" XC-5 to unlock +84601906 10105 30131118 Clear "Fortune of Tiger" XC-6 to unlock +84601907 10105 30131119 Clear "Fortune of Tiger" XC-7 to unlock +84601908 10105 30131120 Clear "Fortune of Tiger" XC-8 to unlock +84601909 10105 30131121 Clear "Fortune of Tiger" XC-9 to unlock +84601910 10105 30131122 Clear "Fortune of Tiger" XC-10 to unlock +84601911 10105 30131123 Clear "Fortune of Tiger" XC-11 to unlock +84602001 10105 30130507 Clear "White Wishes" Stage IS-1 to unlock +84602002 10105 30130508 Clear "White Wishes" Stage IS-2 to unlock +84602003 10105 30130505 Clear "White Wishes" Stage IS-3 to unlock +84602004 10105 30130509 Clear "White Wishes" Stage IS-4 to unlock +84602005 10105 30130510 Clear "White Wishes" Stage IS-5 to unlock +84602006 10105 30130511 Clear "White Wishes" Stage IS-6 to unlock +84602007 10105 30130512 Clear "White Wishes" Stage IS-7 to unlock +84602008 10105 30130506 Clear "White Wishes" Stage IS-8 to unlock +84602101 10152 151 A gift from Lee after giving [Radiant Comradery] +84602102 10152 152 A gift from Lucia after giving [Radiant Comradery] +84602103 10152 153 A gift from Liv after giving [Radiant Comradery] +84602104 10152 154 A gift from Bianca after giving [Radiant Comradery] +84602105 10152 155 A gift from Nanami after giving [Radiant Comradery] +84602106 10152 156 A gift from Kamui after giving [Radiant Comradery] +84602107 10152 157 A gift from Karenina after giving [Radiant Comradery] +84602108 10152 158 A gift from Watanabe after giving [Radiant Comradery] +84602109 10152 159 A gift from Ayla after giving [Radiant Comradery] +84602110 10152 160 A gift from Sophia after giving [Radiant Comradery] +84602111 10152 161 A gift from Chrome after giving [Radiant Comradery] +84602112 10152 162 A gift from Vera after giving [Radiant Comradery] +84602113 10152 163 A gift from Rosetta after giving [Radiant Comradery] +84602114 10152 164 A gift from Changyu after giving [Radiant Comradery] +84602115 10152 165 A gift from Luna after giving [Radiant Comradery] +84602116 10152 166 A gift from Wanshi after giving [Radiant Comradery] +84602117 10152 167 A gift from No. 21 after giving [Radiant Comradery] +84602118 10152 168 A gift from Camu after giving [Radiant Comradery] +84602119 10152 169 A gift from Qu after giving [Radiant Comradery] +84602120 10152 170 A gift from Selena after giving [Radiant Comradery] +84602121 10152 171 A gift from Roland after giving [Radiant Comradery] +84602122 10152 172 A gift from Pulao after giving [Radiant Comradery] +84602123 10152 173 A gift from Haicma after giving [Radiant Comradery] +84602124 10152 174 A gift from α after giving [Radiant Comradery] +84602125 10152 175 +84602126 10152 176 +84602127 10152 177 +84602128 10152 178 +84602129 10152 179 +84602130 10152 180 +84602131 10152 181 +84602132 10152 182 +84602133 10152 183 +84602134 10152 184 +84602135 10152 185 +84602136 10152 186 +84602137 10152 187 +84602138 10152 188 +84602201 10105 30131124 Clear Dumplings and Dragons SOW-01 to unlock +84602202 10105 30131125 Clear Dumplings and Dragons SOW-02 to unlock +84602203 10105 30131126 Clear Dumplings and Dragons SOW-03 to unlock +84602204 10105 30131127 Clear Dumplings and Dragons SOW-04 to unlock +84602205 10105 30131128 Clear Dumplings and Dragons SOW-05 to unlock +84602206 10105 30131129 Clear Dumplings and Dragons SOW-06 to unlock +84602207 10105 30131130 Clear Dumplings and Dragons SOW-07 to unlock +84602208 10105 30131131 Clear Dumplings and Dragons SOW-08 to unlock +84602209 10105 30131132 Clear Dumplings and Dragons SOW-09 to unlock +84602210 10105 30131133 Clear Dumplings and Dragons SOW-10 to unlock +84602211 10105 30131134 Clear Dumplings and Dragons SOW-11 to unlock +84602212 10105 30131135 Clear Dumplings and Dragons SOW-12 to unlock +84602213 10105 30131136 Clear Dumplings and Dragons SOW-13 to unlock +84602214 10105 30131137 Clear Dumplings and Dragons SOW-14 to unlock +84602215 10105 30131138 Clear Dumplings and Dragons SOW-15 to unlock +84602301 10105 30130212 Unlocks after clearing Once in a Blue Moon MA-01 +84602302 10105 30130213 Unlocks after clearing Once in a Blue Moon MA-02 +84602303 10105 30130214 Unlocks after clearing Once in a Blue Moon MA-03 +84602304 10105 30130215 Unlocks after clearing Once in a Blue Moon MA-04 +84602305 10105 30130216 Unlocks after clearing Once in a Blue Moon MA-05 +84602306 10105 30130217 Unlocks after clearing Once in a Blue Moon MA-06 +84602307 10105 30130218 Unlocks after clearing Once in a Blue Moon MA-07 +84602310 10105 30061348 Unlocks after clearing [Blazing Trails] Lone Walker - 2 +84602311 10105 30061349 Unlocks after clearing [Blazing Trails] Lone Walker - 3 +84602312 10105 30061350 Unlocks after clearing [Blazing Trails] Departure - 1 +84602313 10105 30061351 Unlocks after clearing [Blazing Trails] Turning Back - 1 +84602314 10105 30061352 Unlocks after clearing [Blazing Trails] Turning Back - 9 +84602315 10105 30061353 Unlocks after clearing [Blazing Trails] Companion - 7 +84602400 10101 200 Unlocks after the event [Palette Clash] +84700101 15104 1 Help other to clear Joint Warfare once +84700102 15104 10 Help other to clear Joint Warfare 10 times +84700103 15104 50 Help other to clear Joint Warfare 50 times +84700104 15104 200 Help other to clear Joint Warfare 200 times +12040001 11113 12040001 Coating owned +12070001 11113 12070001 Coating owned +12190001 11113 12190001 Coating owned +12050002 11113 12050002 Coating owned +12060003 11113 12060003 Coating owned +12130002 11113 12130002 Coating owned +12240002 11113 12240002 Coating owned +12220001 11113 12220001 Coating owned +12230001 11113 12230001 Coating owned +12060004 11113 12060004 Coating owned +12070003 11113 12070003 Coating owned +12040003 11113 12040003 Coating owned +12020001 11113 12020001 Coating owned +12110001 11113 12110001 Coating owned +12170002 11113 12170002 Coating owned +12200002 11113 12200002 Coating owned +12010001 11113 12010001 Coating owned +12260001 11113 12260001 Coating owned +12130001 11113 12130001 Coating owned +12030001 11113 12030001 Coating owned +12070002 11113 12070002 Coating owned +84700201 10101 52 Unlocked when Commandant reaches Lv.52 +850036 10116 1 1 1000 Deal 1,000 damage to Amberia in "Elegy Of Nightmare" event +850037 10116 1 1 1500 Deal 1,500 damage to Amberia in "Elegy Of Nightmare" event +850038 10116 1 1 2000 Deal 2,000 damage to Amberia in "Elegy Of Nightmare" event +860000 10115 1 0 Unlocks after Amberia is defeated +860001 15301 1 Unlocked after defeating the Boss in the prerequisite stage +860002 15301 2 Unlocked after defeating the Boss in the prerequisite stage +860003 15302 4 22 Unlocked after defeating Boss 22 times in the normal mode +860004 15301 6 Unlocked after defeating the Boss in the prerequisite stage +860005 15301 7 Unlocked after defeating the Boss in the prerequisite stage +860006 15302 9 22 Unlocked after defeating Boss 22 times in the normal mode +860007 15301 11 Unlocked after defeating the Boss in the prerequisite stage +860008 15301 12 Unlocked after defeating the Boss in the prerequisite stage +860009 15302 14 22 Unlocked after defeating Boss 22 times in the normal mode +860010 15301 16 Unlocked after defeating the Boss in the prerequisite stage +860011 15301 17 Unlocked after defeating the Boss in the prerequisite stage +860012 15302 19 22 Unlocked after defeating Boss 22 times in the normal mode +860013 15301 21 Unlocked after defeating the Boss in the prerequisite stage +860014 15301 22 Unlocked after defeating the Boss in the prerequisite stage +860015 15302 24 22 Unlocked after defeating Boss 22 times in the normal mode +860016 15303 1 6 11 16 21 Chestlefield Guide Trigger Requirement +860017 15301 26 Unlocked after defeating the Boss in the prerequisite stage +860018 15301 27 Unlocked after defeating the Boss in the prerequisite stage +860019 15302 29 22 Unlocked after defeating Boss 22 times in the normal mode +860020 15304 2 Triggers Guide when Hacking Mode Research reaches Lv.2 +870000 10118 1 Unlocks after the puzzle "Black Guardian" is completed +870001 10118 2 Unlocks after the puzzle "Requiem" is completed +870002 23001 123 Operation Guardians has not started +870003 10101 20 Reach Commandant Level 20 +870004 10127 50 1 Unlocks when the progress of "Warehouse Exploration" reaches 50 +870005 10127 180 1 Unlocks when the progress of "Warehouse Exploration" reaches 180 +870006 10101 60 Reach Commandant Level 60 +870007 10143 1 1 Completes Stage 1 in "Flip Mini-game" +870008 10143 1 2 Completes Stage 2 in "Flip Mini-game" +870009 10143 1 3 Completes Stage 3 in "Flip Mini-game" +870010 10143 1 4 Completes Stage 4 in "Flip Mini-game" +870011 11118 1 Complete [Signal Voice] Stage 1 - Corrupting Darkness +870012 11118 2 Complete [Signal Voice] Stage 2 - Flowing Light and clear the prerequisite stages +870013 11118 3 Complete [Signal Voice] Stage 3 - Light Chaser and clear the prerequisite stages +870014 11120 1 Complete [Scattered Words] Stage 1 +870015 11120 2 Complete [Scattered Words] Stage 2 +870016 11120 3 Complete [Scattered Words] Stage 3 +880001 10105 30090602 Clear Reverb Archive Stage [EX1] +880002 10105 30090603 Clear Reverb Archive Stage [EX2] +880003 10105 30090604 Clear Reverb Archive Stage [EX3] +880004 10105 30090605 Clear Reverb Archive Stage [EX4] +880005 10105 30090607 Clear Reverb Archive Stage [EX5] +880006 10105 30090608 Clear Reverb Archive Stage [EX6] +880007 10105 30090609 Clear Reverb Archive Stage [EX7] +880008 10105 30090610 Clear Reverb Archive Stage [EX8] +880009 10105 30090612 Clear Reverb Archive Stage [EX9] +880010 10105 30090613 Clear Reverb Archive Stage [EX10] +880011 10105 30090614 Clear Reverb Archive Stage [EX11] +880012 10105 30090615 Clear Reverb Archive Stage [EX12] +880013 10105 30090617 Clear Reverb Archive Stage [EX13] +880014 10105 30090618 Clear Reverb Archive Stage [EX14] +880015 10105 30090619 Clear Reverb Archive Stage [EX15] +880016 10105 30090620 Clear Reverb Archive Stage [EX16] +880017 10105 30090601 Clear Pale Wasteland Archive to unlock +880018 10105 30090606 Clear Cycle of War Archive to unlock +880019 10105 30090611 Clear Blood & Flower Archive to unlock +880020 10105 30090616 Clear World Collapsed Archive to unlock +880101 10121 1 Upgrade Requirement: POD reaches Lv.1 +880102 10121 2 Upgrade Requirement: POD reaches Lv.2 +880103 10121 3 Upgrade Requirement: POD reaches Lv.3 +880104 10121 4 Upgrade Requirement: POD reaches Lv.4 +880105 10121 5 Upgrade Requirement: POD reaches Lv.5 +880106 10121 6 Upgrade Requirement: POD reaches Lv.6 +880107 10121 7 Upgrade Requirement: POD reaches Lv.7 +880108 10121 8 Upgrade Requirement: POD reaches Lv.8 +880109 10121 9 Upgrade Requirement: POD reaches Lv.9 +880201 10122 1004 1 Upgrade Requirement: Skill "Gatling" reaches Lv.1 +880202 10122 1004 2 Upgrade Requirement: Skill "Gatling" reaches Lv.2 +880203 10122 1004 3 Upgrade Requirement: Skill "Gatling" reaches Lv.3 +880204 10122 1004 4 Upgrade Requirement: Skill "Gatling" reaches Lv.4 +880205 10122 1004 5 Upgrade Requirement: Skill "Gatling" reaches Lv.5 +880206 10122 1004 6 Upgrade Requirement: Skill "Gatling" reaches Lv.6 +880207 10122 1004 7 Upgrade Requirement: Skill "Gatling" reaches Lv.7 +880208 10122 1004 8 Upgrade Requirement: Skill "Gatling" reaches Lv.8 +880209 10122 1004 9 Upgrade Requirement: Skill "Gatling" reaches Lv.9 +880210 10121 3 Unlocking Criteria: POD reaches Lv.3 +880211 10121 5 Unlocking Criteria: POD reaches Lv.5 +880301 10105 15010421 Unlocked after clearing Nameless Archive 01 +880302 10105 15010422 Unlocked after clearing Nameless Archive 02 +880303 10105 15010423 Unlocked after clearing Nameless Archive 03 +880304 10105 15010424 Unlocked after clearing Nameless Archive 04 +880401 10120 1001 1 Unlocked after 9S reaches Lv.1 +880402 10120 1001 2 Unlocked after 9S reaches Lv.2 +880403 10120 1001 3 Unlocked after 9S reaches Lv.3 +880404 10120 1001 4 Unlocked after 9S reaches Lv.4 +880405 10120 1001 5 Unlocked after 9S reaches Lv.5 +880406 10120 1002 1 Unlocked after A2 reaches Lv.1 +880407 10120 1002 2 Unlocked after A2 reaches Lv.2 +880408 10120 1002 3 Unlocked after A2 reaches Lv.3 +880409 10120 1002 4 Unlocked after A2 reaches Lv.4 +880410 10120 1002 5 Unlocked after A2 reaches Lv.5 +880411 10120 1003 1 Unlocked after 2B reaches Lv.1 +880412 10120 1003 2 Unlocked after 2B reaches Lv.2 +880413 10120 1003 3 Unlocked after 2B reaches Lv.3 +880414 10120 1003 4 Unlocked after 2B reaches Lv.4 +880415 10120 1003 5 Unlocked after 2B reaches Lv.5 +880501 10105 15010431 1 Clear [Reconstruct: Nozzle] once to unlock +880502 10105 15010432 1 Clear [Reconstruct: Iron Maiden] once to unlock +880503 10105 15010433 1 Clear [Reconstruct: Musashi IX] once to unlock +880504 10105 15010434 1 Clear [Reconstruct: Machiavelli] once to unlock +880510 10105 15010431 1 Clear [Reconstruct: Nozzle] once +880511 10105 30090601 1 Clear [Pale Wasteland Archive] once +890001 22002 1 Available for purchase by the commander-in-chief of Command Bureau only +900001 15200 1001 100 Normal and hidden collection rate of main story 1 reaches 100% +900002 15201 2001 100 Normal and hidden collection rate of extra story 1 reaches 100% +910001 15202 100101 Order 1 of main story 1 cleared +910002 15202 100102 Order 2 of main story 1 cleared +910003 15202 100103 Order 3 of main story 1 cleared +910004 15202 100201 Order 1 of extra story 1 cleared +910005 15202 100202 Order 2 of extra story 1 cleared +910006 15202 100203 Order 3 of extra story 1 cleared +920001 23001 10315 Autopoiesis Maze is not available +30100828 10105 30100836 Unlocked after clearing level CTL01 in the teaching mode +30100829 10105 30100837 Unlocked after clearing level CTL02 in the teaching mode +30100831 10105 30100831 Unlocked after clearing level CTL04 in the teaching mode +920002 10101 62 Unlocked at Commandant Lv.62 +930001 10105 30201103 Unlocked after clearing Restrain Simulation Stage 3 under normal difficulty +94001 10133 All teams deployed are full +94002 10134 3500 The mean Battle Power of the members on the battlefield reaches 3500 +94003 10134 4000 The mean Battle Power of the members on the battlefield reaches 4000 +94004 10134 4500 The mean Battle Power of the members on the battlefield reaches 4500 +94005 10134 5000 The mean Battle Power of the members on the battlefield reaches 5000 +94006 10134 5500 The mean Battle Power of the members on the battlefield reaches 5500 +94007 10134 6000 The mean Battle Power of the members on the battlefield reaches 6000 +94008 10134 6500 The mean Battle Power of the members on the battlefield reaches 6500 +94009 10134 7000 The mean Battle Power of the members on the battlefield reaches 7000 +94010 10134 7500 The mean Battle Power of the members on the battlefield reaches 7500 +94011 10134 7700 The mean BP of the members on the battlefield reaches 7700 +94012 10135 104 Clear SP-01 +94013 10135 105 Clear SP-02 +94014 10135 110 Clear SP-03 +94015 10135 111 Clear SP-04 +94016 10135 115 Clear SP-05 +94017 10135 116 Clear SP-06 +94018 10135 117 Clear SP-07 +94019 10135 121 Clear SP-08 +94020 10135 122 Clear SP-09 +94021 10135 123 Clear SP-10 +94022 10135 127 Clear SP-11 +94023 10135 128 Clear SP-12 +94024 10135 129 Clear SP-13 +94030 10131 118 Clear Stronghold 118 +94037 10135 131 Clear DF-01 +94038 10135 132 Clear DF-02 +94039 10135 134 Clear DF-03 +94040 10135 135 Clear DF-04 +94041 10135 137 Clear DF-05 +94042 10135 138 Clear DF-06 +94043 10135 139 Clear DF-07 +94044 10135 141 Clear DF-08 +94045 10135 142 Clear DF-09 +94046 10135 143 Clear DF-10 +94047 10135 145 Clear SP-14 +94048 10135 146 Clear SP-15 +94049 10135 147 Clear SP-16 +94050 10135 148 Clear SP-17 +95001 10128 30 Have 30 robots in Super Stronghold +95002 10129 500 Have 500 Ores in Super Stronghold +95003 10130 2 Complete 2 Strongholds in Super Stronghold +95004 10132 10000 Have 10000 expected Ore production in Super Stronghold +95005 10131 106 Clear Stronghold EX-1 +95006 10131 112 Clear Stronghold EX-2 +95007 10131 118 Clear Stronghold EX-3 +95008 10131 124 Clear Stronghold EX-4 +95009 10131 130 Clear Stronghold EX-5 +95010 12103 106 200 1 Clear EX1 with no more than 200 System Electricity +95011 12103 106 100 1 Clear EX1 with no more than 100 System Electricity +95012 12103 112 400 1 Clear EX2 with no more than 400 System Electricity +95013 12103 112 250 1 Clear EX2 with no more than 250 System Electricity +95014 12103 112 50 1 Clear EX2 with no more than 50 System Electricity +95015 12103 118 400 1 Clear EX3 with no more than 400 System Electricity +95016 12103 118 250 1 Clear EX3 with no more than 250 System Electricity +95017 12103 118 50 1 Clear EX3 with no more than 50 System Electricity +95018 12103 124 400 1 Clear EX4 with no more than 400 System Electricity +95019 12103 124 50 1 Clear EX4 with no more than 50 System Electricity +95020 12103 130 150 1 Clear EX5 with no more than 150 System Electricity +95101 10131 106 Clear Stronghold EX-1 (Normal Zone) +95102 10131 112 Clear Stronghold EX-2 (Normal Zone) +95103 10131 118 Clear Stronghold EX-3 (Normal Zone) +95104 10131 124 Clear Stronghold EX-4 (Normal Zone) +95105 10131 130 Clear Stronghold EX-5 (Normal Zone) +95106 12103 106 500 1 Clear EX1 with no more than 500 System Electricity (Normal Block) +95107 12103 106 300 1 Clear EX1 with no more than 300 System Electricity (Normal Block) +95108 12103 112 600 1 Clear EX2 with no more than 600 System Electricity (Normal Block) +95109 12103 112 450 1 Clear EX2 with no more than 450 System Electricity (Normal Block) +95110 12103 112 300 1 Clear EX2 with no more than 300 System Electricity (Normal Block) +95111 12103 118 1500 1 Clear EX3 with no more than 1500 System Electricity (Normal Block) +95112 12103 118 1200 1 Clear EX3 with no more than 1200 System Electricity (Normal Block) +95113 12103 118 800 1 Clear EX3 with no more than 800 System Electricity (Normal Block) +95114 12103 124 2000 1 Clear EX4 with no more than 2000 System Electricity (Normal Block) +95115 12103 124 1800 1 Clear EX4 with no more than 1800 System Electricity (Normal Block) +95116 12103 130 2500 1 Clear EX5 with no more than 2,500 System Electricity (Normal Block) +95201 10131 106 Clear Stronghold EX-1 (Easy Zone) +95202 10131 112 Clear Stronghold EX-2 (Easy Zone) +95203 10131 118 Clear Stronghold EX-3 (Easy Zone) +95204 10131 124 Clear Stronghold EX-4 (Easy Zone) +95205 12103 106 500 1 Clear EX1 with no more than 500 System Electricity (Easy Block) +95206 12103 106 300 1 Clear EX1 with no more than 300 System Electricity (Easy Block) +95207 12103 112 600 1 Clear EX2 with no more than 600 System Electricity (Easy Block) +95208 12103 112 450 1 Clear EX2 with no more than 450 System Electricity (Easy Block) +95209 12103 112 300 1 Clear EX2 with no more than 300 System Electricity (Easy Block) +95210 12103 118 1800 1 Clear EX3 with no more than 1800 System Electricity (Easy Block) +95211 12103 118 1500 1 Clear EX3 with no more than 1500 System Electricity (Easy Block) +95212 12103 118 1200 1 Clear EX3 with no more than 1200 System Electricity (Easy Block) +95213 12103 124 2000 1 Clear EX4 with no more than 2000 System Electricity (Easy Block) +95214 12103 124 1900 1 Clear EX4 with no more than 1900 System Electricity (Easy Block) +95215 12103 124 1800 1 Clear EX4 with no more than 1800 System Electricity (Easy Block) +95216 11119 172800 Enter the 3rd day of battle phase +95217 11119 259200 Enter the 4th day of battle phase +95218 11119 345600 Enter the 5th day of battle phase +95219 11119 432000 Enter the 6th day of battle phase +95220 10131 118 Clear Stronghold 118 +95300 10131 133 Clear Stronghold DS-1 (Easy Zone) +95301 10131 136 Clear Stronghold DS-2 (Easy Zone) +95302 10131 140 Clear Stronghold DS-3 (Easy Zone) +95303 10131 144 Clear Stronghold DS-4 (Easy Zone) +95304 10131 133 Clear Stronghold DS-1 (Normal Zone) +95305 10131 136 Clear Stronghold DS-2 (Normal Zone) +95306 10131 140 Clear Stronghold DS-3 (Normal Zone) +95307 10131 144 Clear Stronghold DS-4 (Normal Zone) +95308 10131 133 Clear Stronghold DS-1 (Advanced Zone) +95309 10131 136 Clear Stronghold DS-2 (Advanced Zone) +95310 10131 140 Clear Stronghold DS-3 (Advanced Zone) +95311 10131 144 Clear Stronghold DS-4 (Advanced Zone) +95312 12103 130 500 Use less than 500 Electricity to clear Bollie +95313 10131 149 Clear Stronghold EX-06 +95401 12103 106 6000 1 1 Mine Auto Clear - EX1 +95402 12103 112 6000 1 1 Mine Auto Clear - EX2 +95403 12103 130 150 1 1 Mine Auto Clear - Cover Tactic +95411 12103 106 6000 1 1 Mine Auto Clear - EX1 +95412 12103 112 6000 1 1 Mine Auto Clear - EX2 +95413 12103 130 2500 1 1 Mine Auto Clear - Cover Tactic +95421 12103 106 6000 1 1 Mine Auto Clear - EX1 +95422 12103 112 6000 1 1 Mine Auto Clear - EX2 +95423 12103 124 1800 1 1 Mine Auto Clear - Cover Tactic +95431 0 95401|95411|95421 Mine fulfills any of the auto clear requirements +96000 10105 30100880 Clear Tutorial Stage T03 +96001 10105 30100910 Clear all tutorial stages +96002 10105 30100917 Clear all tutorial stages +96003 10105 30100927 Clear all tutorial stages +96004 10105 30100935 Clear all tutorial stages +96005 10105 30100947 Clear all tutorial stages +96006 10105 30100953 Clear all tutorial stages +96007 10105 30100961 Clear all tutorial stages +96008 10105 30100967 Clear all tutorial stages +999999 10136 16010000 0 10 Have any Yuan Ye reach Lv.10 (no Overclock) +1000000 10136 16020000 0 10 Have any Noctua reach Lv.10 (no Overclock) +1000001 10137 16010000 3 Have any Yuan Ye reach S-Rank +1000002 10137 16020000 3 Have any Noctua reach S-Rank +1000003 10138 16010000 10 Total skill level of any Yuan Ye reaches Lv.10 +1000004 10138 16020000 10 Total skill level of any Noctua reaches 10 +1000005 10136 16030000 0 10 Have any Toniris reach Lv.10 (no Overclock) +1000006 10137 16030000 4 Have any Toniris reach SS-Rank +1000007 10138 16030000 10 Total skill level of any Toniris reaches 10 +1000008 10136 16040000 0 10 Have any Frost Oath reach Lv.10 (no Overclock) +1000009 10137 16040000 4 Have any Frost Oath reach SS-Rank +1000010 10138 16040000 10 Total skill level of any Frost Oath reaches Lv.10 +1000011 10136 16050000 0 10 Have any Seeshell reach Lv.10 (no Overclock) +1000012 10137 16050000 3 Have any Seeshell reach S-Rank +1000013 10138 16050000 10 Total skill level of any Seeshell reaches 10 +1000014 10136 16060000 0 10 Have any Nitor reach Lv.10 (no Overclock) +1000015 10137 16060000 4 Have any Nitor reach SS-Rank +1000016 10138 16060000 10 Total skill level of any Nitor reaches Lv.10 +1000017 10136 16070000 0 10 Have any Lingya reach Lv.10 (no Overclock) +1000018 10137 16070000 3 Have any Lingya reach S-Rank +1000019 10138 16070000 10 Total skill level of any Lingya reaches Lv.10 +1000020 10136 16080000 0 10 Have any Boreas reach Lv.10 (no Overclock) +1000021 10137 16080000 4 Have any Boreas reach SS-Rank +1000022 10138 16080000 10 Total skill level of any Boreas reaches Lv.10 +1000023 10136 16090000 0 10 Have any Thorny reach Lv.10 (no Overclock) +1000024 10137 16090000 3 Have any Thorny reach S-Rank +1000025 10138 16090000 10 Total skill level of any Thorny reaches Lv.10 +1000026 10136 16100000 0 10 Have any Jet Jaeger reach Lv.10 (no Overclock) +1000027 10137 16100000 4 Have any Jet Jaeger reach SS-Rank +1000028 10138 16100000 10 Total skill level of any Jet Jaeger reaches Lv.10 +1000029 10136 16110000 0 10 Have any Moonhopper reach Lv.10 (no Overclock) +1000030 10137 16110000 4 Have any Moonhopper reach SS-Rank +1000031 10138 16110000 10 Total skill level of any Moonhopper reaches Lv.10 +1000032 10136 16120000 0 10 Have any Shimmer reach Lv.10 (no Overclock) +1000033 10137 16120000 4 Have any Shimmer reach SS-Rank +1000034 10138 16120000 10 Total skill level of any Shimmer reaches Lv.10 +1000035 10136 16130000 0 10 Have any Punchy reach Lv.10 (no Overclock) +1000036 10137 16130000 4 Have any Punchy reach SS-Rank +1000037 10138 16130000 10 Total skill level of any Punchy reaches Lv.10 +1000038 10136 16140000 0 10 Have any Rainbow reach Lv.10 (no Overclock) +1000039 10137 16140000 4 Have any Rainbow reach SS-Rank +1000040 10138 16140000 10 Total skill level of any Rainbow reaches Lv.10 +1001001 10142 16010000 Unlock Yuan Ye +1001002 10142 16020000 Unlock Noctua +1001003 10142 16030000 Unlock Toniris +1001004 10142 16040000 Unlocks Frost Oath +1001005 10142 16050000 Unlock Seeshell +1001006 10142 16060000 Unlock Nitor +1001007 10142 16070000 Unlock Sheep +1001008 10142 16080000 Unlock Boreas +1001009 10142 16090000 Unlock Thorny +1001010 10142 16100000 Unlock Jet Jaeger +1001011 10142 16110000 Unlock Moonhopper +1001012 10142 16120000 Unlock Shimmer +1001013 10142 16130000 Unlock Punchy +1001014 10142 16140000 Unlock Rainbow +1002001 10142 16010000 Combine CUB "Yuan Ye" unlocked +1002002 10142 16020000 Combine CUB "Noctua" unlocked +1002003 10142 16030000 Combine CUB "Toniris" unlocked +1002004 10142 16040000 Combine CUB "Frost Oath" unlocked +1002005 10142 16050000 Combine CUB "Seeshell" unlocked +1002006 10142 16060000 Combine CUB "Nitor" to unlock +1002007 10142 16070000 Combine CUB "Sheep" unlocked +1002017 10142 16080000 Combine CUB "Boreas" unlocked +1002118 10142 16090000 Combine CUB "Thorny" unlocked +1002119 10142 16100000 Combine CUB "Jet Jaeger" unlocked +1002120 10142 16110000 Combine CUB "Moonhopper" unlocked +1002121 10142 16120000 Combine CUB "Shimmer" unlocked +1002122 10142 16130000 Combine CUB "Punchy" to unlock +1002123 10142 16140000 Combine CUB "Rainbow" to unlock +94031 10131 101 Clear NA-01 in Norman Revival Plan +94032 10135 104 Have never cleared NA-01 in Norman Revival Plan +94033 10131 104 Clear SP-01 in Norman Revival Plan +94034 10135 106 Have never cleared EX-01 in Norman Revival Plan +94035 10128 1 Have more than 1 miner in Norman Revival Plan +94036 10140 1 2 Norman Revival Plan is in pre-challenge phase or half-way through a challenge +1002008 10105 30161134 Unlocks after clearing Attacker Stage 3 +1002009 10105 30161140 Unlocks after clearing Tank Stage 3 +1002010 10105 30161146 Unlocks after clearing Support Stage 3 +1002011 15305 5 1 Attacker: Annihilation Progress reaches 5 +1002012 15305 5 2 Armor: Phalanx Progress reaches 5 +1002013 15305 5 3 Support: Redemption Progress reaches 5 +1002014 10105 30161135 Unlocks after clearing Attacker Stage 5 +1002015 0 2120000|2120001 Unlocks on the 1st birthday +1002016 10150 6028 Unlocks on the 1st birthday +1002901 0 2120000|2120001 Unlock the story replay of the 1st birthday +1002902 10150 6027 Unlock the story replay of the 1st birthday +1002903 10150 6033 Unlock Phase II Birthday Story Replay +1002904 10150 6033 Phase II Story Unlocked +1002027 17003 2 Clear Chapter 3 Ending A - Pay attention to changes +1002018 17003 3 Clear Chapter 5 Ending B +1002019 23001 801 The roguelike event enters the 2nd week +1002020 0 1002034&1002019 Clear Chapter 6 and the roguelike event enters the 2nd week +1002021 23001 802 The roguelike event enters the 3rd week +1002022 0 1002034&1002021 Clear Chapter 6 and the roguelike event enters the 3rd week +1002023 17002 20001 1 Light up Ballade - Decoration 1 - To Be Configured - Abandoned +1002024 17002 20002 1 Light up Ballade - Island Stranding +1002025 17002 20003 1 Light up Ballade - Wasteland +1002026 17002 20004 1 Light up Ballade - Kingdom Capital I +1002028 17002 20005 1 Light up Ballade - Kingdom Capital II +1002029 17000 1 Clear Scene 1: Dark Woods for the first time +1002030 17000 2 Clear Scene 2: On the Sea for the first time +1002031 17000 3 Clear Scene 3: Island Stranding for the first time +1002032 17000 4 Clear Scene 4: Village for the first time +1002033 17000 5 Clear Scene 5: Wasteland for the first time +1002034 17000 6 Clear Scene 6: Kingdom Capital for the first time +1002035 17003 5 Clear Ending D (available only from week 2) - Unlock the last faction +1002036 10101 40 Unlocks after the player reaches Lv.40 +1002037 10151 90370 0 You already have Memory 10: Pointy +1002038 10151 90220 0 You already have Memory 10: Pokey +1002039 10151 81600 0 You already have Roland +1002040 10151 81500 0 You already have Nozzle +1002041 10151 92030 0 You already have Repairer +1002042 10151 92670 0 You already have Kemuri +1002043 10151 813000 0 You already have Roseblade +1002044 10151 837000 0 You already have Shark-speare +1002045 17002 20002 0 +1002046 17002 20003 0 +1002047 17002 20004 0 +1002048 17002 20005 0 +1002049 0 1002045&1002046&1002047&1002048 Ballade - Island Stranding not lit up +1002050 17002 20002 1 +1002051 17002 20003 0 +1002052 17002 20004 0 +1002053 17002 20005 0 +1002054 0 1002050&1002051&1002052&1002053 Clear Scene 3: Island Stranding for the first time +1002055 17002 20003 1 +1002056 17002 20004 0 +1002057 17002 20005 0 +1002058 0 1002055&1002056&1002057 Clear Scene 5: Wasteland for the first time +1002059 17002 20004 1 +1002060 17002 20005 0 +1002061 0 1002059&1002060 Clear Scene 6: Kingdom Capital for the first time +1002062 17002 20005 1 Clear Scene 6: Kingdom Capital branch ending for the first time +1002063 17000 7 Clear Scene 4: Village for the first time +1002064 17000 8 Clear Scene 5: Wasteland for the first time +1002065 17000 14 Clear Scene 6: Kingdom Capital for the first time +1002066 17000 20 Clear scene 6 branch ending Peony and Iris for the first time +1002067 23001 803 Upon Mar 8, 10:30 +1002068 23001 804 Upon Mar 15, 10:00 +1002069 23001 805 Upon Mar 22, 10:00 +1002070 0 1002067&1002064&1002050 Clear Scene 5: Wasteland +1002071 0 1002068&1002065&1002055 Clear Scene 6: Kingdom Capital +1002072 0 1002069&1002066&1002059 Clear scene 6 branch ending +1002073 17000 3 Clear Scene 3: Island Stranding on any difficulty +1002074 17000 8 Clear Scene 5: Wasteland on any difficulty +1002075 17000 14 Clear Scene 6: Kingdom Capital on any difficulty +1002076 0 1002065&1002067 Clear Scene 6: Kingdom Capital +1002077 0 1002066&1002068 Clear scene 6 branch ending Peony and Iris +1002079 10160 1 Clear Devour Wave Companion Ordinary Mode +1002080 10160 3 Clear Rush Hour Ordinary Mode +1002081 10160 5 Clear Life or Death Ordinary Mode +1002082 23001 6702 Chapter unlocks upon Dec 16, 05:00 +1002083 23001 6703 Battle Royale Tower 2 Available Time +1002084 23001 6704 Chapter unlocks upon Dec 18, 05:00 +1002085 23001 6705 Battle Royale Tower 4 Available Time +1002086 23001 6706 Chapter unlocks upon Dec 21, 05:00 +1002087 23001 6707 Battle Royale Tower 6 Available Time +1002088 0 1002079&1002083 Clear the Ordinary Mode and wait until Dec 17, 05:00 to unlock +1002089 0 1002080&1002085 Clear the Ordinary Mode and wait until Dec 19, 05:00 to unlock +1002090 0 1002081&1002087 Clear the Ordinary Mode and wait until Dec 22, 05:00 to unlock +1002091 10105 30062301 Clear SP Physical Zone Stage 1 +1002092 10105 30062306 Clear SP Fire Zone Stage 1 +1002093 10105 30062311 Clear SP Dark Zone Stage 1 +1002094 0 1002091|1002092|1002093 Clear stage 1 of any SP zone +1002301 10105 30062398 Clear SP Physical Block Easy Stage 1 +1002302 10105 30062401 Clear SP Fire Block Easy Stage 1 +1002303 10105 30062404 Clear SP Dark Block Easy Stage 1 +1002304 10105 30062395 Clear SP Lightning Block Easy Stage 1 +1002305 10105 30062407 Clear SP Ice Block Easy Stage 1 +1002306 10105 30062413 Clear SP Physical Block Hard Stage 1 +1002307 10105 30062416 Clear SP Fire Block Hard Stage 1 +1002308 10105 30062419 Clear SP Dark Block Hard Stage 1 +1002309 10105 30062410 Clear SP Lightning Block Hard Stage 1 +1002310 10105 30062422 Clear SP Ice Block Hard Stage 1 +1002311 0 1002301|1002302|1002303|1002304|1002305|1002306|1002307|1002308|1002309|1002310 Clear stage 1 of any SP phase 3 block +1002100 23001 7526 Reach the entrance of the Guild War that unlocks on Jan 27, 2022 +1002101 23001 7527 Reach the entrance of the 1st round of the Guild War that unlocks on Jan 28, 2022 +1002102 23001 7528 Reach the entrance of the 2nd round of the Guild War that unlocks on Feb 10, 2022 +1002103 23001 7529 Reach the entrance of the 3rd round of the Guild War that unlocks on Feb 24, 2022 +1002104 0 1002101|1002102|1002103 Reach the entrance of one of the Guild War rounds +1002105 23001 11202 Reach the entrance of the Guild War that unlocks on Jul 8, 2022 +1002106 17119 4 Clear Regular Battle EASY 4 +410 10101 80 Reach Commandant Level 80 +411 10101 52 Reach Commandant Level 52. +1003001 10148 2 388888 Obtain the designated number of Cogs from the Lucky Chests +1003002 10148 3 388888 Obtain the designated number of Cogs from the Lucky Chests +1003003 10148 4 388888 Obtain the designated number of Cogs from the Lucky Chests +1003004 10148 5 388888 Obtain the designated number of Cogs from the Lucky Chests +1003005 10148 6 388888 Obtain the designated number of Cogs from the Lucky Chests +1003006 10148 7 388888 Obtain the designated number of Cogs from the Lucky Chests +1003007 10148 8 388888 Obtain the designated number of Cogs from the Lucky Chests +1003008 10149 1 Unlocks after performing Cat Grab once +1003009 10149 2 Unlocks after performing Cat Grab 2 times +1003010 10149 3 Unlocks after performing Cat Grab 3 times +1003011 10149 4 Unlocks after performing Cat Grab 4 times +30162300 10101 40 Recommended: [Solo Battle] buff characters +30162301 10101 40 Recommended: [Swap Battle] buff characters +30162308 18111 1 1 Max Unit: 1 +1002201 0 1002205|1002206|1002207 Clear any Extremis Collaboration solo stages +1002202 10105 20000603 Clear the Solo Challenges of the first three stages to unlock +1002203 10105 20000634 Clear the Solo Challenges of the first three stages to unlock +1002204 10105 20000663 Clear the Solo Challenges of the first three stages to unlock +1002205 10105 20000601 +1002206 10105 20000632 +1002207 10105 20000661 +1002213 10105 30062320 Clear SP Phase 2 Ice Block Stage 1 +1002214 10105 30062332 Clear SP Phase 2 Ice Block Stage 2 +1002215 10105 30062326 Clear SP Phase 2 Physical Block Stage 1 +1002216 10105 30062338 Clear SP Phase 2 Physical Block Stage 2 +1002217 10105 30062329 Clear SP Phase 2 Fire Block Stage 2 +1002218 10105 30062341 Clear SP Phase 2 Fire Block Stage 2 +1002219 10105 30062323 Clear SP Phase 2 Dark Block Stage 1 +1002220 10105 30062335 Clear SP Phase 2 Dark Block Stage 2 +1002221 0 1002213|1002214|1002215|1002216|1002217|1002218|1002219|1002220 Clear stage 1 of any SP block +1002222 10105 30162501 Clear Limit Break Stage 1 +1002230 10105 30162487 Clear Yin-Yang Tower Stage 3-1 +1002231 10105 30162488 Clear Yin-Yang Tower Stage 3-2 +1002232 0 1002230|1002231 Clear any stage of Yin-Yang Tower Stage 3 +1002233 0 1002230&1002231 Clear all stages of Yin-Yang Tower Stage 3 +1002234 23001 807 Simulated Siege Restriction Activation Time: 2022/6/6 5:00:00 +1004001 17100 2 Clear chapter 2 of any adventure +1004002 17101 10 Clear a total of 10 battle nodes +1004003 17101 40 Clear a total of 40 battle nodes +1004004 17101 80 Clear a total of 80 battle nodes +1004005 17101 120 Clear a total of 120 battle nodes +1004006 17100 3 Clear chapter 3 of any adventure +1004007 17100 4 Clear chapter 4 of any adventure +1004008 17102 4 "Clear the adventure using the 'Survival Expert' Survey Team with any ending" +1004009 17110 102 4 Bond "Matrix - Fire" reaches max level +1004010 17110 103 4 Bond "Matrix - Lightning" reaches max level +1004011 17110 105 4 Bond "Matrix - Ice" reaches max level +1004012 17110 104 4 Bond "Matrix - Dark" reaches max level +1004013 17110 101 4 Bond "War Blade" reaches max level +1004014 17100 5 Clear chapter 5 of any adventure +1004015 17110 304 3 Bond "Elimination" reaches max level +1004016 17110 301 3 Bond "Overclock" reaches max level +1004017 17102 2 Clear the adventure using the "Scavenger" Survey Team with any ending +1004018 17102 1 Clear the adventure using the "Tide Seeker" Survey Team with any ending +1004019 17103 20 Perform a total of 20 character recruitments in multiple adventures +1004020 17105 200 Consume a total of 200 Tinbread Cookies in multiple adventures +1004021 17106 1 Clear the adventure once with any ending +1004022 17110 307 3 Bond "Sudden Rain" reaches max level +1004023 17106 2 Clear the adventure 2 times with any ending +1004024 17106 3 Clear the adventure 3 times with any ending +1004025 17110 302 3 Bond "Escalation" reaches max level +1004026 17106 4 Clear the adventure 4 times with any ending +1004027 17110 306 3 Bond "Fortress" reaches max level +1004028 17107 4 Achieve the "Story" ending for the first time +1004029 17106 5 Clear the adventure 5 times with any ending +1004030 17106 6 Clear the adventure 6 times with any ending +1004031 17110 303 3 Bond "Oblivion" reaches max level +1004032 17110 308 3 Bond "Cyclone" reaches max level +1004033 17102 5 Clear the adventure using the "Expedition Team" with any ending +1004034 17106 1 Clear the adventure once with any ending +1004035 17102 6 Clear the adventure using the "Curse Queller" with any ending +1004036 17115 4 Activate [Phase 1 - Shark-speare Sale Enhancement] in Lost Apocrypha +1004037 17100 3 Clear chapter 3 of any adventure +1004038 17112 2 Achieve any ending of the "Surging Waves" difficulty +1004039 17116 2 Clear chapter 2 in the previous adventure +1004040 17106 1 Clear the adventure once with any ending +1004041 17113 40 0 Obtain a total of 40 Artifacts in multiple adventures +1004042 17101 20 Clear a total of 20 battle nodes in multiple adventures +1004043 17113 10 5 Obtain a total of 10 5★ Artifacts in multiple adventures +1004044 17100 1 Clear chapter 1 of any adventure +1004045 17107 2 Achieve the "Farewell" ending for the first time +1004046 17107 3 Achieve the "Cycle" ending for the first time +1004047 17111 1428 Reach chapter 6 of any adventure +1005001 17100 8 Clear chapter 2 of any adventure +1005006 17100 9 Clear chapter 3 of any adventure +1005007 17100 10 Clear chapter 4 of any adventure +1005014 17100 11 Clear chapter 5 of any adventure +1005037 17100 9 Clear chapter 3 of any adventure +1005039 17116 8 Clear chapter 2 in the previous adventure +1005044 17100 7 Clear chapter 1 of any adventure +1005045 10101 70 Reach Commandant Lv.70 +1006001 0 1004001|1005001 Clear chapter 2 of any adventure +1006006 0 1004006|1005006 Clear chapter 3 of any adventure +1006007 0 1004007|1005007 Clear chapter 4 of any adventure +1006014 0 1004014|1005014 Clear chapter 5 of any adventure +1006037 0 1004037|1005037 Clear chapter 3 of any adventure +1006039 0 1004039|1005039 Clear chapter 2 in the previous adventure +1006044 0 1004044|1005044 Clear chapter 1 of any adventure +1007001 10105 10010003 +1007002 10105 10010304 +1007003 10105 10020304 +1007004 10105 11010106 +1007005 10105 10030304 +1007006 10105 11020106 +1007007 10105 10040304 +1007008 10105 11030106 +1007009 10105 10050304 +1007010 10105 11040106 +1007011 10105 10060304 +1007012 10105 11050106 +1007013 10105 10070304 +1007014 10105 11060106 +1007015 10105 10080304 +1007016 10105 11070106 +1007017 10105 11080106 +1007018 10105 10090401 +1007019 10105 11090103 +1007020 10105 10100304 +1007021 10105 11100106 +1007022 10105 10110111 +1007023 10105 11110104 +1007024 10105 10120126 +1007025 10105 15010013 +1007026 10105 16010108 +1007027 10105 15020118 +1007028 10105 16020108 +1007029 10105 16030103 +1007030 10105 15010520 +1007031 10105 15010528 +1007032 10105 10140115 +1007033 10105 11140108 +1007034 10105 15010613 +1007035 10105 15010632 +1007036 10105 10150117 +1007037 10105 11150108 +1007038 10105 10160115 +1007039 10105 11160110 +1007040 10105 10170128 +1007041 10105 10180121 +1007042 10105 10190122 +1007043 10105 10200115 +1007044 10105 15020130 +1007045 10105 15020223 +1007046 10105 15020324 +1007047 10105 10140101 +1007048 10105 15020413 +1007049 10105 10210124 +1007050 10105 10220121 +890002 22002 1 2 +890003 16100 2 Unlocked at Guild Lv.2 +890004 22004 16 +890010 10170 1 5 +890011 10170 2 20 +890012 10170 4 60 +890013 10170 2 20 Unlocks after completing 20km +890014 10170 2 30 Unlocks after completing 30km +890015 10170 3 50 Unlocks after completing 50km +890016 10170 4 70 Unlocks after completing 70km +890017 16100 3 Unlocked at Command Bureau Lv.3 +890018 16100 5 Unlocked at Command Bureau Lv.5 +890019 16100 7 Unlocked at Command Bureau Lv.7 +890020 16100 9 Unlocked at Command Bureau Lv.9 +890021 16100 1 +1500001 34101 8001 1000 +1500002 34101 8001 3000 +1500003 34101 8001 5000 +1500004 34102 8001 1000 +1500005 34102 8001 3000 +1500006 34102 8001 5000 +1500007 34103 1 +1500008 34103 3 +1500009 34103 5 +1500010 34104 1 +1500011 34104 3 +1500012 34104 5 +1500013 34105 1000 +1500014 34105 1000 +1500015 34105 1000 +1500016 34106 8001 +1500017 34107 +1500018 34108 1 +1500019 34108 5 +1500020 34108 10 +1500021 34109 +1008001 12201 12000 Unlocks after accumulating 12000 tokens in Welcome Back Shop +1009001 17118 1200 Unlocks after obtaining 1200 City Art Badge +1009002 17119 1 Clear Palette Clash Stage 1 +1009003 17120 1 Palette Clash Stage 1 +1009004 17120 2 Palette Clash Stage 2 +1009005 17120 3 Palette Clash Stage 3 +1009006 17121 5 Palette Clash Encounter Entrance +860700 10153 1668654000 1 Register before 11:00 (UTC) on 11/17/2022 +860701 10101 40 Commandant reaches Lv.40 +860721 10101 65 Commandant reaches Lv.65 +860722 10101 80 Commandant reaches Lv.80 +860732 10105 30061304 Clear Blazing Trails 1-1 +860740 10101 20 Commandant reaches Lv.20 +860741 11117 14000004 Unlock the beach home screen +860742 0 774800&771000 Available after reaching Commandant Lv.40 and clearing Normal Story 2-3 +900000001 10105 10020101 +900000002 10101 20 Unlocked when Commandant reaches Lv.20 +1400000 10105 10010103 +2120000 10150 6217 第1期誕生日をアンロック +2120001 10150 1 第1期誕生日をアンロック +1002208 10105 30010401 PV Codex Test Configuration - Memory Drop Stage 1 +1002209 10105 30010402 PV Codex Test Configuration - Memory Drop Stage 2 +1002210 10105 30010403 PV Codex Test Configuration - Memory Drop Stage 3 +1002211 10105 30010404 PV Codex Test Configuration - Memory Drop Stage 4 +1002212 10105 30010405 PV Codex Test Configuration - Memory Drop Stage 5 +900000003 10101 55 Reach Commandant Level 55 +900000004 10101 70 Reach Commandant Level 70 +900000005 21101 2 90032 Claim Monthly Pass? +96000001 10105 30130101 Unlocks after clearing "Night on Christmas" Event Stage 1 +96000002 10105 30130102 Unlocks after clearing "Night on Christmas" Event Stage 2 +96000003 10105 30130103 Unlocks after clearing "Night on Christmas" Event Stage 3 +96000004 10105 30130104 Unlocks after clearing "Night on Christmas" Event Stage 4 +96000005 10105 30130105 Unlocks after clearing "Night on Christmas" Event Stage 5 +96000006 10105 30130106 Unlocks after clearing "Night on Christmas" Event Stage 6 +96000007 10105 30130107 Unlocks after clearing "Night on Christmas" Event Stage 7 +96000008 10105 30130108 Unlocks after clearing "Night on Christmas" Event Stage 8 +96000009 10105 30130109 Unlocks after clearing "Night on Christmas" Event Stage 9 +96000010 13113 1121002 EN1.13情人节库洛姆通讯 +96000011 13113 1111002 EN1.13情人节苏菲亚通讯 +96000012 13113 1131002 EN1.13情人节薇拉通讯 +96000013 13113 1511003 EN1.13情人节卡穆通讯 +96000020 10105 30130201 Unlocks after clearing "Poisson d'Avril" Event Stage 1 +96000021 10105 30130202 Unlocks after clearing "Poisson d'Avril" Event Stage 2 +96000022 10105 30130203 Unlocks after clearing "Poisson d'Avril" Event Stage 3 +96000023 10105 30130204 Unlocks after clearing "Poisson d'Avril" Event Stage 4 +96000024 10105 30130205 Unlocks after clearing "Poisson d'Avril" Event Stage 5 +96000025 10105 30130206 Unlocks after clearing "Poisson d'Avril" Event Stage 6 +96000026 10105 30130207 Unlocks after clearing "Poisson d'Avril" Event Stage 7 +96000027 10105 30130208 Unlocks after clearing "Poisson d'Avril" Event Stage 8 +96000028 10105 30130209 Unlocks after clearing "Poisson d'Avril" Event Stage 9 +96000029 10105 30130210 Unlocks after clearing "Poisson d'Avril" Event Stage 10 +96000030 10105 30130211 Unlocks after clearing "Poisson d'Avril" Event Stage 11 +900000013 11104 6902301 Unlocks from owning the Coating "Volatile Priestess" +3000000 10153 1695693600 1 EN1.30PC端引导触发条件注册时间早于版更时间 +3000001 10155 1 EN1.30PC端引导触发条件开启键盘模式 diff --git a/Resources/table/share/config/Config.tsv b/Resources/table/share/config/Config.tsv index 31b3837..c3e8046 100644 --- a/Resources/table/share/config/Config.tsv +++ b/Resources/table/share/config/Config.tsv @@ -18,7 +18,8 @@ EquipDecomposeReturnRate int 7000 ResonanceLockMinStar int 5 FubenDifficultNormal int 1 FubenDifficultHard int 2 -FubenDifficultNightmare int 3 +FubenDifficultVariations int 3 +FubenDifficultNightmare int 100 FubenStageStarNum int 3 FubenNotGetTreasure int 0 FubenGetTreasure int 1 @@ -177,6 +178,7 @@ DormMaxCreateCount int 100 DormMaxPutFurnitureCount int 150 DormRemoveFurnitureOrder string 25011|25012|25010|25009|25008|25013|25007|25006|25004|25005 DormMaxRecycleCount int 200 +DormMaxTotalFurnitureCount int 8000 TrustGameCount int 3 TrustGameReadySecond int 3 TrustGameWaitForNextSecond int 3 @@ -337,4 +339,14 @@ AssistantNum int 5 GuildSearchCd int 3 PlayerSearchCd int 3 ApplyFriendDailyLimit int 50 +GuildSignGuaranteeMin int 10 +GuildSignGuaranteeMax int 14 +GuildSignGuaranteeId int 1 +GuildOfflineDays int 90 +SpecialTrainCubeTeamRankMax int 5910003 +BrilliantWalkInitEnergy int 5 +CharacterSuperLiberateLv int 5 +HigherLiberateLvMagicId string 199954|199956|199955 +AnniversaryScoreTitleCharacterLiberateLv int 4 +GuildBossTempBanTimeId int 14903 PurchasePayLockGoodsTime float 15 \ No newline at end of file diff --git a/Resources/table/share/dlchunt/DlcHuntActivity.tsv b/Resources/table/share/dlchunt/DlcHuntActivity.tsv new file mode 100644 index 0000000..61d8ce0 --- /dev/null +++ b/Resources/table/share/dlchunt/DlcHuntActivity.tsv @@ -0,0 +1,2 @@ +Id TimeId BaseRankNum +1 14009 10000 diff --git a/Resources/table/share/dlchunt/DlcHuntBadge.tsv b/Resources/table/share/dlchunt/DlcHuntBadge.tsv new file mode 100644 index 0000000..5acee9a --- /dev/null +++ b/Resources/table/share/dlchunt/DlcHuntBadge.tsv @@ -0,0 +1,22 @@ +Id GroupId Level Name Des Icon Condition +1 1 1 Hunting Dragon I Deal 1000 DMG to a boss 1500001 +2 1 2 Hunting Dragon II Deal 3000 DMG to a boss 1500002 +3 1 3 Hunting Dragon III Deal 5000 DMG to a boss 1500003 +4 2 1 Striking Parts I Deal 1000 DMG to a boss's part 1500004 +5 2 2 Striking Parts II Deal 3000 DMG to a boss's part 1500005 +6 2 3 Striking Parts III Deal 5000 DMG to a boss's part 1500006 +7 3 1 Spear Control I Perform Spear QTE once 1500007 +8 3 2 Spear Control II Perform Spear QTE 3 times 1500008 +9 3 3 Spear Control III Perform Spear QTE 5 times 1500009 +10 4 1 Lifesaver I Help teammates once 1500010 +11 4 2 Lifesaver II Help teammates 3 times 1500011 +12 4 3 Lifesaver III Help teammates 5 times 1500012 +13 5 1 DMG Taken I Receive 1000 DMG 1500013 +14 5 2 DMG Taken II Receive 3000 DMG 1500014 +15 5 3 DMG Taken III Receive 5000 DMG 1500015 +16 6 1 Final Blow Inflict the final blow on the boss 1500016 +17 7 1 Team Carries The rest of your teammates clear the stage after you die 1500017 +18 8 1 Tough Victory I Clear a stage with less than 1% HP 1500018 +19 8 2 Tough Victory II Clear a stage with less than 5% HP 1500019 +20 8 3 Tough Victory III Clear a stage with less than 10% HP 1500020 +21 9 1 Breaking Parts Break a boss part 1500021 diff --git a/Resources/table/share/dlchunt/DlcHuntBossChapter.tsv b/Resources/table/share/dlchunt/DlcHuntBossChapter.tsv new file mode 100644 index 0000000..ce09d10 --- /dev/null +++ b/Resources/table/share/dlchunt/DlcHuntBossChapter.tsv @@ -0,0 +1,2 @@ +Id Name NameEn Desc MonsterId WorldId +1 Grimhorn Macadam As a land dragon species, its deadly horns and sharp claws pose great threats. This is also the first ever large data body discovered by humans. How it was formed is still unknown to date. 8001 2 diff --git a/Resources/table/share/dlchunt/DlcHuntCharacter.tsv b/Resources/table/share/dlchunt/DlcHuntCharacter.tsv new file mode 100644 index 0000000..c57816d --- /dev/null +++ b/Resources/table/share/dlchunt/DlcHuntCharacter.tsv @@ -0,0 +1,3 @@ +Id NpcId Name TradeName LogName EnName Icon Sex Priority EquipId DefaultNpcFashionId Code Element[1] Element[2] +1021001 1002 Lucia Lotus Lucia: Lotus Lucia Assets/Product/Texture/Image/Role/RoleHeadluxiya.png 1 80 2022001 6210101 BPL-01 1 +1041003 1014 Bianca Veritas Bianca: Veritas Bianca Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png 1 100 2046002 6410303 BPO-87 4 diff --git a/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv b/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv new file mode 100644 index 0000000..48a8f30 --- /dev/null +++ b/Resources/table/share/dlchunt/DlcHuntShareCfg.tsv @@ -0,0 +1,40 @@ +Key IntValues[1] IntValues[2] IntValues[3] FloatValues[1] FloatValues[2] FloatValues[3] StringValues[1] StringValues[2] StringValues[3] StringValues[4] Comment +ChipMaxCount 1000 Max number of chips reached +ChipFormCount 9 Number of chip groups +ChipFormNameMaxLength 8 Max length of chip group name +LostTipId 1 Insufficient BP, failed +RoomTipId 2 Room disbanded, failed +WeekTaskGroupId 5 Weekly Mission +TaskGroupId 6 Mode Mission +WeekGainAssistLimit 1000 Max Support Points obtainable every week +WeekGainSocialAssistLimit 1000 Max Friend Support Points obtainable every week +BorrowSocialAssist 1 1 Borrow a friend's chip to get Support Points for yourself and your friend +BorrowTeammateAssist 1 1 Borrow a teammate's chip to get Support Points for yourself and your teammate +BorrowRandomAssist 1 Borrow a player's chip to get Support Points for yourself and the player +AssistPointItemId 1 Support Point ItemId +RandAssistChipCount 5 Max random Support Shards provided by players +HelpKey lalalal Help button +IconBreakthrough0 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak01.png Overclock icon attempt 0 +IconBreakthrough1 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak02.png Overclock icon attempt 1 +IconBreakthrough2 Assets/Product/Texture/Atlas/UiDlcHunt/UiDlcHuntIconBreak03.png Overclock icon attempt 2 +SortGroup Star Lv Overclock Recent Filter frame of batch equipment screen +EmptyChipGroup Assets/Product/Texture/Image/UiDlcHunt/UiDlcHuntIconMain01.png empty chip group icon +MatchTimeoutSec 300 Match timeout (seconds), 0 means no limit +ReJoinWorldDuration 300 Duration of reconnection after disconnection +ModelMainUi Mb1BengyuehtMd010001 Home screen model +CharacterAttr Life Attack Defense Stats displayed on the character screen +DurationRequestFriendAssistantChipClient 300 Request interval for client friend chip support list +AssistantChipAmount 10 2 2 2 Number of client chip support lists, the corresponding order is: friends, teammates, random, planned configuration +MemberSystemCondition Member Requirement +TalentSystemCondition Talent Requirement +BaseSystemCondition Base Requirement +MissionSystemCondition Mission Requirement +HuntingCondition Hunting Requirement +RucksackMaxCount 4 Max Inventory Slot +OnlineMinMemberCount 1 Minimum Requirement +ChatacterDefaultLevel 1 Default Member Level +ChatacterPowerDefaultLevel 0 Default Member Ability Level +ChatacterSkillDefaultLevel 1 Default Member Skill Level +HuntingLevelExpId 152 Hunting EXP Item ID +HuntingTalentsId 1 Hunting Talent Item ID +ChipFormDefaultNameAffix Chip group \ No newline at end of file diff --git a/Resources/table/share/dlchunt/DlcWorldInfo.tsv b/Resources/table/share/dlchunt/DlcWorldInfo.tsv new file mode 100644 index 0000000..1412a78 --- /dev/null +++ b/Resources/table/share/dlchunt/DlcWorldInfo.tsv @@ -0,0 +1,11 @@ +Id WorldId BossType Difficulty IsTeaching +1 1 1 1 1 +2 2 1 2 +3 3 2 1 +4 4 2 2 +5 5 3 1 +6 6 4 1 +7 7 0 0 +8 8 0 0 +9 9 0 0 +10 10 0 0 diff --git a/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv b/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv new file mode 100644 index 0000000..66715a5 --- /dev/null +++ b/Resources/table/share/dlchunt/attrib/DlcHuntAttribDesc.tsv @@ -0,0 +1,45 @@ +Id Name Type Des Power IsPercent +1 Life 1 HP 1 0 +2 Attack 1 ATK 1 0 +3 Defense 1 DEF 1 0 +4 Pierce 1 Pierce 1 0 +5 PhysicalAmp 2 Physical DMG Up 1 1 +6 Element1Amp 3 Fire DMG Up 1 1 +7 Element2Amp 4 Ice DMG Up 1 1 +8 Element3Amp 5 Lightning DMG Up 1 1 +9 Element4Amp 6 Dark DMG Up 1 1 +10 PhysicalReduction 2 Physical DMG Reduction 1 1 +11 Element1Reduction 3 Fire DMG Reduction 1 1 +12 Element2Reduction 4 Ice DMG Reduction 1 1 +13 Element3Reduction 5 Lightning DMG Reduction 1 1 +14 Element4Reduction 6 Dark DMG Reduction 1 1 +15 PhysicalPierce 2 Piercing Physical DMG 1 1 +16 Element1Pierce 3 Piercing Fire DMG 1 1 +17 Element2Pierce 4 Piercing Ice DMG 1 1 +18 Element3Pierce 5 Piercing Lightning DMG 1 1 +19 Element4Pierce 6 Piercing Dark DMG 1 1 +20 PhysicalResistance 2 Physical DMG Resistance 1 1 +21 Element1Resistance 3 Fire DMG Resistance 1 1 +22 Element2Resistance 4 Ice DMG Resistance 1 1 +23 Element3Resistance 5 Lightning DMG Resistance 1 1 +24 Element4Resistance 6 Dark DMG Resistance 1 1 +25 DamageBonus 7 Extra DMG 1 1 +26 DamageReduction 7 DMG Reduction 1 1 +27 Crit 8 Critical 1 1 +28 CritResistance 8 Crit DMG Resistance 1 1 +29 CritDamage 8 CRIT DMG 1 1 +30 PartDamageBonus 7 Extra Part DMG 1 1 +31 PartDamageReduction 7 Part DMG Reduction 1 1 +32 ThreatRate 7 Aggro converted from DMG 1 1 +33 CharacterValue 9 Character Value 1 0 +34 Sp 9 Signature Points 1 0 +35 IdleSpinningSpeed 9 Standby Turn Rate 1 0 +36 RunSpinningSpeed 9 Running Turn Rate 1 0 +37 DodgeEnergy 9 Dodge Energy 1 0 +38 JumpEnergy 9 Jump Energy 1 0 +39 DodgeEnergyRegen 9 Dodge Energy Regeneration 1 0 +40 JumpEnergyRegen 9 Jump Energy Regeneration 1 0 +41 CustomEnergyGroup1 10 Custom Energy Set 1 1 0 +42 CustomEnergyGroup2 10 Custom Energy Set 2 1 0 +43 CustomEnergyGroup3 10 Custom Energy Set 3 1 0 +44 CustomEnergyGroup4 10 Custom Energy Set 4 1 0 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv new file mode 100644 index 0000000..f3c9995 --- /dev/null +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChip.tsv @@ -0,0 +1,19 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +100101 30 30 +100102 50 50 +100103 70 70 +100201 30 30 +100202 50 50 +100203 70 70 +100301 100 100 +100401 200 200 +100402 300 300 +200101 10 10 +200102 20 20 +200103 30 30 +200201 10 10 +200202 20 20 +200203 30 30 +200301 10 10 +200401 10 10 +200402 20 20 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv new file mode 100644 index 0000000..bff813a --- /dev/null +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribChipPromoted.tsv @@ -0,0 +1,19 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +10011 10 10 +10012 20 20 +10013 30 30 +10021 10 10 +10022 20 20 +10023 30 30 +10031 50 50 +10041 50 50 +10042 100 100 +20011 10 10 +20012 20 20 +20013 30 30 +20021 10 10 +20022 20 20 +20023 30 30 +20031 50 50 +20041 50 50 +20042 100 100 diff --git a/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv new file mode 100644 index 0000000..f2f9435 --- /dev/null +++ b/Resources/table/share/dlchunt/attrib/attribbase/DlcHuntAttribNpc.tsv @@ -0,0 +1,4 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +1002 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1014 7000 850 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1007 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 diff --git a/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv b/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv new file mode 100644 index 0000000..8132394 --- /dev/null +++ b/Resources/table/share/dlchunt/character/DlcHuntCharacter.tsv @@ -0,0 +1,4 @@ +Id NpcId AttribId Name TradeName LogName EnName Icon Sex Priority EquipId DefaultNpcFashionId Code Element[1] Element[2] +1021001 1002 1002 露西亚 红莲 露西亚·红莲 Lucia Assets/Product/Texture/Image/Role/RoleHeadluxiya.png 1 100 2022001 6210101 BPL-01 1 +1041003 1014 1014 比安卡 真理 比安卡·真理 Bianca Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png 1 80 2046002 6410303 BPO-87 4 +1071002 1007 1007 Karenina Blast Karenina: Blast Karenina Assets/Product/Texture/Image/Role/RoleHeadKalie.png 1 70 2073001 6710101 BPD-72 2 diff --git a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv new file mode 100644 index 0000000..6c4973b --- /dev/null +++ b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkill.tsv @@ -0,0 +1,4 @@ +CharacterId SkillIds[1] Pos[1] SkillIds[2] Pos[2] SkillIds[3] Pos[3] SkillIds[4] Pos[4] SkillIds[5] Pos[5] SkillIds[6] Pos[6] SkillIds[7] Pos[7] +1021001 102106 1 102111 1 102116 1 102101 1 102121 2 102117 2 102117 2 +1041003 104201 1 104206 1 104211 1 104216 1 104221 2 104217 2 104217 2 +1071002 107201 1 107206 1 107211 1 107216 1 107221 2 107217 2 107217 2 diff --git a/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv new file mode 100644 index 0000000..7b83c61 --- /dev/null +++ b/Resources/table/share/dlchunt/character/skill/DlcHuntCharacterSkillLevelEffect.tsv @@ -0,0 +1,12140 @@ +Id SkillId Level BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] SubSkillId[1] SubSkillId[2] SubSkillId[3] SubSkillId[4] SubSkillId[5] SubSkillId[6] SubSkillId[7] SubSkillId[8] SubSkillId[9] SubSkillId[10] SubSkillId[11] SubSkillId[12] SubSkillId[13] SubSkillId[14] SubMagicId[1] SubMagicId[2] SubMagicId[3] SubMagicId[4] SubMagicId[5] SubMagicId[6] SubMagicId[7] SubMagicId[8] SubMagicId[9] SubMagicId[10] SubMagicId[11] SubMagicId[12] SubMagicId[13] SubMagicId[14] SubMagicId[15] SubMagicId[16] SubMagicId[17] SubMagicId[18] SubMagicId[19] SubMagicId[20] SubMagicId[21] SubMagicId[22] SubMagicId[23] SubMagicId[24] SubMagicId[25] SubMagicId[26] SubMagicId[27] SubMagicId[28] SubMagicId[29] SubMagicId[30] Ability ResonanceAbility PlusAbility +1 102106 1 100204 100205 100206 100230 100231 100232 0 25 25 +2 102111 1 100243 100220 100221 100222 100237 100238 100239 100244 100246 100247 0 25 25 +3 102116 1 100208 100209 100210 100211 100212 100213 100231 100232 100205 100206 100207 100208 100209 100210 0 25 25 +4 102117 1 100207 100262 100263 0 25 25 +5 102121 1 100201 100219 100214 100215 100216 100217 100211 100212 100213 100214 0 25 25 +6 102101 1 100201 100202 100203 100220 100221 100222 0 25 25 +7 104201 1 100405 100406 100407 100410 100411 100412 0 25 25 +8 104206 1 100411 100412 100413 100430 100431 100432 0 25 25 +9 104211 1 100408 100409 100410 100420 100421 100422 0 25 25 +10 104216 1 100401 100402 100403 100404 100401 100402 100403 100404 0 25 25 +11 104217 1 100420 100452 0 25 25 +12 104221 1 100440 100422 100453 0 25 25 +13 105101 1 100501 100502 100503 100511 100512 100513 0 25 25 +14 105101 2 100501 100502 100503 100511 100512 100513 5 50 50 +15 105101 3 100501 100502 100503 100511 100512 100513 10 75 75 +16 105101 4 100501 100502 100503 100511 100512 100513 15 100 100 +17 105101 5 100501 100502 100503 100511 100512 100513 20 125 125 +18 105101 6 100501 100502 100503 100511 100512 100513 25 150 150 +19 105101 7 100501 100502 100503 100511 100512 100513 30 175 175 +20 105101 8 100501 100502 100503 100511 100512 100513 35 200 200 +21 105101 9 100501 100502 100503 100511 100512 100513 40 225 225 +22 105101 10 100501 100502 100503 100511 100512 100513 45 250 250 +23 105101 11 100501 100502 100503 100511 100512 100513 52 275 275 +24 105101 12 100501 100502 100503 100511 100512 100513 60 300 300 +25 105101 13 100501 100502 100503 100511 100512 100513 67 0 0 +26 105101 14 100501 100502 100503 100511 100512 100513 75 0 0 +27 105101 15 100501 100502 100503 100511 100512 100513 82 0 0 +28 105101 16 100501 100502 100503 100511 100512 100513 90 0 0 +29 105101 17 100501 100502 100503 100511 100512 100513 97 0 0 +30 105101 18 100501 100502 100503 100511 100512 100513 105 0 0 +31 105101 19 100501 100502 100503 100511 100512 100513 110 0 0 +32 105101 20 100501 100502 100503 100511 100512 100513 115 0 0 +33 105101 21 100501 100502 100503 100511 100512 100513 120 0 0 +34 105101 22 100501 100502 100503 100511 100512 100513 125 0 0 +35 105101 23 100501 100502 100503 100511 100512 100513 130 0 0 +36 105101 24 100501 100502 100503 100511 100512 100513 135 0 0 +37 105101 25 100501 100502 100503 100511 100512 100513 140 0 0 +38 105101 26 100501 100502 100503 100511 100512 100513 145 0 0 +39 105101 27 100501 100502 100503 100511 100512 100513 150 0 0 +40 105101 28 100501 100502 100503 100511 100512 100513 155 0 0 +41 105101 29 100501 100502 100503 100511 100512 100513 160 0 0 +42 105101 30 100501 100502 100503 100511 100512 100513 165 0 0 +43 105101 31 100501 100502 100503 100511 100512 100513 170 0 0 +44 105101 32 100501 100502 100503 100511 100512 100513 175 0 0 +45 105101 33 100501 100502 100503 100511 100512 100513 180 0 0 +46 105101 34 100501 100502 100503 100511 100512 100513 185 0 0 +47 105101 35 100501 100502 100503 100511 100512 100513 190 0 0 +48 105106 1 100507 100508 100509 100531 100532 100533 0 25 25 +49 105106 2 100507 100508 100509 100531 100532 100533 5 50 50 +50 105106 3 100507 100508 100509 100531 100532 100533 10 75 75 +51 105106 4 100507 100508 100509 100531 100532 100533 15 100 100 +52 105106 5 100507 100508 100509 100531 100532 100533 20 125 125 +53 105106 6 100507 100508 100509 100531 100532 100533 25 150 150 +54 105106 7 100507 100508 100509 100531 100532 100533 30 175 175 +55 105106 8 100507 100508 100509 100531 100532 100533 35 200 200 +56 105106 9 100507 100508 100509 100531 100532 100533 40 225 225 +57 105106 10 100507 100508 100509 100531 100532 100533 45 250 250 +58 105106 11 100507 100508 100509 100531 100532 100533 52 275 275 +59 105106 12 100507 100508 100509 100531 100532 100533 60 300 300 +60 105106 13 100507 100508 100509 100531 100532 100533 67 0 0 +61 105106 14 100507 100508 100509 100531 100532 100533 75 0 0 +62 105106 15 100507 100508 100509 100531 100532 100533 82 0 0 +63 105106 16 100507 100508 100509 100531 100532 100533 90 0 0 +64 105106 17 100507 100508 100509 100531 100532 100533 97 0 0 +65 105106 18 100507 100508 100509 100531 100532 100533 105 0 0 +66 105106 19 100507 100508 100509 100531 100532 100533 110 0 0 +67 105106 20 100507 100508 100509 100531 100532 100533 115 0 0 +68 105106 21 100507 100508 100509 100531 100532 100533 120 0 0 +69 105106 22 100507 100508 100509 100531 100532 100533 125 0 0 +70 105106 23 100507 100508 100509 100531 100532 100533 130 0 0 +71 105106 24 100507 100508 100509 100531 100532 100533 135 0 0 +72 105106 25 100507 100508 100509 100531 100532 100533 140 0 0 +73 105106 26 100507 100508 100509 100531 100532 100533 145 0 0 +74 105106 27 100507 100508 100509 100531 100532 100533 150 0 0 +75 105106 28 100507 100508 100509 100531 100532 100533 155 0 0 +76 105106 29 100507 100508 100509 100531 100532 100533 160 0 0 +77 105106 30 100507 100508 100509 100531 100532 100533 165 0 0 +78 105106 31 100507 100508 100509 100531 100532 100533 170 0 0 +79 105106 32 100507 100508 100509 100531 100532 100533 175 0 0 +80 105106 33 100507 100508 100509 100531 100532 100533 180 0 0 +81 105106 34 100507 100508 100509 100531 100532 100533 185 0 0 +82 105106 35 100507 100508 100509 100531 100532 100533 190 0 0 +83 105111 1 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 0 25 25 +84 105111 2 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 5 50 50 +85 105111 3 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 10 75 75 +86 105111 4 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 15 100 100 +87 105111 5 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 20 125 125 +88 105111 6 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 25 150 150 +89 105111 7 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 30 175 175 +90 105111 8 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 35 200 200 +91 105111 9 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 40 225 225 +92 105111 10 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 45 250 250 +93 105111 11 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 52 275 275 +94 105111 12 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 60 300 300 +95 105111 13 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 67 0 0 +96 105111 14 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 75 0 0 +97 105111 15 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 82 0 0 +98 105111 16 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 90 0 0 +99 105111 17 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 97 0 0 +100 105111 18 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 105 0 0 +101 105111 19 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 110 0 0 +102 105111 20 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 115 0 0 +103 105111 21 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 120 0 0 +104 105111 22 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 125 0 0 +105 105111 23 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 130 0 0 +106 105111 24 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 135 0 0 +107 105111 25 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 140 0 0 +108 105111 26 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 145 0 0 +109 105111 27 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 150 0 0 +110 105111 28 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 155 0 0 +111 105111 29 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 160 0 0 +112 105111 30 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 165 0 0 +113 105111 31 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 170 0 0 +114 105111 32 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 175 0 0 +115 105111 33 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 180 0 0 +116 105111 34 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 185 0 0 +117 105111 35 100504 100505 100506 100521 100522 100523 100527 100528 100529 100535 100536 100537 190 0 0 +118 105116 1 100510 100511 100512 100513 100524 100501 100502 100503 100504 0 25 25 +119 105116 2 100510 100511 100512 100513 100524 100501 100502 100503 100504 5 50 50 +120 105116 3 100510 100511 100512 100513 100524 100501 100502 100503 100504 10 75 75 +121 105116 4 100510 100511 100512 100513 100524 100501 100502 100503 100504 15 100 100 +122 105116 5 100510 100511 100512 100513 100524 100501 100502 100503 100504 20 125 125 +123 105116 6 100510 100511 100512 100513 100524 100501 100502 100503 100504 25 150 150 +124 105116 7 100510 100511 100512 100513 100524 100501 100502 100503 100504 30 175 175 +125 105116 8 100510 100511 100512 100513 100524 100501 100502 100503 100504 35 200 200 +126 105116 9 100510 100511 100512 100513 100524 100501 100502 100503 100504 40 225 225 +127 105116 10 100510 100511 100512 100513 100524 100501 100502 100503 100504 45 250 250 +128 105116 11 100510 100511 100512 100513 100524 100501 100502 100503 100504 52 275 275 +129 105116 12 100510 100511 100512 100513 100524 100501 100502 100503 100504 60 300 300 +130 105116 13 100510 100511 100512 100513 100524 100501 100502 100503 100504 67 0 0 +131 105116 14 100510 100511 100512 100513 100524 100501 100502 100503 100504 75 0 0 +132 105116 15 100510 100511 100512 100513 100524 100501 100502 100503 100504 82 0 0 +133 105116 16 100510 100511 100512 100513 100524 100501 100502 100503 100504 90 0 0 +134 105116 17 100510 100511 100512 100513 100524 100501 100502 100503 100504 97 0 0 +135 105116 18 100510 100511 100512 100513 100524 100501 100502 100503 100504 105 0 0 +136 105116 19 100510 100511 100512 100513 100524 100501 100502 100503 100504 110 0 0 +137 105116 20 100510 100511 100512 100513 100524 100501 100502 100503 100504 115 0 0 +138 105116 21 100510 100511 100512 100513 100524 100501 100502 100503 100504 120 0 0 +139 105116 22 100510 100511 100512 100513 100524 100501 100502 100503 100504 125 0 0 +140 105116 23 100510 100511 100512 100513 100524 100501 100502 100503 100504 130 0 0 +141 105116 24 100510 100511 100512 100513 100524 100501 100502 100503 100504 135 0 0 +142 105116 25 100510 100511 100512 100513 100524 100501 100502 100503 100504 140 0 0 +143 105116 26 100510 100511 100512 100513 100524 100501 100502 100503 100504 145 0 0 +144 105116 27 100510 100511 100512 100513 100524 100501 100502 100503 100504 150 0 0 +145 105116 28 100510 100511 100512 100513 100524 100501 100502 100503 100504 155 0 0 +146 105116 29 100510 100511 100512 100513 100524 100501 100502 100503 100504 160 0 0 +147 105116 30 100510 100511 100512 100513 100524 100501 100502 100503 100504 165 0 0 +148 105116 31 100510 100511 100512 100513 100524 100501 100502 100503 100504 170 0 0 +149 105116 32 100510 100511 100512 100513 100524 100501 100502 100503 100504 175 0 0 +150 105116 33 100510 100511 100512 100513 100524 100501 100502 100503 100504 180 0 0 +151 105116 34 100510 100511 100512 100513 100524 100501 100502 100503 100504 185 0 0 +152 105116 35 100510 100511 100512 100513 100524 100501 100502 100503 100504 190 0 0 +153 105117 1 100520 100554 0 25 25 +154 105117 2 100520 100554 5 50 50 +155 105117 3 100520 100554 10 75 75 +156 105117 4 100520 100554 15 100 100 +157 105117 5 100520 100554 20 125 125 +158 105117 6 100520 100554 25 150 150 +159 105117 7 100520 100554 30 175 175 +160 105117 8 100520 100554 35 200 200 +161 105117 9 100520 100554 40 225 225 +162 105117 10 100520 100554 45 250 250 +163 105117 11 100520 100554 52 275 275 +164 105117 12 100520 100554 60 300 300 +165 105117 13 100520 100554 67 0 0 +166 105117 14 100520 100554 75 0 0 +167 105117 15 100520 100554 82 0 0 +168 105117 16 100520 100554 90 0 0 +169 105117 17 100520 100554 97 0 0 +170 105117 18 100520 100554 105 0 0 +171 105117 19 100520 100554 110 0 0 +172 105117 20 100520 100554 115 0 0 +173 105117 21 100520 100554 120 0 0 +174 105117 22 100520 100554 125 0 0 +175 105117 23 100520 100554 130 0 0 +176 105117 24 100520 100554 135 0 0 +177 105117 25 100520 100554 140 0 0 +178 105117 26 100520 100554 145 0 0 +179 105117 27 100520 100554 150 0 0 +180 105117 28 100520 100554 155 0 0 +181 105117 29 100520 100554 160 0 0 +182 105117 30 100520 100554 165 0 0 +183 105117 31 100520 100554 170 0 0 +184 105117 32 100520 100554 175 0 0 +185 105117 33 100520 100554 180 0 0 +186 105117 34 100520 100554 185 0 0 +187 105117 35 100520 100554 190 0 0 +188 105118 1 100519 100542 100543 0 25 25 +189 105118 2 100519 100542 100543 5 50 50 +190 105118 3 100519 100542 100543 10 75 75 +191 105118 4 100519 100542 100543 15 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75 75 +5322 113218 4 110315 110360 110361 15 100 100 +5323 113218 5 110315 110360 110361 20 125 125 +5324 113218 6 110315 110360 110361 25 150 150 +5325 113218 7 110315 110360 110361 30 175 175 +5326 113218 8 110315 110360 110361 35 200 200 +5327 113218 9 110315 110360 110361 40 225 225 +5328 113218 10 110315 110360 110361 45 250 250 +5329 113218 11 110315 110360 110361 52 275 275 +5330 113218 12 110315 110360 110361 60 300 300 +5331 113218 13 110315 110360 110361 67 0 0 +5332 113218 14 110315 110360 110361 75 0 0 +5333 113218 15 110315 110360 110361 82 0 0 +5334 113218 16 110315 110360 110361 90 0 0 +5335 113218 17 110315 110360 110361 97 0 0 +5336 113218 18 110315 110360 110361 105 0 0 +5337 113218 19 110315 110360 110361 110 0 0 +5338 113218 20 110315 110360 110361 115 0 0 +5339 113218 21 110315 110360 110361 120 0 0 +5340 113218 22 110315 110360 110361 125 0 0 +5341 113218 23 110315 110360 110361 130 0 0 +5342 113218 24 110315 110360 110361 135 0 0 +5343 113218 25 110315 110360 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125 125 +5359 113221 6 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 25 150 150 +5360 113221 7 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 30 175 175 +5361 113221 8 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 35 200 200 +5362 113221 9 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 40 225 225 +5363 113221 10 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 45 250 250 +5364 113221 11 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 52 275 275 +5365 113221 12 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 60 300 300 +5366 113221 13 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 67 0 0 +5367 113221 14 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 75 0 0 +5368 113221 15 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 82 0 0 +5369 113221 16 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 90 0 0 +5370 113221 17 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 97 0 0 +5371 113221 18 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 105 0 0 +5372 113221 19 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 110 0 0 +5373 113221 20 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 115 0 0 +5374 113221 21 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 120 0 0 +5375 113221 22 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 125 0 0 +5376 113221 23 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 130 0 0 +5377 113221 24 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 135 0 0 +5378 113221 25 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 140 0 0 +5379 113221 26 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 145 0 0 +5380 113221 27 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 150 0 0 +5381 113221 28 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 155 0 0 +5382 113221 29 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 160 0 0 +5383 113221 30 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 165 0 0 +5384 113221 31 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 170 0 0 +5385 113221 32 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 175 0 0 +5386 113221 33 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 180 0 0 +5387 113221 34 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 185 0 0 +5388 113221 35 110340 110325 110326 110327 110328 110329 110343 110344 110345 110346 110347 110349 190 0 0 +5389 113222 1 110380 25 0 0 +5390 113223 1 100088 0 25 25 +5391 113223 2 100088 5 50 50 +5392 113223 3 100088 10 75 75 +5393 113223 4 100088 15 100 100 +5394 113223 5 100088 20 125 125 +5395 113223 6 100088 25 150 150 +5396 113223 7 100088 30 175 175 +5397 113223 8 100088 35 200 200 +5398 113223 9 100088 40 225 225 +5399 113223 10 100088 45 250 250 +5400 113223 11 100088 52 275 275 +5401 113223 12 100088 60 300 300 +5402 113223 13 100088 67 0 0 +5403 113223 14 100088 75 0 0 +5404 113223 15 100088 82 0 0 +5405 113223 16 100088 90 0 0 +5406 113223 17 100088 97 0 0 +5407 113223 18 100088 105 0 0 +5408 113223 19 100088 110 0 0 +5409 113223 20 100088 115 0 0 +5410 113223 21 100088 120 0 0 +5411 113223 22 100088 125 0 0 +5412 113223 23 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110408 110409 110433 110434 110405 110406 110407 110421 110422 25 150 150 +5435 115201 7 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 30 175 175 +5436 115201 8 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 35 200 200 +5437 115201 9 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 40 225 225 +5438 115201 10 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 45 250 250 +5439 115201 11 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 52 275 275 +5440 115201 12 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 60 300 300 +5441 115201 13 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 67 0 0 +5442 115201 14 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 75 0 0 +5443 115201 15 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 82 0 0 +5444 115201 16 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 90 0 0 +5445 115201 17 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 97 0 0 +5446 115201 18 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 105 0 0 +5447 115201 19 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 110 0 0 +5448 115201 20 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 115 0 0 +5449 115201 21 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 120 0 0 +5450 115201 22 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 125 0 0 +5451 115201 23 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 130 0 0 +5452 115201 24 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 135 0 0 +5453 115201 25 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 140 0 0 +5454 115201 26 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 145 0 0 +5455 115201 27 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 150 0 0 +5456 115201 28 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 155 0 0 +5457 115201 29 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 160 0 0 +5458 115201 30 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 165 0 0 +5459 115201 31 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 170 0 0 +5460 115201 32 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 175 0 0 +5461 115201 33 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 180 0 0 +5462 115201 34 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 185 0 0 +5463 115201 35 110407 110408 110409 110433 110434 110405 110406 110407 110421 110422 190 0 0 +5464 115211 1 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 0 25 25 +5465 115211 2 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 5 50 50 +5466 115211 3 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 10 75 75 +5467 115211 4 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 15 100 100 +5468 115211 5 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 20 125 125 +5469 115211 6 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 25 150 150 +5470 115211 7 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 30 175 175 +5471 115211 8 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 35 200 200 +5472 115211 9 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 40 225 225 +5473 115211 10 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 45 250 250 +5474 115211 11 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 52 275 275 +5475 115211 12 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 60 300 300 +5476 115211 13 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 67 0 0 +5477 115211 14 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 75 0 0 +5478 115211 15 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 82 0 0 +5479 115211 16 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 90 0 0 +5480 115211 17 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 97 0 0 +5481 115211 18 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 105 0 0 +5482 115211 19 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 110 0 0 +5483 115211 20 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 115 0 0 +5484 115211 21 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 120 0 0 +5485 115211 22 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 125 0 0 +5486 115211 23 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 130 0 0 +5487 115211 24 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 135 0 0 +5488 115211 25 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 140 0 0 +5489 115211 26 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 145 0 0 +5490 115211 27 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 150 0 0 +5491 115211 28 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 155 0 0 +5492 115211 29 110410 110411 110412 110435 110436 110408 110409 110410 110460 110461 110462 110423 160 0 0 +5493 115211 30 110410 110411 110412 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5 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 20 125 125 +5504 115206 6 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 25 150 150 +5505 115206 7 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 30 175 175 +5506 115206 8 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 35 200 200 +5507 115206 9 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 40 225 225 +5508 115206 10 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 45 250 250 +5509 115206 11 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 52 275 275 +5510 115206 12 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 60 300 300 +5511 115206 13 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 67 0 0 +5512 115206 14 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 75 0 0 +5513 115206 15 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 82 0 0 +5514 115206 16 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 90 0 0 +5515 115206 17 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 97 0 0 +5516 115206 18 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 105 0 0 +5517 115206 19 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 110 0 0 +5518 115206 20 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 115 0 0 +5519 115206 21 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 120 0 0 +5520 115206 22 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 125 0 0 +5521 115206 23 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 130 0 0 +5522 115206 24 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 135 0 0 +5523 115206 25 110413 110414 110415 110437 110438 110411 110412 110413 110424 110425 140 0 0 +5524 115206 26 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110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 0 25 25 +5535 115216 2 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 5 50 50 +5536 115216 3 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 10 75 75 +5537 115216 4 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 15 100 100 +5538 115216 5 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 20 125 125 +5539 115216 6 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 25 150 150 +5540 115216 7 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 30 175 175 +5541 115216 8 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 35 200 200 +5542 115216 9 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 40 225 225 +5543 115216 10 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 45 250 250 +5544 115216 11 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 52 275 275 +5545 115216 12 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 60 300 300 +5546 115216 13 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 67 0 0 +5547 115216 14 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 75 0 0 +5548 115216 15 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 82 0 0 +5549 115216 16 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 90 0 0 +5550 115216 17 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 97 0 0 +5551 115216 18 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 105 0 0 +5552 115216 19 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 110 0 0 +5553 115216 20 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 115 0 0 +5554 115216 21 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 120 0 0 +5555 115216 22 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 125 0 0 +5556 115216 23 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 130 0 0 +5557 115216 24 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 135 0 0 +5558 115216 25 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 140 0 0 +5559 115216 26 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 145 0 0 +5560 115216 27 110401 110402 110403 110404 110405 110425 110426 110427 110428 110429 110430 110400 110401 110402 110403 110404 110414 110415 110416 110417 110418 110419 110420 150 0 0 +5561 115216 28 110401 110402 110403 110404 110405 110425 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b/Resources/table/share/dlchunt/chip/DlcHuntChipAssist.tsv @@ -0,0 +1,9 @@ +Id ChipId BreakTimes Level +1 23001001 0 1 +2 23001002 1 1 +3 23001003 0 2 +4 23001004 0 3 +5 23002001 0 1 +6 23002002 0 1 +7 23002003 0 2 +8 23002004 0 1 diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv new file mode 100644 index 0000000..b446c8e --- /dev/null +++ b/Resources/table/share/dlchunt/chip/DlcHuntChipBreakthrough.tsv @@ -0,0 +1,19 @@ +Id ChipId BreakTimes LevelLimit AttribId AttribPromotedId MagicEventIds[1] MagicEventIds[2] LevelUpTemplateId CostType CostChipBreakTime CostChipQuality CostCount OfferExp ResolveItem ResolveItemCount ConsumeDes +1 23001001 0 10 100101 10011 1 1 0 5 1 1000 96125 10 Master chips of the same quality and overclock rank +2 23001001 1 15 100102 10012 111 2 1 1 5 2 2000 96125 20 Master chips of the same quality and overclock rank +3 23001001 2 20 100103 10013 111 112 3 1 2 5 3 3000 96125 30 Master chips of the same quality and overclock rank +4 23001002 0 10 100201 10021 1 1 0 5 1 1000 96125 10 Master chips of the same quality and overclock rank +5 23001002 1 15 100202 10022 113 2 1 1 5 2 2000 96125 20 Master chips of the same quality and overclock rank +6 23001002 2 20 100203 10023 113 114 3 1 2 5 3 3000 96125 30 Master chips of the same quality and overclock rank +7 23001003 0 10 100301 10031 1 1 0 3 1 500 96127 10 Master chips of the same quality and overclock rank +8 23001004 0 10 100401 10041 1 1 0 3 1 500 96126 10 Master chips of the same quality and overclock rank +9 23001004 1 15 100402 10042 115 2 1 0 3 2 1000 96126 20 Master chips of the same quality and overclock rank +10 23002001 0 10 200101 20011 1 1 0 5 1 1000 96128 10 Subordinate chips of the same quality and overclock rank +11 23002001 1 15 200102 20012 116 2 1 1 5 2 2000 96128 20 Subordinate chips of the same quality and overclock rank +12 23002001 2 20 200103 20013 116 117 3 1 2 5 3 3000 96128 30 Subordinate chips of the same quality and overclock rank +13 23002002 0 10 200201 20021 1 1 0 5 1 1000 96128 10 Subordinate chips of the same quality and overclock rank +14 23002002 1 15 200202 20022 118 2 1 1 5 2 2000 96128 20 Subordinate chips of the same quality and overclock rank +15 23002002 2 20 200203 20023 118 119 3 1 2 5 3 3000 96128 30 Subordinate chips of the same quality and overclock rank +16 23002003 0 10 200301 20031 1 1 0 3 1 500 96130 10 Subordinate chips of the same quality and overclock rank +17 23002004 0 10 200401 20041 1 1 0 3 1 500 96129 10 Subordinate chips of the same quality and overclock rank +18 23002004 1 15 200402 20042 119 2 1 0 3 2 1000 96129 20 Subordinate chips of the same quality and overclock rank diff --git a/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv b/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv new file mode 100644 index 0000000..0915e96 --- /dev/null +++ b/Resources/table/share/dlchunt/chip/DlcHuntChipLevelUpTemplate.tsv @@ -0,0 +1,46 @@ +Id TemplateId Level Exp AllExp +1 1 1 30 0 +2 1 2 30 30 +3 1 3 30 60 +4 1 4 30 90 +5 1 5 30 120 +6 1 6 40 150 +7 1 7 40 190 +8 1 8 40 230 +9 1 9 40 270 +10 1 10 40 310 +11 2 1 40 0 +12 2 2 40 40 +13 2 3 40 80 +14 2 4 40 120 +15 2 5 40 160 +16 2 6 50 200 +17 2 7 50 250 +18 2 8 50 300 +19 2 9 50 350 +20 2 10 50 400 +21 2 11 60 450 +22 2 12 60 510 +23 2 13 60 570 +24 2 14 60 630 +25 2 15 60 690 +26 3 1 70 0 +27 3 2 70 70 +28 3 3 70 140 +29 3 4 70 210 +30 3 5 70 280 +31 3 6 80 360 +32 3 7 80 440 +33 3 8 80 520 +34 3 9 80 600 +35 3 10 80 680 +36 3 11 90 770 +37 3 12 90 860 +38 3 13 90 950 +39 3 14 90 1040 +40 3 15 90 1130 +41 3 16 100 1230 +42 3 17 100 1330 +43 3 18 100 1430 +44 3 19 100 1530 +45 3 20 100 1630 diff --git a/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv b/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv new file mode 100644 index 0000000..95d45fe --- /dev/null +++ b/Resources/table/share/dlchunt/world/DlcHuntChapter.tsv @@ -0,0 +1,3 @@ +ChapterId Name Icon TimeId PreWorldId WorldIds[1] WorldIds[2] Desc Index ModelId +100001 Chapter 1 0 0 2 1 This is the description of Chapter 1 1 Mb1BengyuehtMd010001 +100002 Chapter 2 0 0 3 4 This is the description of Chapter 1 2 Mb1TifaMd010001UI diff --git a/Resources/table/share/dlchunt/world/DlcHuntNetworkState.tsv b/Resources/table/share/dlchunt/world/DlcHuntNetworkState.tsv new file mode 100644 index 0000000..d8da426 --- /dev/null +++ b/Resources/table/share/dlchunt/world/DlcHuntNetworkState.tsv @@ -0,0 +1,5 @@ +Id DelayUpLimit +1 30 +2 60 +3 90 +4 120 diff --git a/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv b/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv new file mode 100644 index 0000000..0b3745d --- /dev/null +++ b/Resources/table/share/dlchunt/world/DlcHuntWorld.tsv @@ -0,0 +1,5 @@ +WorldId ChapterId PreWorldId Name BgmId EventId LoadingType FinishRewardShow FinishDropId FirstRewardId OnlinePlayerLimit SettleLoseTipId MatchPlayerCountThreshold +1 Description 1 3 +2 Description 2 3 +3 Description 1 3 +4 Description 2 3 diff --git a/Resources/table/share/dormitory/DormTemplate.tsv b/Resources/table/share/dormitory/DormTemplate.tsv index 2f47f21..1ba24f4 100644 --- a/Resources/table/share/dormitory/DormTemplate.tsv +++ b/Resources/table/share/dormitory/DormTemplate.tsv @@ -17,4 +17,6 @@ Id Name Order IsShow PicturePath FurnitureId[1] FurniturePos[1] FurnitureId[2] F 215 Life's Luminance 215 1 Assets/Product/Texture/Image/IconDorm/215.png 8981020 17|2|1 8981020 32|2|0 8981018 15|25|2 8981011 2|9|0 8981001 1|18|1 8981002 1|13|3 8981003 31|34|1 8981002 1|22|3 8981005 0|0|0 8981006 5|3|2 8981007 9|29|0 8981008 27|14|3 8981009 0|0|0 8981010 25|8|0 8981011 6|9|2 8981012 32|8|1 8981013 0|36|0 8981014 7|17|0 8981015 27|4|1 8981016 9|26|0 8981017 0|0|0 8981020 3|2|0 8981019 30|16|1 8981020 18|2|3 216 Kuroro Disco 216 1 Assets/Product/Texture/Image/IconDorm/216.png 8981101 3|14|3 8981102 0|0|0 8981103 17|3|1 8981104 15|29|0 8981106 33|27|3 8981107 0|0|0 8981108 33|24|3 8981109 17|10|0 8981110 29|10|0 8981111 6|0|0 8981112 32|33|0 8981113 6|17|0 8981114 31|14|0 8981115 0|0|0 8981116 0|12|1 8981110 2|33|2 8981110 9|27|3 8981110 2|25|0 8981110 29|18|2 8981114 4|29|0 8981113 6|20|0 217 Memory Lane 217 1 Assets/Product/Texture/Image/IconDorm/217.png 8981409 23|19|0 8981411 31|13|3 8981415 2|18|1 8981416 22|3|3 8981417 14|4|3 8981418 6|15|0 8981419 26|3|1 8981407 6|26|0 8981408 22|22|0 8981409 19|23|1 8981412 1|32|1 8981413 27|0|0 8981415 25|1|0 8981401 0|0|0 8981402 0|0|0 8981419 24|3|3 8981404 1|22|1 8981405 6|9|1 8981406 6|0|0 8981407 6|21|0 8981404 5|17|0 8981409 23|27|0 8981410 0|4|1 8981412 3|0|2 8981413 32|0|2 8981414 28|29|0 8981415 12|1|0 8981416 4|3|1 8981418 3|15|0 8981419 5|3|3 8981416 32|3|3 8981418 9|15|0 8981419 6|3|1 8981415 32|26|3 8981409 19|31|1 8981404 5|32|2 8981403 0|0|0 8981417 3|4|2 8981418 12|15|0 8981408 22|30|0 -218 Vapor Tide 218 1 Assets/Product/Texture/Image/IconDorm/218.png 8981809 28|32|1 8981810 11|16|3 8981811 17|0|0 8981812 4|11|1 8981813 4|5|0 8981814 32|6|3 8981815 31|8|3 8981816 2|6|3 8981804 2|32|3 8981805 13|32|3 8981809 9|32|1 8981810 11|19|3 8981813 17|5|0 8981813 28|5|0 8981813 16|6|2 8981813 4|6|2 8981815 17|7|1 8981816 18|2|1 8981801 0|0|0 8981802 0|0|0 8981803 0|0|0 8981804 21|32|3 8981805 32|32|3 8981806 28|0|1 8981807 0|11|1 8981808 0|3|1 \ No newline at end of file +218 Vapor Tide 218 1 Assets/Product/Texture/Image/IconDorm/218.png 8981809 28|32|1 8981810 11|16|3 8981811 17|0|0 8981812 4|11|1 8981813 4|5|0 8981814 32|6|3 8981815 31|8|3 8981816 2|6|3 8981804 2|32|3 8981805 13|32|3 8981809 9|32|1 8981810 11|19|3 8981813 17|5|0 8981813 28|5|0 8981813 16|6|2 8981813 4|6|2 8981815 17|7|1 8981816 18|2|1 8981801 0|0|0 8981802 0|0|0 8981803 0|0|0 8981804 21|32|3 8981805 32|32|3 8981806 28|0|1 8981807 0|11|1 8981808 0|3|1 +219 Snap Imaging 219 1 Assets/Product/Texture/Image/IconDorm/219.png 8982009 16|29|0 8982010 31|0|3 8982006 30|35|2 8982013 0|10|1 8982014 7|5|1 8982015 8|9|2 8982017 7|5|2 8982015 14|9|2 8982016 18|6|0 8982006 11|0|0 8982018 33|0|0 8982019 16|0|2 8982011 18|1|0 8982012 14|18|1 8982016 16|6|1 8982008 27|15|1 8982002 0|0|0 8982003 0|0|0 8982004 17|33|2 8982005 31|25|0 8982001 0|0|0 8982007 0|34|2 8982006 25|35|2 +220 Archeology Base 220 1 Assets/Product/Texture/Image/IconDorm/220.png 8982111 27|33|1 8982106 19|1|0 8982101 0|0|0 8982102 0|0|0 8982103 0|0|0 8982104 6|33|2 8982105 30|0|1 8982106 13|1|0 8982113 19|35|2 8982108 10|34|0 8982109 30|30|2 8982110 30|15|1 8982112 0|29|1 8982113 1|11|1 8982114 12|10|1 8982116 22|3|3 8982117 31|3|1 8982118 1|0|0 8982118 23|0|2 8982118 15|0|0 8982118 9|0|2 8982118 30|0|2 8982118 8|0|0 8982118 22|0|0 8982118 16|0|2 8982116 5|2|1 8982116 2|4|1 8982116 20|4|3 8982115 35|6|0 8982115 1|6|2 8982115 7|6|2 8982115 29|6|0 8982117 15|3|3 8982107 0|31|1 8982104 14|33|2 8982112 25|1|0 8982111 34|18|3 8982111 32|27|0 \ No newline at end of file diff --git a/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv b/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv index 4b9010b..c8aca11 100644 --- a/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterBehavior.tsv @@ -1996,8 +1996,8 @@ Id CharacterId State BehaviorId CanClick StateMachine 27036 1071004 VALENTINE D107100436 0 INTERACT 27037 1071004 GORESTAURANT D107100439 0 INTERACT 27038 1071004 RESTAURANT D107100440 0 INTERACT -27039 1021003 GODRAWSWORD D102100341 0 INTERACT -27040 1021003 DRAWSWORD D102100342 0 INTERACT +27039 1021003 GODRAWSWORD D102100337 0 INTERACT +27040 1021003 DRAWSWORD D102100338 0 INTERACT 28001 1571003 IDLE D157100301 1 IDLE 28002 1571003 GRAB_UP D157100302 0 CONTROL 28003 1571003 SELECTED D157100303 1 CONTROL @@ -2112,3 +2112,195 @@ Id CharacterId State BehaviorId CanClick StateMachine 30036 1231002 VALENTINE D123100236 0 INTERACT 30037 1231002 GORESTAURANT D123100239 0 INTERACT 30038 1231002 RESTAURANT D123100240 0 INTERACT +31001 1011004 IDLE D101100401 1 IDLE +31002 1011004 SLEEP D101100407 0 INTERACT +31003 1011004 TIRED D101100408 1 MOOD +31004 1011004 ANNOY D101100410 1 MOOD +31005 1011004 BORING D101100411 1 MOOD +31006 1011004 LAZY D101100409 1 MOOD +31007 1011004 LOVE D101100412 1 MOOD +31008 1011004 REWAWRD D101100413 1 IDLE +31009 1011004 GRAB_UP D101100402 0 CONTROL +31010 1011004 FONDLE D101100414 0 CONTROL +31011 1011004 SELECTED D101100403 1 CONTROL +31012 1011004 RELATIOM D101100405 1 INTERACT +31013 1011004 SIT D101100406 0 INTERACT +31014 1011004 ATTRACT D101100405 1 INTERACT +31015 1011004 CABINET D101100419 0 INTERACT +31016 1011004 CHAIR D101100420 0 INTERACT +31017 1011004 BENCH D101100421 0 INTERACT +31018 1011004 GOSOFA D101100415 1 INTERACT +31019 1011004 GOCHAIR D101100416 1 INTERACT +31020 1011004 GOBENCH D101100417 1 INTERACT +31021 1011004 GOCABINET D101100418 1 INTERACT +31022 1011004 WANTTOUCH D101100422 1 MOOD +31023 1011004 HATE D101100423 0 MOOD +31024 1011004 WAIT D101100424 1 CONTROL +31025 1011004 GODING D101100425 0 INTERACT +31026 1011004 PUTDING D101100426 1 INTERACT +31027 1011004 GOSWIM D101100427 0 INTERACT +31028 1011004 PUTSWIM D101100428 1 INTERACT +31029 1011004 GOMAGIC D101100429 0 INTERACT +31030 1011004 PUTMAGIC D101100430 0 INTERACT +31031 1011004 GOPlAYING D101100431 0 INTERACT +31032 1011004 PlAYING D101100432 0 INTERACT +31033 1011004 GOOPERA D101100433 0 INTERACT +31034 1011004 OPERA D101100434 0 INTERACT +31035 1011004 GOVALENTINE D101100435 0 INTERACT +31036 1011004 VALENTINE D101100436 0 INTERACT +31037 1011004 GORESTAURANT D101100439 0 INTERACT +31038 1011004 RESTAURANT D101100440 0 INTERACT +31039 1031003 GOGARAGEKIT D103100337 0 INTERACT +31040 1031003 GARAGEKIT D103100338 0 INTERACT +32001 81500 GOTAKEPHOTO D8150041 0 INTERACT +32002 81500 TAKEPHOTO D8150042 0 INTERACT +32003 81600 GOTAKEPHOTO D8160041 0 INTERACT +32004 81600 TAKEPHOTO D8160042 0 INTERACT +32005 90220 GOTAKEPHOTO D9022041 0 INTERACT +32006 90220 TAKEPHOTO D9022042 0 INTERACT +32007 90370 GOTAKEPHOTO D9037041 0 INTERACT +32008 90370 TAKEPHOTO D9037042 0 INTERACT +32009 92030 GOTAKEPHOTO D9203041 0 INTERACT +32010 92030 TAKEPHOTO D9203042 0 INTERACT +32011 92670 GOTAKEPHOTO D9267041 0 INTERACT +32012 92670 TAKEPHOTO D9267042 0 INTERACT +32013 813000 GOTAKEPHOTO D81300041 0 INTERACT +32014 813000 TAKEPHOTO D81300042 0 INTERACT +32015 837000 GOTAKEPHOTO D83700041 0 INTERACT +32016 837000 TAKEPHOTO D83700042 0 INTERACT +32017 1000000 GOTAKEPHOTO D100000041 0 INTERACT +32018 1000000 TAKEPHOTO D100000042 0 INTERACT +32019 1011002 GOTAKEPHOTO D101100241 0 INTERACT +32020 1011002 TAKEPHOTO D101100242 0 INTERACT +32021 1011003 GOTAKEPHOTO D101100341 0 INTERACT +32022 1011003 TAKEPHOTO D101100342 0 INTERACT +32023 1021001 GOTAKEPHOTO D102100141 0 INTERACT +32024 1021001 TAKEPHOTO D102100142 0 INTERACT +32025 1021002 GOTAKEPHOTO D102100241 0 INTERACT +32026 1021002 TAKEPHOTO D102100242 0 INTERACT +32027 1021003 GOTAKEPHOTO D102100341 0 INTERACT +32028 1021003 TAKEPHOTO D102100342 0 INTERACT +32029 1021004 GOTAKEPHOTO D102100441 0 INTERACT +32030 1021004 TAKEPHOTO D102100442 0 INTERACT +32031 1031001 GOTAKEPHOTO D103100141 0 INTERACT +32032 1031001 TAKEPHOTO D103100142 0 INTERACT +32033 1031002 GOTAKEPHOTO D103100241 0 INTERACT +32034 1031002 TAKEPHOTO D103100242 0 INTERACT +32035 1031003 GOTAKEPHOTO D103100341 0 INTERACT +32036 1031003 TAKEPHOTO D103100342 0 INTERACT +32037 1031004 GOTAKEPHOTO D103100441 0 INTERACT +32038 1031004 TAKEPHOTO D103100442 0 INTERACT +32039 1041002 GOTAKEPHOTO D104100241 0 INTERACT +32040 1041002 TAKEPHOTO D104100242 0 INTERACT +32041 1041003 GOTAKEPHOTO D104100341 0 INTERACT +32042 1041003 TAKEPHOTO D104100342 0 INTERACT +32043 1051001 GOTAKEPHOTO D105100141 0 INTERACT +32044 1051001 TAKEPHOTO D105100142 0 INTERACT +32045 1051003 GOTAKEPHOTO D105100341 0 INTERACT +32046 1051003 TAKEPHOTO D105100342 0 INTERACT +32047 1051004 GOTAKEPHOTO D105100441 0 INTERACT +32048 1051004 TAKEPHOTO D105100442 0 INTERACT +32049 1061002 GOTAKEPHOTO D106100241 0 INTERACT +32050 1061002 TAKEPHOTO D106100242 0 INTERACT +32051 1061003 GOTAKEPHOTO D106100341 0 INTERACT +32052 1061003 TAKEPHOTO D106100342 0 INTERACT +32053 1071002 GOTAKEPHOTO D107100241 0 INTERACT +32054 1071002 TAKEPHOTO D107100242 0 INTERACT +32055 1071003 GOTAKEPHOTO D107100341 0 INTERACT +32056 1071003 TAKEPHOTO D107100342 0 INTERACT +32057 1081002 GOTAKEPHOTO D108100241 0 INTERACT +32058 1081002 TAKEPHOTO D108100242 0 INTERACT +32059 1081003 GOTAKEPHOTO D108100341 0 INTERACT +32060 1081003 TAKEPHOTO D108100342 0 INTERACT +32061 1091002 GOTAKEPHOTO D109100241 0 INTERACT +32062 1091002 TAKEPHOTO D109100242 0 INTERACT +32063 1111002 GOTAKEPHOTO D111100241 0 INTERACT +32064 1111002 TAKEPHOTO D111100242 0 INTERACT +32065 1121002 GOTAKEPHOTO D112100241 0 INTERACT +32066 1121002 TAKEPHOTO D112100242 0 INTERACT +32067 1121003 GOTAKEPHOTO D112100341 0 INTERACT +32068 1121003 TAKEPHOTO D112100342 0 INTERACT +32069 1131002 GOTAKEPHOTO D113100241 0 INTERACT +32070 1131002 TAKEPHOTO D113100242 0 INTERACT +32071 1131003 GOTAKEPHOTO D113100341 0 INTERACT +32072 1131003 TAKEPHOTO D113100342 0 INTERACT +32073 1141003 GOTAKEPHOTO D114100341 0 INTERACT +32074 1141003 TAKEPHOTO D114100342 0 INTERACT +32075 1161002 GOTAKEPHOTO D116100241 0 INTERACT +32076 1161002 TAKEPHOTO D116100242 0 INTERACT +32077 1171003 GOTAKEPHOTO D117100341 0 INTERACT +32078 1171003 TAKEPHOTO D117100342 0 INTERACT +32079 1181003 GOTAKEPHOTO D118100341 0 INTERACT +32080 1181003 TAKEPHOTO D118100342 0 INTERACT +32081 1191003 GOTAKEPHOTO D119100341 0 INTERACT +32082 1191003 TAKEPHOTO D119100342 0 INTERACT +32083 1201003 GOTAKEPHOTO D120100341 0 INTERACT +32084 1201003 TAKEPHOTO D120100342 0 INTERACT +32085 1211002 GOTAKEPHOTO D121100241 0 INTERACT +32086 1211002 TAKEPHOTO D121100242 0 INTERACT +32087 1221002 GOTAKEPHOTO D122100241 0 INTERACT +32088 1221002 TAKEPHOTO D122100242 0 INTERACT +32089 1511003 GOTAKEPHOTO D151100341 0 INTERACT +32090 1511003 TAKEPHOTO D151100342 0 INTERACT +32091 1521003 GOTAKEPHOTO D152100341 0 INTERACT +32092 1521003 TAKEPHOTO D152100342 0 INTERACT +32093 1531003 GOTAKEPHOTO D153100341 0 INTERACT +32094 1531003 TAKEPHOTO D153100342 0 INTERACT +32095 1531004 GOTAKEPHOTO D153100441 0 INTERACT +32096 1531004 TAKEPHOTO D153100442 0 INTERACT +32097 1541003 GOTAKEPHOTO D154100341 0 INTERACT +32098 1541003 TAKEPHOTO D154100342 0 INTERACT +32099 1551003 GOTAKEPHOTO D155100341 0 INTERACT +32100 1551003 TAKEPHOTO D155100342 0 INTERACT +32101 1561003 GOTAKEPHOTO D156100341 0 INTERACT +32102 1561003 TAKEPHOTO D156100342 0 INTERACT +32103 1071004 GOTAKEPHOTO D107100441 0 INTERACT +32104 1071004 TAKEPHOTO D107100442 0 INTERACT +32105 1571003 GOTAKEPHOTO D157100341 0 INTERACT +32106 1571003 TAKEPHOTO D157100342 0 INTERACT +32107 1041004 GOTAKEPHOTO D104100441 0 INTERACT +32108 1041004 TAKEPHOTO D104100442 0 INTERACT +32109 1231002 GOTAKEPHOTO D123100241 0 INTERACT +32110 1231002 TAKEPHOTO D123100242 0 INTERACT +32111 1011004 GOTAKEPHOTO D101100441 0 INTERACT +32112 1011004 TAKEPHOTO D101100442 0 INTERACT +33001 1091003 IDLE D109100301 1 IDLE +33002 1091003 GRAB_UP D109100302 0 CONTROL +33003 1091003 SELECTED D109100303 1 CONTROL +33004 1091003 RELATIOM D109100305 1 INTERACT +33005 1091003 ATTRACT D109100305 1 INTERACT +33006 1091003 SIT D109100306 0 INTERACT +33007 1091003 SLEEP D109100307 0 INTERACT +33008 1091003 TIRED D109100308 1 MOOD +33009 1091003 LAZY D109100309 1 MOOD +33010 1091003 ANNOY D109100310 1 MOOD +33011 1091003 BORING D109100311 1 MOOD +33012 1091003 LOVE D109100312 1 MOOD +33013 1091003 REWAWRD D109100313 1 IDLE +33014 1091003 FONDLE D109100314 0 CONTROL +33015 1091003 GOSOFA D109100315 1 INTERACT +33016 1091003 GOCHAIR D109100316 1 INTERACT +33017 1091003 GOBENCH D109100317 1 INTERACT +33018 1091003 GOCABINET D109100318 1 INTERACT +33019 1091003 CABINET D109100319 0 INTERACT +33020 1091003 CHAIR D109100320 0 INTERACT +33021 1091003 BENCH D109100321 0 INTERACT +33022 1091003 WANTTOUCH D109100322 1 MOOD +33023 1091003 HATE D109100323 0 MOOD +33024 1091003 WAIT D109100324 1 CONTROL +33025 1091003 GODING D109100325 0 INTERACT +33026 1091003 PUTDING D109100326 1 INTERACT +33027 1091003 GOSWIM D109100327 0 INTERACT +33028 1091003 PUTSWIM D109100328 1 INTERACT +33029 1091003 GOMAGIC D109100329 0 INTERACT +33030 1091003 PUTMAGIC D109100330 0 INTERACT +33031 1091003 GOPlAYING D109100331 0 INTERACT +33032 1091003 PlAYING D109100332 0 INTERACT +33033 1091003 GOOPERA D109100333 0 INTERACT +33034 1091003 OPERA D109100334 0 INTERACT +33035 1091003 GOVALENTINE D109100335 0 INTERACT +33036 1091003 VALENTINE D109100336 0 INTERACT +33037 1091003 GORESTAURANT D109100339 0 INTERACT +33038 1091003 RESTAURANT D109100340 0 INTERACT +33039 1091003 GOTAKEPHOTO D109100341 0 INTERACT +33040 1091003 TAKEPHOTO D109100342 0 INTERACT diff --git a/Resources/table/share/dormitory/character/DormCharacterEvent.tsv b/Resources/table/share/dormitory/character/DormCharacterEvent.tsv index b650a4b..b6ecd5b 100644 --- a/Resources/table/share/dormitory/character/DormCharacterEvent.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterEvent.tsv @@ -439,3 +439,19 @@ EventId CharacterId Type Weight BehaviorId FinishReward HappenReward ConditionLi 5406 1231002 2 10 BORING 601 602 101006 102006 5 5407 1231002 2 10 LAZY 701 702 101007 102007 3 5408 1231002 2 10 WANTTOUCH 801 802 101008 102008 8 +5501 1011004 1 350 REWAWRD 101 102 101001 102001 107001 4 +5502 1011004 2 10 TIRED 201 202 101002 102002 2 +5503 1011004 3 50 REWAWRD 301 302 101003 102003 6 +5504 1011004 4 50 REWAWRD 401 402 101004 102004 107004 7 +5505 1011004 2 10 ANNOY 501 502 101005 102005 1 +5506 1011004 2 10 BORING 601 602 101006 102006 5 +5507 1011004 2 10 LAZY 701 702 101007 102007 3 +5508 1011004 2 10 WANTTOUCH 801 802 101008 102008 8 +5601 1091003 1 350 REWAWRD 101 102 101001 102001 107001 4 +5602 1091003 2 10 TIRED 201 202 101002 102002 2 +5603 1091003 3 50 REWAWRD 301 302 101003 102003 6 +5604 1091003 4 50 REWAWRD 401 402 101004 102004 107004 7 +5605 1091003 2 10 ANNOY 501 502 101005 102005 1 +5606 1091003 2 10 BORING 601 602 101006 102006 5 +5607 1091003 2 10 LAZY 701 702 101007 102007 3 +5608 1091003 2 10 WANTTOUCH 801 802 101008 102008 8 diff --git a/Resources/table/share/dormitory/character/DormCharacterFondle.tsv b/Resources/table/share/dormitory/character/DormCharacterFondle.tsv index ef18fae..db125a9 100644 --- a/Resources/table/share/dormitory/character/DormCharacterFondle.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterFondle.tsv @@ -54,3 +54,5 @@ CharacterId MaxCount RecoveryTime Lower[1] Upper[1] Lower[2] Upper[2] Lower[3] U 1571003 3 14400 600 1000 600 1000 600 1000 1041004 3 14400 600 1000 600 1000 600 1000 1231002 3 14400 600 1000 600 1000 600 1000 +1011004 3 14400 600 1000 600 1000 600 1000 +1091003 3 14400 600 1000 600 1000 600 1000 diff --git a/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv b/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv index 3d4f2c3..7e84768 100644 --- a/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterRecovery.tsv @@ -273,4 +273,14 @@ Id CharacterId VitalityRecoveryType VitalityRecovery MoodRecoveryType MoodRecove 272 1231002 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." 273 1231002 0 400 0 100 3 1 3500 0 0 0 When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour. 274 1231002 0 500 0 200 4 1 5500 2000 3500 0 When the Comfort and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour. -275 1231002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour. \ No newline at end of file +275 1231002 0 600 0 500 5 1 10000 3500 6500 0 When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour. +276 1011004 1 100 1 100 1 1 0 0 0 0 "When the total score of Dormitory is below 1200, Constructs will lose 1 Stamina and 1 Mood per hour." +277 1011004 0 300 0 50 2 1 1200 0 0 0 "When the total score of Dormitory has reached 1200, Constructs will recover 3 Stamina and 0.5 Mood per hour." +278 1011004 0 400 0 100 3 1 3500 0 0 0 "When the total score of Dormitory has reached 3500, Constructs will recover 4 Stamina and 1 Mood per hour." +279 1011004 0 500 0 200 4 1 5500 2000 0 3500 "When the Dormitory has reached 3500 Utility and 2000 Beauty, Constructs will recover 5 Stamina and 2 Mood per hour." +280 1011004 0 600 0 500 5 1 10000 3500 0 6500 "When the Dormitory has reached 6500 Utility and 3500 Beauty, Constructs will recover 6 Stamina and 5 Mood per hour." +281 1091003 1 100 1 100 1 1 0 0 0 0 "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." +282 1091003 0 300 0 50 2 1 1200 0 0 0 "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." +283 1091003 0 400 0 100 3 1 3500 0 0 0 "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." +284 1091003 0 500 0 200 4 1 5500 3500 2000 0 "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." +285 1091003 0 600 0 500 5 1 10000 6500 3500 0 "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." \ No newline at end of file diff --git a/Resources/table/share/dormitory/character/DormCharacterStyle.tsv b/Resources/table/share/dormitory/character/DormCharacterStyle.tsv index ef5fc20..fd8425d 100644 --- a/Resources/table/share/dormitory/character/DormCharacterStyle.tsv +++ b/Resources/table/share/dormitory/character/DormCharacterStyle.tsv @@ -1,56 +1,58 @@ -Id Type Model Name NameFrist NameLast HeadRoundIcon HeadIcon ExpFondleWidgetHeight ExpDetailWidgetHeight PutOnWidgetHight DailogWidgetHight DailogTouchHight EffectWidgetHight TouchWidgetHight LoveType LikeType LikeCharIds[1] LikeCharIds[2] LikeCharIds[3] LikeCharIds[4] HateCharIds[1] HateCharIds[2] HateCharIds[3] HateCharIds[4] -1011002 1 Assets/Product/Role/Room/Prefab/QR2LiangMd010011.prefab Lee: Palefire Lee Palefire Assets/Product/Texture/Image/Role/RoleHeadLi3Q.png Assets/Product/Texture/Image/Role/RoleHeadLiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1031001 1061002 -1021001 2 Assets/Product/Role/Room/Prefab/QR1LuxiyaMd010011.prefab Lucia: Lotus Lucia Lotus Assets/Product/Texture/Image/Role/RoleHeadluxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031001 1011003 1061003 1071002 -1031001 2 Assets/Product/Role/Room/Prefab/QR1LifuMd010011.prefab Liv: Eclipse Liv Eclipse Assets/Product/Texture/Image/Role/RoleHeadLifu3Q.png Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1011002 1021001 1081002 -1041002 2 Assets/Product/Role/Room/Prefab/QR2BiankaMd010011.prefab Bianca: Zero Bianca Zero Assets/Product/Texture/Image/Role/RoleHeadAolisuo3Q.png Assets/Product/Texture/Image/Role/RoleHeadAolisuoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021001 1031002 -1051001 2 Assets/Product/Role/Room/Prefab/QR2YongyechaoMd010011.prefab Nanami: Storm Nanami Storm Assets/Product/Texture/Image/Role/RoleHeadYongyechao3Q.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1041002 1081002 -1061002 1 Assets/Product/Role/Room/Prefab/QR2ShenweiMd010011.prefab Kamui: Bastion Kamui Bastion Assets/Product/Texture/Image/Role/RoleHeadShenwei3Q.png Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1031001 1021001 1081002 -1071002 2 Assets/Product/Role/Room/Prefab/QR2KalieninaMd010011.prefab Karenina: Blast Karenina Blast Assets/Product/Texture/Image/Role/RoleHeadKalie3Q.png Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071003 1041002 1081002 -1081002 1 Assets/Product/Role/Room/Prefab/QR2DubianMd010011.prefab Watanabe: Nightblade Watanabe Nightblade Assets/Product/Texture/Image/Role/RoleHeadDubian3Q.png Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1031001 1011003 -1021002 2 Assets/Product/Role/Room/Prefab/QR2LuxiyaMd010011.prefab Lucia: Dawn Lucia Dawn Assets/Product/Texture/Image/Role/RoleHeadluxiya3SQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1031002 1011003 1061003 -1031002 2 Assets/Product/Role/Room/Prefab/QR2LifuMd010011.prefab Liv: Lux Liv Lux Assets/Product/Texture/Image/Role/RoleHeadLifu3SQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1021002 1061002 -1061003 1 Assets/Product/Role/Room/Prefab/QR3ShenweiMd010011.prefab Kamui: Tenebrion Kamui Tenebrion Assets/Product/Texture/Image/Role/RoleHeadShenwei3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1021001 1011003 1011002 -1031003 2 Assets/Product/Role/Room/Prefab/QR3LifuMd010011.prefab Liv: Luminance Liv Luminance Assets/Product/Texture/Image/Role/RoleHeadLifu3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1011003 -1011003 1 Assets/Product/Role/Room/Prefab/QR3LiangMd010011.prefab Lee: Entropy Lee Entropy Assets/Product/Texture/Image/Role/RoleHeadLi3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021002 1031001 1061003 -1071003 2 Assets/Product/Role/Room/Prefab/QR3KalieninaMd010011.prefab Karenina: Ember Karenina Ember Assets/Product/Texture/Image/Role/RoleHeadKalie3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031003 1041002 -1051003 2 Assets/Product/Role/Room/Prefab/QR3YongyechaoMd010011.prefab Nanami: Pulse Nanami Pulse Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1031003 1041002 -1021003 2 Assets/Product/Role/Room/Prefab/QR3LuxiyaMd010011.prefab Lucia: Crimson Abyss Lucia Crimson Abyss Assets/Product/Texture/Image/Role/RoleHeadluxiya3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021002 -1081003 1 Assets/Product/Role/Room/Prefab/QR3DubianMd010011.prefab Watanabe: Astral Watanabe Astral Assets/Product/Texture/Image/Role/RoleHeadDubian3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadDubianSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1041002 -1091002 2 Assets/Product/Role/Room/Prefab/QR2AilaMd010011.prefab Ayla: Brilliance Ayla Brilliance Assets/Product/Texture/Image/Role/RoleHeadAila3Q.png Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1011002 1021001 1031001 -90370 3 Assets/Product/Role/Room/Prefab/QR1GongjianMd010011.prefab B5 Pointy Pointy B5 Assets/Product/Texture/Image/Role/RoleChangmao3Q.png Assets/Product/Texture/Image/Role/RoleChangmaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90220 -90220 3 Assets/Product/Role/Room/Prefab/QR1ChangmaoMd010011.prefab B5 Pokey Pokey B5 Assets/Product/Texture/Image/Role/RoleChangQiang3Q.png Assets/Product/Texture/Image/Role/RoleChangQiangQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 90370 -1041003 2 Assets/Product/Role/Room/Prefab/QR3BiankaMd010011.prefab Bianca: Veritas Bianca Veritas Assets/Product/Texture/Image/Role/RoleHeadBianka3SSQ.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1081003 1081002 -1111002 2 Assets/Product/Role/Room/Prefab/QR2SufeiyaMd010011.prefab Sophia: Silverfang Sophia Silverfang Assets/Product/Texture/Image/Role/RoleHeadSufeiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1011002 1031001 -81600 3 Assets/Product/Role/Room/Prefab/QR1LuolanMd010011.prefab Roland Roland Assets/Product/Texture/Image/Role/RoleHeadLuolan3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuolanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1021003 1061002 -81500 3 Assets/Product/Role/Room/Prefab/QR1PentujixieMd010011.prefab Nozzle Nozzle Assets/Product/Texture/Image/Role/RoleHeadGuer3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuerQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1091002 1011002 -92030 3 Assets/Product/Role/Room/Prefab/QR1XiulijigongMd010011.prefab Repairer Repairer Assets/Product/Texture/Image/Role/RoleHeadBanshou3Q.png Assets/Product/Texture/Image/Role/RoleHeadBanshouQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1111002 -1121002 1 Assets/Product/Role/Room/Prefab/QR2KuluomuMd010011.prefab Chrome: Arclight Chrome Arclight Assets/Product/Texture/Image/Role/RoleHeadKulomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002 -92670 3 Assets/Product/Role/Room/Prefab/QR1HuanMd010011.prefab Kemuri Kemuri Assets/Product/Texture/Image/Role/RoleHeadHuan3Q.png Assets/Product/Texture/Image/Role/RoleHeadHuanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 1041003 1041002 -813000 3 Assets/Product/Role/Room/Prefab/QR1GuanjiaMd010011.prefab Roseblade Roseblade Assets/Product/Texture/Image/Role/RoleHeadGuanjia3Q.png Assets/Product/Texture/Image/Role/RoleHeadGuanjiaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021001 1031001 1011002 -1000000 5 Assets/Product/Role/Room/Prefab/QR1SailikaMd010011.prefab Celica Celica Assets/Product/Texture/Image/Role/RoleHeadSailika3Q.png Assets/Product/Texture/Image/Role/RoleHeadSailikaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1041002 1011002 1051003 1071002 -1021004 2 Assets/Product/Role/Room/Prefab/QR4LuxiyaMd010011.prefab Lucia: Plume Lucia Plume Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1031001 1011003 -1131002 2 Assets/Product/Role/Room/Prefab/QR2WeilaMd010011.prefab Vera: Rozen Vera Rozen Assets/Product/Texture/Image/Role/RoleHeadWeila3Q.png Assets/Product/Texture/Image/Role/RoleHeadWeilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 81600 -1511003 6 Assets/Product/Role/Room/Prefab/QR2KamuMd010011.prefab Camu: Crocotta Camu Crocotta Assets/Product/Texture/Image/Role/RoleHeadKamu3Q.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061002 1061003 81600 -1141003 2 Assets/Product/Role/Room/Prefab/QR3LuosaitaMd010011.prefab Rosetta: Rigor Rosetta Rigor Assets/Product/Texture/Image/Role/RoleHeadLuosaita3Q.png Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021004 1011003 1031001 1021003 -1521003 7 Assets/Product/Role/Room/Prefab/QR2QuMd010011.prefab Qu: Pavo Qu Pavo Assets/Product/Texture/Image/Role/RoleHeadQu3Q.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021004 1021003 -1161002 1 Assets/Product/Role/Room/Prefab/QR1ChangyuMd010011.prefab Changyu: Qilin Changyu Qilin Assets/Product/Texture/Image/Role/RoleHeadChangYu3Q.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1031002 1111002 -837000 3 Assets/Product/Role/Room/Prefab/QR1AolajiangMd010011.prefab Shark-speare Shark-speare Assets/Product/Texture/Image/Role/RoleHeadShashibier3Q.png Assets/Product/Texture/Image/Role/RoleHeadShashibierQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 -1171003 2 Assets/Product/Role/Room/Prefab/QR3LunaMd010011.prefab Luna: Laurel Luna Laurel Assets/Product/Texture/Image/Role/RoleHeadLuna3Q.png Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021001 1021003 -1181003 8 Assets/Product/Role/Room/Prefab/QR3TwobMd010011.prefab 2B 2B Assets/Product/Texture/Image/Role/RoleHead2B3Q.png Assets/Product/Texture/Image/Role/RoleHead2BQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1191003 -1191003 8 Assets/Product/Role/Room/Prefab/QR3NinesMd010011.prefab 9S 9S Assets/Product/Texture/Image/Role/RoleHead9S3Q.png Assets/Product/Texture/Image/Role/RoleHead9SQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1181003 1201003 -1201003 8 Assets/Product/Role/Room/Prefab/QR3AtwoMd010011.prefab A2 A2 Assets/Product/Texture/Image/Role/RoleHeadA23Q.png Assets/Product/Texture/Image/Role/RoleHeadA2Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1191003 -1211002 1 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Tempest Selena Tempest Assets/Product/Texture/Image/Role/RoleHeadSaiLinNa3Q.png Assets/Product/Texture/Image/Role/RoleHeadSaiLinNaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 81600 3 6 7 +1121003 1 Assets/Product/Role/Room/Prefab/QR3KuluomuMd010011.prefab Chrome: Glory Chrome Glory Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1061003 1061002 1211002 1 6 7 +1221002 2 Assets/Product/Role/Room/Prefab/QR2TwentyoneMd010011.prefab No. 21: XXI No. 21 XXI Assets/Product/Texture/Image/Role/RoleHead21Hao3Q.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1131002 2 6 +1131003 2 Assets/Product/Role/Room/Prefab/QR3WeilaMd010011.prefab Vera: Garnet Vera Garnet Assets/Product/Texture/Image/Role/RoleHeadR3Weila3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1221002 81600 2 3 6 +1541003 6 Assets/Product/Role/Room/Prefab/QR2LuolanMd010011.prefab Roland: Flambeau Roland Flambeau Assets/Product/Texture/Image/Role/RoleHeadR2Luolan3Q.png Assets/Product/Texture/Image/Role/RoleHeadR2LuolanQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1171003 1021003 4 5 6 +1031004 2 Assets/Product/Role/Room/Prefab/QR4LifuMd010011.prefab Liv: Empyrea Liv Empyrea Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1021004 1011003 2 3 7 +1531004 2 Assets/Product/Role/Room/Prefab/QR4SailinnaMd010011.prefab Selena: Capriccio Selena Capriccio Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3Q.png Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1091002 1531003 2 6 7 +1551003 7 Assets/Product/Role/Room/Prefab/QR2PulaoMd010011.prefab Pulao: Dragontoll Pulao Dragontoll Assets/Product/Texture/Image/Role/RoleHeadPulao3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1161002 1111002 1 4 7 +1051004 2 Assets/Product/Role/Room/Prefab/QR4YongyechaoMd010011.prefab Nanami: Starfarer Nanami Starfarer Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3Q.png Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1021004 1031004 1041003 2 3 4 +1561003 7 Assets/Product/Role/Room/Prefab/QR2HakamaMd010011.prefab Haicma: Starveil Haicma Starveil Assets/Product/Texture/Image/Role/RoleHeadHakama3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1051004 1051003 1051001 2 4 6 +1071004 2 Assets/Product/Role/Room/Prefab/QR4KalieninaMd010011.prefab Karenina: Scire Karenina Scire Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 3 1041002 837000 1 4 5 +1571003 6 Assets/Product/Role/Room/Prefab/QR2NuoanMd010011.prefab Noan: Arca Noan Arca Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 2 1081002 1161002 4 6 7 +1041004 2 Assets/Product/Role/Room/Prefab/QR4BiankaMd010011.prefab Bianca: Stigmata Bianca Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 3 1071002 1071003 1071004 1081003 1081002 1 5 6 +1231002 2 Assets/Product/Role/Room/Prefab/QR2BangbinataMd010011.prefab Bambinata: Vitrum Bambinata Vitrum Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 2 1 1 6 +1011004 1 Assets/Product/Role/Room/Prefab/QR4LiangMd010011.prefab Lee: Hyperreal Lee Hyperreal Assets/Product/Texture/Image/Role/RoleHeadR4Li2Q.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 3 1 1021004 1031001 1 3 6 +1091003 2 Assets/Product/Role/Room/Prefab/QR3AilaMd010011.prefab Ayla: Kaleido Ayla Kaleido Assets/Product/Texture/Image/Role/RoleHeadR3Aila2Q.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1Q.png 0.85 0.7 1.2 1.4 0.51 1 0.6 1 2 1531003 1531004 1051004 5 6 7 diff --git a/Resources/table/share/dormitory/furniture/Furniture.tsv b/Resources/table/share/dormitory/furniture/Furniture.tsv index d614180..01ab3df 100644 --- a/Resources/table/share/dormitory/furniture/Furniture.tsv +++ b/Resources/table/share/dormitory/furniture/Furniture.tsv @@ -91,12 +91,12 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8101007 Tile Floor Assets/Product/Texture/Image/IconTools/IconDormShengdanfloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanfloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanfloor001/Shengdanfloor001.prefab Dark tile floor with a wave pattern that prevents slipping. 25001 0 6 2 1800 1 2100 1 2 1 1 8201007 Christmas Wall Assets/Product/Texture/Image/IconTools/IconDormShengdanwall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanwall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanwall001/Shengdanwall001.prefab Decorated with mistletoe, bells and ribbons. There is even a tiny fireplace built into the wall. 25002 0 6 2 1800 1 2101 1 2 1 1 8301007 Chandelier Beam Assets/Product/Texture/Image/IconTools/IconDormShengdanceiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormShengdanceiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Shengdan/Shengdanceiling001/Shengdanceiling001.prefab Classy wooden beam adorned with chandelier, lightning up even the largest rooms. 25003 0 6 2 1800 1 2102 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOshengdan.asset 1 1 -8511031 3 3 Floating Kuroro Assets/Product/Texture/Image/IconTools/IconDormQudaokuro001.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro001/Qudaokuro001.prefab Kuroro floats above a bonsai. Is it a model or the real thing? 25011 1 1 35 2 1800 1 2108 1 2 1 1 1 -8511033 3 4 Trash Cans Assets/Product/Texture/Image/IconTools/IconDormQudaokuro002.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro002/Qudaokuro002.prefab Waste separation is crucial to keep the base's intricate recycling system running at max efficiency. 25011 1 1 35 2 1800 1 2110 1 2 1 1 1 -8404007 3 6 Triple Toilet Assets/Product/Texture/Image/IconTools/IconDormQudaokuro006.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro006Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro006/Qudaokuro006.prefab The result of cutting-edge research across many different fields. The perfect industrial design is intended to help Constructs establish bonds with each other and become comfortable with communal life. 25004 1 1 35 2 1800 1 2 3 2111 1 2 SIT GOSOFA 1 1 1 -8511034 2 4 Recharge Station Assets/Product/Texture/Image/IconTools/IconDormQudaokuro005.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro005Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro005/Qudaokuro005.prefab Allows for quick recharging of Constructs and vehicles. Despite the high endurance of fusion batteries, it never hurts to have a backup plan. 25011 1 1 35 2 1800 1 2112 1 2 1 1 1 -8511035 5 2 Camera Assets/Product/Texture/Image/IconTools/IconDormQudaokuro003.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro003/Qudaokuro003.prefab High-performance camera that can record high-definition videos. It can be used on a tripod or handheld. 25011 1 1 35 2 1800 1 2113 1 2 1 1 1 -8511036 4 8 Motorcycle Assets/Product/Texture/Image/IconTools/IconDormQudaokuro004.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro004Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro004/Qudaokuro004.prefab Standard one-seater bike that Constructs use to navigate the vast wasteland, moving from stronghold to stronghold. 25011 1 1 35 2 1800 1 2114 1 2 1 1 1 +8511031 3 3 Floating Kuroro Assets/Product/Texture/Image/IconTools/IconDormQudaokuro001.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro001/Qudaokuro001.prefab Kuroro floats above a bonsai. Is it a model or the real thing? 25011 1 1 37 2 1800 1 2108 1 2 1 1 1 +8511033 3 4 Trash Cans Assets/Product/Texture/Image/IconTools/IconDormQudaokuro002.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro002/Qudaokuro002.prefab Waste separation is crucial to keep the base's intricate recycling system running at max efficiency. 25011 1 1 37 2 1800 1 2110 1 2 1 1 1 +8404007 3 6 Triple Toilet Assets/Product/Texture/Image/IconTools/IconDormQudaokuro006.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro006Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro006/Qudaokuro006.prefab The result of cutting-edge research across many different fields. The perfect industrial design is intended to help Constructs establish bonds with each other and become comfortable with communal life. 25004 1 1 37 2 1800 1 2 3 2111 1 2 SIT GOSOFA 1 1 1 +8511034 2 4 Recharge Station Assets/Product/Texture/Image/IconTools/IconDormQudaokuro005.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro005Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro005/Qudaokuro005.prefab Allows for quick recharging of Constructs and vehicles. Despite the high endurance of fusion batteries, it never hurts to have a backup plan. 25011 1 1 37 2 1800 1 2112 1 2 1 1 1 +8511035 5 2 Camera Assets/Product/Texture/Image/IconTools/IconDormQudaokuro003.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro003/Qudaokuro003.prefab High-performance camera that can record high-definition videos. It can be used on a tripod or handheld. 25011 1 1 37 2 1800 1 2113 1 2 1 1 1 +8511036 4 8 Motorcycle Assets/Product/Texture/Image/IconTools/IconDormQudaokuro004.png Assets/Product/Texture/Image/IconToolsSp/IconDormQudaokuro004Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Qudao/Qudaokuro004/Qudaokuro004.prefab Standard one-seater bike that Constructs use to navigate the vast wasteland, moving from stronghold to stronghold. 25011 1 1 37 2 1800 1 2114 1 2 1 1 1 8513001 1 2 Divider Assets/Product/Texture/Image/IconTools/IconDormBasiswall2.png Assets/Product/Texture/Image/IconToolsSp/IconDormBasiswall2Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Basiswall2/Basiswall2.prefab Want a private space? Order the newly-launched divider! 25013 1 1 4 1 0 1 1 2 1 1 8612027 1 13 Lantern Pole Assets/Product/Texture/Image/IconTools/IconDormTeahousepillar001.png Assets/Product/Texture/Image/IconToolsSp/IconDormTeahousepillar001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/chaguan/Teahousepillar001/Teahousepillar001.prefab A pole that has small lanterns hanging on it. Remember not to let Nanami take any one of them. 25012 2 7 2 1800 1 2116 1 2 1 1 8407012 4 4 Chinese Tea Table Assets/Product/Texture/Image/IconTools/IconDormTeahousetable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormTeahousetable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/chaguan/Teahousetable001/Teahousetable001.prefab One pot of tea, two lots of dim sum, and a few friends playing chess with you. These are all you need to enjoy your time. 25007 1 1 7 2 1800 1 2117 1 2 1 1 @@ -189,7 +189,7 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8900014 8 6 Winter Bed Assets/Product/Texture/Image/IconTools/IconDormWoodenBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenBed001/WoodenBed001.prefab A very warm and cozy wooden bed. The blanket is made from self-heating fiber. 25005 1 1 11 2 1800 1 2 1 2208 1 2 SLEEP ATTRACT 1 1 8900015 4 9 Snowy Night Window Assets/Product/Texture/Image/IconTools/IconDormWoodenWindow002.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenWindow002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenWindow002/WoodenWindow002.prefab Outside the chilling window is the quiet snow. 25012 2 11 2 1800 1 2209 1 2 1 1 8900016 4 3 Winter Hunting Assets/Product/Texture/Image/IconTools/IconDormWoodenPendant001.png Assets/Product/Texture/Image/IconToolsSp/IconDormWoodenPendant001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Wooden/WoodenPendant001/WoodenPendant001.prefab The trophy from a hunting trip. 25012 2 11 2 1800 1 2210 1 2 1 1 -8400010 3 5 Throne of Redemption Assets/Product/Texture/Image/IconTools/IconDormBoss001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBoss001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Activity/Baiyangnvthrone/Baiyangnvthrone.prefab Once Amberia's seat, it is filled with prayers and confessions. 25004 1 1 35 2 1800 1 2 1 2211 1 2 SIT GOSOFA 1 1 1 +8400010 3 5 Throne of Redemption Assets/Product/Texture/Image/IconTools/IconDormBoss001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBoss001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Activity/Baiyangnvthrone/Baiyangnvthrone.prefab Once Amberia's seat, it is filled with prayers and confessions. 25004 1 1 37 2 1800 1 2 1 2211 1 2 SIT GOSOFA 1 1 1 8910001 Laughing Attic Assets/Product/Texture/Image/IconTools/IconDormHalloweenCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenCeiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenCeiling001/HalloweenCeiling001.prefab The pumpkin lamps light up the European style attic structure, make a laughing sound in the wind. 25003 0 12 2 1800 1 2212 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOHalloween.asset 1 1 8910002 Astrology Tiles Assets/Product/Texture/Image/IconTools/IconDormHalloweenFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenFloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenFloor001/HalloweenFloor.prefab These ordinary-looking checkered tiles seem to contain some secret underneath. 25001 0 12 2 1800 1 2213 1 2 1 1 8910003 Astrology Curtain Assets/Product/Texture/Image/IconTools/IconDormHalloweenWall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHalloweenWall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Halloween/HalloweenWall001/HalloweenWall001.prefab The wall has the night view of city printed on it, resembling the look of a curtain. 25002 0 12 2 1800 1 2214 1 2 1 1 @@ -403,7 +403,7 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8981509 3 3 Lawn Stool Assets/Product/Texture/Image/IconTools/IconDormHakamaStool001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHakamaStool001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Hakama/HakamaStool001/HakamaStool001.prefab A stool inspired by lawn. It looks like a piece of lawn uprooted from the ground and planted in a wooden basin. 25009 1 1 27 2 1800 1 2 1 2430 1 2 BENCH GOBENCH 1 1 1 8981510 5 5 Fruit and Veggie Pool Assets/Product/Texture/Image/IconTools/IconDormHakamaPool001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHakamaPool001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Hakama/HakamaPool001/HakamaPool001.prefab Let the fruits and veggies wash themselves clean while swimming for the last time. 25011 1 1 27 2 1800 1 2431 1 2 1 1 1 8981511 3 3 Fluffy Haicma Assets/Product/Texture/Image/IconTools/IconDormHakamaSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHakamaSushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Hakama/HakamaSushe001/HakamaSushe001.prefab A fluffy plush toy designed based on Haicma. Nanami insists that it should be smiling. 25011 1 1 18 2 1800 1 2432 1 2 1 1 1 -8981512 7 5 Glorious Days Assets/Product/Texture/Image/IconTools/IconDormHakamaCd001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHakamaCd001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Hakama/HakamaCd001/HakamaCd001.prefab Excitement, happiness, and sadness... She let herself indulge in the emotions, walking slowly down memory lane. It ends playing. The coordinates of the future are still in the distance. She has to put them away in her heart and set off again. 25012 2 18 2 1800 1 2433 1 2 1 1 1 +8981512 7 5 Glorious Days Assets/Product/Texture/Image/IconTools/IconDormHakamaCd001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHakamaCd001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Hakama/HakamaCd001/HakamaCd001.prefab Excitement, happiness, and sadness... She let herself indulge in the emotions, walking slowly down memory lane. It ends playing. The coordinates of the future are still in the distance. She has to put them away in her heart and set off again. 25012 2 0 2 1800 1 2433 1 2 1 1 1 8981601 4 8 Tea Party Table Assets/Product/Texture/Image/IconTools/IconDormKalieTable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormKalieTable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Kalie/KalieTable001/KalieTable001.prefab A carefully arranged long table. It indicates that a special tea party is about to begin. 25007 1 1 28 2 1800 1 2434 1 2 1 1 1 8981602 3 3 Dessert Party Assets/Product/Texture/Image/IconTools/IconDormKalieTable002.png Assets/Product/Texture/Image/IconToolsSp/IconDormKalieTable002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Kalie/KalieTable002/KalieTable002.prefab A delicious aroma comes from the various baked desserts on the table. 25007 1 1 28 2 1800 1 2435 1 2 1 1 1 8981603 2 2 Tea Time Assets/Product/Texture/Image/IconTools/IconDormKalieChair001.png Assets/Product/Texture/Image/IconToolsSp/IconDormKalieChair001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Kalie/KalieChair001/KalieChair001.prefab A comfortable armchair that will put you in an elegant and relaxing posture. 25008 1 1 28 2 1800 1 2 1 2436 1 2 CHAIR GOCHAIR 1 1 1 @@ -460,6 +460,47 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8981911 2 2 Dreamy White Blossoms Assets/Product/Texture/Image/IconTools/IconDormSusheDollPotted001.png Assets/Product/Texture/Image/IconToolsSp/IconDormSusheDollPotted001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/SusheDollPotted001/SusheDollPotted001.prefab The white florets in the dream are blooming in this pot, along with countless candies and lovable dolls. 25011 1 1 34 2 1800 1 2488 1 2 1 1 1 8981912 6 4 Design Toolboard Assets/Product/Texture/Image/IconTools/IconDormSusheDollposters001.png Assets/Product/Texture/Image/IconToolsSp/IconDormSusheDollposters001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/SusheDollposters001/SusheDollposters001.prefab A toolboard that hangs various design and sewing tools. Incredibly handy for every designer. 25012 2 34 2 1800 1 2489 1 2 1 1 1 8981913 3 3 Tranquil Toy Box Assets/Product/Texture/Image/IconTools/IconDormsusheBangbi001.png Assets/Product/Texture/Image/IconToolsSp/IconDormsusheBangbi001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/SusheBangbi001/susheBangbi001.prefab A little box with a blue bow, which stores some toys, a faded photo, and Bambinata's sleeping memories. 25011 1 1 18 2 1800 1 2490 1 2 1 1 1 +8981914 4 4 Levi-Gun Repair Bench Assets/Product/Texture/Image/IconTools/IconDormsusheyangguang001.png Assets/Product/Texture/Image/IconToolsSp/IconDormsusheyangguang001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/SusheDoll/Susheyangguang001/susheyangguang001.prefab This repair bench was developed on Gray Raven's special request. Its delicate design matches the Luminance frame perfectly and allows Liv to conveniently adjust the parameters of her Levi-Guns. 25011 1 1 18 2 1800 1 2 1 2491 1 2 GARAGEKIT GOGARAGEKIT 1 1 1 +8982001 Shadow Tiles Assets/Product/Texture/Image/IconTools/IconDormStudioFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioFloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioFloor001/StudioFloor001.prefab With a simplistic design, these matte tiles are good for precision optical environments. 25001 35 2 1800 1 2492 1 2 1 1 +8982002 Shadow Wall Assets/Product/Texture/Image/IconTools/IconDormStudioWall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioWall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioWall001/StudioWall001.prefab This dark metal wall is great at absorbing light. 25002 35 2 1800 1 2493 1 2 1 1 +8982003 Ceiling Lamps Assets/Product/Texture/Image/IconTools/IconDormStudioCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioCeiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioCeiling001/StudioCeiling001.prefab A very common lamp often seen in studios, but comes with an auto light detection feature. 25003 35 2 1800 1 2494 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOStudio.asset 1 1 +8982004 4 3 Modern Lounge Chair Assets/Product/Texture/Image/IconTools/IconDormStudioChair001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioChair001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioChair001/StudioChair001.prefab The boundary between sofa and chair is not very clear here, but it feels surprisingly comfortable to sit on it. 25004 1 1 35 2 1800 1 2 1 2495 1 2 SIT GOSOFA 1 1 +8982005 4 9 Smart Bed Assets/Product/Texture/Image/IconTools/IconDormStudioBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioBed001/StudioBed001.prefab This smart device can monitor the sleeper's vital signs. The additional surveillance screen is said to have the ability to receive other signals. Perhaps it can be used to watch Babylonia's latest shows. 25005 1 1 35 2 1800 1 2 1 2496 1 2 SLEEP ATTRACT 1 1 +8982006 5 3 Photo Cabinet Assets/Product/Texture/Image/IconTools/IconDormStudioRevealark001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioRevealark001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioRevealark001/StudioRevealark001.prefab No photographer can resist the urge to showcase their works here. 25006 1 1 35 2 1800 1 2 1 2497 1 2 CABINET GOCABINET 1 1 +8982007 9 4 Optic Workbench Assets/Product/Texture/Image/IconTools/IconDormStudioCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioCabinet001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioCabinet001/StudioCabinet001.prefab Lens of various focal lengths, reflectors, lighting kits... One can never have enough tools. 25006 1 1 35 2 1800 1 2 1 2498 1 2 CABINET GOCABINET 1 1 +8982008 9 3 Studio Counter Assets/Product/Texture/Image/IconTools/IconDormStudioCounter001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioCounter001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioCounter001/StudioCounter001.prefab The photos still need a little longer to print. How about a cup of coffee for now? 25007 1 1 35 2 1800 1 2499 1 2 1 1 +8982009 7 3 Post-editing Workbench Assets/Product/Texture/Image/IconTools/IconDormStudioDesk001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioDesk001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioDesk001/StudioDesk001.prefab Apart from great photography skills, the post-editing process is equally important in making a good photo—especially for those who care a lot about their looks. 25007 1 1 35 2 1800 1 2500 1 2 1 1 +8982010 8 2 Exposure Center Assets/Product/Texture/Image/IconTools/IconDormStudioLighthouse001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioLighthouse001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioLighthouse001/StudioLighthouse001.prefab A very professional device that should only be used by professionals. 25007 1 1 35 2 1800 1 2501 1 2 1 1 +8982011 13 4 Printing Center Assets/Product/Texture/Image/IconTools/IconDormStudioWorkbench001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioWorkbench001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioWorkbench001/StudioWorkbench001.prefab For the best photo quality, please take caution when dealing with the photographic developer. 25007 1 1 35 2 1800 1 2502 1 2 1 1 +8982012 3 3 OMP-2 Camera Assets/Product/Texture/Image/IconTools/IconDormStudioPhotography003.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioPhotography003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioPhotography001/StudioPhotography003.prefab Professional, cutting-edge mirror box and lens design. All for the best photos of you. 25011 1 1 35 2 1800 1 2503 1 2 1 1 +8982013 19 14 Automated Studio Assets/Product/Texture/Image/IconTools/IconDormStudioPhotography001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioPhotography001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioPhotography001/StudioPhotography001.prefab This studio is equipped with auto light detection devices to liberate your hands as much as possible. Still, it is best to press the shutter yourself. 25011 1 1 35 2 1800 1 2 1 2504 1 2 TAKEPHOTO GOTAKEPHOTO 1 1 +8982014 3 4 Old Days' Photography Assets/Product/Texture/Image/IconTools/IconDormStudioCamera001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioCamera001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioCamera001/StudioCamera001.prefab With a look that resembles some vintage film cameras, this unit can be sold for a hefty price in some collector circles. 25012 2 35 2 1800 1 2505 1 2 1 1 +8982015 2 1 Darkroom's Diffuser Assets/Product/Texture/Image/IconTools/IconDormStudioWalllamp001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioWalllamp001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioWalllamp001/StudioWalllamp001.prefab This safe LED light is specifically used for darkrooms. One can also adjust its luminosity according to their needs. 25012 2 35 2 1800 1 2506 1 2 1 1 +8982016 6 4 Studio Glass Window Assets/Product/Texture/Image/IconTools/IconDormStudioWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioWindow001/StudioWindow001.prefab The scene and the person that discovers it always exist both in the camera and outside. 25012 2 35 2 1800 1 2507 1 2 1 1 +8982017 10 4 Drying Board Assets/Product/Texture/Image/IconTools/IconDormStudioPhotowall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioPhotowall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioPhotowall001/StudioPhotowall001.prefab When the photographic developer fades, precious memories gradually appear. 25012 2 35 2 1800 1 2508 1 2 1 1 +8982018 2 9 Blackout Partition Wall (L) Assets/Product/Texture/Image/IconTools/IconDormStudioScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioScreen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioScreen001/StudioScreen001.prefab A partition wall used to form a small darkroom. It looks transparent, but can still effectively filter light. 25013 1 1 35 2 1800 1 2509 1 2 1 1 +8982019 2 9 Blackout Partition Wall (R) Assets/Product/Texture/Image/IconTools/IconDormStudioScreen002.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioScreen002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioScreen001/StudioScreen002.prefab A partition wall used to form a small darkroom. It looks transparent, but can still effectively filter light. 25013 1 1 35 2 1800 1 2510 1 2 1 1 +8982020 3 3 Lorenz Hourglass Assets/Product/Texture/Image/IconTools/IconDormStudioSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormStudioSushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Studio/StudioSushe001/StudioSushe001.prefab The user of this gadget does not need to know how a Lorentzian manifold is constructed in time-related topics, but they must remember to never flip it three or more times in a row. 25011 1 1 18 2 1800 1 2511 1 2 1 1 +8982101 Vintage Tiles Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalFloor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalFloor001/ArchaeologicalFloor001.prefab Tiles matched to create a sense of warmth, comfort, and elegance. 25001 36 2 1800 1 2512 1 2 1 1 +8982102 Vintage Wallpaper Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalWall001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalWall001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalWall001/ArchaeologicalWall001.prefab Off-white wallpaper with various geometric motifs. Exquisite yet understated. 25002 36 2 1800 1 2513 1 2 1 1 +8982103 Barrel Vault Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalCeiling001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalCeiling001/ArchaeologicalCeiling001.prefab A vault that reproduces the ceiling of an archeology base. Its multiple load-bearing structures provide ironclad durability. 25003 36 2 1800 1 2514 1 2 Assets/Product/Scene/SuShe/IlluminationSO/GlobalIllumSOArchaeological.asset 1 1 +8982104 3 3 Vintage Armchair Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalSofa001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalSofa001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalSofa001/ArchaeologicalSofa001.prefab A multicolor leather armchair. Although it seems a bit old-fashioned, once you sit in it, you will feel the comfort that matches its price. 25004 1 1 36 2 1800 1 2 1 2515 1 2 SIT GOSOFA 1 1 +8982105 8 5 Nap Time Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalBed001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalBed001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalBed001/ArchaeologicalBed001.prefab A bed specifically for the expedition members to take a nap or get over jet lag. It instantly takes anyone lying on it into their dreams. 25005 1 1 36 2 1800 1 2 1 2516 1 2 SLEEP ATTRACT 1 1 +8982106 5 2 Shelf for Reference Books Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalCabinet002.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalCabinet002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalCabinet002/ArchaeologicalCabinet002.prefab However veteran an expedition member is, it is still impossible to store everything in a brain. 25006 1 1 36 2 1800 1 2 1 2517 1 2 CABINET GOCABINET 1 1 +8982107 4 3 Temporary Rack Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalShelf001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalShelf001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalShelf001/ArchaeologicalShelf001.prefab For storing artifacts and archaeology tools, TEMPORARY ONLY! 25006 1 1 36 2 1800 1 2 1 2518 1 2 CABINET GOCABINET 1 1 +8982108 3 2 Vintage Coffee Table Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalTable001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalTable001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalTable001/ArchaeologicalTable001.prefab In addition to tea, coffee, and books, there are eye masks on the table from time to time. 25007 1 1 36 2 1800 1 2519 1 2 1 1 +8982109 6 6 Conference Table Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalTable002.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalTable002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalTable002/ArchaeologicalTable002.prefab Human technology and civilization grow among debates—especially the ones over which kind of animal a bone belonged to. 25007 1 1 36 2 1800 1 2520 1 2 1 1 +8982110 7 3 Inspection Workbench Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalTable003.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalTable003Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalTable003/ArchaeologicalTable003.prefab Of course, archeology is an empirical science. 25007 1 1 36 2 1800 1 2521 1 2 1 1 +8982111 2 2 Vintage Workchair Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalChair001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalChair001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalChair001/ArchaeologicalChair001.prefab A simple brown leather chair with a backrest. Practical and beautiful. 25008 1 1 36 2 1800 1 2 1 2522 1 2 CHAIR GOCHAIR 1 1 +8982112 2 2 Celadon Fluted Vase Assets/Product/Texture/Image/IconTools/IconDormArchaeological0orcelain001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeological0orcelain001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/Archaeological0orcelain001/Archaeological0orcelain001.prefab An antiquity discovered in Kowloong that comes with an authenticity certificate issued by Qu. 25011 1 1 36 2 1800 1 2523 1 2 1 1 +8982113 3 2 "Collectible 2001" Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalCabinet001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalCabinet001/ArchaeologicalCabinet001.prefab From a bone to a spacecraft, proof of humanity standing on this planet. 25011 1 1 36 2 1800 1 2524 1 2 1 1 +8982114 19 13 "Echo" Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalWhale001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalWhale001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalWhale001/ArchaeologicalWhale001.prefab It is more than a fossilized skeleton. It is an echo of the deep sea from thousands of years ago. 25011 1 1 36 2 1800 1 2525 1 2 1 1 +8982115 2 2 Vintage Wall Lamp Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalLamp001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalLamp001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalLamp001/ArchaeologicalLamp001.prefab A wall lamp with an off-white lampshade. Its light is gentle and eye-friendly. 25012 2 36 2 1800 1 2526 1 2 1 1 +8982116 2 5 "Specimen 8543" Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalPlant001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalPlant001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalPlant001/ArchaeologicalPlant001.prefab They look good. That was all the reason I needed to bring them home. —Collector: Ayla 25012 2 36 2 1800 1 2527 1 2 1 1 +8982117 5 5 "Watchman" Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalPlant002.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalPlant002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalPlant001/ArchaeologicalPlant002.prefab Before anyone set foot on the ruins, it was the only life watching over them. 25012 2 36 2 1800 1 2528 1 2 1 1 +8982118 7 9 Vintage Arch Window Assets/Product/Texture/Image/IconTools/IconDormArchaeologicalWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormArchaeologicalWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/ArchaeologicalWindow001/ArchaeologicalWindow001.prefab It feels good to have a cup of coffee next to a vintage window like this. 25012 2 36 2 1800 1 2529 1 2 1 1 +8982119 8 8 Atelier Assets/Product/Texture/Image/IconTools/IconDormAilaSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconDormAilaSushe001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Archaeological/AilaSushe001/AilaSushe001.prefab A top-notch atelier with all varieties of art tools available provided to Ayla by "Montpellier", the most popular art supply brand in Babylonia. 25011 1 1 18 2 1800 1 2530 1 2 1 1 +8981818 10 1 Magnificence Assets/Product/Texture/Image/IconTools/IconDormBiankaScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormBiankaScreen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Bianka/BiankaScreen001/BiankaScreen001.prefab "The sun rises in the sky to shine on the magnificent view below. The dews descend upon the land, reflecting glamorous colors under the sunlight." 25013 1 1 18 2 1800 1 2477 1 2 1 1 1 8010102 2 2 クロロトーテムポール Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab 世界政府芸術協会が発掘した遺物。古代の人類はこれをある種のシンボルや祈祷に用いた 25011 1 1 0 2 1800 1 270010 1 2 1 1 8010103 8 8 クロロオペラハウス Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSydney001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSydney001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Sydney001/Sydney001.prefab 地球上の某所に存在する帆船や貝殻を模した歌劇場…のはずだが何か別の要素が混ざっているようだ。 25011 1 1 0 2 1800 1 270011 1 2 1 1 8010108 8 8 クロロ·イッツァ Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab 地球上の某古代文明の遺跡を模した置物。不思議なトーテムのホログラムが浮かび上がる。 25011 1 1 0 2 1800 1 270012 1 2 1 1 @@ -470,12 +511,12 @@ Id Width Height Name Icon SmallIcon Quality Model Desc TypeId LocateType IsObsta 8980003 3 1 Moondew Lantern Assets/Product/Texture/Image/IconTools/IconDormMagpieLantern001.png Assets/Product/Texture/Image/IconToolsSp/IconDormMagpieLantern001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Magpie/MagpieLantern001/MagpieLantern001.prefab A floor lamp with dim light. Hope it can guide people to their true love. 25011 1 1 0 2 1800 1 2342 1 2 1 1 8980004 6 6 Magpie Window Assets/Product/Texture/Image/IconTools/IconDormMagpieWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconDormMagpieWindow001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/Magpie/MagpieWindow001/MagpieWindow001.prefab A paper window with magpie patterns. One could hear the sound of the night breeze and the chirps of the magpies when standing close to it. 25012 2 0 2 1800 1 2343 1 2 1 1 8040101 11 5 Kuroro Thunder Gate Assets/Product/Texture/Image/IconTools/IconDormHaiwaiRaydoor001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiRaydoor001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Raydoor001/Raydoor001.prefab Designed based on a famous tourism spot on the earth, there is a huge red Kuroro lantern hanging in the middle. 25011 1 1 0 2 1800 1 93001 1 2 1 1 -8040102 2 2 Kuroro Totem Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab It is found that humans in ancient times built such totems as serve to symbols and blessings, according to a research from the Association of Art. 25011 1 1 35 2 1800 1 93002 1 2 1 1 +8040102 2 2 Kuroro Totem Assets/Product/Texture/Image/IconTools/IconDormHaiwaiTotempoles001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiTotempoles001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Totempoles001/Totempoles001.prefab It is found that humans in ancient times built such totems as serve to symbols and blessings, according to a research from the Association of Art. 25011 1 1 37 2 1800 1 93002 1 2 1 1 8040103 8 8 Kuroro Opera House Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSydney001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSydney001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Sydney001/Sydney001.prefab A sail-shaped theater building on the earth. But for some reason, there seems to be a Kuroro standing there. 25011 1 1 0 2 1800 1 93003 1 2 1 1 -8040104 4 4 Kuroro Temple Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBaliTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBaliTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BaliTemple001/BaliTemple001.prefab A model based on a temple building on Earth. 25011 1 1 35 2 1800 1 93004 1 2 1 1 -8040105 3 3 Kuroro Needle Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSeattleTVTower001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSeattleTVTower001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/SeattleTVTower001/SeattleTVTower001.prefab A model based on a landmark building on Earth. 25011 1 1 35 2 1800 1 93005 1 2 1 1 +8040104 4 4 Kuroro Temple Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBaliTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBaliTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BaliTemple001/BaliTemple001.prefab A model based on a temple building on Earth. 25011 1 1 37 2 1800 1 93004 1 2 1 1 +8040105 3 3 Kuroro Needle Assets/Product/Texture/Image/IconTools/IconDormHaiwaiSeattleTVTower001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiSeattleTVTower001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/SeattleTVTower001/SeattleTVTower001.prefab A model based on a landmark building on Earth. 25011 1 1 37 2 1800 1 93005 1 2 1 1 8040106 4 7 Great Kuroro Sphinx Assets/Product/Texture/Image/IconTools/IconDormHaiwaiGreatSphinx001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiGreatSphinx001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/GreatSphinx001/GreatSphinx001.prefab A golden model made according to historical and archaeological records, but its face looks a bit familiar… 25011 1 1 0 2 1800 1 93006 1 2 1 1 -8040107 3 3 Big Kuroro Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBigBen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBigBen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BigBen001/BigBen001.prefab Ding-dong, ding-dong. Kuroro chimes for you. 25011 1 1 35 2 1800 1 93007 1 2 1 1 -8040108 8 8 Kuroro City Ruins Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab An ornament made in accordance with an archeological site on Earth. A mysterious image will be projected on it. 25011 1 1 35 2 1800 1 93008 1 2 1 1 -8040109 3 4 Celica with Pearl Earrings Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture001/Picture001.prefab The painting depicts a woman wearing a pearl earring. 25012 2 1 35 2 1800 1 93009 1 2 1 1 -8040110 3 4 Mona Celica Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture002.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture002/Picture002.prefab It can be called the most beautiful painting of E-02 'Babylonia' so far. (Warning! The description data has been maliciously modified) 25012 2 1 35 2 1800 1 93010 1 2 1 1 \ No newline at end of file +8040107 3 3 Big Kuroro Assets/Product/Texture/Image/IconTools/IconDormHaiwaiBigBen001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiBigBen001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/BigBen001/BigBen001.prefab Ding-dong, ding-dong. Kuroro chimes for you. 25011 1 1 37 2 1800 1 93007 1 2 1 1 +8040108 8 8 Kuroro City Ruins Assets/Product/Texture/Image/IconTools/IconDormHaiwaimayanTemple001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaimayanTemple001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/mayanTemple001/mayanTemple001.prefab An ornament made in accordance with an archeological site on Earth. A mysterious image will be projected on it. 25011 1 1 37 2 1800 1 93008 1 2 1 1 +8040109 3 4 Celica with Pearl Earrings Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture001.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture001Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture001/Picture001.prefab The painting depicts a woman wearing a pearl earring. 25012 2 1 37 2 1800 1 93009 1 2 1 1 +8040110 3 4 Mona Celica Assets/Product/Texture/Image/IconTools/IconDormHaiwaiPicture002.png Assets/Product/Texture/Image/IconToolsSp/IconDormHaiwaiPicture002Sp.png 4 Assets/Product/Scene/SuShe/Furniture/haiwai/Picture002/Picture002.prefab It can be called the most beautiful painting of E-02 'Babylonia' so far. (Warning! The description data has been maliciously modified) 25012 2 1 37 2 1800 1 93010 1 2 1 1 \ No newline at end of file diff --git a/Resources/table/share/dormitory/furniture/FurnitureReward.tsv b/Resources/table/share/dormitory/furniture/FurnitureReward.tsv index 6f37d8a..c03d9fb 100644 --- a/Resources/table/share/dormitory/furniture/FurnitureReward.tsv +++ b/Resources/table/share/dormitory/furniture/FurnitureReward.tsv @@ -467,11 +467,52 @@ Id FurnitureId ExtraAttrId AdditionId Quality Name 8981911 8981911 100003 114 Dollhouse Plant 8981912 8981912 100004 114 Dollhouse Toolboard 8981913 8981913 100003 114 Bambinata Exclusive Decor +8981914 8981914 100003 114 Luminance Featured Decor +8982001 8982001 100001 114 Studio Floor +8982002 8982002 100001 114 Studio Wall +8982003 8982003 100001 114 Studio Ceiling +8982004 8982004 100001 114 Studio Sofa +8982005 8982005 100001 114 Studio Bed +8982006 8982006 100001 114 Studio Cabinet +8982007 8982007 100001 114 Studio Shelf +8982008 8982008 100001 114 Studio Counter +8982009 8982009 100001 114 Studio Workbench +8982010 8982010 100001 114 Studio Exposure Center +8982011 8982011 100001 114 Studio Printing Center +8982012 8982012 100003 114 Studio Camera +8982013 8982013 100003 114 Studio Stage +8982014 8982014 100004 114 Studio Wall Camera +8982015 8982015 100004 114 Studio Diffuser +8982016 8982016 100004 114 Studio Window +8982017 8982017 100004 114 Studio Photo Board +8982018 8982018 100004 114 Studio Partition Wall (L) +8982019 8982019 100004 114 Studio Partition Wall (R) +8982020 8982020 100003 114 Lee: Hyperreal Exclusive Decor +8982101 8982101 100001 114 Archaeological Set Floor +8982102 8982102 100001 114 Archaeological Set Wall +8982103 8982103 100001 114 Archaeological Set Ceiling +8982104 8982104 100001 114 Archaeological Set Sofa +8982105 8982105 100001 114 Archaeological Set Bed +8982106 8982106 100001 114 Archaeological Set Bookshelf +8982107 8982107 100001 114 Archaeological Set Shelf +8982108 8982108 100001 114 Archaeological Set Small Coffee Table +8982109 8982109 100001 114 Archaeological Set Display Table +8982110 8982110 100001 114 Archaeological Set Workbench +8982111 8982111 100003 114 Archaeological Set Chair +8982112 8982112 100003 114 Archaeological Set Porcelain +8982113 8982113 100003 114 Archaeological Set Display Cabinet +8982114 8982114 100003 114 Archaeological Set Whale Skeleton +8982115 8982115 100004 114 Archaeological Set Wall Lamp +8982116 8982116 100004 114 Archaeological Set Specimen Small Accessory +8982117 8982117 100004 114 Archaeological Set Specimen Big Accessory +8982118 8982118 100004 114 Archaeological Set Window +8982119 8982119 100003 114 Ayla Exclusive Decor 8110102 8010102 100002 320 Kuroro Totem 8110103 8010103 100002 320 库洛洛悉尼歌剧院 8110108 8010108 100002 320 库洛洛遗迹 8110109 8010109 100004 320 赛利卡珍珠少女 8110110 8010110 100004 320 Mona Celica +8981818 8981818 100004 114 Qu Featured Decor 8980001 8980001 100002 114 Milky Way Bridge 8980002 8980002 100001 114 Cloud Beam 8980003 8980003 100002 114 Moondew Lantern diff --git a/Resources/table/share/dormitory/quest/Quest.tsv b/Resources/table/share/dormitory/quest/Quest.tsv new file mode 100644 index 0000000..94db9c8 --- /dev/null +++ b/Resources/table/share/dormitory/quest/Quest.tsv @@ -0,0 +1,136 @@ +Id Name Type Content Quality Announcer MemberCount NeedTime RecommendAttrib[1] RecommendAttrib[2] RecommendAttrib[3] RecommendAttrib[4] PreQuestId[1] PreQuestId[2] Condition[1] Condition[2] FinishReward ExtraReward FilePoolId IsRepeatedly +1001 Eliminate All Corrupted Around Oasis 1 As the number of the Corrupted on Earth has been rising, so too has the number of refugees flocking to the base of the Forsaken. Due to insufficient soldiers there, Babylonia has received a request to eliminate the Corrupted around the Oasis base. 1 8 1 14400 1 8501 8507 1 +1002 Abnormal Situation Reconnaissance 2 Abnormalities have been detected on Earth, presumably associated with the Corrupted. Assistance is requested for the recon operation. 1 2 1 14400 2 8501 8508 20201 1 +1003 Rescue Operation on Earth 3 The invasion of the Corrupted has caused quite a number of casualties. Reinforcements are requested for immediate aid. 1 7 1 14400 3 8501 8509 70301 1 +1004 Provisions Transportation 4 A batch of provisions is to be transported from Babylonia to a conservation area on Earth. Constructs experienced in piloting are requested to escort the transportation. 1 4 1 14400 4 8501 8510 40401 1 +1005 Emergency Maintenance 5 Power deficiency has been detected in Babylonia's Weather Engine Group B. Deployment of Constructs for cooperative maintenance is requested. 1 3 1 14400 5 8501 8511 30501 1 +1006 Ancient Ruins Expedition 6 New ancient ruins have been discovered on Earth. Constructs are requested to take on an investigation into the ruins. 1 5 1 14400 6 8501 8512 50601 1 +1007 Diplomatic Negotiation 7 A new season of goods trade has kicked off. This time, Babylonia will be sitting at the negotiation table with Kowloong. Constructs with exceptional bargaining skills are requested to help the two parties reach an ideal reciprocal agreement. 1 1 1 14400 7 8501 8507 1 +1008 Fend Off Raging Corrupted 1 The Arctic Route Union is under savage attack from the Corrupted. Babylonia is requested to deploy Constructs for reinforcements. 1 9 1 14400 1 8501 8508 90101 1 +1009 New Ancient Ruins Discovered 2 It appears that new ancient ruins have been discovered on Earth. Assistance is requested for a cooperative investigation. Once its danger level has been identified, the WGAA will lay out a follow-up operation. 1 5 1 14400 2 8501 8509 1 +1010 Rescue Request From Oasis 3 Because of a lack of manpower in the Oasis base, the invasion of the Hetero-Creatures has caused severe casualties. Timely aid is requested before casualties further increase. 1 8 1 14400 3 8501 8510 1 +1011 Valuables Transportation 4 The WGAA has again unearthed a batch of cultural and artistic artifacts. Constructs are requested to escort the transportation of these valuables back to Babylonia. 1 5 1 14400 4 8501 8511 50401 1 +1012 Central Purification Filter Emergency Maintenance 5 The concentration of the Punishing Virus in a conservation area is gradually increasing due to a malfunction in the Central Purification Filter. Assistance is requested to repair the Central Purification Filter. 1 4 1 14400 5 8501 8512 1 +1013 Explore the Kowloong Ruins 6 After wiping out a horde of Corrupted, new Koloong ruins were discovered inland. Babylonia is requested to deploy Constructs for a cooperative investigation into the ruins. 1 12 1 14400 6 8501 8507 120601 1 +1014 Negotiation With Scavengers 7 A group of Scavengers has occupied a small base on the outskirts of the Oasis. Due to a manpower shortage, the Forsaken have requested Constructs with outstanding bargaining skills from Babylonia to talk this out with Scavengers. 1 8 1 14400 7 8501 8508 1 +1015 Eliminate the Corrupted for Asslam 1 A station along Asslam's railway has been occupied by the Corrupted. As it will impose potential risks on the transportation, Babylonia is requested to deploy Constructs to eliminate all the Corrupted there. 1 10 1 14400 1 8501 8509 100101 1 +1016 Reconnaissance of New City 2 Babylonia has discovered a new city on Earth. Constructs are requested to identify the location details of its Central Purification Filter and assess its danger level there. 1 1 1 14400 2 8501 8510 10201 1 +1017 Medical Assistance Request 3 The invasion of the Corrupted has nearly exhausted the medical materials in the conservation area. Immediate medical assistance is requested. 1 7 1 14400 3 8501 8511 70301 1 +1018 Goods Trade With Akdilek 4 The goods that the Kowloong Corp ordered are ready for transportation. However, given the considerable distance between Akdilek and Kowloong, Babylonia is requested, with rewards offered, to deploy escorts for the transportation. 1 10 1 14400 4 8501 8512 100401 1 +1019 Simulation Hall Malfunctions 5 The scene-switch function in the simulation hall is currently not operating normally. Constructs are requested to investigate and join the cooperative maintenance. 1 5 1 14400 5 8501 8509 50501 1 +1020 Research Center Ruins Expedition 6 A site of ruins from a Golden Age research center was discovered near a conservation area. Constructs are requested by the Science Council for an investigation into the ruins. 1 6 1 14400 6 8501 8510 1 +1021 Archives Management 7 The military is currently reorganizing its archives from the last few years. Constructs experienced in handling confidential information are requested for assistance. 1 1 1 14400 7 8501 8507 10701 1 +1022 Retrieval of Lost Materials 1 The Engineering Force lost a batch of materials due to an assault from the Corrupted. Reinforcements are requested to eliminate the Corrupted and retrieve the materials. 1 3 1 14400 1 8501 8508 30101 1 +1023 Conservation Area Routine Patrol 2 As certain guards from the conservation area are reassigned to other missions, assistance is requested for the routine patrols. 1 1 1 14400 2 8501 8509 10201 1 +1024 Combat Medical Assistance 3 A combat has erupted in a city on Earth. Medical assistance is requested for the wounded. 1 7 1 14400 3 8501 8510 70301 1 +1025 Transportation of the Forsaken's Materials 4 A batch of medical materials has to be transported to a base. However, Due to a manpower shortage, the Forsaken have requested escorts, with rewards offered. 1 8 1 14400 4 8501 8511 1 +1026 Conservation Area Routine Maintenance 5 The Engineering Force has requested assistance in the routine maintenance of the Central Purification Filter and other facilities in a conservation area. 1 3 1 14400 5 8501 8512 30501 1 +1027 Exploration Assistance 6 Due to interference from the Corrupted, the exploration of the ruins is falling behind schedule. Assistance is requested for the remaining exploration work. 1 5 1 14400 6 8501 8508 50601 1 +1028 Archives Management 7 The Star of Life is currently recategorizing its archives from the last few years. Considering their highly confidential nature, external personnel involvement is not allowed. Therefore, Constructs are requested by the Star of Life for assistance. 1 7 1 14400 7 8501 8509 70701 1 +1029 Reinforcements to Conservation Area 1 Urgent: The invasion of the Corrupted has reached the interior of a conservation area. Attacker-type Constructs are requested for immediate reinforcements. 1 1 1 14400 1 8501 8510 10101 1 +1030 Data Collection Assistance 2 The Science Council has received a report from a city on Earth about certain abnormal behaviors of the Hetero-Creatures. It is possible that data can be collected onsite. Assistance is requested. 1 6 1 14400 2 8501 8511 1 +2001 Combat Commission 1 The facilities around the Arctic Route Union were raided by the Hetero-Creatures. There have also been reports of missing persons. Babylonia is requested to deploy Constructs for reinforcements and to search for the missing persons. 2 9 2 14400 1 2 8502 8513 90101 1 +2002 Combat Medical Request 3 A combat has erupted in a city on Earth. Combatants and medics are requested for urgent response. 2 7 2 14400 1 3 8502 8514 70301 1 +2003 Abnormality in the Navigation Route 5 An abnormality, presumably the Hetero-Creatures, has been detected in the navigation route to the Kowloong port. Babylonia is requested to clear the route. 2 11 2 14400 1 5 8502 8515 110501 1 +2004 Eliminate the Corrupted in Ruins 6 With the exploration completed, the WGAA has confirmed the age of the ruins. Threat elimination will soon commence.\nAs the Corrupted have already been detected within the ruins, deploying Constructs with great combat abilities is recommended. 2 5 2 14400 1 6 8502 8516 50602 1 +2005 Combat First Aid Guidance 7 The Star of Life has recruited a number of fresh graduates and soldiers. Constructs with combat experiences are requested to provide combat first aid guidance for them. 2 7 2 14400 1 7 8502 8517 1 +2006 Abnormality on the Surface 2 An abnormality, presumably the Hetero-Creatures, has been detected in a city on Earth. Reinforcements are requested for reconnaissance.\nNote: Casualties have been reported. 2 6 2 14400 2 3 8502 8518 1 +2007 Research Center's Facility Maintenance 5 The Science Council has been receiving abnormal data recently. It is presumed that the facilities on Earth are afflicted with malfunctions. Babylonia is requested to deploy Constructs for assistance in locating data sources and repairing and upgrading the facilities. 2 6 2 14400 2 5 8502 8514 1 +2008 Ruins Abnormality Reconnaissance 2 A report about a raid from the Corrupted on the ruins has been received. Although the Corrupted have already been driven out, certain persons are being trapped in the ruins, and parts of the excavation site have been reburied. Medical materials are sufficient there. Babylonia is requested to deploy Constructs for reconnaissance and exploration work. 2 5 2 14400 2 6 8502 8515 1 +2009 Reconnaissance Assistance 7 Defecting Constructs have been reported to appear near a Scavenger's base. As the reconnaissance will need cooperation with the Scavengers, Constructs with great negotiation skills are also requested to come along. 2 2 2 14400 2 7 8502 8516 20701 1 +2010 Medical Assistance Request 3 A recon squad of the Arctic Route Union, while exploring a wrecked warship, has accidentally triggered its defense protocol. Certain members were wounded in this accident. Constructs are requested for assistance in disabling or destroying the warship's defense protocol. 2 9 2 14400 3 5 8502 8517 90301 1 +2011 Medical Assistance Request 3 The assault from the Corrupted has led to extensive damage to the bases and quite a number of casualties. Due to a manpower shortage, the Forsaken have requested the deployment of medic-type Constructs for critical care to the wounded. 2 7 2 18000 3 6 8503 8519 70301 1 +2012 Ground Medical Assistance 3 A squad of guards from a conservation area has gone missing after entering a nearby abandoned factory. Constructs skilled in exploration and rescue are requested for assistance. 2 8 2 18000 3 7 8503 8520 1 +2013 Artery to the Conservation Area Being Blocked 4 The artery to a conservation area has been blocked by the Corrupted. To restore normal material transportation, Constructs are requested to clear the artery. 2 4 2 18000 4 5 8503 8521 40402 1 +2014 Station Reconstruction Assistance 5 The repair of the APUS is nearing completion, but the location for rebuilding its station is yet to be determined. To facilitate future goods transportation, Babylonia is requested to deploy Constructs to find an ideal location for the new station. 2 10 2 18000 5 6 8503 8522 1 +2015 Base Reconstruction Assistance 5 The Forsaken have decided to rebuild a devastated base to resettle the refugees. Due to a manpower shortage, the Forsaken have requested Babylonia, with rewards offered, to arrange assistance in identifying a new location for the base. 2 8 2 18000 5 7 8503 8523 1 +2016 Desert Ruins Excavation 7 Knowing that the Forsaken have discovered new desert ruins near an Oasis base, the WGAA wishes to explore the ruins together with the Forsaken. Constructs proficient in communication skills are requested to coordinate this ruins exploration between the two parties. 2 5 2 18000 6 7 8503 8524 50701 1 +2017 Combat Reinforcements Request 1 Asslam was ambushed by the Corrupted. As certain supplies were lost near the battle site, Babylonia is requested to eliminate Constructs to eliminate the Corrupted and retrieve the lost supplies. 2 10 2 18000 1 2 8503 8520 100101 1 +2018 Combat Reinforcements Operation 3 Enemies have appeared near a conservation area. The guards there are now engaging the enemies. Certain casualties have already been reported. Reinforcements are urgently requested. 2 4 2 18000 1 3 8503 8521 1 +2019 Settlement Construction Assistance 5 A number of fishermen's seaside settlements were destroyed by the Corrupted from the sea. Babylonia is requested to deploy Constructs for assistance in rebuilding the settlements. 2 9 2 18000 1 5 8503 8522 90501 1 +2020 Eliminate All Corrupted Around the Kowloong Ruins 6 The results of the ruins exploration indicate that certain resources are retrievable in the Kowloong ruins. Babylonia is requested to deploy Constructs for assistance in eliminating all the Corrupted in the area and retrieving these resources. 2 12 2 18000 1 6 8503 8523 120601 1 +2021 Military Exercise Guidance 7 A new batch of graduates from military academies has arrived. Constructs are requested to assist in providing guidance for the new soldiers and commandants during a military exercise. 2 1 2 14400 1 7 8502 8513 1 +2022 Oasis Base Reconnaissance 2 A recon team was ambushed by the Corrupted while scouting out a few locations reported to be ideal for building a base. Casualties have been confirmed. Due to a manpower shortage, the Oasis has requested Babylonia to send reinforcements. 2 8 2 14400 2 3 8502 8514 80201 1 +2023 Emergency Nighter Maintenance 5 The Nighter was attacked by unknown Hetero-Creatures during its sailing, resulting in damage to certain damaged. Babylonia is requested to provide assistance in investigating the abnormalities and repairing the damaged equipment. 2 11 2 14400 2 5 8502 8515 110501 1 +2024 Ruins Abnormality Reconnaissance 2 Abnormal waves have been detected in the depths of the Kowloong ruins. Due to technical and other constraints, Kowloong is currently unable to conduct an independent investigation. Therefore, Babylonia is requested to provide assistance for a cooperative investigation. 2 12 2 14400 2 6 8502 8516 1 +2025 Reconnaissance Assistance 7 The Support Force is planning to establish a new goods transportation route on Earth, which requires Babylonia to provide assistance for preliminary reconnaissance and negotiation. 2 4 2 14400 2 7 8502 8517 40701 1 +2026 Retrieval of Lost Materials 1 A batch of the Engineering Force's materials was left on Earth because of an ambush by the Ascendant. A request has been made to fend off the Ascendant and retrieve the materials. 2 3 2 18000 1 4 8503 8519 30101 1 +2027 Escort Diplomats 4 Babylonia's diplomats are going to a conservation area on Earth for a diplomatic mission. Constructs are requested to provide an escort. 2 1 2 18000 2 4 8503 8520 1 +2028 Retrieval of Lost Materials 4 Due to an attack by the Corrupted, the Support Force lost a batch of materials during transportation. Constructs are requested to head to the surface and retrieve the lost materials. 2 4 2 18000 3 4 8503 8521 40401 1 +2029 Artifact Transportation Request 6 The WGAA has again unearthed a batch of cultural and artistic artifacts. Constructs are requested to escort the transportation of these valuables back to Babylonia. 2 5 2 18000 4 6 8503 8522 50604 1 +2030 Escort the Commerce Chamber Representative 4 The Kowloong Chamber of Commerce plans to send a representative to visit Babylonia's conservation area on Earth. Babylonia is requested to provide an escort. 2 12 2 18000 4 7 8503 8523 120401 1 +3001 Defecting Construct Reconnaissance 2 Defecting Constructs have been spotted near a base. Casualties have been reported. Assistance in reconnaissance and pursuit is requested. 3 2 3 18000 1 2 3 8504 8525 20201 1 +3002 Supplies Transportation Assistance 1 While transporting a batch of supplies, the Support Force was attacked by the Corrupted. The transportation route is now inaccessible. Constructs with excellent combat and recon abilities are requested for assistance. 3 4 3 18000 1 2 4 8504 8526 1 +3003 Conservation Area Regular Reconnaissance 2 Assistance is requested for regular reconnaissance of a conservation area's defense line and escorting a security squad.\nNote: This is a confidential mission that has to be handled with discretion. 3 2 3 18000 1 2 5 8504 8527 1 +3004 Eliminate the Corrupted 1 A new site of ruins from the Golden Age was discovered on Earth. Constructs proficient in combat and reconnaissance are requested to eliminate the Corrupted occupying the ruins.\nNote: Constructs skilled in exploration are preferred in order to facilitate subsequent operations. 3 5 3 18000 1 2 6 8504 8528 1 +3005 Pursuit Defecting Constructs 1 According to the preliminary recon report, the location of certain defecting Constructs has been identified. Their hideout is situated in complex terrain, making the operation more dangerous than usual. Combatants are requested for assistance in pursuit. 3 2 3 18000 1 2 7 8504 8529 20101 1 +3006 Medical Engineering Guidance 3 The special medical equipment aboard the Nighter and at the port is scheduled for an update. Babylonia is requested for assistance in addressing relevant medical equipment development issues. 3 11 3 18000 1 3 5 8504 8530 110301 1 +3007 Joint Science Expedition 6 Recently, both the science expedition around the Arctic Route Union and the joint exploration with the Arctic Route Union have made solid progress. Considering that some exploration points are located in areas abundant with sea ice, to facilitate subsequent exploration efforts, Babylonia is requested for assistance in the expedition work. 3 6 3 18000 1 3 6 8504 8525 1 +3008 Military Exchanges 7 The Akdilek Commercial Alliance is currently planning a military exercise on Asslam, which will include combat and battlefield rescue drills. Babylonia has also been invited to participate by sending Constructs for the exercise. 3 10 3 18000 1 3 7 8504 8526 100701 1 +3009 Oasis Transportation Paralyzed 4 A horde of Corrupted has paralyzed the transportation to an Oasis base. Due to a manpower shortage, the Oasis has requested Babylonia, with rewards offered, to deploy Constructs to eliminate all the Corrupted in the area. 3 8 3 18000 1 4 5 8504 8527 80401 1 +3010 Retrieval of Lost Materials 1 A batch of materials critical to the Science Council was lost on the surface due to a raid by the Hetero-Creatures. Constructs are requested to eliminate the Corrupted and retrieve the materials. 3 6 3 18000 1 4 6 8504 8528 1 +3011 Kowloong Chamber of Commerce's Visit 4 The KCC representative is going to visit Babylonia's conservation area on Earth. Babylonia is requested to provide an escort.\nGiven that the target location is situated in a region marked by multiple dangerous zones, outstanding combatants are strongly recommended. 3 12 3 18000 1 4 7 8504 8529 120401 1 +3012 Dock Repair Assistance 5 Due to an increase in the number of corrupted bionic sea animals, various docks of the Arctic Route Union have suffered severe damage. Babylonia is requested for assistance in repairing the docks and potential future cooperation. 3 9 3 18000 1 5 6 8504 8530 90501 1 +3013 Protect the Defense Construction Site 1 A defense construction site on Earth has suffered a certain extent of damage from an attack by a horde of abnormal Corrupted. Combatants with engineering knowledge are requested to eliminate the Corrupted and assist with repairing the construction site. 3 4 3 21600 1 5 7 8505 8531 1 +3014 Secure the Research Center Ruins 6 It is likely that there is valuable data stored inside the research center. As many corrupted Constructs are still detectable inside the ruins, the Science Council has requested Constructs for assistance in eliminating all the threats there. 3 6 3 21600 1 6 7 8505 8532 1 +3015 Combat Medical Request 3 A city on Earth has suffered a raid by the Corrupted. Medical support is requested as the medical devices there have been damaged. Given the potential for buildings in certain areas to collapse, the deployment of recon units is also recommended. 3 7 3 21600 2 3 5 8505 8533 1 +3016 Search for Survivors 2 Incidents of structural collapse have occurred in the Kowloong ruins, leaving several individuals trapped and wounded. Babylonia is requested for assistance in a search and rescue operation. 3 12 3 21600 2 3 6 8505 8534 1 +3017 Reinforcements Exercise Guidance 7 The F.O.S. Military Command College is planning to conduct a battlefield reinforcements exercise in the near future. This exercise will include battlefield reconnaissance, medical support, and more. Combatants with relevant skills are requested to provide guidance. 3 13 3 21600 2 3 7 8505 8535 130701 1 +3018 Equipment Transportation 4 A city on Earth has applied for a batch of new equipment, but the transportation route has been blocked by the Corrupted. Constructs with reconnaissance and engineering skills are requested to escort the transportation of this batch of equipment. 3 3 3 21600 2 4 5 8505 8536 1 +3019 Clean up the Research Center Ruins 6 Recently, valuable data and materials have been discovered at a research center ruin site in the Antarctic Circle. An exploration operation is already scheduled. Babylonia is requested for assistance in the operation and the ensuing clear-up work. 3 9 3 21600 2 4 6 8505 8531 90601 1 +3020 Queen's Visit 4 Queen of Akdilek plans to visit a base of Babylonia. Babylonia is requested to provide escorts for her. 3 10 3 21600 2 4 7 8505 8532 100402 1 +3021 Reconstruct the Kowloong Ruins 6 The exploration team has discovered a Central Purification Filter in the Kowloong ruins. Plans are now underway to reconstruct the ruins into a peripheral base of Kowloong. Babylonia is requested to deploy Constructs for assistance in the excavation and reconstruction work. 3 12 3 21600 2 5 6 8505 8533 120602 1 +3022 Conservation Area Routine Maintenance 2 Routine maintenance of material and safety equipment in a conservation area is about to commence. Assistance is requested by the Engineering Force. 3 3 3 21600 2 5 7 8505 8534 1 +3023 Artifact Reclassification 7 The recently retrieved artifacts and their associated reports have now arrived in Babylonia. Specialists with relevant expertise are requested to review and archive these reports. 3 5 3 21600 2 6 7 8505 8535 50702 1 +3024 Medical Equipment Development 5 In response to multiple reports of accidents during recon missions, the Star of Life plans to develop portable medical equipment specifically tailored for those missions. To ensure its suitability for recon units, specialists with relevant expertise are requested for its development. 3 7 3 21600 3 5 6 8505 8536 1 +3025 Reconstruct Conservation Area 5 A conservation area on Earth has been savagely attacked, leaving major structural damage and heavy casualties. Constructs are requested to assist with the rescue operation and the ensuing reconstruction project. 3 1 3 21600 3 5 7 8505 8534 1 +3026 Medical Assistance Request 3 An Arctic Route Union team encountered a structure collapse while retrieving data from a research center. Babylonia is requested to deploy Constructs for assistance in rescuing the wounded units. 3 9 3 18000 3 6 7 8504 8525 90301 1 +3027 Exploration Equipment Transportation 4 An application for exploration equipment, to be used for the ruins on Earth, has been approved, and the equipment is now ready for transportation. Constructs are requested to assist in eliminating all the threats along the transportation route. 3 4 3 18000 4 5 6 8504 8526 40401 1 +3028 Resource Trade 4 This season's resource trade is already underway. According to the trade agreement established between Babylonia and a few other organizations on Earth, a batch of resources, along with the associated funds, are ready for transportation. Assistance with the transportation and coordination work is hereby requested. 3 1 3 18000 4 5 7 8504 8527 1 +3029 Eliminate the Corrupted for Asslam 6 Asslam was ambushed by the Corrupted while traveling through a region with a high concentration of the Punishing Virus. Babylonia is requested to deploy Constructs for assistance in eliminating the Corrupted. 3 10 3 18000 4 6 7 8504 8528 100601 1 +3030 Golden Age Ruins 6 Now that the ruins are secure, preparations for their exploration are proceeding as scheduled. The WGAA has submitted a proposal to the World Government for a joint construction project with the conservation areas surrounding the ruins. Constructs are requested to assist with both the exploration and the joint construction work. 3 5 3 18000 5 6 7 8504 8529 50603 1 +3031 Conservation Area Reinforcements 3 The Corrupted have been reported appearing in a conservation area on Earth. Specialists are requested to participate in a rescue operation with medical materials. 3 1 3 21600 1 2 7 8505 8531 10301 1 +3032 Base Reconnaissance Request 2 As the Oasis continues to take in more refugees, the capacity of its bases is nearing its limit. The Oasis plans to recover a base abandoned because of a raid by the Corrupted. Due to a manpower shortage, the Oasis has requested Babylonia to provide assistance in the recon operation. 3 8 3 21600 2 3 4 8505 8532 80201 1 +3033 Medical Assistance Request 3 An Oasis base has come under attack. Wounded refugees require evacuation and urgent treatment. Babylonia is requested to deploy Constructs with experience in rescue operations and piloting for assistance. 3 8 3 21600 3 4 5 8505 8533 80301 1 +3034 Medical Assistance Request 3 A WGAA archaeological Team was trapped during an inspection mission on Earth, with several members reported wounded. Medical assistance is requested. Those with serious injuries have to be admitted to the Star of Life headquarters. Constructs skilled in piloting are, therefore, also recommended for assistance. 3 7 3 21600 3 4 6 8505 8534 1 +3035 Combat Reinforcements Exercise 7 The F.O.S. Military Command College is planning to conduct a battlefield reinforcements exercise in the near future. This exercise will include march route planning, material transportation, medical support, and more. Combatants with relevant skills are requested to provide guidance. 3 13 3 21600 3 4 7 8505 8535 130701 1 +4001 Antarctic Circle Abnormality Reconnaissance 2 Recently, frequent abnormalities have been detected under the sea ice in the Antarctic Circle. These are suspected to be associated with the atypical restlessness of the Hetero-Creatures. Constructs are requested to join an Arctic Route Union squad for a recon operation. 4 9 4 21600 1 2 3 5 8506 8537 1 +4002 Combat Medical Request 3 A raid on City 126 has led to structural collapses with persons trapped within the debris. Combatants with recon skills are requested to assist with the medical and rescue operation. 4 7 4 21600 1 2 3 6 8506 8538 1 +4003 Pursuit Defecting Constructs 1 A report has been received from a squad on Earth. They have located the hideout of the defecting Constructs, but several units were wounded during the pursuit. Reinforcements are requested. 4 2 4 21600 1 2 3 7 8506 8539 20101 1 +4004 Routine Facility Maintenance 5 This season's routine maintenance of the facilities in a conservation area is falling behind schedule. The Engineering Force is requested to deploy Constructs for assistance. As the conservation area is located in complicated terrain, possessing combat abilities is also highly recommended. 4 3 4 21600 1 2 4 5 8506 8540 30502 1 +4005 The Kowloong Ruins Expedition 6 A scientific research team from Kowloong encountered a number of Corrupted while exploring a ruins site at the border. Several members have been trapped in the ruins. Due to a lack of combatants in the team, Constructs proficient in combat and reconnaissance are requested to assist with the exploration work. 4 12 4 21600 1 2 4 6 8506 8541 1 +4006 Military Exchanges 7 The Akdilek Commercial Alliance is currently planning a military exercise on Asslam. Babylonia has been invited to send Constructs with expertise in combat, reconnaissance, and piloting to attend the exercise. 4 10 4 21600 1 2 4 7 8506 8542 100701 1 +4007 Excavate the Research Center Ruins 6 Now that the research center is secure, the subsequent excavation operation will commence to retrieve research samples and test data.\nConstructs are requested to escort the Science Council's investigators and assist with the excavation operation. 4 6 4 21600 1 2 5 6 8506 8537 60601 1 +4008 Support Route Reconnaissance 2 To ensure a smoother support operation on Earth, the Support Force plans to establish a new support route. Constructs experienced in reconnaissance and engineering are requested to provide assistance. 4 4 4 21600 1 2 5 7 8506 8538 40201 1 +4009 Protect Conservation Area 1 A conservation area to the west of City 051 has been raided by a substantial number of enemies. They are now advancing toward a Scavenger's campsite. In addition to that, this incursion has sparked a violent conflict between the Scavengers and the conservation area. Combatants with strong negotiation skills are requested to eliminate the Corrupted and mediate this conflict. 4 1 4 21600 1 2 6 7 8506 8539 10101 1 +4010 Assist with Conservation Area Reconstruction 5 As the conservation area has been recovered, its reconstruction is set to commence shortly. Constructs are requested for assistance in this reconstruction project. 4 1 4 21600 1 3 5 6 8506 8540 1 +4011 Urgent Reinforcements to the Conservation Area 3 The Corrupted have breached the defense line of a conservation area on Earth. Urgent reinforcements are requested. 4 1 4 21600 1 3 5 7 8506 8541 10301 1 +4012 Eliminate All Threats in the Kowloong Ruins 1 A scientific research team from Kowloong is preparing to initiate an investigation into a newly discovered ruins site. Due to technical and personnel constraints, the Kowloong Corp has requested Babylonia to join forces in eliminating the threats inside. All data retrieved will be shared between the research institutes of both parties. 4 12 4 21600 1 3 6 7 8506 8542 1 +4013 Urgent Treatment for Structural Collapses 4 SOS! A station along a goods transportation route to Akdilek has collapsed. Babylonia is requested to deploy Constructs for assistance in the transporting the goods and rebuild the station. 4 4 4 21600 1 4 5 6 8506 8537 1 +4014 Trade with Kowloong 4 The Arctic Route Union and Kowloong are going to exchange a batch of goods. Due to the exceptional distance between the two ports, the Arctic Route Union has requested Babylonia, with rewards offered, to deploy Constructs as escorts to ensure smooth sailing. 4 9 4 21600 1 4 5 7 8506 8538 1 +4015 Goods Transshipment Notice 6 A research center on Earth has hit a bottleneck and requires a batch of devices for further investigation. As the transportation route traverses multiple dangerous regions, Babylonia is requested to deploy Constructs to escort the goods transportation. 4 6 4 21600 1 4 6 7 8506 8539 1 +4016 Ruins Reconstruction 6 Recently, a new ruins site has been discovered in the Arctic Route Union region. Preliminary analysis indicates that it is possible to rebuild the ruins into a base.\nAs the reconstruction is planned to be conducted jointly by Babylonia and the Arctic Route Union, Constructs are requested to undertake missions in the designated region. 4 5 4 21600 1 5 6 7 8506 8540 1 +4017 Reinforcements to Abnormal Conservation Area 3 Connection with a conservation area on Earth has been abruptly severed, and abnormal activities of the Hetero-Creatures have been identified around it. Constructs are requested to refortify the defense facilities in the conservation area and stand by for any urgent situations. 4 1 4 21600 2 3 5 6 8506 8541 10301 1 +4018 Reinforcements to the Nighter 3 A horde of Corrupted has raided a pier where the Nighter was docked, resulting in heavy civilian casualties. Given the Nighter's lack of medical resources, Babylonia is requested to deploy Constructs for assistance in both the rescue operation and the subsequent reconstruction of the pier. 4 7 4 21600 2 3 5 7 8506 8542 1 +4019 Pursuit Defecting Constructs 2 Note: Reports indicate that the defecting Constructs have invaded a conservation area, posting a threat to the civilians inside. Scout- and support-type Constructs are requested for assistance in tracking down the defecting Constructs and protecting the civilians. 4 2 4 21600 2 3 6 7 8506 8537 20201 1 +4020 Ruins Refortification Project 6 The WGAA has discovered a ruins site on Earth. Preliminary investigation reveals that it is of significant human cultural value. However, its fragile structure is at risk of imminent collapse.\nAfter acquiring enough materials, the WGAA has requested the deployment of Constructs for assistance in transporting the materials for the refortification project. 4 5 4 21600 2 4 5 6 8506 8538 1 +4021 Base Reconstruction Assistance 7 With the activities of the Corrupted at the Arctic Route Union border subsiding, it is an opportunity to rebuild the damaged bases in that region. Babylonia is requested to deploy specialists with relevant expertise to provide technical guidance for the reconstruction. 4 9 4 21600 2 4 5 7 8506 8539 1 +4022 Sample Collection and Transportation 4 For some of the Science Council's projects to proceed to the next phase, they require samples collected from hazardous regions on Earth. Constructs proficient in reconnaissance and piloting are requested to provide assistance for this task. 4 6 4 21600 2 4 6 7 8506 8540 1 +4023 Underground Ruins Investigation 2 A new underground ruins site has been discovered near a recently built station, but the investigation has hardly made progress due to the site's complicated terrain. To explore its internal structure, Babylonia is requested to deploy Constructs for assistance. The investigation results will be shared mutually. 4 10 4 21600 2 5 6 7 8506 8541 1 +4024 Negotiation With Scavengers 7 A group of Scavengers, who had initially claimed that they only intended to collect materials, turned out to have damaged a conservation area's defense facilities, stolen its materials, and even wounded several of its officers. Constructs are requested to defuse the conflicts and assist with repairing the damaged defense facilities. 4 3 4 21600 3 5 6 7 8506 8542 1 +4025 Base Facility Upgrade 5 Because of the vulnerability of its defense facilities, the Oasis has sustained significant losses from attacks by the Corrupted. It has requested Babylonia to deploy Constructs for assistance in refortifying its defenses. In return, the Forsaken will support Babylonia's future goods transportation and exchange. 4 8 4 21600 4 5 6 7 8506 8540 80501 1 +4026 Protect Oasis Base 1 An Oasis base has come under attack by a large number of Corrupted. Its defenses are already on the brink of collapse. Immediate assistance is required to evacuate the refugees and rescue the injured. 4 8 4 21600 1 2 3 4 8506 8537 80101 1 +4027 Casualty Evacuation Request 4 The casualties in an Oasis base have exceeded its capacity. The Oasis is planning to send the lightly injured to another base and has requested assistance in transportation. 4 8 4 21600 1 3 4 5 8506 8538 80401 1 +4028 Combat Reinforcements Request 3 A patrolling squad was ambushed in the Antarctic Circle. With their vehicles damaged and no specialists in rescue and combat at the nearby campsites, they are now unable to return to their base. Babylonia is requested to deploy Constructs for assistance. 4 9 4 21600 1 3 4 6 8506 8539 1 +4029 Eliminate the Corrupted 1 A train was ambushed by the Hetero-Creatures while traveling through a region with a high concentration of the Punishing Virus. During the ambush, a number of Corrupted managed to intrude into the train. Babylonia is requested to deploy combatants to eliminate the remaining Corrupted with Akdilek. 4 10 4 21600 1 3 4 7 8506 8540 1 +4030 Structural Collapses at Construction Sites 5 Emergency: An earthquake has caused structural collapses with several casualties at construction sites in multiple conservation areas. Babylonia is requested to deploy Constructs for a rescue and reconstruction mission. 4 3 4 21600 2 3 4 5 8506 8541 30502 1 +4031 Abnormal Conservation Area Investigation 2 Babylonia has detected abnormal activities in a conservation area on Earth. Unable to contact the conservation area, Babylonia has requested Constructs to investigate the situation and prepare for potential rescue and evacuation of civilians. 4 11 4 21600 2 3 4 6 8506 8542 1 +4032 Negotiation Commission from the Nighter 7 A vessel carrying a batch of supplies for the Nighter has been forcibly hijacked by a group of thugs. As the vessel is far from where the Nighter is currently docked and close to Babylonia's conservation area, Babylonia is requested to deploy Constructs for assistance in negotiations to release the vessel. 4 11 4 21600 2 3 4 7 8506 8538 1 +4033 Combat Medical Request 3 A battle on the defense line of a conservation area on Earth has successfully driven out the Hetero-Creatures, but the casualties were greater than expected. Medical assistance is requested for the transportation of the injured and the repair of damaged buildings. 4 7 4 21600 3 4 5 6 8506 8539 1 +4034 Medical Supplies Transportation 4 A defense line on Earth is in the brink of collapse and direly needs medical supplies. The supplies are ready for transportation. Constructs are requested to provide assistance. 4 4 4 21600 3 4 5 7 8506 8540 1 +4035 Medical Assistance 3 Due to the continuous shifting of quicksand, a number of Oasis bases have been destroyed, and numerous civilians have been trapped in a dangerous quicksand zone where casualties have already occurred. As the Forsaken lacks sufficient manpower to save all trapped civilians, Babylonia is requested to provide assistance in the rescue operations. 4 8 4 21600 3 4 6 7 8506 8541 80301 1 +5001 >>>System Activation 1 Before Activating the Commission System—\nPlease note that this system, developed by Babylonia, will automatically issue missions that do not require a commandant's support to Constructs.\n>>>Please accept this commission to activate the system. 1 1 1 2 1 8501 8512 5001 0 +5002 Help Me Reclassify Documents 7 Mr. Asimov told me to "find a person or two who understand what confidentiality is to help reclassify the documents about the special materials from the last experiment." It's certain that Mr. Asimov has remembered all the important data, but... but the normally confidential things should still be properly archived, right?\nMr. Asimov, am... am I doing this correctly? 2 6 2 18000 7 5001 8503 8524 5002 0 +5003 Artworks Reclassification 7 While the artworks from Earth have been piling up in the WGAA's warehouse, most of our manpower is still concentrated on exploring new ruins on Earth.\nPlease send assistants used to handling confidential materials to help reclassify our artworks. After all, no one can guarantee that they don't hold any other secrets.\n—Allen 2 5 2 18000 7 5001 31001 31101 8503 8524 5003 0 +5004 Please Bring Our Captain Back 5 ...Always the first one arriving on the scene when it comes to repairing engines or demolishing abandoned buildings...\nPlease bring her back from the engine repair site and check on the broken engine. If we let her do it on her own... I don't want to see an explosion and become a piece of space debris with her.\n—Teddy 3 3 3 21600 5 5001 31002 31102 8505 8536 0 +5005 Hey, Care to Lend a Hand? 4 This shipment of supplies needs to be delivered to the Forsaken, but the Supply Force is stretched, and the Forsaken does not have the people to collect it.\nWatanabe seems embarrassed to ask for Babylonia's help. That said, how can we turn away when what is left of humanity is in need of help?\nLet me issue this commission, and to the commandant willing to accept this, I really appreciate it.\n—Bridget 3 4 3 21600 4 5001 31002 31103 8505 8536 0 diff --git a/Resources/table/share/dormitory/quest/QuestFile.tsv b/Resources/table/share/dormitory/quest/QuestFile.tsv new file mode 100644 index 0000000..eb7b80f --- /dev/null +++ b/Resources/table/share/dormitory/quest/QuestFile.tsv @@ -0,0 +1,77 @@ +Id FilePoolId Condition[1] Condition[2] Condition[3] PreFileId[1] PreFileId[2] Weight Announcer +1010001 5001 50 1 +1010101 130701 31200 50 200 +1010201 20201 31200 50 200 +1010202 20701 31200 1010201 50 200 +1010203 20101 31200 1010202 50 200 +1010301 30501 31200 50 200 +1010302 30502 31200 50 200 +1010401 40701 31200 50 200 +1010501 10701 31200 31205 50 112 +1020101 40401 31200 50 302 +1020201 40401 31200 50 303 +1020301 40201 31200 50 4 +1030101 10701 31200 50 202 +1030102 10701 31200 50 200 +1030103 120602 31200 50 3 +2010001 5003 50 200 +2010002 50702 31200 2010001 50 200 +2010101 50501 31200 50 200 +2010201 50602 31200 50 200 +2010202 50602 31200 50 200 +2010203 50603 31200 50 200 +2010204 50603 31200 50 200 +2010301 50701 31200 50 200 +2010302 50701 31200 2010301 50 200 +2010303 50701 31200 2010302 50 200 +2010304 50701 31200 2010303 50 200 +2010401 50601 31200 50 200 +2010501 50401 31200 50 200 +2020101 50604 31200 50 5 +3010101 70701 31200 50 200 +3010102 70701 31200 50 200 +3010103 110301 31200 50 200 +3020101 10301 31200 50 302 +4010001 5002 50 201 +4020101 60601 31200 50 304 +5010101 80201 31200 50 200 +5010102 80301 31200 50 200 +5010103 80201 31200 50 200 +5010104 80301 31200 50 200 +5010105 80101 31200 50 200 +5010201 80501 31200 50 200 +5020101 80401 31200 50 200 +5020102 80301 31200 50 200 +5020103 80301 31200 50 200 +6010101 120401 31200 50 200 +6010201 120601 31200 50 200 +6010202 120601 31200 31207 6010201 50 200 +7010101 110501 31200 50 200 +7010102 110301 31200 50 200 +8010101 90501 31200 50 200 +8010102 90101 31200 50 200 +8020101 90601 31200 50 301 +8020102 90301 31200 50 200 +9010101 100601 31200 31203 50 157 +9010102 100601 31200 50 200 +9010201 100401 31200 50 200 +9010202 100101 31200 50 200 +9020101 100701 31200 50 10 +9030101 100402 31200 50 10 +10010101 10301 31200 31202 31201 50 103 +10010102 10301 31200 31202 10010101 50 200 +10010201 10101 31200 31206 50 200 +10010202 10101 31200 31206 10010201 50 200 +10010301 10101 31200 50 200 +10010302 10101 31200 10010301 50 200 +10010303 10101 31200 10010302 50 200 +10010304 10101 31200 10010303 50 200 +10010401 10201 31200 50 200 +10010501 30101 31200 31204 50 200 +10010502 30101 31200 31204 50 200 +10010503 30101 31200 31204 50 200 +10010601 10201 31200 50 200 +10010602 40402 31200 50 200 +10010603 40402 31200 50 200 +10010604 20201 31200 50 200 +10010605 70301 31200 50 200 diff --git a/Resources/table/share/dormitory/quest/QuestPool.tsv b/Resources/table/share/dormitory/quest/QuestPool.tsv new file mode 100644 index 0000000..3cec075 --- /dev/null +++ b/Resources/table/share/dormitory/quest/QuestPool.tsv @@ -0,0 +1,14 @@ +Id QuestId[1] Weight[1] QuestId[2] Weight[2] QuestId[3] Weight[3] QuestId[4] Weight[4] QuestId[5] Weight[5] QuestId[6] Weight[6] QuestId[7] Weight[7] QuestId[8] Weight[8] QuestId[9] Weight[9] QuestId[10] Weight[10] QuestId[11] Weight[11] QuestId[12] Weight[12] QuestId[13] Weight[13] QuestId[14] Weight[14] QuestId[15] Weight[15] QuestId[16] Weight[16] QuestId[17] Weight[17] QuestId[18] Weight[18] QuestId[19] Weight[19] QuestId[20] Weight[20] QuestId[21] Weight[21] QuestId[22] Weight[22] QuestId[23] Weight[23] QuestId[24] Weight[24] QuestId[25] Weight[25] QuestId[26] Weight[26] QuestId[27] Weight[27] QuestId[28] Weight[28] QuestId[29] Weight[29] QuestId[30] Weight[30] QuestId[31] Weight[31] QuestId[32] Weight[32] QuestId[33] Weight[33] QuestId[34] Weight[34] QuestId[35] Weight[35] +101 1001 100 1002 100 1003 100 1004 100 1005 100 1006 100 1007 100 1008 100 1009 100 1010 100 1011 100 1012 100 1013 100 1014 100 1015 100 1016 100 1017 100 1018 100 1019 100 1020 100 +102 1021 100 1022 100 1023 100 1024 100 1025 100 1026 100 1027 100 1028 100 1029 100 1030 100 +103 1001 100 1002 100 1003 100 1004 100 1005 100 1006 100 1007 100 1008 100 1009 100 1010 100 1011 100 1012 100 1013 100 1014 100 1015 100 1016 100 1017 100 1018 100 1019 100 1020 100 1021 100 1022 100 1023 100 1024 100 1025 100 1026 100 1027 100 1028 100 1029 100 1030 100 +201 2001 100 2002 100 2003 100 2004 100 2005 100 2006 100 2007 100 2008 100 2009 100 2010 100 2011 100 2012 100 2013 100 2014 100 2015 100 2016 100 2017 100 2018 100 2019 100 2020 100 +202 2021 100 2022 100 2023 100 2024 100 2025 100 2026 100 2027 100 2028 100 2029 100 2030 100 +203 2001 100 2002 100 2003 100 2004 100 2005 100 2006 100 2007 100 2008 100 2009 100 2010 100 2011 100 2012 100 2013 100 2014 100 2015 100 2016 100 2017 100 2018 100 2019 100 2020 100 2021 100 2022 100 2023 100 2024 100 2025 100 2026 100 2027 100 2028 100 2029 100 2030 100 +301 3001 100 3002 100 3003 100 3004 100 3005 100 3006 100 3007 100 3008 100 3009 100 3010 100 3011 100 3012 100 3013 100 3014 100 3015 100 3016 100 3017 100 3018 100 3019 100 3020 100 3021 100 3022 100 3023 100 3024 100 3025 100 +302 3026 100 3027 100 3028 100 3029 100 3030 100 3031 100 3032 100 3033 100 3034 100 3035 100 +303 3001 100 3002 100 3003 100 3004 100 3005 100 3006 100 3007 100 3008 100 3009 100 3010 100 3011 100 3012 100 3013 100 3014 100 3015 100 3016 100 3017 100 3018 100 3019 100 3020 100 3021 100 3022 100 3023 100 3024 100 3025 100 3026 100 3027 100 3028 100 3029 100 3030 100 3031 100 3032 100 3033 100 3034 100 3035 100 +401 4001 100 4002 100 4003 100 4004 100 4005 100 4006 100 4007 100 4008 100 4009 100 4010 100 4011 100 4012 100 4013 100 4014 100 4015 100 4016 100 4017 100 4018 100 4019 100 4020 100 4021 100 4022 100 4023 100 4024 100 4025 100 +402 4026 100 4027 100 4028 100 4029 100 4030 100 4031 100 4032 100 4033 100 4034 100 4035 100 +403 4001 100 4002 100 4003 100 4004 100 4005 100 4006 100 4007 100 4008 100 4009 100 4010 100 4011 100 4012 100 4013 100 4014 100 4015 100 4016 100 4017 100 4018 100 4019 100 4020 100 4021 100 4022 100 4023 100 4024 100 4025 100 4026 100 4027 100 4028 100 4029 100 4030 100 4031 100 4032 100 4033 100 4034 100 4035 100 +500 5001 100 5002 100 5003 100 5004 100 5005 100 diff --git a/Resources/table/share/dormitory/quest/QuestTerminal.tsv b/Resources/table/share/dormitory/quest/QuestTerminal.tsv new file mode 100644 index 0000000..dbe36c2 --- /dev/null +++ b/Resources/table/share/dormitory/quest/QuestTerminal.tsv @@ -0,0 +1,9 @@ +Lv NeedFinishQuest NeedItem[1] ItemCount[1] NeedTime TeamCount QuestCount SpecialQuest NormalQuest[1] NormalQuestMin[1] NormalQuestWeight[1] NormalQuest[2] NormalQuestMin[2] NormalQuestWeight[2] NormalQuest[3] NormalQuestMin[3] NormalQuestWeight[3] NormalQuest[4] NormalQuestMin[4] NormalQuestWeight[4] NormalQuest[5] NormalQuestMin[5] NormalQuestWeight[5] NormalQuest[6] NormalQuestMin[6] NormalQuestWeight[6] +0 3 6 500 +1 3 30 3 3600 3 6 500 101 3 0 102 0 4500 202 0 4500 +2 20 30 9 7200 3 7 500 101 3 0 201 1 0 102 0 4500 202 0 4500 +3 39 30 9 10800 4 7 500 101 2 0 201 2 0 102 0 3000 202 0 3000 302 0 3000 +4 87 30 21 14400 4 8 500 103 1 0 201 3 0 301 1 0 202 0 4500 302 0 4500 +5 137 30 21 18000 5 8 500 103 1 0 201 2 0 301 2 0 202 0 3000 302 0 3000 402 0 3000 +6 192 30 21 21600 5 9 500 103 1 0 203 1 0 301 3 0 401 1 0 302 0 4500 402 0 4500 +7 6 9 500 103 1 0 203 1 0 301 3 0 401 1 0 302 0 3000 402 0 6000 diff --git a/Resources/table/share/drawticket/DrawTicket.tsv b/Resources/table/share/drawticket/DrawTicket.tsv index d639801..a5a5f1c 100644 --- a/Resources/table/share/drawticket/DrawTicket.tsv +++ b/Resources/table/share/drawticket/DrawTicket.tsv @@ -13,3 +13,17 @@ Id EffectType EffectParamStr DrawGroupIds[0] DrawGroupIds[1] DrawGroupIds[2] Fre 21000012 2 1 4 1 Sign of Summer R&D Ticket Use it to research Target Weapons for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 21000013 2 1 1 1 Sign of Summer R&D Ticket Use it to research basic characters for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 21000014 2 1 12 13 1 Sign of Summer R&D Ticket Use it to research Arrival Target Character/Fate Arrival Target Character for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000101 2 1 11 15 1 3rd Year Anniversary R&D Ticket Use it to research Themed Character/Fate Themed Character for free. A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000102 2 1 4 1 3rd Year Anniversary R&D Ticket Use it to research Target Weapons for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000103 2 1 1 1 3rd Year Anniversary R&D Ticket Use it to research basic characters for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000104 2 1 12 13 1 3rd Year Anniversary R&D Ticket Use it to research Arrival Target Character/Fate Arrival Target Character for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000105 2 1 11 15 1 3rd Year Anniversary R&D Ticket Use it to research Themed Character/Fate Themed Character for free. A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000106 2 1 4 1 3rd Year Anniversary R&D Ticket Use it to research Target Weapons for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000107 2 1 1 1 3rd Year Anniversary R&D Ticket Use it to research basic characters for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000108 2 1 12 13 1 3rd Year Anniversary R&D Ticket Use it to research Arrival Target Character/Fate Arrival Target Character for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000109 2 1 4 1 3rd Year Anniversary R&D Ticket Use it to research Target Weapons for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000110 2 1 1 1 3rd Year Anniversary R&D Ticket Use it to research basic characters for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000111 2 1 11 15 1 3rd Year Anniversary R&D Ticket Use it to research Themed Character/Fate Themed Character for free. A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000112 2 1 4 1 3rd Year Anniversary R&D Ticket Use it to research Target Weapons for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000113 2 1 1 1 3rd Year Anniversary R&D Ticket Use it to research basic characters for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 +21000114 2 1 12 13 1 3rd Year Anniversary R&D Ticket Use it to research Arrival Target Character/Fate Arrival Target Character for free A R&D Ticket issued to all team members. Use it on R&D devices. Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicF3Sp.png Assets/Product/Texture/Image/IconTools/IconConsumeTicF3.png 5 \ No newline at end of file diff --git a/Resources/table/share/equip/Equip.tsv b/Resources/table/share/equip/Equip.tsv index afe9cbe..2c39c1e 100644 --- a/Resources/table/share/equip/Equip.tsv +++ b/Resources/table/share/equip/Equip.tsv @@ -120,6 +120,12 @@ Id Type Site Quality Star WeaponSkillId Priority DefaultLock CharacterId SuitId 2314001 31 0 4 4 2314001 2314001 0 0 Heartless Blades 4★ Mantis Blades Heartless Blades A sword doesn't have a heart. It only needs to be wielded by its wielder... Is it not? 0 2315001 31 0 5 5 2315001 2315001 0 0 Comet's Edge 5★ Mantis Blades Comet's Edge A composite weapon with a transformation blade. Created by adopting the newest molecular dynamics technology, its silver blade has a much more lethal curvature and emits a faint blue glow. 0 2316001 31 0 6 6 2316001 2316001 0 0 Sound of Silence 6★ Mantis Blades Sound of Silence A new-generation special-grade weapon created by Babylonia. While its weight has been further reduced, the argon gas vacuum condensation technology has brought the durability and sharpness of its blade to a level that ordinary metals are impossible to achieve. Repeated hammering and heating also cause its blade to emit a dark blue glow. When wielded, its wielder seems to be controlled by invisible strings to deliver silent death. 0 +2324001 32 0 4 4 2324001 2324001 0 0 Composite Armaments Prototype 4★ Composite Armaments - Composite Armaments Prototype This prototype of Composite Armaments can satisfy the user's needs in close, medium and long range firepower based on the battle situation. The materials used in the relatively more fragile transforming mechanism have all been electro-magnetic processed to ensure a reliable and smooth transition between different forms. 0 +2325001 32 0 5 5 2325001 2325001 0 0 Nuclear Meltdown δ 5★ Composite Armaments: Nuclear Meltdown δ This set of Composite Armaments has been specially approved by Babylonia's Military Weapon Development Center to use an experimental δ-ray core as its energy supply. This is the first time a δ-ray of this scale is deployed on a weapon, so its user must have the ability to master the pace between the δ core's energy output and instant cooldown. 0 +2326001 32 0 6 6 2326001 2326001 0 0 Key of Tempus Gate - Stokes 6★ Composite Armaments - Key of Tempus Gate - Stokes Mankind needs a hope that can confront this dark era. Cosmos Industries, Weapon Development Center and the user Lee himself have discussed many times to calibrate his specialized frame and its exclusive equipment. After installing an additional tactical AI, this weapon has been pushed to its limit in all aspects. "There's no need to compromise to the environment; I won't allow any mistake to happen." 0 +2334001 33 0 4 4 2334001 2334001 0 0 "Paintbrush" Prototype 4★ Beam Gunlance: "Paintbrush" Prototype It was originally designed to be a multipurpose painting tool, but after a range of features were added for convenience's sake, it achieved an unexpectedly high score in the Science Council's weapon testing session. 0 +2335001 33 0 5 5 2335001 2335001 0 0 Dual Rainbows 5★ Beam Gunlance: Dual Rainbows To accommodate the WGAA's newest frame's specifications, this Beam Gunlance has been modified for the finest adjustments on each parameter. As strongly required by Ayla, it also retains a painting function, which makes it one of Ayla's favorite paintbrushes. 0 +2336001 33 0 6 6 2336001 2336001 0 0 Star Voyager 6★ Beam Gunlance: Star Voyager A Beam Gunlance made exclusively for Ayla after undergoing a meticulous final adjustment. It is, in fact, her dream weapon as it absorbs different suggestions and inspirations from many Constructs, which means it is a work involving all her friends. 0 2980201 2 0 4 4 2013001 100 0 0 Vera Katana Display weapon - Sariel 0 2980202 2 0 4 4 2013001 100 0 0 Lupercalia Display weapon - Lupercalia 0 2981101 11 0 4 4 2013001 100 0 0 Gungnir Display Gungnir 0 @@ -514,12 +520,30 @@ Id Type Site Quality Star WeaponSkillId Priority DefaultLock CharacterId SuitId 3049050 0 4 5 5 1853010 1 20002 1 Vera - Scarlet Summers 5★ Memory Vera: Scarlet Summers Grid 4 0 3059050 0 5 5 5 1853011 1 20002 1 Vera - Scarlet Summers 5★ Memory Vera: Scarlet Summers Grid 5 0 3069050 0 6 5 5 1853012 1 20002 1 Vera - Scarlet Summers 5★ Memory Vera: Scarlet Summers Grid 6 0 -3016031 0 1 6 6 1630006 0 1631 1 Charlotte 6★ Memory Charlotte Grid 1 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 -3026031 0 2 6 6 1630005 0 1631 1 Charlotte 6★ Memory Charlotte Grid 2 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 -3036031 0 3 6 6 1630004 0 1631 1 Charlotte 6★ Memory Charlotte Grid 3 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 -3046031 0 4 6 6 1630003 0 1631 1 Charlotte 6★ Memory Charlotte Grid 4 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 -3056031 0 5 6 6 1630002 0 1631 1 Charlotte 6★ Memory Charlotte Grid 5 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 -3066031 0 6 6 6 1630001 0 1631 1 Charlotte 6★ Memory Charlotte Grid 6 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3016031 0 1 6 6 1631006 0 1631 1 Charlotte 6★ Memory Charlotte Grid 1 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3026031 0 2 6 6 1631005 0 1631 1 Charlotte 6★ Memory Charlotte Grid 2 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3036031 0 3 6 6 1631004 0 1631 1 Charlotte 6★ Memory Charlotte Grid 3 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3046031 0 4 6 6 1631003 0 1631 1 Charlotte 6★ Memory Charlotte Grid 4 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3056031 0 5 6 6 1631002 0 1631 1 Charlotte 6★ Memory Charlotte Grid 5 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3066031 0 6 6 6 1631001 0 1631 1 Charlotte 6★ Memory Charlotte Grid 6 Memory Chip of a human being known to have achieved great deeds - for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3016032 0 1 6 6 1632006 0 1632 1 Turing 6★ Memory Turing Grid 1 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3026032 0 2 6 6 1632005 0 1632 1 Turing 6★ Memory Turing Grid 2 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3036032 0 3 6 6 1632004 0 1632 1 Turing 6★ Memory Turing Grid 3 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3046032 0 4 6 6 1632003 0 1632 1 Turing 6★ Memory Turing Grid 4 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3056032 0 5 6 6 1632002 0 1632 1 Turing 6★ Memory Turing Grid 5 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3066032 0 6 6 6 1632001 0 1632 1 Turing 6★ Memory Turing Grid 6 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3016033 0 1 6 6 1633006 0 1633 1 Aline 6★ Memory Aline Grid 1 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3026033 0 2 6 6 1633005 0 1633 1 Aline 6★ Memory Aline Grid 2 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3036033 0 3 6 6 1633004 0 1633 1 Aline 6★ Memory Aline Grid 3 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3046033 0 4 6 6 1633003 0 1633 1 Aline 6★ Memory Aline Grid 4 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3056033 0 5 6 6 1633002 0 1633 1 Aline 6★ Memory Aline Grid 5 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3066033 0 6 6 6 1633001 0 1633 1 Aline 6★ Memory Aline Grid 6 Memory Chip of a human being known to have achieved great deeds—for good or evil. Equip to increase an Omniframe's combat abilities. 0 +3015059 0 1 5 5 1559006 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 1 0 +3025059 0 2 5 5 1559005 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 2 0 +3035059 0 3 5 5 1559004 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 3 0 +3045059 0 4 5 5 1559003 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 4 0 +3055059 0 5 5 5 1559002 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 5 0 +3065059 0 6 5 5 1559001 1 1559 1 Bianca: Tipsy Night 5★ Memory Bianca: Tipsy Night Grid 6 0 3015501 0 1 5 5 14512 1 20000 1 Straylight Terminal 0 3025501 0 2 5 5 14513 1 20000 1 Straylight Terminal 0 3035501 0 3 5 5 14514 1 20000 1 Straylight Terminal 0 diff --git a/Resources/table/share/equip/EquipAwake.tsv b/Resources/table/share/equip/EquipAwake.tsv index b1ba321..6a9131a 100644 --- a/Resources/table/share/equip/EquipAwake.tsv +++ b/Resources/table/share/equip/EquipAwake.tsv @@ -1,187 +1,199 @@ -Id AttribId[1] AttribId[2] AttribDes1[1] AttribDes1[2] AttribDes2[1] AttribDes2[2] ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] ItemId[4] ItemCount[4] ItemId[5] ItemCount[5] ItemCrystalId[1] ItemCrystalCount[1] ItemCrystalId[2] ItemCrystalCount[2] ItemCrystalId[3] ItemCrystalCount[3] -3016001 40160014 40160015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3016002 40160024 40160025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3016003 40160034 40160035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3016004 40160044 40160045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3016005 40160054 40160055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3016006 40160064 40160065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3016007 40160074 40160075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3016008 40160084 40160085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3016009 40160094 40160095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3016010 40160104 40160105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3016011 40160114 40160115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3016012 40160124 40160125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3026001 40260014 40260015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3026002 40260024 40260025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3026003 40260034 40260035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3026004 40260044 40260045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3026005 40260054 40260055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3026006 40260064 40260065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3026007 40260074 40260075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3026008 40260084 40260085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3026009 40260094 40260095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3026010 40260104 40260105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3026011 40260114 40260115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3026012 40260124 40260125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3036001 40360014 40360015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3036002 40360024 40360025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3036003 40360034 40360035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3036004 40360044 40360045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3036005 40360054 40360055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3036006 40360064 40360065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3036007 40360074 40360075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3036008 40360084 40360085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3036009 40360094 40360095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3036010 40360104 40360105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3036011 40360114 40360115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3036012 40360124 40360125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3046001 40460014 40460015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3046002 40460024 40460025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3046003 40460034 40460035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3046004 40460044 40460045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3046005 40460054 40460055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3046006 40460064 40460065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3046007 40460074 40460075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3046008 40460084 40460085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3046009 40460094 40460095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3046010 40460104 40460105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3046011 40460114 40460115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3046012 40460124 40460125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3056001 40560014 40560015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3056002 40560024 40560025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3056003 40560034 40560035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3056004 40560044 40560045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3056005 40560054 40560055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3056006 40560064 40560065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3056007 40560074 40560075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3056008 40560084 40560085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3056009 40560094 40560095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3056010 40560104 40560105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3056011 40560114 40560115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3056012 40560124 40560125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3066001 40660014 40660015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 -3066002 40660024 40660025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 -3066003 40660034 40660035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 -3066004 40660044 40660045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 -3066005 40660054 40660055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 -3066006 40660064 40660065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 -3066007 40660074 40660075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 -3066008 40660084 40660085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 -3066009 40660094 40660095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 -3066010 40660104 40660105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 -3066011 40660114 40660115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 -3066012 40660124 40660125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 -3016014 40160144 40160145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3026014 40260144 40260145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3036014 40360144 40360145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3046014 40460144 40460145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3056014 40560144 40560145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3066014 40660144 40660145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 -3016013 40160134 40160135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3026013 40260134 40260135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3036013 40360134 40360135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3046013 40460134 40460135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3056013 40560134 40560135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3066013 40660134 40660135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 -3016015 40160154 40160155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3026015 40260154 40260155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3036015 40360154 40360155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3046015 40460154 40460155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3056015 40560154 40560155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3066015 40660154 40660155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 -3016016 40160164 40160165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3026016 40260164 40260165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3036016 40360164 40360165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3046016 40460164 40460165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3056016 40560164 40560165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3066016 40660164 40660165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 -3016017 40160174 40160175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3026017 40260174 40260175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3036017 40360174 40360175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3046017 40460174 40460175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3056017 40560174 40560175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3066017 40660174 40660175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 -3016018 40160184 40160185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3026018 40260184 40260185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3036018 40360184 40360185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3046018 40460184 40460185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3056018 40560184 40560185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3066018 40660184 40660185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 -3016019 40160194 40160195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3026019 40260194 40260195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3036019 40360194 40360195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3046019 40460194 40460195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3056019 40560194 40560195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3066019 40660194 40660195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 -3016020 40160204 40160205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3026020 40260204 40260205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3036020 40360204 40360205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3046020 40460204 40460205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3056020 40560204 40560205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3066020 40660204 40660205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 -3016021 40160214 40160215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3026021 40260214 40260215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3036021 40360214 40360215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3046021 40460214 40460215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3056021 40560214 40560215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3066021 40660214 40660215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 -3016022 40160224 40160225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3026022 40260224 40260225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3036022 40360224 40360225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3046022 40460224 40460225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3056022 40560224 40560225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3066022 40660224 40660225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 -3016023 40160234 40160235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3026023 40260234 40260235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3036023 40360234 40360235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3046023 40460234 40460235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3056023 40560234 40560235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3066023 40660234 40660235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 -3016024 40160244 40160245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3026024 40260244 40260245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3036024 40360244 40360245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3046024 40460244 40460245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3056024 40560244 40560245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3066024 40660244 40660245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 -3016025 40160254 40160255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3026025 40260254 40260255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3036025 40360254 40360255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3046025 40460254 40460255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3056025 40560254 40560255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3066025 40660254 40660255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 -3016026 40160264 40160265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3026026 40260264 40260265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3036026 40360264 40360265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3046026 40460264 40460265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3056026 40560264 40560265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3066026 40660264 40660265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 -3016027 40160274 40160275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3026027 40260274 40260275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3036027 40360274 40360275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3046027 40460274 40460275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3056027 40560274 40560275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3066027 40660274 40660275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 -3016028 40160284 40160285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3026028 40260284 40260285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3036028 40360284 40360285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3046028 40460284 40460285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3056028 40560284 40560285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3066028 40660284 40660285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 -3016029 40160294 40160295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3026029 40260294 40260295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3036029 40360294 40360295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3046029 40460294 40460295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3056029 40560294 40560295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3066029 40660294 40660295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 -3016030 40160304 40160305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3026030 40260304 40260305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3036030 40360304 40360305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3046030 40460304 40460305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3056030 40560304 40560305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3066030 40660304 40660305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 -3016031 40160314 40160315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 -3026031 40260314 40260315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 -3036031 40360314 40360315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 -3046031 40460314 40460315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 -3056031 40560314 40560315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 -3066031 40660314 40660315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 \ No newline at end of file +Id AttribId[1] AttribId[2] AttribDes1[1] AttribDes1[2] AttribDes2[1] AttribDes2[2] ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] ItemId[4] ItemCount[4] ItemId[5] ItemCount[5] ItemCrystalId[1] ItemCrystalCount[1] ItemCrystalId[2] ItemCrystalCount[2] ItemCrystalId[3] ItemCrystalCount[3] AwarenessAttrDesc AwarenessAttrValue +3016001 40160014 40160015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016002 40160024 40160025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016003 40160034 40160035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016004 40160044 40160045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016005 40160054 40160055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016006 40160064 40160065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016007 40160074 40160075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016008 40160084 40160085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016009 40160094 40160095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016010 40160104 40160105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016011 40160114 40160115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016012 40160124 40160125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026001 40260014 40260015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026002 40260024 40260025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026003 40260034 40260035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026004 40260044 40260045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026005 40260054 40260055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026006 40260064 40260065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026007 40260074 40260075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026008 40260084 40260085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026009 40260094 40260095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026010 40260104 40260105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026011 40260114 40260115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026012 40260124 40260125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036001 40360014 40360015 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036002 40360024 40360025 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036003 40360034 40360035 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036004 40360044 40360045 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036005 40360054 40360055 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036006 40360064 40360065 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036007 40360074 40360075 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036008 40360084 40360085 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036009 40360094 40360095 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036010 40360104 40360105 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036011 40360114 40360115 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036012 40360124 40360125 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046001 40460014 40460015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046002 40460024 40460025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046003 40460034 40460035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046004 40460044 40460045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046005 40460054 40460055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046006 40460064 40460065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046007 40460074 40460075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046008 40460084 40460085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046009 40460094 40460095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046010 40460104 40460105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046011 40460114 40460115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046012 40460124 40460125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056001 40560014 40560015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056002 40560024 40560025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056003 40560034 40560035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056004 40560044 40560045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056005 40560054 40560055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056006 40560064 40560065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056007 40560074 40560075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056008 40560084 40560085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056009 40560094 40560095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056010 40560104 40560105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056011 40560114 40560115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056012 40560124 40560125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066001 40660014 40660015 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70011 6 70012 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066002 40660024 40660025 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70021 6 70022 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066003 40660034 40660035 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70031 6 70032 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066004 40660044 40660045 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70041 6 70042 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066005 40660054 40660055 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70051 6 70052 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066006 40660064 40660065 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70061 6 70062 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066007 40660074 40660075 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70071 6 70072 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066008 40660084 40660085 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70081 6 70082 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066009 40660094 40660095 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70091 6 70092 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066010 40660104 40660105 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70101 6 70102 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066011 40660114 40660115 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70111 6 70112 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066012 40660124 40660125 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70121 6 70122 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016014 40160144 40160145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026014 40260144 40260145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036014 40360144 40360145 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046014 40460144 40460145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056014 40560144 40560145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066014 40660144 40660145 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70141 6 70142 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016013 40160134 40160135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026013 40260134 40260135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036013 40360134 40360135 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046013 40460134 40460135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056013 40560134 40560135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066013 40660134 40660135 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70131 6 70132 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016015 40160154 40160155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026015 40260154 40260155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036015 40360154 40360155 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046015 40460154 40460155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056015 40560154 40560155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066015 40660154 40660155 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70151 6 70152 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016016 40160164 40160165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026016 40260164 40260165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036016 40360164 40360165 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046016 40460164 40460165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056016 40560164 40560165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066016 40660164 40660165 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70161 6 70162 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016017 40160174 40160175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026017 40260174 40260175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036017 40360174 40360175 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046017 40460174 40460175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056017 40560174 40560175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066017 40660174 40660175 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70171 6 70172 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016018 40160184 40160185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026018 40260184 40260185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036018 40360184 40360185 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046018 40460184 40460185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056018 40560184 40560185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066018 40660184 40660185 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70181 6 70182 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016019 40160194 40160195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026019 40260194 40260195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036019 40360194 40360195 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046019 40460194 40460195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056019 40560194 40560195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066019 40660194 40660195 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70191 6 70192 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016020 40160204 40160205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026020 40260204 40260205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036020 40360204 40360205 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046020 40460204 40460205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056020 40560204 40560205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066020 40660204 40660205 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70201 6 70202 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016021 40160214 40160215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026021 40260214 40260215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036021 40360214 40360215 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046021 40460214 40460215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056021 40560214 40560215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066021 40660214 40660215 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70211 6 70212 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016022 40160224 40160225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026022 40260224 40260225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036022 40360224 40360225 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046022 40460224 40460225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056022 40560224 40560225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066022 40660224 40660225 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70221 6 70222 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016023 40160234 40160235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026023 40260234 40260235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036023 40360234 40360235 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046023 40460234 40460235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056023 40560234 40560235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066023 40660234 40660235 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70231 6 70232 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016024 40160244 40160245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026024 40260244 40260245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036024 40360244 40360245 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046024 40460244 40460245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056024 40560244 40560245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066024 40660244 40660245 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70241 6 70242 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016025 40160254 40160255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026025 40260254 40260255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036025 40360254 40360255 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046025 40460254 40460255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056025 40560254 40560255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066025 40660254 40660255 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70251 6 70252 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016026 40160264 40160265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026026 40260264 40260265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036026 40360264 40360265 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046026 40460264 40460265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056026 40560264 40560265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066026 40660264 40660265 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70261 6 70262 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016027 40160274 40160275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026027 40260274 40260275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036027 40360274 40360275 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046027 40460274 40460275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056027 40560274 40560275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066027 40660274 40660275 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70271 6 70272 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016028 40160284 40160285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026028 40260284 40260285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036028 40360284 40360285 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046028 40460284 40460285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056028 40560284 40560285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066028 40660284 40660285 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70281 6 70282 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016029 40160294 40160295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026029 40260294 40260295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036029 40360294 40360295 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046029 40460294 40460295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056029 40560294 40560295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066029 40660294 40660295 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70291 6 70292 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016030 40160304 40160305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026030 40260304 40260305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036030 40360304 40360305 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046030 40460304 40460305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056030 40560304 40560305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066030 40660304 40660305 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70301 6 70302 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016031 40160314 40160315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026031 40260314 40260315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036031 40360314 40360315 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046031 40460314 40460315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056031 40560314 40560315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066031 40660314 40660315 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70311 6 70312 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016032 40160324 40160325 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026032 40260324 40260325 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036032 40360324 40360325 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046032 40460324 40460325 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056032 40560324 40560325 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066032 40660324 40660325 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 79991 9 79992 3 70321 6 70322 1 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3016033 40160334 40160335 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3026033 40260334 40260335 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3036033 40360334 40360335 Memory HP increases by 17.5% Memory CRIT increases by 12.5% Memory HP increases by 17.5% Memory CRIT increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3046033 40460334 40460335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3056033 40560334 40560335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 +3066033 40660334 40660335 Memory ATK increases by 17.5% Memory DEF increases by 12.5% Memory ATK increases by 17.5% Memory DEF increases by 12.5% 1 50000 70001 480 70002 80 DMG Bonus: + 1 diff --git a/Resources/table/share/equip/EquipBreakThrough.tsv b/Resources/table/share/equip/EquipBreakThrough.tsv index 098cb89..f6da877 100644 --- a/Resources/table/share/equip/EquipBreakThrough.tsv +++ 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0 25 30350590 30350590 500 501 1 10000 40104 3 5000 3035059 +2465 3035059 1 30 30350591 30350591 1680 502 1 20000 40100 3 40104 3 5000 3035059 +2466 3035059 2 35 30350592 30350592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3035059 +2467 3035059 3 40 30350593 30350593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3035059 +2468 3035059 4 45 30350594 30350594 11050 505 3035059 +2469 3045059 0 25 30450590 30450590 500 501 1 10000 40104 3 5000 3045059 +2470 3045059 1 30 30450591 30450591 1680 502 1 20000 40100 3 40104 3 5000 3045059 +2471 3045059 2 35 30450592 30450592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3045059 +2472 3045059 3 40 30450593 30450593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3045059 +2473 3045059 4 45 30450594 30450594 11050 505 3045059 +2474 3055059 0 25 30550590 30550590 500 501 1 10000 40104 3 5000 3055059 +2475 3055059 1 30 30550591 30550591 1680 502 1 20000 40100 3 40104 3 5000 3055059 +2476 3055059 2 35 30550592 30550592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3055059 +2477 3055059 3 40 30550593 30550593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3055059 +2478 3055059 4 45 30550594 30550594 11050 505 3055059 +2479 3065059 0 25 30650590 30650590 500 501 1 10000 40104 3 5000 3065059 +2480 3065059 1 30 30650591 30650591 1680 502 1 20000 40100 3 40104 3 5000 3065059 +2481 3065059 2 35 30650592 30650592 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3065059 +2482 3065059 3 40 30650593 30650593 6570 504 1 40000 40110 4 40114 4 40100 2 40104 2 5000 3065059 +2483 3065059 4 45 30650594 30650594 11050 505 3065059 20000 3015501 0 25 30155010 30155010 500 501 1 10000 40104 3 5000 3015501 20001 3015501 1 30 30155011 30155011 1680 502 1 20000 40100 3 40104 3 5000 3015501 20002 3015501 2 35 30155012 30155012 3540 503 1 30000 40110 2 40114 2 40100 2 40104 2 5000 3015501 diff --git a/Resources/table/share/equip/EquipResonance.tsv b/Resources/table/share/equip/EquipResonance.tsv index de07056..711ac55 100644 --- a/Resources/table/share/equip/EquipResonance.tsv +++ b/Resources/table/share/equip/EquipResonance.tsv @@ -80,6 +80,10 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 2306001 1 100 2 100 3 100 2315001 5 100 8 100 9 100 2316001 1 100 2 100 3 100 +2325001 5 100 8 100 9 100 +2326001 1 100 2 100 3 100 +2335001 5 100 8 100 9 100 +2336001 1 100 2 100 3 100 3015001 6 100 6 100 3015002 6 100 6 100 3015003 6 100 6 100 @@ -368,6 +372,18 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 3046031 7 100 7 100 1 100 2 100 3056031 7 100 7 100 1 100 2 100 3066031 7 100 7 100 1 100 2 100 +3016032 7 100 7 100 1 100 2 100 +3026032 7 100 7 100 1 100 2 100 +3036032 7 100 7 100 1 100 2 100 +3046032 7 100 7 100 1 100 2 100 +3056032 7 100 7 100 1 100 2 100 +3066032 7 100 7 100 1 100 2 100 +3016033 7 100 7 100 1 100 2 100 +3026033 7 100 7 100 1 100 2 100 +3036033 7 100 7 100 1 100 2 100 +3046033 7 100 7 100 1 100 2 100 +3056033 7 100 7 100 1 100 2 100 +3066033 7 100 7 100 1 100 2 100 3018053 6 100 6 100 3028053 6 100 6 100 3038053 6 100 6 100 @@ -380,6 +396,12 @@ Id AttribPoolId[1] AttribPoolWeight[1] AttribPoolId[2] AttribPoolWeight[2] Attri 3049050 6 100 6 100 3059050 6 100 6 100 3069050 6 100 6 100 +3015059 6 100 6 100 +3025059 6 100 6 100 +3035059 6 100 6 100 +3045059 6 100 6 100 +3055059 6 100 6 100 +3065059 6 100 6 100 3015501 6 100 6 100 3025501 6 100 6 100 3035501 6 100 6 100 diff --git a/Resources/table/share/equip/EquipResonanceUseItem.tsv b/Resources/table/share/equip/EquipResonanceUseItem.tsv index b7f8216..1d940ae 100644 --- a/Resources/table/share/equip/EquipResonanceUseItem.tsv +++ b/Resources/table/share/equip/EquipResonanceUseItem.tsv @@ -80,6 +80,10 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 2306001 3002 1 2315001 3001 1 2316001 3002 1 +2325001 3001 1 +2326001 3002 1 +2335001 3001 1 +2336001 3002 1 3015001 3003 1 3015002 3003 1 3015003 3003 1 @@ -368,6 +372,18 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 3046031 3004 1 3005 1 3056031 3004 1 3005 1 3066031 3004 1 3005 1 +3016032 3004 1 3005 1 +3026032 3004 1 3005 1 +3036032 3004 1 3005 1 +3046032 3004 1 3005 1 +3056032 3004 1 3005 1 +3066032 3004 1 3005 1 +3016033 3004 1 3005 1 +3026033 3004 1 3005 1 +3036033 3004 1 3005 1 +3046033 3004 1 3005 1 +3056033 3004 1 3005 1 +3066033 3004 1 3005 1 3018053 3003 1 3028053 3003 1 3038053 3003 1 @@ -380,6 +396,12 @@ Id ItemId[1] ItemCount[1] ItemId[2] ItemCount[2] ItemId[3] ItemCount[3] SelectSk 3049050 3003 1 3059050 3003 1 3069050 3003 1 +3015059 3003 1 +3025059 3003 1 +3035059 3003 1 +3045059 3003 1 +3055059 3003 1 +3065059 3003 1 3015501 3003 1 3025501 3003 1 3035501 3003 1 diff --git a/Resources/table/share/equip/EquipSuit.tsv b/Resources/table/share/equip/EquipSuit.tsv index ff8cdfc..aa23486 100644 --- a/Resources/table/share/equip/EquipSuit.tsv +++ b/Resources/table/share/equip/EquipSuit.tsv @@ -12,11 +12,11 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1416 Assets/Product/Texture/Image/IconToolsSp/ENimiziI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ENimizi01002.png Nimitz ATK Boost 141602 141604 141606 Basic Attack's Extra DMG Bonus increases by 5%. Extra DMG Bonus of 3-Ping is increased by 5%. After an Entrance Skill, Extra DMG Bonus increases by 10% for 8s. 1501 Assets/Product/Texture/Image/IconToolsSp/ELongmeierI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ELongmeierI01002.png Carrielynn Basic Attack Boost 150102 150104 Basic Attack's Extra DMG Bonus increases by 10%. Basic Attack's Extra DMG Bonus increases by 15% when not attacked. This effect enters a 12s cooldown upon being attacked. 1502 Assets/Product/Texture/Image/IconToolsSp/EAifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAifuI01002.png Aife Skill Boost 150202 150204 For each orb pinged, Extra DMG Bonus increases by 2% for 3s. Can be stacked up to 5 times. Duration resets every time it is triggered. Enters Matrix upon a 3-Ping. 60s cooldown. -1503 Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAikeI01002.png Ike Energy Attack Boost 150302 150304 Extra DMG Bonus increases by 2% and Elemental DMG increases by 4%. When dealing Elemental DMG, you have a 15% chance to inflict Burn, Electrocute, Frost, and Corruption depending on the element. Lasts 5 seconds and has an 8 second cooldown on the same unit. +1503 Assets/Product/Texture/Image/IconToolsSp/EAikeI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAikeI01002.png Ike Energy Attack Boost 150302 150304 Extra DMG Bonus increases by 2% and all Elemental DMG increases by 4%. When dealing Elemental DMG, you have a 15% chance to inflict Burn, Electrocute, Frost, and Corruption depending on the element. Lasts 5s and has an 8s Cooldown on the same unit. 1504 Assets/Product/Texture/Image/IconToolsSp/EFuertaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EFuertaiI01002.png Voltaire Weaken Enemy I 150402 150404 Attacks reduce the target's DEF by 10% for 5s. 12s cooldown. When taking damage, reduces the attacker's Physical DEF by 15% for 7s. Can be stacked up to 2 times. Duration resets every time it is triggered. -1505 Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGeluodaI01002.png Gloria Weaken Enemy II 150502 150504 Attacks reduce the target's all Elemental Resistance by 6% for 5s. 12s cooldown. When taking damage, reduces the Elemental Resistance of enemies within 5m by 6% for 7s. Duration resets every time it is triggered. +1505 Assets/Product/Texture/Image/IconToolsSp/EGeluodaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGeluodaI01002.png Gloria Weaken Enemy II 150502 150504 Attacks reduce the target's all Elemental Resistance by 6% for 5s. 12s cooldown. When taking damage, reduces all Elemental Resistance of enemies within 5m by 6% for 7s. Duration resets every time it is triggered. 1506 Assets/Product/Texture/Image/IconToolsSp/ELisailiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ELisailiuI01002.png Richelieu Attack Support Boost 150602 150604 Healing effect increases by 5%. Next healing effect increases the target's Physical DMG by 8% for 4s. 5s cooldown. Gains a random Signal Orb for every 8 orbs pinged. 5s cooldown. -1507 Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ESamandaI01002.png Samantha Energy Support Boost 150702 150704 Healing effect increases by 5%. Next healing effect increases the target's Elemental DMG by 8% for 4s. 5s cooldown. The next healing effect adds an elemental aura that increases the Elemental DMG and Elemental Resistance of the allies in the area by 8% and 5% respectively. 10s cooldown. +1507 Assets/Product/Texture/Image/IconToolsSp/ESamandaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ESamandaI01002.png Samantha Energy Support Boost 150702 150704 Healing effect increases by 5%. Next healing effect increases the target's all Elemental DMG by 8% for 4s. 5s cooldown. The next healing skill cast leaves an elemental aura that increases all Elemental DMG and Elemental Resistance of the allies in the area by 8% and 5% respectively. 10s cooldown. 1508 Assets/Product/Texture/Image/IconToolsSp/EMozateI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EMozateI01002.png Mozart EX Dodge Boost 150802 150804 Extra DMG Bonus increases by 15% when in Matrix. Deals 200% damage to all enemies on screen when you enter Matrix. 1509 Assets/Product/Texture/Image/IconToolsSp/EBudikaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EBudika01002.png Boudica ATK Boost 150902 150904 150906 Basic Attack's Extra DMG Bonus increases by 7%. All DMG dealt and Movement Speed are increased by 5% and 10% when in Matrix. Extra DMG Bonus increases by 3% upon dealing DMG. It can only be triggered once per 2s. Stacks up to 5 times until taking DMG. 1550 Assets/Product/Texture/Image/IconToolsSp/EShengdanlifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EShengdanlifuI01001.png Liv: Reindeer Energy Boost 155002 155004 Signal Orb skill's Extra DMG Bonus and healing effect increase by 5%. Attacks have a 20% chance to drop Christmas gifts next to the enemy. Picking up a gift restores 5 Energy and increases Extra DMG Bonus by 5% for 5s. 10s cooldown. @@ -27,17 +27,18 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1556 Assets/Product/Texture/Image/IconToolsSp/EKFC01Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKFC01002.png KFC·Lucia Energy Boost 155042 A QTE or 3-Ping has a 50% chance to drop a chicken burger. 30s cooldown. The chicken burger disappears in 10s. Picking it up grants 8 energy. 1557 Assets/Product/Texture/Image/IconToolsSp/ELifuZhongqiuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ELifuZhongqiuI01002.png Liv: United Survival Boost 155062 155064 Movement speed increases by 10% After a 3-Ping, increases healing by 10% and gains a shield of 10% max HP for 5s. 1558 Assets/Product/Texture/Image/IconToolsSp/EKuluomuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKuluomuI01002.png Chrome: Banquet 2nd Anniversary Memory 155072 155074 DEF increases by 10%. After a 3-Ping, gain a shield of 15% max HP for 8s. Can be triggered once per 8s. +1559 Assets/Product/Texture/Image/IconToolsSp/EBiankaZhounianI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EBiankaZhounianI01002.png Bianca: Tipsy Night 3rd Year Anniversary Memory 155902 155904 Movement speed increases by 10% After a 3-Ping, DEF increases by 10% for 5s. 1601 Assets/Product/Texture/Image/IconToolsSp/EKangdelinaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKangdelinaI01002.png Condelina Basic Attack Boost 160102 160104 Basic Attack's Extra DMG Bonus increases by 15%. Basic Attacks have a 25% chance to go berserk, increasing the Extra Damage of Basic Attack by 15% and CRIT Rate by 5% for 5s. 8s cooldown. 1602 Assets/Product/Texture/Image/IconToolsSp/EShashibiyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EShashibiyaI01002.png Shakespeare Fire Boost 160202 160204 All ATK increases by 3% and Fire DMG increases by 7%. Attacks have a 50% chance to inflict Burn for 5s. When attacking a burning enemy, there is a 20% chance to cause an explosion, dealing 100% Fire DMG. 5s cooldown. Burn: Reduces the target's Fire Resistance by 8% and deals 12% Fire DMG per second. Can be stacked up to 3 times. Duration resets every time it is triggered. 1603 Assets/Product/Texture/Image/IconToolsSp/EHaisenbaoI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EHaisenbaoI01002.png Heisen Lightning Boost 160302 160304 All ATK increases by 3% and Lightning DMG increases by 7%. Attacks have a 25% chance to trigger Thunderstorm within 3.5m. Thunderstorm electrocutes the target for 5s. 5s cooldown. Attacking an electrocuted enemy has a 20% chance to trigger lightning chain damage. 8s cooldown. Lightning Chain: All electrocuted targets take 250% Lightning DMG. Thunderstorm: 100% Lightning DMG. Electrocute: Lightning Resistance is reduced by 8%. 1604 Assets/Product/Texture/Image/IconToolsSp/EDaerwenI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EDaerwenI01002.png Darwin Orb Skill Boost 160402 160404 For each orb pinged, Extra DMG Bonus increases by 3% for 4s. Can be stacked up to 5 times. Duration resets every time it is triggered. Records the color of Signal Orbs pinged. When all 3 colors are recorded, unleashes a 12m shockwave that deals 600% Physical DMG and resets the record. -1605 Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EHannaI01002.png Hanna 3-Ping Boost 160502 160504 Extra DMG Bonus of 3-Ping is increased by 25%. For every 30s, enters Matrix upon a 3-Ping and gains a random Signal Orb. +1605 Assets/Product/Texture/Image/IconToolsSp/EHannaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EHannaI01002.png Hanna 3-Ping Boost 160502 160504 Extra DMG Bonus of 3-Ping skills increases by 25%. For every 30s, enters Matrix upon a 3-Ping and gains a random Signal Orb. 1606 Assets/Product/Texture/Image/IconToolsSp/EAdaifuI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAdaifuI01002.png Cottie Signature Move Boost 160602 160604 Gains 20% more Energy when pinging an orb. Signature Move requires 20% less Energy. Extra DMG Bonus increases by 15% for 10s when performing a Signature Move. Gains Super Armor that increases Extra DMG Reduction by 20% for 5s after the Signature Move. Triggering these effects again will renew their duration. 1607 Assets/Product/Texture/Image/IconToolsSp/EDafenqiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EDafenqiI01002.png Da Vinci QTE Boost 160702 160704 When QTE is triggered, the controlling character gains 10% ATK and 20% DEF for 8s. Duration resets every time it is triggered. When QTE is triggered, triggers another character's QTE. 8s cooldown. If there are 3 characters on the field, ATK is increased by 20%. 1608 Assets/Product/Texture/Image/IconToolsSp/EKaiselinI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EKaiselinI01002.png Catherine Survival Boost I 160802 160804 QTE and 3-Ping skills reduce the target's Physical DEF by 20% for 8s. 10s cooldown. When taking damage, gains a shield that absorbs damage equal to 20% of own DEF, as well as increasing the Physical DMG dealt by 15% for 5s. 8s cooldown. -1609 Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAiyinsitanI01002.png Einsteina Survival Boost II 160902 160904 QTEs and 3-Pings reduce the target's corresponding Elemental DMG Resistance by 15% for 8s. Cooldown: 10s. When taking damage, releases an elemental aura, gaining Elemental Resistance equal to 5% + 1% of own DEF for 5s. Elemental DMG dealt increases by 15% when the aura is present. 8s cooldown. +1609 Assets/Product/Texture/Image/IconToolsSp/EAiyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EAiyinsitanI01002.png Einsteina Survival Boost II 160902 160904 QTE and 3-Ping skills reduce the target's corresponding Elemental Resistance by 15% for 8s. 10s cooldown. When taking damage, releases an elemental aura, gaining Elemental Resistance equal to 5% + 1% of own DEF for 5s. All Elemental DMG dealt increases by 15% when the aura is present. 8s cooldown. 1610 Assets/Product/Texture/Image/IconToolsSp/EFeilieteI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EFeilieteI01002.png Philip II Support Boost I 161002 161004 Increase Heal by 10%. Healing allies increases their Physical DMG and DEF by 10% for 5s (CD: 8s). A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their Physical DMG by 15% for 5s. 12s cooldown. -1611 Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGuiniweiI01002.png Guinevere Support Boost II 161102 161104 Heals for 10% more. Increases the Elemental DMG and Resistances of the healing target by 10% for 5 seconds. Has a cooldown of 8 seconds. A healing drone will be charged when healing is performed. When fully charged, the next time you performing healing will consume all charged energy to summon the healing drone. It will follow an ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their Elemental ATK by 15% for 5s. 12s cooldown. +1611 Assets/Product/Texture/Image/IconToolsSp/EGuiniweiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGuiniweiI01002.png Guinevere Support Boost II 161102 161104 Healing effect increases by 10%. Next healing effect increases the target's all Elemental DMG and Resistance by 10% for 5s. 8s cooldown. Each healing cast will charge up the drone. When the drone is fully charged, the next healing effect will consume all charged energy to summon an elemental drone. The drone automatically follows the ally with the lowest HP percentage, healing allies in a 5m radius for 2% maximum HP per second and increasing their all Elemental ATK by 15% for 5s. 12s cooldown. 1612 Assets/Product/Texture/Image/IconToolsSp/EFeitelieI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EFeitelieI01002.png Frederick Dodge Boost 161202 161204 Each dodge increases Movement Speed by 15% and Extra DMG Bonus by 5% for 5s. Can be stacked up to 3 times. Duration resets every time it is triggered. The next dodge reduces the attacker's speed by 20% and Extra DMG Reduction by 15% for 4s. 8s cooldown. 1613 Assets/Product/Texture/Image/IconToolsSp/EManyinsitanI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EManyinsitanI01002.png Bathlon Dark Boost 161302 161304 ATK increases by 3% and Dark DMG increases by 7% Dealing DMG has a 20% chance to summon a Dark Zone that lasts 5s. 5s cooldown. The Dark Zone will inflict Corruption on the targets within it for 3s. Attacking a Corrupted target has a 20% chance to gain 1 random Signal Orb. 12s cooldown. Corruption: Deals 80% Dark DMG every 2s and reduces Dark Resistance by 8%. 1614 Assets/Product/Texture/Image/IconToolsSp/EBadunI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EBadunI01002.png Patton Physical Boost 161402 161404 CRIT Rate and Physical DMG increase by 5%. Each time you deal Physical DMG, if it is not a CRIT Hit, the CRIT Rate of the next Physical DMG increases by 2%, stacking up to a maximum of 20%. This effect is reset when you deal a CRIT Hit. CRIT Hit increases Physical DMG by 5% for 3s. Can be stacked up to 3 times. Duration resets every time it is triggered. @@ -58,6 +59,8 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1629 Assets/Product/Texture/Image/IconToolsSp/EBuenI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EBuenI01002.png Boone Dark Boost 162902 162904 Dark DMG increases by 10%. Doubles the Base DMG increase effect of Karenina: Scire's Kinetic Energy for Starshatter Horizon and the Base DMG multiplier of Leap Attack and Radiant Whirlwind. 1630 Assets/Product/Texture/Image/IconToolsSp/EXueLaiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EXueLaiI01002.png Shelley Lightning Boost 163002 163004 163006 Lightning DMG increases by 10%. Gains Super Armor when casting a 3-Ping and Combo Strike. Whenever taking DMG during a 3-Ping, Gear-Break Combo, or Assault-Rising Combo, loses Dodge Gauge instead of HP until the DMG taken exceeds the available Dodge Gauge. The Base DMG multiplier of Gear-Break Combo and Assault-Rising Combo doubles. 1631 Assets/Product/Texture/Image/IconToolsSp/EXialuodiI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EXialuodiI01002.png Charlotte Physical Boost 163102 163104 Basic Attacks deal 5% more DMG. ATK increases by 7%. Glowing Lanternlight deals 50% more Base DMG. Afterglow Shadow deals 100% more Base DMG. Every time upon entering Luminous Realm, rearranges the Signal Orbs when casting Glowing Lanternlight. +1632 Assets/Product/Texture/Image/IconToolsSp/ETulingI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/ETulingI01002.png Turing Fire Boost 163202 163204 Fire DMG increases by 10%. Hypermatrix Strike and Signature - Collapsing Realm's Base DMG increases by 100%. Casting Hypermatrix Strike in Hypermatrix increases the duration of Hypermatrix by 1s. +1633 Assets/Product/Texture/Image/IconToolsSp/EYileinuoyaI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EYileinuoyaI01002.png Aline Ice Boost 163302 163304 Extra DMG Bonus increases by 5% and Ice DMG increases by 5%. Base DMG of Pure Color: Theme Emphasis and Color Mix: Clash of Concepts increases by 50%. Base DMG of Colorful Brushstroke increases by 80%. 20001 Assets/Product/Texture/Image/IconToolsSp/EJpLivlizhuangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EJpLivlizhuangB01001.png Ceremony - Liv Survival Boost 3000002 3000004 Gain a shield equal to 20% Max HP for 5s every 30s after taking DMG. Gain a Heal effect equal to 15% Max HP every 20s. 1901 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGouliangI01002.png Memory Enhancer Enhance Material I N/A N/A 1902 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGouliangI01002.png Memory Enhancer Enhance Material II N/A N/A @@ -67,4 +70,4 @@ Id IconPath BigIconPath Name Description SkillEffect[1] SkillEffect[2] SkillEffe 1906 Assets/Product/Texture/Image/IconToolsSp/EGouliangI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EGouliangI01002.png Memory Enhancer Enhance Material III 190202 190204 Reduces Extra DMG Bonus by 15% and Extra DMG Reduction by 30%. Lose 5% of maximum HP every 5s. 20002 Assets/Product/Texture/Image/IconToolsSp/EJpWeilaSummerI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EJpWeilaSummerB01001.png Vera - Scarlet Summers Attack HP Recovery 3000006 3000008 Upon a 3-Ping, gains 5% ATK for 5s. Cooldown: 10s. When in Matrix, restores HP equal to 200% of the current ATK next time when dealing DMG. Cooldown: 25s. 20000 Assets/Product/Texture/Image/IconToolsSp/EJpI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EJpB01001.png Straylight Terminal Physical Boost 2000002 2000004 Movement Speed +10% 会心率が3%上昇、物理ダメージが2%上昇 -50000 Assets/Product/Texture/Image/IconToolsSp/EEnI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EEnB01001.png Lucia - Summer Daze Exclusive Memory 5000002 5000004 Basic Attack DMG increases by 10%. After any 3-Ping, randomly gain one of the below effects for 3s. 4s cooldown. Wild Rocker: All DMG increases by 7%. Soothing Chord: Receives a shield equal to 15% of your Defense. The shield refreshes when this effect is triggered again. \ No newline at end of file +50000 Assets/Product/Texture/Image/IconToolsSp/EEnI01001Sp.png Assets/Product/Texture/Image/RoleWaferBag/EEnB01001.png Lucia - Summer Daze Exclusive Memory 5000002 5000004 Basic Attack DMG increases by 10%. After any 3-Ping, randomly gain one of the below effects for 3s. 4s cooldown. Wild Rocker: All DMG increases by 7%. Soothing Chord: Receives a shield equal to 15% of your Defense. The shield refreshes when this effect is triggered again. \ No newline at end of file diff --git a/Resources/table/share/equip/EquipSuitEffect.tsv b/Resources/table/share/equip/EquipSuitEffect.tsv index 823000e..a2f7ca4 100644 --- a/Resources/table/share/equip/EquipSuitEffect.tsv +++ b/Resources/table/share/equip/EquipSuitEffect.tsv @@ -85,6 +85,8 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] 155064 632002 0 155072 632005 0 155074 632006 0 +155902 620962 0 +155904 620963 0 161702 631601 631602 0 161704 631603 0 161802 512037 0 @@ -122,6 +124,10 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] 163006 512137 0 163102 512153 0 163104 512156 0 +163202 512189 0 +163204 512192 0 +163302 512206 0 +163304 512209 0 3000002 620948 0 3000004 620951 0 3000006 620954 0 diff --git a/Resources/table/share/equip/WeaponSkill.tsv b/Resources/table/share/equip/WeaponSkill.tsv index 97ce743..a9228a2 100644 --- a/Resources/table/share/equip/WeaponSkill.tsv +++ b/Resources/table/share/equip/WeaponSkill.tsv @@ -1,6 +1,6 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId[3] Ability Icon Name Description DesLinkCharacterSkillId Account 101 510901 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipShuchuGuozaiqinxie.png Incandescence Weapon's final ATK increases by 15% at the start of battle. No duration limit. -102 511001 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipPool17.png Dead Line Timing Gain 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gain Signal Orbs on standby). +102 511001 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipPool17.png Dead Line Timing Gains 2 extra random Signal Orbs when deployed, and 3 Signal Orbs of the same color every 45s (also gains Signal Orbs on standby). 103 509201 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipTongyongGandianshanbi.png Matrix Lightning Movement Speed greatly increases and all enemies' Extra DMG Reduction decreases by 10% in Matrix. 201 509038 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipPool19.png Shock Saturation Gains 2s of Invincible time when attacked, CD for 15s. 202 509040 100 Assets/Product/Texture/Image/IconSkill/IconSkillEquipPool20.png Nsec Transmission Max dodge increases by 400. @@ -43,7 +43,7 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId 2025002 502201 0 One With Armor ATK is increased by 30% for 4s after an EX Dodge. ATK Boost 2026001 502301 502303 502306 0 Blade of Fury Basic Attack's Extra DMG Bonus increases by 10%. Physical DMG increases by 5% for 2s after each Basic Attack. Can be stacked up to 5 times. Duration resets every time it is triggered. Physical Boost 2026002 502308 502315 502309 0 Inverse Shadow Lightning DMG Bonus increases by 5% for 4s when dealing Lightning DMG. Can be stacked up to 4 times. Signature Move increases own Extra DMG Bonus by 10% for 10s. Both duration will reset every time it is triggered. Lightning Boost -2026003 600602 600601 0 Energy Incarnate Extra DMG Bonus increases by 5%. Pinging orbs will accumulate energy based on the number of orbs pinged. Consumes 50 energy to summon Sirius for 45s. 60s cooldown. Its power as a weapon is nothing to write home about, but it is much sought after for its attractive appearance. Support Battle +2026003 600602 600601 0 Energy Incarnate Extra DMG Bonus increases by 5%. Pinging orbs will accumulate energy based on the number of orbs pinged. Consumes 50 energy to summon Sirius for 45s. 60s cooldown. Support Battle 2026004 502320 0 Falling Blossoms Each Ping increases Physical DMG by 2% for 5s, stacking up to a max of 10 times and repeated trigger refreshes duration. One Sword Orb can be additionally obtained when entering Sword State. 10s cooldown. Physical Boost 2026005 502326 502327 0 Crimson Snow Ice DMG increases by 15%. All DMG increases by 10% for 5s after a 3-Ping. Ice Boost 2026006 502330 0 Bramble Heart Dark DMG increases by 15%. Attacks have a 15% chance to unleash a shadow wave, dealing 75% Dark DMG. 0.5s cooldown. Dark Boost @@ -111,12 +111,12 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId 2126002 516004 0 Contract - Mod Increases Physical DMG by 15% and doubles the effects of Leader Skill. Upon entering combat, gains 160 Stability and switching to Battle Stance gives 2 stacks of Data Correction. 2134001 512049 0 Transcendence Physical DMG increases by 10% for 5s upon entering Matrix. 2135001 512051 0 Cleansing After casting a Blue Orb skill, Physical DMG increases by 10% for 5s. Duration resets every time it is triggered. Beginner Transition -2136001 512048 0 Marvel 152317 Physical Boost +2136001 512048 0 Marvel When equipped by Qu: Pavo, increases her Physical DMG by 20% and Huiyu's attack frequency by 50%. Huiyu gains a new skill: Curse Incarnate. Curse Incarnate: Huiyu becomes a curse attached to the target, dealing Physical DMG, then explodes after a short while to deal Physical DMG. The DMG varies based on Qu's Signature Move level. 152317 Physical Boost 2144001 514001 0 Star-Piercing Punch After an Entrance Skill, Extra DMG Bonus increases by 5% for 8s. 2145001 514003 0 Formless Palm After a dodge, Extra DMG Bonus is increased by 8% for 4s. Beginner Transition 2146001 514005 0 Eight Pinnacles Ice DMG increases by 15%. Creates Mirror Crystals for 8s after casting Flowing Whirlpool or QTE skill. Ice Boost 2155001 516015 0 Rebel Upon deploying POD: Shield, A2 gains a 10% Physical DMG boost. Slide for 1s to increase the boost from POD: Shield by an extra 5%. Beginner Transition -2156001 516019 0 Rebel - Mod While A2 is in Berserk mode, gains a 10% ATK boost. Within 2 seconds of entering Matrix or evading, hold the Attack Button to launch an enhanced attack dealing * Physical DMG. If the attack hits the enemy, deals * follow-up Physical DMG (DMG varies depending on the Basic Attack and skill level). Spend Yellow Orbs to charge Type 4O Lance's ability, increasing the value of POD: Shield by 3% for each orb. Additionally, increases Physical DMG for any amount of Yellow Orbs spent by 10% for 15s. 120316 Physical Boost +2156001 516019 0 Rebel - Mod While A2 is in Berserk Mode, she gains 10% Extra DMG Bonus. Within 2s after entering Matrix or dodging, hold the Attack button to launch an enhanced attack dealing * Physical DMG. If this attack hits the enemy, press the Attack button again to launch a follow-up attack, dealing * Physical DMG (DMG varies depending on the Basic Attack level). Press charge to consume all Yellow Orbs to charge up Type-4O Lance, with each Yellow Orb consumed providing 3% POD: Shield. Additionally, whenever Yellow Orbs of any number are consumed, A2 gains 10% Extra Physical DMG Bonus for 15s. 120316 Physical Boost 2165001 516006 0 Oath DMG for Overclock Indicator increases by 10%. Beginner Transition 2166001 516008 0 Oath - Mod Increases Physical DMG and Healing effects by 15%, also doubles the effects of Leader Skill. After triggering Overclock Indicator, swapping cooldown for 2B and A2 decreases by 1s and they gain 1 random Signal Orb. Healing Boost 2174001 515001 0 Eternal Starting Impending Pain's Extra DMG Bonus increases by 10%. @@ -133,13 +133,13 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId 2206001 518001 518002 0 Apollo's Glory Ice DMG increases by 15%, QTE and any 3-Ping skill can trigger Frost Corrosion. Ice Boost 2214001 519001 0 Magnetic Wave Field Temporary Core: Whenever No. 21: XXI performs Shadow Prism attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). 2215001 519002 0 Memories Resonance Experimental Core: Whenever No. 21: XXI performs Shadow Prism attacks or disrupts incoming enemy attacks, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies (only triggers once per second). This effect can only be triggered once per second. Inver-Resonance Unit: Increases the Extra DMG Bonus of No.21: XXI's Twilight Matrix and Resonance Pulse by 10%. Beginner Transition -2216001 519005 0 Wide Energy Pressure 122221 Support Battle +2216001 519005 0 Wide Energy Pressure When equipped by No. 21: XXI, she gains Wide-Energy Pressure Core: Whenever No. 21: XXI performs Shadow Prism attacks, a QTE, or recovers from hit, the Co-Bot unleashes a Force Wave that deals 50% AOE Dark DMG to enemies within (this effect can only be triggered once per second). Energy Suppression Unit: Hitting allies with Force Wave will grant them Energy Suppression for 3s. Energy Suppression: Dealing Dark DMG reduces the enemy's healing received by 100% for 3s. Impulse Fort Module: When the Force Wave detonates 6 Twilight Matrices at once, the Co-Bot enters Fortification mode, unleashing a hyper-pulse that deals Dark DMG equal to * of No. 21: XXI's ATK (DMG scales with Core Passive level). Inver-Resonance Unit 2.0: Increases the Extra DMG Bonus of No. 21: XXI's Twilight Matrix and Resonance Pulse by 15%. 122221 Support Battle 2234001 520001 0 Sharp Cut DMG from Red Orbs Reaper Sweep increases by 10% 2235001 520003 0 Forged with Lightning Lightning DMG increases by 10% Beginner Transition 2236001 520005 0 Eternal Hymn Lightning DMG increases by 15%. Victorious War Flag and Signature Move Shining Piercer can create another stack of Electric Charge. When Victorious War Flag is on the field, deploying Vera: Garnet will consume all of Electric Charge to cast Lightning Fall. Create another stack of Electric Charge afterward. Lightning Boost 2224001 512070 0 Pioneer Blade Basic Attack's Extra DMG Bonus increases by 10%. 2225001 512072 0 Opening Fireworks After casting valid combo twice within 6s, all damage increases by 10% for 5s. Triggering this effect again will renew its duration. Beginner Transition -2226001 512074 0 Immortality Fire DMG increases by 10%. The cooldown of consecutive dodge is removed. After dodging a damage, accumulates 1 Combo 2 - Dazzling Blade, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by 10% for 8s. During Apex of Trickery, the Deception Points generated from this combo are converted into 10 Trickery Points instead. Fire Boost +2226001 512074 0 Immortality Fire DMG increases by 10%. The cooldown between consecutive dodging is removed. After dodging a damage, accumulates 1 Combo 2 - Dazzling Blade, which can be cast directly toward the direction of the joystick by tapping the White Orb. Also increases Extra DMG Bonus by 10% for 8s. During Apex of Trickery, the Deception Points generated from this combo are converted into 10 Trickery Points instead. Fire Boost 2244001 521001 0 Mediation Melody Extra DMG Bonus of pings increases by 10%. 2245001 521003 0 Faithful Oath Upon making a Prayer, gains 15% Extra DMG Bonus for 10s. Beginner Transition 2246001 521008 0 Sacred Flame Ripples Liv: Empyrea gains 10% more ATK. Every time she enters the battlefield, she gains 50% Prayer. Fire DMG Bonus of Purity Oath against enemies affected by White Oracle increases by 20% (up to 100%). Fire Boost @@ -163,4 +163,10 @@ Id BornMagic[1] BornMagic[2] BornMagic[3] SubSkillId[1] SubSkillId[2] SubSkillId 2306001 512144 0 Deep Scar CRIT DMG increases by 30%. Upon entering the Sword Form, immediately gains 20 stacks of Stigmata Will and activates the Resolution status. ATK Boost 2314001 512168 0 Overlaid Bladedge ATK increases by 5%. 2315001 512166 0 Chilling Evisceration Ice DMG increases by 10%. Beginner Transition -2316001 512162 0 Stark Perseverance ATK increases by 10%. Bambinata: Vitrum's Pas De Chat deals 15% more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 Pact of Memory. ATK Boost \ No newline at end of file +2316001 512162 0 Stark Perseverance ATK increases by 10%. Bambinata: Vitrum's Pas De Chat deals 15% more Ice DMG. Every time Bambinata: Vitrum is deployed, she will forget a random color of Signal Orbs for 1 Pact of Memory. ATK Boost +2324001 512187 0 Kinetic Bonus Fire DMG increases by 5%. +2325001 512184 0 Critical Fusion Fire DMG increases by 10%. Beginner Transition +2326001 512180 0 Reverse Dimension ATK increases by 10%. Casting Realm Travel will trigger Matrix if it is not on cooldown. The first Hypermatrix Strike launched upon entering battle will generate 1 extra Sight Point. ATK Boost +2334001 512200 0 Heart of Kaleidoscope ATK increases by 5%. +2335001 512202 0 Parhelion Halo Ice DMG increases by 10%. Beginner Transition +2336001 512204 0 All of Nature ATK increases by 10%. Doubles the Base DMG increase effect of Ayla: Kaleido's Colorful Brushstroke for Signature - Ink Painting. The Ice DMG Bonus of Frost Crystal increases to 20%. ATK Boost \ No newline at end of file diff --git a/Resources/table/share/equip/WeaponSkillPool.tsv b/Resources/table/share/equip/WeaponSkillPool.tsv index ee90e41..6f5280a 100644 --- a/Resources/table/share/equip/WeaponSkillPool.tsv +++ b/Resources/table/share/equip/WeaponSkillPool.tsv @@ -137,3 +137,9 @@ Id PoolId Weight CharacterId SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId 136 1 100 1231002 101 102 103 201 202 203 500 137 2 100 1231002 101 102 103 201 202 203 500 138 3 100 1231002 101 102 103 201 202 203 500 +139 1 100 1011004 101 102 103 201 202 203 500 +140 2 100 1011004 101 102 103 201 202 203 500 +141 3 100 1011004 101 102 103 201 202 203 500 +142 1 100 1091003 101 102 103 201 202 203 501 502 503 504 505 +143 2 100 1091003 101 102 103 201 202 203 501 502 503 504 505 +144 3 100 1091003 101 102 103 201 202 203 501 502 503 504 505 diff --git a/Resources/table/share/exhibition/ExhibitionLimit.tsv b/Resources/table/share/exhibition/ExhibitionLimit.tsv new file mode 100644 index 0000000..bca6d73 --- /dev/null +++ b/Resources/table/share/exhibition/ExhibitionLimit.tsv @@ -0,0 +1,49 @@ +CharacterId SetAureoleId SetBallColor AureoleIds[1] AureoleIds[2] AureoleIds[3] +1011002 0 1 1 6 7 +1021001 0 1 2 9 8 +1031001 0 1 3 23 11 +1041002 0 1 12 12 23 +1051001 0 1 4 21 22 +1061002 0 1 11 6 7 +1071002 0 1 10 9 8 +1081002 0 1 9 23 11 +1031002 0 1 5 12 23 +1021002 0 1 6 21 22 +1031003 0 1 7 6 7 +1061003 0 1 8 9 8 +1011003 0 1 14 23 11 +1071003 0 1 13 12 23 +1051003 0 1 15 21 22 +1021003 0 1 16 23 11 +1081003 0 1 17 12 23 +1091002 0 1 18 21 22 +1041003 0 1 19 49 33 +1111002 0 1 20 6 7 +1121002 0 1 21 9 8 +1021004 0 1 22 23 11 +1131002 0 1 23 12 23 +1511003 0 1 24 21 22 +1141003 0 1 25 50 31 +1161002 0 1 27 23 11 +1521003 0 1 26 12 23 +1171003 0 1 28 21 22 +1181003 0 1 29 23 11 +1191003 0 1 30 12 23 +1201003 0 1 31 21 22 +1211002 0 1 32 23 11 +1531003 0 1 33 12 23 +1121003 0 1 34 21 22 +1221002 0 1 35 23 11 +1131003 0 1 36 12 23 +1541003 0 0 37 21 22 +1031004 0 1 38 23 11 +1531004 0 1 39 12 23 +1551003 0 1 40 21 22 +1051004 0 1 41 23 11 +1561003 0 1 42 12 23 +1071004 0 1 43 21 22 +1571003 0 1 44 23 11 +1041004 0 1 45 12 23 +1231002 0 1 46 21 22 +1011004 0 1 47 23 11 +1091003 0 1 48 21 22 diff --git a/Resources/table/share/exhibition/ExhibitionReward.tsv b/Resources/table/share/exhibition/ExhibitionReward.tsv index 84e2e8b..e1326f8 100644 --- a/Resources/table/share/exhibition/ExhibitionReward.tsv +++ b/Resources/table/share/exhibition/ExhibitionReward.tsv @@ -1,185 +1,241 @@ -Id CharacterId RewardId HeadPortrait LevelId ConditionIds[0] ConditionIds[1] ConditionIds[2] -1 1011002 9000001 1 -2 1011002 10110020 9000001 2 40061001 40062001 -3 1011002 10110021 9000002 3 40061002 40062002 -4 1011002 10110022 9000003 4 40061003 40062003 40063001 -5 1021001 9000001 1 -6 1021001 10210010 9000001 2 40061004 40062004 -7 1021001 10210011 9000002 3 40061005 40062005 -8 1021001 10210012 9000003 4 40061006 40062006 40063002 -9 1031001 9000001 1 -10 1031001 10310010 9000001 2 40061007 40062007 -11 1031001 10310011 9000002 3 40061008 40062008 -12 1031001 10310012 9000003 4 40061009 40062009 40063003 -13 1051001 9000001 1 -14 1051001 10510010 9000001 2 40061010 40062010 -15 1051001 10510011 9000002 3 40061011 40062011 -16 1051001 10510012 9000003 4 40061012 40062012 40063004 -17 1031002 9000001 1 -18 1031002 10310020 9000001 2 40061013 40062013 -19 1031002 10310021 9000002 3 40061014 40062014 -20 1031002 10310022 9000003 4 40061015 40062015 40063005 -21 1021002 9000001 1 -22 1021002 10210020 9000001 2 40061016 40062016 -23 1021002 10210021 9000002 3 40061017 40062017 -24 1021002 10210022 9000003 4 40061018 40062018 40063006 -25 1031003 9000001 1 -26 1031003 10310030 9000001 2 40061019 40062019 -27 1031003 10310031 9000002 3 40061020 40062020 -28 1031003 10310032 9000003 4 40061021 40062021 40063007 -29 1061003 9000001 1 -30 1061003 10610030 9000001 2 40061022 40062022 -31 1061003 10610031 9000002 3 40061023 40062023 -32 1061003 10610032 9000003 4 40061024 40062024 40063008 -33 1081002 9000001 1 -34 1081002 10810020 9000001 2 40061025 40062025 -35 1081002 10810021 9000002 3 40061026 40062026 -36 1081002 10810022 9000003 4 40061027 40062027 40063009 -37 1071002 9000001 1 -38 1071002 10710020 9000001 2 40061028 40062028 -39 1071002 10710021 9000002 3 40061029 40062029 -40 1071002 10710022 9000003 4 40061030 40062030 40063010 -41 1061002 9000001 1 -42 1061002 10610020 9000001 2 40061031 40062031 -43 1061002 10610021 9000002 3 40061032 40062032 -44 1061002 10610022 9000003 4 40061033 40062033 40063011 -45 1041002 9000001 1 -46 1041002 10410020 9000001 2 40061034 40062034 -47 1041002 10410021 9000002 3 40061035 40062035 -48 1041002 10410022 9000003 4 40061036 40062036 40063012 -49 1071003 9000001 1 -50 1071003 10710030 9000001 2 40061037 40062037 -51 1071003 10710031 9000002 3 40061038 40062038 -52 1071003 10710032 9000003 4 40061039 40062039 40063013 -53 1011003 9000001 1 -54 1011003 10110030 9000001 2 40061040 40062040 -55 1011003 10110031 9000002 3 40061041 40062041 -56 1011003 10110032 9000003 4 40061042 40062042 40063014 -57 1051003 9000001 1 -58 1051003 10510030 9000001 2 40061043 40062043 -59 1051003 10510031 9000002 3 40061044 40062044 -60 1051003 10510032 9000003 4 40061045 40062045 40063015 -61 1021003 9000001 1 -62 1021003 10210030 9000001 2 40061046 40062046 -63 1021003 10210031 9000002 3 40061047 40062047 -64 1021003 10210032 9000003 4 40061048 40062048 40063016 -65 1081003 9000001 1 -66 1081003 10810030 9000001 2 40061049 40062049 -67 1081003 10810031 9000002 3 40061050 40062050 -68 1081003 10810032 9000003 4 40061051 40062051 40063017 -69 1091002 9000001 1 -70 1091002 10910020 9000001 2 40061052 40062052 -71 1091002 10910021 9000002 3 40061053 40062053 -72 1091002 10910022 9000003 4 40061054 40062054 40063018 -73 1041003 9000001 1 -74 1041003 10410030 9000001 2 40061055 40062055 -75 1041003 10410031 9000002 3 40061056 40062056 -76 1041003 10410032 9000003 4 40061057 40062057 40063019 -77 1111002 9000001 1 -78 1111002 11110020 9000001 2 40061058 40062058 -79 1111002 11110021 9000002 3 40061059 40062059 -80 1111002 11110022 9000003 4 40061060 40062060 40063020 -81 1121002 9000001 1 -82 1121002 11210020 9000001 2 40061061 40062061 -83 1121002 11210021 9000002 3 40061062 40062062 -84 1121002 11210022 9000003 4 40061063 40062063 40063021 -85 1021004 9000001 1 -86 1021004 10210040 9000001 2 40061064 40062064 -87 1021004 10210041 9000002 3 40061065 40062065 -88 1021004 10210042 9000003 4 40061066 40062066 40063022 -89 1131002 9000001 1 -90 1131002 11310020 9000001 2 40061067 40062067 -91 1131002 11310021 9000002 3 40061068 40062068 -92 1131002 11310022 9000003 4 40061069 40062069 40063023 -93 1511003 9000001 1 -94 1511003 15110030 9000001 2 40061070 40062070 -95 1511003 15110031 9000002 3 40061071 40062071 -96 1511003 15110032 9000003 4 40061072 40062072 40063024 -97 1141003 9000001 1 -98 1141003 11410030 9000001 2 40061073 40062073 -99 1141003 11410031 9000002 3 40061074 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40062184 40064019 +213 1111002 9000003 5 40061060 40062188 40064020 +214 1121002 9000003 5 40061063 40062192 40064021 +215 1021004 9000003 5 40061066 40062196 40064022 +216 1131002 9000003 5 40061069 40062200 40064023 +217 1511003 9000003 5 40061072 40062204 40064024 +218 1141003 9000003 5 40061075 40062208 40064025 +219 1521003 9000003 5 40061078 40062212 40064026 +220 1161002 9000003 5 40061081 40062216 40064027 +221 1171003 9000003 5 40061084 40062220 40064028 +222 1181003 9000003 5 40061087 40062224 40064029 +223 1191003 9000003 5 40061090 40062228 40064030 +224 1201003 9000003 5 40061093 40062232 40064031 +225 1211002 9000003 5 40061096 40062236 40064032 +226 1531003 9000003 5 40061099 40062240 40064033 +227 1121003 9000003 5 40061102 40062244 40064034 +228 1221002 9000003 5 40061105 40062248 40064035 +229 1131003 9000003 5 40061105 40062252 40064036 +230 1541003 9000003 5 40061105 40062256 40064037 +231 1031004 9000003 5 40061105 40062260 40064038 +232 1531004 9000003 5 40061105 40062264 40064039 +233 1551003 9000003 5 40061105 40062268 40064040 +234 1051004 9000003 5 40061105 40062272 40064041 +235 1561003 9000003 5 40061105 40062276 40064042 +236 1071004 9000003 5 40061105 40062280 40064043 +237 1571003 9000003 5 40061105 40062284 40064044 +238 1041004 9000003 5 40061105 40062288 40064045 +239 1231002 9000003 5 40061105 40062292 40064046 +240 1011004 9000003 5 40061105 40062296 40064047 diff --git a/Resources/table/share/fashion/Fashion.tsv b/Resources/table/share/fashion/Fashion.tsv index ce6970a..407c3f6 100644 --- a/Resources/table/share/fashion/Fashion.tsv +++ b/Resources/table/share/fashion/Fashion.tsv @@ -1,239 +1,251 @@ -Id CharacterId ResourcesId Name Quality Series Description WorldDescription Icon BigIcon SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] Priority ItemKey ItemCount SmallHeadIcon SmallHeadIconFashion BigHeadIcon BigHeadIconFashion RoundnessNotItemHeadIcon RoundnessHeadIcon BigRoundnessHeadIcon HalfBodyImage RoleCharacterBigImage RoundnessNotItemHeadIconLiberation SmallHeadIconLiberation BigHeadIconLiberation CharacterIcon ShowTimeStr SceneModelId EffectRootName EffectPath SubItem[1] SubItem[2] SubItem[3] -6110101 1011002 1010101 Generic 1 9000 Default — Lee: Palefire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10110010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010101.png 19000 101299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab -6110102 1011002 1010102 Generic - Modified 2 9000 Default — Lee: Palefire The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010102.png 19000 101298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab -6110103 1011002 1010103 Generic - Final 2 9000 Default — Lee: Palefire The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010103.png 19000 101297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab -6110104 1011002 1010104 Gray Feathers: Palefire 5 1001 Uniform — Lee: Palefire The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110090102.png 10016 80004 101296 32 21 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab -6110105 1011002 1010105 Ivy 5 1009 New Life — Lee: Palefire A spring fashion Coating designed by WGAA that blends together academic elements and current fashion trends, reminding people of their student days. Assets/Product/Texture/Image/IconToolsSp/Clo10110019091Sp.png Assets/Product/Texture/Image/IconTools/Clo10110019091.png 80004 101295 32 14 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab -6210101 1021001 1020101 Generic 1 9000 Default — Lucia: Lotus The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010101.png 19001 102199 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6210102 1021001 1020102 Generic - Modified 2 9000 Default — Lucia: Lotus The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010102.png 19001 102198 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6210103 1021001 1020103 Generic - Final 2 9000 Default — Lucia: Lotus The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010103.png 19001 102197 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6210104 1021001 1020104 Daybreak 5 1003 Horizon — Lucia: Lotus The smooth design significantly reduces friction, while the stealth but passionate cut and colors help to transform Lucia into a daybreaking light. Assets/Product/Texture/Image/IconToolsSp/Clo10210090301Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090301.png 102196 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6210105 1021001 1020105 Gray Feathers: Lotus 5 1001 Uniform — Lucia: Lotus The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210090302Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090302.png 10016 102195 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6210106 1021001 1020106 Rain Walking 5 1009 New Life — Lucia: Lotus As Lucia strolls on the streets after a refreshing rain, the waterproof and transparent macromolecular surface of her outfit reflects the mesmerizing light from the windows of shops nearby. Assets/Product/Texture/Image/IconToolsSp/Clo10210090303Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090303.png 10019 102194 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab -6310101 1031001 1030101 Generic 1 9000 Default — Liv: Eclipse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010101.png 19002 103199 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310102 1031001 1030102 Generic - Modified 2 9000 Default — Liv: Eclipse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010102.png 19002 103198 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310103 1031001 1030103 Generic - Final 2 9000 Default — Liv: Eclipse The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010103.png 19002 103197 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310104 1031001 1030104 Tiara 5 1009 New Life — Liv: Eclipse As the manager of the Center of Ecological Research, Liv is able to control the ecosystem within Babylonia. Assets/Product/Texture/Image/IconToolsSp/Clo10310090101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090101.png 10008 103196 32 7 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310105 1031001 1030105 Gray Feathers: Eclipse 5 1001 Uniform — Liv: Eclipse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090102.png 10016 80004 103195 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310106 1031001 1030106 Maid of Time 5 1010 Operation Zero — Liv: Eclipse 7:00, good morning. 9:00, saying goodbye. 11:00, a morning tea alone. 13:00, ironing clothes. 15:00, cleaning the room. 17:00, preparing for dinner. 18:00, eagerly awaiting. 20:00, welcome back. Assets/Product/Texture/Image/IconToolsSp/Clo10310019101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019101.png 10016 80004 103194 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310106.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310107 1031001 1030107 Christmas Promise 5 1011 Christmas — Liv: Eclipse An outfit made from mechanical parts and special fabrics that perfectly blends lovely Christmas elements and excellent defense. Assets/Product/Texture/Image/IconToolsSp/Clo10310019111Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019111.png 10016 103193 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310107.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6310108 1031001 1030108 Generic 5 1015 Meaning — Liv: Eclipse 精鋭医療部隊の作業用制服。医療箱や緊急時の血清注射器を装備し、前線で奮闘する兵士達の後方支援を行う。 Assets/Product/Texture/Image/IconToolsSp/Clo10310019151Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019151.png 103192 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310108.png 2025/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab -6410101 1041002 1040101 Generic 1 9000 Default — Bianca: Zero The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010101.png 19003 104299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab -6410102 1041002 1040102 Generic - Modified 2 9000 Default — Bianca: Zero The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010102.png 19003 104298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab -6410103 1041002 1040103 Generic - Final 2 9000 Default — Bianca: Zero The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010103.png 19003 104297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab -6410104 1041002 1040104 Thistle 5 1007 Corrosion — Bianca: Zero This elegant outfit borrows elements from the special crystal structure of refined ores found in regions of deep corrosion. Assets/Product/Texture/Image/IconToolsSp/Clo10410070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070101.png 10016 80004 104296 32 33 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6410104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab -6410105 1041002 1040105 Gray Feathers: Zero 5 1001 Uniform — Bianca: Zero The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10410070102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070102.png 10018 104295 32 21 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab -6510101 1051001 1050101 Generic 1 9000 Default — Nanami: Storm The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010101.png 19004 105299 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab -6510102 1051001 1050102 Generic - Modified 2 9000 Default — Nanami: Storm The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010102.png 19004 105298 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab -6510103 1051001 1050103 Generic - Final 2 9000 Default — Nanami: Storm The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010103.png 19004 105297 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab -6510104 1051001 1050104 Gray Feathers: Storm 5 1001 Uniform — Nanami: Storm The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510090102.png 10016 105296 32 27 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6510104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab -6610101 1061002 1060101 Generic 1 9000 Default — Kamui: Bastion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010101.png 19005 106299 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab -6610102 1061002 1060102 Generic - Modified 2 9000 Default — Kamui: Bastion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010102.png 19005 106298 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab -6610103 1061002 1060103 Generic - Final 2 9000 Default — Kamui: Bastion The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010103.png 19005 106297 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab -6610104 1061002 1060104 End Messenger 5 1007 Corrosion — Kamui: Bastion The enhanced lower-body structure allows the wearer of this outfit to quickly dash across cities full of obstacles. Also has a low-level filter installed. Assets/Product/Texture/Image/IconToolsSp/Clo10610010701Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010701.png 10016 80004 106296 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab -6610105 1061002 1060105 Gray Feathers: Bastion 5 1001 Uniform — Kamui: Bastion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610010702Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010702.png 10016 80004 106295 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab -6710101 1071002 1070101 Generic 1 9000 Default — Karenina: Blast The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010101.png 19006 107299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab -6710102 1071002 1070102 Generic - Modified 2 9000 Default — Karenina: Blast The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010102.png 19006 107298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab -6710103 1071002 1070103 Generic - Final 2 9000 Default — Karenina: Blast The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010103.png 19006 107297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab -6710104 1071002 1070104 Gray Feathers: Blast 5 1001 Uniform — Karenina: Blast The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710020201.png 10016 80004 107296 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab -6710105 1071002 1070105 Crack 'n Blast 5 1013 Spring Festival — Karenina: Blast This limited-edition Spring Festival outfit was designed for female Constructs specifically by Babylonia. Its design refers to traditional clothing of the Golden Age, and highlights the cheerful yet vintage fashion without hindering combat function. Assets/Product/Texture/Image/IconToolsSp/Clo10710029131Sp.png Assets/Product/Texture/Image/IconTools/Clo10710029131.png 80004 107295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710105.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab -6810101 1081002 1080101 Generic 1 9000 Default — Watanabe: Nightblade The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010101.png 19007 108299 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab -6810102 1081002 1080102 Generic - Modified 2 9000 Default — Watanabe: Nightblade The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010102.png 19007 108298 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab -6810103 1081002 1080103 Generic - Final 2 9000 Default — Watanabe: Nightblade The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010103.png 19007 108297 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab -6810104 1081002 1080104 Gray Feathers: Nightblade 5 1001 Uniform — Watanabe: Nightblade The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10810020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10810020201.png 10016 80004 108296 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6810104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab -6310201 1031002 1030201 Generic 1 9000 Default — Liv: Lux The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020101.png 19009 103299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6310202 1031002 1030202 Generic - Modified 2 9000 Default — Liv: Lux The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020102.png 19009 103298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6310203 1031002 1030203 Generic - Final 2 9000 Default — Liv: Lux The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020103.png 19009 103297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6310204 1031002 1030204 Gray Feathers: Lux 5 1001 Uniform — Liv: Lux The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020201.png 10016 80004 103296 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6310205 1031002 1030205 Florescence 6 1019 Oathbound — Liv: Lux The glare is softened, all look like dust. She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/IconToolsSp/Clo10310029191Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029191.png 103295 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6310206 1031002 1030206 Lingering Fragrance 5 1002 Fragrance — Liv: Lux A lily-themed coating. Holy, elegant, benedictory, and innocent... People have many praises for lilies, but lilies grown on the battlefield show the tenacity of the warriors. Assets/Product/Texture/Image/IconToolsSp/Clo10310019021Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019021.png 80035 103294 32 14 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6210201 1021002 1020201 Generic 1 9000 Default — Lucia: Dawn The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020101.png 19008 102299 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6210202 1021002 1020202 Generic - Modified 2 9000 Default — Lucia: Dawn The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020102.png 19008 102298 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6210203 1021002 1020203 Generic - Final 2 9000 Default — Lucia: Dawn The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020103.png 19008 102297 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6210204 1021002 1020204 Gothic 5 1004 Underground Arena — Lucia: Dawn Cruel yet elegant; she is one of the most formidable candidates in the ring. Still, many dream of becoming her new owner and taking her away. Assets/Product/Texture/Image/IconToolsSp/Clo10210020701Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020701.png 10016 80004 102296 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6210205 1021002 1020205 Gray Feathers: Dawn 5 1001 Uniform — Lucia: Dawn The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020201.png 10016 80004 102295 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210205.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6210206 1021002 1020206 Holiday of Eden 5 1017 Endearment — Lucia: Dawn A casual outfit launched by a fashion brand that is popular with young people in Babylonia. It is specially prepared by Lucia for the days off with the Commandant. This outfit comes with tiny accessories and a retro digital camera that can record your favorite moments at any time. Assets/Product/Texture/Image/IconToolsSp/Clo10210029171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210029171.png 80004 102294 32 12 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210206.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab -6310301 1031003 1030301 Generic 1 9000 Default — Liv: Luminance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030101.png 19011 103399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6310302 1031003 1030302 Generic - Modified 2 9000 Default — Liv: Luminance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030102.png 19011 103398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6310303 1031003 1030303 Generic - Final 2 9000 Default — Liv: Luminance The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030103.png 19011 103397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6310304 1031003 1030304 Skeletal Bride 6 1007 Corrosion — Liv: Luminance The scent of death wrapped within this worn out gown sends chill down the spine. But no one could turn away from those enchanting eyes beneath the veil. Assets/Product/Texture/Image/IconToolsSp/Clo10310070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310070101.png 10025 103396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6310305 1031003 1030305 Gray Feathers: Luminance 5 1001 Uniform — Liv: Luminance The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039011.png 10016 80004 103395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6310306 1031003 1030306 Puella Subnautica 6 1016 True Blue — Liv: Luminance Equipped with a type II under water thrust device, this reinforced frame is resistant to water pressure and allows Liv to move freely even in the deep sea. Assets/Product/Texture/Image/IconToolsSp/Clo10310039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039161.png 80004 103394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310306.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310306.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6610301 1061003 1060301 Generic 1 9000 Default — Kamui: Tenebrion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010201.png 19012 106399 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab -6610302 1061003 1060302 Generic - Modified 2 9000 Default — Kamui: Tenebrion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010202Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010202.png 19012 106398 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab -6610303 1061003 1060303 Generic - Final 2 9000 Default — Kamui: Tenebrion The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010203Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010203.png 19012 106397 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab -6610304 1061003 1060304 Gray Feathers: Tenebrion 5 1001 Uniform — Kamui: Tenebrion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. 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Assets/Product/Texture/Image/IconToolsSp/Clo10610039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039031.png 10016 80004 106395 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab -6610306 1061003 1060306 Spectral Parade 6 1020 Hallow — Kamui: Tenebrion A shade blinking into the night, a clear mind hidden in masks. The annual day of the saints is a festival where you can forget your troubles. Constructs see death lightly—anchor him in your mind, and he will cross the underworld to return to you. Assets/Product/Texture/Image/IconToolsSp/Clo10610039201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039201.png 106394 32 84 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6610306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6610306.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab -6610307 1061003 1060307 Tiger Imperium 6 1013 Spring Festival — Kamui: Tenebrion A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. 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Assets/Product/Texture/Image/IconToolsSp/Clo10110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030101.png 19010 101399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6110302 1011003 1010302 Generic - Modified 2 9000 Default — Lee: Entropy The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030102.png 19010 101398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6110303 1011003 1010303 Generic - Final 2 9000 Default — Lee: Entropy The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030103.png 19010 101397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6110304 1011003 1010304 Gray Feathers: Entropy 5 1001 Uniform — Lee: Entropy The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. 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No prey could ever run away from the wearer of this outfit. Assets/Product/Texture/Image/IconToolsSp/Clo10110030301Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030301.png 10016 80004 101395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6110306 1011003 1010306 Oceanic Blues 6 1016 True Blue — Lee: Entropy The streamlined design can effectively reduce the friction during diving for better deep-sea combat performance. The decorative hood comes with the set as a free gift. Assets/Product/Texture/Image/IconToolsSp/Clo10110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039161.png 80004 101394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6110306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6110306.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6110307 1011003 1010307 Illusionist 6 1009 New Life — Lee: Entropy The magician hides the special gift he prepared in advance with magic and pulls out a red heart with a brilliant magic skill. Even though the audience is already impressed, the magician's eyes only land on one person. Now, he has put his answer in your hand. Assets/Product/Texture/Image/IconToolsSp/Clo10110039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039101.png 80051 101393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Li8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Li8.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110307.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab -6710301 1071003 1070301 Generic 1 9000 Default — Karenina: Ember The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030101.png 19013 107399 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710302 1071003 1070302 Generic - Modified 2 9000 Default — Karenina: Ember The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030102.png 19013 107398 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710303 1071003 1070303 Generic - Final 2 9000 Default — Karenina: Ember The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030103.png 19013 107397 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710304 1071003 1070304 Gray Feathers: Ember 5 1001 Uniform — Karenina: Ember The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030201.png 10016 80004 107396 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710305 1071003 1070305 Machina 5 1003 Horizon — Karenina: Ember The special ports on this outfit keep Karenina in sync with her action-support system, so she can adapt to fast-accelerating, intensive combat situations. Assets/Product/Texture/Image/IconToolsSp/Clo10710030401Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030401.png 10016 80004 107395 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710306 1071003 1070306 Tulle Redbud 6 1016 True Blue — Karenina: Ember A coating exclusively made for island holidays, featuring a piece of ethereal tulle that can dissipate heat and protect the frame as well. It enhances Karenina's combat ability in the summer heat, turning her into a glamorous fairy on the battlefield. Assets/Product/Texture/Image/IconToolsSp/Clo10710039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039161.png 107394 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6710306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6710306.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710306.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019161/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710307 1071003 1070307 Silver White 5 1019 Oathbound — Karenina: Ember A dress as white as silver snow, as the love of Winter Sonata. The pure white figure chuckles in the snow and the faint flush on her cheeks dispels the cold winter altogether. It jogs the memories of summer days when lavender was in full bloom, recording the everlasting ripples of this moment. Assets/Product/Texture/Image/IconToolsSp/Clo10710039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039191.png 80014 107393 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab -6710308 1071003 1070308 Deed of Snow Leopard 6 1010 Operation Zero — Karenina: Ember "What can I do for you, Commandant...? Wait! Why am I still doing this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important away from her. 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Perfectly resembles the characteristics of their M.I.N.D. 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Often worn as a formal dress during all important Event. 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The brilliant light is a result of burning armor under high-powered propulsion. 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Her hair is decorated by hot summer vibes. Can you feel this ice-melting passion? 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Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" 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Perfectly resembles the characteristics of their M.I.N.D. 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Often worn as a formal dress during all important Event. 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The simplistic design keeps energy consumption at a minimum, ensuring immediate response for any emergencies. 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The cute rabbit plushie and tan lines are her treasurable memories of this summer. 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She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/IconToolsSp/Clo10210039171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039171.png 80003 102393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210307.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png 2025/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab -6810301 1081003 1080301 Generic 1 9000 Default — Watanabe: Astral The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030101.png 19016 108399 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6810302 1081003 1080302 Generic - Modified 2 9000 Default — Watanabe: Astral The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030102.png 19016 108398 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6810303 1081003 1080303 Generic - Final 2 9000 Default — Watanabe: Astral The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030103.png 19016 108397 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6810304 1081003 1080304 Field Training 5 1001 Remembrance: Forsaken HQ Attire - Watanabe: Astral The outfit that the Forsaken wear. Its tight-fitting design is perfect for outdoor actions in different environments, and its details with functional designs customized by the user achieve practicality to the fullest. Assets/Product/Texture/Image/IconToolsSp/Clo10810039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039011.png 10016 80004 108396 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6810305 1081003 1080305 Skyline Trial 5 1003 Horizon — Watanabe: Astral Coating of the streamlined design, colors matched by optical principles, equipped with real-time positioning module and a set of driving joints, all of these have greatly improved the practicality of the vehicle. Assets/Product/Texture/Image/IconToolsSp/Clo10810039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039031.png 10016 80004 108395 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6810306 1081003 1080306 Captain Hook 5 1027 Ocean Secret — Watanabe: Astral Cannons, fleets, pirates. Watanabe was not unhappy when he learned about the coating, but he disliked the term "Plunderer of Children's Dreams". "The children of Neverland can be carefree only because they don't know the ocean's wrath. The real guardian of dreams would face the storm with them and guard them until they grow up!" Assets/Product/Texture/Image/IconToolsSp/Clo10810039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039271.png 80022 108394 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab -6910101 1091002 1090101 Generic 1 9000 Default — Ayla: Brilliance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020101.png 19017 109299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6910102 1091002 1090102 Generic - Modified 2 9000 Default — Ayla: Brilliance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10910020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020102.png 19017 109298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6910103 1091002 1090103 Generic - Final 2 9000 Default — Ayla: Brilliance The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020103.png 19017 109297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6910104 1091002 1090104 Adventurous Spirit 5 1001 Ancient Visit: Archaeological Team HQ Attire — Ayla: Brilliance The smart design of this costume allows the wearer to move comfortably in different environments, and its practical exploration tools can provide an Archaeological Team member with the best help in the search of historical sites. Assets/Product/Texture/Image/IconToolsSp/Clo10910029011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029011.png 10016 80004 109296 32 21 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6910105 1091002 1090105 Aster Hare 5 1003 Horizon — Ayla: Brilliance Designed by Ayla herself and in her favorite colors, this cute driving costume also enhances the frame's protection ability against impacts. Assets/Product/Texture/Image/IconToolsSp/Clo10910029031Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029031.png 10016 80004 109295 32 27 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6910106 1091002 1090106 Lost Butterfly 5 1030 Fantasy Harmony — Ayla: Brilliance Parsley, sage, rosemary, and thyme... The witch picks colors from the forest and blends them into her magic along with the undying melody, the eternal hope, and the rainbow-color fantasy. Therefore, the winged fairies leave traces of dancing on the paper and travel beyond the raging storms to lead the seekers to where the melody of the magic pipe comes from. Assets/Product/Texture/Image/IconToolsSp/Clo10910029301Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029301.png 80040 109294 32 14 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab -6410301 1041003 1040301 Generic 1 9000 Default — Bianca: Veritas The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030101.png 19018 104399 32 3 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410302 1041003 1040302 Generic - Modified 2 9000 Default — Bianca: Veritas The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030102.png 19018 104398 32 6 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410303 1041003 1040303 Generic - Final 2 9000 Default — Bianca: Veritas The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030103.png 19018 104397 32 9 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410304 1041003 1040304 Pact of Zero 5 1010 Operation Zero — Bianca: Veritas Under the pact, Commandant, I shall be the one in charge of your daily routine. Please wait, your collar is popped a bit. Assets/Product/Texture/Image/IconToolsSp/Clo10410039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039101.png 10016 80004 104396 32 21 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410304.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410305 1041003 1040305 Ink-lit Hermit 6 1014 Fairy Garment — Bianca: Veritas A Kowloong-styled special coating created from the data restored from the KCC ship. Equipped with special expansion "Illusion", it can create a simulacrum of the Construct with similar energy level and physical form, which can come in handy in many situations as a special tactical module. The fluorescent components are said to be proud works of WGAA. Assets/Product/Texture/Image/IconToolsSp/Clo10410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039141.png 80021 104395 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410305.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410307.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/R3BiankaMd019141/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410306 1041003 1040306 Grace 6 1019 Oathbound — Bianca: Veritas Amazing Grace, how sweet the sound. She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/IconToolsSp/Clo10410039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039191.png 104394 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410306.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6410307 1041003 1040307 Spring Huntress 6 1013 Spring Festival — Bianca: Veritas Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/IconToolsSp/Clo10410039131Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039131.png 80048 80049 104393 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating64103072.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab -6000101 1111002 1110201 Generic 1 9000 Default — Sophia: Silverfang The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11010010011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010011.png 19019 111299 32 3 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000102 1111002 1110202 Generic - Modified 2 9000 Default — Sophia: Silverfang The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo11010010012Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010012.png 19019 111298 32 6 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000103 1111002 1110203 Generic - Final 2 9000 Default — Sophia: Silverfang The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11010010013Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010013.png 19019 111297 32 9 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000104 1111002 1110204 Chief Mechanic 5 1001 Advance of Akdilek HQ Attire — Sophia: Silverfang 6 rivet nuts and 2 bottles of milling cutter lubricant... Hm, right, sandpaper and files too. It's showtime for Akdilek's greatest mechanic. Assets/Product/Texture/Image/IconToolsSp/Clo11010019011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019011.png 10016 80004 111296 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000105 1111002 1110205 Starry Desert 5 1003 Horizon — Sophia: Silverfang A coating inspired by Sophia's memories of Akdilek. It gives a feeling of the sand sea and the clear starry night outside the train, making Sophia feel like being at Akdilek. Assets/Product/Texture/Image/IconToolsSp/Clo11010019031Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019031.png 10016 80004 111295 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000106 1111002 1110206 Mandala Dance 5 1025 Gilded Glamor — Sophia: Silverfang A coating design based on the traditional Akdilek costumes that wraps Sophia's body in gossamer with gold ornaments rustling at each moment and a six-petalled camellia slowly blossoming at her waist. With her reposed visage, the audience watches in stunned splendor at her elegant and just manner. Assets/Product/Texture/Image/IconToolsSp/Clo11010029231Sp.png Assets/Product/Texture/Image/IconTools/Clo11010029231.png 80059 111294 32 14 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab -6000201 1121002 1120201 Generic 1 9000 Default — Chrome: Arclight The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020101.png 19020 112299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab -6000202 1121002 1120202 Generic - Modified 2 9000 Default — Chrome: Arclight The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020102.png 19020 112298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab -6000203 1121002 1120203 Generic - Final 2 9000 Default — Chrome: Arclight The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020103.png 19020 112297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab -6000204 1121002 1120204 Dream Eater 5 1007 Corrosion — Chrome: Arclight Contrary to the usual style of its user, this coating has a wild and aggressive design that exposes some of his rarely seen characteristics. It is equipped with high-density creature filters, and the special boosters installed in its arms and legs provide formidable burst power and dexterity. Assets/Product/Texture/Image/IconToolsSp/Clo11210029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029071.png 10016 80004 112296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab -6000205 1121002 1120205 Golden Days 6 1010 Operation Zero — Chrome: Arclight A dress-like Coating made for commercial infiltration missions. The suitcase has weapons hidden within, and the inner layer is made from bullet-proof materials using a special technique. It has maintained a glamorous and agile look without compromising on defense. Assets/Product/Texture/Image/IconToolsSp/Clo11210029101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029101.png 112295 32 84 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000205.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab -6210401 1021004 1020401 Generic 1 9000 Default — Lucia: Plume The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040101.png 19021 102499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab -6210402 1021004 1020402 Generic - Modified 2 9000 Default — Lucia: Plume The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10210040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040102.png 19021 102498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab -6210403 1021004 1020403 Generic - Final 2 9000 Default — Lucia: Plume The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040103.png 19021 102497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab -6210404 1021004 1020404 Eventide Glow 6 1014 Fairy Garment — Lucia: Plume This Coating features classic eastern elements by using crimson tassels, a bronze mirror, and cloud patterns. It is also equipped with the special expansion "Illusion", but modified specifically to Lucia's energy form. Assets/Product/Texture/Image/IconToolsSp/Clo10210049141Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049141.png 80001 80004 102496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210404.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab -6210405 1021004 1020405 Dance of Ripplets 6 1027 Ocean Secret — Lucia: Plume Hiding her scales and leaving the ocean, she has sacrificed much, and she has finally met that person. Right now, with her feet on the ground, her arms move with her dress, dancing before the figure. Even knowing that it might all turn into bubbles and disappear in the end, she just wishes to dance for the one she cares deeply about, whose heart she is hoping to touch—the same way hers was touched when they first met. Assets/Product/Texture/Image/IconToolsSp/Clo10210049271Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049271.png 80026 102495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210405.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210405.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab -6000301 1131002 1130201 Generic 1 9000 Default — Vera: Rozen The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020101.png 19022 113299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab -6000302 1131002 1130202 Generic - Modified 2 9000 Default — Vera: Rozen The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020102.png 19022 113298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab -6000303 1131002 1130203 Generic - Final 2 9000 Default — Vera: Rozen The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020103.png 19022 113297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab -6000304 1131002 1130204 Night Fever 5 1009 New Life — Vera: Rozen Themed around the punk fashion in the Golden Age, it is merely a decorative coating that will not improve the combat ability. However, it does give you an impulse to jump on the stage, sing your lungs out, and smash a guitar. Assets/Product/Texture/Image/IconToolsSp/Clo11310029181Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029181.png 10016 80004 113296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab -6000401 1511003 1511301 Generic 1 9000 Default — Camu: Crocotta The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030101.png 19023 151299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab -6000402 1511003 1511302 Generic - Modified 2 9000 Default — Camu: Crocotta The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030102.png 19023 151298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab -6000403 1511003 1511303 Generic - Final 2 9000 Default — Camu: Crocotta The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030103.png 19023 151297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab -6000404 1511003 1511304 Yaksha Undertow 5 1009 New Life — Camu: Crocotta An oriental style coating that resembles the traditional garment people usually wear for ceremonies. Together with his unusual Inver-Device, Camu looks quite like a ghoul, an intimidating creature in the legends of the Golden Age. Assets/Product/Texture/Image/IconToolsSp/Clo15110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039161.png 10016 80004 151296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab -6000405 1511003 1511305 Guard of Hell 5 1020 Hallow — Camu: Crocotta Guarding the burning door of hell, he is often seen as an ominous sign of death. The living are scared to look at him when passing by, and he also gives them a fierce look in return. But the living never know how dedicated he is to his post and how many times he has escorted those who haven't reached the time of death out of the hell before Halloween night. Assets/Product/Texture/Image/IconToolsSp/Clo15110039201Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039201.png 80032 151295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png 2099/10/29 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab -6000501 1141003 1140301 Generic 1 9000 Default — Rosetta: Rigor The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030101.png 19024 114399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000502 1141003 1140302 Generic - Modified 2 9000 Default — Rosetta: Rigor The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030102.png 19024 114398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000503 1141003 1140303 Generic - Final 2 9000 Default — Rosetta: Rigor The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030103.png 19024 114397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000504 1141003 1140304 Einherjar 5 1003 Horizon — Rosetta: Rigor The noble and glorious Forest Guard holds her shining spear like a banner, bringing courage for her fellow soldiers and stunning everyone with her valiant heroism. Assets/Product/Texture/Image/IconToolsSp/Clo11410039031Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039031.png 10016 80004 114396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000504.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000505 1141003 1140305 Howling Crown 6 1024 Legend — Rosetta: Rigor When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/IconToolsSp/Clo11410039241Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039241.png 80010 114395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000505.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000505.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000505.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/R3LuosaitaMd019241/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000506 1141003 1140306 Niki US1000 6 1003 Horizon — Rosetta: Rigor "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/IconToolsSp/Clo11410039351Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039351.png 80069 114396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadR3Luosaita7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Luosaita3.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000506.png 2023/11/9 2:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab -6000601 1161002 1160201 Generic 1 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020101.png 19025 116299 32 3 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab -6000602 1161002 1160202 Generic - Modified 2 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020102.png 19025 116298 32 6 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab -6000603 1161002 1160203 Generic - Final 2 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020103.png 19025 116297 32 9 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab -6000604 1161002 1160204 Winter Hunter 5 1007 Corrosion — Changyu: Qilin A special Coating inspired by bionic wolves that significantly increases Changyu's attack and mobility. Has bonus constraints around the ankles due to excessive leaping power. Assets/Product/Texture/Image/IconToolsSp/Clo11610029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11610029071.png 10016 116296 32 14 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000604.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab -6000701 1521003 1520301 Generic 1 9000 Default — Qu: Pavo The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030101.png 19026 152399 32 3 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab -6000702 1521003 1520302 Generic - Modified 2 9000 Default — Qu: Pavo The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030102.png 19026 152398 32 6 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab -6000703 1521003 1520303 Generic - Final 2 9000 Default — Qu: Pavo The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030103.png 19026 152397 32 9 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab -6000704 1521003 1520304 Flawless Tempo 5 1009 New Life — Qu: Pavo Inspired by the royal guards in the old world, this light Coating is decorated by complicated patterns made from precious metals. Whenever she waves her baton, all soldiers would march toward the dawn. Assets/Product/Texture/Image/IconToolsSp/Clo15210039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039091.png 10016 152396 32 14 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab -6000705 1521003 1520305 Scarlet Spring 6 1013 Fairy Garment — Qu: Pavo When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/IconToolsSp/Clo15210039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039141.png 80002 80005 152395 32 84 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000705.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000705.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png 2023/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab -6000801 1171003 1170301 Generic 1 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030101.png 19027 117399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab -6000802 1171003 1170302 Generic - Modified 2 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030102.png 19027 117398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab -6000803 1171003 1170303 Generic - Final 2 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030103.png 19027 117397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab -6000804 1171003 1170304 Wispthorn 6 1007 Corrosion — Luna: Laurel No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/IconToolsSp/Clo11710039071Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039071.png 80001 117396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000804.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000804.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000804.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab -6000805 1171003 1170305 Street Rebellion 6 1009 New Life — Luna: Laurel With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/IconToolsSp/Clo11710039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039091.png 80020 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000805.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000805.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000805.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab -6000901 1181003 1180301 YoRHa No.2 Type B 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11810030101.png 19028 118399 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab -6000902 1181003 1180302 Revealing Outfit 5 1021 A highly revealing piece of clothing for 2B that includes bandages for some reason. Assets/Product/Texture/Image/IconToolsSp/Clo11810039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11810039211.png 20062 118398 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000902.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab -6001001 1191003 1190301 YoRHa No.9 Type S 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11910030101.png 19029 119399 32 3 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab -6001002 1191003 1190302 Young Man's Outfit 5 1021 A simple piece of clothing for 9S that used to belong to a young man in the old world. Assets/Product/Texture/Image/IconToolsSp/Clo11910039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11910039211.png 119398 32 14 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001002.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab -6001101 1201003 1200301 YoRHa Type A No.2 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo12010030101Sp.png Assets/Product/Texture/Image/IconTools/Clo12010030101.png 19030 120399 32 3 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab -6001102 1201003 1200302 Destroyer Outfit 5 1021 An outfit for A2 that may or may not have belonged to the man who destroyed the world. Assets/Product/Texture/Image/IconToolsSp/Clo12010039211Sp.png Assets/Product/Texture/Image/IconTools/Clo12010039211.png 120398 32 14 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6001102.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab -6001201 1211002 1210201 Generic 1 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020101.png 19031 121299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab -6001202 1211002 1210202 Generic - Modified 2 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020102.png 19031 121298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab -6001203 1211002 1210203 Generic - Final 2 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020103.png 19031 121297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab -6001204 1211002 1210204 Hawk Scout 5 1001 Strike Hawk HQ Attire — Wanshi: Hypnos Modified from Strike Hawk's uniform Coating to adapt to Wanshi's flexible combat style. The hawk is always on standby, both as a medic and as a warrior. Assets/Product/Texture/Image/IconToolsSp/Clo12110029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12110029011.png 80008 80009 121296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab -6001301 1531003 1530301 Generic 1 9000 Default — Selena: Tempest The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030101.png 19032 153399 32 3 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab -6001302 1531003 1530302 Generic - Modified 2 9000 Default — Selena: Tempest The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030102.png 19032 153398 32 6 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab -6001303 1531003 1530303 Generic - Final 2 9000 Default — Selena: Tempest The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030103.png 19032 153397 32 9 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab -6001304 1531003 1530304 Nightingale and Rose 5 1023 Yesterday Once More — Selena: Tempest The nightingale thought you were the lover in her songs, so she pierced her chest with thorn, then handed you a rose bred from her blood... What happened after? You gilded the rose and put it behind her ear. Assets/Product/Texture/Image/IconToolsSp/Clo15310039231Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039231.png 80006 80007 153396 32 14 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab -6001305 1531003 1530305 Aria of Nymph 6 1027 Ocean Secret — Selena: Tempest A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/IconToolsSp/Clo15310039271Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039271.png 80027 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001305.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab -6001401 1121003 1120301 Generic 1 9000 Default — Chrome: Glory Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo11210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030101.png 19033 112399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab -6001402 1121003 1120302 Generic - Modified 2 9000 Default — Chrome: Glory The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030102.png 19033 112398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab -6001403 1121003 1120303 Generic - Final 2 9000 Default — Chrome: Glory The coating is modified based on personal taste for when the Construct is awakened to the highest rank. It perfectly reflects the characteristics of one's M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030103.png 19033 112397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab -6001404 1121003 1120304 Honor Model 6 1023 Yesterday Once More — Chrome: Glory The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo11210039231Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039231.png 80012 80013 112396 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001404.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab -6001405 1121003 1120305 Nosferatu 6 1028 Paradise Lost — Chrome: Glory Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/IconToolsSp/Clo11210039281Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039281.png 80039 112395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001405.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab -6001501 1221002 1220201 Generic 1 9000 Default — No. 21·XXI Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020101.png 19038 122299 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab -6001502 1221002 1220202 Generic - Modified 2 9000 Default — No. 21·XXI The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020102.png 19038 122298 32 6 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab -6001503 1221002 1220203 Generic - Final 2 9000 Default — No. 21·XXI The coating is modified based on personal taste for when the Construct is awakened to the highest rank. It perfectly reflects the characteristics of one's M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020103.png 19038 122297 32 9 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab -6001504 1221002 1220204 Red Hoodie 5 1009 New Life — No. 21·XXI The coating was designed based on a fairy tale. Short skirts, bows, petite red hood. The naive girl doesn't know the meaning of this dress, nor has she considered why she needs to "dress up." However, when she sees others smile at her, she always feels "warm." Assets/Product/Texture/Image/IconToolsSp/Clo12210029091Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029091.png 80018 80019 122296 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab -6001505 1221002 1220205 Solar Frost 5 1033 Beats & Beach — No. 21: XXI Her white figure is surrounded by wild drum beats like the snow in the scorching summer. Amid the waves, she sings gently. It seems as if the nursery rhyme is going to calm the waves of the rock music and flow straight ahead. Skills, thoughts, and the soul she infuses into her singing are as ethereal as the snow in the summer. Nevertheless, the audience is still cheering for this petite snowflake. Assets/Product/Texture/Image/IconToolsSp/Clo12210029331Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029331.png 80064 122295 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab -6001601 1131003 1130301 Generic 1 9000 Default — Vera: Garnet The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030101.png 19034 113399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab -6001602 1131003 1130302 Generic - Modified 2 9000 Default — Vera: Garnet The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030102.png 19034 113398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab -6001603 1131003 1130303 Generic - Final 2 9000 Default — Vera: Garnet The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030103.png 19034 113397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab -6001604 1131003 1130304 Sorrowful Rose 5 1028 Paradise Lost — Vera: Garnet The black veil is for hiding her deadly intent, concealing her in the night. The thorns are there to remind her of her pain, a penance to her sins. The brand is to imprint her with the promise she must keep. "May her soul rest in slaughter..." Assets/Product/Texture/Image/IconToolsSp/Clo11310039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039091.png 80023 80024 113396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab -6001605 1131003 1130305 Wavebender 6 1033 Beats & Beach — Vera: Garnet She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/IconToolsSp/Clo11310039331Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039331.png 80065 113395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001605.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab -6001701 1541003 1540301 Generic 1 9000 Default — Roland: Flambeau The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030101.png 19035 154399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab -6001702 1541003 1540302 Generic - Modified 2 9000 Default — Roland: Flambeau The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030102.png 19035 154398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab -6001703 1541003 1540303 Generic - Final 2 9000 Default — Roland: Flambeau The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030103.png 19035 154397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab -6001704 1541003 1540304 Fool's Fables 5 1028 Paradise Lost — Roland: Flambeau Clapping! Whistle! Bravo! The clown hears loud noises. He jumps through fire, escapes from the beast, dances on the border of danger, hoping that his audience can be amazed and give him a round of applause. The next moment, the show has ended and the curtain falls. —There is no audience. Assets/Product/Texture/Image/IconToolsSp/Clo15410039261Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039261.png 80029 80030 154396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab -6001705 1541003 1540305 Billowing Indigo 5 1014 Fairy Garment — Roland: Flambeau Plain clothes partly dyed in cloudy ink, an indigo sash, and a tuft of tied hair dangling in the wind. Having lived half his life in a cage, plumes of smoke break him from his confines. Thoughts of good and evil torment his heart. Gratitude, resentment, love, and hatred—all bear witness to laughter. Casting aside conflicting interests, his pursuits begin to bear fruit. Assets/Product/Texture/Image/IconToolsSp/Clo15410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039141.png 80056 154395 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001705.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab -6001801 1031004 1030401 Generic 1 9000 Default — Liv: Empyrea The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040101.png 19036 103499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab -6001802 1031004 1030402 Generic - Modified 2 9000 Default — Liv: Empyrea The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040102.png 19036 103498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab -6001803 1031004 1030403 Generic - Final 2 9000 Default — Liv: Empyrea The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040103.png 19036 103497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab -6001804 1031004 1030404 Wings of Dawn 6 1029 Wandering Ballad — Liv: Empyrea Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/IconToolsSp/Clo10310049291Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049291.png 80033 103496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu8.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab -6001805 1031004 1030405 Dreamcatcher 6 1029 Wandering Ballad — Liv: Empyrea The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. Assets/Product/Texture/Image/IconToolsSp/Clo10310049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049331.png 80063 103495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab -6001901 1531004 1530401 Generic 1 9000 Default — Selena: Capriccio The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040101.png 19037 153499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab -6001902 1531004 1530402 Generic - Modified 2 9000 Default — Selena: Capriccio The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040102.png 19037 153498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab -6001903 1531004 1530403 Generic - Final 2 9000 Default — Selena: Capriccio The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040103.png 19037 153497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab -6001904 1531004 1530404 Irisfall Ballad 5 1030 Fantasy Harmony — Selena: Capriccio Not knowing how many years she has been waiting and entangled in thorns, Iris is finally bathed in the bright sunlight and bloom in front of the one that she has been missing for so long. However, when that person reaches the flower, the pedals suddenly fall and become dust, leaving only a faint singing lingering in the dream. Assets/Product/Texture/Image/IconToolsSp/Clo15310049301Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049301.png 80038 80039 153496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001904.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab -6002001 1551003 1550301 Generic 1 9000 Default — Pulao: Dragontoll The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030101.png 19039 155399 32 3 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab -6002002 1551003 1550302 Generic - Modified 2 9000 Default — Pulao: Dragontoll The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030102.png 19039 155398 32 6 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab -6002003 1551003 1550303 Generic - Final 2 9000 Default — Pulao: Dragontoll The outfit modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030103.png 19039 155397 32 9 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab -6002004 1551003 1550304 Dragonwood 5 1014 Fairy Garment — Pulao: Dragontoll A jade green dress that brings out the vitality of a girl with the vigor of nature and Tao by replacing intricate patterns with elegant calligraphy. Assets/Product/Texture/Image/IconToolsSp/Clo15510039311Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039311.png 80043 80044 155396 32 14 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002004.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab -6002005 1551003 1550305 Dreamweaver 6 1009 New Life — Pulao: Dragontoll A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/IconToolsSp/Clo15510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039091.png 80060 155395 32 84 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadR2Pulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao6.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002005.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab -6002101 1051004 1050401 Generic 1 9000 Default — Nanami: Starfarer The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040101.png 19040 105499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab -6002102 1051004 1050402 Generic - Modified 2 9000 Default — Nanami: Starfarer The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10510040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040102.png 19040 105498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab -6002103 1051004 1050403 Generic - Final 2 9000 Default — Nanami: Starfarer The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040103.png 19040 105497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab -6002104 1051004 1050404 Night Navigator 5 1003 Horizon — Nanami: Starfarer Featuring the design style of aviation devices in the Golden Age, it commemorates humanity's glorious journey from starting to know the universe to conquering the future and regeneration. When the girl ventures into the universe in this "coat armor," her determination goes without saying. Assets/Product/Texture/Image/IconToolsSp/Clo10510049321Sp.png Assets/Product/Texture/Image/IconTools/Clo10510049321.png 80047 80046 105496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002104.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab -6002201 1561003 1560301 Generic 1 9000 Default — Haicma: Starveil The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15610030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030101.png 19041 156399 32 3 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab -6002202 1561003 1560302 Generic - Modified 2 9000 Default — Haicma: Starveil The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15610030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030102.png 19041 156498 32 6 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab -6002203 1561003 1560303 Generic - Final 2 9000 Default — Haicma: Starveil The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15610030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030103.png 19041 156597 32 9 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab -6002204 1561003 1560304 Fantastical Fellowship 5 1009 New Life — Haicma: Starveil Drink some tea and get some rest. Journey in the rabbit hole is full of danger. Singing won't waste your time, as the clock will stop at 6 o'clock. Why is a raven like a writing desk? Because I'll be with you no matter what. Assets/Product/Texture/Image/IconToolsSp/Clo15610039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15610039011.png 80052 80051 156696 32 14 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002204.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab -6002301 1071004 1070401 Generic 1 9000 Default — Karenina: Scire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040101.png 19042 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab -6002302 1071004 1070402 Generic - Modified 2 9000 Default — Karenina: Scire The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10710040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040102.png 19042 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab -6002303 1071004 1070403 Generic - Final 2 9000 Default — Karenina: Scire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040103.png 19042 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab -6002304 1071004 1070404 Maleficent 5 1007 Corrosion — Karenina: Scire Though she is the dark dragon that rules over the night sky, it is in this darkness that she lost everything. No one dares approach her deadly thorns, yet she long awaits their embrace. Assets/Product/Texture/Image/IconToolsSp/Clo10710049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10710049011.png 80055 80054 107496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002304.png Bip001RHand Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RHand.prefab -6002401 1571003 1570301 Generic 1 9000 Default — Noan: Arca The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030101.png 19043 107495 32 3 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab -6002402 1571003 1570302 Generic - Modified 2 9000 Default — Noan: Arca The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030102.png 19043 107494 32 6 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab -6002403 1571003 1570303 Generic - Final 2 9000 Default — Noan: Arca The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030103.png 19043 107493 32 9 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab -6002404 1571003 1570304 Homecoming 5 1009 New Life — Noan: Arca A mass-produced coating designed for daily life. The simple ornament reminds people of a librarian or a waiter. Although it's not costumed, it allows the user to adjust to the new life and the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo15710039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15710039011.png 80061 80060 107492 32 14 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab -6002501 1041004 1040401 Generic 1 9000 Default — Bianca: Stigmata Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10410040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040101.png 19044 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab -6002502 1041004 1040402 Generic - Modified 2 9000 Default — Bianca: Stigmata The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10410040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040102.png 19044 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab -6002503 1041004 1040403 Generic - Final 2 9000 Default — Bianca: Stigmata The coating is modified based on personal taste for when the Construct is awakened to the highest rank. It perfectly reflects the characteristics of one's M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040103.png 19044 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab -6002504 1041004 1040404 Exorcist 6 1035 Mistletoe — Bianca: Stigmata The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/IconToolsSp/Clo10410049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049331.png 80067 80068 107496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002504.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab -6002601 1231002 1230201 Generic 1 9000 Default — Bambinata: Vitrum Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020101.png 19045 123299 32 3 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab -6002602 1231002 1230202 Generic - Modified 2 9000 Default — Bambinata: Vitrum The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020102.png 19045 123298 32 6 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab -6002603 1231002 1230203 Generic - Final 2 9000 Default — Bambinata: Vitrum The coating is modified based on personal taste for when the Construct is awakened to the highest rank. It perfectly reflects the characteristics of one's M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020103.png 19045 123297 32 9 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab -6002604 1231002 1230204 Swan Lake 5 1023 Yesterday Once More — Bambinata: Vitrum Inspired by Bambinata's ballet dress back from her childhood, it is a coating Vanessa specially made for Bambinata. The little swan in the dream has eventually responded to echoes from the past, rising up onto her toes and dancing in the new castle once again. Bambinata might not know why she was given such an exquisite coating, but in a certain corner of her M.I.N.D., a shard of shattered glass has melted away without a trace. Assets/Product/Texture/Image/IconToolsSp/Clo12310029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12310029011.png 80070 80072 123296 32 14 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002604.png 2023/11/9 2:00 Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab -6905301 1051003 11050301 Jolly Santanami 5 Christmas — Nanami: Pulse A classic red and white combination with cute accessories, obviously associated to its user's preference. As for the unnecessary woolen collar... "To make Commandant warm, of course!" Said the girl with her arms wide open. Assets/Product/Texture/Image/IconToolsSp/Clo10510039111Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039111.png 750 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab -6902301 1021003 11020301 Volatile Priestess 5 Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. Assets/Product/Texture/Image/IconToolsSp/Clo10310029221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029221.png 715 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210308.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210308.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab -6903201 1031002 11030201 Spring Breeze 5 Festivals — Liv: Lux Orioles sing in the bamboos, the wind cuts the Spring, cherry blossoms on the tree. Assets/Product/Texture/Image/IconToolsSp/Clo10210039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039221.png 705 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab -6903301 1031003 11030301 Snowbreak Bloom 5 Operation Zero — Liv: Luminance Her gentle whispers accompany the flowers as they sprout from the thawed earth, channeling her unspoken love. Liv has secretly prepared this outfit for the day she can enjoy flower-viewing with you. Although it is still early, she wants you to be the first person to witness the scenery of springtime, snow freshly melted. Assets/Product/Texture/Image/IconToolsSp/Clo10310039221Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039221.png 628 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab -6907301 1071003 11070301 Bloody Love 5 Underground Arena — Karenina: Ember Afraid of needles? But you won’t get better without a little jab... C’mon, trust your nurse on this. It won’t hurt a bit. Pain, pain, blow away! Til the ends of milky way! Assets/Product/Texture/Image/IconToolsSp/Clo10710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039251.png 755 32 21 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png 2022/4/6 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab +Id CharacterId ResourcesId Name Quality Series Description WorldDescription Icon BigIcon SkipIdParams[0] SkipIdParams[1] SkipIdParams[2] SkipIdParams[3] SkipIdParams[4] Priority ItemKey ItemCount SmallHeadIcon SmallHeadIconFashion BigHeadIcon BigHeadIconFashion RoundnessNotItemHeadIcon RoundnessHeadIcon BigRoundnessHeadIcon HalfBodyImage RoleCharacterBigImage RoundnessNotItemHeadIconLiberation SmallHeadIconLiberation BigHeadIconLiberation CharacterIcon ShowTimeStr SceneModelId EffectRootName EffectPath AureoleId SubItem[1] SubItem[2] SubItem[3] +6110101 1011002 1010101 Generic 1 9000 Default — Lee: Palefire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10110010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010101.png 19000 101299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110102 1011002 1010102 Generic - Modified 2 9000 Default — Lee: Palefire The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010102.png 19000 101298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110103 1011002 1010103 Generic - Final 2 9000 Default — Lee: Palefire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110010103.png 19000 101297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110104 1011002 1010104 Gray Feathers: Palefire 5 1001 Uniform — Lee: Palefire The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110090102.png 10016 80004 101296 32 21 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6110105 1011002 1010105 Ivy 5 1009 New Life — Lee: Palefire A spring fashion Coating designed by WGAA that blends together academic elements and current fashion trends, reminding people of their student days. Assets/Product/Texture/Image/IconToolsSp/Clo10110019091Sp.png Assets/Product/Texture/Image/IconTools/Clo10110019091.png 80004 101295 32 14 Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/Role/RoleHeadLi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Assets/Product/Texture/Image/Role/RoleHeadLi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/LiangNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLiangNomal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5.png Assets/Product/Texture/Image/Role/RoleHeadLi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6110105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Liang/FxR2LiangPinzhiGuadianBip001LForearm.prefab 1 +6210101 1021001 1020101 Generic 1 9000 Default — Lucia: Lotus The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010101.png 19001 102199 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210102 1021001 1020102 Generic - Modified 2 9000 Default — Lucia: Lotus The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010102.png 19001 102198 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210103 1021001 1020103 Generic - Final 2 9000 Default — Lucia: Lotus The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210010103.png 19001 102197 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210104 1021001 1020104 Daybreak 5 1003 Horizon — Lucia: Lotus The smooth design significantly reduces friction, while the stealth but passionate cut and colors help to transform Lucia into a daybreaking light. Assets/Product/Texture/Image/IconToolsSp/Clo10210090301Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090301.png 102196 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210105 1021001 1020105 Gray Feathers: Lotus 5 1001 Uniform — Lucia: Lotus The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210090302Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090302.png 10016 102195 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6210106 1021001 1020106 Rain Walking 5 1009 New Life — Lucia: Lotus As Lucia strolls on the streets after a refreshing rain, the waterproof and transparent macromolecular surface of her outfit reflects the mesmerizing light from the windows of shops nearby. Assets/Product/Texture/Image/IconToolsSp/Clo10210090303Sp.png Assets/Product/Texture/Image/IconTools/Clo10210090303.png 10019 102194 32 21 Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR1Luxiya/FxR1LuxiyaPinzhiGuadianBip001RForearm.prefab 2 +6310101 1031001 1030101 Generic 1 9000 Default — Liv: Eclipse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010101.png 19002 103199 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310102 1031001 1030102 Generic - Modified 2 9000 Default — Liv: Eclipse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010102.png 19002 103198 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310103 1031001 1030103 Generic - Final 2 9000 Default — Liv: Eclipse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310010103.png 19002 103197 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310104 1031001 1030104 Tiara 5 1009 New Life — Liv: Eclipse As the manager of the Center of Ecological Research, Liv is able to control the ecosystem within Babylonia. Assets/Product/Texture/Image/IconToolsSp/Clo10310090101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090101.png 10008 103196 32 7 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310105 1031001 1030105 Gray Feathers: Eclipse 5 1001 Uniform — Liv: Eclipse The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310090102.png 10016 80004 103195 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310105.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310106 1031001 1030106 Maid of Time 5 1010 Operation Zero — Liv: Eclipse 7:00, good morning. 9:00, saying goodbye. 11:00, a morning tea alone. 13:00, ironing clothes. 15:00, cleaning the room. 17:00, preparing for dinner. 18:00, eagerly awaiting. 20:00, welcome back. Assets/Product/Texture/Image/IconToolsSp/Clo10310019101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019101.png 10016 80004 103194 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310106.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310107 1031001 1030107 Christmas Promise 5 1011 Christmas — Liv: Eclipse An outfit made from mechanical parts and special fabrics that perfectly blends lovely Christmas elements and excellent defense. Assets/Product/Texture/Image/IconToolsSp/Clo10310019111Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019111.png 10016 103193 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310107.png Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6310108 1031001 1030108 Generic 5 1015 Meaning — Liv: Eclipse 精鋭医療部隊の作業用制服。医療箱や緊急時の血清注射器を装備し、前線で奮闘する兵士達の後方支援を行う。 Assets/Product/Texture/Image/IconToolsSp/Clo10310019151Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019151.png 103192 32 21 Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigLifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5.png Assets/Product/Texture/Image/Role/RoleHeadLifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310108.png 2025/3/11 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR1Lifu/FxR1LifuPinzhiGuadianBip001LForearm.prefab 3 +6410101 1041002 1040101 Generic 1 9000 Default — Bianca: Zero The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010101.png 19003 104299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410102 1041002 1040102 Generic - Modified 2 9000 Default — Bianca: Zero The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010102.png 19003 104298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410103 1041002 1040103 Generic - Final 2 9000 Default — Bianca: Zero The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410010103.png 19003 104297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410104 1041002 1040104 Thistle 5 1007 Corrosion — Bianca: Zero This elegant outfit borrows elements from the special crystal structure of refined ores found in regions of deep corrosion. Assets/Product/Texture/Image/IconToolsSp/Clo10410070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070101.png 10016 80004 104296 32 33 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6410104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6410105 1041002 1040105 Gray Feathers: Zero 5 1001 Uniform — Bianca: Zero The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10410070102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410070102.png 10018 104295 32 21 Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo1.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAolisuo2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAolisuo2.png Assets/Product/Texture/Image/RoleStory/OlisuoNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigOlisuoNomal01.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo5.png Assets/Product/Texture/Image/Role/RoleHeadAolisuo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAolisuo2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Bianka/FxR2BiankaPinzhiGuadianBip001LForearm.prefab 12 +6510101 1051001 1050101 Generic 1 9000 Default — Nanami: Storm The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010101.png 19004 105299 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510102 1051001 1050102 Generic - Modified 2 9000 Default — Nanami: Storm The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010102.png 19004 105298 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510103 1051001 1050103 Generic - Final 2 9000 Default — Nanami: Storm The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510010103.png 19004 105297 32 9 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6510104 1051001 1050104 Gray Feathers: Storm 5 1001 Uniform — Nanami: Storm The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510090102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510090102.png 10016 105296 32 27 Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/Yongyechaonormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6510104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2Qishi/FxR2YongyechaoPinzhiGuadianBip001LForearm.prefab 4 +6610101 1061002 1060101 Generic 1 9000 Default — Kamui: Bastion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010101.png 19005 106299 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610102 1061002 1060102 Generic - Modified 2 9000 Default — Kamui: Bastion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010102.png 19005 106298 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610103 1061002 1060103 Generic - Final 2 9000 Default — Kamui: Bastion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010103.png 19005 106297 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610104 1061002 1060104 End Messenger 5 1007 Corrosion — Kamui: Bastion The enhanced lower-body structure allows the wearer of this outfit to quickly dash across cities full of obstacles. Also has a low-level filter installed. Assets/Product/Texture/Image/IconToolsSp/Clo10610010701Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010701.png 10016 80004 106296 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6610105 1061002 1060105 Gray Feathers: Bastion 5 1001 Uniform — Kamui: Bastion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610010702Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010702.png 10016 80004 106295 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/Role/RoleHeadShenwei.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2.png Assets/Product/Texture/Image/IconCoating/IconCoating6610105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Shenwei/FxR2ShenweiPinzhiGuadianBip001RForearm.prefab 11 +6710101 1071002 1070101 Generic 1 9000 Default — Karenina: Blast The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010101.png 19006 107299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710102 1071002 1070102 Generic - Modified 2 9000 Default — Karenina: Blast The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010102.png 19006 107298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710103 1071002 1070103 Generic - Final 2 9000 Default — Karenina: Blast The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710010103.png 19006 107297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710104 1071002 1070104 Gray Feathers: Blast 5 1001 Uniform — Karenina: Blast The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710020201.png 10016 80004 107296 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6710105 1071002 1070105 Crack 'n Blast 5 1013 Spring Festival — Karenina: Blast This limited-edition Spring Festival outfit was designed for female Constructs specifically by Babylonia. Its design refers to traditional clothing of the Golden Age, and highlights the cheerful yet vintage fashion without hindering combat function. Assets/Product/Texture/Image/IconToolsSp/Clo10710029131Sp.png Assets/Product/Texture/Image/IconTools/Clo10710029131.png 80004 107295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/Role/RoleHeadKalie.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1.png Assets/Product/Texture/Image/Role/RoleHeadKalie3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigKalieninaNomal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6710105.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Kalienina/FxR2KalieninaPinzhiGuadianBip001RUpperArm.prefab 10 +6810101 1081002 1080101 Generic 1 9000 Default — Watanabe: Nightblade The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810010101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010101.png 19007 108299 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810102 1081002 1080102 Generic - Modified 2 9000 Default — Watanabe: Nightblade The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810010102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010102.png 19007 108298 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810103 1081002 1080103 Generic - Final 2 9000 Default — Watanabe: Nightblade The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810010103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810010103.png 19007 108297 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6810104 1081002 1080104 Gray Feathers: Nightblade 5 1001 Uniform — Watanabe: Nightblade The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10810020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10810020201.png 10016 80004 108296 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/Role/RoleHeadDubian.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Assets/Product/Texture/Image/Role/RoleHeadDubian3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigDubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5.png Assets/Product/Texture/Image/Role/RoleHeadDubian6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2.png Assets/Product/Texture/Image/IconCoating/IconCoating6810104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2Dubian/FxR2DubianPinzhiGuadianBip001RForearm.prefab 9 +6310201 1031002 1030201 Generic 1 9000 Default — Liv: Lux The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020101.png 19009 103299 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310202 1031002 1030202 Generic - Modified 2 9000 Default — Liv: Lux The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020102.png 19009 103298 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310203 1031002 1030203 Generic - Final 2 9000 Default — Liv: Lux The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020103.png 19009 103297 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310204 1031002 1030204 Gray Feathers: Lux 5 1001 Uniform — Liv: Lux The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10310020201.png 10016 80004 103296 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310205 1031002 1030205 Florescence 6 1019 Oathbound — Liv: Lux The glare is softened, all look like dust. She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/IconToolsSp/Clo10310029191Sp.png Assets/Product/Texture/Image/IconTools/Clo10310029191.png 103295 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6310206 1031002 1030206 Lingering Fragrance 5 1002 Fragrance — Liv: Lux A lily-themed coating. Holy, elegant, benedictory, and innocent... People have many praises for lilies, but lilies grown on the battlefield show the tenacity of the warriors. Assets/Product/Texture/Image/IconToolsSp/Clo10310019021Sp.png Assets/Product/Texture/Image/IconTools/Clo10310019021.png 80035 103294 32 14 Assets/Product/Texture/Image/Role/RoleHeadLifuS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310205.png Assets/Product/Texture/Image/Role/RoleHeadLifu3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R2LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5S.png Assets/Product/Texture/Image/Role/RoleHeadLifu6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310206.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LifuPrefab/Common/FxR2LifuPinzhiGuadianBip001RForearm.prefab 5 +6210201 1021002 1020201 Generic 1 9000 Default — Lucia: Dawn The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020101.png 19008 102299 32 3 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210202 1021002 1020202 Generic - Modified 2 9000 Default — Lucia: Dawn The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020102.png 19008 102298 32 6 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210203 1021002 1020203 Generic - Final 2 9000 Default — Lucia: Dawn The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020103.png 19008 102297 32 9 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210204 1021002 1020204 Gothic 5 1004 Underground Arena — Lucia: Dawn Cruel yet elegant; she is one of the most formidable candidates in the ring. Still, many dream of becoming her new owner and taking her away. Assets/Product/Texture/Image/IconToolsSp/Clo10210020701Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020701.png 10016 80004 102296 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210205 1021002 1020205 Gray Feathers: Dawn 5 1001 Uniform — Lucia: Dawn The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210020201Sp.png Assets/Product/Texture/Image/IconTools/Clo10210020201.png 10016 80004 102295 32 33 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210205.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6210206 1021002 1020206 Holiday of Eden 5 1017 Endearment — Lucia: Dawn A casual outfit launched by a fashion brand that is popular with young people in Babylonia. It is specially prepared by Lucia for the days off with the Commandant. This outfit comes with tiny accessories and a retro digital camera that can record your favorite moments at any time. Assets/Product/Texture/Image/IconToolsSp/Clo10210029171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210029171.png 80004 102294 32 12 Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya3S.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadluxiya2SSp.png Assets/Product/Texture/Image/IconTools/RoleHeadluxiya2.png Assets/Product/Texture/Image/RoleStory/R2LuxiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadluxiya5S.png Assets/Product/Texture/Image/Role/RoleHeadluxiya6S.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya2S.png Assets/Product/Texture/Image/IconCoating/IconCoating6210206.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2Luxiya/FxR2LuxiyaPinzhiGuadianBip001RUpperArm.prefab 6 +6310301 1031003 1030301 Generic 1 9000 Default — Liv: Luminance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030101.png 19011 103399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310302 1031003 1030302 Generic - Modified 2 9000 Default — Liv: Luminance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030102.png 19011 103398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310303 1031003 1030303 Generic - Final 2 9000 Default — Liv: Luminance The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310030103.png 19011 103397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310304 1031003 1030304 Skeletal Bride 6 1007 Corrosion — Liv: Luminance The scent of death wrapped within this worn out gown sends chill down the spine. But no one could turn away from those enchanting eyes beneath the veil. Assets/Product/Texture/Image/IconToolsSp/Clo10310070101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310070101.png 10025 103396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310305 1031003 1030305 Gray Feathers: Luminance 5 1001 Uniform — Liv: Luminance The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10310039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039011.png 10016 80004 103395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/Common/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6310306 1031003 1030306 Puella Subnautica 6 1016 True Blue — Liv: Luminance Equipped with a type II under water thrust device, this reinforced frame is resistant to water pressure and allows Liv to move freely even in the deep sea. Assets/Product/Texture/Image/IconToolsSp/Clo10310039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10310039161.png 80004 103394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6310306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6310306.png Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLifu2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLifu2.png Assets/Product/Texture/Image/RoleStory/R3LifuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLifu5SS.png Assets/Product/Texture/Image/Role/RoleHeadLifu6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310306.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3LifuPrefab/R3LifuMd019161/FxR3LifuPinzhiGuadianBip001RUpperArm.prefab 7 +6610301 1061003 1060301 Generic 1 9000 Default — Kamui: Tenebrion The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10610010201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010201.png 19012 106399 32 3 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610302 1061003 1060302 Generic - Modified 2 9000 Default — Kamui: Tenebrion The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10610010202Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010202.png 19012 106398 32 6 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610303 1061003 1060303 Generic - Final 2 9000 Default — Kamui: Tenebrion The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10610010203Sp.png Assets/Product/Texture/Image/IconTools/Clo10610010203.png 19012 106397 32 9 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610304 1061003 1060304 Gray Feathers: Tenebrion 5 1001 Uniform — Kamui: Tenebrion The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10610030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610030201.png 10016 80004 106396 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610305 1061003 1060305 Shadow Vanguard 5 1003 Horizon — Kamui: Tenebrion Designed with the cutting-edge technology of overlay exoskeleton armor, its real-time data interpretation eyepiece and the arm-embedded blade ejector allow Kamui to be superior in any driving combat operation. Assets/Product/Texture/Image/IconToolsSp/Clo10610039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039031.png 10016 80004 106395 32 21 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610306 1061003 1060306 Spectral Parade 6 1020 Hallow — Kamui: Tenebrion A shade blinking into the night, a clear mind hidden in masks. The annual day of the saints is a festival where you can forget your troubles. Constructs see death lightly—anchor him in your mind, and he will cross the underworld to return to you. Assets/Product/Texture/Image/IconToolsSp/Clo10610039201Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039201.png 106394 32 84 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6610306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6610306.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6610307 1061003 1060307 Tiger Imperium 6 1013 Spring Festival — Kamui: Tenebrion A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. Assets/Product/Texture/Image/IconToolsSp/Clo10610039131Sp.png Assets/Product/Texture/Image/IconTools/Clo10610039131.png 80048 106393 32 84 Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei9SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei9SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadShenwei2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadShenwei2.png Assets/Product/Texture/Image/RoleStory/R3ShenweiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ShenweiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadShenwei5SS.png Assets/Product/Texture/Image/Role/RoleHeadShenwei6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6610307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3ShenweiPrefab/Common/FxR3ShenweiPinzhiGuadianBip001RForearm.prefab 8 +6110301 1011003 1010301 Generic 1 9000 Default — Lee: Entropy The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030101.png 19010 101399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110302 1011003 1010302 Generic - Modified 2 9000 Default — Lee: Entropy The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030102.png 19010 101398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110303 1011003 1010303 Generic - Final 2 9000 Default — Lee: Entropy The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030103.png 19010 101397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110304 1011003 1010304 Gray Feathers: Entropy 5 1001 Uniform — Lee: Entropy The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10110030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030201.png 10016 80004 101396 32 21 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110305 1011003 1010305 Ashen End 5 1007 Corrosion — Lee: Entropy Equipped with built-in virus filter at the neck, enhanced alloy arms and converging leg armor, as well as independent bionic eyes. No prey could ever run away from the wearer of this outfit. Assets/Product/Texture/Image/IconToolsSp/Clo10110030301Sp.png Assets/Product/Texture/Image/IconTools/Clo10110030301.png 10016 80004 101395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110306 1011003 1010306 Oceanic Blues 6 1016 True Blue — Lee: Entropy The streamlined design can effectively reduce the friction during diving for better deep-sea combat performance. The decorative hood comes with the set as a free gift. Assets/Product/Texture/Image/IconToolsSp/Clo10110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039161.png 80004 101394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6110306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6110306.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6110307 1011003 1010307 Illusionist 6 1009 New Life — Lee: Entropy The magician hides the special gift he prepared in advance with magic and pulls out a red heart with a brilliant magic skill. Even though the audience is already impressed, the magician's eyes only land on one person. Now, he has put his answer in your hand. Assets/Product/Texture/Image/IconToolsSp/Clo10110039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110039101.png 80051 101393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Li8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Li8.png Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLi2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLi2.png Assets/Product/Texture/Image/RoleStory/R3LiangNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LiangNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLi5SS.png Assets/Product/Texture/Image/Role/RoleHeadLi6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6110307.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LiangPrefab/Common/FxR3LiangPinzhiGuadianBip001LForearm.prefab 14 +6710301 1071003 1070301 Generic 1 9000 Default — Karenina: Ember The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030101.png 19013 107399 32 3 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710302 1071003 1070302 Generic - Modified 2 9000 Default — Karenina: Ember The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030102.png 19013 107398 32 6 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710303 1071003 1070303 Generic - Final 2 9000 Default — Karenina: Ember The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030103.png 19013 107397 32 9 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710304 1071003 1070304 Gray Feathers: Ember 5 1001 Uniform — Karenina: Ember The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10710030201Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030201.png 10016 80004 107396 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710305 1071003 1070305 Machina 5 1003 Horizon — Karenina: Ember The special ports on this outfit keep Karenina in sync with her action-support system, so she can adapt to fast-accelerating, intensive combat situations. Assets/Product/Texture/Image/IconToolsSp/Clo10710030401Sp.png Assets/Product/Texture/Image/IconTools/Clo10710030401.png 10016 80004 107395 32 27 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710306 1071003 1070306 Tulle Redbud 6 1016 True Blue — Karenina: Ember A coating exclusively made for island holidays, featuring a piece of ethereal tulle that can dissipate heat and protect the frame as well. It enhances Karenina's combat ability in the summer heat, turning her into a glamorous fairy on the battlefield. Assets/Product/Texture/Image/IconToolsSp/Clo10710039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039161.png 107394 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6710306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6710306.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710306.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019161/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710307 1071003 1070307 Silver White 5 1019 Oathbound — Karenina: Ember A dress as white as silver snow, as the love of Winter Sonata. The pure white figure chuckles in the snow and the faint flush on her cheeks dispels the cold winter altogether. It jogs the memories of summer days when lavender was in full bloom, recording the everlasting ripples of this moment. Assets/Product/Texture/Image/IconToolsSp/Clo10710039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039191.png 80014 107393 32 14 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/Common/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6710308 1071003 1070308 Deed of Snow Leopard 6 1010 Operation Zero — Karenina: Ember "What can I do for you, Commandant...? Wait! Why am I still doing this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important away from her. Assets/Product/Texture/Image/IconToolsSp/Clo10710039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710039101.png 80045 107392 32 84 Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kalienina8.png Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKalie2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadKalie2.png Assets/Product/Texture/Image/RoleStory/R3KalieninaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKalienina5SS.png Assets/Product/Texture/Image/Role/RoleHeadKalienina6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKalienina2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6710308.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KalieninaPrefab/R3KalieninaMd019101/FxR3KalieninaPinzhiGuadianBip001RForearm.prefab 13 +6510301 1051003 1050301 Generic 1 9000 Default — Nanami: Pulse The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030101.png 19014 105399 32 3 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510302 1051003 1050302 Generic - Modified 2 9000 Default — Nanami: Pulse The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510030102.png 19014 105398 32 6 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510303 1051003 1050303 Generic - Final 2 9000 Default — Nanami: Pulse The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. 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Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10510039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039011.png 10016 80004 105396 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510305 1051003 1050305 Shooting Star 5 1007 Corrosion — Nanami: Pulse Each time this unit is deployed, soldiers could see a shooting star falling into the battlefield. The brilliant light is a result of burning armor under high-powered propulsion. Assets/Product/Texture/Image/IconToolsSp/Clo10510039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039071.png 10016 80004 105395 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510305.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510306 1051003 1050306 Summer Triangle 6 1009 New Life — Nanami: Pulse The light skirt highlights the girl's vivid energy. Her hair is decorated by hot summer vibes. Can you feel this ice-melting passion? Assets/Product/Texture/Image/IconToolsSp/Clo10510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039091.png 80004 105394 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510306.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510306.png 2030/11/18 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6510307 1051003 1050307 Beach Frolics 6 1027 Ocean Secret — Nanami: Pulse On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/IconToolsSp/Clo10510039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039271.png 80025 105393 32 84 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6510307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6510307.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6510307.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6210301 1021003 1020301 Generic 1 9000 Default — Lucia: Crimson Abyss The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030101.png 19015 102399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210302 1021003 1020302 Generic - Modified 2 9000 Default — Lucia: Crimson Abyss The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030102.png 19015 102398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210303 1021003 1020303 Generic - Final 2 9000 Default — Lucia: Crimson Abyss The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210030103.png 19015 102397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210304 1021003 1020304 Gray Feathers: Crimson Abyss 5 1001 Uniform — Lucia: Crimson Abyss The customized uniform made for all the Constructs that have developed a bond with Gray Raven. Often worn as a formal dress during all important Event. Assets/Product/Texture/Image/IconToolsSp/Clo10210039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039011.png 10016 80004 102396 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210305 1021003 1020305 Final Journey 5 1007 Corrosion — Lucia: Crimson Abyss The hardened coating allows its wearers to move with ease in the wilderness. The simplistic design keeps energy consumption at a minimum, ensuring immediate response for any emergencies. Assets/Product/Texture/Image/IconToolsSp/Clo10210039071Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039071.png 10016 80004 102395 32 33 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210306 1021003 1020306 Seaside Sunbath 6 1016 True Blue — Lucia: Crimson Abyss Inspired by the designs in the Golden Age, Luna made this coating herself for her sister. The cute rabbit plushie and tan lines are her treasurable memories of this summer. Assets/Product/Texture/Image/IconToolsSp/Clo10210039161Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039161.png 102394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210306.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6210307 1021003 1020307 Azure Apocalypse 6 1035 Mistletoe — Lucia: Crimson Abyss Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/IconToolsSp/Clo10210039171Sp.png Assets/Product/Texture/Image/IconTools/Clo10210039171.png 80003 102393 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210307.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210307.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuxiyaaerfa2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuxiyaaerfa2.png Assets/Product/Texture/Image/RoleStory/R3LuxiyaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuxiyaaerfaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa5SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6210305.png 2030/11/18 10:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuxiyaPrefab/Common/FxR3LuxiyaPinzhiGuadianBip001LForearm.prefab 16 +6810301 1081003 1080301 Generic 1 9000 Default — Watanabe: Astral The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030101.png 19016 108399 32 3 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810302 1081003 1080302 Generic - Modified 2 9000 Default — Watanabe: Astral The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10810030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030102.png 19016 108398 32 6 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810303 1081003 1080303 Generic - Final 2 9000 Default — Watanabe: Astral The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10810030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10810030103.png 19016 108397 32 9 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810304 1081003 1080304 Field Training 5 1001 Remembrance: Forsaken HQ Attire - Watanabe: Astral The outfit that the Forsaken wear. Its tight-fitting design is perfect for outdoor actions in different environments, and its details with functional designs customized by the user achieve practicality to the fullest. Assets/Product/Texture/Image/IconToolsSp/Clo10810039011Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039011.png 10016 80004 108396 32 21 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810305 1081003 1080305 Skyline Trial 5 1003 Horizon — Watanabe: Astral Coating of the streamlined design, colors matched by optical principles, equipped with real-time positioning module and a set of driving joints, all of these have greatly improved the practicality of the vehicle. Assets/Product/Texture/Image/IconToolsSp/Clo10810039031Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039031.png 10016 80004 108395 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6810306 1081003 1080306 Captain Hook 5 1027 Ocean Secret — Watanabe: Astral Cannons, fleets, pirates. Watanabe was not unhappy when he learned about the coating, but he disliked the term "Plunderer of Children's Dreams". "The children of Neverland can be carefree only because they don't know the ocean's wrath. The real guardian of dreams would face the storm with them and guard them until they grow up!" Assets/Product/Texture/Image/IconToolsSp/Clo10810039271Sp.png Assets/Product/Texture/Image/IconTools/Clo10810039271.png 80022 108394 32 27 Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/Role/RoleHeadDubianSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadDubian2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadDubian2.png Assets/Product/Texture/Image/RoleStory/R3DubianNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3DubianNormal01.png Assets/Product/Texture/Image/Role/RoleHeadDubian5SS.png Assets/Product/Texture/Image/Role/RoleHeadDubian6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6810306.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Dubian/FxR3DubianPinzhiGuadianBip001LForearm.prefab 17 +6910101 1091002 1090101 Generic 1 9000 Default — Ayla: Brilliance The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910020101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020101.png 19017 109299 32 3 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910102 1091002 1090102 Generic - Modified 2 9000 Default — Ayla: Brilliance The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10910020102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020102.png 19017 109298 32 6 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910103 1091002 1090103 Generic - Final 2 9000 Default — Ayla: Brilliance The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910020103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910020103.png 19017 109297 32 9 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910104 1091002 1090104 Adventurous Spirit 5 1001 Ancient Visit: Archaeological Team HQ Attire — Ayla: Brilliance The smart design of this costume allows the wearer to move comfortably in different environments, and its practical exploration tools can provide an Archaeological Team member with the best help in the search of historical sites. Assets/Product/Texture/Image/IconToolsSp/Clo10910029011Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029011.png 10016 80004 109296 32 21 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910104.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910105 1091002 1090105 Aster Hare 5 1003 Horizon — Ayla: Brilliance Designed by Ayla herself and in her favorite colors, this cute driving costume also enhances the frame's protection ability against impacts. Assets/Product/Texture/Image/IconToolsSp/Clo10910029031Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029031.png 10016 80004 109295 32 27 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6910106 1091002 1090106 Lost Butterfly 5 1030 Fantasy Harmony — Ayla: Brilliance Parsley, sage, rosemary, and thyme... The witch picks colors from the forest and blends them into her magic along with the undying melody, the eternal hope, and the rainbow-color fantasy. Therefore, the winged fairies leave traces of dancing on the paper and travel beyond the raging storms to lead the seekers to where the melody of the magic pipe comes from. Assets/Product/Texture/Image/IconToolsSp/Clo10910029301Sp.png Assets/Product/Texture/Image/IconTools/Clo10910029301.png 80040 109294 32 14 Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/Role/RoleHeadAila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadAila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadAila2.png Assets/Product/Texture/Image/RoleStory/AilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigAilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadAila5.png Assets/Product/Texture/Image/Role/RoleHeadAila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6910105.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2Aila/FxR2AilaPinzhiGuadianBip001LUpperArm.prefab 18 +6410301 1041003 1040301 Generic 1 9000 Default — Bianca: Veritas The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030101.png 19018 104399 32 3 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410302 1041003 1040302 Generic - Modified 2 9000 Default — Bianca: Veritas The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo10410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030102.png 19018 104398 32 6 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410303 1041003 1040303 Generic - Final 2 9000 Default — Bianca: Veritas The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410030103.png 19018 104397 32 9 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410304 1041003 1040304 Pact of Zero 5 1010 Operation Zero — Bianca: Veritas Under the pact, Commandant, I shall be the one in charge of your daily routine. Please wait, your collar is popped a bit. Assets/Product/Texture/Image/IconToolsSp/Clo10410039101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039101.png 10016 80004 104396 32 21 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410304.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410305 1041003 1040305 Ink-lit Hermit 6 1014 Fairy Garment — Bianca: Veritas A Kowloong-styled special coating created from the data restored from the KCC ship. Equipped with special expansion "Illusion", it can create a simulacrum of the Construct with similar energy level and physical form, which can come in handy in many situations as a special tactical module. The fluorescent components are said to be proud works of WGAA. Assets/Product/Texture/Image/IconToolsSp/Clo10410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039141.png 80021 104395 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410305.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410307.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/R3BiankaMd019141/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 49 +6410306 1041003 1040306 Grace 6 1019 Oathbound — Bianca: Veritas Amazing Grace, how sweet the sound. She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/IconToolsSp/Clo10410039191Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039191.png 104394 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadSquare6410306.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6410306.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating6410305.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6410307 1041003 1040307 Spring Huntress 6 1013 Spring Festival — Bianca: Veritas Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/IconToolsSp/Clo10410039131Sp.png Assets/Product/Texture/Image/IconTools/Clo10410039131.png 80048 80049 104393 32 84 Assets/Product/Texture/Image/Role/RoleHeadBiankaSS.png Assets/Product/Texture/Image/Role/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Bianka9SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadBianka2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadBianka2SS.png Assets/Product/Texture/Image/RoleStory/R3BiankaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadBianka5SS.png Assets/Product/Texture/Image/Role/RoleHeadBianka6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadBianka2SS.png Assets/Product/Texture/Image/IconCoating/IconCoating64103072.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR3Bianka/Common/FxR3BiankaPinzhiGuadianBip001RupperArm.prefab 19 +6000101 1111002 1110201 Generic 1 9000 Default — Sophia: Silverfang The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11010010011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010011.png 19019 111299 32 3 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000102 1111002 1110202 Generic - Modified 2 9000 Default — Sophia: Silverfang The outfit designed by awakened Constructs to their liking after gaining the permission. Assets/Product/Texture/Image/IconToolsSp/Clo11010010012Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010012.png 19019 111298 32 6 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000103 1111002 1110203 Generic - Final 2 9000 Default — Sophia: Silverfang The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11010010013Sp.png Assets/Product/Texture/Image/IconTools/Clo11010010013.png 19019 111297 32 9 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000104 1111002 1110204 Chief Mechanic 5 1001 Advance of Akdilek HQ Attire — Sophia: Silverfang 6 rivet nuts and 2 bottles of milling cutter lubricant... Hm, right, sandpaper and files too. It's showtime for Akdilek's greatest mechanic. Assets/Product/Texture/Image/IconToolsSp/Clo11010019011Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019011.png 10016 80004 111296 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000105 1111002 1110205 Starry Desert 5 1003 Horizon — Sophia: Silverfang A coating inspired by Sophia's memories of Akdilek. It gives a feeling of the sand sea and the clear starry night outside the train, making Sophia feel like being at Akdilek. Assets/Product/Texture/Image/IconToolsSp/Clo11010019031Sp.png Assets/Product/Texture/Image/IconTools/Clo11010019031.png 10016 80004 111295 32 21 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000105.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000106 1111002 1110206 Mandala Dance 5 1025 Gilded Glamor — Sophia: Silverfang A coating design based on the traditional Akdilek costumes that wraps Sophia's body in gossamer with gold ornaments rustling at each moment and a six-petalled camellia slowly blossoming at her waist. With her reposed visage, the audience watches in stunned splendor at her elegant and just manner. Assets/Product/Texture/Image/IconToolsSp/Clo11010029231Sp.png Assets/Product/Texture/Image/IconTools/Clo11010029231.png 80059 111294 32 14 Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya1.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSufeiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSufeiya2.png Assets/Product/Texture/Image/RoleStory/R2SufeiyaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SufeiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya5.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSufeiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2SufeiyaPrefab/FxR2SufeiyaPinzhiGuadianBip001RForearm.prefab 20 +6000201 1121002 1120201 Generic 1 9000 Default — Chrome: Arclight The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020101.png 19020 112299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000202 1121002 1120202 Generic - Modified 2 9000 Default — Chrome: Arclight The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020102.png 19020 112298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000203 1121002 1120203 Generic - Final 2 9000 Default — Chrome: Arclight The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210020103.png 19020 112297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000204 1121002 1120204 Dream Eater 5 1007 Corrosion — Chrome: Arclight Contrary to the usual style of its user, this coating has a wild and aggressive design that exposes some of his rarely seen characteristics. It is equipped with high-density creature filters, and the special boosters installed in its arms and legs provide formidable burst power and dexterity. Assets/Product/Texture/Image/IconToolsSp/Clo11210029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029071.png 10016 80004 112296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000204.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6000205 1121002 1120205 Golden Days 6 1010 Operation Zero — Chrome: Arclight A dress-like Coating made for commercial infiltration missions. The suitcase has weapons hidden within, and the inner layer is made from bullet-proof materials using a special technique. It has maintained a glamorous and agile look without compromising on defense. Assets/Product/Texture/Image/IconToolsSp/Clo11210029101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210029101.png 112295 32 84 Assets/Product/Texture/Image/Role/RoleHeadKuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000205.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000205.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKuluomu2.png Assets/Product/Texture/Image/RoleStory/R2KuluomuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadKuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000205.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KuluomuPrefab/Common/FxR2KuluomuPinzhiGuadianBip001RForearm.prefab 21 +6210401 1021004 1020401 Generic 1 9000 Default — Lucia: Plume The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10210040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040101.png 19021 102499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210402 1021004 1020402 Generic - Modified 2 9000 Default — Lucia: Plume The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10210040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040102.png 19021 102498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210403 1021004 1020403 Generic - Final 2 9000 Default — Lucia: Plume The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10210040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10210040103.png 19021 102497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210404 1021004 1020404 Eventide Glow 6 1014 Fairy Garment — Lucia: Plume This Coating features classic eastern elements by using crimson tassels, a bronze mirror, and cloud patterns. It is also equipped with the special expansion "Illusion", but modified specifically to Lucia's energy form. Assets/Product/Texture/Image/IconToolsSp/Clo10210049141Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049141.png 80001 80004 102496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210404.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6210405 1021004 1020405 Dance of Ripplets 6 1027 Ocean Secret — Lucia: Plume Hiding her scales and leaving the ocean, she has sacrificed much, and she has finally met that person. Right now, with her feet on the ground, her arms move with her dress, dancing before the figure. Even knowing that it might all turn into bubbles and disappear in the end, she just wishes to dance for the one she cares deeply about, whose heart she is hoping to touch—the same way hers was touched when they first met. Assets/Product/Texture/Image/IconToolsSp/Clo10210049271Sp.png Assets/Product/Texture/Image/IconTools/Clo10210049271.png 80026 102495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya.png Assets/Product/Texture/Image/Role/RoleHeadSquare6210405.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6210405.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Luxiya2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LuxiyaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya5.png Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya2.png Assets/Product/Texture/Image/IconCoating/IconCoating6210404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LuxiyaPrefab/Common/FxR4LuxiyaPinzhiGuadianBip001RForearm.prefab 22 +6000301 1131002 1130201 Generic 1 9000 Default — Vera: Rozen The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020101.png 19022 113299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000302 1131002 1130202 Generic - Modified 2 9000 Default — Vera: Rozen The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020102.png 19022 113298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000303 1131002 1130203 Generic - Final 2 9000 Default — Vera: Rozen The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310020103.png 19022 113297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000304 1131002 1130204 Night Fever 5 1009 New Life — Vera: Rozen Themed around the punk fashion in the Golden Age, it is merely a decorative coating that will not improve the combat ability. However, it does give you an impulse to jump on the stage, sing your lungs out, and smash a guitar. Assets/Product/Texture/Image/IconToolsSp/Clo11310029181Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029181.png 10016 80004 113296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000305 1131002 1130205 Agony Break 5 1004 Underground Arena — Vera: Rozen Blooming in a cage where mercy is not allowed to exist, a flower of solitude colors her enemies who are afraid of even meeting her gaze in a sweet, scarlet red. Before she bestows a release of death, she takes in the pain that will linger on within her forever. "Fleeting salvation is but a pale illusion, only pain sustains an everlasting vividness." Assets/Product/Texture/Image/IconToolsSp/Clo11310029041Sp.png Assets/Product/Texture/Image/IconTools/Clo11310029041.png 80082 113295 32 14 Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/Role/RoleHeadWeila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png Assets/Product/Texture/Image/Role/RoleHeadWeila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWeila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWeila2.png Assets/Product/Texture/Image/RoleStory/R2WeilaNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWeila5.png Assets/Product/Texture/Image/Role/RoleHeadWeila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000304.png 2022/11/17 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2WeilaPrefab/Common/FxR2WeilaPinzhiGuadianBip001RForearm.prefab 23 +6000401 1511003 1511301 Generic 1 9000 Default — Camu: Crocotta The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030101.png 19023 151299 32 3 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000402 1511003 1511302 Generic - Modified 2 9000 Default — Camu: Crocotta The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15110030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030102.png 19023 151298 32 6 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000403 1511003 1511303 Generic - Final 2 9000 Default — Camu: Crocotta The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15110030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15110030103.png 19023 151297 32 9 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000404 1511003 1511304 Yaksha Undertow 5 1009 New Life — Camu: Crocotta An oriental style coating that resembles the traditional garment people usually wear for ceremonies. Together with his unusual Inver-Device, Camu looks quite like a ghoul, an intimidating creature in the legends of the Golden Age. Assets/Product/Texture/Image/IconToolsSp/Clo15110039161Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039161.png 10016 80004 151296 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000405 1511003 1511305 Guard of Hell 5 1020 Hallow — Camu: Crocotta Guarding the burning door of hell, he is often seen as an ominous sign of death. The living are scared to look at him when passing by, and he also gives them a fierce look in return. But the living never know how dedicated he is to his post and how many times he has escorted those who haven't reached the time of death out of the hell before Halloween night. Assets/Product/Texture/Image/IconToolsSp/Clo15110039201Sp.png Assets/Product/Texture/Image/IconTools/Clo15110039201.png 80032 151295 32 14 Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu1.png Assets/Product/Texture/Image/Role/RoleHeadKamu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadKamu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadKamu2.png Assets/Product/Texture/Image/RoleStory/R2KamuNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2KamuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadKamu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000404.png 2099/10/29 10:00 Bip001RForearm Assets/Product/Effect/Prefab/FxR2KamuPrefab/Common/FxR2KamuPinzhiGuadianBip001RForearm.prefab 24 +6000501 1141003 1140301 Generic 1 9000 Default — Rosetta: Rigor The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030101.png 19024 114399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000502 1141003 1140302 Generic - Modified 2 9000 Default — Rosetta: Rigor The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030102.png 19024 114398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000503 1141003 1140303 Generic - Final 2 9000 Default — Rosetta: Rigor The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11410030103.png 19024 114397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000504 1141003 1140304 Einherjar 5 1003 Horizon — Rosetta: Rigor The noble and glorious Forest Guard holds her shining spear like a banner, bringing courage for her fellow soldiers and stunning everyone with her valiant heroism. Assets/Product/Texture/Image/IconToolsSp/Clo11410039031Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039031.png 10016 80004 114396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000504.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000505 1141003 1140305 Howling Crown 6 1024 Legend — Rosetta: Rigor When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/IconToolsSp/Clo11410039241Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039241.png 80010 114395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000505.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000505.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000505.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/R3LuosaitaMd019241/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 50 +6000506 1141003 1140306 Niki US1000 6 1003 Horizon — Rosetta: Rigor "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/IconToolsSp/Clo11410039351Sp.png Assets/Product/Texture/Image/IconTools/Clo11410039351.png 80069 114396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuosaita.png Assets/Product/Texture/Image/Role/RoleHeadR3Luosaita7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Luosaita3.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuosaita2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuosaita2.png Assets/Product/Texture/Image/RoleStory/LuosaitaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LuosaitaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita5.png Assets/Product/Texture/Image/Role/RoleHeadLuosaita6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuosaita2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000506.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LuosaitaPrefab/Common/FxR3LuosaitaPinzhiGuadianBip001LForearm.prefab 25 +6000601 1161002 1160201 Generic 1 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020101Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020101.png 19025 116299 32 3 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000602 1161002 1160202 Generic - Modified 2 9000 Default — Changyu: Qilin The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11610020102Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020102.png 19025 116298 32 6 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000603 1161002 1160203 Generic - Final 2 9000 Default — Changyu: Qilin The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11610020103Sp.png Assets/Product/Texture/Image/IconTools/Clo11610020103.png 19025 116297 32 9 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000604 1161002 1160204 Winter Hunter 5 1007 Corrosion — Changyu: Qilin A special Coating inspired by bionic wolves that significantly increases Changyu's attack and mobility. Has bonus constraints around the ankles due to excessive leaping power. Assets/Product/Texture/Image/IconToolsSp/Clo11610029071Sp.png Assets/Product/Texture/Image/IconTools/Clo11610029071.png 10016 116296 32 14 Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/Role/RoleHeadChangyu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu1.png Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadChangyu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadChangyu2.png Assets/Product/Texture/Image/RoleStory/ChangyuNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2ChangyuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadChangyu5.png Assets/Product/Texture/Image/Role/RoleHeadChangyu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadChangyu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000604.png Bip001LThigh Assets/Product/Effect/Prefab/FxR2ChangyuPrefab/Common/FxR2ChangyuPinzhiGuadianBip001LThigh.prefab 27 +6000701 1521003 1520301 Generic 1 9000 Default — Qu: Pavo The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030101.png 19026 152399 32 3 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000702 1521003 1520302 Generic - Modified 2 9000 Default — Qu: Pavo The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030102.png 19026 152398 32 6 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000703 1521003 1520303 Generic - Final 2 9000 Default — Qu: Pavo The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15210030103.png 19026 152397 32 9 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6310104.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000704 1521003 1520304 Flawless Tempo 5 1009 New Life — Qu: Pavo Inspired by the royal guards in the old world, this light Coating is decorated by complicated patterns made from precious metals. Whenever she waves her baton, all soldiers would march toward the dawn. Assets/Product/Texture/Image/IconToolsSp/Clo15210039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039091.png 10016 152396 32 14 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000705 1521003 1520305 Scarlet Spring 6 1013 Fairy Garment — Qu: Pavo When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/IconToolsSp/Clo15210039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15210039141.png 80002 80005 152395 32 84 Assets/Product/Texture/Image/Role/RoleHeadQu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000705.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000705.png Assets/Product/Texture/Image/Role/RoleHeadQu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadQu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadQu2.png Assets/Product/Texture/Image/RoleStory/QuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2QuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadQu5.png Assets/Product/Texture/Image/Role/RoleHeadQu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadQu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000705.png Bip001LForearm Assets/Product/Effect/Prefab/FxR2QuPrefab/Common/FxR2QuPinzhiGuadianBip001LForearm.prefab 26 +6000801 1171003 1170301 Generic 1 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030101.png 19027 117399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000802 1171003 1170302 Generic - Modified 2 9000 Default — Luna: Laurel The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030102.png 19027 117398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000803 1171003 1170303 Generic - Final 2 9000 Default — Luna: Laurel The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11710030103.png 19027 117397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000804 1171003 1170304 Wispthorn 6 1007 Corrosion — Luna: Laurel No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/IconToolsSp/Clo11710039071Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039071.png 80001 117396 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000804.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000804.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000804.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000805 1171003 1170305 Street Rebellion 6 1009 New Life — Luna: Laurel With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/IconToolsSp/Clo11710039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039091.png 80020 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6000805.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6000805.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000805.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/Common/FxR3LunaPinzhiGuadianBip001LForearm.prefab 28 +6000806 1171003 1170306 Fiery Moon 6 1025 Gilded Glamor — Luna: Laurel The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/IconToolsSp/Clo11710039251Sp.png Assets/Product/Texture/Image/IconTools/Clo11710039251.png 80077 117394 32 84 Assets/Product/Texture/Image/Role/RoleHeadLuna.png Assets/Product/Texture/Image/Role/RoleHeadLuna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna7.png Assets/Product/Texture/Image/Role/RoleHeadLuna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuna2.png Assets/Product/Texture/Image/RoleStory/LunaNormal03.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3LunaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuna5.png Assets/Product/Texture/Image/Role/RoleHeadLuna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000806.png 2024/1/18 2:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR3LunaPrefab/R3LunaMd019251/FxR3LunaPinzhiGuadianBip001LForearm.prefab 51 +6000901 1181003 1180301 YoRHa No.2 Type B 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11810030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11810030101.png 19028 118399 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 +6000902 1181003 1180302 Revealing Outfit 5 1021 A highly revealing piece of clothing for 2B that includes bandages for some reason. Assets/Product/Texture/Image/IconToolsSp/Clo11810039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11810039211.png 20062 118398 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/Role/RoleHeadTwob.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob1.png Assets/Product/Texture/Image/Role/RoleHeadTwob3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwob2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwob2.png Assets/Product/Texture/Image/RoleStory/R3TwobNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3TwobNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwob5.png Assets/Product/Texture/Image/Role/RoleHeadTwob6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwob2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000902.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3TwobPrefab/FxR3TwoBPinzhiGuadianBip001LForearm.prefab 29 +6001001 1191003 1190301 YoRHa No.9 Type S 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo11910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11910030101.png 19029 119399 32 3 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 +6001002 1191003 1190302 Young Man's Outfit 5 1021 A simple piece of clothing for 9S that used to belong to a young man in the old world. Assets/Product/Texture/Image/IconToolsSp/Clo11910039211Sp.png Assets/Product/Texture/Image/IconTools/Clo11910039211.png 119398 32 14 Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/Role/RoleHeadNines.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines1.png Assets/Product/Texture/Image/Role/RoleHeadNines3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNines2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNines2.png Assets/Product/Texture/Image/RoleStory/R3NinesNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3NinesNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNines5.png Assets/Product/Texture/Image/Role/RoleHeadNines6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNines2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001002.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3NinesPrefab/Common/FxR3NinesPinzhiGuadianBip001LForearm.prefab 30 +6001101 1201003 1200301 YoRHa Type A No.2 5 1021 Collaboration Character Coating Assets/Product/Texture/Image/IconToolsSp/Clo12010030101Sp.png Assets/Product/Texture/Image/IconTools/Clo12010030101.png 19030 120399 32 3 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 +6001102 1201003 1200302 Destroyer Outfit 5 1021 An outfit for A2 that may or may not have belonged to the man who destroyed the world. Assets/Product/Texture/Image/IconToolsSp/Clo12010039211Sp.png Assets/Product/Texture/Image/IconTools/Clo12010039211.png 120398 32 14 Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/Role/RoleHeadATwo.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo1.png Assets/Product/Texture/Image/Role/RoleHeadATwo3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadATwo3Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadATwo3.png Assets/Product/Texture/Image/RoleStory/R3ATwoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3ATwoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadATwo5.png Assets/Product/Texture/Image/Role/RoleHeadATwo6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadATwo3.png Assets/Product/Texture/Image/IconCoating/IconCoating6001102.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3AtwoPrefab/FxR3AtwoPinzhiGuadianBip001LForearm.prefab 31 +6001201 1211002 1210201 Generic 1 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020101.png 19031 121299 32 3 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001202 1211002 1210202 Generic - Modified 2 9000 Default — Wanshi: Hypnos The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12110020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020102.png 19031 121298 32 6 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001203 1211002 1210203 Generic - Final 2 9000 Default — Wanshi: Hypnos The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12110020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12110020103.png 19031 121297 32 9 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001204 1211002 1210204 Hawk Scout 5 1001 Strike Hawk HQ Attire — Wanshi: Hypnos Modified from Strike Hawk's uniform Coating to adapt to Wanshi's flexible combat style. The hawk is always on standby, both as a medic and as a warrior. Assets/Product/Texture/Image/IconToolsSp/Clo12110029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12110029011.png 80008 80009 121296 32 14 Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/Role/RoleHeadWanshi.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi1.png Assets/Product/Texture/Image/Role/RoleHeadWanshi3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadWanshi2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadWanshi2.png Assets/Product/Texture/Image/RoleStory/WanshiNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2WanshiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadWanshi5.png Assets/Product/Texture/Image/Role/RoleHeadWanshi6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadWanshi2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001204.png Bip001RUpperArm Assets/Product/Effect/Prefab/FxR2WanshiPrefab/Common/FxR2WanshiPinzhiGuadianBip001LForearm.prefab 32 +6001301 1531003 1530301 Generic 1 9000 Default — Selena: Tempest The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030101.png 19032 153399 32 3 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001302 1531003 1530302 Generic - Modified 2 9000 Default — Selena: Tempest The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030102.png 19032 153398 32 6 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001303 1531003 1530303 Generic - Final 2 9000 Default — Selena: Tempest The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310030103.png 19032 153397 32 9 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001304 1531003 1530304 Nightingale and Rose 5 1023 Yesterday Once More — Selena: Tempest The nightingale thought you were the lover in her songs, so she pierced her chest with thorn, then handed you a rose bred from her blood... What happened after? You gilded the rose and put it behind her ear. Assets/Product/Texture/Image/IconToolsSp/Clo15310039231Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039231.png 80006 80007 153396 32 14 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001304.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001305 1531003 1530305 Aria of Nymph 6 1027 Ocean Secret — Selena: Tempest A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/IconToolsSp/Clo15310039271Sp.png Assets/Product/Texture/Image/IconTools/Clo15310039271.png 80027 117395 32 84 Assets/Product/Texture/Image/Role/RoleHeadSailinna.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001305.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001305.png Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadSailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadSailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadSailinna5.png Assets/Product/Texture/Image/Role/RoleHeadSailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadSailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001305.png Bip001LForearm Assets/Product/Effect/Prefab/FxR3Sailinna/Common/FxR3SailinnaPinzhiGuadianBip001LForearm.prefab 33 +6001401 1121003 1120301 Generic 1 9000 Default — Chrome: Glory Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo11210030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030101.png 19033 112399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001402 1121003 1120302 Generic - Modified 2 9000 Default — Chrome: Glory The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11210030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030102.png 19033 112398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001403 1121003 1120303 Generic - Final 2 9000 Default — Chrome: Glory The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11210030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11210030103.png 19033 112397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001404 1121003 1120304 Honor Model 6 1023 Yesterday Once More — Chrome: Glory The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo11210039231Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039231.png 80012 80013 112396 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadSquare6001404.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHead6001404.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001405 1121003 1120305 Nosferatu 6 1028 Paradise Lost — Chrome: Glory Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/IconToolsSp/Clo11210039281Sp.png Assets/Product/Texture/Image/IconTools/Clo11210039281.png 80039 112395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu8.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001405.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001406 1121003 1120306 Radiant Respite 6 1009 New Life — Chrome: Glory Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/IconToolsSp/Clo10410049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049011.png 80074 112394 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu9.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Kuluomu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/RoleStory/R3kuluomuNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3KuluomuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu5.png Assets/Product/Texture/Image/Role/RoleHeadR3Kuluomu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Kuluomu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001406.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3KuluomuPrefab/Common/FxR3KuluomuPinzhiGuadianBip001RForearm.prefab 34 +6001501 1221002 1220201 Generic 1 9000 Default — No. 21·XXI Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12210020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020101.png 19038 122299 32 3 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001502 1221002 1220202 Generic - Modified 2 9000 Default — No. 21·XXI The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12210020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020102.png 19038 122298 32 6 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001503 1221002 1220203 Generic - Final 2 9000 Default — No. 21·XXI The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12210020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12210020103.png 19038 122297 32 9 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001504 1221002 1220204 Red Hoodie 5 1009 New Life — No. 21·XXI The coating was designed based on a fairy tale. Short skirts, bows, petite red hood. The naive girl doesn't know the meaning of this dress, nor has she considered why she needs to "dress up." However, when she sees others smile at her, she always feels "warm." Assets/Product/Texture/Image/IconToolsSp/Clo12210029091Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029091.png 80018 80019 122296 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001505 1221002 1220205 Solar Frost 5 1033 Beats & Beach — No. 21: XXI Her white figure is surrounded by wild drum beats like the snow in the scorching summer. Amid the waves, she sings gently. It seems as if the nursery rhyme is going to calm the waves of the rock music and flow straight ahead. Skills, thoughts, and the soul she infuses into her singing are as ethereal as the snow in the summer. Nevertheless, the audience is still cheering for this petite snowflake. Assets/Product/Texture/Image/IconToolsSp/Clo12210029331Sp.png Assets/Product/Texture/Image/IconTools/Clo12210029331.png 80064 122295 32 14 Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadTwentyone2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadTwentyone2.png Assets/Product/Texture/Image/RoleStory/21haoNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2TwentyoneNormal01.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone5.png Assets/Product/Texture/Image/Role/RoleHeadTwentyone6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadTwentyone2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001504.png Bip001RCalf Assets/Product/Effect/Prefab/FxR2TwentyonePrefab/Common/FxR2TwentyonePinzhiGuadianBip001RCalf.prefab 35 +6001601 1131003 1130301 Generic 1 9000 Default — Vera: Garnet The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo11310030101Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030101.png 19034 113399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001602 1131003 1130302 Generic - Modified 2 9000 Default — Vera: Garnet The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo11310030102Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030102.png 19034 113398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001603 1131003 1130303 Generic - Final 2 9000 Default — Vera: Garnet The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo11310030103Sp.png Assets/Product/Texture/Image/IconTools/Clo11310030103.png 19034 113397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001604 1131003 1130304 Sorrowful Rose 5 1028 Paradise Lost — Vera: Garnet The black veil is for hiding her deadly intent, concealing her in the night. The thorns are there to remind her of her pain, a penance to her sins. The brand is to imprint her with the promise she must keep. "May her soul rest in slaughter..." Assets/Product/Texture/Image/IconToolsSp/Clo11310039091Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039091.png 80023 80024 113396 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001605 1131003 1130305 Wavebender 6 1033 Beats & Beach — Vera: Garnet She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/IconToolsSp/Clo11310039331Sp.png Assets/Product/Texture/Image/IconTools/Clo11310039331.png 80065 113395 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Weila.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila7.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Weila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Weila2.png Assets/Product/Texture/Image/RoleStory/WeilaSNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3WeilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila5.png Assets/Product/Texture/Image/Role/RoleHeadR3Weila6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Weila2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001605.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR3WeilaPrefab/Common/FxR3WeilaPinzhiGuadianBip001LForearm.prefab 36 +6001701 1541003 1540301 Generic 1 9000 Default — Roland: Flambeau The default coating given to the Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030101.png 19035 154399 32 3 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001702 1541003 1540302 Generic - Modified 2 9000 Default — Roland: Flambeau The enhanced coating given to the awakened Construct. Assets/Product/Texture/Image/IconToolsSp/Clo15410030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030102.png 19035 154398 32 6 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001703 1541003 1540303 Generic - Final 2 9000 Default — Roland: Flambeau The ultimate coating given to the Construct who reaches the Ultima Rank. Assets/Product/Texture/Image/IconToolsSp/Clo15410030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15410030103.png 19035 154397 32 9 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001704 1541003 1540304 Fool's Fables 5 1028 Paradise Lost — Roland: Flambeau Clapping! Whistle! Bravo! The clown hears loud noises. He jumps through fire, escapes from the beast, dances on the border of danger, hoping that his audience can be amazed and give him a round of applause. The next moment, the show has ended and the curtain falls. —There is no audience. Assets/Product/Texture/Image/IconToolsSp/Clo15410039261Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039261.png 80029 80030 154396 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001705 1541003 1540305 Billowing Indigo 5 1014 Fairy Garment — Roland: Flambeau Plain clothes partly dyed in cloudy ink, an indigo sash, and a tuft of tied hair dangling in the wind. Having lived half his life in a cage, plumes of smoke break him from his confines. Thoughts of good and evil torment his heart. Gratitude, resentment, love, and hatred—all bear witness to laughter. Casting aside conflicting interests, his pursuits begin to bear fruit. Assets/Product/Texture/Image/IconToolsSp/Clo15410039141Sp.png Assets/Product/Texture/Image/IconTools/Clo15410039141.png 80056 154395 32 14 Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/Role/RoleHeadLuolannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan1.png Assets/Product/Texture/Image/Role/RoleHeadLuolan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadLuolan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadLuolan2.png Assets/Product/Texture/Image/RoleStory/LuolanNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2LuolanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadLuolan5.png Assets/Product/Texture/Image/Role/RoleHeadLuolan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuolan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6001705.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2LuolanPrefab/Common/FxR2LuolanPinzhiGuadianBip001RForearm.prefab 37 +6001801 1031004 1030401 Generic 1 9000 Default — Liv: Empyrea The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040101.png 19036 103499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001802 1031004 1030402 Generic - Modified 2 9000 Default — Liv: Empyrea The outfit designed by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040102.png 19036 103498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001803 1031004 1030403 Generic - Final 2 9000 Default — Liv: Empyrea The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10310040103.png 19036 103497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001804 1031004 1030404 Wings of Dawn 6 1029 Wandering Ballad — Liv: Empyrea Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/IconToolsSp/Clo10310049291Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049291.png 80033 103496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadLifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu8.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001805 1031004 1030405 Dreamcatcher 6 1029 Wandering Ballad — Liv: Empyrea The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. Assets/Product/Texture/Image/IconToolsSp/Clo10310049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10310049331.png 80063 103495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Lifu.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu7.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Lifu2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/RoleStory/LifuNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LifuNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu5.png Assets/Product/Texture/Image/Role/RoleHeadR4Lifu6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Lifu2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LifuPrefab/Common/FxR4LifuBip001RForearm.prefab 38 +6001901 1531004 1530401 Generic 1 9000 Default — Selena: Capriccio The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15310040101Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040101.png 19037 153499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001902 1531004 1530402 Generic - Modified 2 9000 Default — Selena: Capriccio The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15310040102Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040102.png 19037 153498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001903 1531004 1530403 Generic - Final 2 9000 Default — Selena: Capriccio The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15310040103Sp.png Assets/Product/Texture/Image/IconTools/Clo15310040103.png 19037 153497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001904 1531004 1530404 Irisfall Ballad 5 1030 Fantasy Harmony — Selena: Capriccio Not knowing how many years she has been waiting and entangled in thorns, Iris is finally bathed in the bright sunlight and bloom in front of the one that she has been missing for so long. However, when that person reaches the flower, the pedals suddenly fall and become dust, leaving only a faint singing lingering in the dream. Assets/Product/Texture/Image/IconToolsSp/Clo15310049301Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049301.png 80038 80039 153496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001904.png Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/Common/FxR4SailinnaBip001RForearm.prefab 39 +6001905 1531004 1530405 Vox Solaris 6 1036 Ephemeral Euphony — Selena: Capriccio She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanies by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. Assets/Product/Texture/Image/IconToolsSp/Clo15310049261Sp.png Assets/Product/Texture/Image/IconTools/Clo15310049261.png 80078 153495 32 84 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna7.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Sailinna2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/RoleStory/SailinnaNormal07.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3SailinnaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna5.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Sailinna2.png Assets/Product/Texture/Image/IconCoating/IconCoating6001905.png 2024/1/18 2:00 Bip001LForearm Assets/Product/Effect/Prefab/FxR4SailinnaPrefab/R4SailinnaMd019261/FxR4SailinnaBip001RForearm.prefab 52 +6002001 1551003 1550301 Generic 1 9000 Default — Pulao: Dragontoll The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15510030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030101.png 19039 155399 32 3 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002002 1551003 1550302 Generic - Modified 2 9000 Default — Pulao: Dragontoll The outfit designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15510030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030102.png 19039 155398 32 6 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002003 1551003 1550303 Generic - Final 2 9000 Default — Pulao: Dragontoll The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15510030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15510030103.png 19039 155397 32 9 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002004 1551003 1550304 Dragonwood 5 1014 Fairy Garment — Pulao: Dragontoll A jade green dress that brings out the vitality of a girl with the vigor of nature and Tao by replacing intricate patterns with elegant calligraphy. Assets/Product/Texture/Image/IconToolsSp/Clo15510039311Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039311.png 80043 80044 155396 32 14 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002004.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002005 1551003 1550305 Dreamweaver 6 1009 New Life — Pulao: Dragontoll A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/IconToolsSp/Clo15510039091Sp.png Assets/Product/Texture/Image/IconTools/Clo15510039091.png 80060 155395 32 84 Assets/Product/Texture/Image/Role/RoleHeadPulaonew.png Assets/Product/Texture/Image/Role/RoleHeadR2Pulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao6.png Assets/Product/Texture/Image/Role/RoleHeadPulao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadPulao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadPulao2.png Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2PulaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadPulao5.png Assets/Product/Texture/Image/Role/RoleHeadPulao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadPulao2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002005.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2PulaoPrefab/Common/FxR2PulaoPinzhiGuadianBip001RForearm.prefab 40 +6002101 1051004 1050401 Generic 1 9000 Default — Nanami: Starfarer The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10510040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040101.png 19040 105499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002102 1051004 1050402 Generic - Modified 2 9000 Default — Nanami: Starfarer The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10510040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040102.png 19040 105498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002103 1051004 1050403 Generic - Final 2 9000 Default — Nanami: Starfarer The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10510040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10510040103.png 19040 105497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002104 1051004 1050404 Night Navigator 5 1003 Horizon — Nanami: Starfarer Featuring the design style of aviation devices in the Golden Age, it commemorates humanity's glorious journey from starting to know the universe to conquering the future and regeneration. When the girl ventures into the universe in this "coat armor," her determination goes without saying. Assets/Product/Texture/Image/IconToolsSp/Clo10510049321Sp.png Assets/Product/Texture/Image/IconTools/Clo10510049321.png 80047 80046 105496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao1.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR5Yongyechao2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/RoleStory/QishichaoNormal02.png Assets/Product/Texture/Image/RoleCharacterBig/R5YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao5.png Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR5Yongyechao2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002104.png Bip002RUpperArm Assets/Product/Effect/Prefab/FxR4YongyechaobotPrefab/Common/FxR4YongyechaobotBip002RUpperArm.prefab 41 +6002201 1561003 1560301 Generic 1 9000 Default — Haicma: Starveil The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15610030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030101.png 19041 156399 32 3 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002202 1561003 1560302 Generic - Modified 2 9000 Default — Haicma: Starveil The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15610030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030102.png 19041 156498 32 6 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002203 1561003 1560303 Generic - Final 2 9000 Default — Haicma: Starveil The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15610030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15610030103.png 19041 156597 32 9 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002204 1561003 1560304 Fantastical Fellowship 5 1009 New Life — Haicma: Starveil Drink some tea and get some rest. Journey in the rabbit hole is full of danger. Singing won't waste your time, as the clock will stop at 6 o'clock. Why is a raven like a writing desk? Because I'll be with you no matter what. Assets/Product/Texture/Image/IconToolsSp/Clo15610039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15610039011.png 80052 80051 156696 32 14 Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/Role/RoleHeadHakamanew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Assets/Product/Texture/Image/Role/RoleHeadHakama3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadHakama2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadHakama2.png Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2HakamaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadHakama5.png Assets/Product/Texture/Image/Role/RoleHeadHakama6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama2.png Assets/Product/Texture/Image/IconCoating/IconCoating6002204.png Bip001RHand Assets/Product/Effect/Prefab/FxR2HakamaPrefab/Common/FxR2HakamaAtkBip001RHand.prefab 42 +6002301 1071004 1070401 Generic 1 9000 Default — Karenina: Scire The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10710040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040101.png 19042 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002302 1071004 1070402 Generic - Modified 2 9000 Default — Karenina: Scire The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10710040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040102.png 19042 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002303 1071004 1070403 Generic - Final 2 9000 Default — Karenina: Scire The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10710040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10710040103.png 19042 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002304 1071004 1070404 Maleficent 5 1007 Corrosion — Karenina: Scire Though she is the dark dragon that rules over the night sky, it is in this darkness that she lost everything. No one dares approach her deadly thorns, yet she long awaits their embrace. Assets/Product/Texture/Image/IconToolsSp/Clo10710049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10710049011.png 80055 80054 107496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Kalienina2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/RoleStory/KalieninaNomal05.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4KalieninaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina5.png Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina4.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002304.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4KalieninaPrefab/Common/FxR4KalieninaAtkBip001RForearm.prefab 43 +6002401 1571003 1570301 Generic 1 9000 Default — Noan: Arca The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo15710030101Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030101.png 19043 107495 32 3 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002402 1571003 1570302 Generic - Modified 2 9000 Default — Noan: Arca The outfit was designed by awakened Constructs to their liking after gaining permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo15710030102Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030102.png 19043 107494 32 6 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002403 1571003 1570303 Generic - Final 2 9000 Default — Noan: Arca The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo15710030103Sp.png Assets/Product/Texture/Image/IconTools/Clo15710030103.png 19043 107493 32 9 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002404 1571003 1570304 Homecoming 5 1009 New Life — Noan: Arca A mass-produced coating designed for daily life. The simple ornament reminds people of a librarian or a waiter. Although it's not costumed, it allows the user to adjust to the new life and the crowd. Assets/Product/Texture/Image/IconToolsSp/Clo15710039011Sp.png Assets/Product/Texture/Image/IconTools/Clo15710039011.png 80061 80060 107492 32 14 Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/Role/RoleHeadNuoannew.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan1.png Assets/Product/Texture/Image/Role/RoleHeadNuoan3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadNuoan2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadNuoan2.png Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2NuoanNormal01.png Assets/Product/Texture/Image/Role/RoleHeadNuoan5.png Assets/Product/Texture/Image/Role/RoleHeadNuoan6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadNuoan2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002404.png Bip001RForearm Assets/Product/Effect/Prefab/FxR2NuoanPrefab/Common/FxR2NuoanGuadianBip001RForearm.prefab 44 +6002501 1041004 1040401 Generic 1 9000 Default — Bianca: Stigmata Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10410040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040101.png 19044 107499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002502 1041004 1040402 Generic - Modified 2 9000 Default — Bianca: Stigmata The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10410040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040102.png 19044 107498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002503 1041004 1040403 Generic - Final 2 9000 Default — Bianca: Stigmata The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10410040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10410040103.png 19044 107497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002504 1041004 1040404 Exorcist 6 1035 Mistletoe — Bianca: Stigmata The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/IconToolsSp/Clo10410049331Sp.png Assets/Product/Texture/Image/IconTools/Clo10410049331.png 80067 80068 107496 32 84 Assets/Product/Texture/Image/Role/RoleHeadR4Bianka.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka7.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Bianka2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/RoleStory/V130bakNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4BiankaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka5.png Assets/Product/Texture/Image/Role/RoleHeadR4Bianka6.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka2.png Assets/Product/Texture/Image/IconCoating/IconCoatin6002504.png BoneRUpperArmTwist Assets/Product/Effect/Prefab/FxR4BiankaPrefab/Common/FxR4BiankaPinzhiGuadianBoneRUpperArmTwist.prefab 45 +6002601 1231002 1230201 Generic 1 9000 Default — Bambinata: Vitrum Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo12310020101Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020101.png 19045 123299 32 3 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002602 1231002 1230202 Generic - Modified 2 9000 Default — Bambinata: Vitrum The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo12310020102Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020102.png 19045 123298 32 6 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002603 1231002 1230203 Generic - Final 2 9000 Default — Bambinata: Vitrum The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo12310020103Sp.png Assets/Product/Texture/Image/IconTools/Clo12310020103.png 19045 123297 32 9 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002604 1231002 1230204 Swan Lake 5 1023 Yesterday Once More — Bambinata: Vitrum Inspired by Bambinata's ballet dress back from her childhood, it is a coating Vanessa specially made for Bambinata. The little swan in the dream has eventually responded to echoes from the past, rising up onto her toes and dancing in the new castle once again. Bambinata might not know why she was given such an exquisite coating, but in a certain corner of her M.I.N.D., a shard of shattered glass has melted away without a trace. Assets/Product/Texture/Image/IconToolsSp/Clo12310029011Sp.png Assets/Product/Texture/Image/IconTools/Clo12310029011.png 80070 80072 123296 32 14 Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata1.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR2Bangbinata2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR2Bangbinata2.png Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR2BangbinataNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata4.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR2Bangbinata3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002604.png Bip001LUpperArm Assets/Product/Effect/Prefab/FxR2BangbinataPrefab/Common/FxR2BangbinataBip001LUpperArm.prefab 46 +6002701 1011004 1010401 Generic 1 9000 Default — Lee: Hyperreal Standard coating for when the Construct is produced. Assets/Product/Texture/Image/IconToolsSp/Clo10110040101Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040101.png 19046 101499 32 3 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002702 1011004 1010402 Generic - Modified 2 9000 Default — Lee: Hyperreal The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10110040102Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040102.png 19046 101498 32 6 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002703 1011004 1010403 Generic - Final 2 9000 Default — Lee: Hyperreal The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10110040103Sp.png Assets/Product/Texture/Image/IconTools/Clo10110040103.png 19046 101497 32 9 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002704 1011004 1010404 Scarlet Redeemer 5 1009 Paradise Lost — Lee: Hyperreal Soaked in the blood of his prey, he wanders in the rift between time and space. Mountains of bounties lie on the end of the burning night, but they cannot satisfy him. The hunter ticks the names on his list one after another. He has paid numerous prices, and will continue to do so. "Point me another possible solution before you accuse me." Assets/Product/Texture/Image/IconToolsSp/Clo10110049011Sp.png Assets/Product/Texture/Image/IconTools/Clo10110049011.png 80075 80073 101496 32 14 Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Assets/Product/Texture/Image/Role/RoleHeadR4Li2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR4Li2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR4Li2.png Assets/Product/Texture/Image/RoleStory/V132lNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR4LiNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR4Li4.png Assets/Product/Texture/Image/Role/RoleHeadR4Li3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li3.png Assets/Product/Texture/Image/IconCoating/IconCoating6002704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR4LiangPrefab/Common/FxR4LiangBip001RForearm.prefab 47 +6002801 1091003 1090301 Generic 1 9000 Default — Ayla: Kaleido The default outfit given to Constructs when they were manufactured. Assets/Product/Texture/Image/IconToolsSp/Clo10910030101Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030101.png 19047 109399 32 3 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002802 1091003 1090302 Generic - Modified 2 9000 Default — Ayla: Kaleido The outfit modified by awakened Constructs to their liking after gaining the permission to do so. Assets/Product/Texture/Image/IconToolsSp/Clo10910030102Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030102.png 19047 109398 32 6 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002803 1091003 1090303 Generic - Final 2 9000 Default — Ayla: Kaleido The outfit is modified by Constructs after they reach the ultimate awakening phase. Perfectly resembles the characteristics of their M.I.N.D. Assets/Product/Texture/Image/IconToolsSp/Clo10910030103Sp.png Assets/Product/Texture/Image/IconTools/Clo10910030103.png 19047 109397 32 9 Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila2.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadR3Aila2Sp.png Assets/Product/Texture/Image/IconTools/RoleHeadR3Aila2.png Assets/Product/Texture/Image/RoleStory/V200alNormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3AilaNormal01.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila4.png Assets/Product/Texture/Image/Role/RoleHeadR3Aila3.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila3.png Assets/Product/Texture/Image/IconCoating/IconCoating6000704.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3AilaPrefab/Common/FxR3AilaBip001RForearm.prefab 48 +6002804 1091003 1090304 Morningstar 5 1009 New Life — Ayla: Kaleido Artist, fighter, commandant... with her paintbrush, she paints a myriad of her possible futures, each glimmering as brightly as the morning stars. It doesn't matter if her pace is hectic or not as long as each step she takes will carry her toward what she believes in. A colorful trail is left in her wake. She'll embrace each tomorrow with her best cheeky grin anywhere, anytime. 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As for the unnecessary woolen collar... "To make Commandant warm, of course!" Said the girl with her arms wide open. Assets/Product/Texture/Image/IconToolsSp/Clo10510039111Sp.png Assets/Product/Texture/Image/IconTools/Clo10510039111.png 750 32 33 Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao1SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/IconToolsSp/RoleHeadYongyechao2SSSp.png Assets/Product/Texture/Image/IconTools/RoleHeadYongyechao2.png Assets/Product/Texture/Image/RoleStory/R3Yongyechaonormal01.png Assets/Product/Texture/Image/RoleCharacterBig/RoleCharacterBigR3YongyechaoNormal01.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao5SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechao6SS.png Assets/Product/Texture/Image/RoleCharacter/RoleHeadYongyechao2SS.png Bip001RForearm Assets/Product/Effect/Prefab/FxR3YongyechaoPrefab/Common/FxR3YongyechaoPinzhiGuadianBip001RForearm.prefab 15 +6902301 1021003 11020301 Volatile Priestess 5 Ephemeral Euphony — Lucia: Crimson Abyss This coating was recreated based on ancient legends from the database, where gods were calmed and worshipped by humans. Perhaps the wearer of this outfit would also make a suited choice in the post-apocalyptic world corrupted by Punishing. 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Liv has secretly prepared this outfit for the day she can enjoy flower-viewing with you. Although it is still early, she wants you to be the first person to witness the scenery of springtime, snow freshly melted. 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But you won’t get better without a little jab... C’mon, trust your nurse on this. It won’t hurt a bit. Pain, pain, blow away! Til the ends of milky way! 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a/Resources/table/share/fight/FightConfig.tsv b/Resources/table/share/fight/FightConfig.tsv index 47af727..1b72573 100644 --- a/Resources/table/share/fight/FightConfig.tsv +++ b/Resources/table/share/fight/FightConfig.tsv @@ -4,73 +4,22 @@ DamageRandomMax int 10500 DamageFormulaParam int 3000 CritFormulaParam1 int 1980 CritFormulaParam2 int 20 -JoystickTouchRange int 107 -HpBarShowTime float 5 -HpBarHideOpacity float 40 -HpAnimationTime float 1 -HpBossAnimationTime float 1 RestStandWaitTime fix 0 ComboDuration fix 3 -ComboShakeDuration float 0.2 -ComboShakeRange float 5 DefaultNpcMaxHitValue int 100 BallMoveSpeed int 2000 BallWidth int 1000 BallBoxLength int 7000 ThreatAttenuationCoefficient fix 0.995 -BallOneSound int 1001 -BallTwoSound int 1002 -BallThreeSound int 1003 MaxBallReserve int 8 -MaxBehitFlyHeight float 3 -CameraPerspectiveAlpha float 0.5 -CameraPerspectiveDurationTime float 0.4 -CameraPerspectiveEaseTime float 0.2 -CameraPerspectiveNpcDefaultHeight float 2 -FightLowHpPercent float 0.25 -FightLowHpScreenEffect int 100002 -FightHurtScreenEffect int 100001 -FightHurtPercent float 0.05 DodgeLimitMagicToMe string 100081 DodgeLimitMagicToTarget string 100082 DodgeLimitMagicToMeEx string 100083 DodgeLimitMagicToTargetEx string 100084 DodgeLimitInterval fix 1 -DefaultAttackButtonImage string Assets/Product/Texture/Image/UiFight/FightBtnAttack.png -DefaultDodgeButtonImage string Assets/Product/Texture/Image/UiFight/FightIconDoge1.png -DefaultExSkillButtonImage string Assets/Product/Texture/Image/UiFight/FightSkillIconRLuxiya51.png -DefaultPartnerSkillIconImage0 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png -DefaultPartnerSkillIconImage1 string Assets/Product/Texture/Image/UiFight/FightSkillIconCustom.png -IndicatorToLocation string FxZhishi01 -IndicatorToNpc string FxZhishi02 -IndicatorRing string FxZhishiyuan -QteActivateEffect1 string FxUiQTE0301 -QteActivateEffect2 string FxUiQTE0303 -QteActivateEffect3 string FxUiQTE0302 -QteRunningEffect string FxUiQTE04 -QteCoolDownEffect1 string FxUiQTE0201 -QteCoolDownEffect2 string FxUiQTE0203 -QteCoolDownEffect3 string FxUiQTE0202 -FlashLightEffect string FxUi008 -SpEffect string FxUiQTE01 SwitchInvincibleMagicIds string 100039 -RebootRing string FxFuhuokuang01 -RebootRingActive string FxFuhuokuang02 -RunTiltBufferCoefficient float 0.93 -RunTiltGravity float 85 RunStartIncludedAngle fix 170 -HpNormalDis float 4 -HpNormalFov float 60 -HpMinScale float 0.7 -HpMaxScale float 1.5 -DefaultAnimationTransition float 0.1 MaxBuffAccumulation int 10000 -ReceiveRecordCount int 30 -OperationMinInterval float 0.01 -DelayRate float 1 -DelayFix float 0 -DeltaTimeProportion float 0.5 -DeltaTimeCoefficient float 0.9 FindPathInterval int 10 CheckStateChangeInterval int 5 EnterPathFindLimit int 5 @@ -84,12 +33,11 @@ HitFlyDownAccelerationSpeed fix 30 MaxHitFlyHeight fix 3 HitFlyHeightDamping fix 0.8 HookRopeSpeed fix 30 -PeripheralCollision float 3 +PeripheralCollision fix 3 ExecuteKind int 100 DynamicScoringBreakthroughPercentage fix 0 DynamicScoringExecuteEffectScore fix 2500 DynamicScoringNormalEffectScore fix 1250 -BallLayerHeight float 80 NpcQuadTreeEnable bool 1 HackChangePExcludeKinds string 102|104 AntiHackChangePExcludeKinds string 0 diff --git a/Resources/table/share/fight/FightEvent.tsv b/Resources/table/share/fight/FightEvent.tsv index 5478ea0..23f798b 100644 --- a/Resources/table/share/fight/FightEvent.tsv +++ b/Resources/table/share/fight/FightEvent.tsv @@ -64,6 +64,8 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 4023 After healing, Dark DMG of Signature Moves is increased by 30% for both the healer and the healed unit. 740905 4024 (Placeholder) 778801 4025 Increases CRIT Rate and CRIT DMG every time upon entering Matrix 778805 +4026 Lee: Hyperreal Placeholder 763833 +4027 Ayla War Zone 763859 11001 During Simulation, HP of enemies increases by 15%. 770000 11002 During Simulation, HP of enemies increases by 30%. 770001 11003 During Simulation, HP of enemies increases by 45%. 770002 @@ -381,6 +383,14 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 35201 Execution Resistance Rate +10% 740983 35202 Execution Resistance Rate +20% 740984 35203 Execution Resistance Rate +30% 740985 +35204 The Corrupted will explode after being defeated. 777126 +35205 Add an additional boss to interfere and attack the player. 777130 +35206 The boss gains Radiation and Burn. 777127 +35207 Immune to Matrix. 777129 777128 +35208 Gain 2 sets of Signal Orbs after performing a Uniframe's Finishing Move. 777131 +35209 After performing Speed Attack, the character's ATK increases for 10s. 777132 +35210 Character restore 15% of Max HP after performing the Uniframe's Finishing Move. 777134 +35211 Bloodlust Effect 777146 40000 Extra DMG Bonus increases by 8% 761138 40001 Extra DMG Bonus increases by 16% 761139 40002 Extra DMG Bonus increases by 24% 761140 @@ -910,6 +920,54 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 50922 Extra DMG Bonus increases by 3%. 761163 50923 Extra DMG Bonus increases by 3%. 761163 50924 Extra DMG Bonus increases by 3%. 761163 +51101 Extra DMG Bonus increases by 3%. 761163 +51102 Extra DMG Bonus increases by 3%. 761163 +51103 Extra DMG Bonus increases by 3%. 761163 +51104 Extra DMG Bonus increases by 3%. 761163 +51105 All characters have Super Armor permanently. 701047 +51106 Extra DMG Bonus increases by 3%. 761163 +51107 Extra DMG Bonus increases by 3%. 761163 +51108 Extra DMG Bonus increases by 3%. 761163 +51109 Extra DMG Bonus increases by 3%. 761163 +51110 Summons a black hole that pulls in enemies every 5s. 701048 +51111 Extra DMG Bonus increases by 3%. 761163 +51112 Extra DMG Bonus increases by 3%. 761163 +51113 Extra DMG Bonus increases by 3%. 761163 +51114 Extra DMG Bonus increases by 3%. 761163 +51115 Gains 3 Orbs of the same color every 10s. 701049 +51116 Extra DMG Bonus increases by 3%. 761163 +51117 Extra DMG Bonus increases by 3%. 761163 +51118 Extra DMG Bonus increases by 3%. 761163 +51119 Extra DMG Bonus increases by 3%. 761163 +51120 All members have infinite Energy. 701050 +51121 Extra DMG Bonus increases by 3%. 761163 +51122 Extra DMG Bonus increases by 3%. 761163 +51123 Extra DMG Bonus increases by 3%. 761163 +51124 Extra DMG Bonus increases by 3%. 761163 +51201 Extra DMG Bonus increases by 3%. 761163 +51202 Extra DMG Bonus increases by 3%. 761163 +51203 Extra DMG Bonus increases by 3%. 761163 +51204 Extra DMG Bonus increases by 3%. 761163 +51205 All characters have Super Armor permanently. 701047 +51206 Extra DMG Bonus increases by 3%. 761163 +51207 Extra DMG Bonus increases by 3%. 761163 +51208 Extra DMG Bonus increases by 3%. 761163 +51209 Extra DMG Bonus increases by 3%. 761163 +51210 Gains 3 Orbs of the same color every 6s. 701048 +51211 Extra DMG Bonus increases by 3%. 761163 +51212 Extra DMG Bonus increases by 3%. 761163 +51213 Extra DMG Bonus increases by 3%. 761163 +51214 Extra DMG Bonus increases by 3%. 761163 +51215 All members have infinite Energy. 701049 +51216 Extra DMG Bonus increases by 3%. 761163 +51217 Extra DMG Bonus increases by 3%. 761163 +51218 Extra DMG Bonus increases by 3%. 761163 +51219 Extra DMG Bonus increases by 3%. 761163 +51220 Trigger Special Event 701050 +51221 Extra DMG Bonus increases by 3%. 761163 +51222 Extra DMG Bonus increases by 3%. 761163 +51223 Extra DMG Bonus increases by 3%. 761163 +51224 Extra DMG Bonus increases by 3%. 761163 51001 Basic Attack's Extra DMG Bonus increases by 15%. 773000 51002 Basic Attack's Extra DMG Bonus increases by 30%. 773001 51003 Basic Attack's Extra DMG Bonus increases by 45%. 773002 @@ -2770,10 +2828,10 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 222811 Nightblade: Recover Two III 773767 222812 Nightblade: Recover Two 773768 222813 Nightblade: Special 773751 -222901 Dawn: Core I 773827 -222902 Dawn: Core II 773828 -222903 Dawn: Core III 773829 -222904 Dawn: Core 773830 +222901 Dawn: Core I 760787 +222902 Dawn: Core II 760787 +222903 Dawn: Core III 760787 +222904 Dawn: Core 760787 222905 Dawn: Recover One I 773831 222906 Dawn: Recover One II 773832 222907 Dawn: Recover One III 773833 @@ -3108,10 +3166,10 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 225411 Glory: Recover Two III 762776 225412 Glory: Recover Two 762777 225413 Glory: Special 762769 773507 -225501 No. 21: Core I 762968 773504 -225502 No. 21: Core II 762969 773505 -225503 No. 21: Core III 762970 773506 -225504 No. 21: Core 762971 773507 +225501 No. 21: Core I 762968 773504 763807 +225502 No. 21: Core II 762969 773505 763807 +225503 No. 21: Core III 762970 773506 763807 +225504 No. 21: Core 762971 773507 763807 225505 No. 21: Recover One I 762972 225506 No. 21: Recover One II 762973 225507 No. 21: Recover One III 762974 @@ -3336,6 +3394,207 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2230104 Modification 3.0 Health Delivery 746567 2230105 Modification 3.0 Custom Environment Mark (Darts and Beyond Border) 743161 2230106 Modification 3.0 Energy Conversion 746594 +2230200 The Mythic Paradise - Environment Test 1 716131 716131 +2230201 The Mythic Paradise - Environment Test 2 716132 716132 +2230202 The Mythic Paradise - Environment Test 3 716133 716133 +2230203 The Mythic Paradise - Environment Test 4 716134 716134 +2230204 The Mythic Paradise: The Mythic Paradise Unlocked 2S 778823 +2230205 The Mythic Paradise: Revive After Death 778824 +2230206 The Mythic Paradise: HP of Other Characters Increase by 30% of Own 778827 +2230207 The Mythic Paradise: ATK of Other Characters Increase by 30% of Own 778828 +2230208 The Mythic Paradise: Tank Basic Bonus Shield 778829 778832 +2230209 The Mythic Paradise: Healing Boost Basic 778835 +2230210 The Mythic Paradise: Press and Hold Attack to Gain Orb 778840 +2230211 The Mythic Paradise: Press and Hold Dodge to Gain DMG Bonus 778894 +2230212 The Mythic Paradise: Share DMG 778841 +2230213 The Mythic Paradise: Blue Orb Signature Change 778845 +2230214 The Mythic Paradise: Red Orb Signature Change 778846 +2230215 The Mythic Paradise: Yellow Orb Signature Change 778847 +2230216 The Mythic Paradise: Death Bomb 763828 778852 +2230217 The Mythic Paradise: Killing Enemy Enhancement 763829 778854 +2230218 The Mythic Paradise: Might Bonus DMG 778857 +2230219 The Mythic Paradise: Might CRIT Rate 778858 +2230220 The Mythic Paradise: Health Radiation 778860 778859 +2230221 The Mythic Paradise: Health Regen 778861 +2230222 The Mythic Paradise: Perseverance Reflect DMG 778862 778863 +2230223 The Mythic Paradise: Perseverance Chance of Invincibility 778865 778889 +2230224 The Mythic Paradise: Energy Extra DMG 778866 +2230225 The Mythic Paradise: Camu Core 778871 778892 +2230226 The Mythic Paradise: Arclight Core 778874 +2230227 The Mythic Paradise: Ayla Core 778876 +2230228 The Mythic Paradise: Changyu Core 778878 778879 778880 +2230229 The Mythic Paradise: Blast Core 778881 778882 778883 778884 +2230230 The Mythic Paradise: Lux Core 778886 778888 +2230231 The Mythic Paradise: Storm Core 763800 +2230232 The Mythic Paradise: No. 21 Core 763807 +2230233 The Mythic Paradise: Roland Core 760703 +2230234 The Mythic Paradise: Roland Compensation 1 760705 +2230235 The Mythic Paradise: Roland Compensation 2 760707 +2230236 The Mythic Paradise: Empyrea Exclusive 760710 +2230237 The Mythic Paradise: Empyrea Compensation 1 760711 +2230238 The Mythic Paradise: Empyrea Compensation 2 760713 +2230239 The Mythic Paradise: Pulao Exclusive 760714 +2230240 The Mythic Paradise: Pulao Compensation 1 760716 +2230241 The Mythic Paradise: Pulao Compensation 2 760718 +2230242 The Mythic Paradise: Starfarer Exclusive 760719 +2230243 The Mythic Paradise: Starfarer Compensation 1 760720 +2230244 The Mythic Paradise: Starfarer Compensation 2 760721 +2230245 The Mythic Paradise: Haicma Exclusive 760724 +2230246 The Mythic Paradise: Haicma Compensation 1 760726 +2230247 The Mythic Paradise: Haicma Compensation 2 760728 +2230248 The Mythic Paradise: Scire Exclusive 760730 +2230249 The Mythic Paradise: Scire Compensation 1 760733 +2230250 The Mythic Paradise: Scire Compensation 2 760738 +2230251 The Mythic Paradise: Noan Exclusive 760743 +2230252 The Mythic Paradise: Noan Compensation 1 760744 +2230253 The Mythic Paradise: Noan Compensation 2 760746 +2230254 The Mythic Paradise: Stigmata Exclusive 760747 763811 +2230255 The Mythic Paradise: Stigmata Compensation 1 760748 +2230256 The Mythic Paradise: Stigmata Compensation 2 760750 +2230257 The Mythic Paradise: Capriccio Focus 760752 +2230258 The Mythic Paradise: Capriccio Compensation 1 760754 +2230259 The Mythic Paradise: Capriccio Compensation 2 760756 +2230260 The Mythic Paradise: Attacker Common 763808 +2230261 ATK B 763951 763932 +2230262 ATK A 763950 763931 +2230263 ATK S 763949 763930 +2230264 CRIT DMG B 763948 763929 +2230265 CRIT DMG A 763947 763928 +2230266 CRIT DMG S 763946 763927 +2230267 Amplify Elemental DMG B 763945 763926 +2230268 Amplify Elemental DMG A 763944 763925 +2230269 Amplify Elemental DMG S 763943 763924 +2230270 HP B 763942 763923 +2230271 HP A 763941 763922 +2230272 HP S 763940 763921 +2230273 DMG Reduction B 763939 763920 +2230274 DMG Reduction A 763938 763919 +2230275 DMG Reduction S 763937 763918 +2230276 Healing Efficiency B 763936 763917 +2230277 Healing Efficiency A 763935 763916 +2230278 Healing Efficiency S 763934 763915 +2230279 Crimson Abyss New Core 760763 +2230280 Crimson Abyss New Core 760763 +2230281 Crimson Abyss New Core 760763 +2230282 Crimson Abyss New Core 760763 +2230283 Crimson Abyss New Compensation 2 760769 763819 +2230284 Crimson Abyss New Compensation 2 760769 763819 +2230285 Crimson Abyss New Compensation 2 760769 763819 +2230286 Crimson Abyss New Compensation 2 760769 763819 +2230287 Vera: Rozen New Core 760770 +2230288 Vera: Rozen New Core 760770 +2230289 Vera: Rozen New Core 760770 +2230290 Vera: Rozen New Core 760770 +2230291 Vera: Rozen New Compensation 2 760774 +2230292 Vera: Rozen New Compensation 2 760774 +2230293 Vera: Rozen New Compensation 2 760774 +2230294 Vera: Rozen New Compensation 2 760774 +2230295 Qu New Core 760777 +2230296 Qu New Core 760777 +2230297 Qu New Core 760777 +2230298 Qu New Core 760777 +2230299 Lee: Hyperreal New Core 760779 +2230300 Lee: Hyperreal New Core 760779 +2230301 Lee: Hyperreal New Core 760779 +2230302 Lee: Hyperreal New Core 760779 +2230303 Luna New Core 760783 +2230304 Luna New Core 760783 +2230305 Luna New Core 760783 +2230306 Luna New Core 760783 +2230307 Garnet New Core 760790 +2230308 Garnet New Core 760790 +2230309 Garnet New Core 760790 +2230310 Garnet New Core 760790 +2230311 Plume New Core 760836 763821 +2230312 Plume New Core 760836 763821 +2230313 Plume New Core 760836 763821 +2230314 Plume New Core 760836 763821 +2230315 Plume New Compensation 1 760797 +2230316 Plume New Compensation 1 760797 +2230317 Plume New Compensation 1 760797 +2230318 Plume New Compensation 1 760797 +2230319 Plume New Compensation 2 760794 +2230320 Plume New Compensation 2 760794 +2230321 Plume New Compensation 2 760794 +2230322 Plume New Compensation 2 760794 +2230323 Tempest New Core 760837 +2230324 Tempest New Core 760837 +2230325 Tempest New Core 760837 +2230326 Tempest New Core 760837 +2230327 Rosetta New Core 760810 +2230328 Rosetta New Core 760810 +2230329 Rosetta New Core 760810 +2230330 Rosetta New Core 760810 +2230331 Glory New Core 760804 +2230332 Glory New Core 760804 +2230333 Glory New Core 760804 +2230334 Glory New Core 760804 +2230335 Glory New Compensation 1 760805 +2230336 Glory New Compensation 1 760805 +2230337 Glory New Compensation 1 760805 +2230338 Glory New Compensation 1 760805 +2230339 Glory New Compensation 2 760806 +2230340 Glory New Compensation 2 760806 +2230341 Glory New Compensation 2 760806 +2230342 Glory New Compensation 2 760806 +2230343 Tenebrion New Core 760813 +2230344 Tenebrion New Core 760813 +2230345 Tenebrion New Core 760813 +2230346 Tenebrion New Core 760813 +2230347 Tenebrion New Compensation 1 760816 +2230348 Tenebrion New Compensation 1 760816 +2230349 Tenebrion New Compensation 1 760816 +2230350 Tenebrion New Compensation 1 760816 +2230351 Ember New Core 760818 763815 +2230352 Ember New Core 760818 763815 +2230353 Ember New Core 760818 763815 +2230354 Ember New Core 760818 763815 +2230355 Veritas New Core 760822 760824 +2230356 Veritas New Core 760822 760824 +2230357 Veritas New Core 760822 760824 +2230358 Veritas New Core 760822 760824 +2230359 Veritas New Compensation 1 760825 +2230360 Veritas New Compensation 1 760825 +2230361 Veritas New Compensation 1 760825 +2230362 Veritas New Compensation 1 760825 +2230363 Entropy New Core 760826 +2230364 Entropy New Core 760826 +2230365 Entropy New Core 760826 +2230366 Entropy New Core 760826 +2230367 Luminance New Core 760830 +2230368 Luminance New Core 760830 +2230369 Luminance New Core 760830 +2230370 Luminance New Core 760830 +2230371 Astral New Core 760838 +2230372 Astral New Core 760838 +2230373 Astral New Core 760838 +2230374 Astral New Core 760838 +2230375 Extra DMG 763914 763911 +2230376 Extra DMG 763913 763910 +2230377 Extra DMG 763912 763909 +2230378 Starting Energy 763826 +2230379 Bambinata Core 760842 +2230380 Bambinata Compensation 1 760844 +2230381 Bambinata Compensation 2 760845 +2230382 Lee: Hyperreal Core 760852 +2230383 Lee: Hyperreal Compensation 1 760849 +2230384 Lee: Hyperreal Compensation 2 760851 +2230500 The Mythic Paradise: Global HP Bonus 761500 +2230501 The Mythic Paradise Might 762299 +2230502 The Mythic Paradise Stamina 762298 +2230503 The Mythic Paradise Perseverance 762297 +2230504 The Mythic Paradise Focus 762296 +2230505 The Mythic Paradise Buff Configuration 740961 +2230506 The Mythic Paradise: Global Attack Bonus 761501 +2230507 The Mythic Paradise - Scorching Hot Environment 716131 716131 +2230508 The Mythic Paradise - Arctic Environment 716132 716132 +2230509 The Mythic Paradise - Lightning Bug Environment 716133 716133 +2230510 The Mythic Paradise - Corrosion Environment 716134 716134 +2230511 The Mythic Paradise - Flexibility Environment 716135 +2230512 The Mythic Paradise - Fluctuating Environment 716136 +2230513 The Mythic Paradise - Charged Environment 716137 +2230514 The Mythic Paradise - Night-blind Environment 716138 +2230515 The Mythic Paradise - Character Signature Immune to Slow 761547 2240001 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.1 778301 2240002 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.2 778302 2240003 2-Year Anniversary Roguelike - Sky Fire Lineup - Basic Attack Skill Lv.3 778303 @@ -3944,5 +4203,84 @@ Id Description ConditionId[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4 2250707 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Siren 763707 2250708 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Cradle 763708 2250709 Roguelike 2.0 - Dialogue - Story Stage Dialogue - Moon Eater 763709 +2250710 Roguelike 2.0 - Bond - Faction Bond - WGAA Lv.3 - Character Deals 25% Extra DMG for Each Different Weapon 747994 +2260101 Nightblade enters Matrix upon a successful backstab. 10s cooldown (unlocked at Origins Contract Lv.1). 763751 +2260102 Nightblade's backstab deals 50% more DMG (unlocked at Origins Contract Lv.3). 763752 +2260103 Nightblade gains a set of Blue Orbs after a Yellow Orb 3-Ping, and a set of Red Orbs after a Blue Orb 3-Ping (unlocked at Origins Contract Lv.5). 763754 +2260201 Crimson Abyss recovers orbs 100% faster from Basic Attacks (unlocked at Origins Contract Lv.1). 763755 +2260202 Crimson Abyss enters Matrix upon leaving Blade Will Form (unlocked at Origins Contract Lv.3). 763756 +2260203 When Crimson Abyss uses a Blade Will Orb, she has a 50% chance to gain another Blade Will Orb (unlocked at Origins Contract Lv.5). 763757 +2260301 Gigabyte Star Strike will trigger Matrix and realign Signal Orbs (unlocked at Origins Contract Lv.1). 763755 +2260302 Each "Perfect!" and "Oops! Missed It!" will generate 3 and 1 Signal Orb respectively (unlocked at Origins Contract Lv.2). 763756 +2260303 Gigabyte Star Strike will grant 9 Signature Energy for each orb (unlocked at Origins Contract Lv.3). 763757 2250084 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 1 - 200 Dodge Gauge + Dodge triggers Healing Aura 747919 2250085 Roguelike 2.0 - Bond - Faction Bond - Egret's Old Pact - Rank 2 - 400 Dodge Gauge + Healing Aura boosts the DMG Bonus effect 747923 +2250086 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 1 - Single Hyper Space Strike 930778 +2250087 Roguelike 2.0 - Bond - Faction Bond - Lee: Hyperreal - Rank 2 - 3 Hyper Space Strikes 930779 +2250088 Spectroscopic Binary Star Phase 4 Attacker Skill 199910 763449 776372 715275 +2250089 Spectroscopic Binary Star Phase 4 Tank Skill 199910 763449 776375 715275 +2250090 Spectroscopic Binary Star Phase 4 Support Skill 199910 763449 776382 715275 +2270101 For each [Hypertuned Memory] equipped in Grid 1 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763745 +2270102 For each [Hypertuned Memory] equipped in Grid 2 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763746 +2270103 For each [Hypertuned Memory] equipped in Grid 3 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763747 +2270104 For each [Hypertuned Memory] equipped in Grid 4 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763748 +2270105 For each [Hypertuned Memory] equipped in Grid 5 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763749 +2270106 For each [Hypertuned Memory] equipped in Grid 6 by any character, a 1% Extra DMG Bonus will be granted at the start of battle. 763750 +2270107 Eradicate the red virus mark - posted to the player 771211 +2270108 Eradicate the green virus mark - posted to the player 771212 +2270109 Eradicate the blue virus mark - posted to the player 771213 +2270111 Blazing Trails - Fistblade module mark 851400 851452 +2270112 Blazing Trails - light cannon module mark 851401 851453 +2270113 Blazing Trails - Focus Energy passive 1 851403 +2270114 Blazing Trails - Focus Energy passive 1 perk 1 851404 +2270115 Blazing Trails - Focus Energy passive 1 perk 2 851405 +2270116 Blazing Trails - Focus Energy passive 2 851406 +2270117 Blazing Trails - Focus Energy passive 2 perk 1 851407 +2270118 Blazing Trails - Focus Energy passive 2 perk 2 851408 +2270119 Blazing Trails - Double Protocol passive 1 851409 +2270120 Blazing Trails - Double Protocol passive 1 perk 1 851410 +2270121 Blazing Trails - Double Protocol passive 1 perk 2 851411 +2270122 Blazing Trails - Double Protocol passive 2 851412 +2270123 Blazing Trails - Double Protocol passive 2 perk 1 851413 +2270124 Blazing Trails - Double Protocol passive 2 perk 2 851414 +2270125 Blazing Trails - Block 851415 +2270126 Blazing Trails - Block perk 1 851416 +2270127 Blazing Trails - Block perk 2 851417 +2270128 Blazing Trails - Block perk 3 851418 +2270129 Blazing Trails - Bullet Punch 851420 +2270130 Blazing Trails - Bullet Punch perk 1 851421 +2270131 Blazing Trails - Bullet Punch perk 2 851422 +2270132 Blazing Trails - Bullet Punch perk 3 851423 +2270133 Blazing Trails - Rising Punch 851425 +2270134 Blazing Trails - Rising Punch perk 1 851426 +2270135 Blazing Trails - Rising Punch perk 2 851427 +2270136 Blazing Trails - Rising Punch perk 3 851428 +2270137 Blazing Trails - Red Orb 851430 +2270138 Blazing Trails - Red Orb perk 1 851431 +2270139 Blazing Trails - Red Orb perk 2 851432 +2270140 Blazing Trails - Red Orb perk 3 851433 +2270141 Blazing Trails - Yellow Orb 851435 +2270142 Blazing Trails - Yellow Orb perk 1 851436 +2270143 Blazing Trails - Yellow Orb perk 2 851437 +2270144 Blazing Trails - Yellow Orb perk 3 851438 +2270145 Blazing Trails - Blue Orb 851440 +2270146 Blazing Trails - Blue Orb perk 1 851441 +2270147 Blazing Trails - Blue Orb perk 2 851442 +2270148 Blazing Trails - Blue Orb perk 3 851443 +2270149 Blazing Trails - Signature module - Mega Punch 851490 851454 +2270150 Blazing Trails - Signature module - Fist Slam 851491 851454 +2270151 Blazing Trails - Signature module - Power Beam 851492 851454 +2270152 Blazing Trails - Signature module - Mega Blade 851493 851454 +2270153 Babel Tower - Crimson Abyss - Might Affix 819097 819079 +2270154 Babel Tower - Crimson Abyss - Real Might Affix 819090 +2270155 Babel Tower - Maid - Soul Meltdown I Affix 854816 +2270156 Babel Tower - Maid - Soul Meltdown II Affix 854817 +2270157 Babel Tower - Negative toward allies - Precise Planning - β - Lv.1 777143 +2270158 Babel Tower - Negative toward allies - Precise Planning - β - Lv.2 777144 +2270159 Babel Tower - Negative toward allies - Precise Planning - β - Lv.3 777145 +2270160 Blazing Trails - Focus Energy module 851450 +2270161 Blazing Trails - Double Protocol module 851451 +2270162 Enemies' Extra DMG Reduction increases by 30% when taking DMG farther than 4m. 777147 +2270163 Enemies' Extra DMG Reduction increases by 45% when taking DMG farther than 4m. 777148 +2270164 Enemies' Extra DMG Reduction increases by 60% when taking DMG farther than 4m. 777149 +2270165 Babel Tower New Domination 777156 \ No newline at end of file diff --git a/Resources/table/share/fight/animationclips/terrain/1.bytes b/Resources/table/share/fight/animationclips/terrain/1.bytes new file mode 100644 index 0000000..5451e75 Binary files /dev/null and b/Resources/table/share/fight/animationclips/terrain/1.bytes differ diff --git a/Resources/table/share/fight/animationclips/terrain/1013010601.bytes b/Resources/table/share/fight/animationclips/terrain/1013010601.bytes new file mode 100644 index 0000000..cc75b03 Binary files /dev/null and b/Resources/table/share/fight/animationclips/terrain/1013010601.bytes differ diff --git a/Resources/table/share/fight/animationclips/terrain/1013010701.bytes 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b/Resources/table/share/fight/animationclips/terrain/1013011402.bytes new file mode 100644 index 0000000..cab144d Binary files /dev/null and b/Resources/table/share/fight/animationclips/terrain/1013011402.bytes differ diff --git a/Resources/table/share/fight/animationclips/terrain/1013011403.bytes b/Resources/table/share/fight/animationclips/terrain/1013011403.bytes new file mode 100644 index 0000000..02580de Binary files /dev/null and b/Resources/table/share/fight/animationclips/terrain/1013011403.bytes differ diff --git a/Resources/table/share/fight/animationclips/terrain/2.bytes b/Resources/table/share/fight/animationclips/terrain/2.bytes new file mode 100644 index 0000000..fc7b4bc Binary files /dev/null and b/Resources/table/share/fight/animationclips/terrain/2.bytes differ diff --git a/Resources/table/share/fight/attrib/AttribGroup.tsv b/Resources/table/share/fight/attrib/AttribGroup.tsv index c3071af..a6df3e1 100644 --- a/Resources/table/share/fight/attrib/AttribGroup.tsv +++ b/Resources/table/share/fight/attrib/AttribGroup.tsv @@ -8,3 +8,5 @@ Id List[1] List[2] List[3] List[4] List[5] List[6] 7 25 32 8 69 70 71 72 73 9 1 79 +10 26 27 28 29 30 +11 1 53 diff --git a/Resources/table/share/fight/behavior/behavior/BehaviorEffectA.tsv b/Resources/table/share/fight/behavior/behavior/BehaviorEffectA.tsv new file mode 100644 index 0000000..85e49f1 --- /dev/null +++ b/Resources/table/share/fight/behavior/behavior/BehaviorEffectA.tsv @@ -0,0 +1,43 @@ +Id Type Priority PrefixRoot Root PreLoadRoot +100020 OnFrame 3 620000000 620000105 +100026 OnFrame 3 620000918 620001023 +100033 OnFrame 3 620001836 620001839 +100041 OnFrame 3 620001845 620003303 +199944 OnFrame 3 620003319 620003304 +199945 OnFrame 3 620003309 620003314 +100046 OnBeforeDamage 3 620001856 +100051 OnBeforeDamage 3 620001900 620001906 +100052 OnFrame 3 620001939 620001941 +100053 OnSkill 3 620001985 620001987 +100054 OnFrame 3 620001999 620002021 +100055 OnSkill 3 620002037 620002039 +100056 OnBeHit 3 620002073 620002075 +100057 OnNpcWillDie 3 620002081 620002083 +100058 OnSwitchNpc 3 620002088 620002090 +100062 OnFrame 3 620002099 620002103 +100063 OnBeHit 3 620002111 620002113 +100074 OnSkill 3 620002119 620002123 +100086 OnBeforeDamage 3 620002134 620002136 +100089 OnFrame 3 620002145 620002148 +199900 OnFrame 3 620002161 620002163 +199941 OnNpcWillDie 3 620003261 620003263 +199910 OnFrame 3 620002468 620002602 +199911 OnFrame 3 620002604 620002610 +199912 OnFrame 3 620002631 620002638 +199916 OnSkill 3 620002777 620002804 +199917 OnSkill 3 620002816 620002820 +199927 OnFrame 3 620002835 620002858 +199929 OnFrame 3 620002838 620002872 +199931 OnSkill 3 620003138 620003140 +199937 OnFrame 3 620003270 620003273 +199952 OnDodge 3 620003404 620003406 +100201 OnSkill 3 620002186 620002188 +100202 OnSwitchNpc 3 620002210 620002213 +100203 OnFrame 3 620002232 +100219 OnFrame 3 620002267 620002272 +100243 OnBeforeDamage 3 620002292 620002293 +100251 OnBeHit 3 620002324 620002326 +100268 OnFrame 3 620002337 620002342 +100290 OnBeforeDamage 3 620002346 620002348 +100292 OnBeforeDamage 3 620002355 620002357 +100277 OnFrame 3 620003348 620003350 diff --git a/Resources/table/share/fight/behavior/behavior/BehaviorEffectB.tsv b/Resources/table/share/fight/behavior/behavior/BehaviorEffectB.tsv new file mode 100644 index 0000000..f9e6bdb --- /dev/null +++ b/Resources/table/share/fight/behavior/behavior/BehaviorEffectB.tsv @@ -0,0 +1,55 @@ +Id Type Priority PrefixRoot Root PreLoadRoot +900004 OnAfterDamage 3 630000015 +900011 OnFrame 3 630000042 630000043 +900012 OnFrame 3 630000053 630000054 +900014 OnFrame 3 630000064 630000069 +900015 OnFrame 3 630000090 630000095 +900016 OnFrame 3 630000114 630000117 +900019 OnFrame 3 630000168 630000173 +900020 OnBeHit 3 630000191 630000194 +900022 OnFrame 3 630000199 630000216 +900033 OnFrame 3 630000270 630000273 +900050 OnAfterDamage 3 630000286 630000296 +900051 OnAfterDamage 3 630000307 630000311 +900053 OnFrame 3 630000331 630000332 +980001 OnFrame 3 630000340 630000344 +821080 OnFrame 3 630000350 630000369 +821255 OnAfterDamage 3 630000598 630000601 +821254 OnFrame 3 630000608 630000610 +821252 OnAfterDamage 3 630000616 +821256 OnNpcWillDie 3 630000882 +980003 OnFrame 3 630000906 630000929 +821308 OnFrame 3 630001107 630001154 +821301 OnFrame 3 630001417 630001425 +821305 OnFrame 3 630001512 630001521 +821311 OnFrame 3 630001540 630001550 +821313 OnFrame 3 630001601 630001605 +821316 OnFrame 3 630001616 630001631 +821319 OnNpcWillDie 3 630001699 630001701 +900201 OnFrame 3 630001704 630001707 +900202 OnFrame 3 630001714 630001836 +900203 OnAfterDamage 3 630001929 630001967 +900204 OnFrame 3 630002202 630002207 +900205 OnSkill 3 630002225 630002280 +900206 OnFrame 3 630002465 630002473 +900207 OnFrame 3 630002498 630002512 +900208 OnFrame 3 630002514 630002523 +900209 OnFrame 3 630002551 630002560 +900211 OnSkill 3 630002637 630002642 +900214 OnFrame 3 630002658 630002736 +900062 OnFrame 3 630003041 630003132 +900027 OnFrame 3 630003907 630003910 +821530 OnNpcWillDie 3 630003948 630003950 +900026 OnFrame 3 630003952 630003955 +900063 OnFrame 3 630003961 +900102 OnFrame 3 630003963 630003967 +900066 OnFrame 3 630003988 630003991 +900068 OnFrame 3 630004005 630004009 +900083 OnFrame 3 630004026 630004044 +900085 OnFrame 3 630004146 630004148 +900105 OnFrame 3 630004156 630004160 +900080 OnFrame 3 630004177 630004226 +900081 OnFrame 3 630004391 630004456 +900096 OnFrame 3 630005334 +900107 OnFrame 3 630000027 630000041 +900109 OnFrame 3 630000635 630000646 diff --git a/Resources/table/share/fight/behavior/behavior/BehaviorEffectC.tsv b/Resources/table/share/fight/behavior/behavior/BehaviorEffectC.tsv new file mode 100644 index 0000000..4166547 --- /dev/null +++ b/Resources/table/share/fight/behavior/behavior/BehaviorEffectC.tsv @@ -0,0 +1,92 @@ +Id Type Priority PrefixRoot Root PreLoadRoot +700001 OnBall 3 640000000 640000002 +700002 OnBall 3 640000008 640000010 +700003 OnBall 3 640000016 640000018 +700005 OnAfterDamage 3 640000024 640000026 +700007 OnNpcWillDie 3 640000030 640000032 +700026 OnNpcWillDie 3 640000038 640000040 +700009 OnFrame 3 640000046 640000048 +700010 OnFrame 3 640002062 640002065 +700011 OnFrame 3 640000051 640000056 +700027 OnFrame 3 640000069 640000072 +700031 OnFrame 3 640000086 640000089 +700036 OnFrame 3 640000106 640000110 +700041 OnFrame 3 640000116 640000118 +700047 OnFrame 3 640000129 640000131 +700051 OnFrame 3 640000466 +700208 OnFrame 3 640000138 640000139 +700271 OnFrame 3 640000144 +700209 OnFrame 3 640000149 640000155 +700235 OnFrame 3 640000179 640000180 +700236 OnFrame 3 640000196 640000197 +700237 OnFrame 3 640000202 640000206 +700268 OnFrame 3 640000215 640000218 +700269 OnFrame 3 640000228 640000232 +700270 OnFrame 3 640000248 640000252 +700923 OnBeforeDamage 3 640000262 640000264 +700925 OnBeforeDamage 3 640000269 640000291 +700926 OnFrame 3 640000384 640000387 +700927 OnBeforeDamage 3 640000389 640000392 +700928 OnBeforeDamage 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+620000079 0 DoSetInt 1#79|0 +620000080 0 DoSetInt 1#80|0 +620000081 0 DoSetInt 1#81|0 +620000082 0 DoSetInt 1#82|0 +620000083 0 DoSetInt 1#83|0 +620000084 0 DoSetInt 1#84|0 +620000085 0 DoSetInt 1#85|0 +620000086 0 DoSetInt 1#86|0 +620000087 0 DoSetInt 1#87|0 +620000088 0 DoSetInt 1#88|0 +620000089 0 DoSetInt 1#89|0 +620000090 0 DoSetInt 1#90|0 +620000091 0 DoSetInt 1#91|0 +620000092 0 DoSetInt 1#92|0 +620000093 0 DoSetInt 1#93|0 +620000094 0 DoSetInt 1#94|0 +620000095 0 DoSetInt 1#95|0 +620000096 0 DoSetInt 1#96|0 +620000097 0 DoSetInt 1#97|0 +620000098 0 DoSetInt 1#98|0 +620000099 0 DoSetInt 1#99|0 +620000100 0 DoSetInt 1#100|0 +620000101 0 DoSetInt 1#1000|0 +620000102 0 DoSetInt 1#1001|0 +620000103 0 DoSetInt 1#1002|0 +620000104 0 DoSetInt 1#1003|0 +620000105 2 620000106 620000107 620000108 620000109 620000110 620000511 620000512 620000513 620000516 620000917 +620000106 0 CheckInt 2#10002004|0|1 +620000107 0 DoAddInt 1#1000|1#1000|1 +620000108 0 CheckNote 2#10002002 +620000109 0 DoModInt 1#1001|1#1000|100 +620000110 1 620000111 620000115 620000119 620000123 620000127 620000131 620000135 620000139 620000143 620000147 620000151 620000155 620000159 620000163 620000167 620000171 620000175 620000179 620000183 620000187 620000191 620000195 620000199 620000203 620000207 620000211 620000215 620000219 620000223 620000227 620000231 620000235 620000239 620000243 620000247 620000251 620000255 620000259 620000263 620000267 620000271 620000275 620000279 620000283 620000287 620000291 620000295 620000299 620000303 620000307 620000311 620000315 620000319 620000323 620000327 620000331 620000335 620000339 620000343 620000347 620000351 620000355 620000359 620000363 620000367 620000371 620000375 620000379 620000383 620000387 620000391 620000395 620000399 620000403 620000407 620000411 620000415 620000419 620000423 620000427 620000431 620000435 620000439 620000443 620000447 620000451 620000455 620000459 620000463 620000467 620000471 620000475 620000479 620000483 620000487 620000491 620000495 620000499 620000503 620000507 +620000111 2 620000112 620000113 620000114 +620000112 0 CheckInt 1#1001|1|1 +620000113 0 DoCopyNote 2#10002002|1#1 +620000114 0 DoIntAddInt 1#1|1#1002|1#1002 +620000115 2 620000116 620000117 620000118 +620000116 0 CheckInt 1#1001|2|1 +620000117 0 DoCopyNote 2#10002002|1#2 +620000118 0 DoIntAddInt 1#2|1#1002|1#1002 +620000119 2 620000120 620000121 620000122 +620000120 0 CheckInt 1#1001|3|1 +620000121 0 DoCopyNote 2#10002002|1#3 +620000122 0 DoIntAddInt 1#3|1#1002|1#1002 +620000123 2 620000124 620000125 620000126 +620000124 0 CheckInt 1#1001|4|1 +620000125 0 DoCopyNote 2#10002002|1#4 +620000126 0 DoIntAddInt 1#4|1#1002|1#1002 +620000127 2 620000128 620000129 620000130 +620000128 0 CheckInt 1#1001|5|1 +620000129 0 DoCopyNote 2#10002002|1#5 +620000130 0 DoIntAddInt 1#5|1#1002|1#1002 +620000131 2 620000132 620000133 620000134 +620000132 0 CheckInt 1#1001|6|1 +620000133 0 DoCopyNote 2#10002002|1#6 +620000134 0 DoIntAddInt 1#6|1#1002|1#1002 +620000135 2 620000136 620000137 620000138 +620000136 0 CheckInt 1#1001|7|1 +620000137 0 DoCopyNote 2#10002002|1#7 +620000138 0 DoIntAddInt 1#7|1#1002|1#1002 +620000139 2 620000140 620000141 620000142 +620000140 0 CheckInt 1#1001|8|1 +620000141 0 DoCopyNote 2#10002002|1#8 +620000142 0 DoIntAddInt 1#8|1#1002|1#1002 +620000143 2 620000144 620000145 620000146 +620000144 0 CheckInt 1#1001|9|1 +620000145 0 DoCopyNote 2#10002002|1#9 +620000146 0 DoIntAddInt 1#9|1#1002|1#1002 +620000147 2 620000148 620000149 620000150 +620000148 0 CheckInt 1#1001|10|1 +620000149 0 DoCopyNote 2#10002002|1#10 +620000150 0 DoIntAddInt 1#10|1#1002|1#1002 +620000151 2 620000152 620000153 620000154 +620000152 0 CheckInt 1#1001|11|1 +620000153 0 DoCopyNote 2#10002002|1#11 +620000154 0 DoIntAddInt 1#11|1#1002|1#1002 +620000155 2 620000156 620000157 620000158 +620000156 0 CheckInt 1#1001|12|1 +620000157 0 DoCopyNote 2#10002002|1#12 +620000158 0 DoIntAddInt 1#12|1#1002|1#1002 +620000159 2 620000160 620000161 620000162 +620000160 0 CheckInt 1#1001|13|1 +620000161 0 DoCopyNote 2#10002002|1#13 +620000162 0 DoIntAddInt 1#13|1#1002|1#1002 +620000163 2 620000164 620000165 620000166 +620000164 0 CheckInt 1#1001|14|1 +620000165 0 DoCopyNote 2#10002002|1#14 +620000166 0 DoIntAddInt 1#14|1#1002|1#1002 +620000167 2 620000168 620000169 620000170 +620000168 0 CheckInt 1#1001|15|1 +620000169 0 DoCopyNote 2#10002002|1#15 +620000170 0 DoIntAddInt 1#15|1#1002|1#1002 +620000171 2 620000172 620000173 620000174 +620000172 0 CheckInt 1#1001|16|1 +620000173 0 DoCopyNote 2#10002002|1#16 +620000174 0 DoIntAddInt 1#16|1#1002|1#1002 +620000175 2 620000176 620000177 620000178 +620000176 0 CheckInt 1#1001|17|1 +620000177 0 DoCopyNote 2#10002002|1#17 +620000178 0 DoIntAddInt 1#17|1#1002|1#1002 +620000179 2 620000180 620000181 620000182 +620000180 0 CheckInt 1#1001|18|1 +620000181 0 DoCopyNote 2#10002002|1#18 +620000182 0 DoIntAddInt 1#18|1#1002|1#1002 +620000183 2 620000184 620000185 620000186 +620000184 0 CheckInt 1#1001|19|1 +620000185 0 DoCopyNote 2#10002002|1#19 +620000186 0 DoIntAddInt 1#19|1#1002|1#1002 +620000187 2 620000188 620000189 620000190 +620000188 0 CheckInt 1#1001|20|1 +620000189 0 DoCopyNote 2#10002002|1#20 +620000190 0 DoIntAddInt 1#20|1#1002|1#1002 +620000191 2 620000192 620000193 620000194 +620000192 0 CheckInt 1#1001|21|1 +620000193 0 DoCopyNote 2#10002002|1#21 +620000194 0 DoIntAddInt 1#21|1#1002|1#1002 +620000195 2 620000196 620000197 620000198 +620000196 0 CheckInt 1#1001|22|1 +620000197 0 DoCopyNote 2#10002002|1#22 +620000198 0 DoIntAddInt 1#22|1#1002|1#1002 +620000199 2 620000200 620000201 620000202 +620000200 0 CheckInt 1#1001|23|1 +620000201 0 DoCopyNote 2#10002002|1#23 +620000202 0 DoIntAddInt 1#23|1#1002|1#1002 +620000203 2 620000204 620000205 620000206 +620000204 0 CheckInt 1#1001|24|1 +620000205 0 DoCopyNote 2#10002002|1#24 +620000206 0 DoIntAddInt 1#24|1#1002|1#1002 +620000207 2 620000208 620000209 620000210 +620000208 0 CheckInt 1#1001|25|1 +620000209 0 DoCopyNote 2#10002002|1#25 +620000210 0 DoIntAddInt 1#25|1#1002|1#1002 +620000211 2 620000212 620000213 620000214 +620000212 0 CheckInt 1#1001|26|1 +620000213 0 DoCopyNote 2#10002002|1#26 +620000214 0 DoIntAddInt 1#26|1#1002|1#1002 +620000215 2 620000216 620000217 620000218 +620000216 0 CheckInt 1#1001|27|1 +620000217 0 DoCopyNote 2#10002002|1#27 +620000218 0 DoIntAddInt 1#27|1#1002|1#1002 +620000219 2 620000220 620000221 620000222 +620000220 0 CheckInt 1#1001|28|1 +620000221 0 DoCopyNote 2#10002002|1#28 +620000222 0 DoIntAddInt 1#28|1#1002|1#1002 +620000223 2 620000224 620000225 620000226 +620000224 0 CheckInt 1#1001|29|1 +620000225 0 DoCopyNote 2#10002002|1#29 +620000226 0 DoIntAddInt 1#29|1#1002|1#1002 +620000227 2 620000228 620000229 620000230 +620000228 0 CheckInt 1#1001|30|1 +620000229 0 DoCopyNote 2#10002002|1#30 +620000230 0 DoIntAddInt 1#30|1#1002|1#1002 +620000231 2 620000232 620000233 620000234 +620000232 0 CheckInt 1#1001|31|1 +620000233 0 DoCopyNote 2#10002002|1#31 +620000234 0 DoIntAddInt 1#31|1#1002|1#1002 +620000235 2 620000236 620000237 620000238 +620000236 0 CheckInt 1#1001|32|1 +620000237 0 DoCopyNote 2#10002002|1#32 +620000238 0 DoIntAddInt 1#32|1#1002|1#1002 +620000239 2 620000240 620000241 620000242 +620000240 0 CheckInt 1#1001|33|1 +620000241 0 DoCopyNote 2#10002002|1#33 +620000242 0 DoIntAddInt 1#33|1#1002|1#1002 +620000243 2 620000244 620000245 620000246 +620000244 0 CheckInt 1#1001|34|1 +620000245 0 DoCopyNote 2#10002002|1#34 +620000246 0 DoIntAddInt 1#34|1#1002|1#1002 +620000247 2 620000248 620000249 620000250 +620000248 0 CheckInt 1#1001|35|1 +620000249 0 DoCopyNote 2#10002002|1#35 +620000250 0 DoIntAddInt 1#35|1#1002|1#1002 +620000251 2 620000252 620000253 620000254 +620000252 0 CheckInt 1#1001|36|1 +620000253 0 DoCopyNote 2#10002002|1#36 +620000254 0 DoIntAddInt 1#36|1#1002|1#1002 +620000255 2 620000256 620000257 620000258 +620000256 0 CheckInt 1#1001|37|1 +620000257 0 DoCopyNote 2#10002002|1#37 +620000258 0 DoIntAddInt 1#37|1#1002|1#1002 +620000259 2 620000260 620000261 620000262 +620000260 0 CheckInt 1#1001|38|1 +620000261 0 DoCopyNote 2#10002002|1#38 +620000262 0 DoIntAddInt 1#38|1#1002|1#1002 +620000263 2 620000264 620000265 620000266 +620000264 0 CheckInt 1#1001|39|1 +620000265 0 DoCopyNote 2#10002002|1#39 +620000266 0 DoIntAddInt 1#39|1#1002|1#1002 +620000267 2 620000268 620000269 620000270 +620000268 0 CheckInt 1#1001|40|1 +620000269 0 DoCopyNote 2#10002002|1#40 +620000270 0 DoIntAddInt 1#40|1#1002|1#1002 +620000271 2 620000272 620000273 620000274 +620000272 0 CheckInt 1#1001|41|1 +620000273 0 DoCopyNote 2#10002002|1#41 +620000274 0 DoIntAddInt 1#41|1#1002|1#1002 +620000275 2 620000276 620000277 620000278 +620000276 0 CheckInt 1#1001|42|1 +620000277 0 DoCopyNote 2#10002002|1#42 +620000278 0 DoIntAddInt 1#42|1#1002|1#1002 +620000279 2 620000280 620000281 620000282 +620000280 0 CheckInt 1#1001|43|1 +620000281 0 DoCopyNote 2#10002002|1#43 +620000282 0 DoIntAddInt 1#43|1#1002|1#1002 +620000283 2 620000284 620000285 620000286 +620000284 0 CheckInt 1#1001|44|1 +620000285 0 DoCopyNote 2#10002002|1#44 +620000286 0 DoIntAddInt 1#44|1#1002|1#1002 +620000287 2 620000288 620000289 620000290 +620000288 0 CheckInt 1#1001|45|1 +620000289 0 DoCopyNote 2#10002002|1#45 +620000290 0 DoIntAddInt 1#45|1#1002|1#1002 +620000291 2 620000292 620000293 620000294 +620000292 0 CheckInt 1#1001|46|1 +620000293 0 DoCopyNote 2#10002002|1#46 +620000294 0 DoIntAddInt 1#46|1#1002|1#1002 +620000295 2 620000296 620000297 620000298 +620000296 0 CheckInt 1#1001|47|1 +620000297 0 DoCopyNote 2#10002002|1#47 +620000298 0 DoIntAddInt 1#47|1#1002|1#1002 +620000299 2 620000300 620000301 620000302 +620000300 0 CheckInt 1#1001|48|1 +620000301 0 DoCopyNote 2#10002002|1#48 +620000302 0 DoIntAddInt 1#48|1#1002|1#1002 +620000303 2 620000304 620000305 620000306 +620000304 0 CheckInt 1#1001|49|1 +620000305 0 DoCopyNote 2#10002002|1#49 +620000306 0 DoIntAddInt 1#49|1#1002|1#1002 +620000307 2 620000308 620000309 620000310 +620000308 0 CheckInt 1#1001|50|1 +620000309 0 DoCopyNote 2#10002002|1#50 +620000310 0 DoIntAddInt 1#50|1#1002|1#1002 +620000311 2 620000312 620000313 620000314 +620000312 0 CheckInt 1#1001|51|1 +620000313 0 DoCopyNote 2#10002002|1#51 +620000314 0 DoIntAddInt 1#51|1#1002|1#1002 +620000315 2 620000316 620000317 620000318 +620000316 0 CheckInt 1#1001|52|1 +620000317 0 DoCopyNote 2#10002002|1#52 +620000318 0 DoIntAddInt 1#52|1#1002|1#1002 +620000319 2 620000320 620000321 620000322 +620000320 0 CheckInt 1#1001|53|1 +620000321 0 DoCopyNote 2#10002002|1#53 +620000322 0 DoIntAddInt 1#53|1#1002|1#1002 +620000323 2 620000324 620000325 620000326 +620000324 0 CheckInt 1#1001|54|1 +620000325 0 DoCopyNote 2#10002002|1#54 +620000326 0 DoIntAddInt 1#54|1#1002|1#1002 +620000327 2 620000328 620000329 620000330 +620000328 0 CheckInt 1#1001|55|1 +620000329 0 DoCopyNote 2#10002002|1#55 +620000330 0 DoIntAddInt 1#55|1#1002|1#1002 +620000331 2 620000332 620000333 620000334 +620000332 0 CheckInt 1#1001|56|1 +620000333 0 DoCopyNote 2#10002002|1#56 +620000334 0 DoIntAddInt 1#56|1#1002|1#1002 +620000335 2 620000336 620000337 620000338 +620000336 0 CheckInt 1#1001|57|1 +620000337 0 DoCopyNote 2#10002002|1#57 +620000338 0 DoIntAddInt 1#57|1#1002|1#1002 +620000339 2 620000340 620000341 620000342 +620000340 0 CheckInt 1#1001|58|1 +620000341 0 DoCopyNote 2#10002002|1#58 +620000342 0 DoIntAddInt 1#58|1#1002|1#1002 +620000343 2 620000344 620000345 620000346 +620000344 0 CheckInt 1#1001|59|1 +620000345 0 DoCopyNote 2#10002002|1#59 +620000346 0 DoIntAddInt 1#59|1#1002|1#1002 +620000347 2 620000348 620000349 620000350 +620000348 0 CheckInt 1#1001|60|1 +620000349 0 DoCopyNote 2#10002002|1#60 +620000350 0 DoIntAddInt 1#60|1#1002|1#1002 +620000351 2 620000352 620000353 620000354 +620000352 0 CheckInt 1#1001|61|1 +620000353 0 DoCopyNote 2#10002002|1#61 +620000354 0 DoIntAddInt 1#61|1#1002|1#1002 +620000355 2 620000356 620000357 620000358 +620000356 0 CheckInt 1#1001|62|1 +620000357 0 DoCopyNote 2#10002002|1#62 +620000358 0 DoIntAddInt 1#62|1#1002|1#1002 +620000359 2 620000360 620000361 620000362 +620000360 0 CheckInt 1#1001|63|1 +620000361 0 DoCopyNote 2#10002002|1#63 +620000362 0 DoIntAddInt 1#63|1#1002|1#1002 +620000363 2 620000364 620000365 620000366 +620000364 0 CheckInt 1#1001|64|1 +620000365 0 DoCopyNote 2#10002002|1#64 +620000366 0 DoIntAddInt 1#64|1#1002|1#1002 +620000367 2 620000368 620000369 620000370 +620000368 0 CheckInt 1#1001|65|1 +620000369 0 DoCopyNote 2#10002002|1#65 +620000370 0 DoIntAddInt 1#65|1#1002|1#1002 +620000371 2 620000372 620000373 620000374 +620000372 0 CheckInt 1#1001|66|1 +620000373 0 DoCopyNote 2#10002002|1#66 +620000374 0 DoIntAddInt 1#66|1#1002|1#1002 +620000375 2 620000376 620000377 620000378 +620000376 0 CheckInt 1#1001|67|1 +620000377 0 DoCopyNote 2#10002002|1#67 +620000378 0 DoIntAddInt 1#67|1#1002|1#1002 +620000379 2 620000380 620000381 620000382 +620000380 0 CheckInt 1#1001|68|1 +620000381 0 DoCopyNote 2#10002002|1#68 +620000382 0 DoIntAddInt 1#68|1#1002|1#1002 +620000383 2 620000384 620000385 620000386 +620000384 0 CheckInt 1#1001|69|1 +620000385 0 DoCopyNote 2#10002002|1#69 +620000386 0 DoIntAddInt 1#69|1#1002|1#1002 +620000387 2 620000388 620000389 620000390 +620000388 0 CheckInt 1#1001|70|1 +620000389 0 DoCopyNote 2#10002002|1#70 +620000390 0 DoIntAddInt 1#70|1#1002|1#1002 +620000391 2 620000392 620000393 620000394 +620000392 0 CheckInt 1#1001|71|1 +620000393 0 DoCopyNote 2#10002002|1#71 +620000394 0 DoIntAddInt 1#71|1#1002|1#1002 +620000395 2 620000396 620000397 620000398 +620000396 0 CheckInt 1#1001|72|1 +620000397 0 DoCopyNote 2#10002002|1#72 +620000398 0 DoIntAddInt 1#72|1#1002|1#1002 +620000399 2 620000400 620000401 620000402 +620000400 0 CheckInt 1#1001|73|1 +620000401 0 DoCopyNote 2#10002002|1#73 +620000402 0 DoIntAddInt 1#73|1#1002|1#1002 +620000403 2 620000404 620000405 620000406 +620000404 0 CheckInt 1#1001|74|1 +620000405 0 DoCopyNote 2#10002002|1#74 +620000406 0 DoIntAddInt 1#74|1#1002|1#1002 +620000407 2 620000408 620000409 620000410 +620000408 0 CheckInt 1#1001|75|1 +620000409 0 DoCopyNote 2#10002002|1#75 +620000410 0 DoIntAddInt 1#75|1#1002|1#1002 +620000411 2 620000412 620000413 620000414 +620000412 0 CheckInt 1#1001|76|1 +620000413 0 DoCopyNote 2#10002002|1#76 +620000414 0 DoIntAddInt 1#76|1#1002|1#1002 +620000415 2 620000416 620000417 620000418 +620000416 0 CheckInt 1#1001|77|1 +620000417 0 DoCopyNote 2#10002002|1#77 +620000418 0 DoIntAddInt 1#77|1#1002|1#1002 +620000419 2 620000420 620000421 620000422 +620000420 0 CheckInt 1#1001|78|1 +620000421 0 DoCopyNote 2#10002002|1#78 +620000422 0 DoIntAddInt 1#78|1#1002|1#1002 +620000423 2 620000424 620000425 620000426 +620000424 0 CheckInt 1#1001|79|1 +620000425 0 DoCopyNote 2#10002002|1#79 +620000426 0 DoIntAddInt 1#79|1#1002|1#1002 +620000427 2 620000428 620000429 620000430 +620000428 0 CheckInt 1#1001|80|1 +620000429 0 DoCopyNote 2#10002002|1#80 +620000430 0 DoIntAddInt 1#80|1#1002|1#1002 +620000431 2 620000432 620000433 620000434 +620000432 0 CheckInt 1#1001|81|1 +620000433 0 DoCopyNote 2#10002002|1#81 +620000434 0 DoIntAddInt 1#81|1#1002|1#1002 +620000435 2 620000436 620000437 620000438 +620000436 0 CheckInt 1#1001|82|1 +620000437 0 DoCopyNote 2#10002002|1#82 +620000438 0 DoIntAddInt 1#82|1#1002|1#1002 +620000439 2 620000440 620000441 620000442 +620000440 0 CheckInt 1#1001|83|1 +620000441 0 DoCopyNote 2#10002002|1#83 +620000442 0 DoIntAddInt 1#83|1#1002|1#1002 +620000443 2 620000444 620000445 620000446 +620000444 0 CheckInt 1#1001|84|1 +620000445 0 DoCopyNote 2#10002002|1#84 +620000446 0 DoIntAddInt 1#84|1#1002|1#1002 +620000447 2 620000448 620000449 620000450 +620000448 0 CheckInt 1#1001|85|1 +620000449 0 DoCopyNote 2#10002002|1#85 +620000450 0 DoIntAddInt 1#85|1#1002|1#1002 +620000451 2 620000452 620000453 620000454 +620000452 0 CheckInt 1#1001|86|1 +620000453 0 DoCopyNote 2#10002002|1#86 +620000454 0 DoIntAddInt 1#86|1#1002|1#1002 +620000455 2 620000456 620000457 620000458 +620000456 0 CheckInt 1#1001|87|1 +620000457 0 DoCopyNote 2#10002002|1#87 +620000458 0 DoIntAddInt 1#87|1#1002|1#1002 +620000459 2 620000460 620000461 620000462 +620000460 0 CheckInt 1#1001|88|1 +620000461 0 DoCopyNote 2#10002002|1#88 +620000462 0 DoIntAddInt 1#88|1#1002|1#1002 +620000463 2 620000464 620000465 620000466 +620000464 0 CheckInt 1#1001|89|1 +620000465 0 DoCopyNote 2#10002002|1#89 +620000466 0 DoIntAddInt 1#89|1#1002|1#1002 +620000467 2 620000468 620000469 620000470 +620000468 0 CheckInt 1#1001|90|1 +620000469 0 DoCopyNote 2#10002002|1#90 +620000470 0 DoIntAddInt 1#90|1#1002|1#1002 +620000471 2 620000472 620000473 620000474 +620000472 0 CheckInt 1#1001|91|1 +620000473 0 DoCopyNote 2#10002002|1#91 +620000474 0 DoIntAddInt 1#91|1#1002|1#1002 +620000475 2 620000476 620000477 620000478 +620000476 0 CheckInt 1#1001|92|1 +620000477 0 DoCopyNote 2#10002002|1#92 +620000478 0 DoIntAddInt 1#92|1#1002|1#1002 +620000479 2 620000480 620000481 620000482 +620000480 0 CheckInt 1#1001|93|1 +620000481 0 DoCopyNote 2#10002002|1#93 +620000482 0 DoIntAddInt 1#93|1#1002|1#1002 +620000483 2 620000484 620000485 620000486 +620000484 0 CheckInt 1#1001|94|1 +620000485 0 DoCopyNote 2#10002002|1#94 +620000486 0 DoIntAddInt 1#94|1#1002|1#1002 +620000487 2 620000488 620000489 620000490 +620000488 0 CheckInt 1#1001|95|1 +620000489 0 DoCopyNote 2#10002002|1#95 +620000490 0 DoIntAddInt 1#95|1#1002|1#1002 +620000491 2 620000492 620000493 620000494 +620000492 0 CheckInt 1#1001|96|1 +620000493 0 DoCopyNote 2#10002002|1#96 +620000494 0 DoIntAddInt 1#96|1#1002|1#1002 +620000495 2 620000496 620000497 620000498 +620000496 0 CheckInt 1#1001|97|1 +620000497 0 DoCopyNote 2#10002002|1#97 +620000498 0 DoIntAddInt 1#97|1#1002|1#1002 +620000499 2 620000500 620000501 620000502 +620000500 0 CheckInt 1#1001|98|1 +620000501 0 DoCopyNote 2#10002002|1#98 +620000502 0 DoIntAddInt 1#98|1#1002|1#1002 +620000503 2 620000504 620000505 620000506 +620000504 0 CheckInt 1#1001|99|1 +620000505 0 DoCopyNote 2#10002002|1#99 +620000506 0 DoIntAddInt 1#99|1#1002|1#1002 +620000507 2 620000508 620000509 620000510 +620000508 0 CheckInt 1#1001|0|1 +620000509 0 DoCopyNote 2#10002002|1#100 +620000510 0 DoIntAddInt 1#100|1#1002|1#1002 +620000511 0 DoRemoveNote 2#10002002 +620000512 0 DoIntAddInt 2#10002001|1#1001|1#1001 +620000513 1 620000514 620000515 +620000514 0 CheckInt 1#1001|0|3 +620000515 0 DoAddInt 1#1001|1#1001|100 +620000516 1 620000517 620000521 620000525 620000529 620000533 620000537 620000541 620000545 620000549 620000553 620000557 620000561 620000565 620000569 620000573 620000577 620000581 620000585 620000589 620000593 620000597 620000601 620000605 620000609 620000613 620000617 620000621 620000625 620000629 620000633 620000637 620000641 620000645 620000649 620000653 620000657 620000661 620000665 620000669 620000673 620000677 620000681 620000685 620000689 620000693 620000697 620000701 620000705 620000709 620000713 620000717 620000721 620000725 620000729 620000733 620000737 620000741 620000745 620000749 620000753 620000757 620000761 620000765 620000769 620000773 620000777 620000781 620000785 620000789 620000793 620000797 620000801 620000805 620000809 620000813 620000817 620000821 620000825 620000829 620000833 620000837 620000841 620000845 620000849 620000853 620000857 620000861 620000865 620000869 620000873 620000877 620000881 620000885 620000889 620000893 620000897 620000901 620000905 620000909 620000913 +620000517 2 620000518 620000519 620000520 +620000518 0 CheckInt 1#1001|2|1 +620000519 0 DoNegativeInt 1#2|1#1003 +620000520 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000521 2 620000522 620000523 620000524 +620000522 0 CheckInt 1#1001|3|1 +620000523 0 DoNegativeInt 1#3|1#1003 +620000524 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000525 2 620000526 620000527 620000528 +620000526 0 CheckInt 1#1001|4|1 +620000527 0 DoNegativeInt 1#4|1#1003 +620000528 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000529 2 620000530 620000531 620000532 +620000530 0 CheckInt 1#1001|5|1 +620000531 0 DoNegativeInt 1#5|1#1003 +620000532 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000533 2 620000534 620000535 620000536 +620000534 0 CheckInt 1#1001|6|1 +620000535 0 DoNegativeInt 1#6|1#1003 +620000536 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000537 2 620000538 620000539 620000540 +620000538 0 CheckInt 1#1001|7|1 +620000539 0 DoNegativeInt 1#7|1#1003 +620000540 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000541 2 620000542 620000543 620000544 +620000542 0 CheckInt 1#1001|8|1 +620000543 0 DoNegativeInt 1#8|1#1003 +620000544 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000545 2 620000546 620000547 620000548 +620000546 0 CheckInt 1#1001|9|1 +620000547 0 DoNegativeInt 1#9|1#1003 +620000548 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000549 2 620000550 620000551 620000552 +620000550 0 CheckInt 1#1001|10|1 +620000551 0 DoNegativeInt 1#10|1#1003 +620000552 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000553 2 620000554 620000555 620000556 +620000554 0 CheckInt 1#1001|11|1 +620000555 0 DoNegativeInt 1#11|1#1003 +620000556 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000557 2 620000558 620000559 620000560 +620000558 0 CheckInt 1#1001|12|1 +620000559 0 DoNegativeInt 1#12|1#1003 +620000560 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000561 2 620000562 620000563 620000564 +620000562 0 CheckInt 1#1001|13|1 +620000563 0 DoNegativeInt 1#13|1#1003 +620000564 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000565 2 620000566 620000567 620000568 +620000566 0 CheckInt 1#1001|14|1 +620000567 0 DoNegativeInt 1#14|1#1003 +620000568 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000569 2 620000570 620000571 620000572 +620000570 0 CheckInt 1#1001|15|1 +620000571 0 DoNegativeInt 1#15|1#1003 +620000572 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000573 2 620000574 620000575 620000576 +620000574 0 CheckInt 1#1001|16|1 +620000575 0 DoNegativeInt 1#16|1#1003 +620000576 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000577 2 620000578 620000579 620000580 +620000578 0 CheckInt 1#1001|17|1 +620000579 0 DoNegativeInt 1#17|1#1003 +620000580 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000581 2 620000582 620000583 620000584 +620000582 0 CheckInt 1#1001|18|1 +620000583 0 DoNegativeInt 1#18|1#1003 +620000584 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000585 2 620000586 620000587 620000588 +620000586 0 CheckInt 1#1001|19|1 +620000587 0 DoNegativeInt 1#19|1#1003 +620000588 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000589 2 620000590 620000591 620000592 +620000590 0 CheckInt 1#1001|20|1 +620000591 0 DoNegativeInt 1#20|1#1003 +620000592 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000593 2 620000594 620000595 620000596 +620000594 0 CheckInt 1#1001|21|1 +620000595 0 DoNegativeInt 1#21|1#1003 +620000596 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000597 2 620000598 620000599 620000600 +620000598 0 CheckInt 1#1001|22|1 +620000599 0 DoNegativeInt 1#22|1#1003 +620000600 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000601 2 620000602 620000603 620000604 +620000602 0 CheckInt 1#1001|23|1 +620000603 0 DoNegativeInt 1#23|1#1003 +620000604 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000605 2 620000606 620000607 620000608 +620000606 0 CheckInt 1#1001|24|1 +620000607 0 DoNegativeInt 1#24|1#1003 +620000608 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000609 2 620000610 620000611 620000612 +620000610 0 CheckInt 1#1001|25|1 +620000611 0 DoNegativeInt 1#25|1#1003 +620000612 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000613 2 620000614 620000615 620000616 +620000614 0 CheckInt 1#1001|26|1 +620000615 0 DoNegativeInt 1#26|1#1003 +620000616 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000617 2 620000618 620000619 620000620 +620000618 0 CheckInt 1#1001|27|1 +620000619 0 DoNegativeInt 1#27|1#1003 +620000620 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000621 2 620000622 620000623 620000624 +620000622 0 CheckInt 1#1001|28|1 +620000623 0 DoNegativeInt 1#28|1#1003 +620000624 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000625 2 620000626 620000627 620000628 +620000626 0 CheckInt 1#1001|29|1 +620000627 0 DoNegativeInt 1#29|1#1003 +620000628 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000629 2 620000630 620000631 620000632 +620000630 0 CheckInt 1#1001|30|1 +620000631 0 DoNegativeInt 1#30|1#1003 +620000632 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000633 2 620000634 620000635 620000636 +620000634 0 CheckInt 1#1001|31|1 +620000635 0 DoNegativeInt 1#31|1#1003 +620000636 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000637 2 620000638 620000639 620000640 +620000638 0 CheckInt 1#1001|32|1 +620000639 0 DoNegativeInt 1#32|1#1003 +620000640 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000641 2 620000642 620000643 620000644 +620000642 0 CheckInt 1#1001|33|1 +620000643 0 DoNegativeInt 1#33|1#1003 +620000644 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000645 2 620000646 620000647 620000648 +620000646 0 CheckInt 1#1001|34|1 +620000647 0 DoNegativeInt 1#34|1#1003 +620000648 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000649 2 620000650 620000651 620000652 +620000650 0 CheckInt 1#1001|35|1 +620000651 0 DoNegativeInt 1#35|1#1003 +620000652 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000653 2 620000654 620000655 620000656 +620000654 0 CheckInt 1#1001|36|1 +620000655 0 DoNegativeInt 1#36|1#1003 +620000656 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000657 2 620000658 620000659 620000660 +620000658 0 CheckInt 1#1001|37|1 +620000659 0 DoNegativeInt 1#37|1#1003 +620000660 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000661 2 620000662 620000663 620000664 +620000662 0 CheckInt 1#1001|38|1 +620000663 0 DoNegativeInt 1#38|1#1003 +620000664 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000665 2 620000666 620000667 620000668 +620000666 0 CheckInt 1#1001|39|1 +620000667 0 DoNegativeInt 1#39|1#1003 +620000668 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000669 2 620000670 620000671 620000672 +620000670 0 CheckInt 1#1001|40|1 +620000671 0 DoNegativeInt 1#40|1#1003 +620000672 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000673 2 620000674 620000675 620000676 +620000674 0 CheckInt 1#1001|41|1 +620000675 0 DoNegativeInt 1#41|1#1003 +620000676 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000677 2 620000678 620000679 620000680 +620000678 0 CheckInt 1#1001|42|1 +620000679 0 DoNegativeInt 1#42|1#1003 +620000680 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000681 2 620000682 620000683 620000684 +620000682 0 CheckInt 1#1001|43|1 +620000683 0 DoNegativeInt 1#43|1#1003 +620000684 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000685 2 620000686 620000687 620000688 +620000686 0 CheckInt 1#1001|44|1 +620000687 0 DoNegativeInt 1#44|1#1003 +620000688 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000689 2 620000690 620000691 620000692 +620000690 0 CheckInt 1#1001|45|1 +620000691 0 DoNegativeInt 1#45|1#1003 +620000692 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000693 2 620000694 620000695 620000696 +620000694 0 CheckInt 1#1001|46|1 +620000695 0 DoNegativeInt 1#46|1#1003 +620000696 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000697 2 620000698 620000699 620000700 +620000698 0 CheckInt 1#1001|47|1 +620000699 0 DoNegativeInt 1#47|1#1003 +620000700 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000701 2 620000702 620000703 620000704 +620000702 0 CheckInt 1#1001|48|1 +620000703 0 DoNegativeInt 1#48|1#1003 +620000704 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000705 2 620000706 620000707 620000708 +620000706 0 CheckInt 1#1001|49|1 +620000707 0 DoNegativeInt 1#49|1#1003 +620000708 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000709 2 620000710 620000711 620000712 +620000710 0 CheckInt 1#1001|50|1 +620000711 0 DoNegativeInt 1#50|1#1003 +620000712 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000713 2 620000714 620000715 620000716 +620000714 0 CheckInt 1#1001|51|1 +620000715 0 DoNegativeInt 1#51|1#1003 +620000716 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000717 2 620000718 620000719 620000720 +620000718 0 CheckInt 1#1001|52|1 +620000719 0 DoNegativeInt 1#52|1#1003 +620000720 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000721 2 620000722 620000723 620000724 +620000722 0 CheckInt 1#1001|53|1 +620000723 0 DoNegativeInt 1#53|1#1003 +620000724 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000725 2 620000726 620000727 620000728 +620000726 0 CheckInt 1#1001|54|1 +620000727 0 DoNegativeInt 1#54|1#1003 +620000728 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000729 2 620000730 620000731 620000732 +620000730 0 CheckInt 1#1001|55|1 +620000731 0 DoNegativeInt 1#55|1#1003 +620000732 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000733 2 620000734 620000735 620000736 +620000734 0 CheckInt 1#1001|56|1 +620000735 0 DoNegativeInt 1#56|1#1003 +620000736 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000737 2 620000738 620000739 620000740 +620000738 0 CheckInt 1#1001|57|1 +620000739 0 DoNegativeInt 1#57|1#1003 +620000740 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000741 2 620000742 620000743 620000744 +620000742 0 CheckInt 1#1001|58|1 +620000743 0 DoNegativeInt 1#58|1#1003 +620000744 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000745 2 620000746 620000747 620000748 +620000746 0 CheckInt 1#1001|59|1 +620000747 0 DoNegativeInt 1#59|1#1003 +620000748 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000749 2 620000750 620000751 620000752 +620000750 0 CheckInt 1#1001|60|1 +620000751 0 DoNegativeInt 1#60|1#1003 +620000752 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000753 2 620000754 620000755 620000756 +620000754 0 CheckInt 1#1001|61|1 +620000755 0 DoNegativeInt 1#61|1#1003 +620000756 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000757 2 620000758 620000759 620000760 +620000758 0 CheckInt 1#1001|62|1 +620000759 0 DoNegativeInt 1#62|1#1003 +620000760 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000761 2 620000762 620000763 620000764 +620000762 0 CheckInt 1#1001|63|1 +620000763 0 DoNegativeInt 1#63|1#1003 +620000764 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000765 2 620000766 620000767 620000768 +620000766 0 CheckInt 1#1001|64|1 +620000767 0 DoNegativeInt 1#64|1#1003 +620000768 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000769 2 620000770 620000771 620000772 +620000770 0 CheckInt 1#1001|65|1 +620000771 0 DoNegativeInt 1#65|1#1003 +620000772 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000773 2 620000774 620000775 620000776 +620000774 0 CheckInt 1#1001|66|1 +620000775 0 DoNegativeInt 1#66|1#1003 +620000776 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000777 2 620000778 620000779 620000780 +620000778 0 CheckInt 1#1001|67|1 +620000779 0 DoNegativeInt 1#67|1#1003 +620000780 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000781 2 620000782 620000783 620000784 +620000782 0 CheckInt 1#1001|68|1 +620000783 0 DoNegativeInt 1#68|1#1003 +620000784 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000785 2 620000786 620000787 620000788 +620000786 0 CheckInt 1#1001|69|1 +620000787 0 DoNegativeInt 1#69|1#1003 +620000788 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000789 2 620000790 620000791 620000792 +620000790 0 CheckInt 1#1001|70|1 +620000791 0 DoNegativeInt 1#70|1#1003 +620000792 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000793 2 620000794 620000795 620000796 +620000794 0 CheckInt 1#1001|71|1 +620000795 0 DoNegativeInt 1#71|1#1003 +620000796 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000797 2 620000798 620000799 620000800 +620000798 0 CheckInt 1#1001|72|1 +620000799 0 DoNegativeInt 1#72|1#1003 +620000800 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000801 2 620000802 620000803 620000804 +620000802 0 CheckInt 1#1001|73|1 +620000803 0 DoNegativeInt 1#73|1#1003 +620000804 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000805 2 620000806 620000807 620000808 +620000806 0 CheckInt 1#1001|74|1 +620000807 0 DoNegativeInt 1#74|1#1003 +620000808 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000809 2 620000810 620000811 620000812 +620000810 0 CheckInt 1#1001|75|1 +620000811 0 DoNegativeInt 1#75|1#1003 +620000812 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000813 2 620000814 620000815 620000816 +620000814 0 CheckInt 1#1001|76|1 +620000815 0 DoNegativeInt 1#76|1#1003 +620000816 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000817 2 620000818 620000819 620000820 +620000818 0 CheckInt 1#1001|77|1 +620000819 0 DoNegativeInt 1#77|1#1003 +620000820 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000821 2 620000822 620000823 620000824 +620000822 0 CheckInt 1#1001|78|1 +620000823 0 DoNegativeInt 1#78|1#1003 +620000824 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000825 2 620000826 620000827 620000828 +620000826 0 CheckInt 1#1001|79|1 +620000827 0 DoNegativeInt 1#79|1#1003 +620000828 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000829 2 620000830 620000831 620000832 +620000830 0 CheckInt 1#1001|80|1 +620000831 0 DoNegativeInt 1#80|1#1003 +620000832 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000833 2 620000834 620000835 620000836 +620000834 0 CheckInt 1#1001|81|1 +620000835 0 DoNegativeInt 1#81|1#1003 +620000836 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000837 2 620000838 620000839 620000840 +620000838 0 CheckInt 1#1001|82|1 +620000839 0 DoNegativeInt 1#82|1#1003 +620000840 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000841 2 620000842 620000843 620000844 +620000842 0 CheckInt 1#1001|83|1 +620000843 0 DoNegativeInt 1#83|1#1003 +620000844 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000845 2 620000846 620000847 620000848 +620000846 0 CheckInt 1#1001|84|1 +620000847 0 DoNegativeInt 1#84|1#1003 +620000848 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000849 2 620000850 620000851 620000852 +620000850 0 CheckInt 1#1001|85|1 +620000851 0 DoNegativeInt 1#85|1#1003 +620000852 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000853 2 620000854 620000855 620000856 +620000854 0 CheckInt 1#1001|86|1 +620000855 0 DoNegativeInt 1#86|1#1003 +620000856 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000857 2 620000858 620000859 620000860 +620000858 0 CheckInt 1#1001|87|1 +620000859 0 DoNegativeInt 1#87|1#1003 +620000860 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000861 2 620000862 620000863 620000864 +620000862 0 CheckInt 1#1001|88|1 +620000863 0 DoNegativeInt 1#88|1#1003 +620000864 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000865 2 620000866 620000867 620000868 +620000866 0 CheckInt 1#1001|89|1 +620000867 0 DoNegativeInt 1#89|1#1003 +620000868 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000869 2 620000870 620000871 620000872 +620000870 0 CheckInt 1#1001|90|1 +620000871 0 DoNegativeInt 1#90|1#1003 +620000872 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000873 2 620000874 620000875 620000876 +620000874 0 CheckInt 1#1001|91|1 +620000875 0 DoNegativeInt 1#91|1#1003 +620000876 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000877 2 620000878 620000879 620000880 +620000878 0 CheckInt 1#1001|92|1 +620000879 0 DoNegativeInt 1#92|1#1003 +620000880 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000881 2 620000882 620000883 620000884 +620000882 0 CheckInt 1#1001|93|1 +620000883 0 DoNegativeInt 1#93|1#1003 +620000884 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000885 2 620000886 620000887 620000888 +620000886 0 CheckInt 1#1001|94|1 +620000887 0 DoNegativeInt 1#94|1#1003 +620000888 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000889 2 620000890 620000891 620000892 +620000890 0 CheckInt 1#1001|95|1 +620000891 0 DoNegativeInt 1#95|1#1003 +620000892 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000893 2 620000894 620000895 620000896 +620000894 0 CheckInt 1#1001|96|1 +620000895 0 DoNegativeInt 1#96|1#1003 +620000896 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000897 2 620000898 620000899 620000900 +620000898 0 CheckInt 1#1001|97|1 +620000899 0 DoNegativeInt 1#97|1#1003 +620000900 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000901 2 620000902 620000903 620000904 +620000902 0 CheckInt 1#1001|98|1 +620000903 0 DoNegativeInt 1#98|1#1003 +620000904 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000905 2 620000906 620000907 620000908 +620000906 0 CheckInt 1#1001|99|1 +620000907 0 DoNegativeInt 1#99|1#1003 +620000908 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000909 2 620000910 620000911 620000912 +620000910 0 CheckInt 1#1001|100|1 +620000911 0 DoNegativeInt 1#100|1#1003 +620000912 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000913 2 620000914 620000915 620000916 +620000914 0 CheckInt 1#1001|101|1 +620000915 0 DoNegativeInt 1#101|1#1003 +620000916 0 DoIntAddInt 1#1003|1#1002|1#1002 +620000917 0 DoCopyNote 1#1002|2#10002003 +620000918 2 620000919 620000920 620000921 620000922 620000923 620000924 620000925 620000926 620000927 620000928 620000929 620000930 620000931 620000932 620000933 620000934 620000935 620000936 620000937 620000938 620000939 620000940 620000941 620000942 620000943 620000944 620000945 620000946 620000947 620000948 620000949 620000950 620000951 620000952 620000953 620000954 620000955 620000956 620000957 620000958 620000959 620000960 620000961 620000962 620000963 620000964 620000965 620000966 620000967 620000968 620000969 620000970 620000971 620000972 620000973 620000974 620000975 620000976 620000977 620000978 620000979 620000980 620000981 620000982 620000983 620000984 620000985 620000986 620000987 620000988 620000989 620000990 620000991 620000992 620000993 620000994 620000995 620000996 620000997 620000998 620000999 620001000 620001001 620001002 620001003 620001004 620001005 620001006 620001007 620001008 620001009 620001010 620001011 620001012 620001013 620001014 620001015 620001016 620001017 620001018 620001019 620001020 620001021 620001022 +620000919 0 DoSetInt 1#1|0 +620000920 0 DoSetInt 1#2|0 +620000921 0 DoSetInt 1#3|0 +620000922 0 DoSetInt 1#4|0 +620000923 0 DoSetInt 1#5|0 +620000924 0 DoSetInt 1#6|0 +620000925 0 DoSetInt 1#7|0 +620000926 0 DoSetInt 1#8|0 +620000927 0 DoSetInt 1#9|0 +620000928 0 DoSetInt 1#10|0 +620000929 0 DoSetInt 1#11|0 +620000930 0 DoSetInt 1#12|0 +620000931 0 DoSetInt 1#13|0 +620000932 0 DoSetInt 1#14|0 +620000933 0 DoSetInt 1#15|0 +620000934 0 DoSetInt 1#16|0 +620000935 0 DoSetInt 1#17|0 +620000936 0 DoSetInt 1#18|0 +620000937 0 DoSetInt 1#19|0 +620000938 0 DoSetInt 1#20|0 +620000939 0 DoSetInt 1#21|0 +620000940 0 DoSetInt 1#22|0 +620000941 0 DoSetInt 1#23|0 +620000942 0 DoSetInt 1#24|0 +620000943 0 DoSetInt 1#25|0 +620000944 0 DoSetInt 1#26|0 +620000945 0 DoSetInt 1#27|0 +620000946 0 DoSetInt 1#28|0 +620000947 0 DoSetInt 1#29|0 +620000948 0 DoSetInt 1#30|0 +620000949 0 DoSetInt 1#31|0 +620000950 0 DoSetInt 1#32|0 +620000951 0 DoSetInt 1#33|0 +620000952 0 DoSetInt 1#34|0 +620000953 0 DoSetInt 1#35|0 +620000954 0 DoSetInt 1#36|0 +620000955 0 DoSetInt 1#37|0 +620000956 0 DoSetInt 1#38|0 +620000957 0 DoSetInt 1#39|0 +620000958 0 DoSetInt 1#40|0 +620000959 0 DoSetInt 1#41|0 +620000960 0 DoSetInt 1#42|0 +620000961 0 DoSetInt 1#43|0 +620000962 0 DoSetInt 1#44|0 +620000963 0 DoSetInt 1#45|0 +620000964 0 DoSetInt 1#46|0 +620000965 0 DoSetInt 1#47|0 +620000966 0 DoSetInt 1#48|0 +620000967 0 DoSetInt 1#49|0 +620000968 0 DoSetInt 1#50|0 +620000969 0 DoSetInt 1#51|0 +620000970 0 DoSetInt 1#52|0 +620000971 0 DoSetInt 1#53|0 +620000972 0 DoSetInt 1#54|0 +620000973 0 DoSetInt 1#55|0 +620000974 0 DoSetInt 1#56|0 +620000975 0 DoSetInt 1#57|0 +620000976 0 DoSetInt 1#58|0 +620000977 0 DoSetInt 1#59|0 +620000978 0 DoSetInt 1#60|0 +620000979 0 DoSetInt 1#61|0 +620000980 0 DoSetInt 1#62|0 +620000981 0 DoSetInt 1#63|0 +620000982 0 DoSetInt 1#64|0 +620000983 0 DoSetInt 1#65|0 +620000984 0 DoSetInt 1#66|0 +620000985 0 DoSetInt 1#67|0 +620000986 0 DoSetInt 1#68|0 +620000987 0 DoSetInt 1#69|0 +620000988 0 DoSetInt 1#70|0 +620000989 0 DoSetInt 1#71|0 +620000990 0 DoSetInt 1#72|0 +620000991 0 DoSetInt 1#73|0 +620000992 0 DoSetInt 1#74|0 +620000993 0 DoSetInt 1#75|0 +620000994 0 DoSetInt 1#76|0 +620000995 0 DoSetInt 1#77|0 +620000996 0 DoSetInt 1#78|0 +620000997 0 DoSetInt 1#79|0 +620000998 0 DoSetInt 1#80|0 +620000999 0 DoSetInt 1#81|0 +620001000 0 DoSetInt 1#82|0 +620001001 0 DoSetInt 1#83|0 +620001002 0 DoSetInt 1#84|0 +620001003 0 DoSetInt 1#85|0 +620001004 0 DoSetInt 1#86|0 +620001005 0 DoSetInt 1#87|0 +620001006 0 DoSetInt 1#88|0 +620001007 0 DoSetInt 1#89|0 +620001008 0 DoSetInt 1#90|0 +620001009 0 DoSetInt 1#91|0 +620001010 0 DoSetInt 1#92|0 +620001011 0 DoSetInt 1#93|0 +620001012 0 DoSetInt 1#94|0 +620001013 0 DoSetInt 1#95|0 +620001014 0 DoSetInt 1#96|0 +620001015 0 DoSetInt 1#97|0 +620001016 0 DoSetInt 1#98|0 +620001017 0 DoSetInt 1#99|0 +620001018 0 DoSetInt 1#100|0 +620001019 0 DoSetInt 1#1000|0 +620001020 0 DoSetInt 1#1001|0 +620001021 0 DoSetInt 1#1002|0 +620001022 0 DoSetInt 1#1003|0 +620001023 2 620001024 620001025 620001026 620001027 620001028 620001429 620001430 620001431 620001434 620001835 +620001024 0 CheckInt 2#10002604|0|1 +620001025 0 DoAddInt 1#1000|1#1000|1 +620001026 0 CheckNote 2#10002602 +620001027 0 DoModInt 1#1001|1#1000|100 +620001028 1 620001029 620001033 620001037 620001041 620001045 620001049 620001053 620001057 620001061 620001065 620001069 620001073 620001077 620001081 620001085 620001089 620001093 620001097 620001101 620001105 620001109 620001113 620001117 620001121 620001125 620001129 620001133 620001137 620001141 620001145 620001149 620001153 620001157 620001161 620001165 620001169 620001173 620001177 620001181 620001185 620001189 620001193 620001197 620001201 620001205 620001209 620001213 620001217 620001221 620001225 620001229 620001233 620001237 620001241 620001245 620001249 620001253 620001257 620001261 620001265 620001269 620001273 620001277 620001281 620001285 620001289 620001293 620001297 620001301 620001305 620001309 620001313 620001317 620001321 620001325 620001329 620001333 620001337 620001341 620001345 620001349 620001353 620001357 620001361 620001365 620001369 620001373 620001377 620001381 620001385 620001389 620001393 620001397 620001401 620001405 620001409 620001413 620001417 620001421 620001425 +620001029 2 620001030 620001031 620001032 +620001030 0 CheckInt 1#1001|1|1 +620001031 0 DoCopyNote 2#10002602|1#1 +620001032 0 DoIntAddInt 1#1|1#1002|1#1002 +620001033 2 620001034 620001035 620001036 +620001034 0 CheckInt 1#1001|2|1 +620001035 0 DoCopyNote 2#10002602|1#2 +620001036 0 DoIntAddInt 1#2|1#1002|1#1002 +620001037 2 620001038 620001039 620001040 +620001038 0 CheckInt 1#1001|3|1 +620001039 0 DoCopyNote 2#10002602|1#3 +620001040 0 DoIntAddInt 1#3|1#1002|1#1002 +620001041 2 620001042 620001043 620001044 +620001042 0 CheckInt 1#1001|4|1 +620001043 0 DoCopyNote 2#10002602|1#4 +620001044 0 DoIntAddInt 1#4|1#1002|1#1002 +620001045 2 620001046 620001047 620001048 +620001046 0 CheckInt 1#1001|5|1 +620001047 0 DoCopyNote 2#10002602|1#5 +620001048 0 DoIntAddInt 1#5|1#1002|1#1002 +620001049 2 620001050 620001051 620001052 +620001050 0 CheckInt 1#1001|6|1 +620001051 0 DoCopyNote 2#10002602|1#6 +620001052 0 DoIntAddInt 1#6|1#1002|1#1002 +620001053 2 620001054 620001055 620001056 +620001054 0 CheckInt 1#1001|7|1 +620001055 0 DoCopyNote 2#10002602|1#7 +620001056 0 DoIntAddInt 1#7|1#1002|1#1002 +620001057 2 620001058 620001059 620001060 +620001058 0 CheckInt 1#1001|8|1 +620001059 0 DoCopyNote 2#10002602|1#8 +620001060 0 DoIntAddInt 1#8|1#1002|1#1002 +620001061 2 620001062 620001063 620001064 +620001062 0 CheckInt 1#1001|9|1 +620001063 0 DoCopyNote 2#10002602|1#9 +620001064 0 DoIntAddInt 1#9|1#1002|1#1002 +620001065 2 620001066 620001067 620001068 +620001066 0 CheckInt 1#1001|10|1 +620001067 0 DoCopyNote 2#10002602|1#10 +620001068 0 DoIntAddInt 1#10|1#1002|1#1002 +620001069 2 620001070 620001071 620001072 +620001070 0 CheckInt 1#1001|11|1 +620001071 0 DoCopyNote 2#10002602|1#11 +620001072 0 DoIntAddInt 1#11|1#1002|1#1002 +620001073 2 620001074 620001075 620001076 +620001074 0 CheckInt 1#1001|12|1 +620001075 0 DoCopyNote 2#10002602|1#12 +620001076 0 DoIntAddInt 1#12|1#1002|1#1002 +620001077 2 620001078 620001079 620001080 +620001078 0 CheckInt 1#1001|13|1 +620001079 0 DoCopyNote 2#10002602|1#13 +620001080 0 DoIntAddInt 1#13|1#1002|1#1002 +620001081 2 620001082 620001083 620001084 +620001082 0 CheckInt 1#1001|14|1 +620001083 0 DoCopyNote 2#10002602|1#14 +620001084 0 DoIntAddInt 1#14|1#1002|1#1002 +620001085 2 620001086 620001087 620001088 +620001086 0 CheckInt 1#1001|15|1 +620001087 0 DoCopyNote 2#10002602|1#15 +620001088 0 DoIntAddInt 1#15|1#1002|1#1002 +620001089 2 620001090 620001091 620001092 +620001090 0 CheckInt 1#1001|16|1 +620001091 0 DoCopyNote 2#10002602|1#16 +620001092 0 DoIntAddInt 1#16|1#1002|1#1002 +620001093 2 620001094 620001095 620001096 +620001094 0 CheckInt 1#1001|17|1 +620001095 0 DoCopyNote 2#10002602|1#17 +620001096 0 DoIntAddInt 1#17|1#1002|1#1002 +620001097 2 620001098 620001099 620001100 +620001098 0 CheckInt 1#1001|18|1 +620001099 0 DoCopyNote 2#10002602|1#18 +620001100 0 DoIntAddInt 1#18|1#1002|1#1002 +620001101 2 620001102 620001103 620001104 +620001102 0 CheckInt 1#1001|19|1 +620001103 0 DoCopyNote 2#10002602|1#19 +620001104 0 DoIntAddInt 1#19|1#1002|1#1002 +620001105 2 620001106 620001107 620001108 +620001106 0 CheckInt 1#1001|20|1 +620001107 0 DoCopyNote 2#10002602|1#20 +620001108 0 DoIntAddInt 1#20|1#1002|1#1002 +620001109 2 620001110 620001111 620001112 +620001110 0 CheckInt 1#1001|21|1 +620001111 0 DoCopyNote 2#10002602|1#21 +620001112 0 DoIntAddInt 1#21|1#1002|1#1002 +620001113 2 620001114 620001115 620001116 +620001114 0 CheckInt 1#1001|22|1 +620001115 0 DoCopyNote 2#10002602|1#22 +620001116 0 DoIntAddInt 1#22|1#1002|1#1002 +620001117 2 620001118 620001119 620001120 +620001118 0 CheckInt 1#1001|23|1 +620001119 0 DoCopyNote 2#10002602|1#23 +620001120 0 DoIntAddInt 1#23|1#1002|1#1002 +620001121 2 620001122 620001123 620001124 +620001122 0 CheckInt 1#1001|24|1 +620001123 0 DoCopyNote 2#10002602|1#24 +620001124 0 DoIntAddInt 1#24|1#1002|1#1002 +620001125 2 620001126 620001127 620001128 +620001126 0 CheckInt 1#1001|25|1 +620001127 0 DoCopyNote 2#10002602|1#25 +620001128 0 DoIntAddInt 1#25|1#1002|1#1002 +620001129 2 620001130 620001131 620001132 +620001130 0 CheckInt 1#1001|26|1 +620001131 0 DoCopyNote 2#10002602|1#26 +620001132 0 DoIntAddInt 1#26|1#1002|1#1002 +620001133 2 620001134 620001135 620001136 +620001134 0 CheckInt 1#1001|27|1 +620001135 0 DoCopyNote 2#10002602|1#27 +620001136 0 DoIntAddInt 1#27|1#1002|1#1002 +620001137 2 620001138 620001139 620001140 +620001138 0 CheckInt 1#1001|28|1 +620001139 0 DoCopyNote 2#10002602|1#28 +620001140 0 DoIntAddInt 1#28|1#1002|1#1002 +620001141 2 620001142 620001143 620001144 +620001142 0 CheckInt 1#1001|29|1 +620001143 0 DoCopyNote 2#10002602|1#29 +620001144 0 DoIntAddInt 1#29|1#1002|1#1002 +620001145 2 620001146 620001147 620001148 +620001146 0 CheckInt 1#1001|30|1 +620001147 0 DoCopyNote 2#10002602|1#30 +620001148 0 DoIntAddInt 1#30|1#1002|1#1002 +620001149 2 620001150 620001151 620001152 +620001150 0 CheckInt 1#1001|31|1 +620001151 0 DoCopyNote 2#10002602|1#31 +620001152 0 DoIntAddInt 1#31|1#1002|1#1002 +620001153 2 620001154 620001155 620001156 +620001154 0 CheckInt 1#1001|32|1 +620001155 0 DoCopyNote 2#10002602|1#32 +620001156 0 DoIntAddInt 1#32|1#1002|1#1002 +620001157 2 620001158 620001159 620001160 +620001158 0 CheckInt 1#1001|33|1 +620001159 0 DoCopyNote 2#10002602|1#33 +620001160 0 DoIntAddInt 1#33|1#1002|1#1002 +620001161 2 620001162 620001163 620001164 +620001162 0 CheckInt 1#1001|34|1 +620001163 0 DoCopyNote 2#10002602|1#34 +620001164 0 DoIntAddInt 1#34|1#1002|1#1002 +620001165 2 620001166 620001167 620001168 +620001166 0 CheckInt 1#1001|35|1 +620001167 0 DoCopyNote 2#10002602|1#35 +620001168 0 DoIntAddInt 1#35|1#1002|1#1002 +620001169 2 620001170 620001171 620001172 +620001170 0 CheckInt 1#1001|36|1 +620001171 0 DoCopyNote 2#10002602|1#36 +620001172 0 DoIntAddInt 1#36|1#1002|1#1002 +620001173 2 620001174 620001175 620001176 +620001174 0 CheckInt 1#1001|37|1 +620001175 0 DoCopyNote 2#10002602|1#37 +620001176 0 DoIntAddInt 1#37|1#1002|1#1002 +620001177 2 620001178 620001179 620001180 +620001178 0 CheckInt 1#1001|38|1 +620001179 0 DoCopyNote 2#10002602|1#38 +620001180 0 DoIntAddInt 1#38|1#1002|1#1002 +620001181 2 620001182 620001183 620001184 +620001182 0 CheckInt 1#1001|39|1 +620001183 0 DoCopyNote 2#10002602|1#39 +620001184 0 DoIntAddInt 1#39|1#1002|1#1002 +620001185 2 620001186 620001187 620001188 +620001186 0 CheckInt 1#1001|40|1 +620001187 0 DoCopyNote 2#10002602|1#40 +620001188 0 DoIntAddInt 1#40|1#1002|1#1002 +620001189 2 620001190 620001191 620001192 +620001190 0 CheckInt 1#1001|41|1 +620001191 0 DoCopyNote 2#10002602|1#41 +620001192 0 DoIntAddInt 1#41|1#1002|1#1002 +620001193 2 620001194 620001195 620001196 +620001194 0 CheckInt 1#1001|42|1 +620001195 0 DoCopyNote 2#10002602|1#42 +620001196 0 DoIntAddInt 1#42|1#1002|1#1002 +620001197 2 620001198 620001199 620001200 +620001198 0 CheckInt 1#1001|43|1 +620001199 0 DoCopyNote 2#10002602|1#43 +620001200 0 DoIntAddInt 1#43|1#1002|1#1002 +620001201 2 620001202 620001203 620001204 +620001202 0 CheckInt 1#1001|44|1 +620001203 0 DoCopyNote 2#10002602|1#44 +620001204 0 DoIntAddInt 1#44|1#1002|1#1002 +620001205 2 620001206 620001207 620001208 +620001206 0 CheckInt 1#1001|45|1 +620001207 0 DoCopyNote 2#10002602|1#45 +620001208 0 DoIntAddInt 1#45|1#1002|1#1002 +620001209 2 620001210 620001211 620001212 +620001210 0 CheckInt 1#1001|46|1 +620001211 0 DoCopyNote 2#10002602|1#46 +620001212 0 DoIntAddInt 1#46|1#1002|1#1002 +620001213 2 620001214 620001215 620001216 +620001214 0 CheckInt 1#1001|47|1 +620001215 0 DoCopyNote 2#10002602|1#47 +620001216 0 DoIntAddInt 1#47|1#1002|1#1002 +620001217 2 620001218 620001219 620001220 +620001218 0 CheckInt 1#1001|48|1 +620001219 0 DoCopyNote 2#10002602|1#48 +620001220 0 DoIntAddInt 1#48|1#1002|1#1002 +620001221 2 620001222 620001223 620001224 +620001222 0 CheckInt 1#1001|49|1 +620001223 0 DoCopyNote 2#10002602|1#49 +620001224 0 DoIntAddInt 1#49|1#1002|1#1002 +620001225 2 620001226 620001227 620001228 +620001226 0 CheckInt 1#1001|50|1 +620001227 0 DoCopyNote 2#10002602|1#50 +620001228 0 DoIntAddInt 1#50|1#1002|1#1002 +620001229 2 620001230 620001231 620001232 +620001230 0 CheckInt 1#1001|51|1 +620001231 0 DoCopyNote 2#10002602|1#51 +620001232 0 DoIntAddInt 1#51|1#1002|1#1002 +620001233 2 620001234 620001235 620001236 +620001234 0 CheckInt 1#1001|52|1 +620001235 0 DoCopyNote 2#10002602|1#52 +620001236 0 DoIntAddInt 1#52|1#1002|1#1002 +620001237 2 620001238 620001239 620001240 +620001238 0 CheckInt 1#1001|53|1 +620001239 0 DoCopyNote 2#10002602|1#53 +620001240 0 DoIntAddInt 1#53|1#1002|1#1002 +620001241 2 620001242 620001243 620001244 +620001242 0 CheckInt 1#1001|54|1 +620001243 0 DoCopyNote 2#10002602|1#54 +620001244 0 DoIntAddInt 1#54|1#1002|1#1002 +620001245 2 620001246 620001247 620001248 +620001246 0 CheckInt 1#1001|55|1 +620001247 0 DoCopyNote 2#10002602|1#55 +620001248 0 DoIntAddInt 1#55|1#1002|1#1002 +620001249 2 620001250 620001251 620001252 +620001250 0 CheckInt 1#1001|56|1 +620001251 0 DoCopyNote 2#10002602|1#56 +620001252 0 DoIntAddInt 1#56|1#1002|1#1002 +620001253 2 620001254 620001255 620001256 +620001254 0 CheckInt 1#1001|57|1 +620001255 0 DoCopyNote 2#10002602|1#57 +620001256 0 DoIntAddInt 1#57|1#1002|1#1002 +620001257 2 620001258 620001259 620001260 +620001258 0 CheckInt 1#1001|58|1 +620001259 0 DoCopyNote 2#10002602|1#58 +620001260 0 DoIntAddInt 1#58|1#1002|1#1002 +620001261 2 620001262 620001263 620001264 +620001262 0 CheckInt 1#1001|59|1 +620001263 0 DoCopyNote 2#10002602|1#59 +620001264 0 DoIntAddInt 1#59|1#1002|1#1002 +620001265 2 620001266 620001267 620001268 +620001266 0 CheckInt 1#1001|60|1 +620001267 0 DoCopyNote 2#10002602|1#60 +620001268 0 DoIntAddInt 1#60|1#1002|1#1002 +620001269 2 620001270 620001271 620001272 +620001270 0 CheckInt 1#1001|61|1 +620001271 0 DoCopyNote 2#10002602|1#61 +620001272 0 DoIntAddInt 1#61|1#1002|1#1002 +620001273 2 620001274 620001275 620001276 +620001274 0 CheckInt 1#1001|62|1 +620001275 0 DoCopyNote 2#10002602|1#62 +620001276 0 DoIntAddInt 1#62|1#1002|1#1002 +620001277 2 620001278 620001279 620001280 +620001278 0 CheckInt 1#1001|63|1 +620001279 0 DoCopyNote 2#10002602|1#63 +620001280 0 DoIntAddInt 1#63|1#1002|1#1002 +620001281 2 620001282 620001283 620001284 +620001282 0 CheckInt 1#1001|64|1 +620001283 0 DoCopyNote 2#10002602|1#64 +620001284 0 DoIntAddInt 1#64|1#1002|1#1002 +620001285 2 620001286 620001287 620001288 +620001286 0 CheckInt 1#1001|65|1 +620001287 0 DoCopyNote 2#10002602|1#65 +620001288 0 DoIntAddInt 1#65|1#1002|1#1002 +620001289 2 620001290 620001291 620001292 +620001290 0 CheckInt 1#1001|66|1 +620001291 0 DoCopyNote 2#10002602|1#66 +620001292 0 DoIntAddInt 1#66|1#1002|1#1002 +620001293 2 620001294 620001295 620001296 +620001294 0 CheckInt 1#1001|67|1 +620001295 0 DoCopyNote 2#10002602|1#67 +620001296 0 DoIntAddInt 1#67|1#1002|1#1002 +620001297 2 620001298 620001299 620001300 +620001298 0 CheckInt 1#1001|68|1 +620001299 0 DoCopyNote 2#10002602|1#68 +620001300 0 DoIntAddInt 1#68|1#1002|1#1002 +620001301 2 620001302 620001303 620001304 +620001302 0 CheckInt 1#1001|69|1 +620001303 0 DoCopyNote 2#10002602|1#69 +620001304 0 DoIntAddInt 1#69|1#1002|1#1002 +620001305 2 620001306 620001307 620001308 +620001306 0 CheckInt 1#1001|70|1 +620001307 0 DoCopyNote 2#10002602|1#70 +620001308 0 DoIntAddInt 1#70|1#1002|1#1002 +620001309 2 620001310 620001311 620001312 +620001310 0 CheckInt 1#1001|71|1 +620001311 0 DoCopyNote 2#10002602|1#71 +620001312 0 DoIntAddInt 1#71|1#1002|1#1002 +620001313 2 620001314 620001315 620001316 +620001314 0 CheckInt 1#1001|72|1 +620001315 0 DoCopyNote 2#10002602|1#72 +620001316 0 DoIntAddInt 1#72|1#1002|1#1002 +620001317 2 620001318 620001319 620001320 +620001318 0 CheckInt 1#1001|73|1 +620001319 0 DoCopyNote 2#10002602|1#73 +620001320 0 DoIntAddInt 1#73|1#1002|1#1002 +620001321 2 620001322 620001323 620001324 +620001322 0 CheckInt 1#1001|74|1 +620001323 0 DoCopyNote 2#10002602|1#74 +620001324 0 DoIntAddInt 1#74|1#1002|1#1002 +620001325 2 620001326 620001327 620001328 +620001326 0 CheckInt 1#1001|75|1 +620001327 0 DoCopyNote 2#10002602|1#75 +620001328 0 DoIntAddInt 1#75|1#1002|1#1002 +620001329 2 620001330 620001331 620001332 +620001330 0 CheckInt 1#1001|76|1 +620001331 0 DoCopyNote 2#10002602|1#76 +620001332 0 DoIntAddInt 1#76|1#1002|1#1002 +620001333 2 620001334 620001335 620001336 +620001334 0 CheckInt 1#1001|77|1 +620001335 0 DoCopyNote 2#10002602|1#77 +620001336 0 DoIntAddInt 1#77|1#1002|1#1002 +620001337 2 620001338 620001339 620001340 +620001338 0 CheckInt 1#1001|78|1 +620001339 0 DoCopyNote 2#10002602|1#78 +620001340 0 DoIntAddInt 1#78|1#1002|1#1002 +620001341 2 620001342 620001343 620001344 +620001342 0 CheckInt 1#1001|79|1 +620001343 0 DoCopyNote 2#10002602|1#79 +620001344 0 DoIntAddInt 1#79|1#1002|1#1002 +620001345 2 620001346 620001347 620001348 +620001346 0 CheckInt 1#1001|80|1 +620001347 0 DoCopyNote 2#10002602|1#80 +620001348 0 DoIntAddInt 1#80|1#1002|1#1002 +620001349 2 620001350 620001351 620001352 +620001350 0 CheckInt 1#1001|81|1 +620001351 0 DoCopyNote 2#10002602|1#81 +620001352 0 DoIntAddInt 1#81|1#1002|1#1002 +620001353 2 620001354 620001355 620001356 +620001354 0 CheckInt 1#1001|82|1 +620001355 0 DoCopyNote 2#10002602|1#82 +620001356 0 DoIntAddInt 1#82|1#1002|1#1002 +620001357 2 620001358 620001359 620001360 +620001358 0 CheckInt 1#1001|83|1 +620001359 0 DoCopyNote 2#10002602|1#83 +620001360 0 DoIntAddInt 1#83|1#1002|1#1002 +620001361 2 620001362 620001363 620001364 +620001362 0 CheckInt 1#1001|84|1 +620001363 0 DoCopyNote 2#10002602|1#84 +620001364 0 DoIntAddInt 1#84|1#1002|1#1002 +620001365 2 620001366 620001367 620001368 +620001366 0 CheckInt 1#1001|85|1 +620001367 0 DoCopyNote 2#10002602|1#85 +620001368 0 DoIntAddInt 1#85|1#1002|1#1002 +620001369 2 620001370 620001371 620001372 +620001370 0 CheckInt 1#1001|86|1 +620001371 0 DoCopyNote 2#10002602|1#86 +620001372 0 DoIntAddInt 1#86|1#1002|1#1002 +620001373 2 620001374 620001375 620001376 +620001374 0 CheckInt 1#1001|87|1 +620001375 0 DoCopyNote 2#10002602|1#87 +620001376 0 DoIntAddInt 1#87|1#1002|1#1002 +620001377 2 620001378 620001379 620001380 +620001378 0 CheckInt 1#1001|88|1 +620001379 0 DoCopyNote 2#10002602|1#88 +620001380 0 DoIntAddInt 1#88|1#1002|1#1002 +620001381 2 620001382 620001383 620001384 +620001382 0 CheckInt 1#1001|89|1 +620001383 0 DoCopyNote 2#10002602|1#89 +620001384 0 DoIntAddInt 1#89|1#1002|1#1002 +620001385 2 620001386 620001387 620001388 +620001386 0 CheckInt 1#1001|90|1 +620001387 0 DoCopyNote 2#10002602|1#90 +620001388 0 DoIntAddInt 1#90|1#1002|1#1002 +620001389 2 620001390 620001391 620001392 +620001390 0 CheckInt 1#1001|91|1 +620001391 0 DoCopyNote 2#10002602|1#91 +620001392 0 DoIntAddInt 1#91|1#1002|1#1002 +620001393 2 620001394 620001395 620001396 +620001394 0 CheckInt 1#1001|92|1 +620001395 0 DoCopyNote 2#10002602|1#92 +620001396 0 DoIntAddInt 1#92|1#1002|1#1002 +620001397 2 620001398 620001399 620001400 +620001398 0 CheckInt 1#1001|93|1 +620001399 0 DoCopyNote 2#10002602|1#93 +620001400 0 DoIntAddInt 1#93|1#1002|1#1002 +620001401 2 620001402 620001403 620001404 +620001402 0 CheckInt 1#1001|94|1 +620001403 0 DoCopyNote 2#10002602|1#94 +620001404 0 DoIntAddInt 1#94|1#1002|1#1002 +620001405 2 620001406 620001407 620001408 +620001406 0 CheckInt 1#1001|95|1 +620001407 0 DoCopyNote 2#10002602|1#95 +620001408 0 DoIntAddInt 1#95|1#1002|1#1002 +620001409 2 620001410 620001411 620001412 +620001410 0 CheckInt 1#1001|96|1 +620001411 0 DoCopyNote 2#10002602|1#96 +620001412 0 DoIntAddInt 1#96|1#1002|1#1002 +620001413 2 620001414 620001415 620001416 +620001414 0 CheckInt 1#1001|97|1 +620001415 0 DoCopyNote 2#10002602|1#97 +620001416 0 DoIntAddInt 1#97|1#1002|1#1002 +620001417 2 620001418 620001419 620001420 +620001418 0 CheckInt 1#1001|98|1 +620001419 0 DoCopyNote 2#10002602|1#98 +620001420 0 DoIntAddInt 1#98|1#1002|1#1002 +620001421 2 620001422 620001423 620001424 +620001422 0 CheckInt 1#1001|99|1 +620001423 0 DoCopyNote 2#10002602|1#99 +620001424 0 DoIntAddInt 1#99|1#1002|1#1002 +620001425 2 620001426 620001427 620001428 +620001426 0 CheckInt 1#1001|0|1 +620001427 0 DoCopyNote 2#10002602|1#100 +620001428 0 DoIntAddInt 1#100|1#1002|1#1002 +620001429 0 DoRemoveNote 2#10002602 +620001430 0 DoIntAddInt 2#10002601|1#1001|1#1001 +620001431 1 620001432 620001433 +620001432 0 CheckInt 1#1001|0|3 +620001433 0 DoAddInt 1#1001|1#1001|100 +620001434 1 620001435 620001439 620001443 620001447 620001451 620001455 620001459 620001463 620001467 620001471 620001475 620001479 620001483 620001487 620001491 620001495 620001499 620001503 620001507 620001511 620001515 620001519 620001523 620001527 620001531 620001535 620001539 620001543 620001547 620001551 620001555 620001559 620001563 620001567 620001571 620001575 620001579 620001583 620001587 620001591 620001595 620001599 620001603 620001607 620001611 620001615 620001619 620001623 620001627 620001631 620001635 620001639 620001643 620001647 620001651 620001655 620001659 620001663 620001667 620001671 620001675 620001679 620001683 620001687 620001691 620001695 620001699 620001703 620001707 620001711 620001715 620001719 620001723 620001727 620001731 620001735 620001739 620001743 620001747 620001751 620001755 620001759 620001763 620001767 620001771 620001775 620001779 620001783 620001787 620001791 620001795 620001799 620001803 620001807 620001811 620001815 620001819 620001823 620001827 620001831 +620001435 2 620001436 620001437 620001438 +620001436 0 CheckInt 1#1001|2|1 +620001437 0 DoNegativeInt 1#2|1#1003 +620001438 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001439 2 620001440 620001441 620001442 +620001440 0 CheckInt 1#1001|3|1 +620001441 0 DoNegativeInt 1#3|1#1003 +620001442 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001443 2 620001444 620001445 620001446 +620001444 0 CheckInt 1#1001|4|1 +620001445 0 DoNegativeInt 1#4|1#1003 +620001446 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001447 2 620001448 620001449 620001450 +620001448 0 CheckInt 1#1001|5|1 +620001449 0 DoNegativeInt 1#5|1#1003 +620001450 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001451 2 620001452 620001453 620001454 +620001452 0 CheckInt 1#1001|6|1 +620001453 0 DoNegativeInt 1#6|1#1003 +620001454 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001455 2 620001456 620001457 620001458 +620001456 0 CheckInt 1#1001|7|1 +620001457 0 DoNegativeInt 1#7|1#1003 +620001458 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001459 2 620001460 620001461 620001462 +620001460 0 CheckInt 1#1001|8|1 +620001461 0 DoNegativeInt 1#8|1#1003 +620001462 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001463 2 620001464 620001465 620001466 +620001464 0 CheckInt 1#1001|9|1 +620001465 0 DoNegativeInt 1#9|1#1003 +620001466 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001467 2 620001468 620001469 620001470 +620001468 0 CheckInt 1#1001|10|1 +620001469 0 DoNegativeInt 1#10|1#1003 +620001470 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001471 2 620001472 620001473 620001474 +620001472 0 CheckInt 1#1001|11|1 +620001473 0 DoNegativeInt 1#11|1#1003 +620001474 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001475 2 620001476 620001477 620001478 +620001476 0 CheckInt 1#1001|12|1 +620001477 0 DoNegativeInt 1#12|1#1003 +620001478 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001479 2 620001480 620001481 620001482 +620001480 0 CheckInt 1#1001|13|1 +620001481 0 DoNegativeInt 1#13|1#1003 +620001482 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001483 2 620001484 620001485 620001486 +620001484 0 CheckInt 1#1001|14|1 +620001485 0 DoNegativeInt 1#14|1#1003 +620001486 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001487 2 620001488 620001489 620001490 +620001488 0 CheckInt 1#1001|15|1 +620001489 0 DoNegativeInt 1#15|1#1003 +620001490 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001491 2 620001492 620001493 620001494 +620001492 0 CheckInt 1#1001|16|1 +620001493 0 DoNegativeInt 1#16|1#1003 +620001494 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001495 2 620001496 620001497 620001498 +620001496 0 CheckInt 1#1001|17|1 +620001497 0 DoNegativeInt 1#17|1#1003 +620001498 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001499 2 620001500 620001501 620001502 +620001500 0 CheckInt 1#1001|18|1 +620001501 0 DoNegativeInt 1#18|1#1003 +620001502 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001503 2 620001504 620001505 620001506 +620001504 0 CheckInt 1#1001|19|1 +620001505 0 DoNegativeInt 1#19|1#1003 +620001506 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001507 2 620001508 620001509 620001510 +620001508 0 CheckInt 1#1001|20|1 +620001509 0 DoNegativeInt 1#20|1#1003 +620001510 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001511 2 620001512 620001513 620001514 +620001512 0 CheckInt 1#1001|21|1 +620001513 0 DoNegativeInt 1#21|1#1003 +620001514 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001515 2 620001516 620001517 620001518 +620001516 0 CheckInt 1#1001|22|1 +620001517 0 DoNegativeInt 1#22|1#1003 +620001518 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001519 2 620001520 620001521 620001522 +620001520 0 CheckInt 1#1001|23|1 +620001521 0 DoNegativeInt 1#23|1#1003 +620001522 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001523 2 620001524 620001525 620001526 +620001524 0 CheckInt 1#1001|24|1 +620001525 0 DoNegativeInt 1#24|1#1003 +620001526 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001527 2 620001528 620001529 620001530 +620001528 0 CheckInt 1#1001|25|1 +620001529 0 DoNegativeInt 1#25|1#1003 +620001530 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001531 2 620001532 620001533 620001534 +620001532 0 CheckInt 1#1001|26|1 +620001533 0 DoNegativeInt 1#26|1#1003 +620001534 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001535 2 620001536 620001537 620001538 +620001536 0 CheckInt 1#1001|27|1 +620001537 0 DoNegativeInt 1#27|1#1003 +620001538 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001539 2 620001540 620001541 620001542 +620001540 0 CheckInt 1#1001|28|1 +620001541 0 DoNegativeInt 1#28|1#1003 +620001542 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001543 2 620001544 620001545 620001546 +620001544 0 CheckInt 1#1001|29|1 +620001545 0 DoNegativeInt 1#29|1#1003 +620001546 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001547 2 620001548 620001549 620001550 +620001548 0 CheckInt 1#1001|30|1 +620001549 0 DoNegativeInt 1#30|1#1003 +620001550 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001551 2 620001552 620001553 620001554 +620001552 0 CheckInt 1#1001|31|1 +620001553 0 DoNegativeInt 1#31|1#1003 +620001554 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001555 2 620001556 620001557 620001558 +620001556 0 CheckInt 1#1001|32|1 +620001557 0 DoNegativeInt 1#32|1#1003 +620001558 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001559 2 620001560 620001561 620001562 +620001560 0 CheckInt 1#1001|33|1 +620001561 0 DoNegativeInt 1#33|1#1003 +620001562 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001563 2 620001564 620001565 620001566 +620001564 0 CheckInt 1#1001|34|1 +620001565 0 DoNegativeInt 1#34|1#1003 +620001566 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001567 2 620001568 620001569 620001570 +620001568 0 CheckInt 1#1001|35|1 +620001569 0 DoNegativeInt 1#35|1#1003 +620001570 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001571 2 620001572 620001573 620001574 +620001572 0 CheckInt 1#1001|36|1 +620001573 0 DoNegativeInt 1#36|1#1003 +620001574 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001575 2 620001576 620001577 620001578 +620001576 0 CheckInt 1#1001|37|1 +620001577 0 DoNegativeInt 1#37|1#1003 +620001578 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001579 2 620001580 620001581 620001582 +620001580 0 CheckInt 1#1001|38|1 +620001581 0 DoNegativeInt 1#38|1#1003 +620001582 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001583 2 620001584 620001585 620001586 +620001584 0 CheckInt 1#1001|39|1 +620001585 0 DoNegativeInt 1#39|1#1003 +620001586 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001587 2 620001588 620001589 620001590 +620001588 0 CheckInt 1#1001|40|1 +620001589 0 DoNegativeInt 1#40|1#1003 +620001590 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001591 2 620001592 620001593 620001594 +620001592 0 CheckInt 1#1001|41|1 +620001593 0 DoNegativeInt 1#41|1#1003 +620001594 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001595 2 620001596 620001597 620001598 +620001596 0 CheckInt 1#1001|42|1 +620001597 0 DoNegativeInt 1#42|1#1003 +620001598 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001599 2 620001600 620001601 620001602 +620001600 0 CheckInt 1#1001|43|1 +620001601 0 DoNegativeInt 1#43|1#1003 +620001602 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001603 2 620001604 620001605 620001606 +620001604 0 CheckInt 1#1001|44|1 +620001605 0 DoNegativeInt 1#44|1#1003 +620001606 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001607 2 620001608 620001609 620001610 +620001608 0 CheckInt 1#1001|45|1 +620001609 0 DoNegativeInt 1#45|1#1003 +620001610 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001611 2 620001612 620001613 620001614 +620001612 0 CheckInt 1#1001|46|1 +620001613 0 DoNegativeInt 1#46|1#1003 +620001614 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001615 2 620001616 620001617 620001618 +620001616 0 CheckInt 1#1001|47|1 +620001617 0 DoNegativeInt 1#47|1#1003 +620001618 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001619 2 620001620 620001621 620001622 +620001620 0 CheckInt 1#1001|48|1 +620001621 0 DoNegativeInt 1#48|1#1003 +620001622 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001623 2 620001624 620001625 620001626 +620001624 0 CheckInt 1#1001|49|1 +620001625 0 DoNegativeInt 1#49|1#1003 +620001626 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001627 2 620001628 620001629 620001630 +620001628 0 CheckInt 1#1001|50|1 +620001629 0 DoNegativeInt 1#50|1#1003 +620001630 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001631 2 620001632 620001633 620001634 +620001632 0 CheckInt 1#1001|51|1 +620001633 0 DoNegativeInt 1#51|1#1003 +620001634 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001635 2 620001636 620001637 620001638 +620001636 0 CheckInt 1#1001|52|1 +620001637 0 DoNegativeInt 1#52|1#1003 +620001638 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001639 2 620001640 620001641 620001642 +620001640 0 CheckInt 1#1001|53|1 +620001641 0 DoNegativeInt 1#53|1#1003 +620001642 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001643 2 620001644 620001645 620001646 +620001644 0 CheckInt 1#1001|54|1 +620001645 0 DoNegativeInt 1#54|1#1003 +620001646 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001647 2 620001648 620001649 620001650 +620001648 0 CheckInt 1#1001|55|1 +620001649 0 DoNegativeInt 1#55|1#1003 +620001650 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001651 2 620001652 620001653 620001654 +620001652 0 CheckInt 1#1001|56|1 +620001653 0 DoNegativeInt 1#56|1#1003 +620001654 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001655 2 620001656 620001657 620001658 +620001656 0 CheckInt 1#1001|57|1 +620001657 0 DoNegativeInt 1#57|1#1003 +620001658 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001659 2 620001660 620001661 620001662 +620001660 0 CheckInt 1#1001|58|1 +620001661 0 DoNegativeInt 1#58|1#1003 +620001662 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001663 2 620001664 620001665 620001666 +620001664 0 CheckInt 1#1001|59|1 +620001665 0 DoNegativeInt 1#59|1#1003 +620001666 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001667 2 620001668 620001669 620001670 +620001668 0 CheckInt 1#1001|60|1 +620001669 0 DoNegativeInt 1#60|1#1003 +620001670 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001671 2 620001672 620001673 620001674 +620001672 0 CheckInt 1#1001|61|1 +620001673 0 DoNegativeInt 1#61|1#1003 +620001674 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001675 2 620001676 620001677 620001678 +620001676 0 CheckInt 1#1001|62|1 +620001677 0 DoNegativeInt 1#62|1#1003 +620001678 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001679 2 620001680 620001681 620001682 +620001680 0 CheckInt 1#1001|63|1 +620001681 0 DoNegativeInt 1#63|1#1003 +620001682 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001683 2 620001684 620001685 620001686 +620001684 0 CheckInt 1#1001|64|1 +620001685 0 DoNegativeInt 1#64|1#1003 +620001686 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001687 2 620001688 620001689 620001690 +620001688 0 CheckInt 1#1001|65|1 +620001689 0 DoNegativeInt 1#65|1#1003 +620001690 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001691 2 620001692 620001693 620001694 +620001692 0 CheckInt 1#1001|66|1 +620001693 0 DoNegativeInt 1#66|1#1003 +620001694 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001695 2 620001696 620001697 620001698 +620001696 0 CheckInt 1#1001|67|1 +620001697 0 DoNegativeInt 1#67|1#1003 +620001698 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001699 2 620001700 620001701 620001702 +620001700 0 CheckInt 1#1001|68|1 +620001701 0 DoNegativeInt 1#68|1#1003 +620001702 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001703 2 620001704 620001705 620001706 +620001704 0 CheckInt 1#1001|69|1 +620001705 0 DoNegativeInt 1#69|1#1003 +620001706 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001707 2 620001708 620001709 620001710 +620001708 0 CheckInt 1#1001|70|1 +620001709 0 DoNegativeInt 1#70|1#1003 +620001710 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001711 2 620001712 620001713 620001714 +620001712 0 CheckInt 1#1001|71|1 +620001713 0 DoNegativeInt 1#71|1#1003 +620001714 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001715 2 620001716 620001717 620001718 +620001716 0 CheckInt 1#1001|72|1 +620001717 0 DoNegativeInt 1#72|1#1003 +620001718 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001719 2 620001720 620001721 620001722 +620001720 0 CheckInt 1#1001|73|1 +620001721 0 DoNegativeInt 1#73|1#1003 +620001722 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001723 2 620001724 620001725 620001726 +620001724 0 CheckInt 1#1001|74|1 +620001725 0 DoNegativeInt 1#74|1#1003 +620001726 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001727 2 620001728 620001729 620001730 +620001728 0 CheckInt 1#1001|75|1 +620001729 0 DoNegativeInt 1#75|1#1003 +620001730 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001731 2 620001732 620001733 620001734 +620001732 0 CheckInt 1#1001|76|1 +620001733 0 DoNegativeInt 1#76|1#1003 +620001734 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001735 2 620001736 620001737 620001738 +620001736 0 CheckInt 1#1001|77|1 +620001737 0 DoNegativeInt 1#77|1#1003 +620001738 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001739 2 620001740 620001741 620001742 +620001740 0 CheckInt 1#1001|78|1 +620001741 0 DoNegativeInt 1#78|1#1003 +620001742 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001743 2 620001744 620001745 620001746 +620001744 0 CheckInt 1#1001|79|1 +620001745 0 DoNegativeInt 1#79|1#1003 +620001746 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001747 2 620001748 620001749 620001750 +620001748 0 CheckInt 1#1001|80|1 +620001749 0 DoNegativeInt 1#80|1#1003 +620001750 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001751 2 620001752 620001753 620001754 +620001752 0 CheckInt 1#1001|81|1 +620001753 0 DoNegativeInt 1#81|1#1003 +620001754 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001755 2 620001756 620001757 620001758 +620001756 0 CheckInt 1#1001|82|1 +620001757 0 DoNegativeInt 1#82|1#1003 +620001758 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001759 2 620001760 620001761 620001762 +620001760 0 CheckInt 1#1001|83|1 +620001761 0 DoNegativeInt 1#83|1#1003 +620001762 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001763 2 620001764 620001765 620001766 +620001764 0 CheckInt 1#1001|84|1 +620001765 0 DoNegativeInt 1#84|1#1003 +620001766 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001767 2 620001768 620001769 620001770 +620001768 0 CheckInt 1#1001|85|1 +620001769 0 DoNegativeInt 1#85|1#1003 +620001770 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001771 2 620001772 620001773 620001774 +620001772 0 CheckInt 1#1001|86|1 +620001773 0 DoNegativeInt 1#86|1#1003 +620001774 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001775 2 620001776 620001777 620001778 +620001776 0 CheckInt 1#1001|87|1 +620001777 0 DoNegativeInt 1#87|1#1003 +620001778 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001779 2 620001780 620001781 620001782 +620001780 0 CheckInt 1#1001|88|1 +620001781 0 DoNegativeInt 1#88|1#1003 +620001782 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001783 2 620001784 620001785 620001786 +620001784 0 CheckInt 1#1001|89|1 +620001785 0 DoNegativeInt 1#89|1#1003 +620001786 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001787 2 620001788 620001789 620001790 +620001788 0 CheckInt 1#1001|90|1 +620001789 0 DoNegativeInt 1#90|1#1003 +620001790 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001791 2 620001792 620001793 620001794 +620001792 0 CheckInt 1#1001|91|1 +620001793 0 DoNegativeInt 1#91|1#1003 +620001794 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001795 2 620001796 620001797 620001798 +620001796 0 CheckInt 1#1001|92|1 +620001797 0 DoNegativeInt 1#92|1#1003 +620001798 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001799 2 620001800 620001801 620001802 +620001800 0 CheckInt 1#1001|93|1 +620001801 0 DoNegativeInt 1#93|1#1003 +620001802 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001803 2 620001804 620001805 620001806 +620001804 0 CheckInt 1#1001|94|1 +620001805 0 DoNegativeInt 1#94|1#1003 +620001806 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001807 2 620001808 620001809 620001810 +620001808 0 CheckInt 1#1001|95|1 +620001809 0 DoNegativeInt 1#95|1#1003 +620001810 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001811 2 620001812 620001813 620001814 +620001812 0 CheckInt 1#1001|96|1 +620001813 0 DoNegativeInt 1#96|1#1003 +620001814 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001815 2 620001816 620001817 620001818 +620001816 0 CheckInt 1#1001|97|1 +620001817 0 DoNegativeInt 1#97|1#1003 +620001818 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001819 2 620001820 620001821 620001822 +620001820 0 CheckInt 1#1001|98|1 +620001821 0 DoNegativeInt 1#98|1#1003 +620001822 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001823 2 620001824 620001825 620001826 +620001824 0 CheckInt 1#1001|99|1 +620001825 0 DoNegativeInt 1#99|1#1003 +620001826 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001827 2 620001828 620001829 620001830 +620001828 0 CheckInt 1#1001|100|1 +620001829 0 DoNegativeInt 1#100|1#1003 +620001830 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001831 2 620001832 620001833 620001834 +620001832 0 CheckInt 1#1001|101|1 +620001833 0 DoNegativeInt 1#101|1#1003 +620001834 0 DoIntAddInt 1#1003|1#1002|1#1002 +620001835 0 DoCopyNote 1#1002|2#10002603 +620001836 2 620001837 620001838 +620001837 0 DoGetNpc 1#2001 +620001838 0 DoSetInt 1#1|0 +620001839 2 620001840 620002732 620002733 620002734 +620001840 0 CheckNpc 1#2001 +620002732 0 CheckInt 1#1|3|5 +620002733 0 DoMagic 1#2001|1#2001|0|100035 +620002734 0 DoAddInt 1#1|1#1|1 +620001845 2 620001846 620003385 620003284 620003402 620003386 620003285 620003286 +620001846 0 DoGetNpc 1#2001 +620003385 0 CheckNpc 1#2001 +620003284 0 DoGetBehaviorOriginNpc 1#2002 +620003402 0 CheckNpc 1#2002 +620003386 1 620003387 620003390 620003393 620003396 +620003387 2 620003388 620003389 +620003388 0 DoGetRoleActivateNpc 1#2004|1 +620003389 0 CheckInt 1#2004|1#2002|1 +620003390 2 620003391 620003392 +620003391 0 DoGetRoleActivateNpc 1#2005|2 +620003392 0 CheckInt 1#2005|1#2002|1 +620003393 2 620003394 620003395 +620003394 0 DoGetRoleActivateNpc 1#2006|2 +620003395 0 CheckInt 1#2006|1#2002|1 +620003396 2 620003397 620003398 +620003397 0 CheckInt 1#2002|1#2001|1 +620003398 1 620003399 620003400 620003401 +620003399 0 DoGetRoleActivateNpc 1#2002|1 +620003400 0 DoGetRoleActivateNpc 1#2002|1 +620003401 0 DoGetRoleActivateNpc 1#2002|1 +620003285 0 DoGetFocusType 1#20|1#2002 +620003286 1 620003287 620003290 620003293 +620003287 2 620003288 620003289 620003315 +620003288 0 CheckInt 1#20|1|1 +620003289 0 DoMagic 1#2002|1#2001|0|199943 +620003315 0 DoRemoveBuffByKind 1#2001|1999420|0 +620003290 2 620003291 620003292 620003316 +620003291 0 CheckInt 1#20|2|1 +620003292 0 DoMagic 1#2002|1#2001|0|199942 +620003316 0 DoRemoveBuffByKind 1#2001|1999430|0 +620003293 2 620003294 620003295 620003296 +620003294 0 CheckInt 1#20|3|1 +620003295 0 DoCopyNoteByNpcNote 1#12001|1#2002|201 +620003296 1 620003297 620003300 +620003297 2 620003298 620003299 620003317 +620003298 0 CheckInt 1#12001|0|1 +620003299 0 DoMagic 1#2002|1#2001|0|199943 +620003317 0 DoRemoveBuffByKind 1#2001|1999420|0 +620003300 2 620003301 620003302 620003318 +620003301 0 CheckInt 1#12001|1|1 +620003302 0 DoMagic 1#2002|1#2001|0|199942 +620003318 0 DoRemoveBuffByKind 1#2001|1999430|0 +620003303 2 +620003319 2 620003320 620003305 +620003320 0 DoGetNpc 1#2001 +620003305 0 DoGetTime 1#12001|0.1 +620003304 2 620003403 620003306 620003307 620003308 620003346 620003347 +620003403 0 CheckNpc 1#2001 +620003306 0 1 CheckExistBuffByKind 1#2001|1000410 +620003307 0 DoRemoveBuffByKind 1#2001|1999420|0 +620003308 0 DoRemoveBuffByKind 1#2001|1999430|0 +620003346 0 DoRemoveBuffByKind 1#2001|1999500|0 +620003347 0 DoRemoveBuffByKind 1#2001|1999510|0 +620003309 2 620003310 620003311 620003312 620003313 +620003310 0 DoGetNpc 1#2001 +620003311 0 DoGetRoleActivateNpc 1#12001|1 +620003312 0 DoGetRoleActivateNpc 1#12002|2 +620003313 0 DoGetRoleActivateNpc 1#12003|3 +620003314 3 620003321 620003343 620003329 +620003321 2 620003322 620003334 620003335 620003340 620003323 620003324 +620003322 0 CheckNote 1#12001 +620003334 0 CheckNpc 1#12001 +620003335 0 DoMagic 1#2001|1#12001|0|199946 +620003340 0 DoSetFocusTarget 1#12001|1#2001 +620003323 0 DoSetNpcNoteEx 1#12001|2002|1#2001 +620003324 0 DoSetNpcNoteEx 1#12001|2102|1#2001 +620003343 2 620003326 620003336 620003337 620003341 620003327 620003328 +620003326 0 CheckNote 1#12002 +620003336 0 CheckNpc 1#12002 +620003337 0 DoMagic 1#2001|1#12002|0|199946 +620003341 0 DoSetFocusTarget 1#12002|1#2001 +620003327 0 DoSetNpcNoteEx 1#12002|2002|1#2001 +620003328 0 DoSetNpcNoteEx 1#12002|2102|1#2001 +620003329 2 620003330 620003338 620003339 620003342 620003331 620003332 +620003330 0 CheckNote 1#12003 +620003338 0 CheckNpc 1#12003 +620003339 0 DoMagic 1#2001|1#12003|0|199946 +620003342 0 DoSetFocusTarget 1#12003|1#2001 +620003331 0 DoSetNpcNoteEx 1#12003|2002|1#2001 +620003332 0 DoSetNpcNoteEx 1#12003|2102|1#2001 +620001856 2 620002776 620001857 620001858 620001859 620001860 620001861 620001862 620001863 620001866 620003181 620001885 620001886 620001887 620001888 620001889 +620002776 0 CheckNpc 1#2001 +620001857 0 CheckActivate 1#2001 +620001858 0 CheckPassFrame 1#2001|1#4001|0 +620001859 0 DoGetDamageBehaviorContext 1#2002|1#2003|1#5|1#9|1#6|1#7|1#8|4#-2 +620001860 0 CheckNpc 1#2003 +620001861 0 CheckIntCompareInt 1#2001|1#2003|1 +620001862 0 DoGetNpcPosition 1#2001|1#4005|1#4006 +620001863 0 DoCalcNpcCount 1#4005|1#4006|1#2001|1#4007|4|15|0|0 +620001866 1 620001867 620001870 620001874 620001878 620001882 +620001867 2 620001868 620001869 +620001868 0 CheckInt 1#4007|1|1 +620001869 0 CheckProbability 8000 +620001870 2 620001871 620001872 620001873 +620001871 0 CheckInt 1#4007|1|2 +620001872 0 CheckInt 1#4007|4|4 +620001873 0 CheckProbability 7500 +620001874 2 620001875 620001876 620001877 +620001875 0 CheckInt 1#4007|3|2 +620001876 0 CheckInt 1#4007|6|4 +620001877 0 CheckProbability 7000 +620001878 2 620001879 620001880 620001881 +620001879 0 CheckInt 1#4007|5|2 +620001880 0 CheckInt 1#4007|8|4 +620001881 0 CheckProbability 6500 +620001882 2 620001883 620001884 +620001883 0 CheckInt 1#4007|7|2 +620001884 0 CheckProbability 6000 +620003181 0 CheckNpc 1#2001 +620001885 0 DoMagic 1#2001|1#2001|0|100047 +620001886 0 DoMagic 1#2001|1#2001|0|100059 +620001887 0 DoMagic 0|0|0|100060 +620001888 0 DoRandom 1#4002|1#4003|1#4004 +620001889 1 620001890 620001893 620001896 +620001890 2 620001891 620001892 +620001891 0 CheckInt 1#4004|1|1 +620001892 0 DoGetNpcFrame 1#4001|1#2001|1 +620001893 2 620001894 620001895 +620001894 0 CheckInt 1#4004|2|1 +620001895 0 DoGetNpcFrame 1#4001|1#2001|1.5 +620001896 2 620001897 620001898 +620001897 0 CheckInt 1#4004|3|1 +620001898 0 DoGetNpcFrame 1#4001|1#2001|2 +620001900 2 620001901 620001902 620001903 620001904 620001905 620002452 620001916 620001841 +620001901 0 DoGetNpc 1#2001 +620001902 0 DoMagic 1#2001|1#2001|0|100052 +620001903 0 DoMagic 1#2001|1#2001|0|100053 +620001904 0 DoGetTime 2#9990|0 +620001905 0 DoGetTime 1#100028|0 +620002452 0 DoSetInt 2#9991|1 +620001916 0 DoSetInt 2#9992|1 +620001841 0 DoSetInt 2#9993|1 +620001906 2 620001907 620003238 620003254 620001908 620001909 620001910 620001918 620001919 620001920 620001921 +620001907 0 CheckNpc 1#2001 +620003238 0 1 CheckExistBuffByKind 1#2001|1054000 +620003254 0 1 CheckExistBuffByKind 1#2001|1027330 +620001908 0 CheckActivate 1#2001 +620001909 0 DoGetDamageBehaviorContext 1#2002|1#2003|1#5|1#9|1#6|1#7|1#8|4#-2 +620001910 3 620001911 +620001911 2 620001912 620001913 620001914 620001915 620001927 620001917 +620001912 0 CheckPassTime 1#100028|0 +620001913 0 CheckNpc 1#2003 +620001914 0 CheckInt 1#2003|1#2001|1 +620001915 0 1 CheckInt 1#9|99|1 +620001927 0 DoMagic 1#2001|1#2001|0|100028 +620001917 0 DoGetTime 1#100028|0.3 +620001918 0 CheckNpc 1#2002 +620001919 0 CheckIntCompareInt 1#2001|1#2002|1 +620001920 0 CheckNpc 1#2003 +620001921 3 620001922 620001929 +620001922 1 620001923 +620001923 2 620001924 620001925 620001926 620002716 620001928 +620001924 0 CheckInt 1#9|2|1 +620001925 0 CheckNote 2#998 +620001926 0 CheckInt 2#998|1|1 +620002716 1 620002717 620002718 +620002717 0 CheckInt 2#9992|0|1 +620002718 1 620002739 620002742 +620002739 2 620002740 620002741 +620002740 0 CheckExistBuffByKind 1#2001|1107080 +620002741 0 DoReturnTrue +620002742 0 DoMagic 1#2001|1#2001|0|100034 +620001928 0 DoSetInt 2#998|0 +620001929 1 620001930 +620001930 2 620001931 620001937 620001938 +620001931 1 620003427 620003429 +620003427 2 620001932 620001933 +620001932 0 CheckInt 1#9|2|1 +620001933 2 620001934 620001935 620001936 620003428 +620001934 0 1 CheckInt 1#5|100211|1 +620001935 0 1 CheckInt 1#5|100212|1 +620001936 0 1 CheckInt 1#5|100213|1 +620003428 0 1 CheckInt 1#5|100214|1 +620003429 2 620003431 +620003431 0 CheckInt 1#5|102197|1 +620001937 0 DoSetInt 2#999|1 +620001938 0 DoGetTime 2#9990|0 +620001939 2 620001940 +620001940 0 DoGetNpc 1#2001 +620001941 2 620001942 620001955 620001956 +620001942 3 620001943 +620001943 1 620001944 620001950 +620001944 2 620001945 620001946 620001949 +620001945 0 1 CheckExistBuffByKind 1#2001|1999040 +620001946 1 620001947 620001948 +620001947 0 CheckExistBuffByKind 1#2001|401 +620001948 0 CheckExistBuffByKind 1#2001|403 +620001949 0 DoMagic 1#2001|1#2001|0|199904 +620001950 2 620001951 620001952 620001953 620001954 +620001951 0 CheckExistBuffByKind 1#2001|1999040 +620001952 0 1 CheckExistBuffByKind 1#2001|401 +620001953 0 1 CheckExistBuffByKind 1#2001|403 +620001954 0 DoMagic 1#2001|1#2001|0|199905 +620001955 0 CheckNote 2#999 +620001956 1 620001957 620001981 +620001957 2 620001958 620001959 +620001958 0 CheckInt 2#999|1|1 +620001959 1 620001960 620001963 +620001960 2 620001961 620001962 +620001961 0 1 CheckNote 1#1 +620001962 0 DoGetTime 1#1|0 +620001963 2 620001964 620001965 620001966 620001980 +620001964 0 CheckNote 1#1 +620001965 0 CheckPassTime 1#1|1.5 +620001966 1 620001967 620001977 +620001967 2 620001968 620001969 620001970 620001971 +620001968 0 1 CheckPassTime 2#9990|1 +620001969 0 CheckNpc 1#2001 +620001970 0 CheckActivate 1#2001 +620001971 1 620001972 620002263 620002453 620001975 +620001972 2 620001973 620001974 +620001973 0 CheckExistBuffByKind 1#2001|1022620 +620001974 0 DoMagic 1#2001|1#2001|0|102265 +620002263 2 620002264 620002265 +620002264 0 CheckExistBuffByKind 1#2001|1014570 +620002265 0 DoReturnTrue +620002453 2 620002454 620002456 +620002454 0 CheckInt 2#9991|0|1 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620002013 620002014 620002015 620002016 620002460 620002461 620002462 620002463 620002464 +620002000 0 DoGetNpc 1#2001 +620002002 0 DoGetNpcKind 1#2001|1#2 +620002593 3 620002017 620002018 620002019 620002020 +620002017 0 DoMagic 1#2001|1#2001|0|100055 +620002018 0 DoMagic 1#2001|1#2001|0|100056 +620002019 0 DoMagic 1#2001|1#2001|0|100057 +620002020 0 DoMagic 1#2001|1#2001|0|100058 +620002001 1 620002003 620002497 620002500 620002503 620002506 620002509 620002512 620002515 620002130 620002518 620002521 620002524 620002527 620002530 620002533 620002257 620002536 620002539 620002542 620002545 620002594 620002408 620002260 620002266 620002444 620002465 620002707 620002710 620002713 620002721 620002724 620002736 620002728 620002735 620002745 620001843 620002761 620002494 620003028 620003135 620003031 620003149 620003165 620003217 620003220 620002752 620003226 620003251 620003216 620003255 620003258 620003267 620003325 620003411 620003433 620003460 620002968 +620002003 2 620002004 620002005 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1#100054|220400 +620002521 2 620002522 620002523 +620002522 0 CheckInt 1#2|1014|1 +620002523 0 DoSetInt 1#100054|230400 +620002524 2 620002525 620002526 +620002525 0 CheckInt 1#2|1005|1 +620002526 0 DoSetInt 1#100054|210500 +620002527 2 620002528 620002529 +620002528 0 CheckInt 1#2|1015|1 +620002529 0 DoSetInt 1#100054|230500 +620002530 2 620002531 620002532 +620002531 0 CheckInt 1#2|1006|1 +620002532 0 DoSetInt 1#100054|220600 +620002533 2 620002534 620002535 +620002534 0 CheckInt 1#2|1016|1 +620002535 0 DoSetInt 1#100054|230600 +620002257 2 620002258 620002259 +620002258 0 CheckInt 1#2|1026|1 +620002259 0 DoSetInt 1#100054|230600 +620002536 2 620002537 620002538 +620002537 0 CheckInt 1#2|1007|1 +620002538 0 DoSetInt 1#100054|220700 +620002539 2 620002540 620002541 +620002540 0 CheckInt 1#2|1017|1 +620002541 0 DoSetInt 1#100054|230700 +620002542 2 620002543 620002544 +620002543 0 CheckInt 1#2|1008|1 +620002544 0 DoSetInt 1#100054|220800 +620002545 2 620002546 620002547 +620002546 0 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620002385 620002388 +620002382 2 620002383 620002384 +620002383 0 CheckInt 3#6|1|1 +620002384 0 DoMagic 1#2001|1#2001|0|100029 +620002385 2 620002386 620002387 +620002386 0 CheckInt 3#6|2|1 +620002387 0 DoMagic 1#2001|1#2001|0|100030 +620002388 2 620002389 620002390 +620002389 0 CheckInt 3#6|3|1 +620002390 0 DoMagic 1#2001|1#2001|0|100031 +620002037 2 620002038 620002413 620002925 620003209 +620002038 0 DoGetNpc 1#2001 +620002413 0 DoSetInt 1#4001|0 +620002925 0 DoSetInt 1#4002|0 +620003209 0 DoGetNpcKind 1#2001|1#2 +620002039 2 620002040 620002041 620002042 620002043 620002391 +620002040 0 DoGetSkillBehaviorContext 1#2002|1#4|1#5 +620002041 0 CheckIntCompareInt 1#2001|1#2002|1 +620002042 0 CheckNpc 1#2001 +620002043 0 CheckActivate 1#2001 +620002391 3 620002045 620002393 +620002045 1 620002046 620002049 620002065 620002068 620002071 +620002046 2 620002047 620002048 +620002047 0 CheckInt 1#5|4|1 +620002048 1 620002791 620003127 +620002791 2 620002811 620003125 620003126 +620002811 1 620003077 620003102 +620003077 0 CheckExistBuffByKind 1#2001|1999100 +620003102 0 CheckExistBuffByKind 1#2001|1999150 +620003125 0 CheckFirstJoinNpc 1#2001 +620003126 0 PlayCv 1#2001|1#2|0|1 +620003127 2 620003128 620003129 620003130 +620003128 0 1 CheckExistBuffByKind 1#2001|1999100 +620003129 0 1 CheckExistBuffByKind 1#2001|1999150 +620003130 0 PlayCv 1#2001|1#2|0|1 +620002049 2 620002414 620002415 +620002414 0 DoGetNpcKind 1#2001|1#4001 +620002415 1 620002441 620002416 620002932 +620002441 2 620002417 620002050 620002054 620002055 +620002417 0 CheckInt 1#4001|1302|1 +620002050 1 620002051 620002052 620002053 +620002051 0 CheckInt 1#5|13|1 +620002052 0 CheckInt 1#5|23|1 +620002053 0 CheckInt 1#5|33|1 +620002054 0 DoRandom 161|164|1#160 +620002055 1 620002056 620002059 620002062 620003170 +620002056 2 620002926 620002057 620002058 620002928 +620002926 0 CheckPassTime 1#4002|0 +620002057 0 CheckInt 1#160|161|1 +620002058 0 PlayCv 1#2001|1#2|1|1 +620002928 0 DoGetTime 1#4002|3.5 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2#9992|1|1 +620003172 0 1 CheckInt 1#4001|1302|1 +620002396 0 DoMagic 1#2001|1#2001|0|100031 +620002397 2 620002398 620002401 620002402 620002730 620002748 620002749 620003463 620002399 620002400 +620002398 0 CheckInt 1#5|2|1 +620002401 0 DoGetNpcKind 1#2001|1#2 +620002402 0 1 CheckInt 1#2|1016|1 +620002730 0 1 CheckInt 1#2|1107|1 +620002748 0 1 CheckInt 1#2|1201|1 +620002749 0 1 CheckInt 1#2|1203|1 +620003463 0 1 CheckInt 1#2|1019|1 +620002399 0 DoSubInt 2#23|2#23|2#1000006 +620002400 0 DoSetAttribCurrentValue 1#2001|2#23|2 +620002073 2 620002074 620002080 620002603 620002457 620002458 620002459 620002552 620002553 620003203 +620002074 0 DoGetNpc 1#2001 +620002080 0 DoSetInt 1#4001|0 +620002603 0 DoSetInt 1#4002|0 +620002457 0 DoSetInt 1#4003|0 +620002458 0 DoSetInt 1#4004|0 +620002459 0 DoSetInt 1#4005|0 +620002552 0 DoSetInt 1#4006|0 +620002553 0 DoSetInt 1#4007|0 +620003203 0 DoGetNpcKind 1#2001|1#2 +620002075 2 620002076 620002077 620002078 620002079 620002455 620002599 +620002076 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1#4005|0 +620002429 0 DoSetInt 1#4006|0 +620002430 0 DoSetInt 1#4007|0 +620002577 0 DoSetInt 1#4008|0 +620002755 0 DoGetTime 1#5001|0.4 +620002148 3 620003432 620002760 +620003432 1 620003436 620003449 +620003436 2 620003437 620003438 620003439 620003440 +620003437 0 1 CheckExistBuffByKind 1#2001|1999540 +620003438 0 1 CheckExistBuffByKind 1#2001|1999550 +620003439 0 1 CheckExistBuffByKind 1#2001|1999560 +620003440 2 620003441 620003442 620003443 620002156 +620003441 0 CheckNote 1#5001 +620003442 0 CheckPassTime 1#5001|0 +620003443 4 620003444 620003448 620002152 +620003444 2 620003445 620003446 620003447 +620003445 0 DoMagic 1#2001|1#2001|0|100023 +620003446 0 DoMagic 1#2001|1#2001|0|100023 +620003447 0 DoMagic 1#2001|1#2001|0|100023 +620003448 2 620002756 620002757 620002758 +620002756 0 DoMagic 1#2001|1#2001|0|100024 +620002757 0 DoMagic 1#2001|1#2001|0|100024 +620002758 0 DoMagic 1#2001|1#2001|0|100024 +620002152 2 620002153 620002154 620002155 +620002153 0 DoMagic 1#2001|1#2001|0|100025 +620002154 0 DoMagic 1#2001|1#2001|0|100025 +620002155 0 DoMagic 1#2001|1#2001|0|100025 +620002156 0 DoRemoveNote 1#5001 +620003449 2 620003450 620003451 620003452 620002759 +620003450 0 CheckNote 1#5001 +620003451 0 CheckPassTime 1#5001|0 +620003452 1 620003453 620002157 620002434 +620003453 2 620003454 620003455 620003456 620003457 +620003454 0 CheckExistBuffByKind 1#2001|1999540 +620003455 0 DoMagic 1#2001|1#2001|0|100023 +620003456 0 DoMagic 1#2001|1#2001|0|100023 +620003457 0 DoMagic 1#2001|1#2001|0|100023 +620002157 2 620003458 620002431 620002432 620002433 +620003458 0 CheckExistBuffByKind 1#2001|1999550 +620002431 0 DoMagic 1#2001|1#2001|0|100024 +620002432 0 DoMagic 1#2001|1#2001|0|100024 +620002433 0 DoMagic 1#2001|1#2001|0|100024 +620002434 2 620003459 620002435 620002436 620002437 +620003459 0 CheckExistBuffByKind 1#2001|1999560 +620002435 0 DoMagic 1#2001|1#2001|0|100025 +620002436 0 DoMagic 1#2001|1#2001|0|100025 +620002437 0 DoMagic 1#2001|1#2001|0|100025 +620002759 0 DoRemoveNote 1#5001 +620002760 2 620002149 620002150 620002151 620002367 620002484 620002485 620002486 620002487 620002488 620002493 620002368 620002438 620002159 620002158 620002576 620002160 +620002149 0 CheckNpc 1#2001 +620002150 0 CheckActivate 1#2001 +620002151 0 CheckInt 1#4001|0|1 +620002367 0 DoGetNpcKind 1#2001|1#4004 +620002484 0 DoGetRoleIndex 1#2001|1#4005 +620002485 0 DoAddInt 1#4005|1#4005|1 +620002486 0 DoGetRoleActivateNpc 1#4006|1#4005 +620002487 0 CheckIntCompareInt 1#4006|1#2001|1 +620002488 3 620002489 +620002489 2 620002490 620002491 620002492 +620002490 0 CheckInt 1#4007|0|1 +620002491 0 DoGetTime 1#4008|0.4 +620002492 0 DoSetInt 1#4007|1 +620002493 0 CheckPassTime 1#4008|0 +620002368 0 1 CheckExistBuffByKind 1#2001|401 +620002438 0 DoRemoveBuffByKind 1#2001|411|5 +620002159 0 DoMagic 1#2001|1#2001|0|100095 +620002158 0 DoSetInt 1#4001|1 +620002576 0 DoRemoveBuffByKind 1#2001|1000890|5 +620002160 0 DoRemoveCurrentBehavior 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+620002185 0 DoRemoveCurrentBehavior +620003261 0 DoGetNpc 1#2001 +620003263 2 620003264 620003265 620003266 +620003264 0 DoMagic 1#2001|1#2001|0|199903 +620003265 0 DoRemoveBuffByKind 1#2001|1999410|0 +620003266 0 DoRemoveCurrentBehavior +620002468 2 620002469 620003034 620002792 620002775 620002790 620002812 620002963 620002978 620002810 620002470 620002471 620002472 620002600 620002601 +620002469 0 DoGetNpc 1#2001 +620003034 1 620003035 620003036 +620003035 2 620003047 +620003047 0 CheckFirstJoinNpc 1#2001 +620003036 2 620003037 620003038 +620003037 0 DoRemoveBuffByKind 1#2001|1999100|0 +620003038 0 DoRemoveCurrentBehavior +620002792 1 620002815 620003053 620003058 +620002815 2 620002964 620002979 620003051 620003052 +620002964 0 CheckIntCompareInt 1#2001|3#2041|1 +620002979 0 DoSetInt 1#2041|3#2041 +620003051 0 DoSetInt 1#2042|3#2042 +620003052 0 DoSetInt 1#2043|3#2043 +620003053 2 620003054 620003055 620003056 620003057 +620003054 0 CheckIntCompareInt 1#2001|3#2042|1 +620003055 0 DoSetInt 1#2041|3#2042 +620003056 0 DoSetInt 1#2042|3#2041 +620003057 0 DoSetInt 1#2043|3#2043 +620003058 2 620003059 620003060 620003061 620003062 +620003059 0 CheckIntCompareInt 1#2001|3#2043|1 +620003060 0 DoSetInt 1#2041|3#2043 +620003061 0 DoSetInt 1#2042|3#2042 +620003062 0 DoSetInt 1#2043|3#2041 +620002775 0 DoMagic 1#2001|1#2001|0|199915 +620002790 0 DoMagic 1#2001|1#2001|0|199916 +620002812 0 DoMagic 1#2001|1#2001|0|199917 +620002963 0 DoMagic 1#2001|1#2001|0|199927 +620002978 0 DoMagic 1#2001|1#2001|0|199929 +620002810 0 DoSetInt 2#19991001|1 +620002470 0 DoSetInt 2#19|1 +620002471 0 DoGetNpcPosition 1#2001|1#1|1#2 +620002472 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#11|1#12|0|0 +620002600 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#21|1#22|110|3 +620002601 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#31|1#32|250|3 +620002602 2 620003039 620002473 620002598 +620003039 1 620003040 620003041 +620003040 0 CheckFirstJoinNpc 1#2001 +620003041 2 620003042 620003043 +620003042 0 DoRemoveBuffByKind 1#2001|1999100|0 +620003043 0 DoRemoveCurrentBehavior +620002473 1 620003063 620003068 620002927 +620003063 2 620003064 620003065 +620003064 0 CheckIntCompareInt 1#2001|3#2041|1 +620003065 3 620002789 620002483 +620002789 2 620002813 620002965 620002980 620002479 620002480 620003049 620002481 620003066 620003067 620002482 +620002813 0 CheckNpc 3#2042 +620002965 0 1 CheckActivate 3#2042 +620002980 0 DoNpcJoin 1#2001|21|1#21|1#22|1#21|1#22 +620002479 0 DoSetNpcNote 3#2042|19|2 +620002480 0 DoMagic 3#2042|3#2042|0|199915 +620003049 0 DoMagic 3#2042|3#2042|0|199916 +620002481 0 DoSetNpcNote 3#2042|19991001|2 +620003066 0 DoMagic 3#2042|3#2042|0|199917 +620003067 0 DoMagic 3#2042|3#2042|0|199927 +620002482 0 DoMagic 3#2042|3#2042|0|199929 +620002483 2 620002774 620002809 620002814 620002548 620002549 620003050 620002550 620002551 620002554 620002805 +620002774 0 CheckNpc 3#2043 +620002809 0 1 CheckActivate 3#2043 +620002814 0 DoNpcJoin 1#2001|22|1#31|1#32|1#31|1#32 +620002548 0 DoSetNpcNote 3#2043|19|2 +620002549 0 DoMagic 3#2043|3#2043|0|199915 +620003050 0 DoMagic 3#2043|3#2043|0|199916 +620002550 0 DoSetNpcNote 3#2043|19991001|3 +620002551 0 DoMagic 3#2043|3#2043|0|199917 +620002554 0 DoMagic 3#2043|3#2043|0|199927 +620002805 0 DoMagic 3#2043|3#2043|0|199929 +620003068 2 620003069 620003070 +620003069 0 CheckIntCompareInt 1#2001|3#2042|1 +620003070 3 620003071 620003075 +620003071 2 620003072 620003073 620003074 620002474 620002475 620003048 620002476 620002477 620002478 620002773 +620003072 0 CheckNpc 3#2041 +620003073 0 1 CheckActivate 3#2041 +620003074 0 DoNpcJoin 1#2001|20|1#21|1#22|1#21|1#22 +620002474 0 DoSetNpcNote 3#2041|19|2 +620002475 0 DoMagic 3#2041|3#2041|0|199915 +620003048 0 DoMagic 3#2041|3#2041|0|199916 +620002476 0 DoMagic 3#2041|3#2041|0|199917 +620002477 0 DoSetNpcNote 3#2041|19991001|2 +620002478 0 DoMagic 3#2041|3#2041|0|199927 +620002773 0 DoMagic 3#2041|3#2041|0|199929 +620003075 2 620003076 620003078 620003079 620003080 620003081 620003082 620003083 620003084 620003085 620003086 +620003076 0 CheckNpc 3#2043 +620003078 0 1 CheckActivate 3#2043 +620003079 0 DoNpcJoin 1#2001|22|1#31|1#32|1#31|1#32 +620003080 0 DoSetNpcNote 3#2043|19|2 +620003081 0 DoMagic 3#2043|3#2043|0|199915 +620003082 0 DoMagic 3#2043|3#2043|0|199916 +620003083 0 DoSetNpcNote 3#2043|19991001|3 +620003084 0 DoMagic 3#2043|3#2043|0|199917 +620003085 0 DoMagic 3#2043|3#2043|0|199927 +620003086 0 DoMagic 3#2043|3#2043|0|199929 +620002927 2 620003087 620003088 +620003087 0 CheckIntCompareInt 1#2001|3#2043|1 +620003088 3 620003089 620003100 +620003089 2 620003090 620003091 620003092 620003093 620003094 620003095 620003096 620003097 620003098 620003099 +620003090 0 CheckNpc 3#2041 +620003091 0 1 CheckActivate 3#2041 +620003092 0 DoNpcJoin 1#2001|20|1#21|1#22|1#21|1#22 +620003093 0 DoSetNpcNote 3#2041|19|2 +620003094 0 DoMagic 3#2041|3#2041|0|199915 +620003095 0 DoMagic 3#2041|3#2041|0|199916 +620003096 0 DoMagic 3#2041|3#2041|0|199917 +620003097 0 DoSetNpcNote 3#2041|19991001|2 +620003098 0 DoMagic 3#2041|3#2041|0|199927 +620003099 0 DoMagic 3#2041|3#2041|0|199929 +620003100 2 620003101 620003103 620003104 620003105 620003106 620003107 620003108 620003109 620003110 620003111 +620003101 0 CheckNpc 3#2042 +620003103 0 1 CheckActivate 3#2042 +620003104 0 DoNpcJoin 1#2001|21|1#31|1#32|1#31|1#32 +620003105 0 DoSetNpcNote 3#2042|19|2 +620003106 0 DoMagic 3#2042|3#2042|0|199915 +620003107 0 DoMagic 3#2042|3#2042|0|199916 +620003108 0 DoSetNpcNote 3#2042|19991001|3 +620003109 0 DoMagic 3#2042|3#2042|0|199917 +620003110 0 DoMagic 3#2042|3#2042|0|199927 +620003111 0 DoMagic 3#2042|3#2042|0|199929 +620002598 0 DoRemoveBuffByKind 1#2001|1999100|0 +620002604 2 620002605 620002606 620002607 620002608 620002609 +620002605 0 DoGetNpc 1#2001 +620002606 0 DoGetRoleIndex 1#2001|1#2044 +620002607 0 CheckNote 1#2044 +620002608 0 DoAddInt 1#2044|1#2044|1 +620002609 0 DoGetRoleActivateNpc 1#2045|1#2044 +620002610 2 620002611 620002630 +620002611 3 620002612 620002618 620002624 +620002612 2 620002613 620002614 620002615 620002616 620002617 +620002613 0 CheckNpc 3#2041 +620002614 0 CheckActivate 3#2041 +620002615 0 DoSetNpcNote 3#2041|19|0 +620002616 0 1 CheckIntCompareInt 1#2045|3#2041|1 +620002617 0 DoNpcExit 3#2041 +620002618 2 620002619 620002620 620002621 620002622 620002623 +620002619 0 CheckNpc 3#2042 +620002620 0 CheckActivate 3#2042 +620002621 0 DoSetNpcNote 3#2042|19|2 +620002622 0 1 CheckIntCompareInt 1#2045|3#2042|1 +620002623 0 DoNpcExit 3#2042 +620002624 2 620002625 620002626 620002627 620002628 620002629 +620002625 0 CheckNpc 3#2043 +620002626 0 CheckActivate 3#2043 +620002627 0 DoSetNpcNote 3#2043|19|2 +620002628 0 1 CheckIntCompareInt 1#2045|3#2043|1 +620002629 0 DoNpcExit 3#2043 +620002630 0 DoRemoveBuffByKind 1#2001|1999110|0 +620002631 2 620002632 620002633 620002634 620002635 620002636 620002637 +620002632 0 DoGetNpc 1#2001 +620002633 0 DoGetRoleIndex 1#2001|1#2044 +620002634 0 CheckNote 1#2044 +620002635 0 DoAddInt 1#2044|1#2044|1 +620002636 0 DoGetRoleActivateNpc 1#2045|1#2044 +620002637 0 DoSetInt 1#1|0 +620002638 3 620002639 620002653 620002668 +620002639 2 620002640 620002641 620002642 620002643 +620002640 0 CheckNpc 3#2041 +620002641 0 CheckActivate 3#2041 +620002642 0 CheckIntCompareInt 1#2045|3#2041|1 +620002643 1 620002644 620002647 620002651 +620002644 2 620002645 620002646 620002650 620002683 +620002645 0 CheckOperation 3#2041 +620002646 0 DoSetNpcNote 3#2041|19|1 +620002650 0 DoGetTime 1#1|3 +620002683 0 DoRemoveBuffByKind 3#2041|1999130|0 +620002647 2 620002648 620002649 620002695 +620002648 0 CheckPassTime 1#1|0 +620002649 0 DoSetNpcNote 3#2041|19|2 +620002695 1 620002696 620002697 +620002696 2 620002692 620002684 620002704 +620002692 0 1 CheckExistBuffByKind 3#2041|1999130 +620002684 0 DoMagic 3#2041|3#2041|0|199913 +620002704 0 DoMagic 3#2041|3#2041|0|199914 +620002697 0 DoReturnTrue +620002651 2 620002652 620002685 +620002652 0 DoSetNpcNote 3#2041|19|1 +620002685 0 DoRemoveBuffByKind 3#2041|1999130|0 +620002653 2 620002654 620002655 620002656 620002657 620002658 +620002654 0 CheckNpc 3#2042 +620002655 0 CheckActivate 3#2042 +620002656 0 CheckIntCompareInt 1#2045|3#2042|1 +620002657 0 DoSetNpcNote 3#2042|19|2 +620002658 1 620002659 620002663 620002666 +620002659 2 620002660 620002661 620002662 620002686 +620002660 0 CheckOperation 3#2042 +620002661 0 DoSetNpcNote 3#2042|19|1 +620002662 0 DoGetTime 1#1|3 +620002686 0 DoRemoveBuffByKind 3#2042|1999130|0 +620002663 2 620002664 620002665 620002698 +620002664 0 CheckPassTime 1#1|0 +620002665 0 DoSetNpcNote 3#2042|19|2 +620002698 1 620002699 620002700 +620002699 2 620002693 620002687 620002705 +620002693 0 1 CheckExistBuffByKind 3#2042|1999130 +620002687 0 DoMagic 3#2042|3#2042|0|199913 +620002705 0 DoMagic 3#2042|3#2042|0|199914 +620002700 0 DoReturnTrue +620002666 2 620002667 620002688 +620002667 0 DoSetNpcNote 3#2042|19|1 +620002688 0 DoRemoveBuffByKind 3#2042|1999130|0 +620002668 2 620002669 620002670 620002671 620002672 620002673 +620002669 0 CheckNpc 3#2043 +620002670 0 CheckActivate 3#2043 +620002671 0 CheckIntCompareInt 1#2045|3#2043|1 +620002672 0 DoSetNpcNote 3#2043|19|2 +620002673 1 620002674 620002678 620002681 +620002674 2 620002675 620002676 620002677 620002689 +620002675 0 CheckOperation 3#2043 +620002676 0 DoSetNpcNote 3#2043|19|1 +620002677 0 DoGetTime 1#1|3 +620002689 0 DoRemoveBuffByKind 3#2043|1999130|0 +620002678 2 620002679 620002680 620002701 +620002679 0 CheckPassTime 1#1|0 +620002680 0 DoSetNpcNote 3#2043|19|2 +620002701 1 620002702 620002703 +620002702 2 620002694 620002690 620002706 +620002694 0 1 CheckExistBuffByKind 3#2043|1999130 +620002690 0 DoMagic 3#2043|3#2043|0|199913 +620002706 0 DoMagic 3#2043|3#2043|0|199914 +620002703 0 DoReturnTrue +620002681 2 620002682 620002691 +620002682 0 DoSetNpcNote 3#2043|19|1 +620002691 0 DoRemoveBuffByKind 3#2043|1999130|0 +620002777 2 620002787 +620002787 0 DoGetNpc 1#2001 +620002804 2 620002806 620002778 620002782 620002786 620002797 620002779 620002780 620002781 620002783 620002794 620002795 620002796 620002784 620003194 620003198 +620002806 0 CheckNpc 1#2001 +620002778 0 CheckExistBuffByKind 1#2001|1999150 +620002782 0 DoGetRoleIndex 1#2001|1#7001 +620002786 0 DoAddInt 1#7001|1#7001|1 +620002797 0 DoGetRoleActivateNpc 1#7002|1#7001 +620002779 0 CheckIntCompareInt 1#2001|1#7002|1 +620002780 0 DoGetSkillBehaviorContext 1#8001|1#8011|1#8012 +620002781 0 CheckIntCompareInt 1#8001|1#7002|1 +620002783 1 620002793 620002803 +620002793 2 620002788 620002802 +620002788 0 CheckInt 1#8012|5|1 +620002802 0 DoSetNpcNote 1#7002|3202|5 +620002803 2 620002807 620002808 +620002807 0 CheckInt 1#8012|6|1 +620002808 0 DoSetNpcNote 1#7002|3202|6 +620002794 0 DoGetRoleNpc 1#2001|1#5001|0 +620002795 0 DoGetRoleNpc 1#2001|1#5002|1 +620002796 0 DoGetRoleNpc 1#2001|1#5003|2 +620002784 1 620002798 620002800 +620002798 0 1 CheckNpc 1#5001 +620002800 2 620003192 620003193 +620003192 0 DoMagic 1#2001|1#5001|0|100047 +620003193 0 DoMagic 1#2001|1#5001|0|100059 +620003194 1 620003195 620003196 +620003195 0 1 CheckNpc 1#5002 +620003196 2 620003197 620002801 +620003197 0 DoMagic 1#2001|1#5002|0|100047 +620002801 0 DoMagic 1#2001|1#5002|0|100059 +620003198 1 620003199 620003200 +620003199 0 1 CheckNpc 1#5003 +620003200 2 620002799 620002785 +620002799 0 DoMagic 1#2001|1#5003|0|100047 +620002785 0 DoMagic 1#2001|1#5003|0|100059 +620002816 2 620002817 +620002817 0 DoGetNpc 1#2001 +620002820 2 620002818 620002840 620002841 620002821 620002822 620002842 620002859 +620002818 0 DoGetRoleIndex 1#2001|1#7001 +620002840 0 DoAddInt 1#7001|1#7001|1 +620002841 0 DoGetRoleActivateNpc 1#9001|1#7001 +620002821 0 CheckIntCompareInt 1#2001|1#9001|1 +620002822 0 DoGetSkillBehaviorContext 1#8001|1#8011|1#8012 +620002842 0 CheckIntCompareInt 1#8001|1#2001|1 +620002859 1 620002888 620002895 +620002888 2 620002889 620002896 620002897 620002898 +620002889 0 CheckIntCompareInt 1#8012|2|1 +620002896 0 DoGetRoleNpc 1#2001|1#5001|0 +620002897 0 DoGetRoleNpc 1#2001|1#5002|1 +620002898 1 620002899 620002903 +620002899 2 620002900 620002902 620002819 620002830 +620002900 0 DoGetRoleNpcCount 1#2001|1#6001 +620002902 0 CheckInt 1#6001|2|1 +620002819 1 620002827 620002866 +620002827 2 620002559 620002828 620002829 620002937 +620002559 0 CheckNpc 1#5001 +620002828 0 CheckExistBuffByKind 1#5001|1999180 +620002829 0 DoMagic 1#2001|1#5001|0|199919 +620002937 0 DoMagic 1#2001|1#5001|0|199926 +620002866 2 620002560 620002826 620002890 +620002560 0 CheckNpc 1#5001 +620002826 0 DoMagic 1#2001|1#5001|0|199918 +620002890 0 DoMagic 1#2001|1#5001|0|199926 +620002830 1 620002831 620002869 +620002831 2 620003118 620002832 620002833 620002938 +620003118 0 CheckNpc 1#5002 +620002832 0 CheckExistBuffByKind 1#5002|1999180 +620002833 0 DoMagic 1#2001|1#5002|0|199919 +620002938 0 DoMagic 1#2001|1#5002|0|199926 +620002869 2 620003119 620002834 620002891 +620003119 0 CheckNpc 1#5002 +620002834 0 DoMagic 1#2001|1#5002|0|199918 +620002891 0 DoMagic 1#2001|1#5002|0|199926 +620002903 2 620002904 620002905 620002906 620002868 620002876 620002882 +620002904 0 DoGetRoleNpcCount 1#2001|1#6001 +620002905 0 CheckInt 1#6001|3|1 +620002906 0 DoGetRoleNpc 1#2001|1#5003|2 +620002868 1 620002870 620002874 +620002870 2 620003131 620002871 620002873 620002939 +620003131 0 CheckNpc 1#5001 +620002871 0 CheckExistBuffByKind 1#5001|1999180 +620002873 0 DoMagic 1#2001|1#5001|0|199919 +620002939 0 DoMagic 1#2001|1#5001|0|199926 +620002874 2 620003132 620002875 620002823 +620003132 0 CheckNpc 1#5001 +620002875 0 DoMagic 1#2001|1#5001|0|199918 +620002823 0 DoMagic 1#2001|1#5001|0|199926 +620002876 1 620002877 620002880 +620002877 2 620003174 620002878 620002879 620002824 +620003174 0 CheckNpc 1#5002 +620002878 0 CheckExistBuffByKind 1#5002|1999180 +620002879 0 DoMagic 1#2001|1#5002|0|199919 +620002824 0 DoMagic 1#2001|1#5002|0|199926 +620002880 2 620003175 620002881 620002940 +620003175 0 CheckNpc 1#5002 +620002881 0 DoMagic 1#2001|1#5002|0|199918 +620002940 0 DoMagic 1#2001|1#5002|0|199926 +620002882 1 620002883 620002886 +620002883 2 620003176 620002884 620002885 620002894 +620003176 0 CheckNpc 1#5003 +620002884 0 CheckExistBuffByKind 1#5003|1999180 +620002885 0 DoMagic 1#2001|1#5003|0|199919 +620002894 0 DoMagic 1#2001|1#5003|0|199926 +620002886 2 620003177 620002887 620002941 +620003177 0 CheckNpc 1#5003 +620002887 0 DoMagic 1#2001|1#5003|0|199918 +620002941 0 DoMagic 1#2001|1#5003|0|199926 +620002895 2 620002843 620002860 +620002843 1 620002844 620002845 620002846 620002847 620002848 620002849 620002850 620002851 620002852 620002853 620002854 +620002844 0 CheckIntCompareInt 1#8012|1|1 +620002845 0 CheckIntCompareInt 1#8012|2|1 +620002846 0 CheckIntCompareInt 1#8012|11|1 +620002847 0 CheckIntCompareInt 1#8012|12|1 +620002848 0 CheckIntCompareInt 1#8012|13|1 +620002849 0 CheckIntCompareInt 1#8012|21|1 +620002850 0 CheckIntCompareInt 1#8012|22|1 +620002851 0 CheckIntCompareInt 1#8012|23|1 +620002852 0 CheckIntCompareInt 1#8012|31|1 +620002853 0 CheckIntCompareInt 1#8012|32|1 +620002854 0 CheckIntCompareInt 1#8012|33|1 +620002860 3 620002861 620002907 620002914 +620002861 2 620002825 620003178 620002862 +620002825 0 DoGetRoleNpc 1#2001|1#5001|0 +620003178 0 CheckNpc 1#5001 +620002862 1 620002864 620002892 +620002864 2 620002865 620002867 +620002865 0 CheckExistBuffByKind 1#5001|1999180 +620002867 0 DoMagic 1#2001|1#5001|0|199919 +620002892 2 620002893 +620002893 0 DoMagic 1#2001|1#5001|0|199918 +620002907 2 620002855 620003179 620002908 +620002855 0 DoGetRoleNpc 1#2001|1#5002|1 +620003179 0 CheckNpc 1#5002 +620002908 1 620002909 620002912 +620002909 2 620002910 620002911 +620002910 0 CheckExistBuffByKind 1#5002|1999180 +620002911 0 DoMagic 1#2001|1#5002|0|199919 +620002912 2 620002913 +620002913 0 DoMagic 1#2001|1#5002|0|199918 +620002914 2 620002915 620003180 620002916 +620002915 0 DoGetRoleNpc 1#2001|1#5003|2 +620003180 0 CheckNpc 1#5003 +620002916 1 620002917 620002920 +620002917 2 620002918 620002919 +620002918 0 CheckExistBuffByKind 1#5003|1999180 +620002919 0 DoMagic 1#2001|1#5003|0|199919 +620002920 2 620002921 +620002921 0 DoMagic 1#2001|1#5003|0|199918 +620002835 2 620002836 620002837 620002856 620003019 620003008 620003009 +620002836 0 DoGetNpc 1#2001 +620002837 0 DoSetInt 1#5001|0 +620002856 0 DoSetInt 1#5002|1 +620003019 0 DoGetTime 1#5010|3 +620003008 0 DoGetNpcType 1#2001|1#200100 +620003009 1 620003010 620003013 620003016 +620003010 2 620003011 +620003011 1 620003201 620003202 +620003201 0 CheckIntCompareInt 1#200100|1|1 +620003202 0 CheckIntCompareInt 1#200100|4|1 +620003013 2 620003014 +620003014 0 CheckIntCompareInt 1#200100|2|1 +620003016 2 620003017 +620003017 0 CheckIntCompareInt 1#200100|3|1 +620002858 3 620002982 620002988 620003020 +620002982 2 620002863 620002901 620002942 620002983 620002984 620002857 620002985 620002987 620002986 +620002863 0 DoGetRoleIndex 1#2001|1#7001 +620002901 0 DoAddInt 1#7001|1#7001|1 +620002942 0 DoGetRoleActivateNpc 1#9001|1#7001 +620002983 0 1 CheckIntCompareInt 1#2001|1#9001|1 +620002984 1 620003044 620003045 620003046 +620003044 0 CheckInt 4#94001|4|1 +620003045 0 CheckInt 4#94001|1|1 +620003046 0 1 DoReturnTrue +620002857 0 CheckNpc 1#2001 +620002985 0 DoMagic 1#2001|1#2001|0|100011 +620002987 0 DoMagic 1#2001|1#2001|0|100265 +620002986 0 DoMagic 1#2001|1#2001|0|100002 +620002988 2 620002989 620002990 620002991 620002943 620002944 620002945 620002946 620002947 620002948 620002949 620002950 +620002989 0 DoGetRoleIndex 1#2001|1#7001 +620002990 0 DoAddInt 1#7001|1#7001|1 +620002991 0 DoGetRoleActivateNpc 1#9001|1#7001 +620002943 0 CheckIntCompareInt 1#2001|1#9001|1 +620002944 0 DoGetNpcComboCount 1#2001|1#5001 +620002945 0 1 CheckInt 1#5001|0|1 +620002946 0 DoModInt 1#5001|1#5002|50 +620002947 0 CheckInt 1#5002|0|1 +620002948 0 DoGetRoleNpc 1#2001|1#5001|0 +620002949 0 DoGetRoleNpc 1#2001|1#5002|1 +620002950 1 620002951 620002956 +620002951 2 620002952 620002953 620002954 620003184 +620002952 0 DoGetRoleNpcCount 1#2001|1#6001 +620002953 0 CheckInt 1#6001|2|1 +620002954 1 620003182 620003183 +620003182 0 1 CheckNpc 1#5001 +620003183 0 DoMagic 1#2001|1#5001|0|199928 +620003184 1 620003185 620002955 +620003185 0 1 CheckNpc 1#5002 +620002955 0 DoMagic 1#2001|1#5002|0|199928 +620002956 2 620002957 620002958 620002959 620003186 620003188 620003190 +620002957 0 DoGetRoleNpcCount 1#2001|1#6001 +620002958 0 CheckInt 1#6001|3|1 +620002959 0 DoGetRoleNpc 1#2001|1#5003|2 +620003186 1 620003187 620002960 +620003187 0 1 CheckNpc 1#5001 +620002960 0 DoMagic 1#2001|1#5001|0|199928 +620003188 1 620003189 620002961 +620003189 0 1 CheckNpc 1#5002 +620002961 0 DoMagic 1#2001|1#5002|0|199928 +620003190 1 620003191 620002962 +620003191 0 1 CheckNpc 1#5003 +620002962 0 DoMagic 1#2001|1#5003|0|199928 +620003020 2 620003021 620003022 620003023 620003024 620003025 620003026 620003027 +620003021 0 DoGetRoleIndex 1#2001|1#7001 +620003022 0 DoAddInt 1#7001|1#7001|1 +620003023 0 DoGetRoleActivateNpc 1#9001|1#7001 +620003024 0 1 CheckIntCompareInt 1#2001|1#9001|1 +620003025 0 CheckPassTime 1#5010|0 +620003026 0 DoMagic 1#2001|1#2001|0|100035 +620003027 0 DoGetTime 1#5010|3 +620002838 2 620002839 +620002839 0 DoGetNpc 1#2001 +620002872 2 620002969 620002970 620003003 620003007 620003152 620003153 620002971 +620002969 0 DoGetRoleIndex 1#2001|1#7001 +620002970 0 DoAddInt 1#7001|1#7001|1 +620003003 0 DoGetRoleActivateNpc 1#9001|1#7001 +620003007 0 DoGetRoleActivateNpc 1#9002|1 +620003152 0 CheckInt 1#9002|1#2001|1 +620003153 0 CheckAction 1#2001|3 +620002971 1 620002972 620002981 620002997 +620002972 2 620002973 620002974 620002975 620002976 620002922 620002977 +620002973 0 CheckNpc 3#2041 +620002974 0 1 CheckAction 3#2041|3 +620002975 0 1 CheckAction 3#2041|5 +620002976 0 DoSetNpcNote 3#2041|19|0 +620002922 0 CheckNpc 1#9001 +620002977 0 DoControlNpcInTeam 1#9001|3#2041|1 +620002981 2 620002992 620002993 620002994 620002995 620002923 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CheckExistBuffByKind 1#2001|1092920 +620003383 0 DoAddMissile 1#2001|1#2001|0|0|0|0|10021491|0 +620003384 0 DoRemoveBuffByKind 1#2001|1092920|0 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectB.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectB.tsv new file mode 100644 index 0000000..24d9716 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectB.tsv @@ -0,0 +1,5251 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] 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630000116 +630000115 0 DoSetInt 1#1|0 +630000116 0 DoSetInt 1#5|0 +630000117 3 630000118 630000119 630000136 +630000118 0 DoGetNpc 1#2001 +630000119 1 630000120 630000124 630000128 630000132 +630000120 2 630000121 630000122 630000123 +630000121 0 CheckInt 1#1|0|1 +630000122 0 DoGetMapPosition 1#2|1#3|S6 +630000123 0 DoSetInt 1#5|0 +630000124 2 630000125 630000126 630000127 +630000125 0 CheckInt 1#1|1|1 +630000126 0 DoGetMapPosition 1#2|1#3|B201 +630000127 0 DoSetInt 1#5|0 +630000128 2 630000129 630000130 630000131 +630000129 0 CheckInt 1#1|2|1 +630000130 0 DoGetMapPosition 1#2|1#3|PB2 +630000131 0 DoSetInt 1#5|0 +630000132 2 630000133 630000134 630000135 +630000133 0 CheckInt 1#1|3|1 +630000134 0 DoGetMapPosition 1#2|1#3|B102 +630000135 0 DoSetInt 1#5|0 +630000136 2 630000137 630000138 630000139 630000140 630000141 630000142 630000143 +630000137 0 CheckInt 1#5|0|1 +630000138 0 DoMoveToPosition 1#2001|1#2|1#3|0|0 +630000139 0 CheckPositionInRange 1#2001|1#2|1#3|0 +630000140 0 DoSetInt 1#5|1 +630000141 0 DoAddInt 1#1|1#1|1 +630000142 0 CheckInt 1#1|4|1 +630000143 0 DoSetInt 1#1|0 +630000168 2 630000169 630000170 630000171 630000172 +630000169 0 DoGetNpc 1#2001 +630000170 0 DoSetInt 4#93015|1 +630000171 0 DoSetInt 1#6|10 +630000172 0 DoGetTime 1#10|0 +630000173 2 630000174 630000175 630000176 630000177 630000178 630000179 630000180 630000181 630000182 +630000174 0 CheckNpc 1#2001 +630000175 0 1 CheckAction 1#2001|2 +630000176 0 1 CheckAction 1#2001|1 +630000177 0 CheckPassTime 1#10|5 +630000178 0 DoGetTime 1#10|0 +630000179 0 DoGetMapPosition 1#1|1#2|B101 +630000180 0 DoGetMapPosition 1#3|1#4|B102 +630000181 0 DoCastSkill 1#2001|900901 +630000182 1 630000183 630000187 +630000183 2 630000184 630000185 630000186 +630000184 0 CheckInt 1#6|1|1 +630000185 0 DoMoveToPosition 1#2001|1#3|1#4|0|0 +630000186 0 DoSetInt 1#6|0 +630000187 2 630000188 630000189 630000190 +630000188 0 CheckInt 1#6|0|1 +630000189 0 DoMoveToPosition 1#2001|1#1|1#2|0|0 +630000190 0 DoSetInt 1#6|1 +630000191 2 630000192 630000193 +630000192 0 DoGetNpc 1#2001 +630000193 0 DoSetInt 1#1|0 +630000194 2 630000195 630000196 630000198 +630000195 0 CheckInt 1#1|0|1 +630000196 0 DoAddInt 1#9999911|1#9999911|1 +630000198 0 DoSetInt 1#1|0 +630000199 2 630000200 630000201 630000202 630000203 630000204 630000205 630000206 630000207 630000208 630000209 630000210 630000211 630000212 630000213 630000214 630000215 +630000200 0 DoSetInt 1#1|0 +630000201 0 DoSetInt 1#2|0 +630000202 0 DoSetInt 1#3|0 +630000203 0 DoSetInt 1#4|0 +630000204 0 DoSetInt 1#5|0 +630000205 0 DoSetInt 1#6|0 +630000206 0 DoSetInt 1#7|0 +630000207 0 DoSetInt 1#8|0 +630000208 0 DoSetInt 1#9|0 +630000209 0 DoSetInt 1#10|0 +630000210 0 DoSetInt 1#11|0 +630000211 0 DoSetInt 1#12|0 +630000212 0 DoSetInt 1#13|0 +630000213 0 DoSetInt 1#14|0 +630000214 0 DoSetInt 1#15|0 +630000215 0 DoSetInt 1#16|0 +630000216 2 630000217 630000218 630000219 +630000217 0 CheckInt 1#1|0|1 +630000218 0 DoGetRoleCount 1#10 +630000219 1 630000220 630000241 +630000220 2 630000221 630000222 630000223 630000224 630000229 630000234 630000239 630000240 +630000221 0 CheckInt 1#10|1|1 +630000222 0 DoGetRoleActivateNpc 1#2|1 +630000223 0 DoGetRoleNpcCount 1#2|1#3 +630000224 1 630000225 630000226 630000227 630000228 +630000225 0 1 CheckInt 1#4|0|1 +630000226 0 1 CheckIntCompareInt 1#3|1#4|2 +630000227 0 1 DoGetRoleNpc 1#2|2#94011|0 +630000228 0 DoAddInt 1#4|1#4|1 +630000229 1 630000230 630000231 630000232 630000233 +630000230 0 1 CheckInt 1#4|1|1 +630000231 0 1 CheckIntCompareInt 1#3|1#4|2 +630000232 0 1 DoGetRoleNpc 1#2|2#94012|1 +630000233 0 DoAddInt 1#4|1#4|1 +630000234 1 630000235 630000236 630000237 630000238 +630000235 0 1 CheckInt 1#4|2|1 +630000236 0 1 CheckIntCompareInt 1#3|1#4|2 +630000237 0 1 DoGetRoleNpc 1#2|2#94013|2 +630000238 0 DoAddInt 1#4|1#4|1 +630000239 0 CheckIntCompareInt 1#3|1#4|1 +630000240 0 DoSetInt 1#1|1 +630000241 2 630000242 630000243 630000248 630000253 630000258 630000263 630000268 630000269 +630000242 0 CheckInt 1#10|1|2 +630000243 1 630000244 630000245 630000246 630000247 +630000244 0 1 CheckInt 1#12|0|1 +630000245 0 1 CheckIntCompareInt 1#10|1#12|2 +630000246 0 1 DoGetRoleActivateNpc 2#94011|1 +630000247 0 DoAddInt 1#12|1#12|1 +630000248 1 630000249 630000250 630000251 630000252 +630000249 0 1 CheckInt 1#12|1|1 +630000250 0 1 CheckIntCompareInt 1#10|1#12|2 +630000251 0 1 DoGetRoleActivateNpc 2#94011|1 +630000252 0 DoAddInt 1#12|1#12|1 +630000253 1 630000254 630000255 630000256 630000257 +630000254 0 1 CheckInt 1#12|2|1 +630000255 0 1 CheckIntCompareInt 1#10|1#12|2 +630000256 0 1 DoGetRoleActivateNpc 2#94011|1 +630000257 0 DoAddInt 1#12|1#12|1 +630000258 1 630000259 630000260 630000261 630000262 +630000259 0 1 CheckInt 1#12|3|1 +630000260 0 1 CheckIntCompareInt 1#10|1#12|2 +630000261 0 1 DoGetRoleActivateNpc 2#94011|1 +630000262 0 DoAddInt 1#12|1#12|1 +630000263 1 630000264 630000265 630000266 630000267 +630000264 0 1 CheckInt 1#12|4|1 +630000265 0 1 CheckIntCompareInt 1#10|1#12|2 +630000266 0 1 DoGetRoleActivateNpc 2#94011|1 +630000267 0 DoAddInt 1#12|1#12|1 +630000268 0 CheckIntCompareInt 1#10|1#12|1 +630000269 0 DoSetInt 1#1|1 +630000270 2 630000271 630000272 +630000271 0 DoGetNpc 1#2001 +630000272 0 DoSetInt 1#1|0 +630000273 2 630000274 630000275 +630000274 0 CheckNpc 1#2001 +630000275 3 630000276 630000280 +630000276 1 630000277 630000278 630000279 +630000277 0 1 CheckInt 1#1|0|1 +630000278 0 1 CheckAction 1#2001|1 +630000279 0 DoSetInt 1#1|1 +630000280 1 630000281 630000282 630000283 630000284 630000285 +630000281 0 1 CheckInt 1#1|1|1 +630000282 0 CheckAction 1#2001|1 +630000283 0 1 DoSetInt 1#1|0 +630000284 0 1 CheckExistBuffByKind 1#2001|9000293 +630000285 0 DoMagic 1#2001|1#2001|0|900030 +630000286 2 630000287 630000288 630000289 630000290 630000291 630000292 630000293 630000294 630000295 +630000287 0 DoSetInt 2#642|0 +630000288 0 DoSetInt 1#1|0 +630000289 0 DoSetInt 1#2|0 +630000290 0 DoSetInt 1#3|0 +630000291 0 DoSetInt 1#4|0 +630000292 0 DoSetInt 1#5|0 +630000293 0 DoSetInt 1#6|0 +630000294 0 DoSetInt 1#7|0 +630000295 0 DoGetTime 1#50|0 +630000296 2 630000297 630000298 630000299 630000300 +630000297 0 DoGetNpc 1#2001 +630000298 0 CheckNpc 1#2001 +630000299 0 CheckInt 2#642|0|1 +630000300 3 630000301 +630000301 2 630000302 630000303 630000304 630000305 630000306 +630000302 0 CheckPassTime 1#50|0 +630000303 0 DoGetTime 1#50|1 +630000304 0 DoGetDamageBehaviorContext 1#1|1#2|1#3|1#4|1#5|1#6|1#7|4#-2 +630000305 0 CheckIntCompareInt 1#2|1#2001|1 +630000306 0 DoSetInt 2#642|1 +630000307 2 630000308 630000309 630000310 +630000308 0 DoSetInt 1#1|0 +630000309 0 DoSetInt 1#2|0 +630000310 0 DoSetInt 1#3|0 +630000311 2 630000312 630000313 630000314 630000315 630000316 630000317 +630000312 0 DoGetNpc 1#2001 +630000313 0 DoGetDamageBehaviorContext 1#1|1#2|1#3|1#3|1#3|1#3|1#3|4#-2 +630000314 0 CheckNpc 1#2001 +630000315 0 CheckActivate 1#2001 +630000316 0 CheckIntCompareInt 1#2001|1#2|1 +630000317 0 DoMagic 1#2001|1#2001|0|900052 +630000331 0 DoGetNpc 1#2001 +630000332 2 630000333 630000334 630000335 630000336 630000337 630000338 630000339 +630000333 0 1 CheckNote 1#10 +630000334 0 DoGetNpcPosition 1#2001|1#10|1#11 +630000335 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#10|1#10|90000102|1 +630000336 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#10|1#10|90000103|1 +630000337 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#10|1#10|90000104|1 +630000338 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#10|1#10|90000105|1 +630000339 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#10|1#10|90000106|1 +630000340 2 630000341 630000342 630000343 +630000341 0 DoGetTime 1#1|0 +630000342 0 DoGetNpc 1#2001 +630000343 0 DoSetInt 1#2|1 +630000344 2 630000345 630000346 630000347 630000348 630000349 +630000345 0 CheckNote 2#2002 +630000346 0 CheckNpc 2#2002 +630000347 0 CheckPassTime 1#1|0 +630000348 0 DoGetTime 1#1|1 +630000349 0 DoMagic 1#2001|2#2002|1#2|980002 +630000350 2 630000351 630000352 630000353 630000354 630000355 630000356 630000357 630000358 630000359 630000360 630000361 630000362 630000363 630000364 630000365 630000366 630000367 630000368 +630000351 0 DoGetNpc 1#2001 +630000352 0 DoSetInt 1#1|0 +630000353 0 DoGetTime 1#2|0 +630000354 0 DoSetInt 1#6|0 +630000355 0 DoSetInt 1#3|0 +630000356 0 DoSetInt 1#4|0 +630000357 0 DoGetTime 1#5|0 +630000358 0 DoSetInt 1#7|0 +630000359 0 DoSetInt 1#8|0 +630000360 0 DoGetTime 1#9|0 +630000361 0 DoSetInt 1#10|0 +630000362 0 DoSetInt 1#11|0 +630000363 0 DoSetInt 1#12|0 +630000364 0 DoSetInt 1#13|150 +630000365 0 DoSetInt 1#14|100 +630000366 0 DoSetInt 1#15|96 +630000367 0 DoSetInt 1#16|140 +630000368 0 DoSetInt 1#17|160 +630000369 2 630000370 630000371 630000375 630000376 630000466 +630000370 0 CheckInt 1#3|0|1 +630000371 1 630000372 630000373 630000374 +630000372 0 1 CheckNote 1#1 +630000373 0 1 CheckInt 1#1|1|1 +630000374 0 CheckNpc 1#93821001 +630000375 0 CheckNpc 1#2001 +630000376 3 630000377 630000383 630000391 630000410 630000415 630000421 630000429 630000440 630000451 630000457 630000463 +630000377 2 630000378 630000379 630000380 630000381 630000382 +630000378 0 CheckInt 1#1|0|1 +630000379 0 CheckNote 4#93821001 +630000380 0 DoCopyNote 4#93821001|1#93821001 +630000381 0 DoMagic 1#2001|1#2001|0|821085 +630000382 0 DoSetInt 1#1|1 +630000383 2 630000384 630000385 630000386 630000387 630000388 +630000384 0 CheckInt 1#4|0|1 +630000385 0 CheckPassTime 1#5|1 +630000386 0 DoGetTime 1#5|0 +630000387 0 1 CheckNpc 1#2002 +630000388 1 630000389 630000390 +630000389 0 DoSearchNpc 1#2001|1#2002|2|2.5|0|-1|1 +630000390 0 DoSearchNpc 1#2001|1#2002|4|2.5|0|-1|1 +630000391 1 630000392 630000400 630000405 +630000392 2 630000393 630000394 630000395 630000396 630000397 630000398 630000399 +630000393 0 CheckNpc 1#2002 +630000394 0 1 CheckInt 1#8|2|1 +630000395 0 CheckPassTime 1#2|0 +630000396 0 DoGetTime 1#2|1 +630000397 0 DoAddInt 1#6|1#6|10 +630000398 0 1 CheckNpcInRange 1#2002|1#2001|2.5 +630000399 0 DoRemoveNote 1#2002 +630000400 2 630000401 630000402 630000403 630000404 +630000401 0 1 CheckNpc 1#2002 +630000402 0 1 CheckInt 1#8|2|1 +630000403 0 CheckIntCompareInt 1#6|1#13|2 +630000404 0 DoAddInt 1#6|1#6|2 +630000405 2 630000406 630000407 630000408 630000409 +630000406 0 CheckInt 1#8|2|1 +630000407 0 CheckPassTime 1#2|0 +630000408 0 DoGetTime 1#2|1 +630000409 0 DoAddInt 1#6|1#6|10 +630000410 2 630000411 630000412 630000413 630000414 +630000411 0 CheckInt 1#7|0|1 +630000412 0 CheckIntCompareInt 1#6|1#14|2 +630000413 0 DoMagic 1#2001|1#2001|0|821086 +630000414 0 DoSetInt 1#7|1 +630000415 2 630000416 630000417 630000418 630000419 630000420 +630000416 0 CheckInt 1#8|0|1 +630000417 0 CheckNpc 1#93821001 +630000418 0 CheckExistBuffByKind 1#93821001|8210453 +630000419 0 DoMagic 1#2001|1#2001|0|821088 +630000420 0 DoSetInt 1#8|1 +630000421 2 630000422 630000423 630000424 630000425 630000426 630000427 630000428 +630000422 0 CheckInt 1#8|1|1 +630000423 0 CheckNpc 1#93821001 +630000424 0 CheckExistBuffByKind 1#93821001|8210733 +630000425 0 DoMagic 1#2001|1#2001|0|821089 +630000426 0 DoSetInt 1#8|2 +630000427 0 CheckIntCompareInt 1#6|1#15|4 +630000428 0 DoCopyNote 1#15|1#6 +630000429 1 630000430 630000431 630000432 630000436 +630000430 0 1 CheckInt 1#8|0|1 +630000431 0 1 CheckNpc 1#93821001 +630000432 2 630000433 630000434 630000435 +630000433 0 CheckExistBuffByKind 1#93821001|8210743 +630000434 0 DoCopyNote 1#16|1#6 +630000435 0 DoSetInt 1#8|2 +630000436 2 630000437 630000438 630000439 +630000437 0 CheckExistBuffByKind 1#93821001|8210753 +630000438 0 DoCopyNote 1#16|1#6 +630000439 0 DoSetInt 1#8|2 +630000440 1 630000441 630000444 +630000441 2 630000442 630000443 +630000442 0 1 CheckNpc 1#2002 +630000443 0 DoGetTime 1#9|0 +630000444 2 630000445 630000446 630000447 630000448 630000449 630000450 +630000445 0 CheckNpc 1#2002 +630000446 0 CheckPassTime 1#9|0 +630000447 0 DoGetTime 1#9|1 +630000448 0 DoGetNpcPosition 1#2001|1#10|1#11 +630000449 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82101901|1 +630000450 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82101910|1 +630000451 2 630000452 630000453 630000454 630000455 630000456 +630000452 0 CheckIntCompareInt 1#6|1#13|2 +630000453 0 CheckInt 1#7|1|1 +630000454 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82101920|1 +630000455 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82101930|1 +630000456 0 DoSetInt 1#7|2 +630000457 2 630000458 630000462 +630000458 1 630000459 630000460 630000461 +630000459 0 CheckInt 1#8|1|1 +630000460 0 CheckNpc 1#93821001 +630000461 0 CheckExistBuffByKind 1#93821001|8210450 +630000462 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82102908|1 +630000463 2 630000464 630000465 +630000464 0 1 CheckInt 1#8|1|1 +630000465 0 DoAddMissile 1#2001|1#2001|1#10|1#11|1#12|1#12|82102909|1 +630000466 2 630000467 630000468 630000469 630000470 630000471 630000472 630000473 +630000467 0 CheckIntCompareInt 1#6|1#13|2 +630000468 0 1 CheckInt 1#8|1|1 +630000469 0 DoMagic 1#2001|1#2001|0|821087 +630000470 0 CheckIntCompareInt 1#6|1#17|2 +630000471 0 DoAddInt 4#93024|4#93024|-1 +630000472 0 DoMagic 1#2001|1#2001|0|900013 +630000473 0 DoSetInt 1#3|1 +630000598 2 630000599 630000600 630000613 +630000599 0 1 CheckNote 1#11 +630000600 0 DoGetTime 1#11|0 +630000613 0 DoSetInt 1#6|0 +630000601 2 630000602 630000604 630000605 630000606 630000607 630000603 +630000602 0 CheckPassTime 1#11|0 +630000604 0 DoGetRoleActivateNpc 1#2001|1 +630000605 0 DoGetDamageBehaviorContext 1#1|1#2|1#3|1#3|1#3|1#3|1#3|1#3 +630000606 0 CheckInt 1#2001|1#1|1 +630000607 0 DoAddMissile 1#2001|1#2|0|0|0|0|90000170|1 +630000603 0 DoGetTime 1#11|0.15 +630000608 2 630000609 630000623 630000624 +630000609 0 DoGetNpc 1#2001 +630000623 0 DoSetInt 1#1|0 +630000624 0 DoGetTime 1#2|0 +630000610 2 630000625 630000626 630000611 630000627 630000628 630000612 +630000625 0 CheckPassTime 1#2|0 +630000626 0 DoGetTime 1#2|0.5 +630000611 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000171|1 +630000627 0 DoAddInt 1#1|1#1|1 +630000628 0 CheckInt 1#1|20|3 +630000612 0 DoRemoveCurrentBehavior +630000616 2 630000619 630000620 630000621 630000622 +630000619 0 DoGetRoleActivateNpc 1#2001|1 +630000620 0 DoGetDamageBehaviorContext 1#1|1#2|1#3|1#3|1#3|1#3|1#3|1#3 +630000621 0 CheckInt 1#2001|1#1|1 +630000622 0 DoMagic 1#2|1#2|1|821251 +630000882 2 630000883 630000884 630000885 630000886 630000887 +630000883 0 DoGetNpc 1#2001 +630000884 0 DoGetAttribValue 1#2001|1#1|1 +630000885 0 CheckInt 1#1|0|5 +630000886 0 CheckNpc 1#2001 +630000887 1 630000888 630000889 630000890 630000891 630000892 +630000888 0 1 CheckExistBuffByKind 1#2001|8211450 +630000889 0 1 DoMagic 1#2001|1#2001|0|821257 +630000890 0 1 DoMagic 1#2001|1#2001|0|821258 +630000891 0 1 DoMagic 1#2001|1#2001|0|821259 +630000892 0 1 DoMagic 1#2001|1#2001|0|821260 +630000906 2 630000907 630000908 630000909 630000910 630000911 630000912 630000913 630000914 630000915 630000916 630000917 630000918 630000919 630000920 630000921 630000922 630000923 630000924 630000925 630000926 630000927 630000928 +630000907 0 DoGetNpc 1#2001 +630000908 0 DoSetInt 1#1|0 +630000909 0 DoSetInt 1#2|0 +630000910 0 DoSetInt 1#3|0 +630000911 0 DoSetInt 1#5|0 +630000912 0 DoSetInt 1#6|1 +630000913 0 DoSetInt 1#7|1 +630000914 0 DoGetTime 1#8|0 +630000915 0 DoSetInt 1#9|0 +630000916 0 DoSetInt 1#10|10 +630000917 0 DoSetInt 1#11|0 +630000918 0 DoSetInt 1#12|0 +630000919 0 DoSetInt 1#13|0 +630000920 0 DoSetInt 1#14|0 +630000921 0 DoSetInt 1#15|0 +630000922 0 DoSetInt 1#16|0 +630000923 0 DoSetInt 1#17|0 +630000924 0 DoSetInt 1#18|0 +630000925 0 DoSetInt 1#19|0 +630000926 0 DoSetInt 1#20|0 +630000927 0 DoSetInt 1#21|0 +630000928 0 DoSetInt 1#22|0 +630000929 2 630000930 630000931 630000935 630000942 630001057 630001058 630001063 630001067 630001068 630001069 630001070 630001081 630001084 630001085 630001086 630001089 630001090 +630000930 0 CheckNpc 1#2001 +630000931 1 630000932 630000933 630000934 +630000932 0 1 CheckInt 1#2|0|1 +630000933 0 1 DoGetRoleCount 1#2 +630000934 0 DoCopyNote 1#2|1#3 +630000935 1 630000936 630000937 630000938 630000939 630000940 630000941 +630000936 0 CheckInt 1#3|0|1 +630000937 0 1 DoGetRoleCount 1#2 +630000938 0 CheckIntCompareInt 1#2|1#3|1 +630000939 0 1 DoCopyNote 1#2|1#3 +630000940 0 1 DoSetInt 1#2|0 +630000941 0 DoSetInt 1#1|0 +630000942 1 630000943 630000944 630000945 630001046 +630000943 0 1 CheckInt 1#1|0|1 +630000944 0 1 DoSetInt 1#1|1 +630000945 2 630000946 630000965 630000985 630001005 630001025 630001045 +630000946 1 630000947 630000948 630000949 630000950 630000953 630000956 630000959 630000962 +630000947 0 1 DoGetRoleActivateNpc 1#18|1 +630000948 0 1 CheckNpc 1#18 +630000949 0 CheckAction 1#18|3 +630000950 2 630000951 630000952 +630000951 0 CheckInt 1#11|0|1 +630000952 0 DoCopyNote 1#18|1#11 +630000953 2 630000954 630000955 +630000954 0 CheckInt 1#12|0|1 +630000955 0 DoCopyNote 1#18|1#12 +630000956 2 630000957 630000958 +630000957 0 CheckInt 1#13|0|1 +630000958 0 DoCopyNote 1#18|1#13 +630000959 2 630000960 630000961 +630000960 0 CheckInt 1#14|0|1 +630000961 0 DoCopyNote 1#18|1#14 +630000962 2 630000963 630000964 +630000963 0 CheckInt 1#15|0|1 +630000964 0 DoCopyNote 1#18|1#15 +630000965 1 630000966 630000967 630000968 630000969 630000970 630000973 630000976 630000979 630000982 +630000966 0 1 CheckInt 1#3|1|2 +630000967 0 1 DoGetRoleActivateNpc 1#19|2 +630000968 0 1 CheckNpc 1#19 +630000969 0 CheckAction 1#19|3 +630000970 2 630000971 630000972 +630000971 0 CheckInt 1#11|0|1 +630000972 0 DoCopyNote 1#19|1#11 +630000973 2 630000974 630000975 +630000974 0 CheckInt 1#12|0|1 +630000975 0 DoCopyNote 1#19|1#12 +630000976 2 630000977 630000978 +630000977 0 CheckInt 1#13|0|1 +630000978 0 DoCopyNote 1#19|1#13 +630000979 2 630000980 630000981 +630000980 0 CheckInt 1#14|0|1 +630000981 0 DoCopyNote 1#19|1#14 +630000982 2 630000983 630000984 +630000983 0 CheckInt 1#15|0|1 +630000984 0 DoCopyNote 1#19|1#15 +630000985 1 630000986 630000987 630000988 630000989 630000990 630000993 630000996 630000999 630001002 +630000986 0 1 CheckInt 1#3|2|2 +630000987 0 1 DoGetRoleActivateNpc 1#20|3 +630000988 0 1 CheckNpc 1#20 +630000989 0 CheckAction 1#20|3 +630000990 2 630000991 630000992 +630000991 0 CheckInt 1#11|0|1 +630000992 0 DoCopyNote 1#20|1#11 +630000993 2 630000994 630000995 +630000994 0 CheckInt 1#12|0|1 +630000995 0 DoCopyNote 1#20|1#12 +630000996 2 630000997 630000998 +630000997 0 CheckInt 1#13|0|1 +630000998 0 DoCopyNote 1#20|1#13 +630000999 2 630001000 630001001 +630001000 0 CheckInt 1#14|0|1 +630001001 0 DoCopyNote 1#20|1#14 +630001002 2 630001003 630001004 +630001003 0 CheckInt 1#15|0|1 +630001004 0 DoCopyNote 1#20|1#15 +630001005 1 630001006 630001007 630001008 630001009 630001010 630001013 630001016 630001019 630001022 +630001006 0 1 CheckInt 1#3|3|2 +630001007 0 1 DoGetRoleActivateNpc 1#21|4 +630001008 0 1 CheckNpc 1#21 +630001009 0 CheckAction 1#21|3 +630001010 2 630001011 630001012 +630001011 0 CheckInt 1#11|0|1 +630001012 0 DoCopyNote 1#21|1#11 +630001013 2 630001014 630001015 +630001014 0 CheckInt 1#12|0|1 +630001015 0 DoCopyNote 1#21|1#12 +630001016 2 630001017 630001018 +630001017 0 CheckInt 1#13|0|1 +630001018 0 DoCopyNote 1#21|1#13 +630001019 2 630001020 630001021 +630001020 0 CheckInt 1#14|0|1 +630001021 0 DoCopyNote 1#21|1#14 +630001022 2 630001023 630001024 +630001023 0 CheckInt 1#15|0|1 +630001024 0 DoCopyNote 1#21|1#15 +630001025 1 630001026 630001027 630001028 630001029 630001030 630001033 630001036 630001039 630001042 +630001026 0 1 CheckInt 1#3|4|2 +630001027 0 1 DoGetRoleActivateNpc 1#22|5 +630001028 0 1 CheckNpc 1#22 +630001029 0 CheckAction 1#22|3 +630001030 2 630001031 630001032 +630001031 0 CheckInt 1#11|0|1 +630001032 0 DoCopyNote 1#22|1#11 +630001033 2 630001034 630001035 +630001034 0 CheckInt 1#12|0|1 +630001035 0 DoCopyNote 1#22|1#12 +630001036 2 630001037 630001038 +630001037 0 CheckInt 1#13|0|1 +630001038 0 DoCopyNote 1#22|1#13 +630001039 2 630001040 630001041 +630001040 0 CheckInt 1#14|0|1 +630001041 0 DoCopyNote 1#22|1#14 +630001042 2 630001043 630001044 +630001043 0 CheckInt 1#15|0|1 +630001044 0 DoCopyNote 1#22|1#15 +630001045 0 1 DoReturnTrue +630001046 2 630001047 +630001047 1 630001048 630001049 +630001048 0 1 CheckInt 1#5|0|1 +630001049 2 630001050 630001053 630001056 +630001050 1 630001051 630001052 +630001051 0 1 CheckNote 4#93025 +630001052 0 1 DoCopyNote 4#93025|1#5 +630001053 1 630001054 630001055 +630001054 0 1 CheckNote 2#93025 +630001055 0 1 DoCopyNote 2#93025|1#5 +630001056 0 DoSetInt 1#5|3 +630001057 0 CheckIntCompareInt 1#6|1#5|5 +630001058 1 630001059 630001060 630001061 630001062 +630001059 0 1 CheckInt 1#17|0|1 +630001060 0 1 DoAddIntEx 1#10|1#10|1#7 +630001061 0 1 DoCopyNoteEx 1#9|1#10|1 +630001062 0 DoSetInt 1#17|1 +630001063 1 630001064 630001065 630001066 +630001064 0 1 CheckIntCompareInt 1#9|1#16|1 +630001065 0 1 DoGetTime 1#8|2 +630001066 0 DoSetInt 1#16|0 +630001067 0 CheckPassTime 1#8|0 +630001068 0 DoGetTime 1#8|1 +630001069 0 DoCopyNote 1#9|1#16 +630001070 1 630001071 630001074 630001075 630001076 630001077 630001080 +630001071 2 630001072 630001073 +630001072 0 CheckNpc 1#9 +630001073 0 1 CheckAction 1#9|3 +630001074 0 1 DoGetTime 1#8|0 +630001075 0 1 DoSubIntEx 1#10|1#10|1#7 +630001076 0 1 DoAddInt 1#7|1#7|1 +630001077 2 630001078 630001079 +630001078 0 CheckIntCompareInt 1#7|1#3|2 +630001079 0 1 DoSetInt 1#7|1 +630001080 0 1 DoSetInt 1#17|0 +630001081 1 630001082 630001083 +630001082 0 1 CheckNpc 1#9 +630001083 0 DoAddMissile 1#2001|1#9|0|0|0|0|90000107|1 +630001084 0 DoSubIntEx 1#10|1#10|1#7 +630001085 0 DoAddInt 1#7|1#7|1 +630001086 1 630001087 630001088 +630001087 0 1 CheckIntCompareInt 1#7|1#3|2 +630001088 0 DoSetInt 1#7|1 +630001089 0 DoAddInt 1#6|1#6|1 +630001090 0 DoSetInt 1#17|0 +630001107 3 630001108 630001109 630001110 630001111 630001112 630001113 630001114 630001115 630001116 630001117 630001118 630001119 630001120 630001121 630001122 630001123 630001124 630001125 630001126 630001127 630001128 630001129 630001130 630001131 630001132 630001133 630001138 630001139 630001140 630001141 630001142 630001143 630001144 630001145 630001146 630001147 630001148 630001149 +630001108 0 DoSetInt 1#30001|0 +630001109 0 DoSetInt 1#30002|0 +630001110 0 DoSetInt 1#30003|0 +630001111 0 DoSetInt 4#94001|0 +630001112 0 DoGetTime 1#30000|0 +630001113 0 DoSetInt 1#5|1 +630001114 0 DoGetTime 1#10|2 +630001115 0 DoSetInt 1#11|0 +630001116 0 DoSetInt 1#12|0 +630001117 0 DoSetInt 1#13|1 +630001118 0 DoSetInt 1#14|0 +630001119 0 DoSetInt 1#15|0 +630001120 0 DoSetInt 1#16|0 +630001121 0 DoSetInt 1#17|0 +630001122 0 DoSetInt 1#18|0 +630001123 0 DoSetInt 1#19|20 +630001124 0 DoSetInt 1#20|1 +630001125 0 DoSetInt 1#21|0 +630001126 0 DoSetInt 1#22|0 +630001127 0 DoSetInt 1#23|0 +630001128 0 DoGetTime 1#24|0 +630001129 0 DoSetInt 1#25|0 +630001130 0 DoSetInt 1#26|3 +630001131 0 DoSetInt 1#27|0 +630001132 0 DoSetInt 1#28|0 +630001133 1 630001134 630001137 +630001134 2 630001135 630001136 +630001135 0 CheckNote 2#504 +630001136 0 DoCopyNote 2#504|2#504 +630001137 0 DoSetInt 2#504|9 +630001138 0 DoSetInt 1#30|0 +630001139 0 DoSetInt 1#31|0 +630001140 0 DoSetInt 1#32|2 +630001141 0 DoRandom 1#31|1#32|1#21 +630001142 0 DoSetInt 1#33|0 +630001143 0 DoSetInt 1#34|1 +630001144 0 DoSetInt 1#35|4 +630001145 0 DoSetInt 1#36|0 +630001146 0 DoSetInt 1#37|1 +630001147 0 DoSetInt 1#38|4 +630001148 0 DoSetInt 1#39|0 +630001149 1 630001150 630001153 +630001150 2 630001151 630001152 +630001151 0 CheckNote 4#93023 +630001152 0 DoCopyNote 4#93023|1#93023 +630001153 0 DoSetInt 1#93023|2 +630001154 2 630001155 630001156 630001159 630001160 630001412 +630001155 0 DoGetNpc 1#2001 +630001156 1 630001157 630001158 +630001157 0 1 CheckNote 4#94016 +630001158 0 DoCopyNote 4#94016|1#2002 +630001159 0 CheckNpc 1#2002 +630001160 3 630001161 630001166 630001170 630001175 630001183 630001200 630001219 630001239 630001365 630001391 630001405 +630001161 2 630001162 630001163 630001164 630000849 630001165 +630001162 0 CheckPassTime 1#30000|0 +630001163 0 CheckInt 1#30001|0|1 +630001164 0 DoAddNpc 1#2001|1#3001|82140|0|2|ZX1|0|0|B101|0|0|0 +630000849 0 DoMagic 1#3001|1#3001|0|710076 +630001165 0 DoSetInt 1#30001|1 +630001166 2 630001167 630001168 630001169 +630001167 0 CheckInt 1#14|0|1 +630001168 0 DoGetMapPosition 1#14|1#15|ZX1 +630001169 0 DoGetMapPosition 1#16|1#17|B101 +630001170 2 630001171 630001172 630001173 630001174 +630001171 0 CheckInt 1#33|0|1 +630001172 0 1 CheckInt 2#504|0|1 +630001173 0 CheckInt 1#93023|5|3 +630001174 0 DoRandom 1#34|1#35|1#33 +630001175 1 630001176 630001180 630000013 +630001176 2 630001177 630001178 630001179 +630001177 0 CheckInt 1#93023|3|1 +630001178 0 CheckInt 1#33|0|1 +630001179 0 DoSetInt 1#33|2 +630001180 2 630001181 630001182 +630001181 0 CheckInt 1#93023|4|1 +630001182 0 DoSetInt 1#33|3 +630000013 2 630000014 630000028 630000029 630000023 630000024 630000025 630000026 +630000014 0 CheckInt 1#93023|5|2 +630000028 0 1 CheckInt 1#33|1|1 +630000029 0 1 CheckInt 1#33|5|1 +630000023 0 DoSetInt 1#33|1 +630000024 0 CheckProbability 3000 +630000025 0 DoSetInt 1#33|5 +630000026 0 DoSetInt 1#13|2 +630001183 1 630001184 630001189 630001193 +630001184 2 630001185 630001186 630001187 630001188 +630001185 0 CheckInt 1#33|1|1 +630001186 0 1 CheckIntCompareInt 2#504|1#36|1 +630001187 0 DoRandom 1#37|1#38|1#13 +630001188 0 DoCopyNote 2#504|1#36 +630001189 2 630001190 630001191 630001192 +630001190 0 CheckInt 1#33|2|1 +630001191 0 DoRandom 1#37|1#38|1#13 +630001192 0 DoSetInt 1#33|-1 +630001193 2 630001194 630001195 630001196 630001197 630001198 630001199 +630001194 0 CheckInt 1#33|3|1 +630001195 0 1 CheckIntCompareInt 2#504|1#36|1 +630001196 0 DoCopyNote 2#504|1#36 +630001197 0 DoModInt 2#504|1#39|3 +630001198 0 CheckInt 1#39|0|1 +630001199 0 DoRandom 1#37|1#38|1#13 +630001200 2 630001201 630001202 630001203 630001204 630001205 630001212 630001213 630001214 630001215 630001216 630001217 630001218 +630001201 0 CheckPassTime 1#10|0 +630001202 0 CheckInt 1#13|1|1 +630001203 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001204 0 DoGetTime 1#10|0.15 +630001205 1 630001206 630001209 +630001206 2 630001207 630001208 +630001207 0 CheckInt 1#21|0|1 +630001208 0 DoAddInt 1#18|1#18|15 +630001209 2 630001210 630001211 +630001210 0 CheckInt 1#21|1|1 +630001211 0 DoAddInt 1#18|1#18|-15 +630001212 0 DoAddInt 1#20|1#20|1 +630001213 0 CheckNpc 1#2002 +630001214 0 CheckActivate 1#2002 +630001215 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001216 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140104|1 +630001217 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140105|1 +630001218 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140106|1 +630001219 2 630001220 630001221 630001225 630001226 630001227 630001228 +630001220 0 CheckInt 1#20|24|1 +630001221 1 630001222 630001223 630001224 +630001222 0 1 CheckInt 1#33|2|1 +630001223 0 1 CheckInt 2#504|7|2 +630001224 0 DoSetInt 2#504|7 +630001225 0 DoAddInt 2#504|2#504|-1 +630001226 0 DoRandom 1#31|1#32|1#21 +630001227 0 DoSetInt 1#20|1 +630001228 1 630001229 630001234 +630001229 2 630001230 630001231 630001232 630001233 +630001230 0 CheckInt 1#21|0|1 +630001231 0 DoSetInt 1#21|1 +630001232 0 DoSetInt 1#18|180 +630001233 0 DoGetTime 1#10|0.5 +630001234 2 630001235 630001236 630001237 630001238 +630001235 0 CheckInt 1#21|1|1 +630001236 0 DoSetInt 1#21|0 +630001237 0 DoSetInt 1#18|0 +630001238 0 DoGetTime 1#10|0.5 +630001239 2 630001240 630001241 630001242 630001243 630001244 630001245 630001246 630001247 630001248 630001249 630001250 630001251 630001252 630001253 630001254 630001255 630001256 630001257 630001258 630001259 630001260 630001261 630001262 630001263 630001264 630001265 630001266 630001267 630001268 630001269 630001270 630001271 630001272 630001273 630001274 630001275 630001276 630001277 630001278 630001279 630001280 630001281 630001282 630001283 630001284 630001285 630001286 630001287 630001288 630001289 630001290 630001291 630001292 630001293 630001294 630001295 630001296 630001297 630001298 630001299 630001300 630001301 630001302 630001303 630001304 630001305 630001306 630001307 630001308 630001309 630001310 630001311 630001312 630001313 630001314 630001315 630001316 630001317 630001318 630001319 630001320 630001321 630001322 630001323 630001324 630001325 630001326 630001327 630001328 630001329 630001330 630001331 630001332 630001333 630001334 630001335 630001336 630001337 630001338 630001339 630001340 630001341 630001342 630001343 630001344 630001345 630001346 630001347 630001348 630001349 630001350 630001351 630001352 630001353 630001354 630001355 630001356 630001357 630001358 630001359 630001360 630001361 630001362 630001364 +630001240 0 CheckPassTime 1#10|0 +630001241 0 CheckInt 1#13|2|1 +630001242 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001243 0 DoAddInt 1#18|1#18|15 +630001244 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001245 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001246 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001247 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001248 0 DoAddInt 1#18|1#18|15 +630001249 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001250 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001251 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001252 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001253 0 DoAddInt 1#18|1#18|15 +630001254 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001255 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001256 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001257 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001258 0 DoAddInt 1#18|1#18|15 +630001259 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001260 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001261 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001262 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001263 0 DoAddInt 1#18|1#18|15 +630001264 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001265 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001266 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001267 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001268 0 DoAddInt 1#18|1#18|15 +630001269 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001270 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001271 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001272 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001273 0 DoAddInt 1#18|1#18|15 +630001274 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001275 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001276 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001277 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001278 0 DoAddInt 1#18|1#18|15 +630001279 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001280 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001281 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001282 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001283 0 DoAddInt 1#18|1#18|15 +630001284 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001285 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001286 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001287 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001288 0 DoAddInt 1#18|1#18|15 +630001289 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001290 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001291 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001292 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001293 0 DoAddInt 1#18|1#18|15 +630001294 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001295 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001296 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001297 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001298 0 DoAddInt 1#18|1#18|15 +630001299 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001300 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001301 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001302 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001303 0 DoAddInt 1#18|1#18|15 +630001304 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001305 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001306 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001307 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001308 0 DoAddInt 1#18|1#18|15 +630001309 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001310 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001311 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001312 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001313 0 DoAddInt 1#18|1#18|15 +630001314 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001315 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001316 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001317 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001318 0 DoAddInt 1#18|1#18|15 +630001319 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001320 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001321 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001322 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001323 0 DoAddInt 1#18|1#18|15 +630001324 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001325 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001326 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001327 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001328 0 DoAddInt 1#18|1#18|15 +630001329 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001330 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001331 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001332 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001333 0 DoAddInt 1#18|1#18|15 +630001334 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001335 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001336 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001337 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001338 0 DoAddInt 1#18|1#18|15 +630001339 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001340 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001341 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001342 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001343 0 DoAddInt 1#18|1#18|15 +630001344 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001345 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001346 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001347 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001348 0 DoAddInt 1#18|1#18|15 +630001349 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001350 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001351 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001352 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001353 0 DoAddInt 1#18|1#18|15 +630001354 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001355 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001356 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001357 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001358 0 DoAddInt 1#18|1#18|15 +630001359 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001360 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140108|1 +630001361 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140109|1 +630001362 0 DoGetTime 1#10|1.25 +630001364 0 DoAddInt 2#504|2#504|-1 +630001365 2 630001366 630001367 630001368 630001369 630001370 630001371 630001387 630001388 630001389 630001390 630000149 +630001366 0 CheckPassTime 1#10|0 +630001367 0 CheckInt 1#13|3|1 +630001368 0 DoGetTime 1#10|0.2 +630001369 0 DoGetPositionOffsetPosition 1#11|1#12|1#14|1#15|1#16|1#17|1#18|1#19 +630001370 0 DoGetNpcPosition 1#2002|1#22|1#23 +630001371 1 630001372 630001375 630001378 630001380 630001383 630001386 +630001372 2 630001373 630001374 +630001373 0 CheckInt 1#28|0|1 +630001374 0 DoGetNpcOffsetPosition 1#2002|1#22|1#23|1#22|1#23|0|-15 +630001375 2 630001376 630001377 +630001376 0 CheckInt 1#28|1|1 +630001377 0 DoGetNpcOffsetPosition 1#2002|1#22|1#23|1#22|1#23|0|-7 +630001378 2 630001379 +630001379 0 CheckInt 1#28|2|1 +630001380 2 630001381 630001382 +630001381 0 CheckInt 1#28|3|1 +630001382 0 DoGetNpcOffsetPosition 1#2002|1#22|1#23|1#22|1#23|0|7 +630001383 2 630001384 630001385 +630001384 0 CheckInt 1#28|4|1 +630001385 0 DoGetNpcOffsetPosition 1#2002|1#22|1#23|1#22|1#23|0|15 +630001386 0 DoReturnTrue +630001387 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140110|1 +630001388 0 DoAddMissile 1#3001|1#2002|1#11|1#12|1#22|1#23|82140111|1 +630001389 0 DoAddMissile 1#3001|0|1#11|1#12|1#22|1#23|82140112|1 +630001390 0 DoAddInt 1#28|1#28|1 +630000149 0 DoAddInt 1#30|1#30|1 +630001391 2 630001392 630001393 630001394 630001395 +630001392 0 CheckInt 1#28|5|1 +630001393 0 DoSetInt 1#28|0 +630001394 0 DoRandom 1#27|1#25|1#26 +630001395 1 630001396 630001399 630001402 +630001396 2 630001397 630001398 +630001397 0 CheckInt 1#27|0|1 +630001398 0 DoAddInt 1#18|1#18|120 +630001399 2 630001400 630001401 +630001400 0 CheckInt 1#27|1|1 +630001401 0 DoAddInt 1#18|1#18|0 +630001402 2 630001403 630001404 +630001403 0 CheckInt 1#27|2|1 +630001404 0 DoAddInt 1#18|1#18|-120 +630001405 2 630000150 630001409 630001410 630001411 +630000150 0 CheckInt 1#13|3|1 +630001409 0 CheckInt 1#30|15|3 +630001410 0 DoAddInt 2#504|2#504|-1 +630001411 0 DoSetInt 1#30|0 +630001412 2 630001413 630001414 630001415 630001416 +630001413 0 CheckInt 2#504|0|1 +630001414 0 DoMagic 1#2001|1#2001|0|821309 +630001415 0 DoMagic 1#3001|1#3001|0|900013 +630001416 0 DoRemoveCurrentBehavior +630001417 3 630001418 630001419 630001420 630001421 630001422 630001423 630001424 630000159 +630001418 0 DoGetNpc 1#2001 +630001419 0 DoSetInt 1#82130101|10 +630001420 0 DoGetTime 1#1|0 +630001421 0 DoSetInt 1#2|0 +630001422 0 DoSetInt 1#3|0 +630001423 0 DoSetInt 1#4|0 +630001424 0 DoSetInt 1#5|0 +630000159 1 630000160 630000856 +630000160 2 630000161 630000855 +630000161 0 CheckNote 4#93023 +630000855 0 DoSetInt 1#10|4#93023 +630000856 2 630000857 +630000857 0 DoSetInt 1#10|0 +630001425 2 630001426 630001427 630001428 +630001426 0 1 CheckInt 1#2|2|1 +630001427 0 CheckNpc 1#2001 +630001428 3 630001429 630001446 630001450 630001455 630001467 630001478 630001491 630001500 +630001429 2 630001430 630001431 630001432 630001440 630001443 630001444 630001445 +630001430 0 1 CheckNote 1#7 +630001431 0 DoSetInt 1#7|1 +630001432 1 630001433 630001439 +630001433 2 630001434 630001435 630001436 630001437 630001438 +630001434 0 1 CheckNpc 1#2003 +630001435 0 DoSearchNpc 1#2001|1#2003|2|5|900055|0|0 +630001436 0 DoGetNpcPosition 1#2003|1#3|1#4 +630001437 0 DoGetNpcOffsetPosition 1#2001|1#3|1#4|1#3|1#4|0|15 +630001438 0 DoFaceToPosition 1#2001|1#3|1#4|1 +630001439 0 DoReturnTrue +630001440 1 630001441 630001442 +630001441 0 1 CheckNote 2#82130101 +630001442 0 DoCopyNote 2#82130101|1#82130101 +630001443 0 DoMagic 1#2001|1#2001|0|821302 +630001444 0 DoMagic 1#2001|1#2001|0|821304 +630001445 0 DoMagic 1#2001|1#2001|0|821310 +630001446 2 630001447 630001448 630001449 +630001447 0 1 CheckNote 1#2002 +630001448 0 CheckNote 4#94016 +630001449 0 DoCopyNote 4#94016|1#2002 +630001450 2 630001451 630001452 630001453 630001454 +630001451 0 CheckInt 1#82130101|0|2 +630001452 0 CheckPassTime 1#1|0 +630001453 0 DoGetTime 1#1|1 +630001454 0 DoAddInt 1#82130101|1#82130101|-1 +630001455 2 630001456 630001457 630001458 +630001456 0 CheckNpc 1#2001 +630001457 0 CheckInt 1#2|0|1 +630001458 1 630001459 630001462 +630001459 2 630001460 630001461 +630001460 0 CheckNpc 1#2002 +630001461 0 DoMoveToNpc 1#2001|1#2002|1|0 +630001462 2 630001463 630001464 630001465 630001466 +630001463 0 1 CheckNpc 1#2002 +630001464 0 DoGetNpcPosition 1#2001|1#3|1#4 +630001465 0 DoGetNpcOffsetPosition 1#2001|1#3|1#4|1#3|1#4|0|15 +630001466 0 DoMoveToPosition 1#2001|1#3|1#4|1|0 +630001467 1 630001468 630001469 630001472 +630001468 0 1 CheckInt 1#2|0|1 +630001469 2 630001470 630001471 +630001470 0 DoSearchNpc 1#2001|1#2002|4|1|0|0|0 +630001471 0 1 DoReturnTrue +630001472 2 630001473 630001474 630001475 630001476 630001477 +630001473 0 CheckNpc 1#2002 +630001474 0 CheckNpcInRange 1#2001|1#2002|1 +630001475 0 DoSetInt 1#82130101|10 +630001476 0 DoMagic 1#2001|1#2001|0|821303 +630001477 0 DoSetInt 1#2|1 +630001478 2 630001479 630001480 630001487 630001488 630001489 630000162 630001490 +630001479 0 CheckInt 1#2|1|1 +630001480 1 630001481 630001482 630000163 630000166 630001484 630001485 630001486 +630001481 0 1 CheckInt 1#5|0|1 +630001482 0 1 DoAddMissile 1#2001|1#2001|0|0|0|0|82140101|1 +630000163 2 630000164 630000165 +630000164 0 CheckInt 1#10|2|3 +630000165 0 1 DoAddMissile 1#2001|1#2001|0|0|0|0|82140103|1 +630000166 2 630000167 630000518 +630000167 0 CheckInt 1#10|1|1 +630000518 0 1 DoAddMissile 1#2001|1#2001|0|0|0|0|82140123|1 +630001484 0 1 DoGetTime 1#6|0.5 +630001485 0 1 DoStopMove 1#2001 +630001486 0 DoSetInt 1#5|1 +630001487 0 CheckNote 1#6 +630001488 0 CheckPassTime 1#6|0 +630001489 0 DoGetTime 1#6|1 +630000162 0 CheckInt 1#10|2|3 +630001490 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82140102|1 +630001491 2 630001492 630001493 630001494 630001495 630001496 630001497 630001498 630001499 +630001492 0 CheckNpc 1#2001 +630001493 0 DoGetObstacleDistance 1#9|1#2001|0 +630001494 0 CheckInt 1#9|0|5 +630001495 0 1 CheckNpcInRange 1#2001|4#94178215|1 +630001496 0 CheckInt 1#2|0|1 +630001497 0 DoSetInt 1#82130101|10 +630001498 0 DoMagic 1#2001|1#2001|0|821303 +630001499 0 DoSetInt 1#2|1 +630001500 1 630001501 630001507 +630001501 2 630001502 630001503 630001504 630001505 630001506 +630001502 0 CheckInt 1#82130101|0|5 +630001503 0 CheckInt 1#2|0|1 +630001504 0 DoSetInt 1#82130101|10 +630001505 0 DoMagic 1#2001|1#2001|0|821303 +630001506 0 DoSetInt 1#2|1 +630001507 2 630001508 630001509 630001510 630001511 +630001508 0 CheckInt 1#82130101|0|5 +630001509 0 CheckInt 1#2|1|1 +630001510 0 DoSetInt 1#2|2 +630001511 0 DoMagic 1#2001|1#2001|0|900013 +630001512 2 630001513 630001514 630001515 630001516 630001517 630001518 630001519 630001520 +630001513 0 DoGetNpc 1#2001 +630001514 0 DoGetTime 1#1|0 +630001515 0 DoSetInt 1#2|0 +630001516 0 DoSetInt 1#3|0 +630001517 0 DoSetInt 1#4|0 +630001518 0 DoSetInt 1#5|0 +630001519 0 DoSetInt 1#6|4 +630001520 0 DoSetInt 1#7|15 +630001521 2 630001522 630001523 630001526 630001527 630001531 630001532 +630001522 0 CheckNpc 1#2001 +630001523 1 630001524 630001525 +630001524 0 1 CheckInt 1#7|0|5 +630001525 0 DoRemoveCurrentBehavior +630001526 0 CheckInt 1#7|0|2 +630001527 1 630001528 630001529 630001530 +630001528 0 CheckNote 1#2002 +630001529 0 1 CheckNote 4#94016 +630001530 0 DoCopyNote 4#94016|1#2002 +630001531 0 CheckNpc 1#2002 +630001532 3 630001533 +630001533 2 630001534 630001535 630001536 630001537 630001538 630001539 +630001534 0 CheckPassTime 1#1|0 +630001535 0 DoGetTime 1#1|0.35 +630001536 0 DoGetNpcPosition 1#2002|1#2|1#3 +630001537 0 DoRandomInCircle 1#4|1#5|1#2|1#3|0|2 +630001538 0 DoAddMissile 1#2001|1#2002|1#4|1#5|0|0|82150310|1 +630001539 0 DoAddInt 1#7|1#7|-1 +630001540 2 630001541 630001542 630001543 630001544 630001545 630001546 630001547 630001548 630001549 +630001541 0 DoGetNpc 1#2001 +630001542 0 DoSetInt 1#1|0 +630001543 0 DoSetInt 1#2|0 +630001544 0 DoSetInt 1#3|0 +630001545 0 DoSetInt 1#4|0 +630001546 0 DoSetInt 1#5|0 +630001547 0 DoSetInt 1#6|0 +630001548 0 DoSetInt 1#7|0 +630001549 0 DoSetInt 1#8|0 +630001550 2 630001551 630001552 +630001551 0 CheckNpc 1#2001 +630001552 3 630001553 630001572 +630001553 2 630001554 630001555 630001556 630001557 630001558 630001559 630001560 630001561 630001562 630001563 630001564 630001565 630001566 630000830 +630001554 0 CheckInt 1#1|0|1 +630001555 0 DoSetInt 1#1|1 +630001556 0 DoGetNpcPosition 1#2001|1#2|1#3 +630001557 0 DoGetNpcOffsetPosition 1#2001|1#2|1#3|1#7|1#8|0|9 +630001558 0 DoAddNpcByNote 1#2001|1#3001|1#7|1#8|0|0|82140|0|3|0 +630001559 0 DoGetNpcOffsetPosition 1#2001|1#2|1#3|1#7|1#8|11|8 +630001560 0 DoAddNpcByNote 1#2001|1#3002|1#7|1#8|0|0|82140|0|3|0 +630001561 0 DoGetNpcOffsetPosition 1#2001|1#2|1#3|1#7|1#8|349|8 +630001562 0 DoAddNpcByNote 1#2001|1#3003|1#7|1#8|0|0|82140|0|3|0 +630001563 0 DoGetNpcOffsetPosition 1#2001|1#2|1#3|1#7|1#8|9|6 +630001564 0 DoAddNpcByNote 1#2001|1#3004|1#7|1#8|0|0|82140|0|3|0 +630001565 0 DoGetNpcOffsetPosition 1#2001|1#2|1#3|1#7|1#8|351|6 +630001566 0 DoAddNpcByNote 1#2001|1#3005|1#7|1#8|0|0|82140|0|3|0 +630000830 3 630000831 630000834 630000836 630000839 630000842 +630000831 2 630000832 630000850 630000833 +630000832 0 CheckNpc 1#3001 +630000850 0 DoSetNpcCamp 1#3001|2 +630000833 0 DoMagic 1#3001|1#3001|0|821313 +630000834 2 630000835 630000851 630001568 +630000835 0 CheckNpc 1#3002 +630000851 0 DoSetNpcCamp 1#3002|2 +630001568 0 DoMagic 1#3002|1#3002|0|821313 +630000836 2 630000837 630000852 630000838 +630000837 0 CheckNpc 1#3003 +630000852 0 DoSetNpcCamp 1#3003|2 +630000838 0 DoMagic 1#3003|1#3003|0|821313 +630000839 2 630000840 630000853 630000841 +630000840 0 CheckNpc 1#3004 +630000853 0 DoSetNpcCamp 1#3004|2 +630000841 0 DoMagic 1#3004|1#3004|0|821313 +630000842 2 630000843 630000854 630001571 +630000843 0 CheckNpc 1#3005 +630000854 0 DoSetNpcCamp 1#3005|2 +630001571 0 DoMagic 1#3005|1#3005|0|821313 +630001572 2 630001573 630001574 630001600 +630001573 0 CheckExistBuffByKind 1#2001|8213150 +630001574 1 630001575 630001580 630001585 630001590 630001595 +630001575 2 630001576 630000844 630001577 630001578 630001579 +630001576 0 CheckInt 1#4|0|1 +630000844 0 CheckNpc 1#3001 +630001577 0 DoGetNpcPosition 1#3001|1#5|1#6 +630001578 0 DoAddMissile 1#2001|1#3001|0|0|1#5|1#6|82150001|0 +630001579 0 DoAddInt 1#4|1#4|1 +630001580 2 630001581 630000845 630001582 630001583 630001584 +630001581 0 CheckInt 1#4|1|1 +630000845 0 CheckNpc 1#3002 +630001582 0 DoGetNpcPosition 1#3002|1#5|1#6 +630001583 0 DoAddMissile 1#2001|1#3002|0|0|1#5|1#6|82150001|0 +630001584 0 DoAddInt 1#4|1#4|1 +630001585 2 630001586 630000846 630001587 630001588 630001589 +630001586 0 CheckInt 1#4|2|1 +630000846 0 CheckNpc 1#3003 +630001587 0 DoGetNpcPosition 1#3003|1#5|1#6 +630001588 0 DoAddMissile 1#2001|1#3003|0|0|1#5|1#6|82150001|0 +630001589 0 DoAddInt 1#4|1#4|1 +630001590 2 630001591 630000847 630001592 630001593 630001594 +630001591 0 CheckInt 1#4|3|1 +630000847 0 CheckNpc 1#3004 +630001592 0 DoGetNpcPosition 1#3004|1#5|1#6 +630001593 0 DoAddMissile 1#2001|1#3004|0|0|1#5|1#6|82150001|0 +630001594 0 DoAddInt 1#4|1#4|1 +630001595 2 630001596 630000848 630001597 630001598 630001599 +630001596 0 CheckInt 1#4|4|1 +630000848 0 CheckNpc 1#3005 +630001597 0 DoGetNpcPosition 1#3005|1#5|1#6 +630001598 0 DoAddMissile 1#2001|1#3005|0|0|1#5|1#6|82150001|0 +630001599 0 DoAddInt 1#4|1#4|1 +630001600 0 DoRemoveBuffByKind 1#2001|8213150|0 +630001601 2 630001602 630001603 630001604 +630001602 0 DoGetNpc 1#2001 +630001603 0 DoSetInt 1#1|0 +630001604 0 DoGetTime 1#2|10 +630001605 2 630001606 630001607 630001610 +630001606 0 CheckNpc 1#2001 +630001607 1 630001608 630001609 +630001608 0 1 CheckPassTime 1#2|0 +630001609 0 1 DoMagic 1#2001|1#2001|0|900013 +630001610 1 630001611 630001612 630001613 630001614 630001615 +630001611 0 1 CheckExistBuffByKind 1#2001|8213150 +630001612 0 1 CheckInt 1#1|0|1 +630001613 0 1 DoSetInt 1#1|1 +630001614 0 1 DoAddNpc 1#2001|1#3001|82160|0|2||0|0||0|0|0 +630001615 0 1 DoGetTime 1#2|0 +630001616 2 630001617 630001618 630001619 630001620 630001621 630001622 630001623 630001624 630001625 630001626 630001630 +630001617 0 DoGetNpc 1#2001 +630001618 0 DoGetTime 1#1|0 +630001619 0 DoSetInt 1#2|0 +630001620 0 DoMagic 1#2001|1#2001|0|701014 +630001621 0 DoMagic 1#2001|1#2001|0|701015 +630001622 0 DoMagic 1#2001|1#2001|0|701016 +630001623 0 DoMagic 1#2001|1#2001|1|821535 +630001624 0 DoGetTime 1#3|0 +630001625 0 DoSetInt 1#4|0 +630001626 1 630001627 +630001627 2 630001628 630001629 +630001628 0 CheckMapPosition ZX1 +630001629 0 DoGetMapPosition 1#100|1#101|ZX1 +630001630 0 DoSetInt 1#5|0 +630001631 2 630001632 630001633 630001639 630001650 +630001632 0 CheckNpc 1#2001 +630001633 3 630001634 +630001634 2 630001635 630000829 630001636 630001637 630001638 +630001635 0 DoGetNpcPosition 1#2001|1#102|1#103 +630000829 0 CheckMapPosition ZX1 +630001636 0 DoGetRange 1#100|1#101|1#102|1#103|1#104 +630001637 0 CheckInt 1#104|16|3 +630001638 0 DoMagic 1#2001|1#2001|1|900013 +630001639 3 630001640 630001646 +630001640 2 630001641 630001645 +630001641 1 630001642 630001643 630001644 +630001642 0 1 CheckNpc 4#94178215 +630001643 0 CheckAction 4#94178215|3 +630001644 0 CheckExistBuffByKind 4#94178215|8215410 +630001645 0 DoMagic 1#2001|1#2001|1|821325 +630001646 2 630001647 630001648 630001649 +630001647 0 CheckInt 1#4|1|1 +630001648 0 CheckPassTime 1#3|0 +630001649 0 DoMagic 1#2001|1#2001|1|821325 +630001650 3 630001651 630001656 630001664 630001673 630001680 630001688 630001695 +630001651 2 630001652 630001655 +630001652 1 630001653 630001654 +630001653 0 1 CheckNpc 1#2002 +630001654 0 1 CheckActivate 1#2002 +630001655 0 DoSearchNpc 1#2001|1#2002|4|25|0|0|0 +630001656 2 630001657 630001658 630001659 630001660 +630001657 0 CheckNpc 1#2002 +630001658 0 CheckActivate 1#2002 +630001659 0 DoMoveToNpc 1#2001|1#2002|0|0 +630001660 1 630001661 630001662 630001663 +630001661 0 1 CheckInt 1#4|0|1 +630001662 0 1 DoGetTime 1#3|13 +630001663 0 DoSetInt 1#4|1 +630001664 2 630001665 630001666 630001667 630001668 630001669 630001670 630001671 630001672 +630001665 0 CheckNpc 1#2002 +630001666 0 CheckActivate 1#2002 +630001667 0 1 CheckExistBuffByKind 1#2001|8213250 +630001668 0 CheckNpcInRange 1#2001|1#2002|2 +630001669 0 CheckInt 1#2|0|1 +630001670 0 CheckInt 1#5|0|1 +630001671 0 DoGetTime 1#1|0.3 +630001672 0 DoSetInt 1#5|1 +630001673 2 630001674 630001675 630001676 630001677 630001678 630001679 +630001674 0 CheckNpc 1#2002 +630001675 0 CheckActivate 1#2002 +630001676 0 1 CheckInt 1#2|1|1 +630001677 0 1 CheckExistBuffByKind 1#2001|8213250 +630001678 0 1 CheckNpcInRange 1#2001|1#2002|2 +630001679 0 DoSetInt 1#5|0 +630001680 2 630001681 630001682 630001683 630001684 630001685 630001686 630001687 +630001681 0 CheckInt 1#5|1|1 +630001682 0 CheckInt 1#2|0|1 +630001683 0 CheckPassTime 1#1|0 +630001684 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82150002|0 +630001685 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82150003|0 +630001686 0 DoGetTime 1#1|0.1 +630001687 0 DoSetInt 1#2|1 +630001688 2 630001689 630001690 630001691 630001692 630001693 630001694 +630001689 0 CheckExistBuffByKind 1#2001|8213250 +630001690 0 CheckInt 1#2|0|1 +630001691 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82150002|0 +630001692 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82150003|0 +630001693 0 DoGetTime 1#1|0.1 +630001694 0 DoSetInt 1#2|1 +630001695 2 630001696 630001697 630001698 +630001696 0 CheckInt 1#2|1|1 +630001697 0 CheckPassTime 1#1|0 +630001698 0 DoMagic 1#2001|1#2001|0|900013 +630001699 2 630001700 +630001700 0 DoGetNpc 1#2001 +630001701 2 630001702 630001703 +630001702 0 CheckNpc 1#2001 +630001703 0 DoMagic 1#2001|1#2001|0|821325 +630001704 2 630001705 630001706 +630001705 0 DoGetNpc 1#2001 +630001706 0 DoGetTime 1#1|0 +630001707 2 630001708 630001709 +630001708 0 CheckNpc 1#2001 +630001709 3 630001710 +630001710 2 630001711 630001712 630001713 +630001711 0 CheckPassTime 1#1|0 +630001712 0 DoGetTime 1#11|0.05 +630001713 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000112|0 +630001714 2 630001715 630001716 630001717 630001718 630001719 630001720 630001721 630001722 630001723 630001724 630001725 630001726 630001727 630001728 630001729 630001730 630001731 630001732 630001733 630001734 630001735 630001736 630001737 630001738 630001739 630001740 630001741 630001742 630001743 630001744 630001745 630001746 630001747 630001748 630001749 630001750 630001751 630001752 630001753 630001754 630001755 630001756 630001757 630001758 630001759 630001760 630001761 630001762 630001763 630001764 630001765 630001766 630001767 630001768 630001769 630001770 630001771 630001772 630001773 630001774 630001775 630001776 630001777 630001778 630001779 630001780 630001781 630001782 630001783 630001784 630001785 630001786 630001787 630001788 630001789 630001790 630001791 630001792 630001793 630001794 630001795 630001796 630001797 630001798 630001799 630001800 630001801 630001802 630001803 630001804 630001805 630001806 630001807 630001808 630001809 630001810 630001811 630001812 630001813 630001814 630001815 630001816 630001817 630001818 630001819 630001820 630001821 630001822 630001823 630001824 630001825 630001826 630001827 630001828 630001829 630001830 630001831 630001832 630001833 630001834 630001835 +630001715 0 DoGetNpc 1#2001 +630001716 0 DoSetInt 1#100|0 +630001717 0 DoSetInt 1#101|0 +630001718 0 DoSetInt 1#102|0 +630001719 0 DoSetInt 1#103|0 +630001720 0 DoSetInt 1#104|0 +630001721 0 DoSetInt 1#105|0 +630001722 0 DoSetInt 1#106|0 +630001723 0 DoSetInt 1#107|0 +630001724 0 DoSetInt 1#108|0 +630001725 0 DoSetInt 1#109|0 +630001726 0 DoSetInt 1#110|0 +630001727 0 DoSetInt 1#111|0 +630001728 0 DoSetInt 1#112|0 +630001729 0 DoSetInt 1#113|0 +630001730 0 DoSetInt 1#114|0 +630001731 0 DoSetInt 1#115|0 +630001732 0 DoSetInt 1#116|0 +630001733 0 DoSetInt 1#117|0 +630001734 0 DoSetInt 1#118|0 +630001735 0 DoSetInt 1#119|0 +630001736 0 DoSetInt 1#120|0 +630001737 0 DoSetInt 1#121|0 +630001738 0 DoSetInt 1#122|0 +630001739 0 DoSetInt 1#123|0 +630001740 0 DoSetInt 1#124|0 +630001741 0 DoSetInt 1#125|0 +630001742 0 DoSetInt 1#126|0 +630001743 0 DoSetInt 1#127|0 +630001744 0 DoSetInt 1#128|0 +630001745 0 DoSetInt 1#129|0 +630001746 0 DoSetInt 1#130|0 +630001747 0 DoSetInt 1#131|0 +630001748 0 DoSetInt 1#132|0 +630001749 0 DoSetInt 1#133|0 +630001750 0 DoSetInt 1#134|0 +630001751 0 DoSetInt 1#135|0 +630001752 0 DoSetInt 1#136|0 +630001753 0 DoSetInt 1#137|0 +630001754 0 DoSetInt 1#138|0 +630001755 0 DoSetInt 1#139|0 +630001756 0 DoSetInt 1#140|0 +630001757 0 DoSetInt 1#141|0 +630001758 0 DoSetInt 1#142|0 +630001759 0 DoSetInt 1#143|0 +630001760 0 DoSetInt 1#144|0 +630001761 0 DoSetInt 1#145|0 +630001762 0 DoSetInt 1#146|0 +630001763 0 DoSetInt 1#147|0 +630001764 0 DoSetInt 1#148|0 +630001765 0 DoSetInt 1#149|0 +630001766 0 DoSetInt 1#150|0 +630001767 0 DoSetInt 1#151|0 +630001768 0 DoSetInt 1#152|0 +630001769 0 DoSetInt 1#153|0 +630001770 0 DoSetInt 1#154|0 +630001771 0 DoSetInt 1#155|0 +630001772 0 DoSetInt 1#156|0 +630001773 0 DoSetInt 1#157|0 +630001774 0 DoSetInt 1#158|0 +630001775 0 DoSetInt 1#159|0 +630001776 0 DoSetInt 2#900|0 +630001777 0 DoSetInt 2#901|0 +630001778 0 DoSetInt 2#902|0 +630001779 0 DoSetInt 2#903|0 +630001780 0 DoSetInt 2#904|0 +630001781 0 DoSetInt 2#905|0 +630001782 0 DoSetInt 2#906|0 +630001783 0 DoSetInt 2#907|0 +630001784 0 DoSetInt 2#908|0 +630001785 0 DoSetInt 2#909|0 +630001786 0 DoSetInt 2#910|0 +630001787 0 DoSetInt 2#911|0 +630001788 0 DoSetInt 2#912|0 +630001789 0 DoSetInt 2#913|0 +630001790 0 DoSetInt 2#914|0 +630001791 0 DoSetInt 2#915|0 +630001792 0 DoSetInt 2#916|0 +630001793 0 DoSetInt 2#917|0 +630001794 0 DoSetInt 2#918|0 +630001795 0 DoSetInt 2#919|0 +630001796 0 DoSetInt 2#920|0 +630001797 0 DoSetInt 2#921|0 +630001798 0 DoSetInt 2#922|0 +630001799 0 DoSetInt 2#923|0 +630001800 0 DoSetInt 2#924|0 +630001801 0 DoSetInt 2#925|0 +630001802 0 DoSetInt 2#926|0 +630001803 0 DoSetInt 2#927|0 +630001804 0 DoSetInt 2#928|0 +630001805 0 DoSetInt 2#929|0 +630001806 0 DoSetInt 2#930|0 +630001807 0 DoSetInt 2#931|0 +630001808 0 DoSetInt 2#932|0 +630001809 0 DoSetInt 2#933|0 +630001810 0 DoSetInt 2#934|0 +630001811 0 DoSetInt 2#935|0 +630001812 0 DoSetInt 2#936|0 +630001813 0 DoSetInt 2#937|0 +630001814 0 DoSetInt 2#938|0 +630001815 0 DoSetInt 2#939|0 +630001816 0 DoSetInt 2#940|0 +630001817 0 DoSetInt 2#941|0 +630001818 0 DoSetInt 2#942|0 +630001819 0 DoSetInt 2#943|0 +630001820 0 DoSetInt 2#944|0 +630001821 0 DoSetInt 2#945|0 +630001822 0 DoSetInt 2#946|0 +630001823 0 DoSetInt 2#947|0 +630001824 0 DoSetInt 2#948|0 +630001825 0 DoSetInt 2#949|0 +630001826 0 DoSetInt 2#950|0 +630001827 0 DoSetInt 2#951|0 +630001828 0 DoSetInt 2#952|0 +630001829 0 DoSetInt 2#953|0 +630001830 0 DoSetInt 2#954|0 +630001831 0 DoSetInt 2#955|0 +630001832 0 DoSetInt 2#956|0 +630001833 0 DoSetInt 2#957|0 +630001834 0 DoSetInt 2#958|0 +630001835 0 DoSetInt 2#959|0 +630001836 2 630001837 630001838 630000716 +630001837 0 CheckNpc 1#2001 +630001838 3 630001839 630001842 630001845 630001848 630001851 630001854 630001857 630001860 630001863 630001866 630001869 630001872 630001875 630001878 630001881 630001884 630001887 630001890 630001893 630001896 630001899 630001902 630001905 630001908 630001911 630001914 630001917 630001920 630001923 630001926 +630001839 2 630001840 630001841 +630001840 0 CheckNote 4#130 +630001841 0 DoCopyNote 4#130|2#930 +630001842 2 630001843 630001844 +630001843 0 CheckNote 4#131 +630001844 0 DoCopyNote 4#131|2#931 +630001845 2 630001846 630001847 +630001846 0 CheckNote 4#132 +630001847 0 DoCopyNote 4#132|2#932 +630001848 2 630001849 630001850 +630001849 0 CheckNote 4#133 +630001850 0 DoCopyNote 4#133|2#933 +630001851 2 630001852 630001853 +630001852 0 CheckNote 4#134 +630001853 0 DoCopyNote 4#134|2#934 +630001854 2 630001855 630001856 +630001855 0 CheckNote 4#135 +630001856 0 DoCopyNote 4#135|2#935 +630001857 2 630001858 630001859 +630001858 0 CheckNote 4#136 +630001859 0 DoCopyNote 4#136|2#936 +630001860 2 630001861 630001862 +630001861 0 CheckNote 4#137 +630001862 0 DoCopyNote 4#137|2#937 +630001863 2 630001864 630001865 +630001864 0 CheckNote 4#138 +630001865 0 DoCopyNote 4#138|2#938 +630001866 2 630001867 630001868 +630001867 0 CheckNote 4#139 +630001868 0 DoCopyNote 4#139|2#939 +630001869 2 630001870 630001871 +630001870 0 CheckNote 4#140 +630001871 0 DoCopyNote 4#140|2#940 +630001872 2 630001873 630001874 +630001873 0 CheckNote 4#141 +630001874 0 DoCopyNote 4#141|2#941 +630001875 2 630001876 630001877 +630001876 0 CheckNote 4#142 +630001877 0 DoCopyNote 4#142|2#942 +630001878 2 630001879 630001880 +630001879 0 CheckNote 4#143 +630001880 0 DoCopyNote 4#143|2#943 +630001881 2 630001882 630001883 +630001882 0 CheckNote 4#144 +630001883 0 DoCopyNote 4#144|2#944 +630001884 2 630001885 630001886 +630001885 0 CheckNote 4#145 +630001886 0 DoCopyNote 4#145|2#945 +630001887 2 630001888 630001889 +630001888 0 CheckNote 4#146 +630001889 0 DoCopyNote 4#146|2#946 +630001890 2 630001891 630001892 +630001891 0 CheckNote 4#147 +630001892 0 DoCopyNote 4#147|2#947 +630001893 2 630001894 630001895 +630001894 0 CheckNote 4#148 +630001895 0 DoCopyNote 4#148|2#948 +630001896 2 630001897 630001898 +630001897 0 CheckNote 4#149 +630001898 0 DoCopyNote 4#149|2#949 +630001899 2 630001900 630001901 +630001900 0 CheckNote 4#150 +630001901 0 DoCopyNote 4#150|2#950 +630001902 2 630001903 630001904 +630001903 0 CheckNote 4#151 +630001904 0 DoCopyNote 4#151|2#951 +630001905 2 630001906 630001907 +630001906 0 CheckNote 4#152 +630001907 0 DoCopyNote 4#152|2#952 +630001908 2 630001909 630001910 +630001909 0 CheckNote 4#153 +630001910 0 DoCopyNote 4#153|2#953 +630001911 2 630001912 630001913 +630001912 0 CheckNote 4#154 +630001913 0 DoCopyNote 4#154|2#954 +630001914 2 630001915 630001916 +630001915 0 CheckNote 4#155 +630001916 0 DoCopyNote 4#155|2#955 +630001917 2 630001918 630001919 +630001918 0 CheckNote 4#156 +630001919 0 DoCopyNote 4#156|2#956 +630001920 2 630001921 630001922 +630001921 0 CheckNote 4#157 +630001922 0 DoCopyNote 4#157|2#957 +630001923 2 630001924 630001925 +630001924 0 CheckNote 4#158 +630001925 0 DoCopyNote 4#158|2#958 +630001926 2 630001927 630001928 +630001927 0 CheckNote 4#159 +630001928 0 DoCopyNote 4#159|2#959 +630000716 3 630000748 630000752 630000755 630000756 630000757 630000758 630000759 630000760 630000761 630000762 630000763 630000764 630000765 630000766 630000767 630000768 630000769 630000770 630000771 630000772 630000773 630000774 630000775 630000776 630000777 630000778 630000779 630000780 630000781 630000782 630000783 630000784 630000785 630000786 630000787 630000788 630000789 630000790 630000791 630000792 630000793 630000794 630000795 630000796 630000797 630000798 630000799 630000800 630000801 630000802 630000803 630000804 630000805 630000806 630000807 630000808 630000809 630000810 630000811 630000812 +630000748 0 DoSetInt 1#100|2#900 +630000752 0 DoSetInt 1#101|2#901 +630000755 0 DoSetInt 1#102|2#902 +630000756 0 DoSetInt 1#103|2#903 +630000757 0 DoSetInt 1#104|2#904 +630000758 0 DoSetInt 1#105|2#905 +630000759 0 DoSetInt 1#106|2#906 +630000760 0 DoSetInt 1#107|2#907 +630000761 0 DoSetInt 1#108|2#908 +630000762 0 DoSetInt 1#109|2#909 +630000763 0 DoSetInt 1#110|2#910 +630000764 0 DoSetInt 1#111|2#911 +630000765 0 DoSetInt 1#112|2#912 +630000766 0 DoSetInt 1#113|2#913 +630000767 0 DoSetInt 1#114|2#914 +630000768 0 DoSetInt 1#115|2#915 +630000769 0 DoSetInt 1#116|2#916 +630000770 0 DoSetInt 1#117|2#917 +630000771 0 DoSetInt 1#118|2#918 +630000772 0 DoSetInt 1#119|2#919 +630000773 0 DoSetInt 1#120|2#920 +630000774 0 DoSetInt 1#121|2#921 +630000775 0 DoSetInt 1#122|2#922 +630000776 0 DoSetInt 1#123|2#923 +630000777 0 DoSetInt 1#124|2#924 +630000778 0 DoSetInt 1#125|2#925 +630000779 0 DoSetInt 1#126|2#926 +630000780 0 DoSetInt 1#127|2#927 +630000781 0 DoSetInt 1#128|2#928 +630000782 0 DoSetInt 1#129|2#929 +630000783 0 DoSetInt 1#130|2#930 +630000784 0 DoSetInt 1#131|2#931 +630000785 0 DoSetInt 1#132|2#932 +630000786 0 DoSetInt 1#133|2#933 +630000787 0 DoSetInt 1#134|2#934 +630000788 0 DoSetInt 1#135|2#935 +630000789 0 DoSetInt 1#136|2#936 +630000790 0 DoSetInt 1#137|2#937 +630000791 0 DoSetInt 1#138|2#938 +630000792 0 DoSetInt 1#139|2#939 +630000793 0 DoSetInt 1#140|2#940 +630000794 0 DoSetInt 1#141|2#941 +630000795 0 DoSetInt 1#142|2#942 +630000796 0 DoSetInt 1#143|2#943 +630000797 0 DoSetInt 1#144|2#944 +630000798 0 DoSetInt 1#145|2#945 +630000799 0 DoSetInt 1#146|2#946 +630000800 0 DoSetInt 1#147|2#947 +630000801 0 DoSetInt 1#148|2#948 +630000802 0 DoSetInt 1#149|2#949 +630000803 0 DoSetInt 1#150|2#950 +630000804 0 DoSetInt 1#151|2#951 +630000805 0 DoSetInt 1#152|2#952 +630000806 0 DoSetInt 1#153|2#953 +630000807 0 DoSetInt 1#154|2#954 +630000808 0 DoSetInt 1#155|2#955 +630000809 0 DoSetInt 1#156|2#956 +630000810 0 DoSetInt 1#157|2#957 +630000811 0 DoSetInt 1#158|2#958 +630000812 0 DoSetInt 1#159|2#959 +630001929 2 630001930 630001931 630001932 630001933 630001934 630001935 630001936 630001937 630001938 630001939 630001940 630001941 630001942 630001943 630001944 630001945 630001946 630001947 630001948 630001949 630001950 630001951 630001952 630001953 630001954 630001955 630001956 630001957 630001958 630001959 630001960 630001961 630001962 630001963 630001964 630001965 630001966 +630001930 0 DoGetNpc 1#2001 +630001931 0 DoSetInt 1#11|0 +630001932 0 DoSetInt 1#12|0 +630001933 0 DoSetInt 1#13|0 +630001934 0 DoSetInt 1#14|0 +630001935 0 DoSetInt 1#21|0 +630001936 0 DoSetInt 1#22|0 +630001937 0 DoSetInt 1#23|0 +630001938 0 DoSetInt 1#24|0 +630001939 0 DoSetInt 1#31|0 +630001940 0 DoSetInt 1#32|0 +630001941 0 DoSetInt 1#33|0 +630001942 0 DoSetInt 1#34|0 +630001943 0 DoSetInt 1#1|0 +630001944 0 DoSetInt 1#2|0 +630001945 0 DoSetInt 1#3|0 +630001946 0 DoSetInt 1#4|0 +630001947 0 DoSetInt 1#5|0 +630001948 0 DoSetInt 1#6|0 +630001949 0 DoSetInt 1#7|0 +630001950 0 DoSetInt 1#41|0 +630001951 0 DoSetInt 1#42|0 +630001952 0 DoSetInt 1#43|0 +630001953 0 DoSetInt 1#44|0 +630001954 0 DoSetInt 1#99|0 +630001955 0 DoSetInt 1#71|0 +630001956 0 DoSetInt 1#72|0 +630001957 0 DoSetInt 1#73|0 +630001958 0 DoSetInt 1#74|0 +630001959 0 DoSetInt 1#75|0 +630001960 0 DoSetInt 1#91|0 +630001961 0 DoSetInt 1#92|0 +630001962 0 DoSetInt 1#93|0 +630001963 0 DoSetInt 1#94|0 +630001964 0 DoSetInt 1#95|0 +630001965 0 DoSetInt 1#96|0 +630001966 0 DoSetInt 1#97|0 +630001967 2 630001968 630001969 630001970 630001971 +630001968 0 DoGetDamageBehaviorContext 1#91|1#92|1#93|1#94|1#95|1#96|1#97|4#-2 +630001969 0 CheckIntCompareInt 1#2001|1#92|1 +630001970 0 CheckNote 2#932 +630001971 3 630001972 630002135 630002136 630002137 630002138 630002139 630002144 630002145 630002146 630002147 630002148 630002149 630002150 630002151 630002152 630002153 630002154 630002155 630002156 630002157 630002158 630002159 630002160 630002161 630002162 630002163 630002164 630002165 630002166 630002167 630002168 630002169 630002170 630002171 630002172 630002173 630002174 630002175 630002176 630002177 630002178 630002179 630002180 630002181 630002182 630002183 630002184 630002185 630002186 630002187 630002188 630002189 630002190 630002191 630002192 630002193 630002194 630002195 630002196 630002197 630002198 630002199 630002200 630002201 +630001972 1 630001973 630002006 630002039 630002072 630002105 630002109 630002113 630002117 630002121 630002125 630002129 630002133 630002134 +630001973 2 630001974 630001975 630001976 +630001974 0 CheckInt 1#94|10|3 +630001975 0 CheckInt 1#94|19|5 +630001976 1 630001977 630001981 630001985 630001989 630001993 630001997 630002001 +630001977 2 630001978 630001979 630001980 +630001978 0 CheckInt 1#94|11|1 +630001979 0 DoAddIntEx 1#11|1#11|1#95 +630001980 0 DoAddIntEx 1#11|1#11|1#96 +630001981 2 630001982 630001983 630001984 +630001982 0 CheckInt 1#94|14|1 +630001983 0 DoAddIntEx 1#11|1#11|1#95 +630001984 0 DoAddIntEx 1#11|1#11|1#96 +630001985 2 630001986 630001987 630001988 +630001986 0 CheckInt 1#94|12|1 +630001987 0 DoAddIntEx 1#12|1#12|1#95 +630001988 0 DoAddIntEx 1#12|1#12|1#96 +630001989 2 630001990 630001991 630001992 +630001990 0 CheckInt 1#94|15|1 +630001991 0 DoAddIntEx 1#12|1#12|1#95 +630001992 0 DoAddIntEx 1#12|1#12|1#96 +630001993 2 630001994 630001995 630001996 +630001994 0 CheckInt 1#94|13|1 +630001995 0 DoAddIntEx 1#13|1#13|1#95 +630001996 0 DoAddIntEx 1#13|1#13|1#96 +630001997 2 630001998 630001999 630002000 +630001998 0 CheckInt 1#94|16|1 +630001999 0 DoAddIntEx 1#13|1#13|1#95 +630002000 0 DoAddIntEx 1#13|1#13|1#96 +630002001 2 630002002 630002003 630002004 630002005 +630002002 0 CheckInt 1#94|16|2 +630002003 0 CheckInt 1#94|19|5 +630002004 0 DoAddIntEx 1#14|1#14|1#95 +630002005 0 DoAddIntEx 1#14|1#14|1#96 +630002006 2 630002007 630002008 630002009 +630002007 0 CheckInt 1#94|20|3 +630002008 0 CheckInt 1#94|29|5 +630002009 1 630002010 630002014 630002018 630002022 630002026 630002030 630002034 +630002010 2 630002011 630002012 630002013 +630002011 0 CheckInt 1#94|21|1 +630002012 0 DoAddIntEx 1#21|1#21|1#95 +630002013 0 DoAddIntEx 1#21|1#21|1#96 +630002014 2 630002015 630002016 630002017 +630002015 0 CheckInt 1#94|24|1 +630002016 0 DoAddIntEx 1#21|1#21|1#95 +630002017 0 DoAddIntEx 1#21|1#21|1#96 +630002018 2 630002019 630002020 630002021 +630002019 0 CheckInt 1#94|22|1 +630002020 0 DoAddIntEx 1#22|1#22|1#95 +630002021 0 DoAddIntEx 1#22|1#22|1#96 +630002022 2 630002023 630002024 630002025 +630002023 0 CheckInt 1#94|25|1 +630002024 0 DoAddIntEx 1#22|1#22|1#95 +630002025 0 DoAddIntEx 1#22|1#22|1#96 +630002026 2 630002027 630002028 630002029 +630002027 0 CheckInt 1#94|23|1 +630002028 0 DoAddIntEx 1#23|1#23|1#95 +630002029 0 DoAddIntEx 1#23|1#23|1#96 +630002030 2 630002031 630002032 630002033 +630002031 0 CheckInt 1#94|26|1 +630002032 0 DoAddIntEx 1#23|1#23|1#95 +630002033 0 DoAddIntEx 1#23|1#23|1#96 +630002034 2 630002035 630002036 630002037 630002038 +630002035 0 CheckInt 1#94|26|2 +630002036 0 CheckInt 1#94|29|5 +630002037 0 DoAddIntEx 1#24|1#24|1#95 +630002038 0 DoAddIntEx 1#24|1#24|1#96 +630002039 2 630002040 630002041 630002042 +630002040 0 CheckInt 1#94|30|3 +630002041 0 CheckInt 1#94|39|5 +630002042 1 630002043 630002047 630002051 630002055 630002059 630002063 630002067 +630002043 2 630002044 630002045 630002046 +630002044 0 CheckInt 1#94|31|1 +630002045 0 DoAddIntEx 1#31|1#31|1#95 +630002046 0 DoAddIntEx 1#31|1#31|1#96 +630002047 2 630002048 630002049 630002050 +630002048 0 CheckInt 1#94|34|1 +630002049 0 DoAddIntEx 1#31|1#31|1#95 +630002050 0 DoAddIntEx 1#31|1#31|1#96 +630002051 2 630002052 630002053 630002054 +630002052 0 CheckInt 1#94|32|1 +630002053 0 DoAddIntEx 1#32|1#32|1#95 +630002054 0 DoAddIntEx 1#32|1#32|1#96 +630002055 2 630002056 630002057 630002058 +630002056 0 CheckInt 1#94|35|1 +630002057 0 DoAddIntEx 1#32|1#32|1#95 +630002058 0 DoAddIntEx 1#32|1#32|1#96 +630002059 2 630002060 630002061 630002062 +630002060 0 CheckInt 1#94|33|1 +630002061 0 DoAddIntEx 1#33|1#33|1#95 +630002062 0 DoAddIntEx 1#33|1#33|1#96 +630002063 2 630002064 630002065 630002066 +630002064 0 CheckInt 1#94|36|1 +630002065 0 DoAddIntEx 1#33|1#33|1#95 +630002066 0 DoAddIntEx 1#33|1#33|1#96 +630002067 2 630002068 630002069 630002070 630002071 +630002068 0 CheckInt 1#94|36|2 +630002069 0 CheckInt 1#94|39|5 +630002070 0 DoAddIntEx 1#34|1#34|1#95 +630002071 0 DoAddIntEx 1#34|1#34|1#96 +630002072 2 630002073 630002074 630002075 +630002073 0 CheckInt 1#94|40|3 +630002074 0 CheckInt 1#94|49|5 +630002075 1 630002076 630002080 630002084 630002088 630002092 630002096 630002100 +630002076 2 630002077 630002078 630002079 +630002077 0 CheckInt 1#94|41|1 +630002078 0 DoAddIntEx 1#41|1#41|1#95 +630002079 0 DoAddIntEx 1#41|1#41|1#96 +630002080 2 630002081 630002082 630002083 +630002081 0 CheckInt 1#94|44|1 +630002082 0 DoAddIntEx 1#41|1#41|1#95 +630002083 0 DoAddIntEx 1#41|1#41|1#96 +630002084 2 630002085 630002086 630002087 +630002085 0 CheckInt 1#94|42|1 +630002086 0 DoAddIntEx 1#42|1#42|1#95 +630002087 0 DoAddIntEx 1#42|1#42|1#96 +630002088 2 630002089 630002090 630002091 +630002089 0 CheckInt 1#94|45|1 +630002090 0 DoAddIntEx 1#42|1#42|1#95 +630002091 0 DoAddIntEx 1#42|1#42|1#96 +630002092 2 630002093 630002094 630002095 +630002093 0 CheckInt 1#94|43|1 +630002094 0 DoAddIntEx 1#43|1#43|1#95 +630002095 0 DoAddIntEx 1#43|1#43|1#96 +630002096 2 630002097 630002098 630002099 +630002097 0 CheckInt 1#94|46|1 +630002098 0 DoAddIntEx 1#43|1#43|1#95 +630002099 0 DoAddIntEx 1#43|1#43|1#96 +630002100 2 630002101 630002102 630002103 630002104 +630002101 0 CheckInt 1#94|46|2 +630002102 0 CheckInt 1#94|49|5 +630002103 0 DoAddIntEx 1#44|1#44|1#95 +630002104 0 DoAddIntEx 1#44|1#44|1#96 +630002105 2 630002106 630002107 630002108 +630002106 0 CheckInt 1#94|1|1 +630002107 0 DoAddIntEx 1#1|1#1|1#95 +630002108 0 DoAddIntEx 1#1|1#1|1#96 +630002109 2 630002110 630002111 630002112 +630002110 0 CheckInt 1#94|2|1 +630002111 0 DoAddIntEx 1#2|1#2|1#95 +630002112 0 DoAddIntEx 1#2|1#2|1#96 +630002113 2 630002114 630002115 630002116 +630002114 0 CheckInt 1#94|3|1 +630002115 0 DoAddIntEx 1#3|1#3|1#95 +630002116 0 DoAddIntEx 1#3|1#3|1#96 +630002117 2 630002118 630002119 630002120 +630002118 0 CheckInt 1#94|4|1 +630002119 0 DoAddIntEx 1#4|1#4|1#95 +630002120 0 DoAddIntEx 1#4|1#4|1#96 +630002121 2 630002122 630002123 630002124 +630002122 0 CheckInt 1#94|5|1 +630002123 0 DoAddIntEx 1#5|1#5|1#95 +630002124 0 DoAddIntEx 1#5|1#5|1#96 +630002125 2 630002126 630002127 630002128 +630002126 0 CheckInt 1#94|6|1 +630002127 0 DoAddIntEx 1#6|1#6|1#95 +630002128 0 DoAddIntEx 1#6|1#6|1#96 +630002129 2 630002130 630002131 630002132 +630002130 0 CheckInt 1#94|7|1 +630002131 0 DoAddIntEx 1#7|1#7|1#95 +630002132 0 DoAddIntEx 1#7|1#7|1#96 +630002133 0 1 DoAddIntEx 1#99|1#99|1#95 +630002134 0 DoAddIntEx 1#99|1#99|1#96 +630002135 0 DoAddIntEx 1#71|1#71|1#95 +630002136 0 DoAddIntEx 1#72|1#72|1#96 +630002137 0 DoAddIntEx 1#73|1#73|1#95 +630002138 0 DoAddIntEx 1#73|1#73|1#96 +630002139 2 630002140 630002141 630002142 630002143 +630002140 0 CheckInt 1#97|1|1 +630002141 0 DoAddIntEx 1#74|1#74|1#95 +630002142 0 DoAddIntEx 1#74|1#74|1#96 +630002143 0 DoAddInt 1#75|1#75|1 +630002144 0 DoAddIntEx 2#902|2#902|1#11 +630002145 0 DoAddIntEx 2#903|2#903|1#12 +630002146 0 DoAddIntEx 2#904|2#904|1#13 +630002147 0 DoAddIntEx 2#905|2#905|1#21 +630002148 0 DoAddIntEx 2#906|2#906|1#22 +630002149 0 DoAddIntEx 2#907|2#907|1#23 +630002150 0 DoAddIntEx 2#908|2#908|1#31 +630002151 0 DoAddIntEx 2#909|2#909|1#32 +630002152 0 DoAddIntEx 2#910|2#910|1#33 +630002153 0 DoAddIntEx 2#911|2#911|1#41 +630002154 0 DoAddIntEx 2#912|2#912|1#42 +630002155 0 DoAddIntEx 2#913|2#913|1#43 +630002156 0 DoAddIntEx 2#914|2#914|1#1 +630002157 0 DoAddIntEx 2#915|2#915|1#2 +630002158 0 DoAddIntEx 2#916|2#916|1#3 +630002159 0 DoAddIntEx 2#917|2#917|1#4 +630002160 0 DoAddIntEx 2#918|2#918|1#5 +630002161 0 DoAddIntEx 2#919|2#919|1#6 +630002162 0 DoAddIntEx 2#920|2#920|1#7 +630002163 0 DoAddIntEx 2#921|2#921|1#74 +630002164 0 DoAddIntEx 2#922|2#922|1#71 +630002165 0 DoAddIntEx 2#923|2#923|1#72 +630002166 0 DoAddIntEx 2#924|2#924|1#73 +630002167 0 DoAddIntEx 2#925|2#925|1#99 +630002168 0 DoAddIntEx 2#926|2#926|1#14 +630002169 0 DoAddIntEx 2#927|2#927|1#24 +630002170 0 DoAddIntEx 2#928|2#928|1#34 +630002171 0 DoAddIntEx 2#929|2#929|1#44 +630002172 0 DoAddIntEx 2#941|2#941|1#75 +630002173 0 DoSetInt 1#11|0 +630002174 0 DoSetInt 1#12|0 +630002175 0 DoSetInt 1#13|0 +630002176 0 DoSetInt 1#14|0 +630002177 0 DoSetInt 1#21|0 +630002178 0 DoSetInt 1#22|0 +630002179 0 DoSetInt 1#23|0 +630002180 0 DoSetInt 1#24|0 +630002181 0 DoSetInt 1#31|0 +630002182 0 DoSetInt 1#32|0 +630002183 0 DoSetInt 1#33|0 +630002184 0 DoSetInt 1#34|0 +630002185 0 DoSetInt 1#1|0 +630002186 0 DoSetInt 1#2|0 +630002187 0 DoSetInt 1#3|0 +630002188 0 DoSetInt 1#4|0 +630002189 0 DoSetInt 1#5|0 +630002190 0 DoSetInt 1#6|0 +630002191 0 DoSetInt 1#7|0 +630002192 0 DoSetInt 1#41|0 +630002193 0 DoSetInt 1#42|0 +630002194 0 DoSetInt 1#43|0 +630002195 0 DoSetInt 1#44|0 +630002196 0 DoSetInt 1#99|0 +630002197 0 DoSetInt 1#71|0 +630002198 0 DoSetInt 1#72|0 +630002199 0 DoSetInt 1#73|0 +630002200 0 DoSetInt 1#74|0 +630002201 0 DoSetInt 1#75|0 +630002202 2 630002203 630002204 630002205 630002206 +630002203 0 DoGetNpc 1#2001 +630002204 0 DoSetInt 1#1|0 +630002205 0 DoGetTime 1#2|0 +630002206 0 DoSetInt 1#3|0 +630002207 2 630002208 630002209 630002210 630002211 630002214 +630002208 0 CheckNote 2#900 +630002209 0 CheckNpc 1#2001 +630002210 0 DoGetAttribRate 1#2001|1#1|1|100 +630002211 1 630002212 630002213 +630002212 0 1 CheckInt 1#1|100|1 +630002213 0 1 DoGetTime 1#2|0 +630002214 3 630002215 630002220 +630002215 2 630002216 630002217 630002218 630002219 +630002216 0 CheckInt 1#3|0|1 +630002217 0 CheckPassTime 1#2|180 +630002218 0 DoCopyNote 2#924|2#900 +630002219 0 DoSetInt 1#3|1 +630002220 2 630002221 630002222 630002223 630002224 +630002221 0 CheckInt 1#3|1|1 +630002222 0 CheckPassTime 1#2|360 +630002223 0 DoCopyNote 2#924|2#901 +630002224 0 DoSetInt 1#3|2 +630002225 2 630002226 630002227 630002228 630002229 630002230 630002231 630002232 630002233 630002234 630002235 630002236 630002237 630002238 630002239 630002240 630002241 630002242 630002243 630002244 630002245 630002246 630002247 630002248 630002249 630002250 630002251 630002252 630002253 630002254 630002255 630002256 630002257 630002258 630002259 630002260 630002261 630002262 630002263 630002264 630002265 630002266 630002267 630002268 630002269 630002270 630002271 630002272 630002273 630002274 630002275 630002276 630002277 630002278 630002279 +630002226 0 DoGetNpc 1#2001 +630002227 0 DoSetInt 1#11|0 +630002228 0 DoSetInt 1#12|0 +630002229 0 DoSetInt 1#13|0 +630002230 0 DoSetInt 1#14|0 +630002231 0 DoSetInt 1#21|0 +630002232 0 DoSetInt 1#22|0 +630002233 0 DoSetInt 1#23|0 +630002234 0 DoSetInt 1#24|0 +630002235 0 DoSetInt 1#31|0 +630002236 0 DoSetInt 1#32|0 +630002237 0 DoSetInt 1#33|0 +630002238 0 DoSetInt 1#34|0 +630002239 0 DoSetInt 1#41|0 +630002240 0 DoSetInt 1#42|0 +630002241 0 DoSetInt 1#43|0 +630002242 0 DoSetInt 1#44|0 +630002243 0 DoSetInt 1#1|0 +630002244 0 DoSetInt 1#2|0 +630002245 0 DoSetInt 1#3|0 +630002246 0 DoSetInt 1#4|0 +630002247 0 DoSetInt 1#5|0 +630002248 0 DoSetInt 1#6|0 +630002249 0 DoSetInt 1#7|0 +630002250 0 DoSetInt 1#8|0 +630002251 0 DoSetInt 1#91|0 +630002252 0 DoSetInt 1#92|0 +630002253 0 DoSetInt 1#93|0 +630002254 0 DoSetInt 1#99|0 +630002255 0 DoSetInt 4#130|0 +630002256 0 DoSetInt 4#131|0 +630002257 0 DoSetInt 4#132|0 +630002258 0 DoSetInt 4#133|0 +630002259 0 DoSetInt 4#134|0 +630002260 0 DoSetInt 4#135|0 +630002261 0 DoSetInt 4#136|0 +630002262 0 DoSetInt 4#137|0 +630002263 0 DoSetInt 4#138|0 +630002264 0 DoSetInt 4#139|0 +630002265 0 DoSetInt 2#940|0 +630002266 0 DoSetInt 4#146|0 +630002267 0 DoSetInt 4#147|0 +630002268 0 DoSetInt 4#148|0 +630002269 0 DoSetInt 4#149|0 +630002270 0 DoSetInt 4#150|0 +630002271 0 DoSetInt 4#151|0 +630002272 0 DoSetInt 4#152|0 +630002273 0 DoSetInt 4#153|0 +630002274 0 DoSetInt 4#154|0 +630002275 0 DoSetInt 4#155|0 +630002276 0 DoSetInt 4#156|0 +630002277 0 DoSetInt 4#157|0 +630002278 0 DoSetInt 4#158|0 +630002279 0 DoSetInt 4#159|0 +630002280 2 630002281 630002282 630002283 +630002281 0 DoGetSkillBehaviorContext 1#91|1#92|1#93 +630002282 0 CheckIntCompareInt 1#91|1#2001|1 +630002283 3 630002284 630002415 630002416 630002417 630002418 630002419 630002420 630002421 630002422 630002423 630002424 630002425 630002426 630002427 630002428 630002429 630002430 630002431 630002432 630002433 630002434 630002435 630002436 630002437 630002438 630002439 630002440 630002441 630002442 630002443 630002444 630002445 630002446 630002447 630002448 630002449 630002450 630002451 630002452 630002453 630002454 630002455 630002456 630002457 630002458 630002459 630002460 630002461 630002462 630002463 630002464 +630002284 1 630002285 630002311 630002337 630002363 630002389 630002393 630002396 630002399 630002402 630002405 630002408 630002411 630002414 +630002285 2 630002286 630002287 630002288 +630002286 0 CheckInt 1#93|10|3 +630002287 0 CheckInt 1#93|19|5 +630002288 1 630002289 630002292 630002295 630002298 630002301 630002304 630002307 +630002289 2 630002290 630002291 +630002290 0 CheckInt 1#93|11|1 +630002291 0 DoAddInt 1#11|1#11|1 +630002292 2 630002293 630002294 +630002293 0 CheckInt 1#93|14|1 +630002294 0 DoAddInt 1#11|1#11|1 +630002295 2 630002296 630002297 +630002296 0 CheckInt 1#93|12|1 +630002297 0 DoAddInt 1#12|1#12|1 +630002298 2 630002299 630002300 +630002299 0 CheckInt 1#93|15|1 +630002300 0 DoAddInt 1#12|1#12|1 +630002301 2 630002302 630002303 +630002302 0 CheckInt 1#93|13|1 +630002303 0 DoAddInt 1#13|1#13|1 +630002304 2 630002305 630002306 +630002305 0 CheckInt 1#93|16|1 +630002306 0 DoAddInt 1#13|1#13|1 +630002307 2 630002308 630002309 630002310 +630002308 0 CheckInt 1#93|16|2 +630002309 0 CheckInt 1#93|19|5 +630002310 0 DoAddInt 1#14|1#14|1 +630002311 2 630002312 630002313 630002314 +630002312 0 CheckInt 1#93|20|3 +630002313 0 CheckInt 1#93|29|5 +630002314 1 630002315 630002318 630002321 630002324 630002327 630002330 630002333 +630002315 2 630002316 630002317 +630002316 0 CheckInt 1#93|21|1 +630002317 0 DoAddInt 1#21|1#21|1 +630002318 2 630002319 630002320 +630002319 0 CheckInt 1#93|24|1 +630002320 0 DoAddInt 1#21|1#21|1 +630002321 2 630002322 630002323 +630002322 0 CheckInt 1#93|22|1 +630002323 0 DoAddInt 1#22|1#22|1 +630002324 2 630002325 630002326 +630002325 0 CheckInt 1#93|25|1 +630002326 0 DoAddInt 1#22|1#22|1 +630002327 2 630002328 630002329 +630002328 0 CheckInt 1#93|23|1 +630002329 0 DoAddInt 1#23|1#23|1 +630002330 2 630002331 630002332 +630002331 0 CheckInt 1#93|26|1 +630002332 0 DoAddInt 1#23|1#23|1 +630002333 2 630002334 630002335 630002336 +630002334 0 CheckInt 1#93|26|2 +630002335 0 CheckInt 1#93|29|5 +630002336 0 DoAddInt 1#24|1#24|1 +630002337 2 630002338 630002339 630002340 +630002338 0 CheckInt 1#93|30|3 +630002339 0 CheckInt 1#93|39|5 +630002340 1 630002341 630002344 630002347 630002350 630002353 630002356 630002359 +630002341 2 630002342 630002343 +630002342 0 CheckInt 1#93|31|1 +630002343 0 DoAddInt 1#31|1#31|1 +630002344 2 630002345 630002346 +630002345 0 CheckInt 1#93|34|1 +630002346 0 DoAddInt 1#31|1#31|1 +630002347 2 630002348 630002349 +630002348 0 CheckInt 1#93|32|1 +630002349 0 DoAddInt 1#32|1#32|1 +630002350 2 630002351 630002352 +630002351 0 CheckInt 1#93|35|1 +630002352 0 DoAddInt 1#32|1#32|1 +630002353 2 630002354 630002355 +630002354 0 CheckInt 1#93|33|1 +630002355 0 DoAddInt 1#33|1#33|1 +630002356 2 630002357 630002358 +630002357 0 CheckInt 1#93|36|1 +630002358 0 DoAddInt 1#33|1#33|1 +630002359 2 630002360 630002361 630002362 +630002360 0 CheckInt 1#93|36|2 +630002361 0 CheckInt 1#93|39|5 +630002362 0 DoAddInt 1#34|1#34|1 +630002363 2 630002364 630002365 630002366 +630002364 0 CheckInt 1#93|40|3 +630002365 0 CheckInt 1#93|49|5 +630002366 1 630002367 630002370 630002373 630002376 630002379 630002382 630002385 +630002367 2 630002368 630002369 +630002368 0 CheckInt 1#93|41|1 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+630003229 0 DoCopyNote 1#2|1#56 +630000197 3 630000519 +630000519 2 630000520 630000521 +630000520 0 DoCopyNoteByNpcNote 1#77|1#2|2002 +630000521 0 DoShowTopHp 1#77|1#1 +630003230 2 630003231 630003232 630003233 630003234 630003235 630003236 630000522 +630003231 0 CheckNote 1#3 +630003232 0 CheckNpc 1#3 +630003233 0 CheckActivate 1#3 +630003234 0 1 CheckIntCompareInt 1#3|1#56|1 +630003235 0 DoSetWatchTarget 1#1|1#3 +630003236 0 DoCopyNote 1#3|1#56 +630000522 3 630000523 +630000523 2 630000524 630000525 +630000524 0 DoCopyNoteByNpcNote 1#78|1#3|2002 +630000525 0 DoShowTopHp 1#78|1#1 +630003237 2 630003238 630003239 630003240 630003241 630003242 630003243 630000526 +630003238 0 CheckNote 1#4 +630003239 0 CheckNpc 1#4 +630003240 0 CheckActivate 1#4 +630003241 0 1 CheckIntCompareInt 1#4|1#56|1 +630003242 0 DoSetWatchTarget 1#1|1#4 +630003243 0 DoCopyNote 1#4|1#56 +630000526 3 630000527 +630000527 2 630000528 630000529 +630000528 0 DoCopyNoteByNpcNote 1#79|1#4|2002 +630000529 0 DoShowTopHp 1#79|1#1 +630003244 2 630003245 630003246 630003247 630003248 630003249 630003250 630000530 +630003245 0 CheckNote 1#5 +630003246 0 CheckNpc 1#5 +630003247 0 CheckActivate 1#5 +630003248 0 1 CheckIntCompareInt 1#5|1#56|1 +630003249 0 DoSetWatchTarget 1#1|1#5 +630003250 0 DoCopyNote 1#5|1#56 +630000530 3 630000531 +630000531 2 630000532 630000533 +630000532 0 DoCopyNoteByNpcNote 1#80|1#4|2002 +630000533 0 DoShowTopHp 1#80|1#1 +630003251 0 1 CheckInt 1#6|99|3 +630003252 3 630003253 630003256 +630003253 2 630003254 630003255 +630003254 0 CheckInt 1#26|2|1 +630003255 0 DoGetTime 1#16|0 +630003256 2 630003257 630003258 630003259 630003260 630003261 630003262 630003263 630003264 630003265 630003266 630003267 630003268 630003269 630003270 630003271 630003272 630003273 +630003257 0 CheckInt 1#26|3|1 +630003258 0 CheckPassTime 1#16|1#39 +630003259 0 CheckInt 1#21|0|2 +630003260 0 DoReboot 1#1 +630003261 0 DoSetLowSaturation 1#1|0|0 +630003262 0 DoMagic 1#1|1#1|0|700336 +630003263 0 DoMagic 1#1|1#1|0|700340 +630003264 0 DoSetInt 1#26|0 +630003265 0 DoAddInt 1#31|1#31|-1 +630003266 0 DoSetSOSActive 1#1|0 +630003267 0 DoSetInt 1#51|0 +630003268 0 DoShowRescueingTip 1#1|0 +630003269 0 DoShowWaitingRescue 1#1|0 +630003270 0 DoShowWaitingRescueTip 1#1|0|0 +630003271 0 CheckInt 1#31|0|5 +630003272 0 DoMagic 1#1|1#1|1|710005 +630003273 0 DoSetInt 1#6|99 +630003274 3 630003275 +630003275 1 630003276 630003277 630003297 630003298 630003299 630003300 +630003276 0 1 CheckAction 1#1|5 +630003277 2 630003278 630003279 630003280 630003285 630003286 630003287 630003288 630003289 630003290 630003291 630003292 630003293 630003294 630003295 630003296 +630003278 0 CheckInt 1#26|1|3 +630003279 0 CheckInt 1#26|10|5 +630003280 3 630003281 +630003281 2 630003282 630003283 630003284 +630003282 0 CheckInt 1#26|2|1 +630003283 0 CheckPassTime 1#71|0.05 +630003284 0 DoAddInt 1#11|1#11|1 +630003285 0 CheckInt 1#11|1#37|1 +630003286 0 DoSetInt 1#6|99 +630003287 0 DoMagic 1#1|1#1|1|710005 +630003288 0 DoSetInt 1#61|1 +630003289 0 DoSetLowSaturation 1#1|0|0 +630003290 0 DoSetSOSActive 1#1|0 +630003291 0 DoSetUiActive 1#1|1016|0 +630003292 0 DoShowWaitingRescue 1#1|0 +630003293 0 DoShowWaitingRescueTip 1#1|0|0 +630003294 0 DoSetUiButtonState 1#1|19|1 +630003295 0 DoSetUiButtonState 1#1|15|0 +630003296 0 DoSetUiButtonState 1#1|16|0 +630003297 0 1 CheckInt 1#26|0|1 +630003298 0 1 DoSetInt 1#26|1 +630003299 0 1 DoSetInt 1#11|0 +630003300 0 1 DoGetTime 1#71|0 +630003301 3 630003302 +630003302 2 630003303 630003304 630003305 630003306 630003307 630003308 630003309 +630003303 0 CheckInt 1#51|0|1 +630003304 0 CheckInt 1#26|1|3 +630003305 0 DoGetClickOperation 1#1|1#41|1#46 +630003306 0 CheckInt 1#41|27|1 +630003307 0 CheckInt 1#46|1|1 +630003308 0 DoSetSOSActive 1#1|1 +630003309 0 DoSetInt 1#51|99 +630003310 1 630003311 630003316 +630003311 2 630003312 630003313 630003314 630003315 +630003312 0 CheckInt 1#26|1|1 +630003313 0 DoShowWaitingRescue 1#1|1 +630003314 0 DoShowWaitingRescueTip 1#1|1|2 +630003315 0 DoSetInt 1#26|2 +630003316 2 630003317 630003318 630003319 630003320 630003326 +630003317 0 CheckInt 1#26|2|3 +630003318 0 CheckInt 1#26|3|5 +630003319 0 DoCalcNpcCount 0|0|1#1|1#21|2|1#38|0|1#1 +630003320 1 630003321 630003322 630003323 630003324 630003325 +630003321 0 1 CheckInt 1#26|2|1 +630003322 0 1 CheckInt 1#21|0|2 +630003323 0 1 DoShowRescueingTip 1#1|1 +630003324 0 1 DoGetTime 1#16|0 +630003325 0 DoSetInt 1#26|3 +630003326 1 630003327 630003328 630003329 630003330 +630003327 0 1 CheckInt 1#26|3|1 +630003328 0 1 CheckInt 1#21|0|1 +630003329 0 1 DoShowRescueingTip 1#1|0 +630003330 0 DoSetInt 1#26|2 +630003331 2 630003332 630003333 630003345 630003352 630003395 630003396 630003418 630003445 630003454 +630003332 0 CheckNote 1#2 +630003333 3 630003334 +630003334 2 630003335 630003336 630003337 630003338 630003339 630003340 630003341 630003342 630003343 630003344 630000617 630000618 +630003335 0 CheckInt 1#7|99|1 +630003336 0 CheckInt 1#32|0|1 +630003337 0 CheckAction 1#2|5 +630003338 0 DoSetInt 1#62|1 +630003339 0 DoSetInt 1#7|100 +630003340 0 DoSetUiActive 1#2|1016|0 +630003341 0 DoSetLowSaturation 1#2|0|0 +630003342 0 DoSetUiButtonState 1#2|19|1 +630003343 0 DoSetUiButtonState 1#2|15|0 +630003344 0 DoSetUiButtonState 1#2|16|0 +630000617 0 DoSetUiButtonState 1#2|17|0 +630000618 0 DoSetCustomEnergyBarActive 1#2|0 +630003345 3 630003346 +630003346 2 630003347 630003348 630003351 +630003347 0 CheckInt 1#57|0|2 +630003348 1 630003349 630003350 +630003349 0 1 CheckNpc 1#57 +630003350 0 1 CheckActivate 1#57 +630003351 0 DoSetInt 1#62|1 +630003352 3 630003353 +630003353 2 630003354 630003357 630003366 +630003354 1 630003355 630003356 +630003355 0 CheckInt 1#7|99|1 +630003356 0 1 CheckInt 1#32|0|2 +630003357 1 630003358 630003363 +630003358 2 630003359 630003360 630003361 630003362 +630003359 0 DoGetClickOperation 1#2|1#42|1#47 +630003360 0 CheckInt 1#42|19|1 +630003361 0 CheckInt 1#47|1|1 +630003362 0 DoSetInt 1#47|0 +630003363 2 630003364 630003365 +630003364 0 CheckInt 1#62|1|1 +630003365 0 DoSetInt 1#62|0 +630003366 1 630003367 630003374 630003381 630003388 +630003367 2 630003368 630003369 630003370 630003371 630003372 630003373 630000534 +630003368 0 CheckNote 1#1 +630003369 0 CheckNpc 1#1 +630003370 0 CheckActivate 1#1 +630003371 0 1 CheckIntCompareInt 1#1|1#57|1 +630003372 0 DoSetWatchTarget 1#2|1#1 +630003373 0 DoCopyNote 1#1|1#57 +630000534 3 630000535 +630000535 2 630000536 630000537 +630000536 0 DoCopyNoteByNpcNote 1#76|1#1|2002 +630000537 0 DoShowTopHp 1#76|1#2 +630003374 2 630003375 630003376 630003377 630003378 630003379 630003380 630000538 +630003375 0 CheckNote 1#3 +630003376 0 CheckNpc 1#3 +630003377 0 CheckActivate 1#3 +630003378 0 1 CheckIntCompareInt 1#3|1#57|1 +630003379 0 DoSetWatchTarget 1#2|1#3 +630003380 0 DoCopyNote 1#3|1#57 +630000538 3 630000539 +630000539 2 630000540 630000541 +630000540 0 DoCopyNoteByNpcNote 1#78|1#3|2002 +630000541 0 DoShowTopHp 1#78|1#2 +630003381 2 630003382 630003383 630003384 630003385 630003386 630003387 630000542 +630003382 0 CheckNote 1#4 +630003383 0 CheckNpc 1#4 +630003384 0 CheckActivate 1#4 +630003385 0 1 CheckIntCompareInt 1#4|1#57|1 +630003386 0 DoSetWatchTarget 1#2|1#4 +630003387 0 DoCopyNote 1#4|1#57 +630000542 3 630000543 +630000543 2 630000544 630000545 +630000544 0 DoCopyNoteByNpcNote 1#79|1#4|2002 +630000545 0 DoShowTopHp 1#79|1#2 +630003388 2 630003389 630003390 630003391 630003392 630003393 630003394 630000546 +630003389 0 CheckNote 1#5 +630003390 0 CheckNpc 1#5 +630003391 0 CheckActivate 1#5 +630003392 0 1 CheckIntCompareInt 1#5|1#57|1 +630003393 0 DoSetWatchTarget 1#2|1#5 +630003394 0 DoCopyNote 1#5|1#57 +630000546 3 630000547 +630000547 2 630000548 630000549 +630000548 0 DoCopyNoteByNpcNote 1#80|1#5|2002 +630000549 0 DoShowTopHp 1#80|1#2 +630003395 0 1 CheckInt 1#7|99|3 +630003396 3 630003397 630003400 +630003397 2 630003398 630003399 +630003398 0 CheckInt 1#27|2|1 +630003399 0 DoGetTime 1#17|0 +630003400 2 630003401 630003402 630003403 630003404 630003405 630003406 630003407 630003408 630003409 630003410 630003411 630003412 630003413 630003414 630003415 630003416 630003417 +630003401 0 CheckInt 1#27|3|1 +630003402 0 CheckPassTime 1#17|1#39 +630003403 0 CheckInt 1#22|0|2 +630003404 0 DoReboot 1#2 +630003405 0 DoSetLowSaturation 1#2|0|0 +630003406 0 DoMagic 1#2|1#2|0|700336 +630003407 0 DoMagic 1#2|1#2|0|700340 +630003408 0 DoSetInt 1#27|0 +630003409 0 DoAddInt 1#32|1#32|-1 +630003410 0 DoSetSOSActive 1#2|0 +630003411 0 DoSetInt 1#52|0 +630003412 0 DoShowRescueingTip 1#2|0 +630003413 0 DoShowWaitingRescue 1#2|0 +630003414 0 DoShowWaitingRescueTip 1#2|0|0 +630003415 0 CheckInt 1#32|0|5 +630003416 0 DoMagic 1#2|1#2|1|710005 +630003417 0 DoSetInt 1#7|99 +630003418 3 630003419 +630003419 1 630003420 630003421 630003441 630003442 630003443 630003444 +630003420 0 1 CheckAction 1#2|5 +630003421 2 630003422 630003423 630003424 630003429 630003430 630003431 630003432 630003433 630003434 630003435 630003436 630003437 630003438 630003439 630003440 +630003422 0 CheckInt 1#27|1|3 +630003423 0 CheckInt 1#27|10|5 +630003424 3 630003425 +630003425 2 630003426 630003427 630003428 +630003426 0 CheckInt 1#27|2|1 +630003427 0 CheckPassTime 1#72|0.05 +630003428 0 DoAddInt 1#12|1#12|1 +630003429 0 CheckInt 1#12|1#37|1 +630003430 0 DoSetInt 1#7|99 +630003431 0 DoMagic 1#2|1#2|1|710005 +630003432 0 DoSetInt 1#62|1 +630003433 0 DoSetSOSActive 1#2|0 +630003434 0 DoSetUiActive 1#2|1016|0 +630003435 0 DoShowWaitingRescue 1#2|0 +630003436 0 DoShowWaitingRescueTip 1#2|0|0 +630003437 0 DoSetUiButtonState 1#2|19|1 +630003438 0 DoSetUiButtonState 1#2|15|0 +630003439 0 DoSetUiButtonState 1#2|16|0 +630003440 0 DoSetLowSaturation 1#2|0|0 +630003441 0 1 CheckInt 1#27|0|1 +630003442 0 1 DoSetInt 1#27|1 +630003443 0 1 DoSetInt 1#12|0 +630003444 0 1 DoGetTime 1#72|0 +630003445 3 630003446 +630003446 2 630003447 630003448 630003449 630003450 630003451 630003452 630003453 +630003447 0 CheckInt 1#52|0|1 +630003448 0 CheckInt 1#27|1|3 +630003449 0 DoGetClickOperation 1#2|1#42|1#47 +630003450 0 CheckInt 1#42|27|1 +630003451 0 CheckInt 1#47|1|1 +630003452 0 DoSetSOSActive 1#2|1 +630003453 0 DoSetInt 1#52|99 +630003454 1 630003455 630003460 +630003455 2 630003456 630003457 630003458 630003459 +630003456 0 CheckInt 1#27|1|1 +630003457 0 DoShowWaitingRescue 1#2|1 +630003458 0 DoShowWaitingRescueTip 1#2|1|2 +630003459 0 DoSetInt 1#27|2 +630003460 2 630003461 630003462 630003463 630003464 630003470 +630003461 0 CheckInt 1#27|2|3 +630003462 0 CheckInt 1#27|3|5 +630003463 0 DoCalcNpcCount 0|0|1#2|1#22|2|1#38|0|1#2 +630003464 1 630003465 630003466 630003467 630003468 630003469 +630003465 0 1 CheckInt 1#27|2|1 +630003466 0 1 CheckInt 1#22|0|2 +630003467 0 1 DoShowRescueingTip 1#2|1 +630003468 0 1 DoGetTime 1#17|0 +630003469 0 DoSetInt 1#27|3 +630003470 1 630003471 630003472 630003473 630003474 +630003471 0 1 CheckInt 1#27|3|1 +630003472 0 1 CheckInt 1#22|0|1 +630003473 0 1 DoShowRescueingTip 1#2|0 +630003474 0 DoSetInt 1#27|2 +630003475 2 630003476 630003477 630003489 630003496 630003539 630003540 630003562 630003589 630003598 +630003476 0 CheckNote 1#3 +630003477 3 630003478 +630003478 2 630003479 630003480 630003481 630003482 630003483 630003484 630003485 630003486 630003487 630003488 630000629 630000630 +630003479 0 CheckInt 1#8|99|1 +630003480 0 CheckInt 1#33|0|1 +630003481 0 CheckAction 1#3|5 +630003482 0 DoSetInt 1#63|1 +630003483 0 DoSetInt 1#8|100 +630003484 0 DoSetUiActive 1#3|1016|0 +630003485 0 DoSetLowSaturation 1#3|0|0 +630003486 0 DoSetUiButtonState 1#3|19|1 +630003487 0 DoSetUiButtonState 1#3|15|0 +630003488 0 DoSetUiButtonState 1#3|16|0 +630000629 0 DoSetUiButtonState 1#3|17|0 +630000630 0 DoSetCustomEnergyBarActive 1#3|0 +630003489 3 630003490 +630003490 2 630003491 630003492 630003495 +630003491 0 CheckInt 1#58|0|2 +630003492 1 630003493 630003494 +630003493 0 1 CheckNpc 1#58 +630003494 0 1 CheckActivate 1#58 +630003495 0 DoSetInt 1#63|1 +630003496 3 630003497 +630003497 2 630003498 630003501 630003510 +630003498 1 630003499 630003500 +630003499 0 CheckInt 1#8|99|1 +630003500 0 1 CheckInt 1#33|0|2 +630003501 1 630003502 630003507 +630003502 2 630003503 630003504 630003505 630003506 +630003503 0 DoGetClickOperation 1#3|1#43|1#48 +630003504 0 CheckInt 1#43|19|1 +630003505 0 CheckInt 1#48|1|1 +630003506 0 DoSetInt 1#48|0 +630003507 2 630003508 630003509 +630003508 0 CheckInt 1#63|1|1 +630003509 0 DoSetInt 1#63|0 +630003510 1 630003511 630003518 630003525 630003532 +630003511 2 630003512 630003513 630003514 630003515 630003516 630003517 630000550 +630003512 0 CheckNote 1#1 +630003513 0 CheckNpc 1#1 +630003514 0 CheckActivate 1#1 +630003515 0 1 CheckIntCompareInt 1#1|1#58|1 +630003516 0 DoSetWatchTarget 1#3|1#1 +630003517 0 DoCopyNote 1#1|1#58 +630000550 3 630000551 +630000551 2 630000552 630000553 +630000552 0 DoCopyNoteByNpcNote 1#76|1#1|2002 +630000553 0 DoShowTopHp 1#76|1#3 +630003518 2 630003519 630003520 630003521 630003522 630003523 630003524 630000554 +630003519 0 CheckNote 1#2 +630003520 0 CheckNpc 1#2 +630003521 0 CheckActivate 1#2 +630003522 0 1 CheckIntCompareInt 1#2|1#58|1 +630003523 0 DoSetWatchTarget 1#3|1#2 +630003524 0 DoCopyNote 1#2|1#58 +630000554 3 630000555 +630000555 2 630000556 630000557 +630000556 0 DoCopyNoteByNpcNote 1#77|1#2|2002 +630000557 0 DoShowTopHp 1#77|1#3 +630003525 2 630003526 630003527 630003528 630003529 630003530 630003531 630000558 +630003526 0 CheckNote 1#4 +630003527 0 CheckNpc 1#4 +630003528 0 CheckActivate 1#4 +630003529 0 1 CheckIntCompareInt 1#4|1#58|1 +630003530 0 DoSetWatchTarget 1#3|1#4 +630003531 0 DoCopyNote 1#4|1#58 +630000558 3 630000559 +630000559 2 630000560 630000561 +630000560 0 DoCopyNoteByNpcNote 1#79|1#4|2002 +630000561 0 DoShowTopHp 1#79|1#3 +630003532 2 630003533 630003534 630003535 630003536 630003537 630003538 630000562 +630003533 0 CheckNote 1#5 +630003534 0 CheckNpc 1#5 +630003535 0 CheckActivate 1#5 +630003536 0 1 CheckIntCompareInt 1#5|1#58|1 +630003537 0 DoSetWatchTarget 1#3|1#5 +630003538 0 DoCopyNote 1#5|1#58 +630000562 3 630000563 +630000563 2 630000564 630000565 +630000564 0 DoCopyNoteByNpcNote 1#80|1#5|2002 +630000565 0 DoShowTopHp 1#80|1#3 +630003539 0 1 CheckInt 1#8|99|3 +630003540 3 630003541 630003544 +630003541 2 630003542 630003543 +630003542 0 CheckInt 1#28|2|1 +630003543 0 DoGetTime 1#18|0 +630003544 2 630003545 630003546 630003547 630003548 630003549 630003550 630003551 630003552 630003553 630003554 630003555 630003556 630003557 630003558 630003559 630003560 630003561 +630003545 0 CheckInt 1#28|3|1 +630003546 0 CheckPassTime 1#18|1#39 +630003547 0 CheckInt 1#23|0|2 +630003548 0 DoReboot 1#3 +630003549 0 DoSetLowSaturation 1#3|0|0 +630003550 0 DoMagic 1#3|1#3|0|700336 +630003551 0 DoMagic 1#3|1#3|0|700340 +630003552 0 DoSetInt 1#28|0 +630003553 0 DoAddInt 1#33|1#33|-1 +630003554 0 DoSetSOSActive 1#3|0 +630003555 0 DoSetInt 1#53|0 +630003556 0 DoShowRescueingTip 1#3|0 +630003557 0 DoShowWaitingRescue 1#3|0 +630003558 0 DoShowWaitingRescueTip 1#3|0|0 +630003559 0 CheckInt 1#33|0|5 +630003560 0 DoMagic 1#3|1#3|1|710005 +630003561 0 DoSetInt 1#8|99 +630003562 3 630003563 +630003563 1 630003564 630003565 630003585 630003586 630003587 630003588 +630003564 0 1 CheckAction 1#3|5 +630003565 2 630003566 630003567 630003568 630003573 630003574 630003575 630003576 630003577 630003578 630003579 630003580 630003581 630003582 630003583 630003584 +630003566 0 CheckInt 1#28|1|3 +630003567 0 CheckInt 1#28|10|5 +630003568 3 630003569 +630003569 2 630003570 630003571 630003572 +630003570 0 CheckInt 1#28|2|1 +630003571 0 CheckPassTime 1#73|0.05 +630003572 0 DoAddInt 1#13|1#13|1 +630003573 0 CheckInt 1#13|1#37|1 +630003574 0 DoSetInt 1#8|99 +630003575 0 DoMagic 1#3|1#3|1|710005 +630003576 0 DoSetInt 1#63|1 +630003577 0 DoSetSOSActive 1#3|0 +630003578 0 DoSetUiActive 1#3|1016|0 +630003579 0 DoShowWaitingRescue 1#3|0 +630003580 0 DoShowWaitingRescueTip 1#3|0|0 +630003581 0 DoSetUiButtonState 1#3|19|1 +630003582 0 DoSetUiButtonState 1#3|15|0 +630003583 0 DoSetUiButtonState 1#3|16|0 +630003584 0 DoSetLowSaturation 1#3|0|0 +630003585 0 1 CheckInt 1#28|0|1 +630003586 0 1 DoSetInt 1#28|1 +630003587 0 1 DoSetInt 1#13|0 +630003588 0 1 DoGetTime 1#73|0 +630003589 3 630003590 +630003590 2 630003591 630003592 630003593 630003594 630003595 630003596 630003597 +630003591 0 CheckInt 1#53|0|1 +630003592 0 CheckInt 1#28|1|3 +630003593 0 DoGetClickOperation 1#3|1#43|1#48 +630003594 0 CheckInt 1#43|27|1 +630003595 0 CheckInt 1#48|1|1 +630003596 0 DoSetSOSActive 1#3|1 +630003597 0 DoSetInt 1#53|99 +630003598 1 630003599 630003604 +630003599 2 630003600 630003601 630003602 630003603 +630003600 0 CheckInt 1#28|1|1 +630003601 0 DoShowWaitingRescue 1#3|1 +630003602 0 DoShowWaitingRescueTip 1#3|1|2 +630003603 0 DoSetInt 1#28|2 +630003604 2 630003605 630003606 630003607 630003608 630003614 +630003605 0 CheckInt 1#28|2|3 +630003606 0 CheckInt 1#28|3|5 +630003607 0 DoCalcNpcCount 0|0|1#3|1#23|2|1#38|0|1#3 +630003608 1 630003609 630003610 630003611 630003612 630003613 +630003609 0 1 CheckInt 1#28|2|1 +630003610 0 1 CheckInt 1#23|0|2 +630003611 0 1 DoShowRescueingTip 1#3|1 +630003612 0 1 DoGetTime 1#18|0 +630003613 0 DoSetInt 1#28|3 +630003614 1 630003615 630003616 630003617 630003618 +630003615 0 1 CheckInt 1#28|3|1 +630003616 0 1 CheckInt 1#23|0|1 +630003617 0 1 DoShowRescueingTip 1#3|0 +630003618 0 DoSetInt 1#28|2 +630003619 2 630003620 630003621 630003633 630003640 630003683 630003684 630003706 630003733 630003742 +630003620 0 CheckNote 1#4 +630003621 3 630003622 +630003622 2 630003623 630003624 630003625 630003626 630003627 630003628 630003629 630003630 630003631 630003632 630000631 630000632 +630003623 0 CheckInt 1#9|99|1 +630003624 0 CheckInt 1#34|0|1 +630003625 0 CheckAction 1#4|5 +630003626 0 DoSetInt 1#64|1 +630003627 0 DoSetInt 1#9|100 +630003628 0 DoSetUiActive 1#4|1016|0 +630003629 0 DoSetLowSaturation 1#4|0|0 +630003630 0 DoSetUiButtonState 1#4|19|1 +630003631 0 DoSetUiButtonState 1#4|15|0 +630003632 0 DoSetUiButtonState 1#4|16|0 +630000631 0 DoSetUiButtonState 1#4|17|0 +630000632 0 DoSetCustomEnergyBarActive 1#4|0 +630003633 3 630003634 +630003634 2 630003635 630003636 630003639 +630003635 0 CheckInt 1#59|0|2 +630003636 1 630003637 630003638 +630003637 0 1 CheckNpc 1#59 +630003638 0 1 CheckActivate 1#59 +630003639 0 DoSetInt 1#64|1 +630003640 3 630003641 +630003641 2 630003642 630003645 630003654 +630003642 1 630003643 630003644 +630003643 0 CheckInt 1#9|99|1 +630003644 0 1 CheckInt 1#34|0|2 +630003645 1 630003646 630003651 +630003646 2 630003647 630003648 630003649 630003650 +630003647 0 DoGetClickOperation 1#4|1#44|1#49 +630003648 0 CheckInt 1#44|19|1 +630003649 0 CheckInt 1#49|1|1 +630003650 0 DoSetInt 1#49|0 +630003651 2 630003652 630003653 +630003652 0 CheckInt 1#64|1|1 +630003653 0 DoSetInt 1#64|0 +630003654 1 630003655 630003662 630003669 630003676 +630003655 2 630003656 630003657 630003658 630003659 630003660 630003661 630000566 +630003656 0 CheckNote 1#1 +630003657 0 CheckNpc 1#1 +630003658 0 CheckActivate 1#1 +630003659 0 1 CheckIntCompareInt 1#1|1#59|1 +630003660 0 DoSetWatchTarget 1#4|1#1 +630003661 0 DoCopyNote 1#1|1#59 +630000566 3 630000567 +630000567 2 630000568 630000569 +630000568 0 DoCopyNoteByNpcNote 1#76|1#1|2002 +630000569 0 DoShowTopHp 1#76|1#4 +630003662 2 630003663 630003664 630003665 630003666 630003667 630003668 630000570 +630003663 0 CheckNote 1#2 +630003664 0 CheckNpc 1#2 +630003665 0 CheckActivate 1#2 +630003666 0 1 CheckIntCompareInt 1#2|1#59|1 +630003667 0 DoSetWatchTarget 1#4|1#2 +630003668 0 DoCopyNote 1#2|1#59 +630000570 3 630000571 +630000571 2 630000572 630000573 +630000572 0 DoCopyNoteByNpcNote 1#77|1#2|2002 +630000573 0 DoShowTopHp 1#77|1#4 +630003669 2 630003670 630003671 630003672 630003673 630003674 630003675 630000574 +630003670 0 CheckNote 1#3 +630003671 0 CheckNpc 1#3 +630003672 0 CheckActivate 1#3 +630003673 0 1 CheckIntCompareInt 1#3|1#59|1 +630003674 0 DoSetWatchTarget 1#4|1#3 +630003675 0 DoCopyNote 1#3|1#59 +630000574 3 630000575 +630000575 2 630000576 630000577 +630000576 0 DoCopyNoteByNpcNote 1#78|1#3|2002 +630000577 0 DoShowTopHp 1#78|1#4 +630003676 2 630003677 630003678 630003679 630003680 630003681 630003682 630000578 +630003677 0 CheckNote 1#5 +630003678 0 CheckNpc 1#5 +630003679 0 CheckActivate 1#5 +630003680 0 1 CheckIntCompareInt 1#5|1#59|1 +630003681 0 DoSetWatchTarget 1#4|1#5 +630003682 0 DoCopyNote 1#5|1#59 +630000578 3 630000579 +630000579 2 630000580 630000581 +630000580 0 DoCopyNoteByNpcNote 1#80|1#5|2002 +630000581 0 DoShowTopHp 1#80|1#4 +630003683 0 1 CheckInt 1#9|99|3 +630003684 3 630003685 630003688 +630003685 2 630003686 630003687 +630003686 0 CheckInt 1#29|2|1 +630003687 0 DoGetTime 1#19|0 +630003688 2 630003689 630003690 630003691 630003692 630003693 630003694 630003695 630003696 630003697 630003698 630003699 630003700 630003701 630003702 630003703 630003704 630003705 +630003689 0 CheckInt 1#29|3|1 +630003690 0 CheckPassTime 1#19|1#39 +630003691 0 CheckInt 1#24|0|2 +630003692 0 DoReboot 1#4 +630003693 0 DoSetLowSaturation 1#4|0|0 +630003694 0 DoMagic 1#4|1#4|0|700336 +630003695 0 DoMagic 1#4|1#4|0|700340 +630003696 0 DoSetInt 1#29|0 +630003697 0 DoAddInt 1#34|1#34|-1 +630003698 0 DoSetSOSActive 1#4|0 +630003699 0 DoSetInt 1#54|0 +630003700 0 DoShowRescueingTip 1#4|0 +630003701 0 DoShowWaitingRescue 1#4|0 +630003702 0 DoShowWaitingRescueTip 1#4|0|0 +630003703 0 CheckInt 1#34|0|5 +630003704 0 DoMagic 1#4|1#4|1|710005 +630003705 0 DoSetInt 1#9|99 +630003706 3 630003707 +630003707 1 630003708 630003709 630003729 630003730 630003731 630003732 +630003708 0 1 CheckAction 1#4|5 +630003709 2 630003710 630003711 630003712 630003717 630003718 630003719 630003720 630003721 630003722 630003723 630003724 630003725 630003726 630003727 630003728 +630003710 0 CheckInt 1#29|1|3 +630003711 0 CheckInt 1#29|10|5 +630003712 3 630003713 +630003713 2 630003714 630003715 630003716 +630003714 0 CheckInt 1#29|2|1 +630003715 0 CheckPassTime 1#74|0.05 +630003716 0 DoAddInt 1#14|1#14|1 +630003717 0 CheckInt 1#14|1#37|1 +630003718 0 DoSetInt 1#9|99 +630003719 0 DoMagic 1#4|1#4|1|710005 +630003720 0 DoSetInt 1#64|1 +630003721 0 DoSetSOSActive 1#4|0 +630003722 0 DoSetUiActive 1#4|1016|0 +630003723 0 DoShowWaitingRescue 1#4|0 +630003724 0 DoShowWaitingRescueTip 1#4|0|0 +630003725 0 DoSetUiButtonState 1#4|19|1 +630003726 0 DoSetUiButtonState 1#4|15|0 +630003727 0 DoSetUiButtonState 1#4|16|0 +630003728 0 DoSetLowSaturation 1#4|0|0 +630003729 0 1 CheckInt 1#29|0|1 +630003730 0 1 DoSetInt 1#29|1 +630003731 0 1 DoSetInt 1#14|0 +630003732 0 1 DoGetTime 1#74|0 +630003733 3 630003734 +630003734 2 630003735 630003736 630003737 630003738 630003739 630003740 630003741 +630003735 0 CheckInt 1#54|0|1 +630003736 0 CheckInt 1#29|1|3 +630003737 0 DoGetClickOperation 1#4|1#44|1#49 +630003738 0 CheckInt 1#44|27|1 +630003739 0 CheckInt 1#49|1|1 +630003740 0 DoSetSOSActive 1#4|1 +630003741 0 DoSetInt 1#54|99 +630003742 1 630003743 630003748 +630003743 2 630003744 630003745 630003746 630003747 +630003744 0 CheckInt 1#29|1|1 +630003745 0 DoShowWaitingRescue 1#4|1 +630003746 0 DoShowWaitingRescueTip 1#4|1|2 +630003747 0 DoSetInt 1#29|2 +630003748 2 630003749 630003750 630003751 630003752 630003758 +630003749 0 CheckInt 1#29|2|3 +630003750 0 CheckInt 1#29|3|5 +630003751 0 DoCalcNpcCount 0|0|1#4|1#24|2|1#38|0|1#4 +630003752 1 630003753 630003754 630003755 630003756 630003757 +630003753 0 1 CheckInt 1#29|2|1 +630003754 0 1 CheckInt 1#24|0|2 +630003755 0 1 DoShowRescueingTip 1#4|1 +630003756 0 1 DoGetTime 1#19|0 +630003757 0 DoSetInt 1#29|3 +630003758 1 630003759 630003760 630003761 630003762 +630003759 0 1 CheckInt 1#29|3|1 +630003760 0 1 CheckInt 1#24|0|1 +630003761 0 1 DoShowRescueingTip 1#4|0 +630003762 0 DoSetInt 1#29|2 +630003763 2 630003764 630003765 630003777 630003784 630003827 630003828 630003850 630003877 630003886 +630003764 0 CheckNote 1#5 +630003765 3 630003766 +630003766 2 630003767 630003768 630003769 630003770 630003771 630003772 630003773 630003774 630003775 630003776 630000633 630000634 +630003767 0 CheckInt 1#10|99|1 +630003768 0 CheckInt 1#35|0|1 +630003769 0 CheckAction 1#5|5 +630003770 0 DoSetInt 1#65|1 +630003771 0 DoSetInt 1#10|100 +630003772 0 DoSetUiActive 1#5|1016|0 +630003773 0 DoSetLowSaturation 1#5|0|0 +630003774 0 DoSetUiButtonState 1#5|19|1 +630003775 0 DoSetUiButtonState 1#5|15|0 +630003776 0 DoSetUiButtonState 1#5|16|0 +630000633 0 DoSetUiButtonState 1#5|17|0 +630000634 0 DoSetCustomEnergyBarActive 1#5|0 +630003777 3 630003778 +630003778 2 630003779 630003780 630003783 +630003779 0 CheckInt 1#60|0|2 +630003780 1 630003781 630003782 +630003781 0 1 CheckNpc 1#60 +630003782 0 1 CheckActivate 1#60 +630003783 0 DoSetInt 1#65|1 +630003784 3 630003785 +630003785 2 630003786 630003789 630003798 +630003786 1 630003787 630003788 +630003787 0 CheckInt 1#10|99|1 +630003788 0 1 CheckInt 1#35|0|2 +630003789 1 630003790 630003795 +630003790 2 630003791 630003792 630003793 630003794 +630003791 0 DoGetClickOperation 1#5|1#45|1#50 +630003792 0 CheckInt 1#45|19|1 +630003793 0 CheckInt 1#50|1|1 +630003794 0 DoSetInt 1#50|0 +630003795 2 630003796 630003797 +630003796 0 CheckInt 1#65|1|1 +630003797 0 DoSetInt 1#65|0 +630003798 1 630003799 630003806 630003813 630003820 +630003799 2 630003800 630003801 630003802 630003803 630003804 630003805 630000582 +630003800 0 CheckNote 1#1 +630003801 0 CheckNpc 1#1 +630003802 0 CheckActivate 1#1 +630003803 0 1 CheckIntCompareInt 1#1|1#60|1 +630003804 0 DoSetWatchTarget 1#5|1#1 +630003805 0 DoCopyNote 1#1|1#60 +630000582 3 630000583 +630000583 2 630000584 630000585 +630000584 0 DoCopyNoteByNpcNote 1#76|1#1|2002 +630000585 0 DoShowTopHp 1#76|1#5 +630003806 2 630003807 630003808 630003809 630003810 630003811 630003812 630000586 +630003807 0 CheckNote 1#2 +630003808 0 CheckNpc 1#2 +630003809 0 CheckActivate 1#2 +630003810 0 1 CheckIntCompareInt 1#2|1#60|1 +630003811 0 DoSetWatchTarget 1#5|1#2 +630003812 0 DoCopyNote 1#2|1#60 +630000586 3 630000587 +630000587 2 630000588 630000589 +630000588 0 DoCopyNoteByNpcNote 1#77|1#2|2002 +630000589 0 DoShowTopHp 1#77|1#5 +630003813 2 630003814 630003815 630003816 630003817 630003818 630003819 630000590 +630003814 0 CheckNote 1#3 +630003815 0 CheckNpc 1#3 +630003816 0 CheckActivate 1#3 +630003817 0 1 CheckIntCompareInt 1#3|1#60|1 +630003818 0 DoSetWatchTarget 1#5|1#3 +630003819 0 DoCopyNote 1#3|1#60 +630000590 3 630000591 +630000591 2 630000592 630000593 +630000592 0 DoCopyNoteByNpcNote 1#78|1#3|2002 +630000593 0 DoShowTopHp 1#78|1#5 +630003820 2 630003821 630003822 630003823 630003824 630003825 630003826 630000594 +630003821 0 CheckNote 1#4 +630003822 0 CheckNpc 1#4 +630003823 0 CheckActivate 1#4 +630003824 0 1 CheckIntCompareInt 1#4|1#60|1 +630003825 0 DoSetWatchTarget 1#5|1#4 +630003826 0 DoCopyNote 1#4|1#60 +630000594 3 630000595 +630000595 2 630000596 630000597 +630000596 0 DoCopyNoteByNpcNote 1#79|1#4|2002 +630000597 0 DoShowTopHp 1#79|1#5 +630003827 0 1 CheckInt 1#10|99|3 +630003828 3 630003829 630003832 +630003829 2 630003830 630003831 +630003830 0 CheckInt 1#30|2|1 +630003831 0 DoGetTime 1#20|0 +630003832 2 630003833 630003834 630003835 630003836 630003837 630003838 630003839 630003840 630003841 630003842 630003843 630003844 630003845 630003846 630003847 630003848 630003849 +630003833 0 CheckInt 1#30|3|1 +630003834 0 CheckPassTime 1#20|1#39 +630003835 0 CheckInt 1#25|0|2 +630003836 0 DoReboot 1#5 +630003837 0 DoSetLowSaturation 1#5|0|0 +630003838 0 DoMagic 1#5|1#5|0|700336 +630003839 0 DoMagic 1#5|1#5|0|700340 +630003840 0 DoSetInt 1#30|0 +630003841 0 DoAddInt 1#35|1#35|-1 +630003842 0 DoSetSOSActive 1#5|0 +630003843 0 DoSetInt 1#55|0 +630003844 0 DoShowRescueingTip 1#5|0 +630003845 0 DoShowWaitingRescue 1#5|0 +630003846 0 DoShowWaitingRescueTip 1#5|0|0 +630003847 0 CheckInt 1#35|0|5 +630003848 0 DoMagic 1#5|1#5|1|710005 +630003849 0 DoSetInt 1#10|99 +630003850 3 630003851 +630003851 1 630003852 630003853 630003873 630003874 630003875 630003876 +630003852 0 1 CheckAction 1#5|5 +630003853 2 630003854 630003855 630003856 630003861 630003862 630003863 630003864 630003865 630003866 630003867 630003868 630003869 630003870 630003871 630003872 +630003854 0 CheckInt 1#30|1|3 +630003855 0 CheckInt 1#30|10|5 +630003856 3 630003857 +630003857 2 630003858 630003859 630003860 +630003858 0 CheckInt 1#30|2|1 +630003859 0 CheckPassTime 1#75|0.05 +630003860 0 DoAddInt 1#15|1#15|1 +630003861 0 CheckInt 1#15|1#37|1 +630003862 0 DoSetInt 1#10|99 +630003863 0 DoMagic 1#5|1#5|1|710005 +630003864 0 DoSetInt 1#65|1 +630003865 0 DoSetSOSActive 1#5|0 +630003866 0 DoSetUiActive 1#5|1016|0 +630003867 0 DoShowWaitingRescue 1#5|0 +630003868 0 DoShowWaitingRescueTip 1#5|0|0 +630003869 0 DoSetUiButtonState 1#5|19|1 +630003870 0 DoSetUiButtonState 1#5|15|0 +630003871 0 DoSetUiButtonState 1#5|16|0 +630003872 0 DoSetLowSaturation 1#5|0|0 +630003873 0 1 CheckInt 1#30|0|1 +630003874 0 1 DoSetInt 1#30|1 +630003875 0 1 DoSetInt 1#15|0 +630003876 0 1 DoGetTime 1#75|0 +630003877 3 630003878 +630003878 2 630003879 630003880 630003881 630003882 630003883 630003884 630003885 +630003879 0 CheckInt 1#55|0|1 +630003880 0 CheckInt 1#30|1|3 +630003881 0 DoGetClickOperation 1#5|1#45|1#50 +630003882 0 CheckInt 1#45|27|1 +630003883 0 CheckInt 1#50|1|1 +630003884 0 DoSetSOSActive 1#5|1 +630003885 0 DoSetInt 1#55|99 +630003886 1 630003887 630003892 +630003887 2 630003888 630003889 630003890 630003891 +630003888 0 CheckInt 1#30|1|1 +630003889 0 DoShowWaitingRescue 1#5|1 +630003890 0 DoShowWaitingRescueTip 1#5|1|2 +630003891 0 DoSetInt 1#30|2 +630003892 2 630003893 630003894 630003895 630003896 630003902 +630003893 0 CheckInt 1#30|2|3 +630003894 0 CheckInt 1#30|3|5 +630003895 0 DoCalcNpcCount 0|0|1#5|1#25|2|1#38|0|1#5 +630003896 1 630003897 630003898 630003899 630003900 630003901 +630003897 0 1 CheckInt 1#30|2|1 +630003898 0 1 CheckInt 1#25|0|2 +630003899 0 1 DoShowRescueingTip 1#5|1 +630003900 0 1 DoGetTime 1#20|0 +630003901 0 DoSetInt 1#30|3 +630003902 1 630003903 630003904 630003905 630003906 +630003903 0 1 CheckInt 1#30|3|1 +630003904 0 1 CheckInt 1#25|0|1 +630003905 0 1 DoShowRescueingTip 1#5|0 +630003906 0 DoSetInt 1#30|2 +630003907 3 630003908 630003909 +630003908 0 DoGetNpc 1#2001 +630003909 0 DoSetInt 1#1|1 +630003910 2 630003911 630003912 630003913 630003914 630003915 630003916 630003917 630003918 630003919 630003920 630003921 630003922 630003923 630003924 630003925 630003926 630003927 630003928 630003929 630003930 630003931 630003932 630003933 630003934 630003935 630003936 630003937 630003938 630003939 630003940 630003941 630003942 630003943 630003944 630003945 630003946 630003947 +630003911 0 CheckInt 1#1|1|1 +630003912 0 DoSetInt 1#1|2 +630003913 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000113|1 +630003914 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000114|1 +630003915 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000115|1 +630003916 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000116|1 +630003917 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000117|1 +630003918 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000118|1 +630003919 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000119|1 +630003920 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000120|1 +630003921 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000121|1 +630003922 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000122|1 +630003923 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000123|1 +630003924 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000124|1 +630003925 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000125|1 +630003926 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000126|1 +630003927 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000127|1 +630003928 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000128|1 +630003929 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000129|1 +630003930 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000130|1 +630003931 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000131|1 +630003932 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000132|1 +630003933 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000133|1 +630003934 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000134|1 +630003935 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000135|1 +630003936 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000136|1 +630003937 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000137|1 +630003938 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000138|1 +630003939 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000139|1 +630003940 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000140|1 +630003941 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000141|1 +630003942 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000142|1 +630003943 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000143|1 +630003944 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000144|1 +630003945 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000145|1 +630003946 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000146|1 +630003947 0 DoAddMissile 1#2001|1#2001|0|0|0|0|90000147|1 +630003948 2 630003949 +630003949 0 DoGetNpc 1#2001 +630003950 2 630003951 +630003951 0 DoMagic 1#2001|1#2001|1|821531 +630003952 2 630003953 630003954 +630003953 0 DoGetNpc 1#2001 +630003954 0 DoSetInt 1#1|0 +630003955 2 630003956 630003957 +630003956 0 CheckNpc 1#2001 +630003957 2 630003958 630003959 630003960 +630003958 0 CheckInt 1#1|0|1 +630003959 0 DoSetUiActive 1#2001|1|0 +630003960 0 DoSetInt 1#1|1 +630003961 2 900019 +630003963 2 630003964 630003965 630003966 +630003964 0 DoGetNpc 1#2001 +630003965 0 DoSetInt 1#1|0 +630003966 0 DoGetTime 1#2|0 +630003967 3 630003968 630003974 630003981 +630003968 2 630003969 630003970 630003971 630003972 630003973 +630003969 0 CheckInt 1#1|0|1 +630003970 0 DoSetUiActive 1#2001|1|0 +630003971 0 DoMagic 1#2001|1#2001|1|710005 +630003972 0 DoGetTime 1#2|10 +630003973 0 DoSetInt 1#1|1 +630003974 2 630003975 630003976 630000151 630003979 630003980 +630003975 0 CheckInt 1#1|1|1 +630003976 0 CheckPassTime 1#2|0 +630000151 1 630000152 +630000152 2 630000153 630003977 630003978 +630000153 0 CheckActivate 1#2001 +630003977 0 DoSetUiActive 1#2001|1|1 +630003978 0 DoMagic 1#2001|1#2001|1|710006 +630003979 0 DoRemoveBuffByKind 1#2001|9001020|0 +630003980 0 DoRemoveCurrentBehavior +630003981 2 630003982 630003983 630000154 630003986 630003987 +630003982 0 CheckInt 1#1|1|1 +630003983 0 CheckExistBuffByKind 1#2001|9001030 +630000154 1 630000155 +630000155 2 630000156 630000157 630000158 +630000156 0 CheckActivate 1#2001 +630000157 0 DoSetUiActive 1#2001|1|1 +630000158 0 DoMagic 1#2001|1#2001|1|710006 +630003986 0 DoRemoveBuffByKind 1#2001|9001020|0 +630003987 0 DoRemoveCurrentBehavior +630003988 2 630003989 630003990 +630003989 0 DoSetInt 1#1|0 +630003990 0 DoGetTime 1#2|0 +630003991 2 630003992 630003993 630003994 630003995 +630003992 0 DoGetNpc 1#2001 +630003993 0 DoGetRoleActivateNpc 1#2003|1 +630003994 0 CheckNote 4#93028 +630003995 3 630003996 630004000 +630003996 2 630003997 630003998 630003999 +630003997 0 CheckInt 1#1|0|1 +630003998 0 CheckPassTime 4#93028|0 +630003999 0 DoSetInt 1#1|1 +630004000 2 630004001 630004002 630004003 630004004 +630004001 0 CheckInt 1#1|1|1 +630004002 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000150|1 +630004003 0 DoTipsShow 93028|0|0 +630004004 0 DoSetInt 1#1|2 +630004005 2 630004006 630004007 630004008 +630004006 0 DoSetInt 1#1|0 +630004007 0 DoGetTime 1#2|0 +630004008 0 DoSetInt 1#3|0 +630004009 2 630004010 630004011 630004012 +630004010 0 DoGetNpc 1#2001 +630004011 0 CheckNote 4#93028 +630004012 3 630004013 630004016 630004022 +630004013 2 630004014 630004015 +630004014 0 CheckInt 1#1|0|1 +630004015 0 DoSetInt 1#1|1 +630004016 2 630004017 630004018 630004019 630004020 630004021 +630004017 0 CheckInt 1#1|1|1 +630004018 0 CheckPassTime 1#2|0 +630004019 0 CheckNpc 1#2001 +630004020 0 DoMagic 1#2001|1#2001|1|900067 +630004021 0 DoGetTime 1#2|5 +630004022 2 630004023 630004024 630004025 +630004023 0 CheckNote 2#601 +630004024 0 CheckInt 2#601|0|2 +630004025 0 DoSetInt 2#601|0 +630004026 2 630004027 630004028 630004029 630004030 630004031 630004032 630004033 630004034 630004035 630004036 630004037 630004038 630004041 +630004027 0 DoGetNpc 1#2001 +630004028 0 DoSetInt 1#7|1 +630004029 0 DoSetInt 1#8|0 +630004030 0 DoSetInt 1#9|0 +630004031 0 DoSetInt 1#10|0 +630004032 0 DoSetInt 1#20|0 +630004033 0 DoGetFightControlData 1#1|1#2|1#3|1#4|1#5|1#6 +630004034 0 DoMulInt 1#1|1#1|100 +630004035 0 DoMulInt 1#2|1#2|1 +630004036 0 DoMulInt 1#4|1#4|100 +630004037 0 DoMulInt 1#5|1#5|100 +630004038 1 630004039 630004040 +630004039 0 CheckInt 1#3|0|1 +630004040 0 DoDivInt 1#1|1#3|1#3 +630004041 1 630004042 630004043 +630004042 0 CheckInt 1#6|0|1 +630004043 0 DoDivInt 1#4|1#6|1#6 +630004044 2 630004045 630004050 630004051 630004052 630004058 630004061 630000000 630000011 630004059 630004060 630000012 630004062 +630004045 1 630004046 630004047 630004048 630004049 +630004046 0 CheckInt 1#20|1|1 +630004047 0 1 CheckNote 4#94001 +630004048 0 1 CheckInt 4#94001|0|1 +630004049 0 DoSetInt 1#20|1 +630004050 0 CheckInt 1#20|1|1 +630004051 0 CheckNote 1#2 +630004052 1 630004053 630004054 630004055 630004056 630004057 +630004053 0 1 CheckNote 1#10 +630004054 0 1 CheckNote 1#2003 +630004055 0 CheckInt 1#10|1|1 +630004056 0 1 CheckPositionInRange 1#2003|1#8|1#9|300 +630004057 0 DoSetInt 1#10|0 +630004058 0 CheckInt 1#10|0|1 +630004061 0 DoGetRoleActivateNpc 1#2003|1 +630000000 2 630000005 630000006 630000007 630000008 630000009 630000010 +630000005 0 CheckInt 1#2|1|1 +630000006 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000155|1 +630000007 0 DoTipsShow 93028|0|0 +630000008 0 DoGetNpcPosition 1#2003|1#8|1#9 +630000009 0 DoSetInt 1#10|1 +630000010 0 DoSetInt 1#7|0 +630000011 0 1 DoReturnTrue +630004059 0 CheckNote 1#7 +630004060 0 CheckInt 1#7|0|2 +630000012 0 DoGetRoleActivateNpc 1#2003|1 +630004062 3 630004063 630004072 630004092 630004109 630004129 +630004063 1 630004064 630004065 630004068 630004071 +630004064 0 CheckInt 1#7|0|1 +630004065 2 630004066 630004067 +630004066 0 1 CheckInt 1#1|0|1 +630004067 0 DoSetInt 1#7|1 +630004068 2 630004069 630004070 +630004069 0 1 CheckInt 1#4|0|1 +630004070 0 DoSetInt 1#7|2 +630004071 0 DoSetInt 1#7|0 +630004072 2 630004073 630004074 630004075 +630004073 0 CheckInt 1#7|1|1 +630004074 0 CheckInt 1#1|1#2|3 +630004075 1 630004076 630004081 630004087 +630004076 2 630004077 630004078 630004079 630004080 +630004077 0 CheckInt 1#3|110|2 +630004078 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000151|1 +630004079 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004080 0 DoSetInt 1#10|1 +630004081 2 630004082 630004083 630004084 630004085 630004086 +630004082 0 CheckInt 1#3|100|5 +630004083 0 CheckInt 1#3|90|2 +630004084 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000152|1 +630004085 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004086 0 DoSetInt 1#10|1 +630004087 2 630004088 630004089 630004090 630004091 +630004088 0 CheckInt 1#3|90|5 +630004089 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000153|1 +630004090 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004091 0 DoSetInt 1#10|1 +630004092 2 630004093 630004094 630004095 +630004093 0 CheckInt 1#7|1|1 +630004094 0 CheckInt 1#1|1#2|4 +630004095 1 630004096 630004103 +630004096 2 630004097 630004098 630004099 630004100 630004101 630004102 +630004097 0 CheckInt 1#3|100|5 +630004098 0 CheckInt 1#3|50|2 +630004099 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000154|1 +630004100 0 DoTipsShow 93028|0|0 +630004101 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004102 0 DoSetInt 1#10|1 +630004103 2 630004104 630000001 630000002 630000003 630000004 +630004104 0 CheckInt 1#3|50|5 +630000001 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000155|1 +630000002 0 DoTipsShow 93028|0|0 +630000003 0 DoGetNpcPosition 1#2003|1#8|1#9 +630000004 0 DoSetInt 1#10|1 +630004109 2 630004110 630004111 630004112 +630004110 0 CheckInt 1#7|2|1 +630004111 0 CheckInt 1#4|1#5|3 +630004112 1 630004113 630004118 630004124 +630004113 2 630004114 630004115 630004116 630004117 +630004114 0 CheckInt 1#6|110|2 +630004115 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000151|1 +630004116 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004117 0 DoSetInt 1#10|1 +630004118 2 630004119 630004120 630004121 630004122 630004123 +630004119 0 CheckInt 1#6|100|5 +630004120 0 CheckInt 1#6|90|2 +630004121 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000152|1 +630004122 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004123 0 DoSetInt 1#10|1 +630004124 2 630004125 630004126 630004127 630004128 +630004125 0 CheckInt 1#6|90|5 +630004126 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000153|1 +630004127 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004128 0 DoSetInt 1#10|1 +630004129 2 630004130 630004131 630004132 +630004130 0 CheckInt 1#7|2|1 +630004131 0 CheckInt 1#4|1#5|4 +630004132 1 630004133 630004140 +630004133 2 630004134 630004135 630004136 630004137 630004138 630004139 +630004134 0 CheckInt 1#6|100|5 +630004135 0 CheckInt 1#6|50|2 +630004136 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000154|1 +630004137 0 DoTipsShow 93028|0|0 +630004138 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004139 0 DoSetInt 1#10|1 +630004140 2 630004141 630004142 630004143 630004144 630004145 +630004141 0 CheckInt 1#6|50|5 +630004142 0 DoAddMissile 1#2001|1#2003|0|0|0|0|90000155|1 +630004143 0 DoTipsShow 93028|0|0 +630004144 0 DoGetNpcPosition 1#2003|1#8|1#9 +630004145 0 DoSetInt 1#10|1 +630004146 2 630004147 +630004147 0 DoSetInt 1#1|0 +630004148 2 630004149 630004150 +630004149 0 DoGetNpc 1#2001 +630004150 3 630004151 +630004151 2 630004152 630004153 630004154 630004155 +630004152 0 CheckNote 2#601 +630004153 0 CheckInt 2#601|0|2 +630004154 0 DoSetInt 2#601|0 +630004155 0 DoSetInt 2#93041|1 +630004156 2 630004157 630004158 630004159 +630004157 0 DoGetNpc 1#2001 +630004158 0 DoGetTime 1#1|0 +630004159 0 DoSetInt 1#2|0 +630004160 2 630004161 630004162 +630004161 0 CheckNpc 1#2001 +630004162 3 630004163 630004168 630004173 +630004163 2 630004164 630004165 630004166 630004167 +630004164 0 CheckInt 1#2|0|1 +630004165 0 CheckExistBuffByKind 1#2001|1013360 +630004166 0 DoGetTime 1#1|0 +630004167 0 DoSetInt 1#2|1 +630004168 2 630004169 630004170 630004171 630004172 +630004169 0 CheckInt 1#2|1|1 +630004170 0 CheckPassTime 1#1|1 +630004171 0 DoMagic 1#2001|1#2001|1|900106 +630004172 0 DoSetInt 1#2|0 +630004173 2 630004174 630004175 630004176 +630004174 0 CheckInt 1#2|1|1 +630004175 0 1 CheckExistBuffByKind 1#2001|1013360 +630004176 0 DoSetInt 1#2|0 +630004177 3 630004178 630004181 630004184 630004187 630004190 630004193 630004196 630004199 630004202 630004205 630004208 630004211 630004214 630004217 630004218 630004219 630004220 630004221 630004222 630004223 630004224 630004225 +630004178 1 630004179 630004180 +630004179 0 CheckNote 4#93030 +630004180 0 DoSetInt 4#93030|0 +630004181 1 630004182 630004183 +630004182 0 CheckNote 4#93031 +630004183 0 DoSetInt 4#93031|0 +630004184 1 630004185 630004186 +630004185 0 CheckNote 4#93032 +630004186 0 DoSetInt 4#93032|0 +630004187 1 630004188 630004189 +630004188 0 CheckNote 4#93033 +630004189 0 DoSetInt 4#93033|0 +630004190 1 630004191 630004192 +630004191 0 CheckNote 4#93034 +630004192 0 DoSetInt 4#93034|0 +630004193 1 630004194 630004195 +630004194 0 CheckNote 4#93035 +630004195 0 DoSetInt 4#93035|0 +630004196 1 630004197 630004198 +630004197 0 CheckNote 4#93036 +630004198 0 DoSetInt 4#93036|0 +630004199 1 630004200 630004201 +630004200 0 CheckNote 4#93037 +630004201 0 DoSetInt 4#93037|0 +630004202 1 630004203 630004204 +630004203 0 CheckNote 4#93038 +630004204 0 DoSetInt 4#93038|0 +630004205 1 630004206 630004207 +630004206 0 CheckNote 4#93039 +630004207 0 DoSetInt 4#93039|0 +630004208 1 630004209 630004210 +630004209 0 CheckNote 4#93040 +630004210 0 DoSetInt 4#93040|0 +630004211 1 630004212 630004213 +630004212 0 CheckNote 4#93041 +630004213 0 DoSetInt 4#93041|0 +630004214 1 630004215 630004216 +630004215 0 CheckNote 2#93041 +630004216 0 DoSetInt 2#93041|0 +630004217 0 DoGetNpc 1#2001 +630004218 0 DoSetInt 1#1|0 +630004219 0 DoSetInt 1#2|0 +630004220 0 DoSetInt 1#3|0 +630004221 0 DoSetInt 1#4|0 +630004222 0 DoSetInt 1#6|0 +630004223 0 DoSetInt 1#7|0 +630004224 0 DoSetInt 1#8|0 +630004225 0 DoSetInt 1#9|0 +630004226 2 630004227 630004228 630004238 630004239 630004240 630004241 630004258 630004259 630004260 630004261 630004266 630004267 +630004227 0 CheckNpc 1#2001 +630004228 3 630004229 +630004229 2 630004230 630004231 630004232 630004235 630004236 630004237 +630004230 0 CheckNote 2#628 +630004231 0 CheckInt 2#628|0|1 +630004232 1 630004233 630004234 +630004233 0 CheckInt 4#93041|1|1 +630004234 0 CheckInt 2#93041|1|1 +630004235 0 DoSetInt 2#628|1 +630004236 0 DoRandom 1|4|1#9 +630004237 0 DoSetInt 2#601|1#9 +630004238 0 CheckInt 4#93041|0|1 +630004239 0 CheckInt 2#93041|0|1 +630004240 0 CheckNote 2#601 +630004241 1 630004242 630004257 +630004242 2 630004243 630004248 630004249 630004250 630004251 630004252 630004253 630004254 630004255 630004256 +630004243 1 630004244 630004245 630004246 630004247 +630004244 0 1 CheckNote 1#3 +630004245 0 CheckInt 1#3|0|1 +630004246 0 1 DoAddInt 1#3|1#7|-807040 +630004247 0 1 CheckInt 1#7|2#93040|1 +630004248 0 CheckNote 2#93040 +630004249 0 CheckInt 2#93040|93030|3 +630004250 0 CheckInt 2#93040|93039|5 +630004251 0 DoSetIntByNoteKey 1|2#93040|2#93040 +630004252 0 DoSetIntByNoteKey 2|2#93040|2#93040 +630004253 0 DoCopyNoteEx 1#3|2#93040|1 +630004254 0 DoAddInt 1#3|1#3|807040 +630004255 0 DoSetMagicId 1#3|1#3 +630004256 0 DoMulInt 1#3|1#2|10 +630004257 0 DoReturnTrue +630004258 0 CheckNote 2#93040 +630004259 0 1 CheckInt 2#93040|0|1 +630004260 0 CheckNote 2#2002 +630004261 1 630004262 630004263 630004264 630004265 +630004262 0 CheckExistBuffByKind 2#2002|9000810 +630004263 0 1 CheckNpc 2#2002 +630004264 0 1 CheckActivate 2#2002 +630004265 0 DoMagic 2#2002|2#2002|1|900081 +630004266 0 DoGetRoleIndex 2#2002|1#-1 +630004267 3 630004268 630004269 630004273 630004282 630004287 630004370 +630004268 0 DoCopyNoteEx 1#4|2#93040|2 +630004269 2 630004270 630004271 630004272 +630004270 0 1 CheckInt 1#1|3|1 +630004271 0 CheckNote 1#5 +630004272 0 DoRemoveNote 1#5 +630004273 2 630004274 630004275 +630004274 0 CheckNpc 2#2002 +630004275 1 630004276 630004279 +630004276 2 630004277 630004278 +630004277 0 1 DoCopyNoteByNpcNote 1#1|2#2002|2#93040 +630004278 0 DoSetNpcNote 2#2002|2#93040|2 +630004279 2 630004280 630004281 +630004280 0 CheckInt 1#1|0|1 +630004281 0 DoSetNpcNote 2#2002|2#93040|2 +630004282 2 630004283 630004284 630004285 630004286 +630004283 0 CheckInt 1#1|1|1 +630004284 0 DoSetInt 1#4|0 +630004285 0 DoSetIntByNoteKey 2|2#93040|1 +630004286 0 DoSetInt 1#6|0 +630004287 2 630004288 630004289 +630004288 0 1 CheckInt 1#1|0|1 +630004289 3 630004290 630004314 630004318 630004326 630004331 630004341 630004345 630004361 +630004290 2 630004291 630004298 630004299 630004304 +630004291 1 630004292 630004294 630004296 +630004292 2 630004293 +630004293 0 CheckInt 1#1|1|1 +630004294 2 630004295 +630004295 0 CheckInt 1#1|2|1 +630004296 2 630004297 +630004297 0 CheckInt 1#1|3|1 +630004298 0 1 CheckInt 1#4|3|1 +630004299 3 630004300 +630004300 2 630004301 630004302 630004303 +630004301 0 1 CheckInt 1#1|2|1 +630004302 0 1 CheckInt 1#2|0|1 +630004303 0 DoRemoveBuffByKind 1#2001|1#2|0 +630004304 1 630004305 630004309 630004313 +630004305 2 630004306 630004307 630004308 +630004306 0 CheckNote 2#601 +630004307 0 CheckInt 2#601|1000|5 +630004308 0 1 DoSetInt 2#601|3000 +630004309 2 630004310 630004311 630004312 +630004310 0 CheckNote 2#628 +630004311 0 CheckInt 2#628|1|1 +630004312 0 DoSetInt 2#628|0 +630004313 0 DoReturnTrue +630004314 2 630004315 630004316 630004317 +630004315 0 CheckInt 1#1|2|1 +630004316 0 1 CheckInt 1#4|3|1 +630004317 0 DoMagic 1#2001|1#2001|1|1#3 +630004318 2 630004319 630004325 +630004319 1 630004320 630004321 630004322 630004323 630004324 +630004320 0 CheckAction 1#2001|1 +630004321 0 CheckAction 1#2001|2 +630004322 0 CheckAction 1#2001|3 +630004323 0 CheckAction 1#2001|4 +630004324 0 CheckAction 1#2001|5 +630004325 0 DoMagic 1#2001|1#2001|1|900082 +630004326 2 630004327 630004330 +630004327 1 630004328 630004329 +630004328 0 CheckInt 1#4|3|1 +630004329 0 CheckAction 1#2001|0 +630004330 0 DoRemoveBuffByKind 1#2001|9000820|0 +630004331 2 630004332 630004333 630004336 630004337 630004338 630004339 630004340 +630004332 0 CheckInt 1#1|4|1 +630004333 1 630004334 630004335 +630004334 0 CheckInt 1#4|4|1 +630004335 0 1 DoSetNpcNote 2#2002|2#93040|2 +630004336 0 DoSetInt 2#628|1 +630004337 0 CheckNote 2#601 +630004338 0 CheckInt 2#601|3|2 +630004339 0 DoRandom 1|4|1#9 +630004340 0 DoSetInt 2#601|1#9 +630004341 2 630004342 630004343 630004344 +630004342 0 CheckInt 1#1|3|1 +630004343 0 CheckInt 1#4|4|1 +630004344 0 DoSetInt 1#4|3 +630004345 2 630004346 630004347 630004351 630004352 630004355 630004356 630004357 630004360 +630004346 0 CheckInt 1#1|3|1 +630004347 3 630004348 +630004348 2 630004349 630004350 +630004349 0 1 CheckInt 1#2|0|1 +630004350 0 DoRemoveBuffByKind 1#2001|1#2|0 +630004351 0 CheckInt 1#4|3|1 +630004352 1 630004353 630004354 +630004353 0 CheckNote 1#5 +630004354 0 DoGetTime 1#5|0 +630004355 0 CheckPassTime 1#5|3 +630004356 0 DoCopyNoteByNpcNote 1#6|2#2002|2#93040 +630004357 1 630004358 630004359 +630004358 0 CheckInt 1#6|2|1 +630004359 0 DoSetNpcNote 2#2002|2#93040|2 +630004360 0 DoRemoveNote 1#5 +630004361 3 630004362 +630004362 2 630004363 630004364 630004365 630004366 630004367 630004368 630004369 +630004363 0 CheckInt 1#4|3|1 +630004364 0 DoSetInt 2#601|0 +630004365 0 DoSetInt 2#628|0 +630004366 0 CheckAction 1#2001|1 +630004367 0 DoSetNpcNote 2#2002|2#93040|1 +630004368 0 DoSetInt 1#4|0 +630004369 0 DoSetIntByNoteKey 2|2#93040|1 +630004370 2 630004371 630004374 630004379 630004380 +630004371 1 630004372 630004373 +630004372 0 1 CheckNpcBeHitState 2#2002|0 +630004373 0 DoSetInt 1#8|0 +630004374 1 630004375 630004376 630004377 630004378 +630004375 0 CheckNpcBeHitState 2#2002|7 +630004376 0 CheckNpcBeHitState 2#2002|8 +630004377 0 CheckNpcBeHitState 2#2002|9 +630004378 0 CheckNpcBeHitState 2#2002|10 +630004379 0 CheckInt 1#8|0|1 +630004380 1 630004381 630004388 +630004381 2 630004382 630004383 630004384 630004385 630004386 630004387 +630004382 0 CheckProbability 9000 +630004383 0 DoSetNpcNote 2#2002|2#93040|1 +630004384 0 DoSetInt 1#4|0 +630004385 0 DoSetIntByNoteKey 2|2#93040|1 +630004386 0 DoSetInt 2#601|500 +630004387 0 DoSetInt 1#8|1 +630004388 2 630004389 630004390 +630004389 0 CheckProbability 10000 +630004390 0 DoSetInt 1#8|1 +630004391 3 630004392 630004395 630004396 630004397 630004400 630004403 630004406 630004409 630004412 630004415 630004418 630004421 630004424 630004427 630004430 630004433 630004434 630004435 630004436 630004437 630004438 630004439 630004440 630004444 630004445 630004446 630004447 630004448 630004449 630004450 630004451 630004452 630004453 630004454 630004455 +630004392 1 630004393 630004394 +630004393 0 CheckNote 1#1 +630004394 0 DoSetInt 1#1|0 +630004395 0 DoSetInt 1#2|0 +630004396 0 DoSetInt 1#3|2 +630004397 1 630004398 630004399 +630004398 0 CheckNote 4#93041 +630004399 0 DoSetInt 4#93041|0 +630004400 1 630004401 630004402 +630004401 0 CheckNote 4#93030 +630004402 0 DoSetInt 4#93030|0 +630004403 1 630004404 630004405 +630004404 0 CheckNote 4#93031 +630004405 0 DoSetInt 4#93031|0 +630004406 1 630004407 630004408 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1#2001 +630004439 0 DoSetInt 1#9|0 +630004440 3 630004441 +630004441 2 630004442 630004443 +630004442 0 CheckNote 4#93042 +630004443 0 DoSetInt 1#32|4#93042 +630004444 0 DoSetInt 1#30|0 +630004445 0 DoSetInt 1#31|0 +630004446 0 DoSetInt 1#51|0 +630004447 0 DoSetInt 1#52|0 +630004448 0 DoSetInt 1#53|0 +630004449 0 DoSetInt 1#54|0 +630004450 0 DoSetInt 1#55|0 +630004451 0 DoSetInt 1#56|0 +630004452 0 DoSetInt 1#57|0 +630004453 0 DoSetInt 1#58|0 +630004454 0 DoSetInt 1#59|0 +630004455 0 DoSetInt 1#60|0 +630004456 2 630004457 630004458 630004459 630004483 630004486 630004493 630004494 +630004457 0 CheckNote 4#93041 +630004458 0 CheckInt 4#93041|0|1 +630004459 3 630004460 +630004460 2 630004461 630004462 630004463 630004464 630004465 +630004461 0 CheckNote 1#32 +630004462 0 CheckInt 1#32|1|1 +630004463 0 DoGetAttribRate 1#2001|1#33|1|100 +630004464 0 DoGetAttribValue 1#2001|1#34|55 +630004465 1 630004466 630004472 630004478 +630004466 2 630004467 630004468 630004469 630004470 630004471 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630004856 630005217 +630004495 3 630004496 630004532 630004568 630004604 630004640 630004676 630004712 630004748 630004784 630004820 +630004496 2 630004497 630004498 630004499 630004529 630004530 630004531 +630004497 0 CheckNote 2#93030 +630004498 0 CheckInt 2#93030|1|1 +630004499 1 630004500 630004501 630004527 630004528 +630004500 0 CheckNote 1#93030 +630004501 2 630004502 630004526 +630004502 1 630004503 630004514 630004525 +630004503 2 630004504 630004505 630004506 630004507 630004510 +630004504 0 CheckProbability 2000 +630004505 0 DoSetInt 1#9|4#93030 +630004506 0 DoAddInt 1#9|1#9|1 +630004507 1 630004508 630004509 +630004508 0 CheckProbability 2500 +630004509 0 DoAddInt 1#9|1#9|1 +630004510 3 630004511 +630004511 2 630004512 630004513 +630004512 0 CheckInt 1#9|0|4 +630004513 0 DoSetInt 1#9|0 +630004514 2 630004515 630004516 630004517 630004518 630004521 +630004515 0 CheckProbability 2100 +630004516 0 DoSetInt 1#9|4#93030 +630004517 0 DoAddInt 1#9|1#9|-1 +630004518 1 630004519 630004520 +630004519 0 CheckProbability 2500 +630004520 0 DoAddInt 1#9|1#9|-1 +630004521 3 630004522 +630004522 2 630004523 630004524 +630004523 0 CheckInt 1#9|0|4 +630004524 0 DoSetInt 1#9|0 +630004525 0 DoSetInt 1#9|4#93030 +630004526 0 1 DoReturnTrue +630004527 0 1 DoAddInt 1#31|1#9|1#9 +630004528 0 DoGetTime 1#93030|1#9 +630004529 0 CheckPassTime 1#93030|0 +630004530 0 DoSetInt 2#93030|2 +630004531 0 DoRemoveNote 1#93030 +630004532 2 630004533 630004534 630004535 630004565 630004566 630004567 +630004533 0 CheckNote 2#93031 +630004534 0 CheckInt 2#93031|1|1 +630004535 1 630004536 630004537 630004563 630004564 +630004536 0 CheckNote 1#93031 +630004537 2 630004538 630004562 +630004538 1 630004539 630004550 630004561 +630004539 2 630004540 630004541 630004542 630004543 630004546 +630004540 0 CheckProbability 2000 +630004541 0 DoSetInt 1#9|4#93031 +630004542 0 DoAddInt 1#9|1#9|1 +630004543 1 630004544 630004545 +630004544 0 CheckProbability 2500 +630004545 0 DoAddInt 1#9|1#9|1 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630004575 630004586 630004597 +630004575 2 630004576 630004577 630004578 630004579 630004582 +630004576 0 CheckProbability 2000 +630004577 0 DoSetInt 1#9|4#93032 +630004578 0 DoAddInt 1#9|1#9|1 +630004579 1 630004580 630004581 +630004580 0 CheckProbability 2500 +630004581 0 DoAddInt 1#9|1#9|1 +630004582 3 630004583 +630004583 2 630004584 630004585 +630004584 0 CheckInt 1#9|0|4 +630004585 0 DoSetInt 1#9|0 +630004586 2 630004587 630004588 630004589 630004590 630004593 +630004587 0 CheckProbability 2100 +630004588 0 DoSetInt 1#9|4#93032 +630004589 0 DoAddInt 1#9|1#9|-1 +630004590 1 630004591 630004592 +630004591 0 CheckProbability 2500 +630004592 0 DoAddInt 1#9|1#9|-1 +630004593 3 630004594 +630004594 2 630004595 630004596 +630004595 0 CheckInt 1#9|0|4 +630004596 0 DoSetInt 1#9|0 +630004597 0 DoSetInt 1#9|4#93032 +630004598 0 1 DoReturnTrue +630004599 0 1 DoAddInt 1#31|1#9|1#9 +630004600 0 DoGetTime 1#93032|1#9 +630004601 0 CheckPassTime 1#93032|0 +630004602 0 DoSetInt 2#93032|2 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1#9|0 +630004658 2 630004659 630004660 630004661 630004662 630004665 +630004659 0 CheckProbability 2100 +630004660 0 DoSetInt 1#9|4#93034 +630004661 0 DoAddInt 1#9|1#9|-1 +630004662 1 630004663 630004664 +630004663 0 CheckProbability 2500 +630004664 0 DoAddInt 1#9|1#9|-1 +630004665 3 630004666 +630004666 2 630004667 630004668 +630004667 0 CheckInt 1#9|0|4 +630004668 0 DoSetInt 1#9|0 +630004669 0 DoSetInt 1#9|4#93034 +630004670 0 1 DoReturnTrue +630004671 0 1 DoAddInt 1#31|1#9|1#9 +630004672 0 DoGetTime 1#93034|1#9 +630004673 0 CheckPassTime 1#93034|0 +630004674 0 DoSetInt 2#93034|2 +630004675 0 DoRemoveNote 1#93034 +630004676 2 630004677 630004678 630004679 630004709 630004710 630004711 +630004677 0 CheckNote 2#93035 +630004678 0 CheckInt 2#93035|1|1 +630004679 1 630004680 630004681 630004707 630004708 +630004680 0 CheckNote 1#93035 +630004681 2 630004682 630004706 +630004682 1 630004683 630004694 630004705 +630004683 2 630004684 630004685 630004686 630004687 630004690 +630004684 0 CheckProbability 2000 +630004685 0 DoSetInt 1#9|4#93035 +630004686 0 DoAddInt 1#9|1#9|1 +630004687 1 630004688 630004689 +630004688 0 CheckProbability 2500 +630004689 0 DoAddInt 1#9|1#9|1 +630004690 3 630004691 +630004691 2 630004692 630004693 +630004692 0 CheckInt 1#9|0|4 +630004693 0 DoSetInt 1#9|0 +630004694 2 630004695 630004696 630004697 630004698 630004701 +630004695 0 CheckProbability 2100 +630004696 0 DoSetInt 1#9|4#93035 +630004697 0 DoAddInt 1#9|1#9|-1 +630004698 1 630004699 630004700 +630004699 0 CheckProbability 2500 +630004700 0 DoAddInt 1#9|1#9|-1 +630004701 3 630004702 +630004702 2 630004703 630004704 +630004703 0 CheckInt 1#9|0|4 +630004704 0 DoSetInt 1#9|0 +630004705 0 DoSetInt 1#9|4#93035 +630004706 0 1 DoReturnTrue +630004707 0 1 DoAddInt 1#31|1#9|1#9 +630004708 0 DoGetTime 1#93035|1#9 +630004709 0 CheckPassTime 1#93035|0 +630004710 0 DoSetInt 2#93035|2 +630004711 0 DoRemoveNote 1#93035 +630004712 2 630004713 630004714 630004715 630004745 630004746 630004747 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630004796 630004797 +630004796 0 CheckProbability 2500 +630004797 0 DoAddInt 1#9|1#9|1 +630004798 3 630004799 +630004799 2 630004800 630004801 +630004800 0 CheckInt 1#9|0|4 +630004801 0 DoSetInt 1#9|0 +630004802 2 630004803 630004804 630004805 630004806 630004809 +630004803 0 CheckProbability 2100 +630004804 0 DoSetInt 1#9|4#93038 +630004805 0 DoAddInt 1#9|1#9|-1 +630004806 1 630004807 630004808 +630004807 0 CheckProbability 2500 +630004808 0 DoAddInt 1#9|1#9|-1 +630004809 3 630004810 +630004810 2 630004811 630004812 +630004811 0 CheckInt 1#9|0|4 +630004812 0 DoSetInt 1#9|0 +630004813 0 DoSetInt 1#9|4#93038 +630004814 0 1 DoReturnTrue +630004815 0 1 DoAddInt 1#31|1#9|1#9 +630004816 0 DoGetTime 1#93038|1#9 +630004817 0 CheckPassTime 1#93038|0 +630004818 0 DoSetInt 2#93038|2 +630004819 0 DoRemoveNote 1#93038 +630004820 2 630004821 630004822 630004823 630004853 630004854 630004855 +630004821 0 CheckNote 2#93039 +630004822 0 CheckInt 2#93039|1|1 +630004823 1 630004824 630004825 630004851 630004852 +630004824 0 CheckNote 1#93039 +630004825 2 630004826 630004850 +630004826 1 630004827 630004838 630004849 +630004827 2 630004828 630004829 630004830 630004831 630004834 +630004828 0 CheckProbability 2000 +630004829 0 DoSetInt 1#9|4#93039 +630004830 0 DoAddInt 1#9|1#9|1 +630004831 1 630004832 630004833 +630004832 0 CheckProbability 2500 +630004833 0 DoAddInt 1#9|1#9|1 +630004834 3 630004835 +630004835 2 630004836 630004837 +630004836 0 CheckInt 1#9|0|4 +630004837 0 DoSetInt 1#9|0 +630004838 2 630004839 630004840 630004841 630004842 630004845 +630004839 0 CheckProbability 2100 +630004840 0 DoSetInt 1#9|4#93039 +630004841 0 DoAddInt 1#9|1#9|-1 +630004842 1 630004843 630004844 +630004843 0 CheckProbability 2500 +630004844 0 DoAddInt 1#9|1#9|-1 +630004845 3 630004846 +630004846 2 630004847 630004848 +630004847 0 CheckInt 1#9|0|4 +630004848 0 DoSetInt 1#9|0 +630004849 0 DoSetInt 1#9|4#93039 +630004850 0 1 DoReturnTrue +630004851 0 1 DoAddInt 1#31|1#9|1#9 +630004852 0 DoGetTime 1#93039|1#9 +630004853 0 CheckPassTime 1#93039|0 +630004854 0 DoSetInt 2#93039|2 +630004855 0 DoRemoveNote 1#93039 +630004856 3 630004857 630004893 630004929 630004965 630005001 630005037 630005073 630005109 630005145 630005181 +630004857 2 630004858 630004859 630004860 630004863 630004878 630004879 630004880 630004881 630004882 630004891 630004892 +630004858 0 CheckNote 2#93030 +630004859 0 CheckInt 2#93030|2|1 +630004860 1 630004861 630004862 +630004861 0 1 CheckNote 1#-11 +630004862 0 DoRemoveNote 1#-11 +630004863 1 630004864 630004868 630004871 630004872 630004876 630004877 +630004864 2 630004865 630004866 630004867 +630004865 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000700|9000820|1#5|1#6|1#7 +630004866 0 DoSetInt 1#51|0 +630004867 0 DoRemoveNote 1#11 +630004868 2 630004869 630004870 +630004869 0 1 CheckNote 1#11 +630004870 0 DoGetTime 1#11|0 +630004871 0 1 CheckPassTime 1#11|2 +630004872 2 630004873 630004874 630004875 +630004873 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000700|0|1#5|1#6|1#7 +630004874 0 DoSetInt 1#51|1 +630004875 0 DoRemoveNote 1#11 +630004876 0 1 DoSetInt 2#93030|0 +630004877 0 1 DoRemoveNote 1#11 +630004878 0 CheckNote 1#2002 +630004879 0 CheckNpc 1#2002 +630004880 0 DoCopyNoteByNpcNote 1#8|1#2002|93030 +630004881 0 1 CheckInt 1#8|0|1 +630004882 3 630004883 630004887 +630004883 2 630004884 630004885 630004886 +630004884 0 CheckInt 1#51|1|1 +630004885 0 DoSetNpcNote 1#2002|93030|4 +630004886 0 DoSetInt 2#93030|4 +630004887 2 630004888 630004889 630004890 +630004888 0 CheckInt 1#51|0|1 +630004889 0 DoSetNpcNote 1#2002|93030|3 +630004890 0 DoSetInt 2#93030|3 +630004891 0 DoSetInt 1#8|0 +630004892 0 DoRemoveNote 1#2002 +630004893 2 630004894 630004895 630004896 630004899 630004914 630004915 630004916 630004917 630004918 630004927 630004928 +630004894 0 CheckNote 2#93031 +630004895 0 CheckInt 2#93031|2|1 +630004896 1 630004897 630004898 +630004897 0 1 CheckNote 1#-12 +630004898 0 DoRemoveNote 1#-12 +630004899 1 630004900 630004904 630004907 630004908 630004912 630004913 +630004900 2 630004901 630004902 630004903 +630004901 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000710|9000820|1#5|1#6|1#7 +630004902 0 DoSetInt 1#52|0 +630004903 0 DoRemoveNote 1#12 +630004904 2 630004905 630004906 +630004905 0 1 CheckNote 1#12 +630004906 0 DoGetTime 1#12|0 +630004907 0 1 CheckPassTime 1#12|2 +630004908 2 630004909 630004910 630004911 +630004909 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000710|0|1#5|1#6|1#7 +630004910 0 DoSetInt 1#52|1 +630004911 0 DoRemoveNote 1#12 +630004912 0 1 DoSetInt 2#93031|0 +630004913 0 1 DoRemoveNote 1#12 +630004914 0 CheckNote 1#2002 +630004915 0 CheckNpc 1#2002 +630004916 0 DoCopyNoteByNpcNote 1#8|1#2002|93031 +630004917 0 1 CheckInt 1#8|0|1 +630004918 3 630004919 630004923 +630004919 2 630004920 630004921 630004922 +630004920 0 CheckInt 1#52|1|1 +630004921 0 DoSetNpcNote 1#2002|93031|4 +630004922 0 DoSetInt 2#93031|4 +630004923 2 630004924 630004925 630004926 +630004924 0 CheckInt 1#52|0|1 +630004925 0 DoSetNpcNote 1#2002|93031|3 +630004926 0 DoSetInt 2#93031|3 +630004927 0 DoSetInt 1#8|0 +630004928 0 DoRemoveNote 1#2002 +630004929 2 630004930 630004931 630004932 630004935 630004950 630004951 630004952 630004953 630004954 630004963 630004964 +630004930 0 CheckNote 2#93032 +630004931 0 CheckInt 2#93032|2|1 +630004932 1 630004933 630004934 +630004933 0 1 CheckNote 1#-13 +630004934 0 DoRemoveNote 1#-13 +630004935 1 630004936 630004940 630004943 630004944 630004948 630004949 +630004936 2 630004937 630004938 630004939 +630004937 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000720|9000820|1#5|1#6|1#7 +630004938 0 DoSetInt 1#53|0 +630004939 0 DoRemoveNote 1#13 +630004940 2 630004941 630004942 +630004941 0 1 CheckNote 1#13 +630004942 0 DoGetTime 1#13|0 +630004943 0 1 CheckPassTime 1#13|2 +630004944 2 630004945 630004946 630004947 +630004945 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000720|0|1#5|1#6|1#7 +630004946 0 DoSetInt 1#53|1 +630004947 0 DoRemoveNote 1#13 +630004948 0 1 DoSetInt 2#93032|0 +630004949 0 1 DoRemoveNote 1#13 +630004950 0 CheckNote 1#2002 +630004951 0 CheckNpc 1#2002 +630004952 0 DoCopyNoteByNpcNote 1#8|1#2002|93032 +630004953 0 1 CheckInt 1#8|0|1 +630004954 3 630004955 630004959 +630004955 2 630004956 630004957 630004958 +630004956 0 CheckInt 1#53|1|1 +630004957 0 DoSetNpcNote 1#2002|93032|4 +630004958 0 DoSetInt 2#93032|4 +630004959 2 630004960 630004961 630004962 +630004960 0 CheckInt 1#53|0|1 +630004961 0 DoSetNpcNote 1#2002|93032|3 +630004962 0 DoSetInt 2#93032|3 +630004963 0 DoSetInt 1#8|0 +630004964 0 DoRemoveNote 1#2002 +630004965 2 630004966 630004967 630004968 630004971 630004986 630004987 630004988 630004989 630004990 630004999 630005000 +630004966 0 CheckNote 2#93033 +630004967 0 CheckInt 2#93033|2|1 +630004968 1 630004969 630004970 +630004969 0 1 CheckNote 1#-14 +630004970 0 DoRemoveNote 1#-14 +630004971 1 630004972 630004976 630004979 630004980 630004984 630004985 +630004972 2 630004973 630004974 630004975 +630004973 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000730|9000820|1#5|1#6|1#7 +630004974 0 DoSetInt 1#54|0 +630004975 0 DoRemoveNote 1#14 +630004976 2 630004977 630004978 +630004977 0 1 CheckNote 1#14 +630004978 0 DoGetTime 1#14|0 +630004979 0 1 CheckPassTime 1#14|2 +630004980 2 630004981 630004982 630004983 +630004981 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000730|0|1#5|1#6|1#7 +630004982 0 DoSetInt 1#54|1 +630004983 0 DoRemoveNote 1#14 +630004984 0 1 DoSetInt 2#93033|0 +630004985 0 1 DoRemoveNote 1#14 +630004986 0 CheckNote 1#2002 +630004987 0 CheckNpc 1#2002 +630004988 0 DoCopyNoteByNpcNote 1#8|1#2002|93033 +630004989 0 1 CheckInt 1#8|0|1 +630004990 3 630004991 630004995 +630004991 2 630004992 630004993 630004994 +630004992 0 CheckInt 1#54|1|1 +630004993 0 DoSetNpcNote 1#2002|93033|4 +630004994 0 DoSetInt 2#93033|4 +630004995 2 630004996 630004997 630004998 +630004996 0 CheckInt 1#54|0|1 +630004997 0 DoSetNpcNote 1#2002|93033|3 +630004998 0 DoSetInt 2#93033|3 +630004999 0 DoSetInt 1#8|0 +630005000 0 DoRemoveNote 1#2002 +630005001 2 630005002 630005003 630005004 630005007 630005022 630005023 630005024 630005025 630005026 630005035 630005036 +630005002 0 CheckNote 2#93034 +630005003 0 CheckInt 2#93034|2|1 +630005004 1 630005005 630005006 +630005005 0 1 CheckNote 1#-15 +630005006 0 DoRemoveNote 1#-15 +630005007 1 630005008 630005012 630005015 630005016 630005020 630005021 +630005008 2 630005009 630005010 630005011 +630005009 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000740|9000820|1#5|1#6|1#7 +630005010 0 DoSetInt 1#55|0 +630005011 0 DoRemoveNote 1#15 +630005012 2 630005013 630005014 +630005013 0 1 CheckNote 1#15 +630005014 0 DoGetTime 1#15|0 +630005015 0 1 CheckPassTime 1#15|2 +630005016 2 630005017 630005018 630005019 +630005017 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000740|0|1#5|1#6|1#7 +630005018 0 DoSetInt 1#55|1 +630005019 0 DoRemoveNote 1#15 +630005020 0 1 DoSetInt 2#93034|0 +630005021 0 1 DoRemoveNote 1#15 +630005022 0 CheckNote 1#2002 +630005023 0 CheckNpc 1#2002 +630005024 0 DoCopyNoteByNpcNote 1#8|1#2002|93034 +630005025 0 1 CheckInt 1#8|0|1 +630005026 3 630005027 630005031 +630005027 2 630005028 630005029 630005030 +630005028 0 CheckInt 1#55|1|1 +630005029 0 DoSetNpcNote 1#2002|93034|4 +630005030 0 DoSetInt 2#93034|4 +630005031 2 630005032 630005033 630005034 +630005032 0 CheckInt 1#55|0|1 +630005033 0 DoSetNpcNote 1#2002|93034|3 +630005034 0 DoSetInt 2#93034|3 +630005035 0 DoSetInt 1#8|0 +630005036 0 DoRemoveNote 1#2002 +630005037 2 630005038 630005039 630005040 630005043 630005058 630005059 630005060 630005061 630005062 630005071 630005072 +630005038 0 CheckNote 2#93035 +630005039 0 CheckInt 2#93035|2|1 +630005040 1 630005041 630005042 +630005041 0 1 CheckNote 1#-16 +630005042 0 DoRemoveNote 1#-16 +630005043 1 630005044 630005048 630005051 630005052 630005056 630005057 +630005044 2 630005045 630005046 630005047 +630005045 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000750|9000820|1#5|1#6|1#7 +630005046 0 DoSetInt 1#56|0 +630005047 0 DoRemoveNote 1#16 +630005048 2 630005049 630005050 +630005049 0 1 CheckNote 1#16 +630005050 0 DoGetTime 1#16|0 +630005051 0 1 CheckPassTime 1#16|2 +630005052 2 630005053 630005054 630005055 +630005053 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000750|0|1#5|1#6|1#7 +630005054 0 DoSetInt 1#56|1 +630005055 0 DoRemoveNote 1#16 +630005056 0 1 DoSetInt 2#93035|0 +630005057 0 1 DoRemoveNote 1#16 +630005058 0 CheckNote 1#2002 +630005059 0 CheckNpc 1#2002 +630005060 0 DoCopyNoteByNpcNote 1#8|1#2002|93035 +630005061 0 1 CheckInt 1#8|0|1 +630005062 3 630005063 630005067 +630005063 2 630005064 630005065 630005066 +630005064 0 CheckInt 1#56|1|1 +630005065 0 DoSetNpcNote 1#2002|93035|4 +630005066 0 DoSetInt 2#93035|4 +630005067 2 630005068 630005069 630005070 +630005068 0 CheckInt 1#56|0|1 +630005069 0 DoSetNpcNote 1#2002|93035|3 +630005070 0 DoSetInt 2#93035|3 +630005071 0 DoSetInt 1#8|0 +630005072 0 DoRemoveNote 1#2002 +630005073 2 630005074 630005075 630005076 630005079 630005094 630005095 630005096 630005097 630005098 630005107 630005108 +630005074 0 CheckNote 2#93036 +630005075 0 CheckInt 2#93036|2|1 +630005076 1 630005077 630005078 +630005077 0 1 CheckNote 1#-17 +630005078 0 DoRemoveNote 1#-17 +630005079 1 630005080 630005084 630005087 630005088 630005092 630005093 +630005080 2 630005081 630005082 630005083 +630005081 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000760|9000820|1#5|1#6|1#7 +630005082 0 DoSetInt 1#57|0 +630005083 0 DoRemoveNote 1#17 +630005084 2 630005085 630005086 +630005085 0 1 CheckNote 1#17 +630005086 0 DoGetTime 1#17|0 +630005087 0 1 CheckPassTime 1#17|2 +630005088 2 630005089 630005090 630005091 +630005089 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000760|0|1#5|1#6|1#7 +630005090 0 DoSetInt 1#57|1 +630005091 0 DoRemoveNote 1#17 +630005092 0 1 DoSetInt 2#93036|0 +630005093 0 1 DoRemoveNote 1#17 +630005094 0 CheckNote 1#2002 +630005095 0 CheckNpc 1#2002 +630005096 0 DoCopyNoteByNpcNote 1#8|1#2002|93036 +630005097 0 1 CheckInt 1#8|0|1 +630005098 3 630005099 630005103 +630005099 2 630005100 630005101 630005102 +630005100 0 CheckInt 1#57|1|1 +630005101 0 DoSetNpcNote 1#2002|93036|4 +630005102 0 DoSetInt 2#93036|4 +630005103 2 630005104 630005105 630005106 +630005104 0 CheckInt 1#57|0|1 +630005105 0 DoSetNpcNote 1#2002|93036|3 +630005106 0 DoSetInt 2#93036|3 +630005107 0 DoSetInt 1#8|0 +630005108 0 DoRemoveNote 1#2002 +630005109 2 630005110 630005111 630005112 630005115 630005130 630005131 630005132 630005133 630005134 630005143 630005144 +630005110 0 CheckNote 2#93037 +630005111 0 CheckInt 2#93037|2|1 +630005112 1 630005113 630005114 +630005113 0 1 CheckNote 1#-18 +630005114 0 DoRemoveNote 1#-18 +630005115 1 630005116 630005120 630005123 630005124 630005128 630005129 +630005116 2 630005117 630005118 630005119 +630005117 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000770|9000820|1#5|1#6|1#7 +630005118 0 DoSetInt 1#58|0 +630005119 0 DoRemoveNote 1#18 +630005120 2 630005121 630005122 +630005121 0 1 CheckNote 1#18 +630005122 0 DoGetTime 1#18|0 +630005123 0 1 CheckPassTime 1#18|2 +630005124 2 630005125 630005126 630005127 +630005125 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000770|0|1#5|1#6|1#7 +630005126 0 DoSetInt 1#58|1 +630005127 0 DoRemoveNote 1#18 +630005128 0 1 DoSetInt 2#93037|0 +630005129 0 1 DoRemoveNote 1#18 +630005130 0 CheckNote 1#2002 +630005131 0 CheckNpc 1#2002 +630005132 0 DoCopyNoteByNpcNote 1#8|1#2002|93037 +630005133 0 1 CheckInt 1#8|0|1 +630005134 3 630005135 630005139 +630005135 2 630005136 630005137 630005138 +630005136 0 CheckInt 1#58|1|1 +630005137 0 DoSetNpcNote 1#2002|93037|4 +630005138 0 DoSetInt 2#93037|4 +630005139 2 630005140 630005141 630005142 +630005140 0 CheckInt 1#58|0|1 +630005141 0 DoSetNpcNote 1#2002|93037|3 +630005142 0 DoSetInt 2#93037|3 +630005143 0 DoSetInt 1#8|0 +630005144 0 DoRemoveNote 1#2002 +630005145 2 630005146 630005147 630005148 630005151 630005166 630005167 630005168 630005169 630005170 630005179 630005180 +630005146 0 CheckNote 2#93038 +630005147 0 CheckInt 2#93038|2|1 +630005148 1 630005149 630005150 +630005149 0 1 CheckNote 1#-19 +630005150 0 DoRemoveNote 1#-19 +630005151 1 630005152 630005156 630005159 630005160 630005164 630005165 +630005152 2 630005153 630005154 630005155 +630005153 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000780|9000820|1#5|1#6|1#7 +630005154 0 DoSetInt 1#59|0 +630005155 0 DoRemoveNote 1#19 +630005156 2 630005157 630005158 +630005157 0 1 CheckNote 1#19 +630005158 0 DoGetTime 1#19|0 +630005159 0 1 CheckPassTime 1#19|2 +630005160 2 630005161 630005162 630005163 +630005161 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000780|0|1#5|1#6|1#7 +630005162 0 DoSetInt 1#59|1 +630005163 0 DoRemoveNote 1#19 +630005164 0 1 DoSetInt 2#93038|0 +630005165 0 1 DoRemoveNote 1#19 +630005166 0 CheckNote 1#2002 +630005167 0 CheckNpc 1#2002 +630005168 0 DoCopyNoteByNpcNote 1#8|1#2002|93038 +630005169 0 1 CheckInt 1#8|0|1 +630005170 3 630005171 630005175 +630005171 2 630005172 630005173 630005174 +630005172 0 CheckInt 1#59|1|1 +630005173 0 DoSetNpcNote 1#2002|93038|4 +630005174 0 DoSetInt 2#93038|4 +630005175 2 630005176 630005177 630005178 +630005176 0 CheckInt 1#59|0|1 +630005177 0 DoSetNpcNote 1#2002|93038|3 +630005178 0 DoSetInt 2#93038|3 +630005179 0 DoSetInt 1#8|0 +630005180 0 DoRemoveNote 1#2002 +630005181 2 630005182 630005183 630005184 630005187 630005202 630005203 630005204 630005205 630005206 630005215 630005216 +630005182 0 CheckNote 2#93039 +630005183 0 CheckInt 2#93039|2|1 +630005184 1 630005185 630005186 +630005185 0 1 CheckNote 1#-20 +630005186 0 DoRemoveNote 1#-20 +630005187 1 630005188 630005192 630005195 630005196 630005200 630005201 +630005188 2 630005189 630005190 630005191 +630005189 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000790|9000820|1#5|1#6|1#7 +630005190 0 DoSetInt 1#60|0 +630005191 0 DoRemoveNote 1#20 +630005192 2 630005193 630005194 +630005193 0 1 CheckNote 1#20 +630005194 0 DoGetTime 1#20|0 +630005195 0 1 CheckPassTime 1#20|2 +630005196 2 630005197 630005198 630005199 +630005197 0 DoSearchNpcEx 1#2002|1#2001|2|4|1#4|9000790|0|1#5|1#6|1#7 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0 CheckPassTime 1#-14|0 +630005252 0 DoRemoveNote 1#-14 +630005253 0 DoSetInt 2#93033|2 +630005254 2 630005255 630005256 630005257 630005260 630005261 630005262 +630005255 0 CheckNote 2#93034 +630005256 0 CheckInt 2#93034|3|1 +630005257 1 630005258 630005259 +630005258 0 CheckNote 1#-15 +630005259 0 DoGetTime 1#-15|5 +630005260 0 CheckPassTime 1#-15|0 +630005261 0 DoRemoveNote 1#-15 +630005262 0 DoSetInt 2#93034|2 +630005263 2 630005264 630005265 630005266 630005269 630005270 630005271 +630005264 0 CheckNote 2#93035 +630005265 0 CheckInt 2#93035|3|1 +630005266 1 630005267 630005268 +630005267 0 CheckNote 1#-16 +630005268 0 DoGetTime 1#-16|5 +630005269 0 CheckPassTime 1#-16|0 +630005270 0 DoRemoveNote 1#-16 +630005271 0 DoSetInt 2#93035|2 +630005272 2 630005273 630005274 630005275 630005278 630005279 630005280 +630005273 0 CheckNote 2#93036 +630005274 0 CheckInt 2#93036|3|1 +630005275 1 630005276 630005277 +630005276 0 CheckNote 1#-17 +630005277 0 DoGetTime 1#-17|5 +630005278 0 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CheckPassTime 1#-20|0 +630005306 0 DoRemoveNote 1#-20 +630005307 0 DoSetInt 2#93039|2 +630005334 2 630005335 630005336 630005337 630005338 630005339 630005342 630005343 630005344 +630005335 0 DoGetNpc 1#2001 +630005336 0 DoGetNpcPosition 1#2001|1#1|1#2 +630005337 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#1|1#2|5|5 +630005338 0 DoAddNpcByNote 1#2001|1#2001|1#1|1#2|1#1|1#2|90030|1|2|0 +630005339 1 630005340 630005341 +630005340 0 CheckNote 1#3 +630005341 0 DoSetInt 1#3|0 +630005342 0 DoAddInt 1#3|1#3|1 +630005343 0 CheckInt 1#3|5|1 +630005344 0 DoRemoveCurrentBehavior +630000027 3 630000030 630000031 630000032 630000033 630000034 630000035 630000036 630000037 630000038 630000039 630000040 +630000030 0 DoGetNpc 1#2001 +630000031 0 DoSetInt 1#1|0 +630000032 0 DoSetInt 1#2|0 +630000033 0 DoSetInt 1#3|0 +630000034 0 DoSetInt 1#5|0 +630000035 0 DoSetInt 1#10|0 +630000036 0 DoSetInt 1#20|0 +630000037 0 DoSetInt 1#21|0 +630000038 0 DoSetInt 1#22|0 +630000039 0 DoSetInt 1#23|0 +630000040 0 DoSetInt 1#24|0 +630000041 2 630000318 630000319 630000320 +630000318 0 CheckNpc 1#2001 +630000319 0 DoGetRoleCount 1#10 +630000320 3 630000321 630000479 630000498 +630000321 2 630000322 630000323 630000324 630000325 630000326 630000329 630000475 630000478 +630000322 0 CheckInt 1#10|1|1 +630000323 0 CheckInt 1#1|0|1 +630000324 0 DoGetRoleActivateNpc 1#2|1 +630000325 0 DoGetRoleNpcCount 1#2|1#3 +630000326 1 630000327 630000328 +630000327 0 1 CheckInt 1#3|0|2 +630000328 0 DoGetRoleNpc 1#2|1#20|0 +630000329 1 630000330 630000474 +630000330 0 1 CheckInt 1#3|1|2 +630000474 0 DoGetRoleNpc 1#2|1#21|1 +630000475 1 630000476 630000477 +630000476 0 1 CheckInt 1#3|2|2 +630000477 0 DoGetRoleNpc 1#2|1#22|2 +630000478 0 DoSetInt 1#1|1 +630000479 2 630000480 630000481 630000482 630000485 630000488 630000491 630000494 630000497 +630000480 0 CheckInt 1#10|1|2 +630000481 0 CheckInt 1#1|0|1 +630000482 1 630000483 630000484 +630000483 0 1 CheckIntCompareInt 1#10|1|3 +630000484 0 DoGetRoleActivateNpc 1#20|1 +630000485 1 630000486 630000487 +630000486 0 1 CheckIntCompareInt 1#10|2|3 +630000487 0 DoGetRoleActivateNpc 1#21|1 +630000488 1 630000489 630000490 +630000489 0 1 CheckIntCompareInt 1#10|3|3 +630000490 0 DoGetRoleActivateNpc 1#22|1 +630000491 1 630000492 630000493 +630000492 0 1 CheckIntCompareInt 1#10|4|3 +630000493 0 DoGetRoleActivateNpc 1#23|1 +630000494 1 630000495 630000496 +630000495 0 1 CheckIntCompareInt 1#10|5|3 +630000496 0 DoGetRoleActivateNpc 1#24|1 +630000497 0 DoSetInt 1#1|1 +630000498 2 630000499 630000500 630000516 630000517 +630000499 0 CheckInt 1#5|0|1 +630000500 3 630000501 630000504 630000507 630000510 630000513 +630000501 2 630000502 630000503 +630000502 0 CheckNpc 1#20 +630000503 0 DoIndicateRoleToNpc 1#20|1#2001||1 +630000504 2 630000505 630000506 +630000505 0 CheckNpc 1#21 +630000506 0 DoIndicateRoleToNpc 1#21|1#2001||1 +630000507 2 630000508 630000509 +630000508 0 CheckNpc 1#22 +630000509 0 DoIndicateRoleToNpc 1#22|1#2001||1 +630000510 2 630000511 630000512 +630000511 0 CheckNpc 1#23 +630000512 0 DoIndicateRoleToNpc 1#23|1#2001||1 +630000513 2 630000514 630000515 +630000514 0 CheckNpc 1#24 +630000515 0 DoIndicateRoleToNpc 1#24|1#2001||1 +630000516 0 DoSetInt 1#5|1 +630000517 0 DoRemoveBuffByKind 1#2001|9001070|0 +630000635 2 630000636 630000637 630000638 630000639 630000640 630000641 630000687 630000737 630000642 630000702 630000643 630000644 630000645 630000679 +630000636 0 DoGetNpc 1#2001 +630000637 0 DoSetInt 1#6001|0 +630000638 0 DoSetInt 1#6002|0 +630000639 0 DoSetInt 1#6003|0 +630000640 0 DoSetInt 1#6004|0 +630000641 0 DoGetTime 1#6005|0 +630000687 0 DoSetInt 1#6006|0 +630000737 0 DoSetInt 1#6007|0 +630000642 0 DoSetInt 1#6011|0 +630000702 0 DoSetInt 1#6012|0 +630000643 0 DoSetInt 1#7001|0 +630000644 0 DoSetInt 2#70001|0 +630000645 0 DoGetTime 1#70011|2#70001 +630000679 0 DoSetHackPhaseCount 1#2001|3 +630000646 2 630000647 630000648 630000653 630000751 630000649 +630000647 0 CheckNpc 1#2001 +630000648 0 DoGetAttribValue 1#2001|1#6001|79 +630000653 0 DoGetAttribMaxValue 1#2001|1#6002|79 +630000751 0 1 CheckInt 1#6002|0|1 +630000649 3 630000650 630000662 630000724 +630000650 3 630000651 630000657 630000654 +630000651 2 630000652 630000659 630000675 630000720 630000655 630000688 630000745 630000677 630000656 +630000652 0 CheckInt 1#6011|0|1 +630000659 0 DoDivInt 1#6002|1#6006|3 +630000675 0 DoMulInt 1#6006|1#6006|2 +630000720 0 CheckInt 1#6001|1#6006|5 +630000655 0 DoMagic 1#2001|1#2001|0|900108 +630000688 1 630000689 630000693 +630000689 2 630000690 630000691 630000692 +630000690 0 DoCopyNoteByNpcNote 1#2002|1#2001|2002 +630000691 0 CheckNpc 1#2002 +630000692 0 DoAddMissile 1#2002|1#2001|0|0|0|0|80000001|1 +630000693 2 630000694 +630000694 0 DoReturnTrue +630000745 0 DoPlayHackEffect 1#2001|FxUiFightHackEffect +630000677 0 DoSetHackPointActive 1#2001|2|0 +630000656 0 DoSetInt 1#6011|1 +630000657 2 630000658 630000721 630000722 630000660 630000695 630000746 630000678 630000661 +630000658 0 CheckInt 1#6011|1|1 +630000721 0 DoDivInt 1#6002|1#6006|3 +630000722 0 CheckInt 1#6001|1#6006|5 +630000660 0 DoMagic 1#2001|1#2001|0|900108 +630000695 1 630000696 630000700 +630000696 2 630000697 630000698 630000699 +630000697 0 DoCopyNoteByNpcNote 1#2002|1#2001|2002 +630000698 0 CheckNpc 1#2002 +630000699 0 DoAddMissile 1#2002|1#2001|0|0|0|0|80000001|1 +630000700 2 630000701 +630000701 0 DoReturnTrue +630000746 0 DoPlayHackEffect 1#2001|FxUiFightHackEffect1 +630000678 0 DoSetHackPointActive 1#2001|1|0 +630000661 0 DoSetInt 1#6011|2 +630000654 2 630000713 630000715 630000703 630000704 +630000713 0 CheckInt 1#6011|2|1 +630000715 0 CheckInt 1#6001|0|1 +630000703 0 DoGetBuffCount 1#2001|1#6012|900108 +630000704 1 630000705 630000708 630000711 +630000705 2 630000706 630000707 630000717 +630000706 0 CheckInt 1#6012|2|1 +630000707 0 DoMagic 1#2001|1#2001|0|900111 +630000717 0 DoRemoveBuffByKind 1#2001|9001080|0 +630000708 2 630000709 630000710 630000718 +630000709 0 CheckInt 1#6012|1|1 +630000710 0 DoMagic 1#2001|1#2001|0|900110 +630000718 0 DoRemoveBuffByKind 1#2001|9001080|0 +630000711 2 630000712 630000747 +630000712 0 CheckInt 1#6012|0|1 +630000747 0 DoPlayHackEffect 1#2001|FxUiFightHackEffect2 +630000662 3 630000663 630000813 630000668 630000673 630000681 +630000663 2 630000664 630000665 630000821 630000822 630000666 630000667 +630000664 0 CheckInt 1#7001|0|1 +630000665 0 CheckInt 1#6001|0|1 +630000821 0 Debug Hacking Nowhere?|1 +630000822 0 DebugNote 1#7001|1 +630000666 0 DoGetTime 1#70011|2#70001 +630000667 0 DoSetInt 1#7001|10 +630000813 2 630000814 630000823 630000824 630000815 630000816 630000817 +630000814 0 CheckInt 1#7001|10|1 +630000823 0 Debug Before the enemy is paralyzed|1 +630000824 0 DebugNote 1#7001|1 +630000815 0 DoMagic 1#2001|1#2001|0|900117 +630000816 0 DoMagic 1#2001|1#2001|0|800008 +630000817 0 DoSetInt 1#7001|15 +630000668 2 630000669 630000825 630000826 630000670 630000818 630000820 630000819 630000671 630000672 +630000669 0 CheckInt 1#7001|15|1 +630000825 0 Debug Waiting to confirm the enemy is paralyzed|1 +630000826 0 DebugNote 1#7001|1 +630000670 0 CheckPassTime 1#70011|0 +630000818 0 CheckExistBuffByKind 1#2001|9001180 +630000820 0 DoMagic 1#2001|1#2001|0|800036 +630000819 0 DoMagic 1#2001|1#2001|0|900112 +630000671 0 DoSetHackAutoRecoveryEnable 1#2001|1 +630000672 0 DoSetInt 1#7001|20 +630000673 2 630000674 630000744 630000680 +630000674 0 CheckInt 1#7001|20|1 +630000744 0 CheckInt 1#6001|1#6002|1 +630000680 0 DoSetInt 1#7001|30 +630000681 2 630000682 630000684 630000685 630000753 630000754 630000749 630000686 630000714 630000719 630000742 630000723 +630000682 0 CheckInt 1#7001|30|1 +630000684 0 CheckPassTime 1#6005|0 +630000685 0 DoRemoveBuffByKind 1#2001|9001120|0 +630000753 0 DoSetHackPointActive 1#2001|2|1 +630000754 0 DoSetHackPointActive 1#2001|1|1 +630000749 0 DoPlayHackEffect 1#2001|FxUiFightHackEffect3 +630000686 0 DoSetHackAutoRecoveryEnable 1#2001|0 +630000714 0 DoSetInt 1#7001|0 +630000719 0 DoSetInt 1#6011|0 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+630000736 0 DoSetInt 2#70001|0 +630000743 0 DoSetInt 1#6007|100 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectC.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectC.tsv new file mode 100644 index 0000000..62afef3 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectC.tsv @@ -0,0 +1,2050 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +640000000 2 640000001 +640000001 0 DoGetNpc 1#2001 +640000002 2 640000003 640000004 640000005 640000006 640000007 +640000003 0 DoGetBallContext 1#2002|1#2|1#3 +640000004 0 CheckIntCompareInt 1#2001|1#2002|1 +640000005 0 CheckInt 1#2|0|1 +640000006 0 CheckInt 1#3|0|1 +640000007 0 DoMagic 1#2001|1#2001|0|100023 +640000008 2 640000009 +640000009 0 DoGetNpc 1#2001 +640000010 2 640000011 640000012 640000013 640000014 640000015 +640000011 0 DoGetBallContext 1#2002|1#2|1#3 +640000012 0 CheckIntCompareInt 1#2001|1#2002|1 +640000013 0 CheckInt 1#2|0|1 +640000014 0 CheckInt 1#3|1|1 +640000015 0 DoMagic 1#2001|1#2001|0|100024 +640000016 2 640000017 +640000017 0 DoGetNpc 1#2001 +640000018 2 640000019 640000020 640000021 640000022 640000023 +640000019 0 DoGetBallContext 1#2002|1#2|1#3 +640000020 0 CheckIntCompareInt 1#2001|1#2002|1 +640000021 0 CheckInt 1#2|0|1 +640000022 0 CheckInt 1#3|2|1 +640000023 0 DoMagic 1#2001|1#2001|0|100025 +640000024 2 640000025 +640000025 0 DoGetNpc 1#2001 +640000026 2 640000027 640000028 640000029 +640000027 0 DoGetNpcComboCount 1#2001|1#2 +640000028 0 CheckInt 1#2|100|3 +640000029 0 DoMagic 1#2001|1#2001|0|700006 +640000030 2 640000031 640002060 640002061 +640000031 0 DoGetNpc 1#2001 +640002060 0 CheckNpc 1#2001 +640002061 0 DoMagic 1#2001|1#2001|0|700053 +640000032 2 640000033 640000042 640000043 640000036 640000037 640000290 +640000033 0 CheckNpc 1#2001 +640000042 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +640000043 0 CheckIntCompareInt 1#1202|1#2001|1 +640000036 0 DoMagic 1#2001|1#2001|0|700008 +640000037 0 DoMagic 1#2001|1#2001|0|700933 +640000290 0 DoMagic 1#2001|1#2001|0|700045 +640000038 2 640000039 +640000039 0 DoGetNpc 1#2001 +640000040 2 640000041 640000288 640000289 640000044 640000045 +640000041 0 CheckNpc 1#2001 +640000288 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +640000289 0 CheckIntCompareInt 1#1202|1#2001|1 +640000044 0 DoGetAllPlayerDeath +640000045 0 DoMagic 1#2001|1#2001|0|700025 +640000046 2 640000047 +640000047 0 DoGetNpc 1#2001 +640000048 2 640000049 640000050 +640000049 0 CheckNpc 1#2001 +640000050 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +640002062 2 640002063 640002064 +640002063 0 DoGetNpc 1#2001 +640002064 0 CheckNpc 1#2001 +640002065 2 640002066 640002067 640002068 640002069 +640002066 0 CheckNpc 1#2001 +640002067 0 DoMagic 1#2001|1#2001|0|700054 +640002068 0 CheckExistBuffByKind 1#2001|7000070 +640002069 0 DoRemoveBuffByKind 1#2001|7000070|0 +640000051 2 640000052 640000053 640000054 640000055 +640000052 0 DoGetNpc 1#2001 +640000053 0 DoSetInt 1#101|0 +640000054 0 DoSetInt 1#102|1 +640000055 0 DoSetInt 1#103|4 +640000056 2 640000057 640000058 640000059 +640000057 0 CheckNpc 1#2001 +640000058 0 DoRandom 1#102|1#103|1#101 +640000059 1 640000060 640000063 640000066 +640000060 2 640000061 640000062 +640000061 0 CheckInt 1#101|1|1 +640000062 0 DoMagic 1#2001|1#2001|0|100023 +640000063 2 640000064 640000065 +640000064 0 CheckInt 1#101|2|1 +640000065 0 DoMagic 1#2001|1#2001|0|100024 +640000066 2 640000067 640000068 +640000067 0 CheckInt 1#101|3|1 +640000068 0 DoMagic 1#2001|1#2001|0|100025 +640000069 3 640000070 640000071 +640000070 0 DoGetNpc 1#2001 +640000071 0 DoGetRoleActivateNpc 1#2002|1 +640000072 2 640000073 640000074 640000085 +640000073 0 CheckNpc 1#2001 +640000074 1 640000075 640000078 640000081 640000084 +640000075 2 640000076 640000077 +640000076 0 1 CheckExistBuffByKind 1#2001|7000280 +640000077 0 1 DoMagic 1#2001|1#2001|0|700028 +640000078 2 640000079 640000080 +640000079 0 1 CheckExistBuffByKind 1#2001|7000290 +640000080 0 1 DoMagic 1#2001|1#2001|0|700029 +640000081 2 640000082 640000083 +640000082 0 1 CheckExistBuffByKind 1#2001|7000300 +640000083 0 1 DoMagic 1#2001|1#2001|0|700030 +640000084 0 DoReturnTrue +640000085 0 DoRemoveCurrentBehavior +640000086 3 640000087 640000088 +640000087 0 DoGetNpc 1#2001 +640000088 0 DoGetRoleActivateNpc 1#2002|1 +640000089 2 640000090 640000091 640000105 +640000090 0 CheckNpc 1#2001 +640000091 1 640000092 640000095 640000098 640000101 640000104 +640000092 2 640000093 640000094 +640000093 0 CheckExistBuffByKind 1#2001|7000270 +640000094 0 1 DoMagic 1#2001|1#2001|0|700032 +640000095 2 640000096 640000097 +640000096 0 CheckExistBuffByKind 1#2001|7000280 +640000097 0 1 DoMagic 1#2001|1#2001|0|700033 +640000098 2 640000099 640000100 +640000099 0 CheckExistBuffByKind 1#2001|7000290 +640000100 0 1 DoMagic 1#2001|1#2001|0|700034 +640000101 2 640000102 640000103 +640000102 0 CheckExistBuffByKind 1#2001|7000300 +640000103 0 1 DoMagic 1#2001|1#2001|0|700035 +640000104 0 DoReturnTrue +640000105 0 DoRemoveCurrentBehavior +640000106 3 640000107 640000108 640000109 +640000107 0 DoGetNpc 1#2001 +640000108 0 DoMagic 1#2001|1#2001|0|700037 +640000109 0 DoMagic 1#2001|1#2001|0|700208 +640000110 2 640000111 640000112 640000113 640000114 640000115 +640000111 0 DoGetNpc 1#2001 +640000112 0 1 CheckExistBuffByKind 1#2001|7000370 +640000113 0 CheckExistBuffByKind 1#2001|7002080 +640000114 0 DoMagic 1#2001|1#2001|0|700271 +640000115 0 DoRemoveCurrentBehavior +640000116 3 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DoSetInt 2#93015|1 +640002071 0 DoSetInt 1#40001|0 +640000139 2 640000140 640000141 640002072 +640000140 0 DoGetNpc 1#2001 +640000141 0 CheckNpc 1#2001 +640002072 3 640000142 640000143 640002073 +640000142 0 DoSetInt 2#93015|1 +640000143 0 DoSetMoveDirection 1#2001|0 +640002073 2 640002074 640002075 640002076 +640002074 0 CheckInt 1#40001|0|1 +640002075 0 DoMagic 1#2001|1#2001|0|800000 +640002076 0 DoSetInt 1#40001|1 +640000144 2 640000145 640000146 640002077 +640000145 0 DoGetNpc 1#2001 +640000146 0 CheckNpc 1#2001 +640002077 3 640000147 640000148 640002078 +640000147 0 DoSetInt 2#93015|0 +640000148 0 DoSetMoveDirection 1#2001|0 +640002078 2 640002079 640002080 +640002079 0 CheckExistBuffByKind 1#2001|8000000 +640002080 0 DoRemoveBuffByKind 1#2001|8000000|0 +640000149 2 640000150 640000151 640000152 640000153 640000154 +640000150 0 DoSetInt 1#1|0 +640000151 0 DoSetInt 1#2|0 +640000152 0 DoSetInt 1#3|0 +640000153 0 DoSetInt 1#4|0 +640000154 0 DoSetInt 1#5|0 +640000155 2 640000156 640000165 640000157 640000158 +640000156 0 DoGetNpc 1#2001 +640000165 0 CheckNpc 1#2001 +640000157 0 CheckInt 1#5|0|1 +640000158 3 640000159 +640000159 2 640000160 640000161 640000162 +640000160 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000161 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#3|1#4|0|1 +640000162 3 640000163 640000167 640000171 640000175 +640000163 2 640000164 640000166 +640000164 0 CheckExistBuffByKind 1#2001|7002110 +640000166 0 DoAddMissile 1#2001|1#2001|1#1|1#2|1#3|1#4|90030301|1 +640000167 2 640000168 640000170 +640000168 0 CheckExistBuffByKind 1#2001|7002120 +640000170 0 DoAddMissile 1#2001|1#2001|1#1|1#2|1#3|1#4|90030302|1 +640000171 2 640000172 640000174 +640000172 0 CheckExistBuffByKind 1#2001|7002130 +640000174 0 DoAddMissile 1#2001|1#2001|1#1|1#2|1#3|1#4|90030303|1 +640000175 2 640000176 640000178 +640000176 0 CheckExistBuffByKind 1#2001|7002140 +640000178 0 DoAddMissile 1#2001|1#2001|1#1|1#2|1#3|1#4|90030304|1 +640000179 0 DoGetNpc 1#2001 +640000180 2 640000181 640000182 +640000181 0 CheckNpc 1#2001 +640000182 1 640000183 640000187 640000191 +640000183 2 640000184 640000185 640000186 +640000184 0 DoGetAttribRate 1#2001|1#1|1|100 +640000185 0 CheckInt 1#1|10|5 +640000186 0 DoMagic 1#2001|1#2001|0|700604 +640000187 2 640000188 640000189 640000190 +640000188 0 1 CheckAction 1#2001|2 +640000189 0 1 CheckNote 1#2 +640000190 0 DoGetTime 1#2|5 +640000191 2 640000192 640000193 640000194 640000195 +640000192 0 CheckNote 1#2 +640000193 0 CheckPassTime 1#2|0 +640000194 0 DoMagic 1#2001|1#2001|0|700604 +640000195 0 DoRemoveNote 1#2 +640000196 0 DoGetNpc 1#2001 +640000197 2 640000198 640000199 640000200 640000201 +640000198 0 CheckNpc 1#2001 +640000199 0 DoGetAttribValue 1#2001|1#1|1 +640000200 0 CheckInt 1#1|100|5 +640000201 0 DoMagic 1#2001|1#2001|0|700238 +640000202 2 640000203 640000204 640000205 +640000203 0 DoGetNpc 1#2001 +640000204 0 DoSetInt 1#1|0 +640000205 0 DoGetTime 1#2|0 +640000206 2 640000207 +640000207 1 640000208 +640000208 2 640000209 640000210 640000211 640000212 640000213 640000214 +640000209 0 CheckNote 4#700237 +640000210 0 CheckInt 4#700237|1|1 +640000211 0 CheckPassTime 1#2|0 +640000212 0 DoGetTime 1#2|0.05 +640000213 0 DoMagic 1#2001|2#2002|0|700239 +640000214 0 DoMagic 1#2001|1#2001|0|700239 +640000215 2 640000216 640000217 +640000216 0 DoSetInt 1#1|0 +640000217 0 DoGetTime 1#2|0 +640000218 2 640000219 +640000219 1 640000220 +640000220 2 640000221 640000222 640000223 640000224 640000225 640000226 640000227 +640000221 0 DoGetNpc 1#2001 +640000222 0 CheckNote 4#94700268 +640000223 0 CheckInt 4#94700268|1|1 +640000224 0 CheckPassTime 1#2|0 +640000225 0 DoGetTime 1#2|0.05 +640000226 0 CheckNpc 1#2001 +640000227 0 DoMagic 1#2001|1#2001|0|700239 +640000228 2 640000229 640000230 640000231 +640000229 0 DoGetNpc 1#2001 +640000230 0 DoSetInt 1#1|0 +640000231 0 DoSetInt 1#2|0 +640000232 2 640000233 640000234 +640000233 0 CheckNpc 1#2001 +640000234 3 640000235 +640000235 2 640000236 640000237 640000247 +640000236 0 DoGetClickOperation 1#2001|1#1|1#2 +640000237 1 640000238 640000241 640000244 +640000238 2 640000239 640000240 +640000239 0 CheckInt 1#1|1|1 +640000240 0 CheckInt 1#2|2|1 +640000241 2 640000242 640000243 +640000242 0 CheckInt 1#1|2|1 +640000243 0 CheckInt 1#2|2|1 +640000244 2 640000245 640000246 +640000245 0 CheckInt 1#1|3|1 +640000246 0 CheckInt 1#2|2|1 +640000247 0 DoSetInt 4#94700268|0 +640000248 2 640000249 640000250 640000251 +640000249 0 DoGetNpc 1#2001 +640000250 0 DoSetInt 1#1|0 +640000251 0 DoSetInt 1#2|0 +640000252 2 640000253 640000254 +640000253 0 CheckNpc 1#2001 +640000254 3 640000255 +640000255 2 640000256 640000257 640000261 +640000256 0 DoGetClickOperation 1#2001|1#1|1#2 +640000257 1 640000258 +640000258 2 640000259 640000260 +640000259 0 CheckInt 1#1|21|1 +640000260 0 CheckInt 1#2|2|1 +640000261 0 DoSetInt 4#94700268|0 +640000262 2 640000263 +640000263 0 DoGetNpc 1#2001 +640000264 2 640000265 640000266 640000267 640000268 +640000265 0 CheckNpc 1#2001 +640000266 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +640000267 0 CheckIntCompareInt 1#1202|1#2001|1 +640000268 0 DoMagic 1#2001|1#2001|0|700924 +640000269 2 640000276 +640000276 0 DoSetInt 1#1|1 +640000291 2 640000292 640000293 +640000292 0 DoGetNpc 1#2001 +640000293 0 CheckNpc 1#2001 +640000384 2 640000385 640000386 +640000385 0 DoGetNpc 1#2001 +640000386 0 CheckNpc 1#2001 +640000387 2 640000388 +640000388 0 DoGetNpc 1#2001 +640000389 2 640000390 640000391 +640000390 0 DoGetNpc 1#2001 +640000391 0 CheckNpc 1#2001 +640000392 2 640000270 640000271 +640000270 0 DoGetNpc 1#2001 +640000271 0 CheckNpc 1#2001 +640000396 2 640000418 640000419 +640000418 0 DoGetNpc 1#2001 +640000419 0 CheckNpc 1#2001 +640000417 2 640000272 640000273 +640000272 0 DoGetNpc 1#2001 +640000273 0 CheckNpc 1#2001 +640000499 2 640000500 +640000500 0 DoGetNpc 1#2001 +640000501 2 640000502 +640000502 0 DoGetNpc 1#2001 +640000503 2 640000504 640000505 +640000504 0 DoGetNpc 1#2001 +640000505 0 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1#2001|1#1|1#2|1#3|1#4|0|14 +640000704 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221001|1 +640000705 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221002|1 +640000706 2 640000707 640000708 640000709 640000710 +640000707 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000708 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#3|1#4|0|15 +640000709 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221001|1 +640000710 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221002|1 +640000711 2 640000712 640000713 640000714 640000715 +640000712 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000713 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#3|1#4|0|16 +640000714 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221001|1 +640000715 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221002|1 +640000716 2 640000717 640000718 640000719 640000720 +640000717 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000718 0 DoGetNpcOffsetPosition 1#2001|1#1|1#2|1#3|1#4|0|17 +640000719 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221001|1 +640000720 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221002|1 +640000721 0 DoRemoveCurrentBehavior +640000722 2 640000723 640000724 640000725 640000726 640000727 640000728 640000729 +640000723 0 DoSetInt 1#1|0 +640000724 0 DoSetInt 1#2|0 +640000725 0 DoSetInt 1#3|0 +640000726 0 DoSetInt 1#4|0 +640000727 0 DoSetInt 1#5|0 +640000728 0 DoSetInt 1#6|0 +640000729 0 DoSetInt 1#7|0 +640000730 2 640000731 640000732 640000733 640000734 640000735 640000736 640000851 +640000731 0 DoGetNpc 1#2001 +640000732 0 DoGetRoleActivateNpc 1#2002|1 +640000733 0 CheckNpc 1#2001 +640000734 0 CheckNpc 1#2002 +640000735 0 CheckInt 1#7|0|1 +640000736 2 640000737 640000748 640000759 640000770 640000781 640000792 640000803 640000814 640000825 640000836 640000847 +640000737 2 640000738 640000739 640000740 640000741 640000742 640000743 640000744 640000745 640000746 640000747 +640000738 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000739 0 DoSetInt 1#101|0 +640000740 0 DoSetInt 1#102|36 +640000741 0 DoRandom 1#101|1#102|1#5 +640000742 0 DoSetInt 1#101|2 +640000743 0 DoSetInt 1#102|5 +640000744 0 DoRandom 1#101|1#102|1#6 +640000745 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000746 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000747 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000748 2 640000749 640000750 640000751 640000752 640000753 640000754 640000755 640000756 640000757 640000758 +640000749 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000750 0 DoSetInt 1#101|36 +640000751 0 DoSetInt 1#102|72 +640000752 0 DoRandom 1#101|1#102|1#5 +640000753 0 DoSetInt 1#101|2 +640000754 0 DoSetInt 1#102|5 +640000755 0 DoRandom 1#101|1#102|1#6 +640000756 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000757 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000758 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000759 2 640000760 640000761 640000762 640000763 640000764 640000765 640000766 640000767 640000768 640000769 +640000760 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000761 0 DoSetInt 1#101|72 +640000762 0 DoSetInt 1#102|108 +640000763 0 DoRandom 1#101|1#102|1#5 +640000764 0 DoSetInt 1#101|2 +640000765 0 DoSetInt 1#102|5 +640000766 0 DoRandom 1#101|1#102|1#6 +640000767 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000768 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000769 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000770 2 640000771 640000772 640000773 640000774 640000775 640000776 640000777 640000778 640000779 640000780 +640000771 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000772 0 DoSetInt 1#101|108 +640000773 0 DoSetInt 1#102|144 +640000774 0 DoRandom 1#101|1#102|1#5 +640000775 0 DoSetInt 1#101|2 +640000776 0 DoSetInt 1#102|5 +640000777 0 DoRandom 1#101|1#102|1#6 +640000778 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000779 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000780 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000781 2 640000782 640000783 640000784 640000785 640000786 640000787 640000788 640000789 640000790 640000791 +640000782 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000783 0 DoSetInt 1#101|144 +640000784 0 DoSetInt 1#102|180 +640000785 0 DoRandom 1#101|1#102|1#5 +640000786 0 DoSetInt 1#101|2 +640000787 0 DoSetInt 1#102|5 +640000788 0 DoRandom 1#101|1#102|1#6 +640000789 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000790 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000791 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000792 2 640000793 640000794 640000795 640000796 640000797 640000798 640000799 640000800 640000801 640000802 +640000793 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000794 0 DoSetInt 1#101|180 +640000795 0 DoSetInt 1#102|216 +640000796 0 DoRandom 1#101|1#102|1#5 +640000797 0 DoSetInt 1#101|2 +640000798 0 DoSetInt 1#102|5 +640000799 0 DoRandom 1#101|1#102|1#6 +640000800 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000801 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000802 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000803 2 640000804 640000805 640000806 640000807 640000808 640000809 640000810 640000811 640000812 640000813 +640000804 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000805 0 DoSetInt 1#101|216 +640000806 0 DoSetInt 1#102|252 +640000807 0 DoRandom 1#101|1#102|1#5 +640000808 0 DoSetInt 1#101|2 +640000809 0 DoSetInt 1#102|5 +640000810 0 DoRandom 1#101|1#102|1#6 +640000811 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000812 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000813 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000814 2 640000815 640000816 640000817 640000818 640000819 640000820 640000821 640000822 640000823 640000824 +640000815 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000816 0 DoSetInt 1#101|252 +640000817 0 DoSetInt 1#102|288 +640000818 0 DoRandom 1#101|1#102|1#5 +640000819 0 DoSetInt 1#101|2 +640000820 0 DoSetInt 1#102|5 +640000821 0 DoRandom 1#101|1#102|1#6 +640000822 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000823 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000824 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000825 2 640000826 640000827 640000828 640000829 640000830 640000831 640000832 640000833 640000834 640000835 +640000826 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000827 0 DoSetInt 1#101|288 +640000828 0 DoSetInt 1#102|324 +640000829 0 DoRandom 1#101|1#102|1#5 +640000830 0 DoSetInt 1#101|2 +640000831 0 DoSetInt 1#102|5 +640000832 0 DoRandom 1#101|1#102|1#6 +640000833 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000834 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000835 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000836 2 640000837 640000838 640000839 640000840 640000841 640000842 640000843 640000844 640000845 640000846 +640000837 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000838 0 DoSetInt 1#101|324 +640000839 0 DoSetInt 1#102|360 +640000840 0 DoRandom 1#101|1#102|1#5 +640000841 0 DoSetInt 1#101|2 +640000842 0 DoSetInt 1#102|5 +640000843 0 DoRandom 1#101|1#102|1#6 +640000844 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000845 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221101|1 +640000846 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221102|1 +640000847 2 640000848 640000849 640000850 +640000848 0 DoGetNpcPosition 1#2002|1#1|1#2 +640000849 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221101|1 +640000850 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221102|1 +640000851 0 DoRemoveCurrentBehavior +640000852 2 640000853 640000854 640000855 640000856 640000857 640000858 640000859 +640000853 0 DoSetInt 1#1|0 +640000854 0 DoSetInt 1#2|0 +640000855 0 DoSetInt 1#3|0 +640000856 0 DoSetInt 1#4|0 +640000857 0 DoSetInt 1#5|0 +640000858 0 DoSetInt 1#6|0 +640000859 0 DoSetInt 1#7|0 +640000860 2 640000861 640000862 640000863 640000864 640000865 640000866 640000981 +640000861 0 DoGetNpc 1#2001 +640000862 0 DoGetRoleActivateNpc 1#2002|1 +640000863 0 CheckNpc 1#2001 +640000864 0 CheckNpc 1#2002 +640000865 0 CheckInt 1#7|0|1 +640000866 2 640000867 640000878 640000889 640000900 640000911 640000922 640000933 640000944 640000955 640000966 640000977 +640000867 2 640000868 640000869 640000870 640000871 640000872 640000873 640000874 640000875 640000876 640000877 +640000868 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000869 0 DoSetInt 1#101|0 +640000870 0 DoSetInt 1#102|36 +640000871 0 DoRandom 1#101|1#102|1#5 +640000872 0 DoSetInt 1#101|3 +640000873 0 DoSetInt 1#102|6 +640000874 0 DoRandom 1#101|1#102|1#6 +640000875 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000876 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000877 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000878 2 640000879 640000880 640000881 640000882 640000883 640000884 640000885 640000886 640000887 640000888 +640000879 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000880 0 DoSetInt 1#101|36 +640000881 0 DoSetInt 1#102|72 +640000882 0 DoRandom 1#101|1#102|1#5 +640000883 0 DoSetInt 1#101|3 +640000884 0 DoSetInt 1#102|6 +640000885 0 DoRandom 1#101|1#102|1#6 +640000886 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000887 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000888 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000889 2 640000890 640000891 640000892 640000893 640000894 640000895 640000896 640000897 640000898 640000899 +640000890 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000891 0 DoSetInt 1#101|72 +640000892 0 DoSetInt 1#102|108 +640000893 0 DoRandom 1#101|1#102|1#5 +640000894 0 DoSetInt 1#101|3 +640000895 0 DoSetInt 1#102|6 +640000896 0 DoRandom 1#101|1#102|1#6 +640000897 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000898 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000899 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000900 2 640000901 640000902 640000903 640000904 640000905 640000906 640000907 640000908 640000909 640000910 +640000901 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000902 0 DoSetInt 1#101|108 +640000903 0 DoSetInt 1#102|144 +640000904 0 DoRandom 1#101|1#102|1#5 +640000905 0 DoSetInt 1#101|3 +640000906 0 DoSetInt 1#102|6 +640000907 0 DoRandom 1#101|1#102|1#6 +640000908 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000909 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000910 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000911 2 640000912 640000913 640000914 640000915 640000916 640000917 640000918 640000919 640000920 640000921 +640000912 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000913 0 DoSetInt 1#101|144 +640000914 0 DoSetInt 1#102|180 +640000915 0 DoRandom 1#101|1#102|1#5 +640000916 0 DoSetInt 1#101|3 +640000917 0 DoSetInt 1#102|6 +640000918 0 DoRandom 1#101|1#102|1#6 +640000919 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000920 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000921 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000922 2 640000923 640000924 640000925 640000926 640000927 640000928 640000929 640000930 640000931 640000932 +640000923 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000924 0 DoSetInt 1#101|180 +640000925 0 DoSetInt 1#102|216 +640000926 0 DoRandom 1#101|1#102|1#5 +640000927 0 DoSetInt 1#101|3 +640000928 0 DoSetInt 1#102|6 +640000929 0 DoRandom 1#101|1#102|1#6 +640000930 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000931 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000932 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000933 2 640000934 640000935 640000936 640000937 640000938 640000939 640000940 640000941 640000942 640000943 +640000934 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000935 0 DoSetInt 1#101|216 +640000936 0 DoSetInt 1#102|252 +640000937 0 DoRandom 1#101|1#102|1#5 +640000938 0 DoSetInt 1#101|3 +640000939 0 DoSetInt 1#102|6 +640000940 0 DoRandom 1#101|1#102|1#6 +640000941 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000942 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000943 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000944 2 640000945 640000946 640000947 640000948 640000949 640000950 640000951 640000952 640000953 640000954 +640000945 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000946 0 DoSetInt 1#101|252 +640000947 0 DoSetInt 1#102|288 +640000948 0 DoRandom 1#101|1#102|1#5 +640000949 0 DoSetInt 1#101|3 +640000950 0 DoSetInt 1#102|6 +640000951 0 DoRandom 1#101|1#102|1#6 +640000952 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000953 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000954 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000955 2 640000956 640000957 640000958 640000959 640000960 640000961 640000962 640000963 640000964 640000965 +640000956 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000957 0 DoSetInt 1#101|288 +640000958 0 DoSetInt 1#102|324 +640000959 0 DoRandom 1#101|1#102|1#5 +640000960 0 DoSetInt 1#101|3 +640000961 0 DoSetInt 1#102|6 +640000962 0 DoRandom 1#101|1#102|1#6 +640000963 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000964 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000965 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000966 2 640000967 640000968 640000969 640000970 640000971 640000972 640000973 640000974 640000975 640000976 +640000967 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000968 0 DoSetInt 1#101|324 +640000969 0 DoSetInt 1#102|360 +640000970 0 DoRandom 1#101|1#102|1#5 +640000971 0 DoSetInt 1#101|3 +640000972 0 DoSetInt 1#102|6 +640000973 0 DoRandom 1#101|1#102|1#6 +640000974 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640000975 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221201|1 +640000976 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221202|1 +640000977 2 640000978 640000979 640000980 +640000978 0 DoGetNpcPosition 1#2002|1#1|1#2 +640000979 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221201|1 +640000980 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221202|1 +640000981 0 DoRemoveCurrentBehavior +640000982 2 640000983 640000984 640000985 640000986 640000987 640000988 640000989 +640000983 0 DoSetInt 1#1|0 +640000984 0 DoSetInt 1#2|0 +640000985 0 DoSetInt 1#3|0 +640000986 0 DoSetInt 1#4|0 +640000987 0 DoSetInt 1#5|0 +640000988 0 DoSetInt 1#6|0 +640000989 0 DoSetInt 1#7|0 +640000990 2 640000991 640000992 640000993 640000994 640000995 640000996 640001111 +640000991 0 DoGetNpc 1#2001 +640000992 0 DoGetRoleActivateNpc 1#2002|1 +640000993 0 CheckNpc 1#2001 +640000994 0 CheckNpc 1#2002 +640000995 0 CheckInt 1#7|0|1 +640000996 2 640000997 640001008 640001019 640001030 640001041 640001052 640001063 640001074 640001085 640001096 640001107 +640000997 2 640000998 640000999 640001000 640001001 640001002 640001003 640001004 640001005 640001006 640001007 +640000998 0 DoGetNpcPosition 1#2001|1#1|1#2 +640000999 0 DoSetInt 1#101|0 +640001000 0 DoSetInt 1#102|36 +640001001 0 DoRandom 1#101|1#102|1#5 +640001002 0 DoSetInt 1#101|4 +640001003 0 DoSetInt 1#102|7 +640001004 0 DoRandom 1#101|1#102|1#6 +640001005 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001006 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001007 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001008 2 640001009 640001010 640001011 640001012 640001013 640001014 640001015 640001016 640001017 640001018 +640001009 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001010 0 DoSetInt 1#101|36 +640001011 0 DoSetInt 1#102|72 +640001012 0 DoRandom 1#101|1#102|1#5 +640001013 0 DoSetInt 1#101|4 +640001014 0 DoSetInt 1#102|7 +640001015 0 DoRandom 1#101|1#102|1#6 +640001016 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001017 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001018 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001019 2 640001020 640001021 640001022 640001023 640001024 640001025 640001026 640001027 640001028 640001029 +640001020 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001021 0 DoSetInt 1#101|72 +640001022 0 DoSetInt 1#102|108 +640001023 0 DoRandom 1#101|1#102|1#5 +640001024 0 DoSetInt 1#101|4 +640001025 0 DoSetInt 1#102|7 +640001026 0 DoRandom 1#101|1#102|1#6 +640001027 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001028 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001029 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001030 2 640001031 640001032 640001033 640001034 640001035 640001036 640001037 640001038 640001039 640001040 +640001031 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001032 0 DoSetInt 1#101|108 +640001033 0 DoSetInt 1#102|144 +640001034 0 DoRandom 1#101|1#102|1#5 +640001035 0 DoSetInt 1#101|4 +640001036 0 DoSetInt 1#102|7 +640001037 0 DoRandom 1#101|1#102|1#6 +640001038 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001039 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001040 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001041 2 640001042 640001043 640001044 640001045 640001046 640001047 640001048 640001049 640001050 640001051 +640001042 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001043 0 DoSetInt 1#101|144 +640001044 0 DoSetInt 1#102|180 +640001045 0 DoRandom 1#101|1#102|1#5 +640001046 0 DoSetInt 1#101|4 +640001047 0 DoSetInt 1#102|7 +640001048 0 DoRandom 1#101|1#102|1#6 +640001049 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001050 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001051 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001052 2 640001053 640001054 640001055 640001056 640001057 640001058 640001059 640001060 640001061 640001062 +640001053 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001054 0 DoSetInt 1#101|180 +640001055 0 DoSetInt 1#102|216 +640001056 0 DoRandom 1#101|1#102|1#5 +640001057 0 DoSetInt 1#101|4 +640001058 0 DoSetInt 1#102|7 +640001059 0 DoRandom 1#101|1#102|1#6 +640001060 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001061 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001062 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001063 2 640001064 640001065 640001066 640001067 640001068 640001069 640001070 640001071 640001072 640001073 +640001064 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001065 0 DoSetInt 1#101|216 +640001066 0 DoSetInt 1#102|252 +640001067 0 DoRandom 1#101|1#102|1#5 +640001068 0 DoSetInt 1#101|4 +640001069 0 DoSetInt 1#102|7 +640001070 0 DoRandom 1#101|1#102|1#6 +640001071 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001072 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001073 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001074 2 640001075 640001076 640001077 640001078 640001079 640001080 640001081 640001082 640001083 640001084 +640001075 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001076 0 DoSetInt 1#101|252 +640001077 0 DoSetInt 1#102|288 +640001078 0 DoRandom 1#101|1#102|1#5 +640001079 0 DoSetInt 1#101|4 +640001080 0 DoSetInt 1#102|7 +640001081 0 DoRandom 1#101|1#102|1#6 +640001082 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001083 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001084 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001085 2 640001086 640001087 640001088 640001089 640001090 640001091 640001092 640001093 640001094 640001095 +640001086 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001087 0 DoSetInt 1#101|288 +640001088 0 DoSetInt 1#102|324 +640001089 0 DoRandom 1#101|1#102|1#5 +640001090 0 DoSetInt 1#101|4 +640001091 0 DoSetInt 1#102|7 +640001092 0 DoRandom 1#101|1#102|1#6 +640001093 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001094 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001095 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001096 2 640001097 640001098 640001099 640001100 640001101 640001102 640001103 640001104 640001105 640001106 +640001097 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001098 0 DoSetInt 1#101|324 +640001099 0 DoSetInt 1#102|360 +640001100 0 DoRandom 1#101|1#102|1#5 +640001101 0 DoSetInt 1#101|4 +640001102 0 DoSetInt 1#102|7 +640001103 0 DoRandom 1#101|1#102|1#6 +640001104 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001105 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221301|1 +640001106 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221302|1 +640001107 2 640001108 640001109 640001110 +640001108 0 DoGetNpcPosition 1#2002|1#1|1#2 +640001109 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221301|1 +640001110 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221302|1 +640001111 0 DoRemoveCurrentBehavior +640001112 2 640001113 640001114 640001115 640001116 640001117 640001118 640001119 +640001113 0 DoSetInt 1#1|0 +640001114 0 DoSetInt 1#2|0 +640001115 0 DoSetInt 1#3|0 +640001116 0 DoSetInt 1#4|0 +640001117 0 DoSetInt 1#5|0 +640001118 0 DoSetInt 1#6|0 +640001119 0 DoSetInt 1#7|0 +640001120 2 640001121 640001122 640001123 640001124 640001125 640001126 640001241 +640001121 0 DoGetNpc 1#2001 +640001122 0 DoGetRoleActivateNpc 1#2002|1 +640001123 0 CheckNpc 1#2001 +640001124 0 CheckNpc 1#2002 +640001125 0 CheckInt 1#7|0|1 +640001126 2 640001127 640001138 640001149 640001160 640001171 640001182 640001193 640001204 640001215 640001226 640001237 +640001127 2 640001128 640001129 640001130 640001131 640001132 640001133 640001134 640001135 640001136 640001137 +640001128 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001129 0 DoSetInt 1#101|0 +640001130 0 DoSetInt 1#102|36 +640001131 0 DoRandom 1#101|1#102|1#5 +640001132 0 DoSetInt 1#101|5 +640001133 0 DoSetInt 1#102|8 +640001134 0 DoRandom 1#101|1#102|1#6 +640001135 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001136 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001137 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001138 2 640001139 640001140 640001141 640001142 640001143 640001144 640001145 640001146 640001147 640001148 +640001139 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001140 0 DoSetInt 1#101|36 +640001141 0 DoSetInt 1#102|72 +640001142 0 DoRandom 1#101|1#102|1#5 +640001143 0 DoSetInt 1#101|5 +640001144 0 DoSetInt 1#102|8 +640001145 0 DoRandom 1#101|1#102|1#6 +640001146 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001147 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001148 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001149 2 640001150 640001151 640001152 640001153 640001154 640001155 640001156 640001157 640001158 640001159 +640001150 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001151 0 DoSetInt 1#101|72 +640001152 0 DoSetInt 1#102|108 +640001153 0 DoRandom 1#101|1#102|1#5 +640001154 0 DoSetInt 1#101|5 +640001155 0 DoSetInt 1#102|8 +640001156 0 DoRandom 1#101|1#102|1#6 +640001157 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001158 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001159 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001160 2 640001161 640001162 640001163 640001164 640001165 640001166 640001167 640001168 640001169 640001170 +640001161 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001162 0 DoSetInt 1#101|108 +640001163 0 DoSetInt 1#102|144 +640001164 0 DoRandom 1#101|1#102|1#5 +640001165 0 DoSetInt 1#101|5 +640001166 0 DoSetInt 1#102|8 +640001167 0 DoRandom 1#101|1#102|1#6 +640001168 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001169 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001170 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001171 2 640001172 640001173 640001174 640001175 640001176 640001177 640001178 640001179 640001180 640001181 +640001172 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001173 0 DoSetInt 1#101|144 +640001174 0 DoSetInt 1#102|180 +640001175 0 DoRandom 1#101|1#102|1#5 +640001176 0 DoSetInt 1#101|5 +640001177 0 DoSetInt 1#102|8 +640001178 0 DoRandom 1#101|1#102|1#6 +640001179 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001180 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001181 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001182 2 640001183 640001184 640001185 640001186 640001187 640001188 640001189 640001190 640001191 640001192 +640001183 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001184 0 DoSetInt 1#101|180 +640001185 0 DoSetInt 1#102|216 +640001186 0 DoRandom 1#101|1#102|1#5 +640001187 0 DoSetInt 1#101|5 +640001188 0 DoSetInt 1#102|8 +640001189 0 DoRandom 1#101|1#102|1#6 +640001190 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001191 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001192 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001193 2 640001194 640001195 640001196 640001197 640001198 640001199 640001200 640001201 640001202 640001203 +640001194 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001195 0 DoSetInt 1#101|216 +640001196 0 DoSetInt 1#102|252 +640001197 0 DoRandom 1#101|1#102|1#5 +640001198 0 DoSetInt 1#101|5 +640001199 0 DoSetInt 1#102|8 +640001200 0 DoRandom 1#101|1#102|1#6 +640001201 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001202 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001203 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001204 2 640001205 640001206 640001207 640001208 640001209 640001210 640001211 640001212 640001213 640001214 +640001205 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001206 0 DoSetInt 1#101|252 +640001207 0 DoSetInt 1#102|288 +640001208 0 DoRandom 1#101|1#102|1#5 +640001209 0 DoSetInt 1#101|5 +640001210 0 DoSetInt 1#102|8 +640001211 0 DoRandom 1#101|1#102|1#6 +640001212 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001213 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001214 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001215 2 640001216 640001217 640001218 640001219 640001220 640001221 640001222 640001223 640001224 640001225 +640001216 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001217 0 DoSetInt 1#101|288 +640001218 0 DoSetInt 1#102|324 +640001219 0 DoRandom 1#101|1#102|1#5 +640001220 0 DoSetInt 1#101|5 +640001221 0 DoSetInt 1#102|8 +640001222 0 DoRandom 1#101|1#102|1#6 +640001223 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001224 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001225 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001226 2 640001227 640001228 640001229 640001230 640001231 640001232 640001233 640001234 640001235 640001236 +640001227 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001228 0 DoSetInt 1#101|324 +640001229 0 DoSetInt 1#102|360 +640001230 0 DoRandom 1#101|1#102|1#5 +640001231 0 DoSetInt 1#101|5 +640001232 0 DoSetInt 1#102|8 +640001233 0 DoRandom 1#101|1#102|1#6 +640001234 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001235 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221401|1 +640001236 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221402|1 +640001237 2 640001238 640001239 640001240 +640001238 0 DoGetNpcPosition 1#2002|1#1|1#2 +640001239 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221401|1 +640001240 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221402|1 +640001241 0 DoRemoveCurrentBehavior +640001242 2 640001243 640001244 640001245 640001246 640001247 640001248 640001249 +640001243 0 DoSetInt 1#1|0 +640001244 0 DoSetInt 1#2|0 +640001245 0 DoSetInt 1#3|0 +640001246 0 DoSetInt 1#4|0 +640001247 0 DoSetInt 1#5|0 +640001248 0 DoSetInt 1#6|0 +640001249 0 DoSetInt 1#7|0 +640001250 2 640001251 640001252 640001253 640001254 640001255 640001256 640001371 +640001251 0 DoGetNpc 1#2001 +640001252 0 DoGetRoleActivateNpc 1#2002|1 +640001253 0 CheckNpc 1#2001 +640001254 0 CheckNpc 1#2002 +640001255 0 CheckInt 1#7|0|1 +640001256 2 640001257 640001268 640001279 640001290 640001301 640001312 640001323 640001334 640001345 640001356 640001367 +640001257 2 640001258 640001259 640001260 640001261 640001262 640001263 640001264 640001265 640001266 640001267 +640001258 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001259 0 DoSetInt 1#101|0 +640001260 0 DoSetInt 1#102|36 +640001261 0 DoRandom 1#101|1#102|1#5 +640001262 0 DoSetInt 1#101|6 +640001263 0 DoSetInt 1#102|9 +640001264 0 DoRandom 1#101|1#102|1#6 +640001265 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001266 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001267 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001268 2 640001269 640001270 640001271 640001272 640001273 640001274 640001275 640001276 640001277 640001278 +640001269 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001270 0 DoSetInt 1#101|36 +640001271 0 DoSetInt 1#102|72 +640001272 0 DoRandom 1#101|1#102|1#5 +640001273 0 DoSetInt 1#101|6 +640001274 0 DoSetInt 1#102|9 +640001275 0 DoRandom 1#101|1#102|1#6 +640001276 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001277 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001278 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001279 2 640001280 640001281 640001282 640001283 640001284 640001285 640001286 640001287 640001288 640001289 +640001280 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001281 0 DoSetInt 1#101|72 +640001282 0 DoSetInt 1#102|108 +640001283 0 DoRandom 1#101|1#102|1#5 +640001284 0 DoSetInt 1#101|6 +640001285 0 DoSetInt 1#102|9 +640001286 0 DoRandom 1#101|1#102|1#6 +640001287 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001288 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001289 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001290 2 640001291 640001292 640001293 640001294 640001295 640001296 640001297 640001298 640001299 640001300 +640001291 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001292 0 DoSetInt 1#101|108 +640001293 0 DoSetInt 1#102|144 +640001294 0 DoRandom 1#101|1#102|1#5 +640001295 0 DoSetInt 1#101|6 +640001296 0 DoSetInt 1#102|9 +640001297 0 DoRandom 1#101|1#102|1#6 +640001298 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001299 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001300 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001301 2 640001302 640001303 640001304 640001305 640001306 640001307 640001308 640001309 640001310 640001311 +640001302 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001303 0 DoSetInt 1#101|144 +640001304 0 DoSetInt 1#102|180 +640001305 0 DoRandom 1#101|1#102|1#5 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+640001325 0 DoSetInt 1#101|216 +640001326 0 DoSetInt 1#102|252 +640001327 0 DoRandom 1#101|1#102|1#5 +640001328 0 DoSetInt 1#101|6 +640001329 0 DoSetInt 1#102|9 +640001330 0 DoRandom 1#101|1#102|1#6 +640001331 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001332 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001333 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001334 2 640001335 640001336 640001337 640001338 640001339 640001340 640001341 640001342 640001343 640001344 +640001335 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001336 0 DoSetInt 1#101|252 +640001337 0 DoSetInt 1#102|288 +640001338 0 DoRandom 1#101|1#102|1#5 +640001339 0 DoSetInt 1#101|6 +640001340 0 DoSetInt 1#102|9 +640001341 0 DoRandom 1#101|1#102|1#6 +640001342 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001343 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001344 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001345 2 640001346 640001347 640001348 640001349 640001350 640001351 640001352 640001353 640001354 640001355 +640001346 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001347 0 DoSetInt 1#101|288 +640001348 0 DoSetInt 1#102|324 +640001349 0 DoRandom 1#101|1#102|1#5 +640001350 0 DoSetInt 1#101|6 +640001351 0 DoSetInt 1#102|9 +640001352 0 DoRandom 1#101|1#102|1#6 +640001353 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001354 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001355 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001356 2 640001357 640001358 640001359 640001360 640001361 640001362 640001363 640001364 640001365 640001366 +640001357 0 DoGetNpcPosition 1#2001|1#1|1#2 +640001358 0 DoSetInt 1#101|324 +640001359 0 DoSetInt 1#102|360 +640001360 0 DoRandom 1#101|1#102|1#5 +640001361 0 DoSetInt 1#101|6 +640001362 0 DoSetInt 1#102|9 +640001363 0 DoRandom 1#101|1#102|1#6 +640001364 0 DoGetNpcOffsetPositionEx 1#3|1#4|1#2001|1#1|1#2|1#5|1#6 +640001365 0 DoAddMissile 1#2001|0|1#3|1#4|1#3|1#4|99221501|1 +640001366 0 DoAddMissile 1#2001|0|1#1|1#2|1#3|1#4|99221502|1 +640001367 2 640001368 640001369 640001370 +640001368 0 DoGetNpcPosition 1#2002|1#1|1#2 +640001369 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221501|1 +640001370 0 DoAddMissile 1#2001|1#2002|1#1|1#2|1#1|1#2|99221502|1 +640001371 0 DoRemoveCurrentBehavior +640000034 2 640000035 640000169 +640000035 0 DoGetNpc 1#2001 +640000169 3 640000173 640000278 +640000173 2 640000177 640000274 640000275 640000277 +640000177 0 CheckNote 2#1000008 +640000274 0 CheckInt 2#1000008|2|1 +640000275 0 DoMagic 1#2001|1#2001|1|701042 +640000277 0 DoRemoveBuffByKind 1#2001|7010430|0 +640000278 0 DoRemoveBuffByKind 1#2001|7010430|0 +640000279 2 640000280 640000281 +640000280 0 DoGetNpc 1#2001 +640000281 3 640000282 640000287 +640000282 2 640000283 640000284 640000285 640000286 +640000283 0 DoGetNpcType 1#2001|1#1 +640000284 0 CheckInt 1#1|2|1 +640000285 0 DoMagic 1#2001|1#2001|1|701044 +640000286 0 DoRemoveBuffByKind 1#2001|7010450|0 +640000287 0 DoRemoveBuffByKind 1#2001|7010450|0 +640000304 0 DoGetNpc 1#2001 +640000305 2 640000306 640000307 640000308 640000309 640000310 +640000306 0 CheckNpc 1#2001 +640000307 0 DoMagic 1#2001|1#2001|0|700208 +640000308 0 DoMagic 1#2001|1#2001|0|700230 +640000309 0 DoMagic 1#2001|1#2001|0|701022 +640000310 0 DoMagic 1#2001|1#2001|0|710076 +640000311 0 DoGetNpc 1#2001 +640000312 2 640000313 640000314 640000315 640000316 640000317 +640000313 0 CheckNpc 1#2001 +640000314 0 DoMagic 1#2001|1#2001|0|700271 +640000315 0 DoMagic 1#2001|1#2001|0|700249 +640000316 0 DoMagic 1#2001|1#2001|0|701023 +640000317 0 DoMagic 1#2001|1#2001|0|710077 +640001372 3 200106 640001374 +640001374 0 DoGetRoleActivateNpc 1#2001|1 +640001375 3 640001376 640001377 640001378 640001382 +640001376 0 DoGetRoleDeadNpcCount 1#2001|1#100 +640001377 0 DoGetStar 1#101|1#1 +640001378 2 640001379 640001380 640001381 +640001379 0 CheckInt 1#100|1#2|2 +640001380 0 CheckInt 1#101|1|1 +640001381 0 DoActiveStar 1#1|0 +640001382 2 640001383 640001384 640001385 +640001383 0 CheckInt 1#100|1#2|5 +640001384 0 CheckInt 1#101|0|1 +640001385 0 DoActiveStar 1#1|1 +640001386 3 200106 640001388 640001389 640001390 +640001388 0 DoGetRoleActivateNpc 1#2001|1 +640001389 0 DoSetInt 1#102|0 +640001390 0 DoSetInt 1#103|0 +640001391 3 640001392 640001393 640001394 640001400 640001404 +640001392 0 DoGetRoleDeadNpcCount 1#2001|1#100 +640001393 0 DoGetStar 1#101|1#1 +640001394 2 640001395 640001396 640001399 +640001395 0 1 CheckIntCompareInt 1#100|1#102|1 +640001396 1 640001397 640001398 +640001397 0 1 CheckIntCompareInt 1#100|1#102|2 +640001398 0 DoAddInt 1#103|1#103|1 +640001399 0 DoSetInt 1#102|1#100 +640001400 2 640001401 640001402 640001403 +640001401 0 CheckInt 1#103|1#2|5 +640001402 0 CheckInt 1#101|0|1 +640001403 0 DoActiveStar 1#1|1 +640001404 2 640001405 640001406 640001407 +640001405 0 CheckInt 1#103|1#2|2 +640001406 0 CheckInt 1#101|1|1 +640001407 0 DoActiveStar 1#1|0 +640001408 3 200106 640001410 640001411 640001412 640001413 +640001410 0 DoGetRoleActivateNpc 1#2001|1 +640001411 0 DoGetTime 1#100|0 +640001412 0 DoSetInt 1#3|0 +640001413 0 DoMulInt 1#2|1#2|20 +640001414 3 640001415 640001416 640001417 640001421 +640001415 0 DoGetStar 1#101|1#1 +640001416 0 DoGetLevelTime 1#3 +640001417 2 640001418 640001419 640001420 +640001418 0 CheckInt 1#3|1#2|5 +640001419 0 CheckInt 1#101|0|1 +640001420 0 DoActiveStar 1#1|1 +640001421 2 640001422 640001423 640001424 +640001422 0 CheckInt 1#3|1#2|2 +640001423 0 CheckInt 1#101|1|1 +640001424 0 DoActiveStar 1#1|0 +640000294 3 200106 640000296 640000297 640000298 640000299 +640000296 0 DoGetRoleActivateNpc 1#2001|1 +640000297 0 DoGetTime 1#100|0 +640000298 0 DoSetInt 1#3|0 +640000299 0 DoMulInt 1#2|1#2|20 +640000300 3 640000301 640000302 640000303 +640000301 0 DoGetStar 1#101|1#1 +640000302 0 DoGetLevelTime 1#3 +640000303 0 DoActiveStar 1#1|1 +640000400 3 200106 640000402 640000403 +640000402 0 DoGetRoleActivateNpc 1#2001|1 +640000403 0 DoSetInt 1#102|0 +640000404 3 640000405 640000406 +640000405 0 DoGetStar 1#101|1#1 +640000406 1 640000407 640000408 640000412 +640000407 0 1 CheckInt 1#102|0|1 +640000408 2 640000409 640000410 640000411 +640000409 0 DoGetAllPlayerDeath +640000410 0 DoActiveStar 1#1|0 +640000411 0 DoSetInt 1#102|1 +640000412 0 DoActiveStar 1#1|1 +640000413 3 200106 640000415 640000420 640000421 640000422 640000423 640000424 640000425 640000426 640000427 640000431 640000435 +640000415 0 DoGetRoleActivateNpc 1#2001|1 +640000420 0 DoSetInt 1#102|0 +640000421 0 DoSetInt 1#103|0 +640000422 0 DoSetInt 1#104|0 +640000423 0 DoSetInt 1#105|0 +640000424 0 DoGetRoleNpc 1#2001|1#2001|0 +640000425 0 DoGetRoleNpc 1#2001|1#2011|1 +640000426 0 DoGetRoleNpc 1#2001|1#2021|2 +640000427 2 640000428 640000429 640000430 +640000428 0 CheckNpc 1#2001 +640000429 0 DoMagic 1#2001|1#2001|0|709007 +640000430 0 DoSetInt 1#102|1 +640000431 2 640000432 640000433 640000434 +640000432 0 CheckNpc 1#2011 +640000433 0 DoMagic 1#2011|1#2011|0|709007 +640000434 0 DoSetInt 1#103|1 +640000435 2 640000436 640000437 640000438 +640000436 0 CheckNpc 1#2021 +640000437 0 DoMagic 1#2021|1#2021|0|709007 +640000438 0 DoSetInt 1#104|1 +640000440 3 640000441 640000442 +640000441 0 DoGetStar 1#101|1#1 +640000442 3 640000443 640000447 640000451 640000463 +640000443 2 640000416 640000439 640000444 640000445 +640000416 0 CheckInt 1#102|1|1 +640000439 0 1 CheckExistBuffByKind 1#2001|7090070 +640000444 0 DoActiveStar 1#1|0 +640000445 0 DoSetInt 1#105|1 +640000447 2 640000448 640000449 640000450 640000446 +640000448 0 CheckInt 1#103|1|1 +640000449 0 1 CheckExistBuffByKind 1#2011|7090070 +640000450 0 DoActiveStar 1#1|0 +640000446 0 DoSetInt 1#105|1 +640000451 2 640000452 640000453 640000454 640000462 +640000452 0 CheckInt 1#104|1|1 +640000453 0 1 CheckExistBuffByKind 1#2021|7090070 +640000454 0 DoActiveStar 1#1|0 +640000462 0 DoSetInt 1#105|1 +640000463 2 640000464 640000465 +640000464 0 CheckInt 1#105|0|1 +640000465 0 DoActiveStar 1#1|1 +640000455 3 640000456 +640000456 0 DoGetNpc 1#2001 +640000457 2 640000458 640000460 640000461 640000459 +640000458 0 CheckNpc 1#2001 +640000460 0 DoGetDamageBehaviorContext 1#101|1#102|1#103|1#104|1#105|1#106|1#107|1#108 +640000461 0 CheckIntCompareInt 1#102|1#2001|1 +640000459 0 DoRemoveBuffByKind 1#2001|7090070|0 +640001873 3 200106 640001875 640001876 640001877 +640001875 0 DoGetDeadRoleCount 1#100 +640001876 0 DoSetInt 1#102|0 +640001877 0 DoSetInt 1#103|0 +640001878 3 640001879 640001880 640001881 640001889 640001893 +640001879 0 DoGetStar 1#101|1#1 +640001880 0 DoGetDeadRoleCount 1#100 +640001881 1 640001882 640001886 +640001882 2 640001883 640001933 640001884 640001885 +640001883 0 CheckInt 1#100|1#102|2 +640001933 0 DoSubInt 1#105|1#100|1#102 +640001884 0 DoSetInt 1#102|1#100 +640001885 0 DoAddInt 1#103|1#103|1#105 +640001886 2 640001887 640001888 +640001887 0 CheckInt 1#100|1#102|4 +640001888 0 DoSetInt 1#102|1#100 +640001889 2 640001890 640001891 640001892 +640001890 0 CheckInt 1#103|1#2|5 +640001891 0 CheckInt 1#101|0|1 +640001892 0 DoActiveStar 1#1|1 +640001893 2 640001894 640001895 640001896 +640001894 0 CheckInt 1#103|1#2|2 +640001895 0 CheckInt 1#101|1|1 +640001896 0 DoActiveStar 1#1|0 +640001897 3 200106 640001899 640001900 640001901 640001927 640001928 640001929 +640001899 0 DoSetInt 1#100|0 +640001900 0 DoSetInt 1#105|0 +640001901 0 DoSetInt 1#106|0 +640001927 0 DoSetInt 1#102|0 +640001928 0 DoSetInt 1#103|0 +640001929 0 DoSetInt 1#104|0 +640001902 3 640001903 640001904 640001923 +640001903 0 DoGetStar 1#101|1#1 +640001904 1 640001905 640001930 640001906 +640001905 0 1 CheckInt 1#100|0|1 +640001930 0 1 CheckNote 4#94178750 +640001906 0 DoSetInt 1#100|4#94178750 +640001923 2 640001932 640001924 640001926 +640001932 0 CheckNpc 4#94178750 +640001924 0 CheckExistBuffByKind 4#94178750|8750520 +640001926 0 DoActiveStar 1#1|0 +640001934 3 200106 640001936 640002026 640001940 +640001936 0 DoSetInt 1#100|0 +640002026 0 DoSetInt 1#105|0 +640001940 0 DoActiveStar 1#1|1 +640001937 3 640001938 640001939 +640001938 0 DoGetStar 1#101|1#1 +640001939 2 640001941 640001942 640001943 +640001941 0 DoGetRoleActivateNpc 1#2001|1 +640001942 0 CheckExistBuffByKind 1#2001|7506980 +640001943 0 DoActiveStar 1#1|0 +640001950 3 200106 640001952 640001956 640001993 +640001952 0 DoSetInt 1#100|0 +640001956 0 DoSetInt 1#105|0 +640001993 0 DoSetInt 1#110|0 +640001953 3 640001954 640001955 640001957 640001959 +640001954 0 DoGetStar 1#101|1#1 +640001955 0 DoGetRoleActivateNpc 1#2001|1 +640001957 2 640001992 640001958 +640001992 0 CheckNpc 1#2001 +640001958 0 DoCopyNoteByNpcNote 1#105|1#2001|75069901 +640001959 1 640001960 640001962 +640001960 2 640001961 640001997 640001998 640001994 640001999 640001995 640001949 +640001961 0 CheckInt 1#105|1|1 +640001997 0 CheckInt 1#100|0|1 +640001998 0 CheckNpc 1#2001 +640001994 0 DoGetSkillLevel 1#110|1#2001|111223 +640001999 0 Debug 1|2 +640001995 0 1 CheckInt 1#110|30|1 +640001949 0 DoActiveStar 1#1|1 +640001962 0 DoActiveStar 1#1|0 +640001963 3 200106 640001966 640001967 640001968 640001969 640001970 640001996 640002000 640002001 640001971 640001972 640001973 640002002 640002005 640002008 640001965 640001987 640001988 +640001966 0 DoGetRoleActivateNpc 1#2001|1 +640001967 0 DoSetInt 1#102|0 +640001968 0 DoSetInt 1#103|0 +640001969 0 DoSetInt 1#104|0 +640001970 0 DoSetInt 1#105|0 +640001996 0 DoSetInt 1#300|0 +640002000 0 DoSetInt 1#301|0 +640002001 0 DoSetInt 1#302|0 +640001971 0 DoGetRoleNpc 1#2001|1#2001|0 +640001972 0 DoGetRoleNpc 1#2001|1#2011|1 +640001973 0 DoGetRoleNpc 1#2001|1#2021|2 +640002002 2 640002003 640002004 +640002003 0 CheckNpc 1#2001 +640002004 0 DoSetInt 1#300|1 +640002005 2 640002006 640002007 +640002006 0 CheckNpc 1#2011 +640002007 0 DoSetInt 1#300|2 +640002008 2 640002009 640002010 +640002009 0 CheckNpc 1#2021 +640002010 0 DoSetInt 1#300|3 +640001965 0 DoSetInt 1#200|0 +640001987 0 DoSetInt 1#201|0 +640001988 0 DoSetInt 1#202|0 +640001974 3 640001975 640001976 640001979 640001982 640001985 +640001975 0 DoGetStar 1#101|1#1 +640001976 2 640001977 640001978 640001989 +640001977 0 CheckNpc 1#2001 +640001978 0 DoGetAttribRate 1#2001|1#102|1|1000 +640001989 0 DoGetNpcKind 1#2001|1#200 +640001979 2 640001980 640001981 640001990 +640001980 0 CheckNpc 1#2011 +640001981 0 DoGetAttribRate 1#2011|1#103|1|1000 +640001990 0 DoGetNpcKind 1#2011|1#201 +640001982 2 640001983 640001984 640001991 +640001983 0 CheckNpc 1#2021 +640001984 0 DoGetAttribRate 1#2021|1#104|1|1000 +640001991 0 DoGetNpcKind 1#2021|1#202 +640001985 1 640001986 640002014 640002019 640002025 +640001986 2 640002011 640002012 640002013 +640002011 0 CheckInt 1#300|1|1 +640002012 0 CheckInt 1#102|500|3 +640002013 0 DoActiveStar 1#1|1 +640002014 2 640002015 640002016 640002017 640002018 +640002015 0 CheckInt 1#300|2|1 +640002016 0 CheckInt 1#102|500|3 +640002017 0 CheckInt 1#103|500|3 +640002018 0 DoActiveStar 1#1|1 +640002019 2 640002020 640002021 640002022 640002023 640002024 +640002020 0 CheckInt 1#300|3|1 +640002021 0 CheckInt 1#102|500|3 +640002022 0 CheckInt 1#103|500|3 +640002023 0 CheckInt 1#104|500|3 +640002024 0 DoActiveStar 1#1|1 +640002025 0 DoActiveStar 1#1|0 +640001944 3 200106 640001946 +640001946 0 DoActiveStar 1#1|0 +640001947 2 640001948 640002027 640002028 640002029 +640001948 0 DoGetStar 1#101|1#1 +640002027 0 DoGetRoleActivateNpc 1#2001|1 +640002028 0 CheckExistBuffByKind 1#2001|7090210 +640002029 0 DoActiveStar 1#1|1 +640002030 3 200106 640002032 +640002032 0 DoActiveStar 1#1|0 +640002033 2 640002034 640002035 640002036 640002037 +640002034 0 DoGetStar 1#101|1#1 +640002035 0 DoGetRoleActivateNpc 1#2001|1 +640002036 0 CheckExistBuffByKind 1#2001|7090220 +640002037 0 DoActiveStar 1#1|1 +640002038 3 200106 640002040 +640002040 0 DoActiveStar 1#1|0 +640002041 2 640002042 640002043 640002044 640002045 +640002042 0 DoGetStar 1#101|1#1 +640002043 0 DoGetRoleActivateNpc 1#2001|1 +640002044 0 CheckExistBuffByKind 1#2001|7090230 +640002045 0 DoActiveStar 1#1|1 +640001425 3 640001426 640001427 640001428 +640001426 0 DoGetRoleActivateNpc 1#2002|1 +640001427 0 DoGetNpc 1#2001 +640001428 0 DoGetTime 1#1001|0 +640001429 2 640001430 640001431 640001432 640001433 640001434 640001435 +640001430 0 CheckNpc 1#2001 +640001431 0 CheckNpc 1#2002 +640001432 0 CheckPassTime 1#1001|0.1 +640001433 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +640001434 0 DoSetCameraLookAt 1#2002|1#1111|1#2222 +640001435 0 DoRemoveCurrentBehavior +640001436 3 640001437 +640001437 0 DoGetNpc 1#2001 +640001438 2 640001439 640001440 +640001439 0 DoMagic 1#2001|1#2001|0|790002 +640001440 0 DoMagic 1#2001|1#2001|0|790003 +640000318 2 640000319 640000320 640000321 +640000319 0 DoGetNpc 1#2001 +640000320 0 DoSetInt 2#790016|0 +640000321 0 DoSetInt 1#7900160|0 +640000322 2 640000323 640000324 640000325 640000326 640000327 640000328 +640000323 0 CheckNpc 1#2001 +640000324 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|1#1208 +640000325 0 CheckIntCompareInt 1#1202|1#2001|1 +640000326 0 DoCopyNoteByNpcNote 1#7900160|1#2001|790016 +640000327 0 DoAddInt 1#7900160|1#7900160|1#1205 +640000328 0 DoSetNpcNote 1#2001|790016|1#7900160 +640000329 2 640000330 640000331 640000332 +640000330 0 DoGetNpc 1#2001 +640000331 0 DoSetInt 2#790017|0 +640000332 0 DoSetInt 1#7900170|0 +640000333 2 640000334 640000335 640000336 640000373 640000337 640000338 640000339 +640000334 0 CheckNpc 1#2001 +640000335 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|1#1208 +640000336 0 CheckIntCompareInt 1#1202|1#2001|1 +640000373 0 CheckInt 1#1208|1|1 +640000337 0 DoCopyNoteByNpcNote 1#7900170|1#2001|790017 +640000338 0 DoAddInt 1#7900170|1#7900170|1#1206 +640000339 0 DoSetNpcNote 1#2001|790017|1#7900170 +640000340 2 640000341 640000342 640000343 +640000341 0 DoGetNpc 1#2001 +640000342 0 DoSetInt 2#790018|0 +640000343 0 DoSetInt 1#7900180|0 +640000344 2 640000345 640000346 640000347 640000374 640000348 640000349 640000350 +640000345 0 CheckNpc 1#2001 +640000346 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|1#1208 +640000347 0 CheckIntCompareInt 1#1202|1#2001|1 +640000374 0 CheckInt 1#1208|2|1 +640000348 0 DoCopyNoteByNpcNote 1#7900180|1#2001|790018 +640000349 0 DoAddInt 1#7900180|1#7900180|1#1206 +640000350 0 DoSetNpcNote 1#2001|790018|1#7900180 +640000351 2 640000352 640000353 640000354 +640000352 0 DoGetNpc 1#2001 +640000353 0 DoSetInt 2#790019|0 +640000354 0 DoSetInt 1#7900190|0 +640000355 2 640000356 640000357 640000358 640000375 640000359 640000360 640000361 +640000356 0 CheckNpc 1#2001 +640000357 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|1#1208 +640000358 0 CheckIntCompareInt 1#1202|1#2001|1 +640000375 0 CheckInt 1#1208|3|1 +640000359 0 DoCopyNoteByNpcNote 1#7900190|1#2001|790019 +640000360 0 DoAddInt 1#7900190|1#7900190|1#1206 +640000361 0 DoSetNpcNote 1#2001|790019|1#7900190 +640000362 2 640000363 640000364 640000365 +640000363 0 DoGetNpc 1#2001 +640000364 0 DoSetInt 2#790020|0 +640000365 0 DoSetInt 1#7900200|0 +640000366 2 640000367 640000368 640000369 640000376 640000370 640000371 640000372 +640000367 0 CheckNpc 1#2001 +640000368 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|1#1208 +640000369 0 CheckIntCompareInt 1#1202|1#2001|1 +640000376 0 CheckInt 1#1208|4|1 +640000370 0 DoCopyNoteByNpcNote 1#7900200|1#2001|790020 +640000371 0 DoAddInt 1#7900200|1#7900200|1#1206 +640000372 0 DoSetNpcNote 1#2001|790020|1#7900200 +640000377 2 640000378 640000379 640000380 640000382 +640000378 0 DoGetNpc 1#2001 +640000379 0 DoSetInt 2#790021|0 +640000380 0 DoSetInt 1#7900210|0 +640000382 0 DoSetInt 1#7900211|0 +640000381 2 640000383 640000393 640000394 640000395 +640000383 0 DoGetNpc 1#2001 +640000393 0 DoGetAttribMaxValue 1#2001|1#7900210|1 +640000394 0 DoGetAttribValue 1#2001|1#7900211|1 +640000395 0 DoSubInt 2#790021|1#7900210|1#7900211 +640001441 3 640001442 640001443 640001444 640001445 640001446 640001447 640001448 640001449 640001450 640001451 640001452 640001453 +640001442 0 DoGetNpc 1#2001 +640001443 0 DoGetTime 1#9912050|0 +640001444 0 DoSetInt 1#9912051|0 +640001445 0 DoSetInt 1#120|120 +640001446 0 DoSetInt 1#240|240 +640001447 0 DoSetInt 1#360|360 +640001448 0 DoSetInt 1#5|5 +640001449 0 DoSetInt 1#1307|0 +640001450 0 DoSetNpcId 1#37771|90030 +640001451 0 DoSetInt 1#37761|0 +640001452 0 DoSetInt 1#37004|2 +640001453 0 DoSetInt 1#9912052|0 +640001454 3 640001455 640001484 640001502 640001520 +640001455 2 640001456 640001457 640001458 640001459 640001460 640001461 640001462 640001463 640001464 640001465 640001466 640001482 640001483 +640001456 0 CheckNote 1#9912050 +640001457 0 CheckNote 1#9912051 +640001458 0 CheckInt 1#9912051|0|1 +640001459 0 CheckNpc 1#2001 +640001460 0 DoGetNpcPosition 1#2001|1#1501|1#1502 +640001461 0 DoMagic 1#2001|1#2001|0|700234 +640001462 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +640001463 0 DoGetNpcOffsetPositionEx 1#1111|1#2222|1#2001|1#1301|1#1302|1#120|1#5 +640001464 0 DoGetNpcOffsetPositionEx 1#3333|1#4444|1#2001|1#1301|1#1302|1#240|1#5 +640001465 0 DoGetNpcOffsetPositionEx 1#5555|1#6666|1#2001|1#1301|1#1302|1#360|1#5 +640001466 1 640001467 640001472 640001477 +640001467 2 640001468 640001469 640001470 640001471 +640001468 0 DoGetObstacleDistanceEx 1#1307|1#1501|1#1502|1#1111|1#2222 +640001469 0 CheckIntCompareInt 1#1307|1#5|2 +640001470 0 DoAddNpcByNoteEx 1#99121|0|1#1111|1#2222|1#1301|1#1302|1#37771|1#37761|1#37004|0 +640001471 0 1 DoMagic 1#2001|1#99121|0|700208 +640001472 2 640001473 640001474 640001475 640001476 +640001473 0 DoGetObstacleDistanceEx 1#1307|1#1501|1#1502|1#3333|1#4444 +640001474 0 CheckIntCompareInt 1#1307|1#5|2 +640001475 0 DoAddNpcByNoteEx 1#99122|0|1#3333|1#4444|1#1301|1#1302|1#37771|1#37761|1#37004|0 +640001476 0 1 DoMagic 1#2001|1#99122|0|700208 +640001477 2 640001478 640001479 640001480 640001481 +640001478 0 DoGetObstacleDistanceEx 1#1307|1#1501|1#1502|1#5555|1#6666 +640001479 0 CheckIntCompareInt 1#1307|1#5|2 +640001480 0 DoAddNpcByNoteEx 1#99123|0|1#5555|1#6666|1#1301|1#1302|1#37771|1#37761|1#37004|0 +640001481 0 1 DoMagic 1#2001|1#99123|0|700208 +640001482 0 DoGetTime 1#9912050|15 +640001483 0 DoSetInt 1#9912051|1 +640001484 2 640001485 640001486 640001487 640001500 640001501 +640001485 0 CheckPassTime 1#9912050|0 +640001486 0 CheckInt 1#9912051|1|1 +640001487 1 640001488 640001492 640001496 +640001488 2 640001489 640001490 640001491 +640001489 0 CheckNpc 1#99121 +640001490 0 DoAddInt 1#9912052|1#9912052|1 +640001491 0 1 DoMagic 1#2001|1#99121|0|100002 +640001492 2 640001493 640001494 640001495 +640001493 0 CheckNpc 1#99122 +640001494 0 DoAddInt 1#9912052|1#9912052|1 +640001495 0 1 DoMagic 1#2001|1#99122|0|100002 +640001496 2 640001497 640001498 640001499 +640001497 0 CheckNpc 1#99123 +640001498 0 DoAddInt 1#9912052|1#9912052|1 +640001499 0 1 DoMagic 1#2001|1#99123|0|100002 +640001500 0 DoGetTime 1#9912050|2 +640001501 0 DoSetInt 1#9912051|2 +640001502 2 640001503 640001504 640001505 640001518 640001519 +640001503 0 CheckPassTime 1#9912050|0 +640001504 0 CheckInt 1#9912051|2|1 +640001505 1 640001506 640001510 640001514 +640001506 2 640001507 640001508 640001509 +640001507 0 CheckInt 1#9912052|1|1 +640001508 0 CheckNpc 1#2001 +640001509 0 1 DoMagic 1#2001|1#2001|0|700107 +640001510 2 640001511 640001512 640001513 +640001511 0 CheckInt 1#9912052|2|1 +640001512 0 CheckNpc 1#2001 +640001513 0 1 DoMagic 1#2001|1#2001|0|700106 +640001514 2 640001515 640001516 640001517 +640001515 0 CheckInt 1#9912052|3|1 +640001516 0 CheckNpc 1#2001 +640001517 0 1 DoMagic 1#2001|1#2001|0|700105 +640001518 0 DoGetTime 1#9912050|1 +640001519 0 DoSetInt 1#9912051|3 +640001520 2 640001521 640001522 640001523 640001524 640001525 +640001521 0 CheckPassTime 1#9912050|0 +640001522 0 CheckInt 1#9912051|3|1 +640001523 0 CheckNpc 1#2001 +640001524 0 DoMagic 1#2001|1#2001|0|700250 +640001525 0 DoSetInt 1#9912051|4 +640000468 3 640000470 640000473 640001659 640001660 +640000470 0 DoGetNpc 1#2001 +640000473 0 DoGetTime 1#7900|0 +640001659 0 DoGetTime 1#7901|0 +640001660 0 DoGetTime 1#7902|0 +640000471 3 640000472 640000474 640001653 640001656 +640000472 0 CheckNpc 1#2001 +640000474 2 640000475 640000476 640001661 +640000475 0 CheckPassTime 1#7900|0.1 +640000476 0 DoMagic 1#2001|1#2001|0|790027 +640001661 0 DoGetTime 1#7900|999 +640001653 2 640001654 640001655 640001662 +640001654 0 CheckPassTime 1#7901|0.2 +640001655 0 DoMagic 1#2001|1#2001|0|790028 +640001662 0 DoGetTime 1#7901|999 +640001656 2 640001657 640001658 640001663 +640001657 0 CheckPassTime 1#7902|0.3 +640001658 0 DoMagic 1#2001|1#2001|0|790029 +640001663 0 DoGetTime 1#7902|999 +640000397 3 640000398 640000399 640000477 640000478 +640000398 0 DoGetNpc 1#2001 +640000399 0 DoGetTime 1#7900|0 +640000477 0 DoGetTime 1#7901|0 +640000478 0 DoGetTime 1#7902|0 +640000479 3 640000480 640000481 640000485 640000489 +640000480 0 CheckNpc 1#2001 +640000481 2 640000482 640000483 640000484 +640000482 0 CheckPassTime 1#7900|0.1 +640000483 0 DoMagic 1#2001|1#2001|0|790027 +640000484 0 DoGetTime 1#7900|999 +640000485 2 640000486 640000487 640000488 +640000486 0 CheckPassTime 1#7901|0.2 +640000487 0 DoMagic 1#2001|1#2001|0|790028 +640000488 0 DoGetTime 1#7901|999 +640000489 2 640000490 640000491 640000492 +640000490 0 CheckPassTime 1#7902|0.3 +640000491 0 DoMagic 1#2001|1#2001|0|790029 +640000492 0 DoGetTime 1#7902|999 +640000493 3 640000494 640000495 640000496 640000497 +640000494 0 DoGetNpc 1#2001 +640000495 0 DoGetTime 1#7900|0 +640000496 0 DoGetTime 1#7901|0 +640000497 0 DoGetTime 1#7902|0 +640000498 3 640001526 640001527 640001531 640001535 +640001526 0 CheckNpc 1#2001 +640001527 2 640001528 640001529 640001530 +640001528 0 CheckPassTime 1#7900|0.1 +640001529 0 DoMagic 1#2001|1#2001|0|790027 +640001530 0 DoGetTime 1#7900|999 +640001531 2 640001532 640001533 640001534 +640001532 0 CheckPassTime 1#7901|0.2 +640001533 0 DoMagic 1#2001|1#2001|0|790028 +640001534 0 DoGetTime 1#7901|999 +640001535 2 640001536 640001537 640001538 +640001536 0 CheckPassTime 1#7902|0.3 +640001537 0 DoMagic 1#2001|1#2001|0|790029 +640001538 0 DoGetTime 1#7902|999 +640001539 3 640001540 640001541 640001542 640001543 +640001540 0 DoGetNpc 1#2001 +640001541 0 DoGetTime 1#7900|0 +640001542 0 DoGetTime 1#7901|0 +640001543 0 DoGetTime 1#7902|0 +640001544 3 640001545 640001546 640001550 640001554 +640001545 0 CheckNpc 1#2001 +640001546 2 640001547 640001548 640001549 +640001547 0 CheckPassTime 1#7900|0.1 +640001548 0 DoMagic 1#2001|1#2001|0|790027 +640001549 0 DoGetTime 1#7900|999 +640001550 2 640001551 640001552 640001553 +640001551 0 CheckPassTime 1#7901|0.2 +640001552 0 DoMagic 1#2001|1#2001|0|790028 +640001553 0 DoGetTime 1#7901|999 +640001554 2 640001555 640001556 640001557 +640001555 0 CheckPassTime 1#7902|0.3 +640001556 0 DoMagic 1#2001|1#2001|0|790029 +640001557 0 DoGetTime 1#7902|999 +640001558 3 640001559 640001560 640001561 640001562 +640001559 0 DoGetNpc 1#2001 +640001560 0 DoGetTime 1#7900|0 +640001561 0 DoGetTime 1#7901|0 +640001562 0 DoGetTime 1#7902|0 +640001563 3 640001564 640001565 640001569 640001573 +640001564 0 CheckNpc 1#2001 +640001565 2 640001566 640001567 640001568 +640001566 0 CheckPassTime 1#7900|0.1 +640001567 0 DoMagic 1#2001|1#2001|0|790027 +640001568 0 DoGetTime 1#7900|999 +640001569 2 640001570 640001571 640001572 +640001570 0 CheckPassTime 1#7901|0.2 +640001571 0 DoMagic 1#2001|1#2001|0|790028 +640001572 0 DoGetTime 1#7901|999 +640001573 2 640001574 640001575 640001576 +640001574 0 CheckPassTime 1#7902|0.3 +640001575 0 DoMagic 1#2001|1#2001|0|790029 +640001576 0 DoGetTime 1#7902|999 +640001577 3 640001578 640001579 640001580 640001581 +640001578 0 DoGetNpc 1#2001 +640001579 0 DoGetTime 1#7900|0 +640001580 0 DoGetTime 1#7901|0 +640001581 0 DoGetTime 1#7902|0 +640001582 3 640001583 640001584 640001588 640001592 +640001583 0 CheckNpc 1#2001 +640001584 2 640001585 640001586 640001587 +640001585 0 CheckPassTime 1#7900|0.1 +640001586 0 DoMagic 1#2001|1#2001|0|790027 +640001587 0 DoGetTime 1#7900|999 +640001588 2 640001589 640001590 640001591 +640001589 0 CheckPassTime 1#7901|0.2 +640001590 0 DoMagic 1#2001|1#2001|0|790028 +640001591 0 DoGetTime 1#7901|999 +640001592 2 640001593 640001594 640001595 +640001593 0 CheckPassTime 1#7902|0.3 +640001594 0 DoMagic 1#2001|1#2001|0|790029 +640001595 0 DoGetTime 1#7902|999 +640001596 3 640001597 640001598 640001599 640001600 +640001597 0 DoGetNpc 1#2001 +640001598 0 DoGetTime 1#7900|0 +640001599 0 DoGetTime 1#7901|0 +640001600 0 DoGetTime 1#7902|0 +640001601 3 640001602 640001603 640001607 640001611 +640001602 0 CheckNpc 1#2001 +640001603 2 640001604 640001605 640001606 +640001604 0 CheckPassTime 1#7900|0.1 +640001605 0 DoMagic 1#2001|1#2001|0|790027 +640001606 0 DoGetTime 1#7900|999 +640001607 2 640001608 640001609 640001610 +640001608 0 CheckPassTime 1#7901|0.2 +640001609 0 DoMagic 1#2001|1#2001|0|790028 +640001610 0 DoGetTime 1#7901|999 +640001611 2 640001612 640001613 640001614 +640001612 0 CheckPassTime 1#7902|0.3 +640001613 0 DoMagic 1#2001|1#2001|0|790029 +640001614 0 DoGetTime 1#7902|999 +640001615 3 640001616 640001617 640001618 640001619 +640001616 0 DoGetNpc 1#2001 +640001617 0 DoGetTime 1#7900|0 +640001618 0 DoGetTime 1#7901|0 +640001619 0 DoGetTime 1#7902|0 +640001620 3 640001621 640001622 640001626 640001630 +640001621 0 CheckNpc 1#2001 +640001622 2 640001623 640001624 640001625 +640001623 0 CheckPassTime 1#7900|0.1 +640001624 0 DoMagic 1#2001|1#2001|0|790027 +640001625 0 DoGetTime 1#7900|999 +640001626 2 640001627 640001628 640001629 +640001627 0 CheckPassTime 1#7901|0.2 +640001628 0 DoMagic 1#2001|1#2001|0|790028 +640001629 0 DoGetTime 1#7901|999 +640001630 2 640001631 640001632 640001633 +640001631 0 CheckPassTime 1#7902|0.3 +640001632 0 DoMagic 1#2001|1#2001|0|790029 +640001633 0 DoGetTime 1#7902|999 +640001634 3 640001635 640001636 640001637 640001638 +640001635 0 DoGetNpc 1#2001 +640001636 0 DoGetTime 1#7900|0 +640001637 0 DoGetTime 1#7901|0 +640001638 0 DoGetTime 1#7902|0 +640001639 3 640001640 640001641 640001645 640001649 +640001640 0 CheckNpc 1#2001 +640001641 2 640001642 640001643 640001644 +640001642 0 CheckPassTime 1#7900|0.1 +640001643 0 DoMagic 1#2001|1#2001|0|790027 +640001644 0 DoGetTime 1#7900|999 +640001645 2 640001646 640001647 640001648 +640001646 0 CheckPassTime 1#7901|0.2 +640001647 0 DoMagic 1#2001|1#2001|0|790028 +640001648 0 DoGetTime 1#7901|999 +640001649 2 640001650 640001651 640001652 +640001650 0 CheckPassTime 1#7902|0.3 +640001651 0 DoMagic 1#2001|1#2001|0|790029 +640001652 0 DoGetTime 1#7902|999 +640001664 3 640001665 640001666 640001667 640001668 +640001665 0 DoGetNpc 1#2001 +640001666 0 DoGetTime 1#7900|0 +640001667 0 DoGetTime 1#7901|0 +640001668 0 DoGetTime 1#7902|0 +640001669 3 640001670 640001671 640001675 640001679 +640001670 0 CheckNpc 1#2001 +640001671 2 640001672 640001673 640001674 +640001672 0 CheckPassTime 1#7900|0.1 +640001673 0 DoMagic 1#2001|1#2001|0|790027 +640001674 0 DoGetTime 1#7900|999 +640001675 2 640001676 640001677 640001678 +640001676 0 CheckPassTime 1#7901|0.2 +640001677 0 DoMagic 1#2001|1#2001|0|790028 +640001678 0 DoGetTime 1#7901|999 +640001679 2 640001680 640001681 640001682 +640001680 0 CheckPassTime 1#7902|0.3 +640001681 0 DoMagic 1#2001|1#2001|0|790029 +640001682 0 DoGetTime 1#7902|999 +640001683 3 640001684 640001685 640001686 640001687 +640001684 0 DoGetNpc 1#2001 +640001685 0 DoGetTime 1#7900|0 +640001686 0 DoGetTime 1#7901|0 +640001687 0 DoGetTime 1#7902|0 +640001688 3 640001689 640001690 640001694 640001698 +640001689 0 CheckNpc 1#2001 +640001690 2 640001691 640001692 640001693 +640001691 0 CheckPassTime 1#7900|0.1 +640001692 0 DoMagic 1#2001|1#2001|0|790027 +640001693 0 DoGetTime 1#7900|999 +640001694 2 640001695 640001696 640001697 +640001695 0 CheckPassTime 1#7901|0.2 +640001696 0 DoMagic 1#2001|1#2001|0|790028 +640001697 0 DoGetTime 1#7901|999 +640001698 2 640001699 640001700 640001701 +640001699 0 CheckPassTime 1#7902|0.3 +640001700 0 DoMagic 1#2001|1#2001|0|790029 +640001701 0 DoGetTime 1#7902|999 +640001702 3 640001703 640001704 640001705 640001706 +640001703 0 DoGetNpc 1#2001 +640001704 0 DoGetTime 1#7900|0 +640001705 0 DoGetTime 1#7901|0 +640001706 0 DoGetTime 1#7902|0 +640001707 3 640001708 640001709 640001713 640001717 +640001708 0 CheckNpc 1#2001 +640001709 2 640001710 640001711 640001712 +640001710 0 CheckPassTime 1#7900|0.1 +640001711 0 DoMagic 1#2001|1#2001|0|790027 +640001712 0 DoGetTime 1#7900|999 +640001713 2 640001714 640001715 640001716 +640001714 0 CheckPassTime 1#7901|0.2 +640001715 0 DoMagic 1#2001|1#2001|0|790028 +640001716 0 DoGetTime 1#7901|999 +640001717 2 640001718 640001719 640001720 +640001718 0 CheckPassTime 1#7902|0.3 +640001719 0 DoMagic 1#2001|1#2001|0|790029 +640001720 0 DoGetTime 1#7902|999 +640001721 3 640001722 640001723 640001724 640001725 +640001722 0 DoGetNpc 1#2001 +640001723 0 DoGetTime 1#7900|0 +640001724 0 DoGetTime 1#7901|0 +640001725 0 DoGetTime 1#7902|0 +640001726 3 640001727 640001728 640001732 640001736 +640001727 0 CheckNpc 1#2001 +640001728 2 640001729 640001730 640001731 +640001729 0 CheckPassTime 1#7900|0.1 +640001730 0 DoMagic 1#2001|1#2001|0|790027 +640001731 0 DoGetTime 1#7900|999 +640001732 2 640001733 640001734 640001735 +640001733 0 CheckPassTime 1#7901|0.2 +640001734 0 DoMagic 1#2001|1#2001|0|790028 +640001735 0 DoGetTime 1#7901|999 +640001736 2 640001737 640001738 640001739 +640001737 0 CheckPassTime 1#7902|0.3 +640001738 0 DoMagic 1#2001|1#2001|0|790029 +640001739 0 DoGetTime 1#7902|999 +640001740 3 640001741 640001742 640001743 640001744 +640001741 0 DoGetNpc 1#2001 +640001742 0 DoGetTime 1#7900|0 +640001743 0 DoGetTime 1#7901|0 +640001744 0 DoGetTime 1#7902|0 +640001745 3 640001746 640001747 640001751 640001755 +640001746 0 CheckNpc 1#2001 +640001747 2 640001748 640001749 640001750 +640001748 0 CheckPassTime 1#7900|0.1 +640001749 0 DoMagic 1#2001|1#2001|0|790027 +640001750 0 DoGetTime 1#7900|999 +640001751 2 640001752 640001753 640001754 +640001752 0 CheckPassTime 1#7901|0.2 +640001753 0 DoMagic 1#2001|1#2001|0|790028 +640001754 0 DoGetTime 1#7901|999 +640001755 2 640001756 640001757 640001758 +640001756 0 CheckPassTime 1#7902|0.3 +640001757 0 DoMagic 1#2001|1#2001|0|790029 +640001758 0 DoGetTime 1#7902|999 +640001759 3 640001760 640001761 640001762 640001763 +640001760 0 DoGetNpc 1#2001 +640001761 0 DoGetTime 1#7900|0 +640001762 0 DoGetTime 1#7901|0 +640001763 0 DoGetTime 1#7902|0 +640001764 3 640001765 640001766 640001770 640001774 +640001765 0 CheckNpc 1#2001 +640001766 2 640001767 640001768 640001769 +640001767 0 CheckPassTime 1#7900|0.1 +640001768 0 DoMagic 1#2001|1#2001|0|790027 +640001769 0 DoGetTime 1#7900|999 +640001770 2 640001771 640001772 640001773 +640001771 0 CheckPassTime 1#7901|0.2 +640001772 0 DoMagic 1#2001|1#2001|0|790028 +640001773 0 DoGetTime 1#7901|999 +640001774 2 640001775 640001776 640001777 +640001775 0 CheckPassTime 1#7902|0.3 +640001776 0 DoMagic 1#2001|1#2001|0|790029 +640001777 0 DoGetTime 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1#2001 +640001804 2 640001805 640001806 640001807 +640001805 0 CheckPassTime 1#7900|0.1 +640001806 0 DoMagic 1#2001|1#2001|0|790027 +640001807 0 DoGetTime 1#7900|999 +640001808 2 640001809 640001810 640001811 +640001809 0 CheckPassTime 1#7901|0.2 +640001810 0 DoMagic 1#2001|1#2001|0|790028 +640001811 0 DoGetTime 1#7901|999 +640001812 2 640001813 640001814 640001815 +640001813 0 CheckPassTime 1#7902|0.3 +640001814 0 DoMagic 1#2001|1#2001|0|790029 +640001815 0 DoGetTime 1#7902|999 +640001816 3 640001817 640001818 640001819 640001820 +640001817 0 DoGetNpc 1#2001 +640001818 0 DoGetTime 1#7900|0 +640001819 0 DoGetTime 1#7901|0 +640001820 0 DoGetTime 1#7902|0 +640001821 3 640001822 640001823 640001827 640001831 +640001822 0 CheckNpc 1#2001 +640001823 2 640001824 640001825 640001826 +640001824 0 CheckPassTime 1#7900|0.1 +640001825 0 DoMagic 1#2001|1#2001|0|790027 +640001826 0 DoGetTime 1#7900|999 +640001827 2 640001828 640001829 640001830 +640001828 0 CheckPassTime 1#7901|0.2 +640001829 0 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640001857 640001858 +640001855 0 DoGetNpc 1#2001 +640001856 0 DoGetTime 1#7900|0 +640001857 0 DoGetTime 1#7901|0 +640001858 0 DoGetTime 1#7902|0 +640001859 3 640001860 640001861 640001865 640001869 +640001860 0 CheckNpc 1#2001 +640001861 2 640001862 640001863 640001864 +640001862 0 CheckPassTime 1#7900|0.1 +640001863 0 DoMagic 1#2001|1#2001|0|790027 +640001864 0 DoGetTime 1#7900|999 +640001865 2 640001866 640001867 640001868 +640001866 0 CheckPassTime 1#7901|0.2 +640001867 0 DoMagic 1#2001|1#2001|0|790028 +640001868 0 DoGetTime 1#7901|999 +640001869 2 640001870 640001871 640001872 +640001870 0 CheckPassTime 1#7902|0.3 +640001871 0 DoMagic 1#2001|1#2001|0|790029 +640001872 0 DoGetTime 1#7902|999 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv new file mode 100644 index 0000000..e8ed3a7 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectG.tsv @@ -0,0 +1,697 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] 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DoRemoveCurrentBehavior +680000550 2 680000551 680000552 680000553 +680000551 0 DoSetInt 2#208|1 +680000552 0 DoSetInt 2#185|1 +680000553 0 DoRemoveCurrentBehavior +680000554 2 680000555 680000556 +680000555 0 DoSetInt 2#208|1 +680000556 0 DoRemoveCurrentBehavior diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectK.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectK.tsv new file mode 100644 index 0000000..8f9e8dd --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectK.tsv @@ -0,0 +1,487 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] 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Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +720000000 2 720000001 +720000001 0 DoSetInt 1#1001|1 +720000002 2 720000003 720000004 720000005 720000006 720000007 720000008 +720000003 0 DoGetNpc 1#2001 +720000004 0 CheckNpc 1#2001 +720000005 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +720000006 0 CheckIntCompareInt 1#1202|1#2001|1 +720000007 0 CheckNpc 1#2001 +720000008 0 DoMagic 1#2001|1#2001|1#1001|970706 +720000464 2 720000465 720000466 +720000465 0 DoGetNpc 1#2001 +720000466 0 DoSetNpcNote 1#2001|812007|0 +720000009 2 720000010 720000011 720000012 720000013 720000014 720000015 720000016 720000017 720000018 +720000010 0 DoGetNpc 1#2001 +720000011 0 CheckNpc 1#2001 +720000012 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +720000013 0 CheckNote 2#1215 +720000014 0 DoCopyNote 2#1215|1#1215 +720000015 0 CheckIntCompareInt 1#1204|1#1215|1 +720000016 0 DoSetInt 1#1220|99 +720000017 0 DoSetInt 2#1220|99 +720000018 0 DoMagic 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2#100092|814051 +720000299 0 DoSetInt 1#100093|814051 +720000300 3 720000301 720000302 720000303 720000304 720000305 720000306 +720000301 0 DoSetFix 1#1000010|0.8 +720000302 0 DoSetFix 1#1000020|1.3 +720000303 0 DoSetFix 1#1000030|0.6 +720000304 0 DoSetInt 1#100001|814055 +720000305 0 DoSetInt 1#100002|814056 +720000306 0 DoSetInt 1#100003|814057 +720000307 2 720000308 720000309 720000310 720000311 100034 720000313 +720000308 0 CheckNpc 1#2001 +720000309 0 DoGetRoleActivateNpc 1#2003|1 +720000310 0 CheckInt 1#2001|1#2003|1 +720000311 0 CheckActivate 1#2001 +720000313 1 720000314 +720000314 2 100003 100004 720000317 +720000317 1 110005 720000319 +720000319 2 720000320 +720000320 3 100029 720000322 +720000322 2 100032 720000324 +720000324 1 100036 100018 720000327 720000333 +720000327 2 720000328 100027 720000330 720000331 720000332 +720000328 0 CheckInt 2#3|15|1 +720000330 0 DoRemoveNote 2#7 +720000331 0 DoSetInt 1#1020|0 +720000332 0 DoSetInt 1#1022|1 +720000333 2 720000334 100035 +720000334 0 CheckInt 2#3|10|4 +720000336 2 720000337 +720000337 0 DoSetInt 1#8888|0 +720000338 2 720000339 720000340 720000341 720000342 720000343 720000344 +720000339 0 DoGetNpc 1#2001 +720000340 0 CheckInt 1#8888|0|1 +720000341 0 DoSearchNpcEx 1#3001|1#2001|-1|4|20|0|8141040|0|0|0 +720000342 0 DoMagic 1#2001|1#3001|0|814104 +720000343 0 DoAddMissile 1#2001|1#3001|0|0|0|0|81406101|1 +720000344 0 DoSetInt 1#8888|1 +720000345 2 720000346 +720000346 0 DoSetInt 1#8888|0 +720000347 2 720000348 720000349 720000350 720000351 720000352 720000353 +720000348 0 DoGetNpc 1#2001 +720000349 0 CheckInt 1#8888|0|1 +720000350 0 DoSearchNpcEx 1#3001|1#2001|-1|4|20|0|8141040|0|0|0 +720000351 0 DoMagic 1#2001|1#3001|0|814104 +720000352 0 DoAddMissile 1#2001|1#3001|0|0|0|0|81406101|1 +720000353 0 DoSetInt 1#8888|1 +720000354 2 720000355 +720000355 0 DoSetInt 1#8888|0 +720000356 2 720000357 720000358 720000359 720000360 720000361 720000362 +720000357 0 DoGetNpc 1#2001 +720000358 0 CheckInt 1#8888|0|1 +720000359 0 DoSearchNpcEx 1#3001|1#2001|-1|4|20|0|8141040|0|0|0 +720000360 0 DoMagic 1#2001|1#3001|0|814104 +720000361 0 DoAddMissile 1#2001|1#3001|0|0|0|0|81406101|1 +720000362 0 DoSetInt 1#8888|1 +720000363 2 720000364 +720000364 0 DoSetInt 1#8888|0 +720000365 2 720000366 720000367 720000368 720000369 720000370 720000371 +720000366 0 DoGetNpc 1#2001 +720000367 0 CheckInt 1#8888|0|1 +720000368 0 DoSearchNpcEx 1#3001|1#2001|-1|4|20|0|8141040|0|0|0 +720000369 0 DoMagic 1#2001|1#3001|0|814104 +720000370 0 DoAddMissile 1#2001|1#3001|0|0|0|0|81406101|1 +720000371 0 DoSetInt 1#8888|1 +720000372 2 720000373 +720000373 0 DoSetInt 1#8888|0 +720000374 2 720000375 720000376 720000377 720000378 720000379 720000380 +720000375 0 DoGetNpc 1#2001 +720000376 0 CheckInt 1#8888|0|1 +720000377 0 DoSearchNpcEx 1#3001|1#2001|-1|4|20|0|8141040|0|0|0 +720000378 0 DoMagic 1#2001|1#3001|0|814104 +720000379 0 DoAddMissile 1#2001|1#3001|0|0|0|0|81406101|1 +720000380 0 DoSetInt 1#8888|1 +720000381 2 720000382 720000383 720000384 720000385 720000386 720000387 +720000382 0 DoGetRoleActivateNpc 1#2002|1 +720000383 0 DoGetNpc 1#2001 +720000384 0 CheckNpc 1#2001 +720000385 0 CheckNpc 1#2002 +720000386 0 DoAddMissile 1#2001|1#2002|0|0|0|0|81400312|1 +720000387 0 DoRemoveCurrentBehavior +720000388 2 720000389 720000390 720000391 720000392 720000393 720000394 720000395 720000396 +720000389 0 DoGetRoleCount 1#1800 +720000390 0 CheckInt 1#1800|2|3 +720000391 0 DoGetRoleActivateNpc 1#2002|2 +720000392 0 DoGetNpc 1#2001 +720000393 0 CheckNpc 1#2001 +720000394 0 CheckNpc 1#2002 +720000395 0 DoAddMissile 1#2001|1#2002|0|0|0|0|81400312|1 +720000396 0 DoRemoveCurrentBehavior +720000397 2 720000398 720000399 720000400 720000401 720000402 720000403 720000404 720000405 +720000398 0 DoGetRoleCount 1#1800 +720000399 0 CheckInt 1#1800|3|3 +720000400 0 DoGetRoleActivateNpc 1#2002|3 +720000401 0 DoGetNpc 1#2001 +720000402 0 CheckNpc 1#2001 +720000403 0 CheckNpc 1#2002 +720000404 0 DoAddMissile 1#2001|1#2002|0|0|0|0|81400312|1 +720000405 0 DoRemoveCurrentBehavior +720000406 2 720000407 720000408 720000409 720000410 720000411 720000412 720000413 720000414 720000415 720000418 +720000407 0 DoGetNpc 1#2001 +720000408 0 CheckNpc 1#2001 +720000409 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +720000410 0 DoGetNpcOffsetPosition 1#2001|1#1301|1#1302|1#1303|1#1304|180|5 +720000411 0 DoAbortSkill 1#2001|1 +720000412 0 DoFaceToPosition 1#2001|1#1303|1#1304|1 +720000413 0 DoCastSkillByPosition 1#2001|1#1303|1#1304|814101 +720000414 0 DoRemoveCurrentBehavior +720000415 2 720000416 720000417 +720000416 0 CheckPassTime 0|0.7 +720000417 0 DoRemoveCurrentBehavior +720000418 2 720000419 720000420 720000421 720000422 720000423 720000424 +720000419 0 DoGetNpc 1#2001 +720000420 0 CheckNpc 1#2001 +720000421 0 DoCopyNoteByNpcNote 1#2002|1#2001|2002 +720000422 0 CheckNpc 1#2002 +720000423 0 CheckNpcInRange 1#2001|1#2002|4 +720000424 0 DoSetInt 2#1100|4 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectZ.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectZ.tsv new file mode 100644 index 0000000..ad48950 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeEffectZ.tsv @@ -0,0 +1,262 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +870000000 2 870000001 870000002 +870000001 0 DoSetInt 1#1000|0 +870000002 0 DoSetInt 1#1001|1 +870000003 2 870000004 870000005 870000006 870000007 870000008 870000009 870000010 +870000004 0 DoGetNpc 1#2001 +870000005 0 CheckNpc 1#2001 +870000006 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +870000007 0 CheckIntCompareInt 1#1202|1#2001|1 +870000008 0 CheckNote 2#1300 +870000009 0 CheckProbability 2000 +870000010 0 DoSetInt 2#1300|1 +870000011 2 870000012 870000013 870000014 870000015 870000016 870000017 +870000012 0 DoSetMissileId 1#1001|90005011 +870000013 0 DoSetMissileId 1#1002|90005013 +870000014 0 DoSetMissileId 1#1003|90005015 +870000015 0 DoSetMissileId 1#1004|90005017 +870000016 0 DoSetMissileId 1#1005|90005019 +870000017 0 DoSetMissileId 1#1006|90005021 +870000018 2 870000019 870000020 870000021 870000022 870000023 870000024 870000025 870000026 870000027 870000028 870000029 870000030 +870000019 0 DoGetNpc 1#2001 +870000020 0 CheckNpc 1#2001 +870000021 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +870000022 0 CheckIntCompareInt 1#1202|1#2001|1 +870000023 0 DoRandom 1|360|1#1305 +870000024 0 DoRandom 3|6|1#1306 +870000025 0 DoRandom 1|7|1#1400 +870000026 0 DoAddInt 1#1400|1#1400|1000 +870000027 0 DoCopyNoteEx 1#1400|1#1400|1 +870000028 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +870000029 0 DoGetNpcOffsetPositionEx 1#1303|1#1304|1#2001|1#1301|1#1302|1#1305|1#1306 +870000030 0 DoAddMissileEx 1#2001|0|1#1301|1#1302|1#1303|1#1304|1#1400|1 +870000031 2 870000032 870000033 870000034 870000035 870000036 870000037 870000038 +870000032 0 DoGetNpc 1#2001 +870000033 0 CheckNpc 1#2001 +870000034 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +870000035 0 CheckIntCompareInt 1#1201|1#2001|1 +870000036 0 CheckInt 1#1203|800006|1 +870000037 0 DoSetInt 2#1200|1 +870000038 0 DoRemoveCurrentBehavior +870000039 2 870000040 870000041 870000042 870000043 870000044 870000045 870000046 870000047 870000048 +870000040 0 DoGetNpc 1#2001 +870000041 0 CheckNpc 1#2001 +870000042 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +870000043 0 CheckIntCompareInt 1#1202|1#2001|1 +870000044 0 CheckNpc 1#2001 +870000045 0 DoAddMissile 1#2001|1#2001|0|0|0|0|96090001|1 +870000046 0 DoAddMissile 1#2001|1#2001|0|0|0|0|96090002|1 +870000047 0 DoMagic 1#2001|1#2001|0|100002 +870000048 0 DoRemoveCurrentBehavior +870000049 2 870000050 870000051 870000052 870000053 870000054 870000055 870000056 870000057 870000058 870000059 870000060 870000067 870000068 870000069 870000072 870000073 870000074 870000075 870000076 870000081 870000086 +870000050 0 DoSetMissileId 1#1001|90005011 +870000051 0 DoSetMissileId 1#1002|90005013 +870000052 0 DoSetMissileId 1#1003|90005015 +870000053 0 DoSetMissileId 1#1004|90005017 +870000054 0 DoSetMissileId 1#1005|90005019 +870000055 0 DoSetMissileId 1#1006|90005021 +870000056 0 DoGetNpc 1#2001 +870000057 0 CheckNpc 1#2001 +870000058 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +870000059 0 CheckIntCompareInt 1#1202|1#2001|1 +870000060 1 870000061 870000066 +870000061 2 870000062 870000063 870000064 870000065 +870000062 0 CheckNote 2#1000 +870000063 0 CheckInt 2#1000|1|3 +870000064 0 CheckInt 2#1000|6|5 +870000065 0 DoCopyNote 2#1000|1#1400 +870000066 0 DoRandom 1|7|1#1400 +870000067 0 DoRandom 1|360|1#1305 +870000068 0 DoRandom 3|6|1#1306 +870000069 1 870000070 870000071 +870000070 0 CheckNote 2#1000 +870000071 0 DoRandom 1|7|1#1400 +870000072 0 DoAddInt 1#1400|1#1400|1000 +870000073 0 DoCopyNoteEx 1#1400|1#1400|1 +870000074 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +870000075 0 DoGetNpcOffsetPositionEx 1#1303|1#1304|1#2001|1#1301|1#1302|1#1305|1#1306 +870000076 1 870000077 870000080 +870000077 2 870000078 870000079 +870000078 0 DoGetObstacleDistance 1#1307|1#2001|1#1305 +870000079 0 CheckIntCompareInt 1#1307|1#1306|2 +870000080 0 1 DoGetObstacleDistance 1#1307|1#2001|1#1305 +870000081 1 870000082 870000085 +870000082 2 870000083 870000084 +870000083 0 CheckNpc 4#2006 +870000084 0 DoAddMissileEx 4#2006|0|1#1301|1#1302|1#1303|1#1304|1#1400|1 +870000085 0 DoAddMissileEx 1#2001|0|1#1301|1#1302|1#1303|1#1304|1#1400|1 +870000086 0 DoMagic 1#2001|1#2001|0|100002 +870000087 2 870000088 870000089 870000090 870000272 +870000088 0 DoGetNpc 1#2001 +870000089 0 DoSetInt 1#1200|0 +870000090 0 DoSetInt 1#1201|0 +870000272 0 DoMagic 1#2001|1#2001|0|800002 +870000091 2 870000092 870000093 +870000092 0 DoGetDamageBehaviorContext 1#1001|1#1002|1#1003|1#1004|1#1005|1#1006|1#1007|1#1008 +870000093 1 870000094 870000101 +870000094 2 870000103 870000095 870000096 870000097 870000098 870000099 870000100 870000274 870000275 +870000103 0 CheckExistBuffByKind 1#2001|8000020 +870000095 0 CheckInt 1#1002|1#2001|1 +870000096 0 DoAddInt 1#1200|1#1200|1 +870000097 0 CheckInt 1#1200|3|3 +870000098 0 DoRemoveBuffByKind 1#2001|8000020|0 +870000099 0 DoGetTime 1#1201|12 +870000100 0 DoSetInt 1#1200|0 +870000274 0 CheckNpc 2#2002 +870000275 0 DoAddMissile 2#2002|1#2001|0|0|0|0|80000001|1 +870000101 2 870000273 870000102 870000276 870000104 +870000273 0 1 CheckExistBuffByKind 1#2001|8000020 +870000102 0 CheckPassTime 1#1201|0 +870000276 0 DoAbortBeHit 1#2001 +870000104 0 DoMagic 1#2001|1#2001|0|800002 +870000105 2 870000106 +870000106 0 DoGetNpc 1#2001 +870000107 2 870000108 870000109 870000110 +870000108 0 CheckNpc 1#2001 +870000109 0 1 DoGetMoveOperation 1#2001|1#1000|1#1303|1#1304 +870000110 3 900003 870000112 +870000112 2 +870000277 2 870000278 870000279 +870000278 0 DoGetRoleActivateNpc 1#2002|1 +870000279 3 870000280 870000283 870000286 +870000280 2 870000281 870000282 +870000281 0 1 CheckExistBuffByKind 1#2002|8000370 +870000282 0 DoMagic 1#2002|1#2002|0|800037 +870000283 2 870000284 870000285 +870000284 0 1 CheckExistBuffByKind 1#2002|8000380 +870000285 0 DoMagic 1#2002|1#2002|0|800038 +870000286 2 870000287 870000288 +870000287 0 1 CheckExistBuffByKind 1#2002|8000390 +870000288 0 DoMagic 1#2002|1#2002|0|800039 +870000113 3 900072 +870000115 3 900072 900072 +870000118 3 900072 900072 900072 +870000122 3 900072 900072 900072 900072 +870000127 3 900072 900072 900072 900072 900072 +870000133 3 900072 900072 900072 900072 900072 900072 +870000140 3 900072 900072 900072 900072 900072 900072 +870000147 2 870000148 870000149 870000150 +870000148 0 DoGetNpc 1#2001 +870000149 0 DoGetTime 1#8000000|0.5 +870000150 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +870000151 2 870000152 870000153 870000154 +870000152 0 CheckNpc 1#2001 +870000153 0 CheckActivate 1#2001 +870000154 1 870000155 870000160 +870000155 2 870000156 870000157 870000158 870000159 +870000156 0 CheckPassTime 1#8000000|0 +870000157 0 DoMagic 1#2001|1#2001|0|800091 +870000158 0 DoAbortSkill 1#2001|1 +870000159 0 DoRemoveCurrentBehavior +870000160 1 870000161 870000165 +870000161 2 870000162 870000163 870000164 +870000162 0 DoGetCurrentSkill 1#2001|1#4|1#0 +870000163 0 CheckIntCompareInt 1#4|1#200000|1 +870000164 0 DoReturnTrue +870000165 2 870000166 870000170 870000171 +870000166 1 870000167 870000168 870000169 +870000167 0 1 DoGetCurrentSkill 1#2001|1#4|1#0 +870000168 0 1 CheckIntCompareInt 1#4|1#200000|1 +870000169 0 1 CheckAction 1#2001|1 +870000170 0 DoMagic 1#2001|1#2001|0|800092 +870000171 0 DoRemoveCurrentBehavior +870000172 2 870000173 870000174 870000175 +870000173 0 DoGetNpc 1#2001 +870000174 0 DoGetTime 1#8000000|1 +870000175 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +870000176 2 870000177 870000178 870000179 +870000177 0 CheckNpc 1#2001 +870000178 0 CheckActivate 1#2001 +870000179 1 870000180 870000185 +870000180 2 870000181 870000182 870000183 870000184 +870000181 0 CheckPassTime 1#8000000|0 +870000182 0 DoMagic 1#2001|1#2001|0|800091 +870000183 0 DoAbortSkill 1#2001|1 +870000184 0 DoRemoveCurrentBehavior +870000185 1 870000186 870000190 +870000186 2 870000187 870000188 870000189 +870000187 0 DoGetCurrentSkill 1#2001|1#4|1#0 +870000188 0 CheckIntCompareInt 1#4|1#200000|1 +870000189 0 DoReturnTrue +870000190 2 870000191 870000195 870000196 +870000191 1 870000192 870000193 870000194 +870000192 0 1 DoGetCurrentSkill 1#2001|1#4|1#0 +870000193 0 1 CheckIntCompareInt 1#4|1#200000|1 +870000194 0 1 CheckAction 1#2001|1 +870000195 0 DoMagic 1#2001|1#2001|0|800092 +870000196 0 DoRemoveCurrentBehavior +870000197 2 870000198 870000199 870000200 +870000198 0 DoGetNpc 1#2001 +870000199 0 DoGetTime 1#8000000|2 +870000200 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +870000201 2 870000202 870000203 870000204 +870000202 0 CheckNpc 1#2001 +870000203 0 CheckActivate 1#2001 +870000204 1 870000205 870000210 +870000205 2 870000206 870000207 870000208 870000209 +870000206 0 CheckPassTime 1#8000000|0 +870000207 0 DoMagic 1#2001|1#2001|0|800091 +870000208 0 DoAbortSkill 1#2001|1 +870000209 0 DoRemoveCurrentBehavior +870000210 1 870000211 870000215 +870000211 2 870000212 870000213 870000214 +870000212 0 DoGetCurrentSkill 1#2001|1#4|1#0 +870000213 0 CheckIntCompareInt 1#4|1#200000|1 +870000214 0 DoReturnTrue +870000215 2 870000216 870000220 870000221 +870000216 1 870000217 870000218 870000219 +870000217 0 1 DoGetCurrentSkill 1#2001|1#4|1#0 +870000218 0 1 CheckIntCompareInt 1#4|1#200000|1 +870000219 0 1 CheckAction 1#2001|1 +870000220 0 DoMagic 1#2001|1#2001|0|800092 +870000221 0 DoRemoveCurrentBehavior +870000222 2 870000223 870000224 870000225 +870000223 0 DoGetNpc 1#2001 +870000224 0 DoGetTime 1#8000000|3 +870000225 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +870000226 2 870000227 870000228 870000229 +870000227 0 CheckNpc 1#2001 +870000228 0 CheckActivate 1#2001 +870000229 1 870000230 870000235 +870000230 2 870000231 870000232 870000233 870000234 +870000231 0 CheckPassTime 1#8000000|0 +870000232 0 DoMagic 1#2001|1#2001|0|800091 +870000233 0 DoAbortSkill 1#2001|1 +870000234 0 DoRemoveCurrentBehavior +870000235 1 870000236 870000240 +870000236 2 870000237 870000238 870000239 +870000237 0 DoGetCurrentSkill 1#2001|1#4|1#0 +870000238 0 CheckIntCompareInt 1#4|1#200000|1 +870000239 0 DoReturnTrue +870000240 2 870000241 870000245 870000246 +870000241 1 870000242 870000243 870000244 +870000242 0 1 DoGetCurrentSkill 1#2001|1#4|1#0 +870000243 0 1 CheckIntCompareInt 1#4|1#200000|1 +870000244 0 1 CheckAction 1#2001|1 +870000245 0 DoMagic 1#2001|1#2001|0|800092 +870000246 0 DoRemoveCurrentBehavior +870000247 2 870000248 870000249 870000250 +870000248 0 DoGetNpc 1#2001 +870000249 0 DoGetTime 1#8000000|5 +870000250 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +870000251 2 870000252 870000253 870000254 +870000252 0 CheckNpc 1#2001 +870000253 0 CheckActivate 1#2001 +870000254 1 870000255 870000260 +870000255 2 870000256 870000257 870000258 870000259 +870000256 0 CheckPassTime 1#8000000|0 +870000257 0 DoMagic 1#2001|1#2001|0|800091 +870000258 0 DoAbortSkill 1#2001|1 +870000259 0 DoRemoveCurrentBehavior +870000260 1 870000261 870000265 +870000261 2 870000262 870000263 870000264 +870000262 0 DoGetCurrentSkill 1#2001|1#4|1#0 +870000263 0 CheckIntCompareInt 1#4|1#200000|1 +870000264 0 DoReturnTrue +870000265 2 870000266 870000270 870000271 +870000266 1 870000267 870000268 870000269 +870000267 0 1 DoGetCurrentSkill 1#2001|1#4|1#0 +870000268 0 1 CheckIntCompareInt 1#4|1#200000|1 +870000269 0 1 CheckAction 1#2001|1 +870000270 0 DoMagic 1#2001|1#2001|0|800092 +870000271 0 DoRemoveCurrentBehavior diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapA.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapA.tsv new file mode 100644 index 0000000..1704f4f --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapA.tsv @@ -0,0 +1,816 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +360000000 3 900018 900017 360000003 360000004 360000005 360000006 360000007 360000008 360000009 360000010 360000011 360000012 360000013 360000014 360000015 360000016 360000017 360000018 +360000003 0 DoGetTime 1#1|0 +360000004 0 DoSetInt 1#2|420 +360000005 0 DoSubInt 1#3|1#2|30 +360000006 0 DoSubInt 1#4|1#2|10 +360000007 0 DoGetTime 1#52|0 +360000008 0 DoSetInt 1#50|0 +360000009 0 DoSetInt 1#51|10 +360000010 0 DoSetInt 1#30000|0 +360000011 0 DoSetInt 4#93015|0 +360000012 0 DoSetInt 4#94001|5 +360000013 0 DoStartFightTime +360000014 0 DoGetFightMonsterLevel 1#30011|3 +360000015 0 DoGetFightMonsterLevel 1#30012|2 +360000016 0 DoGetFightMonsterLevel 1#30013|1 +360000017 0 DoGetFightMonsterLevel 1#100|4 +360000018 1 360000019 360000022 360000025 +360000019 2 360000020 360000021 +360000020 0 CheckInt 1#100|1|1 +360000021 0 DoSetInt 4#93023|1 +360000022 2 360000023 360000024 +360000023 0 CheckInt 1#100|2|1 +360000024 0 DoSetInt 4#93023|1 +360000025 2 360000026 360000027 +360000026 0 CheckInt 1#100|3|1 +360000027 0 DoSetInt 4#93023|2 +360000028 3 360000029 360000039 360000044 360000051 360000056 360000061 360000074 360000082 +360000029 2 360000030 360000031 360000035 360000373 360000036 360000037 360000038 +360000030 0 CheckInt 1#30000|0|1 +360000031 3 360000032 +360000032 2 360000033 360000034 +360000033 0 CheckInt 1#30013|0|1 +360000034 0 DoSetInt 1#30013|5 +360000035 0 DoAddNpc 0|1#3001|87010|1#30013|2|ZX1|0|0|PB1|0|0|0 +360000373 3 360000374 +360000374 2 360000375 360000376 +360000375 0 CheckInt 1#100|1|1 +360000376 0 DoMagic 1#3001|1#3001|1|873163 +360000036 0 DoSetInt 4#94001|5 +360000037 0 DoGetTime 1#53|1#2 +360000038 0 DoSetInt 1#30000|1 +360000039 2 360000040 360000041 360000042 360000043 +360000040 0 CheckInt 1#30000|1|1 +360000041 0 1 CheckNpc 1#3001 +360000042 0 DoGetTime 1#1|0 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360000165 360000166 360000167 +360000152 0 DoGetTime 1#1|0 +360000153 0 DoSetInt 1#2|420 +360000154 0 DoSubInt 1#3|1#2|30 +360000155 0 DoSubInt 1#4|1#2|10 +360000156 0 DoGetTime 1#52|0 +360000157 0 DoSetInt 1#50|0 +360000158 0 DoSetInt 1#51|10 +360000159 0 DoSetInt 1#30000|0 +360000160 0 DoSetInt 4#93015|0 +360000161 0 DoSetInt 4#94001|5 +360000162 0 DoGetFightMonsterLevel 1#30011|3 +360000163 0 DoGetFightMonsterLevel 1#30012|2 +360000164 0 DoGetFightMonsterLevel 1#30013|1 +360000165 0 DoGetFightMonsterLevel 1#100|4 +360000166 0 DoStartFightTime +360000167 1 360000168 360000171 360000174 +360000168 2 360000169 360000170 +360000169 0 CheckInt 1#100|1|1 +360000170 0 DoSetInt 4#93023|6 +360000171 2 360000172 360000173 +360000172 0 CheckInt 1#100|2|1 +360000173 0 DoSetInt 4#93023|7 +360000174 2 360000175 360000176 +360000175 0 CheckInt 1#100|3|1 +360000176 0 DoSetInt 4#93023|7 +360000177 3 360000178 360000028 +360000178 0 DoSetInt 4#93023|3 +360000582 3 900018 900017 360000585 360000586 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0|1#3001|87010|1#30013|2|ZX1|0|0|PB1|0|0|0 +360000608 0 DoMagic 1#3001|1#3001|1|873173 +360000609 0 DoSetInt 4#94001|5 +360000610 0 DoGetTime 1#53|1#2 +360000611 0 DoSetInt 1#30000|1 +360000612 2 360000613 360000614 360000615 360000616 +360000613 0 CheckInt 1#30000|1|1 +360000614 0 1 CheckNpc 1#3001 +360000615 0 DoGetTime 1#1|0 +360000616 0 DoSetInt 1#30000|3 +360000617 2 360000618 360000619 360000620 360000621 360000622 360000623 +360000618 0 CheckInt 1#30000|3|1 +360000619 0 CheckPassTime 1#1|0 +360000620 0 DoSetInt 4#94001|4 +360000621 0 DoSetFightResultState 1 +360000622 0 DoGetTime 1#1|6 +360000623 0 DoSetInt 1#30000|2 +360000624 2 360000625 360000626 360000627 360000628 +360000625 0 CheckInt 1#50|0|1 +360000626 0 CheckPassTime 1#52|1#3 +360000627 0 DoTipsShow 8110001|0|0 +360000628 0 DoSetInt 1#50|1 +360000629 2 360000630 360000631 360000632 360000633 +360000630 0 CheckInt 1#50|1|1 +360000631 0 CheckPassTime 1#52|1#4 +360000632 0 DoShowCountDown 1#51 +360000633 0 DoSetInt 1#50|2 +360000634 2 360000635 360000636 360000637 360000643 360000644 360000645 360000646 +360000635 0 CheckInt 1#50|0|3 +360000636 0 1 CheckInt 1#50|3|1 +360000637 1 360000638 360000640 +360000638 2 360000639 +360000639 0 DoGetAllPlayerDeath +360000640 2 360000641 360000642 +360000641 0 CheckPassTime 1#53|0 +360000642 0 DoTipsShow 8110002|0|0 +360000643 0 DoGetTime 1#1|3 +360000644 0 DoSetFightResultState 2 +360000645 0 DoSetInt 1#50|3 +360000646 0 DoSetInt 1#30000|2 +360000647 2 360000648 360000649 360000650 360000651 360000652 360000653 360000654 +360000648 0 CheckInt 1#30000|1|1 +360000649 0 CheckInt 1#50|3|1 +360000650 0 CheckPassTime 1#1|0 +360000651 0 DoSetInt 4#94001|0 +360000652 0 DoShowFightUi 0 +360000653 0 DoGetTime 1#1|10 +360000654 0 DoSetInt 1#30000|2 +360000655 2 360000656 360000657 360000658 360000659 360000660 +360000656 0 CheckInt 1#30000|2|1 +360000657 0 CheckPassTime 1#1|0 +360000658 0 DoSettleFight +360000659 0 DoShowSummary +360000660 0 DoExitFight +360000180 3 900018 900017 360000183 360000184 360000185 360000186 360000187 360000188 360000189 360000190 360000191 360000192 360000193 360000194 360000195 360000196 360000197 360000198 360000199 360000200 360000201 360000202 +360000183 0 DoGetTime 1#1|0 +360000184 0 DoSetInt 1#2|300 +360000185 0 DoSubInt 1#3|1#2|30 +360000186 0 DoSubInt 1#4|1#2|10 +360000187 0 DoGetTime 1#52|0 +360000188 0 DoSetInt 1#50|0 +360000189 0 DoSetInt 1#51|10 +360000190 0 DoGetFightMonsterLevel 1#30011|3 +360000191 0 DoGetFightMonsterLevel 1#30012|2 +360000192 0 DoGetFightMonsterLevel 1#30013|1 +360000193 0 DoSetInt 1#30000|0 +360000194 0 DoSetInt 4#93015|1 +360000195 0 DoSetInt 4#94001|5 +360000196 0 DoStartFightTime +360000197 0 DoGetTime 1#30001|0 +360000198 0 DoSetInt 4#1950|0 +360000199 0 DoSetInt 4#1951|0 +360000200 0 DoSetInt 1#1952|0 +360000201 0 DoSetInt 1#30000|0 +360000202 1 360000203 360000204 +360000203 0 1 CheckInt 1#30013|0|1 +360000204 0 DoSetInt 1#30013|5 +360000205 3 360000206 360000216 360000221 360000229 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DoSetInt 1#30001|2 +360000229 2 360000230 360000231 360000232 360000233 360000234 360000235 +360000230 0 CheckInt 1#30001|0|1 +360000231 0 DoAddNpc 0|1#3001|81100|1#30013|2|B101|0|0|PB1|0|0|0 +360000232 0 DoGetTime 1#53|1#2 +360000233 0 DoGetTime 1#52|0 +360000234 0 DoGetTime 1#11|0 +360000235 0 DoSetInt 1#30001|1 +360000236 2 360000237 360000238 360000239 360000240 360000241 360000242 360000243 +360000237 0 CheckInt 1#30001|2|1 +360000238 0 CheckInt 1#30000|0|1 +360000239 0 1 CheckNpc 1#3002 +360000240 0 DoSetInt 4#94001|4 +360000241 0 DoSetFightResultState 1 +360000242 0 DoGetTime 1#1|6 +360000243 0 DoSetInt 1#30000|1 +360000244 2 360000245 360000246 360000247 360000248 +360000245 0 CheckInt 1#50|0|1 +360000246 0 CheckPassTime 1#52|1#3 +360000247 0 DoTipsShow 8110001|0|0 +360000248 0 DoSetInt 1#50|1 +360000249 2 360000250 360000251 360000252 360000253 +360000250 0 CheckInt 1#50|1|1 +360000251 0 CheckPassTime 1#52|1#4 +360000252 0 DoShowCountDown 1#51 +360000253 0 DoSetInt 1#50|2 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360000180 +360000286 3 360000205 +360000288 3 360000180 +360000290 3 360000205 +360000292 3 900018 900017 360000295 360000296 360000297 360000298 360000299 360000300 360000301 360000302 360000303 360000304 360000305 360000306 360000307 360000308 360000377 360000309 360000310 +360000295 0 DoGetTime 1#1|0 +360000296 0 DoSetInt 1#2|300 +360000297 0 DoSubInt 1#3|1#2|30 +360000298 0 DoSubInt 1#4|1#2|10 +360000299 0 DoGetTime 1#52|0 +360000300 0 DoSetInt 1#50|0 +360000301 0 DoSetInt 1#51|10 +360000302 0 DoGetFightMonsterLevel 1#30011|3 +360000303 0 DoGetFightMonsterLevel 1#30012|2 +360000304 0 DoGetFightMonsterLevel 1#30013|1 +360000305 0 DoSetInt 1#30000|0 +360000306 0 DoSetInt 4#93023|1 +360000307 0 DoSetInt 4#93015|0 +360000308 0 DoSetInt 4#94001|5 +360000377 0 DoGetFightMonsterLevel 1#100|4 +360000309 0 DoStartFightTime +360000310 1 360000311 360000312 +360000311 0 1 CheckInt 1#30013|0|1 +360000312 0 DoSetInt 1#30013|5 +360000313 3 360000314 360000319 360000326 360000331 360000336 360000346 360000355 +360000314 2 360000315 360000316 360000556 360000557 360000379 360000317 360000318 +360000315 0 CheckInt 1#30000|0|1 +360000316 0 DoAddNpc 0|1#3001|81400|1#30013|2|ZX1|0|0|PB1|0|0|0 +360000556 0 DoMagic 1#3001|1#3001|0|814000 +360000557 0 DoMagic 1#3001|1#3001|0|814110 +360000379 3 360000380 +360000380 2 360000381 360000382 +360000381 0 CheckInt 1#100|1|1 +360000382 0 DoMagic 1#3001|1#3001|1|873164 +360000317 0 DoGetTime 1#53|1#2 +360000318 0 DoSetInt 1#30000|1 +360000319 2 360000320 360000321 360000322 360000323 360000324 360000325 +360000320 0 CheckInt 1#30000|1|1 +360000321 0 1 CheckNpc 1#3001 +360000322 0 DoSetInt 4#94001|4 +360000323 0 DoSetFightResultState 1 +360000324 0 DoGetTime 1#1|6 +360000325 0 DoSetInt 1#30000|2 +360000326 2 360000327 360000328 360000329 360000330 +360000327 0 CheckInt 1#50|0|1 +360000328 0 CheckPassTime 1#52|1#3 +360000329 0 DoTipsShow 8110001|0|0 +360000330 0 DoSetInt 1#50|1 +360000331 2 360000332 360000333 360000334 360000335 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DoSetInt 1#30013|5 +360000405 3 360000540 360000543 360000548 360000404 360000419 360000424 360000435 360000445 360000450 360000463 360000471 +360000540 2 360000541 360000542 +360000541 0 1 CheckNote 1#94178733 +360000542 0 DoSetInt 1#94178733|1 +360000543 2 360000544 360000545 360000546 360000547 +360000544 0 CheckInt 1#94178733|1|1 +360000545 1 360000553 360000555 +360000553 2 360000554 +360000554 0 CheckInt 4#93023|3|3 +360000555 0 1 DoSetInt 1#94178733|0 +360000546 0 CheckNpc 4#94178733 +360000547 0 DoSetInt 1#94178733|2 +360000548 2 360000549 360000550 360000551 +360000549 0 CheckInt 1#94178733|2|1 +360000550 0 1 CheckNpc 4#94178733 +360000551 0 DoSetInt 1#94178733|0 +360000404 2 360000406 360000407 360000411 360000412 360000416 360000417 360000418 +360000406 0 CheckInt 1#30000|0|1 +360000407 3 360000408 +360000408 2 360000409 360000410 +360000409 0 CheckInt 1#30013|0|1 +360000410 0 DoSetInt 1#30013|5 +360000411 0 DoAddNpc 0|1#3001|87310|1#30013|2|ZX1|0|0|PB1|0|0|0 +360000412 3 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CheckPassTime 1#52|1#4 +360000448 0 DoShowCountDown 1#51 +360000449 0 DoSetInt 1#50|2 +360000450 2 360000451 360000452 360000453 360000459 360000460 360000461 360000462 +360000451 0 CheckInt 1#50|0|3 +360000452 0 1 CheckInt 1#50|3|1 +360000453 1 360000454 360000456 +360000454 2 360000455 +360000455 0 DoGetAllPlayerDeath +360000456 2 360000457 360000458 +360000457 0 CheckPassTime 1#53|0 +360000458 0 DoTipsShow 8110002|0|0 +360000459 0 DoGetTime 1#1|3 +360000460 0 DoSetFightResultState 2 +360000461 0 DoSetInt 1#50|3 +360000462 0 DoSetInt 1#30000|2 +360000463 2 360000464 360000465 360000466 360000467 360000468 360000469 360000470 +360000464 0 CheckInt 1#30000|1|1 +360000465 0 CheckInt 1#50|3|1 +360000466 0 CheckPassTime 1#1|0 +360000467 0 DoSetInt 4#94001|0 +360000468 0 DoShowFightUi 0 +360000469 0 DoGetTime 1#1|10 +360000470 0 DoSetInt 1#30000|2 +360000471 2 360000472 360000473 360000474 360000475 360000476 +360000472 0 CheckInt 1#30000|2|1 +360000473 0 CheckPassTime 1#1|0 +360000474 0 DoSettleFight +360000475 0 DoShowSummary +360000476 0 DoExitFight +360000430 3 900018 900017 360000479 360000480 360000481 360000482 360000483 360000484 360000485 360000486 360000487 360000488 360000489 360000490 360000491 360000492 360000493 360000494 360000495 +360000479 0 DoGetTime 1#1|0 +360000480 0 DoSetInt 1#2|500 +360000481 0 DoSubInt 1#3|1#2|30 +360000482 0 DoSubInt 1#4|1#2|10 +360000483 0 DoGetTime 1#52|0 +360000484 0 DoSetInt 1#50|0 +360000485 0 DoSetInt 1#51|10 +360000486 0 DoGetFightMonsterLevel 1#30011|3 +360000487 0 DoGetFightMonsterLevel 1#30012|2 +360000488 0 DoGetFightMonsterLevel 1#30013|1 +360000489 0 DoSetInt 1#30000|0 +360000490 0 DoSetInt 4#93023|2 +360000491 0 DoSetInt 4#93015|0 +360000492 0 DoSetInt 4#94001|5 +360000493 0 DoGetFightMonsterLevel 1#100|4 +360000494 0 DoStartFightTime +360000495 1 360000496 360000497 +360000496 0 1 CheckInt 1#30013|0|1 +360000497 0 DoSetInt 1#30013|5 +360000432 3 360000405 +360000434 3 900018 900017 360000500 360000501 360000502 360000503 360000504 360000505 360000506 360000507 360000508 360000509 360000510 360000511 360000512 360000513 360000514 360000515 360000516 +360000500 0 DoGetTime 1#1|0 +360000501 0 DoSetInt 1#2|500 +360000502 0 DoSubInt 1#3|1#2|30 +360000503 0 DoSubInt 1#4|1#2|10 +360000504 0 DoGetTime 1#52|0 +360000505 0 DoSetInt 1#50|0 +360000506 0 DoSetInt 1#51|10 +360000507 0 DoGetFightMonsterLevel 1#30011|3 +360000508 0 DoGetFightMonsterLevel 1#30012|2 +360000509 0 DoGetFightMonsterLevel 1#30013|1 +360000510 0 DoSetInt 1#30000|0 +360000511 0 DoSetInt 4#93023|2 +360000512 0 DoSetInt 4#93015|0 +360000513 0 DoSetInt 4#94001|5 +360000514 0 DoGetFightMonsterLevel 1#100|4 +360000515 0 DoStartFightTime +360000516 1 360000517 360000518 +360000517 0 1 CheckInt 1#30013|0|1 +360000518 0 DoSetInt 1#30013|5 +360000436 3 360000405 +360000438 3 900018 900017 360000521 360000522 360000523 360000524 360000525 360000526 360000527 360000528 360000529 360000530 360000531 360000532 360000533 360000534 360000535 360000536 360000537 +360000521 0 DoGetTime 1#1|0 +360000522 0 DoSetInt 1#2|500 +360000523 0 DoSubInt 1#3|1#2|30 +360000524 0 DoSubInt 1#4|1#2|10 +360000525 0 DoGetTime 1#52|0 +360000526 0 DoSetInt 1#50|0 +360000527 0 DoSetInt 1#51|10 +360000528 0 DoGetFightMonsterLevel 1#30011|3 +360000529 0 DoGetFightMonsterLevel 1#30012|2 +360000530 0 DoGetFightMonsterLevel 1#30013|1 +360000531 0 DoSetInt 1#30000|0 +360000532 0 DoSetInt 4#93023|2 +360000533 0 DoSetInt 4#93015|0 +360000534 0 DoSetInt 4#94001|5 +360000535 0 DoGetFightMonsterLevel 1#100|4 +360000536 0 DoStartFightTime +360000537 1 360000538 360000539 +360000538 0 1 CheckInt 1#30013|0|1 +360000539 0 DoSetInt 1#30013|5 +360000440 3 360000405 +360000558 3 900018 900017 360000561 360000562 360000563 360000564 360000565 360000566 360000567 360000568 360000569 360000570 360000571 360000572 360000573 360000574 360000575 360000576 360000577 +360000561 0 DoGetTime 1#1|0 +360000562 0 DoSetInt 1#2|500 +360000563 0 DoSubInt 1#3|1#2|30 +360000564 0 DoSubInt 1#4|1#2|10 +360000565 0 DoGetTime 1#52|0 +360000566 0 DoSetInt 1#50|0 +360000567 0 DoSetInt 1#51|10 +360000568 0 DoGetFightMonsterLevel 1#30011|3 +360000569 0 DoGetFightMonsterLevel 1#30012|2 +360000570 0 DoGetFightMonsterLevel 1#30013|1 +360000571 0 DoSetInt 1#30000|0 +360000572 0 DoSetInt 4#93023|4 +360000573 0 DoSetInt 4#93015|0 +360000574 0 DoSetInt 4#94001|5 +360000575 0 DoGetFightMonsterLevel 1#100|4 +360000576 0 DoStartFightTime +360000577 1 360000578 360000579 +360000578 0 1 CheckInt 1#30013|0|1 +360000579 0 DoSetInt 1#30013|5 +360000580 3 360000405 +360000661 3 900018 900017 360000664 360000665 360000666 360000667 360000668 360000669 360000670 360000671 360000672 360000673 360000674 360000675 360000676 360000677 360000678 360000679 360000684 360000680 +360000664 0 DoGetTime 1#1|0 +360000665 0 DoSetInt 1#2|500 +360000666 0 DoSubInt 1#3|1#2|30 +360000667 0 DoSubInt 1#4|1#2|10 +360000668 0 DoGetTime 1#52|0 +360000669 0 DoSetInt 1#50|0 +360000670 0 DoSetInt 1#51|10 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360000687 360000688 360000689 360000690 360000691 +360000686 0 CheckInt 1#101|0|1 +360000687 0 CheckNpc 1#3001 +360000688 0 CheckExistBuffByKind 1#3001|8750260 +360000689 0 DoSetFightSceneGI 0|1|3 +360000690 0 DoShowSceneEffect FxScene01206bSky|1 +360000691 0 DoSetInt 1#101|1 +360000692 2 360000693 360000694 360000695 360000696 360000697 360000698 +360000693 0 CheckInt 1#101|1|1 +360000694 0 CheckNpc 1#3001 +360000695 0 CheckExistBuffByKind 1#3001|8751120 +360000696 0 DoSetFightSceneGI 1|0|10 +360000697 0 DoShowSceneEffect FxScene01206bSky|0 +360000698 0 DoSetInt 1#101|2 +360000713 2 360000714 360000722 360000715 360000717 360000718 +360000714 0 CheckInt 1#30000|1|1 +360000722 1 360000716 360000849 +360000716 0 CheckExistBuffByKind 1#3001|8751970 +360000849 0 1 CheckNpc 1#3001 +360000715 0 DoSetInt 4#94001|4 +360000717 0 DoGetTime 1#1|3 +360000718 0 DoSetInt 1#30000|3 +360000719 2 360000720 360000721 360000723 360000724 360000725 +360000720 0 CheckInt 1#30000|3|1 +360000721 0 CheckPassTime 1#1|0 +360000723 0 DoSetFightResultState 1 +360000724 0 DoGetTime 1#1|5 +360000725 0 DoSetInt 1#30000|2 +360000726 2 360000727 360000728 360000729 360000730 +360000727 0 CheckInt 1#50|0|1 +360000728 0 CheckPassTime 1#52|1#3 +360000729 0 DoTipsShow 8110001|0|0 +360000730 0 DoSetInt 1#50|1 +360000731 2 360000732 360000733 360000734 360000735 +360000732 0 CheckInt 1#50|1|1 +360000733 0 CheckPassTime 1#52|1#4 +360000734 0 DoShowCountDown 1#51 +360000735 0 DoSetInt 1#50|2 +360000736 2 360000737 360000738 360000739 360000745 360000746 360000747 360000748 +360000737 0 CheckInt 1#50|0|3 +360000738 0 1 CheckInt 1#50|3|1 +360000739 1 360000740 360000742 +360000740 2 360000741 +360000741 0 DoGetAllPlayerDeath +360000742 2 360000870 360000871 360000743 360000744 +360000870 0 1 CheckExistBuffByKind 1#3001|8751040 +360000871 0 1 CheckInt 4#94001|4|1 +360000743 0 CheckPassTime 1#53|0 +360000744 0 DoTipsShow 8110002|0|0 +360000745 0 DoGetTime 1#1|3 +360000746 0 DoSetFightResultState 2 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1#30012|2 +360000799 0 DoGetFightMonsterLevel 1#30013|1 +360000800 0 DoSetInt 1#30000|0 +360000801 0 DoSetInt 4#93023|9 +360000802 0 DoSetInt 4#93015|0 +360000803 0 DoSetInt 4#94001|5 +360000804 0 DoGetFightMonsterLevel 1#100|4 +360000805 0 DoStartFightTime +360000707 0 DoSetInt 1#101|0 +360000806 1 360000807 360000808 +360000807 0 1 CheckInt 1#30013|0|1 +360000808 0 DoSetInt 1#30013|5 +360000809 3 360000683 +360000811 3 900018 900017 360000814 360000815 360000816 360000817 360000818 360000819 360000820 360000821 360000822 360000823 360000824 360000825 360000826 360000827 360000828 360000829 360000708 360000830 +360000814 0 DoGetTime 1#1|0 +360000815 0 DoSetInt 1#2|500 +360000816 0 DoSubInt 1#3|1#2|30 +360000817 0 DoSubInt 1#4|1#2|10 +360000818 0 DoGetTime 1#52|0 +360000819 0 DoSetInt 1#50|0 +360000820 0 DoSetInt 1#51|10 +360000821 0 DoGetFightMonsterLevel 1#30011|3 +360000822 0 DoGetFightMonsterLevel 1#30012|2 +360000823 0 DoGetFightMonsterLevel 1#30013|1 +360000824 0 DoSetInt 1#30000|0 +360000825 0 DoSetInt 4#93023|9 +360000826 0 DoSetInt 4#93015|0 +360000827 0 DoSetInt 4#94001|5 +360000828 0 DoGetFightMonsterLevel 1#100|4 +360000829 0 DoStartFightTime +360000708 0 DoSetInt 1#101|0 +360000830 1 360000831 360000832 +360000831 0 1 CheckInt 1#30013|0|1 +360000832 0 DoSetInt 1#30013|5 +360000833 3 360000683 +360000835 3 900018 900017 360000838 360000839 360000840 360000841 360000842 360000843 360000844 360000845 360000846 360000847 360000848 360000850 360000851 360000852 360000853 360000709 360000854 360000859 +360000838 0 DoGetTime 1#1|0 +360000839 0 DoSetInt 1#2|620 +360000840 0 DoSubInt 1#3|1#2|30 +360000841 0 DoSubInt 1#4|1#2|10 +360000842 0 DoGetTime 1#52|0 +360000843 0 DoSetInt 1#50|0 +360000844 0 DoSetInt 1#51|10 +360000845 0 DoGetFightMonsterLevel 1#30011|3 +360000846 0 DoGetFightMonsterLevel 1#30012|2 +360000847 0 DoGetFightMonsterLevel 1#30013|1 +360000848 0 DoSetInt 1#30000|0 +360000850 0 DoSetInt 4#93015|0 +360000851 0 DoSetInt 4#94001|5 +360000852 0 DoGetFightMonsterLevel 1#100|4 +360000853 0 DoStartFightTime +360000709 0 DoSetInt 1#101|0 +360000854 1 360000855 360000856 +360000855 0 1 CheckInt 1#30013|0|1 +360000856 0 DoSetInt 1#30013|5 +360000859 1 360000860 360000863 360000866 360000869 +360000860 2 360000861 360000862 +360000861 0 CheckInt 1#100|1|1 +360000862 0 DoSetInt 4#93023|14 +360000863 2 360000864 360000865 +360000864 0 CheckInt 1#100|2|1 +360000865 0 DoSetInt 4#93023|19 +360000866 2 360000867 360000868 +360000867 0 CheckInt 1#100|3|1 +360000868 0 DoSetInt 4#93023|29 +360000869 0 DoSetInt 4#93023|29 +360000857 3 360000683 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapB.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapB.tsv new file mode 100644 index 0000000..aef5834 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapB.tsv @@ -0,0 +1,439 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +370000000 3 900018 370000002 370000003 370000004 370000005 370000028 370000014 370000388 +370000002 0 DoSetInt 1#30001|3 +370000003 0 DoSetInt 4#94001|5 +370000004 0 DoSetInt 4#93015|2000 +370000005 0 DoSetInt 4#93023|5 +370000028 0 DoGetTime 1#111|999 +370000014 0 DoGetTime 1#123|5 +370000030 3 370000031 370000021 370000015 +370000031 0 DoGetRoleActivateNpc 1#2002|1 +370000021 2 370000022 370000023 370000025 +370000022 0 CheckInt 1#30001|3|1 +370000023 0 DoAddNpc 0|1#3001|8120900|200|2|ZX1|0|0|PB1|0|0|0 +370000025 0 DoSetInt 1#30001|1 +370000015 2 370000016 370000085 +370000016 0 CheckInt 1#30001|1|1 +370000085 0 DoMoveToNpc 1#3001|1#2002|0|0 +370000079 3 900018 370000092 370000093 370000094 370000095 370000097 370000008 370000007 370000018 370000049 370000047 +370000092 0 DoSetInt 1#30000|0 +370000093 0 DoSetInt 4#93023|29 +370000094 0 DoSetInt 4#93015|0 +370000095 0 DoSetInt 4#94001|0 +370000097 0 DoStartFightTime +370000008 0 DoSetInt 4#93030|15 +370000007 0 DoGetTime 1#1|2 +370000018 0 DoGetRoleActivateNpc 1#2001|1 +370000049 0 DoGetMapPosition 1#504|1#505|HD1 +370000047 0 DoSetInt 1#500|0 +370000101 3 370000033 370000009 370000048 370000065 370000036 370000026 370000042 +370000033 2 370000034 +370000034 0 CheckPassTime 1#1|0 +370000009 2 370000010 370000035 370000011 370000019 370000024 370000012 370000017 +370000010 0 CheckInt 1#30000|0|1 +370000035 0 CheckPassTime 1#1|1 +370000011 0 DoAddNpc 0|1#3002|8750|100|2|B101|0|0|ZX1|0|0|0 +370000019 0 DoGetNpcPosition 1#3002|1#100|1#101 +370000024 0 DoAddNpc 0|1#3001|2006|100|2|B101|0|0|B101|0|0|0 +370000012 0 DoMagic 1#3001|1#3001|0|900053 +370000017 0 DoSetInt 1#30000|1 +370000048 2 370000055 370000060 370000056 370000064 370000058 370000059 +370000055 0 CheckInt 1#500|0|1 +370000060 0 CheckNpc 1#3002 +370000056 0 CheckExistBuffByKind 1#3002|8750260 +370000064 0 DoSetFightSceneGI 0|1|3 +370000058 0 DoShowSceneEffect FxScene01206bSky|1 +370000059 0 DoSetInt 1#500|1 +370000065 2 370000066 370000067 370000068 370000069 370000070 370000071 +370000066 0 CheckInt 1#500|1|1 +370000067 0 CheckNpc 1#3002 +370000068 0 CheckExistBuffByKind 1#3002|8751120 +370000069 0 DoSetFightSceneGI 1|0|10 +370000070 0 DoShowSceneEffect FxScene01206bSky|0 +370000071 0 DoSetInt 1#500|2 +370000036 2 370000037 370000038 370000039 370000045 370000040 370000051 370000052 370000053 370000054 370000057 370000061 370000062 370000041 +370000037 0 CheckInt 1#30000|99|1 +370000038 0 CheckPassTime 1#1|7 +370000039 0 DoGetTime 1#1|999 +370000045 0 DoSetNpcAnimatorLayer 1#3002|1 +370000040 0 DoCastSkillByNpc 1#3002|1#3002|875031 +370000051 0 DoMagic 1#3002|1#3002|0|875028 +370000052 0 DoMagic 1#3002|1#3002|0|875029 +370000053 0 DoMagic 1#3002|1#3002|0|875030 +370000054 0 DoMagic 1#3002|1#3002|0|875031 +370000057 0 DoMagic 1#3002|1#3002|0|875032 +370000061 0 DoMagic 1#3002|1#3002|0|875033 +370000062 0 DoMagic 1#3002|1#3002|0|875018 +370000041 0 DoSetInt 1#30000|1 +370000026 2 370000029 370000032 370000027 +370000029 0 CheckNpc 1#3001 +370000032 0 DoGetNpcPosition 1#3002|1#100|1#101 +370000027 0 DoSetPosition 1#3001|1#100|1#101|1#100|1#101|0 +370000042 2 370000043 370000044 370000046 +370000043 0 CheckInt 1#30000|2|1 +370000044 0 CheckCanCastSkill 1#3001 +370000046 0 DoSetInt 1#30000|1 +370000181 3 900018 370000183 370000184 370000185 370000186 370000187 370000188 370000189 370000190 370000191 370000192 370000193 370000194 370000195 370000438 +370000183 0 DoSetInt 1#30001|0 +370000184 0 DoSetInt 4#94001|3 +370000185 0 DoSetInt 4#93015|0 +370000186 0 DoSetInt 4#93023|5 +370000187 0 DoSetInt 1#1|0 +370000188 0 DoSetInt 1#2|0 +370000189 0 DoGetTime 1#3|0 +370000190 0 DoSetInt 1#4|0 +370000191 0 DoSetInt 1#5|0 +370000192 0 DoSetInt 1#6|0 +370000193 0 DoSetInt 1#7|0 +370000194 0 DoGetTime 1#3|0 +370000195 0 DoSetInt 1#9|0 +370000196 3 370000197 370000198 +370000197 0 DoGetRoleActivateNpc 1#2001|1 +370000198 2 370000199 370000200 370000201 370000202 +370000199 0 CheckInt 1#30001|0|1 +370000200 0 DoAddNpc 0|1#3001|91030|300|2|ZX1|0|0|B101|0|0|0 +370000201 0 DoGetTime 1#3|0 +370000202 0 DoSetInt 1#30001|1 +370000203 3 900018 370000205 370000206 370000207 370000208 370000209 370000210 370000211 370000212 370000213 370000214 370000215 370000488 +370000205 0 DoSetInt 1#30001|0 +370000206 0 DoSetInt 1#30002|0 +370000207 0 DoSetInt 1#30003|0 +370000208 0 DoSetInt 4#94001|0 +370000209 0 DoGetTime 1#333|0 +370000210 0 DoSetInt 1#5|1 +370000211 0 DoGetTime 1#10|10 +370000212 0 DoSetInt 4#93015|0 +370000213 0 DoSetInt 4#93023|7 +370000214 0 DoGetMapPosition 1#999|1#1000|ZX1 +370000215 0 DoSetInt 1#9|0 +370000216 3 370000217 370000218 370000219 370000224 370000230 +370000217 0 DoGetRoleActivateNpc 1#2001|1 +370000218 0 DoMagic 1#2001|1#2001|1|100031 +370000219 2 370000220 370000221 370000222 370000223 +370000220 0 CheckInt 1#30001|0|1 +370000221 0 DoAddNpc 0|1#3001|87010|300|2|ZX1|0|0|B101|0|0|0 +370000222 0 DoGetTime 1#1|0 +370000223 0 DoSetInt 1#30001|1 +370000224 2 370000225 370000226 370000227 370000228 370000229 +370000225 0 CheckPassTime 1#1|10 +370000226 0 CheckInt 1#30001|1|1 +370000227 0 DoCastSkill 1#3001|870107 +370000228 0 DoSetInt 4#93015|1000 +370000229 0 DoSetInt 1#30001|2 +370000230 2 370000231 370000232 370000233 370000234 +370000231 0 CheckPassTime 1#1|20 +370000232 0 CheckInt 1#30001|2|1 +370000233 0 DoMagic 1#3001|1#3001|1|900013 +370000234 0 DoSetInt 1#30001|3 +370000235 3 900018 370000237 370000238 370000239 370000240 370000241 370000242 900017 370000244 370000245 370000538 +370000237 0 DoSetInt 1#30001|0 +370000238 0 DoSetInt 1#30002|0 +370000239 0 DoSetInt 1#30003|0 +370000240 0 DoSetInt 4#94001|0 +370000241 0 DoSetInt 4#93015|1 +370000242 0 DoSetInt 4#93023|5 +370000244 0 DoSetInt 1#100|821501 +370000245 0 DoGetTime 1#99|0 +370000246 3 370000247 370000248 370000255 370000262 +370000247 0 DoGetRoleActivateNpc 1#2001|1 +370000248 2 370000249 370000250 370000251 370000252 370000253 370000254 +370000249 0 CheckInt 1#30001|0|1 +370000250 0 CheckPassTime 1#3|5 +370000251 0 DoAddNpc 0|1#3002|8215|3|2|ZX1|0|0|B101|0|0|0 +370000252 0 DoSetInt 4#94178215|1#2001 +370000253 0 DoSetInt 4#94016|1#2001 +370000254 0 DoSetInt 1#30001|1 +370000255 2 370000256 370000257 370000258 370000259 370000260 370000261 +370000256 0 CheckInt 1#30001|1|1 +370000257 0 CheckPassTime 1#99|10 +370000258 0 DoGetTime 1#99|0 +370000259 0 DoCastSkillByNpc 1#3002|1#2001|1#100 +370000260 0 DoAddInt 1#100|1#100|1 +370000261 0 DoSetInt 1#30001|2 +370000262 2 370000263 370000264 370000265 370000266 370000267 +370000263 0 CheckInt 1#30001|2|1 +370000264 0 CheckPassTime 1#99|2 +370000265 0 1 CheckAction 1#3002|1 +370000266 0 DoGetTime 1#99|9 +370000267 0 DoSetInt 1#30001|1 +370000268 3 900018 370000270 370000271 370000272 370000273 370000274 370000275 370000276 370000277 370000278 370000279 370000280 370000281 370000588 +370000270 0 DoSetInt 1#30001|0 +370000271 0 DoSetInt 1#30002|0 +370000272 0 DoSetInt 1#30003|0 +370000273 0 DoSetInt 4#94001|0 +370000274 0 DoGetTime 1#30000|0 +370000275 0 DoGetTime 1#5000|0 +370000276 0 DoSetInt 1#5013|0 +370000277 0 DoSetInt 1#5|1 +370000278 0 DoGetRoleActivateNpc 1#2001|1 +370000279 0 DoSetInt 4#93027|1 +370000280 0 DoSetInt 4#93030|5 +370000281 0 DoSetInt 4#93042|1 +370000282 3 370000283 370000284 +370000283 0 DoGetRoleActivateNpc 1#2001|1 +370000284 2 370000285 370000286 370000287 370000288 +370000285 0 CheckInt 1#30001|0|1 +370000286 0 DoAddNpc 0|1#3003|90090|99|2|B101|0|0|B101|0|0|0 +370000287 0 DoSetNpcNote 1#3003|93040|93030 +370000288 0 DoSetInt 1#30001|1 +370000289 3 900018 200009 370000291 370000292 370000293 370000294 370000295 370000296 370000297 370000298 370000299 370000086 370000087 370000134 370000088 370000638 +370000291 0 DoGetRoleActivateNpc 1#2001|1 +370000292 0 DoSetInt 1#30001|0 +370000293 0 DoSetInt 4#94001|0 +370000294 0 DoGetTime 1#1|0 +370000295 0 DoSetInt 1#10|0 +370000296 0 DoGetTime 1#11|0 +370000297 0 DoSetInt 1#24|0 +370000298 0 DoSetInt 1#13|0 +370000299 0 DoGetRoleNpc 1#2001|1#2001|1 +370000086 0 SetCommonInteractionBtn 0|61|0|0|0|0|Assets/Product/Texture/Image/UiFight/FightSkillIconBackground.png|Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerSupportIcon1.png|0|0 +370000087 0 DoSetInt 1#40001|0 +370000134 0 DoSetInt 1#40002|0 +370000088 0 DoSetCommonInteractionBtnActivity 0|1 +370000300 2 200000 370000137 +370000137 3 200023 370000139 +370000139 2 370000301 370000113 370000302 +370000301 0 CheckNpc 1#2001 +370000113 3 370000117 370000123 370000124 +370000117 0 DoGetRoleNpc 1#2001|1#2011|0 +370000123 0 DoGetRoleNpc 1#2001|1#2012|1 +370000124 0 DoGetRoleNpc 1#2001|1#2013|2 +370000302 3 370000089 370000128 370000303 370000314 370000317 370000322 370000331 370000342 370000350 +370000089 2 370000090 370000118 370000098 370000104 370000105 +370000090 0 CheckInt 1#30001|1|1 +370000118 1 370000119 370000120 370000125 +370000119 2 370000091 370000096 +370000091 0 CheckNpc 1#2011 +370000096 0 DoGetClickOperation 1#2011|1#920|1#921 +370000120 2 370000121 370000122 +370000121 0 CheckNpc 1#2012 +370000122 0 DoGetClickOperation 1#2012|1#920|1#921 +370000125 2 370000126 370000127 +370000126 0 CheckNpc 1#2013 +370000127 0 DoGetClickOperation 1#2013|1#920|1#921 +370000098 0 CheckInt 1#921|1|1 +370000104 0 CheckInt 1#920|61|1 +370000105 1 370000106 370000111 +370000106 2 370000107 370000108 370000109 370000110 +370000107 0 CheckInt 1#40001|1|1 +370000108 0 CheckNpc 1#3001 +370000109 0 DoAddMissileCanBeControlled 1#3001|1#2001|0|0|0|0|90000101|1|1#40003 +370000110 0 DoSetInt 1#40001|0 +370000111 2 370000112 370000114 370000115 +370000112 0 CheckInt 1#40001|0|1 +370000114 0 DoRemoveMissile 1#40003 +370000115 0 DoSetInt 1#40001|1 +370000128 2 370000129 370000130 370000131 370000132 370000133 +370000129 0 CheckNpc 1#3001 +370000130 0 CheckInt 1#40001|0|1 +370000131 0 CheckPassTime 1#40002|0 +370000132 0 DoGetTime 1#40002|0.05 +370000133 0 DoAddMissile 1#3001|1#3001|0|0|0|0|90000112|0 +370000303 2 370000304 370000305 370000307 370000308 370000309 370000310 370000311 370000312 370000313 +370000304 0 CheckInt 1#30001|0|1 +370000305 0 DoAddNpc 0|1#3001|2013|900|2|B101|0|0|PB1|0|0|0 +370000307 0 DoMagic 1#3001|1#3001|0|900202 +370000308 0 DoMagic 1#3001|1#3001|0|900203 +370000309 0 DoMagic 1#3001|1#3001|0|900204 +370000310 0 DoMagic 1#3001|1#2001|0|900205 +370000311 0 DoMagic 1#3001|1#3001|0|900206 +370000312 0 DoMagic 1#2001|1#2001|0|900063 +370000313 0 DoSetInt 1#30001|1 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1#22|1#20|1#21 +370000337 0 CheckPassTime 1#11|0 +370000338 0 CheckInt 1#10|1|1 +370000339 0 DoDivInt 1#22|1#23|60 +370000340 0 DoTipsShow 999999602|1#23|0 +370000341 0 DoSetInt 1#10|2 +370000342 2 370000343 370000344 370000345 370000346 370000347 370000013 370000348 370000349 +370000343 0 CheckInt 1#10|3|4 +370000344 0 CheckNote 1#22 +370000345 0 1 CheckInt 1#22|1#24|1 +370000346 0 DoSetInt 1#24|1#22 +370000347 0 CheckNote 1#13 +370000013 0 CheckInt 1#13|0|2 +370000348 0 DoDivInt 1#22|1#25|1#13 +370000349 0 DoTipsShow 999999603|1#25|0 +370000350 2 370000351 370000352 370000353 370000354 +370000351 0 CheckNote 1#12 +370000352 0 CheckPassTime 1#12|0 +370000353 0 DoGetTime 1#12|1 +370000354 0 DoAddInt 1#13|1#13|1 +370000355 3 900018 370000357 370000358 370000359 370000688 +370000357 0 DoGetRoleActivateNpc 1#2001|1 +370000358 0 DoSetInt 1#30001|0 +370000359 0 DoSetInt 4#94001|0 +370000360 2 370000361 370000362 +370000361 0 CheckNpc 1#2001 +370000362 3 370000363 +370000363 2 370000364 370000365 370000366 370000367 370000368 370000369 370000370 +370000364 0 CheckInt 1#30001|0|1 +370000365 0 DoAddNpc 0|1#3001|2014|900|2|B101|0|0|PB1|0|0|0 +370000366 0 DoMagic 1#3001|1#3001|0|900207 +370000367 0 DoMagic 1#3001|1#3001|0|900208 +370000368 0 DoMagic 1#3001|1#3001|0|900209 +370000369 0 DoMagic 1#3001|1#2001|0|900211 +370000370 0 DoSetInt 1#30001|1 +370000371 3 370000372 370000738 +370000372 2 900018 370000374 370000375 370000376 +370000374 0 DoGetRoleActivateNpc 1#2001|1 +370000375 0 DoSetInt 1#30001|0 +370000376 0 DoSetInt 4#94001|0 +370000377 2 370000378 370000379 +370000378 0 CheckNpc 1#2001 +370000379 3 370000380 +370000380 2 370000381 370000382 370000383 370000384 370000385 370000386 370000387 +370000381 0 CheckInt 1#30001|0|1 +370000382 0 DoAddNpc 0|1#3001|2015|1|1|B101|0|0|PB1|0|0|0 +370000383 0 DoAddNpc 0|1#3002|2013|900|2|B101|0|0|PB1|0|0|0 +370000384 0 DoMagic 1#3001|1#3001|0|900213 +370000385 0 DoMagic 1#3002|1#3002|0|900201 +370000386 0 DoMagic 1#3001|1#3001|0|900214 +370000387 0 DoSetInt 1#30001|1 +370000072 3 370000073 370000076 370000100 370000103 +370000073 2 900018 370000075 +370000075 0 DoGetRoleActivateNpc 1#2001|1 +370000076 0 DoSetInt 1#100|0 +370000100 0 DoSetInt 4#94001|0 +370000103 0 DoSetPosition 1#2001|1|1|1|1|0 +370000077 3 370000078 +370000078 2 370000081 370000082 370000084 370000102 370000099 +370000081 0 CheckInt 1#100|0|1 +370000082 0 DoAddNpc 0|1#3001|2006|100|2|ZX1|0|0|B201|0|0|0 +370000084 0 DoMagic 1#3001|1#3001|1|301102 +370000102 0 DoActivateVCam NpcPocket|1|1|0|110|65|90|75|90|0|0|0|1 +370000099 0 DoSetInt 1#100|1 +370000388 3 370000389 370000390 370000391 370000392 370000393 370000394 370000395 370000396 370000397 370000398 370000399 370000400 370000401 +370000389 0 DoSetInt 1#100|1 +370000390 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000391 0 DoSetNpcNote 1#97|1|1 +370000392 0 DoSetNpcNote 1#97|2|0 +370000393 0 DoMagic 0|1#97|1#100|709001 +370000394 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000395 0 DoSetNpcNote 1#97|1|2 +370000396 0 DoSetNpcNote 1#97|2|1 +370000397 0 DoMagic 0|1#97|1#100|709001 +370000398 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000399 0 DoSetNpcNote 1#97|1|3 +370000400 0 DoSetNpcNote 1#97|2|150 +370000401 0 DoMagic 0|1#97|1#100|709003 +370000438 3 370000439 370000440 370000441 370000442 370000443 370000444 370000445 370000446 370000447 370000448 370000449 370000450 370000451 +370000439 0 DoSetInt 1#100|1 +370000440 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000441 0 DoSetNpcNote 1#97|1|1 +370000442 0 DoSetNpcNote 1#97|2|0 +370000443 0 DoMagic 0|1#97|1#100|709001 +370000444 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000445 0 DoSetNpcNote 1#97|1|2 +370000446 0 DoSetNpcNote 1#97|2|1 +370000447 0 DoMagic 0|1#97|1#100|709001 +370000448 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000449 0 DoSetNpcNote 1#97|1|3 +370000450 0 DoSetNpcNote 1#97|2|150 +370000451 0 DoMagic 0|1#97|1#100|709003 +370000488 3 370000489 370000490 370000491 370000492 370000493 370000494 370000495 370000496 370000497 370000498 370000499 370000500 370000501 +370000489 0 DoSetInt 1#100|1 +370000490 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000491 0 DoSetNpcNote 1#97|1|1 +370000492 0 DoSetNpcNote 1#97|2|0 +370000493 0 DoMagic 0|1#97|1#100|709001 +370000494 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000495 0 DoSetNpcNote 1#97|1|2 +370000496 0 DoSetNpcNote 1#97|2|1 +370000497 0 DoMagic 0|1#97|1#100|709001 +370000498 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000499 0 DoSetNpcNote 1#97|1|3 +370000500 0 DoSetNpcNote 1#97|2|150 +370000501 0 DoMagic 0|1#97|1#100|709003 +370000538 3 370000539 370000540 370000541 370000542 370000543 370000544 370000545 370000546 370000547 370000548 370000549 370000550 370000551 +370000539 0 DoSetInt 1#100|1 +370000540 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000541 0 DoSetNpcNote 1#97|1|1 +370000542 0 DoSetNpcNote 1#97|2|0 +370000543 0 DoMagic 0|1#97|1#100|709001 +370000544 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000545 0 DoSetNpcNote 1#97|1|2 +370000546 0 DoSetNpcNote 1#97|2|1 +370000547 0 DoMagic 0|1#97|1#100|709001 +370000548 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000549 0 DoSetNpcNote 1#97|1|3 +370000550 0 DoSetNpcNote 1#97|2|150 +370000551 0 DoMagic 0|1#97|1#100|709003 +370000588 3 370000589 370000590 370000591 370000592 370000593 370000594 370000595 370000596 370000597 370000598 370000599 370000600 370000601 +370000589 0 DoSetInt 1#100|1 +370000590 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000591 0 DoSetNpcNote 1#97|1|1 +370000592 0 DoSetNpcNote 1#97|2|0 +370000593 0 DoMagic 0|1#97|1#100|709001 +370000594 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000595 0 DoSetNpcNote 1#97|1|2 +370000596 0 DoSetNpcNote 1#97|2|1 +370000597 0 DoMagic 0|1#97|1#100|709001 +370000598 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000599 0 DoSetNpcNote 1#97|1|3 +370000600 0 DoSetNpcNote 1#97|2|150 +370000601 0 DoMagic 0|1#97|1#100|709003 +370000638 3 370000639 370000640 370000641 370000642 370000643 370000644 370000645 370000646 370000647 370000648 370000649 370000650 370000651 +370000639 0 DoSetInt 1#100|1 +370000640 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000641 0 DoSetNpcNote 1#97|1|1 +370000642 0 DoSetNpcNote 1#97|2|0 +370000643 0 DoMagic 0|1#97|1#100|709001 +370000644 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000645 0 DoSetNpcNote 1#97|1|2 +370000646 0 DoSetNpcNote 1#97|2|1 +370000647 0 DoMagic 0|1#97|1#100|709001 +370000648 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000649 0 DoSetNpcNote 1#97|1|3 +370000650 0 DoSetNpcNote 1#97|2|150 +370000651 0 DoMagic 0|1#97|1#100|709003 +370000688 3 370000689 370000690 370000691 370000692 370000693 370000694 370000695 370000696 370000697 370000698 370000699 370000700 370000701 +370000689 0 DoSetInt 1#100|1 +370000690 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000691 0 DoSetNpcNote 1#97|1|1 +370000692 0 DoSetNpcNote 1#97|2|0 +370000693 0 DoMagic 0|1#97|1#100|709001 +370000694 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000695 0 DoSetNpcNote 1#97|1|2 +370000696 0 DoSetNpcNote 1#97|2|1 +370000697 0 DoMagic 0|1#97|1#100|709001 +370000698 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000699 0 DoSetNpcNote 1#97|1|3 +370000700 0 DoSetNpcNote 1#97|2|150 +370000701 0 DoMagic 0|1#97|1#100|709003 +370000738 3 370000739 370000740 370000741 370000742 370000743 370000744 370000745 370000746 370000747 370000748 370000749 370000750 370000751 +370000739 0 DoSetInt 1#100|1 +370000740 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000741 0 DoSetNpcNote 1#97|1|1 +370000742 0 DoSetNpcNote 1#97|2|0 +370000743 0 DoMagic 0|1#97|1#100|709001 +370000744 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000745 0 DoSetNpcNote 1#97|1|2 +370000746 0 DoSetNpcNote 1#97|2|1 +370000747 0 DoMagic 0|1#97|1#100|709001 +370000748 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +370000749 0 DoSetNpcNote 1#97|1|3 +370000750 0 DoSetNpcNote 1#97|2|150 +370000751 0 DoMagic 0|1#97|1#100|709003 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv new file mode 100644 index 0000000..0f54f68 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapC.tsv @@ -0,0 +1,1516 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +380000000 2 380000001 380000002 200105 380000004 +380000001 0 DoSetNpcId 1#1|70010 +380000002 0 DoSetInt 1#2|903301 +380000004 0 DoSetInt 1#4|5 +380000005 2 200107 +380000007 2 380000008 380000009 200105 380000011 +380000008 0 DoSetNpcId 1#1|70020 +380000009 0 DoSetInt 1#2|903301 +380000011 0 DoSetInt 1#4|5 +380000012 2 200107 +380000014 2 380000015 380000016 200105 380000018 +380000015 0 DoSetNpcId 1#1|70030 +380000016 0 DoSetInt 1#2|903301 +380000018 0 DoSetInt 1#4|5 +380000019 2 200107 +380000021 2 380000022 380000023 200105 380000025 +380000022 0 DoSetNpcId 1#1|70040 +380000023 0 DoSetInt 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DoSetNpcId 1#1|91200 +380000618 0 DoSetInt 1#2|903301 +380000620 0 DoSetInt 1#3|5 +380000621 2 200107 +380000623 2 380000624 380000625 200105 380000627 +380000624 0 DoSetNpcId 1#1|91210 +380000625 0 DoSetInt 1#2|903301 +380000627 0 DoSetInt 1#3|5 +380000628 2 200107 +380000630 2 380000631 380000632 200105 380000634 +380000631 0 DoSetNpcId 1#1|91250 +380000632 0 DoSetInt 1#2|903301 +380000634 0 DoSetInt 1#3|5 +380000635 2 200107 +380000637 2 380000638 380000639 200105 380000641 +380000638 0 DoSetNpcId 1#1|91260 +380000639 0 DoSetInt 1#2|903301 +380000641 0 DoSetInt 1#3|5 +380000642 2 200107 +380000644 2 380000645 380000646 200105 380000648 +380000645 0 DoSetNpcId 1#1|91330 +380000646 0 DoSetInt 1#2|903301 +380000648 0 DoSetInt 1#3|5 +380000649 2 200107 +380000651 2 380000652 380000653 200105 380000655 +380000652 0 DoSetNpcId 1#1|91340 +380000653 0 DoSetInt 1#2|903301 +380000655 0 DoSetInt 1#3|5 +380000656 2 200107 +380000658 2 380000659 380000660 200105 380000662 +380000659 0 DoSetNpcId 1#1|91350 +380000660 0 DoSetInt 1#2|903301 +380000662 0 DoSetInt 1#3|5 +380000663 2 200107 +380000665 2 380000666 380000667 200105 380000669 +380000666 0 DoSetNpcId 1#1|91360 +380000667 0 DoSetInt 1#2|903301 +380000669 0 DoSetInt 1#3|5 +380000670 2 200107 +380000672 2 380000673 380000674 200105 380000676 +380000673 0 DoSetNpcId 1#1|91370 +380000674 0 DoSetInt 1#2|903301 +380000676 0 DoSetInt 1#3|5 +380000677 2 200107 +380000679 2 380000680 380000681 200105 380000683 +380000680 0 DoSetNpcId 1#1|91380 +380000681 0 DoSetInt 1#2|903301 +380000683 0 DoSetInt 1#3|5 +380000684 2 200107 +380000686 2 380000687 380000688 200105 380000690 +380000687 0 DoSetNpcId 1#1|91390 +380000688 0 DoSetInt 1#2|903301 +380000690 0 DoSetInt 1#3|5 +380000691 2 200107 +380000693 2 380000694 380000695 200105 380000697 +380000694 0 DoSetNpcId 1#1|91400 +380000695 0 DoSetInt 1#2|903301 +380000697 0 DoSetInt 1#3|5 +380000698 2 200107 +380000700 2 380000701 380000702 200105 380000704 +380000701 0 DoSetNpcId 1#1|91410 +380000702 0 DoSetInt 1#2|903301 +380000704 0 DoSetInt 1#3|5 +380000705 2 200107 +380000707 2 380000708 380000709 200105 380000711 +380000708 0 DoSetNpcId 1#1|91420 +380000709 0 DoSetInt 1#2|903301 +380000711 0 DoSetInt 1#3|5 +380000712 2 200107 +380000714 2 380000715 380000716 200105 380000718 +380000715 0 DoSetNpcId 1#1|91430 +380000716 0 DoSetInt 1#2|903301 +380000718 0 DoSetInt 1#3|5 +380000719 2 200107 +380000721 2 380000722 380000723 200105 380000725 +380000722 0 DoSetNpcId 1#1|91440 +380000723 0 DoSetInt 1#2|903301 +380000725 0 DoSetInt 1#3|5 +380000726 2 200107 +380001710 2 380001711 380001712 200105 380001714 +380001711 0 DoSetNpcId 1#1|91490 +380001712 0 DoSetInt 1#2|903301 +380001714 0 DoSetInt 1#3|5 +380001715 2 200107 +380000728 2 380000729 380000730 200105 380000732 +380000729 0 DoSetNpcId 1#1|92030 +380000730 0 DoSetInt 1#2|903301 +380000732 0 DoSetInt 1#3|5 +380000733 2 200107 +380000735 2 380000736 380000737 200105 380000739 +380000736 0 DoSetNpcId 1#1|92090 +380000737 0 DoSetInt 1#2|903301 +380000739 0 DoSetInt 1#3|5 +380000740 2 200107 +380000742 2 380000743 380000744 200105 380000746 +380000743 0 DoSetNpcId 1#1|92100 +380000744 0 DoSetInt 1#2|903301 +380000746 0 DoSetInt 1#3|5 +380000747 2 200107 +380000749 2 380000750 380000751 200105 380000753 +380000750 0 DoSetNpcId 1#1|92110 +380000751 0 DoSetInt 1#2|903301 +380000753 0 DoSetInt 1#3|5 +380000754 2 200107 +380000756 2 380000757 380000758 200105 380000760 +380000757 0 DoSetNpcId 1#1|92120 +380000758 0 DoSetInt 1#2|903301 +380000760 0 DoSetInt 1#3|5 +380000761 2 200107 +380000763 2 380000764 380000765 200105 380000767 +380000764 0 DoSetNpcId 1#1|92130 +380000765 0 DoSetInt 1#2|903301 +380000767 0 DoSetInt 1#3|5 +380000768 2 200107 +380000770 2 380000771 380000772 200105 380000774 +380000771 0 DoSetNpcId 1#1|92140 +380000772 0 DoSetInt 1#2|903301 +380000774 0 DoSetInt 1#3|5 +380000775 2 200107 +380000777 2 380000778 380000779 200105 380000781 +380000778 0 DoSetNpcId 1#1|92150 +380000779 0 DoSetInt 1#2|903301 +380000781 0 DoSetInt 1#3|5 +380000782 2 200107 +380000784 2 380000785 380000786 200105 380000788 +380000785 0 DoSetNpcId 1#1|92160 +380000786 0 DoSetInt 1#2|903301 +380000788 0 DoSetInt 1#3|5 +380000789 2 200107 +380000791 2 380000792 380000793 200105 380000795 +380000792 0 DoSetNpcId 1#1|92170 +380000793 0 DoSetInt 1#2|903301 +380000795 0 DoSetInt 1#3|5 +380000796 2 200107 +380000798 2 380000799 380000800 200105 380000802 +380000799 0 DoSetNpcId 1#1|92180 +380000800 0 DoSetInt 1#2|903301 +380000802 0 DoSetInt 1#3|5 +380000803 2 200107 +380000805 2 380000806 380000807 200105 380000809 +380000806 0 DoSetNpcId 1#1|92190 +380000807 0 DoSetInt 1#2|903301 +380000809 0 DoSetInt 1#3|5 +380000810 2 200107 +380000812 2 380000813 380000814 200105 380000816 +380000813 0 DoSetNpcId 1#1|92200 +380000814 0 DoSetInt 1#2|903301 +380000816 0 DoSetInt 1#3|5 +380000817 2 200107 +380000819 2 380000820 380000821 200105 380000823 +380000820 0 DoSetNpcId 1#1|92210 +380000821 0 DoSetInt 1#2|903301 +380000823 0 DoSetInt 1#3|5 +380000824 2 200107 +380000826 2 380000827 380000828 200105 380000830 +380000827 0 DoSetNpcId 1#1|92250 +380000828 0 DoSetInt 1#2|903301 +380000830 0 DoSetInt 1#3|5 +380000831 2 200107 +380000833 2 380000834 380000835 200105 380000837 +380000834 0 DoSetNpcId 1#1|92260 +380000835 0 DoSetInt 1#2|903301 +380000837 0 DoSetInt 1#3|5 +380000838 2 200107 +380000840 2 380000841 380000842 200105 380000844 +380000841 0 DoSetNpcId 1#1|92330 +380000842 0 DoSetInt 1#2|903301 +380000844 0 DoSetInt 1#3|5 +380000845 2 200107 +380000847 2 380000848 380000849 200105 380000851 +380000848 0 DoSetNpcId 1#1|92340 +380000849 0 DoSetInt 1#2|903301 +380000851 0 DoSetInt 1#3|5 +380000852 2 200107 +380000854 2 380000855 380000856 200105 380000858 +380000855 0 DoSetNpcId 1#1|92350 +380000856 0 DoSetInt 1#2|903301 +380000858 0 DoSetInt 1#3|5 +380000859 2 200107 +380000861 2 380000862 380000863 200105 380000865 +380000862 0 DoSetNpcId 1#1|92360 +380000863 0 DoSetInt 1#2|903301 +380000865 0 DoSetInt 1#3|5 +380000866 2 200107 +380000868 2 380000869 380000870 200105 380000872 +380000869 0 DoSetNpcId 1#1|92370 +380000870 0 DoSetInt 1#2|903301 +380000872 0 DoSetInt 1#3|5 +380000873 2 200107 +380000875 2 380000876 380000877 200105 380000879 +380000876 0 DoSetNpcId 1#1|92380 +380000877 0 DoSetInt 1#2|903301 +380000879 0 DoSetInt 1#3|5 +380000880 2 200107 +380000882 2 380000883 380000884 200105 380000886 +380000883 0 DoSetNpcId 1#1|92390 +380000884 0 DoSetInt 1#2|903301 +380000886 0 DoSetInt 1#3|5 +380000887 2 200107 +380000889 2 380000890 380000891 200105 380000893 +380000890 0 DoSetNpcId 1#1|92400 +380000891 0 DoSetInt 1#2|903301 +380000893 0 DoSetInt 1#3|5 +380000894 2 200107 +380000896 2 380000897 380000898 200105 380000900 +380000897 0 DoSetNpcId 1#1|92410 +380000898 0 DoSetInt 1#2|903301 +380000900 0 DoSetInt 1#3|5 +380000901 2 200107 +380000903 2 380000904 380000905 200105 380000907 +380000904 0 DoSetNpcId 1#1|92420 +380000905 0 DoSetInt 1#2|903301 +380000907 0 DoSetInt 1#3|5 +380000908 2 200107 +380000910 2 380000911 380000912 200105 380000914 +380000911 0 DoSetNpcId 1#1|92430 +380000912 0 DoSetInt 1#2|903301 +380000914 0 DoSetInt 1#3|5 +380000915 2 200107 +380000917 2 380000918 380000919 200105 380000921 +380000918 0 DoSetNpcId 1#1|92440 +380000919 0 DoSetInt 1#2|903301 +380000921 0 DoSetInt 1#3|5 +380000922 2 200107 +380000924 2 380000925 380000926 200105 380000928 +380000925 0 DoSetNpcId 1#1|97110 +380000926 0 DoSetInt 1#2|903301 +380000928 0 DoSetInt 1#3|5 +380000929 2 200107 +380000931 2 380000932 380000933 200105 380000935 +380000932 0 DoSetNpcId 1#1|97610 +380000933 0 DoSetInt 1#2|903301 +380000935 0 DoSetInt 1#3|5 +380000936 2 200107 +380000938 2 380000939 380000940 200105 380000942 +380000939 0 DoSetNpcId 1#1|97620 +380000940 0 DoSetInt 1#2|903301 +380000942 0 DoSetInt 1#3|5 +380000943 2 200107 +380000945 2 380000946 380000947 200105 380000949 +380000946 0 DoSetNpcId 1#1|97120 +380000947 0 DoSetInt 1#2|903301 +380000949 0 DoSetInt 1#3|5 +380000950 2 200107 +380000952 2 380000953 380000954 200105 380000956 +380000953 0 DoSetNpcId 1#1|96080 +380000954 0 DoSetInt 1#2|903301 +380000956 0 DoSetInt 1#3|5 +380000957 2 200107 +380000959 2 380000960 380000961 200105 380000963 +380000960 0 DoSetNpcId 1#1|91031 +380000961 0 DoSetInt 1#2|903301 +380000963 0 DoSetInt 1#3|5 +380000964 2 200107 +380000966 2 380000967 380000968 200105 380000970 +380000967 0 DoSetNpcId 1#1|91111 +380000968 0 DoSetInt 1#2|903301 +380000970 0 DoSetInt 1#3|5 +380000971 2 200107 200104 +380001239 2 380001240 380001241 200105 380001243 +380001240 0 DoSetNpcId 1#1|90450 +380001241 0 DoSetInt 1#2|903301 +380001243 0 DoSetInt 1#4|5 +380001244 2 200107 +380001246 2 380001247 380001248 200105 380001250 +380001247 0 DoSetNpcId 1#1|90460 +380001248 0 DoSetInt 1#2|903301 +380001250 0 DoSetInt 1#4|5 +380001251 2 200107 +380001253 2 380001254 380001255 200105 380001257 +380001254 0 DoSetNpcId 1#1|91450 +380001255 0 DoSetInt 1#2|903301 +380001257 0 DoSetInt 1#4|5 +380001258 2 200107 +380001260 2 380001261 380001262 200105 380001264 +380001261 0 DoSetNpcId 1#1|91460 +380001262 0 DoSetInt 1#2|903301 +380001264 0 DoSetInt 1#4|5 +380001265 2 200107 +380001267 2 380001268 380001269 200105 380001271 +380001268 0 DoSetNpcId 1#1|92450 +380001269 0 DoSetInt 1#2|903301 +380001271 0 DoSetInt 1#4|5 +380001272 2 200107 +380000987 2 380000988 380000989 200105 380000991 +380000988 0 DoSetNpcId 1#1|92460 +380000989 0 DoSetInt 1#2|903301 +380000991 0 DoSetInt 1#4|5 +380000992 2 200107 +380001274 2 380001275 380001276 200105 380001278 +380001275 0 DoSetNpcId 1#1|90600 +380001276 0 DoSetInt 1#2|903301 +380001278 0 DoSetInt 1#4|5 +380001279 2 200107 +380000973 2 380000974 380000975 200105 380000977 +380000974 0 DoSetNpcId 1#1|90610 +380000975 0 DoSetInt 1#2|903301 +380000977 0 DoSetInt 1#4|5 +380000978 2 200107 +380000980 2 380000981 380000982 200105 380000984 +380000981 0 DoSetNpcId 1#1|90620 +380000982 0 DoSetInt 1#2|903301 +380000984 0 DoSetInt 1#4|5 +380000985 2 200107 +380000994 2 380000995 380000996 200105 380000998 +380000995 0 DoSetNpcId 1#1|9063 +380000996 0 DoSetInt 1#2|903301 +380000998 0 DoSetInt 1#4|5 +380000999 2 200107 +380001001 2 380001002 380001003 200105 380001005 +380001002 0 DoSetNpcId 1#1|9064 +380001003 0 DoSetInt 1#2|903301 +380001005 0 DoSetInt 1#4|5 +380001006 2 200107 +380001008 2 380001009 380001010 200105 380001012 +380001009 0 DoSetNpcId 1#1|9065 +380001010 0 DoSetInt 1#2|903301 +380001012 0 DoSetInt 1#4|5 +380001013 2 200107 +380001015 2 380001016 380001017 200105 380001019 +380001016 0 DoSetNpcId 1#1|8350 +380001017 0 DoSetInt 1#2|903301 +380001019 0 DoSetInt 1#4|5 +380001020 2 200107 +380001022 2 380001023 380001024 200105 380001026 +380001023 0 DoSetNpcId 1#1|9067 +380001024 0 DoSetInt 1#2|903301 +380001026 0 DoSetInt 1#4|5 +380001027 2 200107 +380001029 2 380001030 380001031 200105 380001033 +380001030 0 DoSetNpcId 1#1|9068 +380001031 0 DoSetInt 1#2|903301 +380001033 0 DoSetInt 1#4|5 +380001034 2 200107 +380001036 2 380001037 380001038 200105 380001040 +380001037 0 DoSetNpcId 1#1|9066 +380001038 0 DoSetInt 1#2|903301 +380001040 0 DoSetInt 1#4|5 +380001041 2 200107 +380001043 2 380001044 380001045 200105 380001047 +380001044 0 DoSetNpcId 1#1|8352 +380001045 0 DoSetInt 1#2|903301 +380001047 0 DoSetInt 1#4|5 +380001048 2 200107 +380001050 2 380001051 380001052 200105 380001054 +380001051 0 DoSetNpcId 1#1|90690 +380001052 0 DoSetInt 1#2|903301 +380001054 0 DoSetInt 1#4|5 +380001055 2 200107 +380001233 2 380001234 380001235 200105 380001237 +380001234 0 DoSetNpcId 1#1|90700 +380001235 0 DoSetInt 1#2|903301 +380001237 0 DoSetInt 1#4|5 +380001281 2 200107 +380001057 2 380001058 380001059 200105 380001061 +380001058 0 DoSetNpcId 1#1|9070 +380001059 0 DoSetInt 1#2|903301 +380001061 0 DoSetInt 1#4|5 +380001062 2 200107 +380001064 2 380001065 380001066 200105 380001068 +380001065 0 DoSetNpcId 1#1|9074 +380001066 0 DoSetInt 1#2|903301 +380001068 0 DoSetInt 1#4|5 +380001069 2 200107 +380001071 2 380001072 380001073 200105 380001075 +380001072 0 DoSetNpcId 1#1|9071 +380001073 0 DoSetInt 1#2|903301 +380001075 0 DoSetInt 1#4|5 +380001076 2 200107 +380001078 2 380001079 380001080 200105 380001082 +380001079 0 DoSetNpcId 1#1|9072 +380001080 0 DoSetInt 1#2|903301 +380001082 0 DoSetInt 1#4|5 +380001083 2 200107 +380001085 2 380001086 380001087 200105 380001089 +380001086 0 DoSetNpcId 1#1|9073 +380001087 0 DoSetInt 1#2|903301 +380001089 0 DoSetInt 1#4|5 +380001090 2 200107 +380001092 2 380001093 380001094 200105 380001096 +380001093 0 DoSetNpcId 1#1|8370 +380001094 0 DoSetInt 1#2|903301 +380001096 0 DoSetInt 1#4|5 +380001097 2 200107 +380001099 2 380001100 380001101 200105 380001103 +380001100 0 DoSetNpcId 1#1|8360 +380001101 0 DoSetInt 1#2|903301 +380001103 0 DoSetInt 1#4|5 +380001104 2 200107 +380001106 2 380001107 380001108 200105 380001110 +380001107 0 DoSetNpcId 1#1|8371 +380001108 0 DoSetInt 1#2|903301 +380001110 0 DoSetInt 1#4|5 +380001111 2 200107 +380001113 2 380001114 380001115 200105 380001117 +380001114 0 DoSetNpcId 1#1|9076 +380001115 0 DoSetInt 1#2|903301 +380001117 0 DoSetInt 1#4|5 +380001119 2 200107 +380001120 2 380001121 380001122 200105 380001124 +380001121 0 DoSetNpcId 1#1|9077 +380001122 0 DoSetInt 1#2|903301 +380001124 0 DoSetInt 1#4|5 +380001125 2 200107 +380001127 2 380001128 380001129 200105 380001131 +380001128 0 DoSetNpcId 1#1|9078 +380001129 0 DoSetInt 1#2|903301 +380001131 0 DoSetInt 1#4|5 +380001132 2 200107 +380001134 2 380001135 380001136 200105 380001138 +380001135 0 DoSetNpcId 1#1|9075 +380001136 0 DoSetInt 1#2|903301 +380001138 0 DoSetInt 1#4|5 +380001139 2 200107 +380001141 2 380001142 380001143 200105 380001145 +380001142 0 DoSetNpcId 1#1|8380 +380001143 0 DoSetInt 1#2|903301 +380001145 0 DoSetInt 1#4|5 +380001146 2 200107 +380001148 2 380001149 380001150 200105 380001152 +380001149 0 DoSetNpcId 1#1|9079 +380001150 0 DoSetInt 1#2|903301 +380001152 0 DoSetInt 1#4|5 +380001153 2 200107 +380001155 2 380001156 380001157 200105 380001159 +380001156 0 DoSetNpcId 1#1|9081 +380001157 0 DoSetInt 1#2|903301 +380001159 0 DoSetInt 1#4|5 +380001160 2 200107 +380001162 2 380001163 380001164 200105 380001166 +380001163 0 DoSetNpcId 1#1|9801 +380001164 0 DoSetInt 1#2|903301 +380001166 0 DoSetInt 1#4|5 +380001167 2 200107 +380001169 2 380001170 380001171 200105 380001173 +380001170 0 DoSetNpcId 1#1|9080 +380001171 0 DoSetInt 1#2|903301 +380001173 0 DoSetInt 1#4|5 +380001174 2 200107 +380001176 2 380001177 380001178 200105 380001180 +380001177 0 DoSetNpcId 1#1|9082 +380001178 0 DoSetInt 1#2|903301 +380001180 0 DoSetInt 1#4|5 +380001181 2 200107 +380001183 2 380001184 380001185 200105 380001187 +380001184 0 DoSetNpcId 1#1|841000 +380001185 0 DoSetInt 1#2|903301 +380001187 0 DoSetInt 1#4|5 +380001188 2 200107 +380001190 2 380001191 380001192 200105 380001194 +380001191 0 DoSetNpcId 1#1|9083 +380001192 0 DoSetInt 1#2|903301 +380001194 0 DoSetInt 1#4|5 +380001195 2 200107 +380001197 2 380001198 380001199 200105 380001201 +380001198 0 DoSetNpcId 1#1|9084 +380001199 0 DoSetInt 1#2|903301 +380001201 0 DoSetInt 1#4|5 +380001202 2 200107 +380001204 2 380001205 380001206 200105 380001208 +380001205 0 DoSetNpcId 1#1|8430 +380001206 0 DoSetInt 1#2|903301 +380001208 0 DoSetInt 1#4|5 +380001210 2 200107 +380001211 2 380001212 380001213 200105 380001215 +380001212 0 DoSetNpcId 1#1|8431 +380001213 0 DoSetInt 1#2|903301 +380001215 0 DoSetInt 1#4|5 +380001216 2 200107 +380001218 2 380001219 380001220 200105 380001222 +380001219 0 DoSetNpcId 1#1|8420 +380001220 0 DoSetInt 1#2|903301 +380001222 0 DoSetInt 1#4|5 +380001223 2 200107 +380001225 2 380001226 380001227 200105 380001229 +380001226 0 DoSetNpcId 1#1|90890 +380001227 0 DoSetInt 1#2|903301 +380001229 0 DoSetInt 1#4|5 +380001230 2 200107 +380001289 2 380001290 380001291 200105 380001293 +380001290 0 DoSetNpcId 1#1|90910 +380001291 0 DoSetInt 1#2|903301 +380001293 0 DoSetInt 1#4|5 +380001294 2 200107 +380001232 2 380001283 380001284 200105 380001286 +380001283 0 DoSetNpcId 1#1|9095 +380001284 0 DoSetInt 1#2|903301 +380001286 0 DoSetInt 1#4|5 +380001287 2 200107 +380001296 2 380001297 380001298 200105 380001300 +380001297 0 DoSetNpcId 1#1|9093 +380001298 0 DoSetInt 1#2|903301 +380001300 0 DoSetInt 1#4|5 +380001301 2 200107 +380001303 2 380001304 380001305 200105 380001307 +380001304 0 DoSetNpcId 1#1|9094 +380001305 0 DoSetInt 1#2|903301 +380001307 0 DoSetInt 1#4|5 +380001308 2 200107 +380001310 2 380001311 380001312 200105 380001314 +380001311 0 DoSetNpcId 1#1|8440 +380001312 0 DoSetInt 1#2|844001 +380001314 0 DoSetInt 1#4|5 +380001315 2 200107 +380001317 2 380001318 380001319 200105 380001321 +380001318 0 DoSetNpcId 1#1|9096 +380001319 0 DoSetInt 1#2|903301 +380001321 0 DoSetInt 1#4|5 +380001322 2 200107 +380001324 2 380001325 380001326 200105 380001328 +380001325 0 DoSetNpcId 1#1|9097 +380001326 0 DoSetInt 1#2|903301 +380001328 0 DoSetInt 1#4|5 +380001329 2 200107 +380001331 3 900018 380001333 380001334 380001335 380001336 380001337 380001338 380001339 +380001333 0 DoSetInt 1#30001|0 +380001334 0 DoSetInt 4#94001|0 +380001335 0 DoSetInt 4#1904|1 +380001336 0 DoSetInt 1#1300|0 +380001337 0 DoSetInt 4#93027|1 +380001338 0 DoSetInt 4#93015|0 +380001339 0 DoSetInt 1#1400|0 +380001340 3 380001341 380001342 380001343 +380001341 0 DoGetRoleActivateNpc 1#2001|1 +380001342 0 CheckNpc 1#2001 +380001343 2 380001344 380001345 380001346 +380001344 0 CheckInt 1#1300|0|1 +380001345 0 DoAddNpc 0|1#3001|9098|500|2|JCCS|0|0|PB1|0|0|0 +380001346 0 DoSetInt 1#1300|1 +380001347 2 380001348 380001349 200105 380001351 +380001348 0 DoSetNpcId 1#1|9099 +380001349 0 DoSetInt 1#2|903301 +380001351 0 DoSetInt 1#4|5 +380001352 2 200107 +380001354 2 380001355 380001356 200105 380001358 +380001355 0 DoSetNpcId 1#1|9301 +380001356 0 DoSetInt 1#2|903301 +380001358 0 DoSetInt 1#4|5 +380001359 2 200107 +380001361 2 380001362 380001363 200105 380001365 +380001362 0 DoSetNpcId 1#1|9302 +380001363 0 DoSetInt 1#2|903301 +380001365 0 DoSetInt 1#4|5 +380001366 2 200107 +380001368 2 380001369 380001370 200105 380001372 +380001369 0 DoSetNpcId 1#1|8470 +380001370 0 DoSetInt 1#2|903301 +380001372 0 DoSetInt 1#4|5 +380001373 2 200107 +380001375 3 900018 380001377 380001378 380001379 380001380 380001381 380001382 380001383 +380001377 0 DoSetInt 1#30001|0 +380001378 0 DoSetInt 4#94001|0 +380001379 0 DoSetInt 4#1904|1 +380001380 0 DoSetInt 1#1300|0 +380001381 0 DoSetInt 4#93027|1 +380001382 0 DoSetInt 4#93015|0 +380001383 0 DoSetInt 1#1400|0 +380001384 3 380001385 380001386 380001387 +380001385 0 DoGetRoleActivateNpc 1#2001|1 +380001386 0 CheckNpc 1#2001 +380001387 2 380001388 380001389 380001391 +380001388 0 CheckInt 1#1300|0|1 +380001389 0 DoAddNpc 0|1#3001|8470|500|2|PB1|0|0|S1|0|0|0 +380001391 0 DoSetInt 1#1300|1 +380001392 3 900018 380001394 380001395 380001396 380001397 380001398 380001399 380001400 +380001394 0 DoSetInt 1#30001|0 +380001395 0 DoSetInt 4#94001|0 +380001396 0 DoSetInt 4#1904|1 +380001397 0 DoSetInt 1#1300|0 +380001398 0 DoSetInt 4#93027|1 +380001399 0 DoSetInt 4#93015|0 +380001400 0 DoSetInt 1#1400|0 +380001401 3 380001402 380001403 380001404 +380001402 0 DoGetRoleActivateNpc 1#2001|1 +380001403 0 CheckNpc 1#2001 +380001404 2 380001405 380001406 380001407 +380001405 0 CheckInt 1#1300|0|1 +380001406 0 DoAddNpc 0|1#3001|8471|500|2|PB1|0|0|S1|0|0|0 +380001407 0 DoSetInt 1#1300|1 +380001408 3 900018 380001410 380001411 380001412 380001413 380001414 380001415 380001416 +380001410 0 DoSetInt 1#30001|0 +380001411 0 DoSetInt 4#94001|0 +380001412 0 DoSetInt 4#1904|1 +380001413 0 DoSetInt 1#1300|0 +380001414 0 DoSetInt 4#93027|1 +380001415 0 DoSetInt 4#93015|0 +380001416 0 DoSetInt 1#1400|0 +380001417 3 380001418 380001419 380001420 +380001418 0 DoGetRoleActivateNpc 1#2001|1 +380001419 0 CheckNpc 1#2001 +380001420 2 380001421 380001422 380001423 +380001421 0 CheckInt 1#1300|0|1 +380001422 0 DoAddNpc 0|1#3001|8472|500|2|S1|0|0|PB1|0|0|0 +380001423 0 DoSetInt 1#1300|1 +380001424 3 900018 380001426 380001427 380001428 380001429 380001430 380001431 380001432 380001449 380001433 380001434 +380001426 0 DoSetInt 1#30001|0 +380001427 0 DoSetInt 4#94001|0 +380001428 0 DoSetInt 4#1904|1 +380001429 0 DoSetInt 1#1300|0 +380001430 0 DoSetInt 4#93027|1 +380001431 0 DoSetInt 4#93015|0 +380001432 0 DoSetInt 1#1400|0 +380001449 0 DoSetFightSceneGI 0|1|5 +380001433 0 DoGetMapPosition 1#201|1#202|B101 +380001434 0 DoGetMapPosition 1#203|1#204|B102 +380001437 3 380001438 380001435 380001436 +380001438 0 DoGetRoleActivateNpc 1#2001|1 +380001435 0 CheckNpc 1#2001 +380001436 2 380001440 380001441 380001600 380001439 380001620 +380001440 0 CheckInt 1#1300|0|1 +380001441 0 DoAddNpc 0|1#3001|8471|500|2|B101|0|0|S1|0|0|0 +380001600 0 DoAddNpc 0|1#3001|8472|500|2|B102|0|0|S1|0|0|0 +380001439 0 DoSetPosition 1#2001|1#201|1#202|1#203|1#204|1 +380001620 0 DoSetInt 1#1300|1 +380001442 2 380001443 380001444 200105 380001446 +380001443 0 DoSetNpcId 1#1|9303 +380001444 0 DoSetInt 1#2|903301 +380001446 0 DoSetInt 1#4|5 +380001447 2 200107 +380001450 2 380001451 380001452 380001453 380001456 380001457 380001458 380001459 380001454 +380001451 0 DoSetNpcId 1#1|9307 +380001452 0 DoSetInt 1#2|903301 +380001453 0 DoSetInt 1#3|60 +380001456 0 DoSetInt 0|0 +380001457 0 DoSetInt 1#30001|0 +380001458 0 DoSetInt 4#94001|0 +380001459 0 DoSetInt 4#93015|1 +380001454 0 DoSetInt 1#4|5 +380001455 2 200000 380001461 380001462 380001464 380001465 380001466 +380001461 0 CheckInt 1#30001|0|1 +380001462 0 DoAddNpc 0|1#3002|1#1|20|2|B101|0|0|PB1|0|0|0 +380001464 0 DoSetInt 4#93015|0 +380001465 0 DoGetMapPosition 1#99|1#97|PB1 +380001466 0 DoSetInt 1#30001|1 +380001467 2 380001468 380001469 200105 380001471 +380001468 0 DoSetNpcId 1#1|9305 +380001469 0 DoSetInt 1#2|903301 +380001471 0 DoSetInt 1#4|5 +380001472 2 200107 +380001473 2 380001474 380001475 200105 380001478 +380001474 0 DoSetNpcId 1#1|9306 +380001475 0 DoSetInt 1#2|903301 +380001478 0 DoSetInt 1#4|5 +380001479 2 200107 380001481 380001799 +380001481 0 DoSetNpcNote 1#3002|5050|1 +380001799 3 380001801 380001806 +380001801 2 380001802 380001800 380001803 380001804 380001805 380001811 380001812 +380001802 0 1 CheckNote 1#3003 +380001800 0 DoAddNpc 0|1#3003|9305|20|2|B101|0|0|PB1|0|0|0 +380001803 0 DoAddNpc 0|1#3004|9305|20|2|B101|0|0|PB1|0|0|0 +380001804 0 DoSetNpcNote 1#3002|5501|1#3003 +380001805 0 DoSetNpcNote 1#3002|5502|1#3004 +380001811 0 DoSetNpcNote 1#3003|4004|1#3002 +380001812 0 DoSetNpcNote 1#3004|4004|1#3002 +380001806 2 380001810 380001807 380001808 380001809 380001813 380001814 380001815 380001816 380001817 +380001810 0 1 CheckNote 1#7777 +380001807 0 DoCopyNoteByNpcNote 1#6001|1#3002|5001 +380001808 0 CheckInt 1#6001|1|4 +380001809 0 DoSetNpcNote 1#3002|5001|1 +380001813 0 DoSetInt 1#7777|0 +380001814 0 DoSetNpcNote 1#3002|456|9999 +380001815 0 DoSetNpcNote 1#3002|5003|2 +380001816 0 DoSetNpcNote 1#3002|5004|30 +380001817 0 DoSetNpcNote 1#3002|5005|-30 +380001482 2 380001483 380001484 200105 380001486 +380001483 0 DoSetNpcId 1#1|9306 +380001484 0 DoSetInt 1#2|903301 +380001486 0 DoSetInt 1#4|5 +380001487 2 200107 +380001489 2 380001490 380001491 380001492 380001493 380001494 380001495 380001496 380001497 +380001490 0 DoSetNpcId 1#1|8490 +380001491 0 DoSetInt 1#2|903301 +380001492 0 DoSetInt 1#3|60 +380001493 0 DoSetInt 0|0 +380001494 0 DoSetInt 1#30001|0 +380001495 0 DoSetInt 4#94001|0 +380001496 0 DoSetInt 4#93015|1 +380001497 0 DoSetInt 1#4|5 +380001498 2 200000 380001500 380001501 380001502 380001503 380001504 +380001500 0 CheckInt 1#30001|0|1 +380001501 0 DoAddNpc 0|1#3002|1#1|20|2|S1|0|0|PB1|0|0|0 +380001502 0 DoSetInt 4#93015|0 +380001503 0 DoGetMapPosition 1#99|1#97|PB1 +380001504 0 DoSetInt 1#30001|1 +380001505 2 380001506 380001507 200105 380001509 380001537 380001572 380001526 380001530 +380001506 0 DoSetNpcId 1#1|93080 +380001507 0 DoSetInt 1#2|903301 +380001509 0 DoSetInt 1#4|5 +380001537 0 DoSetInt 1#7777|0 +380001572 0 DoAddNpc 0|1#4002|2006|20|1|S1|0|0|S1|0|0|0 +380001526 3 380001527 380001533 380001529 380001534 380001528 +380001527 0 DoAddNpc 0|1#4001|1311|20|1|S3|0|0|PB1|0|0|0 +380001533 0 DoMagic 1#4001|1#4001|0|930891 +380001529 0 DoMagic 1#4001|1#4001|0|930895 +380001534 0 DoSetNpcCollider 1#4001|1|3|0 +380001528 0 DoCastSkill 1#4001|131169 +380001530 3 380001531 380001532 380001535 380001536 380001554 +380001531 0 DoGetRoleActivateNpc 1#2002|1 +380001532 0 DoSetCameraInputEnable 0 +380001535 0 DoMagic 1#2002|1#2002|0|930543 +380001536 0 DoMagic 1#2002|1#2002|0|930544 +380001554 0 DoSetNpcNote 1#2002|2002|1#4001 +380001510 2 200107 380001538 380001539 +380001538 0 DoGetRoleActivateNpc 1#2002|1 +380001539 1 380001540 380001565 +380001540 2 380001541 380001542 +380001541 0 CheckInt 1#7777|0|1 +380001542 3 380001545 380001547 380001562 380001556 380001557 +380001545 2 380001543 380001544 380001546 380001555 +380001543 0 CheckExistBuffByKind 1#3002|9305470 +380001544 0 DoMagic 1#2002|1#2002|0|930548 +380001546 0 DoMagic 1#2002|1#2002|0|930549 +380001555 0 DoRemoveBuffByKind 1#3002|9305470|0 +380001547 2 380001548 380001549 380001550 380001553 380001560 380001558 +380001548 0 CheckExistBuffByKind 1#3002|9305450 +380001549 0 DoRemoveBuffByKind 1#2002|9305480|0 +380001550 0 DoRemoveBuffByKind 1#2002|9305490|0 +380001553 0 DoMagic 1#2002|1#2002|0|930551 +380001560 0 DoMagic 1#2002|1#2002|0|930552 +380001558 0 DoRemoveBuffByKind 1#3002|9305450|0 +380001562 2 380001563 380001580 380001581 380001588 +380001563 0 CheckExistBuffByKind 1#3002|9305500 +380001580 0 DoAddLink 1#6777|1#4001|1#3002|HitCase|BodyEffectCase3|FxMe1Wutailonglianjie +380001581 0 DoMagic 1#3002|1#3002|0|930892 +380001588 0 DoRemoveBuffByKind 1#3002|9305550|0 +380001556 2 380001551 380001552 380001559 +380001551 0 CheckExistBuffByKind 1#3002|9305460 +380001552 0 DoAddMissile 1#4001|1#4001|0|0|0|0|93080809|0 +380001559 0 DoRemoveBuffByKind 1#3002|9305460|0 +380001557 2 380001564 380001578 380001579 380001582 380001584 380001583 380001589 380001585 380001575 +380001564 0 CheckExistBuffByKind 1#3002|9305550 +380001578 0 DoRemoveBuffByKind 1#2002|9305430|0 +380001579 0 DoRemoveBuffByKind 1#2002|9305440|0 +380001582 0 DoRemoveBuffByKind 1#2002|9305510|0 +380001584 0 DoRemoveBuffByKind 1#2002|9305520|0 +380001583 0 DoSetCameraInputEnable 1 +380001589 0 DoMagic 1#2002|1#2002|0|930855 +380001585 0 DoRemoveBuffByKind 1#3002|9305550|0 +380001575 0 DoSetInt 1#7777|1 +380001565 2 380001566 380001567 380001568 380001569 380001587 380001561 380001573 380001574 380001570 380001577 380001576 380001571 380001586 +380001566 0 CheckInt 1#7777|1|1 +380001567 0 DoGetMapPosition 1#5001|1#5002|S1 +380001568 0 DoFaceToPosition 1#4001|1#5001|1#5002|1 +380001569 0 DoMoveToPosition 1#4001|1#5001|1#5002|1|0 +380001587 0 DoGetMapPosition 1#5100|1#5200|S4 +380001561 0 DoGetNpcDistanceWithPosition 1#4001|1#5100|1#5200|1#5003 +380001573 0 CheckFixCompareFix 1#5003|0.1|5 +380001574 0 DoSetInt 1#7777|2 +380001570 0 DoAbortSkill 1#4001|1 +380001577 0 DoStopMove 1#4001 +380001576 0 DoSetPosition 1#4001|1#5001|1#5002|1#5001|1#5002|0 +380001571 0 DoCastSkill 1#4001|131169 +380001586 0 DoShowDynamicHpWidget 1#4001|1|1|0 +380001512 2 380001513 380001515 200105 380001517 +380001513 0 DoSetNpcId 1#1|93080 +380001515 0 DoSetInt 1#2|903301 +380001517 0 DoSetInt 1#4|5 +380001514 2 200107 +380001519 2 380001520 380001521 200105 380001523 +380001520 0 DoSetNpcId 1#1|9311 +380001521 0 DoSetInt 1#2|903301 +380001523 0 DoSetInt 1#4|5 +380001524 2 200107 +380001590 2 380001591 380001592 200105 380001594 +380001591 0 DoSetNpcId 1#1|9310 +380001592 0 DoSetInt 1#2|931004 +380001594 0 DoSetInt 1#4|5 +380001595 2 200107 +380001597 2 380001598 380001599 200105 380001601 +380001598 0 DoSetNpcId 1#1|9312 +380001599 0 DoSetInt 1#2|903301 +380001601 0 DoSetInt 1#4|5 +380001602 2 200107 +380001604 2 380001605 380001606 200105 380001608 +380001605 0 DoSetNpcId 1#1|9313 +380001606 0 DoSetInt 1#2|903301 +380001608 0 DoSetInt 1#4|5 +380001609 2 200107 +380001635 2 380001636 380001637 200105 380001639 +380001636 0 DoSetNpcId 1#1|9314 +380001637 0 DoSetInt 1#2|903301 +380001639 0 DoSetInt 1#4|5 +380001640 2 200107 +380001390 2 380001642 380001643 200105 380001645 380001648 380001649 +380001642 0 DoSetNpcId 1#1|9316 +380001643 0 DoSetInt 1#2|903301 +380001645 0 DoSetInt 1#4|5 +380001648 0 DoAddNpc 0|1#93160|93161|3|2|B101|0|0|PB1|0|0|0 +380001649 0 DoAddNpc 0|1#93161|93162|3|2|B102|0|0|PB1|0|0|0 +380001646 2 200107 +380001650 2 380001651 380001652 200105 380001654 +380001651 0 DoSetNpcId 1#1|9317 +380001652 0 DoSetInt 1#2|903301 +380001654 0 DoSetInt 1#4|5 +380001655 2 200107 +380001622 3 900018 380001624 380001625 380001626 380001627 380001628 380001629 380001630 380001631 380001632 380001633 +380001624 0 DoSetInt 1#30001|0 +380001625 0 DoSetInt 4#94001|0 +380001626 0 DoSetInt 4#1904|1 +380001627 0 DoSetInt 1#1300|0 +380001628 0 DoSetInt 4#93027|1 +380001629 0 DoSetInt 4#93015|0 +380001630 0 DoSetInt 1#1400|0 +380001631 0 DoSetFightSceneGI 0|1|5 +380001632 0 DoGetMapPosition 1#201|1#202|B101 +380001633 0 DoGetMapPosition 1#203|1#204|B102 +380001611 3 380001612 380001613 380001614 +380001612 0 DoGetRoleActivateNpc 1#2001|1 +380001613 0 CheckNpc 1#2001 +380001614 2 380001615 380001616 380001634 380001617 380001618 380001619 +380001615 0 CheckInt 1#1300|0|1 +380001616 0 DoAddNpc 0|1#5001|8501|500|2|B101|0|0|S1|0|0|0 +380001634 0 DoMagic 1#5001|1#5001|0|850075 +380001617 0 DoAddNpc 0|1#5002|8502|500|2|B102|0|0|S1|0|0|0 +380001618 0 DoSetPosition 1#2001|1#201|1#202|1#203|1#204|1 +380001619 0 DoSetInt 1#1300|1 +380001657 2 380001658 380001659 200105 380001661 +380001658 0 DoSetNpcId 1#1|9309 +380001659 0 DoSetInt 1#2|903301 +380001661 0 DoSetInt 1#4|5 +380001662 2 200107 +380001664 2 380001665 380001666 380001667 380001701 380001668 200105 380001670 +380001665 0 DoSetNpcId 1#1|4012 +380001666 0 DoSetNpcId 1#1|4013 +380001667 0 DoSetNpcId 1#1|4014 +380001701 0 DoSetNpcId 1#1|4015 +380001668 0 DoSetInt 1#2|903301 +380001670 0 DoSetInt 1#4|5 +380001671 2 200107 +380001673 2 380001674 380001675 200105 380001677 +380001674 0 DoSetNpcId 1#1|9317 +380001675 0 DoSetInt 1#2|903301 +380001677 0 DoSetInt 1#4|5 +380001678 2 200107 +380001680 2 380001681 380001682 200105 380001684 +380001681 0 DoSetNpcId 1#1|9317 +380001682 0 DoSetInt 1#2|903301 +380001684 0 DoSetInt 1#4|5 +380001685 2 200107 380001709 +380001709 0 DoMagic 1#3002|1#3002|0|931749 +380001687 2 380001688 380001689 200105 380001691 +380001688 0 DoSetNpcId 1#1|9318 +380001689 0 DoSetInt 1#2|903301 +380001691 0 DoSetInt 1#4|5 +380001692 2 200107 +380001694 2 380001695 380001696 200105 380001698 +380001695 0 DoSetNpcId 1#1|9319 +380001696 0 DoSetInt 1#2|903301 +380001698 0 DoSetInt 1#4|5 +380001699 2 200107 +380001702 2 380001703 380001704 200105 380001706 +380001703 0 DoSetNpcId 1#1|9320 +380001704 0 DoSetInt 1#2|903301 +380001706 0 DoSetInt 1#4|5 +380001707 2 200107 +380001717 2 380001718 380001719 380001720 380001721 380001722 380001723 380001724 380001725 +380001718 0 DoSetNpcId 1#1|9322 +380001719 0 DoSetInt 1#2|903301 +380001720 0 DoSetInt 1#3|60 +380001721 0 DoSetInt 0|0 +380001722 0 DoSetInt 1#30001|0 +380001723 0 DoSetInt 4#94001|0 +380001724 0 DoSetInt 4#93015|1 +380001725 0 DoSetInt 1#4|5 +380001726 2 200000 380001728 380001732 380001733 380001734 380001735 +380001728 0 CheckInt 1#30001|0|1 +380001732 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001733 0 DoSetInt 4#93015|0 +380001734 0 DoGetMapPosition 1#99|1#97|PB1 +380001735 0 DoSetInt 1#30001|1 +380001736 2 380001737 380001738 200105 380001740 +380001737 0 DoSetNpcId 1#1|9323 +380001738 0 DoSetInt 1#2|932301 +380001740 0 DoSetInt 1#4|5 +380001741 2 200107 +380001743 2 380001744 380001745 380001746 380001747 380001748 380001749 380001750 380001751 +380001744 0 DoSetNpcId 1#1|9323 +380001745 0 DoSetInt 1#2|932301 +380001746 0 DoSetInt 1#3|60 +380001747 0 DoSetInt 0|0 +380001748 0 DoSetInt 1#30001|0 +380001749 0 DoSetInt 4#94001|0 +380001750 0 DoSetInt 4#93015|1 +380001751 0 DoSetInt 1#4|5 +380001752 2 200000 380001754 380001755 380001756 380001757 380001758 380001759 380001760 380001761 +380001754 0 CheckInt 1#30001|0|1 +380001755 0 DoAddNpc 0|1#3002|1#1|20|2|B101|0|0|PB1|0|0|0 +380001756 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001757 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001758 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001759 0 DoSetInt 4#93015|0 +380001760 0 DoGetMapPosition 1#99|1#97|PB1 +380001761 0 DoSetInt 1#30001|1 +380001769 2 380001770 380001771 380001772 380001773 380001774 380001775 380001776 380001777 +380001770 0 DoSetNpcId 1#1|9324 +380001771 0 DoSetInt 1#2|903301 +380001772 0 DoSetInt 1#3|60 +380001773 0 DoSetInt 0|0 +380001774 0 DoSetInt 1#30001|0 +380001775 0 DoSetInt 4#94001|0 +380001776 0 DoSetInt 4#93015|1 +380001777 0 DoSetInt 1#4|5 +380001778 2 200000 380001780 380001781 380001782 380001783 380001784 +380001780 0 CheckInt 1#30001|0|1 +380001781 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001782 0 DoSetInt 4#93015|0 +380001783 0 DoGetMapPosition 1#99|1#97|PB1 +380001784 0 DoSetInt 1#30001|1 +380001762 2 380001763 380001764 200105 380001766 +380001763 0 DoSetNpcId 1#1|85300 +380001764 0 DoSetInt 1#2|903301 +380001766 0 DoSetInt 1#4|5 +380001767 2 200107 +380001785 2 380001786 380001787 200105 380001789 +380001786 0 DoSetNpcId 1#1|8531 +380001787 0 DoSetInt 1#2|903301 +380001789 0 DoSetInt 1#4|5 +380001790 2 200107 +380001792 2 380001793 380001794 200105 380001796 +380001793 0 DoSetNpcId 1#1|8531 +380001794 0 DoSetInt 1#2|93250 +380001796 0 DoSetInt 1#4|5 +380001797 2 +380001798 2 380001818 380001819 200105 380001821 380001824 380001831 380001832 380001833 380001842 380001843 380001844 380001838 380001839 380001840 380001841 380001845 380001829 +380001818 0 DoSetNpcId 1#1|8550 +380001819 0 DoSetInt 1#2|903301 +380001821 0 DoSetInt 1#4|5 +380001824 0 DoSetInt 1#7777|0 +380001831 0 DoGetRoleActivateNpc 1#2002|1 +380001832 0 DoGetNpcPosition 1#2002|1#5001|1#5002 +380001833 0 DoAddNpcByNote 0|1#8888|1#5001|1#5002|1#5001|1#5002|8553|0|1|1 +380001842 0 DoSetInt 4#123457|1#8888 +380001843 0 DoSetFix 4#4500|30 +380001844 0 DoSetFix 4#4501|-0.6 +380001838 0 DoMagic 1#2002|1#2002|0|855901 +380001839 0 DoMagic 1#2002|1#2002|0|855902 +380001840 0 DoMagic 1#2002|1#2002|0|855903 +380001841 0 DoMagic 1#2002|1#2002|0|855904 +380001845 0 DoControlNpc 1#2002|1#8888|1 +380001829 0 DoSetInt 1#4001|0 +380001822 2 200107 380001825 380001830 380001826 380001827 380001828 +380001825 0 DoGetRoleActivateNpc 1#2002|1 +380001830 0 DoSetInt 4#123456|1#3002 +380001826 0 CheckInt 1#7777|0|1 +380001827 0 DoActivateVCam LostWomenTest|0|0|1#3002|0|0|0|0|0|0|1#8888|1#3002|1 +380001828 0 DoSetInt 1#7777|1 +380001834 2 380001835 380001836 200105 380001846 380001847 380001848 380001849 380001850 380001851 380001852 380001869 380001870 380001871 380001872 380001873 380001874 380001875 +380001835 0 DoSetNpcId 1#1|8550 +380001836 0 DoSetInt 1#2|903301 +380001846 0 DoSetInt 1#4|5 +380001847 0 DoSetInt 1#7777|0 +380001848 0 DoGetRoleActivateNpc 1#2002|1 +380001849 0 DoGetNpcPosition 1#2002|1#5001|1#5002 +380001850 0 DoAddNpcByNote 0|1#8888|1#5001|1#5002|1#5001|1#5002|8553|0|1|1 +380001851 0 DoSetInt 4#123457|1#8888 +380001852 0 DoSetFix 4#4500|30 +380001869 0 DoSetFix 4#4501|-0.6 +380001870 0 DoMagic 1#2002|1#2002|0|855901 +380001871 0 DoMagic 1#2002|1#2002|0|855902 +380001872 0 DoMagic 1#2002|1#2002|0|855903 +380001873 0 DoMagic 1#2002|1#2002|0|855904 +380001874 0 DoControlNpc 1#2002|1#8888|1 +380001875 0 DoSetInt 1#4001|0 +380001876 2 200107 380001878 380001879 380001880 380001881 380001882 +380001878 0 DoGetRoleActivateNpc 1#2002|1 +380001879 0 DoSetInt 4#123456|1#3002 +380001880 0 CheckInt 1#7777|0|1 +380001881 0 DoActivateVCam LostWomenTest|0|0|1#3002|0|0|0|0|0|0|1#8888|1#3002|1 +380001882 0 DoSetInt 1#7777|1 +380001883 2 380001834 +380001885 2 380001876 +380001887 2 380001834 +380001889 2 380001876 +380001891 2 380001834 +380001893 2 380001876 +380001895 2 380001834 +380001897 2 380001876 +380001899 2 380001834 +380001901 2 380001876 +380001903 2 380001834 +380001905 2 380001876 +380001907 2 380001834 +380001909 2 380001876 +380001911 2 380001834 +380001913 2 380001876 +380001915 2 380001834 +380001917 2 380001876 +380001919 2 380001834 +380001921 2 380001876 +380001923 2 380001834 +380001925 2 380001876 +380001927 2 380001834 +380001929 2 380001876 +380001931 2 380001834 +380001933 2 380001876 +380001935 2 380001834 +380001937 2 380001876 +380001939 2 380001834 +380001941 2 380001876 +380001943 2 380001834 +380001945 2 380001876 +380001947 2 380001834 +380001949 2 380001876 +380001853 2 380001854 380001855 380001856 380001857 380001858 380001859 380001860 380001861 +380001854 0 DoSetNpcId 1#1|9329 +380001855 0 DoSetInt 1#2|903301 +380001856 0 DoSetInt 1#3|60 +380001857 0 DoSetInt 0|0 +380001858 0 DoSetInt 1#30001|0 +380001859 0 DoSetInt 4#94001|0 +380001860 0 DoSetInt 4#93015|1 +380001861 0 DoSetInt 1#4|5 +380001862 2 200000 380001864 380001865 380001866 380001867 380001868 +380001864 0 CheckInt 1#30001|0|1 +380001865 0 DoAddNpc 0|1#3003|1#1|20|2|B113|0|0|PB1|0|0|0 +380001866 0 DoSetInt 4#93015|0 +380001867 0 DoGetMapPosition 1#99|1#97|PB1 +380001868 0 DoSetInt 1#30001|1 +380001951 2 380001952 380001953 200105 380001955 +380001952 0 DoSetNpcId 1#1|9330 +380001953 0 DoSetInt 1#2|903301 +380001955 0 DoSetInt 1#4|5 +380001956 2 200107 +380001958 2 380001959 380001960 200105 380001962 +380001959 0 DoSetNpcId 1#1|9331 +380001960 0 DoSetInt 1#2|903301 +380001962 0 DoSetInt 1#4|5 +380001963 2 200107 +380001965 2 380001966 380001967 200105 380001969 +380001966 0 DoSetNpcId 1#1|85550 +380001967 0 DoSetInt 1#2|85550 +380001969 0 DoSetInt 1#4|5 +380001970 2 200107 +380001972 2 380001973 380001974 200105 380001976 380002014 +380001973 0 DoSetNpcId 1#1|85560 +380001974 0 DoSetInt 1#2|85560 +380001976 0 DoSetInt 1#4|5 +380002014 0 DoShowSceneEffect 2Stage|1 +380001977 2 200107 +380001979 2 380001980 380001981 200105 380001983 +380001980 0 DoSetNpcId 1#1|85350 +380001981 0 DoSetInt 1#2|85350 +380001983 0 DoSetInt 1#4|5 +380001984 2 200107 +380002007 2 380002008 380002009 200105 380002011 +380002008 0 DoSetNpcId 1#1|85360 +380002009 0 DoSetInt 1#2|85360 +380002011 0 DoSetInt 1#4|5 +380002012 2 200107 +380001986 2 380001987 380001988 200105 380001990 +380001987 0 DoSetNpcId 1#1|9332 +380001988 0 DoSetInt 1#2|903301 +380001990 0 DoSetInt 1#4|5 +380001991 2 200107 +380001993 2 380001994 380001995 200105 380001997 +380001994 0 DoSetNpcId 1#1|9333 +380001995 0 DoSetInt 1#2|903301 +380001997 0 DoSetInt 1#4|5 +380001998 2 200107 +380002000 2 380002001 380002002 200105 380002004 +380002001 0 DoSetNpcId 1#1|9334 +380002002 0 DoSetInt 1#2|903301 +380002004 0 DoSetInt 1#4|5 +380002005 2 200107 +380002015 2 380002016 380002017 200105 380002019 +380002016 0 DoSetNpcId 1#1|8172 +380002017 0 DoSetInt 1#2|81720 +380002019 0 DoSetInt 1#4|5 +380002020 2 200107 +380002022 2 380002023 380002024 200105 380002026 +380002023 0 DoSetNpcId 1#1|9335 +380002024 0 DoSetInt 1#2|93350 +380002026 0 DoSetInt 1#4|5 +380002027 2 200107 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapD.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapD.tsv new file mode 100644 index 0000000..125ca15 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapD.tsv @@ -0,0 +1,8923 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +390000000 3 900018 200009 390000003 390000004 390000005 390000006 390000007 390000008 390000009 390000010 390000011 390000013 390000014 390000015 390000016 +390000003 0 DoSetInt 1#30011|93 +390000004 0 DoSetInt 1#30012|119 +390000005 0 DoSetInt 1#30013|220 +390000006 0 DoSetInt 1#49001|0 +390000007 0 DoSetInt 1#49002|0 +390000008 0 DoSetInt 1#49003|0 +390000009 0 DoSetInt 1#49004|0 +390000010 0 DoGetTime 1#39990|300 +390000011 0 DoSetInt 1#39070|1301011501 +390000013 0 DoSetAreaToObstacle AW1|1 +390000014 0 DoShowSceneEffect AW1|1 +390000015 0 DoSetAreaToObstacle AW2|0 +390000016 0 DoShowSceneEffect AW2|0 +390000017 2 200000 390000019 +390000019 3 200050 200023 200005 390000023 390000042 390000046 390000273 390000293 390000304 390000315 390000326 390000332 +390000023 2 390000024 390000025 +390000024 0 CheckInt 1#30001|0|2 +390000025 1 390000026 390000031 390000036 +390000026 2 390000027 390000028 390000029 390000030 +390000027 0 CheckInt 1#49001|1|3 +390000028 0 CheckInt 1#49002|0|1 +390000029 0 DoTipsShow 1031|0|0 +390000030 0 DoSetInt 1#49002|1 +390000031 2 390000032 390000033 390000034 390000035 +390000032 0 CheckInt 1#49001|2|3 +390000033 0 CheckInt 1#49003|0|1 +390000034 0 DoTipsShow 1032|0|0 +390000035 0 DoSetInt 1#49003|1 +390000036 2 390000037 390000038 390000039 390000040 390000041 +390000037 0 CheckInt 1#49001|3|3 +390000038 0 CheckInt 1#49004|0|1 +390000039 0 DoTipsShow 1033|0|0 +390000040 0 DoSetInt 1#49004|1 +390000041 0 DoSetInt 1#39999|1 +390000042 2 390000043 390000044 390000045 +390000043 0 CheckInt 1#40001|0|1 +390000044 0 DoSetInt 1#39071|4 +390000045 0 DoSetInt 1#40001|1 +390000046 2 390000047 390000048 +390000047 0 DoGetMapPosition 1#101|1#102|ZD +390000048 1 390000049 390000065 390000081 390000097 390000113 390000129 390000145 390000161 390000177 390000193 390000209 390000225 390000241 390000257 +390000049 2 390000050 390000051 390000064 +390000050 0 CheckNpc 1#3001 +390000051 1 390000052 390000058 390000063 +390000052 2 390000053 390000054 390000055 390000056 390000057 +390000053 0 CheckPositionInRange 1#3001|1#101|1#102|1 +390000054 0 DoStopMove 1#3001 +390000055 0 DoMagic 1#2007|1#2007|0|790013 +390000056 0 DoRemoveNpc 1#3001 +390000057 0 DoAddInt 1#49001|1#49001|1 +390000058 2 390000059 390000060 390000061 390000062 +390000059 0 DoGetAttribRate 1#3001|1#100|1|100 +390000060 0 CheckInt 1#100|70|4 +390000061 0 CheckExistBuffByKind 1#3001|7002340 +390000062 0 DoMagic 1#3001|1#3001|0|700250 +390000063 0 DoMoveToPosition 1#3001|1#101|1#102|0|0 +390000064 0 1 DoReturnTrue +390000065 2 390000066 390000067 390000080 +390000066 0 CheckNpc 1#3011 +390000067 1 390000068 390000074 390000079 +390000068 2 390000069 390000070 390000071 390000072 390000073 +390000069 0 CheckPositionInRange 1#3011|1#101|1#102|1 +390000070 0 DoStopMove 1#3011 +390000071 0 DoMagic 1#2007|1#2007|0|790013 +390000072 0 DoRemoveNpc 1#3011 +390000073 0 DoAddInt 1#49001|1#49001|1 +390000074 2 390000075 390000076 390000077 390000078 +390000075 0 DoGetAttribRate 1#3011|1#100|1|100 +390000076 0 CheckInt 1#100|70|4 +390000077 0 CheckExistBuffByKind 1#3011|7002340 +390000078 0 DoMagic 1#3011|1#3011|0|700250 +390000079 0 DoMoveToPosition 1#3011|1#101|1#102|0|0 +390000080 0 1 DoReturnTrue +390000081 2 390000082 390000083 390000096 +390000082 0 CheckNpc 1#3021 +390000083 1 390000084 390000090 390000095 +390000084 2 390000085 390000086 390000087 390000088 390000089 +390000085 0 CheckPositionInRange 1#3021|1#101|1#102|1 +390000086 0 DoStopMove 1#3021 +390000087 0 DoMagic 1#2007|1#2007|0|790013 +390000088 0 DoRemoveNpc 1#3021 +390000089 0 DoAddInt 1#49001|1#49001|1 +390000090 2 390000091 390000092 390000093 390000094 +390000091 0 DoGetAttribRate 1#3021|1#100|1|100 +390000092 0 CheckInt 1#100|70|4 +390000093 0 CheckExistBuffByKind 1#3021|7002340 +390000094 0 DoMagic 1#3021|1#3021|0|700250 +390000095 0 DoMoveToPosition 1#3021|1#101|1#102|0|0 +390000096 0 1 DoReturnTrue +390000097 2 390000098 390000099 390000112 +390000098 0 CheckNpc 1#3002 +390000099 1 390000100 390000106 390000111 +390000100 2 390000101 390000102 390000103 390000104 390000105 +390000101 0 CheckPositionInRange 1#3002|1#101|1#102|1 +390000102 0 DoStopMove 1#3002 +390000103 0 DoMagic 1#2007|1#2007|0|790013 +390000104 0 DoRemoveNpc 1#3002 +390000105 0 DoAddInt 1#49001|1#49001|1 +390000106 2 390000107 390000108 390000109 390000110 +390000107 0 DoGetAttribRate 1#3002|1#100|1|100 +390000108 0 CheckInt 1#100|70|4 +390000109 0 CheckExistBuffByKind 1#3002|7002340 +390000110 0 DoMagic 1#3002|1#3002|0|700250 +390000111 0 DoMoveToPosition 1#3002|1#101|1#102|0|0 +390000112 0 1 DoReturnTrue +390000113 2 390000114 390000115 390000128 +390000114 0 CheckNpc 1#3012 +390000115 1 390000116 390000122 390000127 +390000116 2 390000117 390000118 390000119 390000120 390000121 +390000117 0 CheckPositionInRange 1#3012|1#101|1#102|1 +390000118 0 DoStopMove 1#3012 +390000119 0 DoMagic 1#2007|1#2007|0|790013 +390000120 0 DoRemoveNpc 1#3012 +390000121 0 DoAddInt 1#49001|1#49001|1 +390000122 2 390000123 390000124 390000125 390000126 +390000123 0 DoGetAttribRate 1#3012|1#100|1|100 +390000124 0 CheckInt 1#100|70|4 +390000125 0 CheckExistBuffByKind 1#3012|7002340 +390000126 0 DoMagic 1#3012|1#3012|0|700250 +390000127 0 DoMoveToPosition 1#3012|1#101|1#102|0|0 +390000128 0 1 DoReturnTrue +390000129 2 390000130 390000131 390000144 +390000130 0 CheckNpc 1#3022 +390000131 1 390000132 390000138 390000143 +390000132 2 390000133 390000134 390000135 390000136 390000137 +390000133 0 CheckPositionInRange 1#3022|1#101|1#102|1 +390000134 0 DoStopMove 1#3022 +390000135 0 DoMagic 1#2007|1#2007|0|790013 +390000136 0 DoRemoveNpc 1#3022 +390000137 0 DoAddInt 1#49001|1#49001|1 +390000138 2 390000139 390000140 390000141 390000142 +390000139 0 DoGetAttribRate 1#3022|1#100|1|100 +390000140 0 CheckInt 1#100|70|4 +390000141 0 CheckExistBuffByKind 1#3022|7002340 +390000142 0 DoMagic 1#3022|1#3022|0|700250 +390000143 0 DoMoveToPosition 1#3022|1#101|1#102|0|0 +390000144 0 1 DoReturnTrue +390000145 2 390000146 390000147 390000160 +390000146 0 CheckNpc 1#3003 +390000147 1 390000148 390000154 390000159 +390000148 2 390000149 390000150 390000151 390000152 390000153 +390000149 0 CheckPositionInRange 1#3003|1#101|1#102|1 +390000150 0 DoStopMove 1#3003 +390000151 0 DoMagic 1#2007|1#2007|0|790013 +390000152 0 DoRemoveNpc 1#3003 +390000153 0 DoAddInt 1#49001|1#49001|1 +390000154 2 390000155 390000156 390000157 390000158 +390000155 0 DoGetAttribRate 1#3003|1#100|1|100 +390000156 0 CheckInt 1#100|70|4 +390000157 0 CheckExistBuffByKind 1#3003|7002340 +390000158 0 DoMagic 1#3003|1#3003|0|700250 +390000159 0 DoMoveToPosition 1#3003|1#101|1#102|0|0 +390000160 0 1 DoReturnTrue +390000161 2 390000162 390000163 390000176 +390000162 0 CheckNpc 1#3013 +390000163 1 390000164 390000170 390000175 +390000164 2 390000165 390000166 390000167 390000168 390000169 +390000165 0 CheckPositionInRange 1#3013|1#101|1#102|1 +390000166 0 DoStopMove 1#3013 +390000167 0 DoMagic 1#2007|1#2007|0|790013 +390000168 0 DoRemoveNpc 1#3013 +390000169 0 DoAddInt 1#49001|1#49001|1 +390000170 2 390000171 390000172 390000173 390000174 +390000171 0 DoGetAttribRate 1#3013|1#100|1|100 +390000172 0 CheckInt 1#100|70|4 +390000173 0 CheckExistBuffByKind 1#3013|7002340 +390000174 0 DoMagic 1#3013|1#3013|0|700250 +390000175 0 DoMoveToPosition 1#3013|1#101|1#102|0|0 +390000176 0 1 DoReturnTrue +390000177 2 390000178 390000179 390000192 +390000178 0 CheckNpc 1#3023 +390000179 1 390000180 390000186 390000191 +390000180 2 390000181 390000182 390000183 390000184 390000185 +390000181 0 CheckPositionInRange 1#3023|1#101|1#102|1 +390000182 0 DoStopMove 1#3023 +390000183 0 DoMagic 1#2007|1#2007|0|790013 +390000184 0 DoRemoveNpc 1#3023 +390000185 0 DoAddInt 1#49001|1#49001|1 +390000186 2 390000187 390000188 390000189 390000190 +390000187 0 DoGetAttribRate 1#3023|1#100|1|100 +390000188 0 CheckInt 1#100|70|4 +390000189 0 CheckExistBuffByKind 1#3023|7002340 +390000190 0 DoMagic 1#3023|1#3023|0|700250 +390000191 0 DoMoveToPosition 1#3023|1#101|1#102|0|0 +390000192 0 1 DoReturnTrue +390000193 2 390000194 390000195 390000208 +390000194 0 CheckNpc 1#3004 +390000195 1 390000196 390000202 390000207 +390000196 2 390000197 390000198 390000199 390000200 390000201 +390000197 0 CheckPositionInRange 1#3004|1#101|1#102|1 +390000198 0 DoStopMove 1#3004 +390000199 0 DoMagic 1#2007|1#2007|0|790013 +390000200 0 DoRemoveNpc 1#3004 +390000201 0 DoAddInt 1#49001|1#49001|1 +390000202 2 390000203 390000204 390000205 390000206 +390000203 0 DoGetAttribRate 1#3004|1#100|1|100 +390000204 0 CheckInt 1#100|70|4 +390000205 0 CheckExistBuffByKind 1#3004|7002340 +390000206 0 DoMagic 1#3004|1#3004|0|700250 +390000207 0 DoMoveToPosition 1#3004|1#101|1#102|0|0 +390000208 0 1 DoReturnTrue +390000209 2 390000210 390000211 390000224 +390000210 0 CheckNpc 1#3014 +390000211 1 390000212 390000218 390000223 +390000212 2 390000213 390000214 390000215 390000216 390000217 +390000213 0 CheckPositionInRange 1#3014|1#101|1#102|1 +390000214 0 DoStopMove 1#3014 +390000215 0 DoMagic 1#2007|1#2007|0|790013 +390000216 0 DoRemoveNpc 1#3014 +390000217 0 DoAddInt 1#49001|1#49001|1 +390000218 2 390000219 390000220 390000221 390000222 +390000219 0 DoGetAttribRate 1#3014|1#100|1|100 +390000220 0 CheckInt 1#100|70|4 +390000221 0 CheckExistBuffByKind 1#3014|7002340 +390000222 0 DoMagic 1#3014|1#3014|0|700250 +390000223 0 DoMoveToPosition 1#3014|1#101|1#102|0|0 +390000224 0 1 DoReturnTrue +390000225 2 390000226 390000227 390000240 +390000226 0 CheckNpc 1#3024 +390000227 1 390000228 390000234 390000239 +390000228 2 390000229 390000230 390000231 390000232 390000233 +390000229 0 CheckPositionInRange 1#3024|1#101|1#102|1 +390000230 0 DoStopMove 1#3024 +390000231 0 DoMagic 1#2007|1#2007|0|790013 +390000232 0 DoRemoveNpc 1#3024 +390000233 0 DoAddInt 1#49001|1#49001|1 +390000234 2 390000235 390000236 390000237 390000238 +390000235 0 DoGetAttribRate 1#3024|1#100|1|100 +390000236 0 CheckInt 1#100|70|4 +390000237 0 CheckExistBuffByKind 1#3024|7002340 +390000238 0 DoMagic 1#3024|1#3024|0|700250 +390000239 0 DoMoveToPosition 1#3024|1#101|1#102|0|0 +390000240 0 1 DoReturnTrue +390000241 2 390000242 390000243 390000256 +390000242 0 CheckNpc 1#3034 +390000243 1 390000244 390000250 390000255 +390000244 2 390000245 390000246 390000247 390000248 390000249 +390000245 0 CheckPositionInRange 1#3034|1#101|1#102|1 +390000246 0 DoStopMove 1#3034 +390000247 0 DoMagic 1#2007|1#2007|0|790013 +390000248 0 DoRemoveNpc 1#3034 +390000249 0 DoAddInt 1#49001|1#49001|1 +390000250 2 390000251 390000252 390000253 390000254 +390000251 0 DoGetAttribRate 1#3034|1#100|1|100 +390000252 0 CheckInt 1#100|70|4 +390000253 0 CheckExistBuffByKind 1#3034|7002340 +390000254 0 DoMagic 1#3034|1#3034|0|700250 +390000255 0 DoMoveToPosition 1#3034|1#101|1#102|0|0 +390000256 0 1 DoReturnTrue +390000257 2 390000258 390000259 390000272 +390000258 0 CheckNpc 1#3044 +390000259 1 390000260 390000266 390000271 +390000260 2 390000261 390000262 390000263 390000264 390000265 +390000261 0 CheckPositionInRange 1#3044|1#101|1#102|1 +390000262 0 DoStopMove 1#3044 +390000263 0 DoMagic 1#2007|1#2007|0|790013 +390000264 0 DoRemoveNpc 1#3044 +390000265 0 DoAddInt 1#49001|1#49001|1 +390000266 2 390000267 390000268 390000269 390000270 +390000267 0 DoGetAttribRate 1#3044|1#100|1|100 +390000268 0 CheckInt 1#100|70|4 +390000269 0 CheckExistBuffByKind 1#3044|7002340 +390000270 0 DoMagic 1#3044|1#3044|0|700250 +390000271 0 DoMoveToPosition 1#3044|1#101|1#102|0|0 +390000272 0 1 DoReturnTrue +390000273 2 200008 200027 390000276 390000277 390000278 390000279 390000280 390000281 390000282 390000283 390000284 390000285 390000286 390000287 390000288 390000289 390000290 390000291 200010 +390000276 0 CheckInt 1#37001|1|1 +390000277 0 CheckInt 1#40001|1|1 +390000278 0 DoGetMapPosition 1#101|1#102|ZD +390000279 0 DoAddNpc 0|1#2006|2006|21|2|PB1|0|0|PB1|0|0|0 +390000280 0 DoAddNpc 0|1#2007|2006|21|2|PB1|0|0|PB1|0|0|0 +390000281 0 DoSetPosition 1#2006|1#101|1#102|1#101|1#102|0 +390000282 0 DoSetPosition 1#2007|1#101|1#102|1#101|1#102|0 +390000283 0 DoMagic 1#2006|1#2006|0|790011 +390000284 0 DoTipsShow 1030|0|0 +390000285 0 DoSetInt 1#37002|3 +390000286 0 DoSetInt 1#37007|1 +390000287 0 DoSetInt 1#37009|1 +390000288 0 DoSetNpcId 1#37771|91120 +390000289 0 DoCopyNote 1#30011|1#37761 +390000290 0 DoSetNpcId 1#37772|91090 +390000291 0 DoCopyNote 1#30011|1#37762 +390000293 2 200008 390000295 390000296 390000297 390000298 390000299 390000300 390000301 390000302 200010 +390000295 0 CheckInt 1#37001|2|1 +390000296 0 DoSetInt 1#37002|3 +390000297 0 DoSetInt 1#37007|1 +390000298 0 DoSetInt 1#37009|1 +390000299 0 DoSetNpcId 1#37771|91180 +390000300 0 DoCopyNote 1#30011|1#37761 +390000301 0 DoSetNpcId 1#37772|91160 +390000302 0 DoCopyNote 1#30011|1#37762 +390000304 2 200008 390000306 390000307 390000308 390000309 390000310 390000311 390000312 390000313 200010 +390000306 0 CheckInt 1#37001|3|1 +390000307 0 DoSetInt 1#37002|3 +390000308 0 DoSetInt 1#37007|1 +390000309 0 DoSetInt 1#37009|1 +390000310 0 DoSetNpcId 1#37771|91130 +390000311 0 DoCopyNote 1#30011|1#37761 +390000312 0 DoSetNpcId 1#37772|91150 +390000313 0 DoCopyNote 1#30011|1#37762 +390000315 2 200008 390000317 390000318 390000319 390000320 390000321 390000322 390000323 390000324 200010 +390000317 0 CheckInt 1#37001|4|1 +390000318 0 DoSetInt 1#37002|3 +390000319 0 DoSetInt 1#37007|1 +390000320 0 DoSetInt 1#37009|1 +390000321 0 DoSetNpcId 1#37771|91190 +390000322 0 DoCopyNote 1#30011|1#37761 +390000323 0 DoSetNpcId 1#37772|91110 +390000324 0 DoCopyNote 1#30011|1#37762 +390000326 2 390000327 200027 390000329 390000330 390000331 +390000327 0 CheckInt 1#40001|2|1 +390000329 0 DoSetInt 4#94001|4 +390000330 0 DoGetTime 1#1001|8 +390000331 0 DoSetInt 1#40001|3 +390000332 2 200006 390000334 390000335 390000336 390000337 390000338 +390000334 0 CheckInt 1#30004|2|1 +390000335 0 DoSetInt 1#39072|4 +390000336 0 DoMagic 1#2006|1#2006|0|700013 +390000337 0 DoMagic 1#2007|1#2007|0|700013 +390000338 0 DoSetInt 1#40001|2 +390000339 3 900018 200009 390000342 390000343 390000344 390000345 390000346 390000347 390000348 390000349 390000350 390000351 390000352 390000353 390000354 390000355 390000356 390000357 390000358 390000359 390000360 390000361 390000363 390000365 390000366 390000367 390000368 390000369 +390000342 0 DoSetInt 1#30011|93 +390000343 0 DoSetInt 1#30012|119 +390000344 0 DoSetInt 1#30013|220 +390000345 0 DoSetInt 1#270|270 +390000346 0 DoSetInt 1#40001|0 +390000347 0 DoGetTime 1#40002|9999 +390000348 0 DoSetInt 1#40003|0 +390000349 0 DoSetInt 1#39009|0 +390000350 0 DoSetInt 1#39019|0 +390000351 0 DoSetInt 1#39029|0 +390000352 0 DoSetInt 1#39039|1 +390000353 0 DoGetTime 1#39053|0 +390000354 0 DoSetInt 1#39054|0 +390000355 0 DoGetTime 1#39055|1 +390000356 0 DoGetTime 1#39049|0 +390000357 0 DoGetTime 1#39020|0 +390000358 0 DoGetTime 1#39040|0 +390000359 0 DoGetTime 1#39060|0 +390000360 0 DoGetTime 1#39990|300 +390000361 0 DoSetInt 1#39070|1301011601 +390000363 2 390000364 +390000364 0 DoAddNpc 0|1#2006|2006|21|2|JQ1|0|0|PB1|0|0|0 +390000365 0 DoShowSceneEffect JS|0 +390000366 0 DoSetAreaToObstacle AW1|1 +390000367 0 DoShowSceneEffect AW1|1 +390000368 0 DoSetAreaToObstacle AW2|0 +390000369 0 DoShowSceneEffect AW2|0 +390000370 2 200000 390000372 +390000372 3 390000373 390000385 390000388 390000392 390000401 390000422 390000457 390000465 390000500 390000510 390000527 390000572 390000618 390000657 390000695 390000734 390000773 390000812 390000835 390000844 +390000373 3 200001 200003 200024 200050 200020 200026 200033 200021 200022 210040 200034 +390000385 2 390000386 200002 +390000386 0 CheckInt 1#30002|0|1 +390000388 2 390000389 390000390 390000391 +390000389 0 CheckInt 1#40001|0|1 +390000390 0 DoSetInt 1#39071|4 +390000391 0 DoSetInt 1#40001|1 +390000392 2 200008 390000394 390000395 200027 390000397 390000398 390000399 200010 +390000394 0 CheckInt 1#37001|1|1 +390000395 0 CheckInt 1#40001|1|1 +390000397 0 DoTipsShow 1301011601|0|0 +390000398 0 DoMagic 1#2006|1#2006|0|715032 +390000399 0 DoSetNpcId 1#37771|90430 +390000401 2 390000402 390000403 390000404 390000405 390000406 390000407 390000408 390000409 390000410 390000411 390000412 390000413 390000414 390000415 390000416 390000417 390000418 390000419 390000420 390000421 +390000402 0 CheckPassTime 1#40002|0 +390000403 0 CheckNpc 1#3002 +390000404 0 CheckNpc 1#3012 +390000405 0 CheckNpc 1#3022 +390000406 0 CheckNpc 1#3032 +390000407 0 CheckNpc 1#3042 +390000408 0 CheckNpc 1#3052 +390000409 0 CheckNpc 1#3062 +390000410 0 CheckNpc 1#3072 +390000411 0 CheckNpc 1#3082 +390000412 0 DoFaceToDir 1#3002|270 +390000413 0 DoFaceToDir 1#3012|270 +390000414 0 DoFaceToDir 1#3022|270 +390000415 0 DoFaceToDir 1#3032|270 +390000416 0 DoFaceToDir 1#3042|270 +390000417 0 DoFaceToDir 1#3052|270 +390000418 0 DoFaceToDir 1#3062|270 +390000419 0 DoFaceToDir 1#3072|270 +390000420 0 DoFaceToDir 1#3082|270 +390000421 0 DoGetTime 1#40002|9999 +390000422 3 390000423 390000433 390000444 +390000423 2 390000424 390000425 390000426 390000427 390000428 390000429 390000430 390000431 390000432 +390000424 0 1 CheckInt 1#39035|2|1 +390000425 0 CheckInt 1#39037|1|1 +390000426 0 CheckInt 1#30002|0|1 +390000427 0 CheckInt 1#40003|0|1 +390000428 0 CheckNpc 1#2001 +390000429 0 CheckNpc 1#4001 +390000430 0 1 CheckNpcInRange 1#2001|1#4001|2 +390000431 0 DoSetInt 1#39037|0 +390000432 0 DoSetInt 1#39035|0 +390000433 2 390000434 390000435 390000436 390000437 390000438 390000439 390000440 390000441 390000442 390000443 +390000434 0 1 CheckInt 1#39035|2|1 +390000435 0 CheckInt 1#30002|0|1 +390000436 0 CheckInt 1#40003|0|1 +390000437 0 CheckNpc 1#2001 +390000438 0 CheckNpc 1#4001 +390000439 0 CheckNpcInRange 1#2001|1#4001|2 +390000440 0 DoCopyNote 1#4001|1#39042 +390000441 0 DoSetInt 1#39035|1 +390000442 0 DoSetInt 1#39036|0 +390000443 0 DoSetInt 1#39037|1 +390000444 2 390000445 390000446 390000447 390000448 390000449 390000450 390000451 390000452 390000453 390000454 390000455 390000456 +390000445 0 CheckInt 1#39035|2|1 +390000446 0 CheckInt 1#39037|1|1 +390000447 0 CheckInt 1#30002|0|1 +390000448 0 CheckInt 1#40003|0|1 +390000449 0 CheckNpc 1#2001 +390000450 0 CheckNpc 1#4001 +390000451 0 DoFaceToNpc 1#2001|1#4001|1 +390000452 0 DoFaceToNpc 1#4001|1#2001|1 +390000453 0 DoMagic 1#4001|1#4001|0|731101 +390000454 0 DoSetInt 1#39072|2 +390000455 0 DoSetInt 1#39035|3 +390000456 0 DoSetInt 1#40003|1 +390000457 2 390000458 200027 390000460 390000461 390000462 390000463 390000464 +390000458 0 CheckInt 1#40003|1|1 +390000460 0 CheckNpc 1#2001 +390000461 0 CheckNpc 1#4001 +390000462 0 DoTipsShow 1301011652|0|0 +390000463 0 DoMagic 1#4001|1#4001|0|731102 +390000464 0 DoSetInt 1#40003|2 +390000465 3 390000466 390000476 390000487 +390000466 2 390000467 390000468 390000469 390000470 390000471 390000472 390000473 390000474 390000475 +390000467 0 1 CheckInt 1#39035|2|1 +390000468 0 CheckInt 1#39037|1|1 +390000469 0 CheckInt 1#30002|0|1 +390000470 0 CheckInt 1#40003|2|1 +390000471 0 CheckNpc 1#2001 +390000472 0 CheckNpc 1#4001 +390000473 0 1 CheckNpcInRange 1#2001|1#4001|2 +390000474 0 DoSetInt 1#39037|0 +390000475 0 DoSetInt 1#39035|0 +390000476 2 390000477 390000478 390000479 390000480 390000481 390000482 390000483 390000484 390000485 390000486 +390000477 0 1 CheckInt 1#39035|2|1 +390000478 0 CheckInt 1#30002|0|1 +390000479 0 CheckInt 1#40003|2|1 +390000480 0 CheckNpc 1#2001 +390000481 0 CheckNpc 1#4001 +390000482 0 CheckNpcInRange 1#2001|1#4001|2 +390000483 0 DoCopyNote 1#4001|1#39042 +390000484 0 DoSetInt 1#39035|1 +390000485 0 DoSetInt 1#39036|0 +390000486 0 DoSetInt 1#39037|1 +390000487 2 390000488 390000489 390000490 390000491 390000492 390000493 390000494 390000495 390000496 390000497 390000498 390000499 +390000488 0 CheckInt 1#39035|2|1 +390000489 0 CheckInt 1#39037|1|1 +390000490 0 CheckInt 1#30002|0|1 +390000491 0 CheckInt 1#40003|2|1 +390000492 0 CheckNpc 1#2001 +390000493 0 CheckNpc 1#4001 +390000494 0 DoFaceToNpc 1#2001|1#4001|1 +390000495 0 DoFaceToNpc 1#4001|1#2001|1 +390000496 0 DoMagic 1#4001|1#4001|0|731101 +390000497 0 DoSetInt 1#39073|2 +390000498 0 DoSetInt 1#39035|3 +390000499 0 DoSetInt 1#40003|3 +390000500 2 390000501 200027 390000503 390000504 390000505 390000506 390000507 390000508 390000509 +390000501 0 CheckInt 1#40003|3|1 +390000503 0 CheckNpc 1#2001 +390000504 0 CheckNpc 1#4001 +390000505 0 DoTipsShow 1301011602|0|0 +390000506 0 DoTipsShow 1301011653|0|0 +390000507 0 DoMagic 1#4001|1#4001|0|731102 +390000508 0 DoMagic 1#2001|1#2001|0|700230 +390000509 0 DoSetInt 1#40003|4 +390000510 2 200008 390000512 390000513 390000514 390000515 390000516 390000517 390000518 390000519 200010 390000521 390000522 390000523 390000524 390000525 390000526 +390000512 0 CheckInt 1#37001|2|1 +390000513 0 CheckArea 1#2001|CG1 +390000514 0 DoSetInt 1#37008|1 +390000515 0 DoSetInt 1#37020|1 +390000516 0 DoSetInt 1#37021|1 +390000517 0 DoSetInt 1#37023|1 +390000518 0 DoSetInt 1#37002|9 +390000519 0 DoSetNpcId 1#37771|90430 +390000521 0 DoGetTime 1#40002|5 +390000522 0 DoMagic 1#2001|1#2001|0|710081 +390000523 0 DoMagic 1#2001|1#2001|0|700027 +390000524 0 CheckNpc 1#4001 +390000525 0 DoRemoveNpc 1#4001 +390000526 0 DoTipsShow 1301011654|0|0 +390000527 2 390000528 390000529 390000530 390000531 390000532 390000533 390000534 390000535 390000538 390000571 +390000528 0 CheckInt 1#30001|2|1 +390000529 0 CheckPassTime 1#39060|0 +390000530 0 CheckNpc 1#3002 +390000531 0 CheckNpc 1#3012 +390000532 0 CheckNpc 1#3022 +390000533 0 CheckNpc 1#3032 +390000534 0 CheckNpc 1#3042 +390000535 1 390000536 390000537 +390000536 0 CheckInt 1#39039|7|4 +390000537 0 DoSetInt 1#39039|1 +390000538 1 390000539 390000545 390000553 390000559 390000565 +390000539 2 390000540 390000541 390000542 390000543 390000544 +390000540 0 CheckInt 1#39039|4|1 +390000541 0 DoSetInt 1#39019|1 +390000542 0 DoSetInt 1#39029|0 +390000543 0 DoGetTime 1#39040|0 +390000544 0 DoGetTime 1#39060|2.5 +390000545 2 390000546 390000549 390000550 390000551 390000552 +390000546 1 390000547 390000548 +390000547 0 CheckInt 1#39039|3|1 +390000548 0 CheckInt 1#39039|6|1 +390000549 0 DoSetInt 1#39019|2 +390000550 0 DoSetInt 1#39029|0 +390000551 0 DoGetTime 1#39040|0 +390000552 0 DoGetTime 1#39060|1.5 +390000553 2 390000554 390000555 390000556 390000557 390000558 +390000554 0 CheckInt 1#39039|1|1 +390000555 0 DoSetInt 1#39019|3 +390000556 0 DoSetInt 1#39029|0 +390000557 0 DoGetTime 1#39040|0 +390000558 0 DoGetTime 1#39060|2.5 +390000559 2 390000560 390000561 390000562 390000563 390000564 +390000560 0 CheckInt 1#39039|2|1 +390000561 0 DoSetInt 1#39019|4 +390000562 0 DoSetInt 1#39029|0 +390000563 0 DoGetTime 1#39040|0 +390000564 0 DoGetTime 1#39060|2.5 +390000565 2 390000566 390000567 390000568 390000569 390000570 +390000566 0 CheckInt 1#39039|5|1 +390000567 0 DoSetInt 1#39019|5 +390000568 0 DoSetInt 1#39029|0 +390000569 0 DoGetTime 1#39040|0 +390000570 0 DoGetTime 1#39060|2.5 +390000571 0 DoAddInt 1#39039|1#39039|1 +390000572 2 390000573 390000574 390000575 390000578 390000579 390000580 390000581 390000582 390000616 390000617 +390000573 0 CheckInt 1#30001|2|1 +390000574 0 CheckPassTime 1#39049|0 +390000575 1 390000576 390000577 +390000576 0 CheckInt 1#39055|4|5 +390000577 0 DoSetInt 1#39055|1 +390000578 0 CheckNpc 1#3052 +390000579 0 CheckNpc 1#3062 +390000580 0 CheckNpc 1#3072 +390000581 0 CheckNpc 1#3082 +390000582 1 390000583 390000591 390000599 390000607 390000615 +390000583 2 390000584 390000585 390000586 390000587 390000588 390000589 390000590 +390000584 0 CheckInt 1#39055|1|1 +390000585 0 DoGetNpcPosition 1#3052|1#101|1#102 +390000586 0 DoGetNpcOffsetPosition 1#3052|1#101|1#102|1#105|1#106|0|20 +390000587 0 DoCastSkillByPosition 1#3052|1#105|1#106|904302 +390000588 0 DoGetNpcPosition 1#3062|1#101|1#102 +390000589 0 DoGetNpcOffsetPosition 1#3062|1#101|1#102|1#105|1#106|0|20 +390000590 0 DoCastSkillByPosition 1#3062|1#105|1#106|904302 +390000591 2 390000592 390000593 390000594 390000595 390000596 390000597 390000598 +390000592 0 CheckInt 1#39055|2|1 +390000593 0 DoGetNpcPosition 1#3052|1#101|1#102 +390000594 0 DoGetNpcOffsetPosition 1#3052|1#101|1#102|1#105|1#106|0|20 +390000595 0 DoCastSkillByPosition 1#3052|1#105|1#106|904302 +390000596 0 DoGetNpcPosition 1#3062|1#101|1#102 +390000597 0 DoGetNpcOffsetPosition 1#3062|1#101|1#102|1#105|1#106|0|20 +390000598 0 DoCastSkillByPosition 1#3062|1#105|1#106|904302 +390000599 2 390000600 390000601 390000602 390000603 390000604 390000605 390000606 +390000600 0 CheckInt 1#39055|3|1 +390000601 0 DoGetNpcPosition 1#3072|1#101|1#102 +390000602 0 DoGetNpcOffsetPosition 1#3072|1#101|1#102|1#105|1#106|0|20 +390000603 0 DoCastSkillByPosition 1#3072|1#105|1#106|904302 +390000604 0 DoGetNpcPosition 1#3082|1#101|1#102 +390000605 0 DoGetNpcOffsetPosition 1#3082|1#101|1#102|1#105|1#106|0|20 +390000606 0 DoCastSkillByPosition 1#3082|1#105|1#106|904302 +390000607 2 390000608 390000609 390000610 390000611 390000612 390000613 390000614 +390000608 0 CheckInt 1#39055|4|1 +390000609 0 DoGetNpcPosition 1#3072|1#101|1#102 +390000610 0 DoGetNpcOffsetPosition 1#3072|1#101|1#102|1#105|1#106|0|20 +390000611 0 DoCastSkillByPosition 1#3072|1#105|1#106|904302 +390000612 0 DoGetNpcPosition 1#3082|1#101|1#102 +390000613 0 DoGetNpcOffsetPosition 1#3082|1#101|1#102|1#105|1#106|0|20 +390000614 0 DoCastSkillByPosition 1#3082|1#105|1#106|904302 +390000615 0 DoReturnTrue +390000616 0 DoAddInt 1#39055|1#39055|1 +390000617 0 DoGetTime 1#39049|0.4 +390000618 2 390000619 390000620 390000621 390000622 390000623 390000624 390000625 390000626 390000627 390000628 390000655 390000656 +390000619 0 CheckInt 1#30001|2|1 +390000620 0 CheckInt 1#39019|1|1 +390000621 0 CheckPassTime 1#39040|0 +390000622 0 CheckInt 1#39029|5|5 +390000623 0 CheckNpc 1#3002 +390000624 0 CheckNpc 1#3012 +390000625 0 CheckNpc 1#3022 +390000626 0 CheckNpc 1#3032 +390000627 0 CheckNpc 1#3042 +390000628 1 390000629 390000634 390000639 390000644 390000649 390000654 +390000629 2 390000630 390000631 390000632 390000633 +390000630 0 CheckInt 1#39029|4|1 +390000631 0 DoGetNpcPosition 1#3002|1#101|1#102 +390000632 0 DoGetNpcOffsetPosition 1#3002|1#101|1#102|1#105|1#106|0|20 +390000633 0 DoCastSkillByPosition 1#3002|1#105|1#106|904302 +390000634 2 390000635 390000636 390000637 390000638 +390000635 0 CheckInt 1#39029|0|1 +390000636 0 DoGetNpcPosition 1#3012|1#101|1#102 +390000637 0 DoGetNpcOffsetPosition 1#3012|1#101|1#102|1#105|1#106|0|20 +390000638 0 DoCastSkillByPosition 1#3012|1#105|1#106|904302 +390000639 2 390000640 390000641 390000642 390000643 +390000640 0 CheckInt 1#39029|1|1 +390000641 0 DoGetNpcPosition 1#3022|1#101|1#102 +390000642 0 DoGetNpcOffsetPosition 1#3022|1#101|1#102|1#105|1#106|0|20 +390000643 0 DoCastSkillByPosition 1#3022|1#105|1#106|904302 +390000644 2 390000645 390000646 390000647 390000648 +390000645 0 CheckInt 1#39029|2|1 +390000646 0 DoGetNpcPosition 1#3032|1#101|1#102 +390000647 0 DoGetNpcOffsetPosition 1#3032|1#101|1#102|1#105|1#106|0|20 +390000648 0 DoCastSkillByPosition 1#3032|1#105|1#106|904302 +390000649 2 390000650 390000651 390000652 390000653 +390000650 0 CheckInt 1#39029|3|1 +390000651 0 DoGetNpcPosition 1#3042|1#101|1#102 +390000652 0 DoGetNpcOffsetPosition 1#3042|1#101|1#102|1#105|1#106|0|20 +390000653 0 DoCastSkillByPosition 1#3042|1#105|1#106|904302 +390000654 0 DoReturnTrue +390000655 0 DoAddInt 1#39029|1#39029|1 +390000656 0 DoGetTime 1#39040|0.3 +390000657 2 390000658 390000659 390000660 390000661 390000662 390000663 390000664 390000665 390000666 390000667 390000672 390000677 390000682 390000687 390000692 390000693 390000694 +390000658 0 CheckInt 1#30001|2|1 +390000659 0 CheckInt 1#39019|2|1 +390000660 0 CheckPassTime 1#39040|0 +390000661 0 CheckInt 1#39029|2|5 +390000662 0 CheckNpc 1#3002 +390000663 0 CheckNpc 1#3012 +390000664 0 CheckNpc 1#3022 +390000665 0 CheckNpc 1#3032 +390000666 0 CheckNpc 1#3042 +390000667 1 390000668 390000669 390000670 390000671 +390000668 0 1 CheckInt 1#39029|0|1 +390000669 0 1 DoGetNpcPosition 1#3002|1#101|1#102 +390000670 0 1 DoGetNpcOffsetPosition 1#3002|1#101|1#102|1#105|1#106|0|200 +390000671 0 DoCastSkillByPosition 1#3002|1#105|1#106|904302 +390000672 1 390000673 390000674 390000675 390000676 +390000673 0 1 CheckInt 1#39029|0|1 +390000674 0 1 DoGetNpcPosition 1#3012|1#101|1#102 +390000675 0 1 DoGetNpcOffsetPosition 1#3012|1#101|1#102|1#105|1#106|0|200 +390000676 0 DoCastSkillByPosition 1#3012|1#105|1#106|904302 +390000677 1 390000678 390000679 390000680 390000681 +390000678 0 1 CheckInt 1#39029|0|1 +390000679 0 1 DoGetNpcPosition 1#3022|1#101|1#102 +390000680 0 1 DoGetNpcOffsetPosition 1#3022|1#101|1#102|1#105|1#106|0|200 +390000681 0 DoCastSkillByPosition 1#3022|1#105|1#106|904302 +390000682 1 390000683 390000684 390000685 390000686 +390000683 0 1 CheckInt 1#39029|0|1 +390000684 0 1 DoGetNpcPosition 1#3032|1#101|1#102 +390000685 0 1 DoGetNpcOffsetPosition 1#3032|1#101|1#102|1#105|1#106|0|200 +390000686 0 DoCastSkillByPosition 1#3032|1#105|1#106|904302 +390000687 1 390000688 390000689 390000690 390000691 +390000688 0 1 CheckInt 1#39029|0|1 +390000689 0 1 DoGetNpcPosition 1#3042|1#101|1#102 +390000690 0 1 DoGetNpcOffsetPosition 1#3042|1#101|1#102|1#105|1#106|0|200 +390000691 0 DoCastSkillByPosition 1#3042|1#105|1#106|904302 +390000692 0 DoReturnTrue +390000693 0 DoAddInt 1#39029|1#39029|1 +390000694 0 DoGetTime 1#39040|1 +390000695 2 390000696 390000697 390000698 390000699 390000700 390000701 390000702 390000703 390000704 390000705 390000732 390000733 +390000696 0 CheckInt 1#30001|2|1 +390000697 0 CheckInt 1#39019|3|1 +390000698 0 CheckPassTime 1#39040|0 +390000699 0 CheckInt 1#39029|5|5 +390000700 0 CheckNpc 1#3002 +390000701 0 CheckNpc 1#3012 +390000702 0 CheckNpc 1#3022 +390000703 0 CheckNpc 1#3032 +390000704 0 CheckNpc 1#3042 +390000705 1 390000706 390000711 390000716 390000721 390000726 390000731 +390000706 2 390000707 390000708 390000709 390000710 +390000707 0 CheckInt 1#39029|0|1 +390000708 0 DoGetNpcPosition 1#3002|1#101|1#102 +390000709 0 DoGetNpcOffsetPosition 1#3002|1#101|1#102|1#105|1#106|0|20 +390000710 0 DoCastSkillByPosition 1#3002|1#105|1#106|904302 +390000711 2 390000712 390000713 390000714 390000715 +390000712 0 CheckInt 1#39029|1|1 +390000713 0 DoGetNpcPosition 1#3012|1#101|1#102 +390000714 0 DoGetNpcOffsetPosition 1#3012|1#101|1#102|1#105|1#106|0|20 +390000715 0 DoCastSkillByPosition 1#3012|1#105|1#106|904302 +390000716 2 390000717 390000718 390000719 390000720 +390000717 0 CheckInt 1#39029|2|1 +390000718 0 DoGetNpcPosition 1#3022|1#101|1#102 +390000719 0 DoGetNpcOffsetPosition 1#3022|1#101|1#102|1#105|1#106|0|20 +390000720 0 DoCastSkillByPosition 1#3022|1#105|1#106|904302 +390000721 2 390000722 390000723 390000724 390000725 +390000722 0 CheckInt 1#39029|3|1 +390000723 0 DoGetNpcPosition 1#3032|1#101|1#102 +390000724 0 DoGetNpcOffsetPosition 1#3032|1#101|1#102|1#105|1#106|0|20 +390000725 0 DoCastSkillByPosition 1#3032|1#105|1#106|904302 +390000726 2 390000727 390000728 390000729 390000730 +390000727 0 CheckInt 1#39029|4|1 +390000728 0 DoGetNpcPosition 1#3042|1#101|1#102 +390000729 0 DoGetNpcOffsetPosition 1#3042|1#101|1#102|1#105|1#106|0|20 +390000730 0 DoCastSkillByPosition 1#3042|1#105|1#106|904302 +390000731 0 DoReturnTrue +390000732 0 DoAddInt 1#39029|1#39029|1 +390000733 0 DoGetTime 1#39040|0.3 +390000734 2 390000735 390000736 390000737 390000738 390000739 390000740 390000741 390000742 390000743 390000744 390000771 390000772 +390000735 0 CheckInt 1#30001|2|1 +390000736 0 CheckInt 1#39019|4|1 +390000737 0 CheckPassTime 1#39040|0 +390000738 0 CheckInt 1#39029|5|5 +390000739 0 CheckNpc 1#3002 +390000740 0 CheckNpc 1#3012 +390000741 0 CheckNpc 1#3022 +390000742 0 CheckNpc 1#3032 +390000743 0 CheckNpc 1#3042 +390000744 1 390000745 390000750 390000755 390000760 390000765 390000770 +390000745 2 390000746 390000747 390000748 390000749 +390000746 0 CheckInt 1#39029|4|1 +390000747 0 DoGetNpcPosition 1#3002|1#101|1#102 +390000748 0 DoGetNpcOffsetPosition 1#3002|1#101|1#102|1#105|1#106|0|20 +390000749 0 DoCastSkillByPosition 1#3002|1#105|1#106|904302 +390000750 2 390000751 390000752 390000753 390000754 +390000751 0 CheckInt 1#39029|3|1 +390000752 0 DoGetNpcPosition 1#3012|1#101|1#102 +390000753 0 DoGetNpcOffsetPosition 1#3012|1#101|1#102|1#105|1#106|0|20 +390000754 0 DoCastSkillByPosition 1#3012|1#105|1#106|904302 +390000755 2 390000756 390000757 390000758 390000759 +390000756 0 CheckInt 1#39029|2|1 +390000757 0 DoGetNpcPosition 1#3022|1#101|1#102 +390000758 0 DoGetNpcOffsetPosition 1#3022|1#101|1#102|1#105|1#106|0|20 +390000759 0 DoCastSkillByPosition 1#3022|1#105|1#106|904302 +390000760 2 390000761 390000762 390000763 390000764 +390000761 0 CheckInt 1#39029|1|1 +390000762 0 DoGetNpcPosition 1#3032|1#101|1#102 +390000763 0 DoGetNpcOffsetPosition 1#3032|1#101|1#102|1#105|1#106|0|20 +390000764 0 DoCastSkillByPosition 1#3032|1#105|1#106|904302 +390000765 2 390000766 390000767 390000768 390000769 +390000766 0 CheckInt 1#39029|0|1 +390000767 0 DoGetNpcPosition 1#3042|1#101|1#102 +390000768 0 DoGetNpcOffsetPosition 1#3042|1#101|1#102|1#105|1#106|0|20 +390000769 0 DoCastSkillByPosition 1#3042|1#105|1#106|904302 +390000770 0 DoReturnTrue +390000771 0 DoAddInt 1#39029|1#39029|1 +390000772 0 DoGetTime 1#39040|0.3 +390000773 2 390000774 390000775 390000776 390000777 390000778 390000779 390000780 390000781 390000782 390000783 390000810 390000811 +390000774 0 CheckInt 1#30001|2|1 +390000775 0 CheckInt 1#39019|5|1 +390000776 0 CheckPassTime 1#39040|0 +390000777 0 CheckInt 1#39029|5|5 +390000778 0 CheckNpc 1#3002 +390000779 0 CheckNpc 1#3012 +390000780 0 CheckNpc 1#3022 +390000781 0 CheckNpc 1#3032 +390000782 0 CheckNpc 1#3042 +390000783 1 390000784 390000789 390000794 390000799 390000804 390000809 +390000784 2 390000785 390000786 390000787 390000788 +390000785 0 CheckInt 1#39029|3|1 +390000786 0 DoGetNpcPosition 1#3002|1#101|1#102 +390000787 0 DoGetNpcOffsetPosition 1#3002|1#101|1#102|1#105|1#106|0|20 +390000788 0 DoCastSkillByPosition 1#3002|1#105|1#106|904302 +390000789 2 390000790 390000791 390000792 390000793 +390000790 0 CheckInt 1#39029|2|1 +390000791 0 DoGetNpcPosition 1#3012|1#101|1#102 +390000792 0 DoGetNpcOffsetPosition 1#3012|1#101|1#102|1#105|1#106|0|20 +390000793 0 DoCastSkillByPosition 1#3012|1#105|1#106|904302 +390000794 2 390000795 390000796 390000797 390000798 +390000795 0 CheckInt 1#39029|1|1 +390000796 0 DoGetNpcPosition 1#3022|1#101|1#102 +390000797 0 DoGetNpcOffsetPosition 1#3022|1#101|1#102|1#105|1#106|0|20 +390000798 0 DoCastSkillByPosition 1#3022|1#105|1#106|904302 +390000799 2 390000800 390000801 390000802 390000803 +390000800 0 CheckInt 1#39029|0|1 +390000801 0 DoGetNpcPosition 1#3032|1#101|1#102 +390000802 0 DoGetNpcOffsetPosition 1#3032|1#101|1#102|1#105|1#106|0|20 +390000803 0 DoCastSkillByPosition 1#3032|1#105|1#106|904302 +390000804 2 390000805 390000806 390000807 390000808 +390000805 0 CheckInt 1#39029|4|1 +390000806 0 DoGetNpcPosition 1#3042|1#101|1#102 +390000807 0 DoGetNpcOffsetPosition 1#3042|1#101|1#102|1#105|1#106|0|20 +390000808 0 DoCastSkillByPosition 1#3042|1#105|1#106|904302 +390000809 0 DoReturnTrue +390000810 0 DoAddInt 1#39029|1#39029|1 +390000811 0 DoGetTime 1#39040|0.3 +390000812 2 200006 390000814 +390000814 1 390000815 390000832 +390000815 2 390000816 390000817 390000818 390000819 390000820 390000821 390000822 390000823 390000824 390000829 390000830 390000831 +390000816 0 CheckInt 1#30001|2|1 +390000817 0 CheckInt 1#30002|0|1 +390000818 0 DoIndicateRoleToLocation 0|JQ1||1 +390000819 0 DoSetAreaToObstacle AW1|0 +390000820 0 DoShowSceneEffect AW1|0 +390000821 0 CheckNpc 1#2001 +390000822 0 DoMagic 1#2001|1#2001|0|700205 +390000823 0 DoMagic 1#2001|1#2001|0|700201 +390000824 1 390000825 390000826 +390000825 0 CheckNormalEvent 1 +390000826 2 390000827 390000828 +390000827 0 DoGetNpcKind 1#2001|1#1 +390000828 0 CheckInt 1#1|1004|1 +390000829 0 DoTipsShow 1301011651|0|0 +390000830 0 DoAddNpc 0|1#4001|70020|21|3|JX1|0|0|PB1|0|0|0 +390000831 0 DoMagic 1#4001|1#4001|0|715075 +390000832 2 390000833 390000834 +390000833 0 CheckInt 1#30002|2|1 +390000834 0 CheckInt 1#30003|0|1 +390000835 2 390000836 390000837 390000838 390000839 390000840 390000841 390000842 390000843 +390000836 0 CheckInt 1#30001|2|1 +390000837 0 CheckNpc 1#2001 +390000838 0 CheckNpc 1#2006 +390000839 0 CheckNpcInRange 1#2001|1#2006|1 +390000840 0 DoTriggerEvent 130101160 +390000841 0 DoSetInt 4#94001|4 +390000842 0 DoGetTime 1#1001|8 +390000843 0 DoSetInt 1#30004|3 +390000844 2 390000845 390000846 390000847 390000848 390000849 390000850 390000851 +390000845 0 CheckInt 1#30001|2|1 +390000846 0 DoGetAllPlayerDeath +390000847 0 DoShowFightGuide 1301011651 +390000848 0 DoSetInt 1#20010|3 +390000849 0 DoSetInt 4#94001|4 +390000850 0 DoGetTime 1#1001|3 +390000851 0 DoSetInt 1#30001|3 +390000852 3 900018 200009 390000855 390000856 390000857 390000858 390000859 390000860 390000861 390000862 390000863 390000864 390000865 390000866 390000867 390000869 390000870 390000871 +390000855 0 DoSetInt 1#30011|87 +390000856 0 DoSetInt 1#30012|111 +390000857 0 DoSetInt 1#30013|205 +390000858 0 DoSetInt 1#39009|1 +390000859 0 DoSetInt 1#39019|0 +390000860 0 DoSetInt 1#39029|1 +390000861 0 DoGetTime 1#39039|0 +390000862 0 DoSetInt 1#39082|1 +390000863 0 DoSetInt 1#40001|1 +390000864 0 DoSetInt 1#40002|0 +390000865 0 DoSetInt 1#40003|0 +390000866 0 DoGetTime 1#39990|300 +390000867 0 DoSetInt 1#39070|1301021401 +390000869 0 DoSetUiButtonState 0|20|0 +390000870 0 DoSetUiButtonState 0|21|0 +390000871 0 DoSetUiButtonState 0|22|0 +390000872 2 200000 390000874 +390000874 3 200050 200023 390000877 390000899 390000904 390000944 390000988 390001028 390001084 390001119 390001124 390001166 390001211 390001245 390001279 390001312 390001325 390001336 390001350 390001360 390001371 390001388 +390000877 2 390000878 390000879 390000880 390000881 390000888 390000889 390000890 390000891 390000892 390000893 390000894 390000895 390000896 390000897 390000898 +390000878 0 CheckInt 1#30001|0|1 +390000879 0 CheckNpc 1#2001 +390000880 0 1 CheckNpc 1#4011 +390000881 1 390000882 390000887 +390000882 2 390000883 390000884 390000885 390000886 +390000883 0 DoGetRoleNpc 1#2001|1#2002|1 +390000884 0 CheckNpc 1#2002 +390000885 0 DoMagic 1#2002|1#2002|0|710079 +390000886 0 DoMagic 1#2002|1#2002|0|700007 +390000887 0 DoReturnTrue +390000888 0 DoTipsShow 1301021401|0|0 +390000889 0 DoMagic 1#2001|1#2001|0|700007 +390000890 0 DoAddNpc 0|1#4011|2006|21|2|CM1|0|0|CM1|0|0|0 +390000891 0 DoMagic 1#4011|1#4011|0|715032 +390000892 0 DoAddNpc 0|1#4012|2006|21|2|JM2|0|0|JM2|0|0|0 +390000893 0 DoAddNpc 0|1#4013|2006|21|2|JM3|0|0|JM3|0|0|0 +390000894 0 DoAddNpc 0|1#4021|2006|21|2|JQ1|0|0|JQ1|0|0|0 +390000895 0 DoAddNpc 0|1#4022|2006|21|2|JQ2|0|0|JQ2|0|0|0 +390000896 0 DoAddNpc 0|1#4023|2006|21|2|JQ3|0|0|JQ3|0|0|0 +390000897 0 DoAddNpc 0|1#4031|2006|21|2|CM3|0|0|JQ3|0|0|0 +390000898 0 DoAddNpc 0|1#4032|2006|21|2|CDJQ|0|0|JQ3|0|0|0 +390000899 2 390000900 390000901 390000902 390000903 +390000900 0 CheckInt 1#40003|0|1 +390000901 0 DoSetInt 1#39071|2 +390000902 0 DoSetInt 1#39037|1 +390000903 0 DoSetInt 1#40003|1 +390000904 3 390000905 390000912 390000926 +390000905 2 390000906 390000907 390000908 390000909 390000910 390000911 +390000906 0 1 CheckInt 1#39035|2|1 +390000907 0 CheckInt 1#39037|1|1 +390000908 0 CheckNpc 1#2001 +390000909 0 CheckNpc 1#4011 +390000910 0 1 CheckNpcInRange 1#2001|1#4011|1 +390000911 0 DoSetInt 1#39035|0 +390000912 2 390000913 390000914 390000915 390000916 390000917 390000922 390000923 390000924 390000925 +390000913 0 1 CheckInt 1#39035|2|1 +390000914 0 CheckInt 1#39009|1|1 +390000915 0 CheckNpc 1#4011 +390000916 0 CheckNpc 1#2001 +390000917 1 390000918 390000921 +390000918 2 390000919 390000920 +390000919 0 1 CheckExistBuffByKind 1#4011|7150320 +390000920 0 DoMagic 1#4011|1#4011|0|715032 +390000921 0 DoReturnTrue +390000922 0 CheckNpcInRange 1#2001|1#4011|1 +390000923 0 DoSetInt 1#39035|1 +390000924 0 DoSetInt 1#39036|0 +390000925 0 DoSetInt 1#39037|1 +390000926 2 390000927 390000928 390000929 390000930 390000931 390000932 390000933 390000934 390000935 390000936 390000937 390000938 390000939 390000940 390000941 390000942 390000943 +390000927 0 CheckInt 1#39035|2|1 +390000928 0 CheckInt 1#39037|1|1 +390000929 0 CheckNpc 1#2001 +390000930 0 CheckNpc 1#4011 +390000931 0 DoFaceToDir 1#2001|270 +390000932 0 DoGetMapPosition 1#10101|1#10102|S1 +390000933 0 DoGetMapPosition 1#10103|1#10104|S2 +390000934 0 DoCopyNote 1#10101|1#1703 +390000935 0 DoCopyNote 1#10102|1#1704 +390000936 0 DoCopyNote 1#10103|1#1705 +390000937 0 DoCopyNote 1#10104|1#1706 +390000938 0 DoSetInt 1#1701|1 +390000939 0 DoGetMapPosition 1#101|1#102|JM1 +390000940 0 DoSetPosition 1#4011|1#101|1#102|1#101|1#102|0 +390000941 0 DoGetTime 1#30000|2 +390000942 0 DoSetInt 1#39035|3 +390000943 0 DoSetInt 1#39009|0 +390000944 3 390000945 390000952 390000968 +390000945 2 390000946 390000947 390000948 390000949 390000950 390000951 +390000946 0 1 CheckInt 1#39035|2|1 +390000947 0 CheckInt 1#39037|2|1 +390000948 0 CheckNpc 1#2001 +390000949 0 CheckNpc 1#4011 +390000950 0 1 CheckNpcInRange 1#2001|1#4011|1 +390000951 0 DoSetInt 1#39035|0 +390000952 2 390000953 390000954 390000955 390000956 390000957 390000964 390000965 390000966 390000967 +390000953 0 1 CheckInt 1#39035|2|1 +390000954 0 CheckInt 1#39009|0|1 +390000955 0 CheckNpc 1#2001 +390000956 0 CheckNpc 1#4011 +390000957 1 390000958 390000963 +390000958 2 390000959 390000960 390000961 390000962 +390000959 0 1 CheckInt 1#30001|1|1 +390000960 0 1 CheckInt 1#30002|1|1 +390000961 0 1 CheckInt 1#30003|1|1 +390000962 0 DoMagic 1#4011|1#4011|0|715033 +390000963 0 1 DoMagic 1#4011|1#4011|0|715033 +390000964 0 CheckNpcInRange 1#2001|1#4011|1 +390000965 0 DoSetInt 1#39035|1 +390000966 0 DoSetInt 1#39036|0 +390000967 0 DoSetInt 1#39037|2 +390000968 2 390000969 390000970 390000971 390000972 390000973 390000974 390000975 390000976 390000977 390000978 390000979 390000980 390000981 390000982 390000983 390000984 390000985 390000986 390000987 +390000969 0 CheckInt 1#39035|2|1 +390000970 0 CheckInt 1#39037|2|1 +390000971 0 CheckNpc 1#2001 +390000972 0 CheckNpc 1#4011 +390000973 0 DoFaceToDir 1#2001|270 +390000974 0 DoGetMapPosition 1#10101|1#10102|CM1 +390000975 0 DoAddInt 1#10101|1#10101|2 +390000976 0 DoAddInt 1#10101|1#10103|5000 +390000977 0 DoCopyNote 1#10102|1#10104 +390000978 0 DoCopyNote 1#10101|1#1703 +390000979 0 DoCopyNote 1#10102|1#1704 +390000980 0 DoCopyNote 1#10103|1#1705 +390000981 0 DoCopyNote 1#10104|1#1706 +390000982 0 DoSetInt 1#1701|1 +390000983 0 DoGetMapPosition 1#101|1#102|CM1 +390000984 0 DoSetPosition 1#4011|1#101|1#102|1#101|1#102|0 +390000985 0 DoSetInt 1#39035|3 +390000986 0 DoSetInt 1#39009|1 +390000987 0 DoSetInt 1#39029|1 +390000988 3 390000989 390000996 390001010 +390000989 2 390000990 390000991 390000992 390000993 390000994 390000995 +390000990 0 1 CheckInt 1#39035|2|1 +390000991 0 CheckInt 1#39037|3|1 +390000992 0 CheckNpc 1#2001 +390000993 0 CheckNpc 1#4012 +390000994 0 1 CheckNpcInRange 1#2001|1#4012|1 +390000995 0 DoSetInt 1#39035|0 +390000996 2 390000997 390000998 390000999 390001000 390001001 390001006 390001007 390001008 390001009 +390000997 0 1 CheckInt 1#39035|2|1 +390000998 0 CheckInt 1#39009|2|1 +390000999 0 CheckNpc 1#2001 +390001000 0 CheckNpc 1#4012 +390001001 1 390001002 390001005 +390001002 2 390001003 390001004 +390001003 0 CheckInt 1#40001|2|1 +390001004 0 DoMagic 1#4012|1#4012|0|715033 +390001005 0 DoMagic 1#4012|1#4012|0|715032 +390001006 0 CheckNpcInRange 1#2001|1#4012|1 +390001007 0 DoSetInt 1#39035|1 +390001008 0 DoSetInt 1#39036|0 +390001009 0 DoSetInt 1#39037|3 +390001010 2 390001011 390001012 390001013 390001014 390001015 390001016 390001017 390001018 390001019 390001020 390001021 390001022 390001023 390001024 390001025 390001026 390001027 +390001011 0 CheckInt 1#39035|2|1 +390001012 0 CheckInt 1#39037|3|1 +390001013 0 CheckNpc 1#2001 +390001014 0 CheckNpc 1#4012 +390001015 0 DoFaceToDir 1#2001|270 +390001016 0 DoGetMapPosition 1#10101|1#10102|S2 +390001017 0 DoGetMapPosition 1#10103|1#10104|S1 +390001018 0 DoCopyNote 1#10101|1#1703 +390001019 0 DoCopyNote 1#10102|1#1704 +390001020 0 DoCopyNote 1#10103|1#1705 +390001021 0 DoCopyNote 1#10104|1#1706 +390001022 0 DoSetInt 1#1701|1 +390001023 0 DoGetMapPosition 1#101|1#102|JM2 +390001024 0 DoSetPosition 1#4012|1#101|1#102|1#101|1#102|0 +390001025 0 DoGetTime 1#30000|2 +390001026 0 DoSetInt 1#39035|3 +390001027 0 DoSetInt 1#39009|0 +390001028 3 390001029 390001036 390001059 +390001029 2 390001030 390001031 390001032 390001033 390001034 390001035 +390001030 0 1 CheckInt 1#39035|2|1 +390001031 0 CheckInt 1#39037|4|1 +390001032 0 CheckNpc 1#2001 +390001033 0 CheckNpc 1#4012 +390001034 0 1 CheckNpcInRange 1#2001|1#4012|1 +390001035 0 DoSetInt 1#39035|0 +390001036 2 390001037 390001038 390001039 390001040 390001041 390001048 390001055 390001056 390001057 390001058 +390001037 0 1 CheckInt 1#39035|2|1 +390001038 0 CheckInt 1#39009|0|1 +390001039 0 CheckNpc 1#2001 +390001040 0 CheckNpc 1#4012 +390001041 1 390001042 390001047 +390001042 2 390001043 390001044 390001045 390001046 +390001043 0 CheckInt 1#40001|1|3 +390001044 0 1 CheckInt 1#30001|1|1 +390001045 0 CheckInt 1#30002|0|1 +390001046 0 DoMagic 1#4012|1#4012|0|715032 +390001047 0 DoMagic 1#4012|1#4012|0|715033 +390001048 1 390001049 390001054 +390001049 2 390001050 390001051 390001052 390001053 +390001050 0 CheckInt 1#40001|1|3 +390001051 0 1 CheckInt 1#30001|1|1 +390001052 0 1 CheckInt 1#30002|1|1 +390001053 0 1 CheckInt 1#30003|1|1 +390001054 0 1 DoMagic 1#4012|1#4012|0|715033 +390001055 0 CheckNpcInRange 1#2001|1#4012|1 +390001056 0 DoSetInt 1#39035|1 +390001057 0 DoSetInt 1#39036|0 +390001058 0 DoSetInt 1#39037|4 +390001059 2 390001060 390001061 390001062 390001063 390001064 390001065 390001070 390001071 390001072 390001073 390001074 390001075 390001076 390001077 390001078 390001079 390001080 390001081 390001082 390001083 +390001060 0 CheckInt 1#39035|2|1 +390001061 0 CheckInt 1#39037|4|1 +390001062 0 CheckNpc 1#2001 +390001063 0 CheckNpc 1#4012 +390001064 0 DoFaceToDir 1#2001|90 +390001065 1 390001066 390001069 +390001066 2 390001067 390001068 +390001067 0 CheckInt 1#40001|1|1 +390001068 0 DoSetInt 1#40001|2 +390001069 0 DoReturnTrue +390001070 0 DoGetMapPosition 1#10101|1#10102|CM2 +390001071 0 DoAddInt 1#10101|1#10101|2 +390001072 0 DoAddInt 1#10101|1#10103|5000 +390001073 0 DoCopyNote 1#10102|1#10104 +390001074 0 DoCopyNote 1#10101|1#1703 +390001075 0 DoCopyNote 1#10102|1#1704 +390001076 0 DoCopyNote 1#10103|1#1705 +390001077 0 DoCopyNote 1#10104|1#1706 +390001078 0 DoSetInt 1#1701|1 +390001079 0 DoGetMapPosition 1#101|1#102|CM2 +390001080 0 DoSetPosition 1#4012|1#101|1#102|1#101|1#102|0 +390001081 0 DoSetInt 1#39035|3 +390001082 0 DoSetInt 1#39009|2 +390001083 0 DoSetInt 1#39029|2 +390001084 3 390001085 390001094 390001108 +390001085 2 390001086 390001087 390001088 390001089 390001090 390001093 +390001086 0 1 CheckInt 1#39035|2|1 +390001087 0 CheckInt 1#39037|7|1 +390001088 0 CheckNpc 1#2001 +390001089 0 CheckNpc 1#4022 +390001090 1 390001091 390001092 +390001091 0 1 CheckInt 1#40001|2|1 +390001092 0 1 CheckNpcInRange 1#2001|1#4022|1 +390001093 0 DoSetInt 1#39035|0 +390001094 2 390001095 390001096 390001097 390001098 390001099 390001104 390001105 390001106 390001107 +390001095 0 1 CheckInt 1#39035|2|1 +390001096 0 CheckInt 1#39009|2|1 +390001097 0 CheckNpc 1#2001 +390001098 0 CheckNpc 1#4022 +390001099 1 390001100 390001103 +390001100 2 390001101 390001102 +390001101 0 CheckInt 1#40001|2|1 +390001102 0 DoMagic 1#4022|1#4022|0|715032 +390001103 0 1 DoMagic 1#4022|1#4022|0|715033 +390001104 0 CheckNpcInRange 1#2001|1#4022|1 +390001105 0 DoSetInt 1#39035|1 +390001106 0 DoSetInt 1#39036|0 +390001107 0 DoSetInt 1#39037|7 +390001108 2 390001109 390001110 390001111 390001112 390001113 390001114 390001115 390001116 390001117 390001118 +390001109 0 CheckInt 1#39035|2|1 +390001110 0 CheckInt 1#39037|7|1 +390001111 0 CheckNpc 1#2001 +390001112 0 CheckNpc 1#4022 +390001113 0 DoFaceToDir 1#2001|270 +390001114 0 DoTipsClose 1301021401 +390001115 0 DoSetInt 1#39072|1 +390001116 0 DoSetInt 1#40001|3 +390001117 0 DoSetInt 1#40002|1 +390001118 0 DoSetInt 1#39035|3 +390001119 2 390001120 200027 390001122 390001123 +390001120 0 CheckInt 1#40002|1|1 +390001122 0 DoTipsShow 1301021402|0|0 +390001123 0 DoSetInt 1#40002|2 +390001124 3 390001125 390001132 390001149 +390001125 2 390001126 390001127 390001128 390001129 390001130 390001131 +390001126 0 1 CheckInt 1#39035|2|1 +390001127 0 CheckInt 1#39037|5|1 +390001128 0 CheckNpc 1#2001 +390001129 0 CheckNpc 1#4013 +390001130 0 1 CheckNpcInRange 1#2001|1#4013|1 +390001131 0 DoSetInt 1#39035|0 +390001132 2 390001133 390001134 390001135 390001136 390001137 390001145 390001146 390001147 390001148 +390001133 0 1 CheckInt 1#39035|2|1 +390001134 0 CheckInt 1#39009|3|1 +390001135 0 CheckNpc 1#2001 +390001136 0 CheckNpc 1#4013 +390001137 1 390001138 390001144 +390001138 2 390001139 390001140 390001141 390001142 390001143 +390001139 0 CheckInt 1#40001|4|1 +390001140 0 1 CheckInt 1#30001|1|1 +390001141 0 1 CheckInt 1#30002|1|1 +390001142 0 1 CheckInt 1#30003|1|1 +390001143 0 DoMagic 1#4013|1#4013|0|715033 +390001144 0 1 DoMagic 1#4013|1#4013|0|715033 +390001145 0 CheckNpcInRange 1#2001|1#4013|1 +390001146 0 DoSetInt 1#39035|1 +390001147 0 DoSetInt 1#39036|0 +390001148 0 DoSetInt 1#39037|5 +390001149 2 390001150 390001151 390001152 390001153 390001154 390001155 390001156 390001157 390001158 390001159 390001160 390001161 390001162 390001163 390001164 390001165 +390001150 0 CheckInt 1#39035|2|1 +390001151 0 CheckInt 1#39037|5|1 +390001152 0 CheckNpc 1#2001 +390001153 0 CheckNpc 1#4013 +390001154 0 DoFaceToDir 1#2001|270 +390001155 0 DoGetMapPosition 1#10101|1#10102|S9 +390001156 0 DoGetMapPosition 1#10103|1#10104|S1 +390001157 0 DoCopyNote 1#10101|1#1703 +390001158 0 DoCopyNote 1#10102|1#1704 +390001159 0 DoCopyNote 1#10103|1#1705 +390001160 0 DoCopyNote 1#10104|1#1706 +390001161 0 DoSetInt 1#1701|1 +390001162 0 DoGetMapPosition 1#101|1#102|JM3 +390001163 0 DoSetPosition 1#4013|1#101|1#102|1#101|1#102|0 +390001164 0 DoSetInt 1#39035|3 +390001165 0 DoSetInt 1#39009|0 +390001166 3 390001167 390001174 390001191 +390001167 2 390001168 390001169 390001170 390001171 390001172 390001173 +390001168 0 1 CheckInt 1#39035|2|1 +390001169 0 CheckInt 1#39037|6|1 +390001170 0 CheckNpc 1#2001 +390001171 0 CheckNpc 1#4013 +390001172 0 1 CheckNpcInRange 1#2001|1#4013|1 +390001173 0 DoSetInt 1#39035|0 +390001174 2 390001175 390001176 390001177 390001178 390001179 390001187 390001188 390001189 390001190 +390001175 0 1 CheckInt 1#39035|2|1 +390001176 0 CheckInt 1#39009|0|1 +390001177 0 CheckNpc 1#2001 +390001178 0 CheckNpc 1#4013 +390001179 1 390001180 390001186 +390001180 2 390001181 390001182 390001183 390001184 390001185 +390001181 0 CheckInt 1#40001|4|3 +390001182 0 1 CheckInt 1#30001|1|1 +390001183 0 1 CheckInt 1#30002|1|1 +390001184 0 1 CheckInt 1#30003|1|1 +390001185 0 DoMagic 1#4013|1#4013|0|715032 +390001186 0 1 DoMagic 1#4013|1#4013|0|715033 +390001187 0 CheckNpcInRange 1#2001|1#4013|1 +390001188 0 DoSetInt 1#39035|1 +390001189 0 DoSetInt 1#39036|0 +390001190 0 DoSetInt 1#39037|6 +390001191 2 390001192 390001193 390001194 390001195 390001196 390001197 390001198 390001199 390001200 390001201 390001202 390001203 390001204 390001205 390001206 390001207 390001208 390001209 390001210 +390001192 0 CheckInt 1#39035|2|1 +390001193 0 CheckInt 1#39037|6|1 +390001194 0 CheckNpc 1#2001 +390001195 0 CheckNpc 1#4013 +390001196 0 DoFaceToDir 1#2001|90 +390001197 0 DoGetMapPosition 1#10101|1#10102|CM3 +390001198 0 DoAddInt 1#10101|1#10101|2 +390001199 0 DoAddInt 1#10101|1#10103|5000 +390001200 0 DoCopyNote 1#10102|1#10104 +390001201 0 DoCopyNote 1#10101|1#1703 +390001202 0 DoCopyNote 1#10102|1#1704 +390001203 0 DoCopyNote 1#10103|1#1705 +390001204 0 DoCopyNote 1#10104|1#1706 +390001205 0 DoSetInt 1#1701|1 +390001206 0 DoGetMapPosition 1#101|1#102|CM3 +390001207 0 DoSetPosition 1#4013|1#101|1#102|1#101|1#102|0 +390001208 0 DoSetInt 1#39035|3 +390001209 0 DoSetInt 1#39009|3 +390001210 0 DoSetInt 1#39029|3 +390001211 3 390001212 390001221 390001235 +390001212 2 390001213 390001214 390001215 390001216 390001217 390001220 +390001213 0 1 CheckInt 1#39035|2|1 +390001214 0 CheckInt 1#39037|8|1 +390001215 0 CheckNpc 1#2001 +390001216 0 CheckNpc 1#4023 +390001217 1 390001218 390001219 +390001218 0 1 CheckInt 1#40001|4|1 +390001219 0 1 CheckNpcInRange 1#2001|1#4023|1 +390001220 0 DoSetInt 1#39035|0 +390001221 2 390001222 390001223 390001224 390001225 390001226 390001231 390001232 390001233 390001234 +390001222 0 1 CheckInt 1#39035|2|1 +390001223 0 CheckInt 1#39009|3|1 +390001224 0 CheckNpc 1#2001 +390001225 0 CheckNpc 1#4023 +390001226 1 390001227 390001230 +390001227 2 390001228 390001229 +390001228 0 CheckInt 1#40001|4|1 +390001229 0 DoMagic 1#4023|1#4023|0|715032 +390001230 0 1 DoMagic 1#4023|1#4023|0|715033 +390001231 0 CheckNpcInRange 1#2001|1#4023|1 +390001232 0 DoSetInt 1#39035|1 +390001233 0 DoSetInt 1#39036|0 +390001234 0 DoSetInt 1#39037|8 +390001235 2 390001236 390001237 390001238 390001239 390001240 390001241 390001242 390001243 390001244 +390001236 0 CheckInt 1#39035|2|1 +390001237 0 CheckInt 1#39037|8|1 +390001238 0 CheckNpc 1#2001 +390001239 0 CheckNpc 1#4023 +390001240 0 DoFaceToDir 1#2001|270 +390001241 0 DoTipsClose 1301021402 +390001242 0 DoSetInt 1#39073|2 +390001243 0 DoSetInt 1#40001|5 +390001244 0 DoSetInt 1#39035|3 +390001245 3 390001246 390001255 390001269 +390001246 2 390001247 390001248 390001249 390001250 390001251 390001254 +390001247 0 1 CheckInt 1#39035|2|1 +390001248 0 CheckInt 1#39037|9|1 +390001249 0 CheckNpc 1#2001 +390001250 0 CheckNpc 1#4031 +390001251 1 390001252 390001253 +390001252 0 1 CheckInt 1#40001|5|1 +390001253 0 1 CheckNpcInRange 1#2001|1#4031|1 +390001254 0 DoSetInt 1#39035|0 +390001255 2 390001256 390001257 390001258 390001259 390001260 390001265 390001266 390001267 390001268 +390001256 0 1 CheckInt 1#39035|2|1 +390001257 0 CheckInt 1#39009|3|1 +390001258 0 CheckNpc 1#2001 +390001259 0 CheckNpc 1#4031 +390001260 1 390001261 390001264 +390001261 2 390001262 390001263 +390001262 0 CheckInt 1#40001|5|1 +390001263 0 DoMagic 1#4031|1#4031|0|715032 +390001264 0 1 DoMagic 1#4031|1#4031|0|715033 +390001265 0 CheckNpcInRange 1#2001|1#4031|1 +390001266 0 DoSetInt 1#39035|1 +390001267 0 DoSetInt 1#39036|0 +390001268 0 DoSetInt 1#39037|9 +390001269 2 390001270 390001271 390001272 390001273 390001274 390001275 390001276 390001277 390001278 +390001270 0 CheckInt 1#39035|2|1 +390001271 0 CheckInt 1#39037|9|1 +390001272 0 CheckNpc 1#2001 +390001273 0 CheckNpc 1#4031 +390001274 0 DoFaceToDir 1#2001|270 +390001275 0 DoSetInt 4#94001|4 +390001276 0 DoGetTime 1#1001|8 +390001277 0 DoSetInt 1#40001|6 +390001278 0 DoSetInt 1#39035|3 +390001279 3 390001280 390001289 390001301 +390001280 2 390001281 390001282 390001283 390001284 390001285 390001288 +390001281 0 1 CheckInt 1#39035|2|1 +390001282 0 CheckInt 1#39037|10|1 +390001283 0 CheckNpc 1#2001 +390001284 0 CheckNpc 1#4032 +390001285 1 390001286 390001287 +390001286 0 1 CheckArea 1#2001|CDJQ +390001287 0 1 CheckNpcInAngle 1#2001|1#4032|60 +390001288 0 DoSetInt 1#39035|0 +390001289 2 390001290 390001291 390001292 390001293 390001294 390001295 390001296 390001297 390001298 390001299 390001300 +390001290 0 1 CheckInt 1#39035|2|1 +390001291 0 CheckInt 1#39009|3|1 +390001292 0 CheckInt 1#39019|0|1 +390001293 0 CheckInt 1#40001|5|1 +390001294 0 CheckNpc 1#2001 +390001295 0 CheckNpc 1#4032 +390001296 0 CheckArea 1#2001|CDJQ +390001297 0 CheckNpcInAngle 1#2001|1#4032|60 +390001298 0 DoSetInt 1#39035|1 +390001299 0 DoSetInt 1#39036|0 +390001300 0 DoSetInt 1#39037|10 +390001301 2 390001302 390001303 390001304 390001305 390001306 390001307 390001308 390001309 390001310 390001311 +390001302 0 CheckInt 1#39035|2|1 +390001303 0 CheckInt 1#39037|10|1 +390001304 0 CheckNpc 1#2001 +390001305 0 CheckNpc 1#4032 +390001306 0 DoMagic 1#2001|1#2001|0|710003 +390001307 0 DoShowFightUi 0 +390001308 0 DoGetTime 1#39039|0.5 +390001309 0 DoSetInt 1#39019|1 +390001310 0 DoSetInt 1#39035|3 +390001311 0 DoSetInt 1#40001|6 +390001312 2 390001313 390001314 390001315 390001316 390001317 390001318 390001319 390001320 390001321 390001322 390001323 390001324 +390001313 0 CheckInt 1#39019|1|1 +390001314 0 CheckPassTime 1#39039|0 +390001315 0 CheckNpc 1#2001 +390001316 0 DoGetRoleNpc 1#2001|1#2002|1 +390001317 0 CheckNpc 1#2002 +390001318 0 DoMagic 1#2001|1#2001|0|700253 +390001319 0 DoMagic 1#2002|1#2002|0|700253 +390001320 0 DoGetMapPosition 1#1111|1#2222|S3 +390001321 0 DoGetMapPosition 1#3333|1#4444|B301 +390001322 0 DoSetInt 1#5555|1 +390001323 0 DoSetPosition 1#2001|1#1111|1#2222|1#3333|1#4444|1#5555 +390001324 0 DoSetInt 1#39019|2 +390001325 2 390001326 390001327 390001328 390001329 390001330 390001331 390001332 390001333 390001334 390001335 +390001326 0 CheckInt 1#39019|2|1 +390001327 0 CheckPassTime 1#39039|0 +390001328 0 CheckInt 1#30002|2|1 +390001329 0 CheckNpc 1#2001 +390001330 0 DoGetRoleNpc 1#2001|1#2002|0 +390001331 0 CheckNpc 1#2002 +390001332 0 DoSetInt 1#101|21 +390001333 0 DoSwitch 1#2001|1#101 +390001334 0 DoGetTime 1#39039|2 +390001335 0 DoSetInt 1#39019|3 +390001336 2 390001337 390001338 390001339 390001340 390001341 390001342 390001343 390001344 390001345 390001346 390001347 390001348 390001349 +390001337 0 CheckInt 1#39019|3|1 +390001338 0 CheckPassTime 1#39039|0 +390001339 0 CheckNpc 1#2001 +390001340 0 DoGetRoleNpc 1#2001|1#2002|0 +390001341 0 CheckNpc 1#2002 +390001342 0 DoMagic 1#2001|1#2001|0|700288 +390001343 0 DoMagic 1#2002|1#2002|0|700288 +390001344 0 DoMagic 1#2002|1#2002|0|710004 +390001345 0 DoShowFightUi 1 +390001346 0 DoSetUiButtonState 0|20|0 +390001347 0 DoSetUiButtonState 0|21|0 +390001348 0 DoSetUiButtonState 0|22|0 +390001349 0 DoSetInt 1#39019|4 +390001350 2 200008 390001352 390001353 390001354 390001355 390001356 390001357 390001358 200010 +390001352 0 CheckInt 1#37001|1|1 +390001353 0 CheckInt 1#39009|0|1 +390001354 0 CheckInt 1#39029|1|1 +390001355 0 DoTipsShow 1301021403|0|0 +390001356 0 DoSetInt 1#37002|1 +390001357 0 DoSetInt 1#37026|1 +390001358 0 DoSetNpcId 1#37771|91030 +390001360 2 200008 390001362 390001363 390001364 390001365 390001366 390001367 390001368 390001369 200010 +390001362 0 CheckInt 1#37001|2|1 +390001363 0 CheckInt 1#39009|0|1 +390001364 0 CheckInt 1#39029|2|1 +390001365 0 CheckInt 1#40001|3|1 +390001366 0 DoTipsShow 1301021403|0|0 +390001367 0 DoSetInt 1#37002|1 +390001368 0 DoSetInt 1#37026|1 +390001369 0 DoSetNpcId 1#37771|90340 +390001371 2 200008 390001373 390001374 390001375 390001376 390001377 390001378 390001379 390001380 200010 390001382 390001383 390001384 390001385 390001386 390001387 +390001373 0 CheckInt 1#37001|3|1 +390001374 0 CheckInt 1#39019|1|3 +390001375 0 CheckInt 1#40001|5|3 +390001376 0 DoTipsShow 1301021403|0|0 +390001377 0 DoSetInt 1#37002|3 +390001378 0 DoSetInt 1#37023|1 +390001379 0 DoSetNpcId 1#37771|90210 +390001380 0 DoSetNpcId 1#37772|91030 +390001382 0 DoMagic 1#3003|1#3003|0|715031 +390001383 0 DoMagic 1#3013|1#3013|0|715031 +390001384 0 DoMagic 1#3023|1#3023|0|715031 +390001385 0 DoMagic 1#3003|1#3003|0|715030 +390001386 0 DoMagic 1#3013|1#3013|0|715030 +390001387 0 DoMagic 1#3023|1#3023|0|715030 +390001388 2 200006 390001390 +390001390 1 390001391 390001396 390001401 +390001391 2 390001392 390001393 390001394 390001395 +390001392 0 CheckInt 1#30001|2|1 +390001393 0 CheckInt 1#30002|0|1 +390001394 0 DoTipsShow 1301021401|0|0 +390001395 0 DoSetInt 1#40001|1 +390001396 2 390001397 390001398 390001399 390001400 +390001397 0 CheckInt 1#30002|2|1 +390001398 0 CheckInt 1#30003|0|1 +390001399 0 DoTipsShow 1301021402|0|0 +390001400 0 DoSetInt 1#40001|4 +390001401 2 390001402 390001403 390001404 390001405 390001406 +390001402 0 CheckInt 1#30003|2|1 +390001403 0 DoTriggerEvent 130102140 +390001404 0 DoTipsClose 1301021403 +390001405 0 DoSetInt 4#94001|1 +390001406 0 DoGetTime 1#1001|8 +390001407 3 900018 200009 390001410 390001411 390001412 390001413 390001414 +390001410 0 DoSetInt 1#30011|87 +390001411 0 DoSetInt 1#30012|111 +390001412 0 DoSetInt 1#30013|205 +390001413 0 DoGetTime 1#39990|300 +390001414 2 390001415 390001416 390001417 390001418 390001419 390001420 390001421 390001422 390001423 390001424 390001425 390001426 390001427 390001428 390001429 390001430 390001431 +390001415 0 DoAddNpc 0|1#2006|2006|21|2|PB1|0|0|PB1|0|0|0 +390001416 0 DoAddNpc 0|1#4001|91380|1#30011|1|YY1|0|0|YY2|0|0|0 +390001417 0 DoAddNpc 0|1#4002|91210|1#30011|2|YY2|0|0|YY1|0|0|0 +390001418 0 DoAddNpc 0|1#4003|91380|1#30011|1|YY3|0|0|YY4|0|0|0 +390001419 0 DoAddNpc 0|1#4004|91110|1#30011|2|YY4|0|0|YY3|0|0|0 +390001420 0 DoMagic 1#4001|1#4001|0|700230 +390001421 0 DoMagic 1#4002|1#4002|0|700230 +390001422 0 DoMagic 1#4003|1#4003|0|700230 +390001423 0 DoMagic 1#4004|1#4004|0|700230 +390001424 0 DoMagic 1#4001|1#4001|0|701022 +390001425 0 DoMagic 1#4002|1#4002|0|701022 +390001426 0 DoMagic 1#4003|1#4003|0|701022 +390001427 0 DoMagic 1#4004|1#4004|0|701022 +390001428 0 DoMagic 1#4002|1#4001|0|700304 +390001429 0 DoMagic 1#4001|1#4002|0|700304 +390001430 0 DoMagic 1#4004|1#4003|0|700304 +390001431 0 DoMagic 1#4003|1#4004|0|700304 +390001432 2 200000 390001434 +390001434 3 200050 200023 390001437 390001446 390001453 390001459 390001466 +390001437 2 390001438 390001439 390001440 390001441 390001442 390001443 390001444 390001445 +390001438 0 CheckNpc 1#4001 +390001439 0 CheckNpc 1#4002 +390001440 0 CheckNpc 1#4003 +390001441 0 CheckNpc 1#4004 +390001442 0 DoMagic 1#4002|1#4001|0|700304 +390001443 0 DoMagic 1#4001|1#4002|0|700304 +390001444 0 DoMagic 1#4004|1#4003|0|700304 +390001445 0 DoMagic 1#4003|1#4004|0|700304 +390001446 2 200008 390001448 390001449 390001450 390001451 200010 +390001448 0 CheckInt 1#37001|1|1 +390001449 0 DoSetInt 1#37002|3 +390001450 0 DoSetNpcId 1#37771|91030 +390001451 0 DoSetNpcId 1#37772|91090 +390001453 2 200008 390001455 390001456 390001457 200010 +390001455 0 CheckInt 1#37001|2|1 +390001456 0 DoSetInt 1#37002|2 +390001457 0 DoSetNpcId 1#37771|91120 +390001459 2 200008 390001461 390001462 390001463 390001464 200010 +390001461 0 CheckInt 1#37001|3|1 +390001462 0 DoSetInt 1#37002|3 +390001463 0 DoSetNpcId 1#37771|90340 +390001464 0 DoSetNpcId 1#37772|90140 +390001466 2 200006 390001468 390001469 390001470 +390001468 0 CheckInt 1#30003|2|1 +390001469 0 DoSetInt 4#94001|1 +390001470 0 DoGetTime 1#1001|8 +390001471 3 900018 200009 390001474 390001475 390001476 390001477 390001478 390001479 390001481 390001482 390001483 390001484 390001485 390001486 +390001474 0 DoSetInt 1#30011|87 +390001475 0 DoSetInt 1#30012|111 +390001476 0 DoSetInt 1#30013|205 +390001477 0 DoSetInt 1#40001|0 +390001478 0 DoGetTime 1#39990|300 +390001479 0 DoSetInt 1#39070|1301031401 +390001481 0 DoSetAreaToObstacle AW1|0 +390001482 0 DoShowSceneEffect AW1|0 +390001483 0 DoSetAreaToObstacle AW2|1 +390001484 0 DoShowSceneEffect AW2|1 +390001485 0 DoSetAreaToObstacle AW3|1 +390001486 0 DoShowSceneEffect AW3|1 +390001487 2 200000 390001489 +390001489 3 200050 200023 390001492 390001496 390001505 390001515 390001522 390001528 +390001492 2 390001493 390001494 390001495 +390001493 0 CheckInt 1#40001|0|1 +390001494 0 DoSetInt 1#39071|1 +390001495 0 DoSetInt 1#40001|1 +390001496 2 200008 390001498 390001499 200027 390001501 390001502 390001503 200010 +390001498 0 CheckInt 1#37001|1|1 +390001499 0 CheckInt 1#40001|1|1 +390001501 0 DoSetInt 1#37002|3 +390001502 0 DoSetNpcId 1#37771|91030 +390001503 0 DoSetNpcId 1#37772|91090 +390001505 2 200008 390001507 390001508 390001509 390001510 390001511 390001512 390001513 200010 +390001507 0 CheckInt 1#37001|2|1 +390001508 0 DoSetAreaToObstacle AW2|0 +390001509 0 DoShowSceneEffect AW2|0 +390001510 0 DoSetInt 1#37002|5 +390001511 0 DoSetNpcId 1#37771|91120 +390001512 0 DoSetNpcId 1#37772|91030 +390001513 0 DoSetNpcId 1#37774|91090 +390001515 2 200008 390001517 390001518 390001519 390001520 200010 +390001517 0 CheckInt 1#37001|3|1 +390001518 0 DoSetInt 1#37002|4 +390001519 0 DoSetNpcId 1#37771|91120 +390001520 0 DoSetNpcId 1#37773|91160 +390001522 2 390001523 200027 390001525 390001526 390001527 +390001523 0 CheckInt 1#40001|2|1 +390001525 0 DoSetInt 4#94001|4 +390001526 0 DoGetTime 1#1001|8 +390001527 0 DoSetInt 1#40001|3 +390001528 2 200006 390001530 390001531 390001532 +390001530 0 CheckInt 1#30003|2|1 +390001531 0 DoSetInt 1#39072|1 +390001532 0 DoSetInt 1#40001|2 +390001533 3 900018 200009 390001536 390001537 390001538 390001539 390001540 390001541 390001542 390001543 390001544 390001545 390001547 +390001536 0 DoSetInt 1#30011|87 +390001537 0 DoSetInt 1#30012|111 +390001538 0 DoSetInt 1#30013|205 +390001539 0 DoSetInt 1#40001|0 +390001540 0 DoSetInt 1#40002|0 +390001541 0 DoGetTime 1#40011|0 +390001542 0 DoGetTime 1#40012|0 +390001543 0 DoGetTime 1#40013|0 +390001544 0 DoGetTime 1#39990|300 +390001545 0 DoSetInt 1#39070|1301031601 +390001547 2 390001548 +390001548 0 DoAddNpc 0|1#2006|2006|21|2|JQ|0|0|JQ|0|0|0 +390001549 2 200000 390001551 +390001551 3 200050 200023 200005 390001555 390001559 390001620 390001684 390001708 390001721 390001796 390001808 +390001555 2 390001556 390001557 390001558 +390001556 0 CheckInt 1#40001|0|1 +390001557 0 DoSetInt 1#39071|3 +390001558 0 DoSetInt 1#40001|1 +390001559 2 390001560 390001561 390001562 +390001560 0 CheckInt 1#40001|2|1 +390001561 0 CheckNpc 1#2001 +390001562 1 390001563 390001567 390001571 390001575 390001590 390001605 +390001563 2 390001564 390001565 390001566 +390001564 0 CheckNpc 1#3001 +390001565 0 DoMagic 1#2001|1#3001|0|700304 +390001566 0 1 DoReturnTrue +390001567 2 390001568 390001569 390001570 +390001568 0 CheckNpc 1#3002 +390001569 0 DoMagic 1#2001|1#3002|0|700304 +390001570 0 1 DoReturnTrue +390001571 2 390001572 390001573 390001574 +390001572 0 CheckNpc 1#3003 +390001573 0 DoMagic 1#2001|1#3003|0|700304 +390001574 0 1 DoReturnTrue +390001575 2 390001576 390001577 390001589 +390001576 0 CheckNpc 1#3007 +390001577 1 390001578 390001588 +390001578 2 390001579 390001580 390001581 +390001579 0 CheckNpc 1#3004 +390001580 0 DoMagic 1#3004|1#3007|0|700304 +390001581 1 390001582 390001587 +390001582 2 390001583 390001584 390001585 390001586 +390001583 0 CheckPassTime 1#40011|0 +390001584 0 CheckNpcInRange 1#3004|1#3007|3 +390001585 0 DoMagic 1#3004|1#3004|0|715103 +390001586 0 DoGetTime 1#40011|7 +390001587 0 DoReturnTrue +390001588 0 DoMagic 1#2001|1#3007|0|700304 +390001589 0 1 DoReturnTrue +390001590 2 390001591 390001592 390001604 +390001591 0 CheckNpc 1#3008 +390001592 1 390001593 390001603 +390001593 2 390001594 390001595 390001596 +390001594 0 CheckNpc 1#3005 +390001595 0 DoMagic 1#3005|1#3008|0|700304 +390001596 1 390001597 390001602 +390001597 2 390001598 390001599 390001600 390001601 +390001598 0 CheckPassTime 1#40012|0 +390001599 0 CheckNpcInRange 1#3005|1#3008|3 +390001600 0 DoMagic 1#3005|1#3005|0|715103 +390001601 0 DoGetTime 1#40012|7 +390001602 0 DoReturnTrue +390001603 0 DoMagic 1#2001|1#3008|0|700304 +390001604 0 1 DoReturnTrue +390001605 2 390001606 390001607 390001619 +390001606 0 CheckNpc 1#3009 +390001607 1 390001608 390001618 +390001608 2 390001609 390001610 390001611 +390001609 0 CheckNpc 1#3006 +390001610 0 DoMagic 1#3006|1#3009|0|700304 +390001611 1 390001612 390001617 +390001612 2 390001613 390001614 390001615 390001616 +390001613 0 CheckPassTime 1#40013|0 +390001614 0 CheckNpcInRange 1#3006|1#3009|3 +390001615 0 DoMagic 1#3006|1#3006|0|715103 +390001616 0 DoGetTime 1#40013|7 +390001617 0 DoReturnTrue +390001618 0 DoMagic 1#2001|1#3009|0|700304 +390001619 0 1 DoReturnTrue +390001620 2 390001621 200027 390001623 390001624 390001625 390001626 390001627 390001628 390001629 390001630 390001631 390001632 390001633 390001634 390001635 390001645 390001649 390001659 390001663 390001667 390001671 390001675 390001679 390001683 +390001621 0 CheckInt 1#40001|1|1 +390001623 0 DoMagic 1#2001|1#2001|0|700333 +390001624 0 DoTipsShow 1301031501|0|0 +390001625 0 DoTipsShow 1301031511|0|0 +390001626 0 DoAddNpc 0|1#3001|91210|1#30011|2|B101|0|0|S1|0|0|0 +390001627 0 DoAddNpc 0|1#3002|91210|1#30011|2|B102|0|0|S1|0|0|0 +390001628 0 DoAddNpc 0|1#3003|91210|1#30011|2|B103|0|0|S1|0|0|0 +390001629 0 DoAddNpc 0|1#3004|91210|1#30011|4|B104|0|0|JQ|0|0|0 +390001630 0 DoAddNpc 0|1#3005|91210|1#30011|4|B105|0|0|JQ|0|0|0 +390001631 0 DoAddNpc 0|1#3006|91210|1#30011|4|B106|0|0|JQ|0|0|0 +390001632 0 DoAddNpc 0|1#3007|91210|1#30011|2|B107|0|0|B104|0|0|0 +390001633 0 DoAddNpc 0|1#3008|91210|1#30011|2|B108|0|0|B105|0|0|0 +390001634 0 DoAddNpc 0|1#3009|91210|1#30011|2|B109|0|0|B106|0|0|0 +390001635 2 390001636 390001637 390001638 390001639 390001640 390001641 390001642 390001643 390001644 +390001636 0 DoMagic 1#3001|1#3001|0|715075 +390001637 0 DoMagic 1#3002|1#3002|0|715075 +390001638 0 DoMagic 1#3003|1#3003|0|715075 +390001639 0 DoMagic 1#3004|1#3004|0|715075 +390001640 0 DoMagic 1#3005|1#3005|0|715075 +390001641 0 DoMagic 1#3006|1#3006|0|715075 +390001642 0 DoMagic 1#3007|1#3007|0|715075 +390001643 0 DoMagic 1#3008|1#3008|0|715075 +390001644 0 DoMagic 1#3009|1#3009|0|715075 +390001645 2 390001646 390001647 390001648 +390001646 0 DoMagic 1#3004|1#3004|0|700208 +390001647 0 DoMagic 1#3005|1#3005|0|700208 +390001648 0 DoMagic 1#3006|1#3006|0|700208 +390001649 2 390001650 390001651 390001652 390001653 390001654 390001655 390001656 390001657 390001658 +390001650 0 DoMagic 1#3001|1#3001|0|700501 +390001651 0 DoMagic 1#3002|1#3002|0|700501 +390001652 0 DoMagic 1#3003|1#3003|0|700501 +390001653 0 DoMagic 1#3004|1#3004|0|700501 +390001654 0 DoMagic 1#3005|1#3005|0|700501 +390001655 0 DoMagic 1#3006|1#3006|0|700501 +390001656 0 DoMagic 1#3007|1#3007|0|700501 +390001657 0 DoMagic 1#3008|1#3008|0|700501 +390001658 0 DoMagic 1#3009|1#3009|0|700501 +390001659 2 390001660 390001661 390001662 +390001660 0 DoMagic 1#3007|1#3007|0|700227 +390001661 0 DoMagic 1#3008|1#3008|0|700227 +390001662 0 DoMagic 1#3009|1#3009|0|700227 +390001663 2 390001664 390001665 390001666 +390001664 0 DoMagic 1#3007|1#3007|0|710085 +390001665 0 DoMagic 1#3008|1#3008|0|710085 +390001666 0 DoMagic 1#3009|1#3009|0|710085 +390001667 2 390001668 390001669 390001670 +390001668 0 DoMagic 1#3004|1#3004|0|715101 +390001669 0 DoMagic 1#3005|1#3005|0|715101 +390001670 0 DoMagic 1#3006|1#3006|0|715101 +390001671 2 390001672 390001673 390001674 +390001672 0 DoMagic 1#3004|1#3004|0|710001 +390001673 0 DoMagic 1#3005|1#3005|0|710001 +390001674 0 DoMagic 1#3006|1#3006|0|710001 +390001675 2 390001676 390001677 390001678 +390001676 0 DoMagic 1#3004|1#3004|0|715099 +390001677 0 DoMagic 1#3005|1#3005|0|715099 +390001678 0 DoMagic 1#3006|1#3006|0|715099 +390001679 2 390001680 390001681 390001682 +390001680 0 DoMagic 1#3004|1#3004|0|715097 +390001681 0 DoMagic 1#3005|1#3005|0|715097 +390001682 0 DoMagic 1#3006|1#3006|0|715097 +390001683 0 DoSetInt 1#40001|2 +390001684 3 390001685 390001694 390001701 +390001685 2 390001686 390001689 390001690 390001691 390001692 390001693 +390001686 1 390001687 390001688 +390001687 0 CheckInt 1#40001|2|1 +390001688 0 CheckInt 1#40001|3|1 +390001689 0 CheckNpc 1#2001 +390001690 0 CheckExistBuffByKind 1#2001|7101600 +390001691 0 DoTipsShow 1301031512|0|0 +390001692 0 DoGetTime 1#30000|2 +390001693 0 DoSetInt 1#40001|20 +390001694 2 390001695 390001696 390001697 390001698 390001699 390001700 +390001695 0 CheckInt 1#40001|20|1 +390001696 0 CheckPassTime 1#30000|0 +390001697 0 CheckNpc 1#2001 +390001698 0 DoTipsShow 1301031513|0|0 +390001699 0 DoGetTime 1#30000|2 +390001700 0 DoSetInt 1#40001|21 +390001701 2 390001702 390001703 390001704 390001705 390001706 390001707 +390001702 0 CheckInt 1#40001|21|1 +390001703 0 CheckPassTime 1#30000|0 +390001704 0 CheckNpc 1#2001 +390001705 0 DoSetInt 4#94001|4 +390001706 0 DoGetTime 1#1001|8 +390001707 0 DoSetInt 1#40001|22 +390001708 2 390001709 390001710 390001711 390001712 390001713 390001714 390001715 390001716 390001717 390001718 390001719 390001720 +390001709 0 CheckInt 1#40001|2|1 +390001710 0 CheckNpc 1#2001 +390001711 0 CheckNpc 1#2006 +390001712 0 1 CheckNpc 1#3001 +390001713 0 1 CheckNpc 1#3002 +390001714 0 1 CheckNpc 1#3003 +390001715 0 1 CheckNpc 1#3007 +390001716 0 1 CheckNpc 1#3008 +390001717 0 1 CheckNpc 1#3009 +390001718 0 DoMagic 1#2006|1#2006|0|715032 +390001719 0 DoTipsShow 1301031514|0|0 +390001720 0 DoSetInt 1#40001|3 +390001721 2 390001722 390001723 390001724 390001725 390001789 390001790 390001791 390001792 390001793 390001794 390001795 +390001722 0 CheckInt 1#40001|3|1 +390001723 0 CheckNpc 1#2001 +390001724 0 CheckNpc 1#2006 +390001725 1 390001726 390001747 390001768 390001788 +390001726 2 390001727 390001728 390001729 390001730 390001731 390001746 +390001727 0 CheckNpc 1#3004 +390001728 0 DoGetNpcPosition 1#3004|1#1111|1#2222 +390001729 0 DoGetNpcPosition 1#2006|1#3333|1#4444 +390001730 0 DoGetMapPosition 1#5555|1#6666|TP1 +390001731 1 390001732 390001737 390001741 +390001732 2 390001733 390001734 390001735 390001736 +390001733 0 CheckNpcInRange 1#3004|1#2006|1.5 +390001734 0 DoRemoveNpc 1#3004 +390001735 0 DoMagic 1#2006|1#2006|0|790013 +390001736 0 DoAddInt 1#40002|1#40002|1 +390001737 2 390001738 390001739 390001740 +390001738 0 1 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001739 0 DoFaceToNpc 1#3004|1#2006|1 +390001740 0 DoMoveToNpc 1#3004|1#2006|0|0 +390001741 2 390001742 390001743 390001744 390001745 +390001742 0 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001743 0 DoFaceToNpc 1#3004|1#2006|1 +390001744 0 DoSetPosition 1#3004|1#5555|1#6666|1#3333|1#4444|0 +390001745 0 DoMagic 1#3004|1#3004|0|790013 +390001746 0 1 DoReturnTrue +390001747 2 390001748 390001749 390001750 390001751 390001752 390001767 +390001748 0 CheckNpc 1#3005 +390001749 0 DoGetNpcPosition 1#3005|1#1111|1#2222 +390001750 0 DoGetNpcPosition 1#2006|1#3333|1#4444 +390001751 0 DoGetMapPosition 1#5555|1#6666|TP2 +390001752 1 390001753 390001758 390001762 +390001753 2 390001754 390001755 390001756 390001757 +390001754 0 CheckNpcInRange 1#3005|1#2006|1.5 +390001755 0 DoRemoveNpc 1#3005 +390001756 0 DoMagic 1#2006|1#2006|0|790013 +390001757 0 DoAddInt 1#40002|1#40002|1 +390001758 2 390001759 390001760 390001761 +390001759 0 1 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001760 0 DoFaceToNpc 1#3005|1#2006|1 +390001761 0 DoMoveToNpc 1#3005|1#2006|0|0 +390001762 2 390001763 390001764 390001765 390001766 +390001763 0 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001764 0 DoFaceToNpc 1#3005|1#2006|1 +390001765 0 DoSetPosition 1#3005|1#5555|1#6666|1#3333|1#4444|0 +390001766 0 DoMagic 1#3005|1#3005|0|790013 +390001767 0 1 DoReturnTrue +390001768 2 390001769 390001770 390001771 390001772 390001773 +390001769 0 CheckNpc 1#3006 +390001770 0 DoGetNpcPosition 1#3006|1#1111|1#2222 +390001771 0 DoGetNpcPosition 1#2006|1#3333|1#4444 +390001772 0 DoGetMapPosition 1#5555|1#6666|TP3 +390001773 1 390001774 390001779 390001783 +390001774 2 390001775 390001776 390001777 390001778 +390001775 0 CheckNpcInRange 1#3006|1#2006|1.5 +390001776 0 DoRemoveNpc 1#3006 +390001777 0 DoMagic 1#2006|1#2006|0|790013 +390001778 0 DoAddInt 1#40002|1#40002|1 +390001779 2 390001780 390001781 390001782 +390001780 0 1 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001781 0 DoFaceToNpc 1#3006|1#2006|1 +390001782 0 DoMoveToNpc 1#3006|1#2006|0|0 +390001783 2 390001784 390001785 390001786 390001787 +390001784 0 DoGetObstacleDistanceEx 1#7777|1#1111|1#2222|1#3333|1#4444 +390001785 0 DoFaceToNpc 1#3006|1#2006|1 +390001786 0 DoSetPosition 1#3006|1#5555|1#6666|1#3333|1#4444|0 +390001787 0 DoMagic 1#3006|1#3006|0|790013 +390001788 0 DoReturnTrue +390001789 0 1 CheckNpc 1#3004 +390001790 0 1 CheckNpc 1#3005 +390001791 0 1 CheckNpc 1#3006 +390001792 0 DoTipsShow 1301031502|0|0 +390001793 0 DoTipsShow 1301031515|0|0 +390001794 0 DoGetTime 1#30000|2 +390001795 0 DoSetInt 1#40001|4 +390001796 2 390001797 390001798 390001799 390001800 390001801 390001802 390001803 390001804 390001805 390001806 390001807 +390001797 0 CheckInt 1#40001|4|1 +390001798 0 CheckNpc 1#2001 +390001799 0 CheckNpc 1#2006 +390001800 0 CheckNpcInRange 1#2001|1#2006|1.5 +390001801 0 DoMagic 1#2006|1#2006|0|715033 +390001802 0 DoAddNpc 0|1#4001|91110|1#30011|1|JC1|0|0|JQ|0|0|0 +390001803 0 DoAddNpc 0|1#4002|91110|1#30011|1|JC2|0|0|JQ|0|0|0 +390001804 0 DoGetMapPosition 1#1111|1#2222|CS1 +390001805 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +390001806 0 DoSetInt 1#39072|5 +390001807 0 DoSetInt 1#40001|5 +390001808 2 390001809 200027 390001811 390001816 390001817 390001818 +390001809 0 CheckInt 1#40001|5|1 +390001811 1 390001812 390001815 +390001812 2 390001813 390001814 +390001813 0 CheckInt 1#40002|3|1 +390001814 0 DoTriggerEvent 130103160 +390001815 0 DoReturnTrue +390001816 0 DoSetInt 4#94001|4 +390001817 0 DoGetTime 1#1001|8 +390001818 0 DoSetInt 1#40001|6 +390001819 3 900018 200009 390001822 390001823 390001824 390001825 390001826 390001827 390001829 +390001822 0 DoSetInt 1#30011|93 +390001823 0 DoSetInt 1#30012|119 +390001824 0 DoSetInt 1#30013|220 +390001825 0 DoSetInt 1#40001|0 +390001826 0 DoGetTime 1#39990|300 +390001827 0 DoSetInt 1#39070|1301041401 +390001829 2 390001830 +390001830 0 DoAddNpc 0|1#2006|2006|21|2|JS|0|0|PB1|0|0|0 +390001831 2 200000 390001833 +390001833 3 200050 200023 390001836 390001840 390001849 390001856 390001866 +390001836 2 390001837 390001838 390001839 +390001837 0 CheckInt 1#40001|0|1 +390001838 0 DoSetInt 1#39071|1 +390001839 0 DoSetInt 1#40001|1 +390001840 2 200008 200027 390001843 390001844 390001845 390001846 390001847 200010 +390001843 0 CheckInt 1#37001|1|1 +390001844 0 CheckInt 1#40001|1|1 +390001845 0 DoSetInt 1#37002|3 +390001846 0 DoSetNpcId 1#37771|91030 +390001847 0 DoSetNpcId 1#37772|91100 +390001849 2 200008 390001851 390001852 390001853 390001854 200010 +390001851 0 CheckInt 1#37001|2|1 +390001852 0 DoSetInt 1#37002|3 +390001853 0 DoSetNpcId 1#37771|91030 +390001854 0 DoSetNpcId 1#37772|91160 +390001856 2 390001857 390001858 390001859 390001860 390001861 390001862 390001863 390001864 390001865 +390001857 0 CheckInt 1#30002|2|1 +390001858 0 CheckInt 4#94001|0|1 +390001859 0 CheckNpc 1#2001 +390001860 0 CheckNpc 1#2006 +390001861 0 CheckNpcInRange 1#2001|1#2006|1.5 +390001862 0 DoIndicateRoleToLocation 0|JS||0 +390001863 0 DoMagic 1#2006|1#2006|0|715033 +390001864 0 DoSetInt 4#94001|4 +390001865 0 DoGetTime 1#1001|8 +390001866 2 200006 390001868 +390001868 1 390001869 +390001869 2 390001870 390001871 390001872 +390001870 0 CheckInt 1#30002|2|1 +390001871 0 DoIndicateRoleToLocation 0|JS||1 +390001872 0 DoMagic 1#2006|1#2006|0|715032 +390001873 3 900018 200009 390001876 390001877 390001878 390001879 390001880 390001881 390001882 390001883 390001884 390001885 390001886 390001887 390001888 390001889 390001890 390001891 390001892 390001893 390001895 390001902 390001903 390001904 390001905 390001906 390001907 390001908 +390001876 0 DoSetInt 1#30011|93 +390001877 0 DoSetInt 1#30012|119 +390001878 0 DoSetInt 1#30013|220 +390001879 0 DoSetInt 1#10303|0 +390001880 0 DoSetInt 1#40001|0 +390001881 0 DoSetInt 1#40003|0 +390001882 0 DoSetInt 1#40010|0 +390001883 0 DoSetInt 1#40011|0 +390001884 0 DoSetInt 1#40012|0 +390001885 0 DoSetInt 1#40013|0 +390001886 0 DoSetInt 1#40021|0 +390001887 0 DoSetInt 1#40022|0 +390001888 0 DoSetInt 1#40023|0 +390001889 0 DoSetInt 1#10101|0 +390001890 0 DoSetInt 1#10102|0 +390001891 0 DoGetTime 1#39990|300 +390001892 0 DoSetInt 4#91202|1 +390001893 0 DoSetInt 1#39070|1301041501 +390001895 2 390001896 390001897 390001898 390001899 390001900 390001901 +390001896 0 DoAddNpc 0|1#4100|2006|21|2|B102|0|0|PB1|0|0|0 +390001897 0 DoAddNpc 0|1#2006|2006|21|2|B999|0|0|PB1|0|0|0 +390001898 0 DoAddNpc 0|1#2007|2006|21|2|CS1|0|0|PB1|0|0|0 +390001899 0 DoAddNpc 0|1#2008|2006|21|2|CS2|0|0|PB1|0|0|0 +390001900 0 DoMagic 1#2006|1#2006|0|715032 +390001901 0 DoIndicateRoleToLocation 0|B999||1 +390001902 0 DoTipsShow 1301041501|0|0 +390001903 0 DoSetAreaToObstacle AW1|1 +390001904 0 DoShowSceneEffect AW1|1 +390001905 0 DoSetAreaToObstacle AW2|1 +390001906 0 DoShowSceneEffect AW2|1 +390001907 0 DoSetAreaToObstacle AW3|1 +390001908 0 DoShowSceneEffect AW3|1 +390001909 2 200000 390001911 +390001911 3 200050 200023 390001914 390001924 390001942 390001975 390001981 390002014 390002020 390002044 390002048 390002058 390002066 390002075 390002088 390002097 390002102 390002120 390002124 390002134 390002142 390002151 390002160 390002165 390002183 390002187 390002197 390002205 390002214 390002239 390002274 390002305 390002321 +390001914 2 390001915 390001916 390001917 390001918 390001919 390001920 390001921 390001922 390001923 +390001915 0 CheckInt 1#40001|0|1 +390001916 0 CheckNpc 1#2001 +390001917 0 CheckNpc 1#2006 +390001918 0 CheckNpcInRange 1#2001|1#2006|2 +390001919 0 DoIndicateRoleToLocation 0|B999||0 +390001920 0 DoFaceToNpc 1#2001|1#2006|1 +390001921 0 DoMagic 1#2006|1#2006|0|715033 +390001922 0 DoSetInt 1#39071|1 +390001923 0 DoSetInt 1#40001|1 +390001924 2 390001925 200027 390001927 390001928 390001929 390001930 390001931 390001932 390001933 390001934 390001939 390001940 390001941 +390001925 0 CheckInt 1#40001|1|1 +390001927 0 CheckNpc 1#2001 +390001928 0 DoTipsShow 1301041502|0|0 +390001929 0 DoIndicateRoleToLocation 0|B102||1 +390001930 0 DoMagic 1#4100|1#4100|0|715032 +390001931 0 DoSetAreaToObstacle AW1|0 +390001932 0 DoShowSceneEffect AW1|0 +390001933 0 DoSetInt 1#40001|2 +390001934 1 390001935 390001936 +390001935 0 CheckNormalEvent 1 +390001936 2 390001937 390001938 +390001937 0 DoGetNpcKind 1#2001|1#1 +390001938 0 CheckInt 1#1|1004|1 +390001939 0 DoTipsShow 1301041551|0|0 +390001940 0 DoAddNpc 0|1#4199|70010|21|3|JX1|0|0|CX1|0|0|0 +390001941 0 DoMagic 1#4199|1#4199|0|715075 +390001942 3 390001943 390001953 390001964 +390001943 2 390001944 390001945 390001946 390001947 390001948 390001949 390001950 390001951 390001952 +390001944 0 1 CheckInt 1#39035|2|1 +390001945 0 CheckInt 1#39037|1|1 +390001946 0 CheckInt 1#30002|0|1 +390001947 0 CheckInt 1#40003|0|1 +390001948 0 CheckNpc 1#2001 +390001949 0 CheckNpc 1#4199 +390001950 0 1 CheckNpcInRange 1#2001|1#4199|2 +390001951 0 DoSetInt 1#39037|0 +390001952 0 DoSetInt 1#39035|0 +390001953 2 390001954 390001955 390001956 390001957 390001958 390001959 390001960 390001961 390001962 390001963 +390001954 0 1 CheckInt 1#39035|2|1 +390001955 0 CheckInt 1#30002|0|1 +390001956 0 CheckInt 1#40003|0|1 +390001957 0 CheckNpc 1#2001 +390001958 0 CheckNpc 1#4199 +390001959 0 CheckNpcInRange 1#2001|1#4199|2 +390001960 0 DoCopyNote 1#4199|1#39042 +390001961 0 DoSetInt 1#39035|1 +390001962 0 DoSetInt 1#39036|0 +390001963 0 DoSetInt 1#39037|1 +390001964 2 390001965 390001966 390001967 390001968 390001969 390001970 390001971 390001972 390001973 390001974 +390001965 0 CheckInt 1#39035|2|1 +390001966 0 CheckInt 1#39037|1|1 +390001967 0 CheckInt 1#30002|0|1 +390001968 0 CheckInt 1#40003|0|1 +390001969 0 CheckNpc 1#2001 +390001970 0 CheckNpc 1#4199 +390001971 0 DoFaceToNpc 1#2001|1#4199|1 +390001972 0 DoFaceToNpc 1#4199|1#2001|1 +390001973 0 DoSetInt 1#39035|3 +390001974 0 DoSetInt 1#40003|1 +390001975 2 390001976 390001977 390001978 390001979 390001980 +390001976 0 CheckInt 1#40003|1|1 +390001977 0 CheckNpc 1#2001 +390001978 0 CheckNpc 1#4199 +390001979 0 DoTipsShow 1301041552|0|0 +390001980 0 DoSetInt 1#40003|2 +390001981 3 390001982 390001992 390002003 +390001982 2 390001983 390001984 390001985 390001986 390001987 390001988 390001989 390001990 390001991 +390001983 0 1 CheckInt 1#39035|2|1 +390001984 0 CheckInt 1#39037|1|1 +390001985 0 CheckInt 1#30002|0|1 +390001986 0 CheckInt 1#40003|2|1 +390001987 0 CheckNpc 1#2001 +390001988 0 CheckNpc 1#4199 +390001989 0 1 CheckNpcInRange 1#2001|1#4199|2 +390001990 0 DoSetInt 1#39037|0 +390001991 0 DoSetInt 1#39035|0 +390001992 2 390001993 390001994 390001995 390001996 390001997 390001998 390001999 390002000 390002001 390002002 +390001993 0 1 CheckInt 1#39035|2|1 +390001994 0 CheckInt 1#30002|0|1 +390001995 0 CheckInt 1#40003|2|1 +390001996 0 CheckNpc 1#2001 +390001997 0 CheckNpc 1#4199 +390001998 0 CheckNpcInRange 1#2001|1#4199|2 +390001999 0 DoCopyNote 1#4199|1#39042 +390002000 0 DoSetInt 1#39035|1 +390002001 0 DoSetInt 1#39036|0 +390002002 0 DoSetInt 1#39037|1 +390002003 2 390002004 390002005 390002006 390002007 390002008 390002009 390002010 390002011 390002012 390002013 +390002004 0 CheckInt 1#39035|2|1 +390002005 0 CheckInt 1#39037|1|1 +390002006 0 CheckInt 1#30002|0|1 +390002007 0 CheckInt 1#40003|2|1 +390002008 0 CheckNpc 1#2001 +390002009 0 CheckNpc 1#4199 +390002010 0 DoFaceToNpc 1#2001|1#4199|1 +390002011 0 DoFaceToNpc 1#4199|1#2001|1 +390002012 0 DoSetInt 1#39035|3 +390002013 0 DoSetInt 1#40003|3 +390002014 2 390002015 390002016 390002017 390002018 390002019 +390002015 0 CheckInt 1#40003|3|1 +390002016 0 CheckNpc 1#2001 +390002017 0 CheckNpc 1#4199 +390002018 0 DoTipsShow 1301041553|0|0 +390002019 0 DoSetInt 1#40003|4 +390002020 2 200008 390002022 390002023 390002024 390002025 390002026 390002027 390002028 390002029 390002030 390002031 200010 390002033 390002034 390002035 390002036 +390002022 0 CheckInt 1#37001|1|1 +390002023 0 CheckInt 1#40001|2|1 +390002024 0 CheckArea 1#2001|CGJ1 +390002025 0 DoIndicateRoleToLocation 0|B102||0 +390002026 0 DoTipsShow 1301041505|0|0 +390002027 0 DoMagic 1#4100|1#4100|0|715033 +390002028 0 DoSetAreaToObstacle AW1|1 +390002029 0 DoShowSceneEffect AW1|1 +390002030 0 DoSetInt 1#37002|3 +390002031 0 DoSetNpcId 1#37771|92110 +390002033 0 DoGetNpcPosition 1#3001|1#10101|1#10102 +390002034 0 CheckNpc 1#4199 +390002035 0 DoRemoveNpc 1#4199 +390002036 1 390002037 390002043 +390002037 2 390002038 390002039 390002040 390002041 390002042 +390002038 0 CheckInt 1#40003|4|1 +390002039 0 DoTipsShow 1301041555|0|0 +390002040 0 DoMagic 1#3001|1#3001|0|715273 +390002041 0 DoMagic 1#3011|1#3011|0|715272 +390002042 0 DoMagic 1#3021|1#3021|0|715272 +390002043 0 DoTipsShow 1301041554|0|0 +390002044 2 390002045 390002046 390002047 +390002045 0 CheckInt 1#30001|1|1 +390002046 0 CheckNpc 1#3001 +390002047 0 DoGetNpcPosition 1#3001|1#10101|1#10102 +390002048 2 390002049 390002050 390002051 390002052 390002053 390002054 390002055 390002056 390002057 +390002049 0 CheckInt 1#40011|0|1 +390002050 0 CheckNpc 1#3001 +390002051 0 1 CheckNpc 1#3011 +390002052 0 1 CheckNpc 1#3021 +390002053 0 DoMagic 1#3001|1#3001|0|700215 +390002054 0 DoMagic 1#3001|1#3001|0|710053 +390002055 0 DoMagic 1#3001|1#3001|0|715096 +390002056 0 DoTipsShow 1301041517|0|0 +390002057 0 DoSetInt 1#40011|1 +390002058 2 390002059 390002060 390002061 390002062 390002063 390002064 390002065 +390002059 0 CheckInt 1#40011|1|1 +390002060 0 CheckNpc 1#2001 +390002061 0 1 CheckNpc 1#3001 +390002062 0 DoAddNpc 0|1#4001|2006|21|2|PB1|0|0|PB1|0|0|0 +390002063 0 DoSetPosition 1#4001|1#10101|1#10102|1#10101|1#10102|0 +390002064 0 DoMagic 1#4001|1#4001|0|715047 +390002065 0 DoSetInt 1#40011|2 +390002066 2 390002067 390002068 390002069 390002070 390002071 390002072 390002073 390002074 +390002067 0 CheckInt 1#40011|2|1 +390002068 0 CheckNpc 1#2001 +390002069 0 CheckNpc 1#4001 +390002070 0 CheckNpcInRange 1#2001|1#4001|1 +390002071 0 DoTipsShow 1301041511|0|0 +390002072 0 DoMagic 1#4001|1#4001|0|790013 +390002073 0 DoMagic 1#4001|1#4001|0|715048 +390002074 0 DoSetInt 1#40011|3 +390002075 2 390002076 390002077 390002078 390002079 390002080 390002081 390002082 390002083 390002084 390002085 390002086 390002087 +390002076 0 CheckInt 1#40001|3|1 +390002077 0 CheckNpc 1#2001 +390002078 0 CheckNpc 1#2007 +390002079 0 CheckArea 1#2001|CG1 +390002080 0 DoIndicateRoleToLocation 0|B999||0 +390002081 0 DoIndicateRoleToLocation 0|CS1||1 +390002082 0 DoMagic 1#2007|1#2007|0|715032 +390002083 0 DoSetAreaToObstacle AW1|1 +390002084 0 DoShowSceneEffect AW1|1 +390002085 0 DoSetAreaToObstacle AW2|0 +390002086 0 DoShowSceneEffect AW2|0 +390002087 0 DoSetInt 1#40001|4 +390002088 2 390002089 390002090 390002091 390002092 390002093 390002094 390002095 390002096 +390002089 0 CheckInt 1#40001|4|1 +390002090 0 CheckNpc 1#2001 +390002091 0 CheckNpc 1#2007 +390002092 0 CheckNpcInRange 1#2001|1#2007|1.5 +390002093 0 DoIndicateRoleToLocation 0|CS1||0 +390002094 0 DoMagic 1#2007|1#2007|0|715033 +390002095 0 DoSetInt 1#39072|1 +390002096 0 DoSetInt 1#40001|5 +390002097 2 390002098 200027 390002100 390002101 +390002098 0 CheckInt 1#40001|5|1 +390002100 0 DoIndicateRoleToLocation 0|S2||1 +390002101 0 DoSetInt 1#40001|6 +390002102 2 200008 390002104 390002105 390002106 390002107 390002108 390002109 390002110 390002111 390002112 200010 390002114 390002115 390002116 390002117 390002118 390002119 +390002104 0 CheckInt 1#37001|2|1 +390002105 0 CheckInt 1#40001|6|1 +390002106 0 CheckArea 1#2001|CG2 +390002107 0 DoIndicateRoleToLocation 0|S2||0 +390002108 0 DoTipsShow 1301041505|0|0 +390002109 0 DoSetAreaToObstacle AW2|1 +390002110 0 DoShowSceneEffect AW2|1 +390002111 0 DoSetInt 1#37002|3 +390002112 0 DoSetNpcId 1#37771|92110 +390002114 0 DoGetNpcPosition 1#3012|1#10101|1#10102 +390002115 0 CheckInt 1#40003|4|1 +390002116 0 DoTipsShow 1301041555|0|0 +390002117 0 DoMagic 1#3002|1#3002|0|715272 +390002118 0 DoMagic 1#3012|1#3012|0|715273 +390002119 0 DoMagic 1#3022|1#3022|0|715272 +390002120 2 390002121 390002122 390002123 +390002121 0 CheckInt 1#30002|1|1 +390002122 0 CheckNpc 1#3012 +390002123 0 DoGetNpcPosition 1#3012|1#10101|1#10102 +390002124 2 390002125 390002126 390002127 390002128 390002129 390002130 390002131 390002132 390002133 +390002125 0 CheckInt 1#40012|0|1 +390002126 0 1 CheckNpc 1#3002 +390002127 0 CheckNpc 1#3012 +390002128 0 1 CheckNpc 1#3022 +390002129 0 DoMagic 1#3012|1#3012|0|700215 +390002130 0 DoMagic 1#3012|1#3012|0|710053 +390002131 0 DoMagic 1#3012|1#3012|0|715096 +390002132 0 DoTipsShow 1301041517|0|0 +390002133 0 DoSetInt 1#40012|1 +390002134 2 390002135 390002136 390002137 390002138 390002139 390002140 390002141 +390002135 0 CheckInt 1#40012|1|1 +390002136 0 CheckNpc 1#2001 +390002137 0 1 CheckNpc 1#3012 +390002138 0 DoAddNpc 0|1#4002|2006|21|2|PB1|0|0|PB1|0|0|0 +390002139 0 DoSetPosition 1#4002|1#10101|1#10102|1#10101|1#10102|0 +390002140 0 DoMagic 1#4002|1#4002|0|715047 +390002141 0 DoSetInt 1#40012|2 +390002142 2 390002143 390002144 390002145 390002146 390002147 390002148 390002149 390002150 +390002143 0 CheckInt 1#40012|2|1 +390002144 0 CheckNpc 1#2001 +390002145 0 CheckNpc 1#4002 +390002146 0 CheckNpcInRange 1#2001|1#4002|1 +390002147 0 DoTipsShow 1301041512|0|0 +390002148 0 DoMagic 1#4002|1#4002|0|790013 +390002149 0 DoMagic 1#4002|1#4002|0|715048 +390002150 0 DoSetInt 1#40012|3 +390002151 2 390002152 390002153 390002154 390002155 390002156 390002157 390002158 390002159 +390002152 0 CheckInt 1#40001|7|1 +390002153 0 CheckNpc 1#2001 +390002154 0 CheckNpc 1#2008 +390002155 0 CheckNpcInRange 1#2001|1#2008|1.5 +390002156 0 DoIndicateRoleToLocation 0|CS2||0 +390002157 0 DoMagic 1#2008|1#2008|0|715033 +390002158 0 DoSetInt 1#39073|2 +390002159 0 DoSetInt 1#40001|8 +390002160 2 390002161 200027 390002163 390002164 +390002161 0 CheckInt 1#40001|8|1 +390002163 0 DoIndicateRoleToLocation 0|S3||1 +390002164 0 DoSetInt 1#40001|9 +390002165 2 200008 390002167 390002168 390002169 390002170 390002171 390002172 390002173 390002174 390002175 200010 390002177 390002178 390002179 390002180 390002181 390002182 +390002167 0 CheckInt 1#37001|3|1 +390002168 0 CheckInt 1#40001|9|1 +390002169 0 CheckArea 1#2001|CG3 +390002170 0 DoIndicateRoleToLocation 0|S3||0 +390002171 0 DoTipsShow 1301041505|0|0 +390002172 0 DoSetAreaToObstacle AW3|1 +390002173 0 DoShowSceneEffect AW3|1 +390002174 0 DoSetInt 1#37002|3 +390002175 0 DoSetNpcId 1#37771|92110 +390002177 0 DoGetNpcPosition 1#3023|1#10101|1#10102 +390002178 0 CheckInt 1#40003|4|1 +390002179 0 DoTipsShow 1301041555|0|0 +390002180 0 DoMagic 1#3003|1#3003|0|715272 +390002181 0 DoMagic 1#3013|1#3013|0|715272 +390002182 0 DoMagic 1#3023|1#3023|0|715273 +390002183 2 390002184 390002185 390002186 +390002184 0 CheckInt 1#30003|1|1 +390002185 0 CheckNpc 1#3023 +390002186 0 DoGetNpcPosition 1#3023|1#10101|1#10102 +390002187 2 390002188 390002189 390002190 390002191 390002192 390002193 390002194 390002195 390002196 +390002188 0 CheckInt 1#40013|0|1 +390002189 0 1 CheckNpc 1#3003 +390002190 0 1 CheckNpc 1#3013 +390002191 0 CheckNpc 1#3023 +390002192 0 DoMagic 1#3023|1#3023|0|700215 +390002193 0 DoMagic 1#3023|1#3023|0|710053 +390002194 0 DoMagic 1#3023|1#3023|0|715096 +390002195 0 DoTipsShow 1301041517|0|0 +390002196 0 DoSetInt 1#40013|1 +390002197 2 390002198 390002199 390002200 390002201 390002202 390002203 390002204 +390002198 0 CheckInt 1#40013|1|1 +390002199 0 CheckNpc 1#2001 +390002200 0 1 CheckNpc 1#3023 +390002201 0 DoAddNpc 0|1#4003|2006|21|2|PB1|0|0|PB1|0|0|0 +390002202 0 DoSetPosition 1#4003|1#10101|1#10102|1#10101|1#10102|0 +390002203 0 DoMagic 1#4003|1#4003|0|715047 +390002204 0 DoSetInt 1#40013|2 +390002205 2 390002206 390002207 390002208 390002209 390002210 390002211 390002212 390002213 +390002206 0 CheckInt 1#40013|2|1 +390002207 0 CheckNpc 1#2001 +390002208 0 CheckNpc 1#4003 +390002209 0 CheckNpcInRange 1#2001|1#4003|1 +390002210 0 DoTipsShow 1301041513|0|0 +390002211 0 DoMagic 1#4003|1#4003|0|790013 +390002212 0 DoMagic 1#4003|1#4003|0|715048 +390002213 0 DoSetInt 1#40013|3 +390002214 3 390002215 390002222 390002230 +390002215 2 390002216 390002217 390002218 390002219 390002220 390002221 +390002216 0 1 CheckInt 1#39035|2|1 +390002217 0 CheckInt 1#40001|10|1 +390002218 0 CheckNpc 1#2001 +390002219 0 CheckNpc 1#2006 +390002220 0 1 CheckNpcInRange 1#2001|1#2006|2 +390002221 0 DoSetInt 1#39035|0 +390002222 2 390002223 390002224 390002225 390002226 390002227 390002228 390002229 +390002223 0 1 CheckInt 1#39035|2|1 +390002224 0 CheckInt 1#40001|10|1 +390002225 0 CheckNpc 1#2001 +390002226 0 CheckNpc 1#2006 +390002227 0 CheckNpcInRange 1#2001|1#2006|2 +390002228 0 DoSetInt 1#39035|1 +390002229 0 DoSetInt 1#39036|2 +390002230 2 390002231 390002232 390002233 390002234 390002235 390002236 390002237 390002238 +390002231 0 CheckInt 1#39035|2|1 +390002232 0 CheckInt 1#40001|10|1 +390002233 0 CheckNpc 1#2001 +390002234 0 CheckNpc 1#2006 +390002235 0 DoFaceToNpc 1#2001|1#2006|1 +390002236 0 DoMagic 1#2006|1#2006|0|715033 +390002237 0 DoSetInt 1#39035|3 +390002238 0 DoSetInt 1#40001|11 +390002239 2 390002240 390002241 390002242 390002243 +390002240 0 CheckInt 1#40001|11|1 +390002241 0 CheckNpc 1#2001 +390002242 0 CheckNpc 1#2008 +390002243 1 390002244 390002255 +390002244 2 390002245 390002246 390002247 390002248 390002249 390002250 390002251 390002252 390002253 390002254 +390002245 0 CheckInt 1#40011|3|1 +390002246 0 CheckInt 1#40012|3|1 +390002247 0 CheckInt 1#40013|3|1 +390002248 0 DoAddNpc 0|1#2009|90110|9999|1|B999|0|0|S999|0|0|0 +390002249 0 DoMagic 1#2009|1#2009|0|700012 +390002250 0 DoMagic 1#2009|1#2009|0|700208 +390002251 0 DoTipsShow 1301041504|0|0 +390002252 0 DoTipsShow 1301041514|0|0 +390002253 0 DoSetInt 1#40010|1 +390002254 0 DoSetInt 1#40001|12 +390002255 2 390002256 390002257 390002273 +390002256 0 DoTipsShow 1301041515|0|0 +390002257 3 390002258 390002263 390002268 +390002258 2 390002259 390002260 390002261 390002262 +390002259 0 CheckNpc 1#4001 +390002260 0 DoMagic 1#4001|1#4001|0|715048 +390002261 0 DoSetInt 1#40011|3 +390002262 0 DoReturnTrue +390002263 2 390002264 390002265 390002266 390002267 +390002264 0 CheckNpc 1#4002 +390002265 0 DoMagic 1#4002|1#4002|0|715048 +390002266 0 DoSetInt 1#40012|3 +390002267 0 DoReturnTrue +390002268 2 390002269 390002270 390002271 390002272 +390002269 0 CheckNpc 1#4003 +390002270 0 DoMagic 1#4003|1#4003|0|715048 +390002271 0 DoSetInt 1#40013|3 +390002272 0 DoReturnTrue +390002273 0 DoSetInt 1#40001|13 +390002274 3 390002275 390002282 390002290 +390002275 2 390002276 390002277 390002278 390002279 390002280 390002281 +390002276 0 1 CheckInt 1#39035|2|1 +390002277 0 CheckInt 1#40001|12|1 +390002278 0 CheckNpc 1#2001 +390002279 0 CheckNpc 1#2009 +390002280 0 1 CheckNpcInRange 1#2001|1#2009|2 +390002281 0 DoSetInt 1#39035|0 +390002282 2 390002283 390002284 390002285 390002286 390002287 390002288 390002289 +390002283 0 1 CheckInt 1#39035|2|1 +390002284 0 CheckInt 1#40001|12|1 +390002285 0 CheckNpc 1#2001 +390002286 0 CheckNpc 1#2009 +390002287 0 CheckNpcInRange 1#2001|1#2009|2 +390002288 0 DoSetInt 1#39035|1 +390002289 0 DoSetInt 1#39036|2 +390002290 2 390002291 390002292 390002293 390002294 390002295 390002296 390002297 390002298 390002299 390002300 390002301 390002302 390002303 390002304 +390002291 0 CheckInt 1#39035|2|1 +390002292 0 CheckInt 1#40001|12|1 +390002293 0 CheckNpc 1#2001 +390002294 0 CheckNpc 1#2009 +390002295 0 DoFaceToNpc 1#2001|1#2009|1 +390002296 0 DoTipsShow 1301041516|0|0 +390002297 0 DoShowDynamicHpWidget 1#2009|1|1|0 +390002298 0 DoMagic 1#2009|1#2009|0|700019 +390002299 0 DoMagic 1#2009|1#2009|0|700271 +390002300 0 DoMagic 1#2009|1#2009|0|760213 +390002301 0 DoMagic 1#2009|1#2009|0|760253 +390002302 0 DoSetInt 1#39035|3 +390002303 0 DoSetInt 1#39074|1 +390002304 0 DoSetInt 1#40001|14 +390002305 2 200008 390002307 390002308 390002313 390002314 390002315 390002316 390002317 390002318 390002319 200010 +390002307 0 CheckInt 1#37001|4|1 +390002308 1 390002309 390002312 +390002309 2 390002310 200027 +390002310 0 CheckInt 1#40001|14|1 +390002312 0 CheckInt 1#40001|13|1 +390002313 0 DoTipsShow 1301041505|0|0 +390002314 0 DoIndicateRoleToLocation 0|B999||0 +390002315 0 DoSetInt 1#37002|7 +390002316 0 DoSetNpcId 1#37771|90190 +390002317 0 DoSetNpcId 1#37772|91210 +390002318 0 DoSetNpcId 1#37774|91110 +390002319 0 DoSetNpcId 1#37776|91170 +390002321 2 200006 390002323 +390002323 1 390002324 390002332 390002341 390002348 +390002324 2 390002325 390002326 390002327 390002328 390002329 390002330 390002331 +390002325 0 CheckInt 1#30001|2|1 +390002326 0 CheckInt 1#30002|0|1 +390002327 0 DoTipsShow 1301041502|0|0 +390002328 0 DoIndicateRoleToLocation 0|B999||1 +390002329 0 DoSetInt 1#40001|3 +390002330 0 DoSetAreaToObstacle AW1|0 +390002331 0 DoShowSceneEffect AW1|0 +390002332 2 390002333 390002334 390002335 390002336 390002337 390002338 390002339 390002340 +390002333 0 CheckInt 1#30002|2|1 +390002334 0 CheckInt 1#30003|0|1 +390002335 0 DoTipsShow 1301041502|0|0 +390002336 0 DoIndicateRoleToLocation 0|CS2||1 +390002337 0 DoMagic 1#2008|1#2008|0|715032 +390002338 0 DoSetInt 1#40001|7 +390002339 0 DoSetAreaToObstacle AW3|0 +390002340 0 DoShowSceneEffect AW3|0 +390002341 2 390002342 390002343 390002344 390002345 390002346 390002347 +390002342 0 CheckInt 1#30003|2|1 +390002343 0 CheckInt 1#30004|0|1 +390002344 0 DoTipsShow 1301041503|0|0 +390002345 0 DoMagic 1#2006|1#2006|0|715032 +390002346 0 DoIndicateRoleToLocation 0|B999||1 +390002347 0 DoSetInt 1#40001|10 +390002348 2 390002349 390002350 390002355 390002356 +390002349 0 CheckInt 1#30004|2|1 +390002350 1 390002351 390002354 +390002351 2 390002352 390002353 +390002352 0 CheckInt 1#40010|1|1 +390002353 0 DoTriggerEvent 130104150 +390002354 0 DoReturnTrue +390002355 0 DoSetInt 4#94001|1 +390002356 0 DoGetTime 1#1001|8 +390002357 3 900018 200009 390002360 390002361 390002362 390002363 390002364 390002365 390002366 390002367 390002368 390002370 390002381 390002382 390002383 390002384 390002385 390002386 390002387 390002388 390002389 390002390 +390002360 0 DoSetInt 1#30011|93 +390002361 0 DoSetInt 1#30012|119 +390002362 0 DoSetInt 1#30013|220 +390002363 0 DoSetInt 1#40001|0 +390002364 0 DoSetInt 1#40002|0 +390002365 0 DoSetInt 1#40003|0 +390002366 0 DoSetInt 1#40004|0 +390002367 0 DoGetTime 1#39990|300 +390002368 0 DoSetInt 1#39070|1301051401 +390002370 2 390002371 390002372 390002373 390002374 390002375 390002376 390002377 390002378 390002379 390002380 +390002371 0 DoAddNpc 0|1#4001|2006|1#30011|3|S1|0|0|S1|0|1|0 +390002372 0 DoAddNpc 0|1#4002|2006|1#30011|3|S2|0|0|S2|0|1|0 +390002373 0 DoAddNpc 0|1#4003|2006|1#30011|3|S3|0|0|S3|0|1|0 +390002374 0 DoAddNpc 0|1#4004|2006|1#30011|3|JX1|0|0|JX1|0|1|0 +390002375 0 DoAddNpc 0|1#4005|2009|1#30011|3|JX2|0|0|B301|0|1|0 +390002376 0 DoAddNpc 0|1#4006|90140|1#30012|1|JX3|0|0|JX3|0|1|0 +390002377 0 DoMagic 1#4006|1#4006|0|700007 +390002378 0 DoMagic 1#4006|1#4006|0|710165 +390002379 0 DoMagic 1#4006|1#4006|0|700208 +390002380 0 DoMagic 1#4006|1#4006|0|997150 +390002381 0 DoSetAreaToObstacle AW5|1 +390002382 0 DoShowSceneEffect AW5|1 +390002383 0 DoSetAreaToObstacle LJ1|1 +390002384 0 DoShowSceneEffect LJ1|1 +390002385 0 DoSetAreaToObstacle LJ2|1 +390002386 0 DoShowSceneEffect LJ2|1 +390002387 0 DoSetAreaToObstacle LJ3|1 +390002388 0 DoShowSceneEffect LJ3|1 +390002389 0 DoSetAreaToObstacle LJ4|1 +390002390 0 DoShowSceneEffect LJ4|1 +390002391 2 200000 390002393 +390002393 3 200050 200023 200005 390002397 390002438 390002448 390002464 390002468 390002482 390002525 390002542 390002546 390002557 390002564 390002569 390002600 390002608 390002644 390002654 390002661 390002696 390002704 390002740 390002750 390002756 +390002397 3 390002398 390002407 390002417 +390002398 2 390002399 390002400 390002401 390002402 390002403 390002404 390002405 390002406 +390002399 0 1 CheckInt 1#39035|2|1 +390002400 0 CheckInt 1#39037|4|1 +390002401 0 CheckInt 1#30001|0|1 +390002402 0 CheckInt 1#40002|0|1 +390002403 0 CheckNpc 1#2001 +390002404 0 CheckNpc 1#4004 +390002405 0 1 CheckNpcInRange 1#2001|1#4004|1.5 +390002406 0 DoSetInt 1#39035|0 +390002407 2 390002408 390002409 390002410 390002411 390002412 390002413 390002414 390002415 390002416 +390002408 0 1 CheckInt 1#39035|2|1 +390002409 0 CheckInt 1#30001|0|1 +390002410 0 CheckInt 1#40002|0|1 +390002411 0 CheckNpc 1#2001 +390002412 0 CheckNpc 1#4004 +390002413 0 CheckNpcInRange 1#2001|1#4004|1.5 +390002414 0 DoSetInt 1#39035|1 +390002415 0 DoSetInt 1#39036|2 +390002416 0 DoSetInt 1#39037|4 +390002417 2 390002418 390002419 390002420 390002421 390002422 390002423 390002424 390002425 390002426 390002427 390002428 390002429 390002430 390002431 390002432 390002433 390002434 390002435 390002436 390002437 +390002418 0 CheckInt 1#39035|2|1 +390002419 0 CheckInt 1#39037|4|1 +390002420 0 CheckInt 1#30001|0|1 +390002421 0 CheckInt 1#40002|0|1 +390002422 0 CheckNpc 1#2001 +390002423 0 CheckNpc 1#4004 +390002424 0 DoFaceToNpc 1#2001|1#4004|1 +390002425 0 DoMagic 1#4001|1#4001|0|715033 +390002426 0 DoMagic 1#4002|1#4002|0|715033 +390002427 0 DoMagic 1#4003|1#4003|0|715033 +390002428 0 DoMagic 1#4004|1#4004|0|790013 +390002429 0 DoIndicateRoleToLocation 0|S1||0 +390002430 0 DoSetAreaToObstacle AW5|0 +390002431 0 DoShowSceneEffect AW5|0 +390002432 0 DoSetAreaToObstacle LJ4|0 +390002433 0 DoShowSceneEffect LJ4|0 +390002434 0 DoSetInt 1#39070|1301051409 +390002435 0 DoSetInt 1#39071|3 +390002436 0 DoSetInt 1#39035|3 +390002437 0 DoSetInt 1#40002|1 +390002438 2 390002439 200027 390002441 390002442 390002443 390002444 390002445 390002446 390002447 +390002439 0 CheckInt 1#40002|1|1 +390002441 0 CheckNpc 1#2001 +390002442 0 CheckNpc 1#4006 +390002443 0 DoCopyNote 1#2001|1#40004 +390002444 0 DoMagic 1#2001|1#2001|0|710003 +390002445 0 DoShowFightUi 0 +390002446 0 DoGetTime 1#30000|1.5 +390002447 0 DoSetInt 1#40002|2 +390002448 2 390002449 390002450 390002451 390002452 390002453 390002454 390002455 390002456 390002457 390002458 390002459 390002460 390002461 390002462 390002463 +390002449 0 CheckInt 1#40002|2|1 +390002450 0 CheckPassTime 1#30000|0 +390002451 0 CheckNpc 1#2001 +390002452 0 CheckNpc 1#4006 +390002453 0 DoGetMapPosition 1#101|1#102|B101 +390002454 0 DoGetMapPosition 1#103|1#104|JX4 +390002455 0 DoSetPosition 1#4006|1#101|1#102|1#103|1#104|1 +390002456 0 DoSetCustomEnergyBarActive 1#2001|0 +390002457 0 DoControlNpc 1#2001|1#4006|0 +390002458 0 DoAddNpc 0|1#4999|70070|1#30013|1|JX1|0|0|B101|0|0|0 +390002459 0 DoMagic 1#4999|1#4999|0|700208 +390002460 0 DoTipsShow 1301051404|0|0 +390002461 0 DoTipsShow 1301051413|0|0 +390002462 0 DoGetTime 1#30000|1.5 +390002463 0 DoSetInt 1#40002|3 +390002464 2 390002465 390002466 390002467 +390002465 0 CheckNpc 1#4999 +390002466 0 1 CheckAction 1#4999|1 +390002467 0 DoCastSkill 1#4999|100724 +390002468 2 390002469 390002470 390002471 390002472 390002473 390002474 390002475 390002476 390002477 390002478 390002479 390002480 390002481 +390002469 0 CheckInt 1#40002|3|1 +390002470 0 CheckPassTime 1#30000|0 +390002471 0 CheckNpc 1#2001 +390002472 0 CheckNpc 1#4006 +390002473 0 CheckNpc 1#40004 +390002474 0 DoMagic 1#40004|1#40004|0|710004 +390002475 0 DoShowFightUi 1 +390002476 0 DoSetInt 1#20190904|1 +390002477 0 DoSetUiActive 1#2001|32|0 +390002478 0 DoSetUiButtonState 1#2001|15|0 +390002479 0 DoSetUiButtonState 1#2001|16|0 +390002480 0 DoSetUiButtonState 1#2001|18|1 +390002481 0 DoSetInt 1#40002|4 +390002482 2 390002483 390002484 390002485 390002521 390002522 390002523 390002524 +390002483 0 CheckInt 1#40002|4|1 +390002484 0 CheckNpc 1#2001 +390002485 1 390002486 390002515 +390002486 2 390002487 390002512 390002513 390002514 +390002487 1 390002488 390002491 390002494 390002497 390002500 390002503 390002506 390002509 +390002488 2 390002489 390002490 +390002489 0 DoGetObstacleDistance 1#1|1#2001|0 +390002490 0 CheckInt 1#1|2|4 +390002491 2 390002492 390002493 +390002492 0 DoGetObstacleDistance 1#1|1#2001|45 +390002493 0 CheckInt 1#1|2|4 +390002494 2 390002495 390002496 +390002495 0 DoGetObstacleDistance 1#1|1#2001|90 +390002496 0 CheckInt 1#1|2|4 +390002497 2 390002498 390002499 +390002498 0 DoGetObstacleDistance 1#1|1#2001|135 +390002499 0 CheckInt 1#1|2|4 +390002500 2 390002501 390002502 +390002501 0 DoGetObstacleDistance 1#1|1#2001|180 +390002502 0 CheckInt 1#1|2|4 +390002503 2 390002504 390002505 +390002504 0 DoGetObstacleDistance 1#1|1#2001|225 +390002505 0 CheckInt 1#1|2|4 +390002506 2 390002507 390002508 +390002507 0 DoGetObstacleDistance 1#1|1#2001|270 +390002508 0 CheckInt 1#1|2|4 +390002509 2 390002510 390002511 +390002510 0 DoGetObstacleDistance 1#1|1#2001|315 +390002511 0 CheckInt 1#1|2|4 +390002512 0 DoAbortSkill 1#2001|1 +390002513 0 DoCastSkill 1#2001|901401 +390002514 0 DoTipsShow 1301051414|0|0 +390002515 2 390002516 390002517 390002518 390002519 390002520 +390002516 0 DoGetClickOperation 1#2001|1#1321|1#1322 +390002517 0 CheckInt 1#1321|18|1 +390002518 0 DoAbortSkill 1#2001|1 +390002519 0 DoCastSkill 1#2001|901401 +390002520 0 DoTipsShow 1301051415|0|0 +390002521 0 DoMagic 1#2001|1#2001|0|700216 +390002522 0 DoSetUiButtonState 1#2001|18|0 +390002523 0 DoGetTime 1#30000|2 +390002524 0 DoSetInt 1#40002|5 +390002525 2 390002526 390002527 390002528 390002529 390002530 390002531 390002532 390002533 +390002526 0 CheckInt 1#40002|5|1 +390002527 0 CheckPassTime 1#30000|0 +390002528 0 CheckNpc 1#2001 +390002529 0 CheckNpc 1#4005 +390002530 0 CheckExistBuffByKind 1#2001|1000110 +390002531 0 DoMagic 1#2001|1#2001|0|700013 +390002532 0 DoMagic 1#2001|1#2001|0|700017 +390002533 1 390002534 390002538 +390002534 2 390002535 390002536 390002537 +390002535 0 CheckNpcInRange 1#2001|1#4005|3 +390002536 0 DoMagic 1#4005|1#4005|0|715045 +390002537 0 DoSetInt 1#40002|6 +390002538 2 390002539 390002540 390002541 +390002539 0 DoTipsShow 1301051417|0|0 +390002540 0 DoGetTime 1#30000|2 +390002541 0 DoSetInt 1#40002|7 +390002542 2 390002543 390002544 390002545 +390002543 0 CheckInt 1#40002|6|1 +390002544 0 DoSetInt 1#39072|2 +390002545 0 DoSetInt 1#40002|10 +390002546 2 390002547 200027 390002549 390002550 390002551 390002552 390002553 390002554 390002555 390002556 +390002547 0 CheckInt 1#40002|10|1 +390002549 0 DoTipsShow 1301051416|0|0 +390002550 0 DoSetUiActive 1#2001|40|0 +390002551 0 DoSetUiButtonState 1#2001|15|0 +390002552 0 DoSetUiButtonState 1#2001|16|0 +390002553 0 DoSetUiButtonState 1#2001|17|0 +390002554 0 DoSetUiButtonState 1#2001|18|0 +390002555 0 DoGetTime 1#30000|2 +390002556 0 DoSetInt 1#40002|11 +390002557 2 390002558 390002559 390002560 390002561 390002562 390002563 +390002558 0 CheckInt 1#40002|11|1 +390002559 0 CheckPassTime 1#30000|0 +390002560 0 DoTriggerEvent 130105140 +390002561 0 DoSetInt 4#94001|4 +390002562 0 DoGetTime 1#1001|4 +390002563 0 DoSetInt 1#40002|12 +390002564 2 390002565 390002566 390002567 390002568 +390002565 0 CheckInt 1#40002|7|1 +390002566 0 CheckPassTime 1#30000|0 +390002567 0 DoSetInt 1#39999|1 +390002568 0 DoSetInt 1#40002|8 +390002569 3 390002570 390002579 390002589 +390002570 2 390002571 390002572 390002573 390002574 390002575 390002576 390002577 390002578 +390002571 0 1 CheckInt 1#39035|2|1 +390002572 0 CheckInt 1#39037|5|1 +390002573 0 CheckInt 1#40002|0|1 +390002574 0 CheckInt 1#40003|0|1 +390002575 0 CheckNpc 1#2001 +390002576 0 CheckNpc 1#4005 +390002577 0 1 CheckNpcInRange 1#2001|1#4005|2 +390002578 0 DoSetInt 1#39035|0 +390002579 2 390002580 390002581 390002582 390002583 390002584 390002585 390002586 390002587 390002588 +390002580 0 1 CheckInt 1#39035|2|1 +390002581 0 CheckInt 1#40002|0|1 +390002582 0 CheckInt 1#40003|0|1 +390002583 0 CheckNpc 1#2001 +390002584 0 CheckNpc 1#4005 +390002585 0 CheckNpcInRange 1#2001|1#4005|2 +390002586 0 DoSetInt 1#39035|1 +390002587 0 DoSetInt 1#39036|2 +390002588 0 DoSetInt 1#39037|5 +390002589 2 390002590 390002591 390002592 390002593 390002594 390002595 390002596 390002597 390002598 390002599 +390002590 0 CheckInt 1#39035|2|1 +390002591 0 CheckInt 1#39037|5|1 +390002592 0 CheckInt 1#40002|0|1 +390002593 0 CheckInt 1#40003|0|1 +390002594 0 CheckNpc 1#2001 +390002595 0 CheckNpc 1#4005 +390002596 0 DoFaceToNpc 1#2001|1#4005|1 +390002597 0 DoTipsShow 1301051412|0|0 +390002598 0 DoSetInt 1#39035|3 +390002599 0 DoSetInt 1#40003|1 +390002600 2 390002601 390002602 390002603 390002604 390002605 390002606 390002607 +390002601 0 CheckInt 1#40001|0|1 +390002602 0 CheckNpc 1#4001 +390002603 0 DoMagic 1#4001|1#4001|0|715032 +390002604 0 DoTipsShow 1301051401|0|0 +390002605 0 DoTipsShow 1301051411|0|0 +390002606 0 DoIndicateRoleToLocation 0|S1||1 +390002607 0 DoSetInt 1#40001|1 +390002608 3 390002609 390002618 390002628 +390002609 2 390002610 390002611 390002612 390002613 390002614 390002615 390002616 390002617 +390002610 0 1 CheckInt 1#39035|2|1 +390002611 0 CheckInt 1#39037|1|1 +390002612 0 CheckInt 1#40001|1|1 +390002613 0 CheckInt 1#40002|0|1 +390002614 0 CheckNpc 1#2001 +390002615 0 CheckNpc 1#4001 +390002616 0 1 CheckNpcInRange 1#2001|1#4001|2 +390002617 0 DoSetInt 1#39035|0 +390002618 2 390002619 390002620 390002621 390002622 390002623 390002624 390002625 390002626 390002627 +390002619 0 1 CheckInt 1#39035|2|1 +390002620 0 CheckInt 1#40001|1|1 +390002621 0 CheckInt 1#40002|0|1 +390002622 0 CheckNpc 1#2001 +390002623 0 CheckNpc 1#4001 +390002624 0 CheckNpcInRange 1#2001|1#4001|2 +390002625 0 DoSetInt 1#39035|1 +390002626 0 DoSetInt 1#39036|2 +390002627 0 DoSetInt 1#39037|1 +390002628 2 390002629 390002630 390002631 390002632 390002633 390002634 390002635 390002636 390002637 390002638 390002639 390002640 390002641 390002642 390002643 +390002629 0 CheckInt 1#39035|2|1 +390002630 0 CheckInt 1#39037|1|1 +390002631 0 CheckInt 1#40001|1|1 +390002632 0 CheckInt 1#40002|0|1 +390002633 0 CheckNpc 1#2001 +390002634 0 CheckNpc 1#4001 +390002635 0 DoFaceToNpc 1#2001|1#4001|1 +390002636 0 DoMagic 1#4001|1#4001|0|715033 +390002637 0 DoMagic 1#4001|1#4001|0|790013 +390002638 0 DoIndicateRoleToLocation 0|S1||0 +390002639 0 DoSetAreaToObstacle LJ1|0 +390002640 0 DoShowSceneEffect LJ1|0 +390002641 0 DoSetInt 1#39071|3 +390002642 0 DoSetInt 1#39035|3 +390002643 0 DoSetInt 1#40001|2 +390002644 2 200008 390002646 390002647 200027 390002649 390002650 390002651 390002652 200010 +390002646 0 CheckInt 1#37001|1|1 +390002647 0 CheckInt 1#40001|2|1 +390002649 0 DoTipsShow 1301051403|0|0 +390002650 0 DoSetInt 1#37002|3 +390002651 0 DoSetNpcId 1#37771|91120 +390002652 0 DoSetNpcId 1#37772|91030 +390002654 2 390002655 390002656 390002657 390002658 390002659 390002660 +390002655 0 CheckInt 1#40001|3|1 +390002656 0 CheckNpc 1#2001 +390002657 0 CheckArea 1#2001|CG3 +390002658 0 DoSetAreaToObstacle AW2|1 +390002659 0 DoShowSceneEffect AW2|1 +390002660 0 DoSetInt 1#40001|4 +390002661 3 390002662 390002671 390002681 +390002662 2 390002663 390002664 390002665 390002666 390002667 390002668 390002669 390002670 +390002663 0 1 CheckInt 1#39035|2|1 +390002664 0 CheckInt 1#39037|2|1 +390002665 0 CheckInt 1#40001|4|1 +390002666 0 CheckInt 1#40002|0|1 +390002667 0 CheckNpc 1#2001 +390002668 0 CheckNpc 1#4002 +390002669 0 1 CheckNpcInRange 1#2001|1#4002|2 +390002670 0 DoSetInt 1#39035|0 +390002671 2 390002672 390002673 390002674 390002675 390002676 390002677 390002678 390002679 390002680 +390002672 0 1 CheckInt 1#39035|2|1 +390002673 0 CheckInt 1#40001|4|1 +390002674 0 CheckInt 1#40002|0|1 +390002675 0 CheckNpc 1#2001 +390002676 0 CheckNpc 1#4002 +390002677 0 CheckNpcInRange 1#2001|1#4002|2 +390002678 0 DoSetInt 1#39035|1 +390002679 0 DoSetInt 1#39036|2 +390002680 0 DoSetInt 1#39037|2 +390002681 2 390002682 390002683 390002684 390002685 390002686 390002687 390002688 390002689 390002690 390002691 390002692 390002693 390002694 390002695 +390002682 0 CheckInt 1#39035|2|1 +390002683 0 CheckInt 1#39037|2|1 +390002684 0 CheckInt 1#40001|4|1 +390002685 0 CheckInt 1#40002|0|1 +390002686 0 CheckNpc 1#2001 +390002687 0 CheckNpc 1#4002 +390002688 0 DoFaceToNpc 1#2001|1#4002|1 +390002689 0 DoMagic 1#4002|1#4002|0|715033 +390002690 0 DoMagic 1#4002|1#4002|0|790013 +390002691 0 DoIndicateRoleToLocation 0|S2||0 +390002692 0 DoSetAreaToObstacle LJ2|0 +390002693 0 DoShowSceneEffect LJ2|0 +390002694 0 DoSetInt 1#39035|3 +390002695 0 DoSetInt 1#40001|5 +390002696 2 200008 390002698 390002699 390002700 390002701 390002702 200010 +390002698 0 CheckInt 1#37001|2|1 +390002699 0 CheckInt 1#40001|5|1 +390002700 0 DoTipsShow 1301051403|0|0 +390002701 0 DoSetInt 1#37002|2 +390002702 0 DoSetNpcId 1#37771|91130 +390002704 3 390002705 390002714 390002724 +390002705 2 390002706 390002707 390002708 390002709 390002710 390002711 390002712 390002713 +390002706 0 1 CheckInt 1#39035|2|1 +390002707 0 CheckInt 1#39037|3|1 +390002708 0 CheckInt 1#40001|6|1 +390002709 0 CheckInt 1#40002|0|1 +390002710 0 CheckNpc 1#2001 +390002711 0 CheckNpc 1#4003 +390002712 0 1 CheckNpcInRange 1#2001|1#4003|2 +390002713 0 DoSetInt 1#39035|0 +390002714 2 390002715 390002716 390002717 390002718 390002719 390002720 390002721 390002722 390002723 +390002715 0 1 CheckInt 1#39035|2|1 +390002716 0 CheckInt 1#40001|6|1 +390002717 0 CheckInt 1#40002|0|1 +390002718 0 CheckNpc 1#2001 +390002719 0 CheckNpc 1#4003 +390002720 0 CheckNpcInRange 1#2001|1#4003|2 +390002721 0 DoSetInt 1#39035|1 +390002722 0 DoSetInt 1#39036|2 +390002723 0 DoSetInt 1#39037|3 +390002724 2 390002725 390002726 390002727 390002728 390002729 390002730 390002731 390002732 390002733 390002734 390002735 390002736 390002737 390002738 390002739 +390002725 0 CheckInt 1#39035|2|1 +390002726 0 CheckInt 1#39037|3|1 +390002727 0 CheckInt 1#40001|6|1 +390002728 0 CheckInt 1#40002|0|1 +390002729 0 CheckNpc 1#2001 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CheckInt 1#40006|20|4 +390002901 0 CheckPassTime 1#40009|0 +390002902 0 CheckNpc 1#2001 +390002903 1 390002904 390002905 390002906 390002907 390002908 390002909 +390002904 0 CheckNpc 1#3001 +390002905 0 1 DoAddNpc 0|1#3001|92030|1#30011|2|B101|0|0|S1|0|0|0 +390002906 0 1 DoSetInt 1#40008|1 +390002907 0 1 DoAddInt 1#40006|1#40006|1 +390002908 0 1 DoMagic 1#2001|1#3001|0|700227 +390002909 0 DoMagic 1#2001|1#3001|0|700302 +390002910 1 390002911 390002912 390002913 390002914 390002915 390002916 +390002911 0 CheckNpc 1#3011 +390002912 0 1 DoAddNpc 0|1#3011|92030|1#30011|2|B102|0|0|S1|0|0|0 +390002913 0 1 DoSetInt 1#40008|1 +390002914 0 1 DoAddInt 1#40006|1#40006|1 +390002915 0 1 DoMagic 1#2001|1#3011|0|700227 +390002916 0 DoMagic 1#2001|1#3011|0|700302 +390002917 1 390002918 390002919 390002920 390002921 390002922 390002923 +390002918 0 CheckNpc 1#3021 +390002919 0 1 DoAddNpc 0|1#3021|92030|1#30011|2|B103|0|0|S1|0|0|0 +390002920 0 1 DoSetInt 1#40008|1 +390002921 0 1 DoAddInt 1#40006|1#40006|1 +390002922 0 1 DoMagic 1#2001|1#3021|0|700227 +390002923 0 DoMagic 1#2001|1#3021|0|700302 +390002924 1 390002925 390002926 390002927 390002928 390002929 390002930 +390002925 0 CheckNpc 1#3031 +390002926 0 1 DoAddNpc 0|1#3031|92030|1#30011|2|B104|0|0|S1|0|0|0 +390002927 0 1 DoSetInt 1#40008|1 +390002928 0 1 DoAddInt 1#40006|1#40006|1 +390002929 0 1 DoMagic 1#2001|1#3031|0|700227 +390002930 0 DoMagic 1#2001|1#3031|0|700302 +390002931 1 390002932 390002933 390002934 390002935 390002936 390002937 +390002932 0 CheckNpc 1#3041 +390002933 0 1 DoAddNpc 0|1#3041|92030|1#30011|2|B105|0|0|S1|0|0|0 +390002934 0 1 DoSetInt 1#40008|1 +390002935 0 1 DoAddInt 1#40006|1#40006|1 +390002936 0 1 DoMagic 1#2001|1#3041|0|700227 +390002937 0 DoMagic 1#2001|1#3041|0|700302 +390002938 1 390002939 390002940 390002941 390002942 390002943 390002944 +390002939 0 CheckNpc 1#3051 +390002940 0 1 DoAddNpc 0|1#3051|92030|1#30011|2|B106|0|0|S1|0|0|0 +390002941 0 1 DoSetInt 1#40008|1 +390002942 0 1 DoAddInt 1#40006|1#40006|1 +390002943 0 1 DoMagic 1#2001|1#3051|0|700227 +390002944 0 DoMagic 1#2001|1#3051|0|700302 +390002945 1 390002946 390002947 390002948 390002949 390002950 390002951 +390002946 0 CheckNpc 1#3061 +390002947 0 1 DoAddNpc 0|1#3061|92030|1#30011|2|B107|0|0|S1|0|0|0 +390002948 0 1 DoSetInt 1#40008|1 +390002949 0 1 DoAddInt 1#40006|1#40006|1 +390002950 0 1 DoMagic 1#2001|1#3061|0|700227 +390002951 0 DoMagic 1#2001|1#3061|0|700302 +390002952 1 390002953 390002954 390002955 390002956 390002957 390002958 +390002953 0 CheckNpc 1#3071 +390002954 0 1 DoAddNpc 0|1#3071|92030|1#30011|2|B108|0|0|S1|0|0|0 +390002955 0 1 DoSetInt 1#40008|1 +390002956 0 1 DoAddInt 1#40006|1#40006|1 +390002957 0 1 DoMagic 1#2001|1#3071|0|700227 +390002958 0 DoMagic 1#2001|1#3071|0|700302 +390002959 1 390002960 390002961 390002962 390002963 +390002960 0 1 CheckNpc 1#3081 +390002961 0 1 CheckInt 1#40008|1|1 +390002962 0 1 DoSetInt 1#40008|0 +390002963 0 DoCastSkill 1#3081|953601 +390002964 0 DoAddInt 1#40005|1#40005|1 +390002965 0 DoGetTime 1#40009|5 +390002966 2 390002967 390002968 390002969 390002970 390002971 390002972 390002973 390002977 390002986 390002995 390003004 390003013 390003022 390003031 390003040 390003049 390003054 390003055 +390002967 0 CheckInt 1#30001|1|1 +390002968 0 1 CheckPassTime 1#40011|0 +390002969 0 CheckInt 1#40006|20|3 +390002970 0 CheckInt 1#40006|40|4 +390002971 0 CheckPassTime 1#40009|0 +390002972 0 CheckNpc 1#2001 +390002973 1 390002974 390002975 390002976 +390002974 0 1 CheckInt 1#40004|0|1 +390002975 0 1 DoTipsShow 1301051611|0|0 +390002976 0 DoSetInt 1#40004|1 +390002977 1 390002978 390002979 390002980 390002981 390002982 390002983 390002984 390002985 +390002978 0 CheckNpc 1#3001 +390002979 0 1 DoAddNpc 0|1#3001|92030|1#30011|2|B101|0|0|S1|0|0|0 +390002980 0 1 DoSetInt 1#40008|1 +390002981 0 1 DoAddInt 1#40006|1#40006|1 +390002982 0 1 DoMagic 1#2001|1#3001|0|700227 +390002983 0 1 DoMagic 1#2001|1#3001|0|710011 +390002984 0 1 DoMagic 1#2001|1#3001|0|700901 +390002985 0 DoMagic 1#2001|1#3001|0|700302 +390002986 1 390002987 390002988 390002989 390002990 390002991 390002992 390002993 390002994 +390002987 0 CheckNpc 1#3011 +390002988 0 1 DoAddNpc 0|1#3011|92030|1#30011|2|B102|0|0|S1|0|0|0 +390002989 0 1 DoSetInt 1#40008|1 +390002990 0 1 DoAddInt 1#40006|1#40006|1 +390002991 0 1 DoMagic 1#2001|1#3011|0|700227 +390002992 0 1 DoMagic 1#2001|1#3011|0|710011 +390002993 0 1 DoMagic 1#2001|1#3011|0|700901 +390002994 0 DoMagic 1#2001|1#3011|0|700302 +390002995 1 390002996 390002997 390002998 390002999 390003000 390003001 390003002 390003003 +390002996 0 CheckNpc 1#3021 +390002997 0 1 DoAddNpc 0|1#3021|92030|1#30011|2|B103|0|0|S1|0|0|0 +390002998 0 1 DoSetInt 1#40008|1 +390002999 0 1 DoAddInt 1#40006|1#40006|1 +390003000 0 1 DoMagic 1#2001|1#3021|0|700227 +390003001 0 1 DoMagic 1#2001|1#3021|0|710011 +390003002 0 1 DoMagic 1#2001|1#3021|0|700901 +390003003 0 DoMagic 1#2001|1#3021|0|700302 +390003004 1 390003005 390003006 390003007 390003008 390003009 390003010 390003011 390003012 +390003005 0 CheckNpc 1#3031 +390003006 0 1 DoAddNpc 0|1#3031|92030|1#30011|2|B104|0|0|S1|0|0|0 +390003007 0 1 DoSetInt 1#40008|1 +390003008 0 1 DoAddInt 1#40006|1#40006|1 +390003009 0 1 DoMagic 1#2001|1#3031|0|700227 +390003010 0 1 DoMagic 1#2001|1#3031|0|710011 +390003011 0 1 DoMagic 1#2001|1#3031|0|700901 +390003012 0 DoMagic 1#2001|1#3031|0|700302 +390003013 1 390003014 390003015 390003016 390003017 390003018 390003019 390003020 390003021 +390003014 0 CheckNpc 1#3041 +390003015 0 1 DoAddNpc 0|1#3041|92030|1#30011|2|B105|0|0|S1|0|0|0 +390003016 0 1 DoSetInt 1#40008|1 +390003017 0 1 DoAddInt 1#40006|1#40006|1 +390003018 0 1 DoMagic 1#2001|1#3041|0|700227 +390003019 0 1 DoMagic 1#2001|1#3041|0|710011 +390003020 0 1 DoMagic 1#2001|1#3041|0|700901 +390003021 0 DoMagic 1#2001|1#3041|0|700302 +390003022 1 390003023 390003024 390003025 390003026 390003027 390003028 390003029 390003030 +390003023 0 CheckNpc 1#3051 +390003024 0 1 DoAddNpc 0|1#3051|92030|1#30011|2|B106|0|0|S1|0|0|0 +390003025 0 1 DoSetInt 1#40008|1 +390003026 0 1 DoAddInt 1#40006|1#40006|1 +390003027 0 1 DoMagic 1#2001|1#3051|0|700227 +390003028 0 1 DoMagic 1#2001|1#3051|0|710011 +390003029 0 1 DoMagic 1#2001|1#3051|0|700901 +390003030 0 DoMagic 1#2001|1#3051|0|700302 +390003031 1 390003032 390003033 390003034 390003035 390003036 390003037 390003038 390003039 +390003032 0 CheckNpc 1#3061 +390003033 0 1 DoAddNpc 0|1#3061|92030|1#30011|2|B107|0|0|S1|0|0|0 +390003034 0 1 DoSetInt 1#40008|1 +390003035 0 1 DoAddInt 1#40006|1#40006|1 +390003036 0 1 DoMagic 1#2001|1#3061|0|700227 +390003037 0 1 DoMagic 1#2001|1#3061|0|710011 +390003038 0 1 DoMagic 1#2001|1#3061|0|700901 +390003039 0 DoMagic 1#2001|1#3061|0|700302 +390003040 1 390003041 390003042 390003043 390003044 390003045 390003046 390003047 390003048 +390003041 0 CheckNpc 1#3071 +390003042 0 1 DoAddNpc 0|1#3071|92030|1#30011|2|B108|0|0|S1|0|0|0 +390003043 0 1 DoSetInt 1#40008|1 +390003044 0 1 DoAddInt 1#40006|1#40006|1 +390003045 0 1 DoMagic 1#2001|1#3071|0|700227 +390003046 0 1 DoMagic 1#2001|1#3071|0|710011 +390003047 0 1 DoMagic 1#2001|1#3071|0|700901 +390003048 0 DoMagic 1#2001|1#3071|0|700302 +390003049 1 390003050 390003051 390003052 390003053 +390003050 0 1 CheckNpc 1#3081 +390003051 0 1 CheckInt 1#40008|1|1 +390003052 0 1 DoSetInt 1#40008|0 +390003053 0 DoCastSkill 1#3081|953601 +390003054 0 DoAddInt 1#40005|1#40005|1 +390003055 0 DoGetTime 1#40009|4.5 +390003056 2 390003057 390003058 390003059 390003060 390003061 390003062 390003063 390003067 390003077 390003087 390003097 390003107 390003117 390003127 390003137 390003147 390003152 390003153 +390003057 0 CheckInt 1#30001|1|1 +390003058 0 1 CheckPassTime 1#40011|0 +390003059 0 CheckInt 1#40006|40|3 +390003060 0 CheckInt 1#40006|60|4 +390003061 0 CheckPassTime 1#40009|0 +390003062 0 CheckNpc 1#2001 +390003063 1 390003064 390003065 390003066 +390003064 0 1 CheckInt 1#40004|1|1 +390003065 0 1 DoTipsShow 1301051612|0|0 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1#2001|1#3031|0|700902 +390003106 0 DoMagic 1#2001|1#3031|0|700302 +390003107 1 390003108 390003109 390003110 390003111 390003112 390003113 390003114 390003115 390003116 +390003108 0 CheckNpc 1#3041 +390003109 0 1 DoAddNpc 0|1#3041|92030|1#30011|2|B105|0|0|S1|0|0|0 +390003110 0 1 DoSetInt 1#40008|1 +390003111 0 1 DoAddInt 1#40006|1#40006|1 +390003112 0 1 DoMagic 1#2001|1#3041|0|700227 +390003113 0 1 DoMagic 1#2001|1#3041|0|710012 +390003114 0 1 DoMagic 1#2001|1#3041|0|700901 +390003115 0 1 DoMagic 1#2001|1#3041|0|700902 +390003116 0 DoMagic 1#2001|1#3041|0|700302 +390003117 1 390003118 390003119 390003120 390003121 390003122 390003123 390003124 390003125 390003126 +390003118 0 CheckNpc 1#3051 +390003119 0 1 DoAddNpc 0|1#3051|92030|1#30011|2|B106|0|0|S1|0|0|0 +390003120 0 1 DoSetInt 1#40008|1 +390003121 0 1 DoAddInt 1#40006|1#40006|1 +390003122 0 1 DoMagic 1#2001|1#3051|0|700227 +390003123 0 1 DoMagic 1#2001|1#3051|0|710012 +390003124 0 1 DoMagic 1#2001|1#3051|0|700901 +390003125 0 1 DoMagic 1#2001|1#3051|0|700902 +390003126 0 DoMagic 1#2001|1#3051|0|700302 +390003127 1 390003128 390003129 390003130 390003131 390003132 390003133 390003134 390003135 390003136 +390003128 0 CheckNpc 1#3061 +390003129 0 1 DoAddNpc 0|1#3061|92030|1#30011|2|B107|0|0|S1|0|0|0 +390003130 0 1 DoSetInt 1#40008|1 +390003131 0 1 DoAddInt 1#40006|1#40006|1 +390003132 0 1 DoMagic 1#2001|1#3061|0|700227 +390003133 0 1 DoMagic 1#2001|1#3061|0|710012 +390003134 0 1 DoMagic 1#2001|1#3061|0|700901 +390003135 0 1 DoMagic 1#2001|1#3061|0|700902 +390003136 0 DoMagic 1#2001|1#3061|0|700302 +390003137 1 390003138 390003139 390003140 390003141 390003142 390003143 390003144 390003145 390003146 +390003138 0 CheckNpc 1#3071 +390003139 0 1 DoAddNpc 0|1#3071|92030|1#30011|2|B108|0|0|S1|0|0|0 +390003140 0 1 DoSetInt 1#40008|1 +390003141 0 1 DoAddInt 1#40006|1#40006|1 +390003142 0 1 DoMagic 1#2001|1#3071|0|700227 +390003143 0 1 DoMagic 1#2001|1#3071|0|710012 +390003144 0 1 DoMagic 1#2001|1#3071|0|700901 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1#3021 +390003186 0 1 DoAddNpc 0|1#3021|92030|1#30011|2|B103|0|0|S1|0|0|0 +390003187 0 1 DoSetInt 1#40008|1 +390003188 0 1 DoAddInt 1#40006|1#40006|1 +390003189 0 1 DoMagic 1#2001|1#3021|0|700227 +390003190 0 1 DoMagic 1#2001|1#3021|0|710013 +390003191 0 1 DoMagic 1#2001|1#3021|0|700901 +390003192 0 1 DoMagic 1#2001|1#3021|0|700902 +390003193 0 DoMagic 1#2001|1#3021|0|700302 +390003194 1 390003195 390003196 390003197 390003198 390003199 390003200 390003201 390003202 390003203 +390003195 0 CheckNpc 1#3031 +390003196 0 1 DoAddNpc 0|1#3031|92030|1#30011|2|B104|0|0|S1|0|0|0 +390003197 0 1 DoSetInt 1#40008|1 +390003198 0 1 DoAddInt 1#40006|1#40006|1 +390003199 0 1 DoMagic 1#2001|1#3031|0|700227 +390003200 0 1 DoMagic 1#2001|1#3031|0|710013 +390003201 0 1 DoMagic 1#2001|1#3031|0|700901 +390003202 0 1 DoMagic 1#2001|1#3031|0|700902 +390003203 0 DoMagic 1#2001|1#3031|0|700302 +390003204 1 390003205 390003206 390003207 390003208 390003209 390003210 390003211 390003212 390003213 +390003205 0 CheckNpc 1#3041 +390003206 0 1 DoAddNpc 0|1#3041|92030|1#30011|2|B105|0|0|S1|0|0|0 +390003207 0 1 DoSetInt 1#40008|1 +390003208 0 1 DoAddInt 1#40006|1#40006|1 +390003209 0 1 DoMagic 1#2001|1#3041|0|700227 +390003210 0 1 DoMagic 1#2001|1#3041|0|710013 +390003211 0 1 DoMagic 1#2001|1#3041|0|700901 +390003212 0 1 DoMagic 1#2001|1#3041|0|700902 +390003213 0 DoMagic 1#2001|1#3041|0|700302 +390003214 1 390003215 390003216 390003217 390003218 390003219 390003220 390003221 390003222 390003223 +390003215 0 CheckNpc 1#3051 +390003216 0 1 DoAddNpc 0|1#3051|92030|1#30011|2|B106|0|0|S1|0|0|0 +390003217 0 1 DoSetInt 1#40008|1 +390003218 0 1 DoAddInt 1#40006|1#40006|1 +390003219 0 1 DoMagic 1#2001|1#3051|0|700227 +390003220 0 1 DoMagic 1#2001|1#3051|0|710013 +390003221 0 1 DoMagic 1#2001|1#3051|0|700901 +390003222 0 1 DoMagic 1#2001|1#3051|0|700902 +390003223 0 DoMagic 1#2001|1#3051|0|700302 +390003224 1 390003225 390003226 390003227 390003228 390003229 390003230 390003231 390003232 390003233 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1 CheckInt 1#40008|1|1 +390003247 0 1 DoSetInt 1#40008|0 +390003248 0 DoCastSkill 1#3081|953601 +390003249 0 DoAddInt 1#40005|1#40005|1 +390003250 0 DoGetTime 1#40009|3.5 +390003251 2 390003252 390003253 390003254 390003255 390003256 390003257 390003258 390003268 390003269 +390003252 0 CheckInt 1#30001|1|1 +390003253 0 CheckPassTime 1#40011|0 +390003254 0 CheckPassTime 1#40009|0 +390003255 0 CheckNpc 1#2001 +390003256 0 DoTipsShow 1301051602|0|0 +390003257 0 DoTipsShow 1301051615|0|0 +390003258 1 390003259 390003260 390003261 390003262 390003263 390003264 390003265 390003266 390003267 +390003259 0 1 CheckNpc 1#3081 +390003260 0 1 CheckExistBuffByKind 1#3081|7002080 +390003261 0 1 DoMagic 1#3081|1#3081|0|700271 +390003262 0 1 DoMagic 1#3081|1#3081|0|701023 +390003263 0 1 DoMagic 1#3081|1#3081|0|700249 +390003264 0 1 DoMagic 1#3081|1#3081|0|700031 +390003265 0 1 DoMagic 1#3081|1#3081|0|700018 +390003266 0 1 DoMagic 1#2001|1#3081|0|700227 +390003267 0 DoMagic 1#2001|1#3081|0|700302 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CheckInt 1#40001|0|1 +390003300 0 DoSetInt 1#39071|1 +390003301 0 DoSetInt 1#40001|1 +390003302 2 200008 200027 390003305 390003306 390003307 390003308 390003309 200010 +390003305 0 CheckInt 1#37001|1|1 +390003306 0 CheckInt 1#40001|1|1 +390003307 0 DoSetInt 1#37002|3 +390003308 0 DoSetNpcId 1#37771|91030 +390003309 0 DoSetNpcId 1#37772|91160 +390003311 2 200008 390003313 390003314 390003315 390003316 200010 +390003313 0 CheckInt 1#37001|2|1 +390003314 0 DoSetInt 1#37002|3 +390003315 0 DoSetNpcId 1#37771|91120 +390003316 0 DoSetNpcId 1#37772|91090 +390003318 2 200008 390003320 390003321 390003322 390003323 200010 +390003320 0 CheckInt 1#37001|3|1 +390003321 0 DoSetInt 1#37002|3 +390003322 0 DoSetNpcId 1#37771|91180 +390003323 0 DoSetNpcId 1#37772|91110 +390003325 2 200006 390003327 390003328 390003329 +390003327 0 CheckInt 1#30003|2|1 +390003328 0 DoSetInt 4#94001|1 +390003329 0 DoGetTime 1#1001|8 +390003330 3 900018 200009 390003333 390003334 390003335 390003336 390003337 390003338 390003339 390003340 390003341 390003342 390003343 390003344 390003345 390003346 390003347 390003348 390003349 390003350 390003351 390003352 390003354 390003360 390003361 +390003333 0 DoSetInt 1#30011|93 +390003334 0 DoSetInt 1#30012|119 +390003335 0 DoSetInt 1#30013|220 +390003336 0 DoSetInt 1#4001|1 +390003337 0 DoSetInt 1#4002|1 +390003338 0 DoSetInt 1#4003|1 +390003339 0 DoSetInt 1#4004|1 +390003340 0 DoSetInt 1#4005|1 +390003341 0 DoSetInt 1#4006|1 +390003342 0 DoSetInt 1#4007|1 +390003343 0 DoSetInt 1#4008|1 +390003344 0 DoSetInt 1#39009|0 +390003345 0 DoSetInt 1#39019|0 +390003346 0 DoSetInt 1#39029|0 +390003347 0 DoSetInt 1#40002|0 +390003348 0 DoSetInt 1#40003|0 +390003349 0 DoSetInt 1#40004|0 +390003350 0 DoSetInt 1#40005|0 +390003351 0 DoGetTime 1#39990|300 +390003352 0 DoSetInt 1#39070|1301061501 +390003354 2 390003355 390003356 390003357 390003358 390003359 +390003355 0 DoAddNpc 0|1#2006|2006|21|2|B999|0|0|PB1|0|0|0 +390003356 0 DoAddNpc 0|1#7004|70040|1#30013|1|JX1|0|0|B109|0|0|0 +390003357 0 DoMagic 1#7004|1#7004|0|700208 +390003358 0 DoMagic 1#7004|1#7004|0|700230 +390003359 0 DoMagic 1#7004|1#7004|0|701022 +390003360 0 DoSetAreaToObstacle AW1|1 +390003361 0 DoShowSceneEffect AW1|1 +390003362 2 200000 390003364 +390003364 3 200050 200023 390003367 390003373 390003384 390003409 390003438 390003610 390003649 390003773 390003855 390003916 390003939 390003946 +390003367 2 390003368 390003369 390003370 390003371 390003372 +390003368 0 CheckNpc 1#2001 +390003369 0 CheckInt 1#39009|0|1 +390003370 0 CheckInt 1#39019|0|1 +390003371 0 1 CheckExistBuffByKind 1#2001|7150160 +390003372 0 DoMagic 1#2001|1#2001|0|715016 +390003373 2 390003374 390003375 390003376 390003377 +390003374 0 CheckNpc 1#2001 +390003375 0 CheckInt 1#39009|0|1 +390003376 0 CheckExistBuffByKind 1#2001|7150160 +390003377 1 390003378 390003381 +390003378 2 390003379 390003380 +390003379 0 CheckExistBuffByKind 1#2001|7150140 +390003380 0 DoSetUiButtonState 0|18|1 +390003381 2 390003382 390003383 +390003382 0 1 CheckExistBuffByKind 1#2001|7150140 +390003383 0 DoSetUiButtonState 0|18|0 +390003384 2 390003385 390003386 390003387 390003388 390003389 +390003385 0 1 CheckInt 1#30001|2|1 +390003386 0 CheckNpc 1#2001 +390003387 0 CheckInt 1#39009|0|1 +390003388 0 CheckInt 1#40003|0|1 +390003389 1 390003390 390003397 +390003390 2 390003391 390003392 390003393 390003394 390003395 390003396 +390003391 0 CheckExistBuffByKind 1#2001|7150160 +390003392 0 1 CheckExistBuffByKind 1#2001|7002290 +390003393 0 DoSetUiActive 1#2001|32|0 +390003394 0 DoMagic 1#2001|1#2001|0|700229 +390003395 0 DoSetUiButtonState 0|15|0 +390003396 0 DoSetUiButtonState 0|16|0 +390003397 2 390003398 390003399 390003400 390003401 390003402 390003408 +390003398 0 1 CheckExistBuffByKind 1#2001|7150160 +390003399 0 CheckExistBuffByKind 1#2001|7002290 +390003400 0 DoSetUiActive 1#2001|32|1 +390003401 0 DoMagic 1#2001|1#2001|0|700266 +390003402 1 390003403 390003407 +390003403 2 390003404 390003405 390003406 +390003404 0 CheckInt 1#39029|0|1 +390003405 0 DoSetUiButtonState 0|15|1 +390003406 0 DoSetUiButtonState 0|16|1 +390003407 0 DoReturnTrue +390003408 0 DoMagic 1#2001|1#2001|0|715015 +390003409 2 390003410 390003411 390003412 +390003410 0 CheckInt 1#30001|1|1 +390003411 0 CheckInt 1#39009|0|1 +390003412 1 390003413 390003416 390003419 390003422 390003425 390003428 390003431 390003434 390003437 +390003413 2 390003414 390003415 +390003414 0 CheckNpc 1#3001 +390003415 0 1 DoMagic 1#3001|1#3001|0|700209 +390003416 2 390003417 390003418 +390003417 0 CheckNpc 1#3011 +390003418 0 1 DoMagic 1#3011|1#3011|0|700209 +390003419 2 390003420 390003421 +390003420 0 CheckNpc 1#3021 +390003421 0 1 DoMagic 1#3021|1#3021|0|700209 +390003422 2 390003423 390003424 +390003423 0 CheckNpc 1#3031 +390003424 0 1 DoMagic 1#3031|1#3031|0|700209 +390003425 2 390003426 390003427 +390003426 0 CheckNpc 1#3041 +390003427 0 1 DoMagic 1#3041|1#3041|0|700209 +390003428 2 390003429 390003430 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390003482 390003483 +390003476 0 CheckInt 1#4002|2|1 +390003477 0 DoGetMapPosition 1#1111|1#2222|B102 +390003478 1 390003479 390003480 +390003479 0 CheckPositionInRange 1#3011|1#1111|1#2222|1 +390003480 0 1 DoMoveToPosition 1#3011|1#1111|1#2222|1|0 +390003481 0 DoStopMove 1#3011 +390003482 0 DoMagic 1#3011|1#3011|0|700246 +390003483 0 DoSetInt 1#4002|1 +390003484 2 390003485 390003486 +390003485 0 CheckNpc 1#3021 +390003486 1 390003487 390003496 +390003487 2 390003488 390003489 390003490 390003493 390003494 390003495 +390003488 0 CheckInt 1#4003|1|1 +390003489 0 DoGetMapPosition 1#1111|1#2222|B203 +390003490 1 390003491 390003492 +390003491 0 CheckPositionInRange 1#3021|1#1111|1#2222|1 +390003492 0 1 DoMoveToPosition 1#3021|1#1111|1#2222|1|0 +390003493 0 DoStopMove 1#3021 +390003494 0 DoMagic 1#3021|1#3021|0|700246 +390003495 0 DoSetInt 1#4003|2 +390003496 2 390003497 390003498 390003499 390003502 390003503 390003504 +390003497 0 CheckInt 1#4003|2|1 +390003498 0 DoGetMapPosition 1#1111|1#2222|B103 +390003499 1 390003500 390003501 +390003500 0 CheckPositionInRange 1#3021|1#1111|1#2222|1 +390003501 0 1 DoMoveToPosition 1#3021|1#1111|1#2222|1|0 +390003502 0 DoStopMove 1#3021 +390003503 0 DoMagic 1#3021|1#3021|0|700246 +390003504 0 DoSetInt 1#4003|1 +390003505 2 390003506 390003507 +390003506 0 CheckNpc 1#3031 +390003507 1 390003508 390003517 +390003508 2 390003509 390003510 390003511 390003514 390003515 390003516 +390003509 0 CheckInt 1#4004|1|1 +390003510 0 DoGetMapPosition 1#1111|1#2222|B204 +390003511 1 390003512 390003513 +390003512 0 CheckPositionInRange 1#3031|1#1111|1#2222|1 +390003513 0 1 DoMoveToPosition 1#3031|1#1111|1#2222|1|0 +390003514 0 DoStopMove 1#3031 +390003515 0 DoMagic 1#3031|1#3031|0|700246 +390003516 0 DoSetInt 1#4004|2 +390003517 2 390003518 390003519 390003520 390003523 390003524 390003525 +390003518 0 CheckInt 1#4004|2|1 +390003519 0 DoGetMapPosition 1#1111|1#2222|B104 +390003520 1 390003521 390003522 +390003521 0 CheckPositionInRange 1#3031|1#1111|1#2222|1 +390003522 0 1 DoMoveToPosition 1#3031|1#1111|1#2222|1|0 +390003523 0 DoStopMove 1#3031 +390003524 0 DoMagic 1#3031|1#3031|0|700246 +390003525 0 DoSetInt 1#4004|1 +390003526 2 390003527 390003528 +390003527 0 CheckNpc 1#3041 +390003528 1 390003529 390003538 +390003529 2 390003530 390003531 390003532 390003535 390003536 390003537 +390003530 0 CheckInt 1#4005|1|1 +390003531 0 DoGetMapPosition 1#1111|1#2222|B205 +390003532 1 390003533 390003534 +390003533 0 CheckPositionInRange 1#3041|1#1111|1#2222|1 +390003534 0 1 DoMoveToPosition 1#3041|1#1111|1#2222|1|0 +390003535 0 DoStopMove 1#3041 +390003536 0 DoMagic 1#3041|1#3041|0|700246 +390003537 0 DoSetInt 1#4005|2 +390003538 2 390003539 390003540 390003541 390003544 390003545 390003546 +390003539 0 CheckInt 1#4005|2|1 +390003540 0 DoGetMapPosition 1#1111|1#2222|B105 +390003541 1 390003542 390003543 +390003542 0 CheckPositionInRange 1#3041|1#1111|1#2222|1 +390003543 0 1 DoMoveToPosition 1#3041|1#1111|1#2222|1|0 +390003544 0 DoStopMove 1#3041 +390003545 0 DoMagic 1#3041|1#3041|0|700246 +390003546 0 DoSetInt 1#4005|1 +390003547 2 390003548 390003549 +390003548 0 CheckNpc 1#3051 +390003549 1 390003550 390003559 +390003550 2 390003551 390003552 390003553 390003556 390003557 390003558 +390003551 0 CheckInt 1#4006|1|1 +390003552 0 DoGetMapPosition 1#1111|1#2222|B206 +390003553 1 390003554 390003555 +390003554 0 CheckPositionInRange 1#3051|1#1111|1#2222|1 +390003555 0 1 DoMoveToPosition 1#3051|1#1111|1#2222|1|0 +390003556 0 DoStopMove 1#3051 +390003557 0 DoMagic 1#3051|1#3051|0|700246 +390003558 0 DoSetInt 1#4006|2 +390003559 2 390003560 390003561 390003562 390003565 390003566 390003567 +390003560 0 CheckInt 1#4006|2|1 +390003561 0 DoGetMapPosition 1#1111|1#2222|B106 +390003562 1 390003563 390003564 +390003563 0 CheckPositionInRange 1#3051|1#1111|1#2222|1 +390003564 0 1 DoMoveToPosition 1#3051|1#1111|1#2222|1|0 +390003565 0 DoStopMove 1#3051 +390003566 0 DoMagic 1#3051|1#3051|0|700246 +390003567 0 DoSetInt 1#4006|1 +390003568 2 390003569 390003570 +390003569 0 CheckNpc 1#3061 +390003570 1 390003571 390003580 +390003571 2 390003572 390003573 390003574 390003577 390003578 390003579 +390003572 0 CheckInt 1#4007|1|1 +390003573 0 DoGetMapPosition 1#1111|1#2222|B207 +390003574 1 390003575 390003576 +390003575 0 CheckPositionInRange 1#3061|1#1111|1#2222|1 +390003576 0 1 DoMoveToPosition 1#3061|1#1111|1#2222|1|0 +390003577 0 DoStopMove 1#3061 +390003578 0 DoMagic 1#3061|1#3061|0|700246 +390003579 0 DoSetInt 1#4007|2 +390003580 2 390003581 390003582 390003583 390003586 390003587 390003588 +390003581 0 CheckInt 1#4007|2|1 +390003582 0 DoGetMapPosition 1#1111|1#2222|B107 +390003583 1 390003584 390003585 +390003584 0 CheckPositionInRange 1#3061|1#1111|1#2222|1 +390003585 0 1 DoMoveToPosition 1#3061|1#1111|1#2222|1|0 +390003586 0 DoStopMove 1#3061 +390003587 0 DoMagic 1#3061|1#3061|0|700246 +390003588 0 DoSetInt 1#4007|1 +390003589 2 390003590 390003591 +390003590 0 CheckNpc 1#3071 +390003591 1 390003592 390003601 +390003592 2 390003593 390003594 390003595 390003598 390003599 390003600 +390003593 0 CheckInt 1#4008|1|1 +390003594 0 DoGetMapPosition 1#1111|1#2222|B208 +390003595 1 390003596 390003597 +390003596 0 CheckPositionInRange 1#3071|1#1111|1#2222|1 +390003597 0 1 DoMoveToPosition 1#3071|1#1111|1#2222|1|0 +390003598 0 DoStopMove 1#3071 +390003599 0 DoMagic 1#3071|1#3071|0|700246 +390003600 0 DoSetInt 1#4008|2 +390003601 2 390003602 390003603 390003604 390003607 390003608 390003609 +390003602 0 CheckInt 1#4008|2|1 +390003603 0 DoGetMapPosition 1#1111|1#2222|B108 +390003604 1 390003605 390003606 +390003605 0 CheckPositionInRange 1#3071|1#1111|1#2222|1 +390003606 0 1 DoMoveToPosition 1#3071|1#1111|1#2222|1|0 +390003607 0 DoStopMove 1#3071 +390003608 0 DoMagic 1#3071|1#3071|0|700246 +390003609 0 DoSetInt 1#4008|1 +390003610 2 390003611 390003612 390003613 390003614 390003615 +390003611 0 CheckInt 1#30001|1|1 +390003612 0 CheckInt 1#39009|0|1 +390003613 0 CheckNpc 1#2001 +390003614 0 CheckExistBuffByKind 1#2001|7150200 +390003615 1 390003616 390003620 390003624 390003628 390003632 390003636 390003640 390003644 390003648 +390003616 2 390003617 390003618 390003619 +390003617 0 CheckNpc 1#3001 +390003618 0 1 CheckExistBuffByKind 1#3001|7150200 +390003619 0 1 DoMagic 1#3001|1#3001|0|715020 +390003620 2 390003621 390003622 390003623 +390003621 0 CheckNpc 1#3011 +390003622 0 1 CheckExistBuffByKind 1#3011|7150200 +390003623 0 1 DoMagic 1#3011|1#3011|0|715020 +390003624 2 390003625 390003626 390003627 +390003625 0 CheckNpc 1#3021 +390003626 0 1 CheckExistBuffByKind 1#3021|7150200 +390003627 0 1 DoMagic 1#3021|1#3021|0|715020 +390003628 2 390003629 390003630 390003631 +390003629 0 CheckNpc 1#3031 +390003630 0 1 CheckExistBuffByKind 1#3031|7150200 +390003631 0 1 DoMagic 1#3031|1#3031|0|715020 +390003632 2 390003633 390003634 390003635 +390003633 0 CheckNpc 1#3041 +390003634 0 1 CheckExistBuffByKind 1#3041|7150200 +390003635 0 1 DoMagic 1#3041|1#3041|0|715020 +390003636 2 390003637 390003638 390003639 +390003637 0 CheckNpc 1#3051 +390003638 0 1 CheckExistBuffByKind 1#3051|7150200 +390003639 0 1 DoMagic 1#3051|1#3051|0|715020 +390003640 2 390003641 390003642 390003643 +390003641 0 CheckNpc 1#3061 +390003642 0 1 CheckExistBuffByKind 1#3061|7150200 +390003643 0 1 DoMagic 1#3061|1#3061|0|715020 +390003644 2 390003645 390003646 390003647 +390003645 0 CheckNpc 1#3071 +390003646 0 1 CheckExistBuffByKind 1#3071|7150200 +390003647 0 1 DoMagic 1#3071|1#3071|0|715020 +390003648 0 DoReturnTrue +390003649 2 390003650 390003651 390003652 390003653 390003654 390003655 390003656 390003657 390003658 390003659 390003660 390003661 390003662 390003663 390003664 390003669 390003772 +390003650 0 CheckInt 1#30001|1|1 +390003651 0 CheckInt 1#39009|0|1 +390003652 0 CheckNpc 1#2001 +390003653 0 CheckExistBuffByKind 1#2001|7002100 +390003654 0 DoMagic 1#2001|1#2001|0|715037 +390003655 0 DoMagic 1#2001|1#2001|0|715014 +390003656 0 DoMagic 1#2001|1#2001|0|715017 +390003657 0 DoMagic 1#2001|1#2001|0|700266 +390003658 0 DoMagic 1#2001|1#2001|0|700261 +390003659 0 DoSetUiActive 1#2001|32|1 +390003660 0 DoSetUiButtonState 0|18|0 +390003661 0 DoSetUiButtonState 0|15|1 +390003662 0 DoSetUiButtonState 0|16|1 +390003663 0 DoTipsShow 1301061502|0|0 +390003664 1 390003665 390003667 +390003665 2 390003666 +390003666 0 CheckInt 1#39019|1|1 +390003667 2 390003668 +390003668 0 DoTipsShow 1301061511|0|0 +390003669 1 390003670 390003681 390003692 390003703 390003714 390003725 390003736 390003747 390003758 390003771 +390003670 2 390003671 390003672 390003673 390003674 390003675 390003676 390003677 390003678 390003679 390003680 +390003671 0 CheckNpc 1#3001 +390003672 0 DoStopMove 1#3001 +390003673 0 DoMagic 1#3001|1#3001|0|700271 +390003674 0 DoMagic 1#2001|1#3001|0|700305 +390003675 0 DoMagic 1#3001|1#3001|0|700260 +390003676 0 DoMagic 1#3001|1#3001|0|700264 +390003677 0 DoMagic 1#3001|1#3001|0|715011 +390003678 0 DoMagic 1#3001|1#3001|0|715013 +390003679 0 DoMagic 1#3001|1#3001|0|715019 +390003680 0 1 DoMagic 1#3001|1#3001|0|701023 +390003681 2 390003682 390003683 390003684 390003685 390003686 390003687 390003688 390003689 390003690 390003691 +390003682 0 CheckNpc 1#3011 +390003683 0 DoStopMove 1#3011 +390003684 0 DoMagic 1#3011|1#3011|0|700271 +390003685 0 DoMagic 1#2001|1#3011|0|700305 +390003686 0 DoMagic 1#3011|1#3011|0|700260 +390003687 0 DoMagic 1#3011|1#3011|0|700264 +390003688 0 DoMagic 1#3011|1#3011|0|715011 +390003689 0 DoMagic 1#3011|1#3011|0|715013 +390003690 0 DoMagic 1#3011|1#3011|0|715019 +390003691 0 1 DoMagic 1#3011|1#3011|0|701023 +390003692 2 390003693 390003694 390003695 390003696 390003697 390003698 390003699 390003700 390003701 390003702 +390003693 0 CheckNpc 1#3021 +390003694 0 DoStopMove 1#3021 +390003695 0 DoMagic 1#3021|1#3021|0|700271 +390003696 0 DoMagic 1#2001|1#3021|0|700305 +390003697 0 DoMagic 1#3021|1#3021|0|700260 +390003698 0 DoMagic 1#3021|1#3021|0|700264 +390003699 0 DoMagic 1#3021|1#3021|0|715011 +390003700 0 DoMagic 1#3021|1#3021|0|715013 +390003701 0 DoMagic 1#3021|1#3021|0|715019 +390003702 0 1 DoMagic 1#3021|1#3021|0|701023 +390003703 2 390003704 390003705 390003706 390003707 390003708 390003709 390003710 390003711 390003712 390003713 +390003704 0 CheckNpc 1#3031 +390003705 0 DoStopMove 1#3031 +390003706 0 DoMagic 1#3031|1#3031|0|700271 +390003707 0 DoMagic 1#2001|1#3031|0|700305 +390003708 0 DoMagic 1#3031|1#3031|0|700260 +390003709 0 DoMagic 1#3031|1#3031|0|700264 +390003710 0 DoMagic 1#3031|1#3031|0|715011 +390003711 0 DoMagic 1#3031|1#3031|0|715013 +390003712 0 DoMagic 1#3031|1#3031|0|715019 +390003713 0 1 DoMagic 1#3031|1#3031|0|701023 +390003714 2 390003715 390003716 390003717 390003718 390003719 390003720 390003721 390003722 390003723 390003724 +390003715 0 CheckNpc 1#3041 +390003716 0 DoStopMove 1#3041 +390003717 0 DoMagic 1#3041|1#3041|0|700271 +390003718 0 DoMagic 1#2001|1#3041|0|700305 +390003719 0 DoMagic 1#3041|1#3041|0|700260 +390003720 0 DoMagic 1#3041|1#3041|0|700264 +390003721 0 DoMagic 1#3041|1#3041|0|715011 +390003722 0 DoMagic 1#3041|1#3041|0|715013 +390003723 0 DoMagic 1#3041|1#3041|0|715019 +390003724 0 1 DoMagic 1#3041|1#3041|0|701023 +390003725 2 390003726 390003727 390003728 390003729 390003730 390003731 390003732 390003733 390003734 390003735 +390003726 0 CheckNpc 1#3051 +390003727 0 DoStopMove 1#3051 +390003728 0 DoMagic 1#3051|1#3051|0|700271 +390003729 0 DoMagic 1#2001|1#3051|0|700305 +390003730 0 DoMagic 1#3051|1#3051|0|700260 +390003731 0 DoMagic 1#3051|1#3051|0|700264 +390003732 0 DoMagic 1#3051|1#3051|0|715011 +390003733 0 DoMagic 1#3051|1#3051|0|715013 +390003734 0 DoMagic 1#3051|1#3051|0|715019 +390003735 0 1 DoMagic 1#3051|1#3051|0|701023 +390003736 2 390003737 390003738 390003739 390003740 390003741 390003742 390003743 390003744 390003745 390003746 +390003737 0 CheckNpc 1#3061 +390003738 0 DoStopMove 1#3061 +390003739 0 DoMagic 1#3061|1#3061|0|700271 +390003740 0 DoMagic 1#2001|1#3061|0|700305 +390003741 0 DoMagic 1#3061|1#3061|0|700260 +390003742 0 DoMagic 1#3061|1#3061|0|700264 +390003743 0 DoMagic 1#3061|1#3061|0|715011 +390003744 0 DoMagic 1#3061|1#3061|0|715013 +390003745 0 DoMagic 1#3061|1#3061|0|715019 +390003746 0 1 DoMagic 1#3061|1#3061|0|701023 +390003747 2 390003748 390003749 390003750 390003751 390003752 390003753 390003754 390003755 390003756 390003757 +390003748 0 CheckNpc 1#3071 +390003749 0 DoStopMove 1#3071 +390003750 0 DoMagic 1#3071|1#3071|0|700271 +390003751 0 DoMagic 1#2001|1#3071|0|700305 +390003752 0 DoMagic 1#3071|1#3071|0|700260 +390003753 0 DoMagic 1#3071|1#3071|0|700264 +390003754 0 DoMagic 1#3071|1#3071|0|715011 +390003755 0 DoMagic 1#3071|1#3071|0|715013 +390003756 0 DoMagic 1#3071|1#3071|0|715019 +390003757 0 1 DoMagic 1#3071|1#3071|0|701023 +390003758 2 390003759 390003760 390003761 390003762 390003763 390003764 390003765 390003766 390003767 390003768 390003769 390003770 +390003759 0 1 CheckNpc 1#3081 +390003760 0 CheckNpc 1#3081 +390003761 0 DoMagic 1#3081|1#3081|0|700266 +390003762 0 DoMagic 1#3081|1#3081|0|700271 +390003763 0 DoMagic 1#3081|1#3081|0|700249 +390003764 0 DoMagic 1#3081|1#3081|0|700010 +390003765 0 DoMagic 1#3081|1#3081|0|715091 +390003766 0 DoMagic 1#2001|1#3081|0|700305 +390003767 0 DoMagic 1#3081|1#3081|0|715011 +390003768 0 DoMagic 1#3081|1#3081|0|715013 +390003769 0 DoMagic 1#3081|1#3081|0|715019 +390003770 0 1 DoMagic 1#3081|1#3081|0|701023 +390003771 0 DoReturnTrue +390003772 0 DoSetInt 1#39009|1 +390003773 1 390003774 390003804 390003820 +390003774 2 390003775 390003776 390003777 390003778 390003779 390003780 390003781 390003782 390003783 390003784 390003785 390003786 390003787 390003788 390003789 390003790 390003791 390003792 390003793 390003794 390003795 390003796 390003797 390003798 390003799 390003800 390003801 390003802 390003803 +390003775 0 CheckInt 1#39019|0|1 +390003776 0 CheckNpc 1#2001 +390003777 0 1 CheckNpc 1#3001 +390003778 0 1 CheckNpc 1#3011 +390003779 0 1 CheckNpc 1#3021 +390003780 0 1 CheckNpc 1#3031 +390003781 0 1 CheckNpc 1#3041 +390003782 0 1 CheckNpc 1#3051 +390003783 0 1 CheckNpc 1#3061 +390003784 0 1 CheckNpc 1#3071 +390003785 0 CheckNpc 1#3081 +390003786 0 DoMagic 1#2001|1#2001|0|715014 +390003787 0 DoMagic 1#2001|1#2001|0|715017 +390003788 0 DoMagic 1#2001|1#2001|0|700266 +390003789 0 DoMagic 1#2001|1#2001|0|700261 +390003790 0 DoSetUiActive 1#2001|32|1 +390003791 0 DoSetUiButtonState 0|18|0 +390003792 0 DoSetUiButtonState 0|15|1 +390003793 0 DoSetUiButtonState 0|16|1 +390003794 0 DoMagic 1#3081|1#3081|0|700249 +390003795 0 DoMagic 1#3081|1#3081|0|715091 +390003796 0 DoMagic 1#3081|1#3081|0|700228 +390003797 0 DoMagic 1#3081|1#3081|0|700266 +390003798 0 DoMagic 1#3081|1#3081|0|700007 +390003799 0 DoMagic 1#3081|1#3081|0|700027 +390003800 0 DoMagic 1#3081|1#3081|0|701023 +390003801 0 DoTipsShow 1301061503|0|0 +390003802 0 DoTipsShow 1301061514|0|0 +390003803 0 DoSetInt 1#39019|1 +390003804 2 390003805 390003806 390003807 390003808 390003809 390003810 390003811 390003812 390003813 390003814 390003815 390003816 390003817 390003818 390003819 +390003805 0 CheckInt 1#39019|1|1 +390003806 0 CheckInt 1#40002|0|1 +390003807 0 CheckInt 1#40003|0|1 +390003808 0 CheckNpc 1#2001 +390003809 0 CheckNpc 1#3081 +390003810 0 DoGetAttribRate 1#3081|1#100|1|100 +390003811 0 CheckInt 1#100|30|4 +390003812 0 DoStopMove 1#3081 +390003813 0 DoMagic 1#3081|1#3081|0|700012 +390003814 0 DoMagic 1#3081|1#3081|0|700230 +390003815 0 DoIndicateRoleToNpc 0|1#3081|FxZhishi01|1 +390003816 0 DoTipsShow 1301061504|0|0 +390003817 0 DoTipsShow 1301061515|0|0 +390003818 0 DoSetInt 1#40005|1 +390003819 0 DoSetInt 1#40003|1 +390003820 2 390003821 390003822 390003823 390003824 390003825 390003826 +390003821 0 CheckInt 1#40002|0|1 +390003822 0 CheckInt 1#40003|0|1 +390003823 0 CheckNpc 1#2001 +390003824 0 CheckNpc 1#3081 +390003825 0 CheckNpc 1#7004 +390003826 1 390003827 390003830 +390003827 2 390003828 390003829 +390003828 0 1 CheckNpcInRange 1#3081|1#7004|3 +390003829 0 DoMoveToNpc 1#3081|1#7004|1|0 +390003830 2 390003831 390003832 390003833 390003854 +390003831 0 CheckNpcInRange 1#3081|1#7004|3 +390003832 0 DoStopMove 1#3081 +390003833 1 390003834 390003849 +390003834 2 390003835 390003836 390003842 390003843 390003844 390003845 390003846 390003847 390003848 +390003835 0 CheckInt 1#39019|0|1 +390003836 1 390003837 390003840 +390003837 2 390003838 390003839 +390003838 0 CheckInt 1#39009|0|1 +390003839 0 DoMagic 1#2001|1#2001|0|700210 +390003840 2 390003841 +390003841 0 CheckInt 1#39009|1|1 +390003842 0 DoTipsShow 1301061516|0|0 +390003843 0 DoMagic 1#3081|1#3081|0|700249 +390003844 0 DoMagic 1#3081|1#3081|0|715091 +390003845 0 DoMagic 1#3081|1#3081|0|700266 +390003846 0 DoMagic 1#3081|1#3081|0|700027 +390003847 0 DoMagic 1#3081|1#3081|0|701023 +390003848 0 DoSetInt 1#39019|1 +390003849 2 390003850 390003851 390003852 390003853 +390003850 0 CheckInt 1#39019|1|1 +390003851 0 DoMagic 1#3081|1#3081|0|700010 +390003852 0 DoTipsShow 1301061505|0|0 +390003853 0 DoTipsShow 1301061517|0|0 +390003854 0 DoSetInt 1#40002|1 +390003855 2 200008 390003857 390003858 390003859 390003860 390003861 390003862 390003863 390003864 200010 390003866 390003879 390003888 390003897 390003906 +390003857 0 CheckInt 1#37001|1|1 +390003858 0 DoTipsShow 1301061501|0|0 +390003859 0 DoTipsShow 1301061512|0|0 +390003860 0 DoSetInt 1#37002|9 +390003861 0 DoSetInt 1#37023|1 +390003862 0 DoSetInt 1#37032|0 +390003863 0 DoSetNpcId 1#37771|90180 +390003864 0 DoSetNpcId 1#37779|91170 +390003866 2 390003867 390003868 390003869 390003870 390003871 390003872 390003873 390003874 390003875 390003876 390003877 390003878 +390003867 0 DoIndicateRoleToNpc 0|1#3081||0 +390003868 0 DoMagic 1#3081|1#3081|0|700230 +390003869 0 DoMagic 1#3081|1#3081|0|700229 +390003870 0 DoMagic 1#3081|1#3081|0|715090 +390003871 0 DoMagic 1#3001|1#3001|0|715010 +390003872 0 DoMagic 1#3011|1#3011|0|715010 +390003873 0 DoMagic 1#3021|1#3021|0|715010 +390003874 0 DoMagic 1#3031|1#3031|0|715010 +390003875 0 DoMagic 1#3041|1#3041|0|715010 +390003876 0 DoMagic 1#3051|1#3051|0|715010 +390003877 0 DoMagic 1#3061|1#3061|0|715010 +390003878 0 DoMagic 1#3071|1#3071|0|715010 +390003879 2 390003880 390003881 390003882 390003883 390003884 390003885 390003886 390003887 +390003880 0 DoMagic 1#3001|1#3001|0|715018 +390003881 0 DoMagic 1#3011|1#3011|0|715018 +390003882 0 DoMagic 1#3021|1#3021|0|715018 +390003883 0 DoMagic 1#3031|1#3031|0|715018 +390003884 0 DoMagic 1#3041|1#3041|0|715018 +390003885 0 DoMagic 1#3051|1#3051|0|715018 +390003886 0 DoMagic 1#3061|1#3061|0|715018 +390003887 0 DoMagic 1#3071|1#3071|0|715018 +390003888 2 390003889 390003890 390003891 390003892 390003893 390003894 390003895 390003896 +390003889 0 DoMagic 1#3001|1#3001|0|700213 +390003890 0 DoMagic 1#3011|1#3011|0|700213 +390003891 0 DoMagic 1#3021|1#3021|0|700213 +390003892 0 DoMagic 1#3031|1#3031|0|700213 +390003893 0 DoMagic 1#3041|1#3041|0|700213 +390003894 0 DoMagic 1#3051|1#3051|0|700213 +390003895 0 DoMagic 1#3061|1#3061|0|700213 +390003896 0 DoMagic 1#3071|1#3071|0|700213 +390003897 2 390003898 390003899 390003900 390003901 390003902 390003903 390003904 390003905 +390003898 0 DoMagic 1#3001|1#3001|0|800312 +390003899 0 DoMagic 1#3011|1#3011|0|800312 +390003900 0 DoMagic 1#3021|1#3021|0|800312 +390003901 0 DoMagic 1#3031|1#3031|0|800312 +390003902 0 DoMagic 1#3041|1#3041|0|800312 +390003903 0 DoMagic 1#3051|1#3051|0|800312 +390003904 0 DoMagic 1#3061|1#3061|0|800312 +390003905 0 DoMagic 1#3071|1#3071|0|800312 +390003906 2 390003907 390003908 390003909 390003910 390003911 390003912 390003913 390003914 390003915 +390003907 0 DoMagic 1#3001|1#3001|0|701022 +390003908 0 DoMagic 1#3011|1#3011|0|701022 +390003909 0 DoMagic 1#3021|1#3021|0|701022 +390003910 0 DoMagic 1#3031|1#3031|0|701022 +390003911 0 DoMagic 1#3041|1#3041|0|701022 +390003912 0 DoMagic 1#3051|1#3051|0|701022 +390003913 0 DoMagic 1#3061|1#3061|0|701022 +390003914 0 DoMagic 1#3071|1#3071|0|701022 +390003915 0 DoMagic 1#3081|1#3081|0|701022 +390003916 3 390003917 390003923 390003930 +390003917 2 390003918 390003919 390003920 390003921 390003922 +390003918 0 1 CheckInt 1#39035|2|1 +390003919 0 CheckInt 1#40005|1|1 +390003920 0 CheckNpc 1#3081 +390003921 0 1 CheckNpcInRange 1#2001|1#3081|2 +390003922 0 DoSetInt 1#39035|0 +390003923 2 390003924 390003925 390003926 390003927 390003928 390003929 +390003924 0 1 CheckInt 1#39035|2|1 +390003925 0 CheckInt 1#40005|1|1 +390003926 0 CheckNpc 1#3081 +390003927 0 CheckNpcInRange 1#2001|1#3081|2 +390003928 0 DoSetInt 1#39035|1 +390003929 0 DoSetInt 1#39036|0 +390003930 2 390003931 390003932 390003933 390003934 390003935 390003936 390003937 390003938 +390003931 0 CheckInt 1#39035|2|1 +390003932 0 CheckInt 1#40005|1|1 +390003933 0 CheckNpc 1#3081 +390003934 0 DoFaceToNpc 1#2001|1#3081|1 +390003935 0 DoIndicateRoleToNpc 0|1#3081|FxZhishi01|0 +390003936 0 DoMagic 1#3081|1#3081|0|700019 +390003937 0 DoSetInt 1#39071|2 +390003938 0 DoSetInt 1#40005|3 +390003939 2 390003940 200027 390003942 390003943 390003944 390003945 +390003940 0 CheckInt 1#40005|3|1 +390003942 0 DoTriggerEvent 130106150 +390003943 0 DoSetInt 1#40005|4 +390003944 0 DoSetInt 4#94001|4 +390003945 0 DoGetTime 1#1001|8 +390003946 2 200006 390003948 390003949 390003950 390003951 +390003948 0 CheckInt 1#30001|2|1 +390003949 0 1 CheckInt 1#40005|3|1 +390003950 0 DoSetInt 4#94001|1 +390003951 0 DoGetTime 1#1001|8 +390003952 3 900018 200009 390003955 390003956 390003957 390003958 390003959 390003960 390003961 390003963 390003964 +390003955 0 DoSetInt 1#30011|93 +390003956 0 DoSetInt 1#30012|119 +390003957 0 DoSetInt 1#30013|220 +390003958 0 DoSetInt 1#40001|0 +390003959 0 DoSetInt 4#91202|1 +390003960 0 DoGetTime 1#39990|300 +390003961 0 DoSetInt 1#39070|1301071501 +390003963 0 DoSetAreaToObstacle AW1|1 +390003964 0 DoShowSceneEffect AW1|1 +390003965 2 200000 390003967 +390003967 3 200050 200023 390003970 390003974 390003983 390003990 390003999 390004003 390004011 +390003970 2 390003971 390003972 390003973 +390003971 0 CheckInt 1#40001|0|1 +390003972 0 DoSetInt 1#39071|1 +390003973 0 DoSetInt 1#40001|1 +390003974 2 200008 200027 390003977 390003978 390003979 390003980 390003981 200010 +390003977 0 CheckInt 1#37001|1|1 +390003978 0 CheckInt 1#40001|1|1 +390003979 0 DoSetInt 1#37002|3 +390003980 0 DoSetNpcId 1#37771|91120 +390003981 0 DoSetNpcId 1#37772|91100 +390003983 2 200008 390003985 390003986 390003987 390003988 200010 +390003985 0 CheckInt 1#37001|2|1 +390003986 0 DoSetInt 1#37002|3 +390003987 0 DoSetNpcId 1#37771|91120 +390003988 0 DoSetNpcId 1#37772|91160 +390003990 2 200008 390003992 390003993 390003994 390003995 390003996 390003997 200010 +390003992 0 CheckInt 1#37001|3|1 +390003993 0 DoSetAreaToObstacle AW1|0 +390003994 0 DoShowSceneEffect AW1|0 +390003995 0 DoSetInt 1#37002|3 +390003996 0 DoSetNpcId 1#37771|91120 +390003997 0 DoSetNpcId 1#37772|91090 +390003999 2 390004000 200027 390004002 +390004000 0 CheckInt 1#40001|2|1 +390004002 0 DoSetInt 1#40001|3 +390004003 2 200008 390004005 390004006 390004007 390004008 390004009 200010 +390004005 0 CheckInt 1#37001|4|1 +390004006 0 CheckInt 1#40001|3|1 +390004007 0 DoSetInt 1#37002|3 +390004008 0 DoSetNpcId 1#37771|90150 +390004009 0 DoSetNpcId 1#37772|91090 +390004011 2 200006 390004013 +390004013 1 390004014 390004019 +390004014 2 390004015 390004016 390004017 390004018 +390004015 0 CheckInt 1#30003|2|1 +390004016 0 CheckInt 1#30004|0|1 +390004017 0 DoSetInt 1#39072|1 +390004018 0 DoSetInt 1#40001|2 +390004019 2 390004020 390004021 390004022 +390004020 0 CheckInt 1#30004|2|1 +390004021 0 DoSetInt 4#94001|1 +390004022 0 DoGetTime 1#1001|8 +390004023 3 900018 200009 390004026 390004027 390004028 390004029 390004030 390004031 390004032 390004033 390004034 390004035 390004036 390004037 390004038 390004039 390004040 390004041 390004042 390004043 390004044 390004045 390004046 390004047 390004048 390004050 390004059 390004060 390004061 390004062 390004063 390004064 390004065 390004066 390004067 390004068 390004069 +390004026 0 DoSetInt 1#30011|93 +390004027 0 DoSetInt 1#30012|119 +390004028 0 DoSetInt 1#30013|220 +390004029 0 DoSetInt 1#4001|0 +390004030 0 DoSetInt 1#4002|0 +390004031 0 DoSetInt 1#4003|0 +390004032 0 DoSetInt 1#4004|0 +390004033 0 DoSetInt 1#4005|0 +390004034 0 DoSetInt 1#4006|0 +390004035 0 DoSetInt 1#4007|0 +390004036 0 DoSetInt 1#4008|0 +390004037 0 DoSetInt 1#4009|0 +390004038 0 DoSetInt 1#39009|0 +390004039 0 DoSetInt 1#39019|0 +390004040 0 DoSetInt 1#39039|0 +390004041 0 DoSetInt 1#40001|0 +390004042 0 DoSetInt 1#40002|0 +390004043 0 DoSetInt 1#40003|0 +390004044 0 DoGetTime 1#40003|0 +390004045 0 DoGetTime 1#40004|0 +390004046 0 DoSetInt 4#91202|1 +390004047 0 DoGetTime 1#39990|300 +390004048 0 DoSetInt 1#39070|1301071601 +390004050 2 390004051 390004052 390004053 390004054 390004055 390004056 390004057 390004058 +390004051 0 DoAddNpc 0|1#2006|2006|21|2|CS|0|0|PB1|0|0|0 +390004052 0 DoAddNpc 0|1#2007|90170|21|3|JQ1|0|0|B105|0|0|0 +390004053 0 DoMagic 1#2007|1#2007|0|700015 +390004054 0 DoMagic 1#2007|1#2007|0|700208 +390004055 0 DoMagic 1#2007|1#2007|0|700230 +390004056 0 DoMagic 1#2007|1#2007|0|701022 +390004057 0 DoMagic 1#2007|1#2007|0|710076 +390004058 0 DoMagic 1#2007|1#2007|0|715025 +390004059 0 DoSetAreaToObstacle AW1|1 +390004060 0 DoShowSceneEffect AW1|1 +390004061 0 DoShowSceneEffect FB1|1 +390004062 0 DoShowSceneEffect FB2|1 +390004063 0 DoShowSceneEffect FB3|1 +390004064 0 DoShowSceneEffect FB4|1 +390004065 0 DoShowSceneEffect FB5|1 +390004066 0 DoShowSceneEffect FB6|1 +390004067 0 DoShowSceneEffect FB7|1 +390004068 0 DoShowSceneEffect FB8|1 +390004069 0 DoShowSceneEffect FB9|0 +390004070 2 200000 390004072 +390004072 3 200023 390004074 390004078 390004082 390004129 390004214 390004309 390004315 390004324 390004355 390004362 390004389 390004404 390004426 390004446 +390004074 2 390004075 390004076 390004077 +390004075 0 CheckInt 1#40003|0|1 +390004076 0 DoSetInt 1#39071|1 +390004077 0 DoSetInt 1#40003|1 +390004078 2 390004079 390004080 390004081 +390004079 0 1 DoReturnTrue +390004080 0 CheckNpc 1#2007 +390004081 0 DoCastSkill 1#2007|903804 +390004082 2 200008 390004084 390004085 390004086 390004087 390004088 390004089 390004090 390004091 390004092 390004093 390004094 390004095 200010 390004097 390004098 390004099 390004100 390004101 390004102 390004103 390004104 390004105 390004106 390004107 390004108 390004109 390004110 390004111 390004112 390004113 390004114 390004115 390004116 390004117 390004118 390004119 390004120 390004121 390004122 390004123 390004124 390004125 390004126 390004127 390004128 +390004084 0 CheckInt 1#37001|1|1 +390004085 0 DoTipsShow 1301071601|0|0 +390004086 0 DoTipsShow 1301071611|0|0 +390004087 0 DoGetTime 1#30000|1 +390004088 0 DoSetInt 1#37002|8 +390004089 0 DoSetInt 1#37005|0 +390004090 0 DoSetInt 1#37008|1 +390004091 0 DoSetInt 1#37020|1 +390004092 0 DoSetInt 1#37021|1 +390004093 0 DoSetInt 1#37023|1 +390004094 0 DoSetInt 1#37032|0 +390004095 0 DoSetNpcId 1#37771|91180 +390004097 0 DoMagic 1#3001|1#3001|0|700015 +390004098 0 DoMagic 1#3011|1#3011|0|700015 +390004099 0 DoMagic 1#3021|1#3021|0|700015 +390004100 0 DoMagic 1#3031|1#3031|0|700015 +390004101 0 DoMagic 1#3041|1#3041|0|700015 +390004102 0 DoMagic 1#3051|1#3051|0|700015 +390004103 0 DoMagic 1#3061|1#3061|0|700015 +390004104 0 DoMagic 1#3071|1#3071|0|700015 +390004105 0 DoMagic 1#3001|1#3001|0|715022 +390004106 0 DoMagic 1#3011|1#3011|0|715022 +390004107 0 DoMagic 1#3021|1#3021|0|715022 +390004108 0 DoMagic 1#3031|1#3031|0|715022 +390004109 0 DoMagic 1#3041|1#3041|0|715022 +390004110 0 DoMagic 1#3051|1#3051|0|715022 +390004111 0 DoMagic 1#3061|1#3061|0|715022 +390004112 0 DoMagic 1#3071|1#3071|0|715022 +390004113 0 DoMagic 1#3001|1#3001|0|715025 +390004114 0 DoMagic 1#3011|1#3011|0|715025 +390004115 0 DoMagic 1#3021|1#3021|0|715025 +390004116 0 DoMagic 1#3031|1#3031|0|715025 +390004117 0 DoMagic 1#3041|1#3041|0|715025 +390004118 0 DoMagic 1#3051|1#3051|0|715025 +390004119 0 DoMagic 1#3061|1#3061|0|715025 +390004120 0 DoMagic 1#3071|1#3071|0|715025 +390004121 0 DoMagic 1#3001|1#3001|0|701022 +390004122 0 DoMagic 1#3011|1#3011|0|701022 +390004123 0 DoMagic 1#3021|1#3021|0|701022 +390004124 0 DoMagic 1#3031|1#3031|0|701022 +390004125 0 DoMagic 1#3041|1#3041|0|701022 +390004126 0 DoMagic 1#3051|1#3051|0|701022 +390004127 0 DoMagic 1#3061|1#3061|0|701022 +390004128 0 DoMagic 1#3071|1#3071|0|701022 +390004129 2 390004130 390004131 390004132 390004133 +390004130 0 CheckInt 1#30001|1|1 +390004131 0 CheckInt 1#40001|0|1 +390004132 0 CheckPassTime 1#30000|0 +390004133 1 390004134 390004143 390004152 390004162 390004172 390004182 390004192 390004202 390004213 +390004134 2 390004135 390004136 390004137 390004138 390004139 390004140 390004141 390004142 +390004135 0 CheckNpc 1#3001 +390004136 0 1 CheckExistBuffByKind 1#3001|7002080 +390004137 0 CheckInt 1#4001|0|1 +390004138 0 DoShowSceneEffect FB1|0 +390004139 0 DoShowSceneEffect TB1|1 +390004140 0 DoSetInt 1#4001|1 +390004141 0 DoTipsShow 1301071612|0|0 +390004142 0 1 DoReturnTrue +390004143 2 390004144 390004145 390004146 390004147 390004148 390004149 390004150 390004151 +390004144 0 CheckNpc 1#3011 +390004145 0 1 CheckExistBuffByKind 1#3011|7002080 +390004146 0 CheckInt 1#4002|0|1 +390004147 0 DoShowSceneEffect FB2|0 +390004148 0 DoShowSceneEffect TB2|1 +390004149 0 DoSetInt 1#4002|1 +390004150 0 DoTipsShow 1301071612|0|0 +390004151 0 1 DoReturnTrue +390004152 2 390004153 390004154 390004155 390004156 390004157 390004158 390004159 390004160 390004161 +390004153 0 CheckNpc 1#3021 +390004154 0 1 CheckExistBuffByKind 1#3021|7002080 +390004155 0 CheckInt 1#4003|0|1 +390004156 0 DoShowSceneEffect FB3|0 +390004157 0 DoShowSceneEffect TB3|1 +390004158 0 DoSetInt 1#4003|1 +390004159 0 DoAddNpc 0|1#3121|92100|21|2|B113|0|0|B103|0|0|0 +390004160 0 DoTipsShow 1301071612|0|0 +390004161 0 1 DoReturnTrue +390004162 2 390004163 390004164 390004165 390004166 390004167 390004168 390004169 390004170 390004171 +390004163 0 CheckNpc 1#3031 +390004164 0 1 CheckExistBuffByKind 1#3031|7002080 +390004165 0 CheckInt 1#4004|0|1 +390004166 0 DoShowSceneEffect FB4|0 +390004167 0 DoShowSceneEffect TB4|1 +390004168 0 DoSetInt 1#4004|1 +390004169 0 DoAddNpc 0|1#3131|92100|21|2|B114|0|0|B104|0|0|0 +390004170 0 DoTipsShow 1301071612|0|0 +390004171 0 1 DoReturnTrue +390004172 2 390004173 390004174 390004175 390004176 390004177 390004178 390004179 390004180 390004181 +390004173 0 CheckNpc 1#3041 +390004174 0 1 CheckExistBuffByKind 1#3041|7002080 +390004175 0 CheckInt 1#4005|0|1 +390004176 0 DoShowSceneEffect FB5|0 +390004177 0 DoShowSceneEffect TB5|1 +390004178 0 DoSetInt 1#4005|1 +390004179 0 DoAddNpc 0|1#3141|92100|21|2|B115|0|0|B105|0|0|0 +390004180 0 DoTipsShow 1301071612|0|0 +390004181 0 1 DoReturnTrue +390004182 2 390004183 390004184 390004185 390004186 390004187 390004188 390004189 390004190 390004191 +390004183 0 CheckNpc 1#3051 +390004184 0 1 CheckExistBuffByKind 1#3051|7002080 +390004185 0 CheckInt 1#4006|0|1 +390004186 0 DoShowSceneEffect FB6|0 +390004187 0 DoShowSceneEffect TB6|1 +390004188 0 DoSetInt 1#4006|1 +390004189 0 DoAddNpc 0|1#3151|92100|21|2|B116|0|0|B106|0|0|0 +390004190 0 DoTipsShow 1301071612|0|0 +390004191 0 1 DoReturnTrue +390004192 2 390004193 390004194 390004195 390004196 390004197 390004198 390004199 390004200 390004201 +390004193 0 CheckNpc 1#3061 +390004194 0 1 CheckExistBuffByKind 1#3061|7002080 +390004195 0 CheckInt 1#4007|0|1 +390004196 0 DoShowSceneEffect FB7|0 +390004197 0 DoShowSceneEffect TB7|1 +390004198 0 DoSetInt 1#4007|1 +390004199 0 DoAddNpc 0|1#3161|92100|21|2|B117|0|0|B107|0|0|0 +390004200 0 DoTipsShow 1301071612|0|0 +390004201 0 1 DoReturnTrue +390004202 2 390004203 390004204 390004205 390004206 390004207 390004208 390004209 390004210 390004211 390004212 +390004203 0 CheckNpc 1#3071 +390004204 0 1 CheckExistBuffByKind 1#3071|7002080 +390004205 0 CheckInt 1#4008|0|1 +390004206 0 DoShowSceneEffect FB8|0 +390004207 0 DoShowSceneEffect TB8|1 +390004208 0 DoSetInt 1#4008|1 +390004209 0 DoAddNpc 0|1#3171|92100|21|2|B118|0|0|B108|0|0|0 +390004210 0 DoAddNpc 0|1#3271|92100|21|2|B128|0|0|B108|0|0|0 +390004211 0 DoTipsShow 1301071612|0|0 +390004212 0 1 DoReturnTrue +390004213 0 DoReturnTrue +390004214 2 390004215 390004216 390004217 390004218 390004289 +390004215 0 CheckInt 1#30002|0|1 +390004216 0 CheckInt 1#40001|0|1 +390004217 0 DoSetInt 1#39019|0 +390004218 1 390004219 390004225 390004231 390004240 390004249 390004258 390004267 390004276 390004288 +390004219 2 390004220 390004221 +390004220 0 CheckInt 1#4001|1|1 +390004221 1 390004222 +390004222 2 390004223 390004224 +390004223 0 1 CheckNpc 1#3001 +390004224 0 1 DoAddInt 1#39019|1#39019|1 +390004225 2 390004226 390004227 +390004226 0 CheckInt 1#4002|1|1 +390004227 1 390004228 +390004228 2 390004229 390004230 +390004229 0 1 CheckNpc 1#3011 +390004230 0 1 DoAddInt 1#39019|1#39019|1 +390004231 2 390004232 390004233 +390004232 0 CheckInt 1#4003|1|1 +390004233 1 390004234 390004237 +390004234 2 390004235 390004236 +390004235 0 1 CheckNpc 1#3021 +390004236 0 1 DoAddInt 1#39019|1#39019|1 +390004237 2 390004238 390004239 +390004238 0 1 CheckNpc 1#3121 +390004239 0 1 DoAddInt 1#39019|1#39019|1 +390004240 2 390004241 390004242 +390004241 0 CheckInt 1#4004|1|1 +390004242 1 390004243 390004246 +390004243 2 390004244 390004245 +390004244 0 1 CheckNpc 1#3031 +390004245 0 1 DoAddInt 1#39019|1#39019|1 +390004246 2 390004247 390004248 +390004247 0 1 CheckNpc 1#3131 +390004248 0 1 DoAddInt 1#39019|1#39019|1 +390004249 2 390004250 390004251 +390004250 0 CheckInt 1#4005|1|1 +390004251 1 390004252 390004255 +390004252 2 390004253 390004254 +390004253 0 1 CheckNpc 1#3041 +390004254 0 1 DoAddInt 1#39019|1#39019|1 +390004255 2 390004256 390004257 +390004256 0 1 CheckNpc 1#3141 +390004257 0 1 DoAddInt 1#39019|1#39019|1 +390004258 2 390004259 390004260 +390004259 0 CheckInt 1#4006|1|1 +390004260 1 390004261 390004264 +390004261 2 390004262 390004263 +390004262 0 1 CheckNpc 1#3051 +390004263 0 1 DoAddInt 1#39019|1#39019|1 +390004264 2 390004265 390004266 +390004265 0 1 CheckNpc 1#3151 +390004266 0 1 DoAddInt 1#39019|1#39019|1 +390004267 2 390004268 390004269 +390004268 0 CheckInt 1#4007|1|1 +390004269 1 390004270 390004273 +390004270 2 390004271 390004272 +390004271 0 1 CheckNpc 1#3061 +390004272 0 1 DoAddInt 1#39019|1#39019|1 +390004273 2 390004274 390004275 +390004274 0 1 CheckNpc 1#3161 +390004275 0 1 DoAddInt 1#39019|1#39019|1 +390004276 2 390004277 390004278 +390004277 0 CheckInt 1#4008|1|1 +390004278 1 390004279 390004282 390004285 +390004279 2 390004280 390004281 +390004280 0 1 CheckNpc 1#3071 +390004281 0 1 DoAddInt 1#39019|1#39019|1 +390004282 2 390004283 390004284 +390004283 0 1 CheckNpc 1#3171 +390004284 0 1 DoAddInt 1#39019|1#39019|1 +390004285 2 390004286 390004287 +390004286 0 1 CheckNpc 1#3271 +390004287 0 1 DoAddInt 1#39019|1#39019|1 +390004288 0 DoReturnTrue +390004289 1 390004290 390004291 390004297 +390004290 0 CheckIntCompareInt 1#39019|1#39009|1 +390004291 2 390004292 390004293 390004294 390004295 390004296 +390004292 0 DoSetInt 1#10101|1 +390004293 0 DoSetInt 1#10202|6 +390004294 0 DoRandom 1#10101|1#10202|1#10303 +390004295 0 CheckInt 1#10303|3|1 +390004296 0 1 DoTipsShow 1301071614|0|0 +390004297 2 390004298 390004299 +390004298 0 DoCopyNote 1#39019|1#39009 +390004299 1 390004300 390004304 +390004300 2 390004301 390004302 390004303 +390004301 0 CheckInt 1#39009|1|3 +390004302 0 CheckInt 1#39009|14|5 +390004303 0 1 DoTipsShow 1301071602|1#39009|0 +390004304 2 390004305 390004306 390004307 390004308 +390004305 0 CheckInt 1#39009|15|1 +390004306 0 DoSetInt 1#40001|1 +390004307 0 DoGetTime 1#40004|2 +390004308 0 1 DoTipsShow 1301071603|0|0 +390004309 2 390004310 390004311 390004312 390004313 390004314 +390004310 0 CheckPassTime 1#40004|0 +390004311 0 CheckInt 1#40001|2|1 +390004312 0 DoTipsShow 1301071604|0|0 +390004313 0 DoTipsShow 1301071613|0|0 +390004314 0 DoGetTime 1#40004|9999 +390004315 2 390004316 390004317 390004318 390004319 390004320 390004321 390004322 390004323 +390004316 0 CheckInt 1#40001|1|1 +390004317 0 CheckNpc 1#2001 +390004318 0 CheckNpc 1#2006 +390004319 0 DoIndicateRoleToLocation 0|CS||1 +390004320 0 DoMagic 1#2006|1#2006|0|715032 +390004321 0 DoShowSceneEffect FB9|1 +390004322 0 DoSetInt 1#39072|1 +390004323 0 DoSetInt 1#40001|2 +390004324 3 390004325 390004333 390004342 +390004325 2 390004326 390004327 390004328 390004329 390004330 390004331 390004332 +390004326 0 1 CheckInt 1#39035|2|1 +390004327 0 CheckInt 1#40001|2|1 +390004328 0 CheckInt 1#40002|0|1 +390004329 0 CheckNpc 1#2001 +390004330 0 CheckNpc 1#2007 +390004331 0 1 CheckNpcInRange 1#2001|1#2007|2 +390004332 0 DoSetInt 1#39035|0 +390004333 2 390004334 390004335 390004336 390004337 390004338 390004339 390004340 390004341 +390004334 0 1 CheckInt 1#39035|2|1 +390004335 0 CheckInt 1#40001|2|1 +390004336 0 CheckInt 1#40002|0|1 +390004337 0 CheckNpc 1#2001 +390004338 0 CheckNpc 1#2007 +390004339 0 CheckNpcInRange 1#2001|1#2007|2 +390004340 0 DoSetInt 1#39035|1 +390004341 0 DoSetInt 1#39036|3 +390004342 2 390004343 390004344 390004345 390004346 390004347 390004348 390004349 390004350 390004351 390004352 390004353 390004354 +390004343 0 CheckInt 1#39035|2|1 +390004344 0 CheckInt 1#40001|2|1 +390004345 0 CheckInt 1#40002|0|1 +390004346 0 CheckNpc 1#2001 +390004347 0 CheckNpc 1#2007 +390004348 0 DoFaceToNpc 1#2001|1#2007|1 +390004349 0 DoMagic 1#2007|1#2007|0|715026 +390004350 0 DoShowSceneEffect FB9|0 +390004351 0 DoShowSceneEffect TB9|1 +390004352 0 DoSetInt 1#39035|3 +390004353 0 DoSetInt 1#39073|3 +390004354 0 DoSetInt 1#40002|1 +390004355 2 390004356 390004357 390004358 200027 390004360 390004361 +390004356 0 CheckInt 1#40002|1|1 +390004357 0 CheckNpc 1#2001 +390004358 0 CheckNpc 1#2007 +390004360 0 DoTipsShow 1301071615|0|0 +390004361 0 DoSetInt 1#40002|2 +390004362 3 390004363 390004371 390004380 +390004363 2 390004364 390004365 390004366 390004367 390004368 390004369 390004370 +390004364 0 1 CheckInt 1#39035|2|1 +390004365 0 CheckInt 1#40001|2|1 +390004366 0 CheckInt 1#40002|2|1 +390004367 0 CheckNpc 1#2001 +390004368 0 CheckNpc 1#2007 +390004369 0 1 CheckNpcInRange 1#2001|1#2007|2 +390004370 0 DoSetInt 1#39035|0 +390004371 2 390004372 390004373 390004374 390004375 390004376 390004377 390004378 390004379 +390004372 0 1 CheckInt 1#39035|2|1 +390004373 0 CheckInt 1#40001|2|1 +390004374 0 CheckInt 1#40002|2|1 +390004375 0 CheckNpc 1#2001 +390004376 0 CheckNpc 1#2007 +390004377 0 CheckNpcInRange 1#2001|1#2007|2 +390004378 0 DoSetInt 1#39035|1 +390004379 0 DoSetInt 1#39036|0 +390004380 2 390004381 390004382 390004383 390004384 390004385 390004386 390004387 390004388 +390004381 0 CheckInt 1#39035|2|1 +390004382 0 CheckInt 1#40001|2|1 +390004383 0 CheckInt 1#40002|2|1 +390004384 0 CheckNpc 1#2001 +390004385 0 CheckNpc 1#2007 +390004386 0 DoFaceToNpc 1#2001|1#2007|1 +390004387 0 DoTipsShow 1301071617|0|0 +390004388 0 DoSetInt 1#39035|3 +390004389 2 390004390 390004391 390004392 390004393 390004394 390004395 390004396 390004397 390004398 390004399 390004400 390004401 390004402 390004403 +390004390 0 CheckInt 1#40001|2|1 +390004391 0 CheckNpc 1#2001 +390004392 0 CheckNpc 1#2006 +390004393 0 CheckNpcInRange 1#2001|1#2006|1 +390004394 0 DoIndicateRoleToLocation 0|CS||0 +390004395 0 DoMagic 1#2006|1#2006|0|715033 +390004396 0 DoGetMapPosition 1#1111|1#2222|S2 +390004397 0 DoGetMapPosition 1#3333|1#4444|B201 +390004398 0 DoCopyNote 1#1111|1#1703 +390004399 0 DoCopyNote 1#2222|1#1704 +390004400 0 DoCopyNote 1#3333|1#1705 +390004401 0 DoCopyNote 1#4444|1#1706 +390004402 0 DoSetInt 1#1701|1 +390004403 0 DoSetInt 1#40001|3 +390004404 2 200008 390004406 390004407 390004408 390004415 390004416 390004417 390004418 390004419 200010 390004421 390004422 +390004406 0 CheckInt 1#37001|2|1 +390004407 0 CheckInt 1#40001|3|1 +390004408 1 390004409 390004413 +390004409 2 390004410 390004411 390004412 +390004410 0 CheckInt 1#40002|2|1 +390004411 0 DoAddNpc 0|1#3999|70080|1#30013|1|B999|0|0|S999|0|0|0 +390004412 0 DoSetInt 1#37002|3 +390004413 2 390004414 +390004414 0 DoSetInt 1#37002|5 +390004415 0 DoSetInt 1#37026|1 +390004416 0 DoSetInt 1#37001|2 +390004417 0 DoSetNpcId 1#37771|90180 +390004418 0 DoSetNpcId 1#37772|91100 +390004419 0 DoSetNpcId 1#37774|814100 +390004421 0 DoGetTime 1#40003|2 +390004422 2 390004423 390004424 390004425 +390004423 0 DoMagic 1#3002|1#3002|0|700901 +390004424 0 DoMagic 1#3002|1#3002|0|700902 +390004425 0 DoMagic 1#3002|1#3002|0|700903 +390004426 2 390004427 390004428 390004435 390004436 390004437 390004438 390004439 390004440 390004441 390004442 390004443 390004444 390004445 +390004427 0 CheckPassTime 1#40003|0 +390004428 1 390004429 390004433 +390004429 2 390004430 390004431 390004432 +390004430 0 CheckInt 1#40002|2|1 +390004431 0 DoTipsShow 1301071606|0|0 +390004432 0 DoTipsShow 1301071616|0|0 +390004433 2 390004434 +390004434 0 DoTipsShow 1301071605|0|0 +390004435 0 DoGetTime 1#40003|9999 +390004436 0 CheckNpc 1#3032 +390004437 0 CheckNpc 1#3042 +390004438 0 DoShowDynamicHpWidget 1#3032|0|0|0 +390004439 0 DoShowDynamicHpWidget 1#3042|0|0|0 +390004440 0 DoMagic 1#3032|1#3032|0|700252 +390004441 0 DoMagic 1#3042|1#3042|0|700252 +390004442 0 DoMagic 1#3032|1#3032|0|700225 +390004443 0 DoMagic 1#3042|1#3042|0|700225 +390004444 0 DoMagic 1#3032|1#3032|0|700226 +390004445 0 DoMagic 1#3042|1#3042|0|700226 +390004446 2 200006 390004448 +390004448 1 390004449 390004452 +390004449 2 390004450 390004451 +390004450 0 CheckInt 1#30001|2|1 +390004451 0 CheckInt 1#30002|0|1 +390004452 2 390004453 390004454 390004459 390004460 +390004453 0 CheckInt 1#30002|2|1 +390004454 1 390004455 390004458 +390004455 2 390004456 390004457 +390004456 0 CheckInt 1#40002|2|1 +390004457 0 DoTriggerEvent 130107160 +390004458 0 DoReturnTrue +390004459 0 DoSetInt 4#94001|1 +390004460 0 DoGetTime 1#1001|8 +390004461 3 900018 200009 390004464 390004465 390004466 390004467 390004468 390004469 390004470 390004471 390004472 390004473 390004474 390004475 390004476 390004477 +390004464 0 DoSetInt 1#30011|87 +390004465 0 DoSetInt 1#30012|111 +390004466 0 DoSetInt 1#30013|205 +390004467 0 DoGetTime 1#39990|300 +390004468 0 DoSetAreaToObstacle AW1|0 +390004469 0 DoShowSceneEffect AW1|0 +390004470 0 DoSetAreaToObstacle AW2|0 +390004471 0 DoShowSceneEffect AW2|0 +390004472 0 DoSetAreaToObstacle AW3|0 +390004473 0 DoShowSceneEffect AW3|0 +390004474 0 DoSetAreaToObstacle AW4|0 +390004475 0 DoShowSceneEffect AW4|0 +390004476 0 DoSetAreaToObstacle AW5|0 +390004477 0 DoShowSceneEffect AW5|0 +390004478 2 200000 390004480 +390004480 3 200050 200023 390004483 390004497 390004513 390004519 +390004483 2 200008 390004485 390004486 390004487 390004488 390004489 390004490 390004491 390004492 390004493 390004494 390004495 200010 +390004485 0 CheckInt 1#37001|1|1 +390004486 0 CheckArea 1#2001|CG1 +390004487 0 DoSetAreaToObstacle AW3|1 +390004488 0 DoShowSceneEffect AW3|1 +390004489 0 DoSetAreaToObstacle AW4|1 +390004490 0 DoShowSceneEffect AW4|1 +390004491 0 DoSetAreaToObstacle AW5|1 +390004492 0 DoShowSceneEffect AW5|1 +390004493 0 DoSetInt 1#37002|3 +390004494 0 DoSetNpcId 1#37771|91120 +390004495 0 DoSetNpcId 1#37772|91090 +390004497 2 200008 390004499 390004500 390004501 390004502 390004503 390004504 390004505 390004506 390004507 390004508 390004509 390004510 390004511 200010 +390004499 0 CheckInt 1#37001|2|1 +390004500 0 DoSetAreaToObstacle AW2|1 +390004501 0 DoShowSceneEffect AW2|1 +390004502 0 DoSetAreaToObstacle AW4|0 +390004503 0 DoShowSceneEffect AW4|0 +390004504 0 DoSetAreaToObstacle AW5|0 +390004505 0 DoShowSceneEffect AW5|0 +390004506 0 CheckArea 1#2001|CG2 +390004507 0 DoSetAreaToObstacle AW1|1 +390004508 0 DoShowSceneEffect AW1|1 +390004509 0 DoSetInt 1#37002|3 +390004510 0 DoSetNpcId 1#37771|91120 +390004511 0 DoSetNpcId 1#37772|91160 +390004513 2 200008 390004515 390004516 390004517 200010 +390004515 0 CheckInt 1#37001|3|1 +390004516 0 DoSetInt 1#37002|1 +390004517 0 DoSetNpcId 1#37771|90430 +390004519 2 200006 390004521 390004522 390004523 +390004521 0 CheckInt 1#30003|2|1 +390004522 0 DoSetInt 4#94001|1 +390004523 0 DoGetTime 1#1001|8 +390004524 3 900018 200009 390004527 390004528 390004529 390004530 390004531 390004532 390004533 390004534 390004535 390004536 390004537 390004538 390004540 390004541 390004542 390004543 390004544 390004545 390004546 390004547 390004548 390004549 390004550 390004551 390004552 +390004527 0 DoSetInt 1#30011|87 +390004528 0 DoSetInt 1#30012|111 +390004529 0 DoSetInt 1#30013|205 +390004530 0 DoSetInt 1#39009|0 +390004531 0 DoGetTime 1#39019|0 +390004532 0 DoSetInt 1#39029|0 +390004533 0 DoGetTime 1#39039|0 +390004534 0 DoSetInt 1#39049|0 +390004535 0 DoSetInt 1#40003|0 +390004536 0 DoSetInt 1#40004|0 +390004537 0 DoGetTime 1#39990|300 +390004538 0 DoSetInt 1#39070|1301081501 +390004540 0 DoSetAreaToObstacle AW1|0 +390004541 0 DoShowSceneEffect AW1|0 +390004542 0 DoSetAreaToObstacle AW2|0 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DoCopyNote 1#4999|1#4006 +390004599 2 390004600 290020 390004602 +390004600 0 1 CheckNpc 1#4007 +390004602 0 DoCopyNote 1#4999|1#4007 +390004603 2 390004604 290020 390004606 +390004604 0 1 CheckNpc 1#4008 +390004606 0 DoCopyNote 1#4999|1#4008 +390004607 2 390004608 290020 390004610 +390004608 0 1 CheckNpc 1#4009 +390004610 0 DoCopyNote 1#4999|1#4009 +390004611 0 DoGetTime 1#39039|0.1 +390004612 2 390004613 390004614 390004615 390004662 390004663 +390004613 0 CheckInt 1#39009|1|1 +390004614 0 CheckPassTime 1#39019|0 +390004615 1 390004616 390004621 390004626 390004631 390004636 390004641 390004646 390004651 390004656 390004661 +390004616 2 390004617 390004618 390004619 390004620 +390004617 0 CheckNpc 1#4001 +390004618 0 DoMagic 1#4001|1#4001|0|903536 +390004619 0 DoStopMove 1#4001 +390004620 0 1 DoCastSkill 1#4001|903513 +390004621 2 390004622 390004623 390004624 390004625 +390004622 0 CheckNpc 1#4002 +390004623 0 DoMagic 1#4002|1#4002|0|903536 +390004624 0 DoStopMove 1#4002 +390004625 0 1 DoCastSkill 1#4002|903513 +390004626 2 390004627 390004628 390004629 390004630 +390004627 0 CheckNpc 1#4003 +390004628 0 DoMagic 1#4003|1#4003|0|903536 +390004629 0 DoStopMove 1#4003 +390004630 0 1 DoCastSkill 1#4003|903513 +390004631 2 390004632 390004633 390004634 390004635 +390004632 0 CheckNpc 1#4004 +390004633 0 DoMagic 1#4004|1#4004|0|903536 +390004634 0 DoStopMove 1#4004 +390004635 0 1 DoCastSkill 1#4004|903513 +390004636 2 390004637 390004638 390004639 390004640 +390004637 0 CheckNpc 1#4005 +390004638 0 DoMagic 1#4005|1#4005|0|903536 +390004639 0 DoStopMove 1#4005 +390004640 0 1 DoCastSkill 1#4005|903513 +390004641 2 390004642 390004643 390004644 390004645 +390004642 0 CheckNpc 1#4006 +390004643 0 DoMagic 1#4006|1#4006|0|903536 +390004644 0 DoStopMove 1#4006 +390004645 0 1 DoCastSkill 1#4006|903513 +390004646 2 390004647 390004648 390004649 390004650 +390004647 0 CheckNpc 1#4007 +390004648 0 DoMagic 1#4007|1#4007|0|903536 +390004649 0 DoStopMove 1#4007 +390004650 0 1 DoCastSkill 1#4007|903513 +390004651 2 390004652 390004653 390004654 390004655 +390004652 0 CheckNpc 1#4008 +390004653 0 DoMagic 1#4008|1#4008|0|903536 +390004654 0 DoStopMove 1#4008 +390004655 0 1 DoCastSkill 1#4008|903513 +390004656 2 390004657 390004658 390004659 390004660 +390004657 0 CheckNpc 1#4009 +390004658 0 DoMagic 1#4009|1#4009|0|903536 +390004659 0 DoStopMove 1#4009 +390004660 0 1 DoCastSkill 1#4009|903513 +390004661 0 DoReturnTrue +390004662 0 DoSetInt 1#39009|2 +390004663 0 DoGetTime 1#39019|3.5 +390004664 2 390004665 390004666 390004667 390004668 +390004665 0 CheckInt 1#39009|2|1 +390004666 0 CheckPassTime 1#39019|0 +390004667 0 CheckNpc 1#2001 +390004668 1 390004669 390004674 +390004669 2 390004670 390004671 390004672 390004673 +390004670 0 CheckExistBuffByKind 1#2001|9035370 +390004671 0 DoSetInt 1#39049|0 +390004672 0 DoTipsShow 1301081503|0|0 +390004673 0 DoSetInt 1#39009|3 +390004674 2 390004675 390004676 390004677 390004678 390004679 390004680 390004681 +390004675 0 1 CheckExistBuffByKind 1#2001|9035370 +390004676 0 DoSetInt 1#39049|0 +390004677 0 DoAddNpc 0|1#3999|10260|1#30013|1|S999|0|0|S1|0|0|0 +390004678 0 DoMagic 1#3999|1#3999|0|800000 +390004679 0 DoMagic 1#3999|1#3999|0|715035 +390004680 0 DoTipsShow 1301081502|0|0 +390004681 0 DoSetInt 1#39009|4 +390004682 2 390004683 390004684 390004685 390004686 +390004683 0 CheckInt 1#39009|4|1 +390004684 0 1 CheckInt 1#39035|2|1 +390004685 0 CheckNpc 1#3999 +390004686 1 390004687 390004692 +390004687 2 390004688 390004689 390004690 390004691 +390004688 0 CheckNpcInAngle 1#3999|1#2001|60 +390004689 0 CheckNpcInRange 1#2001|1#3999|2 +390004690 0 DoSetInt 1#39035|1 +390004691 0 DoSetInt 1#39036|0 +390004692 0 DoSetInt 1#39035|0 +390004693 2 390004694 390004695 390004696 390004697 390004698 390004699 390004700 390004701 390004702 390004703 +390004694 0 CheckInt 1#39009|4|1 +390004695 0 CheckInt 1#39035|2|1 +390004696 0 CheckNpc 1#2001 +390004697 0 CheckNpc 1#3999 +390004698 0 DoGetNpcPosition 1#2001|1#101|1#102 +390004699 0 DoGetNpcPosition 1#3999|1#103|1#104 +390004700 0 DoSetInt 1#105|1 +390004701 0 DoSetPosition 1#2001|1#101|1#102|1#103|1#104|1#105 +390004702 0 DoMagic 1#2001|1#2001|0|700216 +390004703 0 DoSetInt 1#39009|5 +390004704 2 390004705 390004706 390004707 390004708 +390004705 0 CheckInt 1#39009|5|1 +390004706 0 CheckInt 1#40003|0|1 +390004707 0 DoSetInt 1#39071|4 +390004708 0 DoSetInt 1#40003|1 +390004709 2 390004710 390004711 200027 390004713 390004714 +390004710 0 CheckInt 1#39009|5|1 +390004711 0 CheckInt 1#40003|1|1 +390004713 0 DoGetTime 1#39019|0.5 +390004714 0 DoSetInt 1#40003|2 +390004715 2 390004716 390004717 390004718 390004719 390004720 390004721 390004722 390004723 390004724 390004725 +390004716 0 CheckInt 1#39009|5|1 +390004717 0 CheckInt 1#40003|2|1 +390004718 0 CheckPassTime 1#39019|0 +390004719 0 CheckNpc 1#2001 +390004720 0 CheckNpc 1#3999 +390004721 0 DoCopyNote 1#2001|1#40004 +390004722 0 DoMagic 1#2001|1#2001|0|710003 +390004723 0 DoShowFightUi 0 +390004724 0 DoSetInt 1#39009|6 +390004725 0 DoGetTime 1#39019|1.5 +390004726 2 390004727 390004728 390004729 390004730 390004731 390004732 390004733 390004734 390004735 390004736 390004737 390004738 390004739 +390004727 0 CheckInt 1#39009|6|1 +390004728 0 CheckPassTime 1#39019|0 +390004729 0 CheckNpc 1#2001 +390004730 0 CheckNpc 1#3999 +390004731 0 DoGetMapPosition 1#101|1#102|JX1 +390004732 0 DoGetMapPosition 1#103|1#104|JX2 +390004733 0 DoSetCustomEnergyBarActive 1#2001|0 +390004734 0 DoControlNpc 1#2001|1#3999|0 +390004735 0 DoSetPosition 1#3999|1#101|1#102|1#103|1#104|1 +390004736 0 DoAddNpc 0|1#4999|70060|21|1|S999|0|0|S1|0|0|0 +390004737 0 DoMagic 1#4999|1#4999|0|700208 +390004738 0 DoSetInt 1#39009|7 +390004739 0 DoGetTime 1#39019|3.5 +390004740 2 390004741 390004742 390009267 390004743 390004744 390009266 390004745 390004746 390004747 390004748 390004749 390004750 390004751 390004752 390004753 390004754 390004755 +390004741 0 CheckInt 1#39009|7|1 +390004742 0 CheckPassTime 1#39019|0 +390009267 0 CheckNpc 1#2001 +390004743 0 CheckNpc 1#3999 +390004744 0 CheckNpc 1#40004 +390009266 0 DoSetNpcUiRes 1#2001|101601 +390004745 0 DoMagic 1#40004|1#40004|0|710004 +390004746 0 DoMagic 1#3999|1#3999|0|700007 +390004747 0 DoMagic 1#3999|1#3999|0|100023 +390004748 0 DoMagic 1#3999|1#3999|0|100024 +390004749 0 DoMagic 1#3999|1#3999|0|100025 +390004750 0 DoMagic 1#3999|1#3999|0|700201 +390004751 0 DoShowFightUi 1 +390004752 0 DoTipsShow 1301081504|0|0 +390004753 0 DoSetInt 1#39009|8 +390004754 0 DoGetTime 1#39019|3.5 +390004755 0 DoCastSkill 1#3999|831013 +390004756 2 200008 390004758 390004759 390004760 390004761 390004762 390004763 390004764 390004765 390004766 390004767 390004768 390004769 390004770 390004771 390004772 390004773 390004774 390004775 390004776 390004777 200010 +390004758 0 CheckInt 1#37001|1|1 +390004759 0 CheckInt 1#39049|0|1 +390004760 0 DoSetAreaToObstacle AW3|1 +390004761 0 DoShowSceneEffect AW3|1 +390004762 0 DoSetAreaToObstacle AW4|0 +390004763 0 DoShowSceneEffect AW4|0 +390004764 0 DoSetAreaToObstacle AW5|1 +390004765 0 DoShowSceneEffect AW5|1 +390004766 0 DoSetAreaToObstacle AW2|0 +390004767 0 DoShowSceneEffect AW2|0 +390004768 0 DoGetNpcPosition 1#2001|1#101|1#102 +390004769 0 DoGetMapPosition 1#103|1#104|S1 +390004770 0 CheckIntCompareInt 1#102|1#104|4 +390004771 0 DoSetAreaToObstacle AW4|1 +390004772 0 DoShowSceneEffect AW4|1 +390004773 0 DoSetAreaToObstacle AW2|0 +390004774 0 DoShowSceneEffect AW2|0 +390004775 0 DoSetInt 1#37002|3 +390004776 0 DoSetNpcId 1#37771|91120 +390004777 0 DoSetNpcId 1#37772|91090 +390004779 2 200008 390004781 390004782 390004783 390004784 390004785 390004786 390004787 390004788 390004789 390004790 390004791 390004792 390004793 390004794 200010 +390004781 0 CheckInt 1#37001|2|1 +390004782 0 CheckInt 1#39049|0|1 +390004783 0 DoSetAreaToObstacle AW2|0 +390004784 0 DoShowSceneEffect AW2|0 +390004785 0 DoSetAreaToObstacle AW4|0 +390004786 0 DoShowSceneEffect AW4|0 +390004787 0 DoSetAreaToObstacle AW5|0 +390004788 0 DoShowSceneEffect AW5|0 +390004789 0 CheckArea 1#2001|CG2 +390004790 0 DoSetAreaToObstacle AW1|1 +390004791 0 DoShowSceneEffect AW1|1 +390004792 0 DoSetInt 1#37002|3 +390004793 0 DoSetNpcId 1#37771|91120 +390004794 0 DoSetNpcId 1#37772|91160 +390004796 2 200008 390004798 390004799 390004800 200010 +390004798 0 CheckInt 1#37001|3|1 +390004799 0 DoSetInt 1#37002|1 +390004800 0 DoSetNpcId 1#37771|90370 +390004802 2 390004803 390004804 390004805 390004806 390004807 390004808 390004809 390004810 390004811 +390004803 0 CheckInt 1#39009|8|1 +390004804 0 CheckInt 1#30003|2|1 +390004805 0 CheckNpc 1#2001 +390004806 0 DoGetNpcPosition 1#2001|1#101|1#102 +390004807 0 DoGetMapPosition 1#103|1#104|PB1 +390004808 0 CheckPositionInRange 1#2001|1#103|1#104|2 +390004809 0 DoMagic 1#2001|1#2001|0|100460 +390004810 0 DoMagic 1#2001|1#2001|0|199904 +390004811 0 DoSetInt 1#30003|3 +390004812 2 200006 390004814 390004815 +390004814 0 CheckInt 1#30003|2|1 +390004815 1 390004816 390004822 +390004816 2 390004817 390004818 390004819 390004820 390004821 +390004817 0 CheckInt 1#39009|8|1 +390004818 0 DoTriggerEvent 130108150 +390004819 0 DoSetInt 4#94001|1 +390004820 0 DoSetInt 1#20010|4 +390004821 0 DoGetTime 1#1001|6.5 +390004822 2 390004823 390004824 +390004823 0 DoSetInt 4#94001|1 +390004824 0 DoGetTime 1#1001|8 +390004825 3 900018 200009 390004828 390004829 390004830 390004831 390004832 390004833 390004834 390004835 390004836 390004837 390004838 390004840 390004859 390004860 390004861 390004862 +390004828 0 DoSetInt 1#30011|87 +390004829 0 DoSetInt 1#30012|111 +390004830 0 DoSetInt 1#30013|205 +390004831 0 DoSetInt 1#40001|0 +390004832 0 DoGetTime 1#40002|9999 +390004833 0 DoSetInt 1#40003|1 +390004834 0 DoSetInt 1#40004|0 +390004835 0 DoSetInt 1#40011|0 +390004836 0 DoSetInt 1#40012|0 +390004837 0 DoSetInt 1#40013|0 +390004838 0 DoSetInt 1#39070|1301091401 +390004840 2 390004841 390004842 390004843 390004844 390004845 390004846 390004847 390004848 390004849 390004850 390004851 390004852 390004853 390004854 390004855 390004856 390004857 390004858 +390004841 0 DoAddNpc 0|1#2006|2006|0|1|JS|0|0|JS|0|0|0 +390004842 0 DoAddNpc 0|1#2007|90380|1#30012|1|JX1|0|0|JX2|0|0|0 +390004843 0 DoAddNpc 0|1#4001|90380|1#30012|1|ST1|0|0|JX1|0|0|0 +390004844 0 DoAddNpc 0|1#4002|90380|1#30012|1|ST2|0|0|JX1|0|0|0 +390004845 0 DoAddNpc 0|1#4003|90380|1#30012|1|ST3|0|0|JX1|0|0|0 +390004846 0 DoMagic 1#2007|1#2007|0|701022 +390004847 0 DoMagic 1#4001|1#4001|0|701022 +390004848 0 DoMagic 1#4002|1#4002|0|701022 +390004849 0 DoMagic 1#4003|1#4003|0|701022 +390004850 0 DoMagic 1#2007|1#2007|0|700208 +390004851 0 DoMagic 1#4001|1#4001|0|700208 +390004852 0 DoMagic 1#4002|1#4002|0|700208 +390004853 0 DoMagic 1#4003|1#4003|0|700208 +390004854 0 DoMagic 1#2007|1#2007|0|700230 +390004855 0 DoMagic 1#4001|1#4001|0|700230 +390004856 0 DoMagic 1#4002|1#4002|0|700230 +390004857 0 DoMagic 1#4003|1#4003|0|700230 +390004858 0 DoMagic 1#2007|1#2007|0|700229 +390004859 0 DoSetAreaToObstacle YT|1 +390004860 0 DoShowSceneEffect YT|1 +390004861 0 DoSetAreaToObstacle AW3|1 +390004862 0 DoShowSceneEffect AW3|1 +390004863 2 200000 390004865 +390004865 3 200050 200023 390004868 390004873 390004879 390004911 390004918 390004949 390004976 390005003 390005030 390005040 390005047 390005059 390005068 390005075 +390004868 2 390004869 390004870 390004871 390004872 +390004869 0 CheckInt 1#30001|0|1 +390004870 0 CheckInt 1#40001|0|1 +390004871 0 DoSetInt 1#39071|2 +390004872 0 DoSetInt 1#40001|1 +390004873 2 390004874 390004875 200027 390004877 390004878 +390004874 0 CheckInt 1#40001|1|1 +390004875 0 CheckInt 1#40004|0|1 +390004877 0 DoGetTime 1#40002|40 +390004878 0 DoSetInt 1#40004|1 +390004879 2 390004880 390004881 390004882 390004894 +390004880 0 CheckNpc 1#2001 +390004881 0 CheckNpc 1#2007 +390004882 1 390004883 390004888 390004893 +390004883 2 390004884 390004885 390004886 390004887 +390004884 0 1 CheckPassTime 1#40002|0 +390004885 0 CheckInt 1#40003|1|1 +390004886 0 CheckArea 1#2001|CG3 +390004887 0 DoSetInt 1#40003|2 +390004888 2 390004889 390004890 390004891 390004892 +390004889 0 CheckPassTime 1#40002|0 +390004890 0 CheckInt 1#40003|1|1 +390004891 0 DoTipsShow 1301091411|0|0 +390004892 0 DoSetInt 1#40003|0 +390004893 0 DoReturnTrue +390004894 1 390004895 390004900 390004903 390004906 +390004895 2 390004896 390004897 390004898 390004899 +390004896 0 CheckInt 1#40003|0|1 +390004897 0 DoCastSkill 1#2007|903804 +390004898 0 CheckExistBuffByKind 1#2007|7002290 +390004899 0 DoMagic 1#2007|1#2007|0|700266 +390004900 2 390004901 390004902 +390004901 0 CheckInt 1#40003|1|1 +390004902 0 DoCastSkill 1#2007|903808 +390004903 2 390004904 390004905 +390004904 0 CheckInt 1#40003|2|1 +390004905 0 DoCastSkill 1#2007|903808 +390004906 2 390004907 390004908 390004909 390004910 +390004907 0 CheckInt 1#40003|3|1 +390004908 0 DoCastSkill 1#2007|903808 +390004909 0 CheckExistBuffByKind 1#2007|7002290 +390004910 0 DoMagic 1#2007|1#2007|0|700266 +390004911 2 390004912 390004913 390004914 390004915 390004916 390004917 +390004912 0 CheckNpc 1#4001 +390004913 0 CheckNpc 1#4002 +390004914 0 CheckNpc 1#4003 +390004915 0 DoCastSkill 1#4001|903804 +390004916 0 DoCastSkill 1#4002|903804 +390004917 0 DoCastSkill 1#4003|903804 +390004918 3 390004919 390004926 390004934 +390004919 2 390004920 390004921 390004922 390004923 390004924 390004925 +390004920 0 1 CheckInt 1#39035|2|1 +390004921 0 CheckInt 1#39037|1|1 +390004922 0 CheckInt 1#40003|2|1 +390004923 0 CheckNpc 1#2007 +390004924 0 1 CheckNpcInRange 1#2001|1#2007|2 +390004925 0 DoSetInt 1#39035|0 +390004926 2 390004927 390004928 390004929 390004930 390004931 390004932 390004933 +390004927 0 1 CheckInt 1#39035|2|1 +390004928 0 CheckInt 1#40003|2|1 +390004929 0 CheckNpc 1#2007 +390004930 0 CheckNpcInRange 1#2001|1#2007|2 +390004931 0 DoSetInt 1#39035|1 +390004932 0 DoSetInt 1#39036|0 +390004933 0 DoSetInt 1#39037|1 +390004934 2 390004935 390004936 390004937 390004938 390004939 390004940 390004941 390004942 390004943 390004944 390004945 390004946 390004947 390004948 +390004935 0 CheckInt 1#39035|2|1 +390004936 0 CheckInt 1#39037|1|1 +390004937 0 CheckInt 1#40003|2|1 +390004938 0 CheckNpc 1#2001 +390004939 0 CheckNpc 1#2007 +390004940 0 DoFaceToNpc 1#2001|1#2007|1 +390004941 0 DoIndicateRoleToLocation 0|JS||0 +390004942 0 DoMagic 1#2006|1#2006|0|715033 +390004943 0 DoSetAreaToObstacle AW3|1 +390004944 0 DoShowSceneEffect AW3|1 +390004945 0 DoSetInt 1#39035|3 +390004946 0 DoSetInt 1#39072|3 +390004947 0 DoSetInt 1#40001|3 +390004948 0 DoSetInt 1#40003|3 +390004949 3 390004950 390004957 390004966 +390004950 2 390004951 390004952 390004953 390004954 390004955 390004956 +390004951 0 1 CheckInt 1#39035|2|1 +390004952 0 CheckInt 1#39037|11|1 +390004953 0 CheckInt 1#40011|0|1 +390004954 0 CheckNpc 1#4001 +390004955 0 1 CheckNpcInRange 1#2001|1#4001|2 +390004956 0 DoSetInt 1#39035|0 +390004957 2 390004958 390004959 390004960 390004961 390004962 390004963 390004964 390004965 +390004958 0 1 CheckInt 1#39035|2|1 +390004959 0 CheckInt 1#30003|0|1 +390004960 0 CheckInt 1#40011|0|1 +390004961 0 CheckNpc 1#4001 +390004962 0 CheckNpcInRange 1#2001|1#4001|2 +390004963 0 DoSetInt 1#39035|1 +390004964 0 DoSetInt 1#39036|1 +390004965 0 DoSetInt 1#39037|11 +390004966 2 390004967 390004968 390004969 390004970 390004971 390004972 390004973 390004974 390004975 +390004967 0 CheckInt 1#39035|2|1 +390004968 0 CheckInt 1#39037|11|1 +390004969 0 CheckInt 1#40011|0|1 +390004970 0 CheckNpc 1#2001 +390004971 0 CheckNpc 1#4001 +390004972 0 DoFaceToNpc 1#2001|1#4001|1 +390004973 0 DoTipsShow 1301091401|0|0 +390004974 0 DoSetInt 1#39035|3 +390004975 0 DoSetInt 1#40011|1 +390004976 3 390004977 390004984 390004993 +390004977 2 390004978 390004979 390004980 390004981 390004982 390004983 +390004978 0 1 CheckInt 1#39035|2|1 +390004979 0 CheckInt 1#39037|12|1 +390004980 0 CheckInt 1#40012|0|1 +390004981 0 CheckNpc 1#4002 +390004982 0 1 CheckNpcInRange 1#2001|1#4002|2 +390004983 0 DoSetInt 1#39035|0 +390004984 2 390004985 390004986 390004987 390004988 390004989 390004990 390004991 390004992 +390004985 0 1 CheckInt 1#39035|2|1 +390004986 0 CheckInt 1#30003|0|1 +390004987 0 CheckInt 1#40012|0|1 +390004988 0 CheckNpc 1#4002 +390004989 0 CheckNpcInRange 1#2001|1#4002|2 +390004990 0 DoSetInt 1#39035|1 +390004991 0 DoSetInt 1#39036|1 +390004992 0 DoSetInt 1#39037|12 +390004993 2 390004994 390004995 390004996 390004997 390004998 390004999 390005000 390005001 390005002 +390004994 0 CheckInt 1#39035|2|1 +390004995 0 CheckInt 1#39037|12|1 +390004996 0 CheckInt 1#40012|0|1 +390004997 0 CheckNpc 1#2001 +390004998 0 CheckNpc 1#4002 +390004999 0 DoFaceToNpc 1#2001|1#4002|1 +390005000 0 DoTipsShow 1301091402|0|0 +390005001 0 DoSetInt 1#39035|3 +390005002 0 DoSetInt 1#40012|1 +390005003 3 390005004 390005011 390005020 +390005004 2 390005005 390005006 390005007 390005008 390005009 390005010 +390005005 0 1 CheckInt 1#39035|2|1 +390005006 0 CheckInt 1#39037|13|1 +390005007 0 CheckInt 1#40013|0|1 +390005008 0 CheckNpc 1#4003 +390005009 0 1 CheckNpcInRange 1#2001|1#4003|2 +390005010 0 DoSetInt 1#39035|0 +390005011 2 390005012 390005013 390005014 390005015 390005016 390005017 390005018 390005019 +390005012 0 1 CheckInt 1#39035|2|1 +390005013 0 CheckInt 1#30003|0|1 +390005014 0 CheckInt 1#40013|0|1 +390005015 0 CheckNpc 1#4003 +390005016 0 CheckNpcInRange 1#2001|1#4003|2 +390005017 0 DoSetInt 1#39035|1 +390005018 0 DoSetInt 1#39036|1 +390005019 0 DoSetInt 1#39037|13 +390005020 2 390005021 390005022 390005023 390005024 390005025 390005026 390005027 390005028 390005029 +390005021 0 CheckInt 1#39035|2|1 +390005022 0 CheckInt 1#39037|13|1 +390005023 0 CheckInt 1#40013|0|1 +390005024 0 CheckNpc 1#2001 +390005025 0 CheckNpc 1#4003 +390005026 0 DoFaceToNpc 1#2001|1#4003|1 +390005027 0 DoTipsShow 1301091402|0|0 +390005028 0 DoSetInt 1#39035|3 +390005029 0 DoSetInt 1#40013|1 +390005030 2 200008 390005032 390005033 390005034 390005035 390005036 390005037 390005038 200010 +390005032 0 CheckInt 1#37001|1|1 +390005033 0 CheckInt 1#40001|1|1 +390005034 0 CheckInt 1#40004|1|1 +390005035 0 DoTipsShow 1301091404|0|0 +390005036 0 DoSetInt 1#37002|3 +390005037 0 DoSetNpcId 1#37771|92120 +390005038 0 DoSetNpcId 1#37772|92160 +390005040 2 200008 390005042 390005043 390005044 390005045 200010 +390005042 0 CheckInt 1#37001|2|1 +390005043 0 DoSetInt 1#37002|3 +390005044 0 DoSetNpcId 1#37771|91210 +390005045 0 DoSetNpcId 1#37772|92090 +390005047 2 390005048 390005049 390005050 390005051 390005052 390005053 390005054 390005055 390005056 390005057 390005058 +390005048 0 CheckInt 1#40001|2|1 +390005049 0 CheckNpc 1#2001 +390005050 0 CheckNpc 1#2006 +390005051 0 CheckNpcInRange 1#2001|1#2006|2 +390005052 0 DoTipsShow 1301091411|0|0 +390005053 0 DoIndicateRoleToLocation 0|JS||0 +390005054 0 DoMagic 1#2006|1#2006|0|715033 +390005055 0 DoSetAreaToObstacle AW3|1 +390005056 0 DoShowSceneEffect AW3|1 +390005057 0 DoSetInt 1#40001|3 +390005058 0 DoSetInt 1#40003|0 +390005059 2 200008 390005061 390005062 200027 390005064 390005065 390005066 200010 +390005061 0 CheckInt 1#37001|3|1 +390005062 0 CheckInt 1#40001|3|1 +390005064 0 DoSetInt 1#37002|3 +390005065 0 DoSetNpcId 1#37771|91150 +390005066 0 DoSetNpcId 1#37772|91150 +390005068 2 390005069 200027 390005071 390005072 390005073 390005074 +390005069 0 CheckInt 1#40001|4|1 +390005071 0 DoTriggerEvent 130109140 +390005072 0 DoSetInt 4#94001|4 +390005073 0 DoGetTime 1#1001|8 +390005074 0 DoSetInt 1#40001|5 +390005075 2 200006 390005077 +390005077 1 390005078 390005081 390005090 +390005078 2 390005079 390005080 +390005079 0 CheckInt 1#30001|2|1 +390005080 0 CheckInt 1#30002|0|1 +390005081 2 390005082 390005083 390005084 390005085 390005086 390005087 390005088 390005089 +390005082 0 CheckInt 1#30002|2|1 +390005083 0 CheckInt 1#30003|0|1 +390005084 0 CheckNpc 1#2006 +390005085 0 DoMagic 1#2006|1#2006|0|715032 +390005086 0 DoIndicateRoleToLocation 0|JS||1 +390005087 0 DoSetAreaToObstacle AW3|0 +390005088 0 DoShowSceneEffect AW3|0 +390005089 0 DoSetInt 1#40001|2 +390005090 2 390005091 390005092 +390005091 0 CheckInt 1#30003|2|1 +390005092 1 390005093 390005097 +390005093 2 390005094 390005095 390005096 +390005094 0 CheckInt 1#40003|3|1 +390005095 0 DoSetInt 1#39073|3 +390005096 0 DoSetInt 1#40001|4 +390005097 2 390005098 390005099 +390005098 0 DoSetInt 4#94001|1 +390005099 0 DoGetTime 1#1001|8 +390005100 3 900018 200009 390005103 390005104 390005105 390005106 390005107 390005119 390005120 390005121 390005123 +390005103 0 DoSetInt 1#30011|87 +390005104 0 DoSetInt 1#30012|111 +390005105 0 DoSetInt 1#30013|205 +390005106 0 DoSetInt 1#40001|0 +390005107 1 390005108 390005111 +390005108 2 390005109 390005110 +390005109 0 1 CheckNormalEvent 130109140 +390005110 0 DoSetInt 1#40002|0 +390005111 2 390005112 390005113 390005114 390005115 390005116 390005117 390005118 +390005112 0 CheckNormalEvent 130109140 +390005113 0 DoAddNpc 0|1#4999|90380|1#30012|1|JX1|0|0|JX2|0|0|0 +390005114 0 DoMagic 1#4999|1#4999|0|700208 +390005115 0 DoMagic 1#4999|1#4999|0|700230 +390005116 0 DoMagic 1#4999|1#4999|0|700007 +390005117 0 DoMagic 1#4999|1#4999|0|700228 +390005118 0 DoSetInt 1#40002|1 +390005119 0 DoSetInt 1#40003|0 +390005120 0 DoSetInt 4#94001|5 +390005121 2 390005122 +390005122 0 DoAddNpc 0|1#2006|2006|1#30012|1|JS|0|0|PB1|0|0|0 +390005123 0 DoSetInt 1#39070|1301091501 +390005125 2 200000 390005127 +390005127 3 200050 200023 390005130 390005135 390005140 390005146 390005164 390005173 390005182 390005203 390005223 390005228 390005260 390005268 +390005130 2 390005131 390005132 390005133 390005134 +390005131 0 CheckInt 1#40003|0|1 +390005132 0 CheckNpc 1#3001 +390005133 0 CheckExistBuffByKind 1#3001|7301200 +390005134 0 DoSetInt 1#40003|1 +390005135 2 390005136 390005137 390005138 390005139 +390005136 0 CheckInt 1#40003|1|1 +390005137 0 CheckNpc 1#3001 +390005138 0 1 CheckExistBuffByKind 1#3001|7301200 +390005139 0 DoSetInt 1#40003|2 +390005140 2 390005141 390005142 390005143 390005144 390005145 +390005141 0 CheckInt 1#40001|0|1 +390005142 0 CheckInt 1#40003|2|1 +390005143 0 DoShowFightUi 1 +390005144 0 DoSetInt 1#39071|2 +390005145 0 DoSetInt 1#40001|1 +390005146 2 390005147 200027 390005149 390005150 390005151 390005163 +390005147 0 CheckInt 1#40001|1|1 +390005149 0 CheckNpc 1#3001 +390005150 0 DoRemoveBuffByKind 1#3001|8000000|0 +390005151 1 390005152 390005160 +390005152 2 390005153 390005154 390005155 390005156 390005157 390005158 390005159 +390005153 0 CheckNpc 1#4999 +390005154 0 DoTipsShow 1301091502|0|0 +390005155 0 DoTipsShow 1301091512|0|0 +390005156 0 DoShowDynamicHpWidget 1#4999|1|1|0 +390005157 0 DoMagic 1#4999|1#4999|0|700271 +390005158 0 DoMagic 1#4999|1#4999|0|700249 +390005159 0 DoMagic 1#3001|1#4999|0|700305 +390005160 2 390005161 390005162 +390005161 0 DoTipsShow 1301091501|0|0 +390005162 0 DoTipsShow 1301091511|0|0 +390005163 0 DoSetInt 1#40001|2 +390005164 2 200008 390005166 390005167 390005168 200010 390005170 390005171 390005172 +390005166 0 CheckInt 1#37001|1|1 +390005167 0 DoShowFightUi 0 +390005168 0 DoSetNpcId 1#37771|811200 +390005170 0 DoMagic 1#3001|1#3001|0|730120 +390005171 0 DoMagic 1#3001|1#3001|0|800000 +390005172 0 DoMagic 1#3001|1#3001|0|700007 +390005173 2 390005174 390005175 390005176 390005177 390005178 390005179 390005180 390005181 +390005174 0 CheckInt 1#40001|2|1 +390005175 0 CheckNpc 1#2001 +390005176 0 CheckNpc 1#3001 +390005177 0 CheckExistBuffByKind 1#3001|8000440 +390005178 0 DoIndicateRoleToNpc 0|1#3001||0 +390005179 0 DoGetNpcPosition 1#3001|1#1961|1#1962 +390005180 0 DoAddNpcByNote 1#3001|1#4001|1#1961|1#1962|0|0|811300|1#30013|2|0 +390005181 0 DoSetInt 1#40001|3 +390005182 2 390005183 390005184 390005185 390005186 390005187 390005201 390005202 +390005183 0 CheckInt 1#40001|3|1 +390005184 0 CheckNpc 1#2001 +390005185 0 CheckNpc 1#3001 +390005186 0 1 CheckNpc 1#4001 +390005187 1 390005188 390005198 +390005188 2 390005189 390005190 390005191 390005192 390005193 390005194 390005195 390005196 390005197 +390005189 0 CheckNpc 1#4999 +390005190 0 DoTipsShow 1301091503|0|0 +390005191 0 DoAbortSkill 1#4999|1 +390005192 0 DoStopMove 1#4999 +390005193 0 DoShowDynamicHpWidget 1#4999|0|0|0 +390005194 0 DoMagic 1#4999|1#4999|0|700208 +390005195 0 DoMagic 1#4999|1#4999|0|700012 +390005196 0 DoMagic 1#2006|1#2006|0|715032 +390005197 0 DoIndicateRoleToNpc 0|1#4999|FxZhishi01|1 +390005198 2 390005199 390005200 +390005199 0 DoSetInt 4#94001|6 +390005200 0 DoGetTime 1#1001|8 +390005201 0 DoMagic 1#2001|1#3001|0|100002 +390005202 0 DoSetInt 1#40001|4 +390005203 2 390005204 390005205 390005206 390005207 390005208 390005209 +390005204 0 CheckInt 1#40001|4|1 +390005205 0 CheckNpc 1#2001 +390005206 0 CheckNpc 1#4999 +390005207 0 DoGetNpcPosition 1#4999|1#1111|1#2222 +390005208 0 DoGetMapPosition 1#3333|1#4444|JS +390005209 1 390005210 390005217 390005220 +390005210 2 390005211 390005212 390005213 390005214 390005215 390005216 +390005211 0 CheckPositionInRange 1#4999|1#3333|1#4444|1 +390005212 0 DoTipsShow 1301091504|0|0 +390005213 0 DoStopMove 1#4999 +390005214 0 DoFaceToNpc 1#4999|1#2001|1 +390005215 0 DoMagic 1#2006|1#2006|0|715033 +390005216 0 DoSetInt 1#40001|5 +390005217 2 390005218 390005219 +390005218 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +390005219 0 DoMoveToPosition 1#4999|1#3333|1#4444|1|0 +390005220 2 390005221 390005222 +390005221 0 DoSetPosition 1#4999|1#3333|1#4444|1#3333|1#4444|0 +390005222 0 DoMagic 1#4999|1#4999|0|790013 +390005223 2 390005224 390005225 390005226 390005227 +390005224 0 CheckInt 1#40001|5|1 +390005225 0 CheckNpc 1#2001 +390005226 0 CheckNpc 1#4999 +390005227 0 DoFaceToNpc 1#4999|1#2001|0 +390005228 3 390005229 390005237 390005246 +390005229 2 390005230 390005231 390005232 390005233 390005234 390005235 390005236 +390005230 0 1 CheckInt 1#39035|2|1 +390005231 0 CheckInt 1#39037|1|1 +390005232 0 CheckInt 1#40001|5|1 +390005233 0 CheckNpc 1#2001 +390005234 0 CheckNpc 1#4999 +390005235 0 1 CheckNpcInRange 1#2001|1#4999|2 +390005236 0 DoSetInt 1#39035|0 +390005237 2 390005238 390005239 390005240 390005241 390005242 390005243 390005244 390005245 +390005238 0 1 CheckInt 1#39035|2|1 +390005239 0 CheckInt 1#40001|5|1 +390005240 0 CheckNpc 1#2001 +390005241 0 CheckNpc 1#4999 +390005242 0 CheckNpcInRange 1#2001|1#4999|2 +390005243 0 DoSetInt 1#39035|1 +390005244 0 DoSetInt 1#39036|0 +390005245 0 DoSetInt 1#39037|1 +390005246 2 390005247 390005248 390005249 390005250 390005251 390005252 390005253 390005254 390005255 390005256 390005257 390005258 390005259 +390005247 0 CheckInt 1#39035|2|1 +390005248 0 CheckInt 1#39037|1|1 +390005249 0 CheckInt 1#40001|5|1 +390005250 0 CheckNpc 1#2001 +390005251 0 CheckNpc 1#4999 +390005252 0 DoFaceToNpc 1#2001|1#4999|1 +390005253 0 DoFaceToNpc 1#4999|1#2001|1 +390005254 0 DoMagic 1#4999|1#4999|0|731101 +390005255 0 DoMagic 1#4999|1#4999|0|700019 +390005256 0 DoIndicateRoleToNpc 0|1#4999|FxZhishi01|0 +390005257 0 DoSetInt 1#39072|7 +390005258 0 DoSetInt 1#39035|3 +390005259 0 DoSetInt 1#40001|6 +390005260 2 390005261 200027 390005263 390005264 390005265 390005266 390005267 +390005261 0 CheckInt 1#40001|6|1 +390005263 0 DoMagic 1#4999|1#4999|0|731102 +390005264 0 DoTriggerEvent 130109150 +390005265 0 DoSetInt 4#94001|4 +390005266 0 DoGetTime 1#1001|8 +390005267 0 DoSetInt 1#40001|7 +390005268 2 200006 390005270 +390005270 0 CheckInt 1#30001|2|1 +390005271 3 900018 200009 390005274 390005275 390005276 390005277 390005278 390005279 390005280 390005281 390005282 390005283 390005284 390005285 390005321 390005322 390005324 390005325 390005326 390005327 +390005274 0 DoSetInt 1#30011|88 +390005275 0 DoSetInt 1#30012|113 +390005276 0 DoSetInt 1#30013|75 +390005277 0 DoSetInt 1#40001|0 +390005278 0 DoSetInt 1#40002|0 +390005279 0 DoGetTime 1#40003|0 +390005280 0 DoSetInt 1#40004|0 +390005281 0 DoSetInt 1#40011|0 +390005282 0 DoSetInt 1#40012|0 +390005283 0 DoSetInt 1#40013|0 +390005284 0 DoSetInt 4#94001|5 +390005285 2 390005286 390005287 390005288 390005289 390005290 390005291 390005292 390005293 390005294 390005295 390005296 390005297 390005298 390005299 390005300 390005301 390005302 390005303 390005304 390005305 390005306 390005307 390005308 390005309 390005310 390005311 390005312 390005313 390005314 390005315 390005316 390005317 390005318 390005319 390005320 +390005286 0 DoAddNpc 0|1#4999|816000|1#30013|1|PB1|0|0|S1|0|0|0 +390005287 0 DoAddNpc 0|1#2006|70020|1#30013|1|JX1|0|0|S1|0|0|0 +390005288 0 DoAddNpc 0|1#4001|90380|1#30012|1|HW1|0|0|JX1|0|0|0 +390005289 0 DoAddNpc 0|1#4002|91380|1#30011|1|HW2|0|0|B102|0|0|0 +390005290 0 DoAddNpc 0|1#4003|91380|1#30011|1|HW3|0|0|B101|0|0|0 +390005291 0 DoAddNpc 0|1#4004|91380|1#30011|1|SB1|0|0|B101|0|0|0 +390005292 0 DoAddNpc 0|1#4005|91380|1#30011|1|SB2|0|0|B102|0|0|0 +390005293 0 DoAddNpc 0|1#4006|91380|1#30011|1|SB3|0|0|B103|0|0|0 +390005294 0 DoMagic 1#4999|1#4999|0|700007 +390005295 0 DoMagic 1#4001|1#4001|0|710011 +390005296 0 DoMagic 1#2006|1#2006|0|700208 +390005297 0 DoMagic 1#4001|1#4001|0|700208 +390005298 0 DoMagic 1#4002|1#4002|0|700208 +390005299 0 DoMagic 1#4003|1#4003|0|700208 +390005300 0 DoMagic 1#2001|1#2001|0|700230 +390005301 0 DoMagic 1#2006|1#2006|0|700230 +390005302 0 DoMagic 1#4001|1#4001|0|700230 +390005303 0 DoMagic 1#4002|1#4002|0|700230 +390005304 0 DoMagic 1#4003|1#4003|0|700230 +390005305 0 DoMagic 1#4004|1#4004|0|700230 +390005306 0 DoMagic 1#4005|1#4005|0|700230 +390005307 0 DoMagic 1#4006|1#4006|0|700230 +390005308 0 DoMagic 1#4999|1#4999|0|700230 +390005309 0 DoMagic 1#2001|1#2001|0|700027 +390005310 0 DoMagic 1#2006|1#2006|0|700027 +390005311 0 DoMagic 1#4001|1#4001|0|700027 +390005312 0 DoMagic 1#4002|1#4002|0|700027 +390005313 0 DoMagic 1#4003|1#4003|0|700027 +390005314 0 DoMagic 1#2006|1#2006|0|701022 +390005315 0 DoMagic 1#4001|1#4001|0|701022 +390005316 0 DoMagic 1#4002|1#4002|0|701022 +390005317 0 DoMagic 1#4003|1#4003|0|701022 +390005318 0 DoMagic 1#4001|1#4001|0|710076 +390005319 0 DoMagic 1#4002|1#4002|0|710076 +390005320 0 DoMagic 1#4003|1#4003|0|710076 +390005321 0 DoGetRoleActivateNpc 1#4888|1 +390005322 0 DoSetInt 1#39070|1301101301 +390005324 0 DoSetAreaToObstacle AW2|1 +390005325 0 DoShowSceneEffect AW2|1 +390005326 0 DoSetAreaToObstacle AW4|1 +390005327 0 DoShowSceneEffect AW4|1 +390005328 3 390005329 +390005329 2 200000 390005331 +390005331 3 200050 200023 390005334 390005389 390005395 390005412 390005427 390005473 390000868 390005488 390005497 390005505 390005537 390005548 390005553 390005563 390005644 390005662 390005691 390005720 390005749 390005778 390005807 390005836 390005847 +390005334 1 390005335 390005341 390005347 390005353 390005359 390005365 390005371 390005377 390005383 +390005335 2 390005336 390005337 390005338 390005339 390005340 +390005336 0 CheckNpc 1#3001 +390005337 0 CheckNpc 1#4004 +390005338 0 DoMagic 1#3001|1#4004|0|700304 +390005339 0 DoMagic 1#4004|1#3001|0|700304 +390005340 0 1 DoReturnTrue +390005341 2 390005342 390005343 390005344 390005345 390005346 +390005342 0 CheckNpc 1#3001 +390005343 0 CheckNpc 1#4005 +390005344 0 DoMagic 1#3001|1#4005|0|700304 +390005345 0 DoMagic 1#4005|1#3001|0|700304 +390005346 0 1 DoReturnTrue +390005347 2 390005348 390005349 390005350 390005351 390005352 +390005348 0 CheckNpc 1#3001 +390005349 0 CheckNpc 1#4006 +390005350 0 DoMagic 1#3001|1#4006|0|700304 +390005351 0 DoMagic 1#4006|1#3001|0|700304 +390005352 0 1 DoReturnTrue +390005353 2 390005354 390005355 390005356 390005357 390005358 +390005354 0 CheckNpc 1#3011 +390005355 0 CheckNpc 1#4004 +390005356 0 DoMagic 1#3011|1#4004|0|700304 +390005357 0 DoMagic 1#4004|1#3011|0|700304 +390005358 0 1 DoReturnTrue +390005359 2 390005360 390005361 390005362 390005363 390005364 +390005360 0 CheckNpc 1#3011 +390005361 0 CheckNpc 1#4005 +390005362 0 DoMagic 1#3011|1#4005|0|700304 +390005363 0 DoMagic 1#4005|1#3011|0|700304 +390005364 0 1 DoReturnTrue +390005365 2 390005366 390005367 390005368 390005369 390005370 +390005366 0 CheckNpc 1#3011 +390005367 0 CheckNpc 1#4006 +390005368 0 DoMagic 1#3011|1#4006|0|700304 +390005369 0 DoMagic 1#4006|1#3011|0|700304 +390005370 0 1 DoReturnTrue +390005371 2 390005372 390005373 390005374 390005375 390005376 +390005372 0 CheckNpc 1#3021 +390005373 0 CheckNpc 1#4004 +390005374 0 DoMagic 1#3021|1#4004|0|700304 +390005375 0 DoMagic 1#4004|1#3021|0|700304 +390005376 0 1 DoReturnTrue +390005377 2 390005378 390005379 390005380 390005381 390005382 +390005378 0 CheckNpc 1#3021 +390005379 0 CheckNpc 1#4005 +390005380 0 DoMagic 1#3021|1#4005|0|700304 +390005381 0 DoMagic 1#4005|1#3021|0|700304 +390005382 0 1 DoReturnTrue +390005383 2 390005384 390005385 390005386 390005387 390005388 +390005384 0 CheckNpc 1#3021 +390005385 0 CheckNpc 1#4006 +390005386 0 DoMagic 1#3021|1#4006|0|700304 +390005387 0 DoMagic 1#4006|1#3021|0|700304 +390005388 0 1 DoReturnTrue +390005389 2 390005390 390005391 390005392 390005393 390005394 +390005390 0 CheckNpc 1#2001 +390005391 0 CheckNpc 1#2006 +390005392 0 DoCastSkill 1#2006|996001 +390005393 0 CheckExistBuffByKind 1#2006|9959120 +390005394 0 DoRemoveBuffByKind 1#2006|9959120|0 +390005395 2 390005396 390005397 390005398 390005399 390005400 +390005396 0 CheckNpc 1#2001 +390005397 0 CheckNpc 1#4001 +390005398 0 CheckNpc 1#4002 +390005399 0 CheckNpc 1#4003 +390005400 1 390005401 390005406 +390005401 2 390005402 390005403 390005404 390005405 +390005402 0 CheckInt 1#40001|4|4 +390005403 0 DoCastSkill 1#4001|903808 +390005404 0 DoCastSkill 1#4002|903808 +390005405 0 DoCastSkill 1#4003|903808 +390005406 2 390005407 390005408 390005409 390005410 390005411 +390005407 0 CheckInt 1#40001|4|3 +390005408 0 CheckInt 1#40001|5|5 +390005409 0 DoCastSkill 1#4001|903808 +390005410 0 DoFaceToNpc 1#4002|1#2001|0 +390005411 0 DoFaceToNpc 1#4003|1#2001|0 +390005412 2 390005413 390005414 390005415 390005416 +390005413 0 CheckInt 1#40001|3|3 +390005414 0 CheckInt 1#40001|6|5 +390005415 0 CheckNpc 1#2001 +390005416 1 390005417 390005420 390005423 390005426 +390005417 2 390005418 390005419 +390005418 0 CheckNpc 1#4004 +390005419 0 1 DoFaceToNpc 1#4004|1#2001|0 +390005420 2 390005421 390005422 +390005421 0 CheckNpc 1#4005 +390005422 0 1 DoFaceToNpc 1#4005|1#2001|0 +390005423 2 390005424 390005425 +390005424 0 CheckNpc 1#4006 +390005425 0 1 DoFaceToNpc 1#4006|1#2001|0 +390005426 0 DoReturnTrue +390005427 3 390005428 390005443 390005458 +390005428 2 390005429 390005430 +390005429 0 CheckNpc 1#3001 +390005430 1 390005431 390005435 390005439 +390005431 2 390005432 390005433 390005434 +390005432 0 CheckNpc 1#4004 +390005433 0 DoMagic 1#4004|1#3001|0|700304 +390005434 0 DoMagic 1#3001|1#4004|0|700304 +390005435 2 390005436 390005437 390005438 +390005436 0 CheckNpc 1#4005 +390005437 0 DoMagic 1#4005|1#3001|0|700304 +390005438 0 DoMagic 1#3001|1#4005|0|700304 +390005439 2 390005440 390005441 390005442 +390005440 0 CheckNpc 1#4006 +390005441 0 DoMagic 1#4006|1#3001|0|700304 +390005442 0 DoMagic 1#3001|1#4006|0|700304 +390005443 2 390005444 390005445 +390005444 0 CheckNpc 1#3011 +390005445 1 390005446 390005450 390005454 +390005446 2 390005447 390005448 390005449 +390005447 0 CheckNpc 1#4005 +390005448 0 DoMagic 1#4005|1#3011|0|700304 +390005449 0 DoMagic 1#3011|1#4005|0|700304 +390005450 2 390005451 390005452 390005453 +390005451 0 CheckNpc 1#4006 +390005452 0 DoMagic 1#4006|1#3011|0|700304 +390005453 0 DoMagic 1#3011|1#4006|0|700304 +390005454 2 390005455 390005456 390005457 +390005455 0 CheckNpc 1#4004 +390005456 0 DoMagic 1#4004|1#3011|0|700304 +390005457 0 DoMagic 1#3011|1#4004|0|700304 +390005458 2 390005459 390005460 +390005459 0 CheckNpc 1#3021 +390005460 1 390005461 390005465 390005469 +390005461 2 390005462 390005463 390005464 +390005462 0 CheckNpc 1#4006 +390005463 0 DoMagic 1#4006|1#3021|0|700304 +390005464 0 DoMagic 1#3021|1#4006|0|700304 +390005465 2 390005466 390005467 390005468 +390005466 0 CheckNpc 1#4004 +390005467 0 DoMagic 1#4004|1#3021|0|700304 +390005468 0 DoMagic 1#3021|1#4004|0|700304 +390005469 2 390005470 390005471 390005472 +390005470 0 CheckNpc 1#4005 +390005471 0 DoMagic 1#4005|1#3021|0|700304 +390005472 0 DoMagic 1#3021|1#4005|0|700304 +390005473 2 390005474 390005475 390005476 200037 390005478 390005479 390005480 390005481 390005482 390005483 390005485 390005486 390005487 +390005474 0 CheckInt 1#40002|0|1 +390005475 0 CheckNpc 1#2001 +390005476 0 CheckNpc 1#4999 +390005478 0 DoControlNpc 1#2001|1#4999|0 +390005479 0 DoMagic 1#4999|1#4999|0|750149 +390005480 0 DoMagic 1#4999|1#4999|0|750149 +390005481 0 DoMagic 1#4999|1#4999|0|750149 +390005482 0 DoMagic 1#4999|1#4999|0|750149 +390005483 0 DoMagic 1#4999|1#4999|0|750149 +390005485 0 DoShowFightUi 0 +390005486 0 DoGetTime 1#40003|0.1 +390005487 0 DoSetInt 1#40002|1 +390000868 2 390001480 390001546 390001828 390000012 390000362 390005484 390001894 390002369 +390001480 0 CheckInt 1#40002|1|1 +390001546 0 CheckPassTime 1#40003|0 +390001828 0 CheckNpc 1#4999 +390000012 0 DoAbortSkill 1#4999|1 +390000362 0 DoCastSkill 1#4999|816099 +390005484 0 DoMagic 1#4999|1#4999|0|816000 +390001894 0 DoGetTime 1#40003|0.1 +390002369 0 DoSetInt 1#40002|2 +390005488 2 390005489 390005490 390005491 390005492 390005493 390005494 390005495 390005496 +390005489 0 CheckInt 1#40002|2|1 +390005490 0 CheckPassTime 1#40003|0 +390005491 0 CheckNpc 1#2001 +390005492 0 CheckNpc 1#4999 +390005493 0 1 CheckExistBuffByKind 1#4999|8160000 +390005494 0 DoShowFightUi 1 +390005495 0 DoGetTime 1#40003|0.1 +390005496 0 DoSetInt 1#40002|3 +390005497 2 390005498 390005499 390005500 390005501 390005502 390005503 390005504 +390005498 0 CheckInt 1#40001|0|1 +390005499 0 CheckInt 1#40002|3|1 +390005500 0 CheckPassTime 1#40003|0 +390005501 0 CheckNpc 1#2001 +390005502 0 CheckNpc 1#4999 +390005503 0 DoSetInt 1#39071|9 +390005504 0 DoSetInt 1#40001|1 +390005505 2 390005506 200027 390005508 390005509 390005510 390005511 390005512 390005513 390005514 390005515 390005516 390005517 390005518 390005519 390005520 390005521 390005522 390005523 390005524 390005525 390005526 390005527 390005528 390005529 390005530 390005531 390005532 390005533 390005534 390005535 390005536 +390005506 0 CheckInt 1#40001|1|1 +390005508 0 DoTipsShow 1301101304|0|0 +390005509 0 CheckNpc 1#2001 +390005510 0 CheckNpc 1#3001 +390005511 0 CheckNpc 1#3011 +390005512 0 CheckNpc 1#3021 +390005513 0 CheckNpc 1#4004 +390005514 0 CheckNpc 1#4005 +390005515 0 CheckNpc 1#4006 +390005516 0 DoShowDynamicHpWidget 1#4004|1|1|0 +390005517 0 DoShowDynamicHpWidget 1#4005|1|1|0 +390005518 0 DoShowDynamicHpWidget 1#4006|1|1|0 +390005519 0 DoMagic 1#3001|1#3001|0|700315 +390005520 0 DoMagic 1#3011|1#3011|0|700315 +390005521 0 DoMagic 1#3021|1#3021|0|700315 +390005522 0 DoMagic 1#4004|1#4004|0|700320 +390005523 0 DoMagic 1#4005|1#4005|0|700315 +390005524 0 DoMagic 1#4006|1#4006|0|700315 +390005525 0 DoMagic 1#2001|1#2001|0|700249 +390005526 0 DoMagic 1#3001|1#3001|0|700249 +390005527 0 DoMagic 1#3011|1#3011|0|700249 +390005528 0 DoMagic 1#3021|1#3021|0|700249 +390005529 0 DoMagic 1#4004|1#4004|0|700249 +390005530 0 DoMagic 1#4005|1#4005|0|700249 +390005531 0 DoMagic 1#4006|1#4006|0|700249 +390005532 0 DoMagic 1#2001|1#2001|0|700031 +390005533 0 DoSetInt 1#40001|2 +390005534 0 CheckNpc 1#4888 +390005535 0 DoMagic 1#4888|1#4888|0|710162 +390005536 0 DoMagic 1#4888|1#4888|0|710164 +390005537 2 390005538 390005539 390005540 390005541 390005542 390005543 390005544 390005545 390005546 390005547 +390005538 0 CheckInt 1#40001|3|1 +390005539 0 CheckNpc 1#2001 +390005540 0 CheckNpc 1#2006 +390005541 0 CheckNpc 1#4002 +390005542 0 CheckNpc 1#4003 +390005543 0 CheckNpcInRange 1#2001|1#2006|15 +390005544 0 DoAbortSkill 1#4002|1 +390005545 0 DoAbortSkill 1#4003|1 +390005546 0 DoSetInt 1#39072|2 +390005547 0 DoSetInt 1#40001|4 +390005548 2 390005549 200027 390005551 390005552 +390005549 0 CheckInt 1#40001|4|1 +390005551 0 DoTipsShow 1301101301|0|0 +390005552 0 DoSetInt 1#40001|5 +390005553 2 390005554 390005555 390005556 390005557 390005558 390005559 390005560 390005561 390005562 +390005554 0 CheckInt 1#40001|5|1 +390005555 0 CheckNpc 1#2001 +390005556 0 CheckNpc 1#2006 +390005557 0 CheckNpc 1#4001 +390005558 0 CheckNpcInRange 1#2001|1#2006|3 +390005559 0 DoMagic 1#2006|1#2006|0|700019 +390005560 0 DoAbortSkill 1#4001|1 +390005561 0 DoSetInt 1#39073|3 +390005562 0 DoSetInt 1#40001|6 +390005563 2 390005564 200027 390005566 390005567 390005568 390005569 390005643 +390005564 0 CheckInt 1#40001|6|1 +390005566 0 CheckNpc 1#2001 +390005567 0 DoTipsShow 1301101305|0|0 +390005568 0 DoTipsShow 1301101302|0|0 +390005569 1 390005570 390005582 390005594 390005606 390005618 390005630 390005642 +390005570 2 390005571 390005572 390005573 390005574 390005575 390005576 390005577 390005578 390005579 390005580 390005581 +390005571 0 CheckNpc 1#4001 +390005572 0 DoIndicateRoleToNpc 0|1#4001||1 +390005573 0 DoSetNpcCamp 1#4001|2 +390005574 0 DoMagic 1#4001|1#4001|0|701023 +390005575 0 DoMagic 1#4001|1#4001|0|710077 +390005576 0 DoMagic 1#4001|1#4001|0|700271 +390005577 0 DoMagic 1#4001|1#4001|0|700249 +390005578 0 DoMagic 1#4001|1#4001|0|700031 +390005579 0 DoMagic 1#4001|1#4001|0|701012 +390005580 0 DoMagic 1#2001|1#4001|0|700304 +390005581 0 1 DoReturnTrue +390005582 2 390005583 390005584 390005585 390005586 390005587 390005588 390005589 390005590 390005591 390005592 390005593 +390005583 0 CheckNpc 1#4002 +390005584 0 DoIndicateRoleToNpc 0|1#4002||1 +390005585 0 DoSetNpcCamp 1#4002|2 +390005586 0 DoMagic 1#4002|1#4002|0|701023 +390005587 0 DoMagic 1#4002|1#4002|0|710077 +390005588 0 DoMagic 1#4002|1#4002|0|700271 +390005589 0 DoMagic 1#4002|1#4002|0|700249 +390005590 0 DoMagic 1#4002|1#4002|0|700031 +390005591 0 DoMagic 1#4002|1#4002|0|701012 +390005592 0 DoMagic 1#2001|1#4002|0|700304 +390005593 0 1 DoReturnTrue +390005594 2 390005595 390005596 390005597 390005598 390005599 390005600 390005601 390005602 390005603 390005604 390005605 +390005595 0 CheckNpc 1#4003 +390005596 0 DoIndicateRoleToNpc 0|1#4003||1 +390005597 0 DoSetNpcCamp 1#4003|2 +390005598 0 DoMagic 1#4003|1#4003|0|701023 +390005599 0 DoMagic 1#4003|1#4003|0|710077 +390005600 0 DoMagic 1#4003|1#4003|0|700271 +390005601 0 DoMagic 1#4003|1#4003|0|700249 +390005602 0 DoMagic 1#4003|1#4003|0|700031 +390005603 0 DoMagic 1#4003|1#4003|0|701012 +390005604 0 DoMagic 1#2001|1#4003|0|700304 +390005605 0 1 DoReturnTrue +390005606 2 390005607 390005608 390005609 390005610 390005611 390005612 390005613 390005614 390005615 390005616 390005617 +390005607 0 CheckNpc 1#4004 +390005608 0 DoIndicateRoleToNpc 0|1#4004||1 +390005609 0 DoSetNpcCamp 1#4004|2 +390005610 0 DoMagic 1#4004|1#4004|0|701023 +390005611 0 DoMagic 1#4004|1#4004|0|710077 +390005612 0 DoMagic 1#4004|1#4004|0|700271 +390005613 0 DoMagic 1#4004|1#4004|0|700249 +390005614 0 DoMagic 1#4004|1#4004|0|700031 +390005615 0 DoMagic 1#4004|1#4004|0|701012 +390005616 0 DoMagic 1#2001|1#4004|0|700304 +390005617 0 1 DoReturnTrue +390005618 2 390005619 390005620 390005621 390005622 390005623 390005624 390005625 390005626 390005627 390005628 390005629 +390005619 0 CheckNpc 1#4005 +390005620 0 DoIndicateRoleToNpc 0|1#4005||1 +390005621 0 DoSetNpcCamp 1#4005|2 +390005622 0 DoMagic 1#4005|1#4005|0|701023 +390005623 0 DoMagic 1#4005|1#4005|0|710077 +390005624 0 DoMagic 1#4005|1#4005|0|700271 +390005625 0 DoMagic 1#4005|1#4005|0|700249 +390005626 0 DoMagic 1#4005|1#4005|0|700031 +390005627 0 DoMagic 1#4005|1#4005|0|701012 +390005628 0 DoMagic 1#2001|1#4005|0|700304 +390005629 0 1 DoReturnTrue +390005630 2 390005631 390005632 390005633 390005634 390005635 390005636 390005637 390005638 390005639 390005640 390005641 +390005631 0 CheckNpc 1#4006 +390005632 0 DoIndicateRoleToNpc 0|1#4006||1 +390005633 0 DoSetNpcCamp 1#4006|2 +390005634 0 DoMagic 1#4006|1#4006|0|701023 +390005635 0 DoMagic 1#4006|1#4006|0|710077 +390005636 0 DoMagic 1#4006|1#4006|0|700271 +390005637 0 DoMagic 1#4006|1#4006|0|700249 +390005638 0 DoMagic 1#4006|1#4006|0|700031 +390005639 0 DoMagic 1#4006|1#4006|0|701012 +390005640 0 DoMagic 1#2001|1#4006|0|700304 +390005641 0 1 DoReturnTrue +390005642 0 DoReturnTrue +390005643 0 DoSetInt 1#40001|7 +390005644 2 390005645 390005646 390005647 390005648 390005649 390005650 390005651 390005652 390005653 390005658 390005659 390005660 390005661 +390005645 0 CheckInt 1#40001|7|1 +390005646 0 CheckNpc 1#2001 +390005647 0 1 CheckNpc 1#4001 +390005648 0 1 CheckNpc 1#4002 +390005649 0 1 CheckNpc 1#4003 +390005650 0 1 CheckNpc 1#4004 +390005651 0 1 CheckNpc 1#4005 +390005652 0 1 CheckNpc 1#4006 +390005653 1 390005654 390005657 +390005654 2 390005655 390005656 +390005655 0 CheckInt 1#40004|1|1 +390005656 0 DoTriggerEvent 130110130 +390005657 0 DoReturnTrue +390005658 0 DoSetInt 1#20010|3 +390005659 0 DoSetInt 4#94001|1 +390005660 0 DoGetTime 1#1001|2.5 +390005661 0 DoSetInt 1#40001|8 +390005662 3 390005663 390005671 390005680 +390005663 2 390005664 390005665 390005666 390005667 390005668 390005669 390005670 +390005664 0 1 CheckInt 1#39035|2|1 +390005665 0 CheckInt 1#39037|11|1 +390005666 0 CheckInt 1#40001|3|1 +390005667 0 CheckInt 1#40011|0|1 +390005668 0 CheckNpc 1#4004 +390005669 0 1 CheckNpcInRange 1#2001|1#4004|3 +390005670 0 DoSetInt 1#39035|0 +390005671 2 390005672 390005673 390005674 390005675 390005676 390005677 390005678 390005679 +390005672 0 1 CheckInt 1#39035|2|1 +390005673 0 CheckInt 1#40001|3|1 +390005674 0 CheckInt 1#40011|0|1 +390005675 0 CheckNpc 1#4004 +390005676 0 CheckNpcInRange 1#2001|1#4004|3 +390005677 0 DoSetInt 1#39035|1 +390005678 0 DoSetInt 1#39036|0 +390005679 0 DoSetInt 1#39037|11 +390005680 2 390005681 390005682 390005683 390005684 390005685 390005686 390005687 390005688 390005689 390005690 +390005681 0 CheckInt 1#39035|2|1 +390005682 0 CheckInt 1#39037|11|1 +390005683 0 CheckInt 1#40001|3|1 +390005684 0 CheckInt 1#40011|0|1 +390005685 0 CheckNpc 1#2001 +390005686 0 CheckNpc 1#4004 +390005687 0 DoFaceToNpc 1#2001|1#4004|1 +390005688 0 DoShowFightGuide 1301101321 +390005689 0 DoSetInt 1#39035|3 +390005690 0 DoSetInt 1#40011|1 +390005691 3 390005692 390005700 390005709 +390005692 2 390005693 390005694 390005695 390005696 390005697 390005698 390005699 +390005693 0 1 CheckInt 1#39035|2|1 +390005694 0 CheckInt 1#39037|12|1 +390005695 0 CheckInt 1#40001|3|1 +390005696 0 CheckInt 1#40012|0|1 +390005697 0 CheckNpc 1#4005 +390005698 0 1 CheckNpcInRange 1#2001|1#4005|3 +390005699 0 DoSetInt 1#39035|0 +390005700 2 390005701 390005702 390005703 390005704 390005705 390005706 390005707 390005708 +390005701 0 1 CheckInt 1#39035|2|1 +390005702 0 CheckInt 1#40001|3|1 +390005703 0 CheckInt 1#40012|0|1 +390005704 0 CheckNpc 1#4005 +390005705 0 CheckNpcInRange 1#2001|1#4005|3 +390005706 0 DoSetInt 1#39035|1 +390005707 0 DoSetInt 1#39036|0 +390005708 0 DoSetInt 1#39037|12 +390005709 2 390005710 390005711 390005712 390005713 390005714 390005715 390005716 390005717 390005718 390005719 +390005710 0 CheckInt 1#39035|2|1 +390005711 0 CheckInt 1#39037|12|1 +390005712 0 CheckInt 1#40001|3|1 +390005713 0 CheckInt 1#40012|0|1 +390005714 0 CheckNpc 1#2001 +390005715 0 CheckNpc 1#4005 +390005716 0 DoFaceToNpc 1#2001|1#4005|1 +390005717 0 DoShowFightGuide 1301101322 +390005718 0 DoSetInt 1#39035|3 +390005719 0 DoSetInt 1#40012|1 +390005720 3 390005721 390005729 390005738 +390005721 2 390005722 390005723 390005724 390005725 390005726 390005727 390005728 +390005722 0 1 CheckInt 1#39035|2|1 +390005723 0 CheckInt 1#39037|13|1 +390005724 0 CheckInt 1#40001|3|1 +390005725 0 CheckInt 1#40013|0|1 +390005726 0 CheckNpc 1#4006 +390005727 0 1 CheckNpcInRange 1#2001|1#4006|3 +390005728 0 DoSetInt 1#39035|0 +390005729 2 390005730 390005731 390005732 390005733 390005734 390005735 390005736 390005737 +390005730 0 1 CheckInt 1#39035|2|1 +390005731 0 CheckInt 1#40001|3|1 +390005732 0 CheckInt 1#40013|0|1 +390005733 0 CheckNpc 1#4006 +390005734 0 CheckNpcInRange 1#2001|1#4006|3 +390005735 0 DoSetInt 1#39035|1 +390005736 0 DoSetInt 1#39036|0 +390005737 0 DoSetInt 1#39037|13 +390005738 2 390005739 390005740 390005741 390005742 390005743 390005744 390005745 390005746 390005747 390005748 +390005739 0 CheckInt 1#39035|2|1 +390005740 0 CheckInt 1#39037|13|1 +390005741 0 CheckInt 1#40001|3|1 +390005742 0 CheckInt 1#40013|0|1 +390005743 0 CheckNpc 1#2001 +390005744 0 CheckNpc 1#4006 +390005745 0 DoFaceToNpc 1#2001|1#4006|1 +390005746 0 DoShowFightGuide 1301101323 +390005747 0 DoSetInt 1#39035|3 +390005748 0 DoSetInt 1#40013|1 +390005749 3 390005750 390005758 390005767 +390005750 2 390005751 390005752 390005753 390005754 390005755 390005756 390005757 +390005751 0 1 CheckInt 1#39035|2|1 +390005752 0 CheckInt 1#39037|11|1 +390005753 0 CheckInt 1#40001|5|1 +390005754 0 CheckInt 1#40011|0|1 +390005755 0 CheckNpc 1#4004 +390005756 0 1 CheckNpcInRange 1#2001|1#4004|3 +390005757 0 DoSetInt 1#39035|0 +390005758 2 390005759 390005760 390005761 390005762 390005763 390005764 390005765 390005766 +390005759 0 1 CheckInt 1#39035|2|1 +390005760 0 CheckInt 1#40001|5|1 +390005761 0 CheckInt 1#40011|0|1 +390005762 0 CheckNpc 1#4004 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390005789 390005790 390005791 390005792 390005793 390005794 390005795 +390005788 0 1 CheckInt 1#39035|2|1 +390005789 0 CheckInt 1#40001|5|1 +390005790 0 CheckInt 1#40012|0|1 +390005791 0 CheckNpc 1#4005 +390005792 0 CheckNpcInRange 1#2001|1#4005|3 +390005793 0 DoSetInt 1#39035|1 +390005794 0 DoSetInt 1#39036|0 +390005795 0 DoSetInt 1#39037|12 +390005796 2 390005797 390005798 390005799 390005800 390005801 390005802 390005803 390005804 390005805 390005806 +390005797 0 CheckInt 1#39035|2|1 +390005798 0 CheckInt 1#39037|12|1 +390005799 0 CheckInt 1#40001|5|1 +390005800 0 CheckInt 1#40012|0|1 +390005801 0 CheckNpc 1#2001 +390005802 0 CheckNpc 1#4005 +390005803 0 DoFaceToNpc 1#2001|1#4005|1 +390005804 0 DoShowFightGuide 1301101325 +390005805 0 DoSetInt 1#39035|3 +390005806 0 DoSetInt 1#40012|1 +390005807 3 390005808 390005816 390005825 +390005808 2 390005809 390005810 390005811 390005812 390005813 390005814 390005815 +390005809 0 1 CheckInt 1#39035|2|1 +390005810 0 CheckInt 1#39037|13|1 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CheckNpc 1#4005 +390005862 0 CheckNpc 1#4006 +390005863 0 DoSetInt 1#40004|1 +390005864 0 DoReturnTrue +390005865 1 390005866 390005871 390005876 390005881 +390005866 2 390005867 390005868 390005869 390005870 +390005867 0 CheckNpc 1#4004 +390005868 0 DoStopMove 1#4004 +390005869 0 DoShowDynamicHpWidget 1#4004|0|0|0 +390005870 0 1 DoMagic 1#4004|1#4004|0|700208 +390005871 2 390005872 390005873 390005874 390005875 +390005872 0 CheckNpc 1#4005 +390005873 0 DoStopMove 1#4005 +390005874 0 DoShowDynamicHpWidget 1#4005|0|0|0 +390005875 0 1 DoMagic 1#4005|1#4005|0|700208 +390005876 2 390005877 390005878 390005879 390005880 +390005877 0 CheckNpc 1#4006 +390005878 0 DoStopMove 1#4006 +390005879 0 DoShowDynamicHpWidget 1#4006|0|0|0 +390005880 0 1 DoMagic 1#4006|1#4006|0|700208 +390005881 0 DoReturnTrue +390005882 0 DoSetAreaToObstacle AW4|0 +390005883 0 DoShowSceneEffect AW4|0 +390005884 0 DoSetInt 1#40001|3 +390005885 3 900018 200009 390005888 390005889 390005890 390005891 390005892 390005899 390005904 390005905 390005906 390005907 390005908 390005909 390005910 390005911 390005912 390005913 390005915 390005947 390005948 390005949 390005950 +390005888 0 DoSetInt 1#30011|157 +390005889 0 DoSetInt 1#30012|204 +390005890 0 DoSetInt 1#30013|294 +390005891 0 DoSetInt 1#40001|0 +390005892 1 390005893 390005896 +390005893 2 390005894 390005895 +390005894 0 1 CheckNormalEvent 130110130 +390005895 0 DoSetInt 1#40002|0 +390005896 2 390005897 390005898 +390005897 0 CheckNormalEvent 130110130 +390005898 0 DoSetInt 1#40002|1 +390005899 1 390005900 +390005900 2 390005901 390005902 390005903 +390005901 0 DoGetNpcKind 1#2001|1#1 +390005902 0 CheckInt 1#1|1004|1 +390005903 0 DoSetInt 1#40002|1 +390005904 0 DoSetInt 1#40003|0 +390005905 0 DoSetInt 1#40004|0 +390005906 0 DoSetInt 1#40010|0 +390005907 0 DoSetInt 1#40011|0 +390005908 0 DoSetInt 1#40012|0 +390005909 0 DoSetInt 1#40013|0 +390005910 0 DoGetTime 1#40014|0 +390005911 0 DoSetInt 1#40021|0 +390005912 0 DoSetInt 1#40022|0 +390005913 0 DoSetInt 1#39070|1301101501 +390005915 2 390005916 390005917 390005918 390005919 390005946 +390005916 0 DoAddNpc 0|1#2006|2006|1#30011|1|JS|0|0|PB1|0|0|0 +390005917 0 DoAddNpc 0|1#2007|2006|1#30011|1|JS|0|0|PB1|0|0|0 +390005918 0 DoAddNpc 0|1#2008|2006|1#30011|1|JX1|0|0|PB1|0|0|0 +390005919 1 390005920 390005931 +390005920 2 390005921 390005922 390005923 390005924 390005925 390005926 390005927 390005928 390005929 390005930 +390005921 0 CheckInt 1#40002|0|1 +390005922 0 DoAddNpc 0|1#4999|816000|1#30013|2|JS|-3|0|PB1|0|0|0 +390005923 0 DoMagic 1#4999|1#4999|0|700007 +390005924 0 DoMagic 1#4999|1#4999|0|800000 +390005925 0 DoMagic 1#4999|1#4999|0|700230 +390005926 0 DoMagic 1#4999|1#4999|0|701022 +390005927 0 DoMagic 1#4999|1#4999|0|710076 +390005928 0 DoMagic 1#4999|1#4999|0|700017 +390005929 0 DoMagic 1#4999|1#4999|0|700501 +390005930 0 DoMagic 1#4999|1#4999|0|700027 +390005931 2 390005932 390005933 390005934 390005935 390005936 390005937 390005938 390005939 390005940 390005941 390005942 390005943 390005944 390005945 +390005932 0 CheckInt 1#40002|1|1 +390005933 0 DoAddNpc 0|1#4999|816000|1#30013|4|JX1|0|0|GZT1|0|0|0 +390005934 0 DoAddNpc 0|1#4001|91380|1#30011|3|GZT1|0|0|JX1|0|0|0 +390005935 0 DoAddNpc 0|1#4002|91380|1#30011|3|GZT2|0|0|JX1|0|0|0 +390005936 0 DoAddNpc 0|1#4003|91380|1#30011|3|GZT3|0|0|JX1|0|0|0 +390005937 0 DoMagic 1#4999|1#4999|0|700007 +390005938 0 DoMagic 1#4001|1#4001|0|700007 +390005939 0 DoMagic 1#4002|1#4002|0|700007 +390005940 0 DoMagic 1#4003|1#4003|0|700007 +390005941 0 DoMagic 1#4999|1#4999|0|715108 +390005942 0 DoMagic 1#4001|1#4001|0|715106 +390005943 0 DoMagic 1#4002|1#4002|0|715106 +390005944 0 DoMagic 1#4003|1#4003|0|715106 +390005945 0 DoMagic 1#4999|1#4999|0|800000 +390005946 0 DoMagic 1#2006|1#2006|0|715032 +390005947 0 DoShowSceneEffect AW3|1 +390005948 0 DoSetAreaToObstacle AW3|1 +390005949 0 DoSetAreaToObstacle QQ1|1 +390005950 0 DoSetAreaToObstacle QQ2|1 +390005951 3 390005952 +390005952 2 200000 390005954 +390005954 3 200050 200023 390005957 390005970 390005977 390006032 390006058 390006084 390006110 390006125 390006137 390006170 390006215 390006230 390006252 390006265 390006289 390006296 390006306 390006339 390006485 +390005957 2 390005958 390005959 390005960 390005969 +390005958 0 CheckInt 1#40001|0|1 +390005959 0 CheckNpc 1#2001 +390005960 1 390005961 390005964 +390005961 2 390005962 390005963 +390005962 0 CheckInt 1#40002|0|1 +390005963 0 DoSetInt 1#39071|4 +390005964 2 390005965 390005966 390005967 390005968 +390005965 0 CheckInt 1#40002|1|1 +390005966 0 DoSetInt 1#39069|1301101513 +390005967 0 DoSetInt 1#39070|1301101513 +390005968 0 DoSetInt 1#39071|2 +390005969 0 DoSetInt 1#40001|1 +390005970 2 390005971 200027 390005973 390005974 390005975 390005976 +390005971 0 CheckInt 1#40001|1|1 +390005973 0 DoTipsShow 1301101501|0|0 +390005974 0 DoIndicateRoleToLocation 0|JS||1 +390005975 0 DoSetAreaToObstacle QQ1|0 +390005976 0 DoSetInt 1#40001|2 +390005977 2 390005978 390005979 +390005978 0 CheckInt 1#40002|1|1 +390005979 1 390005980 390006020 +390005980 2 390005981 390005982 +390005981 0 CheckNpc 1#4999 +390005982 3 390005983 390005987 390005991 390005995 +390005983 2 390005984 390005985 390005986 +390005984 0 CheckNpc 1#4001 +390005985 0 DoMagic 1#4999|1#4001|0|700304 +390005986 0 DoMagic 1#4001|1#4999|0|700304 +390005987 2 390005988 390005989 390005990 +390005988 0 CheckNpc 1#4002 +390005989 0 DoMagic 1#4999|1#4002|0|700304 +390005990 0 DoMagic 1#4002|1#4999|0|700304 +390005991 2 390005992 390005993 390005994 +390005992 0 CheckNpc 1#4003 +390005993 0 DoMagic 1#4999|1#4003|0|700304 +390005994 0 DoMagic 1#4003|1#4999|0|700304 +390005995 2 390005996 390005997 390005998 390005999 390006000 390006001 390006002 390006003 390006004 +390005996 0 CheckPassTime 1#40014|0 +390005997 0 CheckNpc 1#4001 +390005998 0 CheckNpc 1#4002 +390005999 0 CheckNpc 1#4003 +390006000 0 CheckCanCastSkill 1#4999 +390006001 0 DoSetInt 1#101|1 +390006002 0 DoSetInt 1#102|4 +390006003 0 DoRandom 1#101|1#102|1#103 +390006004 1 390006005 390006010 390006015 +390006005 2 390006006 390006007 390006008 390006009 +390006006 0 CheckInt 1#103|1|1 +390006007 0 DoFaceToNpc 1#4999|1#4001|1 +390006008 0 DoCastSkillByNpc 1#4999|1#4001|816006 +390006009 0 DoGetTime 1#40014|3 +390006010 2 390006011 390006012 390006013 390006014 +390006011 0 CheckInt 1#103|2|1 +390006012 0 DoFaceToNpc 1#4999|1#4002|1 +390006013 0 DoCastSkillByNpc 1#4999|1#4002|816007 +390006014 0 DoGetTime 1#40014|3 +390006015 2 390006016 390006017 390006018 390006019 +390006016 0 CheckInt 1#103|3|1 +390006017 0 DoFaceToNpc 1#4999|1#4003|1 +390006018 0 DoCastSkillByNpc 1#4999|1#4003|816019 +390006019 0 DoGetTime 1#40014|3 +390006020 2 390006021 390006022 +390006021 0 1 CheckNpc 1#4999 +390006022 3 390006023 390006026 390006029 +390006023 2 390006024 390006025 +390006024 0 CheckNpc 1#4001 +390006025 0 DoCastSkill 1#4001|903804 +390006026 2 390006027 390006028 +390006027 0 CheckNpc 1#4002 +390006028 0 DoCastSkill 1#4002|903804 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0 CheckNpc 1#4001 +390006054 0 DoFaceToNpc 1#2001|1#4001|1 +390006055 0 DoTipsShow 1301101514|0|0 +390006056 0 DoSetInt 1#39035|3 +390006057 0 DoSetInt 1#40011|1 +390006058 3 390006059 390006066 390006074 +390006059 2 390006060 390006061 390006062 390006063 390006064 390006065 +390006060 0 1 CheckInt 1#39035|2|1 +390006061 0 CheckInt 1#39037|12|1 +390006062 0 CheckInt 1#40012|0|1 +390006063 0 CheckNpc 1#4002 +390006064 0 1 CheckNpcInRange 1#2001|1#4002|2 +390006065 0 DoSetInt 1#39035|0 +390006066 2 390006067 390006068 390006069 390006070 390006071 390006072 390006073 +390006067 0 1 CheckInt 1#39035|2|1 +390006068 0 CheckInt 1#40012|0|1 +390006069 0 CheckNpc 1#4002 +390006070 0 CheckNpcInRange 1#2001|1#4002|2 +390006071 0 DoSetInt 1#39035|1 +390006072 0 DoSetInt 1#39036|0 +390006073 0 DoSetInt 1#39037|12 +390006074 2 390006075 390006076 390006077 390006078 390006079 390006080 390006081 390006082 390006083 +390006075 0 CheckInt 1#39035|2|1 +390006076 0 CheckInt 1#39037|12|1 +390006077 0 CheckInt 1#40012|0|1 +390006078 0 CheckNpc 1#2001 +390006079 0 CheckNpc 1#4002 +390006080 0 DoFaceToNpc 1#2001|1#4002|1 +390006081 0 DoTipsShow 1301101515|0|0 +390006082 0 DoSetInt 1#39035|3 +390006083 0 DoSetInt 1#40012|1 +390006084 3 390006085 390006092 390006100 +390006085 2 390006086 390006087 390006088 390006089 390006090 390006091 +390006086 0 1 CheckInt 1#39035|2|1 +390006087 0 CheckInt 1#39037|13|1 +390006088 0 CheckInt 1#40013|0|1 +390006089 0 CheckNpc 1#4003 +390006090 0 1 CheckNpcInRange 1#2001|1#4003|2 +390006091 0 DoSetInt 1#39035|0 +390006092 2 390006093 390006094 390006095 390006096 390006097 390006098 390006099 +390006093 0 1 CheckInt 1#39035|2|1 +390006094 0 CheckInt 1#40013|0|1 +390006095 0 CheckNpc 1#4003 +390006096 0 CheckNpcInRange 1#2001|1#4003|2 +390006097 0 DoSetInt 1#39035|1 +390006098 0 DoSetInt 1#39036|0 +390006099 0 DoSetInt 1#39037|13 +390006100 2 390006101 390006102 390006103 390006104 390006105 390006106 390006107 390006108 390006109 +390006101 0 CheckInt 1#39035|2|1 +390006102 0 CheckInt 1#39037|13|1 +390006103 0 CheckInt 1#40013|0|1 +390006104 0 CheckNpc 1#2001 +390006105 0 CheckNpc 1#4003 +390006106 0 DoFaceToNpc 1#2001|1#4003|1 +390006107 0 DoTipsShow 1301101516|0|0 +390006108 0 DoSetInt 1#39035|3 +390006109 0 DoSetInt 1#40013|1 +390006110 2 390006111 390006112 390006113 390006116 390006117 390006118 390006119 200103 390006121 390006122 390006123 390006124 +390006111 0 CheckInt 1#40001|3|1 +390006112 0 CheckInt 1#40002|1|1 +390006113 1 390006114 390006115 +390006114 0 CheckInt 1#30001|2|1 +390006115 0 CheckInt 1#40022|0|1 +390006116 0 CheckNpc 1#2001 +390006117 0 CheckNpc 1#2006 +390006118 0 CheckNpcInRange 1#2001|1#2006|2 +390006119 0 DoIndicateRoleToLocation 0|JS||0 +390006121 0 DoSetInt 1#39072|4 +390006122 0 DoMagic 1#2001|1#2001|0|700266 +390006123 0 DoMagic 1#2006|1#2006|0|715033 +390006124 0 DoSetInt 1#40001|4 +390006125 2 390006126 390006127 200027 390006129 390006134 390006135 390006136 +390006126 0 CheckInt 1#40001|4|1 +390006127 0 CheckInt 1#40002|1|1 +390006129 1 390006130 390006133 +390006130 2 390006131 390006132 +390006131 0 CheckInt 1#40022|0|1 +390006132 0 DoTriggerEvent 130110150 +390006133 0 DoReturnTrue +390006134 0 DoSetInt 4#94001|4 +390006135 0 DoGetTime 1#1001|8 +390006136 0 DoSetInt 1#40001|5 +390006137 2 390006138 390006139 390006140 390006141 390006142 +390006138 0 CheckInt 1#40001|2|3 +390006139 0 CheckInt 1#40002|0|1 +390006140 0 CheckNpc 1#2001 +390006141 0 CheckNpc 1#4999 +390006142 3 390006143 390006160 +390006143 2 390006144 390006145 +390006144 0 CheckInt 1#40004|0|1 +390006145 1 390006146 390006152 390006157 +390006146 2 390006147 390006148 390006149 390006150 390006151 +390006147 0 DoGetMapPosition 1#101|1#102|PB1 +390006148 0 CheckPositionInRange 1#4999|1#101|1#102|2 +390006149 0 DoTipsShow 1301101511|0|0 +390006150 0 DoMagic 1#2001|1#2001|0|700210 +390006151 0 DoSetInt 1#40004|1 +390006152 2 390006153 390006154 390006155 390006156 +390006153 0 CheckNpcInRange 1#4999|1#2001|10 +390006154 0 DoTipsShow 1301101511|0|0 +390006155 0 DoMagic 1#2001|1#2001|0|700210 +390006156 0 DoSetInt 1#40004|1 +390006157 2 390006158 390006159 +390006158 0 DoGetMapPosition 1#101|1#102|PB1 +390006159 0 DoMoveToPosition 1#4999|1#101|1#102|1|0 +390006160 2 390006161 390006162 390006163 390006164 390006165 390006166 390006167 390006168 390006169 +390006161 0 CheckInt 1#40004|1|1 +390006162 0 DoAbortSkill 1#2001|1 +390006163 0 DoStopMove 1#2001 +390006164 0 DoStopMove 1#4999 +390006165 0 DoFaceToNpc 1#2001|1#4999|1 +390006166 0 DoFaceToNpc 1#4999|1#2001|1 +390006167 0 DoGetNpcPosition 1#4999|1#1111|1#2222 +390006168 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +390006169 0 DoSetInt 1#40004|2 +390006170 2 390006171 390006172 390006173 200027 390006175 390006176 390006177 390006178 390006206 390006207 390006208 390006209 390006210 390006211 390006212 390006213 390006214 +390006171 0 CheckInt 1#40002|0|1 +390006172 0 CheckInt 1#40004|2|1 +390006173 0 CheckInt 1#40022|1|1 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CheckNpc 1#3051 +390006225 0 1 CheckNpc 1#3061 +390006226 0 1 CheckNpc 1#3071 +390006227 0 1 CheckNpc 1#3081 +390006228 0 DoTipsShow 1301101504|0|0 +390006229 0 DoSetInt 1#40004|4 +390006230 2 390006231 390006232 390006233 390006234 390006235 390006236 390006237 390006238 390006239 390006240 390006241 390006242 390006243 390006244 390006245 390006246 390006247 390006248 390006249 390006250 390006251 +390006231 0 CheckInt 1#40002|0|1 +390006232 0 CheckInt 1#40004|4|1 +390006233 0 CheckInt 1#30001|2|1 +390006234 0 CheckNpc 1#2001 +390006235 0 CheckNpc 1#4999 +390006236 0 CheckNpcInRange 1#2001|1#4999|5 +390006237 0 DoIndicateRoleToLocation 0|JS||0 +390006238 0 DoAbortSkill 1#2001|1 +390006239 0 DoStopMove 1#2001 +390006240 0 DoStopMove 1#4999 +390006241 0 DoFaceToNpc 1#2001|1#4999|1 +390006242 0 DoFaceToNpc 1#4999|1#2001|1 +390006243 0 DoGetNpcPosition 1#4999|1#1111|1#2222 +390006244 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +390006245 0 DoMagic 1#2006|1#2006|0|790013 +390006246 0 DoMagic 1#2006|1#2006|0|715033 +390006247 0 DoMagic 1#4999|1#4999|0|700014 +390006248 0 DoMagic 1#4999|1#4999|0|700018 +390006249 0 DoMagic 1#4999|1#4999|0|700502 +390006250 0 DoSetInt 1#39073|3 +390006251 0 DoSetInt 1#40004|5 +390006252 2 390006253 390006254 200027 390006256 390006257 390006258 390006259 390006260 390006261 390006262 390006263 390006264 +390006253 0 CheckInt 1#40002|0|1 +390006254 0 CheckInt 1#40004|5|1 +390006256 0 CheckNpc 1#4999 +390006257 0 DoTipsShow 1301101505|0|0 +390006258 0 DoSetNpcCamp 1#4999|2 +390006259 0 DoRemoveBuffByKind 1#4999|8000000|0 +390006260 0 DoMagic 1#4999|1#4999|0|700249 +390006261 0 DoMagic 1#4999|1#4999|0|701023 +390006262 0 DoMagic 1#4999|1#4999|0|710077 +390006263 0 DoMagic 1#4999|1#4999|0|700031 +390006264 0 DoSetInt 1#40004|6 +390006265 2 390006266 390006267 390006268 390006269 390006270 390006271 390006272 390006273 390006274 390006275 390006276 390006277 390006278 390006279 390006280 390006281 390006282 390006283 390006284 390006285 390006286 390006287 390006288 +390006266 0 CheckInt 1#40002|0|1 +390006267 0 CheckInt 1#40004|6|1 +390006268 0 CheckNpc 1#2001 +390006269 0 CheckNpc 1#4999 +390006270 0 DoGetAttribRate 1#4999|1#100|1|100 +390006271 0 CheckInt 1#100|70|4 +390006272 0 DoMagic 1#4999|1#4999|0|800000 +390006273 0 DoMagic 1#2001|1#2001|0|700230 +390006274 0 DoMagic 1#4999|1#4999|0|700230 +390006275 0 DoMagic 1#4999|1#4999|0|701022 +390006276 0 DoMagic 1#4999|1#4999|0|710076 +390006277 0 DoMagic 1#4999|1#4999|0|700027 +390006278 0 DoMagic 1#4999|1#4999|0|715150 +390006279 0 DoAbortSkill 1#2001|1 +390006280 0 DoAbortSkill 1#4999|1 +390006281 0 DoStopMove 1#2001 +390006282 0 DoStopMove 1#4999 +390006283 0 DoFaceToNpc 1#2001|1#4999|1 +390006284 0 DoFaceToNpc 1#4999|1#2001|1 +390006285 0 DoGetNpcPosition 1#4999|1#1111|1#2222 +390006286 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +390006287 0 DoSetInt 1#39074|2 +390006288 0 DoSetInt 1#40004|7 +390006289 2 390006290 390006291 200027 390006293 390006294 390006295 +390006290 0 CheckInt 1#40002|0|1 +390006291 0 CheckInt 1#40004|7|1 +390006293 0 DoSetInt 4#94001|4 +390006294 0 DoGetTime 1#1001|8 +390006295 0 DoSetInt 1#40004|8 +390006296 2 390006297 390006298 390006299 390006300 390006301 390006302 390006303 390006304 390006305 +390006297 0 CheckInt 1#40001|2|1 +390006298 0 CheckNpc 1#2001 +390006299 0 1 CheckExistBuffByKind 1#2001|7002290 +390006300 0 1 CheckExistBuffByKind 1#2001|7002230 +390006301 0 DoMagic 1#2001|1#2001|0|700229 +390006302 0 DoSetUiButtonState 1#2001|20|0 +390006303 0 DoSetUiButtonState 1#2001|21|0 +390006304 0 DoSetUiButtonState 1#2001|22|0 +390006305 0 DoSetInt 1#40001|3 +390006306 2 200008 390006308 390006309 390006310 390006311 390006312 390006313 200010 390006315 390006316 390006317 390006318 390006319 390006320 390006321 390006322 390006323 390006324 390006325 390006326 390006327 390006328 390006329 390006330 390006331 390006332 390006333 390006334 390006335 390006336 390006337 390006338 +390006308 0 CheckInt 1#37001|1|1 +390006309 0 DoSetInt 1#37031|1 +390006310 0 DoSetInt 1#37002|8 +390006311 0 DoSetNpcId 1#37771|90440 +390006312 0 DoSetNpcId 1#37772|92030 +390006313 0 DoSetNpcId 1#37775|92090 +390006315 0 DoMagic 1#3001|1#3001|0|730055 +390006316 0 DoMagic 1#3011|1#3011|0|730055 +390006317 0 DoMagic 1#3021|1#3021|0|730055 +390006318 0 DoMagic 1#3031|1#3031|0|730055 +390006319 0 DoMagic 1#3041|1#3041|0|730055 +390006320 0 DoMagic 1#3051|1#3051|0|730055 +390006321 0 DoMagic 1#3061|1#3061|0|730055 +390006322 0 DoMagic 1#3071|1#3071|0|730055 +390006323 0 DoMagic 1#3001|1#3001|0|701022 +390006324 0 DoMagic 1#3011|1#3011|0|701022 +390006325 0 DoMagic 1#3021|1#3021|0|701022 +390006326 0 DoMagic 1#3031|1#3031|0|701022 +390006327 0 DoMagic 1#3041|1#3041|0|701022 +390006328 0 DoMagic 1#3051|1#3051|0|701022 +390006329 0 DoMagic 1#3061|1#3061|0|701022 +390006330 0 DoMagic 1#3071|1#3071|0|701022 +390006331 0 DoMagic 1#3001|1#3001|0|710076 +390006332 0 DoMagic 1#3011|1#3011|0|710076 +390006333 0 DoMagic 1#3021|1#3021|0|710076 +390006334 0 DoMagic 1#3031|1#3031|0|710076 +390006335 0 DoMagic 1#3041|1#3041|0|710076 +390006336 0 DoMagic 1#3051|1#3051|0|710076 +390006337 0 DoMagic 1#3061|1#3061|0|710076 +390006338 0 DoMagic 1#3071|1#3071|0|710076 +390006339 2 390006340 390006341 390006342 390006343 390006381 390006396 390006443 390006482 390006483 390006484 +390006340 0 CheckInt 1#30001|1|1 +390006341 0 CheckInt 1#40022|0|1 +390006342 0 CheckNpc 1#2001 +390006343 1 390006344 390006345 390006349 390006353 390006357 390006361 390006365 390006369 390006373 390006377 +390006344 0 CheckExistBuffByKind 1#2001|7002100 +390006345 2 390006346 390006347 390006348 +390006346 0 CheckNpc 1#3001 +390006347 0 DoGetAttribRate 1#3001|1#40021|1|100 +390006348 0 CheckInt 1#40021|100|4 +390006349 2 390006350 390006351 390006352 +390006350 0 CheckNpc 1#3011 +390006351 0 DoGetAttribRate 1#3011|1#40021|1|100 +390006352 0 CheckInt 1#40021|100|4 +390006353 2 390006354 390006355 390006356 +390006354 0 CheckNpc 1#3021 +390006355 0 DoGetAttribRate 1#3021|1#40021|1|100 +390006356 0 CheckInt 1#40021|100|4 +390006357 2 390006358 390006359 390006360 +390006358 0 CheckNpc 1#3031 +390006359 0 DoGetAttribRate 1#3031|1#40021|1|100 +390006360 0 CheckInt 1#40021|100|4 +390006361 2 390006362 390006363 390006364 +390006362 0 CheckNpc 1#3041 +390006363 0 DoGetAttribRate 1#3041|1#40021|1|100 +390006364 0 CheckInt 1#40021|100|4 +390006365 2 390006366 390006367 390006368 +390006366 0 CheckNpc 1#3051 +390006367 0 DoGetAttribRate 1#3051|1#40021|1|100 +390006368 0 CheckInt 1#40021|100|4 +390006369 2 390006370 390006371 390006372 +390006370 0 CheckNpc 1#3061 +390006371 0 DoGetAttribRate 1#3061|1#40021|1|100 +390006372 0 CheckInt 1#40021|100|4 +390006373 2 390006374 390006375 390006376 +390006374 0 CheckNpc 1#3071 +390006375 0 DoGetAttribRate 1#3071|1#40021|1|100 +390006376 0 CheckInt 1#40021|100|4 +390006377 2 390006378 390006379 390006380 +390006378 0 CheckNpc 1#3081 +390006379 0 DoGetAttribRate 1#3081|1#40021|1|100 +390006380 0 CheckInt 1#40021|100|4 +390006381 1 390006382 390006385 390006388 390006391 390006395 +390006382 2 390006383 390006384 +390006383 0 CheckExistBuffByKind 1#2001|7002100 +390006384 0 1 DoMagic 1#2001|1#2001|0|700261 +390006385 2 390006386 390006387 +390006386 0 CheckExistBuffByKind 1#2001|7002290 +390006387 0 1 DoMagic 1#2001|1#2001|0|700266 +390006388 2 390006389 390006390 +390006389 0 CheckExistBuffByKind 1#2001|7002230 +390006390 0 1 DoMagic 1#2001|1#2001|0|700267 +390006391 2 390006392 390006393 390006394 +390006392 0 DoSetUiButtonState 1#2001|20|1 +390006393 0 DoSetUiButtonState 1#2001|21|1 +390006394 0 1 DoSetUiButtonState 1#2001|22|1 +390006395 0 DoReturnTrue +390006396 1 390006397 390006402 390006407 390006412 390006417 390006422 390006427 390006432 390006437 390006442 +390006397 2 390006398 390006399 390006400 390006401 +390006398 0 CheckNpc 1#3001 +390006399 0 DoMagic 1#3001|1#3001|0|701023 +390006400 0 DoMagic 1#3001|1#3001|0|710077 +390006401 0 1 DoMagic 1#3001|1#3001|0|730056 +390006402 2 390006403 390006404 390006405 390006406 +390006403 0 CheckNpc 1#3011 +390006404 0 DoMagic 1#3011|1#3011|0|701023 +390006405 0 DoMagic 1#3011|1#3011|0|710077 +390006406 0 1 DoMagic 1#3011|1#3011|0|730056 +390006407 2 390006408 390006409 390006410 390006411 +390006408 0 CheckNpc 1#3021 +390006409 0 DoMagic 1#3021|1#3021|0|701023 +390006410 0 DoMagic 1#3021|1#3021|0|710077 +390006411 0 1 DoMagic 1#3021|1#3021|0|730056 +390006412 2 390006413 390006414 390006415 390006416 +390006413 0 CheckNpc 1#3031 +390006414 0 DoMagic 1#3031|1#3031|0|701023 +390006415 0 DoMagic 1#3031|1#3031|0|710077 +390006416 0 1 DoMagic 1#3031|1#3031|0|730056 +390006417 2 390006418 390006419 390006420 390006421 +390006418 0 CheckNpc 1#3041 +390006419 0 DoMagic 1#3041|1#3041|0|701023 +390006420 0 DoMagic 1#3041|1#3041|0|710077 +390006421 0 1 DoMagic 1#3041|1#3041|0|730056 +390006422 2 390006423 390006424 390006425 390006426 +390006423 0 CheckNpc 1#3051 +390006424 0 DoMagic 1#3051|1#3051|0|701023 +390006425 0 DoMagic 1#3051|1#3051|0|710077 +390006426 0 1 DoMagic 1#3051|1#3051|0|730056 +390006427 2 390006428 390006429 390006430 390006431 +390006428 0 CheckNpc 1#3061 +390006429 0 DoMagic 1#3061|1#3061|0|701023 +390006430 0 DoMagic 1#3061|1#3061|0|710077 +390006431 0 1 DoMagic 1#3061|1#3061|0|730056 +390006432 2 390006433 390006434 390006435 390006436 +390006433 0 CheckNpc 1#3071 +390006434 0 DoMagic 1#3071|1#3071|0|701023 +390006435 0 DoMagic 1#3071|1#3071|0|710077 +390006436 0 1 DoMagic 1#3071|1#3071|0|730056 +390006437 2 390006438 390006439 390006440 390006441 +390006438 0 CheckNpc 1#3081 +390006439 0 DoMagic 1#3081|1#3081|0|701023 +390006440 0 DoMagic 1#3081|1#3081|0|710077 +390006441 0 1 DoMagic 1#3081|1#3081|0|730056 +390006442 0 DoReturnTrue +390006443 3 390006444 390006478 +390006444 2 390006445 390006446 390006474 390006475 390006476 390006477 +390006445 0 CheckInt 1#40002|0|1 +390006446 3 390006447 390006450 390006453 390006456 390006459 390006462 390006465 390006468 390006471 +390006447 2 390006448 390006449 +390006448 0 CheckNpc 1#3001 +390006449 0 DoMagic 1#3001|1#3001|0|710167 +390006450 2 390006451 390006452 +390006451 0 CheckNpc 1#3011 +390006452 0 DoMagic 1#3011|1#3011|0|710167 +390006453 2 390006454 390006455 +390006454 0 CheckNpc 1#3021 +390006455 0 DoMagic 1#3021|1#3021|0|710167 +390006456 2 390006457 390006458 +390006457 0 CheckNpc 1#3031 +390006458 0 DoMagic 1#3031|1#3031|0|710167 +390006459 2 390006460 390006461 +390006460 0 CheckNpc 1#3041 +390006461 0 DoMagic 1#3041|1#3041|0|710167 +390006462 2 390006463 390006464 +390006463 0 CheckNpc 1#3051 +390006464 0 DoMagic 1#3051|1#3051|0|710167 +390006465 2 390006466 390006467 +390006466 0 CheckNpc 1#3061 +390006467 0 DoMagic 1#3061|1#3061|0|710167 +390006468 2 390006469 390006470 +390006469 0 CheckNpc 1#3071 +390006470 0 DoMagic 1#3071|1#3071|0|710167 +390006471 2 390006472 390006473 +390006472 0 CheckNpc 1#3081 +390006473 0 DoMagic 1#3081|1#3081|0|710167 +390006474 0 DoSetInt 1#39072|3 +390006475 0 CheckInt 1#40004|0|1 +390006476 0 DoTipsShow 1301101512|0|0 +390006477 0 DoSetInt 1#40004|1 +390006478 2 390006479 390006480 390006481 +390006479 0 CheckInt 1#40002|1|1 +390006480 0 DoTipsShow 1301101502|0|0 +390006481 0 DoTipsShow 1301101512|0|0 +390006482 0 DoIndicateRoleToLocation 0|JS||0 +390006483 0 DoMagic 1#2006|1#2006|0|715033 +390006484 0 DoSetInt 1#40022|1 +390006485 2 200006 390006487 +390006487 1 390006488 +390006488 2 390006489 390006490 +390006489 0 CheckInt 1#30001|2|1 +390006490 1 390006491 390006495 +390006491 2 390006492 390006493 390006494 +390006492 0 CheckInt 1#40002|0|1 +390006493 0 DoIndicateRoleToLocation 0|JS||1 +390006494 0 DoMagic 1#2006|1#2006|0|715032 +390006495 2 390006496 390006497 390006498 390006499 390006500 390006501 390006502 390006503 390006504 390006505 390006506 390006507 +390006496 0 CheckInt 1#40002|1|1 +390006497 0 DoIndicateRoleToLocation 0|JS||1 +390006498 0 DoMagic 1#2006|1#2006|0|715032 +390006499 0 DoTipsShow 1301101506|0|0 +390006500 0 DoGetNpcPosition 1#4999|1#101|1#102 +390006501 0 DoSetPosition 1#2007|1#101|1#102|1#101|1#102|0 +390006502 0 DoRemoveNpc 1#4999 +390006503 0 DoMagic 1#2007|1#2007|0|790013 +390006504 0 DoShowSceneEffect Baozha|1 +390006505 0 DoShowSceneEffect AW3|0 +390006506 0 DoSetAreaToObstacle AW3|0 +390006507 0 DoSetAreaToObstacle QQ2|0 +390006508 3 900018 200009 390006511 390006512 390006513 390006514 390006515 390006516 390006517 390006518 390006520 +390006511 0 DoSetInt 1#30011|157 +390006512 0 DoSetInt 1#30012|204 +390006513 0 DoSetInt 1#30013|294 +390006514 0 DoSetInt 1#40001|0 +390006515 0 DoSetInt 1#40002|0 +390006516 0 DoGetTime 1#40003|9999 +390006517 0 DoSetInt 4#94001|5 +390006518 0 DoSetInt 1#39070|1301102001 +390006520 2 390006521 390006522 390006523 390006524 390006525 390006526 390006527 390006528 390006529 390006530 390006531 390006532 390006533 +390006521 0 DoAddNpc 0|1#2006|2006|1#30011|1|S1|0|0|PB1|0|0|0 +390006522 0 DoAddNpc 0|1#3001|70020|1#30013|2|B101|0|0|PB1|0|0|0 +390006523 0 DoMagic 1#2001|1#2001|0|700252 +390006524 0 DoMagic 1#2001|1#2001|0|715130 +390006525 0 DoMagic 1#3001|1#3001|0|700007 +390006526 0 DoMagic 1#3001|1#3001|0|700230 +390006527 0 DoMagic 1#3001|1#3001|0|700208 +390006528 0 DoMagic 1#3001|1#3001|0|700901 +390006529 0 DoMagic 1#3001|1#3001|0|700902 +390006530 0 DoMagic 1#3001|1#3001|0|700903 +390006531 0 DoMagic 1#3001|1#3001|0|700904 +390006532 0 DoMagic 1#3001|1#3001|0|831000 +390006533 0 DoGetTime 1#30000|3.4 +390006534 3 390006535 +390006535 2 200000 390006537 +390006537 3 200050 200023 390006540 390006546 390006555 390006568 390006577 390006585 390006603 390006623 390006632 +390006540 2 390006541 390006542 390006543 390006544 390006545 +390006541 0 CheckInt 1#40001|0|1 +390006542 0 CheckNpc 1#3001 +390006543 0 CheckExistBuffByKind 1#3001|8310000 +390006544 0 DoShowFightUi 0 +390006545 0 DoSetInt 1#40001|1 +390006546 2 390006547 390006548 390006549 390006550 390006551 390006552 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1 CheckNpc 1#4999 +390006917 0 DoSetInt 1#39999|1 +390006918 3 390006919 390006925 390006931 390006937 +390006919 2 390006920 390006921 390006922 390006923 390006924 +390006920 0 CheckInt 1#40005|0|1 +390006921 0 DoSetUiButtonState 0|15|0 +390006922 0 DoSetUiButtonState 0|16|0 +390006923 0 DoSetUiButtonState 0|18|0 +390006924 0 DoSetInt 1#40006|0 +390006925 2 390006926 390006927 390006928 390006929 390006930 +390006926 0 CheckInt 1#40005|1|1 +390006927 0 DoSetUiButtonState 0|15|1 +390006928 0 DoSetUiButtonState 0|16|1 +390006929 0 DoSetUiButtonState 0|18|0 +390006930 0 DoSetInt 1#40006|1 +390006931 2 390006932 390006933 390006934 390006935 390006936 +390006932 0 CheckInt 1#40005|2|1 +390006933 0 DoSetUiButtonState 0|15|0 +390006934 0 DoSetUiButtonState 0|16|0 +390006935 0 DoSetUiButtonState 0|18|1 +390006936 0 DoSetInt 1#40006|2 +390006937 2 390006938 390006939 390006940 +390006938 0 CheckInt 1#40005|99|1 +390006939 0 1 CheckInt 1#40006|99|1 +390006940 0 DoSetInt 1#40006|99 +390006941 2 390006942 390006943 390006949 +390006942 0 CheckNpc 1#4999 +390006943 1 390006944 390006948 +390006944 2 390006945 390006946 390006947 +390006945 0 DoCopyNoteByNpcNote 1#9001|1#4999|9001 +390006946 0 CheckInt 1#9001|0|1 +390006947 0 DoSetNpcNote 1#4999|9001|1 +390006948 0 DoReturnTrue +390006949 1 390006950 390006955 +390006950 2 390006951 390006952 390006953 390006954 +390006951 0 CheckInt 1#40008|0|1 +390006952 0 DoCopyNoteByNpcNote 1#5003|1#4999|5003 +390006953 0 CheckInt 1#5003|0|1 +390006954 0 DoSetNpcNote 1#4999|5003|1 +390006955 2 390006956 390006957 390006958 390006959 +390006956 0 CheckInt 1#40008|1|1 +390006957 0 DoCopyNoteByNpcNote 1#5003|1#4999|5003 +390006958 0 CheckInt 1#5003|1|1 +390006959 0 DoSetNpcNote 1#4999|5003|0 +390006960 2 390006961 390006962 390006963 390006964 390006965 390006966 +390006961 0 1 CheckInt 1#40004|15|1 +390006962 0 1 CheckInt 1#40004|16|1 +390006963 0 DoGetClickOperation 1#2001|1#1321|1#1322 +390006964 0 CheckInt 1#1321|18|1 +390006965 0 CheckInt 1#1322|1|1 +390006966 0 DoSetInt 1#40004|0 +390006967 2 390006968 390006969 390006970 390006971 +390006968 0 CheckInt 1#40001|2|1 +390006969 0 CheckInt 1#40014|0|1 +390006970 0 CheckNpc 1#2001 +390006971 3 390006972 390006990 390006994 390007017 390007021 390007044 390007048 390007071 390007075 390007100 390007104 390007129 390007133 390007158 390007162 390007187 +390006972 2 390006973 390006974 390006975 390006976 390006977 390006978 390006979 390006980 390006987 390006988 390006989 +390006973 0 CheckInt 1#40004|0|1 +390006974 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390006975 0 CheckInt 1#10103|1|1 +390006976 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390006977 0 DoSubInt 1#3333|1#10101|1#1111 +390006978 0 DoSubInt 1#4444|1#10102|1#2222 +390006979 0 CheckInt 1#3333|0|2 +390006980 1 390006981 390006982 +390006981 0 CheckInt 1#4444|0|1 +390006982 2 390006983 390006984 +390006983 0 DoDivInt 1#3333|1#10104|1#4444 +390006984 1 390006985 390006986 +390006985 0 CheckInt 1#10104|1|3 +390006986 0 CheckInt 1#10104|-1|5 +390006987 0 DoMagic 1#2001|1#2001|0|715120 +390006988 0 DoGetTime 1#40010|0.9 +390006989 0 DoSetInt 1#40004|1 +390006990 2 390006991 390006992 390006993 +390006991 0 CheckInt 1#40004|1|1 +390006992 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390006993 0 DoSetInt 1#40004|2 +390006994 2 390006995 390006996 390006997 390006998 390006999 390007000 390007001 +390006995 0 CheckInt 1#40004|2|1 +390006996 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390006997 0 CheckInt 1#10103|1|1 +390006998 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390006999 0 DoSubInt 1#3333|1#10101|1#1111 +390007000 0 DoSubInt 1#4444|1#10102|1#2222 +390007001 1 390007002 390007014 +390007002 2 390007003 390007004 390007011 390007012 390007013 +390007003 0 CheckInt 1#3333|0|2 +390007004 1 390007005 390007006 +390007005 0 CheckInt 1#4444|0|1 +390007006 2 390007007 390007008 +390007007 0 DoDivInt 1#3333|1#10104|1#4444 +390007008 1 390007009 390007010 +390007009 0 CheckInt 1#10104|1|3 +390007010 0 CheckInt 1#10104|-1|5 +390007011 0 DoMagic 1#2001|1#2001|0|715120 +390007012 0 DoGetTime 1#40010|0.9 +390007013 0 DoSetInt 1#40004|3 +390007014 2 390007015 390007016 +390007015 0 CheckPassTime 1#40010|0 +390007016 0 DoSetInt 1#40004|0 +390007017 2 390007018 390007019 390007020 +390007018 0 CheckInt 1#40004|3|1 +390007019 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007020 0 DoSetInt 1#40004|4 +390007021 2 390007022 390007023 390007024 390007025 390007026 390007027 390007028 +390007022 0 CheckInt 1#40004|4|1 +390007023 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007024 0 CheckInt 1#10103|1|1 +390007025 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007026 0 DoSubInt 1#3333|1#10101|1#1111 +390007027 0 DoSubInt 1#4444|1#10102|1#2222 +390007028 1 390007029 390007041 +390007029 2 390007030 390007031 390007038 390007039 390007040 +390007030 0 CheckInt 1#3333|0|4 +390007031 1 390007032 390007033 +390007032 0 CheckInt 1#4444|0|1 +390007033 2 390007034 390007035 +390007034 0 DoDivInt 1#3333|1#10104|1#4444 +390007035 1 390007036 390007037 +390007036 0 CheckInt 1#10104|1|3 +390007037 0 CheckInt 1#10104|-1|5 +390007038 0 DoMagic 1#2001|1#2001|0|715120 +390007039 0 DoGetTime 1#40010|0.9 +390007040 0 DoSetInt 1#40004|5 +390007041 2 390007042 390007043 +390007042 0 CheckPassTime 1#40010|0 +390007043 0 DoSetInt 1#40004|0 +390007044 2 390007045 390007046 390007047 +390007045 0 CheckInt 1#40004|5|1 +390007046 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007047 0 DoSetInt 1#40004|6 +390007048 2 390007049 390007050 390007051 390007052 390007053 390007054 390007055 +390007049 0 CheckInt 1#40004|6|1 +390007050 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007051 0 CheckInt 1#10103|1|1 +390007052 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007053 0 DoSubInt 1#3333|1#10101|1#1111 +390007054 0 DoSubInt 1#4444|1#10102|1#2222 +390007055 1 390007056 390007068 +390007056 2 390007057 390007058 390007065 390007066 390007067 +390007057 0 CheckInt 1#3333|0|4 +390007058 1 390007059 390007060 +390007059 0 CheckInt 1#4444|0|1 +390007060 2 390007061 390007062 +390007061 0 DoDivInt 1#3333|1#10104|1#4444 +390007062 1 390007063 390007064 +390007063 0 CheckInt 1#10104|1|3 +390007064 0 CheckInt 1#10104|-1|5 +390007065 0 DoMagic 1#2001|1#2001|0|715120 +390007066 0 DoGetTime 1#40010|0.9 +390007067 0 DoSetInt 1#40004|7 +390007068 2 390007069 390007070 +390007069 0 CheckPassTime 1#40010|0 +390007070 0 DoSetInt 1#40004|0 +390007071 2 390007072 390007073 390007074 +390007072 0 CheckInt 1#40004|7|1 +390007073 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007074 0 DoSetInt 1#40004|8 +390007075 2 390007076 390007079 390007080 390007081 390007082 390007083 390007084 +390007076 1 390007077 390007078 +390007077 0 CheckInt 1#40004|7|1 +390007078 0 CheckInt 1#40004|8|1 +390007079 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007080 0 CheckInt 1#10103|1|1 +390007081 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007082 0 DoSubInt 1#3333|1#10101|1#1111 +390007083 0 DoSubInt 1#4444|1#10102|1#2222 +390007084 1 390007085 390007097 +390007085 2 390007086 390007087 390007094 390007095 390007096 +390007086 0 CheckInt 1#4444|0|2 +390007087 1 390007088 390007089 +390007088 0 CheckInt 1#3333|0|1 +390007089 2 390007090 390007091 +390007090 0 DoDivInt 1#3333|1#10104|1#4444 +390007091 2 390007092 390007093 +390007092 0 CheckInt 1#10104|1|5 +390007093 0 CheckInt 1#10104|-1|3 +390007094 0 DoMagic 1#2001|1#2001|0|715120 +390007095 0 DoGetTime 1#40010|0.9 +390007096 0 DoSetInt 1#40004|9 +390007097 2 390007098 390007099 +390007098 0 CheckPassTime 1#40010|0 +390007099 0 DoSetInt 1#40004|0 +390007100 2 390007101 390007102 390007103 +390007101 0 CheckInt 1#40004|9|1 +390007102 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007103 0 DoSetInt 1#40004|10 +390007104 2 390007105 390007108 390007109 390007110 390007111 390007112 390007113 +390007105 1 390007106 390007107 +390007106 0 CheckInt 1#40004|9|1 +390007107 0 CheckInt 1#40004|10|1 +390007108 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007109 0 CheckInt 1#10103|1|1 +390007110 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007111 0 DoSubInt 1#3333|1#10101|1#1111 +390007112 0 DoSubInt 1#4444|1#10102|1#2222 +390007113 1 390007114 390007126 +390007114 2 390007115 390007116 390007123 390007124 390007125 +390007115 0 CheckInt 1#4444|0|4 +390007116 1 390007117 390007118 +390007117 0 CheckInt 1#3333|0|1 +390007118 2 390007119 390007120 +390007119 0 DoDivInt 1#3333|1#10104|1#4444 +390007120 2 390007121 390007122 +390007121 0 CheckInt 1#10104|1|5 +390007122 0 CheckInt 1#10104|-1|3 +390007123 0 DoMagic 1#2001|1#2001|0|715120 +390007124 0 DoGetTime 1#40010|0.9 +390007125 0 DoSetInt 1#40004|11 +390007126 2 390007127 390007128 +390007127 0 CheckPassTime 1#40010|0 +390007128 0 DoSetInt 1#40004|0 +390007129 2 390007130 390007131 390007132 +390007130 0 CheckInt 1#40004|11|1 +390007131 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007132 0 DoSetInt 1#40004|12 +390007133 2 390007134 390007137 390007138 390007139 390007140 390007141 390007142 +390007134 1 390007135 390007136 +390007135 0 CheckInt 1#40004|11|1 +390007136 0 CheckInt 1#40004|12|1 +390007137 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007138 0 CheckInt 1#10103|1|1 +390007139 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007140 0 DoSubInt 1#3333|1#10101|1#1111 +390007141 0 DoSubInt 1#4444|1#10102|1#2222 +390007142 1 390007143 390007155 +390007143 2 390007144 390007145 390007152 390007153 390007154 +390007144 0 CheckInt 1#4444|0|2 +390007145 1 390007146 390007147 +390007146 0 CheckInt 1#3333|0|1 +390007147 2 390007148 390007149 +390007148 0 DoDivInt 1#3333|1#10104|1#4444 +390007149 2 390007150 390007151 +390007150 0 CheckInt 1#10104|1|5 +390007151 0 CheckInt 1#10104|-1|3 +390007152 0 DoMagic 1#2001|1#2001|0|715120 +390007153 0 DoGetTime 1#40010|0.9 +390007154 0 DoSetInt 1#40004|13 +390007155 2 390007156 390007157 +390007156 0 CheckPassTime 1#40010|0 +390007157 0 DoSetInt 1#40004|0 +390007158 2 390007159 390007160 390007161 +390007159 0 CheckInt 1#40004|13|1 +390007160 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007161 0 DoSetInt 1#40004|14 +390007162 2 390007163 390007166 390007167 390007168 390007169 390007170 390007171 +390007163 1 390007164 390007165 +390007164 0 CheckInt 1#40004|13|1 +390007165 0 CheckInt 1#40004|14|1 +390007166 0 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007167 0 CheckInt 1#10103|1|1 +390007168 0 DoGetNpcPosition 1#2001|1#1111|1#2222 +390007169 0 DoSubInt 1#3333|1#10101|1#1111 +390007170 0 DoSubInt 1#4444|1#10102|1#2222 +390007171 1 390007172 390007184 +390007172 2 390007173 390007174 390007181 390007182 390007183 +390007173 0 CheckInt 1#4444|0|4 +390007174 1 390007175 390007176 +390007175 0 CheckInt 1#3333|0|1 +390007176 2 390007177 390007178 +390007177 0 DoDivInt 1#3333|1#10104|1#4444 +390007178 2 390007179 390007180 +390007179 0 CheckInt 1#10104|1|5 +390007180 0 CheckInt 1#10104|-1|3 +390007181 0 DoMagic 1#2001|1#2001|0|715120 +390007182 0 DoGetTime 1#40010|0.9 +390007183 0 DoSetInt 1#40004|15 +390007184 2 390007185 390007186 +390007185 0 CheckPassTime 1#40010|0 +390007186 0 DoSetInt 1#40004|0 +390007187 2 390007188 390007189 390007190 +390007188 0 CheckInt 1#40004|15|1 +390007189 0 1 DoGetMoveOperation 1#2001|1#10103|1#10101|1#10102 +390007190 0 DoSetInt 1#40004|16 +390007191 2 390007192 390007195 390007196 390007197 390007198 390007199 390007200 390007201 390007202 +390007192 1 390007193 390007194 +390007193 0 CheckInt 1#40004|15|1 +390007194 0 CheckInt 1#40004|16|1 +390007195 0 DoGetClickOperation 1#2001|1#1321|1#1322 +390007196 0 CheckInt 1#1321|18|1 +390007197 0 CheckInt 1#1322|1|1 +390007198 0 DoTipsShow 1301111516|0|0 +390007199 0 DoGetTime 1#40010|2 +390007200 0 DoSetInt 1#40005|0 +390007201 0 DoSetInt 1#40013|1 +390007202 0 DoSetInt 1#40004|17 +390007203 2 390007204 390007205 390007206 390007207 390007208 390007209 390007210 390007211 390007212 390007213 390007214 390007215 390007216 390007217 +390007204 0 CheckInt 1#40004|17|1 +390007205 0 CheckPassTime 1#40010|0 +390007206 0 CheckNpc 1#2001 +390007207 0 DoTipsShow 1301111517|0|0 +390007208 0 DoMagic 1#2001|1#2001|0|715084 +390007209 0 DoMagic 1#2001|1#2001|0|715086 +390007210 0 DoMagic 1#2001|1#2001|0|715138 +390007211 0 DoMagic 1#2001|1#2001|0|715140 +390007212 0 DoMagic 1#2001|1#2001|0|715142 +390007213 0 DoSetNpcNote 1#2001|6002|1 +390007214 0 DoSetNpcNote 1#2001|6001|975118 +390007215 0 DoGetTime 1#30000|2 +390007216 0 DoSetInt 1#40005|0 +390007217 0 DoSetInt 1#40004|18 +390007218 2 390007219 390007220 390007221 390007222 390007223 390007224 390007225 390007226 390007227 390007228 390007229 +390007219 0 CheckInt 1#40012|0|1 +390007220 0 CheckNpc 1#2001 +390007221 0 CheckExistBuffByKind 1#2001|7151380 +390007222 0 DoGetAttribRate 1#2001|1#100|2|100 +390007223 0 CheckInt 1#100|1|4 +390007224 0 DoTipsShow 1301111521|0|0 +390007225 0 DoMagic 1#2001|1#2001|0|715085 +390007226 0 DoMagic 1#2001|1#2001|0|715087 +390007227 0 DoMagic 1#2001|1#2001|0|715139 +390007228 0 DoMagic 1#2001|1#2001|0|715141 +390007229 0 DoSetInt 1#40012|1 +390007230 2 390007231 390007232 390007233 390007234 390007235 390009268 390007236 390007237 390007238 390007239 +390007231 0 CheckInt 1#40002|0|1 +390007232 0 CheckNpc 1#2001 +390007233 0 CheckNpc 1#4999 +390007234 0 DoSetCustomEnergyBarActive 1#2001|0 +390007235 0 DoControlNpc 1#2001|1#4999|0 +390009268 0 DoSetNpcUiRes 1#2001|900000 +390007236 0 DoShowFightUi 0 +390007237 0 DoGetTime 1#30000|0.1 +390007238 0 DoSetInt 1#40008|0 +390007239 0 DoSetInt 1#40002|1 +390007240 2 390007241 390007242 390007243 390007244 390007245 390007246 390007247 +390007241 0 CheckInt 1#40002|1|1 +390007242 0 CheckPassTime 1#30000|0 +390007243 0 CheckNpc 1#2001 +390007244 0 CheckNpc 1#4999 +390007245 0 DoSetNpcNote 1#4999|6010|1 +390007246 0 DoGetTime 1#30000|0.1 +390007247 0 DoSetInt 1#40002|2 +390007248 2 390007249 390007250 390007251 390007252 390007253 390007254 390007255 390007256 +390007249 0 CheckInt 1#40001|0|1 +390007250 0 CheckInt 1#40002|2|1 +390007251 0 CheckPassTime 1#30000|0 +390007252 0 CheckNpc 1#2001 +390007253 0 CheckNpc 1#4999 +390007254 0 DoShowFightUi 1 +390007255 0 DoSetInt 1#39071|10 +390007256 0 DoSetInt 1#40001|1 +390007257 2 390007258 200027 390007260 390007261 390007262 390007263 390007264 390007265 390007266 390007267 +390007258 0 CheckInt 1#40001|1|1 +390007260 0 DoTipsShow 1301111501|0|0 +390007261 0 DoTipsShow 1301111511|0|0 +390007262 0 DoGetTime 1#30000|7 +390007263 0 DoSetInt 1#40005|2 +390007264 0 DoSetInt 1#40001|2 +390007265 0 CheckNpc 1#4888 +390007266 0 DoMagic 1#4888|1#4888|0|710162 +390007267 0 DoMagic 1#4888|1#4888|0|710164 +390007268 2 390007269 390007270 390007271 390007272 390007273 +390007269 0 CheckInt 1#40001|2|1 +390007270 0 CheckPassTime 1#30000|0 +390007271 0 CheckNpc 1#2001 +390007272 0 DoSetInt 1#40014|1 +390007273 1 390007274 390007282 390007288 390007294 390007300 390007306 390007312 390007318 390007324 +390007274 2 390007275 390007276 390007277 390007278 390007279 390007280 390007281 +390007275 0 CheckInt 1#40003|0|1 +390007276 0 DoAddNpc 0|1#3001|1#37771|1#30013|2|FL10|0|0|FL11|0|0|0 +390007277 0 DoMagic 1#3001|1#3001|0|999514 +390007278 0 DoGetTime 1#30000|2 +390007279 0 DoSetInt 1#40008|1 +390007280 0 DoSetInt 1#40005|0 +390007281 0 DoSetInt 1#40003|1 +390007282 2 390007283 390007284 390007285 390007286 390007287 +390007283 0 CheckInt 1#40003|1|1 +390007284 0 DoAddNpc 0|1#3011|1#37771|1#30013|2|FL20|0|0|FL21|0|0|0 +390007285 0 DoMagic 1#3011|1#3011|0|999514 +390007286 0 DoGetTime 1#30000|2 +390007287 0 DoSetInt 1#40003|2 +390007288 2 390007289 390007290 390007291 390007292 390007293 +390007289 0 CheckInt 1#40003|2|1 +390007290 0 DoAddNpc 0|1#3021|1#37771|1#30013|2|S1|0|0|C2|0|0|0 +390007291 0 DoMagic 1#3021|1#3021|0|999514 +390007292 0 DoGetTime 1#30000|2 +390007293 0 DoSetInt 1#40003|3 +390007294 2 390007295 390007296 390007297 390007298 390007299 +390007295 0 CheckInt 1#40003|3|1 +390007296 0 DoAddNpc 0|1#3031|1#37771|1#30013|2|FR20|0|0|FR21|0|0|0 +390007297 0 DoMagic 1#3031|1#3031|0|999514 +390007298 0 DoGetTime 1#30000|2 +390007299 0 DoSetInt 1#40003|4 +390007300 2 390007301 390007302 390007303 390007304 390007305 +390007301 0 CheckInt 1#40003|4|1 +390007302 0 DoAddNpc 0|1#3041|1#37771|1#30013|2|FR10|0|0|FR11|0|0|0 +390007303 0 DoMagic 1#3041|1#3041|0|999514 +390007304 0 DoGetTime 1#30000|2 +390007305 0 DoSetInt 1#40003|5 +390007306 2 390007307 390007308 390007309 390007310 390007311 +390007307 0 CheckInt 1#40003|5|1 +390007308 0 DoAddNpc 0|1#3051|1#37771|1#30013|2|FR20|0|0|FR21|0|0|0 +390007309 0 DoMagic 1#3051|1#3051|0|999514 +390007310 0 DoGetTime 1#30000|2 +390007311 0 DoSetInt 1#40003|6 +390007312 2 390007313 390007314 390007315 390007316 390007317 +390007313 0 CheckInt 1#40003|6|1 +390007314 0 DoAddNpc 0|1#3061|1#37771|1#30013|2|S1|0|0|C1|0|0|0 +390007315 0 DoMagic 1#3061|1#3061|0|999514 +390007316 0 DoGetTime 1#30000|2 +390007317 0 DoSetInt 1#40003|7 +390007318 2 390007319 390007320 390007321 390007322 390007323 +390007319 0 CheckInt 1#40003|7|1 +390007320 0 DoAddNpc 0|1#3071|1#37771|1#30013|2|FL20|0|0|FL21|0|0|0 +390007321 0 DoMagic 1#3071|1#3071|0|999514 +390007322 0 DoGetTime 1#30000|2 +390007323 0 DoSetInt 1#40003|8 +390007324 2 390007325 390007326 390007327 390007328 390007329 390007330 +390007325 0 CheckInt 1#40003|8|1 +390007326 0 DoAddNpc 0|1#3081|1#37771|1#30013|2|FL10|0|0|FL11|0|0|0 +390007327 0 DoMagic 1#3081|1#3081|0|999514 +390007328 0 DoGetTime 1#30000|3 +390007329 0 DoSetInt 1#40003|9 +390007330 0 DoSetInt 1#40001|3 +390007331 2 390007332 390007333 390007334 390007335 390007336 390007337 390007338 390007339 390007340 390007341 390007342 390007343 390007344 390007345 390007346 +390007332 0 CheckInt 1#40001|3|1 +390007333 0 CheckNpc 1#2001 +390007334 0 1 CheckNpc 1#3001 +390007335 0 1 CheckNpc 1#3011 +390007336 0 1 CheckNpc 1#3021 +390007337 0 1 CheckNpc 1#3031 +390007338 0 1 CheckNpc 1#3041 +390007339 0 1 CheckNpc 1#3051 +390007340 0 1 CheckNpc 1#3061 +390007341 0 1 CheckNpc 1#3071 +390007342 0 1 CheckNpc 1#3081 +390007343 0 DoGetTime 1#30000|3 +390007344 0 DoSetInt 1#40003|0 +390007345 0 DoSetInt 1#40005|0 +390007346 0 DoSetInt 1#40001|4 +390007347 2 390007348 390007349 390007350 390007351 +390007348 0 CheckInt 1#40001|4|1 +390007349 0 CheckPassTime 1#30000|0 +390007350 0 CheckNpc 1#2001 +390007351 1 390007352 390007358 390007364 390007370 390007376 +390007352 2 390007353 390007354 390007355 390007356 390007357 +390007353 0 CheckInt 1#40003|0|1 +390007354 0 DoAddNpc 0|1#3001|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007355 0 DoMagic 1#3001|1#3001|0|999514 +390007356 0 DoGetTime 1#30000|2.5 +390007357 0 DoSetInt 1#40003|1 +390007358 2 390007359 390007360 390007361 390007362 390007363 +390007359 0 CheckInt 1#40003|1|1 +390007360 0 DoAddNpc 0|1#3011|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007361 0 DoMagic 1#3011|1#3011|0|999514 +390007362 0 DoGetTime 1#30000|2.5 +390007363 0 DoSetInt 1#40003|2 +390007364 2 390007365 390007366 390007367 390007368 390007369 +390007365 0 CheckInt 1#40003|2|1 +390007366 0 DoAddNpc 0|1#3021|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007367 0 DoMagic 1#3021|1#3021|0|999514 +390007368 0 DoGetTime 1#30000|2.5 +390007369 0 DoSetInt 1#40003|3 +390007370 2 390007371 390007372 390007373 390007374 390007375 +390007371 0 CheckInt 1#40003|3|1 +390007372 0 DoAddNpc 0|1#3031|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007373 0 DoMagic 1#3031|1#3031|0|999514 +390007374 0 DoGetTime 1#30000|2.5 +390007375 0 DoSetInt 1#40003|4 +390007376 2 390007377 390007378 390007379 390007380 390007381 390007382 +390007377 0 CheckInt 1#40003|4|1 +390007378 0 DoAddNpc 0|1#3041|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007379 0 DoMagic 1#3041|1#3041|0|999514 +390007380 0 DoGetTime 1#30000|3 +390007381 0 DoSetInt 1#40003|5 +390007382 0 DoSetInt 1#40001|5 +390007383 2 390007384 390007385 390007386 390007387 390007388 390007389 390007390 390007391 390007392 390007393 390007394 390007395 390007396 390007397 390007398 390007399 390007400 390007401 390007402 390007403 390007413 390007414 390007415 390007416 +390007384 0 CheckInt 1#40001|5|1 +390007385 0 CheckNpc 1#2001 +390007386 0 1 CheckNpc 1#3001 +390007387 0 1 CheckNpc 1#3011 +390007388 0 1 CheckNpc 1#3021 +390007389 0 1 CheckNpc 1#3031 +390007390 0 1 CheckNpc 1#3041 +390007391 0 DoAddNpc 0|1#4777|97514|1#30013|3|XLE|0|0|S1|0|0|0 +390007392 0 DoMagic 1#4777|1#4777|0|715104 +390007393 0 DoMagic 1#4777|1#4777|0|715110 +390007394 0 DoMagic 1#4777|1#4777|0|700208 +390007395 0 DoMagic 1#4777|1#4777|0|700501 +390007396 0 DoMagic 1#4777|1#4777|0|700017 +390007397 0 DoMagic 1#4777|1#4777|0|999513 +390007398 0 DoMagic 1#4777|1#4777|0|715121 +390007399 0 DoMagic 1#4777|1#4777|0|715222 +390007400 0 DoMagic 1#4777|1#4777|0|715130 +390007401 0 DoSetNpcNote 1#4777|5003|1 +390007402 0 DoCopyNoteByNpcNote 1#6001|1#2001|6001 +390007403 1 390007404 390007408 390007412 +390007404 2 390007405 390007406 390007407 +390007405 0 CheckInt 1#6001|975101|1 +390007406 0 DoSetNpcNote 1#2001|6002|2 +390007407 0 DoSetNpcNote 1#2001|6001|975104 +390007408 2 390007409 390007410 390007411 +390007409 0 CheckInt 1#6001|975118|1 +390007410 0 DoSetNpcNote 1#2001|6002|2 +390007411 0 DoSetNpcNote 1#2001|6001|975119 +390007412 0 DoReturnTrue +390007413 0 DoGetTime 1#30000|3 +390007414 0 DoSetInt 1#40003|0 +390007415 0 DoSetInt 1#40008|0 +390007416 0 DoSetInt 1#40001|6 +390007417 2 390007418 390007419 390007420 +390007418 0 CheckInt 1#40001|12|4 +390007419 0 CheckNpc 1#4777 +390007420 1 390007421 390007428 390007436 +390007421 2 390007422 390007423 390007424 390007425 390007426 390007427 +390007422 0 CheckInt 1#40007|0|1 +390007423 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007424 0 DoGetMapPosition 1#3333|1#4444|C2 +390007425 0 CheckPositionInRange 1#4777|1#3333|1#4444|1 +390007426 0 DoStopMove 1#4777 +390007427 0 DoSetInt 1#40007|1 +390007428 2 390007429 390007430 390007431 390007432 390007433 390007434 390007435 +390007429 0 CheckInt 1#40007|2|1 +390007430 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007431 0 DoGetMapPosition 1#3333|1#4444|S1 +390007432 0 CheckPositionInRange 1#4777|1#3333|1#4444|1 +390007433 0 DoStopMove 1#4777 +390007434 0 DoSetInt 1#40008|1 +390007435 0 DoSetInt 1#40007|3 +390007436 2 390007437 390007440 390007441 390007442 390007443 390007444 +390007437 1 390007438 390007439 +390007438 0 CheckInt 1#40007|0|1 +390007439 0 CheckInt 1#40007|2|1 +390007440 0 CheckNote 1#1111 +390007441 0 CheckNote 1#2222 +390007442 0 CheckNote 1#3333 +390007443 0 CheckNote 1#4444 +390007444 0 DoMoveToPosition 1#4777|1#3333|1#4444|0|0 +390007445 2 390007446 390007447 390007448 390007449 390007450 +390007446 0 CheckInt 1#40001|6|1 +390007447 0 CheckPassTime 1#30000|0 +390007448 0 CheckNpc 1#2001 +390007449 0 DoSetInt 1#39072|2 +390007450 0 DoSetInt 1#40001|7 +390007451 2 390007452 200027 390007454 390007455 390007456 390007457 390007458 390007459 390007460 +390007452 0 CheckInt 1#40001|7|1 +390007454 0 CheckNpc 1#2001 +390007455 0 DoTipsShow 1301111502|0|0 +390007456 0 DoTipsShow 1301111519|0|0 +390007457 0 DoGetTime 1#30000|3 +390007458 0 DoSetInt 1#40005|0 +390007459 0 DoSetInt 1#40007|2 +390007460 0 DoSetInt 1#40001|8 +390007461 2 390007462 390007463 390007464 390007465 +390007462 0 CheckInt 1#40001|8|1 +390007463 0 CheckPassTime 1#30000|0 +390007464 0 CheckNpc 1#2001 +390007465 1 390007466 390007472 390007478 390007484 390007490 +390007466 2 390007467 390007468 390007469 390007470 390007471 +390007467 0 CheckInt 1#40003|0|1 +390007468 0 DoAddNpc 0|1#3001|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007469 0 DoMagic 1#3001|1#3001|0|999514 +390007470 0 DoGetTime 1#30000|2.5 +390007471 0 DoSetInt 1#40003|1 +390007472 2 390007473 390007474 390007475 390007476 390007477 +390007473 0 CheckInt 1#40003|1|1 +390007474 0 DoAddNpc 0|1#3011|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007475 0 DoMagic 1#3011|1#3011|0|999514 +390007476 0 DoGetTime 1#30000|2.5 +390007477 0 DoSetInt 1#40003|2 +390007478 2 390007479 390007480 390007481 390007482 390007483 +390007479 0 CheckInt 1#40003|2|1 +390007480 0 DoAddNpc 0|1#3021|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007481 0 DoMagic 1#3021|1#3021|0|999514 +390007482 0 DoGetTime 1#30000|2.5 +390007483 0 DoSetInt 1#40003|3 +390007484 2 390007485 390007486 390007487 390007488 390007489 +390007485 0 CheckInt 1#40003|3|1 +390007486 0 DoAddNpc 0|1#3031|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007487 0 DoMagic 1#3031|1#3031|0|999514 +390007488 0 DoGetTime 1#30000|2.5 +390007489 0 DoSetInt 1#40003|4 +390007490 2 390007491 390007492 390007493 390007494 390007495 390007496 +390007491 0 CheckInt 1#40003|4|1 +390007492 0 DoAddNpc 0|1#3041|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007493 0 DoMagic 1#3041|1#3041|0|999514 +390007494 0 DoGetTime 1#30000|3 +390007495 0 DoSetInt 1#40003|5 +390007496 0 DoSetInt 1#40001|9 +390007497 2 390007498 390007499 390007500 390007501 390007502 390007503 390007504 390007505 390007506 390007507 +390007498 0 CheckInt 1#40001|9|1 +390007499 0 CheckNpc 1#2001 +390007500 0 1 CheckNpc 1#3001 +390007501 0 1 CheckNpc 1#3011 +390007502 0 1 CheckNpc 1#3021 +390007503 0 1 CheckNpc 1#3031 +390007504 0 1 CheckNpc 1#3041 +390007505 0 DoGetTime 1#30000|3 +390007506 0 DoSetInt 1#40003|0 +390007507 0 DoSetInt 1#40001|10 +390007508 2 390007509 390007510 390007511 390007512 +390007509 0 CheckInt 1#40001|10|1 +390007510 0 CheckPassTime 1#30000|0 +390007511 0 CheckNpc 1#2001 +390007512 1 390007513 390007519 390007525 390007531 390007537 390007543 390007549 390007555 390007561 390007567 +390007513 2 390007514 390007515 390007516 390007517 390007518 +390007514 0 CheckInt 1#40003|0|1 +390007515 0 DoAddNpc 0|1#3001|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007516 0 DoMagic 1#3001|1#3001|0|999514 +390007517 0 DoGetTime 1#30000|0.5 +390007518 0 DoSetInt 1#40003|1 +390007519 2 390007520 390007521 390007522 390007523 390007524 +390007520 0 CheckInt 1#40003|1|1 +390007521 0 DoAddNpc 0|1#3011|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007522 0 DoMagic 1#3011|1#3011|0|999514 +390007523 0 DoGetTime 1#30000|0.5 +390007524 0 DoSetInt 1#40003|2 +390007525 2 390007526 390007527 390007528 390007529 390007530 +390007526 0 CheckInt 1#40003|2|1 +390007527 0 DoAddNpc 0|1#3021|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007528 0 DoMagic 1#3021|1#3021|0|999514 +390007529 0 DoGetTime 1#30000|0.5 +390007530 0 DoSetInt 1#40003|3 +390007531 2 390007532 390007533 390007534 390007535 390007536 +390007532 0 CheckInt 1#40003|3|1 +390007533 0 DoAddNpc 0|1#3031|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007534 0 DoMagic 1#3031|1#3031|0|999514 +390007535 0 DoGetTime 1#30000|0.5 +390007536 0 DoSetInt 1#40003|4 +390007537 2 390007538 390007539 390007540 390007541 390007542 +390007538 0 CheckInt 1#40003|4|1 +390007539 0 DoAddNpc 0|1#3041|1#37771|1#30013|2|L1|0|0|R2|0|0|0 +390007540 0 DoMagic 1#3041|1#3041|0|999514 +390007541 0 DoGetTime 1#30000|5 +390007542 0 DoSetInt 1#40003|5 +390007543 2 390007544 390007545 390007546 390007547 390007548 +390007544 0 CheckInt 1#40003|5|1 +390007545 0 DoAddNpc 0|1#3051|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007546 0 DoMagic 1#3051|1#3051|0|999514 +390007547 0 DoGetTime 1#30000|0.5 +390007548 0 DoSetInt 1#40003|6 +390007549 2 390007550 390007551 390007552 390007553 390007554 +390007550 0 CheckInt 1#40003|6|1 +390007551 0 DoAddNpc 0|1#3061|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007552 0 DoMagic 1#3061|1#3061|0|999514 +390007553 0 DoGetTime 1#30000|0.5 +390007554 0 DoSetInt 1#40003|7 +390007555 2 390007556 390007557 390007558 390007559 390007560 +390007556 0 CheckInt 1#40003|7|1 +390007557 0 DoAddNpc 0|1#3071|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007558 0 DoMagic 1#3071|1#3071|0|999514 +390007559 0 DoGetTime 1#30000|0.5 +390007560 0 DoSetInt 1#40003|8 +390007561 2 390007562 390007563 390007564 390007565 390007566 +390007562 0 CheckInt 1#40003|8|1 +390007563 0 DoAddNpc 0|1#3081|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007564 0 DoMagic 1#3081|1#3081|0|999514 +390007565 0 DoGetTime 1#30000|0.5 +390007566 0 DoSetInt 1#40003|9 +390007567 2 390007568 390007569 390007570 390007571 390007572 390007573 +390007568 0 CheckInt 1#40003|9|1 +390007569 0 DoAddNpc 0|1#3091|1#37771|1#30013|2|R1|0|0|L2|0|0|0 +390007570 0 DoMagic 1#3091|1#3091|0|999514 +390007571 0 DoGetTime 1#30000|3 +390007572 0 DoSetInt 1#40003|10 +390007573 0 DoSetInt 1#40001|11 +390007574 2 390007575 390007576 390007577 390007578 390007579 390007580 390007581 390007582 390007583 390007584 390007585 390007586 390007587 390007588 390007589 390007590 390007591 390007592 390007593 390007594 390007595 +390007575 0 CheckInt 1#40001|11|1 +390007576 0 CheckNpc 1#2001 +390007577 0 1 CheckNpc 1#3001 +390007578 0 1 CheckNpc 1#3011 +390007579 0 1 CheckNpc 1#3021 +390007580 0 1 CheckNpc 1#3031 +390007581 0 1 CheckNpc 1#3041 +390007582 0 1 CheckNpc 1#3051 +390007583 0 1 CheckNpc 1#3061 +390007584 0 1 CheckNpc 1#3071 +390007585 0 1 CheckNpc 1#3081 +390007586 0 1 CheckNpc 1#3091 +390007587 0 CheckNpc 1#4777 +390007588 0 DoGetMapPosition 1#101|1#102|S1 +390007589 0 DoGetMapPosition 1#103|1#104|C1 +390007590 0 DoSetPosition 1#4777|1#101|1#102|1#103|1#104|0 +390007591 0 DoGetTime 1#30000|3 +390007592 0 DoSetInt 1#40003|0 +390007593 0 DoSetInt 1#40007|0 +390007594 0 DoSetInt 1#40008|0 +390007595 0 DoSetInt 1#40001|12 +390007596 2 390007597 390007598 390007599 390007605 +390007597 0 CheckInt 1#40001|12|3 +390007598 0 CheckNpc 1#4777 +390007599 3 390007600 +390007600 2 390007601 390007602 390007603 390007604 +390007601 0 DoGetAttribRate 1#4777|1#100|1|100 +390007602 0 CheckInt 1#100|1|4 +390007603 0 1 CheckExistBuffByKind 1#4777|7152210 +390007604 0 DoMagic 1#2001|1#2001|0|715221 +390007605 1 390007606 390007613 390007623 +390007606 2 390007607 390007608 390007609 390007610 390007611 390007612 +390007607 0 CheckInt 1#40007|0|1 +390007608 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007609 0 DoGetMapPosition 1#3333|1#4444|C2 +390007610 0 CheckPositionInRange 1#4777|1#3333|1#4444|1 +390007611 0 DoStopMove 1#4777 +390007612 0 DoSetInt 1#40007|1 +390007613 2 390007614 390007615 390007616 390007617 390007618 390007619 390007620 390007621 390007622 +390007614 0 CheckInt 1#40007|2|1 +390007615 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007616 0 DoGetMapPosition 1#3333|1#4444|FL11 +390007617 0 CheckPositionInRange 1#4777|1#3333|1#4444|1 +390007618 0 DoStopMove 1#4777 +390007619 0 DoSetNpcCamp 1#4777|2 +390007620 0 DoGetTime 1#40020|15 +390007621 0 DoSetInt 1#40008|1 +390007622 0 DoSetInt 1#40007|3 +390007623 2 390007624 390007627 390007628 390007629 390007630 390007631 +390007624 1 390007625 390007626 +390007625 0 CheckInt 1#40007|0|1 +390007626 0 CheckInt 1#40007|2|1 +390007627 0 CheckNote 1#1111 +390007628 0 CheckNote 1#2222 +390007629 0 CheckNote 1#3333 +390007630 0 CheckNote 1#4444 +390007631 0 DoMoveToPosition 1#4777|1#3333|1#4444|0|0 +390007632 2 390007633 390007634 390007635 390007636 390007637 +390007633 0 CheckInt 1#40001|12|1 +390007634 0 CheckPassTime 1#30000|0 +390007635 0 CheckNpc 1#2001 +390007636 0 DoSetInt 1#39072|6 +390007637 0 DoSetInt 1#40001|13 +390007638 2 390007639 200027 390007641 390007642 390007643 390007644 390007645 390007646 390007647 +390007639 0 CheckInt 1#40001|13|1 +390007641 0 CheckNpc 1#2001 +390007642 0 DoTipsShow 1301111503|0|0 +390007643 0 DoTipsShow 1301111520|0|0 +390007644 0 DoGetTime 1#30000|3 +390007645 0 DoSetInt 1#40005|0 +390007646 0 DoSetInt 1#40007|2 +390007647 0 DoSetInt 1#40001|14 +390007648 2 390007649 390007650 390007651 390007652 390007653 390007654 +390007649 0 CheckInt 1#40001|13|3 +390007650 0 CheckInt 1#40007|3|1 +390007651 0 CheckNpc 1#2001 +390007652 0 CheckNpc 1#4777 +390007653 0 DoGetAttribRate 1#4777|1#100|1|100 +390007654 1 390007655 390007688 390007699 390007732 390007743 390007782 390007793 390007832 +390007655 2 390007656 390007657 390007658 +390007656 0 CheckInt 1#40011|0|1 +390007657 0 CheckPassTime 1#40010|0 +390007658 1 390007659 390007684 +390007659 2 390007660 390007661 390007662 +390007660 0 1 CheckPassTime 1#40020|0 +390007661 0 CheckCanCastSkill 1#4777 +390007662 1 390007663 390007668 390007674 390007680 +390007663 2 390007664 390007665 390007666 390007667 +390007664 0 CheckInt 1#40009|10|5 +390007665 0 DoCastSkillByNpc 1#4777|1#2001|975201 +390007666 0 DoAddInt 1#40009|1#40009|1 +390007667 0 DoGetTime 1#40010|0.4 +390007668 2 390007669 390007670 390007671 390007672 390007673 +390007669 0 CheckInt 1#40009|10|2 +390007670 0 CheckInt 1#40009|13|5 +390007671 0 DoCastSkillByNpc 1#4777|1#2001|975201 +390007672 0 DoAddInt 1#40009|1#40009|1 +390007673 0 DoGetTime 1#40010|0.4 +390007674 2 390007675 390007676 390007677 390007678 390007679 +390007675 0 CheckInt 1#40009|13|2 +390007676 0 CheckInt 1#40009|18|5 +390007677 0 DoCastSkill 1#4777|975204 +390007678 0 DoAddInt 1#40009|1#40009|1 +390007679 0 DoGetTime 1#40010|0.7 +390007680 2 390007681 390007682 390007683 +390007681 0 CheckInt 1#40009|18|2 +390007682 0 DoSetInt 1#40009|0 +390007683 0 DoGetTime 1#40010|1 +390007684 2 390007685 390007686 390007687 +390007685 0 CheckPassTime 1#40020|0 +390007686 0 DoGetTime 1#40020|15 +390007687 0 DoSetInt 1#40011|1 +390007688 2 390007689 390007690 390007691 390007692 +390007689 0 CheckInt 1#40011|1|1 +390007690 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007691 0 DoGetMapPosition 1#3333|1#4444|FR21 +390007692 1 390007693 390007697 +390007693 2 390007694 390007695 390007696 +390007694 0 CheckPositionInRange 1#4777|1#3333|1#4444|2 +390007695 0 DoStopMove 1#4777 +390007696 0 DoSetInt 1#40011|2 +390007697 2 390007698 +390007698 0 DoMoveToPosition 1#4777|1#3333|1#4444|0|0 +390007699 2 390007700 390007701 390007702 +390007700 0 CheckInt 1#40011|2|1 +390007701 0 CheckPassTime 1#40010|0 +390007702 1 390007703 390007728 +390007703 2 390007704 390007705 390007706 +390007704 0 1 CheckPassTime 1#40020|0 +390007705 0 CheckCanCastSkill 1#4777 +390007706 1 390007707 390007712 390007718 390007724 +390007707 2 390007708 390007709 390007710 390007711 +390007708 0 CheckInt 1#40009|10|5 +390007709 0 DoCastSkillByNpc 1#4777|1#2001|975201 +390007710 0 DoAddInt 1#40009|1#40009|1 +390007711 0 DoGetTime 1#40010|0.4 +390007712 2 390007713 390007714 390007715 390007716 390007717 +390007713 0 CheckInt 1#40009|10|2 +390007714 0 CheckInt 1#40009|13|5 +390007715 0 DoCastSkillByNpc 1#4777|1#2001|975201 +390007716 0 DoAddInt 1#40009|1#40009|1 +390007717 0 DoGetTime 1#40010|0.4 +390007718 2 390007719 390007720 390007721 390007722 390007723 +390007719 0 CheckInt 1#40009|13|2 +390007720 0 CheckInt 1#40009|18|5 +390007721 0 DoCastSkill 1#4777|975204 +390007722 0 DoAddInt 1#40009|1#40009|1 +390007723 0 DoGetTime 1#40010|0.7 +390007724 2 390007725 390007726 390007727 +390007725 0 CheckInt 1#40009|18|2 +390007726 0 DoSetInt 1#40009|0 +390007727 0 DoGetTime 1#40010|1 +390007728 2 390007729 390007730 390007731 +390007729 0 CheckPassTime 1#40020|0 +390007730 0 DoGetTime 1#40020|15 +390007731 0 DoSetInt 1#40011|3 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1#40010|0.4 +390007756 2 390007757 390007758 390007759 390007760 390007761 +390007757 0 CheckInt 1#40009|10|2 +390007758 0 CheckInt 1#40009|15|5 +390007759 0 DoCastSkillByNpc 1#4777|1#2001|975204 +390007760 0 DoAddInt 1#40009|1#40009|1 +390007761 0 DoGetTime 1#40010|0.7 +390007762 2 390007763 390007764 390007765 390007766 390007767 +390007763 0 CheckInt 1#40009|15|2 +390007764 0 CheckInt 1#40009|25|5 +390007765 0 DoCastSkillByNpc 1#4777|1#2001|975201 +390007766 0 DoAddInt 1#40009|1#40009|1 +390007767 0 DoGetTime 1#40010|0.4 +390007768 2 390007769 390007770 390007771 390007772 390007773 +390007769 0 CheckInt 1#40009|25|2 +390007770 0 CheckInt 1#40009|29|5 +390007771 0 DoCastSkill 1#4777|975205 +390007772 0 DoAddInt 1#40009|1#40009|1 +390007773 0 DoGetTime 1#40010|0.7 +390007774 2 390007775 390007776 390007777 +390007775 0 CheckInt 1#40009|29|2 +390007776 0 DoSetInt 1#40009|0 +390007777 0 DoGetTime 1#40010|1 +390007778 2 390007779 390007780 390007781 +390007779 0 CheckPassTime 1#40020|0 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390007829 390007830 390007831 +390007829 0 CheckPassTime 1#40020|0 +390007830 0 DoGetTime 1#40020|15 +390007831 0 DoSetInt 1#40011|7 +390007832 2 390007833 390007834 390007835 390007836 +390007833 0 CheckInt 1#40011|7|1 +390007834 0 DoGetNpcPosition 1#4777|1#1111|1#2222 +390007835 0 DoGetMapPosition 1#3333|1#4444|FL11 +390007836 1 390007837 390007841 +390007837 2 390007838 390007839 390007840 +390007838 0 CheckPositionInRange 1#4777|1#3333|1#4444|2 +390007839 0 DoStopMove 1#4777 +390007840 0 DoSetInt 1#40011|0 +390007841 2 390007842 +390007842 0 DoMoveToPosition 1#4777|1#3333|1#4444|0|0 +390007843 2 390007844 390007845 390007846 390007851 390007852 390007853 +390007844 0 CheckInt 1#40001|14|1 +390007845 0 1 CheckNpc 1#4777 +390007846 1 390007847 390007850 +390007847 2 390007848 390007849 +390007848 0 CheckInt 1#40013|1|1 +390007849 0 DoTriggerEvent 130111150 +390007850 0 DoReturnTrue +390007851 0 DoSetInt 4#94001|1 +390007852 0 DoGetTime 1#1001|3 +390007853 0 DoSetInt 1#40001|15 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3 390007966 390007969 390007972 390007975 +390007966 2 390007967 390007968 +390007967 0 1 CheckExistBuffByKind 1#4001|7150750 +390007968 0 DoMagic 1#4001|1#4001|0|715075 +390007969 2 390007970 390007971 +390007970 0 1 CheckExistBuffByKind 1#4002|7150750 +390007971 0 DoMagic 1#4002|1#4002|0|715075 +390007972 2 390007973 390007974 +390007973 0 CheckExistBuffByKind 1#4001|7000120 +390007974 0 DoMagic 1#4001|1#4001|0|700019 +390007975 2 390007976 390007977 +390007976 0 CheckExistBuffByKind 1#4002|7000120 +390007977 0 DoMagic 1#4002|1#4002|0|700019 +390007978 2 390007979 390007980 390007981 390007988 +390007979 0 CheckInt 1#39037|1|1 +390007980 0 DoTipsShow 1301121231|0|0 +390007981 3 390007982 390007985 +390007982 2 390007983 390007984 +390007983 0 1 CheckExistBuffByKind 1#4002|7150750 +390007984 0 DoMagic 1#4002|1#4002|0|715075 +390007985 2 390007986 390007987 +390007986 0 CheckExistBuffByKind 1#4001|7150750 +390007987 0 DoMagic 1#4001|1#4001|0|715076 +390007988 3 390007989 390007992 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390008160 390008161 390008162 390008163 390008164 390008165 390008166 390008167 +390008154 0 CheckInt 1#40001|0|1 +390008155 0 CheckNpc 1#2001 +390008156 0 CheckNpc 1#4001 +390008157 0 DoTipsClose 1301121201 +390008158 0 DoTipsClose 1301121221 +390008159 0 DoTipsClose 1301121222 +390008160 0 DoMagic 1#4001|1#4001|0|731101 +390008161 0 DoMagic 1#4001|1#4001|0|700019 +390008162 0 DoIndicateRoleToLocation 0|JX1||0 +390008163 0 DoIndicateRoleToLocation 0|JX2||0 +390008164 0 DoShowSceneEffect AN1U|1 +390008165 0 DoShowSceneEffect AN2U|1 +390008166 0 DoSetInt 1#39071|2 +390008167 0 DoSetInt 1#40001|1 +390008168 2 390008169 200027 390008171 390008172 390008173 390008174 390008175 390008176 390008177 390008178 390008179 390008180 390008181 390008182 390008183 390008184 390008185 390008186 +390008169 0 CheckInt 1#40001|1|1 +390008171 0 CheckNpc 1#2001 +390008172 0 CheckNpc 1#4001 +390008173 0 DoShowFightUi 0 +390008174 0 DoMagic 1#4001|1#4001|0|731102 +390008175 0 DoMagic 1#2001|1#2001|0|710003 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390008198 390008201 +390008198 2 390008199 390008200 +390008199 0 CheckNpc 1#4002 +390008200 0 DoRemoveNpc 1#4002 +390008201 0 DoReturnTrue +390008202 0 DoAddNpc 0|1#4001|91430|1#30011|1|WZ|0|0|S11|0|0|0 +390008203 0 DoAddNpc 0|1#4002|92340|1#30011|3|GZ|0|0|S21|0|0|0 +390008204 0 DoAddNpc 0|1#4004|2006|1#30011|3|GZ|0|0|GZJT|0|0|0 +390008205 0 DoMagic 1#4001|1#4001|0|700007 +390008206 0 DoMagic 1#4001|1#4001|0|700208 +390008207 0 DoMagic 1#4002|1#4002|0|700208 +390008208 0 DoMagic 1#4002|1#4002|0|715169 +390008209 0 DoMagic 1#4002|1#4002|0|700015 +390008210 0 DoGetTime 1#30000|1 +390008211 0 DoSetInt 1#40001|3 +390008212 2 390008213 390008214 390008215 390008216 390008217 390008218 390008219 390008220 390008221 +390008213 0 CheckInt 1#40001|3|1 +390008214 0 CheckInt 1#40015|0|1 +390008215 0 CheckPassTime 1#30000|0 +390008216 0 CheckNpc 1#2001 +390008217 0 CheckNpc 1#4001 +390008218 0 CheckNpc 1#4002 +390008219 0 DoActivateVCam KuluoluoQifu|1|1|0|44.67|2.44|10.72|0|0|0|0|0|1 +390008220 0 DoMagic 1#2001|1#2001|0|710004 +390008221 0 DoSetInt 1#40015|1 +390008222 2 390008223 390008224 390008225 390008226 390008227 +390008223 0 CheckInt 1#40015|1|1 +390008224 0 CheckNpc 1#2001 +390008225 0 CheckNpc 1#4002 +390008226 0 DoGetTime 1#30000|5 +390008227 0 DoSetInt 1#40015|2 +390008228 2 390008229 390008230 390008231 390008232 390008233 390008234 390008235 390008236 390008237 +390008229 0 CheckInt 1#40001|3|1 +390008230 0 CheckInt 1#40015|2|1 +390008231 0 CheckPassTime 1#30000|0 +390008232 0 CheckNpc 1#2001 +390008233 0 CheckNpc 1#4002 +390008234 0 DoDeactivateVCam KuluoluoQifu|1|0 +390008235 0 DoShowFightUi 1 +390008236 0 DoSetInt 1#39072|10 +390008237 0 DoSetInt 1#40001|4 +390008238 2 390008239 200027 390008241 390008242 390008243 390008244 +390008239 0 CheckInt 1#40001|4|1 +390008241 0 CheckNpc 1#2001 +390008242 0 CheckNpc 1#4001 +390008243 0 DoTipsShow 1301121203|0|0 +390008244 0 DoSetInt 1#40001|5 +390008245 2 390008246 390008247 390008248 390008249 390008250 390008251 390008252 390008253 390008254 390008255 390008256 390008257 390008258 390008259 390008260 +390008246 0 CheckInt 1#40003|0|1 +390008247 0 CheckNpc 1#4001 +390008248 0 CheckArea 1#4001|S11 +390008249 0 DoTipsShow 1301121204|0|0 +390008250 0 DoTipsShow 1301121213|0|0 +390008251 0 DoAddNpc 0|1#3001|91330|1#30011|2|B111|0|0|S11|0|0|0 +390008252 0 DoAddNpc 0|1#3011|91330|1#30011|2|B112|0|0|S11|0|0|0 +390008253 0 DoIndicateRoleToNpc 0|1#3001||1 +390008254 0 DoIndicateRoleToNpc 0|1#3011||1 +390008255 0 DoMagic 1#3001|1#4001|0|700305 +390008256 0 DoMagic 1#3011|1#4001|0|700305 +390008257 0 DoMagic 1#2001|1#3001|0|700305 +390008258 0 DoMagic 1#2001|1#3011|0|700305 +390008259 0 DoShowDynamicHpWidget 1#4001|1|1|0 +390008260 0 DoSetInt 1#40003|1 +390008261 2 390008262 390008263 390008264 390008265 390008266 +390008262 0 CheckInt 1#40001|5|1 +390008263 0 CheckNpc 1#4001 +390008264 0 DoGetNpcPosition 1#4001|1#1111|1#2222 +390008265 0 DoGetMapPosition 1#3333|1#4444|LJ11 +390008266 1 390008267 390008274 390008277 +390008267 2 390008268 390008269 390008270 390008271 390008272 390008273 +390008268 0 CheckPositionInRange 1#4001|1#3333|1#4444|2 +390008269 0 DoStopMove 1#4001 +390008270 0 DoGetMapPosition 1#3333|1#4444|LJ12 +390008271 0 DoFaceToPosition 1#4001|1#3333|1#4444|1 +390008272 0 DoMagic 1#4001|1#4001|0|700271 +390008273 0 DoSetInt 1#40001|6 +390008274 2 390008275 390008276 +390008275 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +390008276 0 DoMoveToPosition 1#4001|1#3333|1#4444|1|0 +390008277 2 390008278 390008279 +390008278 0 DoSetPosition 1#4001|1#3333|1#4444|1#3333|1#4444|0 +390008279 0 DoMagic 1#4001|1#4001|0|790013 +390008280 2 390008281 390008282 390008283 390008284 390008285 390008286 390008287 390008288 390008289 390008290 390008291 390008292 390008293 390008294 390008295 +390008281 0 CheckInt 1#40001|6|1 +390008282 0 CheckInt 1#40003|1|1 +390008283 0 CheckNpc 1#4001 +390008284 0 1 CheckNpc 1#3001 +390008285 0 1 CheckNpc 1#3011 +390008286 0 DoAddNpc 0|1#3002|90330|1#30012|2|B121|0|0|S12|0|0|0 +390008287 0 DoAddNpc 0|1#3012|90330|1#30012|2|B122|0|0|S12|0|0|0 +390008288 0 DoIndicateRoleToNpc 0|1#3002||1 +390008289 0 DoIndicateRoleToNpc 0|1#3012||1 +390008290 0 DoMagic 1#3002|1#4001|0|700305 +390008291 0 DoMagic 1#3012|1#4001|0|700305 +390008292 0 DoMagic 1#2001|1#3002|0|700305 +390008293 0 DoMagic 1#2001|1#3012|0|700305 +390008294 0 DoSetInt 1#40003|2 +390008295 0 DoSetInt 1#40001|7 +390008296 2 390008297 390008298 390008299 390008300 390008301 390008302 390008303 390008304 390008305 390008306 390008307 390008308 390008309 +390008297 0 CheckInt 1#40001|7|1 +390008298 0 CheckInt 1#40003|2|1 +390008299 0 CheckNpc 1#4001 +390008300 0 1 CheckNpc 1#3002 +390008301 0 1 CheckNpc 1#3012 +390008302 0 DoTipsShow 1301121205|0|0 +390008303 0 DoTipsShow 1301121214|0|0 +390008304 0 DoShowDynamicHpWidget 1#4001|0|0|0 +390008305 0 DoStopMove 1#4001 +390008306 0 DoMagic 1#4001|1#4001|0|700208 +390008307 0 DoShowSceneEffect AW1|0 +390008308 0 DoSetAreaToObstacle AW1|0 +390008309 0 DoSetInt 1#40001|8 +390008310 2 390008311 390008312 390008313 390008314 390008315 +390008311 0 CheckInt 1#40001|8|1 +390008312 0 CheckNpc 1#4001 +390008313 0 DoGetNpcPosition 1#4001|1#1111|1#2222 +390008314 0 DoGetMapPosition 1#3333|1#4444|LJ12 +390008315 1 390008316 390008322 390008325 +390008316 2 390008317 390008318 390008319 390008320 390008321 +390008317 0 CheckPositionInRange 1#4001|1#3333|1#4444|2 +390008318 0 DoStopMove 1#4001 +390008319 0 DoGetMapPosition 1#3333|1#4444|LJ13 +390008320 0 DoFaceToPosition 1#4001|1#3333|1#4444|1 +390008321 0 DoSetInt 1#40001|9 +390008322 2 390008323 390008324 +390008323 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +390008324 0 DoMoveToPosition 1#4001|1#3333|1#4444|1|0 +390008325 2 390008326 390008327 +390008326 0 DoSetPosition 1#4001|1#3333|1#4444|1#3333|1#4444|0 +390008327 0 DoMagic 1#4001|1#4001|0|790013 +390008328 2 390008329 390008330 390008331 390008332 390008333 +390008329 0 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1#3333|1#4444|LJ25 +390008455 1 390008456 390008462 390008465 +390008456 2 390008457 390008458 390008459 390008460 390008461 +390008457 0 CheckPositionInRange 1#4002|1#3333|1#4444|2 +390008458 0 DoStopMove 1#4002 +390008459 0 DoGetMapPosition 1#3333|1#4444|B131 +390008460 0 DoFaceToPosition 1#4002|1#3333|1#4444|1 +390008461 0 DoSetInt 1#40007|6 +390008462 2 390008463 390008464 +390008463 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +390008464 0 DoMoveToPosition 1#4002|1#3333|1#4444|1|0 +390008465 2 390008466 390008467 +390008466 0 DoSetPosition 1#4002|1#3333|1#4444|1#3333|1#4444|0 +390008467 0 DoMagic 1#4002|1#4002|0|790013 +390008468 2 390008469 390008470 390008471 390008472 390008473 +390008469 0 CheckInt 1#40001|12|1 +390008470 0 CheckNpc 1#4001 +390008471 0 DoGetNpcPosition 1#4001|1#1111|1#2222 +390008472 0 DoGetMapPosition 1#3333|1#4444|LJ15 +390008473 1 390008474 390008480 390008483 +390008474 2 390008475 390008476 390008477 390008478 390008479 +390008475 0 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1#2001|1#1111|1#2222 +390008567 0 DoSetInt 1#39073|11 +390008568 0 DoSetInt 1#40001|16 +390008569 2 390008570 200027 390008572 390008573 390008574 390008575 390008576 390008577 390008578 390008579 390008580 390008581 390008582 390008583 390008584 390008591 390008592 390008593 +390008570 0 CheckInt 1#40001|16|1 +390008572 0 CheckNpc 1#2001 +390008573 0 CheckNpc 1#3003 +390008574 0 CheckNpc 1#4001 +390008575 0 DoTipsShow 1301121207|0|0 +390008576 0 DoTipsShow 1301121217|0|0 +390008577 0 DoSetNpcCamp 1#3003|2 +390008578 0 DoIndicateRoleToNpc 0|1#3003||1 +390008579 0 DoMagic 1#3003|1#3003|0|700271 +390008580 0 DoMagic 1#4001|1#4001|0|700271 +390008581 0 DoMagic 1#3003|1#4001|0|700305 +390008582 0 DoMagic 1#4001|1#3003|0|700305 +390008583 0 DoShowDynamicHpWidget 1#4001|1|1|0 +390008584 1 390008585 390008590 +390008585 2 390008586 390008587 390008588 390008589 +390008586 0 CheckInt 1#40011|3|1 +390008587 0 CheckInt 1#40012|3|1 +390008588 0 DoTipsShow 1301121220|0|0 +390008589 0 DoSetInt 1#40007|1 +390008590 0 DoReturnTrue +390008591 0 DoShowSceneEffect AW2|0 +390008592 0 DoSetAreaToObstacle AW2|0 +390008593 0 DoSetInt 1#40001|17 +390008594 2 390008595 390008596 390008597 390008598 390008599 390008600 390008601 390008602 390008603 390008604 +390008595 0 CheckInt 1#40001|17|1 +390008596 0 CheckNpc 1#2001 +390008597 0 1 CheckNpc 1#3003 +390008598 0 CheckNpc 1#4001 +390008599 0 CheckNpc 1#4002 +390008600 0 DoMagic 1#4001|1#4001|0|710165 +390008601 0 DoMagic 1#4002|1#4002|0|710165 +390008602 0 DoSetInt 4#94001|1 +390008603 0 DoGetTime 1#1001|8 +390008604 0 DoSetInt 1#40001|18 +390008605 2 390008606 390008607 390008608 390008609 390008610 390008611 390008612 390008613 390008614 390008615 390008616 390008617 390008618 390008619 390008620 390008621 390008622 390008623 390008624 390008625 390008626 390008627 390008628 390008629 390008630 390008631 390008632 390008633 390008634 +390008606 0 CheckInt 1#40001|17|1 +390008607 0 CheckNpc 1#2001 +390008608 0 CheckNpc 1#3003 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0 DoIndicateRoleToLocation 0|JX1||0 +390008706 0 DoIndicateRoleToLocation 0|JX2||0 +390008707 0 DoShowSceneEffect AN1D|1 +390008708 0 DoShowSceneEffect AN2D|1 +390008709 0 DoSetInt 1#39070|1301121251 +390008710 0 DoSetInt 1#39071|2 +390008711 0 DoSetInt 1#40001|1 +390008712 2 390008713 200027 390008715 390008716 390008717 390008718 390008719 390008720 390008721 390008722 390008723 390008724 390008725 390008726 390008727 390008728 390008729 +390008713 0 CheckInt 1#40001|1|1 +390008715 0 CheckNpc 1#2001 +390008716 0 CheckNpc 1#4002 +390008717 0 DoMagic 1#4002|1#4002|0|731102 +390008718 0 DoMagic 1#2001|1#2001|0|710003 +390008719 0 DoSetUiActive 1#2001|8|0 +390008720 0 DoSetUiActive 1#2001|32|0 +390008721 0 DoSetUiButtonState 0|15|0 +390008722 0 DoSetUiButtonState 0|16|0 +390008723 0 DoSetUiButtonState 0|17|0 +390008724 0 DoSetUiButtonState 0|18|0 +390008725 0 DoSetUiButtonState 0|20|0 +390008726 0 DoSetUiButtonState 0|21|0 +390008727 0 DoSetUiButtonState 0|22|0 +390008728 0 DoGetTime 1#30000|1 +390008729 0 DoSetInt 1#40001|2 +390008730 2 390008731 390008732 390008733 390008734 390008735 390008736 390008737 390008738 390008739 390008740 390008741 390008742 390008743 390008744 390008745 390008746 390008747 390008748 390008749 390008750 390008751 390008752 390008753 390008754 390008755 390008756 390008757 +390008731 0 CheckInt 1#40001|2|1 +390008732 0 CheckPassTime 1#30000|0 +390008733 0 CheckNpc 1#2001 +390008734 0 CheckNpc 1#4002 +390008735 0 DoGetMapPosition 1#101|1#102|CS2 +390008736 0 DoGetMapPosition 1#103|1#104|S21 +390008737 0 DoSetPosition 1#2001|1#101|1#102|1#103|1#104|1 +390008738 0 DoSetCameraInputEnable 0 +390008739 0 DoRemoveNpc 1#4001 +390008740 0 DoRemoveNpc 1#4002 +390008741 0 DoAddNpc 0|1#4001|91430|1#30011|4|LJ15|0|0|B131|0|0|0 +390008742 0 DoAddNpc 0|1#4002|91340|1#30011|1|GZ|0|0|S21|0|0|0 +390008743 0 DoAddNpc 0|1#4003|90351|1#30011|3|B131|0|0|LJ15|0|0|0 +390008744 0 DoAddNpc 0|1#4004|2006|1#30011|3|GZ|0|0|GZJT|0|0|0 +390008745 0 DoMagic 1#4001|1#4001|0|700230 +390008746 0 DoMagic 1#4003|1#4003|0|700230 +390008747 0 DoMagic 1#4001|1#4001|0|701022 +390008748 0 DoMagic 1#4003|1#4003|0|701022 +390008749 0 DoMagic 1#4001|1#4001|0|700007 +390008750 0 DoMagic 1#4002|1#4002|0|700007 +390008751 0 DoMagic 1#4003|1#4003|0|700007 +390008752 0 DoMagic 1#4002|1#4002|0|700208 +390008753 0 DoMagic 1#4002|1#4002|0|700015 +390008754 0 DoMagic 1#4003|1#4003|0|700901 +390008755 0 DoMagic 1#4003|1#4003|0|700902 +390008756 0 DoGetTime 1#30000|1 +390008757 0 DoSetInt 1#40001|3 +390008758 2 390008759 390008760 390008761 390008762 390008763 390008764 390008765 390008766 390008767 +390008759 0 CheckInt 1#40001|3|1 +390008760 0 CheckInt 1#40015|0|1 +390008761 0 CheckPassTime 1#30000|0 +390008762 0 CheckNpc 1#2001 +390008763 0 CheckNpc 1#4001 +390008764 0 CheckNpc 1#4004 +390008765 0 DoMagic 1#4004|1#4004|0|715194 +390008766 0 DoMagic 1#2001|1#2001|0|710004 +390008767 0 DoSetInt 1#40015|1 +390008768 2 390008769 390008770 390008771 390008772 390008773 +390008769 0 CheckInt 1#40015|1|1 +390008770 0 CheckNpc 1#2001 +390008771 0 CheckNpc 1#4004 +390008772 0 CheckExistBuffByKind 1#4004|7151940 +390008773 0 DoSetInt 1#40015|2 +390008774 2 390008775 390008776 390008777 390008778 390008779 390008780 390008781 390008782 +390008775 0 CheckInt 1#40001|3|1 +390008776 0 CheckInt 1#40015|2|1 +390008777 0 CheckNpc 1#2001 +390008778 0 CheckNpc 1#4004 +390008779 0 1 CheckExistBuffByKind 1#4004|7151940 +390008780 0 DoShowFightUi 1 +390008781 0 DoSetInt 1#39072|5 +390008782 0 DoSetInt 1#40001|4 +390008783 2 390008784 200027 390008786 390008787 390008788 390008789 390008790 390008791 390008792 390008793 390008794 390008795 390008796 390008797 +390008784 0 CheckInt 1#40001|4|1 +390008786 0 CheckNpc 1#2001 +390008787 0 CheckNpc 1#2006 +390008788 0 CheckNpc 1#4002 +390008789 0 CheckNpc 1#4003 +390008790 0 DoTipsShow 1301121253|0|0 +390008791 0 DoMagic 1#4001|1#4001|0|700249 +390008792 0 DoMagic 1#4003|1#4003|0|700249 +390008793 0 DoMagic 1#2006|1#2006|0|715032 +390008794 0 DoMagic 1#4002|1#4002|0|710072 +390008795 0 DoShowDynamicHpWidget 1#4003|1|1|0 +390008796 0 DoIndicateRoleToLocation 0|LJ21||1 +390008797 0 DoSetInt 1#40001|5 +390008798 2 390008799 390008800 390008801 390008802 390008803 390008804 390008805 390008806 390008807 390008808 390008809 390008810 390008811 390008812 390008813 390008814 390008815 390008816 390008817 390008818 390008819 390008820 390008821 390008822 390008823 390008824 390008825 390008826 390008827 390008828 +390008799 0 CheckInt 1#40003|0|1 +390008800 0 CheckNpc 1#2001 +390008801 0 CheckArea 1#2001|S21 +390008802 0 DoTipsShow 1301121254|0|0 +390008803 0 DoTipsShow 1301121263|0|0 +390008804 0 DoAddNpc 0|1#3001|91370|1#30011|2|B211|0|0|S21|0|0|0 +390008805 0 DoAddNpc 0|1#3011|91370|1#30011|2|B212|0|0|S21|0|0|0 +390008806 0 DoIndicateRoleToNpc 0|1#3001||1 +390008807 0 DoIndicateRoleToNpc 0|1#3011||1 +390008808 0 DoShowSceneEffect ZA11|0 +390008809 0 DoShowSceneEffect ZA12|0 +390008810 0 DoShowSceneEffect ZA13|0 +390008811 0 DoSetAreaToObstacle ZA1|0 +390008812 0 DoRemoveNpc 1#4011 +390008813 0 DoRemoveNpc 1#4012 +390008814 0 DoRemoveNpc 1#4013 +390008815 0 DoMagic 1#2006|1#2006|0|715033 +390008816 0 DoMagic 1#3001|1#4002|0|700305 +390008817 0 DoMagic 1#3011|1#4002|0|700305 +390008818 0 DoMagic 1#2001|1#3001|0|700305 +390008819 0 DoMagic 1#2001|1#3011|0|700305 +390008820 0 DoMagic 1#4002|1#4002|0|700271 +390008821 0 DoMagic 1#4002|1#4002|0|710073 +390008822 0 DoShowDynamicHpWidget 1#4002|1|1|0 +390008823 0 DoIndicateRoleToLocation 0|LJ21||0 +390008824 0 DoGetMapPosition 1#101|1#102|LJ22 +390008825 0 DoGetMapPosition 1#103|1#104|B211 +390008826 0 DoSetPosition 1#4002|1#101|1#102|1#103|1#104|0 +390008827 0 DoMagic 1#4002|1#4002|0|790013 +390008828 0 DoSetInt 1#40003|1 +390008829 2 390008830 390008831 390008832 390008833 390008834 390008835 390008836 390008837 390008838 390008839 390008840 390008841 +390008830 0 CheckInt 1#40001|5|1 +390008831 0 CheckInt 1#40003|1|1 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DoIndicateRoleToNpc 0|1#3002||1 +390008850 0 DoIndicateRoleToNpc 0|1#3012||1 +390008851 0 DoShowSceneEffect ZA21|0 +390008852 0 DoShowSceneEffect ZA22|0 +390008853 0 DoShowSceneEffect ZA23|0 +390008854 0 DoSetAreaToObstacle ZA2|0 +390008855 0 DoRemoveNpc 1#4021 +390008856 0 DoRemoveNpc 1#4022 +390008857 0 DoRemoveNpc 1#4023 +390008858 0 DoMagic 1#2007|1#2007|0|715033 +390008859 0 DoMagic 1#3002|1#4002|0|700305 +390008860 0 DoMagic 1#3012|1#4002|0|700305 +390008861 0 DoMagic 1#2001|1#3002|0|700305 +390008862 0 DoMagic 1#2001|1#3012|0|700305 +390008863 0 DoMagic 1#4002|1#4002|0|710073 +390008864 0 DoShowDynamicHpWidget 1#4002|1|1|0 +390008865 0 DoIndicateRoleToLocation 0|LJ24||0 +390008866 0 DoGetNpcPosition 1#2001|1#101|1#102 +390008867 0 DoGetMapPosition 1#103|1#104|B221 +390008868 0 DoSetPosition 1#4002|1#101|1#102|1#103|1#104|0 +390008869 0 DoMagic 1#4002|1#4002|0|790013 +390008870 0 DoSetInt 1#40003|2 +390008871 0 DoSetInt 1#40001|7 +390008872 2 390008873 390008874 390008875 390008876 390008877 390008878 390008879 390008880 390008881 390008882 390008883 390008884 390008885 390008886 390008887 +390008873 0 CheckInt 1#40001|7|1 +390008874 0 CheckInt 1#40003|2|1 +390008875 0 CheckNpc 1#4001 +390008876 0 CheckNpc 1#4002 +390008877 0 CheckNpc 1#4003 +390008878 0 1 CheckNpc 1#3002 +390008879 0 1 CheckNpc 1#3012 +390008880 0 DoTipsShow 1301121256|0|0 +390008881 0 DoTipsShow 1301121264|0|0 +390008882 0 DoShowDynamicHpWidget 1#4002|0|0|0 +390008883 0 DoIndicateRoleToNpc 0|1#4003|FxZhishi01|1 +390008884 0 DoMagic 1#4002|1#4002|0|710072 +390008885 0 DoShowSceneEffect AW2|0 +390008886 0 DoSetAreaToObstacle AW2|0 +390008887 0 DoSetInt 1#40001|8 +390008888 2 390008889 390008890 390008891 390008892 390008893 390008894 390008899 390008900 390008901 390008902 390008903 390008904 390008905 390008906 390008907 390008908 390008909 390008910 390008911 390008912 390008913 390008914 390008915 390008916 390008917 390008918 390008919 390008920 390008921 390008922 +390008889 0 CheckInt 1#40001|8|1 +390008890 0 CheckNpc 1#2001 +390008891 0 CheckNpc 1#4001 +390008892 0 CheckNpc 1#4002 +390008893 0 CheckNpc 1#4003 +390008894 1 390008895 390008896 390008897 390008898 +390008895 0 CheckNpcInRange 1#2001|1#4001|5 +390008896 0 CheckNpcInRange 1#2001|1#4003|5 +390008897 0 CheckNpcInRange 1#4002|1#4001|5 +390008898 0 CheckNpcInRange 1#4002|1#4003|5 +390008899 0 DoSetNpcCamp 1#4001|1 +390008900 0 DoSetNpcCamp 1#4003|1 +390008901 0 DoAbortSkill 1#2001|1 +390008902 0 DoAbortSkill 1#4001|1 +390008903 0 DoAbortSkill 1#4003|1 +390008904 0 DoStopMove 1#2001 +390008905 0 DoStopMove 1#4001 +390008906 0 DoStopMove 1#4003 +390008907 0 DoMagic 1#4001|1#4001|0|710165 +390008908 0 DoMagic 1#4002|1#4002|0|710165 +390008909 0 DoMagic 1#4003|1#4003|0|710165 +390008910 0 DoMagic 1#4001|1#4001|0|700208 +390008911 0 DoMagic 1#4003|1#4003|0|700208 +390008912 0 DoMagic 1#4001|1#4001|0|700007 +390008913 0 DoMagic 1#4003|1#4003|0|700007 +390008914 0 DoMagic 1#4001|1#4001|0|700230 +390008915 0 DoMagic 1#4003|1#4003|0|700230 +390008916 0 DoMagic 1#4001|1#4001|0|715150 +390008917 0 DoMagic 1#4003|1#4003|0|715150 +390008918 0 DoGetNpcPosition 1#4003|1#1111|1#2222 +390008919 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +390008920 0 DoFaceToPosition 1#2001|1#1111|1#2222|1 +390008921 0 DoSetInt 1#39072|10 +390008922 0 DoSetInt 1#40001|9 +390008923 2 390008924 200027 390008926 390008927 390008928 390008929 +390008924 0 CheckInt 1#40001|9|1 +390008926 0 DoTriggerEvent 130112120 +390008927 0 DoSetInt 4#94001|4 +390008928 0 DoGetTime 1#1001|4 +390008929 0 DoSetInt 1#40001|10 +390008930 3 900018 200009 390008933 390008934 390008935 390008936 390008937 390008938 390008939 390008940 390008941 390008942 390008943 390008944 390008945 390008946 390008963 390008965 390008966 390008970 +390008933 0 DoSetInt 1#30011|87 +390008934 0 DoSetInt 1#30012|111 +390008935 0 DoSetInt 1#30013|205 +390008936 0 DoSetInt 1#40001|0 +390008937 0 DoSetInt 1#40002|0 +390008938 0 DoSetInt 1#40003|0 +390008939 0 DoSetInt 1#40007|0 +390008940 0 DoSetInt 1#40008|0 +390008941 0 DoSetInt 1#40009|0 +390008942 0 DoSetInt 1#40101|0 +390008943 0 DoSetInt 1#40102|0 +390008944 0 DoSetInt 1#40103|0 +390008945 0 DoSetInt 4#94001|0 +390008946 2 390008947 390008948 390008949 390008950 390008951 390008952 390008953 390008954 390008955 390008956 390008957 390008958 390008959 390008960 390008961 390008962 +390008947 0 DoAddNpc 0|1#2006|2006|1#30011|1|S1|0|0|PB1|0|0|0 +390008948 0 DoAddNpc 0|1#3999|91430|1#30011|1|JX1|0|0|S1|0|0|0 +390008949 0 DoAddNpc 0|1#4999|90342|1#30011|1|PB1|0|0|S1|0|0|0 +390008950 0 DoAddNpc 0|1#4001|90430|1#30013|7|GW|0|0|S1|0|0|0 +390008951 0 DoMagic 1#2001|1#2001|0|710003 +390008952 0 DoMagic 1#4999|1#4999|0|700007 +390008953 0 DoMagic 1#3999|1#3999|0|710165 +390008954 0 DoMagic 1#4001|1#4001|0|710165 +390008955 0 DoMagic 1#4999|1#4999|0|710165 +390008956 0 DoMagic 1#4001|1#4001|0|800000 +390008957 0 DoMagic 1#4999|1#4999|0|700208 +390008958 0 DoMagic 1#4001|1#4001|0|710012 +390008959 0 DoMagic 1#3999|1#3999|0|760341 +390008960 0 DoMagic 1#3999|1#3999|0|760253 +390008961 0 DoMagic 1#4999|1#4999|0|715225 +390008962 0 DoMagic 1#4999|1#4999|0|903423 +390008963 0 DoSetInt 1#39070|1301121401 +390008965 0 DoGetRoleActivateNpc 1#4888|1 +390008966 1 390008967 +390008967 2 390008968 390008969 +390008968 0 CheckNormalEvent 130112120 +390008969 0 DoSetInt 1#40009|1 +390008970 1 390008971 +390008971 2 390008972 390008973 390008974 +390008972 0 DoGetNpcKind 1#2001|1#1 +390008973 0 CheckInt 1#1|1004|1 +390008974 0 DoSetInt 1#40009|1 +390008975 2 390008976 +390008976 2 200000 390008978 +390008978 3 200050 200023 200005 390008982 390008991 390008998 390009005 390009012 390009030 390009079 390009109 390009125 390009140 390009162 390009180 390009189 390009194 390009202 390009248 +390008982 2 390008983 390008984 390008985 390008986 390008987 390008988 390008989 390008990 +390008983 0 CheckInt 1#40002|0|1 +390008984 0 CheckNpc 1#2001 +390008985 0 CheckNpc 1#4999 +390008986 0 DoSetCustomEnergyBarActive 1#2001|0 +390008987 0 DoControlNpc 1#2001|1#4999|0 +390008988 0 DoShowFightUi 0 +390008989 0 DoGetTime 1#30000|3 +390008990 0 DoSetInt 1#40002|1 +390008991 2 390008992 390008993 390008994 390008995 390008996 390008997 +390008992 0 CheckInt 1#40002|1|1 +390008993 0 CheckPassTime 1#30000|0 +390008994 0 CheckNpc 1#2001 +390008995 0 CheckNpc 1#4999 +390008996 0 CheckCanCastSkill 1#2001 +390008997 0 DoSetInt 1#40002|2 +390008998 2 390008999 390009000 390009001 390009002 390009003 390009004 +390008999 0 CheckInt 1#40002|2|1 +390009000 0 CheckNpc 1#2001 +390009001 0 CheckNpc 1#4888 +390009002 0 DoShowFightUi 1 +390009003 0 DoMagic 1#4888|1#4888|0|710004 +390009004 0 DoSetInt 1#40002|3 +390009005 2 390009006 390009007 390009008 390009009 390009010 390009011 +390009006 0 CheckInt 1#40001|0|1 +390009007 0 CheckInt 1#40002|3|1 +390009008 0 CheckNpc 1#2001 +390009009 0 CheckNpc 1#4999 +390009010 0 DoSetInt 1#39071|7 +390009011 0 DoSetInt 1#40001|1 +390009012 2 390009013 200027 390009015 390009016 390009017 390009018 390009019 390009020 390009021 390009022 390009023 390009024 390009025 390009026 390009027 390009028 390009029 +390009013 0 CheckInt 1#40001|1|1 +390009015 0 CheckNpc 1#2001 +390009016 0 CheckNpc 1#3999 +390009017 0 DoTipsShow 1301121401|0|0 +390009018 0 DoTipsShow 1301121411|0|0 +390009019 0 DoShowDynamicHpWidget 1#3999|1|1|0 +390009020 0 DoRemoveBalls 1#1|1#2001 +390009021 0 DoMagic 1#2001|1#2001|0|100023 +390009022 0 DoMagic 1#2001|1#2001|0|100024 +390009023 0 DoMagic 1#2001|1#2001|0|100025 +390009024 0 DoMagic 1#3999|1#3999|0|760241 +390009025 0 DoMagic 1#3999|1#3999|0|760202 +390009026 0 DoSetInt 1#40001|2 +390009027 0 CheckNpc 1#4888 +390009028 0 DoMagic 1#4888|1#4888|0|710162 +390009029 0 DoMagic 1#4888|1#4888|0|710164 +390009030 1 390009031 390009039 390009074 +390009031 2 390009032 390009033 390009034 390009035 390009036 390009037 390009038 +390009032 0 CheckInt 1#40008|0|1 +390009033 0 CheckNpc 1#2001 +390009034 0 CheckNpc 1#3999 +390009035 0 DoGetAttribRate 1#3999|1#100|1|100 +390009036 0 CheckInt 1#100|35|4 +390009037 0 DoTipsShow 1301121412|0|0 +390009038 0 DoSetInt 1#40008|1 +390009039 2 390009040 390009043 390009044 390009045 390009046 390009047 390009072 390009073 +390009040 1 390009041 390009042 +390009041 0 CheckInt 1#40008|0|1 +390009042 0 CheckInt 1#40008|1|1 +390009043 0 CheckNpc 1#2001 +390009044 0 1 CheckNpc 1#3999 +390009045 0 DoSetLowSaturation 1#2001|1|1 +390009046 0 DoTipsShow 1301121413|0|0 +390009047 3 390009048 390009051 390009054 390009057 390009060 390009063 390009066 390009069 +390009048 2 390009049 390009050 +390009049 0 CheckNpc 1#2001 +390009050 0 DoMagic 1#2001|1#2001|0|715193 +390009051 2 390009052 390009053 +390009052 0 CheckNpc 1#3001 +390009053 0 DoMagic 1#3001|1#3001|0|715193 +390009054 2 390009055 390009056 +390009055 0 CheckNpc 1#3011 +390009056 0 DoMagic 1#3011|1#3011|0|715193 +390009057 2 390009058 390009059 +390009058 0 CheckNpc 1#3021 +390009059 0 DoMagic 1#3021|1#3021|0|715193 +390009060 2 390009061 390009062 +390009061 0 CheckNpc 1#3031 +390009062 0 DoMagic 1#3031|1#3031|0|715193 +390009063 2 390009064 390009065 +390009064 0 CheckNpc 1#3002 +390009065 0 DoMagic 1#3002|1#3002|0|715193 +390009066 2 390009067 390009068 +390009067 0 CheckNpc 1#3012 +390009068 0 DoMagic 1#3012|1#3012|0|715193 +390009069 2 390009070 390009071 +390009070 0 CheckNpc 1#3022 +390009071 0 DoMagic 1#3022|1#3022|0|715193 +390009072 0 DoGetTime 1#40007|2 +390009073 0 DoSetInt 1#40008|2 +390009074 2 390009075 390009076 390009077 390009078 +390009075 0 CheckInt 1#40008|2|1 +390009076 0 CheckPassTime 1#40007|0 +390009077 0 DoSetInt 1#39999|1 +390009078 0 DoSetInt 1#40008|3 +390009079 2 390009080 390009081 +390009080 0 CheckNpc 1#2001 +390009081 3 390009082 390009087 390009091 390009096 390009100 390009105 +390009082 2 390009083 390009084 390009085 390009086 +390009083 0 CheckInt 1#40101|0|1 +390009084 0 CheckExistBuffByKind 1#2001|7151710 +390009085 0 DoTipsShow 1301121451|0|0 +390009086 0 DoSetInt 1#40101|1 +390009087 2 390009088 390009089 390009090 +390009088 0 CheckInt 1#40101|1|1 +390009089 0 1 CheckExistBuffByKind 1#2001|7151710 +390009090 0 DoSetInt 1#40101|0 +390009091 2 390009092 390009093 390009094 390009095 +390009092 0 CheckInt 1#40102|0|1 +390009093 0 CheckExistBuffByKind 1#2001|7151750 +390009094 0 DoTipsShow 1301121452|0|0 +390009095 0 DoSetInt 1#40102|1 +390009096 2 390009097 390009098 390009099 +390009097 0 CheckInt 1#40102|1|1 +390009098 0 1 CheckExistBuffByKind 1#2001|7151750 +390009099 0 DoSetInt 1#40102|0 +390009100 2 390009101 390009102 390009103 390009104 +390009101 0 CheckInt 1#40103|0|1 +390009102 0 CheckExistBuffByKind 1#2001|7151770 +390009103 0 DoTipsShow 1301121453|0|0 +390009104 0 DoSetInt 1#40103|1 +390009105 2 390009106 390009107 390009108 +390009106 0 CheckInt 1#40103|1|1 +390009107 0 1 CheckExistBuffByKind 1#2001|7151770 +390009108 0 DoSetInt 1#40103|0 +390009109 2 390009110 390009111 390009112 +390009110 0 CheckNpc 1#2001 +390009111 0 CheckNpc 1#3999 +390009112 1 390009113 390009117 390009121 +390009113 2 390009114 390009115 390009116 +390009114 0 CheckNpc 1#3002 +390009115 0 DoMagic 1#3999|1#3002|0|700304 +390009116 0 DoMagic 1#3002|1#3999|0|700304 +390009117 2 390009118 390009119 390009120 +390009118 0 CheckNpc 1#3012 +390009119 0 DoMagic 1#3999|1#3012|0|700304 +390009120 0 DoMagic 1#3012|1#3999|0|700304 +390009121 2 390009122 390009123 390009124 +390009122 0 CheckNpc 1#3022 +390009123 0 DoMagic 1#3999|1#3022|0|700304 +390009124 0 DoMagic 1#3022|1#3999|0|700304 +390009125 2 200008 390009127 390009128 390009129 390009130 390009131 390009132 200010 390009134 390009135 390009136 390009137 390009138 390009139 +390009127 0 CheckInt 1#37001|1|1 +390009128 0 CheckInt 1#40001|2|1 +390009129 0 DoSetInt 1#37002|3 +390009130 0 DoSetNpcId 1#37771|90211 +390009131 0 DoSetNpcId 1#37772|90171 +390009132 0 DoSetNpcId 1#37773|90361 +390009134 0 DoMagic 1#3001|1#3001|0|760203 +390009135 0 DoMagic 1#3011|1#3011|0|760203 +390009136 0 DoMagic 1#3021|1#3021|0|760203 +390009137 0 DoMagic 1#3001|1#3001|0|760433 +390009138 0 DoMagic 1#3011|1#3011|0|760473 +390009139 0 DoMagic 1#3021|1#3021|0|760453 +390009140 2 390009141 390009142 390009143 390009144 390009145 390009146 390009147 390009148 390009149 390009150 390009151 390009152 390009153 390009154 390009155 390009156 390009161 +390009141 0 CheckInt 1#40001|3|1 +390009142 0 CheckNpc 1#2001 +390009143 0 CheckNpc 1#4001 +390009144 0 CheckNpc 1#3999 +390009145 0 DoStopMove 1#2001 +390009146 0 DoStopMove 1#3999 +390009147 0 DoAbortSkill 1#2001|1 +390009148 0 DoAbortSkill 1#3999|1 +390009149 0 DoFaceToNpc 1#2001|1#4001|1 +390009150 0 DoFaceToNpc 1#3999|1#4001|1 +390009151 0 DoMagic 1#3999|1#3999|0|700208 +390009152 0 DoGetNpcPosition 1#4001|1#101|1#102 +390009153 0 DoSetCameraLookAt 1#2001|1#101|1#102 +390009154 0 DoSetInt 1#39072|4 +390009155 0 DoSetInt 1#39073|3 +390009156 1 390009157 390009160 +390009157 2 390009158 390009159 +390009158 0 CheckInt 1#40009|1|1 +390009159 0 DoSetInt 1#39074|3 +390009160 0 DoReturnTrue +390009161 0 DoSetInt 1#40001|4 +390009162 2 200008 390009164 390009165 390009166 390009167 390009168 390009169 390009170 390009171 390009172 390009173 390009174 390009175 200010 390009177 390009178 390009179 +390009164 0 CheckInt 1#37001|2|1 +390009165 0 CheckInt 1#40001|4|1 +390009166 0 CheckInt 1#40003|0|1 +390009167 0 CheckInt 1#39072|0|1 +390009168 0 CheckNpc 1#2001 +390009169 0 CheckNpc 1#3999 +390009170 0 DoShowFightUi 0 +390009171 0 DoSetInt 1#37020|1 +390009172 0 DoSetInt 1#37023|1 +390009173 0 DoSetInt 1#37002|3 +390009174 0 DoSetNpcId 1#37771|90351 +390009175 0 DoSetNpcId 1#37772|90370 +390009177 0 DoSetInt 1#40003|1 +390009178 0 DoFaceToNpc 1#2001|1#3002|1 +390009179 0 DoFaceToNpc 1#3999|1#3002|1 +390009180 2 390009181 390009182 390009183 390009184 390009185 390009186 390009187 390009188 +390009181 0 CheckInt 1#40003|1|1 +390009182 0 CheckNpc 1#2001 +390009183 0 CheckNpc 1#3002 +390009184 0 CheckNpc 1#3999 +390009185 0 CheckCanCastSkill 1#3002 +390009186 0 DoMagic 1#3002|1#3002|0|715223 +390009187 0 DoCastSkill 1#3002|903510 +390009188 0 DoSetInt 1#40003|2 +390009189 2 390009190 390009191 390009192 390009193 +390009190 0 CheckInt 1#40003|2|1 +390009191 0 CheckNpc 1#3002 +390009192 0 CheckExistBuffByKind 1#3002|7152230 +390009193 0 DoSetInt 1#40003|3 +390009194 2 390009195 390009196 390009197 390009198 390009199 390009200 390009201 +390009195 0 CheckInt 1#40003|3|1 +390009196 0 CheckNpc 1#3002 +390009197 0 1 CheckExistBuffByKind 1#3002|7152230 +390009198 0 DoShowFightUi 1 +390009199 0 DoGetNpcPosition 1#3002|1#101|1#102 +390009200 0 DoSetCameraLookAt 1#2001|1#101|1#102 +390009201 0 DoSetInt 1#40003|4 +390009202 2 390009203 390009204 200027 390009206 390009207 390009208 390009209 390009210 390009211 390009212 390009213 390009214 390009215 390009216 390009217 390009218 390009247 +390009203 0 CheckInt 1#40001|4|1 +390009204 0 CheckInt 1#40003|4|1 +390009206 0 CheckNpc 1#2001 +390009207 0 CheckNpc 1#3002 +390009208 0 CheckNpc 1#3999 +390009209 0 DoTipsShow 1301121402|0|0 +390009210 0 DoMagic 1#3002|1#3002|0|700271 +390009211 0 DoMagic 1#3012|1#3012|0|700271 +390009212 0 DoMagic 1#3022|1#3022|0|700271 +390009213 0 DoMagic 1#3999|1#3999|0|700271 +390009214 0 DoMagic 1#3002|1#3002|0|700031 +390009215 0 DoMagic 1#3012|1#3012|0|700031 +390009216 0 DoMagic 1#3022|1#3022|0|700031 +390009217 0 DoMagic 1#3999|1#3999|0|700031 +390009218 1 390009219 390009233 +390009219 2 390009220 390009221 390009222 390009223 390009224 390009225 390009226 390009227 390009228 390009229 390009230 390009231 390009232 +390009220 0 CheckInt 1#40009|1|1 +390009221 0 DoTipsShow 1301121414|0|0 +390009222 0 DoMagic 1#3002|1#3002|0|760341 +390009223 0 DoMagic 1#3002|1#3002|0|760201 +390009224 0 DoMagic 1#3002|1#3002|0|760241 +390009225 0 DoMagic 1#3002|1#3002|0|760491 +390009226 0 DoMagic 1#3002|1#3002|0|715196 +390009227 0 DoMagic 1#3012|1#3012|0|760253 +390009228 0 DoMagic 1#3022|1#3022|0|760253 +390009229 0 DoMagic 1#3012|1#3012|0|760493 +390009230 0 DoMagic 1#3022|1#3022|0|760493 +390009231 0 DoMagic 1#3012|1#3012|0|760383 +390009232 0 DoMagic 1#3022|1#3022|0|760383 +390009233 2 390009234 390009235 390009236 390009237 390009238 390009239 390009240 390009241 390009242 390009243 390009244 390009245 390009246 +390009234 0 DoTipsShow 1301121415|0|0 +390009235 0 DoMagic 1#3002|1#3002|0|760343 +390009236 0 DoMagic 1#3002|1#3002|0|760203 +390009237 0 DoMagic 1#3002|1#3002|0|760243 +390009238 0 DoMagic 1#3002|1#3002|0|760431 +390009239 0 DoMagic 1#3002|1#3002|0|760353 +390009240 0 DoMagic 1#3002|1#3002|0|715197 +390009241 0 DoMagic 1#3012|1#3012|0|760253 +390009242 0 DoMagic 1#3022|1#3022|0|760253 +390009243 0 DoMagic 1#3012|1#3012|0|760493 +390009244 0 DoMagic 1#3022|1#3022|0|760493 +390009245 0 DoMagic 1#3012|1#3012|0|760383 +390009246 0 DoMagic 1#3022|1#3022|0|760383 +390009247 0 DoSetInt 1#40001|5 +390009248 2 200006 390009250 +390009250 1 390009251 390009255 +390009251 2 390009252 390009253 390009254 +390009252 0 CheckInt 1#30001|2|1 +390009253 0 CheckInt 1#30002|0|1 +390009254 0 DoSetInt 1#40001|3 +390009255 2 390009256 390009257 390009258 390009263 390009264 390009265 +390009256 0 CheckInt 1#30002|2|1 +390009257 0 CheckInt 1#30003|0|1 +390009258 1 390009259 390009262 +390009259 2 390009260 390009261 +390009260 0 CheckInt 1#40009|1|1 +390009261 0 DoTriggerEvent 130112140 +390009262 0 DoReturnTrue +390009263 0 DoSetInt 1#20010|0 +390009264 0 DoSetInt 4#94001|4 +390009265 0 DoGetTime 1#1001|2 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapE.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapE.tsv new file mode 100644 index 0000000..6b44ee0 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapE.tsv @@ -0,0 +1,6253 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +400000000 3 900018 200009 220006 400000004 400000005 400003212 400000006 400000007 +400000004 0 DoGetRoleActivateNpc 1#2001|1 +400000005 3 +400003212 0 DoSetInt 1#40004|0 +400000006 0 DoSetUiActive 1#2001|188|0 +400000007 3 400000008 400000009 400000010 400000011 400003149 400003150 400000012 400000013 +400000008 0 DoSetInt 1#11021|1 +400000009 0 DoSetInt 1#1105|300 +400000010 0 DoSetNpcId 1#1921|81200 +400000011 0 DoSetMagicId 1#1201|812018 +400003149 0 DoSetMagicId 1#1202|812019 +400003150 0 DoSetMagicId 1#1203|761229 +400000012 0 DoSetInt 1#1202|0 +400000013 1 400000014 400000017 +400000014 2 400000015 400000016 +400000015 0 CheckMapPosition B101 +400000016 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000017 2 400000018 400000019 +400000018 0 CheckMapPosition PB1 +400000019 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000027 2 200000 400000029 +400000029 3 220007 400000021 +400000021 2 400000022 400000023 400000024 400003148 +400000022 0 CheckInt 1#40001|10|1 +400000023 0 CheckPassTime 1#40002|0 +400000024 1 400000025 400003129 400003136 400003141 400003145 +400000025 2 400000026 400000030 400000031 400003125 400003126 400003127 400003128 +400000026 0 CheckInt 1#11021|5|1 +400000030 0 DoSetNpcNote 1#3001|700|1 +400000031 0 DoSetNpcNote 1#3001|812001|100 +400003125 0 DoMagic 1#3001|1#3001|0|800208 +400003126 0 DoMagic 1#3001|1#3001|0|800216 +400003127 0 DoMagic 1#3001|1#3001|0|800204 +400003128 0 DoMagic 1#3001|1#3001|0|800211 +400003129 2 400003130 400003131 400003132 400003133 400003134 400003135 +400003130 0 CheckInt 1#11021|4|1 +400003131 0 DoSetNpcNote 1#3001|700|1 +400003132 0 DoSetNpcNote 1#3001|812001|100 +400003133 0 DoMagic 1#3001|1#3001|0|800218 +400003134 0 DoMagic 1#3001|1#3001|0|800205 +400003135 0 DoMagic 1#3001|1#3001|0|800212 +400003136 2 400003137 400003138 400003139 400003140 +400003137 0 CheckInt 1#11021|3|1 +400003138 0 DoSetNpcNote 1#3001|812001|100 +400003139 0 DoMagic 1#3001|1#3001|0|800216 +400003140 0 DoMagic 1#3001|1#3001|0|800204 +400003141 2 400003142 400003143 400003144 +400003142 0 CheckInt 1#11021|2|1 +400003143 0 DoSetNpcNote 1#3001|812001|100 +400003144 0 DoMagic 1#3001|1#3001|0|800215 +400003145 2 400003146 400003147 +400003146 0 CheckInt 1#11021|1|1 +400003147 0 DoSetNpcNote 1#3001|812001|100 +400003148 0 DoSetInt 1#40001|20 +400000032 3 900018 200009 220006 400000036 400000037 400003213 400000038 400000039 +400000036 0 DoGetRoleActivateNpc 1#2001|1 +400000037 3 +400003213 0 DoSetInt 1#40004|0 +400000038 0 DoSetUiActive 1#2001|188|0 +400000039 3 400000040 400000041 400000042 400000043 400000044 400000045 400000046 400000047 +400000040 0 DoSetInt 1#11021|2 +400000041 0 DoSetInt 1#1105|300 +400000042 0 DoSetNpcId 1#1921|81200 +400000043 0 DoSetMagicId 1#1201|812018 +400000044 0 DoSetMagicId 1#1202|812019 +400000045 0 DoSetMagicId 1#1203|761229 +400000046 0 DoSetInt 1#1202|0 +400000047 1 400000048 400000051 +400000048 2 400000049 400000050 +400000049 0 CheckMapPosition B101 +400000050 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000051 2 400000052 400000053 +400000052 0 CheckMapPosition PB1 +400000053 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000059 2 400000027 +400000063 3 900018 200009 220006 400000056 400000057 400003214 400000058 400000060 +400000056 0 DoGetRoleActivateNpc 1#2001|1 +400000057 3 +400003214 0 DoSetInt 1#40004|0 +400000058 0 DoSetUiActive 1#2001|188|0 +400000060 3 400000061 400000062 400000066 400000067 400000068 400000069 400000070 400000071 +400000061 0 DoSetInt 1#11021|3 +400000062 0 DoSetInt 1#1105|300 +400000066 0 DoSetNpcId 1#1921|81200 +400000067 0 DoSetMagicId 1#1201|812018 +400000068 0 DoSetMagicId 1#1202|812019 +400000069 0 DoSetMagicId 1#1203|761229 +400000070 0 DoSetInt 1#1202|0 +400000071 1 400000072 400000075 +400000072 2 400000073 400000074 +400000073 0 CheckMapPosition B101 +400000074 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000075 2 400000076 400000077 +400000076 0 CheckMapPosition PB1 +400000077 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000090 2 400000027 +400000094 3 900018 200009 220006 400000080 400000081 400003215 400000082 400000083 +400000080 0 DoGetRoleActivateNpc 1#2001|1 +400000081 3 +400003215 0 DoSetInt 1#40004|0 +400000082 0 DoSetUiActive 1#2001|188|0 +400000083 3 400000084 400000085 400000086 400000087 400000088 400000089 400000091 400000092 +400000084 0 DoSetInt 1#11021|4 +400000085 0 DoSetInt 1#1105|300 +400000086 0 DoSetNpcId 1#1921|81200 +400000087 0 DoSetMagicId 1#1201|812018 +400000088 0 DoSetMagicId 1#1202|812019 +400000089 0 DoSetMagicId 1#1203|761229 +400000091 0 DoSetInt 1#1202|0 +400000092 1 400000093 400000099 +400000093 2 400000097 400000098 +400000097 0 CheckMapPosition B101 +400000098 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000099 2 400000100 400000101 +400000100 0 CheckMapPosition PB1 +400000101 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000121 2 400000027 +400000125 3 900018 200009 220006 400000104 400000105 400003216 400000106 400000107 +400000104 0 DoGetRoleActivateNpc 1#2001|1 +400000105 3 +400003216 0 DoSetInt 1#40004|0 +400000106 0 DoSetUiActive 1#2001|188|0 +400000107 3 400000108 400000109 400000110 400000111 400000112 400000113 400000114 400000115 +400000108 0 DoSetInt 1#11021|5 +400000109 0 DoSetInt 1#1105|300 +400000110 0 DoSetNpcId 1#1921|81200 +400000111 0 DoSetMagicId 1#1201|812018 +400000112 0 DoSetMagicId 1#1202|812019 +400000113 0 DoSetMagicId 1#1203|761229 +400000114 0 DoSetInt 1#1202|0 +400000115 1 400000116 400000119 +400000116 2 400000117 400000118 +400000117 0 CheckMapPosition B101 +400000118 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000119 2 400000120 400000122 +400000120 0 CheckMapPosition PB1 +400000122 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000152 2 400000027 +400000156 3 900018 400000170 400000172 400000173 +400000170 3 400000180 400000160 400000161 400000162 400000163 400000165 400000159 400000164 400004480 400000166 400001096 400000174 400004586 400004587 +400000180 0 DoGetRoleActivateNpc 1#2001|1 +400000160 0 DoSetInt 1#30011|20 +400000161 0 DoSetInt 1#30012|10 +400000162 0 DoSetInt 1#30013|300 +400000163 0 DoSetInt 4#94001|5 +400000165 0 DoSetInt 4#93015|0 +400000159 0 DoSetInt 4#91202|0 +400000164 0 DoSetInt 1#1300|0 +400004480 0 DoGetTime 1#1301|0 +400000166 0 DoSetInt 1#7001|0 +400001096 0 DoSetInt 1#1313|0 +400000174 0 DoSetInt 1#1314|0 +400004586 0 DoSetInt 1#1600|0 +400004587 0 DoSetInt 1#1601|0 +400000172 3 400004506 400000178 400000182 400000167 400000168 400001082 400000176 400000177 400000169 +400004506 0 DoSetMagicId 1#1316|812018 +400000178 0 DoSetInt 1#1317|1 +400000182 0 DoSetInt 1#1318|8120180 +400000167 0 DoSetInt 1#1319|5 +400000168 0 DoSetInt 1#1320|5 +400001082 0 DoSetInt 1#1322|5 +400000176 0 DoSetInt 1#1401|61 +400000177 0 DoSetNpcId 1#11001|81200 +400000169 0 DoShowExtraTime 30000111 +400000173 3 400001120 400001133 400000175 400001143 400001177 400001178 400000185 400001202 400001203 400001204 +400001120 0 DoSetInt 1#1321|0 +400001133 0 DoSetInt 1#1323|0 +400000175 0 DoSetInt 1#1400|0 +400001143 0 DoMagic 1#2001|1#2001|0|710161 +400001177 0 DoMagic 1#2001|1#2001|0|710163 +400001178 0 DoShowCountDown 1#1401 +400000185 0 DoSetInt 1#1500|0 +400001202 0 DoSetInt 1#1501|0 +400001203 0 DoSetInt 1#1502|0 +400001204 0 DoSetInt 1#1510|0 +400000183 2 400000158 +400000158 3 400000184 400004495 400004496 400000179 400000186 400004509 400001183 400001174 400004502 400004514 400004582 +400000184 0 DoGetRoleActivateNpc 1#2001|1 +400004495 0 DoGetLevelTime 1#1500 +400004496 0 DoDivInt 1#1500|1#1501|20 +400000179 3 400004498 400004512 +400004498 2 400004499 400004503 400004504 400004505 +400004499 0 DoGetExtraTimeChange 1#1510 +400004503 0 DoShowChangeCountDown 1#1510 +400004504 0 DoAddInt 1#1401|1#1401|1#1510 +400004505 0 DoSubInt 1#1502|1#1401|1#1501 +400004512 2 400004513 +400004513 0 DoSubInt 1#1502|1#1401|1#1501 +400000186 2 400001144 400004507 400004508 +400001144 0 CheckInt 1#7001|0|1 +400004507 0 DoShowFightUi 0 +400004508 0 DoSetInt 1#7001|1 +400004509 2 400004510 400004516 400004517 400004518 400001180 400004530 400004580 400004553 +400004510 0 CheckInt 1#1300|0|1 +400004516 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400004517 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400004518 0 DoFaceToNpc 1#3001|1#2001|1 +400001180 1 400001129 400001181 +400001129 2 400001130 400001131 400004497 +400001130 0 CheckInt 1#1313|0|1 +400001131 0 DoMagic 1#3001|1#3001|0|1#1316 +400004497 1 400004511 400004590 +400004511 2 400004589 400004520 +400004589 0 CheckInt 1#1317|1|1 +400004520 0 DoMagic 1#3001|1#3001|0|812019 +400004590 2 400004591 +400004591 0 DoReturnTrue +400001181 2 400000171 400001182 +400000171 0 CheckInt 1#1313|1|3 +400001182 0 DoReturnTrue +400004530 2 400004532 400004533 400004534 400004535 400004536 400001200 400001201 +400004532 0 DoSetNpcNote 1#3001|812001|100 +400004533 0 DoMagic 1#3001|1#3001|0|800208 +400004534 0 DoMagic 1#3001|1#3001|0|800216 +400004535 0 DoMagic 1#3001|1#3001|0|800204 +400004536 0 DoMagic 1#3001|1#3001|0|800211 +400001200 0 DoSetInt 4#1901|1 +400001201 0 DoSetInt 4#1905|5 +400004580 0 DoMagic 1#3001|1#3001|0|900011 +400004553 0 DoSetInt 1#1300|1 +400001183 3 400001637 400001185 400004483 +400001637 1 400003101 400001638 400001641 400001644 400001647 400001650 400001653 400001656 400001659 400001662 400001665 400001668 400001671 400001674 400001677 400001680 400001683 400001686 400001689 400001692 400001695 +400003101 0 1 CheckNpc 1#3001 +400001638 2 400001639 400001640 +400001639 0 CheckInt 1#1313|0|1 +400001640 0 DoSetTopHpName 1#3001| Prototype I - Musashi IX +400001641 2 400001642 400001643 +400001642 0 CheckInt 1#1313|1|1 +400001643 0 DoSetTopHpName 1#3001| Prototype II - Musashi IX +400001644 2 400001645 400001646 +400001645 0 CheckInt 1#1313|2|1 +400001646 0 DoSetTopHpName 1#3001| Prototype III - Musashi IX +400001647 2 400001648 400001649 +400001648 0 CheckInt 1#1313|3|1 +400001649 0 DoSetTopHpName 1#3001| Prototype IV - Musashi IX +400001650 2 400001651 400001652 +400001651 0 CheckInt 1#1313|4|1 +400001652 0 DoSetTopHpName 1#3001| Prototype V - Musashi IX +400001653 2 400001654 400001655 +400001654 0 CheckInt 1#1313|5|1 +400001655 0 DoSetTopHpName 1#3001| Original I - Musashi IX +400001656 2 400001657 400001658 +400001657 0 CheckInt 1#1313|6|1 +400001658 0 DoSetTopHpName 1#3001| Original II - Musashi IX +400001659 2 400001660 400001661 +400001660 0 CheckInt 1#1313|7|1 +400001661 0 DoSetTopHpName 1#3001| Original III - Musashi IX +400001662 2 400001663 400001664 +400001663 0 CheckInt 1#1313|8|1 +400001664 0 DoSetTopHpName 1#3001| Original IV - Musashi IX +400001665 2 400001666 400001667 +400001666 0 CheckInt 1#1313|9|1 +400001667 0 DoSetTopHpName 1#3001| Original V - Musashi IX +400001668 2 400001669 400001670 +400001669 0 CheckInt 1#1313|10|1 +400001670 0 DoSetTopHpName 1#3001| Generic I - Musashi IX +400001671 2 400001672 400001673 +400001672 0 CheckInt 1#1313|11|1 +400001673 0 DoSetTopHpName 1#3001| Generic II - Musashi IX +400001674 2 400001675 400001676 +400001675 0 CheckInt 1#1313|12|1 +400001676 0 DoSetTopHpName 1#3001| Generic III - Musashi IX +400001677 2 400001678 400001679 +400001678 0 CheckInt 1#1313|13|1 +400001679 0 DoSetTopHpName 1#3001| Generic IV - Musashi IX +400001680 2 400001681 400001682 +400001681 0 CheckInt 1#1313|14|1 +400001682 0 DoSetTopHpName 1#3001| Generic V - Musashi IX +400001683 2 400001684 400001685 +400001684 0 CheckInt 1#1313|15|1 +400001685 0 DoSetTopHpName 1#3001| Strike I - Musashi IX +400001686 2 400001687 400001688 +400001687 0 CheckInt 1#1313|16|1 +400001688 0 DoSetTopHpName 1#3001| Strike II - Musashi IX +400001689 2 400001690 400001691 +400001690 0 CheckInt 1#1313|17|1 +400001691 0 DoSetTopHpName 1#3001| Strike III - Musashi IX +400001692 2 400001693 400001694 +400001693 0 CheckInt 1#1313|18|1 +400001694 0 DoSetTopHpName 1#3001| Strike IV - Musashi IX +400001695 2 400001696 400001697 +400001696 0 CheckInt 1#1313|19|1 +400001697 0 DoSetTopHpName 1#3001| Strike V - Musashi IX +400001185 2 400001186 400004479 400004482 +400001186 0 CheckInt 1#1300|1|1 +400004479 0 DoSetTopHpCount 1#3001|1#1322 +400004482 0 DoSetInt 1#1300|2 +400004483 2 400004484 400004485 +400004484 0 CheckInt 1#1300|2|1 +400004485 1 400004486 400004490 +400004486 2 400004487 400004488 400004489 +400004487 0 CheckInt 1#1313|1#1323|2 +400004488 0 DoMagic 1#3001|1#3001|0|801520 +400004489 0 DoAddInt 1#1323|1#1323|1 +400004490 2 400004491 400004492 +400004491 0 DoSetInt 1#1323|0 +400004492 0 DoSetInt 1#1300|3 +400001174 2 400001175 400004588 400001176 400001184 400006439 400006440 400004493 400004500 400004501 +400001175 0 CheckInt 1#1300|3|1 +400004588 0 CheckInt 1#1600|1|4 +400001176 0 CheckAction 1#3001|3 +400001184 0 DoAddInt 1#1313|1#1313|1 +400006439 0 DoAddInt 1#1313|1#1314|1 +400006440 0 DoTipsShow 30090510|1#1314|0 +400004493 0 DoMulInt 1#1313|1#1321|1#1320 +400004500 0 DoAddInt 1#1319|1#1322|1#1321 +400004501 0 DoSetInt 1#1300|0 +400004502 3 400004554 400004558 +400004554 2 400004555 400004556 400004557 +400004555 0 CheckInt 1#7001|1|1 +400004556 0 CheckExistBuffByKindEx 1#3001|1#1318 +400004557 0 DoSetInt 1#7001|2 +400004558 2 400004559 400004560 400004561 400004562 400004563 400004564 400004565 +400004559 0 CheckNpc 1#2001 +400004560 0 CheckInt 1#7001|2|1 +400004561 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400004562 0 DoMagic 1#2001|1#2001|0|710162 +400004563 0 DoMagic 1#2001|1#2001|0|710164 +400004564 0 DoShowFightUi 1 +400004565 0 DoSetInt 1#7001|3 +400004514 3 400004515 400004567 400004575 +400004515 2 400004519 400004521 400004566 +400004519 0 CheckInt 1#1600|0|1 +400004521 1 400004522 400004525 +400004522 2 400004523 400004524 +400004523 0 CheckInt 1#1502|0|5 +400004524 0 DoSetInt 1#1601|1 +400004525 2 400004526 400004529 +400004526 0 DoGetAllPlayerDeath +400004529 0 DoSetInt 1#1601|2 +400004566 0 DoSetInt 1#1600|1 +400004567 2 400004568 400004569 400004570 400004571 400004574 +400004568 0 CheckInt 1#1601|1|1 +400004569 0 DoSetFightResultState 1 +400004570 0 DoSetInt 4#94001|1 +400004571 0 DoGetTime 1#1301|8 +400004574 0 DoSetInt 1#1601|3 +400004575 2 400004576 400004577 400004578 400004579 400004581 +400004576 0 CheckInt 1#1601|2|1 +400004577 0 DoSetFightResultState 2 +400004578 0 DoSetInt 4#94001|2 +400004579 0 DoGetTime 1#1301|5 +400004581 0 DoSetInt 1#1601|3 +400004582 2 400004583 400004572 400004584 400004585 +400004583 0 CheckInt 1#1601|3|1 +400004572 0 CheckPassTime 1#1301|0 +400004584 0 DoSettleFight +400004585 0 DoExitFight +400000181 3 900018 400001110 400004545 400004594 +400001110 3 400001132 400001179 400001226 400004481 400004494 400004531 400004537 400004538 400004539 400004540 400004541 400004542 400004543 400004544 +400001132 0 DoGetRoleActivateNpc 1#2001|1 +400001179 0 DoSetInt 1#30011|20 +400001226 0 DoSetInt 1#30012|10 +400004481 0 DoSetInt 1#30013|300 +400004494 0 DoSetInt 4#94001|5 +400004531 0 DoSetInt 4#93015|0 +400004537 0 DoSetInt 4#91202|0 +400004538 0 DoSetInt 1#1300|0 +400004539 0 DoGetTime 1#1301|0 +400004540 0 DoSetInt 1#7001|0 +400004541 0 DoSetInt 1#1313|0 +400004542 0 DoSetInt 1#1314|0 +400004543 0 DoSetInt 1#1600|0 +400004544 0 DoSetInt 1#1601|0 +400004545 3 400004546 400004547 400004548 400004549 400004550 400004551 400004552 400004592 400004593 +400004546 0 DoSetMagicId 1#1316|812018 +400004547 0 DoSetInt 1#1317|1 +400004548 0 DoSetInt 1#1318|8120180 +400004549 0 DoSetInt 1#1319|5 +400004550 0 DoSetInt 1#1320|5 +400004551 0 DoSetInt 1#1322|5 +400004552 0 DoSetInt 1#1401|61 +400004592 0 DoSetNpcId 1#11001|81200 +400004593 0 DoShowExtraTime 30000112 +400004594 3 400004595 400004596 400004597 400004598 400004599 400004600 400004601 400004602 400004603 400004604 +400004595 0 DoSetInt 1#1321|0 +400004596 0 DoSetInt 1#1323|0 +400004597 0 DoSetInt 1#1400|0 +400004598 0 DoMagic 1#2001|1#2001|0|710161 +400004599 0 DoMagic 1#2001|1#2001|0|710163 +400004600 0 DoShowCountDown 1#1401 +400004601 0 DoSetInt 1#1500|0 +400004602 0 DoSetInt 1#1501|0 +400004603 0 DoSetInt 1#1502|0 +400004604 0 DoSetInt 1#1510|0 +400004605 2 400004606 +400004606 3 400004607 400004608 400004609 400004610 400004618 400006442 400006962 400006977 400006987 400007000 400007023 +400004607 0 DoGetRoleActivateNpc 1#2001|1 +400004608 0 DoGetLevelTime 1#1500 +400004609 0 DoDivInt 1#1500|1#1501|20 +400004610 3 400004611 400004616 +400004611 2 400004612 400004613 400004614 400004615 +400004612 0 DoGetExtraTimeChange 1#1510 +400004613 0 DoShowChangeCountDown 1#1510 +400004614 0 DoAddInt 1#1401|1#1401|1#1510 +400004615 0 DoSubInt 1#1502|1#1401|1#1501 +400004616 2 400004617 +400004617 0 DoSubInt 1#1502|1#1401|1#1501 +400004618 2 400004619 400004620 400006441 +400004619 0 CheckInt 1#7001|0|1 +400004620 0 DoShowFightUi 0 +400006441 0 DoSetInt 1#7001|1 +400006442 2 400006935 400006936 400006937 400006938 400006939 400006952 400006960 400006961 +400006935 0 CheckInt 1#1300|0|1 +400006936 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400006937 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400006938 0 DoFaceToNpc 1#3001|1#2001|1 +400006939 1 400006940 400006949 +400006940 2 400006941 400006942 400006943 +400006941 0 CheckInt 1#1313|0|1 +400006942 0 DoMagic 1#3001|1#3001|0|1#1316 +400006943 1 400006944 400006947 +400006944 2 400006945 400006946 +400006945 0 CheckInt 1#1317|1|1 +400006946 0 DoMagic 1#3001|1#3001|0|812019 +400006947 2 400006948 +400006948 0 DoReturnTrue +400006949 2 400006950 400006951 +400006950 0 CheckInt 1#1313|1|3 +400006951 0 DoReturnTrue +400006952 2 400006953 400006954 400006955 400006956 400006957 400006958 400006959 +400006953 0 DoSetNpcNote 1#3001|812001|100 +400006954 0 DoMagic 1#3001|1#3001|0|800208 +400006955 0 DoMagic 1#3001|1#3001|0|800216 +400006956 0 DoMagic 1#3001|1#3001|0|800204 +400006957 0 DoMagic 1#3001|1#3001|0|800211 +400006958 0 DoSetInt 4#1901|1 +400006959 0 DoSetInt 4#1905|5 +400006960 0 DoMagic 1#3001|1#3001|0|900011 +400006961 0 DoSetInt 1#1300|1 +400006962 3 400001698 400006963 400006967 +400001698 1 400003102 400001699 400001702 400001705 400001708 400001711 400001714 400001717 400001720 400001723 400001726 400001729 400001732 400001735 400001738 400001741 400001744 400001747 400001750 400001753 400001756 +400003102 0 1 CheckNpc 1#3001 +400001699 2 400001700 400001701 +400001700 0 CheckInt 1#1313|0|1 +400001701 0 DoSetTopHpName 1#3001| Prototype I - Musashi IX +400001702 2 400001703 400001704 +400001703 0 CheckInt 1#1313|1|1 +400001704 0 DoSetTopHpName 1#3001| Prototype II - Musashi IX +400001705 2 400001706 400001707 +400001706 0 CheckInt 1#1313|2|1 +400001707 0 DoSetTopHpName 1#3001| Prototype III - Musashi IX +400001708 2 400001709 400001710 +400001709 0 CheckInt 1#1313|3|1 +400001710 0 DoSetTopHpName 1#3001| Prototype IV - Musashi IX +400001711 2 400001712 400001713 +400001712 0 CheckInt 1#1313|4|1 +400001713 0 DoSetTopHpName 1#3001| Prototype V - Musashi IX +400001714 2 400001715 400001716 +400001715 0 CheckInt 1#1313|5|1 +400001716 0 DoSetTopHpName 1#3001| Original I - Musashi IX +400001717 2 400001718 400001719 +400001718 0 CheckInt 1#1313|6|1 +400001719 0 DoSetTopHpName 1#3001| Original II - Musashi IX +400001720 2 400001721 400001722 +400001721 0 CheckInt 1#1313|7|1 +400001722 0 DoSetTopHpName 1#3001| Original III - Musashi IX +400001723 2 400001724 400001725 +400001724 0 CheckInt 1#1313|8|1 +400001725 0 DoSetTopHpName 1#3001| Original IV - Musashi IX +400001726 2 400001727 400001728 +400001727 0 CheckInt 1#1313|9|1 +400001728 0 DoSetTopHpName 1#3001| Original V - Musashi IX +400001729 2 400001730 400001731 +400001730 0 CheckInt 1#1313|10|1 +400001731 0 DoSetTopHpName 1#3001| Generic I - Musashi IX +400001732 2 400001733 400001734 +400001733 0 CheckInt 1#1313|11|1 +400001734 0 DoSetTopHpName 1#3001| Generic II - Musashi IX +400001735 2 400001736 400001737 +400001736 0 CheckInt 1#1313|12|1 +400001737 0 DoSetTopHpName 1#3001| Generic III - Musashi IX +400001738 2 400001739 400001740 +400001739 0 CheckInt 1#1313|13|1 +400001740 0 DoSetTopHpName 1#3001| Generic IV - Musashi IX +400001741 2 400001742 400001743 +400001742 0 CheckInt 1#1313|14|1 +400001743 0 DoSetTopHpName 1#3001| Generic V - Musashi IX +400001744 2 400001745 400001746 +400001745 0 CheckInt 1#1313|15|1 +400001746 0 DoSetTopHpName 1#3001| Strike I - Musashi IX +400001747 2 400001748 400001749 +400001748 0 CheckInt 1#1313|16|1 +400001749 0 DoSetTopHpName 1#3001| Strike II - Musashi IX +400001750 2 400001751 400001752 +400001751 0 CheckInt 1#1313|17|1 +400001752 0 DoSetTopHpName 1#3001| Strike III - Musashi IX +400001753 2 400001754 400001755 +400001754 0 CheckInt 1#1313|18|1 +400001755 0 DoSetTopHpName 1#3001| Strike IV - Musashi IX +400001756 2 400001757 400001758 +400001757 0 CheckInt 1#1313|19|1 +400001758 0 DoSetTopHpName 1#3001| Strike V - Musashi IX +400006963 2 400006964 400006965 400006966 +400006964 0 CheckInt 1#1300|1|1 +400006965 0 DoSetTopHpCount 1#3001|1#1322 +400006966 0 DoSetInt 1#1300|2 +400006967 2 400006968 400006969 +400006968 0 CheckInt 1#1300|2|1 +400006969 1 400006970 400006974 +400006970 2 400006971 400006972 400006973 +400006971 0 CheckInt 1#1313|1#1323|2 +400006972 0 DoMagic 1#3001|1#3001|0|801520 +400006973 0 DoAddInt 1#1323|1#1323|1 +400006974 2 400006975 400006976 +400006975 0 DoSetInt 1#1323|0 +400006976 0 DoSetInt 1#1300|3 +400006977 2 400006978 400006979 400006980 400006981 400006982 400006983 400006984 400006985 400006986 +400006978 0 CheckInt 1#1300|3|1 +400006979 0 CheckInt 1#1600|1|4 +400006980 0 CheckAction 1#3001|3 +400006981 0 DoAddInt 1#1313|1#1313|1 +400006982 0 DoAddInt 1#1313|1#1314|1 +400006983 0 DoTipsShow 30090510|1#1314|0 +400006984 0 DoMulInt 1#1313|1#1321|1#1320 +400006985 0 DoAddInt 1#1319|1#1322|1#1321 +400006986 0 DoSetInt 1#1300|0 +400006987 3 400006988 400006992 +400006988 2 400006989 400006990 400006991 +400006989 0 CheckInt 1#7001|1|1 +400006990 0 CheckExistBuffByKindEx 1#3001|1#1318 +400006991 0 DoSetInt 1#7001|2 +400006992 2 400006993 400006994 400006995 400006996 400006997 400006998 400006999 +400006993 0 CheckNpc 1#2001 +400006994 0 CheckInt 1#7001|2|1 +400006995 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400006996 0 DoMagic 1#2001|1#2001|0|710162 +400006997 0 DoMagic 1#2001|1#2001|0|710164 +400006998 0 DoShowFightUi 1 +400006999 0 DoSetInt 1#7001|3 +400007000 3 400007001 400007011 400007017 +400007001 2 400007002 400007003 400007010 +400007002 0 CheckInt 1#1600|0|1 +400007003 1 400007004 400007007 +400007004 2 400007005 400007006 +400007005 0 CheckInt 1#1502|0|5 +400007006 0 DoSetInt 1#1601|1 +400007007 2 400007008 400007009 +400007008 0 DoGetAllPlayerDeath +400007009 0 DoSetInt 1#1601|2 +400007010 0 DoSetInt 1#1600|1 +400007011 2 400007012 400007013 400007014 400007015 400007016 +400007012 0 CheckInt 1#1601|1|1 +400007013 0 DoSetFightResultState 1 +400007014 0 DoSetInt 4#94001|1 +400007015 0 DoGetTime 1#1301|8 +400007016 0 DoSetInt 1#1601|3 +400007017 2 400007018 400007019 400007020 400007021 400007022 +400007018 0 CheckInt 1#1601|2|1 +400007019 0 DoSetFightResultState 2 +400007020 0 DoSetInt 4#94001|2 +400007021 0 DoGetTime 1#1301|5 +400007022 0 DoSetInt 1#1601|3 +400007023 2 400007024 400007025 400007026 400007027 +400007024 0 CheckInt 1#1601|3|1 +400007025 0 CheckPassTime 1#1301|0 +400007026 0 DoSettleFight +400007027 0 DoExitFight +400007028 3 900018 400007030 400007045 400007055 +400007030 3 400007031 400007032 400007033 400007034 400007035 400007036 400007037 400007038 400007039 400007040 400007041 400007042 400007043 400007044 +400007031 0 DoGetRoleActivateNpc 1#2001|1 +400007032 0 DoSetInt 1#30011|20 +400007033 0 DoSetInt 1#30012|10 +400007034 0 DoSetInt 1#30013|300 +400007035 0 DoSetInt 4#94001|5 +400007036 0 DoSetInt 4#93015|0 +400007037 0 DoSetInt 4#91202|0 +400007038 0 DoSetInt 1#1300|0 +400007039 0 DoGetTime 1#1301|0 +400007040 0 DoSetInt 1#7001|0 +400007041 0 DoSetInt 1#1313|0 +400007042 0 DoSetInt 1#1314|0 +400007043 0 DoSetInt 1#1600|0 +400007044 0 DoSetInt 1#1601|0 +400007045 3 400007046 400007047 400007048 400007049 400007050 400007051 400007052 400007053 400007054 +400007046 0 DoSetMagicId 1#1316|812018 +400007047 0 DoSetInt 1#1317|1 +400007048 0 DoSetInt 1#1318|8120180 +400007049 0 DoSetInt 1#1319|5 +400007050 0 DoSetInt 1#1320|5 +400007051 0 DoSetInt 1#1322|5 +400007052 0 DoSetInt 1#1401|61 +400007053 0 DoSetNpcId 1#11001|81200 +400007054 0 DoShowExtraTime 30000113 +400007055 3 400007056 400007057 400007058 400007059 400007060 400007061 400007062 400007063 400007064 400007065 +400007056 0 DoSetInt 1#1321|0 +400007057 0 DoSetInt 1#1323|0 +400007058 0 DoSetInt 1#1400|0 +400007059 0 DoMagic 1#2001|1#2001|0|710161 +400007060 0 DoMagic 1#2001|1#2001|0|710163 +400007061 0 DoShowCountDown 1#1401 +400007062 0 DoSetInt 1#1500|0 +400007063 0 DoSetInt 1#1501|0 +400007064 0 DoSetInt 1#1502|0 +400007065 0 DoSetInt 1#1510|0 +400007066 2 400007067 +400007067 3 400007068 400007069 400007070 400007071 400007079 400007083 400007140 400007155 400007165 400007178 400007201 +400007068 0 DoGetRoleActivateNpc 1#2001|1 +400007069 0 DoGetLevelTime 1#1500 +400007070 0 DoDivInt 1#1500|1#1501|20 +400007071 3 400007072 400007077 +400007072 2 400007073 400007074 400007075 400007076 +400007073 0 DoGetExtraTimeChange 1#1510 +400007074 0 DoShowChangeCountDown 1#1510 +400007075 0 DoAddInt 1#1401|1#1401|1#1510 +400007076 0 DoSubInt 1#1502|1#1401|1#1501 +400007077 2 400007078 +400007078 0 DoSubInt 1#1502|1#1401|1#1501 +400007079 2 400007080 400007081 400007082 +400007080 0 CheckInt 1#7001|0|1 +400007081 0 DoShowFightUi 0 +400007082 0 DoSetInt 1#7001|1 +400007083 2 400007084 400007085 400007086 400007087 400007088 400007130 400007138 400007139 +400007084 0 CheckInt 1#1300|0|1 +400007085 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400007086 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400007087 0 DoFaceToNpc 1#3001|1#2001|1 +400007088 1 400007118 400007127 +400007118 2 400007119 400007120 400007121 +400007119 0 CheckInt 1#1313|0|1 +400007120 0 DoMagic 1#3001|1#3001|0|1#1316 +400007121 1 400007122 400007125 +400007122 2 400007123 400007124 +400007123 0 CheckInt 1#1317|1|1 +400007124 0 DoMagic 1#3001|1#3001|0|812019 +400007125 2 400007126 +400007126 0 DoReturnTrue +400007127 2 400007128 400007129 +400007128 0 CheckInt 1#1313|1|3 +400007129 0 DoReturnTrue +400007130 2 400007131 400007132 400007133 400007134 400007135 400007136 400007137 +400007131 0 DoSetNpcNote 1#3001|812001|100 +400007132 0 DoMagic 1#3001|1#3001|0|800208 +400007133 0 DoMagic 1#3001|1#3001|0|800216 +400007134 0 DoMagic 1#3001|1#3001|0|800204 +400007135 0 DoMagic 1#3001|1#3001|0|800211 +400007136 0 DoSetInt 4#1901|1 +400007137 0 DoSetInt 4#1905|5 +400007138 0 DoMagic 1#3001|1#3001|0|900011 +400007139 0 DoSetInt 1#1300|1 +400007140 3 400001759 400007141 400007145 +400001759 1 400003103 400001760 400001763 400001766 400001769 400001772 400001775 400001778 400001781 400001784 400001787 400001790 400001793 400001796 400001799 400001802 400001805 400001808 400001811 400001814 400001817 +400003103 0 1 CheckNpc 1#3001 +400001760 2 400001761 400001762 +400001761 0 CheckInt 1#1313|0|1 +400001762 0 DoSetTopHpName 1#3001| Prototype I - Musashi IX +400001763 2 400001764 400001765 +400001764 0 CheckInt 1#1313|1|1 +400001765 0 DoSetTopHpName 1#3001| Prototype II - Musashi IX +400001766 2 400001767 400001768 +400001767 0 CheckInt 1#1313|2|1 +400001768 0 DoSetTopHpName 1#3001| Prototype III - Musashi IX +400001769 2 400001770 400001771 +400001770 0 CheckInt 1#1313|3|1 +400001771 0 DoSetTopHpName 1#3001| Prototype IV - Musashi IX +400001772 2 400001773 400001774 +400001773 0 CheckInt 1#1313|4|1 +400001774 0 DoSetTopHpName 1#3001| Prototype V - Musashi IX +400001775 2 400001776 400001777 +400001776 0 CheckInt 1#1313|5|1 +400001777 0 DoSetTopHpName 1#3001| Original I - Musashi IX +400001778 2 400001779 400001780 +400001779 0 CheckInt 1#1313|6|1 +400001780 0 DoSetTopHpName 1#3001| Original II - Musashi IX +400001781 2 400001782 400001783 +400001782 0 CheckInt 1#1313|7|1 +400001783 0 DoSetTopHpName 1#3001| Original III - Musashi IX +400001784 2 400001785 400001786 +400001785 0 CheckInt 1#1313|8|1 +400001786 0 DoSetTopHpName 1#3001| Original IV - Musashi IX +400001787 2 400001788 400001789 +400001788 0 CheckInt 1#1313|9|1 +400001789 0 DoSetTopHpName 1#3001| Original V - Musashi IX +400001790 2 400001791 400001792 +400001791 0 CheckInt 1#1313|10|1 +400001792 0 DoSetTopHpName 1#3001| Generic I - Musashi IX +400001793 2 400001794 400001795 +400001794 0 CheckInt 1#1313|11|1 +400001795 0 DoSetTopHpName 1#3001| Generic II - Musashi IX +400001796 2 400001797 400001798 +400001797 0 CheckInt 1#1313|12|1 +400001798 0 DoSetTopHpName 1#3001| Generic III - Musashi IX +400001799 2 400001800 400001801 +400001800 0 CheckInt 1#1313|13|1 +400001801 0 DoSetTopHpName 1#3001| Generic IV - Musashi IX +400001802 2 400001803 400001804 +400001803 0 CheckInt 1#1313|14|1 +400001804 0 DoSetTopHpName 1#3001| Generic V - Musashi IX +400001805 2 400001806 400001807 +400001806 0 CheckInt 1#1313|15|1 +400001807 0 DoSetTopHpName 1#3001| Strike I - Musashi IX +400001808 2 400001809 400001810 +400001809 0 CheckInt 1#1313|16|1 +400001810 0 DoSetTopHpName 1#3001| Strike II - Musashi IX +400001811 2 400001812 400001813 +400001812 0 CheckInt 1#1313|17|1 +400001813 0 DoSetTopHpName 1#3001| Strike III - Musashi IX +400001814 2 400001815 400001816 +400001815 0 CheckInt 1#1313|18|1 +400001816 0 DoSetTopHpName 1#3001| Strike IV - Musashi IX +400001817 2 400001818 400001819 +400001818 0 CheckInt 1#1313|19|1 +400001819 0 DoSetTopHpName 1#3001| Strike V - Musashi IX +400007141 2 400007142 400007143 400007144 +400007142 0 CheckInt 1#1300|1|1 +400007143 0 DoSetTopHpCount 1#3001|1#1322 +400007144 0 DoSetInt 1#1300|2 +400007145 2 400007146 400007147 +400007146 0 CheckInt 1#1300|2|1 +400007147 1 400007148 400007152 +400007148 2 400007149 400007150 400007151 +400007149 0 CheckInt 1#1313|1#1323|2 +400007150 0 DoMagic 1#3001|1#3001|0|801520 +400007151 0 DoAddInt 1#1323|1#1323|1 +400007152 2 400007153 400007154 +400007153 0 DoSetInt 1#1323|0 +400007154 0 DoSetInt 1#1300|3 +400007155 2 400007156 400007157 400007158 400007159 400007160 400007161 400007162 400007163 400007164 +400007156 0 CheckInt 1#1300|3|1 +400007157 0 CheckInt 1#1600|1|4 +400007158 0 CheckAction 1#3001|3 +400007159 0 DoAddInt 1#1313|1#1313|1 +400007160 0 DoAddInt 1#1313|1#1314|1 +400007161 0 DoTipsShow 30090510|1#1314|0 +400007162 0 DoMulInt 1#1313|1#1321|1#1320 +400007163 0 DoAddInt 1#1319|1#1322|1#1321 +400007164 0 DoSetInt 1#1300|0 +400007165 3 400007166 400007170 +400007166 2 400007167 400007168 400007169 +400007167 0 CheckInt 1#7001|1|1 +400007168 0 CheckExistBuffByKindEx 1#3001|1#1318 +400007169 0 DoSetInt 1#7001|2 +400007170 2 400007171 400007172 400007173 400007174 400007175 400007176 400007177 +400007171 0 CheckNpc 1#2001 +400007172 0 CheckInt 1#7001|2|1 +400007173 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400007174 0 DoMagic 1#2001|1#2001|0|710162 +400007175 0 DoMagic 1#2001|1#2001|0|710164 +400007176 0 DoShowFightUi 1 +400007177 0 DoSetInt 1#7001|3 +400007178 3 400007179 400007189 400007195 +400007179 2 400007180 400007181 400007188 +400007180 0 CheckInt 1#1600|0|1 +400007181 1 400007182 400007185 +400007182 2 400007183 400007184 +400007183 0 CheckInt 1#1502|0|5 +400007184 0 DoSetInt 1#1601|1 +400007185 2 400007186 400007187 +400007186 0 DoGetAllPlayerDeath +400007187 0 DoSetInt 1#1601|2 +400007188 0 DoSetInt 1#1600|1 +400007189 2 400007190 400007191 400007192 400007193 400007194 +400007190 0 CheckInt 1#1601|1|1 +400007191 0 DoSetFightResultState 1 +400007192 0 DoSetInt 4#94001|1 +400007193 0 DoGetTime 1#1301|8 +400007194 0 DoSetInt 1#1601|3 +400007195 2 400007196 400007197 400007198 400007199 400007200 +400007196 0 CheckInt 1#1601|2|1 +400007197 0 DoSetFightResultState 2 +400007198 0 DoSetInt 4#94001|2 +400007199 0 DoGetTime 1#1301|5 +400007200 0 DoSetInt 1#1601|3 +400007201 2 400007202 400007203 400007204 400007205 +400007202 0 CheckInt 1#1601|3|1 +400007203 0 CheckPassTime 1#1301|0 +400007204 0 DoSettleFight +400007205 0 DoExitFight +400000187 3 900018 200009 220006 400000128 400000129 400003217 400000130 400000131 +400000128 0 DoGetRoleActivateNpc 1#2001|1 +400000129 3 +400003217 0 DoSetInt 1#40004|0 +400000130 0 DoSetUiActive 1#2001|188|0 +400000131 3 400000132 400000133 400000134 400000135 400000136 400000137 400000138 400000139 400000140 +400000132 0 DoSetInt 1#11021|1 +400000133 0 DoSetInt 1#1105|300 +400000134 0 DoSetNpcId 1#1921|81500 +400000135 0 DoSetMagicId 1#1201|815000 +400000136 0 DoSetMagicId 1#1202|815004 +400000137 0 DoSetMagicId 1#1203|761191 +400000138 0 DoSetMagicId 1#1204|761208 +400000139 0 DoSetInt 1#1202|0 +400000140 1 400000141 400000144 +400000141 2 400000142 400000143 +400000142 0 CheckMapPosition B101 +400000143 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000144 2 400000145 400000146 +400000145 0 CheckMapPosition PB1 +400000146 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000214 2 200000 400000147 +400000147 3 220007 400000149 +400000149 2 400000150 400000151 400000153 400003164 +400000150 0 CheckInt 1#40001|10|1 +400000151 0 CheckPassTime 1#40002|0 +400000153 1 400000154 400000199 400000208 400003152 400003157 400003161 +400000154 2 400000155 400000190 400000191 400000192 400000193 400000194 400000195 400000196 400000197 400000198 +400000155 0 CheckInt 1#11021|7|1 +400000190 0 DoSetNpcNote 1#3001|700|1 +400000191 0 DoMagic 1#3001|1#3001|0|800219 +400000192 0 DoMagic 1#3001|1#3001|0|800207 +400000193 0 DoMagic 1#3001|1#3001|0|800215 +400000194 0 DoMagic 1#3001|1#3001|0|815055 +400000195 0 DoMagic 1#3001|1#3001|0|800212 +400000196 0 DoMagic 1#3001|1#3001|0|815050 +400000197 0 DoMagic 1#3001|1#3001|0|760041 +400000198 0 DoMagic 1#3001|1#3001|0|760051 +400000199 2 400000200 400000201 400000202 400000203 400000204 400000205 400000206 400000207 +400000200 0 CheckInt 1#11021|5|1 +400000201 0 DoSetNpcNote 1#3001|700|1 +400000202 0 DoMagic 1#3001|1#3001|0|800219 +400000203 0 DoMagic 1#3001|1#3001|0|800207 +400000204 0 DoMagic 1#3001|1#3001|0|800215 +400000205 0 DoMagic 1#3001|1#3001|0|815055 +400000206 0 DoMagic 1#3001|1#3001|0|800212 +400000207 0 DoMagic 1#3001|1#3001|0|815050 +400000208 2 400000209 400000210 400000211 400000212 400000213 400000216 400000217 400003151 +400000209 0 CheckInt 1#11021|4|1 +400000210 0 DoSetNpcNote 1#3001|700|1 +400000211 0 DoMagic 1#3001|1#3001|0|800208 +400000212 0 DoMagic 1#3001|1#3001|0|800204 +400000213 0 DoMagic 1#3001|1#3001|0|800202 +400000216 0 DoMagic 1#3001|1#3001|0|800215 +400000217 0 DoMagic 1#3001|1#3001|0|815055 +400003151 0 DoMagic 1#3001|1#3001|0|815050 +400003152 2 400003153 400003154 400003155 400003156 +400003153 0 CheckInt 1#11021|3|1 +400003154 0 DoMagic 1#3001|1#3001|0|800208 +400003155 0 DoMagic 1#3001|1#3001|0|800204 +400003156 0 DoMagic 1#3001|1#3001|0|800202 +400003157 2 400003158 400003159 400003160 +400003158 0 CheckInt 1#11021|2|1 +400003159 0 DoMagic 1#3001|1#3001|0|800207 +400003160 0 DoMagic 1#3001|1#3001|0|800203 +400003161 2 400003162 400003163 +400003162 0 CheckInt 1#11021|1|1 +400003163 0 DoMagic 1#3001|1#3001|0|800205 +400003164 0 DoSetInt 1#40001|20 +400000218 3 900018 200009 220006 400000222 400000223 400003218 400000224 400000225 +400000222 0 DoGetRoleActivateNpc 1#2001|1 +400000223 3 +400003218 0 DoSetInt 1#40004|0 +400000224 0 DoSetUiActive 1#2001|188|0 +400000225 3 400000226 400000227 400000228 400000229 400000230 400000231 400000232 400000233 400000234 +400000226 0 DoSetInt 1#11021|2 +400000227 0 DoSetInt 1#1105|300 +400000228 0 DoSetNpcId 1#1921|81500 +400000229 0 DoSetMagicId 1#1201|815000 +400000230 0 DoSetMagicId 1#1202|815004 +400000231 0 DoSetMagicId 1#1203|761191 +400000232 0 DoSetMagicId 1#1204|761208 +400000233 0 DoSetInt 1#1202|0 +400000234 1 400000235 400000238 +400000235 2 400000236 400000237 +400000236 0 CheckMapPosition B101 +400000237 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000238 2 400000239 400000240 +400000239 0 CheckMapPosition PB1 +400000240 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000245 2 400000214 +400000249 3 900018 200009 220006 400000242 400000243 400003219 400000244 400000247 +400000242 0 DoGetRoleActivateNpc 1#2001|1 +400000243 3 +400003219 0 DoSetInt 1#40004|0 +400000244 0 DoSetUiActive 1#2001|188|0 +400000247 3 400000248 400000252 400000253 400000254 400000255 400000256 400000257 400000258 400000259 +400000248 0 DoSetInt 1#11021|3 +400000252 0 DoSetInt 1#1105|300 +400000253 0 DoSetNpcId 1#1921|81500 +400000254 0 DoSetMagicId 1#1201|815000 +400000255 0 DoSetMagicId 1#1202|815004 +400000256 0 DoSetMagicId 1#1203|761191 +400000257 0 DoSetMagicId 1#1204|761208 +400000258 0 DoSetInt 1#1202|0 +400000259 1 400000260 400000263 +400000260 2 400000261 400000262 +400000261 0 CheckMapPosition B101 +400000262 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000263 2 400000264 400000265 +400000264 0 CheckMapPosition PB1 +400000265 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000276 2 400000214 +400000280 3 900018 200009 220006 400000267 400000268 400003220 400000269 400000270 +400000267 0 DoGetRoleActivateNpc 1#2001|1 +400000268 3 +400003220 0 DoSetInt 1#40004|0 +400000269 0 DoSetUiActive 1#2001|188|0 +400000270 3 400000271 400000272 400000273 400000274 400000275 400000278 400000279 400000283 400000284 +400000271 0 DoSetInt 1#11021|4 +400000272 0 DoSetInt 1#1105|300 +400000273 0 DoSetNpcId 1#1921|81500 +400000274 0 DoSetMagicId 1#1201|815000 +400000275 0 DoSetMagicId 1#1202|815004 +400000278 0 DoSetMagicId 1#1203|761191 +400000279 0 DoSetMagicId 1#1204|761208 +400000283 0 DoSetInt 1#1202|0 +400000284 1 400000285 400000288 +400000285 2 400000286 400000287 +400000286 0 CheckMapPosition B101 +400000287 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000288 2 400000289 400000290 +400000289 0 CheckMapPosition PB1 +400000290 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000307 2 400000214 +400000311 3 900018 200009 220006 400000292 400000293 400003221 400000294 400000295 +400000292 0 DoGetRoleActivateNpc 1#2001|1 +400000293 3 +400003221 0 DoSetInt 1#40004|0 +400000294 0 DoSetUiActive 1#2001|188|0 +400000295 3 400000296 400000297 400000298 400000299 400000300 400000301 400000302 400000303 400000304 +400000296 0 DoSetInt 1#11021|5 +400000297 0 DoSetInt 1#1105|300 +400000298 0 DoSetNpcId 1#1921|81500 +400000299 0 DoSetMagicId 1#1201|815000 +400000300 0 DoSetMagicId 1#1202|815004 +400000301 0 DoSetMagicId 1#1203|761191 +400000302 0 DoSetMagicId 1#1204|761208 +400000303 0 DoSetInt 1#1202|0 +400000304 1 400000305 400000310 +400000305 2 400000306 400000309 +400000306 0 CheckMapPosition B101 +400000309 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000310 2 400000314 400000315 +400000314 0 CheckMapPosition PB1 +400000315 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000338 2 400000214 +400006809 3 900018 200009 400006812 400006813 400006814 400006815 400006816 400006817 400006818 400006819 400006820 400006821 400006822 400006823 400006824 400006825 400006826 400006827 400006828 400006829 400006830 400006831 400006832 400006833 400006834 400006835 +400006812 0 DoSetInt 1#30001|0 +400006813 0 DoSetInt 1#30011|20 +400006814 0 DoSetInt 1#30012|10 +400006815 0 DoSetInt 1#30013|3 +400006816 0 DoSetInt 4#94001|5 +400006817 0 DoSetInt 4#93015|0 +400006818 0 DoSetInt 4#93015|0 +400006819 0 DoSetInt 1#1300|0 +400006820 0 DoSetInt 1#1301|0 +400006821 0 DoSetInt 1#1309|0 +400006822 0 DoGetTime 1#1310|0 +400006823 0 DoSetInt 1#1311|2 +400006824 0 DoSetInt 1#6001|0 +400006825 0 DoGetTime 1#6010|60 +400006826 0 DoSetInt 1#6020|0 +400006827 0 DoSetInt 4#91202|0 +400006828 0 DoSetInt 1#1400|0 +400006829 0 DoSetInt 1#1401|305 +400006830 0 DoSetNpcId 1#11001|81500 +400006831 0 DoSetInt 1#1303|300 +400006832 0 DoSetInt 1#11022|0 +400006833 0 DoSetInt 1#11021|7 +400006834 0 DoSetInt 1#7001|0 +400006835 0 DoGetTime 1#39990|60 +400006836 2 200000 200023 220020 +400000342 3 900018 400000344 400000359 400000369 +400000344 3 400000345 400000346 400000347 400000348 400000349 400000350 400000351 400000352 400000353 400000354 400000355 400000356 400000357 400000358 +400000345 0 DoGetRoleActivateNpc 1#2001|1 +400000346 0 DoSetInt 1#30011|20 +400000347 0 DoSetInt 1#30012|10 +400000348 0 DoSetInt 1#30013|300 +400000349 0 DoSetInt 4#94001|5 +400000350 0 DoSetInt 4#93015|0 +400000351 0 DoSetInt 4#91202|0 +400000352 0 DoSetInt 1#1300|0 +400000353 0 DoGetTime 1#1301|0 +400000354 0 DoSetInt 1#7001|0 +400000355 0 DoSetInt 1#1313|0 +400000356 0 DoSetInt 1#1314|0 +400000357 0 DoSetInt 1#1600|0 +400000358 0 DoSetInt 1#1601|0 +400000359 3 400000360 400000361 400000362 400000363 400000364 400000365 400000366 400000367 400000368 +400000360 0 DoSetMagicId 1#1316|815000 +400000361 0 DoSetInt 1#1317|0 +400000362 0 DoSetInt 1#1318|8150000 +400000363 0 DoSetInt 1#1319|5 +400000364 0 DoSetInt 1#1320|5 +400000365 0 DoSetInt 1#1322|5 +400000366 0 DoSetInt 1#1401|61 +400000367 0 DoSetNpcId 1#11001|81500 +400000368 0 DoShowExtraTime 30000211 +400000369 3 400000370 400000371 400000372 400004527 400004528 400004573 400004679 400004680 400004681 400004682 +400000370 0 DoSetInt 1#1321|0 +400000371 0 DoSetInt 1#1323|0 +400000372 0 DoSetInt 1#1400|0 +400004527 0 DoMagic 1#2001|1#2001|0|710161 +400004528 0 DoMagic 1#2001|1#2001|0|710163 +400004573 0 DoShowCountDown 1#1401 +400004679 0 DoSetInt 1#1500|0 +400004680 0 DoSetInt 1#1501|0 +400004681 0 DoSetInt 1#1502|0 +400004682 0 DoSetInt 1#1510|0 +400004683 2 400004684 +400004684 3 400004685 400004686 400004687 400004688 400004696 400004700 400004727 400004742 400004752 400004765 400004788 +400004685 0 DoGetRoleActivateNpc 1#2001|1 +400004686 0 DoGetLevelTime 1#1500 +400004687 0 DoDivInt 1#1500|1#1501|20 +400004688 3 400004689 400004694 +400004689 2 400004690 400004691 400004692 400004693 +400004690 0 DoGetExtraTimeChange 1#1510 +400004691 0 DoShowChangeCountDown 1#1510 +400004692 0 DoAddInt 1#1401|1#1401|1#1510 +400004693 0 DoSubInt 1#1502|1#1401|1#1501 +400004694 2 400004695 +400004695 0 DoSubInt 1#1502|1#1401|1#1501 +400004696 2 400004697 400004698 400004699 +400004697 0 CheckInt 1#7001|0|1 +400004698 0 DoShowFightUi 0 +400004699 0 DoSetInt 1#7001|1 +400004700 2 400004701 400004702 400004703 400004704 400004705 400004718 400004725 400004726 +400004701 0 CheckInt 1#1300|0|1 +400004702 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400004703 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400004704 0 DoFaceToNpc 1#3001|1#2001|1 +400004705 1 400004706 400004715 +400004706 2 400004707 400004708 400004709 +400004707 0 CheckInt 1#1313|0|1 +400004708 0 DoMagic 1#3001|1#3001|0|1#1316 +400004709 1 400004710 400004713 +400004710 2 400004711 400004712 +400004711 0 CheckInt 1#1317|1|1 +400004712 0 DoMagic 1#3001|1#3001|0|812019 +400004713 2 400004714 +400004714 0 DoReturnTrue +400004715 2 400004716 400004717 +400004716 0 CheckInt 1#1313|1|3 +400004717 0 DoReturnTrue +400004718 2 400004719 400004720 400004721 400004722 400004723 400004724 +400004719 0 DoMagic 1#3001|1#3001|0|800219 +400004720 0 DoMagic 1#3001|1#3001|0|800207 +400004721 0 DoMagic 1#3001|1#3001|0|800215 +400004722 0 DoMagic 1#3001|1#3001|0|815055 +400004723 0 DoMagic 1#3001|1#3001|0|800212 +400004724 0 DoMagic 1#3001|1#3001|0|815050 +400004725 0 DoMagic 1#3001|1#3001|0|900011 +400004726 0 DoSetInt 1#1300|1 +400004727 3 400001820 400004728 400004732 +400001820 1 400003104 400001821 400001824 400001827 400001830 400001833 400001836 400001839 400001842 400001845 400001848 400001851 400001854 400001857 400001860 400001863 400001866 400001869 400001872 400001875 400001878 +400003104 0 1 CheckNpc 1#3001 +400001821 2 400001822 400001823 +400001822 0 CheckInt 1#1313|0|1 +400001823 0 DoSetTopHpName 1#3001| Prototype I - Nozzle +400001824 2 400001825 400001826 +400001825 0 CheckInt 1#1313|1|1 +400001826 0 DoSetTopHpName 1#3001| Prototype II - Nozzle +400001827 2 400001828 400001829 +400001828 0 CheckInt 1#1313|2|1 +400001829 0 DoSetTopHpName 1#3001| Prototype III - Nozzle +400001830 2 400001831 400001832 +400001831 0 CheckInt 1#1313|3|1 +400001832 0 DoSetTopHpName 1#3001| Prototype IV - Nozzle +400001833 2 400001834 400001835 +400001834 0 CheckInt 1#1313|4|1 +400001835 0 DoSetTopHpName 1#3001| Prototype V - Nozzle +400001836 2 400001837 400001838 +400001837 0 CheckInt 1#1313|5|1 +400001838 0 DoSetTopHpName 1#3001| Original I - Nozzle +400001839 2 400001840 400001841 +400001840 0 CheckInt 1#1313|6|1 +400001841 0 DoSetTopHpName 1#3001| Original II - Nozzle +400001842 2 400001843 400001844 +400001843 0 CheckInt 1#1313|7|1 +400001844 0 DoSetTopHpName 1#3001| Original III - Nozzle +400001845 2 400001846 400001847 +400001846 0 CheckInt 1#1313|8|1 +400001847 0 DoSetTopHpName 1#3001| Original IV - Nozzle +400001848 2 400001849 400001850 +400001849 0 CheckInt 1#1313|9|1 +400001850 0 DoSetTopHpName 1#3001| Original V - Nozzle +400001851 2 400001852 400001853 +400001852 0 CheckInt 1#1313|10|1 +400001853 0 DoSetTopHpName 1#3001| Generic I - Nozzle +400001854 2 400001855 400001856 +400001855 0 CheckInt 1#1313|11|1 +400001856 0 DoSetTopHpName 1#3001| Generic II - Nozzle +400001857 2 400001858 400001859 +400001858 0 CheckInt 1#1313|12|1 +400001859 0 DoSetTopHpName 1#3001| Generic III - Nozzle +400001860 2 400001861 400001862 +400001861 0 CheckInt 1#1313|13|1 +400001862 0 DoSetTopHpName 1#3001| Generic IV - Nozzle +400001863 2 400001864 400001865 +400001864 0 CheckInt 1#1313|14|1 +400001865 0 DoSetTopHpName 1#3001| Generic V - Nozzle +400001866 2 400001867 400001868 +400001867 0 CheckInt 1#1313|15|1 +400001868 0 DoSetTopHpName 1#3001| Strike I - Nozzle +400001869 2 400001870 400001871 +400001870 0 CheckInt 1#1313|16|1 +400001871 0 DoSetTopHpName 1#3001| Strike II - Nozzle +400001872 2 400001873 400001874 +400001873 0 CheckInt 1#1313|17|1 +400001874 0 DoSetTopHpName 1#3001| Strike III - Nozzle +400001875 2 400001876 400001877 +400001876 0 CheckInt 1#1313|18|1 +400001877 0 DoSetTopHpName 1#3001| Strike IV - Nozzle +400001878 2 400001879 400001880 +400001879 0 CheckInt 1#1313|19|1 +400001880 0 DoSetTopHpName 1#3001| Strike V - Nozzle +400004728 2 400004729 400004730 400004731 +400004729 0 CheckInt 1#1300|1|1 +400004730 0 DoSetTopHpCount 1#3001|1#1322 +400004731 0 DoSetInt 1#1300|2 +400004732 2 400004733 400004734 +400004733 0 CheckInt 1#1300|2|1 +400004734 1 400004735 400004739 +400004735 2 400004736 400004737 400004738 +400004736 0 CheckInt 1#1313|1#1323|2 +400004737 0 DoMagic 1#3001|1#3001|0|801520 +400004738 0 DoAddInt 1#1323|1#1323|1 +400004739 2 400004740 400004741 +400004740 0 DoSetInt 1#1323|0 +400004741 0 DoSetInt 1#1300|3 +400004742 2 400004743 400004744 400004745 400004746 400004747 400004748 400004749 400004750 400004751 +400004743 0 CheckInt 1#1300|3|1 +400004744 0 CheckInt 1#1600|1|4 +400004745 0 CheckAction 1#3001|3 +400004746 0 DoAddInt 1#1313|1#1313|1 +400004747 0 DoAddInt 1#1313|1#1314|1 +400004748 0 DoTipsShow 30090510|1#1314|0 +400004749 0 DoMulInt 1#1313|1#1321|1#1320 +400004750 0 DoAddInt 1#1319|1#1322|1#1321 +400004751 0 DoSetInt 1#1300|0 +400004752 3 400004753 400004757 +400004753 2 400004754 400004755 400004756 +400004754 0 CheckInt 1#7001|1|1 +400004755 0 CheckExistBuffByKindEx 1#3001|1#1318 +400004756 0 DoSetInt 1#7001|2 +400004757 2 400004758 400004759 400004760 400004761 400004762 400004763 400004764 +400004758 0 CheckNpc 1#2001 +400004759 0 CheckInt 1#7001|2|1 +400004760 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400004761 0 DoMagic 1#2001|1#2001|0|710162 +400004762 0 DoMagic 1#2001|1#2001|0|710164 +400004763 0 DoShowFightUi 1 +400004764 0 DoSetInt 1#7001|3 +400004765 3 400004766 400004776 400004782 +400004766 2 400004767 400004768 400004775 +400004767 0 CheckInt 1#1600|0|1 +400004768 1 400004769 400004772 +400004769 2 400004770 400004771 +400004770 0 CheckInt 1#1502|0|5 +400004771 0 DoSetInt 1#1601|1 +400004772 2 400004773 400004774 +400004773 0 DoGetAllPlayerDeath +400004774 0 DoSetInt 1#1601|2 +400004775 0 DoSetInt 1#1600|1 +400004776 2 400004777 400004778 400004779 400004780 400004781 +400004777 0 CheckInt 1#1601|1|1 +400004778 0 DoSetFightResultState 1 +400004779 0 DoSetInt 4#94001|1 +400004780 0 DoGetTime 1#1301|8 +400004781 0 DoSetInt 1#1601|3 +400004782 2 400004783 400004784 400004785 400004786 400004787 +400004783 0 CheckInt 1#1601|2|1 +400004784 0 DoSetFightResultState 2 +400004785 0 DoSetInt 4#94001|2 +400004786 0 DoGetTime 1#1301|5 +400004787 0 DoSetInt 1#1601|3 +400004788 2 400004789 400004790 400004791 400004792 +400004789 0 CheckInt 1#1601|3|1 +400004790 0 CheckPassTime 1#1301|0 +400004791 0 DoSettleFight +400004792 0 DoExitFight +400004793 3 900018 400004795 400004810 400004820 +400004795 3 400004796 400004797 400004798 400004799 400004800 400004801 400004802 400004803 400004804 400004805 400004806 400004807 400004808 400004809 +400004796 0 DoGetRoleActivateNpc 1#2001|1 +400004797 0 DoSetInt 1#30011|20 +400004798 0 DoSetInt 1#30012|10 +400004799 0 DoSetInt 1#30013|300 +400004800 0 DoSetInt 4#94001|5 +400004801 0 DoSetInt 4#93015|0 +400004802 0 DoSetInt 4#91202|0 +400004803 0 DoSetInt 1#1300|0 +400004804 0 DoGetTime 1#1301|0 +400004805 0 DoSetInt 1#7001|0 +400004806 0 DoSetInt 1#1313|0 +400004807 0 DoSetInt 1#1314|0 +400004808 0 DoSetInt 1#1600|0 +400004809 0 DoSetInt 1#1601|0 +400004810 3 400004811 400004812 400004813 400004814 400004815 400004816 400004817 400004818 400004819 +400004811 0 DoSetMagicId 1#1316|815000 +400004812 0 DoSetInt 1#1317|0 +400004813 0 DoSetInt 1#1318|8150000 +400004814 0 DoSetInt 1#1319|5 +400004815 0 DoSetInt 1#1320|5 +400004816 0 DoSetInt 1#1322|5 +400004817 0 DoSetInt 1#1401|61 +400004818 0 DoSetNpcId 1#11001|81500 +400004819 0 DoShowExtraTime 30000212 +400004820 3 400004821 400004822 400004823 400004824 400004825 400004826 400004827 400004828 400004829 400004830 +400004821 0 DoSetInt 1#1321|0 +400004822 0 DoSetInt 1#1323|0 +400004823 0 DoSetInt 1#1400|0 +400004824 0 DoMagic 1#2001|1#2001|0|710161 +400004825 0 DoMagic 1#2001|1#2001|0|710163 +400004826 0 DoShowCountDown 1#1401 +400004827 0 DoSetInt 1#1500|0 +400004828 0 DoSetInt 1#1501|0 +400004829 0 DoSetInt 1#1502|0 +400004830 0 DoSetInt 1#1510|0 +400004831 2 400004832 +400004832 3 400004833 400004834 400004835 400004836 400004844 400004848 400007224 400007239 400007249 400007262 400007314 +400004833 0 DoGetRoleActivateNpc 1#2001|1 +400004834 0 DoGetLevelTime 1#1500 +400004835 0 DoDivInt 1#1500|1#1501|20 +400004836 3 400004837 400004842 +400004837 2 400004838 400004839 400004840 400004841 +400004838 0 DoGetExtraTimeChange 1#1510 +400004839 0 DoShowChangeCountDown 1#1510 +400004840 0 DoAddInt 1#1401|1#1401|1#1510 +400004841 0 DoSubInt 1#1502|1#1401|1#1501 +400004842 2 400004843 +400004843 0 DoSubInt 1#1502|1#1401|1#1501 +400004844 2 400004845 400004846 400004847 +400004845 0 CheckInt 1#7001|0|1 +400004846 0 DoShowFightUi 0 +400004847 0 DoSetInt 1#7001|1 +400004848 2 400004849 400004850 400004851 400004852 400006443 400007215 400007222 400007223 +400004849 0 CheckInt 1#1300|0|1 +400004850 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400004851 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400004852 0 DoFaceToNpc 1#3001|1#2001|1 +400006443 1 400006444 400007212 +400006444 2 400006445 400006446 400007206 +400006445 0 CheckInt 1#1313|0|1 +400006446 0 DoMagic 1#3001|1#3001|0|1#1316 +400007206 1 400007207 400007210 +400007207 2 400007208 400007209 +400007208 0 CheckInt 1#1317|1|1 +400007209 0 DoMagic 1#3001|1#3001|0|812019 +400007210 2 400007211 +400007211 0 DoReturnTrue +400007212 2 400007213 400007214 +400007213 0 CheckInt 1#1313|1|3 +400007214 0 DoReturnTrue +400007215 2 400007216 400007217 400007218 400007219 400007220 400007221 +400007216 0 DoMagic 1#3001|1#3001|0|800219 +400007217 0 DoMagic 1#3001|1#3001|0|800207 +400007218 0 DoMagic 1#3001|1#3001|0|800215 +400007219 0 DoMagic 1#3001|1#3001|0|815055 +400007220 0 DoMagic 1#3001|1#3001|0|800212 +400007221 0 DoMagic 1#3001|1#3001|0|815050 +400007222 0 DoMagic 1#3001|1#3001|0|900011 +400007223 0 DoSetInt 1#1300|1 +400007224 3 400001881 400007225 400007229 +400001881 1 400003105 400001882 400001885 400001888 400001891 400001894 400001897 400001900 400001903 400001906 400001909 400001912 400001915 400001918 400001921 400001924 400001927 400001930 400001933 400001936 400001939 +400003105 0 1 CheckNpc 1#3001 +400001882 2 400001883 400001884 +400001883 0 CheckInt 1#1313|0|1 +400001884 0 DoSetTopHpName 1#3001| Prototype I - Nozzle +400001885 2 400001886 400001887 +400001886 0 CheckInt 1#1313|1|1 +400001887 0 DoSetTopHpName 1#3001| Prototype II - Nozzle +400001888 2 400001889 400001890 +400001889 0 CheckInt 1#1313|2|1 +400001890 0 DoSetTopHpName 1#3001| Prototype III - Nozzle +400001891 2 400001892 400001893 +400001892 0 CheckInt 1#1313|3|1 +400001893 0 DoSetTopHpName 1#3001| Prototype IV - Nozzle +400001894 2 400001895 400001896 +400001895 0 CheckInt 1#1313|4|1 +400001896 0 DoSetTopHpName 1#3001| Prototype V - Nozzle +400001897 2 400001898 400001899 +400001898 0 CheckInt 1#1313|5|1 +400001899 0 DoSetTopHpName 1#3001| Original I - Nozzle +400001900 2 400001901 400001902 +400001901 0 CheckInt 1#1313|6|1 +400001902 0 DoSetTopHpName 1#3001| Original II - Nozzle +400001903 2 400001904 400001905 +400001904 0 CheckInt 1#1313|7|1 +400001905 0 DoSetTopHpName 1#3001| Original III - Nozzle +400001906 2 400001907 400001908 +400001907 0 CheckInt 1#1313|8|1 +400001908 0 DoSetTopHpName 1#3001| Original IV - Nozzle +400001909 2 400001910 400001911 +400001910 0 CheckInt 1#1313|9|1 +400001911 0 DoSetTopHpName 1#3001| Original V - Nozzle +400001912 2 400001913 400001914 +400001913 0 CheckInt 1#1313|10|1 +400001914 0 DoSetTopHpName 1#3001| Generic I - Nozzle +400001915 2 400001916 400001917 +400001916 0 CheckInt 1#1313|11|1 +400001917 0 DoSetTopHpName 1#3001| Generic II - Nozzle +400001918 2 400001919 400001920 +400001919 0 CheckInt 1#1313|12|1 +400001920 0 DoSetTopHpName 1#3001| Generic III - Nozzle +400001921 2 400001922 400001923 +400001922 0 CheckInt 1#1313|13|1 +400001923 0 DoSetTopHpName 1#3001| Generic IV - Nozzle +400001924 2 400001925 400001926 +400001925 0 CheckInt 1#1313|14|1 +400001926 0 DoSetTopHpName 1#3001| Generic V - Nozzle +400001927 2 400001928 400001929 +400001928 0 CheckInt 1#1313|15|1 +400001929 0 DoSetTopHpName 1#3001| Strike I - Nozzle +400001930 2 400001931 400001932 +400001931 0 CheckInt 1#1313|16|1 +400001932 0 DoSetTopHpName 1#3001| Strike II - Nozzle +400001933 2 400001934 400001935 +400001934 0 CheckInt 1#1313|17|1 +400001935 0 DoSetTopHpName 1#3001| Strike III - Nozzle +400001936 2 400001937 400001938 +400001937 0 CheckInt 1#1313|18|1 +400001938 0 DoSetTopHpName 1#3001| Strike IV - Nozzle +400001939 2 400001940 400001941 +400001940 0 CheckInt 1#1313|19|1 +400001941 0 DoSetTopHpName 1#3001| Strike V - Nozzle +400007225 2 400007226 400007227 400007228 +400007226 0 CheckInt 1#1300|1|1 +400007227 0 DoSetTopHpCount 1#3001|1#1322 +400007228 0 DoSetInt 1#1300|2 +400007229 2 400007230 400007231 +400007230 0 CheckInt 1#1300|2|1 +400007231 1 400007232 400007236 +400007232 2 400007233 400007234 400007235 +400007233 0 CheckInt 1#1313|1#1323|2 +400007234 0 DoMagic 1#3001|1#3001|0|801520 +400007235 0 DoAddInt 1#1323|1#1323|1 +400007236 2 400007237 400007238 +400007237 0 DoSetInt 1#1323|0 +400007238 0 DoSetInt 1#1300|3 +400007239 2 400007240 400007241 400007242 400007243 400007244 400007245 400007246 400007247 400007248 +400007240 0 CheckInt 1#1300|3|1 +400007241 0 CheckInt 1#1600|1|4 +400007242 0 CheckAction 1#3001|3 +400007243 0 DoAddInt 1#1313|1#1313|1 +400007244 0 DoAddInt 1#1313|1#1314|1 +400007245 0 DoTipsShow 30090510|1#1314|0 +400007246 0 DoMulInt 1#1313|1#1321|1#1320 +400007247 0 DoAddInt 1#1319|1#1322|1#1321 +400007248 0 DoSetInt 1#1300|0 +400007249 3 400007250 400007254 +400007250 2 400007251 400007252 400007253 +400007251 0 CheckInt 1#7001|1|1 +400007252 0 CheckExistBuffByKindEx 1#3001|1#1318 +400007253 0 DoSetInt 1#7001|2 +400007254 2 400007255 400007256 400007257 400007258 400007259 400007260 400007261 +400007255 0 CheckNpc 1#2001 +400007256 0 CheckInt 1#7001|2|1 +400007257 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400007258 0 DoMagic 1#2001|1#2001|0|710162 +400007259 0 DoMagic 1#2001|1#2001|0|710164 +400007260 0 DoShowFightUi 1 +400007261 0 DoSetInt 1#7001|3 +400007262 3 400007263 400007273 400007308 +400007263 2 400007264 400007265 400007272 +400007264 0 CheckInt 1#1600|0|1 +400007265 1 400007266 400007269 +400007266 2 400007267 400007268 +400007267 0 CheckInt 1#1502|0|5 +400007268 0 DoSetInt 1#1601|1 +400007269 2 400007270 400007271 +400007270 0 DoGetAllPlayerDeath +400007271 0 DoSetInt 1#1601|2 +400007272 0 DoSetInt 1#1600|1 +400007273 2 400007274 400007275 400007305 400007306 400007307 +400007274 0 CheckInt 1#1601|1|1 +400007275 0 DoSetFightResultState 1 +400007305 0 DoSetInt 4#94001|1 +400007306 0 DoGetTime 1#1301|8 +400007307 0 DoSetInt 1#1601|3 +400007308 2 400007309 400007310 400007311 400007312 400007313 +400007309 0 CheckInt 1#1601|2|1 +400007310 0 DoSetFightResultState 2 +400007311 0 DoSetInt 4#94001|2 +400007312 0 DoGetTime 1#1301|5 +400007313 0 DoSetInt 1#1601|3 +400007314 2 400007315 400007316 400007317 400007318 +400007315 0 CheckInt 1#1601|3|1 +400007316 0 CheckPassTime 1#1301|0 +400007317 0 DoSettleFight +400007318 0 DoExitFight +400007319 3 900018 400007321 400007336 400007346 +400007321 3 400007322 400007323 400007324 400007325 400007326 400007327 400007328 400007329 400007330 400007331 400007332 400007333 400007334 400007335 +400007322 0 DoGetRoleActivateNpc 1#2001|1 +400007323 0 DoSetInt 1#30011|20 +400007324 0 DoSetInt 1#30012|10 +400007325 0 DoSetInt 1#30013|300 +400007326 0 DoSetInt 4#94001|5 +400007327 0 DoSetInt 4#93015|0 +400007328 0 DoSetInt 4#91202|0 +400007329 0 DoSetInt 1#1300|0 +400007330 0 DoGetTime 1#1301|0 +400007331 0 DoSetInt 1#7001|0 +400007332 0 DoSetInt 1#1313|0 +400007333 0 DoSetInt 1#1314|0 +400007334 0 DoSetInt 1#1600|0 +400007335 0 DoSetInt 1#1601|0 +400007336 3 400007337 400007338 400007339 400007340 400007341 400007342 400007343 400007344 400007345 +400007337 0 DoSetMagicId 1#1316|815000 +400007338 0 DoSetInt 1#1317|0 +400007339 0 DoSetInt 1#1318|8150000 +400007340 0 DoSetInt 1#1319|5 +400007341 0 DoSetInt 1#1320|5 +400007342 0 DoSetInt 1#1322|5 +400007343 0 DoSetInt 1#1401|61 +400007344 0 DoSetNpcId 1#11001|81500 +400007345 0 DoShowExtraTime 30000213 +400007346 3 400007347 400007348 400007349 400007350 400007351 400007352 400007353 400007354 400007355 400007356 +400007347 0 DoSetInt 1#1321|0 +400007348 0 DoSetInt 1#1323|0 +400007349 0 DoSetInt 1#1400|0 +400007350 0 DoMagic 1#2001|1#2001|0|710161 +400007351 0 DoMagic 1#2001|1#2001|0|710163 +400007352 0 DoShowCountDown 1#1401 +400007353 0 DoSetInt 1#1500|0 +400007354 0 DoSetInt 1#1501|0 +400007355 0 DoSetInt 1#1502|0 +400007356 0 DoSetInt 1#1510|0 +400007357 2 400007358 +400007358 3 400007359 400007360 400007361 400007362 400007370 400007374 400007401 400007416 400007426 400007439 400007462 +400007359 0 DoGetRoleActivateNpc 1#2001|1 +400007360 0 DoGetLevelTime 1#1500 +400007361 0 DoDivInt 1#1500|1#1501|20 +400007362 3 400007363 400007368 +400007363 2 400007364 400007365 400007366 400007367 +400007364 0 DoGetExtraTimeChange 1#1510 +400007365 0 DoShowChangeCountDown 1#1510 +400007366 0 DoAddInt 1#1401|1#1401|1#1510 +400007367 0 DoSubInt 1#1502|1#1401|1#1501 +400007368 2 400007369 +400007369 0 DoSubInt 1#1502|1#1401|1#1501 +400007370 2 400007371 400007372 400007373 +400007371 0 CheckInt 1#7001|0|1 +400007372 0 DoShowFightUi 0 +400007373 0 DoSetInt 1#7001|1 +400007374 2 400007375 400007376 400007377 400007378 400007379 400007392 400007399 400007400 +400007375 0 CheckInt 1#1300|0|1 +400007376 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400007377 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400007378 0 DoFaceToNpc 1#3001|1#2001|1 +400007379 1 400007380 400007389 +400007380 2 400007381 400007382 400007383 +400007381 0 CheckInt 1#1313|0|1 +400007382 0 DoMagic 1#3001|1#3001|0|1#1316 +400007383 1 400007384 400007387 +400007384 2 400007385 400007386 +400007385 0 CheckInt 1#1317|1|1 +400007386 0 DoMagic 1#3001|1#3001|0|812019 +400007387 2 400007388 +400007388 0 DoReturnTrue +400007389 2 400007390 400007391 +400007390 0 CheckInt 1#1313|1|3 +400007391 0 DoReturnTrue +400007392 2 400007393 400007394 400007395 400007396 400007397 400007398 +400007393 0 DoMagic 1#3001|1#3001|0|800219 +400007394 0 DoMagic 1#3001|1#3001|0|800207 +400007395 0 DoMagic 1#3001|1#3001|0|800215 +400007396 0 DoMagic 1#3001|1#3001|0|815055 +400007397 0 DoMagic 1#3001|1#3001|0|800212 +400007398 0 DoMagic 1#3001|1#3001|0|815050 +400007399 0 DoMagic 1#3001|1#3001|0|900011 +400007400 0 DoSetInt 1#1300|1 +400007401 3 400001942 400007402 400007406 +400001942 1 400003106 400001943 400001946 400001949 400001952 400001955 400001958 400001961 400001964 400001967 400001970 400001973 400001976 400001979 400001982 400001985 400001988 400001991 400001994 400001997 400002000 +400003106 0 1 CheckNpc 1#3001 +400001943 2 400001944 400001945 +400001944 0 CheckInt 1#1313|0|1 +400001945 0 DoSetTopHpName 1#3001| Prototype I - Nozzle +400001946 2 400001947 400001948 +400001947 0 CheckInt 1#1313|1|1 +400001948 0 DoSetTopHpName 1#3001| Prototype II - Nozzle +400001949 2 400001950 400001951 +400001950 0 CheckInt 1#1313|2|1 +400001951 0 DoSetTopHpName 1#3001| Prototype III - Nozzle +400001952 2 400001953 400001954 +400001953 0 CheckInt 1#1313|3|1 +400001954 0 DoSetTopHpName 1#3001| Prototype IV - Nozzle +400001955 2 400001956 400001957 +400001956 0 CheckInt 1#1313|4|1 +400001957 0 DoSetTopHpName 1#3001| Prototype V - Nozzle +400001958 2 400001959 400001960 +400001959 0 CheckInt 1#1313|5|1 +400001960 0 DoSetTopHpName 1#3001| Original I - Nozzle +400001961 2 400001962 400001963 +400001962 0 CheckInt 1#1313|6|1 +400001963 0 DoSetTopHpName 1#3001| Original II - Nozzle +400001964 2 400001965 400001966 +400001965 0 CheckInt 1#1313|7|1 +400001966 0 DoSetTopHpName 1#3001| Original III - Nozzle +400001967 2 400001968 400001969 +400001968 0 CheckInt 1#1313|8|1 +400001969 0 DoSetTopHpName 1#3001| Original IV - Nozzle +400001970 2 400001971 400001972 +400001971 0 CheckInt 1#1313|9|1 +400001972 0 DoSetTopHpName 1#3001| Original V - Nozzle +400001973 2 400001974 400001975 +400001974 0 CheckInt 1#1313|10|1 +400001975 0 DoSetTopHpName 1#3001| Generic I - Nozzle +400001976 2 400001977 400001978 +400001977 0 CheckInt 1#1313|11|1 +400001978 0 DoSetTopHpName 1#3001| Generic II - Nozzle +400001979 2 400001980 400001981 +400001980 0 CheckInt 1#1313|12|1 +400001981 0 DoSetTopHpName 1#3001| Generic III - Nozzle +400001982 2 400001983 400001984 +400001983 0 CheckInt 1#1313|13|1 +400001984 0 DoSetTopHpName 1#3001| Generic IV - Nozzle +400001985 2 400001986 400001987 +400001986 0 CheckInt 1#1313|14|1 +400001987 0 DoSetTopHpName 1#3001| Generic V - Nozzle +400001988 2 400001989 400001990 +400001989 0 CheckInt 1#1313|15|1 +400001990 0 DoSetTopHpName 1#3001| Strike I - Nozzle +400001991 2 400001992 400001993 +400001992 0 CheckInt 1#1313|16|1 +400001993 0 DoSetTopHpName 1#3001| Strike II - Nozzle +400001994 2 400001995 400001996 +400001995 0 CheckInt 1#1313|17|1 +400001996 0 DoSetTopHpName 1#3001| Strike III - Nozzle +400001997 2 400001998 400001999 +400001998 0 CheckInt 1#1313|18|1 +400001999 0 DoSetTopHpName 1#3001| Strike IV - Nozzle +400002000 2 400002001 400002002 +400002001 0 CheckInt 1#1313|19|1 +400002002 0 DoSetTopHpName 1#3001| Strike V - Nozzle +400007402 2 400007403 400007404 400007405 +400007403 0 CheckInt 1#1300|1|1 +400007404 0 DoSetTopHpCount 1#3001|1#1322 +400007405 0 DoSetInt 1#1300|2 +400007406 2 400007407 400007408 +400007407 0 CheckInt 1#1300|2|1 +400007408 1 400007409 400007413 +400007409 2 400007410 400007411 400007412 +400007410 0 CheckInt 1#1313|1#1323|2 +400007411 0 DoMagic 1#3001|1#3001|0|801520 +400007412 0 DoAddInt 1#1323|1#1323|1 +400007413 2 400007414 400007415 +400007414 0 DoSetInt 1#1323|0 +400007415 0 DoSetInt 1#1300|3 +400007416 2 400007417 400007418 400007419 400007420 400007421 400007422 400007423 400007424 400007425 +400007417 0 CheckInt 1#1300|3|1 +400007418 0 CheckInt 1#1600|1|4 +400007419 0 CheckAction 1#3001|3 +400007420 0 DoAddInt 1#1313|1#1313|1 +400007421 0 DoAddInt 1#1313|1#1314|1 +400007422 0 DoTipsShow 30090510|1#1314|0 +400007423 0 DoMulInt 1#1313|1#1321|1#1320 +400007424 0 DoAddInt 1#1319|1#1322|1#1321 +400007425 0 DoSetInt 1#1300|0 +400007426 3 400007427 400007431 +400007427 2 400007428 400007429 400007430 +400007428 0 CheckInt 1#7001|1|1 +400007429 0 CheckExistBuffByKindEx 1#3001|1#1318 +400007430 0 DoSetInt 1#7001|2 +400007431 2 400007432 400007433 400007434 400007435 400007436 400007437 400007438 +400007432 0 CheckNpc 1#2001 +400007433 0 CheckInt 1#7001|2|1 +400007434 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400007435 0 DoMagic 1#2001|1#2001|0|710162 +400007436 0 DoMagic 1#2001|1#2001|0|710164 +400007437 0 DoShowFightUi 1 +400007438 0 DoSetInt 1#7001|3 +400007439 3 400007440 400007450 400007456 +400007440 2 400007441 400007442 400007449 +400007441 0 CheckInt 1#1600|0|1 +400007442 1 400007443 400007446 +400007443 2 400007444 400007445 +400007444 0 CheckInt 1#1502|0|5 +400007445 0 DoSetInt 1#1601|1 +400007446 2 400007447 400007448 +400007447 0 DoGetAllPlayerDeath +400007448 0 DoSetInt 1#1601|2 +400007449 0 DoSetInt 1#1600|1 +400007450 2 400007451 400007452 400007453 400007454 400007455 +400007451 0 CheckInt 1#1601|1|1 +400007452 0 DoSetFightResultState 1 +400007453 0 DoSetInt 4#94001|1 +400007454 0 DoGetTime 1#1301|8 +400007455 0 DoSetInt 1#1601|3 +400007456 2 400007457 400007458 400007459 400007460 400007461 +400007457 0 CheckInt 1#1601|2|1 +400007458 0 DoSetFightResultState 2 +400007459 0 DoSetInt 4#94001|2 +400007460 0 DoGetTime 1#1301|5 +400007461 0 DoSetInt 1#1601|3 +400007462 2 400007650 400007651 400007652 400007653 +400007650 0 CheckInt 1#1601|3|1 +400007651 0 CheckPassTime 1#1301|0 +400007652 0 DoSettleFight +400007653 0 DoExitFight +400000373 3 900018 200009 220006 400000317 400000318 400000319 400003222 400000320 400000321 +400000317 0 DoSetInt 4#93023|1 +400000318 0 DoGetRoleActivateNpc 1#2001|1 +400000319 3 +400003222 0 DoSetInt 1#40004|0 +400000320 0 DoSetUiActive 1#2001|188|0 +400000321 3 400000322 400000323 400000324 400000325 400000326 400000327 400000328 400000329 400000330 +400000322 0 DoSetInt 1#11021|1 +400000323 0 DoSetInt 1#1105|300 +400000324 0 DoSetNpcId 1#1921|81600 +400000325 0 DoSetMagicId 1#1201|816000 +400000326 0 DoSetMagicId 1#1202|816015 +400000327 0 DoSetMagicId 1#1203|761209 +400000328 0 DoSetMagicId 1#1204|761190 +400000329 0 DoSetInt 1#1301|0 +400000330 1 400000331 400000334 +400000331 2 400000332 400000333 +400000332 0 CheckMapPosition B101 +400000333 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000334 2 400000335 400000336 +400000335 0 CheckMapPosition PB1 +400000336 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000400 2 200000 400000337 +400000337 3 220007 400000341 +400000341 2 400000376 400000377 400000378 400000385 400000391 400000395 400000398 400000402 +400000376 0 CheckInt 1#40001|10|1 +400000377 0 CheckPassTime 1#40002|0 +400000378 2 400000379 400000380 400000381 400000382 400000383 400000384 +400000379 0 CheckInt 1#11021|5|1 +400000380 0 DoSetNpcNote 1#3001|700|1 +400000381 0 DoMagic 1#3001|1#3001|0|800218 +400000382 0 DoMagic 1#3001|1#3001|0|800206 +400000383 0 DoMagic 1#3001|1#3001|0|800214 +400000384 0 DoMagic 1#3001|1#3001|0|800202 +400000385 2 400000386 400000387 400000388 400000389 400000390 +400000386 0 CheckInt 1#11021|4|1 +400000387 0 DoSetNpcNote 1#3001|700|1 +400000388 0 DoMagic 1#3001|1#3001|0|800208 +400000389 0 DoMagic 1#3001|1#3001|0|800214 +400000390 0 DoMagic 1#3001|1#3001|0|800202 +400000391 2 400000392 400000393 400000394 +400000392 0 CheckInt 1#11021|3|1 +400000393 0 DoMagic 1#3001|1#3001|0|800207 +400000394 0 DoMagic 1#3001|1#3001|0|800203 +400000395 2 400000396 400000397 +400000396 0 CheckInt 1#11021|2|1 +400000397 0 DoMagic 1#3001|1#3001|0|800205 +400000398 2 400000399 +400000399 0 CheckInt 1#11021|1|1 +400000402 0 DoSetInt 1#40001|20 +400000404 3 900018 200009 220006 400000407 400000408 400000409 400003223 400000410 400000411 +400000407 0 DoSetInt 4#93023|1 +400000408 0 DoGetRoleActivateNpc 1#2001|1 +400000409 3 +400003223 0 DoSetInt 1#40004|0 +400000410 0 DoSetUiActive 1#2001|188|0 +400000411 3 400000412 400000413 400000414 400000415 400000416 400000417 400000418 400000419 400000420 +400000412 0 DoSetInt 1#11021|2 +400000413 0 DoSetInt 1#1105|300 +400000414 0 DoSetNpcId 1#1921|81600 +400000415 0 DoSetMagicId 1#1201|816000 +400000416 0 DoSetMagicId 1#1202|816015 +400000417 0 DoSetMagicId 1#1203|761209 +400000418 0 DoSetMagicId 1#1204|761190 +400000419 0 DoSetInt 1#1301|0 +400000420 1 400000421 400000424 +400000421 2 400000422 400000423 +400000422 0 CheckMapPosition B101 +400000423 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000424 2 400000425 400000426 +400000425 0 CheckMapPosition PB1 +400000426 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000431 2 400000400 +400000435 3 900018 200009 220006 400000428 400000429 400000430 400003224 400000433 400000434 +400000428 0 DoSetInt 4#93023|1 +400000429 0 DoGetRoleActivateNpc 1#2001|1 +400000430 3 +400003224 0 DoSetInt 1#40004|0 +400000433 0 DoSetUiActive 1#2001|188|0 +400000434 3 400000438 400000439 400000440 400000441 400000442 400000443 400000444 400000445 400000446 +400000438 0 DoSetInt 1#11021|3 +400000439 0 DoSetInt 1#1105|300 +400000440 0 DoSetNpcId 1#1921|81600 +400000441 0 DoSetMagicId 1#1201|816000 +400000442 0 DoSetMagicId 1#1202|816015 +400000443 0 DoSetMagicId 1#1203|761209 +400000444 0 DoSetMagicId 1#1204|761190 +400000445 0 DoSetInt 1#1301|0 +400000446 1 400000447 400000450 +400000447 2 400000448 400000449 +400000448 0 CheckMapPosition B101 +400000449 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000450 2 400000451 400000452 +400000451 0 CheckMapPosition PB1 +400000452 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000462 2 400000400 +400000466 3 900018 200009 220006 400000454 400000455 400000456 400003225 400000457 400000458 +400000454 0 DoSetInt 4#93023|1 +400000455 0 DoGetRoleActivateNpc 1#2001|1 +400000456 3 +400003225 0 DoSetInt 1#40004|0 +400000457 0 DoSetUiActive 1#2001|188|0 +400000458 3 400000459 400000460 400000461 400000464 400000465 400000469 400000470 400000471 400000472 +400000459 0 DoSetInt 1#11021|4 +400000460 0 DoSetInt 1#1105|300 +400000461 0 DoSetNpcId 1#1921|81600 +400000464 0 DoSetMagicId 1#1201|816000 +400000465 0 DoSetMagicId 1#1202|816015 +400000469 0 DoSetMagicId 1#1203|761209 +400000470 0 DoSetMagicId 1#1204|761190 +400000471 0 DoSetInt 1#1301|0 +400000472 1 400000473 400000476 +400000473 2 400000474 400000475 +400000474 0 CheckMapPosition B101 +400000475 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000476 2 400000477 400000478 +400000477 0 CheckMapPosition PB1 +400000478 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000493 2 400000400 +400000497 3 900018 200009 220006 400000480 400000481 400000482 400003226 400000483 400000484 +400000480 0 DoSetInt 4#93023|1 +400000481 0 DoGetRoleActivateNpc 1#2001|1 +400000482 3 +400003226 0 DoSetInt 1#40004|0 +400000483 0 DoSetUiActive 1#2001|188|0 +400000484 3 400000485 400000486 400000487 400000488 400000489 400000490 400000491 400000492 400000495 +400000485 0 DoSetInt 1#11021|5 +400000486 0 DoSetInt 1#1105|300 +400000487 0 DoSetNpcId 1#1921|81600 +400000488 0 DoSetMagicId 1#1201|816000 +400000489 0 DoSetMagicId 1#1202|816015 +400000490 0 DoSetMagicId 1#1203|761209 +400000491 0 DoSetMagicId 1#1204|761190 +400000492 0 DoSetInt 1#1301|0 +400000495 1 400000496 400000502 +400000496 2 400000500 400000501 +400000500 0 CheckMapPosition B101 +400000501 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000502 2 400000503 400000504 +400000503 0 CheckMapPosition PB1 +400000504 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000524 2 400000400 +400000528 3 900018 400000530 400000545 400000555 +400000530 3 400000531 400000532 400000533 400000534 400000535 400000536 400000537 400000538 400000539 400000540 400000541 400000542 400000543 400000544 +400000531 0 DoGetRoleActivateNpc 1#2001|1 +400000532 0 DoSetInt 1#30011|20 +400000533 0 DoSetInt 1#30012|10 +400000534 0 DoSetInt 1#30013|300 +400000535 0 DoSetInt 4#94001|5 +400000536 0 DoSetInt 4#93015|0 +400000537 0 DoSetInt 4#91202|0 +400000538 0 DoSetInt 1#1300|0 +400000539 0 DoGetTime 1#1301|0 +400000540 0 DoSetInt 1#7001|0 +400000541 0 DoSetInt 1#1313|0 +400000542 0 DoSetInt 1#1314|0 +400000543 0 DoSetInt 1#1600|0 +400000544 0 DoSetInt 1#1601|0 +400000545 3 400000546 400000547 400000548 400000549 400000550 400000551 400000552 400000553 400000554 +400000546 0 DoSetMagicId 1#1316|816000 +400000547 0 DoSetInt 1#1317|0 +400000548 0 DoSetInt 1#1318|8160000 +400000549 0 DoSetInt 1#1319|5 +400000550 0 DoSetInt 1#1320|5 +400000551 0 DoSetInt 1#1322|5 +400000552 0 DoSetInt 1#1401|61 +400000553 0 DoSetNpcId 1#11001|81600 +400000554 0 DoShowExtraTime 30000311 +400000555 3 400000556 400000557 400000558 400004853 400004854 400004855 400004856 400004857 400004858 400004859 +400000556 0 DoSetInt 1#1321|0 +400000557 0 DoSetInt 1#1323|0 +400000558 0 DoSetInt 1#1400|0 +400004853 0 DoMagic 1#2001|1#2001|0|710161 +400004854 0 DoMagic 1#2001|1#2001|0|710163 +400004855 0 DoShowCountDown 1#1401 +400004856 0 DoSetInt 1#1500|0 +400004857 0 DoSetInt 1#1501|0 +400004858 0 DoSetInt 1#1502|0 +400004859 0 DoSetInt 1#1510|0 +400004860 2 400004861 +400004861 3 400004862 400004863 400004864 400004865 400004873 400004877 400004902 400004917 400004927 400004940 400004963 +400004862 0 DoGetRoleActivateNpc 1#2001|1 +400004863 0 DoGetLevelTime 1#1500 +400004864 0 DoDivInt 1#1500|1#1501|20 +400004865 3 400004866 400004871 +400004866 2 400004867 400004868 400004869 400004870 +400004867 0 DoGetExtraTimeChange 1#1510 +400004868 0 DoShowChangeCountDown 1#1510 +400004869 0 DoAddInt 1#1401|1#1401|1#1510 +400004870 0 DoSubInt 1#1502|1#1401|1#1501 +400004871 2 400004872 +400004872 0 DoSubInt 1#1502|1#1401|1#1501 +400004873 2 400004874 400004875 400004876 +400004874 0 CheckInt 1#7001|0|1 +400004875 0 DoShowFightUi 0 +400004876 0 DoSetInt 1#7001|1 +400004877 2 400004878 400004879 400004880 400004881 400004882 400004895 400004900 400004901 +400004878 0 CheckInt 1#1300|0|1 +400004879 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400004880 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400004881 0 DoFaceToNpc 1#3001|1#2001|1 +400004882 1 400004883 400004892 +400004883 2 400004884 400004885 400004886 +400004884 0 CheckInt 1#1313|0|1 +400004885 0 DoMagic 1#3001|1#3001|0|1#1316 +400004886 1 400004887 400004890 +400004887 2 400004888 400004889 +400004888 0 CheckInt 1#1317|1|1 +400004889 0 DoMagic 1#3001|1#3001|0|812019 +400004890 2 400004891 +400004891 0 DoReturnTrue +400004892 2 400004893 400004894 +400004893 0 CheckInt 1#1313|1|3 +400004894 0 DoReturnTrue +400004895 2 400004896 400004897 400004898 400004899 +400004896 0 DoMagic 1#3001|1#3001|0|800208 +400004897 0 DoMagic 1#3001|1#3001|0|800204 +400004898 0 DoMagic 1#3001|1#3001|0|800212 +400004899 0 DoMagic 1#3001|1#3001|0|800216 +400004900 0 DoMagic 1#3001|1#3001|0|900011 +400004901 0 DoSetInt 1#1300|1 +400004902 3 400002003 400004903 400004907 +400002003 1 400003107 400002004 400002007 400002010 400002013 400002016 400002019 400002022 400002025 400002028 400002031 400002034 400002037 400002040 400002043 400002046 400002049 400002052 400002055 400002058 400002061 +400003107 0 1 CheckNpc 1#3001 +400002004 2 400002005 400002006 +400002005 0 CheckInt 1#1313|0|1 +400002006 0 DoSetTopHpName 1#3001| Prototype I - Roland +400002007 2 400002008 400002009 +400002008 0 CheckInt 1#1313|1|1 +400002009 0 DoSetTopHpName 1#3001| Prototype II - Roland +400002010 2 400002011 400002012 +400002011 0 CheckInt 1#1313|2|1 +400002012 0 DoSetTopHpName 1#3001| Prototype III - Roland +400002013 2 400002014 400002015 +400002014 0 CheckInt 1#1313|3|1 +400002015 0 DoSetTopHpName 1#3001| Prototype IV - Roland +400002016 2 400002017 400002018 +400002017 0 CheckInt 1#1313|4|1 +400002018 0 DoSetTopHpName 1#3001| Prototype V - Roland +400002019 2 400002020 400002021 +400002020 0 CheckInt 1#1313|5|1 +400002021 0 DoSetTopHpName 1#3001| Original I - Roland +400002022 2 400002023 400002024 +400002023 0 CheckInt 1#1313|6|1 +400002024 0 DoSetTopHpName 1#3001| Original II - Roland +400002025 2 400002026 400002027 +400002026 0 CheckInt 1#1313|7|1 +400002027 0 DoSetTopHpName 1#3001| Original III - Roland +400002028 2 400002029 400002030 +400002029 0 CheckInt 1#1313|8|1 +400002030 0 DoSetTopHpName 1#3001| Original IV - Roland +400002031 2 400002032 400002033 +400002032 0 CheckInt 1#1313|9|1 +400002033 0 DoSetTopHpName 1#3001| Original V - Roland +400002034 2 400002035 400002036 +400002035 0 CheckInt 1#1313|10|1 +400002036 0 DoSetTopHpName 1#3001| Generic I - Roland +400002037 2 400002038 400002039 +400002038 0 CheckInt 1#1313|11|1 +400002039 0 DoSetTopHpName 1#3001| Generic II - Roland +400002040 2 400002041 400002042 +400002041 0 CheckInt 1#1313|12|1 +400002042 0 DoSetTopHpName 1#3001| Generic III - Roland +400002043 2 400002044 400002045 +400002044 0 CheckInt 1#1313|13|1 +400002045 0 DoSetTopHpName 1#3001| Generic IV - Roland +400002046 2 400002047 400002048 +400002047 0 CheckInt 1#1313|14|1 +400002048 0 DoSetTopHpName 1#3001| Generic V - Roland +400002049 2 400002050 400002051 +400002050 0 CheckInt 1#1313|15|1 +400002051 0 DoSetTopHpName 1#3001| Strike I - Roland +400002052 2 400002053 400002054 +400002053 0 CheckInt 1#1313|16|1 +400002054 0 DoSetTopHpName 1#3001| Strike II - Roland +400002055 2 400002056 400002057 +400002056 0 CheckInt 1#1313|17|1 +400002057 0 DoSetTopHpName 1#3001| Strike III - Roland +400002058 2 400002059 400002060 +400002059 0 CheckInt 1#1313|18|1 +400002060 0 DoSetTopHpName 1#3001| Strike IV - Roland +400002061 2 400002062 400002063 +400002062 0 CheckInt 1#1313|19|1 +400002063 0 DoSetTopHpName 1#3001| Strike V - Roland +400004903 2 400004904 400004905 400004906 +400004904 0 CheckInt 1#1300|1|1 +400004905 0 DoSetTopHpCount 1#3001|1#1322 +400004906 0 DoSetInt 1#1300|2 +400004907 2 400004908 400004909 +400004908 0 CheckInt 1#1300|2|1 +400004909 1 400004910 400004914 +400004910 2 400004911 400004912 400004913 +400004911 0 CheckInt 1#1313|1#1323|2 +400004912 0 DoMagic 1#3001|1#3001|0|801520 +400004913 0 DoAddInt 1#1323|1#1323|1 +400004914 2 400004915 400004916 +400004915 0 DoSetInt 1#1323|0 +400004916 0 DoSetInt 1#1300|3 +400004917 2 400004918 400004919 400004920 400004921 400004922 400004923 400004924 400004925 400004926 +400004918 0 CheckInt 1#1300|3|1 +400004919 0 CheckInt 1#1600|1|4 +400004920 0 CheckAction 1#3001|3 +400004921 0 DoAddInt 1#1313|1#1313|1 +400004922 0 DoAddInt 1#1313|1#1314|1 +400004923 0 DoTipsShow 30090510|1#1314|0 +400004924 0 DoMulInt 1#1313|1#1321|1#1320 +400004925 0 DoAddInt 1#1319|1#1322|1#1321 +400004926 0 DoSetInt 1#1300|0 +400004927 3 400004928 400004932 +400004928 2 400004929 400004930 400004931 +400004929 0 CheckInt 1#7001|1|1 +400004930 0 CheckExistBuffByKindEx 1#3001|1#1318 +400004931 0 DoSetInt 1#7001|2 +400004932 2 400004933 400004934 400004935 400004936 400004937 400004938 400004939 +400004933 0 CheckNpc 1#2001 +400004934 0 CheckInt 1#7001|2|1 +400004935 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400004936 0 DoMagic 1#2001|1#2001|0|710162 +400004937 0 DoMagic 1#2001|1#2001|0|710164 +400004938 0 DoShowFightUi 1 +400004939 0 DoSetInt 1#7001|3 +400004940 3 400004941 400004951 400004957 +400004941 2 400004942 400004943 400004950 +400004942 0 CheckInt 1#1600|0|1 +400004943 1 400004944 400004947 +400004944 2 400004945 400004946 +400004945 0 CheckInt 1#1502|0|5 +400004946 0 DoSetInt 1#1601|1 +400004947 2 400004948 400004949 +400004948 0 DoGetAllPlayerDeath +400004949 0 DoSetInt 1#1601|2 +400004950 0 DoSetInt 1#1600|1 +400004951 2 400004952 400004953 400004954 400004955 400004956 +400004952 0 CheckInt 1#1601|1|1 +400004953 0 DoSetFightResultState 1 +400004954 0 DoSetInt 4#94001|1 +400004955 0 DoGetTime 1#1301|8 +400004956 0 DoSetInt 1#1601|3 +400004957 2 400004958 400004959 400004960 400004961 400004962 +400004958 0 CheckInt 1#1601|2|1 +400004959 0 DoSetFightResultState 2 +400004960 0 DoSetInt 4#94001|2 +400004961 0 DoGetTime 1#1301|5 +400004962 0 DoSetInt 1#1601|3 +400004963 2 400004964 400004965 400004966 400004967 +400004964 0 CheckInt 1#1601|3|1 +400004965 0 CheckPassTime 1#1301|0 +400004966 0 DoSettleFight +400004967 0 DoExitFight +400004968 3 900018 400004970 400004985 400004995 +400004970 3 400004971 400004972 400004973 400004974 400004975 400004976 400004977 400004978 400004979 400004980 400004981 400004982 400004983 400004984 +400004971 0 DoGetRoleActivateNpc 1#2001|1 +400004972 0 DoSetInt 1#30011|20 +400004973 0 DoSetInt 1#30012|10 +400004974 0 DoSetInt 1#30013|300 +400004975 0 DoSetInt 4#94001|5 +400004976 0 DoSetInt 4#93015|0 +400004977 0 DoSetInt 4#91202|0 +400004978 0 DoSetInt 1#1300|0 +400004979 0 DoGetTime 1#1301|0 +400004980 0 DoSetInt 1#7001|0 +400004981 0 DoSetInt 1#1313|0 +400004982 0 DoSetInt 1#1314|0 +400004983 0 DoSetInt 1#1600|0 +400004984 0 DoSetInt 1#1601|0 +400004985 3 400004986 400004987 400004988 400004989 400004990 400004991 400004992 400004993 400004994 +400004986 0 DoSetMagicId 1#1316|816000 +400004987 0 DoSetInt 1#1317|0 +400004988 0 DoSetInt 1#1318|8160000 +400004989 0 DoSetInt 1#1319|5 +400004990 0 DoSetInt 1#1320|5 +400004991 0 DoSetInt 1#1322|5 +400004992 0 DoSetInt 1#1401|61 +400004993 0 DoSetNpcId 1#11001|81600 +400004994 0 DoShowExtraTime 30000312 +400004995 3 400004996 400004997 400004998 400004999 400005000 400005001 400005002 400005003 400005004 400005005 +400004996 0 DoSetInt 1#1321|0 +400004997 0 DoSetInt 1#1323|0 +400004998 0 DoSetInt 1#1400|0 +400004999 0 DoMagic 1#2001|1#2001|0|710161 +400005000 0 DoMagic 1#2001|1#2001|0|710163 +400005001 0 DoShowCountDown 1#1401 +400005002 0 DoSetInt 1#1500|0 +400005003 0 DoSetInt 1#1501|0 +400005004 0 DoSetInt 1#1502|0 +400005005 0 DoSetInt 1#1510|0 +400005006 2 400005007 +400005007 3 400005008 400005009 400005010 400005011 400005019 400005023 400006198 400006475 400006485 400006498 400006524 +400005008 0 DoGetRoleActivateNpc 1#2001|1 +400005009 0 DoGetLevelTime 1#1500 +400005010 0 DoDivInt 1#1500|1#1501|20 +400005011 3 400005012 400005017 +400005012 2 400005013 400005014 400005015 400005016 +400005013 0 DoGetExtraTimeChange 1#1510 +400005014 0 DoShowChangeCountDown 1#1510 +400005015 0 DoAddInt 1#1401|1#1401|1#1510 +400005016 0 DoSubInt 1#1502|1#1401|1#1501 +400005017 2 400005018 +400005018 0 DoSubInt 1#1502|1#1401|1#1501 +400005019 2 400005020 400005021 400005022 +400005020 0 CheckInt 1#7001|0|1 +400005021 0 DoShowFightUi 0 +400005022 0 DoSetInt 1#7001|1 +400005023 2 400006171 400006172 400006173 400006174 400006175 400006191 400006196 400006197 +400006171 0 CheckInt 1#1300|0|1 +400006172 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400006173 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400006174 0 DoFaceToNpc 1#3001|1#2001|1 +400006175 1 400006176 400006188 +400006176 2 400006177 400006178 400006182 +400006177 0 CheckInt 1#1313|0|1 +400006178 0 DoMagic 1#3001|1#3001|0|1#1316 +400006182 1 400006183 400006186 +400006183 2 400006184 400006185 +400006184 0 CheckInt 1#1317|1|1 +400006185 0 DoMagic 1#3001|1#3001|0|812019 +400006186 2 400006187 +400006187 0 DoReturnTrue +400006188 2 400006189 400006190 +400006189 0 CheckInt 1#1313|1|3 +400006190 0 DoReturnTrue +400006191 2 400006192 400006193 400006194 400006195 +400006192 0 DoMagic 1#3001|1#3001|0|800208 +400006193 0 DoMagic 1#3001|1#3001|0|800204 +400006194 0 DoMagic 1#3001|1#3001|0|800212 +400006195 0 DoMagic 1#3001|1#3001|0|800216 +400006196 0 DoMagic 1#3001|1#3001|0|900011 +400006197 0 DoSetInt 1#1300|1 +400006198 3 400002064 400006199 400006203 +400002064 1 400003108 400002065 400002068 400002071 400002074 400002077 400002080 400002083 400002086 400002089 400002092 400002095 400002098 400002101 400002104 400002107 400002110 400002113 400002116 400002119 400002122 +400003108 0 1 CheckNpc 1#3001 +400002065 2 400002066 400002067 +400002066 0 CheckInt 1#1313|0|1 +400002067 0 DoSetTopHpName 1#3001| Prototype I - Roland +400002068 2 400002069 400002070 +400002069 0 CheckInt 1#1313|1|1 +400002070 0 DoSetTopHpName 1#3001| Prototype II - Roland +400002071 2 400002072 400002073 +400002072 0 CheckInt 1#1313|2|1 +400002073 0 DoSetTopHpName 1#3001| Prototype III - Roland +400002074 2 400002075 400002076 +400002075 0 CheckInt 1#1313|3|1 +400002076 0 DoSetTopHpName 1#3001| Prototype IV - Roland +400002077 2 400002078 400002079 +400002078 0 CheckInt 1#1313|4|1 +400002079 0 DoSetTopHpName 1#3001| Prototype V - Roland +400002080 2 400002081 400002082 +400002081 0 CheckInt 1#1313|5|1 +400002082 0 DoSetTopHpName 1#3001| Original I - Roland +400002083 2 400002084 400002085 +400002084 0 CheckInt 1#1313|6|1 +400002085 0 DoSetTopHpName 1#3001| Original II - Roland +400002086 2 400002087 400002088 +400002087 0 CheckInt 1#1313|7|1 +400002088 0 DoSetTopHpName 1#3001| Original III - Roland +400002089 2 400002090 400002091 +400002090 0 CheckInt 1#1313|8|1 +400002091 0 DoSetTopHpName 1#3001| Original IV - Roland +400002092 2 400002093 400002094 +400002093 0 CheckInt 1#1313|9|1 +400002094 0 DoSetTopHpName 1#3001| Original V - Roland +400002095 2 400002096 400002097 +400002096 0 CheckInt 1#1313|10|1 +400002097 0 DoSetTopHpName 1#3001| Generic I - Roland +400002098 2 400002099 400002100 +400002099 0 CheckInt 1#1313|11|1 +400002100 0 DoSetTopHpName 1#3001| Generic II - Roland +400002101 2 400002102 400002103 +400002102 0 CheckInt 1#1313|12|1 +400002103 0 DoSetTopHpName 1#3001| Generic III - Roland +400002104 2 400002105 400002106 +400002105 0 CheckInt 1#1313|13|1 +400002106 0 DoSetTopHpName 1#3001| Generic IV - Roland +400002107 2 400002108 400002109 +400002108 0 CheckInt 1#1313|14|1 +400002109 0 DoSetTopHpName 1#3001| Generic V - Roland +400002110 2 400002111 400002112 +400002111 0 CheckInt 1#1313|15|1 +400002112 0 DoSetTopHpName 1#3001| Strike I - Roland +400002113 2 400002114 400002115 +400002114 0 CheckInt 1#1313|16|1 +400002115 0 DoSetTopHpName 1#3001| Strike II - Roland +400002116 2 400002117 400002118 +400002117 0 CheckInt 1#1313|17|1 +400002118 0 DoSetTopHpName 1#3001| Strike III - Roland +400002119 2 400002120 400002121 +400002120 0 CheckInt 1#1313|18|1 +400002121 0 DoSetTopHpName 1#3001| Strike IV - Roland +400002122 2 400002123 400002124 +400002123 0 CheckInt 1#1313|19|1 +400002124 0 DoSetTopHpName 1#3001| Strike V - Roland +400006199 2 400006200 400006201 400006202 +400006200 0 CheckInt 1#1300|1|1 +400006201 0 DoSetTopHpCount 1#3001|1#1322 +400006202 0 DoSetInt 1#1300|2 +400006203 2 400006204 400006205 +400006204 0 CheckInt 1#1300|2|1 +400006205 1 400006206 400006448 +400006206 2 400006207 400006208 400006447 +400006207 0 CheckInt 1#1313|1#1323|2 +400006208 0 DoMagic 1#3001|1#3001|0|801520 +400006447 0 DoAddInt 1#1323|1#1323|1 +400006448 2 400006449 400006450 +400006449 0 DoSetInt 1#1323|0 +400006450 0 DoSetInt 1#1300|3 +400006475 2 400006476 400006477 400006478 400006479 400006480 400006481 400006482 400006483 400006484 +400006476 0 CheckInt 1#1300|3|1 +400006477 0 CheckInt 1#1600|1|4 +400006478 0 CheckAction 1#3001|3 +400006479 0 DoAddInt 1#1313|1#1313|1 +400006480 0 DoAddInt 1#1313|1#1314|1 +400006481 0 DoTipsShow 30090510|1#1314|0 +400006482 0 DoMulInt 1#1313|1#1321|1#1320 +400006483 0 DoAddInt 1#1319|1#1322|1#1321 +400006484 0 DoSetInt 1#1300|0 +400006485 3 400006486 400006490 +400006486 2 400006487 400006488 400006489 +400006487 0 CheckInt 1#7001|1|1 +400006488 0 CheckExistBuffByKindEx 1#3001|1#1318 +400006489 0 DoSetInt 1#7001|2 +400006490 2 400006491 400006492 400006493 400006494 400006495 400006496 400006497 +400006491 0 CheckNpc 1#2001 +400006492 0 CheckInt 1#7001|2|1 +400006493 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400006494 0 DoMagic 1#2001|1#2001|0|710162 +400006495 0 DoMagic 1#2001|1#2001|0|710164 +400006496 0 DoShowFightUi 1 +400006497 0 DoSetInt 1#7001|3 +400006498 3 400006499 400006509 400006515 +400006499 2 400006500 400006501 400006508 +400006500 0 CheckInt 1#1600|0|1 +400006501 1 400006502 400006505 +400006502 2 400006503 400006504 +400006503 0 CheckInt 1#1502|0|5 +400006504 0 DoSetInt 1#1601|1 +400006505 2 400006506 400006507 +400006506 0 DoGetAllPlayerDeath +400006507 0 DoSetInt 1#1601|2 +400006508 0 DoSetInt 1#1600|1 +400006509 2 400006510 400006511 400006512 400006513 400006514 +400006510 0 CheckInt 1#1601|1|1 +400006511 0 DoSetFightResultState 1 +400006512 0 DoSetInt 4#94001|1 +400006513 0 DoGetTime 1#1301|8 +400006514 0 DoSetInt 1#1601|3 +400006515 2 400006516 400006517 400006518 400006519 400006520 +400006516 0 CheckInt 1#1601|2|1 +400006517 0 DoSetFightResultState 2 +400006518 0 DoSetInt 4#94001|2 +400006519 0 DoGetTime 1#1301|5 +400006520 0 DoSetInt 1#1601|3 +400006524 2 400006525 400006526 400006527 400006528 +400006525 0 CheckInt 1#1601|3|1 +400006526 0 CheckPassTime 1#1301|0 +400006527 0 DoSettleFight +400006528 0 DoExitFight +400006529 3 900018 400006531 400007964 400007974 +400006531 3 400006532 400006533 400006903 400006904 400006905 400007654 400007655 400007656 400007657 400007658 400007659 400007660 400007661 400007662 +400006532 0 DoGetRoleActivateNpc 1#2001|1 +400006533 0 DoSetInt 1#30011|20 +400006903 0 DoSetInt 1#30012|10 +400006904 0 DoSetInt 1#30013|300 +400006905 0 DoSetInt 4#94001|5 +400007654 0 DoSetInt 4#93015|0 +400007655 0 DoSetInt 4#91202|0 +400007656 0 DoSetInt 1#1300|0 +400007657 0 DoGetTime 1#1301|0 +400007658 0 DoSetInt 1#7001|0 +400007659 0 DoSetInt 1#1313|0 +400007660 0 DoSetInt 1#1314|0 +400007661 0 DoSetInt 1#1600|0 +400007662 0 DoSetInt 1#1601|0 +400007964 3 400007965 400007966 400007967 400007968 400007969 400007970 400007971 400007972 400007973 +400007965 0 DoSetMagicId 1#1316|816000 +400007966 0 DoSetInt 1#1317|0 +400007967 0 DoSetInt 1#1318|8160000 +400007968 0 DoSetInt 1#1319|5 +400007969 0 DoSetInt 1#1320|5 +400007970 0 DoSetInt 1#1322|5 +400007971 0 DoSetInt 1#1401|61 +400007972 0 DoSetNpcId 1#11001|81600 +400007973 0 DoShowExtraTime 30000313 +400007974 3 400007975 400007976 400007977 400007978 400007979 400007980 400007981 400007982 400007983 400007984 +400007975 0 DoSetInt 1#1321|0 +400007976 0 DoSetInt 1#1323|0 +400007977 0 DoSetInt 1#1400|0 +400007978 0 DoMagic 1#2001|1#2001|0|710161 +400007979 0 DoMagic 1#2001|1#2001|0|710163 +400007980 0 DoShowCountDown 1#1401 +400007981 0 DoSetInt 1#1500|0 +400007982 0 DoSetInt 1#1501|0 +400007983 0 DoSetInt 1#1502|0 +400007984 0 DoSetInt 1#1510|0 +400007985 2 400007986 +400007986 3 400007987 400007988 400007989 400007990 400007998 400008002 400008027 400008042 400008052 400008065 400008088 +400007987 0 DoGetRoleActivateNpc 1#2001|1 +400007988 0 DoGetLevelTime 1#1500 +400007989 0 DoDivInt 1#1500|1#1501|20 +400007990 3 400007991 400007996 +400007991 2 400007992 400007993 400007994 400007995 +400007992 0 DoGetExtraTimeChange 1#1510 +400007993 0 DoShowChangeCountDown 1#1510 +400007994 0 DoAddInt 1#1401|1#1401|1#1510 +400007995 0 DoSubInt 1#1502|1#1401|1#1501 +400007996 2 400007997 +400007997 0 DoSubInt 1#1502|1#1401|1#1501 +400007998 2 400007999 400008000 400008001 +400007999 0 CheckInt 1#7001|0|1 +400008000 0 DoShowFightUi 0 +400008001 0 DoSetInt 1#7001|1 +400008002 2 400008003 400008004 400008005 400008006 400008007 400008020 400008025 400008026 +400008003 0 CheckInt 1#1300|0|1 +400008004 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008005 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008006 0 DoFaceToNpc 1#3001|1#2001|1 +400008007 1 400008008 400008017 +400008008 2 400008009 400008010 400008011 +400008009 0 CheckInt 1#1313|0|1 +400008010 0 DoMagic 1#3001|1#3001|0|1#1316 +400008011 1 400008012 400008015 +400008012 2 400008013 400008014 +400008013 0 CheckInt 1#1317|1|1 +400008014 0 DoMagic 1#3001|1#3001|0|812019 +400008015 2 400008016 +400008016 0 DoReturnTrue +400008017 2 400008018 400008019 +400008018 0 CheckInt 1#1313|1|3 +400008019 0 DoReturnTrue +400008020 2 400008021 400008022 400008023 400008024 +400008021 0 DoMagic 1#3001|1#3001|0|800208 +400008022 0 DoMagic 1#3001|1#3001|0|800204 +400008023 0 DoMagic 1#3001|1#3001|0|800212 +400008024 0 DoMagic 1#3001|1#3001|0|800216 +400008025 0 DoMagic 1#3001|1#3001|0|900011 +400008026 0 DoSetInt 1#1300|1 +400008027 3 400002125 400008028 400008032 +400002125 1 400003109 400002126 400002129 400002132 400002135 400002138 400002141 400002144 400002147 400002150 400002153 400002156 400002159 400002162 400002165 400002168 400002171 400002174 400002177 400002180 400002183 +400003109 0 1 CheckNpc 1#3001 +400002126 2 400002127 400002128 +400002127 0 CheckInt 1#1313|0|1 +400002128 0 DoSetTopHpName 1#3001| Prototype I - Roland +400002129 2 400002130 400002131 +400002130 0 CheckInt 1#1313|1|1 +400002131 0 DoSetTopHpName 1#3001| Prototype II - Roland +400002132 2 400002133 400002134 +400002133 0 CheckInt 1#1313|2|1 +400002134 0 DoSetTopHpName 1#3001| Prototype III - Roland +400002135 2 400002136 400002137 +400002136 0 CheckInt 1#1313|3|1 +400002137 0 DoSetTopHpName 1#3001| Prototype IV - Roland +400002138 2 400002139 400002140 +400002139 0 CheckInt 1#1313|4|1 +400002140 0 DoSetTopHpName 1#3001| Prototype V - Roland +400002141 2 400002142 400002143 +400002142 0 CheckInt 1#1313|5|1 +400002143 0 DoSetTopHpName 1#3001| Original I - Roland +400002144 2 400002145 400002146 +400002145 0 CheckInt 1#1313|6|1 +400002146 0 DoSetTopHpName 1#3001| Original II - Roland +400002147 2 400002148 400002149 +400002148 0 CheckInt 1#1313|7|1 +400002149 0 DoSetTopHpName 1#3001| Original III - Roland +400002150 2 400002151 400002152 +400002151 0 CheckInt 1#1313|8|1 +400002152 0 DoSetTopHpName 1#3001| Original IV - Roland +400002153 2 400002154 400002155 +400002154 0 CheckInt 1#1313|9|1 +400002155 0 DoSetTopHpName 1#3001| Original V - Roland +400002156 2 400002157 400002158 +400002157 0 CheckInt 1#1313|10|1 +400002158 0 DoSetTopHpName 1#3001| Generic I - Roland +400002159 2 400002160 400002161 +400002160 0 CheckInt 1#1313|11|1 +400002161 0 DoSetTopHpName 1#3001| Generic II - Roland +400002162 2 400002163 400002164 +400002163 0 CheckInt 1#1313|12|1 +400002164 0 DoSetTopHpName 1#3001| Generic III - Roland +400002165 2 400002166 400002167 +400002166 0 CheckInt 1#1313|13|1 +400002167 0 DoSetTopHpName 1#3001| Generic IV - Roland +400002168 2 400002169 400002170 +400002169 0 CheckInt 1#1313|14|1 +400002170 0 DoSetTopHpName 1#3001| Generic V - Roland +400002171 2 400002172 400002173 +400002172 0 CheckInt 1#1313|15|1 +400002173 0 DoSetTopHpName 1#3001| Strike I - Roland +400002174 2 400002175 400002176 +400002175 0 CheckInt 1#1313|16|1 +400002176 0 DoSetTopHpName 1#3001| Strike II - Roland +400002177 2 400002178 400002179 +400002178 0 CheckInt 1#1313|17|1 +400002179 0 DoSetTopHpName 1#3001| Strike III - Roland +400002180 2 400002181 400002182 +400002181 0 CheckInt 1#1313|18|1 +400002182 0 DoSetTopHpName 1#3001| Strike IV - Roland +400002183 2 400002184 400002185 +400002184 0 CheckInt 1#1313|19|1 +400002185 0 DoSetTopHpName 1#3001| Strike V - Roland +400008028 2 400008029 400008030 400008031 +400008029 0 CheckInt 1#1300|1|1 +400008030 0 DoSetTopHpCount 1#3001|1#1322 +400008031 0 DoSetInt 1#1300|2 +400008032 2 400008033 400008034 +400008033 0 CheckInt 1#1300|2|1 +400008034 1 400008035 400008039 +400008035 2 400008036 400008037 400008038 +400008036 0 CheckInt 1#1313|1#1323|2 +400008037 0 DoMagic 1#3001|1#3001|0|801520 +400008038 0 DoAddInt 1#1323|1#1323|1 +400008039 2 400008040 400008041 +400008040 0 DoSetInt 1#1323|0 +400008041 0 DoSetInt 1#1300|3 +400008042 2 400008043 400008044 400008045 400008046 400008047 400008048 400008049 400008050 400008051 +400008043 0 CheckInt 1#1300|3|1 +400008044 0 CheckInt 1#1600|1|4 +400008045 0 CheckAction 1#3001|3 +400008046 0 DoAddInt 1#1313|1#1313|1 +400008047 0 DoAddInt 1#1313|1#1314|1 +400008048 0 DoTipsShow 30090510|1#1314|0 +400008049 0 DoMulInt 1#1313|1#1321|1#1320 +400008050 0 DoAddInt 1#1319|1#1322|1#1321 +400008051 0 DoSetInt 1#1300|0 +400008052 3 400008053 400008057 +400008053 2 400008054 400008055 400008056 +400008054 0 CheckInt 1#7001|1|1 +400008055 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008056 0 DoSetInt 1#7001|2 +400008057 2 400008058 400008059 400008060 400008061 400008062 400008063 400008064 +400008058 0 CheckNpc 1#2001 +400008059 0 CheckInt 1#7001|2|1 +400008060 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008061 0 DoMagic 1#2001|1#2001|0|710162 +400008062 0 DoMagic 1#2001|1#2001|0|710164 +400008063 0 DoShowFightUi 1 +400008064 0 DoSetInt 1#7001|3 +400008065 3 400008066 400008076 400008082 +400008066 2 400008067 400008068 400008075 +400008067 0 CheckInt 1#1600|0|1 +400008068 1 400008069 400008072 +400008069 2 400008070 400008071 +400008070 0 CheckInt 1#1502|0|5 +400008071 0 DoSetInt 1#1601|1 +400008072 2 400008073 400008074 +400008073 0 DoGetAllPlayerDeath +400008074 0 DoSetInt 1#1601|2 +400008075 0 DoSetInt 1#1600|1 +400008076 2 400008077 400008078 400008079 400008080 400008081 +400008077 0 CheckInt 1#1601|1|1 +400008078 0 DoSetFightResultState 1 +400008079 0 DoSetInt 4#94001|1 +400008080 0 DoGetTime 1#1301|8 +400008081 0 DoSetInt 1#1601|3 +400008082 2 400008083 400008084 400008085 400008086 400008087 +400008083 0 CheckInt 1#1601|2|1 +400008084 0 DoSetFightResultState 2 +400008085 0 DoSetInt 4#94001|2 +400008086 0 DoGetTime 1#1301|5 +400008087 0 DoSetInt 1#1601|3 +400008088 2 400008089 400008090 400008091 400008092 +400008089 0 CheckInt 1#1601|3|1 +400008090 0 CheckPassTime 1#1301|0 +400008091 0 DoSettleFight +400008092 0 DoExitFight +400000559 3 900018 200009 220006 400000506 400000507 400000508 400003227 400000509 400000510 +400000506 0 DoSetInt 4#93023|1 +400000507 0 DoGetRoleActivateNpc 1#2001|1 +400000508 3 +400003227 0 DoSetInt 1#40004|0 +400000509 0 DoSetUiActive 1#2001|188|0 +400000510 3 400000511 400000512 400000513 400000514 400000515 400000516 400000517 400000518 400000519 +400000511 0 DoSetInt 1#11021|1 +400000512 0 DoSetInt 1#1105|300 +400000513 0 DoSetNpcId 1#1921|81700 +400000514 0 DoSetMagicId 1#1201|817000 +400000515 0 DoSetMagicId 1#1202|817014 +400000516 0 DoSetMagicId 1#1203|761194 +400000517 0 DoSetMagicId 1#1204|761205 +400000518 0 DoSetInt 1#1301|0 +400000519 1 400000520 400000523 +400000520 2 400000521 400000522 +400000521 0 CheckMapPosition B101 +400000522 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000523 2 400000526 400000527 +400000526 0 CheckMapPosition PB1 +400000527 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000586 2 200000 400000562 +400000562 3 220007 400000564 +400000564 2 400000565 400000566 400000567 400003167 +400000565 0 CheckInt 1#40001|10|1 +400000566 0 CheckPassTime 1#40002|0 +400000567 1 400000568 400000573 400000578 400000584 400000589 +400000568 2 400000569 400000570 400000571 400000572 +400000569 0 CheckInt 1#11021|5|1 +400000570 0 DoSetNpcNote 1#3001|700|1 +400000571 0 DoMagic 1#3001|1#3001|0|800205 +400000572 0 DoMagic 1#3001|1#3001|0|817067 +400000573 2 400000574 400000575 400000576 400000577 +400000574 0 CheckInt 1#11021|4|1 +400000575 0 DoMagic 1#3001|1#3001|0|800205 +400000576 0 DoMagic 1#3001|1#3001|0|817053 +400000577 0 DoMagic 1#3001|1#3001|0|817067 +400000578 2 400000579 400000580 400000581 400000582 400000583 +400000579 0 CheckInt 1#11021|3|1 +400000580 0 DoMagic 1#3001|1#3001|0|817051 +400000581 0 DoMagic 1#3001|1#3001|0|800205 +400000582 0 DoMagic 1#3001|1#3001|0|817054 +400000583 0 DoMagic 1#3001|1#3001|0|817055 +400000584 2 400000585 400000588 +400000585 0 CheckInt 1#11021|2|1 +400000588 0 DoMagic 1#3001|1#3001|0|817050 +400000589 2 400003165 400003166 +400003165 0 CheckInt 1#11021|1|1 +400003166 0 DoMagic 1#3001|1#3001|0|817052 +400003167 0 DoSetInt 1#40001|20 +400000590 3 900018 200009 220006 400000594 400000595 400000596 400003228 400000597 400000598 +400000594 0 DoSetInt 4#93023|1 +400000595 0 DoGetRoleActivateNpc 1#2001|1 +400000596 3 +400003228 0 DoSetInt 1#40004|0 +400000597 0 DoSetUiActive 1#2001|188|0 +400000598 3 400000599 400000600 400000601 400000602 400000603 400000604 400000605 400000606 400000607 +400000599 0 DoSetInt 1#11021|2 +400000600 0 DoSetInt 1#1105|300 +400000601 0 DoSetNpcId 1#1921|81700 +400000602 0 DoSetMagicId 1#1201|817000 +400000603 0 DoSetMagicId 1#1202|817014 +400000604 0 DoSetMagicId 1#1203|761194 +400000605 0 DoSetMagicId 1#1204|761205 +400000606 0 DoSetInt 1#1301|0 +400000607 1 400000608 400000611 +400000608 2 400000609 400000610 +400000609 0 CheckMapPosition B101 +400000610 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000611 2 400000612 400000613 +400000612 0 CheckMapPosition PB1 +400000613 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000617 2 400000586 +400000621 3 900018 200009 220006 400000615 400000616 400000619 400003229 400000620 400000624 +400000615 0 DoSetInt 4#93023|1 +400000616 0 DoGetRoleActivateNpc 1#2001|1 +400000619 3 +400003229 0 DoSetInt 1#40004|0 +400000620 0 DoSetUiActive 1#2001|188|0 +400000624 3 400000625 400000626 400000627 400000628 400000629 400000630 400000631 400000632 400000633 +400000625 0 DoSetInt 1#11021|3 +400000626 0 DoSetInt 1#1105|300 +400000627 0 DoSetNpcId 1#1921|81700 +400000628 0 DoSetMagicId 1#1201|817000 +400000629 0 DoSetMagicId 1#1202|817014 +400000630 0 DoSetMagicId 1#1203|761194 +400000631 0 DoSetMagicId 1#1204|761205 +400000632 0 DoSetInt 1#1301|0 +400000633 1 400000634 400000637 +400000634 2 400000635 400000636 +400000635 0 CheckMapPosition B101 +400000636 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000637 2 400000638 400000639 +400000638 0 CheckMapPosition PB1 +400000639 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000648 2 400000586 +400000652 3 900018 200009 220006 400000641 400000642 400000643 400003230 400000644 400000645 +400000641 0 DoSetInt 4#93023|1 +400000642 0 DoGetRoleActivateNpc 1#2001|1 +400000643 3 +400003230 0 DoSetInt 1#40004|0 +400000644 0 DoSetUiActive 1#2001|188|0 +400000645 3 400000646 400000647 400000650 400000651 400000655 400000656 400000657 400000658 400000659 +400000646 0 DoSetInt 1#11021|4 +400000647 0 DoSetInt 1#1105|300 +400000650 0 DoSetNpcId 1#1921|81700 +400000651 0 DoSetMagicId 1#1201|817000 +400000655 0 DoSetMagicId 1#1202|817014 +400000656 0 DoSetMagicId 1#1203|761194 +400000657 0 DoSetMagicId 1#1204|761205 +400000658 0 DoSetInt 1#1301|0 +400000659 1 400000660 400000663 +400000660 2 400000661 400000662 +400000661 0 CheckMapPosition B101 +400000662 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000663 2 400000664 400000665 +400000664 0 CheckMapPosition PB1 +400000665 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000679 2 400000586 +400000683 3 900018 200009 220006 400000667 400000668 400000669 400003231 400000670 400000671 +400000667 0 DoSetInt 4#93023|1 +400000668 0 DoGetRoleActivateNpc 1#2001|1 +400000669 3 +400003231 0 DoSetInt 1#40004|0 +400000670 0 DoSetUiActive 1#2001|188|0 +400000671 3 400000672 400000673 400000674 400000675 400000676 400000677 400000678 400000681 400000682 +400000672 0 DoSetInt 1#11021|5 +400000673 0 DoSetInt 1#1105|300 +400000674 0 DoSetNpcId 1#1921|81700 +400000675 0 DoSetMagicId 1#1201|817000 +400000676 0 DoSetMagicId 1#1202|817014 +400000677 0 DoSetMagicId 1#1203|761194 +400000678 0 DoSetMagicId 1#1204|761205 +400000681 0 DoSetInt 1#1301|0 +400000682 1 400000686 400000689 +400000686 2 400000687 400000688 +400000687 0 CheckMapPosition B101 +400000688 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000689 2 400000690 400000691 +400000690 0 CheckMapPosition PB1 +400000691 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000710 2 400000586 +400000714 3 900018 400000716 400000731 400000741 +400000716 3 400000717 400000718 400000719 400000720 400000721 400000722 400000723 400000724 400000725 400000726 400000727 400000728 400000729 400000730 +400000717 0 DoGetRoleActivateNpc 1#2001|1 +400000718 0 DoSetInt 1#30011|20 +400000719 0 DoSetInt 1#30012|10 +400000720 0 DoSetInt 1#30013|300 +400000721 0 DoSetInt 4#94001|5 +400000722 0 DoSetInt 4#93015|0 +400000723 0 DoSetInt 4#91202|0 +400000724 0 DoSetInt 1#1300|0 +400000725 0 DoGetTime 1#1301|0 +400000726 0 DoSetInt 1#7001|0 +400000727 0 DoSetInt 1#1313|0 +400000728 0 DoSetInt 1#1314|0 +400000729 0 DoSetInt 1#1600|0 +400000730 0 DoSetInt 1#1601|0 +400000731 3 400000732 400000733 400000734 400000735 400000736 400000737 400000738 400000739 400000740 +400000732 0 DoSetMagicId 1#1316|817000 +400000733 0 DoSetInt 1#1317|0 +400000734 0 DoSetInt 1#1318|8170000 +400000735 0 DoSetInt 1#1319|5 +400000736 0 DoSetInt 1#1320|5 +400000737 0 DoSetInt 1#1322|5 +400000738 0 DoSetInt 1#1401|61 +400000739 0 DoSetNpcId 1#11001|81700 +400000740 0 DoShowExtraTime 30000411 +400000741 3 400000742 400000743 400000744 400005024 400005025 400005026 400005027 400005028 400005029 400005030 +400000742 0 DoSetInt 1#1321|0 +400000743 0 DoSetInt 1#1323|0 +400000744 0 DoSetInt 1#1400|0 +400005024 0 DoMagic 1#2001|1#2001|0|710161 +400005025 0 DoMagic 1#2001|1#2001|0|710163 +400005026 0 DoShowCountDown 1#1401 +400005027 0 DoSetInt 1#1500|0 +400005028 0 DoSetInt 1#1501|0 +400005029 0 DoSetInt 1#1502|0 +400005030 0 DoSetInt 1#1510|0 +400005031 2 400005032 +400005032 3 400005033 400005034 400005035 400005036 400005044 400005048 400005071 400005086 400005096 400005109 400005132 +400005033 0 DoGetRoleActivateNpc 1#2001|1 +400005034 0 DoGetLevelTime 1#1500 +400005035 0 DoDivInt 1#1500|1#1501|20 +400005036 3 400005037 400005042 +400005037 2 400005038 400005039 400005040 400005041 +400005038 0 DoGetExtraTimeChange 1#1510 +400005039 0 DoShowChangeCountDown 1#1510 +400005040 0 DoAddInt 1#1401|1#1401|1#1510 +400005041 0 DoSubInt 1#1502|1#1401|1#1501 +400005042 2 400005043 +400005043 0 DoSubInt 1#1502|1#1401|1#1501 +400005044 2 400005045 400005046 400005047 +400005045 0 CheckInt 1#7001|0|1 +400005046 0 DoShowFightUi 0 +400005047 0 DoSetInt 1#7001|1 +400005048 2 400005049 400005050 400005051 400005052 400005053 400005066 400005069 400005070 +400005049 0 CheckInt 1#1300|0|1 +400005050 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005051 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005052 0 DoFaceToNpc 1#3001|1#2001|1 +400005053 1 400005054 400005063 +400005054 2 400005055 400005056 400005057 +400005055 0 CheckInt 1#1313|0|1 +400005056 0 DoMagic 1#3001|1#3001|0|1#1316 +400005057 1 400005058 400005061 +400005058 2 400005059 400005060 +400005059 0 CheckInt 1#1317|1|1 +400005060 0 DoMagic 1#3001|1#3001|0|812019 +400005061 2 400005062 +400005062 0 DoReturnTrue +400005063 2 400005064 400005065 +400005064 0 CheckInt 1#1313|1|3 +400005065 0 DoReturnTrue +400005066 2 400005067 400005068 +400005067 0 DoMagic 1#3001|1#3001|0|800205 +400005068 0 DoMagic 1#3001|1#3001|0|817067 +400005069 0 DoMagic 1#3001|1#3001|0|900011 +400005070 0 DoSetInt 1#1300|1 +400005071 3 400002186 400005072 400005076 +400002186 1 400003110 400002187 400002190 400002193 400002196 400002199 400002202 400002205 400002208 400002211 400002214 400002217 400002220 400002223 400002226 400002229 400002232 400002235 400002238 400002241 400002244 +400003110 0 1 CheckNpc 1#3001 +400002187 2 400002188 400002189 +400002188 0 CheckInt 1#1313|0|1 +400002189 0 DoSetTopHpName 1#3001| Prototype I - Iron Maiden +400002190 2 400002191 400002192 +400002191 0 CheckInt 1#1313|1|1 +400002192 0 DoSetTopHpName 1#3001| Prototype II - Iron Maiden +400002193 2 400002194 400002195 +400002194 0 CheckInt 1#1313|2|1 +400002195 0 DoSetTopHpName 1#3001| Prototype III - Iron Maiden +400002196 2 400002197 400002198 +400002197 0 CheckInt 1#1313|3|1 +400002198 0 DoSetTopHpName 1#3001| Prototype IV - Iron Maiden +400002199 2 400002200 400002201 +400002200 0 CheckInt 1#1313|4|1 +400002201 0 DoSetTopHpName 1#3001| Prototype V - Iron Maiden +400002202 2 400002203 400002204 +400002203 0 CheckInt 1#1313|5|1 +400002204 0 DoSetTopHpName 1#3001| Original I - Iron Maiden +400002205 2 400002206 400002207 +400002206 0 CheckInt 1#1313|6|1 +400002207 0 DoSetTopHpName 1#3001| Original II - Iron Maiden +400002208 2 400002209 400002210 +400002209 0 CheckInt 1#1313|7|1 +400002210 0 DoSetTopHpName 1#3001| Original III - Iron Maiden +400002211 2 400002212 400002213 +400002212 0 CheckInt 1#1313|8|1 +400002213 0 DoSetTopHpName 1#3001| Original IV - Iron Maiden +400002214 2 400002215 400002216 +400002215 0 CheckInt 1#1313|9|1 +400002216 0 DoSetTopHpName 1#3001| Original V - Iron Maiden +400002217 2 400002218 400002219 +400002218 0 CheckInt 1#1313|10|1 +400002219 0 DoSetTopHpName 1#3001| Generic I - Iron Maiden +400002220 2 400002221 400002222 +400002221 0 CheckInt 1#1313|11|1 +400002222 0 DoSetTopHpName 1#3001| Generic II - Iron Maiden +400002223 2 400002224 400002225 +400002224 0 CheckInt 1#1313|12|1 +400002225 0 DoSetTopHpName 1#3001| Generic III - Iron Maiden +400002226 2 400002227 400002228 +400002227 0 CheckInt 1#1313|13|1 +400002228 0 DoSetTopHpName 1#3001| Generic IV - Iron Maiden +400002229 2 400002230 400002231 +400002230 0 CheckInt 1#1313|14|1 +400002231 0 DoSetTopHpName 1#3001| Generic V - Iron Maiden +400002232 2 400002233 400002234 +400002233 0 CheckInt 1#1313|15|1 +400002234 0 DoSetTopHpName 1#3001| Strike I - Iron Maiden +400002235 2 400002236 400002237 +400002236 0 CheckInt 1#1313|16|1 +400002237 0 DoSetTopHpName 1#3001| Strike II - Iron Maiden +400002238 2 400002239 400002240 +400002239 0 CheckInt 1#1313|17|1 +400002240 0 DoSetTopHpName 1#3001| Strike III - Iron Maiden +400002241 2 400002242 400002243 +400002242 0 CheckInt 1#1313|18|1 +400002243 0 DoSetTopHpName 1#3001| Strike IV - Iron Maiden +400002244 2 400002245 400002246 +400002245 0 CheckInt 1#1313|19|1 +400002246 0 DoSetTopHpName 1#3001| Strike V - Iron Maiden +400005072 2 400005073 400005074 400005075 +400005073 0 CheckInt 1#1300|1|1 +400005074 0 DoSetTopHpCount 1#3001|1#1322 +400005075 0 DoSetInt 1#1300|2 +400005076 2 400005077 400005078 +400005077 0 CheckInt 1#1300|2|1 +400005078 1 400005079 400005083 +400005079 2 400005080 400005081 400005082 +400005080 0 CheckInt 1#1313|1#1323|2 +400005081 0 DoMagic 1#3001|1#3001|0|801520 +400005082 0 DoAddInt 1#1323|1#1323|1 +400005083 2 400005084 400005085 +400005084 0 DoSetInt 1#1323|0 +400005085 0 DoSetInt 1#1300|3 +400005086 2 400005087 400005088 400005089 400005090 400005091 400005092 400005093 400005094 400005095 +400005087 0 CheckInt 1#1300|3|1 +400005088 0 CheckInt 1#1600|1|4 +400005089 0 CheckAction 1#3001|3 +400005090 0 DoAddInt 1#1313|1#1313|1 +400005091 0 DoAddInt 1#1313|1#1314|1 +400005092 0 DoTipsShow 30090510|1#1314|0 +400005093 0 DoMulInt 1#1313|1#1321|1#1320 +400005094 0 DoAddInt 1#1319|1#1322|1#1321 +400005095 0 DoSetInt 1#1300|0 +400005096 3 400005097 400005101 +400005097 2 400005098 400005099 400005100 +400005098 0 CheckInt 1#7001|1|1 +400005099 0 CheckExistBuffByKindEx 1#3001|1#1318 +400005100 0 DoSetInt 1#7001|2 +400005101 2 400005102 400005103 400005104 400005105 400005106 400005107 400005108 +400005102 0 CheckNpc 1#2001 +400005103 0 CheckInt 1#7001|2|1 +400005104 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400005105 0 DoMagic 1#2001|1#2001|0|710162 +400005106 0 DoMagic 1#2001|1#2001|0|710164 +400005107 0 DoShowFightUi 1 +400005108 0 DoSetInt 1#7001|3 +400005109 3 400005110 400005120 400005126 +400005110 2 400005111 400005112 400005119 +400005111 0 CheckInt 1#1600|0|1 +400005112 1 400005113 400005116 +400005113 2 400005114 400005115 +400005114 0 CheckInt 1#1502|0|5 +400005115 0 DoSetInt 1#1601|1 +400005116 2 400005117 400005118 +400005117 0 DoGetAllPlayerDeath +400005118 0 DoSetInt 1#1601|2 +400005119 0 DoSetInt 1#1600|1 +400005120 2 400005121 400005122 400005123 400005124 400005125 +400005121 0 CheckInt 1#1601|1|1 +400005122 0 DoSetFightResultState 1 +400005123 0 DoSetInt 4#94001|1 +400005124 0 DoGetTime 1#1301|8 +400005125 0 DoSetInt 1#1601|3 +400005126 2 400005127 400005128 400005129 400005130 400005131 +400005127 0 CheckInt 1#1601|2|1 +400005128 0 DoSetFightResultState 2 +400005129 0 DoSetInt 4#94001|2 +400005130 0 DoGetTime 1#1301|5 +400005131 0 DoSetInt 1#1601|3 +400005132 2 400005133 400005134 400005135 400005136 +400005133 0 CheckInt 1#1601|3|1 +400005134 0 CheckPassTime 1#1301|0 +400005135 0 DoSettleFight +400005136 0 DoExitFight +400005137 3 900018 400005139 400005154 400005164 +400005139 3 400005140 400005141 400005142 400005143 400005144 400005145 400005146 400005147 400005148 400005149 400005150 400005151 400005152 400005153 +400005140 0 DoGetRoleActivateNpc 1#2001|1 +400005141 0 DoSetInt 1#30011|20 +400005142 0 DoSetInt 1#30012|10 +400005143 0 DoSetInt 1#30013|300 +400005144 0 DoSetInt 4#94001|5 +400005145 0 DoSetInt 4#93015|0 +400005146 0 DoSetInt 4#91202|0 +400005147 0 DoSetInt 1#1300|0 +400005148 0 DoGetTime 1#1301|0 +400005149 0 DoSetInt 1#7001|0 +400005150 0 DoSetInt 1#1313|0 +400005151 0 DoSetInt 1#1314|0 +400005152 0 DoSetInt 1#1600|0 +400005153 0 DoSetInt 1#1601|0 +400005154 3 400005155 400005156 400005157 400005158 400005159 400005160 400005161 400005162 400005163 +400005155 0 DoSetMagicId 1#1316|817000 +400005156 0 DoSetInt 1#1317|0 +400005157 0 DoSetInt 1#1318|8170000 +400005158 0 DoSetInt 1#1319|5 +400005159 0 DoSetInt 1#1320|5 +400005160 0 DoSetInt 1#1322|5 +400005161 0 DoSetInt 1#1401|61 +400005162 0 DoSetNpcId 1#11001|81700 +400005163 0 DoShowExtraTime 30000412 +400005164 3 400005165 400005166 400005167 400005168 400005169 400005170 400005171 400005172 400005173 400005174 +400005165 0 DoSetInt 1#1321|0 +400005166 0 DoSetInt 1#1323|0 +400005167 0 DoSetInt 1#1400|0 +400005168 0 DoMagic 1#2001|1#2001|0|710161 +400005169 0 DoMagic 1#2001|1#2001|0|710163 +400005170 0 DoShowCountDown 1#1401 +400005171 0 DoSetInt 1#1500|0 +400005172 0 DoSetInt 1#1501|0 +400005173 0 DoSetInt 1#1502|0 +400005174 0 DoSetInt 1#1510|0 +400005175 2 400005176 +400005176 3 400005177 400005178 400005179 400005180 400005188 400005192 400008108 400008123 400008133 400008146 400008169 +400005177 0 DoGetRoleActivateNpc 1#2001|1 +400005178 0 DoGetLevelTime 1#1500 +400005179 0 DoDivInt 1#1500|1#1501|20 +400005180 3 400005181 400005186 +400005181 2 400005182 400005183 400005184 400005185 +400005182 0 DoGetExtraTimeChange 1#1510 +400005183 0 DoShowChangeCountDown 1#1510 +400005184 0 DoAddInt 1#1401|1#1401|1#1510 +400005185 0 DoSubInt 1#1502|1#1401|1#1501 +400005186 2 400005187 +400005187 0 DoSubInt 1#1502|1#1401|1#1501 +400005188 2 400005189 400005190 400005191 +400005189 0 CheckInt 1#7001|0|1 +400005190 0 DoShowFightUi 0 +400005191 0 DoSetInt 1#7001|1 +400005192 2 400005193 400005194 400005195 400006451 400006452 400008103 400008106 400008107 +400005193 0 CheckInt 1#1300|0|1 +400005194 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005195 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400006451 0 DoFaceToNpc 1#3001|1#2001|1 +400006452 1 400006453 400008100 +400006453 2 400006454 400008093 400008094 +400006454 0 CheckInt 1#1313|0|1 +400008093 0 DoMagic 1#3001|1#3001|0|1#1316 +400008094 1 400008095 400008098 +400008095 2 400008096 400008097 +400008096 0 CheckInt 1#1317|1|1 +400008097 0 DoMagic 1#3001|1#3001|0|812019 +400008098 2 400008099 +400008099 0 DoReturnTrue +400008100 2 400008101 400008102 +400008101 0 CheckInt 1#1313|1|3 +400008102 0 DoReturnTrue +400008103 2 400008104 400008105 +400008104 0 DoMagic 1#3001|1#3001|0|800205 +400008105 0 DoMagic 1#3001|1#3001|0|817067 +400008106 0 DoMagic 1#3001|1#3001|0|900011 +400008107 0 DoSetInt 1#1300|1 +400008108 3 400002247 400008109 400008113 +400002247 1 400003111 400002248 400002251 400002254 400002257 400002260 400002263 400002266 400002269 400002272 400002275 400002278 400002281 400002284 400002287 400002290 400002293 400002296 400002299 400002302 400002305 +400003111 0 1 CheckNpc 1#3001 +400002248 2 400002249 400002250 +400002249 0 CheckInt 1#1313|0|1 +400002250 0 DoSetTopHpName 1#3001| Prototype I - Iron Maiden +400002251 2 400002252 400002253 +400002252 0 CheckInt 1#1313|1|1 +400002253 0 DoSetTopHpName 1#3001| Prototype II - Iron Maiden +400002254 2 400002255 400002256 +400002255 0 CheckInt 1#1313|2|1 +400002256 0 DoSetTopHpName 1#3001| Prototype III - Iron Maiden +400002257 2 400002258 400002259 +400002258 0 CheckInt 1#1313|3|1 +400002259 0 DoSetTopHpName 1#3001| Prototype IV - Iron Maiden +400002260 2 400002261 400002262 +400002261 0 CheckInt 1#1313|4|1 +400002262 0 DoSetTopHpName 1#3001| Prototype V - Iron Maiden +400002263 2 400002264 400002265 +400002264 0 CheckInt 1#1313|5|1 +400002265 0 DoSetTopHpName 1#3001| Original I - Iron Maiden +400002266 2 400002267 400002268 +400002267 0 CheckInt 1#1313|6|1 +400002268 0 DoSetTopHpName 1#3001| Original II - Iron Maiden +400002269 2 400002270 400002271 +400002270 0 CheckInt 1#1313|7|1 +400002271 0 DoSetTopHpName 1#3001| Original III - Iron Maiden +400002272 2 400002273 400002274 +400002273 0 CheckInt 1#1313|8|1 +400002274 0 DoSetTopHpName 1#3001| Original IV - Iron Maiden +400002275 2 400002276 400002277 +400002276 0 CheckInt 1#1313|9|1 +400002277 0 DoSetTopHpName 1#3001| Original V - Iron Maiden +400002278 2 400002279 400002280 +400002279 0 CheckInt 1#1313|10|1 +400002280 0 DoSetTopHpName 1#3001| Generic I - Iron Maiden +400002281 2 400002282 400002283 +400002282 0 CheckInt 1#1313|11|1 +400002283 0 DoSetTopHpName 1#3001| Generic II - Iron Maiden +400002284 2 400002285 400002286 +400002285 0 CheckInt 1#1313|12|1 +400002286 0 DoSetTopHpName 1#3001| Generic III - Iron Maiden +400002287 2 400002288 400002289 +400002288 0 CheckInt 1#1313|13|1 +400002289 0 DoSetTopHpName 1#3001| Generic IV - Iron Maiden +400002290 2 400002291 400002292 +400002291 0 CheckInt 1#1313|14|1 +400002292 0 DoSetTopHpName 1#3001| Generic V - Iron Maiden +400002293 2 400002294 400002295 +400002294 0 CheckInt 1#1313|15|1 +400002295 0 DoSetTopHpName 1#3001| Strike I - Iron Maiden +400002296 2 400002297 400002298 +400002297 0 CheckInt 1#1313|16|1 +400002298 0 DoSetTopHpName 1#3001| Strike II - Iron Maiden +400002299 2 400002300 400002301 +400002300 0 CheckInt 1#1313|17|1 +400002301 0 DoSetTopHpName 1#3001| Strike III - Iron Maiden +400002302 2 400002303 400002304 +400002303 0 CheckInt 1#1313|18|1 +400002304 0 DoSetTopHpName 1#3001| Strike IV - Iron Maiden +400002305 2 400002306 400002307 +400002306 0 CheckInt 1#1313|19|1 +400002307 0 DoSetTopHpName 1#3001| Strike V - Iron Maiden +400008109 2 400008110 400008111 400008112 +400008110 0 CheckInt 1#1300|1|1 +400008111 0 DoSetTopHpCount 1#3001|1#1322 +400008112 0 DoSetInt 1#1300|2 +400008113 2 400008114 400008115 +400008114 0 CheckInt 1#1300|2|1 +400008115 1 400008116 400008120 +400008116 2 400008117 400008118 400008119 +400008117 0 CheckInt 1#1313|1#1323|2 +400008118 0 DoMagic 1#3001|1#3001|0|801520 +400008119 0 DoAddInt 1#1323|1#1323|1 +400008120 2 400008121 400008122 +400008121 0 DoSetInt 1#1323|0 +400008122 0 DoSetInt 1#1300|3 +400008123 2 400008124 400008125 400008126 400008127 400008128 400008129 400008130 400008131 400008132 +400008124 0 CheckInt 1#1300|3|1 +400008125 0 CheckInt 1#1600|1|4 +400008126 0 CheckAction 1#3001|3 +400008127 0 DoAddInt 1#1313|1#1313|1 +400008128 0 DoAddInt 1#1313|1#1314|1 +400008129 0 DoTipsShow 30090510|1#1314|0 +400008130 0 DoMulInt 1#1313|1#1321|1#1320 +400008131 0 DoAddInt 1#1319|1#1322|1#1321 +400008132 0 DoSetInt 1#1300|0 +400008133 3 400008134 400008138 +400008134 2 400008135 400008136 400008137 +400008135 0 CheckInt 1#7001|1|1 +400008136 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008137 0 DoSetInt 1#7001|2 +400008138 2 400008139 400008140 400008141 400008142 400008143 400008144 400008145 +400008139 0 CheckNpc 1#2001 +400008140 0 CheckInt 1#7001|2|1 +400008141 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008142 0 DoMagic 1#2001|1#2001|0|710162 +400008143 0 DoMagic 1#2001|1#2001|0|710164 +400008144 0 DoShowFightUi 1 +400008145 0 DoSetInt 1#7001|3 +400008146 3 400008147 400008157 400008163 +400008147 2 400008148 400008149 400008156 +400008148 0 CheckInt 1#1600|0|1 +400008149 1 400008150 400008153 +400008150 2 400008151 400008152 +400008151 0 CheckInt 1#1502|0|5 +400008152 0 DoSetInt 1#1601|1 +400008153 2 400008154 400008155 +400008154 0 DoGetAllPlayerDeath +400008155 0 DoSetInt 1#1601|2 +400008156 0 DoSetInt 1#1600|1 +400008157 2 400008158 400008159 400008160 400008161 400008162 +400008158 0 CheckInt 1#1601|1|1 +400008159 0 DoSetFightResultState 1 +400008160 0 DoSetInt 4#94001|1 +400008161 0 DoGetTime 1#1301|8 +400008162 0 DoSetInt 1#1601|3 +400008163 2 400008164 400008165 400008166 400008167 400008168 +400008164 0 CheckInt 1#1601|2|1 +400008165 0 DoSetFightResultState 2 +400008166 0 DoSetInt 4#94001|2 +400008167 0 DoGetTime 1#1301|5 +400008168 0 DoSetInt 1#1601|3 +400008169 2 400008170 400008171 400008172 400008173 +400008170 0 CheckInt 1#1601|3|1 +400008171 0 CheckPassTime 1#1301|0 +400008172 0 DoSettleFight +400008173 0 DoExitFight +400008174 3 900018 400008176 400008191 400008201 +400008176 3 400008177 400008178 400008179 400008180 400008181 400008182 400008183 400008184 400008185 400008186 400008187 400008188 400008189 400008190 +400008177 0 DoGetRoleActivateNpc 1#2001|1 +400008178 0 DoSetInt 1#30011|20 +400008179 0 DoSetInt 1#30012|10 +400008180 0 DoSetInt 1#30013|300 +400008181 0 DoSetInt 4#94001|5 +400008182 0 DoSetInt 4#93015|0 +400008183 0 DoSetInt 4#91202|0 +400008184 0 DoSetInt 1#1300|0 +400008185 0 DoGetTime 1#1301|0 +400008186 0 DoSetInt 1#7001|0 +400008187 0 DoSetInt 1#1313|0 +400008188 0 DoSetInt 1#1314|0 +400008189 0 DoSetInt 1#1600|0 +400008190 0 DoSetInt 1#1601|0 +400008191 3 400008192 400008193 400008194 400008195 400008196 400008197 400008198 400008199 400008200 +400008192 0 DoSetMagicId 1#1316|817000 +400008193 0 DoSetInt 1#1317|0 +400008194 0 DoSetInt 1#1318|8170000 +400008195 0 DoSetInt 1#1319|5 +400008196 0 DoSetInt 1#1320|5 +400008197 0 DoSetInt 1#1322|5 +400008198 0 DoSetInt 1#1401|61 +400008199 0 DoSetNpcId 1#11001|81700 +400008200 0 DoShowExtraTime 30000413 +400008201 3 400008202 400008203 400008204 400008205 400008206 400008207 400008208 400008209 400008210 400008211 +400008202 0 DoSetInt 1#1321|0 +400008203 0 DoSetInt 1#1323|0 +400008204 0 DoSetInt 1#1400|0 +400008205 0 DoMagic 1#2001|1#2001|0|710161 +400008206 0 DoMagic 1#2001|1#2001|0|710163 +400008207 0 DoShowCountDown 1#1401 +400008208 0 DoSetInt 1#1500|0 +400008209 0 DoSetInt 1#1501|0 +400008210 0 DoSetInt 1#1502|0 +400008211 0 DoSetInt 1#1510|0 +400008212 2 400008213 +400008213 3 400008214 400008215 400008216 400008217 400008225 400008229 400008252 400008267 400008277 400008290 400008313 +400008214 0 DoGetRoleActivateNpc 1#2001|1 +400008215 0 DoGetLevelTime 1#1500 +400008216 0 DoDivInt 1#1500|1#1501|20 +400008217 3 400008218 400008223 +400008218 2 400008219 400008220 400008221 400008222 +400008219 0 DoGetExtraTimeChange 1#1510 +400008220 0 DoShowChangeCountDown 1#1510 +400008221 0 DoAddInt 1#1401|1#1401|1#1510 +400008222 0 DoSubInt 1#1502|1#1401|1#1501 +400008223 2 400008224 +400008224 0 DoSubInt 1#1502|1#1401|1#1501 +400008225 2 400008226 400008227 400008228 +400008226 0 CheckInt 1#7001|0|1 +400008227 0 DoShowFightUi 0 +400008228 0 DoSetInt 1#7001|1 +400008229 2 400008230 400008231 400008232 400008233 400008234 400008247 400008250 400008251 +400008230 0 CheckInt 1#1300|0|1 +400008231 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008232 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008233 0 DoFaceToNpc 1#3001|1#2001|1 +400008234 1 400008235 400008244 +400008235 2 400008236 400008237 400008238 +400008236 0 CheckInt 1#1313|0|1 +400008237 0 DoMagic 1#3001|1#3001|0|1#1316 +400008238 1 400008239 400008242 +400008239 2 400008240 400008241 +400008240 0 CheckInt 1#1317|1|1 +400008241 0 DoMagic 1#3001|1#3001|0|812019 +400008242 2 400008243 +400008243 0 DoReturnTrue +400008244 2 400008245 400008246 +400008245 0 CheckInt 1#1313|1|3 +400008246 0 DoReturnTrue +400008247 2 400008248 400008249 +400008248 0 DoMagic 1#3001|1#3001|0|800205 +400008249 0 DoMagic 1#3001|1#3001|0|817067 +400008250 0 DoMagic 1#3001|1#3001|0|900011 +400008251 0 DoSetInt 1#1300|1 +400008252 3 400002308 400008253 400008257 +400002308 1 400003112 400002309 400002312 400002315 400002318 400002321 400002324 400002327 400002330 400002333 400002336 400002339 400002342 400002345 400002348 400002351 400002354 400002357 400002360 400002363 400002366 +400003112 0 1 CheckNpc 1#3001 +400002309 2 400002310 400002311 +400002310 0 CheckInt 1#1313|0|1 +400002311 0 DoSetTopHpName 1#3001| Prototype I - Iron Maiden +400002312 2 400002313 400002314 +400002313 0 CheckInt 1#1313|1|1 +400002314 0 DoSetTopHpName 1#3001| Prototype II - Iron Maiden +400002315 2 400002316 400002317 +400002316 0 CheckInt 1#1313|2|1 +400002317 0 DoSetTopHpName 1#3001| Prototype III - Iron Maiden +400002318 2 400002319 400002320 +400002319 0 CheckInt 1#1313|3|1 +400002320 0 DoSetTopHpName 1#3001| Prototype IV - Iron Maiden +400002321 2 400002322 400002323 +400002322 0 CheckInt 1#1313|4|1 +400002323 0 DoSetTopHpName 1#3001| Prototype V - Iron Maiden +400002324 2 400002325 400002326 +400002325 0 CheckInt 1#1313|5|1 +400002326 0 DoSetTopHpName 1#3001| Original I - Iron Maiden +400002327 2 400002328 400002329 +400002328 0 CheckInt 1#1313|6|1 +400002329 0 DoSetTopHpName 1#3001| Original II - Iron Maiden +400002330 2 400002331 400002332 +400002331 0 CheckInt 1#1313|7|1 +400002332 0 DoSetTopHpName 1#3001| Original III - Iron Maiden +400002333 2 400002334 400002335 +400002334 0 CheckInt 1#1313|8|1 +400002335 0 DoSetTopHpName 1#3001| Original IV - Iron Maiden +400002336 2 400002337 400002338 +400002337 0 CheckInt 1#1313|9|1 +400002338 0 DoSetTopHpName 1#3001| Original V - Iron Maiden +400002339 2 400002340 400002341 +400002340 0 CheckInt 1#1313|10|1 +400002341 0 DoSetTopHpName 1#3001| Generic I - Iron Maiden +400002342 2 400002343 400002344 +400002343 0 CheckInt 1#1313|11|1 +400002344 0 DoSetTopHpName 1#3001| Generic II - Iron Maiden +400002345 2 400002346 400002347 +400002346 0 CheckInt 1#1313|12|1 +400002347 0 DoSetTopHpName 1#3001| Generic III - Iron Maiden +400002348 2 400002349 400002350 +400002349 0 CheckInt 1#1313|13|1 +400002350 0 DoSetTopHpName 1#3001| Generic IV - Iron Maiden +400002351 2 400002352 400002353 +400002352 0 CheckInt 1#1313|14|1 +400002353 0 DoSetTopHpName 1#3001| Generic V - Iron Maiden +400002354 2 400002355 400002356 +400002355 0 CheckInt 1#1313|15|1 +400002356 0 DoSetTopHpName 1#3001| Strike I - Iron Maiden +400002357 2 400002358 400002359 +400002358 0 CheckInt 1#1313|16|1 +400002359 0 DoSetTopHpName 1#3001| Strike II - Iron Maiden +400002360 2 400002361 400002362 +400002361 0 CheckInt 1#1313|17|1 +400002362 0 DoSetTopHpName 1#3001| Strike III - Iron Maiden +400002363 2 400002364 400002365 +400002364 0 CheckInt 1#1313|18|1 +400002365 0 DoSetTopHpName 1#3001| Strike IV - Iron Maiden +400002366 2 400002367 400002368 +400002367 0 CheckInt 1#1313|19|1 +400002368 0 DoSetTopHpName 1#3001| Strike V - Iron Maiden +400008253 2 400008254 400008255 400008256 +400008254 0 CheckInt 1#1300|1|1 +400008255 0 DoSetTopHpCount 1#3001|1#1322 +400008256 0 DoSetInt 1#1300|2 +400008257 2 400008258 400008259 +400008258 0 CheckInt 1#1300|2|1 +400008259 1 400008260 400008264 +400008260 2 400008261 400008262 400008263 +400008261 0 CheckInt 1#1313|1#1323|2 +400008262 0 DoMagic 1#3001|1#3001|0|801520 +400008263 0 DoAddInt 1#1323|1#1323|1 +400008264 2 400008265 400008266 +400008265 0 DoSetInt 1#1323|0 +400008266 0 DoSetInt 1#1300|3 +400008267 2 400008268 400008269 400008270 400008271 400008272 400008273 400008274 400008275 400008276 +400008268 0 CheckInt 1#1300|3|1 +400008269 0 CheckInt 1#1600|1|4 +400008270 0 CheckAction 1#3001|3 +400008271 0 DoAddInt 1#1313|1#1313|1 +400008272 0 DoAddInt 1#1313|1#1314|1 +400008273 0 DoTipsShow 30090510|1#1314|0 +400008274 0 DoMulInt 1#1313|1#1321|1#1320 +400008275 0 DoAddInt 1#1319|1#1322|1#1321 +400008276 0 DoSetInt 1#1300|0 +400008277 3 400008278 400008282 +400008278 2 400008279 400008280 400008281 +400008279 0 CheckInt 1#7001|1|1 +400008280 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008281 0 DoSetInt 1#7001|2 +400008282 2 400008283 400008284 400008285 400008286 400008287 400008288 400008289 +400008283 0 CheckNpc 1#2001 +400008284 0 CheckInt 1#7001|2|1 +400008285 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008286 0 DoMagic 1#2001|1#2001|0|710162 +400008287 0 DoMagic 1#2001|1#2001|0|710164 +400008288 0 DoShowFightUi 1 +400008289 0 DoSetInt 1#7001|3 +400008290 3 400008291 400008301 400008307 +400008291 2 400008292 400008293 400008300 +400008292 0 CheckInt 1#1600|0|1 +400008293 1 400008294 400008297 +400008294 2 400008295 400008296 +400008295 0 CheckInt 1#1502|0|5 +400008296 0 DoSetInt 1#1601|1 +400008297 2 400008298 400008299 +400008298 0 DoGetAllPlayerDeath +400008299 0 DoSetInt 1#1601|2 +400008300 0 DoSetInt 1#1600|1 +400008301 2 400008302 400008303 400008304 400008305 400008306 +400008302 0 CheckInt 1#1601|1|1 +400008303 0 DoSetFightResultState 1 +400008304 0 DoSetInt 4#94001|1 +400008305 0 DoGetTime 1#1301|8 +400008306 0 DoSetInt 1#1601|3 +400008307 2 400008308 400008309 400008310 400008311 400008312 +400008308 0 CheckInt 1#1601|2|1 +400008309 0 DoSetFightResultState 2 +400008310 0 DoSetInt 4#94001|2 +400008311 0 DoGetTime 1#1301|5 +400008312 0 DoSetInt 1#1601|3 +400008313 2 400008314 400008315 400008316 400008317 +400008314 0 CheckInt 1#1601|3|1 +400008315 0 CheckPassTime 1#1301|0 +400008316 0 DoSettleFight +400008317 0 DoExitFight +400000745 3 900018 200009 220006 400000749 400000750 400000751 400003232 400000752 400000753 +400000749 0 DoSetInt 4#93023|1 +400000750 0 DoGetRoleActivateNpc 1#2001|1 +400000751 3 +400003232 0 DoSetInt 1#40004|0 +400000752 0 DoSetUiActive 1#2001|188|0 +400000753 3 400000754 400000755 400000756 400000757 400000758 400000759 400000760 400000761 400000762 +400000754 0 DoSetInt 1#11021|1 +400000755 0 DoSetInt 1#1105|300 +400000756 0 DoSetNpcId 1#1921|81900 +400000757 0 DoSetMagicId 1#1201|819000 +400000758 0 DoSetMagicId 1#1202|819047 +400000759 0 DoSetMagicId 1#1203|995971 +400000760 0 DoSetMagicId 1#1204|761226 +400000761 0 DoSetInt 1#1301|0 +400000762 1 400000763 400000766 +400000763 2 400000764 400000765 +400000764 0 CheckMapPosition B101 +400000765 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000766 2 400000767 400000768 +400000767 0 CheckMapPosition PB1 +400000768 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000771 2 200000 400000769 +400000769 3 220007 400000773 +400000773 2 400000774 400000778 400000779 400000822 +400000774 0 CheckInt 1#40001|10|1 +400000778 0 CheckPassTime 1#40002|0 +400000779 1 400000780 400000787 400000793 400000800 400000813 +400000780 2 400000781 400000782 400000783 400000784 400000785 400000786 +400000781 0 CheckInt 1#11021|5|1 +400000782 0 DoSetNpcNote 1#3001|700|1 +400000783 0 DoMagic 1#3001|1#3001|0|819011 +400000784 0 DoMagic 1#3001|1#3001|0|819006 +400000785 0 DoMagic 1#3001|1#3001|0|995543 +400000786 0 DoMagic 1#3001|1#3001|0|995547 +400000787 2 400000788 400000789 400000790 400000791 400000792 +400000788 0 CheckInt 1#11021|4|1 +400000789 0 DoMagic 1#3001|1#3001|0|819011 +400000790 0 DoMagic 1#2001|1#2001|0|819001 +400000791 0 DoMagic 1#3001|1#3001|0|819006 +400000792 0 DoMagic 1#3001|1#3001|0|995542 +400000793 2 400000794 400000795 400000796 400000797 400000798 400000799 +400000794 0 CheckInt 1#11021|3|1 +400000795 0 DoMagic 1#3001|1#3001|0|995538 +400000796 0 DoMagic 1#3001|1#3001|0|995541 +400000797 0 DoMagic 1#3001|1#3001|0|819011 +400000798 0 DoMagic 1#2001|1#2001|0|819001 +400000799 0 DoMagic 1#3001|1#3001|0|819006 +400000800 2 400000803 400000804 400000808 400000809 400000810 400000811 400000812 +400000803 0 CheckInt 1#11021|2|1 +400000804 0 DoMagic 1#3001|1#3001|0|995538 +400000808 0 DoMagic 1#3001|1#3001|0|995540 +400000809 0 DoMagic 1#3001|1#3001|0|819011 +400000810 0 DoMagic 1#2001|1#2001|0|819001 +400000811 0 DoMagic 1#3001|1#3001|0|819006 +400000812 0 DoMagic 1#3001|1#3001|0|995544 +400000813 2 400000814 400000815 400000816 400000817 400000818 400000819 400000820 400000821 +400000814 0 CheckInt 1#11021|1|1 +400000815 0 DoMagic 1#3001|1#3001|0|995538 +400000816 0 DoMagic 1#3001|1#3001|0|995539 +400000817 0 DoMagic 1#3001|1#3001|0|819011 +400000818 0 DoMagic 1#2001|1#2001|0|819001 +400000819 0 DoMagic 1#3001|1#3001|0|819006 +400000820 0 DoMagic 1#3001|1#3001|0|995545 +400000821 0 DoMagic 1#3001|1#3001|0|995546 +400000822 0 DoSetInt 1#40001|20 +400000775 3 900018 200009 220006 400000824 400000825 400000826 400003233 400000827 400000828 +400000824 0 DoSetInt 4#93023|1 +400000825 0 DoGetRoleActivateNpc 1#2001|1 +400000826 3 +400003233 0 DoSetInt 1#40004|0 +400000827 0 DoSetUiActive 1#2001|188|0 +400000828 3 400000829 400000830 400000833 400000834 400000838 400000839 400000840 400000841 400000842 +400000829 0 DoSetInt 1#11021|2 +400000830 0 DoSetInt 1#1105|300 +400000833 0 DoSetNpcId 1#1921|81900 +400000834 0 DoSetMagicId 1#1201|819000 +400000838 0 DoSetMagicId 1#1202|819047 +400000839 0 DoSetMagicId 1#1203|995971 +400000840 0 DoSetMagicId 1#1204|761226 +400000841 0 DoSetInt 1#1301|0 +400000842 1 400000843 400000846 +400000843 2 400000844 400000845 +400000844 0 CheckMapPosition B101 +400000845 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000846 2 400000847 400000848 +400000847 0 CheckMapPosition PB1 +400000848 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000801 2 400000771 +400000805 3 900018 200009 220006 400000850 400000851 400000852 400003234 400000853 400000854 +400000850 0 DoSetInt 4#93023|1 +400000851 0 DoGetRoleActivateNpc 1#2001|1 +400000852 3 +400003234 0 DoSetInt 1#40004|0 +400000853 0 DoSetUiActive 1#2001|188|0 +400000854 3 400000855 400000856 400000857 400000858 400000859 400000860 400000863 400000864 400000868 +400000855 0 DoSetInt 1#11021|3 +400000856 0 DoSetInt 1#1105|300 +400000857 0 DoSetNpcId 1#1921|81900 +400000858 0 DoSetMagicId 1#1201|819000 +400000859 0 DoSetMagicId 1#1202|819047 +400000860 0 DoSetMagicId 1#1203|995971 +400000863 0 DoSetMagicId 1#1204|761226 +400000864 0 DoSetInt 1#1301|0 +400000868 1 400000869 400000872 +400000869 2 400000870 400000871 +400000870 0 CheckMapPosition B101 +400000871 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000872 2 400000873 400000874 +400000873 0 CheckMapPosition PB1 +400000874 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000831 2 400000771 +400000835 3 900018 200009 220006 400000876 400000877 400000878 400003235 400000879 400000880 +400000876 0 DoSetInt 4#93023|1 +400000877 0 DoGetRoleActivateNpc 1#2001|1 +400000878 3 +400003235 0 DoSetInt 1#40004|0 +400000879 0 DoSetUiActive 1#2001|188|0 +400000880 3 400000881 400000882 400000883 400000884 400000885 400000886 400000887 400000888 400000889 +400000881 0 DoSetInt 1#11021|4 +400000882 0 DoSetInt 1#1105|300 +400000883 0 DoSetNpcId 1#1921|81900 +400000884 0 DoSetMagicId 1#1201|819000 +400000885 0 DoSetMagicId 1#1202|819047 +400000886 0 DoSetMagicId 1#1203|995971 +400000887 0 DoSetMagicId 1#1204|761226 +400000888 0 DoSetInt 1#1301|0 +400000889 1 400000890 400001392 +400000890 2 400000893 400000894 +400000893 0 CheckMapPosition B101 +400000894 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001392 2 400001393 400001394 +400001393 0 CheckMapPosition PB1 +400001394 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000861 2 400000771 +400000865 3 900018 200009 220006 400001396 400001397 400001398 400003236 400001399 400001400 +400001396 0 DoSetInt 4#93023|1 +400001397 0 DoGetRoleActivateNpc 1#2001|1 +400001398 3 +400003236 0 DoSetInt 1#40004|0 +400001399 0 DoSetUiActive 1#2001|188|0 +400001400 3 400001401 400001402 400001403 400001404 400001405 400001406 400001407 400001408 400001409 +400001401 0 DoSetInt 1#11021|5 +400001402 0 DoSetInt 1#1105|300 +400001403 0 DoSetNpcId 1#1921|81900 +400001404 0 DoSetMagicId 1#1201|819000 +400001405 0 DoSetMagicId 1#1202|819047 +400001406 0 DoSetMagicId 1#1203|995971 +400001407 0 DoSetMagicId 1#1204|761226 +400001408 0 DoSetInt 1#1301|0 +400001409 1 400001412 400003183 +400001412 2 400001413 400003182 +400001413 0 CheckMapPosition B101 +400003182 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400003183 2 400003184 400003185 +400003184 0 CheckMapPosition PB1 +400003185 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000891 2 400000771 +400000895 3 900018 400000897 400000912 400000922 +400000897 3 400000898 400000899 400000900 400000901 400000902 400000903 400000904 400000905 400000906 400000907 400000908 400000909 400000910 400000911 +400000898 0 DoGetRoleActivateNpc 1#2001|1 +400000899 0 DoSetInt 1#30011|20 +400000900 0 DoSetInt 1#30012|10 +400000901 0 DoSetInt 1#30013|300 +400000902 0 DoSetInt 4#94001|5 +400000903 0 DoSetInt 4#93015|0 +400000904 0 DoSetInt 4#91202|0 +400000905 0 DoSetInt 1#1300|0 +400000906 0 DoGetTime 1#1301|0 +400000907 0 DoSetInt 1#7001|0 +400000908 0 DoSetInt 1#1313|0 +400000909 0 DoSetInt 1#1314|0 +400000910 0 DoSetInt 1#1600|0 +400000911 0 DoSetInt 1#1601|0 +400000912 3 400000913 400000914 400000915 400000916 400000917 400000918 400000919 400000920 400000921 +400000913 0 DoSetMagicId 1#1316|819000 +400000914 0 DoSetInt 1#1317|0 +400000915 0 DoSetInt 1#1318|8190000 +400000916 0 DoSetInt 1#1319|5 +400000917 0 DoSetInt 1#1320|5 +400000918 0 DoSetInt 1#1322|5 +400000919 0 DoSetInt 1#1401|61 +400000920 0 DoSetNpcId 1#11001|81900 +400000921 0 DoShowExtraTime 30000511 +400000922 3 400000923 400000924 400005196 400005197 400005198 400005199 400005200 400005201 400005202 400005203 +400000923 0 DoSetInt 1#1321|0 +400000924 0 DoSetInt 1#1323|0 +400005196 0 DoSetInt 1#1400|0 +400005197 0 DoMagic 1#2001|1#2001|0|710161 +400005198 0 DoMagic 1#2001|1#2001|0|710163 +400005199 0 DoShowCountDown 1#1401 +400005200 0 DoSetInt 1#1500|0 +400005201 0 DoSetInt 1#1501|0 +400005202 0 DoSetInt 1#1502|0 +400005203 0 DoSetInt 1#1510|0 +400005204 2 400005205 +400005205 3 400005206 400005207 400005208 400005209 400005217 400005221 400005246 400005261 400005271 400005284 400005307 +400005206 0 DoGetRoleActivateNpc 1#2001|1 +400005207 0 DoGetLevelTime 1#1500 +400005208 0 DoDivInt 1#1500|1#1501|20 +400005209 3 400005210 400005215 +400005210 2 400005211 400005212 400005213 400005214 +400005211 0 DoGetExtraTimeChange 1#1510 +400005212 0 DoShowChangeCountDown 1#1510 +400005213 0 DoAddInt 1#1401|1#1401|1#1510 +400005214 0 DoSubInt 1#1502|1#1401|1#1501 +400005215 2 400005216 +400005216 0 DoSubInt 1#1502|1#1401|1#1501 +400005217 2 400005218 400005219 400005220 +400005218 0 CheckInt 1#7001|0|1 +400005219 0 DoShowFightUi 0 +400005220 0 DoSetInt 1#7001|1 +400005221 2 400005222 400005223 400005224 400005225 400005226 400005239 400005244 400005245 +400005222 0 CheckInt 1#1300|0|1 +400005223 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005224 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005225 0 DoFaceToNpc 1#3001|1#2001|1 +400005226 1 400005227 400005236 +400005227 2 400005228 400005229 400005230 +400005228 0 CheckInt 1#1313|0|1 +400005229 0 DoMagic 1#3001|1#3001|0|1#1316 +400005230 1 400005231 400005234 +400005231 2 400005232 400005233 +400005232 0 CheckInt 1#1317|1|1 +400005233 0 DoMagic 1#3001|1#3001|0|812019 +400005234 2 400005235 +400005235 0 DoReturnTrue +400005236 2 400005237 400005238 +400005237 0 CheckInt 1#1313|1|3 +400005238 0 DoReturnTrue +400005239 2 400005240 400005241 400005242 400005243 +400005240 0 DoMagic 1#3001|1#3001|0|819011 +400005241 0 DoMagic 1#3001|1#3001|0|819006 +400005242 0 DoMagic 1#3001|1#3001|0|995543 +400005243 0 DoMagic 1#3001|1#3001|0|995547 +400005244 0 DoMagic 1#3001|1#3001|0|900011 +400005245 0 DoSetInt 1#1300|1 +400005246 3 400002369 400005247 400005251 +400002369 1 400003113 400002370 400002373 400002376 400002379 400002382 400002385 400002388 400002391 400002394 400002397 400002400 400002403 400002406 400002409 400002412 400002415 400002418 400002421 400002424 400002427 +400003113 0 1 CheckNpc 1#3001 +400002370 2 400002371 400002372 +400002371 0 CheckInt 1#1313|0|1 +400002372 0 DoSetTopHpName 1#3001| Prototype I - Unknown Construct α +400002373 2 400002374 400002375 +400002374 0 CheckInt 1#1313|1|1 +400002375 0 DoSetTopHpName 1#3001| Prototype II - Unknown Construct α +400002376 2 400002377 400002378 +400002377 0 CheckInt 1#1313|2|1 +400002378 0 DoSetTopHpName 1#3001| Prototype III - Unknown Construct α +400002379 2 400002380 400002381 +400002380 0 CheckInt 1#1313|3|1 +400002381 0 DoSetTopHpName 1#3001| Prototype IV - Unknown Construct α +400002382 2 400002383 400002384 +400002383 0 CheckInt 1#1313|4|1 +400002384 0 DoSetTopHpName 1#3001| Prototype V - Unknown Construct α +400002385 2 400002386 400002387 +400002386 0 CheckInt 1#1313|5|1 +400002387 0 DoSetTopHpName 1#3001| Original I - Unknown Construct α +400002388 2 400002389 400002390 +400002389 0 CheckInt 1#1313|6|1 +400002390 0 DoSetTopHpName 1#3001| Original II - Unknown Construct α +400002391 2 400002392 400002393 +400002392 0 CheckInt 1#1313|7|1 +400002393 0 DoSetTopHpName 1#3001| Original III - Unknown Construct α +400002394 2 400002395 400002396 +400002395 0 CheckInt 1#1313|8|1 +400002396 0 DoSetTopHpName 1#3001| Original IV - Unknown Construct α +400002397 2 400002398 400002399 +400002398 0 CheckInt 1#1313|9|1 +400002399 0 DoSetTopHpName 1#3001| Original V - Unknown Construct α +400002400 2 400002401 400002402 +400002401 0 CheckInt 1#1313|10|1 +400002402 0 DoSetTopHpName 1#3001| Generic I - Unknown Construct α +400002403 2 400002404 400002405 +400002404 0 CheckInt 1#1313|11|1 +400002405 0 DoSetTopHpName 1#3001| Generic II - Unknown Construct α +400002406 2 400002407 400002408 +400002407 0 CheckInt 1#1313|12|1 +400002408 0 DoSetTopHpName 1#3001| Generic III - Unknown Construct α +400002409 2 400002410 400002411 +400002410 0 CheckInt 1#1313|13|1 +400002411 0 DoSetTopHpName 1#3001| Generic IV - Unknown Construct α +400002412 2 400002413 400002414 +400002413 0 CheckInt 1#1313|14|1 +400002414 0 DoSetTopHpName 1#3001| Generic V - Unknown Construct α +400002415 2 400002416 400002417 +400002416 0 CheckInt 1#1313|15|1 +400002417 0 DoSetTopHpName 1#3001| Strike I - Unknown Construct α +400002418 2 400002419 400002420 +400002419 0 CheckInt 1#1313|16|1 +400002420 0 DoSetTopHpName 1#3001| Strike II - Unknown Construct α +400002421 2 400002422 400002423 +400002422 0 CheckInt 1#1313|17|1 +400002423 0 DoSetTopHpName 1#3001| Strike III - Unknown Construct α +400002424 2 400002425 400002426 +400002425 0 CheckInt 1#1313|18|1 +400002426 0 DoSetTopHpName 1#3001| Strike IV - Unknown Construct α +400002427 2 400002428 400002429 +400002428 0 CheckInt 1#1313|19|1 +400002429 0 DoSetTopHpName 1#3001| Strike V - Unknown Construct α +400005247 2 400005248 400005249 400005250 +400005248 0 CheckInt 1#1300|1|1 +400005249 0 DoSetTopHpCount 1#3001|1#1322 +400005250 0 DoSetInt 1#1300|2 +400005251 2 400005252 400005253 +400005252 0 CheckInt 1#1300|2|1 +400005253 1 400005254 400005258 +400005254 2 400005255 400005256 400005257 +400005255 0 CheckInt 1#1313|1#1323|2 +400005256 0 DoMagic 1#3001|1#3001|0|801520 +400005257 0 DoAddInt 1#1323|1#1323|1 +400005258 2 400005259 400005260 +400005259 0 DoSetInt 1#1323|0 +400005260 0 DoSetInt 1#1300|3 +400005261 2 400005262 400005263 400005264 400005265 400005266 400005267 400005268 400005269 400005270 +400005262 0 CheckInt 1#1300|3|1 +400005263 0 CheckInt 1#1600|1|4 +400005264 0 CheckAction 1#3001|3 +400005265 0 DoAddInt 1#1313|1#1313|1 +400005266 0 DoAddInt 1#1313|1#1314|1 +400005267 0 DoTipsShow 30090510|1#1314|0 +400005268 0 DoMulInt 1#1313|1#1321|1#1320 +400005269 0 DoAddInt 1#1319|1#1322|1#1321 +400005270 0 DoSetInt 1#1300|0 +400005271 3 400005272 400005276 +400005272 2 400005273 400005274 400005275 +400005273 0 CheckInt 1#7001|1|1 +400005274 0 CheckExistBuffByKindEx 1#3001|1#1318 +400005275 0 DoSetInt 1#7001|2 +400005276 2 400005277 400005278 400005279 400005280 400005281 400005282 400005283 +400005277 0 CheckNpc 1#2001 +400005278 0 CheckInt 1#7001|2|1 +400005279 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400005280 0 DoMagic 1#2001|1#2001|0|710162 +400005281 0 DoMagic 1#2001|1#2001|0|710164 +400005282 0 DoShowFightUi 1 +400005283 0 DoSetInt 1#7001|3 +400005284 3 400005285 400005295 400005301 +400005285 2 400005286 400005287 400005294 +400005286 0 CheckInt 1#1600|0|1 +400005287 1 400005288 400005291 +400005288 2 400005289 400005290 +400005289 0 CheckInt 1#1502|0|5 +400005290 0 DoSetInt 1#1601|1 +400005291 2 400005292 400005293 +400005292 0 DoGetAllPlayerDeath +400005293 0 DoSetInt 1#1601|2 +400005294 0 DoSetInt 1#1600|1 +400005295 2 400005296 400005297 400005298 400005299 400005300 +400005296 0 CheckInt 1#1601|1|1 +400005297 0 DoSetFightResultState 1 +400005298 0 DoSetInt 4#94001|1 +400005299 0 DoGetTime 1#1301|8 +400005300 0 DoSetInt 1#1601|3 +400005301 2 400005302 400005303 400005304 400005305 400005306 +400005302 0 CheckInt 1#1601|2|1 +400005303 0 DoSetFightResultState 2 +400005304 0 DoSetInt 4#94001|2 +400005305 0 DoGetTime 1#1301|5 +400005306 0 DoSetInt 1#1601|3 +400005307 2 400005308 400005309 400005310 400005311 +400005308 0 CheckInt 1#1601|3|1 +400005309 0 CheckPassTime 1#1301|0 +400005310 0 DoSettleFight +400005311 0 DoExitFight +400005312 3 900018 400005314 400005329 400005339 +400005314 3 400005315 400005316 400005317 400005318 400005319 400005320 400005321 400005322 400005323 400005324 400005325 400005326 400005327 400005328 +400005315 0 DoGetRoleActivateNpc 1#2001|1 +400005316 0 DoSetInt 1#30011|20 +400005317 0 DoSetInt 1#30012|10 +400005318 0 DoSetInt 1#30013|300 +400005319 0 DoSetInt 4#94001|5 +400005320 0 DoSetInt 4#93015|0 +400005321 0 DoSetInt 4#91202|0 +400005322 0 DoSetInt 1#1300|0 +400005323 0 DoGetTime 1#1301|0 +400005324 0 DoSetInt 1#7001|0 +400005325 0 DoSetInt 1#1313|0 +400005326 0 DoSetInt 1#1314|0 +400005327 0 DoSetInt 1#1600|0 +400005328 0 DoSetInt 1#1601|0 +400005329 3 400005330 400005331 400005332 400005333 400005334 400005335 400005336 400005337 400005338 +400005330 0 DoSetMagicId 1#1316|819000 +400005331 0 DoSetInt 1#1317|0 +400005332 0 DoSetInt 1#1318|8190000 +400005333 0 DoSetInt 1#1319|5 +400005334 0 DoSetInt 1#1320|5 +400005335 0 DoSetInt 1#1322|5 +400005336 0 DoSetInt 1#1401|61 +400005337 0 DoSetNpcId 1#11001|81900 +400005338 0 DoShowExtraTime 30000512 +400005339 3 400005340 400005341 400005342 400005343 400005344 400005345 400005346 400005347 400005348 400005349 +400005340 0 DoSetInt 1#1321|0 +400005341 0 DoSetInt 1#1323|0 +400005342 0 DoSetInt 1#1400|0 +400005343 0 DoMagic 1#2001|1#2001|0|710161 +400005344 0 DoMagic 1#2001|1#2001|0|710163 +400005345 0 DoShowCountDown 1#1401 +400005346 0 DoSetInt 1#1500|0 +400005347 0 DoSetInt 1#1501|0 +400005348 0 DoSetInt 1#1502|0 +400005349 0 DoSetInt 1#1510|0 +400005350 2 400005351 +400005351 3 400005352 400005353 400005354 400005355 400005363 400005367 400008328 400008343 400008353 400008366 400008389 +400005352 0 DoGetRoleActivateNpc 1#2001|1 +400005353 0 DoGetLevelTime 1#1500 +400005354 0 DoDivInt 1#1500|1#1501|20 +400005355 3 400005356 400005361 +400005356 2 400005357 400005358 400005359 400005360 +400005357 0 DoGetExtraTimeChange 1#1510 +400005358 0 DoShowChangeCountDown 1#1510 +400005359 0 DoAddInt 1#1401|1#1401|1#1510 +400005360 0 DoSubInt 1#1502|1#1401|1#1501 +400005361 2 400005362 +400005362 0 DoSubInt 1#1502|1#1401|1#1501 +400005363 2 400005364 400005365 400005366 +400005364 0 CheckInt 1#7001|0|1 +400005365 0 DoShowFightUi 0 +400005366 0 DoSetInt 1#7001|1 +400005367 2 400005368 400005369 400005370 400005371 400005372 400008321 400008326 400008327 +400005368 0 CheckInt 1#1300|0|1 +400005369 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005370 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005371 0 DoFaceToNpc 1#3001|1#2001|1 +400005372 1 400005373 400008318 +400005373 2 400005374 400005375 400005376 +400005374 0 CheckInt 1#1313|0|1 +400005375 0 DoMagic 1#3001|1#3001|0|1#1316 +400005376 1 400005377 400006457 +400005377 2 400006455 400006456 +400006455 0 CheckInt 1#1317|1|1 +400006456 0 DoMagic 1#3001|1#3001|0|812019 +400006457 2 400006458 +400006458 0 DoReturnTrue +400008318 2 400008319 400008320 +400008319 0 CheckInt 1#1313|1|3 +400008320 0 DoReturnTrue +400008321 2 400008322 400008323 400008324 400008325 +400008322 0 DoMagic 1#3001|1#3001|0|819011 +400008323 0 DoMagic 1#3001|1#3001|0|819006 +400008324 0 DoMagic 1#3001|1#3001|0|995543 +400008325 0 DoMagic 1#3001|1#3001|0|995547 +400008326 0 DoMagic 1#3001|1#3001|0|900011 +400008327 0 DoSetInt 1#1300|1 +400008328 3 400002430 400008329 400008333 +400002430 1 400003114 400002431 400002434 400002437 400002440 400002443 400002446 400002449 400002452 400002455 400002458 400002461 400002464 400002467 400002470 400002473 400002476 400002479 400002482 400002485 400002488 +400003114 0 1 CheckNpc 1#3001 +400002431 2 400002432 400002433 +400002432 0 CheckInt 1#1313|0|1 +400002433 0 DoSetTopHpName 1#3001| Prototype I - Unknown Construct α +400002434 2 400002435 400002436 +400002435 0 CheckInt 1#1313|1|1 +400002436 0 DoSetTopHpName 1#3001| Prototype II - Unknown Construct α +400002437 2 400002438 400002439 +400002438 0 CheckInt 1#1313|2|1 +400002439 0 DoSetTopHpName 1#3001| Prototype III - Unknown Construct α +400002440 2 400002441 400002442 +400002441 0 CheckInt 1#1313|3|1 +400002442 0 DoSetTopHpName 1#3001| Prototype IV - Unknown Construct α +400002443 2 400002444 400002445 +400002444 0 CheckInt 1#1313|4|1 +400002445 0 DoSetTopHpName 1#3001| Prototype V - Unknown Construct α +400002446 2 400002447 400002448 +400002447 0 CheckInt 1#1313|5|1 +400002448 0 DoSetTopHpName 1#3001| Original I - Unknown Construct α +400002449 2 400002450 400002451 +400002450 0 CheckInt 1#1313|6|1 +400002451 0 DoSetTopHpName 1#3001| Original II - Unknown Construct α +400002452 2 400002453 400002454 +400002453 0 CheckInt 1#1313|7|1 +400002454 0 DoSetTopHpName 1#3001| Original III - Unknown Construct α +400002455 2 400002456 400002457 +400002456 0 CheckInt 1#1313|8|1 +400002457 0 DoSetTopHpName 1#3001| Original IV - Unknown Construct α +400002458 2 400002459 400002460 +400002459 0 CheckInt 1#1313|9|1 +400002460 0 DoSetTopHpName 1#3001| Original V - Unknown Construct α +400002461 2 400002462 400002463 +400002462 0 CheckInt 1#1313|10|1 +400002463 0 DoSetTopHpName 1#3001| Generic I - Unknown Construct α +400002464 2 400002465 400002466 +400002465 0 CheckInt 1#1313|11|1 +400002466 0 DoSetTopHpName 1#3001| Generic II - Unknown Construct α +400002467 2 400002468 400002469 +400002468 0 CheckInt 1#1313|12|1 +400002469 0 DoSetTopHpName 1#3001| Generic III - Unknown Construct α +400002470 2 400002471 400002472 +400002471 0 CheckInt 1#1313|13|1 +400002472 0 DoSetTopHpName 1#3001| Generic IV - Unknown Construct α +400002473 2 400002474 400002475 +400002474 0 CheckInt 1#1313|14|1 +400002475 0 DoSetTopHpName 1#3001| Generic V - Unknown Construct α +400002476 2 400002477 400002478 +400002477 0 CheckInt 1#1313|15|1 +400002478 0 DoSetTopHpName 1#3001| Strike I - Unknown Construct α +400002479 2 400002480 400002481 +400002480 0 CheckInt 1#1313|16|1 +400002481 0 DoSetTopHpName 1#3001| Strike II - Unknown Construct α +400002482 2 400002483 400002484 +400002483 0 CheckInt 1#1313|17|1 +400002484 0 DoSetTopHpName 1#3001| Strike III - Unknown Construct α +400002485 2 400002486 400002487 +400002486 0 CheckInt 1#1313|18|1 +400002487 0 DoSetTopHpName 1#3001| Strike IV - Unknown Construct α +400002488 2 400002489 400002490 +400002489 0 CheckInt 1#1313|19|1 +400002490 0 DoSetTopHpName 1#3001| Strike V - Unknown Construct α +400008329 2 400008330 400008331 400008332 +400008330 0 CheckInt 1#1300|1|1 +400008331 0 DoSetTopHpCount 1#3001|1#1322 +400008332 0 DoSetInt 1#1300|2 +400008333 2 400008334 400008335 +400008334 0 CheckInt 1#1300|2|1 +400008335 1 400008336 400008340 +400008336 2 400008337 400008338 400008339 +400008337 0 CheckInt 1#1313|1#1323|2 +400008338 0 DoMagic 1#3001|1#3001|0|801520 +400008339 0 DoAddInt 1#1323|1#1323|1 +400008340 2 400008341 400008342 +400008341 0 DoSetInt 1#1323|0 +400008342 0 DoSetInt 1#1300|3 +400008343 2 400008344 400008345 400008346 400008347 400008348 400008349 400008350 400008351 400008352 +400008344 0 CheckInt 1#1300|3|1 +400008345 0 CheckInt 1#1600|1|4 +400008346 0 CheckAction 1#3001|3 +400008347 0 DoAddInt 1#1313|1#1313|1 +400008348 0 DoAddInt 1#1313|1#1314|1 +400008349 0 DoTipsShow 30090510|1#1314|0 +400008350 0 DoMulInt 1#1313|1#1321|1#1320 +400008351 0 DoAddInt 1#1319|1#1322|1#1321 +400008352 0 DoSetInt 1#1300|0 +400008353 3 400008354 400008358 +400008354 2 400008355 400008356 400008357 +400008355 0 CheckInt 1#7001|1|1 +400008356 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008357 0 DoSetInt 1#7001|2 +400008358 2 400008359 400008360 400008361 400008362 400008363 400008364 400008365 +400008359 0 CheckNpc 1#2001 +400008360 0 CheckInt 1#7001|2|1 +400008361 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008362 0 DoMagic 1#2001|1#2001|0|710162 +400008363 0 DoMagic 1#2001|1#2001|0|710164 +400008364 0 DoShowFightUi 1 +400008365 0 DoSetInt 1#7001|3 +400008366 3 400008367 400008377 400008383 +400008367 2 400008368 400008369 400008376 +400008368 0 CheckInt 1#1600|0|1 +400008369 1 400008370 400008373 +400008370 2 400008371 400008372 +400008371 0 CheckInt 1#1502|0|5 +400008372 0 DoSetInt 1#1601|1 +400008373 2 400008374 400008375 +400008374 0 DoGetAllPlayerDeath +400008375 0 DoSetInt 1#1601|2 +400008376 0 DoSetInt 1#1600|1 +400008377 2 400008378 400008379 400008380 400008381 400008382 +400008378 0 CheckInt 1#1601|1|1 +400008379 0 DoSetFightResultState 1 +400008380 0 DoSetInt 4#94001|1 +400008381 0 DoGetTime 1#1301|8 +400008382 0 DoSetInt 1#1601|3 +400008383 2 400008384 400008385 400008386 400008387 400008388 +400008384 0 CheckInt 1#1601|2|1 +400008385 0 DoSetFightResultState 2 +400008386 0 DoSetInt 4#94001|2 +400008387 0 DoGetTime 1#1301|5 +400008388 0 DoSetInt 1#1601|3 +400008389 2 400008390 400008391 400008392 400008393 +400008390 0 CheckInt 1#1601|3|1 +400008391 0 CheckPassTime 1#1301|0 +400008392 0 DoSettleFight +400008393 0 DoExitFight +400008394 3 900018 400008396 400008411 400008421 +400008396 3 400008397 400008398 400008399 400008400 400008401 400008402 400008403 400008404 400008405 400008406 400008407 400008408 400008409 400008410 +400008397 0 DoGetRoleActivateNpc 1#2001|1 +400008398 0 DoSetInt 1#30011|20 +400008399 0 DoSetInt 1#30012|10 +400008400 0 DoSetInt 1#30013|300 +400008401 0 DoSetInt 4#94001|5 +400008402 0 DoSetInt 4#93015|0 +400008403 0 DoSetInt 4#91202|0 +400008404 0 DoSetInt 1#1300|0 +400008405 0 DoGetTime 1#1301|0 +400008406 0 DoSetInt 1#7001|0 +400008407 0 DoSetInt 1#1313|0 +400008408 0 DoSetInt 1#1314|0 +400008409 0 DoSetInt 1#1600|0 +400008410 0 DoSetInt 1#1601|0 +400008411 3 400008412 400008413 400008414 400008415 400008416 400008417 400008418 400008419 400008420 +400008412 0 DoSetMagicId 1#1316|819000 +400008413 0 DoSetInt 1#1317|0 +400008414 0 DoSetInt 1#1318|8190000 +400008415 0 DoSetInt 1#1319|5 +400008416 0 DoSetInt 1#1320|5 +400008417 0 DoSetInt 1#1322|5 +400008418 0 DoSetInt 1#1401|61 +400008419 0 DoSetNpcId 1#11001|81900 +400008420 0 DoShowExtraTime 30000513 +400008421 3 400008422 400008423 400008424 400008425 400008426 400008427 400008428 400008429 400008430 400008431 +400008422 0 DoSetInt 1#1321|0 +400008423 0 DoSetInt 1#1323|0 +400008424 0 DoSetInt 1#1400|0 +400008425 0 DoMagic 1#2001|1#2001|0|710161 +400008426 0 DoMagic 1#2001|1#2001|0|710163 +400008427 0 DoShowCountDown 1#1401 +400008428 0 DoSetInt 1#1500|0 +400008429 0 DoSetInt 1#1501|0 +400008430 0 DoSetInt 1#1502|0 +400008431 0 DoSetInt 1#1510|0 +400008432 2 400008433 +400008433 3 400008434 400008435 400008436 400008437 400008445 400008449 400008474 400008489 400008499 400008512 400008535 +400008434 0 DoGetRoleActivateNpc 1#2001|1 +400008435 0 DoGetLevelTime 1#1500 +400008436 0 DoDivInt 1#1500|1#1501|20 +400008437 3 400008438 400008443 +400008438 2 400008439 400008440 400008441 400008442 +400008439 0 DoGetExtraTimeChange 1#1510 +400008440 0 DoShowChangeCountDown 1#1510 +400008441 0 DoAddInt 1#1401|1#1401|1#1510 +400008442 0 DoSubInt 1#1502|1#1401|1#1501 +400008443 2 400008444 +400008444 0 DoSubInt 1#1502|1#1401|1#1501 +400008445 2 400008446 400008447 400008448 +400008446 0 CheckInt 1#7001|0|1 +400008447 0 DoShowFightUi 0 +400008448 0 DoSetInt 1#7001|1 +400008449 2 400008450 400008451 400008452 400008453 400008454 400008467 400008472 400008473 +400008450 0 CheckInt 1#1300|0|1 +400008451 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008452 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008453 0 DoFaceToNpc 1#3001|1#2001|1 +400008454 1 400008455 400008464 +400008455 2 400008456 400008457 400008458 +400008456 0 CheckInt 1#1313|0|1 +400008457 0 DoMagic 1#3001|1#3001|0|1#1316 +400008458 1 400008459 400008462 +400008459 2 400008460 400008461 +400008460 0 CheckInt 1#1317|1|1 +400008461 0 DoMagic 1#3001|1#3001|0|812019 +400008462 2 400008463 +400008463 0 DoReturnTrue +400008464 2 400008465 400008466 +400008465 0 CheckInt 1#1313|1|3 +400008466 0 DoReturnTrue +400008467 2 400008468 400008469 400008470 400008471 +400008468 0 DoMagic 1#3001|1#3001|0|819011 +400008469 0 DoMagic 1#3001|1#3001|0|819006 +400008470 0 DoMagic 1#3001|1#3001|0|995543 +400008471 0 DoMagic 1#3001|1#3001|0|995547 +400008472 0 DoMagic 1#3001|1#3001|0|900011 +400008473 0 DoSetInt 1#1300|1 +400008474 3 400002491 400008475 400008479 +400002491 1 400003115 400002492 400002495 400002498 400002501 400002504 400002507 400002510 400002513 400002516 400002519 400002522 400002525 400002528 400002531 400002534 400002537 400002540 400002543 400002546 400002549 +400003115 0 1 CheckNpc 1#3001 +400002492 2 400002493 400002494 +400002493 0 CheckInt 1#1313|0|1 +400002494 0 DoSetTopHpName 1#3001| Prototype I - Unknown Construct α +400002495 2 400002496 400002497 +400002496 0 CheckInt 1#1313|1|1 +400002497 0 DoSetTopHpName 1#3001| Prototype II - Unknown Construct α +400002498 2 400002499 400002500 +400002499 0 CheckInt 1#1313|2|1 +400002500 0 DoSetTopHpName 1#3001| Prototype III - Unknown Construct α +400002501 2 400002502 400002503 +400002502 0 CheckInt 1#1313|3|1 +400002503 0 DoSetTopHpName 1#3001| Prototype IV - Unknown Construct α +400002504 2 400002505 400002506 +400002505 0 CheckInt 1#1313|4|1 +400002506 0 DoSetTopHpName 1#3001| Prototype V - Unknown Construct α +400002507 2 400002508 400002509 +400002508 0 CheckInt 1#1313|5|1 +400002509 0 DoSetTopHpName 1#3001| Original I - Unknown Construct α +400002510 2 400002511 400002512 +400002511 0 CheckInt 1#1313|6|1 +400002512 0 DoSetTopHpName 1#3001| Original II - Unknown Construct α +400002513 2 400002514 400002515 +400002514 0 CheckInt 1#1313|7|1 +400002515 0 DoSetTopHpName 1#3001| Original III - Unknown Construct α +400002516 2 400002517 400002518 +400002517 0 CheckInt 1#1313|8|1 +400002518 0 DoSetTopHpName 1#3001| Original IV - Unknown Construct α +400002519 2 400002520 400002521 +400002520 0 CheckInt 1#1313|9|1 +400002521 0 DoSetTopHpName 1#3001| Original V - Unknown Construct α +400002522 2 400002523 400002524 +400002523 0 CheckInt 1#1313|10|1 +400002524 0 DoSetTopHpName 1#3001| Generic I - Unknown Construct α +400002525 2 400002526 400002527 +400002526 0 CheckInt 1#1313|11|1 +400002527 0 DoSetTopHpName 1#3001| Generic II - Unknown Construct α +400002528 2 400002529 400002530 +400002529 0 CheckInt 1#1313|12|1 +400002530 0 DoSetTopHpName 1#3001| Generic III - Unknown Construct α +400002531 2 400002532 400002533 +400002532 0 CheckInt 1#1313|13|1 +400002533 0 DoSetTopHpName 1#3001| Generic IV - Unknown Construct α +400002534 2 400002535 400002536 +400002535 0 CheckInt 1#1313|14|1 +400002536 0 DoSetTopHpName 1#3001| Generic V - Unknown Construct α +400002537 2 400002538 400002539 +400002538 0 CheckInt 1#1313|15|1 +400002539 0 DoSetTopHpName 1#3001| Strike I - Unknown Construct α +400002540 2 400002541 400002542 +400002541 0 CheckInt 1#1313|16|1 +400002542 0 DoSetTopHpName 1#3001| Strike II - Unknown Construct α +400002543 2 400002544 400002545 +400002544 0 CheckInt 1#1313|17|1 +400002545 0 DoSetTopHpName 1#3001| Strike III - Unknown Construct α +400002546 2 400002547 400002548 +400002547 0 CheckInt 1#1313|18|1 +400002548 0 DoSetTopHpName 1#3001| Strike IV - Unknown Construct α +400002549 2 400002550 400002551 +400002550 0 CheckInt 1#1313|19|1 +400002551 0 DoSetTopHpName 1#3001| Strike V - Unknown Construct α +400008475 2 400008476 400008477 400008478 +400008476 0 CheckInt 1#1300|1|1 +400008477 0 DoSetTopHpCount 1#3001|1#1322 +400008478 0 DoSetInt 1#1300|2 +400008479 2 400008480 400008481 +400008480 0 CheckInt 1#1300|2|1 +400008481 1 400008482 400008486 +400008482 2 400008483 400008484 400008485 +400008483 0 CheckInt 1#1313|1#1323|2 +400008484 0 DoMagic 1#3001|1#3001|0|801520 +400008485 0 DoAddInt 1#1323|1#1323|1 +400008486 2 400008487 400008488 +400008487 0 DoSetInt 1#1323|0 +400008488 0 DoSetInt 1#1300|3 +400008489 2 400008490 400008491 400008492 400008493 400008494 400008495 400008496 400008497 400008498 +400008490 0 CheckInt 1#1300|3|1 +400008491 0 CheckInt 1#1600|1|4 +400008492 0 CheckAction 1#3001|3 +400008493 0 DoAddInt 1#1313|1#1313|1 +400008494 0 DoAddInt 1#1313|1#1314|1 +400008495 0 DoTipsShow 30090510|1#1314|0 +400008496 0 DoMulInt 1#1313|1#1321|1#1320 +400008497 0 DoAddInt 1#1319|1#1322|1#1321 +400008498 0 DoSetInt 1#1300|0 +400008499 3 400008500 400008504 +400008500 2 400008501 400008502 400008503 +400008501 0 CheckInt 1#7001|1|1 +400008502 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008503 0 DoSetInt 1#7001|2 +400008504 2 400008505 400008506 400008507 400008508 400008509 400008510 400008511 +400008505 0 CheckNpc 1#2001 +400008506 0 CheckInt 1#7001|2|1 +400008507 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008508 0 DoMagic 1#2001|1#2001|0|710162 +400008509 0 DoMagic 1#2001|1#2001|0|710164 +400008510 0 DoShowFightUi 1 +400008511 0 DoSetInt 1#7001|3 +400008512 3 400008513 400008523 400008529 +400008513 2 400008514 400008515 400008522 +400008514 0 CheckInt 1#1600|0|1 +400008515 1 400008516 400008519 +400008516 2 400008517 400008518 +400008517 0 CheckInt 1#1502|0|5 +400008518 0 DoSetInt 1#1601|1 +400008519 2 400008520 400008521 +400008520 0 DoGetAllPlayerDeath +400008521 0 DoSetInt 1#1601|2 +400008522 0 DoSetInt 1#1600|1 +400008523 2 400008524 400008525 400008526 400008527 400008528 +400008524 0 CheckInt 1#1601|1|1 +400008525 0 DoSetFightResultState 1 +400008526 0 DoSetInt 4#94001|1 +400008527 0 DoGetTime 1#1301|8 +400008528 0 DoSetInt 1#1601|3 +400008529 2 400008530 400008531 400008532 400008533 400008534 +400008530 0 CheckInt 1#1601|2|1 +400008531 0 DoSetFightResultState 2 +400008532 0 DoSetInt 4#94001|2 +400008533 0 DoGetTime 1#1301|5 +400008534 0 DoSetInt 1#1601|3 +400008535 2 400008536 400008537 400008538 400008539 +400008536 0 CheckInt 1#1601|3|1 +400008537 0 CheckPassTime 1#1301|0 +400008538 0 DoSettleFight +400008539 0 DoExitFight +400000925 3 900018 200009 220006 400000693 400000694 400000695 400003237 400000696 400000697 +400000693 0 DoSetInt 4#93023|1 +400000694 0 DoGetRoleActivateNpc 1#2001|1 +400000695 3 +400003237 0 DoSetInt 1#40004|0 +400000696 0 DoSetUiActive 1#2001|188|0 +400000697 3 400000698 400000699 400000700 400000701 400000702 400000703 400000704 400000705 400000706 +400000698 0 DoSetInt 1#11021|1 +400000699 0 DoSetInt 1#1105|300 +400000700 0 DoSetNpcId 1#1921|81800 +400000701 0 DoSetMagicId 1#1201|818000 +400000702 0 DoSetMagicId 1#1202|818022 +400000703 0 DoSetMagicId 1#1203|761192 +400000704 0 DoSetMagicId 1#1204|761206 +400000705 0 DoSetInt 1#1301|0 +400000706 1 400000707 400000712 +400000707 2 400000708 400000709 +400000708 0 CheckMapPosition B101 +400000709 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000712 2 400000713 400000928 +400000713 0 CheckMapPosition PB1 +400000928 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000952 2 200000 400000929 +400000929 3 220007 400000931 +400000931 2 400000932 400000933 400000934 400003176 +400000932 0 CheckInt 1#40001|10|1 +400000933 0 CheckPassTime 1#40002|0 +400000934 1 400000935 400000943 400000950 400003169 400003173 +400000935 2 400000936 400000937 400000938 400000939 400000940 400000941 400000942 +400000936 0 CheckInt 1#11021|5|1 +400000937 0 DoSetNpcNote 1#3001|700|1 +400000938 0 DoMagic 1#3001|1#3001|0|800209 +400000939 0 DoMagic 1#3001|1#3001|0|800217 +400000940 0 DoMagic 1#3001|1#3001|0|800225 +400000941 0 DoMagic 1#3001|1#3001|0|800213 +400000942 0 DoMagic 1#3001|1#3001|0|800201 +400000943 2 400000944 400000945 400000946 400000947 400000948 400000949 +400000944 0 CheckInt 1#11021|4|1 +400000945 0 DoSetNpcNote 1#3001|700|1 +400000946 0 DoMagic 1#3001|1#3001|0|800207 +400000947 0 DoMagic 1#3001|1#3001|0|800225 +400000948 0 DoMagic 1#3001|1#3001|0|800203 +400000949 0 DoMagic 1#3001|1#3001|0|800211 +400000950 2 400000951 400000954 400000955 400003168 +400000951 0 CheckInt 1#11021|3|1 +400000954 0 DoMagic 1#3001|1#3001|0|800207 +400000955 0 DoMagic 1#3001|1#3001|0|800203 +400003168 0 DoMagic 1#3001|1#3001|0|800215 +400003169 2 400003170 400003171 400003172 +400003170 0 CheckInt 1#11021|2|1 +400003171 0 DoMagic 1#3001|1#3001|0|800206 +400003172 0 DoMagic 1#3001|1#3001|0|800203 +400003173 2 400003174 400003175 +400003174 0 CheckInt 1#11021|1|1 +400003175 0 DoMagic 1#3001|1#3001|0|800205 +400003176 0 DoSetInt 1#40001|20 +400000956 3 900018 200009 220006 400000960 400000961 400000962 400003238 400000963 400000964 +400000960 0 DoSetInt 4#93023|1 +400000961 0 DoGetRoleActivateNpc 1#2001|1 +400000962 3 +400003238 0 DoSetInt 1#40004|0 +400000963 0 DoSetUiActive 1#2001|188|0 +400000964 3 400000965 400000966 400000967 400000968 400000969 400000970 400000971 400000972 400000973 +400000965 0 DoSetInt 1#11021|2 +400000966 0 DoSetInt 1#1105|300 +400000967 0 DoSetNpcId 1#1921|81800 +400000968 0 DoSetMagicId 1#1201|818000 +400000969 0 DoSetMagicId 1#1202|818022 +400000970 0 DoSetMagicId 1#1203|761192 +400000971 0 DoSetMagicId 1#1204|761206 +400000972 0 DoSetInt 1#1301|0 +400000973 1 400000974 400000977 +400000974 2 400000975 400000976 +400000975 0 CheckMapPosition B101 +400000976 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400000977 2 400000978 400000979 +400000978 0 CheckMapPosition PB1 +400000979 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400000983 2 400000952 +400000987 3 900018 200009 220006 400000981 400000982 400000985 400003239 400000986 400000990 +400000981 0 DoSetInt 4#93023|1 +400000982 0 DoGetRoleActivateNpc 1#2001|1 +400000985 3 +400003239 0 DoSetInt 1#40004|0 +400000986 0 DoSetUiActive 1#2001|188|0 +400000990 3 400000991 400000992 400000993 400000994 400000995 400000996 400000997 400000998 400000999 +400000991 0 DoSetInt 1#11021|3 +400000992 0 DoSetInt 1#1105|300 +400000993 0 DoSetNpcId 1#1921|81800 +400000994 0 DoSetMagicId 1#1201|818000 +400000995 0 DoSetMagicId 1#1202|818022 +400000996 0 DoSetMagicId 1#1203|761192 +400000997 0 DoSetMagicId 1#1204|761206 +400000998 0 DoSetInt 1#1301|0 +400000999 1 400001000 400001003 +400001000 2 400001001 400001002 +400001001 0 CheckMapPosition B101 +400001002 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001003 2 400001004 400001005 +400001004 0 CheckMapPosition PB1 +400001005 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001014 2 400000952 +400001018 3 900018 200009 220006 400001007 400001008 400001009 400003240 400001010 400001011 +400001007 0 DoSetInt 4#93023|1 +400001008 0 DoGetRoleActivateNpc 1#2001|1 +400001009 3 +400003240 0 DoSetInt 1#40004|0 +400001010 0 DoSetUiActive 1#2001|188|0 +400001011 3 400001012 400001013 400001016 400001017 400001021 400001022 400001023 400001024 400001025 +400001012 0 DoSetInt 1#11021|4 +400001013 0 DoSetInt 1#1105|300 +400001016 0 DoSetNpcId 1#1921|81800 +400001017 0 DoSetMagicId 1#1201|818000 +400001021 0 DoSetMagicId 1#1202|818022 +400001022 0 DoSetMagicId 1#1203|761192 +400001023 0 DoSetMagicId 1#1204|761206 +400001024 0 DoSetInt 1#1301|0 +400001025 1 400001026 400001029 +400001026 2 400001027 400001028 +400001027 0 CheckMapPosition B101 +400001028 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001029 2 400001030 400001031 +400001030 0 CheckMapPosition PB1 +400001031 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001045 2 400000952 +400001049 3 900018 200009 220006 400001033 400001034 400001035 400003241 400001036 400001037 +400001033 0 DoSetInt 4#93023|1 +400001034 0 DoGetRoleActivateNpc 1#2001|1 +400001035 3 +400003241 0 DoSetInt 1#40004|0 +400001036 0 DoSetUiActive 1#2001|188|0 +400001037 3 400001038 400001039 400001040 400001041 400001042 400001043 400001044 400001047 400001048 +400001038 0 DoSetInt 1#11021|5 +400001039 0 DoSetInt 1#1105|300 +400001040 0 DoSetNpcId 1#1921|81800 +400001041 0 DoSetMagicId 1#1201|818000 +400001042 0 DoSetMagicId 1#1202|818022 +400001043 0 DoSetMagicId 1#1203|761192 +400001044 0 DoSetMagicId 1#1204|761206 +400001047 0 DoSetInt 1#1301|0 +400001048 1 400001052 400001055 +400001052 2 400001053 400001054 +400001053 0 CheckMapPosition B101 +400001054 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001055 2 400001056 400001057 +400001056 0 CheckMapPosition PB1 +400001057 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001076 2 400000952 +400001080 3 900018 400001083 400001100 400001111 +400001083 3 400001084 400001085 400001086 400001087 400001088 400001089 400001090 400001091 400001092 400001093 400001094 400001097 400001098 400001099 +400001084 0 DoGetRoleActivateNpc 1#2001|1 +400001085 0 DoSetInt 1#30011|20 +400001086 0 DoSetInt 1#30012|10 +400001087 0 DoSetInt 1#30013|300 +400001088 0 DoSetInt 4#94001|5 +400001089 0 DoSetInt 4#93015|0 +400001090 0 DoSetInt 4#91202|0 +400001091 0 DoSetInt 1#1300|0 +400001092 0 DoGetTime 1#1301|0 +400001093 0 DoSetInt 1#7001|0 +400001094 0 DoSetInt 1#1313|0 +400001097 0 DoSetInt 1#1314|0 +400001098 0 DoSetInt 1#1600|0 +400001099 0 DoSetInt 1#1601|0 +400001100 3 400001101 400001102 400001103 400001104 400001105 400001106 400001107 400001108 400001109 +400001101 0 DoSetMagicId 1#1316|818000 +400001102 0 DoSetInt 1#1317|1 +400001103 0 DoSetInt 1#1318|8180000 +400001104 0 DoSetInt 1#1319|5 +400001105 0 DoSetInt 1#1320|5 +400001106 0 DoSetInt 1#1322|5 +400001107 0 DoSetInt 1#1401|61 +400001108 0 DoSetNpcId 1#11001|81800 +400001109 0 DoShowExtraTime 30000611 +400001111 3 400001112 400001113 400001114 400001115 400001116 400001117 400001118 400001119 400001121 400001122 +400001112 0 DoSetInt 1#1321|0 +400001113 0 DoSetInt 1#1323|0 +400001114 0 DoSetInt 1#1400|0 +400001115 0 DoMagic 1#2001|1#2001|0|710161 +400001116 0 DoMagic 1#2001|1#2001|0|710163 +400001117 0 DoShowCountDown 1#1401 +400001118 0 DoSetInt 1#1500|0 +400001119 0 DoSetInt 1#1501|0 +400001121 0 DoSetInt 1#1502|0 +400001122 0 DoSetInt 1#1510|0 +400001123 2 400001124 +400001124 3 400001125 400001126 400001127 400001128 400001141 400001147 400001173 400001206 400001216 400001230 400001253 +400001125 0 DoGetRoleActivateNpc 1#2001|1 +400001126 0 DoGetLevelTime 1#1500 +400001127 0 DoDivInt 1#1500|1#1501|20 +400001128 3 400001134 400001139 +400001134 2 400001135 400001136 400001137 400001138 +400001135 0 DoGetExtraTimeChange 1#1510 +400001136 0 DoShowChangeCountDown 1#1510 +400001137 0 DoAddInt 1#1401|1#1401|1#1510 +400001138 0 DoSubInt 1#1502|1#1401|1#1501 +400001139 2 400001140 +400001140 0 DoSubInt 1#1502|1#1401|1#1501 +400001141 2 400001142 400001145 400001146 +400001142 0 CheckInt 1#7001|0|1 +400001145 0 DoShowFightUi 0 +400001146 0 DoSetInt 1#7001|1 +400001147 2 400001148 400001149 400001150 400001151 400001152 400001165 400001171 400001172 +400001148 0 CheckInt 1#1300|0|1 +400001149 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400001150 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400001151 0 DoFaceToNpc 1#3001|1#2001|1 +400001152 1 400001153 400001162 +400001153 2 400001154 400001155 400001156 +400001154 0 CheckInt 1#1313|0|1 +400001155 0 DoMagic 1#3001|1#3001|0|1#1316 +400001156 1 400001157 400001160 +400001157 2 400001158 400001159 +400001158 0 CheckInt 1#1317|1|1 +400001159 0 DoMagic 1#3001|1#3001|0|818022 +400001160 2 400001161 +400001161 0 DoReturnTrue +400001162 2 400001163 400001164 +400001163 0 CheckInt 1#1313|1|3 +400001164 0 DoReturnTrue +400001165 2 400001166 400001167 400001168 400001169 400001170 +400001166 0 DoMagic 1#3001|1#3001|0|800209 +400001167 0 DoMagic 1#3001|1#3001|0|800217 +400001168 0 DoMagic 1#3001|1#3001|0|800225 +400001169 0 DoMagic 1#3001|1#3001|0|800213 +400001170 0 DoMagic 1#3001|1#3001|0|800201 +400001171 0 DoMagic 1#3001|1#3001|0|900011 +400001172 0 DoSetInt 1#1300|1 +400001173 3 400002552 400001187 400001191 +400002552 1 400003116 400002553 400002556 400002559 400002562 400002565 400002568 400002571 400002574 400002577 400002580 400002583 400002586 400002589 400002592 400002595 400002598 400002601 400002604 400002607 400002610 +400003116 0 1 CheckNpc 1#3001 +400002553 2 400002554 400002555 +400002554 0 CheckInt 1#1313|0|1 +400002555 0 DoSetTopHpName 1#3001| Prototype I - Vassago +400002556 2 400002557 400002558 +400002557 0 CheckInt 1#1313|1|1 +400002558 0 DoSetTopHpName 1#3001| Prototype II - Vassago +400002559 2 400002560 400002561 +400002560 0 CheckInt 1#1313|2|1 +400002561 0 DoSetTopHpName 1#3001| Prototype III - Vassago +400002562 2 400002563 400002564 +400002563 0 CheckInt 1#1313|3|1 +400002564 0 DoSetTopHpName 1#3001| Prototype IV - Vassago +400002565 2 400002566 400002567 +400002566 0 CheckInt 1#1313|4|1 +400002567 0 DoSetTopHpName 1#3001| Prototype V - Vassago +400002568 2 400002569 400002570 +400002569 0 CheckInt 1#1313|5|1 +400002570 0 DoSetTopHpName 1#3001| Original I - Vassago +400002571 2 400002572 400002573 +400002572 0 CheckInt 1#1313|6|1 +400002573 0 DoSetTopHpName 1#3001| Original II - Vassago +400002574 2 400002575 400002576 +400002575 0 CheckInt 1#1313|7|1 +400002576 0 DoSetTopHpName 1#3001| Original III - Vassago +400002577 2 400002578 400002579 +400002578 0 CheckInt 1#1313|8|1 +400002579 0 DoSetTopHpName 1#3001| Original IV - Vassago +400002580 2 400002581 400002582 +400002581 0 CheckInt 1#1313|9|1 +400002582 0 DoSetTopHpName 1#3001| Original V - Vassago +400002583 2 400002584 400002585 +400002584 0 CheckInt 1#1313|10|1 +400002585 0 DoSetTopHpName 1#3001| Generic I - Vassago +400002586 2 400002587 400002588 +400002587 0 CheckInt 1#1313|11|1 +400002588 0 DoSetTopHpName 1#3001| Generic II - Vassago +400002589 2 400002590 400002591 +400002590 0 CheckInt 1#1313|12|1 +400002591 0 DoSetTopHpName 1#3001| Generic III - Vassago +400002592 2 400002593 400002594 +400002593 0 CheckInt 1#1313|13|1 +400002594 0 DoSetTopHpName 1#3001| Generic IV - Vassago +400002595 2 400002596 400002597 +400002596 0 CheckInt 1#1313|14|1 +400002597 0 DoSetTopHpName 1#3001| Generic V - Vassago +400002598 2 400002599 400002600 +400002599 0 CheckInt 1#1313|15|1 +400002600 0 DoSetTopHpName 1#3001| Strike I - Vassago +400002601 2 400002602 400002603 +400002602 0 CheckInt 1#1313|16|1 +400002603 0 DoSetTopHpName 1#3001| Strike II - Vassago +400002604 2 400002605 400002606 +400002605 0 CheckInt 1#1313|17|1 +400002606 0 DoSetTopHpName 1#3001| Strike III - Vassago +400002607 2 400002608 400002609 +400002608 0 CheckInt 1#1313|18|1 +400002609 0 DoSetTopHpName 1#3001| Strike IV - Vassago +400002610 2 400002611 400002612 +400002611 0 CheckInt 1#1313|19|1 +400002612 0 DoSetTopHpName 1#3001| Strike V - Vassago +400001187 2 400001188 400001189 400001190 +400001188 0 CheckInt 1#1300|1|1 +400001189 0 DoSetTopHpCount 1#3001|1#1322 +400001190 0 DoSetInt 1#1300|2 +400001191 2 400001192 400001193 +400001192 0 CheckInt 1#1300|2|1 +400001193 1 400001194 400001198 +400001194 2 400001195 400001196 400001197 +400001195 0 CheckInt 1#1313|1#1323|2 +400001196 0 DoMagic 1#3001|1#3001|0|801520 +400001197 0 DoAddInt 1#1323|1#1323|1 +400001198 2 400001199 400001205 +400001199 0 DoSetInt 1#1323|0 +400001205 0 DoSetInt 1#1300|3 +400001206 2 400001207 400001208 400001209 400001210 400001211 400001212 400001213 400001214 400001215 +400001207 0 CheckInt 1#1300|3|1 +400001208 0 CheckInt 1#1600|1|4 +400001209 0 CheckAction 1#3001|3 +400001210 0 DoAddInt 1#1313|1#1313|1 +400001211 0 DoAddInt 1#1313|1#1314|1 +400001212 0 DoTipsShow 30090510|1#1314|0 +400001213 0 DoMulInt 1#1313|1#1321|1#1320 +400001214 0 DoAddInt 1#1319|1#1322|1#1321 +400001215 0 DoSetInt 1#1300|0 +400001216 3 400001217 400001221 +400001217 2 400001218 400001219 400001220 +400001218 0 CheckInt 1#7001|1|1 +400001219 0 CheckExistBuffByKindEx 1#3001|1#1318 +400001220 0 DoSetInt 1#7001|2 +400001221 2 400001222 400001223 400001224 400001225 400001227 400001228 400001229 +400001222 0 CheckNpc 1#2001 +400001223 0 CheckInt 1#7001|2|1 +400001224 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400001225 0 DoMagic 1#2001|1#2001|0|710162 +400001227 0 DoMagic 1#2001|1#2001|0|710164 +400001228 0 DoShowFightUi 1 +400001229 0 DoSetInt 1#7001|3 +400001230 3 400001231 400001241 400001247 +400001231 2 400001232 400001233 400001240 +400001232 0 CheckInt 1#1600|0|1 +400001233 1 400001234 400001237 +400001234 2 400001235 400001236 +400001235 0 CheckInt 1#1502|0|5 +400001236 0 DoSetInt 1#1601|1 +400001237 2 400001238 400001239 +400001238 0 DoGetAllPlayerDeath +400001239 0 DoSetInt 1#1601|2 +400001240 0 DoSetInt 1#1600|1 +400001241 2 400001242 400001243 400001244 400001245 400001246 +400001242 0 CheckInt 1#1601|1|1 +400001243 0 DoSetFightResultState 1 +400001244 0 DoSetInt 4#94001|1 +400001245 0 DoGetTime 1#1301|8 +400001246 0 DoSetInt 1#1601|3 +400001247 2 400001248 400001249 400001250 400001251 400001252 +400001248 0 CheckInt 1#1601|2|1 +400001249 0 DoSetFightResultState 2 +400001250 0 DoSetInt 4#94001|2 +400001251 0 DoGetTime 1#1301|5 +400001252 0 DoSetInt 1#1601|3 +400001253 2 400001254 400001255 400001256 400001257 +400001254 0 CheckInt 1#1601|3|1 +400001255 0 CheckPassTime 1#1301|0 +400001256 0 DoSettleFight +400001257 0 DoExitFight +400001258 3 900018 400004622 400004637 400004647 +400004622 3 400004623 400004624 400004625 400004626 400004627 400004628 400004629 400004630 400004631 400004632 400004633 400004634 400004635 400004636 +400004623 0 DoGetRoleActivateNpc 1#2001|1 +400004624 0 DoSetInt 1#30011|20 +400004625 0 DoSetInt 1#30012|10 +400004626 0 DoSetInt 1#30013|300 +400004627 0 DoSetInt 4#94001|5 +400004628 0 DoSetInt 4#93015|0 +400004629 0 DoSetInt 4#91202|0 +400004630 0 DoSetInt 1#1300|0 +400004631 0 DoGetTime 1#1301|0 +400004632 0 DoSetInt 1#7001|0 +400004633 0 DoSetInt 1#1313|0 +400004634 0 DoSetInt 1#1314|0 +400004635 0 DoSetInt 1#1600|0 +400004636 0 DoSetInt 1#1601|0 +400004637 3 400004638 400004639 400004640 400004641 400004642 400004643 400004644 400004645 400004646 +400004638 0 DoSetMagicId 1#1316|818000 +400004639 0 DoSetInt 1#1317|1 +400004640 0 DoSetInt 1#1318|8180000 +400004641 0 DoSetInt 1#1319|5 +400004642 0 DoSetInt 1#1320|5 +400004643 0 DoSetInt 1#1322|5 +400004644 0 DoSetInt 1#1401|61 +400004645 0 DoSetNpcId 1#11001|81800 +400004646 0 DoShowExtraTime 30000612 +400004647 3 400004648 400004649 400004650 400004651 400004652 400004653 400004654 400004655 400004656 400004657 +400004648 0 DoSetInt 1#1321|0 +400004649 0 DoSetInt 1#1323|0 +400004650 0 DoSetInt 1#1400|0 +400004651 0 DoMagic 1#2001|1#2001|0|710161 +400004652 0 DoMagic 1#2001|1#2001|0|710163 +400004653 0 DoShowCountDown 1#1401 +400004654 0 DoSetInt 1#1500|0 +400004655 0 DoSetInt 1#1501|0 +400004656 0 DoSetInt 1#1502|0 +400004657 0 DoSetInt 1#1510|0 +400004658 2 400004659 +400004659 3 400004660 400004661 400004662 400004663 400004671 400004675 400008558 400008573 400008583 400008596 400008619 +400004660 0 DoGetRoleActivateNpc 1#2001|1 +400004661 0 DoGetLevelTime 1#1500 +400004662 0 DoDivInt 1#1500|1#1501|20 +400004663 3 400004664 400004669 +400004664 2 400004665 400004666 400004667 400004668 +400004665 0 DoGetExtraTimeChange 1#1510 +400004666 0 DoShowChangeCountDown 1#1510 +400004667 0 DoAddInt 1#1401|1#1401|1#1510 +400004668 0 DoSubInt 1#1502|1#1401|1#1501 +400004669 2 400004670 +400004670 0 DoSubInt 1#1502|1#1401|1#1501 +400004671 2 400004672 400004673 400004674 +400004672 0 CheckInt 1#7001|0|1 +400004673 0 DoShowFightUi 0 +400004674 0 DoSetInt 1#7001|1 +400004675 2 400004676 400004677 400004678 400006459 400006460 400008550 400008556 400008557 +400004676 0 CheckInt 1#1300|0|1 +400004677 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400004678 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400006459 0 DoFaceToNpc 1#3001|1#2001|1 +400006460 1 400006461 400008547 +400006461 2 400006462 400008540 400008541 +400006462 0 CheckInt 1#1313|0|1 +400008540 0 DoMagic 1#3001|1#3001|0|1#1316 +400008541 1 400008542 400008545 +400008542 2 400008543 400008544 +400008543 0 CheckInt 1#1317|1|1 +400008544 0 DoMagic 1#3001|1#3001|0|818022 +400008545 2 400008546 +400008546 0 DoReturnTrue +400008547 2 400008548 400008549 +400008548 0 CheckInt 1#1313|1|3 +400008549 0 DoReturnTrue +400008550 2 400008551 400008552 400008553 400008554 400008555 +400008551 0 DoMagic 1#3001|1#3001|0|800209 +400008552 0 DoMagic 1#3001|1#3001|0|800217 +400008553 0 DoMagic 1#3001|1#3001|0|800225 +400008554 0 DoMagic 1#3001|1#3001|0|800213 +400008555 0 DoMagic 1#3001|1#3001|0|800201 +400008556 0 DoMagic 1#3001|1#3001|0|900011 +400008557 0 DoSetInt 1#1300|1 +400008558 3 400002613 400008559 400008563 +400002613 1 400003117 400002614 400002617 400002620 400002623 400002626 400002629 400002632 400002635 400002638 400002641 400002644 400002647 400002650 400002653 400002656 400002659 400002662 400002665 400002668 400002671 +400003117 0 1 CheckNpc 1#3001 +400002614 2 400002615 400002616 +400002615 0 CheckInt 1#1313|0|1 +400002616 0 DoSetTopHpName 1#3001| Prototype I - Vassago +400002617 2 400002618 400002619 +400002618 0 CheckInt 1#1313|1|1 +400002619 0 DoSetTopHpName 1#3001| Prototype II - Vassago +400002620 2 400002621 400002622 +400002621 0 CheckInt 1#1313|2|1 +400002622 0 DoSetTopHpName 1#3001| Prototype III - Vassago +400002623 2 400002624 400002625 +400002624 0 CheckInt 1#1313|3|1 +400002625 0 DoSetTopHpName 1#3001| Prototype IV - Vassago +400002626 2 400002627 400002628 +400002627 0 CheckInt 1#1313|4|1 +400002628 0 DoSetTopHpName 1#3001| Prototype V - Vassago +400002629 2 400002630 400002631 +400002630 0 CheckInt 1#1313|5|1 +400002631 0 DoSetTopHpName 1#3001| Original I - Vassago +400002632 2 400002633 400002634 +400002633 0 CheckInt 1#1313|6|1 +400002634 0 DoSetTopHpName 1#3001| Original II - Vassago +400002635 2 400002636 400002637 +400002636 0 CheckInt 1#1313|7|1 +400002637 0 DoSetTopHpName 1#3001| Original III - Vassago +400002638 2 400002639 400002640 +400002639 0 CheckInt 1#1313|8|1 +400002640 0 DoSetTopHpName 1#3001| Original IV - Vassago +400002641 2 400002642 400002643 +400002642 0 CheckInt 1#1313|9|1 +400002643 0 DoSetTopHpName 1#3001| Original V - Vassago +400002644 2 400002645 400002646 +400002645 0 CheckInt 1#1313|10|1 +400002646 0 DoSetTopHpName 1#3001| Generic I - Vassago +400002647 2 400002648 400002649 +400002648 0 CheckInt 1#1313|11|1 +400002649 0 DoSetTopHpName 1#3001| Generic II - Vassago +400002650 2 400002651 400002652 +400002651 0 CheckInt 1#1313|12|1 +400002652 0 DoSetTopHpName 1#3001| Generic III - Vassago +400002653 2 400002654 400002655 +400002654 0 CheckInt 1#1313|13|1 +400002655 0 DoSetTopHpName 1#3001| Generic IV - Vassago +400002656 2 400002657 400002658 +400002657 0 CheckInt 1#1313|14|1 +400002658 0 DoSetTopHpName 1#3001| Generic V - Vassago +400002659 2 400002660 400002661 +400002660 0 CheckInt 1#1313|15|1 +400002661 0 DoSetTopHpName 1#3001| Strike I - Vassago +400002662 2 400002663 400002664 +400002663 0 CheckInt 1#1313|16|1 +400002664 0 DoSetTopHpName 1#3001| Strike II - Vassago +400002665 2 400002666 400002667 +400002666 0 CheckInt 1#1313|17|1 +400002667 0 DoSetTopHpName 1#3001| Strike III - Vassago +400002668 2 400002669 400002670 +400002669 0 CheckInt 1#1313|18|1 +400002670 0 DoSetTopHpName 1#3001| Strike IV - Vassago +400002671 2 400002672 400002673 +400002672 0 CheckInt 1#1313|19|1 +400002673 0 DoSetTopHpName 1#3001| Strike V - Vassago +400008559 2 400008560 400008561 400008562 +400008560 0 CheckInt 1#1300|1|1 +400008561 0 DoSetTopHpCount 1#3001|1#1322 +400008562 0 DoSetInt 1#1300|2 +400008563 2 400008564 400008565 +400008564 0 CheckInt 1#1300|2|1 +400008565 1 400008566 400008570 +400008566 2 400008567 400008568 400008569 +400008567 0 CheckInt 1#1313|1#1323|2 +400008568 0 DoMagic 1#3001|1#3001|0|801520 +400008569 0 DoAddInt 1#1323|1#1323|1 +400008570 2 400008571 400008572 +400008571 0 DoSetInt 1#1323|0 +400008572 0 DoSetInt 1#1300|3 +400008573 2 400008574 400008575 400008576 400008577 400008578 400008579 400008580 400008581 400008582 +400008574 0 CheckInt 1#1300|3|1 +400008575 0 CheckInt 1#1600|1|4 +400008576 0 CheckAction 1#3001|3 +400008577 0 DoAddInt 1#1313|1#1313|1 +400008578 0 DoAddInt 1#1313|1#1314|1 +400008579 0 DoTipsShow 30090510|1#1314|0 +400008580 0 DoMulInt 1#1313|1#1321|1#1320 +400008581 0 DoAddInt 1#1319|1#1322|1#1321 +400008582 0 DoSetInt 1#1300|0 +400008583 3 400008584 400008588 +400008584 2 400008585 400008586 400008587 +400008585 0 CheckInt 1#7001|1|1 +400008586 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008587 0 DoSetInt 1#7001|2 +400008588 2 400008589 400008590 400008591 400008592 400008593 400008594 400008595 +400008589 0 CheckNpc 1#2001 +400008590 0 CheckInt 1#7001|2|1 +400008591 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008592 0 DoMagic 1#2001|1#2001|0|710162 +400008593 0 DoMagic 1#2001|1#2001|0|710164 +400008594 0 DoShowFightUi 1 +400008595 0 DoSetInt 1#7001|3 +400008596 3 400008597 400008607 400008613 +400008597 2 400008598 400008599 400008606 +400008598 0 CheckInt 1#1600|0|1 +400008599 1 400008600 400008603 +400008600 2 400008601 400008602 +400008601 0 CheckInt 1#1502|0|5 +400008602 0 DoSetInt 1#1601|1 +400008603 2 400008604 400008605 +400008604 0 DoGetAllPlayerDeath +400008605 0 DoSetInt 1#1601|2 +400008606 0 DoSetInt 1#1600|1 +400008607 2 400008608 400008609 400008610 400008611 400008612 +400008608 0 CheckInt 1#1601|1|1 +400008609 0 DoSetFightResultState 1 +400008610 0 DoSetInt 4#94001|1 +400008611 0 DoGetTime 1#1301|8 +400008612 0 DoSetInt 1#1601|3 +400008613 2 400008614 400008615 400008616 400008617 400008618 +400008614 0 CheckInt 1#1601|2|1 +400008615 0 DoSetFightResultState 2 +400008616 0 DoSetInt 4#94001|2 +400008617 0 DoGetTime 1#1301|5 +400008618 0 DoSetInt 1#1601|3 +400008619 2 400008620 400008621 400008622 400008623 +400008620 0 CheckInt 1#1601|3|1 +400008621 0 CheckPassTime 1#1301|0 +400008622 0 DoSettleFight +400008623 0 DoExitFight +400008624 3 900018 400008626 400008641 400008651 +400008626 3 400008627 400008628 400008629 400008630 400008631 400008632 400008633 400008634 400008635 400008636 400008637 400008638 400008639 400008640 +400008627 0 DoGetRoleActivateNpc 1#2001|1 +400008628 0 DoSetInt 1#30011|20 +400008629 0 DoSetInt 1#30012|10 +400008630 0 DoSetInt 1#30013|300 +400008631 0 DoSetInt 4#94001|5 +400008632 0 DoSetInt 4#93015|0 +400008633 0 DoSetInt 4#91202|0 +400008634 0 DoSetInt 1#1300|0 +400008635 0 DoGetTime 1#1301|0 +400008636 0 DoSetInt 1#7001|0 +400008637 0 DoSetInt 1#1313|0 +400008638 0 DoSetInt 1#1314|0 +400008639 0 DoSetInt 1#1600|0 +400008640 0 DoSetInt 1#1601|0 +400008641 3 400008642 400008643 400008644 400008645 400008646 400008647 400008648 400008649 400008650 +400008642 0 DoSetMagicId 1#1316|818000 +400008643 0 DoSetInt 1#1317|1 +400008644 0 DoSetInt 1#1318|8180000 +400008645 0 DoSetInt 1#1319|5 +400008646 0 DoSetInt 1#1320|5 +400008647 0 DoSetInt 1#1322|5 +400008648 0 DoSetInt 1#1401|61 +400008649 0 DoSetNpcId 1#11001|81800 +400008650 0 DoShowExtraTime 30000613 +400008651 3 400008652 400008653 400008654 400008655 400008656 400008657 400008658 400008659 400008660 400008661 +400008652 0 DoSetInt 1#1321|0 +400008653 0 DoSetInt 1#1323|0 +400008654 0 DoSetInt 1#1400|0 +400008655 0 DoMagic 1#2001|1#2001|0|710161 +400008656 0 DoMagic 1#2001|1#2001|0|710163 +400008657 0 DoShowCountDown 1#1401 +400008658 0 DoSetInt 1#1500|0 +400008659 0 DoSetInt 1#1501|0 +400008660 0 DoSetInt 1#1502|0 +400008661 0 DoSetInt 1#1510|0 +400008662 2 400008663 +400008663 3 400008664 400008665 400008666 400008667 400008675 400008679 400008705 400008720 400008730 400008743 400008766 +400008664 0 DoGetRoleActivateNpc 1#2001|1 +400008665 0 DoGetLevelTime 1#1500 +400008666 0 DoDivInt 1#1500|1#1501|20 +400008667 3 400008668 400008673 +400008668 2 400008669 400008670 400008671 400008672 +400008669 0 DoGetExtraTimeChange 1#1510 +400008670 0 DoShowChangeCountDown 1#1510 +400008671 0 DoAddInt 1#1401|1#1401|1#1510 +400008672 0 DoSubInt 1#1502|1#1401|1#1501 +400008673 2 400008674 +400008674 0 DoSubInt 1#1502|1#1401|1#1501 +400008675 2 400008676 400008677 400008678 +400008676 0 CheckInt 1#7001|0|1 +400008677 0 DoShowFightUi 0 +400008678 0 DoSetInt 1#7001|1 +400008679 2 400008680 400008681 400008682 400008683 400008684 400008697 400008703 400008704 +400008680 0 CheckInt 1#1300|0|1 +400008681 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008682 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008683 0 DoFaceToNpc 1#3001|1#2001|1 +400008684 1 400008685 400008694 +400008685 2 400008686 400008687 400008688 +400008686 0 CheckInt 1#1313|0|1 +400008687 0 DoMagic 1#3001|1#3001|0|1#1316 +400008688 1 400008689 400008692 +400008689 2 400008690 400008691 +400008690 0 CheckInt 1#1317|1|1 +400008691 0 DoMagic 1#3001|1#3001|0|818022 +400008692 2 400008693 +400008693 0 DoReturnTrue +400008694 2 400008695 400008696 +400008695 0 CheckInt 1#1313|1|3 +400008696 0 DoReturnTrue +400008697 2 400008698 400008699 400008700 400008701 400008702 +400008698 0 DoMagic 1#3001|1#3001|0|800209 +400008699 0 DoMagic 1#3001|1#3001|0|800217 +400008700 0 DoMagic 1#3001|1#3001|0|800225 +400008701 0 DoMagic 1#3001|1#3001|0|800213 +400008702 0 DoMagic 1#3001|1#3001|0|800201 +400008703 0 DoMagic 1#3001|1#3001|0|900011 +400008704 0 DoSetInt 1#1300|1 +400008705 3 400002674 400008706 400008710 +400002674 1 400003118 400002675 400002678 400002681 400002684 400002687 400002690 400002693 400002696 400002699 400002702 400002705 400002708 400002711 400002714 400002717 400002720 400002723 400002726 400002729 400002732 +400003118 0 1 CheckNpc 1#3001 +400002675 2 400002676 400002677 +400002676 0 CheckInt 1#1313|0|1 +400002677 0 DoSetTopHpName 1#3001| Prototype I - Vassago +400002678 2 400002679 400002680 +400002679 0 CheckInt 1#1313|1|1 +400002680 0 DoSetTopHpName 1#3001| Prototype II - Vassago +400002681 2 400002682 400002683 +400002682 0 CheckInt 1#1313|2|1 +400002683 0 DoSetTopHpName 1#3001| Prototype III - Vassago +400002684 2 400002685 400002686 +400002685 0 CheckInt 1#1313|3|1 +400002686 0 DoSetTopHpName 1#3001| Prototype IV - Vassago +400002687 2 400002688 400002689 +400002688 0 CheckInt 1#1313|4|1 +400002689 0 DoSetTopHpName 1#3001| Prototype V - Vassago +400002690 2 400002691 400002692 +400002691 0 CheckInt 1#1313|5|1 +400002692 0 DoSetTopHpName 1#3001| Original I - Vassago +400002693 2 400002694 400002695 +400002694 0 CheckInt 1#1313|6|1 +400002695 0 DoSetTopHpName 1#3001| Original II - Vassago +400002696 2 400002697 400002698 +400002697 0 CheckInt 1#1313|7|1 +400002698 0 DoSetTopHpName 1#3001| Original III - Vassago +400002699 2 400002700 400002701 +400002700 0 CheckInt 1#1313|8|1 +400002701 0 DoSetTopHpName 1#3001| Original IV - Vassago +400002702 2 400002703 400002704 +400002703 0 CheckInt 1#1313|9|1 +400002704 0 DoSetTopHpName 1#3001| Original V - Vassago +400002705 2 400002706 400002707 +400002706 0 CheckInt 1#1313|10|1 +400002707 0 DoSetTopHpName 1#3001| Generic I - Vassago +400002708 2 400002709 400002710 +400002709 0 CheckInt 1#1313|11|1 +400002710 0 DoSetTopHpName 1#3001| Generic II - Vassago +400002711 2 400002712 400002713 +400002712 0 CheckInt 1#1313|12|1 +400002713 0 DoSetTopHpName 1#3001| Generic III - Vassago +400002714 2 400002715 400002716 +400002715 0 CheckInt 1#1313|13|1 +400002716 0 DoSetTopHpName 1#3001| Generic IV - Vassago +400002717 2 400002718 400002719 +400002718 0 CheckInt 1#1313|14|1 +400002719 0 DoSetTopHpName 1#3001| Generic V - Vassago +400002720 2 400002721 400002722 +400002721 0 CheckInt 1#1313|15|1 +400002722 0 DoSetTopHpName 1#3001| Strike I - Vassago +400002723 2 400002724 400002725 +400002724 0 CheckInt 1#1313|16|1 +400002725 0 DoSetTopHpName 1#3001| Strike II - Vassago +400002726 2 400002727 400002728 +400002727 0 CheckInt 1#1313|17|1 +400002728 0 DoSetTopHpName 1#3001| Strike III - Vassago +400002729 2 400002730 400002731 +400002730 0 CheckInt 1#1313|18|1 +400002731 0 DoSetTopHpName 1#3001| Strike IV - Vassago +400002732 2 400002733 400002734 +400002733 0 CheckInt 1#1313|19|1 +400002734 0 DoSetTopHpName 1#3001| Strike V - Vassago +400008706 2 400008707 400008708 400008709 +400008707 0 CheckInt 1#1300|1|1 +400008708 0 DoSetTopHpCount 1#3001|1#1322 +400008709 0 DoSetInt 1#1300|2 +400008710 2 400008711 400008712 +400008711 0 CheckInt 1#1300|2|1 +400008712 1 400008713 400008717 +400008713 2 400008714 400008715 400008716 +400008714 0 CheckInt 1#1313|1#1323|2 +400008715 0 DoMagic 1#3001|1#3001|0|801520 +400008716 0 DoAddInt 1#1323|1#1323|1 +400008717 2 400008718 400008719 +400008718 0 DoSetInt 1#1323|0 +400008719 0 DoSetInt 1#1300|3 +400008720 2 400008721 400008722 400008723 400008724 400008725 400008726 400008727 400008728 400008729 +400008721 0 CheckInt 1#1300|3|1 +400008722 0 CheckInt 1#1600|1|4 +400008723 0 CheckAction 1#3001|3 +400008724 0 DoAddInt 1#1313|1#1313|1 +400008725 0 DoAddInt 1#1313|1#1314|1 +400008726 0 DoTipsShow 30090510|1#1314|0 +400008727 0 DoMulInt 1#1313|1#1321|1#1320 +400008728 0 DoAddInt 1#1319|1#1322|1#1321 +400008729 0 DoSetInt 1#1300|0 +400008730 3 400008731 400008735 +400008731 2 400008732 400008733 400008734 +400008732 0 CheckInt 1#7001|1|1 +400008733 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008734 0 DoSetInt 1#7001|2 +400008735 2 400008736 400008737 400008738 400008739 400008740 400008741 400008742 +400008736 0 CheckNpc 1#2001 +400008737 0 CheckInt 1#7001|2|1 +400008738 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008739 0 DoMagic 1#2001|1#2001|0|710162 +400008740 0 DoMagic 1#2001|1#2001|0|710164 +400008741 0 DoShowFightUi 1 +400008742 0 DoSetInt 1#7001|3 +400008743 3 400008744 400008754 400008760 +400008744 2 400008745 400008746 400008753 +400008745 0 CheckInt 1#1600|0|1 +400008746 1 400008747 400008750 +400008747 2 400008748 400008749 +400008748 0 CheckInt 1#1502|0|5 +400008749 0 DoSetInt 1#1601|1 +400008750 2 400008751 400008752 +400008751 0 DoGetAllPlayerDeath +400008752 0 DoSetInt 1#1601|2 +400008753 0 DoSetInt 1#1600|1 +400008754 2 400008755 400008756 400008757 400008758 400008759 +400008755 0 CheckInt 1#1601|1|1 +400008756 0 DoSetFightResultState 1 +400008757 0 DoSetInt 4#94001|1 +400008758 0 DoGetTime 1#1301|8 +400008759 0 DoSetInt 1#1601|3 +400008760 2 400008761 400008762 400008763 400008764 400008765 +400008761 0 CheckInt 1#1601|2|1 +400008762 0 DoSetFightResultState 2 +400008763 0 DoSetInt 4#94001|2 +400008764 0 DoGetTime 1#1301|5 +400008765 0 DoSetInt 1#1601|3 +400008766 2 400008767 400008768 400008769 400008770 +400008767 0 CheckInt 1#1601|3|1 +400008768 0 CheckPassTime 1#1301|0 +400008769 0 DoSettleFight +400008770 0 DoExitFight +400001259 3 900018 200009 220006 400001059 400001060 400001061 400003242 400001062 400001063 +400001059 0 DoSetInt 4#93023|1 +400001060 0 DoGetRoleActivateNpc 1#2001|1 +400001061 3 +400003242 0 DoSetInt 1#40004|0 +400001062 0 DoSetUiActive 1#2001|188|0 +400001063 3 400001064 400001065 400001066 400001067 400001068 400001069 400001070 400001071 400001072 +400001064 0 DoSetInt 1#11021|1 +400001065 0 DoSetInt 1#1105|300 +400001066 0 DoSetNpcId 1#1921|81300 +400001067 0 DoSetMagicId 1#1201|813000 +400001068 0 DoSetMagicId 1#1202|813029 +400001069 0 DoSetMagicId 1#1203|761193 +400001070 0 DoSetMagicId 1#1204|761207 +400001071 0 DoSetInt 1#1301|0 +400001072 1 400001073 400001078 +400001073 2 400001074 400001075 +400001074 0 CheckMapPosition B101 +400001075 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001078 2 400001079 400001262 +400001079 0 CheckMapPosition PB1 +400001262 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001286 2 200000 400001263 +400001263 3 220007 400001265 +400001265 2 400001266 400001267 400001268 400003181 +400001266 0 CheckInt 1#40001|10|1 +400001267 0 CheckPassTime 1#40002|0 +400001268 1 400001269 400001270 400001276 400001280 400001284 400001289 400003179 +400001269 0 1 CheckNpc 1#3001 +400001270 2 400001271 400001272 400001273 400001274 400001275 +400001271 0 CheckInt 1#11021|7|1 +400001272 0 DoSetNpcNote 1#3001|700|1 +400001273 0 DoMagic 1#3001|1#3001|0|813054 +400001274 0 DoMagic 1#3001|1#3001|0|760041 +400001275 0 DoMagic 1#3001|1#3001|0|760051 +400001276 2 400001277 400001278 400001279 +400001277 0 CheckInt 1#11021|5|1 +400001278 0 DoSetNpcNote 1#3001|700|1 +400001279 0 DoMagic 1#3001|1#3001|0|813054 +400001280 2 400001281 400001282 400001283 +400001281 0 CheckInt 1#11021|4|1 +400001282 0 DoSetNpcNote 1#3001|700|1 +400001283 0 DoMagic 1#3001|1#3001|0|813053 +400001284 2 400001285 400001288 +400001285 0 CheckInt 1#11021|3|1 +400001288 0 DoMagic 1#3001|1#3001|0|813052 +400001289 2 400003177 400003178 +400003177 0 CheckInt 1#11021|2|1 +400003178 0 DoMagic 1#3001|1#3001|0|813051 +400003179 2 400003180 +400003180 0 CheckInt 1#11021|1|1 +400003181 0 DoSetInt 1#40001|20 +400001290 3 900018 200009 220006 400001294 400001295 400001296 400003243 400001297 400001298 +400001294 0 DoSetInt 4#93023|1 +400001295 0 DoGetRoleActivateNpc 1#2001|1 +400001296 3 +400003243 0 DoSetInt 1#40004|0 +400001297 0 DoSetUiActive 1#2001|188|0 +400001298 3 400001299 400001300 400001301 400001302 400001303 400001304 400001305 400001306 400001307 +400001299 0 DoSetInt 1#11021|2 +400001300 0 DoSetInt 1#1105|300 +400001301 0 DoSetNpcId 1#1921|81300 +400001302 0 DoSetMagicId 1#1201|813000 +400001303 0 DoSetMagicId 1#1202|813029 +400001304 0 DoSetMagicId 1#1203|761193 +400001305 0 DoSetMagicId 1#1204|761207 +400001306 0 DoSetInt 1#1301|0 +400001307 1 400001308 400001311 +400001308 2 400001309 400001310 +400001309 0 CheckMapPosition B101 +400001310 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001311 2 400001312 400001313 +400001312 0 CheckMapPosition PB1 +400001313 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001317 2 400001286 +400001321 3 900018 200009 220006 400001315 400001316 400001319 400003244 400001320 400001324 +400001315 0 DoSetInt 4#93023|1 +400001316 0 DoGetRoleActivateNpc 1#2001|1 +400001319 3 +400003244 0 DoSetInt 1#40004|0 +400001320 0 DoSetUiActive 1#2001|188|0 +400001324 3 400001325 400001326 400001327 400001328 400001329 400001330 400001331 400001332 400001333 +400001325 0 DoSetInt 1#11021|3 +400001326 0 DoSetInt 1#1105|300 +400001327 0 DoSetNpcId 1#1921|81300 +400001328 0 DoSetMagicId 1#1201|813000 +400001329 0 DoSetMagicId 1#1202|813029 +400001330 0 DoSetMagicId 1#1203|761193 +400001331 0 DoSetMagicId 1#1204|761207 +400001332 0 DoSetInt 1#1301|0 +400001333 1 400001334 400001337 +400001334 2 400001335 400001336 +400001335 0 CheckMapPosition B101 +400001336 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001337 2 400001338 400001339 +400001338 0 CheckMapPosition PB1 +400001339 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001348 2 400001286 +400001352 3 900018 200009 220006 400001341 400001342 400001343 400003245 400001344 400001345 +400001341 0 DoSetInt 4#93023|1 +400001342 0 DoGetRoleActivateNpc 1#2001|1 +400001343 3 +400003245 0 DoSetInt 1#40004|0 +400001344 0 DoSetUiActive 1#2001|188|0 +400001345 3 400001346 400001347 400001350 400001351 400001355 400001356 400001357 400001358 400001359 +400001346 0 DoSetInt 1#11021|4 +400001347 0 DoSetInt 1#1105|300 +400001350 0 DoSetNpcId 1#1921|81300 +400001351 0 DoSetMagicId 1#1201|813000 +400001355 0 DoSetMagicId 1#1202|813029 +400001356 0 DoSetMagicId 1#1203|761193 +400001357 0 DoSetMagicId 1#1204|761207 +400001358 0 DoSetInt 1#1301|0 +400001359 1 400001360 400001363 +400001360 2 400001361 400001362 +400001361 0 CheckMapPosition B101 +400001362 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001363 2 400001364 400001365 +400001364 0 CheckMapPosition PB1 +400001365 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001379 2 400001286 +400001383 3 900018 200009 220006 400001367 400001368 400001369 400003246 400001370 400001371 +400001367 0 DoSetInt 4#93023|1 +400001368 0 DoGetRoleActivateNpc 1#2001|1 +400001369 3 +400003246 0 DoSetInt 1#40004|0 +400001370 0 DoSetUiActive 1#2001|188|0 +400001371 3 400001372 400001373 400001374 400001375 400001376 400001377 400001378 400001381 400001382 +400001372 0 DoSetInt 1#11021|5 +400001373 0 DoSetInt 1#1105|300 +400001374 0 DoSetNpcId 1#1921|81300 +400001375 0 DoSetMagicId 1#1201|813000 +400001376 0 DoSetMagicId 1#1202|813029 +400001377 0 DoSetMagicId 1#1203|761193 +400001378 0 DoSetMagicId 1#1204|761207 +400001381 0 DoSetInt 1#1301|0 +400001382 1 400001386 400001389 +400001386 2 400001387 400001388 +400001387 0 CheckMapPosition B101 +400001388 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001389 2 400001390 400001391 +400001390 0 CheckMapPosition PB1 +400001391 0 1 DoGetMapPosition 1#1103|1#1104|PB1 +400001410 2 400001286 +400006840 3 900018 200009 400006843 400006844 400006845 400006846 400006847 400006848 400006849 400006850 400006851 400006852 400006853 400006854 400006855 400006856 400006857 400006858 400006859 400006860 400006861 400006862 400006863 400006864 400006865 400006866 +400006843 0 DoSetInt 1#30001|0 +400006844 0 DoSetInt 1#30011|20 +400006845 0 DoSetInt 1#30012|10 +400006846 0 DoSetInt 1#30013|3 +400006847 0 DoSetInt 4#94001|5 +400006848 0 DoSetInt 4#93015|0 +400006849 0 DoSetInt 4#93015|0 +400006850 0 DoSetInt 1#1300|0 +400006851 0 DoSetInt 1#1301|0 +400006852 0 DoSetInt 1#1309|0 +400006853 0 DoGetTime 1#1310|0 +400006854 0 DoSetInt 1#1311|2 +400006855 0 DoSetInt 1#6001|0 +400006856 0 DoGetTime 1#6010|60 +400006857 0 DoSetInt 1#6020|0 +400006858 0 DoSetInt 4#91202|0 +400006859 0 DoSetInt 1#1400|0 +400006860 0 DoSetInt 1#1401|303 +400006861 0 DoSetNpcId 1#11001|81300 +400006862 0 DoSetInt 1#1303|300 +400006863 0 DoSetInt 1#11021|7 +400006864 0 DoSetInt 1#11022|0 +400006865 0 DoSetInt 1#7001|0 +400006866 0 DoGetTime 1#39990|60 +400006867 2 200000 200023 220060 +400001414 3 900018 400001416 400001431 400001441 +400001416 3 400001417 400001418 400001419 400001420 400001421 400001422 400001423 400001424 400001425 400001426 400001427 400001428 400001429 400001430 +400001417 0 DoGetRoleActivateNpc 1#2001|1 +400001418 0 DoSetInt 1#30011|20 +400001419 0 DoSetInt 1#30012|10 +400001420 0 DoSetInt 1#30013|300 +400001421 0 DoSetInt 4#94001|5 +400001422 0 DoSetInt 4#93015|0 +400001423 0 DoSetInt 4#91202|0 +400001424 0 DoSetInt 1#1300|0 +400001425 0 DoGetTime 1#1301|0 +400001426 0 DoSetInt 1#7001|0 +400001427 0 DoSetInt 1#1313|0 +400001428 0 DoSetInt 1#1314|0 +400001429 0 DoSetInt 1#1600|0 +400001430 0 DoSetInt 1#1601|0 +400001431 3 400001432 400001433 400001434 400001435 400001436 400001437 400001438 400001439 400001440 +400001432 0 DoSetMagicId 1#1316|813000 +400001433 0 DoSetInt 1#1317|1 +400001434 0 DoSetInt 1#1318|8130000 +400001435 0 DoSetInt 1#1319|5 +400001436 0 DoSetInt 1#1320|5 +400001437 0 DoSetInt 1#1322|5 +400001438 0 DoSetInt 1#1401|61 +400001439 0 DoSetNpcId 1#11001|81300 +400001440 0 DoShowExtraTime 30000711 +400001441 3 400001442 400001443 400001444 400005378 400005379 400005380 400005381 400005382 400005383 400005384 +400001442 0 DoSetInt 1#1321|0 +400001443 0 DoSetInt 1#1323|0 +400001444 0 DoSetInt 1#1400|0 +400005378 0 DoMagic 1#2001|1#2001|0|710161 +400005379 0 DoMagic 1#2001|1#2001|0|710163 +400005380 0 DoShowCountDown 1#1401 +400005381 0 DoSetInt 1#1500|0 +400005382 0 DoSetInt 1#1501|0 +400005383 0 DoSetInt 1#1502|0 +400005384 0 DoSetInt 1#1510|0 +400005385 2 400005386 +400005386 3 400005387 400005388 400005389 400005390 400005398 400005402 400005426 400005441 400005451 400005464 400005487 +400005387 0 DoGetRoleActivateNpc 1#2001|1 +400005388 0 DoGetLevelTime 1#1500 +400005389 0 DoDivInt 1#1500|1#1501|20 +400005390 3 400005391 400005396 +400005391 2 400005392 400005393 400005394 400005395 +400005392 0 DoGetExtraTimeChange 1#1510 +400005393 0 DoShowChangeCountDown 1#1510 +400005394 0 DoAddInt 1#1401|1#1401|1#1510 +400005395 0 DoSubInt 1#1502|1#1401|1#1501 +400005396 2 400005397 +400005397 0 DoSubInt 1#1502|1#1401|1#1501 +400005398 2 400005399 400005400 400005401 +400005399 0 CheckInt 1#7001|0|1 +400005400 0 DoShowFightUi 0 +400005401 0 DoSetInt 1#7001|1 +400005402 2 400005403 400005404 400005405 400005406 400005407 400005420 400005424 400005425 +400005403 0 CheckInt 1#1300|0|1 +400005404 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005405 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005406 0 DoFaceToNpc 1#3001|1#2001|1 +400005407 1 400005408 400005417 +400005408 2 400005409 400005410 400005411 +400005409 0 CheckInt 1#1313|0|1 +400005410 0 DoMagic 1#3001|1#3001|0|1#1316 +400005411 1 400005412 400005415 +400005412 2 400005413 400005414 +400005413 0 CheckInt 1#1317|1|1 +400005414 0 DoMagic 1#3001|1#3001|0|813029 +400005415 2 400005416 +400005416 0 DoReturnTrue +400005417 2 400005418 400005419 +400005418 0 CheckInt 1#1313|1|3 +400005419 0 DoReturnTrue +400005420 2 400005421 +400005421 0 DoMagic 1#3001|1#3001|0|813054 +400005424 0 DoMagic 1#3001|1#3001|0|900011 +400005425 0 DoSetInt 1#1300|1 +400005426 3 400005427 400005431 +400005427 2 400005428 400005429 400005430 +400005428 0 CheckInt 1#1300|1|1 +400005429 0 DoSetTopHpCount 1#3001|1#1322 +400005430 0 DoSetInt 1#1300|2 +400005431 2 400005432 400005433 +400005432 0 CheckInt 1#1300|2|1 +400005433 1 400005434 400005438 +400005434 2 400005435 400005436 400005437 +400005435 0 CheckInt 1#1313|1#1323|2 +400005436 0 DoMagic 1#3001|1#3001|0|801520 +400005437 0 DoAddInt 1#1323|1#1323|1 +400005438 2 400005439 400005440 +400005439 0 DoSetInt 1#1323|0 +400005440 0 DoSetInt 1#1300|3 +400005441 2 400005442 400005443 400005444 400005445 400005446 400005447 400005448 400005449 400005450 +400005442 0 CheckInt 1#1300|3|1 +400005443 0 CheckInt 1#1600|1|4 +400005444 0 CheckAction 1#3001|3 +400005445 0 DoAddInt 1#1313|1#1313|1 +400005446 0 DoAddInt 1#1313|1#1314|1 +400005447 0 DoTipsShow 30090510|1#1314|0 +400005448 0 DoMulInt 1#1313|1#1321|1#1320 +400005449 0 DoAddInt 1#1319|1#1322|1#1321 +400005450 0 DoSetInt 1#1300|0 +400005451 3 400002735 400005452 400005456 +400002735 1 400003119 400002736 400002739 400002742 400002745 400002748 400002751 400002754 400002757 400002760 400002763 400002766 400002769 400002772 400002775 400002778 400002781 400002784 400002787 400002790 400002793 +400003119 0 1 CheckNpc 1#3001 +400002736 2 400002737 400002738 +400002737 0 CheckInt 1#1313|0|1 +400002738 0 DoSetTopHpName 1#3001| Prototype I - Roseblade +400002739 2 400002740 400002741 +400002740 0 CheckInt 1#1313|1|1 +400002741 0 DoSetTopHpName 1#3001| Prototype II - Roseblade +400002742 2 400002743 400002744 +400002743 0 CheckInt 1#1313|2|1 +400002744 0 DoSetTopHpName 1#3001| Prototype III - Roseblade +400002745 2 400002746 400002747 +400002746 0 CheckInt 1#1313|3|1 +400002747 0 DoSetTopHpName 1#3001| Prototype IV - Roseblade +400002748 2 400002749 400002750 +400002749 0 CheckInt 1#1313|4|1 +400002750 0 DoSetTopHpName 1#3001| Prototype V - Roseblade +400002751 2 400002752 400002753 +400002752 0 CheckInt 1#1313|5|1 +400002753 0 DoSetTopHpName 1#3001| Original I - Roseblade +400002754 2 400002755 400002756 +400002755 0 CheckInt 1#1313|6|1 +400002756 0 DoSetTopHpName 1#3001| Original II - Roseblade +400002757 2 400002758 400002759 +400002758 0 CheckInt 1#1313|7|1 +400002759 0 DoSetTopHpName 1#3001| Original III - Roseblade +400002760 2 400002761 400002762 +400002761 0 CheckInt 1#1313|8|1 +400002762 0 DoSetTopHpName 1#3001| Original IV - Roseblade +400002763 2 400002764 400002765 +400002764 0 CheckInt 1#1313|9|1 +400002765 0 DoSetTopHpName 1#3001| Original V - Roseblade +400002766 2 400002767 400002768 +400002767 0 CheckInt 1#1313|10|1 +400002768 0 DoSetTopHpName 1#3001| Generic I - Roseblade +400002769 2 400002770 400002771 +400002770 0 CheckInt 1#1313|11|1 +400002771 0 DoSetTopHpName 1#3001| Generic II - Roseblade +400002772 2 400002773 400002774 +400002773 0 CheckInt 1#1313|12|1 +400002774 0 DoSetTopHpName 1#3001| Generic III - Roseblade +400002775 2 400002776 400002777 +400002776 0 CheckInt 1#1313|13|1 +400002777 0 DoSetTopHpName 1#3001| Generic IV - Roseblade +400002778 2 400002779 400002780 +400002779 0 CheckInt 1#1313|14|1 +400002780 0 DoSetTopHpName 1#3001| Generic V - Roseblade +400002781 2 400002782 400002783 +400002782 0 CheckInt 1#1313|15|1 +400002783 0 DoSetTopHpName 1#3001| Strike I - Roseblade +400002784 2 400002785 400002786 +400002785 0 CheckInt 1#1313|16|1 +400002786 0 DoSetTopHpName 1#3001| Strike II - Roseblade +400002787 2 400002788 400002789 +400002788 0 CheckInt 1#1313|17|1 +400002789 0 DoSetTopHpName 1#3001| Strike III - Roseblade +400002790 2 400002791 400002792 +400002791 0 CheckInt 1#1313|18|1 +400002792 0 DoSetTopHpName 1#3001| Strike IV - Roseblade +400002793 2 400002794 400002795 +400002794 0 CheckInt 1#1313|19|1 +400002795 0 DoSetTopHpName 1#3001| Strike V - Roseblade +400005452 2 400005453 400005454 400005455 +400005453 0 CheckInt 1#7001|1|1 +400005454 0 CheckExistBuffByKindEx 1#3001|1#1318 +400005455 0 DoSetInt 1#7001|2 +400005456 2 400005457 400005458 400005459 400005460 400005461 400005462 400005463 +400005457 0 CheckNpc 1#2001 +400005458 0 CheckInt 1#7001|2|1 +400005459 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400005460 0 DoMagic 1#2001|1#2001|0|710162 +400005461 0 DoMagic 1#2001|1#2001|0|710164 +400005462 0 DoShowFightUi 1 +400005463 0 DoSetInt 1#7001|3 +400005464 3 400005465 400005475 400005481 +400005465 2 400005466 400005467 400005474 +400005466 0 CheckInt 1#1600|0|1 +400005467 1 400005468 400005471 +400005468 2 400005469 400005470 +400005469 0 CheckInt 1#1502|0|5 +400005470 0 DoSetInt 1#1601|1 +400005471 2 400005472 400005473 +400005472 0 DoGetAllPlayerDeath +400005473 0 DoSetInt 1#1601|2 +400005474 0 DoSetInt 1#1600|1 +400005475 2 400005476 400005477 400005478 400005479 400005480 +400005476 0 CheckInt 1#1601|1|1 +400005477 0 DoSetFightResultState 1 +400005478 0 DoSetInt 4#94001|1 +400005479 0 DoGetTime 1#1301|8 +400005480 0 DoSetInt 1#1601|3 +400005481 2 400005482 400005483 400005484 400005485 400005486 +400005482 0 CheckInt 1#1601|2|1 +400005483 0 DoSetFightResultState 2 +400005484 0 DoSetInt 4#94001|2 +400005485 0 DoGetTime 1#1301|5 +400005486 0 DoSetInt 1#1601|3 +400005487 2 400005488 400005489 400005490 400005491 +400005488 0 CheckInt 1#1601|3|1 +400005489 0 CheckPassTime 1#1301|0 +400005490 0 DoSettleFight +400005491 0 DoExitFight +400005492 3 900018 400005494 400005509 400005519 +400005494 3 400005495 400005496 400005497 400005498 400005499 400005500 400005501 400005502 400005503 400005504 400005505 400005506 400005507 400005508 +400005495 0 DoGetRoleActivateNpc 1#2001|1 +400005496 0 DoSetInt 1#30011|20 +400005497 0 DoSetInt 1#30012|10 +400005498 0 DoSetInt 1#30013|300 +400005499 0 DoSetInt 4#94001|5 +400005500 0 DoSetInt 4#93015|0 +400005501 0 DoSetInt 4#91202|0 +400005502 0 DoSetInt 1#1300|0 +400005503 0 DoGetTime 1#1301|0 +400005504 0 DoSetInt 1#7001|0 +400005505 0 DoSetInt 1#1313|0 +400005506 0 DoSetInt 1#1314|0 +400005507 0 DoSetInt 1#1600|0 +400005508 0 DoSetInt 1#1601|0 +400005509 3 400005510 400005511 400005512 400005513 400005514 400005515 400005516 400005517 400005518 +400005510 0 DoSetMagicId 1#1316|813000 +400005511 0 DoSetInt 1#1317|1 +400005512 0 DoSetInt 1#1318|8130000 +400005513 0 DoSetInt 1#1319|5 +400005514 0 DoSetInt 1#1320|5 +400005515 0 DoSetInt 1#1322|5 +400005516 0 DoSetInt 1#1401|61 +400005517 0 DoSetNpcId 1#11001|81300 +400005518 0 DoShowExtraTime 30000712 +400005519 3 400005520 400005521 400005522 400005523 400005524 400005525 400005526 400005527 400005528 400005529 +400005520 0 DoSetInt 1#1321|0 +400005521 0 DoSetInt 1#1323|0 +400005522 0 DoSetInt 1#1400|0 +400005523 0 DoMagic 1#2001|1#2001|0|710161 +400005524 0 DoMagic 1#2001|1#2001|0|710163 +400005525 0 DoShowCountDown 1#1401 +400005526 0 DoSetInt 1#1500|0 +400005527 0 DoSetInt 1#1501|0 +400005528 0 DoSetInt 1#1502|0 +400005529 0 DoSetInt 1#1510|0 +400005530 2 400005531 +400005531 3 400005532 400005533 400005534 400005535 400006463 400008771 400008795 400008810 400008820 400008833 400008856 +400005532 0 DoGetRoleActivateNpc 1#2001|1 +400005533 0 DoGetLevelTime 1#1500 +400005534 0 DoDivInt 1#1500|1#1501|20 +400005535 3 400005536 400005541 +400005536 2 400005537 400005538 400005539 400005540 +400005537 0 DoGetExtraTimeChange 1#1510 +400005538 0 DoShowChangeCountDown 1#1510 +400005539 0 DoAddInt 1#1401|1#1401|1#1510 +400005540 0 DoSubInt 1#1502|1#1401|1#1501 +400005541 2 400005542 +400005542 0 DoSubInt 1#1502|1#1401|1#1501 +400006463 2 400006464 400006465 400006466 +400006464 0 CheckInt 1#7001|0|1 +400006465 0 DoShowFightUi 0 +400006466 0 DoSetInt 1#7001|1 +400008771 2 400008772 400008773 400008774 400008775 400008776 400008789 400008793 400008794 +400008772 0 CheckInt 1#1300|0|1 +400008773 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008774 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008775 0 DoFaceToNpc 1#3001|1#2001|1 +400008776 1 400008777 400008786 +400008777 2 400008778 400008779 400008780 +400008778 0 CheckInt 1#1313|0|1 +400008779 0 DoMagic 1#3001|1#3001|0|1#1316 +400008780 1 400008781 400008784 +400008781 2 400008782 400008783 +400008782 0 CheckInt 1#1317|1|1 +400008783 0 DoMagic 1#3001|1#3001|0|813029 +400008784 2 400008785 +400008785 0 DoReturnTrue +400008786 2 400008787 400008788 +400008787 0 CheckInt 1#1313|1|3 +400008788 0 DoReturnTrue +400008789 2 400008790 +400008790 0 DoMagic 1#3001|1#3001|0|813054 +400008793 0 DoMagic 1#3001|1#3001|0|900011 +400008794 0 DoSetInt 1#1300|1 +400008795 3 400002796 400008796 400008800 +400002796 1 400003120 400002797 400002800 400002803 400002806 400002809 400002812 400002815 400002818 400002821 400002824 400002827 400002830 400002833 400002836 400002839 400002842 400002845 400002848 400002851 400002854 +400003120 0 1 CheckNpc 1#3001 +400002797 2 400002798 400002799 +400002798 0 CheckInt 1#1313|0|1 +400002799 0 DoSetTopHpName 1#3001| Prototype I - Roseblade +400002800 2 400002801 400002802 +400002801 0 CheckInt 1#1313|1|1 +400002802 0 DoSetTopHpName 1#3001| Prototype II - Roseblade +400002803 2 400002804 400002805 +400002804 0 CheckInt 1#1313|2|1 +400002805 0 DoSetTopHpName 1#3001| Prototype III - Roseblade +400002806 2 400002807 400002808 +400002807 0 CheckInt 1#1313|3|1 +400002808 0 DoSetTopHpName 1#3001| Prototype IV - Roseblade +400002809 2 400002810 400002811 +400002810 0 CheckInt 1#1313|4|1 +400002811 0 DoSetTopHpName 1#3001| Prototype V - Roseblade +400002812 2 400002813 400002814 +400002813 0 CheckInt 1#1313|5|1 +400002814 0 DoSetTopHpName 1#3001| Original I - Roseblade +400002815 2 400002816 400002817 +400002816 0 CheckInt 1#1313|6|1 +400002817 0 DoSetTopHpName 1#3001| Original II - Roseblade +400002818 2 400002819 400002820 +400002819 0 CheckInt 1#1313|7|1 +400002820 0 DoSetTopHpName 1#3001| Original III - Roseblade +400002821 2 400002822 400002823 +400002822 0 CheckInt 1#1313|8|1 +400002823 0 DoSetTopHpName 1#3001| Original IV - Roseblade +400002824 2 400002825 400002826 +400002825 0 CheckInt 1#1313|9|1 +400002826 0 DoSetTopHpName 1#3001| Original V - Roseblade +400002827 2 400002828 400002829 +400002828 0 CheckInt 1#1313|10|1 +400002829 0 DoSetTopHpName 1#3001| Generic I - Roseblade +400002830 2 400002831 400002832 +400002831 0 CheckInt 1#1313|11|1 +400002832 0 DoSetTopHpName 1#3001| Generic II - Roseblade +400002833 2 400002834 400002835 +400002834 0 CheckInt 1#1313|12|1 +400002835 0 DoSetTopHpName 1#3001| Generic III - Roseblade +400002836 2 400002837 400002838 +400002837 0 CheckInt 1#1313|13|1 +400002838 0 DoSetTopHpName 1#3001| Generic IV - Roseblade +400002839 2 400002840 400002841 +400002840 0 CheckInt 1#1313|14|1 +400002841 0 DoSetTopHpName 1#3001| Generic V - Roseblade +400002842 2 400002843 400002844 +400002843 0 CheckInt 1#1313|15|1 +400002844 0 DoSetTopHpName 1#3001| Strike I - Roseblade +400002845 2 400002846 400002847 +400002846 0 CheckInt 1#1313|16|1 +400002847 0 DoSetTopHpName 1#3001| Strike II - Roseblade +400002848 2 400002849 400002850 +400002849 0 CheckInt 1#1313|17|1 +400002850 0 DoSetTopHpName 1#3001| Strike III - Roseblade +400002851 2 400002852 400002853 +400002852 0 CheckInt 1#1313|18|1 +400002853 0 DoSetTopHpName 1#3001| Strike IV - Roseblade +400002854 2 400002855 400002856 +400002855 0 CheckInt 1#1313|19|1 +400002856 0 DoSetTopHpName 1#3001| Strike V - Roseblade +400008796 2 400008797 400008798 400008799 +400008797 0 CheckInt 1#1300|1|1 +400008798 0 DoSetTopHpCount 1#3001|1#1322 +400008799 0 DoSetInt 1#1300|2 +400008800 2 400008801 400008802 +400008801 0 CheckInt 1#1300|2|1 +400008802 1 400008803 400008807 +400008803 2 400008804 400008805 400008806 +400008804 0 CheckInt 1#1313|1#1323|2 +400008805 0 DoMagic 1#3001|1#3001|0|801520 +400008806 0 DoAddInt 1#1323|1#1323|1 +400008807 2 400008808 400008809 +400008808 0 DoSetInt 1#1323|0 +400008809 0 DoSetInt 1#1300|3 +400008810 2 400008811 400008812 400008813 400008814 400008815 400008816 400008817 400008818 400008819 +400008811 0 CheckInt 1#1300|3|1 +400008812 0 CheckInt 1#1600|1|4 +400008813 0 CheckAction 1#3001|3 +400008814 0 DoAddInt 1#1313|1#1313|1 +400008815 0 DoAddInt 1#1313|1#1314|1 +400008816 0 DoTipsShow 30090510|1#1314|0 +400008817 0 DoMulInt 1#1313|1#1321|1#1320 +400008818 0 DoAddInt 1#1319|1#1322|1#1321 +400008819 0 DoSetInt 1#1300|0 +400008820 3 400008821 400008825 +400008821 2 400008822 400008823 400008824 +400008822 0 CheckInt 1#7001|1|1 +400008823 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008824 0 DoSetInt 1#7001|2 +400008825 2 400008826 400008827 400008828 400008829 400008830 400008831 400008832 +400008826 0 CheckNpc 1#2001 +400008827 0 CheckInt 1#7001|2|1 +400008828 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008829 0 DoMagic 1#2001|1#2001|0|710162 +400008830 0 DoMagic 1#2001|1#2001|0|710164 +400008831 0 DoShowFightUi 1 +400008832 0 DoSetInt 1#7001|3 +400008833 3 400008834 400008844 400008850 +400008834 2 400008835 400008836 400008843 +400008835 0 CheckInt 1#1600|0|1 +400008836 1 400008837 400008840 +400008837 2 400008838 400008839 +400008838 0 CheckInt 1#1502|0|5 +400008839 0 DoSetInt 1#1601|1 +400008840 2 400008841 400008842 +400008841 0 DoGetAllPlayerDeath +400008842 0 DoSetInt 1#1601|2 +400008843 0 DoSetInt 1#1600|1 +400008844 2 400008845 400008846 400008847 400008848 400008849 +400008845 0 CheckInt 1#1601|1|1 +400008846 0 DoSetFightResultState 1 +400008847 0 DoSetInt 4#94001|1 +400008848 0 DoGetTime 1#1301|8 +400008849 0 DoSetInt 1#1601|3 +400008850 2 400008851 400008852 400008853 400008854 400008855 +400008851 0 CheckInt 1#1601|2|1 +400008852 0 DoSetFightResultState 2 +400008853 0 DoSetInt 4#94001|2 +400008854 0 DoGetTime 1#1301|5 +400008855 0 DoSetInt 1#1601|3 +400008856 2 400008857 400008858 400008859 400008860 +400008857 0 CheckInt 1#1601|3|1 +400008858 0 CheckPassTime 1#1301|0 +400008859 0 DoSettleFight +400008860 0 DoExitFight +400008861 3 900018 400008863 400008878 400008888 +400008863 3 400008864 400008865 400008866 400008867 400008868 400008869 400008870 400008871 400008872 400008873 400008874 400008875 400008876 400008877 +400008864 0 DoGetRoleActivateNpc 1#2001|1 +400008865 0 DoSetInt 1#30011|20 +400008866 0 DoSetInt 1#30012|10 +400008867 0 DoSetInt 1#30013|300 +400008868 0 DoSetInt 4#94001|5 +400008869 0 DoSetInt 4#93015|0 +400008870 0 DoSetInt 4#91202|0 +400008871 0 DoSetInt 1#1300|0 +400008872 0 DoGetTime 1#1301|0 +400008873 0 DoSetInt 1#7001|0 +400008874 0 DoSetInt 1#1313|0 +400008875 0 DoSetInt 1#1314|0 +400008876 0 DoSetInt 1#1600|0 +400008877 0 DoSetInt 1#1601|0 +400008878 3 400008879 400008880 400008881 400008882 400008883 400008884 400008885 400008886 400008887 +400008879 0 DoSetMagicId 1#1316|813000 +400008880 0 DoSetInt 1#1317|1 +400008881 0 DoSetInt 1#1318|8130000 +400008882 0 DoSetInt 1#1319|5 +400008883 0 DoSetInt 1#1320|5 +400008884 0 DoSetInt 1#1322|5 +400008885 0 DoSetInt 1#1401|61 +400008886 0 DoSetNpcId 1#11001|81300 +400008887 0 DoShowExtraTime 30000713 +400008888 3 400008889 400008890 400008891 400008892 400008893 400008894 400008895 400008896 400008897 400008898 +400008889 0 DoSetInt 1#1321|0 +400008890 0 DoSetInt 1#1323|0 +400008891 0 DoSetInt 1#1400|0 +400008892 0 DoMagic 1#2001|1#2001|0|710161 +400008893 0 DoMagic 1#2001|1#2001|0|710163 +400008894 0 DoShowCountDown 1#1401 +400008895 0 DoSetInt 1#1500|0 +400008896 0 DoSetInt 1#1501|0 +400008897 0 DoSetInt 1#1502|0 +400008898 0 DoSetInt 1#1510|0 +400008899 2 400008900 +400008900 3 400008901 400008902 400008903 400008904 400008912 400008916 400008940 400008955 400008965 400008978 400009001 +400008901 0 DoGetRoleActivateNpc 1#2001|1 +400008902 0 DoGetLevelTime 1#1500 +400008903 0 DoDivInt 1#1500|1#1501|20 +400008904 3 400008905 400008910 +400008905 2 400008906 400008907 400008908 400008909 +400008906 0 DoGetExtraTimeChange 1#1510 +400008907 0 DoShowChangeCountDown 1#1510 +400008908 0 DoAddInt 1#1401|1#1401|1#1510 +400008909 0 DoSubInt 1#1502|1#1401|1#1501 +400008910 2 400008911 +400008911 0 DoSubInt 1#1502|1#1401|1#1501 +400008912 2 400008913 400008914 400008915 +400008913 0 CheckInt 1#7001|0|1 +400008914 0 DoShowFightUi 0 +400008915 0 DoSetInt 1#7001|1 +400008916 2 400008917 400008918 400008919 400008920 400008921 400008934 400008938 400008939 +400008917 0 CheckInt 1#1300|0|1 +400008918 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400008919 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400008920 0 DoFaceToNpc 1#3001|1#2001|1 +400008921 1 400008922 400008931 +400008922 2 400008923 400008924 400008925 +400008923 0 CheckInt 1#1313|0|1 +400008924 0 DoMagic 1#3001|1#3001|0|1#1316 +400008925 1 400008926 400008929 +400008926 2 400008927 400008928 +400008927 0 CheckInt 1#1317|1|1 +400008928 0 DoMagic 1#3001|1#3001|0|813029 +400008929 2 400008930 +400008930 0 DoReturnTrue +400008931 2 400008932 400008933 +400008932 0 CheckInt 1#1313|1|3 +400008933 0 DoReturnTrue +400008934 2 400008935 +400008935 0 DoMagic 1#3001|1#3001|0|813054 +400008938 0 DoMagic 1#3001|1#3001|0|900011 +400008939 0 DoSetInt 1#1300|1 +400008940 3 400002857 400008941 400008945 +400002857 1 400003121 400002858 400002861 400002864 400002867 400002870 400002873 400002876 400002879 400002882 400002885 400002888 400002891 400002894 400002897 400002900 400002903 400002906 400002909 400002912 400002915 +400003121 0 1 CheckNpc 1#3001 +400002858 2 400002859 400002860 +400002859 0 CheckInt 1#1313|0|1 +400002860 0 DoSetTopHpName 1#3001| Prototype I - Roseblade +400002861 2 400002862 400002863 +400002862 0 CheckInt 1#1313|1|1 +400002863 0 DoSetTopHpName 1#3001| Prototype II - Roseblade +400002864 2 400002865 400002866 +400002865 0 CheckInt 1#1313|2|1 +400002866 0 DoSetTopHpName 1#3001| Prototype III - Roseblade +400002867 2 400002868 400002869 +400002868 0 CheckInt 1#1313|3|1 +400002869 0 DoSetTopHpName 1#3001| Prototype IV - Roseblade +400002870 2 400002871 400002872 +400002871 0 CheckInt 1#1313|4|1 +400002872 0 DoSetTopHpName 1#3001| Prototype V - Roseblade +400002873 2 400002874 400002875 +400002874 0 CheckInt 1#1313|5|1 +400002875 0 DoSetTopHpName 1#3001| Original I - Roseblade +400002876 2 400002877 400002878 +400002877 0 CheckInt 1#1313|6|1 +400002878 0 DoSetTopHpName 1#3001| Original II - Roseblade +400002879 2 400002880 400002881 +400002880 0 CheckInt 1#1313|7|1 +400002881 0 DoSetTopHpName 1#3001| Original III - Roseblade +400002882 2 400002883 400002884 +400002883 0 CheckInt 1#1313|8|1 +400002884 0 DoSetTopHpName 1#3001| Original IV - Roseblade +400002885 2 400002886 400002887 +400002886 0 CheckInt 1#1313|9|1 +400002887 0 DoSetTopHpName 1#3001| Original V - Roseblade +400002888 2 400002889 400002890 +400002889 0 CheckInt 1#1313|10|1 +400002890 0 DoSetTopHpName 1#3001| Generic I - Roseblade +400002891 2 400002892 400002893 +400002892 0 CheckInt 1#1313|11|1 +400002893 0 DoSetTopHpName 1#3001| Generic II - Roseblade +400002894 2 400002895 400002896 +400002895 0 CheckInt 1#1313|12|1 +400002896 0 DoSetTopHpName 1#3001| Generic III - Roseblade +400002897 2 400002898 400002899 +400002898 0 CheckInt 1#1313|13|1 +400002899 0 DoSetTopHpName 1#3001| Generic IV - Roseblade +400002900 2 400002901 400002902 +400002901 0 CheckInt 1#1313|14|1 +400002902 0 DoSetTopHpName 1#3001| Generic V - Roseblade +400002903 2 400002904 400002905 +400002904 0 CheckInt 1#1313|15|1 +400002905 0 DoSetTopHpName 1#3001| Strike I - Roseblade +400002906 2 400002907 400002908 +400002907 0 CheckInt 1#1313|16|1 +400002908 0 DoSetTopHpName 1#3001| Strike II - Roseblade +400002909 2 400002910 400002911 +400002910 0 CheckInt 1#1313|17|1 +400002911 0 DoSetTopHpName 1#3001| Strike III - Roseblade +400002912 2 400002913 400002914 +400002913 0 CheckInt 1#1313|18|1 +400002914 0 DoSetTopHpName 1#3001| Strike IV - Roseblade +400002915 2 400002916 400002917 +400002916 0 CheckInt 1#1313|19|1 +400002917 0 DoSetTopHpName 1#3001| Strike V - Roseblade +400008941 2 400008942 400008943 400008944 +400008942 0 CheckInt 1#1300|1|1 +400008943 0 DoSetTopHpCount 1#3001|1#1322 +400008944 0 DoSetInt 1#1300|2 +400008945 2 400008946 400008947 +400008946 0 CheckInt 1#1300|2|1 +400008947 1 400008948 400008952 +400008948 2 400008949 400008950 400008951 +400008949 0 CheckInt 1#1313|1#1323|2 +400008950 0 DoMagic 1#3001|1#3001|0|801520 +400008951 0 DoAddInt 1#1323|1#1323|1 +400008952 2 400008953 400008954 +400008953 0 DoSetInt 1#1323|0 +400008954 0 DoSetInt 1#1300|3 +400008955 2 400008956 400008957 400008958 400008959 400008960 400008961 400008962 400008963 400008964 +400008956 0 CheckInt 1#1300|3|1 +400008957 0 CheckInt 1#1600|1|4 +400008958 0 CheckAction 1#3001|3 +400008959 0 DoAddInt 1#1313|1#1313|1 +400008960 0 DoAddInt 1#1313|1#1314|1 +400008961 0 DoTipsShow 30090510|1#1314|0 +400008962 0 DoMulInt 1#1313|1#1321|1#1320 +400008963 0 DoAddInt 1#1319|1#1322|1#1321 +400008964 0 DoSetInt 1#1300|0 +400008965 3 400008966 400008970 +400008966 2 400008967 400008968 400008969 +400008967 0 CheckInt 1#7001|1|1 +400008968 0 CheckExistBuffByKindEx 1#3001|1#1318 +400008969 0 DoSetInt 1#7001|2 +400008970 2 400008971 400008972 400008973 400008974 400008975 400008976 400008977 +400008971 0 CheckNpc 1#2001 +400008972 0 CheckInt 1#7001|2|1 +400008973 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400008974 0 DoMagic 1#2001|1#2001|0|710162 +400008975 0 DoMagic 1#2001|1#2001|0|710164 +400008976 0 DoShowFightUi 1 +400008977 0 DoSetInt 1#7001|3 +400008978 3 400008979 400008989 400008995 +400008979 2 400008980 400008981 400008988 +400008980 0 CheckInt 1#1600|0|1 +400008981 1 400008982 400008985 +400008982 2 400008983 400008984 +400008983 0 CheckInt 1#1502|0|5 +400008984 0 DoSetInt 1#1601|1 +400008985 2 400008986 400008987 +400008986 0 DoGetAllPlayerDeath +400008987 0 DoSetInt 1#1601|2 +400008988 0 DoSetInt 1#1600|1 +400008989 2 400008990 400008991 400008992 400008993 400008994 +400008990 0 CheckInt 1#1601|1|1 +400008991 0 DoSetFightResultState 1 +400008992 0 DoSetInt 4#94001|1 +400008993 0 DoGetTime 1#1301|8 +400008994 0 DoSetInt 1#1601|3 +400008995 2 400008996 400008997 400008998 400008999 400009000 +400008996 0 CheckInt 1#1601|2|1 +400008997 0 DoSetFightResultState 2 +400008998 0 DoSetInt 4#94001|2 +400008999 0 DoGetTime 1#1301|5 +400009000 0 DoSetInt 1#1601|3 +400009001 2 400009002 400009003 400009004 400009005 +400009002 0 CheckInt 1#1601|3|1 +400009003 0 CheckPassTime 1#1301|0 +400009004 0 DoSettleFight +400009005 0 DoExitFight +400001445 3 900018 200009 220006 400001450 400001451 400001452 400003247 400001453 400001454 +400001450 0 DoSetInt 4#93023|1 +400001451 0 DoGetRoleActivateNpc 1#2001|1 +400001452 3 +400003247 0 DoSetInt 1#40004|0 +400001453 0 DoSetUiActive 1#2001|188|0 +400001454 3 400001455 400001456 400001457 400001458 400001459 400001460 400001461 400001462 400001463 +400001455 0 DoSetInt 1#11021|1 +400001456 0 DoSetInt 1#1105|300 +400001457 0 DoSetNpcId 1#1921|83100 +400001458 0 DoSetMagicId 1#1201|831000 +400001459 0 DoSetMagicId 1#1202|831008 +400001460 0 DoSetMagicId 1#1203|761194 +400001461 0 DoSetMagicId 1#1204|761223 +400001462 0 DoSetInt 1#1301|0 +400001463 1 400001464 400001467 +400001464 2 400001465 400001466 +400001465 0 CheckMapPosition B101 +400001466 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001467 2 400001468 400001469 +400001468 0 CheckMapPosition B101 +400001469 0 1 DoGetMapPosition 1#1103|1#1104|B101 +400001473 2 200000 400001470 +400001470 3 220007 400001472 +400001472 2 400001475 400001476 400001480 400001534 +400001475 0 CheckInt 1#40001|10|1 +400001476 0 CheckPassTime 1#40002|0 +400001480 1 400001481 400001491 400001499 400001507 400001516 400001524 +400001481 2 400001482 400001483 400001484 400001485 400001486 400001487 400001488 400001489 400001490 +400001482 0 CheckInt 1#11021|7|1 +400001483 0 DoMagic 1#3001|1#3001|0|831558 +400001484 0 DoMagic 1#3001|1#3001|0|831559 +400001485 0 DoMagic 1#2001|1#2001|0|831001 +400001486 0 DoMagic 1#3001|1#3001|0|831561 +400001487 0 DoSetNpcNote 1#3001|700|1 +400001488 0 DoMagic 1#3001|1#3001|0|831562 +400001489 0 DoMagic 1#3001|1#3001|0|760041 +400001490 0 DoMagic 1#3001|1#3001|0|760051 +400001491 2 400001492 400001493 400001494 400001495 400001496 400001497 400001498 +400001492 0 CheckInt 1#11021|5|1 +400001493 0 DoMagic 1#3001|1#3001|0|831558 +400001494 0 DoMagic 1#3001|1#3001|0|831559 +400001495 0 DoMagic 1#2001|1#2001|0|831001 +400001496 0 DoMagic 1#3001|1#3001|0|831561 +400001497 0 DoSetNpcNote 1#3001|700|1 +400001498 0 DoMagic 1#3001|1#3001|0|831562 +400001499 2 400001500 400001501 400001502 400001503 400001504 +400001500 0 CheckInt 1#11021|4|1 +400001501 0 DoMagic 1#3001|1#3001|0|831562 +400001502 0 DoMagic 1#3001|1#3001|0|831557 +400001503 0 DoMagic 1#3001|1#3001|0|831559 +400001504 0 DoMagic 1#2001|1#2001|0|831001 +400001507 2 400001508 400001512 400001513 400001514 400001515 +400001508 0 CheckInt 1#11021|3|1 +400001512 0 DoMagic 1#3001|1#3001|0|831552 +400001513 0 DoMagic 1#3001|1#3001|0|831556 +400001514 0 DoMagic 1#3001|1#3001|0|831562 +400001515 0 DoMagic 1#2001|1#2001|0|831001 +400001516 2 400001517 400001518 400001519 400001520 400001521 400001522 400001523 +400001517 0 CheckInt 1#11021|2|1 +400001518 0 DoMagic 1#3001|1#3001|0|831550 +400001519 0 DoMagic 1#3001|1#3001|0|831552 +400001520 0 DoMagic 1#3001|1#3001|0|831555 +400001521 0 DoMagic 1#3001|1#3001|0|831562 +400001522 0 DoMagic 1#2001|1#2001|0|831001 +400001523 0 DoMagic 1#3001|1#3001|0|831564 +400001524 2 400001525 400001526 400001527 400001528 400001529 400001530 400001531 400001532 400001533 +400001525 0 CheckInt 1#11021|1|1 +400001526 0 DoMagic 1#3001|1#3001|0|831550 +400001527 0 DoMagic 1#3001|1#3001|0|831551 +400001528 0 DoMagic 1#3001|1#3001|0|831552 +400001529 0 DoMagic 1#3001|1#3001|0|831553 +400001530 0 DoMagic 1#3001|1#3001|0|831554 +400001531 0 DoMagic 1#3001|1#3001|0|831562 +400001532 0 DoMagic 1#2001|1#2001|0|831001 +400001533 0 DoMagic 1#3001|1#3001|0|831564 +400001534 0 DoSetInt 1#40002|20 +400001477 3 900018 200009 220006 400001536 400001539 400001540 400003248 400001544 400001545 +400001536 0 DoSetInt 4#93023|1 +400001539 0 DoGetRoleActivateNpc 1#2001|1 +400001540 3 +400003248 0 DoSetInt 1#40004|0 +400001544 0 DoSetUiActive 1#2001|188|0 +400001545 3 400001546 400001547 400001548 400001549 400001550 400001551 400001552 400001553 400001554 +400001546 0 DoSetInt 1#11021|2 +400001547 0 DoSetInt 1#1105|300 +400001548 0 DoSetNpcId 1#1921|83100 +400001549 0 DoSetMagicId 1#1201|831000 +400001550 0 DoSetMagicId 1#1202|831008 +400001551 0 DoSetMagicId 1#1203|761194 +400001552 0 DoSetMagicId 1#1204|761223 +400001553 0 DoSetInt 1#1301|0 +400001554 1 400001555 400001558 +400001555 2 400001556 400001557 +400001556 0 CheckMapPosition B101 +400001557 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001558 2 400001559 400001560 +400001559 0 CheckMapPosition B101 +400001560 0 1 DoGetMapPosition 1#1103|1#1104|B101 +400001505 2 400001473 +400001509 3 900018 200009 220006 400001562 400001563 400001564 400003249 400001565 400001566 +400001562 0 DoSetInt 4#93023|1 +400001563 0 DoGetRoleActivateNpc 1#2001|1 +400001564 3 +400003249 0 DoSetInt 1#40004|0 +400001565 0 DoSetUiActive 1#2001|188|0 +400001566 3 400001567 400001568 400001571 400001572 400001608 400001609 400001610 400001611 400001612 +400001567 0 DoSetInt 1#11021|3 +400001568 0 DoSetInt 1#1105|300 +400001571 0 DoSetNpcId 1#1921|83100 +400001572 0 DoSetMagicId 1#1201|831000 +400001608 0 DoSetMagicId 1#1202|831008 +400001609 0 DoSetMagicId 1#1203|761194 +400001610 0 DoSetMagicId 1#1204|761223 +400001611 0 DoSetInt 1#1301|0 +400001612 1 400001613 400001616 +400001613 2 400001614 400001615 +400001614 0 CheckMapPosition B101 +400001615 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400001616 2 400001617 400001618 +400001617 0 CheckMapPosition B101 +400001618 0 1 DoGetMapPosition 1#1103|1#1104|B101 +400001537 2 400001473 +400001541 3 900018 200009 220006 400001620 400001621 400001622 400003250 400001623 400001624 +400001620 0 DoSetInt 4#93023|1 +400001621 0 DoGetRoleActivateNpc 1#2001|1 +400001622 3 +400003250 0 DoSetInt 1#40004|0 +400001623 0 DoSetUiActive 1#2001|188|0 +400001624 3 400001625 400001626 400001627 400001628 400001629 400001630 400001631 400001632 400001635 +400001625 0 DoSetInt 1#11021|4 +400001626 0 DoSetInt 1#1105|300 +400001627 0 DoSetNpcId 1#1921|83100 +400001628 0 DoSetMagicId 1#1201|831000 +400001629 0 DoSetMagicId 1#1202|831008 +400001630 0 DoSetMagicId 1#1203|761194 +400001631 0 DoSetMagicId 1#1204|761223 +400001632 0 DoSetInt 1#1301|0 +400001635 1 400001636 400003188 +400001636 2 400003186 400003187 +400003186 0 CheckMapPosition B101 +400003187 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400003188 2 400003189 400003190 +400003189 0 CheckMapPosition B101 +400003190 0 1 DoGetMapPosition 1#1103|1#1104|B101 +400001569 2 400001473 +400001605 3 900018 200009 220006 400003192 400003193 400003194 400003251 400003195 400003196 +400003192 0 DoSetInt 4#93023|1 +400003193 0 DoGetRoleActivateNpc 1#2001|1 +400003194 3 +400003251 0 DoSetInt 1#40004|0 +400003195 0 DoSetUiActive 1#2001|188|0 +400003196 3 400003197 400003198 400003199 400003200 400003201 400003202 400003203 400003204 400003205 +400003197 0 DoSetInt 1#11021|5 +400003198 0 DoSetInt 1#1105|300 +400003199 0 DoSetNpcId 1#1921|83100 +400003200 0 DoSetMagicId 1#1201|831000 +400003201 0 DoSetMagicId 1#1202|831008 +400003202 0 DoSetMagicId 1#1203|761194 +400003203 0 DoSetMagicId 1#1204|761223 +400003204 0 DoSetInt 1#1301|0 +400003205 1 400003206 400003209 +400003206 2 400003207 400003208 +400003207 0 CheckMapPosition B101 +400003208 0 1 DoGetMapPosition 1#1101|1#1102|B101 +400003209 2 400003210 400003211 +400003210 0 CheckMapPosition B101 +400003211 0 1 DoGetMapPosition 1#1103|1#1104|B101 +400001633 2 400001473 +400006871 3 900018 200009 400006874 400006875 400006876 400006877 400006878 400006879 400006880 400006881 400006882 400006883 400006884 400006885 400006886 400006887 400006888 400006889 400006890 400006891 400006892 400006893 400006894 400006895 400006906 400006907 400006908 +400006874 0 DoSetInt 1#30001|0 +400006875 0 DoSetInt 1#30011|20 +400006876 0 DoSetInt 1#30012|10 +400006877 0 DoSetInt 1#30013|3 +400006878 0 DoSetInt 4#94001|5 +400006879 0 DoSetInt 4#93015|0 +400006880 0 DoSetInt 4#93015|0 +400006881 0 DoSetInt 1#1300|0 +400006882 0 DoSetInt 1#1301|0 +400006883 0 DoSetInt 1#1309|0 +400006884 0 DoGetTime 1#1310|0 +400006885 0 DoSetInt 1#1311|2 +400006886 0 DoSetInt 1#6001|0 +400006887 0 DoGetTime 1#6010|60 +400006888 0 DoSetInt 1#6020|0 +400006889 0 DoSetInt 4#91202|0 +400006890 0 DoSetInt 1#1400|0 +400006891 0 DoSetInt 1#1401|305 +400006892 0 DoSetNpcId 1#11001|83100 +400006893 0 DoSetInt 1#1303|300 +400006894 0 DoSetInt 1#11021|7 +400006895 0 DoSetInt 1#11022|0 +400006906 0 DoSetInt 1#7001|0 +400006907 0 DoGetFightMonsterLevel 1#37761|1 +400006908 0 DoGetTime 1#39990|60 +400006931 2 200000 200023 220080 +400001573 3 900018 400001575 400001590 400001600 +400001575 3 400001576 400001577 400001578 400001579 400001580 400001581 400001582 400001583 400001584 400001585 400001586 400001587 400001588 400001589 +400001576 0 DoGetRoleActivateNpc 1#2001|1 +400001577 0 DoSetInt 1#30011|20 +400001578 0 DoSetInt 1#30012|10 +400001579 0 DoSetInt 1#30013|300 +400001580 0 DoSetInt 4#94001|5 +400001581 0 DoSetInt 4#93015|0 +400001582 0 DoSetInt 4#91202|0 +400001583 0 DoSetInt 1#1300|0 +400001584 0 DoGetTime 1#1301|0 +400001585 0 DoSetInt 1#7001|0 +400001586 0 DoSetInt 1#1313|0 +400001587 0 DoSetInt 1#1314|0 +400001588 0 DoSetInt 1#1600|0 +400001589 0 DoSetInt 1#1601|0 +400001590 3 400001591 400001592 400001593 400001594 400001595 400001596 400001597 400001598 400001599 +400001591 0 DoSetMagicId 1#1316|831000 +400001592 0 DoSetInt 1#1317|1 +400001593 0 DoSetInt 1#1318|8310000 +400001594 0 DoSetInt 1#1319|5 +400001595 0 DoSetInt 1#1320|5 +400001596 0 DoSetInt 1#1322|5 +400001597 0 DoSetInt 1#1401|61 +400001598 0 DoSetNpcId 1#11001|83100 +400001599 0 DoShowExtraTime 30000811 +400001600 3 400001601 400001602 400001603 400001604 400005543 400005544 400005545 400005546 400005547 400005548 +400001601 0 DoSetInt 1#1321|0 +400001602 0 DoSetInt 1#1323|0 +400001603 0 DoSetInt 1#1400|0 +400001604 0 DoMagic 1#2001|1#2001|0|710161 +400005543 0 DoMagic 1#2001|1#2001|0|710163 +400005544 0 DoShowCountDown 1#1401 +400005545 0 DoSetInt 1#1500|0 +400005546 0 DoSetInt 1#1501|0 +400005547 0 DoSetInt 1#1502|0 +400005548 0 DoSetInt 1#1510|0 +400005549 2 400005550 +400005550 3 400005551 400005552 400005553 400005554 400005562 400005566 400005594 400005609 400005619 400005632 400005655 +400005551 0 DoGetRoleActivateNpc 1#2001|1 +400005552 0 DoGetLevelTime 1#1500 +400005553 0 DoDivInt 1#1500|1#1501|20 +400005554 3 400005555 400005560 +400005555 2 400005556 400005557 400005558 400005559 +400005556 0 DoGetExtraTimeChange 1#1510 +400005557 0 DoShowChangeCountDown 1#1510 +400005558 0 DoAddInt 1#1401|1#1401|1#1510 +400005559 0 DoSubInt 1#1502|1#1401|1#1501 +400005560 2 400005561 +400005561 0 DoSubInt 1#1502|1#1401|1#1501 +400005562 2 400005563 400005564 400005565 +400005563 0 CheckInt 1#7001|0|1 +400005564 0 DoShowFightUi 0 +400005565 0 DoSetInt 1#7001|1 +400005566 2 400005567 400005568 400005569 400005570 400005571 400005584 400005592 400005593 +400005567 0 CheckInt 1#1300|0|1 +400005568 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005569 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005570 0 DoFaceToNpc 1#3001|1#2001|1 +400005571 1 400005572 400005581 +400005572 2 400005573 400005574 400005575 +400005573 0 CheckInt 1#1313|0|1 +400005574 0 DoMagic 1#3001|1#3001|0|1#1316 +400005575 1 400005576 400005579 +400005576 2 400005577 400005578 +400005577 0 CheckInt 1#1317|1|1 +400005578 0 DoMagic 1#3001|1#3001|0|831008 +400005579 2 400005580 +400005580 0 DoReturnTrue +400005581 2 400005582 400005583 +400005582 0 CheckInt 1#1313|1|3 +400005583 0 DoReturnTrue +400005584 2 400005585 400005586 400005587 400005588 400005589 +400005585 0 DoMagic 1#3001|1#3001|0|831558 +400005586 0 DoMagic 1#3001|1#3001|0|831559 +400005587 0 DoMagic 1#2001|1#2001|0|831001 +400005588 0 DoMagic 1#3001|1#3001|0|831561 +400005589 0 DoMagic 1#3001|1#3001|0|831562 +400005592 0 DoMagic 1#3001|1#3001|0|900011 +400005593 0 DoSetInt 1#1300|1 +400005594 3 400002918 400005595 400005599 +400002918 1 400003122 400002919 400002922 400002925 400002928 400002931 400002934 400002937 400002940 400002943 400002946 400002949 400002952 400002955 400002958 400002961 400002964 400002967 400002970 400002973 400002976 +400003122 0 1 CheckNpc 1#3001 +400002919 2 400002920 400002921 +400002920 0 CheckInt 1#1313|0|1 +400002921 0 DoSetTopHpName 1#3001| Prototype I - Camu +400002922 2 400002923 400002924 +400002923 0 CheckInt 1#1313|1|1 +400002924 0 DoSetTopHpName 1#3001| Prototype II - Camu +400002925 2 400002926 400002927 +400002926 0 CheckInt 1#1313|2|1 +400002927 0 DoSetTopHpName 1#3001| Prototype III - Camu +400002928 2 400002929 400002930 +400002929 0 CheckInt 1#1313|3|1 +400002930 0 DoSetTopHpName 1#3001| Prototype IV - Camu +400002931 2 400002932 400002933 +400002932 0 CheckInt 1#1313|4|1 +400002933 0 DoSetTopHpName 1#3001| Prototype V - Camu +400002934 2 400002935 400002936 +400002935 0 CheckInt 1#1313|5|1 +400002936 0 DoSetTopHpName 1#3001| Original I - Camu +400002937 2 400002938 400002939 +400002938 0 CheckInt 1#1313|6|1 +400002939 0 DoSetTopHpName 1#3001| Original II - Camu +400002940 2 400002941 400002942 +400002941 0 CheckInt 1#1313|7|1 +400002942 0 DoSetTopHpName 1#3001| Original III - Camu +400002943 2 400002944 400002945 +400002944 0 CheckInt 1#1313|8|1 +400002945 0 DoSetTopHpName 1#3001| Original IV - Camu +400002946 2 400002947 400002948 +400002947 0 CheckInt 1#1313|9|1 +400002948 0 DoSetTopHpName 1#3001| Original V - Camu +400002949 2 400002950 400002951 +400002950 0 CheckInt 1#1313|10|1 +400002951 0 DoSetTopHpName 1#3001| Generic I - Camu +400002952 2 400002953 400002954 +400002953 0 CheckInt 1#1313|11|1 +400002954 0 DoSetTopHpName 1#3001| Generic II - Camu +400002955 2 400002956 400002957 +400002956 0 CheckInt 1#1313|12|1 +400002957 0 DoSetTopHpName 1#3001| Generic III - Camu +400002958 2 400002959 400002960 +400002959 0 CheckInt 1#1313|13|1 +400002960 0 DoSetTopHpName 1#3001| Generic IV - Camu +400002961 2 400002962 400002963 +400002962 0 CheckInt 1#1313|14|1 +400002963 0 DoSetTopHpName 1#3001| Generic V - Camu +400002964 2 400002965 400002966 +400002965 0 CheckInt 1#1313|15|1 +400002966 0 DoSetTopHpName 1#3001| Strike I - Camu +400002967 2 400002968 400002969 +400002968 0 CheckInt 1#1313|16|1 +400002969 0 DoSetTopHpName 1#3001| Strike II - Camu +400002970 2 400002971 400002972 +400002971 0 CheckInt 1#1313|17|1 +400002972 0 DoSetTopHpName 1#3001| Strike III - Camu +400002973 2 400002974 400002975 +400002974 0 CheckInt 1#1313|18|1 +400002975 0 DoSetTopHpName 1#3001| Strike IV - Camu +400002976 2 400002977 400002978 +400002977 0 CheckInt 1#1313|19|1 +400002978 0 DoSetTopHpName 1#3001| Strike V - Camu +400005595 2 400005596 400005597 400005598 +400005596 0 CheckInt 1#1300|1|1 +400005597 0 DoSetTopHpCount 1#3001|1#1322 +400005598 0 DoSetInt 1#1300|2 +400005599 2 400005600 400005601 +400005600 0 CheckInt 1#1300|2|1 +400005601 1 400005602 400005606 +400005602 2 400005603 400005604 400005605 +400005603 0 CheckInt 1#1313|1#1323|2 +400005604 0 DoMagic 1#3001|1#3001|0|801520 +400005605 0 DoAddInt 1#1323|1#1323|1 +400005606 2 400005607 400005608 +400005607 0 DoSetInt 1#1323|0 +400005608 0 DoSetInt 1#1300|3 +400005609 2 400005610 400005611 400005612 400005613 400005614 400005615 400005616 400005617 400005618 +400005610 0 CheckInt 1#1300|3|1 +400005611 0 CheckInt 1#1600|1|4 +400005612 0 CheckAction 1#3001|3 +400005613 0 DoAddInt 1#1313|1#1313|1 +400005614 0 DoAddInt 1#1313|1#1314|1 +400005615 0 DoTipsShow 30090510|1#1314|0 +400005616 0 DoMulInt 1#1313|1#1321|1#1320 +400005617 0 DoAddInt 1#1319|1#1322|1#1321 +400005618 0 DoSetInt 1#1300|0 +400005619 3 400005620 400005624 +400005620 2 400005621 400005622 400005623 +400005621 0 CheckInt 1#7001|1|1 +400005622 0 CheckExistBuffByKindEx 1#3001|1#1318 +400005623 0 DoSetInt 1#7001|2 +400005624 2 400005625 400005626 400005627 400005628 400005629 400005630 400005631 +400005625 0 CheckNpc 1#2001 +400005626 0 CheckInt 1#7001|2|1 +400005627 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400005628 0 DoMagic 1#2001|1#2001|0|710162 +400005629 0 DoMagic 1#2001|1#2001|0|710164 +400005630 0 DoShowFightUi 1 +400005631 0 DoSetInt 1#7001|3 +400005632 3 400005633 400005643 400005649 +400005633 2 400005634 400005635 400005642 +400005634 0 CheckInt 1#1600|0|1 +400005635 1 400005636 400005639 +400005636 2 400005637 400005638 +400005637 0 CheckInt 1#1502|0|5 +400005638 0 DoSetInt 1#1601|1 +400005639 2 400005640 400005641 +400005640 0 DoGetAllPlayerDeath +400005641 0 DoSetInt 1#1601|2 +400005642 0 DoSetInt 1#1600|1 +400005643 2 400005644 400005645 400005646 400005647 400005648 +400005644 0 CheckInt 1#1601|1|1 +400005645 0 DoSetFightResultState 1 +400005646 0 DoSetInt 4#94001|1 +400005647 0 DoGetTime 1#1301|8 +400005648 0 DoSetInt 1#1601|3 +400005649 2 400005650 400005651 400005652 400005653 400005654 +400005650 0 CheckInt 1#1601|2|1 +400005651 0 DoSetFightResultState 2 +400005652 0 DoSetInt 4#94001|2 +400005653 0 DoGetTime 1#1301|5 +400005654 0 DoSetInt 1#1601|3 +400005655 2 400005656 400005657 400005658 400005659 +400005656 0 CheckInt 1#1601|3|1 +400005657 0 CheckPassTime 1#1301|0 +400005658 0 DoSettleFight +400005659 0 DoExitFight +400005660 3 900018 400005662 400005677 400005687 +400005662 3 400005663 400005664 400005665 400005666 400005667 400005668 400005669 400005670 400005671 400005672 400005673 400005674 400005675 400005676 +400005663 0 DoGetRoleActivateNpc 1#2001|1 +400005664 0 DoSetInt 1#30011|20 +400005665 0 DoSetInt 1#30012|10 +400005666 0 DoSetInt 1#30013|300 +400005667 0 DoSetInt 4#94001|5 +400005668 0 DoSetInt 4#93015|0 +400005669 0 DoSetInt 4#91202|0 +400005670 0 DoSetInt 1#1300|0 +400005671 0 DoGetTime 1#1301|0 +400005672 0 DoSetInt 1#7001|0 +400005673 0 DoSetInt 1#1313|0 +400005674 0 DoSetInt 1#1314|0 +400005675 0 DoSetInt 1#1600|0 +400005676 0 DoSetInt 1#1601|0 +400005677 3 400005678 400005679 400005680 400005681 400005682 400005683 400005684 400005685 400005686 +400005678 0 DoSetMagicId 1#1316|831000 +400005679 0 DoSetInt 1#1317|1 +400005680 0 DoSetInt 1#1318|8310000 +400005681 0 DoSetInt 1#1319|5 +400005682 0 DoSetInt 1#1320|5 +400005683 0 DoSetInt 1#1322|5 +400005684 0 DoSetInt 1#1401|61 +400005685 0 DoSetNpcId 1#11001|83100 +400005686 0 DoShowExtraTime 30000812 +400005687 3 400005688 400005689 400005690 400005691 400005692 400005693 400005694 400005695 400005696 400005697 +400005688 0 DoSetInt 1#1321|0 +400005689 0 DoSetInt 1#1323|0 +400005690 0 DoSetInt 1#1400|0 +400005691 0 DoMagic 1#2001|1#2001|0|710161 +400005692 0 DoMagic 1#2001|1#2001|0|710163 +400005693 0 DoShowCountDown 1#1401 +400005694 0 DoSetInt 1#1500|0 +400005695 0 DoSetInt 1#1501|0 +400005696 0 DoSetInt 1#1502|0 +400005697 0 DoSetInt 1#1510|0 +400005698 2 400005699 +400005699 3 400005700 400005701 400005702 400005703 400005711 400005715 400009017 400009032 400009042 400009055 400009078 +400005700 0 DoGetRoleActivateNpc 1#2001|1 +400005701 0 DoGetLevelTime 1#1500 +400005702 0 DoDivInt 1#1500|1#1501|20 +400005703 3 400005704 400005709 +400005704 2 400005705 400005706 400005707 400005708 +400005705 0 DoGetExtraTimeChange 1#1510 +400005706 0 DoShowChangeCountDown 1#1510 +400005707 0 DoAddInt 1#1401|1#1401|1#1510 +400005708 0 DoSubInt 1#1502|1#1401|1#1501 +400005709 2 400005710 +400005710 0 DoSubInt 1#1502|1#1401|1#1501 +400005711 2 400005712 400005713 400005714 +400005712 0 CheckInt 1#7001|0|1 +400005713 0 DoShowFightUi 0 +400005714 0 DoSetInt 1#7001|1 +400005715 2 400005716 400005717 400005718 400005719 400005720 400009007 400009015 400009016 +400005716 0 CheckInt 1#1300|0|1 +400005717 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400005718 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400005719 0 DoFaceToNpc 1#3001|1#2001|1 +400005720 1 400005721 400006469 +400005721 2 400005722 400005723 400005724 +400005722 0 CheckInt 1#1313|0|1 +400005723 0 DoMagic 1#3001|1#3001|0|1#1316 +400005724 1 400005725 400006467 +400005725 2 400005726 400005727 +400005726 0 CheckInt 1#1317|1|1 +400005727 0 DoMagic 1#3001|1#3001|0|831008 +400006467 2 400006468 +400006468 0 DoReturnTrue +400006469 2 400006470 400009006 +400006470 0 CheckInt 1#1313|1|3 +400009006 0 DoReturnTrue +400009007 2 400009008 400009009 400009010 400009011 400009012 +400009008 0 DoMagic 1#3001|1#3001|0|831558 +400009009 0 DoMagic 1#3001|1#3001|0|831559 +400009010 0 DoMagic 1#2001|1#2001|0|831001 +400009011 0 DoMagic 1#3001|1#3001|0|831561 +400009012 0 DoMagic 1#3001|1#3001|0|831562 +400009015 0 DoMagic 1#3001|1#3001|0|900011 +400009016 0 DoSetInt 1#1300|1 +400009017 3 400002979 400009018 400009022 +400002979 1 400003123 400002980 400002983 400002986 400002989 400002992 400002995 400002998 400003001 400003004 400003007 400003010 400003013 400003016 400003019 400003022 400003025 400003028 400003031 400003034 400003037 +400003123 0 1 CheckNpc 1#3001 +400002980 2 400002981 400002982 +400002981 0 CheckInt 1#1313|0|1 +400002982 0 DoSetTopHpName 1#3001| Prototype I - Camu +400002983 2 400002984 400002985 +400002984 0 CheckInt 1#1313|1|1 +400002985 0 DoSetTopHpName 1#3001| Prototype II - Camu +400002986 2 400002987 400002988 +400002987 0 CheckInt 1#1313|2|1 +400002988 0 DoSetTopHpName 1#3001| Prototype III - Camu +400002989 2 400002990 400002991 +400002990 0 CheckInt 1#1313|3|1 +400002991 0 DoSetTopHpName 1#3001| Prototype IV - Camu +400002992 2 400002993 400002994 +400002993 0 CheckInt 1#1313|4|1 +400002994 0 DoSetTopHpName 1#3001| Prototype V - Camu +400002995 2 400002996 400002997 +400002996 0 CheckInt 1#1313|5|1 +400002997 0 DoSetTopHpName 1#3001| Original I - Camu +400002998 2 400002999 400003000 +400002999 0 CheckInt 1#1313|6|1 +400003000 0 DoSetTopHpName 1#3001| Original II - Camu +400003001 2 400003002 400003003 +400003002 0 CheckInt 1#1313|7|1 +400003003 0 DoSetTopHpName 1#3001| Original III - Camu +400003004 2 400003005 400003006 +400003005 0 CheckInt 1#1313|8|1 +400003006 0 DoSetTopHpName 1#3001| Original IV - Camu +400003007 2 400003008 400003009 +400003008 0 CheckInt 1#1313|9|1 +400003009 0 DoSetTopHpName 1#3001| Original V - Camu +400003010 2 400003011 400003012 +400003011 0 CheckInt 1#1313|10|1 +400003012 0 DoSetTopHpName 1#3001| Generic I - Camu +400003013 2 400003014 400003015 +400003014 0 CheckInt 1#1313|11|1 +400003015 0 DoSetTopHpName 1#3001| Generic II - Camu +400003016 2 400003017 400003018 +400003017 0 CheckInt 1#1313|12|1 +400003018 0 DoSetTopHpName 1#3001| Generic III - Camu +400003019 2 400003020 400003021 +400003020 0 CheckInt 1#1313|13|1 +400003021 0 DoSetTopHpName 1#3001| Generic IV - Camu +400003022 2 400003023 400003024 +400003023 0 CheckInt 1#1313|14|1 +400003024 0 DoSetTopHpName 1#3001| Generic V - Camu +400003025 2 400003026 400003027 +400003026 0 CheckInt 1#1313|15|1 +400003027 0 DoSetTopHpName 1#3001| Strike I - Camu +400003028 2 400003029 400003030 +400003029 0 CheckInt 1#1313|16|1 +400003030 0 DoSetTopHpName 1#3001| Strike II - Camu +400003031 2 400003032 400003033 +400003032 0 CheckInt 1#1313|17|1 +400003033 0 DoSetTopHpName 1#3001| Strike III - Camu +400003034 2 400003035 400003036 +400003035 0 CheckInt 1#1313|18|1 +400003036 0 DoSetTopHpName 1#3001| Strike IV - Camu +400003037 2 400003038 400003039 +400003038 0 CheckInt 1#1313|19|1 +400003039 0 DoSetTopHpName 1#3001| Strike V - Camu +400009018 2 400009019 400009020 400009021 +400009019 0 CheckInt 1#1300|1|1 +400009020 0 DoSetTopHpCount 1#3001|1#1322 +400009021 0 DoSetInt 1#1300|2 +400009022 2 400009023 400009024 +400009023 0 CheckInt 1#1300|2|1 +400009024 1 400009025 400009029 +400009025 2 400009026 400009027 400009028 +400009026 0 CheckInt 1#1313|1#1323|2 +400009027 0 DoMagic 1#3001|1#3001|0|801520 +400009028 0 DoAddInt 1#1323|1#1323|1 +400009029 2 400009030 400009031 +400009030 0 DoSetInt 1#1323|0 +400009031 0 DoSetInt 1#1300|3 +400009032 2 400009033 400009034 400009035 400009036 400009037 400009038 400009039 400009040 400009041 +400009033 0 CheckInt 1#1300|3|1 +400009034 0 CheckInt 1#1600|1|4 +400009035 0 CheckAction 1#3001|3 +400009036 0 DoAddInt 1#1313|1#1313|1 +400009037 0 DoAddInt 1#1313|1#1314|1 +400009038 0 DoTipsShow 30090510|1#1314|0 +400009039 0 DoMulInt 1#1313|1#1321|1#1320 +400009040 0 DoAddInt 1#1319|1#1322|1#1321 +400009041 0 DoSetInt 1#1300|0 +400009042 3 400009043 400009047 +400009043 2 400009044 400009045 400009046 +400009044 0 CheckInt 1#7001|1|1 +400009045 0 CheckExistBuffByKindEx 1#3001|1#1318 +400009046 0 DoSetInt 1#7001|2 +400009047 2 400009048 400009049 400009050 400009051 400009052 400009053 400009054 +400009048 0 CheckNpc 1#2001 +400009049 0 CheckInt 1#7001|2|1 +400009050 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400009051 0 DoMagic 1#2001|1#2001|0|710162 +400009052 0 DoMagic 1#2001|1#2001|0|710164 +400009053 0 DoShowFightUi 1 +400009054 0 DoSetInt 1#7001|3 +400009055 3 400009056 400009066 400009072 +400009056 2 400009057 400009058 400009065 +400009057 0 CheckInt 1#1600|0|1 +400009058 1 400009059 400009062 +400009059 2 400009060 400009061 +400009060 0 CheckInt 1#1502|0|5 +400009061 0 DoSetInt 1#1601|1 +400009062 2 400009063 400009064 +400009063 0 DoGetAllPlayerDeath +400009064 0 DoSetInt 1#1601|2 +400009065 0 DoSetInt 1#1600|1 +400009066 2 400009067 400009068 400009069 400009070 400009071 +400009067 0 CheckInt 1#1601|1|1 +400009068 0 DoSetFightResultState 1 +400009069 0 DoSetInt 4#94001|1 +400009070 0 DoGetTime 1#1301|8 +400009071 0 DoSetInt 1#1601|3 +400009072 2 400009073 400009074 400009075 400009076 400009077 +400009073 0 CheckInt 1#1601|2|1 +400009074 0 DoSetFightResultState 2 +400009075 0 DoSetInt 4#94001|2 +400009076 0 DoGetTime 1#1301|5 +400009077 0 DoSetInt 1#1601|3 +400009078 2 400009079 400009080 400009081 400009082 +400009079 0 CheckInt 1#1601|3|1 +400009080 0 CheckPassTime 1#1301|0 +400009081 0 DoSettleFight +400009082 0 DoExitFight +400009083 3 900018 400009085 400009100 400009110 +400009085 3 400009086 400009087 400009088 400009089 400009090 400009091 400009092 400009093 400009094 400009095 400009096 400009097 400009098 400009099 +400009086 0 DoGetRoleActivateNpc 1#2001|1 +400009087 0 DoSetInt 1#30011|20 +400009088 0 DoSetInt 1#30012|10 +400009089 0 DoSetInt 1#30013|300 +400009090 0 DoSetInt 4#94001|5 +400009091 0 DoSetInt 4#93015|0 +400009092 0 DoSetInt 4#91202|0 +400009093 0 DoSetInt 1#1300|0 +400009094 0 DoGetTime 1#1301|0 +400009095 0 DoSetInt 1#7001|0 +400009096 0 DoSetInt 1#1313|0 +400009097 0 DoSetInt 1#1314|0 +400009098 0 DoSetInt 1#1600|0 +400009099 0 DoSetInt 1#1601|0 +400009100 3 400009101 400009102 400009103 400009104 400009105 400009106 400009107 400009108 400009109 +400009101 0 DoSetMagicId 1#1316|831000 +400009102 0 DoSetInt 1#1317|1 +400009103 0 DoSetInt 1#1318|8310000 +400009104 0 DoSetInt 1#1319|5 +400009105 0 DoSetInt 1#1320|5 +400009106 0 DoSetInt 1#1322|5 +400009107 0 DoSetInt 1#1401|61 +400009108 0 DoSetNpcId 1#11001|83100 +400009109 0 DoShowExtraTime 30000813 +400009110 3 400009111 400009112 400009113 400009114 400009115 400009116 400009117 400009118 400009119 400009120 +400009111 0 DoSetInt 1#1321|0 +400009112 0 DoSetInt 1#1323|0 +400009113 0 DoSetInt 1#1400|0 +400009114 0 DoMagic 1#2001|1#2001|0|710161 +400009115 0 DoMagic 1#2001|1#2001|0|710163 +400009116 0 DoShowCountDown 1#1401 +400009117 0 DoSetInt 1#1500|0 +400009118 0 DoSetInt 1#1501|0 +400009119 0 DoSetInt 1#1502|0 +400009120 0 DoSetInt 1#1510|0 +400009121 2 400009122 +400009122 3 400009123 400009124 400009125 400009126 400009134 400009138 400009166 400009181 400009191 400009204 400009227 +400009123 0 DoGetRoleActivateNpc 1#2001|1 +400009124 0 DoGetLevelTime 1#1500 +400009125 0 DoDivInt 1#1500|1#1501|20 +400009126 3 400009127 400009132 +400009127 2 400009128 400009129 400009130 400009131 +400009128 0 DoGetExtraTimeChange 1#1510 +400009129 0 DoShowChangeCountDown 1#1510 +400009130 0 DoAddInt 1#1401|1#1401|1#1510 +400009131 0 DoSubInt 1#1502|1#1401|1#1501 +400009132 2 400009133 +400009133 0 DoSubInt 1#1502|1#1401|1#1501 +400009134 2 400009135 400009136 400009137 +400009135 0 CheckInt 1#7001|0|1 +400009136 0 DoShowFightUi 0 +400009137 0 DoSetInt 1#7001|1 +400009138 2 400009139 400009140 400009141 400009142 400009143 400009156 400009164 400009165 +400009139 0 CheckInt 1#1300|0|1 +400009140 0 DoGetNpcPosition 1#2001|1#4001|1#4002 +400009141 0 DoAddNpc 0|1#3001|1#11001|1#30013|2|B101|0|0|PB1|0|0|0 +400009142 0 DoFaceToNpc 1#3001|1#2001|1 +400009143 1 400009144 400009153 +400009144 2 400009145 400009146 400009147 +400009145 0 CheckInt 1#1313|0|1 +400009146 0 DoMagic 1#3001|1#3001|0|1#1316 +400009147 1 400009148 400009151 +400009148 2 400009149 400009150 +400009149 0 CheckInt 1#1317|1|1 +400009150 0 DoMagic 1#3001|1#3001|0|831008 +400009151 2 400009152 +400009152 0 DoReturnTrue +400009153 2 400009154 400009155 +400009154 0 CheckInt 1#1313|1|3 +400009155 0 DoReturnTrue +400009156 2 400009157 400009158 400009159 400009160 400009161 +400009157 0 DoMagic 1#3001|1#3001|0|831558 +400009158 0 DoMagic 1#3001|1#3001|0|831559 +400009159 0 DoMagic 1#2001|1#2001|0|831001 +400009160 0 DoMagic 1#3001|1#3001|0|831561 +400009161 0 DoMagic 1#3001|1#3001|0|831562 +400009164 0 DoMagic 1#3001|1#3001|0|900011 +400009165 0 DoSetInt 1#1300|1 +400009166 3 400003040 400009167 400009171 +400003040 1 400003124 400003041 400003044 400003047 400003050 400003053 400003056 400003059 400003062 400003065 400003068 400003071 400003074 400003077 400003080 400003083 400003086 400003089 400003092 400003095 400003098 +400003124 0 1 CheckNpc 1#3001 +400003041 2 400003042 400003043 +400003042 0 CheckInt 1#1313|0|1 +400003043 0 DoSetTopHpName 1#3001| Prototype I - Camu +400003044 2 400003045 400003046 +400003045 0 CheckInt 1#1313|1|1 +400003046 0 DoSetTopHpName 1#3001| Prototype II - Camu +400003047 2 400003048 400003049 +400003048 0 CheckInt 1#1313|2|1 +400003049 0 DoSetTopHpName 1#3001| Prototype III - Camu +400003050 2 400003051 400003052 +400003051 0 CheckInt 1#1313|3|1 +400003052 0 DoSetTopHpName 1#3001| Prototype IV - Camu +400003053 2 400003054 400003055 +400003054 0 CheckInt 1#1313|4|1 +400003055 0 DoSetTopHpName 1#3001| Prototype V - Camu +400003056 2 400003057 400003058 +400003057 0 CheckInt 1#1313|5|1 +400003058 0 DoSetTopHpName 1#3001| Original I - Camu +400003059 2 400003060 400003061 +400003060 0 CheckInt 1#1313|6|1 +400003061 0 DoSetTopHpName 1#3001| Original II - Camu +400003062 2 400003063 400003064 +400003063 0 CheckInt 1#1313|7|1 +400003064 0 DoSetTopHpName 1#3001| Original III - Camu +400003065 2 400003066 400003067 +400003066 0 CheckInt 1#1313|8|1 +400003067 0 DoSetTopHpName 1#3001| Original IV - Camu +400003068 2 400003069 400003070 +400003069 0 CheckInt 1#1313|9|1 +400003070 0 DoSetTopHpName 1#3001| Original V - Camu +400003071 2 400003072 400003073 +400003072 0 CheckInt 1#1313|10|1 +400003073 0 DoSetTopHpName 1#3001| Generic I - Camu +400003074 2 400003075 400003076 +400003075 0 CheckInt 1#1313|11|1 +400003076 0 DoSetTopHpName 1#3001| Generic II - Camu +400003077 2 400003078 400003079 +400003078 0 CheckInt 1#1313|12|1 +400003079 0 DoSetTopHpName 1#3001| Generic III - Camu +400003080 2 400003081 400003082 +400003081 0 CheckInt 1#1313|13|1 +400003082 0 DoSetTopHpName 1#3001| Generic IV - Camu +400003083 2 400003084 400003085 +400003084 0 CheckInt 1#1313|14|1 +400003085 0 DoSetTopHpName 1#3001| Generic V - Camu +400003086 2 400003087 400003088 +400003087 0 CheckInt 1#1313|15|1 +400003088 0 DoSetTopHpName 1#3001| Strike I - Camu +400003089 2 400003090 400003091 +400003090 0 CheckInt 1#1313|16|1 +400003091 0 DoSetTopHpName 1#3001| Strike II - Camu +400003092 2 400003093 400003094 +400003093 0 CheckInt 1#1313|17|1 +400003094 0 DoSetTopHpName 1#3001| Strike III - Camu +400003095 2 400003096 400003097 +400003096 0 CheckInt 1#1313|18|1 +400003097 0 DoSetTopHpName 1#3001| Strike IV - Camu +400003098 2 400003099 400003100 +400003099 0 CheckInt 1#1313|19|1 +400003100 0 DoSetTopHpName 1#3001| Strike V - Camu +400009167 2 400009168 400009169 400009170 +400009168 0 CheckInt 1#1300|1|1 +400009169 0 DoSetTopHpCount 1#3001|1#1322 +400009170 0 DoSetInt 1#1300|2 +400009171 2 400009172 400009173 +400009172 0 CheckInt 1#1300|2|1 +400009173 1 400009174 400009178 +400009174 2 400009175 400009176 400009177 +400009175 0 CheckInt 1#1313|1#1323|2 +400009176 0 DoMagic 1#3001|1#3001|0|801520 +400009177 0 DoAddInt 1#1323|1#1323|1 +400009178 2 400009179 400009180 +400009179 0 DoSetInt 1#1323|0 +400009180 0 DoSetInt 1#1300|3 +400009181 2 400009182 400009183 400009184 400009185 400009186 400009187 400009188 400009189 400009190 +400009182 0 CheckInt 1#1300|3|1 +400009183 0 CheckInt 1#1600|1|4 +400009184 0 CheckAction 1#3001|3 +400009185 0 DoAddInt 1#1313|1#1313|1 +400009186 0 DoAddInt 1#1313|1#1314|1 +400009187 0 DoTipsShow 30090510|1#1314|0 +400009188 0 DoMulInt 1#1313|1#1321|1#1320 +400009189 0 DoAddInt 1#1319|1#1322|1#1321 +400009190 0 DoSetInt 1#1300|0 +400009191 3 400009192 400009196 +400009192 2 400009193 400009194 400009195 +400009193 0 CheckInt 1#7001|1|1 +400009194 0 CheckExistBuffByKindEx 1#3001|1#1318 +400009195 0 DoSetInt 1#7001|2 +400009196 2 400009197 400009198 400009199 400009200 400009201 400009202 400009203 +400009197 0 CheckNpc 1#2001 +400009198 0 CheckInt 1#7001|2|1 +400009199 0 1 CheckExistBuffByKindEx 1#3001|1#1318 +400009200 0 DoMagic 1#2001|1#2001|0|710162 +400009201 0 DoMagic 1#2001|1#2001|0|710164 +400009202 0 DoShowFightUi 1 +400009203 0 DoSetInt 1#7001|3 +400009204 3 400009205 400009215 400009221 +400009205 2 400009206 400009207 400009214 +400009206 0 CheckInt 1#1600|0|1 +400009207 1 400009208 400009211 +400009208 2 400009209 400009210 +400009209 0 CheckInt 1#1502|0|5 +400009210 0 DoSetInt 1#1601|1 +400009211 2 400009212 400009213 +400009212 0 DoGetAllPlayerDeath +400009213 0 DoSetInt 1#1601|2 +400009214 0 DoSetInt 1#1600|1 +400009215 2 400009216 400009217 400009218 400009219 400009220 +400009216 0 CheckInt 1#1601|1|1 +400009217 0 DoSetFightResultState 1 +400009218 0 DoSetInt 4#94001|1 +400009219 0 DoGetTime 1#1301|8 +400009220 0 DoSetInt 1#1601|3 +400009221 2 400009222 400009223 400009224 400009225 400009226 +400009222 0 CheckInt 1#1601|2|1 +400009223 0 DoSetFightResultState 2 +400009224 0 DoSetInt 4#94001|2 +400009225 0 DoGetTime 1#1301|5 +400009226 0 DoSetInt 1#1601|3 +400009227 2 400009228 400009229 400009230 400009231 +400009228 0 CheckInt 1#1601|3|1 +400009229 0 CheckPassTime 1#1301|0 +400009230 0 DoSettleFight +400009231 0 DoExitFight diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapI.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapI.tsv new file mode 100644 index 0000000..d6b248b --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapI.tsv @@ -0,0 +1,7808 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +440000000 3 900018 200009 440000003 440007891 440000004 440000016 +440000003 0 DoSetInt 1#40001|0 +440007891 0 DoGetTime 1#39990|240 +440000004 2 440000005 440000006 440000007 440000008 440000009 440000010 440000011 440000012 440000013 440000014 440000015 +440000005 0 DoSetInt 1#41001|0 +440000006 0 DoSetInt 1#101|1 +440000007 0 DoSetInt 1#102|0 +440000008 0 DoSetInt 1#103|0 +440000009 0 DoSetInt 1#201|0 +440000010 0 DoSetInt 1#202|0 +440000011 0 DoSetInt 1#203|0 +440000012 0 DoSetInt 1#204|0 +440000013 0 DoSetInt 1#205|0 +440000014 0 DoSetInt 1#206|0 +440000015 0 DoGetTime 1#60001|0 +440000016 2 440001009 440001010 440001627 440001664 440001665 440001666 440001667 +440001009 0 DoSetInt 1#41002|0 +440001010 0 DoSetInt 1#41003|0 +440001627 0 DoSetInt 1#42001|0 +440001664 0 DoSetInt 1#41004|0 +440001665 0 DoSetInt 1#52001|0 +440001666 0 DoSetInt 1#52002|0 +440001667 0 DoSetInt 1#52003|0 +440000017 3 440000018 +440000018 2 200000 440000020 +440000020 3 200023 440001628 440000022 440000122 440000130 440001011 440000292 440000392 440000400 440000562 440000572 440001021 440000734 440000834 440000842 440001031 440001041 440001203 440001214 440001376 440001386 440001579 440001590 440001595 440001669 +440001628 2 440001629 440001617 440001630 440001631 440001632 +440001629 0 CheckInt 1#40001|0|1 +440001617 0 DoTipsShow 300601041|0|0 +440001630 0 DoSetInt 1#42001|1 +440001631 0 DoGetTime 1#60001|1.5 +440001632 0 DoAddInt 1#40001|1#40001|1 +440000022 2 440000023 440000024 440000025 440001731 440001633 440000026 440000120 440000121 +440000023 0 CheckInt 1#41001|2|1 +440000024 0 CheckInt 1#40001|1|1 +440000025 0 CheckPassTime 1#60001|0 +440001731 0 DoSetInt 1#42001|2 +440001633 0 DoTipsShow 300601042|1#101|0 +440000026 3 440000027 440000058 440000089 +440000027 2 440000028 440000029 440000030 440000031 440000032 440000057 440007690 +440000028 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000029 0 CheckNote 1#102 +440000030 0 1 CheckInt 1#102|0|1 +440000031 0 DoAddNpc 0|1#31001|1#102|1#103|2|B101|0|0|S1|0|0|0 +440000032 3 440000033 440000037 440000041 440000045 440000049 440000053 +440000033 2 440000034 440000035 440000036 +440000034 0 CheckNote 1#201 +440000035 0 1 CheckInt 1#201|0|1 +440000036 0 DoMagic 1#31001|1#31001|0|1#201 +440000037 2 440000038 440000039 440000040 +440000038 0 CheckNote 1#202 +440000039 0 1 CheckInt 1#202|0|1 +440000040 0 DoMagic 1#31001|1#31001|0|1#202 +440000041 2 440000042 440000043 440000044 +440000042 0 CheckNote 1#203 +440000043 0 1 CheckInt 1#203|0|1 +440000044 0 DoMagic 1#31001|1#31001|0|1#203 +440000045 2 440000046 440000047 440000048 +440000046 0 CheckNote 1#204 +440000047 0 1 CheckInt 1#204|0|1 +440000048 0 DoMagic 1#31001|1#31001|0|1#204 +440000049 2 440000050 440000051 440000052 +440000050 0 CheckNote 1#205 +440000051 0 1 CheckInt 1#205|0|1 +440000052 0 DoMagic 1#31001|1#31001|0|1#205 +440000053 2 440000054 440000055 440000056 +440000054 0 CheckNote 1#206 +440000055 0 1 CheckInt 1#206|0|1 +440000056 0 DoMagic 1#31001|1#31001|0|1#206 +440000057 0 DoMagic 1#31001|1#31001|0|740285 +440007690 0 DoMagic 1#31001|1#31001|0|740329 +440000058 2 440000059 440000060 440000061 440000062 440000063 440000088 440007691 +440000059 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000060 0 CheckNote 1#102 +440000061 0 1 CheckInt 1#102|0|1 +440000062 0 DoAddNpc 0|1#31002|1#102|1#103|2|B102|0|0|S1|0|0|0 +440000063 3 440000064 440000068 440000072 440000076 440000080 440000084 +440000064 2 440000065 440000066 440000067 +440000065 0 CheckNote 1#201 +440000066 0 1 CheckInt 1#201|0|1 +440000067 0 DoMagic 1#31002|1#31002|0|1#201 +440000068 2 440000069 440000070 440000071 +440000069 0 CheckNote 1#202 +440000070 0 1 CheckInt 1#202|0|1 +440000071 0 DoMagic 1#31002|1#31002|0|1#202 +440000072 2 440000073 440000074 440000075 +440000073 0 CheckNote 1#203 +440000074 0 1 CheckInt 1#203|0|1 +440000075 0 DoMagic 1#31002|1#31002|0|1#203 +440000076 2 440000077 440000078 440000079 +440000077 0 CheckNote 1#204 +440000078 0 1 CheckInt 1#204|0|1 +440000079 0 DoMagic 1#31002|1#31002|0|1#204 +440000080 2 440000081 440000082 440000083 +440000081 0 CheckNote 1#205 +440000082 0 1 CheckInt 1#205|0|1 +440000083 0 DoMagic 1#31002|1#31002|0|1#205 +440000084 2 440000085 440000086 440000087 +440000085 0 CheckNote 1#206 +440000086 0 1 CheckInt 1#206|0|1 +440000087 0 DoMagic 1#31002|1#31002|0|1#206 +440000088 0 DoMagic 1#31002|1#31002|0|740285 +440007691 0 DoMagic 1#31002|1#31002|0|740329 +440000089 2 440000090 440000091 440000092 440000093 440000094 440000119 440007692 +440000090 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000091 0 CheckNote 1#102 +440000092 0 1 CheckInt 1#102|0|1 +440000093 0 DoAddNpc 0|1#31003|1#102|1#103|2|B103|0|0|S1|0|0|0 +440000094 3 440000095 440000099 440000103 440000107 440000111 440000115 +440000095 2 440000096 440000097 440000098 +440000096 0 CheckNote 1#201 +440000097 0 1 CheckInt 1#201|0|1 +440000098 0 DoMagic 1#31003|1#31003|0|1#201 +440000099 2 440000100 440000101 440000102 +440000100 0 CheckNote 1#202 +440000101 0 1 CheckInt 1#202|0|1 +440000102 0 DoMagic 1#31003|1#31003|0|1#202 +440000103 2 440000104 440000105 440000106 +440000104 0 CheckNote 1#203 +440000105 0 1 CheckInt 1#203|0|1 +440000106 0 DoMagic 1#31003|1#31003|0|1#203 +440000107 2 440000108 440000109 440000110 +440000108 0 CheckNote 1#204 +440000109 0 1 CheckInt 1#204|0|1 +440000110 0 DoMagic 1#31003|1#31003|0|1#204 +440000111 2 440000112 440000113 440000114 +440000112 0 CheckNote 1#205 +440000113 0 1 CheckInt 1#205|0|1 +440000114 0 DoMagic 1#31003|1#31003|0|1#205 +440000115 2 440000116 440000117 440000118 +440000116 0 CheckNote 1#206 +440000117 0 1 CheckInt 1#206|0|1 +440000118 0 DoMagic 1#31003|1#31003|0|1#206 +440000119 0 DoMagic 1#31003|1#31003|0|740285 +440007692 0 DoMagic 1#31003|1#31003|0|740329 +440000120 0 DoSetInt 1#101|2 +440000121 0 DoAddInt 1#40001|1#40001|1 +440000122 2 440000123 440000124 440000125 440000126 440000127 440000128 440000129 +440000123 0 CheckInt 1#41001|2|1 +440000124 0 CheckInt 1#40001|2|1 +440000125 0 1 CheckNpc 1#31001 +440000126 0 1 CheckNpc 1#31002 +440000127 0 1 CheckNpc 1#31003 +440000128 0 DoGetTime 1#60001|1 +440000129 0 DoAddInt 1#40001|1#40001|1 +440000130 2 440000131 440000132 440000133 440001618 440000134 440000290 440000291 +440000131 0 CheckInt 1#41001|2|1 +440000132 0 CheckInt 1#40001|3|1 +440000133 0 CheckPassTime 1#60001|0 +440001618 0 DoTipsShow 300601042|1#101|0 +440000134 3 440000135 440000166 440000197 440000228 440000259 +440000135 2 440000136 440000137 440000138 440000139 440000140 440000165 440007693 +440000136 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000137 0 CheckNote 1#102 +440000138 0 1 CheckInt 1#102|0|1 +440000139 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440000140 3 440000141 440000145 440000149 440000153 440000157 440000161 +440000141 2 440000142 440000143 440000144 +440000142 0 CheckNote 1#201 +440000143 0 1 CheckInt 1#201|0|1 +440000144 0 DoMagic 1#31001|1#31001|0|1#201 +440000145 2 440000146 440000147 440000148 +440000146 0 CheckNote 1#202 +440000147 0 1 CheckInt 1#202|0|1 +440000148 0 DoMagic 1#31001|1#31001|0|1#202 +440000149 2 440000150 440000151 440000152 +440000150 0 CheckNote 1#203 +440000151 0 1 CheckInt 1#203|0|1 +440000152 0 DoMagic 1#31001|1#31001|0|1#203 +440000153 2 440000154 440000155 440000156 +440000154 0 CheckNote 1#204 +440000155 0 1 CheckInt 1#204|0|1 +440000156 0 DoMagic 1#31001|1#31001|0|1#204 +440000157 2 440000158 440000159 440000160 +440000158 0 CheckNote 1#205 +440000159 0 1 CheckInt 1#205|0|1 +440000160 0 DoMagic 1#31001|1#31001|0|1#205 +440000161 2 440000162 440000163 440000164 +440000162 0 CheckNote 1#206 +440000163 0 1 CheckInt 1#206|0|1 +440000164 0 DoMagic 1#31001|1#31001|0|1#206 +440000165 0 DoMagic 1#31001|1#31001|0|740285 +440007693 0 DoMagic 1#31001|1#31001|0|740329 +440000166 2 440000167 440000168 440000169 440000170 440000171 440000196 440007694 +440000167 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000168 0 CheckNote 1#102 +440000169 0 1 CheckInt 1#102|0|1 +440000170 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440000171 3 440000172 440000176 440000180 440000184 440000188 440000192 +440000172 2 440000173 440000174 440000175 +440000173 0 CheckNote 1#201 +440000174 0 1 CheckInt 1#201|0|1 +440000175 0 DoMagic 1#31002|1#31002|0|1#201 +440000176 2 440000177 440000178 440000179 +440000177 0 CheckNote 1#202 +440000178 0 1 CheckInt 1#202|0|1 +440000179 0 DoMagic 1#31002|1#31002|0|1#202 +440000180 2 440000181 440000182 440000183 +440000181 0 CheckNote 1#203 +440000182 0 1 CheckInt 1#203|0|1 +440000183 0 DoMagic 1#31002|1#31002|0|1#203 +440000184 2 440000185 440000186 440000187 +440000185 0 CheckNote 1#204 +440000186 0 1 CheckInt 1#204|0|1 +440000187 0 DoMagic 1#31002|1#31002|0|1#204 +440000188 2 440000189 440000190 440000191 +440000189 0 CheckNote 1#205 +440000190 0 1 CheckInt 1#205|0|1 +440000191 0 DoMagic 1#31002|1#31002|0|1#205 +440000192 2 440000193 440000194 440000195 +440000193 0 CheckNote 1#206 +440000194 0 1 CheckInt 1#206|0|1 +440000195 0 DoMagic 1#31002|1#31002|0|1#206 +440000196 0 DoMagic 1#31002|1#31002|0|740285 +440007694 0 DoMagic 1#31002|1#31002|0|740329 +440000197 2 440000198 440000199 440000200 440000201 440000202 440000227 440007695 +440000198 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000199 0 CheckNote 1#102 +440000200 0 1 CheckInt 1#102|0|1 +440000201 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440000202 3 440000203 440000207 440000211 440000215 440000219 440000223 +440000203 2 440000204 440000205 440000206 +440000204 0 CheckNote 1#201 +440000205 0 1 CheckInt 1#201|0|1 +440000206 0 DoMagic 1#31003|1#31003|0|1#201 +440000207 2 440000208 440000209 440000210 +440000208 0 CheckNote 1#202 +440000209 0 1 CheckInt 1#202|0|1 +440000210 0 DoMagic 1#31003|1#31003|0|1#202 +440000211 2 440000212 440000213 440000214 +440000212 0 CheckNote 1#203 +440000213 0 1 CheckInt 1#203|0|1 +440000214 0 DoMagic 1#31003|1#31003|0|1#203 +440000215 2 440000216 440000217 440000218 +440000216 0 CheckNote 1#204 +440000217 0 1 CheckInt 1#204|0|1 +440000218 0 DoMagic 1#31003|1#31003|0|1#204 +440000219 2 440000220 440000221 440000222 +440000220 0 CheckNote 1#205 +440000221 0 1 CheckInt 1#205|0|1 +440000222 0 DoMagic 1#31003|1#31003|0|1#205 +440000223 2 440000224 440000225 440000226 +440000224 0 CheckNote 1#206 +440000225 0 1 CheckInt 1#206|0|1 +440000226 0 DoMagic 1#31003|1#31003|0|1#206 +440000227 0 DoMagic 1#31003|1#31003|0|740285 +440007695 0 DoMagic 1#31003|1#31003|0|740329 +440000228 2 440000229 440000230 440000231 440000232 440000233 440000258 440007696 +440000229 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000230 0 CheckNote 1#102 +440000231 0 1 CheckInt 1#102|0|1 +440000232 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440000233 3 440000234 440000238 440000242 440000246 440000250 440000254 +440000234 2 440000235 440000236 440000237 +440000235 0 CheckNote 1#201 +440000236 0 1 CheckInt 1#201|0|1 +440000237 0 DoMagic 1#31004|1#31004|0|1#201 +440000238 2 440000239 440000240 440000241 +440000239 0 CheckNote 1#202 +440000240 0 1 CheckInt 1#202|0|1 +440000241 0 DoMagic 1#31004|1#31004|0|1#202 +440000242 2 440000243 440000244 440000245 +440000243 0 CheckNote 1#203 +440000244 0 1 CheckInt 1#203|0|1 +440000245 0 DoMagic 1#31004|1#31004|0|1#203 +440000246 2 440000247 440000248 440000249 +440000247 0 CheckNote 1#204 +440000248 0 1 CheckInt 1#204|0|1 +440000249 0 DoMagic 1#31004|1#31004|0|1#204 +440000250 2 440000251 440000252 440000253 +440000251 0 CheckNote 1#205 +440000252 0 1 CheckInt 1#205|0|1 +440000253 0 DoMagic 1#31004|1#31004|0|1#205 +440000254 2 440000255 440000256 440000257 +440000255 0 CheckNote 1#206 +440000256 0 1 CheckInt 1#206|0|1 +440000257 0 DoMagic 1#31004|1#31004|0|1#206 +440000258 0 DoMagic 1#31004|1#31004|0|740285 +440007696 0 DoMagic 1#31004|1#31004|0|740329 +440000259 2 440000260 440000261 440000262 440000263 440000264 440000289 440007697 +440000260 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000261 0 CheckNote 1#102 +440000262 0 1 CheckInt 1#102|0|1 +440000263 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440000264 3 440000265 440000269 440000273 440000277 440000281 440000285 +440000265 2 440000266 440000267 440000268 +440000266 0 CheckNote 1#201 +440000267 0 1 CheckInt 1#201|0|1 +440000268 0 DoMagic 1#31005|1#31005|0|1#201 +440000269 2 440000270 440000271 440000272 +440000270 0 CheckNote 1#202 +440000271 0 1 CheckInt 1#202|0|1 +440000272 0 DoMagic 1#31005|1#31005|0|1#202 +440000273 2 440000274 440000275 440000276 +440000274 0 CheckNote 1#203 +440000275 0 1 CheckInt 1#203|0|1 +440000276 0 DoMagic 1#31005|1#31005|0|1#203 +440000277 2 440000278 440000279 440000280 +440000278 0 CheckNote 1#204 +440000279 0 1 CheckInt 1#204|0|1 +440000280 0 DoMagic 1#31005|1#31005|0|1#204 +440000281 2 440000282 440000283 440000284 +440000282 0 CheckNote 1#205 +440000283 0 1 CheckInt 1#205|0|1 +440000284 0 DoMagic 1#31005|1#31005|0|1#205 +440000285 2 440000286 440000287 440000288 +440000286 0 CheckNote 1#206 +440000287 0 1 CheckInt 1#206|0|1 +440000288 0 DoMagic 1#31005|1#31005|0|1#206 +440000289 0 DoMagic 1#31005|1#31005|0|740285 +440007697 0 DoMagic 1#31005|1#31005|0|740329 +440000290 0 DoSetInt 1#101|3 +440000291 0 DoAddInt 1#40001|1#40001|1 +440001011 2 440001012 440001013 440001014 440001015 440001016 440001017 440001018 440001019 440001020 +440001012 0 CheckInt 1#41001|2|1 +440001013 0 CheckInt 1#40001|4|1 +440001014 0 1 CheckNpc 1#31001 +440001015 0 1 CheckNpc 1#31002 +440001016 0 1 CheckNpc 1#31003 +440001017 0 1 CheckNpc 1#31004 +440001018 0 1 CheckNpc 1#31005 +440001019 0 DoSetInt 1#41002|1 +440001020 0 DoAddInt 1#40001|1#40001|1 +440000292 2 440000293 440000294 440000295 440001732 440001619 440000296 440000390 440000391 +440000293 0 CheckInt 1#41001|3|1 +440000294 0 CheckInt 1#40001|1|1 +440000295 0 CheckPassTime 1#60001|0 +440001732 0 DoSetInt 1#42001|2 +440001619 0 DoTipsShow 300601043|1#101|0 +440000296 3 440000297 440000328 440000359 +440000297 2 440000298 440000299 440000300 440000301 440000302 440000327 440007698 +440000298 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000299 0 CheckNote 1#102 +440000300 0 1 CheckInt 1#102|0|1 +440000301 0 DoAddNpc 0|1#31001|1#102|1#103|2|B101|0|0|S1|0|0|0 +440000302 3 440000303 440000307 440000311 440000315 440000319 440000323 +440000303 2 440000304 440000305 440000306 +440000304 0 CheckNote 1#201 +440000305 0 1 CheckInt 1#201|0|1 +440000306 0 DoMagic 1#31001|1#31001|0|1#201 +440000307 2 440000308 440000309 440000310 +440000308 0 CheckNote 1#202 +440000309 0 1 CheckInt 1#202|0|1 +440000310 0 DoMagic 1#31001|1#31001|0|1#202 +440000311 2 440000312 440000313 440000314 +440000312 0 CheckNote 1#203 +440000313 0 1 CheckInt 1#203|0|1 +440000314 0 DoMagic 1#31001|1#31001|0|1#203 +440000315 2 440000316 440000317 440000318 +440000316 0 CheckNote 1#204 +440000317 0 1 CheckInt 1#204|0|1 +440000318 0 DoMagic 1#31001|1#31001|0|1#204 +440000319 2 440000320 440000321 440000322 +440000320 0 CheckNote 1#205 +440000321 0 1 CheckInt 1#205|0|1 +440000322 0 DoMagic 1#31001|1#31001|0|1#205 +440000323 2 440000324 440000325 440000326 +440000324 0 CheckNote 1#206 +440000325 0 1 CheckInt 1#206|0|1 +440000326 0 DoMagic 1#31001|1#31001|0|1#206 +440000327 0 DoMagic 1#31001|1#31001|0|740285 +440007698 0 DoMagic 1#31001|1#31001|0|740329 +440000328 2 440000329 440000330 440000331 440000332 440000333 440000358 440007699 +440000329 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000330 0 CheckNote 1#102 +440000331 0 1 CheckInt 1#102|0|1 +440000332 0 DoAddNpc 0|1#31002|1#102|1#103|2|B102|0|0|S1|0|0|0 +440000333 3 440000334 440000338 440000342 440000346 440000350 440000354 +440000334 2 440000335 440000336 440000337 +440000335 0 CheckNote 1#201 +440000336 0 1 CheckInt 1#201|0|1 +440000337 0 DoMagic 1#31002|1#31002|0|1#201 +440000338 2 440000339 440000340 440000341 +440000339 0 CheckNote 1#202 +440000340 0 1 CheckInt 1#202|0|1 +440000341 0 DoMagic 1#31002|1#31002|0|1#202 +440000342 2 440000343 440000344 440000345 +440000343 0 CheckNote 1#203 +440000344 0 1 CheckInt 1#203|0|1 +440000345 0 DoMagic 1#31002|1#31002|0|1#203 +440000346 2 440000347 440000348 440000349 +440000347 0 CheckNote 1#204 +440000348 0 1 CheckInt 1#204|0|1 +440000349 0 DoMagic 1#31002|1#31002|0|1#204 +440000350 2 440000351 440000352 440000353 +440000351 0 CheckNote 1#205 +440000352 0 1 CheckInt 1#205|0|1 +440000353 0 DoMagic 1#31002|1#31002|0|1#205 +440000354 2 440000355 440000356 440000357 +440000355 0 CheckNote 1#206 +440000356 0 1 CheckInt 1#206|0|1 +440000357 0 DoMagic 1#31002|1#31002|0|1#206 +440000358 0 DoMagic 1#31002|1#31002|0|740285 +440007699 0 DoMagic 1#31002|1#31002|0|740329 +440000359 2 440000360 440000361 440000362 440000363 440000364 440000389 440007700 +440000360 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000361 0 CheckNote 1#102 +440000362 0 1 CheckInt 1#102|0|1 +440000363 0 DoAddNpc 0|1#31003|1#102|1#103|2|B103|0|0|S1|0|0|0 +440000364 3 440000365 440000369 440000373 440000377 440000381 440000385 +440000365 2 440000366 440000367 440000368 +440000366 0 CheckNote 1#201 +440000367 0 1 CheckInt 1#201|0|1 +440000368 0 DoMagic 1#31003|1#31003|0|1#201 +440000369 2 440000370 440000371 440000372 +440000370 0 CheckNote 1#202 +440000371 0 1 CheckInt 1#202|0|1 +440000372 0 DoMagic 1#31003|1#31003|0|1#202 +440000373 2 440000374 440000375 440000376 +440000374 0 CheckNote 1#203 +440000375 0 1 CheckInt 1#203|0|1 +440000376 0 DoMagic 1#31003|1#31003|0|1#203 +440000377 2 440000378 440000379 440000380 +440000378 0 CheckNote 1#204 +440000379 0 1 CheckInt 1#204|0|1 +440000380 0 DoMagic 1#31003|1#31003|0|1#204 +440000381 2 440000382 440000383 440000384 +440000382 0 CheckNote 1#205 +440000383 0 1 CheckInt 1#205|0|1 +440000384 0 DoMagic 1#31003|1#31003|0|1#205 +440000385 2 440000386 440000387 440000388 +440000386 0 CheckNote 1#206 +440000387 0 1 CheckInt 1#206|0|1 +440000388 0 DoMagic 1#31003|1#31003|0|1#206 +440000389 0 DoMagic 1#31003|1#31003|0|740285 +440007700 0 DoMagic 1#31003|1#31003|0|740329 +440000390 0 DoSetInt 1#101|2 +440000391 0 DoAddInt 1#40001|1#40001|1 +440000392 2 440000393 440000394 440000395 440000396 440000397 440000398 440000399 +440000393 0 CheckInt 1#41001|3|1 +440000394 0 CheckInt 1#40001|2|1 +440000395 0 1 CheckNpc 1#31001 +440000396 0 1 CheckNpc 1#31002 +440000397 0 1 CheckNpc 1#31003 +440000398 0 DoGetTime 1#60001|1 +440000399 0 DoAddInt 1#40001|1#40001|1 +440000400 2 440000401 440000402 440000403 440001620 440000404 440000560 440000561 +440000401 0 CheckInt 1#41001|3|1 +440000402 0 CheckInt 1#40001|3|1 +440000403 0 CheckPassTime 1#60001|0 +440001620 0 DoTipsShow 300601043|1#101|0 +440000404 3 440000405 440000436 440000467 440000498 440000529 +440000405 2 440000406 440000407 440000408 440000409 440000410 440000435 440007701 +440000406 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000407 0 CheckNote 1#102 +440000408 0 1 CheckInt 1#102|0|1 +440000409 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440000410 3 440000411 440000415 440000419 440000423 440000427 440000431 +440000411 2 440000412 440000413 440000414 +440000412 0 CheckNote 1#201 +440000413 0 1 CheckInt 1#201|0|1 +440000414 0 DoMagic 1#31001|1#31001|0|1#201 +440000415 2 440000416 440000417 440000418 +440000416 0 CheckNote 1#202 +440000417 0 1 CheckInt 1#202|0|1 +440000418 0 DoMagic 1#31001|1#31001|0|1#202 +440000419 2 440000420 440000421 440000422 +440000420 0 CheckNote 1#203 +440000421 0 1 CheckInt 1#203|0|1 +440000422 0 DoMagic 1#31001|1#31001|0|1#203 +440000423 2 440000424 440000425 440000426 +440000424 0 CheckNote 1#204 +440000425 0 1 CheckInt 1#204|0|1 +440000426 0 DoMagic 1#31001|1#31001|0|1#204 +440000427 2 440000428 440000429 440000430 +440000428 0 CheckNote 1#205 +440000429 0 1 CheckInt 1#205|0|1 +440000430 0 DoMagic 1#31001|1#31001|0|1#205 +440000431 2 440000432 440000433 440000434 +440000432 0 CheckNote 1#206 +440000433 0 1 CheckInt 1#206|0|1 +440000434 0 DoMagic 1#31001|1#31001|0|1#206 +440000435 0 DoMagic 1#31001|1#31001|0|740285 +440007701 0 DoMagic 1#31001|1#31001|0|740329 +440000436 2 440000437 440000438 440000439 440000440 440000441 440000466 440007702 +440000437 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000438 0 CheckNote 1#102 +440000439 0 1 CheckInt 1#102|0|1 +440000440 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440000441 3 440000442 440000446 440000450 440000454 440000458 440000462 +440000442 2 440000443 440000444 440000445 +440000443 0 CheckNote 1#201 +440000444 0 1 CheckInt 1#201|0|1 +440000445 0 DoMagic 1#31002|1#31002|0|1#201 +440000446 2 440000447 440000448 440000449 +440000447 0 CheckNote 1#202 +440000448 0 1 CheckInt 1#202|0|1 +440000449 0 DoMagic 1#31002|1#31002|0|1#202 +440000450 2 440000451 440000452 440000453 +440000451 0 CheckNote 1#203 +440000452 0 1 CheckInt 1#203|0|1 +440000453 0 DoMagic 1#31002|1#31002|0|1#203 +440000454 2 440000455 440000456 440000457 +440000455 0 CheckNote 1#204 +440000456 0 1 CheckInt 1#204|0|1 +440000457 0 DoMagic 1#31002|1#31002|0|1#204 +440000458 2 440000459 440000460 440000461 +440000459 0 CheckNote 1#205 +440000460 0 1 CheckInt 1#205|0|1 +440000461 0 DoMagic 1#31002|1#31002|0|1#205 +440000462 2 440000463 440000464 440000465 +440000463 0 CheckNote 1#206 +440000464 0 1 CheckInt 1#206|0|1 +440000465 0 DoMagic 1#31002|1#31002|0|1#206 +440000466 0 DoMagic 1#31002|1#31002|0|740285 +440007702 0 DoMagic 1#31002|1#31002|0|740329 +440000467 2 440000468 440000469 440000470 440000471 440000472 440000497 440007703 +440000468 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000469 0 CheckNote 1#102 +440000470 0 1 CheckInt 1#102|0|1 +440000471 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440000472 3 440000473 440000477 440000481 440000485 440000489 440000493 +440000473 2 440000474 440000475 440000476 +440000474 0 CheckNote 1#201 +440000475 0 1 CheckInt 1#201|0|1 +440000476 0 DoMagic 1#31003|1#31003|0|1#201 +440000477 2 440000478 440000479 440000480 +440000478 0 CheckNote 1#202 +440000479 0 1 CheckInt 1#202|0|1 +440000480 0 DoMagic 1#31003|1#31003|0|1#202 +440000481 2 440000482 440000483 440000484 +440000482 0 CheckNote 1#203 +440000483 0 1 CheckInt 1#203|0|1 +440000484 0 DoMagic 1#31003|1#31003|0|1#203 +440000485 2 440000486 440000487 440000488 +440000486 0 CheckNote 1#204 +440000487 0 1 CheckInt 1#204|0|1 +440000488 0 DoMagic 1#31003|1#31003|0|1#204 +440000489 2 440000490 440000491 440000492 +440000490 0 CheckNote 1#205 +440000491 0 1 CheckInt 1#205|0|1 +440000492 0 DoMagic 1#31003|1#31003|0|1#205 +440000493 2 440000494 440000495 440000496 +440000494 0 CheckNote 1#206 +440000495 0 1 CheckInt 1#206|0|1 +440000496 0 DoMagic 1#31003|1#31003|0|1#206 +440000497 0 DoMagic 1#31003|1#31003|0|740285 +440007703 0 DoMagic 1#31003|1#31003|0|740329 +440000498 2 440000499 440000500 440000501 440000502 440000503 440000528 440007704 +440000499 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000500 0 CheckNote 1#102 +440000501 0 1 CheckInt 1#102|0|1 +440000502 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440000503 3 440000504 440000508 440000512 440000516 440000520 440000524 +440000504 2 440000505 440000506 440000507 +440000505 0 CheckNote 1#201 +440000506 0 1 CheckInt 1#201|0|1 +440000507 0 DoMagic 1#31004|1#31004|0|1#201 +440000508 2 440000509 440000510 440000511 +440000509 0 CheckNote 1#202 +440000510 0 1 CheckInt 1#202|0|1 +440000511 0 DoMagic 1#31004|1#31004|0|1#202 +440000512 2 440000513 440000514 440000515 +440000513 0 CheckNote 1#203 +440000514 0 1 CheckInt 1#203|0|1 +440000515 0 DoMagic 1#31004|1#31004|0|1#203 +440000516 2 440000517 440000518 440000519 +440000517 0 CheckNote 1#204 +440000518 0 1 CheckInt 1#204|0|1 +440000519 0 DoMagic 1#31004|1#31004|0|1#204 +440000520 2 440000521 440000522 440000523 +440000521 0 CheckNote 1#205 +440000522 0 1 CheckInt 1#205|0|1 +440000523 0 DoMagic 1#31004|1#31004|0|1#205 +440000524 2 440000525 440000526 440000527 +440000525 0 CheckNote 1#206 +440000526 0 1 CheckInt 1#206|0|1 +440000527 0 DoMagic 1#31004|1#31004|0|1#206 +440000528 0 DoMagic 1#31004|1#31004|0|740285 +440007704 0 DoMagic 1#31004|1#31004|0|740329 +440000529 2 440000530 440000531 440000532 440000533 440000534 440000559 440007705 +440000530 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000531 0 CheckNote 1#102 +440000532 0 1 CheckInt 1#102|0|1 +440000533 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440000534 3 440000535 440000539 440000543 440000547 440000551 440000555 +440000535 2 440000536 440000537 440000538 +440000536 0 CheckNote 1#201 +440000537 0 1 CheckInt 1#201|0|1 +440000538 0 DoMagic 1#31005|1#31005|0|1#201 +440000539 2 440000540 440000541 440000542 +440000540 0 CheckNote 1#202 +440000541 0 1 CheckInt 1#202|0|1 +440000542 0 DoMagic 1#31005|1#31005|0|1#202 +440000543 2 440000544 440000545 440000546 +440000544 0 CheckNote 1#203 +440000545 0 1 CheckInt 1#203|0|1 +440000546 0 DoMagic 1#31005|1#31005|0|1#203 +440000547 2 440000548 440000549 440000550 +440000548 0 CheckNote 1#204 +440000549 0 1 CheckInt 1#204|0|1 +440000550 0 DoMagic 1#31005|1#31005|0|1#204 +440000551 2 440000552 440000553 440000554 +440000552 0 CheckNote 1#205 +440000553 0 1 CheckInt 1#205|0|1 +440000554 0 DoMagic 1#31005|1#31005|0|1#205 +440000555 2 440000556 440000557 440000558 +440000556 0 CheckNote 1#206 +440000557 0 1 CheckInt 1#206|0|1 +440000558 0 DoMagic 1#31005|1#31005|0|1#206 +440000559 0 DoMagic 1#31005|1#31005|0|740285 +440007705 0 DoMagic 1#31005|1#31005|0|740329 +440000560 0 DoSetInt 1#101|3 +440000561 0 DoAddInt 1#40001|1#40001|1 +440000562 2 440000563 440000564 440000565 440000566 440000567 440000568 440000569 440000570 440000571 +440000563 0 CheckInt 1#41001|3|1 +440000564 0 CheckInt 1#40001|4|1 +440000565 0 1 CheckNpc 1#31001 +440000566 0 1 CheckNpc 1#31002 +440000567 0 1 CheckNpc 1#31003 +440000568 0 1 CheckNpc 1#31004 +440000569 0 1 CheckNpc 1#31005 +440000570 0 DoGetTime 1#60001|1 +440000571 0 DoAddInt 1#40001|1#40001|1 +440000572 2 440000573 440000574 440000575 440001621 440000576 440000732 440000733 +440000573 0 CheckInt 1#41001|3|1 +440000574 0 CheckInt 1#40001|5|1 +440000575 0 CheckPassTime 1#60001|0 +440001621 0 DoTipsShow 300601043|1#101|0 +440000576 3 440000577 440000608 440000639 440000670 440000701 +440000577 2 440000578 440000579 440000580 440000581 440000582 440000607 440007706 +440000578 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000579 0 CheckNote 1#102 +440000580 0 1 CheckInt 1#102|0|1 +440000581 0 DoAddNpc 0|1#31001|1#102|1#103|2|B301|0|0|S1|0|0|0 +440000582 3 440000583 440000587 440000591 440000595 440000599 440000603 +440000583 2 440000584 440000585 440000586 +440000584 0 CheckNote 1#201 +440000585 0 1 CheckInt 1#201|0|1 +440000586 0 DoMagic 1#31001|1#31001|0|1#201 +440000587 2 440000588 440000589 440000590 +440000588 0 CheckNote 1#202 +440000589 0 1 CheckInt 1#202|0|1 +440000590 0 DoMagic 1#31001|1#31001|0|1#202 +440000591 2 440000592 440000593 440000594 +440000592 0 CheckNote 1#203 +440000593 0 1 CheckInt 1#203|0|1 +440000594 0 DoMagic 1#31001|1#31001|0|1#203 +440000595 2 440000596 440000597 440000598 +440000596 0 CheckNote 1#204 +440000597 0 1 CheckInt 1#204|0|1 +440000598 0 DoMagic 1#31001|1#31001|0|1#204 +440000599 2 440000600 440000601 440000602 +440000600 0 CheckNote 1#205 +440000601 0 1 CheckInt 1#205|0|1 +440000602 0 DoMagic 1#31001|1#31001|0|1#205 +440000603 2 440000604 440000605 440000606 +440000604 0 CheckNote 1#206 +440000605 0 1 CheckInt 1#206|0|1 +440000606 0 DoMagic 1#31001|1#31001|0|1#206 +440000607 0 DoMagic 1#31001|1#31001|0|740285 +440007706 0 DoMagic 1#31001|1#31001|0|740329 +440000608 2 440000609 440000610 440000611 440000612 440000613 440000638 440007707 +440000609 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000610 0 CheckNote 1#102 +440000611 0 1 CheckInt 1#102|0|1 +440000612 0 DoAddNpc 0|1#31002|1#102|1#103|2|B302|0|0|S1|0|0|0 +440000613 3 440000614 440000618 440000622 440000626 440000630 440000634 +440000614 2 440000615 440000616 440000617 +440000615 0 CheckNote 1#201 +440000616 0 1 CheckInt 1#201|0|1 +440000617 0 DoMagic 1#31002|1#31002|0|1#201 +440000618 2 440000619 440000620 440000621 +440000619 0 CheckNote 1#202 +440000620 0 1 CheckInt 1#202|0|1 +440000621 0 DoMagic 1#31002|1#31002|0|1#202 +440000622 2 440000623 440000624 440000625 +440000623 0 CheckNote 1#203 +440000624 0 1 CheckInt 1#203|0|1 +440000625 0 DoMagic 1#31002|1#31002|0|1#203 +440000626 2 440000627 440000628 440000629 +440000627 0 CheckNote 1#204 +440000628 0 1 CheckInt 1#204|0|1 +440000629 0 DoMagic 1#31002|1#31002|0|1#204 +440000630 2 440000631 440000632 440000633 +440000631 0 CheckNote 1#205 +440000632 0 1 CheckInt 1#205|0|1 +440000633 0 DoMagic 1#31002|1#31002|0|1#205 +440000634 2 440000635 440000636 440000637 +440000635 0 CheckNote 1#206 +440000636 0 1 CheckInt 1#206|0|1 +440000637 0 DoMagic 1#31002|1#31002|0|1#206 +440000638 0 DoMagic 1#31002|1#31002|0|740285 +440007707 0 DoMagic 1#31002|1#31002|0|740329 +440000639 2 440000640 440000641 440000642 440000643 440000644 440000669 440007708 +440000640 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000641 0 CheckNote 1#102 +440000642 0 1 CheckInt 1#102|0|1 +440000643 0 DoAddNpc 0|1#31003|1#102|1#103|2|B303|0|0|S1|0|0|0 +440000644 3 440000645 440000649 440000653 440000657 440000661 440000665 +440000645 2 440000646 440000647 440000648 +440000646 0 CheckNote 1#201 +440000647 0 1 CheckInt 1#201|0|1 +440000648 0 DoMagic 1#31003|1#31003|0|1#201 +440000649 2 440000650 440000651 440000652 +440000650 0 CheckNote 1#202 +440000651 0 1 CheckInt 1#202|0|1 +440000652 0 DoMagic 1#31003|1#31003|0|1#202 +440000653 2 440000654 440000655 440000656 +440000654 0 CheckNote 1#203 +440000655 0 1 CheckInt 1#203|0|1 +440000656 0 DoMagic 1#31003|1#31003|0|1#203 +440000657 2 440000658 440000659 440000660 +440000658 0 CheckNote 1#204 +440000659 0 1 CheckInt 1#204|0|1 +440000660 0 DoMagic 1#31003|1#31003|0|1#204 +440000661 2 440000662 440000663 440000664 +440000662 0 CheckNote 1#205 +440000663 0 1 CheckInt 1#205|0|1 +440000664 0 DoMagic 1#31003|1#31003|0|1#205 +440000665 2 440000666 440000667 440000668 +440000666 0 CheckNote 1#206 +440000667 0 1 CheckInt 1#206|0|1 +440000668 0 DoMagic 1#31003|1#31003|0|1#206 +440000669 0 DoMagic 1#31003|1#31003|0|740285 +440007708 0 DoMagic 1#31003|1#31003|0|740329 +440000670 2 440000671 440000672 440000673 440000674 440000675 440000700 440007709 +440000671 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000672 0 CheckNote 1#102 +440000673 0 1 CheckInt 1#102|0|1 +440000674 0 DoAddNpc 0|1#31004|1#102|1#103|2|B304|0|0|S1|0|0|0 +440000675 3 440000676 440000680 440000684 440000688 440000692 440000696 +440000676 2 440000677 440000678 440000679 +440000677 0 CheckNote 1#201 +440000678 0 1 CheckInt 1#201|0|1 +440000679 0 DoMagic 1#31004|1#31004|0|1#201 +440000680 2 440000681 440000682 440000683 +440000681 0 CheckNote 1#202 +440000682 0 1 CheckInt 1#202|0|1 +440000683 0 DoMagic 1#31004|1#31004|0|1#202 +440000684 2 440000685 440000686 440000687 +440000685 0 CheckNote 1#203 +440000686 0 1 CheckInt 1#203|0|1 +440000687 0 DoMagic 1#31004|1#31004|0|1#203 +440000688 2 440000689 440000690 440000691 +440000689 0 CheckNote 1#204 +440000690 0 1 CheckInt 1#204|0|1 +440000691 0 DoMagic 1#31004|1#31004|0|1#204 +440000692 2 440000693 440000694 440000695 +440000693 0 CheckNote 1#205 +440000694 0 1 CheckInt 1#205|0|1 +440000695 0 DoMagic 1#31004|1#31004|0|1#205 +440000696 2 440000697 440000698 440000699 +440000697 0 CheckNote 1#206 +440000698 0 1 CheckInt 1#206|0|1 +440000699 0 DoMagic 1#31004|1#31004|0|1#206 +440000700 0 DoMagic 1#31004|1#31004|0|740285 +440007709 0 DoMagic 1#31004|1#31004|0|740329 +440000701 2 440000702 440000703 440000704 440000705 440000706 440000731 440007710 +440000702 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000703 0 CheckNote 1#102 +440000704 0 1 CheckInt 1#102|0|1 +440000705 0 DoAddNpc 0|1#31005|1#102|1#103|2|B305|0|0|S1|0|0|0 +440000706 3 440000707 440000711 440000715 440000719 440000723 440000727 +440000707 2 440000708 440000709 440000710 +440000708 0 CheckNote 1#201 +440000709 0 1 CheckInt 1#201|0|1 +440000710 0 DoMagic 1#31005|1#31005|0|1#201 +440000711 2 440000712 440000713 440000714 +440000712 0 CheckNote 1#202 +440000713 0 1 CheckInt 1#202|0|1 +440000714 0 DoMagic 1#31005|1#31005|0|1#202 +440000715 2 440000716 440000717 440000718 +440000716 0 CheckNote 1#203 +440000717 0 1 CheckInt 1#203|0|1 +440000718 0 DoMagic 1#31005|1#31005|0|1#203 +440000719 2 440000720 440000721 440000722 +440000720 0 CheckNote 1#204 +440000721 0 1 CheckInt 1#204|0|1 +440000722 0 DoMagic 1#31005|1#31005|0|1#204 +440000723 2 440000724 440000725 440000726 +440000724 0 CheckNote 1#205 +440000725 0 1 CheckInt 1#205|0|1 +440000726 0 DoMagic 1#31005|1#31005|0|1#205 +440000727 2 440000728 440000729 440000730 +440000728 0 CheckNote 1#206 +440000729 0 1 CheckInt 1#206|0|1 +440000730 0 DoMagic 1#31005|1#31005|0|1#206 +440000731 0 DoMagic 1#31005|1#31005|0|740285 +440007710 0 DoMagic 1#31005|1#31005|0|740329 +440000732 0 DoSetInt 1#101|4 +440000733 0 DoAddInt 1#40001|1#40001|1 +440001021 2 440001022 440001023 440001024 440001025 440001026 440001027 440001028 440001029 440001030 +440001022 0 CheckInt 1#41001|3|1 +440001023 0 CheckInt 1#40001|6|1 +440001024 0 1 CheckNpc 1#31001 +440001025 0 1 CheckNpc 1#31002 +440001026 0 1 CheckNpc 1#31003 +440001027 0 1 CheckNpc 1#31004 +440001028 0 1 CheckNpc 1#31005 +440001029 0 DoSetInt 1#41002|1 +440001030 0 DoAddInt 1#40001|1#40001|1 +440000734 2 440000735 440000736 440000737 440001733 440001622 440000738 440000832 440000833 +440000735 0 CheckInt 1#41001|5|1 +440000736 0 CheckInt 1#40001|1|1 +440000737 0 CheckPassTime 1#60001|0 +440001733 0 DoSetInt 1#42001|2 +440001622 0 DoTipsShow 300601044|1#101|0 +440000738 3 440000739 440000770 440000801 +440000739 2 440000740 440000741 440000742 440000743 440000744 440000769 440007711 +440000740 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000741 0 CheckNote 1#102 +440000742 0 1 CheckInt 1#102|0|1 +440000743 0 DoAddNpc 0|1#31001|1#102|1#103|2|B101|0|0|S1|0|0|0 +440000744 3 440000745 440000749 440000753 440000757 440000761 440000765 +440000745 2 440000746 440000747 440000748 +440000746 0 CheckNote 1#201 +440000747 0 1 CheckInt 1#201|0|1 +440000748 0 DoMagic 1#31001|1#31001|0|1#201 +440000749 2 440000750 440000751 440000752 +440000750 0 CheckNote 1#202 +440000751 0 1 CheckInt 1#202|0|1 +440000752 0 DoMagic 1#31001|1#31001|0|1#202 +440000753 2 440000754 440000755 440000756 +440000754 0 CheckNote 1#203 +440000755 0 1 CheckInt 1#203|0|1 +440000756 0 DoMagic 1#31001|1#31001|0|1#203 +440000757 2 440000758 440000759 440000760 +440000758 0 CheckNote 1#204 +440000759 0 1 CheckInt 1#204|0|1 +440000760 0 DoMagic 1#31001|1#31001|0|1#204 +440000761 2 440000762 440000763 440000764 +440000762 0 CheckNote 1#205 +440000763 0 1 CheckInt 1#205|0|1 +440000764 0 DoMagic 1#31001|1#31001|0|1#205 +440000765 2 440000766 440000767 440000768 +440000766 0 CheckNote 1#206 +440000767 0 1 CheckInt 1#206|0|1 +440000768 0 DoMagic 1#31001|1#31001|0|1#206 +440000769 0 DoMagic 1#31001|1#31001|0|740285 +440007711 0 DoMagic 1#31001|1#31001|0|740329 +440000770 2 440000771 440000772 440000773 440000774 440000775 440000800 440007712 +440000771 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000772 0 CheckNote 1#102 +440000773 0 1 CheckInt 1#102|0|1 +440000774 0 DoAddNpc 0|1#31002|1#102|1#103|2|B102|0|0|S1|0|0|0 +440000775 3 440000776 440000780 440000784 440000788 440000792 440000796 +440000776 2 440000777 440000778 440000779 +440000777 0 CheckNote 1#201 +440000778 0 1 CheckInt 1#201|0|1 +440000779 0 DoMagic 1#31002|1#31002|0|1#201 +440000780 2 440000781 440000782 440000783 +440000781 0 CheckNote 1#202 +440000782 0 1 CheckInt 1#202|0|1 +440000783 0 DoMagic 1#31002|1#31002|0|1#202 +440000784 2 440000785 440000786 440000787 +440000785 0 CheckNote 1#203 +440000786 0 1 CheckInt 1#203|0|1 +440000787 0 DoMagic 1#31002|1#31002|0|1#203 +440000788 2 440000789 440000790 440000791 +440000789 0 CheckNote 1#204 +440000790 0 1 CheckInt 1#204|0|1 +440000791 0 DoMagic 1#31002|1#31002|0|1#204 +440000792 2 440000793 440000794 440000795 +440000793 0 CheckNote 1#205 +440000794 0 1 CheckInt 1#205|0|1 +440000795 0 DoMagic 1#31002|1#31002|0|1#205 +440000796 2 440000797 440000798 440000799 +440000797 0 CheckNote 1#206 +440000798 0 1 CheckInt 1#206|0|1 +440000799 0 DoMagic 1#31002|1#31002|0|1#206 +440000800 0 DoMagic 1#31002|1#31002|0|740285 +440007712 0 DoMagic 1#31002|1#31002|0|740329 +440000801 2 440000802 440000803 440000804 440000805 440000806 440000831 440007938 +440000802 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000803 0 CheckNote 1#102 +440000804 0 1 CheckInt 1#102|0|1 +440000805 0 DoAddNpc 0|1#31003|1#102|1#103|2|B103|0|0|S1|0|0|0 +440000806 3 440000807 440000811 440000815 440000819 440000823 440000827 +440000807 2 440000808 440000809 440000810 +440000808 0 CheckNote 1#201 +440000809 0 1 CheckInt 1#201|0|1 +440000810 0 DoMagic 1#31003|1#31003|0|1#201 +440000811 2 440000812 440000813 440000814 +440000812 0 CheckNote 1#202 +440000813 0 1 CheckInt 1#202|0|1 +440000814 0 DoMagic 1#31003|1#31003|0|1#202 +440000815 2 440000816 440000817 440000818 +440000816 0 CheckNote 1#203 +440000817 0 1 CheckInt 1#203|0|1 +440000818 0 DoMagic 1#31003|1#31003|0|1#203 +440000819 2 440000820 440000821 440000822 +440000820 0 CheckNote 1#204 +440000821 0 1 CheckInt 1#204|0|1 +440000822 0 DoMagic 1#31003|1#31003|0|1#204 +440000823 2 440000824 440000825 440000826 +440000824 0 CheckNote 1#205 +440000825 0 1 CheckInt 1#205|0|1 +440000826 0 DoMagic 1#31003|1#31003|0|1#205 +440000827 2 440000828 440000829 440000830 +440000828 0 CheckNote 1#206 +440000829 0 1 CheckInt 1#206|0|1 +440000830 0 DoMagic 1#31003|1#31003|0|1#206 +440000831 0 DoMagic 1#31003|1#31003|0|740285 +440007938 0 DoMagic 1#31003|1#31003|0|740329 +440000832 0 DoSetInt 1#101|2 +440000833 0 DoAddInt 1#40001|1#40001|1 +440000834 2 440000835 440000836 440000837 440000838 440000839 440000840 440000841 +440000835 0 CheckInt 1#41001|5|1 +440000836 0 CheckInt 1#40001|2|1 +440000837 0 1 CheckNpc 1#31001 +440000838 0 1 CheckNpc 1#31002 +440000839 0 1 CheckNpc 1#31003 +440000840 0 DoGetTime 1#60001|1 +440000841 0 DoAddInt 1#40001|1#40001|1 +440000842 2 440000843 440000844 440000845 440001623 440000846 440001002 440001003 +440000843 0 CheckInt 1#41001|5|1 +440000844 0 CheckInt 1#40001|3|1 +440000845 0 CheckPassTime 1#60001|0 +440001623 0 DoTipsShow 300601044|1#101|0 +440000846 3 440000847 440000878 440000909 440000940 440000971 +440000847 2 440000848 440000849 440000850 440000851 440000852 440000877 440007713 +440000848 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000849 0 CheckNote 1#102 +440000850 0 1 CheckInt 1#102|0|1 +440000851 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440000852 3 440000853 440000857 440000861 440000865 440000869 440000873 +440000853 2 440000854 440000855 440000856 +440000854 0 CheckNote 1#201 +440000855 0 1 CheckInt 1#201|0|1 +440000856 0 DoMagic 1#31001|1#31001|0|1#201 +440000857 2 440000858 440000859 440000860 +440000858 0 CheckNote 1#202 +440000859 0 1 CheckInt 1#202|0|1 +440000860 0 DoMagic 1#31001|1#31001|0|1#202 +440000861 2 440000862 440000863 440000864 +440000862 0 CheckNote 1#203 +440000863 0 1 CheckInt 1#203|0|1 +440000864 0 DoMagic 1#31001|1#31001|0|1#203 +440000865 2 440000866 440000867 440000868 +440000866 0 CheckNote 1#204 +440000867 0 1 CheckInt 1#204|0|1 +440000868 0 DoMagic 1#31001|1#31001|0|1#204 +440000869 2 440000870 440000871 440000872 +440000870 0 CheckNote 1#205 +440000871 0 1 CheckInt 1#205|0|1 +440000872 0 DoMagic 1#31001|1#31001|0|1#205 +440000873 2 440000874 440000875 440000876 +440000874 0 CheckNote 1#206 +440000875 0 1 CheckInt 1#206|0|1 +440000876 0 DoMagic 1#31001|1#31001|0|1#206 +440000877 0 DoMagic 1#31001|1#31001|0|740285 +440007713 0 DoMagic 1#31001|1#31001|0|740329 +440000878 2 440000879 440000880 440000881 440000882 440000883 440000908 440007714 +440000879 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000880 0 CheckNote 1#102 +440000881 0 1 CheckInt 1#102|0|1 +440000882 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440000883 3 440000884 440000888 440000892 440000896 440000900 440000904 +440000884 2 440000885 440000886 440000887 +440000885 0 CheckNote 1#201 +440000886 0 1 CheckInt 1#201|0|1 +440000887 0 DoMagic 1#31002|1#31002|0|1#201 +440000888 2 440000889 440000890 440000891 +440000889 0 CheckNote 1#202 +440000890 0 1 CheckInt 1#202|0|1 +440000891 0 DoMagic 1#31002|1#31002|0|1#202 +440000892 2 440000893 440000894 440000895 +440000893 0 CheckNote 1#203 +440000894 0 1 CheckInt 1#203|0|1 +440000895 0 DoMagic 1#31002|1#31002|0|1#203 +440000896 2 440000897 440000898 440000899 +440000897 0 CheckNote 1#204 +440000898 0 1 CheckInt 1#204|0|1 +440000899 0 DoMagic 1#31002|1#31002|0|1#204 +440000900 2 440000901 440000902 440000903 +440000901 0 CheckNote 1#205 +440000902 0 1 CheckInt 1#205|0|1 +440000903 0 DoMagic 1#31002|1#31002|0|1#205 +440000904 2 440000905 440000906 440000907 +440000905 0 CheckNote 1#206 +440000906 0 1 CheckInt 1#206|0|1 +440000907 0 DoMagic 1#31002|1#31002|0|1#206 +440000908 0 DoMagic 1#31002|1#31002|0|740285 +440007714 0 DoMagic 1#31002|1#31002|0|740329 +440000909 2 440000910 440000911 440000912 440000913 440000914 440000939 440007715 +440000910 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000911 0 CheckNote 1#102 +440000912 0 1 CheckInt 1#102|0|1 +440000913 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440000914 3 440000915 440000919 440000923 440000927 440000931 440000935 +440000915 2 440000916 440000917 440000918 +440000916 0 CheckNote 1#201 +440000917 0 1 CheckInt 1#201|0|1 +440000918 0 DoMagic 1#31003|1#31003|0|1#201 +440000919 2 440000920 440000921 440000922 +440000920 0 CheckNote 1#202 +440000921 0 1 CheckInt 1#202|0|1 +440000922 0 DoMagic 1#31003|1#31003|0|1#202 +440000923 2 440000924 440000925 440000926 +440000924 0 CheckNote 1#203 +440000925 0 1 CheckInt 1#203|0|1 +440000926 0 DoMagic 1#31003|1#31003|0|1#203 +440000927 2 440000928 440000929 440000930 +440000928 0 CheckNote 1#204 +440000929 0 1 CheckInt 1#204|0|1 +440000930 0 DoMagic 1#31003|1#31003|0|1#204 +440000931 2 440000932 440000933 440000934 +440000932 0 CheckNote 1#205 +440000933 0 1 CheckInt 1#205|0|1 +440000934 0 DoMagic 1#31003|1#31003|0|1#205 +440000935 2 440000936 440000937 440000938 +440000936 0 CheckNote 1#206 +440000937 0 1 CheckInt 1#206|0|1 +440000938 0 DoMagic 1#31003|1#31003|0|1#206 +440000939 0 DoMagic 1#31003|1#31003|0|740285 +440007715 0 DoMagic 1#31003|1#31003|0|740329 +440000940 2 440000941 440000942 440000943 440000944 440000945 440000970 440007716 +440000941 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000942 0 CheckNote 1#102 +440000943 0 1 CheckInt 1#102|0|1 +440000944 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440000945 3 440000946 440000950 440000954 440000958 440000962 440000966 +440000946 2 440000947 440000948 440000949 +440000947 0 CheckNote 1#201 +440000948 0 1 CheckInt 1#201|0|1 +440000949 0 DoMagic 1#31004|1#31004|0|1#201 +440000950 2 440000951 440000952 440000953 +440000951 0 CheckNote 1#202 +440000952 0 1 CheckInt 1#202|0|1 +440000953 0 DoMagic 1#31004|1#31004|0|1#202 +440000954 2 440000955 440000956 440000957 +440000955 0 CheckNote 1#203 +440000956 0 1 CheckInt 1#203|0|1 +440000957 0 DoMagic 1#31004|1#31004|0|1#203 +440000958 2 440000959 440000960 440000961 +440000959 0 CheckNote 1#204 +440000960 0 1 CheckInt 1#204|0|1 +440000961 0 DoMagic 1#31004|1#31004|0|1#204 +440000962 2 440000963 440000964 440000965 +440000963 0 CheckNote 1#205 +440000964 0 1 CheckInt 1#205|0|1 +440000965 0 DoMagic 1#31004|1#31004|0|1#205 +440000966 2 440000967 440000968 440000969 +440000967 0 CheckNote 1#206 +440000968 0 1 CheckInt 1#206|0|1 +440000969 0 DoMagic 1#31004|1#31004|0|1#206 +440000970 0 DoMagic 1#31004|1#31004|0|740285 +440007716 0 DoMagic 1#31004|1#31004|0|740329 +440000971 2 440000972 440000973 440000974 440000975 440000976 440001001 440007717 +440000972 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440000973 0 CheckNote 1#102 +440000974 0 1 CheckInt 1#102|0|1 +440000975 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440000976 3 440000977 440000981 440000985 440000989 440000993 440000997 +440000977 2 440000978 440000979 440000980 +440000978 0 CheckNote 1#201 +440000979 0 1 CheckInt 1#201|0|1 +440000980 0 DoMagic 1#31005|1#31005|0|1#201 +440000981 2 440000982 440000983 440000984 +440000982 0 CheckNote 1#202 +440000983 0 1 CheckInt 1#202|0|1 +440000984 0 DoMagic 1#31005|1#31005|0|1#202 +440000985 2 440000986 440000987 440000988 +440000986 0 CheckNote 1#203 +440000987 0 1 CheckInt 1#203|0|1 +440000988 0 DoMagic 1#31005|1#31005|0|1#203 +440000989 2 440000990 440000991 440000992 +440000990 0 CheckNote 1#204 +440000991 0 1 CheckInt 1#204|0|1 +440000992 0 DoMagic 1#31005|1#31005|0|1#204 +440000993 2 440000994 440000995 440000996 +440000994 0 CheckNote 1#205 +440000995 0 1 CheckInt 1#205|0|1 +440000996 0 DoMagic 1#31005|1#31005|0|1#205 +440000997 2 440000998 440000999 440001000 +440000998 0 CheckNote 1#206 +440000999 0 1 CheckInt 1#206|0|1 +440001000 0 DoMagic 1#31005|1#31005|0|1#206 +440001001 0 DoMagic 1#31005|1#31005|0|740285 +440007717 0 DoMagic 1#31005|1#31005|0|740329 +440001002 0 DoSetInt 1#101|3 +440001003 0 DoAddInt 1#40001|1#40001|1 +440001031 2 440001032 440001033 440001034 440001035 440001036 440001037 440001038 440001039 440001040 +440001032 0 CheckInt 1#41001|5|1 +440001033 0 CheckInt 1#40001|4|1 +440001034 0 1 CheckNpc 1#31001 +440001035 0 1 CheckNpc 1#31002 +440001036 0 1 CheckNpc 1#31003 +440001037 0 1 CheckNpc 1#31004 +440001038 0 1 CheckNpc 1#31005 +440001039 0 DoGetTime 1#60001|1 +440001040 0 DoAddInt 1#40001|1#40001|1 +440001041 2 440001042 440001043 440001044 440001624 440001045 440001201 440001202 +440001042 0 CheckInt 1#41001|5|1 +440001043 0 CheckInt 1#40001|5|1 +440001044 0 CheckPassTime 1#60001|0 +440001624 0 DoTipsShow 300601044|1#101|0 +440001045 3 440001046 440001077 440001108 440001139 440001170 +440001046 2 440001047 440001048 440001049 440001050 440001051 440001076 440007718 +440001047 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001048 0 CheckNote 1#102 +440001049 0 1 CheckInt 1#102|0|1 +440001050 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440001051 3 440001052 440001056 440001060 440001064 440001068 440001072 +440001052 2 440001053 440001054 440001055 +440001053 0 CheckNote 1#201 +440001054 0 1 CheckInt 1#201|0|1 +440001055 0 DoMagic 1#31001|1#31001|0|1#201 +440001056 2 440001057 440001058 440001059 +440001057 0 CheckNote 1#202 +440001058 0 1 CheckInt 1#202|0|1 +440001059 0 DoMagic 1#31001|1#31001|0|1#202 +440001060 2 440001061 440001062 440001063 +440001061 0 CheckNote 1#203 +440001062 0 1 CheckInt 1#203|0|1 +440001063 0 DoMagic 1#31001|1#31001|0|1#203 +440001064 2 440001065 440001066 440001067 +440001065 0 CheckNote 1#204 +440001066 0 1 CheckInt 1#204|0|1 +440001067 0 DoMagic 1#31001|1#31001|0|1#204 +440001068 2 440001069 440001070 440001071 +440001069 0 CheckNote 1#205 +440001070 0 1 CheckInt 1#205|0|1 +440001071 0 DoMagic 1#31001|1#31001|0|1#205 +440001072 2 440001073 440001074 440001075 +440001073 0 CheckNote 1#206 +440001074 0 1 CheckInt 1#206|0|1 +440001075 0 DoMagic 1#31001|1#31001|0|1#206 +440001076 0 DoMagic 1#31001|1#31001|0|740285 +440007718 0 DoMagic 1#31001|1#31001|0|740329 +440001077 2 440001078 440001079 440001080 440001081 440001082 440001107 440007719 +440001078 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001079 0 CheckNote 1#102 +440001080 0 1 CheckInt 1#102|0|1 +440001081 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440001082 3 440001083 440001087 440001091 440001095 440001099 440001103 +440001083 2 440001084 440001085 440001086 +440001084 0 CheckNote 1#201 +440001085 0 1 CheckInt 1#201|0|1 +440001086 0 DoMagic 1#31002|1#31002|0|1#201 +440001087 2 440001088 440001089 440001090 +440001088 0 CheckNote 1#202 +440001089 0 1 CheckInt 1#202|0|1 +440001090 0 DoMagic 1#31002|1#31002|0|1#202 +440001091 2 440001092 440001093 440001094 +440001092 0 CheckNote 1#203 +440001093 0 1 CheckInt 1#203|0|1 +440001094 0 DoMagic 1#31002|1#31002|0|1#203 +440001095 2 440001096 440001097 440001098 +440001096 0 CheckNote 1#204 +440001097 0 1 CheckInt 1#204|0|1 +440001098 0 DoMagic 1#31002|1#31002|0|1#204 +440001099 2 440001100 440001101 440001102 +440001100 0 CheckNote 1#205 +440001101 0 1 CheckInt 1#205|0|1 +440001102 0 DoMagic 1#31002|1#31002|0|1#205 +440001103 2 440001104 440001105 440001106 +440001104 0 CheckNote 1#206 +440001105 0 1 CheckInt 1#206|0|1 +440001106 0 DoMagic 1#31002|1#31002|0|1#206 +440001107 0 DoMagic 1#31002|1#31002|0|740285 +440007719 0 DoMagic 1#31002|1#31002|0|740329 +440001108 2 440001109 440001110 440001111 440001112 440001113 440001138 440007720 +440001109 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001110 0 CheckNote 1#102 +440001111 0 1 CheckInt 1#102|0|1 +440001112 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440001113 3 440001114 440001118 440001122 440001126 440001130 440001134 +440001114 2 440001115 440001116 440001117 +440001115 0 CheckNote 1#201 +440001116 0 1 CheckInt 1#201|0|1 +440001117 0 DoMagic 1#31003|1#31003|0|1#201 +440001118 2 440001119 440001120 440001121 +440001119 0 CheckNote 1#202 +440001120 0 1 CheckInt 1#202|0|1 +440001121 0 DoMagic 1#31003|1#31003|0|1#202 +440001122 2 440001123 440001124 440001125 +440001123 0 CheckNote 1#203 +440001124 0 1 CheckInt 1#203|0|1 +440001125 0 DoMagic 1#31003|1#31003|0|1#203 +440001126 2 440001127 440001128 440001129 +440001127 0 CheckNote 1#204 +440001128 0 1 CheckInt 1#204|0|1 +440001129 0 DoMagic 1#31003|1#31003|0|1#204 +440001130 2 440001131 440001132 440001133 +440001131 0 CheckNote 1#205 +440001132 0 1 CheckInt 1#205|0|1 +440001133 0 DoMagic 1#31003|1#31003|0|1#205 +440001134 2 440001135 440001136 440001137 +440001135 0 CheckNote 1#206 +440001136 0 1 CheckInt 1#206|0|1 +440001137 0 DoMagic 1#31003|1#31003|0|1#206 +440001138 0 DoMagic 1#31003|1#31003|0|740285 +440007720 0 DoMagic 1#31003|1#31003|0|740329 +440001139 2 440001140 440001141 440001142 440001143 440001144 440001169 440007721 +440001140 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001141 0 CheckNote 1#102 +440001142 0 1 CheckInt 1#102|0|1 +440001143 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440001144 3 440001145 440001149 440001153 440001157 440001161 440001165 +440001145 2 440001146 440001147 440001148 +440001146 0 CheckNote 1#201 +440001147 0 1 CheckInt 1#201|0|1 +440001148 0 DoMagic 1#31004|1#31004|0|1#201 +440001149 2 440001150 440001151 440001152 +440001150 0 CheckNote 1#202 +440001151 0 1 CheckInt 1#202|0|1 +440001152 0 DoMagic 1#31004|1#31004|0|1#202 +440001153 2 440001154 440001155 440001156 +440001154 0 CheckNote 1#203 +440001155 0 1 CheckInt 1#203|0|1 +440001156 0 DoMagic 1#31004|1#31004|0|1#203 +440001157 2 440001158 440001159 440001160 +440001158 0 CheckNote 1#204 +440001159 0 1 CheckInt 1#204|0|1 +440001160 0 DoMagic 1#31004|1#31004|0|1#204 +440001161 2 440001162 440001163 440001164 +440001162 0 CheckNote 1#205 +440001163 0 1 CheckInt 1#205|0|1 +440001164 0 DoMagic 1#31004|1#31004|0|1#205 +440001165 2 440001166 440001167 440001168 +440001166 0 CheckNote 1#206 +440001167 0 1 CheckInt 1#206|0|1 +440001168 0 DoMagic 1#31004|1#31004|0|1#206 +440001169 0 DoMagic 1#31004|1#31004|0|740285 +440007721 0 DoMagic 1#31004|1#31004|0|740329 +440001170 2 440001171 440001172 440001173 440001174 440001175 440001200 440007722 +440001171 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001172 0 CheckNote 1#102 +440001173 0 1 CheckInt 1#102|0|1 +440001174 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440001175 3 440001176 440001180 440001184 440001188 440001192 440001196 +440001176 2 440001177 440001178 440001179 +440001177 0 CheckNote 1#201 +440001178 0 1 CheckInt 1#201|0|1 +440001179 0 DoMagic 1#31005|1#31005|0|1#201 +440001180 2 440001181 440001182 440001183 +440001181 0 CheckNote 1#202 +440001182 0 1 CheckInt 1#202|0|1 +440001183 0 DoMagic 1#31005|1#31005|0|1#202 +440001184 2 440001185 440001186 440001187 +440001185 0 CheckNote 1#203 +440001186 0 1 CheckInt 1#203|0|1 +440001187 0 DoMagic 1#31005|1#31005|0|1#203 +440001188 2 440001189 440001190 440001191 +440001189 0 CheckNote 1#204 +440001190 0 1 CheckInt 1#204|0|1 +440001191 0 DoMagic 1#31005|1#31005|0|1#204 +440001192 2 440001193 440001194 440001195 +440001193 0 CheckNote 1#205 +440001194 0 1 CheckInt 1#205|0|1 +440001195 0 DoMagic 1#31005|1#31005|0|1#205 +440001196 2 440001197 440001198 440001199 +440001197 0 CheckNote 1#206 +440001198 0 1 CheckInt 1#206|0|1 +440001199 0 DoMagic 1#31005|1#31005|0|1#206 +440001200 0 DoMagic 1#31005|1#31005|0|740285 +440007722 0 DoMagic 1#31005|1#31005|0|740329 +440001201 0 DoSetInt 1#101|4 +440001202 0 DoAddInt 1#40001|1#40001|1 +440001203 2 440001204 440001205 440001206 440001207 440001208 440001209 440001210 440001211 440001212 440001213 +440001204 0 CheckInt 1#41001|5|1 +440001205 0 CheckInt 1#40001|6|1 +440001206 0 1 CheckNpc 1#31001 +440001207 0 1 CheckNpc 1#31002 +440001208 0 1 CheckNpc 1#31003 +440001209 0 1 CheckNpc 1#31004 +440001210 0 1 CheckNpc 1#31005 +440001211 0 DoSetInt 1#41003|1 +440001212 0 DoGetTime 1#60001|1 +440001213 0 DoAddInt 1#40001|1#40001|1 +440001214 2 440001215 440001216 440001217 440001625 440001218 440001374 440001375 +440001215 0 CheckInt 1#41001|5|1 +440001216 0 CheckInt 1#40001|7|1 +440001217 0 CheckPassTime 1#60001|0 +440001625 0 DoTipsShow 300601044|1#101|0 +440001218 3 440001219 440001250 440001281 440001312 440001343 +440001219 2 440001220 440001221 440001222 440001223 440001224 440001249 440007723 +440001220 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001221 0 CheckNote 1#102 +440001222 0 1 CheckInt 1#102|0|1 +440001223 0 DoAddNpc 0|1#31001|1#102|1#103|2|B301|0|0|S1|0|0|0 +440001224 3 440001225 440001229 440001233 440001237 440001241 440001245 +440001225 2 440001226 440001227 440001228 +440001226 0 CheckNote 1#201 +440001227 0 1 CheckInt 1#201|0|1 +440001228 0 DoMagic 1#31001|1#31001|0|1#201 +440001229 2 440001230 440001231 440001232 +440001230 0 CheckNote 1#202 +440001231 0 1 CheckInt 1#202|0|1 +440001232 0 DoMagic 1#31001|1#31001|0|1#202 +440001233 2 440001234 440001235 440001236 +440001234 0 CheckNote 1#203 +440001235 0 1 CheckInt 1#203|0|1 +440001236 0 DoMagic 1#31001|1#31001|0|1#203 +440001237 2 440001238 440001239 440001240 +440001238 0 CheckNote 1#204 +440001239 0 1 CheckInt 1#204|0|1 +440001240 0 DoMagic 1#31001|1#31001|0|1#204 +440001241 2 440001242 440001243 440001244 +440001242 0 CheckNote 1#205 +440001243 0 1 CheckInt 1#205|0|1 +440001244 0 DoMagic 1#31001|1#31001|0|1#205 +440001245 2 440001246 440001247 440001248 +440001246 0 CheckNote 1#206 +440001247 0 1 CheckInt 1#206|0|1 +440001248 0 DoMagic 1#31001|1#31001|0|1#206 +440001249 0 DoMagic 1#31001|1#31001|0|740285 +440007723 0 DoMagic 1#31001|1#31001|0|740329 +440001250 2 440001251 440001252 440001253 440001254 440001255 440001280 440007724 +440001251 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001252 0 CheckNote 1#102 +440001253 0 1 CheckInt 1#102|0|1 +440001254 0 DoAddNpc 0|1#31002|1#102|1#103|2|B302|0|0|S1|0|0|0 +440001255 3 440001256 440001260 440001264 440001268 440001272 440001276 +440001256 2 440001257 440001258 440001259 +440001257 0 CheckNote 1#201 +440001258 0 1 CheckInt 1#201|0|1 +440001259 0 DoMagic 1#31002|1#31002|0|1#201 +440001260 2 440001261 440001262 440001263 +440001261 0 CheckNote 1#202 +440001262 0 1 CheckInt 1#202|0|1 +440001263 0 DoMagic 1#31002|1#31002|0|1#202 +440001264 2 440001265 440001266 440001267 +440001265 0 CheckNote 1#203 +440001266 0 1 CheckInt 1#203|0|1 +440001267 0 DoMagic 1#31002|1#31002|0|1#203 +440001268 2 440001269 440001270 440001271 +440001269 0 CheckNote 1#204 +440001270 0 1 CheckInt 1#204|0|1 +440001271 0 DoMagic 1#31002|1#31002|0|1#204 +440001272 2 440001273 440001274 440001275 +440001273 0 CheckNote 1#205 +440001274 0 1 CheckInt 1#205|0|1 +440001275 0 DoMagic 1#31002|1#31002|0|1#205 +440001276 2 440001277 440001278 440001279 +440001277 0 CheckNote 1#206 +440001278 0 1 CheckInt 1#206|0|1 +440001279 0 DoMagic 1#31002|1#31002|0|1#206 +440001280 0 DoMagic 1#31002|1#31002|0|740285 +440007724 0 DoMagic 1#31002|1#31002|0|740329 +440001281 2 440001282 440001283 440001284 440001285 440001286 440001311 440007725 +440001282 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001283 0 CheckNote 1#102 +440001284 0 1 CheckInt 1#102|0|1 +440001285 0 DoAddNpc 0|1#31003|1#102|1#103|2|B303|0|0|S1|0|0|0 +440001286 3 440001287 440001291 440001295 440001299 440001303 440001307 +440001287 2 440001288 440001289 440001290 +440001288 0 CheckNote 1#201 +440001289 0 1 CheckInt 1#201|0|1 +440001290 0 DoMagic 1#31003|1#31003|0|1#201 +440001291 2 440001292 440001293 440001294 +440001292 0 CheckNote 1#202 +440001293 0 1 CheckInt 1#202|0|1 +440001294 0 DoMagic 1#31003|1#31003|0|1#202 +440001295 2 440001296 440001297 440001298 +440001296 0 CheckNote 1#203 +440001297 0 1 CheckInt 1#203|0|1 +440001298 0 DoMagic 1#31003|1#31003|0|1#203 +440001299 2 440001300 440001301 440001302 +440001300 0 CheckNote 1#204 +440001301 0 1 CheckInt 1#204|0|1 +440001302 0 DoMagic 1#31003|1#31003|0|1#204 +440001303 2 440001304 440001305 440001306 +440001304 0 CheckNote 1#205 +440001305 0 1 CheckInt 1#205|0|1 +440001306 0 DoMagic 1#31003|1#31003|0|1#205 +440001307 2 440001308 440001309 440001310 +440001308 0 CheckNote 1#206 +440001309 0 1 CheckInt 1#206|0|1 +440001310 0 DoMagic 1#31003|1#31003|0|1#206 +440001311 0 DoMagic 1#31003|1#31003|0|740285 +440007725 0 DoMagic 1#31003|1#31003|0|740329 +440001312 2 440001313 440001314 440001315 440001316 440001317 440001342 440007726 +440001313 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001314 0 CheckNote 1#102 +440001315 0 1 CheckInt 1#102|0|1 +440001316 0 DoAddNpc 0|1#31004|1#102|1#103|2|B304|0|0|S1|0|0|0 +440001317 3 440001318 440001322 440001326 440001330 440001334 440001338 +440001318 2 440001319 440001320 440001321 +440001319 0 CheckNote 1#201 +440001320 0 1 CheckInt 1#201|0|1 +440001321 0 DoMagic 1#31004|1#31004|0|1#201 +440001322 2 440001323 440001324 440001325 +440001323 0 CheckNote 1#202 +440001324 0 1 CheckInt 1#202|0|1 +440001325 0 DoMagic 1#31004|1#31004|0|1#202 +440001326 2 440001327 440001328 440001329 +440001327 0 CheckNote 1#203 +440001328 0 1 CheckInt 1#203|0|1 +440001329 0 DoMagic 1#31004|1#31004|0|1#203 +440001330 2 440001331 440001332 440001333 +440001331 0 CheckNote 1#204 +440001332 0 1 CheckInt 1#204|0|1 +440001333 0 DoMagic 1#31004|1#31004|0|1#204 +440001334 2 440001335 440001336 440001337 +440001335 0 CheckNote 1#205 +440001336 0 1 CheckInt 1#205|0|1 +440001337 0 DoMagic 1#31004|1#31004|0|1#205 +440001338 2 440001339 440001340 440001341 +440001339 0 CheckNote 1#206 +440001340 0 1 CheckInt 1#206|0|1 +440001341 0 DoMagic 1#31004|1#31004|0|1#206 +440001342 0 DoMagic 1#31004|1#31004|0|740285 +440007726 0 DoMagic 1#31004|1#31004|0|740329 +440001343 2 440001344 440001345 440001346 440001347 440001348 440001373 440007727 +440001344 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001345 0 CheckNote 1#102 +440001346 0 1 CheckInt 1#102|0|1 +440001347 0 DoAddNpc 0|1#31005|1#102|1#103|2|B305|0|0|S1|0|0|0 +440001348 3 440001349 440001353 440001357 440001361 440001365 440001369 +440001349 2 440001350 440001351 440001352 +440001350 0 CheckNote 1#201 +440001351 0 1 CheckInt 1#201|0|1 +440001352 0 DoMagic 1#31005|1#31005|0|1#201 +440001353 2 440001354 440001355 440001356 +440001354 0 CheckNote 1#202 +440001355 0 1 CheckInt 1#202|0|1 +440001356 0 DoMagic 1#31005|1#31005|0|1#202 +440001357 2 440001358 440001359 440001360 +440001358 0 CheckNote 1#203 +440001359 0 1 CheckInt 1#203|0|1 +440001360 0 DoMagic 1#31005|1#31005|0|1#203 +440001361 2 440001362 440001363 440001364 +440001362 0 CheckNote 1#204 +440001363 0 1 CheckInt 1#204|0|1 +440001364 0 DoMagic 1#31005|1#31005|0|1#204 +440001365 2 440001366 440001367 440001368 +440001366 0 CheckNote 1#205 +440001367 0 1 CheckInt 1#205|0|1 +440001368 0 DoMagic 1#31005|1#31005|0|1#205 +440001369 2 440001370 440001371 440001372 +440001370 0 CheckNote 1#206 +440001371 0 1 CheckInt 1#206|0|1 +440001372 0 DoMagic 1#31005|1#31005|0|1#206 +440001373 0 DoMagic 1#31005|1#31005|0|740285 +440007727 0 DoMagic 1#31005|1#31005|0|740329 +440001374 0 DoSetInt 1#101|5 +440001375 0 DoAddInt 1#40001|1#40001|1 +440001376 2 440001377 440001378 440001379 440001380 440001381 440001382 440001383 440001384 440001385 +440001377 0 CheckInt 1#41001|5|1 +440001378 0 CheckInt 1#40001|8|1 +440001379 0 1 CheckNpc 1#31001 +440001380 0 1 CheckNpc 1#31002 +440001381 0 1 CheckNpc 1#31003 +440001382 0 1 CheckNpc 1#31004 +440001383 0 1 CheckNpc 1#31005 +440001384 0 DoGetTime 1#60001|1 +440001385 0 DoAddInt 1#40001|1#40001|1 +440001386 2 440001387 440001388 440001389 440001626 440001390 440001577 440001578 +440001387 0 CheckInt 1#41001|5|1 +440001388 0 CheckInt 1#40001|9|1 +440001389 0 CheckPassTime 1#60001|0 +440001626 0 DoTipsShow 300601044|1#101|0 +440001390 3 440001391 440001422 440001453 440001484 440001515 440001546 +440001391 2 440001392 440001393 440001394 440001395 440001396 440001421 440007728 +440001392 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001393 0 CheckNote 1#102 +440001394 0 1 CheckInt 1#102|0|1 +440001395 0 DoAddNpc 0|1#31001|1#102|1#103|2|B401|0|0|S1|0|0|0 +440001396 3 440001397 440001401 440001405 440001409 440001413 440001417 +440001397 2 440001398 440001399 440001400 +440001398 0 CheckNote 1#201 +440001399 0 1 CheckInt 1#201|0|1 +440001400 0 DoMagic 1#31001|1#31001|0|1#201 +440001401 2 440001402 440001403 440001404 +440001402 0 CheckNote 1#202 +440001403 0 1 CheckInt 1#202|0|1 +440001404 0 DoMagic 1#31001|1#31001|0|1#202 +440001405 2 440001406 440001407 440001408 +440001406 0 CheckNote 1#203 +440001407 0 1 CheckInt 1#203|0|1 +440001408 0 DoMagic 1#31001|1#31001|0|1#203 +440001409 2 440001410 440001411 440001412 +440001410 0 CheckNote 1#204 +440001411 0 1 CheckInt 1#204|0|1 +440001412 0 DoMagic 1#31001|1#31001|0|1#204 +440001413 2 440001414 440001415 440001416 +440001414 0 CheckNote 1#205 +440001415 0 1 CheckInt 1#205|0|1 +440001416 0 DoMagic 1#31001|1#31001|0|1#205 +440001417 2 440001418 440001419 440001420 +440001418 0 CheckNote 1#206 +440001419 0 1 CheckInt 1#206|0|1 +440001420 0 DoMagic 1#31001|1#31001|0|1#206 +440001421 0 DoMagic 1#31001|1#31001|0|740285 +440007728 0 DoMagic 1#31001|1#31001|0|740329 +440001422 2 440001423 440001424 440001425 440001426 440001427 440001452 440007729 +440001423 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001424 0 CheckNote 1#102 +440001425 0 1 CheckInt 1#102|0|1 +440001426 0 DoAddNpc 0|1#31002|1#102|1#103|2|B402|0|0|S1|0|0|0 +440001427 3 440001428 440001432 440001436 440001440 440001444 440001448 +440001428 2 440001429 440001430 440001431 +440001429 0 CheckNote 1#201 +440001430 0 1 CheckInt 1#201|0|1 +440001431 0 DoMagic 1#31002|1#31002|0|1#201 +440001432 2 440001433 440001434 440001435 +440001433 0 CheckNote 1#202 +440001434 0 1 CheckInt 1#202|0|1 +440001435 0 DoMagic 1#31002|1#31002|0|1#202 +440001436 2 440001437 440001438 440001439 +440001437 0 CheckNote 1#203 +440001438 0 1 CheckInt 1#203|0|1 +440001439 0 DoMagic 1#31002|1#31002|0|1#203 +440001440 2 440001441 440001442 440001443 +440001441 0 CheckNote 1#204 +440001442 0 1 CheckInt 1#204|0|1 +440001443 0 DoMagic 1#31002|1#31002|0|1#204 +440001444 2 440001445 440001446 440001447 +440001445 0 CheckNote 1#205 +440001446 0 1 CheckInt 1#205|0|1 +440001447 0 DoMagic 1#31002|1#31002|0|1#205 +440001448 2 440001449 440001450 440001451 +440001449 0 CheckNote 1#206 +440001450 0 1 CheckInt 1#206|0|1 +440001451 0 DoMagic 1#31002|1#31002|0|1#206 +440001452 0 DoMagic 1#31002|1#31002|0|740285 +440007729 0 DoMagic 1#31002|1#31002|0|740329 +440001453 2 440001454 440001455 440001456 440001457 440001458 440001483 440007730 +440001454 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001455 0 CheckNote 1#102 +440001456 0 1 CheckInt 1#102|0|1 +440001457 0 DoAddNpc 0|1#31003|1#102|1#103|2|B403|0|0|S1|0|0|0 +440001458 3 440001459 440001463 440001467 440001471 440001475 440001479 +440001459 2 440001460 440001461 440001462 +440001460 0 CheckNote 1#201 +440001461 0 1 CheckInt 1#201|0|1 +440001462 0 DoMagic 1#31003|1#31003|0|1#201 +440001463 2 440001464 440001465 440001466 +440001464 0 CheckNote 1#202 +440001465 0 1 CheckInt 1#202|0|1 +440001466 0 DoMagic 1#31003|1#31003|0|1#202 +440001467 2 440001468 440001469 440001470 +440001468 0 CheckNote 1#203 +440001469 0 1 CheckInt 1#203|0|1 +440001470 0 DoMagic 1#31003|1#31003|0|1#203 +440001471 2 440001472 440001473 440001474 +440001472 0 CheckNote 1#204 +440001473 0 1 CheckInt 1#204|0|1 +440001474 0 DoMagic 1#31003|1#31003|0|1#204 +440001475 2 440001476 440001477 440001478 +440001476 0 CheckNote 1#205 +440001477 0 1 CheckInt 1#205|0|1 +440001478 0 DoMagic 1#31003|1#31003|0|1#205 +440001479 2 440001480 440001481 440001482 +440001480 0 CheckNote 1#206 +440001481 0 1 CheckInt 1#206|0|1 +440001482 0 DoMagic 1#31003|1#31003|0|1#206 +440001483 0 DoMagic 1#31003|1#31003|0|740285 +440007730 0 DoMagic 1#31003|1#31003|0|740329 +440001484 2 440001485 440001486 440001487 440001488 440001489 440001514 440007731 +440001485 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001486 0 CheckNote 1#102 +440001487 0 1 CheckInt 1#102|0|1 +440001488 0 DoAddNpc 0|1#31004|1#102|1#103|2|B404|0|0|S1|0|0|0 +440001489 3 440001490 440001494 440001498 440001502 440001506 440001510 +440001490 2 440001491 440001492 440001493 +440001491 0 CheckNote 1#201 +440001492 0 1 CheckInt 1#201|0|1 +440001493 0 DoMagic 1#31004|1#31004|0|1#201 +440001494 2 440001495 440001496 440001497 +440001495 0 CheckNote 1#202 +440001496 0 1 CheckInt 1#202|0|1 +440001497 0 DoMagic 1#31004|1#31004|0|1#202 +440001498 2 440001499 440001500 440001501 +440001499 0 CheckNote 1#203 +440001500 0 1 CheckInt 1#203|0|1 +440001501 0 DoMagic 1#31004|1#31004|0|1#203 +440001502 2 440001503 440001504 440001505 +440001503 0 CheckNote 1#204 +440001504 0 1 CheckInt 1#204|0|1 +440001505 0 DoMagic 1#31004|1#31004|0|1#204 +440001506 2 440001507 440001508 440001509 +440001507 0 CheckNote 1#205 +440001508 0 1 CheckInt 1#205|0|1 +440001509 0 DoMagic 1#31004|1#31004|0|1#205 +440001510 2 440001511 440001512 440001513 +440001511 0 CheckNote 1#206 +440001512 0 1 CheckInt 1#206|0|1 +440001513 0 DoMagic 1#31004|1#31004|0|1#206 +440001514 0 DoMagic 1#31004|1#31004|0|740285 +440007731 0 DoMagic 1#31004|1#31004|0|740329 +440001515 2 440001516 440001517 440001518 440001519 440001520 440001545 440007732 +440001516 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001517 0 CheckNote 1#102 +440001518 0 1 CheckInt 1#102|0|1 +440001519 0 DoAddNpc 0|1#31005|1#102|1#103|2|B405|0|0|S1|0|0|0 +440001520 3 440001521 440001525 440001529 440001533 440001537 440001541 +440001521 2 440001522 440001523 440001524 +440001522 0 CheckNote 1#201 +440001523 0 1 CheckInt 1#201|0|1 +440001524 0 DoMagic 1#31005|1#31005|0|1#201 +440001525 2 440001526 440001527 440001528 +440001526 0 CheckNote 1#202 +440001527 0 1 CheckInt 1#202|0|1 +440001528 0 DoMagic 1#31005|1#31005|0|1#202 +440001529 2 440001530 440001531 440001532 +440001530 0 CheckNote 1#203 +440001531 0 1 CheckInt 1#203|0|1 +440001532 0 DoMagic 1#31005|1#31005|0|1#203 +440001533 2 440001534 440001535 440001536 +440001534 0 CheckNote 1#204 +440001535 0 1 CheckInt 1#204|0|1 +440001536 0 DoMagic 1#31005|1#31005|0|1#204 +440001537 2 440001538 440001539 440001540 +440001538 0 CheckNote 1#205 +440001539 0 1 CheckInt 1#205|0|1 +440001540 0 DoMagic 1#31005|1#31005|0|1#205 +440001541 2 440001542 440001543 440001544 +440001542 0 CheckNote 1#206 +440001543 0 1 CheckInt 1#206|0|1 +440001544 0 DoMagic 1#31005|1#31005|0|1#206 +440001545 0 DoMagic 1#31005|1#31005|0|740285 +440007732 0 DoMagic 1#31005|1#31005|0|740329 +440001546 2 440001547 440001548 440001549 440001550 440001551 440001576 440007733 +440001547 0 DoGetSummonNpcArgsEx 1#101|6|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001548 0 CheckNote 1#102 +440001549 0 1 CheckInt 1#102|0|1 +440001550 0 DoAddNpc 0|1#31006|1#102|1#103|2|B406|0|0|S1|0|0|0 +440001551 3 440001552 440001556 440001560 440001564 440001568 440001572 +440001552 2 440001553 440001554 440001555 +440001553 0 CheckNote 1#201 +440001554 0 1 CheckInt 1#201|0|1 +440001555 0 DoMagic 1#31006|1#31006|0|1#201 +440001556 2 440001557 440001558 440001559 +440001557 0 CheckNote 1#202 +440001558 0 1 CheckInt 1#202|0|1 +440001559 0 DoMagic 1#31006|1#31006|0|1#202 +440001560 2 440001561 440001562 440001563 +440001561 0 CheckNote 1#203 +440001562 0 1 CheckInt 1#203|0|1 +440001563 0 DoMagic 1#31006|1#31006|0|1#203 +440001564 2 440001565 440001566 440001567 +440001565 0 CheckNote 1#204 +440001566 0 1 CheckInt 1#204|0|1 +440001567 0 DoMagic 1#31006|1#31006|0|1#204 +440001568 2 440001569 440001570 440001571 +440001569 0 CheckNote 1#205 +440001570 0 1 CheckInt 1#205|0|1 +440001571 0 DoMagic 1#31006|1#31006|0|1#205 +440001572 2 440001573 440001574 440001575 +440001573 0 CheckNote 1#206 +440001574 0 1 CheckInt 1#206|0|1 +440001575 0 DoMagic 1#31006|1#31006|0|1#206 +440001576 0 DoMagic 1#31006|1#31006|0|740285 +440007733 0 DoMagic 1#31006|1#31006|0|740329 +440001577 0 DoSetInt 1#101|6 +440001578 0 DoAddInt 1#40001|1#40001|1 +440001579 2 440001580 440001581 440001582 440001583 440001584 440001585 440001586 440001587 440001588 440001589 +440001580 0 CheckInt 1#41001|5|1 +440001581 0 CheckInt 1#40001|10|1 +440001582 0 1 CheckNpc 1#31001 +440001583 0 1 CheckNpc 1#31002 +440001584 0 1 CheckNpc 1#31003 +440001585 0 1 CheckNpc 1#31004 +440001586 0 1 CheckNpc 1#31005 +440001587 0 1 CheckNpc 1#31006 +440001588 0 DoSetInt 1#41002|1 +440001589 0 DoAddInt 1#40001|1#40001|1 +440001590 2 440001591 440001592 440001593 440001594 +440001591 0 CheckInt 1#41002|1|1 +440001592 0 DoSetInt 4#94001|4 +440001593 0 DoGetTime 1#1001|0 +440001594 0 DoAddInt 1#41002|1#41002|1 +440001595 2 440001596 440001597 440001598 440001604 440001610 440001668 440001616 +440001596 0 CheckInt 1#41001|5|1 +440001597 0 CheckInt 1#41003|1|1 +440001598 1 440001599 440001602 +440001599 2 440001603 440001600 440001601 +440001603 0 CheckNote 1#51001 +440001600 0 CheckObstacle 1#51001 +440001601 0 DoDestroyObstacle 1#51001 +440001602 2 440001609 +440001609 0 1 CheckNote 1#51001 +440001604 1 440001605 440001608 +440001605 2 440004943 440001606 440001607 +440004943 0 CheckNote 1#51002 +440001606 0 CheckObstacle 1#51002 +440001607 0 DoDestroyObstacle 1#51002 +440001608 2 440004944 +440004944 0 1 CheckNote 1#51002 +440001610 1 440001611 440001614 +440001611 2 440004945 440001612 440001613 +440004945 0 CheckNote 1#51003 +440001612 0 CheckObstacle 1#51003 +440001613 0 DoDestroyObstacle 1#51003 +440001614 2 440001615 +440001615 0 1 CheckNote 1#51003 +440001668 0 DoSetInt 1#41004|1 +440001616 0 DoSetInt 1#41003|0 +440001669 2 440001670 440001671 440001634 +440001670 0 CheckInt 1#41004|1|1 +440001671 3 440001672 440001679 440001686 +440001672 2 440001673 440001674 440001675 440001676 440001677 440001678 +440001673 0 CheckInt 1#52001|1|1 +440001674 0 1 CheckObstacle 1#51001 +440001675 0 DoAddNpc 0|1#53001|2006|0|1|OB01|0|0|S1|0|0|0 +440001676 0 DoMagic 1#53001|1#53001|0|740139 +440001677 0 DoMagic 1#2001|1#2001|0|740140 +440001678 0 DoAddInt 1#52001|1#52001|1 +440001679 2 440001680 440001681 440001682 440001683 440001684 440001685 +440001680 0 CheckInt 1#52002|1|1 +440001681 0 1 CheckObstacle 1#51002 +440001682 0 DoAddNpc 0|1#53002|2006|0|1|OB02|0|0|S1|0|0|0 +440001683 0 DoMagic 1#53002|1#53002|0|740139 +440001684 0 DoMagic 1#2001|1#2001|0|740140 +440001685 0 DoAddInt 1#52002|1#52002|1 +440001686 2 440001687 440001688 440001689 440001690 440001691 440001692 +440001687 0 CheckInt 1#52003|1|1 +440001688 0 1 CheckObstacle 1#51003 +440001689 0 DoAddNpc 0|1#53003|2006|0|1|OB03|0|0|S1|0|0|0 +440001690 0 DoMagic 1#53003|1#53003|0|740139 +440001691 0 DoMagic 1#2001|1#2001|0|740140 +440001692 0 DoAddInt 1#52003|1#52003|1 +440001634 1 440001635 440001646 +440001635 2 440001636 440001637 440001638 440001639 440001640 440001641 440001642 440001643 200037 440001645 +440001636 0 CheckInt 1#42001|1|1 +440001637 0 DoSetInt 4#410099|1 +440001638 0 DoMagic 1#2001|1#2001|0|710151 +440001639 0 DoMagic 1#2001|1#2001|0|710005 +440001640 0 DoSetCameraInputEnable 0 +440001641 0 DoSetUiActiveEx 1#2001|1|0 +440001642 0 DoSetUiActiveEx 1#2001|4|0 +440001643 0 DoSetUiActiveEx 1#2001|12|0 +440001645 0 DoSetInt 1#42001|0 +440001646 2 440001647 440001648 440001649 440001650 440001651 440001652 440001653 440001654 200038 440001656 +440001647 0 CheckInt 1#42001|2|1 +440001648 0 DoSetInt 4#410099|0 +440001649 0 DoMagic 1#2001|1#2001|0|710152 +440001650 0 DoMagic 1#2001|1#2001|0|710006 +440001651 0 DoSetCameraInputEnable 1 +440001652 0 DoSetUiActiveEx 1#2001|1|1 +440001653 0 DoSetUiActiveEx 1#2001|4|1 +440001654 0 DoSetUiActiveEx 1#2001|12|1 +440001656 0 DoSetInt 1#42001|0 +440001734 3 900018 200009 440001737 440007892 440001738 440001752 +440001737 0 DoSetInt 1#40001|0 +440007892 0 DoGetTime 1#39990|240 +440001738 2 440001739 440001740 440001741 440001742 440001743 440001744 440001745 440001746 440001747 440001748 440001749 440001750 440001751 440004390 +440001739 0 DoSetInt 1#41001|90 +440001740 0 DoGetTime 1#4999|0 +440001741 0 DoSetInt 1#41005|1 +440001742 0 DoSetInt 1#101|1 +440001743 0 DoSetInt 1#102|0 +440001744 0 DoSetInt 1#103|0 +440001745 0 DoSetInt 1#201|0 +440001746 0 DoSetInt 1#202|0 +440001747 0 DoSetInt 1#203|0 +440001748 0 DoSetInt 1#204|0 +440001749 0 DoSetInt 1#205|0 +440001750 0 DoSetInt 1#206|0 +440001751 0 DoGetTime 1#60001|0 +440004390 0 DoSetInt 1#41006|0 +440001752 2 440001753 440001754 440001755 440001756 440001757 440001758 440001759 440004391 440004392 440004393 +440001753 0 DoSetInt 1#41002|0 +440001754 0 DoSetInt 1#41003|0 +440001755 0 DoSetInt 1#42001|0 +440001756 0 DoSetInt 1#41004|0 +440001757 0 DoSetInt 1#52001|0 +440001758 0 DoSetInt 1#52002|0 +440001759 0 DoSetInt 1#52003|0 +440004391 0 DoSetInt 1#52004|0 +440004392 0 DoSetInt 1#52005|0 +440004393 0 DoSetInt 1#52006|0 +440001760 3 440001761 +440001761 2 200000 440001763 +440001763 3 200023 440001765 440001771 440001875 440001883 440002046 440002056 440002219 440002229 440002392 440002402 440002596 440002609 440002709 440002717 440002880 440002890 440003053 440003063 440003226 440003236 440003430 440003443 440003543 440003551 440003714 440003724 440003887 440003897 440004060 440004070 440004264 440004394 440004402 440004275 440004297 440004319 440004343 +440001765 2 440001766 440001767 440001768 440001769 440001770 +440001766 0 CheckInt 1#40001|0|1 +440001767 0 DoTipsShow 300601041|0|0 +440001768 0 DoSetInt 1#42001|1 +440001769 0 DoGetTime 1#60001|1.5 +440001770 0 DoAddInt 1#40001|1#40001|1 +440001771 2 440001772 440001773 440001774 440001775 440001776 440001777 440004406 440001778 440001779 440001873 440001874 +440001772 0 CheckInt 1#41005|1|1 +440001773 0 CheckInt 1#40001|1|1 +440001774 0 CheckPassTime 1#60001|0 +440001775 0 DoSetInt 1#42001|2 +440001776 0 DoTipsShow 300601045|1#101|0 +440001777 0 DoGetTime 1#4999|1#41001 +440004406 0 DoSetInt 1#41006|1 +440001778 0 DoShowCountDown 1#41001 +440001779 3 440001780 440001811 440001842 +440001780 2 440001781 440001782 440001783 440001784 440001785 440001810 440007734 +440001781 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001782 0 CheckNote 1#102 +440001783 0 1 CheckInt 1#102|0|1 +440001784 0 DoAddNpc 0|1#31001|1#102|1#103|2|B101|0|0|S1|0|0|0 +440001785 3 440001786 440001790 440001794 440001798 440001802 440001806 +440001786 2 440001787 440001788 440001789 +440001787 0 CheckNote 1#201 +440001788 0 1 CheckInt 1#201|0|1 +440001789 0 DoMagic 1#31001|1#31001|0|1#201 +440001790 2 440001791 440001792 440001793 +440001791 0 CheckNote 1#202 +440001792 0 1 CheckInt 1#202|0|1 +440001793 0 DoMagic 1#31001|1#31001|0|1#202 +440001794 2 440001795 440001796 440001797 +440001795 0 CheckNote 1#203 +440001796 0 1 CheckInt 1#203|0|1 +440001797 0 DoMagic 1#31001|1#31001|0|1#203 +440001798 2 440001799 440001800 440001801 +440001799 0 CheckNote 1#204 +440001800 0 1 CheckInt 1#204|0|1 +440001801 0 DoMagic 1#31001|1#31001|0|1#204 +440001802 2 440001803 440001804 440001805 +440001803 0 CheckNote 1#205 +440001804 0 1 CheckInt 1#205|0|1 +440001805 0 DoMagic 1#31001|1#31001|0|1#205 +440001806 2 440001807 440001808 440001809 +440001807 0 CheckNote 1#206 +440001808 0 1 CheckInt 1#206|0|1 +440001809 0 DoMagic 1#31001|1#31001|0|1#206 +440001810 0 DoMagic 1#31001|1#31001|0|740285 +440007734 0 DoMagic 1#31001|1#31001|0|740329 +440001811 2 440001812 440001813 440001814 440001815 440001816 440001841 440007735 +440001812 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001813 0 CheckNote 1#102 +440001814 0 1 CheckInt 1#102|0|1 +440001815 0 DoAddNpc 0|1#31002|1#102|1#103|2|B102|0|0|S1|0|0|0 +440001816 3 440001817 440001821 440001825 440001829 440001833 440001837 +440001817 2 440001818 440001819 440001820 +440001818 0 CheckNote 1#201 +440001819 0 1 CheckInt 1#201|0|1 +440001820 0 DoMagic 1#31002|1#31002|0|1#201 +440001821 2 440001822 440001823 440001824 +440001822 0 CheckNote 1#202 +440001823 0 1 CheckInt 1#202|0|1 +440001824 0 DoMagic 1#31002|1#31002|0|1#202 +440001825 2 440001826 440001827 440001828 +440001826 0 CheckNote 1#203 +440001827 0 1 CheckInt 1#203|0|1 +440001828 0 DoMagic 1#31002|1#31002|0|1#203 +440001829 2 440001830 440001831 440001832 +440001830 0 CheckNote 1#204 +440001831 0 1 CheckInt 1#204|0|1 +440001832 0 DoMagic 1#31002|1#31002|0|1#204 +440001833 2 440001834 440001835 440001836 +440001834 0 CheckNote 1#205 +440001835 0 1 CheckInt 1#205|0|1 +440001836 0 DoMagic 1#31002|1#31002|0|1#205 +440001837 2 440001838 440001839 440001840 +440001838 0 CheckNote 1#206 +440001839 0 1 CheckInt 1#206|0|1 +440001840 0 DoMagic 1#31002|1#31002|0|1#206 +440001841 0 DoMagic 1#31002|1#31002|0|740285 +440007735 0 DoMagic 1#31002|1#31002|0|740329 +440001842 2 440001843 440001844 440001845 440001846 440001847 440001872 440007736 +440001843 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001844 0 CheckNote 1#102 +440001845 0 1 CheckInt 1#102|0|1 +440001846 0 DoAddNpc 0|1#31003|1#102|1#103|2|B103|0|0|S1|0|0|0 +440001847 3 440001848 440001852 440001856 440001860 440001864 440001868 +440001848 2 440001849 440001850 440001851 +440001849 0 CheckNote 1#201 +440001850 0 1 CheckInt 1#201|0|1 +440001851 0 DoMagic 1#31003|1#31003|0|1#201 +440001852 2 440001853 440001854 440001855 +440001853 0 CheckNote 1#202 +440001854 0 1 CheckInt 1#202|0|1 +440001855 0 DoMagic 1#31003|1#31003|0|1#202 +440001856 2 440001857 440001858 440001859 +440001857 0 CheckNote 1#203 +440001858 0 1 CheckInt 1#203|0|1 +440001859 0 DoMagic 1#31003|1#31003|0|1#203 +440001860 2 440001861 440001862 440001863 +440001861 0 CheckNote 1#204 +440001862 0 1 CheckInt 1#204|0|1 +440001863 0 DoMagic 1#31003|1#31003|0|1#204 +440001864 2 440001865 440001866 440001867 +440001865 0 CheckNote 1#205 +440001866 0 1 CheckInt 1#205|0|1 +440001867 0 DoMagic 1#31003|1#31003|0|1#205 +440001868 2 440001869 440001870 440001871 +440001869 0 CheckNote 1#206 +440001870 0 1 CheckInt 1#206|0|1 +440001871 0 DoMagic 1#31003|1#31003|0|1#206 +440001872 0 DoMagic 1#31003|1#31003|0|740285 +440007736 0 DoMagic 1#31003|1#31003|0|740329 +440001873 0 DoSetInt 1#101|2 +440001874 0 DoAddInt 1#40001|1#40001|1 +440001875 2 440001876 440001877 440001878 440001879 440001880 440001881 440001882 +440001876 0 CheckInt 1#41005|1|1 +440001877 0 CheckInt 1#40001|2|1 +440001878 0 1 CheckNpc 1#31001 +440001879 0 1 CheckNpc 1#31002 +440001880 0 1 CheckNpc 1#31003 +440001881 0 DoGetTime 1#60001|1 +440001882 0 DoAddInt 1#40001|1#40001|1 +440001883 2 440001884 440001885 440001886 440001887 440001888 440002044 440002045 +440001884 0 CheckInt 1#41005|1|1 +440001885 0 CheckInt 1#40001|3|1 +440001886 0 CheckPassTime 1#60001|0 +440001887 0 DoTipsShow 300601045|1#101|0 +440001888 3 440001889 440001920 440001951 440001982 440002013 +440001889 2 440001890 440001891 440001892 440001893 440001894 440001919 440007737 +440001890 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001891 0 CheckNote 1#102 +440001892 0 1 CheckInt 1#102|0|1 +440001893 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440001894 3 440001895 440001899 440001903 440001907 440001911 440001915 +440001895 2 440001896 440001897 440001898 +440001896 0 CheckNote 1#201 +440001897 0 1 CheckInt 1#201|0|1 +440001898 0 DoMagic 1#31001|1#31001|0|1#201 +440001899 2 440001900 440001901 440001902 +440001900 0 CheckNote 1#202 +440001901 0 1 CheckInt 1#202|0|1 +440001902 0 DoMagic 1#31001|1#31001|0|1#202 +440001903 2 440001904 440001905 440001906 +440001904 0 CheckNote 1#203 +440001905 0 1 CheckInt 1#203|0|1 +440001906 0 DoMagic 1#31001|1#31001|0|1#203 +440001907 2 440001908 440001909 440001910 +440001908 0 CheckNote 1#204 +440001909 0 1 CheckInt 1#204|0|1 +440001910 0 DoMagic 1#31001|1#31001|0|1#204 +440001911 2 440001912 440001913 440001914 +440001912 0 CheckNote 1#205 +440001913 0 1 CheckInt 1#205|0|1 +440001914 0 DoMagic 1#31001|1#31001|0|1#205 +440001915 2 440001916 440001917 440001918 +440001916 0 CheckNote 1#206 +440001917 0 1 CheckInt 1#206|0|1 +440001918 0 DoMagic 1#31001|1#31001|0|1#206 +440001919 0 DoMagic 1#31001|1#31001|0|740285 +440007737 0 DoMagic 1#31001|1#31001|0|740329 +440001920 2 440001921 440001922 440001923 440001924 440001925 440001950 440007738 +440001921 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001922 0 CheckNote 1#102 +440001923 0 1 CheckInt 1#102|0|1 +440001924 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440001925 3 440001926 440001930 440001934 440001938 440001942 440001946 +440001926 2 440001927 440001928 440001929 +440001927 0 CheckNote 1#201 +440001928 0 1 CheckInt 1#201|0|1 +440001929 0 DoMagic 1#31002|1#31002|0|1#201 +440001930 2 440001931 440001932 440001933 +440001931 0 CheckNote 1#202 +440001932 0 1 CheckInt 1#202|0|1 +440001933 0 DoMagic 1#31002|1#31002|0|1#202 +440001934 2 440001935 440001936 440001937 +440001935 0 CheckNote 1#203 +440001936 0 1 CheckInt 1#203|0|1 +440001937 0 DoMagic 1#31002|1#31002|0|1#203 +440001938 2 440001939 440001940 440001941 +440001939 0 CheckNote 1#204 +440001940 0 1 CheckInt 1#204|0|1 +440001941 0 DoMagic 1#31002|1#31002|0|1#204 +440001942 2 440001943 440001944 440001945 +440001943 0 CheckNote 1#205 +440001944 0 1 CheckInt 1#205|0|1 +440001945 0 DoMagic 1#31002|1#31002|0|1#205 +440001946 2 440001947 440001948 440001949 +440001947 0 CheckNote 1#206 +440001948 0 1 CheckInt 1#206|0|1 +440001949 0 DoMagic 1#31002|1#31002|0|1#206 +440001950 0 DoMagic 1#31002|1#31002|0|740285 +440007738 0 DoMagic 1#31002|1#31002|0|740329 +440001951 2 440001952 440001953 440001954 440001955 440001956 440001981 440007739 +440001952 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001953 0 CheckNote 1#102 +440001954 0 1 CheckInt 1#102|0|1 +440001955 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440001956 3 440001957 440001961 440001965 440001969 440001973 440001977 +440001957 2 440001958 440001959 440001960 +440001958 0 CheckNote 1#201 +440001959 0 1 CheckInt 1#201|0|1 +440001960 0 DoMagic 1#31003|1#31003|0|1#201 +440001961 2 440001962 440001963 440001964 +440001962 0 CheckNote 1#202 +440001963 0 1 CheckInt 1#202|0|1 +440001964 0 DoMagic 1#31003|1#31003|0|1#202 +440001965 2 440001966 440001967 440001968 +440001966 0 CheckNote 1#203 +440001967 0 1 CheckInt 1#203|0|1 +440001968 0 DoMagic 1#31003|1#31003|0|1#203 +440001969 2 440001970 440001971 440001972 +440001970 0 CheckNote 1#204 +440001971 0 1 CheckInt 1#204|0|1 +440001972 0 DoMagic 1#31003|1#31003|0|1#204 +440001973 2 440001974 440001975 440001976 +440001974 0 CheckNote 1#205 +440001975 0 1 CheckInt 1#205|0|1 +440001976 0 DoMagic 1#31003|1#31003|0|1#205 +440001977 2 440001978 440001979 440001980 +440001978 0 CheckNote 1#206 +440001979 0 1 CheckInt 1#206|0|1 +440001980 0 DoMagic 1#31003|1#31003|0|1#206 +440001981 0 DoMagic 1#31003|1#31003|0|740285 +440007739 0 DoMagic 1#31003|1#31003|0|740329 +440001982 2 440001983 440001984 440001985 440001986 440001987 440002012 440007740 +440001983 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440001984 0 CheckNote 1#102 +440001985 0 1 CheckInt 1#102|0|1 +440001986 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440001987 3 440001988 440001992 440001996 440002000 440002004 440002008 +440001988 2 440001989 440001990 440001991 +440001989 0 CheckNote 1#201 +440001990 0 1 CheckInt 1#201|0|1 +440001991 0 DoMagic 1#31004|1#31004|0|1#201 +440001992 2 440001993 440001994 440001995 +440001993 0 CheckNote 1#202 +440001994 0 1 CheckInt 1#202|0|1 +440001995 0 DoMagic 1#31004|1#31004|0|1#202 +440001996 2 440001997 440001998 440001999 +440001997 0 CheckNote 1#203 +440001998 0 1 CheckInt 1#203|0|1 +440001999 0 DoMagic 1#31004|1#31004|0|1#203 +440002000 2 440002001 440002002 440002003 +440002001 0 CheckNote 1#204 +440002002 0 1 CheckInt 1#204|0|1 +440002003 0 DoMagic 1#31004|1#31004|0|1#204 +440002004 2 440002005 440002006 440002007 +440002005 0 CheckNote 1#205 +440002006 0 1 CheckInt 1#205|0|1 +440002007 0 DoMagic 1#31004|1#31004|0|1#205 +440002008 2 440002009 440002010 440002011 +440002009 0 CheckNote 1#206 +440002010 0 1 CheckInt 1#206|0|1 +440002011 0 DoMagic 1#31004|1#31004|0|1#206 +440002012 0 DoMagic 1#31004|1#31004|0|740285 +440007740 0 DoMagic 1#31004|1#31004|0|740329 +440002013 2 440002014 440002015 440002016 440002017 440002018 440002043 440007741 +440002014 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002015 0 CheckNote 1#102 +440002016 0 1 CheckInt 1#102|0|1 +440002017 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440002018 3 440002019 440002023 440002027 440002031 440002035 440002039 +440002019 2 440002020 440002021 440002022 +440002020 0 CheckNote 1#201 +440002021 0 1 CheckInt 1#201|0|1 +440002022 0 DoMagic 1#31005|1#31005|0|1#201 +440002023 2 440002024 440002025 440002026 +440002024 0 CheckNote 1#202 +440002025 0 1 CheckInt 1#202|0|1 +440002026 0 DoMagic 1#31005|1#31005|0|1#202 +440002027 2 440002028 440002029 440002030 +440002028 0 CheckNote 1#203 +440002029 0 1 CheckInt 1#203|0|1 +440002030 0 DoMagic 1#31005|1#31005|0|1#203 +440002031 2 440002032 440002033 440002034 +440002032 0 CheckNote 1#204 +440002033 0 1 CheckInt 1#204|0|1 +440002034 0 DoMagic 1#31005|1#31005|0|1#204 +440002035 2 440002036 440002037 440002038 +440002036 0 CheckNote 1#205 +440002037 0 1 CheckInt 1#205|0|1 +440002038 0 DoMagic 1#31005|1#31005|0|1#205 +440002039 2 440002040 440002041 440002042 +440002040 0 CheckNote 1#206 +440002041 0 1 CheckInt 1#206|0|1 +440002042 0 DoMagic 1#31005|1#31005|0|1#206 +440002043 0 DoMagic 1#31005|1#31005|0|740285 +440007741 0 DoMagic 1#31005|1#31005|0|740329 +440002044 0 DoAddInt 1#101|1#101|1 +440002045 0 DoAddInt 1#40001|1#40001|1 +440002046 2 440002047 440002048 440002049 440002050 440002051 440002052 440002053 440002054 440002055 +440002047 0 CheckInt 1#41005|1|1 +440002048 0 CheckInt 1#40001|4|1 +440002049 0 1 CheckNpc 1#31001 +440002050 0 1 CheckNpc 1#31002 +440002051 0 1 CheckNpc 1#31003 +440002052 0 1 CheckNpc 1#31004 +440002053 0 1 CheckNpc 1#31005 +440002054 0 DoGetTime 1#60001|1 +440002055 0 DoAddInt 1#40001|1#40001|1 +440002056 2 440002057 440002058 440002059 440002060 440002061 440002217 440002218 +440002057 0 CheckInt 1#41005|1|1 +440002058 0 CheckInt 1#40001|5|1 +440002059 0 CheckPassTime 1#60001|0 +440002060 0 DoTipsShow 300601045|1#101|0 +440002061 3 440002062 440002093 440002124 440002155 440002186 +440002062 2 440002063 440002064 440002065 440002066 440002067 440002092 440007742 +440002063 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002064 0 CheckNote 1#102 +440002065 0 1 CheckInt 1#102|0|1 +440002066 0 DoAddNpc 0|1#31001|1#102|1#103|2|B201|0|0|S1|0|0|0 +440002067 3 440002068 440002072 440002076 440002080 440002084 440002088 +440002068 2 440002069 440002070 440002071 +440002069 0 CheckNote 1#201 +440002070 0 1 CheckInt 1#201|0|1 +440002071 0 DoMagic 1#31001|1#31001|0|1#201 +440002072 2 440002073 440002074 440002075 +440002073 0 CheckNote 1#202 +440002074 0 1 CheckInt 1#202|0|1 +440002075 0 DoMagic 1#31001|1#31001|0|1#202 +440002076 2 440002077 440002078 440002079 +440002077 0 CheckNote 1#203 +440002078 0 1 CheckInt 1#203|0|1 +440002079 0 DoMagic 1#31001|1#31001|0|1#203 +440002080 2 440002081 440002082 440002083 +440002081 0 CheckNote 1#204 +440002082 0 1 CheckInt 1#204|0|1 +440002083 0 DoMagic 1#31001|1#31001|0|1#204 +440002084 2 440002085 440002086 440002087 +440002085 0 CheckNote 1#205 +440002086 0 1 CheckInt 1#205|0|1 +440002087 0 DoMagic 1#31001|1#31001|0|1#205 +440002088 2 440002089 440002090 440002091 +440002089 0 CheckNote 1#206 +440002090 0 1 CheckInt 1#206|0|1 +440002091 0 DoMagic 1#31001|1#31001|0|1#206 +440002092 0 DoMagic 1#31001|1#31001|0|740285 +440007742 0 DoMagic 1#31001|1#31001|0|740329 +440002093 2 440002094 440002095 440002096 440002097 440002098 440002123 440007743 +440002094 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002095 0 CheckNote 1#102 +440002096 0 1 CheckInt 1#102|0|1 +440002097 0 DoAddNpc 0|1#31002|1#102|1#103|2|B202|0|0|S1|0|0|0 +440002098 3 440002099 440002103 440002107 440002111 440002115 440002119 +440002099 2 440002100 440002101 440002102 +440002100 0 CheckNote 1#201 +440002101 0 1 CheckInt 1#201|0|1 +440002102 0 DoMagic 1#31002|1#31002|0|1#201 +440002103 2 440002104 440002105 440002106 +440002104 0 CheckNote 1#202 +440002105 0 1 CheckInt 1#202|0|1 +440002106 0 DoMagic 1#31002|1#31002|0|1#202 +440002107 2 440002108 440002109 440002110 +440002108 0 CheckNote 1#203 +440002109 0 1 CheckInt 1#203|0|1 +440002110 0 DoMagic 1#31002|1#31002|0|1#203 +440002111 2 440002112 440002113 440002114 +440002112 0 CheckNote 1#204 +440002113 0 1 CheckInt 1#204|0|1 +440002114 0 DoMagic 1#31002|1#31002|0|1#204 +440002115 2 440002116 440002117 440002118 +440002116 0 CheckNote 1#205 +440002117 0 1 CheckInt 1#205|0|1 +440002118 0 DoMagic 1#31002|1#31002|0|1#205 +440002119 2 440002120 440002121 440002122 +440002120 0 CheckNote 1#206 +440002121 0 1 CheckInt 1#206|0|1 +440002122 0 DoMagic 1#31002|1#31002|0|1#206 +440002123 0 DoMagic 1#31002|1#31002|0|740285 +440007743 0 DoMagic 1#31002|1#31002|0|740329 +440002124 2 440002125 440002126 440002127 440002128 440002129 440002154 440007744 +440002125 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002126 0 CheckNote 1#102 +440002127 0 1 CheckInt 1#102|0|1 +440002128 0 DoAddNpc 0|1#31003|1#102|1#103|2|B203|0|0|S1|0|0|0 +440002129 3 440002130 440002134 440002138 440002142 440002146 440002150 +440002130 2 440002131 440002132 440002133 +440002131 0 CheckNote 1#201 +440002132 0 1 CheckInt 1#201|0|1 +440002133 0 DoMagic 1#31003|1#31003|0|1#201 +440002134 2 440002135 440002136 440002137 +440002135 0 CheckNote 1#202 +440002136 0 1 CheckInt 1#202|0|1 +440002137 0 DoMagic 1#31003|1#31003|0|1#202 +440002138 2 440002139 440002140 440002141 +440002139 0 CheckNote 1#203 +440002140 0 1 CheckInt 1#203|0|1 +440002141 0 DoMagic 1#31003|1#31003|0|1#203 +440002142 2 440002143 440002144 440002145 +440002143 0 CheckNote 1#204 +440002144 0 1 CheckInt 1#204|0|1 +440002145 0 DoMagic 1#31003|1#31003|0|1#204 +440002146 2 440002147 440002148 440002149 +440002147 0 CheckNote 1#205 +440002148 0 1 CheckInt 1#205|0|1 +440002149 0 DoMagic 1#31003|1#31003|0|1#205 +440002150 2 440002151 440002152 440002153 +440002151 0 CheckNote 1#206 +440002152 0 1 CheckInt 1#206|0|1 +440002153 0 DoMagic 1#31003|1#31003|0|1#206 +440002154 0 DoMagic 1#31003|1#31003|0|740285 +440007744 0 DoMagic 1#31003|1#31003|0|740329 +440002155 2 440002156 440002157 440002158 440002159 440002160 440002185 440007745 +440002156 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002157 0 CheckNote 1#102 +440002158 0 1 CheckInt 1#102|0|1 +440002159 0 DoAddNpc 0|1#31004|1#102|1#103|2|B204|0|0|S1|0|0|0 +440002160 3 440002161 440002165 440002169 440002173 440002177 440002181 +440002161 2 440002162 440002163 440002164 +440002162 0 CheckNote 1#201 +440002163 0 1 CheckInt 1#201|0|1 +440002164 0 DoMagic 1#31004|1#31004|0|1#201 +440002165 2 440002166 440002167 440002168 +440002166 0 CheckNote 1#202 +440002167 0 1 CheckInt 1#202|0|1 +440002168 0 DoMagic 1#31004|1#31004|0|1#202 +440002169 2 440002170 440002171 440002172 +440002170 0 CheckNote 1#203 +440002171 0 1 CheckInt 1#203|0|1 +440002172 0 DoMagic 1#31004|1#31004|0|1#203 +440002173 2 440002174 440002175 440002176 +440002174 0 CheckNote 1#204 +440002175 0 1 CheckInt 1#204|0|1 +440002176 0 DoMagic 1#31004|1#31004|0|1#204 +440002177 2 440002178 440002179 440002180 +440002178 0 CheckNote 1#205 +440002179 0 1 CheckInt 1#205|0|1 +440002180 0 DoMagic 1#31004|1#31004|0|1#205 +440002181 2 440002182 440002183 440002184 +440002182 0 CheckNote 1#206 +440002183 0 1 CheckInt 1#206|0|1 +440002184 0 DoMagic 1#31004|1#31004|0|1#206 +440002185 0 DoMagic 1#31004|1#31004|0|740285 +440007745 0 DoMagic 1#31004|1#31004|0|740329 +440002186 2 440002187 440002188 440002189 440002190 440002191 440002216 440007746 +440002187 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002188 0 CheckNote 1#102 +440002189 0 1 CheckInt 1#102|0|1 +440002190 0 DoAddNpc 0|1#31005|1#102|1#103|2|B205|0|0|S1|0|0|0 +440002191 3 440002192 440002196 440002200 440002204 440002208 440002212 +440002192 2 440002193 440002194 440002195 +440002193 0 CheckNote 1#201 +440002194 0 1 CheckInt 1#201|0|1 +440002195 0 DoMagic 1#31005|1#31005|0|1#201 +440002196 2 440002197 440002198 440002199 +440002197 0 CheckNote 1#202 +440002198 0 1 CheckInt 1#202|0|1 +440002199 0 DoMagic 1#31005|1#31005|0|1#202 +440002200 2 440002201 440002202 440002203 +440002201 0 CheckNote 1#203 +440002202 0 1 CheckInt 1#203|0|1 +440002203 0 DoMagic 1#31005|1#31005|0|1#203 +440002204 2 440002205 440002206 440002207 +440002205 0 CheckNote 1#204 +440002206 0 1 CheckInt 1#204|0|1 +440002207 0 DoMagic 1#31005|1#31005|0|1#204 +440002208 2 440002209 440002210 440002211 +440002209 0 CheckNote 1#205 +440002210 0 1 CheckInt 1#205|0|1 +440002211 0 DoMagic 1#31005|1#31005|0|1#205 +440002212 2 440002213 440002214 440002215 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CheckNote 1#204 +440002348 0 1 CheckInt 1#204|0|1 +440002349 0 DoMagic 1#31004|1#31004|0|1#204 +440002350 2 440002351 440002352 440002353 +440002351 0 CheckNote 1#205 +440002352 0 1 CheckInt 1#205|0|1 +440002353 0 DoMagic 1#31004|1#31004|0|1#205 +440002354 2 440002355 440002356 440002357 +440002355 0 CheckNote 1#206 +440002356 0 1 CheckInt 1#206|0|1 +440002357 0 DoMagic 1#31004|1#31004|0|1#206 +440002358 0 DoMagic 1#31004|1#31004|0|740285 +440007750 0 DoMagic 1#31004|1#31004|0|740329 +440002359 2 440002360 440002361 440002362 440002363 440002364 440002389 440007751 +440002360 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002361 0 CheckNote 1#102 +440002362 0 1 CheckInt 1#102|0|1 +440002363 0 DoAddNpc 0|1#31005|1#102|1#103|2|B305|0|0|S1|0|0|0 +440002364 3 440002365 440002369 440002373 440002377 440002381 440002385 +440002365 2 440002366 440002367 440002368 +440002366 0 CheckNote 1#201 +440002367 0 1 CheckInt 1#201|0|1 +440002368 0 DoMagic 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0 1 CheckInt 1#201|0|1 +440002685 0 DoMagic 1#31003|1#31003|0|1#201 +440002686 2 440002687 440002688 440002689 +440002687 0 CheckNote 1#202 +440002688 0 1 CheckInt 1#202|0|1 +440002689 0 DoMagic 1#31003|1#31003|0|1#202 +440002690 2 440002691 440002692 440002693 +440002691 0 CheckNote 1#203 +440002692 0 1 CheckInt 1#203|0|1 +440002693 0 DoMagic 1#31003|1#31003|0|1#203 +440002694 2 440002695 440002696 440002697 +440002695 0 CheckNote 1#204 +440002696 0 1 CheckInt 1#204|0|1 +440002697 0 DoMagic 1#31003|1#31003|0|1#204 +440002698 2 440002699 440002700 440002701 +440002699 0 CheckNote 1#205 +440002700 0 1 CheckInt 1#205|0|1 +440002701 0 DoMagic 1#31003|1#31003|0|1#205 +440002702 2 440002703 440002704 440002705 +440002703 0 CheckNote 1#206 +440002704 0 1 CheckInt 1#206|0|1 +440002705 0 DoMagic 1#31003|1#31003|0|1#206 +440002706 0 DoMagic 1#31003|1#31003|0|740285 +440007760 0 DoMagic 1#31003|1#31003|0|740329 +440002707 0 DoAddInt 1#101|1#101|1 +440002708 0 DoAddInt 1#40001|1#40001|1 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440002755 440002756 440002757 440002758 440002759 440002784 440007762 +440002755 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002756 0 CheckNote 1#102 +440002757 0 1 CheckInt 1#102|0|1 +440002758 0 DoAddNpc 0|1#31002|1#102|1#103|2|B602|0|0|S1|0|0|0 +440002759 3 440002760 440002764 440002768 440002772 440002776 440002780 +440002760 2 440002761 440002762 440002763 +440002761 0 CheckNote 1#201 +440002762 0 1 CheckInt 1#201|0|1 +440002763 0 DoMagic 1#31002|1#31002|0|1#201 +440002764 2 440002765 440002766 440002767 +440002765 0 CheckNote 1#202 +440002766 0 1 CheckInt 1#202|0|1 +440002767 0 DoMagic 1#31002|1#31002|0|1#202 +440002768 2 440002769 440002770 440002771 +440002769 0 CheckNote 1#203 +440002770 0 1 CheckInt 1#203|0|1 +440002771 0 DoMagic 1#31002|1#31002|0|1#203 +440002772 2 440002773 440002774 440002775 +440002773 0 CheckNote 1#204 +440002774 0 1 CheckInt 1#204|0|1 +440002775 0 DoMagic 1#31002|1#31002|0|1#204 +440002776 2 440002777 440002778 440002779 +440002777 0 CheckNote 1#205 +440002778 0 1 CheckInt 1#205|0|1 +440002779 0 DoMagic 1#31002|1#31002|0|1#205 +440002780 2 440002781 440002782 440002783 +440002781 0 CheckNote 1#206 +440002782 0 1 CheckInt 1#206|0|1 +440002783 0 DoMagic 1#31002|1#31002|0|1#206 +440002784 0 DoMagic 1#31002|1#31002|0|740285 +440007762 0 DoMagic 1#31002|1#31002|0|740329 +440002785 2 440002786 440002787 440002788 440002789 440002790 440002815 440007763 +440002786 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002787 0 CheckNote 1#102 +440002788 0 1 CheckInt 1#102|0|1 +440002789 0 DoAddNpc 0|1#31003|1#102|1#103|2|B603|0|0|S1|0|0|0 +440002790 3 440002791 440002795 440002799 440002803 440002807 440002811 +440002791 2 440002792 440002793 440002794 +440002792 0 CheckNote 1#201 +440002793 0 1 CheckInt 1#201|0|1 +440002794 0 DoMagic 1#31003|1#31003|0|1#201 +440002795 2 440002796 440002797 440002798 +440002796 0 CheckNote 1#202 +440002797 0 1 CheckInt 1#202|0|1 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0|1#31004|1#102|1#103|2|B604|0|0|S1|0|0|0 +440002821 3 440002822 440002826 440002830 440002834 440002838 440002842 +440002822 2 440002823 440002824 440002825 +440002823 0 CheckNote 1#201 +440002824 0 1 CheckInt 1#201|0|1 +440002825 0 DoMagic 1#31004|1#31004|0|1#201 +440002826 2 440002827 440002828 440002829 +440002827 0 CheckNote 1#202 +440002828 0 1 CheckInt 1#202|0|1 +440002829 0 DoMagic 1#31004|1#31004|0|1#202 +440002830 2 440002831 440002832 440002833 +440002831 0 CheckNote 1#203 +440002832 0 1 CheckInt 1#203|0|1 +440002833 0 DoMagic 1#31004|1#31004|0|1#203 +440002834 2 440002835 440002836 440002837 +440002835 0 CheckNote 1#204 +440002836 0 1 CheckInt 1#204|0|1 +440002837 0 DoMagic 1#31004|1#31004|0|1#204 +440002838 2 440002839 440002840 440002841 +440002839 0 CheckNote 1#205 +440002840 0 1 CheckInt 1#205|0|1 +440002841 0 DoMagic 1#31004|1#31004|0|1#205 +440002842 2 440002843 440002844 440002845 +440002843 0 CheckNote 1#206 +440002844 0 1 CheckInt 1#206|0|1 +440002845 0 DoMagic 1#31004|1#31004|0|1#206 +440002846 0 DoMagic 1#31004|1#31004|0|740285 +440007764 0 DoMagic 1#31004|1#31004|0|740329 +440002847 2 440002848 440002849 440002850 440002851 440002852 440002877 440007765 +440002848 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002849 0 CheckNote 1#102 +440002850 0 1 CheckInt 1#102|0|1 +440002851 0 DoAddNpc 0|1#31005|1#102|1#103|2|B605|0|0|S1|0|0|0 +440002852 3 440002853 440002857 440002861 440002865 440002869 440002873 +440002853 2 440002854 440002855 440002856 +440002854 0 CheckNote 1#201 +440002855 0 1 CheckInt 1#201|0|1 +440002856 0 DoMagic 1#31005|1#31005|0|1#201 +440002857 2 440002858 440002859 440002860 +440002858 0 CheckNote 1#202 +440002859 0 1 CheckInt 1#202|0|1 +440002860 0 DoMagic 1#31005|1#31005|0|1#202 +440002861 2 440002862 440002863 440002864 +440002862 0 CheckNote 1#203 +440002863 0 1 CheckInt 1#203|0|1 +440002864 0 DoMagic 1#31005|1#31005|0|1#203 +440002865 2 440002866 440002867 440002868 +440002866 0 CheckNote 1#204 +440002867 0 1 CheckInt 1#204|0|1 +440002868 0 DoMagic 1#31005|1#31005|0|1#204 +440002869 2 440002870 440002871 440002872 +440002870 0 CheckNote 1#205 +440002871 0 1 CheckInt 1#205|0|1 +440002872 0 DoMagic 1#31005|1#31005|0|1#205 +440002873 2 440002874 440002875 440002876 +440002874 0 CheckNote 1#206 +440002875 0 1 CheckInt 1#206|0|1 +440002876 0 DoMagic 1#31005|1#31005|0|1#206 +440002877 0 DoMagic 1#31005|1#31005|0|740285 +440007765 0 DoMagic 1#31005|1#31005|0|740329 +440002878 0 DoAddInt 1#101|1#101|1 +440002879 0 DoAddInt 1#40001|1#40001|1 +440002880 2 440002881 440002882 440002883 440002884 440002885 440002886 440002887 440002888 440002889 +440002881 0 CheckInt 1#41005|2|1 +440002882 0 CheckInt 1#40001|4|1 +440002883 0 1 CheckNpc 1#31001 +440002884 0 1 CheckNpc 1#31002 +440002885 0 1 CheckNpc 1#31003 +440002886 0 1 CheckNpc 1#31004 +440002887 0 1 CheckNpc 1#31005 +440002888 0 DoGetTime 1#60001|1 +440002889 0 DoAddInt 1#40001|1#40001|1 +440002890 2 440002891 440002892 440002893 440002894 440002895 440003051 440003052 +440002891 0 CheckInt 1#41005|2|1 +440002892 0 CheckInt 1#40001|5|1 +440002893 0 CheckPassTime 1#60001|0 +440002894 0 DoTipsShow 300601045|1#101|0 +440002895 3 440002896 440002927 440002958 440002989 440003020 +440002896 2 440002897 440002898 440002899 440002900 440002901 440002926 440007766 +440002897 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002898 0 CheckNote 1#102 +440002899 0 1 CheckInt 1#102|0|1 +440002900 0 DoAddNpc 0|1#31001|1#102|1#103|2|B601|0|0|S1|0|0|0 +440002901 3 440002902 440002906 440002910 440002914 440002918 440002922 +440002902 2 440002903 440002904 440002905 +440002903 0 CheckNote 1#201 +440002904 0 1 CheckInt 1#201|0|1 +440002905 0 DoMagic 1#31001|1#31001|0|1#201 +440002906 2 440002907 440002908 440002909 +440002907 0 CheckNote 1#202 +440002908 0 1 CheckInt 1#202|0|1 +440002909 0 DoMagic 1#31001|1#31001|0|1#202 +440002910 2 440002911 440002912 440002913 +440002911 0 CheckNote 1#203 +440002912 0 1 CheckInt 1#203|0|1 +440002913 0 DoMagic 1#31001|1#31001|0|1#203 +440002914 2 440002915 440002916 440002917 +440002915 0 CheckNote 1#204 +440002916 0 1 CheckInt 1#204|0|1 +440002917 0 DoMagic 1#31001|1#31001|0|1#204 +440002918 2 440002919 440002920 440002921 +440002919 0 CheckNote 1#205 +440002920 0 1 CheckInt 1#205|0|1 +440002921 0 DoMagic 1#31001|1#31001|0|1#205 +440002922 2 440002923 440002924 440002925 +440002923 0 CheckNote 1#206 +440002924 0 1 CheckInt 1#206|0|1 +440002925 0 DoMagic 1#31001|1#31001|0|1#206 +440002926 0 DoMagic 1#31001|1#31001|0|740285 +440007766 0 DoMagic 1#31001|1#31001|0|740329 +440002927 2 440002928 440002929 440002930 440002931 440002932 440002957 440007767 +440002928 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002929 0 CheckNote 1#102 +440002930 0 1 CheckInt 1#102|0|1 +440002931 0 DoAddNpc 0|1#31002|1#102|1#103|2|B602|0|0|S1|0|0|0 +440002932 3 440002933 440002937 440002941 440002945 440002949 440002953 +440002933 2 440002934 440002935 440002936 +440002934 0 CheckNote 1#201 +440002935 0 1 CheckInt 1#201|0|1 +440002936 0 DoMagic 1#31002|1#31002|0|1#201 +440002937 2 440002938 440002939 440002940 +440002938 0 CheckNote 1#202 +440002939 0 1 CheckInt 1#202|0|1 +440002940 0 DoMagic 1#31002|1#31002|0|1#202 +440002941 2 440002942 440002943 440002944 +440002942 0 CheckNote 1#203 +440002943 0 1 CheckInt 1#203|0|1 +440002944 0 DoMagic 1#31002|1#31002|0|1#203 +440002945 2 440002946 440002947 440002948 +440002946 0 CheckNote 1#204 +440002947 0 1 CheckInt 1#204|0|1 +440002948 0 DoMagic 1#31002|1#31002|0|1#204 +440002949 2 440002950 440002951 440002952 +440002950 0 CheckNote 1#205 +440002951 0 1 CheckInt 1#205|0|1 +440002952 0 DoMagic 1#31002|1#31002|0|1#205 +440002953 2 440002954 440002955 440002956 +440002954 0 CheckNote 1#206 +440002955 0 1 CheckInt 1#206|0|1 +440002956 0 DoMagic 1#31002|1#31002|0|1#206 +440002957 0 DoMagic 1#31002|1#31002|0|740285 +440007767 0 DoMagic 1#31002|1#31002|0|740329 +440002958 2 440002959 440002960 440002961 440002962 440002963 440002988 440007768 +440002959 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002960 0 CheckNote 1#102 +440002961 0 1 CheckInt 1#102|0|1 +440002962 0 DoAddNpc 0|1#31003|1#102|1#103|2|B603|0|0|S1|0|0|0 +440002963 3 440002964 440002968 440002972 440002976 440002980 440002984 +440002964 2 440002965 440002966 440002967 +440002965 0 CheckNote 1#201 +440002966 0 1 CheckInt 1#201|0|1 +440002967 0 DoMagic 1#31003|1#31003|0|1#201 +440002968 2 440002969 440002970 440002971 +440002969 0 CheckNote 1#202 +440002970 0 1 CheckInt 1#202|0|1 +440002971 0 DoMagic 1#31003|1#31003|0|1#202 +440002972 2 440002973 440002974 440002975 +440002973 0 CheckNote 1#203 +440002974 0 1 CheckInt 1#203|0|1 +440002975 0 DoMagic 1#31003|1#31003|0|1#203 +440002976 2 440002977 440002978 440002979 +440002977 0 CheckNote 1#204 +440002978 0 1 CheckInt 1#204|0|1 +440002979 0 DoMagic 1#31003|1#31003|0|1#204 +440002980 2 440002981 440002982 440002983 +440002981 0 CheckNote 1#205 +440002982 0 1 CheckInt 1#205|0|1 +440002983 0 DoMagic 1#31003|1#31003|0|1#205 +440002984 2 440002985 440002986 440002987 +440002985 0 CheckNote 1#206 +440002986 0 1 CheckInt 1#206|0|1 +440002987 0 DoMagic 1#31003|1#31003|0|1#206 +440002988 0 DoMagic 1#31003|1#31003|0|740285 +440007768 0 DoMagic 1#31003|1#31003|0|740329 +440002989 2 440002990 440002991 440002992 440002993 440002994 440003019 440007769 +440002990 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440002991 0 CheckNote 1#102 +440002992 0 1 CheckInt 1#102|0|1 +440002993 0 DoAddNpc 0|1#31004|1#102|1#103|2|B604|0|0|S1|0|0|0 +440002994 3 440002995 440002999 440003003 440003007 440003011 440003015 +440002995 2 440002996 440002997 440002998 +440002996 0 CheckNote 1#201 +440002997 0 1 CheckInt 1#201|0|1 +440002998 0 DoMagic 1#31004|1#31004|0|1#201 +440002999 2 440003000 440003001 440003002 +440003000 0 CheckNote 1#202 +440003001 0 1 CheckInt 1#202|0|1 +440003002 0 DoMagic 1#31004|1#31004|0|1#202 +440003003 2 440003004 440003005 440003006 +440003004 0 CheckNote 1#203 +440003005 0 1 CheckInt 1#203|0|1 +440003006 0 DoMagic 1#31004|1#31004|0|1#203 +440003007 2 440003008 440003009 440003010 +440003008 0 CheckNote 1#204 +440003009 0 1 CheckInt 1#204|0|1 +440003010 0 DoMagic 1#31004|1#31004|0|1#204 +440003011 2 440003012 440003013 440003014 +440003012 0 CheckNote 1#205 +440003013 0 1 CheckInt 1#205|0|1 +440003014 0 DoMagic 1#31004|1#31004|0|1#205 +440003015 2 440003016 440003017 440003018 +440003016 0 CheckNote 1#206 +440003017 0 1 CheckInt 1#206|0|1 +440003018 0 DoMagic 1#31004|1#31004|0|1#206 +440003019 0 DoMagic 1#31004|1#31004|0|740285 +440007769 0 DoMagic 1#31004|1#31004|0|740329 +440003020 2 440003021 440003022 440003023 440003024 440003025 440003050 440007770 +440003021 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003022 0 CheckNote 1#102 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1#31003|1#31003|0|740285 +440007773 0 DoMagic 1#31003|1#31003|0|740329 +440003162 2 440003163 440003164 440003165 440003166 440003167 440003192 440007774 +440003163 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003164 0 CheckNote 1#102 +440003165 0 1 CheckInt 1#102|0|1 +440003166 0 DoAddNpc 0|1#31004|1#102|1#103|2|B704|0|0|S1|0|0|0 +440003167 3 440003168 440003172 440003176 440003180 440003184 440003188 +440003168 2 440003169 440003170 440003171 +440003169 0 CheckNote 1#201 +440003170 0 1 CheckInt 1#201|0|1 +440003171 0 DoMagic 1#31004|1#31004|0|1#201 +440003172 2 440003173 440003174 440003175 +440003173 0 CheckNote 1#202 +440003174 0 1 CheckInt 1#202|0|1 +440003175 0 DoMagic 1#31004|1#31004|0|1#202 +440003176 2 440003177 440003178 440003179 +440003177 0 CheckNote 1#203 +440003178 0 1 CheckInt 1#203|0|1 +440003179 0 DoMagic 1#31004|1#31004|0|1#203 +440003180 2 440003181 440003182 440003183 +440003181 0 CheckNote 1#204 +440003182 0 1 CheckInt 1#204|0|1 +440003183 0 DoMagic 1#31004|1#31004|0|1#204 +440003184 2 440003185 440003186 440003187 +440003185 0 CheckNote 1#205 +440003186 0 1 CheckInt 1#205|0|1 +440003187 0 DoMagic 1#31004|1#31004|0|1#205 +440003188 2 440003189 440003190 440003191 +440003189 0 CheckNote 1#206 +440003190 0 1 CheckInt 1#206|0|1 +440003191 0 DoMagic 1#31004|1#31004|0|1#206 +440003192 0 DoMagic 1#31004|1#31004|0|740285 +440007774 0 DoMagic 1#31004|1#31004|0|740329 +440003193 2 440003194 440003195 440003196 440003197 440003198 440003223 440007775 +440003194 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003195 0 CheckNote 1#102 +440003196 0 1 CheckInt 1#102|0|1 +440003197 0 DoAddNpc 0|1#31005|1#102|1#103|2|B705|0|0|S1|0|0|0 +440003198 3 440003199 440003203 440003207 440003211 440003215 440003219 +440003199 2 440003200 440003201 440003202 +440003200 0 CheckNote 1#201 +440003201 0 1 CheckInt 1#201|0|1 +440003202 0 DoMagic 1#31005|1#31005|0|1#201 +440003203 2 440003204 440003205 440003206 +440003204 0 CheckNote 1#202 +440003205 0 1 CheckInt 1#202|0|1 +440003206 0 DoMagic 1#31005|1#31005|0|1#202 +440003207 2 440003208 440003209 440003210 +440003208 0 CheckNote 1#203 +440003209 0 1 CheckInt 1#203|0|1 +440003210 0 DoMagic 1#31005|1#31005|0|1#203 +440003211 2 440003212 440003213 440003214 +440003212 0 CheckNote 1#204 +440003213 0 1 CheckInt 1#204|0|1 +440003214 0 DoMagic 1#31005|1#31005|0|1#204 +440003215 2 440003216 440003217 440003218 +440003216 0 CheckNote 1#205 +440003217 0 1 CheckInt 1#205|0|1 +440003218 0 DoMagic 1#31005|1#31005|0|1#205 +440003219 2 440003220 440003221 440003222 +440003220 0 CheckNote 1#206 +440003221 0 1 CheckInt 1#206|0|1 +440003222 0 DoMagic 1#31005|1#31005|0|1#206 +440003223 0 DoMagic 1#31005|1#31005|0|740285 +440007775 0 DoMagic 1#31005|1#31005|0|740329 +440003224 0 DoAddInt 1#101|1#101|1 +440003225 0 DoAddInt 1#40001|1#40001|1 +440003226 2 440003227 440003228 440003229 440003230 440003231 440003232 440003233 440003234 440003235 +440003227 0 CheckInt 1#41005|2|1 +440003228 0 CheckInt 1#40001|8|1 +440003229 0 1 CheckNpc 1#31001 +440003230 0 1 CheckNpc 1#31002 +440003231 0 1 CheckNpc 1#31003 +440003232 0 1 CheckNpc 1#31004 +440003233 0 1 CheckNpc 1#31005 +440003234 0 DoGetTime 1#60001|1 +440003235 0 DoAddInt 1#40001|1#40001|1 +440003236 2 440003237 440003238 440003239 440003240 440003241 440003428 440003429 +440003237 0 CheckInt 1#41005|2|1 +440003238 0 CheckInt 1#40001|9|1 +440003239 0 CheckPassTime 1#60001|0 +440003240 0 DoTipsShow 300601045|1#101|0 +440003241 3 440003242 440003273 440003304 440003335 440003366 440003397 +440003242 2 440003243 440003244 440003245 440003246 440003247 440003272 440007776 +440003243 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003244 0 CheckNote 1#102 +440003245 0 1 CheckInt 1#102|0|1 +440003246 0 DoAddNpc 0|1#31001|1#102|1#103|2|B801|0|0|S1|0|0|0 +440003247 3 440003248 440003252 440003256 440003260 440003264 440003268 +440003248 2 440003249 440003250 440003251 +440003249 0 CheckNote 1#201 +440003250 0 1 CheckInt 1#201|0|1 +440003251 0 DoMagic 1#31001|1#31001|0|1#201 +440003252 2 440003253 440003254 440003255 +440003253 0 CheckNote 1#202 +440003254 0 1 CheckInt 1#202|0|1 +440003255 0 DoMagic 1#31001|1#31001|0|1#202 +440003256 2 440003257 440003258 440003259 +440003257 0 CheckNote 1#203 +440003258 0 1 CheckInt 1#203|0|1 +440003259 0 DoMagic 1#31001|1#31001|0|1#203 +440003260 2 440003261 440003262 440003263 +440003261 0 CheckNote 1#204 +440003262 0 1 CheckInt 1#204|0|1 +440003263 0 DoMagic 1#31001|1#31001|0|1#204 +440003264 2 440003265 440003266 440003267 +440003265 0 CheckNote 1#205 +440003266 0 1 CheckInt 1#205|0|1 +440003267 0 DoMagic 1#31001|1#31001|0|1#205 +440003268 2 440003269 440003270 440003271 +440003269 0 CheckNote 1#206 +440003270 0 1 CheckInt 1#206|0|1 +440003271 0 DoMagic 1#31001|1#31001|0|1#206 +440003272 0 DoMagic 1#31001|1#31001|0|740285 +440007776 0 DoMagic 1#31001|1#31001|0|740329 +440003273 2 440003274 440003275 440003276 440003277 440003278 440003303 440007777 +440003274 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003275 0 CheckNote 1#102 +440003276 0 1 CheckInt 1#102|0|1 +440003277 0 DoAddNpc 0|1#31002|1#102|1#103|2|B802|0|0|S1|0|0|0 +440003278 3 440003279 440003283 440003287 440003291 440003295 440003299 +440003279 2 440003280 440003281 440003282 +440003280 0 CheckNote 1#201 +440003281 0 1 CheckInt 1#201|0|1 +440003282 0 DoMagic 1#31002|1#31002|0|1#201 +440003283 2 440003284 440003285 440003286 +440003284 0 CheckNote 1#202 +440003285 0 1 CheckInt 1#202|0|1 +440003286 0 DoMagic 1#31002|1#31002|0|1#202 +440003287 2 440003288 440003289 440003290 +440003288 0 CheckNote 1#203 +440003289 0 1 CheckInt 1#203|0|1 +440003290 0 DoMagic 1#31002|1#31002|0|1#203 +440003291 2 440003292 440003293 440003294 +440003292 0 CheckNote 1#204 +440003293 0 1 CheckInt 1#204|0|1 +440003294 0 DoMagic 1#31002|1#31002|0|1#204 +440003295 2 440003296 440003297 440003298 +440003296 0 CheckNote 1#205 +440003297 0 1 CheckInt 1#205|0|1 +440003298 0 DoMagic 1#31002|1#31002|0|1#205 +440003299 2 440003300 440003301 440003302 +440003300 0 CheckNote 1#206 +440003301 0 1 CheckInt 1#206|0|1 +440003302 0 DoMagic 1#31002|1#31002|0|1#206 +440003303 0 DoMagic 1#31002|1#31002|0|740285 +440007777 0 DoMagic 1#31002|1#31002|0|740329 +440003304 2 440003305 440003306 440003307 440003308 440003309 440003334 440007778 +440003305 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003306 0 CheckNote 1#102 +440003307 0 1 CheckInt 1#102|0|1 +440003308 0 DoAddNpc 0|1#31003|1#102|1#103|2|B803|0|0|S1|0|0|0 +440003309 3 440003310 440003314 440003318 440003322 440003326 440003330 +440003310 2 440003311 440003312 440003313 +440003311 0 CheckNote 1#201 +440003312 0 1 CheckInt 1#201|0|1 +440003313 0 DoMagic 1#31003|1#31003|0|1#201 +440003314 2 440003315 440003316 440003317 +440003315 0 CheckNote 1#202 +440003316 0 1 CheckInt 1#202|0|1 +440003317 0 DoMagic 1#31003|1#31003|0|1#202 +440003318 2 440003319 440003320 440003321 +440003319 0 CheckNote 1#203 +440003320 0 1 CheckInt 1#203|0|1 +440003321 0 DoMagic 1#31003|1#31003|0|1#203 +440003322 2 440003323 440003324 440003325 +440003323 0 CheckNote 1#204 +440003324 0 1 CheckInt 1#204|0|1 +440003325 0 DoMagic 1#31003|1#31003|0|1#204 +440003326 2 440003327 440003328 440003329 +440003327 0 CheckNote 1#205 +440003328 0 1 CheckInt 1#205|0|1 +440003329 0 DoMagic 1#31003|1#31003|0|1#205 +440003330 2 440003331 440003332 440003333 +440003331 0 CheckNote 1#206 +440003332 0 1 CheckInt 1#206|0|1 +440003333 0 DoMagic 1#31003|1#31003|0|1#206 +440003334 0 DoMagic 1#31003|1#31003|0|740285 +440007778 0 DoMagic 1#31003|1#31003|0|740329 +440003335 2 440003336 440003337 440003338 440003339 440003340 440003365 440007779 +440003336 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003337 0 CheckNote 1#102 +440003338 0 1 CheckInt 1#102|0|1 +440003339 0 DoAddNpc 0|1#31004|1#102|1#103|2|B804|0|0|S1|0|0|0 +440003340 3 440003341 440003345 440003349 440003353 440003357 440003361 +440003341 2 440003342 440003343 440003344 +440003342 0 CheckNote 1#201 +440003343 0 1 CheckInt 1#201|0|1 +440003344 0 DoMagic 1#31004|1#31004|0|1#201 +440003345 2 440003346 440003347 440003348 +440003346 0 CheckNote 1#202 +440003347 0 1 CheckInt 1#202|0|1 +440003348 0 DoMagic 1#31004|1#31004|0|1#202 +440003349 2 440003350 440003351 440003352 +440003350 0 CheckNote 1#203 +440003351 0 1 CheckInt 1#203|0|1 +440003352 0 DoMagic 1#31004|1#31004|0|1#203 +440003353 2 440003354 440003355 440003356 +440003354 0 CheckNote 1#204 +440003355 0 1 CheckInt 1#204|0|1 +440003356 0 DoMagic 1#31004|1#31004|0|1#204 +440003357 2 440003358 440003359 440003360 +440003358 0 CheckNote 1#205 +440003359 0 1 CheckInt 1#205|0|1 +440003360 0 DoMagic 1#31004|1#31004|0|1#205 +440003361 2 440003362 440003363 440003364 +440003362 0 CheckNote 1#206 +440003363 0 1 CheckInt 1#206|0|1 +440003364 0 DoMagic 1#31004|1#31004|0|1#206 +440003365 0 DoMagic 1#31004|1#31004|0|740285 +440007779 0 DoMagic 1#31004|1#31004|0|740329 +440003366 2 440003367 440003368 440003369 440003370 440003371 440003396 440007780 +440003367 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003368 0 CheckNote 1#102 +440003369 0 1 CheckInt 1#102|0|1 +440003370 0 DoAddNpc 0|1#31005|1#102|1#103|2|B805|0|0|S1|0|0|0 +440003371 3 440003372 440003376 440003380 440003384 440003388 440003392 +440003372 2 440003373 440003374 440003375 +440003373 0 CheckNote 1#201 +440003374 0 1 CheckInt 1#201|0|1 +440003375 0 DoMagic 1#31005|1#31005|0|1#201 +440003376 2 440003377 440003378 440003379 +440003377 0 CheckNote 1#202 +440003378 0 1 CheckInt 1#202|0|1 +440003379 0 DoMagic 1#31005|1#31005|0|1#202 +440003380 2 440003381 440003382 440003383 +440003381 0 CheckNote 1#203 +440003382 0 1 CheckInt 1#203|0|1 +440003383 0 DoMagic 1#31005|1#31005|0|1#203 +440003384 2 440003385 440003386 440003387 +440003385 0 CheckNote 1#204 +440003386 0 1 CheckInt 1#204|0|1 +440003387 0 DoMagic 1#31005|1#31005|0|1#204 +440003388 2 440003389 440003390 440003391 +440003389 0 CheckNote 1#205 +440003390 0 1 CheckInt 1#205|0|1 +440003391 0 DoMagic 1#31005|1#31005|0|1#205 +440003392 2 440003393 440003394 440003395 +440003393 0 CheckNote 1#206 +440003394 0 1 CheckInt 1#206|0|1 +440003395 0 DoMagic 1#31005|1#31005|0|1#206 +440003396 0 DoMagic 1#31005|1#31005|0|740285 +440007780 0 DoMagic 1#31005|1#31005|0|740329 +440003397 2 440003398 440003399 440003400 440003401 440003402 440003427 440007781 +440003398 0 DoGetSummonNpcArgsEx 1#101|6|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003399 0 CheckNote 1#102 +440003400 0 1 CheckInt 1#102|0|1 +440003401 0 DoAddNpc 0|1#31006|1#102|1#103|2|B806|0|0|S1|0|0|0 +440003402 3 440003403 440003407 440003411 440003415 440003419 440003423 +440003403 2 440003404 440003405 440003406 +440003404 0 CheckNote 1#201 +440003405 0 1 CheckInt 1#201|0|1 +440003406 0 DoMagic 1#31006|1#31006|0|1#201 +440003407 2 440003408 440003409 440003410 +440003408 0 CheckNote 1#202 +440003409 0 1 CheckInt 1#202|0|1 +440003410 0 DoMagic 1#31006|1#31006|0|1#202 +440003411 2 440003412 440003413 440003414 +440003412 0 CheckNote 1#203 +440003413 0 1 CheckInt 1#203|0|1 +440003414 0 DoMagic 1#31006|1#31006|0|1#203 +440003415 2 440003416 440003417 440003418 +440003416 0 CheckNote 1#204 +440003417 0 1 CheckInt 1#204|0|1 +440003418 0 DoMagic 1#31006|1#31006|0|1#204 +440003419 2 440003420 440003421 440003422 +440003420 0 CheckNote 1#205 +440003421 0 1 CheckInt 1#205|0|1 +440003422 0 DoMagic 1#31006|1#31006|0|1#205 +440003423 2 440003424 440003425 440003426 +440003424 0 CheckNote 1#206 +440003425 0 1 CheckInt 1#206|0|1 +440003426 0 DoMagic 1#31006|1#31006|0|1#206 +440003427 0 DoMagic 1#31006|1#31006|0|740285 +440007781 0 DoMagic 1#31006|1#31006|0|740329 +440003428 0 DoAddInt 1#101|1#101|1 +440003429 0 DoAddInt 1#40001|1#40001|1 +440003430 2 440003431 440003432 440003433 440003434 440003435 440003436 440003437 440003438 440003439 440003440 440003441 440003442 +440003431 0 CheckInt 1#41005|2|1 +440003432 0 CheckInt 1#40001|10|1 +440003433 0 1 CheckNpc 1#31001 +440003434 0 1 CheckNpc 1#31002 +440003435 0 1 CheckNpc 1#31003 +440003436 0 1 CheckNpc 1#31004 +440003437 0 1 CheckNpc 1#31005 +440003438 0 1 CheckNpc 1#31006 +440003439 0 DoSetInt 1#41003|2 +440003440 0 DoSetInt 1#41005|3 +440003441 0 DoGetTime 1#60001|1 +440003442 0 DoSetInt 1#40001|1 +440003443 2 440003444 440003445 440003446 440004948 440003447 440003541 440003542 +440003444 0 CheckInt 1#41005|3|1 +440003445 0 CheckInt 1#40001|1|1 +440003446 0 CheckPassTime 1#60001|0 +440004948 0 DoTipsShow 300601045|1#101|0 +440003447 3 440003448 440003479 440003510 +440003448 2 440003449 440003450 440003451 440003452 440003453 440003478 440007782 +440003449 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003450 0 CheckNote 1#102 +440003451 0 1 CheckInt 1#102|0|1 +440003452 0 DoAddNpc 0|1#31001|1#102|1#103|2|B901|0|0|S1|0|0|0 +440003453 3 440003454 440003458 440003462 440003466 440003470 440003474 +440003454 2 440003455 440003456 440003457 +440003455 0 CheckNote 1#201 +440003456 0 1 CheckInt 1#201|0|1 +440003457 0 DoMagic 1#31001|1#31001|0|1#201 +440003458 2 440003459 440003460 440003461 +440003459 0 CheckNote 1#202 +440003460 0 1 CheckInt 1#202|0|1 +440003461 0 DoMagic 1#31001|1#31001|0|1#202 +440003462 2 440003463 440003464 440003465 +440003463 0 CheckNote 1#203 +440003464 0 1 CheckInt 1#203|0|1 +440003465 0 DoMagic 1#31001|1#31001|0|1#203 +440003466 2 440003467 440003468 440003469 +440003467 0 CheckNote 1#204 +440003468 0 1 CheckInt 1#204|0|1 +440003469 0 DoMagic 1#31001|1#31001|0|1#204 +440003470 2 440003471 440003472 440003473 +440003471 0 CheckNote 1#205 +440003472 0 1 CheckInt 1#205|0|1 +440003473 0 DoMagic 1#31001|1#31001|0|1#205 +440003474 2 440003475 440003476 440003477 +440003475 0 CheckNote 1#206 +440003476 0 1 CheckInt 1#206|0|1 +440003477 0 DoMagic 1#31001|1#31001|0|1#206 +440003478 0 DoMagic 1#31001|1#31001|0|740285 +440007782 0 DoMagic 1#31001|1#31001|0|740329 +440003479 2 440003480 440003481 440003482 440003483 440003484 440003509 440007783 +440003480 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003481 0 CheckNote 1#102 +440003482 0 1 CheckInt 1#102|0|1 +440003483 0 DoAddNpc 0|1#31002|1#102|1#103|2|B902|0|0|S1|0|0|0 +440003484 3 440003485 440003489 440003493 440003497 440003501 440003505 +440003485 2 440003486 440003487 440003488 +440003486 0 CheckNote 1#201 +440003487 0 1 CheckInt 1#201|0|1 +440003488 0 DoMagic 1#31002|1#31002|0|1#201 +440003489 2 440003490 440003491 440003492 +440003490 0 CheckNote 1#202 +440003491 0 1 CheckInt 1#202|0|1 +440003492 0 DoMagic 1#31002|1#31002|0|1#202 +440003493 2 440003494 440003495 440003496 +440003494 0 CheckNote 1#203 +440003495 0 1 CheckInt 1#203|0|1 +440003496 0 DoMagic 1#31002|1#31002|0|1#203 +440003497 2 440003498 440003499 440003500 +440003498 0 CheckNote 1#204 +440003499 0 1 CheckInt 1#204|0|1 +440003500 0 DoMagic 1#31002|1#31002|0|1#204 +440003501 2 440003502 440003503 440003504 +440003502 0 CheckNote 1#205 +440003503 0 1 CheckInt 1#205|0|1 +440003504 0 DoMagic 1#31002|1#31002|0|1#205 +440003505 2 440003506 440003507 440003508 +440003506 0 CheckNote 1#206 +440003507 0 1 CheckInt 1#206|0|1 +440003508 0 DoMagic 1#31002|1#31002|0|1#206 +440003509 0 DoMagic 1#31002|1#31002|0|740285 +440007783 0 DoMagic 1#31002|1#31002|0|740329 +440003510 2 440003511 440003512 440003513 440003514 440003515 440003540 440007784 +440003511 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003512 0 CheckNote 1#102 +440003513 0 1 CheckInt 1#102|0|1 +440003514 0 DoAddNpc 0|1#31003|1#102|1#103|2|B903|0|0|S1|0|0|0 +440003515 3 440003516 440003520 440003524 440003528 440003532 440003536 +440003516 2 440003517 440003518 440003519 +440003517 0 CheckNote 1#201 +440003518 0 1 CheckInt 1#201|0|1 +440003519 0 DoMagic 1#31003|1#31003|0|1#201 +440003520 2 440003521 440003522 440003523 +440003521 0 CheckNote 1#202 +440003522 0 1 CheckInt 1#202|0|1 +440003523 0 DoMagic 1#31003|1#31003|0|1#202 +440003524 2 440003525 440003526 440003527 +440003525 0 CheckNote 1#203 +440003526 0 1 CheckInt 1#203|0|1 +440003527 0 DoMagic 1#31003|1#31003|0|1#203 +440003528 2 440003529 440003530 440003531 +440003529 0 CheckNote 1#204 +440003530 0 1 CheckInt 1#204|0|1 +440003531 0 DoMagic 1#31003|1#31003|0|1#204 +440003532 2 440003533 440003534 440003535 +440003533 0 CheckNote 1#205 +440003534 0 1 CheckInt 1#205|0|1 +440003535 0 DoMagic 1#31003|1#31003|0|1#205 +440003536 2 440003537 440003538 440003539 +440003537 0 CheckNote 1#206 +440003538 0 1 CheckInt 1#206|0|1 +440003539 0 DoMagic 1#31003|1#31003|0|1#206 +440003540 0 DoMagic 1#31003|1#31003|0|740285 +440007784 0 DoMagic 1#31003|1#31003|0|740329 +440003541 0 DoAddInt 1#101|1#101|1 +440003542 0 DoAddInt 1#40001|1#40001|1 +440003543 2 440003544 440003545 440003546 440003547 440003548 440003549 440003550 +440003544 0 CheckInt 1#41005|3|1 +440003545 0 CheckInt 1#40001|2|1 +440003546 0 1 CheckNpc 1#31001 +440003547 0 1 CheckNpc 1#31002 +440003548 0 1 CheckNpc 1#31003 +440003549 0 DoGetTime 1#60001|1 +440003550 0 DoAddInt 1#40001|1#40001|1 +440003551 2 440003552 440003553 440003554 440003555 440003556 440003712 440003713 +440003552 0 CheckInt 1#41005|3|1 +440003553 0 CheckInt 1#40001|3|1 +440003554 0 CheckPassTime 1#60001|0 +440003555 0 DoTipsShow 300601045|1#101|0 +440003556 3 440003557 440003588 440003619 440003650 440003681 +440003557 2 440003558 440003559 440003560 440003561 440003562 440003587 440007785 +440003558 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003559 0 CheckNote 1#102 +440003560 0 1 CheckInt 1#102|0|1 +440003561 0 DoAddNpc 0|1#31001|1#102|1#103|2|B111|0|0|S1|0|0|0 +440003562 3 440003563 440003567 440003571 440003575 440003579 440003583 +440003563 2 440003564 440003565 440003566 +440003564 0 CheckNote 1#201 +440003565 0 1 CheckInt 1#201|0|1 +440003566 0 DoMagic 1#31001|1#31001|0|1#201 +440003567 2 440003568 440003569 440003570 +440003568 0 CheckNote 1#202 +440003569 0 1 CheckInt 1#202|0|1 +440003570 0 DoMagic 1#31001|1#31001|0|1#202 +440003571 2 440003572 440003573 440003574 +440003572 0 CheckNote 1#203 +440003573 0 1 CheckInt 1#203|0|1 +440003574 0 DoMagic 1#31001|1#31001|0|1#203 +440003575 2 440003576 440003577 440003578 +440003576 0 CheckNote 1#204 +440003577 0 1 CheckInt 1#204|0|1 +440003578 0 DoMagic 1#31001|1#31001|0|1#204 +440003579 2 440003580 440003581 440003582 +440003580 0 CheckNote 1#205 +440003581 0 1 CheckInt 1#205|0|1 +440003582 0 DoMagic 1#31001|1#31001|0|1#205 +440003583 2 440003584 440003585 440003586 +440003584 0 CheckNote 1#206 +440003585 0 1 CheckInt 1#206|0|1 +440003586 0 DoMagic 1#31001|1#31001|0|1#206 +440003587 0 DoMagic 1#31001|1#31001|0|740285 +440007785 0 DoMagic 1#31001|1#31001|0|740329 +440003588 2 440003589 440003590 440003591 440003592 440003593 440003618 440007786 +440003589 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003590 0 CheckNote 1#102 +440003591 0 1 CheckInt 1#102|0|1 +440003592 0 DoAddNpc 0|1#31002|1#102|1#103|2|B112|0|0|S1|0|0|0 +440003593 3 440003594 440003598 440003602 440003606 440003610 440003614 +440003594 2 440003595 440003596 440003597 +440003595 0 CheckNote 1#201 +440003596 0 1 CheckInt 1#201|0|1 +440003597 0 DoMagic 1#31002|1#31002|0|1#201 +440003598 2 440003599 440003600 440003601 +440003599 0 CheckNote 1#202 +440003600 0 1 CheckInt 1#202|0|1 +440003601 0 DoMagic 1#31002|1#31002|0|1#202 +440003602 2 440003603 440003604 440003605 +440003603 0 CheckNote 1#203 +440003604 0 1 CheckInt 1#203|0|1 +440003605 0 DoMagic 1#31002|1#31002|0|1#203 +440003606 2 440003607 440003608 440003609 +440003607 0 CheckNote 1#204 +440003608 0 1 CheckInt 1#204|0|1 +440003609 0 DoMagic 1#31002|1#31002|0|1#204 +440003610 2 440003611 440003612 440003613 +440003611 0 CheckNote 1#205 +440003612 0 1 CheckInt 1#205|0|1 +440003613 0 DoMagic 1#31002|1#31002|0|1#205 +440003614 2 440003615 440003616 440003617 +440003615 0 CheckNote 1#206 +440003616 0 1 CheckInt 1#206|0|1 +440003617 0 DoMagic 1#31002|1#31002|0|1#206 +440003618 0 DoMagic 1#31002|1#31002|0|740285 +440007786 0 DoMagic 1#31002|1#31002|0|740329 +440003619 2 440003620 440003621 440003622 440003623 440003624 440003649 440007787 +440003620 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003621 0 CheckNote 1#102 +440003622 0 1 CheckInt 1#102|0|1 +440003623 0 DoAddNpc 0|1#31003|1#102|1#103|2|B113|0|0|S1|0|0|0 +440003624 3 440003625 440003629 440003633 440003637 440003641 440003645 +440003625 2 440003626 440003627 440003628 +440003626 0 CheckNote 1#201 +440003627 0 1 CheckInt 1#201|0|1 +440003628 0 DoMagic 1#31003|1#31003|0|1#201 +440003629 2 440003630 440003631 440003632 +440003630 0 CheckNote 1#202 +440003631 0 1 CheckInt 1#202|0|1 +440003632 0 DoMagic 1#31003|1#31003|0|1#202 +440003633 2 440003634 440003635 440003636 +440003634 0 CheckNote 1#203 +440003635 0 1 CheckInt 1#203|0|1 +440003636 0 DoMagic 1#31003|1#31003|0|1#203 +440003637 2 440003638 440003639 440003640 +440003638 0 CheckNote 1#204 +440003639 0 1 CheckInt 1#204|0|1 +440003640 0 DoMagic 1#31003|1#31003|0|1#204 +440003641 2 440003642 440003643 440003644 +440003642 0 CheckNote 1#205 +440003643 0 1 CheckInt 1#205|0|1 +440003644 0 DoMagic 1#31003|1#31003|0|1#205 +440003645 2 440003646 440003647 440003648 +440003646 0 CheckNote 1#206 +440003647 0 1 CheckInt 1#206|0|1 +440003648 0 DoMagic 1#31003|1#31003|0|1#206 +440003649 0 DoMagic 1#31003|1#31003|0|740285 +440007787 0 DoMagic 1#31003|1#31003|0|740329 +440003650 2 440003651 440003652 440003653 440003654 440003655 440003680 440007788 +440003651 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003652 0 CheckNote 1#102 +440003653 0 1 CheckInt 1#102|0|1 +440003654 0 DoAddNpc 0|1#31004|1#102|1#103|2|B114|0|0|S1|0|0|0 +440003655 3 440003656 440003660 440003664 440003668 440003672 440003676 +440003656 2 440003657 440003658 440003659 +440003657 0 CheckNote 1#201 +440003658 0 1 CheckInt 1#201|0|1 +440003659 0 DoMagic 1#31004|1#31004|0|1#201 +440003660 2 440003661 440003662 440003663 +440003661 0 CheckNote 1#202 +440003662 0 1 CheckInt 1#202|0|1 +440003663 0 DoMagic 1#31004|1#31004|0|1#202 +440003664 2 440003665 440003666 440003667 +440003665 0 CheckNote 1#203 +440003666 0 1 CheckInt 1#203|0|1 +440003667 0 DoMagic 1#31004|1#31004|0|1#203 +440003668 2 440003669 440003670 440003671 +440003669 0 CheckNote 1#204 +440003670 0 1 CheckInt 1#204|0|1 +440003671 0 DoMagic 1#31004|1#31004|0|1#204 +440003672 2 440003673 440003674 440003675 +440003673 0 CheckNote 1#205 +440003674 0 1 CheckInt 1#205|0|1 +440003675 0 DoMagic 1#31004|1#31004|0|1#205 +440003676 2 440003677 440003678 440003679 +440003677 0 CheckNote 1#206 +440003678 0 1 CheckInt 1#206|0|1 +440003679 0 DoMagic 1#31004|1#31004|0|1#206 +440003680 0 DoMagic 1#31004|1#31004|0|740285 +440007788 0 DoMagic 1#31004|1#31004|0|740329 +440003681 2 440003682 440003683 440003684 440003685 440003686 440003711 440007789 +440003682 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003683 0 CheckNote 1#102 +440003684 0 1 CheckInt 1#102|0|1 +440003685 0 DoAddNpc 0|1#31005|1#102|1#103|2|B115|0|0|S1|0|0|0 +440003686 3 440003687 440003691 440003695 440003699 440003703 440003707 +440003687 2 440003688 440003689 440003690 +440003688 0 CheckNote 1#201 +440003689 0 1 CheckInt 1#201|0|1 +440003690 0 DoMagic 1#31005|1#31005|0|1#201 +440003691 2 440003692 440003693 440003694 +440003692 0 CheckNote 1#202 +440003693 0 1 CheckInt 1#202|0|1 +440003694 0 DoMagic 1#31005|1#31005|0|1#202 +440003695 2 440003696 440003697 440003698 +440003696 0 CheckNote 1#203 +440003697 0 1 CheckInt 1#203|0|1 +440003698 0 DoMagic 1#31005|1#31005|0|1#203 +440003699 2 440003700 440003701 440003702 +440003700 0 CheckNote 1#204 +440003701 0 1 CheckInt 1#204|0|1 +440003702 0 DoMagic 1#31005|1#31005|0|1#204 +440003703 2 440003704 440003705 440003706 +440003704 0 CheckNote 1#205 +440003705 0 1 CheckInt 1#205|0|1 +440003706 0 DoMagic 1#31005|1#31005|0|1#205 +440003707 2 440003708 440003709 440003710 +440003708 0 CheckNote 1#206 +440003709 0 1 CheckInt 1#206|0|1 +440003710 0 DoMagic 1#31005|1#31005|0|1#206 +440003711 0 DoMagic 1#31005|1#31005|0|740285 +440007789 0 DoMagic 1#31005|1#31005|0|740329 +440003712 0 DoAddInt 1#101|1#101|1 +440003713 0 DoAddInt 1#40001|1#40001|1 +440003714 2 440003715 440003716 440003717 440003718 440003719 440003720 440003721 440003722 440003723 +440003715 0 CheckInt 1#41005|3|1 +440003716 0 CheckInt 1#40001|4|1 +440003717 0 1 CheckNpc 1#31001 +440003718 0 1 CheckNpc 1#31002 +440003719 0 1 CheckNpc 1#31003 +440003720 0 1 CheckNpc 1#31004 +440003721 0 1 CheckNpc 1#31005 +440003722 0 DoGetTime 1#60001|1 +440003723 0 DoAddInt 1#40001|1#40001|1 +440003724 2 440003725 440003726 440003727 440003728 440003729 440003885 440003886 +440003725 0 CheckInt 1#41005|3|1 +440003726 0 CheckInt 1#40001|5|1 +440003727 0 CheckPassTime 1#60001|0 +440003728 0 DoTipsShow 300601045|1#101|0 +440003729 3 440003730 440003761 440003792 440003823 440003854 +440003730 2 440003731 440003732 440003733 440003734 440003735 440003760 440007790 +440003731 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003732 0 CheckNote 1#102 +440003733 0 1 CheckInt 1#102|0|1 +440003734 0 DoAddNpc 0|1#31001|1#102|1#103|2|B111|0|0|S1|0|0|0 +440003735 3 440003736 440003740 440003744 440003748 440003752 440003756 +440003736 2 440003737 440003738 440003739 +440003737 0 CheckNote 1#201 +440003738 0 1 CheckInt 1#201|0|1 +440003739 0 DoMagic 1#31001|1#31001|0|1#201 +440003740 2 440003741 440003742 440003743 +440003741 0 CheckNote 1#202 +440003742 0 1 CheckInt 1#202|0|1 +440003743 0 DoMagic 1#31001|1#31001|0|1#202 +440003744 2 440003745 440003746 440003747 +440003745 0 CheckNote 1#203 +440003746 0 1 CheckInt 1#203|0|1 +440003747 0 DoMagic 1#31001|1#31001|0|1#203 +440003748 2 440003749 440003750 440003751 +440003749 0 CheckNote 1#204 +440003750 0 1 CheckInt 1#204|0|1 +440003751 0 DoMagic 1#31001|1#31001|0|1#204 +440003752 2 440003753 440003754 440003755 +440003753 0 CheckNote 1#205 +440003754 0 1 CheckInt 1#205|0|1 +440003755 0 DoMagic 1#31001|1#31001|0|1#205 +440003756 2 440003757 440003758 440003759 +440003757 0 CheckNote 1#206 +440003758 0 1 CheckInt 1#206|0|1 +440003759 0 DoMagic 1#31001|1#31001|0|1#206 +440003760 0 DoMagic 1#31001|1#31001|0|740285 +440007790 0 DoMagic 1#31001|1#31001|0|740329 +440003761 2 440003762 440003763 440003764 440003765 440003766 440003791 440007791 +440003762 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003763 0 CheckNote 1#102 +440003764 0 1 CheckInt 1#102|0|1 +440003765 0 DoAddNpc 0|1#31002|1#102|1#103|2|B112|0|0|S1|0|0|0 +440003766 3 440003767 440003771 440003775 440003779 440003783 440003787 +440003767 2 440003768 440003769 440003770 +440003768 0 CheckNote 1#201 +440003769 0 1 CheckInt 1#201|0|1 +440003770 0 DoMagic 1#31002|1#31002|0|1#201 +440003771 2 440003772 440003773 440003774 +440003772 0 CheckNote 1#202 +440003773 0 1 CheckInt 1#202|0|1 +440003774 0 DoMagic 1#31002|1#31002|0|1#202 +440003775 2 440003776 440003777 440003778 +440003776 0 CheckNote 1#203 +440003777 0 1 CheckInt 1#203|0|1 +440003778 0 DoMagic 1#31002|1#31002|0|1#203 +440003779 2 440003780 440003781 440003782 +440003780 0 CheckNote 1#204 +440003781 0 1 CheckInt 1#204|0|1 +440003782 0 DoMagic 1#31002|1#31002|0|1#204 +440003783 2 440003784 440003785 440003786 +440003784 0 CheckNote 1#205 +440003785 0 1 CheckInt 1#205|0|1 +440003786 0 DoMagic 1#31002|1#31002|0|1#205 +440003787 2 440003788 440003789 440003790 +440003788 0 CheckNote 1#206 +440003789 0 1 CheckInt 1#206|0|1 +440003790 0 DoMagic 1#31002|1#31002|0|1#206 +440003791 0 DoMagic 1#31002|1#31002|0|740285 +440007791 0 DoMagic 1#31002|1#31002|0|740329 +440003792 2 440003793 440003794 440003795 440003796 440003797 440003822 440007792 +440003793 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003794 0 CheckNote 1#102 +440003795 0 1 CheckInt 1#102|0|1 +440003796 0 DoAddNpc 0|1#31003|1#102|1#103|2|B113|0|0|S1|0|0|0 +440003797 3 440003798 440003802 440003806 440003810 440003814 440003818 +440003798 2 440003799 440003800 440003801 +440003799 0 CheckNote 1#201 +440003800 0 1 CheckInt 1#201|0|1 +440003801 0 DoMagic 1#31003|1#31003|0|1#201 +440003802 2 440003803 440003804 440003805 +440003803 0 CheckNote 1#202 +440003804 0 1 CheckInt 1#202|0|1 +440003805 0 DoMagic 1#31003|1#31003|0|1#202 +440003806 2 440003807 440003808 440003809 +440003807 0 CheckNote 1#203 +440003808 0 1 CheckInt 1#203|0|1 +440003809 0 DoMagic 1#31003|1#31003|0|1#203 +440003810 2 440003811 440003812 440003813 +440003811 0 CheckNote 1#204 +440003812 0 1 CheckInt 1#204|0|1 +440003813 0 DoMagic 1#31003|1#31003|0|1#204 +440003814 2 440003815 440003816 440003817 +440003815 0 CheckNote 1#205 +440003816 0 1 CheckInt 1#205|0|1 +440003817 0 DoMagic 1#31003|1#31003|0|1#205 +440003818 2 440003819 440003820 440003821 +440003819 0 CheckNote 1#206 +440003820 0 1 CheckInt 1#206|0|1 +440003821 0 DoMagic 1#31003|1#31003|0|1#206 +440003822 0 DoMagic 1#31003|1#31003|0|740285 +440007792 0 DoMagic 1#31003|1#31003|0|740329 +440003823 2 440003824 440003825 440003826 440003827 440003828 440003853 440007793 +440003824 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003825 0 CheckNote 1#102 +440003826 0 1 CheckInt 1#102|0|1 +440003827 0 DoAddNpc 0|1#31004|1#102|1#103|2|B114|0|0|S1|0|0|0 +440003828 3 440003829 440003833 440003837 440003841 440003845 440003849 +440003829 2 440003830 440003831 440003832 +440003830 0 CheckNote 1#201 +440003831 0 1 CheckInt 1#201|0|1 +440003832 0 DoMagic 1#31004|1#31004|0|1#201 +440003833 2 440003834 440003835 440003836 +440003834 0 CheckNote 1#202 +440003835 0 1 CheckInt 1#202|0|1 +440003836 0 DoMagic 1#31004|1#31004|0|1#202 +440003837 2 440003838 440003839 440003840 +440003838 0 CheckNote 1#203 +440003839 0 1 CheckInt 1#203|0|1 +440003840 0 DoMagic 1#31004|1#31004|0|1#203 +440003841 2 440003842 440003843 440003844 +440003842 0 CheckNote 1#204 +440003843 0 1 CheckInt 1#204|0|1 +440003844 0 DoMagic 1#31004|1#31004|0|1#204 +440003845 2 440003846 440003847 440003848 +440003846 0 CheckNote 1#205 +440003847 0 1 CheckInt 1#205|0|1 +440003848 0 DoMagic 1#31004|1#31004|0|1#205 +440003849 2 440003850 440003851 440003852 +440003850 0 CheckNote 1#206 +440003851 0 1 CheckInt 1#206|0|1 +440003852 0 DoMagic 1#31004|1#31004|0|1#206 +440003853 0 DoMagic 1#31004|1#31004|0|740285 +440007793 0 DoMagic 1#31004|1#31004|0|740329 +440003854 2 440003855 440003856 440003857 440003858 440003859 440003884 440007794 +440003855 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003856 0 CheckNote 1#102 +440003857 0 1 CheckInt 1#102|0|1 +440003858 0 DoAddNpc 0|1#31005|1#102|1#103|2|B115|0|0|S1|0|0|0 +440003859 3 440003860 440003864 440003868 440003872 440003876 440003880 +440003860 2 440003861 440003862 440003863 +440003861 0 CheckNote 1#201 +440003862 0 1 CheckInt 1#201|0|1 +440003863 0 DoMagic 1#31005|1#31005|0|1#201 +440003864 2 440003865 440003866 440003867 +440003865 0 CheckNote 1#202 +440003866 0 1 CheckInt 1#202|0|1 +440003867 0 DoMagic 1#31005|1#31005|0|1#202 +440003868 2 440003869 440003870 440003871 +440003869 0 CheckNote 1#203 +440003870 0 1 CheckInt 1#203|0|1 +440003871 0 DoMagic 1#31005|1#31005|0|1#203 +440003872 2 440003873 440003874 440003875 +440003873 0 CheckNote 1#204 +440003874 0 1 CheckInt 1#204|0|1 +440003875 0 DoMagic 1#31005|1#31005|0|1#204 +440003876 2 440003877 440003878 440003879 +440003877 0 CheckNote 1#205 +440003878 0 1 CheckInt 1#205|0|1 +440003879 0 DoMagic 1#31005|1#31005|0|1#205 +440003880 2 440003881 440003882 440003883 +440003881 0 CheckNote 1#206 +440003882 0 1 CheckInt 1#206|0|1 +440003883 0 DoMagic 1#31005|1#31005|0|1#206 +440003884 0 DoMagic 1#31005|1#31005|0|740285 +440007794 0 DoMagic 1#31005|1#31005|0|740329 +440003885 0 DoAddInt 1#101|1#101|1 +440003886 0 DoAddInt 1#40001|1#40001|1 +440003887 2 440003888 440003889 440003890 440003891 440003892 440003893 440003894 440003895 440003896 +440003888 0 CheckInt 1#41005|3|1 +440003889 0 CheckInt 1#40001|6|1 +440003890 0 1 CheckNpc 1#31001 +440003891 0 1 CheckNpc 1#31002 +440003892 0 1 CheckNpc 1#31003 +440003893 0 1 CheckNpc 1#31004 +440003894 0 1 CheckNpc 1#31005 +440003895 0 DoGetTime 1#60001|1 +440003896 0 DoAddInt 1#40001|1#40001|1 +440003897 2 440003898 440003899 440003900 440003901 440003902 440004058 440004059 +440003898 0 CheckInt 1#41005|3|1 +440003899 0 CheckInt 1#40001|7|1 +440003900 0 CheckPassTime 1#60001|0 +440003901 0 DoTipsShow 300601045|1#101|0 +440003902 3 440003903 440003934 440003965 440003996 440004027 +440003903 2 440003904 440003905 440003906 440003907 440003908 440003933 440007795 +440003904 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003905 0 CheckNote 1#102 +440003906 0 1 CheckInt 1#102|0|1 +440003907 0 DoAddNpc 0|1#31001|1#102|1#103|2|B211|0|0|S1|0|0|0 +440003908 3 440003909 440003913 440003917 440003921 440003925 440003929 +440003909 2 440003910 440003911 440003912 +440003910 0 CheckNote 1#201 +440003911 0 1 CheckInt 1#201|0|1 +440003912 0 DoMagic 1#31001|1#31001|0|1#201 +440003913 2 440003914 440003915 440003916 +440003914 0 CheckNote 1#202 +440003915 0 1 CheckInt 1#202|0|1 +440003916 0 DoMagic 1#31001|1#31001|0|1#202 +440003917 2 440003918 440003919 440003920 +440003918 0 CheckNote 1#203 +440003919 0 1 CheckInt 1#203|0|1 +440003920 0 DoMagic 1#31001|1#31001|0|1#203 +440003921 2 440003922 440003923 440003924 +440003922 0 CheckNote 1#204 +440003923 0 1 CheckInt 1#204|0|1 +440003924 0 DoMagic 1#31001|1#31001|0|1#204 +440003925 2 440003926 440003927 440003928 +440003926 0 CheckNote 1#205 +440003927 0 1 CheckInt 1#205|0|1 +440003928 0 DoMagic 1#31001|1#31001|0|1#205 +440003929 2 440003930 440003931 440003932 +440003930 0 CheckNote 1#206 +440003931 0 1 CheckInt 1#206|0|1 +440003932 0 DoMagic 1#31001|1#31001|0|1#206 +440003933 0 DoMagic 1#31001|1#31001|0|740285 +440007795 0 DoMagic 1#31001|1#31001|0|740329 +440003934 2 440003935 440003936 440003937 440003938 440003939 440003964 440007796 +440003935 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003936 0 CheckNote 1#102 +440003937 0 1 CheckInt 1#102|0|1 +440003938 0 DoAddNpc 0|1#31002|1#102|1#103|2|B212|0|0|S1|0|0|0 +440003939 3 440003940 440003944 440003948 440003952 440003956 440003960 +440003940 2 440003941 440003942 440003943 +440003941 0 CheckNote 1#201 +440003942 0 1 CheckInt 1#201|0|1 +440003943 0 DoMagic 1#31002|1#31002|0|1#201 +440003944 2 440003945 440003946 440003947 +440003945 0 CheckNote 1#202 +440003946 0 1 CheckInt 1#202|0|1 +440003947 0 DoMagic 1#31002|1#31002|0|1#202 +440003948 2 440003949 440003950 440003951 +440003949 0 CheckNote 1#203 +440003950 0 1 CheckInt 1#203|0|1 +440003951 0 DoMagic 1#31002|1#31002|0|1#203 +440003952 2 440003953 440003954 440003955 +440003953 0 CheckNote 1#204 +440003954 0 1 CheckInt 1#204|0|1 +440003955 0 DoMagic 1#31002|1#31002|0|1#204 +440003956 2 440003957 440003958 440003959 +440003957 0 CheckNote 1#205 +440003958 0 1 CheckInt 1#205|0|1 +440003959 0 DoMagic 1#31002|1#31002|0|1#205 +440003960 2 440003961 440003962 440003963 +440003961 0 CheckNote 1#206 +440003962 0 1 CheckInt 1#206|0|1 +440003963 0 DoMagic 1#31002|1#31002|0|1#206 +440003964 0 DoMagic 1#31002|1#31002|0|740285 +440007796 0 DoMagic 1#31002|1#31002|0|740329 +440003965 2 440003966 440003967 440003968 440003969 440003970 440003995 440007797 +440003966 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003967 0 CheckNote 1#102 +440003968 0 1 CheckInt 1#102|0|1 +440003969 0 DoAddNpc 0|1#31003|1#102|1#103|2|B213|0|0|S1|0|0|0 +440003970 3 440003971 440003975 440003979 440003983 440003987 440003991 +440003971 2 440003972 440003973 440003974 +440003972 0 CheckNote 1#201 +440003973 0 1 CheckInt 1#201|0|1 +440003974 0 DoMagic 1#31003|1#31003|0|1#201 +440003975 2 440003976 440003977 440003978 +440003976 0 CheckNote 1#202 +440003977 0 1 CheckInt 1#202|0|1 +440003978 0 DoMagic 1#31003|1#31003|0|1#202 +440003979 2 440003980 440003981 440003982 +440003980 0 CheckNote 1#203 +440003981 0 1 CheckInt 1#203|0|1 +440003982 0 DoMagic 1#31003|1#31003|0|1#203 +440003983 2 440003984 440003985 440003986 +440003984 0 CheckNote 1#204 +440003985 0 1 CheckInt 1#204|0|1 +440003986 0 DoMagic 1#31003|1#31003|0|1#204 +440003987 2 440003988 440003989 440003990 +440003988 0 CheckNote 1#205 +440003989 0 1 CheckInt 1#205|0|1 +440003990 0 DoMagic 1#31003|1#31003|0|1#205 +440003991 2 440003992 440003993 440003994 +440003992 0 CheckNote 1#206 +440003993 0 1 CheckInt 1#206|0|1 +440003994 0 DoMagic 1#31003|1#31003|0|1#206 +440003995 0 DoMagic 1#31003|1#31003|0|740285 +440007797 0 DoMagic 1#31003|1#31003|0|740329 +440003996 2 440003997 440003998 440003999 440004000 440004001 440004026 440007798 +440003997 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440003998 0 CheckNote 1#102 +440003999 0 1 CheckInt 1#102|0|1 +440004000 0 DoAddNpc 0|1#31004|1#102|1#103|2|B214|0|0|S1|0|0|0 +440004001 3 440004002 440004006 440004010 440004014 440004018 440004022 +440004002 2 440004003 440004004 440004005 +440004003 0 CheckNote 1#201 +440004004 0 1 CheckInt 1#201|0|1 +440004005 0 DoMagic 1#31004|1#31004|0|1#201 +440004006 2 440004007 440004008 440004009 +440004007 0 CheckNote 1#202 +440004008 0 1 CheckInt 1#202|0|1 +440004009 0 DoMagic 1#31004|1#31004|0|1#202 +440004010 2 440004011 440004012 440004013 +440004011 0 CheckNote 1#203 +440004012 0 1 CheckInt 1#203|0|1 +440004013 0 DoMagic 1#31004|1#31004|0|1#203 +440004014 2 440004015 440004016 440004017 +440004015 0 CheckNote 1#204 +440004016 0 1 CheckInt 1#204|0|1 +440004017 0 DoMagic 1#31004|1#31004|0|1#204 +440004018 2 440004019 440004020 440004021 +440004019 0 CheckNote 1#205 +440004020 0 1 CheckInt 1#205|0|1 +440004021 0 DoMagic 1#31004|1#31004|0|1#205 +440004022 2 440004023 440004024 440004025 +440004023 0 CheckNote 1#206 +440004024 0 1 CheckInt 1#206|0|1 +440004025 0 DoMagic 1#31004|1#31004|0|1#206 +440004026 0 DoMagic 1#31004|1#31004|0|740285 +440007798 0 DoMagic 1#31004|1#31004|0|740329 +440004027 2 440004028 440004029 440004030 440004031 440004032 440004057 440007799 +440004028 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004029 0 CheckNote 1#102 +440004030 0 1 CheckInt 1#102|0|1 +440004031 0 DoAddNpc 0|1#31005|1#102|1#103|2|B215|0|0|S1|0|0|0 +440004032 3 440004033 440004037 440004041 440004045 440004049 440004053 +440004033 2 440004034 440004035 440004036 +440004034 0 CheckNote 1#201 +440004035 0 1 CheckInt 1#201|0|1 +440004036 0 DoMagic 1#31005|1#31005|0|1#201 +440004037 2 440004038 440004039 440004040 +440004038 0 CheckNote 1#202 +440004039 0 1 CheckInt 1#202|0|1 +440004040 0 DoMagic 1#31005|1#31005|0|1#202 +440004041 2 440004042 440004043 440004044 +440004042 0 CheckNote 1#203 +440004043 0 1 CheckInt 1#203|0|1 +440004044 0 DoMagic 1#31005|1#31005|0|1#203 +440004045 2 440004046 440004047 440004048 +440004046 0 CheckNote 1#204 +440004047 0 1 CheckInt 1#204|0|1 +440004048 0 DoMagic 1#31005|1#31005|0|1#204 +440004049 2 440004050 440004051 440004052 +440004050 0 CheckNote 1#205 +440004051 0 1 CheckInt 1#205|0|1 +440004052 0 DoMagic 1#31005|1#31005|0|1#205 +440004053 2 440004054 440004055 440004056 +440004054 0 CheckNote 1#206 +440004055 0 1 CheckInt 1#206|0|1 +440004056 0 DoMagic 1#31005|1#31005|0|1#206 +440004057 0 DoMagic 1#31005|1#31005|0|740285 +440007799 0 DoMagic 1#31005|1#31005|0|740329 +440004058 0 DoAddInt 1#101|1#101|1 +440004059 0 DoAddInt 1#40001|1#40001|1 +440004060 2 440004061 440004062 440004063 440004064 440004065 440004066 440004067 440004068 440004069 +440004061 0 CheckInt 1#41005|3|1 +440004062 0 CheckInt 1#40001|8|1 +440004063 0 1 CheckNpc 1#31001 +440004064 0 1 CheckNpc 1#31002 +440004065 0 1 CheckNpc 1#31003 +440004066 0 1 CheckNpc 1#31004 +440004067 0 1 CheckNpc 1#31005 +440004068 0 DoGetTime 1#60001|1 +440004069 0 DoAddInt 1#40001|1#40001|1 +440004070 2 440004071 440004072 440004073 440004074 440004075 440004262 440004263 +440004071 0 CheckInt 1#41005|3|1 +440004072 0 CheckInt 1#40001|9|1 +440004073 0 CheckPassTime 1#60001|0 +440004074 0 DoTipsShow 300601045|1#101|0 +440004075 3 440004076 440004107 440004138 440004169 440004200 440004231 +440004076 2 440004077 440004078 440004079 440004080 440004081 440004106 440007800 +440004077 0 DoGetSummonNpcArgsEx 1#101|1|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004078 0 CheckNote 1#102 +440004079 0 1 CheckInt 1#102|0|1 +440004080 0 DoAddNpc 0|1#31001|1#102|1#103|2|B311|0|0|S1|0|0|0 +440004081 3 440004082 440004086 440004090 440004094 440004098 440004102 +440004082 2 440004083 440004084 440004085 +440004083 0 CheckNote 1#201 +440004084 0 1 CheckInt 1#201|0|1 +440004085 0 DoMagic 1#31001|1#31001|0|1#201 +440004086 2 440004087 440004088 440004089 +440004087 0 CheckNote 1#202 +440004088 0 1 CheckInt 1#202|0|1 +440004089 0 DoMagic 1#31001|1#31001|0|1#202 +440004090 2 440004091 440004092 440004093 +440004091 0 CheckNote 1#203 +440004092 0 1 CheckInt 1#203|0|1 +440004093 0 DoMagic 1#31001|1#31001|0|1#203 +440004094 2 440004095 440004096 440004097 +440004095 0 CheckNote 1#204 +440004096 0 1 CheckInt 1#204|0|1 +440004097 0 DoMagic 1#31001|1#31001|0|1#204 +440004098 2 440004099 440004100 440004101 +440004099 0 CheckNote 1#205 +440004100 0 1 CheckInt 1#205|0|1 +440004101 0 DoMagic 1#31001|1#31001|0|1#205 +440004102 2 440004103 440004104 440004105 +440004103 0 CheckNote 1#206 +440004104 0 1 CheckInt 1#206|0|1 +440004105 0 DoMagic 1#31001|1#31001|0|1#206 +440004106 0 DoMagic 1#31001|1#31001|0|740285 +440007800 0 DoMagic 1#31001|1#31001|0|740329 +440004107 2 440004108 440004109 440004110 440004111 440004112 440004137 440007801 +440004108 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004109 0 CheckNote 1#102 +440004110 0 1 CheckInt 1#102|0|1 +440004111 0 DoAddNpc 0|1#31002|1#102|1#103|2|B312|0|0|S1|0|0|0 +440004112 3 440004113 440004117 440004121 440004125 440004129 440004133 +440004113 2 440004114 440004115 440004116 +440004114 0 CheckNote 1#201 +440004115 0 1 CheckInt 1#201|0|1 +440004116 0 DoMagic 1#31002|1#31002|0|1#201 +440004117 2 440004118 440004119 440004120 +440004118 0 CheckNote 1#202 +440004119 0 1 CheckInt 1#202|0|1 +440004120 0 DoMagic 1#31002|1#31002|0|1#202 +440004121 2 440004122 440004123 440004124 +440004122 0 CheckNote 1#203 +440004123 0 1 CheckInt 1#203|0|1 +440004124 0 DoMagic 1#31002|1#31002|0|1#203 +440004125 2 440004126 440004127 440004128 +440004126 0 CheckNote 1#204 +440004127 0 1 CheckInt 1#204|0|1 +440004128 0 DoMagic 1#31002|1#31002|0|1#204 +440004129 2 440004130 440004131 440004132 +440004130 0 CheckNote 1#205 +440004131 0 1 CheckInt 1#205|0|1 +440004132 0 DoMagic 1#31002|1#31002|0|1#205 +440004133 2 440004134 440004135 440004136 +440004134 0 CheckNote 1#206 +440004135 0 1 CheckInt 1#206|0|1 +440004136 0 DoMagic 1#31002|1#31002|0|1#206 +440004137 0 DoMagic 1#31002|1#31002|0|740285 +440007801 0 DoMagic 1#31002|1#31002|0|740329 +440004138 2 440004139 440004140 440004141 440004142 440004143 440004168 440007802 +440004139 0 DoGetSummonNpcArgsEx 1#101|3|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004140 0 CheckNote 1#102 +440004141 0 1 CheckInt 1#102|0|1 +440004142 0 DoAddNpc 0|1#31003|1#102|1#103|2|B313|0|0|S1|0|0|0 +440004143 3 440004144 440004148 440004152 440004156 440004160 440004164 +440004144 2 440004145 440004146 440004147 +440004145 0 CheckNote 1#201 +440004146 0 1 CheckInt 1#201|0|1 +440004147 0 DoMagic 1#31003|1#31003|0|1#201 +440004148 2 440004149 440004150 440004151 +440004149 0 CheckNote 1#202 +440004150 0 1 CheckInt 1#202|0|1 +440004151 0 DoMagic 1#31003|1#31003|0|1#202 +440004152 2 440004153 440004154 440004155 +440004153 0 CheckNote 1#203 +440004154 0 1 CheckInt 1#203|0|1 +440004155 0 DoMagic 1#31003|1#31003|0|1#203 +440004156 2 440004157 440004158 440004159 +440004157 0 CheckNote 1#204 +440004158 0 1 CheckInt 1#204|0|1 +440004159 0 DoMagic 1#31003|1#31003|0|1#204 +440004160 2 440004161 440004162 440004163 +440004161 0 CheckNote 1#205 +440004162 0 1 CheckInt 1#205|0|1 +440004163 0 DoMagic 1#31003|1#31003|0|1#205 +440004164 2 440004165 440004166 440004167 +440004165 0 CheckNote 1#206 +440004166 0 1 CheckInt 1#206|0|1 +440004167 0 DoMagic 1#31003|1#31003|0|1#206 +440004168 0 DoMagic 1#31003|1#31003|0|740285 +440007802 0 DoMagic 1#31003|1#31003|0|740329 +440004169 2 440004170 440004171 440004172 440004173 440004174 440004199 440007803 +440004170 0 DoGetSummonNpcArgsEx 1#101|4|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004171 0 CheckNote 1#102 +440004172 0 1 CheckInt 1#102|0|1 +440004173 0 DoAddNpc 0|1#31004|1#102|1#103|2|B314|0|0|S1|0|0|0 +440004174 3 440004175 440004179 440004183 440004187 440004191 440004195 +440004175 2 440004176 440004177 440004178 +440004176 0 CheckNote 1#201 +440004177 0 1 CheckInt 1#201|0|1 +440004178 0 DoMagic 1#31004|1#31004|0|1#201 +440004179 2 440004180 440004181 440004182 +440004180 0 CheckNote 1#202 +440004181 0 1 CheckInt 1#202|0|1 +440004182 0 DoMagic 1#31004|1#31004|0|1#202 +440004183 2 440004184 440004185 440004186 +440004184 0 CheckNote 1#203 +440004185 0 1 CheckInt 1#203|0|1 +440004186 0 DoMagic 1#31004|1#31004|0|1#203 +440004187 2 440004188 440004189 440004190 +440004188 0 CheckNote 1#204 +440004189 0 1 CheckInt 1#204|0|1 +440004190 0 DoMagic 1#31004|1#31004|0|1#204 +440004191 2 440004192 440004193 440004194 +440004192 0 CheckNote 1#205 +440004193 0 1 CheckInt 1#205|0|1 +440004194 0 DoMagic 1#31004|1#31004|0|1#205 +440004195 2 440004196 440004197 440004198 +440004196 0 CheckNote 1#206 +440004197 0 1 CheckInt 1#206|0|1 +440004198 0 DoMagic 1#31004|1#31004|0|1#206 +440004199 0 DoMagic 1#31004|1#31004|0|740285 +440007803 0 DoMagic 1#31004|1#31004|0|740329 +440004200 2 440004201 440004202 440004203 440004204 440004205 440004230 440007804 +440004201 0 DoGetSummonNpcArgsEx 1#101|5|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004202 0 CheckNote 1#102 +440004203 0 1 CheckInt 1#102|0|1 +440004204 0 DoAddNpc 0|1#31005|1#102|1#103|2|B315|0|0|S1|0|0|0 +440004205 3 440004206 440004210 440004214 440004218 440004222 440004226 +440004206 2 440004207 440004208 440004209 +440004207 0 CheckNote 1#201 +440004208 0 1 CheckInt 1#201|0|1 +440004209 0 DoMagic 1#31005|1#31005|0|1#201 +440004210 2 440004211 440004212 440004213 +440004211 0 CheckNote 1#202 +440004212 0 1 CheckInt 1#202|0|1 +440004213 0 DoMagic 1#31005|1#31005|0|1#202 +440004214 2 440004215 440004216 440004217 +440004215 0 CheckNote 1#203 +440004216 0 1 CheckInt 1#203|0|1 +440004217 0 DoMagic 1#31005|1#31005|0|1#203 +440004218 2 440004219 440004220 440004221 +440004219 0 CheckNote 1#204 +440004220 0 1 CheckInt 1#204|0|1 +440004221 0 DoMagic 1#31005|1#31005|0|1#204 +440004222 2 440004223 440004224 440004225 +440004223 0 CheckNote 1#205 +440004224 0 1 CheckInt 1#205|0|1 +440004225 0 DoMagic 1#31005|1#31005|0|1#205 +440004226 2 440004227 440004228 440004229 +440004227 0 CheckNote 1#206 +440004228 0 1 CheckInt 1#206|0|1 +440004229 0 DoMagic 1#31005|1#31005|0|1#206 +440004230 0 DoMagic 1#31005|1#31005|0|740285 +440007804 0 DoMagic 1#31005|1#31005|0|740329 +440004231 2 440004232 440004233 440004234 440004235 440004236 440004261 440007805 +440004232 0 DoGetSummonNpcArgsEx 1#101|6|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440004233 0 CheckNote 1#102 +440004234 0 1 CheckInt 1#102|0|1 +440004235 0 DoAddNpc 0|1#31006|1#102|1#103|2|B316|0|0|S1|0|0|0 +440004236 3 440004237 440004241 440004245 440004249 440004253 440004257 +440004237 2 440004238 440004239 440004240 +440004238 0 CheckNote 1#201 +440004239 0 1 CheckInt 1#201|0|1 +440004240 0 DoMagic 1#31006|1#31006|0|1#201 +440004241 2 440004242 440004243 440004244 +440004242 0 CheckNote 1#202 +440004243 0 1 CheckInt 1#202|0|1 +440004244 0 DoMagic 1#31006|1#31006|0|1#202 +440004245 2 440004246 440004247 440004248 +440004246 0 CheckNote 1#203 +440004247 0 1 CheckInt 1#203|0|1 +440004248 0 DoMagic 1#31006|1#31006|0|1#203 +440004249 2 440004250 440004251 440004252 +440004250 0 CheckNote 1#204 +440004251 0 1 CheckInt 1#204|0|1 +440004252 0 DoMagic 1#31006|1#31006|0|1#204 +440004253 2 440004254 440004255 440004256 +440004254 0 CheckNote 1#205 +440004255 0 1 CheckInt 1#205|0|1 +440004256 0 DoMagic 1#31006|1#31006|0|1#205 +440004257 2 440004258 440004259 440004260 +440004258 0 CheckNote 1#206 +440004259 0 1 CheckInt 1#206|0|1 +440004260 0 DoMagic 1#31006|1#31006|0|1#206 +440004261 0 DoMagic 1#31006|1#31006|0|740285 +440007805 0 DoMagic 1#31006|1#31006|0|740329 +440004262 0 DoAddInt 1#101|1#101|1 +440004263 0 DoAddInt 1#40001|1#40001|1 +440004264 2 440004265 440004266 440004267 440004268 440004269 440004270 440004271 440004272 440004273 440004274 +440004265 0 CheckInt 1#41005|3|1 +440004266 0 CheckInt 1#40001|10|1 +440004267 0 1 CheckNpc 1#31001 +440004268 0 1 CheckNpc 1#31002 +440004269 0 1 CheckNpc 1#31003 +440004270 0 1 CheckNpc 1#31004 +440004271 0 1 CheckNpc 1#31005 +440004272 0 1 CheckNpc 1#31006 +440004273 0 DoGetTime 1#60001|1 +440004274 0 DoSetInt 1#40001|1 +440004394 2 440004395 440004396 440004401 +440004395 0 CheckInt 1#41006|1|1 +440004396 1 440004397 440004399 +440004397 2 440004398 +440004398 0 DoGetAllPlayerDeath +440004399 2 440004400 +440004400 0 CheckPassTime 1#4999|0 +440004401 0 DoSetInt 1#41006|2 +440004402 2 440004403 440004404 440004405 440004461 +440004403 0 CheckInt 1#41006|2|1 +440004404 0 DoSetInt 4#94001|4 +440004405 0 DoGetTime 1#1001|0 +440004461 0 DoSetInt 1#41006|3 +440004275 2 440004276 440004277 440004283 440004289 440004295 440004296 +440004276 0 CheckInt 1#41003|1|1 +440004277 1 440004278 440004281 +440004278 2 440004288 440004279 440004280 +440004288 0 CheckNote 1#51001 +440004279 0 CheckObstacle 1#51001 +440004280 0 DoDestroyObstacle 1#51001 +440004281 2 440004282 +440004282 0 1 CheckNote 1#51001 +440004283 1 440004284 440004287 +440004284 2 440004316 440004285 440004286 +440004316 0 CheckNote 1#51002 +440004285 0 CheckObstacle 1#51002 +440004286 0 DoDestroyObstacle 1#51002 +440004287 2 440004462 +440004462 0 1 CheckNote 1#51002 +440004289 1 440004290 440004293 +440004290 2 440004463 440004291 440004292 +440004463 0 CheckNote 1#51003 +440004291 0 CheckObstacle 1#51003 +440004292 0 DoDestroyObstacle 1#51003 +440004293 2 440004294 +440004294 0 1 CheckNote 1#51003 +440004295 0 DoSetInt 1#41004|1 +440004296 0 DoSetInt 1#41003|0 +440004297 2 440004298 440004299 440004305 440004311 440004317 440004318 +440004298 0 CheckInt 1#41003|2|1 +440004299 1 440004300 440004303 +440004300 2 440004464 440004301 440004302 +440004464 0 CheckNote 1#51004 +440004301 0 CheckObstacle 1#51004 +440004302 0 DoDestroyObstacle 1#51004 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0 DoCreateObstacle 1#51013|1#2001|115|1#33|1#34|0 +440004451 0 DoCreateObstacle 1#51014|1#2001|115|1#43|1#44|180 +440004452 0 DoCreateObstacle 1#51015|1#2001|115|1#53|1#54|180 +440004453 0 DoCreateObstacle 1#51016|1#2001|115|1#63|1#64|180 +440004454 0 DoCreateObstacle 1#51017|1#2001|124|1#73|1#74|124.049 +440004409 3 440001760 440004411 440004455 440004458 +440004411 2 440004412 440004413 440004414 440004415 440004416 440004417 440004418 +440004412 0 CheckInt 1#40001|0|1 +440004413 0 DoSetInt 1#41001|120 +440004414 0 DoSetInt 1#52001|1 +440004415 0 DoSetInt 1#52002|1 +440004416 0 DoSetInt 1#52003|1 +440004417 0 DoSetInt 1#52004|1 +440004418 0 DoSetInt 1#52005|1 +440004455 2 440004456 440004457 +440004456 0 1 CheckObstacle 1#51001 +440004457 0 DoSetAreaToObstacle Lock04|0 +440004458 2 440004459 440004460 +440004459 0 1 CheckObstacle 1#51004 +440004460 0 DoSetAreaToObstacle Lock05|0 +440004468 3 440000000 +440004470 3 440000017 440004472 +440004472 0 DoSetInt 1#41001|3 +440004473 3 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0 1 CheckObstacle 1#51001 +440004721 0 DoSetAreaToObstacle DT3|0 +440004722 2 440004723 440004724 440004725 440004726 +440004723 0 CheckInt 1#40001|0|1 +440004724 0 DoSetInt 1#52001|1 +440004725 0 DoSetInt 1#52002|1 +440004726 0 DoSetInt 1#52003|1 +440004727 3 440001734 440004729 440004730 440004731 440004732 +440004729 0 DoSetAreaToObstacle Lock04|1 +440004730 0 DoSetAreaToObstacle Lock05|1 +440004731 0 DoSetAreaToObstacle Lock06|1 +440004732 2 440004733 440004734 440004735 440004736 440004737 440004738 440004739 440004740 440004741 440004742 440004743 440004744 440004745 440004746 440004747 440004748 440004749 440004750 440004751 440004752 440004753 440004754 440004755 440004756 440004757 440004758 440004759 440004760 440004761 440004762 440004763 440004764 +440004733 0 DoGetMapPosition 1#11|1#12|OB01 +440004734 0 DoGetMapPosition 1#21|1#22|OB02 +440004735 0 DoGetMapPosition 1#31|1#32|OB03 +440004736 0 DoGetMapPosition 1#41|1#42|OB04 +440004737 0 DoGetMapPosition 1#51|1#52|OB05 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Lock04|0 +440004778 2 440004779 440004780 +440004779 0 1 CheckObstacle 1#51004 +440004780 0 DoSetAreaToObstacle Lock05|0 +440004781 3 440000000 440004783 440004784 +440004783 0 DoSetAreaToObstacle Pollution|1 +440004784 0 DoSetAreaToObstacle AW6|1 +440004785 3 440000017 440004787 +440004787 0 DoSetInt 1#41001|3 +440004788 3 440000000 440004790 440004791 +440004790 0 DoSetAreaToObstacle Pollution|1 +440004791 0 DoSetAreaToObstacle AW4|1 +440004792 3 440000017 440004794 +440004794 0 DoSetInt 1#41001|3 +440004795 3 440000000 440004797 440004798 440004799 440004800 440004801 440004802 +440004797 0 DoSetAreaToObstacle Pollution|1 +440004798 0 DoSetAreaToObstacle Stairs1|1 +440004799 0 DoSetAreaToObstacle AW7|1 +440004800 0 DoSetAreaToObstacle Lock01|1 +440004801 0 DoSetAreaToObstacle Lock02|1 +440004802 2 440004803 440004804 440004805 440004806 440004807 440004808 440004809 440004810 440004811 440004812 440004813 440004814 440004815 440004816 440004817 440004818 440004819 440004820 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440004930 440004931 440004932 440004933 440004934 440004935 440004936 +440004930 0 CheckInt 1#40001|0|1 +440004931 0 DoSetInt 1#41001|120 +440004932 0 DoSetInt 1#52001|1 +440004933 0 DoSetInt 1#52002|1 +440004934 0 DoSetInt 1#52003|1 +440004935 0 DoSetInt 1#52004|1 +440004936 0 DoSetInt 1#52005|1 +440004937 2 440004938 440004939 +440004938 0 1 CheckObstacle 1#51001 +440004939 0 DoSetAreaToObstacle Lock02|0 +440004940 2 440004941 440004942 +440004941 0 1 CheckObstacle 1#51004 +440004942 0 DoSetAreaToObstacle Lock03|0 +440004949 3 900018 200009 440004952 440007893 440004976 440004975 440005069 440005068 +440004952 0 DoSetInt 1#40001|0 +440007893 0 DoGetTime 1#39990|240 +440004976 2 440004953 440004960 440005299 440005300 440005301 440005302 440005303 440005304 440005305 440005306 440005314 +440004953 0 DoAddNpc 0|1#91001|9501|1#30011|1|TK1|0|0|TK1S|0|0|0 +440004960 0 DoMagic 1#91001|1#91001|0|700208 +440005299 0 DoMagic 1#91001|1#91001|0|700027 +440005300 0 DoMagic 1#91001|1#91001|0|700501 +440005301 0 DoMagic 1#91001|1#91001|0|700017 +440005302 0 DoMagic 1#91001|1#91001|0|701022 +440005303 0 DoMagic 1#91001|1#91001|0|730001 +440005304 0 DoMagic 1#91001|1#91001|0|710076 +440005305 0 DoMagic 1#91001|1#91001|0|700007 +440005306 0 DoSetAreaToObstacle TankLock|1 +440005314 0 DoSetInt 1#41099|0 +440004975 2 440005023 440004982 440005009 440007806 440004981 440005002 440005003 440005010 440005013 440005062 440005066 +440005023 0 DoSetInt 1#42001|0 +440004982 0 DoSetInt 4#74028601|0 +440005009 0 DoSetInt 1#48301|5 +440007806 0 DoSetInt 1#41003|0 +440004981 0 DoSetInt 1#48001|0 +440005002 0 DoSetInt 1#48101|0 +440005003 0 DoSetInt 1#48201|0 +440005010 0 DoGetTime 1#48401|0 +440005013 0 DoSetInt 1#48501|0 +440005062 0 DoSetMissileId 1#48601|0 +440005066 0 DoGetTime 1#48701|0 +440005069 2 440005070 440005071 440005072 440005087 440005088 +440005070 0 DoGetMapPosition 1#101|1#102|T1 +440005071 0 DoGetMapPosition 1#201|1#202|T2 +440005072 0 DoGetMapPosition 1#301|1#302|T3 +440005087 0 DoGetMapPosition 1#401|1#402|T4 +440005088 0 DoGetMapPosition 1#501|1#502|T5 +440005068 0 DoGetMapPosition 1#11|1#12|BTG +440004954 3 440004955 +440004955 2 200000 440004957 +440004957 3 200023 440005140 440005004 440005049 440005059 440005091 440005026 +440005140 2 440005141 440005145 440005143 440005146 440005147 +440005141 0 CheckInt 1#40001|1|1 +440005145 0 DoSetInt 1#42001|1 +440005143 0 DoTipsShow 1#41099|0|0 +440005146 0 DoGetTime 1#60001|1.5 +440005147 0 DoAddInt 1#40001|1#40001|1 +440005004 2 440005005 440005006 +440005005 0 CheckInt 1#48001|1|1 +440005006 3 440004959 440004988 440004972 440004966 440004995 440004978 440005018 +440004959 2 440004961 440004962 440005024 440004969 440004964 440004965 +440004961 0 CheckInt 1#48101|0|1 +440004962 0 CheckPassTime 1#48701|0 +440005024 0 DoSetInt 1#42001|1 +440004969 0 DoActivateVCam VCTankSk101|0|2|1#91001|0|0|0|0|-90|0|1#91001|1#91001|1 +440004964 0 DoGetTime 1#48701|0.1 +440004965 0 DoSetInt 1#48101|1 +440004988 2 440004989 440004990 440004991 440004992 440005089 440005021 440005022 440005284 440004993 440004994 +440004989 0 CheckInt 1#48101|1|1 +440004990 0 CheckPassTime 1#48701|0 +440004991 0 DoDeactivateVCam VCTankSk101|1|0 +440004992 0 DoActivateVCam VCTankSk102|0.75|2|1#91001|0|0|0|0|-90|0|1#91001|1#91001|1 +440005089 0 DoSetInt 1#48501|1 +440005021 0 DoAbortSkill 1#2001|1 +440005022 0 DoStopMove 1#2001 +440005284 0 DoSetInt 4#700208|1 +440004993 0 DoGetTime 1#48701|0.25 +440004994 0 DoSetInt 1#48101|2 +440004972 2 440004973 440004974 440004963 440004984 440004977 +440004973 0 CheckInt 1#48101|2|1 +440004974 0 CheckPassTime 1#48701|0 +440004963 0 DoCastSkill 1#91001|950101 +440004984 0 DoGetTime 1#48701|0.5 +440004977 0 DoSetInt 1#48101|3 +440004966 2 440004967 440004968 440004985 440004986 440004970 440004971 +440004967 0 CheckInt 1#48101|3|1 +440004968 0 CheckPassTime 1#48701|0 +440004985 0 DoDeactivateVCam VCTankSk102|1|0 +440004986 0 DoActivateVCam VCTankSk103|0.75|0|1#91001|0|0|0|0|-90|0|1#91001|1#91001|1 +440004970 0 DoGetTime 1#48701|1 +440004971 0 DoSetInt 1#48101|4 +440004995 2 440004996 440004997 440004987 440005000 440005090 440005007 440004998 440004999 +440004996 0 CheckInt 1#48101|4|1 +440004997 0 CheckPassTime 1#48701|0 +440004987 0 DoDeactivateVCam VCTankSk103|1|0 +440005000 0 DoActivateVCam VCTankSk104|0.25|0|1#91001|0|0|0|0|-90|0|1#91001|1#91001|1 +440005090 0 DoAddMissile 1#2001|1#2001|1#11|1#12|1#11|1#12|99110116|1 +440005007 0 DoSetInt 1#48201|1 +440004998 0 DoGetTime 1#48701|0.75 +440004999 0 DoSetInt 1#48101|5 +440004978 2 440004979 440004980 440005008 440005011 440005014 440005276 440005016 440005017 +440004979 0 CheckInt 1#48101|5|1 +440004980 0 CheckPassTime 1#48701|0 +440005008 0 DoSetInt 1#48201|0 +440005011 0 DoMagic 1#2001|1#2001|0|740167 +440005014 0 DoAddMissile 1#2001|1#2001|1#11|1#12|1#11|1#12|1#48601|1 +440005276 1 440005277 440005280 +440005277 2 440005278 440005279 +440005278 0 CheckNpc 1#31001 +440005279 0 DoMagic 1#31001|1#31001|0|740339 +440005280 2 440005281 +440005281 0 1 CheckNpc 1#31001 +440005016 0 DoGetTime 1#48701|1 +440005017 0 DoSetInt 1#48101|6 +440005018 2 440005019 440005020 440005001 440005025 440005012 440005015 440005285 440007807 440007813 440007819 440007825 440007837 440007838 440004983 +440005019 0 CheckInt 1#48101|6|1 +440005020 0 CheckPassTime 1#48701|0 +440005001 0 DoDeactivateVCam VCTankSk104|1|0 +440005025 0 DoSetInt 1#42001|2 +440005012 0 DoGetTime 1#48401|5 +440005015 0 DoSetInt 4#74028601|0 +440005285 0 DoSetInt 4#700208|0 +440007807 1 440007808 440007811 +440007808 2 440007809 440007810 +440007809 0 CheckNpc 1#31002 +440007810 0 DoMagic 1#31002|1#31002|0|700935 +440007811 2 440007812 +440007812 0 1 CheckNpc 1#31002 +440007813 1 440007814 440007817 +440007814 2 440007815 440007816 +440007815 0 CheckNpc 1#31003 +440007816 0 DoMagic 1#31003|1#31003|0|700935 +440007817 2 440007818 +440007818 0 1 CheckNpc 1#31003 +440007819 1 440007820 440007823 +440007820 2 440007821 440007822 +440007821 0 CheckNpc 1#31004 +440007822 0 DoMagic 1#31004|1#31004|0|700935 +440007823 2 440007824 +440007824 0 1 CheckNpc 1#31004 +440007825 1 440007826 440007829 +440007826 2 440007827 440007828 +440007827 0 CheckNpc 1#31005 +440007828 0 DoMagic 1#31005|1#31005|0|700935 +440007829 2 440007830 +440007830 0 1 CheckNpc 1#31005 +440007837 0 DoSetInt 1#41003|1 +440007838 0 DoSetInt 1#41005|1 +440004983 0 DoSetInt 1#48101|99 +440005049 3 440005050 440005055 +440005050 2 440005051 440005052 440005053 440005054 +440005051 0 CheckInt 4#74028601|1#48301|3 +440005052 0 CheckPassTime 1#48401|0 +440005053 0 CheckInt 1#48001|0|1 +440005054 0 DoSetInt 1#48001|1 +440005055 2 440005056 440005057 440005058 +440005056 0 CheckInt 4#74028601|0|1 +440005057 0 CheckInt 1#48001|1|1 +440005058 0 DoSetInt 1#48001|0 +440005059 2 440007839 440007840 +440007839 0 CheckInt 1#41003|0|1 +440007840 3 440005060 440005064 440005073 440005076 440005079 440005082 +440005060 2 440005061 440005063 +440005061 0 CheckInt 4#74028601|0|1 +440005063 0 DoTipsShow 300601046|0|0 +440005064 2 440005065 440005067 +440005065 0 CheckInt 4#74028601|1|1 +440005067 0 DoTipsShow 300601047|0|0 +440005073 2 440005074 440005075 +440005074 0 CheckInt 4#74028601|2|1 +440005075 0 DoTipsShow 300601048|0|0 +440005076 2 440005077 440005078 +440005077 0 CheckInt 4#74028601|3|1 +440005078 0 DoTipsShow 300601049|0|0 +440005079 2 440005080 440005081 +440005080 0 CheckInt 4#74028601|4|1 +440005081 0 DoTipsShow 300601050|0|0 +440005082 2 440005083 440005084 +440005083 0 CheckInt 4#74028601|5|3 +440005084 0 DoTipsShow 300601051|0|0 +440005091 3 440005092 +440005092 2 440005093 440005094 440005100 440005106 440005112 440005118 440005124 +440005093 0 CheckInt 1#48501|1|1 +440005094 1 440005095 440005097 +440005095 2 440005096 +440005096 0 1 CheckNpc 1#31001 +440005097 2 440005098 440005099 +440005098 0 CheckNpc 1#31001 +440005099 0 DoSetPosition 1#31001|1#101|1#102|1#101|1#102|0 +440005100 1 440005101 440005103 +440005101 2 440005102 +440005102 0 1 CheckNpc 1#31002 +440005103 2 440005104 440005105 +440005104 0 CheckNpc 1#31002 +440005105 0 DoSetPosition 1#31002|1#201|1#202|1#201|1#202|0 +440005106 1 440005107 440005109 +440005107 2 440005108 +440005108 0 1 CheckNpc 1#31003 +440005109 2 440005110 440005111 +440005110 0 CheckNpc 1#31003 +440005111 0 DoSetPosition 1#31003|1#301|1#302|1#301|1#302|0 +440005112 1 440005113 440005115 +440005113 2 440005114 +440005114 0 1 CheckNpc 1#31004 +440005115 2 440005116 440005117 +440005116 0 CheckNpc 1#31004 +440005117 0 DoSetPosition 1#31004|1#401|1#402|1#401|1#402|0 +440005118 1 440005119 440005121 +440005119 2 440005120 +440005120 0 1 CheckNpc 1#31005 +440005121 2 440005122 440005123 +440005122 0 CheckNpc 1#31005 +440005123 0 DoSetPosition 1#31005|1#501|1#502|1#501|1#502|0 +440005124 0 DoSetInt 1#48501|0 +440005026 1 440005027 440005038 +440005027 2 440005028 440005029 440005030 440005031 440005032 440005033 440005034 440005035 200037 440005037 +440005028 0 CheckInt 1#42001|1|1 +440005029 0 DoSetInt 4#410099|1 +440005030 0 DoMagic 1#2001|1#2001|0|710151 +440005031 0 DoMagic 1#2001|1#2001|0|710005 +440005032 0 DoSetCameraInputEnable 0 +440005033 0 DoSetUiActiveEx 1#2001|1|0 +440005034 0 DoSetUiActiveEx 1#2001|4|0 +440005035 0 DoSetUiActiveEx 1#2001|12|0 +440005037 0 DoSetInt 1#42001|0 +440005038 2 440005039 440005040 440005041 440005042 440005043 440005044 440005045 440005046 200038 440005048 +440005039 0 CheckInt 1#42001|2|1 +440005040 0 DoSetInt 4#410099|0 +440005041 0 DoMagic 1#2001|1#2001|0|710152 +440005042 0 DoMagic 1#2001|1#2001|0|710006 +440005043 0 DoSetCameraInputEnable 1 +440005044 0 DoSetUiActiveEx 1#2001|1|1 +440005045 0 DoSetUiActiveEx 1#2001|4|1 +440005046 0 DoSetUiActiveEx 1#2001|12|1 +440005048 0 DoSetInt 1#42001|0 +440005125 3 440004949 440007935 440005142 440005085 440005086 440005127 440005128 440005129 440005130 440005132 440005133 440005131 440005286 440005287 440005288 440005289 440007521 440007522 440007523 440007524 440007526 440007527 440007528 440007529 440007915 440007916 440007917 440007918 +440007935 0 DoSetAreaToObstacle AW1|1 +440005142 2 440005144 440005162 440005163 440005164 440005165 440005166 440005167 440005168 440005169 440005170 440005307 +440005144 0 DoMagic 1#2001|1#2001|0|715348 +440005162 0 DoSetInt 1#41005|0 +440005163 0 DoSetInt 1#4100501|0 +440005164 0 DoSetInt 1#4200501|0 +440005165 0 DoSetInt 1#4100502|0 +440005166 0 DoSetInt 1#4200502|0 +440005167 0 DoSetInt 1#4100503|0 +440005168 0 DoSetInt 1#4200503|0 +440005169 0 DoSetInt 1#4100504|0 +440005170 0 DoSetInt 1#4200504|0 +440005307 0 DoSetFix 1#41006|1.5 +440005085 0 DoMagic 1#2001|1#2001|0|200845 +440005086 0 DoMagic 1#2001|1#2001|0|200846 +440005127 0 DoAddNpc 0|1#31001|93130|1#30012|3|B101|0|0|S1|0|0|0 +440005128 0 DoAddNpc 0|1#31002|93160|1#30011|3|B102|0|0|S1|0|0|0 +440005129 0 DoAddNpc 0|1#31003|93160|1#30011|3|B103|0|0|S1|0|0|0 +440005130 0 DoAddNpc 0|1#31004|93160|1#30011|3|B104|0|0|S1|0|0|0 +440005132 0 DoMagic 1#31002|1#31002|0|740288 +440005133 0 DoMagic 1#31003|1#31003|0|740288 +440005131 0 DoMagic 1#31004|1#31004|0|740288 +440005286 0 DoMagic 1#31001|1#31001|0|710290 +440005287 0 DoMagic 1#31002|1#31002|0|710290 +440005288 0 DoMagic 1#31003|1#31003|0|710290 +440005289 0 DoMagic 1#31004|1#31004|0|710290 +440007521 0 DoMagic 1#31001|1#31001|0|740329 +440007522 0 DoMagic 1#31002|1#31002|0|740329 +440007523 0 DoMagic 1#31003|1#31003|0|740329 +440007524 0 DoMagic 1#31004|1#31004|0|740329 +440007526 0 DoMagic 1#31001|1#31001|0|778223 +440007527 0 DoMagic 1#31002|1#31002|0|778204 +440007528 0 DoMagic 1#31003|1#31003|0|778204 +440007529 0 DoMagic 1#31004|1#31004|0|778204 +440007915 0 DoMagic 1#31001|1#31001|0|740368 +440007916 0 DoMagic 1#31002|1#31002|0|740369 +440007917 0 DoMagic 1#31003|1#31003|0|740369 +440007918 0 DoMagic 1#31004|1#31004|0|740369 +440005134 3 440004954 440005136 440005148 440005154 440005308 440005178 440007842 +440005136 2 440005137 440005138 440005172 440005173 440005174 440005175 440005315 440005139 +440005137 0 CheckInt 1#40001|0|1 +440005138 0 DoSetMissileId 1#48601|99110117 +440005172 0 DoSetInt 1#4100501|1 +440005173 0 DoSetInt 1#4100502|1 +440005174 0 DoSetInt 1#4200503|1 +440005175 0 DoSetInt 1#4200504|1 +440005315 0 DoSetInt 1#41099|300601052 +440005139 0 DoAddInt 1#40001|1#40001|1 +440005148 2 440005149 440005150 440005151 440005152 440005176 440005153 +440005149 0 CheckInt 1#40001|2|1 +440005150 0 CheckPassTime 1#60001|0 +440005151 0 DoSetInt 1#42001|2 +440005152 0 DoTipsShow 300601053|0|0 +440005176 0 DoGetTime 1#60001|0.5 +440005153 0 DoAddInt 1#40001|1#40001|1 +440005154 2 440005155 440005177 440005156 440005157 440005158 440005159 440005161 +440005155 0 CheckInt 1#40001|3|1 +440005177 0 CheckPassTime 1#60001|0 +440005156 0 DoMagic 1#31001|1#31001|0|740285 +440005157 0 DoMagic 1#31002|1#31002|0|740285 +440005158 0 DoMagic 1#31003|1#31003|0|740285 +440005159 0 DoMagic 1#31004|1#31004|0|740285 +440005161 0 DoAddInt 1#40001|1#40001|1 +440005308 2 440005309 440005310 440005311 440005312 440005313 +440005309 0 CheckInt 1#40001|4|1 +440005310 0 1 CheckNpc 1#31001 +440005311 0 DoSetInt 4#94001|4 +440005312 0 DoGetTime 1#1001|0 +440005313 0 DoAddInt 1#40001|1#40001|1 +440005178 2 440005179 440005180 440005206 440005232 +440005179 0 CheckInt 1#41005|0|1 +440005180 1 440005181 440005186 440005192 440005197 440005204 +440005181 2 440005182 440005183 440005184 440005185 +440005182 0 CheckInt 1#4100501|1|1 +440005183 0 1 CheckNpc 1#31002 +440005184 0 DoGetTime 1#4300501|1#41006 +440005185 0 DoSetInt 1#4100501|2 +440005186 2 440005187 440005188 440005189 440005291 440005561 440007531 440005160 440005261 440005190 440005191 +440005187 0 CheckInt 1#4100501|2|1 +440005188 0 CheckPassTime 1#4300501|0 +440005189 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005291 0 DoMagic 1#31002|1#31002|0|710290 +440005561 0 DoMagic 1#31002|1#31002|0|740288 +440007531 0 DoMagic 1#31002|1#31002|0|740329 +440005160 0 DoMagic 1#31002|1#31002|0|778204 +440005261 0 DoMagic 1#31002|1#31002|0|740369 +440005190 0 DoSetInt 1#4200501|1 +440005191 0 DoSetInt 1#4100501|0 +440005192 2 440005193 440005194 440005195 440005196 +440005193 0 CheckInt 1#4200501|1|1 +440005194 0 1 CheckNpc 1#31002 +440005195 0 DoGetTime 1#4300501|1#41006 +440005196 0 DoSetInt 1#4200501|2 +440005197 2 440005198 440005199 440005200 440005201 440005292 440007533 440005262 440005263 440005202 440005203 +440005198 0 CheckInt 1#4200501|2|1 +440005199 0 CheckPassTime 1#4300501|0 +440005200 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005201 0 DoMagic 1#31002|1#31002|0|740288 +440005292 0 DoMagic 1#31002|1#31002|0|710290 +440007533 0 DoMagic 1#31002|1#31002|0|740329 +440005262 0 DoMagic 1#31002|1#31002|0|778204 +440005263 0 DoMagic 1#31002|1#31002|0|740369 +440005202 0 DoSetInt 1#4100501|1 +440005203 0 DoSetInt 1#4200501|0 +440005204 2 440005205 +440005205 0 CheckNpc 1#31002 +440005206 1 440005207 440005212 440005218 440005223 440005230 +440005207 2 440005208 440005209 440005210 440005211 +440005208 0 CheckInt 1#4100502|1|1 +440005209 0 1 CheckNpc 1#31003 +440005210 0 DoGetTime 1#4300502|1#41006 +440005211 0 DoSetInt 1#4100502|2 +440005212 2 440005213 440005214 440005215 440005227 440005293 440007535 440005264 440005265 440005216 440005217 +440005213 0 CheckInt 1#4100502|2|1 +440005214 0 CheckPassTime 1#4300502|0 +440005215 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005227 0 DoMagic 1#31003|1#31003|0|740288 +440005293 0 DoMagic 1#31003|1#31003|0|710290 +440007535 0 DoMagic 1#31003|1#31003|0|740329 +440005264 0 DoMagic 1#31003|1#31003|0|778204 +440005265 0 DoMagic 1#31003|1#31003|0|740369 +440005216 0 DoSetInt 1#4200502|1 +440005217 0 DoSetInt 1#4100502|0 +440005218 2 440005219 440005220 440005221 440005222 +440005219 0 CheckInt 1#4200502|1|1 +440005220 0 1 CheckNpc 1#31003 +440005221 0 DoGetTime 1#4300502|1#41006 +440005222 0 DoSetInt 1#4200502|2 +440005223 2 440005224 440005225 440005226 440005253 440005294 440007537 440005266 440005267 440005228 440005229 +440005224 0 CheckInt 1#4200502|2|1 +440005225 0 CheckPassTime 1#4300502|0 +440005226 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005253 0 DoMagic 1#31003|1#31003|0|740288 +440005294 0 DoMagic 1#31003|1#31003|0|710290 +440007537 0 DoMagic 1#31003|1#31003|0|740329 +440005266 0 DoMagic 1#31003|1#31003|0|778204 +440005267 0 DoMagic 1#31003|1#31003|0|740369 +440005228 0 DoSetInt 1#4100502|1 +440005229 0 DoSetInt 1#4200502|0 +440005230 2 440005231 +440005231 0 CheckNpc 1#31003 +440005232 1 440005233 440005238 440005244 440005249 440005256 +440005233 2 440005234 440005235 440005236 440005237 +440005234 0 CheckInt 1#4100503|1|1 +440005235 0 1 CheckNpc 1#31004 +440005236 0 DoGetTime 1#4300503|1#41006 +440005237 0 DoSetInt 1#4100503|2 +440005238 2 440005239 440005240 440005241 440005258 440005295 440007539 440005268 440005269 440005242 440005243 +440005239 0 CheckInt 1#4100503|2|1 +440005240 0 CheckPassTime 1#4300503|0 +440005241 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440005258 0 DoMagic 1#31004|1#31004|0|740288 +440005295 0 DoMagic 1#31004|1#31004|0|710290 +440007539 0 DoMagic 1#31004|1#31004|0|740329 +440005268 0 DoMagic 1#31004|1#31004|0|778204 +440005269 0 DoMagic 1#31004|1#31004|0|740369 +440005242 0 DoSetInt 1#4200503|1 +440005243 0 DoSetInt 1#4100503|0 +440005244 2 440005245 440005246 440005247 440005248 +440005245 0 CheckInt 1#4200503|1|1 +440005246 0 1 CheckNpc 1#31004 +440005247 0 DoGetTime 1#4300503|1#41006 +440005248 0 DoSetInt 1#4200503|2 +440005249 2 440005250 440005251 440005252 440005259 440005296 440007541 440005270 440005271 440005254 440005255 +440005250 0 CheckInt 1#4200503|2|1 +440005251 0 CheckPassTime 1#4300503|0 +440005252 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440005259 0 DoMagic 1#31004|1#31004|0|740288 +440005296 0 DoMagic 1#31004|1#31004|0|710290 +440007541 0 DoMagic 1#31004|1#31004|0|740329 +440005270 0 DoMagic 1#31004|1#31004|0|778204 +440005271 0 DoMagic 1#31004|1#31004|0|740369 +440005254 0 DoSetInt 1#4100503|1 +440005255 0 DoSetInt 1#4200503|0 +440005256 2 440005257 +440005257 0 CheckNpc 1#31004 +440007842 2 440007843 440007841 440007844 440007845 +440007843 0 CheckInt 1#41005|1|1 +440007841 0 DoTipsShow 300601062|0|0 +440007844 0 DoTipsShow 300601063|0|0 +440007845 0 DoSetInt 1#41005|2 +440005316 3 440004949 440007936 440005318 440005330 440005331 440005332 440005333 440005334 440005335 440005336 440005337 440005338 440007884 440007885 440005340 440005341 440005342 440005343 440005344 440007547 440007548 440007549 440007550 440007551 440007552 440007553 440007554 440007555 440007556 +440007936 0 DoSetAreaToObstacle AW1|1 +440005318 2 440005319 440005320 440005321 440005322 440005323 440005324 440005325 440005326 440005327 440005328 440005329 +440005319 0 DoMagic 1#2001|1#2001|0|715348 +440005320 0 DoSetInt 1#41005|0 +440005321 0 DoSetInt 1#4100501|0 +440005322 0 DoSetInt 1#4200501|0 +440005323 0 DoSetInt 1#4100502|0 +440005324 0 DoSetInt 1#4200502|0 +440005325 0 DoSetInt 1#4100503|0 +440005326 0 DoSetInt 1#4200503|0 +440005327 0 DoSetInt 1#4100504|0 +440005328 0 DoSetInt 1#4200504|0 +440005329 0 DoSetFix 1#41006|1.5 +440005330 0 DoMagic 1#2001|1#2001|0|200845 +440005331 0 DoMagic 1#2001|1#2001|0|200846 +440005332 0 DoAddNpc 0|1#31001|90980|1#30012|3|B101|0|0|S1|0|0|0 +440005333 0 DoAddNpc 0|1#31002|93050|1#30011|3|B102|0|0|S1|0|0|0 +440005334 0 DoAddNpc 0|1#31003|93050|1#30011|3|B103|0|0|S1|0|0|0 +440005335 0 DoAddNpc 0|1#31004|93050|1#30011|3|B104|0|0|S1|0|0|0 +440005336 0 DoAddNpc 0|1#31005|93050|1#30011|3|B105|0|0|S1|0|0|0 +440005337 0 DoMagic 1#31002|1#31002|0|740286 +440005338 0 DoMagic 1#31003|1#31003|0|740286 +440007884 0 DoMagic 1#31002|1#31002|0|712002 +440007885 0 DoMagic 1#31003|1#31003|0|712002 +440005340 0 DoMagic 1#31001|1#31001|0|710290 +440005341 0 DoMagic 1#31002|1#31002|0|710290 +440005342 0 DoMagic 1#31003|1#31003|0|710290 +440005343 0 DoMagic 1#31004|1#31004|0|710290 +440005344 0 DoMagic 1#31005|1#31005|0|710290 +440007547 0 DoMagic 1#31001|1#31001|0|740329 +440007548 0 DoMagic 1#31002|1#31002|0|740329 +440007549 0 DoMagic 1#31003|1#31003|0|740329 +440007550 0 DoMagic 1#31004|1#31004|0|740329 +440007551 0 DoMagic 1#31005|1#31005|0|740329 +440007552 0 DoMagic 1#31001|1#31001|0|778243 +440007553 0 DoMagic 1#31002|1#31002|0|778209 +440007554 0 DoMagic 1#31003|1#31003|0|778209 +440007555 0 DoMagic 1#31004|1#31004|0|778209 +440007556 0 DoMagic 1#31005|1#31005|0|778209 +440005345 3 440004954 440005347 440005356 440005363 440005372 440005378 440007846 +440005347 2 440005348 440005349 440005350 440005351 440005352 440005353 440005354 440005355 +440005348 0 CheckInt 1#40001|0|1 +440005349 0 DoSetMissileId 1#48601|99110117 +440005350 0 DoSetInt 1#4100501|1 +440005351 0 DoSetInt 1#4100502|1 +440005352 0 DoSetInt 1#4200503|1 +440005353 0 DoSetInt 1#4200504|1 +440005354 0 DoSetInt 1#41099|300601054 +440005355 0 DoAddInt 1#40001|1#40001|1 +440005356 2 440005357 440005358 440005359 440005360 440005361 440005362 +440005357 0 CheckInt 1#40001|2|1 +440005358 0 CheckPassTime 1#60001|0 +440005359 0 DoSetInt 1#42001|2 +440005360 0 DoTipsShow 300601055|0|0 +440005361 0 DoGetTime 1#60001|0.5 +440005362 0 DoAddInt 1#40001|1#40001|1 +440005363 2 440005364 440005365 440005366 440005367 440005368 440005369 440005370 440005371 +440005364 0 CheckInt 1#40001|3|1 +440005365 0 CheckPassTime 1#60001|0 +440005366 0 DoMagic 1#31001|1#31001|0|740285 +440005367 0 DoMagic 1#31002|1#31002|0|740285 +440005368 0 DoMagic 1#31003|1#31003|0|740285 +440005369 0 DoMagic 1#31004|1#31004|0|740285 +440005370 0 DoMagic 1#31005|1#31005|0|740285 +440005371 0 DoAddInt 1#40001|1#40001|1 +440005372 2 440005373 440005374 440005375 440005376 440005377 +440005373 0 CheckInt 1#40001|4|1 +440005374 0 1 CheckNpc 1#31001 +440005375 0 DoSetInt 4#94001|4 +440005376 0 DoGetTime 1#1001|0 +440005377 0 DoAddInt 1#40001|1#40001|1 +440005378 2 440005379 440005380 440005408 440005436 440005464 +440005379 0 CheckInt 1#41005|0|1 +440005380 1 440005381 440005386 440005393 440005398 440005406 +440005381 2 440005382 440005383 440005384 440005385 +440005382 0 CheckInt 1#4100501|1|1 +440005383 0 1 CheckNpc 1#31002 +440005384 0 DoGetTime 1#4300501|1#41006 +440005385 0 DoSetInt 1#4100501|2 +440005386 2 440005387 440005388 440005389 440005390 440007557 440007558 440005391 440005392 +440005387 0 CheckInt 1#4100501|2|1 +440005388 0 CheckPassTime 1#4300501|0 +440005389 0 DoAddNpc 0|1#31002|93050|1#30011|2|B102|0|0|S1|0|0|0 +440005390 0 DoMagic 1#31002|1#31002|0|710290 +440007557 0 DoMagic 1#31002|1#31002|0|740329 +440007558 0 DoMagic 1#31002|1#31002|0|778209 +440005391 0 DoSetInt 1#4200501|1 +440005392 0 DoSetInt 1#4100501|0 +440005393 2 440005394 440005395 440005396 440005397 +440005394 0 CheckInt 1#4200501|1|1 +440005395 0 1 CheckNpc 1#31002 +440005396 0 DoGetTime 1#4300501|1#41006 +440005397 0 DoSetInt 1#4200501|2 +440005398 2 440005399 440005400 440005401 440005402 440005403 440007559 440007560 440007875 440005404 440005405 +440005399 0 CheckInt 1#4200501|2|1 +440005400 0 CheckPassTime 1#4300501|0 +440005401 0 DoAddNpc 0|1#31002|93050|1#30011|2|B102|0|0|S1|0|0|0 +440005402 0 DoMagic 1#31002|1#31002|0|740286 +440005403 0 DoMagic 1#31002|1#31002|0|710290 +440007559 0 DoMagic 1#31002|1#31002|0|740329 +440007560 0 DoMagic 1#31002|1#31002|0|778209 +440007875 0 DoMagic 1#31002|1#31002|0|712002 +440005404 0 DoSetInt 1#4100501|1 +440005405 0 DoSetInt 1#4200501|0 +440005406 2 440005407 +440005407 0 CheckNpc 1#31002 +440005408 1 440005409 440005414 440005421 440005426 440005434 +440005409 2 440005410 440005411 440005412 440005413 +440005410 0 CheckInt 1#4100502|1|1 +440005411 0 1 CheckNpc 1#31003 +440005412 0 DoGetTime 1#4300502|1#41006 +440005413 0 DoSetInt 1#4100502|2 +440005414 2 440005415 440005416 440005417 440005418 440007561 440007562 440005419 440005420 +440005415 0 CheckInt 1#4100502|2|1 +440005416 0 CheckPassTime 1#4300502|0 +440005417 0 DoAddNpc 0|1#31003|93050|1#30011|2|B102|0|0|S1|0|0|0 +440005418 0 DoMagic 1#31003|1#31003|0|710290 +440007561 0 DoMagic 1#31003|1#31003|0|740329 +440007562 0 DoMagic 1#31003|1#31003|0|778209 +440005419 0 DoSetInt 1#4200502|1 +440005420 0 DoSetInt 1#4100502|0 +440005421 2 440005422 440005423 440005424 440005425 +440005422 0 CheckInt 1#4200502|1|1 +440005423 0 1 CheckNpc 1#31003 +440005424 0 DoGetTime 1#4300502|1#41006 +440005425 0 DoSetInt 1#4200502|2 +440005426 2 440005427 440005428 440005429 440005430 440005431 440007563 440007564 440007876 440005432 440005433 +440005427 0 CheckInt 1#4200502|2|1 +440005428 0 CheckPassTime 1#4300502|0 +440005429 0 DoAddNpc 0|1#31003|93050|1#30011|2|B102|0|0|S1|0|0|0 +440005430 0 DoMagic 1#31003|1#31003|0|740286 +440005431 0 DoMagic 1#31003|1#31003|0|710290 +440007563 0 DoMagic 1#31003|1#31003|0|740329 +440007564 0 DoMagic 1#31003|1#31003|0|778209 +440007876 0 DoMagic 1#31003|1#31003|0|712002 +440005432 0 DoSetInt 1#4100502|1 +440005433 0 DoSetInt 1#4200502|0 +440005434 2 440005435 +440005435 0 CheckNpc 1#31003 +440005436 1 440005437 440005442 440005449 440005454 440005462 +440005437 2 440005438 440005439 440005440 440005441 +440005438 0 CheckInt 1#4100503|1|1 +440005439 0 1 CheckNpc 1#31004 +440005440 0 DoGetTime 1#4300503|1#41006 +440005441 0 DoSetInt 1#4100503|2 +440005442 2 440005443 440005444 440005445 440005446 440007565 440007566 440005447 440005448 +440005443 0 CheckInt 1#4100503|2|1 +440005444 0 CheckPassTime 1#4300503|0 +440005445 0 DoAddNpc 0|1#31004|93050|1#30011|2|B103|0|0|S1|0|0|0 +440005446 0 DoMagic 1#31004|1#31004|0|710290 +440007565 0 DoMagic 1#31004|1#31004|0|740329 +440007566 0 DoMagic 1#31004|1#31004|0|778209 +440005447 0 DoSetInt 1#4200503|1 +440005448 0 DoSetInt 1#4100503|0 +440005449 2 440005450 440005451 440005452 440005453 +440005450 0 CheckInt 1#4200503|1|1 +440005451 0 1 CheckNpc 1#31004 +440005452 0 DoGetTime 1#4300503|1#41006 +440005453 0 DoSetInt 1#4200503|2 +440005454 2 440005455 440005456 440005457 440005458 440005459 440007567 440007568 440007877 440005460 440005461 +440005455 0 CheckInt 1#4200503|2|1 +440005456 0 CheckPassTime 1#4300503|0 +440005457 0 DoAddNpc 0|1#31004|93050|1#30011|2|B103|0|0|S1|0|0|0 +440005458 0 DoMagic 1#31004|1#31004|0|740286 +440005459 0 DoMagic 1#31004|1#31004|0|710290 +440007567 0 DoMagic 1#31004|1#31004|0|740329 +440007568 0 DoMagic 1#31004|1#31004|0|778209 +440007877 0 DoMagic 1#31004|1#31004|0|712002 +440005460 0 DoSetInt 1#4100503|1 +440005461 0 DoSetInt 1#4200503|0 +440005462 2 440005463 +440005463 0 CheckNpc 1#31004 +440005464 1 440005465 440005470 440005477 440005482 440005490 +440005465 2 440005466 440005467 440005468 440005469 +440005466 0 CheckInt 1#4100504|1|1 +440005467 0 1 CheckNpc 1#31005 +440005468 0 DoGetTime 1#4300504|1#41006 +440005469 0 DoSetInt 1#4100504|2 +440005470 2 440005471 440005472 440005473 440005474 440007569 440007570 440005475 440005476 +440005471 0 CheckInt 1#4100504|2|1 +440005472 0 CheckPassTime 1#4300504|0 +440005473 0 DoAddNpc 0|1#31005|93050|1#30011|2|B104|0|0|S1|0|0|0 +440005474 0 DoMagic 1#31005|1#31005|0|710290 +440007569 0 DoMagic 1#31005|1#31005|0|740329 +440007570 0 DoMagic 1#31005|1#31005|0|778209 +440005475 0 DoSetInt 1#4200504|1 +440005476 0 DoSetInt 1#4100504|0 +440005477 2 440005478 440005479 440005480 440005481 +440005478 0 CheckInt 1#4200504|1|1 +440005479 0 1 CheckNpc 1#31005 +440005480 0 DoGetTime 1#4300504|1#41006 +440005481 0 DoSetInt 1#4200504|2 +440005482 2 440005483 440005484 440005485 440005486 440005487 440007571 440007572 440007878 440005488 440005489 +440005483 0 CheckInt 1#4200504|2|1 +440005484 0 CheckPassTime 1#4300504|0 +440005485 0 DoAddNpc 0|1#31005|93050|1#30011|2|B104|0|0|S1|0|0|0 +440005486 0 DoMagic 1#31005|1#31005|0|740286 +440005487 0 DoMagic 1#31005|1#31005|0|710290 +440007571 0 DoMagic 1#31005|1#31005|0|740329 +440007572 0 DoMagic 1#31005|1#31005|0|778209 +440007878 0 DoMagic 1#31005|1#31005|0|712002 +440005488 0 DoSetInt 1#4100504|1 +440005489 0 DoSetInt 1#4200504|0 +440005490 2 440005491 +440005491 0 CheckNpc 1#31005 +440007846 2 440007847 440007866 440007848 440007849 +440007847 0 CheckInt 1#41005|1|1 +440007866 0 DoTipsShow 300601062|0|0 +440007848 0 DoTipsShow 300601064|0|0 +440007849 0 DoSetInt 1#41005|2 +440005492 3 440004949 440005637 440005638 440005639 440005640 440005494 440005504 440005505 440005506 440005507 440005508 440005509 440005510 440005511 440005497 440005513 440005514 440005515 440005516 440007573 440007574 440007575 440007576 440007895 440007896 440007897 440007898 440005272 440005273 440005274 440005275 +440005637 0 DoSetAreaToObstacle Lock02|1 +440005638 0 DoSetAreaToObstacle Lock05|1 +440005639 0 DoSetAreaToObstacle TankLock|1 +440005640 2 440005641 440005642 440005643 440005644 440005645 440005646 440005647 440005648 440005649 440005650 440005651 440005652 440005653 440005654 440005655 440005656 440005657 440005658 440005659 440005660 440005661 440005662 440005663 440005664 440005665 440005666 +440005641 0 DoGetMapPosition 1#11|1#12|OB01 +440005642 0 DoGetMapPosition 1#21|1#22|OB02 +440005643 0 DoGetMapPosition 1#31|1#32|OB03 +440005644 0 DoGetMapPosition 1#41|1#42|OB04 +440005645 0 DoGetMapPosition 1#51|1#52|OB05 +440005646 0 DoGetMapPosition 1#61|1#62|OB06 +440005647 0 DoGetMapPosition 1#71|1#72|OB07 +440005648 0 DoGetMapPosition 1#81|1#82|OB08 +440005649 0 DoGetMapPosition 1#91|1#92|OB09 +440005650 0 DoGetMapPosition 1#13|1#14|OB10 +440005651 0 DoGetMapPosition 1#23|1#24|OB11 +440005652 0 DoGetMapPosition 1#33|1#34|OB12 +440005653 0 DoGetMapPosition 1#43|1#44|OB13 +440005654 0 DoCreateObstacle 1#51001|1#2001|115|1#11|1#12|-90 +440005655 0 DoCreateObstacle 1#51002|1#2001|115|1#21|1#22|-90 +440005656 0 DoCreateObstacle 1#51003|1#2001|115|1#31|1#32|-90 +440005657 0 DoCreateObstacle 1#51004|1#2001|115|1#41|1#42|0 +440005658 0 DoCreateObstacle 1#51005|1#2001|115|1#51|1#52|-36.937 +440005659 0 DoCreateObstacle 1#51006|1#2001|115|1#61|1#62|0 +440005660 0 DoCreateObstacle 1#51007|1#2001|115|1#71|1#72|0 +440005661 0 DoCreateObstacle 1#51008|1#2001|115|1#81|1#82|123.958 +440005662 0 DoCreateObstacle 1#51009|1#2001|115|1#91|1#92|-159.836 +440005663 0 DoCreateObstacle 1#51010|1#2001|124|1#13|1#14|-10.585 +440005664 0 DoCreateObstacle 1#51011|1#2001|124|1#23|1#24|-126.851 +440005665 0 DoCreateObstacle 1#51012|1#2001|124|1#33|1#34|63.715 +440005666 0 DoCreateObstacle 1#51013|1#2001|124|1#43|1#44|-54.968 +440005494 2 440005495 440005496 440007943 440007944 440005499 440005500 440005501 440005502 440005503 +440005495 0 DoMagic 1#2001|1#2001|0|715348 +440005496 0 DoSetInt 1#41005|0 +440007943 0 DoSetInt 1#4100501|0 +440007944 0 DoSetInt 1#4200501|0 +440005499 0 DoSetInt 1#4100502|0 +440005500 0 DoSetInt 1#4200502|0 +440005501 0 DoSetInt 1#4100503|0 +440005502 0 DoSetInt 1#4200503|0 +440005503 0 DoSetFix 1#41006|1.5 +440005504 0 DoMagic 1#2001|1#2001|0|200845 +440005505 0 DoMagic 1#2001|1#2001|0|200846 +440005506 0 DoAddNpc 0|1#31001|93120|1#30012|3|B101|0|0|S1|0|0|0 +440005507 0 DoAddNpc 0|1#31002|93160|1#30011|3|B102|0|0|S1|0|0|0 +440005508 0 DoAddNpc 0|1#31003|93160|1#30011|3|B103|0|0|S1|0|0|0 +440005509 0 DoAddNpc 0|1#31004|93160|1#30011|3|B104|0|0|S1|0|0|0 +440005510 0 DoMagic 1#31002|1#31002|0|740288 +440005511 0 DoMagic 1#31003|1#31003|0|740288 +440005497 0 DoMagic 1#31004|1#31003|0|740288 +440005513 0 DoMagic 1#31001|1#31001|0|710290 +440005514 0 DoMagic 1#31002|1#31002|0|710290 +440005515 0 DoMagic 1#31003|1#31003|0|710290 +440005516 0 DoMagic 1#31004|1#31004|0|710290 +440007573 0 DoMagic 1#31001|1#31001|0|740329 +440007574 0 DoMagic 1#31002|1#31002|0|740329 +440007575 0 DoMagic 1#31003|1#31003|0|740329 +440007576 0 DoMagic 1#31004|1#31004|0|740329 +440007895 0 DoMagic 1#31001|1#31001|0|778228 +440007896 0 DoMagic 1#31002|1#31002|0|778206 +440007897 0 DoMagic 1#31003|1#31003|0|778206 +440007898 0 DoMagic 1#31004|1#31004|0|778206 +440005272 0 DoMagic 1#31001|1#31001|0|740353 +440005273 0 DoMagic 1#31002|1#31002|0|740355 +440005274 0 DoMagic 1#31003|1#31003|0|740355 +440005275 0 DoMagic 1#31004|1#31004|0|740355 +440005517 3 440004954 440005519 440005527 440005534 440005542 440005548 440007850 +440005519 2 440005520 440005521 440005522 440005523 440005524 440005525 440005526 +440005520 0 CheckInt 1#40001|0|1 +440005521 0 DoSetMissileId 1#48601|99110117 +440005522 0 DoSetInt 1#4200501|1 +440005523 0 DoSetInt 1#4200502|1 +440005524 0 DoSetInt 1#4100503|1 +440005525 0 DoSetInt 1#41099|300601056 +440005526 0 DoAddInt 1#40001|1#40001|1 +440005527 2 440005528 440005529 440005530 440005531 440005532 440005533 +440005528 0 CheckInt 1#40001|2|1 +440005529 0 CheckPassTime 1#60001|0 +440005530 0 DoSetInt 1#42001|2 +440005531 0 DoTipsShow 300601057|0|0 +440005532 0 DoGetTime 1#60001|0.5 +440005533 0 DoAddInt 1#40001|1#40001|1 +440005534 2 440005535 440005536 440005537 440005538 440005539 440005540 440005541 +440005535 0 CheckInt 1#40001|3|1 +440005536 0 CheckPassTime 1#60001|0 +440005537 0 DoMagic 1#31001|1#31001|0|740285 +440005538 0 DoMagic 1#31002|1#31002|0|740285 +440005539 0 DoMagic 1#31003|1#31003|0|740285 +440005540 0 DoMagic 1#31004|1#31004|0|740285 +440005541 0 DoAddInt 1#40001|1#40001|1 +440005542 2 440005543 440005544 440005545 440005546 440005547 +440005543 0 CheckInt 1#40001|4|1 +440005544 0 1 CheckNpc 1#31001 +440005545 0 DoSetInt 4#94001|4 +440005546 0 DoGetTime 1#1001|0 +440005547 0 DoAddInt 1#40001|1#40001|1 +440005548 2 440005549 440005550 440005579 440005608 +440005549 0 CheckInt 1#41005|0|1 +440005550 1 440005551 440005556 440005564 440005569 440005577 +440005551 2 440005552 440005553 440005554 440005555 +440005552 0 CheckInt 1#4100501|1|1 +440005553 0 1 CheckNpc 1#31002 +440005554 0 DoGetTime 1#4300501|1#41006 +440005555 0 DoSetInt 1#4100501|2 +440005556 2 440005557 440005558 440005559 440005560 440005260 440007577 440007899 440007919 440005562 440005563 +440005557 0 CheckInt 1#4100501|2|1 +440005558 0 CheckPassTime 1#4300501|0 +440005559 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005560 0 DoMagic 1#31002|1#31002|0|710290 +440005260 0 DoMagic 1#31002|1#31002|0|740288 +440007577 0 DoMagic 1#31002|1#31002|0|740329 +440007899 0 DoMagic 1#31002|1#31002|0|778206 +440007919 0 DoMagic 1#31002|1#31002|0|740355 +440005562 0 DoSetInt 1#4200501|1 +440005563 0 DoSetInt 1#4100501|0 +440005564 2 440005565 440005566 440005567 440005568 +440005565 0 CheckInt 1#4200501|1|1 +440005566 0 1 CheckNpc 1#31002 +440005567 0 DoGetTime 1#4300501|1#41006 +440005568 0 DoSetInt 1#4200501|2 +440005569 2 440005570 440005571 440005572 440005573 440005574 440007578 440007900 440007920 440005575 440005576 +440005570 0 CheckInt 1#4200501|2|1 +440005571 0 CheckPassTime 1#4300501|0 +440005572 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005573 0 DoMagic 1#31002|1#31002|0|740288 +440005574 0 DoMagic 1#31002|1#31002|0|710290 +440007578 0 DoMagic 1#31002|1#31002|0|740329 +440007900 0 DoMagic 1#31002|1#31002|0|778206 +440007920 0 DoMagic 1#31002|1#31002|0|740355 +440005575 0 DoSetInt 1#4100501|1 +440005576 0 DoSetInt 1#4200501|0 +440005577 2 440005578 +440005578 0 CheckNpc 1#31002 +440005579 1 440005580 440005585 440005593 440005598 440005606 +440005580 2 440005581 440005582 440005583 440005584 +440005581 0 CheckInt 1#4100502|1|1 +440005582 0 1 CheckNpc 1#31003 +440005583 0 DoGetTime 1#4300502|1#41006 +440005584 0 DoSetInt 1#4100502|2 +440005585 2 440005586 440005587 440005588 440005589 440005590 440007579 440007901 440007921 440005591 440005592 +440005586 0 CheckInt 1#4100502|2|1 +440005587 0 CheckPassTime 1#4300502|0 +440005588 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005589 0 DoMagic 1#31003|1#31003|0|710290 +440005590 0 DoMagic 1#31003|1#31003|0|740288 +440007579 0 DoMagic 1#31003|1#31003|0|740329 +440007901 0 DoMagic 1#31003|1#31003|0|778206 +440007921 0 DoMagic 1#31003|1#31003|0|740355 +440005591 0 DoSetInt 1#4200502|1 +440005592 0 DoSetInt 1#4100502|0 +440005593 2 440005594 440005595 440005596 440005597 +440005594 0 CheckInt 1#4200502|1|1 +440005595 0 1 CheckNpc 1#31003 +440005596 0 DoGetTime 1#4300502|1#41006 +440005597 0 DoSetInt 1#4200502|2 +440005598 2 440005599 440005600 440005601 440005602 440005603 440007580 440007902 440007922 440005604 440005605 +440005599 0 CheckInt 1#4200502|2|1 +440005600 0 CheckPassTime 1#4300502|0 +440005601 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005602 0 DoMagic 1#31003|1#31003|0|740288 +440005603 0 DoMagic 1#31003|1#31003|0|710290 +440007580 0 DoMagic 1#31003|1#31003|0|740329 +440007902 0 DoMagic 1#31003|1#31003|0|778206 +440007922 0 DoMagic 1#31003|1#31003|0|740355 +440005604 0 DoSetInt 1#4100502|1 +440005605 0 DoSetInt 1#4200502|0 +440005606 2 440005607 +440005607 0 CheckNpc 1#31003 +440005608 1 440005609 440005614 440005622 440005627 440005635 +440005609 2 440005610 440005611 440005612 440005613 +440005610 0 CheckInt 1#4100503|1|1 +440005611 0 1 CheckNpc 1#31004 +440005612 0 DoGetTime 1#4300503|1#41006 +440005613 0 DoSetInt 1#4100503|2 +440005614 2 440005615 440005616 440005617 440005618 440005619 440007581 440007903 440007923 440005620 440005621 +440005615 0 CheckInt 1#4100503|2|1 +440005616 0 CheckPassTime 1#4300503|0 +440005617 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440005618 0 DoMagic 1#31004|1#31004|0|740288 +440005619 0 DoMagic 1#31004|1#31004|0|710290 +440007581 0 DoMagic 1#31004|1#31004|0|740329 +440007903 0 DoMagic 1#31004|1#31004|0|778206 +440007923 0 DoMagic 1#31004|1#31004|0|740355 +440005620 0 DoSetInt 1#4200503|1 +440005621 0 DoSetInt 1#4100503|0 +440005622 2 440005623 440005624 440005625 440005626 +440005623 0 CheckInt 1#4200503|1|1 +440005624 0 1 CheckNpc 1#31004 +440005625 0 DoGetTime 1#4300503|1#41006 +440005626 0 DoSetInt 1#4200503|2 +440005627 2 440005628 440005629 440005630 440005631 440005632 440007582 440007904 440007924 440005633 440005634 +440005628 0 CheckInt 1#4200503|2|1 +440005629 0 CheckPassTime 1#4300503|0 +440005630 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440005631 0 DoMagic 1#31004|1#31004|0|740288 +440005632 0 DoMagic 1#31004|1#31004|0|710290 +440007582 0 DoMagic 1#31004|1#31004|0|740329 +440007904 0 DoMagic 1#31004|1#31004|0|778206 +440007924 0 DoMagic 1#31004|1#31004|0|740355 +440005633 0 DoSetInt 1#4100503|1 +440005634 0 DoSetInt 1#4200503|0 +440005635 2 440005636 +440005636 0 CheckNpc 1#31004 +440007850 2 440007851 440007867 440007852 440007853 +440007851 0 CheckInt 1#41005|1|1 +440007867 0 DoTipsShow 300601062|0|0 +440007852 0 DoTipsShow 300601065|0|0 +440007853 0 DoSetInt 1#41005|2 +440005667 3 440004949 440007937 440005669 440005681 440005682 440005683 440005684 440005685 440005686 440005687 440005688 440005689 440007886 440007887 440005690 440005691 440005692 440005693 440005694 440007583 440007584 440007585 440007586 440007587 440007588 440007589 440007590 440007591 440007592 +440007937 0 DoSetAreaToObstacle AW1|1 +440005669 2 440005670 440005671 440005672 440005673 440005674 440005675 440005676 440005677 440005678 440005679 440005680 +440005670 0 DoMagic 1#2001|1#2001|0|715348 +440005671 0 DoSetInt 1#41005|0 +440005672 0 DoSetInt 1#4100501|0 +440005673 0 DoSetInt 1#4200501|0 +440005674 0 DoSetInt 1#4100502|0 +440005675 0 DoSetInt 1#4200502|0 +440005676 0 DoSetInt 1#4100503|0 +440005677 0 DoSetInt 1#4200503|0 +440005678 0 DoSetInt 1#4100504|0 +440005679 0 DoSetInt 1#4200504|0 +440005680 0 DoSetFix 1#41006|1.5 +440005681 0 DoMagic 1#2001|1#2001|0|200845 +440005682 0 DoMagic 1#2001|1#2001|0|200846 +440005683 0 DoAddNpc 0|1#31001|93070|1#30012|3|B101|0|0|S1|0|0|0 +440005684 0 DoAddNpc 0|1#31002|90890|1#30011|3|B102|0|0|S1|0|0|0 +440005685 0 DoAddNpc 0|1#31003|90890|1#30011|3|B103|0|0|S1|0|0|0 +440005686 0 DoAddNpc 0|1#31004|90890|1#30011|3|B104|0|0|S1|0|0|0 +440005687 0 DoAddNpc 0|1#31005|90890|1#30011|3|B105|0|0|S1|0|0|0 +440005688 0 DoMagic 1#31002|1#31002|0|740286 +440005689 0 DoMagic 1#31003|1#31003|0|740286 +440007886 0 DoMagic 1#31002|1#31002|0|712002 +440007887 0 DoMagic 1#31003|1#31003|0|712002 +440005690 0 DoMagic 1#31001|1#31001|0|710290 +440005691 0 DoMagic 1#31002|1#31002|0|710290 +440005692 0 DoMagic 1#31003|1#31003|0|710290 +440005693 0 DoMagic 1#31004|1#31004|0|710290 +440005694 0 DoMagic 1#31005|1#31005|0|710290 +440007583 0 DoMagic 1#31001|1#31001|0|740329 +440007584 0 DoMagic 1#31002|1#31002|0|740329 +440007585 0 DoMagic 1#31003|1#31003|0|740329 +440007586 0 DoMagic 1#31004|1#31004|0|740329 +440007587 0 DoMagic 1#31005|1#31005|0|740329 +440007588 0 DoMagic 1#31001|1#31001|0|778227 +440007589 0 DoMagic 1#31002|1#31002|0|778205 +440007590 0 DoMagic 1#31003|1#31003|0|778205 +440007591 0 DoMagic 1#31004|1#31004|0|778205 +440007592 0 DoMagic 1#31005|1#31005|0|778205 +440005695 3 440004954 440005697 440005706 440005713 440005722 440005728 440007854 +440005697 2 440005698 440005699 440005700 440005701 440005702 440005703 440005704 440005705 +440005698 0 CheckInt 1#40001|0|1 +440005699 0 DoSetMissileId 1#48601|99110117 +440005700 0 DoSetInt 1#4100501|1 +440005701 0 DoSetInt 1#4100502|1 +440005702 0 DoSetInt 1#4200503|1 +440005703 0 DoSetInt 1#4200504|1 +440005704 0 DoSetInt 1#41099|300601058 +440005705 0 DoAddInt 1#40001|1#40001|1 +440005706 2 440005707 440005708 440005709 440005710 440005711 440005712 +440005707 0 CheckInt 1#40001|2|1 +440005708 0 CheckPassTime 1#60001|0 +440005709 0 DoSetInt 1#42001|2 +440005710 0 DoTipsShow 300601059|0|0 +440005711 0 DoGetTime 1#60001|0.5 +440005712 0 DoAddInt 1#40001|1#40001|1 +440005713 2 440005714 440005715 440005716 440005717 440005718 440005719 440005720 440005721 +440005714 0 CheckInt 1#40001|3|1 +440005715 0 CheckPassTime 1#60001|0 +440005716 0 DoMagic 1#31001|1#31001|0|740285 +440005717 0 DoMagic 1#31002|1#31002|0|740285 +440005718 0 DoMagic 1#31003|1#31003|0|740285 +440005719 0 DoMagic 1#31004|1#31004|0|740285 +440005720 0 DoMagic 1#31005|1#31005|0|740285 +440005721 0 DoAddInt 1#40001|1#40001|1 +440005722 2 440005723 440005724 440005725 440005726 440005727 +440005723 0 CheckInt 1#40001|4|1 +440005724 0 1 CheckNpc 1#31001 +440005725 0 DoSetInt 4#94001|4 +440005726 0 DoGetTime 1#1001|0 +440005727 0 DoAddInt 1#40001|1#40001|1 +440005728 2 440005729 440005730 440005758 440005786 440005814 +440005729 0 CheckInt 1#41005|0|1 +440005730 1 440005731 440005736 440005743 440005748 440005756 +440005731 2 440005732 440005733 440005734 440005735 +440005732 0 CheckInt 1#4100501|1|1 +440005733 0 1 CheckNpc 1#31002 +440005734 0 DoGetTime 1#4300501|1#41006 +440005735 0 DoSetInt 1#4100501|2 +440005736 2 440005737 440005738 440005739 440005740 440007593 440007594 440005741 440005742 +440005737 0 CheckInt 1#4100501|2|1 +440005738 0 CheckPassTime 1#4300501|0 +440005739 0 DoAddNpc 0|1#31002|90890|1#30011|2|B102|0|0|S1|0|0|0 +440005740 0 DoMagic 1#31002|1#31002|0|710290 +440007593 0 DoMagic 1#31002|1#31002|0|740329 +440007594 0 DoMagic 1#31002|1#31002|0|778205 +440005741 0 DoSetInt 1#4200501|1 +440005742 0 DoSetInt 1#4100501|0 +440005743 2 440005744 440005745 440005746 440005747 +440005744 0 CheckInt 1#4200501|1|1 +440005745 0 1 CheckNpc 1#31002 +440005746 0 DoGetTime 1#4300501|1#41006 +440005747 0 DoSetInt 1#4200501|2 +440005748 2 440005749 440005750 440005751 440005752 440005753 440007595 440007596 440007879 440005754 440005755 +440005749 0 CheckInt 1#4200501|2|1 +440005750 0 CheckPassTime 1#4300501|0 +440005751 0 DoAddNpc 0|1#31002|90890|1#30011|2|B102|0|0|S1|0|0|0 +440005752 0 DoMagic 1#31002|1#31002|0|740286 +440005753 0 DoMagic 1#31002|1#31002|0|710290 +440007595 0 DoMagic 1#31002|1#31002|0|740329 +440007596 0 DoMagic 1#31002|1#31002|0|778205 +440007879 0 DoMagic 1#31002|1#31002|0|712002 +440005754 0 DoSetInt 1#4100501|1 +440005755 0 DoSetInt 1#4200501|0 +440005756 2 440005757 +440005757 0 CheckNpc 1#31002 +440005758 1 440005759 440005764 440005771 440005776 440005784 +440005759 2 440005760 440005761 440005762 440005763 +440005760 0 CheckInt 1#4100502|1|1 +440005761 0 1 CheckNpc 1#31003 +440005762 0 DoGetTime 1#4300502|1#41006 +440005763 0 DoSetInt 1#4100502|2 +440005764 2 440005765 440005766 440005767 440005768 440007597 440007598 440005769 440005770 +440005765 0 CheckInt 1#4100502|2|1 +440005766 0 CheckPassTime 1#4300502|0 +440005767 0 DoAddNpc 0|1#31003|90890|1#30011|2|B102|0|0|S1|0|0|0 +440005768 0 DoMagic 1#31003|1#31003|0|710290 +440007597 0 DoMagic 1#31003|1#31003|0|740329 +440007598 0 DoMagic 1#31003|1#31003|0|778205 +440005769 0 DoSetInt 1#4200502|1 +440005770 0 DoSetInt 1#4100502|0 +440005771 2 440005772 440005773 440005774 440005775 +440005772 0 CheckInt 1#4200502|1|1 +440005773 0 1 CheckNpc 1#31003 +440005774 0 DoGetTime 1#4300502|1#41006 +440005775 0 DoSetInt 1#4200502|2 +440005776 2 440005777 440005778 440005779 440005780 440005781 440007599 440007600 440007880 440005782 440005783 +440005777 0 CheckInt 1#4200502|2|1 +440005778 0 CheckPassTime 1#4300502|0 +440005779 0 DoAddNpc 0|1#31003|90890|1#30011|2|B102|0|0|S1|0|0|0 +440005780 0 DoMagic 1#31003|1#31003|0|740286 +440005781 0 DoMagic 1#31003|1#31003|0|710290 +440007599 0 DoMagic 1#31003|1#31003|0|740329 +440007600 0 DoMagic 1#31003|1#31003|0|778205 +440007880 0 DoMagic 1#31003|1#31003|0|712002 +440005782 0 DoSetInt 1#4100502|1 +440005783 0 DoSetInt 1#4200502|0 +440005784 2 440005785 +440005785 0 CheckNpc 1#31003 +440005786 1 440005787 440005792 440005799 440005804 440005812 +440005787 2 440005788 440005789 440005790 440005791 +440005788 0 CheckInt 1#4100503|1|1 +440005789 0 1 CheckNpc 1#31004 +440005790 0 DoGetTime 1#4300503|1#41006 +440005791 0 DoSetInt 1#4100503|2 +440005792 2 440005793 440005794 440005795 440005796 440007601 440007602 440005797 440005798 +440005793 0 CheckInt 1#4100503|2|1 +440005794 0 CheckPassTime 1#4300503|0 +440005795 0 DoAddNpc 0|1#31004|90890|1#30011|2|B103|0|0|S1|0|0|0 +440005796 0 DoMagic 1#31004|1#31004|0|710290 +440007601 0 DoMagic 1#31004|1#31004|0|740329 +440007602 0 DoMagic 1#31004|1#31004|0|778205 +440005797 0 DoSetInt 1#4200503|1 +440005798 0 DoSetInt 1#4100503|0 +440005799 2 440005800 440005801 440005802 440005803 +440005800 0 CheckInt 1#4200503|1|1 +440005801 0 1 CheckNpc 1#31004 +440005802 0 DoGetTime 1#4300503|1#41006 +440005803 0 DoSetInt 1#4200503|2 +440005804 2 440005805 440005806 440005807 440005808 440005809 440007603 440007604 440007881 440005810 440005811 +440005805 0 CheckInt 1#4200503|2|1 +440005806 0 CheckPassTime 1#4300503|0 +440005807 0 DoAddNpc 0|1#31004|90890|1#30011|2|B103|0|0|S1|0|0|0 +440005808 0 DoMagic 1#31004|1#31004|0|740286 +440005809 0 DoMagic 1#31004|1#31004|0|710290 +440007603 0 DoMagic 1#31004|1#31004|0|740329 +440007604 0 DoMagic 1#31004|1#31004|0|778205 +440007881 0 DoMagic 1#31004|1#31004|0|712002 +440005810 0 DoSetInt 1#4100503|1 +440005811 0 DoSetInt 1#4200503|0 +440005812 2 440005813 +440005813 0 CheckNpc 1#31004 +440005814 1 440005815 440005820 440005827 440005832 440005840 +440005815 2 440005816 440005817 440005818 440005819 +440005816 0 CheckInt 1#4100504|1|1 +440005817 0 1 CheckNpc 1#31005 +440005818 0 DoGetTime 1#4300504|1#41006 +440005819 0 DoSetInt 1#4100504|2 +440005820 2 440005821 440005822 440005823 440005824 440007605 440007606 440005825 440005826 +440005821 0 CheckInt 1#4100504|2|1 +440005822 0 CheckPassTime 1#4300504|0 +440005823 0 DoAddNpc 0|1#31005|90890|1#30011|2|B104|0|0|S1|0|0|0 +440005824 0 DoMagic 1#31005|1#31005|0|710290 +440007605 0 DoMagic 1#31005|1#31005|0|740329 +440007606 0 DoMagic 1#31005|1#31005|0|778205 +440005825 0 DoSetInt 1#4200504|1 +440005826 0 DoSetInt 1#4100504|0 +440005827 2 440005828 440005829 440005830 440005831 +440005828 0 CheckInt 1#4200504|1|1 +440005829 0 1 CheckNpc 1#31005 +440005830 0 DoGetTime 1#4300504|1#41006 +440005831 0 DoSetInt 1#4200504|2 +440005832 2 440005833 440005834 440005835 440005836 440005837 440007607 440007608 440007888 440005838 440005839 +440005833 0 CheckInt 1#4200504|2|1 +440005834 0 CheckPassTime 1#4300504|0 +440005835 0 DoAddNpc 0|1#31005|90890|1#30011|2|B104|0|0|S1|0|0|0 +440005836 0 DoMagic 1#31005|1#31005|0|740286 +440005837 0 DoMagic 1#31005|1#31005|0|710290 +440007607 0 DoMagic 1#31005|1#31005|0|740329 +440007608 0 DoMagic 1#31005|1#31005|0|778205 +440007888 0 DoMagic 1#31005|1#31005|0|712002 +440005838 0 DoSetInt 1#4100504|1 +440005839 0 DoSetInt 1#4200504|0 +440005840 2 440005841 +440005841 0 CheckNpc 1#31005 +440007854 2 440007855 440007868 440007856 440007857 +440007855 0 CheckInt 1#41005|1|1 +440007868 0 DoTipsShow 300601062|0|0 +440007856 0 DoTipsShow 300601066|0|0 +440007857 0 DoSetInt 1#41005|2 +440005842 3 440004949 440005844 440005845 440005846 440005847 440005874 440005884 440005885 440005886 440005887 440005888 440005889 440005890 440005891 440005498 440005893 440005894 440005895 440005896 440007905 440007906 440007907 440007908 440007925 440007926 440007927 440007928 +440005844 0 DoSetAreaToObstacle Lock02|1 +440005845 0 DoSetAreaToObstacle Lock05|1 +440005846 0 DoSetAreaToObstacle TankLock|1 +440005847 2 440005848 440005849 440005850 440005851 440005852 440005853 440005854 440005855 440005856 440005857 440005858 440005859 440005860 440005861 440005862 440005863 440005864 440005865 440005866 440005867 440005868 440005869 440005870 440005871 440005872 440005873 +440005848 0 DoGetMapPosition 1#11|1#12|OB01 +440005849 0 DoGetMapPosition 1#21|1#22|OB02 +440005850 0 DoGetMapPosition 1#31|1#32|OB03 +440005851 0 DoGetMapPosition 1#41|1#42|OB04 +440005852 0 DoGetMapPosition 1#51|1#52|OB05 +440005853 0 DoGetMapPosition 1#61|1#62|OB06 +440005854 0 DoGetMapPosition 1#71|1#72|OB07 +440005855 0 DoGetMapPosition 1#81|1#82|OB08 +440005856 0 DoGetMapPosition 1#91|1#92|OB09 +440005857 0 DoGetMapPosition 1#13|1#14|OB10 +440005858 0 DoGetMapPosition 1#23|1#24|OB11 +440005859 0 DoGetMapPosition 1#33|1#34|OB12 +440005860 0 DoGetMapPosition 1#43|1#44|OB13 +440005861 0 DoCreateObstacle 1#51001|1#2001|115|1#11|1#12|-90 +440005862 0 DoCreateObstacle 1#51002|1#2001|115|1#21|1#22|-90 +440005863 0 DoCreateObstacle 1#51003|1#2001|115|1#31|1#32|-90 +440005864 0 DoCreateObstacle 1#51004|1#2001|115|1#41|1#42|0 +440005865 0 DoCreateObstacle 1#51005|1#2001|115|1#51|1#52|-36.937 +440005866 0 DoCreateObstacle 1#51006|1#2001|115|1#61|1#62|0 +440005867 0 DoCreateObstacle 1#51007|1#2001|115|1#71|1#72|0 +440005868 0 DoCreateObstacle 1#51008|1#2001|115|1#81|1#82|123.958 +440005869 0 DoCreateObstacle 1#51009|1#2001|115|1#91|1#92|-159.836 +440005870 0 DoCreateObstacle 1#51010|1#2001|124|1#13|1#14|-10.585 +440005871 0 DoCreateObstacle 1#51011|1#2001|124|1#23|1#24|-126.851 +440005872 0 DoCreateObstacle 1#51012|1#2001|124|1#33|1#34|63.715 +440005873 0 DoCreateObstacle 1#51013|1#2001|124|1#43|1#44|-54.968 +440005874 2 440005875 440005876 440005877 440005878 440005879 440005880 440005881 440005882 440005883 +440005875 0 DoMagic 1#2001|1#2001|0|715348 +440005876 0 DoSetInt 1#41005|0 +440005877 0 DoSetInt 1#4100501|0 +440005878 0 DoSetInt 1#4200501|0 +440005879 0 DoSetInt 1#4100502|0 +440005880 0 DoSetInt 1#4200502|0 +440005881 0 DoSetInt 1#4100503|0 +440005882 0 DoSetInt 1#4200503|0 +440005883 0 DoSetFix 1#41006|1.5 +440005884 0 DoMagic 1#2001|1#2001|0|200845 +440005885 0 DoMagic 1#2001|1#2001|0|200846 +440005886 0 DoAddNpc 0|1#31001|93120|1#30012|3|B101|0|0|S1|0|0|0 +440005887 0 DoAddNpc 0|1#31002|93160|1#30011|3|B102|0|0|S1|0|0|0 +440005888 0 DoAddNpc 0|1#31003|93160|1#30011|3|B103|0|0|S1|0|0|0 +440005889 0 DoAddNpc 0|1#31004|93160|1#30011|3|B104|0|0|S1|0|0|0 +440005890 0 DoMagic 1#31002|1#31002|0|740288 +440005891 0 DoMagic 1#31003|1#31003|0|740288 +440005498 0 DoMagic 1#31004|1#31004|0|740288 +440005893 0 DoMagic 1#31001|1#31001|0|710290 +440005894 0 DoMagic 1#31002|1#31002|0|710290 +440005895 0 DoMagic 1#31003|1#31003|0|710290 +440005896 0 DoMagic 1#31004|1#31004|0|710290 +440007905 0 DoMagic 1#31001|1#31001|0|778233 +440007906 0 DoMagic 1#31002|1#31002|0|778207 +440007907 0 DoMagic 1#31003|1#31003|0|778207 +440007908 0 DoMagic 1#31004|1#31004|0|778207 +440007925 0 DoMagic 1#31001|1#31001|0|740354 +440007926 0 DoMagic 1#31002|1#31002|0|740356 +440007927 0 DoMagic 1#31003|1#31003|0|740356 +440007928 0 DoMagic 1#31004|1#31004|0|740356 +440005897 3 440004954 440005899 440005907 440005914 440005922 440005928 440007858 +440005899 2 440005900 440005901 440005902 440005903 440005904 440005905 440005906 +440005900 0 CheckInt 1#40001|0|1 +440005901 0 DoSetMissileId 1#48601|99110117 +440005902 0 DoSetInt 1#4200501|1 +440005903 0 DoSetInt 1#4200502|1 +440005904 0 DoSetInt 1#4100503|1 +440005905 0 DoSetInt 1#41099|300601056 +440005906 0 DoAddInt 1#40001|1#40001|1 +440005907 2 440005908 440005909 440005910 440005911 440005912 440005913 +440005908 0 CheckInt 1#40001|2|1 +440005909 0 CheckPassTime 1#60001|0 +440005910 0 DoSetInt 1#42001|2 +440005911 0 DoTipsShow 300601057|0|0 +440005912 0 DoGetTime 1#60001|0.5 +440005913 0 DoAddInt 1#40001|1#40001|1 +440005914 2 440005915 440005916 440005917 440005918 440005919 440005920 440005921 +440005915 0 CheckInt 1#40001|3|1 +440005916 0 CheckPassTime 1#60001|0 +440005917 0 DoMagic 1#31001|1#31001|0|740285 +440005918 0 DoMagic 1#31002|1#31002|0|740285 +440005919 0 DoMagic 1#31003|1#31003|0|740285 +440005920 0 DoMagic 1#31004|1#31004|0|740285 +440005921 0 DoAddInt 1#40001|1#40001|1 +440005922 2 440005923 440005924 440005925 440005926 440005927 +440005923 0 CheckInt 1#40001|4|1 +440005924 0 1 CheckNpc 1#31001 +440005925 0 DoSetInt 4#94001|4 +440005926 0 DoGetTime 1#1001|0 +440005927 0 DoAddInt 1#40001|1#40001|1 +440005928 2 440005929 440005930 440005959 440005988 +440005929 0 CheckInt 1#41005|0|1 +440005930 1 440005931 440005936 440005944 440005949 440005957 +440005931 2 440005932 440005933 440005934 440005935 +440005932 0 CheckInt 1#4100501|1|1 +440005933 0 1 CheckNpc 1#31002 +440005934 0 DoGetTime 1#4300501|1#41006 +440005935 0 DoSetInt 1#4100501|2 +440005936 2 440005937 440005938 440005939 440005940 440005941 440007909 440007929 440005942 440005943 +440005937 0 CheckInt 1#4100501|2|1 +440005938 0 CheckPassTime 1#4300501|0 +440005939 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005940 0 DoMagic 1#31002|1#31002|0|710290 +440005941 0 DoMagic 1#31002|1#31002|0|740288 +440007909 0 DoMagic 1#31002|1#31002|0|778207 +440007929 0 DoMagic 1#31002|1#31002|0|740356 +440005942 0 DoSetInt 1#4200501|1 +440005943 0 DoSetInt 1#4100501|0 +440005944 2 440005945 440005946 440005947 440005948 +440005945 0 CheckInt 1#4200501|1|1 +440005946 0 1 CheckNpc 1#31002 +440005947 0 DoGetTime 1#4300501|1#41006 +440005948 0 DoSetInt 1#4200501|2 +440005949 2 440005950 440005951 440005952 440005953 440005954 440007910 440007930 440005955 440005956 +440005950 0 CheckInt 1#4200501|2|1 +440005951 0 CheckPassTime 1#4300501|0 +440005952 0 DoAddNpc 0|1#31002|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005953 0 DoMagic 1#31002|1#31002|0|740288 +440005954 0 DoMagic 1#31002|1#31002|0|710290 +440007910 0 DoMagic 1#31002|1#31002|0|778207 +440007930 0 DoMagic 1#31002|1#31002|0|740356 +440005955 0 DoSetInt 1#4100501|1 +440005956 0 DoSetInt 1#4200501|0 +440005957 2 440005958 +440005958 0 CheckNpc 1#31002 +440005959 1 440005960 440005965 440005973 440005978 440005986 +440005960 2 440005961 440005962 440005963 440005964 +440005961 0 CheckInt 1#4100502|1|1 +440005962 0 1 CheckNpc 1#31003 +440005963 0 DoGetTime 1#4300502|1#41006 +440005964 0 DoSetInt 1#4100502|2 +440005965 2 440005966 440005967 440005968 440005969 440005970 440007911 440007931 440005971 440005972 +440005966 0 CheckInt 1#4100502|2|1 +440005967 0 CheckPassTime 1#4300502|0 +440005968 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005969 0 DoMagic 1#31003|1#31003|0|710290 +440005970 0 DoMagic 1#31003|1#31003|0|740288 +440007911 0 DoMagic 1#31003|1#31003|0|778207 +440007931 0 DoMagic 1#31003|1#31003|0|740356 +440005971 0 DoSetInt 1#4200502|1 +440005972 0 DoSetInt 1#4100502|0 +440005973 2 440005974 440005975 440005976 440005977 +440005974 0 CheckInt 1#4200502|1|1 +440005975 0 1 CheckNpc 1#31003 +440005976 0 DoGetTime 1#4300502|1#41006 +440005977 0 DoSetInt 1#4200502|2 +440005978 2 440005979 440005980 440005981 440005982 440005983 440007912 440007932 440005984 440005985 +440005979 0 CheckInt 1#4200502|2|1 +440005980 0 CheckPassTime 1#4300502|0 +440005981 0 DoAddNpc 0|1#31003|93160|1#30011|2|B102|0|0|S1|0|0|0 +440005982 0 DoMagic 1#31003|1#31003|0|740288 +440005983 0 DoMagic 1#31003|1#31003|0|710290 +440007912 0 DoMagic 1#31003|1#31003|0|778207 +440007932 0 DoMagic 1#31003|1#31003|0|740356 +440005984 0 DoSetInt 1#4100502|1 +440005985 0 DoSetInt 1#4200502|0 +440005986 2 440005987 +440005987 0 CheckNpc 1#31003 +440005988 1 440005989 440005994 440006002 440006007 440006015 +440005989 2 440005990 440005991 440005992 440005993 +440005990 0 CheckInt 1#4100503|1|1 +440005991 0 1 CheckNpc 1#31004 +440005992 0 DoGetTime 1#4300503|1#41006 +440005993 0 DoSetInt 1#4100503|2 +440005994 2 440005995 440005996 440005997 440005998 440005999 440007913 440007933 440006000 440006001 +440005995 0 CheckInt 1#4100503|2|1 +440005996 0 CheckPassTime 1#4300503|0 +440005997 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440005998 0 DoMagic 1#31004|1#31004|0|740288 +440005999 0 DoMagic 1#31004|1#31004|0|710290 +440007913 0 DoMagic 1#31004|1#31004|0|778207 +440007933 0 DoMagic 1#31004|1#31004|0|740356 +440006000 0 DoSetInt 1#4200503|1 +440006001 0 DoSetInt 1#4100503|0 +440006002 2 440006003 440006004 440006005 440006006 +440006003 0 CheckInt 1#4200503|1|1 +440006004 0 1 CheckNpc 1#31004 +440006005 0 DoGetTime 1#4300503|1#41006 +440006006 0 DoSetInt 1#4200503|2 +440006007 2 440006008 440006009 440006010 440006011 440006012 440007914 440007934 440006013 440006014 +440006008 0 CheckInt 1#4200503|2|1 +440006009 0 CheckPassTime 1#4300503|0 +440006010 0 DoAddNpc 0|1#31004|93160|1#30011|2|B103|0|0|S1|0|0|0 +440006011 0 DoMagic 1#31004|1#31004|0|740288 +440006012 0 DoMagic 1#31004|1#31004|0|710290 +440007914 0 DoMagic 1#31004|1#31004|0|778207 +440007934 0 DoMagic 1#31004|1#31004|0|740356 +440006013 0 DoSetInt 1#4100503|1 +440006014 0 DoSetInt 1#4200503|0 +440006015 2 440006016 +440006016 0 CheckNpc 1#31004 +440007858 2 440007859 440007869 440007860 440007861 +440007859 0 CheckInt 1#41005|1|1 +440007869 0 DoTipsShow 300601062|0|0 +440007860 0 DoTipsShow 300601065|0|0 +440007861 0 DoSetInt 1#41005|2 +440006017 3 440004949 440006193 440006019 440006031 440006032 440006033 440006034 440006035 440006036 440006037 440006038 440006039 440007889 440007890 440006040 440006041 440006042 440006043 440006044 440007609 440007610 440007611 440007612 440007613 440007614 440007615 440007616 440007617 440007618 +440006193 0 DoSetAreaToObstacle TankLock|1 +440006019 2 440006020 440006021 440006022 440006023 440006024 440006025 440006026 440006027 440006028 440006029 440006030 +440006020 0 DoMagic 1#2001|1#2001|0|715348 +440006021 0 DoSetInt 1#41005|0 +440006022 0 DoSetInt 1#4100501|0 +440006023 0 DoSetInt 1#4200501|0 +440006024 0 DoSetInt 1#4100502|0 +440006025 0 DoSetInt 1#4200502|0 +440006026 0 DoSetInt 1#4100503|0 +440006027 0 DoSetInt 1#4200503|0 +440006028 0 DoSetInt 1#4100504|0 +440006029 0 DoSetInt 1#4200504|0 +440006030 0 DoSetFix 1#41006|1.5 +440006031 0 DoMagic 1#2001|1#2001|0|200845 +440006032 0 DoMagic 1#2001|1#2001|0|200846 +440006033 0 DoAddNpc 0|1#31001|90910|1#30012|3|B101|0|0|S1|0|0|0 +440006034 0 DoAddNpc 0|1#31002|90940|1#30011|3|B102|0|0|S1|0|0|0 +440006035 0 DoAddNpc 0|1#31003|90940|1#30011|3|B103|0|0|S1|0|0|0 +440006036 0 DoAddNpc 0|1#31004|90940|1#30011|3|B104|0|0|S1|0|0|0 +440006037 0 DoAddNpc 0|1#31005|90940|1#30011|3|B105|0|0|S1|0|0|0 +440006038 0 DoMagic 1#31002|1#31002|0|740286 +440006039 0 DoMagic 1#31003|1#31003|0|740286 +440007889 0 DoMagic 1#31002|1#31002|0|712002 +440007890 0 DoMagic 1#31003|1#31003|0|712002 +440006040 0 DoMagic 1#31001|1#31001|0|710290 +440006041 0 DoMagic 1#31002|1#31002|0|710290 +440006042 0 DoMagic 1#31003|1#31003|0|710290 +440006043 0 DoMagic 1#31004|1#31004|0|710290 +440006044 0 DoMagic 1#31005|1#31005|0|710290 +440007609 0 DoMagic 1#31001|1#31001|0|740329 +440007610 0 DoMagic 1#31002|1#31002|0|740329 +440007611 0 DoMagic 1#31003|1#31003|0|740329 +440007612 0 DoMagic 1#31004|1#31004|0|740329 +440007613 0 DoMagic 1#31005|1#31005|0|740329 +440007614 0 DoMagic 1#31001|1#31001|0|778238 +440007615 0 DoMagic 1#31002|1#31002|0|778208 +440007616 0 DoMagic 1#31003|1#31003|0|778208 +440007617 0 DoMagic 1#31004|1#31004|0|778208 +440007618 0 DoMagic 1#31005|1#31005|0|778208 +440006045 3 440004954 440006047 440006056 440006063 440006072 440006078 440007862 +440006047 2 440006048 440006049 440006050 440006051 440006052 440006053 440006054 440006055 +440006048 0 CheckInt 1#40001|0|1 +440006049 0 DoSetMissileId 1#48601|99110117 +440006050 0 DoSetInt 1#4100501|1 +440006051 0 DoSetInt 1#4100502|1 +440006052 0 DoSetInt 1#4200503|1 +440006053 0 DoSetInt 1#4200504|1 +440006054 0 DoSetInt 1#41099|300601060 +440006055 0 DoAddInt 1#40001|1#40001|1 +440006056 2 440006057 440006058 440006059 440006060 440006061 440006062 +440006057 0 CheckInt 1#40001|2|1 +440006058 0 CheckPassTime 1#60001|0 +440006059 0 DoSetInt 1#42001|2 +440006060 0 DoTipsShow 300601061|0|0 +440006061 0 DoGetTime 1#60001|0.5 +440006062 0 DoAddInt 1#40001|1#40001|1 +440006063 2 440006064 440006065 440006066 440006067 440006068 440006069 440006070 440006071 +440006064 0 CheckInt 1#40001|3|1 +440006065 0 CheckPassTime 1#60001|0 +440006066 0 DoMagic 1#31001|1#31001|0|740285 +440006067 0 DoMagic 1#31002|1#31002|0|740285 +440006068 0 DoMagic 1#31003|1#31003|0|740285 +440006069 0 DoMagic 1#31004|1#31004|0|740285 +440006070 0 DoMagic 1#31005|1#31005|0|740285 +440006071 0 DoAddInt 1#40001|1#40001|1 +440006072 2 440006073 440006074 440006075 440006076 440006077 +440006073 0 CheckInt 1#40001|4|1 +440006074 0 1 CheckNpc 1#31001 +440006075 0 DoSetInt 4#94001|4 +440006076 0 DoGetTime 1#1001|0 +440006077 0 DoAddInt 1#40001|1#40001|1 +440006078 2 440006079 440006080 440006108 440006136 440006164 +440006079 0 CheckInt 1#41005|0|1 +440006080 1 440006081 440006086 440006093 440006098 440006106 +440006081 2 440006082 440006083 440006084 440006085 +440006082 0 CheckInt 1#4100501|1|1 +440006083 0 1 CheckNpc 1#31002 +440006084 0 DoGetTime 1#4300501|1#41006 +440006085 0 DoSetInt 1#4100501|2 +440006086 2 440006087 440006088 440006089 440006090 440007619 440007620 440006091 440006092 +440006087 0 CheckInt 1#4100501|2|1 +440006088 0 CheckPassTime 1#4300501|0 +440006089 0 DoAddNpc 0|1#31002|90940|1#30011|2|B102|0|0|S1|0|0|0 +440006090 0 DoMagic 1#31002|1#31002|0|710290 +440007619 0 DoMagic 1#31002|1#31002|0|740329 +440007620 0 DoMagic 1#31002|1#31002|0|778208 +440006091 0 DoSetInt 1#4200501|1 +440006092 0 DoSetInt 1#4100501|0 +440006093 2 440006094 440006095 440006096 440006097 +440006094 0 CheckInt 1#4200501|1|1 +440006095 0 1 CheckNpc 1#31002 +440006096 0 DoGetTime 1#4300501|1#41006 +440006097 0 DoSetInt 1#4200501|2 +440006098 2 440006099 440006100 440006101 440006102 440006103 440007621 440007622 440007939 440006104 440006105 +440006099 0 CheckInt 1#4200501|2|1 +440006100 0 CheckPassTime 1#4300501|0 +440006101 0 DoAddNpc 0|1#31002|90940|1#30011|2|B102|0|0|S1|0|0|0 +440006102 0 DoMagic 1#31002|1#31002|0|740286 +440006103 0 DoMagic 1#31002|1#31002|0|710290 +440007621 0 DoMagic 1#31002|1#31002|0|740329 +440007622 0 DoMagic 1#31002|1#31002|0|778208 +440007939 0 DoMagic 1#31002|1#31002|0|712002 +440006104 0 DoSetInt 1#4100501|1 +440006105 0 DoSetInt 1#4200501|0 +440006106 2 440006107 +440006107 0 CheckNpc 1#31002 +440006108 1 440006109 440006114 440006121 440006126 440006134 +440006109 2 440006110 440006111 440006112 440006113 +440006110 0 CheckInt 1#4100502|1|1 +440006111 0 1 CheckNpc 1#31003 +440006112 0 DoGetTime 1#4300502|1#41006 +440006113 0 DoSetInt 1#4100502|2 +440006114 2 440006115 440006116 440006117 440006118 440007623 440007624 440006119 440006120 +440006115 0 CheckInt 1#4100502|2|1 +440006116 0 CheckPassTime 1#4300502|0 +440006117 0 DoAddNpc 0|1#31003|90940|1#30011|2|B102|0|0|S1|0|0|0 +440006118 0 DoMagic 1#31003|1#31003|0|710290 +440007623 0 DoMagic 1#31003|1#31003|0|740329 +440007624 0 DoMagic 1#31003|1#31003|0|778208 +440006119 0 DoSetInt 1#4200502|1 +440006120 0 DoSetInt 1#4100502|0 +440006121 2 440006122 440006123 440006124 440006125 +440006122 0 CheckInt 1#4200502|1|1 +440006123 0 1 CheckNpc 1#31003 +440006124 0 DoGetTime 1#4300502|1#41006 +440006125 0 DoSetInt 1#4200502|2 +440006126 2 440006127 440006128 440006129 440006130 440006131 440007625 440007626 440007940 440006132 440006133 +440006127 0 CheckInt 1#4200502|2|1 +440006128 0 CheckPassTime 1#4300502|0 +440006129 0 DoAddNpc 0|1#31003|90940|1#30011|2|B102|0|0|S1|0|0|0 +440006130 0 DoMagic 1#31003|1#31003|0|740286 +440006131 0 DoMagic 1#31003|1#31003|0|710290 +440007625 0 DoMagic 1#31003|1#31003|0|740329 +440007626 0 DoMagic 1#31003|1#31003|0|778208 +440007940 0 DoMagic 1#31003|1#31003|0|712002 +440006132 0 DoSetInt 1#4100502|1 +440006133 0 DoSetInt 1#4200502|0 +440006134 2 440006135 +440006135 0 CheckNpc 1#31003 +440006136 1 440006137 440006142 440006149 440006154 440006162 +440006137 2 440006138 440006139 440006140 440006141 +440006138 0 CheckInt 1#4100503|1|1 +440006139 0 1 CheckNpc 1#31004 +440006140 0 DoGetTime 1#4300503|1#41006 +440006141 0 DoSetInt 1#4100503|2 +440006142 2 440006143 440006144 440006145 440006146 440007627 440007628 440006147 440006148 +440006143 0 CheckInt 1#4100503|2|1 +440006144 0 CheckPassTime 1#4300503|0 +440006145 0 DoAddNpc 0|1#31004|90940|1#30011|2|B103|0|0|S1|0|0|0 +440006146 0 DoMagic 1#31004|1#31004|0|710290 +440007627 0 DoMagic 1#31004|1#31004|0|740329 +440007628 0 DoMagic 1#31004|1#31004|0|778208 +440006147 0 DoSetInt 1#4200503|1 +440006148 0 DoSetInt 1#4100503|0 +440006149 2 440006150 440006151 440006152 440006153 +440006150 0 CheckInt 1#4200503|1|1 +440006151 0 1 CheckNpc 1#31004 +440006152 0 DoGetTime 1#4300503|1#41006 +440006153 0 DoSetInt 1#4200503|2 +440006154 2 440006155 440006156 440006157 440006158 440006159 440007629 440007630 440007941 440006160 440006161 +440006155 0 CheckInt 1#4200503|2|1 +440006156 0 CheckPassTime 1#4300503|0 +440006157 0 DoAddNpc 0|1#31004|90940|1#30011|2|B103|0|0|S1|0|0|0 +440006158 0 DoMagic 1#31004|1#31004|0|740286 +440006159 0 DoMagic 1#31004|1#31004|0|710290 +440007629 0 DoMagic 1#31004|1#31004|0|740329 +440007630 0 DoMagic 1#31004|1#31004|0|778208 +440007941 0 DoMagic 1#31004|1#31004|0|712002 +440006160 0 DoSetInt 1#4100503|1 +440006161 0 DoSetInt 1#4200503|0 +440006162 2 440006163 +440006163 0 CheckNpc 1#31004 +440006164 1 440006165 440006170 440006177 440006182 440006190 +440006165 2 440006166 440006167 440006168 440006169 +440006166 0 CheckInt 1#4100504|1|1 +440006167 0 1 CheckNpc 1#31005 +440006168 0 DoGetTime 1#4300504|1#41006 +440006169 0 DoSetInt 1#4100504|2 +440006170 2 440006171 440006172 440006173 440006174 440007631 440007632 440006175 440006176 +440006171 0 CheckInt 1#4100504|2|1 +440006172 0 CheckPassTime 1#4300504|0 +440006173 0 DoAddNpc 0|1#31005|90940|1#30011|2|B104|0|0|S1|0|0|0 +440006174 0 DoMagic 1#31005|1#31005|0|710290 +440007631 0 DoMagic 1#31005|1#31005|0|740329 +440007632 0 DoMagic 1#31005|1#31005|0|778208 +440006175 0 DoSetInt 1#4200504|1 +440006176 0 DoSetInt 1#4100504|0 +440006177 2 440006178 440006179 440006180 440006181 +440006178 0 CheckInt 1#4200504|1|1 +440006179 0 1 CheckNpc 1#31005 +440006180 0 DoGetTime 1#4300504|1#41006 +440006181 0 DoSetInt 1#4200504|2 +440006182 2 440006183 440006184 440006185 440006186 440006187 440007633 440007634 440007942 440006188 440006189 +440006183 0 CheckInt 1#4200504|2|1 +440006184 0 CheckPassTime 1#4300504|0 +440006185 0 DoAddNpc 0|1#31005|90940|1#30011|2|B104|0|0|S1|0|0|0 +440006186 0 DoMagic 1#31005|1#31005|0|740286 +440006187 0 DoMagic 1#31005|1#31005|0|710290 +440007633 0 DoMagic 1#31005|1#31005|0|740329 +440007634 0 DoMagic 1#31005|1#31005|0|778208 +440007942 0 DoMagic 1#31005|1#31005|0|712002 +440006188 0 DoSetInt 1#4100504|1 +440006189 0 DoSetInt 1#4200504|0 +440006190 2 440006191 +440006191 0 CheckNpc 1#31005 +440007862 2 440007863 440007870 440007864 440007865 +440007863 0 CheckInt 1#41005|1|1 +440007870 0 DoTipsShow 300601062|0|0 +440007864 0 DoTipsShow 300601067|0|0 +440007865 0 DoSetInt 1#41005|2 +440006194 3 900018 200009 440007323 440007324 440007325 440007894 440006197 440006198 440006410 440006222 440006210 +440007323 0 DoGetFightMonsterLevel 1#30011|3 +440007324 0 DoGetFightMonsterLevel 1#30012|2 +440007325 0 DoGetFightMonsterLevel 1#30013|1 +440007894 0 DoGetTime 1#39990|240 +440006197 0 DoSetInt 1#40001|0 +440006198 2 440006199 440006200 +440006199 0 DoAddNpc 0|1#91001|96160|1#30013|3|TW1|0|0|TW1S|0|0|0 +440006200 0 DoMagic 1#91001|1#91001|0|740290 +440006410 2 440006223 440006408 440006409 440006411 440006413 440006414 440006415 440006416 440006417 440006418 440006419 440006421 440007635 +440006223 0 DoAddNpc 0|1#4001|99172|1#30013|2|TW1|0|0|TW1S|0|0|0 +440006408 0 DoMagic 1#4001|1#4001|0|700208 +440006409 0 DoMagic 1#4001|1#4001|0|700027 +440006411 0 DoMagic 1#4001|1#4001|0|700007 +440006413 0 DoMagic 1#4001|1#4001|0|700901 +440006414 0 DoMagic 1#4001|1#4001|0|700902 +440006415 0 DoMagic 1#4001|1#4001|0|700903 +440006416 0 DoMagic 1#4001|1#4001|0|700904 +440006417 0 DoMagic 1#4001|1#4001|0|700905 +440006418 0 DoMagic 1#4001|1#4001|0|700906 +440006419 0 DoMagic 1#4001|1#4001|0|730043 +440006421 0 DoMagic 1#4001|1#4001|0|740156 +440007635 0 DoMagic 1#4001|1#4001|0|740329 +440006222 2 440006224 440006225 440006226 440006227 440006253 440006254 440006412 440006209 +440006224 0 DoAddNpc 0|1#71001|2006|1#30013|3|C1|0|0|TW1|0|0|0 +440006225 0 DoAddNpc 0|1#71002|2006|1#30013|3|C2|0|0|TW1|0|0|0 +440006226 0 DoAddNpc 0|1#71003|2006|1#30013|3|C3|0|0|TW1|0|0|0 +440006227 0 DoAddNpc 0|1#71004|2006|1#30013|3|C4|0|0|TW1|0|0|0 +440006253 0 DoAddNpc 0|1#71005|2006|1#30013|3|C5|0|0|TW1|0|0|0 +440006254 0 DoAddNpc 0|4#20060|20060|1#30012|2|TW1|0|0|TW1S|0|0|0 +440006412 0 DoMagic 4#20060|4#20060|0|740295 +440006209 0 DoSetInt 1#41099|0 +440006210 2 440006211 440006212 440007304 440006204 440006205 440006213 440006214 440006215 440007326 440007327 440007328 440007329 440007330 440006216 440006217 440006218 440006219 440006220 440006221 440006482 440006483 440006484 440006485 440006486 440006487 440006488 440006489 440006490 440006491 440006492 440006493 440006494 440006495 440006496 440006497 440006498 440006499 440006500 440006501 440006502 440006503 440006504 440006806 440006807 440006808 440006809 440006810 440006811 440006838 +440006211 0 DoSetInt 1#42001|0 +440006212 0 DoSetInt 4#74029301|0 +440007304 0 DoSetInt 1#41002|0 +440006204 0 DoSetInt 1#33001|0 +440006205 0 DoSetInt 1#33002|0 +440006213 0 DoSetInt 1#33003|0 +440006214 0 DoSetInt 1#33004|0 +440006215 0 DoSetInt 1#33005|0 +440007326 0 DoSetInt 1#43001|0 +440007327 0 DoSetInt 1#43002|0 +440007328 0 DoSetInt 1#43003|0 +440007329 0 DoSetInt 1#43004|0 +440007330 0 DoSetInt 1#43005|0 +440006216 0 DoSetInt 1#48001|10 +440006217 0 DoGetTime 1#48201|0 +440006218 0 DoGetTime 1#48202|0 +440006219 0 DoGetTime 1#48203|0 +440006220 0 DoGetTime 1#48204|0 +440006221 0 DoGetTime 1#48205|0 +440006482 0 DoSetInt 1#48301|0 +440006483 0 DoSetInt 1#48302|0 +440006484 0 DoSetInt 1#48303|0 +440006485 0 DoSetInt 1#48304|0 +440006486 0 DoSetInt 1#48305|0 +440006487 0 DoSetInt 1#101|0 +440006488 0 DoSetInt 1#102|0 +440006489 0 DoSetInt 1#103|0 +440006490 0 DoSetInt 1#111|0 +440006491 0 DoSetInt 1#112|0 +440006492 0 DoSetInt 1#113|0 +440006493 0 DoSetInt 1#121|0 +440006494 0 DoSetInt 1#122|0 +440006495 0 DoSetInt 1#123|0 +440006496 0 DoSetInt 1#131|0 +440006497 0 DoSetInt 1#132|0 +440006498 0 DoSetInt 1#133|0 +440006499 0 DoSetInt 1#141|0 +440006500 0 DoSetInt 1#142|0 +440006501 0 DoSetInt 1#143|0 +440006502 0 DoSetInt 1#151|0 +440006503 0 DoSetInt 1#152|0 +440006504 0 DoSetInt 1#153|0 +440006806 0 DoSetInt 1#48401|0 +440006807 0 DoSetInt 1#48402|0 +440006808 0 DoSetInt 1#48403|0 +440006809 0 DoSetInt 1#48404|0 +440006810 0 DoSetInt 1#48405|0 +440006811 0 DoSetInt 1#47010|0 +440006838 0 DoSetInt 1#47011|0 +440006228 3 440006229 +440006229 2 200000 440006231 +440006231 3 200023 440006201 440006828 440006833 440006818 440006839 440007307 440007315 440007302 440007367 440006206 +440006201 2 440006202 440006832 440006827 440006400 440006422 440006423 440006424 440006425 440006505 440006506 440006507 440006508 440006509 440006203 440006510 440006542 440006574 440006575 +440006202 0 CheckInt 1#40001|1|1 +440006832 0 CheckPassTime 1#60001|0 +440006827 0 DoSetInt 1#42001|1 +440006400 0 DoSetNpcNote 4#20060|74029501|1#1 +440006422 0 DoSetNpcNote 4#20060|74029502|1#2 +440006423 0 DoSetNpcNote 4#20060|74029503|1#3 +440006424 0 DoSetNpcNote 4#20060|74029504|1#4 +440006425 0 DoSetNpcNote 4#20060|74029505|1#5 +440006505 0 DoSetNpcId 1#32001|1#33001 +440006506 0 DoSetNpcId 1#32002|1#33002 +440006507 0 DoSetNpcId 1#32003|1#33003 +440006508 0 DoSetNpcId 1#32004|1#33004 +440006509 0 DoSetNpcId 1#32005|1#33005 +440006203 0 DoTipsShow 1#41099|0|0 +440006510 2 440006511 440006512 440006513 440006514 440006515 440006516 440006517 +440006511 0 CheckNote 1#32001 +440006512 0 1 CheckInt 1#32001|0|1 +440006513 0 DoAddNpc 0|1#31001|1#32001|1#43001|3|B101|0|0|S1|0|0|0 +440006514 0 DoMagic 1#31001|1#31001|0|740293 +440006515 0 DoMagic 1#31001|1#31001|0|740285 +440006516 0 DoAddInt 4#74029301|4#74029301|1 +440006517 3 440006518 440006522 440006526 440006530 440006534 440006538 +440006518 2 440006519 440006520 440006521 +440006519 0 CheckNote 1#101 +440006520 0 1 CheckInt 1#101|0|1 +440006521 0 DoMagic 1#31001|1#31001|0|1#101 +440006522 2 440006523 440006524 440006525 +440006523 0 CheckNote 1#102 +440006524 0 1 CheckInt 1#102|0|1 +440006525 0 DoMagic 1#31001|1#31001|0|1#102 +440006526 2 440006527 440006528 440006529 +440006527 0 CheckNote 1#103 +440006528 0 1 CheckInt 1#103|0|1 +440006529 0 DoMagic 1#31001|1#31001|0|1#103 +440006530 2 440006531 440006532 440006533 +440006531 0 CheckNote 1#111 +440006532 0 1 CheckInt 1#111|0|1 +440006533 0 DoMagic 1#31001|1#31001|0|1#111 +440006534 2 440006535 440006536 440006537 +440006535 0 CheckNote 1#112 +440006536 0 1 CheckInt 1#112|0|1 +440006537 0 DoMagic 1#31001|1#31001|0|1#112 +440006538 2 440006539 440006540 440006541 +440006539 0 CheckNote 1#113 +440006540 0 1 CheckInt 1#113|0|1 +440006541 0 DoMagic 1#31001|1#31001|0|1#113 +440006542 2 440006543 440006544 440006545 440006546 440006547 440006548 440006549 +440006543 0 CheckNote 1#32002 +440006544 0 1 CheckInt 1#32002|0|1 +440006545 0 DoAddNpc 0|1#31002|1#32002|1#43002|3|B102|0|0|S1|0|0|0 +440006546 0 DoMagic 1#31002|1#31002|0|740293 +440006547 0 DoMagic 1#31002|1#31002|0|740285 +440006548 0 DoAddInt 4#74029301|4#74029301|1 +440006549 3 440006550 440006554 440006558 440006562 440006566 440006570 +440006550 2 440006551 440006552 440006553 +440006551 0 CheckNote 1#101 +440006552 0 1 CheckInt 1#101|0|1 +440006553 0 DoMagic 1#31002|1#31002|0|1#101 +440006554 2 440006555 440006556 440006557 +440006555 0 CheckNote 1#102 +440006556 0 1 CheckInt 1#102|0|1 +440006557 0 DoMagic 1#31002|1#31002|0|1#102 +440006558 2 440006559 440006560 440006561 +440006559 0 CheckNote 1#103 +440006560 0 1 CheckInt 1#103|0|1 +440006561 0 DoMagic 1#31002|1#31002|0|1#103 +440006562 2 440006563 440006564 440006565 +440006563 0 CheckNote 1#121 +440006564 0 1 CheckInt 1#121|0|1 +440006565 0 DoMagic 1#31002|1#31002|0|1#121 +440006566 2 440006567 440006568 440006569 +440006567 0 CheckNote 1#122 +440006568 0 1 CheckInt 1#122|0|1 +440006569 0 DoMagic 1#31002|1#31002|0|1#122 +440006570 2 440006571 440006572 440006573 +440006571 0 CheckNote 1#123 +440006572 0 1 CheckInt 1#123|0|1 +440006573 0 DoMagic 1#31002|1#31002|0|1#123 +440006574 0 DoGetTime 1#60001|1.5 +440006575 0 DoAddInt 1#40001|1#40001|1 +440006828 2 440006829 440006835 440006830 440006831 +440006829 0 CheckInt 1#40001|2|1 +440006835 0 CheckPassTime 1#60001|0 +440006830 0 DoSetInt 1#42001|2 +440006831 0 DoAddInt 1#40001|1#40001|1 +440006833 2 440006834 440006263 440006796 +440006834 0 CheckInt 1#40001|3|1 +440006263 3 440006576 440006620 440006664 440006708 440006752 +440006576 2 440006577 +440006577 1 440006578 440006580 440006587 +440006578 2 440006579 +440006579 0 CheckNpc 1#31001 +440006580 2 440006581 440006582 440006583 440006584 440006585 440006586 +440006581 0 CheckInt 1#48301|0|1 +440006582 0 1 CheckNpc 1#31001 +440006583 0 CheckNote 1#32001 +440006584 0 1 CheckInt 1#32001|0|1 +440006585 0 DoGetTime 1#48201|1#48001 +440006586 0 DoSetInt 1#48301|1 +440006587 2 440006588 440006589 440006590 440006591 440006592 440006593 440006594 440006619 +440006588 0 CheckInt 1#48301|1|1 +440006589 0 CheckPassTime 1#48201|0 +440006590 0 DoAddNpc 0|1#31001|1#32001|1#43001|3|B101|0|0|S1|0|0|0 +440006591 0 DoMagic 1#31001|1#31001|0|740293 +440006592 0 DoMagic 1#31001|1#31001|0|740285 +440006593 0 DoAddInt 4#74029301|4#74029301|1 +440006594 3 440006595 440006599 440006603 440006607 440006611 440006615 +440006595 2 440006596 440006597 440006598 +440006596 0 CheckNote 1#101 +440006597 0 1 CheckInt 1#101|0|1 +440006598 0 DoMagic 1#31001|1#31001|0|1#101 +440006599 2 440006600 440006601 440006602 +440006600 0 CheckNote 1#102 +440006601 0 1 CheckInt 1#102|0|1 +440006602 0 DoMagic 1#31001|1#31001|0|1#102 +440006603 2 440006604 440006605 440006606 +440006604 0 CheckNote 1#103 +440006605 0 1 CheckInt 1#103|0|1 +440006606 0 DoMagic 1#31001|1#31001|0|1#103 +440006607 2 440006608 440006609 440006610 +440006608 0 CheckNote 1#111 +440006609 0 1 CheckInt 1#111|0|1 +440006610 0 DoMagic 1#31001|1#31001|0|1#111 +440006611 2 440006612 440006613 440006614 +440006612 0 CheckNote 1#112 +440006613 0 1 CheckInt 1#112|0|1 +440006614 0 DoMagic 1#31001|1#31001|0|1#112 +440006615 2 440006616 440006617 440006618 +440006616 0 CheckNote 1#113 +440006617 0 1 CheckInt 1#113|0|1 +440006618 0 DoMagic 1#31001|1#31001|0|1#113 +440006619 0 DoSetInt 1#48301|0 +440006620 2 440006621 +440006621 1 440006622 440006624 440006631 +440006622 2 440006623 +440006623 0 CheckNpc 1#31002 +440006624 2 440006625 440006626 440006627 440006628 440006629 440006630 +440006625 0 CheckInt 1#48302|0|1 +440006626 0 1 CheckNpc 1#31002 +440006627 0 CheckNote 1#32002 +440006628 0 1 CheckInt 1#32002|0|1 +440006629 0 DoGetTime 1#48202|1#48001 +440006630 0 DoSetInt 1#48302|1 +440006631 2 440006632 440006633 440006634 440006635 440006636 440006637 440006638 440006663 +440006632 0 CheckInt 1#48302|1|1 +440006633 0 CheckPassTime 1#48202|0 +440006634 0 DoAddNpc 0|1#31002|1#32002|1#43002|3|B102|0|0|S1|0|0|0 +440006635 0 DoMagic 1#31002|1#31002|0|740293 +440006636 0 DoMagic 1#31002|1#31002|0|740285 +440006637 0 DoAddInt 4#74029301|4#74029301|1 +440006638 3 440006639 440006643 440006647 440006651 440006655 440006659 +440006639 2 440006640 440006641 440006642 +440006640 0 CheckNote 1#101 +440006641 0 1 CheckInt 1#101|0|1 +440006642 0 DoMagic 1#31002|1#31002|0|1#101 +440006643 2 440006644 440006645 440006646 +440006644 0 CheckNote 1#102 +440006645 0 1 CheckInt 1#102|0|1 +440006646 0 DoMagic 1#31002|1#31002|0|1#102 +440006647 2 440006648 440006649 440006650 +440006648 0 CheckNote 1#103 +440006649 0 1 CheckInt 1#103|0|1 +440006650 0 DoMagic 1#31002|1#31002|0|1#103 +440006651 2 440006652 440006653 440006654 +440006652 0 CheckNote 1#121 +440006653 0 1 CheckInt 1#121|0|1 +440006654 0 DoMagic 1#31002|1#31002|0|1#121 +440006655 2 440006656 440006657 440006658 +440006656 0 CheckNote 1#122 +440006657 0 1 CheckInt 1#122|0|1 +440006658 0 DoMagic 1#31002|1#31002|0|1#122 +440006659 2 440006660 440006661 440006662 +440006660 0 CheckNote 1#123 +440006661 0 1 CheckInt 1#123|0|1 +440006662 0 DoMagic 1#31002|1#31002|0|1#123 +440006663 0 DoSetInt 1#48302|0 +440006664 2 440006665 +440006665 1 440006666 440006668 440006675 +440006666 2 440006667 +440006667 0 CheckNpc 1#31003 +440006668 2 440006669 440006670 440006671 440006672 440006673 440006674 +440006669 0 CheckInt 1#48303|0|1 +440006670 0 1 CheckNpc 1#31003 +440006671 0 CheckNote 1#32003 +440006672 0 1 CheckInt 1#32003|0|1 +440006673 0 DoGetTime 1#48203|1#48001 +440006674 0 DoSetInt 1#48303|1 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440006404 440006428 +440006403 0 CheckExistBuffByKind 4#20060|7403110 +440006404 1 440006405 440006426 +440006405 2 440006406 440006407 +440006406 0 1 CheckExistBuffByKind 1#4001|7403130 +440006407 0 DoMagic 1#4001|1#4001|0|740313 +440006426 2 440006427 +440006427 0 CheckExistBuffByKind 1#4001|7403130 +440006428 1 440006429 440006431 +440006429 2 440006430 +440006430 0 1 CheckExistBuffByKind 1#4001|7403140 +440006431 2 440006432 440006433 +440006432 0 CheckExistBuffByKind 1#4001|7403140 +440006433 0 DoRemoveBuffByKind 1#4001|7403140|0 +440006434 2 440006436 440006437 440006442 +440006436 0 1 CheckExistBuffByKind 4#20060|7403110 +440006437 1 440006438 440006441 +440006438 2 440006439 440006440 +440006439 0 1 CheckExistBuffByKind 1#4001|7403140 +440006440 0 DoMagic 1#4001|1#4001|0|740314 +440006441 2 440006443 +440006443 0 CheckExistBuffByKind 1#4001|7403140 +440006442 1 440006444 440006803 +440006444 2 440006445 +440006445 0 1 CheckExistBuffByKind 1#4001|7403130 +440006803 2 440006446 440006447 +440006446 0 CheckExistBuffByKind 1#4001|7403130 +440006447 0 DoRemoveBuffByKind 1#4001|7403130|0 +440006852 3 440006194 440006854 440006860 440007337 440007645 440007647 +440006854 2 440006855 440006856 440006857 440006858 440006859 +440006855 0 DoSetMagicId 1#1|740312 +440006856 0 DoSetMagicId 1#2|740299 +440006857 0 DoSetMagicId 1#3|740310 +440006858 0 DoSetMagicId 1#4|740297 +440006859 0 DoSetMagicId 1#5|740311 +440006860 2 440006861 440006862 440006863 440006864 440006865 +440006861 0 DoSetNpcId 1#33001|90960 +440006862 0 DoSetNpcId 1#33002|90960 +440006863 0 DoSetNpcId 1#33003|90950 +440006864 0 DoSetNpcId 1#33004|90960 +440006865 0 DoSetNpcId 1#33005|90960 +440007337 2 440007338 440007339 440007340 440007341 440007342 +440007338 0 DoSetInt 1#43001|1#30011 +440007339 0 DoSetInt 1#43002|1#30011 +440007340 0 DoSetInt 1#43003|1#30012 +440007341 0 DoSetInt 1#43004|1#30011 +440007342 0 DoSetInt 1#43005|1#30011 +440007645 2 440007646 +440007646 0 DoSetMagicId 1#101|740329 +440007647 2 440007648 440007649 440007650 440007651 440007652 440006866 440006867 +440007648 0 DoSetMagicId 1#111|778209 +440007649 0 DoSetMagicId 1#121|778209 +440007650 0 DoSetMagicId 1#131|778226 +440007651 0 DoSetMagicId 1#141|778209 +440007652 0 DoSetMagicId 1#151|778209 +440006866 0 DoSetInt 1#48001|8 +440006867 0 DoMagic 1#2001|1#2001|0|715348 +440006868 3 440006228 440006870 440006880 440006913 +440006870 2 440006871 440006872 440006873 440006874 440006875 440006876 440006877 440007653 440006878 440006879 +440006871 0 CheckInt 1#40001|0|1 +440006872 0 DoSetInt 1#41099|300601071 +440006873 0 DoSetInt 1#48401|300601072 +440006874 0 DoSetInt 1#48402|300601073 +440006875 0 DoSetInt 1#48403|300601074 +440006876 0 DoSetInt 1#48404|300601075 +440006877 0 DoSetInt 1#48405|300601076 +440007653 0 DoMagic 1#4001|1#4001|0|778226 +440006878 0 DoGetTime 1#60001|0.1 +440006879 0 DoAddInt 1#40001|1#40001|1 +440006880 3 440006881 +440006881 2 440006882 440006883 440006889 440006895 440006901 440006907 +440006882 0 CheckExistBuffByKind 4#20060|7403120 +440006883 1 440006884 440006887 +440006884 2 440006885 440006886 +440006885 0 CheckNpc 1#31001 +440006886 0 DoMagic 1#31001|1#31001|0|760271 +440006887 2 440006888 +440006888 0 1 CheckNpc 1#31001 +440006889 1 440006890 440006893 +440006890 2 440006891 440006892 +440006891 0 CheckNpc 1#31002 +440006892 0 DoMagic 1#31002|1#31002|0|760271 +440006893 2 440006894 +440006894 0 1 CheckNpc 1#31002 +440006895 1 440006896 440006899 +440006896 2 440006897 440006898 +440006897 0 CheckNpc 1#31003 +440006898 0 DoMagic 1#31003|1#31003|0|760271 +440006899 2 440006900 +440006900 0 1 CheckNpc 1#31003 +440006901 1 440006902 440006905 +440006902 2 440006903 440006904 +440006903 0 CheckNpc 1#31004 +440006904 0 DoMagic 1#31004|1#31004|0|760271 +440006905 2 440006906 +440006906 0 1 CheckNpc 1#31004 +440006907 1 440006908 440006911 +440006908 2 440006909 440006910 +440006909 0 CheckNpc 1#31005 +440006910 0 DoMagic 1#31005|1#31005|0|760271 +440006911 2 440006912 +440006912 0 1 CheckNpc 1#31005 +440006913 3 440006914 440006928 +440006914 2 440006915 440006916 440006922 +440006915 0 CheckExistBuffByKind 4#20060|7403110 +440006916 1 440006917 440006920 +440006917 2 440006918 440006919 +440006918 0 1 CheckExistBuffByKind 1#4001|7403130 +440006919 0 DoMagic 1#4001|1#4001|0|740313 +440006920 2 440006921 +440006921 0 CheckExistBuffByKind 1#4001|7403130 +440006922 1 440006923 440006925 +440006923 2 440006924 +440006924 0 1 CheckExistBuffByKind 1#4001|7403140 +440006925 2 440006926 440006927 +440006926 0 CheckExistBuffByKind 1#4001|7403140 +440006927 0 DoRemoveBuffByKind 1#4001|7403140|0 +440006928 2 440006929 440006930 440006936 +440006929 0 1 CheckExistBuffByKind 4#20060|7403110 +440006930 1 440006931 440006934 +440006931 2 440006932 440006933 +440006932 0 1 CheckExistBuffByKind 1#4001|7403140 +440006933 0 DoMagic 1#4001|1#4001|0|740314 +440006934 2 440006935 +440006935 0 CheckExistBuffByKind 1#4001|7403140 +440006936 1 440006937 440006939 +440006937 2 440006938 +440006938 0 1 CheckExistBuffByKind 1#4001|7403130 +440006939 2 440006940 440006941 +440006940 0 CheckExistBuffByKind 1#4001|7403130 +440006941 0 DoRemoveBuffByKind 1#4001|7403130|0 +440006942 3 440006194 440006944 440006950 440007343 440007654 440007656 +440006944 2 440006945 440006946 440006947 440006948 440006949 +440006945 0 DoSetMagicId 1#1|740312 +440006946 0 DoSetMagicId 1#2|740299 +440006947 0 DoSetMagicId 1#3|740310 +440006948 0 DoSetMagicId 1#4|740297 +440006949 0 DoSetMagicId 1#5|740311 +440006950 2 440006951 440006952 440006953 440006954 440006955 +440006951 0 DoSetNpcId 1#33001|93160 +440006952 0 DoSetNpcId 1#33002|93160 +440006953 0 DoSetNpcId 1#33003|93120 +440006954 0 DoSetNpcId 1#33004|93160 +440006955 0 DoSetNpcId 1#33005|93160 +440007343 2 440007344 440007345 440007346 440007347 440007348 +440007344 0 DoSetInt 1#43001|1#30011 +440007345 0 DoSetInt 1#43002|1#30011 +440007346 0 DoSetInt 1#43003|1#30012 +440007347 0 DoSetInt 1#43004|1#30011 +440007348 0 DoSetInt 1#43005|1#30011 +440007654 2 440007655 +440007655 0 DoSetMagicId 1#101|740329 +440007656 2 440007657 440007658 440007659 440007660 440007661 440006956 440006957 +440007657 0 DoSetMagicId 1#111|778206 +440007658 0 DoSetMagicId 1#121|778206 +440007659 0 DoSetMagicId 1#131|778219 +440007660 0 DoSetMagicId 1#141|778206 +440007661 0 DoSetMagicId 1#151|778206 +440006956 0 DoSetInt 1#48001|8 +440006957 0 DoMagic 1#2001|1#2001|0|715348 +440006958 3 440006228 440006960 440006970 440007003 +440006960 2 440006961 440006962 440006963 440006964 440006965 440006966 440006967 440007662 440006968 440006969 +440006961 0 CheckInt 1#40001|0|1 +440006962 0 DoSetInt 1#41099|300601071 +440006963 0 DoSetInt 1#48401|300601072 +440006964 0 DoSetInt 1#48402|300601073 +440006965 0 DoSetInt 1#48403|300601074 +440006966 0 DoSetInt 1#48404|300601075 +440006967 0 DoSetInt 1#48405|300601076 +440007662 0 DoMagic 1#4001|1#4001|0|778219 +440006968 0 DoGetTime 1#60001|0.1 +440006969 0 DoAddInt 1#40001|1#40001|1 +440006970 3 440006971 +440006971 2 440006972 440006973 440006979 440006985 440006991 440006997 +440006972 0 CheckExistBuffByKind 4#20060|7403120 +440006973 1 440006974 440006977 +440006974 2 440006975 440006976 +440006975 0 CheckNpc 1#31001 +440006976 0 DoMagic 1#31001|1#31001|0|760271 +440006977 2 440006978 +440006978 0 1 CheckNpc 1#31001 +440006979 1 440006980 440006983 +440006980 2 440006981 440006982 +440006981 0 CheckNpc 1#31002 +440006982 0 DoMagic 1#31002|1#31002|0|760271 +440006983 2 440006984 +440006984 0 1 CheckNpc 1#31002 +440006985 1 440006986 440006989 +440006986 2 440006987 440006988 +440006987 0 CheckNpc 1#31003 +440006988 0 DoMagic 1#31003|1#31003|0|760271 +440006989 2 440006990 +440006990 0 1 CheckNpc 1#31003 +440006991 1 440006992 440006995 +440006992 2 440006993 440006994 +440006993 0 CheckNpc 1#31004 +440006994 0 DoMagic 1#31004|1#31004|0|760271 +440006995 2 440006996 +440006996 0 1 CheckNpc 1#31004 +440006997 1 440006998 440007001 +440006998 2 440006999 440007000 +440006999 0 CheckNpc 1#31005 +440007000 0 DoMagic 1#31005|1#31005|0|760271 +440007001 2 440007002 +440007002 0 1 CheckNpc 1#31005 +440007003 3 440007004 440007018 +440007004 2 440007005 440007006 440007012 +440007005 0 CheckExistBuffByKind 4#20060|7403110 +440007006 1 440007007 440007010 +440007007 2 440007008 440007009 +440007008 0 1 CheckExistBuffByKind 1#4001|7403130 +440007009 0 DoMagic 1#4001|1#4001|0|740313 +440007010 2 440007011 +440007011 0 CheckExistBuffByKind 1#4001|7403130 +440007012 1 440007013 440007015 +440007013 2 440007014 +440007014 0 1 CheckExistBuffByKind 1#4001|7403140 +440007015 2 440007016 440007017 +440007016 0 CheckExistBuffByKind 1#4001|7403140 +440007017 0 DoRemoveBuffByKind 1#4001|7403140|0 +440007018 2 440007019 440007020 440007026 +440007019 0 1 CheckExistBuffByKind 4#20060|7403110 +440007020 1 440007021 440007024 +440007021 2 440007022 440007023 +440007022 0 1 CheckExistBuffByKind 1#4001|7403140 +440007023 0 DoMagic 1#4001|1#4001|0|740314 +440007024 2 440007025 +440007025 0 CheckExistBuffByKind 1#4001|7403140 +440007026 1 440007027 440007029 +440007027 2 440007028 +440007028 0 1 CheckExistBuffByKind 1#4001|7403130 +440007029 2 440007030 440007031 +440007030 0 CheckExistBuffByKind 1#4001|7403130 +440007031 0 DoRemoveBuffByKind 1#4001|7403130|0 +440007032 3 440006194 440007034 440007040 440007349 440007663 440007665 +440007034 2 440007035 440007036 440007037 440007038 440007039 +440007035 0 DoSetMagicId 1#1|740312 +440007036 0 DoSetMagicId 1#2|740299 +440007037 0 DoSetMagicId 1#3|740310 +440007038 0 DoSetMagicId 1#4|740297 +440007039 0 DoSetMagicId 1#5|740311 +440007040 2 440007041 440007042 440007043 440007044 440007045 +440007041 0 DoSetNpcId 1#33001|90950 +440007042 0 DoSetNpcId 1#33002|90950 +440007043 0 DoSetNpcId 1#33003|90960 +440007044 0 DoSetNpcId 1#33004|90960 +440007045 0 DoSetNpcId 1#33005|90960 +440007349 2 440007350 440007351 440007352 440007353 440007354 +440007350 0 DoSetInt 1#43001|1#30012 +440007351 0 DoSetInt 1#43002|1#30012 +440007352 0 DoSetInt 1#43003|1#30011 +440007353 0 DoSetInt 1#43004|1#30011 +440007354 0 DoSetInt 1#43005|1#30011 +440007663 2 440007664 +440007664 0 DoSetMagicId 1#101|740329 +440007665 2 440007666 440007667 440007668 440007669 440007670 440007046 440007047 +440007666 0 DoSetMagicId 1#111|778232 +440007667 0 DoSetMagicId 1#121|778232 +440007668 0 DoSetMagicId 1#131|778211 +440007669 0 DoSetMagicId 1#141|778211 +440007670 0 DoSetMagicId 1#151|778211 +440007046 0 DoSetInt 1#48001|8 +440007047 0 DoMagic 1#2001|1#2001|0|715348 +440007048 3 440006228 440007050 440007060 440007093 +440007050 2 440007051 440007052 440007053 440007054 440007055 440007056 440007057 440007671 440007058 440007059 +440007051 0 CheckInt 1#40001|0|1 +440007052 0 DoSetInt 1#41099|300601071 +440007053 0 DoSetInt 1#48401|300601072 +440007054 0 DoSetInt 1#48402|300601073 +440007055 0 DoSetInt 1#48403|300601074 +440007056 0 DoSetInt 1#48404|300601075 +440007057 0 DoSetInt 1#48405|300601076 +440007671 0 DoMagic 1#4001|1#4001|0|778232 +440007058 0 DoGetTime 1#60001|0.1 +440007059 0 DoAddInt 1#40001|1#40001|1 +440007060 3 440007061 +440007061 2 440007062 440007063 440007069 440007075 440007081 440007087 +440007062 0 CheckExistBuffByKind 4#20060|7403120 +440007063 1 440007064 440007067 +440007064 2 440007065 440007066 +440007065 0 CheckNpc 1#31001 +440007066 0 DoMagic 1#31001|1#31001|0|760271 +440007067 2 440007068 +440007068 0 1 CheckNpc 1#31001 +440007069 1 440007070 440007073 +440007070 2 440007071 440007072 +440007071 0 CheckNpc 1#31002 +440007072 0 DoMagic 1#31002|1#31002|0|760271 +440007073 2 440007074 +440007074 0 1 CheckNpc 1#31002 +440007075 1 440007076 440007079 +440007076 2 440007077 440007078 +440007077 0 CheckNpc 1#31003 +440007078 0 DoMagic 1#31003|1#31003|0|760271 +440007079 2 440007080 +440007080 0 1 CheckNpc 1#31003 +440007081 1 440007082 440007085 +440007082 2 440007083 440007084 +440007083 0 CheckNpc 1#31004 +440007084 0 DoMagic 1#31004|1#31004|0|760271 +440007085 2 440007086 +440007086 0 1 CheckNpc 1#31004 +440007087 1 440007088 440007091 +440007088 2 440007089 440007090 +440007089 0 CheckNpc 1#31005 +440007090 0 DoMagic 1#31005|1#31005|0|760271 +440007091 2 440007092 +440007092 0 1 CheckNpc 1#31005 +440007093 3 440007094 440007108 +440007094 2 440007095 440007096 440007102 +440007095 0 CheckExistBuffByKind 4#20060|7403110 +440007096 1 440007097 440007100 +440007097 2 440007098 440007099 +440007098 0 1 CheckExistBuffByKind 1#4001|7403130 +440007099 0 DoMagic 1#4001|1#4001|0|740313 +440007100 2 440007101 +440007101 0 CheckExistBuffByKind 1#4001|7403130 +440007102 1 440007103 440007105 +440007103 2 440007104 +440007104 0 1 CheckExistBuffByKind 1#4001|7403140 +440007105 2 440007106 440007107 +440007106 0 CheckExistBuffByKind 1#4001|7403140 +440007107 0 DoRemoveBuffByKind 1#4001|7403140|0 +440007108 2 440007109 440007110 440007116 +440007109 0 1 CheckExistBuffByKind 4#20060|7403110 +440007110 1 440007111 440007114 +440007111 2 440007112 440007113 +440007112 0 1 CheckExistBuffByKind 1#4001|7403140 +440007113 0 DoMagic 1#4001|1#4001|0|740314 +440007114 2 440007115 +440007115 0 CheckExistBuffByKind 1#4001|7403140 +440007116 1 440007117 440007119 +440007117 2 440007118 +440007118 0 1 CheckExistBuffByKind 1#4001|7403130 +440007119 2 440007120 440007121 +440007120 0 CheckExistBuffByKind 1#4001|7403130 +440007121 0 DoRemoveBuffByKind 1#4001|7403130|0 +440007122 3 440006194 440007124 440007130 440007355 440007672 440007674 +440007124 2 440007125 440007126 440007127 440007128 440007129 +440007125 0 DoSetMagicId 1#1|740312 +440007126 0 DoSetMagicId 1#2|740299 +440007127 0 DoSetMagicId 1#3|740310 +440007128 0 DoSetMagicId 1#4|740297 +440007129 0 DoSetMagicId 1#5|740311 +440007130 2 440007131 440007132 440007133 440007134 440007135 +440007131 0 DoSetNpcId 1#33001|93130 +440007132 0 DoSetNpcId 1#33002|93140 +440007133 0 DoSetNpcId 1#33003|93160 +440007134 0 DoSetNpcId 1#33004|93160 +440007135 0 DoSetNpcId 1#33005|93160 +440007355 2 440007356 440007357 440007358 440007359 440007360 +440007356 0 DoSetInt 1#43001|1#30012 +440007357 0 DoSetInt 1#43002|1#30012 +440007358 0 DoSetInt 1#43003|1#30011 +440007359 0 DoSetInt 1#43004|1#30011 +440007360 0 DoSetInt 1#43005|1#30011 +440007672 2 440007673 +440007673 0 DoSetMagicId 1#101|740329 +440007674 2 440007675 440007676 440007677 440007678 440007679 440007136 440007137 +440007675 0 DoSetMagicId 1#111|778208 +440007676 0 DoSetMagicId 1#121|778208 +440007677 0 DoSetMagicId 1#131|778208 +440007678 0 DoSetMagicId 1#141|778208 +440007679 0 DoSetMagicId 1#151|778208 +440007136 0 DoSetInt 1#48001|8 +440007137 0 DoMagic 1#2001|1#2001|0|715348 +440007138 3 440006228 440007140 440007150 440007183 +440007140 2 440007141 440007142 440007143 440007144 440007145 440007146 440007147 440007680 440007148 440007149 +440007141 0 CheckInt 1#40001|0|1 +440007142 0 DoSetInt 1#41099|300601071 +440007143 0 DoSetInt 1#48401|300601072 +440007144 0 DoSetInt 1#48402|300601073 +440007145 0 DoSetInt 1#48403|300601074 +440007146 0 DoSetInt 1#48404|300601075 +440007147 0 DoSetInt 1#48405|300601076 +440007680 0 DoMagic 1#4001|1#4001|0|778222 +440007148 0 DoGetTime 1#60001|0.1 +440007149 0 DoAddInt 1#40001|1#40001|1 +440007150 3 440007151 +440007151 2 440007152 440007153 440007159 440007165 440007171 440007177 +440007152 0 CheckExistBuffByKind 4#20060|7403120 +440007153 1 440007154 440007157 +440007154 2 440007155 440007156 +440007155 0 CheckNpc 1#31001 +440007156 0 DoMagic 1#31001|1#31001|0|760271 +440007157 2 440007158 +440007158 0 1 CheckNpc 1#31001 +440007159 1 440007160 440007163 +440007160 2 440007161 440007162 +440007161 0 CheckNpc 1#31002 +440007162 0 DoMagic 1#31002|1#31002|0|760271 +440007163 2 440007164 +440007164 0 1 CheckNpc 1#31002 +440007165 1 440007166 440007169 +440007166 2 440007167 440007168 +440007167 0 CheckNpc 1#31003 +440007168 0 DoMagic 1#31003|1#31003|0|760271 +440007169 2 440007170 +440007170 0 1 CheckNpc 1#31003 +440007171 1 440007172 440007175 +440007172 2 440007173 440007174 +440007173 0 CheckNpc 1#31004 +440007174 0 DoMagic 1#31004|1#31004|0|760271 +440007175 2 440007176 +440007176 0 1 CheckNpc 1#31004 +440007177 1 440007178 440007181 +440007178 2 440007179 440007180 +440007179 0 CheckNpc 1#31005 +440007180 0 DoMagic 1#31005|1#31005|0|760271 +440007181 2 440007182 +440007182 0 1 CheckNpc 1#31005 +440007183 3 440007184 440007198 +440007184 2 440007185 440007186 440007192 +440007185 0 CheckExistBuffByKind 4#20060|7403110 +440007186 1 440007187 440007190 +440007187 2 440007188 440007189 +440007188 0 1 CheckExistBuffByKind 1#4001|7403130 +440007189 0 DoMagic 1#4001|1#4001|0|740313 +440007190 2 440007191 +440007191 0 CheckExistBuffByKind 1#4001|7403130 +440007192 1 440007193 440007195 +440007193 2 440007194 +440007194 0 1 CheckExistBuffByKind 1#4001|7403140 +440007195 2 440007196 440007197 +440007196 0 CheckExistBuffByKind 1#4001|7403140 +440007197 0 DoRemoveBuffByKind 1#4001|7403140|0 +440007198 2 440007199 440007200 440007206 +440007199 0 1 CheckExistBuffByKind 4#20060|7403110 +440007200 1 440007201 440007204 +440007201 2 440007202 440007203 +440007202 0 1 CheckExistBuffByKind 1#4001|7403140 +440007203 0 DoMagic 1#4001|1#4001|0|740314 +440007204 2 440007205 +440007205 0 CheckExistBuffByKind 1#4001|7403140 +440007206 1 440007207 440007209 +440007207 2 440007208 +440007208 0 1 CheckExistBuffByKind 1#4001|7403130 +440007209 2 440007210 440007211 +440007210 0 CheckExistBuffByKind 1#4001|7403130 +440007211 0 DoRemoveBuffByKind 1#4001|7403130|0 +440007212 3 440006194 440007214 440007220 440007361 440007681 440007683 +440007214 2 440007215 440007216 440007217 440007218 440007219 +440007215 0 DoSetMagicId 1#1|740312 +440007216 0 DoSetMagicId 1#2|740299 +440007217 0 DoSetMagicId 1#3|740310 +440007218 0 DoSetMagicId 1#4|740297 +440007219 0 DoSetMagicId 1#5|740311 +440007220 2 440007221 440007222 440007223 440007224 440007225 +440007221 0 DoSetNpcId 1#33001|95790 +440007222 0 DoSetNpcId 1#33002|95790 +440007223 0 DoSetNpcId 1#33003|90640 +440007224 0 DoSetNpcId 1#33004|90640 +440007225 0 DoSetNpcId 1#33005|90640 +440007361 2 440007362 440007363 440007364 440007365 440007366 +440007362 0 DoSetInt 1#43001|1#30012 +440007363 0 DoSetInt 1#43002|1#30012 +440007364 0 DoSetInt 1#43003|1#30011 +440007365 0 DoSetInt 1#43004|1#30011 +440007366 0 DoSetInt 1#43005|1#30011 +440007681 2 440007682 +440007682 0 DoSetMagicId 1#101|740329 +440007683 2 440007684 440007685 440007686 440007687 440007688 440007226 440007227 +440007684 0 DoSetMagicId 1#111|778205 +440007685 0 DoSetMagicId 1#121|778205 +440007686 0 DoSetMagicId 1#131|778222 +440007687 0 DoSetMagicId 1#141|778222 +440007688 0 DoSetMagicId 1#151|778222 +440007226 0 DoSetInt 1#48001|8 +440007227 0 DoMagic 1#2001|1#2001|0|715348 +440007228 3 440006228 440007230 440007240 440007273 +440007230 2 440007231 440007232 440007233 440007234 440007235 440007236 440007237 440007689 440007238 440007239 +440007231 0 CheckInt 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1#31001|1#31001|0|1#206 +440007429 0 DoMagic 1#31001|1#31001|0|740285 +440007430 2 440007431 440007432 440007433 440007434 440007435 440007460 +440007431 0 DoGetSummonNpcArgsEx 1#101|2|1#102|1#103|1#201|1#202|1#203|1#204|1#205|1#206 +440007432 0 CheckNote 1#102 +440007433 0 1 CheckInt 1#102|0|1 +440007434 0 DoAddNpc 0|1#31002|1#102|1#103|2|B102|0|0|S1|0|0|0 +440007435 3 440007436 440007440 440007444 440007448 440007452 440007456 +440007436 2 440007437 440007438 440007439 +440007437 0 CheckNote 1#201 +440007438 0 1 CheckInt 1#201|0|1 +440007439 0 DoMagic 1#31002|1#31002|0|1#201 +440007440 2 440007441 440007442 440007443 +440007441 0 CheckNote 1#202 +440007442 0 1 CheckInt 1#202|0|1 +440007443 0 DoMagic 1#31002|1#31002|0|1#202 +440007444 2 440007445 440007446 440007447 +440007445 0 CheckNote 1#203 +440007446 0 1 CheckInt 1#203|0|1 +440007447 0 DoMagic 1#31002|1#31002|0|1#203 +440007448 2 440007449 440007450 440007451 +440007449 0 CheckNote 1#204 +440007450 0 1 CheckInt 1#204|0|1 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CheckInt 1#202|0|1 +440007474 0 DoMagic 1#31003|1#31003|0|1#202 +440007475 2 440007476 440007477 440007478 +440007476 0 CheckNote 1#203 +440007477 0 1 CheckInt 1#203|0|1 +440007478 0 DoMagic 1#31003|1#31003|0|1#203 +440007479 2 440007480 440007481 440007482 +440007480 0 CheckNote 1#204 +440007481 0 1 CheckInt 1#204|0|1 +440007482 0 DoMagic 1#31003|1#31003|0|1#204 +440007483 2 440007484 440007485 440007486 +440007484 0 CheckNote 1#205 +440007485 0 1 CheckInt 1#205|0|1 +440007486 0 DoMagic 1#31003|1#31003|0|1#205 +440007487 2 440007488 440007489 440007490 +440007488 0 CheckNote 1#206 +440007489 0 1 CheckInt 1#206|0|1 +440007490 0 DoMagic 1#31003|1#31003|0|1#206 +440007491 0 DoMagic 1#31003|1#31003|0|740285 +440007492 0 DoSetInt 1#101|2 +440007493 0 DoAddInt 1#40001|1#40001|1 +440007497 3 900018 200009 440007500 440007501 +440007500 0 DoSetInt 1#40001|0 +440007501 2 440007502 440007503 440007504 440007505 440007506 440007507 440007508 440007509 440007510 440007511 440007512 440007513 440007514 440007515 +440007502 0 DoSetInt 1#41001|0 +440007503 0 DoSetInt 1#101|1 +440007504 0 DoSetInt 1#102|0 +440007505 0 DoSetInt 1#103|0 +440007506 0 DoSetInt 1#201|0 +440007507 0 DoSetInt 1#202|0 +440007508 0 DoSetInt 1#203|0 +440007509 0 DoSetInt 1#204|0 +440007510 0 DoSetInt 1#205|0 +440007511 0 DoSetInt 1#206|0 +440007512 0 DoSetInt 1#31001|0 +440007513 0 DoSetInt 1#31002|0 +440007514 0 DoSetInt 1#31003|0 +440007515 0 DoGetTime 1#60001|0 +440007516 3 440007517 +440007517 2 200000 440007519 +440007519 3 200023 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapK.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapK.tsv new file mode 100644 index 0000000..5f7d6b9 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapK.tsv @@ -0,0 +1,2815 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +460000000 3 900018 200009 460000003 460000004 460000013 460004011 460004012 460000014 460002525 +460000003 0 DoGetTime 1#39990|900 +460000004 2 460000005 460000006 460000007 460000008 460000009 460000010 460000011 460000012 +460000005 0 DoGetRoleActivateNpc 1#2001|1 +460000006 0 DoAddNpc 0|1#4001|2006|1|15|T101|0|0|S1|0|0|0 +460000007 0 DoAddNpc 0|1#4002|2006|1|15|T102|0|0|S1|0|0|0 +460000008 0 DoAddNpc 0|1#4003|2006|1|15|T103|0|0|S1|0|0|0 +460000009 0 DoSetUiActive 1#2001|32|0 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0 DoIndicateRoleToLocation 1#2001|T104||1 +460004013 0 DoGetMapPosition 1#40003|1#40004|T104 +460004014 0 DoSetCameraLookAt 1#2001|1#40003|1#40004 +460000140 0 DoMagic 1#4004|1#4004|0|741867 +460000141 0 DoSetInt 1#40002|0 +460000142 0 DoSetInt 1#40001|11 +460000143 2 460000144 460000145 460000146 460000147 460000148 +460000144 0 CheckInt 1#40001|11|1 +460000145 0 CheckNpcInRange 1#2001|1#4004|1.5 +460000146 0 DoSetInt 4#94001|4 +460000147 0 DoGetTime 1#1001|6 +460000148 0 DoSetInt 1#40001|12 +460000149 3 900018 200009 460000152 460000153 460002575 +460000152 0 DoSetInt 1#40001|0 +460000153 0 DoGetTime 1#39990|900 +460000154 2 200000 460000156 460000157 +460000156 0 DoGetRoleActivateNpc 1#2001|1 +460000157 3 200023 460000159 460000166 460000174 460000184 460000195 460000202 460000210 460000215 +460000159 2 460000160 460000161 460000162 460000163 460000164 460000165 +460000160 0 CheckInt 1#40001|0|1 +460000161 0 DoSetInt 1#39070|301100018 +460000162 0 DoSetInt 1#39069|301100018 +460000163 0 DoSetInt 1#39071|4 +460000164 0 DoSetInt 1#39089|1 +460000165 0 DoSetInt 1#40001|1 +460000166 2 460000167 200027 460000169 460000243 460000244 460000170 460000171 460000172 460000173 +460000167 0 CheckInt 1#40001|1|1 +460000169 0 DoAddNpc 0|1#3001|81200|10|2|B101|0|0|S1|0|0|0 +460000243 0 DoSetAttribMaxValue 1#3001|999300|1 +460000244 0 DoSetAttribCurrentValue 1#3001|999300|1 +460000170 0 DoMagic 1#3001|1#3001|0|700007 +460000171 0 DoCastSkillByNpc 1#3001|1#2001|812002 +460000172 0 DoGetTime 1#40011|0.4 +460000173 0 DoSetInt 1#40001|2 +460000174 2 460000175 460000176 460000177 460000178 460000179 460000180 460000181 460000182 460000183 +460000175 0 CheckInt 1#40001|2|1 +460000176 0 CheckPassTime 1#40011|0 +460000177 0 DoShowFightGuide 301100022 +460000178 0 DoSetUiButtonState 1#2001|16|1 +460000179 0 StartTeaching 1#2001|301021 +460000180 0 DoMagic 1#3001|1#3001|0|700048 +460000181 0 DoMagic 1#3001|1#3001|0|800000 +460000182 0 DoMagic 1#2001|1#2001|0|700048 +460000183 0 DoSetInt 1#40001|3 +460000184 2 460000185 460000186 460000187 460000188 460000189 460000190 460000191 460000192 460000193 460000194 +460000185 0 CheckInt 1#40001|3|1 +460000186 0 DoGetClickOperation 1#2001|1#40021|1#40022 +460000187 0 CheckInt 1#40021|16|1 +460000188 0 CheckInt 1#40022|1|1 +460000189 0 DoRemoveBuffByKind 1#2001|7000480|0 +460000190 0 DoRemoveBuffByKind 1#3001|7000480|0 +460000191 0 DoSetInt 1#40021|0 +460000192 0 DoSetInt 1#40022|0 +460000193 0 DoGetTime 1#40011|6 +460000194 0 DoSetInt 1#40001|4 +460000195 2 460000196 460004015 460000197 460000198 460000199 460000200 460000201 +460000196 0 CheckInt 1#40001|4|1 +460004015 0 DoHideFightGuide +460000197 0 DoSetInt 1#39070|301100023 +460000198 0 DoSetInt 1#39069|301100023 +460000199 0 DoSetInt 1#39071|2 +460000200 0 DoSetInt 1#39089|1 +460000201 0 DoSetInt 1#40001|5 +460000202 2 460000203 200027 460000205 460002861 460002862 460000206 460000207 460000208 460000209 +460000203 0 CheckInt 1#40001|5|1 +460000205 0 DoAddNpc 0|1#4001|2006|999|15|B102|0|0|S1|0|0|0 +460002861 0 DoSetUiButtonState 1#2001|16|1 +460002862 0 DoSetUiActive 1#2001|8|1 +460000206 0 DoShowFightGuide 301100025 +460000207 0 DoIndicateRoleToLocation 1#2001|B102||1 +460000208 0 DoMagic 1#4001|1#4001|0|741867 +460000209 0 DoSetInt 1#40001|6 +460000210 2 460000211 460000212 460000213 460000214 +460000211 0 CheckInt 1#40001|6|1 +460000212 0 CheckPassTime 1#40011|0 +460000213 0 DoCastSkillByNpc 1#3001|1#2001|812002 +460000214 0 DoGetTime 1#40011|3 +460000215 2 460000216 460000217 460000218 460000219 460000220 +460000216 0 CheckInt 1#40001|6|1 +460000217 0 CheckNpcInRange 1#2001|1#4001|1.5 +460000218 0 DoSetInt 4#94001|4 +460000219 0 DoGetTime 1#1001|6 +460000220 0 DoSetInt 1#40001|12 +460000221 3 900018 200009 460000224 460000225 460000226 460000227 460000228 460000925 460000238 460001691 +460000224 0 DoSetInt 1#40001|0 +460000225 0 DoGetFightMonsterLevel 1#30011|1 +460000226 0 DoGetFightMonsterLevel 1#30012|2 +460000227 0 DoGetFightMonsterLevel 1#30013|3 +460000228 0 DoGetTime 1#39990|900 +460000925 0 DoSetInt 1#40080|0 +460000238 0 DoTipsShow 301100007||0 +460000229 2 200000 460000231 460000232 +460000231 0 DoGetRoleActivateNpc 1#2001|1 +460000232 3 200006 200023 460000932 460000938 460000235 460000261 +460000932 2 460000933 460004162 460000934 460000935 460000936 460000937 +460000933 0 CheckInt 1#40080|0|1 +460004162 0 DoIntDivInt 1#39010|20|1#40081|1 +460000934 0 CheckInt 1#40081|60|1 +460000935 0 DoTipsShow 301100013||0 +460000936 0 DoSetStageCommonTipStyle 1|1| +460000937 0 DoSetInt 1#40080|1 +460000938 2 460000939 460004163 460000940 460000941 460000942 460000943 +460000939 0 CheckInt 1#40080|1|1 +460004163 0 DoIntDivInt 1#39010|20|1#40081|1 +460000940 0 CheckInt 1#40081|120|1 +460000941 0 DoTipsShow 301100014||0 +460000942 0 DoSetStageCommonTipStyle 1|1| +460000943 0 DoSetInt 1#40080|2 +460000235 2 460000236 460000239 460000256 460000257 460000258 460000237 460003849 200010 460003737 460004005 460004006 460004007 460004008 460004009 460004010 460000246 460000260 +460000236 0 CheckInt 1#40001|0|1 +460000239 0 DoTipsShow 301100002||0 +460000256 0 DoSetInt 1#37001|1 +460000257 0 DoSetInt 1#37002|3 +460000258 0 DoSetNpcId 1#37771|91030 +460000237 0 DoSetNpcId 1#37773|91110 +460003849 0 DoSetMagicId 1#37015|742066 +460003737 0 DoGetTime 1#40081|0 +460004005 0 DoSetAttribMaxValue 1#3001|5600|1 +460004006 0 DoSetAttribCurrentValue 1#3001|5600|1 +460004007 0 DoSetAttribMaxValue 1#3011|5600|1 +460004008 0 DoSetAttribCurrentValue 1#3011|5600|1 +460004009 0 DoSetAttribMaxValue 1#3021|12700|1 +460004010 0 DoSetAttribCurrentValue 1#3021|12700|1 +460000246 0 DoMagic 1#3021|1#3021||720356 +460000260 0 DoSetInt 1#40001|3 +460000261 2 460000262 460000263 460000264 460000265 460000266 +460000262 0 CheckInt 1#40001|3|1 +460000263 0 CheckInt 1#30001|2|1 +460000264 0 DoSetInt 4#94001|1 +460000265 0 DoGetTime 1#1001|8 +460000266 0 DoSetInt 1#40001|4 +460000267 3 900018 200009 460000270 460000271 460000272 460000273 460002675 +460000270 0 DoSetInt 1#40001|0 +460000271 0 DoSetInt 1#40002|0 +460000272 0 DoGetTime 1#39990|900 +460000273 0 DoGetTime 1#40011|3 +460000274 2 200000 460000276 460000277 +460000276 0 DoGetRoleActivateNpc 1#2001|1 +460000277 3 200023 460000279 460000285 460000296 460000313 460000319 460000327 460000343 460000377 460000387 460000395 460000415 +460000279 2 460000280 460000281 460000282 460000283 460000284 +460000280 0 CheckInt 1#40001|0|1 +460000281 0 DoSetInt 1#39070|301100026 +460000282 0 DoSetInt 1#39069|301100026 +460000283 0 DoSetInt 1#39071|3 +460000284 0 DoSetInt 1#40001|1 +460000285 2 460000286 200027 460000288 460000289 460000290 460000291 460000292 460000293 460000294 460000295 +460000286 0 CheckInt 1#40001|1|1 +460000288 0 DoShowFightGuide 301100029 +460000289 0 DoRemoveBalls 1#40099|1#2001 +460000290 0 DoAddBall 1#2001|1|0 +460000291 0 DoAddBall 1#2001|1|0 +460000292 0 DoAddBall 1#2001|3|0 +460000293 0 DoAddBall 1#2001|1|0 +460000294 0 StartTeaching 1#2001|301031 +460000295 0 DoSetInt 1#40001|2 +460000296 2 460000297 460000298 460000299 460000300 460000301 460000305 460000306 460000307 460000308 460000309 460000310 460000311 460000312 +460000297 0 CheckInt 1#40001|2|1 +460000298 0 GetTeachingGroupStep 301031|1#40006 +460000299 0 DoGetClickOperation 1#2001|1#40004|1#40005 +460000300 0 CheckInt 1#40006|0|1 +460000301 1 460000302 460000303 460000304 +460000302 0 CheckInt 1#40004|1|1 +460000303 0 CheckInt 1#40004|2|1 +460000304 0 CheckInt 1#40004|4|1 +460000305 0 CheckInt 1#40005|1|1 +460000306 0 DoRemoveBalls 1#40099|1#2001 +460000307 0 DoAddBall 1#2001|1|0 +460000308 0 DoAddBall 1#2001|1|0 +460000309 0 DoAddBall 1#2001|3|0 +460000310 0 DoAddBall 1#2001|1|0 +460000311 0 DoSetInt 1#40004|0 +460000312 0 DoSetInt 1#40005|0 +460000313 2 460000314 460000315 460000316 460000317 460000318 +460000314 0 CheckInt 1#40001|2|1 +460000315 0 CheckTeachingGroupDone 301031|1#40002 +460000316 0 CheckInt 1#40002|2|1 +460000317 0 DoSetInt 1#40001|3 +460000318 0 DoSetInt 1#40002|0 +460000319 2 460000320 460000321 460000322 460000323 460000324 460000325 460000326 +460000320 0 CheckInt 1#40001|3|1 +460000321 0 DoHideFightGuide +460000322 0 DoSetInt 1#40002|0 +460000323 0 DoSetInt 1#39070|301100030 +460000324 0 DoSetInt 1#39069|301100030 +460000325 0 DoSetInt 1#39071|1 +460000326 0 DoSetInt 1#40001|4 +460000327 2 460000328 200027 460000330 460000331 460000332 460000333 460000334 460000335 460000336 460000337 460000338 460000339 460000340 460000341 460000342 +460000328 0 CheckInt 1#40001|4|1 +460000330 0 StartTeaching 1#2001|301032 +460000331 0 DoShowFightGuide 301100031 +460000332 0 DoRemoveBalls 1#40099|1#2001 +460000333 0 DoAddBall 1#2001|3|0 +460000334 0 DoAddBall 1#2001|2|0 +460000335 0 DoAddBall 1#2001|2|0 +460000336 0 DoAddBall 1#2001|1|0 +460000337 0 DoAddBall 1#2001|1|0 +460000338 0 DoAddBall 1#2001|1|0 +460000339 0 DoAddBall 1#2001|2|0 +460000340 0 DoAddBall 1#2001|3|0 +460000341 0 DoAddBall 1#2001|3|0 +460000342 0 DoSetInt 1#40001|5 +460000343 2 460000344 460000345 460000346 460000347 460000362 460000363 460000364 460000365 460000366 460000367 460000368 460000369 460000370 460000371 460000372 460000373 460000374 460000375 460000376 +460000344 0 CheckInt 1#40001|5|1 +460000345 0 GetTeachingGroupStep 301032|1#40006 +460000346 0 DoGetClickOperation 1#2001|1#40004|1#40005 +460000347 1 460000348 460000356 +460000348 2 460000349 460000350 +460000349 0 CheckInt 1#40006|0|1 +460000350 1 460000351 460000352 460000353 460000354 460000355 +460000351 0 CheckInt 1#40004|1|1 +460000352 0 CheckInt 1#40004|2|1 +460000353 0 CheckInt 1#40004|3|1 +460000354 0 CheckInt 1#40004|7|1 +460000355 0 CheckInt 1#40004|8|1 +460000356 2 460000357 460000358 +460000357 0 CheckInt 1#40006|1|1 +460000358 1 460000359 460000360 460000361 +460000359 0 CheckInt 1#40004|1|1 +460000360 0 CheckInt 1#40004|5|1 +460000361 0 CheckInt 1#40004|6|1 +460000362 0 CheckInt 1#40005|1|1 +460000363 0 StartTeaching 1#2001|301032 +460000364 0 DoRemoveBalls 1#40099|1#2001 +460000365 0 DoAddBall 1#2001|3|0 +460000366 0 DoAddBall 1#2001|2|0 +460000367 0 DoAddBall 1#2001|2|0 +460000368 0 DoAddBall 1#2001|1|0 +460000369 0 DoAddBall 1#2001|1|0 +460000370 0 DoAddBall 1#2001|1|0 +460000371 0 DoAddBall 1#2001|2|0 +460000372 0 DoAddBall 1#2001|3|0 +460000373 0 DoAddBall 1#2001|3|0 +460000374 0 DoSetInt 1#40004|0 +460000375 0 DoSetInt 1#40005|0 +460000376 0 DoSetInt 1#40006|0 +460000377 2 460000378 460000379 460000380 460000381 460000382 460000383 460000384 460000385 460000386 +460000378 0 CheckInt 1#40001|5|1 +460000379 0 CheckTeachingGroupDone 301032|1#40002 +460000380 0 CheckInt 1#40002|2|1 +460000381 0 DoHideFightGuide +460000382 0 DoSetInt 1#39070|301100032 +460000383 0 DoSetInt 1#39069|301100032 +460000384 0 DoSetInt 1#39071|2 +460000385 0 DoSetInt 1#40001|6 +460000386 0 DoSetInt 1#40002|0 +460000387 2 460000388 200027 460000390 460000391 460000392 460000393 460000394 +460000388 0 CheckInt 1#40001|6|1 +460000390 0 DoAddNpc 0|1#4001|2006|999|15|B102|0|0|S1|0|0|0 +460000391 0 DoShowFightGuide 301100034 +460000392 0 DoIndicateRoleToLocation 1#2001|B102||1 +460000393 0 DoMagic 1#4001|1#4001|0|741867 +460000394 0 DoSetInt 1#40001|7 +460000395 2 460000396 460000397 460000398 460000414 +460000396 0 CheckInt 1#40001|7|1 +460000397 0 CheckPassTime 1#40011|0 +460000398 4 460000399 460000402 460000404 460000407 460000409 460000412 +460000399 2 460000400 460000401 +460000400 0 DoAddBall 1#2001|1|0 +460000401 0 DoAddBall 1#2001|1|0 +460000402 2 460000403 +460000403 0 DoAddBall 1#2001|1|0 +460000404 2 460000405 460000406 +460000405 0 DoAddBall 1#2001|2|0 +460000406 0 DoAddBall 1#2001|2|0 +460000407 2 460000408 +460000408 0 DoAddBall 1#2001|2|0 +460000409 2 460000410 460000411 +460000410 0 DoAddBall 1#2001|3|0 +460000411 0 DoAddBall 1#2001|3|0 +460000412 2 460000413 +460000413 0 DoAddBall 1#2001|3|0 +460000414 0 DoGetTime 1#40011|1 +460000415 2 460000416 460000417 460000418 460000419 460000420 +460000416 0 CheckInt 1#40001|7|1 +460000417 0 CheckNpcInRange 1#2001|1#4001|1.5 +460000418 0 DoSetInt 4#94001|4 +460000419 0 DoGetTime 1#1001|6 +460000420 0 DoSetInt 1#40001|12 +460000421 3 900018 200009 460000424 460000425 460000426 460002725 +460000424 0 DoGetTime 1#39990|900 +460000425 0 DoGetRoleActivateNpc 1#2001|1 +460000426 0 DoSetInt 1#40001|0 +460000427 2 200000 460000429 +460000429 3 200006 200023 460000432 460000443 460000451 +460000432 2 460000433 460000434 460000435 460000436 460000437 460000438 460000439 460000440 460000441 460000442 +460000433 0 CheckInt 1#40001|0|1 +460000434 0 DoAddNpc 0|1#3001|91210|999|2|B101|0|0|S1|0|0|0 +460000435 0 DoMagic 1#3001|1#3001|0|700934 +460000436 0 DoMagic 1#3001|1#3001|0|700007 +460000437 0 DoMagic 1#3001|1#3001|0|700208 +460000438 0 DoIndicateRoleToNpc 0|1#3001||1 +460000439 0 DoSetInt 1#39070|301100035 +460000440 0 DoSetInt 1#39069|301100035 +460000441 0 DoSetInt 1#39071|4 +460000442 0 DoSetInt 1#40001|1 +460000443 2 460000444 200027 460004016 460004017 460004018 460004019 460000446 460000447 460000448 460000449 460000450 +460000444 0 CheckInt 1#40001|1|1 +460004016 0 DoAddBall 1#2001|2|0 +460004017 0 DoAddBall 1#2001|2|0 +460004018 0 DoAddBall 1#2001|2|0 +460004019 0 DoAddBall 1#2001|1|0 +460000446 0 DoAddNpc 0|1#4001|2006|999|15|B102|0|0|S1|0|0|0 +460000447 0 DoMagic 1#4001|1#4001|0|741867 +460000448 0 DoIndicateRoleToLocation 1#2001|B102||1 +460000449 0 DoTipsShow 30030301|0|0 +460000450 0 DoSetInt 1#40001|2 +460000451 2 460000452 460000453 460000454 460000455 460000456 +460000452 0 CheckInt 1#40001|2|1 +460000453 0 CheckNpcInRange 1#2001|1#4001|1.5 +460000454 0 DoSetInt 4#94001|4 +460000455 0 DoGetTime 1#1001|6 +460000456 0 DoSetInt 1#40001|12 +460000457 3 900018 200009 460000460 460000461 460000462 460000463 460000464 460003857 460000473 460001775 +460000460 0 DoSetInt 1#40001|0 +460000461 0 DoGetFightMonsterLevel 1#30011|1 +460000462 0 DoGetFightMonsterLevel 1#30012|2 +460000463 0 DoGetFightMonsterLevel 1#30013|3 +460000464 0 DoGetTime 1#39990|900 +460003857 0 DoSetInt 1#40080|0 +460000473 0 DoTipsShow 301100007||0 +460000465 2 200000 460000467 +460000467 3 200006 200023 460000926 460001253 460000470 460000497 +460000926 2 460001242 460001248 460001249 460001250 460001251 460001252 +460001242 0 CheckInt 1#40080|0|1 +460001248 0 DoIntDivInt 1#39010|20|1#40081|1 +460001249 0 CheckInt 1#40081|60|1 +460001250 0 DoTipsShow 301100013||0 +460001251 0 DoSetStageCommonTipStyle 1|1| +460001252 0 DoSetInt 1#40080|1 +460001253 2 460001254 460001255 460001256 460001257 460001258 460001259 +460001254 0 CheckInt 1#40080|1|1 +460001255 0 DoIntDivInt 1#39010|20|1#40081|1 +460001256 0 CheckInt 1#40081|120|1 +460001257 0 DoTipsShow 301100014||0 +460001258 0 DoSetStageCommonTipStyle 1|1| +460001259 0 DoSetInt 1#40080|2 +460000470 2 460000471 460000474 460000492 460000493 460000494 460000240 460003852 200010 460004025 460000247 460000248 460000249 460000250 460000251 460000252 460000496 +460000471 0 CheckInt 1#40001|0|1 +460000474 0 DoTipsShow 301100002||0 +460000492 0 DoSetInt 1#37001|1 +460000493 0 DoSetInt 1#37002|3 +460000494 0 DoSetNpcId 1#37771|91180 +460000240 0 DoSetNpcId 1#37772|91110 +460003852 0 DoSetMagicId 1#37015|742066 +460004025 0 DoGetTime 1#40081|0 +460000247 0 DoSetAttribMaxValue 1#3001|42300|1 +460000248 0 DoSetAttribCurrentValue 1#3001|42300|1 +460000249 0 DoSetAttribMaxValue 1#3011|14700|1 +460000250 0 DoSetAttribCurrentValue 1#3011|14700|1 +460000251 0 DoSetAttribMaxValue 1#3021|14700|1 +460000252 0 DoSetAttribCurrentValue 1#3021|14700|1 +460000496 0 DoSetInt 1#40001|3 +460000497 2 460000498 460000499 460000500 460000501 460000502 +460000498 0 CheckInt 1#40001|3|1 +460000499 0 CheckInt 1#30001|2|1 +460000500 0 DoSetInt 4#94001|1 +460000501 0 DoGetTime 1#1001|8 +460000502 0 DoSetInt 1#40001|4 +460000503 3 900018 200009 460000506 460000507 460000508 460000509 460000510 460003871 460003904 460001825 +460000506 0 DoSetInt 1#40001|0 +460000507 0 DoGetFightMonsterLevel 1#30011|1 +460000508 0 DoGetFightMonsterLevel 1#30012|2 +460000509 0 DoGetFightMonsterLevel 1#30013|3 +460000510 0 DoGetTime 1#39990|900 +460003871 0 DoSetInt 1#40080|0 +460003904 0 DoTipsShow 301100007||0 +460000511 2 200000 460000513 +460000513 3 200006 200023 460001285 460001297 460000516 460000534 +460001285 2 460001291 460001292 460001293 460001294 460001295 460001296 +460001291 0 CheckInt 1#40080|0|1 +460001292 0 DoIntDivInt 1#39010|20|1#40081|1 +460001293 0 CheckInt 1#40081|60|1 +460001294 0 DoTipsShow 301100013||0 +460001295 0 DoSetStageCommonTipStyle 1|1| +460001296 0 DoSetInt 1#40080|1 +460001297 2 460001298 460001299 460001300 460001301 460001302 460001332 +460001298 0 CheckInt 1#40080|1|1 +460001299 0 DoIntDivInt 1#39010|20|1#40081|1 +460001300 0 CheckInt 1#40081|120|1 +460001301 0 DoTipsShow 301100014||0 +460001302 0 DoSetStageCommonTipStyle 1|1| +460001332 0 DoSetInt 1#40080|2 +460000516 2 460000517 460000520 460000529 460000530 460000531 460000241 460003854 200010 460004026 460000253 460000254 460000255 460000259 460000472 460000475 460000533 +460000517 0 CheckInt 1#40001|0|1 +460000520 0 DoTipsShow 301100002||0 +460000529 0 DoSetInt 1#37001|1 +460000530 0 DoSetInt 1#37002|3 +460000531 0 DoSetNpcId 1#37771|91330 +460000241 0 DoSetNpcId 1#37772|91030 +460003854 0 DoSetMagicId 1#37015|742066 +460004026 0 DoGetTime 1#40081|0 +460000253 0 DoSetAttribMaxValue 1#3021|37500|1 +460000254 0 DoSetAttribCurrentValue 1#3021|37500|1 +460000255 0 DoSetAttribMaxValue 1#3011|37500|1 +460000259 0 DoSetAttribCurrentValue 1#3011|37500|1 +460000472 0 DoSetAttribMaxValue 1#3001|83500|1 +460000475 0 DoSetAttribCurrentValue 1#3001|83500|1 +460000533 0 DoSetInt 1#40001|2 +460000534 2 460000535 460000536 460000537 460000538 460000539 +460000535 0 CheckInt 1#40001|2|1 +460000536 0 CheckInt 1#30001|2|1 +460000537 0 DoSetInt 4#94001|1 +460000538 0 DoGetTime 1#1001|8 +460000539 0 DoSetInt 1#40001|4 +460000540 3 900018 200009 460000543 460000544 460000545 460000546 460000547 460003885 460000594 460001875 +460000543 0 DoSetInt 1#40001|0 +460000544 0 DoGetFightMonsterLevel 1#30011|1 +460000545 0 DoGetFightMonsterLevel 1#30012|2 +460000546 0 DoGetFightMonsterLevel 1#30013|3 +460000547 0 DoGetTime 1#39990|900 +460003885 0 DoSetInt 1#40080|0 +460000594 0 DoTipsShow 301100007||0 +460000548 2 200000 460000550 +460000550 3 200006 200023 460001338 460001345 460000553 460000572 +460001338 2 460001339 460001340 460001341 460001342 460001343 460001344 +460001339 0 CheckInt 1#40080|0|1 +460001340 0 DoIntDivInt 1#39010|20|1#40081|1 +460001341 0 CheckInt 1#40081|60|1 +460001342 0 DoTipsShow 301100013||0 +460001343 0 DoSetStageCommonTipStyle 1|1| +460001344 0 DoSetInt 1#40080|1 +460001345 2 460001346 460001347 460001348 460001349 460001375 460001381 +460001346 0 CheckInt 1#40080|1|1 +460001347 0 DoIntDivInt 1#39010|20|1#40081|1 +460001348 0 CheckInt 1#40081|120|1 +460001349 0 DoTipsShow 301100014||0 +460001375 0 DoSetStageCommonTipStyle 1|1| +460001381 0 DoSetInt 1#40080|2 +460000553 2 460000554 460000555 460000567 460000242 460000568 460003855 200010 460004027 460000595 460000476 460000477 460000478 460000479 460000480 460000481 460000482 460000483 460000571 +460000554 0 CheckInt 1#40001|0|1 +460000555 0 DoSetInt 1#37001|2 +460000567 0 DoSetInt 1#37002|4 +460000242 0 DoSetNpcId 1#37771|91120 +460000568 0 DoSetNpcId 1#37773|91160 +460003855 0 DoSetMagicId 1#37015|742066 +460004027 0 DoGetTime 1#40081|0 +460000595 0 DoTipsShow 301100002||0 +460000476 0 DoSetAttribMaxValue 1#3022|43900|1 +460000477 0 DoSetAttribCurrentValue 1#3022|43900|1 +460000478 0 DoSetAttribMaxValue 1#3032|43900|1 +460000479 0 DoSetAttribCurrentValue 1#3032|43900|1 +460000480 0 DoSetAttribMaxValue 1#3012|62500|1 +460000481 0 DoSetAttribCurrentValue 1#3012|62500|1 +460000482 0 DoSetAttribMaxValue 1#3002|62500|1 +460000483 0 DoSetAttribCurrentValue 1#3002|62500|1 +460000571 0 DoSetInt 1#40001|1 +460000572 2 460000573 460000574 460000575 460000576 460000577 +460000573 0 CheckInt 1#40001|1|1 +460000574 0 CheckInt 1#30002|2|1 +460000575 0 DoSetInt 4#94001|1 +460000576 0 DoGetTime 1#1001|8 +460000577 0 DoSetInt 1#40001|4 +460000578 3 900018 200009 460000581 460000582 460000583 460000584 460000585 460003899 460000519 460001925 +460000581 0 DoSetInt 1#40001|0 +460000582 0 DoGetFightMonsterLevel 1#30011|1 +460000583 0 DoGetFightMonsterLevel 1#30012|2 +460000584 0 DoGetFightMonsterLevel 1#30013|3 +460000585 0 DoGetTime 1#39990|900 +460003899 0 DoSetInt 1#40080|0 +460000519 0 DoTipsShow 301100007||0 +460000586 2 200000 460000588 +460000588 3 200006 200023 460001382 460001389 460000591 460000600 +460001382 2 460001383 460001384 460001385 460001386 460001387 460001388 +460001383 0 CheckInt 1#40080|0|1 +460001384 0 DoIntDivInt 1#39010|20|1#40081|1 +460001385 0 CheckInt 1#40081|60|1 +460001386 0 DoTipsShow 301100013||0 +460001387 0 DoSetStageCommonTipStyle 1|1| +460001388 0 DoSetInt 1#40080|1 +460001389 2 460001390 460001391 460001392 460001565 460001571 460001572 +460001390 0 CheckInt 1#40080|1|1 +460001391 0 DoIntDivInt 1#39010|20|1#40081|1 +460001392 0 CheckInt 1#40081|120|1 +460001565 0 DoTipsShow 301100014||0 +460001571 0 DoSetStageCommonTipStyle 1|1| +460001572 0 DoSetInt 1#40080|2 +460000591 2 460000592 460000593 460004022 460000596 460000597 460003913 200010 460004028 460000484 460000485 460000599 +460000592 0 CheckInt 1#40001|0|1 +460000593 0 CheckInt 1#37001|1|1 +460004022 0 DoTipsShow 301100002||0 +460000596 0 DoSetInt 1#37002|1 +460000597 0 DoSetNpcId 1#37771|81200 +460003913 0 DoSetMagicId 1#37015|742066 +460004028 0 DoGetTime 1#40081|0 +460000484 0 DoSetAttribMaxValue 1#3001|114000|1 +460000485 0 DoSetAttribCurrentValue 1#3001|114000|1 +460000599 0 DoSetInt 1#40001|1 +460000600 2 460000601 460000602 460000603 460000604 460000605 +460000601 0 CheckInt 1#40001|1|1 +460000602 0 CheckInt 1#30001|2|1 +460000603 0 DoSetInt 4#94001|1 +460000604 0 DoGetTime 1#1001|8 +460000605 0 DoSetInt 1#40001|4 +460000606 3 900018 200009 460000609 460000610 460000611 460000612 460000613 460000614 460003846 460003963 460003964 460000919 460002975 +460000609 0 DoGetTime 1#39990|900 +460000610 0 DoGetRoleActivateNpc 1#2001|1 +460000611 0 DoSetInt 1#40001|0 +460000612 0 DoAddNpc 0|1#4001|2006|999|2|B102|0|0|S1|0|0|0 +460000613 0 DoGetTime 1#40010|0 +460000614 0 DoSetInt 1#40021|100 +460003846 0 DoMagic 1#2001|1#2001||743167 +460003963 0 DoGetFightMonsterLevel 1#30011|1 +460003964 0 DoGetFightMonsterLevel 1#30012|2 +460000919 0 DoGetFightMonsterLevel 1#30013|3 +460000615 2 200000 460000617 +460000617 3 200006 200023 460000620 460000631 460000644 460000657 460000669 460000681 460000693 460000705 460000714 460000721 460000745 +460000620 2 460000621 460000622 460000623 460000624 460000625 460000626 460000627 460000628 460000629 460000630 +460000621 0 CheckInt 1#40001|0|1 +460000622 0 DoGetAttribValue 1#2001|1#40021|1 +460000623 0 DoFixDiv 1#40021|1#40021|2 +460000624 0 DoRealDamage 1#4001|1#2001|1|0|0|0|1#40021|0 +460000625 0 DoSetNpcNote 1#2001|9991|0 +460000626 0 DoSetInt 1#39069|301100040 +460000627 0 DoSetInt 1#39070|301100040 +460000628 0 DoSetInt 1#39071|3 +460000629 0 DoSetInt 1#39089|1 +460000630 0 DoSetInt 1#40001|1 +460000631 2 460000632 200027 460000635 460000636 460000637 460000638 460000639 460000640 460000641 460000642 460000634 460000643 +460000632 0 CheckInt 1#40001|1|1 +460000635 0 DoShowFightGuide 301100043 +460000636 0 DoSetUiActive 1#2001|40|1 +460000637 0 DoSetUiButtonState 1#2001|15|1 +460000638 0 DoSetUiButtonState 1#2001|16|1 +460000639 0 DoRemoveBalls 1#40099|1#2001 +460000640 0 DoAddBall 1#2001|2| +460000641 0 DoAddBall 1#2001|2| +460000642 0 DoAddBall 1#2001|2| +460000634 0 StartTeaching 1#2001|301101 +460000643 0 DoSetInt 1#40001|2 +460000644 2 460000645 460000646 460000647 460000651 460000652 460000653 460000654 460000655 460000656 +460000645 0 CheckInt 1#40001|2|1 +460000646 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000647 1 460000648 460000649 460000650 +460000648 0 CheckInt 1#40003|1|1 +460000649 0 CheckInt 1#40003|2|1 +460000650 0 CheckInt 1#40003|3|1 +460000651 0 CheckInt 1#40004|1|1 +460000652 0 DoHideFightGuide +460000653 0 DoSetUiButtonState 1#2001|21|1 +460000654 0 DoMagic 1#2001|1#2001||700048 +460000655 0 DoShowFightGuide 301100044 +460000656 0 DoSetInt 1#40001|3 +460000657 2 460000658 460000659 460000660 460000661 460000662 460000663 460000664 460000665 460000666 460000667 460000668 +460000658 0 CheckInt 1#40001|3|1 +460000659 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000660 0 CheckInt 1#40003|21|1 +460000661 0 CheckInt 1#40004|1|1 +460000662 0 DoHideFightGuide +460000663 0 DoSetInt 1#39070|301100045 +460000664 0 DoSetInt 1#39069|301100045 +460000665 0 DoSetInt 1#39089|1 +460000666 0 DoSetInt 1#39071|2 +460000667 0 DoRemoveBuffByKind 1#2001|7000480| +460000668 0 DoSetInt 1#40001|4 +460000669 2 460000670 200027 460000672 460000673 460000674 460003965 460000486 460000487 460000675 460000676 460000677 460000678 460000679 460000680 +460000670 0 CheckInt 1#40001|4|1 +460000672 0 DoHideFightGuide +460000673 0 DoAddNpc 0|1#3001|81200|1#30011|2|B101|0|0|S1|0|0|0 +460000674 0 DoMagic 1#3001|1#3001||800000 +460003965 0 DoMagic 1#3001|1#3001||742066 +460000486 0 DoSetAttribMaxValue 1#3001|24400|1 +460000487 0 DoSetAttribCurrentValue 1#3001|24400|1 +460000675 0 DoSetUiActive 1#2001|8|1 +460000676 0 DoSetUiButtonState 1#2001|15|1 +460000677 0 DoSetUiButtonState 1#2001|16|1 +460000678 0 DoGetTime 1#40010|0 +460000679 0 DoShowFightGuide 301100047 +460000680 0 DoSetInt 1#40001|5 +460000681 2 460000682 460000683 460000684 460000685 460000686 460000687 460000688 460000689 460000690 460000691 460000692 +460000682 0 CheckInt 1#40001|5|1 +460000683 0 DoGetAttribLossRate 1#3001|1#40021|1|100 +460000684 0 CheckInt 1#40021|20|3 +460000685 0 DoSetUiActive 1#2001|32|1 +460000686 0 DoAddBall 1#2001|3| +460000687 0 DoAddBall 1#2001|3| +460000688 0 DoAddBall 1#2001|3| +460000689 0 DoMagic 1#3001|1#3001||700048 +460000690 0 DoMagic 1#2001|1#2001||700048 +460000691 0 DoShowFightGuide 301100048 +460000692 0 DoSetInt 1#40001|6 +460000693 2 460000694 460000695 460000696 460000700 460000701 460000702 460000703 460000704 +460000694 0 CheckInt 1#40001|6|1 +460000695 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000696 1 460000697 460000698 460000699 +460000697 0 CheckInt 1#40003|1|1 +460000698 0 CheckInt 1#40003|2|1 +460000699 0 CheckInt 1#40003|3|1 +460000700 0 CheckInt 1#40004|1|1 +460000701 0 DoMagic 1#2001|1#2001||700048 +460000702 0 DoSetUiButtonState 1#2001|22|1 +460000703 0 DoShowFightGuide 301100049 +460000704 0 DoSetInt 1#40001|8 +460000705 2 460000706 460000707 460000708 460000709 460000710 460000711 460004021 460000712 460000713 +460000706 0 CheckInt 1#40001|8|1 +460000707 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000708 0 CheckInt 1#40003|22|1 +460000709 0 CheckInt 1#40004|1|1 +460000710 0 DoRemoveBuffByKind 1#3001|7000480| +460000711 0 DoRemoveBuffByKind 1#2001|7000480| +460004021 0 DoSetUiButtonState 1#2001|20|0 +460000712 0 DoShowFightGuide 301100050 +460000713 0 DoSetInt 1#40001|9 +460000714 2 460000715 460000716 460000717 460000718 460000719 460000720 +460000715 0 CheckInt 1#40001|9|1 +460000716 0 1 CheckNpc 1#3001 +460000717 0 DoSetInt 1#39070|301100051 +460000718 0 DoSetInt 1#39069|301100051 +460000719 0 DoSetInt 1#39071|3 +460000720 0 DoSetInt 1#40001|10 +460000721 2 460000722 200027 460000724 460000725 460004127 460004128 460000726 460000727 460000728 460000729 460000730 460000731 460000732 460000733 460000734 460000735 460000736 460000737 460000738 460000739 460000740 460000741 460000488 460000489 460000742 460000743 460002951 460000744 +460000722 0 CheckInt 1#40001|10|1 +460000724 0 DoAddNpc 0|1#3001|90030|10|2|B101|0|0|S1|0|0|0 +460000725 0 DoMagic 1#3001|1#3001||700007 +460004127 0 DoSetAttribMaxValue 1#3001|1000000|1 +460004128 0 DoSetAttribCurrentValue 1#3001|1000000|1 +460000726 0 DoAddBall 1#2001|2| +460000727 0 DoAddBall 1#2001|2| +460000728 0 DoAddBall 1#2001|2| +460000729 0 DoAddBall 1#2001|3| +460000730 0 DoAddBall 1#2001|3| +460000731 0 DoAddBall 1#2001|3| +460000732 0 DoAddBall 1#2001|2| +460000733 0 DoAddBall 1#2001|2| +460000734 0 DoAddBall 1#2001|2| +460000735 0 DoAddBall 1#2001|3| +460000736 0 DoAddBall 1#2001|3| +460000737 0 DoAddBall 1#2001|3| +460000738 0 DoAddBall 1#2001|2| +460000739 0 DoAddBall 1#2001|2| +460000740 0 DoAddBall 1#2001|2| +460000741 0 DoSetNpcNote 1#2001|9991|1 +460000488 0 DoSetAttribMaxValue 1#3001|114000|1 +460000489 0 DoSetAttribCurrentValue 1#3001|114000|1 +460000742 0 DoMagic 1#4001|1#4001|0|741867 +460000743 0 DoShowFightGuide 301100025 +460002951 0 DoIndicateRoleToLocation 1#2001|B102||1 +460000744 0 DoSetInt 1#40001|11 +460000745 2 460000746 460000747 460000748 460000749 460000750 +460000746 0 CheckInt 1#40001|11|1 +460000747 0 CheckNpcInRange 1#2001|1#4001|1.5 +460000748 0 DoSetInt 4#94001|4 +460000749 0 DoGetTime 1#1001|6 +460000750 0 DoSetInt 1#40001|12 +460000751 3 900018 200009 460000754 460000755 460000756 460000757 460000758 460000759 460000760 460000761 460003966 460003967 460000920 460003025 +460000754 0 DoGetTime 1#39990|900 +460000755 0 DoGetRoleActivateNpc 1#2001|1 +460000756 0 DoSetInt 1#40001|0 +460000757 0 DoAddNpc 0|1#4001|2006|20|2|B102|0|0|S1|0|0|0 +460000758 0 DoGetTime 1#40010|0 +460000759 0 DoGetRoleNpc 1#2001|1#2002|0 +460000760 0 DoGetRoleNpc 1#2001|1#2003|1 +460000761 0 DoGetRoleNpc 1#2001|1#2004|2 +460003966 0 DoGetFightMonsterLevel 1#30011|1 +460003967 0 DoGetFightMonsterLevel 1#30012|2 +460000920 0 DoGetFightMonsterLevel 1#30013|3 +460000762 2 460000763 200000 460000765 +460000763 0 DoGetRoleActivateNpc 1#2001|1 +460000765 3 200006 200023 460000768 460000777 460000792 460000807 460000817 460000829 460000844 460000854 460000865 460000884 460000894 460000901 460000909 +460000768 2 460000769 460000770 460000771 460000772 460000773 460000774 460000775 460000776 +460000769 0 CheckInt 1#40001|0|1 +460000770 0 DoSetInt 1#39069|301100055 +460000771 0 DoSetInt 1#39070|301100055 +460000772 0 DoSetInt 1#39071|2 +460000773 0 DoSetNpcNote 1#2002|9991|0 +460000774 0 DoSetNpcNote 1#2003|9991|0 +460000775 0 DoSetNpcNote 1#2004|9991|0 +460000776 0 DoSetInt 1#40001|1 +460000777 2 460000778 200027 460000780 460000781 460000782 460000783 460000784 460003968 460000785 460000786 460000787 460000788 460000789 460000790 460000791 +460000778 0 CheckInt 1#40001|1|1 +460000780 0 DoSetUiButtonState 1#2001|21|0 +460000781 0 DoSetUiButtonState 1#2001|22|0 +460000782 0 DoShowFightGuide 301100057 +460000783 0 DoAddNpc 0|1#3001|81200|1#30011|2|B101|0|0|S1|0|0|0 +460000784 0 DoMagic 1#3001|1#3001||800000 +460003968 0 DoMagic 1#3001|1#3001||742066 +460000785 0 DoRemoveBalls 1#40099|1#2001 +460000786 0 DoAddBall 1#2001|1|0 +460000787 0 DoAddBall 1#2001|2|0 +460000788 0 DoAddBall 1#2001|3|0 +460000789 0 DoAddBall 1#2001|1|0 +460000790 0 DoGetTime 1#40010|0 +460000791 0 DoSetInt 1#40001|2 +460000792 2 460000793 460000794 460000795 460000801 460000802 460000803 460000804 460000805 460000806 +460000793 0 CheckInt 1#40001|2|1 +460000794 0 DoGetEachBallCount 1#2001|1#40301|1#40302|1#40303|1#40304|1#40305|1#40306 +460000795 1 460000796 460000800 +460000796 2 460000797 460000798 460000799 +460000797 0 CheckInt 1#40301|0|1 +460000798 0 CheckInt 1#40302|0|1 +460000799 0 CheckInt 1#40303|0|1 +460000800 0 CheckPassTime 1#40010|8 +460000801 0 DoHideFightGuide +460000802 0 DoMagic 1#3001|1#3001||700048 +460000803 0 DoMagic 1#2001|1#2001||700048 +460000804 0 DoSetUiButtonState 1#2001|21|1 +460000805 0 DoShowFightGuide 301100058 +460000806 0 DoSetInt 1#40001|3 +460000807 2 460000808 460000809 460000810 460000811 460000812 460000813 460000814 460000815 460000816 +460000808 0 CheckInt 1#40001|3|1 +460000809 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000810 0 CheckInt 1#40003|21|1 +460000811 0 CheckInt 1#40004|1|1 +460000812 0 DoHideFightGuide +460000813 0 DoSetNpcNote 1#2002|9991|1 +460000814 0 DoRemoveBuffByKind 1#3001|7000480| +460000815 0 DoRemoveBuffByKind 1#2001|7000480| +460000816 0 DoSetInt 1#40001|4 +460000817 2 460000818 460000819 460000820 460000821 460000822 460000823 460000824 460000825 460000826 460000827 460000828 +460000818 0 CheckInt 1#40001|4|1 +460000819 0 CheckActivate 1#2003 +460000820 0 DoRemoveBalls 1#40099|1#2001 +460000821 0 DoAddBall 1#2001|1|0 +460000822 0 DoAddBall 1#2001|3|0 +460000823 0 DoAddBall 1#2001|2|0 +460000824 0 DoAddBall 1#2001|3|0 +460000825 0 DoShowFightGuide 301100059 +460000826 0 DoGetTime 1#40011|0 +460000827 0 DoGetTime 1#40010|0 +460000828 0 DoSetInt 1#40001|5 +460000829 2 460000830 460000831 460000832 460000838 460000839 460000840 460000841 460000842 460000843 +460000830 0 CheckInt 1#40001|5|1 +460000831 0 DoGetEachBallCount 1#2001|1#40301|1#40302|1#40303|1#40304|1#40305|1#40306 +460000832 1 460000833 460000837 +460000833 2 460000834 460000835 460000836 +460000834 0 CheckInt 1#40301|0|1 +460000835 0 CheckInt 1#40302|0|1 +460000836 0 CheckInt 1#40303|0|1 +460000837 0 CheckPassTime 1#40010|8 +460000838 0 DoHideFightGuide +460000839 0 DoMagic 1#3001|1#3001||700048 +460000840 0 DoMagic 1#2001|1#2001||700048 +460000841 0 DoSetUiButtonState 1#2001|22|1 +460000842 0 DoShowFightGuide 301100060 +460000843 0 DoSetInt 1#40001|6 +460000844 2 460000845 460000846 460000847 460000848 460000849 460000850 460000851 460000852 460000853 +460000845 0 CheckInt 1#40001|6|1 +460000846 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000847 0 CheckInt 1#40003|22|1 +460000848 0 CheckInt 1#40004|1|1 +460000849 0 DoSetNpcNote 1#2003|9991|1 +460000850 0 DoHideFightGuide +460000851 0 DoRemoveBuffByKind 1#3001|7000480| +460000852 0 DoRemoveBuffByKind 1#2001|7000480| +460000853 0 DoSetInt 1#40001|7 +460000854 2 460000855 460000856 460000857 460000858 460000859 460000860 460000861 460000862 460000863 460000864 +460000855 0 CheckInt 1#40001|7|1 +460000856 0 CheckActivate 1#2004 +460000857 0 DoRemoveBalls 1#40099|1#2001 +460000858 0 DoAddBall 1#2001|2|0 +460000859 0 DoAddBall 1#2001|1|0 +460000860 0 DoAddBall 1#2001|3|0 +460000861 0 DoAddBall 1#2001|2|0 +460000862 0 DoGetTime 1#40010|0 +460000863 0 DoShowFightGuide 301100061 +460000864 0 DoSetInt 1#40001|8 +460000865 2 460000866 460000867 460000882 460000883 +460000866 0 CheckInt 1#40001|8|1 +460000867 1 460000868 460000881 +460000868 2 460000869 460000870 460000871 460000877 460000878 460000879 460000880 +460000869 0 CheckActivate 1#2004 +460000870 0 CheckPassTime 1#40011|15 +460000871 1 460000872 460000876 +460000872 2 460000873 460000874 460000875 +460000873 0 CheckInt 1#40301|0|1 +460000874 0 CheckInt 1#40302|0|1 +460000875 0 CheckInt 1#40303|0|1 +460000876 0 CheckPassTime 1#40010|8 +460000877 0 DoHideFightGuide +460000878 0 DoMagic 1#3001|1#3001||700048 +460000879 0 DoMagic 1#2001|1#2001||700048 +460000880 0 DoShowFightGuide 301100062 +460000881 0 CheckActivate 1#2002 +460000882 0 DoSetNpcNote 1#2004|9991|1 +460000883 0 DoSetInt 1#40001|9 +460000884 2 460000885 460000892 460000893 +460000885 0 CheckInt 1#40001|9|1 +460000892 1 460004158 460004160 +460004158 2 460004159 460000886 460000887 460000888 460000889 460000890 460000891 +460004159 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460000886 0 CheckInt 1#40003|20|1 +460000887 0 CheckInt 1#40004|1|1 +460000888 0 DoHideFightGuide +460000889 0 DoRemoveBuffByKind 1#3001|7000480| +460000890 0 DoRemoveBuffByKind 1#2001|7000480| +460000891 0 DoShowFightGuide 301100061 +460004160 0 CheckActivate 1#2002 +460000893 0 DoSetInt 1#40001|10 +460000894 2 460000895 460000896 460000897 460000898 460000899 460000900 +460000895 0 CheckInt 1#40001|10|1 +460000896 0 1 CheckNpc 1#3001 +460000897 0 DoSetInt 1#39069|301100063 +460000898 0 DoSetInt 1#39070|301100063 +460000899 0 DoSetInt 1#39071|2 +460000900 0 DoSetInt 1#40001|11 +460000901 2 460000902 200027 460000904 460000905 460000906 460000907 460000908 +460000902 0 CheckInt 1#40001|11|1 +460000904 0 DoAddNpc 0|1#4001|2006|999|2|B102|0|0|S1|0|0|0 +460000905 0 DoMagic 1#4001|1#4001|0|741867 +460000906 0 DoIndicateRoleToLocation 1#2001|B102||1 +460000907 0 DoShowFightGuide 301100065 +460000908 0 DoSetInt 1#40001|12 +460000909 2 460000910 460000911 460000912 460000913 460000914 +460000910 0 CheckInt 1#40001|12|1 +460000911 0 CheckNpcInRange 1#2001|1#4001|1.5 +460000912 0 DoSetInt 4#94001|4 +460000913 0 DoGetTime 1#1001|6 +460000914 0 DoSetInt 1#40001|13 +460000915 3 900018 200009 460000918 460003969 460003970 460000921 460000922 460000923 460000924 460003914 460001975 +460000918 0 DoSetInt 1#40001|0 +460003969 0 DoGetFightMonsterLevel 1#30011|1 +460003970 0 DoGetFightMonsterLevel 1#30012|2 +460000921 0 DoGetFightMonsterLevel 1#30013|3 +460000922 0 DoGetTime 1#39990|900 +460000923 0 DoTipsShow 301100007||0 +460000924 0 DoSetStageCommonTipStyle 1|1| +460003914 0 DoSetInt 1#40080|0 +460000927 2 200000 460000929 +460000929 3 200006 200023 460001573 460001580 460000944 460000953 +460001573 2 460001574 460001575 460001576 460001577 460001578 460001579 +460001574 0 CheckInt 1#40080|0|1 +460001575 0 DoIntDivInt 1#39010|20|1#40081|1 +460001576 0 CheckInt 1#40081|60|1 +460001577 0 DoTipsShow 301100013||0 +460001578 0 DoSetStageCommonTipStyle 1|1| +460001579 0 DoSetInt 1#40080|1 +460001580 2 460001581 460001582 460001612 460001618 460001619 460001620 +460001581 0 CheckInt 1#40080|1|1 +460001582 0 DoIntDivInt 1#39010|20|1#40081|1 +460001612 0 CheckInt 1#40081|120|1 +460001618 0 DoTipsShow 301100014||0 +460001619 0 DoSetStageCommonTipStyle 1|1| +460001620 0 DoSetInt 1#40080|2 +460000944 2 460000945 460000946 460000947 460000948 460000949 460000950 460003928 200010 460004029 460004180 460000490 460000491 460000518 460000521 460000522 460000523 460000952 +460000945 0 CheckInt 1#40001|0|1 +460000946 0 CheckInt 1#37001|1|1 +460000947 0 DoTipsShow 301100008||0 +460000948 0 DoSetInt 1#37002|3 +460000949 0 DoSetNpcId 1#37771|81200 +460000950 0 DoSetNpcId 1#37772|91030 +460003928 0 DoSetMagicId 1#37015|742066 +460004029 0 DoGetTime 1#40081|0 +460004180 0 DoSetNpcNote 1#3001|812001|1 +460000490 0 DoSetAttribMaxValue 1#3021|46000|1 +460000491 0 DoSetAttribCurrentValue 1#3021|46000|1 +460000518 0 DoSetAttribMaxValue 1#3011|46000|1 +460000521 0 DoSetAttribCurrentValue 1#3011|46000|1 +460000522 0 DoSetAttribMaxValue 1#3001|96600|1 +460000523 0 DoSetAttribCurrentValue 1#3001|96600|1 +460000952 0 DoSetInt 1#40001|1 +460000953 2 460000954 460000955 460000956 460000957 460000958 +460000954 0 CheckInt 1#40001|1|1 +460000955 0 CheckInt 1#30001|2|1 +460000956 0 DoSetInt 4#94001|1 +460000957 0 DoGetTime 1#1001|8 +460000958 0 DoSetInt 1#40001|4 +460000959 3 900018 200009 460000962 460000963 460000964 460000965 460000966 460000967 460000968 460000969 460000970 460000971 460000972 460000973 460000974 460000975 460000976 460000977 460000978 460000980 460000981 460000982 460000983 460000984 460000985 460003125 +460000962 0 DoGetFightMonsterLevel 1#30011|3 +460000963 0 DoGetFightMonsterLevel 1#30012|2 +460000964 0 DoGetFightMonsterLevel 1#30013|1 +460000965 0 DoSetInt 1#40001|0 +460000966 0 DoSetInt 1#40002|99 +460000967 0 DoGetTime 1#40003|0 +460000968 0 DoSetInt 1#40004|0 +460000969 0 DoSetInt 1#40005|0 +460000970 0 DoSetInt 1#40006|0 +460000971 0 DoGetTime 1#40007|0 +460000972 0 DoGetTime 1#40008|0 +460000973 0 DoSetInt 1#40009|0 +460000974 0 DoSetInt 1#40010|0 +460000975 0 DoSetInt 1#40011|0 +460000976 0 DoSetInt 1#40012|0 +460000977 0 DoSetInt 1#40013|0 +460000978 0 DoSetInt 1#301104|0 +460000980 0 DoSetInt 1#7773223|0 +460000981 0 DoSetUiButtonState 1#2001|17|0 +460000982 0 DoGetRoleActivateNpc 1#2001|1 +460000983 0 DoRemoveBalls 1#9001|1#2001 +460000984 0 DoMagic 1#2001|1#2001|0|710252 +460000985 0 DoGetTime 1#39990|900 +460000986 2 200000 460000988 +460000988 3 200050 200023 460000991 460001015 460001021 460001027 460001034 460001040 460001046 460001056 460001062 460001069 460001085 460001093 +460000991 2 460000992 460000993 460000994 460000995 460000996 460000997 460000998 460000999 460001000 460001001 460001002 460001003 460001004 460001005 460001006 460001007 460001008 460001009 460001010 460001011 460001012 460001013 460001014 +460000992 0 CheckInt 1#40001|0|1 +460000993 0 DoSetSceneMoveEnabled 1|0|0 +460000994 0 DoAddNpc 0|1#2006|2006|21|2|B102|0|0|S1|0|0|0 +460000995 0 DoGetMapPosition 1#100|1#101|B102 +460000996 0 DoAddNpc 0|1#3002|92031|1#30013|2|B101|0|0|S1|0|0|0 +460000997 0 DoGetMapPosition 1#40009|1#40010|B101 +460000998 0 DoFaceToNpc 1#3002|1#2001|1 +460000999 0 DoMagic 1#3002|1#3002|0|700208 +460001000 0 DoSetAttribBaseValue 1#3002|99999|1 +460001001 0 DoSetAttribBaseValue 1#3002|15000|79 +460001002 0 DoSetInt 1#40004|1 +460001003 0 DoMagic 1#2001|1#2001|0|700007 +460001004 0 DoMagic 1#2001|1#2001|0|700901 +460001005 0 DoMagic 1#2001|1#2001|0|700902 +460001006 0 DoMagic 1#2001|1#2001|0|700903 +460001007 0 DoMagic 1#2001|1#2001|0|700904 +460001008 0 DoMagic 1#2001|1#2001|0|700905 +460001009 0 DoMagic 1#2001|1#2001|0|700906 +460001010 0 DoMagic 1#2001|1#2001|0|700907 +460001011 0 DoMagic 1#2001|1#2001|0|700908 +460001012 0 DoMagic 1#2001|1#2001|0|700909 +460001013 0 DoMagic 1#2001|1#2001|0|700910 +460001014 0 DoSetInt 1#40001|2 +460001015 2 460001016 460001017 460001018 460001019 460001020 +460001016 0 CheckInt 1#40002|99|1 +460001017 0 DoSetInt 1#39069|301100066 +460001018 0 DoSetInt 1#39070|301100066 +460001019 0 DoSetInt 1#39071|3 +460001020 0 DoSetInt 1#40002|0 +460001021 2 460001022 200027 460001024 460001025 460001026 +460001022 0 CheckInt 1#40002|0|1 +460001024 0 DoMagic 1#2001|1#2001|0|750826 +460001025 0 DoShowFightGuide 301008820 +460001026 0 DoSetInt 1#40002|1 +460001027 2 460001028 460001029 460001030 460001031 460001032 460001033 +460001028 0 CheckInt 1#40002|1|1 +460001029 0 DoGetAttribValue 1#3002|1#40005|79 +460001030 0 CheckInt 1#40005|13000|5 +460001031 0 DoHideFightGuide +460001032 0 DoShowFightGuide 301008821 +460001033 0 DoSetInt 1#40002|2 +460001034 2 460001035 460001036 460001037 460001038 460001039 +460001035 0 CheckInt 1#40002|2|1 +460001036 0 DoGetClickOperation 1#2001|1#1401|1#1402 +460001037 0 CheckInt 1#1401|73|1 +460001038 0 CheckInt 1#1402|1|1 +460001039 0 DoSetInt 1#40002|3 +460001040 2 460001041 460001042 460001043 460001044 460001045 +460001041 0 CheckInt 1#40002|3|1 +460001042 0 DoHideFightGuide +460001043 0 DoShowFightGuide 301008822 +460001044 0 DoMagic 1#3002|1#3002|0|200828 +460001045 0 DoSetInt 1#40002|4 +460001046 2 460001047 460001048 460001049 460001050 460001051 460001052 460001053 460001054 460001055 +460001047 0 CheckInt 1#40002|4|1 +460001048 0 DoGetAttribValue 1#3002|1#40005|79 +460001049 0 CheckInt 1#40005|0|1 +460001050 0 DoSetShieldOperation 1 +460001051 0 StartTeaching 1#2001|301104 +460001052 0 DoHideFightGuide +460001053 0 DoShowFightGuide 301008823 +460001054 0 DoGetTime 1#40007|0.5 +460001055 0 DoSetInt 1#40002|6 +460001056 2 460001057 460001058 460001059 460001060 460001061 +460001057 0 CheckInt 1#40002|6|1 +460001058 0 CheckInt 1#40006|0|1 +460001059 0 CheckPassTime 1#40007|0 +460001060 0 DoMagic 1#3002|1#3002|0|200829 +460001061 0 DoSetInt 1#40006|1 +460001062 2 460001063 460001064 460001065 460001066 460001067 460001068 +460001063 0 CheckInt 1#40002|6|1 +460001064 0 DoSetShieldOperation 0 +460001065 0 DoGetClickOperation 1#2001|1#1401|1#1402 +460001066 0 CheckInt 1#1401|73|1 +460001067 0 CheckInt 1#1402|1|1 +460001068 0 DoSetInt 1#40002|7 +460001069 2 460001070 460001071 +460001070 0 CheckInt 1#40002|7|1 +460001071 1 460001072 460001075 +460001072 2 460001073 460001074 +460001073 0 1 CheckNpcInRange 1#2001|1#3002|7 +460001074 0 DoShowFightGuide 301008824 +460001075 2 460001076 460001077 460001078 460001084 +460001076 0 DoHideFightGuide +460001077 0 DoShowFightGuide 301008825 +460001078 1 460001079 460001083 +460001079 2 460001080 460001081 460001082 +460001080 0 CheckInt 1#40006|0|1 +460001081 0 DoMagic 1#3002|1#3002|0|200829 +460001082 0 DoSetInt 1#40006|1 +460001083 0 DoReturnTrue +460001084 0 DoSetInt 1#40002|8 +460001085 2 460001086 460001087 460001088 460001089 460001090 460001091 460001092 +460001086 0 CheckInt 1#40002|8|1 +460001087 0 CheckTeachingGroupDone 301104|1#301104 +460001088 0 CheckInt 1#301104|2|1 +460001089 0 DoSetInt 1#39069|301100072 +460001090 0 DoSetInt 1#39070|301100072 +460001091 0 DoSetInt 1#39071|2 +460001092 0 DoSetInt 1#40002|9 +460001093 2 460001094 200027 460001096 460001097 460001098 +460001094 0 CheckInt 1#40002|9|1 +460001096 0 DoSetInt 4#94001|4 +460001097 0 DoGetTime 1#1001|6 +460001098 0 DoSetInt 1#40002|10 +460001099 3 900018 200009 460001102 460001103 460001104 460001105 460001106 460001107 460001108 460001109 460001110 460001111 460001112 460001113 460001114 460001115 460001116 460001117 460001118 460001119 460001120 460001121 460001122 460001123 460001124 460001125 460003175 +460001102 0 DoGetFightMonsterLevel 1#30011|3 +460001103 0 DoGetFightMonsterLevel 1#30012|2 +460001104 0 DoGetFightMonsterLevel 1#30013|1 +460001105 0 DoSetInt 1#40001|0 +460001106 0 DoSetInt 1#40002|8 +460001107 0 DoGetTime 1#40003|0 +460001108 0 DoSetInt 1#40004|0 +460001109 0 DoSetInt 1#40005|0 +460001110 0 DoSetInt 1#40006|0 +460001111 0 DoGetTime 1#40007|0 +460001112 0 DoGetTime 1#40008|0 +460001113 0 DoSetInt 1#40009|0 +460001114 0 DoSetInt 1#40010|0 +460001115 0 DoSetInt 1#40011|0 +460001116 0 DoSetInt 1#40012|0 +460001117 0 DoSetInt 1#40013|0 +460001118 0 DoSetInt 1#301104|0 +460001119 0 DoSetInt 1#301103|0 +460001120 0 DoSetInt 1#7773223|0 +460001121 0 DoSetUiButtonState 1#2001|17|0 +460001122 0 DoGetRoleActivateNpc 1#2001|1 +460001123 0 DoRemoveBalls 1#9001|1#2001 +460001124 0 DoMagic 1#2001|1#2001|0|710252 +460001125 0 DoGetTime 1#39990|900 +460001126 2 200000 460001128 +460001128 3 200050 200023 460001131 460001142 460001150 460001160 460001168 460001174 460001185 460001193 460001203 460001208 460001215 460001225 +460001131 2 460001132 460001133 460001134 460004157 460001135 460004161 460001136 460001137 460001138 460001139 460004119 460001140 460001141 +460001132 0 CheckInt 1#40002|8|1 +460001133 0 DoAddNpc 0|1#3002|93200|1#30011|2|B101|0|0|S1|0|0|0 +460001134 0 DoMagic 1#3002|1#3002||700208 +460004157 0 DoMagic 1#3002|1#3002||700007 +460001135 0 DoSetAttribBaseValue 1#3002|99999|1 +460004161 0 DoSetAttribMaxValue 1#3002|80000|79 +460001136 0 DoSetAttribCurrentValue 1#3002|80000|79 +460001137 0 DoMagic 1#3002|1#3002|0|200828 +460001138 0 DoSetInt 1#39069|301100074 +460001139 0 DoSetInt 1#39070|301100074 +460004119 0 DoSetInt 1#39089|1 +460001140 0 DoSetInt 1#39071|2 +460001141 0 DoSetInt 1#40002|13 +460001142 2 460001143 460001144 460001145 460001146 460001147 460001148 460001149 +460001143 0 CheckInt 1#40002|11|3 +460001144 0 CheckInt 1#40002|12|5 +460001145 0 CheckPassTime 1#40008|0 +460001146 0 CheckNpc 1#2001 +460001147 0 CheckNpc 1#3002 +460001148 0 DoCastSkillByNpc 1#3002|1#2001|932007 +460001149 0 DoGetTime 1#40008|5 +460001150 2 460001151 200027 460004126 460001153 460001154 460001155 460001156 460001157 460001158 460001159 +460001151 0 CheckInt 1#40002|9|1 +460004126 0 DoSetAttribCurrentValue 1#2001|500|56 +460001153 0 CheckPassTime 1#40003|0 +460001154 0 DoFaceToNpc 1#2001|1#3002|1 +460001155 0 DoGetNpcOffsetPositionEx 1#40011|1#40012|1#2001|1#40009|1#40010|0|10 +460001156 0 DoSetCameraLookAt 1#2001|1#40011|1#40012 +460001157 0 DoShowFightGuide 301008826 +460001158 0 DoGetTime 1#40003|5 +460001159 0 DoSetInt 1#40002|10 +460001160 2 460001161 460001162 460001163 460001164 460001165 460001166 460001167 +460001161 0 CheckInt 1#40002|10|1 +460001162 0 CheckPassTime 1#40003|0 +460001163 0 DoHideFightGuide +460001164 0 DoShowFightGuide 301008827 +460001165 0 DoSetShieldOperation 0 +460001166 0 StartTeaching 1#2001|301103 +460001167 0 DoSetInt 1#40002|11 +460001168 2 460001169 460001170 460001171 460001172 460001173 +460001169 0 CheckInt 1#40002|11|1 +460001170 0 DoGetClickOperation 1#2001|1#1401|1#1402 +460001171 0 CheckInt 1#1401|16|1 +460001172 0 CheckInt 1#1402|1|1 +460001173 0 DoSetInt 1#40002|12 +460001174 2 460001175 460001176 460001177 460001179 460001180 460001181 460001182 460001183 460001184 +460001175 0 CheckInt 1#40002|12|1 +460001176 0 CheckTeachingGroupDone 301103|1#301103 +460001177 0 CheckInt 1#301103|2|1 +460001179 0 DoGetTime 1#40003|3 +460001180 0 DoHideFightGuide +460001181 0 DoSetInt 1#39069|301100078 +460001182 0 DoSetInt 1#39070|301100078 +460001183 0 DoSetInt 1#39071|1 +460001184 0 DoSetInt 1#40002|18 +460001185 2 460001186 460001187 460001188 460001189 460001190 460001191 460001192 +460001186 0 CheckInt 1#40002|14|3 +460001187 0 CheckInt 1#40002|17|5 +460001188 0 CheckPassTime 1#40008|0 +460001189 0 CheckNpc 1#2001 +460001190 0 CheckNpc 1#3002 +460001191 0 DoCastSkillByNpc 1#3002|1#2001|932006 +460001192 0 DoGetTime 1#40008|8 +460001193 2 460001194 200027 460001196 460001197 460001198 460001199 460001200 460001201 460001202 +460001194 0 CheckInt 1#40002|13|1 +460001196 0 DoFaceToNpc 1#2001|1#3002|1 +460001197 0 DoFaceToNpc 1#3002|1#2001|1 +460001198 0 DoGetNpcOffsetPositionEx 1#40011|1#40012|1#2001|1#40009|1#40010|0|10 +460001199 0 DoSetCameraLookAt 1#2001|1#40011|1#40012 +460001200 0 DoShowFightGuide 301008828 +460001201 0 DoGetTime 1#40003|1.8 +460001202 0 DoSetInt 1#40002|14 +460001203 2 460001204 460001205 460004120 460004121 460004122 460001206 460001207 +460001204 0 CheckInt 1#40002|14|1 +460001205 0 CheckPassTime 1#40003|0 +460004120 0 StartTeaching 1#2001|301110 +460004121 0 DoSetUiButtonState 1#2001|15|1 +460004122 0 DoMagic 1#3002|1#3002|0|700048 +460001206 0 DoSetShieldOperation 0 +460001207 0 DoSetInt 1#40002|16 +460001208 2 460001209 460001210 460004123 460004124 460004125 460001211 460001212 460001213 460001214 +460001209 0 CheckInt 1#40002|16|1 +460001210 0 CheckNpc 1#3002 +460004123 0 CheckTeachingGroupDone 301110|1#40999 +460004124 0 CheckInt 1#40999|2|1 +460004125 0 DoRemoveBuffByKind 1#3002|7000480| +460001211 0 DoCopyNoteByNpcNote 1#7773223|1#3002|9320101 +460001212 0 CheckInt 1#7773223|1|3 +460001213 0 DoGetTime 1#40003|0.6 +460001214 0 DoSetInt 1#40002|17 +460001215 2 460001216 460001217 460001218 460001219 460001220 460001221 460001222 460001223 460001224 +460001216 0 CheckInt 1#40002|17|1 +460001217 0 CheckPassTime 1#40003|0 +460001218 0 DoAbortSkill 1#3002|1 +460001219 0 DoCastSkill 1#3002|932008 +460001220 0 DoHideFightGuide +460001221 0 DoSetInt 1#39069|301100076 +460001222 0 DoSetInt 1#39070|301100076 +460001223 0 DoSetInt 1#39071|1 +460001224 0 DoSetInt 1#40002|9 +460001225 2 460001226 200027 460001228 460001229 460001230 +460001226 0 CheckInt 1#40002|18|1 +460001228 0 DoSetInt 4#94001|4 +460001229 0 DoGetTime 1#1001|6 +460001230 0 DoSetInt 1#40002|19 +460001231 3 900018 200009 460001234 460001235 460001236 460001237 460001238 460001239 460001240 460001241 460002025 +460001234 0 DoSetInt 1#40001|0 +460001235 0 DoGetFightMonsterLevel 1#30011|1 +460001236 0 DoGetFightMonsterLevel 1#30012|2 +460001237 0 DoGetFightMonsterLevel 1#30013|3 +460001238 0 DoGetTime 1#39990|900 +460001239 0 DoTipsShow 301100007||0 +460001240 0 DoSetStageCommonTipStyle 1|1| +460001241 0 DoSetInt 1#40080|0 +460001243 2 200000 460001245 +460001245 3 200006 200023 460001621 460001628 460001260 460001268 +460001621 2 460001622 460001623 460001624 460001625 460001626 460001627 +460001622 0 CheckInt 1#40080|0|1 +460001623 0 DoIntDivInt 1#39010|20|1#40081|1 +460001624 0 CheckInt 1#40081|60|1 +460001625 0 DoTipsShow 301100013||0 +460001626 0 DoSetStageCommonTipStyle 1|1| +460001627 0 DoSetInt 1#40080|1 +460001628 2 460001629 460001655 460001661 460001662 460001663 460001664 +460001629 0 CheckInt 1#40080|1|1 +460001655 0 DoIntDivInt 1#39010|20|1#40081|1 +460001661 0 CheckInt 1#40081|120|1 +460001662 0 DoTipsShow 301100014||0 +460001663 0 DoSetStageCommonTipStyle 1|1| +460001664 0 DoSetInt 1#40080|2 +460001260 2 460001261 460001262 460001263 460001264 460001265 460003929 200010 460004030 460004083 460000524 460000525 460000526 460000527 460001267 +460001261 0 CheckInt 1#40001|0|1 +460001262 0 CheckInt 1#37001|1|1 +460001263 0 DoTipsShow 301100009||0 +460001264 0 DoSetInt 1#37002|1 +460001265 0 DoSetNpcId 1#37771|93220 +460003929 0 DoSetMagicId 1#37015|742066 +460004030 0 DoGetTime 1#40081|0 +460004083 0 DoMagic 1#2001|1#2001||743169 +460000524 0 DoSetAttribMaxValue 1#3001|350000|1 +460000525 0 DoSetAttribCurrentValue 1#3001|350000|1 +460000526 0 DoSetAttribMaxValue 1#3001|350000|79 +460000527 0 DoSetAttribCurrentValue 1#3001|350000|79 +460001267 0 DoSetInt 1#40001|1 +460001268 2 460001269 460001270 460001271 460001272 460001273 +460001269 0 CheckInt 1#40001|1|1 +460001270 0 CheckInt 1#30001|2|1 +460001271 0 DoSetInt 4#94001|1 +460001272 0 DoGetTime 1#1001|8 +460001273 0 DoSetInt 1#40001|4 +460001274 3 900018 200009 460001277 460001278 460001279 460001280 460001281 460001282 460001283 460001284 460002075 +460001277 0 DoSetInt 1#40001|0 +460001278 0 DoGetFightMonsterLevel 1#30011|1 +460001279 0 DoGetFightMonsterLevel 1#30012|2 +460001280 0 DoGetFightMonsterLevel 1#30013|3 +460001281 0 DoGetTime 1#39990|900 +460001282 0 DoTipsShow 301100007||0 +460001283 0 DoSetStageCommonTipStyle 1|1| +460001284 0 DoSetInt 1#40080|0 +460001286 2 200000 460001288 +460001288 3 200006 200023 460001665 460001672 460001303 460001315 +460001665 2 460001666 460001667 460001668 460001669 460001670 460001671 +460001666 0 CheckInt 1#40080|0|1 +460001667 0 DoIntDivInt 1#39010|20|1#40081|1 +460001668 0 CheckInt 1#40081|60|1 +460001669 0 DoTipsShow 301100013||0 +460001670 0 DoSetStageCommonTipStyle 1|1| +460001671 0 DoSetInt 1#40080|1 +460001672 2 460001749 460001755 460001756 460001757 460001758 460001759 +460001749 0 CheckInt 1#40080|1|1 +460001755 0 DoIntDivInt 1#39010|20|1#40081|1 +460001756 0 CheckInt 1#40081|120|1 +460001757 0 DoTipsShow 301100014||0 +460001758 0 DoSetStageCommonTipStyle 1|1| +460001759 0 DoSetInt 1#40080|2 +460001303 2 460001304 460001305 460001306 460001307 460001308 460003930 200010 460004031 460001310 460001311 460001312 460001314 +460001304 0 CheckInt 1#40001|0|1 +460001305 0 CheckInt 1#37001|1|1 +460001306 0 DoTipsShow 301100010||0 +460001307 0 DoSetInt 1#37002|1 +460001308 0 DoSetNpcId 1#37771|81700 +460003930 0 DoSetMagicId 1#37015|742066 +460004031 0 DoGetTime 1#40081|0 +460001310 0 DoSetAttribBaseValue 1#3001|6000|33 +460001311 0 DoSetAttribMaxValue 1#3001|244000|1 +460001312 0 DoSetAttribCurrentValue 1#3001|351100|1 +460001314 0 DoSetInt 1#40001|1 +460001315 2 460001316 460001317 460001318 460001319 460001320 +460001316 0 CheckInt 1#40001|1|1 +460001317 0 CheckInt 1#30001|2|1 +460001318 0 DoSetInt 4#94001|1 +460001319 0 DoGetTime 1#1001|8 +460001320 0 DoSetInt 1#40001|4 +460001321 3 900018 200009 460001324 460001325 460001326 460001327 460001328 460001329 460001330 460001331 460002125 +460001324 0 DoSetInt 1#40001|0 +460001325 0 DoGetFightMonsterLevel 1#30011|1 +460001326 0 DoGetFightMonsterLevel 1#30012|2 +460001327 0 DoGetFightMonsterLevel 1#30013|3 +460001328 0 DoGetTime 1#39990|900 +460001329 0 DoTipsShow 301100007||0 +460001330 0 DoSetStageCommonTipStyle 1|1| +460001331 0 DoSetInt 1#40080|0 +460001333 2 200000 460001335 +460001335 3 200006 200023 460001760 460002493 460001350 460001358 +460001760 2 460001761 460001762 460001763 460001764 460001765 460001766 +460001761 0 CheckInt 1#40080|0|1 +460001762 0 DoIntDivInt 1#39010|20|1#40081|1 +460001763 0 CheckInt 1#40081|60|1 +460001764 0 DoTipsShow 301100013||0 +460001765 0 DoSetStageCommonTipStyle 1|1| +460001766 0 DoSetInt 1#40080|1 +460002493 2 460002499 460002500 460002501 460002502 460002503 460002504 +460002499 0 CheckInt 1#40080|1|1 +460002500 0 DoIntDivInt 1#39010|20|1#40081|1 +460002501 0 CheckInt 1#40081|120|1 +460002502 0 DoTipsShow 301100014||0 +460002503 0 DoSetStageCommonTipStyle 1|1| +460002504 0 DoSetInt 1#40080|2 +460001350 2 460001351 460001352 460001353 460001354 460001355 460003931 200010 460004032 460000528 460000556 460000557 460000558 460001357 +460001351 0 CheckInt 1#40001|0|1 +460001352 0 CheckInt 1#37001|1|1 +460001353 0 DoTipsShow 301100011||0 +460001354 0 DoSetInt 1#37002|1 +460001355 0 DoSetNpcId 1#37771|93200 +460003931 0 DoSetMagicId 1#37015|742066 +460004032 0 DoGetTime 1#40081|0 +460000528 0 DoSetAttribMaxValue 1#3001|332000|1 +460000556 0 DoSetAttribCurrentValue 1#3001|332000|1 +460000557 0 DoSetAttribMaxValue 1#3001|332000|79 +460000558 0 DoSetAttribCurrentValue 1#3001|332000|79 +460001357 0 DoSetInt 1#40001|1 +460001358 2 460001359 460001360 460001361 460001362 460001363 +460001359 0 CheckInt 1#40001|1|1 +460001360 0 CheckInt 1#30001|2|1 +460001361 0 DoSetInt 4#94001|1 +460001362 0 DoGetTime 1#1001|8 +460001363 0 DoSetInt 1#40001|4 +460001364 3 900018 200009 460001367 460001368 460001369 460001370 460001371 460001372 460001373 460001374 460002175 +460001367 0 DoSetInt 1#40001|0 +460001368 0 DoGetFightMonsterLevel 1#30011|1 +460001369 0 DoGetFightMonsterLevel 1#30012|2 +460001370 0 DoGetFightMonsterLevel 1#30013|3 +460001371 0 DoGetTime 1#39990|900 +460001372 0 DoTipsShow 301100007||0 +460001373 0 DoSetStageCommonTipStyle 1|1| +460001374 0 DoSetInt 1#40080|0 +460001376 2 200000 460001378 +460001378 3 200006 200023 460002505 460003313 460001393 460001402 +460002505 2 460002506 460002507 460002508 460002509 460002510 460003312 +460002506 0 CheckInt 1#40080|0|1 +460002507 0 DoIntDivInt 1#39010|20|1#40081|1 +460002508 0 CheckInt 1#40081|60|1 +460002509 0 DoTipsShow 301100013||0 +460002510 0 DoSetStageCommonTipStyle 1|1| +460003312 0 DoSetInt 1#40080|1 +460003313 2 460003314 460003315 460003316 460003317 460003318 460003319 +460003314 0 CheckInt 1#40080|1|1 +460003315 0 DoIntDivInt 1#39010|20|1#40081|1 +460003316 0 CheckInt 1#40081|120|1 +460003317 0 DoTipsShow 301100014||0 +460003318 0 DoSetStageCommonTipStyle 1|1| +460003319 0 DoSetInt 1#40080|2 +460001393 2 460001394 460001395 460001396 460001397 460001398 460001399 460003932 200010 460004033 460000559 460000560 460000561 460000562 460001401 +460001394 0 CheckInt 1#40001|0|1 +460001395 0 CheckInt 1#37001|1|1 +460001396 0 DoTipsShow 301100012||0 +460001397 0 DoSetInt 1#37002|2 +460001398 0 DoSetNpcId 1#37771|90222 +460001399 0 DoSetNpcId 1#37772|90370 +460003932 0 DoSetMagicId 1#37015|742066 +460004033 0 DoGetTime 1#40081|0 +460000559 0 DoSetAttribMaxValue 1#3001|296700|1 +460000560 0 DoSetAttribCurrentValue 1#3001|296700|1 +460000561 0 DoSetAttribMaxValue 1#3011|296700|1 +460000562 0 DoSetAttribCurrentValue 1#3011|296700|1 +460001401 0 DoSetInt 1#40001|1 +460001402 2 460001403 460001404 460001405 460001406 460001407 +460001403 0 CheckInt 1#40001|1|1 +460001404 0 CheckInt 1#30001|2|1 +460001405 0 DoSetInt 4#94001|1 +460001406 0 DoGetTime 1#1001|8 +460001407 0 DoSetInt 1#40001|4 +460001408 3 900018 200009 460001411 460001412 460001413 460001548 460002776 460001414 460001415 460001416 460002777 460003933 460003934 460003935 460003425 +460001411 0 DoGetTime 1#39990|900 +460001412 0 DoGetRoleActivateNpc 1#2001|1 +460001413 0 DoSetInt 1#40001|0 +460001548 0 DoSetInt 1#40071|0 +460002776 0 DoSetInt 3#2050|999 +460001414 0 DoAddNpc 0|1#4001|2006|999|2|B102|0|0|S1|0|0|0 +460001415 0 DoGetTime 1#40010|0 +460001416 0 DoSetNpcNote 1#2001|9991|0 +460002777 0 DoMagic 1#2001|1#2001||743167 +460003933 0 DoGetFightMonsterLevel 1#30011|1 +460003934 0 DoGetFightMonsterLevel 1#30012|2 +460003935 0 DoGetFightMonsterLevel 1#30013|3 +460001417 2 200000 460001419 +460001419 3 200006 200023 460001422 460001430 460002673 460001471 460001504 460001494 460001506 460002674 460001546 460002663 +460001422 2 460001423 460001425 460001426 460001427 460001428 460001429 +460001423 0 CheckInt 1#40001|0|1 +460001425 0 DoSetInt 1#39069|301100090 +460001426 0 DoSetInt 1#39070|301100090 +460001427 0 DoSetInt 1#39071|6 +460001428 0 DoSetInt 1#39089|1 +460001429 0 DoSetInt 1#40001|1 +460001430 2 460001431 200027 460001433 460001424 460001434 460001436 460001439 460001440 460001441 460001442 460001443 460001444 460001445 460001455 460001446 +460001431 0 CheckInt 1#40001|1|1 +460001433 0 DoAddNpc 0|1#3001|81200|1#30011|2|B102|0|0|S1|0|0|0 +460001424 0 DoMagic 1#3001|1#3001||800000 +460001434 0 StartTeaching 1#2001|301105 +460001436 0 DoSetUiActive 1#2001|32|1 +460001439 0 DoRemoveBalls 1#40099|1#2001 +460001440 0 DoAddBall 1#2001|3| +460001441 0 DoAddBall 1#2001|3| +460001442 0 DoAddBall 1#2001|3| +460001443 0 DoAddBall 1#2001|2| +460001444 0 DoAddBall 1#2001|2| +460001445 0 DoAddBall 1#2001|2| +460001455 0 DoShowFightGuide 301100079 +460001446 0 DoSetInt 1#40001|2 +460002673 1 460001447 460001460 +460001447 2 460001448 460001449 460001450 460001454 460001458 460001468 460001456 460001457 460001459 +460001448 0 CheckInt 1#40001|2|1 +460001449 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460001450 1 460001451 460001452 460001453 +460001451 0 CheckInt 1#40003|1|1 +460001452 0 CheckInt 1#40003|2|1 +460001453 0 CheckInt 1#40003|3|1 +460001454 0 CheckInt 1#40004|1|1 +460001458 0 DoShowFightGuide 301100080 +460001468 0 DoGetTime 1#40010|0 +460001456 0 DoSetInt 1#40003|0 +460001457 0 DoSetInt 1#40004|0 +460001459 0 DoSetInt 1#40001|3 +460001460 2 460001461 460001469 460001465 460001467 460001482 460001486 460002666 460002667 460001470 +460001461 0 CheckInt 1#40001|3|1 +460001469 1 460001473 460001476 460001477 460001478 +460001473 0 1 CheckPassTime 1#40010|2 +460001476 0 CheckExistBuffByKind 1#2001|7000480 +460001477 0 1 DoMagic 1#2001|1#2001||700048 +460001478 0 DoMagic 1#3001|1#3001||700048 +460001465 1 460001466 460002633 +460001466 2 460001479 460001480 460001543 460002632 +460001479 0 CheckExistBuffByKind 1#2001|7000480 +460001480 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460001543 1 460002629 460002630 460002631 +460002629 0 CheckInt 1#40003|1|1 +460002630 0 CheckInt 1#40003|2|1 +460002631 0 CheckInt 1#40003|3|1 +460002632 0 CheckInt 1#40004|1|1 +460002633 2 460001462 460001464 +460001462 0 GetTeachingGroupStep 301105|1#40004 +460001464 0 CheckInt 1#40004|2|1 +460001467 0 DoShowFightGuide 301100081 +460001482 1 460001483 460001484 460001485 +460001483 0 1 CheckExistBuffByKind 1#2001|7000480 +460001484 0 1 DoRemoveBuffByKind 1#2001|7000480| +460001485 0 DoRemoveBuffByKind 1#3001|7000480| +460001486 0 DoGetTime 1#40010|0 +460002666 0 DoSetInt 1#40003|0 +460002667 0 DoSetInt 1#40004|0 +460001470 0 DoSetInt 1#40001|4 +460001471 2 460001472 460001488 460001487 460002657 460002658 460001475 460002778 460001500 460001501 460001502 460004135 460001503 +460001472 0 CheckInt 1#40001|4|1 +460001488 1 460001489 460001490 460001491 460001492 +460001489 0 1 CheckPassTime 1#40010|2 +460001490 0 CheckExistBuffByKind 1#2001|7000480 +460001491 0 1 DoMagic 1#2001|1#2001||700048 +460001492 0 DoMagic 1#3001|1#3001||700048 +460001487 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460002657 0 CheckInt 1#40003|73|1 +460002658 0 CheckInt 1#40004|1|1 +460001475 0 DoHideFightGuide +460002778 0 DoMagic 1#3001|1#3001||700101 +460001500 0 DoSetInt 1#39069|301100082 +460001501 0 DoSetInt 1#39070|301100082 +460001502 0 DoSetInt 1#39071|1 +460004135 0 DoSetInt 1#40071|0 +460001503 0 DoSetInt 1#40001|5 +460001504 2 460001511 460001512 200027 460001499 460004143 460004144 460004145 460004146 460001481 460001524 460001493 +460001511 0 CheckInt 1#40001|5|1 +460001512 1 460001517 460001518 460001519 460001520 +460001517 0 1 CheckPassTime 1#40010|2 +460001518 0 CheckExistBuffByKind 1#2001|7000480 +460001519 0 1 DoMagic 1#2001|1#2001||700048 +460001520 0 DoMagic 1#3001|1#3001||700048 +460001499 0 StartTeaching 1#2001|301106 +460004143 0 DoSetUiButtonState 1#2001|15|0 +460004144 0 DoSetUiButtonState 1#2001|16|0 +460004145 0 DoSetUiButtonState 1#2001|17|0 +460004146 0 DoSetUiActive 1#2001|8|0 +460001481 0 DoShowFightGuide 301100083 +460001524 0 DoGetTime 1#40010|0 +460001493 0 DoSetInt 1#40001|6 +460001494 2 460001495 460001525 460001496 460001497 460001530 460001531 460001505 460004147 +460001495 0 CheckInt 1#40001|6|1 +460001525 1 460001526 460001527 460001528 460001529 +460001526 0 1 CheckPassTime 1#40010|2 +460001527 0 CheckExistBuffByKind 1#2001|7000480 +460001528 0 DoMagic 1#2001|1#2001||700048 +460001529 0 DoMagic 1#3001|1#3001||700048 +460001496 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460001497 0 CheckInt 1#40003|21|1 +460001530 0 CheckInt 1#40004|1|1 +460001531 0 DoShowFightGuide 301100084 +460001505 0 DoSetInt 1#40001|8 +460004147 0 DoSetUiButtonState 1#2001|21|0 +460001506 2 460001507 460001508 460001509 460001510 460004148 460001532 460001533 460001534 460001535 460001536 460001537 460001538 460001542 460001513 460001514 +460001507 0 CheckInt 1#40001|8|1 +460001508 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460001509 0 CheckInt 1#40003|22|1 +460001510 0 CheckInt 1#40004|1|1 +460004148 0 DoSetUiButtonState 1#2001|22|0 +460001532 0 DoAddBall 1#2001|3| +460001533 0 DoAddBall 1#2001|3| +460001534 0 DoAddBall 1#2001|3| +460001535 0 DoAddBall 1#2001|2| +460001536 0 DoAddBall 1#2001|2| +460001537 0 DoAddBall 1#2001|2| +460001538 1 460001539 460001540 460001541 +460001539 0 1 CheckExistBuffByKind 1#2001|7000480 +460001540 0 1 DoRemoveBuffByKind 1#2001|7000480| +460001541 0 DoRemoveBuffByKind 1#3001|7000480| +460001542 0 DoGetTime 1#40010|0 +460001513 0 DoShowFightGuide 301100085 +460001514 0 DoSetInt 1#40001|9 +460002674 1 460001515 460001522 +460001515 2 460001516 460001544 460004129 460002634 460002638 460002639 460001521 460002668 460002669 +460001516 0 CheckInt 1#40001|9|1 +460001544 1 460004142 460002626 460002627 460002628 +460004142 0 1 CheckPassTime 1#40010|2 +460002626 0 CheckExistBuffByKind 1#2001|7000480 +460002627 0 1 DoMagic 1#2001|1#2001||700048 +460002628 0 DoMagic 1#3001|1#3001||700048 +460004129 1 460004130 460004139 +460004130 2 460004131 460004132 460004133 460004138 +460004131 0 CheckExistBuffByKind 1#2001|7000480 +460004132 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460004133 1 460004134 460004136 460004137 +460004134 0 CheckInt 1#40003|1|1 +460004136 0 CheckInt 1#40003|2|1 +460004137 0 CheckInt 1#40003|3|1 +460004138 0 CheckInt 1#40004|1|1 +460004139 2 460004140 460004141 +460004140 0 GetTeachingGroupStep 301106|1#40004 +460004141 0 CheckInt 1#40004|3|1 +460002634 1 460002635 460002636 460002637 +460002635 0 1 CheckExistBuffByKind 1#2001|7000480 +460002636 0 1 DoRemoveBuffByKind 1#2001|7000480| +460002637 0 DoRemoveBuffByKind 1#3001|7000480| +460002638 0 DoGetTime 1#40010|0 +460002639 0 DoShowFightGuide 301100086 +460001521 0 DoSetInt 1#40001|10 +460002668 0 DoSetInt 1#40003|0 +460002669 0 DoSetInt 1#40004|0 +460001522 2 460001523 460002641 460004149 460002651 460002655 460002670 460002671 460001545 +460001523 0 CheckInt 1#40001|10|1 +460002641 1 460002642 460002643 460002644 460002645 +460002642 0 1 CheckPassTime 1#40010|2 +460002643 0 CheckExistBuffByKind 1#2001|7000480 +460002644 0 1 DoMagic 1#2001|1#2001||700048 +460002645 0 DoMagic 1#3001|1#3001||700048 +460004149 1 460004150 460004152 +460004150 2 460004151 460002640 460002646 460002650 +460004151 0 CheckExistBuffByKind 1#2001|7000480 +460002640 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460002646 1 460002647 460002648 460002649 +460002647 0 CheckInt 1#40003|1|1 +460002648 0 CheckInt 1#40003|2|1 +460002649 0 CheckInt 1#40003|3|1 +460002650 0 CheckInt 1#40004|1|1 +460004152 2 460004153 460004154 +460004153 0 GetTeachingGroupStep 301106|1#40004 +460004154 0 CheckInt 1#40004|4|1 +460002651 1 460002652 460002653 460002654 +460002652 0 1 CheckExistBuffByKind 1#2001|7000480 +460002653 0 1 DoRemoveBuffByKind 1#2001|7000480| +460002654 0 DoRemoveBuffByKind 1#3001|7000480| +460002655 0 DoShowFightGuide 301100087 +460002670 0 DoSetInt 1#40003|0 +460002671 0 DoSetInt 1#40004|0 +460001545 0 DoSetInt 1#40001|11 +460001546 2 460001547 460002656 460001435 460001498 460002659 460002660 460002661 460002662 +460001547 0 CheckInt 1#40001|11|1 +460002656 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460001435 0 CheckInt 1#40003|73|1 +460001498 0 CheckInt 1#40004|1|1 +460002659 0 DoSetInt 1#39069|301100088 +460002660 0 DoSetInt 1#39070|301100088 +460002661 0 DoSetInt 1#39071|1 +460002662 0 DoSetInt 1#40001|12 +460002663 2 460002664 200027 460003856 460001549 460001550 460001551 +460002664 0 CheckInt 1#40001|12|1 +460003856 0 DoRemoveNpc 1#3001 +460001549 0 DoSetInt 4#94001|4 +460001550 0 DoGetTime 1#1001|6 +460001551 0 DoSetInt 1#40001|13 +460001552 3 900018 200009 460002954 460002955 460003274 460003275 460002956 460004057 460004084 460002960 460002957 460002958 460002959 460004058 460003960 460003961 460003962 460003475 +460002954 0 DoGetTime 1#39990|900 +460002955 0 DoGetRoleActivateNpc 1#2001|1 +460003274 0 DoGetRoleNpc 1#2001|1#2002|0 +460003275 0 DoGetRoleNpc 1#2001|1#2003|1 +460002956 0 DoSetInt 1#40001|0 +460004057 0 DoSetInt 1#40002|0 +460004084 0 DoSetInt 1#40007|0 +460002960 0 DoSetInt 1#40006|0 +460002957 0 DoSetInt 3#2050|999 +460002958 0 DoAddNpc 0|1#4001|2006|999|2|B102|0|0|S1|0|0|0 +460002959 0 DoGetTime 1#40010|0 +460004058 0 DoGetTime 1#40011|0 +460003960 0 DoGetFightMonsterLevel 1#30011|1 +460003961 0 DoGetFightMonsterLevel 1#30012|2 +460003962 0 DoGetFightMonsterLevel 1#30013|3 +460001553 2 460003276 200000 460002962 +460003276 0 DoGetRoleActivateNpc 1#2001|1 +460002962 3 200006 200023 460002965 460002971 460003079 460003085 460003100 460003107 460003116 460003227 460004059 460003233 460003240 460003245 460003278 460004085 460004102 460004092 460003268 +460002965 2 460002966 460002967 460002968 460002969 460002970 +460002966 0 CheckInt 1#40001|0|1 +460002967 0 DoSetInt 1#39069|301100110 +460002968 0 DoSetInt 1#39070|301100110 +460002969 0 DoSetInt 1#39071|1 +460002970 0 DoSetInt 1#40001|1 +460002971 2 460002972 200027 460002974 460003076 460003077 460003936 460003078 +460002972 0 CheckInt 1#40001|1|1 +460002974 0 DoSetUiButtonState 1#2001|21|0 +460003076 0 DoSetUiButtonState 1#2001|22|0 +460003077 0 DoShowFightGuide 301100111 +460003936 0 DoMagic 1#2001|1#2001||700007 +460003078 0 DoSetInt 1#40001|2 +460003079 2 460003080 460003297 460003298 460003299 460003081 460003082 460003083 460003300 460003301 460003084 +460003080 0 CheckInt 1#40001|2|1 +460003297 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460003298 0 CheckInt 1#40003|23|1 +460003299 0 CheckInt 1#40004|1|1 +460003081 0 DoSetInt 1#39069|301100112 +460003082 0 DoSetInt 1#39070|301100112 +460003083 0 DoSetInt 1#39071|1 +460003300 0 DoSetInt 1#40003|0 +460003301 0 DoSetInt 1#40004|0 +460003084 0 DoSetInt 1#40001|3 +460003085 2 460003086 200027 460003088 460003089 460003090 460003091 460003092 460003093 460003094 460003095 460003096 460003097 460003098 460003099 +460003086 0 CheckInt 1#40001|3|1 +460003088 0 DoSetUiButtonState 1#2001|21|0 +460003089 0 DoSetUiButtonState 1#2001|22|0 +460003090 0 DoShowFightGuide 301100113 +460003091 0 StartTeaching 1#2001|301107 +460003092 0 DoRemoveBalls 1#40099|1#2001 +460003093 0 DoAddBall 1#2001|2| +460003094 0 DoAddBall 1#2001|2| +460003095 0 DoAddBall 1#2001|2| +460003096 0 DoAddBall 1#2001|2| +460003097 0 DoAddBall 1#2001|2| +460003098 0 DoAddBall 1#2001|2| +460003099 0 DoSetInt 1#40001|4 +460003100 2 460003101 460003102 460003103 460003302 460003104 460003105 460003106 +460003101 0 CheckInt 1#40001|4|1 +460003102 0 GetTeachingGroupStep 301107|1#40006 +460003103 0 CheckInt 1#40006|2|1 +460003302 0 DoHideFightGuide +460003104 0 DoShowFightGuide 301100114 +460003105 0 DoSetInt 1#40006|0 +460003106 0 DoSetInt 1#40001|5 +460003107 2 460003108 460003109 460003110 460003111 460003112 460003113 460003114 460003115 +460003108 0 CheckInt 1#40001|5|1 +460003109 0 CheckTeachingGroupDone 301107|1#40006 +460003110 0 CheckInt 1#40006|2|1 +460003111 0 DoSetInt 1#39069|301100115 +460003112 0 DoSetInt 1#39070|301100115 +460003113 0 DoSetInt 1#39071|2 +460003114 0 DoSetInt 1#40006|0 +460003115 0 DoSetInt 1#40001|6 +460003116 2 460003117 200027 460003119 460003120 460003121 460003122 460004051 460003291 460003292 460003293 460003294 460003295 460003296 460003123 460002779 460002780 460002781 460002782 460003124 460003226 +460003117 0 CheckInt 1#40001|6|1 +460003119 0 DoSetUiButtonState 1#2001|21|0 +460003120 0 DoSetUiButtonState 1#2001|22|0 +460003121 0 DoShowFightGuide 301100117 +460003122 0 DoAddNpc 0|1#3001|837000|1#30011|2|B102|0|0|S1|0|0|0 +460004051 0 DoMagic 1#3001|1#3001||742066 +460003291 0 DoAddBall 1#2001|2| +460003292 0 DoAddBall 1#2001|2| +460003293 0 DoAddBall 1#2001|2| +460003294 0 DoAddBall 1#2001|1| +460003295 0 DoAddBall 1#2001|1| +460003296 0 DoAddBall 1#2001|1| +460003123 0 StartTeaching 1#2001|301108 +460002779 0 DoSetNpcNote 1#3001|30011|0 +460002780 0 DoSetNpcNote 1#3001|30031|0 +460002781 0 DoSetNpcNote 1#3001|30021|0 +460002782 0 DoSetNpcNote 1#3001|30141|0 +460003124 0 DoMagic 1#3001|1#3001||700007 +460003226 0 DoSetInt 1#40001|7 +460003227 2 460003228 460003229 460003230 460003231 460003232 +460003228 0 CheckInt 1#40001|7|1 +460003229 0 CheckTeachingGroupDone 301108|1#40006 +460003230 0 CheckInt 1#40006|2|1 +460003231 0 DoMagic 1#3001|1#3001||700010 +460003232 0 DoSetInt 1#40001|8 +460004059 1 460004060 460004061 460004062 460004069 460004076 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301100013||0 +460003361 0 DoSetStageCommonTipStyle 1|1| +460003366 0 DoSetInt 1#40080|1 +460003367 2 460003368 460003369 460003370 460003371 460003372 460003373 +460003368 0 CheckInt 1#40080|1|1 +460003369 0 DoIntDivInt 1#39010|20|1#40081|1 +460003370 0 CheckInt 1#40081|120|1 +460003371 0 DoTipsShow 301100014||0 +460003372 0 DoSetStageCommonTipStyle 1|1| +460003373 0 DoSetInt 1#40080|2 +460001583 2 460001584 460001585 460001586 460001587 460001588 460003942 200010 460004052 460004053 460004054 460004055 460004034 460000563 460000564 460001590 +460001584 0 CheckInt 1#40001|0|1 +460001585 0 CheckInt 1#37001|1|1 +460001586 0 DoTipsShow 301100015||0 +460001587 0 DoSetInt 1#37002|1 +460001588 0 DoSetNpcId 1#37771|837000 +460003942 0 DoSetMagicId 1#37015|742066 +460004052 0 DoSetNpcNote 1#3001|30011|0 +460004053 0 DoSetNpcNote 1#3001|30031|0 +460004054 0 DoSetNpcNote 1#3001|30021|0 +460004055 0 DoSetNpcNote 1#3001|30141|0 +460004034 0 DoGetTime 1#40081|0 +460000563 0 DoSetAttribMaxValue 1#3001|227700|1 +460000564 0 DoSetAttribCurrentValue 1#3001|227700|1 +460001590 0 DoSetInt 1#40001|1 +460001591 2 460001592 460001593 460001594 460001595 460001596 +460001592 0 CheckInt 1#40001|1|1 +460001593 0 CheckInt 1#30001|2|1 +460001594 0 DoSetInt 4#94001|1 +460001595 0 DoGetTime 1#1001|8 +460001596 0 DoSetInt 1#40001|4 +460001597 3 900018 200009 460002865 460002866 460002867 460002868 460002869 460002870 460002871 460002872 460003943 460003944 460003945 460003575 +460002865 0 DoGetTime 1#39990|900 +460002866 0 DoGetRoleActivateNpc 1#2001|1 +460002867 0 DoSetInt 1#40001|0 +460002868 0 DoSetInt 3#2050|999 +460002869 0 DoAddNpc 0|1#4001|2006|999|2|B102|0|0|S1|0|0|0 +460002870 0 DoGetTime 1#40010|0 +460002871 0 DoSetNpcNote 1#2001|9991|0 +460002872 0 DoMagic 1#2001|1#2001||743167 +460003943 0 DoGetFightMonsterLevel 1#30011|1 +460003944 0 DoGetFightMonsterLevel 1#30012|2 +460003945 0 DoGetFightMonsterLevel 1#30013|3 +460001598 2 200000 460002874 460002875 +460002874 0 DoGetRoleActivateNpc 1#2001|1 +460002875 3 200023 460002877 460002884 460002890 460002941 460002899 460002911 460002923 460002930 +460002877 2 460002878 460002879 460002880 460002881 460002882 460002883 +460002878 0 CheckInt 1#40001|0|1 +460002879 0 DoSetInt 1#39069|301100101 +460002880 0 DoSetInt 1#39070|301100101 +460002881 0 DoSetInt 1#39071|1 +460002882 0 DoSetInt 1#39089|1 +460002883 0 DoSetInt 1#40001|1 +460002884 2 460002885 200027 460002887 460002803 460003946 460002888 460002892 460002889 +460002885 0 CheckInt 1#40001|1|1 +460002887 0 DoAddNpc 0|1#3001|81200|1#30011|2|B102|0|0|S1|0|0|0 +460002803 0 DoMagic 1#3001|1#3001||800000 +460003946 0 DoMagic 1#3001|1#3001||742066 +460002888 0 DoSetUiButtonState 1#2001|22|1 +460002892 0 DoShowFightGuide 301100102 +460002889 0 DoSetInt 1#40001|2 +460002890 2 460002891 460002821 460002822 460002823 460002894 460002943 460002944 460002945 460002940 +460002891 0 CheckInt 1#40001|2|1 +460002821 0 DoGetClickOperation 1#2001|1#40003|1#40004 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1#2001|1#2001||700048 +460002907 0 DoMagic 1#3001|1#3001||700048 +460002908 0 CheckInt 1#40004|1|1 +460002909 0 DoSetUiButtonState 1#2001|21|1 +460002949 0 DoShowFightGuide 301100106 +460002910 0 DoSetInt 1#40001|5 +460002911 2 460002912 460002913 460002914 460002915 460002916 460002917 460002918 460002919 460002920 460002921 460004155 460004156 460002950 460002922 +460002912 0 CheckInt 1#40001|5|1 +460002913 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460002914 0 CheckInt 1#40003|21|1 +460002915 0 CheckInt 1#40004|1|1 +460002916 0 DoRemoveBuffByKind 1#2001|7000480| +460002917 0 DoRemoveBuffByKind 1#3001|7000480| +460002918 0 DoSetUiButtonState 1#2001|15|1 +460002919 0 DoSetUiButtonState 1#2001|16|1 +460002920 0 DoSetUiButtonState 1#2001|17|1 +460002921 0 DoSetUiButtonState 1#2001|22|0 +460004155 0 DoSetCustomEnergyBarMainActive 1#2001|1 +460004156 0 DoSetCustomEnergyGroupBarActive 1#2001|1|1 +460002950 0 DoShowFightGuide 301100107 +460002922 0 DoSetInt 1#40001|6 +460002923 2 460002924 460002925 460004024 460002926 460002927 460002928 460002929 +460002924 0 CheckInt 1#40001|6|1 +460002925 0 1 CheckNpc 1#3001 +460004024 0 DoHideFightGuide +460002926 0 DoSetInt 1#39069|301100108 +460002927 0 DoSetInt 1#39070|301100108 +460002928 0 DoSetInt 1#39071|2 +460002929 0 DoSetInt 1#40001|7 +460002930 2 460002931 200027 460002933 460002934 460002935 +460002931 0 CheckInt 1#40001|7|1 +460002933 0 DoSetInt 4#94001|4 +460002934 0 DoGetTime 1#1001|6 +460002935 0 DoSetInt 1#40001|8 +460001599 3 900018 200009 460002858 460002785 460002786 460002787 460002788 460003947 460003948 460003949 460003625 +460002858 0 DoGetRoleActivateNpc 1#2001|1 +460002785 0 DoGetTime 1#39990|900 +460002786 0 DoSetInt 1#40001|0 +460002787 0 DoSetInt 1#40080|0 +460002788 0 DoGetTime 1#40010|0 +460003947 0 DoGetFightMonsterLevel 1#30011|1 +460003948 0 DoGetFightMonsterLevel 1#30012|2 +460003949 0 DoGetFightMonsterLevel 1#30013|3 +460001600 2 200000 460002859 460002790 +460002859 0 DoGetRoleActivateNpc 1#2001|1 +460002790 3 200023 460002792 460002799 460002806 460002811 460002819 460002826 460002833 460002841 460002850 +460002792 2 460002793 460002794 460002795 460002796 460002797 460002798 +460002793 0 CheckInt 1#40001|0|1 +460002794 0 DoSetInt 1#39069|301100096 +460002795 0 DoSetInt 1#39070|301100096 +460002796 0 DoSetInt 1#39071|2 +460002797 0 DoSetInt 1#39089|1 +460002798 0 DoSetInt 1#40001|1 +460002799 2 460002800 200027 460002802 460002936 460002804 460002805 +460002800 0 CheckInt 1#40001|1|1 +460002802 0 DoAddNpc 0|1#3001|90450|1#30013|2|B101|0|0|S1|0|0|0 +460002936 0 DoMagic 1#3001|1#3001||700208 +460002804 0 DoCastSkillByNpc 1#3001|1#2001|904505 +460002805 0 DoSetInt 1#40001|2 +460002806 2 460002807 460002808 460002809 460002810 +460002807 0 CheckInt 1#40001|2|1 +460002808 0 CheckAction 1#2001|2 +460002809 0 DoGetTime 1#40010|0 +460002810 0 DoSetInt 1#40001|3 +460002811 2 460002812 460002813 460002814 460002815 460002816 460002817 460002818 +460002812 0 CheckInt 1#40001|3|1 +460002813 0 CheckPassTime 1#40010|0.5 +460002814 0 DoMagic 1#2001|1#2001||700048 +460002815 0 DoMagic 1#3001|1#3001||700048 +460002816 0 DoSetUiButtonState 1#2001|21|1 +460002817 0 DoShowFightGuide 301100098 +460002818 0 DoSetInt 1#40001|4 +460002819 2 460002820 460002937 460002938 460002939 460002856 460002857 460002824 460002825 +460002820 0 CheckInt 1#40001|4|1 +460002937 0 DoGetClickOperation 1#2001|1#40003|1#40004 +460002938 0 CheckInt 1#40003|21|1 +460002939 0 CheckInt 1#40004|1|1 +460002856 0 DoRemoveBuffByKind 1#2001|7000480| +460002857 0 DoRemoveBuffByKind 1#3001|7000480| +460002824 0 DoGetTime 1#40010|0 +460002825 0 DoSetInt 1#40001|5 +460002826 2 460002827 460002828 460002829 460002830 460002831 460002832 +460002827 0 CheckInt 1#40001|5|1 +460002828 0 CheckPassTime 1#40010|2 +460002829 0 DoSetInt 1#39069|301100099 +460002830 0 DoSetInt 1#39070|301100099 +460002831 0 DoSetInt 1#39071|1 +460002832 0 DoSetInt 1#40001|6 +460002833 2 460002834 200027 460002836 460002837 460003950 460003951 460002860 460002838 460002839 460000565 460000566 460000570 460001178 460002840 +460002834 0 CheckInt 1#40001|6|1 +460002836 0 DoAddNpc 0|1#3002|90450|1#30013|2|B201|0|0|S1|0|0|0 +460002837 0 DoAddNpc 0|1#3003|90450|1#30013|2|B202|0|0|S1|0|0|0 +460003950 0 DoMagic 1#3002|1#3002||742066 +460003951 0 DoMagic 1#3003|1#3003||742066 +460002860 0 DoRemoveNpc 1#3001 +460002838 0 DoGetMapPosition 1#40003|1#40004|B101 +460002839 0 DoSetCameraLookAt 1#2001|1#40003|1#40004 +460000565 0 DoSetAttribMaxValue 1#3002|201000|1 +460000566 0 DoSetAttribCurrentValue 1#3002|201000|1 +460000570 0 DoSetAttribMaxValue 1#3003|201000|1 +460001178 0 DoSetAttribCurrentValue 1#3003|201000|1 +460002840 0 DoSetInt 1#40001|7 +460002841 2 460002842 460002843 460002844 460002845 460002846 460002847 460002848 460002849 +460002842 0 CheckInt 1#40001|7|1 +460002843 0 1 CheckNpc 1#3001 +460002844 0 1 CheckNpc 1#3002 +460002845 0 1 CheckNpc 1#3003 +460002846 0 DoSetInt 1#39069|301100100 +460002847 0 DoSetInt 1#39070|301100100 +460002848 0 DoSetInt 1#39071|1 +460002849 0 DoSetInt 1#40001|8 +460002850 2 460002851 200027 460002853 460002854 460002855 +460002851 0 CheckInt 1#40001|8|1 +460002853 0 DoSetInt 4#94001|4 +460002854 0 DoGetTime 1#1001|8 +460002855 0 DoSetInt 1#40001|9 +460001601 3 900018 200009 460001604 460001605 460001606 460001607 460001608 460001609 460001610 460001611 460002275 +460001604 0 DoSetInt 1#40001|0 +460001605 0 DoGetFightMonsterLevel 1#30011|1 +460001606 0 DoGetFightMonsterLevel 1#30012|2 +460001607 0 DoGetFightMonsterLevel 1#30013|3 +460001608 0 DoGetTime 1#39990|900 +460001609 0 DoTipsShow 301100007||0 +460001610 0 DoSetStageCommonTipStyle 1|1| +460001611 0 DoSetInt 1#40080|0 +460001613 2 200000 460001615 +460001615 3 200006 200023 460003374 460003745 460001630 460001638 +460003374 2 460003375 460003376 460003377 460003742 460003743 460003744 +460003375 0 CheckInt 1#40080|0|1 +460003376 0 DoIntDivInt 1#39010|20|1#40081|1 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DoSetNpcNote 1#97|2|1 +460002388 0 DoMagic 0|1#97|1#100|709004 +460002425 3 460002426 460002427 460002428 460002429 460002430 460002431 460002432 460002433 460002434 460002435 460002436 460002437 460002438 +460002426 0 DoSetInt 1#100|1 +460002427 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460002428 0 DoSetNpcNote 1#97|1|1 +460002429 0 DoSetNpcNote 1#97|2|120 +460002430 0 DoMagic 0|1#97|1#100|709003 +460002431 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460002432 0 DoSetNpcNote 1#97|1|2 +460002433 0 DoSetNpcNote 1#97|2|60 +460002434 0 DoMagic 0|1#97|1#100|709003 +460002435 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460002436 0 DoSetNpcNote 1#97|1|3 +460002437 0 DoSetNpcNote 1#97|2|1 +460002438 0 DoMagic 0|1#97|1#100|709004 +460003392 3 460003393 460003394 460003395 460003396 460003397 460003398 460003399 460003400 460003401 460003402 460003403 460003404 460003405 +460003393 0 DoSetInt 1#100|1 +460003394 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003395 0 DoSetNpcNote 1#97|1|1 +460003396 0 DoSetNpcNote 1#97|2|120 +460003397 0 DoMagic 0|1#97|1#100|709003 +460003398 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003399 0 DoSetNpcNote 1#97|1|2 +460003400 0 DoSetNpcNote 1#97|2|60 +460003401 0 DoMagic 0|1#97|1#100|709003 +460003402 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003403 0 DoSetNpcNote 1#97|1|3 +460003404 0 DoSetNpcNote 1#97|2|1 +460003405 0 DoMagic 0|1#97|1#100|709004 +460003526 3 460003527 460003528 460003529 460003530 460003531 460003532 460003533 460003534 460003535 460003536 460003537 460003538 460003539 +460003527 0 DoSetInt 1#100|1 +460003528 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003529 0 DoSetNpcNote 1#97|1|1 +460003530 0 DoSetNpcNote 1#97|2|120 +460003531 0 DoMagic 0|1#97|1#100|709003 +460003532 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003533 0 DoSetNpcNote 1#97|1|2 +460003534 0 DoSetNpcNote 1#97|2|60 +460003535 0 DoMagic 0|1#97|1#100|709003 +460003536 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003537 0 DoSetNpcNote 1#97|1|3 +460003538 0 DoSetNpcNote 1#97|2|1 +460003539 0 DoMagic 0|1#97|1#100|709004 +460003676 3 460003677 460003678 460003679 460003680 460003681 460003682 460003683 460003684 460003685 460003686 460003687 460003688 460003689 +460003677 0 DoSetInt 1#100|1 +460003678 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003679 0 DoSetNpcNote 1#97|1|1 +460003680 0 DoSetNpcNote 1#97|2|120 +460003681 0 DoMagic 0|1#97|1#100|709003 +460003682 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003683 0 DoSetNpcNote 1#97|1|2 +460003684 0 DoSetNpcNote 1#97|2|60 +460003685 0 DoMagic 0|1#97|1#100|709003 +460003686 0 DoAddNpcByNote 0|1#97|1#100|1#100|1#100|1#100|2006|1|1|0 +460003687 0 DoSetNpcNote 1#97|1|3 +460003688 0 DoSetNpcNote 1#97|2|1 +460003689 0 DoMagic 0|1#97|1#100|709004 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapL.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapL.tsv new file mode 100644 index 0000000..990c068 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapL.tsv @@ -0,0 +1,9613 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +470000000 3 900018 200009 470000003 470000004 470000005 470000006 470002981 470002982 470000749 470001409 470003061 470003062 470003063 470000007 470000016 470008798 470000018 470000021 470000025 470001099 470000507 +470000003 0 DoGetTime 1#39990|600 +470000004 0 DoGetFightMonsterLevel 1#30011|3 +470000005 0 DoGetFightMonsterLevel 1#30012|2 +470000006 0 DoGetFightMonsterLevel 1#30013|1 +470002981 0 DoSetInt 4#74858401|0 +470002982 0 DoSetInt 4#74858400|105 +470000749 0 DoSetInt 4#74860601|100 +470001409 0 DoSetInt 4#74864301|200 +470003061 0 DoSetInt 4#74864302|300 +470003062 0 DoSetInt 4#74864303|400 +470003063 0 DoSetInt 4#74864304|500 +470000007 2 470000009 470000011 470003158 470000030 470000289 470008725 470000013 470000014 470000015 470009419 470009598 470008746 470000211 470009592 +470000009 0 DoSetInt 4#94001|0 +470000011 0 DoAbortSkill 1#2001|1 +470003158 0 DoMagic 1#2001|1#2001|0|740133 +470000030 0 DoMagic 1#2001|1#2001|0|740163 +470000289 0 DoAddNpc 0|1#2002|78511|80|1|PB1|0|0|S1|0|0|0 +470008725 0 DoAbortSkill 1#2002|1 +470000013 0 DoMagic 1#2002|1#2002|0|740163 +470000014 0 DoMagic 1#2002|1#2002|0|710193 +470000015 0 DoMagic 1#2002|1#2002|0|710195 +470009419 0 DoMagic 1#2002|1#2002|0|851404 +470009598 0 DoMagic 1#2002|1#2002|0|851452 +470008746 0 DoControlNpc 1#2001|1#2002|0 +470000211 0 DoSetHeight 1#2002|40|0|0|0 +470009592 0 DoSetCommonInteractionBtnActivity 64|0 +470000016 2 470000017 470000281 470002601 470000282 470000457 470000458 470000459 470000460 470000461 470000462 470000761 470000463 470001671 470002363 470002364 470002365 470002366 470009510 +470000017 0 DoActivateVCam FOV60|0|0|0|110.8069|17.15943|33.17922|-0.398|144.411|0|0|0|1 +470000281 0 DoSetSceneObjectActive 1|Obstacle01|Ob01|1|0 +470002601 0 DoSetSceneObjectActive 1|Obstacle01|DeOb09|1|0 +470000282 0 DoSetAreaToObstacle ShineBorder|1 +470000457 0 DoSetAreaToObstacle DeOc01|1 +470000458 0 DoSetAreaToObstacle DeOc02|1 +470000459 0 DoSetAreaToObstacle DeOc03|1 +470000460 0 DoSetAreaToObstacle DeOc04|1 +470000461 0 DoSetAreaToObstacle DeOc05|1 +470000462 0 DoSetAreaToObstacle DeOc06|1 +470000761 0 DoSetAreaToObstacle DeOc07|1 +470000463 0 DoSetAreaToObstacle DeDoor|1 +470001671 0 DoShowSceneEffect Walklayer01|1 +470002363 0 DoCreateObstacle 1#81001|1#2001|115|115.18|172.63|0 +470002364 0 DoCreateObstacle 1#81002|1#2001|115|119.21|170.02|29.158 +470002365 0 DoCreateObstacle 1#81003|1#2001|115|102.5|174.77|0 +470002366 0 DoCreateObstacle 1#81004|1#2001|115|107.72|174.77|0 +470009510 0 PlayMusicInTime 140|3 +470008798 2 470008799 470008800 470008801 470008802 470008803 470008804 470008805 470008806 470008807 470008808 470008809 470008810 470008811 470008812 470008813 470008814 470008815 +470008799 0 DoSetInt 1#91001|28000 +470008800 0 DoSetInt 1#91002|28000 +470008801 0 DoSetInt 1#92001|28000 +470008802 0 DoSetInt 1#92002|28000 +470008803 0 DoSetInt 1#92003|28000 +470008804 0 DoSetInt 1#93001|28000 +470008805 0 DoSetInt 1#93002|28000 +470008806 0 DoSetInt 1#93003|28000 +470008807 0 DoSetInt 1#94001|28000 +470008808 0 DoSetInt 1#94002|28000 +470008809 0 DoSetInt 1#94003|28000 +470008810 0 DoSetInt 1#51001|10 +470008811 0 DoSetInt 1#52001|10 +470008812 0 DoSetInt 1#51002|10 +470008813 0 DoSetInt 1#52002|10 +470008814 0 DoSetInt 1#51003|10 +470008815 0 DoSetInt 1#52003|10 +470000018 3 470000019 +470000019 2 470008730 470000020 470002974 470002975 470002976 470002977 470002978 470003010 +470008730 0 DoSetInt 1#40000|0 +470000020 0 DoSetInt 1#40001|0 +470002974 0 DoSetInt 1#40002|0 +470002975 0 DoSetInt 1#40003|0 +470002976 0 DoSetInt 1#40004|0 +470002977 0 DoSetInt 1#40005|0 +470002978 0 DoSetInt 1#40006|0 +470003010 0 DoSetInt 1#40007|0 +470000021 2 470000022 470000023 470000024 470000224 470000290 470000611 470000623 470001626 470001627 +470000022 0 DoSetInt 1#41001|0 +470000023 0 DoSetInt 1#41101|0 +470000024 0 DoGetTime 1#411001|0 +470000224 0 DoSetInt 1#41201|0 +470000290 0 DoSetInt 1#41401|0 +470000611 0 DoSetInt 1#41002|0 +470000623 0 DoSetInt 1#41102|0 +470001626 0 DoSetInt 1#41003|0 +470001627 0 DoSetInt 1#41103|0 +470000025 2 470000467 470000468 470000469 470000719 470000720 470000721 470000988 470000989 470000990 470001360 470001404 470001405 470001746 470001747 470001748 470002391 470002392 470002393 470002802 470002807 470002808 470002809 470002810 470002815 +470000467 0 DoSetInt 1#43001|0 +470000468 0 DoSetInt 1#43101|0 +470000469 0 DoSetInt 1#43201|0 +470000719 0 DoSetInt 1#43002|0 +470000720 0 DoSetInt 1#43102|0 +470000721 0 DoSetInt 1#43202|0 +470000988 0 DoSetInt 1#43003|0 +470000989 0 DoSetInt 1#43103|0 +470000990 0 DoSetInt 1#43203|0 +470001360 0 DoSetInt 1#43004|0 +470001404 0 DoSetInt 1#43104|0 +470001405 0 DoSetInt 1#43204|0 +470001746 0 DoSetInt 1#43005|0 +470001747 0 DoSetInt 1#43105|0 +470001748 0 DoSetInt 1#43205|0 +470002391 0 DoSetInt 1#43006|0 +470002392 0 DoSetInt 1#43106|0 +470002393 0 DoSetInt 1#43206|0 +470002802 0 DoSetInt 1#43007|0 +470002807 0 DoSetInt 1#43107|0 +470002808 0 DoSetInt 1#43207|0 +470002809 0 DoSetInt 1#43008|0 +470002810 0 DoSetInt 1#43108|0 +470002815 0 DoSetInt 1#43208|0 +470001099 2 470001100 470001177 470001101 470001139 470001178 470001140 470001179 470001180 470001181 470001182 470001183 470001184 470001185 470001186 470001187 470001628 470001629 470001630 470001681 470001682 470001687 470001817 470001818 470001819 470001904 470001905 470001906 470001907 470001908 470001909 470002205 470002206 470002207 470002248 470002249 470002250 +470001100 0 DoSetInt 1#45001|0 +470001177 0 DoGetTime 1#450001|0 +470001101 0 DoSetInt 1#45101|0 +470001139 0 DoSetInt 1#45002|0 +470001178 0 DoGetTime 1#450002|0 +470001140 0 DoSetInt 1#45102|0 +470001179 0 DoSetInt 1#45003|0 +470001180 0 DoGetTime 1#450003|0 +470001181 0 DoSetInt 1#45103|0 +470001182 0 DoSetInt 1#45004|0 +470001183 0 DoGetTime 1#450004|0 +470001184 0 DoSetInt 1#45104|0 +470001185 0 DoSetInt 1#45005|0 +470001186 0 DoGetTime 1#450005|0 +470001187 0 DoSetInt 1#45105|0 +470001628 0 DoSetInt 1#45006|0 +470001629 0 DoGetTime 1#450006|0 +470001630 0 DoSetInt 1#45106|0 +470001681 0 DoSetInt 1#45206|0 +470001682 0 DoGetTime 1#452006|0 +470001687 0 DoSetInt 1#45306|0 +470001817 0 DoSetInt 1#45007|0 +470001818 0 DoGetTime 1#450007|0 +470001819 0 DoSetInt 1#45107|0 +470001904 0 DoSetInt 1#45008|0 +470001905 0 DoGetTime 1#450008|0 +470001906 0 DoSetInt 1#45108|0 +470001907 0 DoSetInt 1#45009|0 +470001908 0 DoGetTime 1#450009|0 +470001909 0 DoSetInt 1#45109|0 +470002205 0 DoSetInt 1#45010|0 +470002206 0 DoGetTime 1#450010|0 +470002207 0 DoSetInt 1#45110|0 +470002248 0 DoSetInt 1#45011|0 +470002249 0 DoGetTime 1#450011|0 +470002250 0 DoSetInt 1#45111|0 +470000507 2 470000508 470000509 470000510 470000528 470000556 470000558 470000559 470000762 470000780 470000806 470000807 470000808 470000809 470000810 470000888 470000973 470000765 470002394 470002395 470002396 470002397 470002398 470002966 470002967 470002968 470000229 470000232 470000233 470000320 +470000508 0 DoSetInt 1#46001|0 +470000509 0 DoSetInt 1#46101|0 +470000510 0 DoGetTime 1#460001|0 +470000528 0 DoSetInt 1#46002|0 +470000556 0 DoGetTime 1#461002|0.1 +470000558 0 DoSetInt 1#46102|0 +470000559 0 DoSetInt 1#46202|0 +470000762 0 DoSetInt 1#46003|0 +470000780 0 DoSetInt 1#46103|0 +470000806 0 DoSetInt 1#46203|0 +470000807 0 DoSetInt 1#46303|0 +470000808 0 DoSetInt 1#46403|0 +470000809 0 DoSetInt 1#46503|0 +470000810 0 DoSetInt 1#46603|0 +470000888 0 DoSetInt 1#46703|0 +470000973 0 DoSetInt 1#46803|0 +470000765 0 DoSetInt 1#46004|0 +470002394 0 DoSetInt 1#46104|0 +470002395 0 DoSetInt 1#46204|0 +470002396 0 DoSetInt 1#46304|0 +470002397 0 DoSetInt 1#46404|0 +470002398 0 DoSetInt 1#46504|0 +470002966 0 DoSetInt 1#46005|0 +470002967 0 DoSetInt 1#46105|0 +470002968 0 DoGetTime 1#460005|0 +470000229 0 DoSetInt 1#42001|1 +470000232 0 DoSetInt 1#42002|0 +470000233 0 DoSetInt 1#42003|0 +470000320 0 DoSetInt 1#420031|0 +470000012 3 470000026 +470000026 2 200000 470000028 +470000028 3 200023 200005 470008747 470008740 +470008747 3 470008748 470008753 470008639 +470008748 2 470008749 470008750 470009465 470008751 470008752 +470008749 0 CheckInt 1#40000|0|1 +470008750 0 DoMagic 1#2001|1#2001|0|740133 +470009465 0 DoMagic 1#2001|1#2001|0|748689 +470008751 0 DoGetTime 1#60001|0.1 +470008752 0 DoAddInt 1#40000|1#40000|1 +470008753 2 470008754 470008755 470009596 470008756 470008757 470008758 +470008754 0 CheckInt 1#40000|1|1 +470008755 0 CheckPassTime 1#60001|0 +470009596 0 DoSetCommonInteractionBtnActivity 64|0 +470008756 0 1 CheckExistBuffByKind 1#2002|8511780 +470008757 0 DoSetInt 1#41001|1 +470008758 0 DoAddInt 1#40000|1#40000|1 +470008639 2 470008640 470008641 470009421 470009479 470009480 470009481 470009488 470009489 470009490 470009422 470009423 470009424 +470008640 0 CheckInt 1#40000|2|1 +470008641 0 DoGetAttribRate 1#2002|1#40000201|1|100 +470009421 0 CheckInt 1#40000201|0|1 +470009479 0 DoSetInt 1#74868901|4#74868901 +470009480 0 DoGetAttribValue 1#2001|1#74868902|1 +470009481 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009488 0 DoSetCustomData 1#2001|1|1#74868901 +470009489 0 DoSetCustomData 1#2001|2|1#74868902 +470009490 0 DoSetCustomData 1#2001|3|1#74868903 +470009422 0 Debug Pass|1 +470009423 0 DoSetInt 1#39999|1 +470009424 0 DoAddInt 1#40000|1#40000|1 +470008740 3 470000031 470000506 470001631 470000322 470000058 470000471 470000648 470001136 470000244 +470000031 1 470000032 470000036 470001397 470000301 470000044 470000343 470000051 470000286 470000274 470000312 470000317 +470000032 2 470000033 470000034 470000035 +470000033 0 CheckInt 1#41001|1|1 +470000034 0 DoGetTime 1#410001|0.1 +470000035 0 DoAddInt 1#41001|1#41001|1 +470000036 2 470000037 470000038 470000008 470000040 470000041 470000042 470000043 +470000037 0 CheckInt 1#41001|2|1 +470000038 0 CheckPassTime 1#410001|0 +470000008 0 DoDeactivateVCam FOV60|1|0 +470000040 0 DoActivateVCam FO60|5|0|0|110.457|17.155|33.668|-0.398|155.592|0|0|0|1 +470000041 0 DoSetInt 1#41101|1 +470000042 0 DoGetTime 1#410001|2.25 +470000043 0 DoAddInt 1#41001|1#41001|1 +470001397 2 470001398 470001399 470000692 470001400 470001401 +470001398 0 CheckInt 1#41001|3|1 +470001399 0 CheckPassTime 1#410001|0 +470000692 0 DoMagic 1#2001|1#2001|0|748617 +470001400 0 DoGetTime 1#410001|0.75 +470001401 0 DoAddInt 1#41001|1#41001|1 +470000301 2 470000302 470000303 470000304 470000305 470000307 470000308 +470000302 0 CheckInt 1#41001|4|1 +470000303 0 CheckPassTime 1#410001|0 +470000304 0 DoDeactivateVCam FO60|1|0 +470000305 0 DoActivateVCam VCAirFlightFO40|0|2|0|111.77|25.58|-20.7|0|0|0|1#2001|1#2001|1 +470000307 0 DoGetTime 1#410001|0.5 +470000308 0 DoAddInt 1#41001|1#41001|1 +470000044 2 470000045 470000046 470000326 470000341 470000342 +470000045 0 CheckInt 1#41001|5|1 +470000046 0 CheckPassTime 1#410001|0 +470000326 0 DoShowFightWords 300613041 +470000341 0 DoGetTime 1#410001|1 +470000342 0 DoAddInt 1#41001|1#41001|1 +470000343 2 470000344 470000345 470000047 470000048 470000049 470000050 +470000344 0 CheckInt 1#41001|6|1 +470000345 0 CheckPassTime 1#410001|0 +470000047 0 DoDeactivateVCam VCAirFlightFO40|1|0 +470000048 0 DoActivateVCam VCAirFlightFO4001|0|2|0|108.0469|25.58|-20.7|0|0|0|1#2001|1#2001|1 +470000049 0 DoGetTime 1#410001|0.75 +470000050 0 DoAddInt 1#41001|1#41001|1 +470000051 2 470000052 470000053 470000284 470000285 +470000052 0 CheckInt 1#41001|7|1 +470000053 0 CheckPassTime 1#410001|0 +470000284 0 DoGetTime 1#410001|0.75 +470000285 0 DoAddInt 1#41001|1#41001|1 +470000286 2 470000287 470000288 470000243 470000056 470000057 +470000287 0 CheckInt 1#41001|8|1 +470000288 0 CheckPassTime 1#410001|0 +470000243 0 DoDeactivateVCam VCAirFlightFO4001|1|0 +470000056 0 DoGetTime 1#410001|0.1 +470000057 0 DoAddInt 1#41001|1#41001|1 +470000274 2 470000275 470000276 470000311 470000277 +470000275 0 CheckInt 1#41001|9|1 +470000276 0 CheckPassTime 1#410001|0 +470000311 0 DoGetTime 1#410001|0.25 +470000277 0 DoAddInt 1#41001|1#41001|1 +470000312 2 470000313 470000314 470000278 470000306 470001402 470003094 470000310 470000315 +470000313 0 CheckInt 1#41001|10|1 +470000314 0 CheckPassTime 1#410001|0 +470000278 0 DoSetAnimatorLayerInfo 1#2001|0|0|1|0.2 +470000306 0 DoPlayAnimationManually 1#2001|0|Stand2|0.2|0 +470001402 0 DoMagic 1#2001|1#2001|0|748611 +470003094 0 DoTipsShow 300613046|0|0 +470000310 0 DoGetTime 1#410001|1.5 +470000315 0 DoAddInt 1#41001|1#41001|1 +470000317 2 470000318 470000319 470000242 470000321 470000464 470000283 470000316 +470000318 0 CheckInt 1#41001|11|1 +470000319 0 CheckPassTime 1#410001|0 +470000242 0 DoSetInt 1#40001|1 +470000321 0 DoRemoveNpcEx 1#71001 +470000464 0 DoRemoveNpcEx 1#71002 +470000283 0 DoMagic 1#2001|1#2001|0|710196 +470000316 0 DoAddInt 1#41001|1#41001|1 +470000506 1 470000279 470008274 470008281 470000578 470000585 470000683 470000614 470000626 470000694 +470000279 2 470006508 470006525 470008225 470008226 470002584 470008245 470008247 470008248 470009504 470008270 470008271 470008272 470008273 +470006508 0 CheckInt 1#41002|1|1 +470006525 0 DoSetInt 1#42001|1 +470008225 0 DoAbortSkill 1#2001|1 +470008226 0 DoStopMove 1#2001 +470002584 1 470002585 470002590 +470002585 2 470002586 470002587 +470002586 0 CheckNote 4#74858100 +470002587 0 CheckInt 4#74858100|1|1 +470002590 2 470002591 470002604 470002588 +470002591 0 CheckNote 4#74858100 +470002604 0 CheckInt 4#74858100|0|1 +470002588 0 DoSetInt 4#74858100|1 +470008245 0 DoFaceToNpc 1#2001|1#71003|1 +470008247 0 DoCopyNoteByNpcNote 1#41002103|1#2001|100092 +470008248 0 DoCastSkill 1#2001|1#41002103 +470009504 0 DoMagic 1#2001|1#2001|0|748690 +470008270 0 DoGetNpcPosition 1#71003|1#41002101|1#41002102 +470008271 0 DoSetCameraLookAtEx 1#2001|1#41002101|1#41002102|0.25|1 +470008272 0 DoGetTime 1#410002|0.25 +470008273 0 DoAddInt 1#41002|1#41002|1 +470008274 2 470008275 470008276 470008277 470008279 470008280 +470008275 0 CheckInt 1#41002|2|1 +470008276 0 CheckPassTime 1#410002|0 +470008277 0 DoActivateVCam VCShineWalkerSave101|0.5|1|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470008279 0 DoGetTime 1#410002|2.25 +470008280 0 DoAddInt 1#41002|1#41002|1 +470008281 2 470008282 470008283 470008372 470008284 470008286 470008287 +470008282 0 CheckInt 1#41002|3|1 +470008283 0 CheckPassTime 1#410002|0 +470008372 0 DoAbortSkill 1#2001|1 +470008284 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470008286 0 DoGetTime 1#410002|1.5 +470008287 0 DoAddInt 1#41002|1#41002|1 +470000578 2 470000579 470000583 470000584 +470000579 0 CheckInt 1#41002|4|1 +470000583 0 DoGetTime 1#410002|0.5 +470000584 0 DoAddInt 1#41002|1#41002|1 +470000585 2 470000586 470000587 470000577 470000624 470000613 +470000586 0 CheckInt 1#41002|5|1 +470000587 0 CheckPassTime 1#410002|0 +470000577 0 DoSetInt 1#46002|1 +470000624 0 DoGetTime 1#410002|0.25 +470000613 0 DoAddInt 1#41002|1#41002|1 +470000683 2 470000684 470000685 470000686 470000700 +470000684 0 CheckInt 1#41002|6|1 +470000685 0 CheckPassTime 1#410002|0 +470000686 0 DoSetInt 1#41102|1 +470000700 0 DoAddInt 1#41002|1#41002|1 +470000614 2 470000615 470000616 470000309 470000651 470000625 470000617 +470000615 0 CheckInt 1#41002|7|1 +470000616 0 CheckInt 1#46002|0|1 +470000309 0 DoMagic 1#71003|1#71003|0|748610 +470000651 0 DoMagic 1#2001|1#2001|0|740140 +470000625 0 DoGetTime 1#410002|0.25 +470000617 0 DoAddInt 1#41002|1#41002|1 +470000626 2 470000627 470000628 470000580 470008250 470000557 470000622 470000647 470000652 470000693 470000630 +470000627 0 CheckInt 1#41002|8|1 +470000628 0 CheckPassTime 1#410002|0 +470000580 0 DoSetInt 1#43001|2 +470008250 0 DoSetNpcNote 1#72003|74864303|1 +470000557 0 DoSetSceneObjectActive 1|Obstacle01|DeOb03|1|0 +470000622 0 DoSetAreaToObstacle DeOc01|0 +470000647 0 DoSetInt 1#41102|3 +470000652 1 470000653 470000656 +470000653 2 470000654 470000655 +470000654 0 CheckExistBuffByKind 1#2001|7486090 +470000655 0 DoRemoveBuffByKind 1#2001|7486090|0 +470000656 2 470000657 +470000657 0 1 CheckExistBuffByKind 1#2001|7486090 +470000693 0 DoGetTime 1#410002|1.25 +470000630 0 DoAddInt 1#41002|1#41002|1 +470000694 2 470000695 470000696 470000658 470000697 +470000695 0 CheckInt 1#41002|9|1 +470000696 0 CheckPassTime 1#410002|0 +470000658 0 DoSetInt 1#40002|1 +470000697 0 DoAddInt 1#41002|1#41002|1 +470001631 1 470001632 470001637 470001641 470001698 470001703 470001710 470001727 470001715 +470001632 2 470001633 470001635 470001636 +470001633 0 CheckInt 1#41003|1|1 +470001635 0 DoGetTime 1#410003|1.25 +470001636 0 DoAddInt 1#41003|1#41003|1 +470001637 2 470001638 470001643 470001451 470001342 470001683 470001639 470001640 +470001638 0 CheckInt 1#41003|2|1 +470001643 0 CheckPassTime 1#410003|0 +470001451 1 470001452 470001456 +470001452 2 470001453 470001454 470001449 470001455 +470001453 0 CheckNote 4#74858100 +470001454 0 CheckInt 4#74858100|1|1 +470001449 0 DoSetInt 4#74858100|0 +470001455 0 DoMagic 1#2001|1#2001|0|740372 +470001456 2 470001457 470001458 +470001457 0 CheckNote 4#74858100 +470001458 0 CheckInt 4#74858100|0|1 +470001342 0 DoSetInt 1#42001|1 +470001683 0 DoSetInt 1#45206|1 +470001639 0 DoGetTime 1#410003|0.25 +470001640 0 DoAddInt 1#41003|1#41003|1 +470001641 2 470001642 470001680 470001644 470001055 470001056 470001645 470001697 470001646 +470001642 0 CheckInt 1#41003|3|1 +470001680 0 CheckPassTime 1#410003|0 +470001644 0 DoActivateVCam FOV40|0|3.5|0|113.0077|17.2174|165.2923|-12.166|10.548|0|0|0|1 +470001055 0 DoSetAnimatorLayerInfo 1#31006|0|0|1|0.2 +470001056 0 DoPlayAnimationManually 1#31006|0|Walk|0.2|0 +470001645 0 DoSetInt 1#45006|1 +470001697 0 DoGetTime 1#410003|0.5 +470001646 0 DoAddInt 1#41003|1#41003|1 +470001698 2 470001699 470001700 470001189 470001190 470001191 470008879 470008880 470008881 470008882 470008883 470008884 470001820 470001910 470001911 470001701 470001702 +470001699 0 CheckInt 1#41003|4|1 +470001700 0 CheckPassTime 1#410003|0 +470001189 0 DoGetMapPosition 1#41003401|1#41003402|Born03 +470001190 0 DoGetMapPosition 1#41003403|1#41003404|B106T +470001191 0 DoSetPosition 1#2001|1#41003401|1#41003402|1#41003403|1#41003404|0 +470008879 0 DoSetInt 1#31107|1#92001 +470008880 0 DoSetInt 1#31108|1#92001 +470008881 0 DoSetInt 1#31109|1#92001 +470008882 0 DoSetInt 1#32107|1#92002 +470008883 0 DoSetInt 1#32108|1#92002 +470008884 0 DoSetInt 1#32109|1#92002 +470001820 0 DoSetInt 1#45007|1 +470001910 0 DoSetInt 1#45008|1 +470001911 0 DoSetInt 1#45009|1 +470001701 0 DoGetTime 1#410003|6.5 +470001702 0 DoAddInt 1#41003|1#41003|1 +470001703 2 470001704 470001705 470001706 470001013 470001709 470001707 +470001704 0 CheckInt 1#41003|5|1 +470001705 0 CheckPassTime 1#410003|0 +470001706 0 DoDeactivateVCam FOV40|1|0 +470001013 0 DoSetCameraLookAtEx 1#2001|1#41003403|1#41003404|1|1 +470001709 0 DoGetTime 1#410003|2.5 +470001707 0 DoAddInt 1#41003|1#41003|1 +470001710 2 470001711 470001712 470000332 470001724 470001725 470001726 +470001711 0 CheckInt 1#41003|6|1 +470001712 0 CheckPassTime 1#410003|0 +470000332 0 DoShowFightWords 300613052 +470001724 0 DoSetInt 1#45306|1 +470001725 0 DoGetTime 1#410003|1 +470001726 0 DoAddInt 1#41003|1#41003|1 +470001727 2 470001728 470001729 470001406 470001446 470001447 470001407 470001448 470001713 470001714 +470001728 0 CheckInt 1#41003|7|1 +470001729 0 CheckPassTime 1#410003|0 +470001406 0 DoSetInt 1#43004|2 +470001446 0 DoAddNpc 0|1#71007|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470001447 0 DoMagic 1#71007|1#71007|0|748606 +470001407 0 DoSetInt 1#43005|1 +470001448 0 DoSetInt 4#74858100|1 +470001713 0 DoGetTime 1#410003|0.25 +470001714 0 DoAddInt 1#41003|1#41003|1 +470001715 2 470001716 470001717 470001366 470002399 470001718 +470001716 0 CheckInt 1#41003|8|1 +470001717 0 CheckPassTime 1#410003|0 +470001366 0 DoSetInt 1#42001|2 +470002399 0 DoSetInt 1#40004|1 +470001718 0 DoAddInt 1#41003|1#41003|1 +470000322 3 470000323 470000659 470001066 470002400 470002795 470002812 470003013 +470000323 1 470000324 470000329 470000347 470000335 470000346 470000358 470000366 470000387 470000373 470000392 470000397 470000379 470000404 470000410 470000416 470000422 470000430 470000435 470000446 +470000324 2 470000325 470009420 470003008 470000327 470000328 +470000325 0 CheckInt 1#40001|1|1 +470009420 0 DoSetNpcNoteEx 1#2001|851404|1 +470003008 0 DoShowFightWords 300613042 +470000327 0 DoGetTime 1#60001|2 +470000328 0 DoAddInt 1#40001|1#40001|1 +470000329 2 470000330 470000331 470000338 470000333 470000334 +470000330 0 CheckInt 1#40001|2|1 +470000331 0 CheckPassTime 1#60001|0 +470000338 0 DoShowFightWords 300613043 +470000333 0 DoGetTime 1#60001|2 +470000334 0 DoAddInt 1#40001|1#40001|1 +470000347 2 470000348 470000349 470000350 470000351 470000352 +470000348 0 CheckInt 1#40001|3|1 +470000349 0 CheckPassTime 1#60001|0 +470000350 0 DoShowFightWords 300613044 +470000351 0 DoGetTime 1#60001|2 +470000352 0 DoAddInt 1#40001|1#40001|1 +470000335 2 470000336 470000337 470000055 470003095 470003096 470003097 470003098 470003099 470000339 470000340 +470000336 0 CheckInt 1#40001|4|1 +470000337 0 CheckPassTime 1#60001|0 +470000055 0 DoMagic 1#2001|1#2001|0|748581 +470003095 0 DoSetNpcNoteEx 1#2001|74864701|0 +470003096 0 DoSetNpcNoteEx 1#2001|74864702|0 +470003097 0 DoSetNpcNoteEx 1#2001|74864703|0 +470003098 0 DoSetNpcNoteEx 1#2001|74864704|0 +470003099 0 DoSetNpcNoteEx 1#2001|74864705|0 +470000339 0 DoGetTime 1#60001|0.1 +470000340 0 DoAddInt 1#40001|1#40001|1 +470000346 2 470000354 470000355 470000356 470000353 470009505 470000357 +470000354 0 CheckInt 1#40001|5|1 +470000355 0 CheckPassTime 1#60001|0 +470000356 0 DoPlayUiEffect 1#2001|63|FxUijixianshanbi +470000353 0 DoTipsShow 300613041|0|0 +470009505 0 DoMagic 1#2001|1#2001|0|748681 +470000357 0 DoAddInt 1#40001|1#40001|1 +470000358 2 470000359 470000360 470000361 470000362 470000363 470000364 470000365 +470000359 0 CheckInt 1#40001|6|1 +470000360 0 CheckInt 4#74858100|1|1 +470000361 0 DoRemoveUiEffect 1#2001|63|FxUijixianshanbi +470000362 0 DoTipsClose 300613041 +470000363 0 DoSetNpcNote 1#2001|74858200|0 +470000364 0 DoGetTime 1#60001|1.25 +470000365 0 DoAddInt 1#40001|1#40001|1 +470000366 2 470000367 470000368 470000371 470000370 470000372 +470000367 0 CheckInt 1#40001|7|1 +470000368 0 CheckPassTime 1#60001|0 +470000371 0 DoActivateVCam FO60|0.75|0|0|112.4755|17.75455|8.187098|19.261|-112|0|0|0|1 +470000370 0 DoGetTime 1#60001|1 +470000372 0 DoAddInt 1#40001|1#40001|1 +470000387 2 470000388 470000389 470003105 470003106 470003107 470000369 470003100 470003101 470009506 470000390 470000391 +470000388 0 CheckInt 1#40001|8|1 +470000389 0 CheckPassTime 1#60001|0 +470003105 0 DoBrilliantwalkInitTips 700|1#2001|2|25|-50|600|50|ArmorBoneUpFM01|FxUiTacticsModeLine +470003106 0 DoBrilliantwalkSetTipsDesc 700|1|300613041|| +470003107 0 DoBrilliantwalkSetTipsDesc 700|2|300613042|| +470000369 0 DoShowFightWords 300613045 +470003100 0 DoSetNpcNoteEx 1#2001|74864704|1 +470003101 0 DoSetNpcNoteEx 1#2001|74864705|1 +470009506 0 DoMagic 1#2001|1#2001|0|748681 +470000390 0 DoGetTime 1#60001|2 +470000391 0 DoAddInt 1#40001|1#40001|1 +470000373 2 470000374 470000375 470003108 470000385 470000386 470000377 470000378 +470000374 0 CheckInt 1#40001|9|1 +470000375 0 CheckPassTime 1#60001|0 +470003108 0 DoLuaUiFunctionWithInt 9002|700 +470000385 0 DoDeactivateVCam FO60|1|0 +470000386 0 DoActivateVCam FOV60|0.75|0|0|110.2584|17.14711|8.488288|13.14|128.5|0|0|0|1 +470000377 0 DoGetTime 1#60001|1 +470000378 0 DoAddInt 1#40001|1#40001|1 +470000392 2 470000393 470000394 470003109 470003110 470003111 470000376 470003102 470003103 470003104 470009507 470000395 470000396 +470000393 0 CheckInt 1#40001|10|1 +470000394 0 CheckPassTime 1#60001|0 +470003109 0 DoBrilliantwalkInitTips 701|1#2001|2|0|0|475|115|Bip001LHand|FxUiTacticsModeLine +470003110 0 DoBrilliantwalkSetTipsDesc 701|1|300613043|| +470003111 0 DoBrilliantwalkSetTipsDesc 701|2|300613044|| +470000376 0 DoShowFightWords 300613046 +470003102 0 DoSetNpcNoteEx 1#2001|74864701|1 +470003103 0 DoSetNpcNoteEx 1#2001|74864702|1 +470003104 0 DoSetNpcNoteEx 1#2001|74864703|1 +470009507 0 DoMagic 1#2001|1#2001|0|748681 +470000395 0 DoGetTime 1#60001|2 +470000396 0 DoAddInt 1#40001|1#40001|1 +470000397 2 470000398 470000399 470003112 470000400 470000403 470000401 470000402 +470000398 0 CheckInt 1#40001|11|1 +470000399 0 CheckPassTime 1#60001|0 +470003112 0 DoLuaUiFunctionWithInt 9002|701 +470000400 0 DoDeactivateVCam FOV60|1|0 +470000403 0 DoActivateVCam FO60|0.75|0|0|110.569|16.73169|7.176052|10.64|63.5|0|0|0|1 +470000401 0 DoGetTime 1#60001|1 +470000402 0 DoAddInt 1#40001|1#40001|1 +470000379 2 470000380 470000381 470003113 470003114 470003115 470009508 470000382 470000383 470000384 +470000380 0 CheckInt 1#40001|12|1 +470000381 0 CheckPassTime 1#60001|0 +470003113 0 DoBrilliantwalkInitTips 702|1#2001|2|100|25|675|-115|Bip001LCalf|FxUiTacticsModeLine +470003114 0 DoBrilliantwalkSetTipsDesc 702|1|300613045|| +470003115 0 DoBrilliantwalkSetTipsDesc 702|2|300613046|| +470009508 0 DoMagic 1#2001|1#2001|0|748681 +470000382 0 DoShowFightWords 300613048 +470000383 0 DoGetTime 1#60001|2 +470000384 0 DoAddInt 1#40001|1#40001|1 +470000404 2 470000405 470000406 470003116 470000407 470000409 470000408 +470000405 0 CheckInt 1#40001|13|1 +470000406 0 CheckPassTime 1#60001|0 +470003116 0 DoLuaUiFunctionWithInt 9002|702 +470000407 0 DoDeactivateVCam FO60|1|0 +470000409 0 DoActivateVCam FOV60|0.75|0.75|0|113.1917|17.45479|5.543467|11.64|-32.5|0|0|0|1 +470000408 0 DoAddInt 1#40001|1#40001|1 +470000410 2 470000411 470000412 470003117 470003118 470003119 470000413 470009509 470000414 470000415 +470000411 0 CheckInt 1#40001|14|1 +470000412 0 CheckPassTime 1#60001|0 +470003117 0 DoBrilliantwalkInitTips 703|1#2001|2|0|0|375|115|BoneCase|FxUiTacticsModeLine +470003118 0 DoBrilliantwalkSetTipsDesc 703|1|300613047|| +470003119 0 DoBrilliantwalkSetTipsDesc 703|2|300613048|| +470000413 0 DoShowFightWords 300613047 +470009509 0 DoMagic 1#2001|1#2001|0|748681 +470000414 0 DoGetTime 1#60001|2 +470000415 0 DoAddInt 1#40001|1#40001|1 +470000416 2 470000417 470000418 470003120 470000419 470000420 470000421 +470000417 0 CheckInt 1#40001|15|1 +470000418 0 CheckPassTime 1#60001|0 +470003120 0 DoLuaUiFunctionWithInt 9002|703 +470000419 0 DoDeactivateVCam FOV60|1|0 +470000420 0 DoGetTime 1#60001|1 +470000421 0 DoAddInt 1#40001|1#40001|1 +470000422 2 470000423 470000424 470000429 470000451 470000427 470000428 +470000423 0 CheckInt 1#40001|16|1 +470000424 0 CheckPassTime 1#60001|0 +470000429 0 DoMagic 1#2001|1#2001|0|748583 +470000451 1 470000452 470000455 +470000452 2 470000453 470000454 +470000453 0 CheckExistBuffByKind 1#2001|7485800 +470000454 0 DoRemoveBuffByKind 1#2001|7485800|0 +470000455 2 470000456 +470000456 0 1 CheckExistBuffByKind 1#2001|7485800 +470000427 0 DoGetTime 1#60001|0.5 +470000428 0 DoAddInt 1#40001|1#40001|1 +470000430 2 470000431 470000432 470000425 470000426 470000433 470000434 +470000431 0 CheckInt 1#40001|17|1 +470000432 0 CheckPassTime 1#60001|0 +470000425 0 DoShowFightWords 300613049 +470000426 0 DoMagic 1#2001|1#2001|0|748605 +470000433 0 DoGetTime 1#60001|0.25 +470000434 0 DoAddInt 1#40001|1#40001|1 +470000435 2 470000436 470000437 470000443 470000444 470000445 +470000436 0 CheckInt 1#40001|18|1 +470000437 0 CheckPassTime 1#60001|0 +470000443 0 DoMagic 1#2001|1#2001|0|748580 +470000444 0 DoGetTime 1#60001|1.75 +470000445 0 DoAddInt 1#40001|1#40001|1 +470000446 2 470000447 470000448 470000267 470000438 470000263 470000264 470000439 470000465 470003121 470003122 470004581 470001791 470000511 470000466 470003011 470000470 470000440 470000441 +470000447 0 CheckInt 1#40001|19|1 +470000448 0 CheckPassTime 1#60001|0 +470000267 0 DoSetUiActiveEx 1#2001|12|1 +470000438 0 DoSetUiActiveEx 1#2001|3|1 +470000263 0 DoMagic 1#2001|1#2001|0|710006 +470000264 0 DoSetCameraInputEnable 1 +470000439 0 DoSetNpcNote 1#2001|74858200|1 +470000465 0 DoAddNpc 0|1#71003|2006|100|3|Tg01S|0|0|Tg01S|0|0|0 +470003121 0 DoAddNpc 0|1#72003|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470003122 0 DoMagic 1#72003|1#72003|0|748648 +470004581 0 DoSetNpcNote 1#72003|74860602|300613056 +470001791 0 DoSetHeight 1#72003|2|0|0|0 +470000511 0 DoSetInt 1#46001|1 +470000466 0 DoMagic 1#71003|1#71003|0|748606 +470003011 0 DoSetNpcNoteEx 1#71003|74860600|2.5 +470000470 0 DoSetInt 1#43001|1 +470000440 0 DoGetTime 1#60001|0.5 +470000441 0 DoAddInt 1#40001|1#40001|1 +470000659 1 470000660 470000665 470000672 470000706 470000709 470000991 470000998 +470000660 2 470000661 470000688 470000763 470000662 470000663 470000664 +470000661 0 CheckInt 1#40002|1|1 +470000688 0 DoAddNpc 0|1#71004|2006|100|3|OB03|0|0|OB03|0|0|0 +470000763 0 DoSetInt 1#46003|1 +470000662 0 DoShowFightWords 300613040 +470000663 0 DoGetTime 1#60001|0.1 +470000664 0 DoAddInt 1#40002|1#40002|1 +470000665 2 470000666 470000667 470000670 470000671 470000669 +470000666 0 CheckInt 1#40002|2|1 +470000667 0 CheckPassTime 1#60001|0 +470000670 0 DoSetInt 1#41102|4 +470000671 0 DoGetTime 1#60001|2.5 +470000669 0 DoAddInt 1#40002|1#40002|1 +470000672 2 470000673 470000674 470000699 470000707 470000708 470000675 +470000673 0 CheckInt 1#40002|3|1 +470000674 0 CheckPassTime 1#60001|0 +470000699 1 470000701 470000704 +470000701 2 470000702 470000703 +470000702 0 CheckExistBuffByKind 1#2001|7485910 +470000703 0 DoRemoveBuffByKind 1#2001|7485910|0 +470000704 2 470000705 +470000705 0 1 CheckExistBuffByKind 1#2001|7485910 +470000707 0 DoMagic 1#2001|1#2001|0|740316 +470000708 0 DoGetTime 1#60001|1 +470000675 0 DoAddInt 1#40002|1#40002|1 +470000706 2 470000713 470000714 470000687 470000715 470000716 +470000713 0 CheckInt 1#40002|4|1 +470000714 0 CheckPassTime 1#60001|0 +470000687 0 DoShowFightWords 300613050 +470000715 0 DoGetTime 1#60001|2.5 +470000716 0 DoAddInt 1#40002|1#40002|1 +470000709 2 470000710 470000711 470000668 470000690 470000691 470000689 470000722 470001408 470000712 +470000710 0 CheckInt 1#40002|5|1 +470000711 0 CheckPassTime 1#60001|0 +470000668 0 DoSetInt 1#42001|2 +470000690 0 DoGetNpcPosition 1#71004|1#40002101|1#40002102 +470000691 0 DoSetCameraLookAtEx 1#2001|1#40002101|1#40002102|0.5|1 +470000689 0 DoMagic 1#71004|1#71004|0|748606 +470000722 0 DoSetInt 1#43002|1 +470001408 0 DoSetInt 4#74858100|1 +470000712 0 DoAddInt 1#40002|1#40002|1 +470000991 2 470000992 470000993 470000994 470000995 470001001 470001002 470001003 470003065 470008828 470003070 470008853 470008866 470000996 470000997 +470000992 0 CheckInt 1#40002|6|1 +470000993 0 CheckPassTime 1#60001|0 +470000994 0 CheckInt 1#46103|2|1 +470000995 0 DoSetInt 1#43002|2 +470001001 0 DoAddNpc 0|1#71005|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470001002 0 DoMagic 1#71005|1#71005|0|748606 +470001003 0 DoSetInt 1#43003|1 +470003065 2 470001789 470001790 470003125 470001792 470001793 470001794 470003066 470003067 470008816 470008817 470008818 470008819 470001795 470001796 470008820 470008821 470008822 470008823 470008824 470008825 470008826 470008827 +470001789 0 DoAddNpc 0|1#31001|93223|1#30011|3|B101|0|0|B101S|0|0|0 +470001790 0 DoAddNpc 0|1#32001|93232|1#30011|3|B101|0|0|B101S|0|0|0 +470003125 0 DoSetHeight 1#31001|10.37|0|0|0 +470001792 0 DoSetHeight 1#32001|9.37|0|0|0 +470001793 0 DoMagic 1#31001|1#31001|0|748614 +470001794 0 DoMagic 1#32001|1#32001|0|748614 +470003066 0 DoMagic 1#31001|1#31001|0|748643 +470003067 0 DoMagic 1#32001|1#32001|0|748643 +470008816 0 DoSetNpcNoteEx 1#31001|74864401|300613328 +470008817 0 DoSetNpcNoteEx 1#31001|74864405|1#51002 +470008818 0 DoSetNpcNoteEx 1#32001|74864401|300613326 +470008819 0 DoSetNpcNoteEx 1#32001|74864405|1#51001 +470001795 0 DoMagic 1#31001|1#31001|0|748603 +470001796 0 DoMagic 1#32001|1#32001|0|748603 +470008820 0 DoSetNpcNoteEx 1#31001|74860301|1#51002 +470008821 0 DoSetNpcNoteEx 1#31001|74860302|1#52002 +470008822 0 DoSetNpcNoteEx 1#32001|74860301|1#51001 +470008823 0 DoSetNpcNoteEx 1#32001|74860302|1#52001 +470008824 0 DoMagic 1#31001|1#31001|0|748672 +470008825 0 DoMagic 1#32001|1#32001|0|748672 +470008826 0 DoSetAttribBaseValue 1#31001|1#91001|1 +470008827 0 DoSetAttribBaseValue 1#32001|1#91002|1 +470008828 2 470001049 470001050 470001051 470001052 470001046 470001048 470003068 470003069 470008829 470008830 470008831 470008832 470001602 470001603 470008833 470008834 470008835 470008836 470008837 470008838 470008839 470008840 +470001049 0 DoAddNpc 0|1#31002|93223|1#30011|3|B102|0|0|B102S|0|0|0 +470001050 0 DoAddNpc 0|1#32002|93232|1#30011|3|B102|0|0|B102S|0|0|0 +470001051 0 DoSetHeight 1#31002|10.37|0|0|0 +470001052 0 DoSetHeight 1#32002|9.37|0|0|0 +470001046 0 DoMagic 1#31002|1#31002|0|748614 +470001048 0 DoMagic 1#32002|1#32002|0|748614 +470003068 0 DoMagic 1#31002|1#31002|0|748643 +470003069 0 DoMagic 1#32002|1#32002|0|748643 +470008829 0 DoSetNpcNoteEx 1#31002|74864401|300613328 +470008830 0 DoSetNpcNoteEx 1#31002|74864405|1#51002 +470008831 0 DoSetNpcNoteEx 1#32002|74864401|300613326 +470008832 0 DoSetNpcNoteEx 1#32002|74864405|1#51001 +470001602 0 DoMagic 1#31002|1#31002|0|748603 +470001603 0 DoMagic 1#32002|1#32002|0|748603 +470008833 0 DoSetNpcNoteEx 1#31002|74860301|1#51002 +470008834 0 DoSetNpcNoteEx 1#31002|74860302|1#52002 +470008835 0 DoSetNpcNoteEx 1#32002|74860301|1#51001 +470008836 0 DoSetNpcNoteEx 1#32002|74860302|1#52001 +470008837 0 DoMagic 1#31002|1#31002|0|748672 +470008838 0 DoMagic 1#32002|1#32002|0|748672 +470008839 0 DoSetAttribBaseValue 1#31002|1#91001|1 +470008840 0 DoSetAttribBaseValue 1#32002|1#91002|1 +470003070 2 470001057 470001058 470001059 470001060 470001053 470001054 470003071 470003072 470008841 470008842 470008843 470008844 470001604 470001605 470008845 470008846 470008847 470008848 470008849 470008850 470008851 470008852 +470001057 0 DoAddNpc 0|1#31003|93223|1#30011|3|B103|0|0|B103S|0|0|0 +470001058 0 DoAddNpc 0|1#32003|93232|1#30011|3|B103|0|0|B103S|0|0|0 +470001059 0 DoSetHeight 1#31003|10.37|0|0|0 +470001060 0 DoSetHeight 1#32003|9.37|0|0|0 +470001053 0 DoMagic 1#31003|1#31003|0|748614 +470001054 0 DoMagic 1#32003|1#32003|0|748614 +470003071 0 DoMagic 1#31003|1#31003|0|748643 +470003072 0 DoMagic 1#32003|1#32003|0|748643 +470008841 0 DoSetNpcNoteEx 1#31003|74864401|300613328 +470008842 0 DoSetNpcNoteEx 1#31003|74864405|1#51002 +470008843 0 DoSetNpcNoteEx 1#32003|74864401|300613326 +470008844 0 DoSetNpcNoteEx 1#32003|74864405|1#51001 +470001604 0 DoMagic 1#31003|1#31003|0|748603 +470001605 0 DoMagic 1#32003|1#32003|0|748603 +470008845 0 DoSetNpcNoteEx 1#31003|74860301|1#51002 +470008846 0 DoSetNpcNoteEx 1#31003|74860302|1#52002 +470008847 0 DoSetNpcNoteEx 1#32003|74860301|1#51001 +470008848 0 DoSetNpcNoteEx 1#32003|74860302|1#52001 +470008849 0 DoMagic 1#31003|1#31003|0|748672 +470008850 0 DoMagic 1#32003|1#32003|0|748672 +470008851 0 DoSetAttribBaseValue 1#31003|1#91001|1 +470008852 0 DoSetAttribBaseValue 1#32003|1#91002|1 +470008853 2 470001079 470001080 470001081 470001082 470001083 470001084 470003073 470003074 470008854 470008855 470008856 470008857 470001606 470001607 470008858 470008859 470008860 470008861 470008862 470008863 470008864 470008865 +470001079 0 DoAddNpc 0|1#31004|93223|1#30011|3|B104|0|0|B104S|0|0|0 +470001080 0 DoAddNpc 0|1#32004|93232|1#30011|3|B104|0|0|B104S|0|0|0 +470001081 0 DoSetHeight 1#31004|10.37|0|0|0 +470001082 0 DoSetHeight 1#32004|9.37|0|0|0 +470001083 0 DoMagic 1#31004|1#31004|0|748614 +470001084 0 DoMagic 1#32004|1#32004|0|748614 +470003073 0 DoMagic 1#31004|1#31004|0|748643 +470003074 0 DoMagic 1#32004|1#32004|0|748643 +470008854 0 DoSetNpcNoteEx 1#31004|74864401|300613328 +470008855 0 DoSetNpcNoteEx 1#31004|74864405|1#51002 +470008856 0 DoSetNpcNoteEx 1#32004|74864401|300613326 +470008857 0 DoSetNpcNoteEx 1#32004|74864405|1#51001 +470001606 0 DoMagic 1#31004|1#31004|0|748603 +470001607 0 DoMagic 1#32004|1#32004|0|748603 +470008858 0 DoSetNpcNoteEx 1#31004|74860301|1#51002 +470008859 0 DoSetNpcNoteEx 1#31004|74860302|1#52002 +470008860 0 DoSetNpcNoteEx 1#32004|74860301|1#51001 +470008861 0 DoSetNpcNoteEx 1#32004|74860302|1#52001 +470008862 0 DoMagic 1#31004|1#31004|0|748672 +470008863 0 DoMagic 1#32004|1#32004|0|748672 +470008864 0 DoSetAttribBaseValue 1#31004|1#91001|1 +470008865 0 DoSetAttribBaseValue 1#32004|1#91002|1 +470008866 2 470001085 470001086 470001087 470001088 470001089 470001090 470003075 470003076 470008867 470008868 470008869 470008870 470001608 470001609 470008871 470008872 470008873 470008874 470008875 470008876 470008877 470008878 +470001085 0 DoAddNpc 0|1#31005|93223|1#30011|3|B105|0|0|B105S|0|0|0 +470001086 0 DoAddNpc 0|1#32005|93232|1#30011|3|B105|0|0|B105S|0|0|0 +470001087 0 DoSetHeight 1#31005|10.37|0|0|0 +470001088 0 DoSetHeight 1#32005|9.37|0|0|0 +470001089 0 DoMagic 1#31005|1#31005|0|748614 +470001090 0 DoMagic 1#32005|1#32005|0|748614 +470003075 0 DoMagic 1#31005|1#31005|0|748643 +470003076 0 DoMagic 1#32005|1#32005|0|748643 +470008867 0 DoSetNpcNoteEx 1#31005|74864401|300613328 +470008868 0 DoSetNpcNoteEx 1#31005|74864405|1#51002 +470008869 0 DoSetNpcNoteEx 1#32005|74864401|300613326 +470008870 0 DoSetNpcNoteEx 1#32005|74864405|1#51001 +470001608 0 DoMagic 1#31005|1#31005|0|748603 +470001609 0 DoMagic 1#32005|1#32005|0|748603 +470008871 0 DoSetNpcNoteEx 1#31005|74860301|1#51002 +470008872 0 DoSetNpcNoteEx 1#31005|74860302|1#52002 +470008873 0 DoSetNpcNoteEx 1#32005|74860301|1#51001 +470008874 0 DoSetNpcNoteEx 1#32005|74860302|1#52001 +470008875 0 DoMagic 1#31005|1#31005|0|748672 +470008876 0 DoMagic 1#32005|1#32005|0|748672 +470008877 0 DoSetAttribBaseValue 1#31005|1#91001|1 +470008878 0 DoSetAttribBaseValue 1#32005|1#91002|1 +470000996 0 DoGetTime 1#60001|0.1 +470000997 0 DoAddInt 1#40002|1#40002|1 +470000998 2 470000999 470001000 470001672 470001673 470001061 470001062 470001063 470001064 470001072 470001073 470001074 470001075 470001076 470001077 470001091 470001092 470001093 470001094 470001095 470001096 470001097 470001098 470001102 470001141 470001065 470001004 +470000999 0 CheckInt 1#40002|7|1 +470001000 0 CheckPassTime 1#60001|0 +470001672 0 DoSetAnimatorLayerInfo 1#31001|0|0|1|0.2 +470001673 0 DoPlayAnimationManually 1#31001|0|Run|0.2|0 +470001061 0 DoSetAnimatorLayerInfo 1#32001|0|0|1|0.2 +470001062 0 DoPlayAnimationManually 1#32001|0|Run|0.2|0 +470001063 0 DoSetAnimatorLayerInfo 1#31002|0|0|1|0.2 +470001064 0 DoPlayAnimationManually 1#31002|0|Run|0.2|0 +470001072 0 DoSetAnimatorLayerInfo 1#32002|0|0|1|0.2 +470001073 0 DoPlayAnimationManually 1#32002|0|Run|0.2|0 +470001074 0 DoSetAnimatorLayerInfo 1#31003|0|0|1|0.2 +470001075 0 DoPlayAnimationManually 1#31003|0|Run|0.2|0 +470001076 0 DoSetAnimatorLayerInfo 1#32003|0|0|1|0.2 +470001077 0 DoPlayAnimationManually 1#32003|0|Run|0.2|0 +470001091 0 DoSetAnimatorLayerInfo 1#31004|0|0|1|0.2 +470001092 0 DoPlayAnimationManually 1#31004|0|Run|0.2|0 +470001093 0 DoSetAnimatorLayerInfo 1#32004|0|0|1|0.2 +470001094 0 DoPlayAnimationManually 1#32004|0|Run|0.2|0 +470001095 0 DoSetAnimatorLayerInfo 1#31005|0|0|1|0.2 +470001096 0 DoPlayAnimationManually 1#31005|0|Run|0.2|0 +470001097 0 DoSetAnimatorLayerInfo 1#32005|0|0|1|0.2 +470001098 0 DoPlayAnimationManually 1#32005|0|Run|0.2|0 +470001102 0 DoSetInt 1#45001|1 +470001141 0 DoSetInt 1#45002|1 +470001065 0 DoSetInt 1#40003|1 +470001004 0 DoAddInt 1#40002|1#40002|1 +470001066 1 470001067 470001344 470001373 470001379 470001394 470001351 470001356 470001363 470001611 470001676 +470001067 2 470001068 470001069 470001647 470001070 470001071 470001348 470001349 470001656 470001722 470001723 470001390 470001343 470001078 +470001068 0 CheckInt 1#40003|1|1 +470001069 0 CheckArea 1#2001|Trigger05 +470001647 1 470001648 470001653 +470001648 2 470001649 470001650 470001651 470001652 +470001649 0 CheckNote 4#74858100 +470001650 0 CheckInt 4#74858100|1|1 +470001651 0 DoSetInt 4#74858100|0 +470001652 0 DoMagic 1#2001|1#2001|0|740372 +470001653 2 470001654 470001655 +470001654 0 CheckNote 4#74858100 +470001655 0 CheckInt 4#74858100|0|1 +470001070 0 DoSetInt 1#45002|0 +470001071 0 DoSetInt 1#45102|3 +470001348 0 DoAbortSkill 1#2001|1 +470001349 0 DoStopMove 1#2001 +470001656 0 DoSetInt 1#42001|1 +470001722 0 DoGetMapPosition 1#40003101|1#40003102|Tg02 +470001723 0 DoGetMapPosition 1#40003103|1#40003104|B105 +470001390 0 DoGetNpcPosition 1#31003|1#40003105|1#40003106 +470001343 0 DoGetTime 1#60001|0.25 +470001078 0 DoAddInt 1#40003|1#40003|1 +470001344 2 470001345 470001346 470001370 470001371 470001372 +470001345 0 CheckInt 1#40003|2|1 +470001346 0 CheckPassTime 1#60001|0 +470001370 0 DoActivateVCam VCFOV60Tran|1.25|0|0|169.84|29.18|105.85|14.5|-88.624|0|1#31005|1#31005|1 +470001371 0 DoGetTime 1#60001|0.75 +470001372 0 DoAddInt 1#40003|1#40003|1 +470001373 2 470001374 470001375 470001391 470001376 470001377 470001378 +470001374 0 CheckInt 1#40003|3|1 +470001375 0 CheckPassTime 1#60001|0 +470001391 0 DoSetInt 1#45102|1 +470001376 0 DoMagic 1#31005|1#31005|0|748616 +470001377 0 DoGetTime 1#60001|0.25 +470001378 0 DoAddInt 1#40003|1#40003|1 +470001379 2 470001380 470001381 470001403 470001392 470001393 +470001380 0 CheckInt 1#40003|4|1 +470001381 0 CheckPassTime 1#60001|0 +470001403 0 DoShowFightWords 300613051 +470001392 0 DoGetTime 1#60001|1.25 +470001393 0 DoAddInt 1#40003|1#40003|1 +470001394 2 470001395 470001396 470001192 470001193 470001194 470001195 470001350 470001347 +470001395 0 CheckInt 1#40003|5|1 +470001396 0 CheckPassTime 1#60001|0 +470001192 0 DoSetInt 1#45003|1 +470001193 0 DoSetInt 1#45004|1 +470001194 0 DoSetInt 1#45005|1 +470001195 0 DoSetInt 1#45001|3 +470001350 0 DoGetTime 1#60001|0.1 +470001347 0 DoAddInt 1#40003|1#40003|1 +470001351 2 470001352 470001353 470001196 470001382 470001188 470001708 470001355 470001354 +470001352 0 CheckInt 1#40003|6|1 +470001353 0 CheckPassTime 1#60001|0 +470001196 0 DoSetInt 1#45002|3 +470001382 0 DoDeactivateVCam VCFOV60Tran|1|0 +470001188 0 DoActivateVCam FO40|0|0|0|169.84|29.18|105.85|14.5|-88.624|0|0|0|1 +470001708 0 DoSetPosition 1#2001|1#40003101|1#40003102|1#40003103|1#40003104|0 +470001355 0 DoGetTime 1#60001|2.5 +470001354 0 DoAddInt 1#40003|1#40003|1 +470001356 2 470001357 470001358 470001359 470001749 470001750 470001751 470001752 470001719 470001720 470001361 470001362 +470001357 0 CheckInt 1#40003|7|1 +470001358 0 CheckPassTime 1#60001|0 +470001359 0 DoDeactivateVCam FO40|1|0 +470001749 0 DoSetInt 1#43003|2 +470001750 0 DoAddNpc 0|1#71006|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470001751 0 DoMagic 1#71006|1#71006|0|748606 +470001752 0 DoSetInt 1#43004|1 +470001719 0 DoSetInt 4#74858100|1 +470001720 0 DoMagic 1#2001|1#2001|0|740372 +470001361 0 DoGetTime 1#60001|0.25 +470001362 0 DoAddInt 1#40003|1#40003|1 +470001363 2 470001364 470001365 470001721 470001367 +470001364 0 CheckInt 1#40003|8|1 +470001365 0 CheckPassTime 1#60001|0 +470001721 0 DoSetInt 1#42001|2 +470001367 0 DoAddInt 1#40003|1#40003|1 +470001611 2 470001612 470001613 470001614 470001615 470001616 470001617 470001618 470001619 470001620 470001621 470001622 470001623 470001624 470001657 470001674 470003077 470003143 470003144 470001695 470001675 470001625 +470001612 0 CheckInt 1#40003|9|1 +470001613 0 1 CheckNpc 1#31001 +470001614 0 1 CheckNpc 1#31002 +470001615 0 1 CheckNpc 1#31003 +470001616 0 1 CheckNpc 1#31004 +470001617 0 1 CheckNpc 1#31005 +470001618 0 1 CheckNpc 1#32001 +470001619 0 1 CheckNpc 1#32002 +470001620 0 1 CheckNpc 1#32003 +470001621 0 1 CheckNpc 1#32004 +470001622 0 1 CheckNpc 1#32005 +470001623 0 DoAddNpc 0|1#31006|90970|100|3|B106|0|0|B106S|0|0|0 +470001624 0 DoMagic 1#31006|1#31006|0|748618 +470001657 0 DoMagic 1#31006|1#31006|0|748614 +470001674 0 DoSetAttribBaseValue 1#31006|275|4 +470003077 0 DoMagic 1#31006|1#31006|0|748643 +470003143 0 DoSetNpcNoteEx 1#31006|74864303|1 +470003144 0 DoSetNpcNoteEx 1#31006|74864304|2 +470001695 0 DoAddNpc 0|1#45006102|2006|100|3|B106|0|0|B106|0|0|0 +470001675 0 DoGetTime 1#60001|1 +470001625 0 DoAddInt 1#40003|1#40003|1 +470001676 2 470001677 470001678 470001658 470001679 +470001677 0 CheckInt 1#40003|10|1 +470001678 0 CheckPassTime 1#60001|0 +470001658 0 DoSetInt 1#41003|1 +470001679 0 DoAddInt 1#40003|1#40003|1 +470002400 1 470002401 470002408 470002416 470002424 470002592 470002414 470002422 470002554 +470002401 2 470002402 470002403 470002404 470002405 470002406 470002407 +470002402 0 CheckInt 1#40004|1|1 +470002403 0 CheckInt 1#45006|7|1 +470002404 0 DoSetInt 1#46004|1 +470002405 0 DoSetInt 1#43005|2 +470002406 0 DoSetInt 1#43006|1 +470002407 0 DoAddInt 1#40004|1#40004|1 +470002408 2 470002409 470002410 470008885 470008886 470008887 470008888 470002602 470002703 470002415 +470002409 0 CheckInt 1#40004|2|1 +470002410 0 CheckInt 1#46504|3|1 +470008885 0 DoSetInt 1#31110|1#93001 +470008886 0 DoSetInt 1#31111|1#93001 +470008887 0 DoSetInt 1#32110|1#93003 +470008888 0 DoSetInt 1#32111|1#93003 +470002602 1 470002603 470002701 +470002603 2 470002700 470002208 +470002700 0 CheckInt 1#45010|12|1 +470002208 0 DoSetInt 1#45010|1 +470002701 2 470002702 +470002702 0 1 CheckInt 1#45010|12|1 +470002703 1 470002704 470002706 +470002704 2 470002705 470002251 +470002705 0 CheckInt 1#45011|12|1 +470002251 0 DoSetInt 1#45011|1 +470002706 2 470002707 +470002707 0 1 CheckInt 1#45011|12|1 +470002415 0 DoAddInt 1#40004|1#40004|1 +470002416 2 470002417 470002418 470001807 470001808 470008889 470008890 470008891 470008892 470002774 470002780 470002708 470002684 470002692 470002611 470002423 +470002417 0 CheckInt 1#40004|3|1 +470002418 0 CheckInt 1#46504|2|1 +470001807 0 DoSetAnimatorLayerInfo 1#31006|0|0|1|0.2 +470001808 0 DoPlayAnimationManually 1#31006|0|Stun|0.2|0 +470008889 0 DoSetInt 1#31108|1#93001 +470008890 0 DoSetInt 1#31109|1#93001 +470008891 0 DoSetInt 1#32108|1#93002 +470008892 0 DoSetInt 1#32109|1#93002 +470002774 1 470002775 470002778 +470002775 2 470002776 470002777 +470002776 0 CheckInt 1#45008|12|1 +470002777 0 DoSetInt 1#45008|1 +470002778 2 470002779 +470002779 0 1 CheckInt 1#45008|12|1 +470002780 1 470002781 470002784 +470002781 2 470002782 470002783 +470002782 0 CheckInt 1#45009|12|1 +470002783 0 DoSetInt 1#450091|1 +470002784 2 470002785 +470002785 0 1 CheckInt 1#45009|12|1 +470002708 1 470002709 470002609 +470002709 2 470002605 470002606 470002607 470002608 +470002605 0 CheckNpc 1#31012 +470002606 0 DoSetPosition 1#31012|105.982|154.148|105.982|154.148|0 +470002607 0 DoSetPosition 1#32012|105.982|154.148|105.982|154.148|0 +470002608 0 DoSetPosition 1#33012|105.982|154.148|105.982|154.148|0 +470002609 2 470002610 +470002610 0 1 CheckNpc 1#31012 +470002684 1 470002685 470002690 +470002685 2 470002686 470002687 470002688 470002689 +470002686 0 CheckNpc 1#31013 +470002687 0 DoSetPosition 1#31013|116.867|152.854|116.867|152.854|0 +470002688 0 DoSetPosition 1#32013|116.867|152.854|116.867|152.854|0 +470002689 0 DoSetPosition 1#33013|116.867|152.854|116.867|152.854|0 +470002690 2 470002691 +470002691 0 1 CheckNpc 1#31013 +470002692 1 470002693 470002698 +470002693 2 470002694 470002695 470002696 470002697 +470002694 0 CheckNpc 1#31014 +470002695 0 DoSetPosition 1#31014|118.59|165.887|118.59|165.887|0 +470002696 0 DoSetPosition 1#32014|118.59|165.887|118.59|165.887|0 +470002697 0 DoSetPosition 1#33014|118.59|165.887|118.59|165.887|0 +470002698 2 470002699 +470002699 0 1 CheckNpc 1#31014 +470002611 1 470002612 470002617 +470002612 2 470002613 470002614 470002615 470002616 +470002613 0 CheckNpc 1#31015 +470002614 0 DoSetPosition 1#31015|104.357|167.244|104.357|167.244|0 +470002615 0 DoSetPosition 1#32015|104.357|167.244|104.357|167.244|0 +470002616 0 DoSetPosition 1#33015|104.357|167.244|104.357|167.244|0 +470002617 2 470002618 +470002618 0 1 CheckNpc 1#31015 +470002423 0 DoAddInt 1#40004|1#40004|1 +470002424 2 470002425 470002426 470002373 470002374 470002381 470002620 470002626 470002632 470002638 470002648 470002654 470002660 470002666 470002672 470002678 470002412 470002413 +470002425 0 CheckInt 1#40004|4|1 +470002426 0 CheckInt 1#46504|0|1 +470002373 0 DoSetInt 1#42001|1 +470002374 0 DoAbortSkill 1#2001|1 +470002381 0 DoStopMove 1#2001 +470002620 1 470002621 470002624 +470002621 2 470002622 470002623 +470002622 0 CheckNpc 1#31007 +470002623 0 DoRemoveNpcEx 1#31007 +470002624 2 470002625 +470002625 0 1 CheckNpc 1#31007 +470002626 1 470002627 470002630 +470002627 2 470002628 470002629 +470002628 0 CheckNpc 1#31008 +470002629 0 DoRemoveNpcEx 1#31008 +470002630 2 470002631 +470002631 0 1 CheckNpc 1#31008 +470002632 1 470002633 470002636 +470002633 2 470002634 470002635 +470002634 0 CheckNpc 1#31009 +470002635 0 DoRemoveNpcEx 1#31009 +470002636 2 470002637 +470002637 0 1 CheckNpc 1#31009 +470002638 1 470002639 470002646 +470002639 2 470002644 470002645 +470002644 0 CheckNpc 1#31010 +470002645 0 DoRemoveNpcEx 1#31010 +470002646 2 470002647 +470002647 0 1 CheckNpc 1#31010 +470002648 1 470002649 470002652 +470002649 2 470002650 470002651 +470002650 0 CheckNpc 1#31011 +470002651 0 DoRemoveNpcEx 1#31011 +470002652 2 470002653 +470002653 0 1 CheckNpc 1#31011 +470002654 1 470002655 470002658 +470002655 2 470002656 470002657 +470002656 0 CheckNpc 1#32007 +470002657 0 DoRemoveNpcEx 1#32007 +470002658 2 470002659 +470002659 0 1 CheckNpc 1#32007 +470002660 1 470002661 470002664 +470002661 2 470002662 470002663 +470002662 0 CheckNpc 1#32008 +470002663 0 DoRemoveNpcEx 1#32008 +470002664 2 470002665 +470002665 0 1 CheckNpc 1#32008 +470002666 1 470002667 470002670 +470002667 2 470002668 470002669 +470002668 0 CheckNpc 1#32009 +470002669 0 DoRemoveNpcEx 1#32009 +470002670 2 470002671 +470002671 0 1 CheckNpc 1#32009 +470002672 1 470002673 470002676 +470002673 2 470002674 470002675 +470002674 0 CheckNpc 1#32010 +470002675 0 DoRemoveNpcEx 1#32010 +470002676 2 470002677 +470002677 0 1 CheckNpc 1#32010 +470002678 1 470002679 470002682 +470002679 2 470002680 470002681 +470002680 0 CheckNpc 1#32011 +470002681 0 DoRemoveNpcEx 1#32011 +470002682 2 470002683 +470002683 0 1 CheckNpc 1#32011 +470002412 0 DoGetTime 1#60001|0.5 +470002413 0 DoAddInt 1#40004|1#40004|1 +470002592 2 470002593 470002420 470008252 470002388 470002390 470002411 470002385 470008893 470008894 470008895 470008896 470008897 470008898 470008899 470008900 470002712 470002711 470002786 470002787 470002594 470002595 +470002593 0 CheckInt 1#40004|5|1 +470002420 0 CheckPassTime 1#60001|0 +470008252 1 470008253 470008267 +470008253 2 470008258 470008261 470008264 470002589 +470008258 0 CheckNote 4#74858100 +470008261 0 CheckInt 4#74858100|1|1 +470008264 0 DoSetInt 4#74858100|0 +470002589 0 DoMagic 1#2001|1#2001|0|740372 +470008267 2 470008268 470008269 +470008268 0 CheckNote 4#74858100 +470008269 0 CheckInt 4#74858100|0|1 +470002388 0 DoGetMapPosition 1#40004401|1#40004402|Born04 +470002390 0 DoGetMapPosition 1#40004403|1#40004404|B107S +470002411 0 DoSetPosition 1#2001|1#40004401|1#40004402|1#40004403|1#40004404|0 +470002385 0 DoActivateVCam FOV60|0|1.5|0|101.4425|26.69653|150.2524|26.054|44.377|0|0|0|1 +470008893 0 DoSetInt 1#31108|1#94001 +470008894 0 DoSetInt 1#31109|1#94001 +470008895 0 DoSetInt 1#32108|1#94002 +470008896 0 DoSetInt 1#32109|1#94002 +470008897 0 DoSetInt 1#31110|1#94001 +470008898 0 DoSetInt 1#31111|1#94001 +470008899 0 DoSetInt 1#32110|1#94003 +470008900 0 DoSetInt 1#32111|1#94003 +470002712 0 DoSetInt 1#45008|1 +470002711 0 DoSetInt 1#45009|1 +470002786 0 DoSetInt 1#45010|1 +470002787 0 DoSetInt 1#45011|1 +470002594 0 DoGetTime 1#60001|0.75 +470002595 0 DoAddInt 1#40004|1#40004|1 +470002414 2 470002419 470002596 470001419 470002367 470002370 470002600 470002421 470002431 +470002419 0 CheckInt 1#40004|6|1 +470002596 0 CheckPassTime 1#60001|0 +470001419 0 DoSetCameraLookAtEx 1#2001|1#40004403|1#40004404|0.5|1 +470002367 0 DoSetAnimatorLayerInfo 1#31006|0|0|1|0.35 +470002370 0 DoPlayAnimationManually 1#31006|0|Lieonfloor|0.35|0 +470002600 0 DoMagic 1#2001|1#2001|0|741944 +470002421 0 DoGetTime 1#60001|1 +470002431 0 DoAddInt 1#40004|1#40004|1 +470002422 2 470002427 470002428 470002429 470002788 470002789 470002790 470002791 470002792 470002793 470002430 470002531 +470002427 0 CheckInt 1#40004|7|1 +470002428 0 CheckPassTime 1#60001|0 +470002429 0 DoDeactivateVCam FOV60|1|0 +470002788 0 DoGetMapPosition 1#40004701|1#40004702|B108C +470002789 0 DoGetMapPosition 1#40004703|1#40004704|B108S +470002790 0 DoSetPosition 1#31008|1#40004701|1#40004702|1#40004703|1#40004704|0 +470002791 0 DoGetMapPosition 1#40004705|1#40004706|B109C +470002792 0 DoGetMapPosition 1#40004707|1#40004708|B109S +470002793 0 DoSetPosition 1#31009|1#40004705|1#40004706|1#40004707|1#40004708|0 +470002430 0 DoGetTime 1#60001|1.5 +470002531 0 DoAddInt 1#40004|1#40004|1 +470002554 2 470002577 470002580 470002619 470002581 470002816 470002821 470002822 470002824 470002829 470002830 470002794 470002582 +470002577 0 CheckInt 1#40004|8|1 +470002580 0 CheckPassTime 1#60001|0 +470002619 0 DoSetAreaToObstacle EnemyLock|1 +470002581 0 DoSetInt 1#42001|2 +470002816 0 DoSetInt 1#43006|2 +470002821 0 DoAddNpc 0|1#71008|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470002822 0 DoMagic 1#71008|1#71008|0|748606 +470002824 0 DoSetInt 1#43007|1 +470002829 0 DoSetInt 4#74858100|1 +470002830 0 DoMagic 1#2001|1#2001|0|740372 +470002794 0 DoSetInt 1#40005|1 +470002582 0 DoAddInt 1#40004|1#40004|1 +470002795 1 470002796 +470002796 2 470002797 470002798 470002799 470002800 470002801 470002803 470002804 470002805 470002806 470003009 470002825 470002826 470002827 470004739 470003059 470002828 470000555 470002811 +470002797 0 CheckInt 1#40005|1|1 +470002798 0 1 CheckNpc 1#31008 +470002799 0 1 CheckNpc 1#31009 +470002800 0 1 CheckNpc 1#31010 +470002801 0 1 CheckNpc 1#31011 +470002803 0 1 CheckNpc 1#32008 +470002804 0 1 CheckNpc 1#32002 +470002805 0 1 CheckNpc 1#32003 +470002806 0 1 CheckNpc 1#32004 +470003009 0 DoShowFightWords 300613053 +470002825 0 DoSetInt 1#43007|2 +470002826 0 DoAddNpc 0|1#71009|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470002827 0 DoMagic 1#71009|1#71009|0|748606 +470004739 0 DoSetNpcNote 1#71009|74860602|300613058 +470003059 0 DoSetNpcNoteEx 1#71009|74860600|2.5 +470002828 0 DoSetInt 1#43008|1 +470000555 0 DoSetInt 1#46005|1 +470002811 0 DoAddInt 1#40005|1#40005|1 +470002812 1 470002983 470008683 470008689 470002813 470002819 470002908 470002992 470002997 470003003 +470002983 2 470002984 470002985 470002986 470008666 470008667 470008668 470008669 470004749 470008670 470008679 470008680 470008681 470008682 +470002984 0 CheckInt 1#40006|1|1 +470002985 0 DoSetInt 1#42001|1 +470002986 0 DoAbortSkill 1#2001|1 +470008666 0 DoStopMove 1#2001 +470008667 0 DoFaceToNpc 1#2001|1#71009|1 +470008668 0 DoCopyNoteByNpcNote 1#40006103|1#2001|100092 +470008669 0 DoCastSkill 1#2001|1#40006103 +470004749 0 DoMagic 1#2001|1#2001|0|748690 +470008670 1 470008671 470008676 +470008671 2 470008672 470008673 470008674 470008675 +470008672 0 CheckNote 4#74858100 +470008673 0 CheckInt 4#74858100|1|1 +470008674 0 DoSetInt 4#74858100|0 +470008675 0 DoMagic 1#2001|1#2001|0|740372 +470008676 2 470008677 470008678 +470008677 0 CheckNote 4#74858100 +470008678 0 CheckInt 4#74858100|0|1 +470008679 0 DoGetNpcPosition 1#71009|1#40006101|1#40006102 +470008680 0 DoSetCameraLookAtEx 1#2001|1#40006101|1#40006102|0.25|1 +470008681 0 DoGetTime 1#60001|0.25 +470008682 0 DoAddInt 1#40006|1#40006|1 +470008683 2 470008684 470008685 470008686 470008687 470008688 +470008684 0 CheckInt 1#40006|2|1 +470008685 0 CheckPassTime 1#60001|0 +470008686 0 DoActivateVCam VCShineWalkerSave101|0.5|1|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470008687 0 DoGetTime 1#60001|2.25 +470008688 0 DoAddInt 1#40006|1#40006|1 +470008689 2 470008690 470008691 470008692 470008693 470008694 470008695 +470008690 0 CheckInt 1#40006|3|1 +470008691 0 CheckPassTime 1#60001|0 +470008692 0 DoAbortSkill 1#2001|1 +470008693 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470008694 0 DoGetTime 1#60001|0.5 +470008695 0 DoAddInt 1#40006|1#40006|1 +470002813 2 470002814 470008696 470002508 470002378 470002379 470002380 470002969 470002970 470002817 470002818 +470002814 0 CheckInt 1#40006|4|1 +470008696 0 CheckPassTime 1#60001|0 +470002508 0 DoMagic 1#31006|1#31006|0|748623 +470002378 0 DoMagic 1#31006|1#31006|0|748626 +470002379 0 DoMagic 1#31006|1#31006|0|748629 +470002380 0 DoMagic 1#31006|1#31006|0|748632 +470002969 0 DoAddMissile 1#32012|1#32012|0|0|0|0|99110214|1 +470002970 0 DoAddMissile 1#32013|1#32013|0|0|0|0|99110214|1 +470002817 0 DoGetTime 1#60001|0.75 +470002818 0 DoAddInt 1#40006|1#40006|1 +470002819 2 470002820 470002823 470002506 470002971 470002972 470002904 470002905 470002906 470002907 +470002820 0 CheckInt 1#40006|5|1 +470002823 0 CheckPassTime 1#60001|0 +470002506 0 DoAddMissile 1#31006|1#31006|0|0|0|0|99110214|1 +470002971 0 DoAddMissile 1#32014|1#32014|0|0|0|0|99110214|1 +470002972 0 DoAddMissile 1#32015|1#32015|0|0|0|0|99110214|1 +470002904 0 DoMagic 1#31006|1#31006|0|748633 +470002905 0 DoMagic 1#2001|1#2001|0|741944 +470002906 0 DoGetTime 1#60001|0.5 +470002907 0 DoAddInt 1#40006|1#40006|1 +470002908 2 470002909 470002910 470002973 470002990 470002991 +470002909 0 CheckInt 1#40006|6|1 +470002910 0 CheckPassTime 1#60001|0 +470002973 0 DoMagic 1#31006|1#31006|0|100002 +470002990 0 DoGetTime 1#60001|0.1 +470002991 0 DoAddInt 1#40006|1#40006|1 +470002992 2 470002993 470002994 470002995 470002911 470002979 470002980 470002987 470002988 470002989 470003060 470002996 470002912 +470002993 0 CheckInt 1#40006|7|1 +470002994 0 CheckPassTime 1#60001|0 +470002995 0 DoActivateVCam FOV60|1|1.5|0|109.0197|16.92408|157.986|4.277|27.298|0|0|0|1 +470002911 0 DoAddNpc 0|1#81001|99185|100|3|B106T|0|0|B106T|0|0|0 +470002979 0 DoMagic 1#81001|1#81001|0|748584 +470002980 0 DoSetNpcNote 1#81001|74858400|2 +470002987 0 DoGetNpcPosition 1#81001|1#40006101|1#40006102 +470002988 0 DoSetCameraLookAtEx 1#2001|1#40006101|1#40006102|0.25|1 +470002989 0 DoSetPosition 1#71009|1#40006101|1#40006102|1#40006101|1#40006102|0 +470003060 0 DoSetNpcNoteEx 1#71009|74860600|2 +470002996 0 DoGetTime 1#60001|1.75 +470002912 0 DoAddInt 1#40006|1#40006|1 +470002997 2 470002998 470002999 470003000 470003001 470003002 +470002998 0 CheckInt 1#40006|8|1 +470002999 0 CheckPassTime 1#60001|0 +470003000 0 DoDeactivateVCam FOV60|1|0 +470003001 0 DoGetTime 1#60001|1.5 +470003002 0 DoAddInt 1#40006|1#40006|1 +470003003 2 470003004 470003005 470003006 470003012 470003007 +470003004 0 CheckInt 1#40006|9|1 +470003005 0 CheckPassTime 1#60001|0 +470003006 0 DoSetInt 1#42001|2 +470003012 0 DoSetInt 1#40007|1 +470003007 0 DoAddInt 1#40006|1#40006|1 +470003013 1 470003014 470003019 +470003014 2 470003015 470003016 470003017 470003018 +470003015 0 CheckInt 1#40007|1|1 +470003016 0 1 CheckNpc 1#81001 +470003017 0 DoGetTime 1#60001|1.5 +470003018 0 DoAddInt 1#40007|1#40007|1 +470003019 2 470003020 470009466 470009467 470009468 470009469 470009470 470009471 470003021 470003022 470003023 +470003020 0 CheckInt 1#40007|2|1 +470009466 0 DoSetInt 1#74868901|4#74868901 +470009467 0 DoGetAttribValue 1#2001|1#74868902|1 +470009468 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009469 0 DoSetCustomData 1#2001|1|1#74868901 +470009470 0 DoSetCustomData 1#2001|2|1#74868902 +470009471 0 DoSetCustomData 1#2001|3|1#74868903 +470003021 0 DoSetInt 4#94001|4 +470003022 0 DoGetTime 1#1001|0 +470003023 0 DoAddInt 1#40007|1#40007|1 +470000058 3 470000059 470000629 +470000059 3 470000060 470000214 470000226 470000039 +470000060 2 470000209 470000210 470000620 470000621 470000212 470000213 +470000209 0 CheckInt 1#41101|1|1 +470000210 0 DoSetPosition 1#2001|111.7344|-142.1875|111.7444|-123.5625|0 +470000620 0 DoSetAnimatorLayerInfo 1#2001|0|0|1|0.2 +470000621 0 DoPlayAnimationManually 1#2001|0|Run|0.2|0 +470000212 0 DoGetTime 1#411001|1.75 +470000213 0 DoSetInt 1#41101|2 +470000214 2 470000215 470000216 470000217 470000221 470000291 470000222 470000225 470000054 470000230 470000218 +470000215 0 CheckInt 1#41101|2|1 +470000216 0 CheckPassTime 1#411001|0 +470000217 0 DoMagic 1#2001|1#2001|0|740164 +470000221 0 DoAddNpc 0|1#71001|2006|100|3|Born01|0|0|Born01|0|0|0 +470000291 0 DoAddNpc 0|1#71002|2006|100|3|Born02|0|0|Born02|0|0|0 +470000222 0 DoGetTime 1#411001|3 +470000225 0 DoSetInt 1#41201|1 +470000054 0 DoSetInt 1#41301|0 +470000230 0 DoSetHeight 1#2001|0|0|3.5|1 +470000218 0 DoSetInt 1#41101|3 +470000226 2 470000227 470000228 470000231 +470000227 0 CheckInt 1#41101|3|1 +470000228 0 CheckPassTime 1#411001|0 +470000231 0 DoSetInt 1#41101|4 +470000039 2 470000220 470000219 +470000220 0 CheckInt 1#41201|1|1 +470000219 1 470000223 470000292 470000240 +470000223 2 470000234 470000235 470000236 470000237 470000238 470000254 470000239 +470000234 0 CheckInt 1#41301|50|5 +470000235 0 DoFixDiv 1#41201101|-3|100 +470000236 0 DoFixMul 1#41201102|1#41301|1#41201101 +470000237 0 DoFixPlus 1#41201103|1#41201102|3 +470000238 0 DoCircularMotionToNpc 1#2001|1#71001|0|0|1#41201103|0|0 +470000254 0 DoSetCameraLookAt 1#2001|111.7344|31.36 +470000239 0 DoAddInt 1#41301|1#41301|1 +470000292 2 470000293 470000294 470000295 470000296 470000297 470000298 470000299 470000300 +470000293 0 CheckInt 1#41301|100|5 +470000294 0 CheckInt 1#41301|50|2 +470000295 0 DoFixDiv 1#41201101|-3|100 +470000296 0 DoFixMul 1#41201102|1#41301|1#41201101 +470000297 0 DoFixPlus 1#41201103|1#41201102|3 +470000298 0 DoCircularMotionToNpc 1#2001|1#71002|0|0|1#41201103|0|0 +470000299 0 DoSetCameraLookAt 1#2001|111.7344|31.36 +470000300 0 DoAddInt 1#41301|1#41301|1 +470000240 2 470000241 470000280 +470000241 0 1 CheckInt 1#41301|100|5 +470000280 0 DoSetInt 1#41201|2 +470000629 3 470000632 470000641 470000644 470000680 +470000632 2 470000633 470000637 470000638 470000676 470000639 470000677 470000640 +470000633 0 CheckInt 1#41102|1|1 +470000637 0 DoGetNpcPosition 1#71003|1#41102101|1#41102102 +470000638 0 DoGetNpcOffsetPosition 1#2001|1#41102101|1#41102102|1#41102103|1#41102104|180|1 +470000676 0 DoGetNpcOffsetPosition 1#2001|1#41102101|1#41102102|1#41102107|1#41102108|180|2.5 +470000639 0 DoAddNpcByNote 1#2001|1#41102105|1#41102103|1#41102104|1#41102103|1#41102104|2006|99|3|1 +470000677 0 DoAddNpcByNote 1#2001|1#41102106|1#41102107|1#41102108|1#41102107|1#41102108|2006|99|3|1 +470000640 0 DoAddInt 1#41102|1#41102|1 +470000641 2 470000642 470000643 470000649 +470000642 0 CheckInt 1#41102|2|1 +470000643 0 DoCircularMotionToNpc 1#2001|1#41102105|0|0|0.01|0|0 +470000649 0 DoFaceToPosition 1#2001|1#41102101|1#41102102|0 +470000644 2 470000645 470000678 470000717 +470000645 0 CheckInt 1#41102|3|1 +470000678 0 DoCircularMotionToNpc 1#2001|1#41102105|0|0|5|0|0 +470000717 0 DoFaceToPosition 1#2001|1#41102101|1#41102102|0 +470000680 2 470000681 470000646 470000682 470000650 +470000681 0 CheckInt 1#41102|4|1 +470000646 0 DoRemoveNpcEx 1#41102105 +470000682 0 DoRemoveNpcEx 1#41102106 +470000650 0 DoSetInt 1#41102|0 +470000471 3 470000472 470000723 470001005 470001410 470001753 470002831 470002832 470002868 +470000472 3 470000473 470000502 +470000473 2 470000474 470000475 +470000474 0 CheckInt 1#43001|1|1 +470000475 1 470000476 470000489 +470000476 2 470000477 470000478 470000479 470000480 470000757 470000758 470000486 470000487 470000488 +470000477 0 CheckNote 4#74858100 +470000478 0 CheckInt 4#74858100|1|1 +470000479 0 CheckInt 1#43101|0|1 +470000480 1 470000481 470000484 +470000481 2 470000482 +470000482 0 CheckExistBuffByKind 1#2001|7486050 +470000484 2 470000485 470000483 +470000485 0 1 CheckExistBuffByKind 1#2001|7486050 +470000483 0 DoMagic 1#2001|1#2001|0|748605 +470000757 0 DoGetNpcPosition 1#71003|1#43001101|1#43001102 +470000758 0 DoSetCameraLookAtEx 1#2001|1#43001101|1#43001102|0.5|1 +470000486 0 DoTipsShow 300613042|0|0 +470000487 0 DoSetInt 1#43201|0 +470000488 0 DoSetInt 1#43101|1 +470000489 2 470000490 470000491 470000492 470000493 470000499 470000500 470000501 +470000490 0 CheckNote 4#74858100 +470000491 0 CheckInt 4#74858100|0|1 +470000492 0 CheckInt 1#43201|0|1 +470000493 1 470000494 470000497 +470000494 2 470000495 470000496 +470000495 0 CheckExistBuffByKind 1#2001|7486050 +470000496 0 DoRemoveBuffByKind 1#2001|7486050|0 +470000497 2 470000498 +470000498 0 1 CheckExistBuffByKind 1#2001|7486050 +470000499 0 DoTipsClose 300613042 +470000500 0 DoSetInt 1#43101|0 +470000501 0 DoSetInt 1#43201|1 +470000502 2 470000503 470000504 470000505 470000588 470000605 +470000503 0 CheckInt 1#43001|2|1 +470000504 0 DoSetInt 1#43101|0 +470000505 0 DoSetInt 1#43201|0 +470000588 1 470000589 470000601 +470000589 2 470000590 470000591 470001033 470000592 470000593 470000599 470000600 +470000590 0 CheckNote 4#74858100 +470000591 0 CheckInt 4#74858100|1|1 +470001033 0 DoCopyNoteByNpcNote 1#43001201|1#71003|74860601 +470000592 0 DoLuaUiFunctionWithInt 9002|1#43001201 +470000593 1 470000594 470000597 +470000594 2 470000595 470000596 +470000595 0 CheckExistBuffByKind 1#2001|7486050 +470000596 0 DoRemoveBuffByKind 1#2001|7486050|0 +470000597 2 470000598 +470000598 0 1 CheckExistBuffByKind 1#2001|7486050 +470000599 0 DoTipsClose 300613042 +470000600 0 DoMagic 1#71003|1#71003|0|748653 +470000601 2 470000602 470000603 470000604 +470000602 0 CheckNote 4#74858100 +470000603 0 CheckInt 4#74858100|0|1 +470000604 0 DoMagic 1#71003|1#71003|0|748653 +470000605 0 DoSetInt 1#43001|0 +470000723 3 470000724 470000741 +470000724 2 470000725 470000726 +470000725 0 CheckInt 1#43002|1|1 +470000726 1 470000727 470000734 +470000727 2 470000728 470000729 470000730 470000759 470000760 470000731 470000732 470000733 +470000728 0 CheckNote 4#74858100 +470000729 0 CheckInt 4#74858100|1|1 +470000730 0 CheckInt 1#43102|0|1 +470000759 0 DoGetNpcPosition 1#71004|1#43002101|1#43002102 +470000760 0 DoSetCameraLookAtEx 1#2001|1#43002101|1#43002102|0.5|1 +470000731 0 DoTipsShow 300613043|0|0 +470000732 0 DoSetInt 1#43202|0 +470000733 0 DoSetInt 1#43102|1 +470000734 2 470000735 470000736 470000737 470000738 470000739 470000740 +470000735 0 CheckNote 4#74858100 +470000736 0 CheckInt 4#74858100|0|1 +470000737 0 CheckInt 1#43202|0|1 +470000738 0 DoTipsClose 300613043 +470000739 0 DoSetInt 1#43102|0 +470000740 0 DoSetInt 1#43202|1 +470000741 2 470000742 470000743 470000744 470000745 470000756 +470000742 0 CheckInt 1#43002|2|1 +470000743 0 DoSetInt 1#43102|0 +470000744 0 DoSetInt 1#43202|0 +470000745 1 470000746 470000752 +470000746 2 470000747 470000748 470001438 470001781 470000750 470000751 +470000747 0 CheckNote 4#74858100 +470000748 0 CheckInt 4#74858100|1|1 +470001438 0 DoCopyNoteByNpcNote 1#43002201|1#71004|74860601 +470001781 0 DoLuaUiFunctionWithInt 9002|1#43002201 +470000750 0 DoTipsClose 300613043 +470000751 0 DoRemoveNpcEx 1#71004 +470000752 2 470000753 470000754 470000755 +470000753 0 CheckNote 4#74858100 +470000754 0 CheckInt 4#74858100|0|1 +470000755 0 DoRemoveNpcEx 1#71004 +470000756 0 DoSetInt 1#43002|0 +470001005 3 470001006 470001025 +470001006 2 470001007 470001008 +470001007 0 CheckInt 1#43003|1|1 +470001008 1 470001009 470001018 +470001009 2 470001010 470001011 470001012 470001368 470001369 470001015 470001016 470001017 +470001010 0 CheckNote 4#74858100 +470001011 0 CheckInt 4#74858100|1|1 +470001012 0 CheckInt 1#43103|0|1 +470001368 0 DoGetNpcPosition 1#71005|1#43003101|1#43003102 +470001369 0 DoSetCameraLookAtEx 1#2001|1#43003101|1#43003102|0.5|1 +470001015 0 DoTipsShow 300613044|0|0 +470001016 0 DoSetInt 1#43203|0 +470001017 0 DoSetInt 1#43103|1 +470001018 2 470001019 470001020 470001021 470001022 470001023 470001024 +470001019 0 CheckNote 4#74858100 +470001020 0 CheckInt 4#74858100|0|1 +470001021 0 CheckInt 1#43203|0|1 +470001022 0 DoTipsClose 300613044 +470001023 0 DoSetInt 1#43103|0 +470001024 0 DoSetInt 1#43203|1 +470001025 2 470001026 470001027 470001028 470001029 470001040 +470001026 0 CheckInt 1#43003|2|1 +470001027 0 DoSetInt 1#43103|0 +470001028 0 DoSetInt 1#43203|0 +470001029 1 470001030 470001036 +470001030 2 470001031 470001032 470002860 470002896 470001034 470001035 +470001031 0 CheckNote 4#74858100 +470001032 0 CheckInt 4#74858100|1|1 +470002860 0 DoCopyNoteByNpcNote 1#43003201|1#71005|74860601 +470002896 0 DoLuaUiFunctionWithInt 9002|1#43003201 +470001034 0 DoTipsClose 300613044 +470001035 0 DoRemoveNpcEx 1#71005 +470001036 2 470001037 470001038 470001039 +470001037 0 CheckNote 4#74858100 +470001038 0 CheckInt 4#74858100|0|1 +470001039 0 DoRemoveNpcEx 1#71005 +470001040 0 DoSetInt 1#43003|0 +470001410 3 470001411 470001430 +470001411 2 470001412 470001413 +470001412 0 CheckInt 1#43004|1|1 +470001413 1 470001414 470001423 +470001414 2 470001415 470001416 470001417 470001418 470002583 470001420 470001421 470001422 +470001415 0 CheckNote 4#74858100 +470001416 0 CheckInt 4#74858100|1|1 +470001417 0 CheckInt 1#43104|0|1 +470001418 0 DoGetNpcPosition 1#71006|1#43004101|1#43004102 +470002583 0 DoSetCameraLookAtEx 1#2001|1#43004101|1#43004102|0.5|1 +470001420 0 DoTipsShow 300613045|0|0 +470001421 0 DoSetInt 1#43204|0 +470001422 0 DoSetInt 1#43104|1 +470001423 2 470001424 470001425 470001426 470001427 470001428 470001429 +470001424 0 CheckNote 4#74858100 +470001425 0 CheckInt 4#74858100|0|1 +470001426 0 CheckInt 1#43204|0|1 +470001427 0 DoTipsClose 300613045 +470001428 0 DoSetInt 1#43104|0 +470001429 0 DoSetInt 1#43204|1 +470001430 2 470001431 470001432 470001433 470001434 470001445 +470001431 0 CheckInt 1#43004|2|1 +470001432 0 DoSetInt 1#43104|0 +470001433 0 DoSetInt 1#43204|0 +470001434 1 470001435 470001441 +470001435 2 470001436 470001437 470004658 470004659 470001439 470001440 +470001436 0 CheckNote 4#74858100 +470001437 0 CheckInt 4#74858100|1|1 +470004658 0 DoCopyNoteByNpcNote 1#43004201|1#71006|74860601 +470004659 0 DoLuaUiFunctionWithInt 9002|1#43004201 +470001439 0 DoTipsClose 300613045 +470001440 0 DoRemoveNpcEx 1#71006 +470001441 2 470001442 470001443 470001444 +470001442 0 CheckNote 4#74858100 +470001443 0 CheckInt 4#74858100|0|1 +470001444 0 DoRemoveNpcEx 1#71006 +470001445 0 DoSetInt 1#43004|0 +470001753 3 470001754 470001773 +470001754 2 470001755 470001756 +470001755 0 CheckInt 1#43005|1|1 +470001756 1 470001757 470001766 +470001757 2 470001758 470001759 470001760 470001761 470001762 470001763 470001764 470001765 +470001758 0 CheckNote 4#74858100 +470001759 0 CheckInt 4#74858100|1|1 +470001760 0 CheckInt 1#43105|0|1 +470001761 0 DoGetNpcPosition 1#71007|1#43005101|1#43005102 +470001762 0 DoSetCameraLookAtEx 1#2001|1#43005101|1#43005102|0.5|1 +470001763 0 DoTipsShow 300613045|0|0 +470001764 0 DoSetInt 1#43205|0 +470001765 0 DoSetInt 1#43105|1 +470001766 2 470001767 470001768 470001769 470001770 470001771 470001772 +470001767 0 CheckNote 4#74858100 +470001768 0 CheckInt 4#74858100|0|1 +470001769 0 CheckInt 1#43205|0|1 +470001770 0 DoTipsClose 300613045 +470001771 0 DoSetInt 1#43105|0 +470001772 0 DoSetInt 1#43205|1 +470001773 2 470001774 470001775 470001776 470001777 470001788 +470001774 0 CheckInt 1#43005|2|1 +470001775 0 DoSetInt 1#43105|0 +470001776 0 DoSetInt 1#43205|0 +470001777 1 470001778 470001784 +470001778 2 470001779 470001780 470004660 470004661 470001782 470001783 +470001779 0 CheckNote 4#74858100 +470001780 0 CheckInt 4#74858100|1|1 +470004660 0 DoCopyNoteByNpcNote 1#43005201|1#71007|74860601 +470004661 0 DoLuaUiFunctionWithInt 9002|1#43005201 +470001782 0 DoTipsClose 300613045 +470001783 0 DoRemoveNpcEx 1#71007 +470001784 2 470001785 470001786 470001787 +470001785 0 CheckNote 4#74858100 +470001786 0 CheckInt 4#74858100|0|1 +470001787 0 DoRemoveNpcEx 1#71007 +470001788 0 DoSetInt 1#43005|0 +470002831 3 470002432 470002463 +470002432 2 470002433 470002434 +470002433 0 CheckInt 1#43006|1|1 +470002434 1 470002435 470002456 +470002435 2 470002436 470002437 470002438 470002439 470002452 470002453 470002454 470002455 +470002436 0 CheckNote 4#74858100 +470002437 0 CheckInt 4#74858100|1|1 +470002438 0 CheckInt 1#43106|0|1 +470002439 1 470002440 470002443 470002446 470002449 +470002440 2 470002441 470002442 +470002441 0 CheckNpc 1#31012 +470002442 0 DoGetNpcPosition 1#33012|1#43006101|1#43006102 +470002443 2 470002444 470002445 +470002444 0 CheckNpc 1#31013 +470002445 0 DoGetNpcPosition 1#33013|1#43006101|1#43006102 +470002446 2 470002447 470002448 +470002447 0 CheckNpc 1#31014 +470002448 0 DoGetNpcPosition 1#33014|1#43006101|1#43006102 +470002449 2 470002450 470002451 +470002450 0 CheckNpc 1#31015 +470002451 0 DoGetNpcPosition 1#33015|1#43006101|1#43006102 +470002452 0 DoSetCameraLookAtEx 1#2001|1#43006101|1#43006102|0.5|1 +470002453 0 DoTipsShow 300613047|0|0 +470002454 0 DoSetInt 1#43206|0 +470002455 0 DoSetInt 1#43106|1 +470002456 2 470002457 470002458 470002459 470002460 470002461 470002462 +470002457 0 CheckNote 4#74858100 +470002458 0 CheckInt 4#74858100|0|1 +470002459 0 CheckInt 1#43206|0|1 +470002460 0 DoTipsClose 300613047 +470002461 0 DoSetInt 1#43106|0 +470002462 0 DoSetInt 1#43206|1 +470002463 2 470002464 470002465 470002466 470002467 470002484 +470002464 0 CheckInt 1#43006|2|1 +470002465 0 DoSetInt 1#43106|0 +470002466 0 DoSetInt 1#43206|0 +470002467 1 470002468 470002477 +470002468 2 470002469 470002470 470002472 +470002469 0 CheckNote 4#74858100 +470002470 0 CheckInt 4#74858100|1|1 +470002472 0 DoTipsClose 300613047 +470002477 2 470002478 470002479 +470002478 0 CheckNote 4#74858100 +470002479 0 CheckInt 4#74858100|0|1 +470002484 0 DoSetInt 1#43006|0 +470002832 3 470002833 470002852 +470002833 2 470002834 470002835 +470002834 0 CheckInt 1#43007|1|1 +470002835 1 470002836 470002845 +470002836 2 470002837 470002838 470002839 470002840 470002841 470002842 470002843 470002844 +470002837 0 CheckNote 4#74858100 +470002838 0 CheckInt 4#74858100|1|1 +470002839 0 CheckInt 1#43107|0|1 +470002840 0 DoGetNpcPosition 1#71008|1#43007101|1#43007102 +470002841 0 DoSetCameraLookAtEx 1#2001|1#43007101|1#43007102|0.5|1 +470002842 0 DoTipsShow 300613048|0|0 +470002843 0 DoSetInt 1#43207|0 +470002844 0 DoSetInt 1#43107|1 +470002845 2 470002846 470002847 470002848 470002849 470002850 470002851 +470002846 0 CheckNote 4#74858100 +470002847 0 CheckInt 4#74858100|0|1 +470002848 0 CheckInt 1#43207|0|1 +470002849 0 DoTipsClose 300613048 +470002850 0 DoSetInt 1#43107|0 +470002851 0 DoSetInt 1#43207|1 +470002852 2 470002853 470002854 470002855 470002856 470002867 +470002853 0 CheckInt 1#43007|2|1 +470002854 0 DoSetInt 1#43107|0 +470002855 0 DoSetInt 1#43207|0 +470002856 1 470002857 470002863 +470002857 2 470002858 470002859 470004662 470004663 470002861 470002862 +470002858 0 CheckNote 4#74858100 +470002859 0 CheckInt 4#74858100|1|1 +470004662 0 DoCopyNoteByNpcNote 1#43007201|1#71009|74860601 +470004663 0 DoLuaUiFunctionWithInt 9002|1#43007201 +470002861 0 DoTipsClose 300613048 +470002862 0 DoRemoveNpcEx 1#71008 +470002863 2 470002864 470002865 470002866 +470002864 0 CheckNote 4#74858100 +470002865 0 CheckInt 4#74858100|0|1 +470002866 0 DoRemoveNpcEx 1#71008 +470002867 0 DoSetInt 1#43007|0 +470002868 3 470002869 470002888 +470002869 2 470002870 470002871 +470002870 0 CheckInt 1#43008|1|1 +470002871 1 470002872 470002881 +470002872 2 470002873 470002874 470002875 470002876 470002877 470002878 470002879 470002880 +470002873 0 CheckNote 4#74858100 +470002874 0 CheckInt 4#74858100|1|1 +470002875 0 CheckInt 1#43108|0|1 +470002876 0 DoGetNpcPosition 1#71009|1#43008101|1#43008102 +470002877 0 DoSetCameraLookAtEx 1#2001|1#43008101|1#43008102|0.5|1 +470002878 0 DoTipsShow 300613049|0|0 +470002879 0 DoSetInt 1#43208|0 +470002880 0 DoSetInt 1#43108|1 +470002881 2 470002882 470002883 470002884 470002885 470002886 470002887 +470002882 0 CheckNote 4#74858100 +470002883 0 CheckInt 4#74858100|0|1 +470002884 0 CheckInt 1#43208|0|1 +470002885 0 DoTipsClose 300613049 +470002886 0 DoSetInt 1#43108|0 +470002887 0 DoSetInt 1#43208|1 +470002888 2 470002889 470002890 470002891 470002892 470002903 +470002889 0 CheckInt 1#43008|2|1 +470002890 0 DoSetInt 1#43108|0 +470002891 0 DoSetInt 1#43208|0 +470002892 1 470002893 470002899 +470002893 2 470002894 470002895 470004664 470004665 470002897 470002898 +470002894 0 CheckNote 4#74858100 +470002895 0 CheckInt 4#74858100|1|1 +470004664 0 DoCopyNoteByNpcNote 1#43008201|1#71009|74860601 +470004665 0 DoLuaUiFunctionWithInt 9002|1#43008201 +470002897 0 DoTipsClose 300613049 +470002898 0 DoRemoveNpcEx 1#71009 +470002899 2 470002900 470002901 470002902 +470002900 0 CheckNote 4#74858100 +470002901 0 CheckInt 4#74858100|0|1 +470002902 0 DoRemoveNpcEx 1#71009 +470002903 0 DoSetInt 1#43008|0 +470000648 3 470001386 470001480 470001514 470001541 470001574 470001659 470001821 470001912 470002003 470002094 470002252 +470001386 3 470000512 470001107 470001197 470001205 470001212 470001387 470001462 470001469 470001118 470001127 470001383 +470000512 2 470000513 470001103 470001104 470001105 470001106 +470000513 0 CheckInt 1#45001|1|1 +470001103 0 DoAddNpc 0|1#45001101|2006|100|3|B104S|0|0|B104S|0|0|0 +470001104 0 DoAddNpc 0|1#45001102|2006|100|3|B104|0|0|B104|0|0|0 +470001105 0 DoSetInt 1#45101|1 +470001106 0 DoSetInt 1#45001|2 +470001107 2 470001108 470001109 +470001108 0 CheckInt 1#45001|2|1 +470001109 1 470001110 470001114 +470001110 2 470001111 470001112 470001113 +470001111 0 CheckInt 1#45101|1|1 +470001112 0 CheckNpcInRange 1#31004|1#45001101|0.5 +470001113 0 DoSetInt 1#45101|2 +470001114 2 470001115 470001116 470001117 +470001115 0 CheckInt 1#45101|2|1 +470001116 0 CheckNpcInRange 1#31004|1#45001102|0.5 +470001117 0 DoSetInt 1#45101|1 +470001197 2 470001198 470001199 470001200 470001201 470001202 470001203 470001204 +470001198 0 CheckInt 1#45001|3|1 +470001199 0 DoGetMapPosition 1#45001301|1#45001302|B104 +470001200 0 DoGetMapPosition 1#45001303|1#45001304|B104S +470001201 0 DoSetPosition 1#31004|1#45001301|1#45001302|1#45001303|1#45001304|0 +470001202 0 DoSetPosition 1#32004|1#45001301|1#45001302|1#45001303|1#45001304|0 +470001203 0 DoSetInt 1#45101|1 +470001204 0 DoSetInt 1#45001|4 +470001205 2 470001206 470001207 470001208 470001209 470001210 470001211 +470001206 0 CheckInt 1#45001|4|1 +470001207 0 CheckNpcInRange 1#31004|1#45001101|0.5 +470001208 0 DoSetInt 1#45101|0 +470001209 0 DoSetHeight 1#32004|0|0|0.75|1 +470001210 0 DoGetTime 1#450001|0.75 +470001211 0 DoSetInt 1#45001|5 +470001212 2 470001213 470001214 470001215 470001216 470001217 470001218 470001219 470001220 470001221 470001222 +470001213 0 CheckInt 1#45001|5|1 +470001214 0 CheckPassTime 1#450001|0 +470001215 0 DoMagic 1#32004|1#32004|0|710196 +470001216 0 DoMagic 1#32004|1#32004|0|700271 +470001217 0 DoMagic 1#32004|1#32004|1|700502 +470001218 0 DoMagic 1#32004|1#32004|1|700018 +470001219 0 DoMagic 1#32004|1#32004|1|740285 +470001220 0 DoRemoveNpcEx 1#45001101 +470001221 0 DoRemoveNpcEx 1#45001102 +470001222 0 DoSetInt 1#45001|6 +470001387 2 470001388 470001389 470001460 470001461 +470001388 0 CheckInt 1#45001|6|1 +470001389 0 DoMagic 1#31004|1#31004|0|710196 +470001460 0 DoSetInt 1#45101|3 +470001461 0 DoSetInt 1#45001|7 +470001462 2 470001463 470001464 470001465 470001466 470001467 470001468 +470001463 0 CheckInt 1#45001|7|1 +470001464 0 1 CheckNpc 1#32004 +470001465 0 DoSetInt 1#45101|0 +470001466 0 DoSetHeight 1#31004|0|0|0.75|1 +470001467 0 DoGetTime 1#450001|0.75 +470001468 0 DoSetInt 1#45001|8 +470001469 2 470001470 470001471 470001472 470001473 470001474 470001475 470001476 +470001470 0 CheckInt 1#45001|8|1 +470001471 0 CheckPassTime 1#450001|0 +470001472 0 DoMagic 1#31004|1#31004|0|700271 +470001473 0 DoMagic 1#31004|1#31004|1|700502 +470001474 0 DoMagic 1#31004|1#31004|1|700018 +470001475 0 DoMagic 1#31004|1#31004|1|740285 +470001476 0 DoSetInt 1#45001|9 +470001118 2 470001119 470001120 470001121 470001122 470001123 470001124 470001125 470001126 +470001119 0 CheckInt 1#45101|1|1 +470001120 0 CheckNpc 1#31004 +470001121 0 CheckNpc 1#32004 +470001122 0 CheckNpc 1#45001101 +470001123 0 DoCircularMotionToNpc 1#31004|1#45001101|0|0|0.25|0|0 +470001124 0 DoCircularMotionToNpc 1#32004|1#31004|0|0|5|0|0 +470001125 0 DoFaceToNpc 1#31004|1#45001101|1 +470001126 0 DoFaceToNpc 1#32004|1#45001101|1 +470001127 2 470001128 470001129 470001130 470001131 470001132 470001133 470001134 470001135 +470001128 0 CheckInt 1#45101|2|1 +470001129 0 CheckNpc 1#31004 +470001130 0 CheckNpc 1#32004 +470001131 0 CheckNpc 1#45001102 +470001132 0 DoCircularMotionToNpc 1#31004|1#45001102|0|0|0.25|0|0 +470001133 0 DoCircularMotionToNpc 1#32004|1#31004|0|0|5|0|0 +470001134 0 DoFaceToNpc 1#31004|1#45001102|1 +470001135 0 DoFaceToNpc 1#32004|1#45001102|1 +470001383 2 470001384 470001385 470001477 470001478 470001479 +470001384 0 CheckInt 1#45101|3|1 +470001385 0 CheckNpc 1#31004 +470001477 0 CheckNpc 1#2001 +470001478 0 DoCircularMotionToNpc 1#31004|1#2001|0|3|0.25|0|0 +470001479 0 DoFaceToNpc 1#31004|1#2001|1 +470001480 3 470001142 470001148 470001223 470001231 470001238 470001481 470001486 470001493 470001159 470001168 470001501 470001508 +470001142 2 470001143 470001144 470001145 470001146 470001147 +470001143 0 CheckInt 1#45002|1|1 +470001144 0 DoAddNpc 0|1#45002101|2006|100|3|B105S|0|0|B105S|0|0|0 +470001145 0 DoAddNpc 0|1#45002102|2006|100|3|B105|0|0|B105|0|0|0 +470001146 0 DoSetInt 1#45102|1 +470001147 0 DoSetInt 1#45002|2 +470001148 2 470001149 470001150 +470001149 0 CheckInt 1#45002|2|1 +470001150 1 470001151 470001155 +470001151 2 470001152 470001153 470001154 +470001152 0 CheckInt 1#45102|1|1 +470001153 0 CheckNpcInRange 1#31005|1#45002101|0.5 +470001154 0 DoSetInt 1#45102|2 +470001155 2 470001156 470001157 470001158 +470001156 0 CheckInt 1#45102|2|1 +470001157 0 CheckNpcInRange 1#31005|1#45002102|0.5 +470001158 0 DoSetInt 1#45102|1 +470001223 2 470001224 470001225 470001226 470001227 470001228 470001229 470001230 +470001224 0 CheckInt 1#45002|3|1 +470001225 0 DoGetMapPosition 1#45002301|1#45002302|B105 +470001226 0 DoGetMapPosition 1#45002303|1#45002304|B105S +470001227 0 DoSetPosition 1#31005|1#45002301|1#45002302|1#45002303|1#45002304|0 +470001228 0 DoSetPosition 1#32005|1#45002301|1#45002302|1#45002303|1#45002304|0 +470001229 0 DoSetInt 1#45102|1 +470001230 0 DoSetInt 1#45002|4 +470001231 2 470001232 470001233 470001234 470001235 470001236 470001237 +470001232 0 CheckInt 1#45002|4|1 +470001233 0 CheckNpcInRange 1#31005|1#45002101|0.5 +470001234 0 DoSetInt 1#45102|0 +470001235 0 DoSetHeight 1#32005|0|0|0.75|1 +470001236 0 DoGetTime 1#450002|0.75 +470001237 0 DoSetInt 1#45002|5 +470001238 2 470001239 470001240 470001241 470001242 470001243 470001244 470001245 470001246 470001247 470001248 +470001239 0 CheckInt 1#45002|5|1 +470001240 0 CheckPassTime 1#450002|0 +470001241 0 DoMagic 1#32005|1#32005|0|710196 +470001242 0 DoMagic 1#32005|1#32005|0|700271 +470001243 0 DoMagic 1#32005|1#32005|1|700502 +470001244 0 DoMagic 1#32005|1#32005|1|700018 +470001245 0 DoMagic 1#32005|1#32005|1|740285 +470001246 0 DoRemoveNpcEx 1#45002101 +470001247 0 DoRemoveNpcEx 1#45002102 +470001248 0 DoSetInt 1#45002|6 +470001481 2 470001482 470001483 470001484 470001485 +470001482 0 CheckInt 1#45002|6|1 +470001483 0 DoMagic 1#31005|1#31005|0|710196 +470001484 0 DoSetInt 1#45102|4 +470001485 0 DoSetInt 1#45002|7 +470001486 2 470001487 470001488 470001489 470001490 470001491 470001492 +470001487 0 CheckInt 1#45002|7|1 +470001488 0 1 CheckNpc 1#32005 +470001489 0 DoSetInt 1#45102|0 +470001490 0 DoSetHeight 1#31005|0|0|0.75|1 +470001491 0 DoGetTime 1#450002|0.75 +470001492 0 DoSetInt 1#45002|8 +470001493 2 470001494 470001495 470001496 470001497 470001498 470001499 470001500 +470001494 0 CheckInt 1#45002|8|1 +470001495 0 CheckPassTime 1#450002|0 +470001496 0 DoMagic 1#31005|1#31005|0|700271 +470001497 0 DoMagic 1#31005|1#31005|1|700502 +470001498 0 DoMagic 1#31005|1#31005|1|700018 +470001499 0 DoMagic 1#31005|1#31005|1|740285 +470001500 0 DoSetInt 1#45002|9 +470001159 2 470001160 470001161 470001162 470001163 470001164 470001165 470001166 470001167 +470001160 0 CheckInt 1#45102|1|1 +470001161 0 CheckNpc 1#31005 +470001162 0 CheckNpc 1#32005 +470001163 0 CheckNpc 1#45002101 +470001164 0 DoCircularMotionToNpc 1#31005|1#45002101|0|0|0.5|0|0 +470001165 0 DoCircularMotionToNpc 1#32005|1#31005|0|0|5|0|0 +470001166 0 DoFaceToNpc 1#31005|1#45002101|1 +470001167 0 DoFaceToNpc 1#32005|1#45002101|1 +470001168 2 470001169 470001170 470001171 470001172 470001173 470001174 470001175 470001176 +470001169 0 CheckInt 1#45102|2|1 +470001170 0 CheckNpc 1#31005 +470001171 0 CheckNpc 1#32005 +470001172 0 CheckNpc 1#45002102 +470001173 0 DoCircularMotionToNpc 1#31005|1#45002102|0|0|0.25|0|0 +470001174 0 DoCircularMotionToNpc 1#32005|1#31005|0|0|5|0|0 +470001175 0 DoFaceToNpc 1#31005|1#45002102|1 +470001176 0 DoFaceToNpc 1#32005|1#45002102|1 +470001501 2 470001502 470001503 470001504 470001505 470001506 470001507 +470001502 0 CheckInt 1#45102|3|1 +470001503 0 CheckNpc 1#31005 +470001504 0 CheckNpc 1#32005 +470001505 0 CheckNpc 1#45002102 +470001506 0 DoFaceToNpc 1#31005|1#45002101|1 +470001507 0 DoFaceToNpc 1#32005|1#45002101|1 +470001508 2 470001509 470001510 470001511 470001512 470001513 +470001509 0 CheckInt 1#45102|4|1 +470001510 0 CheckNpc 1#31005 +470001511 0 CheckNpc 1#2001 +470001512 0 DoCircularMotionToNpc 1#31005|1#2001|0|3|0.25|0|0 +470001513 0 DoFaceToNpc 1#31005|1#2001|1 +470001514 3 470001249 470001254 470001261 470001515 470001520 470001527 470001271 470001535 +470001249 2 470001250 470001251 470001252 470001253 +470001250 0 CheckInt 1#45003|1|1 +470001251 0 DoAddNpc 0|1#45003101|2006|100|3|B101S|0|0|B101S|0|0|0 +470001252 0 DoSetInt 1#45103|1 +470001253 0 DoSetInt 1#45003|2 +470001254 2 470001255 470001256 470001257 470001258 470001259 470001260 +470001255 0 CheckInt 1#45003|2|1 +470001256 0 CheckNpcInRange 1#31001|1#45003101|0.5 +470001257 0 DoSetInt 1#45103|0 +470001258 0 DoSetHeight 1#32001|0|0|0.75|1 +470001259 0 DoGetTime 1#450003|0.75 +470001260 0 DoSetInt 1#45003|3 +470001261 2 470001262 470001263 470001264 470001265 470001266 470001267 470001268 470001269 470001270 +470001262 0 CheckInt 1#45003|3|1 +470001263 0 CheckPassTime 1#450003|0 +470001264 0 DoMagic 1#32001|1#32001|0|710196 +470001265 0 DoMagic 1#32001|1#32001|0|700271 +470001266 0 DoMagic 1#32001|1#32001|1|700502 +470001267 0 DoMagic 1#32001|1#32001|1|700018 +470001268 0 DoMagic 1#32001|1#32001|1|740285 +470001269 0 DoRemoveNpcEx 1#45003101 +470001270 0 DoSetInt 1#45003|4 +470001515 2 470001516 470001517 470001518 470001519 +470001516 0 CheckInt 1#45003|4|1 +470001517 0 DoMagic 1#31001|1#31001|0|710196 +470001518 0 DoSetInt 1#45103|2 +470001519 0 DoSetInt 1#45003|5 +470001520 2 470001521 470001522 470001523 470001524 470001525 470001526 +470001521 0 CheckInt 1#45003|5|1 +470001522 0 1 CheckNpc 1#32001 +470001523 0 DoSetInt 1#45103|0 +470001524 0 DoSetHeight 1#31001|0|0|0.75|1 +470001525 0 DoGetTime 1#450003|0.75 +470001526 0 DoSetInt 1#45003|6 +470001527 2 470001528 470001529 470001530 470001531 470001532 470001533 470001534 +470001528 0 CheckInt 1#45003|6|1 +470001529 0 CheckPassTime 1#450003|0 +470001530 0 DoMagic 1#31001|1#31001|0|700271 +470001531 0 DoMagic 1#31001|1#31001|1|700502 +470001532 0 DoMagic 1#31001|1#31001|1|700018 +470001533 0 DoMagic 1#31001|1#31001|1|740285 +470001534 0 DoSetInt 1#45003|7 +470001271 2 470001272 470001273 470001274 470001275 470001276 470001277 470001278 470001279 +470001272 0 CheckInt 1#45103|1|1 +470001273 0 CheckNpc 1#31001 +470001274 0 CheckNpc 1#32001 +470001275 0 CheckNpc 1#45003101 +470001276 0 DoCircularMotionToNpc 1#31001|1#45003101|0|0|0.25|0|0 +470001277 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470001278 0 DoFaceToNpc 1#31001|1#45003101|1 +470001279 0 DoFaceToNpc 1#32001|1#45003101|1 +470001535 2 470001536 470001537 470001538 470001539 470001540 +470001536 0 CheckInt 1#45103|2|1 +470001537 0 CheckNpc 1#31001 +470001538 0 CheckNpc 1#2001 +470001539 0 DoCircularMotionToNpc 1#31001|1#2001|0|3|0.25|0|0 +470001540 0 DoFaceToNpc 1#31001|1#2001|1 +470001541 3 470001280 470001285 470001292 470001542 470001547 470001554 470001302 470001562 470001568 +470001280 2 470001281 470001282 470001283 470001284 +470001281 0 CheckInt 1#45004|1|1 +470001282 0 DoAddNpc 0|1#45004101|2006|100|3|B102S|0|0|B102S|0|0|0 +470001283 0 DoSetInt 1#45104|1 +470001284 0 DoSetInt 1#45004|2 +470001285 2 470001286 470001287 470001288 470001289 470001290 470001291 +470001286 0 CheckInt 1#45004|2|1 +470001287 0 CheckNpcInRange 1#31002|1#45004101|0.5 +470001288 0 DoSetInt 1#45103|0 +470001289 0 DoSetHeight 1#32002|0|0|0.75|1 +470001290 0 DoGetTime 1#450004|0.75 +470001291 0 DoSetInt 1#45004|3 +470001292 2 470001293 470001294 470001295 470001296 470001297 470001298 470001299 470001300 470001301 +470001293 0 CheckInt 1#45004|3|1 +470001294 0 CheckPassTime 1#450004|0 +470001295 0 DoMagic 1#32002|1#32002|0|710196 +470001296 0 DoMagic 1#32002|1#32002|0|700271 +470001297 0 DoMagic 1#32002|1#32002|1|700502 +470001298 0 DoMagic 1#32002|1#32002|1|700018 +470001299 0 DoMagic 1#32002|1#32002|1|740285 +470001300 0 DoRemoveNpcEx 1#45004101 +470001301 0 DoSetInt 1#45004|4 +470001542 2 470001543 470001544 470001545 470001546 +470001543 0 CheckInt 1#45004|4|1 +470001544 0 DoMagic 1#31002|1#31002|0|710196 +470001545 0 DoSetInt 1#45104|2 +470001546 0 DoSetInt 1#45004|5 +470001547 2 470001548 470001549 470001550 470001551 470001552 470001553 +470001548 0 CheckInt 1#45004|5|1 +470001549 0 1 CheckNpc 1#32002 +470001550 0 DoSetInt 1#45104|0 +470001551 0 DoSetHeight 1#31002|0|0|0.75|1 +470001552 0 DoGetTime 1#450004|0.75 +470001553 0 DoSetInt 1#45004|6 +470001554 2 470001555 470001556 470001557 470001558 470001559 470001560 470001561 +470001555 0 CheckInt 1#45004|6|1 +470001556 0 CheckPassTime 1#450004|0 +470001557 0 DoMagic 1#31002|1#31002|0|700271 +470001558 0 DoMagic 1#31002|1#31002|1|700502 +470001559 0 DoMagic 1#31002|1#31002|1|700018 +470001560 0 DoMagic 1#31002|1#31002|1|740285 +470001561 0 DoSetInt 1#45004|7 +470001302 2 470001303 470001304 470001305 470001306 470001307 470001308 470001309 470001310 +470001303 0 CheckInt 1#45104|1|1 +470001304 0 CheckNpc 1#31002 +470001305 0 CheckNpc 1#32002 +470001306 0 CheckNpc 1#45004101 +470001307 0 DoCircularMotionToNpc 1#31002|1#45004101|0|0|0.25|0|0 +470001308 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470001309 0 DoFaceToNpc 1#31002|1#45004101|1 +470001310 0 DoFaceToNpc 1#32002|1#45004101|1 +470001562 2 470001563 470001564 470001565 470001566 470001567 +470001563 0 CheckInt 1#45104|2|1 +470001564 0 CheckNpc 1#31002 +470001565 0 CheckNpc 1#2001 +470001566 0 DoCircularMotionToNpc 1#31002|1#2001|0|3|0.25|0|0 +470001567 0 DoFaceToNpc 1#31002|1#2001|1 +470001568 2 470001569 470001570 470001571 470001572 470001573 +470001569 0 CheckInt 1#45104|3|1 +470001570 0 CheckNpc 1#31002 +470001571 0 CheckNpc 1#2001 +470001572 0 DoCircularMotionToNpc 1#31002|1#2001|0|3|0.25|0|0 +470001573 0 DoFaceToNpc 1#31002|1#2001|1 +470001574 3 470001311 470001316 470001323 470001575 470001580 470001587 470001333 470001595 +470001311 2 470001312 470001313 470001314 470001315 +470001312 0 CheckInt 1#45005|1|1 +470001313 0 DoAddNpc 0|1#45005101|2006|100|3|B103S|0|0|B103S|0|0|0 +470001314 0 DoSetInt 1#45105|1 +470001315 0 DoSetInt 1#45005|2 +470001316 2 470001317 470001318 470001319 470001320 470001321 470001322 +470001317 0 CheckInt 1#45005|2|1 +470001318 0 CheckNpcInRange 1#31003|1#45005101|0.5 +470001319 0 DoSetInt 1#45105|0 +470001320 0 DoSetHeight 1#32003|0|0|0.75|1 +470001321 0 DoGetTime 1#450005|0.75 +470001322 0 DoSetInt 1#45005|3 +470001323 2 470001324 470001325 470001326 470001327 470001328 470001329 470001330 470001331 470001332 +470001324 0 CheckInt 1#45005|3|1 +470001325 0 CheckPassTime 1#450005|0 +470001326 0 DoMagic 1#32003|1#32003|0|710196 +470001327 0 DoMagic 1#32003|1#32003|0|700271 +470001328 0 DoMagic 1#32003|1#32003|1|700502 +470001329 0 DoMagic 1#32003|1#32003|1|700018 +470001330 0 DoMagic 1#32003|1#32003|1|740285 +470001331 0 DoRemoveNpcEx 1#45005101 +470001332 0 DoSetInt 1#45005|4 +470001575 2 470001576 470001577 470001578 470001579 +470001576 0 CheckInt 1#45005|4|1 +470001577 0 DoMagic 1#31003|1#31003|0|710196 +470001578 0 DoSetInt 1#45105|2 +470001579 0 DoSetInt 1#45005|5 +470001580 2 470001581 470001582 470001583 470001584 470001585 470001586 +470001581 0 CheckInt 1#45005|5|1 +470001582 0 1 CheckNpc 1#32003 +470001583 0 DoSetInt 1#45105|0 +470001584 0 DoSetHeight 1#31003|0|0|0.75|1 +470001585 0 DoGetTime 1#450005|0.75 +470001586 0 DoSetInt 1#45005|6 +470001587 2 470001588 470001589 470001590 470001591 470001592 470001593 470001594 +470001588 0 CheckInt 1#45005|6|1 +470001589 0 CheckPassTime 1#450005|0 +470001590 0 DoMagic 1#31003|1#31003|0|700271 +470001591 0 DoMagic 1#31003|1#31003|1|700502 +470001592 0 DoMagic 1#31003|1#31003|1|700018 +470001593 0 DoMagic 1#31003|1#31003|1|740285 +470001594 0 DoSetInt 1#45005|7 +470001333 2 470001334 470001335 470001336 470001337 470001338 470001339 470001340 470001341 +470001334 0 CheckInt 1#45105|1|1 +470001335 0 CheckNpc 1#31003 +470001336 0 CheckNpc 1#32003 +470001337 0 CheckNpc 1#45005101 +470001338 0 DoCircularMotionToNpc 1#31003|1#45005101|0|0|0.25|0|0 +470001339 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470001340 0 DoFaceToNpc 1#31003|1#45005101|1 +470001341 0 DoFaceToNpc 1#32003|1#45005101|1 +470001595 2 470001596 470001597 470001598 470001599 470001600 +470001596 0 CheckInt 1#45105|3|1 +470001597 0 CheckNpc 1#31003 +470001598 0 CheckNpc 1#2001 +470001599 0 DoCircularMotionToNpc 1#31003|1#2001|0|3|0.25|0|0 +470001600 0 DoFaceToNpc 1#31003|1#2001|1 +470001659 3 470001660 470002368 470001797 470002376 470002383 470001802 470001665 470001810 470001684 470001690 +470001660 2 470001661 470001662 470001663 470001688 470002386 470001664 +470001661 0 CheckInt 1#45006|1|1 +470001662 0 DoAddNpc 0|1#45006101|2006|100|3|B106S|0|0|B106S|0|0|0 +470001663 0 DoSetInt 1#45106|1 +470001688 0 DoAddNpc 0|1#45006103|2006|100|3|B106T|0|0|B106T|0|0|0 +470002386 0 DoGetTime 1#450006|5 +470001664 0 DoSetInt 1#45006|2 +470002368 2 470002369 470001686 470008901 470008902 470008903 470008904 470002713 470002714 470002375 +470002369 0 CheckInt 1#45006|2|1 +470001686 0 CheckPassTime 1#450006|0 +470008901 0 DoSetInt 1#31110|1#92001 +470008902 0 DoSetInt 1#31111|1#92001 +470008903 0 DoSetInt 1#32110|1#92003 +470008904 0 DoSetInt 1#32111|1#92003 +470002713 0 DoSetInt 1#45010|1 +470002714 0 DoSetInt 1#45011|1 +470002375 0 DoSetInt 1#45006|3 +470001797 2 470001798 470001799 470001800 470001801 +470001798 0 CheckInt 1#45006|3|1 +470001799 0 CheckNpcInRange 1#31006|1#45006101|0.1 +470001800 0 DoSetInt 1#45106|2 +470001801 0 DoSetInt 1#45006|4 +470002376 2 470002377 470002382 +470002377 0 CheckInt 1#45006|4|1 +470002382 0 DoSetInt 1#45006|5 +470002383 2 470002384 470002389 +470002384 0 CheckInt 1#45006|5|1 +470002389 0 DoSetInt 1#45006|6 +470001802 2 470001803 470001804 470001805 470001806 470002371 470002372 470001809 +470001803 0 CheckInt 1#45006|6|1 +470001804 0 CheckNpcInRange 1#31006|1#45006103|0.1 +470001805 0 DoSetInt 1#45106|0 +470001806 0 DoSetInt 1#45206|0 +470002371 0 DoSetAnimatorLayerInfo 1#31006|0|0|1|0.2 +470002372 0 DoPlayAnimationManually 1#31006|0|Stand2|0.2|0 +470001809 0 DoSetInt 1#45006|7 +470001665 2 470001666 470001667 470001668 470001669 470001696 470001670 +470001666 0 CheckInt 1#45106|1|1 +470001667 0 CheckNpc 1#31006 +470001668 0 CheckNpc 1#45006101 +470001669 0 DoCircularMotionToNpc 1#31006|1#45006101|0|0|0.1|0|0 +470001696 0 DoCircularMotionToNpc 1#45006102|1#31006|180|7.5|5|0|0 +470001670 0 DoFaceToNpc 1#31006|1#45006101|0 +470001810 2 470001811 470001812 470001813 470001814 470001815 470001816 +470001811 0 CheckInt 1#45106|2|1 +470001812 0 CheckNpc 1#31006 +470001813 0 CheckNpc 1#45006103 +470001814 0 DoCircularMotionToNpc 1#31006|1#45006103|0|0|0.1|0|0 +470001815 0 DoCircularMotionToNpc 1#45006102|1#31006|90|7.5|5|0|0 +470001816 0 DoFaceToNpc 1#31006|1#45006103|0 +470001684 2 470001685 470002387 470001730 470001694 470001689 +470001685 0 CheckInt 1#45206|1|1 +470002387 0 CheckPassTime 1#452006|0 +470001730 1 470001731 470001739 +470001731 2 470001732 470001733 +470001732 0 CheckInt 1#45306|1|1 +470001733 1 470001734 470001737 470001744 +470001734 2 470001735 470001736 470009511 +470001735 0 CheckNpcInRange 1#2001|1#31006|30 +470001736 0 DoMagic 1#45006102|1#45006102|0|748619 +470009511 0 DoMagic 1#31006|1#31006|0|741988 +470001737 2 470001738 470001743 470001742 +470001738 0 CheckNpcInRange 1#2001|1#31006|60 +470001743 0 1 CheckNpcInRange 1#2001|1#31006|30 +470001742 0 DoMagic 1#45006102|1#45006102|0|748620 +470001744 2 470001745 +470001745 0 1 CheckNpcInRange 1#2001|1#31006|60 +470001739 2 470001740 470001741 470009512 +470001740 0 1 CheckInt 1#45306|1|1 +470001741 0 DoMagic 1#45006102|1#45006102|0|748619 +470009512 0 DoMagic 1#2001|1#2001|0|741988 +470001694 0 DoGetTime 1#452006|1.02 +470001689 0 DoSetInt 1#45206|2 +470001690 2 470001691 470001692 470001693 +470001691 0 CheckInt 1#45206|2|1 +470001692 0 CheckPassTime 1#452006|0 +470001693 0 DoSetInt 1#45206|1 +470001821 3 470001822 470001827 470001836 470001840 470001848 470001852 470002215 470001859 470001869 470001874 470001881 470001889 470001898 +470001822 2 470001823 470001824 470001825 470001826 +470001823 0 CheckInt 1#45007|1|1 +470001824 0 1 CheckNpc 1#31007 +470001825 0 1 CheckNpc 1#32007 +470001826 0 DoSetInt 1#45007|2 +470001827 2 470001828 470001829 470002209 470001835 +470001828 0 CheckInt 1#45007|2|1 +470001829 1 470001830 470001833 +470001830 2 470001831 470001832 +470001831 0 1 CheckNpc 1#45007101 +470001832 0 DoAddNpc 0|1#45007101|2006|100|3|B107S|0|0|B107S|0|0|0 +470001833 2 470001834 +470001834 0 CheckNpc 1#45007101 +470002209 1 470002210 470002213 +470002210 2 470002211 470002212 +470002211 0 1 CheckNpc 1#45007102 +470002212 0 DoAddNpc 0|1#45007102|2006|100|3|B107T|0|0|B107T|0|0|0 +470002213 2 470002214 +470002214 0 CheckNpc 1#45007102 +470001835 0 DoSetInt 1#45007|3 +470001836 2 470001837 470001041 470001042 470001043 470001044 470001047 470001045 470003145 470003078 470008905 470008906 470008907 470008908 470000949 470001601 470008909 470008910 470008911 470008912 470008913 470008914 470008915 470008916 470001838 470001839 +470001837 0 CheckInt 1#45007|3|1 +470001041 0 DoAddNpc 0|1#31007|93223|1#30011|3|B107|0|0|B107S|0|0|0 +470001042 0 DoAddNpc 0|1#32007|93232|1#30011|3|B107|0|0|B107S|0|0|0 +470001043 0 DoSetHeight 1#31007|10.37|0|0|0 +470001044 0 DoSetHeight 1#32007|9.37|0|0|0 +470001047 0 DoMagic 1#31007|1#31007|0|748614 +470001045 0 DoMagic 1#32007|1#32007|0|748614 +470003145 0 DoMagic 1#31007|1#31007|0|748643 +470003078 0 DoMagic 1#32007|1#32007|0|748643 +470008905 0 DoSetNpcNoteEx 1#31007|74864401|300613328 +470008906 0 DoSetNpcNoteEx 1#31007|74864405|1#51002 +470008907 0 DoSetNpcNoteEx 1#32007|74864401|300613326 +470008908 0 DoSetNpcNoteEx 1#32007|74864405|1#51001 +470000949 0 DoMagic 1#31007|1#31007|0|748603 +470001601 0 DoMagic 1#32007|1#32007|0|748603 +470008909 0 DoSetNpcNoteEx 1#31007|74860301|1#51002 +470008910 0 DoSetNpcNoteEx 1#31007|74860302|1#52002 +470008911 0 DoSetNpcNoteEx 1#32007|74860301|1#51001 +470008912 0 DoSetNpcNoteEx 1#32007|74860302|1#52001 +470008913 0 DoMagic 1#31007|1#31007|0|748672 +470008914 0 DoMagic 1#32007|1#32007|0|748672 +470008915 0 DoSetAttribBaseValue 1#31007|1#31107|1 +470008916 0 DoSetAttribBaseValue 1#32007|1#32107|1 +470001838 0 DoGetTime 1#450007|0.1 +470001839 0 DoSetInt 1#45007|4 +470001840 2 470001841 470001842 470001843 470001844 470001845 470001846 470001847 +470001841 0 CheckInt 1#45007|4|1 +470001842 0 CheckPassTime 1#450007|0 +470001843 0 DoSetAnimatorLayerInfo 1#31007|0|0|1|0.2 +470001844 0 DoPlayAnimationManually 1#31007|0|Run|0.2|0 +470001845 0 DoSetAnimatorLayerInfo 1#32007|0|0|1|0.2 +470001846 0 DoPlayAnimationManually 1#32007|0|Run|0.2|0 +470001847 0 DoSetInt 1#45007|5 +470001848 2 470001849 470001850 470001851 +470001849 0 CheckInt 1#45007|5|1 +470001850 0 DoSetInt 1#45107|1 +470001851 0 DoSetInt 1#45007|6 +470001852 2 470001853 470009449 470001854 470001855 470001896 470001897 470001857 470001858 +470001853 0 CheckInt 1#45007|6|1 +470009449 0 CheckNpc 1#31007 +470001854 0 CheckNpcInRange 1#31007|1#45007101|0.5 +470001855 0 DoSetInt 1#45107|0 +470001896 0 DoFaceToNpc 1#31007|1#45007102|0 +470001897 0 DoFaceToNpc 1#32007|1#45007102|0 +470001857 0 DoGetTime 1#450007|0.25 +470001858 0 DoSetInt 1#45007|7 +470002215 2 470002216 470001861 470001856 470002217 470002218 +470002216 0 CheckInt 1#45007|7|1 +470001861 0 CheckPassTime 1#450007|0 +470001856 0 DoSetHeight 1#32007|0|0|0.75|1 +470002217 0 DoGetTime 1#450007|0.75 +470002218 0 DoSetInt 1#45007|8 +470001859 2 470001860 470002219 470001862 470001863 470001864 470001865 470001866 470001867 470001868 +470001860 0 CheckInt 1#45007|8|1 +470002219 0 CheckPassTime 1#450007|0 +470001862 0 DoMagic 1#32007|1#32007|0|710196 +470001863 0 DoMagic 1#32007|1#32007|0|700271 +470001864 0 DoMagic 1#32007|1#32007|1|700502 +470001865 0 DoMagic 1#32007|1#32007|1|700018 +470001866 0 DoMagic 1#32007|1#32007|1|740285 +470001867 0 DoRemoveNpcEx 1#45007101 +470001868 0 DoSetInt 1#45007|9 +470001869 2 470001870 470001878 +470001870 0 CheckInt 1#45007|9|1 +470001878 1 470001879 470001977 +470001879 2 470001880 470001871 470001872 470001873 +470001880 0 CheckNpc 1#31007 +470001871 0 DoMagic 1#31007|1#31007|0|710196 +470001872 0 DoSetInt 1#45107|2 +470001873 0 DoSetInt 1#45007|10 +470001977 2 470001979 470002070 +470001979 0 1 CheckNpc 1#31007 +470002070 0 DoSetInt 1#45007|12 +470001874 2 470001875 470001876 470001877 470002170 +470001875 0 CheckInt 1#45007|10|1 +470001876 0 1 CheckNpc 1#32007 +470001877 0 DoSetInt 1#45107|0 +470002170 1 470002171 470002330 +470002171 2 470002172 470002328 470002329 470001978 +470002172 0 CheckNpc 1#31007 +470002328 0 DoSetHeight 1#31007|0|0|0.75|1 +470002329 0 DoGetTime 1#450007|0.75 +470001978 0 DoSetInt 1#45007|11 +470002330 2 470002710 470002715 +470002710 0 1 CheckNpc 1#31007 +470002715 0 DoSetInt 1#45007|12 +470001881 2 470001882 470001883 470001884 470001885 470001886 470001887 470001888 +470001882 0 CheckInt 1#45007|11|1 +470001883 0 CheckPassTime 1#450007|0 +470001884 0 DoMagic 1#31007|1#31007|0|700271 +470001885 0 DoMagic 1#31007|1#31007|1|700502 +470001886 0 DoMagic 1#31007|1#31007|1|700018 +470001887 0 DoMagic 1#31007|1#31007|1|740285 +470001888 0 DoSetInt 1#45007|12 +470001889 2 470001890 470001891 470001892 470001893 470001894 470001895 470002220 470002221 +470001890 0 CheckInt 1#45107|1|1 +470001891 0 CheckNpc 1#31007 +470001892 0 CheckNpc 1#32007 +470001893 0 CheckNpc 1#45007101 +470001894 0 DoCircularMotionToNpc 1#31007|1#45007101|0|0|0.25|0|0 +470001895 0 DoCircularMotionToNpc 1#32007|1#31007|0|0|5|0|0 +470002220 0 DoFaceToNpc 1#31007|1#45007101|0 +470002221 0 DoFaceToNpc 1#32007|1#45007101|0 +470001898 2 470001899 470001900 470001901 470001902 470001903 +470001899 0 CheckInt 1#45107|2|1 +470001900 0 CheckNpc 1#31007 +470001901 0 CheckNpc 1#2001 +470001902 0 DoCircularMotionToNpc 1#31007|1#2001|0|3|0.25|0|0 +470001903 0 DoFaceToNpc 1#31007|1#2001|0 +470001912 3 470001913 470001918 470001927 470001939 470001947 470001951 470002232 470001958 470001968 470001973 470001980 470001988 470001997 +470001913 2 470001914 470001915 470001916 470001917 +470001914 0 CheckInt 1#45008|1|1 +470001915 0 1 CheckNpc 1#31008 +470001916 0 1 CheckNpc 1#32008 +470001917 0 DoSetInt 1#45008|2 +470001918 2 470001919 470001920 470002222 470001926 +470001919 0 CheckInt 1#45008|2|1 +470001920 1 470001921 470001924 +470001921 2 470001922 470001923 +470001922 0 1 CheckNpc 1#45008101 +470001923 0 DoAddNpc 0|1#45008101|2006|100|3|B108S|0|0|B108S|0|0|0 +470001924 2 470001925 +470001925 0 CheckNpc 1#45008101 +470002222 1 470002223 470002226 +470002223 2 470002224 470002225 +470002224 0 1 CheckNpc 1#45008102 +470002225 0 DoAddNpc 0|1#45008102|2006|100|3|B108T|0|0|B108T|0|0|0 +470002226 2 470002227 +470002227 0 CheckNpc 1#45008102 +470001926 0 DoSetInt 1#45008|3 +470001927 2 470001928 470001929 470001930 470001931 470001932 470001933 470001934 470003079 470003080 470008917 470008918 470008919 470008920 470001935 470001936 470008921 470008922 470008923 470008924 470008925 470008926 470008927 470008928 470001937 470001938 +470001928 0 CheckInt 1#45008|3|1 +470001929 0 DoAddNpc 0|1#31008|93223|1#30011|3|B108|0|0|B108S|0|0|0 +470001930 0 DoAddNpc 0|1#32008|93232|1#30011|3|B108|0|0|B108S|0|0|0 +470001931 0 DoSetHeight 1#31008|10.37|0|0|0 +470001932 0 DoSetHeight 1#32008|9.37|0|0|0 +470001933 0 DoMagic 1#31008|1#31008|0|748614 +470001934 0 DoMagic 1#32008|1#32008|0|748614 +470003079 0 DoMagic 1#31008|1#31008|0|748643 +470003080 0 DoMagic 1#32008|1#32008|0|748643 +470008917 0 DoSetNpcNoteEx 1#31008|74864401|300613328 +470008918 0 DoSetNpcNoteEx 1#31008|74864405|1#51002 +470008919 0 DoSetNpcNoteEx 1#32008|74864401|300613326 +470008920 0 DoSetNpcNoteEx 1#32008|74864405|1#51001 +470001935 0 DoMagic 1#31008|1#31008|0|748603 +470001936 0 DoMagic 1#32008|1#32008|0|748603 +470008921 0 DoSetNpcNoteEx 1#31008|74860301|1#51002 +470008922 0 DoSetNpcNoteEx 1#31008|74860302|1#52002 +470008923 0 DoSetNpcNoteEx 1#32008|74860301|1#51001 +470008924 0 DoSetNpcNoteEx 1#32008|74860302|1#52001 +470008925 0 DoMagic 1#31008|1#31008|0|748672 +470008926 0 DoMagic 1#32008|1#32008|0|748672 +470008927 0 DoSetAttribBaseValue 1#31008|1#31108|1 +470008928 0 DoSetAttribBaseValue 1#32008|1#32108|1 +470001937 0 DoGetTime 1#450008|0.1 +470001938 0 DoSetInt 1#45008|4 +470001939 2 470001940 470001941 470001942 470001943 470001944 470001945 470001946 +470001940 0 CheckInt 1#45008|4|1 +470001941 0 CheckPassTime 1#450008|0 +470001942 0 DoSetAnimatorLayerInfo 1#31008|0|0|1|0.2 +470001943 0 DoPlayAnimationManually 1#31008|0|Run|0.2|0 +470001944 0 DoSetAnimatorLayerInfo 1#32008|0|0|1|0.2 +470001945 0 DoPlayAnimationManually 1#32008|0|Run|0.2|0 +470001946 0 DoSetInt 1#45008|5 +470001947 2 470001948 470001949 470001950 +470001948 0 CheckInt 1#45008|5|1 +470001949 0 DoSetInt 1#45108|1 +470001950 0 DoSetInt 1#45008|6 +470001951 2 470001952 470009450 470001953 470001954 470002228 470002229 470002230 470002231 +470001952 0 CheckInt 1#45008|6|1 +470009450 0 CheckNpc 1#31008 +470001953 0 CheckNpcInRange 1#31008|1#45008101|0.5 +470001954 0 DoSetInt 1#45108|0 +470002228 0 DoFaceToNpc 1#31008|1#45008102|0 +470002229 0 DoFaceToNpc 1#32008|1#45008102|0 +470002230 0 DoGetTime 1#450008|0.25 +470002231 0 DoSetInt 1#45008|7 +470002232 2 470002233 470002234 470001955 470001956 470001957 +470002233 0 CheckInt 1#45008|7|1 +470002234 0 CheckPassTime 1#450008|0 +470001955 0 DoSetHeight 1#32008|0|0|0.75|1 +470001956 0 DoGetTime 1#450008|0.75 +470001957 0 DoSetInt 1#45008|8 +470001958 2 470001959 470001960 470001961 470001962 470001963 470001964 470001965 470001966 470001967 +470001959 0 CheckInt 1#45008|8|1 +470001960 0 CheckPassTime 1#450008|0 +470001961 0 DoMagic 1#32008|1#32008|0|710196 +470001962 0 DoMagic 1#32008|1#32008|0|700271 +470001963 0 DoMagic 1#32008|1#32008|1|700502 +470001964 0 DoMagic 1#32008|1#32008|1|700018 +470001965 0 DoMagic 1#32008|1#32008|1|740285 +470001966 0 DoRemoveNpcEx 1#45008101 +470001967 0 DoSetInt 1#45008|9 +470001968 2 470001969 470002716 +470001969 0 CheckInt 1#45008|9|1 +470002716 1 470002717 470002719 +470002717 2 470002718 470001970 470001971 470001972 +470002718 0 CheckNpc 1#31008 +470001970 0 DoMagic 1#31008|1#31008|0|710196 +470001971 0 DoSetInt 1#45108|2 +470001972 0 DoSetInt 1#45008|10 +470002719 2 470002720 470002721 +470002720 0 1 CheckNpc 1#31008 +470002721 0 DoSetInt 1#45008|12 +470001973 2 470001974 470001975 470001976 470002722 +470001974 0 CheckInt 1#45008|10|1 +470001975 0 1 CheckNpc 1#32008 +470001976 0 DoSetInt 1#45108|0 +470002722 1 470002723 470002728 +470002723 2 470002724 470002725 470002726 470002727 +470002724 0 CheckNpc 1#31008 +470002725 0 DoSetHeight 1#31008|0|0|0.75|1 +470002726 0 DoGetTime 1#450008|0.75 +470002727 0 DoSetInt 1#45008|11 +470002728 2 470002729 470002730 +470002729 0 1 CheckNpc 1#31008 +470002730 0 DoSetInt 1#45008|12 +470001980 2 470001981 470001982 470001983 470001984 470001985 470001986 470001987 +470001981 0 CheckInt 1#45008|11|1 +470001982 0 CheckPassTime 1#450008|0 +470001983 0 DoMagic 1#31008|1#31008|0|700271 +470001984 0 DoMagic 1#31008|1#31008|1|700502 +470001985 0 DoMagic 1#31008|1#31008|1|700018 +470001986 0 DoMagic 1#31008|1#31008|1|740285 +470001987 0 DoSetInt 1#45008|12 +470001988 2 470001989 470001990 470001991 470001992 470001993 470001994 470001995 470001996 +470001989 0 CheckInt 1#45108|1|1 +470001990 0 CheckNpc 1#31008 +470001991 0 CheckNpc 1#32008 +470001992 0 CheckNpc 1#45008101 +470001993 0 DoCircularMotionToNpc 1#31008|1#45008101|0|0|0.25|0|0 +470001994 0 DoCircularMotionToNpc 1#32008|1#31008|0|0|5|0|0 +470001995 0 DoFaceToNpc 1#31008|1#45008101|1 +470001996 0 DoFaceToNpc 1#32008|1#45008101|1 +470001997 2 470001998 470001999 470002000 470002001 470002002 +470001998 0 CheckInt 1#45108|2|1 +470001999 0 CheckNpc 1#31008 +470002000 0 CheckNpc 1#2001 +470002001 0 DoCircularMotionToNpc 1#31008|1#2001|0|3|0.25|0|0 +470002002 0 DoFaceToNpc 1#31008|1#2001|1 +470002003 3 470002004 470002009 470002018 470002030 470002038 470002042 470002245 470002049 470002059 470002064 470002071 470002079 470002088 +470002004 2 470002005 470002006 470002007 470002008 +470002005 0 CheckInt 1#45009|1|1 +470002006 0 1 CheckNpc 1#31009 +470002007 0 1 CheckNpc 1#32009 +470002008 0 DoSetInt 1#45009|2 +470002009 2 470002010 470002011 470002235 470002017 +470002010 0 CheckInt 1#45009|2|1 +470002011 1 470002012 470002015 +470002012 2 470002013 470002014 +470002013 0 1 CheckNpc 1#45009101 +470002014 0 DoAddNpc 0|1#45009101|2006|100|3|B109S|0|0|B109S|0|0|0 +470002015 2 470002016 +470002016 0 CheckNpc 1#45009101 +470002235 1 470002236 470002239 +470002236 2 470002237 470002238 +470002237 0 1 CheckNpc 1#45009102 +470002238 0 DoAddNpc 0|1#45009102|2006|100|3|B109T|0|0|B109T|0|0|0 +470002239 2 470002240 +470002240 0 CheckNpc 1#45009102 +470002017 0 DoSetInt 1#45009|3 +470002018 2 470002019 470002020 470002021 470002022 470002023 470002024 470002025 470003081 470003082 470008929 470008930 470008931 470008932 470002026 470002027 470008933 470008934 470008935 470008936 470008937 470008938 470008939 470008940 470002028 470002029 +470002019 0 CheckInt 1#45009|3|1 +470002020 0 DoAddNpc 0|1#31009|93223|1#30011|3|B109|0|0|B109S|0|0|0 +470002021 0 DoAddNpc 0|1#32009|93232|1#30011|3|B109|0|0|B109S|0|0|0 +470002022 0 DoSetHeight 1#31009|10.37|0|0|0 +470002023 0 DoSetHeight 1#32009|9.37|0|0|0 +470002024 0 DoMagic 1#31009|1#31009|0|748614 +470002025 0 DoMagic 1#32009|1#32009|0|748614 +470003081 0 DoMagic 1#31009|1#31009|0|748643 +470003082 0 DoMagic 1#32009|1#32009|0|748643 +470008929 0 DoSetNpcNoteEx 1#31009|74864401|300613328 +470008930 0 DoSetNpcNoteEx 1#31009|74864405|1#51002 +470008931 0 DoSetNpcNoteEx 1#32009|74864401|300613326 +470008932 0 DoSetNpcNoteEx 1#32009|74864405|1#51001 +470002026 0 DoMagic 1#31009|1#31009|0|748603 +470002027 0 DoMagic 1#32009|1#32009|0|748603 +470008933 0 DoSetNpcNoteEx 1#31009|74860301|1#51002 +470008934 0 DoSetNpcNoteEx 1#31009|74860302|1#52002 +470008935 0 DoSetNpcNoteEx 1#32009|74860301|1#51001 +470008936 0 DoSetNpcNoteEx 1#32009|74860302|1#52001 +470008937 0 DoMagic 1#31009|1#31009|0|748672 +470008938 0 DoMagic 1#32009|1#32009|0|748672 +470008939 0 DoSetAttribBaseValue 1#31009|1#31109|1 +470008940 0 DoSetAttribBaseValue 1#32009|1#32109|1 +470002028 0 DoGetTime 1#450009|0.1 +470002029 0 DoSetInt 1#45009|4 +470002030 2 470002031 470002032 470002033 470002034 470002035 470002036 470002037 +470002031 0 CheckInt 1#45009|4|1 +470002032 0 CheckPassTime 1#450009|0 +470002033 0 DoSetAnimatorLayerInfo 1#31009|0|0|1|0.2 +470002034 0 DoPlayAnimationManually 1#31009|0|Run|0.2|0 +470002035 0 DoSetAnimatorLayerInfo 1#32009|0|0|1|0.2 +470002036 0 DoPlayAnimationManually 1#32009|0|Run|0.2|0 +470002037 0 DoSetInt 1#45009|5 +470002038 2 470002039 470002040 470002041 +470002039 0 CheckInt 1#45009|5|1 +470002040 0 DoSetInt 1#45109|1 +470002041 0 DoSetInt 1#45009|6 +470002042 2 470002043 470009451 470002044 470002045 470002241 470002242 470002243 470002244 +470002043 0 CheckInt 1#45009|6|1 +470009451 0 CheckNpc 1#31009 +470002044 0 CheckNpcInRange 1#31009|1#45009101|0.5 +470002045 0 DoSetInt 1#45109|0 +470002241 0 DoFaceToNpc 1#31009|1#45009102|0 +470002242 0 DoFaceToNpc 1#32009|1#45009102|0 +470002243 0 DoGetTime 1#450009|0.25 +470002244 0 DoSetInt 1#45009|7 +470002245 2 470002246 470002247 470002046 470002047 470002048 +470002246 0 CheckInt 1#45009|7|1 +470002247 0 CheckPassTime 1#450009|0 +470002046 0 DoSetHeight 1#32009|0|0|0.75|1 +470002047 0 DoGetTime 1#450009|0.75 +470002048 0 DoSetInt 1#45009|8 +470002049 2 470002050 470002051 470002052 470002053 470002054 470002055 470002056 470002057 470002058 +470002050 0 CheckInt 1#45009|8|1 +470002051 0 CheckPassTime 1#450009|0 +470002052 0 DoMagic 1#32009|1#32009|0|710196 +470002053 0 DoMagic 1#32009|1#32009|0|700271 +470002054 0 DoMagic 1#32009|1#32009|1|700502 +470002055 0 DoMagic 1#32009|1#32009|1|700018 +470002056 0 DoMagic 1#32009|1#32009|1|740285 +470002057 0 DoRemoveNpcEx 1#45009101 +470002058 0 DoSetInt 1#45009|9 +470002059 2 470002060 470002731 +470002060 0 CheckInt 1#45009|9|1 +470002731 1 470002732 470002734 +470002732 2 470002733 470002061 470002062 470002063 +470002733 0 CheckNpc 1#31009 +470002061 0 DoMagic 1#31009|1#31009|0|710196 +470002062 0 DoSetInt 1#45109|2 +470002063 0 DoSetInt 1#45009|10 +470002734 2 470002735 470002736 +470002735 0 1 CheckNpc 1#31009 +470002736 0 DoSetInt 1#45009|12 +470002064 2 470002065 470002066 470002067 470002737 +470002065 0 CheckInt 1#45009|10|1 +470002066 0 1 CheckNpc 1#32009 +470002067 0 DoSetInt 1#45109|0 +470002737 1 470002738 470002741 +470002738 2 470002739 470002068 470002069 470002740 +470002739 0 CheckNpc 1#31009 +470002068 0 DoSetHeight 1#31009|0|0|0.75|1 +470002069 0 DoGetTime 1#450009|0.75 +470002740 0 DoSetInt 1#45009|11 +470002741 2 470002742 470002743 +470002742 0 1 CheckNpc 1#31009 +470002743 0 DoSetInt 1#45009|12 +470002071 2 470002072 470002073 470002074 470002075 470002076 470002077 470002078 +470002072 0 CheckInt 1#45009|11|1 +470002073 0 CheckPassTime 1#450009|0 +470002074 0 DoMagic 1#31009|1#31009|0|700271 +470002075 0 DoMagic 1#31009|1#31009|1|700502 +470002076 0 DoMagic 1#31009|1#31009|1|700018 +470002077 0 DoMagic 1#31009|1#31009|1|740285 +470002078 0 DoSetInt 1#45009|12 +470002079 2 470002080 470002081 470002082 470002083 470002084 470002085 470002086 470002087 +470002080 0 CheckInt 1#45109|1|1 +470002081 0 CheckNpc 1#31009 +470002082 0 CheckNpc 1#32009 +470002083 0 CheckNpc 1#45009101 +470002084 0 DoCircularMotionToNpc 1#31009|1#45009101|0|0|0.25|0|0 +470002085 0 DoCircularMotionToNpc 1#32009|1#31009|0|0|5|0|0 +470002086 0 DoFaceToNpc 1#31009|1#45009101|1 +470002087 0 DoFaceToNpc 1#32009|1#45009101|1 +470002088 2 470002089 470002090 470002091 470002092 470002093 +470002089 0 CheckInt 1#45109|2|1 +470002090 0 CheckNpc 1#31009 +470002091 0 CheckNpc 1#2001 +470002092 0 DoCircularMotionToNpc 1#31009|1#2001|0|3|0.25|0|0 +470002093 0 DoFaceToNpc 1#31009|1#2001|1 +470002094 3 470002095 470002100 470002115 470002127 470002135 470002139 470002144 470002151 470002161 470002166 470002173 470002181 470002190 470002199 +470002095 2 470002096 470002097 470002098 470002099 +470002096 0 CheckInt 1#45010|1|1 +470002097 0 1 CheckNpc 1#31010 +470002098 0 1 CheckNpc 1#32010 +470002099 0 DoSetInt 1#45010|2 +470002100 2 470002101 470002102 470002108 470002114 +470002101 0 CheckInt 1#45010|2|1 +470002102 1 470002103 470002106 +470002103 2 470002104 470002105 +470002104 0 1 CheckNpc 1#45010101 +470002105 0 DoAddNpc 0|1#45010101|2006|100|3|B110S|0|0|B110S|0|0|0 +470002106 2 470002107 +470002107 0 CheckNpc 1#45010101 +470002108 1 470002109 470002112 +470002109 2 470002110 470002111 +470002110 0 1 CheckNpc 1#45010102 +470002111 0 DoAddNpc 0|1#45010102|2006|100|3|B110T|0|0|B110T|0|0|0 +470002112 2 470002113 +470002113 0 CheckNpc 1#45010102 +470002114 0 DoSetInt 1#45010|3 +470002115 2 470002116 470002117 470002118 470002119 470002120 470002121 470002122 470003083 470003084 470008941 470008942 470008943 470008944 470002123 470002124 470008945 470008946 470008947 470008948 470008949 470008950 470008951 470008952 470002125 470002126 +470002116 0 CheckInt 1#45010|3|1 +470002117 0 DoAddNpc 0|1#31010|93223|1#30011|3|B110|0|0|B110S|0|0|0 +470002118 0 DoAddNpc 0|1#32010|93182|1#30011|3|B110|0|0|B110S|0|0|0 +470002119 0 DoSetHeight 1#31010|10.37|0|0|0 +470002120 0 DoSetHeight 1#32010|9.37|0|0|0 +470002121 0 DoMagic 1#31010|1#31010|0|748614 +470002122 0 DoMagic 1#32010|1#32010|0|748614 +470003083 0 DoMagic 1#31010|1#31010|0|748643 +470003084 0 DoMagic 1#32010|1#32010|0|748643 +470008941 0 DoSetNpcNoteEx 1#31010|74864401|300613328 +470008942 0 DoSetNpcNoteEx 1#31010|74864405|1#51002 +470008943 0 DoSetNpcNoteEx 1#32010|74864401|300613059 +470008944 0 DoSetNpcNoteEx 1#32010|74864405|1#51003 +470002123 0 DoMagic 1#31010|1#31010|0|748603 +470002124 0 DoMagic 1#32010|1#32010|0|748603 +470008945 0 DoSetNpcNoteEx 1#31010|74860301|1#51002 +470008946 0 DoSetNpcNoteEx 1#31010|74860302|1#52002 +470008947 0 DoSetNpcNoteEx 1#32010|74860301|1#51003 +470008948 0 DoSetNpcNoteEx 1#32010|74860302|1#52003 +470008949 0 DoMagic 1#31010|1#31010|0|748672 +470008950 0 DoMagic 1#32010|1#32010|0|748672 +470008951 0 DoSetAttribBaseValue 1#31010|1#31110|1 +470008952 0 DoSetAttribBaseValue 1#32010|1#32110|1 +470002125 0 DoGetTime 1#450010|0.1 +470002126 0 DoSetInt 1#45010|4 +470002127 2 470002128 470002129 470002130 470002131 470002132 470002133 470002134 +470002128 0 CheckInt 1#45010|4|1 +470002129 0 CheckPassTime 1#450010|0 +470002130 0 DoSetAnimatorLayerInfo 1#31010|0|0|1|0.2 +470002131 0 DoPlayAnimationManually 1#31010|0|Run|0.2|0 +470002132 0 DoSetAnimatorLayerInfo 1#32010|0|0|1|0.2 +470002133 0 DoPlayAnimationManually 1#32010|0|Stun|0.2|0 +470002134 0 DoSetInt 1#45010|5 +470002135 2 470002136 470002137 470002138 +470002136 0 CheckInt 1#45010|5|1 +470002137 0 DoSetInt 1#45110|1 +470002138 0 DoSetInt 1#45010|6 +470002139 2 470002140 470009452 470002141 470002142 470002143 +470002140 0 CheckInt 1#45010|6|1 +470009452 0 CheckNpc 1#31010 +470002141 0 CheckNpcInRange 1#31010|1#45010101|0.1 +470002142 0 DoSetInt 1#45110|2 +470002143 0 DoSetInt 1#45010|7 +470002144 2 470002145 470009646 470002146 470002147 470002148 470002149 470002150 +470002145 0 CheckInt 1#45010|7|1 +470009646 0 CheckNpc 1#31010 +470002146 0 CheckNpcInRange 1#31010|1#45010102|0.5 +470002147 0 DoSetInt 1#45110|0 +470002148 0 DoSetHeight 1#32010|0|0|0.75|1 +470002149 0 DoGetTime 1#450010|0.75 +470002150 0 DoSetInt 1#45010|8 +470002151 2 470002152 470002153 470002154 470002155 470002156 470002157 470002158 470002159 470002160 +470002152 0 CheckInt 1#45010|8|1 +470002153 0 CheckPassTime 1#450010|0 +470002154 0 DoMagic 1#32010|1#32010|0|710196 +470002155 0 DoMagic 1#32010|1#32010|0|700271 +470002156 0 DoMagic 1#32010|1#32010|1|700502 +470002157 0 DoMagic 1#32010|1#32010|1|700018 +470002158 0 DoMagic 1#32010|1#32010|1|740285 +470002159 0 DoRemoveNpcEx 1#45010101 +470002160 0 DoSetInt 1#45010|9 +470002161 2 470002162 470002744 +470002162 0 CheckInt 1#45010|9|1 +470002744 1 470002745 470002747 +470002745 2 470002746 470002163 470002164 470002165 +470002746 0 CheckNpc 1#31010 +470002163 0 DoMagic 1#31010|1#31010|0|710196 +470002164 0 DoSetInt 1#45110|3 +470002165 0 DoSetInt 1#45010|10 +470002747 2 470002748 470002749 +470002748 0 1 CheckNpc 1#31010 +470002749 0 DoSetInt 1#45010|12 +470002166 2 470002167 470002168 470002169 470002750 +470002167 0 CheckInt 1#45010|10|1 +470002168 0 1 CheckNpc 1#32010 +470002169 0 DoSetInt 1#45110|0 +470002750 1 470002751 470002756 +470002751 2 470002752 470002753 470002754 470002755 +470002752 0 CheckNpc 1#31010 +470002753 0 DoSetHeight 1#31010|0|0|0.75|1 +470002754 0 DoGetTime 1#450010|0.75 +470002755 0 DoSetInt 1#45010|11 +470002756 2 470002757 470002758 +470002757 0 1 CheckNpc 1#31010 +470002758 0 DoSetInt 1#45010|12 +470002173 2 470002174 470002175 470002176 470002177 470002178 470002179 470002180 +470002174 0 CheckInt 1#45010|11|1 +470002175 0 CheckPassTime 1#450010|0 +470002176 0 DoMagic 1#31010|1#31010|0|700271 +470002177 0 DoMagic 1#31010|1#31010|1|700502 +470002178 0 DoMagic 1#31010|1#31010|1|700018 +470002179 0 DoMagic 1#31010|1#31010|1|740285 +470002180 0 DoSetInt 1#45010|12 +470002181 2 470002182 470002183 470002184 470002185 470002186 470002187 470002188 470002189 +470002182 0 CheckInt 1#45110|1|1 +470002183 0 CheckNpc 1#31010 +470002184 0 CheckNpc 1#32010 +470002185 0 CheckNpc 1#45010101 +470002186 0 DoCircularMotionToNpc 1#31010|1#45010101|0|0|0.25|0|0 +470002187 0 DoCircularMotionToNpc 1#32010|1#31010|0|0|5|0|0 +470002188 0 DoFaceToNpc 1#31010|1#45010101|1 +470002189 0 DoFaceToNpc 1#32010|1#45010101|1 +470002190 2 470002191 470002192 470002193 470002194 470002195 470002196 470002197 470002198 +470002191 0 CheckInt 1#45110|2|1 +470002192 0 CheckNpc 1#31010 +470002193 0 CheckNpc 1#32010 +470002194 0 CheckNpc 1#45010102 +470002195 0 DoCircularMotionToNpc 1#31010|1#45010102|0|0|0.25|0|0 +470002196 0 DoCircularMotionToNpc 1#32010|1#31010|0|0|5|0|0 +470002197 0 DoFaceToNpc 1#31010|1#45010102|0 +470002198 0 DoFaceToNpc 1#32010|1#45010102|0 +470002199 2 470002200 470002201 470002202 470002203 470002204 +470002200 0 CheckInt 1#45110|3|1 +470002201 0 CheckNpc 1#31010 +470002202 0 CheckNpc 1#2001 +470002203 0 DoCircularMotionToNpc 1#31010|1#2001|0|3|0.25|0|0 +470002204 0 DoFaceToNpc 1#31010|1#2001|1 +470002252 3 470002253 470002258 470002273 470002285 470002293 470002297 470002302 470002309 470002319 470002324 470002331 470002339 470002348 470002357 +470002253 2 470002254 470002255 470002256 470002257 +470002254 0 CheckInt 1#45011|1|1 +470002255 0 1 CheckNpc 1#31011 +470002256 0 1 CheckNpc 1#32011 +470002257 0 DoSetInt 1#45011|2 +470002258 2 470002259 470002260 470002266 470002272 +470002259 0 CheckInt 1#45011|2|1 +470002260 1 470002261 470002264 +470002261 2 470002262 470002263 +470002262 0 1 CheckNpc 1#45011101 +470002263 0 DoAddNpc 0|1#45011101|2006|100|3|B111S|0|0|B111S|0|0|0 +470002264 2 470002265 +470002265 0 CheckNpc 1#45011101 +470002266 1 470002267 470002270 +470002267 2 470002268 470002269 +470002268 0 1 CheckNpc 1#45011102 +470002269 0 DoAddNpc 0|1#45011102|2006|100|3|B111T|0|0|B111T|0|0|0 +470002270 2 470002271 +470002271 0 CheckNpc 1#45011102 +470002272 0 DoSetInt 1#45011|3 +470002273 2 470002274 470002275 470002276 470002277 470002278 470002279 470002280 470003085 470003064 470008953 470008954 470008955 470008956 470002281 470002282 470008957 470008958 470008959 470008960 470008961 470008962 470008963 470008964 470002283 470002284 +470002274 0 CheckInt 1#45011|3|1 +470002275 0 DoAddNpc 0|1#31011|93223|1#30011|3|B111|0|0|B111S|0|0|0 +470002276 0 DoAddNpc 0|1#32011|93182|1#30011|3|B111|0|0|B111S|0|0|0 +470002277 0 DoSetHeight 1#31011|10.37|0|0|0 +470002278 0 DoSetHeight 1#32011|9.37|0|0|0 +470002279 0 DoMagic 1#31011|1#31011|0|748614 +470002280 0 DoMagic 1#32011|1#32011|0|748614 +470003085 0 DoMagic 1#31011|1#31011|0|748643 +470003064 0 DoMagic 1#32011|1#32011|0|748643 +470008953 0 DoSetNpcNoteEx 1#31011|74864401|300613328 +470008954 0 DoSetNpcNoteEx 1#31011|74864405|1#51002 +470008955 0 DoSetNpcNoteEx 1#32011|74864401|300613059 +470008956 0 DoSetNpcNoteEx 1#32011|74864405|1#51003 +470002281 0 DoMagic 1#31011|1#31011|0|748603 +470002282 0 DoMagic 1#32011|1#32011|0|748603 +470008957 0 DoSetNpcNoteEx 1#31011|74860301|1#51002 +470008958 0 DoSetNpcNoteEx 1#31011|74860302|1#52002 +470008959 0 DoSetNpcNoteEx 1#32011|74860301|1#51003 +470008960 0 DoSetNpcNoteEx 1#32011|74860302|1#52003 +470008961 0 DoMagic 1#31011|1#31011|0|748672 +470008962 0 DoMagic 1#32011|1#32011|0|748672 +470008963 0 DoSetAttribBaseValue 1#31011|1#31111|1 +470008964 0 DoSetAttribBaseValue 1#32011|1#32110|1 +470002283 0 DoGetTime 1#450011|0.1 +470002284 0 DoSetInt 1#45011|4 +470002285 2 470002286 470002287 470002288 470002289 470002290 470002291 470002292 +470002286 0 CheckInt 1#45011|4|1 +470002287 0 CheckPassTime 1#450011|0 +470002288 0 DoSetAnimatorLayerInfo 1#31011|0|0|1|0.2 +470002289 0 DoPlayAnimationManually 1#31011|0|Run|0.2|0 +470002290 0 DoSetAnimatorLayerInfo 1#32011|0|0|1|0.2 +470002291 0 DoPlayAnimationManually 1#32011|0|Stun|0.2|0 +470002292 0 DoSetInt 1#45011|5 +470002293 2 470002294 470002295 470002296 +470002294 0 CheckInt 1#45011|5|1 +470002295 0 DoSetInt 1#45111|1 +470002296 0 DoSetInt 1#45011|6 +470002297 2 470002298 470009647 470002299 470002300 470002301 +470002298 0 CheckInt 1#45011|6|1 +470009647 0 CheckNpc 1#31011 +470002299 0 CheckNpcInRange 1#31011|1#45011101|0.1 +470002300 0 DoSetInt 1#45111|2 +470002301 0 DoSetInt 1#45011|7 +470002302 2 470002303 470009453 470002304 470002305 470002306 470002307 470002308 +470002303 0 CheckInt 1#45011|7|1 +470009453 0 CheckNpc 1#31011 +470002304 0 CheckNpcInRange 1#31011|1#45011102|0.5 +470002305 0 DoSetInt 1#45111|0 +470002306 0 DoSetHeight 1#32011|0|0|0.75|1 +470002307 0 DoGetTime 1#450011|0.75 +470002308 0 DoSetInt 1#45011|8 +470002309 2 470002310 470002311 470002312 470002313 470002314 470002315 470002316 470002317 470002318 +470002310 0 CheckInt 1#45011|8|1 +470002311 0 CheckPassTime 1#450011|0 +470002312 0 DoMagic 1#32011|1#32011|0|710196 +470002313 0 DoMagic 1#32011|1#32011|0|700271 +470002314 0 DoMagic 1#32011|1#32011|1|700502 +470002315 0 DoMagic 1#32011|1#32011|1|700018 +470002316 0 DoMagic 1#32011|1#32011|1|740285 +470002317 0 DoRemoveNpcEx 1#45011101 +470002318 0 DoSetInt 1#45011|9 +470002319 2 470002320 470002759 +470002320 0 CheckInt 1#45011|9|1 +470002759 1 470002760 470002762 +470002760 2 470002761 470002321 470002322 470002323 +470002761 0 CheckNpc 1#31011 +470002321 0 DoMagic 1#31011|1#31011|0|710196 +470002322 0 DoSetInt 1#45111|3 +470002323 0 DoSetInt 1#45011|10 +470002762 2 470002763 470002764 +470002763 0 1 CheckNpc 1#31011 +470002764 0 DoSetInt 1#45011|12 +470002324 2 470002325 470002326 470002327 470002765 +470002325 0 CheckInt 1#45011|10|1 +470002326 0 1 CheckNpc 1#32011 +470002327 0 DoSetInt 1#45111|0 +470002765 1 470002766 470002771 +470002766 2 470002767 470002768 470002769 470002770 +470002767 0 CheckNpc 1#31011 +470002768 0 DoSetHeight 1#31011|0|0|0.75|1 +470002769 0 DoGetTime 1#450011|0.75 +470002770 0 DoSetInt 1#45011|11 +470002771 2 470002772 470002773 +470002772 0 1 CheckNpc 1#31011 +470002773 0 DoSetInt 1#45011|12 +470002331 2 470002332 470002333 470002334 470002335 470002336 470002337 470002338 +470002332 0 CheckInt 1#45011|11|1 +470002333 0 CheckPassTime 1#450011|0 +470002334 0 DoMagic 1#31011|1#31011|0|700271 +470002335 0 DoMagic 1#31011|1#31011|1|700502 +470002336 0 DoMagic 1#31011|1#31011|1|700018 +470002337 0 DoMagic 1#31011|1#31011|1|740285 +470002338 0 DoSetInt 1#45011|12 +470002339 2 470002340 470002341 470002342 470002343 470002344 470002345 470002346 470002347 +470002340 0 CheckInt 1#45111|1|1 +470002341 0 CheckNpc 1#31011 +470002342 0 CheckNpc 1#32011 +470002343 0 CheckNpc 1#45011101 +470002344 0 DoCircularMotionToNpc 1#31011|1#45011101|0|0|0.25|0|0 +470002345 0 DoCircularMotionToNpc 1#32011|1#31011|0|0|5|0|0 +470002346 0 DoFaceToNpc 1#31011|1#45011101|1 +470002347 0 DoFaceToNpc 1#32011|1#45011101|1 +470002348 2 470002349 470002350 470002351 470002352 470002353 470002354 470002355 470002356 +470002349 0 CheckInt 1#45111|2|1 +470002350 0 CheckNpc 1#31011 +470002351 0 CheckNpc 1#32011 +470002352 0 CheckNpc 1#45011102 +470002353 0 DoCircularMotionToNpc 1#31011|1#45011102|0|0|0.25|0|0 +470002354 0 DoCircularMotionToNpc 1#32011|1#31011|0|0|5|0|0 +470002355 0 DoFaceToNpc 1#31011|1#45011102|0 +470002356 0 DoFaceToNpc 1#32011|1#45011102|0 +470002357 2 470002358 470002359 470002360 470002361 470002362 +470002358 0 CheckInt 1#45111|3|1 +470002359 0 CheckNpc 1#31011 +470002360 0 CheckNpc 1#2001 +470002361 0 DoCircularMotionToNpc 1#31011|1#2001|0|3|0.25|0|0 +470002362 0 DoFaceToNpc 1#31011|1#2001|1 +470001136 3 470001137 470000545 470000560 470000764 470002486 470002920 470002955 +470001137 2 470001138 470000514 +470001138 0 CheckInt 1#46001|1|1 +470000514 3 470000515 470000530 470000541 +470000515 2 470000516 470000517 470000523 470000524 470000525 470000526 470000527 470000631 470000529 +470000516 0 CheckInt 1#46101|0|1 +470000517 1 470000518 470000521 +470000518 2 470000519 470000520 +470000519 0 1 CheckNpc 1#46101001 +470000520 0 DoAddNpc 0|1#46101001|2006|100|3|Tg01S|0|0|Tg01S|0|0|0 +470000521 2 470000522 +470000522 0 CheckNpc 1#46101001 +470000523 0 DoMagic 1#46101001|1#46101001|0|748425 +470000524 0 DoSetNpcNote 1#46101001|74840703|0 +470000525 0 DoSetNpcNote 1#46101001|74840700|74840702 +470000526 0 DoSetNpcNote 1#46101001|74840701|101 +470000527 0 DoSetNpcNote 1#46101001|74840702|101 +470000631 0 DoSetHeight 1#46101001|2.5|0|0|0 +470000529 0 DoSetInt 1#46101|1 +470000530 2 470000531 470000532 470000533 470000534 470000535 470000536 470000537 470000538 470000539 470000540 +470000531 0 CheckInt 1#46101|1|1 +470000532 0 DoGetClickOperation 1#2001|1#46101101|1#46101102 +470000533 0 CheckInt 1#46101101|101|1 +470000534 0 CheckInt 1#46101102|1|1 +470000535 0 DoSetNpcNote 1#46101001|74840703|1 +470000536 0 DestroyCommonInteractionBtn 101 +470000537 0 DoSetInt 1#46101101|0 +470000538 0 DoSetInt 1#46101102|0 +470000539 0 DoGetTime 1#461001|0.1 +470000540 0 DoAddInt 1#46101|1#46101|1 +470000541 2 470000542 470000543 470000612 470000606 470000544 +470000542 0 CheckInt 1#46101|2|1 +470000543 0 CheckPassTime 1#461001|0 +470000612 0 DoSetInt 1#41002|1 +470000606 0 DoSetInt 1#46001|3 +470000544 0 DoSetInt 1#46101|3 +470000545 2 470000546 470000547 470002913 +470000546 0 CheckInt 1#46001|3|1 +470000547 1 470000548 470000553 +470000548 2 470000549 470000550 470000551 470000552 +470000549 0 CheckExistBuffByKind 1#46101001|7484250 +470000550 0 DoSetNpcNote 1#46101001|74840703|1 +470000551 0 DoRemoveBuffByKind 1#46101001|7484250|0 +470000552 0 DestroyCommonInteractionBtn 101 +470000553 2 470000554 +470000554 0 1 CheckExistBuffByKind 1#46101001|7484250 +470002913 0 DoSetInt 1#46001|0 +470000560 2 470000561 470000562 +470000561 0 CheckInt 1#46002|1|1 +470000562 1 470000563 470000571 +470000563 2 470000564 470000565 470000566 470000567 470000568 470000569 470000570 +470000564 0 CheckInt 1#46102|0|1 +470000565 0 DoAddNpc 0|1#46002101|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470000566 0 DoSetHeight 1#46002101|1.5|0|0|0 +470000567 0 DoMagic 1#46002101|1#46002101|0|748596 +470000568 0 DoMagic 1#46002101|1#46002101|0|748597 +470000569 0 DoGetTime 1#461002|0.15 +470000570 0 DoSetInt 1#46102|1 +470000571 2 470000572 470000607 +470000572 0 CheckInt 1#46102|1|1 +470000607 1 470000608 470000576 +470000608 2 470000609 470000573 470000574 470000575 +470000609 0 CheckInt 1#46202|10|5 +470000573 0 CheckPassTime 1#461002|0 +470000574 0 DoAddInt 1#46202|1#46202|1 +470000575 0 DoSetInt 1#46102|0 +470000576 2 470000610 470000618 +470000610 0 1 CheckInt 1#46202|10|5 +470000618 0 DoSetInt 1#46002|0 +470000764 2 470002485 470000766 +470002485 0 CheckInt 1#46003|1|1 +470000766 3 470000767 470000772 470000787 470000797 470000811 470000821 470000830 470000840 470000849 470000859 470000889 470000899 470000912 470000922 470000953 470000964 +470000767 2 470000768 470000769 470000935 470000770 470000781 470000782 470000783 470000784 470000785 470003126 470003127 470003133 470000771 +470000768 0 CheckInt 1#46103|0|1 +470000769 0 DoAddNpc 0|1#46103101|99180|100|2|OB03|0|0|OB03|0|0|0 +470000935 0 DoAddNpc 0|1#46103102|2006|100|2|OB03|0|0|OB03|0|0|0 +470000770 0 DoSetTopHpName 1#46103101|Checkpoint Gate +470000781 0 DoMagic 1#46103101|1#46103101|0|700208 +470000782 0 DoMagic 1#46103101|1#46103101|0|700027 +470000783 0 DoMagic 1#46103101|1#46103101|0|740156 +470000784 0 DoMagic 1#46103101|1#46103101|0|710193 +470000785 0 DoMagic 1#46103101|1#46103101|0|710195 +470003126 0 DoMagic 1#46103101|1#46103101|0|748648 +470003127 0 DoSetNpcNoteEx 1#46103101|74864902|300613049 +470003133 0 DoSetHeight 1#46103101|2|0|0|0 +470000771 0 DoSetInt 1#46103|1 +470000772 2 470000773 470000774 +470000773 0 CheckInt 1#46103|1|1 +470000774 1 470000775 470000805 +470000775 2 470000776 470000777 470000778 470000786 470000779 +470000776 0 1 CheckNpc 1#46103101 +470000777 0 DoAddMissile 1#46103102|1#46103102|0|0|0|0|99110214|1 +470000778 0 DoSetSceneObjectActive 1|Obstacle01|DeDoor|1|0 +470000786 0 DoSetAreaToObstacle DeDoor|0 +470000779 0 DoSetInt 1#46103|2 +470000805 2 470000936 470000829 470000848 470000974 470000981 470000934 +470000936 0 CheckNpc 1#46103101 +470000829 0 CheckArea 1#2001|DeDoorS +470000848 0 CheckNpcMoveState 1#2001|3 +470000974 0 DoMagic 1#2001|1#2001|0|748612 +470000981 0 DoMagic 1#2001|1#2001|0|748613 +470000934 0 DoMagic 1#46103101|1#46103101|0|748653 +470000787 2 470000788 470000789 470000937 470000790 470000791 470000792 470000793 470000794 470000795 470003128 470003129 470003130 470000796 +470000788 0 CheckInt 1#46203|0|1 +470000789 0 DoAddNpc 0|1#46203101|99180|100|2|OB01|0|0|OB01|0|0|0 +470000937 0 DoAddNpc 0|1#46203102|2006|100|2|OB01|0|0|OB01|0|0|0 +470000790 0 DoSetTopHpName 1#46203101|Abandoned Car +470000791 0 DoMagic 1#46203101|1#46203101|0|700208 +470000792 0 DoMagic 1#46203101|1#46203101|0|700027 +470000793 0 DoMagic 1#46203101|1#46203101|0|740156 +470000794 0 DoMagic 1#46203101|1#46203101|0|710193 +470000795 0 DoMagic 1#46203101|1#46203101|0|710195 +470003128 0 DoMagic 1#46203101|1#46203101|0|748648 +470003129 0 DoSetNpcNoteEx 1#46203101|74864902|300613050 +470003130 0 DoSetNpcNoteEx 1#46203101|74864900|1 +470000796 0 DoSetInt 1#46203|1 +470000797 2 470000798 470000799 +470000798 0 CheckInt 1#46203|1|1 +470000799 1 470000800 470000870 +470000800 2 470000801 470000802 470000803 470000804 470001610 470000869 +470000801 0 1 CheckNpc 1#46203101 +470000802 0 DoAddMissile 1#46203102|1#46203102|0|0|0|0|99110214|1 +470000803 0 DoSetSceneObjectActive 1|Obstacle01|DeOb04|1|0 +470000804 0 DoSetAreaToObstacle DeOc02|0 +470001610 0 DoMagic 1#46203102|1#46203102|0|748610 +470000869 0 DoSetInt 1#46203|2 +470000870 2 470000938 470000871 470000872 470000975 470000982 470000868 +470000938 0 CheckNpc 1#46203101 +470000871 0 CheckArea 1#2001|DeOc02S +470000872 0 CheckNpcMoveState 1#2001|3 +470000975 0 DoMagic 1#2001|1#2001|0|748612 +470000982 0 DoMagic 1#2001|1#2001|0|748613 +470000868 0 DoMagic 1#46203101|1#46203101|0|748653 +470000811 2 470000812 470000813 470000939 470000814 470000815 470000816 470000817 470000818 470000819 470003131 470003132 470000820 +470000812 0 CheckInt 1#46303|0|1 +470000813 0 DoAddNpc 0|1#46303101|99180|100|2|OB02|0|0|OB02|0|0|0 +470000939 0 DoAddNpc 0|1#46303102|2006|100|2|OB02|0|0|OB02|0|0|0 +470000814 0 DoSetTopHpName 1#46303101|Pile of Junk +470000815 0 DoMagic 1#46303101|1#46303101|0|700208 +470000816 0 DoMagic 1#46303101|1#46303101|0|700027 +470000817 0 DoMagic 1#46303101|1#46303101|0|740156 +470000818 0 DoMagic 1#46303101|1#46303101|0|710193 +470000819 0 DoMagic 1#46303101|1#46303101|0|710195 +470003131 0 DoMagic 1#46303101|1#46303101|0|748648 +470003132 0 DoSetNpcNoteEx 1#46303101|74864902|300613051 +470000820 0 DoSetInt 1#46303|1 +470000821 2 470000822 470000823 +470000822 0 CheckInt 1#46303|1|1 +470000823 1 470000824 470000875 +470000824 2 470000825 470000826 470000827 470000828 470000874 +470000825 0 1 CheckNpc 1#46303101 +470000826 0 DoAddMissile 1#46303102|1#46303102|0|0|0|0|99110214|1 +470000827 0 DoSetSceneObjectActive 1|Obstacle01|DeOb05|1|0 +470000828 0 DoSetAreaToObstacle DeOc03|0 +470000874 0 DoSetInt 1#46303|2 +470000875 2 470000940 470000876 470000877 470000976 470000983 470000873 +470000940 0 CheckNpc 1#46303101 +470000876 0 CheckArea 1#2001|DeOc03S +470000877 0 CheckNpcMoveState 1#2001|3 +470000976 0 DoMagic 1#2001|1#2001|0|748612 +470000983 0 DoMagic 1#2001|1#2001|0|748613 +470000873 0 DoMagic 1#46303101|1#46303101|0|748653 +470000830 2 470000831 470000832 470000941 470000833 470000834 470000835 470000836 470000837 470000838 470003134 470003135 470003142 470000839 +470000831 0 CheckInt 1#46403|0|1 +470000832 0 DoAddNpc 0|1#46403101|99180|100|2|OB06|0|0|OB06|0|0|0 +470000941 0 DoAddNpc 0|1#46403102|2006|100|2|OB06|0|0|OB06|0|0|0 +470000833 0 DoSetTopHpName 1#46403101|Pile of Junk +470000834 0 DoMagic 1#46403101|1#46403101|0|700208 +470000835 0 DoMagic 1#46403101|1#46403101|0|700027 +470000836 0 DoMagic 1#46403101|1#46403101|0|740156 +470000837 0 DoMagic 1#46403101|1#46403101|0|710193 +470000838 0 DoMagic 1#46403101|1#46403101|0|710195 +470003134 0 DoMagic 1#46403101|1#46403101|0|748648 +470003135 0 DoSetNpcNoteEx 1#46403101|74864902|300613051 +470003142 0 DoSetNpcNoteEx 1#46403101|74864900|1 +470000839 0 DoSetInt 1#46403|1 +470000840 2 470000841 470000842 +470000841 0 CheckInt 1#46403|1|1 +470000842 1 470000843 470000880 +470000843 2 470000844 470000845 470000846 470000847 470000879 +470000844 0 1 CheckNpc 1#46403101 +470000845 0 DoAddMissile 1#46403102|1#46403102|0|0|0|0|99110214|1 +470000846 0 DoSetSceneObjectActive 1|Obstacle01|DeOb06|1|0 +470000847 0 DoSetAreaToObstacle DeOc07|0 +470000879 0 DoSetInt 1#46403|2 +470000880 2 470000942 470000881 470000882 470000977 470000984 470000878 +470000942 0 CheckNpc 1#46403101 +470000881 0 CheckArea 1#2001|DeOc07S +470000882 0 CheckNpcMoveState 1#2001|3 +470000977 0 DoMagic 1#2001|1#2001|0|748612 +470000984 0 DoMagic 1#2001|1#2001|0|748613 +470000878 0 DoMagic 1#46403101|1#46403101|0|748653 +470000849 2 470000850 470000851 470000943 470000852 470000853 470000854 470000855 470000856 470000857 470003136 470000858 +470000850 0 CheckInt 1#46503|0|1 +470000851 0 DoAddNpc 0|1#46503101|99180|100|2|OB07|0|0|OB07|0|0|0 +470000943 0 DoAddNpc 0|1#46503102|2006|100|2|OB07|0|0|OB07|0|0|0 +470000852 0 DoSetTopHpName 1#46503101|Broken Machine +470000853 0 DoMagic 1#46503101|1#46503101|0|700208 +470000854 0 DoMagic 1#46503101|1#46503101|0|700027 +470000855 0 DoMagic 1#46503101|1#46503101|0|740156 +470000856 0 DoMagic 1#46503101|1#46503101|0|710193 +470000857 0 DoMagic 1#46503101|1#46503101|0|710195 +470003136 0 DoMagic 1#46503101|1#46503101|0|748648 +470000858 0 DoSetInt 1#46503|1 +470000859 2 470000860 470000861 +470000860 0 CheckInt 1#46503|1|1 +470000861 1 470000862 470000884 +470000862 2 470000863 470000864 470000865 470000866 470000950 470000867 +470000863 0 1 CheckNpc 1#46503101 +470000864 0 DoAddMissile 1#46503102|1#46503102|0|0|0|0|99110214|1 +470000865 0 DoSetSceneObjectActive 1|Obstacle01|DeOb07|1|0 +470000866 0 DoSetAreaToObstacle DeOc04|0 +470000950 0 DoMagic 1#46503102|1#46503102|0|748610 +470000867 0 DoSetInt 1#46503|2 +470000884 2 470000944 470000885 470000886 470000978 470000985 470000883 +470000944 0 CheckNpc 1#46503101 +470000885 0 CheckArea 1#2001|DeOc04S +470000886 0 CheckNpcMoveState 1#2001|3 +470000978 0 DoMagic 1#2001|1#2001|0|748612 +470000985 0 DoMagic 1#2001|1#2001|0|748613 +470000883 0 DoMagic 1#46503101|1#46503101|0|748653 +470000889 2 470000890 470000891 470000945 470000892 470000893 470000894 470000895 470000896 470000897 470003137 470000898 +470000890 0 CheckInt 1#46603|0|1 +470000891 0 DoAddNpc 0|1#46603101|99180|100|2|OB04|0|0|OB04|0|0|0 +470000945 0 DoAddNpc 0|1#46603102|2006|100|2|OB04|0|0|OB04|0|0|0 +470000892 0 DoSetTopHpName 1#46603101|Broken Machine +470000893 0 DoMagic 1#46603101|1#46603101|0|700208 +470000894 0 DoMagic 1#46603101|1#46603101|0|700027 +470000895 0 DoMagic 1#46603101|1#46603101|0|740156 +470000896 0 DoMagic 1#46603101|1#46603101|0|710193 +470000897 0 DoMagic 1#46603101|1#46603101|0|710195 +470003137 0 DoMagic 1#46603101|1#46603101|0|748648 +470000898 0 DoSetInt 1#46603|1 +470000899 2 470000900 470000901 +470000900 0 CheckInt 1#46603|1|1 +470000901 1 470000902 470000908 +470000902 2 470000903 470000904 470000905 470000906 470000951 470000907 +470000903 0 1 CheckNpc 1#46603101 +470000904 0 DoAddMissile 1#46603102|1#46603102|0|0|0|0|99110214|1 +470000905 0 DoSetSceneObjectActive 1|Obstacle01|DeOb01|1|0 +470000906 0 DoSetAreaToObstacle DeOc05|0 +470000951 0 DoMagic 1#46603102|1#46603102|0|748610 +470000907 0 DoSetInt 1#46603|2 +470000908 2 470000946 470000909 470000910 470000979 470000986 470000887 +470000946 0 CheckNpc 1#46603101 +470000909 0 CheckArea 1#2001|DeOc05S +470000910 0 CheckNpcMoveState 1#2001|3 +470000979 0 DoMagic 1#2001|1#2001|0|748612 +470000986 0 DoMagic 1#2001|1#2001|0|748613 +470000887 0 DoMagic 1#46603101|1#46603101|0|748653 +470000912 2 470000913 470000914 470000947 470000915 470000916 470000917 470000918 470000919 470000920 470003138 470003139 470003140 470000921 +470000913 0 CheckInt 1#46703|0|1 +470000914 0 DoAddNpc 0|1#46703101|99180|100|2|OB05|0|0|OB05|0|0|0 +470000947 0 DoAddNpc 0|1#46703102|2006|100|2|OB05|0|0|OB05|0|0|0 +470000915 0 DoSetTopHpName 1#46703101|Abandoned Car +470000916 0 DoMagic 1#46703101|1#46703101|0|700208 +470000917 0 DoMagic 1#46703101|1#46703101|0|700027 +470000918 0 DoMagic 1#46703101|1#46703101|0|740156 +470000919 0 DoMagic 1#46703101|1#46703101|0|710193 +470000920 0 DoMagic 1#46703101|1#46703101|0|710195 +470003138 0 DoMagic 1#46703101|1#46703101|0|748648 +470003139 0 DoSetNpcNoteEx 1#46703101|74864902|300613050 +470003140 0 DoSetNpcNoteEx 1#46703101|74864900|1 +470000921 0 DoSetInt 1#46703|1 +470000922 2 470000923 470000924 +470000923 0 CheckInt 1#46703|1|1 +470000924 1 470000925 470000931 +470000925 2 470000926 470000927 470000928 470000929 470000952 470000930 +470000926 0 1 CheckNpc 1#46703101 +470000927 0 DoAddMissile 1#46703102|1#46703102|0|0|0|0|99110214|1 +470000928 0 DoSetSceneObjectActive 1|Obstacle01|DeOb02|1|0 +470000929 0 DoSetAreaToObstacle DeOc06|0 +470000952 0 DoMagic 1#46703102|1#46703102|0|748610 +470000930 0 DoSetInt 1#46703|2 +470000931 2 470000948 470000932 470000933 470000980 470000987 470000911 +470000948 0 CheckNpc 1#46703101 +470000932 0 CheckArea 1#2001|DeOc06S +470000933 0 CheckNpcMoveState 1#2001|3 +470000980 0 DoMagic 1#2001|1#2001|0|748612 +470000987 0 DoMagic 1#2001|1#2001|0|748613 +470000911 0 DoMagic 1#46703101|1#46703101|0|748653 +470000953 2 470000954 470000955 470000956 470000957 470000958 470000959 470000960 470000961 470000962 470003141 470000963 +470000954 0 CheckInt 1#46803|0|1 +470000955 0 DoAddNpc 0|1#46803101|99180|100|2|OB08|0|0|OB08|0|0|0 +470000956 0 DoAddNpc 0|1#46803102|2006|100|2|OB08|0|0|OB08|0|0|0 +470000957 0 DoSetTopHpName 1#46803101|Broken Machine +470000958 0 DoMagic 1#46803101|1#46803101|0|700208 +470000959 0 DoMagic 1#46803101|1#46803101|0|700027 +470000960 0 DoMagic 1#46803101|1#46803101|0|740156 +470000961 0 DoMagic 1#46803101|1#46803101|0|710193 +470000962 0 DoMagic 1#46803101|1#46803101|0|710195 +470003141 0 DoMagic 1#46803101|1#46803101|0|748648 +470000963 0 DoSetInt 1#46803|1 +470000964 2 470000965 470000966 +470000965 0 CheckInt 1#46803|1|1 +470000966 1 470000967 +470000967 2 470000968 470000969 470000970 470000971 470000972 +470000968 0 1 CheckNpc 1#46803101 +470000969 0 DoAddMissile 1#46803102|1#46803102|0|0|0|0|99110214|1 +470000970 0 DoSetSceneObjectActive 1|Obstacle01|DeOb08|1|0 +470000971 0 DoMagic 1#46803102|1#46803102|0|748610 +470000972 0 DoSetInt 1#46803|2 +470002486 2 470002487 470002488 470002511 470002534 470002557 +470002487 0 CheckInt 1#46004|1|1 +470002488 3 470002489 470002503 +470002489 2 470002490 470002491 470002492 470002493 470002640 470002494 470002495 470002496 470002497 470002498 470002499 470003086 470009454 470009455 470002500 470003090 470003024 470004740 470002501 470002502 +470002490 0 CheckInt 1#46104|0|1 +470002491 0 DoAddNpc 0|1#31012|99180|1#30011|2|B112|0|0|B112|0|0|0 +470002492 0 DoAddNpc 0|1#32012|2006|100|2|B112|0|0|B112|0|0|0 +470002493 0 DoAddNpc 0|1#33012|2006|100|2|B112|0|0|B112|0|0|0 +470002640 0 DoSetAttribBaseValue 1#31012|28000|1 +470002494 0 DoSetTopHpName 1#31012|Prototype - Right Front Leg +470002495 0 DoMagic 1#31012|1#31012|0|700208 +470002496 0 DoMagic 1#31012|1#31012|0|700027 +470002497 0 DoMagic 1#31012|1#31012|0|740156 +470002498 0 DoMagic 1#31012|1#31012|0|710193 +470002499 0 DoMagic 1#31012|1#31012|0|710195 +470003086 0 DoMagic 1#31012|1#31012|0|748643 +470009454 0 DoSetNpcNoteEx 1#31012|74864401|300613338 +470009455 0 DoSetNpcNoteEx 1#31012|74864405|15 +470002500 0 DoMagic 1#33012|1#33012|0|748606 +470003090 0 DoSetNpcNoteEx 1#33012|74860600|1 +470003024 0 DoSetNpcNoteEx 1#33012|74860601|1 +470004740 0 DoSetNpcNote 1#33012|74860602|300613056 +470002501 0 DoAddInt 1#46504|1#46504|1 +470002502 0 DoSetInt 1#46104|1 +470002503 2 470002504 470002505 470002914 470002507 470002915 470002597 470002471 470002509 470002510 +470002504 0 CheckInt 1#46104|1|1 +470002505 0 1 CheckNpc 1#31012 +470002914 0 DoAddMissile 1#32012|1#32012|0|0|0|0|99110214|1 +470002507 0 DoMagic 1#32012|1#32012|0|748610 +470002915 0 DoMagic 1#31006|1#31006|0|748623 +470002597 0 DoMagic 1#2001|1#2001|0|741943 +470002471 1 470002474 470002481 +470002474 2 470002475 470002476 470003026 470002473 +470002475 0 CheckNote 4#74858100 +470002476 0 CheckInt 4#74858100|1|1 +470003026 0 DoLuaUiFunctionWithInt 9002|1 +470002473 0 DoRemoveNpcEx 1#33012 +470002481 2 470002482 470002483 470002480 +470002482 0 CheckNote 4#74858100 +470002483 0 CheckInt 4#74858100|0|1 +470002480 0 DoRemoveNpcEx 1#33012 +470002509 0 DoSubInt 1#46504|1#46504|1 +470002510 0 DoSetInt 1#46104|2 +470002511 3 470002512 470002526 +470002512 2 470002513 470002514 470002515 470002516 470002641 470002517 470002518 470002519 470002520 470002521 470002522 470003087 470009456 470009457 470002523 470003091 470003025 470004741 470002524 470002525 +470002513 0 CheckInt 1#46204|0|1 +470002514 0 DoAddNpc 0|1#31013|99180|1#30011|2|B113|0|0|B113|0|0|0 +470002515 0 DoAddNpc 0|1#32013|2006|100|2|B113|0|0|B113|0|0|0 +470002516 0 DoAddNpc 0|1#33013|2006|100|2|B113|0|0|B113|0|0|0 +470002641 0 DoSetAttribBaseValue 1#31013|28000|1 +470002517 0 DoSetTopHpName 1#31013|Prototype - Left Front Leg +470002518 0 DoMagic 1#31013|1#31013|0|700208 +470002519 0 DoMagic 1#31013|1#31013|0|700027 +470002520 0 DoMagic 1#31013|1#31013|0|740156 +470002521 0 DoMagic 1#31013|1#31013|0|710193 +470002522 0 DoMagic 1#31013|1#31013|0|710195 +470003087 0 DoMagic 1#31013|1#31013|0|748643 +470009456 0 DoSetNpcNoteEx 1#31013|74864401|300613339 +470009457 0 DoSetNpcNoteEx 1#31013|74864405|15 +470002523 0 DoMagic 1#33013|1#33013|0|748606 +470003091 0 DoSetNpcNoteEx 1#33013|74860600|1 +470003025 0 DoSetNpcNoteEx 1#33013|74860601|2 +470004741 0 DoSetNpcNote 1#33013|74860602|300613056 +470002524 0 DoAddInt 1#46504|1#46504|1 +470002525 0 DoSetInt 1#46204|1 +470002526 2 470002527 470002528 470002529 470002530 470002916 470002598 470003028 470002532 470002533 +470002527 0 CheckInt 1#46204|1|1 +470002528 0 1 CheckNpc 1#31013 +470002529 0 DoAddMissile 1#32013|1#32013|0|0|0|0|99110214|1 +470002530 0 DoMagic 1#32013|1#32013|0|748610 +470002916 0 DoMagic 1#31006|1#31006|0|748626 +470002598 0 DoMagic 1#2001|1#2001|0|741943 +470003028 1 470003030 470003035 +470003030 2 470003031 470003032 470003033 470003034 +470003031 0 CheckNote 4#74858100 +470003032 0 CheckInt 4#74858100|1|1 +470003033 0 DoLuaUiFunctionWithInt 9002|2 +470003034 0 DoRemoveNpcEx 1#33013 +470003035 2 470003036 470003037 470003038 +470003036 0 CheckNote 4#74858100 +470003037 0 CheckInt 4#74858100|0|1 +470003038 0 DoRemoveNpcEx 1#33013 +470002532 0 DoSubInt 1#46504|1#46504|1 +470002533 0 DoSetInt 1#46204|2 +470002534 3 470002535 470002549 +470002535 2 470002536 470002537 470002538 470002539 470002642 470002540 470002541 470002542 470002543 470002544 470002545 470003088 470009458 470009459 470002546 470003092 470003027 470004742 470002547 470002548 +470002536 0 CheckInt 1#46304|0|1 +470002537 0 DoAddNpc 0|1#31014|99180|1#30011|2|B114|0|0|B114|0|0|0 +470002538 0 DoAddNpc 0|1#32014|2006|100|2|B114|0|0|B114|0|0|0 +470002539 0 DoAddNpc 0|1#33014|2006|100|2|B114|0|0|B114|0|0|0 +470002642 0 DoSetAttribBaseValue 1#31014|28000|1 +470002540 0 DoSetTopHpName 1#31014|Prototype - Left Back Leg +470002541 0 DoMagic 1#31014|1#31014|0|700208 +470002542 0 DoMagic 1#31014|1#31014|0|700027 +470002543 0 DoMagic 1#31014|1#31014|0|740156 +470002544 0 DoMagic 1#31014|1#31014|0|710193 +470002545 0 DoMagic 1#31014|1#31014|0|710195 +470003088 0 DoMagic 1#31014|1#31014|0|748643 +470009458 0 DoSetNpcNoteEx 1#31014|74864401|300613340 +470009459 0 DoSetNpcNoteEx 1#31014|74864405|15 +470002546 0 DoMagic 1#33014|1#33014|0|748606 +470003092 0 DoSetNpcNoteEx 1#33014|74860600|1 +470003027 0 DoSetNpcNoteEx 1#33014|74860601|3 +470004742 0 DoSetNpcNote 1#33014|74860602|300613056 +470002547 0 DoAddInt 1#46504|1#46504|1 +470002548 0 DoSetInt 1#46304|1 +470002549 2 470002550 470002551 470002552 470002553 470002917 470002599 470003039 470002555 470002556 +470002550 0 CheckInt 1#46304|1|1 +470002551 0 1 CheckNpc 1#31014 +470002552 0 DoAddMissile 1#32014|1#32014|0|0|0|0|99110214|1 +470002553 0 DoMagic 1#32014|1#32014|0|748610 +470002917 0 DoMagic 1#31006|1#31006|0|748629 +470002599 0 DoMagic 1#2001|1#2001|0|741943 +470003039 1 470003040 470003045 +470003040 2 470003041 470003042 470003043 470003044 +470003041 0 CheckNote 4#74858100 +470003042 0 CheckInt 4#74858100|1|1 +470003043 0 DoLuaUiFunctionWithInt 9002|3 +470003044 0 DoRemoveNpcEx 1#33014 +470003045 2 470003046 470003047 470003048 +470003046 0 CheckNote 4#74858100 +470003047 0 CheckInt 4#74858100|0|1 +470003048 0 DoRemoveNpcEx 1#33014 +470002555 0 DoSubInt 1#46504|1#46504|1 +470002556 0 DoSetInt 1#46304|2 +470002557 3 470002558 470002572 +470002558 2 470002559 470002560 470002561 470002562 470002643 470002563 470002564 470002565 470002566 470002567 470002568 470003089 470009460 470009461 470002569 470003093 470003029 470004743 470002570 470002571 +470002559 0 CheckInt 1#46404|0|1 +470002560 0 DoAddNpc 0|1#31015|99180|1#30011|2|B115|0|0|B115|0|0|0 +470002561 0 DoAddNpc 0|1#32015|2006|100|2|B115|0|0|B115|0|0|0 +470002562 0 DoAddNpc 0|1#33015|2006|100|2|B115|0|0|B115|0|0|0 +470002643 0 DoSetAttribBaseValue 1#31015|28000|1 +470002563 0 DoSetTopHpName 1#31015|Prototype - Right Back Leg +470002564 0 DoMagic 1#31015|1#31015|0|700208 +470002565 0 DoMagic 1#31015|1#31015|0|700027 +470002566 0 DoMagic 1#31015|1#31015|0|740156 +470002567 0 DoMagic 1#31015|1#31015|0|710193 +470002568 0 DoMagic 1#31015|1#31015|0|710195 +470003089 0 DoMagic 1#31015|1#31015|0|748643 +470009460 0 DoSetNpcNoteEx 1#31015|74864401|300613341 +470009461 0 DoSetNpcNoteEx 1#31015|74864405|15 +470002569 0 DoMagic 1#33015|1#33015|0|748606 +470003093 0 DoSetNpcNoteEx 1#33015|74860600|1 +470003029 0 DoSetNpcNoteEx 1#33015|74860601|4 +470004743 0 DoSetNpcNote 1#33015|74860602|300613056 +470002570 0 DoAddInt 1#46504|1#46504|1 +470002571 0 DoSetInt 1#46404|1 +470002572 2 470002573 470002574 470002575 470002576 470002918 470002919 470003049 470002578 470002579 +470002573 0 CheckInt 1#46404|1|1 +470002574 0 1 CheckNpc 1#31015 +470002575 0 DoAddMissile 1#32015|1#32015|0|0|0|0|99110214|1 +470002576 0 DoMagic 1#32015|1#32015|0|748610 +470002918 0 DoMagic 1#31006|1#31006|0|748632 +470002919 0 DoMagic 1#2001|1#2001|0|741943 +470003049 1 470003050 470003055 +470003050 2 470003051 470003052 470003053 470003054 +470003051 0 CheckNote 4#74858100 +470003052 0 CheckInt 4#74858100|1|1 +470003053 0 DoLuaUiFunctionWithInt 9002|4 +470003054 0 DoRemoveNpcEx 1#33015 +470003055 2 470003056 470003057 470003058 +470003056 0 CheckNote 4#74858100 +470003057 0 CheckInt 4#74858100|0|1 +470003058 0 DoRemoveNpcEx 1#33015 +470002578 0 DoSubInt 1#46504|1#46504|1 +470002579 0 DoSetInt 1#46404|2 +470002920 2 470002921 470002922 +470002921 0 CheckInt 1#46005|1|1 +470002922 3 470002923 470002938 470002949 +470002923 2 470002924 470002925 470002931 470002932 470002933 470002934 470002935 470002936 470002937 +470002924 0 CheckInt 1#46105|0|1 +470002925 1 470002926 470002929 +470002926 2 470002927 470002928 +470002927 0 1 CheckNpc 1#46105001 +470002928 0 DoAddNpc 0|1#46105001|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470002929 2 470002930 +470002930 0 CheckNpc 1#46105001 +470002931 0 DoMagic 1#46105001|1#46105001|0|748425 +470002932 0 DoSetNpcNote 1#46105001|74840703|0 +470002933 0 DoSetNpcNote 1#46105001|74840700|74840702 +470002934 0 DoSetNpcNote 1#46105001|74840701|101 +470002935 0 DoSetNpcNote 1#46105001|74840702|101 +470002936 0 DoSetHeight 1#46105001|2.5|0|0|0 +470002937 0 DoSetInt 1#46105|1 +470002938 2 470002939 470002940 470002941 470002942 470002943 470002944 470002945 470002946 470002947 470002948 +470002939 0 CheckInt 1#46105|1|1 +470002940 0 DoGetClickOperation 1#2001|1#46105101|1#46105102 +470002941 0 CheckInt 1#46105101|101|1 +470002942 0 CheckInt 1#46105102|1|1 +470002943 0 DoSetNpcNote 1#46105001|74840703|1 +470002944 0 DestroyCommonInteractionBtn 101 +470002945 0 DoSetInt 1#46105101|0 +470002946 0 DoSetInt 1#46105102|0 +470002947 0 DoGetTime 1#461005|0.1 +470002948 0 DoAddInt 1#46105|1#46105|1 +470002949 2 470002950 470002951 470002952 470002953 470002954 +470002950 0 CheckInt 1#46105|2|1 +470002951 0 CheckPassTime 1#461005|0 +470002952 0 DoSetInt 1#40006|1 +470002953 0 DoSetInt 1#46005|3 +470002954 0 DoSetInt 1#46105|3 +470002955 2 470002956 470002957 470002965 +470002956 0 CheckInt 1#46005|3|1 +470002957 1 470002958 470002963 +470002958 2 470002959 470002960 470002961 470002962 +470002959 0 CheckExistBuffByKind 1#46105001|7484250 +470002960 0 DoSetNpcNote 1#46105001|74840703|1 +470002961 0 DoRemoveBuffByKind 1#46105001|7484250|0 +470002962 0 DestroyCommonInteractionBtn 101 +470002963 2 470002964 +470002964 0 1 CheckExistBuffByKind 1#46105001|7484250 +470002965 0 DoSetInt 1#46005|0 +470000244 1 470000245 470000259 +470000245 2 470000246 470000247 470000248 470000249 470000250 470000272 470000251 470000252 470000253 470000255 470000256 200037 470000077 470000258 +470000246 0 CheckInt 1#42001|1|1 +470000247 0 DoSetInt 4#410099|1 +470000248 0 DoMagic 1#2001|1#2001|0|710151 +470000249 0 DoMagic 1#2001|1#2001|0|710005 +470000250 0 DoSetCameraInputEnable 0 +470000272 0 DoSetCommonInteractionBtnActivity 63|0 +470000251 0 DoSetUiMainState 1#2001|1|0 +470000252 0 DoSetUiActiveEx 1#2001|4|0 +470000253 0 DoSetUiActiveEx 1#2001|12|0 +470000255 0 DoTipsClose 1#42002 +470000256 0 DoTipsClose 1#42003 +470000077 1 470000078 470009550 +470000078 2 470000079 470004125 +470000079 0 CheckNote 4#78511002 +470004125 1 470004126 470004755 +470004126 2 470004127 470004753 470004754 +470004127 0 CheckInt 4#78511002|1|1 +470004753 0 DoSetCommonInteractionBtnActivity 64|0 +470004754 0 Debug Hidden Clear|1 +470004755 2 470009549 +470009549 0 1 CheckInt 4#78511002|1|1 +470009550 2 470009551 470009552 +470009551 0 1 CheckNote 4#78511002 +470009552 0 DoSetCommonInteractionBtnActivity 64|0 +470000258 0 DoSetInt 1#42001|0 +470000259 2 470000260 470000261 470000262 470000449 470000450 470000273 470000265 470000266 470000442 470000268 470000269 200038 470009553 470000271 +470000260 0 CheckInt 1#42001|2|1 +470000261 0 DoSetInt 4#410099|0 +470000262 0 DoMagic 1#2001|1#2001|0|710152 +470000449 0 DoMagic 1#2001|1#2001|0|710006 +470000450 0 DoSetCameraInputEnable 1 +470000273 0 DoSetCommonInteractionBtnActivity 63|1 +470000265 0 DoSetUiMainState 1#2001|1|1 +470000266 0 DoSetUiActiveEx 1#2001|4|1 +470000442 0 DoSetUiActiveEx 1#2001|12|1 +470000268 0 DoTipsShow 1#42002|0|0 +470000269 0 DoTipsShow 1#42003|1#420031|0 +470009553 1 470009554 470009562 +470009554 2 470009555 470009556 +470009555 0 CheckNote 4#78511002 +470009556 1 470009557 470009560 +470009557 2 470009558 470009559 +470009558 0 CheckInt 4#78511002|1|1 +470009559 0 DoSetCommonInteractionBtnActivity 64|1 +470009560 2 470009561 +470009561 0 1 CheckInt 4#78511002|1|1 +470009562 2 470009563 +470009563 0 1 CheckNote 4#78511002 +470000271 0 DoSetInt 1#42001|0 +470000061 3 900018 200009 470003146 470003147 470003148 470003149 470003150 470003151 470003152 470003153 470003154 470003155 470004738 470003156 470008965 470003171 470008995 470003412 470003159 470003160 470003169 470003179 470004089 470003204 470003241 +470003146 0 DoGetTime 1#39990|600 +470003147 0 DoGetFightMonsterLevel 1#30011|3 +470003148 0 DoGetFightMonsterLevel 1#30012|2 +470003149 0 DoGetFightMonsterLevel 1#30013|1 +470003150 0 DoSetInt 4#74858401|0 +470003151 0 DoSetInt 4#74858400|105 +470003152 0 DoSetInt 4#74860601|100 +470003153 0 DoSetInt 4#74864301|200 +470003154 0 DoSetInt 4#74864302|300 +470003155 0 DoSetInt 4#74864303|400 +470004738 0 DoSetInt 4#74864304|500 +470003156 2 470003310 470003311 470003275 470003312 470003423 470008733 470009593 +470003310 0 DoSetInt 4#94001|0 +470003311 0 DoAbortSkill 1#2001|1 +470003275 0 DoMagic 1#2001|1#2001|0|740163 +470003312 0 DoAddNpc 0|1#2002|78511|80|1|PB1|0|0|S1|0|0|0 +470003423 0 DoMagic 1#2002|1#2002|0|748666 +470008733 0 DoCastSkill 1#2002|851145 +470009593 0 DoSetCommonInteractionBtnActivity 64|0 +470008965 2 470008966 470008967 470008968 470008969 470008970 470008971 470008972 470008973 470008974 470008975 470008976 470008977 470008978 470008979 470008980 470008981 470008982 +470008966 0 DoSetInt 1#91001|56000 +470008967 0 DoSetInt 1#91002|56000 +470008968 0 DoSetInt 1#92001|84000 +470008969 0 DoSetInt 1#92002|56000 +470008970 0 DoSetInt 1#93001|84000 +470008971 0 DoSetInt 1#93002|56000 +470008972 0 DoSetInt 1#94001|448000 +470008973 0 DoSetInt 1#51001|10 +470008974 0 DoSetInt 1#52001|10 +470008975 0 DoSetInt 1#51002|10 +470008976 0 DoSetInt 1#52002|10 +470008977 0 DoSetInt 1#51003|10 +470008978 0 DoSetInt 1#52003|10 +470008979 0 DoSetInt 1#51004|10 +470008980 0 DoSetInt 1#52004|10 +470008981 0 DoSetInt 1#51005|10 +470008982 0 DoSetInt 1#52005|10 +470003171 2 470003173 470003174 470003394 470003395 470003396 470003397 470003398 470003399 470008983 470008984 470008985 470008986 470003400 470003401 470008987 470008988 470008989 470008990 470008991 470008992 470008993 470008994 +470003173 0 DoAddNpc 0|1#31001|93223|1#30011|3|B101|0|0|B101S|0|0|0 +470003174 0 DoAddNpc 0|1#32001|93232|1#30011|3|B101|0|0|B101S|0|0|0 +470003394 0 DoSetHeight 1#31001|10.37|0|0|0 +470003395 0 DoSetHeight 1#32001|9.37|0|0|0 +470003396 0 DoMagic 1#31001|1#31001|0|748614 +470003397 0 DoMagic 1#32001|1#32001|0|748614 +470003398 0 DoMagic 1#31001|1#31001|0|748643 +470003399 0 DoMagic 1#32001|1#32001|0|748643 +470008983 0 DoSetNpcNoteEx 1#31001|74864401|300613328 +470008984 0 DoSetNpcNoteEx 1#31001|74864405|1#51002 +470008985 0 DoSetNpcNoteEx 1#32001|74864401|300613326 +470008986 0 DoSetNpcNoteEx 1#32001|74864405|1#51001 +470003400 0 DoMagic 1#31001|1#31001|0|748603 +470003401 0 DoMagic 1#32001|1#32001|0|748603 +470008987 0 DoSetNpcNoteEx 1#31001|74860301|1#51002 +470008988 0 DoSetNpcNoteEx 1#31001|74860302|1#52002 +470008989 0 DoSetNpcNoteEx 1#32001|74860301|1#51001 +470008990 0 DoSetNpcNoteEx 1#32001|74860302|1#52001 +470008991 0 DoMagic 1#31001|1#31001|0|748672 +470008992 0 DoMagic 1#32001|1#32001|0|748672 +470008993 0 DoSetAttribBaseValue 1#31001|1#91001|1 +470008994 0 DoSetAttribBaseValue 1#32001|1#91002|1 +470008995 2 470003402 470003403 470003404 470003405 470003406 470003407 470003408 470003409 470008996 470008997 470008998 470008999 470003410 470003411 470009000 470009001 470009002 470009003 470009004 470009005 470009006 470009007 +470003402 0 DoAddNpc 0|1#31002|93223|1#30011|3|B102|0|0|B102S|0|0|0 +470003403 0 DoAddNpc 0|1#32002|93232|1#30011|3|B102|0|0|B102S|0|0|0 +470003404 0 DoSetHeight 1#31002|10.37|0|0|0 +470003405 0 DoSetHeight 1#32002|9.37|0|0|0 +470003406 0 DoMagic 1#31002|1#31002|0|748614 +470003407 0 DoMagic 1#32002|1#32002|0|748614 +470003408 0 DoMagic 1#31002|1#31002|0|748643 +470003409 0 DoMagic 1#32002|1#32002|0|748643 +470008996 0 DoSetNpcNoteEx 1#31002|74864401|300613328 +470008997 0 DoSetNpcNoteEx 1#31002|74864405|1#51002 +470008998 0 DoSetNpcNoteEx 1#32002|74864401|300613326 +470008999 0 DoSetNpcNoteEx 1#32002|74864405|1#51001 +470003410 0 DoMagic 1#31002|1#31002|0|748603 +470003411 0 DoMagic 1#32002|1#32002|0|748603 +470009000 0 DoSetNpcNoteEx 1#31002|74860301|1#51002 +470009001 0 DoSetNpcNoteEx 1#31002|74860302|1#52002 +470009002 0 DoSetNpcNoteEx 1#32002|74860301|1#51001 +470009003 0 DoSetNpcNoteEx 1#32002|74860302|1#52001 +470009004 0 DoMagic 1#31002|1#31002|0|748672 +470009005 0 DoMagic 1#32002|1#32002|0|748672 +470009006 0 DoSetAttribBaseValue 1#31002|1#91001|1 +470009007 0 DoSetAttribBaseValue 1#32002|1#91002|1 +470003412 2 470003413 470003414 470003415 470003416 470003417 470003418 470003419 470003420 470009008 470009009 470009010 470009011 470003421 470003422 470009012 470009013 470009014 470009015 470009016 470009017 470009018 470009019 +470003413 0 DoAddNpc 0|1#31003|93223|1#30011|3|B103|0|0|B103S|0|0|0 +470003414 0 DoAddNpc 0|1#32003|93232|1#30011|3|B103|0|0|B103S|0|0|0 +470003415 0 DoSetHeight 1#31003|10.37|0|0|0 +470003416 0 DoSetHeight 1#32003|9.37|0|0|0 +470003417 0 DoMagic 1#31003|1#31003|0|748614 +470003418 0 DoMagic 1#32003|1#32003|0|748614 +470003419 0 DoMagic 1#31003|1#31003|0|748643 +470003420 0 DoMagic 1#32003|1#32003|0|748643 +470009008 0 DoSetNpcNoteEx 1#31003|74864401|300613328 +470009009 0 DoSetNpcNoteEx 1#31003|74864405|1#51002 +470009010 0 DoSetNpcNoteEx 1#32002|74864401|300613326 +470009011 0 DoSetNpcNoteEx 1#32002|74864405|1#51001 +470003421 0 DoMagic 1#31003|1#31003|0|748603 +470003422 0 DoMagic 1#32003|1#32003|0|748603 +470009012 0 DoSetNpcNoteEx 1#31003|74860301|1#51002 +470009013 0 DoSetNpcNoteEx 1#31003|74860302|1#52002 +470009014 0 DoSetNpcNoteEx 1#32003|74860301|1#51001 +470009015 0 DoSetNpcNoteEx 1#32003|74860302|1#52001 +470009016 0 DoMagic 1#31003|1#31003|0|748672 +470009017 0 DoMagic 1#32003|1#32003|0|748672 +470009018 0 DoSetAttribBaseValue 1#31003|1#91001|1 +470009019 0 DoSetAttribBaseValue 1#32003|1#91002|1 +470003159 2 470003386 470003393 470003384 470003385 +470003386 0 DoAddNpc 0|1#81001|2009|100|3|Tg03|0|0|Tg03S|0|0|0 +470003393 0 DoMagic 1#81001|1#81001|0|748474 +470003384 0 DoAddNpc 0|1#81002|870604|100|3|Tg04|0|0|Tg04S|0|0|0 +470003385 0 DoMagic 1#81002|1#81002|0|748474 +470003160 3 470003161 +470003161 2 470008759 470003162 470003163 470003164 470003165 470003166 470003167 470003168 +470008759 0 DoSetInt 1#40000|0 +470003162 0 DoSetInt 1#40001|0 +470003163 0 DoSetInt 1#40002|0 +470003164 0 DoSetInt 1#40003|0 +470003165 0 DoSetInt 1#40004|0 +470003166 0 DoSetInt 1#40005|0 +470003167 0 DoSetInt 1#40006|0 +470003168 0 DoSetInt 1#40007|0 +470003169 2 470003170 470003172 470003175 470003176 470003177 470003178 +470003170 0 DoSetInt 1#41001|0 +470003172 0 DoGetTime 1#410001|0.1 +470003175 0 DoSetInt 1#41002|0 +470003176 0 DoSetInt 1#41102|0 +470003177 0 DoSetInt 1#41003|0 +470003178 0 DoSetInt 1#41103|0 +470003179 2 470003180 470003181 470003182 470003183 470003184 470003185 470003186 470003187 470003188 470003189 470003190 470003191 470003192 470003193 470003194 470003195 470003196 470003197 470003198 470003199 470003200 470003201 470003202 470003203 +470003180 0 DoSetInt 1#43001|0 +470003181 0 DoSetInt 1#43101|0 +470003182 0 DoSetInt 1#43201|0 +470003183 0 DoSetInt 1#43002|0 +470003184 0 DoSetInt 1#43102|0 +470003185 0 DoSetInt 1#43202|0 +470003186 0 DoSetInt 1#43003|0 +470003187 0 DoSetInt 1#43103|0 +470003188 0 DoSetInt 1#43203|0 +470003189 0 DoSetInt 1#43004|0 +470003190 0 DoSetInt 1#43104|0 +470003191 0 DoSetInt 1#43204|0 +470003192 0 DoSetInt 1#43005|0 +470003193 0 DoSetInt 1#43105|0 +470003194 0 DoSetInt 1#43205|0 +470003195 0 DoSetInt 1#43006|0 +470003196 0 DoSetInt 1#43106|0 +470003197 0 DoSetInt 1#43206|0 +470003198 0 DoSetInt 1#43007|0 +470003199 0 DoSetInt 1#43107|0 +470003200 0 DoSetInt 1#43207|0 +470003201 0 DoSetInt 1#43008|0 +470003202 0 DoSetInt 1#43108|0 +470003203 0 DoSetInt 1#43208|0 +470004089 2 470004355 470004488 +470004355 0 DoSetInt 1#44001|0 +470004488 0 DoSetInt 1#44002|0 +470003204 2 470003205 470003206 470003207 470003208 470003209 470003210 470003211 470003212 470003213 +470003205 0 DoSetInt 1#45001|1 +470003206 0 DoGetTime 1#450001|0 +470003207 0 DoSetInt 1#45101|0 +470003208 0 DoSetInt 1#45002|1 +470003209 0 DoGetTime 1#450002|0 +470003210 0 DoSetInt 1#45102|0 +470003211 0 DoSetInt 1#45003|1 +470003212 0 DoGetTime 1#450003|0 +470003213 0 DoSetInt 1#45103|0 +470003241 2 470003242 470003243 470003244 470003245 470003246 470003249 470003247 470003258 470003259 470003264 470003265 470003266 470003267 470003268 470003269 470003270 +470003242 0 DoSetInt 1#46001|0 +470003243 0 DoSetInt 1#46101|0 +470003244 0 DoGetTime 1#460001|0 +470003245 0 DoSetInt 1#46002|0 +470003246 0 DoGetTime 1#460002|0 +470003249 0 DoSetInt 1#46003|0 +470003247 0 DoGetTime 1#460003|0 +470003258 0 DoSetInt 1#46004|0 +470003259 0 DoGetTime 1#460004|0 +470003264 0 DoSetInt 1#46005|0 +470003265 0 DoSetInt 1#46105|0 +470003266 0 DoGetTime 1#460005|0 +470003267 0 DoSetInt 1#42001|1 +470003268 0 DoSetInt 1#42002|0 +470003269 0 DoSetInt 1#42003|0 +470003270 0 DoSetInt 1#420031|0 +470000063 3 470003271 +470003271 2 200000 470003273 +470003273 3 200023 200005 470008726 470008729 +470008726 3 470008727 470008735 470009426 +470008727 2 470008728 470008731 470009478 470008732 470008734 +470008728 0 CheckInt 1#40000|0|1 +470008731 0 DoMagic 1#2001|1#2001|0|740133 +470009478 0 DoMagic 1#2001|1#2001|0|748689 +470008732 0 DoGetTime 1#60001|0.1 +470008734 0 DoAddInt 1#40000|1#40000|1 +470008735 2 470008736 470008738 470009597 470008760 470008761 470008762 +470008736 0 CheckInt 1#40000|1|1 +470008738 0 CheckPassTime 1#60001|0 +470009597 0 DoSetCommonInteractionBtnActivity 64|0 +470008760 0 1 CheckExistBuffByKind 1#2002|8511780 +470008761 0 DoSetInt 1#41001|1 +470008762 0 DoAddInt 1#40000|1#40000|1 +470009426 2 470009427 470009428 470009429 470009472 470009473 470009474 470009475 470009476 470009477 470009430 470009431 470009432 +470009427 0 CheckInt 1#40000|2|1 +470009428 0 DoGetAttribRate 1#2002|1#40000201|1|100 +470009429 0 CheckInt 1#40000201|0|1 +470009472 0 DoSetInt 1#74868901|4#74868901 +470009473 0 DoGetAttribValue 1#2001|1#74868902|1 +470009474 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009475 0 DoSetCustomData 1#2001|1|1#74868901 +470009476 0 DoSetCustomData 1#2001|2|1#74868902 +470009477 0 DoSetCustomData 1#2001|3|1#74868903 +470009430 0 Debug Pass|1 +470009431 0 DoSetInt 1#39999|1 +470009432 0 DoAddInt 1#40000|1#40000|1 +470008729 3 470003276 470003991 470003734 470003316 470003439 470004588 470003371 470003281 +470003276 1 470003277 470003729 470008741 470004364 +470003277 2 470003278 470008739 470003424 470003425 470003426 470003427 470003428 470003429 470003430 470003431 470003432 470003433 470003434 470003435 470004362 470003728 470003280 +470003278 0 CheckInt 1#41001|1|1 +470008739 0 CheckPassTime 1#410001|0 +470003424 0 DoSetAnimatorLayerInfo 1#31001|0|0|1|0.2 +470003425 0 DoPlayAnimationManually 1#31001|0|Run|0.2|0 +470003426 0 DoSetAnimatorLayerInfo 1#32001|0|0|1|0.2 +470003427 0 DoPlayAnimationManually 1#32001|0|Run|0.2|0 +470003428 0 DoSetAnimatorLayerInfo 1#31002|0|0|1|0.2 +470003429 0 DoPlayAnimationManually 1#31002|0|Run|0.2|0 +470003430 0 DoSetAnimatorLayerInfo 1#32002|0|0|1|0.2 +470003431 0 DoPlayAnimationManually 1#32002|0|Run|0.2|0 +470003432 0 DoSetAnimatorLayerInfo 1#31003|0|0|1|0.2 +470003433 0 DoPlayAnimationManually 1#31003|0|Run|0.2|0 +470003434 0 DoSetAnimatorLayerInfo 1#32003|0|0|1|0.2 +470003435 0 DoPlayAnimationManually 1#32003|0|Run|0.2|0 +470004362 0 DoTipsShow 300613051|0|0 +470003728 0 DoGetTime 1#410001|2.5 +470003280 0 DoAddInt 1#41001|1#41001|1 +470003729 2 470003730 470003731 470008737 470003279 470001450 470001459 470003314 470004363 470003732 +470003730 0 CheckInt 1#41001|2|1 +470003731 0 CheckPassTime 1#410001|0 +470008737 0 DoMagic 1#2001|1#2001|0|748581 +470003279 0 DoSetInt 1#42001|2 +470001450 0 DoAddNpc 0|1#71001|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470001459 0 DoMagic 1#71001|1#71001|0|748606 +470003314 0 DoSetInt 1#43001|1 +470004363 0 DoGetTime 1#410001|0 +470003732 0 DoAddInt 1#41001|1#41001|1 +470008741 2 470008742 470008743 470003315 470003733 470008744 470008745 +470008742 0 CheckInt 1#41001|3|1 +470008743 0 CheckPassTime 1#410001|0 +470003315 0 DoSetInt 4#74858100|1 +470003733 0 DoSetInt 1#40001|1 +470008744 0 DoGetTime 1#410001|1.25 +470008745 0 DoAddInt 1#41001|1#41001|1 +470004364 2 470004365 470004366 470004367 +470004365 0 CheckInt 1#41001|4|1 +470004366 0 CheckPassTime 1#410001|0 +470004367 0 DoAddInt 1#41001|1#41001|1 +470003991 3 470003992 470004014 470004460 470004466 470004471 470004026 470004057 470004078 470004484 470004492 470004496 +470003992 2 470003993 470004308 470004259 470003994 470003995 470003996 470003997 470003998 470003999 470004012 470004013 +470003993 0 CheckInt 1#41002|1|1 +470004308 1 470004309 470004314 +470004309 2 470004310 470004311 470004312 470004313 +470004310 0 CheckNote 4#74858100 +470004311 0 CheckInt 4#74858100|1|1 +470004312 0 DoSetInt 4#74858100|0 +470004313 0 DoMagic 1#2001|1#2001|0|740372 +470004314 2 470004315 470004316 +470004315 0 CheckNote 4#74858100 +470004316 0 CheckInt 4#74858100|0|1 +470004259 0 DoSetInt 1#42001|1 +470003994 0 DoAddNpc 0|1#31012|96160|100|3|B109|0|0|B109S|0|0|0 +470003995 0 DoSetHeight 1#31012|100|0|0|0 +470003996 0 DoMagic 1#31012|1#31012|0|710193 +470003997 0 DoMagic 1#31012|1#31012|0|710195 +470003998 0 DoMagic 1#31012|1#31012|0|748474 +470003999 0 DoAddNpc 0|1#32012|2006|100|3|B109|0|0|B109S|0|0|0 +470004012 0 DoGetTime 1#460004|0.5 +470004013 0 DoSetInt 1#41002|2 +470004014 2 470004015 470004016 470004260 470004429 470004449 +470004015 0 CheckInt 1#41002|2|1 +470004016 0 CheckPassTime 1#460004|0 +470004260 0 DoActivateVCam FOV60|1.5|3|0|70.42|1.73|76.75|-15|-90|0|0|0|1 +470004429 0 DoGetTime 1#460004|0.75 +470004449 0 DoSetInt 1#41002|3 +470004460 2 470004464 470004465 470004017 470009492 470004018 470004019 +470004464 0 CheckInt 1#41002|3|1 +470004465 0 CheckPassTime 1#460004|0 +470004017 0 DoSetHeight 1#31012|0|0|0.5|2 +470009492 0 DoMagic 1#31012|1#31012|0|748687 +470004018 0 DoGetTime 1#460004|0.5 +470004019 0 DoSetInt 1#41002|4 +470004466 2 470004467 470004468 470004029 470004469 470004470 +470004467 0 CheckInt 1#41002|4|1 +470004468 0 CheckPassTime 1#460004|0 +470004029 0 DoMagic 1#31012|1#31012|0|748641 +470004469 0 DoGetTime 1#460004|0.5 +470004470 0 DoSetInt 1#41002|5 +470004471 2 470004472 470004473 470004327 470004328 470004329 470004330 470004474 470004475 470004476 +470004472 0 CheckInt 1#41002|5|1 +470004473 0 CheckPassTime 1#460004|0 +470004327 0 DoGetMapPosition 1#41002501|1#41002502|Tg04T +470004328 0 DoGetMapPosition 1#41002503|1#41002504|B109 +470004329 0 DoSetPosition 1#2001|1#41002501|1#41002502|1#41002503|1#41002504|1 +470004330 0 DoSetInt 1#44002|1 +470004474 0 DoCastSkill 1#31012|201602 +470004475 0 DoGetTime 1#460004|2.75 +470004476 0 DoSetInt 1#41002|6 +470004026 2 470004027 470004028 470004336 470004477 470004133 470004031 470003381 470003383 470004032 470004033 470004478 470004479 470004062 470004480 +470004027 0 CheckInt 1#41002|6|1 +470004028 0 CheckPassTime 1#460004|0 +470004336 0 DoDeactivateVCam FOV60|1|0 +470004477 0 DoActivateVCam FO60|0.5|3|0|70.42|1.73|76.75|-25|-90|0|0|0|1 +470004133 0 DoMagic 1#31012|1#31012|0|740350 +470004031 0 DoMagic 1#32012|1#32012|0|748650 +470003381 0 DoGetNpcPosition 1#31012|1#41002401|1#41002402 +470003383 0 DoSetCameraLookAtEx 1#2001|1#41002401|1#41002402|0.1|1 +470004032 0 DoAddNpc 0|1#34012|90910|1#30012|3|B109|0|0|B109S|0|0|0 +470004033 0 DoSetHeight 1#34012|100|0|0|0 +470004478 0 DoAbortSkill 1#34012|1 +470004479 0 DoStopMove 1#34012 +470004062 0 DoGetTime 1#460004|1.25 +470004480 0 DoSetInt 1#41002|7 +470004057 2 470004058 470004059 470004481 470004482 470004060 470004061 470004483 470004063 +470004058 0 CheckInt 1#41002|7|1 +470004059 0 CheckPassTime 1#460004|0 +470004481 0 DoDeactivateVCam FO60|1|0 +470004482 0 DoActivateVCam FOV60|0.75|3|0|70.42|1.73|76.75|-10|-90|0|0|0|1 +470004060 0 DoSetHeight 1#31012|100|0|1.25|2 +470004061 0 DoSetHeight 1#34012|0|0|1.25|2 +470004483 0 DoGetTime 1#460004|1.25 +470004063 0 DoSetInt 1#41002|8 +470004078 2 470004079 470004080 470004081 470004087 470004088 470004091 470004092 +470004079 0 CheckInt 1#41002|8|1 +470004080 0 CheckPassTime 1#460004|0 +470004081 1 470004082 470004085 +470004082 2 470004083 470004084 +470004083 0 CheckExistBuffByKind 1#32012|7486500 +470004084 0 DoRemoveBuffByKind 1#32012|748650|00 +470004085 2 470004086 +470004086 0 1 CheckExistBuffByKind 1#32012|7486500 +470004087 0 DoRemoveNpcEx 1#31012 +470004088 0 DoRemoveNpcEx 1#32012 +470004091 0 DoGetTime 1#460004|0.25 +470004092 0 DoSetInt 1#41002|9 +470004484 2 470004485 470004486 470004487 470004490 470004491 +470004485 0 CheckInt 1#41002|9|1 +470004486 0 CheckPassTime 1#460004|0 +470004487 0 DoDeactivateVCam FOV60|1|0 +470004490 0 DoGetTime 1#460004|0.75 +470004491 0 DoSetInt 1#41002|10 +470004492 2 470004493 470004494 470004489 470004342 470004495 +470004493 0 CheckInt 1#41002|10|1 +470004494 0 CheckPassTime 1#460004|0 +470004489 0 DoSetInt 1#44002|0 +470004342 0 DoSetInt 1#42001|2 +470004495 0 DoSetInt 1#41002|11 +470004496 2 470004497 470004498 470004501 470009020 470009021 470004586 470004502 470009022 470009023 470009024 470009025 470004371 470009464 470009545 470004090 470004369 470004744 470004372 470004503 470004504 +470004497 0 CheckInt 1#41002|11|1 +470004498 0 CheckPassTime 1#460004|0 +470004501 0 DoMagic 1#34012|1#34012|0|748643 +470009020 0 DoSetNpcNoteEx 1#34012|74864401|300613324 +470009021 0 DoSetNpcNoteEx 1#34012|74864405|1#51005 +470004586 0 DoSetNpcNoteEx 1#34012|74864304|2 +470004502 0 DoMagic 1#34012|1#34012|0|748603 +470009022 0 DoSetNpcNoteEx 1#34012|74860301|1#51005 +470009023 0 DoSetNpcNoteEx 1#34012|74860302|1#52005 +470009024 0 DoMagic 1#34012|1#34012|0|748672 +470009025 0 DoSetAttribBaseValue 1#34012|1#94001|1 +470004371 0 DoMagic 1#34012|1#34012|0|748606 +470009464 0 DoMagic 1#34012|1#34012|0|760221 +470009545 0 DoMagic 1#34012|1#34012|0|760252 +470004090 0 DoMagic 1#34012|1#34012|1|740285 +470004369 0 DoSetInt 1#43005|2 +470004744 0 DoSetNpcNote 1#34012|74860602|300613057 +470004372 0 DoSetInt 1#43006|1 +470004503 0 DoSetInt 1#40006|1 +470004504 0 DoSetInt 1#41002|12 +470003734 3 470003735 470003250 470003389 470004256 470004452 470004594 +470003735 1 470003736 470003743 +470003736 2 470003737 470003738 470003313 470004142 470004143 470003374 470003446 470003739 470003740 470009026 470009027 470003750 470003742 +470003737 0 CheckInt 1#40001|1|1 +470003738 0 CheckArea 1#2001|Trigger01 +470003313 0 DoSetInt 1#43001|2 +470004142 0 DoAddNpc 0|1#71002|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470004143 0 DoMagic 1#71002|1#71002|0|748606 +470003374 0 DoSetInt 1#43002|1 +470003446 0 DoSetInt 1#45001|3 +470003739 0 DoSetInt 1#45002|3 +470003740 0 DoSetInt 1#45003|3 +470009026 0 DoSetInt 1#34104|1#92001 +470009027 0 DoSetInt 1#34105|1#92001 +470003750 0 DoSetInt 1#46002|1 +470003742 0 DoAddInt 1#40001|1#40001|1 +470003743 2 470003744 470003741 470003795 470003796 470003797 470003798 470003799 470003372 470003373 470009028 470009029 470009030 470003800 470003248 470003748 +470003744 0 CheckInt 1#40001|2|1 +470003741 0 1 CheckNpc 1#31001 +470003795 0 1 CheckNpc 1#31002 +470003796 0 1 CheckNpc 1#31003 +470003797 0 1 CheckNpc 1#32001 +470003798 0 1 CheckNpc 1#32002 +470003799 0 1 CheckNpc 1#32003 +470003372 0 DoGetMapPosition 1#40001201|1#40001202|Tg02 +470003373 0 DoSetPosition 1#71002|1#40001201|1#40001202|1#40001201|1#40001202|0 +470009028 0 DoSetInt 1#34106|1#92002 +470009029 0 DoSetInt 1#34107|1#92001 +470009030 0 DoSetInt 1#34108|1#92001 +470003800 0 DoSetInt 1#46003|1 +470003248 0 DoSetInt 1#40002|1 +470003748 0 DoAddInt 1#40001|1#40001|1 +470003250 1 470003251 470003260 +470003251 2 470003252 470004123 470003253 470003254 470003255 470009031 470009032 470009033 470003256 470003257 +470003252 0 CheckInt 1#40002|1|1 +470004123 0 CheckInt 1#46002|13|1 +470003253 0 1 CheckNpc 1#34004 +470003254 0 1 CheckNpc 1#34005 +470003255 0 1 CheckNpc 1#34006 +470009031 0 DoSetInt 1#34109|1#93002 +470009032 0 DoSetInt 1#34110|1#93001 +470009033 0 DoSetInt 1#34111|1#93001 +470003256 0 DoSetInt 1#46004|1 +470003257 0 DoAddInt 1#40002|1#40002|1 +470003260 2 470003261 470004122 470004124 470003262 470003891 470003382 470003934 +470003261 0 CheckInt 1#40002|2|1 +470004122 0 CheckInt 1#46003|7|1 +470004124 0 CheckInt 1#46004|13|1 +470003262 1 470003263 470003745 470003747 +470003263 0 1 CheckNpc 1#34009 +470003745 0 1 CheckNpc 1#34010 +470003747 0 1 CheckNpc 1#34011 +470003891 0 DoSetInt 1#46003|10 +470003382 0 DoSetInt 1#40003|1 +470003934 0 DoAddInt 1#40002|1#40002|1 +470003389 1 470003390 +470003390 2 470003391 470003392 470004136 470004137 470004138 470004139 470004140 470004141 470003375 470003376 470004745 470004144 470003751 470004145 470004146 470003387 470003388 470004147 +470003391 0 CheckInt 1#40003|1|1 +470003392 0 CheckInt 1#46003|13|1 +470004136 0 1 CheckNpc 1#34007 +470004137 0 1 CheckNpc 1#34008 +470004138 0 1 CheckNpc 1#34009 +470004139 0 1 CheckNpc 1#34010 +470004140 0 1 CheckNpc 1#34011 +470004141 0 DoSetInt 1#43002|2 +470003375 0 DoAddNpc 0|1#71003|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470003376 0 DoMagic 1#71003|1#71003|0|748606 +470004745 0 DoSetNpcNote 1#71003|74860602|300613058 +470004144 0 DoSetInt 1#43003|1 +470003751 0 DoSetInt 1#46001|1 +470004145 0 DoAddNpc 0|1#82001|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470004146 0 DoSetHeight 1#82001|2|0|0|0 +470003387 0 DoMagic 1#82001|1#82001|0|748648 +470003388 0 DoSetNpcNoteEx 1#82001|74864902|300613052 +470004147 0 DoAddInt 1#40003|1#40003|1 +470004256 1 470004358 470008706 470008712 470004257 470004318 470004324 470004333 470004345 470004339 +470004358 2 470004359 470004505 470004506 470004507 470004508 470004509 470004510 470009493 470004511 470008702 470008703 470008704 470008705 +470004359 0 CheckInt 1#40004|1|1 +470004505 0 DoSetInt 1#42001|1 +470004506 0 DoAbortSkill 1#2001|1 +470004507 0 DoStopMove 1#2001 +470004508 0 DoFaceToNpc 1#2001|1#71003|1 +470004509 0 DoCopyNoteByNpcNote 1#40004103|1#2001|100092 +470004510 0 DoCastSkill 1#2001|1#40004103 +470009493 0 DoMagic 1#2001|1#2001|0|748690 +470004511 1 470004512 470008699 +470004512 2 470004513 470004514 470008697 470008698 +470004513 0 CheckNote 4#74858100 +470004514 0 CheckInt 4#74858100|1|1 +470008697 0 DoSetInt 4#74858100|0 +470008698 0 DoMagic 1#2001|1#2001|0|740372 +470008699 2 470008700 470008701 +470008700 0 CheckNote 4#74858100 +470008701 0 CheckInt 4#74858100|0|1 +470008702 0 DoGetNpcPosition 1#71003|1#40004101|1#40004102 +470008703 0 DoSetCameraLookAtEx 1#2001|1#40004101|1#40004102|0.25|1 +470008704 0 DoGetTime 1#60001|0.25 +470008705 0 DoAddInt 1#40004|1#40004|1 +470008706 2 470008707 470008708 470008709 470008710 470008711 +470008707 0 CheckInt 1#40004|2|1 +470008708 0 CheckPassTime 1#60001|0 +470008709 0 DoActivateVCam VCShineWalkerSave101|0.5|1|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470008710 0 DoGetTime 1#60001|2.25 +470008711 0 DoAddInt 1#40004|1#40004|1 +470008712 2 470008713 470008714 470008715 470008716 470008717 470008718 +470008713 0 CheckInt 1#40004|3|1 +470008714 0 CheckPassTime 1#60001|0 +470008715 0 DoAbortSkill 1#2001|1 +470008716 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470008717 0 DoGetTime 1#60001|1.5 +470008718 0 DoAddInt 1#40004|1#40004|1 +470004257 2 470004258 470004515 470004317 470004261 +470004258 0 CheckInt 1#40004|4|1 +470004515 0 DoActivateVCam VCModuleFOV60|0|3|0|0|0|0|0|0|0|1#81002|1#81002|1 +470004317 0 DoGetTime 1#60001|0.5 +470004261 0 DoAddInt 1#40004|1#40004|1 +470004318 2 470004319 470004320 470004321 470004322 470004323 +470004319 0 CheckInt 1#40004|5|1 +470004320 0 CheckPassTime 1#60001|0 +470004321 0 DoCastSkill 1#81002|834025 +470004322 0 DoGetTime 1#60001|0.5 +470004323 0 DoAddInt 1#40004|1#40004|1 +470004324 2 470004325 470004326 470004499 470004500 470004577 470004578 470004360 470004361 470004331 470004332 +470004325 0 CheckInt 1#40004|6|1 +470004326 0 CheckPassTime 1#60001|0 +470004499 0 DoGetMapPosition 1#40004201|1#40004202|Born01 +470004500 0 DoGetMapPosition 1#40004203|1#40004204|Tg04 +470004577 0 DoSetPosition 1#2001|1#40004201|1#40004202|1#40004203|1#40004204|1 +470004578 0 DoSetInt 1#44001|1 +470004360 0 DoSetAnimatorLayerInfo 1#2001|0|0|1|0.2 +470004361 0 DoPlayAnimationManually 1#2001|0|Run|0.2|0 +470004331 0 DoGetTime 1#60001|0.5 +470004332 0 DoAddInt 1#40004|1#40004|1 +470004333 2 470004334 470004335 470004344 470004337 470004338 +470004334 0 CheckInt 1#40004|7|1 +470004335 0 CheckPassTime 1#60001|0 +470004344 0 DoCastSkill 1#81002|834026 +470004337 0 DoGetTime 1#60001|0.5 +470004338 0 DoAddInt 1#40004|1#40004|1 +470004345 2 470004346 470004347 470004516 470004348 470004349 +470004346 0 CheckInt 1#40004|8|1 +470004347 0 CheckPassTime 1#60001|0 +470004516 0 DoDeactivateVCam VCModuleFOV60|1|0 +470004348 0 DoGetTime 1#60001|3 +470004349 0 DoAddInt 1#40004|1#40004|1 +470004339 2 470004340 470004341 470004579 470004461 470004517 470004368 470004450 470004591 470004370 470004592 470004746 470004593 470004343 +470004340 0 CheckInt 1#40004|9|1 +470004341 0 CheckPassTime 1#60001|0 +470004579 0 DoSetInt 1#44001|0 +470004461 0 DoSetInt 4#74858100|1 +470004517 0 DoSetInt 1#42001|2 +470004368 0 DoSetNpcCamp 1#81001|2 +470004450 0 DoSetInt 1#46005|1 +470004591 0 DoSetInt 1#43003|2 +470004370 0 DoAddNpc 0|1#71004|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470004592 0 DoMagic 1#71004|1#71004|0|748606 +470004746 0 DoSetNpcNote 1#71004|74860602|300613056 +470004593 0 DoSetInt 1#43004|1 +470004343 0 DoAddInt 1#40004|1#40004|1 +470004452 1 470004453 470004518 +470004453 2 470004454 470004455 470004456 470004457 470004458 470004459 +470004454 0 CheckInt 1#40005|1|1 +470004455 0 DoAddNpc 0|1#81003|99185|100|3|Tg04|0|0|Tg04|0|0|0 +470004456 0 DoMagic 1#81003|1#81003|0|748584 +470004457 0 DoSetNpcNote 1#81003|74858400|2 +470004458 0 DoGetNpcPosition 1#81003|1#40006101|1#40006102 +470004459 0 DoAddInt 1#40005|1#40005|1 +470004518 2 470004519 470004520 470004521 470004522 +470004519 0 CheckInt 1#40005|2|1 +470004520 0 1 CheckNpc 1#81003 +470004521 0 DoSetInt 1#41002|1 +470004522 0 DoAddInt 1#40005|1#40005|1 +470004594 1 470004595 470004600 +470004595 2 470004596 470004597 470004666 470004598 470004599 +470004596 0 CheckInt 1#40006|1|1 +470004597 0 1 CheckNpc 1#34012 +470004666 1 470004667 470004672 +470004667 2 470004668 470004669 470004670 470004671 +470004668 0 CheckNote 4#74858100 +470004669 0 CheckInt 4#74858100|1|1 +470004670 0 DoSetInt 4#74858100|0 +470004671 0 DoMagic 1#2001|1#2001|0|740372 +470004672 2 470004673 470004674 +470004673 0 CheckNote 4#74858100 +470004674 0 CheckInt 4#74858100|0|1 +470004598 0 DoGetTime 1#60001|1.5 +470004599 0 DoAddInt 1#40006|1#40006|1 +470004600 2 470004601 470009482 470009483 470009484 470009485 470009486 470009487 470004602 470004603 470004604 +470004601 0 CheckInt 1#40006|2|1 +470009482 0 DoSetInt 1#74868901|4#74868901 +470009483 0 DoGetAttribValue 1#2001|1#74868902|1 +470009484 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009485 0 DoSetCustomData 1#2001|1|1#74868901 +470009486 0 DoSetCustomData 1#2001|2|1#74868902 +470009487 0 DoSetCustomData 1#2001|3|1#74868903 +470004602 0 DoSetInt 4#94001|4 +470004603 0 DoGetTime 1#1001|0 +470004604 0 DoAddInt 1#40006|1#40006|1 +470003316 3 470003317 470004148 470004202 470004373 470004605 470004680 +470003317 3 470003318 470003349 +470003318 2 470003319 470003320 +470003319 0 CheckInt 1#43001|1|1 +470003320 1 470003321 470003336 +470003321 2 470003322 470003323 470003324 470003325 470003331 470003332 470003333 470003334 470003335 +470003322 0 CheckNote 4#74858100 +470003323 0 CheckInt 4#74858100|1|1 +470003324 0 CheckInt 1#43101|0|1 +470003325 1 470003326 470003328 +470003326 2 470003327 +470003327 0 CheckExistBuffByKind 1#2001|7486050 +470003328 2 470003329 470003330 +470003329 0 1 CheckExistBuffByKind 1#2001|7486050 +470003330 0 DoMagic 1#2001|1#2001|0|748605 +470003331 0 DoGetNpcPosition 1#71001|1#43001101|1#43001102 +470003332 0 DoSetCameraLookAtEx 1#2001|1#43001101|1#43001102|0.5|1 +470003333 0 DoTipsShow 300613044|0|0 +470003334 0 DoSetInt 1#43201|0 +470003335 0 DoSetInt 1#43101|1 +470003336 2 470003337 470003338 470003339 470003340 470003346 470003347 470003348 +470003337 0 CheckNote 4#74858100 +470003338 0 CheckInt 4#74858100|0|1 +470003339 0 CheckInt 1#43201|0|1 +470003340 1 470003341 470003344 +470003341 2 470003342 470003343 +470003342 0 CheckExistBuffByKind 1#2001|7486050 +470003343 0 DoRemoveBuffByKind 1#2001|7486050|0 +470003344 2 470003345 +470003345 0 1 CheckExistBuffByKind 1#2001|7486050 +470003346 0 DoTipsClose 300613044 +470003347 0 DoSetInt 1#43101|0 +470003348 0 DoSetInt 1#43201|1 +470003349 2 470003350 470003351 470003352 470003353 470003370 +470003350 0 CheckInt 1#43001|2|1 +470003351 0 DoSetInt 1#43101|0 +470003352 0 DoSetInt 1#43201|0 +470003353 1 470003354 470003366 +470003354 2 470003355 470003356 470003357 470004188 470003358 470003364 470003365 +470003355 0 CheckNote 4#74858100 +470003356 0 CheckInt 4#74858100|1|1 +470003357 0 DoCopyNoteByNpcNote 1#43001201|1#71001|74860601 +470004188 0 DoLuaUiFunctionWithInt 9002|1#43001201 +470003358 1 470003359 470003362 +470003359 2 470003360 470003361 +470003360 0 CheckExistBuffByKind 1#2001|7486050 +470003361 0 DoRemoveBuffByKind 1#2001|7486050|0 +470003362 2 470003363 +470003363 0 1 CheckExistBuffByKind 1#2001|7486050 +470003364 0 DoTipsClose 300613044 +470003365 0 DoRemoveNpcEx 1#71001 +470003366 2 470003367 470003368 470003369 +470003367 0 CheckNote 4#74858100 +470003368 0 CheckInt 4#74858100|0|1 +470003369 0 DoRemoveNpcEx 1#71001 +470003370 0 DoSetInt 1#43001|0 +470004148 3 470004149 470004180 +470004149 2 470004150 470004151 +470004150 0 CheckInt 1#43002|1|1 +470004151 1 470004152 470004167 +470004152 2 470004153 470004154 470004155 470004156 470004162 470004163 470004164 470004165 470004166 +470004153 0 CheckNote 4#74858100 +470004154 0 CheckInt 4#74858100|1|1 +470004155 0 CheckInt 1#43102|0|1 +470004156 1 470004157 470004159 +470004157 2 470004158 +470004158 0 CheckExistBuffByKind 1#2001|7486050 +470004159 2 470004160 470004161 +470004160 0 1 CheckExistBuffByKind 1#2001|7486050 +470004161 0 DoMagic 1#2001|1#2001|0|748605 +470004162 0 DoGetNpcPosition 1#71002|1#43002101|1#43002102 +470004163 0 DoSetCameraLookAtEx 1#2001|1#43002101|1#43002102|0.5|1 +470004164 0 DoTipsShow 300613045|0|0 +470004165 0 DoSetInt 1#43202|0 +470004166 0 DoSetInt 1#43102|1 +470004167 2 470004168 470004169 470004170 470004171 470004177 470004178 470004179 +470004168 0 CheckNote 4#74858100 +470004169 0 CheckInt 4#74858100|0|1 +470004170 0 CheckInt 1#43202|0|1 +470004171 1 470004172 470004175 +470004172 2 470004173 470004174 +470004173 0 CheckExistBuffByKind 1#2001|7486050 +470004174 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004175 2 470004176 +470004176 0 1 CheckExistBuffByKind 1#2001|7486050 +470004177 0 DoTipsClose 300613045 +470004178 0 DoSetInt 1#43102|0 +470004179 0 DoSetInt 1#43202|1 +470004180 2 470004181 470004182 470004183 470004184 470004201 +470004181 0 CheckInt 1#43002|2|1 +470004182 0 DoSetInt 1#43102|0 +470004183 0 DoSetInt 1#43202|0 +470004184 1 470004185 470004197 +470004185 2 470004186 470004187 470004242 470004413 470004189 470004195 470004196 +470004186 0 CheckNote 4#74858100 +470004187 0 CheckInt 4#74858100|1|1 +470004242 0 DoCopyNoteByNpcNote 1#43002201|1#71002|74860601 +470004413 0 DoLuaUiFunctionWithInt 9002|1#43002201 +470004189 1 470004190 470004193 +470004190 2 470004191 470004192 +470004191 0 CheckExistBuffByKind 1#2001|7486050 +470004192 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004193 2 470004194 +470004194 0 1 CheckExistBuffByKind 1#2001|7486050 +470004195 0 DoTipsClose 300613045 +470004196 0 DoRemoveNpcEx 1#71002 +470004197 2 470004198 470004199 470004200 +470004198 0 CheckNote 4#74858100 +470004199 0 CheckInt 4#74858100|0|1 +470004200 0 DoRemoveNpcEx 1#71002 +470004201 0 DoSetInt 1#43002|0 +470004202 3 470004203 470004234 +470004203 2 470004204 470004205 +470004204 0 CheckInt 1#43003|1|1 +470004205 1 470004206 470004221 +470004206 2 470004207 470004208 470004209 470004210 470004216 470004217 470004218 470004219 470004220 +470004207 0 CheckNote 4#74858100 +470004208 0 CheckInt 4#74858100|1|1 +470004209 0 CheckInt 1#43103|0|1 +470004210 1 470004211 470004213 +470004211 2 470004212 +470004212 0 CheckExistBuffByKind 1#2001|7486050 +470004213 2 470004214 470004215 +470004214 0 1 CheckExistBuffByKind 1#2001|7486050 +470004215 0 DoMagic 1#2001|1#2001|0|748605 +470004216 0 DoGetNpcPosition 1#71003|1#43003101|1#43003102 +470004217 0 DoSetCameraLookAtEx 1#2001|1#43003101|1#43003102|0.5|1 +470004218 0 DoTipsShow 300613050|0|0 +470004219 0 DoSetInt 1#43203|0 +470004220 0 DoSetInt 1#43103|1 +470004221 2 470004222 470004223 470004224 470004225 470004231 470004232 470004233 +470004222 0 CheckNote 4#74858100 +470004223 0 CheckInt 4#74858100|0|1 +470004224 0 CheckInt 1#43203|0|1 +470004225 1 470004226 470004229 +470004226 2 470004227 470004228 +470004227 0 CheckExistBuffByKind 1#2001|7486050 +470004228 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004229 2 470004230 +470004230 0 1 CheckExistBuffByKind 1#2001|7486050 +470004231 0 DoTipsClose 300613050 +470004232 0 DoSetInt 1#43103|0 +470004233 0 DoSetInt 1#43203|1 +470004234 2 470004235 470004236 470004237 470004238 470004255 +470004235 0 CheckInt 1#43003|2|1 +470004236 0 DoSetInt 1#43103|0 +470004237 0 DoSetInt 1#43203|0 +470004238 1 470004239 470004251 +470004239 2 470004240 470004241 470004646 470004675 470004243 470004249 470004250 +470004240 0 CheckNote 4#74858100 +470004241 0 CheckInt 4#74858100|1|1 +470004646 0 DoCopyNoteByNpcNote 1#43003201|1#71003|74860601 +470004675 0 DoLuaUiFunctionWithInt 9002|1#43003201 +470004243 1 470004244 470004247 +470004244 2 470004245 470004246 +470004245 0 CheckExistBuffByKind 1#2001|7486050 +470004246 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004247 2 470004248 +470004248 0 1 CheckExistBuffByKind 1#2001|7486050 +470004249 0 DoTipsClose 300613050 +470004250 0 DoRemoveNpcEx 1#71003 +470004251 2 470004252 470004253 470004254 +470004252 0 CheckNote 4#74858100 +470004253 0 CheckInt 4#74858100|0|1 +470004254 0 DoRemoveNpcEx 1#71003 +470004255 0 DoSetInt 1#43003|0 +470004373 3 470004374 470004405 +470004374 2 470004375 470004376 +470004375 0 CheckInt 1#43004|1|1 +470004376 1 470004377 470004392 +470004377 2 470004378 470004379 470004380 470004381 470004387 470004388 470004389 470004390 470004391 +470004378 0 CheckNote 4#74858100 +470004379 0 CheckInt 4#74858100|1|1 +470004380 0 CheckInt 1#43104|0|1 +470004381 1 470004382 470004384 +470004382 2 470004383 +470004383 0 CheckExistBuffByKind 1#2001|7486050 +470004384 2 470004385 470004386 +470004385 0 1 CheckExistBuffByKind 1#2001|7486050 +470004386 0 DoMagic 1#2001|1#2001|0|748605 +470004387 0 DoGetNpcPosition 1#71004|1#43004101|1#43004102 +470004388 0 DoSetCameraLookAtEx 1#2001|1#43004101|1#43004102|0.5|1 +470004389 0 DoTipsShow 300613052|0|0 +470004390 0 DoSetInt 1#43204|0 +470004391 0 DoSetInt 1#43104|1 +470004392 2 470004393 470004394 470004395 470004396 470004402 470004403 470004404 +470004393 0 CheckNote 4#74858100 +470004394 0 CheckInt 4#74858100|0|1 +470004395 0 CheckInt 1#43204|0|1 +470004396 1 470004397 470004400 +470004397 2 470004398 470004399 +470004398 0 CheckExistBuffByKind 1#2001|7486050 +470004399 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004400 2 470004401 +470004401 0 1 CheckExistBuffByKind 1#2001|7486050 +470004402 0 DoTipsClose 300613052 +470004403 0 DoSetInt 1#43104|0 +470004404 0 DoSetInt 1#43204|1 +470004405 2 470004406 470004407 470004408 470004409 470004426 +470004406 0 CheckInt 1#43004|2|1 +470004407 0 DoSetInt 1#43104|0 +470004408 0 DoSetInt 1#43204|0 +470004409 1 470004410 470004422 +470004410 2 470004411 470004412 470004676 470004677 470004414 470004420 470004421 +470004411 0 CheckNote 4#74858100 +470004412 0 CheckInt 4#74858100|1|1 +470004676 0 DoCopyNoteByNpcNote 1#43004201|1#71004|74860601 +470004677 0 DoLuaUiFunctionWithInt 9002|1#43004201 +470004414 1 470004415 470004418 +470004415 2 470004416 470004417 +470004416 0 CheckExistBuffByKind 1#2001|7486050 +470004417 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004418 2 470004419 +470004419 0 1 CheckExistBuffByKind 1#2001|7486050 +470004420 0 DoTipsClose 300613052 +470004421 0 DoRemoveNpcEx 1#71004 +470004422 2 470004423 470004424 470004425 +470004423 0 CheckNote 4#74858100 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+470004626 0 CheckNote 4#74858100 +470004627 0 CheckInt 4#74858100|0|1 +470004628 0 CheckInt 1#43205|0|1 +470004629 1 470004630 470004633 +470004630 2 470004631 470004632 +470004631 0 CheckExistBuffByKind 1#2001|7486050 +470004632 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004633 2 470004634 +470004634 0 1 CheckExistBuffByKind 1#2001|7486050 +470004635 0 DoTipsClose 300613054 +470004636 0 DoSetInt 1#43105|0 +470004637 0 DoSetInt 1#43205|1 +470004638 2 470004639 470004640 470004641 470004642 470004657 +470004639 0 CheckInt 1#43005|2|1 +470004640 0 DoSetInt 1#43105|0 +470004641 0 DoSetInt 1#43205|0 +470004642 1 470004643 470004654 +470004643 2 470004644 470004645 470004678 470004679 470004647 470004653 470004747 +470004644 0 CheckNote 4#74858100 +470004645 0 CheckInt 4#74858100|1|1 +470004678 0 DoCopyNoteByNpcNote 1#43005201|1#71005|74860601 +470004679 0 DoLuaUiFunctionWithInt 9002|1#43005201 +470004647 1 470004648 470004651 +470004648 2 470004649 470004650 +470004649 0 CheckExistBuffByKind 1#2001|7486050 +470004650 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004651 2 470004652 +470004652 0 1 CheckExistBuffByKind 1#2001|7486050 +470004653 0 DoTipsClose 300613054 +470004747 0 DoRemoveNpcEx 1#71005 +470004654 2 470004655 470004656 470004748 +470004655 0 CheckNote 4#74858100 +470004656 0 CheckInt 4#74858100|0|1 +470004748 0 DoRemoveNpcEx 1#71005 +470004657 0 DoSetInt 1#43005|0 +470004680 3 470004681 470004713 +470004681 2 470004682 470004683 +470004682 0 CheckInt 1#43006|1|1 +470004683 1 470004684 470004700 +470004684 2 470004685 470004686 470004687 470004688 470004689 470004695 470004696 470004697 470004698 470004699 +470004685 0 CheckNote 4#74858100 +470004686 0 CheckInt 4#74858100|1|1 +470004687 0 CheckInt 1#43106|0|1 +470004688 0 CheckNpc 1#34012 +470004689 1 470004690 470004692 +470004690 2 470004691 +470004691 0 CheckExistBuffByKind 1#2001|7486050 +470004692 2 470004693 470004694 +470004693 0 1 CheckExistBuffByKind 1#2001|7486050 +470004694 0 DoMagic 1#2001|1#2001|0|748605 +470004695 0 DoGetNpcPosition 1#34012|1#43006101|1#43006102 +470004696 0 DoSetCameraLookAtEx 1#2001|1#43006101|1#43006102|0.5|1 +470004697 0 DoTipsShow 300613053|0|0 +470004698 0 DoSetInt 1#43206|0 +470004699 0 DoSetInt 1#43106|1 +470004700 2 470004701 470004702 470004703 470004704 470004710 470004711 470004712 +470004701 0 CheckNote 4#74858100 +470004702 0 CheckInt 4#74858100|0|1 +470004703 0 CheckInt 1#43206|0|1 +470004704 1 470004705 470004708 +470004705 2 470004706 470004707 +470004706 0 CheckExistBuffByKind 1#2001|7486050 +470004707 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004708 2 470004709 +470004709 0 1 CheckExistBuffByKind 1#2001|7486050 +470004710 0 DoTipsClose 300613053 +470004711 0 DoSetInt 1#43106|0 +470004712 0 DoSetInt 1#43206|1 +470004713 2 470004714 470004715 470004716 470004717 470004733 +470004714 0 CheckInt 1#43006|2|1 +470004715 0 DoSetInt 1#43106|0 +470004716 0 DoSetInt 1#43206|0 +470004717 1 470004718 470004730 +470004718 2 470004719 470004720 470004721 470004722 470004723 470004729 +470004719 0 CheckNote 4#74858100 +470004720 0 CheckInt 4#74858100|1|1 +470004721 0 DoCopyNoteByNpcNote 1#43006201|1#34012|74860601 +470004722 0 DoLuaUiFunctionWithInt 9002|1#43006201 +470004723 1 470004724 470004727 +470004724 2 470004725 470004726 +470004725 0 CheckExistBuffByKind 1#2001|7486050 +470004726 0 DoRemoveBuffByKind 1#2001|7486050|0 +470004727 2 470004728 +470004728 0 1 CheckExistBuffByKind 1#2001|7486050 +470004729 0 DoTipsClose 300613053 +470004730 2 470004731 470004732 +470004731 0 CheckNote 4#74858100 +470004732 0 CheckInt 4#74858100|0|1 +470004733 0 DoSetInt 1#43006|0 +470003439 3 470003441 470004583 +470003441 2 470003442 470004580 470004582 +470003442 0 CheckInt 1#44001|1|1 +470004580 0 DoGetMapPosition 1#44001101|1#44001102|Tg04 +470004582 0 DoSetCameraLookAtEx 1#2001|1#44001101|1#44001102|0|0 +470004583 2 470004584 470004585 470004587 +470004584 0 CheckInt 1#44002|1|1 +470004585 0 DoGetMapPosition 1#44002101|1#44002102|B109 +470004587 0 DoSetCameraLookAtEx 1#2001|1#44002101|1#44002102|0|0 +470004588 3 470003440 470003526 470003612 +470003440 3 470004589 470003447 470003458 470003462 470003469 470003481 470003487 470003494 470003502 470003511 470003520 470003438 +470004589 2 470004590 470003443 470003444 470003436 470003445 470003749 +470004590 0 CheckInt 1#45001|1|1 +470003443 0 DoAddNpc 0|1#45001101|2006|100|3|B101S|0|0|B101S|0|0|0 +470003444 0 DoAddNpc 0|1#45001102|2006|100|3|B101|0|0|B101|0|0|0 +470003436 0 DoAddNpc 0|1#45001103|2006|100|3|B101T|0|0|B101T|0|0|0 +470003445 0 DoSetInt 1#45101|1 +470003749 0 DoSetInt 1#45001|2 +470003447 2 470003448 470003449 +470003448 0 CheckInt 1#45001|2|1 +470003449 1 470003450 470003454 +470003450 2 470003451 470003452 470003453 +470003451 0 CheckInt 1#45101|1|1 +470003452 0 CheckNpcInRange 1#31001|1#45001101|0.5 +470003453 0 DoSetInt 1#45101|2 +470003454 2 470003455 470003456 470003457 +470003455 0 CheckInt 1#45101|2|1 +470003456 0 CheckNpcInRange 1#31001|1#45001102|0.5 +470003457 0 DoSetInt 1#45101|1 +470003458 2 470003459 470003460 470003461 +470003459 0 CheckInt 1#45001|3|1 +470003460 0 DoSetInt 1#45101|4 +470003461 0 DoSetInt 1#45001|4 +470003462 2 470003463 470003464 470003465 470003466 470003467 470003468 +470003463 0 CheckInt 1#45001|4|1 +470003464 0 CheckNpcInRange 1#31001|1#45001103|0.5 +470003465 0 DoSetInt 1#45101|0 +470003466 0 DoSetHeight 1#32001|0|0|0.75|1 +470003467 0 DoGetTime 1#450001|0.75 +470003468 0 DoSetInt 1#45001|5 +470003469 2 470003470 470003471 470003472 470003473 470003474 470003475 470003476 470003477 470003478 470003479 470003437 470003480 +470003470 0 CheckInt 1#45001|5|1 +470003471 0 CheckPassTime 1#450001|0 +470003472 0 DoMagic 1#32001|1#32001|0|710194 +470003473 0 DoMagic 1#32001|1#32001|0|710196 +470003474 0 DoMagic 1#32001|1#32001|0|700271 +470003475 0 DoMagic 1#32001|1#32001|1|700502 +470003476 0 DoMagic 1#32001|1#32001|1|700018 +470003477 0 DoMagic 1#32001|1#32001|1|740285 +470003478 0 DoRemoveNpcEx 1#45001101 +470003479 0 DoRemoveNpcEx 1#45001102 +470003437 0 DoRemoveNpcEx 1#45001103 +470003480 0 DoSetInt 1#45001|6 +470003481 2 470003482 470003483 470003484 470003485 470003486 +470003482 0 CheckInt 1#45001|6|1 +470003483 0 DoMagic 1#31001|1#31001|0|710194 +470003484 0 DoMagic 1#31001|1#31001|0|710196 +470003485 0 DoSetInt 1#45101|3 +470003486 0 DoSetInt 1#45001|7 +470003487 2 470003488 470003489 470003490 470003491 470003492 470003493 +470003488 0 CheckInt 1#45001|7|1 +470003489 0 1 CheckNpc 1#32001 +470003490 0 DoSetInt 1#45101|0 +470003491 0 DoSetHeight 1#31001|0|0|0.75|1 +470003492 0 DoGetTime 1#450001|0.75 +470003493 0 DoSetInt 1#45001|8 +470003494 2 470003495 470003496 470003497 470003498 470003499 470003500 470003501 +470003495 0 CheckInt 1#45001|8|1 +470003496 0 CheckPassTime 1#450001|0 +470003497 0 DoMagic 1#31001|1#31001|0|700271 +470003498 0 DoMagic 1#31001|1#31001|1|700502 +470003499 0 DoMagic 1#31001|1#31001|1|700018 +470003500 0 DoMagic 1#31001|1#31001|1|740285 +470003501 0 DoSetInt 1#45001|9 +470003502 2 470003503 470003504 470003505 470003506 470003507 470003508 470003509 470003510 +470003503 0 CheckInt 1#45101|1|1 +470003504 0 CheckNpc 1#31001 +470003505 0 CheckNpc 1#32001 +470003506 0 CheckNpc 1#45001101 +470003507 0 DoCircularMotionToNpc 1#31001|1#45001101|0|0|0.1|0|0 +470003508 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470003509 0 DoFaceToNpc 1#31001|1#45001101|1 +470003510 0 DoFaceToNpc 1#32001|1#45001101|1 +470003511 2 470003512 470003513 470003514 470003515 470003516 470003517 470003518 470003519 +470003512 0 CheckInt 1#45101|2|1 +470003513 0 CheckNpc 1#31001 +470003514 0 CheckNpc 1#32001 +470003515 0 CheckNpc 1#45001102 +470003516 0 DoCircularMotionToNpc 1#31001|1#45001102|0|0|0.1|0|0 +470003517 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470003518 0 DoFaceToNpc 1#31001|1#45001102|1 +470003519 0 DoFaceToNpc 1#32001|1#45001102|1 +470003520 2 470003521 470003522 470003523 470003524 470003525 +470003521 0 CheckInt 1#45101|3|1 +470003522 0 CheckNpc 1#31001 +470003523 0 CheckNpc 1#2001 +470003524 0 DoCircularMotionToNpc 1#31001|1#2001|0|3|0.1|0|0 +470003525 0 DoFaceToNpc 1#31001|1#2001|1 +470003438 2 470003698 470003699 470003700 470003701 470003702 470003703 470003704 470003705 +470003698 0 CheckInt 1#45101|4|1 +470003699 0 CheckNpc 1#31001 +470003700 0 CheckNpc 1#32001 +470003701 0 CheckNpc 1#45001103 +470003702 0 DoCircularMotionToNpc 1#31001|1#45001103|0|0|0.25|0|0 +470003703 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470003704 0 DoFaceToNpc 1#31001|1#45001103|1 +470003705 0 DoFaceToNpc 1#32001|1#45001103|1 +470003526 3 470003527 470003533 470003544 470003548 470003555 470003567 470003573 470003580 470003588 470003597 470003606 470003708 +470003527 2 470003528 470003529 470003530 470003706 470003531 470003532 +470003528 0 CheckInt 1#45002|1|1 +470003529 0 DoAddNpc 0|1#45002101|2006|100|3|B102S|0|0|B102S|0|0|0 +470003530 0 DoAddNpc 0|1#45002102|2006|100|3|B102|0|0|B102|0|0|0 +470003706 0 DoAddNpc 0|1#45002103|2006|100|3|B102T|0|0|B102T|0|0|0 +470003531 0 DoSetInt 1#45102|1 +470003532 0 DoSetInt 1#45002|2 +470003533 2 470003534 470003535 +470003534 0 CheckInt 1#45002|2|1 +470003535 1 470003536 470003540 +470003536 2 470003537 470003538 470003539 +470003537 0 CheckInt 1#45102|1|1 +470003538 0 CheckNpcInRange 1#31002|1#45002101|0.5 +470003539 0 DoSetInt 1#45102|2 +470003540 2 470003541 470003542 470003543 +470003541 0 CheckInt 1#45102|2|1 +470003542 0 CheckNpcInRange 1#31002|1#45002102|0.5 +470003543 0 DoSetInt 1#45102|1 +470003544 2 470003545 470003546 470003547 +470003545 0 CheckInt 1#45002|3|1 +470003546 0 DoSetInt 1#45102|4 +470003547 0 DoSetInt 1#45002|4 +470003548 2 470003549 470003550 470003551 470003552 470003553 470003554 +470003549 0 CheckInt 1#45002|4|1 +470003550 0 CheckNpcInRange 1#31002|1#45002103|0.5 +470003551 0 DoSetInt 1#45102|0 +470003552 0 DoSetHeight 1#32002|0|0|0.75|1 +470003553 0 DoGetTime 1#450002|0.75 +470003554 0 DoSetInt 1#45002|5 +470003555 2 470003556 470003557 470003558 470003559 470003560 470003561 470003562 470003563 470003564 470003565 470003707 470003566 +470003556 0 CheckInt 1#45002|5|1 +470003557 0 CheckPassTime 1#450002|0 +470003558 0 DoMagic 1#32002|1#32002|0|710194 +470003559 0 DoMagic 1#32002|1#32002|0|710196 +470003560 0 DoMagic 1#32002|1#32002|0|700271 +470003561 0 DoMagic 1#32002|1#32002|1|700502 +470003562 0 DoMagic 1#32002|1#32002|1|700018 +470003563 0 DoMagic 1#32002|1#32002|1|740285 +470003564 0 DoRemoveNpcEx 1#45002101 +470003565 0 DoRemoveNpcEx 1#45002102 +470003707 0 DoRemoveNpcEx 1#45002103 +470003566 0 DoSetInt 1#45002|6 +470003567 2 470003568 470003569 470003570 470003571 470003572 +470003568 0 CheckInt 1#45002|6|1 +470003569 0 DoMagic 1#31002|1#31002|0|710194 +470003570 0 DoMagic 1#31002|1#31002|0|710196 +470003571 0 DoSetInt 1#45102|3 +470003572 0 DoSetInt 1#45002|7 +470003573 2 470003574 470003575 470003576 470003577 470003578 470003579 +470003574 0 CheckInt 1#45002|7|1 +470003575 0 1 CheckNpc 1#32002 +470003576 0 DoSetInt 1#45102|0 +470003577 0 DoSetHeight 1#31002|0|0|0.75|1 +470003578 0 DoGetTime 1#450002|0.75 +470003579 0 DoSetInt 1#45002|8 +470003580 2 470003581 470003582 470003583 470003584 470003585 470003586 470003587 +470003581 0 CheckInt 1#45002|8|1 +470003582 0 CheckPassTime 1#450002|0 +470003583 0 DoMagic 1#31002|1#31002|0|700271 +470003584 0 DoMagic 1#31002|1#31002|1|700502 +470003585 0 DoMagic 1#31002|1#31002|1|700018 +470003586 0 DoMagic 1#31002|1#31002|1|740285 +470003587 0 DoSetInt 1#45002|9 +470003588 2 470003589 470003590 470003591 470003592 470003593 470003594 470003595 470003596 +470003589 0 CheckInt 1#45102|1|1 +470003590 0 CheckNpc 1#31002 +470003591 0 CheckNpc 1#32002 +470003592 0 CheckNpc 1#45002101 +470003593 0 DoCircularMotionToNpc 1#31002|1#45002101|0|0|0.1|0|0 +470003594 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470003595 0 DoFaceToNpc 1#31002|1#45002101|1 +470003596 0 DoFaceToNpc 1#32002|1#45002101|1 +470003597 2 470003598 470003599 470003600 470003601 470003602 470003603 470003604 470003605 +470003598 0 CheckInt 1#45102|2|1 +470003599 0 CheckNpc 1#31002 +470003600 0 CheckNpc 1#32002 +470003601 0 CheckNpc 1#45002102 +470003602 0 DoCircularMotionToNpc 1#31002|1#45002102|0|0|0.1|0|0 +470003603 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470003604 0 DoFaceToNpc 1#31002|1#45002102|1 +470003605 0 DoFaceToNpc 1#32002|1#45002102|1 +470003606 2 470003607 470003608 470003609 470003610 470003611 +470003607 0 CheckInt 1#45102|3|1 +470003608 0 CheckNpc 1#31002 +470003609 0 CheckNpc 1#2001 +470003610 0 DoCircularMotionToNpc 1#31002|1#2001|0|3|0.25|0|0 +470003611 0 DoFaceToNpc 1#31002|1#2001|1 +470003708 2 470003709 470003710 470003711 470003712 470003713 470003714 470003715 470003716 +470003709 0 CheckInt 1#45102|4|1 +470003710 0 CheckNpc 1#31002 +470003711 0 CheckNpc 1#32002 +470003712 0 CheckNpc 1#45002103 +470003713 0 DoCircularMotionToNpc 1#31002|1#45002103|0|0|0.25|0|0 +470003714 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470003715 0 DoFaceToNpc 1#31002|1#45002103|1 +470003716 0 DoFaceToNpc 1#32002|1#45002103|1 +470003612 3 470003613 470003619 470003630 470003634 470003641 470003653 470003659 470003666 470003674 470003683 470003692 470003719 +470003613 2 470003614 470003615 470003616 470003717 470003617 470003618 +470003614 0 CheckInt 1#45003|1|1 +470003615 0 DoAddNpc 0|1#45003101|2006|100|3|B103S|0|0|B103S|0|0|0 +470003616 0 DoAddNpc 0|1#45003102|2006|100|3|B103|0|0|B103|0|0|0 +470003717 0 DoAddNpc 0|1#45003103|2006|100|3|B103T|0|0|B103T|0|0|0 +470003617 0 DoSetInt 1#45103|1 +470003618 0 DoSetInt 1#45003|2 +470003619 2 470003620 470003621 +470003620 0 CheckInt 1#45003|2|1 +470003621 1 470003622 470003626 +470003622 2 470003623 470003624 470003625 +470003623 0 CheckInt 1#45103|1|1 +470003624 0 CheckNpcInRange 1#31003|1#45003101|0.5 +470003625 0 DoSetInt 1#45103|2 +470003626 2 470003627 470003628 470003629 +470003627 0 CheckInt 1#45103|2|1 +470003628 0 CheckNpcInRange 1#31003|1#45003102|0.5 +470003629 0 DoSetInt 1#45103|1 +470003630 2 470003631 470003632 470003633 +470003631 0 CheckInt 1#45003|3|1 +470003632 0 DoSetInt 1#45103|4 +470003633 0 DoSetInt 1#45003|4 +470003634 2 470003635 470003636 470003637 470003638 470003639 470003640 +470003635 0 CheckInt 1#45003|4|1 +470003636 0 CheckNpcInRange 1#31003|1#45003103|0.5 +470003637 0 DoSetInt 1#45103|0 +470003638 0 DoSetHeight 1#32003|0|0|0.75|1 +470003639 0 DoGetTime 1#450003|0.75 +470003640 0 DoSetInt 1#45003|5 +470003641 2 470003642 470003643 470003644 470003645 470003646 470003647 470003648 470003649 470003650 470003651 470003718 470003652 +470003642 0 CheckInt 1#45003|5|1 +470003643 0 CheckPassTime 1#450003|0 +470003644 0 DoMagic 1#32003|1#32003|0|710194 +470003645 0 DoMagic 1#32003|1#32003|0|710196 +470003646 0 DoMagic 1#32003|1#32003|0|700271 +470003647 0 DoMagic 1#32003|1#32003|1|700502 +470003648 0 DoMagic 1#32003|1#32003|1|700018 +470003649 0 DoMagic 1#32003|1#32003|1|740285 +470003650 0 DoRemoveNpcEx 1#45003101 +470003651 0 DoRemoveNpcEx 1#45003102 +470003718 0 DoRemoveNpcEx 1#45003103 +470003652 0 DoSetInt 1#45003|6 +470003653 2 470003654 470003655 470003656 470003657 470003658 +470003654 0 CheckInt 1#45003|6|1 +470003655 0 DoMagic 1#31003|1#31003|0|710194 +470003656 0 DoMagic 1#31003|1#31003|0|710196 +470003657 0 DoSetInt 1#45103|3 +470003658 0 DoSetInt 1#45003|7 +470003659 2 470003660 470003661 470003662 470003663 470003664 470003665 +470003660 0 CheckInt 1#45003|7|1 +470003661 0 1 CheckNpc 1#32003 +470003662 0 DoSetInt 1#45103|0 +470003663 0 DoSetHeight 1#31003|0|0|0.75|1 +470003664 0 DoGetTime 1#450003|0.75 +470003665 0 DoSetInt 1#45003|8 +470003666 2 470003667 470003668 470003669 470003670 470003671 470003672 470003673 +470003667 0 CheckInt 1#45003|8|1 +470003668 0 CheckPassTime 1#450003|0 +470003669 0 DoMagic 1#31003|1#31003|0|700271 +470003670 0 DoMagic 1#31003|1#31003|1|700502 +470003671 0 DoMagic 1#31003|1#31003|1|700018 +470003672 0 DoMagic 1#31003|1#31003|1|740285 +470003673 0 DoSetInt 1#45003|9 +470003674 2 470003675 470003676 470003677 470003678 470003679 470003680 470003681 470003682 +470003675 0 CheckInt 1#45103|1|1 +470003676 0 CheckNpc 1#31003 +470003677 0 CheckNpc 1#32003 +470003678 0 CheckNpc 1#45003101 +470003679 0 DoCircularMotionToNpc 1#31003|1#45003101|0|0|0.1|0|0 +470003680 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470003681 0 DoFaceToNpc 1#31003|1#45003101|1 +470003682 0 DoFaceToNpc 1#32003|1#45003101|1 +470003683 2 470003684 470003685 470003686 470003687 470003688 470003689 470003690 470003691 +470003684 0 CheckInt 1#45103|2|1 +470003685 0 CheckNpc 1#31003 +470003686 0 CheckNpc 1#32003 +470003687 0 CheckNpc 1#45003102 +470003688 0 DoCircularMotionToNpc 1#31003|1#45003102|0|0|0.1|0|0 +470003689 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470003690 0 DoFaceToNpc 1#31003|1#45003102|1 +470003691 0 DoFaceToNpc 1#32003|1#45003102|1 +470003692 2 470003693 470003694 470003695 470003696 470003697 +470003693 0 CheckInt 1#45103|3|1 +470003694 0 CheckNpc 1#31003 +470003695 0 CheckNpc 1#2001 +470003696 0 DoCircularMotionToNpc 1#31003|1#2001|0|3|0.25|0|0 +470003697 0 DoFaceToNpc 1#31003|1#2001|1 +470003719 2 470003720 470003721 470003722 470003723 470003724 470003725 470003726 470003727 +470003720 0 CheckInt 1#45103|4|1 +470003721 0 CheckNpc 1#31003 +470003722 0 CheckNpc 1#32003 +470003723 0 CheckNpc 1#45003103 +470003724 0 DoCircularMotionToNpc 1#31003|1#45003103|0|0|0.25|0|0 +470003725 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470003726 0 DoFaceToNpc 1#31003|1#45003103|1 +470003727 0 DoFaceToNpc 1#32003|1#45003103|1 +470003371 3 470004262 470004297 470003752 470003849 470004523 470004573 +470004262 2 470004263 470004264 +470004263 0 CheckInt 1#46001|1|1 +470004264 3 470004265 470004280 470004291 +470004265 2 470004266 470004267 470004273 470004274 470004275 470004276 470004277 470004278 470004279 +470004266 0 CheckInt 1#46101|0|1 +470004267 1 470004268 470004271 +470004268 2 470004269 470004270 +470004269 0 1 CheckNpc 1#46101001 +470004270 0 DoAddNpc 0|1#46101001|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470004271 2 470004272 +470004272 0 CheckNpc 1#46101001 +470004273 0 DoMagic 1#46101001|1#46101001|0|748425 +470004274 0 DoSetNpcNote 1#46101001|74840703|0 +470004275 0 DoSetNpcNote 1#46101001|74840700|74840702 +470004276 0 DoSetNpcNote 1#46101001|74840701|101 +470004277 0 DoSetNpcNote 1#46101001|74840702|101 +470004278 0 DoSetHeight 1#46101001|2.5|0|0|0 +470004279 0 DoSetInt 1#46101|1 +470004280 2 470004281 470004282 470004283 470004284 470004285 470004286 470004287 470004288 470004289 470004290 +470004281 0 CheckInt 1#46101|1|1 +470004282 0 DoGetClickOperation 1#2001|1#46101101|1#46101102 +470004283 0 CheckInt 1#46101101|101|1 +470004284 0 CheckInt 1#46101102|1|1 +470004285 0 DoSetNpcNote 1#46101001|74840703|1 +470004286 0 DestroyCommonInteractionBtn 101 +470004287 0 DoSetInt 1#46101101|0 +470004288 0 DoSetInt 1#46101102|0 +470004289 0 DoGetTime 1#461001|0.1 +470004290 0 DoAddInt 1#46101|1#46101|1 +470004291 2 470004292 470004293 470004294 470004295 470004296 +470004292 0 CheckInt 1#46101|2|1 +470004293 0 CheckPassTime 1#461001|0 +470004294 0 DoSetInt 1#40004|1 +470004295 0 DoSetInt 1#46001|3 +470004296 0 DoSetInt 1#46101|3 +470004297 2 470004298 470004299 470004307 +470004298 0 CheckInt 1#46001|3|1 +470004299 1 470004300 470004305 +470004300 2 470004301 470004302 470004303 470004304 +470004301 0 CheckExistBuffByKind 1#46101001|7484250 +470004302 0 DoSetNpcNote 1#46101001|74840703|1 +470004303 0 DoRemoveBuffByKind 1#46101001|7484250|0 +470004304 0 DestroyCommonInteractionBtn 101 +470004305 2 470004306 +470004306 0 1 CheckExistBuffByKind 1#46101001|7484250 +470004307 0 DoSetInt 1#46001|0 +470003752 3 470003753 470003769 470003776 470003783 470003801 470003816 470003837 +470003753 2 470003754 470003755 470003756 470003791 470003792 470003789 470003757 470003758 470003759 470003760 470003761 470003762 470003793 470003794 470003790 470003763 470003764 470003765 470003766 470003767 470003768 +470003754 0 CheckInt 1#46002|1|1 +470003755 0 DoAddNpc 0|1#31004|96160|100|3|B104|0|0|B104S|0|0|0 +470003756 0 DoSetHeight 1#31004|100|0|0|0 +470003791 0 DoMagic 1#31004|1#31004|0|710193 +470003792 0 DoMagic 1#31004|1#31004|0|710195 +470003789 0 DoMagic 1#31004|1#31004|0|748474 +470003757 0 DoAddNpc 0|1#32004|2006|100|3|B104|0|0|B104S|0|0|0 +470003758 0 DoSetHeight 1#32004|2.5|0|0|0 +470003759 0 DoAddNpc 0|1#33004|2006|100|3|B104|0|0|B104S|0|0|0 +470003760 0 DoSetHeight 1#33004|0.5|0|0|0 +470003761 0 DoAddNpc 0|1#31005|96160|100|3|B105|0|0|B105S|0|0|0 +470003762 0 DoSetHeight 1#31005|100|0|0|0 +470003793 0 DoMagic 1#31005|1#31005|0|710193 +470003794 0 DoMagic 1#31005|1#31005|0|710195 +470003790 0 DoMagic 1#31005|1#31005|0|748474 +470003763 0 DoAddNpc 0|1#32005|2006|100|3|B105|0|0|B105S|0|0|0 +470003764 0 DoSetHeight 1#32005|2.5|0|0|0 +470003765 0 DoAddNpc 0|1#33005|2006|100|3|B105|0|0|B105S|0|0|0 +470003766 0 DoSetHeight 1#33005|0.5|0|0|0 +470003767 0 DoGetTime 1#460002|0.5 +470003768 0 DoSetInt 1#46002|2 +470003769 2 470003770 470003771 470003772 470003773 470003774 470003775 +470003770 0 CheckInt 1#46002|2|1 +470003771 0 CheckPassTime 1#460002|0 +470003772 0 DoSetHeight 1#31004|0|0|0.5|2 +470003773 0 DoSetHeight 1#31005|0|0|0.5|2 +470003774 0 DoGetTime 1#460002|0.5 +470003775 0 DoSetInt 1#46002|3 +470003776 2 470003777 470003778 470003779 470003780 470009539 470009540 470003377 470003378 470003781 470003782 +470003777 0 CheckInt 1#46002|3|1 +470003778 0 CheckPassTime 1#460002|0 +470003779 0 DoMagic 1#31004|1#31004|0|748687 +470003780 0 DoMagic 1#31005|1#31005|0|748687 +470009539 0 DoMagic 1#31004|1#31004|0|748641 +470009540 0 DoMagic 1#31005|1#31005|0|748641 +470003377 0 DoGetNpcPosition 1#71002|1#46002301|1#46002302 +470003378 0 DoSetCameraLookAtEx 1#2001|1#46002301|1#46002302|0.1|1 +470003781 0 DoGetTime 1#460002|0.25 +470003782 0 DoSetInt 1#46002|4 +470003783 2 470003784 470003785 470003786 470003787 470003746 470003788 +470003784 0 CheckInt 1#46002|4|1 +470003785 0 CheckPassTime 1#460002|0 +470003786 0 DoAddLink 1#46002301|1#32004|1#32005|||FxTDRailChain01 +470003787 0 DoAddLink 1#46002302|1#33005|1#33004|||FxTDRailChain01 +470003746 0 DoSetAreaToObstacle AW5|1 +470003788 0 DoSetInt 1#46002|5 +470003801 2 470003802 470003803 470003804 470003805 470003806 470003807 470004128 470004129 470003808 470003809 470003810 470003811 470003812 470003813 470003932 470003933 470003814 470003815 +470003802 0 CheckInt 1#46002|10|1 +470003803 0 DoSetAreaToObstacle AW5|0 +470003804 0 DoRemoveLink 1#46002301 +470003805 0 DoRemoveLink 1#46002302 +470003806 0 DoCastSkill 1#31004|201604 +470003807 0 DoCastSkill 1#31005|201604 +470004128 0 DoMagic 1#31004|1#31004|0|740350 +470004129 0 DoMagic 1#31005|1#31005|0|740350 +470003808 0 DoMagic 1#32004|1#32004|0|748650 +470003809 0 DoMagic 1#32005|1#32005|0|748650 +470003810 0 DoAddNpc 0|1#34004|90130|1#30011|3|B104|0|0|B104S|0|0|0 +470003811 0 DoSetHeight 1#34004|100|0|0|0 +470003812 0 DoAddNpc 0|1#34005|90130|1#30011|3|B105|0|0|B105S|0|0|0 +470003813 0 DoSetHeight 1#34005|100|0|0|0 +470003932 0 DoSetHeight 1#32004|0|0|0|0 +470003933 0 DoSetHeight 1#32005|0|0|0|0 +470003814 0 DoGetTime 1#460002|1 +470003815 0 DoSetInt 1#46002|11 +470003816 2 470003817 470003818 470003831 470003832 470003833 470003834 470003835 470003836 +470003817 0 CheckInt 1#46002|11|1 +470003818 0 CheckPassTime 1#460002|0 +470003831 0 DoSetHeight 1#31004|100|0|0.5|2 +470003832 0 DoSetHeight 1#31005|100|0|0.5|2 +470003833 0 DoSetHeight 1#34004|0|0|0.5|2 +470003834 0 DoSetHeight 1#34005|0|0|0.5|2 +470003835 0 DoGetTime 1#460002|0.75 +470003836 0 DoSetInt 1#46002|12 +470003837 2 470003838 470003839 470003819 470003825 470003840 470003841 470003842 470003843 470003844 470003845 470003846 470003935 470009034 470009035 470004350 470009036 470009037 470009038 470009039 470003847 470003936 470009040 470009041 470004351 470009042 470009043 470009044 470009045 470003848 +470003838 0 CheckInt 1#46002|12|1 +470003839 0 CheckPassTime 1#460002|0 +470003819 1 470003820 470003823 +470003820 2 470003821 470003822 +470003821 0 CheckExistBuffByKind 1#32004|7486500 +470003822 0 DoRemoveBuffByKind 1#32004|7486500|0 +470003823 2 470003824 +470003824 0 1 CheckExistBuffByKind 1#32004|7486500 +470003825 1 470003826 470003829 +470003826 2 470003827 470003828 +470003827 0 CheckExistBuffByKind 1#32005|7486500 +470003828 0 DoRemoveBuffByKind 1#32005|7486500|0 +470003829 2 470003830 +470003830 0 1 CheckExistBuffByKind 1#32005|7486500 +470003840 0 DoRemoveNpcEx 1#31004 +470003841 0 DoRemoveNpcEx 1#31005 +470003842 0 DoRemoveNpcEx 1#32004 +470003843 0 DoRemoveNpcEx 1#32005 +470003844 0 DoRemoveNpcEx 1#33004 +470003845 0 DoRemoveNpcEx 1#33005 +470003846 0 DoMagic 1#34004|1#34004|1|740285 +470003935 0 DoMagic 1#34004|1#34004|0|748643 +470009034 0 DoSetNpcNoteEx 1#34004|74864401|300613321 +470009035 0 DoSetNpcNoteEx 1#34004|74864405|1#51003 +470004350 0 DoMagic 1#34004|1#34004|0|748603 +470009036 0 DoSetNpcNoteEx 1#34004|74860301|1#51003 +470009037 0 DoSetNpcNoteEx 1#34004|74860302|1#52003 +470009038 0 DoMagic 1#34004|1#34004|0|748672 +470009039 0 DoSetAttribBaseValue 1#34004|1#34104|1 +470003847 0 DoMagic 1#34005|1#34005|1|740285 +470003936 0 DoMagic 1#34005|1#34005|0|748643 +470009040 0 DoSetNpcNoteEx 1#34005|74864401|300613321 +470009041 0 DoSetNpcNoteEx 1#34005|74864405|1#51003 +470004351 0 DoMagic 1#34005|1#34005|0|748603 +470009042 0 DoSetNpcNoteEx 1#34005|74860301|1#51003 +470009043 0 DoSetNpcNoteEx 1#34005|74860302|1#52003 +470009044 0 DoMagic 1#34005|1#34005|0|748672 +470009045 0 DoSetAttribBaseValue 1#34005|1#34105|1 +470003848 0 DoSetInt 1#46002|13 +470003849 3 470003850 470003877 470003883 470003896 470003903 470003911 470003924 470003939 470003956 470003965 +470003850 2 470003851 470003852 470003853 470003854 470003855 470003856 470003862 470003857 470003858 470003859 470003860 470003861 470003930 470003863 470003864 470003865 470003866 470003867 470003868 470003869 470003870 470003871 470003872 470003873 470003874 470003875 470003876 +470003851 0 CheckInt 1#46003|1|1 +470003852 0 DoAddNpc 0|1#31006|96160|100|3|B106|0|0|B106S|0|0|0 +470003853 0 DoSetHeight 1#31006|100|0|0|0 +470003854 0 DoMagic 1#31006|1#31006|0|710193 +470003855 0 DoMagic 1#31006|1#31006|0|710195 +470003856 0 DoMagic 1#31006|1#31006|0|748474 +470003862 0 DoAddNpc 0|1#32006|2006|100|3|B106|0|0|B106S|0|0|0 +470003857 0 DoAddNpc 0|1#31007|96160|100|3|B107|0|0|B107S|0|0|0 +470003858 0 DoSetHeight 1#31007|100|0|0|0 +470003859 0 DoMagic 1#31007|1#31007|0|710193 +470003860 0 DoMagic 1#31007|1#31007|0|710195 +470003861 0 DoMagic 1#31007|1#31007|0|748474 +470003930 0 DoAddNpc 0|1#32007|2006|100|3|B107|0|0|B107S|0|0|0 +470003863 0 DoSetHeight 1#32007|2.5|0|0|0 +470003864 0 DoAddNpc 0|1#33007|2006|100|3|B107|0|0|B107S|0|0|0 +470003865 0 DoSetHeight 1#33007|0.5|0|0|0 +470003866 0 DoAddNpc 0|1#31008|96160|100|3|B108|0|0|B108S|0|0|0 +470003867 0 DoSetHeight 1#31008|100|0|0|0 +470003868 0 DoMagic 1#31008|1#31008|0|710193 +470003869 0 DoMagic 1#31008|1#31008|0|710195 +470003870 0 DoMagic 1#31008|1#31008|0|748474 +470003871 0 DoAddNpc 0|1#32008|2006|100|3|B108|0|0|B108S|0|0|0 +470003872 0 DoSetHeight 1#32008|2.5|0|0|0 +470003873 0 DoAddNpc 0|1#33008|2006|100|3|B108|0|0|B108S|0|0|0 +470003874 0 DoSetHeight 1#33008|0.5|0|0|0 +470003875 0 DoGetTime 1#460003|0.5 +470003876 0 DoSetInt 1#46003|2 +470003877 2 470003878 470003879 470003880 470003881 470003882 +470003878 0 CheckInt 1#46003|2|1 +470003879 0 CheckPassTime 1#460003|0 +470003880 0 DoSetHeight 1#31006|0|0|0.5|2 +470003881 0 DoGetTime 1#460003|0.5 +470003882 0 DoSetInt 1#46003|3 +470003883 2 470003884 470003885 470003886 470003887 470004130 470003888 470003889 470003890 470003379 470003380 470003937 470003892 470003893 470003894 470003895 +470003884 0 CheckInt 1#46003|3|1 +470003885 0 CheckPassTime 1#460003|0 +470003886 0 DoMagic 1#31006|1#31006|0|748641 +470003887 0 DoCastSkill 1#31006|201604 +470004130 0 DoMagic 1#31006|1#31006|0|740350 +470003888 0 DoMagic 1#32006|1#32006|0|748650 +470003889 0 DoAddNpc 0|1#34006|90360|1#30012|3|B106|0|0|B106S|0|0|0 +470003890 0 DoSetHeight 1#34006|100|0|0|0 +470003379 0 DoGetNpcPosition 1#31006|1#46003301|1#46003302 +470003380 0 DoSetCameraLookAtEx 1#2001|1#46003301|1#46003302|0.1|1 +470003937 0 DoSetInt 1#46002|10 +470003892 0 DoSetHeight 1#31007|0|0|0.5|2 +470003893 0 DoSetHeight 1#31008|0|0|0.5|2 +470003894 0 DoGetTime 1#460003|0.5 +470003895 0 DoSetInt 1#46003|4 +470003896 2 470003897 470003898 470009541 470009542 470003899 470003900 470003901 470003902 +470003897 0 CheckInt 1#46003|3|1 +470003898 0 CheckPassTime 1#460003|0 +470009541 0 DoMagic 1#31007|1#31007|0|748687 +470009542 0 DoMagic 1#31008|1#31008|0|748687 +470003899 0 DoMagic 1#31007|1#31007|0|748641 +470003900 0 DoMagic 1#31008|1#31008|0|748641 +470003901 0 DoGetTime 1#460003|0.25 +470003902 0 DoSetInt 1#46003|4 +470003903 2 470003904 470003905 470003906 470003907 470003908 470003909 470003910 +470003904 0 CheckInt 1#46003|4|1 +470003905 0 CheckPassTime 1#460003|0 +470003906 0 DoAddLink 1#46003301|1#32007|1#32008|||FxTDRailChain01 +470003907 0 DoAddLink 1#46003302|1#33008|1#33007|||FxTDRailChain01 +470003908 0 DoSetAreaToObstacle AW3|1 +470003909 0 DoGetTime 1#460003|0.25 +470003910 0 DoSetInt 1#46003|5 +470003911 2 470003912 470003913 470003920 470003921 470003922 470003923 +470003912 0 CheckInt 1#46003|5|1 +470003913 0 CheckPassTime 1#460003|0 +470003920 0 DoSetHeight 1#31006|100|0|0.5|2 +470003921 0 DoSetHeight 1#34006|0|0|0.5|2 +470003922 0 DoGetTime 1#460003|0.75 +470003923 0 DoSetInt 1#46003|6 +470003924 2 470003925 470003926 470003914 470003927 470003931 470003938 470009046 470009047 470004352 470009048 470009049 470009050 470009051 470003928 470003929 +470003925 0 CheckInt 1#46003|6|1 +470003926 0 CheckPassTime 1#460003|0 +470003914 1 470003915 470003918 +470003915 2 470003916 470003917 +470003916 0 CheckExistBuffByKind 1#32006|7486500 +470003917 0 DoRemoveBuffByKind 1#32006|748650|00 +470003918 2 470003919 +470003919 0 1 CheckExistBuffByKind 1#32006|7486500 +470003927 0 DoRemoveNpcEx 1#31006 +470003931 0 DoRemoveNpcEx 1#32006 +470003938 0 DoMagic 1#34006|1#34006|0|748643 +470009046 0 DoSetNpcNoteEx 1#34006|74864401|300613329 +470009047 0 DoSetNpcNoteEx 1#34006|74864405|1#51004 +470004352 0 DoMagic 1#34006|1#34006|0|748603 +470009048 0 DoSetNpcNoteEx 1#34006|74860301|1#51004 +470009049 0 DoSetNpcNoteEx 1#34006|74860302|1#52004 +470009050 0 DoMagic 1#34006|1#34006|0|748672 +470009051 0 DoSetAttribBaseValue 1#34006|1#34106|1 +470003928 0 DoMagic 1#34006|1#34006|1|740285 +470003929 0 DoSetInt 1#46003|7 +470003939 2 470003940 470003941 470003942 470003943 470003944 470003945 470004131 470004132 470003946 470003947 470003948 470003949 470003950 470003951 470003952 470003953 470003954 470003955 +470003940 0 CheckInt 1#46003|10|1 +470003941 0 DoSetAreaToObstacle AW3|0 +470003942 0 DoRemoveLink 1#46003301 +470003943 0 DoRemoveLink 1#46003302 +470003944 0 DoCastSkill 1#31007|201604 +470003945 0 DoCastSkill 1#31008|201604 +470004131 0 DoMagic 1#31007|1#31007|0|740350 +470004132 0 DoMagic 1#31008|1#31008|0|740350 +470003946 0 DoMagic 1#32007|1#32007|0|748650 +470003947 0 DoMagic 1#32008|1#32008|0|748650 +470003948 0 DoAddNpc 0|1#34007|90130|1#30011|3|B107|0|0|B107S|0|0|0 +470003949 0 DoSetHeight 1#34007|100|0|0|0 +470003950 0 DoAddNpc 0|1#34008|90130|1#30011|3|B108|0|0|B108S|0|0|0 +470003951 0 DoSetHeight 1#34008|100|0|0|0 +470003952 0 DoSetHeight 1#32007|0|0|0|0 +470003953 0 DoSetHeight 1#32008|0|0|0|0 +470003954 0 DoGetTime 1#460003|1 +470003955 0 DoSetInt 1#46003|11 +470003956 2 470003957 470003958 470003959 470003960 470003961 470003962 470003963 470003964 +470003957 0 CheckInt 1#46003|11|1 +470003958 0 CheckPassTime 1#460003|0 +470003959 0 DoSetHeight 1#31007|100|0|0.5|2 +470003960 0 DoSetHeight 1#31008|100|0|0.5|2 +470003961 0 DoSetHeight 1#34007|0|0|0.5|2 +470003962 0 DoSetHeight 1#34008|0|0|0.5|2 +470003963 0 DoGetTime 1#460003|0.75 +470003964 0 DoSetInt 1#46003|12 +470003965 2 470003966 470003967 470003968 470003974 470003980 470003981 470003982 470003983 470003984 470003985 470003986 470003987 470009052 470009053 470004353 470009054 470009055 470009056 470009057 470003988 470003989 470009058 470009059 470004354 470009060 470009061 470009062 470009063 470003990 +470003966 0 CheckInt 1#46003|12|1 +470003967 0 CheckPassTime 1#460003|0 +470003968 1 470003969 470003972 +470003969 2 470003970 470003971 +470003970 0 CheckExistBuffByKind 1#32007|7486500 +470003971 0 DoRemoveBuffByKind 1#32007|7486500|0 +470003972 2 470003973 +470003973 0 1 CheckExistBuffByKind 1#32007|7486500 +470003974 1 470003975 470003978 +470003975 2 470003976 470003977 +470003976 0 CheckExistBuffByKind 1#32008|7486500 +470003977 0 DoRemoveBuffByKind 1#32008|7486500|0 +470003978 2 470003979 +470003979 0 1 CheckExistBuffByKind 1#32008|7486500 +470003980 0 DoRemoveNpcEx 1#31007 +470003981 0 DoRemoveNpcEx 1#31008 +470003982 0 DoRemoveNpcEx 1#32007 +470003983 0 DoRemoveNpcEx 1#32008 +470003984 0 DoRemoveNpcEx 1#33007 +470003985 0 DoRemoveNpcEx 1#33008 +470003986 0 DoMagic 1#34007|1#34007|1|740285 +470003987 0 DoMagic 1#34007|1#34007|0|748643 +470009052 0 DoSetNpcNoteEx 1#34007|74864401|300613321 +470009053 0 DoSetNpcNoteEx 1#34007|74864405|1#51003 +470004353 0 DoMagic 1#34007|1#34007|0|748603 +470009054 0 DoSetNpcNoteEx 1#34007|74860301|1#51003 +470009055 0 DoSetNpcNoteEx 1#34007|74860302|1#52003 +470009056 0 DoMagic 1#34007|1#34007|0|748672 +470009057 0 DoSetAttribBaseValue 1#34007|1#34107|1 +470003988 0 DoMagic 1#34008|1#34008|1|740285 +470003989 0 DoMagic 1#34008|1#34008|0|748643 +470009058 0 DoSetNpcNoteEx 1#34008|74864401|300613321 +470009059 0 DoSetNpcNoteEx 1#34008|74864405|1#51003 +470004354 0 DoMagic 1#34008|1#34008|0|748603 +470009060 0 DoSetNpcNoteEx 1#34008|74860301|1#51003 +470009061 0 DoSetNpcNoteEx 1#34008|74860302|1#52003 +470009062 0 DoMagic 1#34008|1#34008|0|748672 +470009063 0 DoSetAttribBaseValue 1#34008|1#34108|1 +470003990 0 DoSetInt 1#46003|13 +470004523 3 470004524 470004534 470004020 470004540 470004037 470004047 470004550 470004064 470004071 470004557 470004093 470004108 +470004524 2 470004525 470004526 470004527 470004528 470004529 470004530 470004531 470004000 470004001 470004002 470004003 470004004 470004005 470004006 470004007 470004008 470004009 470004010 470004011 470004532 470004533 +470004525 0 CheckInt 1#46004|1|1 +470004526 0 DoAddNpc 0|1#31009|96160|100|3|B106|0|0|B106T|0|0|0 +470004527 0 DoSetHeight 1#31009|100|0|0|0 +470004528 0 DoMagic 1#31009|1#31009|0|710193 +470004529 0 DoMagic 1#31009|1#31009|0|710195 +470004530 0 DoMagic 1#31009|1#31009|0|748474 +470004531 0 DoAddNpc 0|1#32009|2006|100|3|B106|0|0|B106T|0|0|0 +470004000 0 DoAddNpc 0|1#31010|96160|100|3|B104|0|0|B104T|0|0|0 +470004001 0 DoSetHeight 1#31010|100|0|0|0 +470004002 0 DoMagic 1#31010|1#31010|0|710193 +470004003 0 DoMagic 1#31010|1#31010|0|710195 +470004004 0 DoMagic 1#31010|1#31010|0|748474 +470004005 0 DoAddNpc 0|1#32010|2006|100|3|B104|0|0|B104T|0|0|0 +470004006 0 DoAddNpc 0|1#31011|96160|100|3|B105|0|0|B105T|0|0|0 +470004007 0 DoSetHeight 1#31011|100|0|0|0 +470004008 0 DoMagic 1#31011|1#31011|0|710193 +470004009 0 DoMagic 1#31011|1#31011|0|710195 +470004010 0 DoMagic 1#31011|1#31011|0|748474 +470004011 0 DoAddNpc 0|1#32011|2006|100|3|B105|0|0|B105T|0|0|0 +470004532 0 DoGetTime 1#460004|0.5 +470004533 0 DoSetInt 1#46004|2 +470004534 2 470004535 470004536 470004537 470004538 470004539 +470004535 0 CheckInt 1#46004|2|1 +470004536 0 CheckPassTime 1#460004|0 +470004537 0 DoSetHeight 1#31009|0|0|0.5|2 +470004538 0 DoGetTime 1#460004|0.25 +470004539 0 DoSetInt 1#46004|3 +470004020 2 470004021 470004022 470004023 470004024 470004025 +470004021 0 CheckInt 1#46004|3|1 +470004022 0 CheckPassTime 1#460004|0 +470004023 0 DoSetHeight 1#31010|0|0|0.5|2 +470004024 0 DoGetTime 1#460004|0.25 +470004025 0 DoSetInt 1#46004|4 +470004540 2 470004541 470004542 470004543 470004030 470004544 470004545 470004546 470004547 470004548 470004549 470004034 470004035 470004036 +470004541 0 CheckInt 1#46004|4|1 +470004542 0 CheckPassTime 1#460004|0 +470004543 0 DoMagic 1#31009|1#31009|0|748641 +470004030 0 DoCastSkill 1#31009|201604 +470004544 0 DoMagic 1#31009|1#31009|0|740350 +470004545 0 DoMagic 1#32009|1#32009|0|748650 +470004546 0 DoGetNpcPosition 1#31009|1#46004401|1#46004402 +470004547 0 DoSetCameraLookAtEx 1#2001|1#46004401|1#46004402|0.1|1 +470004548 0 DoAddNpc 0|1#34009|90360|1#30012|3|B106|0|0|B106T|0|0|0 +470004549 0 DoSetHeight 1#34009|100|0|0|0 +470004034 0 DoSetHeight 1#31010|0|0|0.5|2 +470004035 0 DoGetTime 1#460004|0.25 +470004036 0 DoSetInt 1#46004|5 +470004037 2 470004038 470004039 470004040 470004041 470004134 470004042 470004043 470004044 470004045 470004046 +470004038 0 CheckInt 1#46004|5|1 +470004039 0 CheckPassTime 1#460004|0 +470004040 0 DoMagic 1#31010|1#31010|0|748641 +470004041 0 DoCastSkill 1#31010|201604 +470004134 0 DoMagic 1#31010|1#31010|0|740350 +470004042 0 DoMagic 1#32010|1#32010|0|748650 +470004043 0 DoAddNpc 0|1#34010|90130|1#30011|3|B104|0|0|B104T|0|0|0 +470004044 0 DoSetHeight 1#34010|100|0|0|0 +470004045 0 DoGetTime 1#460004|0.25 +470004046 0 DoSetInt 1#46004|6 +470004047 2 470004048 470004049 470004050 470004051 470004135 470004052 470004053 470004054 470004055 470004056 +470004048 0 CheckInt 1#46004|6|1 +470004049 0 CheckPassTime 1#460004|0 +470004050 0 DoMagic 1#31011|1#31011|0|748641 +470004051 0 DoCastSkill 1#31011|201604 +470004135 0 DoMagic 1#31011|1#31011|0|740350 +470004052 0 DoMagic 1#32011|1#32011|0|748650 +470004053 0 DoAddNpc 0|1#34011|90130|1#30011|3|B105|0|0|B105T|0|0|0 +470004054 0 DoSetHeight 1#34010|100|0|0|0 +470004055 0 DoGetTime 1#460004|0.25 +470004056 0 DoSetInt 1#46004|7 +470004550 2 470004551 470004552 470004553 470004554 470004555 470004556 +470004551 0 CheckInt 1#46004|7|1 +470004552 0 CheckPassTime 1#460004|0 +470004553 0 DoSetHeight 1#31009|100|0|0.5|2 +470004554 0 DoSetHeight 1#34009|0|0|0.5|2 +470004555 0 DoGetTime 1#460004|0.25 +470004556 0 DoSetInt 1#46004|8 +470004064 2 470004065 470004066 470004067 470004068 470004069 470004070 +470004065 0 CheckInt 1#46004|8|1 +470004066 0 CheckPassTime 1#460004|0 +470004067 0 DoSetHeight 1#31010|100|0|0.5|2 +470004068 0 DoSetHeight 1#34010|0|0|0.5|2 +470004069 0 DoGetTime 1#460004|0.25 +470004070 0 DoSetInt 1#46004|9 +470004071 2 470004072 470004073 470004074 470004075 470004076 470004077 +470004072 0 CheckInt 1#46004|9|1 +470004073 0 CheckPassTime 1#460004|0 +470004074 0 DoSetHeight 1#31011|100|0|0.5|2 +470004075 0 DoSetHeight 1#34011|0|0|0.5|2 +470004076 0 DoGetTime 1#460004|0.25 +470004077 0 DoSetInt 1#46004|10 +470004557 2 470004558 470004559 470004560 470004566 470004567 470004568 470009064 470009065 470004569 470009066 470009067 470009068 470009069 470004570 470004571 470004572 +470004558 0 CheckInt 1#46004|10|1 +470004559 0 CheckPassTime 1#460004|0 +470004560 1 470004561 470004564 +470004561 2 470004562 470004563 +470004562 0 CheckExistBuffByKind 1#32009|7486500 +470004563 0 DoRemoveBuffByKind 1#32009|748650|00 +470004564 2 470004565 +470004565 0 1 CheckExistBuffByKind 1#32009|7486500 +470004566 0 DoRemoveNpcEx 1#31009 +470004567 0 DoRemoveNpcEx 1#32009 +470004568 0 DoMagic 1#34009|1#34009|0|748643 +470009064 0 DoSetNpcNoteEx 1#34009|74864401|300613329 +470009065 0 DoSetNpcNoteEx 1#34009|74864405|1#51004 +470004569 0 DoMagic 1#34009|1#34009|0|748603 +470009066 0 DoSetNpcNoteEx 1#34009|74860301|1#51004 +470009067 0 DoSetNpcNoteEx 1#34009|74860302|1#52004 +470009068 0 DoMagic 1#34009|1#34009|0|748672 +470009069 0 DoSetAttribBaseValue 1#34009|1#34109|1 +470004570 0 DoMagic 1#34009|1#34009|1|740285 +470004571 0 DoGetTime 1#460004|0.25 +470004572 0 DoSetInt 1#46004|11 +470004093 2 470004094 470004095 470004096 470004102 470004103 470004104 470009070 470009071 470004356 470009072 470009073 470009074 470009075 470004105 470004106 470004107 +470004094 0 CheckInt 1#46004|11|1 +470004095 0 CheckPassTime 1#460004|0 +470004096 1 470004097 470004100 +470004097 2 470004098 470004099 +470004098 0 CheckExistBuffByKind 1#32010|7486500 +470004099 0 DoRemoveBuffByKind 1#32010|748650|00 +470004100 2 470004101 +470004101 0 1 CheckExistBuffByKind 1#32010|7486500 +470004102 0 DoRemoveNpcEx 1#31010 +470004103 0 DoRemoveNpcEx 1#32010 +470004104 0 DoMagic 1#34010|1#34010|0|748643 +470009070 0 DoSetNpcNoteEx 1#34010|74864401|300613321 +470009071 0 DoSetNpcNoteEx 1#34010|74864405|1#51003 +470004356 0 DoMagic 1#34010|1#34010|0|748603 +470009072 0 DoSetNpcNoteEx 1#34010|74860301|1#51003 +470009073 0 DoSetNpcNoteEx 1#34010|74860302|1#52003 +470009074 0 DoMagic 1#34010|1#34010|0|748672 +470009075 0 DoSetAttribBaseValue 1#34010|1#34110|1 +470004105 0 DoMagic 1#34010|1#34010|1|740285 +470004106 0 DoGetTime 1#460004|0.25 +470004107 0 DoSetInt 1#46004|12 +470004108 2 470004109 470004110 470004111 470004117 470004118 470004119 470009076 470009077 470004357 470009078 470009079 470009080 470009081 470004120 470004121 +470004109 0 CheckInt 1#46004|12|1 +470004110 0 CheckPassTime 1#460004|0 +470004111 1 470004112 470004115 +470004112 2 470004113 470004114 +470004113 0 CheckExistBuffByKind 1#32011|7486500 +470004114 0 DoRemoveBuffByKind 1#32011|748650|00 +470004115 2 470004116 +470004116 0 1 CheckExistBuffByKind 1#32011|7486500 +470004117 0 DoRemoveNpcEx 1#31011 +470004118 0 DoRemoveNpcEx 1#32011 +470004119 0 DoMagic 1#34011|1#34011|0|748643 +470009076 0 DoSetNpcNoteEx 1#34011|74864401|300613321 +470009077 0 DoSetNpcNoteEx 1#34011|74864405|1#51003 +470004357 0 DoMagic 1#34011|1#34011|0|748603 +470009078 0 DoSetNpcNoteEx 1#34011|74860301|1#51003 +470009079 0 DoSetNpcNoteEx 1#34011|74860302|1#52003 +470009080 0 DoMagic 1#34011|1#34011|0|748672 +470009081 0 DoSetAttribBaseValue 1#34011|1#34111|1 +470004120 0 DoMagic 1#34011|1#34011|1|740285 +470004121 0 DoSetInt 1#46004|13 +470004573 3 470004574 470004463 +470004574 2 470004575 470004576 470009082 470004427 470004428 470004432 470009546 470004433 470004434 470004435 470004436 470004437 470004438 470004439 470004440 470004441 470004430 470004431 470004451 470004462 +470004575 0 CheckInt 1#46005|1|1 +470004576 0 DoAddNpc 0|1#46005101|99180|1#30011|3|Tg04|0|0|Tg04|0|0|0 +470009082 0 DoSetAttribBaseValue 1#46005101|56000|1 +470004427 0 DoAddNpc 0|1#46005102|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470004428 0 DoSetTopHpName 1#46005101|Circuit Module Storage Device +470004432 0 DoMagic 1#46005101|1#46005101|0|748695 +470009546 0 DoMagic 1#46005101|1#46005101|0|700208 +470004433 0 DoMagic 1#46005101|1#46005101|0|700027 +470004434 0 DoMagic 1#46005101|1#46005101|0|740156 +470004435 0 DoMagic 1#46005101|1#46005101|0|710193 +470004436 0 DoMagic 1#46005101|1#46005101|0|710195 +470004437 0 DoMagic 1#46005101|1#46005101|0|748648 +470004438 0 DoSetNpcNoteEx 1#46005101|74864902|300613054 +470004439 0 DoSetNpcNoteEx 1#46005101|74864903|300613053 +470004440 0 DoSetNpcNoteEx 1#46005101|74864903|300613055 +470004441 0 DoSetNpcNoteEx 1#46005101|74864900|3 +470004430 0 DoSetNpcNoteEx 1#46005101|74864905|25 +470004431 0 DoSetNpcNoteEx 1#46005101|74864906|25 +470004451 0 DoSetHeight 1#46005101|2|0|0|0 +470004462 0 DoSetInt 1#46005|2 +470004463 2 470004442 470004443 470004444 470004445 470004446 470004447 470004734 470004735 470004736 470004737 470004448 +470004442 0 CheckInt 1#46005|2|1 +470004443 0 1 CheckNpc 1#46005101 +470004444 0 DoAddMissile 1#46005102|1#46005102|0|0|0|0|99110214|1 +470004445 0 DoRemoveNpcEx 1#46005102 +470004446 0 DoRemoveNpcEx 1#81002 +470004447 0 DoSetInt 1#40005|1 +470004734 0 DoSetInt 1#43004|2 +470004735 0 DoAddNpc 0|1#71005|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470004736 0 DoMagic 1#71005|1#71005|0|748606 +470004737 0 DoSetInt 1#43005|1 +470004448 0 DoSetInt 1#46005|3 +470003281 1 470003282 470003296 +470003282 2 470003283 470003284 470003285 470003286 470003287 470003288 470003289 470003290 470003291 470003292 470003293 200037 470009564 470003295 +470003283 0 CheckInt 1#42001|1|1 +470003284 0 DoSetInt 4#410099|1 +470003285 0 DoMagic 1#2001|1#2001|0|710151 +470003286 0 DoMagic 1#2001|1#2001|0|710005 +470003287 0 DoSetCameraInputEnable 0 +470003288 0 DoSetCommonInteractionBtnActivity 63|0 +470003289 0 DoSetUiMainState 1#2001|1|0 +470003290 0 DoSetUiActiveEx 1#2001|4|0 +470003291 0 DoSetUiActiveEx 1#2001|12|0 +470003292 0 DoTipsClose 1#42002 +470003293 0 DoTipsClose 1#42003 +470009564 1 470009565 470009574 +470009565 2 470009566 470009567 +470009566 0 CheckNote 4#78511002 +470009567 1 470009568 470009572 +470009568 2 470009569 470009570 470009571 +470009569 0 CheckInt 4#78511002|1|1 +470009570 0 DoSetCommonInteractionBtnActivity 64|0 +470009571 0 Debug Hidden Clear|1 +470009572 2 470009573 +470009573 0 1 CheckInt 4#78511002|1|1 +470009574 2 470009575 470009576 +470009575 0 1 CheckNote 4#78511002 +470009576 0 DoSetCommonInteractionBtnActivity 64|0 +470003295 0 DoSetInt 1#42001|0 +470003296 2 470003297 470003298 470003299 470003300 470003301 470003302 470003303 470003304 470003305 470003306 470003307 200038 470009577 470003309 +470003297 0 CheckInt 1#42001|2|1 +470003298 0 DoSetInt 4#410099|0 +470003299 0 DoMagic 1#2001|1#2001|0|710152 +470003300 0 DoMagic 1#2001|1#2001|0|710006 +470003301 0 DoSetCameraInputEnable 1 +470003302 0 DoSetCommonInteractionBtnActivity 63|1 +470003303 0 DoSetUiMainState 1#2001|1|1 +470003304 0 DoSetUiActiveEx 1#2001|4|1 +470003305 0 DoSetUiActiveEx 1#2001|12|1 +470003306 0 DoTipsShow 1#42002|0|0 +470003307 0 DoTipsShow 1#42003|1#420031|0 +470009577 1 470009578 470009586 +470009578 2 470009579 470009580 +470009579 0 CheckNote 4#78511002 +470009580 1 470009581 470009584 +470009581 2 470009582 470009583 +470009582 0 CheckInt 4#78511002|1|1 +470009583 0 DoSetCommonInteractionBtnActivity 64|1 +470009584 2 470009585 +470009585 0 1 CheckInt 4#78511002|1|1 +470009586 2 470009587 +470009587 0 1 CheckNote 4#78511002 +470003309 0 DoSetInt 1#42001|0 +470000065 3 900018 200009 470009494 470004750 470004751 470004752 470004756 470004757 470004758 470004759 470004760 470004761 470004762 470004763 470005616 470004767 470004768 470004769 470004778 470004785 470004810 470004813 470009418 470004823 +470009494 0 DoGetTime 1#39990|600 +470004750 0 DoGetFightMonsterLevel 1#30011|3 +470004751 0 DoGetFightMonsterLevel 1#30012|2 +470004752 0 DoGetFightMonsterLevel 1#30013|1 +470004756 0 DoSetInt 4#74858401|0 +470004757 0 DoSetInt 4#74858400|105 +470004758 0 DoSetInt 4#74860601|100 +470004759 0 DoSetInt 4#74864301|200 +470004760 0 DoSetInt 4#74864302|300 +470004761 0 DoSetInt 4#74864303|400 +470004762 0 DoSetInt 4#74864304|500 +470004763 2 470004921 470004922 470004765 470008763 470008764 470008780 470008765 470009594 +470004921 0 DoSetInt 4#94001|0 +470004922 0 DoAbortSkill 1#2001|1 +470004765 0 DoMagic 1#2001|1#2001|0|740133 +470008763 0 DoMagic 1#2001|1#2001|0|740163 +470008764 0 DoAddNpc 0|1#2002|78511|100|1|PB1|0|0|S1|0|0|0 +470008780 0 DoMagic 1#2002|1#2002|0|748666 +470008765 0 DoAbortSkill 1#2002|1 +470009594 0 DoSetCommonInteractionBtnActivity 64|0 +470005616 2 470005617 470005666 470005667 470005883 470005884 470005933 470005934 470007555 470007556 470007605 470007606 470007655 470007656 470008017 470008018 +470005617 0 DoSetInt 1#91001|84000 +470005666 0 DoSetInt 1#91002|126000 +470005667 0 DoSetInt 1#92001|84000 +470005883 0 DoSetInt 1#92002|126000 +470005884 0 DoSetInt 1#92003|126000 +470005933 0 DoSetInt 1#93001|84000 +470005934 0 DoSetInt 1#93002|168000 +470007555 0 DoSetInt 1#51001|4 +470007556 0 DoSetInt 1#52001|6 +470007605 0 DoSetInt 1#51002|10 +470007606 0 DoSetInt 1#52002|10 +470007655 0 DoSetInt 1#51003|4 +470007656 0 DoSetInt 1#52003|6 +470008017 0 DoSetInt 1#51004|4 +470008018 0 DoSetInt 1#52004|6 +470004767 2 470004867 470004868 470004869 470004871 470004872 470004873 +470004867 0 DoAddNpc 0|1#31001|90490|100|3|B101|0|0|B101|0|0|0 +470004868 0 DoMagic 1#31001|1#31001|0|748618 +470004869 0 DoMagic 1#31001|1#31001|0|748614 +470004871 0 DoMagic 1#31001|1#31001|0|748643 +470004872 0 DoSetNpcNoteEx 1#31001|74864303|1 +470004873 0 DoSetNpcNoteEx 1#31001|74864304|2 +470004768 2 470004923 470009517 +470004923 0 DoActivateVCam VCShineWalker101|0|2|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2002|1#31001|1 +470009517 0 PlayMusicInTime 140|3 +470004769 3 470004770 +470004770 2 470008766 470004771 470004772 470004773 470004774 470004775 470004776 470004777 +470008766 0 DoSetInt 1#40000|0 +470004771 0 DoSetInt 1#40001|0 +470004772 0 DoSetInt 1#40002|0 +470004773 0 DoSetInt 1#40003|0 +470004774 0 DoSetInt 1#40004|0 +470004775 0 DoSetInt 1#40005|0 +470004776 0 DoSetInt 1#40006|0 +470004777 0 DoSetInt 1#40007|0 +470004778 2 470004779 470004780 470004781 470004782 470004783 470004784 470006314 +470004779 0 DoSetInt 1#41001|0 +470004780 0 DoGetTime 1#410001|0.25 +470004781 0 DoSetInt 1#41002|0 +470004782 0 DoSetInt 1#41102|0 +470004783 0 DoSetInt 1#41003|0 +470004784 0 DoSetInt 1#41103|0 +470006314 0 DoSetInt 1#41004|0 +470004785 2 470004786 470004787 470004788 470004789 470004790 470004791 470004792 470004793 470004794 470004795 470004796 470004797 470004798 470004799 470004800 470004801 470004802 470004803 470004804 470004805 470004806 470004807 470004808 470004809 +470004786 0 DoSetInt 1#43001|0 +470004787 0 DoSetInt 1#43101|0 +470004788 0 DoSetInt 1#43201|0 +470004789 0 DoSetInt 1#43002|0 +470004790 0 DoSetInt 1#43102|0 +470004791 0 DoSetInt 1#43202|0 +470004792 0 DoSetInt 1#43003|0 +470004793 0 DoSetInt 1#43103|0 +470004794 0 DoSetInt 1#43203|0 +470004795 0 DoSetInt 1#43004|0 +470004796 0 DoSetInt 1#43104|0 +470004797 0 DoSetInt 1#43204|0 +470004798 0 DoSetInt 1#43005|0 +470004799 0 DoSetInt 1#43105|0 +470004800 0 DoSetInt 1#43205|0 +470004801 0 DoSetInt 1#43006|0 +470004802 0 DoSetInt 1#43106|0 +470004803 0 DoSetInt 1#43206|0 +470004804 0 DoSetInt 1#43007|0 +470004805 0 DoSetInt 1#43107|0 +470004806 0 DoSetInt 1#43207|0 +470004807 0 DoSetInt 1#43008|0 +470004808 0 DoSetInt 1#43108|0 +470004809 0 DoSetInt 1#43208|0 +470004810 2 470004811 470004812 +470004811 0 DoSetInt 1#44001|0 +470004812 0 DoSetInt 1#44002|0 +470004813 2 470004814 470004815 470004816 +470004814 0 DoSetInt 1#45001|1 +470004815 0 DoGetTime 1#450001|0 +470004816 0 DoSetInt 1#45101|0 +470009418 2 470008067 470008068 470008117 470008118 470008167 470008168 470008217 470004817 470004818 470004819 470004820 470004821 470004822 470003214 470003215 470003216 470003217 470003218 470003219 470003220 470003221 470003222 470003226 470003227 470003228 470003229 470003230 470003231 470003232 470003233 470003234 470003235 470003236 470003237 470003238 470003239 470003240 +470008067 0 DoSetInt 1#31102|1#91001 +470008068 0 DoSetInt 1#31103|1#91001 +470008117 0 DoSetInt 1#31104|1#91001 +470008118 0 DoSetInt 1#31105|1#91001 +470008167 0 DoSetInt 1#31106|1#91001 +470008168 0 DoSetInt 1#31107|1#91002 +470008217 0 DoSetInt 1#31108|1#91002 +470004817 0 DoSetInt 1#45002|1 +470004818 0 DoGetTime 1#450002|0 +470004819 0 DoSetInt 1#45102|0 +470004820 0 DoSetInt 1#45003|1 +470004821 0 DoGetTime 1#450003|0 +470004822 0 DoSetInt 1#45103|0 +470003214 0 DoSetInt 1#45004|1 +470003215 0 DoGetTime 1#450004|0 +470003216 0 DoSetInt 1#45104|0 +470003217 0 DoSetInt 1#45005|1 +470003218 0 DoGetTime 1#450005|0 +470003219 0 DoSetInt 1#45105|0 +470003220 0 DoSetInt 1#45006|1 +470003221 0 DoGetTime 1#450006|0 +470003222 0 DoSetInt 1#45106|0 +470003226 0 DoSetInt 1#45007|1 +470003227 0 DoGetTime 1#450007|0 +470003228 0 DoSetInt 1#45107|0 +470003229 0 DoSetInt 1#45008|1 +470003230 0 DoGetTime 1#450008|0 +470003231 0 DoSetInt 1#45108|0 +470003232 0 DoSetInt 1#45009|1 +470003233 0 DoGetTime 1#450009|0 +470003234 0 DoSetInt 1#45109|0 +470003235 0 DoSetInt 1#45010|0 +470003236 0 DoGetTime 1#450010|0 +470003237 0 DoSetInt 1#45110|0 +470003238 0 DoSetInt 1#45011|0 +470003239 0 DoGetTime 1#450011|0 +470003240 0 DoSetInt 1#45111|0 +470004823 2 470004824 470004825 470004826 470004827 470004828 470004829 470004830 470004831 470004832 470004833 470004834 470004835 470005937 470006243 470006244 470006245 470004836 470004837 470004838 470004839 +470004824 0 DoSetInt 1#46001|0 +470004825 0 DoSetInt 1#46101|0 +470004826 0 DoGetTime 1#460001|0 +470004827 0 DoSetInt 1#46002|0 +470004828 0 DoGetTime 1#460002|0 +470004829 0 DoSetInt 1#46003|0 +470004830 0 DoGetTime 1#460003|0 +470004831 0 DoSetInt 1#46004|0 +470004832 0 DoGetTime 1#460004|0 +470004833 0 DoSetInt 1#46005|0 +470004834 0 DoGetTime 1#460005|0 +470004835 0 DoSetInt 1#46006|0 +470005937 0 DoGetTime 1#460006|0 +470006243 0 DoSetInt 1#46007|0 +470006244 0 DoSetInt 1#46107|0 +470006245 0 DoGetTime 1#460007|0 +470004836 0 DoSetInt 1#42001|1 +470004837 0 DoSetInt 1#42002|0 +470004838 0 DoSetInt 1#42003|0 +470004839 0 DoSetInt 1#420031|0 +470000067 3 470004840 +470004840 2 200000 470004842 +470004842 3 200023 200005 470008767 470004844 +470008767 3 470008768 470008773 470009434 +470008768 2 470008769 470008770 470009491 470008771 470008772 +470008769 0 CheckInt 1#40000|0|1 +470008770 0 DoMagic 1#2001|1#2001|0|740133 +470009491 0 DoMagic 1#2001|1#2001|0|748689 +470008771 0 DoGetTime 1#60001|0.1 +470008772 0 DoAddInt 1#40000|1#40000|1 +470008773 2 470008774 470008775 470008776 470008777 470008778 +470008774 0 CheckInt 1#40000|1|1 +470008775 0 CheckPassTime 1#60001|0 +470008776 0 1 CheckExistBuffByKind 1#2002|8511780 +470008777 0 DoSetInt 1#41001|1 +470008778 0 DoAddInt 1#40000|1#40000|1 +470009434 2 470009435 470009436 470009437 470009495 470009496 470009497 470009498 470009499 470009500 470009438 470009439 470009440 +470009435 0 CheckInt 1#40000|2|1 +470009436 0 DoGetAttribRate 1#2002|1#40000201|1|100 +470009437 0 CheckInt 1#40000201|0|1 +470009495 0 DoSetInt 1#74868901|4#74868901 +470009496 0 DoGetAttribValue 1#2001|1#74868902|1 +470009497 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009498 0 DoSetCustomData 1#2001|1|1#74868901 +470009499 0 DoSetCustomData 1#2001|2|1#74868902 +470009500 0 DoSetCustomData 1#2001|3|1#74868903 +470009438 0 Debug Pass|1 +470009439 0 DoSetInt 1#39999|1 +470009440 0 DoAddInt 1#40000|1#40000|1 +470004844 3 470004845 470005450 470005828 470006307 470005191 470005279 470005773 470004874 470005402 470004892 +470004845 1 470004846 470004856 470005182 470004863 470005108 470003225 470005116 470005270 +470004846 2 470004847 470004848 470009599 470004853 470004854 470004855 +470004847 0 CheckInt 1#41001|1|1 +470004848 0 CheckPassTime 1#410001|0 +470009599 0 DoSetCommonInteractionBtnActivity 64|0 +470004853 0 DoTipsShow 300613062|0|0 +470004854 0 DoGetTime 1#410001|3.25 +470004855 0 DoAddInt 1#41001|1#41001|1 +470004856 2 470004857 470004858 470005177 470004861 470004862 +470004857 0 CheckInt 1#41001|2|1 +470004858 0 CheckPassTime 1#410001|0 +470005177 0 DoSetInt 1#45007|10 +470004861 0 DoGetTime 1#410001|0.25 +470004862 0 DoAddInt 1#41001|1#41001|1 +470005182 2 470005183 470005184 470004940 470005202 470004927 470005185 470005186 +470005183 0 CheckInt 1#41001|3|1 +470005184 0 CheckPassTime 1#410001|0 +470004940 0 DoSetInt 1#45002|10 +470005202 0 DoSetInt 1#45008|10 +470004927 0 DoSetInt 1#45009|10 +470005185 0 DoGetTime 1#410001|0.5 +470005186 0 DoAddInt 1#41001|1#41001|1 +470004863 2 470004864 470004865 470005106 470005107 470005115 470004866 +470004864 0 CheckInt 1#41001|4|1 +470004865 0 CheckPassTime 1#410001|0 +470005106 0 DoSetInt 1#45003|10 +470005107 0 DoSetInt 1#45005|10 +470005115 0 DoGetTime 1#410001|0.5 +470004866 0 DoAddInt 1#41001|1#41001|1 +470005108 2 470005109 470005110 470005111 470005112 470005335 470005114 470003224 470005113 +470005109 0 CheckInt 1#41001|5|1 +470005110 0 CheckPassTime 1#410001|0 +470005111 0 DoSetInt 1#45004|10 +470005112 0 DoSetInt 1#45006|10 +470005335 0 DoShowFightWords 300613060 +470005114 0 DoDeactivateVCam VCShineWalker101|1|0 +470003224 0 DoGetTime 1#410001|0.5 +470005113 0 DoAddInt 1#41001|1#41001|1 +470003225 2 470005175 470005176 470005178 470005179 +470005175 0 CheckInt 1#41001|6|1 +470005176 0 CheckPassTime 1#410001|0 +470005178 0 DoGetTime 1#410001|1 +470005179 0 DoAddInt 1#41001|1#41001|1 +470005116 2 470005117 470005118 470004766 470005275 470005119 +470005117 0 CheckInt 1#41001|7|1 +470005118 0 CheckPassTime 1#410001|0 +470004766 0 DoMagic 1#2001|1#2001|0|748581 +470005275 0 DoGetTime 1#410001|0.1 +470005119 0 DoAddInt 1#41001|1#41001|1 +470005270 2 470005271 470005272 470005269 470004849 470005276 470005277 470005278 470005190 470005273 +470005271 0 CheckInt 1#41001|8|1 +470005272 0 CheckPassTime 1#410001|0 +470005269 0 DoSetInt 4#74858100|1 +470004849 0 DoSetInt 1#42001|2 +470005276 0 DoAddNpc 0|1#71001|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470005277 0 DoMagic 1#71001|1#71001|0|748606 +470005278 0 DoSetInt 1#43001|1 +470005190 0 DoSetInt 1#40001|1 +470005273 0 DoAddInt 1#41001|1#41001|1 +470005450 1 470005451 470005472 470005478 470005484 470005491 470005498 470005505 470005511 470005675 470005680 470005517 470005686 470005692 470005698 470005708 +470005451 2 470005452 470005453 470005454 470005455 470005456 470005457 470005458 470009501 470005459 470005468 470005469 470005470 470005471 +470005452 0 CheckInt 1#41002|1|1 +470005453 0 DoSetInt 1#42001|1 +470005454 0 DoAbortSkill 1#2001|1 +470005455 0 DoStopMove 1#2001 +470005456 0 DoFaceToNpc 1#2001|1#71002|1 +470005457 0 DoCopyNoteByNpcNote 1#41002103|1#2001|100092 +470005458 0 DoCastSkill 1#2001|1#41002103 +470009501 0 DoMagic 1#2001|1#2001|0|748690 +470005459 1 470005460 470005465 +470005460 2 470005461 470005462 470005463 470005464 +470005461 0 CheckNote 4#74858100 +470005462 0 CheckInt 4#74858100|1|1 +470005463 0 DoSetInt 4#74858100|0 +470005464 0 DoMagic 1#2001|1#2001|0|740372 +470005465 2 470005466 470005467 +470005466 0 CheckNote 4#74858100 +470005467 0 CheckInt 4#74858100|0|1 +470005468 0 DoGetNpcPosition 1#71002|1#41002101|1#41002102 +470005469 0 DoSetCameraLookAtEx 1#2001|1#41002101|1#41002102|0.25|1 +470005470 0 DoGetTime 1#410002|0.25 +470005471 0 DoAddInt 1#41002|1#41002|1 +470005472 2 470005473 470005474 470005475 470005490 470005476 470005477 +470005473 0 CheckInt 1#41002|2|1 +470005474 0 CheckPassTime 1#410002|0 +470005475 0 DoActivateVCam VCShineWalkerSave101|0.5|2|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470005490 0 DoCastSkill 1#81001|201602 +470005476 0 DoGetTime 1#410002|0.5 +470005477 0 DoAddInt 1#41002|1#41002|1 +470005478 2 470005479 470005480 470005481 470005482 470005483 +470005479 0 CheckInt 1#41002|3|1 +470005480 0 CheckPassTime 1#410002|0 +470005481 0 DoShowFightWords 300613061 +470005482 0 DoGetTime 1#410002|2.5 +470005483 0 DoAddInt 1#41002|1#41002|1 +470005484 2 470005485 470005486 470005487 470005488 470005489 +470005485 0 CheckInt 1#41002|4|1 +470005486 0 CheckPassTime 1#410002|0 +470005487 0 DoShowFightWords 300613062 +470005488 0 DoGetTime 1#410002|2.5 +470005489 0 DoAddInt 1#41002|1#41002|1 +470005491 2 470005492 470005493 470005494 470005495 470005496 470005497 +470005492 0 CheckInt 1#41002|5|1 +470005493 0 CheckPassTime 1#410002|0 +470005494 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470005495 0 DoActivateVCam VCShineWalker1031|0.5|2|0|59.73|1.3|117.47|0|0|0|0|1#81001|1 +470005496 0 DoGetTime 1#410002|0.25 +470005497 0 DoAddInt 1#41002|1#41002|1 +470005498 2 470005499 470005500 470005501 470005502 470005503 470005504 +470005499 0 CheckInt 1#41002|6|1 +470005500 0 CheckPassTime 1#410002|0 +470005501 0 DoAbortSkill 1#2001|1 +470005502 0 DoCastSkill 1#81001|201603 +470005503 0 DoGetTime 1#410002|0.75 +470005504 0 DoAddInt 1#41002|1#41002|1 +470005505 2 470005506 470005507 470005508 470009521 470005509 470005510 +470005506 0 CheckInt 1#41002|7|1 +470005507 0 CheckPassTime 1#410002|0 +470005508 0 DoSetHeight 1#81001|10|0|0.5|2 +470009521 0 DoMagic 1#81001|1#81001|0|741990 +470005509 0 DoGetTime 1#410002|0.5 +470005510 0 DoAddInt 1#41002|1#41002|1 +470005511 2 470005512 470005513 470005514 470005515 470005516 +470005512 0 CheckInt 1#41002|8|1 +470005513 0 CheckPassTime 1#410002|0 +470005514 0 DoMagic 1#81001|1#81001|0|748652 +470005515 0 DoGetTime 1#410002|1 +470005516 0 DoAddInt 1#41002|1#41002|1 +470005675 2 470005676 470005677 470008218 470009083 470009084 470009085 470005800 470005401 470005678 470005679 +470005676 0 CheckInt 1#41002|9|1 +470005677 0 CheckPassTime 1#410002|0 +470008218 0 DoSetInt 1#34109|1#92002 +470009083 0 DoSetInt 1#34209|300613325 +470009084 0 DoSetInt 1#34309|1#51002 +470009085 0 DoSetInt 1#34409|1#52002 +470005800 0 DoSetNpcId 1#46102|90630 +470005401 0 DoSetInt 1#46002|1 +470005678 0 DoGetTime 1#410002|0.25 +470005679 0 DoAddInt 1#41002|1#41002|1 +470005680 2 470005681 470005682 470005683 470009086 470009087 470009088 470009089 470005801 470005684 470005685 +470005681 0 CheckInt 1#41002|10|1 +470005682 0 CheckPassTime 1#410002|0 +470005683 0 DoSetInt 1#46003|1 +470009086 0 DoSetInt 1#34110|1#92001 +470009087 0 DoSetInt 1#34210|300613333 +470009088 0 DoSetInt 1#34310|1#51003 +470009089 0 DoSetInt 1#34410|1#52003 +470005801 0 DoSetNpcId 1#46103|90470 +470005684 0 DoGetTime 1#410002|0.25 +470005685 0 DoAddInt 1#41002|1#41002|1 +470005517 2 470005518 470005670 470005671 470005672 470005673 470005674 +470005518 0 CheckInt 1#41002|11|1 +470005670 0 CheckPassTime 1#410002|0 +470005671 0 DoDeactivateVCam VCShineWalker1031|1|0 +470005672 0 DoActivateVCam FOV60|0.5|2|0|59.93|2.01|117.32|-15.662|156.569|0|0|0|1 +470005673 0 DoGetTime 1#410002|0 +470005674 0 DoAddInt 1#41002|1#41002|1 +470005686 2 470005687 470005688 470005689 470009090 470009091 470009092 470009093 470005802 470005690 470005691 +470005687 0 CheckInt 1#41002|12|1 +470005688 0 CheckPassTime 1#410002|0 +470005689 0 DoSetInt 1#46003|1 +470009090 0 DoSetInt 1#34111|1#92001 +470009091 0 DoSetInt 1#34211|300613333 +470009092 0 DoSetInt 1#34311|1#51003 +470009093 0 DoSetInt 1#34411|1#52003 +470005802 0 DoSetNpcId 1#46104|90470 +470005690 0 DoGetTime 1#410002|0.25 +470005691 0 DoAddInt 1#41002|1#41002|1 +470005692 2 470005693 470005694 470005695 470005704 470005705 470005706 470005707 470005696 470005697 +470005693 0 CheckInt 1#41002|13|1 +470005694 0 CheckPassTime 1#410002|0 +470005695 0 DoSetInt 1#46004|1 +470005704 0 DoGetMapPosition 1#410021301|1#410021302|Tg02S +470005705 0 DoGetMapPosition 1#410021303|1#410021304|B102 +470005706 0 DoSetPosition 1#2001|1#410021301|1#410021302|1#410021303|1#410021304|0 +470005707 0 DoSetInt 1#44001|1 +470005696 0 DoGetTime 1#410002|0.25 +470005697 0 DoAddInt 1#41002|1#41002|1 +470005698 2 470005699 470005700 470005701 470005702 470005703 +470005699 0 CheckInt 1#41002|14|1 +470005700 0 CheckPassTime 1#410002|0 +470005701 0 DoDeactivateVCam FOV60|1|0 +470005702 0 DoGetTime 1#410002|1.5 +470005703 0 DoAddInt 1#41002|1#41002|1 +470005708 2 470005709 470005710 470005711 470005712 470005340 470005713 470005714 470005715 470005778 470005803 470005827 470005716 +470005709 0 CheckInt 1#41002|15|1 +470005710 0 CheckPassTime 1#410002|0 +470005711 0 DoSetInt 1#44001|0 +470005712 0 DoSetInt 1#42001|2 +470005340 0 DoSetInt 1#43002|2 +470005713 0 DoAddNpc 0|1#71003|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470005714 0 DoMagic 1#71003|1#71003|0|748606 +470005715 0 DoSetInt 1#43003|1 +470005778 0 DoSetInt 1#45001|10 +470005803 0 DoSetInt 1#40002|1 +470005827 0 DoSetInt 4#74858100|1 +470005716 0 DoAddInt 1#41002|1#41002|1 +470005828 1 470005829 470004850 470006014 470006046 470006052 470006059 470006066 470006071 +470005829 2 470005830 470005831 470006011 470006024 470005832 470004967 470006044 470006045 470006018 470006019 470006033 470006034 470006035 470006036 470003223 470005834 +470005830 0 CheckInt 1#41003|1|1 +470005831 0 CheckInt 1#45001|13|1 +470006011 0 DoSetInt 1#42001|1 +470006024 1 470006025 470006030 +470006025 2 470006026 470006027 470006028 470006029 +470006026 0 CheckNote 4#74858100 +470006027 0 CheckInt 4#74858100|1|1 +470006028 0 DoSetInt 4#74858100|0 +470006029 0 DoMagic 1#2001|1#2001|0|740372 +470006030 2 470006031 470006032 +470006031 0 CheckNote 4#74858100 +470006032 0 CheckInt 4#74858100|0|1 +470005832 0 DoActivateVCam FOV60|0|2|0|61.45601|1.618253|101.122|-27.808|22.217|0|0|0|1 +470004967 0 DoAddNpc 0|1#81002|870604|100|3|B101|0|0|B101S|0|0|0 +470006044 0 DoAbortSkill 1#81002|1 +470006045 0 DoCastSkill 1#81002|834026 +470006018 0 DoGetNpcPosition 1#81001|1#41003101|1#41003102 +470006019 0 DoSetHeight 1#81002|25|0|0|0 +470006033 0 DoGetMapPosition 1#41003103|1#41003104|B101D1 +470006034 0 DoGetMapPosition 1#41003105|1#41003106|Tg02 +470006035 0 DoSetPosition 1#2001|1#41003103|1#41003104|1#41003105|1#41003106|0 +470006036 0 DoSetInt 1#44002|1 +470003223 0 DoGetTime 1#410003|0.5 +470005834 0 DoAddInt 1#41003|1#41003|1 +470004850 2 470004966 470006020 470005833 470006021 470006012 470006013 +470004966 0 CheckInt 1#41003|2|1 +470006020 0 CheckPassTime 1#410003|0 +470005833 0 DoSetHeight 1#81001|25|0|1.75|2 +470006021 0 DoSetPosition 1#81002|1#41003101|1#41003102|1#41003101|1#41003102|0 +470006012 0 DoGetTime 1#410003|1.5 +470006013 0 DoAddInt 1#41003|1#41003|1 +470006014 2 470006015 470006022 470006016 470006023 470006037 470009094 470009095 470009096 470009097 470009098 470009099 470009100 470006038 470006039 470006017 +470006015 0 CheckInt 1#41003|3|1 +470006022 0 CheckPassTime 1#410003|0 +470006016 0 DoRemoveNpcEx 1#81001 +470006023 0 DoSetHeight 1#81002|0|0|0.5|2 +470006037 0 DoSetInt 1#44002|0 +470009094 0 DoSetInt 1#31102|1#93001 +470009095 0 DoSetInt 1#31103|1#93001 +470009096 0 DoSetInt 1#31104|1#93001 +470009097 0 DoSetInt 1#31105|1#93001 +470009098 0 DoSetInt 1#31106|1#93001 +470009099 0 DoSetInt 1#31107|1#93002 +470009100 0 DoSetInt 1#31108|1#93002 +470006038 0 DoDeactivateVCam FOV60|1|0 +470006039 0 DoGetTime 1#410003|0.5 +470006017 0 DoAddInt 1#41003|1#41003|1 +470006046 2 470006047 470006048 470009518 470006049 470006050 470006051 +470006047 0 CheckInt 1#41003|4|1 +470006048 0 CheckPassTime 1#410003|0 +470009518 0 DoMagic 1#81002|1#81002|0|748687 +470006049 0 DoSetInt 1#45007|10 +470006050 0 DoGetTime 1#410003|0.25 +470006051 0 DoAddInt 1#41003|1#41003|1 +470006052 2 470006053 470006054 470006055 470006056 470006057 470006058 +470006053 0 CheckInt 1#41003|5|1 +470006054 0 CheckPassTime 1#410003|0 +470006055 0 DoSetInt 1#45002|10 +470006056 0 DoSetInt 1#45008|10 +470006057 0 DoGetTime 1#410003|0.5 +470006058 0 DoAddInt 1#41003|1#41003|1 +470006059 2 470006060 470006061 470006062 470006063 470006064 470006065 +470006060 0 CheckInt 1#41003|6|1 +470006061 0 CheckPassTime 1#410003|0 +470006062 0 DoSetInt 1#45003|10 +470006063 0 DoSetInt 1#45005|10 +470006064 0 DoGetTime 1#410003|0.5 +470006065 0 DoAddInt 1#41003|1#41003|1 +470006066 2 470006067 470006068 470006069 470006070 470006077 +470006067 0 CheckInt 1#41003|7|1 +470006068 0 CheckPassTime 1#410003|0 +470006069 0 DoSetInt 1#45004|10 +470006070 0 DoSetInt 1#45006|10 +470006077 0 DoAddInt 1#41003|1#41003|1 +470006071 2 470006072 470006073 470006078 470006079 470006080 470006081 470006074 470006075 470006082 470006076 +470006072 0 CheckInt 1#41003|8|1 +470006073 0 CheckPassTime 1#410003|0 +470006078 0 DoSetInt 1#43003|2 +470006079 0 DoAddNpc 0|1#71004|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470006080 0 DoMagic 1#71004|1#71004|0|748606 +470006081 0 DoSetInt 1#43004|1 +470006074 0 DoSetInt 4#74858100|1 +470006075 0 DoSetInt 1#42001|2 +470006082 0 DoSetInt 1#40003|1 +470006076 0 DoAddInt 1#41003|1#41003|1 +470006307 1 470006308 +470006308 2 470006309 470006310 470005147 470005148 470006311 +470006309 0 CheckInt 1#41004|1|1 +470006310 0 DoSetInt 1#42001|1 +470005147 0 DoSetAnimatorLayerInfo 1#2001|0|0|1|0.2 +470005148 0 DoPlayAnimationManually 1#2001|0|Attack96|0.2|0 +470006311 0 DoAddInt 1#41004|1#41004|1 +470005191 3 470005192 470005804 470006083 470006282 +470005192 1 470005193 470005336 +470005193 2 470005194 470005195 470005196 470005197 470005198 470005199 470005200 470005274 470005201 +470005194 0 CheckInt 1#40001|1|1 +470005195 0 1 CheckNpc 1#31002 +470005196 0 1 CheckNpc 1#31003 +470005197 0 1 CheckNpc 1#31004 +470005198 0 1 CheckNpc 1#31005 +470005199 0 1 CheckNpc 1#31006 +470005200 0 DoSetInt 1#45007|20 +470005274 0 DoSetInt 1#45008|20 +470005201 0 DoAddInt 1#40001|1#40001|1 +470005336 2 470005337 470005338 470005339 470005717 470005341 470005342 470005343 470005449 470005344 470005519 470005345 +470005337 0 CheckInt 1#40001|2|1 +470005338 0 1 CheckNpc 1#31007 +470005339 0 1 CheckNpc 1#31008 +470005717 0 DoSetInt 1#43001|2 +470005341 0 DoAddNpc 0|1#71002|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470005342 0 DoMagic 1#71002|1#71002|0|748606 +470005343 0 DoSetNpcNote 1#71002|74860602|300613058 +470005449 0 DoSetNpcNoteEx 1#71002|74860600|2.5 +470005344 0 DoSetInt 1#43002|1 +470005519 0 DoSetInt 1#46001|1 +470005345 0 DoAddInt 1#40001|1#40001|1 +470005804 1 470005805 470005816 470005825 +470005805 2 470005806 470005807 470009101 470009102 470009103 470009104 470005811 470005812 470009105 470009106 470009107 470009108 470005813 470005814 470005938 470005815 +470005806 0 CheckInt 1#40002|1|1 +470005807 1 470005808 470005809 470005810 +470005808 0 1 CheckNpc 1#34009 +470005809 0 1 CheckNpc 1#34010 +470005810 0 1 CheckNpc 1#34011 +470009101 0 DoSetInt 1#34112|1#92003 +470009102 0 DoSetInt 1#34212|300613334 +470009103 0 DoSetInt 1#34312|1#51004 +470009104 0 DoSetInt 1#34412|1#52004 +470005811 0 DoSetNpcId 1#46105|90600 +470005812 0 DoSetInt 1#46005|1 +470009105 0 DoSetInt 1#34113|1#92003 +470009106 0 DoSetInt 1#34213|300613334 +470009107 0 DoSetInt 1#34313|1#51004 +470009108 0 DoSetInt 1#34413|1#52004 +470005813 0 DoSetNpcId 1#46106|90600 +470005814 0 DoSetInt 1#46006|1 +470005938 0 Debug Generate Pass|1 +470005815 0 DoAddInt 1#40002|1#40002|1 +470005816 2 470005817 470005818 470005819 470009109 470009110 470009111 470009112 470005820 470005821 470009113 470009114 470009115 470009116 470005822 470005823 470005824 +470005817 0 CheckInt 1#40002|2|1 +470005818 0 1 CheckNpc 1#34010 +470005819 0 1 CheckNpc 1#34011 +470009109 0 DoSetInt 1#34110|1#92003 +470009110 0 DoSetInt 1#34210|300613325 +470009111 0 DoSetInt 1#34310|1#51002 +470009112 0 DoSetInt 1#34410|1#52002 +470005820 0 DoSetNpcId 1#46103|90630 +470005821 0 DoSetInt 1#46003|1 +470009113 0 DoSetInt 1#34111|1#92003 +470009114 0 DoSetInt 1#34211|300613325 +470009115 0 DoSetInt 1#34311|1#51002 +470009116 0 DoSetInt 1#34411|1#52002 +470005822 0 DoSetNpcId 1#46104|90630 +470005823 0 DoSetInt 1#46004|1 +470005824 0 DoAddInt 1#40002|1#40002|1 +470005825 2 470005826 470005835 470005940 470005941 470005942 470005943 470005944 470005836 +470005826 0 CheckInt 1#40002|3|1 +470005835 0 1 CheckNpc 1#34009 +470005940 0 1 CheckNpc 1#34010 +470005941 0 1 CheckNpc 1#34011 +470005942 0 1 CheckNpc 1#34012 +470005943 0 1 CheckNpc 1#34013 +470005944 0 DoSetInt 1#41003|1 +470005836 0 DoAddInt 1#40002|1#40002|1 +470006083 1 470006084 470006094 +470006084 2 470006085 470006086 470006091 470006092 470006093 +470006085 0 CheckInt 1#40003|1|1 +470006086 1 470006087 470006246 470006250 470006254 470006258 470006262 470006266 470006270 470006274 470006278 +470006087 2 470006088 470006089 470006090 +470006088 0 1 CheckNpc 1#31002 +470006089 0 1 CheckNpc 1#31003 +470006090 0 1 CheckNpc 1#31004 +470006246 2 470006247 470006248 470006249 +470006247 0 1 CheckNpc 1#31002 +470006248 0 1 CheckNpc 1#31003 +470006249 0 1 CheckNpc 1#31005 +470006250 2 470006251 470006252 470006253 +470006251 0 1 CheckNpc 1#31002 +470006252 0 1 CheckNpc 1#31003 +470006253 0 1 CheckNpc 1#31006 +470006254 2 470006255 470006256 470006257 +470006255 0 1 CheckNpc 1#31002 +470006256 0 1 CheckNpc 1#31004 +470006257 0 1 CheckNpc 1#31005 +470006258 2 470006259 470006260 470006261 +470006259 0 1 CheckNpc 1#31002 +470006260 0 1 CheckNpc 1#31004 +470006261 0 1 CheckNpc 1#31006 +470006262 2 470006263 470006264 470006265 +470006263 0 1 CheckNpc 1#31002 +470006264 0 1 CheckNpc 1#31005 +470006265 0 1 CheckNpc 1#31006 +470006266 2 470006267 470006268 470006269 +470006267 0 1 CheckNpc 1#31003 +470006268 0 1 CheckNpc 1#31004 +470006269 0 1 CheckNpc 1#31005 +470006270 2 470006271 470006272 470006273 +470006271 0 1 CheckNpc 1#31003 +470006272 0 1 CheckNpc 1#31004 +470006273 0 1 CheckNpc 1#31006 +470006274 2 470006275 470006276 470006277 +470006275 0 1 CheckNpc 1#31003 +470006276 0 1 CheckNpc 1#31005 +470006277 0 1 CheckNpc 1#31006 +470006278 2 470006279 470006280 470006281 +470006279 0 1 CheckNpc 1#31004 +470006280 0 1 CheckNpc 1#31005 +470006281 0 1 CheckNpc 1#31006 +470006091 0 DoSetInt 1#45007|20 +470006092 0 DoSetInt 1#45008|20 +470006093 0 DoAddInt 1#40003|1#40003|1 +470006094 2 470006095 470006096 470006097 470006098 470006099 470006100 470006101 470006102 470006103 470006104 +470006095 0 CheckInt 1#40003|2|1 +470006096 0 1 CheckNpc 1#31007 +470006097 0 1 CheckNpc 1#31008 +470006098 0 DoSetInt 1#46007|1 +470006099 0 DoSetInt 1#43004|2 +470006100 0 DoAddNpc 0|1#71005|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470006101 0 DoMagic 1#71005|1#71005|0|748606 +470006102 0 DoSetNpcNote 1#71005|74860602|300613056 +470006103 0 DoSetInt 1#43005|1 +470006104 0 DoAddInt 1#40003|1#40003|1 +470006282 1 470006283 470006290 470006315 +470006283 2 470006284 470006285 470006286 470006287 470006288 470006289 +470006284 0 CheckInt 1#40004|1|1 +470006285 0 DoAddNpc 0|1#81003|99185|100|3|Tg02|0|0|Tg02|0|0|0 +470006286 0 DoMagic 1#81003|1#81003|0|748584 +470006287 0 DoSetNpcNote 1#81003|74858400|1 +470006288 0 DoGetNpcPosition 1#81003|1#40006101|1#40006102 +470006289 0 DoAddInt 1#40004|1#40004|1 +470006290 2 470006291 470006292 470006294 +470006291 0 CheckInt 1#40004|2|1 +470006292 0 1 CheckNpc 1#81003 +470006294 0 DoAddInt 1#40004|1#40004|1 +470006315 2 470006316 470009502 470009503 470009513 470009514 470009515 470009516 470006317 470006318 470006319 +470006316 0 CheckInt 1#40004|3|1 +470009502 0 DoSetInt 1#74868901|4#74868901 +470009503 0 DoGetAttribValue 1#2001|1#74868902|1 +470009513 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009514 0 DoSetCustomData 1#2001|1|1#74868901 +470009515 0 DoSetCustomData 1#2001|2|1#74868902 +470009516 0 DoSetCustomData 1#2001|3|1#74868903 +470006317 0 DoSetInt 4#94001|4 +470006318 0 DoGetTime 1#1001|0 +470006319 0 DoAddInt 1#40004|1#40004|1 +470005279 3 470005280 470005346 470005718 470006105 470006160 +470005280 3 470005281 470005312 +470005281 2 470005282 470005283 +470005282 0 CheckInt 1#43001|1|1 +470005283 1 470005284 470005299 +470005284 2 470005285 470005286 470005287 470005288 470005294 470005295 470005296 470005297 470005298 +470005285 0 CheckNote 4#74858100 +470005286 0 CheckInt 4#74858100|1|1 +470005287 0 CheckInt 1#43101|0|1 +470005288 1 470005289 470005291 +470005289 2 470005290 +470005290 0 CheckExistBuffByKind 1#2001|7486050 +470005291 2 470005292 470005293 +470005292 0 1 CheckExistBuffByKind 1#2001|7486050 +470005293 0 DoMagic 1#2001|1#2001|0|748605 +470005294 0 DoGetNpcPosition 1#71001|1#43001101|1#43001102 +470005295 0 DoSetCameraLookAtEx 1#2001|1#43001101|1#43001102|0.5|1 +470005296 0 DoTipsShow 300613045|0|0 +470005297 0 DoSetInt 1#43201|0 +470005298 0 DoSetInt 1#43101|1 +470005299 2 470005300 470005301 470005302 470005303 470005309 470005310 470005311 +470005300 0 CheckNote 4#74858100 +470005301 0 CheckInt 4#74858100|0|1 +470005302 0 CheckInt 1#43201|0|1 +470005303 1 470005304 470005307 +470005304 2 470005305 470005306 +470005305 0 CheckExistBuffByKind 1#2001|7486050 +470005306 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005307 2 470005308 +470005308 0 1 CheckExistBuffByKind 1#2001|7486050 +470005309 0 DoTipsClose 300613045 +470005310 0 DoSetInt 1#43101|0 +470005311 0 DoSetInt 1#43201|1 +470005312 2 470005313 470005314 470005315 470005316 470005334 +470005313 0 CheckInt 1#43001|2|1 +470005314 0 DoSetInt 1#43101|0 +470005315 0 DoSetInt 1#43201|0 +470005316 1 470005317 470005330 +470005317 2 470005318 470005319 470005320 470005321 470005322 470005328 470005329 +470005318 0 CheckNote 4#74858100 +470005319 0 CheckInt 4#74858100|1|1 +470005320 0 DoCopyNoteByNpcNote 1#43001201|1#71001|74860601 +470005321 0 DoLuaUiFunctionWithInt 9002|1#43001201 +470005322 1 470005323 470005326 +470005323 2 470005324 470005325 +470005324 0 CheckExistBuffByKind 1#2001|7486050 +470005325 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005326 2 470005327 +470005327 0 1 CheckExistBuffByKind 1#2001|7486050 +470005328 0 DoTipsClose 300613045 +470005329 0 DoRemoveNpcEx 1#71001 +470005330 2 470005331 470005332 470005333 +470005331 0 CheckNote 4#74858100 +470005332 0 CheckInt 4#74858100|0|1 +470005333 0 DoRemoveNpcEx 1#71001 +470005334 0 DoSetInt 1#43001|0 +470005346 3 470005347 470005378 +470005347 2 470005348 470005349 +470005348 0 CheckInt 1#43002|1|1 +470005349 1 470005350 470005365 +470005350 2 470005351 470005352 470005353 470005354 470005360 470005361 470005362 470005363 470005364 +470005351 0 CheckNote 4#74858100 +470005352 0 CheckInt 4#74858100|1|1 +470005353 0 CheckInt 1#43102|0|1 +470005354 1 470005355 470005357 +470005355 2 470005356 +470005356 0 CheckExistBuffByKind 1#2001|7486050 +470005357 2 470005358 470005359 +470005358 0 1 CheckExistBuffByKind 1#2001|7486050 +470005359 0 DoMagic 1#2001|1#2001|0|748605 +470005360 0 DoGetNpcPosition 1#71002|1#43002101|1#43002102 +470005361 0 DoSetCameraLookAtEx 1#2001|1#43002101|1#43002102|0.5|1 +470005362 0 DoTipsShow 300613061|0|0 +470005363 0 DoSetInt 1#43202|0 +470005364 0 DoSetInt 1#43102|1 +470005365 2 470005366 470005367 470005368 470005369 470005375 470005376 470005377 +470005366 0 CheckNote 4#74858100 +470005367 0 CheckInt 4#74858100|0|1 +470005368 0 CheckInt 1#43202|0|1 +470005369 1 470005370 470005373 +470005370 2 470005371 470005372 +470005371 0 CheckExistBuffByKind 1#2001|7486050 +470005372 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005373 2 470005374 +470005374 0 1 CheckExistBuffByKind 1#2001|7486050 +470005375 0 DoTipsClose 300613061 +470005376 0 DoSetInt 1#43102|0 +470005377 0 DoSetInt 1#43202|1 +470005378 2 470005379 470005380 470005381 470005382 470005400 +470005379 0 CheckInt 1#43002|2|1 +470005380 0 DoSetInt 1#43102|0 +470005381 0 DoSetInt 1#43202|0 +470005382 1 470005383 470005396 +470005383 2 470005384 470005385 470005386 470005387 470005388 470005394 470005395 +470005384 0 CheckNote 4#74858100 +470005385 0 CheckInt 4#74858100|1|1 +470005386 0 DoCopyNoteByNpcNote 1#43002201|1#71002|74860601 +470005387 0 DoLuaUiFunctionWithInt 9002|1#43002201 +470005388 1 470005389 470005392 +470005389 2 470005390 470005391 +470005390 0 CheckExistBuffByKind 1#2001|7486050 +470005391 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005392 2 470005393 +470005393 0 1 CheckExistBuffByKind 1#2001|7486050 +470005394 0 DoTipsClose 300613061 +470005395 0 DoRemoveNpcEx 1#71002 +470005396 2 470005397 470005398 470005399 +470005397 0 CheckNote 4#74858100 +470005398 0 CheckInt 4#74858100|0|1 +470005399 0 DoRemoveNpcEx 1#71002 +470005400 0 DoSetInt 1#43002|0 +470005718 3 470005719 470005750 +470005719 2 470005720 470005721 +470005720 0 CheckInt 1#43003|1|1 +470005721 1 470005722 470005737 +470005722 2 470005723 470005724 470005725 470005726 470005732 470005733 470005734 470005735 470005736 +470005723 0 CheckNote 4#74858100 +470005724 0 CheckInt 4#74858100|1|1 +470005725 0 CheckInt 1#43103|0|1 +470005726 1 470005727 470005729 +470005727 2 470005728 +470005728 0 CheckExistBuffByKind 1#2001|7486050 +470005729 2 470005730 470005731 +470005730 0 1 CheckExistBuffByKind 1#2001|7486050 +470005731 0 DoMagic 1#2001|1#2001|0|748605 +470005732 0 DoGetNpcPosition 1#71003|1#43003101|1#43003102 +470005733 0 DoSetCameraLookAtEx 1#2001|1#43003101|1#43003102|0.5|1 +470005734 0 DoTipsShow 300613063|0|0 +470005735 0 DoSetInt 1#43203|0 +470005736 0 DoSetInt 1#43103|1 +470005737 2 470005738 470005739 470005740 470005741 470005747 470005748 470005749 +470005738 0 CheckNote 4#74858100 +470005739 0 CheckInt 4#74858100|0|1 +470005740 0 CheckInt 1#43203|0|1 +470005741 1 470005742 470005745 +470005742 2 470005743 470005744 +470005743 0 CheckExistBuffByKind 1#2001|7486050 +470005744 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005745 2 470005746 +470005746 0 1 CheckExistBuffByKind 1#2001|7486050 +470005747 0 DoTipsClose 300613063 +470005748 0 DoSetInt 1#43103|0 +470005749 0 DoSetInt 1#43203|1 +470005750 2 470005751 470005752 470005753 470005754 470005772 +470005751 0 CheckInt 1#43003|2|1 +470005752 0 DoSetInt 1#43103|0 +470005753 0 DoSetInt 1#43203|0 +470005754 1 470005755 470005768 +470005755 2 470005756 470005757 470005758 470005759 470005760 470005766 470005767 +470005756 0 CheckNote 4#74858100 +470005757 0 CheckInt 4#74858100|1|1 +470005758 0 DoCopyNoteByNpcNote 1#43003201|1#71003|74860601 +470005759 0 DoLuaUiFunctionWithInt 9002|1#43003201 +470005760 1 470005761 470005764 +470005761 2 470005762 470005763 +470005762 0 CheckExistBuffByKind 1#2001|7486050 +470005763 0 DoRemoveBuffByKind 1#2001|7486050|0 +470005764 2 470005765 +470005765 0 1 CheckExistBuffByKind 1#2001|7486050 +470005766 0 DoTipsClose 300613063 +470005767 0 DoRemoveNpcEx 1#71003 +470005768 2 470005769 470005770 470005771 +470005769 0 CheckNote 4#74858100 +470005770 0 CheckInt 4#74858100|0|1 +470005771 0 DoRemoveNpcEx 1#71003 +470005772 0 DoSetInt 1#43003|0 +470006105 3 470006106 470006137 +470006106 2 470006107 470006108 +470006107 0 CheckInt 1#43004|1|1 +470006108 1 470006109 470006124 +470006109 2 470006110 470006111 470006112 470006113 470006119 470006120 470006121 470006122 470006123 +470006110 0 CheckNote 4#74858100 +470006111 0 CheckInt 4#74858100|1|1 +470006112 0 CheckInt 1#43104|0|1 +470006113 1 470006114 470006116 +470006114 2 470006115 +470006115 0 CheckExistBuffByKind 1#2001|7486050 +470006116 2 470006117 470006118 +470006117 0 1 CheckExistBuffByKind 1#2001|7486050 +470006118 0 DoMagic 1#2001|1#2001|0|748605 +470006119 0 DoGetNpcPosition 1#71004|1#43004101|1#43004102 +470006120 0 DoSetCameraLookAtEx 1#2001|1#43004101|1#43004102|0.5|1 +470006121 0 DoTipsShow 300613045|0|0 +470006122 0 DoSetInt 1#43204|0 +470006123 0 DoSetInt 1#43104|1 +470006124 2 470006125 470006126 470006127 470006128 470006134 470006135 470006136 +470006125 0 CheckNote 4#74858100 +470006126 0 CheckInt 4#74858100|0|1 +470006127 0 CheckInt 1#43204|0|1 +470006128 1 470006129 470006132 +470006129 2 470006130 470006131 +470006130 0 CheckExistBuffByKind 1#2001|7486050 +470006131 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006132 2 470006133 +470006133 0 1 CheckExistBuffByKind 1#2001|7486050 +470006134 0 DoTipsClose 300613045 +470006135 0 DoSetInt 1#43104|0 +470006136 0 DoSetInt 1#43204|1 +470006137 2 470006138 470006139 470006140 470006141 470006159 +470006138 0 CheckInt 1#43004|2|1 +470006139 0 DoSetInt 1#43104|0 +470006140 0 DoSetInt 1#43204|0 +470006141 1 470006142 470006155 +470006142 2 470006143 470006144 470006145 470006146 470006147 470006153 470006154 +470006143 0 CheckNote 4#74858100 +470006144 0 CheckInt 4#74858100|1|1 +470006145 0 DoCopyNoteByNpcNote 1#43004201|1#71004|74860601 +470006146 0 DoLuaUiFunctionWithInt 9002|1#43004201 +470006147 1 470006148 470006151 +470006148 2 470006149 470006150 +470006149 0 CheckExistBuffByKind 1#2001|7486050 +470006150 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006151 2 470006152 +470006152 0 1 CheckExistBuffByKind 1#2001|7486050 +470006153 0 DoTipsClose 300613045 +470006154 0 DoRemoveNpcEx 1#71004 +470006155 2 470006156 470006157 470006158 +470006156 0 CheckNote 4#74858100 +470006157 0 CheckInt 4#74858100|0|1 +470006158 0 DoRemoveNpcEx 1#71004 +470006159 0 DoSetInt 1#43004|0 +470006160 3 470006161 470006192 +470006161 2 470006162 470006163 +470006162 0 CheckInt 1#43005|1|1 +470006163 1 470006164 470006179 +470006164 2 470006165 470006166 470006167 470006168 470006174 470006175 470006176 470006177 470006178 +470006165 0 CheckNote 4#74858100 +470006166 0 CheckInt 4#74858100|1|1 +470006167 0 CheckInt 1#43105|0|1 +470006168 1 470006169 470006171 +470006169 2 470006170 +470006170 0 CheckExistBuffByKind 1#2001|7486050 +470006171 2 470006172 470006173 +470006172 0 1 CheckExistBuffByKind 1#2001|7486050 +470006173 0 DoMagic 1#2001|1#2001|0|748605 +470006174 0 DoGetNpcPosition 1#71005|1#43005101|1#43005102 +470006175 0 DoSetCameraLookAtEx 1#2001|1#43005101|1#43005102|0.5|1 +470006176 0 DoTipsShow 300613052|0|0 +470006177 0 DoSetInt 1#43205|0 +470006178 0 DoSetInt 1#43105|1 +470006179 2 470006180 470006181 470006182 470006183 470006189 470006190 470006191 +470006180 0 CheckNote 4#74858100 +470006181 0 CheckInt 4#74858100|0|1 +470006182 0 CheckInt 1#43205|0|1 +470006183 1 470006184 470006187 +470006184 2 470006185 470006186 +470006185 0 CheckExistBuffByKind 1#2001|7486050 +470006186 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006187 2 470006188 +470006188 0 1 CheckExistBuffByKind 1#2001|7486050 +470006189 0 DoTipsClose 300613052 +470006190 0 DoSetInt 1#43105|0 +470006191 0 DoSetInt 1#43205|1 +470006192 2 470006193 470006194 470006195 470006196 470006214 +470006193 0 CheckInt 1#43005|2|1 +470006194 0 DoSetInt 1#43105|0 +470006195 0 DoSetInt 1#43205|0 +470006196 1 470006197 470006210 +470006197 2 470006198 470006199 470006200 470006201 470006202 470006208 470006209 +470006198 0 CheckNote 4#74858100 +470006199 0 CheckInt 4#74858100|1|1 +470006200 0 DoCopyNoteByNpcNote 1#43005201|1#71005|74860601 +470006201 0 DoLuaUiFunctionWithInt 9002|1#43005201 +470006202 1 470006203 470006206 +470006203 2 470006204 470006205 +470006204 0 CheckExistBuffByKind 1#2001|7486050 +470006205 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006206 2 470006207 +470006207 0 1 CheckExistBuffByKind 1#2001|7486050 +470006208 0 DoTipsClose 300613052 +470006209 0 DoRemoveNpcEx 1#71005 +470006210 2 470006211 470006212 470006213 +470006211 0 CheckNote 4#74858100 +470006212 0 CheckInt 4#74858100|0|1 +470006213 0 DoRemoveNpcEx 1#71005 +470006214 0 DoSetInt 1#43005|0 +470005773 3 470005774 470006040 +470005774 2 470005775 470005776 470005777 +470005775 0 CheckInt 1#44001|1|1 +470005776 0 DoGetMapPosition 1#44001101|1#44001102|B102 +470005777 0 DoSetCameraLookAtEx 1#2001|1#44001101|1#44001102|0|0 +470006040 2 470006041 470006042 470006043 +470006041 0 CheckInt 1#44002|1|1 +470006042 0 DoGetMapPosition 1#44002101|1#44002102|Tg02 +470006043 0 DoSetCameraLookAtEx 1#2001|1#44002101|1#44002102|0|0 +470004874 3 470004875 470004870 470004968 470005005 470005042 470005079 470005133 470005251 470006000 +470004875 3 470004876 470004881 470005779 470005784 470005947 470004886 470005793 +470004876 2 470004877 470004878 470004879 470004880 +470004877 0 CheckInt 1#45001|1|1 +470004878 0 DoAddNpcByNote 1#2001|1#45001101|68.40625|452|68.40625|452|2006|99|3|1 +470004879 0 DoSetInt 1#45101|1 +470004880 0 DoSetInt 1#45001|2 +470004881 2 470004882 470004883 470004884 470004885 +470004882 0 CheckInt 1#45001|2|1 +470004883 0 CheckNpcInRange 1#31001|1#45001101|0.5 +470004884 0 DoSetInt 1#45101|0 +470004885 0 DoSetInt 1#45001|3 +470005779 2 470005780 470004948 470005781 470005782 470005783 +470005780 0 CheckInt 1#45001|10|1 +470004948 0 DoAddNpc 0|1#450011001|2006|100|3|Tg02S|0|0|Tg02S|0|0|0 +470005781 0 DoAddNpc 0|1#450011002|2006|100|3|B101S|0|0|B101S|0|0|0 +470005782 0 DoSetInt 1#45101|3 +470005783 0 DoSetInt 1#45001|11 +470005784 2 470005785 470005786 470005787 470005788 470005789 470005790 470005791 470005945 470005946 470005792 +470005785 0 CheckInt 1#45001|11|1 +470005786 0 CheckNpcInRange 1#31001|1#450011002|0.5 +470005787 0 DoSetInt 1#45002|1 +470005788 0 DoSetInt 1#45003|1 +470005789 0 DoSetInt 1#45004|1 +470005790 0 DoSetInt 1#45005|1 +470005791 0 DoSetInt 1#45006|1 +470005945 0 DoSetInt 1#45007|1 +470005946 0 DoSetInt 1#45008|1 +470005792 0 DoSetInt 1#45001|12 +470005947 2 470005948 470005949 470005950 470005951 +470005948 0 CheckInt 1#45001|12|1 +470005949 0 CheckNpcInRange 1#31001|1#450011001|0.5 +470005950 0 DoSetInt 1#45101|0 +470005951 0 DoSetInt 1#45001|13 +470004886 2 470004887 470004888 470004889 470004890 470004891 +470004887 0 CheckInt 1#45101|1|1 +470004888 0 CheckNpc 1#31001 +470004889 0 CheckNpc 1#45001101 +470004890 0 DoCircularMotionToNpc 1#31001|1#45001101|0|0|1.75|0|0 +470004891 0 DoFaceToNpc 1#31001|1#45001101|1 +470005793 2 470005794 470005795 470005796 470005797 470005798 +470005794 0 CheckInt 1#45101|3|1 +470005795 0 CheckNpc 1#31001 +470005796 0 CheckNpc 1#450011001 +470005797 0 DoCircularMotionToNpc 1#31001|1#450011001|0|0|0.75|0|0 +470005798 0 DoFaceToNpc 1#31001|1#450011001|1 +470004870 3 470004931 470004938 470004950 470005205 470004943 470004961 470005208 +470004931 2 470004932 470004933 470004934 470005120 470009117 470009118 470005125 470009119 470009120 470009121 470009122 470004935 470004936 470004937 +470004932 0 CheckInt 1#45002|1|1 +470004933 0 DoAddNpc 0|1#31002|90490|1#30011|3|B101|0|0|B101T|0|0|0 +470004934 0 DoMagic 1#31002|1#31002|0|748614 +470005120 0 DoMagic 1#31002|1#31002|0|748643 +470009117 0 DoSetNpcNoteEx 1#31002|74864401|300613332 +470009118 0 DoSetNpcNoteEx 1#31002|74864405|1#51001 +470005125 0 DoMagic 1#31002|1#31002|0|748603 +470009119 0 DoSetNpcNoteEx 1#31002|74860301|1#51001 +470009120 0 DoSetNpcNoteEx 1#31002|74860302|1#52001 +470009121 0 DoMagic 1#31002|1#31002|0|748672 +470009122 0 DoSetAttribBaseValue 1#31002|1#31102|1 +470004935 0 DoSetHeight 1#31002|24|0|0|0 +470004936 0 DoSetInt 1#45102|1#45101 +470004937 0 DoSetInt 1#45002|2 +470004938 2 470004939 470005799 470004949 470006295 470004941 470004942 +470004939 0 CheckInt 1#45002|10|1 +470005799 0 DoAddNpc 0|1#450021001|2006|100|3|B101D1|0|0|B101D1|0|0|0 +470004949 0 DoSetHeight 1#31002|0|0|3.5|2 +470006295 0 DoGetTime 1#450002|3.5 +470004941 0 DoSetInt 1#45102|2 +470004942 0 DoSetInt 1#45002|11 +470004950 2 470004951 470006296 470004960 +470004951 0 CheckInt 1#45002|11|1 +470006296 1 470006297 470004952 470006298 +470006297 0 CheckNpcInRange 1#31002|1#450021001|0.5 +470004952 0 CheckNpcInRange 1#31002|1#2001|0.5 +470006298 0 CheckPassTime 1#450002|0 +470004960 0 DoSetInt 1#45002|12 +470005205 2 470005206 470004953 470004954 470004955 470004956 470004957 470004958 470004959 470005207 +470005206 0 CheckInt 1#45002|12|1 +470004953 0 DoSetInt 1#45102|0 +470004954 0 DoMagic 1#31002|1#31002|0|710196 +470004955 0 DoMagic 1#31002|1#31002|0|700271 +470004956 0 DoMagic 1#31002|1#31002|1|700502 +470004957 0 DoMagic 1#31002|1#31002|1|700018 +470004958 0 DoMagic 1#31002|1#31002|1|740285 +470004959 0 DoRemoveNpcEx 1#450021001 +470005207 0 DoSetInt 1#45002|13 +470004943 2 470004944 470004945 470004946 470004947 +470004944 0 CheckInt 1#45102|1|1 +470004945 0 CheckNpc 1#31002 +470004946 0 CheckNpc 1#31001 +470004947 0 DoCircularMotionToNpc 1#31002|1#31001|90|7.5|5|0|0 +470004961 2 470004962 470004963 470004964 470004965 +470004962 0 CheckInt 1#45102|2|1 +470004963 0 CheckNpc 1#31002 +470004964 0 CheckNpc 1#450021001 +470004965 0 DoCircularMotionToNpc 1#31002|1#450021001|0|0|0.5|0|0 +470005208 2 470005209 470005210 470005211 470005212 470005172 +470005209 0 CheckInt 1#45102|3|1 +470005210 0 CheckNpc 1#31002 +470005211 0 CheckNpc 1#31001 +470005212 0 DoCircularMotionToNpc 1#31002|1#31001|270|9.5|5|0|0 +470005172 0 DoFaceToDir 1#31002|180 +470004968 3 470004969 470004978 470004984 470005213 470004995 470005000 470005216 +470004969 2 470004970 470004971 470004972 470004973 470009123 470009124 470004974 470009125 470009126 470009127 470009128 470004975 470004976 470004977 +470004970 0 CheckInt 1#45003|1|1 +470004971 0 DoAddNpc 0|1#31003|90490|1#30011|3|B101|0|0|B101T|0|0|0 +470004972 0 DoMagic 1#31003|1#31003|0|748614 +470004973 0 DoMagic 1#31003|1#31003|0|748643 +470009123 0 DoSetNpcNoteEx 1#31003|74864401|300613332 +470009124 0 DoSetNpcNoteEx 1#31003|74864405|1#51001 +470004974 0 DoMagic 1#31003|1#31003|0|748603 +470009125 0 DoSetNpcNoteEx 1#31003|74860301|1#51001 +470009126 0 DoSetNpcNoteEx 1#31003|74860302|1#52001 +470009127 0 DoMagic 1#31003|1#31003|0|748672 +470009128 0 DoSetAttribBaseValue 1#31003|1#31103|1 +470004975 0 DoSetHeight 1#31003|24|0|0|0 +470004976 0 DoSetInt 1#45103|1#45101 +470004977 0 DoSetInt 1#45003|2 +470004978 2 470004979 470004980 470004981 470006299 470004982 470004983 +470004979 0 CheckInt 1#45003|10|1 +470004980 0 DoAddNpc 0|1#450031001|2006|100|3|B101D2|0|0|B101D2|0|0|0 +470004981 0 DoSetHeight 1#31003|0|0|3.5|2 +470006299 0 DoGetTime 1#450003|3.5 +470004982 0 DoSetInt 1#45103|2 +470004983 0 DoSetInt 1#45003|11 +470004984 2 470004985 470005060 470004994 +470004985 0 CheckInt 1#45003|11|1 +470005060 1 470004986 470006001 470006300 +470004986 0 CheckNpcInRange 1#31003|1#450031001|0.5 +470006001 0 CheckNpcInRange 1#31003|1#2001|0.5 +470006300 0 CheckPassTime 1#450003|0 +470004994 0 DoSetInt 1#45003|12 +470005213 2 470005214 470004987 470004988 470004989 470004990 470004991 470004992 470004993 470005215 +470005214 0 CheckInt 1#45003|12|1 +470004987 0 DoSetInt 1#45103|0 +470004988 0 DoMagic 1#31003|1#31003|0|710196 +470004989 0 DoMagic 1#31003|1#31003|0|700271 +470004990 0 DoMagic 1#31003|1#31003|1|700502 +470004991 0 DoMagic 1#31003|1#31003|1|700018 +470004992 0 DoMagic 1#31003|1#31003|1|740285 +470004993 0 DoRemoveNpcEx 1#450031001 +470005215 0 DoSetInt 1#45003|13 +470004995 2 470004996 470004997 470004998 470004999 +470004996 0 CheckInt 1#45103|1|1 +470004997 0 CheckNpc 1#31003 +470004998 0 CheckNpc 1#31001 +470004999 0 DoCircularMotionToNpc 1#31003|1#31001|110|7.5|5|0|0 +470005000 2 470005001 470005002 470005003 470005004 +470005001 0 CheckInt 1#45103|2|1 +470005002 0 CheckNpc 1#31003 +470005003 0 CheckNpc 1#450031001 +470005004 0 DoCircularMotionToNpc 1#31003|1#450031001|0|0|0.5|0|0 +470005216 2 470005217 470005218 470005219 470005220 470005173 +470005217 0 CheckInt 1#45103|3|1 +470005218 0 CheckNpc 1#31003 +470005219 0 CheckNpc 1#31001 +470005220 0 DoCircularMotionToNpc 1#31003|1#31001|250|9.5|5|0|0 +470005173 0 DoFaceToDir 1#31003|180 +470005005 3 470005006 470005015 470005021 470005221 470005032 470005037 470005224 +470005006 2 470005007 470005008 470005009 470005010 470009129 470009130 470005011 470009131 470009132 470009133 470009134 470005012 470005013 470005014 +470005007 0 CheckInt 1#45004|1|1 +470005008 0 DoAddNpc 0|1#31004|90490|1#30011|3|B101|0|0|B101T|0|0|0 +470005009 0 DoMagic 1#31004|1#31004|0|748614 +470005010 0 DoMagic 1#31004|1#31004|0|748643 +470009129 0 DoSetNpcNoteEx 1#31004|74864401|300613332 +470009130 0 DoSetNpcNoteEx 1#31004|74864405|1#51001 +470005011 0 DoMagic 1#31004|1#31004|0|748603 +470009131 0 DoSetNpcNoteEx 1#31004|74860301|1#51001 +470009132 0 DoSetNpcNoteEx 1#31004|74860302|1#52001 +470009133 0 DoMagic 1#31004|1#31004|0|748672 +470009134 0 DoSetAttribBaseValue 1#31004|1#31104|1 +470005012 0 DoSetHeight 1#31004|24|0|0|0 +470005013 0 DoSetInt 1#45104|1#45101 +470005014 0 DoSetInt 1#45004|2 +470005015 2 470005016 470005017 470005018 470005019 470006301 470005020 +470005016 0 CheckInt 1#45004|10|1 +470005017 0 DoAddNpc 0|1#450041001|2006|100|3|B101D3|0|0|B101D3|0|0|0 +470005018 0 DoSetHeight 1#31004|0|0|3.5|2 +470005019 0 DoSetInt 1#45104|2 +470006301 0 DoGetTime 1#450004|3.5 +470005020 0 DoSetInt 1#45004|11 +470005021 2 470005022 470006002 470005031 +470005022 0 CheckInt 1#45004|11|1 +470006002 1 470005023 470006003 470006302 +470005023 0 CheckNpcInRange 1#31004|1#450041001|0.5 +470006003 0 CheckNpcInRange 1#31004|1#2001|0.5 +470006302 0 CheckPassTime 1#450004|0 +470005031 0 DoSetInt 1#45004|12 +470005221 2 470005222 470005024 470005025 470005026 470005027 470005028 470005029 470005030 470005223 +470005222 0 CheckInt 1#45004|12|1 +470005024 0 DoSetInt 1#45104|0 +470005025 0 DoMagic 1#31004|1#31004|0|710196 +470005026 0 DoMagic 1#31004|1#31004|0|700271 +470005027 0 DoMagic 1#31004|1#31004|1|700502 +470005028 0 DoMagic 1#31004|1#31004|1|700018 +470005029 0 DoMagic 1#31004|1#31004|1|740285 +470005030 0 DoRemoveNpcEx 1#450041001 +470005223 0 DoSetInt 1#45004|13 +470005032 2 470005033 470005034 470005035 470005036 +470005033 0 CheckInt 1#45104|1|1 +470005034 0 CheckNpc 1#31004 +470005035 0 CheckNpc 1#31001 +470005036 0 DoCircularMotionToNpc 1#31004|1#31001|70|7.5|5|0|0 +470005037 2 470005038 470005039 470005040 470005041 +470005038 0 CheckInt 1#45104|2|1 +470005039 0 CheckNpc 1#31004 +470005040 0 CheckNpc 1#450041001 +470005041 0 DoCircularMotionToNpc 1#31004|1#450041001|0|0|0.5|0|0 +470005224 2 470005225 470005226 470005227 470005228 470005174 +470005225 0 CheckInt 1#45104|3|1 +470005226 0 CheckNpc 1#31004 +470005227 0 CheckNpc 1#31001 +470005228 0 DoCircularMotionToNpc 1#31004|1#31001|290|9.5|5|0|0 +470005174 0 DoFaceToDir 1#31004|180 +470005042 3 470005043 470005052 470005058 470005229 470005069 470005074 470005232 +470005043 2 470005044 470005045 470005046 470005047 470009135 470009136 470005048 470009137 470009138 470009139 470009140 470005049 470005050 470005051 +470005044 0 CheckInt 1#45005|1|1 +470005045 0 DoAddNpc 0|1#31005|90490|1#30011|3|B101|0|0|B101T|0|0|0 +470005046 0 DoMagic 1#31005|1#31005|0|748614 +470005047 0 DoMagic 1#31005|1#31005|0|748643 +470009135 0 DoSetNpcNoteEx 1#31005|74864401|300613332 +470009136 0 DoSetNpcNoteEx 1#31005|74864405|1#51001 +470005048 0 DoMagic 1#31005|1#31005|0|748603 +470009137 0 DoSetNpcNoteEx 1#31005|74860301|1#51001 +470009138 0 DoSetNpcNoteEx 1#31005|74860302|1#52001 +470009139 0 DoMagic 1#31005|1#31005|0|748672 +470009140 0 DoSetAttribBaseValue 1#31005|1#31105|1 +470005049 0 DoSetHeight 1#31005|22|0|0|0 +470005050 0 DoSetInt 1#45105|1#45101 +470005051 0 DoSetInt 1#45005|2 +470005052 2 470005053 470005054 470005055 470006303 470005056 470005057 +470005053 0 CheckInt 1#45005|10|1 +470005054 0 DoAddNpc 0|1#450051001|2006|100|3|B101D4|0|0|B101D4|0|0|0 +470005055 0 DoSetHeight 1#31005|0|0|3.5|2 +470006303 0 DoGetTime 1#450005|3.5 +470005056 0 DoSetInt 1#45105|2 +470005057 0 DoSetInt 1#45005|11 +470005058 2 470005059 470006004 470005068 +470005059 0 CheckInt 1#45005|11|1 +470006004 1 470006005 470006006 470006304 +470006005 0 CheckNpcInRange 1#31005|1#450051001|0.5 +470006006 0 CheckNpcInRange 1#31005|1#2001|0.5 +470006304 0 CheckPassTime 1#450005|0 +470005068 0 DoSetInt 1#45005|12 +470005229 2 470005230 470005061 470005062 470005063 470005064 470005065 470005066 470005067 470005231 +470005230 0 CheckInt 1#45005|12|1 +470005061 0 DoSetInt 1#45105|0 +470005062 0 DoMagic 1#31005|1#31005|0|710196 +470005063 0 DoMagic 1#31005|1#31005|0|700271 +470005064 0 DoMagic 1#31005|1#31005|1|700502 +470005065 0 DoMagic 1#31005|1#31005|1|700018 +470005066 0 DoMagic 1#31005|1#31005|1|740285 +470005067 0 DoRemoveNpcEx 1#450051001 +470005231 0 DoSetInt 1#45005|13 +470005069 2 470005070 470005071 470005072 470005073 +470005070 0 CheckInt 1#45105|1|1 +470005071 0 CheckNpc 1#31005 +470005072 0 CheckNpc 1#31001 +470005073 0 DoCircularMotionToNpc 1#31005|1#31001|100|5.5|5|0|0 +470005074 2 470005075 470005076 470005077 470005078 +470005075 0 CheckInt 1#45105|2|1 +470005076 0 CheckNpc 1#31005 +470005077 0 CheckNpc 1#450051001 +470005078 0 DoCircularMotionToNpc 1#31005|1#450051001|0|0|0.5|0|0 +470005232 2 470005233 470005234 470005235 470005236 470005180 +470005233 0 CheckInt 1#45105|3|1 +470005234 0 CheckNpc 1#31005 +470005235 0 CheckNpc 1#31001 +470005236 0 DoCircularMotionToNpc 1#31005|1#31001|260|7.5|5|0|0 +470005180 0 DoFaceToDir 1#31005|180 +470005079 3 470005080 470005089 470005095 470005238 470005121 470005127 470005240 +470005080 2 470005081 470005082 470005083 470005084 470009141 470009142 470005085 470009143 470009144 470009145 470009146 470005086 470005087 470005088 +470005081 0 CheckInt 1#45006|1|1 +470005082 0 DoAddNpc 0|1#31006|90490|1#30011|3|B101|0|0|B101T|0|0|0 +470005083 0 DoMagic 1#31006|1#31006|0|748614 +470005084 0 DoMagic 1#31006|1#31006|0|748643 +470009141 0 DoSetNpcNoteEx 1#31006|74864401|300613332 +470009142 0 DoSetNpcNoteEx 1#31006|74864405|1#51001 +470005085 0 DoMagic 1#31006|1#31006|0|748603 +470009143 0 DoSetNpcNoteEx 1#31006|74860301|1#51001 +470009144 0 DoSetNpcNoteEx 1#31006|74860302|1#52001 +470009145 0 DoMagic 1#31006|1#31006|0|748672 +470009146 0 DoSetAttribBaseValue 1#31006|1#31106|1 +470005086 0 DoSetHeight 1#31006|22|0|0|0 +470005087 0 DoSetInt 1#45106|1#45101 +470005088 0 DoSetInt 1#45006|2 +470005089 2 470005090 470005091 470005092 470006305 470005093 470005094 +470005090 0 CheckInt 1#45006|10|1 +470005091 0 DoAddNpc 0|1#450061001|2006|100|3|B101D5|0|0|B101D5|0|0|0 +470005092 0 DoSetHeight 1#31006|0|0|3.5|2 +470006305 0 DoGetTime 1#450006|3.5 +470005093 0 DoSetInt 1#45106|2 +470005094 0 DoSetInt 1#45006|11 +470005095 2 470005096 470006007 470005237 +470005096 0 CheckInt 1#45006|11|1 +470006007 1 470005097 470006008 470006306 +470005097 0 CheckNpcInRange 1#31006|1#450061001|0.5 +470006008 0 CheckNpcInRange 1#31006|1#2001|0.5 +470006306 0 CheckPassTime 1#450006|0 +470005237 0 DoSetInt 1#45006|12 +470005238 2 470005239 470005098 470005099 470005100 470005101 470005102 470005103 470005104 470005105 +470005239 0 CheckInt 1#45006|12|1 +470005098 0 DoSetInt 1#45106|0 +470005099 0 DoMagic 1#31006|1#31006|0|710196 +470005100 0 DoMagic 1#31006|1#31006|0|700271 +470005101 0 DoMagic 1#31006|1#31006|1|700502 +470005102 0 DoMagic 1#31006|1#31006|1|700018 +470005103 0 DoMagic 1#31006|1#31006|1|740285 +470005104 0 DoRemoveNpcEx 1#450061001 +470005105 0 DoSetInt 1#45006|13 +470005121 2 470005122 470005123 470005124 470005126 +470005122 0 CheckInt 1#45106|1|1 +470005123 0 CheckNpc 1#31006 +470005124 0 CheckNpc 1#31001 +470005126 0 DoCircularMotionToNpc 1#31006|1#31001|80|5.5|5|0|0 +470005127 2 470005128 470005129 470005131 470005132 +470005128 0 CheckInt 1#45106|2|1 +470005129 0 CheckNpc 1#31006 +470005131 0 CheckNpc 1#450061001 +470005132 0 DoCircularMotionToNpc 1#31006|1#450061001|0|0|0.5|0|0 +470005240 2 470005241 470005242 470005243 470005244 470005181 +470005241 0 CheckInt 1#45106|3|1 +470005242 0 CheckNpc 1#31006 +470005243 0 CheckNpc 1#31001 +470005244 0 DoCircularMotionToNpc 1#31006|1#31001|280|7.5|5|0|0 +470005181 0 DoFaceToDir 1#31006|180 +470005133 3 470005134 470005144 470005150 470005245 470005156 470005167 470005246 +470005134 2 470005135 470005136 470005137 470005138 470009147 470009148 470005139 470009149 470009150 470009151 470009152 470005140 470005141 470005142 470005143 +470005135 0 CheckInt 1#45007|1|1 +470005136 0 DoAddNpc 0|1#31007|90630|1#30011|3|B101|0|0|B101T|0|0|0 +470005137 0 DoMagic 1#31007|1#31007|0|748614 +470005138 0 DoMagic 1#31007|1#31007|0|748643 +470009147 0 DoSetNpcNoteEx 1#31007|74864401|300613325 +470009148 0 DoSetNpcNoteEx 1#31007|74864405|1#51002 +470005139 0 DoMagic 1#31007|1#31007|0|748603 +470009149 0 DoSetNpcNoteEx 1#31007|74860301|1#51002 +470009150 0 DoSetNpcNoteEx 1#31007|74860302|1#52002 +470009151 0 DoMagic 1#31007|1#31007|0|748672 +470009152 0 DoSetAttribBaseValue 1#31007|1#31107|1 +470005140 0 DoSetHeight 1#31007|14.25|0|0|0 +470005141 0 DoSetInt 1#45107|1#45101 +470005142 0 DoGetTime 1#450007|0.25 +470005143 0 DoSetInt 1#45007|2 +470005144 2 470005145 470005146 470006312 470006313 470005149 +470005145 0 CheckInt 1#45007|2|1 +470005146 0 CheckPassTime 1#450007|0 +470006312 0 DoSetAnimatorLayerInfo 1#31007|0|0|1|0.2 +470006313 0 DoPlayAnimationManually 1#31007|0|Attack04|0.2|0 +470005149 0 DoSetInt 1#45007|2 +470005150 2 470005151 470005152 470005153 470005159 470005154 470005155 +470005151 0 CheckInt 1#45007|10|1 +470005152 0 DoAddNpc 0|1#450071001|2006|100|3|B101D5|0|0|B101D5|0|0|0 +470005153 0 DoSetHeight 1#31007|-8.75|0|0.75|2 +470005159 0 DoSetInt 1#45107|0 +470005154 0 DoGetTime 1#450007|0.75 +470005155 0 DoSetInt 1#45007|11 +470005245 2 470005157 470005158 470009522 470005160 470009462 470005162 470005163 470005166 +470005157 0 CheckInt 1#45007|11|1 +470005158 0 CheckPassTime 1#450007|0 +470009522 0 DoMagic 1#31007|1#31007|0|748687 +470005160 0 DoMagic 1#31007|1#31007|0|710194 +470009462 0 DoMagic 1#31007|1#31007|0|710196 +470005162 0 DoMagic 1#31007|1#31007|1|700502 +470005163 0 DoMagic 1#31007|1#31007|1|700018 +470005166 0 DoSetInt 1#45007|12 +470005156 2 470005161 470005165 470005187 470005188 470005189 470005204 470005164 470005203 +470005161 0 CheckInt 1#45007|20|1 +470005165 0 CheckPassTime 1#450007|0 +470005187 0 DoSetHeight 1#31007|0|0|0.2|2 +470005188 0 DoSetAnimatorLayerInfo 1#31007|0|0|1|0.2 +470005189 0 DoPlayAnimationManually 1#31007|0|Attack06|0.2|0 +470005204 0 DoMagic 1#31007|1#31007|0|700271 +470005164 0 DoMagic 1#31007|1#31007|1|740285 +470005203 0 DoSetInt 1#45007|21 +470005167 2 470005168 470005169 470005170 470005171 +470005168 0 CheckInt 1#45107|1|1 +470005169 0 CheckNpc 1#31007 +470005170 0 CheckNpc 1#31001 +470005171 0 DoCircularMotionToNpc 1#31007|1#31001|160|7.5|5|0|0 +470005246 2 470005247 470005248 470005249 470005250 470006009 +470005247 0 CheckInt 1#45107|3|1 +470005248 0 CheckNpc 1#31007 +470005249 0 CheckNpc 1#31001 +470005250 0 DoCircularMotionToNpc 1#31007|1#31001|220|7.5|5|0|0 +470006009 0 DoFaceToDir 1#31007|180 +470005251 3 470005252 470005961 470005967 470005974 470005981 470005990 470005995 +470005252 2 470005952 470005953 470005954 470005955 470009153 470009154 470005956 470009155 470009156 470009157 470009158 470005957 470005958 470005959 470005960 +470005952 0 CheckInt 1#45008|1|1 +470005953 0 DoAddNpc 0|1#31008|90630|1#30011|3|B101|0|0|B101T|0|0|0 +470005954 0 DoMagic 1#31008|1#31008|0|748614 +470005955 0 DoMagic 1#31008|1#31008|0|748643 +470009153 0 DoSetNpcNoteEx 1#31008|74864401|300613325 +470009154 0 DoSetNpcNoteEx 1#31008|74864405|1#51002 +470005956 0 DoMagic 1#31008|1#31008|0|748603 +470009155 0 DoSetNpcNoteEx 1#31008|74860301|1#51002 +470009156 0 DoSetNpcNoteEx 1#31008|74860302|1#52002 +470009157 0 DoMagic 1#31008|1#31008|0|748672 +470009158 0 DoSetAttribBaseValue 1#31008|1#31108|1 +470005957 0 DoSetHeight 1#31008|14.25|0|0|0 +470005958 0 DoSetInt 1#45108|1#45101 +470005959 0 DoGetTime 1#450008|0.25 +470005960 0 DoSetInt 1#45008|2 +470005961 2 470005962 470005963 470005964 470005965 470005966 +470005962 0 CheckInt 1#45008|2|1 +470005963 0 CheckPassTime 1#450008|0 +470005964 0 DoSetAnimatorLayerInfo 1#31008|0|0|1|0.2 +470005965 0 DoPlayAnimationManually 1#31008|0|Attack04|0.2|0 +470005966 0 DoSetInt 1#45008|2 +470005967 2 470005968 470005969 470005970 470005971 470005972 470005973 +470005968 0 CheckInt 1#45008|10|1 +470005969 0 DoAddNpc 0|1#450081001|2006|100|3|B101D5|0|0|B101D5|0|0|0 +470005970 0 DoSetHeight 1#31008|-8.75|0|0.75|2 +470005971 0 DoSetInt 1#45108|0 +470005972 0 DoGetTime 1#450008|0.75 +470005973 0 DoSetInt 1#45008|11 +470005974 2 470005975 470005976 470009519 470009463 470005977 470005978 470005979 470005980 +470005975 0 CheckInt 1#45008|11|1 +470005976 0 CheckPassTime 1#450008|0 +470009519 0 DoMagic 1#31008|1#31008|0|748687 +470009463 0 DoMagic 1#31008|1#31008|0|710194 +470005977 0 DoMagic 1#31008|1#31008|0|710196 +470005978 0 DoMagic 1#31008|1#31008|1|700502 +470005979 0 DoMagic 1#31008|1#31008|1|700018 +470005980 0 DoSetInt 1#45008|12 +470005981 2 470005982 470005983 470005984 470005985 470005986 470005987 470005988 470005989 +470005982 0 CheckInt 1#45008|20|1 +470005983 0 CheckPassTime 1#450008|0 +470005984 0 DoSetHeight 1#31008|0|0|0.2|2 +470005985 0 DoSetAnimatorLayerInfo 1#31008|0|0|1|0.2 +470005986 0 DoPlayAnimationManually 1#31008|0|Attack06|0.2|0 +470005987 0 DoMagic 1#31008|1#31008|0|700271 +470005988 0 DoMagic 1#31008|1#31008|1|740285 +470005989 0 DoSetInt 1#45008|21 +470005990 2 470005991 470005992 470005993 470005994 +470005991 0 CheckInt 1#45108|1|1 +470005992 0 CheckNpc 1#31008 +470005993 0 CheckNpc 1#31001 +470005994 0 DoCircularMotionToNpc 1#31008|1#31001|20|7.5|5|0|0 +470005995 2 470005996 470005997 470005998 470005999 470006010 +470005996 0 CheckInt 1#45108|3|1 +470005997 0 CheckNpc 1#31008 +470005998 0 CheckNpc 1#31001 +470005999 0 DoCircularMotionToNpc 1#31008|1#31001|320|7.5|5|0|0 +470006010 0 DoFaceToDir 1#31008|180 +470006000 3 470004851 470004928 470005256 470005263 +470004851 2 470004852 470004859 470004929 470004860 470004924 470004925 470004926 +470004852 0 CheckInt 1#45009|1|1 +470004859 0 DoAddNpc 0|1#81001|96160|1#30011|3|B101|0|0|B101T|0|0|0 +470004929 0 DoMagic 1#81001|1#81001|0|748474 +470004860 0 DoMagic 1#81001|1#81001|0|748614 +470004924 0 DoSetHeight 1#81001|23|0|0|0 +470004925 0 DoSetInt 1#45109|1 +470004926 0 DoSetInt 1#45009|2 +470004928 2 470004930 470005253 470005254 470005130 470005255 +470004930 0 CheckInt 1#45009|10|1 +470005253 0 DoSetHeight 1#81001|0|0|0.25|2 +470005254 0 DoSetInt 1#45109|0 +470005130 0 DoGetTime 1#450009|0.25 +470005255 0 DoSetInt 1#45009|11 +470005256 2 470005257 470005258 470009520 470005268 470005259 470005260 470005261 470005262 +470005257 0 CheckInt 1#45009|11|1 +470005258 0 CheckPassTime 1#450009|0 +470009520 0 DoMagic 1#81001|1#81001|0|748687 +470005268 0 DoMagic 1#81001|1#81001|0|748641 +470005259 0 DoMagic 1#81001|1#81001|0|710196 +470005260 0 DoMagic 1#81001|1#81001|1|700502 +470005261 0 DoMagic 1#81001|1#81001|1|700018 +470005262 0 DoSetInt 1#45009|12 +470005263 2 470005264 470005265 470005266 470005267 +470005264 0 CheckInt 1#45109|1|1 +470005265 0 CheckNpc 1#81001 +470005266 0 CheckNpc 1#31001 +470005267 0 DoCircularMotionToNpc 1#81001|1#31001|90|3|5|0|0 +470005402 3 470005403 470005438 470005520 470005570 470005620 470005837 470005887 470006215 +470005403 2 470005404 470005405 +470005404 0 CheckInt 1#46001|1|1 +470005405 3 470005406 470005421 470005432 +470005406 2 470005407 470005408 470005414 470005415 470005416 470005417 470005418 470005419 470005420 +470005407 0 CheckInt 1#46101|0|1 +470005408 1 470005409 470005412 +470005409 2 470005410 470005411 +470005410 0 1 CheckNpc 1#46101001 +470005411 0 DoAddNpc 0|1#46101001|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470005412 2 470005413 +470005413 0 CheckNpc 1#46101001 +470005414 0 DoMagic 1#46101001|1#46101001|0|748425 +470005415 0 DoSetNpcNote 1#46101001|74840703|0 +470005416 0 DoSetNpcNote 1#46101001|74840700|74840702 +470005417 0 DoSetNpcNote 1#46101001|74840701|101 +470005418 0 DoSetNpcNote 1#46101001|74840702|101 +470005419 0 DoSetHeight 1#46101001|2.5|0|0|0 +470005420 0 DoSetInt 1#46101|1 +470005421 2 470005422 470005423 470005424 470005425 470005426 470005427 470005428 470005429 470005430 470005431 +470005422 0 CheckInt 1#46101|1|1 +470005423 0 DoGetClickOperation 1#2001|1#46101101|1#46101102 +470005424 0 CheckInt 1#46101101|101|1 +470005425 0 CheckInt 1#46101102|1|1 +470005426 0 DoSetNpcNote 1#46101001|74840703|1 +470005427 0 DestroyCommonInteractionBtn 101 +470005428 0 DoSetInt 1#46101101|0 +470005429 0 DoSetInt 1#46101102|0 +470005430 0 DoGetTime 1#461001|0.1 +470005431 0 DoAddInt 1#46101|1#46101|1 +470005432 2 470005433 470005434 470005435 470005436 470005437 +470005433 0 CheckInt 1#46101|2|1 +470005434 0 CheckPassTime 1#461001|0 +470005435 0 DoSetInt 1#41002|1 +470005436 0 DoSetInt 1#46001|3 +470005437 0 DoSetInt 1#46101|3 +470005438 2 470005439 470005440 470005448 +470005439 0 CheckInt 1#46001|3|1 +470005440 1 470005441 470005446 +470005441 2 470005442 470005443 470005444 470005445 +470005442 0 CheckExistBuffByKind 1#46101001|7484250 +470005443 0 DoSetNpcNote 1#46101001|74840703|1 +470005444 0 DoRemoveBuffByKind 1#46101001|7484250|0 +470005445 0 DestroyCommonInteractionBtn 101 +470005446 2 470005447 +470005447 0 1 CheckExistBuffByKind 1#46101001|7484250 +470005448 0 DoSetInt 1#46001|0 +470005520 3 470005521 470005531 470005537 470005548 470005555 +470005521 2 470005522 470005523 470005524 470005525 470005526 470005527 470005528 470005529 470005530 +470005522 0 CheckInt 1#46002|1|1 +470005523 0 DoAddNpc 0|1#31009|96160|100|3|B102|0|0|B102S|0|0|0 +470005524 0 DoSetHeight 1#31009|100|0|0|0 +470005525 0 DoMagic 1#31009|1#31009|0|710193 +470005526 0 DoMagic 1#31009|1#31009|0|710195 +470005527 0 DoMagic 1#31009|1#31009|0|748474 +470005528 0 DoAddNpc 0|1#32009|2006|100|3|B102|0|0|B102S|0|0|0 +470005529 0 DoGetTime 1#460002|0.5 +470005530 0 DoSetInt 1#46002|2 +470005531 2 470005532 470005533 470005534 470005535 470005536 +470005532 0 CheckInt 1#46002|2|1 +470005533 0 CheckPassTime 1#460002|0 +470005534 0 DoSetHeight 1#31009|0|0|0.5|2 +470005535 0 DoGetTime 1#460002|0.5 +470005536 0 DoSetInt 1#46002|3 +470005537 2 470005538 470005539 470005540 470005541 470005542 470005543 470005544 470005545 470005546 470005547 +470005538 0 CheckInt 1#46002|3|1 +470005539 0 CheckPassTime 1#460002|0 +470005540 0 DoMagic 1#31009|1#31009|0|748641 +470005541 0 DoCastSkill 1#31009|201604 +470005542 0 DoMagic 1#31009|1#31009|0|740350 +470005543 0 DoMagic 1#32009|1#32009|0|748650 +470005544 0 DoAddNpc 0|1#34009|1#46102|1#30012|3|B102|0|0|B102S|0|0|0 +470005545 0 DoSetHeight 1#34009|100|0|0|0 +470005546 0 DoGetTime 1#460002|0.75 +470005547 0 DoSetInt 1#46002|4 +470005548 2 470005549 470005550 470005551 470005552 470005553 470005554 +470005549 0 CheckInt 1#46002|4|1 +470005550 0 CheckPassTime 1#460002|0 +470005551 0 DoSetHeight 1#31009|100|0|0.5|2 +470005552 0 DoSetHeight 1#34009|0|0|0.5|2 +470005553 0 DoGetTime 1#460002|0.75 +470005554 0 DoSetInt 1#46002|5 +470005555 2 470005556 470005557 470005558 470005564 470005565 470005566 470009159 470009160 470005567 470009161 470009162 470009163 470009164 470005568 470005569 +470005556 0 CheckInt 1#46002|5|1 +470005557 0 CheckPassTime 1#460002|0 +470005558 1 470005559 470005562 +470005559 2 470005560 470005561 +470005560 0 CheckExistBuffByKind 1#32009|7486500 +470005561 0 DoRemoveBuffByKind 1#32009|748650|00 +470005562 2 470005563 +470005563 0 1 CheckExistBuffByKind 1#32009|7486500 +470005564 0 DoRemoveNpcEx 1#31009 +470005565 0 DoRemoveNpcEx 1#32009 +470005566 0 DoMagic 1#34009|1#34009|0|748643 +470009159 0 DoSetNpcNoteEx 1#34009|74864401|1#34209 +470009160 0 DoSetNpcNoteEx 1#34009|74864405|1#34309 +470005567 0 DoMagic 1#34009|1#34009|0|748603 +470009161 0 DoSetNpcNoteEx 1#34009|74860301|1#34309 +470009162 0 DoSetNpcNoteEx 1#34009|74860302|1#34409 +470009163 0 DoMagic 1#34009|1#34009|0|748672 +470009164 0 DoSetAttribBaseValue 1#34009|1#34109|1 +470005568 0 DoMagic 1#34009|1#34009|1|740285 +470005569 0 DoSetInt 1#46002|6 +470005570 3 470005571 470005581 470005587 470005598 470005605 +470005571 2 470005572 470005573 470005574 470005575 470005576 470005577 470005578 470005579 470005580 +470005572 0 CheckInt 1#46003|1|1 +470005573 0 DoAddNpc 0|1#31010|96160|100|3|B103|0|0|B103S|0|0|0 +470005574 0 DoSetHeight 1#31010|100|0|0|0 +470005575 0 DoMagic 1#31010|1#31010|0|710193 +470005576 0 DoMagic 1#31010|1#31010|0|710195 +470005577 0 DoMagic 1#31010|1#31010|0|748474 +470005578 0 DoAddNpc 0|1#32010|2006|100|3|B103|0|0|B103S|0|0|0 +470005579 0 DoGetTime 1#460003|0.5 +470005580 0 DoSetInt 1#46003|2 +470005581 2 470005582 470005583 470005584 470005585 470005586 +470005582 0 CheckInt 1#46003|2|1 +470005583 0 CheckPassTime 1#460003|0 +470005584 0 DoSetHeight 1#31010|0|0|0.5|2 +470005585 0 DoGetTime 1#460003|0.5 +470005586 0 DoSetInt 1#46003|3 +470005587 2 470005588 470005589 470005590 470005591 470005592 470005593 470005594 470005595 470005596 470005597 +470005588 0 CheckInt 1#46003|3|1 +470005589 0 CheckPassTime 1#460003|0 +470005590 0 DoMagic 1#31010|1#31010|0|748641 +470005591 0 DoCastSkill 1#31010|201604 +470005592 0 DoMagic 1#31010|1#31010|0|740350 +470005593 0 DoMagic 1#32010|1#32010|0|748650 +470005594 0 DoAddNpc 0|1#34010|1#46103|1#30012|3|B103|0|0|B103S|0|0|0 +470005595 0 DoSetHeight 1#34010|100|0|0|0 +470005596 0 DoGetTime 1#460003|0.75 +470005597 0 DoSetInt 1#46003|4 +470005598 2 470005599 470005600 470005601 470005602 470005603 470005604 +470005599 0 CheckInt 1#46003|4|1 +470005600 0 CheckPassTime 1#460003|0 +470005601 0 DoSetHeight 1#31010|100|0|0.5|2 +470005602 0 DoSetHeight 1#34010|0|0|0.5|2 +470005603 0 DoGetTime 1#460003|0.75 +470005604 0 DoSetInt 1#46003|5 +470005605 2 470005606 470005607 470005608 470005614 470005615 470009165 470009166 470009167 470009168 470009169 470009170 470009171 470009172 470005618 470005619 +470005606 0 CheckInt 1#46003|5|1 +470005607 0 CheckPassTime 1#460003|0 +470005608 1 470005609 470005612 +470005609 2 470005610 470005611 +470005610 0 CheckExistBuffByKind 1#32010|7486500 +470005611 0 DoRemoveBuffByKind 1#32010|748650|00 +470005612 2 470005613 +470005613 0 1 CheckExistBuffByKind 1#32010|7486500 +470005614 0 DoRemoveNpcEx 1#31010 +470005615 0 DoRemoveNpcEx 1#32010 +470009165 0 DoMagic 1#34010|1#34010|0|748643 +470009166 0 DoSetNpcNoteEx 1#34010|74864401|1#34210 +470009167 0 DoSetNpcNoteEx 1#34010|74864405|1#34310 +470009168 0 DoMagic 1#34010|1#34010|0|748603 +470009169 0 DoSetNpcNoteEx 1#34010|74860301|1#34310 +470009170 0 DoSetNpcNoteEx 1#34010|74860302|1#34410 +470009171 0 DoMagic 1#34010|1#34010|0|748672 +470009172 0 DoSetAttribBaseValue 1#34010|1#34110|1 +470005618 0 DoMagic 1#34010|1#34010|1|740285 +470005619 0 DoSetInt 1#46003|6 +470005620 3 470005621 470005631 470005637 470005648 470005655 +470005621 2 470005622 470005623 470005624 470005625 470005626 470005627 470005628 470005629 470005630 +470005622 0 CheckInt 1#46004|1|1 +470005623 0 DoAddNpc 0|1#31011|96160|100|3|B104|0|0|B104S|0|0|0 +470005624 0 DoSetHeight 1#31011|100|0|0|0 +470005625 0 DoMagic 1#31011|1#31011|0|710193 +470005626 0 DoMagic 1#31011|1#31011|0|710195 +470005627 0 DoMagic 1#31011|1#31011|0|748474 +470005628 0 DoAddNpc 0|1#32011|2006|100|3|B104|0|0|B104S|0|0|0 +470005629 0 DoGetTime 1#460004|0.5 +470005630 0 DoSetInt 1#46004|2 +470005631 2 470005632 470005633 470005634 470005635 470005636 +470005632 0 CheckInt 1#46004|2|1 +470005633 0 CheckPassTime 1#460004|0 +470005634 0 DoSetHeight 1#31011|0|0|0.5|2 +470005635 0 DoGetTime 1#460004|0.5 +470005636 0 DoSetInt 1#46004|3 +470005637 2 470005638 470005639 470005640 470005641 470005642 470005643 470005644 470005645 470005646 470005647 +470005638 0 CheckInt 1#46004|3|1 +470005639 0 CheckPassTime 1#460004|0 +470005640 0 DoMagic 1#31011|1#31011|0|748641 +470005641 0 DoCastSkill 1#31011|201604 +470005642 0 DoMagic 1#31011|1#31011|0|740350 +470005643 0 DoMagic 1#32011|1#32011|0|748650 +470005644 0 DoAddNpc 0|1#34011|1#46104|1#30012|3|B104|0|0|B104S|0|0|0 +470005645 0 DoSetHeight 1#34011|100|0|0|0 +470005646 0 DoGetTime 1#460004|0.75 +470005647 0 DoSetInt 1#46004|4 +470005648 2 470005649 470005650 470005651 470005652 470005653 470005654 +470005649 0 CheckInt 1#46004|4|1 +470005650 0 CheckPassTime 1#460004|0 +470005651 0 DoSetHeight 1#31011|100|0|0.5|2 +470005652 0 DoSetHeight 1#34011|0|0|0.5|2 +470005653 0 DoGetTime 1#460004|0.75 +470005654 0 DoSetInt 1#46004|5 +470005655 2 470005656 470005657 470005658 470005664 470005665 470009173 470009174 470009175 470009176 470009177 470009178 470009179 470009180 470005668 470005669 +470005656 0 CheckInt 1#46004|5|1 +470005657 0 CheckPassTime 1#460004|0 +470005658 1 470005659 470005662 +470005659 2 470005660 470005661 +470005660 0 CheckExistBuffByKind 1#32011|7486500 +470005661 0 DoRemoveBuffByKind 1#32011|748650|00 +470005662 2 470005663 +470005663 0 1 CheckExistBuffByKind 1#32011|7486500 +470005664 0 DoRemoveNpcEx 1#31011 +470005665 0 DoRemoveNpcEx 1#32011 +470009173 0 DoMagic 1#34011|1#34011|0|748643 +470009174 0 DoSetNpcNoteEx 1#34011|74864401|1#34211 +470009175 0 DoSetNpcNoteEx 1#34011|74864405|1#34311 +470009176 0 DoMagic 1#34011|1#34011|0|748603 +470009177 0 DoSetNpcNoteEx 1#34011|74860301|1#34311 +470009178 0 DoSetNpcNoteEx 1#34011|74860302|1#34411 +470009179 0 DoMagic 1#34011|1#34011|0|748672 +470009180 0 DoSetAttribBaseValue 1#34011|1#34111|1 +470005668 0 DoMagic 1#34011|1#34011|1|740285 +470005669 0 DoSetInt 1#46004|6 +470005837 3 470005838 470005848 470005854 470005865 470005872 +470005838 2 470005839 470005840 470005841 470005842 470005843 470005844 470005845 470005846 470005847 +470005839 0 CheckInt 1#46005|1|1 +470005840 0 DoAddNpc 0|1#31012|96160|100|3|B105|0|0|B105S|0|0|0 +470005841 0 DoSetHeight 1#31012|100|0|0|0 +470005842 0 DoMagic 1#31012|1#31012|0|710193 +470005843 0 DoMagic 1#31012|1#31012|0|710195 +470005844 0 DoMagic 1#31012|1#31012|0|748474 +470005845 0 DoAddNpc 0|1#32012|2006|100|3|B105|0|0|B105S|0|0|0 +470005846 0 DoGetTime 1#460005|0.5 +470005847 0 DoSetInt 1#46005|2 +470005848 2 470005849 470005850 470005851 470005852 470005853 +470005849 0 CheckInt 1#46005|2|1 +470005850 0 CheckPassTime 1#460005|0 +470005851 0 DoSetHeight 1#31012|0|0|0.5|2 +470005852 0 DoGetTime 1#460005|0.5 +470005853 0 DoSetInt 1#46005|3 +470005854 2 470005855 470005856 470005857 470005858 470005859 470005860 470005861 470005862 470005863 470005864 +470005855 0 CheckInt 1#46005|3|1 +470005856 0 CheckPassTime 1#460005|0 +470005857 0 DoMagic 1#31012|1#31012|0|748641 +470005858 0 DoCastSkill 1#31012|201604 +470005859 0 DoMagic 1#31012|1#31012|0|740350 +470005860 0 DoMagic 1#32012|1#32012|0|748650 +470005861 0 DoAddNpc 0|1#34012|1#46105|1#30012|3|B105|0|0|B105S|0|0|0 +470005862 0 DoSetHeight 1#34012|100|0|0|0 +470005863 0 DoGetTime 1#460005|0.75 +470005864 0 DoSetInt 1#46005|4 +470005865 2 470005866 470005867 470005868 470005869 470005939 470005870 470005871 +470005866 0 CheckInt 1#46005|4|1 +470005867 0 CheckPassTime 1#460005|0 +470005868 0 DoSetHeight 1#31012|100|0|0.5|2 +470005869 0 DoSetHeight 1#34012|0|0|0.5|2 +470005939 0 Debug Generate Pass A|1 +470005870 0 DoGetTime 1#460005|0.75 +470005871 0 DoSetInt 1#46005|5 +470005872 2 470005873 470005874 470005875 470005881 470005882 470009181 470009182 470009183 470009184 470009185 470009186 470009187 470009188 470005885 470005886 +470005873 0 CheckInt 1#46005|5|1 +470005874 0 CheckPassTime 1#460005|0 +470005875 1 470005876 470005879 +470005876 2 470005877 470005878 +470005877 0 CheckExistBuffByKind 1#32012|7486500 +470005878 0 DoRemoveBuffByKind 1#32012|748650|00 +470005879 2 470005880 +470005880 0 1 CheckExistBuffByKind 1#32012|7486500 +470005881 0 DoRemoveNpcEx 1#31012 +470005882 0 DoRemoveNpcEx 1#32012 +470009181 0 DoMagic 1#34012|1#34012|0|748643 +470009182 0 DoSetNpcNoteEx 1#34012|74864401|1#34212 +470009183 0 DoSetNpcNoteEx 1#34012|74864405|1#34312 +470009184 0 DoMagic 1#34012|1#34012|0|748603 +470009185 0 DoSetNpcNoteEx 1#34012|74860301|1#34312 +470009186 0 DoSetNpcNoteEx 1#34012|74860302|1#34412 +470009187 0 DoMagic 1#34012|1#34012|0|748672 +470009188 0 DoSetAttribBaseValue 1#34012|1#34112|1 +470005885 0 DoMagic 1#34012|1#34012|1|740285 +470005886 0 DoSetInt 1#46005|6 +470005887 3 470005888 470005898 470005904 470005915 470005922 +470005888 2 470005889 470005890 470005891 470005892 470005893 470005894 470005895 470005896 470005897 +470005889 0 CheckInt 1#46006|1|1 +470005890 0 DoAddNpc 0|1#31013|96160|100|3|B106|0|0|B106S|0|0|0 +470005891 0 DoSetHeight 1#31013|100|0|0|0 +470005892 0 DoMagic 1#31013|1#31013|0|710193 +470005893 0 DoMagic 1#31013|1#31013|0|710195 +470005894 0 DoMagic 1#31013|1#31013|0|748474 +470005895 0 DoAddNpc 0|1#32013|2006|100|3|B106|0|0|B106S|0|0|0 +470005896 0 DoGetTime 1#460006|0.5 +470005897 0 DoSetInt 1#46006|2 +470005898 2 470005899 470005900 470005901 470005902 470005903 +470005899 0 CheckInt 1#46006|2|1 +470005900 0 CheckPassTime 1#460006|0 +470005901 0 DoSetHeight 1#31013|0|0|0.5|2 +470005902 0 DoGetTime 1#460006|0.5 +470005903 0 DoSetInt 1#46006|3 +470005904 2 470005905 470005906 470005907 470005908 470005909 470005910 470005911 470005912 470005913 470005914 +470005905 0 CheckInt 1#46006|3|1 +470005906 0 CheckPassTime 1#460006|0 +470005907 0 DoMagic 1#31013|1#31013|0|748641 +470005908 0 DoCastSkill 1#31013|201604 +470005909 0 DoMagic 1#31013|1#31013|0|740350 +470005910 0 DoMagic 1#32013|1#32013|0|748650 +470005911 0 DoAddNpc 0|1#34013|1#46106|1#30012|3|B106|0|0|B106S|0|0|0 +470005912 0 DoSetHeight 1#34013|100|0|0|0 +470005913 0 DoGetTime 1#460006|0.75 +470005914 0 DoSetInt 1#46006|4 +470005915 2 470005916 470005917 470005918 470005919 470005920 470005921 +470005916 0 CheckInt 1#46006|4|1 +470005917 0 CheckPassTime 1#460006|0 +470005918 0 DoSetHeight 1#31013|100|0|0.5|2 +470005919 0 DoSetHeight 1#34013|0|0|0.5|2 +470005920 0 DoGetTime 1#460006|0.75 +470005921 0 DoSetInt 1#46006|5 +470005922 2 470005923 470005924 470005925 470005931 470005932 470009189 470009190 470009191 470009192 470009193 470009194 470009195 470009196 470005935 470005936 +470005923 0 CheckInt 1#46006|5|1 +470005924 0 CheckPassTime 1#460006|0 +470005925 1 470005926 470005929 +470005926 2 470005927 470005928 +470005927 0 CheckExistBuffByKind 1#32013|7486500 +470005928 0 DoRemoveBuffByKind 1#32013|748650|00 +470005929 2 470005930 +470005930 0 1 CheckExistBuffByKind 1#32013|7486500 +470005931 0 DoRemoveNpcEx 1#31013 +470005932 0 DoRemoveNpcEx 1#32013 +470009189 0 DoMagic 1#34013|1#34013|0|748643 +470009190 0 DoSetNpcNoteEx 1#34013|74864401|1#34213 +470009191 0 DoSetNpcNoteEx 1#34013|74864405|1#34313 +470009192 0 DoMagic 1#34013|1#34013|0|748603 +470009193 0 DoSetNpcNoteEx 1#34013|74860301|1#34313 +470009194 0 DoSetNpcNoteEx 1#34013|74860302|1#34413 +470009195 0 DoMagic 1#34013|1#34013|0|748672 +470009196 0 DoSetAttribBaseValue 1#34013|1#34113|1 +470005935 0 DoMagic 1#34013|1#34013|1|740285 +470005936 0 DoSetInt 1#46006|6 +470006215 3 470006216 470006235 +470006216 2 470006217 470006218 470009197 470006219 470006220 470009547 470006221 470006222 470006223 470006224 470006225 470006226 470006227 470006228 470006229 470006230 470006231 470006232 470006233 470006234 +470006217 0 CheckInt 1#46007|1|1 +470006218 0 DoAddNpc 0|1#46007101|99180|1#30011|3|Tg02|0|0|Tg02|0|0|0 +470009197 0 DoSetAttribBaseValue 1#46007101|56000|1 +470006219 0 DoAddNpc 0|1#46007102|2006|100|3|Tg02|0|0|Tg02|0|0|0 +470006220 0 DoSetTopHpName 1#46007101|Circuit Module Storage Device +470009547 0 DoMagic 1#46007101|1#46007101|0|748695 +470006221 0 DoMagic 1#46007101|1#46007101|0|700208 +470006222 0 DoMagic 1#46007101|1#46007101|0|700027 +470006223 0 DoMagic 1#46007101|1#46007101|0|740156 +470006224 0 DoMagic 1#46007101|1#46007101|0|710193 +470006225 0 DoMagic 1#46007101|1#46007101|0|710195 +470006226 0 DoMagic 1#46007101|1#46007101|0|748648 +470006227 0 DoSetNpcNoteEx 1#46007101|74864902|300613054 +470006228 0 DoSetNpcNoteEx 1#46007101|74864903|300613053 +470006229 0 DoSetNpcNoteEx 1#46007101|74864903|300613055 +470006230 0 DoSetNpcNoteEx 1#46007101|74864900|3 +470006231 0 DoSetNpcNoteEx 1#46007101|74864905|25 +470006232 0 DoSetNpcNoteEx 1#46007101|74864906|25 +470006233 0 DoSetHeight 1#46007101|1|0|0|0 +470006234 0 DoSetInt 1#46007|2 +470006235 2 470006236 470006237 470006238 470006239 470006240 470006241 470006242 +470006236 0 CheckInt 1#46007|2|1 +470006237 0 1 CheckNpc 1#46007101 +470006238 0 DoAddMissile 1#46007102|1#46007102|0|0|0|0|99110214|1 +470006239 0 DoRemoveNpcEx 1#46007102 +470006240 0 DoRemoveNpcEx 1#81002 +470006241 0 DoSetInt 1#40004|1 +470006242 0 DoSetInt 1#46007|3 +470004892 1 470004893 470004907 +470004893 2 470004894 470004895 470004896 470004897 470004898 470004899 470004900 470004901 470004902 470004903 470004904 200037 470009588 470004906 +470004894 0 CheckInt 1#42001|1|1 +470004895 0 DoSetInt 4#410099|1 +470004896 0 DoMagic 1#2001|1#2001|0|710151 +470004897 0 DoMagic 1#2001|1#2001|0|710005 +470004898 0 DoSetCameraInputEnable 0 +470004899 0 DoSetCommonInteractionBtnActivity 63|0 +470004900 0 DoSetUiMainState 1#2001|1|0 +470004901 0 DoSetUiActiveEx 1#2001|4|0 +470004902 0 DoSetUiActiveEx 1#2001|12|0 +470004903 0 DoTipsClose 1#42002 +470004904 0 DoTipsClose 1#42003 +470009588 1 470009589 470009607 +470009589 2 470009590 470009591 +470009590 0 CheckNote 4#78511002 +470009591 1 470009601 470009605 +470009601 2 470009602 470009603 470009604 +470009602 0 CheckInt 4#78511002|1|1 +470009603 0 DoSetCommonInteractionBtnActivity 64|0 +470009604 0 Debug Hidden Clear|1 +470009605 2 470009606 +470009606 0 1 CheckInt 4#78511002|1|1 +470009607 2 470009608 470009609 +470009608 0 1 CheckNote 4#78511002 +470009609 0 DoSetCommonInteractionBtnActivity 64|0 +470004906 0 DoSetInt 1#42001|0 +470004907 2 470004908 470004909 470004910 470004911 470004912 470004913 470004914 470004915 470004916 470004917 470004918 200038 470009610 470004920 +470004908 0 CheckInt 1#42001|2|1 +470004909 0 DoSetInt 4#410099|0 +470004910 0 DoMagic 1#2001|1#2001|0|710152 +470004911 0 DoMagic 1#2001|1#2001|0|710006 +470004912 0 DoSetCameraInputEnable 1 +470004913 0 DoSetCommonInteractionBtnActivity 63|1 +470004914 0 DoSetUiMainState 1#2001|1|1 +470004915 0 DoSetUiActiveEx 1#2001|4|1 +470004916 0 DoSetUiActiveEx 1#2001|12|1 +470004917 0 DoTipsShow 1#42002|0|0 +470004918 0 DoTipsShow 1#42003|1#420031|0 +470009610 1 470009611 470009619 +470009611 2 470009612 470009613 +470009612 0 CheckNote 4#78511002 +470009613 1 470009614 470009617 +470009614 2 470009615 470009616 +470009615 0 CheckInt 4#78511002|1|1 +470009616 0 DoSetCommonInteractionBtnActivity 64|1 +470009617 2 470009618 +470009618 0 1 CheckInt 4#78511002|1|1 +470009619 2 470009620 +470009620 0 1 CheckNote 4#78511002 +470004920 0 DoSetInt 1#42001|0 +470000069 3 900018 200009 470000073 470000074 470000075 470000076 470000080 470000081 470000082 470000083 470000084 470000085 470000086 470000087 470009198 470000091 470009236 470000112 470007745 470007756 470000123 470000128 470000137 470000144 470000169 470000172 470000182 +470000073 0 DoGetTime 1#39990|600 +470000074 0 DoGetFightMonsterLevel 1#30011|3 +470000075 0 DoGetFightMonsterLevel 1#30012|2 +470000076 0 DoGetFightMonsterLevel 1#30013|1 +470000080 0 DoSetInt 4#74858401|0 +470000081 0 DoSetInt 4#74858400|105 +470000082 0 DoSetInt 4#74860601|100 +470000083 0 DoSetInt 4#74864301|200 +470000084 0 DoSetInt 4#74864302|300 +470000085 0 DoSetInt 4#74864303|400 +470000086 0 DoSetInt 4#74864304|500 +470000087 2 470000088 470000089 470000090 470008781 470008797 470008782 470008783 470009595 +470000088 0 DoMagic 1#2001|1#2001|0|740284 +470000089 0 DoMagic 1#2001|1#2001|0|740133 +470000090 0 DoMagic 1#2001|1#2001|0|740163 +470008781 0 DoAddNpc 0|1#2002|78511|100|1|PB1|0|0|S1|0|0|0 +470008797 0 DoMagic 1#2002|1#2002|0|740133 +470008782 0 DoMagic 1#2002|1#2002|0|748666 +470008783 0 DoCastSkill 1#2002|851145 +470009595 0 DoSetCommonInteractionBtnActivity 64|0 +470009198 2 470009199 470009200 470009201 470009202 470009203 470009204 470009205 470009206 470009207 470009208 470009209 470009210 470009211 470009212 470009213 470009214 470009215 470009216 470009217 470009218 470009219 470009220 470009221 470009222 470009223 +470009199 0 DoSetInt 1#91001|56000 +470009200 0 DoSetInt 1#91002|56000 +470009201 0 DoSetInt 1#91003|56000 +470009202 0 DoSetInt 1#92001|84000 +470009203 0 DoSetInt 1#92002|56000 +470009204 0 DoSetInt 1#93001|84000 +470009205 0 DoSetInt 1#93002|56000 +470009206 0 DoSetInt 1#93003|84000 +470009207 0 DoSetInt 1#94001|112000 +470009208 0 DoSetInt 1#94002|56000 +470009209 0 DoSetInt 1#94003|84000 +470009210 0 DoSetInt 1#51001|8 +470009211 0 DoSetInt 1#52001|10 +470009212 0 DoSetInt 1#51002|8 +470009213 0 DoSetInt 1#52002|10 +470009214 0 DoSetInt 1#51003|8 +470009215 0 DoSetInt 1#52003|10 +470009216 0 DoSetInt 1#51004|10 +470009217 0 DoSetInt 1#52004|10 +470009218 0 DoSetInt 1#51005|8 +470009219 0 DoSetInt 1#52005|10 +470009220 0 DoSetInt 1#51006|10 +470009221 0 DoSetInt 1#52006|10 +470009222 0 DoSetInt 1#51007|10 +470009223 0 DoSetInt 1#52007|10 +470000091 2 470000092 470000093 470000094 470000095 470000096 470000097 470000098 470000099 470009224 470009225 470009226 470009227 470000100 470000101 470009228 470009229 470009230 470009231 470009232 470009233 470009234 470009235 +470000092 0 DoAddNpc 0|1#31001|93223|1#30011|3|B101|0|0|B101S|0|0|0 +470000093 0 DoAddNpc 0|1#32001|93182|1#30011|3|B101|0|0|B101S|0|0|0 +470000094 0 DoSetHeight 1#31001|10.37|0|0|0 +470000095 0 DoSetNpcRotOffsetEx 1#32001|0|0|0|15|0|0|0|0 +470000096 0 DoMagic 1#31001|1#31001|0|748614 +470000097 0 DoMagic 1#32001|1#32001|0|748614 +470000098 0 DoMagic 1#31001|1#31001|0|748643 +470000099 0 DoMagic 1#32001|1#32001|0|748643 +470009224 0 DoSetNpcNoteEx 1#31001|74864401|300613328 +470009225 0 DoSetNpcNoteEx 1#31001|74864405|1#51002 +470009226 0 DoSetNpcNoteEx 1#32001|74864401|300613059 +470009227 0 DoSetNpcNoteEx 1#32001|74864405|1#51003 +470000100 0 DoMagic 1#31001|1#31001|0|748603 +470000101 0 DoMagic 1#32001|1#32001|0|748603 +470009228 0 DoSetNpcNoteEx 1#31001|74860301|1#51002 +470009229 0 DoSetNpcNoteEx 1#31001|74860302|1#52002 +470009230 0 DoSetNpcNoteEx 1#32001|74860301|1#51003 +470009231 0 DoSetNpcNoteEx 1#32001|74860302|1#52003 +470009232 0 DoMagic 1#31001|1#31001|0|748672 +470009233 0 DoMagic 1#32001|1#32001|0|748672 +470009234 0 DoSetAttribBaseValue 1#31001|1#91002|1 +470009235 0 DoSetAttribBaseValue 1#32001|1#91003|1 +470009236 2 470000102 470000103 470000104 470000105 470000106 470000107 470000108 470000109 470009237 470009238 470009239 470009240 470000110 470000111 470009241 470009242 470009243 470009244 470009245 470009246 470009247 470009248 +470000102 0 DoAddNpc 0|1#31002|93223|1#30011|3|B102|0|0|B102S|0|0|0 +470000103 0 DoAddNpc 0|1#32002|93182|1#30011|3|B102|0|0|B102S|0|0|0 +470000104 0 DoSetHeight 1#31002|10.37|0|0|0 +470000105 0 DoSetNpcRotOffsetEx 1#32002|0|0|0|15|0|0|0|0 +470000106 0 DoMagic 1#31002|1#31002|0|748614 +470000107 0 DoMagic 1#32002|1#32002|0|748614 +470000108 0 DoMagic 1#31002|1#31002|0|748643 +470000109 0 DoMagic 1#32002|1#32002|0|748643 +470009237 0 DoSetNpcNoteEx 1#31002|74864401|300613328 +470009238 0 DoSetNpcNoteEx 1#31002|74864405|1#51002 +470009239 0 DoSetNpcNoteEx 1#32002|74864401|300613059 +470009240 0 DoSetNpcNoteEx 1#32002|74864405|1#51003 +470000110 0 DoMagic 1#31002|1#31002|0|748603 +470000111 0 DoMagic 1#32002|1#32002|0|748603 +470009241 0 DoSetNpcNoteEx 1#31002|74860301|1#51002 +470009242 0 DoSetNpcNoteEx 1#31002|74860302|1#52002 +470009243 0 DoSetNpcNoteEx 1#32002|74860301|1#51003 +470009244 0 DoSetNpcNoteEx 1#32002|74860302|1#52003 +470009245 0 DoMagic 1#31002|1#31002|0|748672 +470009246 0 DoMagic 1#32002|1#32002|0|748672 +470009247 0 DoSetAttribBaseValue 1#31002|1#91002|1 +470009248 0 DoSetAttribBaseValue 1#32002|1#91003|1 +470000112 2 470000113 470000114 470000115 470000116 470000117 470000118 470000119 470000120 470009249 470009250 470009251 470009252 470000121 470000122 470009253 470009254 470009255 470009256 470009257 470009258 470009259 470009260 +470000113 0 DoAddNpc 0|1#31003|93223|1#30011|3|B103|0|0|B103S|0|0|0 +470000114 0 DoAddNpc 0|1#32003|93182|1#30011|3|B103|0|0|B103S|0|0|0 +470000115 0 DoSetHeight 1#31003|10.37|0|0|0 +470000116 0 DoSetNpcRotOffsetEx 1#32003|0|0|0|15|0|0|0|0 +470000117 0 DoMagic 1#31003|1#31003|0|748614 +470000118 0 DoMagic 1#32003|1#32003|0|748614 +470000119 0 DoMagic 1#31003|1#31003|0|748643 +470000120 0 DoMagic 1#32003|1#32003|0|748643 +470009249 0 DoSetNpcNoteEx 1#31003|74864401|300613328 +470009250 0 DoSetNpcNoteEx 1#31003|74864405|1#51002 +470009251 0 DoSetNpcNoteEx 1#32003|74864401|300613059 +470009252 0 DoSetNpcNoteEx 1#32003|74864405|1#51003 +470000121 0 DoMagic 1#31003|1#31003|0|748603 +470000122 0 DoMagic 1#32003|1#32003|0|748603 +470009253 0 DoSetNpcNoteEx 1#31003|74860301|1#51002 +470009254 0 DoSetNpcNoteEx 1#31003|74860302|1#52002 +470009255 0 DoSetNpcNoteEx 1#32003|74860301|1#51003 +470009256 0 DoSetNpcNoteEx 1#32003|74860302|1#52003 +470009257 0 DoMagic 1#31003|1#31003|0|748672 +470009258 0 DoMagic 1#32003|1#32003|0|748672 +470009259 0 DoSetAttribBaseValue 1#31003|1#91002|1 +470009260 0 DoSetAttribBaseValue 1#32003|1#91003|1 +470007745 2 470007746 470007747 470007748 470007749 470007750 470007751 470007752 470007753 470009261 470009262 470009263 470009264 470007754 470007755 470009265 470009266 470009267 470009268 470009269 470009270 470009271 470009272 +470007746 0 DoAddNpc 0|1#31054|93223|1#30011|3|EXB104|0|0|EXB104S|0|0|0 +470007747 0 DoAddNpc 0|1#32054|93232|1#30011|3|EXB104|0|0|EXB104S|0|0|0 +470007748 0 DoSetHeight 1#31054|10.37|0|0|0 +470007749 0 DoSetHeight 1#32054|9.37|0|0|0 +470007750 0 DoMagic 1#31054|1#31054|0|748614 +470007751 0 DoMagic 1#32054|1#32054|0|748614 +470007752 0 DoMagic 1#31054|1#31054|0|748643 +470007753 0 DoMagic 1#32054|1#32054|0|748643 +470009261 0 DoSetNpcNoteEx 1#31054|74864401|300613328 +470009262 0 DoSetNpcNoteEx 1#31054|74864405|1#51002 +470009263 0 DoSetNpcNoteEx 1#32054|74864401|300613026 +470009264 0 DoSetNpcNoteEx 1#32054|74864405|1#51001 +470007754 0 DoMagic 1#31054|1#31054|0|748603 +470007755 0 DoMagic 1#32054|1#32054|0|748603 +470009265 0 DoSetNpcNoteEx 1#31054|74860301|1#51002 +470009266 0 DoSetNpcNoteEx 1#31054|74860302|1#52002 +470009267 0 DoSetNpcNoteEx 1#32054|74860301|1#51001 +470009268 0 DoSetNpcNoteEx 1#32054|74860302|1#52001 +470009269 0 DoMagic 1#31054|1#31054|0|748672 +470009270 0 DoMagic 1#32054|1#32054|0|748672 +470009271 0 DoSetAttribBaseValue 1#31054|1#91002|1 +470009272 0 DoSetAttribBaseValue 1#32054|1#91001|1 +470007756 2 470007757 470007758 470007759 470007760 470007761 470007762 470007763 470007764 470009273 470009274 470009275 470009276 470007765 470007766 470009277 470009278 470009279 470009280 470009281 470009282 470009283 470009284 +470007757 0 DoAddNpc 0|1#31055|93223|1#30011|3|EXB105|0|0|EXB105S|0|0|0 +470007758 0 DoAddNpc 0|1#32055|93232|1#30011|3|EXB105|0|0|EXB105S|0|0|0 +470007759 0 DoSetHeight 1#31055|10.37|0|0|0 +470007760 0 DoSetHeight 1#32055|9.37|0|0|0 +470007761 0 DoMagic 1#31055|1#31055|0|748614 +470007762 0 DoMagic 1#32055|1#32055|0|748614 +470007763 0 DoMagic 1#31055|1#31055|0|748643 +470007764 0 DoMagic 1#32055|1#32055|0|748643 +470009273 0 DoSetNpcNoteEx 1#31055|74864401|300613328 +470009274 0 DoSetNpcNoteEx 1#31055|74864405|1#51002 +470009275 0 DoSetNpcNoteEx 1#32055|74864401|300613026 +470009276 0 DoSetNpcNoteEx 1#32055|74864405|1#51001 +470007765 0 DoMagic 1#31055|1#31055|0|748603 +470007766 0 DoMagic 1#32055|1#32055|0|748603 +470009277 0 DoSetNpcNoteEx 1#31055|74860301|1#51002 +470009278 0 DoSetNpcNoteEx 1#31055|74860302|1#52002 +470009279 0 DoSetNpcNoteEx 1#32055|74860301|1#51001 +470009280 0 DoSetNpcNoteEx 1#32055|74860302|1#52001 +470009281 0 DoMagic 1#31055|1#31055|0|748672 +470009282 0 DoMagic 1#32055|1#32055|0|748672 +470009283 0 DoSetAttribBaseValue 1#31055|1#91002|1 +470009284 0 DoSetAttribBaseValue 1#32055|1#91001|1 +470000123 2 470000126 470000127 470006564 470007403 470007405 470007406 470007407 470006483 470007981 470007414 470007415 470007416 470007417 470006521 470006522 470006523 470006524 470000124 470000125 470006495 470006496 470007982 470007983 470007984 470007985 470007986 470007987 470007988 470007989 470007990 470007991 470007333 470007334 470008003 470008004 470006505 470007454 470007455 470007456 470008632 470007461 470007462 470008002 470009538 +470000126 0 DoAddNpc 0|1#81002|870604|100|3|Tg04|0|0|Tg04S|0|0|0 +470000127 0 DoMagic 1#81002|1#81002|0|748474 +470006564 0 DoCastSkill 1#81002|834026 +470007403 0 DoAddNpc 0|1#81003|96160|100|3|EXNPC01|0|0|EX1P01|0|0|0 +470007405 0 DoMagic 1#81003|1#81003|0|710193 +470007406 0 DoMagic 1#81003|1#81003|0|710195 +470007407 0 DoMagic 1#81003|1#81003|0|748474 +470006483 0 DoAddNpc 0|1#82003|2009|100|3|EX1P03|0|0|EX1P03S|0|0|0 +470007981 0 DoMagic 1#82003|1#82003|0|748474 +470007414 0 DoAddNpc 0|1#83003|2006|100|3|EXNPC01|0|0|EX1P01|0|0|0 +470007415 0 DoSetHeight 1#83003|2.5|0|0|0 +470007416 0 DoAddNpc 0|1#84003|2006|100|3|EXNPC01|0|0|EX1P01|0|0|0 +470007417 0 DoSetHeight 1#84003|0.5|0|0|0 +470006521 0 DoAddNpc 0|1#86003|2006|100|3|EX1P03|0|0|EX1P03|0|0|0 +470006522 0 DoSetHeight 1#86003|2|0|0|0 +470006523 0 DoMagic 1#86003|1#86003|0|748648 +470006524 0 DoSetNpcNoteEx 1#86003|74864902|300613071 +470000124 0 DoAddNpc 0|1#87003|2006|100|3|EXNPC01|0|0|EXNPC01|0|0|0 +470000125 0 DoSetHeight 1#87003|2|0|0|0 +470006495 0 DoMagic 1#87003|1#87003|0|748648 +470006496 0 DoSetNpcNoteEx 1#87003|74864902|300613072 +470007982 0 DoAddNpc 0|1#81004|96160|100|3|EXNPC02|0|0|EX2P01|0|0|0 +470007983 0 DoMagic 1#81004|1#81004|0|710193 +470007984 0 DoMagic 1#81004|1#81004|0|710195 +470007985 0 DoMagic 1#81004|1#81004|0|748474 +470007986 0 DoAddNpc 0|1#82004|2009|100|3|EX2P03|0|0|EX2P03S|0|0|0 +470007987 0 DoMagic 1#82004|1#82004|0|748474 +470007988 0 DoAddNpc 0|1#83004|2006|100|3|EXNPC02|0|0|EX2P01|0|0|0 +470007989 0 DoSetHeight 1#83004|2.5|0|0|0 +470007990 0 DoAddNpc 0|1#84004|2006|100|3|EXNPC02|0|0|EX2P01|0|0|0 +470007991 0 DoSetHeight 1#84004|0.5|0|0|0 +470007333 0 DoAddNpc 0|1#86004|2006|100|3|EX2P03|0|0|EX2P03|0|0|0 +470007334 0 DoSetHeight 1#86004|2|0|0|0 +470008003 0 DoMagic 1#86004|1#86004|0|748648 +470008004 0 DoSetNpcNoteEx 1#86004|74864902|300613071 +470006505 0 DoAddNpc 0|1#87004|2006|100|3|EXNPC02|0|0|EXNPC02|0|0|0 +470007454 0 DoSetHeight 1#87004|2|0|0|0 +470007455 0 DoMagic 1#87004|1#87004|0|748648 +470007456 0 DoSetNpcNoteEx 1#87004|74864902|300613073 +470008632 0 DoSetNpcNoteEx 1#87004|74864900|1 +470007461 0 DoAddLink 1#85003|1#83003|1#83004|||FxTDRailChain02 +470007462 0 DoAddLink 1#85004|1#84004|1#84003|||FxTDRailChain02 +470008002 0 DoSetAreaToObstacle CG1|1 +470009538 0 PlayMusicInTime 40|3 +470000128 3 470000129 +470000129 2 470008779 470000130 470000131 470000132 470000133 470000134 470000135 470000136 470008457 470008458 +470008779 0 DoSetInt 1#40000|0 +470000130 0 DoSetInt 1#40001|0 +470000131 0 DoSetInt 1#40002|0 +470000132 0 DoSetInt 1#40003|0 +470000133 0 DoSetInt 1#40004|0 +470000134 0 DoSetInt 1#40005|0 +470000135 0 DoSetInt 1#40006|0 +470000136 0 DoSetInt 1#40007|0 +470008457 0 DoSetInt 1#40008|0 +470008458 0 DoSetInt 1#40009|0 +470000137 2 470000138 470000139 470000140 470000141 470000142 470000143 +470000138 0 DoSetInt 1#41001|0 +470000139 0 DoGetTime 1#410001|0.1 +470000140 0 DoSetInt 1#41002|0 +470000141 0 DoSetInt 1#41102|0 +470000142 0 DoSetInt 1#41003|0 +470000143 0 DoSetInt 1#41103|0 +470000144 2 470000145 470000146 470000147 470000148 470000149 470000150 470000151 470000152 470000153 470000154 470000155 470000156 470000157 470000158 470000159 470000160 470000161 470000162 470000163 470000164 470000165 470000166 470000167 470000168 +470000145 0 DoSetInt 1#43001|0 +470000146 0 DoSetInt 1#43101|0 +470000147 0 DoSetInt 1#43201|0 +470000148 0 DoSetInt 1#43002|0 +470000149 0 DoSetInt 1#43102|0 +470000150 0 DoSetInt 1#43202|0 +470000151 0 DoSetInt 1#43003|0 +470000152 0 DoSetInt 1#43103|0 +470000153 0 DoSetInt 1#43203|0 +470000154 0 DoSetInt 1#43004|0 +470000155 0 DoSetInt 1#43104|0 +470000156 0 DoSetInt 1#43204|0 +470000157 0 DoSetInt 1#43005|0 +470000158 0 DoSetInt 1#43105|0 +470000159 0 DoSetInt 1#43205|0 +470000160 0 DoSetInt 1#43006|0 +470000161 0 DoSetInt 1#43106|0 +470000162 0 DoSetInt 1#43206|0 +470000163 0 DoSetInt 1#43007|0 +470000164 0 DoSetInt 1#43107|0 +470000165 0 DoSetInt 1#43207|0 +470000166 0 DoSetInt 1#43008|0 +470000167 0 DoSetInt 1#43108|0 +470000168 0 DoSetInt 1#43208|0 +470000169 2 470000170 470000171 +470000170 0 DoSetInt 1#44001|0 +470000171 0 DoSetInt 1#44002|0 +470000172 2 470000173 470000174 470000175 470000176 470000177 470000178 470000179 470000180 470000181 470007767 470007768 470007769 470007770 470007771 470007772 +470000173 0 DoSetInt 1#45001|1 +470000174 0 DoGetTime 1#450001|0 +470000175 0 DoSetInt 1#45101|0 +470000176 0 DoSetInt 1#45002|1 +470000177 0 DoGetTime 1#450002|0 +470000178 0 DoSetInt 1#45102|0 +470000179 0 DoSetInt 1#45003|1 +470000180 0 DoGetTime 1#450003|0 +470000181 0 DoSetInt 1#45103|0 +470007767 0 DoSetInt 1#45004|1 +470007768 0 DoGetTime 1#450004|0 +470007769 0 DoSetInt 1#45104|0 +470007770 0 DoSetInt 1#45005|1 +470007771 0 DoGetTime 1#450005|0 +470007772 0 DoSetInt 1#45105|0 +470000182 2 470000183 470000184 470000185 470000186 470000187 470000188 470000189 470000190 470000191 470008227 470008228 470008229 470008230 470008231 470008232 470008233 470008234 470008235 470008236 470008237 470008238 470008239 470008240 470008241 470008242 470008243 470008244 470008316 470008317 470008368 470008369 470008459 470008460 470008461 470008462 470008463 470008464 470008465 470008466 470008467 470000192 470000193 470000194 470000195 470000196 470000197 470000198 +470000183 0 DoSetInt 1#46001|0 +470000184 0 DoSetInt 1#46101|0 +470000185 0 DoGetTime 1#460001|0 +470000186 0 DoSetInt 1#46002|0 +470000187 0 DoGetTime 1#460002|0 +470000188 0 DoSetInt 1#46003|0 +470000189 0 DoGetTime 1#460003|0 +470000190 0 DoSetInt 1#46004|0 +470000191 0 DoGetTime 1#460004|0 +470008227 0 DoSetInt 1#46005|0 +470008228 0 DoGetTime 1#460005|0 +470008229 0 DoSetInt 1#46006|0 +470008230 0 DoGetTime 1#460006|0 +470008231 0 DoSetInt 1#46007|0 +470008232 0 DoGetTime 1#460007|0 +470008233 0 DoSetInt 1#46008|0 +470008234 0 DoGetTime 1#460008|0 +470008235 0 DoSetInt 1#46009|0 +470008236 0 DoGetTime 1#460009|0 +470008237 0 DoSetInt 1#46010|0 +470008238 0 DoGetTime 1#460010|0 +470008239 0 DoSetInt 1#46011|0 +470008240 0 DoGetTime 1#460011|0 +470008241 0 DoSetInt 1#46012|0 +470008242 0 DoGetTime 1#460012|0 +470008243 0 DoSetInt 1#46013|0 +470008244 0 DoGetTime 1#460013|0 +470008316 0 DoSetInt 1#46113|0 +470008317 0 DoSetInt 1#46213|0 +470008368 0 DoSetInt 1#46313|0 +470008369 0 DoSetInt 1#46413|0 +470008459 0 DoSetInt 1#46014|0 +470008460 0 DoSetInt 1#46114|0 +470008461 0 DoGetTime 1#460014|0 +470008462 0 DoSetInt 1#46015|0 +470008463 0 DoSetInt 1#46115|0 +470008464 0 DoGetTime 1#460015|0 +470008465 0 DoSetInt 1#46016|0 +470008466 0 DoSetInt 1#46116|0 +470008467 0 DoGetTime 1#460016|0 +470000192 0 DoSetInt 1#46005|0 +470000193 0 DoSetInt 1#46105|0 +470000194 0 DoGetTime 1#460005|0 +470000195 0 DoSetInt 1#42001|1 +470000196 0 DoSetInt 1#42002|0 +470000197 0 DoSetInt 1#42003|0 +470000198 0 DoSetInt 1#420031|0 +470000071 3 470000199 +470000199 2 200000 470000201 +470000201 3 200023 200005 470008784 470000203 +470008784 3 470008785 470008790 470009442 +470008785 2 470008786 470008787 470009645 470008788 470008789 +470008786 0 CheckInt 1#40000|0|1 +470008787 0 DoMagic 1#2001|1#2001|0|740133 +470009645 0 DoMagic 1#2001|1#2001|0|748689 +470008788 0 DoGetTime 1#60001|0.1 +470008789 0 DoAddInt 1#40000|1#40000|1 +470008790 2 470008791 470008792 470009600 470008793 470008795 470008796 +470008791 0 CheckInt 1#40000|1|1 +470008792 0 CheckPassTime 1#60001|0 +470009600 0 DoSetCommonInteractionBtnActivity 64|0 +470008793 0 1 CheckExistBuffByKind 1#2002|8511780 +470008795 0 DoSetInt 1#41001|1 +470008796 0 DoAddInt 1#40000|1#40000|1 +470009442 2 470009443 470009444 470009445 470009523 470009524 470009525 470009526 470009527 470009528 470009446 470009447 470009448 +470009443 0 CheckInt 1#40000|2|1 +470009444 0 DoGetAttribRate 1#2002|1#40000201|1|100 +470009445 0 CheckInt 1#40000201|0|1 +470009523 0 DoSetInt 1#74868901|4#74868901 +470009524 0 DoGetAttribValue 1#2001|1#74868902|1 +470009525 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009526 0 DoSetCustomData 1#2001|1|1#74868901 +470009527 0 DoSetCustomData 1#2001|2|1#74868902 +470009528 0 DoSetCustomData 1#2001|3|1#74868903 +470009446 0 Debug Pass|1 +470009447 0 DoSetInt 1#39999|1 +470009448 0 DoAddInt 1#40000|1#40000|1 +470000203 3 470000204 470006459 470006620 470006950 470006959 470007251 470007715 +470000204 1 470000205 470006337 470006344 +470000205 2 470000206 470000207 470008719 470008720 470008721 470000208 470004613 470006320 470006321 470006322 470006323 470006324 470006325 470006326 470006327 470006328 470006329 470007773 470007774 470007775 470007776 470007777 470007778 470007779 470007780 470006334 470006335 470006336 +470000206 0 CheckInt 1#41001|0|1 +470000207 0 CheckPassTime 1#410001|0 +470008719 0 DoSetHeight 1#32001|9.87|0|0|0 +470008720 0 DoSetHeight 1#32002|9.87|0|0|0 +470008721 0 DoSetHeight 1#32003|9.87|0|0|0 +470000208 0 DoSetAnimatorLayerInfo 1#31001|0|0|1|0.2 +470004613 0 DoPlayAnimationManually 1#31001|0|Run|0.2|0 +470006320 0 DoSetAnimatorLayerInfo 1#32001|0|0|1|0.2 +470006321 0 DoPlayAnimationManually 1#32001|0|Stun|0.2|0 +470006322 0 DoSetAnimatorLayerInfo 1#31002|0|0|1|0.2 +470006323 0 DoPlayAnimationManually 1#31002|0|Run|0.2|0 +470006324 0 DoSetAnimatorLayerInfo 1#32002|0|0|1|0.2 +470006325 0 DoPlayAnimationManually 1#32002|0|Stun|0.2|0 +470006326 0 DoSetAnimatorLayerInfo 1#31003|0|0|1|0.2 +470006327 0 DoPlayAnimationManually 1#31003|0|Run|0.2|0 +470006328 0 DoSetAnimatorLayerInfo 1#32003|0|0|1|0.2 +470006329 0 DoPlayAnimationManually 1#32003|0|Stun|0.2|0 +470007773 0 DoSetAnimatorLayerInfo 1#31054|0|0|1|0.2 +470007774 0 DoPlayAnimationManually 1#31054|0|Run|0.2|0 +470007775 0 DoSetAnimatorLayerInfo 1#32054|0|0|1|0.2 +470007776 0 DoPlayAnimationManually 1#32054|0|Run|0.2|0 +470007777 0 DoSetAnimatorLayerInfo 1#31055|0|0|1|0.2 +470007778 0 DoPlayAnimationManually 1#31055|0|Run|0.2|0 +470007779 0 DoSetAnimatorLayerInfo 1#32055|0|0|1|0.2 +470007780 0 DoPlayAnimationManually 1#32055|0|Run|0.2|0 +470006334 0 DoTipsShow 300613073|0|0 +470006335 0 DoGetTime 1#410001|2.5 +470006336 0 DoAddInt 1#41001|1#41001|1 +470006337 2 470006338 470006339 470008794 470006330 470006331 470006332 470006333 470006342 470006343 +470006338 0 CheckInt 1#41001|1|1 +470006339 0 CheckPassTime 1#410001|0 +470008794 0 DoMagic 1#2001|1#2001|0|748581 +470006330 0 DoSetInt 1#42001|2 +470006331 0 DoAddNpc 0|1#71001|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470006332 0 DoMagic 1#71001|1#71001|0|748606 +470006333 0 DoSetInt 1#43001|1 +470006342 0 DoGetTime 1#410001|0.25 +470006343 0 DoAddInt 1#41001|1#41001|1 +470006344 2 470006345 470006346 470006340 470006341 470006347 +470006345 0 CheckInt 1#41001|2|1 +470006346 0 CheckPassTime 1#410001|0 +470006340 0 DoSetInt 4#74858100|1 +470006341 0 DoSetInt 1#40001|1 +470006347 0 DoAddInt 1#41001|1#41001|1 +470006459 3 470006460 470006486 470006506 470006587 470006387 470006433 470006440 470006600 +470006460 1 470006461 470006473 470006492 470006499 +470006461 2 470006462 470006463 470006464 470006465 470006466 470006467 470006468 470006469 470006470 470007975 470007976 470006471 470006472 +470006462 0 CheckInt 1#40001|1|1 +470006463 0 CheckArea 1#2001|Trigger01 +470006464 0 DoSetInt 1#43001|2 +470006465 0 DoAddNpc 0|1#71002|2006|100|3|Tg01|0|0|Tg01|0|0|0 +470006466 0 DoMagic 1#71002|1#71002|0|748606 +470006467 0 DoSetInt 1#43002|1 +470006468 0 DoSetInt 1#45001|3 +470006469 0 DoSetInt 1#45002|3 +470006470 0 DoSetInt 1#45003|3 +470007975 0 DoSetInt 1#45004|3 +470007976 0 DoSetInt 1#45005|3 +470006471 0 DoSetInt 1#46002|1 +470006472 0 DoAddInt 1#40001|1#40001|1 +470006473 2 470006474 470006475 470006476 470006477 470007977 470007978 470006478 470006479 470006480 470007979 470007980 470006481 470006482 470006489 470009285 470009286 470009287 470009288 470006490 470006491 470006485 +470006474 0 CheckInt 1#40001|2|1 +470006475 0 1 CheckNpc 1#31001 +470006476 0 1 CheckNpc 1#31002 +470006477 0 1 CheckNpc 1#31003 +470007977 0 1 CheckNpc 1#31054 +470007978 0 1 CheckNpc 1#31055 +470006478 0 1 CheckNpc 1#32001 +470006479 0 1 CheckNpc 1#32002 +470006480 0 1 CheckNpc 1#32003 +470007979 0 1 CheckNpc 1#32054 +470007980 0 1 CheckNpc 1#32055 +470006481 0 DoGetMapPosition 1#40001201|1#40001202|Tg02 +470006482 0 DoSetPosition 1#71002|1#40001201|1#40001202|1#40001201|1#40001202|0 +470006489 0 DoSetNpcId 1#46103|90350 +470009285 0 DoSetInt 1#34106|1#92001 +470009286 0 DoSetInt 1#34206|300613331 +470009287 0 DoSetInt 1#34306|1#51004 +470009288 0 DoSetInt 1#34406|1#52004 +470006490 0 DoSetInt 1#46003|1 +470006491 0 DoGetTime 1#60001|0.5 +470006485 0 DoAddInt 1#40001|1#40001|1 +470006492 2 470006493 470006546 470006497 470006498 +470006493 0 CheckInt 1#40001|3|1 +470006546 0 CheckPassTime 1#60001|0 +470006497 0 DoSetInt 1#46002|10 +470006498 0 DoAddInt 1#40001|1#40001|1 +470006499 2 470006500 470006501 470006502 470006503 470006504 470006484 470006509 +470006500 0 CheckInt 1#40001|4|1 +470006501 0 CheckPassTime 1#60001|0 +470006502 0 1 CheckNpc 1#34004 +470006503 0 1 CheckNpc 1#34005 +470006504 0 1 CheckNpc 1#34006 +470006484 0 DoSetInt 1#40002|1 +470006509 0 DoAddInt 1#40001|1#40001|1 +470006486 1 470006487 +470006487 2 470006488 470006515 470006516 470006517 470006518 470006519 470006520 470006494 +470006488 0 CheckInt 1#40002|1|1 +470006515 0 DoSetInt 1#43002|2 +470006516 0 DoAddNpc 0|1#71003|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470006517 0 DoMagic 1#71003|1#71003|0|748606 +470006518 0 DoSetNpcNote 1#71003|74860602|300613076 +470006519 0 DoSetInt 1#43003|1 +470006520 0 DoSetInt 1#46001|1 +470006494 0 DoAddInt 1#40002|1#40002|1 +470006506 1 470006507 470008653 470008659 470008288 470008635 +470006507 2 470000581 470000582 470000619 470000634 470000635 470000636 470000679 470009535 470000698 470008649 470008650 470008651 470008652 +470000581 0 CheckInt 1#40003|1|1 +470000582 0 DoSetInt 1#42001|1 +470000619 0 DoAbortSkill 1#2001|1 +470000634 0 DoStopMove 1#2001 +470000635 0 DoFaceToNpc 1#2001|1#46101001|1 +470000636 0 DoCopyNoteByNpcNote 1#40003103|1#2001|100092 +470000679 0 DoCastSkill 1#2001|1#40003103 +470009535 0 DoMagic 1#2001|1#2001|0|748690 +470000698 1 470000718 470008646 +470000718 2 470008642 470008643 470008644 470008645 +470008642 0 CheckNote 4#74858100 +470008643 0 CheckInt 4#74858100|1|1 +470008644 0 DoSetInt 4#74858100|0 +470008645 0 DoMagic 1#2001|1#2001|0|740372 +470008646 2 470008647 470008648 +470008647 0 CheckNote 4#74858100 +470008648 0 CheckInt 4#74858100|0|1 +470008649 0 DoGetNpcPosition 1#46101001|1#40003101|1#40003102 +470008650 0 DoSetCameraLookAtEx 1#2001|1#40003101|1#40003102|0.25|1 +470008651 0 DoGetTime 1#60001|0.25 +470008652 0 DoAddInt 1#40003|1#40003|1 +470008653 2 470008654 470008655 470008656 470008278 470008657 470008658 +470008654 0 CheckInt 1#40003|2|1 +470008655 0 CheckPassTime 1#60001|0 +470008656 0 DoActivateVCam VCShineWalkerSave101|0.5|1|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470008278 0 DoShowFightWords 300613071 +470008657 0 DoGetTime 1#60001|3.5 +470008658 0 DoAddInt 1#40003|1#40003|1 +470008659 2 470008660 470008661 470008662 470008663 470008538 470008539 470008285 470008664 470008665 +470008660 0 CheckInt 1#40003|3|1 +470008661 0 CheckPassTime 1#60001|0 +470008662 0 DoAbortSkill 1#2001|1 +470008663 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470008538 0 DoSetNpcNoteEx 1#86003|74864902|300613074 +470008539 0 DoSetNpcNoteEx 1#86004|74864902|300613075 +470008285 0 DoSetInt 1#46013|1 +470008664 0 DoGetTime 1#60001|1.5 +470008665 0 DoAddInt 1#40003|1#40003|1 +470008288 2 470008289 470008290 470006745 470006746 470008633 470008634 +470008289 0 CheckInt 1#40003|4|1 +470008290 0 CheckPassTime 1#60001|0 +470006745 0 DoGetMapPosition 1#40003401|1#40003402|Tg02 +470006746 0 DoSetCameraLookAtEx 1#2001|1#40003401|1#40003402|0.5|1 +470008633 0 DoGetTime 1#60001|0.5 +470008634 0 DoAddInt 1#40003|1#40003|1 +470008635 2 470008636 470008637 470006581 470006585 470008291 470006800 470006582 470006510 470006583 470006526 470006801 470006348 470006349 470008292 +470008636 0 CheckInt 1#40003|5|1 +470008637 0 CheckPassTime 1#60001|0 +470006581 0 DoSetInt 1#43003|2 +470006585 0 DoSetInt 1#43004|1 +470008291 0 DoSetInt 1#42001|2 +470006800 0 DoSetInt 1#43003|2 +470006582 0 DoAddNpc 0|1#71004|2006|100|3|EX1P03|0|0|EX1P03|0|0|0 +470006510 0 DoAddNpc 0|1#72004|2006|100|3|EX2P03|0|0|EX2P03|0|0|0 +470006583 0 DoMagic 1#71004|1#71004|0|748606 +470006526 0 DoMagic 1#72004|1#72004|0|748606 +470006801 0 DoSetInt 1#43004|1 +470006348 0 DoSetInt 1#46014|1 +470006349 0 DoSetInt 1#46015|1 +470008292 0 DoAddInt 1#40003|1#40003|1 +470006587 1 470008540 470008561 470008567 470006588 470006595 470006373 +470008540 2 470008541 470008542 470008543 470008544 470008545 470008546 470008547 470009536 470008548 470008557 470008558 470008559 470008560 +470008541 0 CheckInt 1#40005|1|1 +470008542 0 DoSetInt 1#42001|1 +470008543 0 DoAbortSkill 1#2001|1 +470008544 0 DoStopMove 1#2001 +470008545 0 DoFaceToNpc 1#2001|1#82003|1 +470008546 0 DoCopyNoteByNpcNote 1#40005103|1#2001|100092 +470008547 0 DoCastSkill 1#2001|1#40005103 +470009536 0 DoMagic 1#2001|1#2001|0|748690 +470008548 1 470008549 470008554 +470008549 2 470008550 470008551 470008552 470008553 +470008550 0 CheckNote 4#74858100 +470008551 0 CheckInt 4#74858100|1|1 +470008552 0 DoSetInt 4#74858100|0 +470008553 0 DoMagic 1#2001|1#2001|0|740372 +470008554 2 470008555 470008556 +470008555 0 CheckNote 4#74858100 +470008556 0 CheckInt 4#74858100|0|1 +470008557 0 DoGetNpcPosition 1#82003|1#40005101|1#40005102 +470008558 0 DoSetCameraLookAtEx 1#2001|1#40005101|1#40005102|0.25|1 +470008559 0 DoGetTime 1#60001|0.25 +470008560 0 DoAddInt 1#40005|1#40005|1 +470008561 2 470008562 470008563 470008564 470008565 470008566 +470008562 0 CheckInt 1#40005|2|1 +470008563 0 CheckPassTime 1#60001|0 +470008564 0 DoActivateVCam VCShineWalkerSave101|0.5|1|0|110.8069|17.15943|33.17922|-0.398|144.411|0|1#2001|1#2001|1 +470008565 0 DoGetTime 1#60001|2.25 +470008566 0 DoAddInt 1#40005|1#40005|1 +470008567 2 470008568 470008569 470008570 470008571 470008572 470008573 470008574 +470008568 0 CheckInt 1#40005|3|1 +470008569 0 CheckPassTime 1#60001|0 +470008570 0 DoAbortSkill 1#2001|1 +470008571 0 DoDeactivateVCam VCShineWalkerSave101|1|0 +470008572 0 DoSetInt 1#46013|1 +470008573 0 DoGetTime 1#60001|1.5 +470008574 0 DoAddInt 1#40005|1#40005|1 +470006588 2 470006589 470008575 470008616 470006350 470008352 470006351 470006527 470006545 470006547 470006548 470006549 470006357 470006358 470009289 470009290 470009291 470009292 470006359 470006360 470009293 470009294 470009295 470009296 470006361 470006362 470009297 470009298 470009299 470009300 470006363 470006594 +470006589 0 CheckInt 1#40005|4|1 +470008575 0 DoSetInt 1#42001|2 +470008616 0 DoSetInt 4#74858100|1 +470006350 0 DoSetInt 1#46313|1 +470008352 0 DoSetInt 1#46113|2 +470006351 1 470006352 470006354 +470006352 2 470006353 +470006353 0 CheckInt 1#46413|1|1 +470006354 2 470006355 470006356 470006822 +470006355 0 CheckInt 1#46413|0|1 +470006356 0 DoSetInt 1#46015|3 +470006822 1 470006823 470006836 +470006823 2 470006824 470006825 470006826 470006827 470006828 470006834 470006835 +470006824 0 CheckNote 4#74858100 +470006825 0 CheckInt 4#74858100|1|1 +470006826 0 DoCopyNoteByNpcNote 1#40005401|1#72004|74860601 +470006827 0 DoLuaUiFunctionWithInt 9002|1#40005401 +470006828 1 470006829 470006832 +470006829 2 470006830 470006831 +470006830 0 CheckExistBuffByKind 1#2001|7486050 +470006831 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006832 2 470006833 +470006833 0 1 CheckExistBuffByKind 1#2001|7486050 +470006834 0 DoTipsClose 300613071 +470006835 0 DoRemoveNpcEx 1#72004 +470006836 2 470006837 470006838 470006839 +470006837 0 CheckNote 4#74858100 +470006838 0 CheckInt 4#74858100|0|1 +470006839 0 DoRemoveNpcEx 1#72004 +470006527 1 470006528 470006541 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1#34106|1#93001 +470009290 0 DoSetInt 1#34206|300613331 +470009291 0 DoSetInt 1#34306|1#51004 +470009292 0 DoSetInt 1#34406|1#52004 +470006359 0 DoSetInt 1#46003|1 +470006360 0 DoSetNpcId 1#46104|93192 +470009293 0 DoSetInt 1#34107|1#93002 +470009294 0 DoSetInt 1#34207|300613330 +470009295 0 DoSetInt 1#34307|1#51005 +470009296 0 DoSetInt 1#34407|1#52005 +470006361 0 DoSetInt 1#46004|1 +470006362 0 DoSetNpcId 1#46105|93192 +470009297 0 DoSetInt 1#34108|1#93002 +470009298 0 DoSetInt 1#34208|300613330 +470009299 0 DoSetInt 1#34308|1#51005 +470009300 0 DoSetInt 1#34408|1#52005 +470006363 0 DoSetInt 1#46005|1 +470006594 0 DoAddInt 1#40005|1#40005|1 +470006595 2 470006596 470006364 470006365 470006366 470006597 470006367 470006368 470006369 470009301 470009302 470009303 470009304 470006370 470006371 470009305 470009306 470009307 470009308 470006372 470006599 +470006596 0 CheckInt 1#40005|5|1 +470006364 0 CheckInt 1#46003|6|1 +470006365 0 CheckInt 1#46004|6|1 +470006366 0 CheckInt 1#46005|6|1 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470006384 470006551 470006552 470006553 +470006383 0 CheckInt 1#46413|0|1 +470006384 0 DoSetInt 1#46015|1 +470006551 0 DoAddNpc 0|1#72004|2006|100|3|EX2P03|0|0|EX2P03|0|0|0 +470006552 0 DoMagic 1#72004|1#72004|0|748606 +470006553 0 DoSetInt 1#43004|1 +470006385 0 DoAddInt 1#40007|1#40007|1 +470006386 0 DoAddInt 1#40005|1#40005|1 +470006387 1 470008576 470008597 470008603 470006388 470006406 470006419 +470008576 2 470008577 470008578 470008579 470008580 470008581 470008582 470008583 470009537 470008584 470008593 470008594 470008595 470008596 +470008577 0 CheckInt 1#40006|1|1 +470008578 0 DoSetInt 1#42001|1 +470008579 0 DoAbortSkill 1#2001|1 +470008580 0 DoStopMove 1#2001 +470008581 0 DoFaceToNpc 1#2001|1#82004|1 +470008582 0 DoCopyNoteByNpcNote 1#40006103|1#2001|100092 +470008583 0 DoCastSkill 1#2001|1#40006103 +470009537 0 DoMagic 1#2001|1#2001|0|748690 +470008584 1 470008585 470008590 +470008585 2 470008586 470008587 470008588 470008589 +470008586 0 CheckNote 4#74858100 +470008587 0 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470006438 470006439 +470006435 0 CheckInt 1#40007|2|1 +470006436 0 DoSetAreaToObstacle CG1|0 +470007710 0 DoSetInt 1#43004|2 +470007711 0 DoAddNpc 0|1#71005|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470007712 0 DoMagic 1#71005|1#71005|0|748606 +470006437 0 DoSetNpcNote 1#71005|74860602|300613056 +470007713 0 DoSetInt 1#43005|1 +470006438 0 DoSetInt 1#46016|1 +470006439 0 DoAddInt 1#40007|1#40007|1 +470006440 1 470006441 470006444 +470006441 2 470006442 470006590 470006591 470006592 470006593 470006443 +470006442 0 CheckInt 1#40008|1|1 +470006590 0 DoAddNpc 0|1#81053|99185|100|3|Tg04|0|0|Tg04|0|0|0 +470006591 0 DoMagic 1#81053|1#81053|0|748584 +470006592 0 DoSetNpcNote 1#81053|74858400|2 +470006593 0 DoGetNpcPosition 1#81053|1#40006101|1#40006102 +470006443 0 DoAddInt 1#40008|1#40008|1 +470006444 2 470006445 470006446 470006447 470006448 +470006445 0 CheckInt 1#40008|2|1 +470006446 0 1 CheckNpc 1#81053 +470006447 0 DoSetInt 1#40009|1 +470006448 0 DoAddInt 1#40008|1#40008|1 +470006600 1 470006601 470006615 +470006601 2 470006602 470006604 470006613 470006614 +470006602 0 CheckInt 1#40009|1|1 +470006604 1 470006605 470006610 +470006605 2 470006606 470006607 470006608 470006609 +470006606 0 CheckNote 4#74858100 +470006607 0 CheckInt 4#74858100|1|1 +470006608 0 DoSetInt 4#74858100|0 +470006609 0 DoMagic 1#2001|1#2001|0|740372 +470006610 2 470006611 470006612 +470006611 0 CheckNote 4#74858100 +470006612 0 CheckInt 4#74858100|0|1 +470006613 0 DoGetTime 1#60001|1.5 +470006614 0 DoAddInt 1#40009|1#40009|1 +470006615 2 470006616 470009529 470009530 470009531 470009532 470009533 470009534 470006617 470006618 470006619 +470006616 0 CheckInt 1#40009|2|1 +470009529 0 DoSetInt 1#74868901|4#74868901 +470009530 0 DoGetAttribValue 1#2001|1#74868902|1 +470009531 0 DoGetAttribMaxValue 1#2001|1#74868903|1 +470009532 0 DoSetCustomData 1#2001|1|1#74868901 +470009533 0 DoSetCustomData 1#2001|2|1#74868902 +470009534 0 DoSetCustomData 1#2001|3|1#74868903 +470006617 0 DoSetInt 4#94001|4 +470006618 0 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DoGetNpcPosition 1#72004|1#43003101|1#43003102 +470008629 0 DoSetCameraLookAtEx 1#2001|1#43003101|1#43003102|0.5|1 +470008630 2 470008631 +470008631 0 1 CheckInt 1#46413|0|1 +470006802 0 DoTipsShow 300613071|0|0 +470006803 0 DoSetInt 1#43204|0 +470006804 0 DoSetInt 1#43104|1 +470006805 2 470006806 470006807 470006808 470006809 470006815 470006816 470006817 +470006806 0 CheckNote 4#74858100 +470006807 0 CheckInt 4#74858100|0|1 +470006808 0 CheckInt 1#43204|0|1 +470006809 1 470006810 470006813 +470006810 2 470006811 470006812 +470006811 0 CheckExistBuffByKind 1#2001|7486050 +470006812 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006813 2 470006814 +470006814 0 1 CheckExistBuffByKind 1#2001|7486050 +470006815 0 DoTipsClose 300613071 +470006816 0 DoSetInt 1#43104|0 +470006817 0 DoSetInt 1#43204|1 +470006818 2 470006819 470006820 470006821 470006840 +470006819 0 CheckInt 1#43004|2|1 +470006820 0 DoSetInt 1#43104|0 +470006821 0 DoSetInt 1#43204|0 +470006840 0 DoSetInt 1#43004|0 +470006841 3 470006842 470006873 +470006842 2 470006843 470006844 +470006843 0 CheckInt 1#43005|1|1 +470006844 1 470006845 470006860 +470006845 2 470006846 470006847 470006848 470006849 470006855 470006856 470006857 470006858 470006859 +470006846 0 CheckNote 4#74858100 +470006847 0 CheckInt 4#74858100|1|1 +470006848 0 CheckInt 1#43105|0|1 +470006849 1 470006850 470006852 +470006850 2 470006851 +470006851 0 CheckExistBuffByKind 1#2001|7486050 +470006852 2 470006853 470006854 +470006853 0 1 CheckExistBuffByKind 1#2001|7486050 +470006854 0 DoMagic 1#2001|1#2001|0|748605 +470006855 0 DoGetNpcPosition 1#71005|1#43005101|1#43005102 +470006856 0 DoSetCameraLookAtEx 1#2001|1#43005101|1#43005102|0.5|1 +470006857 0 DoTipsShow 300613052|0|0 +470006858 0 DoSetInt 1#43205|0 +470006859 0 DoSetInt 1#43105|1 +470006860 2 470006861 470006862 470006863 470006864 470006870 470006871 470006872 +470006861 0 CheckNote 4#74858100 +470006862 0 CheckInt 4#74858100|0|1 +470006863 0 CheckInt 1#43205|0|1 +470006864 1 470006865 470006868 +470006865 2 470006866 470006867 +470006866 0 CheckExistBuffByKind 1#2001|7486050 +470006867 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006868 2 470006869 +470006869 0 1 CheckExistBuffByKind 1#2001|7486050 +470006870 0 DoTipsClose 300613052 +470006871 0 DoSetInt 1#43105|0 +470006872 0 DoSetInt 1#43205|1 +470006873 2 470006874 470006875 470006876 470006877 470006895 +470006874 0 CheckInt 1#43005|2|1 +470006875 0 DoSetInt 1#43105|0 +470006876 0 DoSetInt 1#43205|0 +470006877 1 470006878 470006891 +470006878 2 470006879 470006880 470006881 470006882 470006883 470006889 470006890 +470006879 0 CheckNote 4#74858100 +470006880 0 CheckInt 4#74858100|1|1 +470006881 0 DoCopyNoteByNpcNote 1#43005201|1#71005|74860601 +470006882 0 DoLuaUiFunctionWithInt 9002|1#43005201 +470006883 1 470006884 470006887 +470006884 2 470006885 470006886 +470006885 0 CheckExistBuffByKind 1#2001|7486050 +470006886 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006887 2 470006888 +470006888 0 1 CheckExistBuffByKind 1#2001|7486050 +470006889 0 DoTipsClose 300613052 +470006890 0 DoRemoveNpcEx 1#71005 +470006891 2 470006892 470006893 470006894 +470006892 0 CheckNote 4#74858100 +470006893 0 CheckInt 4#74858100|0|1 +470006894 0 DoRemoveNpcEx 1#71005 +470006895 0 DoSetInt 1#43005|0 +470006896 3 470006897 470006929 +470006897 2 470006898 470006899 +470006898 0 CheckInt 1#43006|1|1 +470006899 1 470006900 470006916 +470006900 2 470006901 470006902 470006903 470006905 470006911 470006912 470006913 470006914 470006915 +470006901 0 CheckNote 4#74858100 +470006902 0 CheckInt 4#74858100|1|1 +470006903 0 CheckInt 1#43106|0|1 +470006905 1 470006906 470006908 +470006906 2 470006907 +470006907 0 CheckExistBuffByKind 1#2001|7486050 +470006908 2 470006909 470006910 +470006909 0 1 CheckExistBuffByKind 1#2001|7486050 +470006910 0 DoMagic 1#2001|1#2001|0|748605 +470006911 0 DoGetNpcPosition 1#71006|1#43006101|1#43006102 +470006912 0 DoSetCameraLookAtEx 1#2001|1#43006101|1#43006102|0.5|1 +470006913 0 DoTipsShow 300613054|0|0 +470006914 0 DoSetInt 1#43206|0 +470006915 0 DoSetInt 1#43106|1 +470006916 2 470006917 470006918 470006919 470006920 470006926 470006927 470006928 +470006917 0 CheckNote 4#74858100 +470006918 0 CheckInt 4#74858100|0|1 +470006919 0 CheckInt 1#43206|0|1 +470006920 1 470006921 470006924 +470006921 2 470006922 470006923 +470006922 0 CheckExistBuffByKind 1#2001|7486050 +470006923 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006924 2 470006925 +470006925 0 1 CheckExistBuffByKind 1#2001|7486050 +470006926 0 DoTipsClose 300613054 +470006927 0 DoSetInt 1#43106|0 +470006928 0 DoSetInt 1#43206|1 +470006929 2 470006930 470006931 470006932 470006933 470006949 +470006930 0 CheckInt 1#43006|2|1 +470006931 0 DoSetInt 1#43106|0 +470006932 0 DoSetInt 1#43206|0 +470006933 1 470006934 470006946 +470006934 2 470006935 470006936 470006937 470006938 470006939 470006945 +470006935 0 CheckNote 4#74858100 +470006936 0 CheckInt 4#74858100|1|1 +470006937 0 DoCopyNoteByNpcNote 1#43006201|1#34012|74860601 +470006938 0 DoLuaUiFunctionWithInt 9002|1#43006201 +470006939 1 470006940 470006943 +470006940 2 470006941 470006942 +470006941 0 CheckExistBuffByKind 1#2001|7486050 +470006942 0 DoRemoveBuffByKind 1#2001|7486050|0 +470006943 2 470006944 +470006944 0 1 CheckExistBuffByKind 1#2001|7486050 +470006945 0 DoTipsClose 300613054 +470006946 2 470006947 470006948 +470006947 0 CheckNote 4#74858100 +470006948 0 CheckInt 4#74858100|0|1 +470006949 0 DoSetInt 1#43006|0 +470008483 3 470008484 470008515 +470008484 2 470008485 470008486 +470008485 0 CheckInt 1#43007|1|1 +470008486 1 470008487 470008502 +470008487 2 470008488 470008489 470008490 470008491 470008497 470008498 470008499 470008500 470008501 +470008488 0 CheckNote 4#74858100 +470008489 0 CheckInt 4#74858100|1|1 +470008490 0 CheckInt 1#43107|0|1 +470008491 1 470008492 470008494 +470008492 2 470008493 +470008493 0 CheckExistBuffByKind 1#2001|7486050 +470008494 2 470008495 470008496 +470008495 0 1 CheckExistBuffByKind 1#2001|7486050 +470008496 0 DoMagic 1#2001|1#2001|0|748605 +470008497 0 DoGetNpcPosition 1#71007|1#43007101|1#43007102 +470008498 0 DoSetCameraLookAtEx 1#2001|1#43007101|1#43007102|0.5|1 +470008499 0 DoTipsShow 300613045|0|0 +470008500 0 DoSetInt 1#43207|0 +470008501 0 DoSetInt 1#43107|1 +470008502 2 470008503 470008504 470008505 470008506 470008512 470008513 470008514 +470008503 0 CheckNote 4#74858100 +470008504 0 CheckInt 4#74858100|0|1 +470008505 0 CheckInt 1#43207|0|1 +470008506 1 470008507 470008510 +470008507 2 470008508 470008509 +470008508 0 CheckExistBuffByKind 1#2001|7486050 +470008509 0 DoRemoveBuffByKind 1#2001|7486050|0 +470008510 2 470008511 +470008511 0 1 CheckExistBuffByKind 1#2001|7486050 +470008512 0 DoTipsClose 300613045 +470008513 0 DoSetInt 1#43107|0 +470008514 0 DoSetInt 1#43207|1 +470008515 2 470008516 470008517 470008518 470008519 470008535 +470008516 0 CheckInt 1#43007|2|1 +470008517 0 DoSetInt 1#43107|0 +470008518 0 DoSetInt 1#43207|0 +470008519 1 470008520 470008532 +470008520 2 470008521 470008522 470008523 470008524 470008525 470008531 470008536 +470008521 0 CheckNote 4#74858100 +470008522 0 CheckInt 4#74858100|1|1 +470008523 0 DoCopyNoteByNpcNote 1#43007201|1#71007|74860601 +470008524 0 DoLuaUiFunctionWithInt 9002|1#43007201 +470008525 1 470008526 470008529 +470008526 2 470008527 470008528 +470008527 0 CheckExistBuffByKind 1#2001|7486050 +470008528 0 DoRemoveBuffByKind 1#2001|7486050|0 +470008529 2 470008530 +470008530 0 1 CheckExistBuffByKind 1#2001|7486050 +470008531 0 DoTipsClose 300613045 +470008536 0 DoRemoveNpcEx 1#71007 +470008532 2 470008533 470008534 470008537 +470008533 0 CheckNote 4#74858100 +470008534 0 CheckInt 4#74858100|0|1 +470008537 0 DoRemoveNpcEx 1#71007 +470008535 0 DoSetInt 1#43007|0 +470006950 3 470006951 470006955 +470006951 2 470006952 470006953 470006954 +470006952 0 CheckInt 1#44001|1|1 +470006953 0 DoGetMapPosition 1#44001101|1#44001102|Tg04 +470006954 0 DoSetCameraLookAtEx 1#2001|1#44001101|1#44001102|0|0 +470006955 2 470006956 470006957 470006958 +470006956 0 CheckInt 1#44002|1|1 +470006957 0 DoGetMapPosition 1#44002101|1#44002102|B109 +470006958 0 DoSetCameraLookAtEx 1#2001|1#44002101|1#44002102|0|0 +470006959 3 470006960 470007057 470007154 470007781 470007878 +470006960 3 470006961 470006968 470006979 470006983 470006990 470007003 470007009 470007016 470007024 470007033 470007042 470007048 +470006961 2 470006962 470006963 470006964 470006965 470006966 470006967 +470006962 0 CheckInt 1#45001|1|1 +470006963 0 DoAddNpc 0|1#45001101|2006|100|3|B101S|0|0|B101S|0|0|0 +470006964 0 DoAddNpc 0|1#45001102|2006|100|3|B101|0|0|B101|0|0|0 +470006965 0 DoAddNpc 0|1#45001103|2006|100|3|B101T|0|0|B101T|0|0|0 +470006966 0 DoSetInt 1#45101|1 +470006967 0 DoSetInt 1#45001|2 +470006968 2 470006969 470006970 +470006969 0 CheckInt 1#45001|2|1 +470006970 1 470006971 470006975 +470006971 2 470006972 470006973 470006974 +470006972 0 CheckInt 1#45101|1|1 +470006973 0 CheckNpcInRange 1#31001|1#45001101|0.5 +470006974 0 DoSetInt 1#45101|2 +470006975 2 470006976 470006977 470006978 +470006976 0 CheckInt 1#45101|2|1 +470006977 0 CheckNpcInRange 1#31001|1#45001102|0.5 +470006978 0 DoSetInt 1#45101|1 +470006979 2 470006980 470006981 470006982 +470006980 0 CheckInt 1#45001|3|1 +470006981 0 DoSetInt 1#45101|4 +470006982 0 DoSetInt 1#45001|4 +470006983 2 470006984 470006985 470006986 470006987 470008722 470006988 470006989 +470006984 0 CheckInt 1#45001|4|1 +470006985 0 CheckNpcInRange 1#31001|1#45001103|0.5 +470006986 0 DoSetInt 1#45101|0 +470006987 0 DoSetHeight 1#32001|0|0|0.75|1 +470008722 0 DoSetNpcRotOffsetEx 1#32001|0|0|0|0|0|0|0.75|1 +470006988 0 DoGetTime 1#450001|0.75 +470006989 0 DoSetInt 1#45001|5 +470006990 2 470006991 470006992 470006993 470006994 470006995 470006996 470006997 470006998 470006999 470007000 470007001 470007002 +470006991 0 CheckInt 1#45001|5|1 +470006992 0 CheckPassTime 1#450001|0 +470006993 0 DoMagic 1#32001|1#32001|0|710194 +470006994 0 DoMagic 1#32001|1#32001|0|710196 +470006995 0 DoMagic 1#32001|1#32001|0|700271 +470006996 0 DoMagic 1#32001|1#32001|1|700502 +470006997 0 DoMagic 1#32001|1#32001|1|700018 +470006998 0 DoMagic 1#32001|1#32001|1|740285 +470006999 0 DoRemoveNpcEx 1#45001101 +470007000 0 DoRemoveNpcEx 1#45001102 +470007001 0 DoRemoveNpcEx 1#45001103 +470007002 0 DoSetInt 1#45001|6 +470007003 2 470007004 470007005 470007006 470007007 470007008 +470007004 0 CheckInt 1#45001|6|1 +470007005 0 DoMagic 1#31001|1#31001|0|710194 +470007006 0 DoMagic 1#31001|1#31001|0|710196 +470007007 0 DoSetInt 1#45101|3 +470007008 0 DoSetInt 1#45001|7 +470007009 2 470007010 470007011 470007012 470007013 470007014 470007015 +470007010 0 CheckInt 1#45001|7|1 +470007011 0 1 CheckNpc 1#32001 +470007012 0 DoSetInt 1#45101|0 +470007013 0 DoSetHeight 1#31001|0|0|0.75|1 +470007014 0 DoGetTime 1#450001|0.75 +470007015 0 DoSetInt 1#45001|8 +470007016 2 470007017 470007018 470007019 470007020 470007021 470007022 470007023 +470007017 0 CheckInt 1#45001|8|1 +470007018 0 CheckPassTime 1#450001|0 +470007019 0 DoMagic 1#31001|1#31001|0|700271 +470007020 0 DoMagic 1#31001|1#31001|1|700502 +470007021 0 DoMagic 1#31001|1#31001|1|700018 +470007022 0 DoMagic 1#31001|1#31001|1|740285 +470007023 0 DoSetInt 1#45001|9 +470007024 2 470007025 470007026 470007027 470007028 470007029 470007030 470007031 470007032 +470007025 0 CheckInt 1#45101|1|1 +470007026 0 CheckNpc 1#31001 +470007027 0 CheckNpc 1#32001 +470007028 0 CheckNpc 1#45001101 +470007029 0 DoCircularMotionToNpc 1#31001|1#45001101|0|0|0.1|0|0 +470007030 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470007031 0 DoFaceToNpc 1#31001|1#45001101|1 +470007032 0 DoFaceToNpc 1#32001|1#45001101|1 +470007033 2 470007034 470007035 470007036 470007037 470007038 470007039 470007040 470007041 +470007034 0 CheckInt 1#45101|2|1 +470007035 0 CheckNpc 1#31001 +470007036 0 CheckNpc 1#32001 +470007037 0 CheckNpc 1#45001102 +470007038 0 DoCircularMotionToNpc 1#31001|1#45001102|0|0|0.1|0|0 +470007039 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470007040 0 DoFaceToNpc 1#31001|1#45001102|1 +470007041 0 DoFaceToNpc 1#32001|1#45001102|1 +470007042 2 470007043 470007044 470007045 470007046 470007047 +470007043 0 CheckInt 1#45101|3|1 +470007044 0 CheckNpc 1#31001 +470007045 0 CheckNpc 1#2001 +470007046 0 DoCircularMotionToNpc 1#31001|1#2001|0|3|0.1|0|0 +470007047 0 DoFaceToNpc 1#31001|1#2001|1 +470007048 2 470007049 470007050 470007051 470007052 470007053 470007054 470007055 470007056 +470007049 0 CheckInt 1#45101|4|1 +470007050 0 CheckNpc 1#31001 +470007051 0 CheckNpc 1#32001 +470007052 0 CheckNpc 1#45001103 +470007053 0 DoCircularMotionToNpc 1#31001|1#45001103|0|0|0.25|0|0 +470007054 0 DoCircularMotionToNpc 1#32001|1#31001|0|0|5|0|0 +470007055 0 DoFaceToNpc 1#31001|1#45001103|1 +470007056 0 DoFaceToNpc 1#32001|1#45001103|1 +470007057 3 470007058 470007065 470007076 470007080 470007087 470007100 470007106 470007113 470007121 470007130 470007139 470007145 +470007058 2 470007059 470007060 470007061 470007062 470007063 470007064 +470007059 0 CheckInt 1#45002|1|1 +470007060 0 DoAddNpc 0|1#45002101|2006|100|3|B102S|0|0|B102S|0|0|0 +470007061 0 DoAddNpc 0|1#45002102|2006|100|3|B102|0|0|B102|0|0|0 +470007062 0 DoAddNpc 0|1#45002103|2006|100|3|B102T|0|0|B102T|0|0|0 +470007063 0 DoSetInt 1#45102|1 +470007064 0 DoSetInt 1#45002|2 +470007065 2 470007066 470007067 +470007066 0 CheckInt 1#45002|2|1 +470007067 1 470007068 470007072 +470007068 2 470007069 470007070 470007071 +470007069 0 CheckInt 1#45102|1|1 +470007070 0 CheckNpcInRange 1#31002|1#45002101|0.5 +470007071 0 DoSetInt 1#45102|2 +470007072 2 470007073 470007074 470007075 +470007073 0 CheckInt 1#45102|2|1 +470007074 0 CheckNpcInRange 1#31002|1#45002102|0.5 +470007075 0 DoSetInt 1#45102|1 +470007076 2 470007077 470007078 470007079 +470007077 0 CheckInt 1#45002|3|1 +470007078 0 DoSetInt 1#45102|4 +470007079 0 DoSetInt 1#45002|4 +470007080 2 470007081 470007082 470007083 470007084 470008723 470007085 470007086 +470007081 0 CheckInt 1#45002|4|1 +470007082 0 CheckNpcInRange 1#31002|1#45002103|0.5 +470007083 0 DoSetInt 1#45102|0 +470007084 0 DoSetHeight 1#32002|0|0|0.75|1 +470008723 0 DoSetNpcRotOffsetEx 1#32002|0|0|0|0|0|0|0.75|1 +470007085 0 DoGetTime 1#450002|0.75 +470007086 0 DoSetInt 1#45002|5 +470007087 2 470007088 470007089 470007090 470007091 470007092 470007093 470007094 470007095 470007096 470007097 470007098 470007099 +470007088 0 CheckInt 1#45002|5|1 +470007089 0 CheckPassTime 1#450002|0 +470007090 0 DoMagic 1#32002|1#32002|0|710194 +470007091 0 DoMagic 1#32002|1#32002|0|710196 +470007092 0 DoMagic 1#32002|1#32002|0|700271 +470007093 0 DoMagic 1#32002|1#32002|1|700502 +470007094 0 DoMagic 1#32002|1#32002|1|700018 +470007095 0 DoMagic 1#32002|1#32002|1|740285 +470007096 0 DoRemoveNpcEx 1#45002101 +470007097 0 DoRemoveNpcEx 1#45002102 +470007098 0 DoRemoveNpcEx 1#45002103 +470007099 0 DoSetInt 1#45002|6 +470007100 2 470007101 470007102 470007103 470007104 470007105 +470007101 0 CheckInt 1#45002|6|1 +470007102 0 DoMagic 1#31002|1#31002|0|710194 +470007103 0 DoMagic 1#31002|1#31002|0|710196 +470007104 0 DoSetInt 1#45102|3 +470007105 0 DoSetInt 1#45002|7 +470007106 2 470007107 470007108 470007109 470007110 470007111 470007112 +470007107 0 CheckInt 1#45002|7|1 +470007108 0 1 CheckNpc 1#32002 +470007109 0 DoSetInt 1#45102|0 +470007110 0 DoSetHeight 1#31002|0|0|0.75|1 +470007111 0 DoGetTime 1#450002|0.75 +470007112 0 DoSetInt 1#45002|8 +470007113 2 470007114 470007115 470007116 470007117 470007118 470007119 470007120 +470007114 0 CheckInt 1#45002|8|1 +470007115 0 CheckPassTime 1#450002|0 +470007116 0 DoMagic 1#31002|1#31002|0|700271 +470007117 0 DoMagic 1#31002|1#31002|1|700502 +470007118 0 DoMagic 1#31002|1#31002|1|700018 +470007119 0 DoMagic 1#31002|1#31002|1|740285 +470007120 0 DoSetInt 1#45002|9 +470007121 2 470007122 470007123 470007124 470007125 470007126 470007127 470007128 470007129 +470007122 0 CheckInt 1#45102|1|1 +470007123 0 CheckNpc 1#31002 +470007124 0 CheckNpc 1#32002 +470007125 0 CheckNpc 1#45002101 +470007126 0 DoCircularMotionToNpc 1#31002|1#45002101|0|0|0.1|0|0 +470007127 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470007128 0 DoFaceToNpc 1#31002|1#45002101|1 +470007129 0 DoFaceToNpc 1#32002|1#45002101|1 +470007130 2 470007131 470007132 470007133 470007134 470007135 470007136 470007137 470007138 +470007131 0 CheckInt 1#45102|2|1 +470007132 0 CheckNpc 1#31002 +470007133 0 CheckNpc 1#32002 +470007134 0 CheckNpc 1#45002102 +470007135 0 DoCircularMotionToNpc 1#31002|1#45002102|0|0|0.1|0|0 +470007136 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470007137 0 DoFaceToNpc 1#31002|1#45002102|1 +470007138 0 DoFaceToNpc 1#32002|1#45002102|1 +470007139 2 470007140 470007141 470007142 470007143 470007144 +470007140 0 CheckInt 1#45102|3|1 +470007141 0 CheckNpc 1#31002 +470007142 0 CheckNpc 1#2001 +470007143 0 DoCircularMotionToNpc 1#31002|1#2001|0|3|0.25|0|0 +470007144 0 DoFaceToNpc 1#31002|1#2001|1 +470007145 2 470007146 470007147 470007148 470007149 470007150 470007151 470007152 470007153 +470007146 0 CheckInt 1#45102|4|1 +470007147 0 CheckNpc 1#31002 +470007148 0 CheckNpc 1#32002 +470007149 0 CheckNpc 1#45002103 +470007150 0 DoCircularMotionToNpc 1#31002|1#45002103|0|0|0.25|0|0 +470007151 0 DoCircularMotionToNpc 1#32002|1#31002|0|0|5|0|0 +470007152 0 DoFaceToNpc 1#31002|1#45002103|1 +470007153 0 DoFaceToNpc 1#32002|1#45002103|1 +470007154 3 470007155 470007162 470007173 470007177 470007184 470007197 470007203 470007210 470007218 470007227 470007236 470007242 +470007155 2 470007156 470007157 470007158 470007159 470007160 470007161 +470007156 0 CheckInt 1#45003|1|1 +470007157 0 DoAddNpc 0|1#45003101|2006|100|3|B103S|0|0|B103S|0|0|0 +470007158 0 DoAddNpc 0|1#45003102|2006|100|3|B103|0|0|B103|0|0|0 +470007159 0 DoAddNpc 0|1#45003103|2006|100|3|B103T|0|0|B103T|0|0|0 +470007160 0 DoSetInt 1#45103|1 +470007161 0 DoSetInt 1#45003|2 +470007162 2 470007163 470007164 +470007163 0 CheckInt 1#45003|2|1 +470007164 1 470007165 470007169 +470007165 2 470007166 470007167 470007168 +470007166 0 CheckInt 1#45103|1|1 +470007167 0 CheckNpcInRange 1#31003|1#45003101|0.5 +470007168 0 DoSetInt 1#45103|2 +470007169 2 470007170 470007171 470007172 +470007170 0 CheckInt 1#45103|2|1 +470007171 0 CheckNpcInRange 1#31003|1#45003102|0.5 +470007172 0 DoSetInt 1#45103|1 +470007173 2 470007174 470007175 470007176 +470007174 0 CheckInt 1#45003|3|1 +470007175 0 DoSetInt 1#45103|4 +470007176 0 DoSetInt 1#45003|4 +470007177 2 470007178 470007179 470007180 470007181 470008724 470007182 470007183 +470007178 0 CheckInt 1#45003|4|1 +470007179 0 CheckNpcInRange 1#31003|1#45003103|0.5 +470007180 0 DoSetInt 1#45103|0 +470007181 0 DoSetHeight 1#32003|0|0|0.75|1 +470008724 0 DoSetNpcRotOffsetEx 1#32003|0|0|0|0|0|0|0.75|1 +470007182 0 DoGetTime 1#450003|0.75 +470007183 0 DoSetInt 1#45003|5 +470007184 2 470007185 470007186 470007187 470007188 470007189 470007190 470007191 470007192 470007193 470007194 470007195 470007196 +470007185 0 CheckInt 1#45003|5|1 +470007186 0 CheckPassTime 1#450003|0 +470007187 0 DoMagic 1#32003|1#32003|0|710194 +470007188 0 DoMagic 1#32003|1#32003|0|710196 +470007189 0 DoMagic 1#32003|1#32003|0|700271 +470007190 0 DoMagic 1#32003|1#32003|1|700502 +470007191 0 DoMagic 1#32003|1#32003|1|700018 +470007192 0 DoMagic 1#32003|1#32003|1|740285 +470007193 0 DoRemoveNpcEx 1#45003101 +470007194 0 DoRemoveNpcEx 1#45003102 +470007195 0 DoRemoveNpcEx 1#45003103 +470007196 0 DoSetInt 1#45003|6 +470007197 2 470007198 470007199 470007200 470007201 470007202 +470007198 0 CheckInt 1#45003|6|1 +470007199 0 DoMagic 1#31003|1#31003|0|710194 +470007200 0 DoMagic 1#31003|1#31003|0|710196 +470007201 0 DoSetInt 1#45103|3 +470007202 0 DoSetInt 1#45003|7 +470007203 2 470007204 470007205 470007206 470007207 470007208 470007209 +470007204 0 CheckInt 1#45003|7|1 +470007205 0 1 CheckNpc 1#32003 +470007206 0 DoSetInt 1#45103|0 +470007207 0 DoSetHeight 1#31003|0|0|0.75|1 +470007208 0 DoGetTime 1#450003|0.75 +470007209 0 DoSetInt 1#45003|8 +470007210 2 470007211 470007212 470007213 470007214 470007215 470007216 470007217 +470007211 0 CheckInt 1#45003|8|1 +470007212 0 CheckPassTime 1#450003|0 +470007213 0 DoMagic 1#31003|1#31003|0|700271 +470007214 0 DoMagic 1#31003|1#31003|1|700502 +470007215 0 DoMagic 1#31003|1#31003|1|700018 +470007216 0 DoMagic 1#31003|1#31003|1|740285 +470007217 0 DoSetInt 1#45003|9 +470007218 2 470007219 470007220 470007221 470007222 470007223 470007224 470007225 470007226 +470007219 0 CheckInt 1#45103|1|1 +470007220 0 CheckNpc 1#31003 +470007221 0 CheckNpc 1#32003 +470007222 0 CheckNpc 1#45003101 +470007223 0 DoCircularMotionToNpc 1#31003|1#45003101|0|0|0.1|0|0 +470007224 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470007225 0 DoFaceToNpc 1#31003|1#45003101|1 +470007226 0 DoFaceToNpc 1#32003|1#45003101|1 +470007227 2 470007228 470007229 470007230 470007231 470007232 470007233 470007234 470007235 +470007228 0 CheckInt 1#45103|2|1 +470007229 0 CheckNpc 1#31003 +470007230 0 CheckNpc 1#32003 +470007231 0 CheckNpc 1#45003102 +470007232 0 DoCircularMotionToNpc 1#31003|1#45003102|0|0|0.1|0|0 +470007233 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470007234 0 DoFaceToNpc 1#31003|1#45003102|1 +470007235 0 DoFaceToNpc 1#32003|1#45003102|1 +470007236 2 470007237 470007238 470007239 470007240 470007241 +470007237 0 CheckInt 1#45103|3|1 +470007238 0 CheckNpc 1#31003 +470007239 0 CheckNpc 1#2001 +470007240 0 DoCircularMotionToNpc 1#31003|1#2001|0|3|0.25|0|0 +470007241 0 DoFaceToNpc 1#31003|1#2001|1 +470007242 2 470007243 470007244 470007245 470007246 470007247 470007248 470007249 470007250 +470007243 0 CheckInt 1#45103|4|1 +470007244 0 CheckNpc 1#31003 +470007245 0 CheckNpc 1#32003 +470007246 0 CheckNpc 1#45003103 +470007247 0 DoCircularMotionToNpc 1#31003|1#45003103|0|0|0.25|0|0 +470007248 0 DoCircularMotionToNpc 1#32003|1#31003|0|0|5|0|0 +470007249 0 DoFaceToNpc 1#31003|1#45003103|1 +470007250 0 DoFaceToNpc 1#32003|1#45003103|1 +470007781 3 470007782 470007789 470007800 470007804 470007811 470007824 470007830 470007837 470007845 470007854 470007863 470007869 +470007782 2 470007783 470007784 470007785 470007786 470007787 470007788 +470007783 0 CheckInt 1#45004|1|1 +470007784 0 DoAddNpc 0|1#45004101|2006|100|3|EXB104S|0|0|EXB104S|0|0|0 +470007785 0 DoAddNpc 0|1#45004102|2006|100|3|EXB104|0|0|EXB104|0|0|0 +470007786 0 DoAddNpc 0|1#45004103|2006|100|3|EXB104T|0|0|EXB104T|0|0|0 +470007787 0 DoSetInt 1#45104|1 +470007788 0 DoSetInt 1#45004|2 +470007789 2 470007790 470007791 +470007790 0 CheckInt 1#45004|2|1 +470007791 1 470007792 470007796 +470007792 2 470007793 470007794 470007795 +470007793 0 CheckInt 1#45104|1|1 +470007794 0 CheckNpcInRange 1#31054|1#45004101|0.5 +470007795 0 DoSetInt 1#45104|2 +470007796 2 470007797 470007798 470007799 +470007797 0 CheckInt 1#45104|2|1 +470007798 0 CheckNpcInRange 1#31054|1#45004102|0.5 +470007799 0 DoSetInt 1#45104|1 +470007800 2 470007801 470007802 470007803 +470007801 0 CheckInt 1#45004|3|1 +470007802 0 DoSetInt 1#45104|4 +470007803 0 DoSetInt 1#45004|4 +470007804 2 470007805 470007806 470007807 470007808 470007809 470007810 +470007805 0 CheckInt 1#45004|4|1 +470007806 0 CheckNpcInRange 1#31054|1#45004103|0.5 +470007807 0 DoSetInt 1#45104|0 +470007808 0 DoSetHeight 1#32054|0|0|0.75|1 +470007809 0 DoGetTime 1#450002|0.75 +470007810 0 DoSetInt 1#45004|5 +470007811 2 470007812 470007813 470007814 470007815 470007816 470007817 470007818 470007819 470007820 470007821 470007822 470007823 +470007812 0 CheckInt 1#45004|5|1 +470007813 0 CheckPassTime 1#450002|0 +470007814 0 DoMagic 1#32054|1#32054|0|710194 +470007815 0 DoMagic 1#32054|1#32054|0|710196 +470007816 0 DoMagic 1#32054|1#32054|0|700271 +470007817 0 DoMagic 1#32054|1#32054|1|700502 +470007818 0 DoMagic 1#32054|1#32054|1|700018 +470007819 0 DoMagic 1#32054|1#32054|1|740285 +470007820 0 DoRemoveNpcEx 1#45004101 +470007821 0 DoRemoveNpcEx 1#45004102 +470007822 0 DoRemoveNpcEx 1#45004103 +470007823 0 DoSetInt 1#45004|6 +470007824 2 470007825 470007826 470007827 470007828 470007829 +470007825 0 CheckInt 1#45004|6|1 +470007826 0 DoMagic 1#31054|1#31054|0|710194 +470007827 0 DoMagic 1#31054|1#31054|0|710196 +470007828 0 DoSetInt 1#45104|3 +470007829 0 DoSetInt 1#45004|7 +470007830 2 470007831 470007832 470007833 470007834 470007835 470007836 +470007831 0 CheckInt 1#45004|7|1 +470007832 0 1 CheckNpc 1#32054 +470007833 0 DoSetInt 1#45104|0 +470007834 0 DoSetHeight 1#31054|0|0|0.75|1 +470007835 0 DoGetTime 1#450002|0.75 +470007836 0 DoSetInt 1#45004|8 +470007837 2 470007838 470007839 470007840 470007841 470007842 470007843 470007844 +470007838 0 CheckInt 1#45004|8|1 +470007839 0 CheckPassTime 1#450002|0 +470007840 0 DoMagic 1#31054|1#31054|0|700271 +470007841 0 DoMagic 1#31054|1#31054|1|700502 +470007842 0 DoMagic 1#31054|1#31054|1|700018 +470007843 0 DoMagic 1#31054|1#31054|1|740285 +470007844 0 DoSetInt 1#45004|9 +470007845 2 470007846 470007847 470007848 470007849 470007850 470007851 470007852 470007853 +470007846 0 CheckInt 1#45104|1|1 +470007847 0 CheckNpc 1#31054 +470007848 0 CheckNpc 1#32054 +470007849 0 CheckNpc 1#45004101 +470007850 0 DoCircularMotionToNpc 1#31054|1#45004101|0|0|0.1|0|0 +470007851 0 DoCircularMotionToNpc 1#32054|1#31054|0|0|5|0|0 +470007852 0 DoFaceToNpc 1#31054|1#45004101|1 +470007853 0 DoFaceToNpc 1#32054|1#45004101|1 +470007854 2 470007855 470007856 470007857 470007858 470007859 470007860 470007861 470007862 +470007855 0 CheckInt 1#45104|2|1 +470007856 0 CheckNpc 1#31054 +470007857 0 CheckNpc 1#32054 +470007858 0 CheckNpc 1#45004102 +470007859 0 DoCircularMotionToNpc 1#31054|1#45004102|0|0|0.1|0|0 +470007860 0 DoCircularMotionToNpc 1#32054|1#31054|0|0|5|0|0 +470007861 0 DoFaceToNpc 1#31054|1#45004102|1 +470007862 0 DoFaceToNpc 1#32054|1#45004102|1 +470007863 2 470007864 470007865 470007866 470007867 470007868 +470007864 0 CheckInt 1#45104|3|1 +470007865 0 CheckNpc 1#31054 +470007866 0 CheckNpc 1#2001 +470007867 0 DoCircularMotionToNpc 1#31054|1#2001|0|3|0.25|0|0 +470007868 0 DoFaceToNpc 1#31054|1#2001|1 +470007869 2 470007870 470007871 470007872 470007873 470007874 470007875 470007876 470007877 +470007870 0 CheckInt 1#45104|4|1 +470007871 0 CheckNpc 1#31054 +470007872 0 CheckNpc 1#32054 +470007873 0 CheckNpc 1#45004103 +470007874 0 DoCircularMotionToNpc 1#31054|1#45004103|0|0|0.25|0|0 +470007875 0 DoCircularMotionToNpc 1#32054|1#31054|0|0|5|0|0 +470007876 0 DoFaceToNpc 1#31054|1#45004103|1 +470007877 0 DoFaceToNpc 1#32054|1#45004103|1 +470007878 3 470007879 470007886 470007897 470007901 470007908 470007921 470007927 470007934 470007942 470007951 470007960 470007966 +470007879 2 470007880 470007881 470007882 470007883 470007884 470007885 +470007880 0 CheckInt 1#45005|1|1 +470007881 0 DoAddNpc 0|1#45005101|2006|100|3|EXB105S|0|0|EXB105S|0|0|0 +470007882 0 DoAddNpc 0|1#45005102|2006|100|3|EXB105|0|0|EXB105|0|0|0 +470007883 0 DoAddNpc 0|1#45005103|2006|100|3|EXB105T|0|0|EXB105T|0|0|0 +470007884 0 DoSetInt 1#45105|1 +470007885 0 DoSetInt 1#45005|2 +470007886 2 470007887 470007888 +470007887 0 CheckInt 1#45005|2|1 +470007888 1 470007889 470007893 +470007889 2 470007890 470007891 470007892 +470007890 0 CheckInt 1#45105|1|1 +470007891 0 CheckNpcInRange 1#31055|1#45005101|0.5 +470007892 0 DoSetInt 1#45105|2 +470007893 2 470007894 470007895 470007896 +470007894 0 CheckInt 1#45105|2|1 +470007895 0 CheckNpcInRange 1#31055|1#45005102|0.5 +470007896 0 DoSetInt 1#45105|1 +470007897 2 470007898 470007899 470007900 +470007898 0 CheckInt 1#45005|3|1 +470007899 0 DoSetInt 1#45105|4 +470007900 0 DoSetInt 1#45005|4 +470007901 2 470007902 470007903 470007904 470007905 470007906 470007907 +470007902 0 CheckInt 1#45005|4|1 +470007903 0 CheckNpcInRange 1#31055|1#45005103|0.5 +470007904 0 DoSetInt 1#45105|0 +470007905 0 DoSetHeight 1#32055|0|0|0.75|1 +470007906 0 DoGetTime 1#450002|0.75 +470007907 0 DoSetInt 1#45005|5 +470007908 2 470007909 470007910 470007911 470007912 470007913 470007914 470007915 470007916 470007917 470007918 470007919 470007920 +470007909 0 CheckInt 1#45005|5|1 +470007910 0 CheckPassTime 1#450002|0 +470007911 0 DoMagic 1#32055|1#32055|0|710194 +470007912 0 DoMagic 1#32055|1#32055|0|710196 +470007913 0 DoMagic 1#32055|1#32055|0|700271 +470007914 0 DoMagic 1#32055|1#32055|1|700502 +470007915 0 DoMagic 1#32055|1#32055|1|700018 +470007916 0 DoMagic 1#32055|1#32055|1|740285 +470007917 0 DoRemoveNpcEx 1#45005101 +470007918 0 DoRemoveNpcEx 1#45005102 +470007919 0 DoRemoveNpcEx 1#45005103 +470007920 0 DoSetInt 1#45005|6 +470007921 2 470007922 470007923 470007924 470007925 470007926 +470007922 0 CheckInt 1#45005|6|1 +470007923 0 DoMagic 1#31055|1#31055|0|710194 +470007924 0 DoMagic 1#31055|1#31055|0|710196 +470007925 0 DoSetInt 1#45105|3 +470007926 0 DoSetInt 1#45005|7 +470007927 2 470007928 470007929 470007930 470007931 470007932 470007933 +470007928 0 CheckInt 1#45005|7|1 +470007929 0 1 CheckNpc 1#32055 +470007930 0 DoSetInt 1#45105|0 +470007931 0 DoSetHeight 1#31055|0|0|0.75|1 +470007932 0 DoGetTime 1#450002|0.75 +470007933 0 DoSetInt 1#45005|8 +470007934 2 470007935 470007936 470007937 470007938 470007939 470007940 470007941 +470007935 0 CheckInt 1#45005|8|1 +470007936 0 CheckPassTime 1#450002|0 +470007937 0 DoMagic 1#31055|1#31055|0|700271 +470007938 0 DoMagic 1#31055|1#31055|1|700502 +470007939 0 DoMagic 1#31055|1#31055|1|700018 +470007940 0 DoMagic 1#31055|1#31055|1|740285 +470007941 0 DoSetInt 1#45005|9 +470007942 2 470007943 470007944 470007945 470007946 470007947 470007948 470007949 470007950 +470007943 0 CheckInt 1#45105|1|1 +470007944 0 CheckNpc 1#31055 +470007945 0 CheckNpc 1#32055 +470007946 0 CheckNpc 1#45005101 +470007947 0 DoCircularMotionToNpc 1#31055|1#45005101|0|0|0.1|0|0 +470007948 0 DoCircularMotionToNpc 1#32055|1#31055|0|0|5|0|0 +470007949 0 DoFaceToNpc 1#31055|1#45005101|1 +470007950 0 DoFaceToNpc 1#32055|1#45005101|1 +470007951 2 470007952 470007953 470007954 470007955 470007956 470007957 470007958 470007959 +470007952 0 CheckInt 1#45105|2|1 +470007953 0 CheckNpc 1#31055 +470007954 0 CheckNpc 1#32055 +470007955 0 CheckNpc 1#45005102 +470007956 0 DoCircularMotionToNpc 1#31055|1#45005102|0|0|0.1|0|0 +470007957 0 DoCircularMotionToNpc 1#32055|1#31055|0|0|5|0|0 +470007958 0 DoFaceToNpc 1#31055|1#45005102|1 +470007959 0 DoFaceToNpc 1#32055|1#45005102|1 +470007960 2 470007961 470007962 470007963 470007964 470007965 +470007961 0 CheckInt 1#45105|3|1 +470007962 0 CheckNpc 1#31055 +470007963 0 CheckNpc 1#2001 +470007964 0 DoCircularMotionToNpc 1#31055|1#2001|0|3|0.25|0|0 +470007965 0 DoFaceToNpc 1#31055|1#2001|1 +470007966 2 470007967 470007968 470007969 470007970 470007971 470007972 470007973 470007974 +470007967 0 CheckInt 1#45105|4|1 +470007968 0 CheckNpc 1#31055 +470007969 0 CheckNpc 1#32055 +470007970 0 CheckNpc 1#45005103 +470007971 0 DoCircularMotionToNpc 1#31055|1#45005103|0|0|0.25|0|0 +470007972 0 DoCircularMotionToNpc 1#32055|1#31055|0|0|5|0|0 +470007973 0 DoFaceToNpc 1#31055|1#45005103|1 +470007974 0 DoFaceToNpc 1#32055|1#45005103|1 +470007251 3 470007252 470007287 470007298 470006511 470007457 470007509 470007559 470007609 470007659 470008021 470008071 470008121 470008171 470008221 470006450 470008396 470008407 470008442 470007683 +470007252 2 470007253 470007254 +470007253 0 CheckInt 1#46001|1|1 +470007254 3 470007255 470007270 470007281 +470007255 2 470007256 470007257 470007263 470007264 470007265 470007266 470007267 470007268 470007269 +470007256 0 CheckInt 1#46101|0|1 +470007257 1 470007258 470007261 +470007258 2 470007259 470007260 +470007259 0 1 CheckNpc 1#46101001 +470007260 0 DoAddNpc 0|1#46101001|2006|100|3|Tg03|0|0|Tg03|0|0|0 +470007261 2 470007262 +470007262 0 CheckNpc 1#46101001 +470007263 0 DoMagic 1#46101001|1#46101001|0|748425 +470007264 0 DoSetNpcNote 1#46101001|74840703|0 +470007265 0 DoSetNpcNote 1#46101001|74840700|74840702 +470007266 0 DoSetNpcNote 1#46101001|74840701|101 +470007267 0 DoSetNpcNote 1#46101001|74840702|101 +470007268 0 DoSetHeight 1#46101001|2.5|0|0|0 +470007269 0 DoSetInt 1#46101|1 +470007270 2 470007271 470007272 470007273 470007274 470007275 470007276 470007277 470007278 470007279 470007280 +470007271 0 CheckInt 1#46101|1|1 +470007272 0 DoGetClickOperation 1#2001|1#46101101|1#46101102 +470007273 0 CheckInt 1#46101101|101|1 +470007274 0 CheckInt 1#46101102|1|1 +470007275 0 DoSetNpcNote 1#46101001|74840703|1 +470007276 0 DestroyCommonInteractionBtn 101 +470007277 0 DoSetInt 1#46101101|0 +470007278 0 DoSetInt 1#46101102|0 +470007279 0 DoGetTime 1#461001|0.1 +470007280 0 DoAddInt 1#46101|1#46101|1 +470007281 2 470007282 470007283 470007284 470007285 470007286 +470007282 0 CheckInt 1#46101|2|1 +470007283 0 CheckPassTime 1#461001|0 +470007284 0 DoSetInt 1#40003|1 +470007285 0 DoSetInt 1#46001|3 +470007286 0 DoSetInt 1#46101|3 +470007287 2 470007288 470007289 470007297 +470007288 0 CheckInt 1#46001|3|1 +470007289 1 470007290 470007295 +470007290 2 470007291 470007292 470007293 470007294 +470007291 0 CheckExistBuffByKind 1#46101001|7484250 +470007292 0 DoSetNpcNote 1#46101001|74840703|1 +470007293 0 DoRemoveBuffByKind 1#46101001|7484250|0 +470007294 0 DestroyCommonInteractionBtn 101 +470007295 2 470007296 +470007296 0 1 CheckExistBuffByKind 1#46101001|7484250 +470007297 0 DoSetInt 1#46001|0 +470007298 3 470007299 470007321 470007328 470007337 470007344 470007363 470007372 +470007299 2 470007300 470007301 470007302 470007303 470007304 470007305 470007306 470007307 470007308 470007309 470007310 470007311 470007312 470007313 470007314 470007315 470007316 470007317 470007318 470007319 470007320 +470007300 0 CheckInt 1#46002|1|1 +470007301 0 DoAddNpc 0|1#31004|96160|100|3|B104|0|0|B104S|0|0|0 +470007302 0 DoSetHeight 1#31004|100|0|0|0 +470007303 0 DoMagic 1#31004|1#31004|0|710193 +470007304 0 DoMagic 1#31004|1#31004|0|710195 +470007305 0 DoMagic 1#31004|1#31004|0|748474 +470007306 0 DoAddNpc 0|1#32004|2006|100|3|B104|0|0|B104S|0|0|0 +470007307 0 DoSetHeight 1#32004|2.5|0|0|0 +470007308 0 DoAddNpc 0|1#33004|2006|100|3|B104|0|0|B104S|0|0|0 +470007309 0 DoSetHeight 1#33004|0.5|0|0|0 +470007310 0 DoAddNpc 0|1#31005|96160|100|3|B105|0|0|B105S|0|0|0 +470007311 0 DoSetHeight 1#31005|100|0|0|0 +470007312 0 DoMagic 1#31005|1#31005|0|710193 +470007313 0 DoMagic 1#31005|1#31005|0|710195 +470007314 0 DoMagic 1#31005|1#31005|0|748474 +470007315 0 DoAddNpc 0|1#32005|2006|100|3|B105|0|0|B105S|0|0|0 +470007316 0 DoSetHeight 1#32005|2.5|0|0|0 +470007317 0 DoAddNpc 0|1#33005|2006|100|3|B105|0|0|B105S|0|0|0 +470007318 0 DoSetHeight 1#33005|0.5|0|0|0 +470007319 0 DoGetTime 1#460002|0.5 +470007320 0 DoSetInt 1#46002|2 +470007321 2 470007322 470007323 470007324 470007325 470007326 470007327 +470007322 0 CheckInt 1#46002|2|1 +470007323 0 CheckPassTime 1#460002|0 +470007324 0 DoSetHeight 1#31004|0|0|0.5|2 +470007325 0 DoSetHeight 1#31005|0|0|0.5|2 +470007326 0 DoGetTime 1#460002|0.5 +470007327 0 DoSetInt 1#46002|3 +470007328 2 470007329 470007330 470009543 470009544 470007331 470007332 470007335 470007336 +470007329 0 CheckInt 1#46002|3|1 +470007330 0 CheckPassTime 1#460002|0 +470009543 0 DoMagic 1#31004|1#31004|0|748687 +470009544 0 DoMagic 1#31005|1#31005|0|748687 +470007331 0 DoMagic 1#31004|1#31004|0|748641 +470007332 0 DoMagic 1#31005|1#31005|0|748641 +470007335 0 DoGetTime 1#460002|0.25 +470007336 0 DoSetInt 1#46002|4 +470007337 2 470007338 470007339 470007340 470007341 470007342 470007343 +470007338 0 CheckInt 1#46002|4|1 +470007339 0 CheckPassTime 1#460002|0 +470007340 0 DoAddLink 1#46002301|1#32004|1#32005|||FxTDRailChain01 +470007341 0 DoAddLink 1#46002302|1#33005|1#33004|||FxTDRailChain01 +470007342 0 DoSetAreaToObstacle CG3|1 +470007343 0 DoSetInt 1#46002|5 +470007344 2 470007345 470007346 470007347 470007348 470007349 470007350 470007351 470007352 470007353 470007354 470007355 470007356 470007357 470007358 470007359 470007360 470007361 470007362 +470007345 0 CheckInt 1#46002|10|1 +470007346 0 DoSetAreaToObstacle CG3|0 +470007347 0 DoRemoveLink 1#46002301 +470007348 0 DoRemoveLink 1#46002302 +470007349 0 DoCastSkill 1#31004|201604 +470007350 0 DoCastSkill 1#31005|201604 +470007351 0 DoMagic 1#31004|1#31004|0|740350 +470007352 0 DoMagic 1#31005|1#31005|0|740350 +470007353 0 DoMagic 1#32004|1#32004|0|748650 +470007354 0 DoMagic 1#32005|1#32005|0|748650 +470007355 0 DoAddNpc 0|1#34004|93192|1#30011|3|B104|0|0|B104S|0|0|0 +470007356 0 DoSetHeight 1#34004|100|0|0|0 +470007357 0 DoAddNpc 0|1#34005|93192|1#30011|3|B105|0|0|B105S|0|0|0 +470007358 0 DoSetHeight 1#34005|100|0|0|0 +470007359 0 DoSetHeight 1#32004|0|0|0|0 +470007360 0 DoSetHeight 1#32005|0|0|0|0 +470007361 0 DoGetTime 1#460002|1 +470007362 0 DoSetInt 1#46002|11 +470007363 2 470007364 470007365 470007366 470007367 470007368 470007369 470007370 470007371 +470007364 0 CheckInt 1#46002|11|1 +470007365 0 CheckPassTime 1#460002|0 +470007366 0 DoSetHeight 1#31004|100|0|0.5|2 +470007367 0 DoSetHeight 1#31005|100|0|0.5|2 +470007368 0 DoSetHeight 1#34004|0|0|0.5|2 +470007369 0 DoSetHeight 1#34005|0|0|0.5|2 +470007370 0 DoGetTime 1#460002|0.75 +470007371 0 DoSetInt 1#46002|12 +470007372 2 470007373 470007374 470007375 470007381 470007387 470007388 470007389 470007390 470007391 470007392 470007393 470007394 470009329 470009330 470007395 470009331 470009332 470009333 470009334 470007396 470007397 470009335 470009336 470007398 470009337 470009338 470009339 470009340 470007399 +470007373 0 CheckInt 1#46002|12|1 +470007374 0 CheckPassTime 1#460002|0 +470007375 1 470007376 470007379 +470007376 2 470007377 470007378 +470007377 0 CheckExistBuffByKind 1#32004|7486500 +470007378 0 DoRemoveBuffByKind 1#32004|7486500|0 +470007379 2 470007380 +470007380 0 1 CheckExistBuffByKind 1#32004|7486500 +470007381 1 470007382 470007385 +470007382 2 470007383 470007384 +470007383 0 CheckExistBuffByKind 1#32005|7486500 +470007384 0 DoRemoveBuffByKind 1#32005|7486500|0 +470007385 2 470007386 +470007386 0 1 CheckExistBuffByKind 1#32005|7486500 +470007387 0 DoRemoveNpcEx 1#31004 +470007388 0 DoRemoveNpcEx 1#31005 +470007389 0 DoRemoveNpcEx 1#32004 +470007390 0 DoRemoveNpcEx 1#32005 +470007391 0 DoRemoveNpcEx 1#33004 +470007392 0 DoRemoveNpcEx 1#33005 +470007393 0 DoMagic 1#34004|1#34004|1|740285 +470007394 0 DoMagic 1#34004|1#34004|0|748643 +470009329 0 DoSetNpcNoteEx 1#34004|74864401|300613330 +470009330 0 DoSetNpcNoteEx 1#34004|74864405|1#51005 +470007395 0 DoMagic 1#34004|1#34004|0|748603 +470009331 0 DoSetNpcNoteEx 1#34004|74860301|1#51005 +470009332 0 DoSetNpcNoteEx 1#34004|74860302|1#52005 +470009333 0 DoMagic 1#34004|1#34004|0|748672 +470009334 0 DoSetAttribBaseValue 1#34004|1#92002|1 +470007396 0 DoMagic 1#34005|1#34005|1|740285 +470007397 0 DoMagic 1#34005|1#34005|0|748643 +470009335 0 DoSetNpcNoteEx 1#34005|74864401|300613330 +470009336 0 DoSetNpcNoteEx 1#34005|74864405|1#51005 +470007398 0 DoMagic 1#34005|1#34005|0|748603 +470009337 0 DoSetNpcNoteEx 1#34005|74860301|1#51005 +470009338 0 DoSetNpcNoteEx 1#34005|74860302|1#52005 +470009339 0 DoMagic 1#34005|1#34005|0|748672 +470009340 0 DoSetAttribBaseValue 1#34005|1#92002|1 +470007399 0 DoSetInt 1#46002|13 +470006511 3 470006512 470007411 470007421 470007432 470007439 +470006512 2 470006513 470006514 470007400 470007401 470007402 470007404 470007408 470007409 470007410 +470006513 0 CheckInt 1#46003|1|1 +470006514 0 DoAddNpc 0|1#31006|96160|100|3|B106|0|0|B106S|0|0|0 +470007400 0 DoSetHeight 1#31006|100|0|0|0 +470007401 0 DoMagic 1#31006|1#31006|0|710193 +470007402 0 DoMagic 1#31006|1#31006|0|710195 +470007404 0 DoMagic 1#31006|1#31006|0|748474 +470007408 0 DoAddNpc 0|1#32006|2006|100|3|B106|0|0|B106S|0|0|0 +470007409 0 DoGetTime 1#460003|0.5 +470007410 0 DoSetInt 1#46003|2 +470007411 2 470007412 470007413 470007418 470007419 470007420 +470007412 0 CheckInt 1#46003|2|1 +470007413 0 CheckPassTime 1#460003|0 +470007418 0 DoSetHeight 1#31006|0|0|0.5|2 +470007419 0 DoGetTime 1#460003|0.5 +470007420 0 DoSetInt 1#46003|3 +470007421 2 470007422 470007423 470007424 470007425 470007426 470007427 470007428 470007429 470007430 470007431 +470007422 0 CheckInt 1#46003|3|1 +470007423 0 CheckPassTime 1#460003|0 +470007424 0 DoMagic 1#31006|1#31006|0|748641 +470007425 0 DoCastSkill 1#31006|201604 +470007426 0 DoMagic 1#31006|1#31006|0|740350 +470007427 0 DoMagic 1#32006|1#32006|0|748650 +470007428 0 DoAddNpc 0|1#34006|1#46103|1#30012|3|B106|0|0|B106S|0|0|0 +470007429 0 DoSetHeight 1#34006|100|0|0|0 +470007430 0 DoGetTime 1#460003|0.75 +470007431 0 DoSetInt 1#46003|4 +470007432 2 470007433 470007434 470007435 470007436 470007437 470007438 +470007433 0 CheckInt 1#46003|4|1 +470007434 0 CheckPassTime 1#460003|0 +470007435 0 DoSetHeight 1#31006|100|0|0.5|2 +470007436 0 DoSetHeight 1#34006|0|0|0.5|2 +470007437 0 DoGetTime 1#460003|0.75 +470007438 0 DoSetInt 1#46003|5 +470007439 2 470007440 470007441 470007442 470007448 470007449 470007450 470009341 470009342 470007451 470009343 470009344 470009345 470009346 470007452 470007453 +470007440 0 CheckInt 1#46003|5|1 +470007441 0 CheckPassTime 1#460003|0 +470007442 1 470007443 470007446 +470007443 2 470007444 470007445 +470007444 0 CheckExistBuffByKind 1#32006|7486500 +470007445 0 DoRemoveBuffByKind 1#32006|748650|00 +470007446 2 470007447 +470007447 0 1 CheckExistBuffByKind 1#32006|7486500 +470007448 0 DoRemoveNpcEx 1#31006 +470007449 0 DoRemoveNpcEx 1#32006 +470007450 0 DoMagic 1#34006|1#34006|0|748643 +470009341 0 DoSetNpcNoteEx 1#34006|74864401|1#34206 +470009342 0 DoSetNpcNoteEx 1#34006|74864405|1#34306 +470007451 0 DoMagic 1#34006|1#34006|0|748603 +470009343 0 DoSetNpcNoteEx 1#34006|74860301|1#34306 +470009344 0 DoSetNpcNoteEx 1#34006|74860302|1#34406 +470009345 0 DoMagic 1#34006|1#34006|0|748672 +470009346 0 DoSetAttribBaseValue 1#34006|1#34106|1 +470007452 0 DoMagic 1#34006|1#34006|1|740285 +470007453 0 DoSetInt 1#46003|6 +470007457 3 470007458 470007470 470007476 470007487 470007494 +470007458 2 470007459 470007460 470007463 470007464 470007465 470007466 470007467 470007468 470007469 +470007459 0 CheckInt 1#46004|1|1 +470007460 0 DoAddNpc 0|1#31007|96160|100|3|B107|0|0|B107S|0|0|0 +470007463 0 DoSetHeight 1#31007|100|0|0|0 +470007464 0 DoMagic 1#31007|1#31007|0|710193 +470007465 0 DoMagic 1#31007|1#31007|0|710195 +470007466 0 DoMagic 1#31007|1#31007|0|748474 +470007467 0 DoAddNpc 0|1#32007|2006|100|3|B107|0|0|B107S|0|0|0 +470007468 0 DoGetTime 1#460004|0.5 +470007469 0 DoSetInt 1#46004|2 +470007470 2 470007471 470007472 470007473 470007474 470007475 +470007471 0 CheckInt 1#46004|2|1 +470007472 0 CheckPassTime 1#460004|0 +470007473 0 DoSetHeight 1#31007|0|0|0.5|2 +470007474 0 DoGetTime 1#460004|0.5 +470007475 0 DoSetInt 1#46004|3 +470007476 2 470007477 470007478 470007479 470007480 470007481 470007482 470007483 470007484 470007485 470007486 +470007477 0 CheckInt 1#46004|3|1 +470007478 0 CheckPassTime 1#460004|0 +470007479 0 DoMagic 1#31007|1#31007|0|748641 +470007480 0 DoCastSkill 1#31007|201604 +470007481 0 DoMagic 1#31007|1#31007|0|740350 +470007482 0 DoMagic 1#32007|1#32007|0|748650 +470007483 0 DoAddNpc 0|1#34007|1#46104|1#30011|3|B107|0|0|B107S|0|0|0 +470007484 0 DoSetHeight 1#34007|100|0|0|0 +470007485 0 DoGetTime 1#460004|0.75 +470007486 0 DoSetInt 1#46004|4 +470007487 2 470007488 470007489 470007490 470007491 470007492 470007493 +470007488 0 CheckInt 1#46004|4|1 +470007489 0 CheckPassTime 1#460004|0 +470007490 0 DoSetHeight 1#31007|100|0|0.5|2 +470007491 0 DoSetHeight 1#34007|0|0|0.5|2 +470007492 0 DoGetTime 1#460004|0.75 +470007493 0 DoSetInt 1#46004|5 +470007494 2 470007495 470007496 470007497 470007503 470007504 470007505 470009347 470009348 470007506 470009349 470009350 470009351 470009352 470007507 470007508 +470007495 0 CheckInt 1#46004|5|1 +470007496 0 CheckPassTime 1#460004|0 +470007497 1 470007498 470007501 +470007498 2 470007499 470007500 +470007499 0 CheckExistBuffByKind 1#32007|7486500 +470007500 0 DoRemoveBuffByKind 1#32007|748650|00 +470007501 2 470007502 +470007502 0 1 CheckExistBuffByKind 1#32007|7486500 +470007503 0 DoRemoveNpcEx 1#31007 +470007504 0 DoRemoveNpcEx 1#32007 +470007505 0 DoMagic 1#34007|1#34007|0|748643 +470009347 0 DoSetNpcNoteEx 1#34007|74864401|1#34207 +470009348 0 DoSetNpcNoteEx 1#34007|74864405|1#34307 +470007506 0 DoMagic 1#34007|1#34007|0|748603 +470009349 0 DoSetNpcNoteEx 1#34007|74860301|1#34307 +470009350 0 DoSetNpcNoteEx 1#34007|74860302|1#34407 +470009351 0 DoMagic 1#34007|1#34007|0|748672 +470009352 0 DoSetAttribBaseValue 1#34007|1#34107|1 +470007507 0 DoMagic 1#34007|1#34007|1|740285 +470007508 0 DoSetInt 1#46004|6 +470007509 3 470007510 470007520 470007526 470007537 470007544 +470007510 2 470007511 470007512 470007513 470007514 470007515 470007516 470007517 470007518 470007519 +470007511 0 CheckInt 1#46005|1|1 +470007512 0 DoAddNpc 0|1#31008|96160|100|3|B108|0|0|B108S|0|0|0 +470007513 0 DoSetHeight 1#31008|100|0|0|0 +470007514 0 DoMagic 1#31008|1#31008|0|710193 +470007515 0 DoMagic 1#31008|1#31008|0|710195 +470007516 0 DoMagic 1#31008|1#31008|0|748474 +470007517 0 DoAddNpc 0|1#32008|2006|100|3|B108|0|0|B108S|0|0|0 +470007518 0 DoGetTime 1#460005|0.5 +470007519 0 DoSetInt 1#46005|2 +470007520 2 470007521 470007522 470007523 470007524 470007525 +470007521 0 CheckInt 1#46005|2|1 +470007522 0 CheckPassTime 1#460005|0 +470007523 0 DoSetHeight 1#31008|0|0|0.5|2 +470007524 0 DoGetTime 1#460005|0.5 +470007525 0 DoSetInt 1#46005|3 +470007526 2 470007527 470007528 470007529 470007530 470007531 470007532 470007533 470007534 470007535 470007536 +470007527 0 CheckInt 1#46005|3|1 +470007528 0 CheckPassTime 1#460005|0 +470007529 0 DoMagic 1#31008|1#31008|0|748641 +470007530 0 DoCastSkill 1#31008|201604 +470007531 0 DoMagic 1#31008|1#31008|0|740350 +470007532 0 DoMagic 1#32008|1#32008|0|748650 +470007533 0 DoAddNpc 0|1#34008|1#46105|1#30011|3|B108|0|0|B108S|0|0|0 +470007534 0 DoSetHeight 1#34008|100|0|0|0 +470007535 0 DoGetTime 1#460005|0.75 +470007536 0 DoSetInt 1#46005|4 +470007537 2 470007538 470007539 470007540 470007541 470007542 470007543 +470007538 0 CheckInt 1#46005|4|1 +470007539 0 CheckPassTime 1#460005|0 +470007540 0 DoSetHeight 1#31008|100|0|0.5|2 +470007541 0 DoSetHeight 1#34008|0|0|0.5|2 +470007542 0 DoGetTime 1#460005|0.75 +470007543 0 DoSetInt 1#46005|5 +470007544 2 470007545 470007546 470007547 470007553 470007554 470009353 470009354 470009355 470009356 470009357 470009358 470009359 470009360 470007557 470007558 +470007545 0 CheckInt 1#46005|5|1 +470007546 0 CheckPassTime 1#460005|0 +470007547 1 470007548 470007551 +470007548 2 470007549 470007550 +470007549 0 CheckExistBuffByKind 1#32008|7486500 +470007550 0 DoRemoveBuffByKind 1#32008|748650|00 +470007551 2 470007552 +470007552 0 1 CheckExistBuffByKind 1#32008|7486500 +470007553 0 DoRemoveNpcEx 1#31008 +470007554 0 DoRemoveNpcEx 1#32008 +470009353 0 DoMagic 1#34008|1#34008|0|748643 +470009354 0 DoSetNpcNoteEx 1#34008|74864401|1#34208 +470009355 0 DoSetNpcNoteEx 1#34008|74864405|1#34308 +470009356 0 DoMagic 1#34008|1#34008|0|748603 +470009357 0 DoSetNpcNoteEx 1#34008|74860301|1#34308 +470009358 0 DoSetNpcNoteEx 1#34008|74860302|1#34408 +470009359 0 DoMagic 1#34008|1#34008|0|748672 +470009360 0 DoSetAttribBaseValue 1#34008|1#34108|1 +470007557 0 DoMagic 1#34008|1#34008|1|740285 +470007558 0 DoSetInt 1#46005|6 +470007559 3 470007560 470007570 470007576 470007587 470007594 +470007560 2 470007561 470007562 470007563 470007564 470007565 470007566 470007567 470007568 470007569 +470007561 0 CheckInt 1#46006|1|1 +470007562 0 DoAddNpc 0|1#31009|96160|100|3|B109|0|0|B109S|0|0|0 +470007563 0 DoSetHeight 1#31009|100|0|0|0 +470007564 0 DoMagic 1#31009|1#31009|0|710193 +470007565 0 DoMagic 1#31009|1#31009|0|710195 +470007566 0 DoMagic 1#31009|1#31009|0|748474 +470007567 0 DoAddNpc 0|1#32009|2006|100|3|B109|0|0|B109S|0|0|0 +470007568 0 DoGetTime 1#460006|0.5 +470007569 0 DoSetInt 1#46006|2 +470007570 2 470007571 470007572 470007573 470007574 470007575 +470007571 0 CheckInt 1#46006|2|1 +470007572 0 CheckPassTime 1#460006|0 +470007573 0 DoSetHeight 1#31009|0|0|0.5|2 +470007574 0 DoGetTime 1#460006|0.5 +470007575 0 DoSetInt 1#46006|3 +470007576 2 470007577 470007578 470007579 470007580 470007581 470007582 470007583 470007584 470007585 470007586 +470007577 0 CheckInt 1#46006|3|1 +470007578 0 CheckPassTime 1#460006|0 +470007579 0 DoMagic 1#31009|1#31009|0|748641 +470007580 0 DoCastSkill 1#31009|201604 +470007581 0 DoMagic 1#31009|1#31009|0|740350 +470007582 0 DoMagic 1#32009|1#32009|0|748650 +470007583 0 DoAddNpc 0|1#34009|1#46106|1#30012|3|B109|0|0|B109S|0|0|0 +470007584 0 DoSetHeight 1#34009|100|0|0|0 +470007585 0 DoGetTime 1#460006|0.75 +470007586 0 DoSetInt 1#46006|4 +470007587 2 470007588 470007589 470007590 470007591 470007592 470007593 +470007588 0 CheckInt 1#46006|4|1 +470007589 0 CheckPassTime 1#460006|0 +470007590 0 DoSetHeight 1#31009|100|0|0.5|2 +470007591 0 DoSetHeight 1#34009|0|0|0.5|2 +470007592 0 DoGetTime 1#460006|0.75 +470007593 0 DoSetInt 1#46006|5 +470007594 2 470007595 470007596 470007597 470007603 470007604 470009361 470009362 470009363 470009364 470009365 470009366 470009367 470009368 470007607 470007608 +470007595 0 CheckInt 1#46006|5|1 +470007596 0 CheckPassTime 1#460006|0 +470007597 1 470007598 470007601 +470007598 2 470007599 470007600 +470007599 0 CheckExistBuffByKind 1#32009|7486500 +470007600 0 DoRemoveBuffByKind 1#32009|748650|00 +470007601 2 470007602 +470007602 0 1 CheckExistBuffByKind 1#32009|7486500 +470007603 0 DoRemoveNpcEx 1#31009 +470007604 0 DoRemoveNpcEx 1#32009 +470009361 0 DoMagic 1#34009|1#34009|0|748643 +470009362 0 DoSetNpcNoteEx 1#34009|74864401|1#34209 +470009363 0 DoSetNpcNoteEx 1#34009|74864405|1#34309 +470009364 0 DoMagic 1#34009|1#34009|0|748603 +470009365 0 DoSetNpcNoteEx 1#34009|74860301|1#34309 +470009366 0 DoSetNpcNoteEx 1#34009|74860302|1#34409 +470009367 0 DoMagic 1#34009|1#34009|0|748672 +470009368 0 DoSetAttribBaseValue 1#34009|1#34109|1 +470007607 0 DoMagic 1#34009|1#34009|1|740285 +470007608 0 DoSetInt 1#46006|6 +470007609 3 470007610 470007620 470007626 470007637 470007644 +470007610 2 470007611 470007612 470007613 470007614 470007615 470007616 470007617 470007618 470007619 +470007611 0 CheckInt 1#46007|1|1 +470007612 0 DoAddNpc 0|1#31010|96160|100|3|B110|0|0|B110S|0|0|0 +470007613 0 DoSetHeight 1#31010|100|0|0|0 +470007614 0 DoMagic 1#31010|1#31010|0|710193 +470007615 0 DoMagic 1#31010|1#31010|0|710195 +470007616 0 DoMagic 1#31010|1#31010|0|748474 +470007617 0 DoAddNpc 0|1#32010|2006|100|3|B110|0|0|B110S|0|0|0 +470007618 0 DoGetTime 1#460007|0.5 +470007619 0 DoSetInt 1#46007|2 +470007620 2 470007621 470007622 470007623 470007624 470007625 +470007621 0 CheckInt 1#46007|2|1 +470007622 0 CheckPassTime 1#460007|0 +470007623 0 DoSetHeight 1#31010|0|0|0.5|2 +470007624 0 DoGetTime 1#460007|0.5 +470007625 0 DoSetInt 1#46007|3 +470007626 2 470007627 470007628 470007629 470007630 470007631 470007632 470007633 470007634 470007635 470007636 +470007627 0 CheckInt 1#46007|3|1 +470007628 0 CheckPassTime 1#460007|0 +470007629 0 DoMagic 1#31010|1#31010|0|748641 +470007630 0 DoCastSkill 1#31010|201604 +470007631 0 DoMagic 1#31010|1#31010|0|740350 +470007632 0 DoMagic 1#32010|1#32010|0|748650 +470007633 0 DoAddNpc 0|1#34010|1#46107|1#30012|3|B110|0|0|B110S|0|0|0 +470007634 0 DoSetHeight 1#34010|100|0|0|0 +470007635 0 DoGetTime 1#460007|0.75 +470007636 0 DoSetInt 1#46007|4 +470007637 2 470007638 470007639 470007640 470007641 470007642 470007643 +470007638 0 CheckInt 1#46007|4|1 +470007639 0 CheckPassTime 1#460007|0 +470007640 0 DoSetHeight 1#31010|100|0|0.5|2 +470007641 0 DoSetHeight 1#34010|0|0|0.5|2 +470007642 0 DoGetTime 1#460007|0.75 +470007643 0 DoSetInt 1#46007|5 +470007644 2 470007645 470007646 470007647 470007653 470007654 470009369 470009370 470009371 470009372 470009373 470009374 470009375 470009376 470007657 470007658 +470007645 0 CheckInt 1#46007|5|1 +470007646 0 CheckPassTime 1#460007|0 +470007647 1 470007648 470007651 +470007648 2 470007649 470007650 +470007649 0 CheckExistBuffByKind 1#32010|7486500 +470007650 0 DoRemoveBuffByKind 1#32010|748650|00 +470007651 2 470007652 +470007652 0 1 CheckExistBuffByKind 1#32010|7486500 +470007653 0 DoRemoveNpcEx 1#31010 +470007654 0 DoRemoveNpcEx 1#32010 +470009369 0 DoMagic 1#34010|1#34010|0|748643 +470009370 0 DoSetNpcNoteEx 1#34010|74864401|1#34210 +470009371 0 DoSetNpcNoteEx 1#34010|74864405|1#34310 +470009372 0 DoMagic 1#34010|1#34010|0|748603 +470009373 0 DoSetNpcNoteEx 1#34010|74860301|1#34310 +470009374 0 DoSetNpcNoteEx 1#34010|74860302|1#34410 +470009375 0 DoMagic 1#34010|1#34010|0|748672 +470009376 0 DoSetAttribBaseValue 1#34010|1#34110|1 +470007657 0 DoMagic 1#34010|1#34010|1|740285 +470007658 0 DoSetInt 1#46007|6 +470007659 3 470007660 470007670 470007676 470007996 470008006 +470007660 2 470007661 470007662 470007663 470007664 470007665 470007666 470007667 470007668 470007669 +470007661 0 CheckInt 1#46008|1|1 +470007662 0 DoAddNpc 0|1#31011|96160|100|3|B111|0|0|B111S|0|0|0 +470007663 0 DoSetHeight 1#31011|100|0|0|0 +470007664 0 DoMagic 1#31011|1#31011|0|710193 +470007665 0 DoMagic 1#31011|1#31011|0|710195 +470007666 0 DoMagic 1#31011|1#31011|0|748474 +470007667 0 DoAddNpc 0|1#32011|2006|100|3|B111|0|0|B111S|0|0|0 +470007668 0 DoGetTime 1#460008|0.5 +470007669 0 DoSetInt 1#46008|2 +470007670 2 470007671 470007672 470007673 470007674 470007675 +470007671 0 CheckInt 1#46008|2|1 +470007672 0 CheckPassTime 1#460008|0 +470007673 0 DoSetHeight 1#31011|0|0|0.5|2 +470007674 0 DoGetTime 1#460008|0.5 +470007675 0 DoSetInt 1#46008|3 +470007676 2 470007677 470007678 470007679 470007680 470007681 470007682 470007992 470007993 470007994 470007995 +470007677 0 CheckInt 1#46008|3|1 +470007678 0 CheckPassTime 1#460008|0 +470007679 0 DoMagic 1#31011|1#31011|0|748641 +470007680 0 DoCastSkill 1#31011|201604 +470007681 0 DoMagic 1#31011|1#31011|0|740350 +470007682 0 DoMagic 1#32011|1#32011|0|748650 +470007992 0 DoAddNpc 0|1#34011|1#46108|1#30012|3|B111|0|0|B111S|0|0|0 +470007993 0 DoSetHeight 1#34011|100|0|0|0 +470007994 0 DoGetTime 1#460008|0.75 +470007995 0 DoSetInt 1#46008|4 +470007996 2 470007997 470007998 470007999 470008000 470008001 470008005 +470007997 0 CheckInt 1#46008|4|1 +470007998 0 CheckPassTime 1#460008|0 +470007999 0 DoSetHeight 1#31011|100|0|0.5|2 +470008000 0 DoSetHeight 1#34011|0|0|0.5|2 +470008001 0 DoGetTime 1#460008|0.75 +470008005 0 DoSetInt 1#46008|5 +470008006 2 470008007 470008008 470008009 470008015 470008016 470009377 470009378 470009379 470009380 470009381 470009382 470009383 470009384 470008019 470008020 +470008007 0 CheckInt 1#46008|5|1 +470008008 0 CheckPassTime 1#460008|0 +470008009 1 470008010 470008013 +470008010 2 470008011 470008012 +470008011 0 CheckExistBuffByKind 1#32011|7486500 +470008012 0 DoRemoveBuffByKind 1#32011|748650|00 +470008013 2 470008014 +470008014 0 1 CheckExistBuffByKind 1#32011|7486500 +470008015 0 DoRemoveNpcEx 1#31011 +470008016 0 DoRemoveNpcEx 1#32011 +470009377 0 DoMagic 1#34011|1#34011|0|748643 +470009378 0 DoSetNpcNoteEx 1#34011|74864401|1#34211 +470009379 0 DoSetNpcNoteEx 1#34011|74864405|1#34311 +470009380 0 DoMagic 1#34011|1#34011|0|748603 +470009381 0 DoSetNpcNoteEx 1#34011|74860301|1#34311 +470009382 0 DoSetNpcNoteEx 1#34011|74860302|1#34411 +470009383 0 DoMagic 1#34011|1#34011|0|748672 +470009384 0 DoSetAttribBaseValue 1#34011|1#34111|1 +470008019 0 DoMagic 1#34011|1#34011|1|740285 +470008020 0 DoSetInt 1#46008|6 +470008021 3 470008022 470008032 470008038 470008049 470008056 +470008022 2 470008023 470008024 470008025 470008026 470008027 470008028 470008029 470008030 470008031 +470008023 0 CheckInt 1#46009|1|1 +470008024 0 DoAddNpc 0|1#31012|96160|100|3|B112|0|0|B112S|0|0|0 +470008025 0 DoSetHeight 1#31012|100|0|0|0 +470008026 0 DoMagic 1#31012|1#31012|0|710193 +470008027 0 DoMagic 1#31012|1#31012|0|710195 +470008028 0 DoMagic 1#31012|1#31012|0|748474 +470008029 0 DoAddNpc 0|1#32012|2006|100|3|B112|0|0|B112S|0|0|0 +470008030 0 DoGetTime 1#460009|0.5 +470008031 0 DoSetInt 1#46009|2 +470008032 2 470008033 470008034 470008035 470008036 470008037 +470008033 0 CheckInt 1#46009|2|1 +470008034 0 CheckPassTime 1#460009|0 +470008035 0 DoSetHeight 1#31012|0|0|0.5|2 +470008036 0 DoGetTime 1#460009|0.5 +470008037 0 DoSetInt 1#46009|3 +470008038 2 470008039 470008040 470008041 470008042 470008043 470008044 470008045 470008046 470008047 470008048 +470008039 0 CheckInt 1#46009|3|1 +470008040 0 CheckPassTime 1#460009|0 +470008041 0 DoMagic 1#31012|1#31012|0|748641 +470008042 0 DoCastSkill 1#31012|201604 +470008043 0 DoMagic 1#31012|1#31012|0|740350 +470008044 0 DoMagic 1#32012|1#32012|0|748650 +470008045 0 DoAddNpc 0|1#34012|1#46109|1#30011|3|B112|0|0|B112S|0|0|0 +470008046 0 DoSetHeight 1#34012|100|0|0|0 +470008047 0 DoGetTime 1#460009|0.75 +470008048 0 DoSetInt 1#46009|4 +470008049 2 470008050 470008051 470008052 470008053 470008054 470008055 +470008050 0 CheckInt 1#46009|4|1 +470008051 0 CheckPassTime 1#460009|0 +470008052 0 DoSetHeight 1#31012|100|0|0.5|2 +470008053 0 DoSetHeight 1#34012|0|0|0.5|2 +470008054 0 DoGetTime 1#460009|0.75 +470008055 0 DoSetInt 1#46009|5 +470008056 2 470008057 470008058 470008059 470008065 470008066 470009385 470009386 470009387 470009388 470009389 470009390 470009391 470009392 470008069 470008070 +470008057 0 CheckInt 1#46009|5|1 +470008058 0 CheckPassTime 1#460009|0 +470008059 1 470008060 470008063 +470008060 2 470008061 470008062 +470008061 0 CheckExistBuffByKind 1#32012|7486500 +470008062 0 DoRemoveBuffByKind 1#32012|748650|00 +470008063 2 470008064 +470008064 0 1 CheckExistBuffByKind 1#32012|7486500 +470008065 0 DoRemoveNpcEx 1#31012 +470008066 0 DoRemoveNpcEx 1#32012 +470009385 0 DoMagic 1#34012|1#34012|0|748643 +470009386 0 DoSetNpcNoteEx 1#34012|74864401|1#34212 +470009387 0 DoSetNpcNoteEx 1#34012|74864405|1#34312 +470009388 0 DoMagic 1#34012|1#34012|0|748603 +470009389 0 DoSetNpcNoteEx 1#34012|74860301|1#34312 +470009390 0 DoSetNpcNoteEx 1#34012|74860302|1#34412 +470009391 0 DoMagic 1#34012|1#34012|0|748672 +470009392 0 DoSetAttribBaseValue 1#34012|1#34112|1 +470008069 0 DoMagic 1#34012|1#34012|1|740285 +470008070 0 DoSetInt 1#46009|6 +470008071 3 470008072 470008082 470008088 470008099 470008106 +470008072 2 470008073 470008074 470008075 470008076 470008077 470008078 470008079 470008080 470008081 +470008073 0 CheckInt 1#46010|1|1 +470008074 0 DoAddNpc 0|1#31013|96160|100|3|B113|0|0|B113S|0|0|0 +470008075 0 DoSetHeight 1#31013|100|0|0|0 +470008076 0 DoMagic 1#31013|1#31013|0|710193 +470008077 0 DoMagic 1#31013|1#31013|0|710195 +470008078 0 DoMagic 1#31013|1#31013|0|748474 +470008079 0 DoAddNpc 0|1#32013|2006|100|3|B113|0|0|B113S|0|0|0 +470008080 0 DoGetTime 1#460010|0.5 +470008081 0 DoSetInt 1#46010|2 +470008082 2 470008083 470008084 470008085 470008086 470008087 +470008083 0 CheckInt 1#46010|2|1 +470008084 0 CheckPassTime 1#460010|0 +470008085 0 DoSetHeight 1#31013|0|0|0.5|2 +470008086 0 DoGetTime 1#460010|0.5 +470008087 0 DoSetInt 1#46010|3 +470008088 2 470008089 470008090 470008091 470008092 470008093 470008094 470008095 470008096 470008097 470008098 +470008089 0 CheckInt 1#46010|3|1 +470008090 0 CheckPassTime 1#460010|0 +470008091 0 DoMagic 1#31013|1#31013|0|748641 +470008092 0 DoCastSkill 1#31013|201604 +470008093 0 DoMagic 1#31013|1#31013|0|740350 +470008094 0 DoMagic 1#32013|1#32013|0|748650 +470008095 0 DoAddNpc 0|1#34013|1#46110|1#30011|3|B113|0|0|B113S|0|0|0 +470008096 0 DoSetHeight 1#34013|100|0|0|0 +470008097 0 DoGetTime 1#460010|0.75 +470008098 0 DoSetInt 1#46010|4 +470008099 2 470008100 470008101 470008102 470008103 470008104 470008105 +470008100 0 CheckInt 1#46010|4|1 +470008101 0 CheckPassTime 1#460010|0 +470008102 0 DoSetHeight 1#31013|100|0|0.5|2 +470008103 0 DoSetHeight 1#34013|0|0|0.5|2 +470008104 0 DoGetTime 1#460010|0.75 +470008105 0 DoSetInt 1#46010|5 +470008106 2 470008107 470008108 470008109 470008115 470008116 470009393 470009394 470009395 470009396 470009397 470009398 470009399 470009400 470008119 470008120 +470008107 0 CheckInt 1#46010|5|1 +470008108 0 CheckPassTime 1#460010|0 +470008109 1 470008110 470008113 +470008110 2 470008111 470008112 +470008111 0 CheckExistBuffByKind 1#32013|7486500 +470008112 0 DoRemoveBuffByKind 1#32013|748650|00 +470008113 2 470008114 +470008114 0 1 CheckExistBuffByKind 1#32013|7486500 +470008115 0 DoRemoveNpcEx 1#31013 +470008116 0 DoRemoveNpcEx 1#32013 +470009393 0 DoMagic 1#34013|1#34013|0|748643 +470009394 0 DoSetNpcNoteEx 1#34013|74864401|1#34213 +470009395 0 DoSetNpcNoteEx 1#34013|74864405|1#34313 +470009396 0 DoMagic 1#34013|1#34013|0|748603 +470009397 0 DoSetNpcNoteEx 1#34013|74860301|1#34313 +470009398 0 DoSetNpcNoteEx 1#34013|74860302|1#34413 +470009399 0 DoMagic 1#34013|1#34013|0|748672 +470009400 0 DoSetAttribBaseValue 1#34013|1#34113|1 +470008119 0 DoMagic 1#34013|1#34013|1|740285 +470008120 0 DoSetInt 1#46010|6 +470008121 3 470008122 470008132 470008138 470008149 470008156 +470008122 2 470008123 470008124 470008125 470008126 470008127 470008128 470008129 470008130 470008131 +470008123 0 CheckInt 1#46011|1|1 +470008124 0 DoAddNpc 0|1#31014|96160|100|3|B114|0|0|B114S|0|0|0 +470008125 0 DoSetHeight 1#31014|100|0|0|0 +470008126 0 DoMagic 1#31014|1#31014|0|710193 +470008127 0 DoMagic 1#31014|1#31014|0|710195 +470008128 0 DoMagic 1#31014|1#31014|0|748474 +470008129 0 DoAddNpc 0|1#32014|2006|100|3|B114|0|0|B114S|0|0|0 +470008130 0 DoGetTime 1#460011|0.5 +470008131 0 DoSetInt 1#46011|2 +470008132 2 470008133 470008134 470008135 470008136 470008137 +470008133 0 CheckInt 1#46011|2|1 +470008134 0 CheckPassTime 1#460011|0 +470008135 0 DoSetHeight 1#31014|0|0|0.5|2 +470008136 0 DoGetTime 1#460011|0.5 +470008137 0 DoSetInt 1#46011|3 +470008138 2 470008139 470008140 470008141 470008142 470008143 470008144 470008145 470008146 470008147 470008148 +470008139 0 CheckInt 1#46011|3|1 +470008140 0 CheckPassTime 1#460011|0 +470008141 0 DoMagic 1#31014|1#31014|0|748641 +470008142 0 DoCastSkill 1#31014|201604 +470008143 0 DoMagic 1#31014|1#31014|0|740350 +470008144 0 DoMagic 1#32014|1#32014|0|748650 +470008145 0 DoAddNpc 0|1#34014|1#46111|1#30012|3|B114|0|0|B114S|0|0|0 +470008146 0 DoSetHeight 1#34014|100|0|0|0 +470008147 0 DoGetTime 1#460011|0.75 +470008148 0 DoSetInt 1#46011|4 +470008149 2 470008150 470008151 470008152 470008153 470008154 470008155 +470008150 0 CheckInt 1#46011|4|1 +470008151 0 CheckPassTime 1#460011|0 +470008152 0 DoSetHeight 1#31014|100|0|0.5|2 +470008153 0 DoSetHeight 1#34014|0|0|0.5|2 +470008154 0 DoGetTime 1#460011|0.75 +470008155 0 DoSetInt 1#46011|5 +470008156 2 470008157 470008158 470008159 470008165 470008166 470009401 470009402 470009403 470009404 470009405 470009406 470009407 470009408 470008169 470008170 +470008157 0 CheckInt 1#46011|5|1 +470008158 0 CheckPassTime 1#460011|0 +470008159 1 470008160 470008163 +470008160 2 470008161 470008162 +470008161 0 CheckExistBuffByKind 1#32014|7486500 +470008162 0 DoRemoveBuffByKind 1#32014|748650|00 +470008163 2 470008164 +470008164 0 1 CheckExistBuffByKind 1#32014|7486500 +470008165 0 DoRemoveNpcEx 1#31014 +470008166 0 DoRemoveNpcEx 1#32014 +470009401 0 DoMagic 1#34014|1#34014|0|748643 +470009402 0 DoSetNpcNoteEx 1#34014|74864401|1#34214 +470009403 0 DoSetNpcNoteEx 1#34014|74864405|1#34314 +470009404 0 DoMagic 1#34014|1#34014|0|748603 +470009405 0 DoSetNpcNoteEx 1#34014|74860301|1#34314 +470009406 0 DoSetNpcNoteEx 1#34014|74860302|1#34414 +470009407 0 DoMagic 1#34014|1#34014|0|748672 +470009408 0 DoSetAttribBaseValue 1#34014|1#34114|1 +470008169 0 DoMagic 1#34014|1#34014|1|740285 +470008170 0 DoSetInt 1#46011|6 +470008171 3 470008172 470008182 470008188 470008199 470008206 +470008172 2 470008173 470008174 470008175 470008176 470008177 470008178 470008179 470008180 470008181 +470008173 0 CheckInt 1#46012|1|1 +470008174 0 DoAddNpc 0|1#31015|96160|100|3|B115|0|0|B115S|0|0|0 +470008175 0 DoSetHeight 1#31015|100|0|0|0 +470008176 0 DoMagic 1#31015|1#31015|0|710193 +470008177 0 DoMagic 1#31015|1#31015|0|710195 +470008178 0 DoMagic 1#31015|1#31015|0|748474 +470008179 0 DoAddNpc 0|1#32015|2006|100|3|B115|0|0|B115S|0|0|0 +470008180 0 DoGetTime 1#460012|0.5 +470008181 0 DoSetInt 1#46012|2 +470008182 2 470008183 470008184 470008185 470008186 470008187 +470008183 0 CheckInt 1#46012|2|1 +470008184 0 CheckPassTime 1#460012|0 +470008185 0 DoSetHeight 1#31015|0|0|0.5|2 +470008186 0 DoGetTime 1#460012|0.5 +470008187 0 DoSetInt 1#46012|3 +470008188 2 470008189 470008190 470008191 470008192 470008193 470008194 470008195 470008196 470008197 470008198 +470008189 0 CheckInt 1#46012|3|1 +470008190 0 CheckPassTime 1#460012|0 +470008191 0 DoMagic 1#31015|1#31015|0|748641 +470008192 0 DoCastSkill 1#31015|201604 +470008193 0 DoMagic 1#31015|1#31015|0|740350 +470008194 0 DoMagic 1#32015|1#32015|0|748650 +470008195 0 DoAddNpc 0|1#34015|1#46112|1#30012|3|B115|0|0|B115S|0|0|0 +470008196 0 DoSetHeight 1#34015|100|0|0|0 +470008197 0 DoGetTime 1#460012|0.75 +470008198 0 DoSetInt 1#46012|4 +470008199 2 470008200 470008201 470008202 470008203 470008204 470008205 +470008200 0 CheckInt 1#46012|4|1 +470008201 0 CheckPassTime 1#460012|0 +470008202 0 DoSetHeight 1#31015|100|0|0.5|2 +470008203 0 DoSetHeight 1#34015|0|0|0.5|2 +470008204 0 DoGetTime 1#460012|0.75 +470008205 0 DoSetInt 1#46012|5 +470008206 2 470008207 470008208 470008209 470008215 470008216 470009409 470009410 470009411 470009412 470009413 470009414 470009415 470009416 470008219 470008220 +470008207 0 CheckInt 1#46012|5|1 +470008208 0 CheckPassTime 1#460012|0 +470008209 1 470008210 470008213 +470008210 2 470008211 470008212 +470008211 0 CheckExistBuffByKind 1#32015|7486500 +470008212 0 DoRemoveBuffByKind 1#32015|748650|00 +470008213 2 470008214 +470008214 0 1 CheckExistBuffByKind 1#32015|7486500 +470008215 0 DoRemoveNpcEx 1#31015 +470008216 0 DoRemoveNpcEx 1#32015 +470009409 0 DoMagic 1#34015|1#34015|0|748643 +470009410 0 DoSetNpcNoteEx 1#34015|74864401|1#34215 +470009411 0 DoSetNpcNoteEx 1#34015|74864405|1#34315 +470009412 0 DoMagic 1#34015|1#34015|0|748603 +470009413 0 DoSetNpcNoteEx 1#34015|74860301|1#34315 +470009414 0 DoSetNpcNoteEx 1#34015|74860302|1#34415 +470009415 0 DoMagic 1#34015|1#34015|0|748672 +470009416 0 DoSetAttribBaseValue 1#34015|1#34115|1 +470008219 0 DoMagic 1#34015|1#34015|1|740285 +470008220 0 DoSetInt 1#46012|6 +470008221 3 470008222 470008309 470008338 470008346 470008353 470008361 +470008222 2 470008223 470008224 470008293 470008246 470008294 470008249 470008254 470008251 470008255 470008256 470008257 470008259 470008260 470008262 470008263 470008265 470008266 470008295 470008308 +470008223 0 CheckInt 1#46013|1|1 +470008224 0 DoAddNpc 0|1#46013101|2006|100|3|EX1P01|0|0|EX1P01|0|0|0 +470008293 0 DoSetHeight 1#46013101|5|0|0|0 +470008246 0 DoAddNpc 0|1#46013102|2006|100|3|EX1P01|0|0|EX1P01|0|0|0 +470008294 0 DoSetHeight 1#46013102|1|0|0|0 +470008249 0 DoAddNpc 0|1#46013103|2006|100|3|EX1P02|0|0|EX1P02|0|0|0 +470008254 0 DoSetHeight 1#46013103|1|0|0|0 +470008251 0 DoAddNpc 0|1#46013104|2006|100|3|EX1P03|0|0|EX1P03|0|0|0 +470008255 0 DoSetHeight 1#46013104|1|0|0|0 +470008256 0 DoAddNpc 0|1#46013105|2006|100|3|EX2P01|0|0|EX2P01|0|0|0 +470008257 0 DoSetHeight 1#46013105|2.9972|0|0|0 +470008259 0 DoAddNpc 0|1#46013106|2006|100|3|EX2P02|0|0|EX2P02|0|0|0 +470008260 0 DoSetHeight 1#46013106|5|0|0|0 +470008262 0 DoAddNpc 0|1#46013107|2006|100|3|EX2P02|0|0|EX2P02|0|0|0 +470008263 0 DoSetHeight 1#46013107|1|0|0|0 +470008265 0 DoAddNpc 0|1#46013108|2006|100|3|EX2P03|0|0|EX2P03|0|0|0 +470008266 0 DoSetHeight 1#46013108|1|0|0|0 +470008295 1 470008296 470008303 +470008296 2 470008297 470008298 470008299 470008300 470008301 470008302 +470008297 0 CheckNote 4#74858100 +470008298 0 CheckInt 4#74858100|1|1 +470008299 0 DoSetInt 1#46113|1 +470008300 0 DoSetInt 1#46213|1 +470008301 0 DoSetInt 1#46513|1 +470008302 0 DoSetInt 1#46613|0 +470008303 2 470008304 470008305 470008306 470008307 +470008304 0 CheckNote 4#74858100 +470008305 0 CheckInt 4#74858100|0|1 +470008306 0 DoSetInt 1#46513|0 +470008307 0 DoSetInt 1#46613|1 +470008308 0 DoSetInt 1#46013|2 +470008309 2 470008310 470008311 +470008310 0 CheckInt 1#46013|2|1 +470008311 1 470008312 470008320 +470008312 2 470008313 470008314 470008315 470008370 470008371 470008318 470008319 +470008313 0 CheckNote 4#74858100 +470008314 0 CheckInt 4#74858100|1|1 +470008315 0 CheckInt 1#46513|0|1 +470008370 0 DoSetInt 1#46113|1 +470008371 0 DoSetInt 1#46213|1 +470008318 0 DoSetInt 1#46613|0 +470008319 0 DoSetInt 1#46513|1 +470008320 2 470008321 470008322 470008323 470008324 470008330 470008336 470008337 +470008321 0 CheckNote 4#74858100 +470008322 0 CheckInt 4#74858100|0|1 +470008323 0 CheckInt 1#46613|0|1 +470008324 1 470008325 470008328 +470008325 2 470008326 470008327 +470008326 0 CheckInt 1#46313|0|1 +470008327 0 DoSetInt 1#46113|2 +470008328 2 470008329 +470008329 0 1 CheckInt 1#46313|0|1 +470008330 1 470008331 470008334 +470008331 2 470008332 470008333 +470008332 0 CheckInt 1#46413|0|1 +470008333 0 DoSetInt 1#46213|2 +470008334 2 470008335 +470008335 0 1 CheckInt 1#46413|0|1 +470008336 0 DoSetInt 1#46513|0 +470008337 0 DoSetInt 1#46613|1 +470008338 2 470008339 470008340 470008341 470008342 470008343 470008344 470008345 +470008339 0 CheckInt 1#46113|1|1 +470008340 0 CheckInt 1#46313|0|1 +470008341 0 DoAddLink 1#46113101|1#81003|1#46013101|||FXPointLine +470008342 0 DoAddLink 1#46113102|1#46013101|1#46013102|||FXPointLine +470008343 0 DoAddLink 1#46113103|1#46013102|1#46013103|||FXPointLine +470008344 0 DoAddLink 1#46113104|1#46013103|1#46013104|||FXPointLine +470008345 0 DoSetInt 1#46113|0 +470008346 2 470008347 470008348 470008349 470008350 470008351 470006449 +470008347 0 CheckInt 1#46113|2|1 +470008348 0 DoRemoveLink 1#46113101 +470008349 0 DoRemoveLink 1#46113102 +470008350 0 DoRemoveLink 1#46113103 +470008351 0 DoRemoveLink 1#46113104 +470006449 0 DoSetInt 1#46113|0 +470008353 2 470008354 470008355 470008356 470008357 470008358 470008359 470008360 +470008354 0 CheckInt 1#46213|1|1 +470008355 0 CheckInt 1#46413|0|1 +470008356 0 DoAddLink 1#46213101|1#81004|1#46013105|||FXPointLine +470008357 0 DoAddLink 1#46213102|1#46013105|1#46013106|||FXPointLine +470008358 0 DoAddLink 1#46213103|1#46013106|1#46013107|||FXPointLine +470008359 0 DoAddLink 1#46213104|1#46013107|1#46013108|||FXPointLine +470008360 0 DoSetInt 1#46213|0 +470008361 2 470008362 470008363 470008364 470008365 470008366 470008367 +470008362 0 CheckInt 1#46213|2|1 +470008363 0 DoRemoveLink 1#46213101 +470008364 0 DoRemoveLink 1#46213102 +470008365 0 DoRemoveLink 1#46213103 +470008366 0 DoRemoveLink 1#46213104 +470008367 0 DoSetInt 1#46213|0 +470006450 2 470006451 470006452 +470006451 0 CheckInt 1#46014|1|1 +470006452 3 470006453 470008379 470008390 +470006453 2 470006454 470006455 470006904 470008373 470008374 470008375 470008376 470008377 470008378 +470006454 0 CheckInt 1#46114|0|1 +470006455 1 470006456 470006598 +470006456 2 470006457 470006458 +470006457 0 1 CheckNpc 1#46114001 +470006458 0 DoAddNpc 0|1#46114001|2006|100|3|EX1P03|0|0|EX1P03|0|0|0 +470006598 2 470006603 +470006603 0 CheckNpc 1#46114001 +470006904 0 DoMagic 1#46114001|1#46114001|0|748425 +470008373 0 DoSetNpcNote 1#46114001|74840703|0 +470008374 0 DoSetNpcNote 1#46114001|74840700|74840702 +470008375 0 DoSetNpcNote 1#46114001|74840701|101 +470008376 0 DoSetNpcNote 1#46114001|74840702|101 +470008377 0 DoSetHeight 1#46114001|2.5|0|0|0 +470008378 0 DoSetInt 1#46114|1 +470008379 2 470008380 470008381 470008382 470008383 470008384 470008385 470008386 470008387 470008388 470008389 +470008380 0 CheckInt 1#46114|1|1 +470008381 0 DoGetClickOperation 1#2001|1#46114101|1#46114102 +470008382 0 CheckInt 1#46114101|101|1 +470008383 0 CheckInt 1#46114102|1|1 +470008384 0 DoSetNpcNote 1#46114001|74840703|1 +470008385 0 DestroyCommonInteractionBtn 101 +470008386 0 DoSetInt 1#46114101|0 +470008387 0 DoSetInt 1#46114102|0 +470008388 0 DoGetTime 1#461014|0.1 +470008389 0 DoAddInt 1#46114|1#46114|1 +470008390 2 470008391 470008392 470008393 470008394 470008395 +470008391 0 CheckInt 1#46114|2|1 +470008392 0 CheckPassTime 1#461014|0 +470008393 0 DoSetInt 1#40005|1 +470008394 0 DoSetInt 1#46014|3 +470008395 0 DoSetInt 1#46114|3 +470008396 2 470008397 470008398 470008614 470008406 +470008397 0 CheckInt 1#46014|3|1 +470008398 1 470008399 470008404 +470008399 2 470008400 470008401 470008402 470008403 +470008400 0 CheckExistBuffByKind 1#46114001|7484250 +470008401 0 DoSetNpcNote 1#46114001|74840703|1 +470008402 0 DoRemoveBuffByKind 1#46114001|7484250|0 +470008403 0 DestroyCommonInteractionBtn 101 +470008404 2 470008405 +470008405 0 1 CheckExistBuffByKind 1#46114001|7484250 +470008614 0 DoSetInt 1#46114|0 +470008406 0 DoSetInt 1#46014|0 +470008407 2 470008408 470008409 +470008408 0 CheckInt 1#46015|1|1 +470008409 3 470008410 470008425 470008436 +470008410 2 470008411 470008412 470008418 470008419 470008420 470008421 470008422 470008423 470008424 +470008411 0 CheckInt 1#46115|0|1 +470008412 1 470008413 470008416 +470008413 2 470008414 470008415 +470008414 0 1 CheckNpc 1#46115001 +470008415 0 DoAddNpc 0|1#46115001|2006|100|3|EX2P03|0|0|EX2P03|0|0|0 +470008416 2 470008417 +470008417 0 CheckNpc 1#46115001 +470008418 0 DoMagic 1#46115001|1#46115001|0|748425 +470008419 0 DoSetNpcNote 1#46115001|74840703|0 +470008420 0 DoSetNpcNote 1#46115001|74840700|74840702 +470008421 0 DoSetNpcNote 1#46115001|74840701|102 +470008422 0 DoSetNpcNote 1#46115001|74840702|102 +470008423 0 DoSetHeight 1#46115001|2.5|0|0|0 +470008424 0 DoSetInt 1#46115|1 +470008425 2 470008426 470008427 470008428 470008429 470008430 470008431 470008432 470008433 470008434 470008435 +470008426 0 CheckInt 1#46115|1|1 +470008427 0 DoGetClickOperation 1#2001|1#46115101|1#46115102 +470008428 0 CheckInt 1#46115101|102|1 +470008429 0 CheckInt 1#46115102|1|1 +470008430 0 DoSetNpcNote 1#46115001|74840703|1 +470008431 0 DestroyCommonInteractionBtn 102 +470008432 0 DoSetInt 1#46115101|0 +470008433 0 DoSetInt 1#46115102|0 +470008434 0 DoGetTime 1#461015|0.1 +470008435 0 DoAddInt 1#46115|1#46115|1 +470008436 2 470008437 470008438 470008439 470008440 470008441 +470008437 0 CheckInt 1#46115|2|1 +470008438 0 CheckPassTime 1#461015|0 +470008439 0 DoSetInt 1#40006|1 +470008440 0 DoSetInt 1#46015|3 +470008441 0 DoSetInt 1#46115|3 +470008442 2 470008443 470008444 470008615 470008452 +470008443 0 CheckInt 1#46015|3|1 +470008444 1 470008445 470008450 +470008445 2 470008446 470008447 470008448 470008449 +470008446 0 CheckExistBuffByKind 1#46115001|7484250 +470008447 0 DoSetNpcNote 1#46115001|74840703|1 +470008448 0 DoRemoveBuffByKind 1#46115001|7484250|0 +470008449 0 DestroyCommonInteractionBtn 102 +470008450 2 470008451 +470008451 0 1 CheckExistBuffByKind 1#46115001|7484250 +470008615 0 DoSetInt 1#46115|0 +470008452 0 DoSetInt 1#46015|0 +470007683 3 470007684 470007703 +470007684 2 470007685 470007686 470009417 470007687 470007688 470009548 470007689 470007690 470007691 470007692 470007693 470007694 470007695 470007696 470007697 470007698 470007699 470007700 470007701 470007702 +470007685 0 CheckInt 1#46016|1|1 +470007686 0 DoAddNpc 0|1#46016101|99180|1#30011|3|Tg04|0|0|Tg04|0|0|0 +470009417 0 DoSetAttribBaseValue 1#46016101|56000|1 +470007687 0 DoAddNpc 0|1#46016102|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470007688 0 DoSetTopHpName 1#46016101|Circuit Module Storage Device +470009548 0 DoMagic 1#46016101|1#46016101|0|748695 +470007689 0 DoMagic 1#46016101|1#46016101|0|700208 +470007690 0 DoMagic 1#46016101|1#46016101|0|700027 +470007691 0 DoMagic 1#46016101|1#46016101|0|740156 +470007692 0 DoMagic 1#46016101|1#46016101|0|710193 +470007693 0 DoMagic 1#46016101|1#46016101|0|710195 +470007694 0 DoMagic 1#46016101|1#46016101|0|748648 +470007695 0 DoSetNpcNoteEx 1#46016101|74864902|300613054 +470007696 0 DoSetNpcNoteEx 1#46016101|74864903|300613053 +470007697 0 DoSetNpcNoteEx 1#46016101|74864903|300613055 +470007698 0 DoSetNpcNoteEx 1#46016101|74864900|3 +470007699 0 DoSetNpcNoteEx 1#46016101|74864905|25 +470007700 0 DoSetNpcNoteEx 1#46016101|74864906|25 +470007701 0 DoSetHeight 1#46016101|2|0|0|0 +470007702 0 DoSetInt 1#46016|2 +470007703 2 470007704 470007705 470007706 470007707 470007708 470007709 470008453 470008454 470008455 470008456 470007714 +470007704 0 CheckInt 1#46016|2|1 +470007705 0 1 CheckNpc 1#46016101 +470007706 0 DoAddMissile 1#46016102|1#46016102|0|0|0|0|99110214|1 +470007707 0 DoRemoveNpcEx 1#46016102 +470007708 0 DoRemoveNpcEx 1#81002 +470007709 0 DoSetInt 1#40008|1 +470008453 0 DoSetInt 1#43005|2 +470008454 0 DoAddNpc 0|1#71006|2006|100|3|Tg04|0|0|Tg04|0|0|0 +470008455 0 DoMagic 1#71006|1#71006|0|748606 +470008456 0 DoSetInt 1#43006|1 +470007714 0 DoSetInt 1#46016|3 +470007715 1 470007716 470007730 +470007716 2 470007717 470007718 470007719 470007720 470007721 470007722 470007723 470007724 470007725 470007726 470007727 200037 470009621 470007729 +470007717 0 CheckInt 1#42001|1|1 +470007718 0 DoSetInt 4#410099|1 +470007719 0 DoMagic 1#2001|1#2001|0|710151 +470007720 0 DoMagic 1#2001|1#2001|0|710005 +470007721 0 DoSetCameraInputEnable 0 +470007722 0 DoSetCommonInteractionBtnActivity 63|0 +470007723 0 DoSetUiMainState 1#2001|1|0 +470007724 0 DoSetUiActiveEx 1#2001|4|0 +470007725 0 DoSetUiActiveEx 1#2001|12|0 +470007726 0 DoTipsClose 1#42002 +470007727 0 DoTipsClose 1#42003 +470009621 1 470009622 470009631 +470009622 2 470009623 470009624 +470009623 0 CheckNote 4#78511002 +470009624 1 470009625 470009629 +470009625 2 470009626 470009627 470009628 +470009626 0 CheckInt 4#78511002|1|1 +470009627 0 DoSetCommonInteractionBtnActivity 64|0 +470009628 0 Debug Hidden Clear|1 +470009629 2 470009630 +470009630 0 1 CheckInt 4#78511002|1|1 +470009631 2 470009632 470009633 +470009632 0 1 CheckNote 4#78511002 +470009633 0 DoSetCommonInteractionBtnActivity 64|0 +470007729 0 DoSetInt 1#42001|0 +470007730 2 470007731 470007732 470007733 470007734 470007735 470007736 470007737 470007738 470007739 470007740 470007741 200038 470009634 470007743 +470007731 0 CheckInt 1#42001|2|1 +470007732 0 DoSetInt 4#410099|0 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/dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapY.tsv @@ -0,0 +1,233 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +600000000 2 600000001 600000002 200105 600000004 +600000001 0 DoSetNpcId 1#1|8320 +600000002 0 DoSetInt 1#2|832001 +600000004 0 DoSetInt 1#4|5 +600000005 2 200104 +600000007 2 600000008 600000009 200105 600000011 +600000008 0 DoSetNpcId 1#1|8320 +600000009 0 DoSetInt 1#2|832002 +600000011 0 DoSetInt 1#4|5 +600000012 2 200104 +600000014 2 600000015 600000016 200105 600000018 +600000015 0 DoSetNpcId 1#1|8320 +600000016 0 DoSetInt 1#2|832003 +600000018 0 DoSetInt 1#4|5 +600000019 2 200104 +600000021 2 600000022 600000023 200105 600000025 +600000022 0 DoSetNpcId 1#1|8320 +600000023 0 DoSetInt 1#2|832004 +600000025 0 DoSetInt 1#4|5 +600000026 2 200104 +600000028 2 600000029 600000030 200105 600000032 +600000029 0 DoSetNpcId 1#1|8320 +600000030 0 DoSetInt 1#2|832005 +600000032 0 DoSetInt 1#4|5 +600000033 2 200104 +600000035 2 600000036 600000037 200105 600000039 +600000036 0 DoSetNpcId 1#1|8320 +600000037 0 DoSetInt 1#2|832006 +600000039 0 DoSetInt 1#4|5 +600000040 2 200104 +600000042 2 600000043 600000044 200105 600000046 +600000043 0 DoSetNpcId 1#1|8320 +600000044 0 DoSetInt 1#2|832007 +600000046 0 DoSetInt 1#4|5 +600000047 2 200104 +600000049 2 600000050 600000051 200105 600000053 +600000050 0 DoSetNpcId 1#1|8320 +600000051 0 DoSetInt 1#2|832008 +600000053 0 DoSetInt 1#4|5 +600000054 2 200104 +600000056 2 600000057 600000058 200105 600000060 +600000057 0 DoSetNpcId 1#1|8320 +600000058 0 DoSetInt 1#2|832009 +600000060 0 DoSetInt 1#4|5 +600000061 2 200104 +600000063 2 600000064 600000065 200105 600000067 +600000064 0 DoSetNpcId 1#1|8320 +600000065 0 DoSetInt 1#2|832011 +600000067 0 DoSetInt 1#4|5 +600000068 2 200104 +600000070 2 600000071 600000072 200105 600000074 +600000071 0 DoSetNpcId 1#1|8320 +600000072 0 DoSetInt 1#2|832012 +600000074 0 DoSetInt 1#4|5 +600000075 2 200104 +600000077 2 600000078 600000079 200105 600000081 +600000078 0 DoSetNpcId 1#1|8320 +600000079 0 DoSetInt 1#2|832016 +600000081 0 DoSetInt 1#4|5 +600000082 2 200104 +600000084 2 600000085 600000086 200105 600000088 +600000085 0 DoSetNpcId 1#1|8320 +600000086 0 DoSetInt 1#2|832017 +600000088 0 DoSetInt 1#4|5 +600000089 2 200104 +600000091 2 600000092 600000093 200105 600000095 +600000092 0 DoSetNpcId 1#1|8320 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DoSetInt 1#4|5 +600000264 2 200104 +600000266 2 600000267 600000268 200105 600000270 +600000267 0 DoSetNpcId 1#1|8322 +600000268 0 DoSetInt 1#2|832216 +600000270 0 DoSetInt 1#4|5 +600000271 2 200104 +600000273 2 600000274 600000275 200105 600000277 +600000274 0 DoSetNpcId 1#1|8322 +600000275 0 DoSetInt 1#2|832221 +600000277 0 DoSetInt 1#4|5 +600000278 2 200104 +600000280 2 600000281 600000282 200105 600000284 +600000281 0 DoSetNpcId 1#1|8322 +600000282 0 DoSetInt 1#2|832222 +600000284 0 DoSetInt 1#4|5 +600000285 2 200104 +600000287 2 600000288 600000289 200105 600000291 +600000288 0 DoSetNpcId 1#1|8322 +600000289 0 DoSetInt 1#2|832223 +600000291 0 DoSetInt 1#4|5 +600000292 2 200104 +600000294 2 600000295 600000296 200105 600000298 +600000295 0 DoSetNpcId 1#1|8322 +600000296 0 DoSetInt 1#2|832224 +600000298 0 DoSetInt 1#4|5 +600000299 2 200104 +600000301 2 600000302 600000303 200105 600000305 +600000302 0 DoSetNpcId 1#1|8322 +600000303 0 DoSetInt 1#2|832225 +600000305 0 DoSetInt 1#4|5 +600000306 2 200104 +600000308 2 600000309 600000310 200105 600000312 +600000309 0 DoSetNpcId 1#1|8322 +600000310 0 DoSetInt 1#2|832226 +600000312 0 DoSetInt 1#4|5 +600000313 2 200104 +600000315 2 600000316 600000317 200105 600000319 600000321 600000322 +600000316 0 DoSetNpcId 1#1|8546 +600000317 0 DoSetInt 1#2|854601 +600000319 0 DoSetInt 1#4|5 +600000321 0 DoAddNpc 0|1#3002|1#1|3|2|PB1|0|0|PB1|0|0|0 +600000322 0 DoSetInt 4#93015|0 +600000320 2 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapZ.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapZ.tsv new file mode 100644 index 0000000..52fe6bf --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeMapZ.tsv @@ -0,0 +1,1043 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] +610000000 3 900018 200009 610000003 +610000003 0 DoGetTime 1#40000|1 +610000004 3 610000005 200002 610000007 610000011 610000969 610000017 +610000005 0 DoGetRoleActivateNpc 1#2001|1 +610000007 2 610000008 610000009 610000010 +610000008 0 CheckPassTime 1#40000|0 +610000009 0 DoMagic 1#3001|1#3001|0|700041 +610000010 0 DoGetTime 1#40000|1 +610000011 2 200008 610000013 610000014 610000015 200010 610000967 610001144 +610000013 0 CheckInt 1#37001|1|1 +610000014 0 DoSetNpcId 1#37771|99000 +610000015 0 DoSetInt 1#37761|100 +610000967 0 DoMagic 1#3001|1#3001|0|700208 +610001144 0 DoMagic 1#3001|1#3001|0|763023 +610000969 2 610001039 610001040 610001041 +610001039 0 CheckNpc 1#3001 +610001040 0 CheckNpc 1#2001 +610001041 0 DoMoveToNpc 1#3001|1#2001|1|0 +610000017 2 200006 610000019 610000020 610000021 +610000019 0 CheckInt 1#30001|2|1 +610000020 0 DoSetInt 4#94001|1 +610000021 0 DoGetTime 1#1001|8 +610000022 3 900018 610000024 610000025 610000026 610000027 610000028 610000029 610000030 610000031 610000032 610000033 610000034 +610000024 0 DoSetInt 1#30001|0 +610000025 0 DoSetInt 1#30002|0 +610000026 0 DoSetInt 1#30003|0 +610000027 0 DoSetInt 1#30004|0 +610000028 0 DoSetInt 4#94001|0 +610000029 0 DoSetInt 1#39001|0 +610000030 0 DoGetTime 1#30000|0 +610000031 0 DoGetTime 1#5000|0 +610000032 0 DoShowSceneEffect DS1|1 +610000033 0 DoShowSceneEffect ZY1|1 +610000034 0 DoGetRoleActivateNpc 1#2001|1 +610000035 3 610000036 610000037 610000038 610000048 610000053 610000058 610000065 610000073 +610000036 0 DoGetRoleActivateNpc 1#2001|1 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0|1#3001|92400|9991|2|B101|0|0|S1|0|0|0 +610000062 0 DoMagic 1#3001|1#3001|0|700235 +610000063 0 DoIndicateRoleToNpc 0|1#3001||1 +610000064 0 DoSetInt 1#30001|1 +610000065 2 610000066 610000067 +610000066 0 CheckInt 1#30001|1|1 +610000067 1 610000068 610000069 +610000068 0 CheckNpc 1#3001 +610000069 2 610000070 610000071 610000072 +610000070 0 DoSetInt 1#30001|2 +610000071 0 DoSetInt 4#94001|1 +610000072 0 DoGetTime 1#1001|8 +610000073 2 610000074 610000075 610000076 610000077 +610000074 0 CheckNote 1#1001 +610000075 0 CheckPassTime 1#1001|0 +610000076 0 DoSetFightResultState 1 +610000077 0 DoExitFight +610000078 3 900018 200009 610000081 610000082 +610000081 0 DoSetInt 1#30001|0 +610000082 0 DoGetTime 1#30000|0 +610000083 3 610000084 200002 610000086 200001 +610000084 0 DoGetRoleActivateNpc 1#2001|1 +610000086 2 610000087 610000088 610000089 610000090 610000091 610000092 610000093 610000094 610000095 +610000087 0 CheckInt 1#30001|0|1 +610000088 0 DoAddNpc 0|1#3001|90030|99991|2|B101|0|0|S1|0|0|0 +610000089 0 DoAddNpc 0|1#3002|90030|99991|2|B102|0|0|S1|0|0|0 +610000090 0 DoMagic 1#3001|1#3001|0|700235 +610000091 0 DoMagic 1#3002|1#3002|0|700235 +610000092 0 DoMagic 1#2001|1#2001|0|700235 +610000093 0 DoMagic 1#2001|1#3001|0|700255 +610000094 0 DoMagic 1#2001|1#3002|0|700255 +610000095 0 DoSetInt 1#30001|1 +610000097 3 900018 200009 610000100 610000101 610000102 +610000100 0 DoSetInt 1#19999|1 +610000101 0 DoSetInt 4#3700|0 +610000102 0 DoSetInt 4#3800|0 +610000103 3 610000104 200002 610000106 610000108 610000120 610000125 610000190 610000195 610000200 610000205 200001 +610000104 0 DoGetRoleActivateNpc 1#2001|1 +610000106 2 610000107 610001141 610001147 610001152 610001156 +610000107 0 DoReturnTrue +610001141 2 610001142 610001143 610001145 610001146 +610001142 0 CheckInt 1#39001|0|1 +610001143 0 CheckArea 1#2001|DS1 +610001145 0 DoMagic 1#2001|1#3001|0|700255 +610001146 0 DoSetInt 1#39001|1 +610001147 2 610001148 610001149 610001150 610001151 +610001148 0 CheckInt 1#39001|1|1 +610001149 0 CheckArea 1#2001|ZY1 +610001150 0 DoMagic 1#2001|1#3001|0|700256 +610001151 0 DoSetInt 1#39001|0 +610001152 1 610001153 610001154 610001155 +610001153 0 1 CheckNpc 1#3001 +610001154 0 CheckExistBuffByKind 1#3001|7002350 +610001155 0 DoMagic 1#3001|1#3001|0|700235 +610001156 1 610001157 610001158 610001159 +610001157 0 1 CheckNpc 1#2001 +610001158 0 CheckExistBuffByKind 1#2001|7002350 +610001159 0 DoMagic 1#2001|1#2001|0|700235 +610000108 2 200008 610000110 610000111 610000112 200010 610000114 610000115 610000116 610000117 610000118 610000119 +610000110 0 CheckInt 1#37001|1|1 +610000111 0 DoSetNpcId 1#37771|90130 +610000112 0 DoSetInt 1#37761|0 +610000114 0 DoMagic 1#3001|1#3001|0|700925 +610000115 0 DoMagic 1#3001|1#3001|0|700234 +610000116 0 DoMagic 1#3001|1#3001|0|903311 +610000117 0 DoMagic 1#3001|1#3001|0|903310 +610000118 0 DoMagic 1#3001|1#3001|0|700012 +610000119 0 DoMagic 1#3001|1#3001|0|700927 +610000120 2 610000121 610000122 610000123 610000124 +610000121 0 CheckInt 4#3800|10|2 +610000122 0 CheckNpc 1#3001 +610000123 0 DoCastSkillByPosition 1#3001|1#1111|1#2222|901302 +610000124 0 DoSetInt 4#3800|0 +610000125 2 610000126 610000127 610000128 +610000126 0 CheckInt 1#30001|1|1 +610000127 0 CheckInt 1#30002|0|1 +610000128 1 610000129 610000130 610000139 610000146 610000153 610000160 610000167 610000174 610000181 +610000129 0 1 CheckNpc 1#3001 +610000130 2 610000131 610000132 610000133 610000136 610000137 610000138 +610000131 0 CheckInt 1#19999|1|1 +610000132 0 DoGetMapPosition 1#1111|1#2222|B112 +610000133 1 610000134 610000135 +610000134 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000135 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000136 0 DoStopMove 1#3001 +610000137 0 DoMagic 1#3001|1#3001|0|700246 +610000138 0 DoSetInt 1#19999|2 +610000139 2 610000140 610000141 610000142 610000145 +610000140 0 CheckInt 1#19999|2|1 +610000141 0 DoGetMapPosition 1#1111|1#2222|B113 +610000142 1 610000143 610000144 +610000143 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000144 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000145 0 DoSetInt 1#19999|3 +610000146 2 610000147 610000148 610000149 610000152 +610000147 0 CheckInt 1#19999|3|1 +610000148 0 DoGetMapPosition 1#1111|1#2222|B114 +610000149 1 610000150 610000151 +610000150 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000151 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000152 0 DoSetInt 1#19999|4 +610000153 2 610000154 610000155 610000156 610000159 +610000154 0 CheckInt 1#19999|4|1 +610000155 0 DoGetMapPosition 1#1111|1#2222|B115 +610000156 1 610000157 610000158 +610000157 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000158 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000159 0 DoSetInt 1#19999|5 +610000160 2 610000161 610000162 610000163 610000166 +610000161 0 CheckInt 1#19999|5|1 +610000162 0 DoGetMapPosition 1#1111|1#2222|B116 +610000163 1 610000164 610000165 +610000164 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000165 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000166 0 DoSetInt 1#19999|6 +610000167 2 610000168 610000169 610000170 610000173 +610000168 0 CheckInt 1#19999|6|1 +610000169 0 DoGetMapPosition 1#1111|1#2222|B117 +610000170 1 610000171 610000172 +610000171 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000172 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000173 0 DoSetInt 1#19999|7 +610000174 2 610000175 610000176 610000177 610000180 +610000175 0 CheckInt 1#19999|7|1 +610000176 0 DoGetMapPosition 1#1111|1#2222|B118 +610000177 1 610000178 610000179 +610000178 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000179 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000180 0 DoSetInt 1#19999|8 +610000181 2 610000182 610000183 610000184 610000187 610000188 610000189 +610000182 0 CheckInt 1#19999|8|1 +610000183 0 DoGetMapPosition 1#1111|1#2222|B111 +610000184 1 610000185 610000186 +610000185 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000186 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000187 0 DoStopMove 1#3001 +610000188 0 DoMagic 1#3001|1#3001|0|700246 +610000189 0 DoSetInt 1#19999|1 +610000190 2 610000191 610000192 610000193 610000194 +610000191 0 CheckInt 4#3700|25|2 +610000192 0 CheckInt 1#40001|0|1 +610000193 0 DoTipsShow 546201|0|0 +610000194 0 DoSetInt 1#40001|1 +610000195 2 610000196 610000197 610000198 610000199 +610000196 0 CheckInt 4#3700|50|2 +610000197 0 CheckInt 1#40001|1|1 +610000198 0 DoTipsShow 546202|0|0 +610000199 0 DoSetInt 1#40001|2 +610000200 2 610000201 610000202 610000203 610000204 +610000201 0 CheckInt 4#3700|75|2 +610000202 0 CheckInt 1#40001|2|1 +610000203 0 DoTipsShow 546203|0|0 +610000204 0 DoSetInt 1#40001|3 +610000205 2 610000206 610000207 610000208 610000209 610000210 +610000206 0 CheckInt 4#3700|100|2 +610000207 0 CheckInt 1#30001|1|1 +610000208 0 DoSetInt 4#94001|1 +610000209 0 DoGetTime 1#1001|8 +610000210 0 DoSetInt 1#30001|2 +610000212 3 900018 200009 610000215 610000216 610000217 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1#2001|1 +610000239 2 610000240 610001160 610001165 610001170 610001174 +610000240 0 DoReturnTrue +610001160 2 610001161 610001162 610001163 610001164 +610001161 0 CheckInt 1#39001|0|1 +610001162 0 CheckArea 1#2001|DS1 +610001163 0 DoMagic 1#2001|1#3001|0|700255 +610001164 0 DoSetInt 1#39001|1 +610001165 2 610001166 610001167 610001168 610001169 +610001166 0 CheckInt 1#39001|1|1 +610001167 0 CheckArea 1#2001|ZY1 +610001168 0 DoMagic 1#2001|1#3001|0|700256 +610001169 0 DoSetInt 1#39001|0 +610001170 1 610001171 610001172 610001173 +610001171 0 1 CheckNpc 1#3001 +610001172 0 CheckExistBuffByKind 1#3001|7002350 +610001173 0 DoMagic 1#3001|1#3001|0|700235 +610001174 1 610001175 610001176 610001177 +610001175 0 1 CheckNpc 1#2001 +610001176 0 CheckExistBuffByKind 1#2001|7002350 +610001177 0 DoMagic 1#2001|1#2001|0|700235 +610000241 2 200008 610000243 610000244 610000245 200010 610000247 610000248 610000249 610000250 610000251 610000252 +610000243 0 CheckInt 1#37001|1|1 +610000244 0 DoSetNpcId 1#37771|90130 +610000245 0 DoSetInt 1#37761|0 +610000247 0 DoMagic 1#3001|1#3001|0|700928 +610000248 0 DoMagic 1#3001|1#3001|0|700234 +610000249 0 DoMagic 1#3001|1#3001|0|903311 +610000250 0 DoMagic 1#3001|1#3001|0|903310 +610000251 0 DoMagic 1#3001|1#3001|0|700012 +610000252 0 DoMagic 1#3001|1#3001|0|700927 +610000253 2 610000254 610000255 610000256 610000257 +610000254 0 CheckInt 4#3800|10|2 +610000255 0 CheckNpc 1#3001 +610000256 0 DoCastSkillByPosition 1#3001|1#1111|1#2222|901302 +610000257 0 DoSetInt 4#3800|0 +610000258 2 610000259 610000260 610000261 +610000259 0 CheckInt 1#30001|1|1 +610000260 0 CheckInt 1#30002|0|1 +610000261 1 610000262 610000263 610000272 610000279 610000286 610000293 610000300 610000307 610000314 +610000262 0 1 CheckNpc 1#3001 +610000263 2 610000264 610000265 610000266 610000269 610000270 610000271 +610000264 0 CheckInt 1#19999|1|1 +610000265 0 DoGetMapPosition 1#1111|1#2222|B112 +610000266 1 610000267 610000268 +610000267 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000268 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000269 0 DoStopMove 1#3001 +610000270 0 DoMagic 1#3001|1#3001|0|700246 +610000271 0 DoSetInt 1#19999|2 +610000272 2 610000273 610000274 610000275 610000278 +610000273 0 CheckInt 1#19999|2|1 +610000274 0 DoGetMapPosition 1#1111|1#2222|B113 +610000275 1 610000276 610000277 +610000276 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000277 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000278 0 DoSetInt 1#19999|3 +610000279 2 610000280 610000281 610000282 610000285 +610000280 0 CheckInt 1#19999|3|1 +610000281 0 DoGetMapPosition 1#1111|1#2222|B114 +610000282 1 610000283 610000284 +610000283 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000284 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000285 0 DoSetInt 1#19999|4 +610000286 2 610000287 610000288 610000289 610000292 +610000287 0 CheckInt 1#19999|4|1 +610000288 0 DoGetMapPosition 1#1111|1#2222|B115 +610000289 1 610000290 610000291 +610000290 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000291 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000292 0 DoSetInt 1#19999|5 +610000293 2 610000294 610000295 610000296 610000299 +610000294 0 CheckInt 1#19999|5|1 +610000295 0 DoGetMapPosition 1#1111|1#2222|B116 +610000296 1 610000297 610000298 +610000297 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000298 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000299 0 DoSetInt 1#19999|6 +610000300 2 610000301 610000302 610000303 610000306 +610000301 0 CheckInt 1#19999|6|1 +610000302 0 DoGetMapPosition 1#1111|1#2222|B117 +610000303 1 610000304 610000305 +610000304 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000305 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000306 0 DoSetInt 1#19999|7 +610000307 2 610000308 610000309 610000310 610000313 +610000308 0 CheckInt 1#19999|7|1 +610000309 0 DoGetMapPosition 1#1111|1#2222|B118 +610000310 1 610000311 610000312 +610000311 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000312 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000313 0 DoSetInt 1#19999|8 +610000314 2 610000315 610000316 610000317 610000320 610000321 610000322 +610000315 0 CheckInt 1#19999|8|1 +610000316 0 DoGetMapPosition 1#1111|1#2222|B111 +610000317 1 610000318 610000319 +610000318 0 CheckPositionInRange 1#3001|1#1111|1#2222|1 +610000319 0 1 DoMoveToPosition 1#3001|1#1111|1#2222|0|0 +610000320 0 DoStopMove 1#3001 +610000321 0 DoMagic 1#3001|1#3001|0|700246 +610000322 0 DoSetInt 1#19999|1 +610000323 2 610000324 610000325 +610000324 0 CheckInt 4#3900|1|1 +610000325 1 610000326 610000334 610000342 610000350 610000358 610000366 610000374 610000382 +610000326 2 610000327 610000328 610000329 610000330 610000331 610000332 610000333 +610000327 0 CheckNote 4#1331 +610000328 0 CheckNote 4#1341 +610000329 0 CheckInt 4#1331|0|2 +610000330 0 CheckInt 4#1341|0|2 +610000331 0 DoAddNpcByNote 0|1#3901|4#1331|4#1341|4#1331|4#1341|9030|1|2|0 +610000332 0 DoSetInt 4#3900|0 +610000333 0 DoAddInt 1#3901|1#3901|1 +610000334 2 610000335 610000336 610000337 610000338 610000339 610000340 610000341 +610000335 0 CheckNote 4#1332 +610000336 0 CheckNote 4#1342 +610000337 0 CheckInt 4#1332|0|2 +610000338 0 CheckInt 4#1342|0|2 +610000339 0 DoAddNpcByNote 0|1#3901|4#1332|4#1342|4#1332|4#1342|9030|1|2|0 +610000340 0 DoSetInt 4#3900|0 +610000341 0 DoAddInt 1#3901|1#3901|1 +610000342 2 610000343 610000344 610000345 610000346 610000347 610000348 610000349 +610000343 0 CheckNote 4#1333 +610000344 0 CheckNote 4#1343 +610000345 0 CheckInt 4#1333|0|2 +610000346 0 CheckInt 4#1343|0|2 +610000347 0 DoAddNpcByNote 0|1#3901|4#1333|4#1343|4#1333|4#1343|9030|1|2|0 +610000348 0 DoSetInt 4#3900|0 +610000349 0 DoAddInt 1#3901|1#3901|1 +610000350 2 610000351 610000352 610000353 610000354 610000355 610000356 610000357 +610000351 0 CheckNote 4#1334 +610000352 0 CheckNote 4#1344 +610000353 0 CheckInt 4#1334|0|2 +610000354 0 CheckInt 4#1344|0|2 +610000355 0 DoAddNpcByNote 0|1#3901|4#1334|4#1344|4#1334|4#1344|9030|1|2|0 +610000356 0 DoSetInt 4#3900|0 +610000357 0 DoAddInt 1#3901|1#3901|1 +610000358 2 610000359 610000360 610000361 610000362 610000363 610000364 610000365 +610000359 0 CheckNote 4#1335 +610000360 0 CheckNote 4#1345 +610000361 0 CheckInt 4#1335|0|2 +610000362 0 CheckInt 4#1345|0|2 +610000363 0 DoAddNpcByNote 0|1#3901|4#1335|4#1345|4#1335|4#1345|9030|1|2|0 +610000364 0 DoSetInt 4#3900|0 +610000365 0 DoAddInt 1#3901|1#3901|1 +610000366 2 610000367 610000368 610000369 610000370 610000371 610000372 610000373 +610000367 0 CheckNote 4#1336 +610000368 0 CheckNote 4#1346 +610000369 0 CheckInt 4#1336|0|2 +610000370 0 CheckInt 4#1346|0|2 +610000371 0 DoAddNpcByNote 0|1#3901|4#1336|4#1346|4#1336|4#1346|9030|1|2|0 +610000372 0 DoSetInt 4#3900|0 +610000373 0 DoAddInt 1#3901|1#3901|1 +610000374 2 610000375 610000376 610000377 610000378 610000379 610000380 610000381 +610000375 0 CheckNote 4#1337 +610000376 0 CheckNote 4#1347 +610000377 0 CheckInt 4#1337|0|2 +610000378 0 CheckInt 4#1347|0|2 +610000379 0 DoAddNpcByNote 0|1#3901|4#1337|4#1347|4#1337|4#1347|9030|1|2|0 +610000380 0 DoSetInt 4#3900|0 +610000381 0 DoAddInt 1#3901|1#3901|1 +610000382 2 610000383 610000384 610000385 610000386 610000387 610000388 610000389 +610000383 0 CheckNote 4#1338 +610000384 0 CheckNote 4#1348 +610000385 0 CheckInt 4#1338|0|2 +610000386 0 CheckInt 4#1348|0|2 +610000387 0 DoAddNpcByNote 0|1#3901|4#1338|4#1348|4#1338|4#1348|9030|1|2|0 +610000388 0 DoSetInt 4#3900|0 +610000389 0 DoAddInt 1#3901|1#3901|1 +610000390 2 610000391 610000392 610000393 610000394 +610000391 0 CheckInt 4#3700|25|1 +610000392 0 CheckInt 1#40001|0|1 +610000393 0 DoTipsShow 546201|0|0 +610000394 0 DoSetInt 1#40001|1 +610000395 2 610000396 610000397 610000398 610000399 +610000396 0 CheckInt 4#3700|50|1 +610000397 0 CheckInt 1#40001|1|1 +610000398 0 DoTipsShow 546202|0|0 +610000399 0 DoSetInt 1#40001|2 +610000400 2 610000401 610000402 610000403 610000404 +610000401 0 CheckInt 4#3700|75|1 +610000402 0 CheckInt 1#40001|2|1 +610000403 0 DoTipsShow 546203|0|0 +610000404 0 DoSetInt 1#40001|3 +610000405 2 610000406 610000407 610000408 610000409 610000410 +610000406 0 CheckInt 4#3700|100|1 +610000407 0 CheckInt 1#30001|1|1 +610000408 0 DoSetInt 4#94001|1 +610000409 0 DoGetTime 1#1001|8 +610000410 0 DoSetInt 1#30001|2 +610000412 3 900018 200009 +610000415 3 610000416 200002 610000418 610000425 610000429 200001 +610000416 0 DoGetRoleActivateNpc 1#2001|1 +610000418 2 200008 610000420 610000421 610000422 200010 610000424 +610000420 0 CheckInt 1#37001|1|1 +610000421 0 DoSetNpcId 1#37771|90260 +610000422 0 DoSetInt 1#37761|10 +610000424 0 DoMagic 1#3001|1#3001|0|700234 +610000425 2 610000426 610000427 610000428 +610000426 0 CheckPassTime 1#5000|0 +610000427 0 DoCastSkillByNpc 1#3001|1#2001|902601 +610000428 0 DoGetTime 1#5000|10 +610000429 2 200006 610000431 610000432 610000433 +610000431 0 CheckInt 1#30001|2|1 +610000432 0 DoSetInt 4#94001|1 +610000433 0 DoGetTime 1#1001|8 +610000435 3 900018 200009 +610000438 3 610000439 200002 610000441 610000447 200001 +610000439 0 DoGetRoleActivateNpc 1#2001|1 +610000441 2 200008 610000443 610000444 610000445 200010 +610000443 0 CheckInt 1#37001|1|1 +610000444 0 DoSetNpcId 1#37771|90260 +610000445 0 DoSetInt 1#37761|0 +610000447 2 200006 610000449 610000450 610000451 +610000449 0 CheckInt 1#30001|2|1 +610000450 0 DoSetInt 4#94001|1 +610000451 0 DoGetTime 1#1001|8 +610000453 3 900018 200009 +610000456 3 610000457 610000458 610000467 610000472 610000479 610000484 610000488 610000494 610000500 610000506 610000512 610000518 610000523 610000529 610000534 +610000457 0 DoGetRoleActivateNpc 1#2001|1 +610000458 2 200008 610000460 610000461 610000462 200010 610000464 610000465 610000466 +610000460 0 CheckInt 1#37001|1|1 +610000461 0 DoSetNpcId 1#37771|81500 +610000462 0 DoSetInt 1#37761|10 +610000464 0 CheckNpc 1#3001 +610000465 0 DoMagic 1#3001|1#3001|0|720004 +610000466 0 DoSetInt 1#37001|2 +610000467 2 610000468 610000469 610000470 610000471 +610000468 0 CheckInt 1#40001|0|1 +610000469 0 DoTipsShow 901001|0|0 +610000470 0 DoGetTime 1#40010|3 +610000471 0 DoSetInt 1#40001|1 +610000472 2 610000473 610000474 610000475 610000476 610000477 610000478 +610000473 0 CheckPassTime 1#40010|0 +610000474 0 CheckInt 1#40001|1|1 +610000475 0 DoSetInt 1#40007|590 +610000476 0 DoShowCountDown 1#40007 +610000477 0 DoGetTime 1#40020|580 +610000478 0 DoSetInt 1#40001|2 +610000479 2 610000480 610000481 610000482 610000483 +610000480 0 CheckInt 1#40001|2|1 +610000481 0 CheckNpc 1#3001 +610000482 0 DoGetAttribValue 1#3001|1#40003|1 +610000483 0 DoSetInt 1#40001|3 +610000484 2 610000485 610000486 610000487 +610000485 0 CheckNpc 1#3001 +610000486 0 DoGetAttribValue 1#3001|1#40004|1 +610000487 0 DoSubIntEx 1#40005|1#40003|1#40004 +610000488 2 610000489 610000490 610000491 610000492 610000493 +610000489 0 CheckInt 1#40006|0|1 +610000490 0 CheckInt 1#40005|5000|2 +610000491 0 CheckInt 1#40005|6000|4 +610000492 0 DoTipsShow 901003|0|0 +610000493 0 DoSetInt 1#40006|1 +610000494 2 610000495 610000496 610000497 610000498 610000499 +610000495 0 CheckInt 1#40006|1|1 +610000496 0 CheckInt 1#40005|10000|2 +610000497 0 CheckInt 1#40005|11000|4 +610000498 0 DoTipsShow 901005|0|0 +610000499 0 DoSetInt 1#40006|2 +610000500 2 610000501 610000502 610000503 610000504 610000505 +610000501 0 CheckInt 1#40006|2|1 +610000502 0 CheckInt 1#40005|15000|2 +610000503 0 CheckInt 1#40005|16000|4 +610000504 0 DoTipsShow 901007|0|0 +610000505 0 DoSetInt 1#40006|3 +610000506 2 610000507 610000508 610000509 610000510 610000511 +610000507 0 CheckInt 1#40006|3|1 +610000508 0 CheckInt 1#40005|17500|2 +610000509 0 CheckInt 1#40005|18000|4 +610000510 0 DoTipsShow 901008|0|0 +610000511 0 DoSetInt 1#40006|4 +610000512 2 610000513 610000514 610000515 610000516 610000517 +610000513 0 CheckInt 1#40006|4|1 +610000514 0 CheckInt 1#40005|19000|2 +610000515 0 CheckInt 1#40005|20000|4 +610000516 0 DoTipsShow 901009|0|0 +610000517 0 DoSetInt 1#40006|5 +610000518 2 610000519 610000520 610000521 610000522 +610000519 0 CheckInt 1#40001|3|1 +610000520 0 CheckPassTime 1#40020|0 +610000521 0 DoSetFightResultState 2 +610000522 0 DoExitFight +610000523 2 610000524 610000525 610000526 610000527 610000528 +610000524 0 CheckInt 1#30001|1|1 +610000525 0 CheckInt 1#40006|3|1 +610000526 0 CheckInt 1#40005|20000|2 +610000527 0 DoGetTime 1#1001|8 +610000528 0 DoSetInt 4#94001|1 +610000529 2 610000530 610000531 610000532 610000533 +610000530 0 CheckInt 1#30001|1|1 +610000531 0 1 CheckNpc 1#3001 +610000532 0 DoGetTime 1#1001|8 +610000533 0 DoSetInt 4#94001|1 +610000534 2 610000535 610000536 610000537 610000538 +610000535 0 CheckInt 4#94001|1|1 +610000536 0 CheckPassTime 1#1001|0 +610000537 0 DoSetFightResultState 1 +610000538 0 DoExitFight +610000539 3 900018 200009 +610000542 3 610000543 200002 610000545 610000557 610000559 610000565 200001 +610000543 0 DoGetRoleActivateNpc 1#2001|1 +610000545 2 200008 610000547 610000548 610000549 200010 610000551 610000552 610000553 610000554 610000555 610000556 +610000547 0 CheckInt 1#37001|1|1 +610000548 0 DoSetNpcId 1#37771|81500 +610000549 0 DoSetInt 1#37761|10 +610000551 0 CheckNpc 1#2001 +610000552 0 DoMagic 1#2001|1#2001|0|720101 +610000553 0 DoMagic 1#2001|1#2001|0|720102 +610000554 0 DoMagic 1#3001|1#3001|0|720202 +610000555 0 DoMagic 1#3001|1#3001|0|720203 +610000556 0 DoMagic 1#2001|1#2001|0|720003 +610000557 2 610000558 +610000558 0 DoGetSkillBehaviorContext 1#40001|1#40002|1#40003 +610000559 2 610000560 610000561 610000564 +610000560 0 CheckInt 1#40001|2001|1 +610000561 1 610000562 610000563 +610000562 0 CheckInt 1#40003|43|1 +610000563 0 1 CheckInt 1#40003|44|1 +610000564 0 DoMagic 1#2001|1#2001|0|720201 +610000565 2 200006 610000567 610000568 610000569 +610000567 0 CheckInt 1#30001|2|1 +610000568 0 DoSetInt 4#94001|1 +610000569 0 DoGetTime 1#1001|8 +610000571 3 900018 200009 610000574 610000575 +610000574 0 DoSetInt 1#30001|0 +610000575 0 DoGetTime 1#30000|0 +610000576 3 610000577 200002 610000579 200001 +610000577 0 DoGetRoleActivateNpc 1#2001|1 +610000579 2 610000580 610000581 610000582 610000583 610000584 610000585 610000586 610000587 610000588 610000589 610000590 610000591 610000592 610000593 610000594 610000595 610000596 +610000580 0 CheckInt 1#30001|0|1 +610000581 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000582 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000583 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000584 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000585 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000586 0 DoMagic 1#3001|1#3001|0|763001 +610000587 0 DoMagic 1#3002|1#3002|0|763001 +610000588 0 DoMagic 1#3003|1#3003|0|763001 +610000589 0 DoMagic 1#3004|1#3004|0|763001 +610000590 0 DoMagic 1#3005|1#3005|0|763001 +610000591 0 DoMagic 1#3001|1#3001|0|760003 +610000592 0 DoMagic 1#3002|1#3002|0|760013 +610000593 0 DoMagic 1#3003|1#3003|0|760023 +610000594 0 DoMagic 1#3004|1#3004|0|760033 +610000595 0 DoMagic 1#3005|1#3005|0|760043 +610000596 0 DoSetInt 1#30001|1 +610000598 3 900018 200009 610000601 610000602 +610000601 0 DoSetInt 1#30001|0 +610000602 0 DoGetTime 1#30000|0 +610000603 3 610000604 200002 610000606 200001 +610000604 0 DoGetRoleActivateNpc 1#2001|1 +610000606 2 610000607 610000608 610000609 610000610 610000611 610000612 610000613 610000614 610000615 610000616 610000617 610000618 610000619 610000620 610000621 610000622 610000623 +610000607 0 CheckInt 1#30001|0|1 +610000608 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000609 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000610 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000611 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000612 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000613 0 DoMagic 1#3001|1#3001|0|763001 +610000614 0 DoMagic 1#3002|1#3002|0|763001 +610000615 0 DoMagic 1#3003|1#3003|0|763001 +610000616 0 DoMagic 1#3004|1#3004|0|763001 +610000617 0 DoMagic 1#3005|1#3005|0|763001 +610000618 0 DoMagic 1#3001|1#3001|0|760053 +610000619 0 DoMagic 1#3002|1#3002|0|760063 +610000620 0 DoMagic 1#3003|1#3003|0|760073 +610000621 0 DoMagic 1#3004|1#3004|0|760083 +610000622 0 DoMagic 1#3005|1#3005|0|760093 +610000623 0 DoSetInt 1#30001|1 +610000625 3 900018 200009 610000628 610000629 +610000628 0 DoSetInt 1#30001|0 +610000629 0 DoGetTime 1#30000|0 +610000630 3 610000631 200002 610000633 200001 +610000631 0 DoGetRoleActivateNpc 1#2001|1 +610000633 2 610000634 610000635 610000636 610000637 610000638 610000639 610000640 610000641 610000642 610000643 610000644 610000645 610000646 610000647 610000648 610000649 610000650 +610000634 0 CheckInt 1#30001|0|1 +610000635 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000636 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000637 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000638 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000639 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000640 0 DoMagic 1#3001|1#3001|0|763001 +610000641 0 DoMagic 1#3002|1#3002|0|763001 +610000642 0 DoMagic 1#3003|1#3003|0|763001 +610000643 0 DoMagic 1#3004|1#3004|0|763001 +610000644 0 DoMagic 1#3005|1#3005|0|763001 +610000645 0 DoMagic 1#3001|1#3001|0|760103 +610000646 0 DoMagic 1#3002|1#3002|0|760113 +610000647 0 DoMagic 1#3003|1#3003|0|760123 +610000648 0 DoMagic 1#3004|1#3004|0|760133 +610000649 0 DoMagic 1#3005|1#3005|0|760143 +610000650 0 DoSetInt 1#30001|1 +610000652 3 900018 200009 610000655 610000656 +610000655 0 DoSetInt 1#30001|0 +610000656 0 DoGetTime 1#30000|0 +610000657 3 610000658 200002 610000660 200001 +610000658 0 DoGetRoleActivateNpc 1#2001|1 +610000660 2 610000661 610000662 610000663 610000664 610000665 610000666 610000667 610000668 610000669 610000670 610000671 610000672 610000673 610000674 610000675 610000676 610000677 +610000661 0 CheckInt 1#30001|0|1 +610000662 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000663 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000664 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000665 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000666 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000667 0 DoMagic 1#3001|1#3001|0|763001 +610000668 0 DoMagic 1#3002|1#3002|0|763001 +610000669 0 DoMagic 1#3003|1#3003|0|763001 +610000670 0 DoMagic 1#3004|1#3004|0|763001 +610000671 0 DoMagic 1#3005|1#3005|0|763001 +610000672 0 DoMagic 1#3001|1#3001|0|760153 +610000673 0 DoMagic 1#3002|1#3002|0|760163 +610000674 0 DoMagic 1#3003|1#3003|0|760173 +610000675 0 DoMagic 1#3004|1#3004|0|760183 +610000676 0 DoMagic 1#3005|1#3005|0|760193 +610000677 0 DoSetInt 1#30001|1 +610000679 3 900018 200009 610000682 610000683 +610000682 0 DoSetInt 1#30001|0 +610000683 0 DoGetTime 1#30000|0 +610000684 3 610000685 200002 610000687 200001 +610000685 0 DoGetRoleActivateNpc 1#2001|1 +610000687 2 610000688 610000689 610000690 610000691 610000692 610000693 610000694 610000695 610000696 610000697 610000698 610000699 610000700 610000701 610000702 610000703 610000704 +610000688 0 CheckInt 1#30001|0|1 +610000689 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000690 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000691 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000692 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000693 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000694 0 DoMagic 1#3001|1#3001|0|763001 +610000695 0 DoMagic 1#3002|1#3002|0|763001 +610000696 0 DoMagic 1#3003|1#3003|0|763001 +610000697 0 DoMagic 1#3004|1#3004|0|763001 +610000698 0 DoMagic 1#3005|1#3005|0|763001 +610000699 0 DoMagic 1#3001|1#3001|0|760203 +610000700 0 DoMagic 1#3002|1#3002|0|760213 +610000701 0 DoMagic 1#3003|1#3003|0|760221 +610000702 0 DoMagic 1#3004|1#3004|0|760233 +610000703 0 DoMagic 1#3005|1#3005|0|760243 +610000704 0 DoSetInt 1#30001|1 +610000706 3 900018 200009 610000709 610000710 +610000709 0 DoSetInt 1#30001|0 +610000710 0 DoGetTime 1#30000|0 +610000711 3 610000712 200002 610000714 200001 +610000712 0 DoGetRoleActivateNpc 1#2001|1 +610000714 2 610000715 610000716 610000717 610000718 610000719 610000720 610000721 610000722 610000723 610000724 610000725 610000726 610000727 610000728 610000729 610000730 610000731 +610000715 0 CheckInt 1#30001|0|1 +610000716 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000717 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000718 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000719 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000720 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000721 0 DoMagic 1#3001|1#3001|0|763001 +610000722 0 DoMagic 1#3002|1#3002|0|763001 +610000723 0 DoMagic 1#3003|1#3003|0|763001 +610000724 0 DoMagic 1#3004|1#3004|0|763001 +610000725 0 DoMagic 1#3005|1#3005|0|763001 +610000726 0 DoMagic 1#3001|1#3001|0|760253 +610000727 0 DoMagic 1#3002|1#3002|0|760263 +610000728 0 DoMagic 1#3003|1#3003|0|760273 +610000729 0 DoMagic 1#3004|1#3004|0|760283 +610000730 0 DoMagic 1#3005|1#3005|0|760293 +610000731 0 DoSetInt 1#30001|1 +610000733 3 900018 200009 610000736 610000737 +610000736 0 DoSetInt 1#30001|0 +610000737 0 DoGetTime 1#30000|0 +610000738 3 610000739 200002 610000741 200001 +610000739 0 DoGetRoleActivateNpc 1#2001|1 +610000741 2 610000742 610000743 610000744 610000745 610000746 610000747 610000748 610000749 610000750 610000751 610000752 610000753 610000754 610000755 610000756 610000757 610000758 +610000742 0 CheckInt 1#30001|0|1 +610000743 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000744 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000745 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000746 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000747 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000748 0 DoMagic 1#3001|1#3001|0|763001 +610000749 0 DoMagic 1#3002|1#3002|0|763001 +610000750 0 DoMagic 1#3003|1#3003|0|763001 +610000751 0 DoMagic 1#3004|1#3004|0|763001 +610000752 0 DoMagic 1#3005|1#3005|0|763001 +610000753 0 DoMagic 1#3001|1#3001|0|760303 +610000754 0 DoMagic 1#3002|1#3002|0|760313 +610000755 0 DoMagic 1#3003|1#3003|0|760323 +610000756 0 DoMagic 1#3004|1#3004|0|760333 +610000757 0 DoMagic 1#3005|1#3005|0|760343 +610000758 0 DoSetInt 1#30001|1 +610000760 3 900018 200009 610000763 610000764 +610000763 0 DoSetInt 1#30001|0 +610000764 0 DoGetTime 1#30000|0 +610000765 3 610000766 200002 610000768 200001 +610000766 0 DoGetRoleActivateNpc 1#2001|1 +610000768 2 610000769 610000770 610000771 610000772 610000773 610000774 610000775 610000776 610000777 610000778 610000779 610000780 610000781 610000782 610000783 610000784 610000785 +610000769 0 CheckInt 1#30001|0|1 +610000770 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000771 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000772 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000773 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000774 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000775 0 DoMagic 1#3001|1#3001|0|763001 +610000776 0 DoMagic 1#3002|1#3002|0|763001 +610000777 0 DoMagic 1#3003|1#3003|0|763001 +610000778 0 DoMagic 1#3004|1#3004|0|763001 +610000779 0 DoMagic 1#3005|1#3005|0|763001 +610000780 0 DoMagic 1#3001|1#3001|0|760353 +610000781 0 DoMagic 1#3002|1#3002|0|760361 +610000782 0 DoMagic 1#3003|1#3003|0|760373 +610000783 0 DoMagic 1#3004|1#3004|0|760381 +610000784 0 DoMagic 1#3005|1#3005|0|760393 +610000785 0 DoSetInt 1#30001|1 +610000787 3 900018 200009 610000790 610000791 +610000790 0 DoSetInt 1#30001|0 +610000791 0 DoGetTime 1#30000|0 +610000792 3 610000793 200002 610000795 200001 +610000793 0 DoGetRoleActivateNpc 1#2001|1 +610000795 2 610000796 610000797 610000798 610000799 610000800 610000801 610000802 610000803 610000804 610000805 610000806 610000807 610000808 610000809 610000810 610000811 610000812 +610000796 0 CheckInt 1#30001|0|1 +610000797 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000798 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000799 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000800 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000801 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000802 0 DoMagic 1#3001|1#3001|0|763001 +610000803 0 DoMagic 1#3002|1#3002|0|763001 +610000804 0 DoMagic 1#3003|1#3003|0|763001 +610000805 0 DoMagic 1#3004|1#3004|0|763001 +610000806 0 DoMagic 1#3005|1#3005|0|763001 +610000807 0 DoMagic 1#3001|1#3001|0|760396 +610000808 0 DoMagic 1#3002|1#3002|0|760403 +610000809 0 DoMagic 1#3003|1#3003|0|760413 +610000810 0 DoMagic 1#3004|1#3004|0|760423 +610000811 0 DoMagic 1#3005|1#3005|0|760433 +610000812 0 DoSetInt 1#30001|1 +610000814 3 900018 200009 610000817 610000818 +610000817 0 DoSetInt 1#30001|0 +610000818 0 DoGetTime 1#30000|0 +610000819 3 610000820 200002 610000822 200001 +610000820 0 DoGetRoleActivateNpc 1#2001|1 +610000822 2 610000823 610000824 610000825 610000826 610000827 610000828 610000829 610000830 610000831 610000832 610000833 610000834 610000835 610000836 610000837 610000838 610000839 +610000823 0 CheckInt 1#30001|0|1 +610000824 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000825 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000826 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000827 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000828 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000829 0 DoMagic 1#3001|1#3001|0|763001 +610000830 0 DoMagic 1#3002|1#3002|0|763001 +610000831 0 DoMagic 1#3003|1#3003|0|763001 +610000832 0 DoMagic 1#3004|1#3004|0|763001 +610000833 0 DoMagic 1#3005|1#3005|0|763001 +610000834 0 DoMagic 1#3001|1#3001|0|760453 +610000835 0 DoMagic 1#3002|1#3002|0|760473 +610000836 0 DoMagic 1#3003|1#3003|0|760493 +610000837 0 DoMagic 1#3004|1#3004|0|760603 +610000838 0 DoMagic 1#3005|1#3005|0|760632 +610000839 0 DoSetInt 1#30001|1 +610000841 3 900018 200009 610000844 610000845 +610000844 0 DoSetInt 1#30001|0 +610000845 0 DoGetTime 1#30000|0 +610000846 3 610000847 200002 610000849 200001 +610000847 0 DoGetRoleActivateNpc 1#2001|1 +610000849 2 610000850 610000851 610000852 610000853 610000854 610000855 610000856 610000857 610000858 610000859 610000860 610000861 610000862 610000863 610000864 610000866 +610000850 0 CheckInt 1#30001|0|1 +610000851 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000852 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000853 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000854 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000855 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000856 0 DoMagic 1#3001|1#3001|0|763001 +610000857 0 DoMagic 1#3002|1#3002|0|763001 +610000858 0 DoMagic 1#3003|1#3003|0|763001 +610000859 0 DoMagic 1#3004|1#3004|0|763001 +610000860 0 DoMagic 1#3005|1#3005|0|763001 +610000861 0 DoMagic 1#3001|1#3001|0|760642 +610000862 0 DoMagic 1#3002|1#3002|0|760652 +610000863 0 DoMagic 1#3003|1#3003|0|760672 +610000864 0 DoMagic 1#3004|1#3004|0|760692 +610000866 0 DoSetInt 1#30001|1 +610000867 3 900018 200009 610000870 610000871 +610000870 0 DoSetInt 1#30001|0 +610000871 0 DoGetTime 1#30000|0 +610000872 3 610000873 200002 610000875 200001 +610000873 0 DoGetRoleActivateNpc 1#2001|1 +610000875 2 610000876 610000877 610000878 610000879 610000880 +610000876 0 CheckInt 1#30001|0|1 +610000877 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000878 0 DoMagic 1#3001|1#3001|0|763001 +610000879 0 DoMagic 1#3001|1#3001|0|760403 +610000880 0 DoSetInt 1#30001|1 +610000882 3 900018 200009 610000885 610000886 +610000885 0 DoSetInt 1#30001|0 +610000886 0 DoGetTime 1#30000|0 +610000887 3 610000888 200002 610000890 200001 +610000888 0 DoGetRoleActivateNpc 1#2001|1 +610000890 2 610000891 610000892 610000893 610000894 610000895 610000896 610000897 610000898 610000899 610000900 610000901 610000902 610000903 610000904 610000905 610000906 610000907 610000908 610000909 610000910 610000911 610000912 +610000891 0 CheckInt 1#30001|0|1 +610000892 0 DoAddNpc 0|1#3001|92030|10|2|B101|0|0|S1|0|0|0 +610000893 0 DoAddNpc 0|1#3002|92030|10|2|B102|0|0|S1|0|0|0 +610000894 0 DoAddNpc 0|1#3003|92030|10|2|B103|0|0|S1|0|0|0 +610000895 0 DoAddNpc 0|1#3004|92030|10|2|B104|0|0|S1|0|0|0 +610000896 0 DoAddNpc 0|1#3005|92030|10|2|B105|0|0|S1|0|0|0 +610000897 0 DoMagic 1#3001|1#3001|0|763001 +610000898 0 DoMagic 1#3002|1#3002|0|763001 +610000899 0 DoMagic 1#3003|1#3003|0|763001 +610000900 0 DoMagic 1#3004|1#3004|0|763001 +610000901 0 DoMagic 1#3005|1#3005|0|763001 +610000902 0 DoMagic 1#3001|1#3001|0|762027 +610000903 0 DoMagic 1#3002|1#3002|0|762027 +610000904 0 DoMagic 1#3003|1#3003|0|762027 +610000905 0 DoMagic 1#3004|1#3004|0|762027 +610000906 0 DoMagic 1#3005|1#3005|0|762035 +610000907 0 DoMagic 1#3001|1#3001|0|762039 +610000908 0 DoMagic 1#3002|1#3002|0|762039 +610000909 0 DoMagic 1#3003|1#3003|0|762039 +610000910 0 DoMagic 1#3004|1#3004|0|762039 +610000911 0 DoMagic 1#3005|1#3005|0|762039 +610000912 0 DoSetInt 1#30001|1 +610000914 3 900018 200009 610000917 610000918 +610000917 0 DoSetInt 1#30001|0 +610000918 0 DoGetTime 1#30000|0 +610000919 3 610000920 610000921 +610000920 0 DoGetRoleActivateNpc 1#2001|1 +610000921 2 610000922 610000923 610000924 610000925 610000926 610000927 610000928 +610000922 0 CheckInt 1#30001|0|1 +610000923 0 DoAddNpc 0|4#91200|1018|100|1|PB2|0|0|S1|0|0|0 +610000924 0 DoAddNpc 0|1#3001|815000|100|2|B101|0|0|S1|0|0|0 +610000925 0 DoMagic 1#3001|1#3001|0|760233 +610000926 0 DoMagic 1#3001|1#3001|0|760193 +610000927 0 DoMagic 1#3001|1#3001|0|760183 +610000928 0 DoSetInt 1#30001|1 +610000929 3 900018 200009 610000932 610000933 +610000932 0 DoSetInt 1#30001|0 +610000933 0 DoGetTime 1#30000|0 +610000934 3 610000935 610000936 +610000935 0 DoGetRoleActivateNpc 1#2001|1 +610000936 2 610000937 610000938 610000939 610001043 610000940 +610000937 0 CheckInt 1#30001|0|1 +610000938 0 DoAddNpc 0|4#91200|1108|1|1|PB2|0|0|S1|0|0|0 +610000939 0 DoAddNpc 0|1#3001|90030|600|2|B101|0|0|S1|0|0|0 +610001043 0 DoMagic 1#3001|1#3001|0|700235 +610000940 0 DoSetInt 1#30001|1 +610000941 3 900018 200009 610000944 610000945 +610000944 0 DoSetInt 1#30001|0 +610000945 0 DoGetTime 1#30000|0 +610000946 3 610000947 610000948 +610000947 0 DoGetRoleActivateNpc 1#2001|1 +610000948 2 610000949 610000950 610000951 610000952 610000953 610000954 610000955 610000956 +610000949 0 CheckInt 1#30001|0|1 +610000950 0 DoAddNpc 0|4#91200|1012|100|1|S2|0|0|S1|0|0|0 +610000951 0 DoSetAreaToObstacle AW1|0 +610000952 0 DoSetAreaToObstacle AW2|0 +610000953 0 DoSetAreaToObstacle AW3|0 +610000954 0 DoSetAreaToObstacle CG1|0 +610000955 0 DoSetAreaToObstacle CG2|0 +610000956 0 DoSetInt 1#30001|1 +610000957 3 900018 200009 610000960 610001128 610000961 +610000960 0 DoSetInt 1#30001|0 +610001128 0 DoSetInt 1#4001|2 +610000961 0 DoGetTime 1#30000|0 +610000962 3 610000963 610000964 610001132 610001133 610001137 +610000963 0 DoGetRoleActivateNpc 1#2001|1 +610000964 2 610000965 610000966 610000970 +610000965 0 CheckInt 1#30001|0|1 +610000966 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|S1|0|0|0 +610000970 0 DoSetInt 1#30001|1 +610001132 2 610001134 610001135 +610001134 0 CheckNpc 1#3001 +610001135 0 DoSetInt 1#4002|1 +610001133 2 610001130 610001131 610001136 610001129 +610001130 0 CheckInt 1#4002|1|1 +610001131 0 1 CheckNpc 1#3001 +610001136 0 DoSetInt 1#4002|0 +610001129 0 DoGetTime 1#4001|15 +610001137 2 610001138 610001139 610001140 +610001138 0 CheckInt 1#4002|0|1 +610001139 0 CheckPassTime 1#4001|0 +610001140 0 DoSetInt 1#30001|0 +610000971 3 900018 200009 610000974 610000975 610000976 610000977 +610000974 0 DoSetInt 1#30001|0 +610000975 0 DoGetTime 1#30000|0 +610000976 0 DoSetInt 4#93023|7 +610000977 0 DoSetInt 4#93015|0 +610000978 3 610000979 610000980 +610000979 0 DoGetRoleActivateNpc 1#2001|1 +610000980 2 610000981 610000982 610000865 610000983 610001058 610001059 610001042 610000984 +610000981 0 CheckInt 1#30001|0|1 +610000982 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|PB1|0|0|0 +610000865 0 DoAddNpc 0|1#3002|92030|900|2|B101|0|0|PB1|0|0|0 +610000983 0 DoMagic 1#3001|1#3001|0|700041 +610001058 0 DoMagic 1#3001|1#3001|0|760293 +610001059 0 DoMagic 1#3002|1#3002|0|760293 +610001042 0 DoMagic 1#3002|1#3002|0|700041 +610000984 0 DoSetInt 1#30001|1 +610000968 3 900018 200009 610000988 610000989 +610000988 0 DoSetInt 1#30001|0 +610000989 0 DoGetTime 1#30000|0 +610000990 3 610000991 200002 610000993 200001 +610000991 0 DoGetRoleActivateNpc 1#2001|1 +610000993 2 610000994 610000995 610000996 610000997 610000998 610000999 610001000 610001001 610001002 610001003 610001004 610001005 610001006 610001007 610001008 610001009 610001010 +610000994 0 CheckInt 1#30001|0|1 +610000995 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|S1|0|0|0 +610000996 0 DoAddNpc 0|1#3002|92030|900|2|B102|0|0|S1|0|0|0 +610000997 0 DoAddNpc 0|1#3003|92030|900|2|B103|0|0|S1|0|0|0 +610000998 0 DoAddNpc 0|1#3004|92030|900|2|B104|0|0|S1|0|0|0 +610000999 0 DoAddNpc 0|1#3005|92030|900|2|B105|0|0|S1|0|0|0 +610001000 0 DoMagic 1#3001|1#3001|0|763001 +610001001 0 DoMagic 1#3002|1#3002|0|763001 +610001002 0 DoMagic 1#3003|1#3003|0|763001 +610001003 0 DoMagic 1#3004|1#3004|0|763001 +610001004 0 DoMagic 1#3005|1#3005|0|763001 +610001005 0 DoMagic 1#3001|1#3001|0|762403 +610001006 0 DoMagic 1#3002|1#3002|0|762406 +610001007 0 DoMagic 1#3003|1#3003|0|762409 +610001008 0 DoMagic 1#3004|1#3004|0|762412 +610001009 0 DoMagic 1#3005|1#3005|0|762415 +610001010 0 DoSetInt 1#30001|1 +610001012 3 900018 200009 610001015 610001016 +610001015 0 DoSetInt 1#30001|0 +610001016 0 DoGetTime 1#30000|0 +610001017 3 610001018 200002 610001020 200001 +610001018 0 DoGetRoleActivateNpc 1#2001|1 +610001020 2 610001021 610001022 610001023 610001024 610001025 610001026 610001027 610001028 610001029 610001030 610001031 610001032 610001033 610001034 610001035 610001036 610001037 +610001021 0 CheckInt 1#30001|0|1 +610001022 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|S1|0|0|0 +610001023 0 DoAddNpc 0|1#3002|92030|900|2|B102|0|0|S1|0|0|0 +610001024 0 DoAddNpc 0|1#3003|92030|900|2|B103|0|0|S1|0|0|0 +610001025 0 DoAddNpc 0|1#3004|92030|900|2|B104|0|0|S1|0|0|0 +610001026 0 DoAddNpc 0|1#3005|92030|900|2|B105|0|0|S1|0|0|0 +610001027 0 DoMagic 1#3001|1#3001|0|763001 +610001028 0 DoMagic 1#3002|1#3002|0|763001 +610001029 0 DoMagic 1#3003|1#3003|0|763001 +610001030 0 DoMagic 1#3004|1#3004|0|763001 +610001031 0 DoMagic 1#3005|1#3005|0|763001 +610001032 0 DoMagic 1#3001|1#3001|0|762418 +610001033 0 DoMagic 1#3002|1#3002|0|762421 +610001034 0 DoMagic 1#3003|1#3003|0|762424 +610001035 0 DoMagic 1#3004|1#3004|0|762427 +610001036 0 DoMagic 1#3005|1#3005|0|762430 +610001037 0 DoSetInt 1#30001|1 +610001044 3 900018 200009 610001047 610001048 +610001047 0 DoSetInt 1#30001|0 +610001048 0 DoGetTime 1#30000|0 +610001049 3 610001050 200002 610001052 200001 +610001050 0 DoGetRoleActivateNpc 1#2001|1 +610001052 2 610001053 610001054 610001057 610001055 +610001053 0 CheckInt 1#30001|0|1 +610001054 0 DoAddNpc 0|1#3001|92600|1000|2|B101|0|0|PB1|0|0|0 +610001057 0 DoMagic 1#3001|1#3001|0|700208 +610001055 0 DoSetInt 1#30001|1 +610001060 3 900018 200009 610001063 610001064 +610001063 0 DoSetInt 1#30001|0 +610001064 0 DoGetTime 1#30000|0 +610001065 3 610001066 200002 610001068 200001 +610001066 0 DoGetRoleActivateNpc 1#2001|1 +610001068 2 610001069 610001070 610001071 610001072 610001073 610001074 610001075 610001076 610001077 610001078 610001079 610001080 +610001069 0 CheckInt 1#30001|0|1 +610001070 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|S1|0|0|0 +610001071 0 DoAddNpc 0|1#3002|92030|600|2|B102|0|0|S1|0|0|0 +610001072 0 DoAddNpc 0|1#3003|92030|300|2|B103|0|0|S1|0|0|0 +610001073 0 DoAddNpc 0|1#3004|92030|100|2|B104|0|0|S1|0|0|0 +610001074 0 DoAddNpc 0|1#3005|92030|50|2|B105|0|0|S1|0|0|0 +610001075 0 DoMagic 1#3001|1#3001|0|763001 +610001076 0 DoMagic 1#3002|1#3002|0|763001 +610001077 0 DoMagic 1#3003|1#3003|0|763001 +610001078 0 DoMagic 1#3004|1#3004|0|763001 +610001079 0 DoMagic 1#3005|1#3005|0|763001 +610001080 0 DoSetInt 1#30001|1 +610001082 3 900018 200009 610001085 610001086 +610001085 0 DoSetInt 1#30001|0 +610001086 0 DoGetTime 1#30000|0 +610001087 3 610001088 610001089 +610001088 0 DoGetRoleActivateNpc 1#2001|1 +610001089 2 610001090 610001091 610001092 +610001090 0 CheckInt 1#30001|0|1 +610001091 0 DoAddNpc 0|1#3001|92030|900|2|B101|0|0|S1|0|0|0 +610001092 0 DoSetInt 1#30001|1 +610001093 3 900018 200009 610001096 610001097 +610001096 0 DoSetInt 1#30001|0 +610001097 0 DoGetTime 1#30000|0 +610001098 3 610001099 200002 610001101 200001 +610001099 0 DoGetRoleActivateNpc 1#2001|1 +610001101 2 610001102 610001103 610001105 610001107 610001108 610001110 +610001102 0 CheckInt 1#30001|0|1 +610001103 0 DoAddNpc 0|1#3001|83230|99991|2|B101|0|0|S1|0|0|0 +610001105 0 DoMagic 1#3001|1#3001|0|700235 +610001107 0 DoMagic 1#2001|1#2001|0|700235 +610001108 0 DoMagic 1#2001|1#3001|0|700255 +610001110 0 DoSetInt 1#30001|1 +610001104 3 900018 200009 610001112 610001113 +610001112 0 DoSetInt 1#30001|0 +610001113 0 DoGetTime 1#30000|0 +610001114 3 610001115 200002 610001117 200001 +610001115 0 DoGetRoleActivateNpc 1#2001|1 +610001117 2 610001118 610001119 610001120 610001121 610001122 610001123 610001124 610001125 610001126 +610001118 0 CheckInt 1#30001|0|1 +610001119 0 DoAddNpc 0|1#3001|92680|99991|2|B101|0|0|S1|0|0|0 +610001120 0 DoAddNpc 0|1#3002|92660|99991|2|B102|0|0|S1|0|0|0 +610001121 0 DoMagic 1#3001|1#3001|0|700235 +610001122 0 DoMagic 1#3002|1#3002|0|700235 +610001123 0 DoMagic 1#2001|1#2001|0|700235 +610001124 0 DoMagic 1#2001|1#3001|0|700255 +610001125 0 DoMagic 1#2001|1#3002|0|700255 +610001126 0 DoSetInt 1#30001|1 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv new file mode 100644 index 0000000..b909881 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcA.tsv @@ -0,0 +1,4768 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +100000000 3 100025 100000002 100000029 100026 +100000002 3 100000003 100000004 100000005 100000006 100000007 100000008 100000009 100000010 100000011 100000012 100000013 100000014 100000015 100000016 100000017 100000018 100000019 100000020 100002689 100000021 100000022 100000023 100000024 100000025 100000026 100000027 100000028 +100000003 0 DoSetInt 2#1000000|1 +100000004 0 DoSetInt 1#1000001|0 +100000005 0 DoSetInt 1#1000002|0 +100000006 0 DoSetInt 1#1000003|0 +100000007 0 DoSetInt 1#1000004|0 +100000008 0 DoSetInt 2#1000005|0 +100000009 0 DoSetInt 2#1000006|100 +100000010 0 DoSetFix 2#1000007|4.7 +100000011 0 DoSetInt 2#1000008|1 +100000012 0 DoSetInt 1#100010|100201 +100000013 0 DoSetInt 1#100011|100202 +100000014 0 DoSetInt 1#100012|100203 +100000015 0 DoSetInt 1#100020|100220 +100000016 0 DoSetInt 1#100021|100221 +100000017 0 DoSetInt 1#100022|100222 +100000018 0 DoSetInt 1#100030|100204 +100000019 0 DoSetInt 1#100031|100205 +100000020 0 DoSetInt 1#100032|100206 +100002689 0 DoSetInt 2#100041|100224 +100000021 0 DoSetInt 1#100042|100225 +100000022 0 DoSetInt 1#100043|100226 +100000023 0 DoSetInt 1#100044|100227 +100000024 0 DoSetInt 1#100060|100207 +100000025 0 DoSetInt 1#100090|100218 +100000026 0 DoSetInt 1#100091|100223 +100000027 0 DoSetInt 2#100092|100229 +100000028 0 DoSetInt 1#100093|100219 +100000029 3 100000030 100000031 100000032 100000033 100000034 100000035 100000036 100000037 100000038 100000039 100000040 100000041 100000042 +100000030 0 DoSetFix 1#1000010|0.3 +100000031 0 DoSetFix 1#1000020|0.6 +100000032 0 DoSetFix 1#1000030|0.3 +100000033 0 DoSetFix 1#1000040|0.4 +100000034 0 DoSetFix 1#1000050|0.4 +100000035 0 DoSetFix 1#1000060|0.7 +100000036 0 DoSetInt 1#100001|100208 +100000037 0 DoSetInt 1#100002|100209 +100000038 0 DoSetInt 1#100003|100210 +100000039 0 DoSetInt 1#100004|100211 +100000040 0 DoSetInt 1#100005|100212 +100000041 0 DoSetInt 1#100006|100213 +100000042 0 DoSetInt 1#1000011|100231 +100000044 2 100000 100001 100000047 100000048 +100000047 0 CheckActivate 1#2001 +100000048 1 100002 100000050 +100000050 2 100003 100004 100000053 +100000053 1 110005 100000055 100000149 +100000055 2 100006 100000057 +100000057 3 100029 100000059 +100000059 2 100032 100000061 +100000061 1 100017 100018 100000064 100000143 +100000064 2 100000065 100000066 +100000065 0 CheckInt 2#3|15|1 +100000066 3 100000067 +100000067 2 100000068 100000136 100000137 +100000068 1 100000069 100027 +100000069 2 100000070 100000071 100000072 +100000070 0 CheckExistBuffByKind 1#2001|1002160 +100000071 1 100001201 100001202 +100001201 0 CheckCanCastSkill 1#2001 +100001202 2 100001461 100001462 +100001461 0 CheckAction 1#2001|1 +100001462 0 CheckInt 2#9|2|4 +100000072 1 100000073 100000089 100000105 100000121 +100000073 2 100000074 100000075 100000076 100000077 100000078 100000086 100000087 100000088 +100000074 0 CheckInt 1#8|100216|1 +100000075 0 CheckPassFrame 1#2001|1#1000004|0 +100000076 0 1 CheckPassFrame 1#2001|1#1000004|0.3 +100000077 0 DoAbortSkill 1#2001|1 +100000078 1 100000079 100000083 +100000079 2 100000080 100000081 100000082 +100000080 0 CheckNpc 2#2002 +100000081 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100000082 0 DoCastSkillByPosition 1#2001|2#1|2#2|100217 +100000083 2 100000084 100000085 +100000084 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100000085 0 DoCastSkillByPosition 1#2001|2#11|2#12|100217 +100000086 0 DoSetInt 1#8|100217 +100000087 0 DoSetInt 2#9|1 +100000088 0 DoGetNpcFrame 1#1000004|1#2001|0.5 +100000089 2 100000090 100000091 100000092 100000093 100000094 100000102 100000103 100000104 +100000090 0 CheckInt 1#8|100215|1 +100000091 0 CheckPassFrame 1#2001|1#1000004|0 +100000092 0 1 CheckPassFrame 1#2001|1#1000004|0.3 +100000093 0 DoAbortSkill 1#2001|1 +100000094 1 100000095 100000099 +100000095 2 100000096 100000097 100000098 +100000096 0 CheckNpc 2#2002 +100000097 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100000098 0 DoCastSkillByPosition 1#2001|2#1|2#2|100216 +100000099 2 100000100 100000101 +100000100 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100000101 0 DoCastSkillByPosition 1#2001|2#11|2#12|100216 +100000102 0 DoSetInt 1#8|100216 +100000103 0 DoSetInt 2#9|1 +100000104 0 DoGetNpcFrame 1#1000004|1#2001|0.95 +100000105 2 100000106 100000107 100000108 100000109 100000110 100000118 100000119 100000120 +100000106 0 CheckInt 1#8|100214|1 +100000107 0 CheckPassFrame 1#2001|1#1000004|0 +100000108 0 1 CheckPassFrame 1#2001|1#1000004|0.3 +100000109 0 DoAbortSkill 1#2001|1 +100000110 1 100000111 100000115 +100000111 2 100000112 100000113 100000114 +100000112 0 CheckNpc 2#2002 +100000113 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100000114 0 DoCastSkillByPosition 1#2001|2#1|2#2|100215 +100000115 2 100000116 100000117 +100000116 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100000117 0 DoCastSkillByPosition 1#2001|2#11|2#12|100215 +100000118 0 DoSetInt 1#8|100215 +100000119 0 DoSetInt 2#9|1 +100000120 0 DoGetNpcFrame 1#1000004|1#2001|0.45 +100000121 2 100000122 100000123 100000124 100000132 100000133 100000134 +100000122 0 CheckCanCastSkill 1#2001 +100000123 0 DoStopMove 1#2001 +100000124 1 100000125 100000129 +100000125 2 100000126 100000127 100000128 +100000126 0 CheckNpc 2#2002 +100000127 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100000128 0 DoCastSkillByPosition 1#2001|2#1|2#2|100232 +100000129 2 100000130 100000131 +100000130 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100000131 0 DoCastSkillByPosition 1#2001|2#11|2#12|100214 +100000132 0 DoSetInt 1#8|100214 +100000133 0 DoSetInt 2#9|1 +100000134 0 DoGetNpcFrame 1#1000004|1#2001|0.45 +100000136 0 DoRemoveNote 2#7 +100000137 1 100000138 100000141 +100000138 2 100000139 100000140 +100000139 0 CheckExistBuffByKind 1#2001|1002160 +100000140 0 DoSetInt 1#1022|0 +100000141 2 100002589 +100002589 0 DoSetInt 1#1022|1 +100000143 2 100000144 100000145 +100000144 0 CheckInt 2#3|10|4 +100000145 1 100019 100023 100021 100001041 +100001041 2 100001042 100001440 100030 100001442 100001445 100001454 100001455 +100001042 0 DoModInt 2#5|1#500|10 +100001440 0 CheckInt 1#500|4|1 +100001442 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001445 0 DoRemoveNote 2#7 +100001454 0 DoSetInt 1#1020|1 +100001455 0 DoSetInt 1#1022|0 +100000149 3 100016 100000157 100000165 100000179 100000181 100000182 100000183 100000184 100000185 100000186 100000187 100000345 100000346 100000357 100000362 100000384 100001353 100002141 100002710 100002714 100002715 100002716 100002721 100002725 100002727 100002728 100002729 100002730 100002731 100002732 100037 +100000157 0 DoSetInt 1#4034|100214 +100000165 0 DoSetInt 1#4035|100215 +100000179 0 DoSetInt 1#4036|100216 +100000181 0 DoSetInt 1#4037|100217 +100000182 0 DoSetInt 1#4038|0 +100000183 0 DoSetInt 1#4039|0 +100000184 0 DoSetFix 1#4064|0.45 +100000185 0 DoSetFix 1#4065|0.45 +100000186 0 DoSetFix 1#4066|0.95 +100000187 0 DoSetFix 1#4067|0.5 +100000345 0 DoSetFix 1#4068|0 +100000346 0 DoSetFix 1#4069|0 +100000357 0 DoSetInt 1#4070|0 +100000362 0 DoSetInt 1#4041|0 +100000384 0 DoSetInt 1#4030|0 +100001353 0 DoSetInt 1#4031|0 +100002141 0 DoSetInt 1#4032|0 +100002710 0 DoSetFix 1#4060|0 +100002714 0 DoSetFix 1#4061|0 +100002715 0 DoSetFix 1#4062|0 +100002716 0 DoSetInt 1#4033|0 +100002721 0 DoSetFix 1#4063|0 +100002725 0 DoSetFix 1#4075|0.6 +100002727 0 DoSetFix 1#4076|0.65 +100002728 0 DoSetFix 1#4077|0.6 +100002729 0 DoSetFix 1#4071|4 +100002730 0 DoSetFix 1#4072|0.5 +100002731 0 DoSetFix 1#4040|6 +100002732 0 DoSetFix 1#4073|6 +100000 2 100003472 100001037 100002758 100002757 +100003472 3 100004464 100004463 100003492 100003757 100003625 100003617 100003473 +100004464 2 100004465 +100004465 0 CheckNote 2#2102 +100004463 2 100004368 100004369 +100004368 0 CheckNote 3#201 +100004369 0 DoSetInt 2#201|3#201 +100003492 1 100003602 +100003602 2 100003603 100000820 +100003603 0 CheckNote 2#109 +100000820 0 DoSetInt 2#109|0 +100003757 1 100003761 100003614 +100003761 2 100003774 100003762 100003604 +100003774 0 CheckNpc 1#2001 +100003762 0 DoGetCurrentSkill 1#2001|2#8001|2#8002 +100003604 3 100003605 +100003605 1 100003606 +100003606 2 100003607 100003497 +100003607 0 CheckInt 2#8002|5|1 +100003497 1 100003608 100003611 +100003608 2 100003609 100003610 +100003609 0 CheckExistBuffByKind 1#2001|1999400 +100003610 0 DoSetBuffDurationByBuffId 1#2001|199940|0.05 +100003611 2 100003612 100003613 +100003612 0 1 CheckExistBuffByKind 1#2001|1999400 +100003613 0 DoMagic 1#2001|1#2001|0|199940 +100003614 2 100003615 100003616 +100003615 0 DoRemoveNote 2#8001 +100003616 0 DoRemoveNote 2#8002 +100003625 1 100003626 100003659 +100003626 2 100003775 100003627 100003628 100003629 100003655 +100003775 0 CheckNpc 1#2001 +100003627 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003628 0 CheckInt 1#1001|1|1 +100003629 3 100003630 +100003630 1 100003631 100003636 100003645 +100003631 2 100003632 100003633 100003634 100003635 +100003632 0 1 CheckNote 1#8011 +100003633 0 1 CheckNote 1#8012 +100003634 0 DoSetFix 1#8011|2#11 +100003635 0 DoSetFix 1#8012|2#12 +100003636 2 100003718 100003637 100003638 100003643 100003644 +100003718 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100003637 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#8011|1#8012|60|5 +100003638 1 100003639 100003642 +100003639 2 100003640 100003641 +100003640 0 1 CheckNote 1#8010 +100003641 0 DoGetTime 1#8010|0 +100003642 2 +100003643 0 DoSetFix 1#8011|2#11 +100003644 0 DoSetFix 1#8012|2#12 +100003645 2 100003646 100003647 100003648 100003654 100003717 +100003646 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100003647 0 1 CheckAngle 1#20011|1#20012|2#11|2#12|1#8011|1#8012|60|5 +100003648 1 100003649 100003652 +100003649 2 100003650 100003651 +100003650 0 1 CheckNote 1#8010 +100003651 0 DoGetTime 1#8010|0 +100003652 2 100003653 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CheckExistBuffByKind 1#2001|1999330 +100002761 0 CheckInt 1#20|3|1 +100004076 3 100004077 +100004077 1 100004078 100004083 100004089 +100004078 2 100004079 100004080 100003792 100004081 100004082 100004322 +100004079 0 CheckNote 3#201 +100004080 0 CheckInt 3#201|0|1 +100003792 0 DoGetCameraOperation 1#22|1#2001 +100004081 0 CheckInt 1#22|1|1 +100004082 0 DoSetInt 3#201|1 +100004322 1 100004323 100004328 +100004323 2 100004324 100004325 100003029 100004677 +100004324 0 CheckNote 2#2102 +100004325 0 CheckNpc 2#2102 +100003029 0 DoMagic 1#2001|2#2102|0|100041 +100004677 0 DoMagic 1#2001|2#2102|0|199950 +100004328 2 100003781 +100003781 0 DoSetInt 1#202|1 +100004083 2 100004084 100004085 100004086 100004087 100004088 +100004084 0 CheckNote 3#201 +100004085 0 CheckInt 3#201|1|1 +100004086 0 DoGetCameraOperation 1#22|1#2001 +100004087 0 CheckInt 1#22|1|1 +100004088 0 DoSetInt 1#202|1 +100004089 2 100004090 100004091 +100004090 0 1 CheckNote 3#201 +100004091 0 DoSetInt 3#201|0 +100004092 1 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100004715 +100004715 0 DoSearchNpcEx 1#2004|1#2001|-1|4|15|0|1000|-4|1|0 +100000810 0 CheckNpc 1#2004 +100000930 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100003720 0 DoGetNpcPosition 1#2004|1#20013|1#20014 +100003737 1 100003738 100003742 100003746 100003750 +100003738 2 100003739 100003740 100003741 +100003739 0 CheckNote 1#8010 +100003740 0 CheckPassTime 1#8010|2 +100003741 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|50|5 +100003742 2 100003743 100003744 100003745 +100003743 0 CheckNote 1#8010 +100003744 0 CheckPassTime 1#8010|1 +100003745 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|40|5 +100003746 2 100003747 100003748 100003749 +100003747 0 CheckNote 1#8010 +100003748 0 CheckPassTime 1#8010|0.8 +100003749 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|30|5 +100003750 2 100003721 +100003721 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|20|5 +100000812 0 DoGetNpcRadius 1#20015|1#2001 +100000932 0 DoGetNpcRadius 1#20016|1#2004 +100002546 0 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DoGetNpcPosition 2#2002|2#1|2#2 +100002587 2 100000825 100000826 100003802 100003810 100003811 +100000825 0 1 CheckExistBuffByKind 1#2001|7 +100000826 0 1 CheckAction 1#2001|2 +100003802 1 100003768 100003803 100003808 +100003768 2 100003769 100003770 100004723 +100003769 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003770 0 CheckInt 1#1001|1|1 +100004723 0 DoSearchNpcEx 2#2002|1#2001|-1|4|15|0|1000|-4|1|0 +100003803 2 100003804 100003805 100003806 100003807 +100003804 0 CheckExistBuffByKind 1#2001|1999400 +100003805 0 CheckNote 2#2102 +100003806 0 CheckNpc 2#2102 +100003807 0 DoCopyNote 2#2102|2#2002 +100003808 2 100004724 +100004724 0 DoSearchNpcEx 2#2002|1#2001|-1|4|15|0|1000|-4|10|0 +100003810 0 CheckNpc 2#2002 +100003811 0 DoGetNpcPosition 2#2002|2#1|2#2 +100004096 2 100004097 100004098 100004099 +100004097 0 CheckNote 3#201 +100004098 0 CheckInt 3#201|1|1 +100004099 1 100002705 100000216 +100002705 2 100002623 100003783 100003784 +100002623 0 1 CheckExistBuffByKind 1#2001|1999330 +100003783 0 1 CheckExistBuffByKind 1#2001|7 +100003784 3 100003785 100003840 +100003785 1 100003786 100003820 +100003786 2 100003787 100004100 100004347 +100003787 0 CheckExistBuffByKind 1#2001|1999320 +100004100 1 100003789 100003797 +100003789 2 100003790 100003832 +100003790 0 CheckNote 2#2002 +100003832 1 100004331 100004204 +100004331 2 100003791 100004101 100003793 100003834 100004378 100004729 100003794 +100003791 0 CheckNote 1#202 +100004101 0 CheckInt 1#202|1|1 +100003793 0 DoUpdateNpcSearcher 3#20021 +100003834 0 DoGetNpcSearcherResult 1#205|3#20021 +100004378 1 100004379 100004383 +100004379 2 100004380 100004381 100004728 100004382 +100004380 0 CheckInt 1#205|2#2002|1 +100004381 0 DoUpdateNpcSearcher 3#20021 +100004728 0 DoGetNpcSearcherResult 2#2002|3#20021 +100004382 0 Debug 333|1 +100004383 2 100004384 100004730 +100004384 0 DoSetInt 2#2002|1#205 +100004730 0 Debug 444|1 +100004729 0 DoRemoveNote 1#205 +100003794 0 DoSetInt 1#203|1 +100004204 2 100003835 100004205 +100003835 0 DoGetCameraOperation 1#22|1#2001 +100004205 0 CheckInt 1#22|1|1 +100003797 2 100003799 100003801 100003812 100004375 +100003799 0 1 CheckNote 2#2002 +100003801 0 DoUpdateNpcSearcher 3#20021 +100003812 0 DoGetNpcSearcherResult 2#2002|3#20021 +100004375 0 DoSetInt 1#203|1 +100004347 0 DoSetInt 1#202|0 +100003820 2 100003821 100004342 +100003821 1 100003824 100003836 +100003824 2 100003829 100004208 +100003829 0 CheckNote 2#2002 +100004208 1 100004214 100004212 +100004214 2 100004372 100004388 100004390 100004391 100004392 100004400 +100004372 0 CheckNote 1#202 +100004388 0 CheckInt 1#202|1|1 +100004390 0 DoUpdateNpcSearcher 3#20020 +100004391 0 DoGetNpcSearcherResult 1#205|3#20020 +100004392 1 100004393 100004397 +100004393 2 100004725 100004394 100004395 100004396 +100004725 0 CheckNote 2#2102 +100004394 0 CheckInt 1#205|2#2102|1 +100004395 0 DoUpdateNpcSearcher 3#20020 +100004396 0 DoGetNpcSearcherResult 2#2002|3#20020 +100004397 2 100004398 +100004398 0 DoSetInt 2#2002|1#205 +100004400 0 DoSetInt 1#203|1 +100004212 2 100004341 100004373 100004374 100004377 +100004341 0 DoGetCameraOperation 1#22|1#2001 +100004373 0 CheckInt 1#22|1|1 +100004374 0 DoUpdateNpcSearcher 3#20020 +100004377 0 DoGetNpcSearcherResult 2#2002|3#20020 +100003836 2 100003837 100003839 +100003837 0 1 CheckNote 2#2002 +100003839 1 100004376 100004720 +100004376 2 100004716 100004717 100004718 100004719 100004722 +100004716 0 CheckNote 1#202 +100004717 0 CheckInt 1#202|1|1 +100004718 0 DoUpdateNpcSearcher 3#20020 +100004719 0 DoGetNpcSearcherResult 2#2002|3#20020 +100004722 0 DoSetInt 1#203|1 +100004720 2 100004721 100003838 +100004721 0 DoUpdateNpcSearcher 3#20020 +100003838 0 DoGetNpcSearcherResult 2#2002|3#20020 +100004342 0 DoSetInt 1#202|0 +100003840 2 100003841 100003842 100000215 +100003841 0 CheckNote 2#2002 +100003842 0 CheckNpc 2#2002 +100000215 0 DoGetNpcPosition 2#2002|2#1|2#2 +100000216 2 100000226 100000366 +100000226 0 CheckExistBuffByKind 1#2001|1999330 +100000366 1 100000371 100001437 +100000371 2 100000372 100000373 100000382 +100000372 0 1 CheckExistBuffByKind 1#2001|7 +100000373 0 CheckNote 2#2002 +100000382 3 100000383 100001410 +100000383 2 100001354 100001355 100001356 100001357 100001358 100001359 100001375 100001395 100001396 100001397 100001399 100001400 100001409 +100001354 0 1 CheckAction 1#2001|2 +100001355 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100001356 0 CheckInt 1#1001|1|1 +100001357 0 DoSearchNpcEx 1#2004|1#2001|-1|4|999|0|1000|-4|1|0 +100001358 0 CheckNpc 1#2004 +100001359 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100001375 0 DoGetNpcPosition 1#2004|1#20013|1#20014 +100001395 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|20|5 +100001396 0 DoGetNpcRadius 1#20015|1#2001 +100001397 0 DoGetNpcRadius 1#20016|1#2004 +100001399 0 DoFixPlus 1#20017|1#20015|1#20016 +100001400 1 100001401 100001405 +100001401 2 100001402 100003689 100003690 100001404 +100001402 0 CheckInt 2#1000008|1|1 +100003689 0 DoFixPlus 1#20018|1#20017|5 +100003690 3 100003691 +100003691 1 100003692 100003696 100003700 +100003692 2 100003693 100003694 100003695 +100003693 0 CheckNote 1#8010 +100003694 0 CheckPassTime 1#8010|2 +100003695 0 DoFixPlus 1#20018|1#20018|10 +100003696 2 100003697 100003698 100003699 +100003697 0 CheckNote 1#8010 +100003698 0 CheckPassTime 1#8010|1 +100003699 0 DoFixPlus 1#20018|1#20018|4 +100003700 2 100003701 100003702 100001403 +100003701 0 CheckNote 1#8010 +100003702 0 CheckPassTime 1#8010|0.8 +100001403 0 DoFixPlus 1#20018|1#20018|2 +100001404 0 CheckNpcInRange 1#2001|1#2004|1#20018 +100001405 2 100001406 100003703 100003704 100001408 +100001406 0 CheckInt 2#1000008|2|1 +100003703 0 DoFixPlus 1#20019|1#20017|10 +100003704 3 100003705 +100003705 1 100003706 100003710 100003714 +100003706 2 100003707 100003708 100003709 +100003707 0 CheckNote 1#8010 +100003708 0 CheckPassTime 1#8010|2 +100003709 0 DoFixPlus 1#20019|1#20019|5 +100003710 2 100003711 100003712 100003713 +100003711 0 CheckNote 1#8010 +100003712 0 CheckPassTime 1#8010|1 +100003713 0 DoFixPlus 1#20019|1#20019|2 +100003714 2 100003715 100003716 100001407 +100003715 0 CheckNote 1#8010 +100003716 0 CheckPassTime 1#8010|0.8 +100001407 0 DoFixPlus 1#20019|1#20019|10 +100001408 0 CheckNpcInRange 1#2001|1#2004|1#20019 +100001409 0 DoCopyNote 1#2004|2#2002 +100001410 0 DoGetNpcPosition 2#2002|2#1|2#2 +100001437 2 100001438 100001439 100002701 100002703 100000828 +100001438 0 1 CheckExistBuffByKind 1#2001|7 +100001439 0 1 CheckAction 1#2001|2 +100002701 0 DoSearchNpcEx 2#2002|1#2001|-1|4|999|0|1000|-4|1|0 +100002703 0 CheckNpc 2#2002 +100000828 0 DoGetNpcPosition 2#2002|2#1|2#2 +100004102 2 100004103 100004104 100004105 +100004103 0 1 CheckExistBuffByKind 1#2001|1999330 +100004104 0 CheckInt 1#20|1|1 +100004105 1 100004106 100003904 +100004106 2 100004107 100004108 100004109 100003823 +100004107 0 1 CheckExistBuffByKind 1#2001|7 +100004108 0 CheckNote 2#2002 +100004109 1 100004110 100004113 +100004110 2 100004111 100004112 +100004111 0 DoGetCurrentSkill 1#2001|2#8001|2#8002 +100004112 0 1 CheckInt 2#8002|5|1 +100004113 2 100003822 +100003822 0 1 CheckAction 1#2001|1 +100003823 3 100004114 100003903 +100004114 1 100003825 +100003825 2 100003826 100003827 100003828 100004115 100003844 100003845 100003846 100003862 100003863 100003864 100000870 100003847 100003865 100003902 +100003826 0 1 CheckAction 1#2001|2 +100003827 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003828 0 CheckInt 1#1001|1|1 +100004115 1 100003830 100004118 100004122 100004126 +100003830 2 100003831 100004116 100004117 +100003831 0 CheckNote 1#8010 +100004116 0 CheckPassTime 1#8010|2 +100004117 0 DoSearchNpcEx 1#2004|1#2001|-1|4|15|0|1000|-4|10|0 +100004118 2 100004119 100004120 100004121 +100004119 0 CheckNote 1#8010 +100004120 0 CheckPassTime 1#8010|1 +100004121 0 DoSearchNpcEx 1#2004|1#2001|-1|4|15|0|1000|-4|6|0 +100004122 2 100004123 100004124 100004125 +100004123 0 CheckNote 1#8010 +100004124 0 CheckPassTime 1#8010|0.8 +100004125 0 DoSearchNpcEx 1#2004|1#2001|-1|4|15|0|1000|-4|4|0 +100004126 2 100003843 +100003843 0 DoSearchNpcEx 1#2004|1#2001|-1|4|15|0|1000|-4|1|0 +100003844 0 CheckNpc 1#2004 +100003845 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100003846 0 DoGetNpcPosition 1#2004|1#20013|1#20014 +100003862 0 DoGetNpcRadius 1#20015|1#2001 +100003863 0 DoGetNpcRadius 1#20016|1#2004 +100003864 0 DoFixPlus 1#20017|1#20015|1#20016 +100000870 0 DoFixPlus 1#20020|1#20017|2 +100003847 1 100003848 100003852 100003856 100003860 100000871 +100003848 2 100003849 100003850 100003851 +100003849 0 CheckNote 1#8010 +100003850 0 CheckPassTime 1#8010|2 +100003851 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|50|5 +100003852 2 100003853 100003854 100003855 +100003853 0 CheckNote 1#8010 +100003854 0 CheckPassTime 1#8010|1 +100003855 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|40|5 +100003856 2 100003857 100003858 100003859 +100003857 0 CheckNote 1#8010 +100003858 0 CheckPassTime 1#8010|0.8 +100003859 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|30|5 +100003860 2 100003861 +100003861 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|20|5 +100000871 2 100002656 100002661 +100002656 0 CheckExistBuffByKind 1#2001|1999480 +100002661 0 CheckNpcInRange 1#2001|1#2004|1#20020 +100003865 1 100002662 100003866 100003884 +100002662 2 100004462 100004467 +100004462 0 CheckExistBuffByKind 1#2001|1999470 +100004467 1 100004468 100004472 +100004468 2 100004469 100004470 100004471 +100004469 0 CheckInt 2#1000008|1|1 +100004470 0 DoFixPlus 1#20018|1#20017|25 +100004471 0 CheckNpcInRange 1#2001|1#2004|1#20018 +100004472 2 100004473 100004474 100004475 +100004473 0 CheckInt 2#1000008|2|1 +100004474 0 DoFixPlus 1#20019|1#20017|25 +100004475 0 CheckNpcInRange 1#2001|1#2004|1#20019 +100003866 2 100003867 100003868 100003869 100003883 +100003867 0 CheckInt 2#1000008|1|1 +100003868 0 DoFixPlus 1#20018|1#20017|5 +100003869 3 100003870 +100003870 1 100003871 100003875 100003879 +100003871 2 100003872 100003873 100003874 +100003872 0 CheckNote 1#8010 +100003873 0 CheckPassTime 1#8010|2 +100003874 0 DoFixPlus 1#20018|1#20018|10 +100003875 2 100003876 100003877 100003878 +100003876 0 CheckNote 1#8010 +100003877 0 CheckPassTime 1#8010|1 +100003878 0 DoFixPlus 1#20018|1#20018|4 +100003879 2 100003880 100003881 100003882 +100003880 0 CheckNote 1#8010 +100003881 0 CheckPassTime 1#8010|0.8 +100003882 0 DoFixPlus 1#20018|1#20018|2 +100003883 0 CheckNpcInRange 1#2001|1#2004|1#20018 +100003884 2 100003885 100003886 100003887 100003901 +100003885 0 CheckInt 2#1000008|2|1 +100003886 0 DoFixPlus 1#20019|1#20017|10 +100003887 3 100003888 +100003888 1 100003889 100003893 100003897 +100003889 2 100003890 100003891 100003892 +100003890 0 CheckNote 1#8010 +100003891 0 CheckPassTime 1#8010|2 +100003892 0 DoFixPlus 1#20019|1#20019|5 +100003893 2 100003894 100003895 100003896 +100003894 0 CheckNote 1#8010 +100003895 0 CheckPassTime 1#8010|1 +100003896 0 DoFixPlus 1#20019|1#20019|2 +100003897 2 100003898 100003899 100003900 +100003898 0 CheckNote 1#8010 +100003899 0 CheckPassTime 1#8010|0.8 +100003900 0 DoFixPlus 1#20019|1#20019|1 +100003901 0 CheckNpcInRange 1#2001|1#2004|1#20019 +100003902 0 DoCopyNote 1#2004|2#2002 +100003903 0 DoGetNpcPosition 2#2002|2#1|2#2 +100003904 2 100003905 100003906 100004476 100003919 100003920 +100003905 0 1 CheckExistBuffByKind 1#2001|7 +100003906 0 1 CheckAction 1#2001|2 +100004476 1 100004477 100003908 100003912 100003917 +100004477 2 100004478 100004479 100003907 100004509 100004510 +100004478 0 DoGetNpcKind 1#2001|1#18900 +100004479 0 CheckInt 1#18900|1054|1 +100003907 1 100004644 100004659 100004662 +100004644 2 100004645 100004646 100004654 100004655 100004656 100004657 100004658 +100004645 0 CheckNote 2#102501 +100004646 1 100004647 100004648 100004649 100004650 100004651 100004652 100004653 +100004647 0 CheckInt 2#102501|1#100020|1 +100004648 0 CheckInt 2#102501|1#100030|1 +100004649 0 CheckInt 2#102501|1#100050|1 +100004650 0 CheckInt 2#102501|1#100046|1 +100004651 0 CheckInt 2#102501|1#100047|1 +100004652 0 CheckInt 2#102501|1#100055|1 +100004653 0 CheckInt 2#102501|1#100056|1 +100004654 0 CheckNote 1#2004 +100004655 0 CheckNpc 1#2004 +100004656 0 DoSetCheckNpcInView 1#2001|1#2004 +100004657 0 DoGetNpcInView +100004658 0 DoSearchNpcEx 2#2002|1#2001|-1|4|25|0|1000|-8|1|0 +100004659 2 100004660 100004661 +100004660 0 1 CheckNote 2#102501 +100004661 0 DoSearchNpcEx 2#2002|1#2001|-1|4|25|0|1000|-4|1|0 +100004662 2 100004663 100004664 100004665 100004666 100004667 100004668 100004669 100004670 100004671 +100004663 0 CheckNote 2#102501 +100004664 0 1 CheckInt 2#102501|1#100020|1 +100004665 0 1 CheckInt 2#102501|1#100030|1 +100004666 0 1 CheckInt 2#102501|1#100050|1 +100004667 0 1 CheckInt 2#102501|1#100046|1 +100004668 0 1 CheckInt 2#102501|1#100047|1 +100004669 0 1 CheckInt 2#102501|1#100055|1 +100004670 0 1 CheckInt 2#102501|1#100056|1 +100004671 0 DoSearchNpcEx 2#2002|1#2001|-1|4|25|0|1000|-4|1|0 +100004509 0 CheckNpc 2#2002 +100004510 0 DoGetNpcPosition 2#2002|2#1|2#2 +100003908 2 100003909 100003910 100003911 +100003909 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003910 0 CheckInt 1#1001|1|1 +100003911 0 DoSearchNpcEx 2#2002|1#2001|-1|4|15|0|1000|-4|1|0 +100003912 2 100003913 100003914 100003915 100003916 +100003913 0 CheckExistBuffByKind 1#2001|1999400 +100003914 0 CheckNote 2#2102 +100003915 0 CheckNpc 2#2102 +100003916 0 DoCopyNote 2#2102|2#2002 +100003917 2 100003918 +100003918 0 DoSearchNpcEx 2#2002|1#2001|-1|4|15|0|1000|-4|10|0 +100003919 0 CheckNpc 2#2002 +100003920 0 DoGetNpcPosition 2#2002|2#1|2#2 +100002622 2 100004127 100004128 100000793 100002611 +100004127 0 1 CheckExistBuffByKind 1#2001|1999330 +100004128 0 CheckInt 1#20|2|1 +100000793 0 1 CheckExistBuffByKind 1#2001|7 +100002611 3 100002658 100002626 +100002658 1 100002659 100003406 +100002659 2 100002805 100003394 +100002805 0 CheckExistBuffByKind 1#2001|1999320 +100003394 1 100003396 100003402 +100003396 2 100003397 100003398 100003399 100003400 100003401 +100003397 0 CheckNote 2#2002 +100003398 0 DoGetCameraOperation 1#22|1#2001 +100003399 0 CheckInt 1#22|1|1 +100003400 0 DoUpdateNpcSearcher 3#20021 +100003401 0 DoGetNpcSearcherResult 2#2002|3#20021 +100003402 2 100003403 100004805 100003404 100003405 +100003403 0 1 CheckNote 2#2002 +100004805 0 CheckNote 3#20021 +100003404 0 DoUpdateNpcSearcher 3#20021 +100003405 0 DoGetNpcSearcherResult 2#2002|3#20021 +100003406 2 100002612 +100002612 1 100002613 100002595 +100002613 2 100002614 100000792 100000797 100000838 100002685 +100002614 0 CheckNote 2#2002 +100000792 0 DoGetCameraOperation 1#22|1#2001 +100000797 0 CheckInt 1#22|1|1 +100000838 0 DoUpdateNpcSearcher 3#20020 +100002685 0 DoGetNpcSearcherResult 2#2002|3#20020 +100002595 2 100002596 100000794 100002809 +100002596 0 1 CheckNote 2#2002 +100000794 0 DoUpdateNpcSearcher 3#20020 +100002809 0 DoGetNpcSearcherResult 2#2002|3#20020 +100002626 2 100002629 100002668 100002628 +100002629 0 CheckNote 2#2002 +100002668 0 CheckNpc 2#2002 +100002628 0 DoGetNpcPosition 2#2002|2#1|2#2 +100004129 2 100004130 100004131 +100004130 0 CheckExistBuffByKind 1#2001|1999330 +100004131 1 100004132 100004187 +100004132 2 100004133 100004134 100004135 +100004133 0 1 CheckExistBuffByKind 1#2001|7 +100004134 0 CheckNote 2#2002 +100004135 3 100004136 100004186 +100004136 2 100004137 100004138 100004139 100004140 100004141 100004142 100004143 100004144 100004145 100004146 100004147 100004148 100004185 +100004137 0 1 CheckAction 1#2001|2 +100004138 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100004139 0 CheckInt 1#1001|1|1 +100004140 0 DoSearchNpcEx 1#2004|1#2001|-1|4|999|0|1000|-4|1|0 +100004141 0 CheckNpc 1#2004 +100004142 0 DoGetNpcPosition 1#2001|1#20011|1#20012 +100004143 0 DoGetNpcPosition 1#2004|1#20013|1#20014 +100004144 0 CheckAngle 1#20011|1#20012|2#11|2#12|1#20013|1#20014|20|5 +100004145 0 DoGetNpcRadius 1#20015|1#2001 +100004146 0 DoGetNpcRadius 1#20016|1#2004 +100004147 0 DoFixPlus 1#20017|1#20015|1#20016 +100004148 1 100004511 100004149 100004167 +100004511 2 100004512 100004513 +100004512 0 CheckExistBuffByKind 1#2001|1999470 +100004513 1 100004514 100004518 +100004514 2 100004515 100004516 100004517 +100004515 0 CheckInt 2#1000008|1|1 +100004516 0 DoFixPlus 1#20018|1#20017|25 +100004517 0 CheckNpcInRange 1#2001|1#2004|1#20018 +100004518 2 100004519 100004520 100004521 +100004519 0 CheckInt 2#1000008|2|1 +100004520 0 DoFixPlus 1#20019|1#20017|25 +100004521 0 CheckNpcInRange 1#2001|1#2004|1#20019 +100004149 2 100004150 100004151 100004152 100004166 +100004150 0 CheckInt 2#1000008|1|1 +100004151 0 DoFixPlus 1#20018|1#20017|5 +100004152 3 100004153 +100004153 1 100004154 100004158 100004162 +100004154 2 100004155 100004156 100004157 +100004155 0 CheckNote 1#8010 +100004156 0 CheckPassTime 1#8010|2 +100004157 0 DoFixPlus 1#20018|1#20018|10 +100004158 2 100004159 100004160 100004161 +100004159 0 CheckNote 1#8010 +100004160 0 CheckPassTime 1#8010|1 +100004161 0 DoFixPlus 1#20018|1#20018|4 +100004162 2 100004163 100004164 100004165 +100004163 0 CheckNote 1#8010 +100004164 0 CheckPassTime 1#8010|0.8 +100004165 0 DoFixPlus 1#20018|1#20018|2 +100004166 0 CheckNpcInRange 1#2001|1#2004|1#20018 +100004167 2 100004168 100004169 100004170 100004184 +100004168 0 CheckInt 2#1000008|2|1 +100004169 0 DoFixPlus 1#20019|1#20017|10 +100004170 3 100004171 +100004171 1 100004172 100004176 100004180 +100004172 2 100004173 100004174 100004175 +100004173 0 CheckNote 1#8010 +100004174 0 CheckPassTime 1#8010|2 +100004175 0 DoFixPlus 1#20019|1#20019|5 +100004176 2 100004177 100004178 100004179 +100004177 0 CheckNote 1#8010 +100004178 0 CheckPassTime 1#8010|1 +100004179 0 DoFixPlus 1#20019|1#20019|2 +100004180 2 100004181 100004182 100004183 +100004181 0 CheckNote 1#8010 +100004182 0 CheckPassTime 1#8010|0.8 +100004183 0 DoFixPlus 1#20019|1#20019|10 +100004184 0 CheckNpcInRange 1#2001|1#2004|1#20019 +100004185 0 DoCopyNote 1#2004|2#2002 +100004186 0 DoGetNpcPosition 2#2002|2#1|2#2 +100004187 2 100004188 100004189 100004190 100004191 100004192 +100004188 0 1 CheckExistBuffByKind 1#2001|7 +100004189 0 1 CheckAction 1#2001|2 +100004190 0 DoSearchNpcEx 2#2002|1#2001|-1|4|999|0|1000|-4|1|0 +100004191 0 CheckNpc 2#2002 +100004192 0 DoGetNpcPosition 2#2002|2#1|2#2 +100004193 1 100002706 100004522 +100002706 2 100002707 +100002707 0 CheckExistBuffByKind 1#2001|1999330 +100004522 1 100004523 100004611 100004620 100000842 100002654 100000857 +100004523 2 100004524 100004525 +100004524 0 CheckExistBuffByKind 1#2001|1999490 +100004525 1 100004526 100004542 100004554 100004569 100004587 100004599 100004610 +100004526 2 100004527 100004528 100004533 100004534 100004535 +100004527 0 1 CheckAction 1#2001|1 +100004528 1 100004529 100004530 100004531 100004532 +100004529 0 CheckNpcMoveState 1#2001|3 +100004530 0 CheckNpcMoveState 1#2001|5 +100004531 0 CheckNpcMoveState 1#2001|6 +100004532 0 CheckNpcMoveState 1#2001|7 +100004533 0 DoSetInt 1#1012|0 +100004534 0 DoGetTime 1#45|3 +100004535 3 100004536 100004539 +100004536 2 100004537 100004538 +100004537 0 CheckNpc 2#2002 +100004538 0 DoSetFightTarget 1#2001|2#2002 +100004539 2 100004540 100004541 +100004540 0 1 CheckNpc 2#2002 +100004541 0 DoSetFightTarget 1#2001|1#2001 +100004542 2 100004543 100004544 100004545 100004546 100004547 +100004543 0 CheckNote 2#102501 +100004544 0 CheckInt 2#102501|1#100093|1 +100004545 0 DoSetInt 1#1012|0 +100004546 0 DoGetTime 1#45|6 +100004547 3 100004548 100004551 +100004548 2 100004549 100004550 +100004549 0 CheckNpc 2#2002 +100004550 0 DoSetFightTarget 1#2001|2#2002 +100004551 2 100004552 100004553 +100004552 0 1 CheckNpc 2#2002 +100004553 0 DoSetFightTarget 1#2001|1#2001 +100004554 2 100004555 100004556 100004557 100004558 100004559 100004560 100004561 100004567 100004568 +100004555 0 CheckNote 4#91220 +100004556 0 CheckInt 4#91220|1|1 +100004557 0 CheckAction 1#2001|0 +100004558 0 CheckNpcMoveState 1#2001|1 +100004559 0 1 CheckInt 1#1012|1|1 +100004560 0 DoRemoveFightTarget 1#2001 +100004561 3 100004562 +100004562 2 100004563 100004564 100004566 +100004563 0 CheckNote 2#12001 +100004564 0 CheckNpc 2#12001 +100004566 0 DoAbortSkill 2#12001|1 +100004567 0 DoSetInt 1#1012|1 +100004568 0 DoRemoveNote 1#45 +100004569 2 100004570 100004578 100004579 100004580 +100004570 1 100004571 100004574 100004576 +100004571 2 100004572 100004573 +100004572 0 1 CheckAction 1#2001|0 +100004573 0 1 CheckInt 2#9|0|1 +100004574 2 100004575 +100004575 0 CheckInt 1#1001|1|1 +100004576 2 100004577 +100004577 0 CheckAction 1#2001|2 +100004578 0 DoSetInt 1#1012|0 +100004579 0 DoGetTime 1#45|3 +100004580 3 100004581 100004584 +100004581 2 100004582 100004583 +100004582 0 CheckNpc 2#2002 +100004583 0 DoSetFightTarget 1#2001|2#2002 +100004584 2 100004585 100004586 +100004585 0 1 CheckNpc 2#2002 +100004586 0 DoSetFightTarget 1#2001|1#2001 +100004587 2 100004588 100004589 100004590 100004591 100004592 +100004588 0 CheckAction 1#2001|0 +100004589 0 1 CheckInt 1#1012|1|1 +100004590 0 1 CheckNote 1#45 +100004591 0 DoGetTime 1#45|3 +100004592 3 100004593 100004596 +100004593 2 100004594 100004595 +100004594 0 CheckNpc 2#2002 +100004595 0 DoSetFightTarget 1#2001|2#2002 +100004596 2 100004597 100004598 +100004597 0 1 CheckNpc 2#2002 +100004598 0 DoSetFightTarget 1#2001|1#2001 +100004599 2 100004600 100004601 100004602 100004603 100004608 100004609 +100004600 0 CheckNote 1#45 +100004601 0 CheckPassTime 1#45|0 +100004602 0 DoRemoveFightTarget 1#2001 +100004603 3 100004604 +100004604 2 100004605 100004606 100004607 +100004605 0 CheckNote 2#12001 +100004606 0 CheckNpc 2#12001 +100004607 0 DoAbortSkill 2#12001|1 +100004608 0 DoSetInt 1#1012|1 +100004609 0 DoRemoveNote 1#45 +100004610 0 DoReturnTrue +100004611 2 100004612 100004613 100004614 100004615 100004616 100004617 100004618 100004619 +100004612 0 CheckNote 4#91220 +100004613 0 CheckInt 4#91220|1|1 +100004614 0 CheckAction 1#2001|0 +100004615 0 CheckNpcMoveState 1#2001|1 +100004616 0 1 CheckInt 1#1012|1|1 +100004617 0 DoRemoveFightTarget 1#2001 +100004618 0 DoSetInt 1#1012|1 +100004619 0 DoRemoveNote 1#45 +100004620 2 100004621 100000830 100000831 100000832 +100004621 1 100004622 100004625 100004627 +100004622 2 100004623 100004624 +100004623 0 1 CheckAction 1#2001|0 +100004624 0 1 CheckInt 2#9|0|1 +100004625 2 100004626 +100004626 0 CheckInt 1#1001|1|1 +100004627 2 100000829 +100000829 0 CheckAction 1#2001|2 +100000830 0 DoSetInt 1#1012|0 +100000831 0 DoGetTime 1#45|3 +100000832 3 100002563 100000836 +100002563 2 100000834 100000835 +100000834 0 CheckNpc 2#2002 +100000835 0 DoSetFightTarget 1#2001|2#2002 +100000836 2 100000837 100000841 +100000837 0 1 CheckNpc 2#2002 +100000841 0 DoSetFightTarget 1#2001|1#2001 +100000842 2 100000843 100000844 100000845 100000846 100000847 +100000843 0 CheckAction 1#2001|0 +100000844 0 1 CheckInt 1#1012|1|1 +100000845 0 1 CheckNote 1#45 +100000846 0 DoGetTime 1#45|3 +100000847 3 100000848 100000851 +100000848 2 100000849 100000850 +100000849 0 CheckNpc 2#2002 +100000850 0 DoSetFightTarget 1#2001|2#2002 +100000851 2 100000852 100002653 +100000852 0 1 CheckNpc 2#2002 +100002653 0 DoSetFightTarget 1#2001|1#2001 +100002654 2 100002655 100000853 100000854 100000855 100000856 +100002655 0 CheckNote 1#45 +100000853 0 CheckPassTime 1#45|0 +100000854 0 DoRemoveFightTarget 1#2001 +100000855 0 DoSetInt 1#1012|1 +100000856 0 DoRemoveNote 1#45 +100000857 0 DoReturnTrue +100000872 1 100000873 100000879 +100000873 2 100000874 100000875 100000876 100000877 100001040 100000878 +100000874 0 CheckInt 1#1012|1|1 +100000875 0 CheckNote 4#91220 +100000876 0 1 CheckInt 4#91220|1|1 +100000877 0 1 CheckExistBuffByKind 1#2001|1000650 +100001040 0 1 CheckExistBuffByKind 1#2001|3 +100000878 0 DoMagic 1#2001|1#2001|0|100065 +100000879 2 100000880 100000885 100000886 +100000880 1 100000881 100000882 +100000881 0 CheckInt 1#1012|0|1 +100000882 2 100000883 100000884 +100000883 0 CheckNote 4#91220 +100000884 0 CheckInt 4#91220|1|1 +100000885 0 CheckExistBuffByKind 1#2001|1000650 +100000886 0 DoMagic 1#2001|1#2001|0|100066 +100009 3 100004701 100003025 100000957 100002066 +100004701 2 100004702 100004703 100004704 100004705 100004706 +100004702 0 CheckNote 4#93044 +100004703 0 CheckInt 4#93044|1|1 +100004704 0 CheckNote 2#2102 +100004705 0 CheckNpc 2#2102 +100004706 0 DoSetFocusTarget 1#2001|2#2102 +100003025 1 100003026 100002633 +100003026 2 100003027 100003031 100003028 100003030 100004327 100004699 100004700 +100003027 0 1 CheckNote 2#2102 +100003031 0 CheckNote 2#2002 +100003028 0 CheckNpc 2#2002 +100003030 0 CheckNote 4#93044 +100004327 0 CheckInt 4#93044|1|1 +100004699 0 DoSetFocusTarget 1#2001|2#2002 +100004700 0 DoSetInt 2#2102|2#2002 +100002633 1 100002634 100002639 100003936 100004220 +100002634 2 100002635 100004216 100004217 100000890 +100002635 0 CheckInt 1#20|3|1 +100004216 0 CheckNote 3#201 +100004217 0 CheckInt 3#201|0|1 +100000890 1 100002642 100000891 100000944 +100002642 2 100002643 100004449 100004450 100003410 100004343 100004344 +100002643 1 100003407 +100003407 2 100003408 100003409 +100003408 0 DoGetCameraOperation 1#22|1#2001 +100003409 0 CheckInt 1#22|2|1 +100004449 0 DoSetInt 3#201|0 +100004450 1 100004451 100004460 +100004451 2 100004454 100004457 +100004454 0 CheckNote 4#93044 +100004457 0 CheckInt 4#93044|0|1 +100004460 2 100004332 +100004332 0 1 CheckNote 4#93044 +100003410 0 DoRemoveFocusTarget 1#2001 +100004343 0 DoRemoveNote 2#2002 +100004344 1 100004345 100004346 +100004345 0 1 CheckNote 2#2102 +100004346 0 DoRemoveNote 2#2102 +100000891 2 100000892 100000893 100003795 100003796 +100000892 0 CheckNpc 2#2002 +100000893 1 100002558 100000897 +100002558 2 100000921 100000922 100002737 100000923 100000927 +100000921 0 DoGetNpcKind 2#2002|1#46 +100000922 0 CheckInt 1#46|1|1 +100002737 1 100003325 100003326 +100003325 0 1 CheckNote 4#93044 +100003326 2 100003328 100003329 +100003328 0 CheckNote 4#93044 +100003329 0 CheckInt 4#93044|1|1 +100000923 0 DoGetTime 1#18|4 +100000927 1 100000928 100000936 100002573 +100000928 2 100000929 +100000929 0 1 CheckNote 2#2102 +100000936 2 100000937 100000938 100004731 100002581 100003619 100003776 +100000937 0 CheckNote 2#2102 +100000938 0 1 CheckInt 2#2002|2#2102|1 +100004731 1 100004732 100004739 +100004732 2 100004737 100004738 +100004737 0 CheckNote 1#131102 +100004738 0 CheckInt 1#131102|0|1 +100004739 2 100004740 +100004740 0 1 CheckNote 1#131102 +100002581 1 100000933 100000931 100000935 +100000933 0 CheckInt 2#1010|1|1 +100000931 2 100000942 100000943 +100000942 0 CheckInt 2#1011|1|1 +100000943 1 100002567 100003622 +100002567 2 100002619 100002620 +100002619 0 CheckNote 1#8015 +100002620 0 CheckPassTime 1#8015|1 +100003622 2 100003760 +100003760 0 DoGetTime 1#8015|0 +100000935 0 CheckInt 2#1011|2|1 +100003619 1 100003620 100003623 +100003620 2 100003621 100003813 +100003621 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003813 0 CheckInt 1#1001|1|1 +100003623 2 100003624 +100003624 0 1 CheckExistBuffByKind 1#2001|1999400 +100003776 0 DoGetTime 1#8015|0 +100002573 2 100002574 100002575 100004741 100002582 +100002574 0 CheckNote 2#2102 +100002575 0 CheckInt 2#2002|2#2102|1 +100004741 1 100004742 100004745 +100004742 2 100004743 100004744 +100004743 0 CheckNote 1#131102 +100004744 0 CheckInt 1#131102|0|1 +100004745 2 100004746 +100004746 0 1 CheckNote 1#131102 +100002582 1 100000894 100000895 100000896 +100000894 0 CheckInt 2#1010|1|1 +100000895 0 CheckInt 2#1011|1|1 +100000896 0 CheckInt 2#1011|2|1 +100000897 2 100000898 100000924 +100000898 1 100000899 100000916 +100000899 2 100000900 100000914 100000915 +100000900 1 100000901 100000912 +100000901 1 100002606 100000902 100000906 +100002606 2 100002632 +100002632 0 CheckInt 1#8|817100|1 +100000902 2 100000903 100000904 100000905 +100000903 0 CheckAction 1#2001|1 +100000904 0 1 CheckInt 1#8|1#100043|1 +100000905 0 1 CheckInt 1#8|1#100044|1 +100000906 2 100000907 100000908 100000911 +100000907 0 CheckAction 1#2001|1 +100000908 1 100000909 100000910 +100000909 0 CheckInt 1#8|1#100043|1 +100000910 0 CheckInt 1#8|1#100044|1 +100000911 0 CheckNote 2#2102 +100000912 2 100000913 +100000913 0 CheckAction 1#2001|2 +100000914 0 DoGetTime 1#18|4 +100000915 0 DoRemoveNote 1#183 +100000916 2 100000917 100000918 100000919 100000920 100002559 +100000917 0 CheckNpcMoveState 1#2001|3 +100000918 0 1 CheckNote 1#183 +100000919 0 CheckNote 2#2102 +100000920 0 CheckNpc 2#2102 +100002559 1 100002560 100004410 +100002560 2 100004385 100004386 +100004385 0 CheckInt 2#1000000|1|1 +100004386 1 100004401 100004406 +100004401 2 100004402 100004403 100004404 100004405 +100004402 0 CheckNpcInRange 1#2001|2#2102|4 +100004403 0 1 CheckNpcInAngle 1#2001|2#2102|150 +100004404 0 DoGetTime 1#18|10 +100004405 0 DoSetInt 1#183|1 +100004406 2 100004407 100004408 100004409 100000833 +100004407 0 1 CheckNpcInRange 1#2001|2#2102|4 +100004408 0 1 CheckNpcInAngle 1#2001|2#2102|120 +100004409 0 DoGetTime 1#18|4 +100000833 0 DoSetInt 1#183|1 +100004410 2 100004411 100004412 +100004411 0 CheckInt 2#1000000|2|1 +100004412 1 100004413 100004418 +100004413 2 100004414 100004415 100004416 100004417 +100004414 0 CheckNpcInRange 1#2001|2#2102|8 +100004415 0 1 CheckNpcInAngle 1#2001|2#2102|150 +100004416 0 DoGetTime 1#18|11 +100004417 0 DoSetInt 1#183|1 +100004418 2 100004419 100004420 100004421 100004422 +100004419 0 1 CheckNpcInRange 1#2001|2#2102|8 +100004420 0 1 CheckNpcInAngle 1#2001|2#2102|120 +100004421 0 DoGetTime 1#18|5 +100004422 0 DoSetInt 1#183|1 +100000924 1 100000925 100000801 100002570 +100000925 2 100000926 100004747 100002583 +100000926 0 1 CheckNote 2#2102 +100004747 1 100004748 100004751 +100004748 2 100004749 100004750 +100004749 0 CheckNote 1#131102 +100004750 0 CheckInt 1#131102|0|1 +100004751 2 100004752 +100004752 0 1 CheckNote 1#131102 +100002583 1 100002561 100002564 100002565 +100002561 0 CheckInt 2#1010|1|1 +100002564 0 CheckInt 2#1011|1|1 +100002565 0 CheckInt 2#1011|2|1 +100000801 2 100000802 100000804 100004753 100002584 100003751 100003777 100000827 +100000802 0 CheckNote 2#2102 +100000804 0 1 CheckInt 2#2002|2#2102|1 +100004753 1 100004754 100004757 +100004754 2 100004755 100004756 +100004755 0 CheckNote 1#131102 +100004756 0 CheckInt 1#131102|0|1 +100004757 2 100004758 +100004758 0 1 CheckNote 1#131102 +100002584 1 100002566 100000934 100002568 +100002566 0 CheckInt 2#1010|1|1 +100000934 2 100003763 100003764 +100003763 0 CheckInt 2#1011|1|1 +100003764 1 100003765 100003772 +100003765 2 100003766 100003767 +100003766 0 CheckNote 1#8015 +100003767 0 CheckPassTime 1#8015|1 +100003772 2 100003773 +100003773 0 DoGetTime 1#8015|0 +100002568 0 CheckInt 2#1011|2|1 +100003751 1 100003752 100003755 +100003752 2 100003753 100003754 +100003753 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100003754 0 CheckInt 1#1001|1|1 +100003755 2 100003756 +100003756 0 1 CheckExistBuffByKind 1#2001|1999400 +100003777 0 DoGetTime 1#8015|0 +100000827 0 DoRemoveNote 1#8010 +100002570 2 100002571 100002572 100004759 100002585 +100002571 0 CheckNote 2#2102 +100002572 0 CheckInt 2#2002|2#2102|1 +100004759 1 100004760 100004763 +100004760 2 100004761 100004762 +100004761 0 CheckNote 1#131102 +100004762 0 CheckInt 1#131102|0|1 +100004763 2 100004764 +100004764 0 1 CheckNote 1#131102 +100002585 1 100000939 100000940 100000941 +100000939 0 CheckInt 2#1010|1|1 +100000940 0 CheckInt 2#1011|1|1 +100000941 0 CheckInt 2#1011|2|1 +100003795 0 DoSetFocusTarget 1#2001|2#2002 +100003796 0 DoSetInt 2#2102|2#2002 +100000944 2 100004370 100000945 100004565 100000956 100002636 +100004370 0 1 CheckExistBuffByKind 1#2001|1999460 +100000945 1 100000946 100000948 100000950 100000952 100000954 +100000946 2 100000947 +100000947 0 CheckPassTime 1#18|0 +100000948 2 100000949 +100000949 0 1 CheckNote 2#2002 +100000950 2 100000951 +100000951 0 1 CheckNote 2#2102 +100000952 2 100000953 +100000953 0 1 CheckNpc 2#2002 +100000954 2 100000955 +100000955 0 1 CheckNpc 2#2102 +100004565 1 100004640 100004679 +100004640 2 100004643 100004678 +100004643 0 CheckNote 4#93044 +100004678 0 CheckInt 4#93044|0|1 +100004679 2 100004680 +100004680 0 1 CheckNote 4#93044 +100000956 0 DoRemoveFocusTarget 1#2001 +100002636 1 100002637 100002638 +100002637 0 1 CheckNote 2#2102 +100002638 0 DoRemoveNote 2#2102 +100002639 2 100002640 100004218 100004219 100002641 +100002640 0 CheckInt 1#20|3|1 +100004218 0 CheckNote 3#201 +100004219 0 CheckInt 3#201|1|1 +100002641 1 100004334 100000888 +100004334 2 100004335 100004339 100004681 100004340 100003411 100003417 +100004335 1 100004336 +100004336 2 100004337 100004338 +100004337 0 DoGetCameraOperation 1#22|1#2001 +100004338 0 CheckInt 1#22|2|1 +100004339 0 DoSetInt 3#201|0 +100004681 1 100004682 100004685 100004707 +100004682 2 100004683 100004684 +100004683 0 CheckNote 4#93044 +100004684 0 CheckInt 4#93044|0|1 +100004685 2 100004686 +100004686 0 1 CheckNote 4#93044 +100004707 2 100004708 100004709 100004710 100004711 100004713 100004712 +100004708 0 CheckNote 4#93044 +100004709 0 CheckInt 4#93044|1|1 +100004710 0 CheckNote 2#2102 +100004711 0 DoMagic 1#2001|2#2102|0|100041 +100004713 0 DoMagic 1#2001|2#2102|0|199951 +100004712 0 1 DoReturnTrue +100004340 0 DoRemoveFocusTarget 1#2001 +100003411 1 100003412 100003415 +100003412 2 100003413 100003414 +100003413 0 CheckExistBuffByKind 1#2001|1999320 +100003414 0 DoClearNpcSearcher 3#20021 +100003415 2 100003416 +100003416 0 DoClearNpcSearcher 3#20020 +100003417 1 100003418 100003419 +100003418 0 1 CheckNote 2#2102 +100003419 0 DoRemoveNote 2#2102 +100000888 2 100002630 100002631 100003833 100002608 100002609 +100002630 0 CheckNpc 2#2002 +100002631 1 100000839 100002735 100002680 +100000839 2 100000840 100002679 +100000840 0 CheckNote 1#203 +100002679 0 CheckInt 1#203|1|1 +100002735 2 100002736 100003327 100003330 100002738 +100002736 0 DoGetNpcKind 2#2002|1#46 +100003327 0 CheckInt 1#46|1|1 +100003330 1 100003331 100003332 +100003331 0 1 CheckNote 4#93044 +100003332 2 100003333 100003337 +100003333 0 CheckNote 4#93044 +100003337 0 CheckInt 4#93044|1|1 +100002738 1 100002739 100002741 100002748 +100002739 2 100002740 +100002740 0 1 CheckNote 2#2102 +100002741 2 100002742 100002743 100004765 100002744 +100002742 0 CheckNote 2#2102 +100002743 0 1 CheckInt 2#2002|2#2102|1 +100004765 1 100004766 100004769 +100004766 2 100004767 100004768 +100004767 0 CheckNote 1#131102 +100004768 0 CheckInt 1#131102|0|1 +100004769 2 100004770 +100004770 0 1 CheckNote 1#131102 +100002744 1 100002745 100002746 100002747 +100002745 0 CheckInt 2#1010|1|1 +100002746 0 CheckInt 2#1011|1|1 +100002747 0 CheckInt 2#1011|2|1 +100002748 2 100002749 100002750 100004771 100002751 +100002749 0 CheckNote 2#2102 +100002750 0 CheckInt 2#2002|2#2102|1 +100004771 1 100004772 100004775 +100004772 2 100004773 100004774 +100004773 0 CheckNote 1#131102 +100004774 0 CheckInt 1#131102|0|1 +100004775 2 100004776 +100004776 0 1 CheckNote 1#131102 +100002751 1 100002752 100002753 100002754 +100002752 0 CheckInt 2#1010|1|1 +100002753 0 CheckInt 2#1011|1|1 +100002754 0 CheckInt 2#1011|2|1 +100002680 2 100002681 100002593 100002594 100002665 100002666 +100002681 1 100002682 100000889 +100002682 0 CheckAction 1#2001|1 +100000889 0 CheckInt 1#8|817100|1 +100002593 0 1 CheckInt 1#1012|1|1 +100002594 0 1 CheckInt 1#8|1#100043|1 +100002665 0 1 CheckInt 1#8|1#100044|1 +100002666 1 100002667 100002674 100000959 +100002667 2 100002669 100004777 100002670 +100002669 0 1 CheckNote 2#2102 +100004777 1 100004778 100004781 +100004778 2 100004779 100004780 +100004779 0 CheckNote 1#131102 +100004780 0 CheckInt 1#131102|0|1 +100004781 2 100004782 +100004782 0 1 CheckNote 1#131102 +100002670 1 100002671 100002672 100002673 +100002671 0 CheckInt 2#1010|1|1 +100002672 0 CheckInt 2#1011|1|1 +100002673 0 CheckInt 2#1011|2|1 +100002674 2 100002675 100002676 100004783 100002677 +100002675 0 CheckNote 2#2102 +100002676 0 1 CheckInt 2#2002|2#2102|1 +100004783 1 100004784 100004787 +100004784 2 100004785 100004786 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2#2002 +100003941 1 100003942 100003982 +100003942 2 100003943 100003944 100003945 100003950 100003951 +100003943 0 DoGetNpcKind 2#2002|1#46 +100003944 0 CheckInt 1#46|1|1 +100003945 1 100003946 100003947 +100003946 0 1 CheckNote 4#93044 +100003947 2 100003948 100003949 +100003948 0 CheckNote 4#93044 +100003949 0 CheckInt 4#93044|1|1 +100003950 0 DoGetTime 1#18|4 +100003951 1 100003952 100003954 100003975 +100003952 2 100003953 +100003953 0 1 CheckNote 2#2102 +100003954 2 100003955 100003956 100003957 100003968 100003974 +100003955 0 CheckNote 2#2102 +100003956 0 1 CheckInt 2#2002|2#2102|1 +100003957 1 100003958 100003959 100003967 +100003958 0 CheckInt 2#1010|1|1 +100003959 2 100003960 100003961 +100003960 0 CheckInt 2#1011|1|1 +100003961 1 100003962 100003965 +100003962 2 100003963 100003964 +100003963 0 CheckNote 1#8015 +100003964 0 CheckPassTime 1#8015|1 +100003965 2 100003966 +100003966 0 DoGetTime 1#8015|0 +100003967 0 CheckInt 2#1011|2|1 +100003968 1 100003969 100003972 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0 CheckInt 1#8|1#100043|1 +100003997 0 CheckInt 1#8|1#100044|1 +100003998 0 CheckNote 2#2102 +100003999 2 100004000 +100004000 0 CheckAction 1#2001|2 +100004001 0 DoGetTime 1#18|4 +100004002 0 DoRemoveNote 1#183 +100004003 2 100004004 100004005 100004006 100004007 100004008 +100004004 0 CheckNpcMoveState 1#2001|3 +100004005 0 1 CheckNote 1#183 +100004006 0 CheckNote 2#2102 +100004007 0 CheckNpc 2#2102 +100004008 1 100004009 100004434 +100004009 2 100004010 100004423 +100004010 0 CheckInt 2#1000000|1|1 +100004423 1 100004424 100004429 +100004424 2 100004425 100004426 100004427 100004428 +100004425 0 CheckNpcInRange 1#2001|2#2102|4 +100004426 0 1 CheckNpcInAngle 1#2001|2#2102|150 +100004427 0 DoGetTime 1#18|10 +100004428 0 DoSetInt 1#183|1 +100004429 2 100004430 100004431 100004432 100004433 +100004430 0 1 CheckNpcInRange 1#2001|2#2102|4 +100004431 0 1 CheckNpcInAngle 1#2001|2#2102|120 +100004432 0 DoGetTime 1#18|4 +100004433 0 DoSetInt 1#183|1 +100004434 2 100004435 100004436 +100004435 0 CheckInt 2#1000000|2|1 +100004436 1 100004437 100004442 +100004437 2 100004438 100004439 100004440 100004441 +100004438 0 CheckNpcInRange 1#2001|2#2102|8 +100004439 0 1 CheckNpcInAngle 1#2001|2#2102|150 +100004440 0 DoGetTime 1#18|11 +100004441 0 DoSetInt 1#183|1 +100004442 2 100004443 100004444 100004445 100004446 +100004443 0 1 CheckNpcInRange 1#2001|2#2102|8 +100004444 0 1 CheckNpcInAngle 1#2001|2#2102|120 +100004445 0 DoGetTime 1#18|5 +100004446 0 DoSetInt 1#183|1 +100004011 1 100004012 100004018 100004040 +100004012 2 100004013 100004014 +100004013 0 1 CheckNote 2#2102 +100004014 1 100004015 100004016 100004017 +100004015 0 CheckInt 2#1010|1|1 +100004016 0 CheckInt 2#1011|1|1 +100004017 0 CheckInt 2#1011|2|1 +100004018 2 100004019 100004020 100004021 100004032 100004038 100004039 +100004019 0 CheckNote 2#2102 +100004020 0 1 CheckInt 2#2002|2#2102|1 +100004021 1 100004022 100004023 100004031 +100004022 0 CheckInt 2#1010|1|1 +100004023 2 100004024 100004025 +100004024 0 CheckInt 2#1011|1|1 +100004025 1 100004026 100004029 +100004026 2 100004027 100004028 +100004027 0 CheckNote 1#8015 +100004028 0 CheckPassTime 1#8015|1 +100004029 2 100004030 +100004030 0 DoGetTime 1#8015|0 +100004031 0 CheckInt 2#1011|2|1 +100004032 1 100004033 100004036 +100004033 2 100004034 100004035 +100004034 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100004035 0 CheckInt 1#1001|1|1 +100004036 2 100004037 +100004037 0 1 CheckExistBuffByKind 1#2001|1999400 +100004038 0 DoGetTime 1#8015|0 +100004039 0 DoRemoveNote 1#8010 +100004040 2 100004041 100004042 100004043 +100004041 0 CheckNote 2#2102 +100004042 0 CheckInt 2#2002|2#2102|1 +100004043 1 100004044 100004045 100004046 +100004044 0 CheckInt 2#1010|1|1 +100004045 0 CheckInt 2#1011|1|1 +100004046 0 CheckInt 2#1011|2|1 +100004047 0 DoSetFocusTarget 1#2001|2#2002 +100004048 0 DoSetInt 2#2102|2#2002 +100004049 2 100004371 100004050 100004687 100004061 100004062 +100004371 0 1 CheckExistBuffByKind 1#2001|1999460 +100004050 1 100004051 100004053 100004055 100004057 100004059 +100004051 2 100004052 +100004052 0 CheckPassTime 1#18|0 +100004053 2 100004054 +100004054 0 1 CheckNote 2#2002 +100004055 2 100004056 +100004056 0 1 CheckNote 2#2102 +100004057 2 100004058 +100004058 0 1 CheckNpc 2#2002 +100004059 2 100004060 +100004060 0 1 CheckNpc 2#2102 +100004687 1 100004688 100004691 +100004688 2 100004689 100004690 +100004689 0 CheckNote 4#93044 +100004690 0 CheckInt 4#93044|0|1 +100004691 2 100004692 +100004692 0 1 CheckNote 4#93044 +100004061 0 DoRemoveFocusTarget 1#2001 +100004062 1 100004063 100004064 +100004063 0 1 CheckNote 2#2102 +100004064 0 DoRemoveNote 2#2102 +100004220 2 100004221 100004222 +100004221 0 CheckInt 1#20|2|1 +100004222 1 100004223 100004238 +100004223 2 100004224 100004693 100004228 100004229 100004235 +100004224 1 100004225 +100004225 2 100004226 100004227 +100004226 0 DoGetCameraOperation 1#22|1#2001 +100004227 0 CheckInt 1#22|2|1 +100004693 1 100004694 100004697 +100004694 2 100004695 100004696 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+100004252 1 100004253 100004255 100004262 +100004253 2 100004254 +100004254 0 1 CheckNote 2#2102 +100004255 2 100004256 100004257 100004258 +100004256 0 CheckNote 2#2102 +100004257 0 1 CheckInt 2#2002|2#2102|1 +100004258 1 100004259 100004260 100004261 +100004259 0 CheckInt 2#1010|1|1 +100004260 0 CheckInt 2#1011|1|1 +100004261 0 CheckInt 2#1011|2|1 +100004262 2 100004263 100004264 100004265 +100004263 0 CheckNote 2#2102 +100004264 0 CheckInt 2#2002|2#2102|1 +100004265 1 100004266 100004267 100004268 +100004266 0 CheckInt 2#1010|1|1 +100004267 0 CheckInt 2#1011|1|1 +100004268 0 CheckInt 2#1011|2|1 +100004269 2 100004270 100004273 100004274 100004275 100004276 +100004270 1 100004271 100004272 +100004271 0 CheckAction 1#2001|1 +100004272 0 CheckInt 1#8|817100|1 +100004273 0 1 CheckInt 1#1012|1|1 +100004274 0 1 CheckInt 1#8|1#100043|1 +100004275 0 1 CheckInt 1#8|1#100044|1 +100004276 1 100004277 100004283 100004290 +100004277 2 100004278 100004279 +100004278 0 1 CheckNote 2#2102 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0 CheckNote 3#201 +100004069 0 CheckInt 3#201|0|1 +100004070 1 100004071 100004072 +100004071 0 CheckAction 1#2001|1 +100004072 0 CheckAction 1#2001|2 +100004073 2 100004201 100004074 +100004201 0 CheckNote 3#201 +100004074 0 CheckInt 3#201|1|1 +100002660 2 100002694 100002695 +100002694 0 CheckInt 1#20|1|1 +100002695 1 100002696 100002697 +100002696 0 CheckAction 1#2001|1 +100002697 0 CheckAction 1#2001|2 +100002698 2 100002699 +100002699 0 CheckInt 1#20|2|1 +100004364 2 100004365 +100004365 0 CheckExistBuffByKind 1#2001|1999460 +100000962 1 100000963 100000982 +100000963 2 100000964 100000965 100000966 +100000964 0 CheckNote 2#2102 +100000965 0 CheckNpc 2#2102 +100000966 1 100000967 100000971 100000974 +100000967 2 100000968 100000969 100000970 +100000968 0 1 CheckNote 1#2202 +100000969 0 DoCopyNote 2#2102|1#2202 +100000970 1 100000981 100004304 +100000981 2 100004199 100004299 100004314 100004628 +100004199 0 CheckNote 1#20 +100004299 1 100004300 100004301 +100004300 2 100004311 100004312 100004313 +100004311 0 CheckInt 1#20|3|1 +100004312 0 CheckNote 3#201 +100004313 0 CheckInt 3#201|1|1 +100004301 2 100004303 +100004303 0 CheckInt 1#20|2|1 +100004314 0 DoMagic 1#2001|1#2202|0|100041 +100004628 0 DoMagic 1#2001|1#2202|0|199950 +100004304 2 100004305 100004629 +100004305 0 DoMagic 1#2001|1#2202|0|100041 +100004629 0 DoMagic 1#2001|1#2202|0|199951 +100000971 2 100000972 100000973 +100000972 0 CheckNote 1#2202 +100000973 0 CheckIntCompareInt 1#2202|2#2102|1 +100000974 2 100000975 100000976 100000977 100000980 100004308 +100000975 0 CheckNote 1#2202 +100000976 0 1 CheckIntCompareInt 1#2202|2#2102|1 +100000977 1 100000978 100000979 +100000978 0 1 CheckNpc 1#2202 +100000979 2 100004307 +100004307 0 DoMagic 1#2001|1#2202|0|100042 +100000980 0 DoCopyNote 2#2102|1#2202 +100004308 1 100004309 100004316 +100004309 2 100004310 100004630 100004637 +100004310 0 CheckNote 1#20 +100004630 1 100004631 100004635 +100004631 2 100004632 100004633 100004634 +100004632 0 CheckInt 1#20|3|1 +100004633 0 CheckNote 3#201 +100004634 0 CheckInt 3#201|1|1 +100004635 2 100004636 +100004636 0 CheckInt 1#20|2|1 +100004637 0 DoMagic 1#2001|1#2202|0|100041 +100004316 2 100004317 +100004317 0 DoMagic 1#2001|1#2202|0|100041 +100000982 2 100000983 100000984 +100000983 0 1 CheckNote 2#2102 +100000984 1 100000985 +100000985 2 100000986 100000987 100000988 100000989 +100000986 0 CheckNote 1#2202 +100000987 0 CheckNpc 1#2202 +100000988 0 DoMagic 1#2001|1#2202|0|100042 +100000989 0 DoRemoveNote 1#2202 +100000990 2 100000991 100000992 100000993 100000994 +100000991 0 1 CheckAction 1#2001|1 +100000992 0 1 CheckAction 1#2001|2 +100000993 0 1 CheckNote 2#2102 +100000994 1 100000995 100001000 +100000995 2 100000996 100000997 100000998 100000999 +100000996 0 CheckNote 1#2202 +100000997 0 CheckNpc 1#2202 +100000998 0 DoMagic 1#2001|1#2202|0|100042 +100000999 0 DoRemoveNote 1#2202 +100001000 2 100001001 +100001001 0 1 CheckNote 1#2202 +100002066 2 100002067 100004202 100004203 100002690 100002692 100002693 +100002067 0 1 CheckNote 2#2102 +100004202 0 CheckNote 1#20 +100004203 0 CheckInt 1#20|1|1 +100002690 0 DoGetCameraOperation 1#22|1#2001 +100002692 0 CheckInt 1#22|1|1 +100002693 0 DoCameraRecenter 1#2001 +100010 3 100001002 100001016 100003559 +100001002 2 100004795 100001003 100001004 +100004795 0 1 CheckExistBuffByKind 1#2001|1021450 +100001003 0 DoGetAttribValue 1#2001|2#23|2 +100001004 1 100001005 100001012 +100001005 2 100001006 100001007 +100001006 0 CheckIntCompareInt 2#23|2#1000006|3 +100001007 3 100001008 +100001008 2 100001009 100001010 100002844 100001011 +100001009 0 CheckInt 2#1008|0|1 +100001010 0 DoActiveExSkill 1 +100002844 0 DoShowEnergyFullEffect 1#2001|1 +100001011 0 DoSetInt 2#1008|1 +100001012 2 100001013 100001014 100002845 100001015 +100001013 0 CheckInt 2#1008|1|1 +100001014 0 DoActiveExSkill 0 +100002845 0 DoShowEnergyFullEffect 1#2001|0 +100001015 0 DoSetInt 2#1008|0 +100001016 2 100001017 100001018 +100001017 0 DoGetAttribValue 1#2001|2#200155|55 +100001018 1 100001019 100001028 +100001019 2 100001020 100001021 +100001020 0 CheckInt 2#200155|0|2 +100001021 1 100001022 100001025 +100001022 2 100001023 100001024 +100001023 0 CheckPassTime 2#1000005|0 +100001024 0 DoSetDodgeState 1 +100001025 2 100001026 100001027 +100001026 0 1 CheckPassTime 2#1000005|0 +100001027 0 DoSetDodgeState 0 +100001028 2 100001029 100001030 +100001029 0 CheckInt 2#200155|0|5 +100001030 1 100001031 100001034 +100001031 2 100001032 100001033 +100001032 0 CheckPassTime 2#1000005|0 +100001033 0 DoSetDodgeState 2 +100001034 2 100001035 100001036 +100001035 0 1 CheckPassTime 2#1000005|0 +100001036 0 DoSetDodgeState 2 +100003559 2 100003560 +100003560 1 100003561 100003567 +100003561 2 100003562 100003563 100003564 100003565 100003566 +100003562 0 1 CheckPassTime 2#1000005|0 +100003563 0 CheckNote 4#200000 +100003564 0 CheckNpc 4#200000 +100003565 0 CheckExistBuffByKind 4#200000|7102980 +100003566 0 DoIntAddInt 2#1000005|1|2#1000005 +100003567 2 100003568 100003490 100001134 +100003568 0 CheckPassTime 2#1000005|0 +100003490 0 CheckExistBuffByKind 1#2001|1999640 +100001134 1 100001135 100003780 +100001135 2 100001136 100001137 +100001136 0 1 CheckNote 2#2080 +100001137 0 DoGetTime 2#1000005|12 +100003780 2 100004075 100003491 +100004075 0 CheckNote 2#2080 +100003491 0 DoGetTime 2#1000005|2#2080 +100011 3 100000822 100002615 +100000822 1 100001045 100000824 +100001045 2 100000691 100000823 +100000691 0 CheckNote 2#2002 +100000823 0 DoCopyNote 2#2002|3#2002 +100000824 2 100001044 100002556 100002586 +100001044 0 1 CheckNote 2#2002 +100002556 0 CheckNote 3#2002 +100002586 0 DoRemoveNote 3#2002 +100002615 1 100002624 100002664 +100002624 2 100002627 100002663 +100002627 0 CheckNote 2#2102 +100002663 0 DoSetInt 3#2102|2#2102 +100002664 2 100002686 100002687 100002688 +100002686 0 1 CheckNote 2#2102 +100002687 0 CheckNote 3#2102 +100002688 0 DoRemoveNote 3#2102 +100012 1 100001046 100001085 +100001046 2 100001047 100001048 100001049 100001050 100001051 100001059 +100001047 0 DoGetMoveOperation 1#2001|1#1001|2#11|2#12 +100001048 0 CheckInt 1#1001|1|1 +100001049 0 DoCopyNote 2#11|2#31 +100001050 0 DoCopyNote 2#12|2#32 +100001051 3 100001052 100001055 +100001052 2 100001053 100001054 +100001053 0 1 CheckAction 1#2001|1 +100001054 0 1 CheckAction 1#2001|2 +100001055 2 100001056 100001057 100001058 +100001056 0 CheckAction 1#2001|1 +100001057 0 CheckInt 2#9|0|1 +100001058 0 DoAbortSkill 1#2001|1 +100001059 3 100001060 +100001060 2 100001061 100001062 100001063 +100001061 0 CheckNote 4#91202 +100001062 0 CheckInt 4#91202|1|1 +100001063 1 100001064 100001072 100001081 100001084 +100001064 2 100001065 100001066 100001067 +100001065 0 CheckNote 2#2002 +100001066 0 DoSearchNpc 1#2001|1#200112|4|15|0|-4|1 +100001067 1 100001068 100001071 +100001068 2 100001069 100001070 +100001069 0 CheckExistBuffByKind 1#2001|1000440 +100001070 0 DoMagic 1#2001|1#2001|0|100045 +100001071 0 DoReturnTrue +100001072 2 100001073 100001074 100001075 +100001073 0 CheckNote 1#200111 +100001074 0 CheckPassTime 1#200111|0 +100001075 1 100001076 100001080 +100001076 2 100001077 100001078 100001079 +100001077 0 1 CheckExistBuffByKind 1#2001|1000440 +100001078 0 DoMagic 1#2001|1#2001|0|100043 +100001079 0 DoMagic 1#2001|1#2001|0|100044 +100001080 0 DoReturnTrue +100001081 2 100001082 100001083 +100001082 0 1 CheckNote 1#200111 +100001083 0 DoGetTime 1#200111|1.5 +100001084 0 DoReturnTrue +100001085 2 100001086 100001087 100001088 +100001086 0 DoGetNpcPosition 1#2001|1#101|1#102 +100001087 0 DoGetNpcOffsetPosition 1#2001|1#101|1#102|2#11|2#12|0|3 +100001088 1 100001089 100001093 +100001089 2 100001090 100001091 100001092 +100001090 0 CheckNote 1#200111 +100001091 0 DoMagic 1#2001|1#2001|0|100045 +100001092 0 DoRemoveNote 1#200111 +100001093 2 100001094 100001095 +100001094 0 1 CheckNote 1#200111 +100001095 0 DoReturnTrue +100013 2 100001096 100001097 100001098 +100001096 0 CheckNpc 1#2001 +100001097 0 DoGetClickOperation 1#2001|2#3|2#4 +100001098 1 100038 100001099 100001103 100001109 100001120 100001125 100001129 +100001099 2 100001100 100001101 100001102 +100001100 0 CheckInt 2#3|20|3 +100001101 0 CheckInt 2#4|1|1 +100001102 0 DoGetTime 2#7|0.2 +100001103 2 100001104 100001105 100001106 100001107 100001108 +100001104 0 CheckInt 2#3|17|1 +100001105 0 CheckInt 2#4|1|1 +100001106 0 CheckNote 2#1008 +100001107 0 CheckInt 2#1008|1|1 +100001108 0 DoGetTime 2#7|0.2 +100001109 2 100001110 100001111 100001112 100001119 +100001110 0 CheckInt 2#3|16|1 +100001111 0 CheckInt 2#4|1|1 +100001112 1 100001113 100001117 +100001113 2 100001114 100001115 100001116 +100001114 0 DoGetMoveOperation 1#2001|1#1001|1#161|1#162 +100001115 0 CheckInt 1#1001|1|1 +100001116 0 DoSetInt 2#3|161 +100001117 2 100001118 +100001118 0 DoSetInt 2#3|162 +100001119 0 DoGetTime 2#7|0.2 +100001120 2 100001121 100001122 100001123 100001124 +100001121 0 CheckInt 2#3|15|1 +100001122 0 CheckInt 2#4|1|1 +100001123 0 DoGetTime 2#7|0.3 +100001124 0 DoGetTime 2#77|0 +100001125 2 100001126 100001127 100001128 +100001126 0 CheckInt 2#3|15|1 +100001127 0 CheckInt 2#4|2|1 +100001128 0 DoRemoveNote 2#77 +100001129 2 100001130 100001131 100001132 100001133 +100001130 0 CheckInt 2#3|10|4 +100001131 0 CheckInt 2#4|1|1 +100001132 0 DoQueryBall 1#2001|2#3|2#3|2#5|2#6 +100001133 0 DoGetTime 2#7|0.2 +100014 2 100001138 100001139 100001140 100001141 100001142 100001145 +100001138 0 CheckInt 2#3|20|3 +100001139 0 CheckInt 2#3|22|5 +100001140 0 CheckInt 2#4|1|1 +100001141 0 CheckNote 2#7 +100001142 1 100001143 100001144 +100001143 0 1 CheckPassTime 2#7|0 +100001144 0 1 DoRemoveNote 2#7 +100001145 1 100001146 100001192 100001206 +100001146 2 100001147 100001163 100001150 100002768 +100001147 1 100001148 100001153 100002775 +100001148 2 100001149 100001151 100001152 100002764 +100001149 0 CheckInt 2#3|20|1 +100001151 0 CheckInt 3#2021|1|1 +100001152 0 DoCopyNoteByNpcNote 1#2040|3#2041|1000000 +100002764 0 DoMagic 3#2041|3#2041|0|100091 +100001153 2 100001154 100001157 100001158 100001159 +100001154 0 CheckInt 2#3|21|1 +100001157 0 CheckInt 3#2022|1|1 +100001158 0 DoCopyNoteByNpcNote 1#2040|3#2042|1000000 +100001159 0 DoMagic 3#2042|3#2042|0|100091 +100002775 2 100001161 100002776 100001162 100002766 +100001161 0 CheckInt 2#3|22|1 +100002776 0 CheckInt 3#2023|1|1 +100001162 0 DoCopyNoteByNpcNote 1#2040|3#2043|1000000 +100002766 0 DoMagic 3#2043|3#2043|0|100091 +100001163 1 100001164 100001178 +100001164 2 100001165 100001166 +100001165 0 CheckInt 1#2040|1|1 +100001166 1 100001167 100001173 +100001167 2 100001168 100001169 100001170 100001171 100001172 +100001168 0 CheckNpc 2#2002 +100001169 0 DoGetNpcPosition 2#2002|2#1|2#2 +100001170 0 DoGetNpcPosition 1#2001|1#101|1#102 +100001171 0 DoGetNpcOffsetPosition 2#2002|1#101|1#102|1#105|1#106|0|1 +100001172 0 DoNpcJoin 1#2001|2#3|1#105|1#106|2#1|2#2 +100001173 2 100001174 100001175 100001176 100001177 +100001174 0 DoGetNpcPosition 1#2001|1#101|1#102 +100001175 0 DoGetNpcOffsetPosition 1#2001|1#101|1#102|1#105|1#106|0|3 +100001176 0 DoGetNpcOffsetPosition 1#2001|1#101|1#102|1#107|1#108|0|4 +100001177 0 DoNpcJoin 1#2001|2#3|1#105|1#106|1#107|1#108 +100001178 2 100001179 100001180 +100001179 0 CheckInt 1#2040|2|1 +100001180 1 100001181 100001187 +100001181 2 100001182 100001183 100001184 100001185 100001186 +100001182 0 CheckNpc 2#2002 +100001183 0 DoGetNpcPosition 2#2002|2#1|2#2 +100001184 0 DoGetNpcPosition 1#2001|1#101|1#102 +100001185 0 DoGetNpcOffsetPosition 1#2001|2#1|2#2|1#105|1#106|90|1 +100001186 0 DoNpcJoin 1#2001|2#3|1#105|1#106|2#1|2#2 +100001187 2 100001188 100001189 100001190 100001191 +100001188 0 DoGetNpcPosition 1#2001|1#101|1#102 +100001189 0 DoGetNpcOffsetPosition 1#2001|1#101|1#102|1#105|1#106|0|1 +100001190 0 DoGetNpcOffsetPosition 1#2001|1#101|1#102|1#107|1#108|90|4 +100001191 0 DoNpcJoin 1#2001|2#3|1#105|1#106|1#107|1#108 +100001150 1 100001155 100002769 100002772 +100001155 2 100002779 100001160 100002767 +100002779 0 CheckInt 2#3|20|1 +100001160 0 CheckInt 3#2021|1|1 +100002767 0 DoSetInt 3#2021|2 +100002769 2 100002780 100002770 100002771 +100002780 0 CheckInt 2#3|21|1 +100002770 0 CheckInt 3#2022|1|1 +100002771 0 DoSetInt 3#2022|2 +100002772 2 100002781 100002773 100002774 +100002781 0 CheckInt 2#3|22|1 +100002773 0 CheckInt 3#2023|1|1 +100002774 0 DoSetInt 3#2023|2 +100002768 0 DoRemoveNote 2#7 +100001192 2 100001473 100002892 100003389 100001193 100001199 100001203 100002678 100001204 100001200 +100001473 0 CheckInt 2#19|0|1 +100002892 0 1 CheckExistBuffByKind 1#2001|1999150 +100003389 0 1 CheckExistBuffByKind 1#2001|2001 +100001193 1 100001194 100002816 100001197 100002847 100002873 +100001194 2 100002625 +100002625 0 CheckCanCastSkill 1#2001 +100002816 2 100001195 100001196 +100001195 0 CheckAction 1#2001|1 +100001196 0 CheckInt 2#9|3|5 +100001197 2 100001198 +100001198 0 CheckAction 1#2001|2 +100002847 2 100002870 +100002870 0 CheckAction 1#2001|8 +100002873 2 100002874 100002877 +100002874 1 100002875 100002876 +100002875 0 CheckExistBuffByKind 1#2001|17 +100002876 0 CheckExistBuffByKind 1#2001|22 +100002877 0 CheckAction 1#2001|0 +100001199 0 DoMagic 1#2001|1#2001|0|100066 +100001203 0 DoMagic 1#2001|1#2001|0|100080 +100002678 0 DoSwitch 1#2001|2#3 +100001204 0 DoAbortBeHit 1#2001 +100001200 0 DoRemoveNote 2#7 +100001206 2 100001489 100003390 100001205 100001475 100001488 100001494 100001474 +100001489 0 CheckExistBuffByKind 1#2001|1999150 +100003390 0 1 CheckExistBuffByKind 1#2001|2001 +100001205 1 100001464 100001467 100001470 +100001464 2 100001465 +100001465 0 CheckCanCastSkill 1#2001 +100001467 2 100001468 100001469 +100001468 0 CheckAction 1#2001|1 +100001469 0 CheckInt 2#9|3|5 +100001470 2 100001471 +100001471 0 CheckAction 1#2001|2 +100001475 1 100001476 100001480 100001484 +100001476 2 100001477 100000180 100001478 100001479 +100001477 0 CheckInt 2#3|20|1 +100000180 0 CheckNpc 3#2041 +100001478 0 DoSetNpcNote 3#2041|19|0 +100001479 0 DoControlNpcInTeam 1#2044|3#2041|1 +100001480 2 100001481 100000191 100001482 100001483 +100001481 0 CheckInt 2#3|21|1 +100000191 0 CheckNpc 3#2042 +100001482 0 DoSetNpcNote 3#2042|19|0 +100001483 0 DoControlNpcInTeam 1#2044|3#2042|1 +100001484 2 100001485 100000194 100001486 100001487 +100001485 0 CheckInt 2#3|22|1 +100000194 0 CheckNpc 3#2043 +100001486 0 DoSetNpcNote 3#2043|19|0 +100001487 0 DoControlNpcInTeam 1#2044|3#2043|1 +100001488 0 DoAbortBeHit 1#2001 +100001494 0 DoRemoveNote 2#7 +100001474 0 DoSetInt 2#19|2 +100015 2 100001463 100001208 100001209 100001210 100001211 100001214 100001221 +100001463 0 CheckNote 4#91200 +100001208 0 CheckIntCompareInt 1#2001|4#91200|1 +100001209 0 DoCopyNote 4#2001|1#3000 +100001210 0 DoSetInt 1#1012|0 +100001211 1 100001212 100001213 +100001212 0 CheckNote 1#2003 +100001213 0 DoSetInt 1#2003|666 +100001214 3 100001215 +100001215 2 100001216 100001217 +100001216 0 1 CheckNote 1#3001 +100001217 3 100001218 100001219 100001220 +100001218 0 DoGetRoleNpc 1#3000|1#3001|0 +100001219 0 DoGetRoleNpc 1#3000|1#3002|1 +100001220 0 DoGetRoleNpc 1#3000|1#3003|2 +100001221 1 100001222 100001226 100001230 +100001222 2 100001223 100001224 100001225 +100001223 0 CheckNpc 1#3001 +100001224 0 CheckActivate 1#3001 +100001225 0 DoCopyNote 1#3001|1#2003 +100001226 2 100001227 100001228 100001229 +100001227 0 CheckNpc 1#3002 +100001228 0 CheckActivate 1#3002 +100001229 0 DoCopyNote 1#3002|1#2003 +100001230 2 100001231 100001232 100001233 +100001231 0 CheckNpc 1#3003 +100001232 0 CheckActivate 1#3003 +100001233 0 DoCopyNote 1#3003|1#2003 +100016 3 100001234 100001285 100001287 100001253 100001290 100001299 100001371 +100001234 2 100001235 100001236 100001237 100001238 100001239 100001240 100001241 100001242 100001243 100001244 100001245 100001246 100001247 100001248 100001249 100001250 100001251 100001256 100001257 100001258 100001259 100001260 100001261 100001262 100001263 100001252 100000188 100000189 100000190 100000192 100000193 100000195 100000197 100000198 100000199 100000200 100000201 100000202 100000203 100001268 100001269 100001270 100001271 100001272 100001273 100001274 100001275 100001276 100001277 100001278 100001279 100001280 100001281 100001282 100002700 100000204 100000205 100000206 100000207 100000208 100000209 100000210 100000211 100000212 100000213 100000214 100000347 100000348 100000363 100000364 100001411 100001435 100001436 100002940 100002941 100003048 100003050 100003051 100003034 100003035 100003044 100003212 100003213 100003255 100002938 100000162 100003075 100003302 100003303 100003052 100003053 100003054 100003055 100003056 100003057 100003058 100003059 100003060 100003073 100003231 100003298 100003299 100000172 100002836 100003061 100003062 100003063 100001283 100001284 +100001235 0 1 CheckNote 1#4001 +100001236 0 DoSetInt 1#4001|0 +100001237 0 DoSetInt 1#4002|0 +100001238 0 DoSetInt 1#4003|0 +100001239 0 DoSetInt 1#4004|0 +100001240 0 DoSetInt 1#4005|0 +100001241 0 DoSetInt 1#4006|0 +100001242 0 DoSetInt 1#4007|0 +100001243 0 DoSetInt 1#4008|1 +100001244 0 DoSetInt 1#4009|101 +100001245 0 DoSetInt 1#4010|0 +100001246 0 DoSetInt 1#4011|0 +100001247 0 DoSetInt 1#4012|0 +100001248 0 DoSetInt 1#4013|0 +100001249 0 DoSetInt 1#4014|0 +100001250 0 DoSetInt 1#4015|0 +100001251 0 DoSetInt 1#4016|0 +100001256 0 DoSetInt 1#4021|0 +100001257 0 DoSetInt 1#4022|2 +100001258 0 DoSetInt 1#4023|0 +100001259 0 DoSetInt 1#4024|0 +100001260 0 DoSetInt 1#4025|0 +100001261 0 DoSetInt 1#4026|0 +100001262 0 DoSetInt 1#4027|0 +100001263 0 DoSetInt 1#4028|0 +100001252 0 DoSetInt 1#4029|0 +100000188 0 DoSetInt 1#4030|0 +100000189 0 DoSetInt 1#4031|0 +100000190 0 DoSetInt 1#4032|0 +100000192 0 DoSetInt 1#4033|0 +100000193 0 DoSetInt 1#4034|0 +100000195 0 DoSetInt 1#4035|0 +100000197 0 DoSetInt 1#4036|0 +100000198 0 DoSetInt 1#4037|0 +100000199 0 DoSetInt 1#4038|0 +100000200 0 DoSetInt 1#4039|0 +100000201 0 DoSetInt 1#4040|0 +100000202 0 DoSetInt 1#4041|0 +100000203 0 DoSetInt 1#4042|0 +100001268 0 DoSetInt 1#4043|0 +100001269 0 DoSetInt 1#4044|0 +100001270 0 DoSetInt 1#4045|0 +100001271 0 DoSetInt 1#4046|0 +100001272 0 DoSetInt 1#4047|0 +100001273 0 DoSetInt 1#4048|0 +100001274 0 DoSetInt 1#4049|0 +100001275 0 DoSetInt 1#4050|0 +100001276 0 DoSetInt 1#4051|0 +100001277 0 DoSetInt 1#4052|0 +100001278 0 DoSetInt 1#4053|6 +100001279 0 DoSetInt 1#4054|0 +100001280 0 DoSetInt 1#4055|0 +100001281 0 DoSetInt 1#4056|0 +100001282 0 DoSetInt 1#4057|0 +100002700 0 DoSetInt 2#4058|0 +100000204 0 DoSetFix 1#4060|0 +100000205 0 DoSetFix 1#4061|0 +100000206 0 DoSetFix 1#4062|0 +100000207 0 DoSetFix 1#4063|0 +100000208 0 DoSetFix 1#4064|0 +100000209 0 DoSetFix 1#4065|0 +100000210 0 DoSetFix 1#4066|0 +100000211 0 DoSetFix 1#4067|0 +100000212 0 DoSetFix 1#4068|0 +100000213 0 DoSetFix 1#4069|0 +100000214 0 DoSetFix 1#4070|0 +100000347 0 DoSetFix 1#4071|0 +100000348 0 DoSetFix 1#4072|0 +100000363 0 DoSetInt 1#4073|0 +100000364 0 DoSetInt 1#4074|0 +100001411 0 DoSetFix 1#4075|0 +100001435 0 DoSetFix 1#4076|0 +100001436 0 DoSetFix 1#4077|0 +100002940 0 DoSetInt 1#4078|0 +100002941 0 DoSetFix 1#4079|0 +100003048 0 DoSetInt 1#4080|0 +100003050 0 DoSetFix 1#4081|0 +100003051 0 DoGetTime 1#4082|0 +100003034 0 DoSetInt 1#4083|0 +100003035 0 DoSetFix 1#4084|0 +100003044 0 DoGetTime 1#4085|0 +100003212 0 DoSetFix 1#4186|0 +100003213 0 DoGetTime 1#4087|3 +100003255 0 DoGetTime 1#4088|10 +100002938 0 DoSetInt 1#5001|1 +100000162 0 DoSetInt 1#5002|1 +100003075 0 DoSetInt 1#5003|0 +100003302 0 DoSetInt 1#5004|0 +100003303 0 DoSetInt 1#5005|0 +100003052 0 DoSetInt 1#9001|1 +100003053 0 DoSetFix 1#9011|0 +100003054 0 DoSetFix 1#9021|0 +100003055 0 DoSetFix 1#9101|0 +100003056 0 DoSetFix 1#9102|0 +100003057 0 DoSetFix 1#9201|0 +100003058 0 DoSetFix 1#9202|0 +100003059 0 DoSetFix 1#9301|0 +100003060 0 DoSetFix 1#9302|0 +100003073 0 DoSetFix 1#9401|0 +100003231 0 DoSetFix 1#9402|0 +100003298 0 DoSetFix 1#9411|0 +100003299 0 DoSetFix 1#9412|0 +100000172 0 DoSetFix 2#9413|4 +100002836 0 DoSetFix 2#9414|2 +100003061 0 DoSetInt 1#9991|0 +100003062 0 DoSetInt 1#2991|0 +100003063 0 DoSetInt 1#9999|0 +100001283 0 DoMagic 1#2001|1#2001|0|100046 +100001284 0 DoMagic 1#2001|1#2001|0|100049 +100001285 2 100001286 100001509 100002902 +100001286 0 DoGetRoleActivateNpc 1#4001|1 +100001509 0 DoAddInt 1#4001|1#9002|1 +100002902 0 DoGetRoleActivateNpc 1#9001|1#9002 +100001287 2 100001288 100001289 +100001288 0 1 CheckAction 1#2001|1 +100001289 0 DoSetInt 1#4006|0 +100001253 2 100001254 100001255 +100001254 0 CheckInt 1#4029|1|1 +100001255 1 100001264 100001267 +100001264 2 100001449 100001384 100001415 100001416 100001417 100001418 100001266 +100001449 0 CheckPassTime 1#4052|0 +100001384 1 100001385 100001390 +100001385 2 100001386 100001387 100001388 100001389 +100001386 0 DoGetObstacleDistanceEx 1#4025|1#4026|1#4027|1#4013|1#4014 +100001387 0 DoSubInt 1#4025|1#4025|1 +100001388 0 CheckInt 1#4025|1|2 +100001389 0 DoGetPositionOffsetPosition 1#4015|1#4016|1#4026|1#4027|1#4013|1#4014|1#4021|1#4025 +100001390 2 100001265 100001391 100001392 100001393 100001394 +100001265 0 DoRandom 0|360|1#4028 +100001391 0 DoGetPositionOffsetPosition 1#4015|1#4016|1#4026|1#4027|1#4013|1#4014|1#4028|1#4022 +100001392 0 DoGetObstacleDistanceEx 1#4024|1#4026|1#4027|1#4015|1#4016 +100001393 0 DoSubInt 1#4024|1#4024|1 +100001394 0 CheckInt 1#4024|1|2 +100001415 0 DoAddMissile 1#2001|1#2001|1#4013|1#4014|1#4013|1#4014|96070138|0 +100001416 0 DoSetPosition 1#2001|1#4015|1#4016|1#4025|1#4026|0 +100001417 0 DoAddMissile 1#2001|1#2001|1#4015|1#4016|1#4015|1#4016|96070138|0 +100001418 0 DoGetTime 1#4052|0.5 +100001266 0 DoSetInt 1#4029|0 +100001267 2 100001316 100001344 +100001316 0 CheckInt 1#4003|2|1 +100001344 0 DoSetInt 1#4054|0 +100001290 2 100001291 100001292 100001298 +100001291 0 DoGetNpcPosition 1#2001|1#4013|1#4014 +100001292 1 100001293 100001296 +100001293 2 100001294 100001295 +100001294 0 CheckProbability 5000 +100001295 0 DoRandom -135|-46|1#4045 +100001296 2 100001297 +100001297 0 DoRandom 45|136|1#4045 +100001298 0 DoGetNpcOffsetPositionEx 1#4046|1#4047|1#2001|1#4013|1#4014|1#4045|1#4053 +100001299 1 100001300 100001360 100001366 +100001300 2 100001301 100001302 100001303 100001304 100001305 100001306 100001307 100001319 +100001301 0 DoSearchNpcEx 1#4002|1#2001|-1|4|99|0|0|-1|0|0 +100001302 0 CheckNpc 1#4002 +100001303 0 DoSetFightTarget 1#2001|1#4002 +100001304 0 DoSetInt 1#4051|0 +100001305 0 DoGetRoleActivateNpc 1#4001|1 +100001306 0 DoGetNpcKind 1#4001|1#4023 +100001307 1 100001317 100001343 100001308 100001333 +100001317 0 1 DoGetNpcRadius 1#4055|1#4002 +100001343 0 1 CheckNpcInRange 1#4001|1#4002|30 +100001308 2 100001432 100001318 +100001432 0 CheckInt 2#1000008|2|1 +100001318 0 DoAddInt 1#4055|1#4056|20 +100001333 2 100000142 100001345 +100000142 0 CheckInt 2#1000008|1|1 +100001345 0 DoAddInt 1#4055|1#4056|20 +100001319 1 100001320 100001325 100001329 +100001320 2 100001321 100001322 100001323 100001324 +100001321 0 1 CheckNpcInRangeEx 1#4001|1#4002|1#4056 +100001322 0 CheckInt 1#4049|0|1 +100001323 0 DoGetTime 1#4048|1.2 +100001324 0 DoSetInt 1#4049|1 +100001325 2 100001326 100001327 100001369 +100001326 0 1 CheckNpcInRangeEx 1#4001|1#4002|1#4056 +100001327 0 CheckPassTime 1#4048|0 +100001369 1 100003016 100001328 +100003016 2 100003573 100003591 100003574 +100003573 0 CheckExistBuffByKind 1#2001|7632050 +100003591 0 1 CheckExistBuffByKind 1#2001|7633470 +100003574 0 DoSetInt 1#4003|1 +100001328 0 DoSetInt 1#4003|2 +100001329 2 100001330 100002702 +100001330 0 CheckNpcInRangeEx 1#4001|1#4002|1#4056 +100002702 1 100002929 100002999 +100002929 2 100002998 100001331 100001332 +100002998 0 1 CheckExistBuffByKind 1#2001|1999150 +100001331 0 DoSetInt 1#4003|1 +100001332 0 DoSetInt 1#4049|0 +100002999 1 100003000 100003010 +100003000 2 100003001 100003007 100003008 100003009 +100003001 0 CheckExistBuffByKind 1#2001|1999150 +100003007 0 CheckExistBuffByKind 1#2001|1999180 +100003008 0 DoSetInt 1#4003|1 +100003009 0 DoSetInt 1#4049|0 +100003010 2 100003014 100003015 100003575 +100003014 0 CheckExistBuffByKind 1#2001|1999150 +100003015 0 DoSetInt 1#4003|1 +100003575 1 100003576 100003579 +100003576 2 100003577 100003592 100003578 +100003577 0 CheckExistBuffByKind 1#2001|7632050 +100003592 0 1 CheckExistBuffByKind 1#2001|7633470 +100003578 0 DoSetInt 1#4003|1 +100003579 0 DoSetInt 1#4003|2 +100001360 2 100001361 100001362 100001363 100001364 100001365 +100001361 0 1 CheckNpc 1#4002 +100001362 0 CheckInt 1#4051|0|1 +100001363 0 DoGetTime 1#4050|1.2 +100001364 0 DoSetFightTarget 1#2001|1#2001 +100001365 0 DoSetInt 1#4051|1 +100001366 2 100001367 100001368 100003580 100001370 +100001367 0 1 CheckNpc 1#4002 +100001368 0 CheckPassTime 1#4050|0 +100003580 1 100003581 100003584 +100003581 2 100003582 100003593 100003583 +100003582 0 CheckExistBuffByKind 1#2001|7632050 +100003593 0 1 CheckExistBuffByKind 1#2001|7633470 +100003583 0 DoSetInt 1#4003|1 +100003584 0 DoSetInt 1#4003|2 +100001370 0 DoRemoveFightTarget 1#2001 +100001371 1 100001378 100001372 100001443 +100001378 0 1 DoGetNpcPosition 1#2001|1#4013|1#4014 +100001372 2 100001373 100001374 100001379 100001346 100002942 +100001373 0 CheckInt 1#4003|1|1 +100001374 0 CheckNpc 1#4002 +100001379 0 DoGetNpcKind 1#2001|1#4004 +100001346 0 DoGetNpcPosition 1#4002|1#4026|1#4027 +100002942 1 100002943 100002945 +100002943 2 100002944 100001376 +100002944 0 1 CheckExistBuffByKind 1#2001|1999150 +100001376 3 100001377 100001348 +100001377 1 100001380 100001381 100001382 +100001380 0 1 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#4026|1#4027 +100001381 0 1 CheckInt 1#4024|1|4 +100001382 2 100001383 100001347 +100001383 0 CheckPassTime 1#4052|0 +100001347 0 DoSetInt 1#4029|1 +100001348 2 100001419 100001423 +100001419 1 100001420 100001309 +100001420 2 100001421 100001431 +100001421 0 CheckInt 2#1000008|2|1 +100001431 0 DoAddInt 1#4055|1#4057|6 +100001309 2 100001433 100001422 +100001433 0 CheckInt 2#1000008|1|1 +100001422 0 DoAddInt 1#4055|1#4057|3 +100001423 1 100001349 100001427 +100001349 2 100001424 100001425 100001426 +100001424 0 1 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100001425 0 DoMoveToNpc 1#2001|1#4002|0|0 +100001426 0 DoSetInt 1#4005|0 +100001427 2 100001428 100001429 100001430 +100001428 0 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100001429 0 DoStopMove 1#2001 +100001430 0 DoSetInt 1#4005|1 +100002945 2 100002946 100003585 100002947 +100002946 0 CheckExistBuffByKind 1#2001|1999150 +100003585 1 100003586 100003589 +100003586 2 100003587 100003594 100003588 +100003587 0 CheckExistBuffByKind 1#2001|7632050 +100003594 0 1 CheckExistBuffByKind 1#2001|7633470 +100003588 0 1 CheckAction 1#2001|1 +100003589 2 100003590 +100003590 0 1 CheckExistBuffByKind 1#2001|7632050 +100002947 3 100002948 100002957 +100002948 1 100002949 100002951 100002952 +100002949 0 1 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#4026|1#4027 +100002951 0 1 CheckInt 1#4024|1|4 +100002952 2 100002955 100002956 +100002955 0 CheckPassTime 1#4052|0 +100002956 0 DoSetInt 1#4029|1 +100002957 2 100002958 +100002958 1 100002959 100002962 +100002959 2 100002960 100002961 100002965 +100002960 0 CheckInt 2#1000008|2|1 +100002961 0 DoAddInt 1#4055|1#4057|6 +100002965 1 100002966 100002970 +100002966 2 100002967 100002968 100002969 +100002967 0 1 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100002968 0 DoMoveToNpc 1#2001|1#4002|0|0 +100002969 0 DoSetInt 1#4005|0 +100002970 2 100002971 100000163 100002972 +100002971 0 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100000163 0 DoStopMove 1#2001 +100002972 0 DoSetInt 1#4005|1 +100002962 2 100002963 100002964 100002973 +100002963 0 CheckInt 2#1000008|1|1 +100002964 0 DoAddInt 1#4055|1#4057|5 +100002973 1 100002974 100002981 +100002974 2 100002975 100002978 100002979 100002980 +100002975 0 1 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100002978 0 DoMoveToNpc 1#2001|1#4002|0|0 +100002979 0 DoSetInt 1#5002|1 +100002980 0 DoSetInt 1#4005|0 +100002981 2 100002982 100002983 100002993 +100002982 0 CheckNpcInRangeEx 1#2001|1#4002|1#4057 +100002983 1 100002984 100002992 +100002984 2 100002985 100002986 100002989 100002990 100002991 +100002985 0 CheckInt 1#5002|1|1 +100002986 0 DoSetInt 1#5002|0 +100002989 0 DoFaceToNpc 1#2001|1#4002|1 +100002990 0 DoCastSkillByNpc 1#2001|1#4002|1#4078 +100002991 0 DoGetNpcFrame 1#4006|1#2001|1#4079 +100002992 0 DoStopMove 1#2001 +100002993 0 DoSetInt 1#4005|1 +100001443 2 100001444 100001446 100002911 +100001444 0 CheckInt 1#4003|2|1 +100001446 0 DoGetNpcPosition 1#4001|1#4026|1#4027 +100002911 1 100002912 100002924 +100002912 2 100002913 100002914 100002916 100001447 100001495 100001499 100001520 +100002913 0 1 CheckExistBuffByKind 1#2001|1999150 +100002914 0 CheckInt 1#4003|2|1 +100002916 0 DoGetNpcPosition 1#4001|1#4026|1#4027 +100001447 1 100001448 100001351 +100001448 2 100001450 100001451 100001452 +100001450 0 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#4026|1#4027 +100001451 0 CheckInt 1#4024|1|4 +100001452 1 100001453 100001490 +100001453 2 100001350 +100001350 0 DoSetInt 1#4029|1 +100001490 2 100001491 100001492 100001493 +100001491 0 DoStopMove 1#2001 +100001492 0 DoFaceToNpc 1#2001|1#4001|1 +100001493 0 DoSetInt 1#4054|1 +100001351 2 100001352 +100001352 0 DoSetInt 1#4054|1 +100001495 1 100001496 100001497 100001498 +100001496 0 1 CheckInt 1#4054|1|1 +100001497 0 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#4026|1#4027 +100001498 0 DoSetInt 1#4054|0 +100001499 1 100001500 100001501 100001506 100001510 100001515 +100001500 0 CheckInt 1#4054|1|1 +100001501 2 100001502 100001503 100001504 100001505 +100001502 0 1 CheckNpcInRange 1#2001|1#4001|2#9413 +100001503 0 CheckInt 1#4012|0|1 +100001504 0 DoGetTime 1#4011|0.7 +100001505 0 DoSetInt 1#4012|1 +100001506 2 100001507 100001508 100002923 +100001507 0 1 CheckNpcInRange 1#2001|1#4001|2#9413 +100001508 0 CheckPassTime 1#4011|0 +100002923 0 DoMoveToNpc 1#2001|1#4001|0|0 +100001510 2 100001511 100001512 100001513 100001514 +100001511 0 CheckNpcInRange 1#2001|1#4001|2#9413 +100001512 0 DoStopMove 1#2001 +100001513 0 DoFaceToNpc 1#2001|1#4001|1 +100001514 0 DoSetInt 1#4012|0 +100001515 2 100001516 100001517 100001518 100001519 +100001516 0 1 CheckNpcInRange 1#2001|1#4001|2#9413 +100001517 0 1 CheckPassTime 1#4011|0 +100001518 0 DoStopMove 1#2001 +100001519 0 DoFaceToNpc 1#2001|1#4001|1 +100001520 0 DoSetInt 1#4005|0 +100002924 2 100002925 100002950 100002933 100002932 100002915 100002918 100002917 100002919 100002920 100002921 100002903 100002904 100002907 100003020 100002922 100002937 +100002925 0 CheckExistBuffByKind 1#2001|1999150 +100002950 0 CheckInt 2#19|2|1 +100002933 0 DoGetRoleActivateNpc 1#9001|1 +100002932 0 CheckPassTime 1#4011|0 +100002915 0 CheckNpc 1#9001 +100002918 0 CheckNpc 1#2001 +100002917 0 DoGetNpcPosition 1#9001|1#9011|1#9021 +100002919 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9101|1#9102|120|1.5 +100002920 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9201|1#9202|240|1.5 +100002921 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9301|1#9302|0|1000 +100002903 0 DoCopyNoteByNpcNote 1#9991|1#9001|19991001 +100002904 0 DoCopyNoteByNpcNote 1#2991|1#2001|19991001 +100002907 0 DoAddInt 1#2991|1#2991|1 +100003020 1 100003021 100002906 +100003021 2 100003022 100002905 +100003022 0 CheckIntCompareInt 1#9991|1#2991|3 +100002905 0 DoSubIntEx 1#9999|1#9991|1#2991 +100002906 0 DoSubIntEx 1#9999|1#2991|1#9991 +100002922 1 100002926 +100002926 2 100002930 +100002930 1 100002931 100002935 +100002931 2 100002908 100002939 100003049 +100002908 1 100002909 100002910 +100002909 0 CheckInt 1#9999|0|1 +100002910 0 CheckInt 1#9999|3|1 +100002939 0 CheckPassTime 1#4011|0 +100003049 1 100003203 100003204 +100003203 2 100002927 100002936 +100002927 0 1 CheckPositionInRange 1#2001|1#9201|1#9202|2#9414 +100002936 1 100003036 100002934 +100003036 2 100003037 100003038 100002953 100003018 +100003037 0 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#9201|1#9202 +100003038 0 CheckInt 1#4024|1|4 +100002953 0 DoStopMove 1#2001 +100003018 0 DoGetTime 1#4011|1 +100002934 0 DoMoveToPosition 1#2001|1#9201|1#9202|0|1 +100003204 0 DoStopMove 1#2001 +100002935 2 100003019 100003017 100003205 +100003019 1 100003023 100003024 +100003023 0 CheckInt 1#9999|1|1 +100003024 0 CheckInt 1#9999|2|1 +100003017 0 CheckPassTime 1#4011|0 +100003205 1 100003206 100002954 +100003206 2 100002928 100003039 +100002928 0 1 CheckPositionInRange 1#2001|1#9101|1#9102|2#9414 +100003039 1 100003040 100003046 +100003040 2 100003041 100003042 100003043 100003045 +100003041 0 DoGetObstacleDistanceEx 1#4024|1#4013|1#4014|1#9101|1#9102 +100003042 0 CheckInt 1#4024|1|4 +100003043 0 DoStopMove 1#2001 +100003045 0 DoGetTime 1#4011|1 +100003046 0 DoMoveToPosition 1#2001|1#9101|1#9102|0|1 +100002954 0 DoStopMove 1#2001 +100002937 0 DoSetInt 1#4005|0 +100037 2 100000151 100000152 100000155 100003208 100003241 100002541 +100000151 0 CheckInt 1#4005|1|1 +100000152 1 100000153 100000154 +100000153 0 CheckNpc 1#4002 +100000154 0 DoSetInt 1#4005|0 +100000155 0 CheckNpc 1#4002 +100003208 1 100003211 100003242 +100003211 2 100003233 100003069 100003240 100003106 100003107 100003108 100003109 +100003233 0 CheckExistBuffByKind 1#2001|1999150 +100003069 0 DoGetRoleActivateNpc 1#9001|1 +100003240 0 CheckNpc 1#9001 +100003106 0 DoGetNpcPosition 1#9001|1#9011|1#9021 +100003107 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9101|1#9102|120|1.5 +100003108 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9201|1#9202|240|1.5 +100003109 0 DoGetNpcOffsetPosition 1#9001|1#9011|1#9021|1#9301|1#9302|0|1000 +100003242 0 DoReturnTrue +100003241 1 100003254 100003301 +100003254 2 100003284 100003285 100003286 100003287 100003288 100003300 +100003284 0 CheckExistBuffByKind 1#2001|1999150 +100003285 0 DoGetRoleActivateNpc 1#9001|1 +100003286 0 DoCopyNoteByNpcNote 1#5003|1#9001|2002 +100003287 0 CheckNpc 1#5003 +100003288 0 DoGetNpcPosition 1#5003|1#9401|1#9402 +100003300 0 DoGetNpcOffsetPosition 1#5003|1#9401|1#9402|1#9411|1#9412|0|3 +100003301 0 DoReturnTrue +100002541 1 100002995 100000164 100003064 100002759 100000272 100000290 100000307 100000324 +100002995 2 100002996 100000156 +100002996 0 1 CheckExistBuffByKind 1#2001|1999150 +100000156 2 100001434 100001412 100002900 100002901 100002879 100003442 100000158 100000159 100000160 100000161 100002976 100002977 100000353 100001413 100001414 +100001434 0 DoGetNpcKind 1#2001|1#4004 +100001412 1 100002840 100002842 100002878 +100002840 2 100002841 +100002841 0 CheckInt 1#4004|1032|1 +100002842 2 100002843 +100002843 0 CheckInt 1#4041|0|1 +100002878 2 100002880 100002881 +100002880 0 CheckInt 1#4004|1016|1 +100002881 0 1 CheckExistBuffByKind 1#2001|1016740 +100002900 0 1 CheckInt 1#4004|1202|1 +100002901 0 1 CheckInt 1#4004|1203|1 +100002879 0 1 CheckInt 1#4004|1107|1 +100003442 0 1 CheckInt 1#4004|1303|1 +100000158 0 CheckNpcInRange 1#2001|1#4002|3 +100000159 0 DoGetAttribValue 1#2001|1#4043|2 +100000160 0 CheckIntCompareInt 1#4043|2#1000006|3 +100000161 0 DoAbortSkill 1#2001|1 +100002976 0 DoFaceToNpc 1#2001|1#4002|1 +100002977 0 DoCastSkillByNpc 1#2001|1#4002|1#100060 +100000353 0 DoGetNpcFrame 1#4006|1#2001|1#4071 +100001413 0 CheckInt 1#4004|1011|1 +100001414 0 DoMagic 1#2001|1#2001|0|101173 +100000164 2 100002838 100002835 100000166 100000167 100000175 100000176 100000177 100000354 +100002838 0 CheckNpc 1#2001 +100002835 0 1 CheckExistBuffByKind 1#2001|7632670 +100000166 0 CheckExistBuffByKind 1#2001|1000470 +100000167 1 100000168 100002837 +100000168 2 100000169 100000170 100000171 +100000169 0 CheckAction 1#2001|1 +100000170 0 DoAbortSkill 1#2001|1 +100000171 0 DoFaceToPosition 1#2001|1#4046|1#4047|1 +100002837 2 100000173 100000174 +100000173 0 1 CheckAction 1#2001|1 +100000174 0 DoFaceToPosition 1#2001|1#4046|1#4047|1 +100000175 0 DoFaceToPosition 1#2001|1#4046|1#4047|1 +100000176 0 DoCastSkillByPosition 1#2001|1#4046|1#4047|1#100043 +100000177 0 DoMagic 1#2001|1#2001|0|100048 +100000354 0 DoGetNpcFrame 1#4006|1#2001|1#4072 +100003064 1 100002994 100000220 +100002994 2 100003033 100003450 100003065 +100003033 0 CheckExistBuffByKind 1#2001|1999150 +100003450 0 CheckPassFrame 1#2001|1#4006|0 +100003065 1 100003066 100003067 +100003066 2 100003229 100003071 100003207 100003072 100003202 100003105 100003232 +100003229 0 CheckExistBuffByKind 1#2001|1999280 +100003071 0 CheckPassTime 1#4082|0 +100003207 0 DoGetTime 1#4082|8 +100003072 0 DoAbortSkill 1#2001|1 +100003202 0 DoMagic 1#2001|1#2001|0|199923 +100003105 0 DoMagic 1#2001|1#2001|0|199922 +100003232 1 100003248 100003217 +100003248 2 100003249 100003250 100003251 100003252 +100003249 0 CheckExistBuffByKind 1#2001|1999210 +100003250 0 DoSetPosition 1#2001|1#9101|1#9102|0|0|0 +100003251 0 DoFaceToNpc 1#2001|1#9001|1 +100003252 0 DoCastSkill 1#2001|1#100042 +100003217 1 100003289 100003292 +100003289 2 100003290 100003291 100003220 100003221 +100003290 0 CheckNpc 1#5003 +100003291 0 DoSetPosition 1#2001|1#9411|1#9412|0|0|0 +100003220 0 DoFaceToNpc 1#2001|1#5003|1 +100003221 0 DoCastSkillByNpc 1#2001|1#5003|1#100042 +100003292 2 100003293 100003218 100003230 +100003293 0 DoSetPosition 1#2001|1#9101|1#9102|0|0|0 +100003218 0 DoFaceToNpc 1#2001|1#9001|1 +100003230 0 DoCastSkill 1#2001|1#100042 +100003067 1 100003068 100003209 100003256 100000178 +100003068 2 100003047 100003244 100003070 100003234 100003236 100003237 100003238 100003239 100001398 100003074 100003245 100003235 +100003047 0 CheckExistBuffByKind 1#2001|1999210 +100003244 0 CheckNpc 1#9001 +100003070 0 CheckAction 1#9001|2 +100003234 0 CheckPassTime 1#4082|0 +100003236 0 DoAbortSkill 1#2001|1 +100003237 0 DoMagic 1#2001|1#2001|0|199922 +100003238 0 DoSetPosition 1#2001|1#9101|1#9102|1#9301|1#9302|0 +100003239 0 DoMagic 1#2001|1#2001|0|199923 +100001398 0 DoCopyNote 1#4080|1#4044 +100003074 0 DoGetNpcFrame 1#4006|1#2001|1#4081 +100003245 1 100003275 100003277 +100003275 2 100003276 100003246 100003076 +100003276 0 CheckNpc 1#5003 +100003246 0 DoFaceToNpc 1#2001|1#5003|1 +100003076 0 DoCastSkill 1#2001|1#4080 +100003277 0 DoCastSkill 1#2001|1#4080 +100003235 0 DoGetTime 1#4082|3 +100003209 2 100003210 100003304 100003214 100003226 100003227 100003216 100003278 100003215 100003228 +100003210 0 CheckExistBuffByKind 1#2001|1999240 +100003304 2 100003305 100003306 100003307 100003308 100003309 +100003305 0 DoGetNpcTemplateId 1#2001|1#5004 +100003306 0 DoGetNpcKindByNpcId 1#5004|1#5005 +100003307 0 1 CheckInt 1#5005|1002|1 +100003308 0 1 CheckInt 1#5005|1032|1 +100003309 0 1 CheckInt 1#5005|1011|1 +100003214 0 CheckPassTime 1#4085|0 +100003226 0 CheckExistBuffByKind 1#2001|1999260 +100003227 0 CheckPassTime 1#4087|0 +100003216 0 DoAbortSkill 1#2001|1 +100003278 1 100003279 100003280 +100003279 2 100003247 100003219 100003296 100003297 100003222 100003223 100003224 100003225 +100003247 0 CheckNote 1#5003 +100003219 0 DoMagic 1#2001|1#2001|0|199922 +100003296 0 DoSetPosition 1#2001|1#9411|1#9412|0|0|0 +100003297 0 DoFaceToNpc 1#2001|1#5003|1 +100003222 0 DoMagic 1#2001|1#2001|0|199923 +100003223 0 DoCopyNote 1#4083|1#4044 +100003224 0 DoGetNpcFrame 1#4006|1#2001|1#4084 +100003225 0 DoCastSkillByNpc 1#2001|1#5003|1#4083 +100003280 2 100003281 100003282 100003283 +100003281 0 DoCopyNote 1#4083|1#4044 +100003282 0 DoGetNpcFrame 1#4006|1#2001|1#4084 +100003283 0 DoCastSkill 1#2001|1#4083 +100003215 0 DoGetTime 1#4085|15 +100003228 0 DoGetTime 1#4087|3 +100003256 2 100003257 100003258 100003243 100003253 100003259 100003260 100003261 100003269 +100003257 0 CheckExistBuffByKind 1#2001|1999250 +100003258 0 CheckPassTime 1#4088|0 +100003243 0 CheckExistBuffByKind 1#2001|1999260 +100003253 0 DoAbortSkill 1#2001|1 +100003259 0 DoMagic 1#2001|1#2001|0|199922 +100003260 0 DoMagic 1#2001|1#2001|0|199923 +100003261 1 100003262 100003267 +100003262 2 100003263 100003264 100003265 100003266 +100003263 0 CheckNpc 1#5003 +100003264 0 DoSetPosition 1#2001|1#9411|1#9412|0|0|0 +100003265 0 DoFaceToNpc 1#2001|1#5003|1 +100003266 0 DoCastSkillByNpc 1#2001|1#5003|1#100042 +100003267 2 100003268 100003294 100003295 +100003268 0 DoSetPosition 1#2001|1#9101|1#9102|0|0|0 +100003294 0 DoFaceToNpc 1#2001|1#9001|1 +100003295 0 DoCastSkill 1#2001|1#100042 +100003269 0 DoGetTime 1#4088|15 +100000178 2 100003082 100000223 100000217 +100003082 0 CheckPassFrame 1#2001|1#4006|0 +100000223 1 100000224 100000227 +100000224 2 100000225 +100000225 0 CheckAction 1#2001|0 +100000227 2 100000228 100000229 100000230 +100000228 0 CheckAction 1#2001|1 +100000229 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000230 1 100000231 100000252 100000253 100000355 100002718 100002719 100002720 100002722 100002723 100003011 100003012 100003013 +100000231 0 CheckIntCompareInt 1#4007|1#100060|1 +100000252 0 CheckIntCompareInt 1#4007|1#100011|1 +100000253 0 CheckIntCompareInt 1#4007|1#100012|1 +100000355 0 CheckIntCompareInt 1#4007|1#100021|1 +100002718 0 CheckIntCompareInt 1#4007|1#100022|1 +100002719 0 CheckIntCompareInt 1#4007|1#100031|1 +100002720 0 CheckIntCompareInt 1#4007|1#100032|1 +100002722 0 CheckIntCompareInt 1#4007|1#100043|1 +100002723 0 CheckIntCompareInt 1#4007|1#4030|1 +100003011 0 CheckIntCompareInt 1#4007|1#4031|1 +100003012 0 CheckIntCompareInt 1#4007|1#4032|1 +100003013 0 CheckIntCompareInt 1#4007|1#4033|1 +100000217 2 100000218 100000219 100000233 100000234 100003103 100003104 +100000218 0 DoCopyNote 1#100001|1#4044 +100000219 0 DoGetNpcFrame 1#4006|1#2001|1#1000010 +100000233 0 DoAddInt 1#4042|1#4042|1 +100000234 0 DoAbortSkill 1#2001|1 +100003103 0 DoFaceToNpc 1#2001|1#4002|1 +100003104 0 DoCastSkillByNpc 1#2001|1#4002|1#4044 +100000220 2 100000237 100000221 100000222 100000238 100003115 100003199 100003200 100003201 +100000237 0 1 CheckExistBuffByKind 1#2001|1999150 +100000221 0 DoRandom 1|101|1#4010 +100000222 0 CheckPassFrame 1#2001|1#4006|0 +100000238 1 100000239 100000241 +100000239 2 100000240 +100000240 0 CheckAction 1#2001|0 +100000241 2 100000242 100000243 100000244 +100000242 0 CheckAction 1#2001|1 +100000243 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000244 1 100000245 100000246 100000247 100000248 100000249 100000250 100000251 100000254 100000258 100000274 100000356 100000365 100003077 100003110 +100000245 0 CheckIntCompareInt 1#4007|1#100060|1 +100000246 0 CheckIntCompareInt 1#4007|1#100011|1 +100000247 0 CheckIntCompareInt 1#4007|1#100012|1 +100000248 0 CheckIntCompareInt 1#4007|1#100021|1 +100000249 0 CheckIntCompareInt 1#4007|1#100022|1 +100000250 0 CheckIntCompareInt 1#4007|1#100031|1 +100000251 0 CheckIntCompareInt 1#4007|1#100032|1 +100000254 0 CheckIntCompareInt 1#4007|1#100043|1 +100000258 0 CheckIntCompareInt 1#4007|1#4030|1 +100000274 0 CheckIntCompareInt 1#4007|1#4031|1 +100000356 0 CheckIntCompareInt 1#4007|1#4032|1 +100000365 0 CheckIntCompareInt 1#4007|1#4033|1 +100003077 2 100003078 100003079 100003080 100003081 +100003078 0 CheckInt 1#4040|0|2 +100003079 0 CheckInt 1#4042|1#4040|3 +100003080 0 DoSetInt 1#4042|0 +100003081 0 DoRandom 61|101|1#4010 +100003110 2 100003111 100003112 100003113 100003114 +100003111 0 CheckInt 1#4073|0|2 +100003112 0 CheckInt 1#4074|1#4073|3 +100003113 0 DoSetInt 1#4074|0 +100003114 0 DoRandom 61|101|1#4010 +100003115 1 100003116 100003138 100003157 100003171 100003185 +100003116 2 100003117 100003118 100003119 +100003117 0 CheckInt 1#4010|1|3 +100003118 0 CheckInt 1#4010|61|4 +100003119 1 100003120 100003126 100003132 +100003120 2 100003121 100003122 100003123 100003124 100003125 +100003121 0 CheckInt 1#4041|1|1 +100003122 0 CheckInt 1#4070|1|1 +100003123 0 DoCopyNote 1#4034|1#4044 +100003124 0 DoGetNpcFrame 1#4006|1#2001|1#4064 +100003125 0 DoAddInt 1#4074|1#4074|1 +100003126 2 100003127 100003128 100003129 100003130 100003131 +100003127 0 CheckInt 1#4041|0|1 +100003128 0 CheckInt 1#4070|1|1 +100003129 0 DoCopyNote 1#100001|1#4044 +100003130 0 DoGetNpcFrame 1#4006|1#2001|1#1000010 +100003131 0 DoAddInt 1#4042|1#4042|1 +100003132 2 100003133 100003134 100003135 100003136 100003137 +100003133 0 CheckInt 1#4041|0|1 +100003134 0 CheckInt 1#4070|0|1 +100003135 0 DoCopyNote 1#100001|1#4044 +100003136 0 DoGetNpcFrame 1#4006|1#2001|1#1000010 +100003137 0 DoAddInt 1#4042|1#4042|1 +100003138 2 100003139 100003140 100003141 100003147 +100003139 0 CheckInt 1#4010|61|3 +100003140 0 CheckInt 1#4010|71|4 +100003141 1 100003142 100003144 +100003142 2 100003143 +100003143 0 1 CheckInt 1#4033|0|1 +100003144 2 100003145 100003146 +100003145 0 DoRandom 71|101|1#4010 +100003146 0 1 DoReturnTrue +100003147 1 100003148 100003153 +100003148 2 100003149 100003150 100003151 100003152 +100003149 0 CheckInt 1#4070|1|1 +100003150 0 CheckInt 1#4041|1|1 +100003151 0 DoCopyNote 1#4033|1#4044 +100003152 0 DoGetNpcFrame 1#4006|1#2001|1#4063 +100003153 2 100003154 100003155 100003156 +100003154 0 CheckInt 1#4070|0|1 +100003155 0 DoCopyNote 1#4033|1#4044 +100003156 0 DoGetNpcFrame 1#4006|1#2001|1#4063 +100003157 2 100003158 100003159 100003160 100003169 100003170 +100003158 0 CheckInt 1#4010|71|3 +100003159 0 CheckInt 1#4010|81|4 +100003160 1 100003161 100003166 +100003161 2 100003162 100003163 100003164 100003165 +100003162 0 CheckInt 1#4041|1|1 +100003163 0 CheckInt 1#4070|1|1 +100003164 0 DoCopyNote 1#4030|1#4044 +100003165 0 DoGetNpcFrame 1#4006|1#2001|1#4060 +100003166 2 100003167 100003168 +100003167 0 DoCopyNote 1#100012|1#4044 +100003168 0 DoGetNpcFrame 1#4006|1#2001|1#4075 +100003169 0 DoMagic 1#2001|1#2001|0|100030 +100003170 0 DoMagic 1#2001|1#2001|0|100030 +100003171 2 100003172 100003173 100003174 100003183 100003184 +100003172 0 CheckInt 1#4010|81|3 +100003173 0 CheckInt 1#4010|91|4 +100003174 1 100003175 100003180 +100003175 2 100003176 100003177 100003178 100003179 +100003176 0 CheckInt 1#4041|1|1 +100003177 0 CheckInt 1#4070|1|1 +100003178 0 DoCopyNote 1#4031|1#4044 +100003179 0 DoGetNpcFrame 1#4006|1#2001|1#4061 +100003180 2 100003181 100003182 +100003181 0 DoCopyNote 1#100022|1#4044 +100003182 0 DoGetNpcFrame 1#4006|1#2001|1#4076 +100003183 0 DoMagic 1#2001|1#2001|0|100030 +100003184 0 DoMagic 1#2001|1#2001|0|100030 +100003185 2 100003186 100003187 100003188 100003197 100003198 +100003186 0 CheckInt 1#4010|91|3 +100003187 0 CheckInt 1#4010|101|4 +100003188 1 100003189 100003194 +100003189 2 100003190 100003191 100003192 100003193 +100003190 0 CheckInt 1#4041|1|1 +100003191 0 CheckInt 1#4070|1|1 +100003192 0 DoCopyNote 1#4032|1#4044 +100003193 0 DoGetNpcFrame 1#4006|1#2001|1#4062 +100003194 2 100003195 100003196 +100003195 0 DoCopyNote 1#100032|1#4044 +100003196 0 DoGetNpcFrame 1#4006|1#2001|1#4077 +100003197 0 DoMagic 1#2001|1#2001|0|100030 +100003198 0 DoMagic 1#2001|1#2001|0|100030 +100003199 0 DoAbortSkill 1#2001|1 +100003200 0 DoFaceToNpc 1#2001|1#4002|1 +100003201 0 DoCastSkillByNpc 1#2001|1#4002|1#4044 +100002759 2 100000340 100000341 100000255 100000342 100000343 +100000340 0 CheckAction 1#2001|1 +100000341 0 CheckNote 1#100002 +100000255 0 CheckPassFrame 1#2001|1#4006|0 +100000342 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000343 1 100000256 100000265 +100000256 2 100000257 100000259 100000260 100000261 100000262 100000263 100000264 100000271 +100000257 0 CheckIntCompareInt 1#4007|1#4034|1 +100000259 0 CheckNote 1#4035 +100000260 0 1 CheckInt 1#4035|0|1 +100000261 0 DoAbortSkill 1#2001|1 +100000262 0 DoFaceToNpc 1#2001|1#4002|1 +100000263 0 DoCastSkillByNpc 1#2001|1#4002|1#4035 +100000264 0 DoGetNpcFrame 1#4006|1#2001|1#4065 +100000271 0 DoAddInt 1#4074|1#4074|1 +100000265 2 100000266 100000267 100000268 100000269 100000270 100000232 +100000266 1 100002987 100002988 +100002987 0 CheckIntCompareInt 1#4007|1#100001|1 +100002988 0 CheckIntCompareInt 1#4007|1#4078|1 +100000267 0 DoAbortSkill 1#2001|1 +100000268 0 DoFaceToNpc 1#2001|1#4002|1 +100000269 0 DoCastSkillByNpc 1#2001|1#4002|1#100002 +100000270 0 DoGetNpcFrame 1#4006|1#2001|1#1000020 +100000232 0 DoAddInt 1#4042|1#4042|1 +100000272 2 100000349 100000350 100000273 100000351 100000352 +100000349 0 CheckAction 1#2001|1 +100000350 0 CheckNote 1#100003 +100000273 0 CheckPassFrame 1#2001|1#4006|0 +100000351 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000352 1 100000275 100000283 +100000275 2 100000276 100000277 100000278 100000279 100000280 100000281 100000282 100000374 +100000276 0 CheckIntCompareInt 1#4007|1#4035|1 +100000277 0 CheckNote 1#4036 +100000278 0 1 CheckInt 1#4036|0|1 +100000279 0 DoAbortSkill 1#2001|1 +100000280 0 DoFaceToNpc 1#2001|1#4002|1 +100000281 0 DoCastSkillByNpc 1#2001|1#4002|1#4036 +100000282 0 DoGetNpcFrame 1#4006|1#2001|1#4066 +100000374 0 DoAddInt 1#4074|1#4074|1 +100000283 2 100000284 100000285 100000286 100000287 100000288 100000289 +100000284 0 CheckIntCompareInt 1#4007|1#100002|1 +100000285 0 DoAbortSkill 1#2001|1 +100000286 0 DoFaceToNpc 1#2001|1#4002|1 +100000287 0 DoCastSkillByNpc 1#2001|1#4002|1#100003 +100000288 0 DoGetNpcFrame 1#4006|1#2001|1#1000030 +100000289 0 DoAddInt 1#4042|1#4042|1 +100000290 2 100000358 100000359 100000291 100000360 100000361 +100000358 0 CheckAction 1#2001|1 +100000359 0 CheckNote 1#100004 +100000291 0 CheckPassFrame 1#2001|1#4006|0 +100000360 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000361 1 100000292 100000300 +100000292 2 100000293 100000294 100000295 100000296 100000297 100000298 100000299 100000375 +100000293 0 CheckIntCompareInt 1#4007|1#4036|1 +100000294 0 CheckNote 1#4037 +100000295 0 1 CheckInt 1#4037|0|1 +100000296 0 DoAbortSkill 1#2001|1 +100000297 0 DoFaceToNpc 1#2001|1#4002|1 +100000298 0 DoCastSkillByNpc 1#2001|1#4002|1#4037 +100000299 0 DoGetNpcFrame 1#4006|1#2001|1#4067 +100000375 0 DoAddInt 1#4074|1#4074|1 +100000300 2 100000301 100000302 100000303 100000304 100000305 100000306 +100000301 0 CheckIntCompareInt 1#4007|1#100003|1 +100000302 0 DoAbortSkill 1#2001|1 +100000303 0 DoFaceToNpc 1#2001|1#4002|1 +100000304 0 DoCastSkillByNpc 1#2001|1#4002|1#100004 +100000305 0 DoGetNpcFrame 1#4006|1#2001|1#1000040 +100000306 0 DoAddInt 1#4042|1#4042|1 +100000307 2 100000367 100000368 100000308 100000369 100000370 +100000367 0 CheckAction 1#2001|1 +100000368 0 CheckNote 1#100005 +100000308 0 CheckPassFrame 1#2001|1#4006|0 +100000369 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000370 1 100000309 100000317 +100000309 2 100000310 100000311 100000312 100000313 100000314 100000315 100000316 100000380 +100000310 0 CheckIntCompareInt 1#4007|1#4037|1 +100000311 0 CheckNote 1#4038 +100000312 0 1 CheckInt 1#4038|0|1 +100000313 0 DoAbortSkill 1#2001|1 +100000314 0 DoFaceToNpc 1#2001|1#4002|1 +100000315 0 DoCastSkillByNpc 1#2001|1#4002|1#4038 +100000316 0 DoGetNpcFrame 1#4006|1#2001|1#4068 +100000380 0 DoAddInt 1#4074|1#4074|1 +100000317 2 100000318 100000319 100000320 100000321 100002839 100000322 100000323 +100000318 0 CheckIntCompareInt 1#4007|1#100004|1 +100000319 0 DoAbortSkill 1#2001|1 +100000320 0 DoFaceToNpc 1#2001|1#4002|1 +100000321 0 DoCastSkillByNpc 1#2001|1#4002|1#100005 +100002839 0 CheckNote 1#1000050 +100000322 0 DoGetNpcFrame 1#4006|1#2001|1#1000050 +100000323 0 DoAddInt 1#4042|1#4042|1 +100000324 2 100000376 100000377 100000325 100000378 100000379 +100000376 0 CheckAction 1#2001|1 +100000377 0 CheckNote 1#100006 +100000325 0 CheckPassFrame 1#2001|1#4006|0 +100000378 0 DoGetCurrentSkill 1#2001|1#4007|1#0 +100000379 1 100000326 100000334 +100000326 2 100000327 100000328 100000329 100000330 100000331 100000332 100000333 100000381 +100000327 0 CheckIntCompareInt 1#4007|1#4038|1 +100000328 0 CheckNote 1#4039 +100000329 0 1 CheckInt 1#4039|0|1 +100000330 0 DoAbortSkill 1#2001|1 +100000331 0 DoFaceToNpc 1#2001|1#4002|1 +100000332 0 DoCastSkillByNpc 1#2001|1#4002|1#4039 +100000333 0 DoGetNpcFrame 1#4006|1#2001|1#4069 +100000381 0 DoAddInt 1#4074|1#4074|1 +100000334 2 100000335 100000336 100000337 100000338 100000339 100000344 +100000335 0 CheckIntCompareInt 1#4007|1#100005|1 +100000336 0 DoAbortSkill 1#2001|1 +100000337 0 DoFaceToNpc 1#2001|1#4002|1 +100000338 0 DoCastSkillByNpc 1#2001|1#4002|1#100006 +100000339 0 DoGetNpcFrame 1#4006|1#2001|1#1000060 +100000344 0 DoAddInt 1#4042|1#4042|1 +100017 2 100004797 100001521 100001524 100001527 100001528 100001533 100000803 100001535 100001546 100001554 100001564 100001565 100001566 100001567 +100004797 1 100004800 100004801 +100004800 2 100004798 100004799 100004802 +100004798 0 CheckExistBuffByKind 1#2001|1999530 +100004799 0 DoSetInt 1#109|1 +100004802 0 DoRemoveBuffByKind 1#2001|1999530|0 +100004801 0 DoReturnTrue +100001521 1 100001522 100001523 +100001522 0 CheckNote 1#109 +100001523 0 DoSetInt 1#109|1 +100001524 1 100001525 100001526 100001548 +100001525 0 CheckInt 2#3|161|1 +100001526 0 CheckInt 2#3|162|1 +100001548 0 DoQueryClickKey 1#2001|16 +100001527 0 CheckPassFrame 1#2001|1#1000002|0 +100001528 3 100003466 +100003466 1 100003467 100001529 +100003467 2 100003468 100003469 +100003468 0 CheckExistBuffByKind 1#2001|8220060 +100003469 0 DoSetInt 1#109|1 +100001529 2 100001530 100001531 100001532 +100001530 0 CheckInt 1#109|2|1 +100001531 0 CheckPassFrame 1#2001|1#1000002|0.8 +100001532 0 DoSetInt 1#109|1 +100001533 0 DoGetAttribValue 1#2001|2#200155|55 +100000803 1 100001534 100002551 +100001534 2 100002549 100002550 +100002549 0 CheckInt 2#200155|0|2 +100002550 0 DoReturnTrue +100002551 2 100002552 100002553 +100002552 0 DoMagic 1#2001|1#2001|0|100077 +100002553 0 1 DoReturnTrue +100001535 1 100001536 100001537 100001541 +100001536 0 CheckCanCastSkill 1#2001 +100001537 2 100001538 100001539 100001540 +100001538 0 CheckAction 1#2001|1 +100001539 0 CheckInt 2#9|2|5 +100001540 0 DoAbortSkill 1#2001|1 +100001541 2 100001542 100001545 +100001542 1 100001543 100001544 +100001543 0 CheckNpcBeHitState 1#2001|9 +100001544 0 CheckNpcBeHitState 1#2001|10 +100001545 0 DoAbortBeHit 1#2001 +100001546 1 100001547 100001551 100002849 100002860 +100001547 2 100002848 100001549 100001550 100002544 +100002848 0 CheckInt 2#3|161|1 +100001549 0 DoFaceToPosition 1#2001|1#161|1#162|1 +100001550 0 DoCastSkillByPosition 1#2001|1#161|1#162|1#100043 +100002544 0 DoCopyNote 1#100043|1#8 +100001551 2 100001552 100001553 100002545 +100001552 0 CheckInt 2#3|162|1 +100001553 0 DoCastSkill 1#2001|1#100044 +100002545 0 DoCopyNote 1#100044|1#8 +100002849 2 100002850 100002864 100002851 100002857 100002858 100002859 +100002850 0 DoQueryClickKey 1#2001|16 +100002864 0 DoGetMoveOperation 1#2001|1#1001|1#161|1#162 +100002851 0 CheckInt 1#1001|1|1 +100002857 0 DoFaceToPosition 1#2001|1#161|1#162|1 +100002858 0 DoCastSkillByPosition 1#2001|1#161|1#162|1#100043 +100002859 0 DoCopyNote 1#100043|1#8 +100002860 2 100002861 100002862 100002863 +100002861 0 DoQueryClickKey 1#2001|16 +100002862 0 DoCastSkill 1#2001|1#100044 +100002863 0 DoCopyNote 1#100044|1#8 +100001554 1 100001555 100001559 +100001555 2 100001556 100001557 100001558 +100001556 0 CheckInt 1#109|1|1 +100001557 0 DoGetNpcFrame 1#1000002|1#2001|0 +100001558 0 DoSetInt 1#109|2 +100001559 2 100001560 100001561 100003798 100001562 +100001560 0 CheckInt 1#109|2|1 +100001561 0 DoGetNpcFrame 1#1000002|1#2001|1 +100003798 0 DoSetInt 2#109|1 +100001562 0 DoSetInt 1#109|1 +100001564 0 DoSetInt 2#9|3 +100001565 0 DoRemoveNote 2#7 +100001566 0 DoSetInt 1#1020|0 +100001567 0 DoSetInt 1#1022|0 +100018 2 100001568 100001569 100001570 100003477 100001571 100001577 100001590 100001591 100001592 100001593 100001594 +100001568 0 CheckInt 2#3|17|1 +100001569 0 CheckInt 2#1008|1|1 +100001570 0 CheckIntCompareInt 2#23|2#1000006|3 +100003477 0 1 CheckExistBuffByKind 1#2001|2008490 +100001571 1 100001572 100001573 +100001572 0 CheckCanCastSkill 1#2001 +100001573 2 100001574 100001575 100001576 +100001574 0 CheckAction 1#2001|1 +100001575 0 CheckInt 2#9|3|5 +100001576 0 DoAbortSkill 1#2001|1 +100001577 1 100001578 100001587 +100001578 2 100001579 100001580 100001581 100001582 +100001579 0 CheckNpc 2#2002 +100001580 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001581 0 DoFaceToNpc 1#2001|1#2001|1 +100001582 1 100001583 100001586 +100001583 2 100001584 100001585 +100001584 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100001585 0 DoCastSkillByNpc 1#2001|2#2002|1#100060 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1#2001|1#2001|1 +100001609 0 DoCastSkill 1#2001|1#100060 +100001610 2 100001611 100001311 100001612 +100001611 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001311 0 DoFaceToNpc 1#2001|1#2001|1 +100001612 0 DoCastSkill 1#2001|1#100060 +100001613 0 DoCopyNote 1#100060|1#8 +100001614 0 DoSetInt 2#9|5 +100001615 0 DoRemoveNote 2#7 +100001616 0 DoSetInt 1#1020|0 +100001617 0 DoSetInt 1#1022|2 +100019 2 100001618 100001619 100001620 100001626 100030 100001628 100001680 100001681 100001682 100001683 +100001618 0 DoModInt 2#5|1#500|10 +100001619 0 CheckInt 1#500|1|1 +100001620 1 100001621 100001622 +100001621 0 CheckCanCastSkill 1#2001 +100001622 2 100001623 100001624 100001625 +100001623 0 CheckAction 1#2001|1 +100001624 0 CheckInt 2#9|2|4 +100001625 0 DoAbortSkill 1#2001|1 +100001626 0 DoStopMove 1#2001 +100001628 1 100001629 100001646 100001663 +100001629 2 100001630 100001631 100001644 100001645 +100001630 0 CheckInt 2#6|3|1 +100001631 1 100001632 100001641 +100001632 2 100001633 100001634 100001635 100001636 +100001633 0 CheckNpc 2#2002 +100001634 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001635 0 DoFaceToNpc 1#2001|1#2001|1 +100001636 1 100001637 100001640 +100001637 2 100001638 100001639 +100001638 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001639 0 DoCastSkillByNpc 1#2001|2#2002|1#100012 +100001640 0 DoCastSkill 1#2001|1#100012 +100001641 2 100001642 100001312 100001643 +100001642 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001312 0 DoFaceToNpc 1#2001|1#2001|1 +100001643 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100012 +100001644 0 DoCopyNote 1#100012|1#8 +100001645 0 DoSetInt 2#9|2 +100001646 2 100001647 100001648 100001661 100001662 +100001647 0 CheckInt 2#6|2|1 +100001648 1 100001649 100001658 +100001649 2 100001650 100001651 100001652 100001653 +100001650 0 CheckNpc 2#2002 +100001651 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001652 0 DoFaceToNpc 1#2001|1#2001|1 +100001653 1 100001654 100001657 +100001654 2 100001655 100001656 +100001655 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001656 0 DoCastSkillByNpc 1#2001|2#2002|1#100011 +100001657 0 DoCastSkill 1#2001|1#100011 +100001658 2 100001659 100001313 100001660 +100001659 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001313 0 DoFaceToNpc 1#2001|1#2001|1 +100001660 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100011 +100001661 0 DoCopyNote 1#100011|1#8 +100001662 0 DoSetInt 2#9|2 +100001663 2 100001664 100001665 100001678 100001679 +100001664 0 CheckInt 2#6|1|1 +100001665 1 100001666 100001675 +100001666 2 100001667 100001668 100001669 100001670 +100001667 0 CheckNpc 2#2002 +100001668 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001669 0 DoFaceToNpc 1#2001|1#2001|1 +100001670 1 100001671 100001674 +100001671 2 100001672 100001673 +100001672 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001673 0 DoCastSkillByNpc 1#2001|2#2002|1#100010 +100001674 0 DoCastSkill 1#2001|1#100010 +100001675 2 100001676 100001314 100001677 +100001676 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001314 0 DoFaceToNpc 1#2001|1#2001|1 +100001677 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100010 +100001678 0 DoCopyNote 1#100010|1#8 +100001679 0 DoSetInt 2#9|2 +100001680 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001681 0 DoRemoveNote 2#7 +100001682 0 DoSetInt 1#1020|1 +100001683 0 DoSetInt 1#1022|0 +100020 2 100001684 100001685 100001686 100001692 100030 100001694 100001746 100001747 100001748 100001749 +100001684 0 DoModInt 2#5|1#500|10 +100001685 0 CheckInt 1#500|2|1 +100001686 1 100001687 100001688 +100001687 0 CheckCanCastSkill 1#2001 +100001688 2 100001689 100001690 100001691 +100001689 0 CheckAction 1#2001|1 +100001690 0 CheckInt 2#9|2|4 +100001691 0 DoAbortSkill 1#2001|1 +100001692 0 DoStopMove 1#2001 +100001694 1 100001695 100001712 100001729 +100001695 2 100001696 100001697 100001710 100001711 +100001696 0 CheckInt 2#6|3|1 +100001697 1 100001698 100001707 +100001698 2 100001699 100001700 100001701 100001702 +100001699 0 CheckNpc 2#2002 +100001700 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001701 0 DoFaceToNpc 1#2001|1#2001|1 +100001702 1 100001703 100001706 +100001703 2 100001704 100001705 +100001704 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001705 0 DoCastSkillByNpc 1#2001|2#2002|1#100022 +100001706 0 DoCastSkill 1#2001|1#100022 +100001707 2 100001708 100001315 100001709 +100001708 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001315 0 DoFaceToNpc 1#2001|1#2001|1 +100001709 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100022 +100001710 0 DoCopyNote 1#100022|1#8 +100001711 0 DoSetInt 2#9|2 +100001712 2 100001713 100001714 100001727 100001728 +100001713 0 CheckInt 2#6|2|1 +100001714 1 100001715 100001724 +100001715 2 100001716 100001717 100001718 100001719 +100001716 0 CheckNpc 2#2002 +100001717 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001718 0 DoFaceToNpc 1#2001|1#2001|1 +100001719 1 100001720 100001723 +100001720 2 100001721 100001722 +100001721 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001722 0 DoCastSkillByNpc 1#2001|2#2002|1#100021 +100001723 0 DoCastSkill 1#2001|1#100021 +100001724 2 100001725 100001334 100001726 +100001725 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001334 0 DoFaceToNpc 1#2001|1#2001|1 +100001726 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100021 +100001727 0 DoCopyNote 1#100021|1#8 +100001728 0 DoSetInt 2#9|2 +100001729 2 100001730 100001731 100001744 100001745 +100001730 0 CheckInt 2#6|1|1 +100001731 1 100001732 100001741 +100001732 2 100001733 100001734 100001735 100001736 +100001733 0 CheckNpc 2#2002 +100001734 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001735 0 DoFaceToNpc 1#2001|1#2001|1 +100001736 1 100001737 100001740 +100001737 2 100001738 100001739 +100001738 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001739 0 DoCastSkillByNpc 1#2001|2#2002|1#100020 +100001740 0 DoCastSkill 1#2001|1#100020 +100001741 2 100001742 100001335 100001743 +100001742 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001335 0 DoFaceToNpc 1#2001|1#2001|1 +100001743 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100020 +100001744 0 DoCopyNote 1#100020|1#8 +100001745 0 DoSetInt 2#9|2 +100001746 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001747 0 DoRemoveNote 2#7 +100001748 0 DoSetInt 1#1020|1 +100001749 0 DoSetInt 1#1022|0 +100021 2 100001750 100001751 100001752 100001758 100030 100001760 100001812 100001813 100001814 100001815 +100001750 0 DoModInt 2#5|1#500|10 +100001751 0 CheckInt 1#500|3|1 +100001752 1 100001753 100001754 +100001753 0 CheckCanCastSkill 1#2001 +100001754 2 100001755 100001756 100001757 +100001755 0 CheckAction 1#2001|1 +100001756 0 CheckInt 2#9|2|4 +100001757 0 DoAbortSkill 1#2001|1 +100001758 0 DoStopMove 1#2001 +100001760 1 100001761 100001778 100001795 +100001761 2 100001762 100001763 100001776 100001777 +100001762 0 CheckInt 2#6|3|1 +100001763 1 100001764 100001773 +100001764 2 100001765 100001766 100001336 100001768 +100001765 0 CheckNpc 2#2002 +100001766 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001336 0 DoFaceToNpc 1#2001|1#2001|1 +100001768 1 100001769 100001772 +100001769 2 100001770 100001771 +100001770 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001771 0 DoCastSkillByNpc 1#2001|2#2002|1#100032 +100001772 0 DoCastSkill 1#2001|1#100032 +100001773 2 100001774 100001767 100001775 +100001774 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001767 0 DoFaceToNpc 1#2001|1#2001|1 +100001775 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100032 +100001776 0 DoCopyNote 1#100032|1#8 +100001777 0 DoSetInt 2#9|2 +100001778 2 100001779 100001780 100001793 100001794 +100001779 0 CheckInt 2#6|2|1 +100001780 1 100001781 100001790 +100001781 2 100001782 100001783 100001784 100001785 +100001782 0 CheckNpc 2#2002 +100001783 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001784 0 DoFaceToNpc 1#2001|1#2001|1 +100001785 1 100001786 100001789 +100001786 2 100001787 100001788 +100001787 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001788 0 DoCastSkillByNpc 1#2001|2#2002|1#100031 +100001789 0 DoCastSkill 1#2001|1#100031 +100001790 2 100001791 100001337 100001792 +100001791 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001337 0 DoFaceToNpc 1#2001|1#2001|1 +100001792 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100031 +100001793 0 DoCopyNote 1#100031|1#8 +100001794 0 DoSetInt 2#9|2 +100001795 2 100001796 100001797 100001810 100001811 +100001796 0 CheckInt 2#6|1|1 +100001797 1 100001798 100001807 +100001798 2 100001799 100001800 100001801 100001802 +100001799 0 CheckNpc 2#2002 +100001800 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001801 0 DoFaceToNpc 1#2001|1#2001|1 +100001802 1 100001803 100001806 +100001803 2 100001804 100001805 +100001804 0 CheckPositionInRange 1#2001|2#1|2#2|10 +100001805 0 DoCastSkillByNpc 1#2001|2#2002|1#100030 +100001806 0 DoCastSkill 1#2001|1#100030 +100001807 2 100001808 100001338 100001809 +100001808 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001338 0 DoFaceToNpc 1#2001|1#2001|1 +100001809 0 DoCastSkillByPosition 1#2001|2#11|2#12|1#100030 +100001810 0 DoCopyNote 1#100030|1#8 +100001811 0 DoSetInt 2#9|2 +100001812 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001813 0 DoRemoveNote 2#7 +100001814 0 DoSetInt 1#1020|1 +100001815 0 DoSetInt 1#1022|0 +110019 2 100001816 100001817 100001818 100001824 100030 100001826 100001866 100001867 100001868 100001869 +100001816 0 DoModInt 2#5|1#500|10 +100001817 0 CheckInt 1#500|1|1 +100001818 1 100001819 100001820 +100001819 0 CheckCanCastSkill 1#2001 +100001820 2 100001821 100001822 100001823 +100001821 0 CheckAction 1#2001|1 +100001822 0 CheckInt 2#9|2|4 +100001823 0 DoAbortSkill 1#2001|1 +100001824 0 DoStopMove 1#2001 +100001826 1 100001827 100001840 100001853 +100001827 2 100001828 100001829 100001838 100001839 +100001828 0 CheckInt 2#6|3|1 +100001829 1 100001830 100001835 +100001830 2 100001831 100001832 100001833 100001834 +100001831 0 CheckNpc 2#2002 +100001832 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001833 0 DoFaceToNpc 1#2001|1#2001|1 +100001834 0 DoCastSkill 1#2001|1#100012 +100001835 2 100001836 100001339 100001837 +100001836 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001339 0 DoFaceToNpc 1#2001|1#2001|1 +100001837 0 DoCastSkill 1#2001|1#100012 +100001838 0 DoCopyNote 1#100012|1#8 +100001839 0 DoSetInt 2#9|2 +100001840 2 100001841 100001842 100001851 100001852 +100001841 0 CheckInt 2#6|2|1 +100001842 1 100001843 100001848 +100001843 2 100001844 100001845 100001846 100001847 +100001844 0 CheckNpc 2#2002 +100001845 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001846 0 DoFaceToNpc 1#2001|1#2001|1 +100001847 0 DoCastSkill 1#2001|1#100011 +100001848 2 100001849 100001340 100001850 +100001849 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001340 0 DoFaceToNpc 1#2001|1#2001|1 +100001850 0 DoCastSkill 1#2001|1#100011 +100001851 0 DoCopyNote 1#100011|1#8 +100001852 0 DoSetInt 2#9|2 +100001853 2 100001854 100001855 100001864 100001865 +100001854 0 CheckInt 2#6|1|1 +100001855 1 100001856 100001861 +100001856 2 100001857 100001858 100001859 100001860 +100001857 0 CheckNpc 2#2002 +100001858 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001859 0 DoFaceToNpc 1#2001|1#2001|1 +100001860 0 DoCastSkill 1#2001|1#100010 +100001861 2 100001862 100001341 100001863 +100001862 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001341 0 DoFaceToNpc 1#2001|1#2001|1 +100001863 0 DoCastSkill 1#2001|1#100010 +100001864 0 DoCopyNote 1#100010|1#8 +100001865 0 DoSetInt 2#9|2 +100001866 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001867 0 DoRemoveNote 2#7 +100001868 0 DoSetInt 1#1020|1 +100001869 0 DoSetInt 1#1022|0 +110020 2 100001870 100001871 100001872 100001878 100030 100001880 100001920 100001921 100001922 100001923 +100001870 0 DoModInt 2#5|1#500|10 +100001871 0 CheckInt 1#500|2|1 +100001872 1 100001873 100001874 +100001873 0 CheckCanCastSkill 1#2001 +100001874 2 100001875 100001876 100001877 +100001875 0 CheckAction 1#2001|1 +100001876 0 CheckInt 2#9|2|4 +100001877 0 DoAbortSkill 1#2001|1 +100001878 0 DoStopMove 1#2001 +100001880 1 100001881 100001894 100001907 +100001881 2 100001882 100001883 100001892 100001893 +100001882 0 CheckInt 2#6|3|1 +100001883 1 100001884 100001889 +100001884 2 100001885 100001886 100001887 100001888 +100001885 0 CheckNpc 2#2002 +100001886 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001887 0 DoFaceToNpc 1#2001|1#2001|1 +100001888 0 DoCastSkill 1#2001|1#100022 +100001889 2 100001890 100001342 100001891 +100001890 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001342 0 DoFaceToNpc 1#2001|1#2001|1 +100001891 0 DoCastSkill 1#2001|1#100022 +100001892 0 DoCopyNote 1#100022|1#8 +100001893 0 DoSetInt 2#9|2 +100001894 2 100001895 100001896 100001905 100001906 +100001895 0 CheckInt 2#6|2|1 +100001896 1 100001897 100001902 +100001897 2 100001898 100001899 100001900 100001901 +100001898 0 CheckNpc 2#2002 +100001899 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001900 0 DoFaceToNpc 1#2001|1#2001|1 +100001901 0 DoCastSkill 1#2001|1#100021 +100001902 2 100001903 100001941 100001904 +100001903 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100001941 0 DoFaceToNpc 1#2001|1#2001|1 +100001904 0 DoCastSkill 1#2001|1#100021 +100001905 0 DoCopyNote 1#100021|1#8 +100001906 0 DoSetInt 2#9|2 +100001907 2 100001908 100001909 100001918 100001919 +100001908 0 CheckInt 2#6|1|1 +100001909 1 100001910 100001915 +100001910 2 100001911 100001912 100001913 100001914 +100001911 0 CheckNpc 2#2002 +100001912 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001913 0 DoFaceToNpc 1#2001|1#2001|1 +100001914 0 DoCastSkill 1#2001|1#100020 +100001915 2 100001916 100002562 100001917 +100001916 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002562 0 DoFaceToNpc 1#2001|1#2001|1 +100001917 0 DoCastSkill 1#2001|1#100020 +100001918 0 DoCopyNote 1#100020|1#8 +100001919 0 DoSetInt 2#9|2 +100001920 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001921 0 DoRemoveNote 2#7 +100001922 0 DoSetInt 1#1020|1 +100001923 0 DoSetInt 1#1022|0 +110021 2 100001924 100001925 100001926 100001932 100030 100001934 100001974 100001975 100001976 100001977 +100001924 0 DoModInt 2#5|1#500|10 +100001925 0 CheckInt 1#500|3|1 +100001926 1 100001927 100001928 +100001927 0 CheckCanCastSkill 1#2001 +100001928 2 100001929 100001930 100001931 +100001929 0 CheckAction 1#2001|1 +100001930 0 CheckInt 2#9|2|4 +100001931 0 DoAbortSkill 1#2001|1 +100001932 0 DoStopMove 1#2001 +100001934 1 100001935 100001948 100001961 +100001935 2 100001936 100001937 100001946 100001947 +100001936 0 CheckInt 2#6|3|1 +100001937 1 100001938 100001943 +100001938 2 100001939 100001940 100002569 100001942 +100001939 0 CheckNpc 2#2002 +100001940 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002569 0 DoFaceToNpc 1#2001|1#2001|1 +100001942 0 DoCastSkill 1#2001|1#100032 +100001943 2 100001944 100002588 100001945 +100001944 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002588 0 DoFaceToNpc 1#2001|1#2001|1 +100001945 0 DoCastSkill 1#2001|1#100032 +100001946 0 DoCopyNote 1#100032|1#8 +100001947 0 DoSetInt 2#9|2 +100001948 2 100001949 100001950 100001959 100001960 +100001949 0 CheckInt 2#6|2|1 +100001950 1 100001951 100001956 +100001951 2 100001952 100001953 100001954 100001955 +100001952 0 CheckNpc 2#2002 +100001953 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001954 0 DoFaceToNpc 1#2001|1#2001|1 +100001955 0 DoCastSkill 1#2001|1#100031 +100001956 2 100001957 100002590 100001958 +100001957 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002590 0 DoFaceToNpc 1#2001|1#2001|1 +100001958 0 DoCastSkill 1#2001|1#100031 +100001959 0 DoCopyNote 1#100031|1#8 +100001960 0 DoSetInt 2#9|2 +100001961 2 100001962 100001963 100001972 100001973 +100001962 0 CheckInt 2#6|1|1 +100001963 1 100001964 100001969 +100001964 2 100001965 100001966 100001967 100001968 +100001965 0 CheckNpc 2#2002 +100001966 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100001967 0 DoFaceToNpc 1#2001|1#2001|1 +100001968 0 DoCastSkill 1#2001|1#100030 +100001969 2 100001970 100002591 100001971 +100001970 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002591 0 DoFaceToNpc 1#2001|1#2001|1 +100001971 0 DoCastSkill 1#2001|1#100030 +100001972 0 DoCopyNote 1#100030|1#8 +100001973 0 DoSetInt 2#9|2 +100001974 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100001975 0 DoRemoveNote 2#7 +100001976 0 DoSetInt 1#1020|1 +100001977 0 DoSetInt 1#1022|0 +100022 2 100001978 100001979 100001980 100001986 100030 100001988 100002004 100002005 100002006 +100001978 0 DoModInt 2#5|1#500|10 +100001979 0 CheckInt 1#500|1|1 +100001980 1 100001981 100001982 +100001981 0 CheckCanCastSkill 1#2001 +100001982 2 100001983 100001984 100001985 +100001983 0 CheckAction 1#2001|1 +100001984 0 CheckInt 2#9|2|4 +100001985 0 DoAbortSkill 1#2001|1 +100001986 0 DoStopMove 1#2001 +100001988 1 100001989 100001994 100001999 +100001989 2 100001990 100001991 100001992 100001993 +100001990 0 CheckInt 2#6|3|1 +100001991 0 DoCastSkillByNpc 1#2001|1#2001|1#100012 +100001992 0 DoCopyNote 1#100012|1#8 +100001993 0 DoSetInt 2#9|2 +100001994 2 100001995 100001996 100001997 100001998 +100001995 0 CheckInt 2#6|2|1 +100001996 0 DoCastSkillByNpc 1#2001|1#2001|1#100011 +100001997 0 DoCopyNote 1#100011|1#8 +100001998 0 DoSetInt 2#9|2 +100001999 2 100002000 100002001 100002002 100002003 +100002000 0 CheckInt 2#6|1|1 +100002001 0 DoCastSkillByNpc 1#2001|1#2001|1#100010 +100002002 0 DoCopyNote 1#100010|1#8 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100002029 100002030 100002031 100002032 +100002029 0 CheckInt 2#6|1|1 +100002030 0 DoCastSkillByNpc 1#2001|1#2001|1#100020 +100002031 0 DoCopyNote 1#100020|1#8 +100002032 0 DoSetInt 2#9|2 +100002033 0 DoRemoveBall 1#2001|2#3|2#3|2#6 +100002034 0 DoRemoveNote 2#7 +100002035 0 DoSetInt 1#1020|1 +100024 2 100002036 100002037 100002038 100002044 100030 100002046 100002062 100002063 100002064 +100002036 0 DoModInt 2#5|1#500|10 +100002037 0 CheckInt 1#500|3|1 +100002038 1 100002039 100002040 +100002039 0 CheckCanCastSkill 1#2001 +100002040 2 100002041 100002042 100002043 +100002041 0 CheckAction 1#2001|1 +100002042 0 CheckInt 2#9|2|4 +100002043 0 DoAbortSkill 1#2001|1 +100002044 0 DoStopMove 1#2001 +100002046 1 100002047 100002052 100002057 +100002047 2 100002048 100002049 100002050 100002051 +100002048 0 CheckInt 2#6|3|1 +100002049 0 DoCastSkillByNpc 1#2001|1#2001|1#100032 +100002050 0 DoCopyNote 1#100032|1#8 +100002051 0 DoSetInt 2#9|2 +100002052 2 100002053 100002054 100002055 100002056 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DoSetInt 2#6|0 +100002074 0 DoSetInt 3#5|0 +100002075 0 DoSetInt 3#6|0 +100002076 0 DoSetInt 3#1010|0 +100002077 0 DoSetInt 1#1020|0 +100002078 0 DoSetInt 1#1022|0 +100002079 0 DoSetInt 1#8|0 +100002080 0 DoSetInt 1#10|0 +100002081 0 DoSetInt 2#11|0 +100002082 0 DoSetInt 2#12|0 +100002083 0 DoSetInt 1#17|0 +100002084 0 DoSetInt 1#18|0 +100001472 0 DoSetInt 2#19|0 +100002085 0 DoSetInt 1#46|0 +100002086 0 DoSetInt 2#1|0 +100002087 0 DoSetInt 2#2|0 +100002088 0 DoSetInt 1#1001|0 +100002089 0 DoSetInt 1#1012|1 +100002090 0 DoSetInt 2#1008|0 +100002091 0 DoSetInt 2#23|0 +100002092 0 DoSetInt 2#9|0 +100002834 0 DoSetInt 2#2080|12 +100004194 0 DoSetInt 2#10000000|0 +100003271 0 DoMagic 1#2001|1#2001|0|410000 +100000196 0 DoGetNpcAttribType 1#2001|2#4100000 +100003388 0 DoMagic 1#2001|1#2001|0|199931 +100003782 3 100003778 100003779 +100003778 0 DoGetNpcKind 1#2001|1#202253001 +100003779 0 DoGetNpcSettleTime 1#2001|1#202253001|1#202253002 +100002093 3 100002094 100002095 100002096 100002097 100002098 +100002094 0 DoSetInt 1#1003|0 +100002095 0 DoSetInt 1#1012|1 +100002096 0 DoSetInt 1#1013|0 +100002097 0 DoSetInt 1#1014|0 +100002098 0 DoSetInt 1#1015|0 +100002099 3 100002100 100002777 100002113 100002114 100002115 100002116 100002117 100002118 100002119 100002806 100002807 100002808 100002123 100002107 100002109 100002789 100002765 100002797 100002128 100002126 +100002100 0 DoSetInt 2#2061|1 +100002777 2 100002778 100002762 100001156 100002763 +100002778 0 1 CheckNote 3#2030 +100002762 0 DoSetInt 3#2030|6 +100001156 0 1 CheckNote 3#2050 +100002763 0 DoSetInt 3#2050|5 +100002113 0 DoSetInt 1#101|0 +100002114 0 DoSetInt 1#102|0 +100002115 0 DoSetInt 1#105|0 +100002116 0 DoSetInt 1#106|0 +100002117 0 DoSetInt 1#107|0 +100002118 0 DoSetInt 1#108|0 +100002119 2 100002120 100002121 100002122 +100002120 0 DoGetRoleIndex 1#2001|1#2044 +100002121 0 CheckNote 1#2044 +100002122 0 DoAddInt 1#2044|1#2044|1 +100002806 0 DoSetInt 3#2041|0 +100002807 0 DoSetInt 3#2042|0 +100002808 0 DoSetInt 3#2043|0 +100002123 0 DoGetRoleNpc 1#2001|3#2041|0 +100002107 1 100002124 100002784 +100002124 2 100002108 100002101 100002104 100002110 100002782 +100002108 0 CheckNote 3#2021 +100002101 0 CheckInt 1#2001|3#2041|1 +100002104 0 DoSetInt 3#2021|0 +100002110 0 DoSetInt 3#2031|0 +100002782 0 DoSetInt 3#2051|0 +100002784 2 100002785 100002786 100002787 100002788 +100002785 0 1 CheckNote 3#2021 +100002786 0 DoSetInt 3#2021|0 +100002787 0 DoSetInt 3#2031|0 +100002788 0 DoSetInt 3#2051|0 +100002109 0 DoGetRoleNpc 1#2001|3#2042|1 +100002789 1 100002125 100002792 +100002125 2 100002790 100002102 100002105 100002111 100002791 +100002790 0 CheckNote 3#2022 +100002102 0 CheckInt 1#2001|3#2042|1 +100002105 0 DoSetInt 3#2022|0 +100002111 0 DoSetInt 3#2032|0 +100002791 0 DoSetInt 3#2052|0 +100002792 2 100002793 100002794 100002795 100002796 +100002793 0 1 CheckNote 3#2022 +100002794 0 DoSetInt 3#2022|0 +100002795 0 DoSetInt 3#2032|0 +100002796 0 DoSetInt 3#2052|0 +100002765 0 DoGetRoleNpc 1#2001|3#2043|2 +100002797 1 100002783 100002800 +100002783 2 100002798 100002103 100002106 100002112 100002799 +100002798 0 CheckNote 3#2023 +100002103 0 CheckInt 1#2001|3#2043|1 +100002106 0 DoSetInt 3#2023|0 +100002112 0 DoSetInt 3#2033|0 +100002799 0 DoSetInt 3#2053|0 +100002800 2 100002801 100002802 100002803 100002804 +100002801 0 1 CheckNote 3#2023 +100002802 0 DoSetInt 3#2023|0 +100002803 0 DoSetInt 3#2033|0 +100002804 0 DoSetInt 3#2053|0 +100002128 0 DoMagic 1#2001|1#2001|0|100033 +100002126 2 100002127 100002129 100003421 +100002127 1 100003391 100003392 +100003391 0 CheckFirstJoinNpc 1#2001 +100003392 0 CheckExistBuffByKind 1#2001|1999320 +100002129 1 100003420 100000235 +100003420 0 CheckExistBuffByKind 1#2001|1999320 +100000235 2 100000236 100002130 +100000236 1 100002817 100002822 100002827 100002832 +100002817 2 100002818 100002819 100002820 100002821 +100002818 0 CheckNote 1#2044 +100002819 0 CheckInt 1#2044|1|1 +100002820 0 CheckMapPosition ZS01 +100002821 0 DoGetMapPosition 3#19991|3#19992|ZS01 +100002822 2 100002823 100002824 100002825 100002826 +100002823 0 CheckNote 1#2044 +100002824 0 CheckInt 1#2044|2|1 +100002825 0 CheckMapPosition ZS02 +100002826 0 DoGetMapPosition 3#19991|3#19992|ZS02 +100002827 2 100002828 100002829 100002830 100002831 +100002828 0 CheckNote 1#2044 +100002829 0 CheckInt 1#2044|3|1 +100002830 0 CheckMapPosition ZS03 +100002831 0 DoGetMapPosition 3#19991|3#19992|ZS03 +100002832 2 100002833 +100002833 0 DoGetNpcPosition 1#2001|3#19991|3#19992 +100002130 0 DoGetNpcOffsetPosition 1#2001|3#19991|3#19992|3#19993|3#19994|0|3 +100003421 1 100003422 100003427 +100003422 2 100003423 100003424 100003425 100003426 +100003423 0 CheckExistBuffByKind 1#2001|1999320 +100003424 0 1 CheckNote 3#20021 +100003425 0 DoCreateNpcSearcher 3#20021 +100003426 0 DoSetNpcSearcher 3#20021|1#2001|4|20|0|1000|-4|1 +100003427 2 100003428 100002683 100002684 +100003428 0 1 CheckNote 3#20020 +100002683 0 DoCreateNpcSearcher 3#20020 +100002684 0 DoSetNpcSearcher 3#20020|1#2001|4|20|0|1000|-4|1 +100026 3 100002131 100002138 100002708 100002709 100002711 100002712 100002713 100002717 100002724 100002726 100002755 100002756 100000501 100003464 100003465 100004796 +100002131 2 100002132 100002135 +100002132 1 100002133 100002134 +100002133 0 1 CheckNpc 4#91200 +100002134 0 1 CheckIntCompareInt 1#2001|4#91200|1 +100002135 2 100002865 100002136 100002137 100002139 100002140 +100002865 0 DoGetRoleIndex 1#2001|1#100 +100002136 0 DoSetInt 1#100|4 +100002137 0 DoSetBallWeight 1#2001|1#100|1 +100002139 0 DoSetBallWeight 1#2001|1#100|2 +100002140 0 DoSetBallWeight 1#2001|1#100|3 +100002138 0 DoSetNpcEnergyThreshold 1#2001|2#1000006 +100002708 0 DoSetInt 2#10001610|1#100010 +100002709 0 DoSetInt 2#10001611|1#100011 +100002711 0 DoSetInt 2#10001612|1#100012 +100002712 0 DoSetInt 2#10001620|1#100020 +100002713 0 DoSetInt 2#10001621|1#100021 +100002717 0 DoSetInt 2#10001622|1#100022 +100002724 0 DoSetInt 2#10001630|1#100030 +100002726 0 DoSetInt 2#10001631|1#100031 +100002755 0 DoSetInt 2#10001632|1#100032 +100002756 0 DoSetInt 2#10001660|1#100060 +100000501 0 DoSetInt 2#10001643|1#100043 +100003464 0 DoSetInt 2#10001644|1#100044 +100003465 0 DoSetInt 2#10001601|1#100001 +100004796 0 DoMagic 1#2001|1#2001|0|199952 +100027 2 100001456 100002142 +100001456 1 100001457 100001458 +100001457 0 CheckCanCastSkill 1#2001 +100001458 2 100001459 100001460 +100001459 0 CheckAction 1#2001|1 +100001460 0 CheckInt 2#9|2|4 +100002142 1 100003393 100002143 100002166 100002189 100002212 100002235 100002258 100002281 100002304 100002327 +100003393 2 100003395 100003429 100003430 100003431 100003432 100003433 100003435 100003436 100003437 100003438 100003439 100003440 +100003395 0 CheckNote 1#1000101 +100003429 0 CheckNpc 2#2002 +100003430 0 CheckExistBuffByKind 2#2002|9001120 +100003431 0 DoAbortSkill 1#2001|1 +100003432 0 DoStopMove 1#2001 +100003433 1 100003434 +100003434 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100003435 0 DoCastSkillByNpc 1#2001|2#2002|1#1000101 +100003436 0 DoCopyNote 1#1000101|1#8 +100003437 0 DoSetInt 2#9|5 +100003438 0 DoRemoveNote 2#7 +100003439 0 DoSetInt 1#1020|0 +100003440 0 DoSetInt 1#1020|2 +100002143 2 100002144 100002145 100002146 100002147 100002148 100002149 100002150 100002163 100002164 100002165 +100002144 0 CheckNote 1#100009 +100002145 0 CheckIntCompareInt 1#8|1#100008|1 +100002146 0 CheckPassFrame 1#2001|1#1000003|0 +100002147 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002148 0 DoAbortSkill 1#2001|1 +100002149 0 DoStopMove 1#2001 +100002150 1 100002151 100002160 +100002151 2 100002152 100002153 100002154 100002155 +100002152 0 CheckNpc 2#2002 +100002153 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002154 0 DoFaceToNpc 1#2001|1#2001|1 +100002155 1 100002156 100002159 +100002156 2 100002157 100002158 +100002157 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002158 0 DoCastSkillByNpc 1#2001|2#2002|1#100009 +100002159 0 DoCastSkill 1#2001|1#100009 +100002160 2 100002161 100002162 +100002161 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002162 0 DoCastSkill 1#2001|1#100009 +100002163 0 DoCopyNote 1#100009|1#8 +100002164 0 DoSetInt 2#9|4 +100002165 0 DoGetNpcFrame 1#1000003|1#2001|1#1000090 +100002166 2 100002167 100002168 100002169 100002170 100002171 100002172 100002173 100002186 100002187 100002188 +100002167 0 CheckNote 1#100008 +100002168 0 CheckIntCompareInt 1#8|1#100007|1 +100002169 0 CheckPassFrame 1#2001|1#1000003|0 +100002170 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002171 0 DoAbortSkill 1#2001|1 +100002172 0 DoStopMove 1#2001 +100002173 1 100002174 100002183 +100002174 2 100002175 100002176 100002177 100002178 +100002175 0 CheckNpc 2#2002 +100002176 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002177 0 DoFaceToNpc 1#2001|1#2001|1 +100002178 1 100002179 100002182 +100002179 2 100002180 100002181 +100002180 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002181 0 DoCastSkillByNpc 1#2001|2#2002|1#100008 +100002182 0 DoCastSkill 1#2001|1#100008 +100002183 2 100002184 100002185 +100002184 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002185 0 DoCastSkill 1#2001|1#100008 +100002186 0 DoCopyNote 1#100008|1#8 +100002187 0 DoSetInt 2#9|1 +100002188 0 DoGetNpcFrame 1#1000003|1#2001|1#1000080 +100002189 2 100002190 100002191 100002192 100002193 100002194 100002195 100002196 100002209 100002210 100002211 +100002190 0 CheckNote 1#100007 +100002191 0 CheckIntCompareInt 1#8|1#100006|1 +100002192 0 CheckPassFrame 1#2001|1#1000003|0 +100002193 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002194 0 DoAbortSkill 1#2001|1 +100002195 0 DoStopMove 1#2001 +100002196 1 100002197 100002206 +100002197 2 100002198 100002199 100002200 100002201 +100002198 0 CheckNpc 2#2002 +100002199 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002200 0 DoFaceToNpc 1#2001|1#2001|1 +100002201 1 100002202 100002205 +100002202 2 100002203 100002204 +100002203 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002204 0 DoCastSkillByNpc 1#2001|2#2002|1#100007 +100002205 0 DoCastSkill 1#2001|1#100007 +100002206 2 100002207 100002208 +100002207 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002208 0 DoCastSkill 1#2001|1#100007 +100002209 0 DoCopyNote 1#100007|1#8 +100002210 0 DoSetInt 2#9|1 +100002211 0 DoGetNpcFrame 1#1000003|1#2001|1#1000070 +100002212 2 100002213 100002214 100002215 100002216 100002217 100002218 100002219 100002232 100002233 100002234 +100002213 0 CheckNote 1#100006 +100002214 0 CheckIntCompareInt 1#8|1#100005|1 +100002215 0 CheckPassFrame 1#2001|1#1000003|0 +100002216 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002217 0 DoAbortSkill 1#2001|1 +100002218 0 DoStopMove 1#2001 +100002219 1 100002220 100002229 +100002220 2 100002221 100002222 100002223 100002224 +100002221 0 CheckNpc 2#2002 +100002222 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002223 0 DoFaceToNpc 1#2001|1#2001|1 +100002224 1 100002225 100002228 +100002225 2 100002226 100002227 +100002226 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002227 0 DoCastSkillByNpc 1#2001|2#2002|1#100006 +100002228 0 DoCastSkill 1#2001|1#100006 +100002229 2 100002230 100002231 +100002230 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002231 0 DoCastSkill 1#2001|1#100006 +100002232 0 DoCopyNote 1#100006|1#8 +100002233 0 DoSetInt 2#9|1 +100002234 0 DoGetNpcFrame 1#1000003|1#2001|1#1000060 +100002235 2 100002236 100002237 100002238 100002239 100002240 100002241 100002242 100002255 100002256 100002257 +100002236 0 CheckNote 1#100005 +100002237 0 CheckIntCompareInt 1#8|1#100004|1 +100002238 0 CheckPassFrame 1#2001|1#1000003|0 +100002239 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002240 0 DoAbortSkill 1#2001|1 +100002241 0 DoStopMove 1#2001 +100002242 1 100002243 100002252 +100002243 2 100002244 100002245 100002246 100002247 +100002244 0 CheckNpc 2#2002 +100002245 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002246 0 DoFaceToNpc 1#2001|1#2001|1 +100002247 1 100002248 100002251 +100002248 2 100002249 100002250 +100002249 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002250 0 DoCastSkillByNpc 1#2001|2#2002|1#100005 +100002251 0 DoCastSkill 1#2001|1#100005 +100002252 2 100002253 100002254 +100002253 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002254 0 DoCastSkill 1#2001|1#100005 +100002255 0 DoCopyNote 1#100005|1#8 +100002256 0 DoSetInt 2#9|1 +100002257 0 DoGetNpcFrame 1#1000003|1#2001|1#1000050 +100002258 2 100002259 100002260 100002261 100002262 100002263 100002264 100002265 100002278 100002279 100002280 +100002259 0 CheckNote 1#100004 +100002260 0 CheckIntCompareInt 1#8|1#100003|1 +100002261 0 CheckPassFrame 1#2001|1#1000003|0 +100002262 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002263 0 DoAbortSkill 1#2001|1 +100002264 0 DoStopMove 1#2001 +100002265 1 100002266 100002275 +100002266 2 100002267 100002268 100002269 100002270 +100002267 0 CheckNpc 2#2002 +100002268 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002269 0 DoFaceToNpc 1#2001|1#2001|1 +100002270 1 100002271 100002274 +100002271 2 100002272 100002273 +100002272 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002273 0 DoCastSkillByNpc 1#2001|2#2002|1#100004 +100002274 0 DoCastSkill 1#2001|1#100004 +100002275 2 100002276 100002277 +100002276 0 DoFaceToPosition 1#2001|2#11|2#12|1 +100002277 0 DoCastSkill 1#2001|1#100004 +100002278 0 DoCopyNote 1#100004|1#8 +100002279 0 DoSetInt 2#9|1 +100002280 0 DoGetNpcFrame 1#1000003|1#2001|1#1000040 +100002281 2 100002282 100002283 100002284 100002285 100002286 100002287 100002288 100002301 100002302 100002303 +100002282 0 CheckNote 1#100003 +100002283 0 CheckIntCompareInt 1#8|1#100002|1 +100002284 0 CheckPassFrame 1#2001|1#1000003|0 +100002285 0 1 CheckPassFrame 1#2001|1#1000003|0.3 +100002286 0 DoAbortSkill 1#2001|1 +100002287 0 DoStopMove 1#2001 +100002288 1 100002289 100002298 +100002289 2 100002290 100002291 100002292 100002293 +100002290 0 CheckNpc 2#2002 +100002291 0 DoFaceToPosition 1#2001|2#1|2#2|1 +100002292 0 DoFaceToNpc 1#2001|1#2001|1 +100002293 1 100002294 100002297 +100002294 2 100002295 100002296 +100002295 0 CheckPositionInRange 1#2001|2#1|2#2|15 +100002296 0 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a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcB.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcB.tsv new file mode 100644 index 0000000..12828e8 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcB.tsv @@ -0,0 +1,4307 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] 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Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +900001 2 110000000 110000016 110000026 110000031 900014 110000038 +110000000 3 110000001 110000010 +110000001 2 110000002 110000003 110000004 110000005 110000006 110000007 110000008 110000009 +110000002 0 1 CheckNote 1#-10 +110000003 0 CheckNote 1#6 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1#497|0 +110003806 1 110003807 110003912 110003980 110003808 +110003807 0 CheckNote 1#498 +110003912 0 1 DoSetInt 1#-498|0 +110003980 0 1 DoSetInt 1#-459|0 +110003808 0 DoSetInt 1#498|0 +110003809 1 110003810 110003913 110003981 110003811 +110003810 0 CheckNote 1#499 +110003913 0 1 DoSetInt 1#-499|0 +110003981 0 1 DoSetInt 1#-490|0 +110003811 0 DoSetInt 1#499|0 +110003938 3 110003935 110003984 110003941 110003947 110003952 110003957 110003961 110003967 110003987 110004012 110004018 110004022 110004026 110004030 110004034 110004038 110004042 110004046 +110003935 1 110003936 110003939 110003971 +110003936 0 CheckNote 1#-531 +110003939 0 1 CheckNote 1#451 +110003971 0 DoSetInt 1#-531|1#451 +110003984 1 110003986 110003940 110003988 +110003986 0 CheckNote 1#531 +110003940 0 1 CheckNote 1#451 +110003988 0 DoSetInt 1#531|1#451 +110003941 1 110003943 110003944 110003945 +110003943 0 CheckNote 1#-532 +110003944 0 1 CheckNote 1#452 +110003945 0 DoSetInt 1#-532|1#452 +110003947 1 110003948 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CheckNote 1#-536 +110004020 0 1 CheckNote 1#456 +110004021 0 DoSetInt 1#-536|1#456 +110004022 1 110004023 110004024 110004025 +110004023 0 CheckNote 1#536 +110004024 0 1 CheckNote 1#456 +110004025 0 DoSetInt 1#536|1#456 +110004026 1 110004027 110004028 110004029 +110004027 0 CheckNote 1#-537 +110004028 0 1 CheckNote 1#457 +110004029 0 DoSetInt 1#-537|1#457 +110004030 1 110004031 110004032 110004033 +110004031 0 CheckNote 1#537 +110004032 0 1 CheckNote 1#457 +110004033 0 DoSetInt 1#537|1#457 +110004034 1 110004035 110004036 110004037 +110004035 0 CheckNote 1#-538 +110004036 0 1 CheckNote 1#458 +110004037 0 DoSetInt 1#-538|1#458 +110004038 1 110004039 110004040 110004041 +110004039 0 CheckNote 1#538 +110004040 0 1 CheckNote 1#458 +110004041 0 DoSetInt 1#538|1#458 +110004042 1 110004043 110004044 110004045 +110004043 0 CheckNote 1#-539 +110004044 0 1 CheckNote 1#459 +110004045 0 DoSetInt 1#-539|1#459 +110004046 1 110004047 110004048 110004049 +110004047 0 CheckNote 1#539 +110004048 0 1 CheckNote 1#459 +110004049 0 DoSetInt 1#539|1#459 +110004050 3 110003989 110003992 110004051 110004054 110004057 110004060 110004063 110004066 110004069 110004072 110004075 110004078 110004081 110004084 110004087 110004090 110004093 110004096 +110003989 1 110003990 110003991 +110003990 0 CheckNote 1#511 +110003991 0 DoSetInt 1#511|0 +110003992 1 110003993 110003994 +110003993 0 CheckNote 1#-511 +110003994 0 DoSetInt 1#-511|0 +110004051 1 110004052 110004053 +110004052 0 CheckNote 1#512 +110004053 0 DoSetInt 1#512|0 +110004054 1 110004055 110004056 +110004055 0 CheckNote 1#-512 +110004056 0 DoSetInt 1#-512|0 +110004057 1 110004058 110004059 +110004058 0 CheckNote 1#513 +110004059 0 DoSetInt 1#513|0 +110004060 1 110004061 110004062 +110004061 0 CheckNote 1#-513 +110004062 0 DoSetInt 1#-513|0 +110004063 1 110004064 110004065 +110004064 0 CheckNote 1#514 +110004065 0 DoSetInt 1#514|0 +110004066 1 110004067 110004068 +110004067 0 CheckNote 1#-514 +110004068 0 DoSetInt 1#-514|0 +110004069 1 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1#454|1#-454 +110003950 2 110004181 110004182 110004189 110004202 110004203 110004204 110004205 110004206 110004207 +110004181 0 CheckNote 1#455 +110004182 1 110004183 110004184 110004187 110004188 +110004183 0 1 CheckNote 2#494 +110004184 2 110004185 110004186 +110004185 0 CheckInt 1#494|2#494|1 +110004186 0 1 CheckInt 2#494|0|1 +110004187 0 1 DoSetInt 1#494|2#494 +110004188 0 DoRemoveNote 2#494 +110004189 3 110004190 110004196 +110004190 2 110004191 110004192 110004193 110004194 110004195 +110004191 0 CheckInt 1#515|0|1 +110004192 0 CheckPassTime 1#-515|0 +110004193 0 DoCopyNote 1#455|1#535 +110004194 0 DoGetTime 1#-515|0.05 +110004195 0 DoSetInt 1#515|1 +110004196 2 110004197 110004198 110004199 110004200 110004201 +110004197 0 CheckInt 1#515|1|1 +110004198 0 CheckPassTime 1#-515|0 +110004199 0 DoCopyNote 1#455|1#-535 +110004200 0 DoGetTime 1#-515|0.05 +110004201 0 DoSetInt 1#515|0 +110004202 0 1 CheckInt 1#535|1#-535|1 +110004203 0 DoGetTime 1#-455|1#494 +110004204 0 1 CheckInt 1#-455|1#455|1 +110004205 0 CheckInt 1#205|5|1 +110004206 0 1 CheckCanCastSkill 1#2001 +110004207 0 DoSetInt 1#455|1#-455 +110003954 2 110004208 110004209 110004216 110004229 110004230 110004231 110004232 110004233 110004234 +110004208 0 CheckNote 1#456 +110004209 1 110004210 110004211 110004214 110004215 +110004210 0 1 CheckNote 2#495 +110004211 2 110004212 110004213 +110004212 0 CheckInt 1#495|2#495|1 +110004213 0 1 CheckInt 2#495|0|1 +110004214 0 1 DoSetInt 1#495|2#495 +110004215 0 DoRemoveNote 2#495 +110004216 3 110004217 110004223 +110004217 2 110004218 110004219 110004220 110004221 110004222 +110004218 0 CheckInt 1#516|0|1 +110004219 0 CheckPassTime 1#-516|0 +110004220 0 DoCopyNote 1#456|1#536 +110004221 0 DoGetTime 1#-516|0.05 +110004222 0 DoSetInt 1#516|1 +110004223 2 110004224 110004225 110004226 110004227 110004228 +110004224 0 CheckInt 1#516|1|1 +110004225 0 CheckPassTime 1#-516|0 +110004226 0 DoCopyNote 1#456|1#-536 +110004227 0 DoGetTime 1#-516|0.05 +110004228 0 DoSetInt 1#516|0 +110004229 0 1 CheckInt 1#536|1#-536|1 +110004230 0 DoGetTime 1#-456|1#495 +110004231 0 1 CheckInt 1#-456|1#456|1 +110004232 0 CheckInt 1#205|6|1 +110004233 0 1 CheckCanCastSkill 1#2001 +110004234 0 DoSetInt 1#456|1#-456 +110004235 2 110004236 110004237 110004244 110004257 110004258 110004259 110004260 110004261 110004262 +110004236 0 CheckNote 1#457 +110004237 1 110004238 110004239 110004242 110004243 +110004238 0 1 CheckNote 2#496 +110004239 2 110004240 110004241 +110004240 0 CheckInt 1#496|2#496|1 +110004241 0 1 CheckInt 2#496|0|1 +110004242 0 1 DoSetInt 1#496|2#496 +110004243 0 DoRemoveNote 2#496 +110004244 3 110004245 110004251 +110004245 2 110004246 110004247 110004248 110004249 110004250 +110004246 0 CheckInt 1#517|0|1 +110004247 0 CheckPassTime 1#-517|0 +110004248 0 DoCopyNote 1#457|1#537 +110004249 0 DoGetTime 1#-517|0.05 +110004250 0 DoSetInt 1#517|1 +110004251 2 110004252 110004253 110004254 110004255 110004256 +110004252 0 CheckInt 1#517|1|1 +110004253 0 CheckPassTime 1#-517|0 +110004254 0 DoCopyNote 1#457|1#-537 +110004255 0 DoGetTime 1#-517|0.05 +110004256 0 DoSetInt 1#517|0 +110004257 0 1 CheckInt 1#537|1#-537|1 +110004258 0 DoGetTime 1#-457|1#496 +110004259 0 1 CheckInt 1#-457|1#457|1 +110004260 0 CheckInt 1#205|7|1 +110004261 0 1 CheckCanCastSkill 1#2001 +110004262 0 DoSetInt 1#457|1#-457 +110003962 2 110004263 110004264 110004271 110004284 110004285 110004286 110004287 110004288 110004289 +110004263 0 CheckNote 1#458 +110004264 1 110004265 110004266 110004269 110004270 +110004265 0 1 CheckNote 2#497 +110004266 2 110004267 110004268 +110004267 0 CheckInt 1#497|2#497|1 +110004268 0 1 CheckInt 2#497|0|1 +110004269 0 1 DoSetInt 1#497|2#497 +110004270 0 DoRemoveNote 2#497 +110004271 3 110004272 110004278 +110004272 2 110004273 110004274 110004275 110004276 110004277 +110004273 0 CheckInt 1#518|0|1 +110004274 0 CheckPassTime 1#-518|0 +110004275 0 DoCopyNote 1#458|1#538 +110004276 0 DoGetTime 1#-518|0.05 +110004277 0 DoSetInt 1#518|1 +110004278 2 110004279 110004280 110004281 110004282 110004283 +110004279 0 CheckInt 1#518|1|1 +110004280 0 CheckPassTime 1#-518|0 +110004281 0 DoCopyNote 1#458|1#-538 +110004282 0 DoGetTime 1#-518|0.05 +110004283 0 DoSetInt 1#518|0 +110004284 0 1 CheckInt 1#538|1#-538|1 +110004285 0 DoGetTime 1#-458|1#497 +110004286 0 1 CheckInt 1#-458|1#458|1 +110004287 0 CheckInt 1#205|8|1 +110004288 0 1 CheckCanCastSkill 1#2001 +110004289 0 DoSetInt 1#458|1#-458 +110003966 2 110004290 110004291 110004298 110004311 110004312 110004313 110004314 110004315 110004316 +110004290 0 CheckNote 1#459 +110004291 1 110004292 110004293 110004296 110004297 +110004292 0 1 CheckNote 2#498 +110004293 2 110004294 110004295 +110004294 0 CheckInt 1#498|2#498|1 +110004295 0 1 CheckInt 2#498|0|1 +110004296 0 1 DoSetInt 1#498|2#498 +110004297 0 DoRemoveNote 2#498 +110004298 3 110004299 110004305 +110004299 2 110004300 110004301 110004302 110004303 110004304 +110004300 0 CheckInt 1#519|0|1 +110004301 0 CheckPassTime 1#-519|0 +110004302 0 DoCopyNote 1#459|1#539 +110004303 0 DoGetTime 1#-519|0.05 +110004304 0 DoSetInt 1#519|1 +110004305 2 110004306 110004307 110004308 110004309 110004310 +110004306 0 CheckInt 1#519|1|1 +110004307 0 CheckPassTime 1#-519|0 +110004308 0 DoCopyNote 1#459|1#-539 +110004309 0 DoGetTime 1#-519|0.05 +110004310 0 DoSetInt 1#519|0 +110004311 0 1 CheckInt 1#539|1#-539|1 +110004312 0 DoGetTime 1#-459|1#498 +110004313 0 1 CheckInt 1#-459|1#459|1 +110004314 0 CheckInt 1#205|9|1 +110004315 0 1 CheckCanCastSkill 1#2001 +110004316 0 DoSetInt 1#459|1#-459 +110003970 0 DoReturnTrue +110000039 1 110000040 110000043 110000046 +110000040 2 110000041 110000042 +110000041 0 CheckNote 2#93015 +110000042 0 DoCopyNote 2#93015|1#93015 +110000043 2 110000044 110000045 +110000044 0 CheckNote 4#93015 +110000045 0 DoCopyNote 4#93015|1#93015 +110000046 0 DoReturnTrue +110000047 0 CheckInt 1#93015|1000|5 +900003 3 110000048 110000054 110000253 +110000048 2 110000049 110000050 110000051 110000052 110000053 +110000049 0 CheckNote 1#2002 +110000050 0 CheckNpc 1#2002 +110000051 0 CheckExistBuffByKind 1#2002|1000 +110000052 0 DoRemoveNote 1#2002 +110000053 0 DoRemoveNote 2#2002 +110000054 1 110000055 110000205 +110000055 2 110000056 110000060 110000063 110000064 110000065 110000068 110000069 110000102 110000105 110000143 110000179 110000182 110000200 110000204 +110000056 1 110000057 110000058 110000059 +110000057 0 1 CheckNpc 1#2002 +110000058 0 CheckAction 1#2002|3 +110000059 0 CheckAction 1#2002|5 +110000060 1 110000061 110000062 +110000061 0 CheckNote 1#67 +110000062 0 DoGetTime 1#67|0 +110000063 0 CheckPassTime 1#67|0 +110000064 0 DoGetTime 1#67|0.1 +110000065 1 110000066 110000067 +110000066 0 CheckNote 1#66 +110000067 0 DoSetInt 1#66|0 +110000068 0 DoAddInt 1#66|1#66|1 +110000069 1 110000070 110000071 110000101 +110000070 0 1 CheckInt 1#66|10|2 +110000071 2 110000072 110003290 110003292 110003294 110000074 110000095 110000099 110000100 +110000072 0 CheckNote 1#51 +110003290 1 110000073 110003291 +110000073 0 CheckInt 1#51|1|1 +110003291 0 CheckInt 1#51|-3|1 +110003292 0 DoGetNpcKind 1#2001|1#-3 +110003294 0 DoRemoveNote 1#-3 +110000074 1 110000075 110000079 110000083 110000087 110000091 +110000075 2 110000076 110000077 110000078 +110000076 0 CheckNpc 2#61 +110000077 0 CheckActivate 2#61 +110000078 0 DoCopyNote 2#61|1#2002 +110000079 2 110000080 110000081 110000082 +110000080 0 CheckNpc 2#62 +110000081 0 CheckActivate 2#62 +110000082 0 DoCopyNote 2#62|1#2002 +110000083 2 110000084 110000085 110000086 +110000084 0 CheckNpc 2#63 +110000085 0 CheckActivate 2#63 +110000086 0 DoCopyNote 2#63|1#2002 +110000087 2 110000088 110000089 110000090 +110000088 0 CheckNpc 2#64 +110000089 0 CheckActivate 2#64 +110000090 0 DoCopyNote 2#64|1#2002 +110000091 2 110000092 110000093 110000094 +110000092 0 CheckNpc 2#65 +110000093 0 CheckActivate 2#65 +110000094 0 DoCopyNote 2#65|1#2002 +110000095 3 110000096 +110000096 2 110000097 110000098 +110000097 0 CheckInt 2#74|0|1 +110000098 0 DoSetFightTarget 1#2001|1#2002 +110000099 0 DoCopyNote 1#2002|2#2002 +110000100 0 DoSetInt 1#66|0 +110000101 0 DoReturnTrue +110000102 1 110000103 110000104 +110000103 0 CheckNote 1#50 +110000104 0 DoSetInt 1#50|0 +110000105 1 110000106 110000107 110000112 110000115 110000118 110000121 110000124 110000127 110000130 110000133 110000136 110000139 110000142 +110000106 0 1 CheckInt 1#50|0|1 +110000107 2 110000108 110000109 110000110 110000111 +110000108 0 1 CheckNote 1#51 +110000109 0 DoGetNpcCamp 1#2001|1#51 +110000110 0 DoSubInt 1#51|-1|1#51 +110000111 0 1 DoReturnTrue +110000112 2 110000113 110000114 +110000113 0 1 CheckNote 1#52 +110000114 0 1 DoSetInt 1#52|4 +110000115 2 110000116 110000117 +110000116 0 1 CheckNote 1#53 +110000117 0 1 DoSetInt 1#53|25 +110000118 2 110000119 110000120 +110000119 0 1 CheckNote 1#54 +110000120 0 1 DoSetInt 1#54|0 +110000121 2 110000122 110000123 +110000122 0 1 CheckNote 1#55 +110000123 0 1 DoSetInt 1#55|0 +110000124 2 110000125 110000126 +110000125 0 1 CheckNote 1#56 +110000126 0 1 DoSetInt 1#56|-1 +110000127 2 110000128 110000129 +110000128 0 1 CheckNote 1#57 +110000129 0 1 DoSetInt 1#57|0 +110000130 2 110000131 110000132 +110000131 0 1 CheckNote 1#58 +110000132 0 1 DoSetInt 1#58|1 +110000133 2 110000134 110000135 +110000134 0 1 CheckNote 1#71 +110000135 0 1 DoSetInt 1#71|0 +110000136 2 110000137 110000138 +110000137 0 1 CheckNote 1#72 +110000138 0 1 DoSetInt 1#72|0 +110000139 2 110000140 110000141 +110000140 0 1 CheckNote 2#74 +110000141 0 1 DoSetInt 2#74|0 +110000142 0 DoSetInt 1#50|1 +110000143 1 110000144 110000145 110000146 110000150 110000154 110000158 110000162 110000166 110000170 110000174 110000178 +110000144 0 1 CheckNote 2#70 +110000145 0 1 CheckInt 2#70|1|1 +110000146 2 110000147 110000148 110000149 +110000147 0 CheckNote 2#51 +110000148 0 DoCopyNote 2#51|1#51 +110000149 0 1 DoRemoveNote 2#51 +110000150 2 110000151 110000152 110000153 +110000151 0 CheckNote 2#52 +110000152 0 DoCopyNote 2#52|1#52 +110000153 0 1 DoRemoveNote 2#52 +110000154 2 110000155 110000156 110000157 +110000155 0 CheckNote 2#53 +110000156 0 DoCopyNote 2#53|1#53 +110000157 0 1 DoRemoveNote 2#53 +110000158 2 110000159 110000160 110000161 +110000159 0 CheckNote 2#54 +110000160 0 DoCopyNote 2#54|1#54 +110000161 0 1 DoRemoveNote 2#54 +110000162 2 110000163 110000164 110000165 +110000163 0 CheckNote 2#55 +110000164 0 DoCopyNote 2#55|1#55 +110000165 0 1 DoRemoveNote 2#55 +110000166 2 110000167 110000168 110000169 +110000167 0 CheckNote 2#56 +110000168 0 DoCopyNote 2#56|1#56 +110000169 0 1 DoRemoveNote 2#56 +110000170 2 110000171 110000172 110000173 +110000171 0 CheckNote 2#57 +110000172 0 DoCopyNote 2#57|1#57 +110000173 0 1 DoRemoveNote 2#57 +110000174 2 110000175 110000176 110000177 +110000175 0 CheckNote 2#58 +110000176 0 DoCopyNote 2#58|1#58 +110000177 0 1 DoRemoveNote 2#58 +110000178 0 DoSetInt 2#70|0 +110000179 1 110000180 110000181 +110000180 0 DoSearchNpcEx 1#2002|1#2001|1#51|1#52|1#53|1#54|1#55|1#56|1#57|1#58 +110000181 0 1 DoSetInt 1#71|1 +110000182 1 110000183 110000184 110000185 110000188 110000191 110000194 110000197 +110000183 0 1 CheckNote 1#71 +110000184 0 1 CheckInt 1#71|1|1 +110000185 2 110000186 110000187 +110000186 0 CheckNote 2#61 +110000187 0 CheckIntCompareInt 2#61|1#69|1 +110000188 2 110000189 110000190 +110000189 0 CheckNote 2#62 +110000190 0 CheckIntCompareInt 2#62|1#69|1 +110000191 2 110000192 110000193 +110000192 0 CheckNote 2#63 +110000193 0 CheckIntCompareInt 2#63|1#69|1 +110000194 2 110000195 110000196 +110000195 0 CheckNote 2#64 +110000196 0 CheckIntCompareInt 2#64|1#69|1 +110000197 2 110000198 110000199 +110000198 0 CheckNote 2#65 +110000199 0 CheckIntCompareInt 2#65|1#69|1 +110000200 3 110000201 +110000201 2 110000202 110000203 +110000202 0 CheckInt 2#74|0|1 +110000203 0 DoSetFightTarget 1#2001|1#2002 +110000204 0 DoCopyNote 1#2002|2#2002 +110000205 2 110000206 110000213 110000216 110000219 110000220 110000225 110000226 110000227 110000228 110000246 110000247 110000251 110000252 +110000206 1 110000207 110000208 110000212 +110000207 0 1 CheckNpc 1#2002 +110000208 2 110000209 110000210 110000211 +110000209 0 CheckActivate 1#2002 +110000210 0 1 CheckAction 1#2002|3 +110000211 0 1 CheckAction 1#2002|5 +110000212 0 1 DoRemoveNote 1#2002 +110000213 1 110000214 110000215 +110000214 0 1 CheckInt 1#71|1|1 +110000215 0 DoSetInt 1#71|0 +110000216 1 110000217 110000218 +110000217 0 DoGetThreatNpcByOrder 1#69|1#2001|1#72 +110000218 0 1 DoSetInt 1#72|0 +110000219 0 DoGetNpcCamp 1#69|1#73 +110000220 1 110000221 110000224 +110000221 2 110000222 110000223 +110000222 0 1 CheckNpcCamp 1#2001|1#73 +110000223 0 1 CheckExistBuffByKind 1#69|1000 +110000224 0 1 DoAddInt 1#72|1#72|1 +110000225 0 CheckNpc 1#69 +110000226 0 CheckActivate 1#69 +110000227 0 DoSetInt 1#72|0 +110000228 1 110000229 110000230 110000231 110000234 110000237 110000240 110000243 +110000229 0 1 CheckNote 1#71 +110000230 0 1 CheckInt 1#71|1|1 +110000231 2 110000232 110000233 +110000232 0 CheckNote 2#61 +110000233 0 CheckIntCompareInt 2#61|1#69|1 +110000234 2 110000235 110000236 +110000235 0 CheckNote 2#62 +110000236 0 CheckIntCompareInt 2#62|1#69|1 +110000237 2 110000238 110000239 +110000238 0 CheckNote 2#63 +110000239 0 CheckIntCompareInt 2#63|1#69|1 +110000240 2 110000241 110000242 +110000241 0 CheckNote 2#64 +110000242 0 CheckIntCompareInt 2#64|1#69|1 +110000243 2 110000244 110000245 +110000244 0 CheckNote 2#65 +110000245 0 CheckIntCompareInt 2#65|1#69|1 +110000246 0 1 CheckIntCompareInt 1#2001|1#69|1 +110000247 3 110000248 +110000248 2 110000249 110000250 +110000249 0 CheckInt 2#74|0|1 +110000250 0 DoSetFightTarget 1#2001|1#69 +110000251 0 DoCopyNote 1#69|1#2002 +110000252 0 DoCopyNote 1#69|2#2002 +110000253 2 110000254 110000255 110000264 110000265 +110000254 0 1 CheckNote 1#59 +110000255 1 110000256 110000257 110000261 +110000256 0 CheckNpc 1#2002 +110000257 2 110000258 110000259 110000260 +110000258 0 CheckNote 4#93027 +110000259 0 CheckInt 4#93027|1|1 +110000260 0 DoCopyNote 4#93027|2#93027 +110000261 2 110000262 110000263 +110000262 0 CheckNote 2#93027 +110000263 0 CheckInt 2#93027|1|1 +110000264 0 DoGetRoleCount 1#59 +110000265 1 110000266 110000283 +110000266 2 110000267 110000268 +110000267 0 CheckInt 1#59|1|1 +110000268 2 110000269 110000270 110000271 110000272 110000273 110000274 110000278 +110000269 0 DoGetRoleActivateNpc 1#61|1 +110000270 0 CheckNpc 1#61 +110000271 0 CheckActivate 1#61 +110000272 0 DoGetRoleNpc 1#61|2#61|0 +110000273 0 DoGetRoleNpcCount 1#61|1#60 +110000274 1 110000275 110000276 110000277 +110000275 0 1 CheckInt 1#60|2|1 +110000276 0 1 DoGetRoleNpc 1#61|2#61|0 +110000277 0 1 DoGetRoleNpc 1#61|2#62|1 +110000278 1 110000279 110000280 110000281 110000282 +110000279 0 1 CheckInt 1#60|3|1 +110000280 0 1 DoGetRoleNpc 1#61|2#61|0 +110000281 0 1 DoGetRoleNpc 1#61|2#62|1 +110000282 0 1 DoGetRoleNpc 1#61|2#63|2 +110000283 2 110000284 110000285 110000286 110000289 110000292 110000295 +110000284 0 CheckInt 1#59|1|2 +110000285 0 DoGetRoleActivateNpc 2#61|1 +110000286 1 110000287 110000288 +110000287 0 1 CheckInt 1#59|1|2 +110000288 0 DoGetRoleActivateNpc 2#62|2 +110000289 1 110000290 110000291 +110000290 0 1 CheckInt 1#59|2|2 +110000291 0 DoGetRoleActivateNpc 2#63|3 +110000292 1 110000293 110000294 +110000293 0 1 CheckInt 1#59|3|2 +110000294 0 DoGetRoleActivateNpc 2#64|4 +110000295 1 110000296 110000297 +110000296 0 1 CheckInt 1#59|4|2 +110000297 0 DoGetRoleActivateNpc 2#65|5 +900004 2 110000298 110003388 110000301 110000356 +110000298 1 110000299 110000300 +110000299 0 CheckNote 1#107 +110000300 0 DoSetInt 1#107|0 +110003388 3 110003389 110003393 110003397 +110003389 2 110003390 110003391 110003392 +110003390 0 CheckNote 2#114 +110003391 0 DoSetInt 1#114|2#114 +110003392 0 DoRemoveNote 2#114 +110003393 2 110003394 110003395 110003396 +110003394 0 CheckNote 2#116 +110003395 0 DoSetInt 1#116|2#116 +110003396 0 DoRemoveNote 2#116 +110003397 2 110003398 110003399 110003400 +110003398 0 CheckNote 2#118 +110003399 0 DoSetInt 1#118|2#118 +110003400 0 DoRemoveNote 2#118 +110000301 1 110000302 110000355 +110000302 2 110000303 110000304 110000305 110000306 110000307 110000308 110000309 110000310 110000311 110003300 110000312 110000315 110000318 110000321 110000324 110000327 110000330 110000333 110000336 110000339 110000342 110000345 110000348 110000351 110000354 +110000303 0 CheckInt 1#107|0|1 +110000304 0 DoSetInt 1#100|0 +110000305 0 DoSetInt 1#101|0 +110000306 0 DoSetInt 1#102|0 +110000307 0 DoSetInt 1#103|0 +110000308 0 DoSetInt 1#104|0 +110000309 0 DoSetInt 1#105|0 +110000310 0 DoSetInt 1#106|0 +110000311 1 110003298 110003299 +110003298 0 CheckNote 2#93029 +110003299 0 DoSetMissileId 2#93029|80000001 +110003300 1 110003301 110003302 +110003301 0 CheckNote 2#93043 +110003302 0 DoSetMagicId 2#93043|900001 +110000312 1 110000313 110000314 +110000313 0 CheckNote 1#5 +110000314 0 DoSetInt 1#5|1 +110000315 1 110000316 110000317 +110000316 0 CheckNote 1#108 +110000317 0 DoSetInt 1#108|9007013 +110000318 1 110000319 110000320 +110000319 0 CheckNote 1#109 +110000320 0 DoSetMagicId 1#109|900701 +110000321 1 110000322 110000323 +110000322 0 CheckNote 1#110 +110000323 0 DoSetMagicId 1#110|900702 +110000324 1 110000325 110000326 +110000325 0 CheckNote 1#111 +110000326 0 DoSetMagicId 1#111|900703 +110000327 1 110000328 110000329 +110000328 0 CheckNote 1#112 +110000329 0 DoSetInt 1#112|0 +110000330 1 110000331 110000332 +110000331 0 CheckNote 1#113 +110000332 0 DoSetInt 1#113|0 +110000333 1 110000334 110000335 +110000334 0 CheckNote 1#114 +110000335 0 DoSetInt 1#114|100 +110000336 1 110000337 110000338 +110000337 0 CheckNote 1#115 +110000338 0 DoSetInt 1#115|0 +110000339 1 110000340 110000341 +110000340 0 CheckNote 1#116 +110000341 0 DoSetFix 1#116|7 +110000342 1 110000343 110000344 +110000343 0 CheckNote 1#117 +110000344 0 DoSetInt 1#117|0 +110000345 1 110000346 110000347 +110000346 0 CheckNote 1#118 +110000347 0 DoSetInt 1#118|70 +110000348 1 110000349 110000350 +110000349 0 CheckNote 1#121 +110000350 0 DoSetMagicId 1#121|100098 +110000351 1 110000352 110000353 +110000352 0 CheckNote 1#122 +110000353 0 DoSetMagicId 1#122|100099 +110000354 0 DoSetInt 1#107|1 +110000355 0 DoReturnTrue +110000356 3 110000357 110003303 110000360 110000367 110000374 110000393 110000414 110000428 110000445 +110000357 1 110000358 110000359 +110000358 0 1 CheckNote 4#93029 +110000359 0 DoSetMissileId 2#93029|4#93029 +110003303 1 110003304 110003305 +110003304 0 1 CheckNote 4#93043 +110003305 0 DoSetMissileId 2#93043|4#93043 +110000360 2 110000361 110000362 110000363 +110000361 0 CheckInt 1#106|0|1 +110000362 0 DoGetAttribMaxValue 1#2001|1#101|53 +110000363 1 110000364 110000365 110000366 +110000364 0 CheckInt 1#101|0|1 +110000365 0 1 DoSetInt 1#101|1 +110000366 0 DoSetInt 1#106|1 +110000367 2 110000368 110000369 110000370 110000371 110000372 110000373 +110000368 0 CheckInt 1#106|1|1 +110000369 0 1 CheckExistBuffByKindEx 1#2001|1#108 +110000370 0 DoGetAttribRate 1#2001|1#100|53|100 +110000371 0 CheckInt 1#100|0|2 +110000372 0 DoMagicEx 1#2001|1#2001|1#109|1#5 +110000373 0 1 DoMagicEx 1#2001|1#2001|1#121|1#5 +110000374 2 110000375 110000376 110000377 110000378 110000379 110000380 110000381 110000382 +110000375 0 CheckInt 1#106|1|1 +110000376 0 CheckInt 1#112|0|1 +110000377 0 CheckIntCompareInt 1#113|1#114|4 +110000378 0 CheckInt 1#101|1|1 +110000379 0 DoGetAttribRate 1#2001|1#100|53|100 +110000380 0 CheckInt 1#100|0|2 +110000381 0 CheckInt 1#100|100|4 +110000382 1 110000383 110000384 110000385 110000388 110000391 110000392 +110000383 0 1 CheckPassTime 1#104|0 +110000384 0 1 DoGetTime 1#104|0.1 +110000385 2 110000386 110000387 +110000386 0 CheckInt 1#105|0|1 +110000387 0 DoCopyNote 1#100|1#105 +110000388 2 110000389 110000390 +110000389 0 CheckIntCompareInt 1#100|1#105|1 +110000390 0 DoAddInt 1#113|1#113|1 +110000391 0 1 DoCopyNote 1#100|1#105 +110000392 0 DoSetInt 1#113|0 +110000393 2 110000394 110000395 110000396 110000399 110000402 110000409 110000410 110000411 110000412 110000413 +110000394 0 CheckIntCompareInt 1#113|1#114|3 +110000395 0 DoGetAttribValue 1#2001|1#120|53 +110000396 1 110000397 110000398 +110000397 0 CheckNote 1#119 +110000398 0 DoCopyNote 1#120|1#119 +110000399 1 110000400 110000401 +110000400 0 1 CheckInt 1#119|0|1 +110000401 0 DoCopyNote 1#120|1#119 +110000402 1 110000403 110000406 110000407 110000408 +110000403 2 110000404 110000405 +110000404 0 1 CheckInt 1#100|100|3 +110000405 0 CheckIntCompareInt 1#119|1#120|1 +110000406 0 1 DoSetInt 1#119|0 +110000407 0 1 DoSetInt 1#113|0 +110000408 0 DoSetInt 1#101|1 +110000409 0 CheckInt 1#100|100|4 +110000410 0 CheckPassTime 1#104|0 +110000411 0 DoGetTime 1#104|0.1 +110000412 0 DoMagic 1#2001|1#2001|1#5|900704 +110000413 0 DoGetAttribValue 1#2001|1#119|53 +110000414 2 110000415 110000416 110000417 110000418 110000419 +110000415 0 CheckInt 1#106|1|1 +110000416 0 CheckInt 1#101|1|1 +110000417 0 DoGetAttribRate 1#2001|1#100|53|100 +110000418 0 CheckInt 1#100|0|1 +110000419 1 110000420 110000421 110000422 110000425 110000426 110000427 +110000420 0 1 DoMagicEx 1#2001|1#2001|1#110|1#5 +110000421 0 1 DoMagicEx 1#2001|1#2001|1#122|1#5 +110000422 2 110000423 110000424 +110000423 0 CheckNpc 1#2002 +110000424 0 1 DoAddMissile 1#2002|1#2001|0|0|0|0|2#93029|1 +110000425 0 1 DoGetTime 1#102|0 +110000426 0 1 DoSetInt 1#103|0 +110000427 0 DoSetInt 1#101|2 +110000428 2 110000429 110000435 +110000429 1 110000430 110000431 110000432 110003288 110000433 110003306 110000434 +110000430 0 1 CheckInt 1#101|2|1 +110000431 0 1 CheckInt 1#115|0|1 +110000432 0 1 CheckPassTimeEx 1#102|1#116 +110003288 0 1 DoMagic 1#2001|1#2001|1|900709 +110000433 0 1 DoMagicEx 1#2001|1#2001|1#111|1#5 +110003306 0 1 DoMagic 1#2001|1#2001|1|2#93043 +110000434 0 DoSetInt 1#101|1 +110000435 1 110000436 110000437 110000438 110000442 110000443 110000444 +110000436 0 1 CheckInt 1#101|2|1 +110000437 0 1 CheckInt 1#117|0|1 +110000438 1 110000439 +110000439 2 110000440 110000441 +110000440 0 CheckAction 1#2001|2 +110000441 0 DoSetInt 1#103|0 +110000442 0 1 CheckPassTime 1#104|0 +110000443 0 1 DoGetTime 1#104|0.1 +110000444 0 DoAddInt 1#103|1#103|1 +110000445 2 110000446 110003289 110000447 110003307 110000448 110000449 +110000446 0 CheckIntCompareInt 1#103|1#118|3 +110003289 0 DoMagic 1#2001|1#2001|1|900709 +110000447 0 DoMagicEx 1#2001|1#2001|1#111|1#5 +110003307 0 DoMagic 1#2001|1#2001|1|2#93043 +110000448 0 DoSetInt 1#103|0 +110000449 0 DoSetInt 1#101|1 +900005 3 110000450 +110000450 2 110000451 110000454 110000467 110000468 110000484 110000491 110000526 +110000451 1 110000452 110000453 +110000452 0 CheckNote 1#185 +110000453 0 DoSetInt 1#185|0 +110000454 1 110000455 110000460 110000466 +110000455 2 110000456 110000457 110000458 110000459 +110000456 0 CheckInt 1#185|0|1 +110000457 0 CheckNote 2#185 +110000458 0 DoCopyNote 2#185|1#185 +110000459 0 DoRemoveNote 2#185 +110000460 2 110000461 110000462 110000463 110000464 110000465 +110000461 0 CheckInt 1#185|2|1 +110000462 0 CheckNote 2#185 +110000463 0 CheckInt 2#185|0|1 +110000464 0 DoCopyNote 2#185|1#185 +110000465 0 DoRemoveNote 2#185 +110000466 0 DoReturnTrue +110000467 0 CheckInt 1#185|1|3 +110000468 1 110000469 110000483 +110000469 2 110000470 110000471 110000472 110000473 110000474 110000475 110000478 110000481 110000482 +110000470 0 CheckInt 1#185|1|1 +110000471 0 DoSetInt 1#193|0 +110000472 0 DoSetInt 1#194|0 +110000473 0 DoSetInt 1#195|0 +110000474 0 DoSetInt 1#196|0 +110000475 1 110000476 110000477 +110000476 0 CheckNote 1#197 +110000477 0 DoSetInt 1#197|1 +110000478 1 110000479 110000480 +110000479 0 CheckNote 1#198 +110000480 0 DoSetInt 1#198|10 +110000481 0 DoSetInt 1#199|0 +110000482 0 DoSetInt 1#185|2 +110000483 0 DoReturnTrue +110000484 1 110000485 110000486 110000487 110000488 110000489 110000490 +110000485 0 1 CheckExistBuffByKind 1#2001|9000093 +110000486 0 CheckAction 1#2001|1 +110000487 0 CheckAction 1#2001|2 +110000488 0 1 CheckNote 2#601 +110000489 0 1 CheckInt 2#601|0|2 +110000490 0 DoMagic 1#2001|1#2001|0|900010 +110000491 2 110000492 110000523 +110000492 1 110000493 110000496 110000499 110000502 110000505 110000508 110000511 110000514 110000517 110000520 +110000493 2 110000494 110000495 +110000494 0 CheckNote 1#451 +110000495 0 CheckPassTime 1#451|0 +110000496 2 110000497 110000498 +110000497 0 CheckNote 1#452 +110000498 0 CheckPassTime 1#452|0 +110000499 2 110000500 110000501 +110000500 0 CheckNote 1#453 +110000501 0 CheckPassTime 1#453|0 +110000502 2 110000503 110000504 +110000503 0 CheckNote 1#454 +110000504 0 CheckPassTime 1#454|0 +110000505 2 110000506 110000507 +110000506 0 CheckNote 1#455 +110000507 0 CheckPassTime 1#455|0 +110000508 2 110000509 110000510 +110000509 0 CheckNote 1#456 +110000510 0 CheckPassTime 1#456|0 +110000511 2 110000512 110000513 +110000512 0 CheckNote 1#457 +110000513 0 CheckPassTime 1#457|0 +110000514 2 110000515 110000516 +110000515 0 CheckNote 1#458 +110000516 0 CheckPassTime 1#458|0 +110000517 2 110000518 110000519 +110000518 0 CheckNote 1#459 +110000519 0 CheckPassTime 1#459|0 +110000520 2 110000521 110000522 +110000521 0 CheckNote 1#460 +110000522 0 CheckPassTime 1#460|0 +110000523 1 110000524 110000525 +110000524 0 1 CheckNote 2#601 +110000525 0 CheckInt 2#601|0|1 +110000526 3 110000527 110000548 +110000527 2 110000528 110000529 110000530 110000533 110000539 110000543 +110000528 0 CheckNpc 1#2001 +110000529 0 1 CheckExistBuffByKind 1#2001|9000090 +110000530 1 110000531 110000532 +110000531 0 1 CheckInt 1#199|0|1 +110000532 0 DoRandom 1#197|1#198|1#199 +110000533 1 110000534 110000535 110000536 110000537 110000538 +110000534 0 1 CheckAction 1#2001|2 +110000535 0 1 CheckPassTime 1#193|0 +110000536 0 1 DoGetTime 1#193|0.1 +110000537 0 1 DoGetTime 1#194|0 +110000538 0 DoAddInt 1#195|1#195|1 +110000539 1 110000540 110000541 110000542 +110000540 0 1 CheckInt 1#195|0|2 +110000541 0 1 CheckPassTime 1#194|3 +110000542 0 DoSetInt 1#195|0 +110000543 2 110000544 110000545 110000546 110000547 +110000544 0 CheckInt 1#199|0|2 +110000545 0 CheckIntCompareInt 1#195|1#199|3 +110000546 0 DoSetInt 1#195|0 +110000547 0 DoSetInt 1#196|1 +110000548 2 110000549 110000550 110000551 110000552 110000553 110000554 +110000549 0 CheckNpc 1#2001 +110000550 0 CheckInt 1#196|1|1 +110000551 0 DoSetInt 1#196|0 +110000552 0 DoMagic 1#2001|1#2001|0|900009 +110000553 0 DoMagic 1#2001|1#2001|0|900035 +110000554 0 DoSetInt 1#199|0 +900006 2 110000555 110000558 110000561 110000564 110000565 110000566 110000569 110000575 110000696 +110000555 1 110000556 110000557 +110000556 0 1 CheckNote 4#93026 +110000557 0 DoCopyNote 4#93026|2#600 +110000558 1 110000559 110000560 +110000559 0 1 CheckNote 2#93026 +110000560 0 DoCopyNote 2#93026|2#600 +110000561 1 110000562 110000563 +110000562 0 CheckNote 2#600 +110000563 0 DoSetInt 2#600|0 +110000564 0 CheckInt 2#600|0|1 +110000565 0 1 CheckExistBuffByKind 1#2001|7002340 +110000566 1 110000567 110000568 +110000567 0 CheckNote 1#621 +110000568 0 DoSetInt 1#621|1 +110000569 1 110000570 110000571 110000572 110000573 110000574 +110000570 0 1 CheckNote 2#621 +110000571 0 1 CheckInt 2#621|0|3 +110000572 0 1 CheckInt 2#621|1|5 +110000573 0 1 DoCopyNote 2#621|1#621 +110000574 0 DoSetInt 2#621|3 +110000575 1 110000576 110000577 +110000576 0 CheckNote 1#602 +110000577 2 110000578 110000581 110000584 110000587 110000590 110000593 110000596 110000599 110000602 110000605 110000608 110000609 110000612 110000615 110000618 110000621 110000622 110000625 110000628 110000631 110000634 110000635 110000638 110000641 110000644 110000647 110000648 110000651 110000654 110000657 110000658 110000659 110000660 110000661 110000662 110000665 110000668 110000671 110000674 110000677 110000680 110000681 110000684 110000691 110003405 110003408 110003411 110003414 110003417 110003420 110003423 110003426 110003429 110000694 110000695 +110000578 1 110000579 110000580 +110000579 0 CheckNote 2#601 +110000580 0 DoSetInt 2#601|0 +110000581 1 110000582 110000583 +110000582 0 CheckNote 1#604 +110000583 0 DoSetInt 1#604|3 +110000584 1 110000585 110000586 +110000585 0 CheckNote 1#605 +110000586 0 DoSetInt 1#605|5 +110000587 1 110000588 110000589 +110000588 0 CheckNote 1#606 +110000589 0 DoSetInt 1#606|7 +110000590 1 110000591 110000592 +110000591 0 CheckNote 1#607 +110000592 0 DoSetInt 1#607|3 +110000593 1 110000594 110000595 +110000594 0 CheckNote 1#610 +110000595 0 DoSetInt 1#610|1#606 +110000596 1 110000597 110000598 +110000597 0 CheckNote 1#620 +110000598 0 DoSetInt 1#620|2 +110000599 1 110000600 110000601 +110000600 0 1 CheckNote 1#621 +110000601 0 DoSetInt 1#657|1#621 +110000602 1 110000603 110000604 +110000603 0 CheckNote 1#627 +110000604 0 DoGetTime 1#627|0 +110000605 1 110000606 110000607 +110000606 0 CheckNote 1#628 +110000607 0 DoSetInt 1#628|0 +110000608 0 DoSetInt 1#603|1 +110000609 1 110000610 110000611 +110000610 0 CheckNote 1#608 +110000611 0 DoSetInt 1#608|0 +110000612 1 110000613 110000614 +110000613 0 CheckNote 1#609 +110000614 0 DoSetInt 1#609|9000 +110000615 1 110000616 110000617 +110000616 0 CheckNote 1#611 +110000617 0 DoSetInt 1#611|0 +110000618 1 110000619 110000620 +110000619 0 CheckNote 1#612 +110000620 0 DoSetInt 1#612|0 +110000621 0 DoSetInt 1#613|10000 +110000622 1 110000623 110000624 +110000623 0 CheckNote 1#614 +110000624 0 DoSetInt 1#614|1000 +110000625 1 110000626 110000627 +110000626 0 CheckNote 1#615 +110000627 0 DoSetInt 1#615|1111 +110000628 1 110000629 110000630 +110000629 0 CheckNote 1#616 +110000630 0 DoSetInt 1#616|2500 +110000631 1 110000632 110000633 +110000632 0 CheckNote 1#617 +110000633 0 DoSetInt 1#617|3333 +110000634 0 DoSetInt 1#618|10000 +110000635 1 110000636 110000637 +110000636 0 CheckNote 1#619 +110000637 0 DoSetInt 1#619|8000 +110000638 1 110000639 110000640 +110000639 0 CheckNote 1#622 +110000640 0 DoSetInt 1#622|0 +110000641 1 110000642 110000643 +110000642 0 CheckNote 1#623 +110000643 0 DoSetInt 1#623|5000 +110000644 1 110000645 110000646 +110000645 0 CheckNote 1#624 +110000646 0 DoSetInt 1#624|10000 +110000647 0 DoSetInt 1#625|10000 +110000648 1 110000649 110000650 +110000649 0 CheckNote 1#626 +110000650 0 DoSetInt 1#626|1 +110000651 1 110000652 110000653 +110000652 0 CheckNote 1#629 +110000653 0 DoSetInt 1#629|0 +110000654 1 110000655 110000656 +110000655 0 CheckNote 1#630 +110000656 0 DoSetInt 1#630|0 +110000657 0 DoSetInt 1#631|0 +110000658 0 DoSetInt 1#632|0 +110000659 0 DoSetInt 1#633|0 +110000660 0 DoGetTime 1#634|0 +110000661 0 DoSetInt 2#634|0 +110000662 1 110000663 110000664 +110000663 0 CheckNote 1#635 +110000664 0 DoSetInt 1#635|5000 +110000665 1 110000666 110000667 +110000666 0 CheckNote 1#636 +110000667 0 DoSetInt 1#636|0 +110000668 1 110000669 110000670 +110000669 0 CheckNote 1#637 +110000670 0 DoSetInt 1#637|0 +110000671 1 110000672 110000673 +110000672 0 CheckNote 1#638 +110000673 0 DoSetInt 1#638|0 +110000674 1 110000675 110000676 +110000675 0 CheckNote 1#639 +110000676 0 DoSetInt 1#639|0 +110000677 1 110000678 110000679 +110000678 0 CheckNote 1#640 +110000679 0 DoSetInt 1#640|0 +110000680 0 DoSetInt 1#641|0 +110000681 1 110000682 110000683 +110000682 0 CheckNote 1#652 +110000683 0 DoSetInt 1#652|25 +110000684 3 110000685 +110000685 2 110000686 110000687 110000688 110000689 110000690 +110000686 0 DoGetAttribValue 1#2001|1#653|4 +110000687 0 DoGetAttribValue 1#2001|1#654|3 +110000688 0 DoDivInt 1#653|1#653|50 +110000689 0 DoDivInt 1#654|1#654|50 +110000690 0 DoMulInt 1#653|2#653|5 +110000691 1 110000692 110000693 +110000692 0 CheckNote 1#656 +110000693 0 DoSetInt 1#656|0 +110003405 1 110003406 110003407 +110003406 0 CheckNote 1#658 +110003407 0 DoSetInt 1#658|0 +110003408 1 110003409 110003410 +110003409 0 CheckNote 1#659 +110003410 0 DoSetInt 1#659|0 +110003411 1 110003412 110003413 +110003412 0 CheckNote 1#660 +110003413 0 DoSetInt 1#660|0 +110003414 1 110003415 110003416 +110003415 0 CheckNote 1#661 +110003416 0 DoGetNpcRadius 1#661|1#2001 +110003417 1 110003418 110003419 +110003418 0 CheckNote 1#662 +110003419 0 DoSetInt 1#662|0 +110003420 1 110003421 110003422 +110003421 0 CheckNote 1#663 +110003422 0 DoSetInt 1#663|0 +110003423 1 110003424 110003425 +110003424 0 CheckNote 1#664 +110003425 0 DoSetInt 1#664|0 +110003426 1 110003427 110003428 +110003427 0 CheckNote 1#665 +110003428 0 DoSetInt 1#665|0 +110003429 0 DoGetNpcCamp 1#2001|1#667 +110000694 0 DoSetInt 1#-654|0 +110000695 0 DoSetInt 1#602|1 +110000696 3 110000697 110000797 110000800 110000835 110001227 110001245 +110000697 3 110000698 110000702 110000706 110000710 110000714 110000718 110000722 110000726 110000730 110000734 110000738 110000742 110000746 110000750 110000754 110000758 110000762 110000766 110000770 110000781 110000785 110000789 110000793 110003430 +110000698 2 110000699 110000700 110000701 +110000699 0 CheckNote 2#604 +110000700 0 DoSetInt 1#604|2#604 +110000701 0 DoRemoveNote 2#604 +110000702 2 110000703 110000704 110000705 +110000703 0 CheckNote 2#605 +110000704 0 DoSetInt 1#605|2#605 +110000705 0 DoRemoveNote 2#605 +110000706 2 110000707 110000708 110000709 +110000707 0 CheckNote 2#606 +110000708 0 DoSetInt 1#606|2#606 +110000709 0 DoRemoveNote 2#606 +110000710 2 110000711 110000712 110000713 +110000711 0 CheckNote 2#607 +110000712 0 DoSetInt 1#607|2#607 +110000713 0 DoRemoveNote 2#607 +110000714 2 110000715 110000716 110000717 +110000715 0 CheckNote 2#610 +110000716 0 DoSetInt 1#610|2#610 +110000717 0 DoRemoveNote 2#610 +110000718 2 110000719 110000720 110000721 +110000719 0 CheckNote 2#620 +110000720 0 DoSetInt 1#620|2#620 +110000721 0 DoRemoveNote 2#620 +110000722 2 110000723 110000724 110000725 +110000723 0 CheckNote 2#608 +110000724 0 DoSetInt 1#608|2#608 +110000725 0 DoRemoveNote 2#608 +110000726 2 110000727 110000728 110000729 +110000727 0 CheckNote 2#609 +110000728 0 DoSetInt 1#609|2#609 +110000729 0 DoRemoveNote 2#609 +110000730 2 110000731 110000732 110000733 +110000731 0 CheckNote 2#611 +110000732 0 DoSetInt 1#611|2#611 +110000733 0 DoRemoveNote 2#611 +110000734 2 110000735 110000736 110000737 +110000735 0 CheckNote 2#612 +110000736 0 DoSetInt 1#612|2#612 +110000737 0 DoRemoveNote 2#612 +110000738 2 110000739 110000740 110000741 +110000739 0 CheckNote 2#614 +110000740 0 DoSetInt 1#614|2#614 +110000741 0 DoRemoveNote 2#614 +110000742 2 110000743 110000744 110000745 +110000743 0 CheckNote 2#615 +110000744 0 DoSetInt 1#615|2#615 +110000745 0 DoRemoveNote 2#615 +110000746 2 110000747 110000748 110000749 +110000747 0 CheckNote 2#616 +110000748 0 DoSetInt 1#616|2#616 +110000749 0 DoRemoveNote 2#616 +110000750 2 110000751 110000752 110000753 +110000751 0 CheckNote 2#617 +110000752 0 DoSetInt 1#617|2#617 +110000753 0 DoRemoveNote 2#617 +110000754 2 110000755 110000756 110000757 +110000755 0 CheckNote 2#619 +110000756 0 DoSetInt 1#619|2#619 +110000757 0 DoRemoveNote 2#619 +110000758 2 110000759 110000760 110000761 +110000759 0 CheckNote 2#622 +110000760 0 DoSetInt 1#622|2#622 +110000761 0 DoRemoveNote 2#622 +110000762 2 110000763 110000764 110000765 +110000763 0 CheckNote 2#623 +110000764 0 DoSetInt 1#623|2#623 +110000765 0 DoRemoveNote 2#623 +110000766 2 110000767 110000768 110000769 +110000767 0 CheckNote 2#624 +110000768 0 DoSetInt 1#624|2#624 +110000769 0 DoRemoveNote 2#624 +110000770 1 110000771 110000775 +110000771 2 110000772 110000773 110000774 +110000772 0 CheckNote 2#93023 +110000773 0 1 CheckInt 2#93023|0|1 +110000774 0 DoSetInt 1#626|2#93023 +110000775 2 110000776 110000777 110000780 +110000776 0 CheckNote 4#93023 +110000777 1 110000778 110000779 +110000778 0 1 CheckNote 2#93023 +110000779 0 CheckInt 2#93023|0|1 +110000780 0 DoSetInt 1#626|4#93023 +110000781 2 110000782 110000783 110000784 +110000782 0 CheckNote 2#629 +110000783 0 DoSetInt 1#629|2#629 +110000784 0 DoRemoveNote 2#629 +110000785 2 110000786 110000787 110000788 +110000786 0 CheckNote 2#635 +110000787 0 DoSetInt 1#635|2#635 +110000788 0 DoRemoveNote 2#635 +110000789 2 110000790 110000791 110000792 +110000790 0 CheckNote 2#636 +110000791 0 DoSetInt 1#636|2#636 +110000792 0 DoRemoveNote 2#636 +110000793 2 110000794 110000795 110000796 +110000794 0 CheckNote 2#652 +110000795 0 DoSetInt 1#652|2#652 +110000796 0 DoRemoveNote 2#652 +110003430 2 110003431 110003432 110003433 +110003431 0 CheckNote 2#658 +110003432 0 DoSetInt 1#658|2#658 +110003433 0 DoRemoveNote 2#658 +110000797 2 110000798 110000799 +110000798 0 CheckInt 2#601|0|4 +110000799 0 DoSetInt 2#601|0 +110000800 3 110000801 +110000801 2 110000802 110000803 110000804 110000809 +110000802 0 CheckInt 1#656|0|1 +110000803 0 CheckNpc 1#2002 +110000804 3 110000805 +110000805 2 110000806 110000807 110000808 +110000806 0 CheckInt 1#621|1|1 +110000807 0 CheckNote 2#601 +110000808 0 DoSubInt 1#-654|2#601|1#628 +110000809 1 110000810 110000815 110000825 110000830 +110000810 2 110000811 110000812 110000813 110000814 +110000811 0 CheckInt 1#621|1|1 +110000812 0 1 CheckNpcInRange 1#2001|1#2002|2#653 +110000813 0 CheckInt 1#631|4|1 +110000814 0 DoSetInt 1#621|0 +110000815 2 110000816 110000817 110000818 110000821 110000822 110000823 110000824 +110000816 0 CheckInt 1#621|1|1 +110000817 0 CheckInt 2#601|0|1 +110000818 1 110000819 110000820 +110000819 0 CheckNote 1#655 +110000820 0 DoGetTime 1#655|0 +110000821 0 CheckPassTime 1#655|5 +110000822 0 DoRemoveNote 1#655 +110000823 0 1 CheckNpcInRange 1#2001|1#2002|1#654 +110000824 0 DoSetInt 1#621|0 +110000825 2 110000826 110000827 110000828 110000829 +110000826 0 CheckInt 1#621|0|1 +110000827 0 CheckInt 2#601|0|1 +110000828 0 CheckNpcInRange 1#2001|1#2002|1#620 +110000829 0 DoSetInt 1#621|1 +110000830 2 110000831 110000832 110000833 110000834 +110000831 0 CheckInt 1#621|0|1 +110000832 0 CheckInt 1#631|4|1 +110000833 0 CheckNpcInRange 1#2001|1#2002|1#610 +110000834 0 DoSetInt 1#621|1 +110000835 2 110000836 110000837 110000838 110000844 110000853 110000863 110000864 110000865 +110000836 0 CheckInt 2#601|0|2 +110000837 0 1 CheckInt 1#602|2|2 +110000838 1 110000839 110000840 +110000839 0 CheckNpc 1#2002 +110000840 2 110000841 110000842 110000843 +110000841 0 CheckInt 1#641|0|1 +110000842 0 DoStopMove 1#2001 +110000843 0 1 DoSetInt 1#641|1 +110000844 1 110000845 110000848 110000849 110000850 110000851 110000852 +110000845 2 110000846 110000847 +110000846 0 CheckNote 2#628 +110000847 0 1 CheckInt 2#628|1|1 +110000848 0 1 CheckPassTime 1#627|0 +110000849 0 1 DoGetTime 1#627|1 +110000850 0 1 CheckInt 2#601|0|2 +110000851 0 CheckAction 1#2001|1 +110000852 0 DoAddInt 1#628|1#628|1 +110000853 1 110000854 110000862 +110000854 2 110000855 110000858 110000859 110000860 110000861 +110000855 1 110000856 110000857 +110000856 0 1 CheckNote 2#628 +110000857 0 CheckInt 2#628|1|1 +110000858 0 CheckIntCompareInt 1#628|2#601|2 +110000859 0 1 CheckAction 1#2001|1 +110000860 0 DoSetInt 1#628|0 +110000861 0 DoSetInt 2#601|0 +110000862 0 DoReturnTrue +110000863 0 1 CheckAction 1#2001|1 +110000864 0 CheckInt 2#601|0|2 +110000865 3 110000866 110000871 110000884 110000904 110000949 110000958 110000964 110000975 110001088 +110000866 2 110000867 110000868 110000869 110000870 +110000867 0 CheckInt 1#630|1|1 +110000868 0 CheckInt 2#634|1|1 +110000869 0 CheckPassTime 1#634|0 +110000870 0 DoSetInt 1#641|1 +110000871 2 110000872 110000873 110000874 110000875 110000880 110000883 +110000872 0 CheckInt 1#641|0|1 +110000873 0 CheckInt 1#630|1|1 +110000874 0 1 CheckInt 1#631|4|1 +110000875 3 110000876 +110000876 2 110000877 110000878 110000879 +110000877 0 1 CheckNote 1#-651 +110000878 0 DoRandom 3|6|1#651 +110000879 0 DoGetTime 1#-651|1#651 +110000880 1 110000881 110000882 +110000881 0 CheckPassTime 1#-651|0 +110000882 0 CheckAction 1#2001|2 +110000883 0 DoSetInt 1#641|1 +110000884 2 110000885 110000886 110000887 +110000885 0 CheckInt 1#641|0|1 +110000886 0 CheckInt 1#630|1|1 +110000887 3 110000888 110000892 110000896 110000900 +110000888 2 110000889 110000890 110000891 +110000889 0 CheckInt 1#632|1|1 +110000890 0 CheckInt 1#637|1|4 +110000891 0 DoSetInt 1#641|1 +110000892 2 110000893 110000894 110000895 +110000893 0 CheckInt 1#632|2|1 +110000894 0 CheckInt 1#638|1|4 +110000895 0 DoSetInt 1#641|1 +110000896 2 110000897 110000898 110000899 +110000897 0 CheckInt 1#632|3|1 +110000898 0 CheckInt 1#639|1|4 +110000899 0 DoSetInt 1#641|1 +110000900 2 110000901 110000902 110000903 +110000901 0 CheckInt 1#632|4|1 +110000902 0 CheckInt 1#640|1|4 +110000903 0 DoSetInt 1#641|1 +110000904 1 110000905 110000906 110000907 110000919 110000933 110000945 +110000905 0 CheckInt 1#641|1|1 +110000906 0 1 CheckInt 1#630|1|1 +110000907 2 110000908 110000909 110000910 +110000908 0 CheckInt 1#631|1|1 +110000909 0 1 CheckNote 1#-634 +110000910 1 110000911 110000914 +110000911 2 110000912 110000913 +110000912 0 1 CheckNpcInRange 1#2001|1#2002|1#606 +110000913 0 DoSetInt 1#641|1 +110000914 2 110000915 110000916 110000917 110000918 +110000915 0 1 CheckNpcInRange 1#2001|1#2002|1#607 +110000916 0 DoRandom 1|2|1#-634 +110000917 0 DoSetInt 2#634|1 +110000918 0 DoGetTime 1#634|1#-634 +110000919 2 110000920 110000921 110000922 +110000920 0 CheckInt 1#631|2|1 +110000921 0 1 CheckNote 1#-634 +110000922 1 110000923 110000928 +110000923 2 110000924 110000925 110000926 110000927 +110000924 0 1 CheckNpcInRange 1#2001|1#2002|1#606 +110000925 0 DoRandom 1|2|1#-634 +110000926 0 DoSetInt 2#634|1 +110000927 0 DoGetTime 1#634|1#-634 +110000928 2 110000929 110000930 110000931 110000932 +110000929 0 CheckNpcInRange 1#2001|1#2002|1#607 +110000930 0 DoRandom 1|2|1#-634 +110000931 0 DoSetInt 2#634|1 +110000932 0 DoGetTime 1#634|1 +110000933 2 110000934 110000935 110000936 +110000934 0 CheckInt 1#631|3|1 +110000935 0 1 CheckNote 1#-634 +110000936 1 110000937 110000940 +110000937 2 110000938 110000939 +110000938 0 CheckNpcInRange 1#2001|1#2002|1#607 +110000939 0 DoSetInt 1#641|1 +110000940 2 110000941 110000942 110000943 110000944 +110000941 0 CheckNpcInRange 1#2001|1#2002|1#606 +110000942 0 DoRandom 1|2|1#-634 +110000943 0 DoSetInt 2#634|1 +110000944 0 DoGetTime 1#634|1#-634 +110000945 2 110000946 110000947 110000948 +110000946 0 CheckInt 1#631|4|1 +110000947 0 CheckNpcInRange 1#2001|1#2002|1#610 +110000948 0 DoSetInt 1#641|1 +110000949 2 110000950 110000951 110000952 110000955 110000956 110000957 +110000950 0 CheckInt 1#641|0|1 +110000951 0 CheckInt 1#630|1|1 +110000952 1 110000953 110000954 +110000953 0 CheckInt 1#633|0|1 +110000954 0 CheckInt 1#632|1|1 +110000955 0 CheckNpcInRange 1#2001|1#2002|1#620 +110000956 0 DoStopMove 1#2001 +110000957 0 DoSetInt 1#641|1 +110000958 2 110000959 110000960 110000961 110000962 110000963 +110000959 0 CheckInt 1#641|0|1 +110000960 0 CheckInt 1#630|1|1 +110000961 0 1 CheckNpcInRange 1#2001|1#2002|1#652 +110000962 0 DoStopMove 1#2001 +110000963 0 DoSetInt 1#641|1 +110000964 2 110000965 110000966 110000967 110000968 110000969 110000970 110000971 110000972 110000973 110000974 +110000965 0 CheckInt 1#641|1|1 +110000966 0 DoSetInt 1#630|0 +110000967 0 DoSetInt 2#634|0 +110000968 0 DoRemoveNote 1#-651 +110000969 0 DoRemoveNote 1#-634 +110000970 0 DoGetTime 1#634|0 +110000971 0 DoSetInt 1#632|0 +110000972 0 DoSetInt 1#633|0 +110000973 0 DoSetInt 1#621|1#657 +110000974 0 DoSetInt 1#641|0 +110000975 2 110000976 110000977 110000978 +110000976 0 CheckInt 1#603|1|1 +110000977 0 CheckInt 1#630|0|1 +110000978 1 110000979 110001010 110001042 110001074 +110000979 2 110000980 110000981 110000982 110000983 110000988 +110000980 0 CheckNpcInRange 1#2001|1#2002|1#607 +110000981 0 DoSetInt 1#631|1 +110000982 0 DoSetInt 1#630|1 +110000983 3 110000984 +110000984 2 110000985 110000986 110000987 +110000985 0 CheckProbability 1#629 +110000986 0 DoSetInt 2#634|1 +110000987 0 DoGetTime 1#634|2 +110000988 1 110000989 110000993 110000997 110001001 110001005 +110000989 2 110000990 110000991 110000992 +110000990 0 CheckInt 1#637|1|2 +110000991 0 CheckProbability 1#608 +110000992 0 DoSetInt 1#632|1 +110000993 2 110000994 110000995 110000996 +110000994 0 CheckInt 1#638|1|2 +110000995 0 CheckProbability 1#609 +110000996 0 DoSetInt 1#632|2 +110000997 2 110000998 110000999 110001000 +110000998 0 CheckInt 1#639|1|2 +110000999 0 CheckProbability 1#611 +110001000 0 DoSetInt 1#632|3 +110001001 2 110001002 110001003 110001004 +110001002 0 CheckInt 1#640|1|2 +110001003 0 CheckProbability 1#612 +110001004 0 DoSetInt 1#632|4 +110001005 2 110001006 110001007 110001008 110001009 +110001006 0 CheckProbability 1#613 +110001007 0 DoSetInt 1#632|5 +110001008 0 DoSetInt 2#634|1 +110001009 0 DoGetTime 1#634|1 +110001010 2 110001011 110001012 110001013 110001014 110001015 110001020 +110001011 0 CheckNpcInRange 1#2001|1#2002|1#606 +110001012 0 1 CheckNpcInRange 1#2001|1#2002|1#607 +110001013 0 DoSetInt 1#631|2 +110001014 0 DoSetInt 1#630|1 +110001015 3 110001016 +110001016 2 110001017 110001018 110001019 +110001017 0 CheckProbability 1#635 +110001018 0 DoSetInt 2#634|1 +110001019 0 DoGetTime 1#634|2 +110001020 1 110001021 110001025 110001029 110001033 110001037 +110001021 2 110001022 110001023 110001024 +110001022 0 CheckInt 1#637|1|2 +110001023 0 CheckProbability 1#614 +110001024 0 DoSetInt 1#632|1 +110001025 2 110001026 110001027 110001028 +110001026 0 CheckInt 1#638|1|2 +110001027 0 CheckProbability 1#615 +110001028 0 DoSetInt 1#632|2 +110001029 2 110001030 110001031 110001032 +110001030 0 CheckInt 1#639|1|2 +110001031 0 CheckProbability 1#616 +110001032 0 DoSetInt 1#632|3 +110001033 2 110001034 110001035 110001036 +110001034 0 CheckInt 1#640|1|2 +110001035 0 CheckProbability 1#617 +110001036 0 DoSetInt 1#632|4 +110001037 2 110001038 110001039 110001040 110001041 +110001038 0 CheckProbability 1#618 +110001039 0 DoSetInt 1#632|5 +110001040 0 DoSetInt 2#634|1 +110001041 0 DoGetTime 1#634|2 +110001042 2 110001043 110001044 110001045 110001046 110001047 110001052 +110001043 0 1 CheckNpcInRange 1#2001|1#2002|1#606 +110001044 0 CheckNpcInRange 1#2001|1#2002|1#652 +110001045 0 DoSetInt 1#631|3 +110001046 0 DoSetInt 1#630|1 +110001047 3 110001048 +110001048 2 110001049 110001050 110001051 +110001049 0 CheckProbability 1#636 +110001050 0 DoSetInt 2#634|1 +110001051 0 DoGetTime 1#634|2 +110001052 1 110001053 110001057 110001061 110001065 110001069 +110001053 2 110001054 110001055 110001056 +110001054 0 CheckInt 1#637|1|2 +110001055 0 CheckProbability 1#619 +110001056 0 DoSetInt 1#632|1 +110001057 2 110001058 110001059 110001060 +110001058 0 CheckInt 1#638|1|2 +110001059 0 CheckProbability 1#622 +110001060 0 DoSetInt 1#632|2 +110001061 2 110001062 110001063 110001064 +110001062 0 CheckInt 1#639|1|2 +110001063 0 CheckProbability 1#623 +110001064 0 DoSetInt 1#632|3 +110001065 2 110001066 110001067 110001068 +110001066 0 CheckInt 1#640|1|2 +110001067 0 CheckProbability 1#624 +110001068 0 DoSetInt 1#632|4 +110001069 2 110001070 110001071 110001072 110001073 +110001070 0 CheckProbability 1#625 +110001071 0 DoSetInt 1#632|5 +110001072 0 DoSetInt 2#634|1 +110001073 0 DoGetTime 1#634|1 +110001074 2 110001075 110001076 110001077 110001078 +110001075 0 1 CheckNpcInRange 1#2001|1#2002|1#652 +110001076 0 DoSetInt 1#631|4 +110001077 0 DoSetInt 1#630|1 +110001078 1 110001079 110001082 110001085 +110001079 2 110001080 110001081 +110001080 0 CheckInt 1#637|1|2 +110001081 0 DoSetInt 1#632|1 +110001082 2 110001083 110001084 +110001083 0 CheckInt 1#639|1|2 +110001084 0 DoSetInt 1#632|3 +110001085 2 110001086 110001087 +110001086 0 CheckInt 1#640|1|2 +110001087 0 DoSetInt 1#632|4 +110001088 2 110001089 110001090 110001091 +110001089 0 CheckInt 1#603|1|1 +110001090 0 CheckInt 1#630|1|1 +110001091 1 110001092 110001129 110001166 110001203 +110001092 2 110001093 110001094 +110001093 0 CheckInt 1#631|1|1 +110001094 1 110001095 110001102 110001109 110001116 110001123 +110001095 2 110001096 110001097 110001098 110001099 110001100 110001101 +110001096 0 CheckInt 1#632|1|1 +110001097 0 DoSetInt 1#633|0 +110001098 0 DoSetMoveDirection 1#2001|1#633 +110001099 0 DoFaceToNpc 1#2001|1#2002|0 +110001100 0 DoMoveToNpc 1#2001|1#2002|1|1 +110001101 0 DoUseWalk 1#2001|1#621 +110001102 2 110001103 110001104 110001105 110001106 110001107 110001108 +110001103 0 CheckInt 1#632|2|1 +110001104 0 DoSetInt 1#633|3 +110001105 0 DoSetMoveDirection 1#2001|1#633 +110001106 0 DoFaceToNpc 1#2001|1#2002|0 +110001107 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001108 0 DoUseWalk 1#2001|1#621 +110001109 2 110001110 110001111 110001112 110001113 110001114 110001115 +110001110 0 CheckInt 1#632|3|1 +110001111 0 DoSetInt 1#633|1 +110001112 0 DoSetMoveDirection 1#2001|1#633 +110001113 0 DoFaceToNpc 1#2001|1#2002|0 +110001114 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001115 0 DoUseWalk 1#2001|1#621 +110001116 2 110001117 110001118 110001119 110001120 110001121 110001122 +110001117 0 CheckInt 1#632|4|1 +110001118 0 DoSetInt 1#633|2 +110001119 0 DoSetMoveDirection 1#2001|1#633 +110001120 0 DoFaceToNpc 1#2001|1#2002|0 +110001121 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001122 0 DoUseWalk 1#2001|1#621 +110001123 2 110001124 110001125 110001126 110001127 110001128 +110001124 0 CheckInt 1#632|5|1 +110001125 0 DoSetInt 1#633|0 +110001126 0 DoSetMoveDirection 1#2001|1#633 +110001127 0 DoUseWalk 1#2001|1#621 +110001128 0 DoStopMove 1#2001 +110001129 2 110001130 110001131 +110001130 0 CheckInt 1#631|2|1 +110001131 1 110001132 110001139 110001146 110001153 110001160 +110001132 2 110001133 110001134 110001135 110001136 110001137 110001138 +110001133 0 CheckInt 1#632|1|1 +110001134 0 DoSetInt 1#633|0 +110001135 0 DoSetMoveDirection 1#2001|1#633 +110001136 0 DoFaceToNpc 1#2001|1#2002|0 +110001137 0 DoMoveToNpc 1#2001|1#2002|1|1 +110001138 0 DoUseWalk 1#2001|1#621 +110001139 2 110001140 110001141 110001142 110001143 110001144 110001145 +110001140 0 CheckInt 1#632|2|1 +110001141 0 DoSetInt 1#633|3 +110001142 0 DoSetMoveDirection 1#2001|1#633 +110001143 0 DoFaceToNpc 1#2001|1#2002|0 +110001144 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001145 0 DoUseWalk 1#2001|1#621 +110001146 2 110001147 110001148 110001149 110001150 110001151 110001152 +110001147 0 CheckInt 1#632|3|1 +110001148 0 DoSetInt 1#633|1 +110001149 0 DoSetMoveDirection 1#2001|1#633 +110001150 0 DoFaceToNpc 1#2001|1#2002|0 +110001151 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001152 0 DoUseWalk 1#2001|1#621 +110001153 2 110001154 110001155 110001156 110001157 110001158 110001159 +110001154 0 CheckInt 1#632|4|1 +110001155 0 DoSetInt 1#633|2 +110001156 0 DoSetMoveDirection 1#2001|1#633 +110001157 0 DoFaceToNpc 1#2001|1#2002|0 +110001158 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001159 0 DoUseWalk 1#2001|1#621 +110001160 2 110001161 110001162 110001163 110001164 110001165 +110001161 0 CheckInt 1#632|5|1 +110001162 0 DoSetInt 1#633|0 +110001163 0 DoSetMoveDirection 1#2001|1#633 +110001164 0 DoUseWalk 1#2001|1#621 +110001165 0 DoStopMove 1#2001 +110001166 2 110001167 110001168 +110001167 0 CheckInt 1#631|3|1 +110001168 1 110001169 110001176 110001183 110001190 110001197 +110001169 2 110001170 110001171 110001172 110001173 110001174 110001175 +110001170 0 CheckInt 1#632|1|1 +110001171 0 DoSetInt 1#633|0 +110001172 0 DoSetMoveDirection 1#2001|1#633 +110001173 0 DoFaceToNpc 1#2001|1#2002|0 +110001174 0 DoMoveToNpc 1#2001|1#2002|1|1 +110001175 0 DoUseWalk 1#2001|1#621 +110001176 2 110001177 110001178 110001179 110001180 110001181 110001182 +110001177 0 CheckInt 1#632|2|1 +110001178 0 DoSetInt 1#633|3 +110001179 0 DoSetMoveDirection 1#2001|1#633 +110001180 0 DoFaceToNpc 1#2001|1#2002|0 +110001181 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001182 0 DoUseWalk 1#2001|1#621 +110001183 2 110001184 110001185 110001186 110001187 110001188 110001189 +110001184 0 CheckInt 1#632|3|1 +110001185 0 DoSetInt 1#633|1 +110001186 0 DoSetMoveDirection 1#2001|1#633 +110001187 0 DoFaceToNpc 1#2001|1#2002|0 +110001188 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001189 0 DoUseWalk 1#2001|1#621 +110001190 2 110001191 110001192 110001193 110001194 110001195 110001196 +110001191 0 CheckInt 1#632|4|1 +110001192 0 DoSetInt 1#633|2 +110001193 0 DoSetMoveDirection 1#2001|1#633 +110001194 0 DoFaceToNpc 1#2001|1#2002|0 +110001195 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001196 0 DoUseWalk 1#2001|1#621 +110001197 2 110001198 110001199 110001200 110001201 110001202 +110001198 0 CheckInt 1#632|5|1 +110001199 0 DoSetInt 1#633|0 +110001200 0 DoSetMoveDirection 1#2001|1#633 +110001201 0 DoUseWalk 1#2001|1#621 +110001202 0 DoStopMove 1#2001 +110001203 2 110001204 110001205 +110001204 0 CheckInt 1#631|4|1 +110001205 1 110001206 110001213 110001220 +110001206 2 110001207 110001208 110001209 110001210 110001211 110001212 +110001207 0 CheckInt 1#632|1|1 +110001208 0 DoSetInt 1#633|0 +110001209 0 DoSetMoveDirection 1#2001|1#633 +110001210 0 DoFaceToNpc 1#2001|1#2002|0 +110001211 0 DoMoveToNpc 1#2001|1#2002|1|1 +110001212 0 DoUseWalk 1#2001|1#621 +110001213 2 110001214 110001215 110001216 110001217 110001218 110001219 +110001214 0 CheckInt 1#632|3|1 +110001215 0 DoSetInt 1#633|1 +110001216 0 DoSetMoveDirection 1#2001|1#633 +110001217 0 DoFaceToNpc 1#2001|1#2002|0 +110001218 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001219 0 DoUseWalk 1#2001|1#621 +110001220 2 110001221 110001222 110001223 110001224 110001225 110001226 +110001221 0 CheckInt 1#632|4|1 +110001222 0 DoSetInt 1#633|2 +110001223 0 DoSetMoveDirection 1#2001|1#633 +110001224 0 DoFaceToNpc 1#2001|1#2002|0 +110001225 0 DoMoveToNpc 1#2001|1#2002|1|0 +110001226 0 DoUseWalk 1#2001|1#621 +110001227 2 110003434 110001228 110003439 110001229 110001232 110001233 110001234 110001238 110001239 110003401 110001241 110001242 110001243 110001244 +110003434 3 110003435 +110003435 2 110003436 110003437 110003438 +110003436 0 CheckNote 2#633 +110003437 0 CheckPassTime 1#665|1 +110003438 0 DoRemoveNote 2#633 +110001228 0 CheckInt 2#601|0|1 +110003439 3 110003440 +110003440 2 110003532 110003441 110003461 110003442 110003443 110003444 110003445 110003446 110003447 110003448 110003449 110003450 110003460 +110003532 1 110003533 110003534 110003535 +110003533 0 CheckInt 1#611|0|2 +110003534 0 CheckInt 1#616|0|2 +110003535 0 CheckInt 1#623|0|2 +110003441 0 CheckCanCastSkill 1#2001 +110003461 0 CheckInt 1#658|0|1 +110003442 0 CheckPassTime 1#659|0.5 +110003443 0 DoGetTime 1#659|0 +110003444 0 DoSearchNpcEx 1#666|1#2001|1#667|2|10|0|0|-1|0|1 +110003445 0 CheckNpcInAngle 1#2001|1#666|45 +110003446 0 DoGetNpcRadius 1#662|1#666 +110003447 0 DoFixPlus 1#663|1#662|1#661 +110003448 0 DoFixPlus 1#664|1#663|0.5 +110003449 0 CheckNpcInRange 1#2001|1#666|1#664 +110003450 1 110003451 110003456 110003459 +110003451 2 110003452 110003453 +110003452 0 CheckNpcInAngle 1#2001|1#666|1 +110003453 4 110003454 110003455 +110003454 0 DoSetInt 2#633|1 +110003455 0 DoSetInt 2#633|2 +110003456 2 110003457 110003458 +110003457 0 CheckNpcInLeft 1#2001|1#666 +110003458 0 DoSetInt 2#633|2 +110003459 0 DoSetInt 2#633|1 +110003460 0 DoGetTime 1#665|0 +110001229 1 110001230 110001231 +110001230 0 1 CheckNote 1#206 +110001231 0 1 CheckInt 1#206|1|1 +110001232 0 DoSetInt 1#641|1 +110001233 0 CheckNpc 1#2002 +110001234 1 110001235 110001236 110001237 +110001235 0 1 CheckNpcInAngle 1#2001|1#2002|70 +110001236 0 1 CheckNpcInRange 1#2001|1#2002|1#620 +110001237 0 1 DoStopMove 1#2001 +110001238 0 1 CheckAction 1#2001|2 +110001239 0 1 CheckAction 1#2001|1 +110003401 1 110003402 110001240 +110003402 2 110003403 110003404 +110003403 0 CheckNote 2#633 +110003404 0 DoSetInt 1#633|2#633 +110001240 0 DoSetInt 1#633|0 +110001241 0 DoSetMoveDirection 1#2001|1#633 +110001242 0 DoFaceToNpc 1#2001|1#2002|0 +110001243 0 DoMoveToNpc 1#2001|1#2002|0|1 +110001244 0 DoUseWalk 1#2001|1#621 +110001245 2 110001246 110001249 110001271 110001275 110001276 110001277 110001278 110001279 110001294 +110001246 1 110001247 110001248 +110001247 0 1 CheckNote 1#648 +110001248 0 1 CheckInt 1#648|1|2 +110001249 1 110001250 110001251 110001252 +110001250 0 CheckNote 1#648 +110001251 0 1 DoMagic 1#2001|1#2001|0|900050 +110001252 2 110001253 110001254 110001255 110001258 110001261 110001264 110001267 110001270 +110001253 0 DoGetTime 1#643|0 +110001254 0 DoSetInt 1#644|0 +110001255 1 110001256 110001257 +110001256 0 CheckNote 1#645 +110001257 0 DoSetInt 1#645|5000 +110001258 1 110001259 110001260 +110001259 0 CheckNote 1#646 +110001260 0 DoSetInt 1#646|5 +110001261 1 110001262 110001263 +110001262 0 CheckNote 1#647 +110001263 0 DoSetInt 1#647|7 +110001264 1 110001265 110001266 +110001265 0 CheckNote 1#649 +110001266 0 DoSetInt 1#649|0 +110001267 1 110001268 110001269 +110001268 0 CheckNote 1#650 +110001269 0 DoSetInt 1#650|9000 +110001270 0 DoSetInt 1#648|1 +110001271 1 110001272 110001273 110001274 +110001272 0 1 CheckInt 2#601|0|1 +110001273 0 1 CheckInt 1#644|0|2 +110001274 0 1 DoSetInt 1#644|0 +110001275 0 CheckInt 2#601|0|2 +110001276 0 CheckNote 2#642 +110001277 0 CheckInt 2#642|1|1 +110001278 0 DoAddInt 1#644|1#644|1 +110001279 1 110001280 110001281 110001285 110001290 +110001280 0 1 DoSetInt 2#642|0 +110001281 2 110001282 110001283 110001284 +110001282 0 CheckIntCompareInt 1#644|1#646|5 +110001283 0 CheckProbability 1#649 +110001284 0 DoSetInt 1#644|0 +110001285 2 110001286 110001287 110001288 110001289 +110001286 0 CheckIntCompareInt 1#644|1#646|2 +110001287 0 CheckIntCompareInt 1#644|1#647|5 +110001288 0 CheckProbability 1#645 +110001289 0 DoSetInt 1#644|0 +110001290 2 110001291 110001292 110001293 +110001291 0 CheckIntCompareInt 1#644|1#647|2 +110001292 0 CheckProbability 1#650 +110001293 0 DoSetInt 1#644|0 +110001294 1 110001295 110001296 110001297 +110001295 0 1 CheckInt 1#644|0|1 +110001296 0 1 DoSetInt 1#628|0 +110001297 0 1 DoSetInt 2#601|0 +900007 2 110001298 110001299 110001300 110001301 +110001298 0 CheckNote 1#2002 +110001299 0 1 CheckNpc 1#2002 +110001300 0 1 DoRemoveFightTarget 1#2001 +110001301 0 DoRemoveNote 1#2002 +900008 2 110001302 110001311 110001370 +110001302 3 110001303 110001307 +110001303 2 110001304 110001305 110001306 +110001304 0 CheckNote 2#203 +110001305 0 DoCopyNote 2#203|1#203 +110001306 0 DoRemoveNote 2#203 +110001307 2 110001308 110001309 110001310 +110001308 0 CheckNote 2#204 +110001309 0 DoCopyNote 2#204|1#204 +110001310 0 DoRemoveNote 2#204 +110001311 1 110001312 110001328 110001356 110001357 110001358 110001362 110001363 110001364 110001369 +110001312 2 110001313 110001314 +110001313 0 1 CheckNote 1#202 +110001314 2 110001315 110001318 110001321 110001324 110001325 110001326 110001327 +110001315 1 110001316 110001317 +110001316 0 CheckNote 1#200 +110001317 0 DoSetInt 1#200|0 +110001318 1 110001319 110001320 +110001319 0 CheckNote 1#201 +110001320 0 DoSetInt 1#201|0 +110001321 1 110001322 110001323 +110001322 0 CheckNote 1#208 +110001323 0 DoSetInt 1#208|0 +110001324 0 DoSetInt 1#205|0 +110001325 0 DoSetInt 1#206|0 +110001326 0 DoSetInt 1#207|0 +110001327 0 1 DoSetInt 1#202|1 +110001328 2 110001329 110001330 +110001329 0 1 CheckNote 1#215 +110001330 2 110001331 110001334 110001337 110001340 110001343 110001346 110001349 110001352 110001355 +110001331 1 110001332 110001333 +110001332 0 CheckNote 1#216 +110001333 0 DoSetInt 1#216|0 +110001334 1 110001335 110001336 +110001335 0 CheckNote 1#217 +110001336 0 DoSetInt 1#217|0 +110001337 1 110001338 110001339 +110001338 0 CheckNote 1#218 +110001339 0 DoSetInt 1#218|0 +110001340 1 110001341 110001342 +110001341 0 CheckNote 1#219 +110001342 0 DoSetInt 1#219|0 +110001343 1 110001344 110001345 +110001344 0 CheckNote 1#220 +110001345 0 DoSetInt 1#220|0 +110001346 1 110001347 110001348 +110001347 0 CheckNote 1#221 +110001348 0 DoSetInt 1#221|0 +110001349 1 110001350 110001351 +110001350 0 CheckNote 1#222 +110001351 0 DoSetFix 1#222|0 +110001352 1 110001353 110001354 +110001353 0 CheckNote 1#223 +110001354 0 DoGetTime 1#223|0 +110001355 0 1 DoSetInt 1#215|1 +110001356 0 CheckExistBuffByKind 1#2001|7002340 +110001357 0 1 CheckNpc 1#2002 +110001358 2 110001359 110001360 +110001359 0 CheckNote 2#601 +110001360 0 1 CheckInt 2#601|0|1 +110001362 0 1 CheckAction 1#2001|0 +110001363 0 1 CheckInt 1#206|0|1 +110001364 2 110001365 110001368 +110001365 1 110001366 110001367 +110001366 0 CheckNote 1#133 +110001367 0 DoSetInt 1#133|0 +110001368 0 CheckInt 1#133|0|2 +110001369 0 1 DoRandom 1#203|1#204|1#205 +110001370 1 110001371 110001405 +110001371 2 110001372 110001373 110001388 110001389 110001392 110001393 110001394 110001395 110001396 110001397 110001398 110001399 110001400 110001401 110001402 110001403 110001404 +110001372 0 CheckInt 1#206|1|1 +110001373 1 110001374 110001377 110001378 110001382 110001383 110001384 110001385 110001386 110001387 +110001374 2 110001375 110001376 +110001375 0 1 CheckNote 1#133 +110001376 0 1 DoSetInt 1#133|0 +110001377 0 1 CheckInt 1#133|0|2 +110001378 1 110001379 110001380 110001381 +110001379 0 1 CheckInt 1#206|0|2 +110001380 0 1 DoSetInt 1#206|0 +110001381 0 1 DoSetInt 1#205|0 +110001382 0 1 DoSetInt 1#216|0 +110001383 0 1 DoSetInt 1#217|0 +110001384 0 1 DoSetInt 1#218|0 +110001385 0 1 DoSetInt 1#219|0 +110001386 0 1 DoSetInt 1#220|0 +110001387 0 DoSetInt 1#221|0 +110001388 0 CheckInt 1#216|1|1 +110001389 1 110001390 110001391 +110001390 0 1 CheckInt 1#221|0|2 +110001391 0 CheckExistBuffByKindEx 1#2001|1#221 +110001392 0 1 CheckAction 1#2001|1 +110001393 0 CheckPassTimeEx 1#223|1#222 +110001394 0 DoGetTime 1#223|0 +110001395 0 DoCopyNote 1#218|1#209 +110001396 0 DoAddInt 1#220|1#220|1 +110001397 0 DoSetInt 1#216|0 +110001398 0 CheckIntCompareInt 1#220|1#219|3 +110001399 0 DoSetInt 1#217|0 +110001400 0 DoSetInt 1#218|0 +110001401 0 DoSetInt 1#219|0 +110001402 0 DoSetInt 1#220|0 +110001403 0 DoSetInt 1#221|0 +110001404 0 DoSetInt 1#206|0 +110001405 0 DoReturnTrue +900009 2 110001406 110001407 110001412 110001417 110001418 110001419 110001420 110001421 +110001406 0 CheckNpc 1#2002 +110001407 1 110001408 110001409 110001410 110001411 +110001408 0 1 CheckNpcInRange 1#2001|1#2002|2 +110001409 0 CheckNpcInAngle 1#2001|1#2002|15 +110001410 0 1 DoMagic 1#2001|1#2001|0|900055 +110001411 0 1 DoFaceToNpc 1#2001|1#2002|0 +110001412 1 110001413 110001414 110001415 110001416 +110001413 0 CheckNpcInRange 1#2001|1#2002|2 +110001414 0 CheckNpcInAngle 1#2001|1#2002|2 +110001415 0 1 DoMagic 1#2001|1#2001|0|900055 +110001416 0 1 DoFaceToNpc 1#2001|1#2002|0 +110001417 0 DoFaceToNpc 1#2001|1#2001|0 +110001418 0 DoCastSkillByNpc 1#2001|1#2002|1#207 +110001419 0 DoRandom 1#604|1#605|2#601 +110001420 0 DoGetTime 1#627|0 +110001421 0 DoSetInt 1#206|0 +900010 2 110001422 110001423 110001428 110001433 110001434 110001435 110001436 110001437 +110001422 0 CheckNpc 1#2002 +110001423 1 110001424 110001425 110001426 110001427 +110001424 0 1 CheckNpcInRange 1#2001|1#2002|5 +110001425 0 CheckNpcInAngle 1#2001|1#2002|15 +110001426 0 1 DoMagic 1#2001|1#2001|0|900055 +110001427 0 1 DoFaceToNpc 1#2001|1#2002|0 +110001428 1 110001429 110001430 110001431 110001432 +110001429 0 CheckNpcInRange 1#2001|1#2002|5 +110001430 0 CheckNpcInAngle 1#2001|1#2002|2 +110001431 0 1 DoMagic 1#2001|1#2001|0|900055 +110001432 0 1 DoFaceToNpc 1#2001|1#2002|0 +110001433 0 DoFaceToNpc 1#2001|1#2001|0 +110001434 0 DoCastSkillByNpc 1#2001|1#2002|1#207 +110001435 0 DoRandom 1#604|1#605|2#601 +110001436 0 DoGetTime 1#627|0 +110001437 0 DoSetInt 1#206|0 +900011 2 110001438 110001441 110001445 110001449 +110001438 1 110001439 110001440 +110001439 0 1 CheckNote 1#137 +110001440 0 1 CheckInt 1#137|1|1 +110001441 1 110001442 110001443 110001444 +110001442 0 1 CheckExistBuffByKind 1#2001|9700010 +110001443 0 CheckAction 1#2001|1 +110001444 0 DoMagic 1#2001|1#2001|0|970003 +110001445 1 110001446 110001447 110001448 +110001446 0 1 CheckExistBuffByKind 1#2001|9700020 +110001447 0 CheckAction 1#2001|1 +110001448 0 DoMagic 1#2001|1#2001|0|970003 +110001449 3 110001450 110001497 110001533 110001547 +110001450 2 110001451 110001452 110001473 110001474 110001475 110001476 110001477 110001487 +110001451 0 CheckNpc 1#2001 +110001452 1 110001453 110001454 +110001453 0 CheckNote 1#130 +110001454 2 110001455 110001458 110001461 110001464 110001470 110001471 110001472 +110001455 1 110001456 110001457 +110001456 0 CheckNote 1#134 +110001457 0 DoSetInt 1#134|0 +110001458 1 110001459 110001460 +110001459 0 CheckNote 1#135 +110001460 0 DoSetInt 1#135|0 +110001461 1 110001462 110001463 +110001462 0 CheckNote 1#136 +110001463 0 DoSetInt 1#136|0 +110001464 1 110001465 110001466 110001469 +110001465 0 1 DoGetAttribMaxValue 1#2001|1#131|53 +110001466 2 110001467 110001468 +110001467 0 CheckInt 1#131|0|5 +110001468 0 DoSetInt 1#137|1 +110001469 0 DoSetInt 1#137|0 +110001470 0 DoSetInt 1#132|0 +110001471 0 DoSetInt 1#133|0 +110001472 0 DoSetInt 1#130|0 +110001473 0 CheckInt 1#137|0|1 +110001474 0 DoGetAttribValue 1#2001|1#131|53 +110001475 0 CheckInt 1#131|0|5 +110001476 0 CheckInt 1#133|0|1 +110001477 1 110001478 110001482 110001486 +110001478 2 110001479 110001480 110001481 +110001479 0 CheckExistBuffByKind 1#2001|9700010 +110001480 0 CheckInt 1#135|0|2 +110001481 0 DoSetInt 1#132|2 +110001482 2 110001483 110001484 110001485 +110001483 0 CheckExistBuffByKind 1#2001|9700020 +110001484 0 CheckInt 1#136|0|2 +110001485 0 DoSetInt 1#132|3 +110001486 0 DoSetInt 1#132|1 +110001487 2 110001488 110001491 110001494 +110001488 1 110001489 110001490 +110001489 0 1 CheckInt 1#134|0|2 +110001490 0 DoCopyNote 1#134|2#134 +110001491 1 110001492 110001493 +110001492 0 1 CheckInt 1#135|0|2 +110001493 0 DoCopyNote 1#135|2#135 +110001494 1 110001495 110001496 +110001495 0 1 CheckInt 1#136|0|2 +110001496 0 DoCopyNote 1#136|2#136 +110001497 2 110001498 110001499 +110001498 0 CheckInt 1#132|0|2 +110001499 3 110001500 110001504 110001519 +110001500 1 110001501 110001502 110001503 +110001501 0 1 CheckInt 1#133|0|1 +110001502 0 1 DoAbortSkill 1#2001|1 +110001503 0 1 DoSetInt 1#133|1 +110001504 1 110001505 110001510 110001513 110001516 +110001505 1 110001506 110001507 110001508 110001509 +110001506 0 1 CheckInt 1#133|1|1 +110001507 0 1 CheckNpc 1#2001 +110001508 0 1 CheckExistBuffByKind 1#2001|9700040 +110001509 0 1 DoSetInt 1#133|2 +110001510 2 110001511 110001512 +110001511 0 CheckInt 1#132|1|1 +110001512 0 DoAddInt 1#134|1#134|1 +110001513 2 110001514 110001515 +110001514 0 CheckInt 1#132|2|1 +110001515 0 DoAddInt 1#135|1#135|1 +110001516 2 110001517 110001518 +110001517 0 CheckInt 1#132|3|1 +110001518 0 DoAddInt 1#136|1#136|1 +110001519 1 110001520 110001524 110001527 110001530 +110001520 1 110001521 110001522 110001523 +110001521 0 1 CheckInt 1#133|2|1 +110001522 0 1 CheckInt 1#131|0|2 +110001523 0 1 DoSetInt 1#133|3 +110001524 2 110001525 110001526 +110001525 0 CheckInt 1#132|1|1 +110001526 0 DoAddInt 1#134|1#134|1 +110001527 2 110001528 110001529 +110001528 0 CheckInt 1#132|2|1 +110001529 0 DoAddInt 1#135|1#135|1 +110001530 2 110001531 110001532 +110001531 0 CheckInt 1#132|3|1 +110001532 0 DoAddInt 1#136|1#136|1 +110001533 2 110001534 110001535 110001536 110001537 +110001534 0 CheckInt 1#132|0|2 +110001535 0 CheckInt 1#133|0|2 +110001536 0 CheckCanCastSkill 1#2001 +110001537 1 110001538 110001541 110001544 +110001538 2 110001539 110001540 +110001539 0 CheckInt 1#132|1|1 +110001540 0 DoCastSkill 1#2001|1#134 +110001541 2 110001542 110001543 +110001542 0 CheckInt 1#132|2|1 +110001543 0 DoCastSkill 1#2001|1#135 +110001544 2 110001545 110001546 +110001545 0 CheckInt 1#132|3|1 +110001546 0 DoCastSkill 1#2001|1#136 +110001547 2 110001548 110001549 110001550 110001551 110001561 +110001548 0 CheckInt 1#133|3|1 +110001549 0 CheckExistBuffByKind 1#2001|9700050 +110001550 0 DoSetInt 1#133|0 +110001551 1 110001552 110001555 110001558 +110001552 2 110001553 110001554 +110001553 0 CheckInt 1#132|1|1 +110001554 0 DoCopyNote 2#134|1#134 +110001555 2 110001556 110001557 +110001556 0 CheckInt 1#132|2|1 +110001557 0 DoCopyNote 2#135|1#135 +110001558 2 110001559 110001560 +110001559 0 CheckInt 1#132|3|1 +110001560 0 DoCopyNote 2#136|1#136 +110001561 0 DoSetInt 1#132|0 +900012 2 110004324 110001562 110001566 110001570 110001571 110001572 110001607 110001608 +110004324 3 110004325 +110004325 2 110004326 110004327 110004328 110004329 110004330 110004331 110004332 110004333 110004334 110004335 110004336 +110004326 0 1 DoReturnTrue +110004327 0 DoSetMagicId 0#0|821206 +110004328 0 DoSetMagicId 0#0|821207 +110004329 0 DoSetMagicId 0#0|821208 +110004330 0 DoSetMagicId 0#0|821209 +110004331 0 DoSetMagicId 0#0|821210 +110004332 0 DoSetMagicId 0#0|821211 +110004333 0 DoSetMagicId 0#0|821212 +110004334 0 DoSetMagicId 0#0|821213 +110004335 0 DoSetMagicId 0#0|821214 +110004336 0 DoSetMagicId 0#0|821215 +110001562 1 110001563 110001564 110001565 +110001563 0 1 CheckNote 2#700 +110001564 0 1 DoCopyNote 2#700|1#700 +110001565 0 DoRemoveNote 2#700 +110001566 1 110001567 110001568 110001569 +110001567 0 1 CheckNote 2#701 +110001568 0 1 DoCopyNote 2#701|1#701 +110001569 0 DoRemoveNote 2#701 +110001570 0 CheckNote 1#700 +110001571 0 CheckInt 1#700|1|3 +110001572 1 110001573 110001574 110001575 +110001573 0 1 CheckInt 1#700|1|1 +110001574 0 1 DoSetInt 1#700|2 +110001575 2 110001576 110001579 110001582 110001585 110001588 110001591 110001594 110001597 110001600 110001603 110001606 +110001576 1 110001577 110001578 +110001577 0 CheckNote 1#5 +110001578 0 DoSetInt 1#5|1 +110001579 1 110001580 110001581 +110001580 0 CheckNote 1#701 +110001581 0 DoSetInt 1#701|0 +110001582 1 110001583 110001584 +110001583 0 CheckNote 1#702 +110001584 0 DoSetInt 1#702|0 +110001585 1 110001586 110001587 +110001586 0 CheckNote 1#703 +110001587 0 DoGetTime 1#703|0 +110001588 1 110001589 110001590 +110001589 0 1 CheckNote 4#93022 +110001590 0 DoCopyNote 4#93022|1#704 +110001591 1 110001592 110001593 +110001592 0 CheckNote 1#704 +110001593 0 DoSetMagicId 1#704|821206 +110001594 1 110001595 110001596 +110001595 0 CheckNote 1#705 +110001596 0 DoSetInt 1#705|1 +110001597 1 110001598 110001599 +110001598 0 CheckNote 1#706 +110001599 0 DoSetInt 1#706|0 +110001600 1 110001601 110001602 +110001601 0 CheckNote 1#707 +110001602 0 DoSetMagicId 1#707|821216 +110001603 1 110001604 110001605 +110001604 0 CheckNote 1#708 +110001605 0 DoSetMagicId 1#708|821217 +110001606 0 DoSetInt 1#709|0 +110001607 0 CheckInt 1#701|0|1 +110001608 3 110001609 +110001609 2 110001610 110001613 110001614 110001615 110001616 110001620 110001621 110001642 110001643 110001644 110001645 110001646 +110001610 1 110001611 110001612 +110001611 0 1 CheckNote 4#93021 +110001612 0 DoCopyNote 4#93021|1#705 +110001613 0 CheckNpc 1#2002 +110001614 0 CheckActivate 1#2002 +110001615 0 1 CheckIntCompareInt 1#2001|1#2002|1 +110001616 1 110001617 110001618 110001619 +110001617 0 CheckIntCompareInt 1#2002|1#709|1 +110001618 0 1 DoCopyNote 1#2002|1#709 +110001619 0 DoMagic 1#2001|1#2002|0|821218 +110001620 0 1 CheckExistBuffByKind 1#2002|8212180 +110001621 1 110001622 110001626 110001637 110001641 +110001622 2 110001623 110001624 110001625 +110001623 0 CheckInt 1#702|0|1 +110001624 0 CheckNote 1#2002 +110001625 0 DoCopyNote 1#2002|1#702 +110001626 2 110001627 110001628 110001633 110001634 110001635 110001636 +110001627 0 1 CheckIntCompareInt 1#2002|1#702|1 +110001628 1 110001629 110001632 +110001629 2 110001630 110001631 +110001630 0 CheckNpc 1#702 +110001631 0 CheckActivate 1#702 +110001632 0 DoSetInt 1#702|0 +110001633 0 1 CheckInt 1#702|0|1 +110001634 0 DoMagicEx 1#702|1#702|1#708|1#5 +110001635 0 DoCopyNote 1#2002|1#702 +110001636 0 DoMagicEx 1#702|1#702|1#707|1#5 +110001637 2 110001638 110001639 110001640 +110001638 0 CheckIntCompareInt 1#2002|1#702|1 +110001639 0 1 CheckExistBuffByKindEx 1#2002|1#707 +110001640 0 DoMagicEx 1#2002|1#2002|1#707|1#5 +110001641 0 DoReturnTrue +110001642 0 CheckPassTime 1#703|0 +110001643 0 DoGetTime 1#703|1 +110001644 0 DoAddIntEx 1#706|1#704|1#705 +110001645 0 DoAddInt 1#706|1#706|-1 +110001646 0 DoMagicEx 1#2001|1#2002|1#706|1#5 +900013 3 110001647 +110001647 3 110001648 +110001648 2 110001649 110001692 110001693 110001705 110001729 110001730 110001731 110001732 110001735 110001738 110001741 110001744 110001747 110001750 110001753 110001756 110001759 110001762 110001765 110003245 110003248 110003251 110003254 110003257 110003260 110003263 110003266 110003269 110003272 +110001649 1 110001650 110001651 110001652 110001691 +110001650 0 1 CheckNote 1#207 +110001651 0 1 CheckInt 1#207|99|1 +110001652 2 110001653 110001654 110001655 110001656 110001657 110001658 110001661 110001664 110001667 110001670 110001673 110001676 110001679 110001682 110001685 110001688 110003205 110003208 110003211 110003214 110003217 110003220 110003223 110003226 110003229 110003232 +110001653 0 CheckInt 1#209|0|2 +110001654 0 DoSetInt 1#222|1 +110001655 0 DoRandom 1#222|1#209|1#223 +110001656 0 DoSetInt 1#208|0 +110001657 0 DoSetInt 1#207|0 +110001658 1 110001659 110001660 +110001659 0 1 CheckInt 1#223|1|1 +110001660 0 1 DoCopyNote 1#210|1#205 +110001661 1 110001662 110001663 +110001662 0 1 CheckInt 1#223|2|1 +110001663 0 1 DoCopyNote 1#211|1#205 +110001664 1 110001665 110001666 +110001665 0 1 CheckInt 1#223|3|1 +110001666 0 1 DoCopyNote 1#212|1#205 +110001667 1 110001668 110001669 +110001668 0 1 CheckInt 1#223|4|1 +110001669 0 1 DoCopyNote 1#213|1#205 +110001670 1 110001671 110001672 +110001671 0 1 CheckInt 1#223|5|1 +110001672 0 1 DoCopyNote 1#214|1#205 +110001673 1 110001674 110001675 +110001674 0 1 CheckInt 1#223|6|1 +110001675 0 1 DoCopyNote 1#215|1#205 +110001676 1 110001677 110001678 +110001677 0 1 CheckInt 1#223|7|1 +110001678 0 1 DoCopyNote 1#216|1#205 +110001679 1 110001680 110001681 +110001680 0 1 CheckInt 1#223|8|1 +110001681 0 1 DoCopyNote 1#217|1#205 +110001682 1 110001683 110001684 +110001683 0 1 CheckInt 1#223|9|1 +110001684 0 1 DoCopyNote 1#218|1#205 +110001685 1 110001686 110001687 +110001686 0 1 CheckInt 1#223|10|1 +110001687 0 1 DoCopyNote 1#219|1#205 +110001688 1 110001689 110001690 +110001689 0 1 CheckInt 1#223|11|1 +110001690 0 1 DoCopyNote 1#220|1#205 +110003205 1 110003206 110003207 +110003206 0 1 CheckInt 1#223|12|1 +110003207 0 1 DoCopyNote 1#230|1#205 +110003208 1 110003209 110003210 +110003209 0 1 CheckInt 1#223|13|1 +110003210 0 1 DoCopyNote 1#231|1#205 +110003211 1 110003212 110003213 +110003212 0 1 CheckInt 1#223|14|1 +110003213 0 1 DoCopyNote 1#232|1#205 +110003214 1 110003215 110003216 +110003215 0 1 CheckInt 1#223|15|1 +110003216 0 1 DoCopyNote 1#233|1#205 +110003217 1 110003218 110003219 +110003218 0 1 CheckInt 1#223|16|1 +110003219 0 1 DoCopyNote 1#234|1#205 +110003220 1 110003221 110003222 +110003221 0 1 CheckInt 1#223|17|1 +110003222 0 1 DoCopyNote 1#235|1#205 +110003223 1 110003224 110003225 +110003224 0 1 CheckInt 1#223|18|1 +110003225 0 1 DoCopyNote 1#236|1#205 +110003226 1 110003227 110003228 +110003227 0 1 CheckInt 1#223|19|1 +110003228 0 1 DoCopyNote 1#237|1#205 +110003229 1 110003230 110003231 +110003230 0 1 CheckInt 1#223|20|1 +110003231 0 1 DoCopyNote 1#238|1#205 +110003232 1 110003233 110003234 +110003233 0 1 CheckInt 1#223|21|1 +110003234 0 1 DoCopyNote 1#239|1#205 +110001691 0 1 DoReturnTrue +110001692 0 1 CheckInt 1#207|99|1 +110001693 1 110001694 110001695 110001696 110001700 110001703 +110001694 0 1 CheckNote 1#207 +110001695 0 1 CheckNote 1#208 +110001696 2 110001697 110001698 110001699 +110001697 0 CheckInt 1#207|0|1 +110001698 0 DoSetInt 1#208|0 +110001699 0 DoSetInt 1#221|0 +110001700 2 110001701 110001702 +110001701 0 CheckIntCompareInt 1#207|1#208|2 +110001702 0 DoSetInt 1#221|0 +110001703 2 110001704 +110001704 0 CheckIntCompareInt 1#207|1#208|1 +110001705 1 110001706 110001709 +110001706 2 110001707 110001708 +110001707 0 CheckNote 1#221 +110001708 0 1 CheckInt 1#221|0|1 +110001709 2 110001710 110001713 110001716 110001717 110001718 110001719 110001720 110001721 110001722 110001723 110001724 110001725 110001726 110001727 110003235 110003236 110003237 110003238 110003239 110003240 110003241 110003242 110003243 110003244 110001728 +110001710 1 110001711 110001712 +110001711 0 CheckNote 1#207 +110001712 0 DoSetInt 1#207|0 +110001713 1 110001714 110001715 +110001714 0 CheckNote 1#208 +110001715 0 DoSetInt 1#208|0 +110001716 0 DoSetInt 1#209|1 +110001717 0 DoSetInt 1#210|0 +110001718 0 DoSetInt 1#211|0 +110001719 0 DoSetInt 1#212|0 +110001720 0 DoSetInt 1#213|0 +110001721 0 DoSetInt 1#214|0 +110001722 0 DoSetInt 1#215|0 +110001723 0 DoSetInt 1#216|0 +110001724 0 DoSetInt 1#217|0 +110001725 0 DoSetInt 1#218|0 +110001726 0 DoSetInt 1#219|0 +110001727 0 DoSetInt 1#220|0 +110003235 0 DoSetInt 1#230|0 +110003236 0 DoSetInt 1#231|0 +110003237 0 DoSetInt 1#232|0 +110003238 0 DoSetInt 1#233|0 +110003239 0 DoSetInt 1#234|0 +110003240 0 DoSetInt 1#235|0 +110003241 0 DoSetInt 1#236|0 +110003242 0 DoSetInt 1#237|0 +110003243 0 DoSetInt 1#238|0 +110003244 0 DoSetInt 1#239|0 +110001728 0 DoSetInt 1#221|1 +110001729 0 CheckInt 1#221|1|1 +110001730 0 DoCopyNote 1#207|1#208 +110001731 0 DoAddInt 1#209|1#209|1 +110001732 1 110001733 110001734 +110001733 0 1 CheckInt 1#209|21|2 +110001734 0 1 DoSetInt 1#209|21 +110001735 1 110001736 110001737 +110001736 0 1 CheckInt 1#210|0|1 +110001737 0 1 DoCopyNote 1#205|1#210 +110001738 1 110001739 110001740 +110001739 0 1 CheckInt 1#211|0|1 +110001740 0 1 DoCopyNote 1#205|1#211 +110001741 1 110001742 110001743 +110001742 0 1 CheckInt 1#212|0|1 +110001743 0 1 DoCopyNote 1#205|1#212 +110001744 1 110001745 110001746 +110001745 0 1 CheckInt 1#213|0|1 +110001746 0 1 DoCopyNote 1#205|1#213 +110001747 1 110001748 110001749 +110001748 0 1 CheckInt 1#214|0|1 +110001749 0 1 DoCopyNote 1#205|1#214 +110001750 1 110001751 110001752 +110001751 0 1 CheckInt 1#215|0|1 +110001752 0 1 DoCopyNote 1#205|1#215 +110001753 1 110001754 110001755 +110001754 0 1 CheckInt 1#216|0|1 +110001755 0 1 DoCopyNote 1#205|1#216 +110001756 1 110001757 110001758 +110001757 0 1 CheckInt 1#217|0|1 +110001758 0 1 DoCopyNote 1#205|1#217 +110001759 1 110001760 110001761 +110001760 0 1 CheckInt 1#218|0|1 +110001761 0 1 DoCopyNote 1#205|1#218 +110001762 1 110001763 110001764 +110001763 0 1 CheckInt 1#219|0|1 +110001764 0 1 DoCopyNote 1#205|1#219 +110001765 1 110001766 110001767 +110001766 0 1 CheckInt 1#220|0|1 +110001767 0 1 DoCopyNote 1#205|1#220 +110003245 1 110003246 110003247 +110003246 0 1 CheckInt 1#230|0|1 +110003247 0 1 DoCopyNote 1#205|1#230 +110003248 1 110003249 110003250 +110003249 0 1 CheckInt 1#231|0|1 +110003250 0 1 DoCopyNote 1#205|1#231 +110003251 1 110003252 110003253 +110003252 0 1 CheckInt 1#232|0|1 +110003253 0 1 DoCopyNote 1#205|1#232 +110003254 1 110003255 110003256 +110003255 0 1 CheckInt 1#233|0|1 +110003256 0 1 DoCopyNote 1#205|1#233 +110003257 1 110003258 110003259 +110003258 0 1 CheckInt 1#234|0|1 +110003259 0 1 DoCopyNote 1#205|1#234 +110003260 1 110003261 110003262 +110003261 0 1 CheckInt 1#235|0|1 +110003262 0 1 DoCopyNote 1#205|1#235 +110003263 1 110003264 110003265 +110003264 0 1 CheckInt 1#236|0|1 +110003265 0 1 DoCopyNote 1#205|1#236 +110003266 1 110003267 110003268 +110003267 0 1 CheckInt 1#237|0|1 +110003268 0 1 DoCopyNote 1#205|1#237 +110003269 1 110003270 110003271 +110003270 0 1 CheckInt 1#238|0|1 +110003271 0 1 DoCopyNote 1#205|1#238 +110003272 1 110003273 110003274 +110003273 0 1 CheckInt 1#239|0|1 +110003274 0 1 DoCopyNote 1#205|1#239 +900014 3 110001768 110001778 110001782 +110001768 2 110001769 110001770 110001771 110001772 110001773 110001774 110001775 110001776 110001777 +110001769 0 1 CheckNote 1#637 +110001770 0 DoSetInt 1#637|0 +110001771 0 DoSetInt 1#638|0 +110001772 0 DoSetInt 1#639|0 +110001773 0 DoSetInt 1#640|0 +110001774 0 DoSetInt 2#637|0 +110001775 0 DoSetInt 2#638|0 +110001776 0 DoSetInt 2#639|0 +110001777 0 DoSetInt 2#640|0 +110001778 2 110001779 110001781 +110001779 0 CheckNpc 1#2001 +110001781 3 110001780 110001785 110003280 110001791 +110001780 2 110001784 +110001784 1 110001787 110001788 +110001787 0 DoGetObstacleDistance 1#637|1#2001|0 +110001788 0 DoSetInt 1#637|26 +110001785 2 110001790 +110001790 1 110001793 110003279 +110001793 0 DoGetObstacleDistance 1#638|1#2001|180 +110003279 0 DoSetInt 1#638|26 +110003280 2 110003281 +110003281 1 110003282 110003283 +110003282 0 DoGetObstacleDistance 1#639|1#2001|270 +110003283 0 DoSetInt 1#639|26 +110001791 2 110003284 +110003284 1 110003285 110003286 +110003285 0 DoGetObstacleDistance 1#640|1#2001|90 +110003286 0 DoSetInt 1#640|26 +110001782 2 110001783 110001786 +110001783 0 CheckNpc 1#2002 +110001786 3 110001789 110003310 110003314 110003318 +110001789 2 110001792 +110001792 1 110003308 110003309 +110003308 0 DoGetObstacleDistance 2#637|1#2002|0 +110003309 0 DoSetInt 2#637|26 +110003310 2 110003311 +110003311 1 110003312 110003313 +110003312 0 DoGetObstacleDistance 2#638|1#2002|180 +110003313 0 DoSetInt 2#638|26 +110003314 2 110003315 +110003315 1 110003316 110003317 +110003316 0 DoGetObstacleDistance 2#639|1#2002|270 +110003317 0 DoSetInt 2#639|26 +110003318 2 110003319 +110003319 1 110003320 110003321 +110003320 0 DoGetObstacleDistance 2#640|1#2002|90 +110003321 0 DoSetInt 2#640|26 +900015 1 110001361 110001794 110001877 110001881 110001885 110001889 110001893 110001897 110001901 110001905 110001909 110001913 110001917 110001921 110001925 110001929 110001933 110001937 110001941 110001945 110001949 110001953 110001957 110002082 +110001361 2 110002088 110003297 +110002088 1 110003295 110003296 +110003295 0 CheckAction 1#2001|2 +110003296 0 CheckAction 1#2001|6 +110003297 0 1 DoSetInt 1#205|0 +110001794 2 110001795 110001796 +110001795 0 1 CheckNote 1#202 +110001796 2 110001797 110001800 110001803 110001806 110001809 110001812 110001813 110001814 110001815 110001818 110001821 110001824 110001827 110001830 110001833 110001836 110001839 110001842 110001845 110001848 110001851 110001854 110001857 110001860 110001863 110001866 110001869 110001872 110001875 110001876 +110001797 1 110001798 110001799 +110001798 0 CheckNote 1#200 +110001799 0 DoSetInt 1#200|0 +110001800 1 110001801 110001802 +110001801 0 CheckNote 1#201 +110001802 0 DoSetInt 1#201|0 +110001803 1 110001804 110001805 +110001804 0 CheckNote 1#208 +110001805 0 DoSetInt 1#208|0 +110001806 1 110001807 110001808 +110001807 0 CheckNote 1#203 +110001808 0 DoSetInt 1#203|1 +110001809 1 110001810 110001811 +110001810 0 CheckNote 1#204 +110001811 0 DoSetInt 1#204|1 +110001812 0 DoSetInt 1#205|0 +110001813 0 DoSetInt 1#206|0 +110001814 0 DoSetInt 1#207|0 +110001815 1 110001816 110001817 +110001816 0 CheckNote 1#220 +110001817 0 DoSetInt 1#220|0 +110001818 1 110001819 110001820 +110001819 0 CheckNote 1#221 +110001820 0 DoSetInt 1#221|0 +110001821 1 110001822 110001823 +110001822 0 CheckNote 1#222 +110001823 0 DoSetInt 1#222|0 +110001824 1 110001825 110001826 +110001825 0 CheckNote 1#223 +110001826 0 DoSetInt 1#223|0 +110001827 1 110001828 110001829 +110001828 0 CheckNote 1#224 +110001829 0 DoSetInt 1#224|0 +110001830 1 110001831 110001832 +110001831 0 CheckNote 1#225 +110001832 0 DoSetInt 1#225|0 +110001833 1 110001834 110001835 +110001834 0 CheckNote 1#226 +110001835 0 DoSetInt 1#226|0 +110001836 1 110001837 110001838 +110001837 0 CheckNote 1#227 +110001838 0 DoSetInt 1#227|0 +110001839 1 110001840 110001841 +110001840 0 CheckNote 1#228 +110001841 0 DoSetInt 1#228|0 +110001842 1 110001843 110001844 +110001843 0 CheckNote 1#229 +110001844 0 DoSetInt 1#229|0 +110001845 1 110001846 110001847 +110001846 0 CheckNote 1#230 +110001847 0 DoSetInt 1#230|0 +110001848 1 110001849 110001850 +110001849 0 CheckNote 1#231 +110001850 0 DoSetInt 1#231|0 +110001851 1 110001852 110001853 +110001852 0 CheckNote 1#232 +110001853 0 DoSetInt 1#232|0 +110001854 1 110001855 110001856 +110001855 0 CheckNote 1#233 +110001856 0 DoSetInt 1#233|0 +110001857 1 110001858 110001859 +110001858 0 CheckNote 1#234 +110001859 0 DoSetInt 1#234|0 +110001860 1 110001861 110001862 +110001861 0 CheckNote 1#235 +110001862 0 DoSetInt 1#235|0 +110001863 1 110001864 110001865 +110001864 0 CheckNote 1#236 +110001865 0 DoSetInt 1#236|0 +110001866 1 110001867 110001868 +110001867 0 CheckNote 1#237 +110001868 0 DoSetInt 1#237|0 +110001869 1 110001870 110001871 +110001870 0 CheckNote 1#238 +110001871 0 DoSetInt 1#238|0 +110001872 1 110001873 110001874 +110001873 0 CheckNote 1#239 +110001874 0 DoSetInt 1#239|0 +110001875 0 DoSetInt 2#208|0 +110001876 0 1 DoSetInt 1#202|1 +110001877 2 110001878 110001879 110001880 +110001878 0 CheckNote 2#220 +110001879 0 DoCopyNote 2#220|1#220 +110001880 0 1 DoRemoveNote 2#220 +110001881 2 110001882 110001883 110001884 +110001882 0 CheckNote 2#221 +110001883 0 DoCopyNote 2#221|1#221 +110001884 0 1 DoRemoveNote 2#221 +110001885 2 110001886 110001887 110001888 +110001886 0 CheckNote 2#222 +110001887 0 DoCopyNote 2#222|1#222 +110001888 0 1 DoRemoveNote 2#222 +110001889 2 110001890 110001891 110001892 +110001890 0 CheckNote 2#223 +110001891 0 DoCopyNote 2#223|1#223 +110001892 0 1 DoRemoveNote 2#223 +110001893 2 110001894 110001895 110001896 +110001894 0 CheckNote 2#224 +110001895 0 DoCopyNote 2#224|1#224 +110001896 0 1 DoRemoveNote 2#224 +110001897 2 110001898 110001899 110001900 +110001898 0 CheckNote 2#225 +110001899 0 DoCopyNote 2#225|1#225 +110001900 0 1 DoRemoveNote 2#225 +110001901 2 110001902 110001903 110001904 +110001902 0 CheckNote 2#226 +110001903 0 DoCopyNote 2#226|1#226 +110001904 0 1 DoRemoveNote 2#226 +110001905 2 110001906 110001907 110001908 +110001906 0 CheckNote 2#227 +110001907 0 DoCopyNote 2#227|1#227 +110001908 0 1 DoRemoveNote 2#227 +110001909 2 110001910 110001911 110001912 +110001910 0 CheckNote 2#228 +110001911 0 DoCopyNote 2#228|1#228 +110001912 0 1 DoRemoveNote 2#228 +110001913 2 110001914 110001915 110001916 +110001914 0 CheckNote 2#229 +110001915 0 DoCopyNote 2#229|1#229 +110001916 0 1 DoRemoveNote 2#229 +110001917 2 110001918 110001919 110001920 +110001918 0 CheckNote 2#230 +110001919 0 DoCopyNote 2#230|1#230 +110001920 0 1 DoRemoveNote 2#230 +110001921 2 110001922 110001923 110001924 +110001922 0 CheckNote 2#231 +110001923 0 DoCopyNote 2#231|1#231 +110001924 0 1 DoRemoveNote 2#231 +110001925 2 110001926 110001927 110001928 +110001926 0 CheckNote 2#232 +110001927 0 DoCopyNote 2#232|1#232 +110001928 0 1 DoRemoveNote 2#232 +110001929 2 110001930 110001931 110001932 +110001930 0 CheckNote 2#233 +110001931 0 DoCopyNote 2#233|1#233 +110001932 0 1 DoRemoveNote 2#233 +110001933 2 110001934 110001935 110001936 +110001934 0 CheckNote 2#234 +110001935 0 DoCopyNote 2#234|1#234 +110001936 0 1 DoRemoveNote 2#234 +110001937 2 110001938 110001939 110001940 +110001938 0 CheckNote 2#235 +110001939 0 DoCopyNote 2#235|1#235 +110001940 0 1 DoRemoveNote 2#235 +110001941 2 110001942 110001943 110001944 +110001942 0 CheckNote 2#236 +110001943 0 DoCopyNote 2#236|1#236 +110001944 0 1 DoRemoveNote 2#236 +110001945 2 110001946 110001947 110001948 +110001946 0 CheckNote 2#237 +110001947 0 DoCopyNote 2#237|1#237 +110001948 0 1 DoRemoveNote 2#237 +110001949 2 110001950 110001951 110001952 +110001950 0 CheckNote 2#238 +110001951 0 DoCopyNote 2#238|1#238 +110001952 0 1 DoRemoveNote 2#238 +110001953 2 110001954 110001955 110001956 +110001954 0 CheckNote 2#239 +110001955 0 DoCopyNote 2#239|1#239 +110001956 0 1 DoRemoveNote 2#239 +110001957 2 110001958 110001959 110001960 110001961 110001962 110001963 110001964 110001965 110001966 110001967 110001968 110001969 110001970 110001971 110001972 110001973 110001974 110001975 110001976 110001977 110001978 110001979 110001980 110001981 110001986 110001991 110001996 110002001 110002006 110002011 110002016 110002021 110002026 110002031 110002036 110002041 110002046 110002051 110002056 110002061 110002066 110002071 110002076 110002081 +110001958 0 CheckNote 2#208 +110001959 0 DoRemoveNote 2#208 +110001960 0 DoSetInt 1#240|0 +110001961 0 DoSetInt 1#241|0 +110001962 0 DoSetInt 1#242|0 +110001963 0 DoSetInt 1#243|0 +110001964 0 DoSetInt 1#244|0 +110001965 0 DoSetInt 1#245|0 +110001966 0 DoSetInt 1#246|0 +110001967 0 DoSetInt 1#247|0 +110001968 0 DoSetInt 1#248|0 +110001969 0 DoSetInt 1#249|0 +110001970 0 DoSetInt 1#250|0 +110001971 0 DoSetInt 1#251|0 +110001972 0 DoSetInt 1#252|0 +110001973 0 DoSetInt 1#253|0 +110001974 0 DoSetInt 1#254|0 +110001975 0 DoSetInt 1#255|0 +110001976 0 DoSetInt 1#256|0 +110001977 0 DoSetInt 1#257|0 +110001978 0 DoSetInt 1#258|0 +110001979 0 DoSetInt 1#259|0 +110001980 0 DoSetInt 1#204|1 +110001981 1 110001982 110001983 110001984 900016 +110001982 0 1 CheckInt 1#220|0|2 +110001983 0 1 DoCopyNote 1#220|1#260 +110001984 0 1 DoAddInt 1#204|1#204|1 +110001986 1 110001987 110001988 110001989 900016 +110001987 0 1 CheckInt 1#221|0|2 +110001988 0 1 DoCopyNote 1#221|1#260 +110001989 0 1 DoAddInt 1#204|1#204|1 +110001991 1 110001992 110001993 110001994 900016 +110001992 0 1 CheckInt 1#222|0|2 +110001993 0 1 DoCopyNote 1#222|1#260 +110001994 0 1 DoAddInt 1#204|1#204|1 +110001996 1 110001997 110001998 110001999 900016 +110001997 0 1 CheckInt 1#223|0|2 +110001998 0 1 DoCopyNote 1#223|1#260 +110001999 0 1 DoAddInt 1#204|1#204|1 +110002001 1 110002002 110002003 110002004 900016 +110002002 0 1 CheckInt 1#224|0|2 +110002003 0 1 DoCopyNote 1#224|1#260 +110002004 0 1 DoAddInt 1#204|1#204|1 +110002006 1 110002007 110002008 110002009 900016 +110002007 0 1 CheckInt 1#225|0|2 +110002008 0 1 DoCopyNote 1#225|1#260 +110002009 0 1 DoAddInt 1#204|1#204|1 +110002011 1 110002012 110002013 110002014 900016 +110002012 0 1 CheckInt 1#226|0|2 +110002013 0 1 DoCopyNote 1#226|1#260 +110002014 0 1 DoAddInt 1#204|1#204|1 +110002016 1 110002017 110002018 110002019 900016 +110002017 0 1 CheckInt 1#227|0|2 +110002018 0 1 DoCopyNote 1#227|1#260 +110002019 0 1 DoAddInt 1#204|1#204|1 +110002021 1 110002022 110002023 110002024 900016 +110002022 0 1 CheckInt 1#228|0|2 +110002023 0 1 DoCopyNote 1#228|1#260 +110002024 0 1 DoAddInt 1#204|1#204|1 +110002026 1 110002027 110002028 110002029 900016 +110002027 0 1 CheckInt 1#229|0|2 +110002028 0 1 DoCopyNote 1#229|1#260 +110002029 0 1 DoAddInt 1#204|1#204|1 +110002031 1 110002032 110002033 110002034 900016 +110002032 0 1 CheckInt 1#230|0|2 +110002033 0 1 DoCopyNote 1#230|1#260 +110002034 0 1 DoAddInt 1#204|1#204|1 +110002036 1 110002037 110002038 110002039 900016 +110002037 0 1 CheckInt 1#231|0|2 +110002038 0 1 DoCopyNote 1#231|1#260 +110002039 0 1 DoAddInt 1#204|1#204|1 +110002041 1 110002042 110002043 110002044 900016 +110002042 0 1 CheckInt 1#232|0|2 +110002043 0 1 DoCopyNote 1#232|1#260 +110002044 0 1 DoAddInt 1#204|1#204|1 +110002046 1 110002047 110002048 110002049 900016 +110002047 0 1 CheckInt 1#233|0|2 +110002048 0 1 DoCopyNote 1#233|1#260 +110002049 0 1 DoAddInt 1#204|1#204|1 +110002051 1 110002052 110002053 110002054 900016 +110002052 0 1 CheckInt 1#234|0|2 +110002053 0 1 DoCopyNote 1#234|1#260 +110002054 0 1 DoAddInt 1#204|1#204|1 +110002056 1 110002057 110002058 110002059 900016 +110002057 0 1 CheckInt 1#235|0|2 +110002058 0 1 DoCopyNote 1#235|1#260 +110002059 0 1 DoAddInt 1#204|1#204|1 +110002061 1 110002062 110002063 110002064 900016 +110002062 0 1 CheckInt 1#236|0|2 +110002063 0 1 DoCopyNote 1#236|1#260 +110002064 0 1 DoAddInt 1#204|1#204|1 +110002066 1 110002067 110002068 110002069 900016 +110002067 0 1 CheckInt 1#237|0|2 +110002068 0 1 DoCopyNote 1#237|1#260 +110002069 0 1 DoAddInt 1#204|1#204|1 +110002071 1 110002072 110002073 110002074 900016 +110002072 0 1 CheckInt 1#238|0|2 +110002073 0 1 DoCopyNote 1#238|1#260 +110002074 0 1 DoAddInt 1#204|1#204|1 +110002076 1 110002077 110002078 110002079 900016 +110002077 0 1 CheckInt 1#239|0|2 +110002078 0 1 DoCopyNote 1#239|1#260 +110002079 0 1 DoAddInt 1#204|1#204|1 +110002081 0 1 DoReturnTrue +110002082 1 110002083 110002084 110002085 110002089 110002090 110002091 110002096 110002097 110002098 110002171 +110002083 0 CheckExistBuffByKind 1#2001|7002340 +110002084 0 1 CheckNpc 1#2002 +110002085 2 110002086 110002087 +110002086 0 CheckNote 2#601 +110002087 0 1 CheckInt 2#601|0|1 +110002089 0 1 CheckAction 1#2001|0 +110002090 0 1 CheckInt 1#206|0|1 +110002091 2 110002092 110002095 +110002092 1 110002093 110002094 +110002093 0 CheckNote 1#133 +110002094 0 DoSetInt 1#133|0 +110002095 0 CheckInt 1#133|0|2 +110002096 0 1 DoRandom 1#203|1#204|1#205 +110002097 0 1 DoAddInt 1#205|1#205|239 +110002098 0 1 DoCopyNoteEx 1#205|1#205|1 +110002171 2 110002172 110002173 110003777 +110002172 0 CheckInt 2#601|0|1 +110002173 0 CheckNpcMoveState 1#2001|1 +110003777 0 1 DoRandom 6|9|2#601 +900016 3 110002099 +110002099 2 110002100 110002103 110002106 110002109 110002112 110002115 110002118 110002121 110002124 110002127 110002130 110002133 110002136 110002139 110002142 110002145 110002148 110002151 110002154 110002157 +110002100 1 110002101 110002102 +110002101 0 1 CheckInt 1#240|0|1 +110002102 0 1 DoCopyNote 1#260|1#240 +110002103 1 110002104 110002105 +110002104 0 1 CheckInt 1#241|0|1 +110002105 0 1 DoCopyNote 1#260|1#241 +110002106 1 110002107 110002108 +110002107 0 1 CheckInt 1#242|0|1 +110002108 0 1 DoCopyNote 1#260|1#242 +110002109 1 110002110 110002111 +110002110 0 1 CheckInt 1#243|0|1 +110002111 0 1 DoCopyNote 1#260|1#243 +110002112 1 110002113 110002114 +110002113 0 1 CheckInt 1#244|0|1 +110002114 0 1 DoCopyNote 1#260|1#244 +110002115 1 110002116 110002117 +110002116 0 1 CheckInt 1#245|0|1 +110002117 0 1 DoCopyNote 1#260|1#245 +110002118 1 110002119 110002120 +110002119 0 1 CheckInt 1#246|0|1 +110002120 0 1 DoCopyNote 1#260|1#246 +110002121 1 110002122 110002123 +110002122 0 1 CheckInt 1#247|0|1 +110002123 0 1 DoCopyNote 1#260|1#247 +110002124 1 110002125 110002126 +110002125 0 1 CheckInt 1#248|0|1 +110002126 0 1 DoCopyNote 1#260|1#248 +110002127 1 110002128 110002129 +110002128 0 1 CheckInt 1#249|0|1 +110002129 0 1 DoCopyNote 1#260|1#249 +110002130 1 110002131 110002132 +110002131 0 1 CheckInt 1#250|0|1 +110002132 0 1 DoCopyNote 1#260|1#250 +110002133 1 110002134 110002135 +110002134 0 1 CheckInt 1#251|0|1 +110002135 0 1 DoCopyNote 1#260|1#251 +110002136 1 110002137 110002138 +110002137 0 1 CheckInt 1#252|0|1 +110002138 0 1 DoCopyNote 1#260|1#252 +110002139 1 110002140 110002141 +110002140 0 1 CheckInt 1#253|0|1 +110002141 0 1 DoCopyNote 1#260|1#253 +110002142 1 110002143 110002144 +110002143 0 1 CheckInt 1#254|0|1 +110002144 0 1 DoCopyNote 1#260|1#254 +110002145 1 110002146 110002147 +110002146 0 1 CheckInt 1#255|0|1 +110002147 0 1 DoCopyNote 1#260|1#255 +110002148 1 110002149 110002150 +110002149 0 1 CheckInt 1#256|0|1 +110002150 0 1 DoCopyNote 1#260|1#256 +110002151 1 110002152 110002153 +110002152 0 1 CheckInt 1#257|0|1 +110002153 0 1 DoCopyNote 1#260|1#257 +110002154 1 110002155 110002156 +110002155 0 1 CheckInt 1#258|0|1 +110002156 0 1 DoCopyNote 1#260|1#258 +110002157 1 110002158 110002159 +110002158 0 1 CheckInt 1#259|0|1 +110002159 0 1 DoCopyNote 1#260|1#259 +900017 3 110002160 +110002160 2 110002161 110002162 110002163 +110002161 0 DoAddNpc 0|1#2002|2006|50|1|PB1|0|0|PB1|0|0|0 +110002162 0 DoMagic 1#2002|1#2002|0|900062 +110002163 0 DoRemoveNote 1#2002 +900018 3 110004322 110002164 +110004322 2 110004323 110003837 110003842 110003847 110003852 110003857 110004317 110004318 110004319 110004320 110004321 +110004323 0 1 DoReturnTrue +110003837 0 DoSetMagicId 0|900070 +110003842 0 DoSetMagicId 0|900071 +110003847 0 DoSetMagicId 0|900072 +110003852 0 DoSetMagicId 0|900073 +110003857 0 DoSetMagicId 0|900074 +110004317 0 DoSetMagicId 0|900075 +110004318 0 DoSetMagicId 0|900076 +110004319 0 DoSetMagicId 0|900077 +110004320 0 DoSetMagicId 0|900078 +110004321 0 DoSetMagicId 0|900079 +110002164 2 110002165 110002166 110002167 +110002165 0 DoSetInt 4#-1|0 +110002166 0 DoSetInt 4#-2|0 +110002167 0 DoSetInt 4#91202|0 +900019 2 110002174 110002177 110002237 +110002174 1 110002175 110002176 +110002175 0 CheckNote 1#107 +110002176 0 DoSetInt 1#107|0 +110002177 1 110002178 110002236 +110002178 2 110002179 110002180 110002181 110002182 110002183 110002184 110002185 110002186 110002187 110002188 110002189 110002190 110002191 110002192 110002195 110002198 110002201 110002204 110002207 110002210 110002213 110002216 110002219 110002222 110002225 110002228 110002231 110002234 110002235 +110002179 0 CheckInt 1#107|0|1 +110002180 0 DoGetNpc 1#2001 +110002181 0 DoSetInt 1#100|0 +110002182 0 DoSetInt 1#101|0 +110002183 0 DoSetInt 1#102|0 +110002184 0 DoSetInt 1#103|0 +110002185 0 DoSetInt 1#104|0 +110002186 0 DoSetInt 1#105|0 +110002187 0 DoSetInt 1#106|0 +110002188 0 DoSetInt 1#123|0 +110002189 0 DoSetInt 1#124|0 +110002190 0 DoSetInt 1#125|0 +110002191 0 DoSetInt 1#126|0 +110002192 1 110002193 110002194 +110002193 0 CheckNote 1#5 +110002194 0 DoSetInt 1#5|1 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1#2001|3011040 +110003629 2 110003630 110003631 110003668 110003669 110003633 +110003630 0 CheckInt 1#221|1|1 +110003631 0 CheckPassTime 1#224|0 +110003668 0 DoFixPlus 1#216|1#213|1#226 +110003669 0 CheckInt 1#216|0|3 +110003633 0 DoSetInt 1#221|2 +110003670 2 110003671 110003672 110003676 110003677 +110003671 0 CheckInt 1#221|2|1 +110003672 1 110003673 110003674 110003675 +110003673 0 1 CheckPassTime 1#224|0 +110003674 0 1 DoFixPlus 1#216|1#213|1#226 +110003675 0 CheckInt 1#216|0|4 +110003676 0 DoSetBallCooldown 1#2009|2|1#210 +110003677 0 DoSetInt 1#221|1 +110003678 1 110003741 110003634 110003681 +110003741 0 CheckExistBuffByKind 1#2001|3011040 +110003634 2 110003635 110003636 110003679 110003680 110003638 +110003635 0 CheckInt 1#222|1|1 +110003636 0 CheckPassTime 1#225|0 +110003679 0 DoFixPlus 1#216|1#214|1#226 +110003680 0 CheckInt 1#216|0|3 +110003638 0 DoSetInt 1#222|2 +110003681 2 110003682 110003683 110003687 110003688 +110003682 0 CheckInt 1#222|2|1 +110003683 1 110003684 110003685 110003686 +110003684 0 1 CheckPassTime 1#225|0 +110003685 0 1 DoFixPlus 1#216|1#214|1#226 +110003686 0 CheckInt 1#216|0|4 +110003687 0 DoSetBallCooldown 1#2009|3|1#211 +110003688 0 DoSetInt 1#222|1 +110003689 1 110003742 110003691 110003690 110003707 +110003742 0 CheckExistBuffByKind 1#2001|3011040 +110003691 0 1 DoFixMinus 1#216|1#226|1#227 +110003690 2 110003705 110003692 110003693 110003706 +110003705 0 CheckInt 1#229|1|1 +110003692 0 CheckInt 1#216|0|3 +110003693 0 DoActiveExSkill 1 +110003706 0 DoSetInt 1#229|2 +110003707 2 110003708 110003709 110003710 110003711 +110003708 0 CheckInt 1#229|2|1 +110003709 0 1 CheckInt 1#216|0|3 +110003710 0 DoActiveExSkill 0 +110003711 0 DoSetInt 1#229|1 +110003603 2 110003743 110003604 110003733 110003605 110003731 +110003743 0 1 CheckExistBuffByKind 1#2001|3011040 +110003604 0 DoGetClickOperation 1#2001|1#218|1#219 +110003733 0 CheckNpc 1#2002 +110003605 1 110003606 110003609 110003612 110003615 +110003606 2 110003639 110003607 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1#3007 +110003076 0 DoGetMapPosition 1#200|1#201|ZX1 +110003077 0 DoGetPositionOffsetPosition 1#200|1#201|1#200|1#201|1#200|1#201|90|5 +110003078 0 DoAddNpcByNote 1#2001|1#3006|1#200|1#201|1#200|1#201|82130|0|2|0 +110003079 0 DoGetMapPosition 1#200|1#201|ZX1 +110003080 0 DoGetPositionOffsetPosition 1#200|1#201|1#200|1#201|1#200|1#201|270|5 +110003081 0 DoAddNpcByNote 1#2001|1#3007|1#200|1#201|1#200|1#201|82130|0|2|0 +110003082 1 110003083 110003088 +110003083 2 110003084 110002170 110003085 110003086 110003087 +110003084 0 CheckInt 2#508|0|1 +110002170 0 CheckNote 1#501 +110003085 0 1 CheckPositionInRange 1#2001|1#501|1#502|15 +110003086 0 DoGetTime 1#508|0 +110003087 0 DoSetInt 2#508|1 +110003088 2 110003089 110003276 110003090 110003091 110003092 +110003089 0 CheckInt 2#508|1|1 +110003276 1 110003277 110003278 +110003277 0 1 CheckExistBuffByKind 1#2001|8213070 +110003278 0 DoGetTime 1#508|0 +110003090 0 CheckPassTime 1#508|17 +110003091 0 DoSetInt 2#508|0 +110003092 0 DoSetInt 1#503|3 +110003094 2 110003095 110003096 110003097 110003098 110003099 110003100 110004337 110003101 110003102 +110003095 0 CheckExistBuffByKind 1#2001|8215020 +110003096 0 CheckPassTime 2#452|0 +110003097 0 DoGetTime 2#452|1 +110003098 0 DoGetNpcPosition 1#2001|2#200|2#201 +110003099 0 DoGetNpcOffsetPosition 1#2001|2#200|2#201|2#200|2#201|0|0.1 +110003100 0 DoAddNpcByNote 1#2001|1#3002|2#200|2#201|2#200|2#201|82140|0|0|0 +110004337 0 DoMagic 1#3002|1#3002|0|710076 +110003101 0 DoMagic 1#2001|1#3002|0|821301 +110003102 0 DoRemoveNote 1#3002 +110003103 2 110003104 110003105 110003106 110003107 110003108 110003109 110003110 +110003104 0 DoGetNpc 1#2001 +110003105 0 DoSetInt 1#1|0 +110003106 0 DoSetInt 1#2|0 +110003107 0 DoSetInt 1#3|0 +110003108 0 DoSetInt 1#4|0 +110003109 0 DoGetTime 1#5|3 +110003110 0 DoSetInt 1#6|0 +110003111 2 110003112 110003113 110003117 110003124 110003125 +110003112 0 CheckNpc 1#2001 +110003113 1 110003114 110003115 110003116 +110003114 0 1 CheckNpc 4#94016 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0 1 DoCastSkill 1#2001|821305 +110003138 0 1 CheckInt 1#6|0|1 +110003139 0 1 DoAddMissile 1#2001|1#2001|0|0|0|0|82130002|1 +110003140 0 DoSetInt 1#6|1 +110003141 0 CheckPassTime 1#5|0 +110003142 0 DoGetTime 1#5|0.5 +110003143 0 DoAddMissile 1#2001|1#2001|0|0|0|0|82130001|1 +110003144 0 DoFaceToPosition 1#2001|1#2|1#3|0 +110003145 0 DoMoveToPosition 1#2001|1#2|1#3|1|0 +110003146 0 DoGetObstacleDistance 1#4|1#2001|0 +110003147 0 CheckInt 1#4|1|5 +110003148 0 DoSetInt 1#1|1 +110003149 0 DoStopMove 1#2001 +110003150 0 DoMagic 1#2001|1#2001|0|821322 +110003151 2 110003152 110003153 110003154 110003178 +110003152 0 CheckInt 1#1|1|1 +110003153 0 1 CheckAction 1#2001|1 +110003154 1 110003155 110003160 110003166 110003172 +110003155 2 110003156 110003157 110003158 110003159 +110003156 0 CheckNpcInRange 1#2001|1#2002|5 +110003157 0 DoFaceToNpc 1#2001|1#2002|1 +110003158 0 DoGetNpcPosition 1#2002|1#2|1#3 +110003159 0 DoCastSkillByPosition 1#2001|1#2|1#3|821304 +110003160 2 110003161 110003162 110003163 110003164 110003165 +110003161 0 1 CheckNpcInRange 1#2001|1#2002|5 +110003162 0 CheckNpcInRange 1#2001|1#2002|10 +110003163 0 DoFaceToNpc 1#2001|1#2002|1 +110003164 0 DoGetNpcPosition 1#2002|1#2|1#3 +110003165 0 DoCastSkillByPosition 1#2001|1#2|1#3|821303 +110003166 2 110003167 110003168 110003169 110003170 110003171 +110003167 0 1 CheckNpcInRange 1#2001|1#2002|10 +110003168 0 CheckNpcInRange 1#2001|1#2002|20 +110003169 0 DoFaceToNpc 1#2001|1#2002|1 +110003170 0 DoGetNpcPosition 1#2002|1#2|1#3 +110003171 0 DoCastSkillByPosition 1#2001|1#2|1#3|821302 +110003172 2 110003173 110003174 110003175 110003176 110003177 +110003173 0 1 CheckNpcInRange 1#2001|1#2002|20 +110003174 0 CheckNpcInRange 1#2001|1#2002|40 +110003175 0 DoFaceToNpc 1#2001|1#2002|1 +110003176 0 DoGetNpcPosition 1#2002|1#2|1#3 +110003177 0 DoCastSkillByPosition 1#2001|1#2|1#3|821301 +110003178 0 DoSetInt 1#1|0 +110003179 2 110003180 +110003180 0 DoGetNpc 1#2001 +110003181 2 110003182 110003183 +110003182 0 CheckNpc 1#2001 +110003183 3 900004 +110003185 2 110003186 110003187 +110003186 0 DoGetNpc 1#2001 +110003187 0 DoSetInt 1#1|0 +110003188 2 110003189 110003190 110003191 110003192 +110003189 0 CheckNpc 1#2001 +110003190 0 DoGetAttribRate 1#2001|1#1|1|100 +110003191 0 1 CheckInt 1#1|100|1 +110003192 3 900004 900003 110003195 110003198 +110003195 2 110003196 110003197 +110003196 0 1 CheckNpcInRange 1#2001|1#2002|3 +110003197 0 DoMoveToNpc 1#2001|1#2002|1|1 +110003198 2 110003199 110003200 110003201 110003202 110003203 110003204 +110003199 0 CheckNpc 1#2002 +110003200 0 CheckActivate 1#2002 +110003201 0 1 CheckAction 1#2001|1 +110003202 0 CheckNpcInRange 1#2001|1#2002|3 +110003203 0 DoFaceToNpc 1#2001|1#2002|1 +110003204 0 DoCastSkillByNpc 1#2001|1#2002|201401 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcE.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcE.tsv new file mode 100644 index 0000000..66c6559 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcE.tsv @@ -0,0 +1,2435 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] 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140000089 140000090 +140000083 0 CheckInt 1#1400|2|1 +140000084 0 CheckCanCastSkill 1#2001 +140000085 0 CheckNpc 1#2002 +140000086 0 DoGetNpcPosition 1#2002|1#1303|1#1304 +140000087 0 DoGetNpcOffsetPosition 1#2001|1#1303|1#1304|1#1305|1#1306|90|10 +140000088 0 DoMoveToPosition 1#2001|1#1305|1#1306|0|1 +140000089 0 CheckPassTime 1#1402|0 +140000090 0 DoSetInt 1#1400|3 +140000091 2 140000092 140000093 140000094 +140000092 0 CheckInt 1#1400|3|1 +140000093 0 DoMagic 1#2001|1#2001|0|800314 +140000094 0 DoSetInt 1#1400|0 +140000095 1 140000097 140001827 140001830 140000099 140000102 140000122 140000139 +140000097 2 140000096 +140000096 0 1 CheckPassTime 1#1212|0 +140001827 2 140001828 +140001828 0 1 CheckNpc 1#2002 +140001830 2 140000098 +140000098 0 1 CheckInt 1#1400|0|1 +140000099 2 140000100 140000101 +140000100 0 CheckInt 1#1206|16|3 +140000101 0 1 DoSetInt 1#1206|13 +140000102 2 140000103 140000104 140000105 140000106 140000107 140000108 140000109 140000110 140000111 140000112 140000113 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CheckNpc 2#2002 +140002004 0 DoSetFightTarget 1#2001|1#2001 +140002005 2 140002023 140002006 140002008 140002022 140002009 140002010 +140002023 0 CheckAction 1#2001|0 +140002006 0 CheckNpcMoveState 1#2001|1 +140002008 0 1 CheckInt 1#4900|2|1 +140002022 0 1 CheckNote 1#4901 +140002009 0 DoGetTime 1#4901|3 +140002010 3 140002011 140002014 +140002011 2 140002012 140002013 +140002012 0 CheckNpc 2#2002 +140002013 0 DoSetFightTarget 1#2001|2#2002 +140002014 2 140002015 140001991 +140002015 0 1 CheckNpc 2#2002 +140001991 0 DoSetFightTarget 1#2001|1#2001 +140001992 1 140002091 140001994 +140002091 2 140002092 140002450 +140002092 0 CheckNote 2#2002 +140002450 1 140002451 140002452 +140002451 2 140002093 140002366 +140002093 0 CheckInt 2#2002|1#2001|1 +140002366 0 DoGetTime 1#4901|3 +140002452 2 140002453 140002454 140002455 +140002453 0 CheckInt 2#2002|0|1 +140002454 0 DoGetTime 1#4901|0 +140002455 0 DoRemoveNote 2#2002 +140001994 2 140002021 140002365 140001996 140002016 140002001 140002017 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1#1308|0.6 +140000179 0 DoSetInt 1#1310|100119 +140000180 0 DoSetInt 1#1000|1 +140000181 0 DoSetInt 1#1001|100121 +140000182 0 DoSetInt 1#1002|100122 +140000183 0 DoSetInt 1#1003|100123 +140000184 0 DoSetInt 1#1004|100124 +140000185 0 DoSetInt 1#1005|100125 +140000186 0 DoSetInt 1#1006|0 +140001119 0 DoSetInt 1#21001|4 +140001120 0 DoSetInt 1#21002|5 +140001121 0 DoSetInt 1#21003|7 +140001122 0 DoSetInt 1#21004|7 +140001123 0 DoSetInt 1#21005|7 +140001124 0 DoSetInt 1#21006|0 +140000187 0 DoSetInt 1#1011|100101 +140000188 0 DoSetInt 1#1012|100102 +140000189 0 DoSetInt 1#1013|100103 +140000190 0 DoSetInt 1#1021|100104 +140000191 0 DoSetInt 1#1022|100105 +140000192 0 DoSetInt 1#1023|100106 +140000193 0 DoSetInt 1#1031|100107 +140000194 0 DoSetInt 1#1032|100108 +140000195 0 DoSetInt 1#1033|100109 +140000196 0 DoSetInt 1#1400|0 +140000197 0 DoSetInt 1#1401|0 +140000198 0 DoSetInt 1#1402|0 +140000199 0 DoSetInt 1#1403|10 +140000200 0 DoSetInt 1#1404|0 +140000201 0 DoSetInt 1#1405|0 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140000260 140000261 140000262 140000263 140000264 140000265 140000266 140000267 140000268 140000269 140000270 140000271 140000272 140002030 140002031 140000273 140000274 140000275 +140000219 0 DoGetNpc 1#2001 +140000220 0 DoSetInt 1#203|1 +140000221 0 DoSetInt 1#204|3 +140000222 0 DoSetInt 1#601|0 +140000223 0 DoSetInt 1#93015|0 +140000224 0 DoSetFix 1#116|200 +140000225 0 DoSetFix 1#118|100 +140000226 0 DoSetInt 1#1000|0 +140000227 0 DoSetInt 1#1200|0 +140000228 0 DoSetInt 1#1201|0 +140000229 0 DoSetInt 1#1202|0 +140000230 0 DoSetInt 1#1203|100 +140000231 0 DoSetInt 1#1204|0 +140000232 0 DoSetInt 1#1206|0 +140000233 0 DoSetInt 1#1207|0 +140000234 0 DoSetInt 1#1220|1 +140000235 0 DoSetInt 1#1221|33 +140000236 0 DoSetInt 1#1222|66 +140000237 0 DoSetInt 1#1223|100 +140000238 0 DoSetInt 1#1208|40 +140000239 0 DoSetInt 2#1209|0 +140000240 0 DoSetInt 1#1210|6 +140000241 0 DoSetInt 1#1211|4 +140000647 0 DoSetInt 1#1212|0 +140000648 0 DoSetInt 1#1213|0 +140000242 0 DoSetInt 2#1300|0 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1#1031|100220 +140000266 0 DoSetInt 1#1032|100221 +140000267 0 DoSetInt 1#1033|100222 +140000268 0 DoSetInt 1#1400|0 +140000269 0 DoSetInt 1#1401|0 +140000270 0 DoSetInt 1#1402|0 +140000271 0 DoSetInt 1#1403|10 +140000272 0 DoSetFix 1#1404|0 +140002030 0 DoSetInt 1#4900|0 +140002031 0 DoSetInt 1#4901|0 +140000273 0 DoSetInt 2#5001|1 +140000274 0 DoSetInt 2#7001|0 +140000275 0 DoSetInt 2#7002|1 +140000276 2 140000277 140000278 900032 140000279 900001 900002 140000282 140000283 140000284 +140000277 0 CheckNpc 1#2001 +140000278 0 CheckActivate 1#2001 +140000279 0 1 CheckExistBuffByKind 1#2001|8000003 +140000282 0 CheckInt 1#93015|0|1 +140000283 0 DoMagic 1#2001|1#2001|0|995912 +140000284 3 900003 900004 900005 900031 +140000289 2 140000290 140000291 140000292 140000293 140000294 140000295 140000296 140000297 140000298 140000299 140000300 140000301 140000302 140000303 140000304 140000305 140000306 140000307 140000308 140000309 140000310 140000311 140000312 140000655 140000656 140000313 140000314 140000315 140000316 140000317 140000318 140000319 140000320 140000735 140000321 140000322 140000323 140000324 140000325 140000326 140000327 140000328 140000657 140000658 140000659 140000660 140000661 140000662 140000329 140000330 140000331 140000332 140000333 140000334 140000335 140000336 140000337 140000338 140000339 140000340 140000341 140000342 140002033 140002034 140000343 140000344 140000345 140000346 +140000290 0 DoGetNpc 1#2001 +140000291 0 DoSetInt 1#203|1 +140000292 0 DoSetInt 1#204|3 +140000293 0 DoSetInt 1#601|0 +140000294 0 DoSetInt 1#93015|0 +140000295 0 DoSetFix 1#116|200 +140000296 0 DoSetFix 1#118|100 +140000297 0 DoSetInt 1#1000|0 +140000298 0 DoSetInt 1#1200|0 +140000299 0 DoSetInt 1#1201|0 +140000300 0 DoSetInt 1#1202|0 +140000301 0 DoSetInt 1#1203|100 +140000302 0 DoSetInt 1#1204|0 +140000303 0 DoSetInt 1#1206|0 +140000304 0 DoSetInt 1#1207|0 +140000305 0 DoSetInt 1#1220|1 +140000306 0 DoSetInt 1#1221|50 +140000307 0 DoSetInt 1#1222|83 +140000308 0 DoSetInt 1#1223|100 +140000309 0 DoSetInt 1#1208|40 +140000310 0 DoSetInt 2#1209|0 +140000311 0 DoSetInt 1#1210|5 +140000312 0 DoSetInt 1#1211|7 +140000655 0 DoSetInt 1#1212|0 +140000656 0 DoSetInt 1#1213|0 +140000313 0 DoSetInt 2#1300|0 +140000314 0 DoSetInt 1#1301|0 +140000315 0 DoSetInt 1#1302|0 +140000316 0 DoSetInt 1#1303|0 +140000317 0 DoSetInt 1#1304|0 +140000318 0 DoSetInt 1#1305|0 +140000319 0 DoSetInt 1#1306|0 +140000320 0 DoSetInt 2#1307|8 +140000735 0 DoSetFix 1#1308|0.6 +140000321 0 DoSetInt 1#1310|100319 +140000322 0 DoSetInt 1#1000|1 +140000323 0 DoSetInt 1#1001|100301 +140000324 0 DoSetInt 1#1002|100302 +140000325 0 DoSetInt 1#1003|100303 +140000326 0 DoSetInt 1#1004|100304 +140000327 0 DoSetInt 1#1005|100305 +140000328 0 DoSetInt 1#1006|0 +140000657 0 DoSetInt 1#21001|4 +140000658 0 DoSetInt 1#21002|5 +140000659 0 DoSetInt 1#21003|6 +140000660 0 DoSetInt 1#21004|5 +140000661 0 DoSetInt 1#21005|12 +140000662 0 DoSetInt 1#21006|0 +140000329 0 DoSetInt 1#1011|100306 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140000364 140000365 140000366 140000367 140000368 140000369 140000370 140000371 140000372 140000373 140000374 140000375 140000376 140000377 140000378 140000379 140000380 140000381 140000382 140000383 140000663 140000664 140000384 140000385 140000386 140000387 140000388 140000389 140000390 140000391 140000736 140000392 140000393 140000394 140000395 140000396 140000397 140000398 140000399 140000665 140000666 140000667 140000668 140000669 140000670 140000400 140000401 140000402 140000403 140000404 140000405 140000406 140000407 140000408 140000409 140000410 140000411 140000412 140000413 140002036 140002037 140000414 140000415 140000416 140000417 +140000361 0 DoGetNpc 1#2001 +140000362 0 DoSetInt 1#203|1 +140000363 0 DoSetInt 1#204|3 +140000364 0 DoSetInt 1#601|0 +140000365 0 DoSetInt 1#93015|0 +140000366 0 DoSetFix 1#116|200 +140000367 0 DoSetFix 1#118|100 +140000368 0 DoSetInt 1#1000|0 +140000369 0 DoSetInt 1#1200|0 +140000370 0 DoSetInt 1#1201|0 +140000371 0 DoSetInt 1#1202|0 +140000372 0 DoSetInt 1#1203|100 +140000373 0 DoSetInt 1#1204|0 +140000374 0 DoSetInt 1#1206|0 +140000375 0 DoSetInt 1#1207|0 +140000376 0 DoSetInt 1#1220|1 +140000377 0 DoSetInt 1#1221|50 +140000378 0 DoSetInt 1#1222|75 +140000379 0 DoSetInt 1#1223|100 +140000380 0 DoSetInt 1#1208|40 +140000381 0 DoSetInt 2#1209|0 +140000382 0 DoSetInt 1#1210|4 +140000383 0 DoSetInt 1#1211|2 +140000663 0 DoSetInt 1#1212|0 +140000664 0 DoSetInt 1#1213|0 +140000384 0 DoSetInt 2#1300|0 +140000385 0 DoSetInt 1#1301|0 +140000386 0 DoSetInt 1#1302|0 +140000387 0 DoSetInt 1#1303|0 +140000388 0 DoSetInt 1#1304|0 +140000389 0 DoSetInt 1#1305|0 +140000390 0 DoSetInt 1#1306|0 +140000391 0 DoSetInt 2#1307|3 +140000736 0 DoSetFix 1#1308|0.6 +140000392 0 DoSetInt 1#1310|100521 +140000393 0 DoSetInt 1#1000|1 +140000394 0 DoSetInt 1#1001|100510 +140000395 0 DoSetInt 1#1002|100511 +140000396 0 DoSetInt 1#1003|100512 +140000397 0 DoSetInt 1#1004|100513 +140000398 0 DoSetInt 1#1005|100510 +140000399 0 DoSetInt 1#1006|100510 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1#2001 +140000423 0 CheckInt 1#93015|0|1 +140000424 0 DoMagic 1#2001|1#2001|0|995907 +140000425 3 900003 900004 900005 900031 +140000430 2 140000431 140000432 140000433 140000434 140000435 140000436 140000437 140000438 140000439 140000440 140000441 140000442 140000443 140000444 140000445 140000446 140000447 140000448 140000449 140000450 140000451 140000452 140000453 140000454 140000671 140000672 140000455 140000456 140000457 140000458 140000459 140000460 140000461 140000462 140000737 140000463 140000464 140000465 140000466 140000467 140000468 140000469 140000470 140000471 140000673 140000674 140000675 140000676 140000677 140000678 140000472 140000473 140000474 140000475 140000476 140000477 140000478 140000479 140000480 140000481 140000482 140000483 140000484 140000485 140002039 140002040 140000486 140000487 140000488 +140000431 0 DoGetNpc 1#2001 +140000432 0 DoSetInt 1#203|1 +140000433 0 DoSetInt 1#204|3 +140000434 0 DoSetInt 1#601|0 +140000435 0 DoSetInt 1#93015|0 +140000436 0 DoSetFix 1#116|200 +140000437 0 DoSetFix 1#118|100 +140000438 0 DoSetInt 1#1000|0 +140000439 0 DoSetInt 1#1200|0 +140000440 0 DoSetInt 1#1201|0 +140000441 0 DoSetInt 1#1202|0 +140000442 0 DoSetInt 1#1203|100 +140000443 0 DoSetInt 1#1204|0 +140000444 0 DoSetInt 1#1206|0 +140000445 0 DoSetInt 1#1207|0 +140000446 0 DoSetInt 1#1220|1 +140000447 0 DoSetInt 1#1221|50 +140000448 0 DoSetInt 1#1222|83 +140000449 0 DoSetInt 1#1223|100 +140000450 0 DoSetInt 1#1208|40 +140000451 0 DoSetInt 1#1208|40 +140000452 0 DoSetInt 2#1209|0 +140000453 0 DoSetInt 1#1210|5 +140000454 0 DoSetInt 1#1211|2 +140000671 0 DoSetInt 1#1212|0 +140000672 0 DoSetInt 1#1213|0 +140000455 0 DoSetInt 2#1300|0 +140000456 0 DoSetInt 1#1301|0 +140000457 0 DoSetInt 1#1302|0 +140000458 0 DoSetInt 1#1303|0 +140000459 0 DoSetInt 1#1304|0 +140000460 0 DoSetInt 1#1305|0 +140000461 0 DoSetInt 1#1306|0 +140000462 0 DoSetInt 2#1307|3 +140000737 0 DoSetFix 1#1308|0.6 +140000463 0 DoSetInt 1#1310|100820 +140000464 0 DoSetInt 1#1311|100819 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2#5001|1 +140000487 0 DoSetInt 2#7001|0 +140000488 0 DoSetInt 2#7002|2 +140000489 2 140000490 140000491 900032 900001 900002 140000494 140000495 140000496 +140000490 0 CheckNpc 1#2001 +140000491 0 CheckActivate 1#2001 +140000494 0 CheckInt 1#93015|0|1 +140000495 0 DoMagic 1#2001|1#2001|0|995910 +140000496 3 900003 900004 900005 900031 +140000501 2 140000502 140000503 140000504 140000505 140000506 140000507 140000508 140000509 140000510 140000511 140000512 140000513 140000514 140000515 140000516 140000517 140000518 140000519 140000520 140000521 140000522 140000523 140000524 140000679 140000680 140000525 140000526 140000527 140000528 140000529 140000530 140000531 140000532 140000738 140000533 140000534 140000535 140000536 140000537 140000538 140000539 140000540 140000681 140000682 140000683 140000684 140000685 140000686 140000541 140000542 140000543 140000544 140000545 140000546 140000547 140000548 140000549 140000550 140000551 140000552 140000553 140000554 140002042 140002043 140000555 140000556 140000557 +140000502 0 DoGetNpc 1#2001 +140000503 0 DoSetInt 1#203|1 +140000504 0 DoSetInt 1#204|3 +140000505 0 DoSetInt 1#601|0 +140000506 0 DoSetInt 1#93015|0 +140000507 0 DoSetFix 1#116|200 +140000508 0 DoSetFix 1#118|100 +140000509 0 DoSetInt 1#1000|0 +140000510 0 DoSetInt 1#1200|0 +140000511 0 DoSetInt 1#1201|0 +140000512 0 DoSetInt 1#1202|0 +140000513 0 DoSetInt 1#1203|100 +140000514 0 DoSetInt 1#1204|0 +140000515 0 DoSetInt 1#1206|0 +140000516 0 DoSetInt 1#1207|0 +140000517 0 DoSetInt 1#1220|1 +140000518 0 DoSetInt 1#1221|50 +140000519 0 DoSetInt 1#1222|66 +140000520 0 DoSetInt 1#1223|100 +140000521 0 DoSetInt 1#1208|40 +140000522 0 DoSetInt 2#1209|0 +140000523 0 DoSetInt 1#1210|4 +140000524 0 DoSetInt 1#1211|5 +140000679 0 DoSetInt 1#1212|0 +140000680 0 DoSetInt 1#1213|0 +140000525 0 DoSetInt 2#1300|0 +140000526 0 DoSetInt 1#1301|0 +140000527 0 DoSetInt 1#1302|0 +140000528 0 DoSetInt 1#1303|0 +140000529 0 DoSetInt 1#1304|0 +140000530 0 DoSetInt 1#1305|0 +140000531 0 DoSetInt 1#1306|0 +140000532 0 DoSetInt 2#1307|10 +140000738 0 DoSetFix 1#1308|0.6 +140000533 0 DoSetInt 1#1310|100720 +140000534 0 DoSetInt 1#1000|1 +140000535 0 DoSetInt 1#1001|100701 +140000536 0 DoSetInt 1#1002|100702 +140000537 0 DoSetInt 1#1003|100703 +140000538 0 DoSetInt 1#1004|100704 +140000539 0 DoSetInt 1#1005|0 +140000540 0 DoSetInt 1#1006|0 +140000681 0 DoSetInt 1#21001|4 +140000682 0 DoSetInt 1#21002|6 +140000683 0 DoSetInt 1#21003|7 +140000684 0 DoSetInt 1#21004|10 +140000685 0 DoSetInt 1#21005|0 +140000686 0 DoSetInt 1#21006|0 +140000541 0 DoSetInt 1#1011|100705 +140000542 0 DoSetInt 1#1012|100706 +140000543 0 DoSetInt 1#1013|100707 +140000544 0 DoSetInt 1#1021|100708 +140000545 0 DoSetInt 1#1022|100709 +140000546 0 DoSetInt 1#1023|100710 +140000547 0 DoSetInt 1#1031|100711 +140000548 0 DoSetInt 1#1032|100712 +140000549 0 DoSetInt 1#1033|100713 +140000550 0 DoSetInt 1#1400|0 +140000551 0 DoSetInt 1#1401|0 +140000552 0 DoSetInt 1#1402|0 +140000553 0 DoSetInt 1#1403|10 +140000554 0 DoSetFix 1#1404|0 +140002042 0 DoSetInt 1#4900|0 +140002043 0 DoSetInt 1#4901|0 +140000555 0 DoSetInt 2#5001|1 +140000556 0 DoSetInt 2#7001|0 +140000557 0 DoSetInt 2#7002|2 +140000558 2 140000559 140000560 900032 900001 900002 140000563 140000564 140000565 +140000559 0 CheckNpc 1#2001 +140000560 0 CheckActivate 1#2001 +140000563 0 CheckInt 1#93015|0|1 +140000564 0 DoMagic 1#2001|1#2001|0|995909 +140000565 3 900003 900004 900005 900031 +140000570 2 140000571 140000572 140000573 140000574 140000575 140000576 140000577 140000578 140000579 140000580 140000581 140000582 140000583 140000584 140000585 140000586 140000587 140000588 140000589 140000590 140000591 140000592 140000593 140000687 140000688 140000594 140000595 140000596 140000597 140000598 140000599 140000600 140000601 140000739 140000602 140000603 140000604 140000605 140000606 140000607 140000608 140000609 140000610 140000689 140000690 140000691 140000692 140000693 140000694 140000611 140000612 140000613 140000614 140000615 140000616 140000617 140000618 140000619 140000620 140000621 140000622 140000623 140000624 140002045 140002046 140000625 140000626 140000627 +140000571 0 DoGetNpc 1#2001 +140000572 0 DoSetInt 1#203|1 +140000573 0 DoSetInt 1#204|3 +140000574 0 DoSetInt 1#601|0 +140000575 0 DoSetInt 1#93015|0 +140000576 0 DoSetFix 1#116|200 +140000577 0 DoSetFix 1#118|100 +140000578 0 DoSetInt 1#1000|0 +140000579 0 DoSetInt 1#1200|0 +140000580 0 DoSetInt 1#1201|0 +140000581 0 DoSetInt 1#1202|0 +140000582 0 DoSetInt 1#1203|100 +140000583 0 DoSetInt 1#1204|0 +140000584 0 DoSetInt 1#1206|0 +140000585 0 DoSetInt 1#1207|0 +140000586 0 DoSetInt 1#1220|1 +140000587 0 DoSetInt 1#1221|33 +140000588 0 DoSetInt 1#1222|66 +140000589 0 DoSetInt 1#1223|100 +140000590 0 DoSetInt 1#1208|40 +140000591 0 DoSetInt 2#1209|0 +140000592 0 DoSetInt 1#1210|6 +140000593 0 DoSetInt 1#1211|4 +140000687 0 DoSetInt 1#1212|0 +140000688 0 DoSetInt 1#1213|0 +140000594 0 DoSetInt 2#1300|0 +140000595 0 DoSetInt 1#1301|0 +140000596 0 DoSetInt 1#1302|0 +140000597 0 DoSetInt 1#1303|0 +140000598 0 DoSetInt 1#1304|0 +140000599 0 DoSetInt 1#1305|0 +140000600 0 DoSetInt 1#1306|0 +140000601 0 DoSetInt 2#1307|5 +140000739 0 DoSetFix 1#1308|0.6 +140000602 0 DoSetInt 1#1310|101220 +140000603 0 DoSetInt 1#1311|101219 +140000604 0 DoSetInt 1#1000|1 +140000605 0 DoSetInt 1#1001|101225 +140000606 0 DoSetInt 1#1002|101226 +140000607 0 DoSetInt 1#1003|101227 +140000608 0 DoSetInt 1#1004|101228 +140000609 0 DoSetInt 1#1005|101229 +140000610 0 DoSetInt 1#1006|101230 +140000689 0 DoSetInt 1#21001|3 +140000690 0 DoSetInt 1#21002|5 +140000691 0 DoSetInt 1#21003|3 +140000692 0 DoSetInt 1#21004|4 +140000693 0 DoSetInt 1#21005|4 +140000694 0 DoSetInt 1#21006|8 +140000611 0 DoSetInt 1#1011|101231 +140000612 0 DoSetInt 1#1012|101232 +140000613 0 DoSetInt 1#1013|101233 +140000614 0 DoSetInt 1#1021|101237 +140000615 0 DoSetInt 1#1022|101238 +140000616 0 DoSetInt 1#1023|101239 +140000617 0 DoSetInt 1#1031|101234 +140000618 0 DoSetInt 1#1032|101235 +140000619 0 DoSetInt 1#1033|101236 +140000620 0 DoSetInt 1#1400|0 +140000621 0 DoSetInt 1#1401|0 +140000622 0 DoSetInt 1#1402|0 +140000623 0 DoSetInt 1#1403|10 +140000624 0 DoSetFix 1#1404|0 +140002045 0 DoSetInt 1#4900|0 +140002046 0 DoSetInt 1#4901|0 +140000625 0 DoSetInt 2#5001|1 +140000626 0 DoSetInt 2#7001|0 +140000627 0 DoSetInt 2#7002|1 +140000628 2 140000629 140000630 900032 140000631 900001 900002 140000634 140000635 140000636 +140000629 0 CheckNpc 1#2001 +140000630 0 CheckActivate 1#2001 +140000631 0 1 CheckExistBuffByKind 1#2001|8000003 +140000634 0 CheckInt 1#93015|0|1 +140000635 0 DoMagic 1#2001|1#2001|0|995966 +140000636 3 900003 900004 900005 900031 +140000775 2 140000776 140000777 140000778 140000779 140000780 140000781 140000782 140000783 140000784 140000785 140000786 140000787 140000788 140000789 140000790 140000791 140000792 140000793 140000794 140000795 140000796 140000797 140000798 140000695 140000696 140000799 140000800 140000801 140000802 140000803 140000804 140000805 140000806 140000740 140000807 140000808 140000809 140000810 140000811 140000812 140000813 140000814 140000697 140000698 140000699 140000700 140000701 140000702 140000815 140000816 140000817 140000818 140000819 140000820 140000821 140000822 140000823 140000824 140000825 140000826 140000827 140000828 140000829 140002048 140002049 140000830 140000831 140000832 140000833 +140000776 0 DoGetNpc 1#2001 +140000777 0 DoSetInt 1#203|1 +140000778 0 DoSetInt 1#204|3 +140000779 0 DoSetInt 1#601|0 +140000780 0 DoSetInt 1#93015|0 +140000781 0 DoSetFix 1#116|200 +140000782 0 DoSetFix 1#118|100 +140000783 0 DoSetInt 1#1000|0 +140000784 0 DoSetInt 1#1200|0 +140000785 0 DoSetInt 1#1201|0 +140000786 0 DoSetInt 1#1202|0 +140000787 0 DoSetInt 1#1203|100 +140000788 0 DoSetInt 1#1204|0 +140000789 0 DoSetInt 1#1206|0 +140000790 0 DoSetInt 1#1207|0 +140000791 0 DoSetInt 1#1220|1 +140000792 0 DoSetInt 1#1221|20 +140000793 0 DoSetInt 1#1222|60 +140000794 0 DoSetInt 1#1223|100 +140000795 0 DoSetInt 1#1208|40 +140000796 0 DoSetInt 2#1209|0 +140000797 0 DoSetInt 1#1210|4 +140000798 0 DoSetInt 1#1211|5 +140000695 0 DoSetInt 1#1212|0 +140000696 0 DoSetInt 1#1213|0 +140000799 0 DoSetInt 2#1300|0 +140000800 0 DoSetInt 1#1301|0 +140000801 0 DoSetInt 1#1302|0 +140000802 0 DoSetInt 1#1303|0 +140000803 0 DoSetInt 1#1304|0 +140000804 0 DoSetInt 1#1305|0 +140000805 0 DoSetInt 1#1306|0 +140000806 0 DoSetInt 2#1307|10 +140000740 0 DoSetFix 1#1308|0.6 +140000807 0 DoSetInt 1#1310|100615 +140000808 0 DoSetInt 1#1000|1 +140000809 0 DoSetInt 1#1001|100601 +140000810 0 DoSetInt 1#1002|100602 +140000811 0 DoSetInt 1#1003|100603 +140000812 0 DoSetInt 1#1004|100604 +140000813 0 DoSetInt 1#1005|0 +140000814 0 DoSetInt 1#1006|0 +140000697 0 DoSetInt 1#21001|6 +140000698 0 DoSetInt 1#21002|10 +140000699 0 DoSetInt 1#21003|6 +140000700 0 DoSetInt 1#21004|11 +140000701 0 DoSetInt 1#21005|0 +140000702 0 DoSetInt 1#21006|0 +140000815 0 DoSetInt 1#1011|100605 +140000816 0 DoSetInt 1#1012|100606 +140000817 0 DoSetInt 1#1013|100607 +140000818 0 DoSetInt 1#1021|100611 +140000819 0 DoSetInt 1#1022|100612 +140000820 0 DoSetInt 1#1023|100613 +140000821 0 DoSetInt 1#1031|100608 +140000822 0 DoSetInt 1#1032|100609 +140000823 0 DoSetInt 1#1033|100610 +140000824 0 DoSetInt 1#1400|0 +140000825 0 DoSetInt 1#1401|0 +140000826 0 DoSetInt 1#1402|0 +140000827 0 DoSetInt 1#1403|10 +140000828 0 DoSetInt 1#1404|0 +140000829 0 DoSetInt 1#1405|0 +140002048 0 DoSetInt 1#4900|0 +140002049 0 DoSetInt 1#4901|0 +140000830 0 DoSetInt 2#5001|1 +140000831 0 DoSetInt 2#7001|0 +140000832 0 DoSetInt 2#7002|0 +140000833 0 DoSetInt 1#53|40 +140000834 2 140000703 140000704 900032 140000705 900001 900002 140000708 140000841 140000709 +140000703 0 CheckNpc 1#2001 +140000704 0 CheckActivate 1#2001 +140000705 0 1 CheckExistBuffByKind 1#2001|8000003 +140000708 0 CheckInt 1#93015|0|1 +140000841 0 DoMagic 1#2001|1#2001|0|995908 +140000709 3 900003 900004 900005 900031 +140000977 2 140000978 140000979 140000980 140000981 140000982 140000983 140000984 140000985 140000986 140000987 140000988 140000989 140000990 140000991 140000992 140000993 140000994 140000995 140000996 140000997 140000998 140000999 140001000 140000714 140000715 140001001 140001002 140001003 140001004 140001005 140001006 140001007 140001008 140000741 140001009 140001010 140001011 140001012 140001013 140001014 140001015 140001016 140000716 140000717 140000718 140000719 140000720 140000721 140001017 140001018 140001019 140001020 140001021 140001022 140001023 140001024 140001025 140001026 140001027 140001028 140001029 140001030 140001031 140002051 140002052 140001032 140001033 140001034 +140000978 0 DoGetNpc 1#2001 +140000979 0 DoSetInt 1#203|1 +140000980 0 DoSetInt 1#204|3 +140000981 0 DoSetInt 1#601|0 +140000982 0 DoSetInt 1#93015|0 +140000983 0 DoSetFix 1#116|200 +140000984 0 DoSetFix 1#118|100 +140000985 0 DoSetInt 1#1000|0 +140000986 0 DoSetInt 1#1200|0 +140000987 0 DoSetInt 1#1201|0 +140000988 0 DoSetInt 1#1202|0 +140000989 0 DoSetInt 1#1203|100 +140000990 0 DoSetInt 1#1204|0 +140000991 0 DoSetInt 1#1206|0 +140000992 0 DoSetInt 1#1207|0 +140000993 0 DoSetInt 1#1220|1 +140000994 0 DoSetInt 1#1221|20 +140000995 0 DoSetInt 1#1222|60 +140000996 0 DoSetInt 1#1223|100 +140000997 0 DoSetInt 1#1208|40 +140000998 0 DoSetInt 2#1209|0 +140000999 0 DoSetInt 1#1210|4 +140001000 0 DoSetInt 1#1211|8 +140000714 0 DoSetInt 1#1212|0 +140000715 0 DoSetInt 1#1213|0 +140001001 0 DoSetInt 2#1300|0 +140001002 0 DoSetInt 1#1301|0 +140001003 0 DoSetInt 1#1302|0 +140001004 0 DoSetInt 1#1303|0 +140001005 0 DoSetInt 1#1304|0 +140001006 0 DoSetInt 1#1305|0 +140001007 0 DoSetInt 1#1306|0 +140001008 0 DoSetInt 2#1307|10 +140000741 0 DoSetFix 1#1308|0.6 +140001009 0 DoSetInt 1#1310|100418 +140001010 0 DoSetInt 1#1000|1 +140001011 0 DoSetInt 1#1001|100401 +140001012 0 DoSetInt 1#1002|100402 +140001013 0 DoSetInt 1#1003|100403 +140001014 0 DoSetInt 1#1004|100404 +140001015 0 DoSetInt 1#1005|0 +140001016 0 DoSetInt 1#1006|0 +140000716 0 DoSetInt 1#21001|4 +140000717 0 DoSetInt 1#21002|8 +140000718 0 DoSetInt 1#21003|8 +140000719 0 DoSetInt 1#21004|10 +140000720 0 DoSetInt 1#21005|0 +140000721 0 DoSetInt 1#21006|0 +140001017 0 DoSetInt 1#1011|100405 +140001018 0 DoSetInt 1#1012|100406 +140001019 0 DoSetInt 1#1013|100407 +140001020 0 DoSetInt 1#1021|100408 +140001021 0 DoSetInt 1#1022|100409 +140001022 0 DoSetInt 1#1023|100410 +140001023 0 DoSetInt 1#1031|100411 +140001024 0 DoSetInt 1#1032|100412 +140001025 0 DoSetInt 1#1033|100413 +140001026 0 DoSetInt 1#1400|0 +140001027 0 DoSetInt 1#1401|0 +140001028 0 DoSetInt 1#1402|0 +140001029 0 DoSetInt 1#1403|10 +140001030 0 DoSetInt 1#1404|0 +140001031 0 DoSetInt 1#1405|0 +140002051 0 DoSetInt 1#4900|0 +140002052 0 DoSetInt 1#4901|0 +140001032 0 DoSetInt 2#5001|1 +140001033 0 DoSetInt 2#7001|0 +140001034 0 DoSetInt 2#7002|0 +140001035 2 140001036 140001037 900032 140001038 900001 900002 140001041 140001042 140001043 +140001036 0 CheckNpc 1#2001 +140001037 0 CheckActivate 1#2001 +140001038 0 1 CheckExistBuffByKind 1#2001|8000003 +140001041 0 CheckInt 1#93015|0|1 +140001042 0 DoMagic 1#2001|1#2001|0|995906 +140001043 3 900003 900004 900005 900031 +140001048 2 140001049 140001050 140001051 140001052 140001053 140001054 140001055 140001056 140001057 140001058 140001059 140001060 140001061 140001062 140001063 140001064 140001065 140001066 140001067 140001068 140001069 140001070 140001071 140000722 140000723 140001072 140001073 140001074 140001075 140001076 140001077 140001078 140001079 140000742 140001080 140001081 140001082 140001083 140001084 140001085 140001086 140001087 140000724 140000725 140000726 140000727 140000728 140000729 140001088 140001089 140001090 140001091 140001092 140001093 140001094 140001095 140001096 140001097 140001098 140001099 140001100 140001101 140001102 140002054 140002055 140001103 140001104 140001105 +140001049 0 DoGetNpc 1#2001 +140001050 0 DoSetInt 1#203|1 +140001051 0 DoSetInt 1#204|3 +140001052 0 DoSetInt 1#601|0 +140001053 0 DoSetInt 1#93015|0 +140001054 0 DoSetFix 1#116|200 +140001055 0 DoSetFix 1#118|100 +140001056 0 DoSetInt 1#1000|0 +140001057 0 DoSetInt 1#1200|0 +140001058 0 DoSetInt 1#1201|0 +140001059 0 DoSetInt 1#1202|0 +140001060 0 DoSetInt 1#1203|100 +140001061 0 DoSetInt 1#1204|0 +140001062 0 DoSetInt 1#1206|0 +140001063 0 DoSetInt 1#1207|0 +140001064 0 DoSetInt 1#1220|1 +140001065 0 DoSetInt 1#1221|20 +140001066 0 DoSetInt 1#1222|60 +140001067 0 DoSetInt 1#1223|100 +140001068 0 DoSetInt 1#1208|40 +140001069 0 DoSetInt 2#1209|0 +140001070 0 DoSetInt 1#1210|4 +140001071 0 DoSetInt 1#1211|8 +140000722 0 DoSetInt 1#1212|0 +140000723 0 DoSetInt 1#1213|0 +140001072 0 DoSetInt 2#1300|0 +140001073 0 DoSetInt 1#1301|0 +140001074 0 DoSetInt 1#1302|0 +140001075 0 DoSetInt 1#1303|0 +140001076 0 DoSetInt 1#1304|0 +140001077 0 DoSetInt 1#1305|0 +140001078 0 DoSetInt 1#1306|0 +140001079 0 DoSetInt 2#1307|2 +140000742 0 DoSetFix 1#1308|0.6 +140001080 0 DoSetInt 1#1310|102319 +140001081 0 DoSetInt 1#1000|1 +140001082 0 DoSetInt 1#1001|102301 +140001083 0 DoSetInt 1#1002|102302 +140001084 0 DoSetInt 1#1003|102303 +140001085 0 DoSetInt 1#1004|102304 +140001086 0 DoSetInt 1#1005|102305 +140001087 0 DoSetInt 1#1006|0 +140000724 0 DoSetInt 1#21001|4 +140000725 0 DoSetInt 1#21002|6 +140000726 0 DoSetInt 1#21003|6 +140000727 0 DoSetInt 1#21004|11 +140000728 0 DoSetInt 1#21005|0 +140000729 0 DoSetInt 1#21006|0 +140001088 0 DoSetInt 1#1011|102306 +140001089 0 DoSetInt 1#1012|102307 +140001090 0 DoSetInt 1#1013|102308 +140001091 0 DoSetInt 1#1021|102309 +140001092 0 DoSetInt 1#1022|102310 +140001093 0 DoSetInt 1#1023|102311 +140001094 0 DoSetInt 1#1031|102312 +140001095 0 DoSetInt 1#1032|102313 +140001096 0 DoSetInt 1#1033|102314 +140001097 0 DoSetInt 1#1400|0 +140001098 0 DoSetInt 1#1401|0 +140001099 0 DoSetInt 1#1402|0 +140001100 0 DoSetInt 1#1403|10 +140001101 0 DoSetInt 1#1404|0 +140001102 0 DoSetInt 1#1405|0 +140002054 0 DoSetInt 1#4900|0 +140002055 0 DoSetInt 1#4901|0 +140001103 0 DoSetInt 2#5001|1 +140001104 0 DoSetInt 2#7001|0 +140001105 0 DoSetInt 2#7002|0 +140001106 2 140001107 140001108 900032 140001109 900001 900002 140001112 140001113 140001114 +140001107 0 CheckNpc 1#2001 +140001108 0 CheckActivate 1#2001 +140001109 0 1 CheckExistBuffByKind 1#2001|8000003 +140001112 0 CheckInt 1#93015|0|1 +140001113 0 DoMagic 1#2001|1#2001|0|995905 +140001114 3 900003 900004 900005 900031 +140000743 2 140000744 140000745 140000746 140000747 140000748 140000749 140000750 140000751 140000752 140000753 140000754 140000755 140000756 140000757 140000758 140000759 140000760 140000761 140000762 140000763 140000764 140000765 140000766 140000767 140000768 140000769 140000770 140000771 140000772 140000773 140000774 140000835 140000836 140000837 140000838 140000839 140000840 140000842 140000843 140000844 140000845 140000846 140000847 140000848 140000849 140000850 140000851 140000852 140000853 140000854 140000855 140000856 140000857 140000858 140000859 140000860 140000861 140000862 140000863 140000864 140000865 140000866 140000867 140002057 140002058 140000868 140000869 140000870 +140000744 0 DoGetNpc 1#2001 +140000745 0 DoSetInt 1#203|1 +140000746 0 DoSetInt 1#204|3 +140000747 0 DoSetInt 1#601|0 +140000748 0 DoSetInt 1#93015|0 +140000749 0 DoSetFix 1#116|200 +140000750 0 DoSetFix 1#118|100 +140000751 0 DoSetInt 1#1000|0 +140000752 0 DoSetInt 1#1200|0 +140000753 0 DoSetInt 1#1201|0 +140000754 0 DoSetInt 1#1202|0 +140000755 0 DoSetInt 1#1203|100 +140000756 0 DoSetInt 1#1204|0 +140000757 0 DoSetInt 1#1206|0 +140000758 0 DoSetInt 1#1207|0 +140000759 0 DoSetInt 1#1220|1 +140000760 0 DoSetInt 1#1221|20 +140000761 0 DoSetInt 1#1222|60 +140000762 0 DoSetInt 1#1223|100 +140000763 0 DoSetInt 1#1208|40 +140000764 0 DoSetInt 2#1209|0 +140000765 0 DoSetInt 1#1210|4 +140000766 0 DoSetInt 1#1211|7 +140000767 0 DoSetInt 1#1212|0 +140000768 0 DoSetInt 1#1213|0 +140000769 0 DoSetInt 2#1300|0 +140000770 0 DoSetInt 1#1301|0 +140000771 0 DoSetInt 1#1302|0 +140000772 0 DoSetInt 1#1303|0 +140000773 0 DoSetInt 1#1304|0 +140000774 0 DoSetInt 1#1305|0 +140000835 0 DoSetInt 1#1306|0 +140000836 0 DoSetInt 2#1307|2 +140000837 0 DoSetFix 1#1308|0.6 +140000838 0 DoSetInt 1#1310|101118 +140000839 0 DoSetInt 1#1000|1 +140000840 0 DoSetInt 1#1001|101101 +140000842 0 DoSetInt 1#1002|101102 +140000843 0 DoSetInt 1#1003|101103 +140000844 0 DoSetInt 1#1004|101104 +140000845 0 DoSetInt 1#1005|101105 +140000846 0 DoSetInt 1#1006|101106 +140000847 0 DoSetInt 1#21001|5 +140000848 0 DoSetInt 1#21002|6 +140000849 0 DoSetInt 1#21003|6 +140000850 0 DoSetInt 1#21004|6 +140000851 0 DoSetInt 1#21005|5 +140000852 0 DoSetInt 1#21006|7 +140000853 0 DoSetInt 1#1011|101107 +140000854 0 DoSetInt 1#1012|101108 +140000855 0 DoSetInt 1#1013|101109 +140000856 0 DoSetInt 1#1021|101110 +140000857 0 DoSetInt 1#1022|101111 +140000858 0 DoSetInt 1#1023|101112 +140000859 0 DoSetInt 1#1031|101113 +140000860 0 DoSetInt 1#1032|101114 +140000861 0 DoSetInt 1#1033|101115 +140000862 0 DoSetInt 1#1400|0 +140000863 0 DoSetInt 1#1401|0 +140000864 0 DoSetInt 1#1402|0 +140000865 0 DoSetInt 1#1403|10 +140000866 0 DoSetInt 1#1404|0 +140000867 0 DoSetInt 1#1405|0 +140002057 0 DoSetInt 1#4900|0 +140002058 0 DoSetInt 1#4901|0 +140000868 0 DoSetInt 2#5001|1 +140000869 0 DoSetInt 2#7001|0 +140000870 0 DoSetInt 2#7002|0 +140000871 2 140000872 140000873 900032 140000874 900001 900002 140000877 140000878 140000879 +140000872 0 CheckNpc 1#2001 +140000873 0 CheckActivate 1#2001 +140000874 0 1 CheckExistBuffByKind 1#2001|8000003 +140000877 0 CheckInt 1#93015|0|1 +140000878 0 DoMagic 1#2001|1#2001|0|995967 +140000879 3 900003 900004 900005 900031 +140000884 2 140000885 140000886 140000887 140000888 140000889 140000890 140000891 140000892 140000893 140000894 140000895 140000896 140000897 140000898 140000899 140000900 140000901 140000902 140000903 140000904 140000905 140000906 140000907 140000908 140000909 140000910 140000911 140000912 140000913 140000914 140000915 140000916 140000917 140000918 140000919 140000920 140000921 140000922 140000923 140000924 140000925 140000926 140000927 140000928 140000929 140000930 140000931 140000932 140000933 140000934 140000935 140000936 140000937 140000938 140000939 140000940 140000941 140000942 140000943 140000944 140000945 140000946 140000947 140002060 140002061 140000948 140000949 140000950 +140000885 0 DoGetNpc 1#2001 +140000886 0 DoSetInt 1#203|1 +140000887 0 DoSetInt 1#204|3 +140000888 0 DoSetInt 1#601|0 +140000889 0 DoSetInt 1#93015|0 +140000890 0 DoSetFix 1#116|200 +140000891 0 DoSetFix 1#118|100 +140000892 0 DoSetInt 1#1000|0 +140000893 0 DoSetInt 1#1200|0 +140000894 0 DoSetInt 1#1201|0 +140000895 0 DoSetInt 1#1202|0 +140000896 0 DoSetInt 1#1203|100 +140000897 0 DoSetInt 1#1204|0 +140000898 0 DoSetInt 1#1206|0 +140000899 0 DoSetInt 1#1207|0 +140000900 0 DoSetInt 1#1220|1 +140000901 0 DoSetInt 1#1221|20 +140000902 0 DoSetInt 1#1222|60 +140000903 0 DoSetInt 1#1223|100 +140000904 0 DoSetInt 1#1208|40 +140000905 0 DoSetInt 2#1209|0 +140000906 0 DoSetInt 1#1210|4 +140000907 0 DoSetInt 1#1211|4 +140000908 0 DoSetInt 1#1212|0 +140000909 0 DoSetInt 1#1213|0 +140000910 0 DoSetInt 2#1300|0 +140000911 0 DoSetInt 1#1301|0 +140000912 0 DoSetInt 1#1302|0 +140000913 0 DoSetInt 1#1303|0 +140000914 0 DoSetInt 1#1304|0 +140000915 0 DoSetInt 1#1305|0 +140000916 0 DoSetInt 1#1306|0 +140000917 0 DoSetInt 2#1307|2 +140000918 0 DoSetFix 1#1308|0.6 +140000919 0 DoSetInt 1#1310|100916 +140000920 0 DoSetInt 1#1000|1 +140000921 0 DoSetInt 1#1001|100901 +140000922 0 DoSetInt 1#1002|100902 +140000923 0 DoSetInt 1#1003|100903 +140000924 0 DoSetInt 1#1004|100904 +140000925 0 DoSetInt 1#1005|0 +140000926 0 DoSetInt 1#1006|0 +140000927 0 DoSetInt 1#21001|7 +140000928 0 DoSetInt 1#21002|8 +140000929 0 DoSetInt 1#21003|6 +140000930 0 DoSetInt 1#21004|14 +140000931 0 DoSetInt 1#21005|0 +140000932 0 DoSetInt 1#21006|0 +140000933 0 DoSetInt 1#1011|100905 +140000934 0 DoSetInt 1#1012|100906 +140000935 0 DoSetInt 1#1013|100907 +140000936 0 DoSetInt 1#1021|100908 +140000937 0 DoSetInt 1#1022|100909 +140000938 0 DoSetInt 1#1023|100910 +140000939 0 DoSetInt 1#1031|100911 +140000940 0 DoSetInt 1#1032|100912 +140000941 0 DoSetInt 1#1033|100913 +140000942 0 DoSetInt 1#1400|0 +140000943 0 DoSetInt 1#1401|0 +140000944 0 DoSetInt 1#1402|0 +140000945 0 DoSetInt 1#1403|10 +140000946 0 DoSetInt 1#1404|0 +140000947 0 DoSetInt 1#1405|0 +140002060 0 DoSetInt 1#4900|0 +140002061 0 DoSetInt 1#4901|0 +140000948 0 DoSetInt 2#5001|1 +140000949 0 DoSetInt 2#7001|0 +140000950 0 DoSetInt 2#7002|0 +140000951 2 140000952 140000953 900032 140000954 900001 900002 140000957 140000958 140000959 +140000952 0 CheckNpc 1#2001 +140000953 0 CheckActivate 1#2001 +140000954 0 1 CheckExistBuffByKind 1#2001|8000003 +140000957 0 CheckInt 1#93015|0|1 +140000958 0 DoMagic 1#2001|1#2001|0|995968 +140000959 3 900003 900004 900005 900031 +140000964 2 140000965 140000966 140000967 140000968 140000969 140000970 140000971 140000972 140000973 140000974 140000975 140000976 140001125 140001126 140001127 140001128 140001129 140001130 140001131 140001132 140001133 140001134 140001135 140001136 140001137 140001138 140001139 140001140 140001141 140001142 140001143 140001144 140001145 140001146 140001147 140001148 140001149 140001150 140001151 140001152 140001153 140001154 140001155 140001156 140001157 140001158 140001159 140001160 140001161 140001162 140001163 140001164 140001165 140001166 140001167 140001168 140001169 140001170 140001171 140001172 140001173 140001174 140001175 140002063 140002064 140001176 140001177 140001178 +140000965 0 DoGetNpc 1#2001 +140000966 0 DoSetInt 1#203|1 +140000967 0 DoSetInt 1#204|3 +140000968 0 DoSetInt 1#601|0 +140000969 0 DoSetInt 1#93015|0 +140000970 0 DoSetFix 1#116|200 +140000971 0 DoSetFix 1#118|100 +140000972 0 DoSetInt 1#1000|0 +140000973 0 DoSetInt 1#1200|0 +140000974 0 DoSetInt 1#1201|0 +140000975 0 DoSetInt 1#1202|0 +140000976 0 DoSetInt 1#1203|100 +140001125 0 DoSetInt 1#1204|0 +140001126 0 DoSetInt 1#1206|0 +140001127 0 DoSetInt 1#1207|0 +140001128 0 DoSetInt 1#1220|1 +140001129 0 DoSetInt 1#1221|20 +140001130 0 DoSetInt 1#1222|60 +140001131 0 DoSetInt 1#1223|100 +140001132 0 DoSetInt 1#1208|40 +140001133 0 DoSetInt 2#1209|0 +140001134 0 DoSetInt 1#1210|4 +140001135 0 DoSetInt 1#1211|7 +140001136 0 DoSetInt 1#1212|0 +140001137 0 DoSetInt 1#1213|0 +140001138 0 DoSetInt 2#1300|0 +140001139 0 DoSetInt 1#1301|0 +140001140 0 DoSetInt 1#1302|0 +140001141 0 DoSetInt 1#1303|0 +140001142 0 DoSetInt 1#1304|0 +140001143 0 DoSetInt 1#1305|0 +140001144 0 DoSetInt 1#1306|0 +140001145 0 DoSetInt 2#1307|2 +140001146 0 DoSetFix 1#1308|0.6 +140001147 0 DoSetInt 1#1310|110118 +140001148 0 DoSetInt 1#1000|1 +140001149 0 DoSetInt 1#1001|110101 +140001150 0 DoSetInt 1#1002|110102 +140001151 0 DoSetInt 1#1003|110103 +140001152 0 DoSetInt 1#1004|110104 +140001153 0 DoSetInt 1#1005|110105 +140001154 0 DoSetInt 1#1006|110106 +140001155 0 DoSetInt 1#21001|3 +140001156 0 DoSetInt 1#21002|7 +140001157 0 DoSetInt 1#21003|6 +140001158 0 DoSetInt 1#21004|5 +140001159 0 DoSetInt 1#21005|8 +140001160 0 DoSetInt 1#21006|15 +140001161 0 DoSetInt 1#1011|110107 +140001162 0 DoSetInt 1#1012|110108 +140001163 0 DoSetInt 1#1013|110109 +140001164 0 DoSetInt 1#1021|110110 +140001165 0 DoSetInt 1#1022|110111 +140001166 0 DoSetInt 1#1023|110112 +140001167 0 DoSetInt 1#1031|110113 +140001168 0 DoSetInt 1#1032|110114 +140001169 0 DoSetInt 1#1033|110115 +140001170 0 DoSetInt 1#1400|0 +140001171 0 DoSetInt 1#1401|0 +140001172 0 DoSetInt 1#1402|0 +140001173 0 DoSetInt 1#1403|10 +140001174 0 DoSetInt 1#1404|0 +140001175 0 DoSetInt 1#1405|0 +140002063 0 DoSetInt 1#4900|0 +140002064 0 DoSetInt 1#4901|0 +140001176 0 DoSetInt 2#5001|1 +140001177 0 DoSetInt 2#7001|0 +140001178 0 DoSetInt 2#7002|0 +140001179 2 140001180 140001181 900032 140001182 900001 900002 140001185 140001186 140001187 +140001180 0 CheckNpc 1#2001 +140001181 0 CheckActivate 1#2001 +140001182 0 1 CheckExistBuffByKind 1#2001|8000003 +140001185 0 CheckInt 1#93015|0|1 +140001186 0 DoMagic 1#2001|1#2001|0|995969 +140001187 3 900003 900004 900005 900031 +140001192 2 140001193 140001194 140001195 140001196 140001197 140001198 140001199 140001200 140001201 140001202 140001203 140001204 140001205 140001206 140001207 140001208 140001209 140001210 140001211 140001212 140001213 140001214 140001215 140001216 140001217 140001218 140001219 140001220 140001221 140001222 140001223 140001224 140001225 140001226 140001227 140001228 140001229 140001230 140001231 140001232 140001233 140001234 140001235 140001236 140001237 140001238 140001239 140001240 140001241 140001242 140001243 140001244 140001245 140001246 140001247 140001248 140001249 140001250 140001251 140001252 140001253 140001254 140001255 140002066 140002067 140001256 140001257 140001258 +140001193 0 DoGetNpc 1#2001 +140001194 0 DoSetInt 1#203|1 +140001195 0 DoSetInt 1#204|3 +140001196 0 DoSetInt 1#601|0 +140001197 0 DoSetInt 1#93015|0 +140001198 0 DoSetFix 1#116|200 +140001199 0 DoSetFix 1#118|100 +140001200 0 DoSetInt 1#1000|0 +140001201 0 DoSetInt 1#1200|0 +140001202 0 DoSetInt 1#1201|0 +140001203 0 DoSetInt 1#1202|0 +140001204 0 DoSetInt 1#1203|100 +140001205 0 DoSetInt 1#1204|0 +140001206 0 DoSetInt 1#1206|0 +140001207 0 DoSetInt 1#1207|0 +140001208 0 DoSetInt 1#1220|1 +140001209 0 DoSetInt 1#1221|20 +140001210 0 DoSetInt 1#1222|60 +140001211 0 DoSetInt 1#1223|100 +140001212 0 DoSetInt 1#1208|40 +140001213 0 DoSetInt 2#1209|0 +140001214 0 DoSetInt 1#1210|4 +140001215 0 DoSetInt 1#1211|7 +140001216 0 DoSetInt 1#1212|0 +140001217 0 DoSetInt 1#1213|0 +140001218 0 DoSetInt 2#1300|0 +140001219 0 DoSetInt 1#1301|0 +140001220 0 DoSetInt 1#1302|0 +140001221 0 DoSetInt 1#1303|0 +140001222 0 DoSetInt 1#1304|0 +140001223 0 DoSetInt 1#1305|0 +140001224 0 DoSetInt 1#1306|0 +140001225 0 DoSetInt 2#1307|5 +140001226 0 DoSetFix 1#1308|0.6 +140001227 0 DoSetInt 1#1310|110216 +140001228 0 DoSetInt 1#1000|1 +140001229 0 DoSetInt 1#1001|110201 +140001230 0 DoSetInt 1#1002|110202 +140001231 0 DoSetInt 1#1003|110203 +140001232 0 DoSetInt 1#1004|110204 +140001233 0 DoSetInt 1#1005|0 +140001234 0 DoSetInt 1#1006|0 +140001235 0 DoSetInt 1#21001|4 +140001236 0 DoSetInt 1#21002|6 +140001237 0 DoSetInt 1#21003|9 +140001238 0 DoSetInt 1#21004|12 +140001239 0 DoSetInt 1#21005|0 +140001240 0 DoSetInt 1#21006|0 +140001241 0 DoSetInt 1#1011|110205 +140001242 0 DoSetInt 1#1012|110206 +140001243 0 DoSetInt 1#1013|110207 +140001244 0 DoSetInt 1#1021|110208 +140001245 0 DoSetInt 1#1022|110209 +140001246 0 DoSetInt 1#1023|110210 +140001247 0 DoSetInt 1#1031|110211 +140001248 0 DoSetInt 1#1032|110212 +140001249 0 DoSetInt 1#1033|110213 +140001250 0 DoSetInt 1#1400|0 +140001251 0 DoSetInt 1#1401|0 +140001252 0 DoSetInt 1#1402|0 +140001253 0 DoSetInt 1#1403|10 +140001254 0 DoSetInt 1#1404|0 +140001255 0 DoSetInt 1#1405|0 +140002066 0 DoSetInt 1#4900|0 +140002067 0 DoSetInt 1#4901|0 +140001256 0 DoSetInt 2#5001|1 +140001257 0 DoSetInt 2#7001|0 +140001258 0 DoSetInt 2#7002|2 +140001259 2 140001260 140001261 900032 140001262 900001 900002 140001265 140001267 +140001260 0 CheckNpc 1#2001 +140001261 0 CheckActivate 1#2001 +140001262 0 1 CheckExistBuffByKind 1#2001|8000003 +140001265 0 CheckInt 1#93015|0|1 +140001267 3 900003 900004 900005 900031 +140002368 2 140002369 140002370 140002371 140002372 140002373 140002374 140002375 140002376 140002377 140002378 140002379 140002380 140002381 140002382 140002383 140002384 140002385 140002386 140002387 140002388 140002389 140002390 140002391 140002392 140002393 140002394 140002395 140002396 140002397 140002398 140002399 140002400 140002401 140002402 140002403 140002404 140002405 140002406 140002407 140002408 140002409 140002410 140002411 140002412 140002413 140002414 140002415 140002416 140002417 140002418 140002419 140002420 140002421 140002422 140002423 140002424 140002425 140002426 140002427 140002428 140002429 140002430 140002431 140002432 140002433 140002434 140002435 140002436 +140002369 0 DoGetNpc 1#2001 +140002370 0 DoSetInt 1#203|1 +140002371 0 DoSetInt 1#204|3 +140002372 0 DoSetInt 1#601|0 +140002373 0 DoSetInt 1#93015|0 +140002374 0 DoSetFix 1#116|200 +140002375 0 DoSetFix 1#118|100 +140002376 0 DoSetInt 1#1000|0 +140002377 0 DoSetInt 1#1200|0 +140002378 0 DoSetInt 1#1201|0 +140002379 0 DoSetInt 1#1202|0 +140002380 0 DoSetInt 1#1203|100 +140002381 0 DoSetInt 1#1204|0 +140002382 0 DoSetInt 1#1206|0 +140002383 0 DoSetInt 1#1207|0 +140002384 0 DoSetInt 1#1220|1 +140002385 0 DoSetInt 1#1221|20 +140002386 0 DoSetInt 1#1222|60 +140002387 0 DoSetInt 1#1223|100 +140002388 0 DoSetInt 1#1208|40 +140002389 0 DoSetInt 2#1209|0 +140002390 0 DoSetInt 1#1210|4 +140002391 0 DoSetInt 1#1211|7 +140002392 0 DoSetInt 1#1212|0 +140002393 0 DoSetInt 1#1213|0 +140002394 0 DoSetInt 2#1300|0 +140002395 0 DoSetInt 1#1301|0 +140002396 0 DoSetInt 1#1302|0 +140002397 0 DoSetInt 1#1303|0 +140002398 0 DoSetInt 1#1304|0 +140002399 0 DoSetInt 1#1305|0 +140002400 0 DoSetInt 1#1306|0 +140002401 0 DoSetInt 2#1307|5 +140002402 0 DoSetFix 1#1308|0.6 +140002403 0 DoSetInt 1#1310|111221 +140002404 0 DoSetInt 1#1000|1 +140002405 0 DoSetInt 1#1001|111291 +140002406 0 DoSetInt 1#1002|111202 +140002407 0 DoSetInt 1#1003|111203 +140002408 0 DoSetInt 1#1004|111204 +140002409 0 DoSetInt 1#1005|111205 +140002410 0 DoSetInt 1#1006|111206 +140002411 0 DoSetInt 1#21001|2 +140002412 0 DoSetInt 1#21002|2 +140002413 0 DoSetInt 1#21003|3 +140002414 0 DoSetInt 1#21004|3 +140002415 0 DoSetInt 1#21005|2 +140002416 0 DoSetInt 1#21006|3 +140002417 0 DoSetInt 1#1011|111207 +140002418 0 DoSetInt 1#1012|111208 +140002419 0 DoSetInt 1#1013|111223 +140002420 0 DoSetInt 1#1021|111210 +140002421 0 DoSetInt 1#1022|111211 +140002422 0 DoSetInt 1#1023|111224 +140002423 0 DoSetInt 1#1031|111213 +140002424 0 DoSetInt 1#1032|111214 +140002425 0 DoSetInt 1#1033|111225 +140002426 0 DoSetInt 1#1400|0 +140002427 0 DoSetInt 1#1401|0 +140002428 0 DoSetInt 1#1402|0 +140002429 0 DoSetInt 1#1403|10 +140002430 0 DoSetInt 1#1404|0 +140002431 0 DoSetInt 1#1405|0 +140002432 0 DoSetInt 1#4900|0 +140002433 0 DoSetInt 1#4901|0 +140002434 0 DoSetInt 2#5001|1 +140002435 0 DoSetInt 2#7001|0 +140002436 0 DoSetInt 2#7002|2 +140002437 2 140002438 140002439 900032 140002441 900001 900002 140002444 140002445 +140002438 0 CheckNpc 1#2001 +140002439 0 CheckActivate 1#2001 +140002441 0 1 CheckExistBuffByKind 1#2001|8000003 +140002444 0 CheckInt 1#93015|0|1 +140002445 3 900003 900004 900005 900031 +140001266 2 140001272 140001273 140001274 140001275 140001276 140001277 140001278 140001279 140001280 140001281 140001282 140001283 140001284 140001285 140001286 140001287 140001288 140001289 140001290 140001291 140001292 140001293 140001294 140001295 140001296 140001297 140001298 140001299 140001300 140001301 140001302 140001303 140001304 140001305 140001306 140001307 140001308 140001309 140001310 140001311 140001312 140001313 140001314 140001315 140001316 140001317 140001318 140001319 140001320 140001321 140001322 140001323 140001324 140001325 140001326 140001327 140001328 140001329 140001330 140001331 140001332 140001333 140001334 140002069 140002070 140001335 140001336 140001337 +140001272 0 DoGetNpc 1#2001 +140001273 0 DoSetInt 1#203|1 +140001274 0 DoSetInt 1#204|3 +140001275 0 DoSetInt 1#601|0 +140001276 0 DoSetInt 1#93015|0 +140001277 0 DoSetFix 1#116|200 +140001278 0 DoSetFix 1#118|100 +140001279 0 DoSetInt 1#1000|0 +140001280 0 DoSetInt 1#1200|0 +140001281 0 DoSetInt 1#1201|0 +140001282 0 DoSetInt 1#1202|0 +140001283 0 DoSetInt 1#1203|100 +140001284 0 DoSetInt 1#1204|0 +140001285 0 DoSetInt 1#1206|0 +140001286 0 DoSetInt 1#1207|0 +140001287 0 DoSetInt 1#1220|1 +140001288 0 DoSetInt 1#1221|20 +140001289 0 DoSetInt 1#1222|60 +140001290 0 DoSetInt 1#1223|100 +140001291 0 DoSetInt 1#1208|40 +140001292 0 DoSetInt 2#1209|0 +140001293 0 DoSetInt 1#1210|5 +140001294 0 DoSetInt 1#1211|3 +140001295 0 DoSetInt 1#1212|0 +140001296 0 DoSetInt 1#1213|0 +140001297 0 DoSetInt 2#1300|0 +140001298 0 DoSetInt 1#1301|0 +140001299 0 DoSetInt 1#1302|0 +140001300 0 DoSetInt 1#1303|0 +140001301 0 DoSetInt 1#1304|0 +140001302 0 DoSetInt 1#1305|0 +140001303 0 DoSetInt 1#1306|0 +140001304 0 DoSetInt 2#1307|5 +140001305 0 DoSetFix 1#1308|0.6 +140001306 0 DoSetInt 1#1310|102218 +140001307 0 DoSetInt 1#1000|1 +140001308 0 DoSetInt 1#1001|102201 +140001309 0 DoSetInt 1#1002|102202 +140001310 0 DoSetInt 1#1003|102203 +140001311 0 DoSetInt 1#1004|102204 +140001312 0 DoSetInt 1#1005|102205 +140001313 0 DoSetInt 1#1006|0 +140001314 0 DoSetInt 1#21001|3 +140001315 0 DoSetInt 1#21002|5 +140001316 0 DoSetInt 1#21003|1 +140001317 0 DoSetInt 1#21004|7 +140001318 0 DoSetInt 1#21005|15 +140001319 0 DoSetInt 1#21006|0 +140001320 0 DoSetInt 1#1011|102207 +140001321 0 DoSetInt 1#1012|102208 +140001322 0 DoSetInt 1#1013|102209 +140001323 0 DoSetInt 1#1021|102210 +140001324 0 DoSetInt 1#1022|102211 +140001325 0 DoSetInt 1#1023|102212 +140001326 0 DoSetInt 1#1031|102213 +140001327 0 DoSetInt 1#1032|102214 +140001328 0 DoSetInt 1#1033|102215 +140001329 0 DoSetInt 1#1400|0 +140001330 0 DoSetInt 1#1401|0 +140001331 0 DoSetInt 1#1402|0 +140001332 0 DoSetInt 1#1403|10 +140001333 0 DoSetInt 1#1404|0 +140001334 0 DoSetInt 1#1405|0 +140002069 0 DoSetInt 1#4900|0 +140002070 0 DoSetInt 1#4901|0 +140001335 0 DoSetInt 2#5001|1 +140001336 0 DoSetInt 2#7001|0 +140001337 0 DoSetInt 2#7002|2 +140001338 2 140001339 140001340 900032 140001341 900001 900002 140001344 140001345 +140001339 0 CheckNpc 1#2001 +140001340 0 CheckActivate 1#2001 +140001341 0 1 CheckExistBuffByKind 1#2001|8000003 +140001344 0 CheckInt 1#93015|0|1 +140001345 3 900003 900004 900005 900031 +140001350 2 140001351 140001352 140001353 140001354 140001355 140001356 140001357 140001358 140001359 140001360 140001361 140001362 140001363 140001364 140001365 140001366 140001367 140001368 140001369 140001370 140001371 140001372 140001373 140001374 140001375 140001376 140001377 140001378 140001379 140001380 140001381 140001382 140001383 140001384 140001385 140001386 140001387 140001388 140001389 140001390 140001391 140001392 140001393 140001394 140001395 140001396 140001397 140001398 140001399 140001400 140001401 140001402 140001403 140001404 140001405 140001406 140001407 140001408 140001409 140001410 140001411 140001412 140001413 140002072 140002073 140001414 140001415 140001416 140001417 140001498 140001499 +140001351 0 DoGetNpc 1#2001 +140001352 0 DoSetInt 1#203|1 +140001353 0 DoSetInt 1#204|3 +140001354 0 DoSetInt 1#601|0 +140001355 0 DoSetInt 1#93015|0 +140001356 0 DoSetFix 1#116|200 +140001357 0 DoSetFix 1#118|100 +140001358 0 DoSetInt 1#1000|0 +140001359 0 DoSetInt 1#1200|0 +140001360 0 DoSetInt 1#1201|0 +140001361 0 DoSetInt 1#1202|0 +140001362 0 DoSetInt 1#1203|100 +140001363 0 DoSetInt 1#1204|0 +140001364 0 DoSetInt 1#1206|0 +140001365 0 DoSetInt 1#1207|0 +140001366 0 DoSetInt 1#1220|1 +140001367 0 DoSetInt 1#1221|20 +140001368 0 DoSetInt 1#1222|60 +140001369 0 DoSetInt 1#1223|100 +140001370 0 DoSetInt 1#1208|40 +140001371 0 DoSetInt 2#1209|0 +140001372 0 DoSetInt 1#1210|5 +140001373 0 DoSetInt 1#1211|3 +140001374 0 DoSetInt 1#1212|0 +140001375 0 DoSetInt 1#1213|0 +140001376 0 DoSetInt 2#1300|0 +140001377 0 DoSetInt 1#1301|0 +140001378 0 DoSetInt 1#1302|0 +140001379 0 DoSetInt 1#1303|0 +140001380 0 DoSetInt 1#1304|0 +140001381 0 DoSetInt 1#1305|0 +140001382 0 DoSetInt 1#1306|0 +140001383 0 DoSetInt 2#1307|5 +140001384 0 DoSetFix 1#1308|0.6 +140001385 0 DoSetInt 1#1310|103217 +140001386 0 DoSetInt 1#1000|1 +140001387 0 DoSetInt 1#1001|103201 +140001388 0 DoSetInt 1#1002|103202 +140001389 0 DoSetInt 1#1003|103203 +140001390 0 DoSetInt 1#1004|103204 +140001391 0 DoSetInt 1#1005|103205 +140001392 0 DoSetInt 1#1006|0 +140001393 0 DoSetInt 1#21001|3 +140001394 0 DoSetInt 1#21002|3 +140001395 0 DoSetInt 1#21003|5 +140001396 0 DoSetInt 1#21004|10 +140001397 0 DoSetInt 1#21005|9 +140001398 0 DoSetInt 1#21006|0 +140001399 0 DoSetInt 1#1011|103206 +140001400 0 DoSetInt 1#1012|103207 +140001401 0 DoSetInt 1#1013|103208 +140001402 0 DoSetInt 1#1021|103209 +140001403 0 DoSetInt 1#1022|103210 +140001404 0 DoSetInt 1#1023|103211 +140001405 0 DoSetInt 1#1031|103212 +140001406 0 DoSetInt 1#1032|103213 +140001407 0 DoSetInt 1#1033|103214 +140001408 0 DoSetInt 1#1400|0 +140001409 0 DoSetInt 1#1401|0 +140001410 0 DoSetInt 1#1402|0 +140001411 0 DoSetInt 1#1403|10 +140001412 0 DoSetInt 1#1404|0 +140001413 0 DoSetInt 1#1405|0 +140002072 0 DoSetInt 1#4900|0 +140002073 0 DoSetInt 1#4901|0 +140001414 0 DoSetInt 2#5001|1 +140001415 0 DoSetInt 2#7001|0 +140001416 0 DoSetInt 2#7002|2 +140001417 0 DoSetInt 2#8888|0 +140001498 0 DoGetTime 1#9001|0 +140001499 0 DoGetTime 1#9002|0 +140001418 2 140001419 140001420 900032 140001421 900001 900002 140001424 140001425 140001476 +140001419 0 CheckNpc 1#2001 +140001420 0 CheckActivate 1#2001 +140001421 0 1 CheckExistBuffByKind 1#2001|8000003 +140001424 0 CheckInt 1#93015|0|1 +140001425 1 140001426 140001450 140001474 +140001426 2 140001427 140001428 140001429 140001449 +140001427 0 CheckInt 2#8888|0|1 +140001428 0 CheckExistBuffByKind 1#2001|1032710 +140001429 3 140001430 140001431 140001432 140001433 140001434 140001435 140001436 140001437 140001438 140001439 140001440 140001441 140001442 140001443 140001444 140001445 140001446 140001447 140001448 +140001430 0 DoSetInt 1#1001|103251 +140001431 0 DoSetInt 1#1002|103252 +140001432 0 DoSetInt 1#1003|103253 +140001433 0 DoSetInt 1#1004|103254 +140001434 0 DoSetInt 1#1005|103255 +140001435 0 DoSetInt 1#21001|3 +140001436 0 DoSetInt 1#21002|5 +140001437 0 DoSetInt 1#21003|4 +140001438 0 DoSetInt 1#21004|5 +140001439 0 DoSetInt 1#21005|10 +140001440 0 DoSetInt 1#1011|103256 +140001441 0 DoSetInt 1#1012|103257 +140001442 0 DoSetInt 1#1013|103258 +140001443 0 DoSetInt 1#1021|103259 +140001444 0 DoSetInt 1#1022|103260 +140001445 0 DoSetInt 1#1023|103261 +140001446 0 DoSetInt 1#1031|103262 +140001447 0 DoSetInt 1#1032|103263 +140001448 0 DoSetInt 1#1033|103264 +140001449 0 DoSetInt 2#8888|1 +140001450 2 140001451 140001452 140001453 140001473 +140001451 0 CheckInt 2#8888|1|1 +140001452 0 1 CheckExistBuffByKind 1#2001|1032710 +140001453 3 140001454 140001455 140001456 140001457 140001458 140001459 140001460 140001461 140001462 140001463 140001464 140001465 140001466 140001467 140001468 140001469 140001470 140001471 140001472 +140001454 0 DoSetInt 1#1001|103201 +140001455 0 DoSetInt 1#1002|103202 +140001456 0 DoSetInt 1#1003|103203 +140001457 0 DoSetInt 1#1004|103204 +140001458 0 DoSetInt 1#1005|103205 +140001459 0 DoSetInt 1#21001|3 +140001460 0 DoSetInt 1#21002|3 +140001461 0 DoSetInt 1#21003|5 +140001462 0 DoSetInt 1#21004|10 +140001463 0 DoSetInt 1#21005|9 +140001464 0 DoSetInt 1#1011|103206 +140001465 0 DoSetInt 1#1012|103207 +140001466 0 DoSetInt 1#1013|103208 +140001467 0 DoSetInt 1#1021|103209 +140001468 0 DoSetInt 1#1022|103210 +140001469 0 DoSetInt 1#1023|103211 +140001470 0 DoSetInt 1#1031|103212 +140001471 0 DoSetInt 1#1032|103213 +140001472 0 DoSetInt 1#1033|103214 +140001473 0 DoSetInt 2#8888|0 +140001474 2 140001475 +140001475 0 DoReturnTrue +140001476 3 900003 900004 900005 900031 140001481 +140001481 3 140001482 140001490 +140001482 2 140001483 140001484 140001485 140001486 140001487 140001500 140001488 140001489 +140001483 0 CheckInt 2#8888|0|1 +140001484 0 CheckProbability 2000 +140001485 0 CheckPassTime 1#9001|0 +140001486 0 CheckCanCastSkill 1#2001 +140001487 0 DoSetNpcAnimatorLayer 1#2001|1 +140001500 0 DoCastSkill 1#2001|103218 +140001488 0 DoMagic 1#2001|1#2001|0|103271 +140001489 0 DoGetTime 1#9002|10 +140001490 2 140001491 140001492 140001493 140001494 140001501 140001495 140001496 140001497 +140001491 0 CheckInt 2#8888|1|1 +140001492 0 CheckProbability 8000 +140001493 0 CheckPassTime 1#9002|0 +140001494 0 CheckCanCastSkill 1#2001 +140001501 0 DoSetNpcAnimatorLayer 1#2001|0 +140001495 0 DoCastSkill 1#2001|103270 +140001496 0 DoRemoveBuffByKind 1#2001|1032710|0 +140001497 0 DoGetTime 1#9001|20 +140001502 2 140001503 140001504 140001505 140001506 140001507 140001508 140001509 140001510 140001511 140001512 140001513 140001514 140001515 140001516 140001517 140001518 140001519 140001520 140001521 140001522 140001523 140001524 140001525 140001526 140001527 140001528 140001529 140001530 140001531 140001532 140001533 140001534 140001535 140001536 140001537 140001538 140001539 140001540 140001541 140001542 140001543 140001544 140001545 140001546 140001547 140001548 140001549 140001550 140001551 140001552 140001553 140001554 140001555 140001556 140001557 140001558 140001559 140001560 140001561 140001562 140001563 140001564 140001565 140002075 140002076 140001566 140001567 140001568 140001569 140001570 140001571 140001579 +140001503 0 DoGetNpc 1#2001 +140001504 0 DoSetInt 1#203|1 +140001505 0 DoSetInt 1#204|3 +140001506 0 DoSetInt 1#601|0 +140001507 0 DoSetInt 1#93015|0 +140001508 0 DoSetFix 1#116|200 +140001509 0 DoSetFix 1#118|100 +140001510 0 DoSetInt 1#1000|0 +140001511 0 DoSetInt 1#1200|0 +140001512 0 DoSetInt 1#1201|0 +140001513 0 DoSetInt 1#1202|0 +140001514 0 DoSetInt 1#1203|100 +140001515 0 DoSetInt 1#1204|0 +140001516 0 DoSetInt 1#1206|0 +140001517 0 DoSetInt 1#1207|0 +140001518 0 DoSetInt 1#1220|1 +140001519 0 DoSetInt 1#1221|20 +140001520 0 DoSetInt 1#1222|60 +140001521 0 DoSetInt 1#1223|100 +140001522 0 DoSetInt 1#1208|40 +140001523 0 DoSetInt 2#1209|0 +140001524 0 DoSetInt 1#1210|5 +140001525 0 DoSetInt 1#1211|3 +140001526 0 DoSetInt 1#1212|0 +140001527 0 DoSetInt 1#1213|0 +140001528 0 DoSetInt 2#1300|0 +140001529 0 DoSetInt 1#1301|0 +140001530 0 DoSetInt 1#1302|0 +140001531 0 DoSetInt 1#1303|0 +140001532 0 DoSetInt 1#1304|0 +140001533 0 DoSetInt 1#1305|0 +140001534 0 DoSetInt 1#1306|0 +140001535 0 DoSetInt 2#1307|5 +140001536 0 DoSetFix 1#1308|0.6 +140001537 0 DoSetInt 1#1310|110419 +140001538 0 DoSetInt 1#1000|1 +140001539 0 DoSetInt 1#1001|110401 +140001540 0 DoSetInt 1#1002|110402 +140001541 0 DoSetInt 1#1003|110403 +140001542 0 DoSetInt 1#1004|110404 +140001543 0 DoSetInt 1#1005|110405 +140001544 0 DoSetInt 1#1006|0 +140001545 0 DoSetInt 1#21001|3 +140001546 0 DoSetInt 1#21002|3 +140001547 0 DoSetInt 1#21003|6 +140001548 0 DoSetInt 1#21004|5 +140001549 0 DoSetInt 1#21005|11 +140001550 0 DoSetInt 1#21006|0 +140001551 0 DoSetInt 1#1011|110407 +140001552 0 DoSetInt 1#1012|110408 +140001553 0 DoSetInt 1#1013|110409 +140001554 0 DoSetInt 1#1021|110410 +140001555 0 DoSetInt 1#1022|110411 +140001556 0 DoSetInt 1#1023|110412 +140001557 0 DoSetInt 1#1031|110413 +140001558 0 DoSetInt 1#1032|110414 +140001559 0 DoSetInt 1#1033|110415 +140001560 0 DoSetInt 1#1400|0 +140001561 0 DoSetInt 1#1401|0 +140001562 0 DoSetInt 1#1402|0 +140001563 0 DoSetInt 1#1403|10 +140001564 0 DoSetInt 1#1404|0 +140001565 0 DoSetInt 1#1405|0 +140002075 0 DoSetInt 1#4900|0 +140002076 0 DoSetInt 1#4901|0 +140001566 0 DoSetInt 2#5001|1 +140001567 0 DoSetInt 2#7001|0 +140001568 0 DoSetInt 2#7002|2 +140001569 0 DoSetInt 2#9001|0 +140001570 0 DoSetInt 1#9001|0 +140001571 0 DoSetInt 1#9002|0 +140001579 0 DoSetInt 1#9003|2 +140001572 2 140001573 140001574 900032 140001580 140001575 900001 900002 140001578 140001636 +140001573 0 CheckNpc 1#2001 +140001574 0 CheckActivate 1#2001 +140001580 1 140001581 140001608 140002098 140002107 +140001581 2 140001582 140001583 140001606 140001607 +140001582 0 CheckInt 1#9003|2|1 +140001583 0 1 CheckInt 2#9001|1#9001|1 +140001606 0 DoCopyNote 2#9001|1#9001 +140001607 0 1 DoSetInt 1#9003|0 +140001608 2 140001609 140001610 +140001609 0 CheckInt 1#9001|0|1 +140001610 3 140001633 140002094 +140001633 2 140001634 140001657 140001658 140001659 140001660 140001635 +140001634 0 CheckInt 1#9003|0|1 +140001657 0 CheckCanCastSkill 1#2001 +140001658 0 DoSetNpcAnimatorLayer 1#2001|0 +140001659 0 DoCastSkill 1#2001|110420 +140001660 0 DoRemoveBuffByKind 1#2001|1104380|0 +140001635 0 DoSetInt 1#9003|1 +140002094 2 140002095 140001611 140001612 140001613 140001614 140001615 140001616 140001617 140001618 140001619 140001620 140001621 140001622 140001623 140001624 140001625 140001626 140001627 140001628 140001629 140001630 140001631 140001632 140001642 140002097 +140002095 0 CheckInt 1#9003|1|1 +140001611 0 DoSetInt 1#1210|5 +140001612 0 DoSetInt 1#1001|110401 +140001613 0 DoSetInt 1#1002|110402 +140001614 0 DoSetInt 1#1003|110403 +140001615 0 DoSetInt 1#1004|110404 +140001616 0 DoSetInt 1#1005|110405 +140001617 0 DoSetInt 1#1006|0 +140001618 0 DoSetInt 1#21001|3 +140001619 0 DoSetInt 1#21002|4 +140001620 0 DoSetInt 1#21003|6 +140001621 0 DoSetInt 1#21004|5 +140001622 0 DoSetInt 1#21005|11 +140001623 0 DoSetInt 1#21006|0 +140001624 0 DoSetInt 1#1011|110407 +140001625 0 DoSetInt 1#1012|110408 +140001626 0 DoSetInt 1#1013|110409 +140001627 0 DoSetInt 1#1021|110410 +140001628 0 DoSetInt 1#1022|110411 +140001629 0 DoSetInt 1#1023|110412 +140001630 0 DoSetInt 1#1031|110413 +140001631 0 DoSetInt 1#1032|110414 +140001632 0 DoSetInt 1#1033|110415 +140001642 0 DoSetInt 1#1310|110419 +140002097 0 DoSetInt 1#9003|2 +140002098 2 140002099 140002100 +140002099 0 CheckInt 1#9001|1|1 +140002100 3 140002101 140002104 140002117 +140002101 2 140002102 140001648 140001649 140001650 140001651 140002103 +140002102 0 CheckInt 1#9003|0|1 +140001648 0 CheckCanCastSkill 1#2001 +140001649 0 DoSetNpcAnimatorLayer 1#2001|1 +140001650 0 DoCastSkill 1#2001|110443 +140001651 0 DoMagic 1#2001|1#2001|0|110438 +140002103 0 DoSetInt 1#9003|1 +140002104 2 140002105 140001584 140001585 140001586 140001587 140001588 140001589 140001590 140001591 140001592 140001593 140001594 140001595 140001596 140001597 140001598 140001599 140001600 140001601 140001602 140001603 140001604 140001605 140001641 140002106 +140002105 0 CheckInt 1#9003|1|1 +140001584 0 DoSetInt 1#1210|6 +140001585 0 DoSetInt 1#1001|110425 +140001586 0 DoSetInt 1#1002|110426 +140001587 0 DoSetInt 1#1003|110427 +140001588 0 DoSetInt 1#1004|110428 +140001589 0 DoSetInt 1#1005|110429 +140001590 0 DoSetInt 1#1006|110430 +140001591 0 DoSetInt 1#21001|3 +140001592 0 DoSetInt 1#21002|5 +140001593 0 DoSetInt 1#21003|5 +140001594 0 DoSetInt 1#21004|5 +140001595 0 DoSetInt 1#21005|5 +140001596 0 DoSetInt 1#21006|7 +140001597 0 DoSetInt 1#1011|110433 +140001598 0 DoSetInt 1#1012|110433 +140001599 0 DoSetInt 1#1013|110434 +140001600 0 DoSetInt 1#1021|110435 +140001601 0 DoSetInt 1#1022|110435 +140001602 0 DoSetInt 1#1023|110436 +140001603 0 DoSetInt 1#1031|110437 +140001604 0 DoSetInt 1#1032|110437 +140001605 0 DoSetInt 1#1033|110438 +140001641 0 DoSetInt 1#1310|110442 +140002106 0 DoSetInt 1#9003|2 +140002117 2 140002118 140002122 140002119 140002120 +140002118 0 CheckInt 1#9003|2|1 +140002122 1 140002124 140002123 140002125 140002121 +140002124 0 CheckAction 1#2001|1 +140002123 0 CheckNpcMoveState 1#2001|3 +140002125 0 CheckNpcMoveState 1#2001|5 +140002121 0 CheckNpcMoveState 1#2001|6 +140002119 0 1 CheckExistBuffByKind 1#2001|8310070 +140002120 0 DoMagic 1#2001|1#2001|0|831007 +140002107 0 DoReturnTrue +140001575 0 1 CheckExistBuffByKind 1#2001|8000003 +140001578 0 CheckInt 1#93015|0|1 +140001636 3 900003 900004 900005 900031 140002000 +140002000 1 140002108 140001644 140001653 +140002108 0 DoReturnTrue +140001644 2 140001645 140001646 140001647 140002109 140002110 140002111 140002112 140001652 +140001645 0 CheckInt 2#8888|0|1 +140001646 0 CheckProbability 2000 +140001647 0 CheckPassTime 1#9001|0 +140002109 0 CheckCanCastSkill 1#2001 +140002110 0 DoSetNpcAnimatorLayer 1#2001|1 +140002111 0 DoCastSkill 1#2001|110443 +140002112 0 DoMagic 1#2001|1#2001|0|110438 +140001652 0 DoGetTime 1#9002|10 +140001653 2 140001654 140001655 140001656 140002113 140002114 140002115 140002116 140001661 +140001654 0 CheckInt 2#8888|1|1 +140001655 0 CheckProbability 8000 +140001656 0 CheckPassTime 1#9002|0 +140002113 0 CheckCanCastSkill 1#2001 +140002114 0 DoSetNpcAnimatorLayer 1#2001|0 +140002115 0 DoCastSkill 1#2001|110420 +140002116 0 DoRemoveBuffByKind 1#2001|1104380|0 +140001661 0 DoGetTime 1#9001|20 +140001662 2 140001663 140001664 140001665 140001666 140001667 140001668 140001669 140001670 140001671 140001672 140001673 140001674 140001675 140001676 140001677 140001678 140001679 140001680 140001681 140001682 140001683 140001684 140001685 140001686 140001687 140001688 140001689 140001690 140001691 140001692 140001693 140001694 140001695 140001696 140001697 140001698 140001699 140001700 140001701 140001702 140001703 140001704 140001705 140001706 140001707 140001708 140001709 140001710 140001711 140001712 140001713 140001714 140001715 140001716 140001717 140001718 140001719 140001720 140001721 140001722 140001723 140001724 140001725 140002026 140002027 140001726 140001727 140001728 +140001663 0 DoGetNpc 1#2001 +140001664 0 DoSetInt 1#203|1 +140001665 0 DoSetInt 1#204|3 +140001666 0 DoSetInt 1#601|0 +140001667 0 DoSetInt 1#93015|0 +140001668 0 DoSetFix 1#116|200 +140001669 0 DoSetFix 1#118|100 +140001670 0 DoSetInt 1#1000|0 +140001671 0 DoSetInt 1#1200|0 +140001672 0 DoSetInt 1#1201|0 +140001673 0 DoSetInt 1#1202|0 +140001674 0 DoSetInt 1#1203|100 +140001675 0 DoSetInt 1#1204|0 +140001676 0 DoSetInt 1#1206|0 +140001677 0 DoSetInt 1#1207|0 +140001678 0 DoSetInt 1#1220|1 +140001679 0 DoSetInt 1#1221|33 +140001680 0 DoSetInt 1#1222|50 +140001681 0 DoSetInt 1#1223|100 +140001682 0 DoSetInt 1#1208|40 +140001683 0 DoSetInt 2#1209|0 +140001684 0 DoSetInt 1#1210|4 +140001685 0 DoSetInt 1#1211|4 +140001686 0 DoSetInt 1#1212|0 +140001687 0 DoSetInt 1#1213|0 +140001688 0 DoSetInt 2#1300|0 +140001689 0 DoSetInt 1#1301|0 +140001690 0 DoSetInt 1#1302|0 +140001691 0 DoSetInt 1#1303|0 +140001692 0 DoSetInt 1#1304|0 +140001693 0 DoSetInt 1#1305|0 +140001694 0 DoSetInt 1#1306|0 +140001695 0 DoSetInt 2#1307|2 +140001696 0 DoSetFix 1#1308|0.6 +140001697 0 DoSetInt 1#1310|101417 +140001698 0 DoSetInt 1#1000|1 +140001699 0 DoSetInt 1#1001|101401 +140001700 0 DoSetInt 1#1002|101402 +140001701 0 DoSetInt 1#1003|101403 +140001702 0 DoSetInt 1#1004|101404 +140001703 0 DoSetInt 1#1005|0 +140001704 0 DoSetInt 1#1006|0 +140001705 0 DoSetInt 1#21001|3 +140001706 0 DoSetInt 1#21002|5 +140001707 0 DoSetInt 1#21003|6 +140001708 0 DoSetInt 1#21004|9 +140001709 0 DoSetInt 1#21005|0 +140001710 0 DoSetInt 1#21006|0 +140001711 0 DoSetInt 1#1011|101406 +140001712 0 DoSetInt 1#1012|101407 +140001713 0 DoSetInt 1#1013|101408 +140001714 0 DoSetInt 1#1021|101409 +140001715 0 DoSetInt 1#1022|101410 +140001716 0 DoSetInt 1#1023|101411 +140001717 0 DoSetInt 1#1031|101412 +140001718 0 DoSetInt 1#1032|101413 +140001719 0 DoSetInt 1#1033|101414 +140001720 0 DoSetInt 1#1400|0 +140001721 0 DoSetInt 1#1401|0 +140001722 0 DoSetInt 1#1402|0 +140001723 0 DoSetInt 1#1403|10 +140001724 0 DoSetInt 1#1404|0 +140001725 0 DoSetInt 1#1405|0 +140002026 0 DoSetInt 1#4900|0 +140002027 0 DoSetInt 1#4901|0 +140001726 0 DoSetInt 2#5001|1 +140001727 0 DoSetInt 2#7001|0 +140001728 0 DoSetInt 2#7002|0 +140001729 2 140001730 140001731 900032 140001732 900001 900002 140001735 140001737 +140001730 0 CheckNpc 1#2001 +140001731 0 CheckActivate 1#2001 +140001732 0 1 CheckExistBuffByKind 1#2001|8000003 +140001735 0 CheckInt 1#93015|0|1 +140001737 3 900003 900004 900005 900031 +140001904 2 140001905 140001906 140001907 140001908 140001909 140001910 140001911 140001912 140001913 140001914 140001915 140001916 140001917 140001918 140001919 140001920 140001921 140001922 140001923 140001924 140001925 140001926 140001927 140001928 140001929 140001930 140001931 140001932 140001933 140001934 140001935 140001936 140001937 140001938 140001939 140001940 140001941 140001942 140001943 140001944 140001945 140001946 140001947 140001948 140001949 140001950 140001951 140001952 140001953 140001954 140001955 140001956 140001957 140001958 140001959 140001960 140001961 140001962 140001963 140001964 140001965 140001966 140001967 140002077 140002078 140001968 140001969 140001970 +140001905 0 DoGetNpc 1#2001 +140001906 0 DoSetInt 1#203|1 +140001907 0 DoSetInt 1#204|3 +140001908 0 DoSetInt 1#601|0 +140001909 0 DoSetInt 1#93015|0 +140001910 0 DoSetFix 1#116|200 +140001911 0 DoSetFix 1#118|100 +140001912 0 DoSetInt 1#1000|0 +140001913 0 DoSetInt 1#1200|0 +140001914 0 DoSetInt 1#1201|0 +140001915 0 DoSetInt 1#1202|0 +140001916 0 DoSetInt 1#1203|100 +140001917 0 DoSetInt 1#1204|0 +140001918 0 DoSetInt 1#1206|0 +140001919 0 DoSetInt 1#1207|0 +140001920 0 DoSetInt 1#1220|1 +140001921 0 DoSetInt 1#1221|33 +140001922 0 DoSetInt 1#1222|50 +140001923 0 DoSetInt 1#1223|100 +140001924 0 DoSetInt 1#1208|40 +140001925 0 DoSetInt 2#1209|0 +140001926 0 DoSetInt 1#1210|4 +140001927 0 DoSetInt 1#1211|4 +140001928 0 DoSetInt 1#1212|0 +140001929 0 DoSetInt 1#1213|0 +140001930 0 DoSetInt 2#1300|0 +140001931 0 DoSetInt 1#1301|0 +140001932 0 DoSetInt 1#1302|0 +140001933 0 DoSetInt 1#1303|0 +140001934 0 DoSetInt 1#1304|0 +140001935 0 DoSetInt 1#1305|0 +140001936 0 DoSetInt 1#1306|0 +140001937 0 DoSetInt 2#1307|2 +140001938 0 DoSetFix 1#1308|0.6 +140001939 0 DoSetInt 1#1310|101516 +140001940 0 DoSetInt 1#1000|1 +140001941 0 DoSetInt 1#1001|101501 +140001942 0 DoSetInt 1#1002|101502 +140001943 0 DoSetInt 1#1003|101503 +140001944 0 DoSetInt 1#1004|101504 +140001945 0 DoSetInt 1#1005|0 +140001946 0 DoSetInt 1#1006|0 +140001947 0 DoSetInt 1#21001|3 +140001948 0 DoSetInt 1#21002|3 +140001949 0 DoSetInt 1#21003|4 +140001950 0 DoSetInt 1#21004|4 +140001951 0 DoSetInt 1#21005|0 +140001952 0 DoSetInt 1#21006|0 +140001953 0 DoSetInt 1#1011|101505 +140001954 0 DoSetInt 1#1012|101506 +140001955 0 DoSetInt 1#1013|101507 +140001956 0 DoSetInt 1#1021|101508 +140001957 0 DoSetInt 1#1022|101509 +140001958 0 DoSetInt 1#1023|101510 +140001959 0 DoSetInt 1#1031|101511 +140001960 0 DoSetInt 1#1032|101512 +140001961 0 DoSetInt 1#1033|101513 +140001962 0 DoSetInt 1#1400|0 +140001963 0 DoSetInt 1#1401|0 +140001964 0 DoSetInt 1#1402|0 +140001965 0 DoSetInt 1#1403|10 +140001966 0 DoSetInt 1#1404|0 +140001967 0 DoSetInt 1#1405|0 +140002077 0 DoSetInt 1#4900|0 +140002078 0 DoSetInt 1#4901|0 +140001968 0 DoSetInt 2#5001|1 +140001969 0 DoSetInt 2#7001|0 +140001970 0 DoSetInt 2#7002|0 +140001971 2 140001972 140001973 900032 140001974 900001 900002 140001977 140001978 +140001972 0 CheckNpc 1#2001 +140001973 0 CheckActivate 1#2001 +140001974 0 1 CheckExistBuffByKind 1#2001|8000003 +140001977 0 CheckInt 1#93015|0|1 +140001978 3 900003 900004 900005 900031 +140000001 2 140000002 140000003 140000004 140000146 140001990 140002007 140002126 140002127 140002128 140002129 140002130 140002131 140002132 140002133 140002134 140002135 140002136 140002137 140002138 140002139 140002140 140002141 140002142 140002143 140002144 140002145 140002146 140002147 140002148 140002149 140002150 140002151 140002152 140002153 140002154 140002155 140002156 140002157 140002158 140002159 140002160 140002161 140002162 140002163 140002164 140002165 140002166 140002167 140002168 140002169 140002170 140002171 140002172 140002173 140002174 140002175 140002176 140002177 140002178 140002179 140002180 140002181 140002182 140002183 140002184 140002185 140002186 140002187 +140000002 0 DoGetNpc 1#2001 +140000003 0 DoSetInt 1#203|1 +140000004 0 DoSetInt 1#204|3 +140000146 0 DoSetInt 1#601|0 +140001990 0 DoSetInt 1#93015|0 +140002007 0 DoSetFix 1#116|200 +140002126 0 DoSetFix 1#118|100 +140002127 0 DoSetInt 1#1000|0 +140002128 0 DoSetInt 1#1200|0 +140002129 0 DoSetInt 1#1201|0 +140002130 0 DoSetInt 1#1202|0 +140002131 0 DoSetInt 1#1203|100 +140002132 0 DoSetInt 1#1204|0 +140002133 0 DoSetInt 1#1206|0 +140002134 0 DoSetInt 1#1207|0 +140002135 0 DoSetInt 1#1220|1 +140002136 0 DoSetInt 1#1221|33 +140002137 0 DoSetInt 1#1222|50 +140002138 0 DoSetInt 1#1223|100 +140002139 0 DoSetInt 1#1208|40 +140002140 0 DoSetInt 2#1209|0 +140002141 0 DoSetInt 1#1210|4 +140002142 0 DoSetInt 1#1211|4 +140002143 0 DoSetInt 1#1212|0 +140002144 0 DoSetInt 1#1213|0 +140002145 0 DoSetInt 2#1300|0 +140002146 0 DoSetInt 1#1301|0 +140002147 0 DoSetInt 1#1302|0 +140002148 0 DoSetInt 1#1303|0 +140002149 0 DoSetInt 1#1304|0 +140002150 0 DoSetInt 1#1305|0 +140002151 0 DoSetInt 1#1306|0 +140002152 0 DoSetInt 2#1307|2 +140002153 0 DoSetFix 1#1308|0.6 +140002154 0 DoSetInt 1#1310|110317 +140002155 0 DoSetInt 1#1000|1 +140002156 0 DoSetInt 1#1001|110301 +140002157 0 DoSetInt 1#1002|110302 +140002158 0 DoSetInt 1#1003|110303 +140002159 0 DoSetInt 1#1004|110304 +140002160 0 DoSetInt 1#1005|110305 +140002161 0 DoSetInt 1#1006|0 +140002162 0 DoSetInt 1#21001|3 +140002163 0 DoSetInt 1#21002|3 +140002164 0 DoSetInt 1#21003|2 +140002165 0 DoSetInt 1#21004|2 +140002166 0 DoSetInt 1#21005|2 +140002167 0 DoSetInt 1#21006|0 +140002168 0 DoSetInt 1#1011|110306 +140002169 0 DoSetInt 1#1012|110307 +140002170 0 DoSetInt 1#1013|110308 +140002171 0 DoSetInt 1#1021|110309 +140002172 0 DoSetInt 1#1022|110310 +140002173 0 DoSetInt 1#1023|110311 +140002174 0 DoSetInt 1#1031|110312 +140002175 0 DoSetInt 1#1032|110313 +140002176 0 DoSetInt 1#1033|110314 +140002177 0 DoSetInt 1#1400|0 +140002178 0 DoSetInt 1#1401|0 +140002179 0 DoSetInt 1#1402|0 +140002180 0 DoSetInt 1#1403|10 +140002181 0 DoSetInt 1#1404|0 +140002182 0 DoSetInt 1#1405|0 +140002183 0 DoSetInt 1#4900|0 +140002184 0 DoSetInt 1#4901|0 +140002185 0 DoSetInt 2#5001|1 +140002186 0 DoSetInt 2#7001|0 +140002187 0 DoSetInt 2#7002|0 +140002188 2 140002189 140002190 900032 140002192 900001 900002 140002195 140002196 +140002189 0 CheckNpc 1#2001 +140002190 0 CheckActivate 1#2001 +140002192 0 1 CheckExistBuffByKind 1#2001|8000003 +140002195 0 CheckInt 1#93015|0|1 +140002196 3 900003 900004 900005 900031 +140002201 2 140002202 140002203 140002204 140002205 140002206 140002207 140002208 140002209 140002210 140002211 140002212 140002213 140002214 140002215 140002216 140002217 140002218 140002219 140002220 140002221 140002222 140002223 140002224 140002225 140002226 140002227 140002228 140002229 140002230 140002231 140002232 140002233 140002234 140002235 140002236 140002237 140002238 140002239 140002240 140002241 140002242 140002243 140002244 140002245 140002246 140002247 140002248 140002249 140002250 140002251 140002252 140002253 140002254 140002255 140002256 140002257 140002258 140002259 140002260 140002261 140002262 140002263 140002264 140002265 140002266 140002267 140002268 140002269 +140002202 0 DoGetNpc 1#2001 +140002203 0 DoSetInt 1#203|1 +140002204 0 DoSetInt 1#204|3 +140002205 0 DoSetInt 1#601|0 +140002206 0 DoSetInt 1#93015|0 +140002207 0 DoSetFix 1#116|200 +140002208 0 DoSetFix 1#118|100 +140002209 0 DoSetInt 1#1000|0 +140002210 0 DoSetInt 1#1200|0 +140002211 0 DoSetInt 1#1201|0 +140002212 0 DoSetInt 1#1202|0 +140002213 0 DoSetInt 1#1203|100 +140002214 0 DoSetInt 1#1204|0 +140002215 0 DoSetInt 1#1206|0 +140002216 0 DoSetInt 1#1207|0 +140002217 0 DoSetInt 1#1220|1 +140002218 0 DoSetInt 1#1221|33 +140002219 0 DoSetInt 1#1222|50 +140002220 0 DoSetInt 1#1223|100 +140002221 0 DoSetInt 1#1208|40 +140002222 0 DoSetInt 2#1209|0 +140002223 0 DoSetInt 1#1210|4 +140002224 0 DoSetInt 1#1211|4 +140002225 0 DoSetInt 1#1212|0 +140002226 0 DoSetInt 1#1213|0 +140002227 0 DoSetInt 2#1300|0 +140002228 0 DoSetInt 1#1301|0 +140002229 0 DoSetInt 1#1302|0 +140002230 0 DoSetInt 1#1303|0 +140002231 0 DoSetInt 1#1304|0 +140002232 0 DoSetInt 1#1305|0 +140002233 0 DoSetInt 1#1306|0 +140002234 0 DoSetInt 2#1307|2 +140002235 0 DoSetFix 1#1308|0.6 +140002236 0 DoSetInt 1#1310|110733 +140002237 0 DoSetInt 1#1000|1 +140002238 0 DoSetInt 1#1001|110701 +140002239 0 DoSetInt 1#1002|110703 +140002240 0 DoSetInt 1#1003|110704 +140002241 0 DoSetInt 1#1004|110705 +140002242 0 DoSetInt 1#1005|110706 +140002243 0 DoSetInt 1#1006|110707 +140002244 0 DoSetInt 1#21001|3 +140002245 0 DoSetInt 1#21002|3 +140002246 0 DoSetInt 1#21003|2 +140002247 0 DoSetInt 1#21004|2 +140002248 0 DoSetInt 1#21005|3 +140002249 0 DoSetInt 1#21006|3 +140002250 0 DoSetInt 1#1011|110708 +140002251 0 DoSetInt 1#1012|110709 +140002252 0 DoSetInt 1#1013|110711 +140002253 0 DoSetInt 1#1021|110712 +140002254 0 DoSetInt 1#1022|110713 +140002255 0 DoSetInt 1#1023|110715 +140002256 0 DoSetInt 1#1031|110716 +140002257 0 DoSetInt 1#1032|110716 +140002258 0 DoSetInt 1#1033|110719 +140002259 0 DoSetInt 1#1400|0 +140002260 0 DoSetInt 1#1401|0 +140002261 0 DoSetInt 1#1402|0 +140002262 0 DoSetInt 1#1403|10 +140002263 0 DoSetInt 1#1404|0 +140002264 0 DoSetInt 1#1405|0 +140002265 0 DoSetInt 1#4900|0 +140002266 0 DoSetInt 1#4901|0 +140002267 0 DoSetInt 2#5001|1 +140002268 0 DoSetInt 2#7001|0 +140002269 0 DoSetInt 2#7002|0 +140002270 2 140002271 140002272 900032 140002274 900001 900002 140002277 140002278 +140002271 0 CheckNpc 1#2001 +140002272 0 CheckActivate 1#2001 +140002274 0 1 CheckExistBuffByKind 1#2001|8000003 +140002277 0 CheckInt 1#93015|0|1 +140002278 3 900003 900004 900005 900031 +140002283 2 140002284 140002285 140002286 140002287 140002288 140002289 140002290 140002291 140002292 140002293 140002294 140002295 140002296 140002297 140002298 140002299 140002300 140002301 140002302 140002303 140002304 140002305 140002306 140002307 140002308 140002309 140002310 140002311 140002312 140002313 140002314 140002315 140002316 140002317 140002318 140002319 140002320 140002321 140002322 140002323 140002324 140002325 140002326 140002327 140002328 140002329 140002330 140002331 140002332 140002333 140002334 140002335 140002336 140002337 140002338 140002339 140002340 140002341 140002342 140002343 140002344 140002345 140002346 140002347 140002348 140002349 140002350 140002351 +140002284 0 DoGetNpc 1#2001 +140002285 0 DoSetInt 1#203|1 +140002286 0 DoSetInt 1#204|3 +140002287 0 DoSetInt 1#601|0 +140002288 0 DoSetInt 1#93015|0 +140002289 0 DoSetFix 1#116|200 +140002290 0 DoSetFix 1#118|100 +140002291 0 DoSetInt 1#1000|0 +140002292 0 DoSetInt 1#1200|0 +140002293 0 DoSetInt 1#1201|0 +140002294 0 DoSetInt 1#1202|0 +140002295 0 DoSetInt 1#1203|100 +140002296 0 DoSetInt 1#1204|0 +140002297 0 DoSetInt 1#1206|0 +140002298 0 DoSetInt 1#1207|0 +140002299 0 DoSetInt 1#1220|1 +140002300 0 DoSetInt 1#1221|33 +140002301 0 DoSetInt 1#1222|50 +140002302 0 DoSetInt 1#1223|100 +140002303 0 DoSetInt 1#1208|40 +140002304 0 DoSetInt 2#1209|0 +140002305 0 DoSetInt 1#1210|4 +140002306 0 DoSetInt 1#1211|4 +140002307 0 DoSetInt 1#1212|0 +140002308 0 DoSetInt 1#1213|0 +140002309 0 DoSetInt 2#1300|0 +140002310 0 DoSetInt 1#1301|0 +140002311 0 DoSetInt 1#1302|0 +140002312 0 DoSetInt 1#1303|0 +140002313 0 DoSetInt 1#1304|0 +140002314 0 DoSetInt 1#1305|0 +140002315 0 DoSetInt 1#1306|0 +140002316 0 DoSetInt 2#1307|2 +140002317 0 DoSetFix 1#1308|0.6 +140002318 0 DoSetInt 1#1310|110919 +140002319 0 DoSetInt 1#1000|1 +140002320 0 DoSetInt 1#1001|110903 +140002321 0 DoSetInt 1#1002|110904 +140002322 0 DoSetInt 1#1003|110905 +140002323 0 DoSetInt 1#1004|110906 +140002324 0 DoSetInt 1#1005|110907 +140002325 0 DoSetInt 1#1006|0 +140002326 0 DoSetInt 1#21001|3 +140002327 0 DoSetInt 1#21002|3 +140002328 0 DoSetInt 1#21003|4 +140002329 0 DoSetInt 1#21004|4 +140002330 0 DoSetInt 1#21005|2 +140002331 0 DoSetInt 1#21006|0 +140002332 0 DoSetInt 1#1011|110908 +140002333 0 DoSetInt 1#1012|110909 +140002334 0 DoSetInt 1#1013|110910 +140002335 0 DoSetInt 1#1021|110911 +140002336 0 DoSetInt 1#1022|110912 +140002337 0 DoSetInt 1#1023|110913 +140002338 0 DoSetInt 1#1031|110914 +140002339 0 DoSetInt 1#1032|110915 +140002340 0 DoSetInt 1#1033|110916 +140002341 0 DoSetInt 1#1400|0 +140002342 0 DoSetInt 1#1401|0 +140002343 0 DoSetInt 1#1402|0 +140002344 0 DoSetInt 1#1403|10 +140002345 0 DoSetInt 1#1404|0 +140002346 0 DoSetInt 1#1405|0 +140002347 0 DoSetInt 1#4900|0 +140002348 0 DoSetInt 1#4901|0 +140002349 0 DoSetInt 2#5001|1 +140002350 0 DoSetInt 2#7001|0 +140002351 0 DoSetInt 2#7002|0 +140002352 2 140002353 140002354 900032 140002356 900001 900002 140002359 140002360 +140002353 0 CheckNpc 1#2001 +140002354 0 CheckActivate 1#2001 +140002356 0 1 CheckExistBuffByKind 1#2001|8000003 +140002359 0 CheckInt 1#93015|0|1 +140002360 3 900003 900004 900005 900031 +140001736 2 140001742 140001743 140001744 140001745 140001746 140001747 140001748 140001749 140001750 140001751 140001752 140001753 140001754 140001755 140001756 140001757 140001758 140001759 140001760 140001761 140001762 140001763 140001764 140001765 140001766 140001767 140001768 140001769 140001770 140001771 140001772 140001773 140001774 140001775 140001776 140001777 140001778 140001779 140001780 140001781 140001782 140001783 140001784 140001785 140001786 140001787 140001788 140001789 140001790 140001791 140001792 140001793 140001794 140001795 140001796 140001797 140001798 140001799 140001800 140001801 140001802 140001803 140001804 140002080 140002081 140001805 140001806 140001807 +140001742 0 DoGetNpc 1#2001 +140001743 0 DoSetInt 1#203|1 +140001744 0 DoSetInt 1#204|3 +140001745 0 DoSetInt 1#601|0 +140001746 0 DoSetInt 1#93015|0 +140001747 0 DoSetFix 1#116|200 +140001748 0 DoSetFix 1#118|100 +140001749 0 DoSetInt 1#1000|0 +140001750 0 DoSetInt 1#1200|0 +140001751 0 DoSetInt 1#1201|0 +140001752 0 DoSetInt 1#1202|0 +140001753 0 DoSetInt 1#1203|100 +140001754 0 DoSetInt 1#1204|0 +140001755 0 DoSetInt 1#1206|0 +140001756 0 DoSetInt 1#1207|0 +140001757 0 DoSetInt 1#1220|1 +140001758 0 DoSetInt 1#1221|80 +140001759 0 DoSetInt 1#1222|50 +140001760 0 DoSetInt 1#1223|100 +140001761 0 DoSetInt 1#1208|40 +140001762 0 DoSetInt 2#1209|1 +140001763 0 DoSetInt 1#1210|6 +140001764 0 DoSetInt 1#1211|2 +140001765 0 DoSetInt 1#1212|0 +140001766 0 DoSetInt 1#1213|0 +140001767 0 DoSetInt 2#1300|0 +140001768 0 DoSetInt 1#1301|0 +140001769 0 DoSetInt 1#1302|0 +140001770 0 DoSetInt 1#1303|0 +140001771 0 DoSetInt 1#1304|0 +140001772 0 DoSetInt 1#1305|0 +140001773 0 DoSetInt 1#1306|0 +140001774 0 DoSetInt 2#1307|2 +140001775 0 DoSetFix 1#1308|0.6 +140001776 0 DoSetInt 1#1310|120219 +140001777 0 DoSetInt 1#1000|1 +140001778 0 DoSetInt 1#1001|120201 +140001779 0 DoSetInt 1#1002|120202 +140001780 0 DoSetInt 1#1003|120203 +140001781 0 DoSetInt 1#1004|120204 +140001782 0 DoSetInt 1#1005|120205 +140001783 0 DoSetInt 1#1006|120206 +140001784 0 DoSetInt 1#21001|4 +140001785 0 DoSetInt 1#21002|4 +140001786 0 DoSetInt 1#21003|5 +140001787 0 DoSetInt 1#21004|5 +140001788 0 DoSetInt 1#21005|5 +140001789 0 DoSetInt 1#21006|6 +140001790 0 DoSetInt 1#1011|120207 +140001791 0 DoSetInt 1#1012|120208 +140001792 0 DoSetInt 1#1013|120209 +140001793 0 DoSetInt 1#1021|120210 +140001794 0 DoSetInt 1#1022|120211 +140001795 0 DoSetInt 1#1023|120212 +140001796 0 DoSetInt 1#1031|120213 +140001797 0 DoSetInt 1#1032|120214 +140001798 0 DoSetInt 1#1033|120215 +140001799 0 DoSetInt 1#1400|0 +140001800 0 DoSetInt 1#1401|0 +140001801 0 DoSetInt 1#1402|0 +140001802 0 DoSetInt 1#1403|10 +140001803 0 DoSetInt 1#1404|0 +140001804 0 DoSetInt 1#1405|0 +140002080 0 DoSetInt 1#4900|0 +140002081 0 DoSetInt 1#4901|0 +140001805 0 DoSetInt 2#5001|1 +140001806 0 DoSetInt 2#7001|0 +140001807 0 DoSetInt 2#7002|0 +140001808 2 140001809 140001810 900032 140001811 900001 900002 140001814 140001815 +140001809 0 CheckNpc 1#2001 +140001810 0 CheckActivate 1#2001 +140001811 0 1 CheckExistBuffByKind 1#2001|8000003 +140001814 0 CheckInt 1#93015|0|1 +140001815 3 900003 900004 900005 900031 +140001820 2 140001821 140001822 140001823 140001824 140001825 140001826 140001829 140001831 140001832 140001833 140001834 140001835 140001836 140001837 140001838 140001839 140001840 140001841 140001842 140001843 140001844 140001845 140001846 140001847 140001848 140001849 140001850 140001851 140001852 140001853 140001854 140001855 140001856 140001857 140001858 140001859 140001860 140001861 140001862 140001863 140001864 140001865 140001866 140001867 140001868 140001869 140001870 140001871 140001872 140001873 140001874 140001875 140001876 140001877 140001878 140001879 140001880 140001881 140001882 140001883 140001884 140001885 140001886 140001887 140001888 140002083 140002084 140001889 140001890 140001891 +140001821 0 DoGetNpc 1#2001 +140001822 0 DoSetInt 1#203|1 +140001823 0 DoSetInt 1#204|3 +140001824 0 DoSetInt 1#601|0 +140001825 0 DoSetInt 1#93015|0 +140001826 0 DoSetFix 1#116|200 +140001829 0 DoSetFix 1#118|100 +140001831 0 DoSetInt 1#1000|0 +140001832 0 DoSetInt 1#1200|0 +140001833 0 DoSetInt 1#1201|0 +140001834 0 DoSetInt 1#1202|0 +140001835 0 DoSetInt 1#1203|100 +140001836 0 DoSetInt 1#1204|0 +140001837 0 DoSetInt 1#1206|0 +140001838 0 DoSetInt 1#1207|0 +140001839 0 DoSetInt 1#1220|1 +140001840 0 DoSetInt 1#1221|100 +140001841 0 DoSetInt 1#1222|50 +140001842 0 DoSetInt 1#1223|70 +140001843 0 DoSetInt 1#1208|40 +140001844 0 DoSetInt 2#1209|1 +140001845 0 DoSetInt 1#1210|7 +140001846 0 DoSetInt 1#1211|4 +140001847 0 DoSetInt 1#1212|0 +140001848 0 DoSetInt 1#1213|0 +140001849 0 DoSetInt 2#1300|0 +140001850 0 DoSetInt 1#1301|0 +140001851 0 DoSetInt 1#1302|0 +140001852 0 DoSetInt 1#1303|0 +140001853 0 DoSetInt 1#1304|0 +140001854 0 DoSetInt 1#1305|0 +140001855 0 DoSetInt 1#1306|0 +140001856 0 DoSetInt 2#1307|2 +140001857 0 DoSetFix 1#1308|0.6 +140001858 0 DoSetInt 1#1310|120321 +140001859 0 DoSetInt 1#1000|1 +140001860 0 DoSetInt 1#1001|120301 +140001861 0 DoSetInt 1#1002|120302 +140001862 0 DoSetInt 1#1003|120303 +140001863 0 DoSetInt 1#1004|120304 +140001864 0 DoSetInt 1#1005|120305 +140001865 0 DoSetInt 1#1006|120306 +140001866 0 DoSetInt 1#1007|120307 +140001867 0 DoSetInt 1#21001|4 +140001868 0 DoSetInt 1#21002|4 +140001869 0 DoSetInt 1#21003|6 +140001870 0 DoSetInt 1#21004|7 +140001871 0 DoSetInt 1#21005|7 +140001872 0 DoSetInt 1#21006|6 +140001873 0 DoSetInt 1#21007|10 +140001874 0 DoSetInt 1#1011|120309 +140001875 0 DoSetInt 1#1012|120310 +140001876 0 DoSetInt 1#1013|120311 +140001877 0 DoSetInt 1#1021|120312 +140001878 0 DoSetInt 1#1022|120313 +140001879 0 DoSetInt 1#1023|120314 +140001880 0 DoSetInt 1#1031|120315 +140001881 0 DoSetInt 1#1032|120316 +140001882 0 DoSetInt 1#1033|120317 +140001883 0 DoSetInt 1#1400|0 +140001884 0 DoSetInt 1#1401|0 +140001885 0 DoSetInt 1#1402|0 +140001886 0 DoSetInt 1#1403|10 +140001887 0 DoSetInt 1#1404|0 +140001888 0 DoSetInt 1#1405|0 +140002083 0 DoSetInt 1#4900|0 +140002084 0 DoSetInt 1#4901|0 +140001889 0 DoSetInt 2#5001|1 +140001890 0 DoSetInt 2#7001|0 +140001891 0 DoSetInt 2#7002|0 +140001892 2 140001893 140001894 900032 140001895 900001 900002 140001898 140001899 +140001893 0 CheckNpc 1#2001 +140001894 0 CheckActivate 1#2001 +140001895 0 1 CheckExistBuffByKind 1#2001|8000003 +140001898 0 CheckInt 1#93015|0|1 +140001899 3 900003 900004 900005 900031 +140002456 2 140002457 140002458 140002459 140002460 140002461 140002462 140002463 140002464 140002465 140002466 140002467 140002468 140002469 140002470 140002471 140002472 140002473 140002474 140002475 140002476 140002477 140002478 140002479 140002480 140002481 140002482 140002483 140002484 140002485 140002486 140002487 140002488 140002489 140002490 140002491 140002492 140002493 140002494 140002495 140002496 140002497 140002498 140002499 140002500 140002501 140002502 140002503 140002504 140002505 140002506 140002507 140002508 140002509 140002510 140002511 140002512 140002513 140002514 140002515 140002516 140002517 140002518 140002519 140002520 140002521 140002522 140002523 140002524 +140002457 0 DoGetNpc 1#2001 +140002458 0 DoSetInt 1#203|1 +140002459 0 DoSetInt 1#204|3 +140002460 0 DoSetInt 1#601|0 +140002461 0 DoSetInt 1#93015|0 +140002462 0 DoSetFix 1#116|200 +140002463 0 DoSetFix 1#118|100 +140002464 0 DoSetInt 1#1000|0 +140002465 0 DoSetInt 1#1200|0 +140002466 0 DoSetInt 1#1201|0 +140002467 0 DoSetInt 1#1202|0 +140002468 0 DoSetInt 1#1203|100 +140002469 0 DoSetInt 1#1204|0 +140002470 0 DoSetInt 1#1206|0 +140002471 0 DoSetInt 1#1207|0 +140002472 0 DoSetInt 1#1220|1 +140002473 0 DoSetInt 1#1221|33 +140002474 0 DoSetInt 1#1222|50 +140002475 0 DoSetInt 1#1223|100 +140002476 0 DoSetInt 1#1208|40 +140002477 0 DoSetInt 2#1209|0 +140002478 0 DoSetInt 1#1210|4 +140002479 0 DoSetInt 1#1211|4 +140002480 0 DoSetInt 1#1212|0 +140002481 0 DoSetInt 1#1213|0 +140002482 0 DoSetInt 2#1300|0 +140002483 0 DoSetInt 1#1301|0 +140002484 0 DoSetInt 1#1302|0 +140002485 0 DoSetInt 1#1303|0 +140002486 0 DoSetInt 1#1304|0 +140002487 0 DoSetInt 1#1305|0 +140002488 0 DoSetInt 1#1306|0 +140002489 0 DoSetInt 2#1307|3 +140002490 0 DoSetFix 1#1308|0.6 +140002491 0 DoSetInt 1#1310|731141 +140002492 0 DoSetInt 1#1000|1 +140002493 0 DoSetInt 1#1001|131101 +140002494 0 DoSetInt 1#1002|731102 +140002495 0 DoSetInt 1#1003|131103 +140002496 0 DoSetInt 1#1004|731104 +140002497 0 DoSetInt 1#1005|731105 +140002498 0 DoSetInt 1#1006|0 +140002499 0 DoSetInt 1#21001|3 +140002500 0 DoSetInt 1#21002|5 +140002501 0 DoSetInt 1#21003|6 +140002502 0 DoSetInt 1#21004|9 +140002503 0 DoSetInt 1#21005|12 +140002504 0 DoSetInt 1#21006|0 +140002505 0 DoSetInt 1#1011|0 +140002506 0 DoSetInt 1#1012|0 +140002507 0 DoSetInt 1#1013|0 +140002508 0 DoSetInt 1#1021|0 +140002509 0 DoSetInt 1#1022|0 +140002510 0 DoSetInt 1#1023|0 +140002511 0 DoSetInt 1#1031|0 +140002512 0 DoSetInt 1#1032|0 +140002513 0 DoSetInt 1#1033|0 +140002514 0 DoSetInt 1#1400|0 +140002515 0 DoSetInt 1#1401|0 +140002516 0 DoSetInt 1#1402|0 +140002517 0 DoSetInt 1#1403|10 +140002518 0 DoSetInt 1#1404|0 +140002519 0 DoSetInt 1#1405|0 +140002520 0 DoSetInt 1#4900|0 +140002521 0 DoSetInt 1#4901|0 +140002522 0 DoSetInt 2#5001|1 +140002523 0 DoSetInt 2#7001|0 +140002524 0 DoSetInt 2#7002|0 +140002525 2 140002526 140002527 140002538 900032 140002529 900001 900002 140002532 140002533 +140002526 0 CheckNpc 1#2001 +140002527 0 CheckActivate 1#2001 +140002538 0 1 CheckNote 2#7777 +140002529 0 1 CheckExistBuffByKind 1#2001|8000003 +140002532 0 CheckInt 1#93015|0|1 +140002533 3 900003 900004 900005 900031 +140002539 2 140002540 140002541 140002542 140002543 140002544 140002545 140002546 140002547 140002548 140002549 140002550 140002551 140002552 140002553 140002554 140002555 140002556 140002557 140002558 140002559 140002560 140002561 140002562 140002563 140002564 140002565 140002566 140002567 140002568 140002569 140002570 140002571 140002572 140002573 140002574 140002575 140002576 140002577 140002578 140002579 140002580 140002581 140002582 140002583 140002584 140002585 140002586 140002587 140002588 140002589 140002590 140002591 140002592 140002593 140002594 140002595 140002596 140002597 140002598 140002599 140002600 140002601 140002602 140002603 140002604 140002605 140002606 140002607 +140002540 0 DoGetNpc 1#2001 +140002541 0 DoSetInt 1#203|1 +140002542 0 DoSetInt 1#204|3 +140002543 0 DoSetInt 1#601|0 +140002544 0 DoSetInt 1#93015|0 +140002545 0 DoSetFix 1#116|200 +140002546 0 DoSetFix 1#118|100 +140002547 0 DoSetInt 1#1000|0 +140002548 0 DoSetInt 1#1200|0 +140002549 0 DoSetInt 1#1201|0 +140002550 0 DoSetInt 1#1202|0 +140002551 0 DoSetInt 1#1203|100 +140002552 0 DoSetInt 1#1204|0 +140002553 0 DoSetInt 1#1206|0 +140002554 0 DoSetInt 1#1207|0 +140002555 0 DoSetInt 1#1220|1 +140002556 0 DoSetInt 1#1221|20 +140002557 0 DoSetInt 1#1222|60 +140002558 0 DoSetInt 1#1223|100 +140002559 0 DoSetInt 1#1208|40 +140002560 0 DoSetInt 2#1209|0 +140002561 0 DoSetInt 1#1210|4 +140002562 0 DoSetInt 1#1211|8 +140002563 0 DoSetInt 1#1212|0 +140002564 0 DoSetInt 1#1213|0 +140002565 0 DoSetInt 2#1300|0 +140002566 0 DoSetInt 1#1301|0 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1#1033|130615 +140002597 0 DoSetInt 1#1400|0 +140002598 0 DoSetInt 1#1401|0 +140002599 0 DoSetInt 1#1402|0 +140002600 0 DoSetInt 1#1403|10 +140002601 0 DoSetInt 1#1404|0 +140002602 0 DoSetInt 1#1405|0 +140002603 0 DoSetInt 1#4900|0 +140002604 0 DoSetInt 1#4901|0 +140002605 0 DoSetInt 2#5001|1 +140002606 0 DoSetInt 2#7001|0 +140002607 0 DoSetInt 2#7002|0 +140002608 2 140002609 140002610 900032 140002612 900001 900002 140002615 140002616 140002617 +140002609 0 CheckNpc 1#2001 +140002610 0 CheckActivate 1#2001 +140002612 0 1 CheckExistBuffByKind 1#2001|8000003 +140002615 0 CheckInt 1#93015|0|1 +140002616 0 DoMagic 1#2001|1#2001|0|995906 +140002617 3 900003 900004 900005 900031 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcG.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcG.tsv new file mode 100644 index 0000000..0ef2913 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcG.tsv @@ -0,0 +1,2677 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +160000000 2 160000001 160000022 160000002 160000003 160000004 160000005 160000006 160000007 160000008 160000009 160000010 160000011 160000012 160000013 +160000001 0 DoGetNpc 1#2001 +160000022 1 160000023 160000940 +160000023 2 160000936 160000937 160000938 160000939 160002560 +160000936 0 CheckExistBuffByKind 1#2001|7773350 +160000937 0 DoMagic 1#2001|1#2001|0|777326 +160000938 0 DoMagic 1#2001|1#2001|0|777331 +160000939 0 DoMagic 1#2001|1#2001|0|200832 +160002560 0 DoGetNpcFrame 1#4061|1#2001|0 +160000940 0 DoReturnTrue +160000002 0 DoSetInt 1#401|0 +160000003 0 DoSetInt 1#402|0 +160000004 0 DoSetInt 1#403|0 +160000005 0 DoSetInt 1#451|0 +160000006 0 DoSetInt 1#452|0 +160000007 0 DoSetInt 1#453|0 +160000008 0 DoSetInt 1#93015|0 +160000009 0 DoSetInt 1#604|2 +160000010 0 DoSetInt 1#605|4 +160000011 0 DoSetInt 1#220|1 +160000012 0 DoSetInt 1#221|2 +160000013 0 DoSetInt 1#222|3 +160000014 2 160000015 160000016 900001 900002 160000019 160000020 +160000015 0 CheckNpc 1#2001 +160000016 0 CheckActivate 1#2001 +160000019 0 CheckInt 1#93015|0|1 +160000020 3 900003 160000941 900006 160000025 160000048 900007 +160000941 1 160000942 160000947 +160000942 2 160000943 160000944 +160000943 0 CheckExistBuffByKind 1#2001|7773350 +160000944 3 900082 160000946 160002566 +160000946 0 DoSetInt 2#1106|2 +160002566 2 160002567 160000950 160002568 +160002567 0 CheckPassFrame 1#2001|1#4061|0 +160000950 1 160000951 160000995 160002107 +160000951 2 160000993 160000994 +160000993 0 CheckProbability 5000 +160000994 0 DoSetInt 2#7773260|900301 +160000995 2 160000996 160001038 +160000996 0 CheckProbability 5000 +160001038 0 DoSetInt 2#7773260|900302 +160002107 2 160002559 +160002559 0 DoSetInt 2#7773260|900304 +160002568 0 DoGetNpcFrame 1#4061|1#2001|3 +160000947 3 900004 900005 +160000025 1 900015 160000027 160000034 160000041 +160000027 2 160000028 160000029 160000030 160000031 160000032 160000033 +160000028 0 CheckInt 1#205|1|1 +160000029 0 CheckPassTime 1#451|0 +160000030 0 CheckNpcInRange 1#2001|1#2002|3 +160000031 0 DoStopMove 1#2001 +160000032 0 DoSetInt 1#206|1 +160000033 0 DoSetInt 1#401|1 +160000034 2 160000035 160000036 160000037 160000038 160000039 160000040 +160000035 0 CheckInt 1#205|2|1 +160000036 0 CheckPassTime 1#452|0 +160000037 0 CheckNpcInRange 1#2001|1#2002|3 +160000038 0 DoStopMove 1#2001 +160000039 0 DoSetInt 1#206|1 +160000040 0 DoSetInt 1#402|1 +160000041 2 160000042 160000043 160000044 160000045 160000046 160000047 +160000042 0 CheckInt 1#205|3|1 +160000043 0 CheckPassTime 1#453|0 +160000044 0 CheckNpcInRange 1#2001|1#2002|3 +160000045 0 DoStopMove 1#2001 +160000046 0 DoSetInt 1#206|1 +160000047 0 DoSetInt 1#403|1 +160000048 2 160000049 160000050 +160000049 0 CheckNpc 1#2002 +160000050 3 160000051 160000057 160000063 +160000051 2 160000052 160000053 900009 160000055 160000056 +160000052 0 CheckInt 1#401|1|1 +160000053 0 DoSetInt 1#207|900301 +160000055 0 DoSetInt 1#401|0 +160000056 0 DoGetTime 1#451|0 +160000057 2 160000058 160000059 900009 160000061 160000062 +160000058 0 CheckInt 1#402|1|1 +160000059 0 DoSetInt 1#207|900302 +160000061 0 DoSetInt 1#402|0 +160000062 0 DoGetTime 1#452|0 +160000063 2 160000064 160000065 900010 160000067 160000068 +160000064 0 CheckInt 1#403|1|1 +160000065 0 DoSetInt 1#207|900304 +160000067 0 DoSetInt 1#403|0 +160000068 0 DoGetTime 1#453|6 +160000070 2 160000071 160000072 160000073 160000074 160000075 160000076 160000077 160000078 160000079 160000080 160000081 160000082 160000083 160000084 160000085 160000086 160000087 160000088 160000089 160000090 +160000071 0 DoGetNpc 1#2001 +160000072 0 DoSetInt 1#614|4000 +160000073 0 DoSetInt 1#615|6666 +160000074 0 DoSetInt 1#616|0 +160000075 0 DoSetInt 1#617|0 +160000076 0 DoSetInt 1#623|0 +160000077 0 DoSetInt 1#624|0 +160000078 0 DoSetInt 1#606|15 +160000079 0 DoSetInt 1#607|7 +160000080 0 DoSetInt 1#620|4 +160000081 0 DoSetInt 1#401|0 +160000082 0 DoSetInt 1#402|0 +160000083 0 DoSetInt 1#451|0 +160000084 0 DoSetInt 1#452|0 +160000085 0 DoSetInt 1#93015|0 +160000086 0 DoSetInt 1#604|2 +160000087 0 DoSetInt 1#605|4 +160000088 0 DoSetInt 1#621|0 +160000089 0 DoSetInt 1#220|1 +160000090 0 DoSetInt 1#221|2 +160000091 2 160000092 160000093 900001 900002 160000096 160000097 +160000092 0 CheckNpc 1#2001 +160000093 0 CheckActivate 1#2001 +160000096 0 CheckInt 1#93015|0|1 +160000097 3 900003 900004 900005 900006 160000102 160000118 900007 +160000102 1 900015 160000104 160000111 +160000104 2 160000105 160000106 160000107 160000108 160000109 160000110 +160000105 0 CheckInt 1#205|1|1 +160000106 0 CheckPassTime 1#451|0 +160000107 0 CheckNpcInRange 1#2001|1#2002|12 +160000108 0 DoStopMove 1#2001 +160000109 0 DoSetInt 1#206|1 +160000110 0 DoSetInt 1#401|1 +160000111 2 160000112 160000113 160000114 160000115 160000116 160000117 +160000112 0 CheckInt 1#205|2|1 +160000113 0 CheckPassTime 1#452|0 +160000114 0 CheckNpcInRange 1#2001|1#2002|12 +160000115 0 DoStopMove 1#2001 +160000116 0 DoSetInt 1#206|1 +160000117 0 DoSetInt 1#402|1 +160000118 2 160000119 160000120 +160000119 0 CheckNpc 1#2002 +160000120 3 160000121 160000127 +160000121 2 160000122 160000123 900010 160000125 160000126 +160000122 0 CheckInt 1#401|1|1 +160000123 0 DoSetInt 1#207|900901 +160000125 0 DoSetInt 1#401|0 +160000126 0 DoGetTime 1#451|5 +160000127 2 160000128 160000129 900010 160000131 160000132 +160000128 0 CheckInt 1#402|1|1 +160000129 0 DoSetInt 1#207|900902 +160000131 0 DoSetInt 1#402|0 +160000132 0 DoGetTime 1#452|20 +160000134 2 160000135 160000136 160000137 160000138 160000139 160000140 160000141 160000142 160000143 160000144 160000145 160000146 160000147 160000148 160000149 160000150 160000151 160000152 +160000135 0 DoGetNpc 1#2001 +160000136 0 DoSetInt 1#614|4000 +160000137 0 DoSetInt 1#615|6666 +160000138 0 DoSetInt 1#616|0 +160000139 0 DoSetInt 1#617|0 +160000140 0 DoSetInt 1#623|0 +160000141 0 DoSetInt 1#624|0 +160000142 0 DoSetInt 1#606|10 +160000143 0 DoSetInt 1#607|4 +160000144 0 DoSetInt 1#401|0 +160000145 0 DoSetInt 1#402|0 +160000146 0 DoSetInt 1#451|0 +160000147 0 DoSetInt 1#452|0 +160000148 0 DoSetInt 1#93015|0 +160000149 0 DoSetInt 1#604|2 +160000150 0 DoSetInt 1#605|4 +160000151 0 DoSetInt 1#220|1 +160000152 0 DoSetInt 1#221|2 +160000153 2 160000154 160000155 900001 900002 160000158 160000159 +160000154 0 CheckNpc 1#2001 +160000155 0 CheckActivate 1#2001 +160000158 0 CheckInt 1#93015|0|1 +160000159 3 900003 900004 900005 900006 160000164 160000180 900007 +160000164 1 900015 160000166 160000173 +160000166 2 160000167 160000168 160000169 160000170 160000171 160000172 +160000167 0 CheckInt 1#205|1|1 +160000168 0 CheckPassTime 1#451|0 +160000169 0 CheckNpcInRange 1#2001|1#2002|4 +160000170 0 DoStopMove 1#2001 +160000171 0 DoSetInt 1#206|1 +160000172 0 DoSetInt 1#401|1 +160000173 2 160000174 160000175 160000176 160000177 160000178 160000179 +160000174 0 CheckInt 1#205|2|1 +160000175 0 CheckPassTime 1#452|0 +160000176 0 CheckNpcInRange 1#2001|1#2002|3 +160000177 0 DoStopMove 1#2001 +160000178 0 DoSetInt 1#206|1 +160000179 0 DoSetInt 1#402|1 +160000180 2 160000181 160000182 +160000181 0 CheckNpc 1#2002 +160000182 3 160000183 160000189 +160000183 2 160000184 160000185 900009 160000187 160000188 +160000184 0 CheckInt 1#401|1|1 +160000185 0 DoSetInt 1#207|901001 +160000187 0 DoSetInt 1#401|0 +160000188 0 DoGetTime 1#451|5 +160000189 2 160000190 160000191 900009 160000193 160000194 +160000190 0 CheckInt 1#402|1|1 +160000191 0 DoSetInt 1#207|901002 +160000193 0 DoSetInt 1#402|0 +160000194 0 DoGetTime 1#452|12 +160000196 2 160000197 160000198 160000199 160000200 160000201 160000202 160000203 160000204 160000205 160000206 160000207 160000208 160000209 160000210 160000211 160000212 160000213 160000214 +160000197 0 DoGetNpc 1#2001 +160000198 0 DoSetInt 1#606|15 +160000199 0 DoSetInt 1#607|7 +160000200 0 DoSetInt 1#610|15 +160000201 0 DoSetInt 1#620|5 +160000202 0 DoSetInt 1#401|0 +160000203 0 DoSetInt 1#402|0 +160000204 0 DoSetInt 1#403|0 +160000205 0 DoSetInt 1#451|0 +160000206 0 DoSetInt 1#452|0 +160000207 0 DoSetInt 1#453|0 +160000208 0 DoSetInt 1#93015|0 +160000209 0 DoSetInt 1#604|2 +160000210 0 DoSetInt 1#605|4 +160000211 0 DoSetInt 1#621|0 +160000212 0 DoSetInt 1#220|1 +160000213 0 DoSetInt 1#221|2 +160000214 0 DoSetInt 1#222|3 +160000215 2 160000216 160000217 900001 900002 160000220 160000221 +160000216 0 CheckNpc 1#2001 +160000217 0 CheckActivate 1#2001 +160000220 0 CheckInt 1#93015|0|1 +160000221 3 900003 900004 900005 900006 160000226 160000250 900007 +160000226 1 900015 160000228 160000236 160000243 +160000228 2 160000229 160000230 160000231 160000232 160000233 160000234 160000235 +160000229 0 CheckInt 1#205|1|1 +160000230 0 CheckPassTime 1#451|0 +160000231 0 1 CheckNpcInRange 1#2001|1#2002|6 +160000232 0 CheckNpcInRange 1#2001|1#2002|15 +160000233 0 DoStopMove 1#2001 +160000234 0 DoSetInt 1#206|1 +160000235 0 DoSetInt 1#401|1 +160000236 2 160000237 160000238 160000239 160000240 160000241 160000242 +160000237 0 CheckInt 1#205|2|1 +160000238 0 CheckPassTime 1#452|0 +160000239 0 CheckNpcInRange 1#2001|1#2002|15 +160000240 0 DoStopMove 1#2001 +160000241 0 DoSetInt 1#206|1 +160000242 0 DoSetInt 1#402|1 +160000243 2 160000244 160000245 160000246 160000247 160000248 160000249 +160000244 0 CheckInt 1#205|3|1 +160000245 0 CheckPassTime 1#453|0 +160000246 0 CheckNpcInRange 1#2001|1#2002|15 +160000247 0 DoStopMove 1#2001 +160000248 0 DoSetInt 1#206|1 +160000249 0 DoSetInt 1#403|1 +160000250 2 160000251 160000252 +160000251 0 CheckNpc 1#2002 +160000252 3 160000253 160000260 160000267 +160000253 2 160000254 160000255 160000256 160003090 160003095 160003100 160003101 160003102 160003103 160003104 160000257 160000258 160000259 +160000254 0 CheckInt 1#401|1|1 +160000255 0 DoSetInt 1#207|901101 +160000256 0 CheckNpc 1#2002 +160003090 1 160003091 160003092 160003093 160003094 +160003091 0 1 CheckNpcInRange 1#2001|1#2002|5 +160003092 0 CheckNpcInAngle 1#2001|1#2002|15 +160003093 0 1 DoMagic 1#2001|1#2001|0|900055 +160003094 0 1 DoFaceToNpc 1#2001|1#2002|0 +160003095 1 160003096 160003097 160003098 160003099 +160003096 0 CheckNpcInRange 1#2001|1#2002|5 +160003097 0 CheckNpcInAngle 1#2001|1#2002|2 +160003098 0 1 DoMagic 1#2001|1#2001|0|900055 +160003099 0 1 DoFaceToNpc 1#2001|1#2002|0 +160003100 0 DoFaceToNpc 1#2001|1#2001|0 +160003101 0 DoGetNpcPosition 1#2002|1#40001|1#40002 +160003102 0 DoCastSkillByPosition 1#2001|1#40001|1#40002|1#207 +160003103 0 DoRandom 1#604|1#605|2#601 +160003104 0 DoGetTime 1#627|0 +160000257 0 DoSetInt 1#401|0 +160000258 0 DoGetTime 1#451|10 +160000259 0 DoSetInt 1#206|0 +160000260 2 160000261 160000262 900010 160000264 160000265 160000266 +160000261 0 CheckInt 1#402|1|1 +160000262 0 DoSetInt 1#207|901102 +160000264 0 DoSetInt 1#402|0 +160000265 0 DoGetTime 1#452|12 +160000266 0 DoSetInt 1#206|0 +160000267 2 160000268 160000269 900010 160000271 160000272 160000273 +160000268 0 CheckInt 1#403|1|1 +160000269 0 DoSetInt 1#207|901103 +160000271 0 DoSetInt 1#403|0 +160000272 0 DoGetTime 1#453|3 +160000273 0 DoSetInt 1#206|0 +160000275 2 160000276 160000277 160000278 160000279 160000280 160000281 160000282 160000283 160000284 160000285 160000286 160000287 160000288 160000289 160000290 160000291 160000292 160000293 160000294 160000295 160000296 160000297 +160000276 0 DoGetNpc 1#2001 +160000277 0 DoSetInt 1#614|4000 +160000278 0 DoSetInt 1#615|6666 +160000279 0 DoSetInt 1#616|0 +160000280 0 DoSetInt 1#617|0 +160000281 0 DoSetInt 1#623|0 +160000282 0 DoSetInt 1#624|0 +160000283 0 DoSetInt 1#606|10 +160000284 0 DoSetInt 1#607|2 +160000285 0 DoSetInt 1#401|0 +160000286 0 DoSetInt 1#402|0 +160000287 0 DoSetInt 1#403|0 +160000288 0 DoSetInt 1#451|0 +160000289 0 DoSetInt 1#452|0 +160000290 0 DoSetInt 1#453|0 +160000291 0 DoSetInt 1#93015|0 +160000292 0 DoSetInt 1#604|2 +160000293 0 DoSetInt 1#605|4 +160000294 0 DoSetInt 1#621|1 +160000295 0 DoSetInt 1#220|1 +160000296 0 DoSetInt 1#221|2 +160000297 0 DoSetInt 1#222|3 +160000298 2 160000299 160000300 900001 900002 160000303 160000304 +160000299 0 CheckNpc 1#2001 +160000300 0 CheckActivate 1#2001 +160000303 0 CheckInt 1#93015|0|1 +160000304 3 900003 900004 900005 900006 160000309 160000333 900007 +160000309 1 900015 160000311 160000318 160000325 +160000311 2 160000312 160000313 160000314 160000315 160000316 160000317 +160000312 0 CheckInt 1#205|1|1 +160000313 0 CheckPassTime 1#451|0 +160000314 0 CheckNpcInRange 1#2001|1#2002|4 +160000315 0 DoStopMove 1#2001 +160000316 0 DoSetInt 1#206|1 +160000317 0 DoSetInt 1#401|1 +160000318 2 160000319 160000320 160000321 160000322 160000323 160000324 +160000319 0 CheckInt 1#205|2|1 +160000320 0 CheckPassTime 1#452|0 +160000321 0 CheckNpcInRange 1#2001|1#2002|4 +160000322 0 DoStopMove 1#2001 +160000323 0 DoSetInt 1#206|1 +160000324 0 DoSetInt 1#402|1 +160000325 2 160000326 160000327 160000328 160000329 160000330 160000331 160000332 +160000326 0 CheckInt 1#205|3|1 +160000327 0 CheckPassTime 1#453|0 +160000328 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000329 0 CheckNpcInRange 1#2001|1#2002|7 +160000330 0 DoStopMove 1#2001 +160000331 0 DoSetInt 1#206|1 +160000332 0 DoSetInt 1#403|1 +160000333 2 900015 160000335 +160000335 3 160000336 160000342 160000348 +160000336 2 160000337 160000338 900009 160000340 160000341 +160000337 0 CheckInt 1#401|1|1 +160000338 0 DoSetInt 1#207|901201 +160000340 0 DoSetInt 1#401|0 +160000341 0 DoGetTime 1#451|3 +160000342 2 160000343 160000344 900009 160000346 160000347 +160000343 0 CheckInt 1#402|1|1 +160000344 0 DoSetInt 1#207|901202 +160000346 0 DoSetInt 1#402|0 +160000347 0 DoGetTime 1#452|8 +160000348 2 160000349 160000350 900009 160000352 160000353 +160000349 0 CheckInt 1#403|1|1 +160000350 0 DoSetInt 1#207|901203 +160000352 0 DoSetInt 1#403|0 +160000353 0 DoGetTime 1#453|12 +160000355 2 160000356 160000357 160000358 160000359 160000360 160000361 160000362 160000363 160000364 160000365 160000366 160000367 160000368 160000369 160000370 160000371 160000372 160000373 160000374 160000375 160000376 160000377 160000378 160000379 160000380 +160000356 0 DoGetNpc 1#2001 +160000357 0 DoSetInt 1#614|4000 +160000358 0 DoSetInt 1#615|6666 +160000359 0 DoSetInt 1#616|0 +160000360 0 DoSetInt 1#617|0 +160000361 0 DoSetInt 1#623|0 +160000362 0 DoSetInt 1#624|0 +160000363 0 DoSetInt 1#606|10 +160000364 0 DoSetInt 1#607|4 +160000365 0 DoSetInt 1#610|8 +160000366 0 DoSetInt 1#401|0 +160000367 0 DoSetInt 1#402|0 +160000368 0 DoSetInt 1#403|0 +160000369 0 DoSetInt 1#404|0 +160000370 0 DoSetInt 1#451|0 +160000371 0 DoSetInt 1#452|0 +160000372 0 DoSetInt 1#453|0 +160000373 0 DoSetInt 1#454|0 +160000374 0 DoSetInt 1#93015|0 +160000375 0 DoSetInt 1#604|2 +160000376 0 DoSetInt 1#605|4 +160000377 0 DoSetInt 1#621|1 +160000378 0 DoSetInt 1#220|1 +160000379 0 DoSetInt 1#221|2 +160000380 0 DoSetInt 1#222|3 +160000381 2 160000382 160000383 900001 900002 160000386 160000387 +160000382 0 CheckNpc 1#2001 +160000383 0 CheckActivate 1#2001 +160000386 0 CheckInt 1#93015|0|1 +160000387 3 900003 900004 900005 900006 160000392 160000426 900007 +160000392 1 900015 160000394 160000402 160000411 160000419 +160000394 2 160000395 160000396 160000397 160000398 160000399 160000400 160000401 +160000395 0 CheckInt 1#205|1|1 +160000396 0 CheckPassTime 1#451|0 +160000397 0 CheckNpcInAngle 1#2001|1#2002|20 +160000398 0 CheckNpcInRange 1#2001|1#2002|5 +160000399 0 DoStopMove 1#2001 +160000400 0 DoSetInt 1#206|1 +160000401 0 DoSetInt 1#401|1 +160000402 2 160000403 160000404 160000405 160000406 160000407 160000408 160000409 160000410 +160000403 0 CheckInt 1#205|2|1 +160000404 0 CheckPassTime 1#452|0 +160000405 0 CheckNpcInAngle 1#2001|1#2002|10 +160000406 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000407 0 CheckNpcInRange 1#2001|1#2002|7 +160000408 0 DoStopMove 1#2001 +160000409 0 DoSetInt 1#206|1 +160000410 0 DoSetInt 1#402|1 +160000411 2 160000412 160000413 160000414 160000415 160000416 160000417 160000418 +160000412 0 CheckInt 1#205|3|1 +160000413 0 CheckPassTime 1#453|0 +160000414 0 CheckNpcInAngle 1#2001|1#2002|10 +160000415 0 CheckNpcInRange 1#2001|1#2002|6 +160000416 0 DoStopMove 1#2001 +160000417 0 DoSetInt 1#206|1 +160000418 0 DoSetInt 1#403|1 +160000419 2 160000420 160000421 160000422 160000423 160000424 160000425 +160000420 0 CheckInt 1#205|5|1 +160000421 0 CheckPassTime 1#454|0 +160000422 0 CheckNpcInRange 1#2001|1#2002|1 +160000423 0 DoStopMove 1#2001 +160000424 0 DoSetInt 1#206|1 +160000425 0 DoSetInt 1#404|1 +160000426 2 160000427 160000428 +160000427 0 CheckNpc 1#2002 +160000428 3 160000429 160000435 160000442 160000448 +160000429 2 160000430 160000431 900009 160000433 160000434 +160000430 0 CheckInt 1#401|1|1 +160000431 0 DoSetInt 1#207|901301 +160000433 0 DoSetInt 1#401|0 +160000434 0 DoGetTime 1#451|3 +160000435 2 160000436 160000437 900009 160000439 160000440 160000441 +160000436 0 CheckInt 1#402|1|1 +160000437 0 DoSetInt 1#207|901302 +160000439 0 DoFaceToNpc 1#2001|1#2002|1 +160000440 0 DoSetInt 1#402|0 +160000441 0 DoGetTime 1#452|12 +160000442 2 160000443 160000444 900009 160000446 160000447 +160000443 0 CheckInt 1#403|1|1 +160000444 0 DoSetInt 1#207|901303 +160000446 0 DoSetInt 1#403|0 +160000447 0 DoGetTime 1#453|24 +160000448 2 160000449 160000450 900009 160000452 160000453 +160000449 0 CheckInt 1#404|5|1 +160000450 0 DoSetInt 1#207|901304 +160000452 0 DoSetInt 1#404|0 +160000453 0 DoGetTime 1#454|12 +160000455 2 160000456 160000457 160000458 160000459 160000460 160000461 +160000456 0 DoGetNpc 1#2001 +160000457 0 DoSetInt 1#401|0 +160000458 0 DoSetInt 1#451|0 +160000459 0 DoSetInt 1#4001|0 +160000460 0 DoSetInt 1#93015|0 +160000461 0 DoSetInt 1#220|1 +160000462 2 160000463 160000464 900001 900002 160000467 160000468 +160000463 0 CheckNpc 1#2001 +160000464 0 CheckActivate 1#2001 +160000467 0 CheckInt 1#93015|0|1 +160000468 3 900003 900004 900005 900006 160000473 160000476 160000483 900007 +160000473 2 160000474 160000475 +160000474 0 1 CheckExistBuffByKind 1#2001|9014053 +160000475 0 DoMagic 1#2001|1#2001|0|901405 +160000476 1 900015 160000478 +160000478 2 160000479 160000480 160000481 160000482 +160000479 0 CheckPassTime 1#451|0 +160000480 0 CheckNpcInRange 1#2001|1#2002|2 +160000481 0 DoStopMove 1#2001 +160000482 0 DoSetInt 1#401|1 +160000483 2 160000484 160000485 +160000484 0 CheckNpc 1#2002 +160000485 3 160000486 +160000486 2 160000487 160000488 900009 160000490 160000491 +160000487 0 CheckInt 1#401|1|1 +160000488 0 DoSetInt 1#207|901401 +160000490 0 DoSetInt 1#401|0 +160000491 0 DoGetTime 1#451|5 +160000493 2 160000494 160000495 160000496 160000497 160000498 160000499 160000500 160000501 160000502 160000503 160000504 160000505 160000506 160000507 160000508 160000509 160000510 160000511 160000512 160000513 160000514 160000515 160000516 160000517 +160000494 0 DoGetNpc 1#2001 +160000495 0 DoSetInt 1#614|1500 +160000496 0 DoSetInt 1#615|1764 +160000497 0 DoSetInt 1#616|3571 +160000498 0 DoSetInt 1#617|5555 +160000499 0 DoSetInt 1#607|5 +160000500 0 DoSetInt 1#401|0 +160000501 0 DoSetInt 1#402|0 +160000502 0 DoSetInt 1#403|0 +160000503 0 DoSetInt 1#404|0 +160000504 0 DoSetInt 1#451|0 +160000505 0 DoSetInt 1#452|0 +160000506 0 DoSetInt 1#453|0 +160000507 0 DoSetInt 1#454|0 +160000508 0 DoSetInt 1#93015|0 +160000509 0 DoSetInt 1#604|3 +160000510 0 DoSetInt 1#605|5 +160000511 0 DoSetInt 1#621|0 +160000512 0 DoSetInt 1#220|1 +160000513 0 DoSetInt 1#221|2 +160000514 0 DoSetInt 1#222|3 +160000515 0 DoSetInt 1#223|4 +160000516 0 DoSetInt 1#40001|0 +160000517 0 DoSetInt 1#40002|0 +160000518 2 160000519 160000520 900002 160000523 900001 160000524 +160000519 0 CheckNpc 1#2001 +160000520 0 CheckActivate 1#2001 +160000523 0 CheckInt 1#93015|0|1 +160000524 3 900003 900004 900005 900006 160000529 160000560 900007 +160000529 1 900015 160000531 160000538 160000545 160000552 +160000531 2 160000532 160000533 160000534 160000535 160000536 160000537 +160000532 0 CheckInt 1#205|1|1 +160000533 0 CheckPassTime 1#451|0 +160000534 0 CheckNpcInRange 1#2001|1#2002|3 +160000535 0 DoStopMove 1#2001 +160000536 0 DoSetInt 1#206|1 +160000537 0 DoSetInt 1#401|1 +160000538 2 160000539 160000540 160000541 160000542 160000543 160000544 +160000539 0 CheckInt 1#205|2|1 +160000540 0 CheckPassTime 1#452|0 +160000541 0 CheckNpcInRange 1#2001|1#2002|3 +160000542 0 DoStopMove 1#2001 +160000543 0 DoSetInt 1#206|1 +160000544 0 DoSetInt 1#402|1 +160000545 2 160000546 160000547 160000548 160000549 160000550 160000551 +160000546 0 CheckInt 1#205|3|1 +160000547 0 CheckPassTime 1#453|0 +160000548 0 CheckNpcInRange 1#2001|1#2002|3 +160000549 0 DoStopMove 1#2001 +160000550 0 DoSetInt 1#206|1 +160000551 0 DoSetInt 1#403|1 +160000552 2 160000553 160000554 160000555 160000556 160000557 160000558 160000559 +160000553 0 CheckInt 1#205|4|1 +160000554 0 CheckPassTime 1#454|0 +160000555 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000556 0 CheckNpcInRange 1#2001|1#2002|10 +160000557 0 DoStopMove 1#2001 +160000558 0 DoSetInt 1#206|1 +160000559 0 DoSetInt 1#404|1 +160000560 2 160000561 160000562 +160000561 0 CheckNpc 1#2002 +160000562 3 160000563 160000569 160000575 160000581 +160000563 2 160000564 160000565 900009 160000567 160000568 +160000564 0 CheckInt 1#401|1|1 +160000565 0 DoSetInt 1#207|901501 +160000567 0 DoSetInt 1#401|0 +160000568 0 DoGetTime 1#451|5 +160000569 2 160000570 160000571 900009 160000573 160000574 +160000570 0 CheckInt 1#402|1|1 +160000571 0 DoSetInt 1#207|901502 +160000573 0 DoSetInt 1#402|0 +160000574 0 DoGetTime 1#452|5 +160000575 2 160000576 160000577 900009 160000579 160000580 +160000576 0 CheckInt 1#403|1|1 +160000577 0 DoSetInt 1#207|901503 +160000579 0 DoSetInt 1#403|0 +160000580 0 DoGetTime 1#453|20 +160000581 2 160000582 160000583 160000584 160000585 160000590 160000595 160000596 160000597 160000598 160000599 160000600 160000601 160000602 +160000582 0 CheckInt 1#404|1|1 +160000583 0 DoSetInt 1#207|901504 +160000584 0 CheckNpc 1#2002 +160000585 1 160000586 160000587 160000588 160000589 +160000586 0 1 CheckNpcInRange 1#2001|1#2002|2 +160000587 0 CheckNpcInAngle 1#2001|1#2002|15 +160000588 0 1 DoMagic 1#2001|1#2001|0|900055 +160000589 0 1 DoFaceToNpc 1#2001|1#2002|0 +160000590 1 160000591 160000592 160000593 160000594 +160000591 0 CheckNpcInRange 1#2001|1#2002|2 +160000592 0 CheckNpcInAngle 1#2001|1#2002|2 +160000593 0 1 DoMagic 1#2001|1#2001|0|900055 +160000594 0 1 DoFaceToNpc 1#2001|1#2002|0 +160000595 0 DoFaceToNpc 1#2001|1#2001|0 +160000596 0 DoGetNpcPosition 1#2002|1#40001|1#40002 +160000597 0 DoCastSkillByPosition 1#2001|1#40001|1#40002|1#207 +160000598 0 DoRandom 1#604|1#605|2#601 +160000599 0 DoGetTime 1#627|0 +160000600 0 DoSetInt 1#206|0 +160000601 0 DoSetInt 1#404|0 +160000602 0 DoGetTime 1#454|12 +160000604 2 160000605 160000606 160000607 160000608 160000609 160000610 160000611 160000612 160000613 160000614 160000615 160000616 160000617 160000618 160000619 +160000605 0 DoGetNpc 1#2001 +160000606 0 DoSetInt 1#606|12 +160000607 0 DoSetInt 1#607|5 +160000608 0 DoSetInt 1#610|12 +160000609 0 DoSetInt 1#620|4 +160000610 0 DoSetInt 1#401|0 +160000611 0 DoSetInt 1#402|0 +160000612 0 DoSetInt 1#451|0 +160000613 0 DoSetInt 1#452|0 +160000614 0 DoSetInt 1#93015|0 +160000615 0 DoSetInt 1#604|2 +160000616 0 DoSetInt 1#605|4 +160000617 0 DoSetInt 1#621|1 +160000618 0 DoSetInt 1#220|1 +160000619 0 DoSetInt 1#221|2 +160000620 2 160000621 160000622 900001 900002 160000625 160000626 +160000621 0 CheckNpc 1#2001 +160000622 0 CheckActivate 1#2001 +160000625 0 CheckInt 1#93015|0|1 +160000626 3 900003 900004 900005 900006 160000631 160000647 900007 +160000631 1 900015 160000633 160000640 +160000633 2 160000634 160000635 160000636 160000637 160000638 160000639 +160000634 0 CheckInt 1#205|1|1 +160000635 0 CheckPassTime 1#451|0 +160000636 0 CheckNpcInRange 1#2001|1#2002|15 +160000637 0 DoStopMove 1#2001 +160000638 0 DoSetInt 1#206|1 +160000639 0 DoSetInt 1#401|1 +160000640 2 160000641 160000642 160000643 160000644 160000645 160000646 +160000641 0 CheckInt 1#205|2|1 +160000642 0 CheckPassTime 1#452|0 +160000643 0 CheckNpcInRange 1#2001|1#2002|5 +160000644 0 DoStopMove 1#2001 +160000645 0 DoSetInt 1#206|1 +160000646 0 DoSetInt 1#402|1 +160000647 2 160000648 160000649 +160000648 0 CheckNpc 1#2002 +160000649 3 160000650 160000657 +160000650 2 160000651 160000652 900010 160000654 160000655 160000656 +160000651 0 CheckInt 1#401|1|1 +160000652 0 DoSetInt 1#207|901601 +160000654 0 DoSetInt 1#401|0 +160000655 0 DoGetTime 1#451|5 +160000656 0 DoSetInt 1#206|0 +160000657 2 160000658 160000659 900009 160000661 160000662 160000663 +160000658 0 CheckInt 1#402|1|1 +160000659 0 DoSetInt 1#207|901602 +160000661 0 DoSetInt 1#402|0 +160000662 0 DoGetTime 1#452|10 +160000663 0 DoSetInt 1#206|0 +160000665 2 160000666 160000667 160000668 160000669 160000670 160000671 160000672 160000673 160000674 160000675 160000676 160000677 160000678 160000679 160000680 160000681 160000682 160000683 160000684 160000685 160000686 160000687 160000688 160000689 160000690 160000691 160000692 160000693 160000694 160000695 160000696 160000697 160000698 160000699 160000700 160000701 160000702 +160000666 0 DoGetNpc 1#2001 +160000667 0 DoSetInt 1#606|12 +160000668 0 DoSetInt 1#607|6 +160000669 0 DoSetInt 1#610|12 +160000670 0 DoSetInt 1#401|0 +160000671 0 DoSetInt 1#402|0 +160000672 0 DoSetInt 1#403|0 +160000673 0 DoSetInt 1#404|0 +160000674 0 DoSetInt 1#405|0 +160000675 0 DoSetInt 1#406|0 +160000676 0 DoSetInt 1#451|0 +160000677 0 DoSetInt 1#452|0 +160000678 0 DoSetInt 1#453|0 +160000679 0 DoSetInt 1#454|0 +160000680 0 DoSetInt 1#455|0 +160000681 0 DoSetInt 1#456|0 +160000682 0 DoSetInt 1#93015|0 +160000683 0 DoSetInt 1#604|2 +160000684 0 DoSetInt 1#605|4 +160000685 0 DoSetInt 2#208|1 +160000686 0 DoSetInt 1#220|1 +160000687 0 DoSetInt 1#221|2 +160000688 0 DoSetInt 1#222|3 +160000689 0 DoSetInt 1#223|4 +160000690 0 DoSetInt 1#224|5 +160000691 0 DoSetInt 1#225|6 +160000692 0 DoSetInt 1#40001|0 +160000693 0 DoSetInt 1#40002|0 +160000694 0 DoSetInt 1#40003|0 +160000695 0 DoSetInt 1#40004|0 +160000696 0 DoSetInt 1#40005|0 +160000697 0 DoSetInt 1#40006|0 +160000698 0 DoGetTime 1#40007|0 +160000699 0 DoSetInt 1#40008|0 +160000700 0 DoSetInt 1#40009|0 +160000701 0 DoSetInt 1#40010|2 +160000702 0 DoSetInt 2#41000|0 +160000703 2 160000704 160000705 900001 900002 160000708 160000709 +160000704 0 CheckNpc 1#2001 +160000705 0 CheckActivate 1#2001 +160000708 0 CheckInt 1#93015|0|1 +160000709 3 900003 900004 900005 900006 160000714 160000723 160000773 900007 +160000714 2 160000715 160000716 160000717 160000718 160000719 160000720 160000721 160000722 +160000715 0 1 CheckNpc 1#40006 +160000716 0 CheckInt 1#40005|1|1 +160000717 0 CheckPassTime 1#40007|1.2 +160000718 0 DoGetNpcLevel 1#2001|1#40008 +160000719 0 DoSetNpcId 1#40009|91170 +160000720 0 DoAddNpcByNoteEx 1#40006|0|1#40003|1#40004|1#40011|1#40012|1#40009|1#40008|1#40010|0 +160000721 0 DoSetInt 1#40005|2 +160000722 0 DoMagic 1#40006|1#40006|0|730065 +160000723 1 900015 160000725 160000733 160000740 160000748 160000756 160000764 +160000725 2 160000726 160000727 160000728 160000729 160000730 160000731 160000732 +160000726 0 CheckInt 1#205|1|1 +160000727 0 CheckPassTime 1#451|0 +160000728 0 1 CheckNpcInRange 1#2001|1#2002|3 +160000729 0 CheckNpcInRange 1#2001|1#2002|10 +160000730 0 DoStopMove 1#2001 +160000731 0 DoSetInt 1#206|1 +160000732 0 DoSetInt 1#401|1 +160000733 2 160000734 160000735 160000736 160000737 160000738 160000739 +160000734 0 CheckInt 1#205|2|1 +160000735 0 CheckPassTime 1#452|0 +160000736 0 CheckNpcInRange 1#2001|1#2002|4 +160000737 0 DoStopMove 1#2001 +160000738 0 DoSetInt 1#206|1 +160000739 0 DoSetInt 1#402|1 +160000740 2 160000741 160000742 160000743 160000744 160000745 160000746 160000747 +160000741 0 CheckInt 1#205|3|1 +160000742 0 CheckPassTime 1#453|0 +160000743 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000744 0 CheckNpcInRange 1#2001|1#2002|15 +160000745 0 DoStopMove 1#2001 +160000746 0 DoSetInt 1#206|1 +160000747 0 DoSetInt 1#403|1 +160000748 2 160000749 160000750 160000751 160000752 160000753 160000754 160000755 +160000749 0 CheckInt 1#205|4|1 +160000750 0 CheckPassTime 1#454|0 +160000751 0 1 CheckPassTime 1#452|0 +160000752 0 CheckNpcInRange 1#2001|1#2002|3 +160000753 0 DoStopMove 1#2001 +160000754 0 DoSetInt 1#206|1 +160000755 0 DoSetInt 1#404|1 +160000756 2 160000757 160000758 160000759 160000760 160000761 160000762 160000763 +160000757 0 CheckInt 1#205|5|1 +160000758 0 CheckPassTime 1#455|0 +160000759 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000760 0 CheckNpcInRange 1#2001|1#2002|12 +160000761 0 DoStopMove 1#2001 +160000762 0 DoSetInt 1#206|1 +160000763 0 DoSetInt 1#405|1 +160000764 2 160000765 160000766 160000767 160000768 160000769 160000770 160000771 160000772 +160000765 0 CheckInt 1#205|6|1 +160000766 0 CheckInt 2#41000|0|1 +160000767 0 CheckPassTime 1#456|0 +160000768 0 1 CheckNpcInRange 1#2001|1#2002|6 +160000769 0 CheckNpcInRange 1#2001|1#2002|15 +160000770 0 DoStopMove 1#2001 +160000771 0 DoSetInt 1#206|1 +160000772 0 DoSetInt 1#406|1 +160000773 2 160000774 160000775 +160000774 0 CheckNpc 1#2002 +160000775 3 160000776 160000782 160000789 160000796 160000803 160000810 +160000776 2 160000777 160000778 900010 160000780 160000781 +160000777 0 CheckInt 1#401|1|1 +160000778 0 DoSetInt 1#207|901701 +160000780 0 DoSetInt 1#401|0 +160000781 0 DoGetTime 1#451|3 +160000782 2 160000783 160000784 160000785 160000786 160000787 160000788 +160000783 0 CheckInt 1#402|1|1 +160000784 0 DoFaceToNpc 1#2001|1#2002|1 +160000785 0 DoCastSkill 1#2001|901702 +160000786 0 DoSetInt 1#402|0 +160000787 0 DoGetTime 1#452|10 +160000788 0 DoSetInt 1#206|0 +160000789 2 160000790 160000791 900010 160000793 160000794 160000795 +160000790 0 CheckInt 1#403|1|1 +160000791 0 DoSetInt 1#207|901703 +160000793 0 DoSetInt 1#403|0 +160000794 0 DoSetInt 1#206|0 +160000795 0 DoGetTime 1#453|7 +160000796 2 160000797 160000798 900009 160000800 160000801 160000802 +160000797 0 CheckInt 1#404|1|1 +160000798 0 DoSetInt 1#207|901704 +160000800 0 DoSetInt 1#404|0 +160000801 0 DoGetTime 1#454|5 +160000802 0 DoSetInt 1#206|0 +160000803 2 160000804 160000805 900010 160000807 160000808 160000809 +160000804 0 CheckInt 1#405|1|1 +160000805 0 DoSetInt 1#207|901705 +160000807 0 DoSetInt 1#405|0 +160000808 0 DoGetTime 1#455|10 +160000809 0 DoSetInt 1#206|0 +160000810 2 160000811 160000812 160000813 160000814 160000815 160000816 160000817 160000818 160000819 160000820 160000821 160000822 +160000811 0 CheckInt 1#406|1|1 +160000812 0 DoGetNpcPosition 1#2001|1#40001|1#40002 +160000813 0 DoGetNpcPosition 1#2002|1#40011|1#40012 +160000814 0 DoGetNpcOffsetPosition 1#2001|1#40001|1#40002|1#40003|1#40004|0|4 +160000815 0 DoCastSkillByPosition 1#2001|1#40003|1#40004|901706 +160000816 0 DoSetInt 1#406|0 +160000817 0 DoGetTime 1#456|10 +160000818 0 DoSetInt 1#40005|1 +160000819 0 DoSetInt 2#225|0 +160000820 0 DoSetInt 1#206|0 +160000821 0 DoSetInt 2#208|1 +160000822 0 DoGetTime 1#40007|0 +160000824 2 160000825 160000826 160000827 160000828 160000829 160000830 160000831 160000832 160000833 160000834 160000835 160000836 160000837 160000838 160000839 160000840 160000841 160000842 160000843 160000844 160000845 160000846 160000847 160000886 160000879 160000848 160000849 160000850 160000851 160000852 160000853 160000854 160000855 160000856 +160000825 0 DoGetNpc 1#2001 +160000826 0 DoSetInt 1#2550|0 +160000827 0 DoSetInt 1#2551|0 +160000828 0 DoSetInt 1#401|0 +160000829 0 DoSetInt 1#402|0 +160000830 0 DoSetInt 1#403|0 +160000831 0 DoSetInt 1#404|0 +160000832 0 DoSetInt 1#451|0 +160000833 0 DoSetInt 1#452|0 +160000834 0 DoSetInt 1#453|0 +160000835 0 DoSetInt 1#454|0 +160000836 0 DoSetInt 1#455|0 +160000837 0 DoSetInt 1#456|3 +160000838 0 DoSetInt 1#4001|0 +160000839 0 DoSetInt 1#4002|0 +160000840 0 DoSetInt 1#4003|0 +160000841 0 DoSetInt 1#4004|0 +160000842 0 DoSetInt 1#4005|180 +160000843 0 DoSetInt 1#4006|5 +160000844 0 DoSetInt 1#4007|0 +160000845 0 DoSetInt 1#4008|0 +160000846 0 DoSetInt 1#4009|0 +160000847 0 DoSetInt 1#5001|999 +160000886 0 DoGetTime 1#5002|0 +160000879 0 DoSetInt 1#5003|0 +160000848 0 DoSetInt 1#93015|0 +160000849 0 DoSetInt 1#604|3 +160000850 0 DoSetInt 1#605|5 +160000851 0 DoSetInt 1#620|3 +160000852 0 DoSetInt 1#621|0 +160000853 0 DoSetInt 1#220|1 +160000854 0 DoSetInt 1#221|2 +160000855 0 DoSetInt 1#222|3 +160000856 0 DoSetInt 1#223|4 +160000857 2 160000858 160000859 900001 900002 160000862 160000863 +160000858 0 CheckNpc 1#2001 +160000859 0 CheckActivate 1#2001 +160000862 0 CheckInt 1#93015|0|1 +160000863 3 900003 900004 900005 900006 160000868 160000872 160000877 160000894 160001044 160000952 160000997 900007 +160000868 2 160000869 160000870 160000871 +160000869 0 CheckExistBuffByKind 1#2001|9018013 +160000870 0 DoMagic 1#2001|1#2001|0|901811 +160000871 0 DoMagic 1#2001|1#2001|0|800312 +160000872 2 160000873 160000874 160000875 +160000873 0 1 CheckExistBuffByKind 1#2001|9018013 +160000874 0 DoMagic 1#2001|1#2001|0|800314 +160000875 0 DoMagic 1#2001|1#2001|0|901812 +160000877 2 160000878 160000882 160000891 160000892 +160000878 0 CheckNpc 1#2002 +160000882 0 CheckExistBuffByKind 1#2001|9018013 +160000891 0 CheckInt 1#5001|0|1 +160000892 3 160000895 160000880 +160000895 2 160000897 160000898 160000901 160002556 160000902 +160000897 0 CheckInt 1#4007|0|1 +160000898 0 DoGetNpcPosition 1#2002|1#4001|1#4002 +160000901 0 DoGetNpcOffsetPositionEx 1#4003|1#4004|1#2001|1#4001|1#4002|1#4005|1#4006 +160002556 0 DoGetTime 1#5002|8 +160000902 0 DoSetInt 1#4007|1 +160000880 1 160000912 160000881 160000888 +160000912 2 160000913 160000914 +160000913 0 1 CheckNpcInRange 1#2001|1#2002|10 +160000914 0 DoMoveToNpc 1#2001|1#2002|1|0 +160000881 2 160000915 160000883 160000884 160000885 160000887 +160000915 0 CheckNpcInRange 1#2001|1#2002|10 +160000883 0 1 CheckNpcInRange 1#2001|1#2002|8 +160000884 0 DoFaceToNpc 1#2001|1#2002|1 +160000885 0 DoGetTime 1#452|0 +160000887 0 DoSetInt 1#5001|1 +160000888 2 160000889 160000890 160000903 160000904 160000893 +160000889 0 1 CheckAction 1#2001|1 +160000890 0 CheckNpcInRange 1#2001|1#2002|8 +160000903 0 CheckNote 1#4003 +160000904 0 CheckNote 1#4004 +160000893 0 DoMoveToPosition 1#2001|1#4003|1#4004|0|0 +160000894 2 160000917 160002551 160000896 160000905 +160000917 0 CheckExistBuffByKind 1#2001|9018013 +160002551 1 160002552 160002553 +160002552 0 CheckInt 1#5001|1|1 +160002553 2 160002554 160002555 +160002554 0 CheckInt 1#5001|0|1 +160002555 0 CheckPassTime 1#5002|0 +160000896 0 DoStopMove 1#2001 +160000905 1 160000906 160002561 +160000906 2 160000899 160000900 160002558 160000907 160000908 160000909 +160000899 0 CheckNpc 1#2002 +160000900 0 DoFaceToNpc 1#2001|1#2002|1 +160002558 0 DoSetInt 1#206|1 +160000907 0 DoSetInt 1#402|1 +160000908 0 DoSetInt 1#5001|2 +160000909 0 DoSetInt 1#5003|0 +160002561 2 160002562 160002565 160002563 160002564 160000910 +160002562 0 1 CheckNpc 1#2002 +160002565 0 DoCastSkill 1#2001|901802 +160002563 0 DoSetInt 1#5001|2 +160002564 0 DoSetInt 1#206|0 +160000910 0 DoSetInt 1#5003|0 +160001044 2 160001045 160001046 160001047 160001048 +160001045 0 1 CheckExistBuffByKind 1#2001|9018013 +160001046 0 1 CheckExistBuffByKind 1#2001|9000073 +160001047 0 DoMagic 1#2001|1#2001|0|100040 +160001048 0 DoMagic 1#2001|1#2001|0|900007 +160000952 1 900015 160000954 160000955 160000964 160000974 160000984 +160000954 0 1 CheckNpc 1#2002 +160000955 2 160000956 160000957 160000958 160000959 160000960 160000961 160000962 160000963 +160000956 0 CheckInt 1#205|1|1 +160000957 0 CheckPassTime 1#451|0 +160000958 0 1 CheckExistBuffByKind 1#2001|9018013 +160000959 0 CheckNpcInAngle 1#2001|1#2002|20 +160000960 0 CheckNpcInRange 1#2001|1#2002|3 +160000961 0 DoStopMove 1#2001 +160000962 0 DoSetInt 1#206|1 +160000963 0 DoSetInt 1#401|1 +160000964 2 160000965 160000966 160000967 160000968 160000969 160000970 160000971 160000972 160000973 +160000965 0 CheckInt 1#205|2|1 +160000966 0 CheckPassTime 1#452|0 +160000967 0 CheckExistBuffByKind 1#2001|9018013 +160000968 0 CheckNpcInAngle 1#2001|1#2002|20 +160000969 0 1 CheckNpcInRange 1#2001|1#2002|5 +160000970 0 CheckNpcInRange 1#2001|1#2002|8 +160000971 0 DoStopMove 1#2001 +160000972 0 DoSetInt 1#206|1 +160000973 0 DoSetInt 1#402|1 +160000974 2 160000975 160000976 160000977 160000978 160000979 160000980 160000981 160000982 160000983 +160000975 0 CheckInt 1#205|3|1 +160000976 0 CheckPassTime 1#453|0 +160000977 0 1 CheckExistBuffByKind 1#2001|9018013 +160000978 0 CheckNpcInAngle 1#2001|1#2002|20 +160000979 0 1 CheckNpcInRange 1#2001|1#2002|4 +160000980 0 CheckNpcInRange 1#2001|1#2002|7 +160000981 0 DoStopMove 1#2001 +160000982 0 DoSetInt 1#206|1 +160000983 0 DoSetInt 1#403|1 +160000984 2 160000985 160000986 160000987 160000988 160000989 160000990 160000991 160000992 +160000985 0 CheckInt 1#205|4|1 +160000986 0 CheckPassTime 1#454|0 +160000987 0 1 CheckExistBuffByKind 1#2001|9018013 +160000988 0 CheckNpcInAngle 1#2001|1#2002|20 +160000989 0 CheckNpcInRange 1#2001|1#2002|3 +160000990 0 DoStopMove 1#2001 +160000991 0 DoSetInt 1#206|1 +160000992 0 DoSetInt 1#404|1 +160000997 2 160000998 160000999 +160000998 0 CheckNpc 1#2002 +160000999 3 160001000 160001007 160001014 160001036 +160001000 2 160001001 160001002 900009 160001004 160001005 160001006 +160001001 0 CheckInt 1#401|1|1 +160001002 0 DoSetInt 1#207|901801 +160001004 0 DoSetInt 1#206|0 +160001005 0 DoSetInt 1#401|0 +160001006 0 DoGetTime 1#451|0 +160001007 2 160001008 160001009 900009 160001011 160001012 160001013 +160001008 0 CheckInt 1#402|1|1 +160001009 0 DoSetInt 1#207|901802 +160001011 0 DoSetInt 1#206|0 +160001012 0 DoSetInt 1#402|0 +160001013 0 DoGetTime 1#452|0 +160001014 2 160001015 160001016 160001017 160001018 160001023 160001028 160001029 160001030 160001031 160001032 160001033 160001034 160001035 +160001015 0 CheckInt 1#403|1|1 +160001016 0 DoSetInt 1#207|901803 +160001017 0 CheckNpc 1#2002 +160001018 1 160001019 160001020 160001021 160001022 +160001019 0 1 CheckNpcInRange 1#2001|1#2002|2 +160001020 0 CheckNpcInAngle 1#2001|1#2002|15 +160001021 0 1 DoMagic 1#2001|1#2001|0|900055 +160001022 0 1 DoFaceToNpc 1#2001|1#2002|0 +160001023 1 160001024 160001025 160001026 160001027 +160001024 0 CheckNpcInRange 1#2001|1#2002|2 +160001025 0 CheckNpcInAngle 1#2001|1#2002|2 +160001026 0 1 DoMagic 1#2001|1#2001|0|900055 +160001027 0 1 DoFaceToNpc 1#2001|1#2002|0 +160001028 0 DoFaceToNpc 1#2001|1#2001|0 +160001029 0 DoGetNpcPosition 1#2002|1#40001|1#40002 +160001030 0 DoCastSkillByPosition 1#2001|1#40001|1#40002|1#207 +160001031 0 DoRandom 1#604|1#605|2#601 +160001032 0 DoGetTime 1#627|0 +160001033 0 DoSetInt 1#206|0 +160001034 0 DoSetInt 1#403|0 +160001035 0 DoGetTime 1#453|12 +160001036 2 160001037 160001039 900009 160001041 160001042 160001043 160000876 +160001037 0 CheckInt 1#404|1|1 +160001039 0 DoSetInt 1#207|901804 +160001041 0 DoSetInt 1#5001|0 +160001042 0 DoSetInt 1#404|0 +160001043 0 DoGetTime 1#454|15 +160000876 0 DoSetInt 1#4007|0 +160001050 2 160001051 160001052 160001053 160001054 160001055 160001056 160001057 160001058 160001059 160001060 160001061 160001062 160001063 160001064 160001065 160001066 160001067 160001068 160001069 160001070 160001071 160001072 160001073 160001074 160001075 160001076 160001077 +160001051 0 DoGetNpc 1#2001 +160001052 0 DoSetInt 1#614|4000 +160001053 0 DoSetInt 1#615|6666 +160001054 0 DoSetInt 1#616|0 +160001055 0 DoSetInt 1#617|0 +160001056 0 DoSetInt 1#623|0 +160001057 0 DoSetInt 1#624|0 +160001058 0 DoSetInt 1#606|10 +160001059 0 DoSetInt 1#607|4 +160001060 0 DoSetInt 1#620|3 +160001061 0 DoSetInt 1#401|0 +160001062 0 DoSetInt 1#402|0 +160001063 0 DoSetInt 1#403|0 +160001064 0 DoSetInt 1#404|0 +160001065 0 DoSetInt 1#451|0 +160001066 0 DoSetInt 1#452|0 +160001067 0 DoSetInt 1#453|0 +160001068 0 DoSetInt 1#454|0 +160001069 0 DoSetInt 1#93015|0 +160001070 0 DoSetInt 1#604|3 +160001071 0 DoSetInt 1#605|5 +160001072 0 DoSetInt 1#621|0 +160001073 0 DoSetInt 1#220|1 +160001074 0 DoSetInt 1#221|2 +160001075 0 DoSetInt 1#222|3 +160001076 0 DoSetInt 1#223|4 +160001077 0 DoSetInt 1#40001|0 +160001078 2 160001079 160001080 900001 900002 160001083 160001084 +160001079 0 CheckNpc 1#2001 +160001080 0 CheckActivate 1#2001 +160001083 0 CheckInt 1#93015|0|1 +160001084 3 900003 900004 900005 900006 160001089 900007 +160001089 2 160001152 160001090 160001091 +160001152 0 1 CheckExistBuffByKind 1#2001|9019083 +160001090 0 1 CheckExistBuffByKind 1#2001|9019150 +160001091 3 160001092 160001128 +160001092 1 900015 160001094 160001101 160001108 160001116 +160001094 2 160001095 160001096 160001097 160001098 160001099 160001100 +160001095 0 CheckInt 1#205|1|1 +160001096 0 CheckPassTime 1#451|0 +160001097 0 CheckNpcInRange 1#2001|1#2002|3 +160001098 0 DoStopMove 1#2001 +160001099 0 DoSetInt 1#206|1 +160001100 0 DoSetInt 1#401|1 +160001101 2 160001102 160001103 160001104 160001105 160001106 160001107 +160001102 0 CheckInt 1#205|2|1 +160001103 0 CheckPassTime 1#452|0 +160001104 0 CheckNpcInRange 1#2001|1#2002|3 +160001105 0 DoStopMove 1#2001 +160001106 0 DoSetInt 1#206|1 +160001107 0 DoSetInt 1#402|1 +160001108 2 160001109 160001110 160001111 160001112 160001113 160001114 160001115 +160001109 0 CheckInt 1#205|3|1 +160001110 0 CheckPassTime 1#453|0 +160001111 0 1 CheckNpcInRange 1#2001|1#2002|6 +160001112 0 CheckNpcInRange 1#2001|1#2002|10 +160001113 0 DoStopMove 1#2001 +160001114 0 DoSetInt 1#206|1 +160001115 0 DoSetInt 1#403|1 +160001116 2 160001117 160001118 160001119 160001120 160001121 160001122 160001123 160001124 160001125 160001126 160001127 +160001117 0 CheckInt 1#205|4|1 +160001118 0 CheckPassTime 1#454|0 +160001119 0 CheckAction 1#2002|1 +160001120 0 CheckNpcInAngle 1#2001|1#2002|10 +160001121 0 CheckNpcInRange 1#2001|1#2002|7 +160001122 0 DoGetNpcPosition 1#2002|1#40011|1#40012 +160001123 0 DoGetNpcPosition 1#2001|1#40013|1#40014 +160001124 0 1 DoGetObstacleDistanceEx 1#40015|1#40011|1#40012|1#40013|1#40014 +160001125 0 DoStopMove 1#2001 +160001126 0 DoSetInt 1#206|1 +160001127 0 DoSetInt 1#404|1 +160001128 2 160001129 160001130 +160001129 0 CheckNpc 1#2002 +160001130 3 160001131 160001137 160001143 160001150 160001156 +160001131 2 160001132 160001133 900009 160001135 160001136 +160001132 0 CheckInt 1#401|1|1 +160001133 0 DoSetInt 1#207|901901 +160001135 0 DoSetInt 1#401|0 +160001136 0 DoGetTime 1#451|5 +160001137 2 160001138 160001139 900009 160001141 160001142 +160001138 0 CheckInt 1#402|1|1 +160001139 0 DoSetInt 1#207|901902 +160001141 0 DoSetInt 1#402|0 +160001142 0 DoGetTime 1#452|3 +160001143 2 160001144 160001145 160001146 160001147 160001148 160001149 +160001144 0 CheckAction 1#2001|0 +160001145 0 CheckInt 1#403|1|1 +160001146 0 DoGetNpcPosition 1#2002|1#200|1#201 +160001147 0 CheckNpcInAngle 1#2001|1#2002|5 +160001148 0 DoCastSkillByPosition 1#2001|1#200|1#201|901903 +160001149 0 DoSetInt 1#403|2 +160001150 2 160001151 160002513 160001153 160001154 160001155 +160001151 0 CheckInt 1#403|2|1 +160002513 0 1 CheckExistBuffByKind 1#2001|9019083 +160001153 0 DoSetInt 1#403|0 +160001154 0 DoGetTime 1#453|15 +160001155 0 DoSetInt 1#206|0 +160001156 2 160001157 160001158 900009 160001160 160001161 160001162 +160001157 0 CheckInt 1#404|1|1 +160001158 0 DoSetInt 1#207|901909 +160001160 0 DoSetInt 1#404|0 +160001161 0 DoGetTime 1#454|12 +160001162 0 DoSetInt 1#206|0 +160001164 2 160001165 160001166 160001167 160001168 160001169 160001170 160001171 160001172 160001173 +160001165 0 DoGetNpc 1#2001 +160001166 0 DoSetInt 1#401|0 +160001167 0 DoSetInt 1#402|0 +160001168 0 DoSetInt 1#403|0 +160001169 0 DoSetInt 1#451|0 +160001170 0 DoSetInt 1#452|0 +160001171 0 DoSetInt 1#453|0 +160001172 0 DoSetInt 1#910011|0 +160001173 0 DoSetInt 1#93015|0 +160001174 2 160001175 160001176 900001 900002 160001179 160001180 +160001175 0 CheckNpc 1#2001 +160001176 0 CheckActivate 1#2001 +160001179 0 CheckInt 1#93015|0|1 +160001180 3 900004 900005 900003 160001184 160001189 160001210 900007 +160001184 2 160002557 160001185 160001186 160001187 160001188 +160002557 0 CheckNpc 1#2002 +160001185 0 1 CheckNpcInRange 1#2001|1#2002|10 +160001186 0 1 CheckExistBuffByKind 1#2001|9020020 +160001187 0 1 CheckAction 1#2001|1 +160001188 0 DoMoveToNpc 1#2001|1#2002|0|0 +160001189 1 160001190 160001191 160001192 160001193 160001199 160001204 +160001190 0 1 CheckNpc 1#2002 +160001191 0 CheckAction 1#2001|2 +160001192 0 CheckAction 1#2001|1 +160001193 2 160001194 160001195 160001196 160001197 160001198 +160001194 0 CheckPassTime 1#451|0 +160001195 0 CheckInt 1#910011|0|1 +160001196 0 CheckNpcInRange 1#2001|1#2002|10 +160001197 0 DoStopMove 1#2001 +160001198 0 DoSetInt 1#401|1 +160001199 2 160001200 160001201 160001202 160001203 +160001200 0 CheckPassTime 1#452|0 +160001201 0 CheckNpcInRange 1#2001|1#2002|2 +160001202 0 DoStopMove 1#2001 +160001203 0 DoSetInt 1#402|1 +160001204 2 160001205 160001206 160001207 160001208 160001209 +160001205 0 CheckPassTime 1#453|0 +160001206 0 CheckInt 1#910011|1|1 +160001207 0 1 CheckNpcInRange 1#2001|1#2002|20 +160001208 0 DoStopMove 1#2001 +160001209 0 DoSetInt 1#403|1 +160001210 2 160001211 160001212 +160001211 0 CheckNpc 1#2002 +160001212 3 160001213 160001223 160001230 +160001213 2 160001214 160001215 160001216 160001217 160001218 160001219 160001220 160001221 160001222 +160001214 0 CheckInt 1#401|1|1 +160001215 0 DoGetNpcPosition 1#2001|1#200|1#201 +160001216 0 DoFaceToNpc 1#2001|1#2002|1 +160001217 0 DoCastSkillByPosition 1#2001|1#200|1#201|902001 +160001218 0 DoSetInt 1#401|0 +160001219 0 DoSetInt 1#910011|1 +160001220 0 DoMagic 1#2001|1#2001|0|100019 +160001221 0 DoGetTime 1#451|5 +160001222 0 DoSetInt 1#206|0 +160001223 2 160001224 160001225 160001226 160001227 160001228 160001229 +160001224 0 CheckInt 1#402|1|1 +160001225 0 DoGetNpcPosition 1#2001|1#200|1#201 +160001226 0 DoCastSkillByPosition 1#2001|1#200|1#201|902002 +160001227 0 DoSetInt 1#402|0 +160001228 0 DoGetTime 1#452|3 +160001229 0 DoSetInt 1#206|0 +160001230 2 160001231 160001232 160001233 160001234 160001235 160001236 160001237 160001238 160001239 160001240 +160001231 0 CheckInt 1#403|1|1 +160001232 0 DoGetNpcPosition 1#2001|1#200|1#201 +160001233 0 DoFaceToNpc 1#2001|1#2002|1 +160001234 0 DoCastSkillByPosition 1#2001|1#200|1#201|902003 +160001235 0 DoMagic 1#2001|1#2001|0|100040 +160001236 0 DoMagic 1#2001|1#2001|0|902003 +160001237 0 DoSetInt 1#910011|0 +160001238 0 DoSetInt 1#403|0 +160001239 0 DoGetTime 1#453|12 +160001240 0 DoSetInt 1#206|0 +160001242 2 160001243 160001271 160001244 160001245 160001246 160001247 160001248 160001249 160001250 160001251 160001252 160001253 160001254 160001255 160001256 160001257 160001258 160001259 160001260 160001261 160001262 +160001243 0 DoGetNpc 1#2001 +160001271 1 160001272 160002636 +160001272 2 160002631 160002632 160002633 160002634 160002635 +160002631 0 CheckExistBuffByKind 1#2001|7773350 +160002632 0 DoMagic 1#2001|1#2001|0|777326 +160002633 0 DoMagic 1#2001|1#2001|0|777331 +160002634 0 DoMagic 1#2001|1#2001|0|200832 +160002635 0 DoGetNpcFrame 1#4061|1#2001|0 +160002636 0 DoReturnTrue +160001244 0 DoSetInt 1#401|0 +160001245 0 DoSetInt 1#402|0 +160001246 0 DoSetInt 1#403|0 +160001247 0 DoSetInt 1#404|0 +160001248 0 DoSetInt 1#405|0 +160001249 0 DoGetTime 1#451|0 +160001250 0 DoGetTime 1#452|0 +160001251 0 DoGetTime 1#453|0 +160001252 0 DoGetTime 1#454|0 +160001253 0 DoGetTime 1#455|0 +160001254 0 DoSetInt 1#93015|0 +160001255 0 DoSetInt 1#604|2 +160001256 0 DoSetInt 1#605|3 +160001257 0 DoSetInt 1#620|3 +160001258 0 DoSetInt 1#220|1 +160001259 0 DoSetInt 1#221|2 +160001260 0 DoSetInt 1#222|3 +160001261 0 DoSetInt 1#223|4 +160001262 0 DoSetInt 1#224|5 +160001263 2 160001264 160001265 900001 900002 160001268 160001269 +160001264 0 CheckNpc 1#2001 +160001265 0 CheckActivate 1#2001 +160001268 0 CheckInt 1#93015|0|1 +160001269 3 900003 160002637 900006 160001274 160001314 900007 +160002637 1 160002638 160002655 +160002638 2 160002639 160002640 +160002639 0 CheckExistBuffByKind 1#2001|7773350 +160002640 3 900082 160002642 160002643 +160002642 0 DoSetInt 2#1106|2 +160002643 2 160002644 160002645 160002654 +160002644 0 CheckPassFrame 1#2001|1#4061|0 +160002645 1 160002646 160002649 160002652 +160002646 2 160002647 160002648 +160002647 0 CheckProbability 5000 +160002648 0 DoSetInt 2#7773260|902101 +160002649 2 160002650 160002651 +160002650 0 CheckProbability 5000 +160002651 0 DoSetInt 2#7773260|902102 +160002652 2 160002653 +160002653 0 DoSetInt 2#7773260|902103 +160002654 0 DoGetNpcFrame 1#4061|1#2001|3 +160002655 3 900004 900005 +160001274 1 900015 160001276 160001283 160001290 160001297 160001304 +160001276 2 160001277 160001278 160001279 160001280 160001281 160001282 +160001277 0 CheckInt 1#205|1|1 +160001278 0 CheckPassTime 1#451|0 +160001279 0 CheckNpcInRange 1#2001|1#2002|3 +160001280 0 DoStopMove 1#2001 +160001281 0 DoSetInt 1#206|1 +160001282 0 DoSetInt 1#401|1 +160001283 2 160001284 160001285 160001286 160001287 160001288 160001289 +160001284 0 CheckInt 1#205|2|1 +160001285 0 CheckPassTime 1#452|0 +160001286 0 CheckNpcInRange 1#2001|1#2002|2.5 +160001287 0 DoStopMove 1#2001 +160001288 0 DoSetInt 1#206|1 +160001289 0 DoSetInt 1#402|1 +160001290 2 160001291 160001292 160001293 160001294 160001295 160001296 +160001291 0 CheckInt 1#205|3|1 +160001292 0 CheckPassTime 1#453|0 +160001293 0 CheckNpcInRange 1#2001|1#2002|3 +160001294 0 DoStopMove 1#2001 +160001295 0 DoSetInt 1#206|1 +160001296 0 DoSetInt 1#403|1 +160001297 2 160001298 160001299 160001300 160001301 160001302 160001303 +160001298 0 CheckInt 1#205|4|1 +160001299 0 CheckPassTime 1#454|0 +160001300 0 CheckNpcInRange 1#2001|1#2002|3 +160001301 0 DoStopMove 1#2001 +160001302 0 DoSetInt 1#206|1 +160001303 0 DoSetInt 1#404|1 +160001304 2 160001305 160001306 160001307 160001308 160001309 160001310 160001311 160001312 160001313 +160001305 0 CheckInt 1#205|5|1 +160001306 0 CheckPassTime 1#455|0 +160001307 0 DoGetNpcPosition 1#2002|1#40011|1#40012 +160001308 0 DoGetNpcPosition 1#2001|1#40013|1#40014 +160001309 0 1 DoGetObstacleDistanceEx 1#40015|1#40011|1#40012|1#40013|1#40014 +160001310 0 1 CheckNpcInRange 1#2001|1#2002|6 +160001311 0 DoStopMove 1#2001 +160001312 0 DoSetInt 1#206|1 +160001313 0 DoSetInt 1#405|1 +160001314 2 160001315 160001316 +160001315 0 CheckNpc 1#2002 +160001316 3 160001317 160001323 160001329 160001335 160001341 +160001317 2 160001318 160001319 900009 160001321 160001322 +160001318 0 CheckInt 1#401|1|1 +160001319 0 DoSetInt 1#207|902101 +160001321 0 DoSetInt 1#401|0 +160001322 0 DoGetTime 1#451|7 +160001323 2 160001324 160001325 900009 160001327 160001328 +160001324 0 CheckInt 1#402|1|1 +160001325 0 DoSetInt 1#207|902102 +160001327 0 DoSetInt 1#402|0 +160001328 0 DoGetTime 1#452|3 +160001329 2 160001330 160001331 900009 160001333 160001334 +160001330 0 CheckInt 1#403|1|1 +160001331 0 DoSetInt 1#207|902103 +160001333 0 DoSetInt 1#403|0 +160001334 0 DoGetTime 1#453|12 +160001335 2 160001336 160001337 900009 160001339 160001340 +160001336 0 CheckInt 1#404|1|1 +160001337 0 DoSetInt 1#207|902104 +160001339 0 DoSetInt 1#404|0 +160001340 0 DoGetTime 1#454|5 +160001341 2 160001342 160001343 900009 160001345 160001346 160001347 160001348 +160001342 0 CheckInt 1#405|1|1 +160001343 0 DoSetInt 1#207|902105 +160001345 0 DoSetInt 1#405|0 +160001346 0 DoGetTime 1#455|20 +160001347 0 CheckNote 2#455 +160001348 0 DoGetTime 1#455|2#455 +160001350 2 160001351 160001352 160001353 160001354 160001355 160001356 160001357 160001358 160001359 +160001351 0 DoGetNpc 1#2001 +160001352 0 DoGetTime 1#10|0 +160001353 0 DoSetInt 1#11|0 +160001354 0 DoSetInt 1#12|0 +160001355 0 DoSetInt 1#13|0 +160001356 0 DoSetInt 1#14|0 +160001357 0 DoSetInt 1#15|0 +160001358 0 DoGetTime 1#16|0 +160001359 0 DoSetInt 1#17|0 +160001360 2 160001361 160001362 160001363 160001367 160001371 160001375 160001376 160001377 160001378 +160001361 0 DoGetNpc 1#2001 +160001362 0 CheckNpc 1#2001 +160001363 1 160001364 160001365 160001366 +160001364 0 1 CheckNote 2#1 +160001365 0 CheckInt 2#1|0|1 +160001366 0 DoCopyNote 2#1|1#1 +160001367 1 160001368 160001369 160001370 +160001368 0 1 CheckNote 2#2 +160001369 0 CheckInt 2#2|0|1 +160001370 0 DoCopyNote 2#2|1#2 +160001371 1 160001372 160001373 160001374 +160001372 0 1 CheckNote 2#3 +160001373 0 CheckInt 2#3|0|1 +160001374 0 DoCopyNote 2#3|1#3 +160001375 0 CheckNote 1#3 +160001376 0 1 CheckInt 1#3|0|1 +160001377 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001378 3 160001379 160001384 160001424 160001491 160001496 +160001379 2 160001380 160001381 160001382 160001383 +160001380 0 CheckInt 1#14|1|1 +160001381 0 CheckInt 1#11|0|1 +160001382 0 CheckExistBuffByKind 1#2001|9600013 +160001383 0 DoSetInt 1#11|1 +160001384 1 160001385 160001386 160001387 160001390 160001391 160001392 160001396 160001400 160001404 160001408 160001412 160001416 160001420 +160001385 0 1 CheckInt 1#11|0|1 +160001386 0 1 CheckInt 1#14|0|1 +160001387 2 160001388 160001389 +160001388 0 CheckExistBuffByKind 1#2001|9600023 +160001389 0 1 DoSetInt 1#14|1 +160001390 0 CheckInt 1#1|0|1 +160001391 0 CheckAction 1#2001|1 +160001392 2 160001393 160001394 160001395 +160001393 0 CheckInt 1#1|1|1 +160001394 0 CheckPassTime 1#10|0 +160001395 0 DoSetInt 1#11|1 +160001396 2 160001397 160001398 160001399 +160001397 0 CheckInt 1#1|2|1 +160001398 0 CheckPassTime 1#10|0 +160001399 0 DoSetInt 1#11|1 +160001400 2 160001401 160001402 160001403 +160001401 0 CheckInt 1#1|3|1 +160001402 0 CheckPassTime 1#10|0 +160001403 0 DoSetInt 1#11|1 +160001404 2 160001405 160001406 160001407 +160001405 0 CheckInt 1#1|4|1 +160001406 0 CheckPassTime 1#10|0 +160001407 0 DoSetInt 1#11|1 +160001408 2 160001409 160001410 160001411 +160001409 0 CheckInt 1#1|5|1 +160001410 0 CheckPassTime 1#10|0 +160001411 0 DoSetInt 1#11|1 +160001412 2 160001413 160001414 160001415 +160001413 0 CheckInt 1#1|6|1 +160001414 0 CheckPassTime 1#10|0 +160001415 0 DoSetInt 1#11|1 +160001416 2 160001417 160001418 160001419 +160001417 0 CheckInt 1#1|7|1 +160001418 0 CheckPassTime 1#10|0 +160001419 0 DoSetInt 1#11|1 +160001420 2 160001421 160001422 160001423 +160001421 0 CheckInt 1#1|8|1 +160001422 0 CheckPassTime 1#10|0 +160001423 0 DoSetInt 1#11|1 +160001424 1 160001425 160001426 160001427 160001435 160001443 160001451 160001459 160001467 160001475 160001483 +160001425 0 1 CheckInt 1#11|2|1 +160001426 0 CheckAction 1#2001|1 +160001427 2 160001428 160001429 160001430 160001431 +160001428 0 CheckInt 1#2|1|1 +160001429 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010101|1 +160001430 0 DoCastSkill 1#2001|960104 +160001431 1 160001432 160001433 160001434 +160001432 0 1 CheckInt 1#17|0|1 +160001433 0 1 DoGetTime 1#16|1 +160001434 0 DoSetInt 1#17|1 +160001435 2 160001436 160001437 160001438 160001439 +160001436 0 CheckInt 1#2|2|1 +160001437 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010102|1 +160001438 0 DoCastSkill 1#2001|960104 +160001439 1 160001440 160001441 160001442 +160001440 0 1 CheckInt 1#17|0|1 +160001441 0 1 DoGetTime 1#16|2 +160001442 0 DoSetInt 1#17|1 +160001443 2 160001444 160001445 160001446 160001447 +160001444 0 CheckInt 1#2|3|1 +160001445 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010103|1 +160001446 0 DoCastSkill 1#2001|960104 +160001447 1 160001448 160001449 160001450 +160001448 0 1 CheckInt 1#17|0|1 +160001449 0 1 DoGetTime 1#16|3 +160001450 0 DoSetInt 1#17|1 +160001451 2 160001452 160001453 160001454 160001455 +160001452 0 CheckInt 1#2|4|1 +160001453 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010104|1 +160001454 0 DoCastSkill 1#2001|960104 +160001455 1 160001456 160001457 160001458 +160001456 0 1 CheckInt 1#17|0|1 +160001457 0 1 DoGetTime 1#16|4 +160001458 0 DoSetInt 1#17|1 +160001459 2 160001460 160001461 160001462 160001463 +160001460 0 CheckInt 1#2|5|1 +160001461 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010105|1 +160001462 0 DoCastSkill 1#2001|960104 +160001463 1 160001464 160001465 160001466 +160001464 0 1 CheckInt 1#17|0|1 +160001465 0 1 DoGetTime 1#16|5 +160001466 0 DoSetInt 1#17|1 +160001467 2 160001468 160001469 160001470 160001471 +160001468 0 CheckInt 1#2|6|1 +160001469 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010106|1 +160001470 0 DoCastSkill 1#2001|960104 +160001471 1 160001472 160001473 160001474 +160001472 0 1 CheckInt 1#17|0|1 +160001473 0 1 DoGetTime 1#16|6 +160001474 0 DoSetInt 1#17|1 +160001475 2 160001476 160001477 160001478 160001479 +160001476 0 CheckInt 1#2|7|1 +160001477 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010107|1 +160001478 0 DoCastSkill 1#2001|960104 +160001479 1 160001480 160001481 160001482 +160001480 0 1 CheckInt 1#17|0|1 +160001481 0 1 DoGetTime 1#16|7 +160001482 0 DoSetInt 1#17|1 +160001483 2 160001484 160001485 160001486 160001487 +160001484 0 CheckInt 1#2|8|1 +160001485 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96010108|1 +160001486 0 DoCastSkill 1#2001|960104 +160001487 1 160001488 160001489 160001490 +160001488 0 1 CheckInt 1#17|0|1 +160001489 0 1 DoGetTime 1#16|8 +160001490 0 DoSetInt 1#17|1 +160001491 2 160001492 160001493 160001494 160001495 +160001492 0 CheckInt 1#11|1|1 +160001493 0 1 CheckAction 1#2001|1 +160001494 0 DoCastSkill 1#2001|960102 +160001495 0 DoSetInt 1#11|2 +160001496 1 160001497 160001498 160001499 160001500 160001501 160001502 160001503 160001504 160001508 160001512 160001516 160001520 160001524 160001528 160001532 +160001497 0 1 CheckInt 1#17|1|1 +160001498 0 1 CheckInt 1#14|0|1 +160001499 0 1 CheckPassTime 1#16|0 +160001500 0 1 DoSetInt 1#11|3 +160001501 0 1 DoCastSkill 1#2001|960103 +160001502 0 1 DoSetInt 1#17|0 +160001503 0 CheckInt 1#1|0|1 +160001504 2 160001505 160001506 160001507 +160001505 0 CheckInt 1#1|1|1 +160001506 0 DoGetTime 1#10|1 +160001507 0 DoSetInt 1#11|0 +160001508 2 160001509 160001510 160001511 +160001509 0 CheckInt 1#1|2|1 +160001510 0 DoGetTime 1#10|2 +160001511 0 DoSetInt 1#11|0 +160001512 2 160001513 160001514 160001515 +160001513 0 CheckInt 1#1|3|1 +160001514 0 DoGetTime 1#10|3 +160001515 0 DoSetInt 1#11|0 +160001516 2 160001517 160001518 160001519 +160001517 0 CheckInt 1#1|4|1 +160001518 0 DoGetTime 1#10|4 +160001519 0 DoSetInt 1#11|0 +160001520 2 160001521 160001522 160001523 +160001521 0 CheckInt 1#1|5|1 +160001522 0 DoGetTime 1#10|5 +160001523 0 DoSetInt 1#11|0 +160001524 2 160001525 160001526 160001527 +160001525 0 CheckInt 1#1|6|1 +160001526 0 DoGetTime 1#10|6 +160001527 0 DoSetInt 1#11|0 +160001528 2 160001529 160001530 160001531 +160001529 0 CheckInt 1#1|7|1 +160001530 0 DoGetTime 1#10|7 +160001531 0 DoSetInt 1#11|0 +160001532 2 160001533 160001534 160001535 +160001533 0 CheckInt 1#1|8|1 +160001534 0 DoGetTime 1#10|8 +160001535 0 DoSetInt 1#11|0 +160001536 2 160001537 160001538 160001539 160001540 160001541 160001542 +160001537 0 DoGetNpc 1#2001 +160001538 0 DoSetInt 1#11|0 +160001539 0 DoSetInt 1#12|0 +160001540 0 DoSetInt 1#13|0 +160001541 0 DoSetInt 1#14|0 +160001542 0 DoSetInt 1#15|0 +160001543 2 160001544 160001545 160001546 160001550 160001551 160001552 160001553 +160001544 0 DoGetNpc 1#2001 +160001545 0 CheckNpc 1#2001 +160001546 1 160001547 160001548 160001549 +160001547 0 1 CheckNote 2#3 +160001548 0 CheckInt 2#3|0|1 +160001549 0 DoCopyNote 2#3|1#3 +160001550 0 CheckNote 1#3 +160001551 0 1 CheckInt 1#3|0|1 +160001552 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001553 3 160001554 160001558 160001564 160001568 +160001554 2 160001555 160001556 160001557 +160001555 0 CheckExistBuffByKind 1#2001|9600013 +160001556 0 DoGetTime 1#10|4 +160001557 0 DoSetInt 1#11|1 +160001558 2 160001559 160001560 160001561 160001562 160001563 +160001559 0 1 CheckNote 1#10 +160001560 0 DoSearchNpc 1#2001|1#2002|4|1|0|-1|0 +160001561 0 CheckNpc 1#2002 +160001562 0 DoGetTime 1#10|4 +160001563 0 DoSetInt 1#11|1 +160001564 2 160001565 160001566 160001567 +160001565 0 CheckNote 1#10 +160001566 0 CheckPassTime 1#10|0 +160001567 0 DoMagic 1#2001|1#2001|0|100002 +160001568 1 160001569 160001570 160001575 160001580 160001585 160001590 160001595 160001600 160001605 +160001569 0 1 CheckInt 1#11|1|1 +160001570 2 160001571 160001572 160001573 160001574 +160001571 0 CheckInt 1#3|1|1 +160001572 0 DoMagic 1#2001|1#2001|0|960201 +160001573 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020101|1 +160001574 0 DoSetInt 1#11|0 +160001575 2 160001576 160001577 160001578 160001579 +160001576 0 CheckInt 1#3|2|1 +160001577 0 DoMagic 1#2001|1#2001|0|960201 +160001578 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020102|1 +160001579 0 DoSetInt 1#11|0 +160001580 2 160001581 160001582 160001583 160001584 +160001581 0 CheckInt 1#3|3|1 +160001582 0 DoMagic 1#2001|1#2001|0|960201 +160001583 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020103|1 +160001584 0 DoSetInt 1#11|0 +160001585 2 160001586 160001587 160001588 160001589 +160001586 0 CheckInt 1#3|4|1 +160001587 0 DoMagic 1#2001|1#2001|0|960201 +160001588 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020104|1 +160001589 0 DoSetInt 1#11|0 +160001590 2 160001591 160001592 160001593 160001594 +160001591 0 CheckInt 1#3|5|1 +160001592 0 DoMagic 1#2001|1#2001|0|960201 +160001593 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020105|1 +160001594 0 DoSetInt 1#11|0 +160001595 2 160001596 160001597 160001598 160001599 +160001596 0 CheckInt 1#3|6|1 +160001597 0 DoMagic 1#2001|1#2001|0|960201 +160001598 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020106|1 +160001599 0 DoSetInt 1#11|0 +160001600 2 160001601 160001602 160001603 160001604 +160001601 0 CheckInt 1#3|7|1 +160001602 0 DoMagic 1#2001|1#2001|0|960201 +160001603 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020107|1 +160001604 0 DoSetInt 1#11|0 +160001605 2 160001606 160001607 160001608 160001609 +160001606 0 CheckInt 1#3|8|1 +160001607 0 DoMagic 1#2001|1#2001|0|960201 +160001608 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96020108|1 +160001609 0 DoSetInt 1#11|0 +160001610 2 160001611 160001612 160001613 160001614 160001615 160001616 +160001611 0 DoGetNpc 1#2001 +160001612 0 DoSetInt 1#11|0 +160001613 0 DoSetInt 1#12|0 +160001614 0 DoSetInt 1#13|0 +160001615 0 DoSetInt 1#14|0 +160001616 0 DoSetInt 1#15|0 +160001617 2 160001618 160001619 160001620 160001624 160001625 160001626 160001627 +160001618 0 DoGetNpc 1#2001 +160001619 0 CheckNpc 1#2001 +160001620 1 160001621 160001622 160001623 +160001621 0 1 CheckNote 2#3 +160001622 0 CheckInt 2#3|0|1 +160001623 0 DoCopyNote 2#3|1#3 +160001624 0 CheckNote 1#3 +160001625 0 1 CheckInt 1#3|0|1 +160001626 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001627 3 160001628 160001632 160001638 160001642 +160001628 2 160001629 160001630 160001631 +160001629 0 CheckExistBuffByKind 1#2001|9600013 +160001630 0 DoGetTime 1#10|4 +160001631 0 DoSetInt 1#11|1 +160001632 2 160001633 160001634 160001635 160001636 160001637 +160001633 0 1 CheckNote 1#10 +160001634 0 DoSearchNpc 1#2001|1#2002|4|1|0|-1|0 +160001635 0 CheckNpc 1#2002 +160001636 0 DoGetTime 1#10|4 +160001637 0 DoSetInt 1#11|1 +160001638 2 160001639 160001640 160001641 +160001639 0 CheckNote 1#10 +160001640 0 CheckPassTime 1#10|0 +160001641 0 DoMagic 1#2001|1#2001|0|100002 +160001642 1 160001643 160001644 160001649 160001654 160001659 160001664 160001669 160001674 160001679 +160001643 0 1 CheckInt 1#11|1|1 +160001644 2 160001645 160001646 160001647 160001648 +160001645 0 CheckInt 1#3|1|1 +160001646 0 DoMagic 1#2001|1#2001|0|960301 +160001647 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030101|1 +160001648 0 DoSetInt 1#11|0 +160001649 2 160001650 160001651 160001652 160001653 +160001650 0 CheckInt 1#3|2|1 +160001651 0 DoMagic 1#2001|1#2001|0|960301 +160001652 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030102|1 +160001653 0 DoSetInt 1#11|0 +160001654 2 160001655 160001656 160001657 160001658 +160001655 0 CheckInt 1#3|3|1 +160001656 0 DoMagic 1#2001|1#2001|0|960301 +160001657 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030103|1 +160001658 0 DoSetInt 1#11|0 +160001659 2 160001660 160001661 160001662 160001663 +160001660 0 CheckInt 1#3|4|1 +160001661 0 DoMagic 1#2001|1#2001|0|960301 +160001662 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030104|1 +160001663 0 DoSetInt 1#11|0 +160001664 2 160001665 160001666 160001667 160001668 +160001665 0 CheckInt 1#3|5|1 +160001666 0 DoMagic 1#2001|1#2001|0|960301 +160001667 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030105|1 +160001668 0 DoSetInt 1#11|0 +160001669 2 160001670 160001671 160001672 160001673 +160001670 0 CheckInt 1#3|6|1 +160001671 0 DoMagic 1#2001|1#2001|0|960301 +160001672 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030106|1 +160001673 0 DoSetInt 1#11|0 +160001674 2 160001675 160001676 160001677 160001678 +160001675 0 CheckInt 1#3|7|1 +160001676 0 DoMagic 1#2001|1#2001|0|960301 +160001677 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030107|1 +160001678 0 DoSetInt 1#11|0 +160001679 2 160001680 160001681 160001682 160001683 +160001680 0 CheckInt 1#3|8|1 +160001681 0 DoMagic 1#2001|1#2001|0|960301 +160001682 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96030108|1 +160001683 0 DoSetInt 1#11|0 +160001684 2 160001685 160001686 160001687 160001688 160001689 160001690 160001691 160001692 +160001685 0 DoGetNpc 1#2001 +160001686 0 DoGetTime 1#10|0 +160001687 0 DoSetInt 1#11|0 +160001688 0 DoSetInt 1#12|0 +160001689 0 DoSetInt 1#13|0 +160001690 0 DoSetInt 1#14|0 +160001691 0 DoSetInt 1#15|0 +160001692 0 DoSetInt 1#16|0 +160001693 2 160001694 160001695 160001696 +160001694 0 DoGetNpc 1#2001 +160001695 0 CheckNpc 1#2001 +160001696 3 160001697 160001701 160001706 +160001697 2 160001698 160001699 160001700 +160001698 0 CheckPassTime 1#10|0 +160001699 0 CheckExistBuffByKind 1#2001|9600013 +160001700 0 DoSetInt 1#11|1 +160001701 2 160001702 160001703 160001704 160001705 +160001702 0 CheckInt 1#16|1|1 +160001703 0 CheckExistBuffByKind 1#2001|9604033 +160001704 0 CheckAction 1#2001|1 +160001705 0 DoCastSkill 1#2001|960404 +160001706 1 160001707 160001708 160001715 +160001707 0 1 CheckInt 1#11|1|1 +160001708 2 160001709 160001710 160001711 160001712 160001713 160001714 +160001709 0 CheckInt 1#15|0|1 +160001710 0 DoSetInt 1#15|1 +160001711 0 DoSetInt 1#11|0 +160001712 0 DoGetTime 1#10|2 +160001713 0 DoCastSkill 1#2001|960402 +160001714 0 DoSetInt 1#16|1 +160001715 2 160001716 160001717 160001718 160001719 160001720 160001721 +160001716 0 CheckInt 1#15|1|1 +160001717 0 DoSetInt 1#15|0 +160001718 0 DoSetInt 1#11|0 +160001719 0 DoGetTime 1#10|2 +160001720 0 DoCastSkill 1#2001|960403 +160001721 0 DoSetInt 1#16|0 +160001722 2 160001723 160001724 160001725 160001726 160001727 160001728 160001729 +160001723 0 DoGetNpc 1#2001 +160001724 0 DoGetTime 1#10|0 +160001725 0 DoSetInt 1#11|0 +160001726 0 DoSetInt 1#12|0 +160001727 0 DoSetInt 1#13|0 +160001728 0 DoSetInt 1#14|0 +160001729 0 DoSetInt 1#15|0 +160001730 2 160001731 160001732 160001733 160001737 160001741 160001742 160001743 160001744 +160001731 0 DoGetNpc 1#2001 +160001732 0 CheckNpc 1#2001 +160001733 1 160001734 160001735 160001736 +160001734 0 1 CheckNote 2#1 +160001735 0 CheckInt 2#1|0|1 +160001736 0 DoCopyNote 2#1|1#1 +160001737 1 160001738 160001739 160001740 +160001738 0 1 CheckNote 2#3 +160001739 0 CheckInt 2#3|0|1 +160001740 0 DoCopyNote 2#3|1#3 +160001741 0 CheckNote 1#3 +160001742 0 1 CheckInt 1#3|0|1 +160001743 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001744 3 160001745 160001749 160001797 +160001745 2 160001746 160001747 160001748 +160001746 0 CheckInt 1#14|1|1 +160001747 0 CheckExistBuffByKind 1#2001|9600013 +160001748 0 DoSetInt 1#11|1 +160001749 1 160001750 160001751 160001752 160001755 160001756 160001757 160001762 160001767 160001772 160001777 160001782 160001787 160001792 +160001750 0 1 CheckInt 1#11|0|1 +160001751 0 1 CheckInt 1#14|0|1 +160001752 2 160001753 160001754 +160001753 0 CheckExistBuffByKind 1#2001|9600023 +160001754 0 1 DoSetInt 1#14|1 +160001755 0 CheckInt 1#1|0|1 +160001756 0 CheckExistBuffByKind 1#2001|9605012 +160001757 2 160001758 160001759 160001760 160001761 +160001758 0 CheckInt 1#1|1|1 +160001759 0 CheckPassTime 1#10|0 +160001760 0 DoGetTime 1#10|1 +160001761 0 DoSetInt 1#11|1 +160001762 2 160001763 160001764 160001765 160001766 +160001763 0 CheckInt 1#1|2|1 +160001764 0 CheckPassTime 1#10|0 +160001765 0 DoGetTime 1#10|2 +160001766 0 DoSetInt 1#11|1 +160001767 2 160001768 160001769 160001770 160001771 +160001768 0 CheckInt 1#1|3|1 +160001769 0 CheckPassTime 1#10|0 +160001770 0 DoGetTime 1#10|3 +160001771 0 DoSetInt 1#11|1 +160001772 2 160001773 160001774 160001775 160001776 +160001773 0 CheckInt 1#1|4|1 +160001774 0 CheckPassTime 1#10|0 +160001775 0 DoGetTime 1#10|4 +160001776 0 DoSetInt 1#11|1 +160001777 2 160001778 160001779 160001780 160001781 +160001778 0 CheckInt 1#1|5|1 +160001779 0 CheckPassTime 1#10|0 +160001780 0 DoGetTime 1#10|5 +160001781 0 DoSetInt 1#11|1 +160001782 2 160001783 160001784 160001785 160001786 +160001783 0 CheckInt 1#1|6|1 +160001784 0 CheckPassTime 1#10|0 +160001785 0 DoGetTime 1#10|6 +160001786 0 DoSetInt 1#11|1 +160001787 2 160001788 160001789 160001790 160001791 +160001788 0 CheckInt 1#1|7|1 +160001789 0 CheckPassTime 1#10|0 +160001790 0 DoGetTime 1#10|7 +160001791 0 DoSetInt 1#11|1 +160001792 2 160001793 160001794 160001795 160001796 +160001793 0 CheckInt 1#1|8|1 +160001794 0 CheckPassTime 1#10|0 +160001795 0 DoGetTime 1#10|8 +160001796 0 DoSetInt 1#11|1 +160001797 1 160001798 160001799 160001804 160001809 160001814 160001819 160001824 160001829 160001834 +160001798 0 1 CheckInt 1#11|1|1 +160001799 2 160001800 160001801 160001802 160001803 +160001800 0 CheckInt 1#3|1|1 +160001801 0 DoMagic 1#2001|1#2001|0|960501 +160001802 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050101|1 +160001803 0 DoSetInt 1#11|0 +160001804 2 160001805 160001806 160001807 160001808 +160001805 0 CheckInt 1#3|2|1 +160001806 0 DoMagic 1#2001|1#2001|0|960501 +160001807 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050102|1 +160001808 0 DoSetInt 1#11|0 +160001809 2 160001810 160001811 160001812 160001813 +160001810 0 CheckInt 1#3|3|1 +160001811 0 DoMagic 1#2001|1#2001|0|960501 +160001812 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050103|1 +160001813 0 DoSetInt 1#11|0 +160001814 2 160001815 160001816 160001817 160001818 +160001815 0 CheckInt 1#3|4|1 +160001816 0 DoMagic 1#2001|1#2001|0|960501 +160001817 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050104|1 +160001818 0 DoSetInt 1#11|0 +160001819 2 160001820 160001821 160001822 160001823 +160001820 0 CheckInt 1#3|5|1 +160001821 0 DoMagic 1#2001|1#2001|0|960501 +160001822 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050105|1 +160001823 0 DoSetInt 1#11|0 +160001824 2 160001825 160001826 160001827 160001828 +160001825 0 CheckInt 1#3|6|1 +160001826 0 DoMagic 1#2001|1#2001|0|960501 +160001827 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050106|1 +160001828 0 DoSetInt 1#11|0 +160001829 2 160001830 160001831 160001832 160001833 +160001830 0 CheckInt 1#3|7|1 +160001831 0 DoMagic 1#2001|1#2001|0|960501 +160001832 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050107|1 +160001833 0 DoSetInt 1#11|0 +160001834 2 160001835 160001836 160001837 160001838 +160001835 0 CheckInt 1#3|8|1 +160001836 0 DoMagic 1#2001|1#2001|0|960501 +160001837 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96050108|1 +160001838 0 DoSetInt 1#11|0 +160001839 2 160001840 160001841 160001842 160001843 160001844 160001845 160001846 +160001840 0 DoGetNpc 1#2001 +160001841 0 DoGetTime 1#10|0 +160001842 0 DoSetInt 1#11|0 +160001843 0 DoSetInt 1#12|0 +160001844 0 DoSetInt 1#13|0 +160001845 0 DoSetInt 1#14|0 +160001846 0 DoSetInt 1#15|0 +160001847 2 160001848 160001849 160001850 160001854 160001858 160001859 160001860 160001861 +160001848 0 DoGetNpc 1#2001 +160001849 0 CheckNpc 1#2001 +160001850 1 160001851 160001852 160001853 +160001851 0 1 CheckNote 2#1 +160001852 0 CheckInt 2#1|0|1 +160001853 0 DoCopyNote 2#1|1#1 +160001854 1 160001855 160001856 160001857 +160001855 0 1 CheckNote 2#3 +160001856 0 CheckInt 2#3|0|1 +160001857 0 DoCopyNote 2#3|1#3 +160001858 0 CheckNote 1#3 +160001859 0 1 CheckInt 1#3|0|1 +160001860 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001861 3 160001862 160001866 160001914 +160001862 2 160001863 160001864 160001865 +160001863 0 CheckInt 1#14|1|1 +160001864 0 CheckExistBuffByKind 1#2001|9600013 +160001865 0 DoSetInt 1#11|1 +160001866 1 160001867 160001868 160001869 160001872 160001873 160001874 160001879 160001884 160001889 160001894 160001899 160001904 160001909 +160001867 0 1 CheckInt 1#11|0|1 +160001868 0 1 CheckInt 1#14|0|1 +160001869 2 160001870 160001871 +160001870 0 CheckExistBuffByKind 1#2001|9600023 +160001871 0 1 DoSetInt 1#14|1 +160001872 0 CheckInt 1#1|0|1 +160001873 0 CheckExistBuffByKind 1#2001|9606012 +160001874 2 160001875 160001876 160001877 160001878 +160001875 0 CheckInt 1#1|1|1 +160001876 0 CheckPassTime 1#10|0 +160001877 0 DoGetTime 1#10|1 +160001878 0 DoSetInt 1#11|1 +160001879 2 160001880 160001881 160001882 160001883 +160001880 0 CheckInt 1#1|2|1 +160001881 0 CheckPassTime 1#10|0 +160001882 0 DoGetTime 1#10|2 +160001883 0 DoSetInt 1#11|1 +160001884 2 160001885 160001886 160001887 160001888 +160001885 0 CheckInt 1#1|3|1 +160001886 0 CheckPassTime 1#10|0 +160001887 0 DoGetTime 1#10|3 +160001888 0 DoSetInt 1#11|1 +160001889 2 160001890 160001891 160001892 160001893 +160001890 0 CheckInt 1#1|4|1 +160001891 0 CheckPassTime 1#10|0 +160001892 0 DoGetTime 1#10|4 +160001893 0 DoSetInt 1#11|1 +160001894 2 160001895 160001896 160001897 160001898 +160001895 0 CheckInt 1#1|5|1 +160001896 0 CheckPassTime 1#10|0 +160001897 0 DoGetTime 1#10|5 +160001898 0 DoSetInt 1#11|1 +160001899 2 160001900 160001901 160001902 160001903 +160001900 0 CheckInt 1#1|6|1 +160001901 0 CheckPassTime 1#10|0 +160001902 0 DoGetTime 1#10|6 +160001903 0 DoSetInt 1#11|1 +160001904 2 160001905 160001906 160001907 160001908 +160001905 0 CheckInt 1#1|7|1 +160001906 0 CheckPassTime 1#10|0 +160001907 0 DoGetTime 1#10|7 +160001908 0 DoSetInt 1#11|1 +160001909 2 160001910 160001911 160001912 160001913 +160001910 0 CheckInt 1#1|8|1 +160001911 0 CheckPassTime 1#10|0 +160001912 0 DoGetTime 1#10|8 +160001913 0 DoSetInt 1#11|1 +160001914 1 160001915 160001916 160001921 160001926 160001931 160001936 160001941 160001946 160001951 +160001915 0 1 CheckInt 1#11|1|1 +160001916 2 160001917 160001918 160001919 160001920 +160001917 0 CheckInt 1#3|1|1 +160001918 0 DoMagic 1#2001|1#2001|0|960601 +160001919 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060101|1 +160001920 0 DoSetInt 1#11|0 +160001921 2 160001922 160001923 160001924 160001925 +160001922 0 CheckInt 1#3|2|1 +160001923 0 DoMagic 1#2001|1#2001|0|960601 +160001924 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060102|1 +160001925 0 DoSetInt 1#11|0 +160001926 2 160001927 160001928 160001929 160001930 +160001927 0 CheckInt 1#3|3|1 +160001928 0 DoMagic 1#2001|1#2001|0|960601 +160001929 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060103|1 +160001930 0 DoSetInt 1#11|0 +160001931 2 160001932 160001933 160001934 160001935 +160001932 0 CheckInt 1#3|4|1 +160001933 0 DoMagic 1#2001|1#2001|0|960601 +160001934 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060104|1 +160001935 0 DoSetInt 1#11|0 +160001936 2 160001937 160001938 160001939 160001940 +160001937 0 CheckInt 1#3|5|1 +160001938 0 DoMagic 1#2001|1#2001|0|960601 +160001939 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060105|1 +160001940 0 DoSetInt 1#11|0 +160001941 2 160001942 160001943 160001944 160001945 +160001942 0 CheckInt 1#3|6|1 +160001943 0 DoMagic 1#2001|1#2001|0|960601 +160001944 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060106|1 +160001945 0 DoSetInt 1#11|0 +160001946 2 160001947 160001948 160001949 160001950 +160001947 0 CheckInt 1#3|7|1 +160001948 0 DoMagic 1#2001|1#2001|0|960601 +160001949 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060107|1 +160001950 0 DoSetInt 1#11|0 +160001951 2 160001952 160001953 160001954 160001955 +160001952 0 CheckInt 1#3|8|1 +160001953 0 DoMagic 1#2001|1#2001|0|960601 +160001954 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96060108|1 +160001955 0 DoSetInt 1#11|0 +160001956 2 160001957 160001958 160001959 160001960 160001961 160001962 160001963 +160001957 0 DoGetNpc 1#2001 +160001958 0 DoGetTime 1#10|0 +160001959 0 DoSetInt 1#11|0 +160001960 0 DoSetInt 1#12|0 +160001961 0 DoSetInt 1#13|0 +160001962 0 DoSetInt 1#14|0 +160001963 0 DoSetInt 1#15|0 +160001964 2 160001965 160001966 160001967 160001971 160001975 160001976 160001977 160001978 +160001965 0 DoGetNpc 1#2001 +160001966 0 CheckNpc 1#2001 +160001967 1 160001968 160001969 160001970 +160001968 0 1 CheckNote 2#1 +160001969 0 CheckInt 2#1|0|1 +160001970 0 DoCopyNote 2#1|1#1 +160001971 1 160001972 160001973 160001974 +160001972 0 1 CheckNote 2#3 +160001973 0 CheckInt 2#3|0|1 +160001974 0 DoCopyNote 2#3|1#3 +160001975 0 CheckNote 1#3 +160001976 0 1 CheckInt 1#3|0|1 +160001977 0 DoGetNpcPosition 1#2001|1#12|1#13 +160001978 3 160001979 160001983 160002031 +160001979 2 160001980 160001981 160001982 +160001980 0 CheckInt 1#14|1|1 +160001981 0 CheckExistBuffByKind 1#2001|9600013 +160001982 0 DoSetInt 1#11|1 +160001983 1 160001984 160001985 160001986 160001989 160001990 160001991 160001996 160002001 160002006 160002011 160002016 160002021 160002026 +160001984 0 1 CheckInt 1#11|0|1 +160001985 0 1 CheckInt 1#14|0|1 +160001986 2 160001987 160001988 +160001987 0 CheckExistBuffByKind 1#2001|9600023 +160001988 0 1 DoSetInt 1#14|1 +160001989 0 CheckInt 1#1|0|1 +160001990 0 CheckExistBuffByKind 1#2001|9607012 +160001991 2 160001992 160001993 160001994 160001995 +160001992 0 CheckInt 1#1|1|1 +160001993 0 CheckPassTime 1#10|0 +160001994 0 DoGetTime 1#10|1 +160001995 0 DoSetInt 1#11|1 +160001996 2 160001997 160001998 160001999 160002000 +160001997 0 CheckInt 1#1|2|1 +160001998 0 CheckPassTime 1#10|0 +160001999 0 DoGetTime 1#10|2 +160002000 0 DoSetInt 1#11|1 +160002001 2 160002002 160002003 160002004 160002005 +160002002 0 CheckInt 1#1|3|1 +160002003 0 CheckPassTime 1#10|0 +160002004 0 DoGetTime 1#10|3 +160002005 0 DoSetInt 1#11|1 +160002006 2 160002007 160002008 160002009 160002010 +160002007 0 CheckInt 1#1|4|1 +160002008 0 CheckPassTime 1#10|0 +160002009 0 DoGetTime 1#10|4 +160002010 0 DoSetInt 1#11|1 +160002011 2 160002012 160002013 160002014 160002015 +160002012 0 CheckInt 1#1|5|1 +160002013 0 CheckPassTime 1#10|0 +160002014 0 DoGetTime 1#10|5 +160002015 0 DoSetInt 1#11|1 +160002016 2 160002017 160002018 160002019 160002020 +160002017 0 CheckInt 1#1|6|1 +160002018 0 CheckPassTime 1#10|0 +160002019 0 DoGetTime 1#10|6 +160002020 0 DoSetInt 1#11|1 +160002021 2 160002022 160002023 160002024 160002025 +160002022 0 CheckInt 1#1|7|1 +160002023 0 CheckPassTime 1#10|0 +160002024 0 DoGetTime 1#10|7 +160002025 0 DoSetInt 1#11|1 +160002026 2 160002027 160002028 160002029 160002030 +160002027 0 CheckInt 1#1|8|1 +160002028 0 CheckPassTime 1#10|0 +160002029 0 DoGetTime 1#10|8 +160002030 0 DoSetInt 1#11|1 +160002031 1 160002032 160002033 160002038 160002043 160002048 160002053 160002058 160002063 160002068 +160002032 0 1 CheckInt 1#11|1|1 +160002033 2 160002034 160002035 160002036 160002037 +160002034 0 CheckInt 1#3|1|1 +160002035 0 DoMagic 1#2001|1#2001|0|960701 +160002036 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070101|1 +160002037 0 DoSetInt 1#11|0 +160002038 2 160002039 160002040 160002041 160002042 +160002039 0 CheckInt 1#3|2|1 +160002040 0 DoMagic 1#2001|1#2001|0|960701 +160002041 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070102|1 +160002042 0 DoSetInt 1#11|0 +160002043 2 160002044 160002045 160002046 160002047 +160002044 0 CheckInt 1#3|3|1 +160002045 0 DoMagic 1#2001|1#2001|0|960701 +160002046 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070103|1 +160002047 0 DoSetInt 1#11|0 +160002048 2 160002049 160002050 160002051 160002052 +160002049 0 CheckInt 1#3|4|1 +160002050 0 DoMagic 1#2001|1#2001|0|960701 +160002051 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070104|1 +160002052 0 DoSetInt 1#11|0 +160002053 2 160002054 160002055 160002056 160002057 +160002054 0 CheckInt 1#3|5|1 +160002055 0 DoMagic 1#2001|1#2001|0|960701 +160002056 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070105|1 +160002057 0 DoSetInt 1#11|0 +160002058 2 160002059 160002060 160002061 160002062 +160002059 0 CheckInt 1#3|6|1 +160002060 0 DoMagic 1#2001|1#2001|0|960701 +160002061 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070106|1 +160002062 0 DoSetInt 1#11|0 +160002063 2 160002064 160002065 160002066 160002067 +160002064 0 CheckInt 1#3|7|1 +160002065 0 DoMagic 1#2001|1#2001|0|960701 +160002066 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070107|1 +160002067 0 DoSetInt 1#11|0 +160002068 2 160002069 160002070 160002071 160002072 +160002069 0 CheckInt 1#3|8|1 +160002070 0 DoMagic 1#2001|1#2001|0|960701 +160002071 0 DoAddMissile 1#2001|1#2001|1#12|1#13|1#12|1#13|96070108|1 +160002072 0 DoSetInt 1#11|0 +160002073 2 160002074 160000921 160002075 160002076 160002077 160002078 160002079 160002080 160002081 160002082 160002083 160002084 160002085 160002086 160002087 160002088 160002089 160002090 160002091 160002092 160002093 160002094 160002095 160002096 160002097 160002098 160000911 +160002074 0 DoGetNpc 1#2001 +160000921 1 160000922 160000926 +160000922 2 160000923 160000924 160000925 160000935 160002113 160002583 160002571 160002603 160002616 160002621 +160000923 0 CheckExistBuffByKind 1#2001|7773350 +160000924 0 DoMagic 1#2001|1#2001|0|777326 +160000925 0 DoMagic 1#2001|1#2001|0|777331 +160000935 0 DoMagic 1#2001|1#2001|0|200832 +160002113 1 160002569 160002582 +160002569 0 CheckNote 2#1314777 +160002582 0 DoSetInt 2#1314777|5 +160002583 1 160002584 160002585 +160002584 0 CheckNote 2#1314666 +160002585 0 DoSetInt 2#1314666|0 +160002571 1 160002577 160002581 +160002577 0 CheckNote 2#1314111 +160002581 0 DoSetInt 2#1314111|12 +160002603 1 160002607 160002611 +160002607 0 CheckNote 2#1314555 +160002611 0 DoSetInt 2#1314555|0 +160002616 0 DoSetInt 2#7773260|902505 +160002621 0 DoSetInt 2#20080209|0 +160000926 0 DoReturnTrue +160002075 0 DoSetInt 1#614|1500 +160002076 0 DoSetInt 1#615|2941 +160002077 0 DoSetInt 1#616|4166 +160002078 0 DoSetInt 1#617|7142 +160002079 0 DoSetInt 1#451|0 +160002080 0 DoSetInt 1#452|0 +160002081 0 DoSetInt 1#453|0 +160002082 0 DoSetInt 1#454|0 +160002083 0 DoSetInt 1#455|0 +160002084 0 DoSetInt 1#93015|0 +160002085 0 DoSetInt 1#220|1 +160002086 0 DoSetInt 1#221|2 +160002087 0 DoSetInt 1#222|3 +160002088 0 DoSetInt 1#223|4 +160002089 0 DoSetInt 1#224|5 +160002090 0 DoSetInt 1#401|0 +160002091 0 DoSetInt 1#402|0 +160002092 0 DoSetInt 1#403|0 +160002093 0 DoSetInt 1#404|0 +160002094 0 DoSetInt 1#405|0 +160002095 0 DoSetInt 1#406|0 +160002096 0 DoSetInt 1#621|1 +160002097 0 DoSetInt 1#604|2 +160002098 0 DoSetInt 1#605|4 +160000911 0 DoSetInt 2#9025|0 +160002099 2 160002100 160002101 900001 900002 160002104 160002105 +160002100 0 CheckNpc 1#2001 +160002101 0 CheckActivate 1#2001 +160002104 0 CheckInt 1#93015|0|1 +160002105 3 160000927 900003 900006 160002109 160002146 900007 +160000927 1 160000928 160000933 +160000928 2 160000929 160000930 +160000929 0 CheckExistBuffByKind 1#2001|7773350 +160000930 3 900082 160000932 160002622 160002570 +160000932 0 DoSetInt 2#1106|3 +160002622 1 160002623 160002630 +160002623 2 160002624 160002625 160002626 160002627 160002628 160002629 +160002624 0 CheckNpc 1#2002 +160002625 0 CheckInt 2#20080209|1|1 +160002626 0 DoCopyNoteByNpcNote 1#20080202|1#2002|20080202 +160002627 0 CheckIntCompareInt 1#20080202|1#2001|1 +160002628 0 DoGetTime 2#1314666|2#1314111 +160002629 0 DoSetInt 2#20080209|0 +160002630 0 DoReturnTrue +160002570 2 160002604 160002572 160002608 +160002604 0 CheckInt 2#1314555|1|1 +160002572 1 160002573 160002576 160002579 +160002573 2 160002605 160002574 160002575 160002606 +160002605 0 CheckPassTime 2#1314666|0 +160002574 0 CheckProbability 5000 +160002575 0 DoSetInt 2#7773260|902501 +160002606 0 DoGetTime 2#1314666|2#1314777 +160002576 2 160002609 160002578 160002610 +160002609 0 CheckPassTime 2#1314666|0 +160002578 0 DoSetInt 2#7773260|902502 +160002610 0 DoGetTime 2#1314666|2#1314777 +160002579 2 160002580 +160002580 0 DoSetInt 2#7773260|902505 +160002608 0 DoSetInt 2#1314555|0 +160000933 3 900004 +160002109 1 900015 160000916 160002111 160002118 160002125 160002132 160002139 +160000916 2 160000918 160000919 160000920 +160000918 0 CheckInt 2#9025|1|1 +160000919 0 DoSetInt 1#205|1 +160000920 0 1 CheckInt 1#205|1|1 +160002111 2 160002112 160002586 160002114 160002115 160002116 160002117 +160002112 0 CheckInt 1#205|1|1 +160002586 1 160002587 160002612 +160002587 2 160002588 160002589 +160002588 0 CheckExistBuffByKind 1#2001|7773350 +160002589 0 CheckPassTime 2#1314666|0 +160002612 2 160002613 160002590 +160002613 0 1 CheckExistBuffByKind 1#2001|7773350 +160002590 0 CheckPassTime 1#451|0 +160002114 0 CheckNpcInRange 1#2001|1#2002|6 +160002115 0 DoStopMove 1#2001 +160002116 0 DoSetInt 1#206|1 +160002117 0 DoSetInt 1#401|1 +160002118 2 160002119 160002591 160002121 160002122 160002123 160002124 +160002119 0 CheckInt 1#205|2|1 +160002591 1 160002592 160002614 +160002592 2 160002593 160002594 +160002593 0 CheckExistBuffByKind 1#2001|7773350 +160002594 0 CheckPassTime 2#1314666|0 +160002614 2 160002615 160002120 +160002615 0 1 CheckExistBuffByKind 1#2001|7773350 +160002120 0 CheckPassTime 1#452|0 +160002121 0 CheckNpcInRange 1#2001|1#2002|2.5 +160002122 0 DoStopMove 1#2001 +160002123 0 DoSetInt 1#206|1 +160002124 0 DoSetInt 1#402|1 +160002125 2 160002126 160002127 160002128 160002129 160002130 160002131 +160002126 0 CheckInt 1#205|3|1 +160002127 0 CheckPassTime 1#453|0 +160002128 0 CheckNpcInRange 1#2001|1#2002|2.5 +160002129 0 DoStopMove 1#2001 +160002130 0 DoSetInt 1#206|1 +160002131 0 DoSetInt 1#403|1 +160002132 2 160002133 160002134 160002135 160002136 160002137 160002138 +160002133 0 CheckInt 1#205|4|1 +160002134 0 CheckPassTime 1#454|0 +160002135 0 CheckNpcInRange 1#2001|1#2002|2.5 +160002136 0 DoStopMove 1#2001 +160002137 0 DoSetInt 1#206|1 +160002138 0 DoSetInt 1#404|1 +160002139 2 160002140 160002141 160002142 160002143 160002144 160002145 +160002140 0 CheckInt 1#205|5|1 +160002141 0 CheckPassTime 1#455|0 +160002142 0 CheckNpcInRange 1#2001|1#2002|2.5 +160002143 0 DoStopMove 1#2001 +160002144 0 DoSetInt 1#206|1 +160002145 0 DoSetInt 1#405|1 +160002146 2 160002147 160002148 +160002147 0 CheckNpc 1#2002 +160002148 3 160002149 160002156 160002163 160002170 160002177 +160002149 2 160002150 160002151 900009 160002153 160002154 160002595 +160002150 0 CheckInt 1#401|1|1 +160002151 0 DoSetInt 1#207|902501 +160002153 0 DoSetInt 1#206|0 +160002154 0 DoSetInt 1#401|0 +160002595 1 160002596 160002617 +160002596 2 160002597 160002598 +160002597 0 CheckExistBuffByKind 1#2001|7773350 +160002598 0 DoGetTime 2#1314666|2#1314777 +160002617 2 160002618 160002155 +160002618 0 1 CheckExistBuffByKind 1#2001|7773350 +160002155 0 DoGetTime 1#451|10 +160002156 2 160002157 160002158 900009 160002160 160002161 160002599 +160002157 0 CheckInt 1#402|1|1 +160002158 0 DoSetInt 1#207|902502 +160002160 0 DoSetInt 1#206|0 +160002161 0 DoSetInt 1#402|0 +160002599 1 160002600 160002619 +160002600 2 160002601 160002602 +160002601 0 CheckExistBuffByKind 1#2001|7773350 +160002602 0 DoGetTime 2#1314666|2#1314777 +160002619 2 160002620 160002162 +160002620 0 1 CheckExistBuffByKind 1#2001|7773350 +160002162 0 DoGetTime 1#452|20 +160002163 2 160002164 160002165 900009 160002167 160002168 160002169 +160002164 0 CheckInt 1#403|1|1 +160002165 0 DoSetInt 1#207|902503 +160002167 0 DoSetInt 1#206|0 +160002168 0 DoSetInt 1#403|0 +160002169 0 DoGetTime 1#453|8 +160002170 2 160002171 160002172 900009 160002174 160002175 160002176 +160002171 0 CheckInt 1#404|1|1 +160002172 0 DoSetInt 1#207|902504 +160002174 0 DoSetInt 1#206|0 +160002175 0 DoSetInt 1#404|0 +160002176 0 DoGetTime 1#454|6 +160002177 2 160002178 160002179 900009 160002181 160002182 160002183 +160002178 0 CheckInt 1#405|1|1 +160002179 0 DoSetInt 1#207|902505 +160002181 0 DoSetInt 1#206|0 +160002182 0 DoSetInt 1#405|0 +160002183 0 DoGetTime 1#455|10 +160002185 2 160002186 160002187 160002188 160002189 160002190 160002191 160002192 160002193 160002194 160002195 160002196 160002197 +160002186 0 DoGetNpc 1#2001 +160002187 0 DoSetInt 2#4060|0 +160002188 0 DoSetInt 2#4061|1 +160002189 0 DoSetInt 2#4062|1 +160002190 0 DoSetInt 2#4063|0 +160002191 0 DoSetInt 2#4065|1 +160002192 0 DoSetInt 1#4066|9999 +160002193 0 DoSetInt 2#4067|2 +160002194 0 DoSetInt 1#4068|9999 +160002195 0 DoSetInt 1#4070|0 +160002196 0 DoSetFix 2#4071|0.2 +160002197 0 DoSetInt 1#4072|0 +160002198 2 160002199 160002200 900003 160002202 160002219 +160002199 0 CheckNpc 1#2001 +160002200 0 CheckActivate 1#2001 +160002202 2 160002203 +160002203 1 160002204 160002205 160002211 160002218 +160002204 0 1 CheckInt 2#4063|0|1 +160002205 2 160002206 160002207 160002208 160002209 160002210 +160002206 0 CheckPassTime 1#4066|0 +160002207 0 CheckInt 2#4060|1|1 +160002208 0 CheckInt 2#4062|1|1 +160002209 0 CheckInt 2#4061|1|1 +160002210 0 DoSetInt 2#4060|0 +160002211 2 160002212 160002213 160002214 160002215 160002216 160002217 +160002212 0 CheckPassTime 1#4068|0 +160002213 0 CheckInt 2#4062|1|1 +160002214 0 CheckInt 2#4060|1|1 +160002215 0 CheckInt 2#4061|0|1 +160002216 0 DoSetInt 2#4061|1 +160002217 0 DoSetInt 2#4062|0 +160002218 0 DoReturnTrue +160002219 2 160002220 160002221 160002222 900007 +160002220 0 CheckInt 2#4063|0|1 +160002221 0 CheckNpc 1#2002 +160002222 3 160002223 160002230 160002237 +160002223 2 160002224 160002225 160002226 160002227 160002228 160002229 +160002224 0 CheckInt 2#4060|0|1 +160002225 0 DoCastSkill 1#2001|961001 +160002226 0 DoGetTime 1#4068|2#4067 +160002227 0 DoSetInt 2#4061|0 +160002228 0 DoSetInt 2#4060|1 +160002229 0 DoSetInt 1#4072|1 +160002230 2 160002231 160002232 160002233 160002234 160002235 160002236 +160002231 0 CheckInt 2#4061|0|1 +160002232 0 1 CheckAction 1#2001|1 +160002233 0 CheckPassTime 1#4070|0 +160002234 0 DoCastSkill 1#2001|961002 +160002235 0 DoGetTime 1#4070|2#4071 +160002236 0 DoSetInt 1#4072|2 +160002237 2 160002238 160002239 160002240 160002241 160002242 +160002238 0 CheckInt 2#4062|0|1 +160002239 0 DoCastSkill 1#2001|961003 +160002240 0 DoGetTime 1#4066|2#4065 +160002241 0 DoSetInt 2#4062|1 +160002242 0 DoSetInt 1#4072|3 +160002244 2 160002245 160002246 160002247 160002248 160002249 +160002245 0 DoGetNpc 1#2001 +160002246 0 DoSetInt 2#4071|0 +160002247 0 DoSetInt 2#4072|0 +160002248 0 DoSetInt 2#4073|2 +160002249 0 DoSetInt 1#4070|0 +160002250 2 160002251 160002252 900003 160002254 +160002251 0 CheckNpc 1#2001 +160002252 0 CheckActivate 1#2001 +160002254 2 160002255 160002256 160002257 900007 +160002255 0 CheckInt 2#4071|0|1 +160002256 0 CheckNpc 1#2002 +160002257 3 160002258 +160002258 2 160002259 160002260 160002261 +160002259 0 CheckPassTime 2#4072|0 +160002260 0 DoCastSkill 1#2001|961101 +160002261 0 DoGetTime 2#4072|2#4073 +160002263 2 160002264 160002265 160002266 +160002264 0 DoGetNpc 1#2001 +160002265 0 DoSetInt 2#4074|0 +160002266 0 DoSetInt 1#4001|0 +160002267 2 160002268 160002269 160002270 +160002268 0 CheckNpc 1#2001 +160002269 0 CheckActivate 1#2001 +160002270 3 900003 160002272 900007 +160002272 2 160002273 160002274 160002275 160002276 160002277 160002278 +160002273 0 CheckNpc 1#2002 +160002274 0 CheckInt 2#4074|0|1 +160002275 0 CheckInt 1#4001|0|1 +160002276 0 CheckNpcInRange 1#2001|1#2002|2 +160002277 0 DoCastSkill 1#2001|961201 +160002278 0 DoSetInt 1#4001|1 +160002280 2 160002281 160002282 160002283 +160002281 0 DoGetNpc 1#2001 +160002282 0 DoSetInt 2#4075|0 +160002283 0 DoSetInt 1#4001|0 +160002284 2 160002285 160002286 160002287 +160002285 0 CheckNpc 1#2001 +160002286 0 CheckActivate 1#2001 +160002287 3 900003 160002289 900007 +160002289 2 160002290 160002291 160002292 160002293 160002294 160002295 +160002290 0 CheckNpc 1#2002 +160002291 0 CheckInt 2#4075|0|1 +160002292 0 CheckInt 1#4001|0|1 +160002293 0 CheckNpcInRange 1#2001|1#2002|2 +160002294 0 DoCastSkill 1#2001|961301 +160002295 0 DoSetInt 1#4001|1 +160002297 2 160002298 160002299 160002300 160002301 160002302 160002303 160002304 160002305 +160002298 0 DoGetNpc 1#2001 +160002299 0 DoSetInt 2#4076|0 +160002300 0 DoSetInt 1#4001|1 +160002301 0 DoSetInt 1#4002|1 +160002302 0 DoSetInt 1#4003|1 +160002303 0 DoSetInt 2#4077|0 +160002304 0 DoSetInt 1#4004|0 +160002305 0 DoSetInt 1#4005|0 +160002306 2 160002307 160002308 160002309 +160002307 0 CheckNpc 1#2001 +160002308 0 CheckActivate 1#2001 +160002309 3 900003 160002311 160002312 160002316 160002320 160002341 160002344 160002348 900007 +160002311 0 CheckNpc 1#2002 +160002312 2 160002313 160002314 160002315 +160002313 0 CheckNpc 1#2002 +160002314 0 CheckNpcInRange 1#2001|1#2002|2 +160002315 0 DoSetInt 2#4077|1 +160002316 2 160002317 160002318 160002319 +160002317 0 CheckNpc 1#2002 +160002318 0 1 CheckNpcInRange 1#2001|1#2002|2 +160002319 0 DoSetInt 2#4077|2 +160002320 1 160002321 160002322 160002323 160002324 +160002321 0 CheckInt 2#4077|0|1 +160002322 0 1 CheckInt 2#4076|0|1 +160002323 0 1 CheckPassTime 1#4004|0 +160002324 3 160002325 160002332 +160002325 2 160002326 160002327 160002328 160002329 160002330 160002331 +160002326 0 CheckInt 1#4001|1|1 +160002327 0 CheckInt 1#4002|1|1 +160002328 0 CheckInt 1#4003|1|1 +160002329 0 CheckInt 2#4077|1|1 +160002330 0 DoSetInt 1#4001|0 +160002331 0 DoSetInt 2#4077|0 +160002332 2 160002333 160002334 160002335 160002336 160002337 160002338 160002339 160002340 +160002333 0 CheckInt 1#4002|0|1 +160002334 0 CheckInt 1#4003|1|1 +160002335 0 CheckInt 1#4001|1|1 +160002336 0 CheckInt 2#4077|2|1 +160002337 0 DoSetInt 1#4005|1 +160002338 0 DoSetInt 1#4002|1 +160002339 0 DoSetInt 1#4003|0 +160002340 0 DoSetInt 2#4077|0 +160002341 1 160002342 160002343 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2#4078|0 +160002370 0 DoSetInt 1#4001|0 +160002371 0 DoSetInt 2#4079|4 +160002372 2 160002373 160002374 160002375 +160002373 0 CheckNpc 1#2001 +160002374 0 CheckActivate 1#2001 +160002375 2 160002376 160002377 160002378 900007 +160002376 0 CheckInt 2#4078|0|1 +160002377 0 CheckPassTime 1#4001|0 +160002378 0 DoCastSkill 1#2001|961501 +160002380 2 160002381 160002382 160002383 160002384 160002385 160002386 160002387 160002388 160002389 160002390 160002391 160002392 160002393 160002394 160002395 160002396 160002397 160002398 160002399 160002400 160002401 160002402 160002403 +160002381 0 DoGetNpc 1#2001 +160002382 0 DoSetInt 1#614|2000 +160002383 0 DoSetInt 1#615|2500 +160002384 0 DoSetInt 1#616|4166 +160002385 0 DoSetInt 1#617|7142 +160002386 0 DoGetTime 1#451|0 +160002387 0 DoGetTime 1#452|0 +160002388 0 DoGetTime 1#453|0 +160002389 0 DoGetTime 1#454|0 +160002390 0 DoGetTime 1#455|0 +160002391 0 DoSetInt 1#401|0 +160002392 0 DoSetInt 1#402|0 +160002393 0 DoSetInt 1#403|0 +160002394 0 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160003053 160003065 160003077 +160003021 2 160003022 160003023 160003024 160003029 160003031 160002516 160002550 +160003022 0 CheckInt 1#209|1|1 +160003023 0 DoSetInt 1#207|904201 +160003024 2 160003025 160003026 160003027 160003028 +160003025 0 DoGetNpcPosition 1#2002|1#200|1#201 +160003026 0 DoFaceToNpc 1#2001|1#2002|1 +160003027 0 DoFaceToNpc 1#2001|1#2001|1 +160003028 0 DoCastSkillByPosition 1#2001|1#200|1#201|1#207 +160003029 0 DoSetInt 1#209|0 +160003031 0 DoGetTime 1#451|15 +160002516 0 DoSetInt 1#4001|0 +160002550 0 DoSetInt 1#4003|1 +160003032 2 160003033 160003034 160003035 160003041 160003042 160002517 160003043 +160003033 0 CheckInt 1#209|2|1 +160003034 0 DoSetInt 1#207|904202 +160003035 2 160003036 160003037 160003038 160003039 160003040 +160003036 0 DoGetNpcPosition 1#2002|1#200|1#201 +160003037 0 DoFaceToNpc 1#2001|1#2002|1 +160003038 0 DoFaceToNpc 1#2001|1#2001|1 +160003039 0 DoCastSkillByPosition 1#2001|1#200|1#201|1#207 +160003040 0 DoRandom 1#604|1#605|2#601 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DoGetTime 1#453|15 +160003065 2 160003066 160003067 160003068 160003074 160003075 160002519 160003076 +160003066 0 CheckInt 1#209|4|1 +160003067 0 DoSetInt 1#207|904205 +160003068 2 160003069 160003070 160003071 160003072 160003073 +160003069 0 DoGetNpcPosition 1#2002|1#200|1#201 +160003070 0 DoFaceToNpc 1#2001|1#2002|1 +160003071 0 DoFaceToNpc 1#2001|1#2001|1 +160003072 0 DoCastSkillByPosition 1#2001|1#200|1#201|1#207 +160003073 0 DoRandom 1#604|1#605|2#601 +160003074 0 DoSetInt 1#206|0 +160003075 0 DoSetInt 1#209|0 +160002519 0 DoAddInt 1#4001|1#4001|1 +160003076 0 DoGetTime 1#454|4 +160003077 2 160003078 160003079 160003080 160003086 160003087 160002520 160003088 +160003078 0 CheckInt 1#209|5|1 +160003079 0 DoSetInt 1#207|904206 +160003080 2 160003081 160003082 160003083 160003084 160003085 +160003081 0 DoGetNpcPosition 1#2002|1#200|1#201 +160003082 0 DoFaceToNpc 1#2001|1#2002|1 +160003083 0 DoFaceToNpc 1#2001|1#2001|1 +160003084 0 DoCastSkillByPosition 1#2001|1#200|1#201|1#207 +160003085 0 DoRandom 1#604|1#605|2#601 +160003086 0 DoSetInt 1#206|0 +160003087 0 DoSetInt 1#209|0 +160002520 0 DoAddInt 1#4001|1#4001|1 +160003088 0 DoGetTime 1#455|0 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcK.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcK.tsv new file mode 100644 index 0000000..e676fc5 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcK.tsv @@ -0,0 +1,4387 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +900052 3 200000000 200000001 200000006 200000070 +200000000 0 CheckNpc 1#2001 +200000001 2 200000002 200000003 200000004 +200000002 0 CheckAction 1#2001|1 +200000003 0 CheckInt 1#1040|1|1 +200000004 0 DoGetTime 1#1041|1#1042 +200000006 1 200000007 200000008 200000009 200000010 200000011 200000012 200000013 200000015 200000023 200000030 200000034 200000043 200000052 200000061 +200000007 0 1 CheckNpc 1#2001 +200000008 0 CheckAction 1#2001|1 +200000009 0 1 CheckNpc 1#2002 +200000010 0 1 DoGetAttribValue 1#2001|1#1101|53 +200000011 0 1 DoRandom 1#1051|1#1052|1#1053 +200000012 0 1 CheckPassTime 1#1041|0 +200000013 0 1 DoSetInt 1#1040|0 +200000015 2 200000016 200000017 200000018 200000019 200000020 200000021 +200000016 0 1 CheckInt 1#1053|0|1 +200000017 0 CheckPassTime 1#1002|0 +200000018 0 1 CheckNpcInRange 1#2001|1#2002|8 +200000019 0 DoFaceToNpc 1#2001|1#2002|1 +200000020 0 DoCastSkillByNpc 1#2001|1#2002|970702 +200000021 0 DoGetTime 1#1002|1#1012 +200000023 2 200000024 200000025 200000026 200000027 200000028 +200000024 0 1 CheckInt 1#1053|0|1 +200000025 0 CheckPassTime 1#1004|0 +200000026 0 1 CheckNpcInRange 1#2001|1#2002|10 +200000027 0 DoCastSkillByNpc 1#2001|1#2002|970704 +200000028 0 DoGetTime 1#1004|1#1014 +200000030 2 200000031 200000032 +200000031 0 1 CheckNpcInRange 1#2001|1#2002|3 +200000032 0 1 DoMoveToNpc 1#2001|1#2002|1|0 +200000034 2 200000035 200000036 200000037 200000038 200000039 200000040 200000041 +200000035 0 CheckInt 1#1053|1|1 +200000036 0 CheckPassTime 1#1001|0 +200000037 0 CheckNpcInRange 1#2001|1#2002|4 +200000038 0 DoStopMove 1#2001 +200000039 0 DoCastSkillByNpc 1#2001|1#2002|970701 +200000040 0 DoGetTime 1#1001|1#1011 +200000041 0 DoSetInt 1#1040|1 +200000043 2 200000044 200000045 200000046 200000047 200000048 200000049 200000050 +200000044 0 CheckInt 1#1053|3|1 +200000045 0 CheckPassTime 1#1003|0 +200000046 0 CheckNpcInRange 1#2001|1#2002|4 +200000047 0 DoStopMove 1#2001 +200000048 0 DoCastSkillByNpc 1#2001|1#2002|970703 +200000049 0 DoGetTime 1#1003|1#1013 +200000050 0 DoSetInt 1#1040|1 +200000052 2 200000053 200000054 200000055 200000056 200000057 200000058 200000059 +200000053 0 CheckInt 1#1053|5|1 +200000054 0 CheckPassTime 1#1005|0 +200000055 0 CheckNpcInRange 1#2001|1#2002|4 +200000056 0 DoStopMove 1#2001 +200000057 0 DoCastSkillByNpc 1#2001|1#2002|970705 +200000058 0 DoGetTime 1#1005|1#1015 +200000059 0 DoSetInt 1#1040|1 +200000061 2 200000062 200000063 200000064 200000065 200000066 200000067 200000068 +200000062 0 CheckInt 1#1053|6|1 +200000063 0 CheckPassTime 1#1006|0 +200000064 0 CheckNpcInRange 1#2001|1#2002|4 +200000065 0 DoStopMove 1#2001 +200000066 0 DoCastSkillByNpc 1#2001|1#2002|970706 +200000067 0 DoGetTime 1#1006|1#1016 +200000068 0 DoSetInt 1#1040|1 +200000070 2 200000071 200000072 200000073 200000074 +200000071 0 CheckNote 1#2002 +200000072 0 1 CheckNpc 1#2002 +200000073 0 1 DoRemoveFightTarget 1#2001 +200000074 0 DoRemoveNote 1#2002 +900071 2 200000075 200000076 200000077 200000078 200000079 200000080 200000081 200000082 200000083 200000084 200000085 +200000075 0 DoSetMissileId 1#1001|90005011 +200000076 0 DoSetMissileId 1#1002|90005013 +200000077 0 DoSetMissileId 1#1003|90005015 +200000078 0 DoSetMissileId 1#1004|90005017 +200000079 0 DoSetMissileId 1#1005|90005019 +200000080 0 DoSetMissileId 1#1006|90005021 +200000081 0 DoGetNpc 1#2001 +200000082 0 CheckNpc 1#2001 +200000083 0 DoGetDamageBehaviorContext 1#1201|1#1202|1#1203|1#1204|1#1205|1#1206|1#1207|4#-2 +200000084 0 CheckIntCompareInt 1#1202|1#2001|1 +200000085 1 200000086 200000091 +200000086 2 200000087 200000088 200000089 200000090 +200000087 0 CheckNote 2#1000 +200000088 0 CheckInt 2#1000|1|3 +200000089 0 CheckInt 2#1000|6|5 +200000090 0 DoCopyNote 2#1000|1#1400 +200000091 0 DoRandom 1|7|1#1400 +900072 2 200000092 200000093 200000094 200000095 200000096 200000099 200000100 200000101 200000102 200000103 200000108 +200000092 0 DoGetNpc 1#2001 +200000093 0 CheckNpc 1#2001 +200000094 0 DoRandom 1|360|1#1305 +200000095 0 DoRandom 3|6|1#1306 +200000096 1 200000097 200000098 +200000097 0 CheckNote 2#1000 +200000098 0 DoRandom 1|7|1#1400 +200000099 0 DoAddInt 1#1400|1#1400|1000 +200000100 0 DoCopyNoteEx 1#1400|1#1400|1 +200000101 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +200000102 0 DoGetNpcOffsetPositionEx 1#1303|1#1304|1#2001|1#1301|1#1302|1#1305|1#1306 +200000103 1 200000104 200000107 +200000104 2 200000105 200000106 +200000105 0 DoGetObstacleDistance 1#1307|1#2001|1#1305 +200000106 0 CheckIntCompareInt 1#1307|1#1306|2 +200000107 0 1 DoGetObstacleDistance 1#1307|1#2001|1#1305 +200000108 1 200000109 200000112 +200000109 2 200000110 200000111 +200000110 0 CheckNpc 4#2006 +200000111 0 DoAddMissileEx 4#2006|0|1#1301|1#1302|1#1303|1#1304|1#1400|1 +200000112 0 DoAddMissileEx 1#2001|0|1#1301|1#1302|1#1303|1#1304|1#1400|1 +900074 1 200000113 200000114 200000119 200000124 200000129 200000134 200000139 200000144 200000149 200000154 200000159 200000164 200000169 200000174 200000179 200000184 200000189 200000194 200000199 200000204 200000209 200000214 200000219 200000224 200000229 200000234 200000239 200000244 +200000113 0 1 CheckInt 2#1800|0|1 +200000114 2 200000115 200000116 200000117 200000118 +200000115 0 CheckNote 2#1811 +200000116 0 CheckIntCompareInt 2#1803|2#1811|5 +200000117 0 DoSetInt 2#1800|1 +200000118 0 DoRemoveNote 2#1811 +200000119 2 200000120 200000121 200000122 200000123 +200000120 0 CheckNote 2#1812 +200000121 0 CheckIntCompareInt 2#1803|2#1812|5 +200000122 0 DoSetInt 2#1800|1 +200000123 0 DoRemoveNote 2#1812 +200000124 2 200000125 200000126 200000127 200000128 +200000125 0 CheckNote 2#1813 +200000126 0 CheckIntCompareInt 2#1803|2#1813|5 +200000127 0 DoSetInt 2#1800|1 +200000128 0 DoRemoveNote 2#1813 +200000129 2 200000130 200000131 200000132 200000133 +200000130 0 CheckNote 2#1814 +200000131 0 CheckIntCompareInt 2#1803|2#1814|5 +200000132 0 DoSetInt 2#1800|1 +200000133 0 DoRemoveNote 2#1814 +200000134 2 200000135 200000136 200000137 200000138 +200000135 0 CheckNote 2#1815 +200000136 0 CheckIntCompareInt 2#1803|2#1815|5 +200000137 0 DoSetInt 2#1800|1 +200000138 0 DoRemoveNote 2#1815 +200000139 2 200000140 200000141 200000142 200000143 +200000140 0 CheckNote 2#1816 +200000141 0 CheckIntCompareInt 2#1803|2#1816|5 +200000142 0 DoSetInt 2#1800|1 +200000143 0 DoRemoveNote 2#1816 +200000144 2 200000145 200000146 200000147 200000148 +200000145 0 CheckNote 2#1817 +200000146 0 CheckIntCompareInt 2#1803|2#1817|5 +200000147 0 DoSetInt 2#1800|1 +200000148 0 DoRemoveNote 2#1817 +200000149 2 200000150 200000151 200000152 200000153 +200000150 0 CheckNote 2#1818 +200000151 0 CheckIntCompareInt 2#1803|2#1818|5 +200000152 0 DoSetInt 2#1800|1 +200000153 0 DoRemoveNote 2#1818 +200000154 2 200000155 200000156 200000157 200000158 +200000155 0 CheckNote 2#1819 +200000156 0 CheckIntCompareInt 2#1803|2#1819|5 +200000157 0 DoSetInt 2#1800|1 +200000158 0 DoRemoveNote 2#1819 +200000159 2 200000160 200000161 200000162 200000163 +200000160 0 CheckNote 2#1821 +200000161 0 CheckIntCompareInt 2#1803|2#1821|5 +200000162 0 DoSetInt 2#1800|2 +200000163 0 DoRemoveNote 2#1821 +200000164 2 200000165 200000166 200000167 200000168 +200000165 0 CheckNote 2#1822 +200000166 0 CheckIntCompareInt 2#1803|2#1822|5 +200000167 0 DoSetInt 2#1800|2 +200000168 0 DoRemoveNote 2#1822 +200000169 2 200000170 200000171 200000172 200000173 +200000170 0 CheckNote 2#1823 +200000171 0 CheckIntCompareInt 2#1803|2#1823|5 +200000172 0 DoSetInt 2#1800|2 +200000173 0 DoRemoveNote 2#1823 +200000174 2 200000175 200000176 200000177 200000178 +200000175 0 CheckNote 2#1824 +200000176 0 CheckIntCompareInt 2#1803|2#1824|5 +200000177 0 DoSetInt 2#1800|2 +200000178 0 DoRemoveNote 2#1824 +200000179 2 200000180 200000181 200000182 200002790 200000183 +200000180 0 CheckNote 2#1825 +200000181 0 CheckIntCompareInt 2#1803|2#1825|5 +200000182 0 DoSetInt 2#1800|2 +200002790 0 Debug 2000|2000 +200000183 0 DoRemoveNote 2#1825 +200000184 2 200000185 200000186 200000187 200000188 +200000185 0 CheckNote 2#1826 +200000186 0 CheckIntCompareInt 2#1803|2#1826|5 +200000187 0 DoSetInt 2#1800|2 +200000188 0 DoRemoveNote 2#1826 +200000189 2 200000190 200000191 200000192 200000193 +200000190 0 CheckNote 2#1827 +200000191 0 CheckIntCompareInt 2#1803|2#1827|5 +200000192 0 DoSetInt 2#1800|2 +200000193 0 DoRemoveNote 2#1827 +200000194 2 200000195 200000196 200000197 200000198 +200000195 0 CheckNote 2#1828 +200000196 0 CheckIntCompareInt 2#1803|2#1828|5 +200000197 0 DoSetInt 2#1800|2 +200000198 0 DoRemoveNote 2#1828 +200000199 2 200000200 200000201 200000202 200000203 +200000200 0 CheckNote 2#1829 +200000201 0 CheckIntCompareInt 2#1803|2#1829|5 +200000202 0 DoSetInt 2#1800|2 +200000203 0 DoRemoveNote 2#1829 +200000204 2 200000205 200000206 200000207 200000208 +200000205 0 CheckNote 2#1831 +200000206 0 CheckIntCompareInt 2#1803|2#1831|5 +200000207 0 DoSetInt 2#1800|3 +200000208 0 DoRemoveNote 2#1831 +200000209 2 200000210 200000211 200000212 200000213 +200000210 0 CheckNote 2#1832 +200000211 0 CheckIntCompareInt 2#1803|2#1832|5 +200000212 0 DoSetInt 2#1800|3 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2#1837 +200000239 2 200000240 200000241 200000242 200000243 +200000240 0 CheckNote 2#1838 +200000241 0 CheckIntCompareInt 2#1803|2#1838|5 +200000242 0 DoSetInt 2#1800|3 +200000243 0 DoRemoveNote 2#1838 +200000244 2 200000245 200000246 200000247 200000248 +200000245 0 CheckNote 2#1839 +200000246 0 CheckIntCompareInt 2#1803|2#1839|5 +200000247 0 DoSetInt 2#1800|3 +200000248 0 DoRemoveNote 2#1839 +900075 1 200000249 200000271 200000298 200000318 200000345 200000371 200000404 200000430 200002545 200002546 200002547 200002549 200002559 200002561 200002562 200002589 200001434 200002673 200002712 200002741 200002267 200002816 200002301 200002906 200002943 200002997 200003039 200003070 200003116 200003154 200003194 200003251 200003286 200003326 200003364 200003382 200003472 200003494 200003522 200003747 200003952 200003951 200004135 200004167 200004206 200004252 200004310 200004343 200004379 +200000249 1 200000250 200000256 200002536 200000262 +200000250 2 200000251 200000255 +200000251 1 200000252 200000253 200000254 200002535 +200000252 0 CheckInt 1#1001|100201|1 +200000253 0 CheckInt 1#1001|100202|1 +200000254 0 CheckInt 1#1001|100203|1 +200002535 0 CheckInt 1#1001|100231|1 +200000255 0 CheckNpcInRange 1#2002|1#2001|15 +200000256 2 200000257 200000261 +200000257 1 200000258 200000259 200000260 +200000258 0 CheckInt 1#1001|100204|1 +200000259 0 CheckInt 1#1001|100205|1 +200000260 0 CheckInt 1#1001|100206|1 +200000261 0 CheckNpcInRange 1#2002|1#2001|6 +200002536 2 200002537 200002541 +200002537 1 200002538 200002539 200002540 +200002538 0 CheckInt 1#1001|100220|1 +200002539 0 CheckInt 1#1001|100221|1 +200002540 0 CheckInt 1#1001|100222|1 +200002541 0 CheckNpcInRange 1#2002|1#2001|5 +200000262 2 200000263 200000270 +200000263 1 200000264 200000265 200000266 200000267 200000268 200000269 +200000264 0 CheckInt 1#1001|100208|1 +200000265 0 CheckInt 1#1001|100209|1 +200000266 0 CheckInt 1#1001|100210|1 +200000267 0 CheckInt 1#1001|100211|1 +200000268 0 CheckInt 1#1001|100212|1 +200000269 0 CheckInt 1#1001|100213|1 +200000270 0 CheckNpcInRange 1#2002|1#2001|5 +200000271 1 200000272 200000278 200000284 200000290 +200000272 2 200000273 200000277 +200000273 1 200000274 200000275 200000276 +200000274 0 CheckInt 1#1001|100101|1 +200000275 0 CheckInt 1#1001|100102|1 +200000276 0 CheckInt 1#1001|100103|1 +200000277 0 CheckNpcInRange 1#2002|1#2001|15 +200000278 2 200000279 200000283 +200000279 1 200000280 200000281 200000282 +200000280 0 CheckInt 1#1001|100104|1 +200000281 0 CheckInt 1#1001|100105|1 +200000282 0 CheckInt 1#1001|100106|1 +200000283 0 CheckNpcInRange 1#2002|1#2001|15 +200000284 2 200000285 200000289 +200000285 1 200000286 200000287 200000288 +200000286 0 CheckInt 1#1001|100107|1 +200000287 0 CheckInt 1#1001|100108|1 +200000288 0 CheckInt 1#1001|100109|1 +200000289 0 CheckNpcInRange 1#2002|1#2001|15 +200000290 2 200000291 200000297 +200000291 1 200000292 200000293 200000294 200000295 200000296 +200000292 0 CheckInt 1#1001|100121|1 +200000293 0 CheckInt 1#1001|100122|1 +200000294 0 CheckInt 1#1001|100123|1 +200000295 0 CheckInt 1#1001|100124|1 +200000296 0 CheckInt 1#1001|100125|1 +200000297 0 CheckNpcInRange 1#2002|1#2001|15 +200000298 1 200000299 200000305 200000311 +200000299 2 200000300 200000304 +200000300 1 200000301 200000302 200000303 +200000301 0 CheckInt 1#1001|100605|1 +200000302 0 CheckInt 1#1001|100606|1 +200000303 0 CheckInt 1#1001|100607|1 +200000304 0 CheckNpcInRange 1#2002|1#2001|5 +200000305 2 200000306 200000310 +200000306 1 200000307 200000308 200000309 +200000307 0 CheckInt 1#1001|100611|1 +200000308 0 CheckInt 1#1001|100612|1 +200000309 0 CheckInt 1#1001|100613|1 +200000310 0 CheckNpcInRange 1#2002|1#2001|5 +200000311 2 200000312 200000317 +200000312 1 200000313 200000314 200000315 200000316 +200000313 0 CheckInt 1#1001|100601|1 +200000314 0 CheckInt 1#1001|100602|1 +200000315 0 CheckInt 1#1001|100603|1 +200000316 0 CheckInt 1#1001|100604|1 +200000317 0 CheckNpcInRange 1#2002|1#2001|6 +200000318 1 200000319 200000325 200000331 200000337 +200000319 2 200000320 200000324 +200000320 1 200000321 200000322 200000323 +200000321 0 CheckInt 1#1001|100306|1 +200000322 0 CheckInt 1#1001|100307|1 +200000323 0 CheckInt 1#1001|100308|1 +200000324 0 CheckNpcInRange 1#2002|1#2001|15 +200000325 2 200000326 200000330 +200000326 1 200000327 200000328 200000329 +200000327 0 CheckInt 1#1001|100312|1 +200000328 0 CheckInt 1#1001|100313|1 +200000329 0 CheckInt 1#1001|100314|1 +200000330 0 CheckNpcInRange 1#2002|1#2001|20 +200000331 2 200000332 200000336 +200000332 1 200000333 200000334 200000335 +200000333 0 CheckInt 1#1001|100309|1 +200000334 0 CheckInt 1#1001|100310|1 +200000335 0 CheckInt 1#1001|100311|1 +200000336 0 CheckNpcInRange 1#2002|1#2001|10 +200000337 2 200000338 200000344 +200000338 1 200000339 200000340 200000341 200000342 200000343 +200000339 0 CheckInt 1#1001|100301|1 +200000340 0 CheckInt 1#1001|100302|1 +200000341 0 CheckInt 1#1001|100303|1 +200000342 0 CheckInt 1#1001|100304|1 +200000343 0 CheckInt 1#1001|100305|1 +200000344 0 CheckNpcInRange 1#2002|1#2001|15 +200000345 1 200000346 200000352 200000358 200000364 +200000346 2 200000347 200000351 +200000347 1 200000348 200000349 200000350 +200000348 0 CheckInt 1#1001|100405|1 +200000349 0 CheckInt 1#1001|100406|1 +200000350 0 CheckInt 1#1001|100407|1 +200000351 0 CheckNpcInRange 1#2002|1#2001|15 +200000352 2 200000353 200000357 +200000353 1 200000354 200000355 200000356 +200000354 0 CheckInt 1#1001|100411|1 +200000355 0 CheckInt 1#1001|100412|1 +200000356 0 CheckInt 1#1001|100413|1 +200000357 0 CheckNpcInRange 1#2002|1#2001|15 +200000358 2 200000359 200000363 +200000359 1 200000360 200000361 200000362 +200000360 0 CheckInt 1#1001|100408|1 +200000361 0 CheckInt 1#1001|100409|1 +200000362 0 CheckInt 1#1001|100410|1 +200000363 0 CheckNpcInRange 1#2002|1#2001|5 +200000364 2 200000365 200000370 +200000365 1 200000366 200000367 200000368 200000369 +200000366 0 CheckInt 1#1001|100401|1 +200000367 0 CheckInt 1#1001|100402|1 +200000368 0 CheckInt 1#1001|100403|1 +200000369 0 CheckInt 1#1001|100404|1 +200000370 0 CheckNpcInRange 1#2002|1#2001|15 +200000371 1 200000372 200000378 200000386 200000392 200000399 +200000372 2 200000373 200000377 +200000373 1 200000374 200000375 200000376 +200000374 0 CheckInt 1#1001|100705|1 +200000375 0 CheckInt 1#1001|100706|1 +200000376 0 CheckInt 1#1001|100707|1 +200000377 0 CheckNpcInRange 1#2002|1#2001|10 +200000378 2 200000379 200000385 +200000379 1 200000380 200000381 200000382 200000383 200000384 200002542 +200000380 0 CheckInt 1#1001|100711|1 +200000381 0 CheckInt 1#1001|100712|1 +200000382 0 CheckInt 1#1001|100713|1 +200000383 0 CheckInt 1#1001|100722|1 +200000384 0 CheckInt 1#1001|100723|1 +200002542 0 CheckInt 1#1001|100725|1 +200000385 0 CheckNpcInRange 1#2002|1#2001|10 +200000386 2 200000387 200000391 +200000387 1 200000388 200000389 200000390 +200000388 0 CheckInt 1#1001|100708|1 +200000389 0 CheckInt 1#1001|100709|1 +200000390 0 CheckInt 1#1001|100710|1 +200000391 0 CheckNpcInRange 1#2002|1#2001|10 +200000392 2 200000393 200000398 +200000393 1 200000394 200000395 200000396 200000397 +200000394 0 CheckInt 1#1001|100701|1 +200000395 0 CheckInt 1#1001|100702|1 +200000396 0 CheckInt 1#1001|100703|1 +200000397 0 CheckInt 1#1001|100704|1 +200000398 0 CheckNpcInRange 1#2002|1#2001|5 +200000399 2 200000400 200000403 +200000400 1 200000401 200000402 +200000401 0 CheckInt 1#1001|100722|1 +200000402 0 CheckInt 1#1001|100723|1 +200000403 0 CheckNpcInRange 1#2002|1#2001|20 +200000404 1 200000405 200000411 200000417 200000423 +200000405 2 200000406 200000410 +200000406 1 200000407 200000408 200000409 200002543 +200000407 0 CheckInt 1#1001|100501|1 +200000408 0 CheckInt 1#1001|100502|1 +200000409 0 CheckInt 1#1001|100503|1 +200002543 0 CheckInt 1#1001|100524|1 +200000410 0 CheckNpcInRange 1#2002|1#2001|6 +200000411 2 200000412 200000416 +200000412 1 200000413 200000414 200000415 +200000413 0 CheckInt 1#1001|100504|1 +200000414 0 CheckInt 1#1001|100505|1 +200000415 0 CheckInt 1#1001|100506|1 +200000416 0 CheckNpcInRange 1#2002|1#2001|5 +200000417 2 200000418 200000422 +200000418 1 200000419 200000420 200000421 +200000419 0 CheckInt 1#1001|100507|1 +200000420 0 CheckInt 1#1001|100508|1 +200000421 0 CheckInt 1#1001|100509|1 +200000422 0 CheckNpcInRange 1#2002|1#2001|5 +200000423 2 200000424 200000429 +200000424 1 200000425 200000426 200000427 200000428 +200000425 0 CheckInt 1#1001|100510|1 +200000426 0 CheckInt 1#1001|100511|1 +200000427 0 CheckInt 1#1001|100512|1 +200000428 0 CheckInt 1#1001|100513|1 +200000429 0 CheckNpcInRange 1#2002|1#2001|5 +200000430 1 200000431 200000437 200000443 200000449 +200000431 2 200000432 200000436 +200000432 1 200000433 200000434 200000435 +200000433 0 CheckInt 1#1001|100807|1 +200000434 0 CheckInt 1#1001|100808|1 +200000435 0 CheckInt 1#1001|100809|1 +200000436 0 CheckNpcInRange 1#2002|1#2001|5 +200000437 2 200000438 200000442 +200000438 1 200000439 200000440 200000441 200002544 +200000439 0 CheckInt 1#1001|100813|1 +200000440 0 CheckInt 1#1001|100814|1 +200000441 0 CheckInt 1#1001|100815|1 +200002544 0 CheckInt 1#1001|100806|1 +200000442 0 CheckNpcInRange 1#2002|1#2001|7 +200000443 2 200000444 200000448 +200000444 1 200000445 200000446 200000447 +200000445 0 CheckInt 1#1001|100810|1 +200000446 0 CheckInt 1#1001|100811|1 +200000447 0 CheckInt 1#1001|100812|1 +200000448 0 CheckNpcInRange 1#2002|1#2001|6 +200000449 2 200000450 200000456 +200000450 1 200000451 200000452 200000453 200000454 200000455 +200000451 0 CheckInt 1#1001|100801|1 +200000452 0 CheckInt 1#1001|100802|1 +200000453 0 CheckInt 1#1001|100803|1 +200000454 0 CheckInt 1#1001|100804|1 +200000455 0 CheckInt 1#1001|100805|1 +200000456 0 CheckNpcInRange 1#2002|1#2001|5 +200002545 1 200000457 200000463 200000469 200000475 +200000457 2 200000458 200000462 +200000458 1 200000459 200000460 200000461 +200000459 0 CheckInt 1#1001|101306|1 +200000460 0 CheckInt 1#1001|101307|1 +200000461 0 CheckInt 1#1001|101308|1 +200000462 0 CheckNpcInRange 1#2002|1#2001|15 +200000463 2 200000464 200000468 +200000464 1 200000465 200000466 200000467 +200000465 0 CheckInt 1#1001|101312|1 +200000466 0 CheckInt 1#1001|101313|1 +200000467 0 CheckInt 1#1001|101314|1 +200000468 0 CheckNpcInRange 1#2002|1#2001|15 +200000469 2 200000470 200000474 +200000470 1 200000471 200000472 200000473 +200000471 0 CheckInt 1#1001|101309|1 +200000472 0 CheckInt 1#1001|101310|1 +200000473 0 CheckInt 1#1001|101311|1 +200000474 0 CheckNpcInRange 1#2002|1#2001|15 +200000475 2 200000476 200000482 +200000476 1 200000477 200000478 200000479 200000480 200000481 +200000477 0 CheckInt 1#1001|101301|1 +200000478 0 CheckInt 1#1001|101302|1 +200000479 0 CheckInt 1#1001|101303|1 +200000480 0 CheckInt 1#1001|101304|1 +200000481 0 CheckInt 1#1001|101305|1 +200000482 0 CheckNpcInRange 1#2002|1#2001|15 +200002546 1 200000483 200000489 200000495 200000501 200000509 200000517 200000523 200000529 +200000483 2 200000484 200000488 +200000484 1 200000485 200000486 200000487 +200000485 0 CheckInt 1#1001|101607|1 +200000486 0 CheckInt 1#1001|101608|1 +200000487 0 CheckInt 1#1001|101609|1 +200000488 0 CheckNpcInRange 1#2002|1#2001|6 +200000489 2 200000490 200000494 +200000490 1 200000491 200000492 200000493 +200000491 0 CheckInt 1#1001|101613|1 +200000492 0 CheckInt 1#1001|101614|1 +200000493 0 CheckInt 1#1001|101615|1 +200000494 0 CheckNpcInRange 1#2002|1#2001|10 +200000495 2 200000496 200000500 +200000496 1 200000497 200000498 200000499 +200000497 0 CheckInt 1#1001|101610|1 +200000498 0 CheckInt 1#1001|101611|1 +200000499 0 CheckInt 1#1001|101612|1 +200000500 0 CheckNpcInRange 1#2002|1#2001|6 +200000501 2 200000502 200000508 +200000502 1 200000503 200000504 200000505 200000506 200000507 +200000503 0 CheckInt 1#1001|101601|1 +200000504 0 CheckInt 1#1001|101602|1 +200000505 0 CheckInt 1#1001|101603|1 +200000506 0 CheckInt 1#1001|101604|1 +200000507 0 CheckInt 1#1001|101605|1 +200000508 0 CheckNpcInRange 1#2002|1#2001|6 +200000509 2 200000510 200000516 +200000510 1 200000511 200000512 200000513 200000514 200000515 +200000511 0 CheckInt 1#1001|101623|1 +200000512 0 CheckInt 1#1001|101624|1 +200000513 0 CheckInt 1#1001|101625|1 +200000514 0 CheckInt 1#1001|101626|1 +200000515 0 CheckInt 1#1001|101627|1 +200000516 0 CheckNpcInRange 1#2002|1#2001|6 +200000517 2 200000518 200000522 +200000518 1 200000519 200000520 200000521 +200000519 0 CheckInt 1#1001|101628|1 +200000520 0 CheckInt 1#1001|101629|1 +200000521 0 CheckInt 1#1001|101630|1 +200000522 0 CheckNpcInRange 1#2002|1#2001|6 +200000523 2 200000524 200000528 +200000524 1 200000525 200000526 200000527 +200000525 0 CheckInt 1#1001|101631|1 +200000526 0 CheckInt 1#1001|101632|1 +200000527 0 CheckInt 1#1001|101633|1 +200000528 0 CheckNpcInRange 1#2002|1#2001|6 +200000529 2 200000530 200000534 +200000530 1 200000531 200000532 200000533 +200000531 0 CheckInt 1#1001|101634|1 +200000532 0 CheckInt 1#1001|101635|1 +200000533 0 CheckInt 1#1001|101636|1 +200000534 0 CheckNpcInRange 1#2002|1#2001|6 +200002547 1 200000535 200000544 200000550 200000556 +200000535 2 200000536 200000543 +200000536 1 200000537 200000538 200000539 200000540 200000541 200000542 200002548 +200000537 0 CheckInt 1#1001|101201|1 +200000538 0 CheckInt 1#1001|101202|1 +200000539 0 CheckInt 1#1001|101203|1 +200000540 0 CheckInt 1#1001|101204|1 +200000541 0 CheckInt 1#1001|101205|1 +200000542 0 CheckInt 1#1001|101206|1 +200002548 0 CheckInt 1#1001|101240|1 +200000543 0 CheckNpcInRange 1#2002|1#2001|6 +200000544 2 200000545 200000549 +200000545 1 200000546 200000547 200000548 +200000546 0 CheckInt 1#1001|101207|1 +200000547 0 CheckInt 1#1001|101208|1 +200000548 0 CheckInt 1#1001|101209|1 +200000549 0 CheckNpcInRange 1#2002|1#2001|6 +200000550 2 200000551 200000555 +200000551 1 200000552 200000553 200000554 +200000552 0 CheckInt 1#1001|101210|1 +200000553 0 CheckInt 1#1001|101211|1 +200000554 0 CheckInt 1#1001|101212|1 +200000555 0 CheckNpcInRange 1#2002|1#2001|8 +200000556 2 200000557 200000561 +200000557 1 200000558 200000559 200000560 +200000558 0 CheckInt 1#1001|101213|1 +200000559 0 CheckInt 1#1001|101214|1 +200000560 0 CheckInt 1#1001|101215|1 +200000561 0 CheckNpcInRange 1#2002|1#2001|6 +200002549 1 200000562 200000569 200000575 200000581 200000587 200000593 200002553 200002657 +200000562 2 200000563 200000568 +200000563 1 200000564 200000565 200000566 200000567 200002550 +200000564 0 CheckInt 1#1001|101701|1 +200000565 0 CheckInt 1#1001|101702|1 +200000566 0 CheckInt 1#1001|101703|1 +200000567 0 CheckInt 1#1001|101704|1 +200002550 0 CheckInt 1#1001|101733|1 +200000568 0 CheckNpcInRange 1#2002|1#2001|8 +200000569 2 200000570 200000574 +200000570 1 200000571 200000572 200000573 +200000571 0 CheckInt 1#1001|101705|1 +200000572 0 CheckInt 1#1001|101706|1 +200000573 0 CheckInt 1#1001|101707|1 +200000574 0 CheckNpcInRange 1#2002|1#2001|8 +200000575 2 200000576 200000580 +200000576 1 200000577 200000578 200000579 +200000577 0 CheckInt 1#1001|101708|1 +200000578 0 CheckInt 1#1001|101709|1 +200000579 0 CheckInt 1#1001|101710|1 +200000580 0 CheckNpcInRange 1#2002|1#2001|6 +200000581 2 200000582 200000586 +200000582 1 200000583 200000584 200000585 +200000583 0 CheckInt 1#1001|101711|1 +200000584 0 CheckInt 1#1001|101712|1 +200000585 0 CheckInt 1#1001|101713|1 +200000586 0 CheckNpcInRange 1#2002|1#2001|6 +200000587 2 200000588 200000592 +200000588 1 200000589 200000590 200000591 200002551 200002552 +200000589 0 CheckInt 1#1001|101723|1 +200000590 0 CheckInt 1#1001|101724|1 +200000591 0 CheckInt 1#1001|101725|1 +200002551 0 CheckInt 1#1001|101726|1 +200002552 0 CheckInt 1#1001|101734|1 +200000592 0 CheckNpcInRange 1#2002|1#2001|8 +200000593 2 200000594 200000598 +200000594 1 200000595 200000596 200000597 +200000595 0 CheckInt 1#1001|101727|1 +200000596 0 CheckInt 1#1001|101728|1 +200000597 0 CheckInt 1#1001|101729|1 +200000598 0 CheckNpcInRange 1#2002|1#2001|8 +200002553 2 200002554 200002558 +200002554 1 200002555 200002556 200002557 +200002555 0 CheckInt 1#1001|101730|1 +200002556 0 CheckInt 1#1001|101731|1 +200002557 0 CheckInt 1#1001|101732|1 +200002558 0 CheckNpcInRange 1#2002|1#2001|8 +200002657 2 200002658 200002671 +200002658 1 200002659 200002660 200002661 200002662 200002663 200002664 200002665 200002666 200002667 200002668 200002669 200002670 +200002659 0 CheckInt 1#1001|111701|1 +200002660 0 CheckInt 1#1001|111702|1 +200002661 0 CheckInt 1#1001|111703|1 +200002662 0 CheckInt 1#1001|111704|1 +200002663 0 CheckInt 1#1001|111705|1 +200002664 0 CheckInt 1#1001|111706|1 +200002665 0 CheckInt 1#1001|111709|1 +200002666 0 CheckInt 1#1001|111710|1 +200002667 0 CheckInt 1#1001|111711|1 +200002668 0 CheckInt 1#1001|111712|1 +200002669 0 CheckInt 1#1001|111713|1 +200002670 0 CheckInt 1#1001|111714|1 +200002671 0 CheckNpcInRange 1#2002|1#2001|8 +200002559 1 200000599 200000607 200000613 200000619 200000625 +200000599 2 200000600 200000606 +200000600 1 200000601 200000602 200000603 200000604 200000605 +200000601 0 CheckInt 1#1001|102201|1 +200000602 0 CheckInt 1#1001|102202|1 +200000603 0 CheckInt 1#1001|102203|1 +200000604 0 CheckInt 1#1001|102204|1 +200000605 0 CheckInt 1#1001|102205|1 +200000606 0 CheckNpcInRange 1#2002|1#2001|5 +200000607 2 200000608 200000612 +200000608 1 200000609 200000610 200000611 +200000609 0 CheckInt 1#1001|102207|1 +200000610 0 CheckInt 1#1001|101708|1 +200000611 0 CheckInt 1#1001|101709|1 +200000612 0 CheckNpcInRange 1#2002|1#2001|6 +200000613 2 200000614 200000618 +200000614 1 200000615 200000616 200000617 +200000615 0 CheckInt 1#1001|102210|1 +200000616 0 CheckInt 1#1001|102211|1 +200000617 0 CheckInt 1#1001|102212|1 +200000618 0 CheckNpcInRange 1#2002|1#2001|6 +200000619 2 200000620 200000624 +200000620 1 200000621 200000622 200000623 200002560 200002672 +200000621 0 CheckInt 1#1001|102213|1 +200000622 0 CheckInt 1#1001|102214|1 +200000623 0 CheckInt 1#1001|102215|1 +200002560 0 CheckInt 1#1001|102206|1 +200002672 0 CheckInt 1#1001|102228|1 +200000624 0 CheckNpcInRange 1#2002|1#2001|8 +200000625 2 200000626 200000631 +200000626 1 200000627 200000628 200000629 200000630 +200000627 0 CheckInt 1#1001|102224|1 +200000628 0 CheckInt 1#1001|102225|1 +200000629 0 CheckInt 1#1001|102226|1 +200000630 0 CheckInt 1#1001|102226|1 +200000631 0 CheckNpcInRange 1#2002|1#2001|35 +200002561 1 200000632 200000640 200000646 200000652 +200000632 2 200000633 200000639 +200000633 1 200000634 200000635 200000636 200000637 200000638 +200000634 0 CheckInt 1#1001|102301|1 +200000635 0 CheckInt 1#1001|102302|1 +200000636 0 CheckInt 1#1001|102303|1 +200000637 0 CheckInt 1#1001|102304|1 +200000638 0 CheckInt 1#1001|102305|1 +200000639 0 CheckNpcInRange 1#2002|1#2001|15 +200000640 2 200000641 200000645 +200000641 1 200000642 200000643 200000644 +200000642 0 CheckInt 1#1001|102306|1 +200000643 0 CheckInt 1#1001|101307|1 +200000644 0 CheckInt 1#1001|101308|1 +200000645 0 CheckNpcInRange 1#2002|1#2001|15 +200000646 2 200000647 200000651 +200000647 1 200000648 200000649 200000650 +200000648 0 CheckInt 1#1001|102309|1 +200000649 0 CheckInt 1#1001|102310|1 +200000650 0 CheckInt 1#1001|102311|1 +200000651 0 CheckNpcInRange 1#2002|1#2001|15 +200000652 2 200000653 200000657 +200000653 1 200000654 200000655 200000656 +200000654 0 CheckInt 1#1001|102312|1 +200000655 0 CheckInt 1#1001|102313|1 +200000656 0 CheckInt 1#1001|102314|1 +200000657 0 CheckNpcInRange 1#2002|1#2001|15 +200002562 1 200002563 200002570 200002576 200002582 +200002563 2 200002564 200002569 +200002564 1 200002565 200002566 200002567 200002568 200002701 200002702 200002703 200002704 +200002565 0 CheckInt 1#1001|101501|1 +200002566 0 CheckInt 1#1001|101502|1 +200002567 0 CheckInt 1#1001|101503|1 +200002568 0 CheckInt 1#1001|101504|1 +200002701 0 CheckInt 1#1001|101523|1 +200002702 0 CheckInt 1#1001|101524|1 +200002703 0 CheckInt 1#1001|101525|1 +200002704 0 CheckInt 1#1001|101526|1 +200002569 0 CheckNpcInRange 1#2002|1#2001|6 +200002570 2 200002571 200002575 +200002571 1 200002572 200002573 200002574 +200002572 0 CheckInt 1#1001|101505|1 +200002573 0 CheckInt 1#1001|101506|1 +200002574 0 CheckInt 1#1001|101507|1 +200002575 0 CheckNpcInRange 1#2002|1#2001|15 +200002576 2 200002577 200002581 +200002577 1 200002578 200002579 200002580 +200002578 0 CheckInt 1#1001|101508|1 +200002579 0 CheckInt 1#1001|101509|1 +200002580 0 CheckInt 1#1001|101510|1 +200002581 0 CheckNpcInRange 1#2002|1#2001|5 +200002582 2 200002583 200002588 +200002583 1 200002584 200002585 200002586 200002587 200002705 +200002584 0 CheckInt 1#1001|101511|1 +200002585 0 CheckInt 1#1001|101512|1 +200002586 0 CheckInt 1#1001|101513|1 +200002587 0 CheckInt 1#1001|101527|1 +200002705 0 CheckInt 1#1001|101528|1 +200002588 0 CheckNpcInRange 1#2002|1#2001|7 +200002589 1 200002590 200002599 200002605 200002611 +200002590 2 200002591 200002598 +200002591 1 200002592 200002593 200002594 200002595 200002596 200002597 +200002592 0 CheckInt 1#1001|101101|1 +200002593 0 CheckInt 1#1001|101102|1 +200002594 0 CheckInt 1#1001|101103|1 +200002595 0 CheckInt 1#1001|101104|1 +200002596 0 CheckInt 1#1001|101105|1 +200002597 0 CheckInt 1#1001|101106|1 +200002598 0 CheckNpcInRange 1#2002|1#2001|8 +200002599 2 200002600 200002604 +200002600 1 200002601 200002602 200002603 +200002601 0 CheckInt 1#1001|101107|1 +200002602 0 CheckInt 1#1001|101108|1 +200002603 0 CheckInt 1#1001|101109|1 +200002604 0 CheckNpcInRange 1#2002|1#2001|8 +200002605 2 200002606 200002610 +200002606 1 200002607 200002608 200002609 +200002607 0 CheckInt 1#1001|101110|1 +200002608 0 CheckInt 1#1001|101111|1 +200002609 0 CheckInt 1#1001|101112|1 +200002610 0 CheckNpcInRange 1#2002|1#2001|15 +200002611 2 200002612 200002617 +200002612 1 200002613 200002614 200002615 200002616 +200002613 0 CheckInt 1#1001|101113|1 +200002614 0 CheckInt 1#1001|101114|1 +200002615 0 CheckInt 1#1001|101115|1 +200002616 0 CheckInt 1#1001|101123|1 +200002617 0 CheckNpcInRange 1#2002|1#2001|15 +200001434 1 200001438 200002625 200002631 200002638 200002644 +200001438 2 200001443 200002624 +200001443 1 200002618 200002619 200002620 200002621 200002622 200002623 +200002618 0 CheckInt 1#1001|101801|1 +200002619 0 CheckInt 1#1001|101802|1 +200002620 0 CheckInt 1#1001|101803|1 +200002621 0 CheckInt 1#1001|101804|1 +200002622 0 CheckInt 1#1001|101805|1 +200002623 0 CheckInt 1#1001|101806|1 +200002624 0 CheckNpcInRange 1#2002|1#2001|6 +200002625 2 200002626 200002630 +200002626 1 200002627 200002628 200002629 +200002627 0 CheckInt 1#1001|101817|1 +200002628 0 CheckInt 1#1001|101818|1 +200002629 0 CheckInt 1#1001|101819|1 +200002630 0 CheckNpcInRange 1#2002|1#2001|8 +200002631 2 200002632 200002637 +200002632 1 200002633 200002634 200002635 200002636 +200002633 0 CheckInt 1#1001|101821|1 +200002634 0 CheckInt 1#1001|101822|1 +200002635 0 CheckInt 1#1001|101823|1 +200002636 0 CheckInt 1#1001|101820|1 +200002637 0 CheckNpcInRange 1#2002|1#2001|8 +200002638 2 200002639 200002643 +200002639 1 200002640 200002641 200002642 +200002640 0 CheckInt 1#1001|101824|1 +200002641 0 CheckInt 1#1001|101825|1 +200002642 0 CheckInt 1#1001|101826|1 +200002643 0 CheckNpcInRange 1#2002|1#2001|8 +200002644 2 200002645 200002656 +200002645 1 200002646 200002647 200002648 200002649 200002650 200002651 200002652 200002653 200002654 200002655 +200002646 0 CheckInt 1#1001|101807|1 +200002647 0 CheckInt 1#1001|101808|1 +200002648 0 CheckInt 1#1001|101815|1 +200002649 0 CheckInt 1#1001|101816|1 +200002650 0 CheckInt 1#1001|101809|1 +200002651 0 CheckInt 1#1001|101810|1 +200002652 0 CheckInt 1#1001|101811|1 +200002653 0 CheckInt 1#1001|101812|1 +200002654 0 CheckInt 1#1001|101813|1 +200002655 0 CheckInt 1#1001|101814|1 +200002656 0 CheckNpcInRange 1#2002|1#2001|8 +200002673 1 200002674 200002681 200002688 200002695 +200002674 2 200002675 200002680 +200002675 1 200002676 200002677 200002678 200002679 +200002676 0 CheckInt 1#1001|100901|1 +200002677 0 CheckInt 1#1001|100902|1 +200002678 0 CheckInt 1#1001|100903|1 +200002679 0 CheckInt 1#1001|100904|1 +200002680 0 CheckNpcInRange 1#2002|1#2001|6 +200002681 2 200002682 200002687 +200002682 1 200002683 200002684 200002685 200002686 +200002683 0 CheckInt 1#1001|100905|1 +200002684 0 CheckInt 1#1001|100906|1 +200002685 0 CheckInt 1#1001|100907|1 +200002686 0 CheckInt 1#1001|100923|1 +200002687 0 CheckNpcInRange 1#2002|1#2001|8 +200002688 2 200002689 200002694 +200002689 1 200002690 200002691 200002692 200002693 +200002690 0 CheckInt 1#1001|100908|1 +200002691 0 CheckInt 1#1001|100909|1 +200002692 0 CheckInt 1#1001|100910|1 +200002693 0 CheckInt 1#1001|100924|1 +200002694 0 CheckNpcInRange 1#2002|1#2001|10 +200002695 2 200002696 200002700 +200002696 1 200002697 200002698 200002699 +200002697 0 CheckInt 1#1001|100911|1 +200002698 0 CheckInt 1#1001|100912|1 +200002699 0 CheckInt 1#1001|100913|1 +200002700 0 CheckNpcInRange 1#2002|1#2001|8 +200002712 1 200002713 200002720 200002726 200002731 200002737 +200002713 2 200002714 200002719 +200002714 1 200002715 200002716 200002717 200002718 +200002715 0 CheckInt 1#1001|101401|1 +200002716 0 CheckInt 1#1001|101402|1 +200002717 0 CheckInt 1#1001|101403|1 +200002718 0 CheckInt 1#1001|101404|1 +200002719 0 CheckNpcInRange 1#2002|1#2001|15 +200002720 2 200002721 200002725 +200002721 1 200002722 200002723 200002724 +200002722 0 CheckInt 1#1001|101406|1 +200002723 0 CheckInt 1#1001|101407|1 +200002724 0 CheckInt 1#1001|101408|1 +200002725 0 CheckNpcInRange 1#2002|1#2001|20 +200002726 2 200002727 200002730 +200002727 1 200002728 200002729 +200002728 0 CheckInt 1#1001|101422|1 +200002729 0 CheckInt 1#1001|101423|1 +200002730 0 CheckNpcInRange 1#2002|1#2001|20 +200002731 2 200002732 200002736 +200002732 1 200002733 200002734 200002735 +200002733 0 CheckInt 1#1001|101412|1 +200002734 0 CheckInt 1#1001|101413|1 +200002735 0 CheckInt 1#1001|101414|1 +200002736 0 CheckNpcInRange 1#2002|1#2001|15 +200002737 2 200002738 200002740 +200002738 1 200002739 +200002739 0 CheckInt 1#1001|101405|1 +200002740 0 CheckNpcInRange 1#2002|1#2001|15 +200002741 1 200002742 200002751 200002757 200002763 +200002742 2 200002743 200002750 +200002743 1 200002744 200002745 200002746 200002747 200002748 200002749 +200002744 0 CheckInt 1#1001|110101|1 +200002745 0 CheckInt 1#1001|110102|1 +200002746 0 CheckInt 1#1001|110103|1 +200002747 0 CheckInt 1#1001|110104|1 +200002748 0 CheckInt 1#1001|110105|1 +200002749 0 CheckInt 1#1001|110106|1 +200002750 0 CheckNpcInRange 1#2002|1#2001|12 +200002751 2 200002752 200002756 +200002752 1 200002753 200002754 200002755 +200002753 0 CheckInt 1#1001|110107|1 +200002754 0 CheckInt 1#1001|110108|1 +200002755 0 CheckInt 1#1001|110109|1 +200002756 0 CheckNpcInRange 1#2002|1#2001|15 +200002757 2 200002758 200002762 +200002758 1 200002759 200002760 200002761 +200002759 0 CheckInt 1#1001|110110|1 +200002760 0 CheckInt 1#1001|110111|1 +200002761 0 CheckInt 1#1001|110112|1 +200002762 0 CheckNpcInRange 1#2002|1#2001|10 +200002763 2 200002764 200002768 +200002764 1 200002765 200002766 200002767 +200002765 0 CheckInt 1#1001|110113|1 +200002766 0 CheckInt 1#1001|110114|1 +200002767 0 CheckInt 1#1001|110115|1 +200002768 0 CheckNpcInRange 1#2002|1#2001|8 +200002267 1 200002268 200002791 200002797 200002803 200002809 +200002268 2 200002274 200002710 +200002274 1 200002275 200002281 200002282 200002709 +200002275 0 CheckInt 1#1001|110201|1 +200002281 0 CheckInt 1#1001|110202|1 +200002282 0 CheckInt 1#1001|110203|1 +200002709 0 CheckInt 1#1001|110204|1 +200002710 0 CheckNpcInRange 1#2002|1#2001|5 +200002791 2 200002792 200002796 +200002792 1 200002793 200002794 200002795 +200002793 0 CheckInt 1#1001|110205|1 +200002794 0 CheckInt 1#1001|110206|1 +200002795 0 CheckInt 1#1001|110207|1 +200002796 0 CheckNpcInRange 1#2002|1#2001|5 +200002797 2 200002798 200002802 +200002798 1 200002799 200002800 200002801 +200002799 0 CheckInt 1#1001|110208|1 +200002800 0 CheckInt 1#1001|110209|1 +200002801 0 CheckInt 1#1001|110210|1 +200002802 0 CheckNpcInRange 1#2002|1#2001|6 +200002803 2 200002804 200002808 +200002804 1 200002805 200002806 200002807 +200002805 0 CheckInt 1#1001|110211|1 +200002806 0 CheckInt 1#1001|110212|1 +200002807 0 CheckInt 1#1001|110213|1 +200002808 0 CheckNpcInRange 1#2002|1#2001|4 +200002809 2 200002810 200002815 +200002810 1 200002811 200002812 200002813 200002814 +200002811 0 CheckInt 1#1001|110224|1 +200002812 0 CheckInt 1#1001|110225|1 +200002813 0 CheckInt 1#1001|110226|1 +200002814 0 CheckInt 1#1001|110227|1 +200002815 0 CheckNpcInRange 1#2002|1#2001|6 +200002816 1 200002817 200002825 200002831 200002837 +200002817 2 200002818 200002824 +200002818 1 200002819 200002820 200002821 200002822 200002823 +200002819 0 CheckInt 1#1001|113201|1 +200002820 0 CheckInt 1#1001|113202|1 +200002821 0 CheckInt 1#1001|113203|1 +200002822 0 CheckInt 1#1001|113204|1 +200002823 0 CheckInt 1#1001|113205|1 +200002824 0 CheckNpcInRange 1#2002|1#2001|5 +200002825 2 200002826 200002830 +200002826 1 200002827 200002828 200002829 +200002827 0 CheckInt 1#1001|113206|1 +200002828 0 CheckInt 1#1001|113207|1 +200002829 0 CheckInt 1#1001|113208|1 +200002830 0 CheckNpcInRange 1#2002|1#2001|5 +200002831 2 200002832 200002836 +200002832 1 200002833 200002834 200002835 +200002833 0 CheckInt 1#1001|113209|1 +200002834 0 CheckInt 1#1001|113210|1 +200002835 0 CheckInt 1#1001|113211|1 +200002836 0 CheckNpcInRange 1#2002|1#2001|6 +200002837 2 200002838 200002842 +200002838 1 200002839 200002840 200002841 +200002839 0 CheckInt 1#1001|113212|1 +200002840 0 CheckInt 1#1001|113213|1 +200002841 0 CheckInt 1#1001|113214|1 +200002842 0 CheckNpcInRange 1#2002|1#2001|5 +200002301 1 200002711 200002850 200002856 200002862 200002868 200002876 200002882 200002888 +200002711 2 200002843 200002849 +200002843 1 200002844 200002845 200002846 200002847 200002848 +200002844 0 CheckInt 1#1001|103201|1 +200002845 0 CheckInt 1#1001|103202|1 +200002846 0 CheckInt 1#1001|103203|1 +200002847 0 CheckInt 1#1001|103204|1 +200002848 0 CheckInt 1#1001|103205|1 +200002849 0 CheckNpcInRange 1#2002|1#2001|5 +200002850 2 200002851 200002855 +200002851 1 200002852 200002853 200002854 +200002852 0 CheckInt 1#1001|103206|1 +200002853 0 CheckInt 1#1001|103207|1 +200002854 0 CheckInt 1#1001|103208|1 +200002855 0 CheckNpcInRange 1#2002|1#2001|5 +200002856 2 200002857 200002861 +200002857 1 200002858 200002859 200002860 +200002858 0 CheckInt 1#1001|103209|1 +200002859 0 CheckInt 1#1001|103210|1 +200002860 0 CheckInt 1#1001|103211|1 +200002861 0 CheckNpcInRange 1#2002|1#2001|6 +200002862 2 200002863 200002867 +200002863 1 200002864 200002865 200002866 +200002864 0 CheckInt 1#1001|103212|1 +200002865 0 CheckInt 1#1001|103213|1 +200002866 0 CheckInt 1#1001|103214|1 +200002867 0 CheckNpcInRange 1#2002|1#2001|5 +200002868 2 200002869 200002875 +200002869 1 200002870 200002871 200002872 200002873 200002874 +200002870 0 CheckInt 1#1001|103251|1 +200002871 0 CheckInt 1#1001|103252|1 +200002872 0 CheckInt 1#1001|103253|1 +200002873 0 CheckInt 1#1001|103254|1 +200002874 0 CheckInt 1#1001|103255|1 +200002875 0 CheckNpcInRange 1#2002|1#2001|5 +200002876 2 200002877 200002881 +200002877 1 200002878 200002879 200002880 +200002878 0 CheckInt 1#1001|103256|1 +200002879 0 CheckInt 1#1001|103257|1 +200002880 0 CheckInt 1#1001|103258|1 +200002881 0 CheckNpcInRange 1#2002|1#2001|5 +200002882 2 200002883 200002887 +200002883 1 200002884 200002885 200002886 +200002884 0 CheckInt 1#1001|103259|1 +200002885 0 CheckInt 1#1001|103260|1 +200002886 0 CheckInt 1#1001|103261|1 +200002887 0 CheckNpcInRange 1#2002|1#2001|6 +200002888 2 200002889 200002893 +200002889 1 200002890 200002891 200002892 +200002890 0 CheckInt 1#1001|103262|1 +200002891 0 CheckInt 1#1001|103263|1 +200002892 0 CheckInt 1#1001|103264|1 +200002893 0 CheckNpcInRange 1#2002|1#2001|5 +200002906 1 200002907 200002915 200002921 200002927 200002933 +200002907 2 200002908 200002914 +200002908 1 200002909 200002910 200002911 200002912 200002913 +200002909 0 CheckInt 1#1001|110301|1 +200002910 0 CheckInt 1#1001|110302|1 +200002911 0 CheckInt 1#1001|110303|1 +200002912 0 CheckInt 1#1001|110304|1 +200002913 0 CheckInt 1#1001|110305|1 +200002914 0 CheckNpcInRange 1#2002|1#2001|3 +200002915 2 200002916 200002920 +200002916 1 200002917 200002918 200002919 +200002917 0 CheckInt 1#1001|110306|1 +200002918 0 CheckInt 1#1001|110307|1 +200002919 0 CheckInt 1#1001|110308|1 +200002920 0 CheckNpcInRange 1#2002|1#2001|5 +200002921 2 200002922 200002926 +200002922 1 200002923 200002924 200002925 +200002923 0 CheckInt 1#1001|110309|1 +200002924 0 CheckInt 1#1001|110310|1 +200002925 0 CheckInt 1#1001|110311|1 +200002926 0 CheckNpcInRange 1#2002|1#2001|4 +200002927 2 200002928 200002932 +200002928 1 200002929 200002930 200002931 +200002929 0 CheckInt 1#1001|110312|1 +200002930 0 CheckInt 1#1001|110313|1 +200002931 0 CheckInt 1#1001|110314|1 +200002932 0 CheckNpcInRange 1#2002|1#2001|4 +200002933 2 200002934 200002942 +200002934 1 200002935 200002936 200002937 200002938 200002939 200002940 200002941 +200002935 0 CheckInt 1#1001|110325|1 +200002936 0 CheckInt 1#1001|110326|1 +200002937 0 CheckInt 1#1001|110327|1 +200002938 0 CheckInt 1#1001|110328|1 +200002939 0 CheckInt 1#1001|110329|1 +200002940 0 CheckInt 1#1001|110330|1 +200002941 0 CheckInt 1#1001|110332|1 +200002942 0 CheckNpcInRange 1#2002|1#2001|999 +200002943 1 200002944 200002952 200002958 200002964 200002970 200002978 200002983 200002988 +200002944 2 200002945 200002951 +200002945 1 200002946 200002947 200002948 200002949 200002950 +200002946 0 CheckInt 1#1001|110401|1 +200002947 0 CheckInt 1#1001|110402|1 +200002948 0 CheckInt 1#1001|110403|1 +200002949 0 CheckInt 1#1001|110404|1 +200002950 0 CheckInt 1#1001|110405|1 +200002951 0 CheckNpcInRange 1#2002|1#2001|3 +200002952 2 200002953 200002957 +200002953 1 200002954 200002955 200002956 +200002954 0 CheckInt 1#1001|110407|1 +200002955 0 CheckInt 1#1001|110408|1 +200002956 0 CheckInt 1#1001|110409|1 +200002957 0 CheckNpcInRange 1#2002|1#2001|4 +200002958 2 200002959 200002963 +200002959 1 200002960 200002961 200002962 +200002960 0 CheckInt 1#1001|110410|1 +200002961 0 CheckInt 1#1001|110411|1 +200002962 0 CheckInt 1#1001|110412|1 +200002963 0 CheckNpcInRange 1#2002|1#2001|4 +200002964 2 200002965 200002969 +200002965 1 200002966 200002967 200002968 +200002966 0 CheckInt 1#1001|110413|1 +200002967 0 CheckInt 1#1001|110414|1 +200002968 0 CheckInt 1#1001|110415|1 +200002969 0 CheckNpcInRange 1#2002|1#2001|4 +200002970 2 200002971 200002977 +200002971 1 200002972 200002973 200002974 200002975 200002976 +200002972 0 CheckInt 1#1001|110425|1 +200002973 0 CheckInt 1#1001|110426|1 +200002974 0 CheckInt 1#1001|110427|1 +200002975 0 CheckInt 1#1001|110428|1 +200002976 0 CheckInt 1#1001|110429|1 +200002977 0 CheckNpcInRange 1#2002|1#2001|3 +200002978 2 200002979 200002982 +200002979 1 200002980 200002981 +200002980 0 CheckInt 1#1001|110433|1 +200002981 0 CheckInt 1#1001|110434|1 +200002982 0 CheckNpcInRange 1#2002|1#2001|4 +200002983 2 200002984 200002987 +200002984 1 200002985 200002986 +200002985 0 CheckInt 1#1001|110435|1 +200002986 0 CheckInt 1#1001|110436|1 +200002987 0 CheckNpcInRange 1#2002|1#2001|4 +200002988 2 200002989 200002992 +200002989 1 200002990 200002991 +200002990 0 CheckInt 1#1001|110437|1 +200002991 0 CheckInt 1#1001|110438|1 +200002992 0 CheckNpcInRange 1#2002|1#2001|4 +200002997 1 200002998 200003007 200003014 200003021 200003028 +200002998 2 200002999 200003006 +200002999 1 200003000 200003001 200003002 200003003 200003004 200003005 +200003000 0 CheckInt 1#1001|110501|1 +200003001 0 CheckInt 1#1001|110502|1 +200003002 0 CheckInt 1#1001|110503|1 +200003003 0 CheckInt 1#1001|110504|1 +200003004 0 CheckInt 1#1001|110505|1 +200003005 0 CheckInt 1#1001|110506|1 +200003006 0 CheckNpcInRange 1#2002|1#2001|4 +200003007 2 200003008 200003013 +200003008 1 200003009 200003010 200003011 200003012 +200003009 0 CheckInt 1#1001|110507|1 +200003010 0 CheckInt 1#1001|110508|1 +200003011 0 CheckInt 1#1001|110509|1 +200003012 0 CheckInt 1#1001|110531|1 +200003013 0 CheckNpcInRange 1#2002|1#2001|999 +200003014 2 200003015 200003020 +200003015 1 200003016 200003017 200003018 200003019 +200003016 0 CheckInt 1#1001|110510|1 +200003017 0 CheckInt 1#1001|110511|1 +200003018 0 CheckInt 1#1001|110512|1 +200003019 0 CheckInt 1#1001|110532|1 +200003020 0 CheckNpcInRange 1#2002|1#2001|4 +200003021 2 200003022 200003027 +200003022 1 200003023 200003024 200003025 200003026 +200003023 0 CheckInt 1#1001|110513|1 +200003024 0 CheckInt 1#1001|110514|1 +200003025 0 CheckInt 1#1001|110515|1 +200003026 0 CheckInt 1#1001|110533|1 +200003027 0 CheckNpcInRange 1#2002|1#2001|3 +200003028 2 200003029 200003033 +200003029 1 200003030 200003031 200003032 +200003030 0 CheckInt 1#1001|110529|1 +200003031 0 CheckInt 1#1001|110530|1 +200003032 0 CheckInt 1#1001|110534|1 +200003033 0 CheckNpcInRange 1#2002|1#2001|50 +200003039 1 200003040 200003048 200003054 200003060 200003066 +200003040 2 200003041 200003047 +200003041 1 200003042 200003043 200003044 200003045 200003046 +200003042 0 CheckInt 1#1001|110601|1 +200003043 0 CheckInt 1#1001|110602|1 +200003044 0 CheckInt 1#1001|110603|1 +200003045 0 CheckInt 1#1001|110604|1 +200003046 0 CheckInt 1#1001|110605|1 +200003047 0 CheckNpcInRange 1#2002|1#2001|4 +200003048 2 200003049 200003053 +200003049 1 200003050 200003051 200003052 +200003050 0 CheckInt 1#1001|110606|1 +200003051 0 CheckInt 1#1001|110607|1 +200003052 0 CheckInt 1#1001|110608|1 +200003053 0 CheckNpcInRange 1#2002|1#2001|4 +200003054 2 200003055 200003059 +200003055 1 200003056 200003057 200003058 +200003056 0 CheckInt 1#1001|110609|1 +200003057 0 CheckInt 1#1001|110610|1 +200003058 0 CheckInt 1#1001|110611|1 +200003059 0 CheckNpcInRange 1#2002|1#2001|4 +200003060 2 200003061 200003065 +200003061 1 200003062 200003063 200003064 +200003062 0 CheckInt 1#1001|110612|1 +200003063 0 CheckInt 1#1001|110613|1 +200003064 0 CheckInt 1#1001|110614|1 +200003065 0 CheckNpcInRange 1#2002|1#2001|4 +200003066 2 200003067 200003069 +200003067 1 200003068 +200003068 0 CheckInt 1#1001|110624|1 +200003069 0 CheckNpcInRange 1#2002|1#2001|4 +200003070 1 200003071 200003081 200003087 200003093 200003099 200003103 200003107 +200003071 2 200003072 200003080 +200003072 1 200003073 200003074 200003075 200003076 200003077 200003078 200003079 +200003073 0 CheckInt 1#1001|110701|1 +200003074 0 CheckInt 1#1001|110702|1 +200003075 0 CheckInt 1#1001|110703|1 +200003076 0 CheckInt 1#1001|110704|1 +200003077 0 CheckInt 1#1001|110705|1 +200003078 0 CheckInt 1#1001|110706|1 +200003079 0 CheckInt 1#1001|110707|1 +200003080 0 CheckNpcInRange 1#2002|1#2001|4 +200003081 2 200003082 200003086 +200003082 1 200003083 200003084 200003085 +200003083 0 CheckInt 1#1001|110708|1 +200003084 0 CheckInt 1#1001|110709|1 +200003085 0 CheckInt 1#1001|110710|1 +200003086 0 CheckNpcInRange 1#2002|1#2001|4 +200003087 2 200003088 200003092 +200003088 1 200003089 200003090 200003091 +200003089 0 CheckInt 1#1001|110712|1 +200003090 0 CheckInt 1#1001|110713|1 +200003091 0 CheckInt 1#1001|110714|1 +200003092 0 CheckNpcInRange 1#2002|1#2001|4 +200003093 2 200003094 200003098 +200003094 1 200003095 200003096 200003097 +200003095 0 CheckInt 1#1001|110716|1 +200003096 0 CheckInt 1#1001|110717|1 +200003097 0 CheckInt 1#1001|110718|1 +200003098 0 CheckNpcInRange 1#2002|1#2001|6 +200003099 2 200003100 200003102 +200003100 1 200003101 +200003101 0 CheckInt 1#1001|110724|1 +200003102 0 CheckNpcInRange 1#2002|1#2001|4 +200003103 2 200003104 200003106 +200003104 1 200003105 +200003105 0 CheckInt 1#1001|110722|1 +200003106 0 CheckNpcInRange 1#2002|1#2001|20 +200003107 2 200003108 200003114 +200003108 1 200003109 200003110 200003111 200003112 200003113 +200003109 0 CheckInt 1#1001|110723|1 +200003110 0 CheckInt 1#1001|110724|1 +200003111 0 CheckInt 1#1001|110725|1 +200003112 0 CheckInt 1#1001|110726|1 +200003113 0 CheckInt 1#1001|110727|1 +200003114 0 CheckNpcInRange 1#2002|1#2001|4 +200003116 1 200003118 200003127 200003133 200003139 200003145 +200003118 2 200003119 200003126 +200003119 1 200003120 200003121 200003122 200003123 200003124 200003125 +200003120 0 CheckInt 1#1001|110801|1 +200003121 0 CheckInt 1#1001|110802|1 +200003122 0 CheckInt 1#1001|110803|1 +200003123 0 CheckInt 1#1001|110804|1 +200003124 0 CheckInt 1#1001|110805|1 +200003125 0 CheckInt 1#1001|110806|1 +200003126 0 CheckNpcInRange 1#2002|1#2001|4 +200003127 2 200003128 200003132 +200003128 1 200003129 200003130 200003131 +200003129 0 CheckInt 1#1001|110807|1 +200003130 0 CheckInt 1#1001|110808|1 +200003131 0 CheckInt 1#1001|110809|1 +200003132 0 CheckNpcInRange 1#2002|1#2001|3 +200003133 2 200003134 200003138 +200003134 1 200003135 200003136 200003137 +200003135 0 CheckInt 1#1001|110810|1 +200003136 0 CheckInt 1#1001|110811|1 +200003137 0 CheckInt 1#1001|110812|1 +200003138 0 CheckNpcInRange 1#2002|1#2001|4 +200003139 2 200003140 200003144 +200003140 1 200003141 200003142 200003143 +200003141 0 CheckInt 1#1001|110813|1 +200003142 0 CheckInt 1#1001|110814|1 +200003143 0 CheckInt 1#1001|110815|1 +200003144 0 CheckNpcInRange 1#2002|1#2001|3 +200003145 2 200003146 200003151 +200003146 1 200003147 200003148 200003149 200003150 200003152 200003153 +200003147 0 CheckInt 1#1001|110826|1 +200003148 0 CheckInt 1#1001|110827|1 +200003149 0 CheckInt 1#1001|110828|1 +200003150 0 CheckInt 1#1001|110829|1 +200003152 0 CheckInt 1#1001|110835|1 +200003153 0 CheckInt 1#1001|110836|1 +200003151 0 CheckNpcInRange 1#2002|1#2001|4 +200003154 1 200003155 200003164 200003170 200003176 200003182 +200003155 2 200003156 200003163 +200003156 1 200003157 200003158 200003159 200003160 200003161 200003162 +200003157 0 CheckInt 1#1001|120201|1 +200003158 0 CheckInt 1#1001|120202|1 +200003159 0 CheckInt 1#1001|120203|1 +200003160 0 CheckInt 1#1001|120204|1 +200003161 0 CheckInt 1#1001|120205|1 +200003162 0 CheckInt 1#1001|120206|1 +200003163 0 CheckNpcInRange 1#2002|1#2001|4 +200003164 2 200003165 200003169 +200003165 1 200003166 200003167 200003168 +200003166 0 CheckInt 1#1001|120207|1 +200003167 0 CheckInt 1#1001|120208|1 +200003168 0 CheckInt 1#1001|120209|1 +200003169 0 CheckNpcInRange 1#2002|1#2001|3 +200003170 2 200003171 200003175 +200003171 1 200003172 200003173 200003174 +200003172 0 CheckInt 1#1001|120210|1 +200003173 0 CheckInt 1#1001|120211|1 +200003174 0 CheckInt 1#1001|120212|1 +200003175 0 CheckNpcInRange 1#2002|1#2001|5 +200003176 2 200003177 200003181 +200003177 1 200003178 200003179 200003180 +200003178 0 CheckInt 1#1001|120213|1 +200003179 0 CheckInt 1#1001|120214|1 +200003180 0 CheckInt 1#1001|120215|1 +200003181 0 CheckNpcInRange 1#2002|1#2001|3 +200003182 2 200003183 200003193 +200003183 1 200003184 200003185 200003186 200003187 200003188 200003189 200003190 200003191 200003192 +200003184 0 CheckInt 1#1001|120234|1 +200003185 0 CheckInt 1#1001|120232|1 +200003186 0 CheckInt 1#1001|120233|1 +200003187 0 CheckInt 1#1001|120239|1 +200003188 0 CheckInt 1#1001|120240|1 +200003189 0 CheckInt 1#1001|120241|1 +200003190 0 CheckInt 1#1001|120242|1 +200003191 0 CheckInt 1#1001|120243|1 +200003192 0 CheckInt 1#1001|120244|1 +200003193 0 CheckNpcInRange 1#2002|1#2001|4 +200003194 1 200003195 200003205 200003211 200003217 200003223 200003233 200003239 200003245 +200003195 2 200003196 200003204 +200003196 1 200003197 200003198 200003199 200003200 200003201 200003202 200003203 +200003197 0 CheckInt 1#1001|120101|1 +200003198 0 CheckInt 1#1001|120102|1 +200003199 0 CheckInt 1#1001|120103|1 +200003200 0 CheckInt 1#1001|120104|1 +200003201 0 CheckInt 1#1001|120105|1 +200003202 0 CheckInt 1#1001|120106|1 +200003203 0 CheckInt 1#1001|120107|1 +200003204 0 CheckNpcInRange 1#2002|1#2001|3 +200003205 2 200003206 200003210 +200003206 1 200003207 200003208 200003209 +200003207 0 CheckInt 1#1001|120109|1 +200003208 0 CheckInt 1#1001|120110|1 +200003209 0 CheckInt 1#1001|120111|1 +200003210 0 CheckNpcInRange 1#2002|1#2001|4 +200003211 2 200003212 200003216 +200003212 1 200003213 200003214 200003215 +200003213 0 CheckInt 1#1001|120112|1 +200003214 0 CheckInt 1#1001|120113|1 +200003215 0 CheckInt 1#1001|120114|1 +200003216 0 CheckNpcInRange 1#2002|1#2001|4 +200003217 2 200003218 200003222 +200003218 1 200003219 200003220 200003221 +200003219 0 CheckInt 1#1001|120115|1 +200003220 0 CheckInt 1#1001|120116|1 +200003221 0 CheckInt 1#1001|120117|1 +200003222 0 CheckNpcInRange 1#2002|1#2001|6 +200003223 2 200003224 200003232 +200003224 1 200003225 200003226 200003227 200003228 200003229 200003230 200003231 +200003225 0 CheckInt 1#1001|120131|1 +200003226 0 CheckInt 1#1001|120132|1 +200003227 0 CheckInt 1#1001|120133|1 +200003228 0 CheckInt 1#1001|120134|1 +200003229 0 CheckInt 1#1001|120135|1 +200003230 0 CheckInt 1#1001|120136|1 +200003231 0 CheckInt 1#1001|120137|1 +200003232 0 CheckNpcInRange 1#2002|1#2001|4 +200003233 2 200003234 200003238 +200003234 1 200003235 200003236 200003237 +200003235 0 CheckInt 1#1001|120139|1 +200003236 0 CheckInt 1#1001|120140|1 +200003237 0 CheckInt 1#1001|120141|1 +200003238 0 CheckNpcInRange 1#2002|1#2001|10 +200003239 2 200003240 200003244 +200003240 1 200003241 200003242 200003243 +200003241 0 CheckInt 1#1001|120142|1 +200003242 0 CheckInt 1#1001|120143|1 +200003243 0 CheckInt 1#1001|120144|1 +200003244 0 CheckNpcInRange 1#2002|1#2001|10 +200003245 2 200003246 200003250 +200003246 1 200003247 200003248 200003249 +200003247 0 CheckInt 1#1001|120146|1 +200003248 0 CheckInt 1#1001|120147|1 +200003249 0 CheckInt 1#1001|120148|1 +200003250 0 CheckNpcInRange 1#2002|1#2001|4 +200003251 1 200003252 200003262 200003268 200003274 200003280 +200003252 2 200003253 200003261 +200003253 1 200003254 200003255 200003256 200003257 200003258 200003259 200003260 +200003254 0 CheckInt 1#1001|120301|1 +200003255 0 CheckInt 1#1001|120302|1 +200003256 0 CheckInt 1#1001|120303|1 +200003257 0 CheckInt 1#1001|120304|1 +200003258 0 CheckInt 1#1001|120305|1 +200003259 0 CheckInt 1#1001|120306|1 +200003260 0 CheckInt 1#1001|120307|1 +200003261 0 CheckNpcInRange 1#2002|1#2001|6 +200003262 2 200003263 200003267 +200003263 1 200003264 200003265 200003266 +200003264 0 CheckInt 1#1001|120309|1 +200003265 0 CheckInt 1#1001|120310|1 +200003266 0 CheckInt 1#1001|120311|1 +200003267 0 CheckNpcInRange 1#2002|1#2001|20 +200003268 2 200003269 200003273 +200003269 1 200003270 200003271 200003272 +200003270 0 CheckInt 1#1001|120312|1 +200003271 0 CheckInt 1#1001|120313|1 +200003272 0 CheckInt 1#1001|120314|1 +200003273 0 CheckNpcInRange 1#2002|1#2001|10 +200003274 2 200003275 200003279 +200003275 1 200003276 200003277 200003278 +200003276 0 CheckInt 1#1001|120315|1 +200003277 0 CheckInt 1#1001|120316|1 +200003278 0 CheckInt 1#1001|120317|1 +200003279 0 CheckNpcInRange 1#2002|1#2001|6 +200003280 2 200003281 200003285 +200003281 1 200003282 200003283 200003284 +200003282 0 CheckInt 1#1001|120510|1 +200003283 0 CheckInt 1#1001|120511|1 +200003284 0 CheckInt 1#1001|120512|1 +200003285 0 CheckNpcInRange 1#2002|1#2001|8 +200003286 1 200003287 200003297 200003303 200003309 200003319 200003315 +200003287 2 200003288 200003296 +200003288 1 200003289 200003290 200003291 200003292 200003293 200003294 200003295 +200003289 0 CheckInt 1#1001|110901|1 +200003290 0 CheckInt 1#1001|110902|1 +200003291 0 CheckInt 1#1001|110903|1 +200003292 0 CheckInt 1#1001|110904|1 +200003293 0 CheckInt 1#1001|110905|1 +200003294 0 CheckInt 1#1001|110906|1 +200003295 0 CheckInt 1#1001|110907|1 +200003296 0 CheckNpcInRange 1#2002|1#2001|5 +200003297 2 200003298 200003302 +200003298 1 200003299 200003300 200003301 +200003299 0 CheckInt 1#1001|110908|1 +200003300 0 CheckInt 1#1001|110909|1 +200003301 0 CheckInt 1#1001|110910|1 +200003302 0 CheckNpcInRange 1#2002|1#2001|15 +200003303 2 200003304 200003308 +200003304 1 200003305 200003306 200003307 +200003305 0 CheckInt 1#1001|110911|1 +200003306 0 CheckInt 1#1001|110912|1 +200003307 0 CheckInt 1#1001|110913|1 +200003308 0 CheckNpcInRange 1#2002|1#2001|7 +200003309 2 200003310 200003314 +200003310 1 200003311 200003312 200003313 +200003311 0 CheckInt 1#1001|110914|1 +200003312 0 CheckInt 1#1001|110915|1 +200003313 0 CheckInt 1#1001|110916|1 +200003314 0 CheckNpcInRange 1#2002|1#2001|10 +200003319 2 200003320 200003325 +200003320 1 200003321 200003322 200003323 +200003321 0 CheckInt 1#1001|110934|1 +200003322 0 CheckInt 1#1001|110935|1 +200003323 0 CheckInt 1#1001|110936|1 +200003325 0 CheckNpcInRange 1#2002|1#2001|15 +200003315 2 200003316 200003318 +200003316 1 200003324 200003317 +200003324 0 CheckInt 1#1001|110923|1 +200003317 0 CheckInt 1#1001|110924|1 +200003318 0 CheckNpcInRange 1#2002|1#2001|24 +200003326 1 200003327 200003335 200003344 200003353 200003359 +200003327 2 200003328 200003334 +200003328 1 200003329 200003330 200003331 200003332 200003333 +200003329 0 CheckInt 1#1001|130101|1 +200003330 0 CheckInt 1#1001|130102|1 +200003331 0 CheckInt 1#1001|130103|1 +200003332 0 CheckInt 1#1001|130104|1 +200003333 0 CheckInt 1#1001|130105|1 +200003334 0 CheckNpcInRange 1#2002|1#2001|5 +200003335 2 200003336 200003343 +200003336 1 200003337 200003338 200003339 200003340 200003341 200003342 +200003337 0 CheckInt 1#1001|130107|1 +200003338 0 CheckInt 1#1001|130108|1 +200003339 0 CheckInt 1#1001|130109|1 +200003340 0 CheckInt 1#1001|130131|1 +200003341 0 CheckInt 1#1001|130132|1 +200003342 0 CheckInt 1#1001|130133|1 +200003343 0 CheckNpcInRange 1#2002|1#2001|10 +200003344 2 200003345 200003352 +200003345 1 200003346 200003347 200003348 200003349 200003350 200003351 +200003346 0 CheckInt 1#1001|130110|1 +200003347 0 CheckInt 1#1001|130111|1 +200003348 0 CheckInt 1#1001|130112|1 +200003349 0 CheckInt 1#1001|130134|1 +200003350 0 CheckInt 1#1001|130135|1 +200003351 0 CheckInt 1#1001|130136|1 +200003352 0 CheckNpcInRange 1#2002|1#2001|10 +200003353 2 200003354 200003358 +200003354 1 200003355 200003356 200003357 +200003355 0 CheckInt 1#1001|130113|1 +200003356 0 CheckInt 1#1001|130114|1 +200003357 0 CheckInt 1#1001|130115|1 +200003358 0 CheckNpcInRange 1#2002|1#2001|10 +200003359 2 200003360 200003363 +200003360 1 200003361 200003362 +200003361 0 CheckInt 1#1001|130127|1 +200003362 0 CheckInt 1#1001|130128|1 +200003363 0 CheckNpcInRange 1#2002|1#2001|10 +200003364 1 200003365 200003372 200003378 +200003365 2 200003366 200003371 +200003366 1 200003367 200003368 200003369 200003370 +200003367 0 CheckInt 1#1001|130301|1 +200003368 0 CheckInt 1#1001|130302|1 +200003369 0 CheckInt 1#1001|130303|1 +200003370 0 CheckInt 1#1001|130304|1 +200003371 0 CheckNpcInRange 1#2002|1#2001|5 +200003372 2 200003373 200003377 +200003373 1 200003374 200003375 200003376 +200003374 0 CheckInt 1#1001|130317|1 +200003375 0 CheckInt 1#1001|130318|1 +200003376 0 CheckInt 1#1001|130319|1 +200003377 0 CheckNpcInRange 1#2002|1#2001|10 +200003378 2 200003379 200003381 +200003379 1 200003380 +200003380 0 CheckInt 1#1001|130305|1 +200003381 0 CheckNpcInRange 1#2002|1#2001|15 +200003382 1 200003383 200003393 200003399 200003405 200003411 200003418 +200003383 2 200003384 200003392 +200003384 1 200003385 200003386 200003387 200003388 200003389 200003390 200003391 +200003385 0 CheckInt 1#1001|111301|1 +200003386 0 CheckInt 1#1001|111302|1 +200003387 0 CheckInt 1#1001|111303|1 +200003388 0 CheckInt 1#1001|111304|1 +200003389 0 CheckInt 1#1001|111305|1 +200003390 0 CheckInt 1#1001|111306|1 +200003391 0 CheckInt 1#1001|111320|1 +200003392 0 CheckNpcInRange 1#2002|1#2001|5 +200003393 2 200003394 200003398 +200003394 1 200003395 200003396 200003397 +200003395 0 CheckInt 1#1001|111307|1 +200003396 0 CheckInt 1#1001|111308|1 +200003397 0 CheckInt 1#1001|111309|1 +200003398 0 CheckNpcInRange 1#2002|1#2001|6 +200003399 2 200003400 200003404 +200003400 1 200003401 200003402 200003403 +200003401 0 CheckInt 1#1001|111310|1 +200003402 0 CheckInt 1#1001|111311|1 +200003403 0 CheckInt 1#1001|111312|1 +200003404 0 CheckNpcInRange 1#2002|1#2001|15 +200003405 2 200003406 200003410 +200003406 1 200003407 200003408 200003409 +200003407 0 CheckInt 1#1001|111313|1 +200003408 0 CheckInt 1#1001|111314|1 +200003409 0 CheckInt 1#1001|111315|1 +200003410 0 CheckNpcInRange 1#2002|1#2001|6 +200003411 2 200003412 200003417 +200003412 1 200003413 200003414 200003415 200003416 +200003413 0 CheckInt 1#1001|111316|1 +200003414 0 CheckInt 1#1001|111317|1 +200003415 0 CheckInt 1#1001|111323|1 +200003416 0 CheckInt 1#1001|111335|1 +200003417 0 CheckNpcInRange 1#2002|1#2001|10 +200003418 2 200003419 200003421 +200003419 1 200003420 +200003420 0 CheckInt 1#1001|111325|1 +200003421 0 CheckNpcInRange 1#2002|1#2001|15 +200003472 1 200003473 200003483 +200003473 2 200003474 200003482 +200003474 1 200003475 200003476 200003477 200003478 200003479 200003480 200003481 +200003475 0 CheckInt 1#1001|130201|1 +200003476 0 CheckInt 1#1001|130202|1 +200003477 0 CheckInt 1#1001|130203|1 +200003478 0 CheckInt 1#1001|130204|1 +200003479 0 CheckInt 1#1001|130205|1 +200003480 0 CheckInt 1#1001|130206|1 +200003481 0 CheckInt 1#1001|130207|1 +200003482 0 CheckNpcInRange 1#2002|1#2001|5 +200003483 2 200003484 200003489 +200003484 1 200003485 200003486 200003487 200003488 +200003485 0 CheckInt 1#1001|130208|1 +200003486 0 CheckInt 1#1001|130233|1 +200003487 0 CheckInt 1#1001|130209|1 +200003488 0 CheckInt 1#1001|130234|1 +200003489 0 CheckNpcInRange 1#2002|1#2001|10 +200003494 1 200003495 200003504 200003510 +200003495 2 200003496 200003503 +200003496 1 200003497 200003498 200003499 200003500 200003501 200003502 +200003497 0 CheckInt 1#1001|103301|1 +200003498 0 CheckInt 1#1001|103302|1 +200003499 0 CheckInt 1#1001|103303|1 +200003500 0 CheckInt 1#1001|103304|1 +200003501 0 CheckInt 1#1001|103305|1 +200003502 0 CheckInt 1#1001|103306|1 +200003503 0 CheckNpcInRange 1#2002|1#2001|5 +200003504 2 200003505 200003509 +200003505 1 200003506 200003507 200003508 +200003506 0 CheckInt 1#1001|103308|1 +200003507 0 CheckInt 1#1001|103309|1 +200003508 0 CheckInt 1#1001|103310|1 +200003509 0 CheckNpcInRange 1#2002|1#2001|10 +200003510 2 200003511 200003521 +200003511 1 200003512 200003513 200003514 200003515 200003516 200003517 200003518 200003519 200003520 +200003512 0 CheckInt 1#1001|103314|1 +200003513 0 CheckInt 1#1001|103315|1 +200003514 0 CheckInt 1#1001|103316|1 +200003515 0 CheckInt 1#1001|103336|1 +200003516 0 CheckInt 1#1001|103337|1 +200003517 0 CheckInt 1#1001|103338|1 +200003518 0 CheckInt 1#1001|103339|1 +200003519 0 CheckInt 1#1001|103340|1 +200003520 0 CheckInt 1#1001|103341|1 +200003521 0 CheckNpcInRange 1#2002|1#2001|10 +200003522 1 200003523 200003531 200003538 200003543 200003550 200003555 +200003523 2 200003524 200003530 +200003524 1 200003525 200003526 200003527 200003528 200003529 +200003525 0 CheckInt 1#1001|131101|1 +200003526 0 CheckInt 1#1001|131102|1 +200003527 0 CheckInt 1#1001|131103|1 +200003528 0 CheckInt 1#1001|131104|1 +200003529 0 CheckInt 1#1001|131105|1 +200003530 0 CheckNpcInRange 1#2002|1#2001|5 +200003531 2 200003532 200003537 +200003532 1 200003533 200003534 200003535 200003536 +200003533 0 CheckInt 1#1001|131111|1 +200003534 0 CheckInt 1#1001|131112|1 +200003535 0 CheckInt 1#1001|131131|1 +200003536 0 CheckInt 1#1001|131132|1 +200003537 0 CheckNpcInRange 1#2002|1#2001|5 +200003538 2 200003539 200003542 +200003539 1 200003540 200003541 +200003540 0 CheckInt 1#1001|131113|1 +200003541 0 CheckInt 1#1001|131114|1 +200003542 0 CheckNpcInRange 1#2002|1#2001|10 +200003543 2 200003544 200003549 +200003544 1 200003545 200003546 200003547 200003548 +200003545 0 CheckInt 1#1001|131121|1 +200003546 0 CheckInt 1#1001|131122|1 +200003547 0 CheckInt 1#1001|131123|1 +200003548 0 CheckInt 1#1001|131124|1 +200003549 0 CheckNpcInRange 1#2002|1#2001|10 +200003550 2 200003551 200003554 +200003551 1 200003552 200003553 +200003552 0 CheckInt 1#1001|131133|1 +200003553 0 CheckInt 1#1001|131134|1 +200003554 0 CheckNpcInRange 1#2002|1#2001|15 +200003555 2 200003556 200003558 +200003556 1 200003557 +200003557 0 CheckInt 1#1001|131106|1 +200003558 0 CheckNpcInRange 1#2002|1#2001|10 +200003747 1 200003754 200003768 200003774 200003780 200003786 +200003754 2 200003760 200003767 +200003760 1 200003761 200003762 200003763 200003764 200003765 200003766 +200003761 0 CheckInt 1#1001|130401|1 +200003762 0 CheckInt 1#1001|130402|1 +200003763 0 CheckInt 1#1001|130403|1 +200003764 0 CheckInt 1#1001|130404|1 +200003765 0 CheckInt 1#1001|130405|1 +200003766 0 CheckInt 1#1001|130406|1 +200003767 0 CheckNpcInRange 1#2002|1#2001|5 +200003768 2 200003769 200003773 +200003769 1 200003770 200003771 200003772 +200003770 0 CheckInt 1#1001|130415|1 +200003771 0 CheckInt 1#1001|130414|1 +200003772 0 CheckInt 1#1001|130416|1 +200003773 0 CheckNpcInRange 1#2002|1#2001|5 +200003774 2 200003775 200003779 +200003775 1 200003776 200003777 200003778 +200003776 0 CheckInt 1#1001|130420|1 +200003777 0 CheckInt 1#1001|130421|1 +200003778 0 CheckInt 1#1001|130422|1 +200003779 0 CheckNpcInRange 1#2002|1#2001|10 +200003780 2 200003781 200003785 +200003781 1 200003782 200003783 200003784 +200003782 0 CheckInt 1#1001|130417|1 +200003783 0 CheckInt 1#1001|130418|1 +200003784 0 CheckInt 1#1001|130419|1 +200003785 0 CheckNpcInRange 1#2002|1#2001|5 +200003786 2 200003787 200003789 +200003787 1 200003788 +200003788 0 CheckInt 1#1001|130408|1 +200003789 0 CheckNpcInRange 1#2002|1#2001|10 +200003952 1 200003953 200003961 200003967 200003973 200003979 +200003953 2 200003954 200003960 +200003954 1 200003955 200003956 200003957 200003958 200003959 +200003955 0 CheckInt 1#1001|130501|1 +200003956 0 CheckInt 1#1001|130502|1 +200003957 0 CheckInt 1#1001|130503|1 +200003958 0 CheckInt 1#1001|130504|1 +200003959 0 CheckInt 1#1001|130505|1 +200003960 0 CheckNpcInRange 1#2002|1#2001|5 +200003961 2 200003962 200003966 +200003962 1 200003963 200003964 200003965 +200003963 0 CheckInt 1#1001|130507|1 +200003964 0 CheckInt 1#1001|130508|1 +200003965 0 CheckInt 1#1001|130509|1 +200003966 0 CheckNpcInRange 1#2002|1#2001|4 +200003967 2 200003968 200003972 +200003968 1 200003969 200003970 200003971 +200003969 0 CheckInt 1#1001|130513|1 +200003970 0 CheckInt 1#1001|130514|1 +200003971 0 CheckInt 1#1001|130515|1 +200003972 0 CheckNpcInRange 1#2002|1#2001|8 +200003973 2 200003974 200003978 +200003974 1 200003975 200003976 200003977 +200003975 0 CheckInt 1#1001|130510|1 +200003976 0 CheckInt 1#1001|130511|1 +200003977 0 CheckInt 1#1001|130512|1 +200003978 0 CheckNpcInRange 1#2002|1#2001|3 +200003979 2 200003980 200003982 +200003980 1 200003981 +200003981 0 CheckInt 1#1001|130525|1 +200003982 0 CheckNpcInRange 1#2002|1#2001|10 +200003951 1 200004076 200004084 200004090 200004096 200004102 +200004076 2 200004077 200004083 +200004077 1 200004078 200004079 200004080 200004081 200004082 +200004078 0 CheckInt 1#1001|112101|1 +200004079 0 CheckInt 1#1001|112102|1 +200004080 0 CheckInt 1#1001|112103|1 +200004081 0 CheckInt 1#1001|112104|1 +200004082 0 CheckInt 1#1001|112105|1 +200004083 0 CheckNpcInRange 1#2002|1#2001|5 +200004084 2 200004085 200004089 +200004085 1 200004086 200004087 200004088 +200004086 0 CheckInt 1#1001|112107|1 +200004087 0 CheckInt 1#1001|112108|1 +200004088 0 CheckInt 1#1001|112109|1 +200004089 0 CheckNpcInRange 1#2002|1#2001|4 +200004090 2 200004091 200004095 +200004091 1 200004092 200004093 200004094 +200004092 0 CheckInt 1#1001|112113|1 +200004093 0 CheckInt 1#1001|112114|1 +200004094 0 CheckInt 1#1001|112115|1 +200004095 0 CheckNpcInRange 1#2002|1#2001|8 +200004096 2 200004097 200004101 +200004097 1 200004098 200004099 200004100 +200004098 0 CheckInt 1#1001|112110|1 +200004099 0 CheckInt 1#1001|112111|1 +200004100 0 CheckInt 1#1001|112112|1 +200004101 0 CheckNpcInRange 1#2002|1#2001|8 +200004102 2 200004103 200004105 +200004103 1 200004104 +200004104 0 CheckInt 1#1001|112106|1 +200004105 0 CheckNpcInRange 1#2002|1#2001|8 +200004135 1 200004136 200004149 200004155 200004161 +200004136 2 200004137 200004148 +200004137 1 200004138 200004139 200004140 200004141 200004142 200004143 200004144 200004145 200004146 200004147 +200004138 0 CheckInt 1#1001|102401|1 +200004139 0 CheckInt 1#1001|102402|1 +200004140 0 CheckInt 1#1001|102403|1 +200004141 0 CheckInt 1#1001|102404|1 +200004142 0 CheckInt 1#1001|102405|1 +200004143 0 CheckInt 1#1001|102406|1 +200004144 0 CheckInt 1#1001|102407|1 +200004145 0 CheckInt 1#1001|102408|1 +200004146 0 CheckInt 1#1001|102409|1 +200004147 0 CheckInt 1#1001|102410|1 +200004148 0 CheckNpcInRange 1#2002|1#2001|5 +200004149 2 200004150 200004154 +200004150 1 200004151 200004152 200004153 +200004151 0 CheckInt 1#1001|102411|1 +200004152 0 CheckInt 1#1001|102412|1 +200004153 0 CheckInt 1#1001|102413|1 +200004154 0 CheckNpcInRange 1#2002|1#2001|6 +200004155 2 200004156 200004160 +200004156 1 200004157 200004158 200004159 +200004157 0 CheckInt 1#1001|102414|1 +200004158 0 CheckInt 1#1001|102415|1 +200004159 0 CheckInt 1#1001|102416|1 +200004160 0 CheckNpcInRange 1#2002|1#2001|8 +200004161 2 200004162 200004166 +200004162 1 200004163 200004164 200004165 +200004163 0 CheckInt 1#1001|102417|1 +200004164 0 CheckInt 1#1001|102418|1 +200004165 0 CheckInt 1#1001|102419|1 +200004166 0 CheckNpcInRange 1#2002|1#2001|8 +200004167 1 200004168 200004182 200004188 200004197 +200004168 2 200004169 200004181 +200004169 1 200004170 200004171 200004172 200004173 200004174 200004175 200004176 200004177 200004178 200004179 200004180 +200004170 0 CheckInt 1#1001|102701|1 +200004171 0 CheckInt 1#1001|102702|1 +200004172 0 CheckInt 1#1001|102703|1 +200004173 0 CheckInt 1#1001|102704|1 +200004174 0 CheckInt 1#1001|102725|1 +200004175 0 CheckInt 1#1001|102728|1 +200004176 0 CheckInt 1#1001|102729|1 +200004177 0 CheckInt 1#1001|102730|1 +200004178 0 CheckInt 1#1001|102731|1 +200004179 0 CheckInt 1#1001|102736|1 +200004180 0 CheckInt 1#1001|102737|1 +200004181 0 CheckNpcInRange 1#2002|1#2001|5 +200004182 2 200004183 200004187 +200004183 1 200004184 200004185 200004186 +200004184 0 CheckInt 1#1001|102705|1 +200004185 0 CheckInt 1#1001|102706|1 +200004186 0 CheckInt 1#1001|102707|1 +200004187 0 CheckNpcInRange 1#2002|1#2001|6 +200004188 2 200004189 200004196 +200004189 1 200004190 200004191 200004192 200004193 200004194 200004195 +200004190 0 CheckInt 1#1001|102708|1 +200004191 0 CheckInt 1#1001|102709|1 +200004192 0 CheckInt 1#1001|102710|1 +200004193 0 CheckInt 1#1001|102741|1 +200004194 0 CheckInt 1#1001|102742|1 +200004195 0 CheckInt 1#1001|102743|1 +200004196 0 CheckNpcInRange 1#2002|1#2001|8 +200004197 2 200004198 200004205 +200004198 1 200004199 200004200 200004201 200004202 200004203 200004204 +200004199 0 CheckInt 1#1001|102711|1 +200004200 0 CheckInt 1#1001|102712|1 +200004201 0 CheckInt 1#1001|102713|1 +200004202 0 CheckInt 1#1001|102744|1 +200004203 0 CheckInt 1#1001|102745|1 +200004204 0 CheckInt 1#1001|102746|1 +200004205 0 CheckNpcInRange 1#2002|1#2001|8 +200004206 1 200004207 200004220 200004236 200004242 +200004207 2 200004208 200004219 +200004208 1 200004209 200004210 200004211 200004212 200004213 200004214 200004215 200004216 200004217 200004218 +200004209 0 CheckInt 1#1001|102101|1 +200004210 0 CheckInt 1#1001|102102|1 +200004211 0 CheckInt 1#1001|102103|1 +200004212 0 CheckInt 1#1001|102104|1 +200004213 0 CheckInt 1#1001|102105|1 +200004214 0 CheckInt 1#1001|102106|1 +200004215 0 CheckInt 1#1001|102107|1 +200004216 0 CheckInt 1#1001|102121|1 +200004217 0 CheckInt 1#1001|102122|1 +200004218 0 CheckInt 1#1001|102125|1 +200004219 0 CheckNpcInRange 1#2002|1#2001|5 +200004220 2 200004221 200004235 +200004221 1 200004222 200004223 200004224 200004225 200004226 200004227 200004228 200004229 200004230 200004231 200004232 200004233 200004234 +200004222 0 CheckInt 1#1001|102110|1 +200004223 0 CheckInt 1#1001|102134|1 +200004224 0 CheckInt 1#1001|102135|1 +200004225 0 CheckInt 1#1001|102136|1 +200004226 0 CheckInt 1#1001|102143|1 +200004227 0 CheckInt 1#1001|102144|1 +200004228 0 CheckInt 1#1001|102145|1 +200004229 0 CheckInt 1#1001|102146|1 +200004230 0 CheckInt 1#1001|102147|1 +200004231 0 CheckInt 1#1001|102148|1 +200004232 0 CheckInt 1#1001|102149|1 +200004233 0 CheckInt 1#1001|102150|1 +200004234 0 CheckInt 1#1001|102151|1 +200004235 0 CheckNpcInRange 1#2002|1#2001|6 +200004236 2 200004237 200004241 +200004237 1 200004238 200004239 200004240 +200004238 0 CheckInt 1#1001|102111|1 +200004239 0 CheckInt 1#1001|102112|1 +200004240 0 CheckInt 1#1001|102113|1 +200004241 0 CheckNpcInRange 1#2002|1#2001|8 +200004242 2 200004243 200004251 +200004243 1 200004244 200004245 200004246 200004247 200004248 200004249 200004250 +200004244 0 CheckInt 1#1001|102108|1 +200004245 0 CheckInt 1#1001|102152|1 +200004246 0 CheckInt 1#1001|102153|1 +200004247 0 CheckInt 1#1001|102154|1 +200004248 0 CheckInt 1#1001|102155|1 +200004249 0 CheckInt 1#1001|102156|1 +200004250 0 CheckInt 1#1001|102157|1 +200004251 0 CheckNpcInRange 1#2002|1#2001|8 +200004252 1 200004253 200004280 200004286 200004290 200004294 +200004253 2 200004254 200004279 +200004254 1 200004255 200004256 200004257 200004258 200004259 200004260 200004261 200004262 200004263 200004264 200004265 200004266 200004267 200004268 200004269 200004270 200004271 200004272 200004273 200004274 200004275 200004276 200004277 200004278 +200004255 0 CheckInt 1#1001|105401|1 +200004256 0 CheckInt 1#1001|105402|1 +200004257 0 CheckInt 1#1001|105403|1 +200004258 0 CheckInt 1#1001|105404|1 +200004259 0 CheckInt 1#1001|105405|1 +200004260 0 CheckInt 1#1001|105406|1 +200004261 0 CheckInt 1#1001|105407|1 +200004262 0 CheckInt 1#1001|105408|1 +200004263 0 CheckInt 1#1001|105439|1 +200004264 0 CheckInt 1#1001|105443|1 +200004265 0 CheckInt 1#1001|105444|1 +200004266 0 CheckInt 1#1001|105445|1 +200004267 0 CheckInt 1#1001|105446|1 +200004268 0 CheckInt 1#1001|105447|1 +200004269 0 CheckInt 1#1001|105448|1 +200004270 0 CheckInt 1#1001|105449|1 +200004271 0 CheckInt 1#1001|105455|1 +200004272 0 CheckInt 1#1001|105456|1 +200004273 0 CheckInt 1#1001|105457|1 +200004274 0 CheckInt 1#1001|105458|1 +200004275 0 CheckInt 1#1001|105460|1 +200004276 0 CheckInt 1#1001|105462|1 +200004277 0 CheckInt 1#1001|105463|1 +200004278 0 CheckInt 1#1001|105464|1 +200004279 0 CheckNpcInRange 1#2002|1#2001|5 +200004280 2 200004281 200004285 +200004281 1 200004282 200004283 200004284 +200004282 0 CheckInt 1#1001|105419|1 +200004283 0 CheckInt 1#1001|105420|1 +200004284 0 CheckInt 1#1001|105421|1 +200004285 0 CheckNpcInRange 1#2002|1#2001|6 +200004286 2 200004287 200004289 +200004287 1 200004288 +200004288 0 CheckInt 1#1001|105416|1 +200004289 0 CheckNpcInRange 1#2002|1#2001|8 +200004290 2 200004291 200004293 +200004291 1 200004292 +200004292 0 CheckInt 1#1001|105417|1 +200004293 0 CheckNpcInRange 1#2002|1#2001|8 +200004294 2 200004295 200004309 +200004295 1 200004296 200004297 200004298 200004299 200004300 200004301 200004302 200004303 200004304 200004305 200004306 200004307 200004308 +200004296 0 CheckInt 1#1001|105409|1 +200004297 0 CheckInt 1#1001|105410|1 +200004298 0 CheckInt 1#1001|105411|1 +200004299 0 CheckInt 1#1001|105412|1 +200004300 0 CheckInt 1#1001|105413|1 +200004301 0 CheckInt 1#1001|105414|1 +200004302 0 CheckInt 1#1001|105415|1 +200004303 0 CheckInt 1#1001|105418|1 +200004304 0 CheckInt 1#1001|105441|1 +200004305 0 CheckInt 1#1001|105448|1 +200004306 0 CheckInt 1#1001|105449|1 +200004307 0 CheckInt 1#1001|105450|1 +200004308 0 CheckInt 1#1001|105451|1 +200004309 0 CheckNpcInRange 1#2002|1#2001|6 +200004310 1 200004311 200004319 200004325 200004331 200004337 +200004311 2 200004312 200004318 +200004312 1 200004313 200004314 200004315 200004316 200004317 +200004313 0 CheckInt 1#1001|130601|1 +200004314 0 CheckInt 1#1001|130602|1 +200004315 0 CheckInt 1#1001|130604|1 +200004316 0 CheckInt 1#1001|130605|1 +200004317 0 CheckInt 1#1001|130606|1 +200004318 0 CheckNpcInRange 1#2002|1#2001|5 +200004319 2 200004320 200004324 +200004320 1 200004321 200004322 200004323 +200004321 0 CheckInt 1#1001|130607|1 +200004322 0 CheckInt 1#1001|130608|1 +200004323 0 CheckInt 1#1001|130609|1 +200004324 0 CheckNpcInRange 1#2002|1#2001|6 +200004325 2 200004326 200004330 +200004326 1 200004327 200004328 200004329 +200004327 0 CheckInt 1#1001|130610|1 +200004328 0 CheckInt 1#1001|130611|1 +200004329 0 CheckInt 1#1001|130612|1 +200004330 0 CheckNpcInRange 1#2002|1#2001|8 +200004331 2 200004332 200004336 +200004332 1 200004333 200004334 200004335 +200004333 0 CheckInt 1#1001|130613|1 +200004334 0 CheckInt 1#1001|130614|1 +200004335 0 CheckInt 1#1001|130615|1 +200004336 0 CheckNpcInRange 1#2002|1#2001|8 +200004337 2 200004338 200004342 +200004338 1 200004339 200004340 200004341 +200004339 0 CheckInt 1#1001|130618|1 +200004340 0 CheckInt 1#1001|130619|1 +200004341 0 CheckInt 1#1001|130620|1 +200004342 0 CheckNpcInRange 1#2002|1#2001|6 +200004343 1 200004344 200004354 200004360 200004366 200004372 +200004344 2 200004345 200004353 +200004345 1 200004346 200004347 200004348 200004349 200004350 200004351 200004352 +200004346 0 CheckInt 1#1001|101901|1 +200004347 0 CheckInt 1#1001|101902|1 +200004348 0 CheckInt 1#1001|101903|1 +200004349 0 CheckInt 1#1001|101904|1 +200004350 0 CheckInt 1#1001|101905|1 +200004351 0 CheckInt 1#1001|101906|1 +200004352 0 CheckInt 1#1001|101929|1 +200004353 0 CheckNpcInRange 1#2002|1#2001|5 +200004354 2 200004355 200004359 +200004355 1 200004356 200004357 200004358 +200004356 0 CheckInt 1#1001|101907|1 +200004357 0 CheckInt 1#1001|101908|1 +200004358 0 CheckInt 1#1001|101909|1 +200004359 0 CheckNpcInRange 1#2002|1#2001|6 +200004360 2 200004361 200004365 +200004361 1 200004362 200004363 200004364 +200004362 0 CheckInt 1#1001|101910|1 +200004363 0 CheckInt 1#1001|101911|1 +200004364 0 CheckInt 1#1001|101912|1 +200004365 0 CheckNpcInRange 1#2002|1#2001|6 +200004366 2 200004367 200004371 +200004367 1 200004368 200004369 200004370 +200004368 0 CheckInt 1#1001|101913|1 +200004369 0 CheckInt 1#1001|101914|1 +200004370 0 CheckInt 1#1001|101915|1 +200004371 0 CheckNpcInRange 1#2002|1#2001|8 +200004372 2 200004373 200004378 +200004373 1 200004374 200004375 200004376 200004377 +200004374 0 CheckInt 1#1001|101916|1 +200004375 0 CheckInt 1#1001|101917|1 +200004376 0 CheckInt 1#1001|101934|1 +200004377 0 CheckInt 1#1001|101935|1 +200004378 0 CheckNpcInRange 1#2002|1#2001|6 +200004379 1 200004380 200004394 200004401 200004408 +200004380 2 200004381 200004393 +200004381 1 200004382 200004383 200004384 200004385 200004386 200004387 200004388 200004389 200004390 200004391 200004392 +200004382 0 CheckInt 1#1001|111201|1 +200004383 0 CheckInt 1#1001|111202|1 +200004384 0 CheckInt 1#1001|111203|1 +200004385 0 CheckInt 1#1001|111204|1 +200004386 0 CheckInt 1#1001|111205|1 +200004387 0 CheckInt 1#1001|111206|1 +200004388 0 CheckInt 1#1001|111291|1 +200004389 0 CheckInt 1#1001|111216|1 +200004390 0 CheckInt 1#1001|111217|1 +200004391 0 CheckInt 1#1001|111218|1 +200004392 0 CheckInt 1#1001|111219|1 +200004393 0 CheckNpcInRange 1#2002|1#2001|5 +200004394 2 200004395 200004400 +200004395 1 200004396 200004397 200004398 200004399 +200004396 0 CheckInt 1#1001|111207|1 +200004397 0 CheckInt 1#1001|111208|1 +200004398 0 CheckInt 1#1001|111209|1 +200004399 0 CheckInt 1#1001|111223|1 +200004400 0 CheckNpcInRange 1#2002|1#2001|6 +200004401 2 200004402 200004407 +200004402 1 200004403 200004404 200004405 200004406 +200004403 0 CheckInt 1#1001|111210|1 +200004404 0 CheckInt 1#1001|111211|1 +200004405 0 CheckInt 1#1001|111212|1 +200004406 0 CheckInt 1#1001|111224|1 +200004407 0 CheckNpcInRange 1#2002|1#2001|6 +200004408 2 200004409 200004414 +200004409 1 200004410 200004411 200004412 200004413 +200004410 0 CheckInt 1#1001|111213|1 +200004411 0 CheckInt 1#1001|111214|1 +200004412 0 CheckInt 1#1001|111215|1 +200004413 0 CheckInt 1#1001|111225|1 +200004414 0 CheckNpcInRange 1#2002|1#2001|6 +900076 2 200000658 200000659 200000660 200000661 +200000658 0 1 CheckNpcMoveState 1#2001|1 +200000659 0 1 CheckNpcMoveDirection 1#2001|3 +200000660 0 DoGetAttribValue 1#2001|1#1007|3 +200000661 1 200000662 200000667 +200000662 2 200000663 200000664 200000665 200000666 +200000663 0 CheckInt 1#1007|5|5 +200000664 0 DoRemoveBuffByKind 1#2001|8330010|0 +200000665 0 DoRemoveBuffByKind 1#2001|8330030|0 +200000666 0 DoStopMove 1#2001 +200000667 2 200000668 200000669 200000670 +200000668 0 CheckPassTime 1#1006|0 +200000669 0 DoMagic 1#2001|1#2001|0|833003 +200000670 0 DoGetTime 1#1006|0.05 +900077 3 200000671 200000674 200000677 200000680 200000683 200000686 200000689 200000692 +200000671 1 200000672 200000673 +200000672 0 DoGetObstacleDistance 1#1601|1#2001|0 +200000673 0 DoSetInt 1#1601|999 +200000674 1 200000675 200000676 +200000675 0 DoGetObstacleDistance 1#1602|1#2001|45 +200000676 0 DoSetInt 1#1602|999 +200000677 1 200000678 200000679 +200000678 0 DoGetObstacleDistance 1#1603|1#2001|90 +200000679 0 DoSetInt 1#1603|999 +200000680 1 200000681 200000682 +200000681 0 DoGetObstacleDistance 1#1604|1#2001|135 +200000682 0 DoSetInt 1#1604|999 +200000683 1 200000684 200000685 +200000684 0 DoGetObstacleDistance 1#1605|1#2001|180 +200000685 0 DoSetInt 1#1605|999 +200000686 1 200000687 200000688 +200000687 0 DoGetObstacleDistance 1#1606|1#2001|225 +200000688 0 DoSetInt 1#1606|999 +200000689 1 200000690 200000691 +200000690 0 DoGetObstacleDistance 1#1607|1#2001|270 +200000691 0 DoSetInt 1#1607|999 +200000692 1 200000693 200000694 +200000693 0 DoGetObstacleDistance 1#1608|1#2001|315 +200000694 0 DoSetInt 1#1608|999 +900078 3 200000695 200000696 200000697 200000698 200000699 200000700 200000701 200000702 +200000695 0 DoSetInt 1#1601|999 +200000696 0 DoSetInt 1#1602|999 +200000697 0 DoSetInt 1#1603|999 +200000698 0 DoSetInt 1#1604|999 +200000699 0 DoSetInt 1#1605|999 +200000700 0 DoSetInt 1#1606|999 +200000701 0 DoSetInt 1#1607|999 +200000702 0 DoSetInt 1#1608|999 +900079 2 200000703 200000704 200000705 200000737 200000738 +200000703 0 DoGetNpc 1#2001 +200000704 0 CheckNpc 1#2001 +200000705 1 200000706 200000711 200000716 200000721 200000726 200000731 200000736 +200000706 2 200000707 200000708 200000709 200000710 +200000707 0 CheckNote 1#1731 +200000708 0 CheckPassTime 1#1731|0 +200000709 0 DoMagic 1#2001|1#2001|0|800021 +200000710 0 DoRemoveNote 1#1731 +200000711 2 200000712 200000713 200000714 200000715 +200000712 0 CheckNote 1#1732 +200000713 0 CheckPassTime 1#1732|0 +200000714 0 DoMagic 1#2001|1#2001|0|800022 +200000715 0 DoRemoveNote 1#1732 +200000716 2 200000717 200000718 200000719 200000720 +200000717 0 CheckNote 1#1733 +200000718 0 CheckPassTime 1#1733|0 +200000719 0 DoMagic 1#2001|1#2001|0|800023 +200000720 0 DoRemoveNote 1#1733 +200000721 2 200000722 200000723 200000724 200000725 +200000722 0 CheckNote 1#1734 +200000723 0 CheckPassTime 1#1734|0 +200000724 0 DoMagic 1#2001|1#2001|0|800024 +200000725 0 DoRemoveNote 1#1734 +200000726 2 200000727 200000728 200000729 200000730 +200000727 0 CheckNote 1#1735 +200000728 0 CheckPassTime 1#1735|0 +200000729 0 DoMagic 1#2001|1#2001|0|800025 +200000730 0 DoRemoveNote 1#1735 +200000731 2 200000732 200000733 200000734 200000735 +200000732 0 CheckNote 1#1736 +200000733 0 CheckPassTime 1#1736|0 +200000734 0 DoMagic 1#2001|1#2001|0|800026 +200000735 0 DoRemoveNote 1#1736 +200000736 0 DoReturnTrue +200000737 0 DoGetClickOperation 1#2001|1#1000|1#1001 +200000738 3 900003 200000740 200000812 +200000740 1 200000741 200000742 200000747 200000763 200000768 +200000741 0 CheckNpc 1#2002 +200000742 2 200000743 200000744 200000745 200000746 +200000743 0 CheckInt 1#1000|15|1 +200000744 0 CheckNote 2#1701 +200000745 0 CheckCanCastSkill 1#2001 +200000746 0 DoCastSkill 1#2001|2#1701 +200000747 2 200000748 200000749 200000750 200000751 200000762 +200000748 0 CheckInt 1#1000|16|1 +200000749 0 CheckNote 2#1702 +200000750 0 CheckPassTime 2#1712|0 +200000751 1 200000752 200000758 200000761 +200000752 2 200000753 200000754 200000755 200000756 200000757 +200000753 0 CheckNote 2#1703 +200000754 0 CheckInt 2#1703|1|1 +200000755 0 DoGetMoveOperation 1#2001|1#1002|1#1003|1#1004 +200000756 0 DoGetNpcOffsetPosition 1#2001|1#1003|1#1004|1#1003|1#1004|180|3 +200000757 0 DoCastSkillByPosition 1#2001|1#1003|1#1004|2#1702 +200000758 2 200000759 200000760 +200000759 0 DoGetMoveOperation 1#2001|1#1002|1#1003|1#1004 +200000760 0 DoCastSkillByPosition 1#2001|1#1003|1#1004|2#1702 +200000761 0 DoCastSkill 1#2001|2#1702 +200000762 0 DoGetTime 2#1712|1 +200000763 2 200000764 200000765 200000766 200000767 +200000764 0 CheckInt 1#1000|17|1 +200000765 0 CheckNote 2#1703 +200000766 0 CheckCanCastSkill 1#2001 +200000767 0 DoCastSkill 1#2001|2#1703 +200000768 2 200000769 200000770 200000779 200000780 200000781 +200000769 0 CheckCanCastSkill 1#2001 +200000770 1 200000771 200000772 200000773 200000774 200000775 200000776 200000777 200000778 +200000771 0 CheckInt 1#1000|1|1 +200000772 0 CheckInt 1#1000|2|1 +200000773 0 CheckInt 1#1000|3|1 +200000774 0 CheckInt 1#1000|4|1 +200000775 0 CheckInt 1#1000|5|1 +200000776 0 CheckInt 1#1000|6|1 +200000777 0 CheckInt 1#1000|7|1 +200000778 0 CheckInt 1#1000|8|1 +200000779 0 DoQueryBall 1#2001|1#1000|1|1#1005|1#1006 +200000780 0 DoRemoveBall 1#2001|1#1000|1#1000|1 +200000781 1 200000782 200000787 200000792 200000797 200000802 200000807 +200000782 2 200000783 200000784 200000785 200000786 +200000783 0 CheckNote 2#1721 +200000784 0 CheckInt 1#1005|2#1721|1 +200000785 0 DoCastSkill 1#2001|2#1721 +200000786 0 DoGetTime 1#1731|2#1731 +200000787 2 200000788 200000789 200000790 200000791 +200000788 0 CheckNote 2#1722 +200000789 0 CheckInt 1#1005|2#1722|1 +200000790 0 DoCastSkill 1#2001|2#1722 +200000791 0 DoGetTime 1#1732|2#1732 +200000792 2 200000793 200000794 200000795 200000796 +200000793 0 CheckNote 2#1723 +200000794 0 CheckInt 1#1005|2#1723|1 +200000795 0 DoCastSkill 1#2001|2#1723 +200000796 0 DoGetTime 1#1733|2#1733 +200000797 2 200000798 200000799 200000800 200000801 +200000798 0 CheckNote 2#1724 +200000799 0 CheckInt 1#1005|2#1724|1 +200000800 0 DoCastSkill 1#2001|2#1724 +200000801 0 DoGetTime 1#1734|2#1734 +200000802 2 200000803 200000804 200000805 200000806 +200000803 0 CheckNote 2#1725 +200000804 0 CheckInt 1#1005|2#1725|1 +200000805 0 DoCastSkill 1#2001|2#1725 +200000806 0 DoGetTime 1#1735|2#1735 +200000807 2 200000808 200000809 200000810 200000811 +200000808 0 CheckNote 2#1726 +200000809 0 CheckInt 1#1005|2#1726|1 +200000810 0 DoCastSkill 1#2001|2#1726 +200000811 0 DoGetTime 1#1736|2#1736 +200000812 1 200000813 200000814 200000819 200000835 200000840 +200000813 0 1 CheckNpc 1#2002 +200000814 2 200000815 200000816 200000817 200000818 +200000815 0 CheckInt 1#1000|15|1 +200000816 0 CheckNote 2#1701 +200000817 0 CheckCanCastSkill 1#2001 +200000818 0 DoCastSkillByNpc 1#2001|2#2002|2#1701 +200000819 2 200000820 200000821 200000822 200000823 200000834 +200000820 0 CheckInt 1#1000|16|1 +200000821 0 CheckNote 2#1702 +200000822 0 CheckPassTime 2#1712|0 +200000823 1 200000824 200000830 200000833 +200000824 2 200000825 200000826 200000827 200000828 200000829 +200000825 0 CheckNote 2#1703 +200000826 0 CheckInt 2#1703|1|1 +200000827 0 DoGetMoveOperation 1#2001|1#1002|1#1003|1#1004 +200000828 0 DoGetNpcOffsetPosition 1#2001|1#1003|1#1004|1#1003|1#1004|180|3 +200000829 0 DoCastSkillByPosition 1#2001|1#1003|1#1004|2#1702 +200000830 2 200000831 200000832 +200000831 0 DoGetMoveOperation 1#2001|1#1002|1#1003|1#1004 +200000832 0 DoCastSkillByPosition 1#2001|1#1003|1#1004|2#1702 +200000833 0 DoCastSkillByNpc 1#2001|2#2002|2#1702 +200000834 0 DoGetTime 2#1712|1 +200000835 2 200000836 200000837 200000838 200000839 +200000836 0 CheckInt 1#1000|17|1 +200000837 0 CheckNote 2#1703 +200000838 0 CheckCanCastSkill 1#2001 +200000839 0 DoCastSkillByNpc 1#2001|2#2002|2#1703 +200000840 2 200000841 200000842 200000851 200000852 200000853 +200000841 0 CheckCanCastSkill 1#2001 +200000842 1 200000843 200000844 200000845 200000846 200000847 200000848 200000849 200000850 +200000843 0 CheckInt 1#1000|1|1 +200000844 0 CheckInt 1#1000|2|1 +200000845 0 CheckInt 1#1000|3|1 +200000846 0 CheckInt 1#1000|4|1 +200000847 0 CheckInt 1#1000|5|1 +200000848 0 CheckInt 1#1000|6|1 +200000849 0 CheckInt 1#1000|7|1 +200000850 0 CheckInt 1#1000|8|1 +200000851 0 DoQueryBall 1#2001|1#1000|1|1#1005|1#1006 +200000852 0 DoRemoveBall 1#2001|1#1000|1#1000|1 +200000853 1 200000854 200000859 200000864 200000869 200000874 200000879 +200000854 2 200000855 200000856 200000857 200000858 +200000855 0 CheckNote 2#1721 +200000856 0 CheckInt 1#1005|2#1721|1 +200000857 0 DoCastSkillByNpc 1#2001|1#2002|2#1721 +200000858 0 DoGetTime 1#1731|2#1731 +200000859 2 200000860 200000861 200000862 200000863 +200000860 0 CheckNote 2#1722 +200000861 0 CheckInt 1#1005|2#1722|1 +200000862 0 DoCastSkillByNpc 1#2001|1#2002|2#1722 +200000863 0 DoGetTime 1#1732|2#1732 +200000864 2 200000865 200000866 200000867 200000868 +200000865 0 CheckNote 2#1723 +200000866 0 CheckInt 1#1005|2#1723|1 +200000867 0 DoCastSkillByNpc 1#2001|1#2002|2#1723 +200000868 0 DoGetTime 1#1733|2#1733 +200000869 2 200000870 200000871 200000872 200000873 +200000870 0 CheckNote 2#1724 +200000871 0 CheckInt 1#1005|2#1724|1 +200000872 0 DoCastSkillByNpc 1#2001|1#2002|2#1724 +200000873 0 DoGetTime 1#1734|2#1734 +200000874 2 200000875 200000876 200000877 200000878 +200000875 0 CheckNote 2#1725 +200000876 0 CheckInt 1#1005|2#1725|1 +200000877 0 DoCastSkillByNpc 1#2001|1#2002|2#1725 +200000878 0 DoGetTime 1#1735|2#1735 +200000879 2 200000880 200000881 200000882 200000883 +200000880 0 CheckNote 2#1726 +200000881 0 CheckInt 1#1005|2#1726|1 +200000882 0 DoCastSkillByNpc 1#2001|1#2002|2#1726 +200000883 0 DoGetTime 1#1736|2#1736 +900080 2 200003429 200003430 200003431 200003432 +200003429 0 DoGetDamageBehaviorContext 1#2002|1#2003|1#3|1#4|1#5|1#6|1#7|1#8 +200003430 0 CheckNpc 1#2003 +200003431 0 CheckIntCompareInt 1#2001|1#2003|1 +200003432 2 200003433 200003434 200003435 200003436 200003437 200003438 200003439 200003440 200003441 200003442 200003443 200003444 200003445 200003446 200003447 200003448 200003449 200003450 200003451 200003452 200003453 200003454 200003455 200003456 200003457 200003458 200003459 200003460 200003461 200003462 200003463 200003464 200003465 200003466 200003467 200003468 200003490 200003491 200003492 200003493 200003559 200003560 200003561 200003562 200003983 200003984 200003985 200003986 200003756 200003757 200003758 200003469 200003470 200003471 200003871 200003875 200003877 200003880 200003881 200003882 200003883 200003884 200003885 200003886 200003887 200003888 200003889 200004070 200004071 200004072 200004073 200004074 +200003433 0 1 CheckInt 1#3|100121|1 +200003434 0 1 CheckInt 1#3|100122|1 +200003435 0 1 CheckInt 1#3|100123|1 +200003436 0 1 CheckInt 1#3|100109|1 +200003437 0 1 CheckInt 1#3|100166|1 +200003438 0 1 CheckInt 1#3|100723|1 +200003439 0 1 CheckInt 1#3|100724|1 +200003440 0 1 CheckInt 1#3|100725|1 +200003441 0 1 CheckInt 1#3|101123|1 +200003442 0 1 CheckInt 1#3|101124|1 +200003443 0 1 CheckInt 1#3|101125|1 +200003444 0 1 CheckInt 1#3|101233|1 +200003445 0 1 CheckInt 1#3|101234|1 +200003446 0 1 CheckInt 1#3|101235|1 +200003447 0 1 CheckInt 1#3|101320|1 +200003448 0 1 CheckInt 1#3|101321|1 +200003449 0 1 CheckInt 1#3|101322|1 +200003450 0 1 CheckInt 1#3|101464|1 +200003451 0 1 CheckInt 1#3|101465|1 +200003452 0 1 CheckInt 1#3|101466|1 +200003453 0 1 CheckInt 1#3|101751|1 +200003454 0 1 CheckInt 1#3|110327|1 +200003455 0 1 CheckInt 1#3|110328|1 +200003456 0 1 CheckInt 1#3|110329|1 +200003457 0 1 CheckInt 1#3|110550|1 +200003458 0 1 CheckInt 1#3|110820|1 +200003459 0 1 CheckInt 1#3|110821|1 +200003460 0 1 CheckInt 1#3|110822|1 +200003461 0 1 CheckInt 1#3|120213|1 +200003462 0 1 CheckInt 1#3|120214|1 +200003463 0 1 CheckInt 1#3|120215|1 +200003464 0 1 CheckInt 1#3|110929|1 +200003465 0 1 CheckInt 1#3|111261|1 +200003466 0 1 CheckInt 1#3|119308|1 +200003467 0 1 CheckInt 1#3|111337|1 +200003468 0 1 CheckInt 1#3|119398|1 +200003490 0 1 CheckInt 1#3|103327|1 +200003491 0 1 CheckInt 1#3|103307|1 +200003492 0 1 CheckInt 1#3|103308|1 +200003493 0 1 CheckInt 1#3|103309|1 +200003559 0 1 CheckInt 1#3|131177|1 +200003560 0 1 CheckInt 1#3|131178|1 +200003561 0 1 CheckInt 1#3|131179|1 +200003562 0 1 CheckInt 1#3|131180|1 +200003983 0 1 CheckInt 1#3|130524|1 +200003984 0 1 CheckInt 1#3|130525|1 +200003985 0 1 CheckInt 1#3|130526|1 +200003986 0 1 CheckInt 1#3|130552|1 +200003756 0 1 CheckInt 1#4|100|1 +200003757 0 1 CheckInt 1#4|102|1 +200003758 0 1 CheckInt 1#4|104|1 +200003469 0 1 CheckInt 1#4|51|1 +200003470 0 1 CheckInt 1#4|50|1 +200003471 0 1 CheckInt 1#4|7|1 +200003871 0 1 CheckInt 1#3|410450|1 +200003875 0 1 CheckInt 1#3|410451|1 +200003877 0 1 CheckInt 1#3|410452|1 +200003880 0 1 CheckInt 1#3|410453|1 +200003881 0 1 CheckInt 1#3|410454|1 +200003882 0 1 CheckInt 1#3|410430|1 +200003883 0 1 CheckInt 1#3|410431|1 +200003884 0 1 CheckInt 1#3|410432|1 +200003885 0 1 CheckInt 1#3|410433|1 +200003886 0 1 CheckInt 1#3|410434|1 +200003887 0 1 CheckInt 1#3|411028|1 +200003888 0 1 CheckInt 1#3|620441360|1 +200003889 0 1 CheckInt 1#3|620441361|1 +200004070 0 1 CheckInt 1#3|411129|1 +200004071 0 1 CheckInt 1#3|411130|1 +200004072 0 1 CheckInt 1#3|411131|1 +200004073 0 1 CheckInt 1#3|411132|1 +200004074 0 1 CheckInt 1#3|411133|1 +900081 2 200003563 200003564 200003565 200003566 200003577 200003578 200003579 200003580 200003581 200003626 200003627 200003628 200003629 200003630 200003631 200003632 200003633 200003634 200003635 200003636 200003637 200003638 200003639 200003640 200003641 200003642 200003643 200003644 200003645 200003646 200003647 200003648 200003649 200003650 200003651 200003652 200003653 200003654 200003655 200003656 200003657 200003658 200003659 200003660 200003661 200003662 200003663 200003664 200003665 200003666 200003667 200003668 200003669 200003670 200003671 200003672 200003673 200003674 200003675 200003676 200003677 200003678 200003679 200003680 200003681 200003682 200003683 200003684 200003685 200003686 200003687 200003688 200003689 200003690 200003691 200003692 200003693 200003694 200003695 200003696 200003697 200003700 200003701 200003573 200003574 200003575 200003576 200003711 200003712 200003713 200003714 200003715 200003716 200003717 200003718 200003719 200003710 200003571 200003572 200003704 200003705 200003706 200003698 200003699 200003702 200003703 200003567 200003568 200003569 200003570 200003707 200003708 200003709 200003890 200003891 200003892 200003893 200003894 200003895 200003896 200003897 200003898 200003899 200003900 200003901 200003902 200003987 200003988 200003989 200004125 200004126 200004127 200004128 200004129 200004130 200004131 200004132 200004133 200004134 +200003563 0 1 CheckInt 1#1204|10011001|1 +200003564 0 1 CheckInt 1#1204|10011002|1 +200003565 0 1 CheckInt 1#1204|10011003|1 +200003566 0 1 CheckInt 1#1204|10011005|1 +200003577 0 1 CheckInt 1#1204|10020707|1 +200003578 0 1 CheckInt 1#1204|10020708|1 +200003579 0 1 CheckInt 1#1204|10031506|1 +200003580 0 1 CheckInt 1#1204|10031507|1 +200003581 0 1 CheckInt 1#1204|10031508|1 +200003626 2 200003582 200003583 200003584 200003585 200003586 200003587 200003588 200003589 200003590 200003591 200003592 200003593 200003594 200003595 200003596 200003597 200003598 200003599 200003600 200003601 200003602 200003603 200003604 200003605 200003606 200003607 200003608 200003609 200003610 200003611 200003612 200003613 200003614 200003615 200003616 200003617 200003618 200003619 200003620 200003621 200003622 200003623 200003624 200003625 +200003582 0 1 CheckInt 1#1204|10042007|1 +200003583 0 1 CheckInt 1#1204|10042008|1 +200003584 0 1 CheckInt 1#1204|10042009|1 +200003585 0 1 CheckInt 1#1204|10042010|1 +200003586 0 1 CheckInt 1#1204|10042011|1 +200003587 0 1 CheckInt 1#1204|10042012|1 +200003588 0 1 CheckInt 1#1204|10042013|1 +200003589 0 1 CheckInt 1#1204|10042014|1 +200003590 0 1 CheckInt 1#1204|10042015|1 +200003591 0 1 CheckInt 1#1204|10042016|1 +200003592 0 1 CheckInt 1#1204|10042017|1 +200003593 0 1 CheckInt 1#1204|10042018|1 +200003594 0 1 CheckInt 1#1204|10042019|1 +200003595 0 1 CheckInt 1#1204|10042020|1 +200003596 0 1 CheckInt 1#1204|10042021|1 +200003597 0 1 CheckInt 1#1204|10042022|1 +200003598 0 1 CheckInt 1#1204|10042023|1 +200003599 0 1 CheckInt 1#1204|10042024|1 +200003600 0 1 CheckInt 1#1204|10042025|1 +200003601 0 1 CheckInt 1#1204|10042026|1 +200003602 0 1 CheckInt 1#1204|10042027|1 +200003603 0 1 CheckInt 1#1204|10042028|1 +200003604 0 1 CheckInt 1#1204|10042029|1 +200003605 0 1 CheckInt 1#1204|10042030|1 +200003606 0 1 CheckInt 1#1204|10042031|1 +200003607 0 1 CheckInt 1#1204|10042032|1 +200003608 0 1 CheckInt 1#1204|10042033|1 +200003609 0 1 CheckInt 1#1204|10042034|1 +200003610 0 1 CheckInt 1#1204|10042035|1 +200003611 0 1 CheckInt 1#1204|10042036|1 +200003612 0 1 CheckInt 1#1204|10042037|1 +200003613 0 1 CheckInt 1#1204|10042038|1 +200003614 0 1 CheckInt 1#1204|10042201|1 +200003615 0 1 CheckInt 1#1204|10042202|1 +200003616 0 1 CheckInt 1#1204|10042203|1 +200003617 0 1 CheckInt 1#1204|10042204|1 +200003618 0 1 CheckInt 1#1204|10042205|1 +200003619 0 1 CheckInt 1#1204|10042206|1 +200003620 0 1 CheckInt 1#1204|10042207|1 +200003621 0 1 CheckInt 1#1204|10042208|1 +200003622 0 1 CheckInt 1#1204|10042209|1 +200003623 0 1 CheckInt 1#1204|10042210|1 +200003624 0 1 CheckInt 1#1204|10042211|1 +200003625 0 1 CheckInt 1#1204|10042212|1 +200003627 0 1 CheckInt 1#1204|10061701|1 +200003628 0 1 CheckInt 1#1204|10061710|1 +200003629 0 1 CheckInt 1#1204|10082101|1 +200003630 0 1 CheckInt 1#1204|10082102|1 +200003631 0 1 CheckInt 1#1204|10082103|1 +200003632 0 1 CheckInt 1#1204|10082104|1 +200003633 0 1 CheckInt 1#1204|10231512|1 +200003634 0 1 CheckInt 1#1204|10231514|1 +200003635 0 1 CheckInt 1#1204|10231516|1 +200003636 0 1 CheckInt 1#1204|10231518|1 +200003637 0 1 CheckInt 1#1204|10231520|1 +200003638 0 1 CheckInt 1#1204|10171601|1 +200003639 0 1 CheckInt 1#1204|10171602|1 +200003640 0 1 CheckInt 1#1204|10171603|1 +200003641 0 1 CheckInt 1#1204|10171604|1 +200003642 0 1 CheckInt 1#1204|10171605|1 +200003643 0 1 CheckInt 1#1204|10171606|1 +200003644 0 1 CheckInt 1#1204|10171607|1 +200003645 0 1 CheckInt 1#1204|10171608|1 +200003646 0 1 CheckInt 1#1204|10171609|1 +200003647 0 1 CheckInt 1#1204|10171610|1 +200003648 0 1 CheckInt 1#1204|10171611|1 +200003649 0 1 CheckInt 1#1204|10171612|1 +200003650 0 1 CheckInt 1#1204|10151412|1 +200003651 0 1 CheckInt 1#1204|10182723|1 +200003652 0 1 CheckInt 1#1204|10182724|1 +200003653 0 1 CheckInt 1#1204|10182725|1 +200003654 0 1 CheckInt 1#1204|10182726|1 +200003655 0 1 CheckInt 1#1204|10091401|1 +200003656 0 1 CheckInt 1#1204|10091402|1 +200003657 0 1 CheckInt 1#1204|10091403|1 +200003658 0 1 CheckInt 1#1204|10091404|1 +200003659 0 1 CheckInt 1#1204|10091405|1 +200003660 0 1 CheckInt 1#1204|10091406|1 +200003661 0 1 CheckInt 1#1204|10091407|1 +200003662 0 1 CheckInt 1#1204|10141803|1 +200003663 0 1 CheckInt 1#1204|10141804|1 +200003664 0 1 CheckInt 1#1204|10141805|1 +200003665 0 1 CheckInt 1#1204|10141806|1 +200003666 0 1 CheckInt 1#1204|10141807|1 +200003667 0 1 CheckInt 1#1204|10141808|1 +200003668 0 1 CheckInt 1#1204|10141809|1 +200003669 0 1 CheckInt 1#1204|10141810|1 +200003670 0 1 CheckInt 1#1204|10141811|1 +200003671 0 1 CheckInt 1#1204|10141816|1 +200003672 0 1 CheckInt 1#1204|10141817|1 +200003673 0 1 CheckInt 1#1204|10141818|1 +200003674 0 1 CheckInt 1#1204|10221608|1 +200003675 0 1 CheckInt 1#1204|10221609|1 +200003676 0 1 CheckInt 1#1204|10221610|1 +200003677 0 1 CheckInt 1#1204|10221611|1 +200003678 0 1 CheckInt 1#1204|10221612|1 +200003679 0 1 CheckInt 1#1204|10221613|1 +200003680 0 1 CheckInt 1#1204|10221614|1 +200003681 0 1 CheckInt 1#1204|10221615|1 +200003682 0 1 CheckInt 1#1204|11031801|1 +200003683 0 1 CheckInt 1#1204|11063301|1 +200003684 0 1 CheckInt 1#1204|11063302|1 +200003685 0 1 CheckInt 1#1204|11081917|1 +200003686 0 1 CheckInt 1#1204|11081919|1 +200003687 0 1 CheckInt 1#1204|12012306|1 +200003688 0 1 CheckInt 1#1204|12012307|1 +200003689 0 1 CheckInt 1#1204|12012407|1 +200003690 0 1 CheckInt 1#1204|12012408|1 +200003691 0 1 CheckInt 1#1204|12012409|1 +200003692 0 1 CheckInt 1#1204|12012410|1 +200003693 0 1 CheckInt 1#1204|11092601|1 +200003694 0 1 CheckInt 1#1204|11122204|1 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CheckInt 1#1204|13114702|1 +200003698 0 1 CheckInt 1#1204|13115407|1 +200003699 0 1 CheckInt 1#1204|13115504|1 +200003702 0 1 CheckInt 1#1204|13115606|1 +200003703 0 1 CheckInt 1#1204|13115704|1 +200003567 0 1 CheckInt 1#1204|13115806|1 +200003568 0 1 CheckInt 1#1204|13115904|1 +200003569 0 1 CheckInt 1#1204|13116006|1 +200003570 0 1 CheckInt 1#1204|13116104|1 +200003707 0 1 CheckInt 1#1204|13116207|1 +200003708 0 1 CheckInt 1#1204|13116305|1 +200003709 0 1 CheckInt 1#1204|13116403|1 +200003890 0 1 CheckInt 1#1204|10542203|1 +200003891 0 1 CheckInt 1#1204|10542211|1 +200003892 0 1 CheckInt 1#1204|10542212|1 +200003893 0 1 CheckInt 1#1204|10542213|1 +200003894 0 1 CheckInt 1#1204|10542303|1 +200003895 0 1 CheckInt 1#1204|10542304|1 +200003896 0 1 CheckInt 1#1204|10542305|1 +200003897 0 1 CheckInt 1#1204|10542306|1 +200003898 0 1 CheckInt 1#1204|10542308|1 +200003899 0 1 CheckInt 1#1204|10542316|1 +200003900 0 1 CheckInt 1#1204|10542317|1 +200003901 0 1 CheckInt 1#1204|10542318|1 +200003902 0 1 CheckInt 1#1204|10542319|1 +200003987 0 1 CheckInt 1#1204|13959913|1 +200003988 0 1 CheckInt 1#1204|13052906|1 +200003989 0 1 CheckInt 1#1204|13053005|1 +200004125 0 1 CheckInt 1#1204|10216224|1 +200004126 0 1 CheckInt 1#1204|10216225|1 +200004127 0 1 CheckInt 1#1204|10216226|1 +200004128 0 1 CheckInt 1#1204|10216227|1 +200004129 0 1 CheckInt 1#1204|10216236|1 +200004130 0 1 CheckInt 1#1204|10216237|1 +200004131 0 1 CheckInt 1#1204|10216238|1 +200004132 0 1 CheckInt 1#1204|10216239|1 +200004133 0 1 CheckInt 1#1204|10212601|1 +200004134 0 1 CheckInt 1#1204|10212620|1 +900082 2 200003720 200003721 200003724 200003722 200003836 200003872 200003790 200003791 200003755 200003759 200003725 +200003720 0 DoGetNpc 1#2001 +200003721 0 DoGetAttribMaxValue 1#2001|1#9000821|79 +200003724 0 DoGetAttribValue 1#2001|1#9000822|79 +200003722 0 CheckInt 1#9000821|0|2 +200003836 0 DoGetAttribMaxValue 1#2001|1#5001|53 +200003872 1 200003873 200003878 +200003873 2 200003874 200003876 +200003874 0 CheckInt 1#5001|0|2 +200003876 0 DoSetAttribMaxValue 1#2001|0|53 +200003878 2 200003879 +200003879 0 DoReturnTrue +200003790 0 CheckNote 2#9000823 +200003791 0 CheckIntCompareInt 2#9000823|1|1 +200003755 0 DoFixDiv 1#9000820|1#9000822|1#9000821 +200003759 0 DoFixMul 1#9000820|1#9000820|100 +200003725 1 200003726 200003732 200003736 200003742 200003750 +200003726 2 200003723 200003727 +200003723 0 CheckFixCompareFix 1#9000820|90|2 +200003727 3 200003728 200003729 200003730 200003731 +200003728 0 DoRemoveBuffByKind 1#2001|7773380|0 +200003729 0 DoRemoveBuffByKind 1#2001|7773390|0 +200003730 0 DoRemoveBuffByKind 1#2001|7773400|0 +200003731 0 DoRemoveBuffByKind 1#2001|7773370|0 +200003732 2 200003733 200003734 200003740 200003735 +200003733 0 CheckFixCompareFix 1#9000820|60|2 +200003734 0 CheckFixCompareFix 1#9000820|90|5 +200003740 0 1 CheckExistBuffByKind 1#2001|7773380 +200003735 0 DoMagic 1#2001|1#2001|0|777338 +200003736 2 200003737 200003738 200003741 200003739 +200003737 0 CheckFixCompareFix 1#9000820|35|2 +200003738 0 CheckFixCompareFix 1#9000820|60|5 +200003741 0 1 CheckExistBuffByKind 1#2001|7773390 +200003739 0 DoMagic 1#2001|1#2001|0|777339 +200003742 2 200003744 200003746 200003748 200003745 +200003744 0 CheckFixCompareFix 1#9000820|35|5 +200003746 0 DoMagic 1#2001|1#2001|0|777337 +200003748 0 1 CheckExistBuffByKind 1#2001|7773400 +200003745 0 DoMagic 1#2001|1#2001|0|777340 +200003750 2 200003751 200003752 200003749 200003753 +200003751 0 CheckFixCompareFix 1#9000820|0|3 +200003752 0 CheckFixCompareFix 1#9000820|20|5 +200003749 0 1 CheckExistBuffByKind 1#2001|7773400 +200003753 0 DoMagic 1#2001|1#2001|0|777340 +900083 2 200003920 +200003920 3 200003921 200003922 200003903 200003923 200003924 200003925 200003926 200004075 200003927 200003930 200003933 200003936 200003939 200003942 200003945 200003948 +200003921 0 DoMagic 1#2001|1#2001|0|200832 +200003922 0 DoMagic 1#2001|1#2001|0|777331 +200003903 0 DoMagic 1#2001|1#2001|0|777326 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0 1 DoRemoveFightTarget 1#2001 +200001107 0 DoRemoveNote 1#2002 +200001108 2 200001109 200001110 200001111 200001112 200001113 200001114 200001115 200001116 200001117 200001118 200001119 200001120 200001121 200001122 200001123 200001124 200001125 200001126 200001127 200001128 200001129 200001130 200001131 200001132 200001133 200001134 200001135 200001136 200001137 200001138 200001139 200001140 200001141 200001142 200001143 200001144 200001145 200001146 200001147 200001148 200001149 200001150 200001151 200001152 200001153 200001154 200001155 200001156 200001157 200001158 200001159 200001160 200001161 200001162 200001163 200001164 200001165 200001166 200001167 200001168 200001169 200001170 200001171 200001172 200001173 200001174 200001175 200001176 200001177 200001178 200001179 200001180 200001181 200001182 200001183 200001184 200001185 200001186 +200001109 0 DoGetNpc 1#2001 +200001110 0 DoSetInt 1#203|1 +200001111 0 DoSetInt 1#204|3 +200001112 0 DoSetInt 1#601|0 +200001113 0 DoSetInt 1#93015|0 +200001114 0 DoSetFix 1#116|200 +200001115 0 DoSetFix 1#118|100 +200001116 0 DoSetInt 1#1000|0 +200001117 0 DoSetInt 1#1001|811101 +200001118 0 DoSetInt 1#1002|811102 +200001119 0 DoSetInt 1#1003|811103 +200001120 0 DoSetInt 1#1004|811104 +200001121 0 DoSetInt 1#1011|811111 +200001122 0 DoSetInt 1#1012|811112 +200001123 0 DoSetInt 1#1013|811113 +200001124 0 DoSetInt 1#1014|811114 +200001125 0 DoSetInt 1#1021|811121 +200001126 0 DoSetInt 1#1022|811122 +200001127 0 DoSetInt 1#1023|811123 +200001128 0 DoSetInt 1#1024|811124 +200001129 0 DoSetInt 1#1025|811125 +200001130 0 DoSetInt 1#1026|811126 +200001131 0 DoSetInt 1#1027|811127 +200001132 0 DoSetInt 1#1028|811128 +200001133 0 DoSetInt 1#1029|811129 +200001134 0 DoSetInt 1#1300|0 +200001135 0 DoSetInt 1#1321|1003 +200001136 0 DoSetInt 1#1322|0 +200001137 0 DoSetInt 1#1323|0 +200001138 0 DoSetInt 1#1330|0 +200001139 0 DoSetInt 1#1331|0 +200001140 0 DoSetInt 1#1332|0 +200001141 0 DoSetInt 1#1333|0 +200001142 0 DoSetInt 1#1334|0 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200001257 +200001253 0 CheckInt 1#1347|1|1 +200001254 0 DoCastSkill 1#2001|811132 +200001255 0 DoHideFightGuide +200001256 0 DoSetInt 1#1347|0 +200001257 0 DoSetInt 1#1348|1 +200001258 2 200001259 200001260 200001261 200001262 200001263 +200001259 0 CheckInt 1#1346|1|1 +200001260 0 DoCastSkill 1#2001|811131 +200001261 0 DoShowFightGuide 8120004 +200001262 0 DoSetInt 1#1346|0 +200001263 0 DoSetInt 1#1347|1 +200001264 2 200001265 200001266 200001267 200001268 200001269 +200001265 0 CheckInt 1#1345|1|1 +200001266 0 DoCastSkill 1#2001|1#1029 +200001267 0 DoShowFightGuide 8120003 +200001268 0 DoSetInt 1#1345|0 +200001269 0 DoSetInt 1#1346|1 +200001270 2 200001271 200001272 200001273 200001274 200001275 +200001271 0 CheckInt 1#1344|1|1 +200001272 0 DoCastSkill 1#2001|1#1028 +200001273 0 DoHideFightGuide +200001274 0 DoSetInt 1#1344|0 +200001275 0 DoSetInt 1#1345|1 +200001276 2 200001277 200001278 200001279 200001280 +200001277 0 CheckPassTime 1#1343|0 +200001278 0 DoCastSkill 1#2001|1#1024 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200001317 200001318 200001319 200001320 200001321 200001322 200001323 200001324 200001325 200001326 200001327 200001328 200001329 200001330 200001331 200001332 200001333 200001334 200001335 200001336 200001337 200001338 200001339 200001340 200001341 200001342 200001343 200001344 200001345 200001346 200001347 200001348 200001349 200001350 200001351 200001352 200001353 200001354 200001355 200001356 200001357 200001358 200001359 200001360 200001361 200001362 200001363 200001364 200001365 200001366 200001367 200001368 200001369 200001370 200001371 200001372 200001373 200001374 200001375 200001376 +200001300 0 DoGetNpc 1#2001 +200001301 0 DoSetInt 1#203|1 +200001302 0 DoSetInt 1#204|3 +200001303 0 DoSetInt 1#601|0 +200001304 0 DoSetInt 1#93015|0 +200001305 0 DoSetFix 1#116|200 +200001306 0 DoSetFix 1#118|100 +200001307 0 DoSetInt 1#1000|0 +200001308 0 DoSetInt 1#1001|811201 +200001309 0 DoSetInt 1#1002|811202 +200001310 0 DoSetInt 1#1003|811203 +200001311 0 DoSetInt 1#1004|811204 +200001312 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2#1300|0 +200001427 0 CheckIntCompareInt 4#1500|1#1500|1 +200001428 1 200001429 200001430 200001431 200001436 200001441 200001446 200001452 200001456 200001463 200001473 200001482 +200001429 0 1 CheckNpc 1#2002 +200001430 0 CheckAction 1#2001|1 +200001431 2 200001432 200001433 200001435 +200001432 0 CheckPassTime 1#1346|0 +200001433 0 CheckInt 1#1345|2|1 +200001435 0 DoSetInt 1#1345|0 +200001436 2 200001437 200001439 200001440 +200001437 0 CheckInt 1#1345|1|1 +200001439 0 DoSetInt 1#1345|2 +200001440 0 DoGetTime 1#1346|8 +200001441 2 200001442 200001444 200001445 +200001442 0 CheckPassTime 1#1344|0 +200001444 0 DoGetTime 1#1344|30 +200001445 0 DoSetInt 1#1345|1 +200001446 2 200001447 200001448 200001449 200001450 200001451 +200001447 0 CheckInt 1#1343|1|1 +200001448 0 DoCastSkill 1#2001|1#1023 +200001449 0 DoSetInt 1#1343|0 +200001450 0 DoSetInt 1#1342|0 +200001451 0 DoSetInt 1#1341|0 +200001452 2 200001453 200001454 200001455 +200001453 0 CheckInt 1#1341|3|3 +200001454 0 DoCastSkill 1#2001|1#1027 +200001455 0 DoSetInt 1#1343|1 +200001456 2 200001457 200001458 200001459 200001460 200001461 200001462 +200001457 0 CheckInt 1#1330|3|3 +200001458 0 DoIntAddInt 1#1330|1#1331|1#1330 +200001459 0 DoAddInt 1#1330|1#1330|1000 +200001460 0 DoCopyNoteEx 1#1332|1#1330|1 +200001461 0 DoCastSkill 1#2001|1#1332 +200001462 0 DoAddInt 1#1341|1#1341|1 +200001463 2 200001464 200001465 200001466 200001467 200001468 200001469 200001470 200001471 200001472 +200001464 0 CheckInt 1#1330|2|5 +200001465 0 CheckInt 1#1342|3|3 +200001466 0 CheckNpcInRange 1#2001|1#2002|11 +200001467 0 DoCopyNote 1#1333|1#1332 +200001468 0 DoAddInt 1#1332|1#1332|1021 +200001469 0 DoCopyNoteEx 1#1332|1#1332|1 +200001470 0 DoCastSkill 1#2001|1#1332 +200001471 0 DoAddInt 1#1342|1#1342|1 +200001472 0 DoSetInt 1#1342|0 +200001473 2 200001474 200001475 200001476 200001477 200001478 200001479 200001480 200001481 +200001474 0 CheckInt 1#1330|2|5 +200001475 0 CheckNpcInRange 1#2001|1#2002|8 +200001476 0 DoIntAddInt 1#1330|1#1331|1#1330 +200001477 0 DoAddInt 1#1330|1#1330|1000 +200001478 0 DoCopyNoteEx 1#1332|1#1330|1 +200001479 0 DoCastSkill 1#2001|1#1332 +200001480 0 DoAddInt 1#1342|1#1342|1 +200001481 0 DoSetInt 1#1341|0 +200001482 2 200001483 200001484 200001485 200001486 200001487 200001488 +200001483 0 CheckInt 1#1330|2|5 +200001484 0 1 CheckNpcInRange 1#2001|1#2002|8 +200001485 0 CheckNpcInRange 1#2001|1#2002|50 +200001486 0 DoCastSkillByNpc 1#2001|1#2002|811228 +200001487 0 DoAddInt 1#1342|1#1342|1 +200001488 0 DoSetInt 1#1341|0 +200001489 2 200001490 200001491 200001492 200001493 +200001490 0 CheckNote 1#2002 +200001491 0 1 CheckNpc 1#2002 +200001492 0 1 DoRemoveFightTarget 1#2001 +200001493 0 DoRemoveNote 1#2002 +200001494 2 200001495 200001496 200001497 200001498 200001499 200001500 200001501 200001502 200001503 200001504 200001505 200001506 200001507 200001508 200001509 200001510 200001511 200001512 200001513 200001514 200001515 200001516 200001517 200001518 200001519 200001520 200001521 200001522 200001523 200001524 200001525 200001526 200001527 200001528 200001529 200001530 200001531 200001532 200001533 200001534 200001535 200001536 200001537 200001538 200001539 200001540 200001541 200001542 200001543 200001544 200001545 200001546 200001547 200001548 200001549 200001550 200001551 200001552 200001553 200001554 200001555 200001556 200001557 200001558 200001559 200001560 200001561 200001562 200001563 200001564 200001565 200001566 200001567 200001568 200001569 200001570 200001571 200001572 +200001495 0 DoGetNpc 1#2001 +200001496 0 DoSetInt 1#203|1 +200001497 0 DoSetInt 1#204|3 +200001498 0 DoSetInt 1#601|0 +200001499 0 DoSetInt 1#93015|0 +200001500 0 DoSetFix 1#116|200 +200001501 0 DoSetFix 1#118|100 +200001502 0 DoSetInt 1#1000|0 +200001503 0 DoSetInt 1#1001|811301 +200001504 0 DoSetInt 1#1002|811302 +200001505 0 DoSetInt 1#1003|811303 +200001506 0 DoSetInt 1#1004|811304 +200001507 0 DoSetInt 1#1011|811311 +200001508 0 DoSetInt 1#1012|811312 +200001509 0 DoSetInt 1#1013|811313 +200001510 0 DoSetInt 1#1014|811314 +200001511 0 DoSetInt 1#1021|811321 +200001512 0 DoSetInt 1#1022|811322 +200001513 0 DoSetInt 1#1023|811323 +200001514 0 DoSetInt 1#1024|811324 +200001515 0 DoSetInt 1#1025|811325 +200001516 0 DoSetInt 1#1026|811326 +200001517 0 DoSetInt 1#1027|811327 +200001518 0 DoSetInt 1#1028|811328 +200001519 0 DoSetInt 1#1029|811329 +200001520 0 DoSetInt 1#1300|0 +200001521 0 DoSetInt 1#1321|1003 +200001522 0 DoSetInt 1#1322|0 +200001523 0 DoSetInt 1#1323|0 +200001524 0 DoSetInt 1#1330|0 +200001525 0 DoSetInt 1#1331|0 +200001526 0 DoSetInt 1#1332|0 +200001527 0 DoSetInt 1#1333|0 +200001528 0 DoSetInt 1#1334|0 +200001529 0 DoSetInt 1#1341|0 +200001530 0 DoSetInt 1#1342|0 +200001531 0 DoSetInt 1#1343|60 +200001532 0 DoSetInt 1#1344|0 +200001533 0 DoSetInt 1#1345|0 +200001534 0 DoSetInt 1#1346|0 +200001535 0 DoSetInt 1#1347|0 +200001536 0 DoSetInt 1#1348|0 +200001537 0 DoSetInt 1#1350|106 +200001538 0 DoSetInt 2#1300|0 +200001539 0 DoSetInt 2#1301|0 +200001540 0 DoSetInt 2#1302|0 +200001541 0 DoSetInt 2#1303|0 +200001542 0 DoSetInt 2#1304|0 +200001543 0 DoSetInt 2#1305|9 +200001544 0 DoSetInt 2#1306|15 +200001545 0 DoSetInt 2#1401|0 +200001546 0 DoSetInt 2#1402|60 +200001547 0 DoSetInt 2#1403|120 +200001548 0 DoSetInt 2#1404|180 +200001549 0 DoSetInt 2#1405|240 +200001550 0 DoSetInt 2#1406|300 +200001551 0 DoSetInt 2#1407|0 +200001552 0 DoSetInt 2#1408|30 +200001553 0 DoSetInt 2#1409|60 +200001554 0 DoSetInt 2#1410|90 +200001555 0 DoSetInt 2#1411|120 +200001556 0 DoSetInt 2#1412|150 +200001557 0 DoSetInt 2#1413|180 +200001558 0 DoSetInt 2#1414|210 +200001559 0 DoSetInt 2#1415|240 +200001560 0 DoSetInt 2#1416|270 +200001561 0 DoSetInt 2#1417|300 +200001562 0 DoSetInt 2#1418|330 +200001563 0 DoSetMissileId 4#1451|81122631 +200001564 0 DoSetMissileId 2#1452|81122632 +200001565 0 DoSetMissileId 4#1453|81122903 +200001566 0 DoSetInt 4#1901|1 +200001567 0 DoSetInt 4#1902|2 +200001568 0 DoSetInt 4#1903|3 +200001569 0 DoSetInt 4#1904|4 +200001570 0 DoSetInt 4#1905|5 +200001571 0 DoSetInt 4#1500|0 +200001572 0 DoSetInt 1#1500|0 +200001573 2 200001574 200001575 200001576 900001 900002 200001579 200001580 200001581 200001582 +200001574 0 CheckNpc 1#2001 +200001575 0 CheckActivate 1#2001 +200001576 0 1 CheckExistBuffByKind 1#2001|8000003 +200001579 0 CheckInt 1#93015|0|1 +200001580 0 CheckPassTime 1#1350|0 +200001581 0 DoGetNpc 4#1900 +200001582 3 900003 900004 900012 900005 200001587 200001616 200001622 200001627 200001630 200001674 +200001587 2 200001588 200001589 200001595 +200001588 0 CheckNpc 1#2002 +200001589 1 200001590 200001593 +200001590 2 200001591 200001592 +200001591 0 CheckNpcInLeft 1#2001|1#2002 +200001592 0 DoSetInt 1#1331|0 +200001593 2 200001594 +200001594 0 DoSetInt 1#1331|10 +200001595 1 200001596 200001600 200001604 200001608 200001612 +200001596 2 200001597 200001598 200001599 +200001597 0 1 CheckNpcInAngle 1#2001|1#2002|0 +200001598 0 CheckNpcInAngle 1#2001|1#2002|23 +200001599 0 DoSetInt 1#1330|1 +200001600 2 200001601 200001602 200001603 +200001601 0 1 CheckNpcInAngle 1#2001|1#2002|23 +200001602 0 CheckNpcInAngle 1#2001|1#2002|67 +200001603 0 DoSetInt 1#1330|2 +200001604 2 200001605 200001606 200001607 +200001605 0 1 CheckNpcInAngle 1#2001|1#2002|67 +200001606 0 CheckNpcInAngle 1#2001|1#2002|112 +200001607 0 DoSetInt 1#1330|3 +200001608 2 200001609 200001610 200001611 +200001609 0 1 CheckNpcInAngle 1#2001|1#2002|112 +200001610 0 CheckNpcInAngle 1#2001|1#2002|157 +200001611 0 DoSetInt 1#1330|4 +200001612 2 200001613 200001614 200001615 +200001613 0 1 CheckNpcInAngle 1#2001|1#2002|157 +200001614 0 CheckNpcInAngle 1#2001|1#2002|180 +200001615 0 DoSetInt 1#1330|5 +200001616 2 200001617 200001618 200001619 200001620 200001621 +200001617 0 CheckPassTime 1#1334|0 +200001618 0 DoGetTime 1#1334|1 +200001619 0 DoSetInt 1#1333|0 +200001620 0 CheckProbability 5000 +200001621 0 DoSetInt 1#1333|1 +200001622 2 200001623 200001624 200001625 200001626 +200001623 0 CheckPassTime 2#1300|0 +200001624 0 CheckNpc 1#2002 +200001625 0 DoGetNpcPosition 1#2002|2#1301|2#1302 +200001626 0 DoGetTime 2#1300|2 +200001627 2 200001628 200001629 +200001628 0 CheckPassTime 2#1300|2 +200001629 0 CheckIntCompareInt 4#1500|1#1500|1 +200001630 1 200001631 200001632 200001633 200001637 200001642 200001647 200001652 200001657 200001661 200001667 +200001631 0 1 CheckNpc 1#2002 +200001632 0 CheckAction 1#2001|1 +200001633 2 200001634 200001635 200001636 +200001634 0 CheckInt 1#1348|1|1 +200001635 0 DoCastSkill 1#2001|811333 +200001636 0 DoSetInt 1#1348|0 +200001637 2 200001638 200001639 200001640 200001641 +200001638 0 CheckInt 1#1347|1|1 +200001639 0 DoCastSkill 1#2001|811332 +200001640 0 DoSetInt 1#1347|0 +200001641 0 DoSetInt 1#1348|1 +200001642 2 200001643 200001644 200001645 200001646 +200001643 0 CheckInt 1#1346|1|1 +200001644 0 DoCastSkill 1#2001|811331 +200001645 0 DoSetInt 1#1346|0 +200001646 0 DoSetInt 1#1347|1 +200001647 2 200001648 200001649 200001650 200001651 +200001648 0 CheckInt 1#1345|1|1 +200001649 0 DoCastSkill 1#2001|1#1029 +200001650 0 DoSetInt 1#1345|0 +200001651 0 DoSetInt 1#1346|1 +200001652 2 200001653 200001654 200001655 200001656 +200001653 0 CheckInt 1#1344|1|1 +200001654 0 DoCastSkill 1#2001|1#1028 +200001655 0 DoSetInt 1#1344|0 +200001656 0 DoSetInt 1#1345|1 +200001657 2 200001658 200001659 200001660 +200001658 0 CheckPassTime 1#1343|0 +200001659 0 DoCastSkill 1#2001|1#1024 +200001660 0 DoSetInt 1#1344|1 +200001661 2 200001662 200001663 200001664 200001665 200001666 +200001662 0 CheckInt 1#1330|2|5 +200001663 0 CheckNpcInRange 1#2001|1#2002|8 +200001664 0 DoCastSkill 1#2001|1#1022 +200001665 0 DoAddInt 1#1342|1#1342|1 +200001666 0 DoSetInt 1#1341|0 +200001667 2 200001668 200001669 200001670 200001671 200001672 200001673 +200001668 0 CheckInt 1#1330|2|3 +200001669 0 DoIntAddInt 1#1330|1#1331|1#1330 +200001670 0 DoAddInt 1#1330|1#1330|999 +200001671 0 DoCopyNoteEx 1#1332|1#1330|1 +200001672 0 DoCastSkill 1#2001|1#1332 +200001673 0 DoAddInt 1#1341|1#1341|1 +200001674 2 200001675 200001676 200001677 200001678 +200001675 0 CheckNote 1#2002 +200001676 0 1 CheckNpc 1#2002 +200001677 0 1 DoRemoveFightTarget 1#2001 +200001678 0 DoRemoveNote 1#2002 +200001679 2 200001680 200001681 +200001680 0 DoGetNpc 1#2001 +200001681 3 200001682 200001683 200001684 200001685 200001686 200001687 200001688 200001689 200001690 200001691 200001692 200001693 200001694 200001695 200001696 200001697 200001698 200001699 200001700 200001701 200001702 200001703 200001704 200001705 200001706 200001707 200001708 200001709 200001710 200001711 200001712 200001713 200001714 200001715 200001716 200001717 200001718 200001719 200001720 200001721 200001722 200001723 200001724 200001725 200001726 200001727 200002995 200003034 +200001682 0 DoSetInt 1#203|1 +200001683 0 DoSetInt 1#204|3 +200001684 0 DoSetInt 1#601|0 +200001685 0 DoSetInt 1#93015|0 +200001686 0 DoSetFix 1#116|100 +200001687 0 DoSetFix 1#118|100 +200001688 0 DoSetInt 1#134|812007 +200001689 0 DoSetInt 1#135|812008 +200001690 0 DoSetInt 1#136|812009 +200001691 0 DoSetInt 1#1000|60 +200001692 0 DoSetInt 2#1001|0 +200001693 0 DoSetInt 2#1002|0 +200001694 0 DoSetInt 2#1003|0 +200001695 0 DoSetInt 2#1004|0 +200001696 0 DoSetInt 2#1005|0 +200001697 0 DoSetInt 2#1006|0 +200001698 0 DoSetInt 1#1051|1 +200001699 0 DoSetInt 1#1052|10 +200001700 0 DoSetInt 1#1053|1 +200001701 0 DoSetInt 1#1060|0 +200001702 0 DoSetInt 1#1020|0 +200001703 0 DoSetInt 1#1100|0 +200001704 0 DoSetInt 1#1101|1 +200001705 0 DoSetInt 2#1102|0 +200001706 0 DoGetAttribRate 1#2001|2#1103|1|10000 +200001707 0 DoSetInt 2#1104|0 +200001708 0 DoSetInt 1#1200|0 +200001709 0 DoSetInt 1#1201|1 +200001710 0 DoSetInt 1#1202|1 +200001711 0 DoSetInt 1#1203|0 +200001712 0 DoSetInt 1#1204|0 +200001713 0 DoSetInt 1#1205|0 +200001714 0 DoSetInt 1#1206|0 +200001715 0 DoSetInt 1#1301|0 +200001716 0 DoSetInt 1#1302|0 +200001717 0 DoSetInt 1#1303|0 +200001718 0 DoSetInt 1#1304|0 +200001719 0 DoSetInt 1#1305|90 +200001720 0 DoSetInt 1#1306|5 +200001721 0 DoSetInt 1#1307|0 +200001722 0 DoSetInt 1#1308|0 +200001723 0 DoSetInt 2#1800|0 +200001724 0 DoSetInt 2#1801|60 +200001725 0 DoSetInt 2#1802|0 +200001726 0 DoSetInt 2#1803|9999 +200001727 0 DoSetInt 1#1400|0 +200002995 1 200002996 200002993 +200002996 0 CheckNote 2#812001 +200002993 0 DoSetInt 2#812001|0 +200003034 1 200003035 200003036 +200003035 0 CheckNote 2#812007 +200003036 0 DoSetInt 2#812007|0 +200001728 2 200001729 200001730 200001731 200001732 900001 900002 200001735 200001736 +200001729 0 CheckNpc 1#2001 +200001730 0 CheckActivate 1#2001 +200001731 0 CheckPassTime 2#1801|0 +200001732 0 1 CheckExistBuffByKind 1#2001|8000003 +200001735 0 DoGetAttribRate 1#2001|2#1803|1|10000 +200001736 3 900003 900004 200003037 900074 900012 200001742 200001865 200001910 200001973 +200003037 2 200003038 900011 +200003038 0 CheckInt 2#812007|0|1 +200001742 1 200001743 200001744 200001745 200001746 200001747 200001748 200001753 200001790 200001821 200001853 200001858 +200001743 0 1 CheckInt 2#1800|1|1 +200001744 0 1 CheckCanCastSkill 1#2001 +200001745 0 1 CheckNpc 1#2002 +200001746 0 1 CheckPassTime 1#1200|0 +200001747 0 1 DoGetMapPosition 1#1207|1#1208|T101 +200001748 2 200001749 200001750 200003115 200001751 200001752 +200001749 0 CheckInt 1#1201|1|1 +200001750 0 DoCastSkillByPosition 1#2001|1#1207|1#1208|812010 +200003115 0 DoSetInt 2#812007|100 +200001751 0 DoMagic 1#2001|1#2001|4#1901|970712 +200001752 0 DoSetInt 1#1201|2 +200001753 2 200001754 200001755 200001756 200001757 200001758 200001759 200001760 200001761 200001762 200001763 200001764 200001765 200001766 200001767 200001768 200001769 200001770 200001771 200001772 200001773 200001774 200001775 200001776 200001777 200001778 200001779 200001780 200001781 200001782 200001783 200001784 200001785 200001786 200001787 200001788 200001789 +200001754 0 CheckInt 1#1201|2|1 +200001755 0 DoGetNpcPosition 1#2002|1#1203|1#1204 +200001756 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1211|1#1212|0|15 +200001757 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1221|1#1222|45|15 +200001758 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1231|1#1232|90|15 +200001759 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1241|1#1242|135|15 +200001760 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1251|1#1252|180|15 +200001761 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1261|1#1262|225|15 +200001762 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1271|1#1272|270|15 +200001763 0 DoGetNpcOffsetPosition 1#2001|1#1203|1#1204|1#1281|1#1282|315|15 +200001764 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1211|1#1212|81201501|1 +200001765 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1221|1#1222|81201501|1 +200001766 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1231|1#1232|81201501|1 +200001767 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1241|1#1242|81201501|1 +200001768 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1251|1#1252|81201501|1 +200001769 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1261|1#1262|81201501|1 +200001770 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1271|1#1272|81201501|1 +200001771 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1281|1#1282|81201501|1 +200001772 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1211|1#1212|81201502|1 +200001773 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1221|1#1222|81201502|1 +200001774 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1231|1#1232|81201502|1 +200001775 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1241|1#1242|81201502|1 +200001776 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1251|1#1252|81201502|1 +200001777 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1261|1#1262|81201502|1 +200001778 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1271|1#1272|81201502|1 +200001779 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1281|1#1282|81201502|1 +200001780 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1211|1#1212|81201503|1 +200001781 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1221|1#1222|81201503|1 +200001782 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1231|1#1232|81201503|1 +200001783 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1241|1#1242|81201503|1 +200001784 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1251|1#1252|81201503|1 +200001785 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1261|1#1262|81201503|1 +200001786 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1271|1#1272|81201503|1 +200001787 0 DoAddMissile 1#2001|0|1#1203|1#1204|1#1281|1#1282|81201503|1 +200001788 0 DoGetTime 1#1200|1 +200001789 0 DoSetInt 1#1201|3 +200001790 2 200001791 200001792 200001793 200001794 200001795 200001796 200001797 200001798 200001799 200001800 200001801 200001802 200001803 200001804 200001805 200001806 200001807 200001808 200001809 200001810 200001811 200001812 200001813 200001814 200001815 200001816 200001817 200001818 200001819 200001820 +200001791 0 CheckInt 1#1201|3|1 +200001792 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1211|1#1212|81201501|1 +200001793 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1221|1#1222|81201501|1 +200001794 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1231|1#1232|81201501|1 +200001795 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1241|1#1242|81201501|1 +200001796 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1251|1#1252|81201501|1 +200001797 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1261|1#1262|81201501|1 +200001798 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1271|1#1272|81201501|1 +200001799 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1281|1#1282|81201501|1 +200001800 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1211|1#1212|81201502|1 +200001801 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1221|1#1222|81201502|1 +200001802 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1231|1#1232|81201502|1 +200001803 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1241|1#1242|81201502|1 +200001804 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1251|1#1252|81201502|1 +200001805 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1261|1#1262|81201502|1 +200001806 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1271|1#1272|81201502|1 +200001807 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1281|1#1282|81201502|1 +200001808 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1211|1#1212|81201503|1 +200001809 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1221|1#1222|81201503|1 +200001810 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1231|1#1232|81201503|1 +200001811 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1241|1#1242|81201503|1 +200001812 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1251|1#1252|81201503|1 +200001813 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1261|1#1262|81201503|1 +200001814 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1271|1#1272|81201503|1 +200001815 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1281|1#1282|81201503|1 +200001816 0 DoGetTime 1#1200|1 +200001817 0 DoRandom 2|4#1905|1#1206 +200001818 0 DoIntAddInt 1#1205|1#1206|1#1205 +200001819 0 CheckInt 1#1205|5|3 +200001820 0 DoSetInt 1#1201|4 +200001821 2 200001822 200001823 200001824 200001825 200001826 200001827 200001828 200001829 200001830 200001831 200001832 200001833 200001834 200001835 200001836 200001837 200001838 200001839 200001840 200001841 200001842 200001843 200001844 200001845 200001846 200001847 200001848 200001849 200001850 200001851 200001852 +200001822 0 CheckInt 1#1201|4|1 +200001823 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1203|1#1204|81201511|1 +200001824 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1203|1#1204|81201511|1 +200001825 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1203|1#1204|81201511|1 +200001826 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1203|1#1204|81201511|1 +200001827 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1203|1#1204|81201511|1 +200001828 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1203|1#1204|81201511|1 +200001829 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1203|1#1204|81201511|1 +200001830 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1203|1#1204|81201511|1 +200001831 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1203|1#1204|81201512|1 +200001832 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1203|1#1204|81201512|1 +200001833 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1203|1#1204|81201512|1 +200001834 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1203|1#1204|81201512|1 +200001835 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1203|1#1204|81201512|1 +200001836 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1203|1#1204|81201512|1 +200001837 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1203|1#1204|81201512|1 +200001838 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1203|1#1204|81201512|1 +200001839 0 DoAddMissile 1#2001|0|1#1211|1#1212|1#1203|1#1204|81201513|1 +200001840 0 DoAddMissile 1#2001|0|1#1221|1#1222|1#1203|1#1204|81201513|1 +200001841 0 DoAddMissile 1#2001|0|1#1231|1#1232|1#1203|1#1204|81201513|1 +200001842 0 DoAddMissile 1#2001|0|1#1241|1#1242|1#1203|1#1204|81201513|1 +200001843 0 DoAddMissile 1#2001|0|1#1251|1#1252|1#1203|1#1204|81201513|1 +200001844 0 DoAddMissile 1#2001|0|1#1261|1#1262|1#1203|1#1204|81201513|1 +200001845 0 DoAddMissile 1#2001|0|1#1271|1#1272|1#1203|1#1204|81201513|1 +200001846 0 DoAddMissile 1#2001|0|1#1281|1#1282|1#1203|1#1204|81201513|1 +200001847 0 DoSetInt 1#1205|0 +200001848 0 DoSetInt 1#1201|3 +200001849 0 DoAddInt 1#1202|1#1202|1 +200001850 0 DoGetTime 1#1200|1 +200001851 0 CheckInt 1#1202|4|3 +200001852 0 DoSetInt 1#1201|20 +200001853 2 200001854 200001855 200001856 200001857 +200001854 0 CheckInt 1#1201|20|1 +200001855 0 DoFaceToNpc 1#2001|1#2002|1 +200001856 0 DoCastSkillByNpc 1#2001|1#2002|812012 +200001857 0 DoSetInt 1#1201|30 +200001858 2 200001859 200001860 200001861 200001862 200001863 200001864 +200001859 0 CheckInt 1#1201|30|1 +200001860 0 DoFaceToNpc 1#2001|1#2002|1 +200001861 0 DoCastSkillByNpc 1#2001|1#2002|812006 +200001862 0 DoSetInt 1#1201|1 +200001863 0 DoSetInt 2#1800|0 +200001864 0 DoAddInt 2#1104|2#1104|1 +200001865 1 200001866 200001867 200001868 200001869 200001876 200001883 200001889 200001904 +200001866 0 1 CheckInt 2#1800|2|1 +200001867 0 1 CheckCanCastSkill 1#2001 +200001868 0 1 CheckNpc 1#2002 +200001869 2 200001870 200001871 200001872 200001873 200001874 200003117 200001875 +200001870 0 CheckInt 1#1101|1|1 +200001871 0 DoGetNpcPosition 1#2002|1#1301|1#1302 +200001872 0 DoGetNpcOffsetPosition 1#2001|1#1301|1#1302|1#1303|1#1304|45|5 +200001873 0 DoFaceToPosition 1#2001|1#1303|1#1304|1 +200001874 0 DoCastSkill 1#2001|812030 +200003117 0 DoSetInt 2#812007|100 +200001875 0 DoSetInt 1#1101|2 +200001876 2 200001877 200001878 200001879 200001880 200001881 200001882 +200001877 0 CheckInt 1#1101|20|1 +200001878 0 DoFaceToNpc 1#2001|1#2002|1 +200001879 0 DoCastSkillByNpc 1#2001|1#2002|812006 +200001880 0 DoSetInt 1#1101|1 +200001881 0 DoSetInt 2#1800|0 +200001882 0 DoAddInt 2#1104|2#1104|1 +200001883 2 200001884 200001885 200001886 200001887 200001888 +200001884 0 CheckInt 1#1308|3|3 +200001885 0 DoFaceToNpc 1#2001|1#2002|1 +200001886 0 DoCastSkillByNpc 1#2001|1#2002|812012 +200001887 0 DoSetInt 1#1101|20 +200001888 0 DoSetInt 1#1308|0 +200001889 2 200001890 200001891 200001892 200001900 200001901 200001902 200001903 +200001890 0 CheckInt 1#1101|2|3 +200001891 0 CheckInt 1#1307|2|5 +200001892 1 200001893 200001897 +200001893 2 200001894 200001895 200001896 +200001894 0 CheckProbability 5000 +200001895 0 DoGetNpcPosition 1#2002|1#1301|1#1302 +200001896 0 DoGetNpcOffsetPosition 1#2001|1#1301|1#1302|1#1303|1#1304|60|15 +200001897 2 200001898 200001899 +200001898 0 DoGetNpcPosition 1#2002|1#1301|1#1302 +200001899 0 DoGetNpcOffsetPosition 1#2001|1#1301|1#1302|1#1303|1#1304|-60|15 +200001900 0 DoCastSkillByPosition 1#2001|1#1303|1#1304|812014 +200001901 0 DoAddInt 1#1307|1#1307|1 +200001902 0 CheckProbability 7000 +200001903 0 DoAddInt 1#1307|1#1307|1 +200001904 2 200001905 200001906 200001907 200001908 200001909 +200001905 0 CheckInt 1#1101|2|3 +200001906 0 CheckInt 1#1307|3|3 +200001907 0 DoCastSkillByNpc 1#2001|1#2002|812013 +200001908 0 DoAddInt 1#1308|1#1308|1 +200001909 0 DoSetInt 1#1307|1 +200001910 1 200001911 200001912 200001913 200001914 200001915 200001916 200001925 200001930 200001939 200001944 200001952 200001959 200001966 +200001911 0 1 CheckPassTime 1#1000|0 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CheckNpc 1#2002 +200002523 0 CheckNpcBeHitState 1#2002|7 +200002524 0 CheckNpcBeHitState 1#2002|8 +200002525 0 CheckNpcBeHitState 1#2002|9 +200002526 0 CheckNpcBeHitState 1#2002|10 +200002064 2 200002065 200002066 200002067 +200002065 0 CheckInt 2#1000|0|1 +200002066 0 DoCastSkill 1#2001|813000 +200002067 0 DoSetInt 2#1000|1 +200002068 2 200002069 200002070 200002071 200002072 200002073 200002074 +200002069 0 CheckPassTime 2#1012|0 +200002070 0 1 CheckNpcInRange 1#2001|1#2002|10 +200002071 0 CheckNpcInAngle 1#2001|1#2002|5 +200002072 0 DoStopMove 1#2001 +200002073 0 DoCastSkillByNpc 1#2001|1#2002|1#1002 +200002074 0 DoGetTime 2#1012|2#1022 +200002075 2 200002076 200002077 200002078 200002079 200002080 200002081 +200002076 0 CheckPassTime 2#1013|0 +200002077 0 1 CheckNpcInRange 1#2001|1#2002|6 +200002078 0 CheckNpcInAngle 1#2001|1#2002|5 +200002079 0 DoStopMove 1#2001 +200002080 0 DoCastSkillByNpc 1#2001|1#2002|1#1003 +200002081 0 DoGetTime 2#1013|2#1023 +200002082 2 200003841 200002084 200002085 200002086 200002087 200003848 +200003841 1 200003842 200003845 +200003842 2 200003843 200003844 +200003843 0 CheckExistBuffByKind 1#2001|7773350 +200003844 0 CheckPassTime 2#1314666|0 +200003845 2 200003846 200003847 +200003846 0 1 CheckExistBuffByKind 1#2001|7773350 +200003847 0 CheckPassTime 2#1014|0 +200002084 0 CheckNpcInRange 1#2001|1#2002|5 +200002085 0 CheckNpcInAngle 1#2001|1#2002|5 +200002086 0 DoStopMove 1#2001 +200002087 0 DoCastSkillByNpc 1#2001|1#2002|1#1004 +200003848 1 200003849 200003852 +200003849 2 200003850 200003851 +200003850 0 CheckExistBuffByKind 1#2001|7773350 +200003851 0 DoGetTime 2#1314666|2#1314777 +200003852 2 200003853 200003854 +200003853 0 1 CheckExistBuffByKind 1#2001|7773350 +200003854 0 DoGetTime 2#1014|2#1024 +200002089 2 200002090 200002091 200002098 200002099 200002100 200002101 +200002090 0 CheckPassTime 2#1011|0 +200002091 1 200002092 200002096 +200002092 2 200002093 200002094 200002095 +200002093 0 DoCopyNoteByNpcNote 1#2002|1#2001|2002 +200002094 0 CheckInt 1#2002|81600|1 +200002095 0 CheckNpcInRange 1#2001|1#2002|4 +200002096 2 200002097 +200002097 0 CheckNpcInRange 1#2001|1#2002|3 +200002098 0 CheckNpcInAngle 1#2001|1#2002|5 +200002099 0 DoStopMove 1#2001 +200002100 0 DoCastSkillByNpc 1#2001|1#2002|1#1001 +200002101 0 DoGetTime 2#1011|2#1021 +200002102 0 DoMoveToNpc 1#2001|1#2002|1|0 +200002103 1 200002104 200002105 200002106 200002527 200002528 200002529 200002530 200002107 200002111 200000014 200002115 200002119 200000060 +200002104 0 1 CheckInt 2#1800|1|1 +200002105 0 1 CheckCanCastSkill 1#2001 +200002106 0 1 CheckNpc 1#2002 +200002527 0 CheckNpcBeHitState 1#2002|7 +200002528 0 CheckNpcBeHitState 1#2002|8 +200002529 0 CheckNpcBeHitState 1#2002|9 +200002530 0 CheckNpcBeHitState 1#2002|10 +200002107 2 200002108 200002109 200002110 +200002108 0 CheckInt 2#1141|3|3 +200002109 0 DoSetInt 2#1140|1 +200002110 0 DoSetInt 2#1141|0 +200002111 2 200002112 200002113 200002114 +200002112 0 CheckInt 2#1140|1|1 +200002113 0 DoCastSkill 1#2001|813016 +200002114 0 DoSetInt 2#1140|2 +200000014 2 200000022 200000029 200000033 200000042 +200000022 0 CheckInt 2#1140|2|1 +200000029 0 CheckCanCastSkill 1#2001 +200000033 0 DoSetNpcAnimatorLayer 1#2001|1 +200000042 0 DoSetInt 2#1140|3 +200002115 2 200002116 200000051 200002117 200002771 200002779 200002118 +200002116 0 CheckInt 2#1140|3|1 +200000051 0 DoCastSkill 1#2001|813017 +200002117 0 DoSetAttribCurrentValue 1#2001|0|53 +200002771 0 DoSetInt 1#116|3 +200002779 0 DoMagic 1#2001|1#2001|0|813062 +200002118 0 DoSetInt 2#1140|4 +200002119 2 200002120 200002121 200002122 +200002120 0 CheckInt 2#1140|4|1 +200002121 0 DoCastSkill 1#2001|813018 +200002122 0 DoSetInt 2#1140|5 +200000060 2 200000069 200002778 200002769 200002770 +200000069 0 CheckInt 2#1140|5|1 +200002778 0 DoSetInt 1#116|8 +200002769 0 DoSetNpcAnimatorLayer 1#2001|0 +200002770 0 DoSetInt 2#1140|0 +200002123 1 200002124 200002125 200002126 200002127 200002128 200002133 200002156 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DoGetTime 2#1314666|2#1314777 +200003866 2 200003867 200003868 +200003867 0 1 CheckExistBuffByKind 1#2001|7773350 +200003868 0 DoGetTime 2#1113|2#1123 +200002162 0 DoAddInt 2#1141|2#1141|1 +200002163 2 200002164 200002165 200002166 200002167 200002168 200002169 +200002164 0 CheckPassTime 2#1112|0 +200002165 0 1 CheckNpcInRange 1#2001|1#2002|15 +200002166 0 CheckNpcInAngle 1#2001|1#2002|5 +200002167 0 DoStopMove 1#2001 +200002168 0 DoCastSkill 1#2001|1#1102 +200002169 0 DoGetTime 2#1112|2#1122 +200002170 2 200002171 200002172 200002173 200002174 200002175 200002176 200002177 +200002171 0 CheckPassTime 2#1111|0 +200002172 0 CheckNpcInRange 1#2001|1#2002|5 +200002173 0 CheckNpcInAngle 1#2001|1#2002|10 +200002174 0 DoStopMove 1#2001 +200002175 0 DoCastSkill 1#2001|1#1101 +200002176 0 DoSetInt 2#1140|1 +200002177 0 DoGetTime 2#1111|2#1121 +200002178 0 DoMoveToNpc 1#2001|1#2002|1|0 +200002179 1 200002180 200002181 200002182 200002183 200002531 200002532 200002533 200002534 200002184 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1#2002|1#1244|1#1245|1#1246|1#1247|0|3 +200002706 1 200002707 200002708 +200002707 0 1 DoGetObstacleDistance 1#1249|1#2002|0 +200002708 0 CheckInt 1#1249|3|3 +200002285 0 DoSetPosition 1#2001|1#1246|1#1247|1#1244|1#1245|1 +200002286 0 DoAddInt 2#1242|2#1242|1 +200002287 1 200002288 200002294 +200002288 2 200002289 200002290 200002292 200002894 200002895 200002896 200002897 200002900 200002293 200002298 +200002289 0 CheckIntCompareInt 2#1241|2#1242|5 +200002290 0 DoSetInt 2#1242|0 +200002292 0 DoMagic 1#2001|1#2001|1|813024 +200002894 0 DoSetPosition 1#2002|1#1244|1#1245|1#1244|1#1245|1 +200002895 0 DoGetNpcPosition 1#2001|1#1246|1#1247 +200002896 0 DoGetNpcPosition 1#2002|1#1244|1#1245 +200002897 1 200002898 200002899 +200002898 0 DoGetObstacleDistanceEx 1#8888|1#1246|1#1247|1#1244|1#1245 +200002899 0 DoSetInt 1#8888|999 +200002900 1 200002901 200002904 +200002901 2 200002902 200002903 +200002902 0 1 CheckInt 1#8888|999|1 +200002903 0 DoSetPosition 1#2001|1#1244|1#1245|1#1244|1#1245|1 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DoSetInt 1#1201|814011 +200002341 0 DoSetInt 1#1202|814012 +200002342 0 DoSetInt 1#1211|0 +200002343 0 DoSetInt 1#1212|0 +200002344 0 DoSetInt 2#1200|0 +200002518 0 DoSetInt 2#1201|0 +200002345 0 DoSetInt 1#1700|0 +200002346 2 200002347 200002348 200002349 200002350 900001 200002352 200002353 200002354 900002 200002356 +200002347 0 CheckNpc 1#2001 +200002348 0 CheckActivate 1#2001 +200002349 0 CheckPassTime 2#1801|0 +200002350 0 DoGetAttribRate 1#2001|2#1803|1|10000 +200002352 0 DoGetRoleActivateNpc 1#2003|1 +200002353 0 1 CheckInt 1#2001|1#2003|1 +200002354 0 1 CheckExistBuffByKind 1#2001|8000003 +200002356 3 900003 200002519 200002358 200002392 200002463 +200002519 2 200002520 200002521 200002522 +200002520 0 CheckInt 2#1200|0|1 +200002521 0 CheckInt 2#1803|2#1201|5 +200002522 0 DoSetInt 2#1200|1 +200002358 1 200002359 200002360 200002361 200002362 200002368 200002374 200002378 200002382 200002386 200002391 +200002359 0 1 CheckInt 2#1800|0|1 +200002360 0 1 CheckCanCastSkill 1#2001 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0 DoCastSkillByNpc 1#2001|1#2002|1#1003 +200002385 0 DoGetTime 1#1013|5 +200002386 2 200002387 200002388 200002389 200002390 +200002387 0 CheckPassTime 1#1011|0 +200002388 0 CheckNpcInRange 1#2001|1#2002|2.5 +200002389 0 CheckNpcInAngle 1#2001|1#2002|60 +200002390 0 DoCastSkillByNpc 1#2001|1#2002|1#1001 +200002391 0 DoMoveToNpc 1#2001|1#2002|1|0 +200002392 1 200002393 200002394 200002395 200002401 200002406 200002412 200002420 200002457 +200002393 0 1 CheckInt 2#1800|1|1 +200002394 0 1 CheckNpc 1#2002 +200002395 2 200002396 200002397 200002398 200002399 200002400 +200002396 0 CheckInt 2#1100|0|1 +200002397 0 CheckCanCastSkill 1#2001 +200002398 0 DoGetMapPosition 1#1121|1#1122|ZX1 +200002399 0 DoCastSkillByPosition 1#2001|1#1121|1#1122|1#1006 +200002400 0 DoSetInt 2#1100|1 +200002401 2 200002402 200002403 200002404 200002405 +200002402 0 CheckInt 2#1100|1|1 +200002403 0 CheckCanCastSkill 1#2001 +200002404 0 DoCastSkill 1#2001|1#1101 +200002405 0 DoSetInt 2#1100|2 +200002406 2 200002407 200002408 200002409 200002410 200002411 +200002407 0 CheckInt 2#1100|2|1 +200002408 0 CheckCanCastSkill 1#2001 +200002409 0 DoCastSkill 1#2001|1#1102 +200002410 0 DoGetTime 1#1120|2 +200002411 0 DoSetInt 2#1100|3 +200002412 2 200002413 200002414 200002415 200002416 200002417 200002418 200002419 +200002413 0 CheckInt 2#1100|3|1 +200002414 0 CheckInt 1#1118|4|3 +200002415 0 CheckPassTime 1#1117|0 +200002416 0 DoGetNpcPosition 1#2001|1#1123|1#1124 +200002417 0 DoAddMissile 1#2001|0|1#1123|1#1124|1#1123|1#1124|81400804|1 +200002418 0 DoGetTime 1#1120|3 +200002419 0 DoSetInt 1#1118|0 +200002420 2 200002421 200002422 200002423 200002424 200002425 200002453 200002454 200002455 200002456 +200002421 0 CheckInt 2#1100|3|1 +200002422 0 CheckPassTime 1#1120|0 +200002423 0 CheckInt 1#1118|3|5 +200002424 0 DoGetRoleCount 1#1700 +200002425 2 200002426 200002435 200002444 +200002426 1 200002427 200002431 +200002427 2 200002428 200002429 200002430 +200002428 0 DoGetRoleActivateNpc 1#1701|1 +200002429 0 CheckNpc 1#1701 +200002430 0 DoAddMissile 1#2001|1#1701|0|0|0|0|81400806|1 +200002431 2 200002432 200002433 200002434 +200002432 0 DoGetNpcPosition 1#2001|1#1702|1#1703 +200002433 0 DoGetNpcOffsetPosition 1#2001|1#1702|1#1703|1#1704|1#1705|60|5 +200002434 0 DoAddMissile 1#2001|0|0|0|1#1704|1#1705|81400806|1 +200002435 1 200002436 200002440 +200002436 2 200002437 200002438 200002439 +200002437 0 DoGetRoleActivateNpc 1#1701|2 +200002438 0 CheckNpc 1#1701 +200002439 0 DoAddMissile 1#2001|1#1701|0|0|0|0|81400806|1 +200002440 2 200002441 200002442 200002443 +200002441 0 DoGetNpcPosition 1#2001|1#1702|1#1703 +200002442 0 DoGetNpcOffsetPosition 1#2001|1#1702|1#1703|1#1704|1#1705|180|5 +200002443 0 DoAddMissile 1#2001|0|0|0|1#1704|1#1705|81400806|1 +200002444 1 200002445 200002449 +200002445 2 200002446 200002447 200002448 +200002446 0 DoGetRoleActivateNpc 1#1701|3 +200002447 0 CheckNpc 1#1701 +200002448 0 DoAddMissile 1#2001|1#1701|0|0|0|0|81400806|1 +200002449 2 200002450 200002451 200002452 +200002450 0 DoGetNpcPosition 1#2001|1#1702|1#1703 +200002451 0 DoGetNpcOffsetPosition 1#2001|1#1702|1#1703|1#1704|1#1705|300|5 +200002452 0 DoAddMissile 1#2001|0|0|0|1#1704|1#1705|81400806|1 +200002453 0 DoAddInt 1#1118|1#1118|1 +200002454 0 DoGetTime 1#1117|3 +200002455 0 DoRandom 3|6|1#1116 +200002456 0 1 DoGetTime 1#1120|1#1116 +200002457 2 200002458 200002459 200002460 200002461 200002462 +200002458 0 CheckInt 2#1100|3|1 +200002459 0 CheckPassTime 1#1119|0 +200002460 0 DoGetNpcPosition 1#2001|1#1123|1#1124 +200002461 0 DoAddMissile 1#2001|0|1#1123|1#1124|1#1123|1#1124|81400801|1 +200002462 0 DoGetTime 1#1119|0.3 +200002463 1 200002464 200002465 200002466 200002467 200002473 200002477 200002481 200002485 200002490 +200002464 0 1 CheckInt 2#1800|2|1 +200002465 0 1 CheckCanCastSkill 1#2001 +200002466 0 1 CheckNpc 1#2002 +200002467 2 200002468 200002469 200002470 200002471 200002472 +200002468 0 CheckPassTime 1#1012|0 +200002469 0 1 CheckNpcInRange 1#2001|1#2002|3 +200002470 0 CheckNpcInAngle 1#2001|1#2002|60 +200002471 0 DoCastSkillByNpc 1#2001|1#2002|1#1002 +200002472 0 DoGetTime 1#1012|8 +200002473 2 200002474 200002475 200002476 +200002474 0 CheckPassTime 1#1015|0 +200002475 0 DoCastSkillByNpc 1#2001|1#2002|1#1005 +200002476 0 DoGetTime 1#1015|24 +200002477 2 200002478 200002479 200002480 +200002478 0 CheckPassTime 1#1014|0 +200002479 0 DoCastSkillByNpc 1#2001|1#2002|1#1004 +200002480 0 DoGetTime 1#1014|24 +200002481 2 200002482 200002483 200002484 +200002482 0 CheckPassTime 1#1013|0 +200002483 0 DoCastSkillByNpc 1#2001|1#2002|1#1003 +200002484 0 DoGetTime 1#1013|5 +200002485 2 200002486 200002487 200002488 200002489 +200002486 0 CheckPassTime 1#1011|0 +200002487 0 CheckNpcInRange 1#2001|1#2002|2.5 +200002488 0 CheckNpcInAngle 1#2001|1#2002|60 +200002489 0 DoCastSkillByNpc 1#2001|1#2002|1#1201 +200002490 2 200002491 +200002491 0 DoMoveToNpc 1#2001|1#2002|1|0 +200002492 2 200002493 200002494 200002495 +200002493 0 DoGetNpc 1#2001 +200002494 0 DoSetInt 1#1001|0 +200002495 0 DoShowDynamicHpWidget 1#2001|1|1|0 +200002496 2 200002497 200002498 200002499 +200002497 0 CheckNpc 1#2001 +200002498 0 DoGetAttribRate 1#2001|2#1803|1|10000 +200002499 3 900003 200002501 200002505 200002509 200002515 +200002501 2 200002502 200002503 200002504 +200002502 0 CheckNpc 1#2002 +200002503 0 CheckNpcInRange 1#2001|1#2002|3 +200002504 0 DoStopMove 1#2001 +200002505 2 200002506 200002507 200002508 +200002506 0 CheckNpc 1#2002 +200002507 0 1 CheckNpcInRange 1#2001|1#2002|3 +200002508 0 DoMoveToNpc 1#2001|1#2002|1|0 +200002509 2 200002510 200002511 200002512 200002513 200002514 +200002510 0 CheckPassFrame 1#2001|1#1001|0 +200002511 0 DoGetNpcPosition 1#2001|1#1301|1#1302 +200002512 0 DoAddMissile 1#2001|0|1#1301|1#1302|1#1301|1#1302|81400402|1 +200002513 0 DoMagic 1#2001|1#2001|0|800502 +200002514 0 DoGetNpcFrame 1#1001|1#2001|0.3 +200002515 2 200002516 200002517 +200002516 0 CheckInt 2#1803|100|5 +200002517 0 DoMagic 1#2001|1#2001|0|100002 diff --git a/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv new file mode 100644 index 0000000..958fa67 --- /dev/null +++ b/Resources/table/share/fight/behavior/behaviornode/BehaviorNodeNpcZ.tsv @@ -0,0 +1,6727 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +200000 2 350000000 350004754 350000001 +350000000 1 350004742 350004753 +350004742 2 350004751 350000696 350004426 350004747 350004748 350003423 350003424 350004749 +350004751 0 CheckInt 4#94001|3|1 +350000696 0 CheckInt 1#39086|0|1 +350004426 1 350004427 350004428 +350004427 0 1 CheckInt 1#39083|0|1 +350004428 0 DoSetInt 1#39083|1 +350004747 0 CheckPassTime 1#39087|0 +350004748 0 DoShowFightUi 0 +350003423 0 DoMagic 4#200000|4#200000|0|710161 +350003424 0 DoMagic 4#200000|4#200000|0|710163 +350004749 0 DoSetInt 1#39086|1 +350004753 0 DoReturnTrue +350004754 0 1 CheckInt 4#94001|3|1 +350000001 1 350000002 350000011 +350000002 2 350000003 350000004 350000697 350003637 350000007 350004429 350000010 +350000003 0 CheckNote 1#39040 +350000004 0 CheckInt 1#39040|0|1 +350000697 0 1 CheckInt 1#39086|0|1 +350003637 0 CheckPassTime 2|0 +350000007 0 CheckNpc 1#2001 +350004429 1 350004430 350000698 +350004430 0 1 CheckInt 1#39083|1|1 +350000698 0 DoSetInt 1#39083|0 +350000010 0 DoSetInt 1#39040|1 +350000011 0 DoReturnTrue +200001 2 350000012 350000015 350000016 350000021 350000050 350000051 350000059 350000068 350000069 350000070 350000077 350000078 +350000012 1 350000013 350000014 +350000013 0 CheckInt 1#39015|0|1 +350000014 0 CheckInt 1#39015|1|1 +350000015 0 CheckNote 1#1001 +350000016 1 350000017 350000020 +350000017 2 350000018 350003623 350000019 350003663 350003621 350000108 +350000018 0 CheckNpc 1#2001 +350003623 0 1 CheckExistBuffByKind 1#2001|7152130 +350000019 0 DoMagic 1#2001|1#2001|0|715587 +350003663 0 DoMagic 1#2001|1#2001|0|199906 +350003621 0 DoMagic 1#2001|1#2001|0|700027 +350000108 0 DoMagic 1#2001|1#2001|0|715213 +350000020 0 DoReturnTrue +350000021 1 350000022 350000028 350000034 350000042 350000049 +350000022 2 350000023 350000024 350000025 350000026 350000027 +350000023 0 1 CheckNote 1#20010 +350000024 0 CheckNormalEvent 3 +350000025 0 CheckInt 4#94001|1|1 +350000026 0 DoCopyNoteByNpcNote 1#20010|1#2001|1000007 +350000027 0 DoGetTime 1#1001|3.2 +350000028 2 350000029 350000030 350000031 350000032 350000033 +350000029 0 1 CheckNote 1#20010 +350000030 0 CheckNormalEvent 3 +350000031 0 CheckInt 4#94001|4|1 +350000032 0 DoCopyNoteByNpcNote 1#20010|1#2001|1000007 +350000033 0 DoGetTime 1#1001|0.2 +350000034 2 350000035 350000036 350000037 350000038 350000039 350000040 350000041 +350000035 0 1 CheckNote 1#20010 +350000036 0 1 CheckNormalEvent 3 +350000037 0 CheckInt 4#94001|1|1 +350000038 0 DoCopyNoteByNpcNote 1#20010|1#2001|1000007 +350000039 0 DoAddInt 1#20010|1#20010|3 +350000040 0 DoAddInt 1#20010|1#20010|1 +350000041 0 DoGetTime 1#1001|1#20010 +350000042 2 350000043 350000044 350000045 350000046 350000047 350000048 +350000043 0 1 CheckNote 1#20010 +350000044 0 1 CheckNormalEvent 3 +350000045 0 CheckInt 4#94001|4|1 +350000046 0 DoCopyNoteByNpcNote 1#20010|1#2001|1000007 +350000047 0 DoAddInt 1#20010|1#20010|2 +350000048 0 DoGetTime 1#1001|1#20010 +350000049 0 DoReturnTrue +350000050 0 DoSetInt 1#39015|1 +350000051 1 350000052 350000058 +350000052 2 350000053 350000054 350000055 350000056 350000057 +350000053 0 CheckInt 1#39100|0|1 +350000054 0 DoSubIntEx 1#39990|1#39990|1#39010 +350000055 0 DoSetInt 1#39099|6000 +350000056 0 DoSubIntEx 1#39099|1#39099|1#39990 +350000057 0 DoSetInt 1#39100|1 +350000058 0 DoReturnTrue +350000059 1 350000060 350000067 +350000060 2 350000061 350000062 350000064 350003633 350000065 350000066 +350000061 0 CheckInt 1#39011|0|1 +350000062 0 DoSetFightResultState 1 +350000064 0 DoSettleFight +350003633 1 350003634 350003636 +350003634 2 350003635 350003622 +350003635 0 CheckNpc 1#2001 +350003622 0 DoSetNpcCamp 1#2001|15 +350003636 0 DoReturnTrue +350000065 0 DoGetTime 1#39012|0.2 +350000066 0 DoSetInt 1#39011|1 +350000067 0 DoReturnTrue +350000068 0 CheckPassTime 1#1001|0 +350000069 0 CheckPassTime 1#39012|0 +350000070 1 350000071 350000076 +350000071 2 350000072 350000073 350000074 350000075 +350000072 0 CheckInt 1#39013|0|1 +350000073 0 DoShowSummary +350000074 0 DoGetTime 1#39014|0.2 +350000075 0 DoSetInt 1#39013|1 +350000076 0 DoReturnTrue +350000077 0 CheckPassTime 1#39014|0 +350000078 0 DoExitFight +200002 2 350004760 350000079 350000085 350000088 350000101 +350004760 1 350004761 350004762 +350004761 0 1 CheckNote 4#200002 +350004762 2 350004763 350004764 +350004763 0 CheckNote 4#200002 +350004764 0 CheckInt 4#200002|0|1 +350000079 1 350000080 350000084 +350000080 2 350000081 350000082 350000083 +350000081 0 CheckLevelAutoReboot +350000082 0 DoGetAllPlayerDeath +350000083 0 DoTipsShow 1039|0|0 +350000084 0 DoReturnTrue +350000085 1 350000086 350000087 +350000086 0 CheckInt 1#39015|0|1 +350000087 0 CheckInt 1#39015|2|1 +350000088 1 350000089 350000090 350000091 350000094 350000098 +350000089 0 CheckInt 1#39011|1|1 +350000090 0 CheckInt 1#39013|1|1 +350000091 2 350000092 350000093 +350000092 0 CheckInt 1#39051|1|1 +350000093 0 DoGetClickOperation 1#2001|1#39061|1#39062 +350000094 2 350000095 350000096 350000097 +350000095 0 CheckInt 1#39051|0|1 +350000096 0 DoGetAllPlayerDeath +350000097 0 DoSetInt 1#39061|26 +350000098 2 350000099 350000100 +350000099 0 DoGetAllPlayerDeath +350000100 0 CheckInt 1#39011|1|1 +350000101 1 350000102 350000123 +350000102 2 350000103 350003638 350000104 350000105 350000106 350000120 350000121 350000122 +350000103 0 CheckInt 1#39061|25|1 +350003638 0 DoRecordRebootByPay +350000104 0 DoGetRoleNpcCount 1#2001|1#2010 +350000105 0 DoSetInt 1#39060|0 +350000106 3 350000107 350000111 350000115 350000119 +350000107 2 350000109 350000110 +350000109 0 DoGetRoleNpc 1#2001|1#2011|0 +350000110 0 DoReboot 1#2011 +350000111 2 350000113 350000114 +350000113 0 DoGetRoleNpc 1#2001|1#2012|1 +350000114 0 DoReboot 1#2012 +350000115 2 350000117 350000118 +350000117 0 DoGetRoleNpc 1#2001|1#2013|2 +350000118 0 DoReboot 1#2013 +350000119 0 DoReturnTrue +350000120 0 DoSetLowSaturation 1#2001|0|0 +350000121 0 DoMagic 1#2001|1#2001|0|700336 +350000122 0 DoMagic 1#2001|1#2001|0|700340 +350000123 2 350000124 350000125 350000126 350000127 350000128 350000136 350000137 350000144 350000145 +350000124 0 CheckInt 1#39061|26|1 +350000125 0 DoSetInt 1#39015|2 +350000126 3 350004652 +350004652 2 350004752 350004757 +350004752 0 CheckNpc 1#2001 +350004757 0 DoMagic 1#2001|1#2001|0|700338 +350000127 0 DoShowFightUi 0 +350000128 1 350000129 350000135 +350000129 2 350000130 350000131 350000132 350000133 350000134 +350000130 0 CheckInt 1#39011|0|1 +350000131 0 DoSetFightResultState 2 +350000132 0 DoSettleFight +350000133 0 DoGetTime 1#39012|2 +350000134 0 DoSetInt 1#39011|1 +350000135 0 DoReturnTrue +350000136 0 CheckPassTime 1#39012|0 +350000137 1 350000138 350000143 +350000138 2 350000139 350000140 350000141 350000142 +350000139 0 CheckInt 1#39013|0|1 +350000140 0 DoShowSummary +350000141 0 DoGetTime 1#39014|1 +350000142 0 DoSetInt 1#39013|1 +350000143 0 DoReturnTrue +350000144 0 CheckPassTime 1#39014|0 +350000145 2 350000146 350000147 +350000146 0 CheckPassTime 1#5000|2.3 +350000147 0 DoExitFight +200003 3 350000148 350000163 +350000148 2 350000154 350000150 350003876 200027 350003938 350003939 350003940 350003941 350000158 350000159 350000008 350000161 350003874 350000162 +350000154 3 350003552 350003882 350003557 350006044 +350003552 2 350003556 350000157 +350003556 0 CheckInt 1#39083|0|1 +350000157 3 350003455 350003416 +350003455 2 350003457 350000160 350003458 +350003457 0 CheckNpc 4#200000 +350000160 0 CheckExistBuffByKind 4#200000|7101610 +350003458 0 DoMagic 4#200000|4#200000|0|710162 +350003416 2 350003418 350003419 350003420 +350003418 0 CheckNpc 4#200000 +350003419 0 CheckExistBuffByKind 4#200000|7101630 +350003420 0 DoMagic 4#200000|4#200000|0|710164 +350003882 2 350004431 350003884 +350004431 1 350003883 350004432 +350003883 0 CheckInt 1#39083|1|1 +350004432 0 CheckInt 1#39083|2|1 +350003884 3 350003885 350003890 +350003885 2 350003887 350003888 350003889 +350003887 0 CheckNpc 4#200000 +350003888 0 1 CheckExistBuffByKind 4#200000|7101610 +350003889 0 DoMagic 4#200000|4#200000|0|710161 +350003890 2 350003892 350003893 350003894 +350003892 0 CheckNpc 4#200000 +350003893 0 1 CheckExistBuffByKind 4#200000|7101630 +350003894 0 DoMagic 4#200000|4#200000|0|710163 +350003557 2 350003558 350003577 +350003558 0 CheckInt 1#39043|0|1 +350003577 3 350003604 350003609 +350003604 2 350003606 350003607 350003608 +350003606 0 CheckNpc 4#200000 +350003607 0 CheckExistBuffByKind 4#200000|7102960 +350003608 0 DoMagic 4#200000|4#200000|0|710297 +350003609 2 350005777 350005778 350005779 +350005777 0 CheckNpc 4#200000 +350005778 0 CheckExistBuffByKind 4#200000|7102980 +350005779 0 DoMagic 4#200000|4#200000|0|710299 +350006044 2 350006045 350006046 +350006045 0 CheckInt 1#39043|1|1 +350006046 3 350006093 350006360 +350006093 2 350006095 350006260 350006359 +350006095 0 CheckNpc 4#200000 +350006260 0 1 CheckExistBuffByKind 4#200000|7102960 +350006359 0 DoMagic 4#200000|4#200000|0|710296 +350006360 2 350006362 350006363 350006364 +350006362 0 CheckNpc 4#200000 +350006363 0 1 CheckExistBuffByKind 4#200000|7102980 +350006364 0 DoMagic 4#200000|4#200000|0|710298 +350000150 1 350000151 350000152 +350000151 0 CheckInt 1#39015|0|1 +350000152 0 CheckInt 1#39015|3|1 +350003876 3 350000155 +350000155 2 350000156 350003551 350000153 350006781 +350000156 0 CheckInt 1#39043|0|1 +350003551 0 CheckInt 1#39083|0|1 +350000153 0 DoAddInt 1#39010|1#39010|1 +350006781 0 DoCopyNote 1#39010|4#39010 +350003938 0 1 CheckInt 1#39084|0|1 +350003939 0 DoSubInt 1#39090|1#39990|1#39010 +350003940 0 DoDivInt 1#39090|1#39090|20 +350003941 0 CheckIntCompareInt 1#39090|1#39084|5 +350000158 0 CheckInt 1#39097|0|1 +350000159 0 DoSetInt 1#39097|1 +350000008 0 DoAddInt 1#39090|1#39090|2 +350000161 0 DoShowCountDown 1#39090 +350003874 0 CheckInt 1#1005|0|1 +350000162 0 DoTipsShow 1005|0|0 +350000163 2 200027 350000165 350000166 350000169 350000170 350000171 350000180 350000181 350000188 350000189 +350000165 0 CheckInt 1#39083|0|1 +350000166 1 350000167 350000168 +350000167 0 CheckInt 1#39015|0|1 +350000168 0 CheckInt 1#39015|3|1 +350000169 0 CheckIntCompareInt 1#39010|1#39990|3 +350000170 0 DoSetInt 1#39015|3 +350000171 1 350000172 350000179 +350000172 2 350000173 350000174 350000176 350000177 350000178 +350000173 0 CheckInt 1#39011|0|1 +350000174 0 DoSetFightResultState 2 +350000176 0 DoSettleFight +350000177 0 DoGetTime 1#39012|1 +350000178 0 DoSetInt 1#39011|1 +350000179 0 DoReturnTrue +350000180 0 CheckPassTime 1#39012|0 +350000181 1 350000182 350000187 +350000182 2 350000183 350000184 350000185 350000186 +350000183 0 CheckInt 1#39013|0|1 +350000184 0 DoShowSummary +350000185 0 DoGetTime 1#39014|1 +350000186 0 DoSetInt 1#39013|1 +350000187 0 DoReturnTrue +350000188 0 CheckPassTime 1#39014|0 +350000189 0 DoExitFight +200004 2 350000190 350000193 350000194 350000217 350000218 350000219 350000229 350000230 350000237 350000238 +350000190 1 350000191 350000192 +350000191 0 CheckInt 1#39015|0|1 +350000192 0 CheckInt 1#39015|4|1 +350000193 0 CheckInt 1#30001|0|2 +350000194 1 350000195 350000216 +350000195 2 350000196 350000197 350000198 350000199 +350000196 0 CheckNpc 1#3999 +350000197 0 DoGetAttribRate 1#3999|1#100|1|100 +350000198 0 CheckInt 1#39085|0|1 +350000199 1 350000200 350000205 350000210 350000215 +350000200 2 350000201 350000202 350000203 350000204 +350000201 0 CheckInt 1#39038|0|1 +350000202 0 CheckInt 1#100|50|4 +350000203 0 DoTipsShow 1001010101|0|0 +350000204 0 DoSetInt 1#39038|1 +350000205 2 350000206 350000207 350000208 350000209 +350000206 0 CheckInt 1#39038|1|1 +350000207 0 CheckInt 1#100|30|4 +350000208 0 DoTipsShow 1001010102|0|0 +350000209 0 DoSetInt 1#39038|2 +350000210 2 350000211 350000212 350000213 350000214 +350000211 0 CheckInt 1#39038|2|1 +350000212 0 CheckInt 1#100|10|4 +350000213 0 DoTipsShow 1001010103|0|0 +350000214 0 DoSetInt 1#39038|3 +350000215 0 DoReturnTrue +350000216 0 DoReturnTrue +350000217 0 1 CheckNpc 1#3999 +350000218 0 DoSetInt 1#39015|4 +350000219 1 350000220 350000228 +350000220 2 350000221 350000222 350000223 350000225 350000226 350000227 +350000221 0 CheckInt 1#39011|0|1 +350000222 0 DoTipsShow 1001010104|0|0 +350000223 0 DoSetFightResultState 2 +350000225 0 DoSettleFight +350000226 0 DoGetTime 1#39012|1 +350000227 0 DoSetInt 1#39011|1 +350000228 0 DoReturnTrue +350000229 0 CheckPassTime 1#39012|0 +350000230 1 350000231 350000236 +350000231 2 350000232 350000233 350000234 350000235 +350000232 0 CheckInt 1#39013|0|1 +350000233 0 DoShowSummary +350000234 0 DoGetTime 1#39014|1 +350000235 0 DoSetInt 1#39013|1 +350000236 0 DoReturnTrue +350000237 0 CheckPassTime 1#39014|0 +350000238 2 350000239 350000240 +350000239 0 CheckPassTime 1#5000|2.3 +350000240 0 DoExitFight +200005 2 350000241 350000244 350000245 350000246 350000255 350000256 350000263 350000264 +350000241 1 350000242 350000243 +350000242 0 CheckInt 1#39015|0|1 +350000243 0 CheckInt 1#39015|5|1 +350000244 0 CheckInt 1#39999|1|1 +350000245 0 DoSetInt 1#39015|5 +350000246 1 350000247 350000254 +350000247 2 350000248 350000249 350000251 350000252 350000253 +350000248 0 CheckInt 1#39011|0|1 +350000249 0 DoSetFightResultState 2 +350000251 0 DoSettleFight +350000252 0 DoGetTime 1#39012|1 +350000253 0 DoSetInt 1#39011|1 +350000254 0 DoReturnTrue +350000255 0 CheckPassTime 1#39012|0 +350000256 1 350000257 350000262 +350000257 2 350000258 350000259 350000260 350000261 +350000258 0 CheckInt 1#39013|0|1 +350000259 0 DoShowSummary +350000260 0 DoGetTime 1#39014|1 +350000261 0 DoSetInt 1#39013|1 +350000262 0 DoReturnTrue +350000263 0 CheckPassTime 1#39014|0 +350000264 2 350000265 350000266 +350000265 0 CheckPassTime 1#5000|2.3 +350000266 0 DoExitFight +200006 2 350000267 350000268 350000432 350000433 350000434 350000435 +350000267 0 DoReturnTrue +350000268 1 350000269 350000287 350000305 350000323 350000341 350000359 350000377 350000395 350000413 350000431 +350000269 2 350000270 350000271 350000272 +350000270 0 CheckNote 1#30001 +350000271 0 CheckInt 1#30001|1|1 +350000272 1 350003666 350000273 350000274 350000275 350000276 350000277 350000278 350000279 350000280 350000281 350000282 350000283 350000284 350000285 350000286 +350003666 0 1 CheckNpc 1#2001 +350000273 0 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350000274 0 CheckNpc 1#3001 +350000275 0 CheckNpc 1#3011 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350000327 350000328 350000329 350000330 350000331 350000332 350000333 350000334 350000335 350000336 350000337 350000338 350000339 350000340 +350003669 0 1 CheckNpc 1#2001 +350000327 0 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350000328 0 CheckNpc 1#3004 +350000329 0 CheckNpc 1#3014 +350000330 0 CheckNpc 1#3024 +350000331 0 CheckNpc 1#3034 +350000332 0 CheckNpc 1#3044 +350000333 0 CheckNpc 1#3054 +350000334 0 CheckNpc 1#3064 +350000335 0 CheckNpc 1#3074 +350000336 0 CheckNpc 1#3084 +350000337 0 CheckNpc 1#3094 +350000338 0 1 DoGetTime 1#30000|0.5 +350000339 0 1 DoSetInt 1#30004|2 +350000340 0 1 DoSetInt 1#39002|2 +350000341 2 350000342 350000343 350000344 +350000342 0 CheckNote 1#30005 +350000343 0 CheckInt 1#30005|1|1 +350000344 1 350003670 350000345 350000346 350000347 350000348 350000349 350000350 350000351 350000352 350000353 350000354 350000355 350000356 350000357 350000358 +350003670 0 1 CheckNpc 1#2001 +350000345 0 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350000346 0 CheckNpc 1#3005 +350000347 0 CheckNpc 1#3015 +350000348 0 CheckNpc 1#3025 +350000349 0 CheckNpc 1#3035 +350000350 0 CheckNpc 1#3045 +350000351 0 CheckNpc 1#3055 +350000352 0 CheckNpc 1#3065 +350000353 0 CheckNpc 1#3075 +350000354 0 CheckNpc 1#3085 +350000355 0 CheckNpc 1#3095 +350000356 0 1 DoGetTime 1#30000|0.5 +350000357 0 1 DoSetInt 1#30005|2 +350000358 0 1 DoSetInt 1#39002|2 +350000359 2 350000360 350000361 350000362 +350000360 0 CheckNote 1#30006 +350000361 0 CheckInt 1#30006|1|1 +350000362 1 350003671 350000363 350000364 350000365 350000366 350000367 350000368 350000369 350000370 350000371 350000372 350000373 350000374 350000375 350000376 +350003671 0 1 CheckNpc 1#2001 +350000363 0 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350000364 0 CheckNpc 1#3006 +350000365 0 CheckNpc 1#3016 +350000366 0 CheckNpc 1#3026 +350000367 0 CheckNpc 1#3036 +350000368 0 CheckNpc 1#3046 +350000369 0 CheckNpc 1#3056 +350000370 0 CheckNpc 1#3066 +350000371 0 CheckNpc 1#3076 +350000372 0 CheckNpc 1#3086 +350000373 0 CheckNpc 1#3096 +350000374 0 1 DoGetTime 1#30000|0.5 +350000375 0 1 DoSetInt 1#30006|2 +350000376 0 1 DoSetInt 1#39002|2 +350000377 2 350000378 350000379 350000380 +350000378 0 CheckNote 1#30007 +350000379 0 CheckInt 1#30007|1|1 +350000380 1 350003672 350000381 350000382 350000383 350000384 350000385 350000386 350000387 350000388 350000389 350000390 350000391 350000392 350000393 350000394 +350003672 0 1 CheckNpc 1#2001 +350000381 0 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350000382 0 CheckNpc 1#3007 +350000383 0 CheckNpc 1#3017 +350000384 0 CheckNpc 1#3027 +350000385 0 CheckNpc 1#3037 +350000386 0 CheckNpc 1#3047 +350000387 0 CheckNpc 1#3057 +350000388 0 CheckNpc 1#3067 +350000389 0 CheckNpc 1#3077 +350000390 0 CheckNpc 1#3087 +350000391 0 CheckNpc 1#3097 +350000392 0 1 DoGetTime 1#30000|0.5 +350000393 0 1 DoSetInt 1#30007|2 +350000394 0 1 DoSetInt 1#39002|2 +350000395 2 350000396 350000397 350000398 +350000396 0 CheckNote 1#30008 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350000449 350000454 350000459 350000464 350000469 350000474 350000479 +350000444 2 350000445 350000446 350000447 350000448 +350000445 0 DoAddInt 1#1111|1#3333|3 +350000446 0 DoAddInt 1#2222|1#4444|3 +350000447 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000448 0 DoAddAssistNpc 1#2001|4#91200||3|3||0|0 +350000449 2 350000450 350000451 350000452 350000453 +350000450 0 DoAddInt 1#1111|1#3333|3 +350000451 0 DoAddInt 1#2222|1#4444|0 +350000452 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000453 0 DoAddAssistNpc 1#2001|4#91200||3|0||0|0 +350000454 2 350000455 350000456 350000457 350000458 +350000455 0 DoAddInt 1#1111|1#3333|3 +350000456 0 DoAddInt 1#2222|1#4444|-3 +350000457 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000458 0 DoAddAssistNpc 1#2001|4#91200||3|-3||0|0 +350000459 2 350000460 350000461 350000462 350000463 +350000460 0 DoAddInt 1#1111|1#3333|-3 +350000461 0 DoAddInt 1#2222|1#4444|3 +350000462 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000463 0 DoAddAssistNpc 1#2001|4#91200||-3|3||0|0 +350000464 2 350000465 350000466 350000467 350000468 +350000465 0 DoAddInt 1#1111|1#3333|-3 +350000466 0 DoAddInt 1#2222|1#4444|0 +350000467 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000468 0 DoAddAssistNpc 1#2001|4#91200||-3|0||0|0 +350000469 2 350000470 350000471 350000472 350000473 +350000470 0 DoAddInt 1#1111|1#3333|-3 +350000471 0 DoAddInt 1#2222|1#4444|-3 +350000472 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000473 0 DoAddAssistNpc 1#2001|4#91200||-3|-3||0|0 +350000474 2 350000475 350000476 350000477 350000478 +350000475 0 DoAddInt 1#1111|1#3333|0 +350000476 0 DoAddInt 1#2222|1#4444|3 +350000477 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000478 0 DoAddAssistNpc 1#2001|4#91200||0|3||0|0 +350000479 2 350000480 350000481 350000482 350000483 +350000480 0 DoAddInt 1#1111|1#3333|0 +350000481 0 DoAddInt 1#2222|1#4444|-3 +350000482 0 1 DoGetObstacleDistanceEx 1#5555|1#1111|1#2222|1#3333|1#4444 +350000483 0 DoAddAssistNpc 1#2001|4#91200||0|-3||0|0 +350000484 0 DoCopyNote 1#2001|4#2001 +350000485 0 DoTipsShow 5001|0|0 +200008 2 350000486 350000487 350000488 350000494 350000594 +350000486 0 DoReturnTrue +350000487 0 CheckPassTime 1#30000|0 +350000488 1 350000489 350000490 350000491 350000492 350000493 +350000489 0 CheckNpc 1#2001 +350000490 0 CheckNpc 1#2002 +350000491 0 CheckNpc 1#2003 +350000492 0 CheckNpc 1#2004 +350000493 0 CheckNpc 1#2005 +350000494 1 350000495 350000506 350000517 350000528 350000539 350000550 350000561 350000572 350000583 +350000495 2 350000496 350000497 350000498 350000499 350000500 350000501 350000502 350000503 350000504 350000505 +350000496 0 CheckInt 1#30001|0|1 +350000497 0 CheckInt 1#30002|0|1 +350000498 0 CheckInt 1#30003|0|1 +350000499 0 CheckInt 1#30004|0|1 +350000500 0 CheckInt 1#30005|0|1 +350000501 0 CheckInt 1#30006|0|1 +350000502 0 CheckInt 1#30007|0|1 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1#37001|3 +350000528 2 350000529 350000530 350000531 350000532 350000533 350000534 350000535 350000536 350000537 350000538 +350000529 0 CheckInt 1#30001|2|1 +350000530 0 CheckInt 1#30002|2|1 +350000531 0 CheckInt 1#30003|2|1 +350000532 0 CheckInt 1#30004|0|1 +350000533 0 CheckInt 1#30005|0|1 +350000534 0 CheckInt 1#30006|0|1 +350000535 0 CheckInt 1#30007|0|1 +350000536 0 CheckInt 1#30008|0|1 +350000537 0 CheckInt 1#30009|0|1 +350000538 0 DoSetInt 1#37001|4 +350000539 2 350000540 350000541 350000542 350000543 350000544 350000545 350000546 350000547 350000548 350000549 +350000540 0 CheckInt 1#30001|2|1 +350000541 0 CheckInt 1#30002|2|1 +350000542 0 CheckInt 1#30003|2|1 +350000543 0 CheckInt 1#30004|2|1 +350000544 0 CheckInt 1#30005|0|1 +350000545 0 CheckInt 1#30006|0|1 +350000546 0 CheckInt 1#30007|0|1 +350000547 0 CheckInt 1#30008|0|1 +350000548 0 CheckInt 1#30009|0|1 +350000549 0 DoSetInt 1#37001|5 +350000550 2 350000551 350000552 350000553 350000554 350000555 350000556 350000557 350000558 350000559 350000560 +350000551 0 CheckInt 1#30001|2|1 +350000552 0 CheckInt 1#30002|2|1 +350000553 0 CheckInt 1#30003|2|1 +350000554 0 CheckInt 1#30004|2|1 +350000555 0 CheckInt 1#30005|2|1 +350000556 0 CheckInt 1#30006|0|1 +350000557 0 CheckInt 1#30007|0|1 +350000558 0 CheckInt 1#30008|0|1 +350000559 0 CheckInt 1#30009|0|1 +350000560 0 DoSetInt 1#37001|6 +350000561 2 350000562 350000563 350000564 350000565 350000566 350000567 350000568 350000569 350000570 350000571 +350000562 0 CheckInt 1#30001|2|1 +350000563 0 CheckInt 1#30002|2|1 +350000564 0 CheckInt 1#30003|2|1 +350000565 0 CheckInt 1#30004|2|1 +350000566 0 CheckInt 1#30005|2|1 +350000567 0 CheckInt 1#30006|2|1 +350000568 0 CheckInt 1#30007|0|1 +350000569 0 CheckInt 1#30008|0|1 +350000570 0 CheckInt 1#30009|0|1 +350000571 0 DoSetInt 1#37001|7 +350000572 2 350000573 350000574 350000575 350000576 350000577 350000578 350000579 350000580 350000581 350000582 +350000573 0 CheckInt 1#30001|2|1 +350000574 0 CheckInt 1#30002|2|1 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DoGetFightMonsterLevel 1#30011|3 +350003830 0 DoGetFightMonsterLevel 1#30012|2 +350003831 0 DoGetFightMonsterLevel 1#30013|1 +350003832 2 350003833 350003836 +350003833 1 350003834 350003835 +350003834 0 1 CheckNote 1#30013 +350003835 0 CheckInt 1#30013|0|1 +350003836 0 DoSetInt 1#30013|20 +350003837 2 350003838 350003841 +350003838 1 350003839 350003840 +350003839 0 1 CheckNote 1#30012 +350003840 0 CheckInt 1#30012|0|1 +350003841 0 DoSetInt 1#30012|20 +350003842 2 350003843 350003846 +350003843 1 350003844 350003845 +350003844 0 1 CheckNote 1#30011 +350003845 0 CheckInt 1#30011|0|1 +350003846 0 DoSetInt 1#30011|20 +350004767 3 350000618 350000619 350000620 350000621 350000622 350000623 350000624 350000625 350000626 350000627 350000628 350003956 350003957 350003958 350003959 350003960 350003961 350003962 350003963 350003964 350003675 350003676 350003677 350003678 350003679 350003680 350003681 350003682 350003683 350000629 +350000618 0 DoSetInt 1#37001|1 +350000619 0 DoSetInt 1#37003|5 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350000637 350000638 350000639 350000640 350000641 350000642 350000643 350000644 350000645 350000646 350000647 350000648 350000649 350000650 350000651 350000652 350000653 350000654 350000655 350000656 350000657 350000658 350004725 350003603 350000175 350000659 350000660 350000661 350000662 350000663 350000664 350000665 350000666 350000667 350000668 350000669 350000670 350000671 350000672 350000673 350000674 350000675 350000676 350004735 350004739 350003542 350003657 350003779 350003849 350000677 350000678 350000679 350000680 350000681 350000682 350004111 350004162 350004164 350000683 350004768 350004172 350004173 350003475 +350003875 0 DoSetInt 1#1005|0 +350000630 0 DoSetInt 1#39001|0 +350000631 0 DoSetInt 1#39002|0 +350000632 0 DoSetInt 1#39003|0 +350000633 0 DoSetInt 1#39004|0 +350000634 0 DoSetInt 1#39005|0 +350000635 0 DoSetInt 1#39006|0 +350000636 0 DoSetInt 1#39007|0 +350000637 0 DoSetInt 1#39008|0 +350000638 0 DoSetInt 1#39009|0 +350000639 0 DoGetTime 1#39010|0 +350000640 0 DoSetInt 1#39011|0 +350000641 0 DoGetTime 1#39012|0 +350000642 0 DoSetInt 1#39013|0 +350000643 0 DoGetTime 1#39014|0 +350000644 0 DoSetInt 1#39015|0 +350000645 0 DoGetTime 1#39020|0 +350000646 0 DoSetInt 1#39021|0 +350000647 0 DoGetTime 1#39030|0 +350000648 0 DoSetInt 1#39031|0 +350000649 0 DoSetInt 1#39032|0 +350000650 0 DoGetTime 1#39033|0 +350000651 0 DoSetInt 1#39034|0 +350000652 0 DoSetInt 1#39035|3 +350000653 0 DoSetInt 1#39036|1 +350000654 0 DoSetInt 1#39037|1 +350000655 0 DoSetInt 1#39038|0 +350000656 0 DoGetTime 1#39039|0 +350000657 0 DoSetInt 1#39040|0 +350000658 0 DoSetInt 1#39041|0 +350004725 0 DoSetInt 1#39042|0 +350003603 0 DoSetInt 1#39043|0 +350000175 0 DoSetInt 1#39044|0 +350000659 0 DoSetInt 1#39051|1 +350000660 0 DoSetInt 1#39069|0 +350000661 0 DoSetInt 1#39070|0 +350000662 0 DoSetInt 1#39071|0 +350000663 0 DoSetInt 1#39072|0 +350000664 0 DoSetInt 1#39073|0 +350000665 0 DoSetInt 1#39074|0 +350000666 0 DoSetInt 1#39075|0 +350000667 0 DoSetInt 1#39076|0 +350000668 0 DoSetInt 1#39077|0 +350000669 0 DoSetInt 1#39078|0 +350000670 0 DoSetInt 1#39079|0 +350000671 0 DoGetTime 1#39080|999 +350000672 0 DoSetInt 1#39081|1 +350000673 0 DoSetInt 1#39082|0 +350000674 0 DoSetInt 1#39083|0 +350000675 0 DoSetInt 1#39084|60 +350000676 0 DoSetInt 1#39085|0 +350004735 0 DoSetInt 1#39086|0 +350004739 0 DoGetTime 1#39087|0 +350003542 0 DoSetInt 1#39089|0 +350003657 0 DoSetInt 1#39091|0 +350003779 0 DoSetInt 1#39092|1 +350003849 0 DoSetInt 1#39093|0 +350000677 0 DoSetInt 1#39097|0 +350000678 0 DoSetInt 1#39098|0 +350000679 0 DoSetInt 1#39099|0 +350000680 0 DoSetInt 1#39100|0 +350000681 0 DoSetInt 1#39101|0 +350000682 0 DoSetInt 1#39102|0 +350004111 0 DoSetInt 1#39103|0 +350004162 0 DoSetInt 1#39104|0 +350004164 0 DoGetTime 1#39105|0 +350000683 0 DoSetInt 1#39110|0 +350004768 0 DoSetInt 1#39111|0 +350004172 0 DoSetInt 1#39118|0 +350004173 0 DoSetInt 1#39189|0 +350003475 0 DoSetInt 1#39190|0 +350003611 3 350000684 350000685 350000686 350000687 350000688 350000689 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4#200002|0 +350006513 2 350006514 350003613 +350006514 0 GetFightIsOnline +350003613 0 DoSetInt 4#200036|1 +350006515 1 350006516 350006517 +350006516 0 GetFightIsOnline +350006517 0 DoSetInt 4#200036|0 +350000690 1 350000691 350000694 +350000691 2 350000692 350000693 +350000692 0 CheckNormalEvent 2 +350000693 0 DoSetInt 4#94001|0 +350000694 2 350000695 +350000695 0 DoSetInt 4#94001|3 +350000704 0 DoSetInt 1#39999|0 +350000705 0 DoGetTime 1#30000|0 +350000706 0 DoGetTime 1#38000|0 +350000707 0 DoGetTime 1#39000|0 +350000708 1 350000709 350000712 +350000709 2 350000710 350000711 +350000710 0 1 CheckNote 1#39990 +350000711 0 DoGetTime 1#39990|300 +350000712 0 DoReturnTrue +350000713 0 DoGetTime 1#5000|0 +350000714 0 DoSetInt 1#5010|0 +350000715 0 DoSetInt 1#5011|0 +350000716 0 DoSetInt 1#5012|0 +350000717 0 DoSetInt 1#5013|0 +350000718 0 DoSetInt 1#5015|0 +350000719 0 DoSetInt 4#1900|0 +350000720 0 DoSetInt 4#1901|1 +350000721 0 DoSetInt 4#1902|2 +350000722 0 DoSetInt 4#1903|3 +350000723 0 DoSetInt 4#1904|4 +350000724 0 DoSetInt 4#1905|5 +350000725 0 DoSetInt 4#1906|6 +350000726 0 DoSetInt 4#1907|7 +350000727 0 DoSetInt 4#1908|8 +350000728 0 DoSetInt 4#1909|9 +350000729 0 DoSetInt 4#1910|10 +350000730 0 DoSetInt 4#91220|0 +350000731 0 DoSetLowSaturation 1#2001|0|0 +200010 2 350000732 350000733 200011 +350000732 0 DoReturnTrue +350000733 1 350000734 350000746 350002628 +350000734 2 350000735 200012 350000739 350000742 350000743 350000744 200013 +350000735 1 350000736 350000737 +350000736 0 1 CheckNote 1#37001 +350000737 0 CheckInt 1#37001|0|1 +350000739 1 350000740 350000741 +350000740 0 CheckNote 1#37771 +350000741 0 DoSetNpcId 1#37771|20060 +350000742 0 DoGetMapPosition 1#1111|1#2222|B999 +350000743 0 DoGetMapPosition 1#3333|1#4444|S999 +350000744 0 DoAddNpcByNoteEx 1#3999|0|1#1111|1#2222|1#3333|1#4444|1#37771|1#37761|1#37004|0 +350000746 1 350000747 350000956 350001165 350001374 350001583 350001792 350002001 350002210 350002419 +350000747 2 350000748 350000749 200014 350000753 350000754 350000755 350000756 350000757 350000758 350000759 350000760 350000763 350000766 350000769 350000772 350000773 200028 350000775 350000776 350000777 350000778 200015 350000780 350000781 350000782 350000785 350000788 350000791 350000794 350000795 200028 350000797 350000798 350000799 350000800 200015 350000802 350000803 350000804 350000807 350000810 350000813 350000816 350000817 200028 350000819 350000820 350000821 350000822 200015 350000824 350000825 350000826 350000829 350000832 350000835 350000838 350000839 200028 350000841 350000842 350000843 350000844 200015 350000846 350000847 350000848 350000851 350000854 350000857 350000860 350000861 200028 350000863 350000864 350000865 350000866 200015 350000868 350000869 350000870 350000873 350000876 350000879 350000882 350000883 200028 350000885 350000886 350000887 350000888 200015 350000890 350000891 350000892 350000895 350000898 350000901 350000904 350000905 200028 350000907 350000908 350000909 350000910 200015 350000912 350000913 350000914 350000917 350000920 350000923 350000926 350000927 200028 350000929 350000930 350000931 350000932 200015 350000934 350000935 350000936 350000939 350000942 350000945 350000948 350000949 200028 350000951 350000952 350000953 350000954 200015 +350000748 0 CheckInt 1#37001|1|1 +350000749 1 350000750 350000751 +350000750 0 CheckNote 1#37002 +350000751 0 DoSetInt 1#37002|1 +350000753 0 DoSetInt 1#37011|0 +350000754 0 DoSetNpcId 1#37012|20060 +350000755 0 DoCopyNote 1#37003|1#37013 +350000756 0 DoSetInt 1#30001|1 +350000757 0 DoSetInt 1#3888|0 +350000758 0 CheckIntCompareInt 1#37011|1#37002|4 +350000759 0 DoAddInt 1#37011|1#37011|1 +350000760 1 350000761 350000762 +350000761 0 CheckIntCompareInt 1#37011|1#37006|5 +350000762 0 DoSetInt 1#37006|0 +350000763 1 350000764 350000765 +350000764 0 CheckNote 1#37771 +350000765 0 DoSetInt 1#37771|0 +350000766 1 350000767 350000768 +350000767 0 1 CheckInt 1#37771|0|1 +350000768 0 DoCopyNote 1#37012|1#37771 +350000769 1 350000770 350000771 +350000770 0 1 CheckInt 1#37761|0|1 +350000771 0 DoCopyNote 1#37013|1#37761 +350000772 0 DoCopyNote 1#37761|1#37013 +350000773 0 DoCopyNote 1#37771|1#37012 +350000775 0 DoGetMapPosition 1#1111|1#2222|B101 +350000776 0 DoGetMapPosition 1#3333|1#4444|S1 +350000777 0 DoAddNpcByNoteEx 1#3001|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000778 0 DoCopyNote 1#3001|1#3888 +350000780 0 CheckIntCompareInt 1#37011|1#37002|4 +350000781 0 DoAddInt 1#37011|1#37011|1 +350000782 1 350000783 350000784 +350000783 0 CheckIntCompareInt 1#37011|1#37006|5 +350000784 0 DoSetInt 1#37006|0 +350000785 1 350000786 350000787 +350000786 0 CheckNote 1#37772 +350000787 0 DoSetInt 1#37772|0 +350000788 1 350000789 350000790 +350000789 0 1 CheckInt 1#37772|0|1 +350000790 0 DoCopyNote 1#37012|1#37772 +350000791 1 350000792 350000793 +350000792 0 1 CheckInt 1#37762|0|1 +350000793 0 DoCopyNote 1#37013|1#37762 +350000794 0 DoCopyNote 1#37772|1#37012 +350000795 0 DoCopyNote 1#37762|1#37013 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1#3021|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000822 0 DoCopyNote 1#3021|1#3888 +350000824 0 CheckIntCompareInt 1#37011|1#37002|4 +350000825 0 DoAddInt 1#37011|1#37011|1 +350000826 1 350000827 350000828 +350000827 0 CheckIntCompareInt 1#37011|1#37006|5 +350000828 0 DoSetInt 1#37006|0 +350000829 1 350000830 350000831 +350000830 0 CheckNote 1#37774 +350000831 0 DoSetInt 1#37774|0 +350000832 1 350000833 350000834 +350000833 0 1 CheckInt 1#37774|0|1 +350000834 0 DoCopyNote 1#37012|1#37774 +350000835 1 350000836 350000837 +350000836 0 1 CheckInt 1#37764|0|1 +350000837 0 DoCopyNote 1#37013|1#37764 +350000838 0 DoCopyNote 1#37774|1#37012 +350000839 0 DoCopyNote 1#37764|1#37013 +350000841 0 DoGetMapPosition 1#1111|1#2222|B104 +350000842 0 DoGetMapPosition 1#3333|1#4444|S1 +350000843 0 DoAddNpcByNoteEx 1#3031|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000844 0 DoCopyNote 1#3031|1#3888 +350000846 0 CheckIntCompareInt 1#37011|1#37002|4 +350000847 0 DoAddInt 1#37011|1#37011|1 +350000848 1 350000849 350000850 +350000849 0 CheckIntCompareInt 1#37011|1#37006|5 +350000850 0 DoSetInt 1#37006|0 +350000851 1 350000852 350000853 +350000852 0 CheckNote 1#37775 +350000853 0 DoSetInt 1#37775|0 +350000854 1 350000855 350000856 +350000855 0 1 CheckInt 1#37775|0|1 +350000856 0 DoCopyNote 1#37012|1#37775 +350000857 1 350000858 350000859 +350000858 0 1 CheckInt 1#37765|0|1 +350000859 0 DoCopyNote 1#37013|1#37765 +350000860 0 DoCopyNote 1#37775|1#37012 +350000861 0 DoCopyNote 1#37765|1#37013 +350000863 0 DoGetMapPosition 1#1111|1#2222|B105 +350000864 0 DoGetMapPosition 1#3333|1#4444|S1 +350000865 0 DoAddNpcByNoteEx 1#3041|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000866 0 DoCopyNote 1#3041|1#3888 +350000868 0 CheckIntCompareInt 1#37011|1#37002|4 +350000869 0 DoAddInt 1#37011|1#37011|1 +350000870 1 350000871 350000872 +350000871 0 CheckIntCompareInt 1#37011|1#37006|5 +350000872 0 DoSetInt 1#37006|0 +350000873 1 350000874 350000875 +350000874 0 CheckNote 1#37776 +350000875 0 DoSetInt 1#37776|0 +350000876 1 350000877 350000878 +350000877 0 1 CheckInt 1#37776|0|1 +350000878 0 DoCopyNote 1#37012|1#37776 +350000879 1 350000880 350000881 +350000880 0 1 CheckInt 1#37766|0|1 +350000881 0 DoCopyNote 1#37013|1#37766 +350000882 0 DoCopyNote 1#37776|1#37012 +350000883 0 DoCopyNote 1#37766|1#37013 +350000885 0 DoGetMapPosition 1#1111|1#2222|B106 +350000886 0 DoGetMapPosition 1#3333|1#4444|S1 +350000887 0 DoAddNpcByNoteEx 1#3051|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000888 0 DoCopyNote 1#3051|1#3888 +350000890 0 CheckIntCompareInt 1#37011|1#37002|4 +350000891 0 DoAddInt 1#37011|1#37011|1 +350000892 1 350000893 350000894 +350000893 0 CheckIntCompareInt 1#37011|1#37006|5 +350000894 0 DoSetInt 1#37006|0 +350000895 1 350000896 350000897 +350000896 0 CheckNote 1#37777 +350000897 0 DoSetInt 1#37777|0 +350000898 1 350000899 350000900 +350000899 0 1 CheckInt 1#37777|0|1 +350000900 0 DoCopyNote 1#37012|1#37777 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1#37768|1#37013 +350000929 0 DoGetMapPosition 1#1111|1#2222|B108 +350000930 0 DoGetMapPosition 1#3333|1#4444|S1 +350000931 0 DoAddNpcByNoteEx 1#3071|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000932 0 DoCopyNote 1#3071|1#3888 +350000934 0 CheckIntCompareInt 1#37011|1#37002|4 +350000935 0 DoAddInt 1#37011|1#37011|1 +350000936 1 350000937 350000938 +350000937 0 CheckIntCompareInt 1#37011|1#37006|5 +350000938 0 DoSetInt 1#37006|0 +350000939 1 350000940 350000941 +350000940 0 CheckNote 1#37779 +350000941 0 DoSetInt 1#37779|0 +350000942 1 350000943 350000944 +350000943 0 1 CheckInt 1#37779|0|1 +350000944 0 DoCopyNote 1#37012|1#37779 +350000945 1 350000946 350000947 +350000946 0 1 CheckInt 1#37769|0|1 +350000947 0 DoCopyNote 1#37013|1#37769 +350000948 0 DoCopyNote 1#37779|1#37012 +350000949 0 DoCopyNote 1#37769|1#37013 +350000951 0 DoGetMapPosition 1#1111|1#2222|B109 +350000952 0 DoGetMapPosition 1#3333|1#4444|S1 +350000953 0 DoAddNpcByNoteEx 1#3081|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000954 0 DoCopyNote 1#3081|1#3888 +350000956 2 350000957 350000958 200014 350000962 350000963 350000964 350000965 350000966 350000967 350000968 350000969 350000972 350000975 350000978 350000981 350000982 200028 350000984 350000985 350000986 350000987 200015 350000989 350000990 350000991 350000994 350000997 350001000 350001003 350001004 200028 350001006 350001007 350001008 350001009 200015 350001011 350001012 350001013 350001016 350001019 350001022 350001025 350001026 200028 350001028 350001029 350001030 350001031 200015 350001033 350001034 350001035 350001038 350001041 350001044 350001047 350001048 200028 350001050 350001051 350001052 350001053 200015 350001055 350001056 350001057 350001060 350001063 350001066 350001069 350001070 200028 350001072 350001073 350001074 350001075 200015 350001077 350001078 350001079 350001082 350001085 350001088 350001091 350001092 200028 350001094 350001095 350001096 350001097 200015 350001099 350001100 350001101 350001104 350001107 350001110 350001113 350001114 200028 350001116 350001117 350001118 350001119 200015 350001121 350001122 350001123 350001126 350001129 350001132 350001135 350001136 200028 350001138 350001139 350001140 350001141 200015 350001143 350001144 350001145 350001148 350001151 350001154 350001157 350001158 200028 350001160 350001161 350001162 350001163 200015 +350000957 0 CheckInt 1#37001|2|1 +350000958 1 350000959 350000960 +350000959 0 CheckNote 1#37002 +350000960 0 DoSetInt 1#37002|1 +350000962 0 DoSetInt 1#37011|0 +350000963 0 DoSetNpcId 1#37012|20060 +350000964 0 DoCopyNote 1#37003|1#37013 +350000965 0 DoSetInt 1#30002|1 +350000966 0 DoSetInt 1#3888|0 +350000967 0 CheckIntCompareInt 1#37011|1#37002|4 +350000968 0 DoAddInt 1#37011|1#37011|1 +350000969 1 350000970 350000971 +350000970 0 CheckIntCompareInt 1#37011|1#37006|5 +350000971 0 DoSetInt 1#37006|0 +350000972 1 350000973 350000974 +350000973 0 CheckNote 1#37771 +350000974 0 DoSetInt 1#37771|0 +350000975 1 350000976 350000977 +350000976 0 1 CheckInt 1#37771|0|1 +350000977 0 DoCopyNote 1#37012|1#37771 +350000978 1 350000979 350000980 +350000979 0 1 CheckInt 1#37761|0|1 +350000980 0 DoCopyNote 1#37013|1#37761 +350000981 0 DoCopyNote 1#37771|1#37012 +350000982 0 DoCopyNote 1#37761|1#37013 +350000984 0 DoGetMapPosition 1#1111|1#2222|B201 +350000985 0 DoGetMapPosition 1#3333|1#4444|S2 +350000986 0 DoAddNpcByNoteEx 1#3002|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350000987 0 DoCopyNote 1#3002|1#3888 +350000989 0 CheckIntCompareInt 1#37011|1#37002|4 +350000990 0 DoAddInt 1#37011|1#37011|1 +350000991 1 350000992 350000993 +350000992 0 CheckIntCompareInt 1#37011|1#37006|5 +350000993 0 DoSetInt 1#37006|0 +350000994 1 350000995 350000996 +350000995 0 CheckNote 1#37772 +350000996 0 DoSetInt 1#37772|0 +350000997 1 350000998 350000999 +350000998 0 1 CheckInt 1#37772|0|1 +350000999 0 DoCopyNote 1#37012|1#37772 +350001000 1 350001001 350001002 +350001001 0 1 CheckInt 1#37762|0|1 +350001002 0 DoCopyNote 1#37013|1#37762 +350001003 0 DoCopyNote 1#37772|1#37012 +350001004 0 DoCopyNote 1#37762|1#37013 +350001006 0 DoGetMapPosition 1#1111|1#2222|B202 +350001007 0 DoGetMapPosition 1#3333|1#4444|S2 +350001008 0 DoAddNpcByNoteEx 1#3012|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001009 0 DoCopyNote 1#3012|1#3888 +350001011 0 CheckIntCompareInt 1#37011|1#37002|4 +350001012 0 DoAddInt 1#37011|1#37011|1 +350001013 1 350001014 350001015 +350001014 0 CheckIntCompareInt 1#37011|1#37006|5 +350001015 0 DoSetInt 1#37006|0 +350001016 1 350001017 350001018 +350001017 0 CheckNote 1#37773 +350001018 0 DoSetInt 1#37773|0 +350001019 1 350001020 350001021 +350001020 0 1 CheckInt 1#37773|0|1 +350001021 0 DoCopyNote 1#37012|1#37773 +350001022 1 350001023 350001024 +350001023 0 1 CheckInt 1#37763|0|1 +350001024 0 DoCopyNote 1#37013|1#37763 +350001025 0 DoCopyNote 1#37773|1#37012 +350001026 0 DoCopyNote 1#37763|1#37013 +350001028 0 DoGetMapPosition 1#1111|1#2222|B203 +350001029 0 DoGetMapPosition 1#3333|1#4444|S2 +350001030 0 DoAddNpcByNoteEx 1#3022|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001031 0 DoCopyNote 1#3022|1#3888 +350001033 0 CheckIntCompareInt 1#37011|1#37002|4 +350001034 0 DoAddInt 1#37011|1#37011|1 +350001035 1 350001036 350001037 +350001036 0 CheckIntCompareInt 1#37011|1#37006|5 +350001037 0 DoSetInt 1#37006|0 +350001038 1 350001039 350001040 +350001039 0 CheckNote 1#37774 +350001040 0 DoSetInt 1#37774|0 +350001041 1 350001042 350001043 +350001042 0 1 CheckInt 1#37774|0|1 +350001043 0 DoCopyNote 1#37012|1#37774 +350001044 1 350001045 350001046 +350001045 0 1 CheckInt 1#37764|0|1 +350001046 0 DoCopyNote 1#37013|1#37764 +350001047 0 DoCopyNote 1#37774|1#37012 +350001048 0 DoCopyNote 1#37764|1#37013 +350001050 0 DoGetMapPosition 1#1111|1#2222|B204 +350001051 0 DoGetMapPosition 1#3333|1#4444|S2 +350001052 0 DoAddNpcByNoteEx 1#3032|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001053 0 DoCopyNote 1#3032|1#3888 +350001055 0 CheckIntCompareInt 1#37011|1#37002|4 +350001056 0 DoAddInt 1#37011|1#37011|1 +350001057 1 350001058 350001059 +350001058 0 CheckIntCompareInt 1#37011|1#37006|5 +350001059 0 DoSetInt 1#37006|0 +350001060 1 350001061 350001062 +350001061 0 CheckNote 1#37775 +350001062 0 DoSetInt 1#37775|0 +350001063 1 350001064 350001065 +350001064 0 1 CheckInt 1#37775|0|1 +350001065 0 DoCopyNote 1#37012|1#37775 +350001066 1 350001067 350001068 +350001067 0 1 CheckInt 1#37765|0|1 +350001068 0 DoCopyNote 1#37013|1#37765 +350001069 0 DoCopyNote 1#37775|1#37012 +350001070 0 DoCopyNote 1#37765|1#37013 +350001072 0 DoGetMapPosition 1#1111|1#2222|B205 +350001073 0 DoGetMapPosition 1#3333|1#4444|S2 +350001074 0 DoAddNpcByNoteEx 1#3042|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001075 0 DoCopyNote 1#3042|1#3888 +350001077 0 CheckIntCompareInt 1#37011|1#37002|4 +350001078 0 DoAddInt 1#37011|1#37011|1 +350001079 1 350001080 350001081 +350001080 0 CheckIntCompareInt 1#37011|1#37006|5 +350001081 0 DoSetInt 1#37006|0 +350001082 1 350001083 350001084 +350001083 0 CheckNote 1#37776 +350001084 0 DoSetInt 1#37776|0 +350001085 1 350001086 350001087 +350001086 0 1 CheckInt 1#37776|0|1 +350001087 0 DoCopyNote 1#37012|1#37776 +350001088 1 350001089 350001090 +350001089 0 1 CheckInt 1#37766|0|1 +350001090 0 DoCopyNote 1#37013|1#37766 +350001091 0 DoCopyNote 1#37776|1#37012 +350001092 0 DoCopyNote 1#37766|1#37013 +350001094 0 DoGetMapPosition 1#1111|1#2222|B206 +350001095 0 DoGetMapPosition 1#3333|1#4444|S2 +350001096 0 DoAddNpcByNoteEx 1#3052|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001097 0 DoCopyNote 1#3052|1#3888 +350001099 0 CheckIntCompareInt 1#37011|1#37002|4 +350001100 0 DoAddInt 1#37011|1#37011|1 +350001101 1 350001102 350001103 +350001102 0 CheckIntCompareInt 1#37011|1#37006|5 +350001103 0 DoSetInt 1#37006|0 +350001104 1 350001105 350001106 +350001105 0 CheckNote 1#37777 +350001106 0 DoSetInt 1#37777|0 +350001107 1 350001108 350001109 +350001108 0 1 CheckInt 1#37777|0|1 +350001109 0 DoCopyNote 1#37012|1#37777 +350001110 1 350001111 350001112 +350001111 0 1 CheckInt 1#37767|0|1 +350001112 0 DoCopyNote 1#37013|1#37767 +350001113 0 DoCopyNote 1#37777|1#37012 +350001114 0 DoCopyNote 1#37767|1#37013 +350001116 0 DoGetMapPosition 1#1111|1#2222|B207 +350001117 0 DoGetMapPosition 1#3333|1#4444|S2 +350001118 0 DoAddNpcByNoteEx 1#3062|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001119 0 DoCopyNote 1#3062|1#3888 +350001121 0 CheckIntCompareInt 1#37011|1#37002|4 +350001122 0 DoAddInt 1#37011|1#37011|1 +350001123 1 350001124 350001125 +350001124 0 CheckIntCompareInt 1#37011|1#37006|5 +350001125 0 DoSetInt 1#37006|0 +350001126 1 350001127 350001128 +350001127 0 CheckNote 1#37778 +350001128 0 DoSetInt 1#37778|0 +350001129 1 350001130 350001131 +350001130 0 1 CheckInt 1#37778|0|1 +350001131 0 DoCopyNote 1#37012|1#37778 +350001132 1 350001133 350001134 +350001133 0 1 CheckInt 1#37768|0|1 +350001134 0 DoCopyNote 1#37013|1#37768 +350001135 0 DoCopyNote 1#37778|1#37012 +350001136 0 DoCopyNote 1#37768|1#37013 +350001138 0 DoGetMapPosition 1#1111|1#2222|B208 +350001139 0 DoGetMapPosition 1#3333|1#4444|S2 +350001140 0 DoAddNpcByNoteEx 1#3072|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001141 0 DoCopyNote 1#3072|1#3888 +350001143 0 CheckIntCompareInt 1#37011|1#37002|4 +350001144 0 DoAddInt 1#37011|1#37011|1 +350001145 1 350001146 350001147 +350001146 0 CheckIntCompareInt 1#37011|1#37006|5 +350001147 0 DoSetInt 1#37006|0 +350001148 1 350001149 350001150 +350001149 0 CheckNote 1#37779 +350001150 0 DoSetInt 1#37779|0 +350001151 1 350001152 350001153 +350001152 0 1 CheckInt 1#37779|0|1 +350001153 0 DoCopyNote 1#37012|1#37779 +350001154 1 350001155 350001156 +350001155 0 1 CheckInt 1#37769|0|1 +350001156 0 DoCopyNote 1#37013|1#37769 +350001157 0 DoCopyNote 1#37779|1#37012 +350001158 0 DoCopyNote 1#37769|1#37013 +350001160 0 DoGetMapPosition 1#1111|1#2222|B209 +350001161 0 DoGetMapPosition 1#3333|1#4444|S2 +350001162 0 DoAddNpcByNoteEx 1#3082|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001163 0 DoCopyNote 1#3082|1#3888 +350001165 2 350001166 350001167 200014 350001171 350001172 350001173 350001174 350001175 350001176 350001177 350001178 350001181 350001184 350001187 350001190 350001191 200028 350001193 350001194 350001195 350001196 200015 350001198 350001199 350001200 350001203 350001206 350001209 350001212 350001213 200028 350001215 350001216 350001217 350001218 200015 350001220 350001221 350001222 350001225 350001228 350001231 350001234 350001235 200028 350001237 350001238 350001239 350001240 200015 350001242 350001243 350001244 350001247 350001250 350001253 350001256 350001257 200028 350001259 350001260 350001261 350001262 200015 350001264 350001265 350001266 350001269 350001272 350001275 350001278 350001279 200028 350001281 350001282 350001283 350001284 200015 350001286 350001287 350001288 350001291 350001294 350001297 350001300 350001301 200028 350001303 350001304 350001305 350001306 200015 350001308 350001309 350001310 350001313 350001316 350001319 350001322 350001323 200028 350001325 350001326 350001327 350001328 200015 350001330 350001331 350001332 350001335 350001338 350001341 350001344 350001345 200028 350001347 350001348 350001349 350001350 200015 350001352 350001353 350001354 350001357 350001360 350001363 350001366 350001367 200028 350001369 350001370 350001371 350001372 200015 +350001166 0 CheckInt 1#37001|3|1 +350001167 1 350001168 350001169 +350001168 0 CheckNote 1#37002 +350001169 0 DoSetInt 1#37002|1 +350001171 0 DoSetInt 1#37011|0 +350001172 0 DoSetNpcId 1#37012|20060 +350001173 0 DoCopyNote 1#37003|1#37013 +350001174 0 DoSetInt 1#30003|1 +350001175 0 DoSetInt 1#3888|0 +350001176 0 CheckIntCompareInt 1#37011|1#37002|4 +350001177 0 DoAddInt 1#37011|1#37011|1 +350001178 1 350001179 350001180 +350001179 0 CheckIntCompareInt 1#37011|1#37006|5 +350001180 0 DoSetInt 1#37006|0 +350001181 1 350001182 350001183 +350001182 0 CheckNote 1#37771 +350001183 0 DoSetInt 1#37771|0 +350001184 1 350001185 350001186 +350001185 0 1 CheckInt 1#37771|0|1 +350001186 0 DoCopyNote 1#37012|1#37771 +350001187 1 350001188 350001189 +350001188 0 1 CheckInt 1#37761|0|1 +350001189 0 DoCopyNote 1#37013|1#37761 +350001190 0 DoCopyNote 1#37771|1#37012 +350001191 0 DoCopyNote 1#37761|1#37013 +350001193 0 DoGetMapPosition 1#1111|1#2222|B301 +350001194 0 DoGetMapPosition 1#3333|1#4444|S3 +350001195 0 DoAddNpcByNoteEx 1#3003|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001196 0 DoCopyNote 1#3003|1#3888 +350001198 0 CheckIntCompareInt 1#37011|1#37002|4 +350001199 0 DoAddInt 1#37011|1#37011|1 +350001200 1 350001201 350001202 +350001201 0 CheckIntCompareInt 1#37011|1#37006|5 +350001202 0 DoSetInt 1#37006|0 +350001203 1 350001204 350001205 +350001204 0 CheckNote 1#37772 +350001205 0 DoSetInt 1#37772|0 +350001206 1 350001207 350001208 +350001207 0 1 CheckInt 1#37772|0|1 +350001208 0 DoCopyNote 1#37012|1#37772 +350001209 1 350001210 350001211 +350001210 0 1 CheckInt 1#37762|0|1 +350001211 0 DoCopyNote 1#37013|1#37762 +350001212 0 DoCopyNote 1#37772|1#37012 +350001213 0 DoCopyNote 1#37762|1#37013 +350001215 0 DoGetMapPosition 1#1111|1#2222|B302 +350001216 0 DoGetMapPosition 1#3333|1#4444|S3 +350001217 0 DoAddNpcByNoteEx 1#3013|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001218 0 DoCopyNote 1#3013|1#3888 +350001220 0 CheckIntCompareInt 1#37011|1#37002|4 +350001221 0 DoAddInt 1#37011|1#37011|1 +350001222 1 350001223 350001224 +350001223 0 CheckIntCompareInt 1#37011|1#37006|5 +350001224 0 DoSetInt 1#37006|0 +350001225 1 350001226 350001227 +350001226 0 CheckNote 1#37773 +350001227 0 DoSetInt 1#37773|0 +350001228 1 350001229 350001230 +350001229 0 1 CheckInt 1#37773|0|1 +350001230 0 DoCopyNote 1#37012|1#37773 +350001231 1 350001232 350001233 +350001232 0 1 CheckInt 1#37763|0|1 +350001233 0 DoCopyNote 1#37013|1#37763 +350001234 0 DoCopyNote 1#37773|1#37012 +350001235 0 DoCopyNote 1#37763|1#37013 +350001237 0 DoGetMapPosition 1#1111|1#2222|B303 +350001238 0 DoGetMapPosition 1#3333|1#4444|S3 +350001239 0 DoAddNpcByNoteEx 1#3023|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001240 0 DoCopyNote 1#3023|1#3888 +350001242 0 CheckIntCompareInt 1#37011|1#37002|4 +350001243 0 DoAddInt 1#37011|1#37011|1 +350001244 1 350001245 350001246 +350001245 0 CheckIntCompareInt 1#37011|1#37006|5 +350001246 0 DoSetInt 1#37006|0 +350001247 1 350001248 350001249 +350001248 0 CheckNote 1#37774 +350001249 0 DoSetInt 1#37774|0 +350001250 1 350001251 350001252 +350001251 0 1 CheckInt 1#37774|0|1 +350001252 0 DoCopyNote 1#37012|1#37774 +350001253 1 350001254 350001255 +350001254 0 1 CheckInt 1#37764|0|1 +350001255 0 DoCopyNote 1#37013|1#37764 +350001256 0 DoCopyNote 1#37774|1#37012 +350001257 0 DoCopyNote 1#37764|1#37013 +350001259 0 DoGetMapPosition 1#1111|1#2222|B304 +350001260 0 DoGetMapPosition 1#3333|1#4444|S3 +350001261 0 DoAddNpcByNoteEx 1#3033|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001262 0 DoCopyNote 1#3033|1#3888 +350001264 0 CheckIntCompareInt 1#37011|1#37002|4 +350001265 0 DoAddInt 1#37011|1#37011|1 +350001266 1 350001267 350001268 +350001267 0 CheckIntCompareInt 1#37011|1#37006|5 +350001268 0 DoSetInt 1#37006|0 +350001269 1 350001270 350001271 +350001270 0 CheckNote 1#37775 +350001271 0 DoSetInt 1#37775|0 +350001272 1 350001273 350001274 +350001273 0 1 CheckInt 1#37775|0|1 +350001274 0 DoCopyNote 1#37012|1#37775 +350001275 1 350001276 350001277 +350001276 0 1 CheckInt 1#37765|0|1 +350001277 0 DoCopyNote 1#37013|1#37765 +350001278 0 DoCopyNote 1#37775|1#37012 +350001279 0 DoCopyNote 1#37765|1#37013 +350001281 0 DoGetMapPosition 1#1111|1#2222|B305 +350001282 0 DoGetMapPosition 1#3333|1#4444|S3 +350001283 0 DoAddNpcByNoteEx 1#3043|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001284 0 DoCopyNote 1#3043|1#3888 +350001286 0 CheckIntCompareInt 1#37011|1#37002|4 +350001287 0 DoAddInt 1#37011|1#37011|1 +350001288 1 350001289 350001290 +350001289 0 CheckIntCompareInt 1#37011|1#37006|5 +350001290 0 DoSetInt 1#37006|0 +350001291 1 350001292 350001293 +350001292 0 CheckNote 1#37776 +350001293 0 DoSetInt 1#37776|0 +350001294 1 350001295 350001296 +350001295 0 1 CheckInt 1#37776|0|1 +350001296 0 DoCopyNote 1#37012|1#37776 +350001297 1 350001298 350001299 +350001298 0 1 CheckInt 1#37766|0|1 +350001299 0 DoCopyNote 1#37013|1#37766 +350001300 0 DoCopyNote 1#37776|1#37012 +350001301 0 DoCopyNote 1#37766|1#37013 +350001303 0 DoGetMapPosition 1#1111|1#2222|B306 +350001304 0 DoGetMapPosition 1#3333|1#4444|S3 +350001305 0 DoAddNpcByNoteEx 1#3053|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001306 0 DoCopyNote 1#3053|1#3888 +350001308 0 CheckIntCompareInt 1#37011|1#37002|4 +350001309 0 DoAddInt 1#37011|1#37011|1 +350001310 1 350001311 350001312 +350001311 0 CheckIntCompareInt 1#37011|1#37006|5 +350001312 0 DoSetInt 1#37006|0 +350001313 1 350001314 350001315 +350001314 0 CheckNote 1#37777 +350001315 0 DoSetInt 1#37777|0 +350001316 1 350001317 350001318 +350001317 0 1 CheckInt 1#37777|0|1 +350001318 0 DoCopyNote 1#37012|1#37777 +350001319 1 350001320 350001321 +350001320 0 1 CheckInt 1#37767|0|1 +350001321 0 DoCopyNote 1#37013|1#37767 +350001322 0 DoCopyNote 1#37777|1#37012 +350001323 0 DoCopyNote 1#37767|1#37013 +350001325 0 DoGetMapPosition 1#1111|1#2222|B307 +350001326 0 DoGetMapPosition 1#3333|1#4444|S3 +350001327 0 DoAddNpcByNoteEx 1#3063|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001328 0 DoCopyNote 1#3063|1#3888 +350001330 0 CheckIntCompareInt 1#37011|1#37002|4 +350001331 0 DoAddInt 1#37011|1#37011|1 +350001332 1 350001333 350001334 +350001333 0 CheckIntCompareInt 1#37011|1#37006|5 +350001334 0 DoSetInt 1#37006|0 +350001335 1 350001336 350001337 +350001336 0 CheckNote 1#37778 +350001337 0 DoSetInt 1#37778|0 +350001338 1 350001339 350001340 +350001339 0 1 CheckInt 1#37778|0|1 +350001340 0 DoCopyNote 1#37012|1#37778 +350001341 1 350001342 350001343 +350001342 0 1 CheckInt 1#37768|0|1 +350001343 0 DoCopyNote 1#37013|1#37768 +350001344 0 DoCopyNote 1#37778|1#37012 +350001345 0 DoCopyNote 1#37768|1#37013 +350001347 0 DoGetMapPosition 1#1111|1#2222|B308 +350001348 0 DoGetMapPosition 1#3333|1#4444|S3 +350001349 0 DoAddNpcByNoteEx 1#3073|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001350 0 DoCopyNote 1#3073|1#3888 +350001352 0 CheckIntCompareInt 1#37011|1#37002|4 +350001353 0 DoAddInt 1#37011|1#37011|1 +350001354 1 350001355 350001356 +350001355 0 CheckIntCompareInt 1#37011|1#37006|5 +350001356 0 DoSetInt 1#37006|0 +350001357 1 350001358 350001359 +350001358 0 CheckNote 1#37779 +350001359 0 DoSetInt 1#37779|0 +350001360 1 350001361 350001362 +350001361 0 1 CheckInt 1#37779|0|1 +350001362 0 DoCopyNote 1#37012|1#37779 +350001363 1 350001364 350001365 +350001364 0 1 CheckInt 1#37769|0|1 +350001365 0 DoCopyNote 1#37013|1#37769 +350001366 0 DoCopyNote 1#37779|1#37012 +350001367 0 DoCopyNote 1#37769|1#37013 +350001369 0 DoGetMapPosition 1#1111|1#2222|B309 +350001370 0 DoGetMapPosition 1#3333|1#4444|S3 +350001371 0 DoAddNpcByNoteEx 1#3083|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001372 0 DoCopyNote 1#3083|1#3888 +350001374 2 350001375 350001376 200014 350001380 350001381 350001382 350001383 350001384 350001385 350001386 350001387 350001390 350001393 350001396 350001399 350001400 200028 350001402 350001403 350001404 350001405 200015 350001407 350001408 350001409 350001412 350001415 350001418 350001421 350001422 200028 350001424 350001425 350001426 350001427 200015 350001429 350001430 350001431 350001434 350001437 350001440 350001443 350001444 200028 350001446 350001447 350001448 350001449 200015 350001451 350001452 350001453 350001456 350001459 350001462 350001465 350001466 200028 350001468 350001469 350001470 350001471 200015 350001473 350001474 350001475 350001478 350001481 350001484 350001487 350001488 200028 350001490 350001491 350001492 350001493 200015 350001495 350001496 350001497 350001500 350001503 350001506 350001509 350001510 200028 350001512 350001513 350001514 350001515 200015 350001517 350001518 350001519 350001522 350001525 350001528 350001531 350001532 200028 350001534 350001535 350001536 350001537 200015 350001539 350001540 350001541 350001544 350001547 350001550 350001553 350001554 200028 350001556 350001557 350001558 350001559 200015 350001561 350001562 350001563 350001566 350001569 350001572 350001575 350001576 200028 350001578 350001579 350001580 350001581 200015 +350001375 0 CheckInt 1#37001|4|1 +350001376 1 350001377 350001378 +350001377 0 CheckNote 1#37002 +350001378 0 DoSetInt 1#37002|1 +350001380 0 DoSetInt 1#37011|0 +350001381 0 DoSetNpcId 1#37012|20060 +350001382 0 DoCopyNote 1#37003|1#37013 +350001383 0 DoSetInt 1#30004|1 +350001384 0 DoSetInt 1#3888|0 +350001385 0 CheckIntCompareInt 1#37011|1#37002|4 +350001386 0 DoAddInt 1#37011|1#37011|1 +350001387 1 350001388 350001389 +350001388 0 CheckIntCompareInt 1#37011|1#37006|5 +350001389 0 DoSetInt 1#37006|0 +350001390 1 350001391 350001392 +350001391 0 CheckNote 1#37771 +350001392 0 DoSetInt 1#37771|0 +350001393 1 350001394 350001395 +350001394 0 1 CheckInt 1#37771|0|1 +350001395 0 DoCopyNote 1#37012|1#37771 +350001396 1 350001397 350001398 +350001397 0 1 CheckInt 1#37761|0|1 +350001398 0 DoCopyNote 1#37013|1#37761 +350001399 0 DoCopyNote 1#37771|1#37012 +350001400 0 DoCopyNote 1#37761|1#37013 +350001402 0 DoGetMapPosition 1#1111|1#2222|B401 +350001403 0 DoGetMapPosition 1#3333|1#4444|S4 +350001404 0 DoAddNpcByNoteEx 1#3004|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001405 0 DoCopyNote 1#3004|1#3888 +350001407 0 CheckIntCompareInt 1#37011|1#37002|4 +350001408 0 DoAddInt 1#37011|1#37011|1 +350001409 1 350001410 350001411 +350001410 0 CheckIntCompareInt 1#37011|1#37006|5 +350001411 0 DoSetInt 1#37006|0 +350001412 1 350001413 350001414 +350001413 0 CheckNote 1#37772 +350001414 0 DoSetInt 1#37772|0 +350001415 1 350001416 350001417 +350001416 0 1 CheckInt 1#37772|0|1 +350001417 0 DoCopyNote 1#37012|1#37772 +350001418 1 350001419 350001420 +350001419 0 1 CheckInt 1#37762|0|1 +350001420 0 DoCopyNote 1#37013|1#37762 +350001421 0 DoCopyNote 1#37772|1#37012 +350001422 0 DoCopyNote 1#37762|1#37013 +350001424 0 DoGetMapPosition 1#1111|1#2222|B402 +350001425 0 DoGetMapPosition 1#3333|1#4444|S4 +350001426 0 DoAddNpcByNoteEx 1#3014|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001427 0 DoCopyNote 1#3014|1#3888 +350001429 0 CheckIntCompareInt 1#37011|1#37002|4 +350001430 0 DoAddInt 1#37011|1#37011|1 +350001431 1 350001432 350001433 +350001432 0 CheckIntCompareInt 1#37011|1#37006|5 +350001433 0 DoSetInt 1#37006|0 +350001434 1 350001435 350001436 +350001435 0 CheckNote 1#37773 +350001436 0 DoSetInt 1#37773|0 +350001437 1 350001438 350001439 +350001438 0 1 CheckInt 1#37773|0|1 +350001439 0 DoCopyNote 1#37012|1#37773 +350001440 1 350001441 350001442 +350001441 0 1 CheckInt 1#37763|0|1 +350001442 0 DoCopyNote 1#37013|1#37763 +350001443 0 DoCopyNote 1#37773|1#37012 +350001444 0 DoCopyNote 1#37763|1#37013 +350001446 0 DoGetMapPosition 1#1111|1#2222|B403 +350001447 0 DoGetMapPosition 1#3333|1#4444|S4 +350001448 0 DoAddNpcByNoteEx 1#3024|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001449 0 DoCopyNote 1#3024|1#3888 +350001451 0 CheckIntCompareInt 1#37011|1#37002|4 +350001452 0 DoAddInt 1#37011|1#37011|1 +350001453 1 350001454 350001455 +350001454 0 CheckIntCompareInt 1#37011|1#37006|5 +350001455 0 DoSetInt 1#37006|0 +350001456 1 350001457 350001458 +350001457 0 CheckNote 1#37774 +350001458 0 DoSetInt 1#37774|0 +350001459 1 350001460 350001461 +350001460 0 1 CheckInt 1#37774|0|1 +350001461 0 DoCopyNote 1#37012|1#37774 +350001462 1 350001463 350001464 +350001463 0 1 CheckInt 1#37764|0|1 +350001464 0 DoCopyNote 1#37013|1#37764 +350001465 0 DoCopyNote 1#37774|1#37012 +350001466 0 DoCopyNote 1#37764|1#37013 +350001468 0 DoGetMapPosition 1#1111|1#2222|B404 +350001469 0 DoGetMapPosition 1#3333|1#4444|S4 +350001470 0 DoAddNpcByNoteEx 1#3034|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001471 0 DoCopyNote 1#3034|1#3888 +350001473 0 CheckIntCompareInt 1#37011|1#37002|4 +350001474 0 DoAddInt 1#37011|1#37011|1 +350001475 1 350001476 350001477 +350001476 0 CheckIntCompareInt 1#37011|1#37006|5 +350001477 0 DoSetInt 1#37006|0 +350001478 1 350001479 350001480 +350001479 0 CheckNote 1#37775 +350001480 0 DoSetInt 1#37775|0 +350001481 1 350001482 350001483 +350001482 0 1 CheckInt 1#37775|0|1 +350001483 0 DoCopyNote 1#37012|1#37775 +350001484 1 350001485 350001486 +350001485 0 1 CheckInt 1#37765|0|1 +350001486 0 DoCopyNote 1#37013|1#37765 +350001487 0 DoCopyNote 1#37775|1#37012 +350001488 0 DoCopyNote 1#37765|1#37013 +350001490 0 DoGetMapPosition 1#1111|1#2222|B405 +350001491 0 DoGetMapPosition 1#3333|1#4444|S4 +350001492 0 DoAddNpcByNoteEx 1#3044|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001493 0 DoCopyNote 1#3044|1#3888 +350001495 0 CheckIntCompareInt 1#37011|1#37002|4 +350001496 0 DoAddInt 1#37011|1#37011|1 +350001497 1 350001498 350001499 +350001498 0 CheckIntCompareInt 1#37011|1#37006|5 +350001499 0 DoSetInt 1#37006|0 +350001500 1 350001501 350001502 +350001501 0 CheckNote 1#37776 +350001502 0 DoSetInt 1#37776|0 +350001503 1 350001504 350001505 +350001504 0 1 CheckInt 1#37776|0|1 +350001505 0 DoCopyNote 1#37012|1#37776 +350001506 1 350001507 350001508 +350001507 0 1 CheckInt 1#37766|0|1 +350001508 0 DoCopyNote 1#37013|1#37766 +350001509 0 DoCopyNote 1#37776|1#37012 +350001510 0 DoCopyNote 1#37766|1#37013 +350001512 0 DoGetMapPosition 1#1111|1#2222|B406 +350001513 0 DoGetMapPosition 1#3333|1#4444|S4 +350001514 0 DoAddNpcByNoteEx 1#3054|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001515 0 DoCopyNote 1#3054|1#3888 +350001517 0 CheckIntCompareInt 1#37011|1#37002|4 +350001518 0 DoAddInt 1#37011|1#37011|1 +350001519 1 350001520 350001521 +350001520 0 CheckIntCompareInt 1#37011|1#37006|5 +350001521 0 DoSetInt 1#37006|0 +350001522 1 350001523 350001524 +350001523 0 CheckNote 1#37777 +350001524 0 DoSetInt 1#37777|0 +350001525 1 350001526 350001527 +350001526 0 1 CheckInt 1#37777|0|1 +350001527 0 DoCopyNote 1#37012|1#37777 +350001528 1 350001529 350001530 +350001529 0 1 CheckInt 1#37767|0|1 +350001530 0 DoCopyNote 1#37013|1#37767 +350001531 0 DoCopyNote 1#37777|1#37012 +350001532 0 DoCopyNote 1#37767|1#37013 +350001534 0 DoGetMapPosition 1#1111|1#2222|B407 +350001535 0 DoGetMapPosition 1#3333|1#4444|S4 +350001536 0 DoAddNpcByNoteEx 1#3064|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001537 0 DoCopyNote 1#3064|1#3888 +350001539 0 CheckIntCompareInt 1#37011|1#37002|4 +350001540 0 DoAddInt 1#37011|1#37011|1 +350001541 1 350001542 350001543 +350001542 0 CheckIntCompareInt 1#37011|1#37006|5 +350001543 0 DoSetInt 1#37006|0 +350001544 1 350001545 350001546 +350001545 0 CheckNote 1#37778 +350001546 0 DoSetInt 1#37778|0 +350001547 1 350001548 350001549 +350001548 0 1 CheckInt 1#37778|0|1 +350001549 0 DoCopyNote 1#37012|1#37778 +350001550 1 350001551 350001552 +350001551 0 1 CheckInt 1#37768|0|1 +350001552 0 DoCopyNote 1#37013|1#37768 +350001553 0 DoCopyNote 1#37778|1#37012 +350001554 0 DoCopyNote 1#37768|1#37013 +350001556 0 DoGetMapPosition 1#1111|1#2222|B408 +350001557 0 DoGetMapPosition 1#3333|1#4444|S4 +350001558 0 DoAddNpcByNoteEx 1#3074|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001559 0 DoCopyNote 1#3074|1#3888 +350001561 0 CheckIntCompareInt 1#37011|1#37002|4 +350001562 0 DoAddInt 1#37011|1#37011|1 +350001563 1 350001564 350001565 +350001564 0 CheckIntCompareInt 1#37011|1#37006|5 +350001565 0 DoSetInt 1#37006|0 +350001566 1 350001567 350001568 +350001567 0 CheckNote 1#37779 +350001568 0 DoSetInt 1#37779|0 +350001569 1 350001570 350001571 +350001570 0 1 CheckInt 1#37779|0|1 +350001571 0 DoCopyNote 1#37012|1#37779 +350001572 1 350001573 350001574 +350001573 0 1 CheckInt 1#37769|0|1 +350001574 0 DoCopyNote 1#37013|1#37769 +350001575 0 DoCopyNote 1#37779|1#37012 +350001576 0 DoCopyNote 1#37769|1#37013 +350001578 0 DoGetMapPosition 1#1111|1#2222|B409 +350001579 0 DoGetMapPosition 1#3333|1#4444|S4 +350001580 0 DoAddNpcByNoteEx 1#3084|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001581 0 DoCopyNote 1#3084|1#3888 +350001583 2 350001584 350001585 200014 350001589 350001590 350001591 350001592 350001593 350001594 350001595 350001596 350001599 350001602 350001605 350001608 350001609 200028 350001611 350001612 350001613 350001614 200015 350001616 350001617 350001618 350001621 350001624 350001627 350001630 350001631 200028 350001633 350001634 350001635 350001636 200015 350001638 350001639 350001640 350001643 350001646 350001649 350001652 350001653 200028 350001655 350001656 350001657 350001658 200015 350001660 350001661 350001662 350001665 350001668 350001671 350001674 350001675 200028 350001677 350001678 350001679 350001680 200015 350001682 350001683 350001684 350001687 350001690 350001693 350001696 350001697 200028 350001699 350001700 350001701 350001702 200015 350001704 350001705 350001706 350001709 350001712 350001715 350001718 350001719 200028 350001721 350001722 350001723 350001724 200015 350001726 350001727 350001728 350001731 350001734 350001737 350001740 350001741 200028 350001743 350001744 350001745 350001746 200015 350001748 350001749 350001750 350001753 350001756 350001759 350001762 350001763 200028 350001765 350001766 350001767 350001768 200015 350001770 350001771 350001772 350001775 350001778 350001781 350001784 350001785 200028 350001787 350001788 350001789 350001790 200015 +350001584 0 CheckInt 1#37001|5|1 +350001585 1 350001586 350001587 +350001586 0 CheckNote 1#37002 +350001587 0 DoSetInt 1#37002|1 +350001589 0 DoSetInt 1#37011|0 +350001590 0 DoSetNpcId 1#37012|20060 +350001591 0 DoCopyNote 1#37003|1#37013 +350001592 0 DoSetInt 1#30005|1 +350001593 0 DoSetInt 1#3888|0 +350001594 0 CheckIntCompareInt 1#37011|1#37002|4 +350001595 0 DoAddInt 1#37011|1#37011|1 +350001596 1 350001597 350001598 +350001597 0 CheckIntCompareInt 1#37011|1#37006|5 +350001598 0 DoSetInt 1#37006|0 +350001599 1 350001600 350001601 +350001600 0 CheckNote 1#37771 +350001601 0 DoSetInt 1#37771|0 +350001602 1 350001603 350001604 +350001603 0 1 CheckInt 1#37771|0|1 +350001604 0 DoCopyNote 1#37012|1#37771 +350001605 1 350001606 350001607 +350001606 0 1 CheckInt 1#37761|0|1 +350001607 0 DoCopyNote 1#37013|1#37761 +350001608 0 DoCopyNote 1#37771|1#37012 +350001609 0 DoCopyNote 1#37761|1#37013 +350001611 0 DoGetMapPosition 1#1111|1#2222|B501 +350001612 0 DoGetMapPosition 1#3333|1#4444|S5 +350001613 0 DoAddNpcByNoteEx 1#3005|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001614 0 DoCopyNote 1#3005|1#3888 +350001616 0 CheckIntCompareInt 1#37011|1#37002|4 +350001617 0 DoAddInt 1#37011|1#37011|1 +350001618 1 350001619 350001620 +350001619 0 CheckIntCompareInt 1#37011|1#37006|5 +350001620 0 DoSetInt 1#37006|0 +350001621 1 350001622 350001623 +350001622 0 CheckNote 1#37772 +350001623 0 DoSetInt 1#37772|0 +350001624 1 350001625 350001626 +350001625 0 1 CheckInt 1#37772|0|1 +350001626 0 DoCopyNote 1#37012|1#37772 +350001627 1 350001628 350001629 +350001628 0 1 CheckInt 1#37762|0|1 +350001629 0 DoCopyNote 1#37013|1#37762 +350001630 0 DoCopyNote 1#37772|1#37012 +350001631 0 DoCopyNote 1#37762|1#37013 +350001633 0 DoGetMapPosition 1#1111|1#2222|B502 +350001634 0 DoGetMapPosition 1#3333|1#4444|S5 +350001635 0 DoAddNpcByNoteEx 1#3015|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001636 0 DoCopyNote 1#3015|1#3888 +350001638 0 CheckIntCompareInt 1#37011|1#37002|4 +350001639 0 DoAddInt 1#37011|1#37011|1 +350001640 1 350001641 350001642 +350001641 0 CheckIntCompareInt 1#37011|1#37006|5 +350001642 0 DoSetInt 1#37006|0 +350001643 1 350001644 350001645 +350001644 0 CheckNote 1#37773 +350001645 0 DoSetInt 1#37773|0 +350001646 1 350001647 350001648 +350001647 0 1 CheckInt 1#37773|0|1 +350001648 0 DoCopyNote 1#37012|1#37773 +350001649 1 350001650 350001651 +350001650 0 1 CheckInt 1#37763|0|1 +350001651 0 DoCopyNote 1#37013|1#37763 +350001652 0 DoCopyNote 1#37773|1#37012 +350001653 0 DoCopyNote 1#37763|1#37013 +350001655 0 DoGetMapPosition 1#1111|1#2222|B503 +350001656 0 DoGetMapPosition 1#3333|1#4444|S5 +350001657 0 DoAddNpcByNoteEx 1#3025|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001658 0 DoCopyNote 1#3025|1#3888 +350001660 0 CheckIntCompareInt 1#37011|1#37002|4 +350001661 0 DoAddInt 1#37011|1#37011|1 +350001662 1 350001663 350001664 +350001663 0 CheckIntCompareInt 1#37011|1#37006|5 +350001664 0 DoSetInt 1#37006|0 +350001665 1 350001666 350001667 +350001666 0 CheckNote 1#37774 +350001667 0 DoSetInt 1#37774|0 +350001668 1 350001669 350001670 +350001669 0 1 CheckInt 1#37774|0|1 +350001670 0 DoCopyNote 1#37012|1#37774 +350001671 1 350001672 350001673 +350001672 0 1 CheckInt 1#37764|0|1 +350001673 0 DoCopyNote 1#37013|1#37764 +350001674 0 DoCopyNote 1#37774|1#37012 +350001675 0 DoCopyNote 1#37764|1#37013 +350001677 0 DoGetMapPosition 1#1111|1#2222|B504 +350001678 0 DoGetMapPosition 1#3333|1#4444|S5 +350001679 0 DoAddNpcByNoteEx 1#3035|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001680 0 DoCopyNote 1#3035|1#3888 +350001682 0 CheckIntCompareInt 1#37011|1#37002|4 +350001683 0 DoAddInt 1#37011|1#37011|1 +350001684 1 350001685 350001686 +350001685 0 CheckIntCompareInt 1#37011|1#37006|5 +350001686 0 DoSetInt 1#37006|0 +350001687 1 350001688 350001689 +350001688 0 CheckNote 1#37775 +350001689 0 DoSetInt 1#37775|0 +350001690 1 350001691 350001692 +350001691 0 1 CheckInt 1#37775|0|1 +350001692 0 DoCopyNote 1#37012|1#37775 +350001693 1 350001694 350001695 +350001694 0 1 CheckInt 1#37765|0|1 +350001695 0 DoCopyNote 1#37013|1#37765 +350001696 0 DoCopyNote 1#37775|1#37012 +350001697 0 DoCopyNote 1#37765|1#37013 +350001699 0 DoGetMapPosition 1#1111|1#2222|B505 +350001700 0 DoGetMapPosition 1#3333|1#4444|S5 +350001701 0 DoAddNpcByNoteEx 1#3045|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001702 0 DoCopyNote 1#3045|1#3888 +350001704 0 CheckIntCompareInt 1#37011|1#37002|4 +350001705 0 DoAddInt 1#37011|1#37011|1 +350001706 1 350001707 350001708 +350001707 0 CheckIntCompareInt 1#37011|1#37006|5 +350001708 0 DoSetInt 1#37006|0 +350001709 1 350001710 350001711 +350001710 0 CheckNote 1#37776 +350001711 0 DoSetInt 1#37776|0 +350001712 1 350001713 350001714 +350001713 0 1 CheckInt 1#37776|0|1 +350001714 0 DoCopyNote 1#37012|1#37776 +350001715 1 350001716 350001717 +350001716 0 1 CheckInt 1#37766|0|1 +350001717 0 DoCopyNote 1#37013|1#37766 +350001718 0 DoCopyNote 1#37776|1#37012 +350001719 0 DoCopyNote 1#37766|1#37013 +350001721 0 DoGetMapPosition 1#1111|1#2222|B506 +350001722 0 DoGetMapPosition 1#3333|1#4444|S5 +350001723 0 DoAddNpcByNoteEx 1#3055|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001724 0 DoCopyNote 1#3055|1#3888 +350001726 0 CheckIntCompareInt 1#37011|1#37002|4 +350001727 0 DoAddInt 1#37011|1#37011|1 +350001728 1 350001729 350001730 +350001729 0 CheckIntCompareInt 1#37011|1#37006|5 +350001730 0 DoSetInt 1#37006|0 +350001731 1 350001732 350001733 +350001732 0 CheckNote 1#37777 +350001733 0 DoSetInt 1#37777|0 +350001734 1 350001735 350001736 +350001735 0 1 CheckInt 1#37777|0|1 +350001736 0 DoCopyNote 1#37012|1#37777 +350001737 1 350001738 350001739 +350001738 0 1 CheckInt 1#37767|0|1 +350001739 0 DoCopyNote 1#37013|1#37767 +350001740 0 DoCopyNote 1#37777|1#37012 +350001741 0 DoCopyNote 1#37767|1#37013 +350001743 0 DoGetMapPosition 1#1111|1#2222|B507 +350001744 0 DoGetMapPosition 1#3333|1#4444|S5 +350001745 0 DoAddNpcByNoteEx 1#3065|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001746 0 DoCopyNote 1#3065|1#3888 +350001748 0 CheckIntCompareInt 1#37011|1#37002|4 +350001749 0 DoAddInt 1#37011|1#37011|1 +350001750 1 350001751 350001752 +350001751 0 CheckIntCompareInt 1#37011|1#37006|5 +350001752 0 DoSetInt 1#37006|0 +350001753 1 350001754 350001755 +350001754 0 CheckNote 1#37778 +350001755 0 DoSetInt 1#37778|0 +350001756 1 350001757 350001758 +350001757 0 1 CheckInt 1#37778|0|1 +350001758 0 DoCopyNote 1#37012|1#37778 +350001759 1 350001760 350001761 +350001760 0 1 CheckInt 1#37768|0|1 +350001761 0 DoCopyNote 1#37013|1#37768 +350001762 0 DoCopyNote 1#37778|1#37012 +350001763 0 DoCopyNote 1#37768|1#37013 +350001765 0 DoGetMapPosition 1#1111|1#2222|B508 +350001766 0 DoGetMapPosition 1#3333|1#4444|S5 +350001767 0 DoAddNpcByNoteEx 1#3075|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001768 0 DoCopyNote 1#3075|1#3888 +350001770 0 CheckIntCompareInt 1#37011|1#37002|4 +350001771 0 DoAddInt 1#37011|1#37011|1 +350001772 1 350001773 350001774 +350001773 0 CheckIntCompareInt 1#37011|1#37006|5 +350001774 0 DoSetInt 1#37006|0 +350001775 1 350001776 350001777 +350001776 0 CheckNote 1#37779 +350001777 0 DoSetInt 1#37779|0 +350001778 1 350001779 350001780 +350001779 0 1 CheckInt 1#37779|0|1 +350001780 0 DoCopyNote 1#37012|1#37779 +350001781 1 350001782 350001783 +350001782 0 1 CheckInt 1#37769|0|1 +350001783 0 DoCopyNote 1#37013|1#37769 +350001784 0 DoCopyNote 1#37779|1#37012 +350001785 0 DoCopyNote 1#37769|1#37013 +350001787 0 DoGetMapPosition 1#1111|1#2222|B509 +350001788 0 DoGetMapPosition 1#3333|1#4444|S5 +350001789 0 DoAddNpcByNoteEx 1#3085|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001790 0 DoCopyNote 1#3085|1#3888 +350001792 2 350001793 350001794 200014 350001798 350001799 350001800 350001801 350001802 350001803 350001804 350001805 350001808 350001811 350001814 350001817 350001818 200028 350001820 350001821 350001822 350001823 200015 350001825 350001826 350001827 350001830 350001833 350001836 350001839 350001840 200028 350001842 350001843 350001844 350001845 200015 350001847 350001848 350001849 350001852 350001855 350001858 350001861 350001862 200028 350001864 350001865 350001866 350001867 200015 350001869 350001870 350001871 350001874 350001877 350001880 350001883 350001884 200028 350001886 350001887 350001888 350001889 200015 350001891 350001892 350001893 350001896 350001899 350001902 350001905 350001906 200028 350001908 350001909 350001910 350001911 200015 350001913 350001914 350001915 350001918 350001921 350001924 350001927 350001928 200028 350001930 350001931 350001932 350001933 200015 350001935 350001936 350001937 350001940 350001943 350001946 350001949 350001950 200028 350001952 350001953 350001954 350001955 200015 350001957 350001958 350001959 350001962 350001965 350001968 350001971 350001972 200028 350001974 350001975 350001976 350001977 200015 350001979 350001980 350001981 350001984 350001987 350001990 350001993 350001994 200028 350001996 350001997 350001998 350001999 200015 +350001793 0 CheckInt 1#37001|6|1 +350001794 1 350001795 350001796 +350001795 0 CheckNote 1#37002 +350001796 0 DoSetInt 1#37002|1 +350001798 0 DoSetInt 1#37011|0 +350001799 0 DoSetNpcId 1#37012|20060 +350001800 0 DoCopyNote 1#37003|1#37013 +350001801 0 DoSetInt 1#30006|1 +350001802 0 DoSetInt 1#3888|0 +350001803 0 CheckIntCompareInt 1#37011|1#37002|4 +350001804 0 DoAddInt 1#37011|1#37011|1 +350001805 1 350001806 350001807 +350001806 0 CheckIntCompareInt 1#37011|1#37006|5 +350001807 0 DoSetInt 1#37006|0 +350001808 1 350001809 350001810 +350001809 0 CheckNote 1#37771 +350001810 0 DoSetInt 1#37771|0 +350001811 1 350001812 350001813 +350001812 0 1 CheckInt 1#37771|0|1 +350001813 0 DoCopyNote 1#37012|1#37771 +350001814 1 350001815 350001816 +350001815 0 1 CheckInt 1#37761|0|1 +350001816 0 DoCopyNote 1#37013|1#37761 +350001817 0 DoCopyNote 1#37771|1#37012 +350001818 0 DoCopyNote 1#37761|1#37013 +350001820 0 DoGetMapPosition 1#1111|1#2222|B601 +350001821 0 DoGetMapPosition 1#3333|1#4444|S6 +350001822 0 DoAddNpcByNoteEx 1#3006|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001823 0 DoCopyNote 1#3006|1#3888 +350001825 0 CheckIntCompareInt 1#37011|1#37002|4 +350001826 0 DoAddInt 1#37011|1#37011|1 +350001827 1 350001828 350001829 +350001828 0 CheckIntCompareInt 1#37011|1#37006|5 +350001829 0 DoSetInt 1#37006|0 +350001830 1 350001831 350001832 +350001831 0 CheckNote 1#37772 +350001832 0 DoSetInt 1#37772|0 +350001833 1 350001834 350001835 +350001834 0 1 CheckInt 1#37772|0|1 +350001835 0 DoCopyNote 1#37012|1#37772 +350001836 1 350001837 350001838 +350001837 0 1 CheckInt 1#37762|0|1 +350001838 0 DoCopyNote 1#37013|1#37762 +350001839 0 DoCopyNote 1#37772|1#37012 +350001840 0 DoCopyNote 1#37762|1#37013 +350001842 0 DoGetMapPosition 1#1111|1#2222|B602 +350001843 0 DoGetMapPosition 1#3333|1#4444|S6 +350001844 0 DoAddNpcByNoteEx 1#3016|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001845 0 DoCopyNote 1#3016|1#3888 +350001847 0 CheckIntCompareInt 1#37011|1#37002|4 +350001848 0 DoAddInt 1#37011|1#37011|1 +350001849 1 350001850 350001851 +350001850 0 CheckIntCompareInt 1#37011|1#37006|5 +350001851 0 DoSetInt 1#37006|0 +350001852 1 350001853 350001854 +350001853 0 CheckNote 1#37773 +350001854 0 DoSetInt 1#37773|0 +350001855 1 350001856 350001857 +350001856 0 1 CheckInt 1#37773|0|1 +350001857 0 DoCopyNote 1#37012|1#37773 +350001858 1 350001859 350001860 +350001859 0 1 CheckInt 1#37763|0|1 +350001860 0 DoCopyNote 1#37013|1#37763 +350001861 0 DoCopyNote 1#37773|1#37012 +350001862 0 DoCopyNote 1#37763|1#37013 +350001864 0 DoGetMapPosition 1#1111|1#2222|B603 +350001865 0 DoGetMapPosition 1#3333|1#4444|S6 +350001866 0 DoAddNpcByNoteEx 1#3026|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001867 0 DoCopyNote 1#3026|1#3888 +350001869 0 CheckIntCompareInt 1#37011|1#37002|4 +350001870 0 DoAddInt 1#37011|1#37011|1 +350001871 1 350001872 350001873 +350001872 0 CheckIntCompareInt 1#37011|1#37006|5 +350001873 0 DoSetInt 1#37006|0 +350001874 1 350001875 350001876 +350001875 0 CheckNote 1#37774 +350001876 0 DoSetInt 1#37774|0 +350001877 1 350001878 350001879 +350001878 0 1 CheckInt 1#37774|0|1 +350001879 0 DoCopyNote 1#37012|1#37774 +350001880 1 350001881 350001882 +350001881 0 1 CheckInt 1#37764|0|1 +350001882 0 DoCopyNote 1#37013|1#37764 +350001883 0 DoCopyNote 1#37774|1#37012 +350001884 0 DoCopyNote 1#37764|1#37013 +350001886 0 DoGetMapPosition 1#1111|1#2222|B604 +350001887 0 DoGetMapPosition 1#3333|1#4444|S6 +350001888 0 DoAddNpcByNoteEx 1#3036|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001889 0 DoCopyNote 1#3036|1#3888 +350001891 0 CheckIntCompareInt 1#37011|1#37002|4 +350001892 0 DoAddInt 1#37011|1#37011|1 +350001893 1 350001894 350001895 +350001894 0 CheckIntCompareInt 1#37011|1#37006|5 +350001895 0 DoSetInt 1#37006|0 +350001896 1 350001897 350001898 +350001897 0 CheckNote 1#37775 +350001898 0 DoSetInt 1#37775|0 +350001899 1 350001900 350001901 +350001900 0 1 CheckInt 1#37775|0|1 +350001901 0 DoCopyNote 1#37012|1#37775 +350001902 1 350001903 350001904 +350001903 0 1 CheckInt 1#37765|0|1 +350001904 0 DoCopyNote 1#37013|1#37765 +350001905 0 DoCopyNote 1#37775|1#37012 +350001906 0 DoCopyNote 1#37765|1#37013 +350001908 0 DoGetMapPosition 1#1111|1#2222|B605 +350001909 0 DoGetMapPosition 1#3333|1#4444|S6 +350001910 0 DoAddNpcByNoteEx 1#3046|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001911 0 DoCopyNote 1#3046|1#3888 +350001913 0 CheckIntCompareInt 1#37011|1#37002|4 +350001914 0 DoAddInt 1#37011|1#37011|1 +350001915 1 350001916 350001917 +350001916 0 CheckIntCompareInt 1#37011|1#37006|5 +350001917 0 DoSetInt 1#37006|0 +350001918 1 350001919 350001920 +350001919 0 CheckNote 1#37776 +350001920 0 DoSetInt 1#37776|0 +350001921 1 350001922 350001923 +350001922 0 1 CheckInt 1#37776|0|1 +350001923 0 DoCopyNote 1#37012|1#37776 +350001924 1 350001925 350001926 +350001925 0 1 CheckInt 1#37766|0|1 +350001926 0 DoCopyNote 1#37013|1#37766 +350001927 0 DoCopyNote 1#37776|1#37012 +350001928 0 DoCopyNote 1#37766|1#37013 +350001930 0 DoGetMapPosition 1#1111|1#2222|B606 +350001931 0 DoGetMapPosition 1#3333|1#4444|S6 +350001932 0 DoAddNpcByNoteEx 1#3056|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001933 0 DoCopyNote 1#3056|1#3888 +350001935 0 CheckIntCompareInt 1#37011|1#37002|4 +350001936 0 DoAddInt 1#37011|1#37011|1 +350001937 1 350001938 350001939 +350001938 0 CheckIntCompareInt 1#37011|1#37006|5 +350001939 0 DoSetInt 1#37006|0 +350001940 1 350001941 350001942 +350001941 0 CheckNote 1#37777 +350001942 0 DoSetInt 1#37777|0 +350001943 1 350001944 350001945 +350001944 0 1 CheckInt 1#37777|0|1 +350001945 0 DoCopyNote 1#37012|1#37777 +350001946 1 350001947 350001948 +350001947 0 1 CheckInt 1#37767|0|1 +350001948 0 DoCopyNote 1#37013|1#37767 +350001949 0 DoCopyNote 1#37777|1#37012 +350001950 0 DoCopyNote 1#37767|1#37013 +350001952 0 DoGetMapPosition 1#1111|1#2222|B607 +350001953 0 DoGetMapPosition 1#3333|1#4444|S6 +350001954 0 DoAddNpcByNoteEx 1#3066|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001955 0 DoCopyNote 1#3066|1#3888 +350001957 0 CheckIntCompareInt 1#37011|1#37002|4 +350001958 0 DoAddInt 1#37011|1#37011|1 +350001959 1 350001960 350001961 +350001960 0 CheckIntCompareInt 1#37011|1#37006|5 +350001961 0 DoSetInt 1#37006|0 +350001962 1 350001963 350001964 +350001963 0 CheckNote 1#37778 +350001964 0 DoSetInt 1#37778|0 +350001965 1 350001966 350001967 +350001966 0 1 CheckInt 1#37778|0|1 +350001967 0 DoCopyNote 1#37012|1#37778 +350001968 1 350001969 350001970 +350001969 0 1 CheckInt 1#37768|0|1 +350001970 0 DoCopyNote 1#37013|1#37768 +350001971 0 DoCopyNote 1#37778|1#37012 +350001972 0 DoCopyNote 1#37768|1#37013 +350001974 0 DoGetMapPosition 1#1111|1#2222|B608 +350001975 0 DoGetMapPosition 1#3333|1#4444|S6 +350001976 0 DoAddNpcByNoteEx 1#3076|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001977 0 DoCopyNote 1#3076|1#3888 +350001979 0 CheckIntCompareInt 1#37011|1#37002|4 +350001980 0 DoAddInt 1#37011|1#37011|1 +350001981 1 350001982 350001983 +350001982 0 CheckIntCompareInt 1#37011|1#37006|5 +350001983 0 DoSetInt 1#37006|0 +350001984 1 350001985 350001986 +350001985 0 CheckNote 1#37779 +350001986 0 DoSetInt 1#37779|0 +350001987 1 350001988 350001989 +350001988 0 1 CheckInt 1#37779|0|1 +350001989 0 DoCopyNote 1#37012|1#37779 +350001990 1 350001991 350001992 +350001991 0 1 CheckInt 1#37769|0|1 +350001992 0 DoCopyNote 1#37013|1#37769 +350001993 0 DoCopyNote 1#37779|1#37012 +350001994 0 DoCopyNote 1#37769|1#37013 +350001996 0 DoGetMapPosition 1#1111|1#2222|B609 +350001997 0 DoGetMapPosition 1#3333|1#4444|S6 +350001998 0 DoAddNpcByNoteEx 1#3086|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350001999 0 DoCopyNote 1#3086|1#3888 +350002001 2 350002002 350002003 200014 350002007 350002008 350002009 350002010 350002011 350002012 350002013 350002014 350002017 350002020 350002023 350002026 350002027 200028 350002029 350002030 350002031 350002032 200015 350002034 350002035 350002036 350002039 350002042 350002045 350002048 350002049 200028 350002051 350002052 350002053 350002054 200015 350002056 350002057 350002058 350002061 350002064 350002067 350002070 350002071 200028 350002073 350002074 350002075 350002076 200015 350002078 350002079 350002080 350002083 350002086 350002089 350002092 350002093 200028 350002095 350002096 350002097 350002098 200015 350002100 350002101 350002102 350002105 350002108 350002111 350002114 350002115 200028 350002117 350002118 350002119 350002120 200015 350002122 350002123 350002124 350002127 350002130 350002133 350002136 350002137 200028 350002139 350002140 350002141 350002142 200015 350002144 350002145 350002146 350002149 350002152 350002155 350002158 350002159 200028 350002161 350002162 350002163 350002164 200015 350002166 350002167 350002168 350002171 350002174 350002177 350002180 350002181 200028 350002183 350002184 350002185 350002186 200015 350002188 350002189 350002190 350002193 350002196 350002199 350002202 350002203 200028 350002205 350002206 350002207 350002208 200015 +350002002 0 CheckInt 1#37001|7|1 +350002003 1 350002004 350002005 +350002004 0 CheckNote 1#37002 +350002005 0 DoSetInt 1#37002|1 +350002007 0 DoSetInt 1#37011|0 +350002008 0 DoSetNpcId 1#37012|20060 +350002009 0 DoCopyNote 1#37003|1#37013 +350002010 0 DoSetInt 1#30007|1 +350002011 0 DoSetInt 1#3888|0 +350002012 0 CheckIntCompareInt 1#37011|1#37002|4 +350002013 0 DoAddInt 1#37011|1#37011|1 +350002014 1 350002015 350002016 +350002015 0 CheckIntCompareInt 1#37011|1#37006|5 +350002016 0 DoSetInt 1#37006|0 +350002017 1 350002018 350002019 +350002018 0 CheckNote 1#37771 +350002019 0 DoSetInt 1#37771|0 +350002020 1 350002021 350002022 +350002021 0 1 CheckInt 1#37771|0|1 +350002022 0 DoCopyNote 1#37012|1#37771 +350002023 1 350002024 350002025 +350002024 0 1 CheckInt 1#37761|0|1 +350002025 0 DoCopyNote 1#37013|1#37761 +350002026 0 DoCopyNote 1#37771|1#37012 +350002027 0 DoCopyNote 1#37761|1#37013 +350002029 0 DoGetMapPosition 1#1111|1#2222|B701 +350002030 0 DoGetMapPosition 1#3333|1#4444|S7 +350002031 0 DoAddNpcByNoteEx 1#3007|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002032 0 DoCopyNote 1#3007|1#3888 +350002034 0 CheckIntCompareInt 1#37011|1#37002|4 +350002035 0 DoAddInt 1#37011|1#37011|1 +350002036 1 350002037 350002038 +350002037 0 CheckIntCompareInt 1#37011|1#37006|5 +350002038 0 DoSetInt 1#37006|0 +350002039 1 350002040 350002041 +350002040 0 CheckNote 1#37772 +350002041 0 DoSetInt 1#37772|0 +350002042 1 350002043 350002044 +350002043 0 1 CheckInt 1#37772|0|1 +350002044 0 DoCopyNote 1#37012|1#37772 +350002045 1 350002046 350002047 +350002046 0 1 CheckInt 1#37762|0|1 +350002047 0 DoCopyNote 1#37013|1#37762 +350002048 0 DoCopyNote 1#37772|1#37012 +350002049 0 DoCopyNote 1#37762|1#37013 +350002051 0 DoGetMapPosition 1#1111|1#2222|B702 +350002052 0 DoGetMapPosition 1#3333|1#4444|S7 +350002053 0 DoAddNpcByNoteEx 1#3017|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002054 0 DoCopyNote 1#3017|1#3888 +350002056 0 CheckIntCompareInt 1#37011|1#37002|4 +350002057 0 DoAddInt 1#37011|1#37011|1 +350002058 1 350002059 350002060 +350002059 0 CheckIntCompareInt 1#37011|1#37006|5 +350002060 0 DoSetInt 1#37006|0 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+350002088 0 DoCopyNote 1#37012|1#37774 +350002089 1 350002090 350002091 +350002090 0 1 CheckInt 1#37764|0|1 +350002091 0 DoCopyNote 1#37013|1#37764 +350002092 0 DoCopyNote 1#37774|1#37012 +350002093 0 DoCopyNote 1#37764|1#37013 +350002095 0 DoGetMapPosition 1#1111|1#2222|B704 +350002096 0 DoGetMapPosition 1#3333|1#4444|S7 +350002097 0 DoAddNpcByNoteEx 1#3037|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002098 0 DoCopyNote 1#3037|1#3888 +350002100 0 CheckIntCompareInt 1#37011|1#37002|4 +350002101 0 DoAddInt 1#37011|1#37011|1 +350002102 1 350002103 350002104 +350002103 0 CheckIntCompareInt 1#37011|1#37006|5 +350002104 0 DoSetInt 1#37006|0 +350002105 1 350002106 350002107 +350002106 0 CheckNote 1#37775 +350002107 0 DoSetInt 1#37775|0 +350002108 1 350002109 350002110 +350002109 0 1 CheckInt 1#37775|0|1 +350002110 0 DoCopyNote 1#37012|1#37775 +350002111 1 350002112 350002113 +350002112 0 1 CheckInt 1#37765|0|1 +350002113 0 DoCopyNote 1#37013|1#37765 +350002114 0 DoCopyNote 1#37775|1#37012 +350002115 0 DoCopyNote 1#37765|1#37013 +350002117 0 DoGetMapPosition 1#1111|1#2222|B705 +350002118 0 DoGetMapPosition 1#3333|1#4444|S7 +350002119 0 DoAddNpcByNoteEx 1#3047|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002120 0 DoCopyNote 1#3047|1#3888 +350002122 0 CheckIntCompareInt 1#37011|1#37002|4 +350002123 0 DoAddInt 1#37011|1#37011|1 +350002124 1 350002125 350002126 +350002125 0 CheckIntCompareInt 1#37011|1#37006|5 +350002126 0 DoSetInt 1#37006|0 +350002127 1 350002128 350002129 +350002128 0 CheckNote 1#37776 +350002129 0 DoSetInt 1#37776|0 +350002130 1 350002131 350002132 +350002131 0 1 CheckInt 1#37776|0|1 +350002132 0 DoCopyNote 1#37012|1#37776 +350002133 1 350002134 350002135 +350002134 0 1 CheckInt 1#37766|0|1 +350002135 0 DoCopyNote 1#37013|1#37766 +350002136 0 DoCopyNote 1#37776|1#37012 +350002137 0 DoCopyNote 1#37766|1#37013 +350002139 0 DoGetMapPosition 1#1111|1#2222|B706 +350002140 0 DoGetMapPosition 1#3333|1#4444|S7 +350002141 0 DoAddNpcByNoteEx 1#3057|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002142 0 DoCopyNote 1#3057|1#3888 +350002144 0 CheckIntCompareInt 1#37011|1#37002|4 +350002145 0 DoAddInt 1#37011|1#37011|1 +350002146 1 350002147 350002148 +350002147 0 CheckIntCompareInt 1#37011|1#37006|5 +350002148 0 DoSetInt 1#37006|0 +350002149 1 350002150 350002151 +350002150 0 CheckNote 1#37777 +350002151 0 DoSetInt 1#37777|0 +350002152 1 350002153 350002154 +350002153 0 1 CheckInt 1#37777|0|1 +350002154 0 DoCopyNote 1#37012|1#37777 +350002155 1 350002156 350002157 +350002156 0 1 CheckInt 1#37767|0|1 +350002157 0 DoCopyNote 1#37013|1#37767 +350002158 0 DoCopyNote 1#37777|1#37012 +350002159 0 DoCopyNote 1#37767|1#37013 +350002161 0 DoGetMapPosition 1#1111|1#2222|B707 +350002162 0 DoGetMapPosition 1#3333|1#4444|S7 +350002163 0 DoAddNpcByNoteEx 1#3067|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002164 0 DoCopyNote 1#3067|1#3888 +350002166 0 CheckIntCompareInt 1#37011|1#37002|4 +350002167 0 DoAddInt 1#37011|1#37011|1 +350002168 1 350002169 350002170 +350002169 0 CheckIntCompareInt 1#37011|1#37006|5 +350002170 0 DoSetInt 1#37006|0 +350002171 1 350002172 350002173 +350002172 0 CheckNote 1#37778 +350002173 0 DoSetInt 1#37778|0 +350002174 1 350002175 350002176 +350002175 0 1 CheckInt 1#37778|0|1 +350002176 0 DoCopyNote 1#37012|1#37778 +350002177 1 350002178 350002179 +350002178 0 1 CheckInt 1#37768|0|1 +350002179 0 DoCopyNote 1#37013|1#37768 +350002180 0 DoCopyNote 1#37778|1#37012 +350002181 0 DoCopyNote 1#37768|1#37013 +350002183 0 DoGetMapPosition 1#1111|1#2222|B708 +350002184 0 DoGetMapPosition 1#3333|1#4444|S7 +350002185 0 DoAddNpcByNoteEx 1#3077|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002186 0 DoCopyNote 1#3077|1#3888 +350002188 0 CheckIntCompareInt 1#37011|1#37002|4 +350002189 0 DoAddInt 1#37011|1#37011|1 +350002190 1 350002191 350002192 +350002191 0 CheckIntCompareInt 1#37011|1#37006|5 +350002192 0 DoSetInt 1#37006|0 +350002193 1 350002194 350002195 +350002194 0 CheckNote 1#37779 +350002195 0 DoSetInt 1#37779|0 +350002196 1 350002197 350002198 +350002197 0 1 CheckInt 1#37779|0|1 +350002198 0 DoCopyNote 1#37012|1#37779 +350002199 1 350002200 350002201 +350002200 0 1 CheckInt 1#37769|0|1 +350002201 0 DoCopyNote 1#37013|1#37769 +350002202 0 DoCopyNote 1#37779|1#37012 +350002203 0 DoCopyNote 1#37769|1#37013 +350002205 0 DoGetMapPosition 1#1111|1#2222|B709 +350002206 0 DoGetMapPosition 1#3333|1#4444|S7 +350002207 0 DoAddNpcByNoteEx 1#3087|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002208 0 DoCopyNote 1#3087|1#3888 +350002210 2 350002211 350002212 200014 350002216 350002217 350002218 350002219 350002220 350002221 350002222 350002223 350002226 350002229 350002232 350002235 350002236 200028 350002238 350002239 350002240 350002241 200015 350002243 350002244 350002245 350002248 350002251 350002254 350002257 350002258 200028 350002260 350002261 350002262 350002263 200015 350002265 350002266 350002267 350002270 350002273 350002276 350002279 350002280 200028 350002282 350002283 350002284 350002285 200015 350002287 350002288 350002289 350002292 350002295 350002298 350002301 350002302 200028 350002304 350002305 350002306 350002307 200015 350002309 350002310 350002311 350002314 350002317 350002320 350002323 350002324 200028 350002326 350002327 350002328 350002329 200015 350002331 350002332 350002333 350002336 350002339 350002342 350002345 350002346 200028 350002348 350002349 350002350 350002351 200015 350002353 350002354 350002355 350002358 350002361 350002364 350002367 350002368 200028 350002370 350002371 350002372 350002373 200015 350002375 350002376 350002377 350002380 350002383 350002386 350002389 350002390 200028 350002392 350002393 350002394 350002395 200015 350002397 350002398 350002399 350002402 350002405 350002408 350002411 350002412 200028 350002414 350002415 350002416 350002417 200015 +350002211 0 CheckInt 1#37001|8|1 +350002212 1 350002213 350002214 +350002213 0 CheckNote 1#37002 +350002214 0 DoSetInt 1#37002|1 +350002216 0 DoSetInt 1#37011|0 +350002217 0 DoSetNpcId 1#37012|20060 +350002218 0 DoCopyNote 1#37003|1#37013 +350002219 0 DoSetInt 1#30008|1 +350002220 0 DoSetInt 1#3888|0 +350002221 0 CheckIntCompareInt 1#37011|1#37002|4 +350002222 0 DoAddInt 1#37011|1#37011|1 +350002223 1 350002224 350002225 +350002224 0 CheckIntCompareInt 1#37011|1#37006|5 +350002225 0 DoSetInt 1#37006|0 +350002226 1 350002227 350002228 +350002227 0 CheckNote 1#37771 +350002228 0 DoSetInt 1#37771|0 +350002229 1 350002230 350002231 +350002230 0 1 CheckInt 1#37771|0|1 +350002231 0 DoCopyNote 1#37012|1#37771 +350002232 1 350002233 350002234 +350002233 0 1 CheckInt 1#37761|0|1 +350002234 0 DoCopyNote 1#37013|1#37761 +350002235 0 DoCopyNote 1#37771|1#37012 +350002236 0 DoCopyNote 1#37761|1#37013 +350002238 0 DoGetMapPosition 1#1111|1#2222|B801 +350002239 0 DoGetMapPosition 1#3333|1#4444|S8 +350002240 0 DoAddNpcByNoteEx 1#3008|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 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CheckIntCompareInt 1#37011|1#37006|5 +350002269 0 DoSetInt 1#37006|0 +350002270 1 350002271 350002272 +350002271 0 CheckNote 1#37773 +350002272 0 DoSetInt 1#37773|0 +350002273 1 350002274 350002275 +350002274 0 1 CheckInt 1#37773|0|1 +350002275 0 DoCopyNote 1#37012|1#37773 +350002276 1 350002277 350002278 +350002277 0 1 CheckInt 1#37763|0|1 +350002278 0 DoCopyNote 1#37013|1#37763 +350002279 0 DoCopyNote 1#37773|1#37012 +350002280 0 DoCopyNote 1#37763|1#37013 +350002282 0 DoGetMapPosition 1#1111|1#2222|B803 +350002283 0 DoGetMapPosition 1#3333|1#4444|S8 +350002284 0 DoAddNpcByNoteEx 1#3028|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002285 0 DoCopyNote 1#3028|1#3888 +350002287 0 CheckIntCompareInt 1#37011|1#37002|4 +350002288 0 DoAddInt 1#37011|1#37011|1 +350002289 1 350002290 350002291 +350002290 0 CheckIntCompareInt 1#37011|1#37006|5 +350002291 0 DoSetInt 1#37006|0 +350002292 1 350002293 350002294 +350002293 0 CheckNote 1#37774 +350002294 0 DoSetInt 1#37774|0 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DoCopyNote 1#3068|1#3888 +350002375 0 CheckIntCompareInt 1#37011|1#37002|4 +350002376 0 DoAddInt 1#37011|1#37011|1 +350002377 1 350002378 350002379 +350002378 0 CheckIntCompareInt 1#37011|1#37006|5 +350002379 0 DoSetInt 1#37006|0 +350002380 1 350002381 350002382 +350002381 0 CheckNote 1#37778 +350002382 0 DoSetInt 1#37778|0 +350002383 1 350002384 350002385 +350002384 0 1 CheckInt 1#37778|0|1 +350002385 0 DoCopyNote 1#37012|1#37778 +350002386 1 350002387 350002388 +350002387 0 1 CheckInt 1#37768|0|1 +350002388 0 DoCopyNote 1#37013|1#37768 +350002389 0 DoCopyNote 1#37778|1#37012 +350002390 0 DoCopyNote 1#37768|1#37013 +350002392 0 DoGetMapPosition 1#1111|1#2222|B808 +350002393 0 DoGetMapPosition 1#3333|1#4444|S8 +350002394 0 DoAddNpcByNoteEx 1#3078|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002395 0 DoCopyNote 1#3078|1#3888 +350002397 0 CheckIntCompareInt 1#37011|1#37002|4 +350002398 0 DoAddInt 1#37011|1#37011|1 +350002399 1 350002400 350002401 +350002400 0 CheckIntCompareInt 1#37011|1#37006|5 +350002401 0 DoSetInt 1#37006|0 +350002402 1 350002403 350002404 +350002403 0 CheckNote 1#37779 +350002404 0 DoSetInt 1#37779|0 +350002405 1 350002406 350002407 +350002406 0 1 CheckInt 1#37779|0|1 +350002407 0 DoCopyNote 1#37012|1#37779 +350002408 1 350002409 350002410 +350002409 0 1 CheckInt 1#37769|0|1 +350002410 0 DoCopyNote 1#37013|1#37769 +350002411 0 DoCopyNote 1#37779|1#37012 +350002412 0 DoCopyNote 1#37769|1#37013 +350002414 0 DoGetMapPosition 1#1111|1#2222|B809 +350002415 0 DoGetMapPosition 1#3333|1#4444|S8 +350002416 0 DoAddNpcByNoteEx 1#3088|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002417 0 DoCopyNote 1#3088|1#3888 +350002419 2 350002420 350002421 200014 350002425 350002426 350002427 350002428 350002429 350002430 350002431 350002432 350002435 350002438 350002441 350002444 350002445 200028 350002447 350002448 350002449 350002450 200015 350002452 350002453 350002454 350002457 350002460 350002463 350002466 350002467 200028 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350002502 350002503 +350002502 0 CheckNote 1#37774 +350002503 0 DoSetInt 1#37774|0 +350002504 1 350002505 350002506 +350002505 0 1 CheckInt 1#37774|0|1 +350002506 0 DoCopyNote 1#37012|1#37774 +350002507 1 350002508 350002509 +350002508 0 1 CheckInt 1#37764|0|1 +350002509 0 DoCopyNote 1#37013|1#37764 +350002510 0 DoCopyNote 1#37774|1#37012 +350002511 0 DoCopyNote 1#37764|1#37013 +350002513 0 DoGetMapPosition 1#1111|1#2222|B904 +350002514 0 DoGetMapPosition 1#3333|1#4444|S9 +350002515 0 DoAddNpcByNoteEx 1#3039|0|1#1111|1#2222|1#3333|1#4444|1#37012|1#37013|1#37004|0 +350002516 0 DoCopyNote 1#3039|1#3888 +350002518 0 CheckIntCompareInt 1#37011|1#37002|4 +350002519 0 DoAddInt 1#37011|1#37011|1 +350002520 1 350002521 350002522 +350002521 0 CheckIntCompareInt 1#37011|1#37006|5 +350002522 0 DoSetInt 1#37006|0 +350002523 1 350002524 350002525 +350002524 0 CheckNote 1#37775 +350002525 0 DoSetInt 1#37775|0 +350002526 1 350002527 350002528 +350002527 0 1 CheckInt 1#37775|0|1 +350002528 0 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350002649 350002650 350002651 350002652 350002653 350002654 350002655 350002656 350002657 350002658 350002659 350002669 350002670 350002671 350002672 350002673 350002674 350002675 350002676 350002677 350003684 350003685 350003686 350003687 350003688 350003712 350003713 350003714 350003715 350002660 350002661 350002662 350002663 350002664 350002665 350002666 350002667 350002668 +350002630 0 DoReturnTrue +350002632 0 DoSetInt 1#37002|1 +350002633 0 DoSetInt 1#37003|0 +350002634 0 DoSetInt 1#37004|2 +350002635 0 DoSetInt 1#37005|1 +350002636 0 DoSetInt 1#37006|0 +350002637 0 DoSetInt 1#37007|0 +350002638 0 DoSetInt 1#37008|0 +350002639 0 DoSetInt 1#37009|0 +350002640 0 DoSetInt 1#37010|1 +350002641 0 DoSetInt 1#37014|0 +350002642 0 DoSetMagicId 1#37015|700246 +350002643 0 DoSetInt 1#37016|0 +350002644 0 DoSetInt 1#37017|0 +350002645 0 DoSetInt 1#37018|0 +350002646 0 DoSetInt 1#37019|0 +350002647 0 DoSetInt 1#37020|0 +350002648 0 DoSetInt 1#37021|0 +350002649 0 DoSetInt 1#37022|0 +350002650 0 DoSetInt 1#37023|0 +350002651 0 DoSetInt 1#37024|0 +350002652 0 DoSetInt 1#37025|0 +350002653 0 DoSetInt 1#37026|0 +350002654 0 DoSetInt 1#37027|0 +350002655 0 DoSetInt 1#37028|0 +350002656 0 DoSetInt 1#37029|0 +350002657 0 DoSetInt 1#37030|0 +350002658 0 DoSetInt 1#37031|0 +350002659 0 DoSetInt 1#37032|1 +350002669 0 DoSetInt 1#37041|0 +350002670 0 DoSetInt 1#37042|0 +350002671 0 DoSetInt 1#37043|0 +350002672 0 DoSetInt 1#37044|0 +350002673 0 DoSetInt 1#37045|0 +350002674 0 DoSetInt 1#37046|0 +350002675 0 DoSetInt 1#37047|0 +350002676 0 DoSetInt 1#37048|0 +350002677 0 DoSetInt 1#37049|0 +350003684 0 DoSetInt 1#37761|0 +350003685 0 DoSetInt 1#37762|0 +350003686 0 DoSetInt 1#37763|0 +350003687 0 DoSetInt 1#37764|0 +350003688 0 DoSetInt 1#37765|0 +350003712 0 DoSetInt 1#37766|0 +350003713 0 DoSetInt 1#37767|0 +350003714 0 DoSetInt 1#37768|0 +350003715 0 DoSetInt 1#37769|0 +350002660 0 DoSetNpcId 1#37771|20060 +350002661 0 DoSetInt 1#37772|0 +350002662 0 DoSetInt 1#37773|0 +350002663 0 DoSetInt 1#37774|0 +350002664 0 DoSetInt 1#37775|0 +350002665 0 DoSetInt 1#37776|0 +350002666 0 DoSetInt 1#37777|0 +350002667 0 DoSetInt 1#37778|0 +350002668 0 DoSetInt 1#37779|0 +200012 2 350002678 350002679 350002682 350002685 350002688 350002691 350002694 350002697 350002700 350002703 350002706 350002709 350002712 350002715 350002718 350002721 350002724 350002727 350002730 350002733 350002736 350002739 350002742 350002745 350002748 350002751 350002754 +350002678 0 DoReturnTrue +350002679 1 350002680 350002681 +350002680 0 CheckNote 1#37003 +350002681 0 DoSetInt 1#37003|0 +350002682 1 350002683 350002684 +350002683 0 CheckNote 1#37004 +350002684 0 DoSetInt 1#37004|1 +350002685 1 350002686 350002687 +350002686 0 CheckNote 1#37005 +350002687 0 DoSetInt 1#37005|0 +350002688 1 350002689 350002690 +350002689 0 CheckNote 1#37006 +350002690 0 DoSetInt 1#37006|0 +350002691 1 350002692 350002693 +350002692 0 CheckNote 1#37007 +350002693 0 DoSetInt 1#37007|1 +350002694 1 350002695 350002696 +350002695 0 CheckNote 1#37008 +350002696 0 DoSetInt 1#37008|0 +350002697 1 350002698 350002699 +350002698 0 CheckNote 1#37009 +350002699 0 DoSetInt 1#37009|1 +350002700 1 350002701 350002702 +350002701 0 CheckNote 1#37014 +350002702 0 DoSetInt 1#37014|1 +350002703 1 350002704 350002705 +350002704 0 CheckNote 1#37010 +350002705 0 DoSetInt 1#37010|0 +350002706 1 350002707 350002708 +350002707 0 CheckNote 1#37015 +350002708 0 DoSetMagicId 1#37015|700246 +350002709 1 350002710 350002711 +350002710 0 CheckNote 1#37016 +350002711 0 DoSetInt 1#37016|0 +350002712 1 350002713 350002714 +350002713 0 CheckNote 1#37017 +350002714 0 DoSetInt 1#37017|0 +350002715 1 350002716 350002717 +350002716 0 CheckNote 1#37018 +350002717 0 DoSetInt 1#37018|0 +350002718 1 350002719 350002720 +350002719 0 CheckNote 1#37019 +350002720 0 DoSetInt 1#37019|0 +350002721 1 350002722 350002723 +350002722 0 CheckNote 1#37020 +350002723 0 DoSetInt 1#37020|0 +350002724 1 350002725 350002726 +350002725 0 CheckNote 1#37021 +350002726 0 DoSetInt 1#37021|0 +350002727 1 350002728 350002729 +350002728 0 CheckNote 1#37022 +350002729 0 DoSetInt 1#37022|0 +350002730 1 350002731 350002732 +350002731 0 CheckNote 1#37023 +350002732 0 DoSetInt 1#37023|0 +350002733 1 350002734 350002735 +350002734 0 CheckNote 1#37024 +350002735 0 DoSetInt 1#37024|0 +350002736 1 350002737 350002738 +350002737 0 CheckNote 1#37025 +350002738 0 DoSetInt 1#37025|0 +350002739 1 350002740 350002741 +350002740 0 CheckNote 1#37026 +350002741 0 DoSetInt 1#37026|0 +350002742 1 350002743 350002744 +350002743 0 CheckNote 1#37027 +350002744 0 DoSetInt 1#37027|0 +350002745 1 350002746 350002747 +350002746 0 CheckNote 1#37028 +350002747 0 DoSetInt 1#37028|0 +350002748 1 350002749 350002750 +350002749 0 CheckNote 1#37029 +350002750 0 DoSetInt 1#37029|0 +350002751 1 350002752 350002753 +350002752 0 CheckNote 1#37030 +350002753 0 DoSetInt 1#37030|1 +350002754 1 350002755 350002756 +350002755 0 CheckNote 1#37031 +350002756 0 DoSetInt 1#37031|0 +200013 2 350002757 350002758 +350002757 0 DoReturnTrue +350002758 1 350002759 350002762 350002765 350002768 350002771 350002774 350002777 350002780 350002783 350002786 350002789 350002792 350002795 350002798 350002801 350002804 350002807 350002810 350002813 350002816 350002820 350002823 350002826 350002829 350002834 350002837 350002840 350002843 350003023 350003716 350003719 350003722 350003725 350003728 350003731 350003734 350003737 350002846 +350002759 2 350002760 350002761 +350002760 0 CheckInt 1#37005|1|1 +350002761 0 1 DoIndicateRoleToNpc 0|1#3999||1 +350002762 2 350002763 350002764 +350002763 0 1 CheckInt 1#37006|0|1 +350002764 0 1 DoSetNpcNote 1#3888|93040|93039 +350002765 2 350002766 350002767 +350002766 0 CheckInt 1#37007|1|1 +350002767 0 1 DoMagic 1#3999|1#3999|0|700234 +350002768 2 350002769 350002770 +350002769 0 CheckInt 1#37008|1|1 +350002770 0 1 DoMagic 1#3999|1#3999|0|700230 +350002771 2 350002772 350002773 +350002772 0 CheckInt 1#37009|1|1 +350002773 0 1 DoMagic 1#3999|1#3999|0|700501 +350002774 2 350002775 350002776 +350002775 0 CheckInt 1#37014|1|1 +350002776 0 1 DoMagic 1#3999|1#3999|0|700012 +350002777 2 350002778 350002779 +350002778 0 1 CheckInt 1#37015|700246|1 +350002779 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002780 2 350002781 350002782 +350002781 0 CheckInt 1#37016|1|1 +350002782 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002783 2 350002784 350002785 +350002784 0 CheckInt 1#37016|2|1 +350002785 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002786 2 350002787 350002788 +350002787 0 CheckInt 1#37016|3|1 +350002788 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002789 2 350002790 350002791 +350002790 0 CheckInt 1#37016|4|1 +350002791 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002792 2 350002793 350002794 +350002793 0 CheckInt 1#37016|5|1 +350002794 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002795 2 350002796 350002797 +350002796 0 CheckInt 1#37016|6|1 +350002797 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002798 2 350002799 350002800 +350002799 0 CheckInt 1#37016|7|1 +350002800 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002801 2 350002802 350002803 +350002802 0 CheckInt 1#37016|8|1 +350002803 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002804 2 350002805 350002806 +350002805 0 CheckInt 1#37016|9|1 +350002806 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002807 2 350002808 350002809 +350002808 0 CheckInt 1#37016|10|1 +350002809 0 1 DoMagic 1#3999|1#3999|0|1#37015 +350002810 2 350002811 350002812 +350002811 0 CheckInt 1#37020|1|1 +350002812 0 1 DoMagic 1#3999|1#3999|0|700027 +350002813 2 350002814 350002815 +350002814 0 CheckInt 1#37021|1|1 +350002815 0 1 DoMagic 1#3999|1#3999|0|700007 +350002816 2 350002817 350002818 350002819 +350002817 0 CheckInt 1#37022|1|1 +350002818 0 DoMagic 1#3999|1#3999|0|700227 +350002819 0 1 DoMagic 1#3999|1#3999|0|700228 +350002820 2 350002821 350002822 +350002821 0 CheckInt 1#37023|1|1 +350002822 0 1 DoMagic 1#3999|1#3999|0|700208 +350002823 2 350002824 350002825 +350002824 0 CheckInt 1#37024|1|1 +350002825 0 1 DoMagic 1#3999|1#3999|0|700020 +350002826 2 350002827 350002828 +350002827 0 CheckInt 1#37025|1|1 +350002828 0 1 DoMagic 1#3999|1#3999|0|700013 +350002829 2 350002830 350002831 350002832 350002833 +350002830 0 CheckInt 1#37026|1|1 +350002831 0 DoMagic 1#3999|1#3999|0|700208 +350002832 0 DoMagic 1#3999|1#3999|0|715031 +350002833 0 1 DoMagic 1#3999|1#3999|0|715030 +350002834 2 350002835 350002836 +350002835 0 CheckInt 1#37027|1|1 +350002836 0 1 DoMagic 1#3999|1#3999|0|700252 +350002837 2 350002838 350002839 +350002838 0 CheckInt 1#37028|1|1 +350002839 0 1 DoMagic 1#3999|1#3999|0|700253 +350002840 2 350002841 350002842 +350002841 0 CheckInt 1#37029|1|1 +350002842 0 1 DoMagic 1#3999|1#3999|0|710074 +350002843 2 350002844 350002845 +350002844 0 CheckInt 1#37030|1|1 +350002845 0 1 DoShowDynamicHpWidget 1#3999|1|1|0 +350003023 2 350003024 350003025 +350003024 0 1 CheckInt 1#37041|0|1 +350003025 0 1 DoMagic 1#3999|1#3999|0|1#37041 +350003716 2 350003717 350003718 +350003717 0 1 CheckInt 1#37042|0|1 +350003718 0 1 DoMagic 1#3999|1#3999|0|1#37042 +350003719 2 350003720 350003721 +350003720 0 1 CheckInt 1#37043|0|1 +350003721 0 1 DoMagic 1#3999|1#3999|0|1#37043 +350003722 2 350003723 350003724 +350003723 0 1 CheckInt 1#37044|0|1 +350003724 0 1 DoMagic 1#3999|1#3999|0|1#37044 +350003725 2 350003726 350003727 +350003726 0 1 CheckInt 1#37045|0|1 +350003727 0 1 DoMagic 1#3999|1#3999|0|1#37045 +350003728 2 350003729 350003730 +350003729 0 1 CheckInt 1#37046|0|1 +350003730 0 1 DoMagic 1#3999|1#3999|0|1#37046 +350003731 2 350003732 350003733 +350003732 0 1 CheckInt 1#37047|0|1 +350003733 0 1 DoMagic 1#3999|1#3999|0|1#37047 +350003734 2 350003735 350003736 +350003735 0 1 CheckInt 1#37048|0|1 +350003736 0 1 DoMagic 1#3999|1#3999|0|1#37048 +350003737 2 350003738 350003739 +350003738 0 1 CheckInt 1#37049|0|1 +350003739 0 1 DoMagic 1#3999|1#3999|0|1#37049 +350002846 0 DoReturnTrue +200014 2 350002847 350002848 350002856 350002859 350002862 350002865 350002868 350002871 350002874 350002877 350002880 350002883 350002886 350002889 350002892 350002895 350002898 350002901 350002904 350002907 350002910 350002913 350002916 350002919 350002922 350002925 350002928 350002931 +350002847 0 DoReturnTrue +350002848 1 350002849 350002852 350002855 +350002849 2 350002850 350002851 +350002850 0 1 CheckNote 1#37003 +350002851 0 DoSetInt 1#37003|0 +350002852 2 350002853 350002854 +350002853 0 CheckInt 1#37003|0|1 +350002854 0 DoSetInt 1#37003|0 +350002855 0 DoReturnTrue +350002856 1 350002857 350002858 +350002857 0 CheckNote 1#37004 +350002858 0 DoSetInt 1#37004|2 +350002859 1 350002860 350002861 +350002860 0 CheckNote 1#37005 +350002861 0 DoSetInt 1#37005|1 +350002862 1 350002863 350002864 +350002863 0 CheckNote 1#37006 +350002864 0 DoSetInt 1#37006|0 +350002865 1 350002866 350002867 +350002866 0 CheckNote 1#37007 +350002867 0 DoSetInt 1#37007|0 +350002868 1 350002869 350002870 +350002869 0 CheckNote 1#37008 +350002870 0 DoSetInt 1#37008|0 +350002871 1 350002872 350002873 +350002872 0 CheckNote 1#37009 +350002873 0 DoSetInt 1#37009|0 +350002874 1 350002875 350002876 +350002875 0 CheckNote 1#37014 +350002876 0 DoSetInt 1#37014|0 +350002877 1 350002878 350002879 +350002878 0 CheckNote 1#37015 +350002879 0 DoSetMagicId 1#37015|700246 +350002880 1 350002881 350002882 +350002881 0 CheckNote 1#37016 +350002882 0 DoSetInt 1#37016|0 +350002883 1 350002884 350002885 +350002884 0 CheckNote 1#37017 +350002885 0 DoSetInt 1#37017|0 +350002886 1 350002887 350002888 +350002887 0 CheckNote 1#37018 +350002888 0 DoSetInt 1#37018|0 +350002889 1 350002890 350002891 +350002890 0 CheckNote 1#37019 +350002891 0 DoSetInt 1#37019|0 +350002892 1 350002893 350002894 +350002893 0 CheckNote 1#37020 +350002894 0 DoSetInt 1#37020|0 +350002895 1 350002896 350002897 +350002896 0 CheckNote 1#37021 +350002897 0 DoSetInt 1#37021|0 +350002898 1 350002899 350002900 +350002899 0 CheckNote 1#37022 +350002900 0 DoSetInt 1#37022|0 +350002901 1 350002902 350002903 +350002902 0 CheckNote 1#37023 +350002903 0 DoSetInt 1#37023|0 +350002904 1 350002905 350002906 +350002905 0 CheckNote 1#37024 +350002906 0 DoSetInt 1#37024|0 +350002907 1 350002908 350002909 +350002908 0 CheckNote 1#37025 +350002909 0 DoSetInt 1#37025|0 +350002910 1 350002911 350002912 +350002911 0 CheckNote 1#37026 +350002912 0 DoSetInt 1#37026|0 +350002913 1 350002914 350002915 +350002914 0 CheckNote 1#37027 +350002915 0 DoSetInt 1#37027|0 +350002916 1 350002917 350002918 +350002917 0 CheckNote 1#37028 +350002918 0 DoSetInt 1#37028|0 +350002919 1 350002920 350002921 +350002920 0 CheckNote 1#37029 +350002921 0 DoSetInt 1#37029|0 +350002922 1 350002923 350002924 +350002923 0 CheckNote 1#37030 +350002924 0 DoSetInt 1#37030|0 +350002925 1 350002926 350002927 +350002926 0 CheckNote 1#37031 +350002927 0 DoSetInt 1#37031|0 +350002928 1 350002929 350002930 +350002929 0 CheckNote 1#37032 +350002930 0 DoSetInt 1#37032|1 +350002931 1 350002932 350002937 +350002932 2 350002933 350002934 +350002933 0 CheckNpc 1#3999 +350002934 1 350002935 350002936 +350002935 0 CheckNote 1#37010 +350002936 0 DoSetInt 1#37010|3 +350002937 1 350002938 350002939 +350002938 0 CheckNote 1#37010 +350002939 0 DoSetInt 1#37010|3 +200015 2 350002940 350003951 350002941 +350002940 0 DoReturnTrue +350003951 3 350002942 350003953 +350002942 2 350003952 +350003952 0 DoSetInt 4#93046|0 +350003953 2 350003954 +350003954 0 DoMagic 1#3888|1#3888|0|715531 +350002941 1 350003955 350002945 350002948 350002951 350002954 350002957 350002960 350002963 350002966 350002969 350002972 350002975 350002978 350002981 350002984 350002987 350002990 350002993 350002996 350002999 350003003 350003006 350003009 350003012 350003017 350003020 350003740 350003026 350003743 350003746 350003749 350003761 350003764 350003767 350003770 350003773 350003776 350003029 350003038 350003085 350003088 +350003955 2 350002943 350002944 +350002943 0 CheckInt 1#37005|1|1 +350002944 0 1 DoIndicateRoleToNpc 0|1#3888||1 +350002945 2 350002946 350002947 +350002946 0 1 CheckInt 1#37006|0|1 +350002947 0 1 DoSetNpcNote 1#3888|93040|93039 +350002948 2 350002949 350002950 +350002949 0 CheckInt 1#37007|1|1 +350002950 0 1 DoMagic 1#3888|1#3888|0|700234 +350002951 2 350002952 350002953 +350002952 0 CheckInt 1#37008|1|1 +350002953 0 1 DoMagic 1#3888|1#3888|0|700230 +350002954 2 350002955 350002956 +350002955 0 CheckInt 1#37009|1|1 +350002956 0 1 DoMagic 1#3888|1#3888|0|700501 +350002957 2 350002958 350002959 +350002958 0 CheckInt 1#37014|1|1 +350002959 0 1 DoMagic 1#3888|1#3888|0|700012 +350002960 2 350002961 350002962 +350002961 0 1 CheckInt 1#37015|700246|1 +350002962 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002963 2 350002964 350002965 +350002964 0 CheckInt 1#37016|1|1 +350002965 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002966 2 350002967 350002968 +350002967 0 CheckInt 1#37016|2|1 +350002968 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002969 2 350002970 350002971 +350002970 0 CheckInt 1#37016|3|1 +350002971 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002972 2 350002973 350002974 +350002973 0 CheckInt 1#37016|4|1 +350002974 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002975 2 350002976 350002977 +350002976 0 CheckInt 1#37016|5|1 +350002977 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002978 2 350002979 350002980 +350002979 0 CheckInt 1#37016|6|1 +350002980 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002981 2 350002982 350002983 +350002982 0 CheckInt 1#37016|7|1 +350002983 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002984 2 350002985 350002986 +350002985 0 CheckInt 1#37016|8|1 +350002986 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002987 2 350002988 350002989 +350002988 0 CheckInt 1#37016|9|1 +350002989 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002990 2 350002991 350002992 +350002991 0 CheckInt 1#37016|10|1 +350002992 0 1 DoMagic 1#3888|1#3888|0|1#37015 +350002993 2 350002994 350002995 +350002994 0 CheckInt 1#37020|1|1 +350002995 0 1 DoMagic 1#3888|1#3888|0|700027 +350002996 2 350002997 350002998 +350002997 0 CheckInt 1#37021|1|1 +350002998 0 1 DoMagic 1#3888|1#3888|0|700007 +350002999 2 350003000 350003001 350003002 +350003000 0 CheckInt 1#37022|1|1 +350003001 0 DoMagic 1#3888|1#3888|0|700227 +350003002 0 1 DoMagic 1#3888|1#3888|0|700228 +350003003 2 350003004 350003005 +350003004 0 CheckInt 1#37023|1|1 +350003005 0 1 DoMagic 1#3888|1#3888|0|700208 +350003006 2 350003007 350003008 +350003007 0 CheckInt 1#37024|1|1 +350003008 0 1 DoMagic 1#3888|1#3888|0|700020 +350003009 2 350003010 350003011 +350003010 0 CheckInt 1#37025|1|1 +350003011 0 1 DoMagic 1#3888|1#3888|0|700013 +350003012 2 350003013 350003014 350003015 350003016 +350003013 0 CheckInt 1#37026|1|1 +350003014 0 DoMagic 1#3888|1#3888|0|700208 +350003015 0 DoMagic 1#3888|1#3888|0|715031 +350003016 0 1 DoMagic 1#3888|1#3888|0|715030 +350003017 2 350003018 350003019 +350003018 0 CheckInt 1#37027|1|1 +350003019 0 1 DoMagic 1#3888|1#3888|0|700252 +350003020 2 350003021 350003022 +350003021 0 CheckInt 1#37028|1|1 +350003022 0 1 DoMagic 1#3888|1#3888|0|700253 +350003740 2 350003741 350003742 +350003741 0 CheckInt 1#37029|1|1 +350003742 0 1 DoMagic 1#3888|1#3888|0|710074 +350003026 2 350003027 350003028 +350003027 0 CheckInt 1#37030|1|1 +350003028 0 1 DoShowDynamicHpWidget 1#3888|1|1|0 +350003743 2 350003744 350003745 +350003744 0 1 CheckInt 1#37041|0|1 +350003745 0 1 DoMagic 1#3888|1#3888|0|1#37041 +350003746 2 350003747 350003748 +350003747 0 1 CheckInt 1#37042|0|1 +350003748 0 1 DoMagic 1#3888|1#3888|0|1#37042 +350003749 2 350003750 350003760 +350003750 0 1 CheckInt 1#37043|0|1 +350003760 0 1 DoMagic 1#3888|1#3888|0|1#37043 +350003761 2 350003762 350003763 +350003762 0 1 CheckInt 1#37044|0|1 +350003763 0 1 DoMagic 1#3888|1#3888|0|1#37044 +350003764 2 350003765 350003766 +350003765 0 1 CheckInt 1#37045|0|1 +350003766 0 1 DoMagic 1#3888|1#3888|0|1#37045 +350003767 2 350003768 350003769 +350003768 0 1 CheckInt 1#37046|0|1 +350003769 0 1 DoMagic 1#3888|1#3888|0|1#37046 +350003770 2 350003771 350003772 +350003771 0 1 CheckInt 1#37047|0|1 +350003772 0 1 DoMagic 1#3888|1#3888|0|1#37047 +350003773 2 350003774 350003775 +350003774 0 1 CheckInt 1#37048|0|1 +350003775 0 1 DoMagic 1#3888|1#3888|0|1#37048 +350003776 2 350003777 350003778 +350003777 0 1 CheckInt 1#37049|0|1 +350003778 0 1 DoMagic 1#3888|1#3888|0|1#37049 +350003029 2 350003030 350003031 +350003030 0 1 CheckInt 1#37031|0|1 +350003031 1 350003032 350003035 +350003032 2 200029 350003034 +350003034 0 1 DoSetNpcNote 1#3888|93040|93031 +350003035 2 200030 350003037 +350003037 0 1 DoSetNpcNote 1#3888|93040|93032 +350003038 1 350003039 350003080 +350003039 2 350003040 350003041 350003042 350003043 350003044 350003051 350003079 +350003040 0 CheckInt 1#37032|1|1 +350003041 0 1 CheckInt 1#37001|1|1 +350003042 0 CheckNpc 1#2001 +350003043 0 CheckMapPosition B101 +350003044 1 350003045 350003048 +350003045 2 350003046 350003047 +350003046 0 1 CheckPositionInAngle 1#2001|1#1111|1#2222|100 +350003047 0 1 CheckPositionInRange 1#2001|1#1111|1#2222|2 +350003048 2 350003049 350003050 +350003049 0 1 CheckPositionInAngle 1#2001|1#1111|1#2222|45 +350003050 0 1 CheckPositionInRange 1#2001|1#1111|1#2222|4 +350003051 1 350003052 350003055 350003058 350003061 350003064 350003067 350003070 350003073 350003076 +350003052 2 350003053 350003054 +350003053 0 CheckNpc 1#3009 +350003054 0 DoMagic 1#3009|1#3009|0|700046 +350003055 2 350003056 350003057 +350003056 0 CheckNpc 1#3008 +350003057 0 DoMagic 1#3008|1#3008|0|700046 +350003058 2 350003059 350003060 +350003059 0 CheckNpc 1#3007 +350003060 0 DoMagic 1#3007|1#3007|0|700046 +350003061 2 350003062 350003063 +350003062 0 CheckNpc 1#3006 +350003063 0 DoMagic 1#3006|1#3006|0|700046 +350003064 2 350003065 350003066 +350003065 0 CheckNpc 1#3005 +350003066 0 DoMagic 1#3005|1#3005|0|700046 +350003067 2 350003068 350003069 +350003068 0 CheckNpc 1#3004 +350003069 0 DoMagic 1#3004|1#3004|0|700046 +350003070 2 350003071 350003072 +350003071 0 CheckNpc 1#3003 +350003072 0 DoMagic 1#3003|1#3003|0|700046 +350003073 2 350003074 350003075 +350003074 0 CheckNpc 1#3002 +350003075 0 DoMagic 1#3002|1#3002|0|700046 +350003076 2 350003077 350003078 +350003077 0 CheckNpc 1#3001 +350003078 0 DoMagic 1#3001|1#3001|0|700046 +350003079 0 1 DoSetInt 1#37032|3 +350003080 2 350003081 350003082 350003083 350003084 +350003081 0 CheckInt 1#37032|2|1 +350003082 0 CheckNpc 1#2001 +350003083 0 DoSetCameraLookAt 1#2001|1#1111|1#2222 +350003084 0 1 DoSetInt 1#37032|3 +350003085 2 350003086 350003087 +350003086 0 1 CheckInt 1#39032|0|1 +350003087 0 1 DoMagic 1#3888|1#3888|0|700036 +350003088 1 350003089 350003125 350003274 +350003089 2 350003090 350003091 350003092 350003093 350003094 350003095 350003096 350003100 350003105 350003110 350003115 350003120 +350003090 0 CheckNpc 1#3999 +350003091 0 DoSetInt 1#10101|0 +350003092 0 DoSetInt 1#10202|0 +350003093 0 DoGetNpcCamp 1#3999|1#10101 +350003094 0 DoGetNpcCamp 1#3888|1#10202 +350003095 0 1 CheckIntCompareInt 1#10101|1#10202|1 +350003096 1 350003097 350003098 350003099 +350003097 0 1 CheckInt 1#37010|0|1 +350003098 0 1 DoReturnTrue +350003099 0 DoSetInt 1#39088|0 +350003100 1 350003101 350003102 350003103 350003104 +350003101 0 1 CheckInt 1#37010|1|1 +350003102 0 1 DoMagic 1#3888|1#3999|0|700302 +350003103 0 1 DoMagic 1#3999|1#3888|0|700302 +350003104 0 DoSetInt 1#39088|1 +350003105 1 350003106 350003107 350003108 350003109 +350003106 0 1 CheckInt 1#37010|2|1 +350003107 0 1 DoMagic 1#3888|1#3999|0|700303 +350003108 0 1 DoMagic 1#3999|1#3888|0|700303 +350003109 0 DoSetInt 1#39088|2 +350003110 1 350003111 350003112 350003113 350003114 +350003111 0 1 CheckInt 1#37010|3|1 +350003112 0 1 DoMagic 1#3888|1#3999|0|700304 +350003113 0 1 DoMagic 1#3999|1#3888|0|700304 +350003114 0 DoSetInt 1#39088|3 +350003115 1 350003116 350003117 350003118 350003119 +350003116 0 1 CheckInt 1#37010|4|1 +350003117 0 1 DoMagic 1#3888|1#3999|0|700305 +350003118 0 1 DoMagic 1#3999|1#3888|0|700305 +350003119 0 DoSetInt 1#39088|4 +350003120 1 350003121 350003122 350003123 350003124 +350003121 0 1 CheckInt 1#37010|5|1 +350003122 0 1 DoMagic 1#3888|1#3999|0|700022 +350003123 0 1 DoMagic 1#3999|1#3888|0|700022 +350003124 0 DoSetInt 1#39088|5 +350003125 2 350003126 350003127 350003128 350003129 350003130 350003131 350003168 +350003126 0 1 CheckNpc 1#3999 +350003127 0 DoSetInt 1#10101|0 +350003128 0 DoSetInt 1#10202|999999999 +350003129 0 DoSetInt 1#10303|0 +350003130 0 DoGetNpcPosition 1#3888|1#10404|1#10505 +350003131 1 350003132 350003139 350003146 350003153 350003160 350003167 +350003132 2 350003133 350003134 350003135 350003136 350003137 350003138 +350003133 0 CheckNpc 1#2001 +350003134 0 DoGetNpcPosition 1#2001|1#10606|1#10707 +350003135 0 DoGetRange 1#10404|1#10505|1#10606|1#10707|1#10303 +350003136 0 CheckIntCompareInt 1#10202|1#10303|3 +350003137 0 DoSetInt 1#10101|1 +350003138 0 1 DoCopyNote 1#10303|1#10202 +350003139 2 350003140 350003141 350003142 350003143 350003144 350003145 +350003140 0 CheckNpc 1#2002 +350003141 0 DoGetNpcPosition 1#2002|1#10606|1#10707 +350003142 0 DoGetRange 1#10404|1#10505|1#10606|1#10707|1#10303 +350003143 0 CheckIntCompareInt 1#10202|1#10303|3 +350003144 0 DoSetInt 1#10101|2 +350003145 0 1 DoCopyNote 1#10303|1#10202 +350003146 2 350003147 350003148 350003149 350003150 350003151 350003152 +350003147 0 CheckNpc 1#2003 +350003148 0 DoGetNpcPosition 1#2003|1#10606|1#10707 +350003149 0 DoGetRange 1#10404|1#10505|1#10606|1#10707|1#10303 +350003150 0 CheckIntCompareInt 1#10202|1#10303|3 +350003151 0 DoSetInt 1#10101|3 +350003152 0 1 DoCopyNote 1#10303|1#10202 +350003153 2 350003154 350003155 350003156 350003157 350003158 350003159 +350003154 0 CheckNpc 1#2004 +350003155 0 DoGetNpcPosition 1#2004|1#10606|1#10707 +350003156 0 DoGetRange 1#10404|1#10505|1#10606|1#10707|1#10303 +350003157 0 CheckIntCompareInt 1#10202|1#10303|3 +350003158 0 DoSetInt 1#10101|4 +350003159 0 1 DoCopyNote 1#10303|1#10202 +350003160 2 350003161 350003162 350003163 350003164 350003165 350003166 +350003161 0 CheckNpc 1#2005 +350003162 0 DoGetNpcPosition 1#2005|1#10606|1#10707 +350003163 0 DoGetRange 1#10404|1#10505|1#10606|1#10707|1#10303 +350003164 0 CheckIntCompareInt 1#10202|1#10303|3 +350003165 0 DoSetInt 1#10101|5 +350003166 0 1 DoCopyNote 1#10303|1#10202 +350003167 0 DoReturnTrue +350003168 1 350003169 350003190 350003211 350003232 350003253 +350003169 2 350003170 350003171 +350003170 0 CheckInt 1#10101|1|1 +350003171 1 350003172 350003175 350003178 350003181 350003184 350003187 +350003172 2 350003173 350003174 +350003173 0 CheckInt 1#37010|0|1 +350003174 0 DoReturnTrue +350003175 2 350003176 350003177 +350003176 0 CheckInt 1#37010|1|1 +350003177 0 1 DoMagic 1#2001|1#3888|0|700302 +350003178 2 350003179 350003180 +350003179 0 CheckInt 1#37010|2|1 +350003180 0 1 DoMagic 1#2001|1#3888|0|700303 +350003181 2 350003182 350003183 +350003182 0 CheckInt 1#37010|3|1 +350003183 0 1 DoMagic 1#2001|1#3888|0|700304 +350003184 2 350003185 350003186 +350003185 0 CheckInt 1#37010|4|1 +350003186 0 1 DoMagic 1#2001|1#3888|0|700305 +350003187 2 350003188 350003189 +350003188 0 CheckInt 1#37010|5|1 +350003189 0 1 DoMagic 1#2001|1#3888|0|700022 +350003190 2 350003191 350003192 +350003191 0 CheckInt 1#10101|2|1 +350003192 1 350003193 350003196 350003199 350003202 350003205 350003208 +350003193 2 350003194 350003195 +350003194 0 CheckInt 1#37010|0|1 +350003195 0 DoReturnTrue +350003196 2 350003197 350003198 +350003197 0 CheckInt 1#37010|1|1 +350003198 0 1 DoMagic 1#2002|1#3888|0|700302 +350003199 2 350003200 350003201 +350003200 0 CheckInt 1#37010|2|1 +350003201 0 1 DoMagic 1#2002|1#3888|0|700303 +350003202 2 350003203 350003204 +350003203 0 CheckInt 1#37010|3|1 +350003204 0 1 DoMagic 1#2002|1#3888|0|700304 +350003205 2 350003206 350003207 +350003206 0 CheckInt 1#37010|4|1 +350003207 0 1 DoMagic 1#2002|1#3888|0|700305 +350003208 2 350003209 350003210 +350003209 0 CheckInt 1#37010|5|1 +350003210 0 1 DoMagic 1#2002|1#3888|0|700022 +350003211 2 350003212 350003213 +350003212 0 CheckInt 1#10101|3|1 +350003213 1 350003214 350003217 350003220 350003223 350003226 350003229 +350003214 2 350003215 350003216 +350003215 0 CheckInt 1#37010|0|1 +350003216 0 DoReturnTrue +350003217 2 350003218 350003219 +350003218 0 CheckInt 1#37010|1|1 +350003219 0 1 DoMagic 1#2003|1#3888|0|700302 +350003220 2 350003221 350003222 +350003221 0 CheckInt 1#37010|2|1 +350003222 0 1 DoMagic 1#2003|1#3888|0|700303 +350003223 2 350003224 350003225 +350003224 0 CheckInt 1#37010|3|1 +350003225 0 1 DoMagic 1#2003|1#3888|0|700304 +350003226 2 350003227 350003228 +350003227 0 CheckInt 1#37010|4|1 +350003228 0 1 DoMagic 1#2003|1#3888|0|700305 +350003229 2 350003230 350003231 +350003230 0 CheckInt 1#37010|5|1 +350003231 0 1 DoMagic 1#2003|1#3888|0|700022 +350003232 2 350003233 350003234 +350003233 0 CheckInt 1#10101|4|1 +350003234 1 350003235 350003238 350003241 350003244 350003247 350003250 +350003235 2 350003236 350003237 +350003236 0 CheckInt 1#37010|0|1 +350003237 0 DoReturnTrue +350003238 2 350003239 350003240 +350003239 0 CheckInt 1#37010|1|1 +350003240 0 1 DoMagic 1#2004|1#3888|0|700302 +350003241 2 350003242 350003243 +350003242 0 CheckInt 1#37010|2|1 +350003243 0 1 DoMagic 1#2004|1#3888|0|700303 +350003244 2 350003245 350003246 +350003245 0 CheckInt 1#37010|3|1 +350003246 0 1 DoMagic 1#2004|1#3888|0|700304 +350003247 2 350003248 350003249 +350003248 0 CheckInt 1#37010|4|1 +350003249 0 1 DoMagic 1#2004|1#3888|0|700305 +350003250 2 350003251 350003252 +350003251 0 CheckInt 1#37010|5|1 +350003252 0 1 DoMagic 1#2004|1#3888|0|700022 +350003253 2 350003254 350003255 +350003254 0 CheckInt 1#10101|5|1 +350003255 1 350003256 350003259 350003262 350003265 350003268 350003271 +350003256 2 350003257 350003258 +350003257 0 CheckInt 1#37010|0|1 +350003258 0 DoReturnTrue +350003259 2 350003260 350003261 +350003260 0 CheckInt 1#37010|1|1 +350003261 0 1 DoMagic 1#2005|1#3888|0|700302 +350003262 2 350003263 350003264 +350003263 0 CheckInt 1#37010|2|1 +350003264 0 1 DoMagic 1#2005|1#3888|0|700303 +350003265 2 350003266 350003267 +350003266 0 CheckInt 1#37010|3|1 +350003267 0 1 DoMagic 1#2005|1#3888|0|700304 +350003268 2 350003269 350003270 +350003269 0 CheckInt 1#37010|4|1 +350003270 0 1 DoMagic 1#2005|1#3888|0|700305 +350003271 2 350003272 350003273 +350003272 0 CheckInt 1#37010|5|1 +350003273 0 1 DoMagic 1#2005|1#3888|0|700022 +350003274 0 DoReturnTrue +200016 2 350003275 350003276 +350003275 0 DoReturnTrue +350003276 1 350003277 350003280 350003283 350003286 350003289 350003292 350003295 350003298 350003301 350003304 350003307 +350003277 2 350003278 350003279 +350003278 0 CheckInt 1#37001|0|1 +350003279 0 DoSetInt 1#37001|0 +350003280 2 350003281 350003282 +350003281 0 CheckInt 1#30001|0|1 +350003282 0 DoSetInt 1#37001|1 +350003283 2 350003284 350003285 +350003284 0 CheckInt 1#30002|0|1 +350003285 0 DoSetInt 1#37001|2 +350003286 2 350003287 350003288 +350003287 0 CheckInt 1#30003|0|1 +350003288 0 DoSetInt 1#37001|3 +350003289 2 350003290 350003291 +350003290 0 CheckInt 1#30004|0|1 +350003291 0 DoSetInt 1#37001|4 +350003292 2 350003293 350003294 +350003293 0 CheckInt 1#30005|0|1 +350003294 0 DoSetInt 1#37001|5 +350003295 2 350003296 350003297 +350003296 0 CheckInt 1#30006|0|1 +350003297 0 DoSetInt 1#37001|6 +350003298 2 350003299 350003300 +350003299 0 CheckInt 1#30007|0|1 +350003300 0 DoSetInt 1#37001|7 +350003301 2 350003302 350003303 +350003302 0 CheckInt 1#30008|0|1 +350003303 0 DoSetInt 1#37001|8 +350003304 2 350003305 350003306 +350003305 0 CheckInt 1#30009|0|1 +350003306 0 DoSetInt 1#37001|9 +350003307 0 DoReturnTrue +200017 2 350003308 350003309 +350003308 0 DoReturnTrue +350003309 1 350003310 350003313 350003316 350003319 350003322 350003325 350003328 350003331 350003334 350003337 350003340 350003343 350003346 350003349 350003352 350003355 350003358 350003361 350003364 +350003310 2 350003311 350003312 +350003311 0 CheckInt 1#30001|1|1 +350003312 0 DoSetInt 1#37001|1 +350003313 2 350003314 350003315 +350003314 0 CheckInt 1#30002|1|1 +350003315 0 DoSetInt 1#37001|2 +350003316 2 350003317 350003318 +350003317 0 CheckInt 1#30003|1|1 +350003318 0 DoSetInt 1#37001|3 +350003319 2 350003320 350003321 +350003320 0 CheckInt 1#30004|1|1 +350003321 0 DoSetInt 1#37001|4 +350003322 2 350003323 350003324 +350003323 0 CheckInt 1#30005|1|1 +350003324 0 DoSetInt 1#37001|5 +350003325 2 350003326 350003327 +350003326 0 CheckInt 1#30006|1|1 +350003327 0 DoSetInt 1#37001|6 +350003328 2 350003329 350003330 +350003329 0 CheckInt 1#30007|1|1 +350003330 0 DoSetInt 1#37001|7 +350003331 2 350003332 350003333 +350003332 0 CheckInt 1#30008|1|1 +350003333 0 DoSetInt 1#37001|8 +350003334 2 350003335 350003336 +350003335 0 CheckInt 1#30009|1|1 +350003336 0 DoSetInt 1#37001|9 +350003337 2 350003338 350003339 +350003338 0 CheckInt 1#30001|0|1 +350003339 0 DoSetInt 1#37001|1 +350003340 2 350003341 350003342 +350003341 0 CheckInt 1#30002|0|1 +350003342 0 DoSetInt 1#37001|2 +350003343 2 350003344 350003345 +350003344 0 CheckInt 1#30003|0|1 +350003345 0 DoSetInt 1#37001|3 +350003346 2 350003347 350003348 +350003347 0 CheckInt 1#30004|0|1 +350003348 0 DoSetInt 1#37001|4 +350003349 2 350003350 350003351 +350003350 0 CheckInt 1#30005|0|1 +350003351 0 DoSetInt 1#37001|5 +350003352 2 350003353 350003354 +350003353 0 CheckInt 1#30006|0|1 +350003354 0 DoSetInt 1#37001|6 +350003355 2 350003356 350003357 +350003356 0 CheckInt 1#30007|0|1 +350003357 0 DoSetInt 1#37001|7 +350003358 2 350003359 350003360 +350003359 0 CheckInt 1#30008|0|1 +350003360 0 DoSetInt 1#37001|8 +350003361 2 350003362 350003363 +350003362 0 CheckInt 1#30009|0|1 +350003363 0 DoSetInt 1#37001|9 +350003364 0 DoReturnTrue +200018 2 +200019 2 +200020 1 350003365 350003366 350003367 350003368 350003371 350003378 350003388 350003395 350003409 +350003365 0 1 DoGetRoleActivateNpc 1#2001|1 +350003366 0 1 CheckNpc 1#2001 +350003367 0 1 CheckNote 1#1701 +350003368 2 350003369 350003370 +350003369 0 1 CheckNote 1#1700 +350003370 0 1 DoSetInt 1#1700|0 +350003371 2 350003372 350003373 350000005 350003374 350003375 350003376 350003377 +350003372 0 CheckInt 1#1701|1|1 +350003373 0 CheckPassTime 1#1700|0 +350000005 0 DoShowFightUi 0 +350003374 0 DoStopMove 1#2001 +350003375 0 DoAbortSkill 1#2001|1 +350003376 0 DoGetTime 1#1700|0.2 +350003377 0 DoSetInt 1#1701|2 +350003378 2 350003379 350003380 350003381 350003382 350003383 350003384 350003385 350003386 350003387 +350003379 0 CheckInt 1#1701|2|1 +350003380 0 CheckPassTime 1#1700|0 +350003381 0 DoGetTime 1#1700|0.5 +350003382 0 CheckNpc 1#2001 +350003383 0 DoShowFightUi 0 +350003384 0 DoMagic 1#2001|1#2001|0|800052 +350003385 0 DoMagic 1#2001|1#2001|0|710202 +350003386 0 DoMagic 1#2001|1#2001|0|710204 +350003387 0 DoSetInt 1#1701|3 +350003388 2 350003389 350003390 350003391 350003392 350003393 350003394 +350003389 0 CheckInt 1#1701|3|1 +350003390 0 CheckPassTime 1#1700|0 +350003391 0 CheckNpc 1#2001 +350003392 0 DoMagic 1#2001|1#2001|0|800051 +350003393 0 DoGetTime 1#1700|0.5 +350003394 0 DoSetInt 1#1701|4 +350003395 2 350003396 350003397 350003398 350003399 350003400 350003401 350003407 350003408 +350003396 0 CheckInt 1#1701|4|1 +350003397 0 CheckPassTime 1#1700|0 +350003398 0 DoSetPosition 1#2001|1#1703|1#1704|1#1705|1#1706|1 +350003399 0 DoMagic 1#2001|1#2001|0|710063 +350003400 0 DoStopMove 1#2001 +350003401 1 350003402 350003406 +350003402 2 350003403 350003404 200007 +350003403 0 CheckNote 1#1707 +350003404 0 CheckInt 1#1707|1|1 +350003406 0 DoReturnTrue +350003407 0 DoGetTime 1#1700|1.2 +350003408 0 DoSetInt 1#1701|5 +350003409 2 350003410 350003411 350000006 350003412 350003413 350003655 350003656 350003414 350003415 +350003410 0 CheckInt 1#1701|5|1 +350003411 0 CheckPassTime 1#1700|0 +350000006 0 DoShowFightUi 1 +350003412 0 DoMagic 1#2001|1#2001|0|800053 +350003413 0 DoMagic 1#2001|1#2001|0|800054 +350003655 0 DoMagic 1#2001|1#2001|0|710203 +350003656 0 DoMagic 1#2001|1#2001|0|710205 +350003414 0 DoShowFightUi 1 +350003415 0 DoSetInt 1#1701|6 +200021 2 350003428 350003434 350003435 350003436 350003479 350004384 +350003428 1 350003429 350003433 +350003429 2 350003430 350003431 350003432 +350003430 0 1 CheckInt 1#39070|0|1 +350003431 0 CheckInt 1#39069|0|1 +350003432 0 DoCopyNote 1#39070|1#39069 +350003433 0 DoReturnTrue +350003434 0 CheckPassTime 1#39000|0 +350003435 0 CheckNpc 1#2001 +350003436 1 350003437 350003478 +350003437 2 350003438 350003850 350003448 350004433 350003452 350003453 350003454 350003468 350003469 350003470 350003471 350003472 350003473 350003474 350000009 350003639 350003425 350003524 350003525 350003477 350004174 +350003438 1 350003439 350003440 350003441 350003442 350003443 350003444 350003445 350003446 350003447 +350003439 0 1 CheckInt 1#39071|0|1 +350003440 0 1 CheckInt 1#39072|0|1 +350003441 0 1 CheckInt 1#39073|0|1 +350003442 0 1 CheckInt 1#39074|0|1 +350003443 0 1 CheckInt 1#39075|0|1 +350003444 0 1 CheckInt 1#39076|0|1 +350003445 0 1 CheckInt 1#39077|0|1 +350003446 0 1 CheckInt 1#39078|0|1 +350003447 0 1 CheckInt 1#39079|0|1 +350003850 3 350003851 350003870 +350003851 2 350003858 350003852 350003860 350003853 +350003858 0 CheckNote 4#410099 +350003852 0 CheckInt 4#410099|1|1 +350003860 0 CheckInt 1#39093|0|1 +350003853 0 DoSetInt 1#39093|1 +350003870 2 350003871 350003872 350003847 +350003871 0 CheckInt 1#39093|0|1 +350003872 0 DoSetInt 1#39093|2 +350003847 0 DoSetInt 4#410099|1 +350003448 0 DoSetUiActive 1#2001|40|0 +350004433 1 350004434 350003449 +350004434 0 1 CheckInt 1#39083|0|1 +350003449 0 DoSetInt 1#39083|1 +350003452 0 DoMagic 1#2001|1#2001|0|710151 +350003453 0 DoMagic 1#2001|1#2001|0|710005 +350003454 1 350003942 350003459 350003463 350003467 +350003942 2 350003943 350003944 350003945 +350003943 0 DoGetRoleNpc 1#2001|1#2010|0 +350003944 0 CheckNpc 1#2010 +350003945 0 1 DoMagic 1#2010|1#2010|0|710151 +350003459 2 350003460 350003461 350003462 +350003460 0 DoGetRoleNpc 1#2001|1#2011|1 +350003461 0 CheckNpc 1#2011 +350003462 0 1 DoMagic 1#2011|1#2011|0|710151 +350003463 2 350003464 350003465 350003466 +350003464 0 DoGetRoleNpc 1#2001|1#2012|2 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1#2001|25|1 +350003478 0 DoReturnTrue +350003479 1 350003531 350004180 350004383 +350003531 0 1 CheckInt 1#39189|1|1 +350004180 2 350004332 350004341 350004378 350003581 +350004332 1 350004333 350004334 +350004333 0 CheckNote 1#1701 +350004334 0 DoSetInt 1#1701|0 +350004341 1 350004342 350004343 +350004342 0 CheckNote 1#1702 +350004343 0 DoSetInt 1#1702|0 +350004378 1 350004379 350004380 350004381 350004382 +350004379 0 1 CheckNote 1#39190 +350004380 0 1 CheckInt 1#39190|1|1 +350004381 0 1 DoSetUiButtonState 0|28|1 +350004382 0 DoSetInt 1#39190|2 +350003581 1 350003582 350004311 350004372 350004327 +350003582 2 350003579 350003580 350004222 350004181 350004182 350004335 350004183 350004184 350004185 350004186 350004187 350004230 350004231 350004234 350004235 350004236 350004237 350004238 350004239 350004240 350004299 350004300 350004339 350004310 +350003579 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003580 0 CheckInt 1#1321|81|1 +350004222 0 CheckInt 1#1322|1|1 +350004181 0 DoHideFightGuide +350004182 0 DoSetUiMainState 1#2001|25|0 +350004335 0 DoSetUiButtonState 0|28|0 +350004183 0 DoAddInt 1#39069|1#39069|1#39071 +350004184 0 DoCopyNote 1#39069|1#39070 +350004185 0 DoSetInt 1#39001|0 +350004186 0 DoSetInt 1#39001|0 +350004187 0 DoSetInt 1#39071|0 +350004230 0 DoSetInt 1#39072|0 +350004231 0 DoSetInt 1#39073|0 +350004234 0 DoSetInt 1#39074|0 +350004235 0 DoSetInt 1#39075|0 +350004236 0 DoSetInt 1#39076|0 +350004237 0 DoSetInt 1#39077|0 +350004238 0 DoSetInt 1#39078|0 +350004239 0 DoSetInt 1#39079|0 +350004240 1 350004297 350004298 +350004297 0 CheckNote 1#1700 +350004298 0 DoSetInt 1#1700|0 +350004299 0 DoMagic 1#2001|1#2001|0|750069 +350004300 0 DoGetTime 1#1700|0.8 +350004339 0 DoSetUiActive 1#2001|18|0 +350004310 0 DoSetInt 1#1701|10 +350004311 2 350004312 350004313 350004344 350004324 350004325 350004326 +350004312 0 CheckInt 1#1701|10|1 +350004313 0 CheckPassTime 1#1700|0 +350004344 0 DoSetInt 1#1702|1 +350004324 0 DoRemoveBuffByKind 1#2001|7500690|0 +350004325 0 DoGetTime 1#1700|0.1 +350004326 0 DoSetInt 1#1701|11 +350004372 2 350004373 350004374 350004314 350004375 350004376 +350004373 0 CheckInt 1#1701|11|1 +350004374 0 CheckPassTime 1#1700|0 +350004314 1 350004315 350004316 350004317 350004318 350004319 350004320 350004321 350004322 350004323 +350004315 0 1 CheckNote 1#1703 +350004316 0 1 CheckNote 1#1704 +350004317 0 1 CheckNote 1#1705 +350004318 0 1 CheckNote 1#1706 +350004319 0 1 DoSetPosition 1#2001|1#1703|1#1704|1#1705|1#1706|1 +350004320 0 1 DoRemoveNote 1#1703 +350004321 0 1 DoRemoveNote 1#1704 +350004322 0 1 DoRemoveNote 1#1705 +350004323 0 DoRemoveNote 1#1706 +350004375 0 DoGetTime 1#1700|0.7 +350004376 0 DoSetInt 1#1701|12 +350004327 2 350004328 350004329 350004345 350004340 350004330 200035 +350004328 0 CheckInt 1#1701|12|1 +350004329 0 CheckPassTime 1#1700|0 +350004345 0 DoSetInt 1#1702|0 +350004340 0 DoSetUiActive 1#2001|18|1 +350004330 0 DoSetInt 1#1701|13 +350004383 0 DoReturnTrue +350004384 1 350004385 350003480 350003590 350003700 350003810 350003920 350004030 350004140 350004250 350004360 +350004385 2 350004386 350004387 +350004386 0 1 CheckInt 1#39189|0|1 +350004387 0 1 CheckInt 1#39190|2|1 +350003480 2 350003481 350003482 350004211 350004218 350004219 350004220 350004221 +350003481 0 1 CheckInt 1#39071|0|1 +350003482 1 350003483 350003583 350003584 +350003483 2 350003484 350003485 350003486 350003487 350003488 350003489 350003490 350003491 200035 +350003484 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003485 0 CheckInt 1#1321|29|1 +350003486 0 CheckInt 1#1322|1|1 +350003487 0 DoHideFightGuide +350003488 0 DoAddInt 1#39069|1#39069|1#39071 +350003489 0 DoCopyNote 1#39069|1#39070 +350003490 0 DoSetInt 1#39001|0 +350003491 0 DoSetInt 1#39071|0 +350003583 0 CheckIntCompareInt 1#39001|1#39071|4 +350003584 2 350003585 350003586 350003587 350003588 350003589 350004188 350004209 200035 +350003585 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003586 0 CheckInt 1#1321|28|1 +350003587 0 CheckInt 1#1322|1|1 +350003588 0 DoHideFightGuide +350003589 0 DoAddInt 1#39069|1#39069|1#39071 +350004188 0 DoSetInt 1#39001|0 +350004209 0 DoSetInt 1#39071|0 +350004211 1 350004212 350004214 +350004212 2 350004213 +350004213 0 CheckInt 1#39001|0|1 +350004214 2 350004215 350004216 350004217 +350004215 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004216 0 CheckInt 1#1321|28|1 +350004217 0 CheckInt 1#1322|1|1 +350004218 0 DoShowFightGuide 1#39070 +350004219 0 DoAddInt 1#39001|1#39001|1 +350004220 0 DoAddInt 1#39070|1#39070|1 +350004221 0 DoGetTime 1#39000|0.2 +350003590 2 350003591 350003592 350003689 350003696 350003697 350003698 350003699 +350003591 0 1 CheckInt 1#39072|0|1 +350003592 1 350003593 350003641 350003642 +350003593 2 350003594 350003595 350003596 350003597 350003598 350003599 350003600 350003601 200035 +350003594 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003595 0 CheckInt 1#1321|29|1 +350003596 0 CheckInt 1#1322|1|1 +350003597 0 DoHideFightGuide +350003598 0 DoAddInt 1#39069|1#39069|1#39072 +350003599 0 DoCopyNote 1#39069|1#39070 +350003600 0 DoSetInt 1#39001|0 +350003601 0 DoSetInt 1#39072|0 +350003641 0 CheckIntCompareInt 1#39001|1#39072|4 +350003642 2 350003643 350003644 350003645 350003646 350003647 350003648 350003649 200035 +350003643 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003644 0 CheckInt 1#1321|28|1 +350003645 0 CheckInt 1#1322|1|1 +350003646 0 DoHideFightGuide +350003647 0 DoAddInt 1#39069|1#39069|1#39072 +350003648 0 DoSetInt 1#39001|0 +350003649 0 DoSetInt 1#39072|0 +350003689 1 350003690 350003692 +350003690 2 350003691 +350003691 0 CheckInt 1#39001|0|1 +350003692 2 350003693 350003694 350003695 +350003693 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003694 0 CheckInt 1#1321|28|1 +350003695 0 CheckInt 1#1322|1|1 +350003696 0 DoShowFightGuide 1#39070 +350003697 0 DoAddInt 1#39001|1#39001|1 +350003698 0 DoAddInt 1#39070|1#39070|1 +350003699 0 DoGetTime 1#39000|0.2 +350003700 2 350003701 350003702 350003799 350003806 350003807 350003808 350003809 +350003701 0 1 CheckInt 1#39073|0|1 +350003702 1 350003703 350003751 350003752 +350003703 2 350003704 350003705 350003706 350003707 350003708 350003709 350003710 350003711 200035 +350003704 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003705 0 CheckInt 1#1321|29|1 +350003706 0 CheckInt 1#1322|1|1 +350003707 0 DoHideFightGuide +350003708 0 DoAddInt 1#39069|1#39069|1#39073 +350003709 0 DoCopyNote 1#39069|1#39070 +350003710 0 DoSetInt 1#39001|0 +350003711 0 DoSetInt 1#39073|0 +350003751 0 CheckIntCompareInt 1#39001|1#39073|4 +350003752 2 350003753 350003754 350003755 350003756 350003757 350003758 350003759 200035 +350003753 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003754 0 CheckInt 1#1321|28|1 +350003755 0 CheckInt 1#1322|1|1 +350003756 0 DoHideFightGuide +350003757 0 DoAddInt 1#39069|1#39069|1#39073 +350003758 0 DoSetInt 1#39001|0 +350003759 0 DoSetInt 1#39073|0 +350003799 1 350003800 350003802 +350003800 2 350003801 +350003801 0 CheckInt 1#39001|0|1 +350003802 2 350003803 350003804 350003805 +350003803 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003804 0 CheckInt 1#1321|28|1 +350003805 0 CheckInt 1#1322|1|1 +350003806 0 DoShowFightGuide 1#39070 +350003807 0 DoAddInt 1#39001|1#39001|1 +350003808 0 DoAddInt 1#39070|1#39070|1 +350003809 0 DoGetTime 1#39000|0.2 +350003810 2 350003811 350003812 350003909 350003916 350003917 350003918 350003919 +350003811 0 1 CheckInt 1#39074|0|1 +350003812 1 350003813 350003861 350003862 +350003813 2 350003814 350003815 350003816 350003817 350003818 350003819 350003820 350003821 200035 +350003814 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003815 0 CheckInt 1#1321|29|1 +350003816 0 CheckInt 1#1322|1|1 +350003817 0 DoHideFightGuide +350003818 0 DoAddInt 1#39069|1#39069|1#39074 +350003819 0 DoCopyNote 1#39069|1#39070 +350003820 0 DoSetInt 1#39001|0 +350003821 0 DoSetInt 1#39074|0 +350003861 0 CheckIntCompareInt 1#39001|1#39074|4 +350003862 2 350003863 350003864 350003865 350003866 350003867 350003868 350003869 200035 +350003863 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003864 0 CheckInt 1#1321|28|1 +350003865 0 CheckInt 1#1322|1|1 +350003866 0 DoHideFightGuide +350003867 0 DoAddInt 1#39069|1#39069|1#39074 +350003868 0 DoSetInt 1#39001|0 +350003869 0 DoSetInt 1#39074|0 +350003909 1 350003910 350003912 +350003910 2 350003911 +350003911 0 CheckInt 1#39001|0|1 +350003912 2 350003913 350003914 350003915 +350003913 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003914 0 CheckInt 1#1321|28|1 +350003915 0 CheckInt 1#1322|1|1 +350003916 0 DoShowFightGuide 1#39070 +350003917 0 DoAddInt 1#39001|1#39001|1 +350003918 0 DoAddInt 1#39070|1#39070|1 +350003919 0 DoGetTime 1#39000|0.2 +350003920 2 350003921 350003922 350004019 350004026 350004027 350004028 350004029 +350003921 0 1 CheckInt 1#39075|0|1 +350003922 1 350003923 350003971 350003972 +350003923 2 350003924 350003925 350003926 350003927 350003928 350003929 350003930 350003931 200035 +350003924 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003925 0 CheckInt 1#1321|29|1 +350003926 0 CheckInt 1#1322|1|1 +350003927 0 DoHideFightGuide +350003928 0 DoAddInt 1#39069|1#39069|1#39075 +350003929 0 DoCopyNote 1#39069|1#39070 +350003930 0 DoSetInt 1#39001|0 +350003931 0 DoSetInt 1#39075|0 +350003971 0 CheckIntCompareInt 1#39001|1#39075|4 +350003972 2 350003973 350003974 350003975 350003976 350003977 350003978 350003979 200035 +350003973 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350003974 0 CheckInt 1#1321|28|1 +350003975 0 CheckInt 1#1322|1|1 +350003976 0 DoHideFightGuide +350003977 0 DoAddInt 1#39069|1#39069|1#39075 +350003978 0 DoSetInt 1#39001|0 +350003979 0 DoSetInt 1#39075|0 +350004019 1 350004020 350004022 +350004020 2 350004021 +350004021 0 CheckInt 1#39001|0|1 +350004022 2 350004023 350004024 350004025 +350004023 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004024 0 CheckInt 1#1321|28|1 +350004025 0 CheckInt 1#1322|1|1 +350004026 0 DoShowFightGuide 1#39070 +350004027 0 DoAddInt 1#39001|1#39001|1 +350004028 0 DoAddInt 1#39070|1#39070|1 +350004029 0 DoGetTime 1#39000|0.2 +350004030 2 350004031 350004032 350004129 350004136 350004137 350004138 350004139 +350004031 0 1 CheckInt 1#39076|0|1 +350004032 1 350004033 350004081 350004082 +350004033 2 350004034 350004035 350004036 350004037 350004038 350004039 350004040 350004041 200035 +350004034 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004035 0 CheckInt 1#1321|29|1 +350004036 0 CheckInt 1#1322|1|1 +350004037 0 DoHideFightGuide +350004038 0 DoAddInt 1#39069|1#39069|1#39076 +350004039 0 DoCopyNote 1#39069|1#39070 +350004040 0 DoSetInt 1#39001|0 +350004041 0 DoSetInt 1#39076|0 +350004081 0 CheckIntCompareInt 1#39001|1#39076|4 +350004082 2 350004083 350004084 350004085 350004086 350004087 350004088 350004089 200035 +350004083 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004084 0 CheckInt 1#1321|28|1 +350004085 0 CheckInt 1#1322|1|1 +350004086 0 DoHideFightGuide +350004087 0 DoAddInt 1#39069|1#39069|1#39076 +350004088 0 DoSetInt 1#39001|0 +350004089 0 DoSetInt 1#39076|0 +350004129 1 350004130 350004132 +350004130 2 350004131 +350004131 0 CheckInt 1#39001|0|1 +350004132 2 350004133 350004134 350004135 +350004133 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004134 0 CheckInt 1#1321|28|1 +350004135 0 CheckInt 1#1322|1|1 +350004136 0 DoShowFightGuide 1#39070 +350004137 0 DoAddInt 1#39001|1#39001|1 +350004138 0 DoAddInt 1#39070|1#39070|1 +350004139 0 DoGetTime 1#39000|0.2 +350004140 2 350004141 350004142 350004189 350004205 350004206 350004207 350004208 +350004141 0 1 CheckInt 1#39077|0|1 +350004142 1 350004143 350004191 350004192 +350004143 2 350004144 350004145 350004146 350004147 350004148 350004149 350004150 350004151 200035 +350004144 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004145 0 CheckInt 1#1321|29|1 +350004146 0 CheckInt 1#1322|1|1 +350004147 0 DoHideFightGuide +350004148 0 DoAddInt 1#39069|1#39069|1#39077 +350004149 0 DoCopyNote 1#39069|1#39070 +350004150 0 DoSetInt 1#39001|0 +350004151 0 DoSetInt 1#39077|0 +350004191 0 CheckIntCompareInt 1#39001|1#39077|4 +350004192 2 350004193 350004194 350004195 350004196 350004197 350004198 350004199 200035 +350004193 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004194 0 CheckInt 1#1321|28|1 +350004195 0 CheckInt 1#1322|1|1 +350004196 0 DoHideFightGuide +350004197 0 DoAddInt 1#39069|1#39069|1#39077 +350004198 0 DoSetInt 1#39001|0 +350004199 0 DoSetInt 1#39077|0 +350004189 1 350004190 350004201 +350004190 2 350004200 +350004200 0 CheckInt 1#39001|0|1 +350004201 2 350004202 350004203 350004204 +350004202 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004203 0 CheckInt 1#1321|28|1 +350004204 0 CheckInt 1#1322|1|1 +350004205 0 DoShowFightGuide 1#39070 +350004206 0 DoAddInt 1#39001|1#39001|1 +350004207 0 DoAddInt 1#39070|1#39070|1 +350004208 0 DoGetTime 1#39000|0.2 +350004250 2 350004251 350004252 350004349 350004356 350004357 350004358 350004359 +350004251 0 1 CheckInt 1#39078|0|1 +350004252 1 350004253 350004301 350004302 +350004253 2 350004254 350004255 350004256 350004257 350004258 350004259 350004260 350004261 200035 +350004254 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004255 0 CheckInt 1#1321|29|1 +350004256 0 CheckInt 1#1322|1|1 +350004257 0 DoHideFightGuide +350004258 0 DoAddInt 1#39069|1#39069|1#39078 +350004259 0 DoCopyNote 1#39069|1#39070 +350004260 0 DoSetInt 1#39001|0 +350004261 0 DoSetInt 1#39078|0 +350004301 0 CheckIntCompareInt 1#39001|1#39078|4 +350004302 2 350004303 350004304 350004305 350004306 350004307 350004308 350004309 200035 +350004303 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004304 0 CheckInt 1#1321|28|1 +350004305 0 CheckInt 1#1322|1|1 +350004306 0 DoHideFightGuide +350004307 0 DoAddInt 1#39069|1#39069|1#39078 +350004308 0 DoSetInt 1#39001|0 +350004309 0 DoSetInt 1#39078|0 +350004349 1 350004350 350004352 +350004350 2 350004351 +350004351 0 CheckInt 1#39001|0|1 +350004352 2 350004353 350004354 350004355 +350004353 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004354 0 CheckInt 1#1321|28|1 +350004355 0 CheckInt 1#1322|1|1 +350004356 0 DoShowFightGuide 1#39070 +350004357 0 DoAddInt 1#39001|1#39001|1 +350004358 0 DoAddInt 1#39070|1#39070|1 +350004359 0 DoGetTime 1#39000|0.2 +350004360 2 350004361 350004362 350004459 350004466 350004467 350004468 350004469 +350004361 0 1 CheckInt 1#39079|0|1 +350004362 1 350004363 350004411 350004412 +350004363 2 350004364 350004365 350004366 350004367 350004368 350004369 350004370 350004371 200035 +350004364 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004365 0 CheckInt 1#1321|29|1 +350004366 0 CheckInt 1#1322|1|1 +350004367 0 DoHideFightGuide +350004368 0 DoAddInt 1#39069|1#39069|1#39079 +350004369 0 DoCopyNote 1#39069|1#39070 +350004370 0 DoSetInt 1#39001|0 +350004371 0 DoSetInt 1#39079|0 +350004411 0 CheckIntCompareInt 1#39001|1#39079|4 +350004412 2 350004413 350004414 350004415 350004416 350004417 350004418 350004419 200035 +350004413 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004414 0 CheckInt 1#1321|28|1 +350004415 0 CheckInt 1#1322|1|1 +350004416 0 DoHideFightGuide +350004417 0 DoAddInt 1#39069|1#39069|1#39079 +350004418 0 DoSetInt 1#39001|0 +350004419 0 DoSetInt 1#39079|0 +350004459 1 350004460 350004462 +350004460 2 350004461 +350004461 0 CheckInt 1#39001|0|1 +350004462 2 350004463 350004464 350004465 +350004463 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004464 0 CheckInt 1#1321|28|1 +350004465 0 CheckInt 1#1322|1|1 +350004466 0 DoShowFightGuide 1#39070 +350004467 0 DoAddInt 1#39001|1#39001|1 +350004468 0 DoAddInt 1#39070|1#39070|1 +350004469 0 DoGetTime 1#39000|0.2 +200022 2 350004470 +350004470 0 DoReturnTrue +200023 3 200001 200002 200003 200024 200050 200020 200036 200026 200033 200021 200043 200022 210040 200034 +200024 2 350004481 350004482 350004483 350004484 350004485 350004486 350004487 350004488 350004489 +350004481 0 DoReturnTrue +350004482 0 CheckMapPosition CCJT1 +350004483 0 CheckMapPosition CCJT2 +350004484 0 CheckNpc 1#2001 +350004485 0 DoGetMapPosition 1#10101|1#10202|CCJT1 +350004486 0 DoGetMapPosition 1#10303|1#10404|CCJT2 +350004487 0 DoGetNpcPosition 1#2001|1#10505|1#10606 +350004488 0 CheckIntCompareInt 1#37001|1#39031|1 +350004489 1 350004490 350004577 +350004490 2 350004491 350004492 350004529 350004530 350004531 350004537 350004538 350004539 350004543 350004547 350004551 350004555 350004559 350004563 350004567 350004571 350004575 350004576 +350004491 0 CheckInt 1#39032|0|1 +350004492 1 350004493 350004511 +350004493 2 350004494 350004495 350004502 +350004494 0 CheckIntCompareInt 1#10101|1#10303|1 +350004495 1 350004496 350004499 +350004496 2 350004497 350004498 +350004497 0 CheckIntCompareInt 1#10606|1#10202|3 +350004498 0 CheckIntCompareInt 1#10606|1#10404|5 +350004499 2 350004500 350004501 +350004500 0 CheckIntCompareInt 1#10606|1#10202|5 +350004501 0 CheckIntCompareInt 1#10606|1#10404|3 +350004502 1 350004503 350004507 +350004503 2 350004504 350004505 350004506 +350004504 0 CheckIntCompareInt 1#10505|1#10101|3 +350004505 0 DoSubIntEx 1#10909|1#10505|1#10101 +350004506 0 CheckInt 1#10909|5|4 +350004507 2 350004508 350004509 350004510 +350004508 0 CheckIntCompareInt 1#10101|1#10505|3 +350004509 0 DoSubIntEx 1#10909|1#10101|1#10505 +350004510 0 CheckInt 1#10909|5|4 +350004511 2 350004512 350004513 350004520 +350004512 0 CheckIntCompareInt 1#10202|1#10404|1 +350004513 1 350004514 350004517 +350004514 2 350004515 350004516 +350004515 0 CheckIntCompareInt 1#10505|1#10101|3 +350004516 0 CheckIntCompareInt 1#10505|1#10303|5 +350004517 2 350004518 350004519 +350004518 0 CheckIntCompareInt 1#10505|1#10101|5 +350004519 0 CheckIntCompareInt 1#10505|1#10303|3 +350004520 1 350004521 350004525 +350004521 2 350004522 350004523 350004524 +350004522 0 CheckIntCompareInt 1#10606|1#10202|3 +350004523 0 DoSubIntEx 1#10909|1#10606|1#10202 +350004524 0 CheckInt 1#10909|5|4 +350004525 2 350004526 350004527 350004528 +350004526 0 CheckIntCompareInt 1#10202|1#10606|3 +350004527 0 DoSubIntEx 1#10909|1#10202|1#10606 +350004528 0 CheckInt 1#10909|5|4 +350004529 0 DoMagic 1#2001|1#2001|0|800090 +350004530 0 DoSetUiActive 1#2001|1014|0 +350004531 1 350004532 350004535 350004536 +350004532 2 200027 350004534 +350004534 0 DoHideFightGuide +350004535 0 DoSetUiActive 1#2001|64|1 +350004536 0 DoReturnTrue +350004537 0 DoGetNpcPosition 1#2001|1#10505|1#10606 +350004538 0 DoSetInt 1#10303|1 +350004539 1 350004540 350004541 350004542 +350004540 0 1 CheckInt 1#37001|1|1 +350004541 0 1 DoGetMapPosition 1#10101|1#10202|B101 +350004542 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004543 1 350004544 350004545 350004546 +350004544 0 1 CheckInt 1#37001|2|1 +350004545 0 1 DoGetMapPosition 1#10101|1#10202|B201 +350004546 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004547 1 350004548 350004549 350004550 +350004548 0 1 CheckInt 1#37001|3|1 +350004549 0 1 DoGetMapPosition 1#10101|1#10202|B301 +350004550 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004551 1 350004552 350004553 350004554 +350004552 0 1 CheckInt 1#37001|4|1 +350004553 0 1 DoGetMapPosition 1#10101|1#10202|B401 +350004554 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004555 1 350004556 350004557 350004558 +350004556 0 1 CheckInt 1#37001|5|1 +350004557 0 1 DoGetMapPosition 1#10101|1#10202|B501 +350004558 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004559 1 350004560 350004561 350004562 +350004560 0 1 CheckInt 1#37001|6|1 +350004561 0 1 DoGetMapPosition 1#10101|1#10202|B601 +350004562 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004563 1 350004564 350004565 350004566 +350004564 0 1 CheckInt 1#37001|7|1 +350004565 0 1 DoGetMapPosition 1#10101|1#10202|B701 +350004566 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004567 1 350004568 350004569 350004570 +350004568 0 1 CheckInt 1#37001|8|1 +350004569 0 1 DoGetMapPosition 1#10101|1#10202|B801 +350004570 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004571 1 350004572 350004573 350004574 +350004572 0 1 CheckInt 1#37001|9|1 +350004573 0 1 DoGetMapPosition 1#10101|1#10202|B901 +350004574 0 DoSetPosition 1#2001|1#10505|1#10606|1#10101|1#10202|1#10303 +350004575 0 DoSetInt 1#39032|1 +350004576 0 DoGetTime 1#39030|0.3 +350004577 2 350004578 350004579 350004580 350004585 350004591 350004596 +350004578 0 CheckInt 1#39032|1|1 +350004579 0 CheckPassTime 1#39030|0 +350004580 0 DoSetUiActive 1#2001|1014|1 +350004585 0 DoSetUiButtonState 0|17|1 +350004591 1 350004592 350004595 +350004592 2 200027 350004594 +350004594 0 DoHideFightGuide +350004595 0 DoReturnTrue +350004596 0 DoSetInt 1#39032|3 +200025 2 350004597 +350004597 0 DoReturnTrue +200026 1 350004598 350004599 350004619 350004636 +350004598 0 1 CheckNpc 1#2001 +350004599 2 350004600 350004601 350004602 350004653 350004658 350004654 350004618 350004617 350003780 +350004600 0 CheckInt 1#39035|1|1 +350004601 0 CheckExistBuffByKind 1#2001|8000913 +350004602 0 DoRemoveBuffByKind 1#2001|8000913|0 +350004653 0 DoGetTime 1#39033|0.1 +350004658 0 DoSetInt 1#39042|0 +350004654 0 DoSetInt 1#39034|1 +350004618 0 DoSetInt 1#39092|1 +350004617 0 DoSetInt 1#39035|2 +350003780 0 DoSetInt 1#39036|1 +350004619 2 350004620 350003781 350004733 350004655 350004656 350003782 350003664 +350004620 0 CheckInt 1#39035|0|1 +350003781 0 CheckInt 1#39092|0|1 +350004733 0 DoSetInt 1#39042|0 +350004655 0 DoGetTime 1#39033|0 +350004656 0 DoSetInt 1#39091|0 +350003782 0 DoSetInt 1#39092|1 +350003664 0 DoSetInt 1#39034|1 +350004636 2 350004637 350005531 350003783 350004638 350004639 350004640 350004641 350004642 350003640 350003426 350003529 350003822 350004643 350004644 350004645 350004646 350004730 +350004637 0 CheckInt 1#39035|1|1 +350005531 0 DoSetInt 1#39034|0 +350003783 0 DoSetInt 1#39092|0 +350004638 0 DoSetUiActive 1#2001|32|0 +350004639 0 DoSetUiButtonState 0|15|0 +350004640 0 DoSetUiButtonState 0|16|0 +350004641 0 DoSetUiButtonState 0|17|0 +350004642 0 DoSetUiButtonState 0|18|1 +350003640 0 DoSetFocusButtonActive 1#2001|0 +350003426 0 DoSetCustomEnergyBarMainActive 1#2001|0 +350003529 0 DoSetCommonInteractionBtnActivity 0|0 +350003822 0 DoSetCommonInteractionBtnActivity 999|0 +350004643 0 DoGetClickOperation 1#2001|1#1321|1#1322 +350004644 0 CheckInt 1#1321|18|1 +350004645 0 CheckInt 1#1322|1|1 +350004646 1 350004726 350004729 +350004726 2 350004727 350004728 +350004727 0 CheckNpc 1#39042 +350004728 0 DoFaceToNpc 1#2001|1#39042|1 +350004729 0 DoReturnTrue +350004730 1 350004647 350004666 350004673 350004680 350004687 350004694 +350004647 2 350004648 350004657 350004731 350004732 350004664 350004665 +350004648 0 CheckInt 1#39036|0|1 +350004657 0 DoGetTime 1#39033|0.1 +350004731 0 DoSetInt 1#39042|0 +350004732 0 DoSetInt 1#39034|1 +350004664 0 DoSetInt 1#39035|2 +350004665 0 DoSetInt 1#39036|1 +350004666 2 350004667 350004668 350004669 350004670 350004671 350004672 +350004667 0 CheckInt 1#39036|1|1 +350004668 0 CheckCanCastSkill 1#2001 +350004669 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +350004670 0 CheckNote 1#200000 +350004671 0 DoCastSkill 1#2001|1#200000 +350004672 0 DoMagic 1#2001|1#2001|0|800094 +350004673 2 350004674 350004675 350004676 350004677 350004678 350004679 +350004674 0 CheckInt 1#39036|2|1 +350004675 0 CheckCanCastSkill 1#2001 +350004676 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +350004677 0 CheckNote 1#200000 +350004678 0 DoCastSkill 1#2001|1#200000 +350004679 0 DoMagic 1#2001|1#2001|0|800095 +350004680 2 350004681 350004682 350004683 350004684 350004685 350004686 +350004681 0 CheckInt 1#39036|3|1 +350004682 0 CheckCanCastSkill 1#2001 +350004683 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +350004684 0 CheckNote 1#200000 +350004685 0 DoCastSkill 1#2001|1#200000 +350004686 0 DoMagic 1#2001|1#2001|0|800096 +350004687 2 350004688 350004689 350004690 350004691 350004692 350004693 +350004688 0 CheckInt 1#39036|5|1 +350004689 0 CheckCanCastSkill 1#2001 +350004690 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +350004691 0 CheckNote 1#200000 +350004692 0 DoCastSkill 1#2001|1#200000 +350004693 0 DoMagic 1#2001|1#2001|0|800096 +350004694 2 350004695 350004696 350004697 350004698 350004699 350004700 +350004695 0 DoReturnTrue +350004696 0 CheckCanCastSkill 1#2001 +350004697 0 DoCopyNoteByNpcNote 1#200000|1#2001|100092 +350004698 0 CheckNote 1#200000 +350004699 0 DoCastSkill 1#2001|1#200000 +350004700 0 DoMagic 1#2001|1#2001|0|800095 +200027 2 350004701 350004702 350004703 350004704 350004705 350004706 350004707 350004708 350004709 350004710 +350004701 0 CheckInt 1#39071|0|1 +350004702 0 CheckInt 1#39072|0|1 +350004703 0 CheckInt 1#39073|0|1 +350004704 0 CheckInt 1#39074|0|1 +350004705 0 CheckInt 1#39075|0|1 +350004706 0 CheckInt 1#39076|0|1 +350004707 0 CheckInt 1#39077|0|1 +350004708 0 CheckInt 1#39078|0|1 +350004709 0 CheckInt 1#39079|0|1 +350004710 0 1 CheckInt 1#39083|1|1 +200028 1 350004711 350004900 +350004711 2 350004712 350004713 350004714 350004715 350004780 350004716 +350004712 0 1 CheckInt 1#30011|0|1 +350004713 0 1 CheckInt 1#30012|0|1 +350004714 0 1 CheckInt 1#30013|0|1 +350004715 0 DoCopyNote 1#37012|1#37770 +350004780 0 DoCopyNote 1#30011|1#37013 +350004716 1 350004717 350004781 350004813 +350004717 2 350004718 350004734 +350004718 1 350004719 350004722 350004736 +350004719 2 350004720 350004721 +350004720 0 CheckInt 1#37770|2000|3 +350004721 0 CheckInt 1#37770|3000|4 +350004722 2 350004724 350004723 +350004724 0 CheckInt 1#37770|92000|3 +350004723 0 CheckInt 1#37770|93000|4 +350004736 2 350004737 350004738 +350004737 0 CheckInt 1#37770|91000|3 +350004738 0 CheckInt 1#37770|92000|4 +350004734 0 DoCopyNote 1#30011|1#37013 +350004781 2 350004782 350004812 +350004782 1 350004783 +350004783 2 350004784 350004785 +350004784 0 CheckInt 1#37770|90000|3 +350004785 0 CheckInt 1#37770|91000|4 +350004812 0 DoCopyNote 1#30012|1#37013 +350004813 2 350004814 350004899 +350004814 1 350004860 350004815 350004816 350004819 350004822 +350004860 2 350004861 350004862 +350004861 0 CheckInt 1#37770|70000|3 +350004862 0 CheckInt 1#37770|80000|4 +350004815 2 350005532 350005533 +350005532 0 CheckInt 1#37770|81000|3 +350005533 0 CheckInt 1#37770|90000|4 +350004816 2 350004817 350004818 +350004817 0 CheckInt 1#37770|97000|3 +350004818 0 CheckInt 1#37770|98000|4 +350004819 2 350004820 350004821 +350004820 0 CheckInt 1#37770|810000|3 +350004821 0 CheckInt 1#37770|900000|4 +350004822 2 350004823 350004824 +350004823 0 CheckInt 1#37770|970000|3 +350004824 0 CheckInt 1#37770|980000|4 +350004899 0 DoCopyNote 1#30013|1#37013 +350004900 0 DoReturnTrue +200029 2 350004901 350004902 +350004901 0 CheckNote 1#37012 +350004902 1 350004903 350004904 350004905 350004906 350004907 350004908 350004909 350004910 350004911 350004912 350004913 350004914 350004915 350004916 350004917 350004918 350004919 350004920 350004921 350004922 350004923 350004924 350004925 350004926 +350004903 0 CheckInt 1#37770|92030|1 +350004904 0 CheckInt 1#37770|92100|1 +350004905 0 CheckInt 1#37770|92120|1 +350004906 0 CheckInt 1#37770|92130|1 +350004907 0 CheckInt 1#37770|92150|1 +350004908 0 CheckInt 1#37770|92180|1 +350004909 0 CheckInt 1#37770|92190|1 +350004910 0 CheckInt 1#37770|92210|1 +350004911 0 CheckInt 1#37770|91030|1 +350004912 0 CheckInt 1#37770|91100|1 +350004913 0 CheckInt 1#37770|91120|1 +350004914 0 CheckInt 1#37770|91130|1 +350004915 0 CheckInt 1#37770|91150|1 +350004916 0 CheckInt 1#37770|91180|1 +350004917 0 CheckInt 1#37770|91190|1 +350004918 0 CheckInt 1#37770|91210|1 +350004919 0 CheckInt 1#37770|90030|1 +350004920 0 CheckInt 1#37770|90100|1 +350004921 0 CheckInt 1#37770|90120|1 +350004922 0 CheckInt 1#37770|90130|1 +350004923 0 CheckInt 1#37770|90150|1 +350004924 0 CheckInt 1#37770|90180|1 +350004925 0 CheckInt 1#37770|90190|1 +350004926 0 CheckInt 1#37770|90210|1 +200030 2 350004927 350004928 +350004927 0 CheckNote 1#37012 +350004928 1 350004929 350004930 350004931 350004932 350004933 350004934 350004935 350004936 350004937 350004938 350004939 350004940 +350004929 0 CheckInt 1#37770|92090|1 +350004930 0 CheckInt 1#37770|92110|1 +350004931 0 CheckInt 1#37770|92160|1 +350004932 0 CheckInt 1#37770|92170|1 +350004933 0 CheckInt 1#37770|91090|1 +350004934 0 CheckInt 1#37770|91110|1 +350004935 0 CheckInt 1#37770|91160|1 +350004936 0 CheckInt 1#37770|91170|1 +350004937 0 CheckInt 1#37770|90090|1 +350004938 0 CheckInt 1#37770|90110|1 +350004939 0 CheckInt 1#37770|90160|1 +350004940 0 CheckInt 1#37770|90170|1 +200031 2 350004941 350004948 350004949 350004965 +350004941 1 350004942 350004945 +350004942 2 350004943 350004944 +350004943 0 CheckNpc 1#20010 +350004944 0 1 CheckInt 1#20010|0|1 +350004945 2 350004946 350004947 +350004946 0 CheckNpc 1#2001 +350004947 0 DoCopyNote 1#2001|1#20010 +350004948 0 DoGetNpcKind 1#20010|1#1 +350004949 1 350004950 350004951 350004952 350004953 350004954 350004955 350004956 350004957 350004958 350004959 350004960 350004961 350004962 350004963 350004964 +350004950 0 CheckInt 1#1|1002|1 +350004951 0 CheckInt 1#1|1012|1 +350004952 0 CheckInt 1#1|1022|1 +350004953 0 CheckInt 1#1|1005|1 +350004954 0 CheckInt 1#1|1015|1 +350004955 0 CheckInt 1#1|1025|1 +350004956 0 CheckInt 1#1|1006|1 +350004957 0 CheckInt 1#1|1016|1 +350004958 0 CheckInt 1#1|1026|1 +350004959 0 CheckInt 1#1|1007|1 +350004960 0 CheckInt 1#1|1017|1 +350004961 0 CheckInt 1#1|1008|1 +350004962 0 CheckInt 1#1|1018|1 +350004963 0 CheckInt 1#1|1009|1 +350004964 0 CheckInt 1#1|1019|1 +350004965 0 DoSetInt 1#20010|0 +200032 2 350004966 350004973 350004974 350004982 +350004966 1 350004967 350004970 +350004967 2 350004968 350004969 +350004968 0 CheckNpc 1#20010 +350004969 0 1 CheckInt 1#20010|0|1 +350004970 2 350004971 350004972 +350004971 0 CheckNpc 1#2001 +350004972 0 DoCopyNote 1#2001|1#20010 +350004973 0 DoGetNpcKind 1#20010|1#1 +350004974 1 350004975 350004976 350004977 350004978 350004979 350004980 350004981 +350004975 0 CheckInt 1#1|1001|1 +350004976 0 CheckInt 1#1|1011|1 +350004977 0 CheckInt 1#1|1003|1 +350004978 0 CheckInt 1#1|1013|1 +350004979 0 CheckInt 1#1|1023|1 +350004980 0 CheckInt 1#1|1004|1 +350004981 0 CheckInt 1#1|1014|1 +350004982 0 DoSetInt 1#20010|0 +200033 2 350004659 350004660 350004661 200027 350003658 350004616 350004662 +350004659 0 CheckInt 1#39034|1|1 +350004660 0 1 CheckInt 1#39035|1|1 +350004661 0 CheckPassTime 1#39033|0 +350003658 1 350003659 350003662 350004615 +350003659 2 350003660 350003661 +350003660 0 1 CheckInt 1#39091|0|1 +350003661 0 DoSetInt 1#39091|0 +350003662 2 350003665 350004603 350004604 350004605 350004610 350003550 350003427 350003526 350003527 +350003665 0 CheckInt 1#39091|0|1 +350004603 0 DoSetUiActive 1#2001|32|1 +350004604 0 DoSetUiButtonState 0|15|1 +350004605 0 DoSetUiButtonState 0|16|1 +350004610 0 DoSetUiButtonState 0|17|1 +350003550 0 DoSetFocusButtonActive 1#2001|1 +350003427 0 DoSetCustomEnergyBarMainActive 1#2001|1 +350003526 0 DoSetCommonInteractionBtnActivity 0|1 +350003527 0 DoSetCommonInteractionBtnActivity 999|1 +350004615 0 DoReturnTrue +350004616 0 DoSetUiButtonState 0|18|0 +350004662 0 DoSetInt 1#39034|0 +200034 1 350004740 350004745 +350004740 2 350004741 350004743 350004744 +350004741 0 CheckInt 1#39086|1|1 +350004743 0 DoGetTime 1#39087|0.3 +350004744 0 DoSetInt 1#39086|2 +350004745 2 350004755 350004756 350004758 350004759 +350004755 0 CheckInt 1#39086|2|1 +350004756 0 CheckPassTime 1#39087|0 +350004758 0 DoShowFightUi 1 +350004759 0 DoSetInt 1#39086|3 +200035 2 350003493 350003496 350003854 350003498 350003497 350003564 350004623 350003541 350003543 350003530 +350003493 1 350004435 350004436 +350004435 0 1 CheckInt 1#39083|1|1 +350004436 0 DoSetInt 1#39083|0 +350003496 0 DoMagic 1#2001|1#2001|0|710152 +350003854 3 350003855 350003857 +350003855 2 350003856 350003859 +350003856 0 CheckInt 1#39093|2|1 +350003859 0 DoSetInt 4#410099|0 +350003857 0 DoSetInt 1#39093|0 +350003498 1 350003499 350003503 350003507 350003511 +350003499 2 350003500 350003501 350003502 +350003500 0 DoGetRoleNpc 1#2001|1#2010|0 +350003501 0 CheckNpc 1#2010 +350003502 0 1 DoMagic 1#2010|1#2010|0|710152 +350003503 2 350003504 350003505 350003506 +350003504 0 DoGetRoleNpc 1#2001|1#2011|1 +350003505 0 CheckNpc 1#2011 +350003506 0 1 DoMagic 1#2011|1#2011|0|710152 +350003507 2 350003508 350003509 350003510 +350003508 0 DoGetRoleNpc 1#2001|1#2012|2 +350003509 0 CheckNpc 1#2012 +350003510 0 1 DoMagic 1#2012|1#2012|0|710152 +350003511 0 DoReturnTrue +350003497 0 DoMagic 1#2001|1#2001|0|710006 +350003564 0 DoSetCameraInputEnable 1 +350004623 0 DoSetInt 1#39034|0 +350003541 2 350003624 350003625 350003626 350003627 350003628 350003629 350003630 350003631 350003632 +350003624 0 CheckInt 1#39071|0|1 +350003625 0 CheckInt 1#39072|0|1 +350003626 0 CheckInt 1#39073|0|1 +350003627 0 CheckInt 1#39074|0|1 +350003628 0 CheckInt 1#39075|0|1 +350003629 0 CheckInt 1#39076|0|1 +350003630 0 CheckInt 1#39077|0|1 +350003631 0 CheckInt 1#39078|0|1 +350003632 0 CheckInt 1#39079|0|1 +350003543 1 350003544 350003547 +350003544 2 350003545 350003514 350003515 350003546 350004388 350000063 +350003545 0 CheckInt 1#39089|1|1 +350003514 0 DoSetUiButtonState 0|28|0 +350003515 0 DoSetUiButtonState 0|29|0 +350003546 0 DoSetInt 1#39035|3 +350004388 0 DoSetInt 1#39190|0 +350000063 0 DoSetInt 1#39089|0 +350003547 2 350003548 350003492 350003512 350003513 350003528 350003946 350003549 350003650 350003651 350003450 350003823 350003824 350004389 350004336 350003517 +350003548 0 CheckInt 1#39089|0|1 +350003492 0 DoSetUiActive 1#2001|40|1 +350003512 0 DoSetUiButtonState 0|15|1 +350003513 0 DoSetUiButtonState 0|16|1 +350003528 0 DoSetUiButtonState 0|17|1 +350003946 0 DoSetUiButtonState 0|23|1 +350003549 0 DoSetUiButtonState 0|28|0 +350003650 0 DoSetUiButtonState 0|29|0 +350003651 0 DoSetFocusButtonActive 1#2001|1 +350003450 0 DoSetCustomEnergyBarMainActive 1#2001|1 +350003823 0 DoSetCommonInteractionBtnActivity 0|1 +350003824 0 DoSetCommonInteractionBtnActivity 999|1 +350004389 0 DoSetInt 1#39190|0 +350004336 1 350004337 350004338 +350004337 0 1 CheckInt 1#39189|1|1 +350004338 0 DoSetUiMainState 1#2001|25|0 +350003517 1 350003518 350003523 +350003518 2 350003519 350003520 350003521 350003522 +350003519 0 CheckInt 1#39082|0|1 +350003520 0 DoSetUiButtonState 0|20|1 +350003521 0 DoSetUiButtonState 0|21|1 +350003522 0 DoSetUiButtonState 0|22|1 +350003523 0 DoReturnTrue +350003530 0 1 DoReturnTrue +200036 2 350003614 350003620 350000224 +350003614 1 350003615 350003616 +350003615 0 1 CheckNote 4#200036 +350003616 2 350003617 350003618 +350003617 0 CheckNote 4#200036 +350003618 0 CheckInt 4#200036|0|1 +350003620 0 CheckNpc 1#2001 +350000224 1 350003553 350003578 +350003553 2 350003554 350000250 350006518 350006519 350006520 350003559 +350003554 0 CheckInt 1#39043|0|1 +350000250 0 CheckExistBuffByKind 1#2001|402 +350006518 0 DoCopyNoteByNpcNote 1#4709998|1#2001|4709998 +350006519 0 CheckNote 1#4709998 +350006520 0 CheckInt 1#4709998|1|1 +350003559 0 DoSetInt 1#39043|1 +350003578 2 350003602 350003555 350006521 350003619 +350003602 0 CheckInt 1#39043|1|1 +350003555 0 1 CheckExistBuffByKind 1#2001|402 +350006521 0 DoSetInt 1#4709998|0 +350003619 0 DoSetInt 1#39043|0 +200037 2 350003784 350003792 350003785 350003786 350003787 350003788 350003789 350003790 350003791 350003947 350003451 350003825 350003827 +350003784 0 DoSetUiActiveEx 1#2001|3|0 +350003792 0 DoSetUiActiveEx 1#2001|5|0 +350003785 0 DoSetUiButtonState 0|15|0 +350003786 0 DoSetUiButtonState 0|16|0 +350003787 0 DoSetUiButtonState 0|17|0 +350003788 0 DoSetFocusButtonActive 1#2001|0 +350003789 0 DoSetUiButtonState 0|20|0 +350003790 0 DoSetUiButtonState 0|21|0 +350003791 0 DoSetUiButtonState 0|22|0 +350003947 0 DoSetUiButtonState 0|23|0 +350003451 0 DoSetCustomEnergyBarMainActive 1#2001|0 +350003825 0 DoSetCommonInteractionBtnActivity 0|0 +350003827 0 DoSetCommonInteractionBtnActivity 999|0 +200038 2 350006789 350006791 350003793 350003794 350003826 350003795 350003796 350003797 350003798 350003948 350003456 350003828 350003829 +350006789 0 DoSetUiActiveEx 1#2001|3|1 +350006791 0 DoSetUiActiveEx 1#2001|5|1 +350003793 0 DoSetUiButtonState 0|15|1 +350003794 0 DoSetUiButtonState 0|16|1 +350003826 0 DoSetUiButtonState 0|17|1 +350003795 0 DoSetFocusButtonActive 1#2001|1 +350003796 0 DoSetUiButtonState 0|20|1 +350003797 0 DoSetUiButtonState 0|21|1 +350003798 0 DoSetUiButtonState 0|22|1 +350003948 0 DoSetUiButtonState 0|23|1 +350003456 0 DoSetCustomEnergyBarMainActive 1#2001|1 +350003828 0 DoSetCommonInteractionBtnActivity 0|1 +350003829 0 DoSetCommonInteractionBtnActivity 999|1 +200039 3 350003965 350004772 350004438 +350003965 2 350003966 +350003966 0 DoSetInt 1#3888|0 +350004772 3 350004777 350004776 350003983 350003994 350004005 350004016 350004050 350004061 350004072 350004092 +350004777 1 350004778 350004346 +350004778 0 CheckNote 1#39111 +350004346 0 DoSetInt 1#39111|0 +350004776 2 350004347 350003967 350003968 +350004347 1 350004348 350004779 +350004348 0 CheckInt 1#39111|0|1 +350004779 0 CheckInt 1#39111|1|1 +350003967 0 DoSetInt 1#111|3001 +350003968 5 350003969 350003970 350003980 200040 350003982 +350003969 0 CheckInt 1#111|3100|4 +350003970 0 DoCopyNoteEx 1#112|1#111|1 +350003980 0 DoCopyNote 1#112|1#3888 +350003982 0 DoAddInt 1#111|1#111|10 +350003983 2 350003984 350003987 350003988 +350003984 1 350003985 350003986 +350003985 0 CheckInt 1#39111|0|1 +350003986 0 CheckInt 1#39111|2|1 +350003987 0 DoSetInt 1#111|3002 +350003988 5 350003989 350003990 350003991 200040 350003993 +350003989 0 CheckInt 1#111|3100|4 +350003990 0 DoCopyNoteEx 1#112|1#111|1 +350003991 0 DoCopyNote 1#112|1#3888 +350003993 0 DoAddInt 1#111|1#111|10 +350003994 2 350003995 350003998 350003999 +350003995 1 350003996 350003997 +350003996 0 CheckInt 1#39111|0|1 +350003997 0 CheckInt 1#39111|3|1 +350003998 0 DoSetInt 1#111|3003 +350003999 5 350004000 350004001 350004002 200040 350004004 +350004000 0 CheckInt 1#111|3100|4 +350004001 0 DoCopyNoteEx 1#112|1#111|1 +350004002 0 DoCopyNote 1#112|1#3888 +350004004 0 DoAddInt 1#111|1#111|10 +350004005 2 350004006 350004009 350004010 +350004006 1 350004007 350004008 +350004007 0 CheckInt 1#39111|0|1 +350004008 0 CheckInt 1#39111|4|1 +350004009 0 DoSetInt 1#111|3004 +350004010 5 350004011 350004012 350004013 200040 350004015 +350004011 0 CheckInt 1#111|3100|4 +350004012 0 DoCopyNoteEx 1#112|1#111|1 +350004013 0 DoCopyNote 1#112|1#3888 +350004015 0 DoAddInt 1#111|1#111|10 +350004016 2 350004017 350004043 350004044 +350004017 1 350004018 350004042 +350004018 0 CheckInt 1#39111|0|1 +350004042 0 CheckInt 1#39111|5|1 +350004043 0 DoSetInt 1#111|3005 +350004044 5 350004045 350004046 350004047 200040 350004049 +350004045 0 CheckInt 1#111|3100|4 +350004046 0 DoCopyNoteEx 1#112|1#111|1 +350004047 0 DoCopyNote 1#112|1#3888 +350004049 0 DoAddInt 1#111|1#111|10 +350004050 2 350004051 350004054 350004055 +350004051 1 350004052 350004053 +350004052 0 CheckInt 1#39111|0|1 +350004053 0 CheckInt 1#39111|6|1 +350004054 0 DoSetInt 1#111|3006 +350004055 5 350004056 350004057 350004058 200040 350004060 +350004056 0 CheckInt 1#111|3100|4 +350004057 0 DoCopyNoteEx 1#112|1#111|1 +350004058 0 DoCopyNote 1#112|1#3888 +350004060 0 DoAddInt 1#111|1#111|10 +350004061 2 350004062 350004065 350004066 +350004062 1 350004063 350004064 +350004063 0 CheckInt 1#39111|0|1 +350004064 0 CheckInt 1#39111|7|1 +350004065 0 DoSetInt 1#111|3007 +350004066 5 350004067 350004068 350004069 200040 350004071 +350004067 0 CheckInt 1#111|3100|4 +350004068 0 DoCopyNoteEx 1#112|1#111|1 +350004069 0 DoCopyNote 1#112|1#3888 +350004071 0 DoAddInt 1#111|1#111|10 +350004072 2 350004073 350004076 350004077 +350004073 1 350004074 350004075 +350004074 0 CheckInt 1#39111|0|1 +350004075 0 CheckInt 1#39111|8|1 +350004076 0 DoSetInt 1#111|3008 +350004077 5 350004078 350004079 350004080 200040 350004091 +350004078 0 CheckInt 1#111|3100|4 +350004079 0 DoCopyNoteEx 1#112|1#111|1 +350004080 0 DoCopyNote 1#112|1#3888 +350004091 0 DoAddInt 1#111|1#111|10 +350004092 2 350004093 350004096 350004097 +350004093 1 350004094 350004095 +350004094 0 CheckInt 1#39111|0|1 +350004095 0 CheckInt 1#39111|9|1 +350004096 0 DoSetInt 1#111|3009 +350004097 5 350004098 350004099 350004100 200040 350004102 +350004098 0 CheckInt 1#111|3100|4 +350004099 0 DoCopyNoteEx 1#112|1#111|1 +350004100 0 DoCopyNote 1#112|1#3888 +350004102 0 DoAddInt 1#111|1#111|10 +350004438 2 350004439 350004440 350004441 350004442 350004443 350004444 350004445 350004446 350004447 350004448 350005591 +350004439 0 DoSetInt 1#37051|0 +350004440 0 DoSetInt 1#37052|0 +350004441 0 DoSetInt 1#37053|0 +350004442 0 DoSetInt 1#37054|0 +350004443 0 DoSetInt 1#37055|0 +350004444 0 DoSetInt 1#37056|0 +350004445 0 DoSetInt 1#37057|0 +350004446 0 DoSetInt 1#37058|0 +350004447 0 DoSetInt 1#37059|0 +350004448 0 DoSetInt 1#3888|0 +350005591 0 DoSetInt 1#39111|0 +200040 1 350006884 350004109 +350006884 0 1 CheckNpc 1#3888 +350004109 2 350004110 350006885 350006886 +350004110 0 DoSetInt 1#101|37051 +350006885 0 DoSetInt 1#102|1 +350006886 5 350006887 350006888 350004450 350004449 350006892 +350006887 0 CheckInt 1#102|9|5 +350006888 0 DoCopyNoteEx 1#103|1#101|1 +350004450 3 350004451 +350004451 2 350006889 350006890 350006891 +350006889 0 CheckNote 1#103 +350006890 0 1 CheckInt 1#103|0|1 +350006891 0 DoMagic 1#3888|1#3888|0|1#103 +350004449 0 DoAddInt 1#101|1#101|1 +350006892 0 DoAddInt 1#102|1#102|1 +200041 2 350003949 350004622 350004624 350004625 350004651 +350003949 0 CheckNpc 1#2001 +350004622 0 CheckNote 1#37050 +350004624 0 1 CheckInt 1#37050|0|1 +350004625 3 350004626 350004630 350004634 +350004626 2 350004627 350004628 350004629 +350004627 0 DoGetRoleNpc 1#2001|1#2010|0 +350004628 0 CheckNpc 1#2010 +350004629 0 DoMagic 1#2010|1#2010|0|1#37050 +350004630 2 350004631 350004632 350004633 +350004631 0 DoGetRoleNpc 1#2001|1#2011|1 +350004632 0 CheckNpc 1#2011 +350004633 0 DoMagic 1#2011|1#2011|0|1#37050 +350004634 2 350004635 350004649 350004650 +350004635 0 DoGetRoleNpc 1#2001|1#2012|2 +350004649 0 CheckNpc 1#2012 +350004650 0 DoMagic 1#2012|1#2012|0|1#37050 +350004651 0 DoSetInt 1#37050|0 +200042 2 350004769 350004103 350004796 350004827 350004845 350004866 350004884 350005537 350005555 350005573 350004108 +350004769 2 350004770 350004771 +350004770 0 CheckNpc 1#2001 +350004771 0 1 DoSearchNpcEx 1#36000|1#2001|2|4|50|7300650|0|-1|0|0 +350004103 1 350004773 350004104 +350004773 2 350004774 350004775 +350004774 0 1 CheckInt 1#39111|0|1 +350004775 0 1 CheckInt 1#39111|1|1 +350004104 2 350004105 350004786 350004787 350004788 350004789 350004790 350004791 350004792 350004793 350004794 350004795 +350004105 1 350004106 350004107 +350004106 0 CheckInt 1#39111|0|1 +350004107 0 CheckInt 1#39111|1|1 +350004786 0 1 CheckNpc 1#3001 +350004787 0 1 CheckNpc 1#3011 +350004788 0 1 CheckNpc 1#3021 +350004789 0 1 CheckNpc 1#3031 +350004790 0 1 CheckNpc 1#3041 +350004791 0 1 CheckNpc 1#3051 +350004792 0 1 CheckNpc 1#3061 +350004793 0 1 CheckNpc 1#3071 +350004794 0 1 CheckNpc 1#3081 +350004795 0 1 CheckNpc 1#3091 +350004796 1 350004797 350004800 +350004797 2 350004798 350004799 +350004798 0 1 CheckInt 1#39111|0|1 +350004799 0 1 CheckInt 1#39111|2|1 +350004800 2 350004801 350004804 350004805 350004806 350004807 350004808 350004809 350004810 350004811 350004825 350004826 +350004801 1 350004802 350004803 +350004802 0 CheckInt 1#39111|0|1 +350004803 0 CheckInt 1#39111|2|1 +350004804 0 1 CheckNpc 1#3002 +350004805 0 1 CheckNpc 1#3012 +350004806 0 1 CheckNpc 1#3022 +350004807 0 1 CheckNpc 1#3032 +350004808 0 1 CheckNpc 1#3042 +350004809 0 1 CheckNpc 1#3052 +350004810 0 1 CheckNpc 1#3062 +350004811 0 1 CheckNpc 1#3072 +350004825 0 1 CheckNpc 1#3082 +350004826 0 1 CheckNpc 1#3092 +350004827 1 350004828 350004831 +350004828 2 350004829 350004830 +350004829 0 1 CheckInt 1#39111|0|1 +350004830 0 1 CheckInt 1#39111|3|1 +350004831 2 350004832 350004835 350004836 350004837 350004838 350004839 350004840 350004841 350004842 350004843 350004844 +350004832 1 350004833 350004834 +350004833 0 CheckInt 1#39111|0|1 +350004834 0 CheckInt 1#39111|3|1 +350004835 0 1 CheckNpc 1#3003 +350004836 0 1 CheckNpc 1#3013 +350004837 0 1 CheckNpc 1#3023 +350004838 0 1 CheckNpc 1#3033 +350004839 0 1 CheckNpc 1#3043 +350004840 0 1 CheckNpc 1#3053 +350004841 0 1 CheckNpc 1#3063 +350004842 0 1 CheckNpc 1#3073 +350004843 0 1 CheckNpc 1#3083 +350004844 0 1 CheckNpc 1#3093 +350004845 1 350004846 350004849 +350004846 2 350004847 350004848 +350004847 0 1 CheckInt 1#39111|0|1 +350004848 0 1 CheckInt 1#39111|4|1 +350004849 2 350004850 350004853 350004854 350004855 350004856 350004857 350004858 350004859 350004863 350004864 350004865 +350004850 1 350004851 350004852 +350004851 0 CheckInt 1#39111|0|1 +350004852 0 CheckInt 1#39111|4|1 +350004853 0 1 CheckNpc 1#3004 +350004854 0 1 CheckNpc 1#3014 +350004855 0 1 CheckNpc 1#3024 +350004856 0 1 CheckNpc 1#3034 +350004857 0 1 CheckNpc 1#3044 +350004858 0 1 CheckNpc 1#3054 +350004859 0 1 CheckNpc 1#3064 +350004863 0 1 CheckNpc 1#3074 +350004864 0 1 CheckNpc 1#3084 +350004865 0 1 CheckNpc 1#3094 +350004866 1 350004867 350004870 +350004867 2 350004868 350004869 +350004868 0 1 CheckInt 1#39111|0|1 +350004869 0 1 CheckInt 1#39111|5|1 +350004870 2 350004871 350004874 350004875 350004876 350004877 350004878 350004879 350004880 350004881 350004882 350004883 +350004871 1 350004872 350004873 +350004872 0 CheckInt 1#39111|0|1 +350004873 0 CheckInt 1#39111|5|1 +350004874 0 1 CheckNpc 1#3005 +350004875 0 1 CheckNpc 1#3015 +350004876 0 1 CheckNpc 1#3025 +350004877 0 1 CheckNpc 1#3035 +350004878 0 1 CheckNpc 1#3045 +350004879 0 1 CheckNpc 1#3055 +350004880 0 1 CheckNpc 1#3065 +350004881 0 1 CheckNpc 1#3075 +350004882 0 1 CheckNpc 1#3085 +350004883 0 1 CheckNpc 1#3095 +350004884 1 350004885 350004888 +350004885 2 350004886 350004887 +350004886 0 1 CheckInt 1#39111|0|1 +350004887 0 1 CheckInt 1#39111|6|1 +350004888 2 350004889 350004892 350004893 350004894 350004895 350004896 350004897 350004898 350005534 350005535 350005536 +350004889 1 350004890 350004891 +350004890 0 CheckInt 1#39111|0|1 +350004891 0 CheckInt 1#39111|6|1 +350004892 0 1 CheckNpc 1#3006 +350004893 0 1 CheckNpc 1#3016 +350004894 0 1 CheckNpc 1#3026 +350004895 0 1 CheckNpc 1#3036 +350004896 0 1 CheckNpc 1#3046 +350004897 0 1 CheckNpc 1#3056 +350004898 0 1 CheckNpc 1#3066 +350005534 0 1 CheckNpc 1#3076 +350005535 0 1 CheckNpc 1#3086 +350005536 0 1 CheckNpc 1#3096 +350005537 1 350005538 350005541 +350005538 2 350005539 350005540 +350005539 0 1 CheckInt 1#39111|0|1 +350005540 0 1 CheckInt 1#39111|7|1 +350005541 2 350005542 350005545 350005546 350005547 350005548 350005549 350005550 350005551 350005552 350005553 350005554 +350005542 1 350005543 350005544 +350005543 0 CheckInt 1#39111|0|1 +350005544 0 CheckInt 1#39111|7|1 +350005545 0 1 CheckNpc 1#3007 +350005546 0 1 CheckNpc 1#3017 +350005547 0 1 CheckNpc 1#3027 +350005548 0 1 CheckNpc 1#3037 +350005549 0 1 CheckNpc 1#3047 +350005550 0 1 CheckNpc 1#3057 +350005551 0 1 CheckNpc 1#3067 +350005552 0 1 CheckNpc 1#3077 +350005553 0 1 CheckNpc 1#3087 +350005554 0 1 CheckNpc 1#3097 +350005555 1 350005556 350005559 +350005556 2 350005557 350005558 +350005557 0 1 CheckInt 1#39111|0|1 +350005558 0 1 CheckInt 1#39111|8|1 +350005559 2 350005560 350005563 350005564 350005565 350005566 350005567 350005568 350005569 350005570 350005571 350005572 +350005560 1 350005561 350005562 +350005561 0 CheckInt 1#39111|0|1 +350005562 0 CheckInt 1#39111|8|1 +350005563 0 1 CheckNpc 1#3008 +350005564 0 1 CheckNpc 1#3018 +350005565 0 1 CheckNpc 1#3028 +350005566 0 1 CheckNpc 1#3038 +350005567 0 1 CheckNpc 1#3048 +350005568 0 1 CheckNpc 1#3058 +350005569 0 1 CheckNpc 1#3068 +350005570 0 1 CheckNpc 1#3078 +350005571 0 1 CheckNpc 1#3088 +350005572 0 1 CheckNpc 1#3098 +350005573 1 350005574 350005577 +350005574 2 350005575 350005576 +350005575 0 1 CheckInt 1#39111|0|1 +350005576 0 1 CheckInt 1#39111|9|1 +350005577 2 350005578 350005581 350005582 350005583 350005584 350005585 350005586 350005587 350005588 350005589 350005590 +350005578 1 350005579 350005580 +350005579 0 CheckInt 1#39111|0|1 +350005580 0 CheckInt 1#39111|9|1 +350005581 0 1 CheckNpc 1#3009 +350005582 0 1 CheckNpc 1#3019 +350005583 0 1 CheckNpc 1#3029 +350005584 0 1 CheckNpc 1#3039 +350005585 0 1 CheckNpc 1#3049 +350005586 0 1 CheckNpc 1#3059 +350005587 0 1 CheckNpc 1#3069 +350005588 0 1 CheckNpc 1#3079 +350005589 0 1 CheckNpc 1#3089 +350005590 0 1 CheckNpc 1#3099 +350004108 0 DoSetInt 1#39111|0 +200043 2 350004112 350004163 350004113 350004114 350004115 350004116 350004117 350004118 350004119 350004120 +350004112 0 CheckPassTime 1#39105|0 +350004163 0 CheckInt 1#39103|0|1 +350004113 0 CheckNote 4#200044 +350004114 0 DoGetListItem 4#200044|1|1#101 +350004115 0 CheckNote 1#101 +350004116 0 1 CheckInt 1#101|0|1 +350004117 0 DoRemoveListItem 4#200044|1 +350004118 0 DoGetGuideFightStepDuration 1#101|1#102 +350004119 0 DoShowFightGuide 1#101 +350004120 0 DoGetTime 1#39105|1#102 +200044 2 350004121 350004122 350004123 350004124 350004125 350004128 350004152 350004153 350004158 350004159 350004171 +350004121 0 CheckNote 1#39101 +350004122 0 CheckNote 1#39102 +350004123 0 1 CheckInt 1#39101|0|1 +350004124 0 1 CheckInt 1#39102|0|1 +350004125 3 350004161 +350004161 2 350004126 350004127 +350004126 0 1 CheckNote 4#200044 +350004127 0 DoNewList 4#200044 +350004128 0 DoSetInt 1#101|1 +350004152 0 DoSetInt 1#102|1#39101 +350004153 5 350004154 350004165 350004156 350004157 +350004154 0 CheckInt 1#101|1#39102|5 +350004165 1 350004166 350004168 +350004166 2 350004167 350004155 +350004167 0 CheckInt 1#39104|0|1 +350004155 0 DoAddListItem 4#200044|0|1#102 +350004168 2 350004169 350004170 +350004169 0 CheckInt 1#39104|1|1 +350004170 0 DoAddListItem 4#200044|1#101|1#102 +350004156 0 DoAddInt 1#102|1#102|1 +350004157 0 DoAddInt 1#101|1#101|1 +350004158 0 DoSetInt 1#39101|0 +350004159 0 DoSetInt 1#39102|0 +350004171 0 DoSetInt 1#39104|0 +200045 2 350004390 350004391 350004392 350004393 350004394 350004395 350004396 350004397 350004398 350004399 350004400 350004401 350004402 +350004390 0 DoSetUiMainState 1#2001|3|0 +350004391 0 DoSetUiMainState 1#2001|5|0 +350004392 0 DoSetUiButtonState 0|15|0 +350004393 0 DoSetUiButtonState 0|16|0 +350004394 0 DoSetUiButtonState 0|17|0 +350004395 0 DoSetFocusButtonActive 1#2001|0 +350004396 0 DoSetUiButtonState 0|20|0 +350004397 0 DoSetUiButtonState 0|21|0 +350004398 0 DoSetUiButtonState 0|22|0 +350004399 0 DoSetUiButtonState 0|23|0 +350004400 0 DoSetCustomEnergyBarMainActive 1#2001|0 +350004401 0 DoSetCommonInteractionBtnActivity 0|0 +350004402 0 DoSetCommonInteractionBtnActivity 999|0 +200046 2 350004403 350004404 350004405 350004406 350004407 350004408 350004409 350004410 350004420 350004421 350004422 350004423 350004424 +350004403 0 DoSetUiMainState 1#2001|3|1 +350004404 0 DoSetUiMainState 1#2001|5|1 +350004405 0 DoSetUiButtonState 0|15|1 +350004406 0 DoSetUiButtonState 0|16|1 +350004407 0 DoSetUiButtonState 0|17|1 +350004408 0 DoSetFocusButtonActive 1#2001|1 +350004409 0 DoSetUiButtonState 0|20|1 +350004410 0 DoSetUiButtonState 0|21|1 +350004420 0 DoSetUiButtonState 0|22|1 +350004421 0 DoSetUiButtonState 0|23|1 +350004422 0 DoSetCustomEnergyBarMainActive 1#2001|1 +350004423 0 DoSetCommonInteractionBtnActivity 0|1 +350004424 0 DoSetCommonInteractionBtnActivity 999|1 +200050 2 350004983 350004984 350004985 350004986 350004991 350004996 350005001 +350004983 0 DoReturnTrue +350004984 0 DoGetRoleActivateNpc 1#2001|1 +350004985 0 DoGetRoleCount 1#2000 +350004986 1 350004987 350004990 +350004987 2 350004988 350004989 +350004988 0 CheckInt 1#2000|1|2 +350004989 0 DoGetRoleActivateNpc 1#2002|2 +350004990 0 DoReturnTrue +350004991 1 350004992 350004995 +350004992 2 350004993 350004994 +350004993 0 CheckInt 1#2000|2|2 +350004994 0 DoGetRoleActivateNpc 1#2003|3 +350004995 0 DoReturnTrue +350004996 1 350004997 350005000 +350004997 2 350004998 350004999 +350004998 0 CheckInt 1#2000|3|2 +350004999 0 DoGetRoleActivateNpc 1#2004|4 +350005000 0 DoReturnTrue +350005001 1 350005002 350005005 +350005002 2 350005003 350005004 +350005003 0 CheckInt 1#2000|4|2 +350005004 0 DoGetRoleActivateNpc 1#2005|5 +350005005 0 DoReturnTrue +200051 2 350005006 +350005006 0 DoReturnTrue +200101 2 350005007 350005008 350005009 350005010 350005013 350005035 350005036 +350005007 0 DoReturnTrue +350005008 0 CheckInt 1#39081|1|1 +350005009 0 CheckNpc 1#2001 +350005010 1 350005011 350005012 +350005011 0 CheckExistBuffByKind 1#2001|7000070 +350005012 0 DoMagic 1#2001|1#2001|0|700007 +350005013 1 350005014 350005019 350005024 350005029 350005034 +350005014 2 350005015 350005016 350005017 350005018 +350005015 0 DoGetAttribRate 1#2001|1#100|1|100 +350005016 0 CheckInt 1#100|50|4 +350005017 0 1 CheckExistBuffByKind 1#2001|7002440 +350005018 0 DoMagic 1#2001|1#2001|0|700244 +350005019 2 350005020 350005021 350005022 350005023 +350005020 0 DoGetAttribRate 1#2001|1#100|1|100 +350005021 0 CheckInt 1#100|20|4 +350005022 0 1 CheckExistBuffByKind 1#2001|7002450 +350005023 0 DoMagic 1#2001|1#2001|0|700245 +350005024 2 350005025 350005026 350005027 350005028 +350005025 0 DoGetAttribRate 1#2001|1#100|1|100 +350005026 0 CheckInt 1#100|50|3 +350005027 0 CheckExistBuffByKind 1#2001|7002440 +350005028 0 DoMagic 1#2001|1#2001|0|700258 +350005029 2 350005030 350005031 350005032 350005033 +350005030 0 DoGetAttribRate 1#2001|1#100|1|100 +350005031 0 CheckInt 1#100|20|3 +350005032 0 CheckExistBuffByKind 1#2001|7002450 +350005033 0 DoMagic 1#2001|1#2001|0|700259 +350005034 0 DoReturnTrue +350005035 0 CheckPassTime 1#39080|0 +350005036 1 350005037 350005042 350005047 +350005037 2 350005038 350005039 350005040 350005041 +350005038 0 DoGetAttribRate 1#2001|1#100|1|100 +350005039 0 CheckInt 1#100|20|4 +350005040 0 DoGetTime 1#39080|1 +350005041 0 DoMagic 1#2001|1#2001|0|700922 +350005042 2 350005043 350005044 350005045 350005046 +350005043 0 DoGetAttribRate 1#2001|1#100|1|100 +350005044 0 CheckInt 1#100|50|4 +350005045 0 DoGetTime 1#39080|2 +350005046 0 DoMagic 1#2001|1#2001|0|700921 +350005047 0 DoReturnTrue +200102 2 350005048 350005049 350005055 350005061 350005062 350005063 350005064 +350005048 0 DoReturnTrue +350005049 1 350005050 350005051 350005054 +350005050 0 CheckNote 1#3888 +350005051 2 350005052 350005053 +350005052 0 CheckNpc 1#3999 +350005053 0 DoCopyNote 1#3999|1#3888 +350005054 0 1 DoReturnTrue +350005055 1 350005056 350005057 350005060 +350005056 0 1 CheckInt 1#3888|0|1 +350005057 2 350005058 350005059 +350005058 0 CheckNpc 1#3999 +350005059 0 DoCopyNote 1#3999|1#3888 +350005060 0 1 DoReturnTrue +350005061 0 DoGetNpcPosition 1#3888|1#101|1#102 +350005062 0 DoGetNpcOffsetPosition 1#3888|1#101|1#102|1#103|1#104|0|20 +350005063 0 DoMoveToPosition 1#3888|1#103|1#104|1|0 +350005064 0 DoSetInt 1#3888|0 +200103 1 350005065 350005068 350005071 350005074 350005077 350005080 350005083 350005086 350005089 350005092 350005095 350005098 350005101 350005104 350005107 350005110 350005113 350005116 350005119 350005122 350005125 350005128 350005131 350005134 350005137 350005140 350005143 350005146 350005149 350005152 350005155 350005158 350005161 350005164 350005167 350005170 350005173 350005176 350005179 350005182 350005185 350005188 350005191 350005194 350005197 350005200 350005203 350005206 350005209 350005212 350005215 350005218 350005221 350005224 350005227 350005230 350005233 350005236 350005239 350005242 350005245 350005248 350005251 350005254 350005257 350005260 350005263 350005266 350005269 350005272 350005275 350005278 350005281 350005284 350005287 350005290 350005293 350005296 350005299 350005302 350005305 350005308 350005311 350005314 350005317 350005320 350005323 350005326 350005329 350005332 350005335 +350005065 2 350005066 350005067 +350005066 0 CheckNpc 1#3001 +350005067 0 1 DoMagic 1#3001|1#3001|0|100002 +350005068 2 350005069 350005070 +350005069 0 CheckNpc 1#3011 +350005070 0 1 DoMagic 1#3011|1#3011|0|100002 +350005071 2 350005072 350005073 +350005072 0 CheckNpc 1#3021 +350005073 0 1 DoMagic 1#3021|1#3021|0|100002 +350005074 2 350005075 350005076 +350005075 0 CheckNpc 1#3031 +350005076 0 1 DoMagic 1#3031|1#3031|0|100002 +350005077 2 350005078 350005079 +350005078 0 CheckNpc 1#3041 +350005079 0 1 DoMagic 1#3041|1#3041|0|100002 +350005080 2 350005081 350005082 +350005081 0 CheckNpc 1#3051 +350005082 0 1 DoMagic 1#3051|1#3051|0|100002 +350005083 2 350005084 350005085 +350005084 0 CheckNpc 1#3061 +350005085 0 1 DoMagic 1#3061|1#3061|0|100002 +350005086 2 350005087 350005088 +350005087 0 CheckNpc 1#3071 +350005088 0 1 DoMagic 1#3071|1#3071|0|100002 +350005089 2 350005090 350005091 +350005090 0 CheckNpc 1#3081 +350005091 0 1 DoMagic 1#3081|1#3081|0|100002 +350005092 2 350005093 350005094 +350005093 0 CheckNpc 1#3091 +350005094 0 1 DoMagic 1#3091|1#3091|0|100002 +350005095 2 350005096 350005097 +350005096 0 CheckNpc 1#3002 +350005097 0 1 DoMagic 1#3002|1#3002|0|100002 +350005098 2 350005099 350005100 +350005099 0 CheckNpc 1#3012 +350005100 0 1 DoMagic 1#3012|1#3012|0|100002 +350005101 2 350005102 350005103 +350005102 0 CheckNpc 1#3022 +350005103 0 1 DoMagic 1#3022|1#3022|0|100002 +350005104 2 350005105 350005106 +350005105 0 CheckNpc 1#3032 +350005106 0 1 DoMagic 1#3032|1#3032|0|100002 +350005107 2 350005108 350005109 +350005108 0 CheckNpc 1#3042 +350005109 0 1 DoMagic 1#3042|1#3042|0|100002 +350005110 2 350005111 350005112 +350005111 0 CheckNpc 1#3052 +350005112 0 1 DoMagic 1#3052|1#3052|0|100002 +350005113 2 350005114 350005115 +350005114 0 CheckNpc 1#3062 +350005115 0 1 DoMagic 1#3062|1#3062|0|100002 +350005116 2 350005117 350005118 +350005117 0 CheckNpc 1#3072 +350005118 0 1 DoMagic 1#3072|1#3072|0|100002 +350005119 2 350005120 350005121 +350005120 0 CheckNpc 1#3082 +350005121 0 1 DoMagic 1#3082|1#3082|0|100002 +350005122 2 350005123 350005124 +350005123 0 CheckNpc 1#3092 +350005124 0 1 DoMagic 1#3092|1#3092|0|100002 +350005125 2 350005126 350005127 +350005126 0 CheckNpc 1#3003 +350005127 0 1 DoMagic 1#3003|1#3003|0|100002 +350005128 2 350005129 350005130 +350005129 0 CheckNpc 1#3013 +350005130 0 1 DoMagic 1#3013|1#3013|0|100002 +350005131 2 350005132 350005133 +350005132 0 CheckNpc 1#3023 +350005133 0 1 DoMagic 1#3023|1#3023|0|100002 +350005134 2 350005135 350005136 +350005135 0 CheckNpc 1#3033 +350005136 0 1 DoMagic 1#3033|1#3033|0|100002 +350005137 2 350005138 350005139 +350005138 0 CheckNpc 1#3043 +350005139 0 1 DoMagic 1#3043|1#3043|0|100002 +350005140 2 350005141 350005142 +350005141 0 CheckNpc 1#3053 +350005142 0 1 DoMagic 1#3053|1#3053|0|100002 +350005143 2 350005144 350005145 +350005144 0 CheckNpc 1#3063 +350005145 0 1 DoMagic 1#3063|1#3063|0|100002 +350005146 2 350005147 350005148 +350005147 0 CheckNpc 1#3073 +350005148 0 1 DoMagic 1#3073|1#3073|0|100002 +350005149 2 350005150 350005151 +350005150 0 CheckNpc 1#3083 +350005151 0 1 DoMagic 1#3083|1#3083|0|100002 +350005152 2 350005153 350005154 +350005153 0 CheckNpc 1#3093 +350005154 0 1 DoMagic 1#3093|1#3093|0|100002 +350005155 2 350005156 350005157 +350005156 0 CheckNpc 1#3004 +350005157 0 1 DoMagic 1#3004|1#3004|0|100002 +350005158 2 350005159 350005160 +350005159 0 CheckNpc 1#3014 +350005160 0 1 DoMagic 1#3014|1#3014|0|100002 +350005161 2 350005162 350005163 +350005162 0 CheckNpc 1#3024 +350005163 0 1 DoMagic 1#3024|1#3024|0|100002 +350005164 2 350005165 350005166 +350005165 0 CheckNpc 1#3034 +350005166 0 1 DoMagic 1#3034|1#3034|0|100002 +350005167 2 350005168 350005169 +350005168 0 CheckNpc 1#3044 +350005169 0 1 DoMagic 1#3044|1#3044|0|100002 +350005170 2 350005171 350005172 +350005171 0 CheckNpc 1#3054 +350005172 0 1 DoMagic 1#3054|1#3054|0|100002 +350005173 2 350005174 350005175 +350005174 0 CheckNpc 1#3064 +350005175 0 1 DoMagic 1#3064|1#3064|0|100002 +350005176 2 350005177 350005178 +350005177 0 CheckNpc 1#3074 +350005178 0 1 DoMagic 1#3074|1#3074|0|100002 +350005179 2 350005180 350005181 +350005180 0 CheckNpc 1#3084 +350005181 0 1 DoMagic 1#3084|1#3084|0|100002 +350005182 2 350005183 350005184 +350005183 0 CheckNpc 1#3094 +350005184 0 1 DoMagic 1#3094|1#3094|0|100002 +350005185 2 350005186 350005187 +350005186 0 CheckNpc 1#3005 +350005187 0 1 DoMagic 1#3005|1#3005|0|100002 +350005188 2 350005189 350005190 +350005189 0 CheckNpc 1#3015 +350005190 0 1 DoMagic 1#3015|1#3015|0|100002 +350005191 2 350005192 350005193 +350005192 0 CheckNpc 1#3025 +350005193 0 1 DoMagic 1#3025|1#3025|0|100002 +350005194 2 350005195 350005196 +350005195 0 CheckNpc 1#3035 +350005196 0 1 DoMagic 1#3035|1#3035|0|100002 +350005197 2 350005198 350005199 +350005198 0 CheckNpc 1#3045 +350005199 0 1 DoMagic 1#3045|1#3045|0|100002 +350005200 2 350005201 350005202 +350005201 0 CheckNpc 1#3055 +350005202 0 1 DoMagic 1#3055|1#3055|0|100002 +350005203 2 350005204 350005205 +350005204 0 CheckNpc 1#3065 +350005205 0 1 DoMagic 1#3065|1#3065|0|100002 +350005206 2 350005207 350005208 +350005207 0 CheckNpc 1#3075 +350005208 0 1 DoMagic 1#3075|1#3075|0|100002 +350005209 2 350005210 350005211 +350005210 0 CheckNpc 1#3085 +350005211 0 1 DoMagic 1#3085|1#3085|0|100002 +350005212 2 350005213 350005214 +350005213 0 CheckNpc 1#3095 +350005214 0 1 DoMagic 1#3095|1#3095|0|100002 +350005215 2 350005216 350005217 +350005216 0 CheckNpc 1#3006 +350005217 0 1 DoMagic 1#3006|1#3006|0|100002 +350005218 2 350005219 350005220 +350005219 0 CheckNpc 1#3016 +350005220 0 1 DoMagic 1#3016|1#3016|0|100002 +350005221 2 350005222 350005223 +350005222 0 CheckNpc 1#3026 +350005223 0 1 DoMagic 1#3026|1#3026|0|100002 +350005224 2 350005225 350005226 +350005225 0 CheckNpc 1#3036 +350005226 0 1 DoMagic 1#3036|1#3036|0|100002 +350005227 2 350005228 350005229 +350005228 0 CheckNpc 1#3046 +350005229 0 1 DoMagic 1#3046|1#3046|0|100002 +350005230 2 350005231 350005232 +350005231 0 CheckNpc 1#3056 +350005232 0 1 DoMagic 1#3056|1#3056|0|100002 +350005233 2 350005234 350005235 +350005234 0 CheckNpc 1#3066 +350005235 0 1 DoMagic 1#3066|1#3066|0|100002 +350005236 2 350005237 350005238 +350005237 0 CheckNpc 1#3076 +350005238 0 1 DoMagic 1#3076|1#3076|0|100002 +350005239 2 350005240 350005241 +350005240 0 CheckNpc 1#3086 +350005241 0 1 DoMagic 1#3086|1#3086|0|100002 +350005242 2 350005243 350005244 +350005243 0 CheckNpc 1#3096 +350005244 0 1 DoMagic 1#3096|1#3096|0|100002 +350005245 2 350005246 350005247 +350005246 0 CheckNpc 1#3007 +350005247 0 1 DoMagic 1#3007|1#3007|0|100002 +350005248 2 350005249 350005250 +350005249 0 CheckNpc 1#3017 +350005250 0 1 DoMagic 1#3017|1#3017|0|100002 +350005251 2 350005252 350005253 +350005252 0 CheckNpc 1#3027 +350005253 0 1 DoMagic 1#3027|1#3027|0|100002 +350005254 2 350005255 350005256 +350005255 0 CheckNpc 1#3037 +350005256 0 1 DoMagic 1#3037|1#3037|0|100002 +350005257 2 350005258 350005259 +350005258 0 CheckNpc 1#3047 +350005259 0 1 DoMagic 1#3047|1#3047|0|100002 +350005260 2 350005261 350005262 +350005261 0 CheckNpc 1#3057 +350005262 0 1 DoMagic 1#3057|1#3057|0|100002 +350005263 2 350005264 350005265 +350005264 0 CheckNpc 1#3067 +350005265 0 1 DoMagic 1#3067|1#3067|0|100002 +350005266 2 350005267 350005268 +350005267 0 CheckNpc 1#3077 +350005268 0 1 DoMagic 1#3077|1#3077|0|100002 +350005269 2 350005270 350005271 +350005270 0 CheckNpc 1#3087 +350005271 0 1 DoMagic 1#3087|1#3087|0|100002 +350005272 2 350005273 350005274 +350005273 0 CheckNpc 1#3097 +350005274 0 1 DoMagic 1#3097|1#3097|0|100002 +350005275 2 350005276 350005277 +350005276 0 CheckNpc 1#3008 +350005277 0 1 DoMagic 1#3008|1#3008|0|100002 +350005278 2 350005279 350005280 +350005279 0 CheckNpc 1#3018 +350005280 0 1 DoMagic 1#3018|1#3018|0|100002 +350005281 2 350005282 350005283 +350005282 0 CheckNpc 1#3028 +350005283 0 1 DoMagic 1#3028|1#3028|0|100002 +350005284 2 350005285 350005286 +350005285 0 CheckNpc 1#3038 +350005286 0 1 DoMagic 1#3038|1#3038|0|100002 +350005287 2 350005288 350005289 +350005288 0 CheckNpc 1#3048 +350005289 0 1 DoMagic 1#3048|1#3048|0|100002 +350005290 2 350005291 350005292 +350005291 0 CheckNpc 1#3058 +350005292 0 1 DoMagic 1#3058|1#3058|0|100002 +350005293 2 350005294 350005295 +350005294 0 CheckNpc 1#3068 +350005295 0 1 DoMagic 1#3068|1#3068|0|100002 +350005296 2 350005297 350005298 +350005297 0 CheckNpc 1#3078 +350005298 0 1 DoMagic 1#3078|1#3078|0|100002 +350005299 2 350005300 350005301 +350005300 0 CheckNpc 1#3088 +350005301 0 1 DoMagic 1#3088|1#3088|0|100002 +350005302 2 350005303 350005304 +350005303 0 CheckNpc 1#3098 +350005304 0 1 DoMagic 1#3098|1#3098|0|100002 +350005305 2 350005306 350005307 +350005306 0 CheckNpc 1#3009 +350005307 0 1 DoMagic 1#3009|1#3009|0|100002 +350005308 2 350005309 350005310 +350005309 0 CheckNpc 1#3019 +350005310 0 1 DoMagic 1#3019|1#3019|0|100002 +350005311 2 350005312 350005313 +350005312 0 CheckNpc 1#3029 +350005313 0 1 DoMagic 1#3029|1#3029|0|100002 +350005314 2 350005315 350005316 +350005315 0 CheckNpc 1#3039 +350005316 0 1 DoMagic 1#3039|1#3039|0|100002 +350005317 2 350005318 350005319 +350005318 0 CheckNpc 1#3049 +350005319 0 1 DoMagic 1#3049|1#3049|0|100002 +350005320 2 350005321 350005322 +350005321 0 CheckNpc 1#3059 +350005322 0 1 DoMagic 1#3059|1#3059|0|100002 +350005323 2 350005324 350005325 +350005324 0 CheckNpc 1#3069 +350005325 0 1 DoMagic 1#3069|1#3069|0|100002 +350005326 2 350005327 350005328 +350005327 0 CheckNpc 1#3079 +350005328 0 1 DoMagic 1#3079|1#3079|0|100002 +350005329 2 350005330 350005331 +350005330 0 CheckNpc 1#3089 +350005331 0 1 DoMagic 1#3089|1#3089|0|100002 +350005332 2 350005333 350005334 +350005333 0 CheckNpc 1#3099 +350005334 0 1 DoMagic 1#3099|1#3099|0|100002 +350005335 0 DoReturnTrue +200104 2 350005336 +350005336 3 350005337 350005343 +350005337 2 350005338 350005339 350005340 350005341 350005342 +350005338 0 CheckInt 1#30001|0|1 +350005339 0 DoAddNpc 0|1#3002|1#1|3|2|PB1|0|0|PB1|0|0|0 +350005340 0 DoMagic 1#3002|1#3002|1|800000 +350005341 0 DoGetMapPosition 1#99|1#97|PB1 +350005342 0 DoSetInt 1#30001|1 +350005343 2 350005344 350005345 350005346 350005353 +350005344 0 CheckInt 1#30001|1|1 +350005345 0 CheckPassTime 1#3|0 +350005346 1 350005347 350005351 +350005347 2 350005348 350005349 350005350 +350005348 0 DoGetRoleActivateNpc 1#2002|1 +350005349 0 CheckNpc 1#2002 +350005350 0 DoCastSkillByNpc 1#3002|1#2002|1#2 +350005351 2 350005352 +350005352 0 DoCastSkillByPosition 1#3002|1#99|1#97|1#2 +350005353 0 DoGetTime 1#3|1#4 +200105 2 350005354 350005355 350005356 350005357 350005358 +350005354 0 DoSetInt 1#3|60 +350005355 0 DoSetInt 0|0 +350005356 0 DoSetInt 1#30001|0 +350005357 0 DoSetInt 4#94001|0 +350005358 0 DoSetInt 4#93015|1 +200106 3 350005359 350005360 350005363 350005366 350005369 350005372 350005375 350005378 350005381 350005384 350005387 +350005359 0 DoGetNpc 1#2001 +350005360 1 350005361 350005362 +350005361 0 1 CheckNote 2#1 +350005362 0 DoSetInt 1#1|2#1 +350005363 1 350005364 350005365 +350005364 0 1 CheckNote 2#2 +350005365 0 DoSetInt 1#2|2#2 +350005366 1 350005367 350005368 +350005367 0 1 CheckNote 2#3 +350005368 0 DoSetInt 1#3|2#3 +350005369 1 350005370 350005371 +350005370 0 1 CheckNote 2#4 +350005371 0 DoSetInt 1#4|2#4 +350005372 1 350005373 350005374 +350005373 0 1 CheckNote 2#5 +350005374 0 DoSetInt 1#5|2#5 +350005375 1 350005376 350005377 +350005376 0 1 CheckNote 2#6 +350005377 0 DoSetInt 1#6|2#6 +350005378 1 350005379 350005380 +350005379 0 1 CheckNote 2#7 +350005380 0 DoSetInt 1#7|2#7 +350005381 1 350005382 350005383 +350005382 0 1 CheckNote 2#8 +350005383 0 DoSetInt 1#8|2#8 +350005384 1 350005385 350005386 +350005385 0 1 CheckNote 2#9 +350005386 0 DoSetInt 1#9|2#9 +350005387 1 350005388 350005389 +350005388 0 1 CheckNote 2#10 +350005389 0 DoSetInt 1#10|2#10 +200107 2 350005390 +350005390 3 350005391 +350005391 2 200000 350005393 350005394 350005395 350005396 350005397 +350005393 0 CheckInt 1#30001|0|1 +350005394 0 DoAddNpc 0|1#3002|1#1|20|2|B101|0|0|PB1|0|0|0 +350005395 0 DoSetInt 4#93015|0 +350005396 0 DoGetMapPosition 1#99|1#97|PB1 +350005397 0 DoSetInt 1#30001|1 +280000 2 350003532 350003533 350003534 350003539 350004244 350004245 350004246 350004247 350004269 350004296 +350003532 0 DoSetInt 1#39083|0 +350003533 0 DoMagic 1#2001|1#2001|0|710152 +350003534 3 350003535 350003538 +350003535 2 350003536 350003537 +350003536 0 CheckInt 1#39093|2|1 +350003537 0 DoSetInt 4#410099|0 +350003538 0 DoSetInt 1#39093|0 +350003539 1 350003540 350004226 350004232 350004243 +350003540 2 350004223 350004224 350004225 +350004223 0 DoGetRoleNpc 1#2001|1#2010|0 +350004224 0 CheckNpc 1#2010 +350004225 0 1 DoMagic 1#2010|1#2010|0|710152 +350004226 2 350004227 350004228 350004229 +350004227 0 DoGetRoleNpc 1#2001|1#2011|1 +350004228 0 CheckNpc 1#2011 +350004229 0 1 DoMagic 1#2011|1#2011|0|710152 +350004232 2 350004233 350004241 350004242 +350004233 0 DoGetRoleNpc 1#2001|1#2012|2 +350004241 0 CheckNpc 1#2012 +350004242 0 1 DoMagic 1#2012|1#2012|0|710152 +350004243 0 DoReturnTrue +350004244 0 DoMagic 1#2001|1#2001|0|710006 +350004245 0 DoSetCameraInputEnable 1 +350004246 0 DoSetInt 1#39034|0 +350004247 2 350004248 350004249 350004262 350004263 350004264 350004265 350004266 350004267 350004268 +350004248 0 CheckInt 1#39071|0|1 +350004249 0 CheckInt 1#39072|0|1 +350004262 0 CheckInt 1#39073|0|1 +350004263 0 CheckInt 1#39074|0|1 +350004264 0 CheckInt 1#39075|0|1 +350004265 0 CheckInt 1#39076|0|1 +350004266 0 CheckInt 1#39077|0|1 +350004267 0 CheckInt 1#39078|0|1 +350004268 0 CheckInt 1#39079|0|1 +350004269 1 350004270 350004276 +350004270 2 350004271 350004272 350004273 350004274 350004275 +350004271 0 CheckInt 1#39089|1|1 +350004272 0 DoSetUiButtonState 0|28|0 +350004273 0 DoSetUiButtonState 0|29|0 +350004274 0 DoSetInt 1#39035|3 +350004275 0 DoSetInt 1#39089|0 +350004276 2 350004277 350004278 350004279 350004280 350004281 350004282 350004283 350004284 350004285 350004286 350004287 350004288 350004289 +350004277 0 CheckInt 1#39089|0|1 +350004278 0 DoSetUiActive 1#2001|40|1 +350004279 0 DoSetUiButtonState 0|15|1 +350004280 0 DoSetUiButtonState 0|16|1 +350004281 0 DoSetUiButtonState 0|17|1 +350004282 0 DoSetUiButtonState 0|23|1 +350004283 0 DoSetUiButtonState 0|28|0 +350004284 0 DoSetUiButtonState 0|29|0 +350004285 0 DoSetFocusButtonActive 1#2001|1 +350004286 0 DoSetCustomEnergyBarMainActive 1#2001|1 +350004287 0 DoSetCommonInteractionBtnActivity 0|1 +350004288 0 DoSetCommonInteractionBtnActivity 999|1 +350004289 1 350004290 350004295 +350004290 2 350004291 350004292 350004293 350004294 +350004291 0 CheckInt 1#39082|0|1 +350004292 0 DoSetUiButtonState 0|20|1 +350004293 0 DoSetUiButtonState 0|21|1 +350004294 0 DoSetUiButtonState 0|22|1 +350004295 0 DoReturnTrue +350004296 0 1 DoReturnTrue +280001 2 350005400 +350005400 0 DoReturnTrue +280002 2 350005401 +350005401 0 DoReturnTrue +280003 2 350005402 +350005402 0 DoReturnTrue +280004 2 350005403 +350005403 0 DoReturnTrue +290001 3 350005405 350005790 350005807 350005863 350006143 350006163 350006183 350006203 350005907 350005824 350005850 +350005405 2 350005409 350005404 350005406 350005407 350005410 +350005409 0 CheckInt 4#710300151|1|1 +350005404 0 DoCopyNote 4#710300151|4#710300150 +350005406 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005407 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005410 3 350005411 350005415 350005420 +350005411 2 350005412 350005413 350005414 +350005412 0 CheckInt 4#710300152|0|1 +350005413 0 DoSetCommonInteractionBtnActivity 51|0 +350005414 0 DoSetInt 4#71030051|0 +350005415 2 350005416 350005417 350005418 350005419 +350005416 0 CheckInt 4#710300152|1|1 +350005417 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300112|0|0 +350005418 0 DoSetCommonInteractionBtnActivity 51|1 +350005419 0 DoSetInt 4#71030051|1 +350005420 2 350005421 350005422 350005788 350005789 +350005421 0 CheckInt 4#710300152|-1|1 +350005422 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300111|0|0 +350005788 0 DoSetCommonInteractionBtnActivity 51|1 +350005789 0 DoSetInt 4#71030051|-1 +350005790 2 350005791 350005408 350005842 350005843 350005792 +350005791 0 CheckInt 4#710300151|2|1 +350005408 0 DoCopyNote 4#710300151|4#710300150 +350005842 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005843 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005792 3 350005793 350005797 350005802 +350005793 2 350005794 350005795 350005796 +350005794 0 CheckInt 4#710300152|0|1 +350005795 0 DoSetCommonInteractionBtnActivity 52|0 +350005796 0 DoSetInt 4#71030052|0 +350005797 2 350005798 350005799 350005800 350005801 +350005798 0 CheckInt 4#710300152|1|1 +350005799 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300114|0|0 +350005800 0 DoSetCommonInteractionBtnActivity 52|1 +350005801 0 DoSetInt 4#71030052|1 +350005802 2 350005803 350005804 350005805 350005806 +350005803 0 CheckInt 4#710300152|-1|1 +350005804 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300113|0|0 +350005805 0 DoSetCommonInteractionBtnActivity 52|1 +350005806 0 DoSetInt 4#71030052|-1 +350005807 2 350005808 350005844 350005845 350005846 350005809 +350005808 0 CheckInt 4#710300151|3|1 +350005844 0 DoCopyNote 4#710300151|4#710300150 +350005845 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005846 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005809 3 350005810 350005814 350005819 +350005810 2 350005811 350005812 350005813 +350005811 0 CheckInt 4#710300152|0|1 +350005812 0 DoSetCommonInteractionBtnActivity 53|0 +350005813 0 DoSetInt 4#71030053|0 +350005814 2 350005815 350005816 350005817 350005818 +350005815 0 CheckInt 4#710300152|1|1 +350005816 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300116|0|0 +350005817 0 DoSetCommonInteractionBtnActivity 53|1 +350005818 0 DoSetInt 4#71030053|1 +350005819 2 350005820 350005821 350005822 350005823 +350005820 0 CheckInt 4#710300152|-1|1 +350005821 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300115|0|0 +350005822 0 DoSetCommonInteractionBtnActivity 53|1 +350005823 0 DoSetInt 4#71030053|-1 +350005863 2 350005868 350005962 350006004 350006051 350006056 +350005868 0 CheckInt 4#710300151|4|1 +350005962 0 DoCopyNote 4#710300151|4#710300150 +350006004 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006051 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006056 3 350006066 350006091 350006128 +350006066 2 350006071 350006076 350006086 +350006071 0 CheckInt 4#710300152|0|1 +350006076 0 DoSetCommonInteractionBtnActivity 54|0 +350006086 0 DoSetInt 4#71030054|0 +350006091 2 350006096 350006107 350006112 350006117 +350006096 0 CheckInt 4#710300152|1|1 +350006107 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300118|0|0 +350006112 0 DoSetCommonInteractionBtnActivity 54|1 +350006117 0 DoSetInt 4#71030054|1 +350006128 2 350006133 350006138 350006141 350006142 +350006133 0 CheckInt 4#710300152|-1|1 +350006138 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300117|0|0 +350006141 0 DoSetCommonInteractionBtnActivity 54|1 +350006142 0 DoSetInt 4#71030054|-1 +350006143 2 350006144 350006145 350006146 350006147 350006148 +350006144 0 CheckInt 4#710300151|5|1 +350006145 0 DoCopyNote 4#710300151|4#710300150 +350006146 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006147 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006148 3 350006149 350006153 350006158 +350006149 2 350006150 350006151 350006152 +350006150 0 CheckInt 4#710300152|0|1 +350006151 0 DoSetCommonInteractionBtnActivity 55|0 +350006152 0 DoSetInt 4#71030055|0 +350006153 2 350006154 350006155 350006156 350006157 +350006154 0 CheckInt 4#710300152|1|1 +350006155 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300120|0|0 +350006156 0 DoSetCommonInteractionBtnActivity 55|1 +350006157 0 DoSetInt 4#71030055|1 +350006158 2 350006159 350006160 350006161 350006162 +350006159 0 CheckInt 4#710300152|-1|1 +350006160 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300119|0|0 +350006161 0 DoSetCommonInteractionBtnActivity 55|1 +350006162 0 DoSetInt 4#71030055|-1 +350006163 2 350006164 350006165 350006166 350006167 350006168 +350006164 0 CheckInt 4#710300151|6|1 +350006165 0 DoCopyNote 4#710300151|4#710300150 +350006166 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006167 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006168 3 350006169 350006173 350006178 +350006169 2 350006170 350006171 350006172 +350006170 0 CheckInt 4#710300152|0|1 +350006171 0 DoSetCommonInteractionBtnActivity 56|0 +350006172 0 DoSetInt 4#71030056|0 +350006173 2 350006174 350006175 350006176 350006177 +350006174 0 CheckInt 4#710300152|1|1 +350006175 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300122|0|0 +350006176 0 DoSetCommonInteractionBtnActivity 56|1 +350006177 0 DoSetInt 4#71030056|1 +350006178 2 350006179 350006180 350006181 350006182 +350006179 0 CheckInt 4#710300152|-1|1 +350006180 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300121|0|0 +350006181 0 DoSetCommonInteractionBtnActivity 56|1 +350006182 0 DoSetInt 4#71030056|-1 +350006183 2 350006184 350006185 350006186 350006187 350006188 +350006184 0 CheckInt 4#710300151|7|1 +350006185 0 DoCopyNote 4#710300151|4#710300150 +350006186 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006187 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006188 3 350006189 350006193 350006198 +350006189 2 350006190 350006191 350006192 +350006190 0 CheckInt 4#710300152|0|1 +350006191 0 DoSetCommonInteractionBtnActivity 57|0 +350006192 0 DoSetInt 4#71030057|0 +350006193 2 350006194 350006195 350006196 350006197 +350006194 0 CheckInt 4#710300152|1|1 +350006195 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300124|0|0 +350006196 0 DoSetCommonInteractionBtnActivity 57|1 +350006197 0 DoSetInt 4#71030057|1 +350006198 2 350006199 350006200 350006201 350006202 +350006199 0 CheckInt 4#710300152|-1|1 +350006200 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300123|0|0 +350006201 0 DoSetCommonInteractionBtnActivity 57|1 +350006202 0 DoSetInt 4#71030057|-1 +350006203 2 350006204 350006205 350006206 350006207 350006208 +350006204 0 CheckInt 4#710300151|8|1 +350006205 0 DoCopyNote 4#710300151|4#710300150 +350006206 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006207 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006208 3 350006209 350006213 350006218 +350006209 2 350006210 350006211 350006212 +350006210 0 CheckInt 4#710300152|0|1 +350006211 0 DoSetCommonInteractionBtnActivity 58|0 +350006212 0 DoSetInt 4#71030058|0 +350006213 2 350006214 350006215 350006216 350006217 +350006214 0 CheckInt 4#710300152|1|1 +350006215 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300126|0|0 +350006216 0 DoSetCommonInteractionBtnActivity 58|1 +350006217 0 DoSetInt 4#71030058|1 +350006218 2 350006219 350006220 350006221 350006222 +350006219 0 CheckInt 4#710300152|-1|1 +350006220 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300125|0|0 +350006221 0 DoSetCommonInteractionBtnActivity 58|1 +350006222 0 DoSetInt 4#71030058|-1 +350005907 2 350005908 350005944 350005945 350005946 350005909 +350005908 0 CheckInt 4#710300151|9|1 +350005944 0 DoCopyNote 4#710300151|4#710300150 +350005945 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005946 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005909 3 350005910 350005914 350005919 +350005910 2 350005911 350005912 350005913 +350005911 0 CheckInt 4#710300152|0|1 +350005912 0 DoSetCommonInteractionBtnActivity 59|0 +350005913 0 DoSetInt 4#71030059|0 +350005914 2 350005915 350005916 350005917 350005918 +350005915 0 CheckInt 4#710300152|1|1 +350005916 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300128|0|0 +350005917 0 DoSetCommonInteractionBtnActivity 59|1 +350005918 0 DoSetInt 4#71030059|1 +350005919 2 350005920 350005921 350005922 350005923 +350005920 0 CheckInt 4#710300152|-1|1 +350005921 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300127|0|0 +350005922 0 DoSetCommonInteractionBtnActivity 59|1 +350005923 0 DoSetInt 4#71030059|-1 +350005824 2 350005825 350005841 350005847 350005848 350005849 350005826 +350005825 0 CheckInt 4#710300151|99|1 +350005841 0 DoAddInt 4#710300100|4#710300151|1 +350005847 0 DoCopyNote 4#710300151|4#710300150 +350005848 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005849 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005826 3 350005827 350005831 350005836 +350005827 2 350005828 350005829 350005830 +350005828 0 CheckInt 4#710300152|0|1 +350005829 0 DoSetCommonInteractionBtnActivity 71|0 +350005830 0 DoSetInt 4#71030071|0 +350005831 2 350005832 350005833 350005834 350005835 +350005832 0 CheckInt 4#710300152|1|1 +350005833 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300130|0|0 +350005834 0 DoSetCommonInteractionBtnActivity 71|1 +350005835 0 DoSetInt 4#71030071|1 +350005836 2 350005837 350005838 350005839 350005840 +350005837 0 CheckInt 4#710300152|-1|1 +350005838 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300129|0|0 +350005839 0 DoSetCommonInteractionBtnActivity 71|1 +350005840 0 DoSetInt 4#71030071|-1 +350005850 2 350005851 350005852 350005853 350005854 350005855 350005856 +350005851 0 CheckInt 4#710300151|100|1 +350005852 0 DoAddInt 4#710300100|4#710300151|2 +350005853 0 DoCopyNote 4#710300151|4#710300150 +350005854 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005855 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005856 3 350005857 350005861 350005866 +350005857 2 350005858 350005859 350005860 +350005858 0 CheckInt 4#710300152|0|1 +350005859 0 DoSetCommonInteractionBtnActivity 72|0 +350005860 0 DoSetInt 4#71030072|0 +350005861 2 350005862 350005864 350005865 +350005862 0 CheckInt 4#710300152|1|1 +350005864 0 DoSetCommonInteractionBtnActivity 72|1 +350005865 0 DoSetInt 4#71030072|1 +350005866 2 350005867 350005869 350005870 +350005867 0 CheckInt 4#710300152|-1|1 +350005869 0 DoSetCommonInteractionBtnActivity 72|1 +350005870 0 DoSetInt 4#71030072|-1 +290002 3 350005871 350006005 +350005871 3 350005961 350005968 350005978 +350005961 2 350005872 350006223 350005963 350005964 350005873 350005965 350005966 350005967 +350005872 0 CheckInt 4#71030077|0|1 +350006223 0 CheckInt 4#71030072|1|1 +350005963 0 CheckInt 4#71030073|-1|1 +350005964 0 DoSetInt 4#71030076|4#710300105 +350005873 0 DoGetTime 4#71030050|4#71030074 +350005965 0 DoFixDiv 4#71030078|4#71030074|4#71030075 +350005966 0 DoGetTime 4#71030079|4#71030078 +350005967 0 DoSetInt 4#71030077|1 +350005968 2 350005969 350005970 350005971 350005972 350005983 350005974 350005973 350006224 290003 350005976 350005977 +350005969 0 CheckInt 4#71030077|4#71030075|4 +350005970 0 CheckInt 4#71030072|1|1 +350005971 0 CheckInt 4#71030073|-1|1 +350005972 0 CheckPassTime 4#71030079|0 +350005983 0 DoSetInt 4#710300105|4#71030076 +350005974 0 DoMulInt 4#710300105|4#710300105|4#71030077 +350005973 0 DoDivInt 4#710300105|4#710300105|4#71030075 +350006224 0 DoSubInt 4#710300105|4#71030076|4#710300105 +350005976 0 DoGetTime 4#71030079|4#71030078 +350005977 0 DoAddInt 4#71030077|4#71030077|1 +350005978 2 350005979 350005980 350005981 350005982 350006003 290004 350005985 350005986 +350005979 0 CheckInt 4#71030077|4#71030075|3 +350005980 0 CheckInt 4#71030072|1|1 +350005981 0 CheckInt 4#71030073|-1|1 +350005982 0 CheckPassTime 4#71030079|0 +350006003 0 DoSetInt 4#710300105|4#71030076 +350005985 0 DoSetInt 4#71030073|4#71030072 +350005986 0 DoSetInt 4#71030077|0 +350006005 3 350006006 350006234 350006028 +350006006 2 350006225 350006226 350006227 350006228 350006229 350006230 350006231 350006232 350006233 +350006225 0 CheckInt 4#71030077|0|1 +350006226 0 CheckInt 4#71030072|-1|1 +350006227 0 CheckInt 4#71030073|1|1 +350006228 0 DoSetInt 4#71030076|4#710300105 +350006229 0 DoSetInt 4#710300105|0 +350006230 0 DoGetTime 4#71030050|4#71030074 +350006231 0 DoFixDiv 4#71030078|4#71030074|4#71030075 +350006232 0 DoGetTime 4#71030079|4#71030078 +350006233 0 DoSetInt 4#71030077|1 +350006234 2 350006235 350006236 350006237 350006238 350006025 350006139 350006140 290003 350006026 350006027 +350006235 0 CheckInt 4#71030077|4#71030075|4 +350006236 0 CheckInt 4#71030072|-1|1 +350006237 0 CheckInt 4#71030073|1|1 +350006238 0 CheckPassTime 4#71030079|0 +350006025 0 DoSetInt 4#710300105|4#71030076 +350006139 0 DoMulInt 4#710300105|4#710300105|4#71030077 +350006140 0 DoDivInt 4#710300105|4#710300105|4#71030075 +350006026 0 DoGetTime 4#71030079|4#71030078 +350006027 0 DoAddInt 4#71030077|4#71030077|1 +350006028 2 350006029 350006030 350006031 350006032 350006033 290005 350006035 350006036 +350006029 0 CheckInt 4#71030077|4#71030075|3 +350006030 0 CheckInt 4#71030072|-1|1 +350006031 0 CheckInt 4#71030073|1|1 +350006032 0 CheckPassTime 4#71030079|0 +350006033 0 DoSetInt 4#710300105|4#71030076 +350006035 0 DoSetInt 4#71030073|4#71030072 +350006036 0 DoSetInt 4#71030077|0 +290003 3 350005874 350005891 350006240 350006261 350006278 350006295 350006311 350006327 350006343 350005925 350005943 +350005874 2 350005875 350005876 350005877 350005878 350005879 +350005875 0 CheckInt 4#710300100|1|3 +350005876 0 DoSetInt 4#710300150|1 +350005877 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005878 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005879 3 350005880 350005883 350005887 +350005880 2 350005881 350005882 +350005881 0 CheckInt 4#71030051|0|1 +350005882 0 DoSetCommonInteractionBtnActivity 51|0 +350005883 2 350005884 350005885 350005886 +350005884 0 CheckInt 4#71030051|1|1 +350005885 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300112|0|0 +350005886 0 DoSetCommonInteractionBtnActivity 51|1 +350005887 2 350005888 350005889 350005890 +350005888 0 CheckInt 4#71030051|-1|1 +350005889 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300111|0|0 +350005890 0 DoSetCommonInteractionBtnActivity 51|1 +350005891 2 350005892 350005893 350005894 350005895 350005896 +350005892 0 CheckInt 4#710300100|2|3 +350005893 0 DoSetInt 4#710300150|2 +350005894 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005895 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005896 3 350005897 350005900 350005904 +350005897 2 350005898 350005899 +350005898 0 CheckInt 4#71030052|0|1 +350005899 0 DoSetCommonInteractionBtnActivity 52|0 +350005900 2 350005901 350005902 350005903 +350005901 0 CheckInt 4#71030052|1|1 +350005902 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300114|0|0 +350005903 0 DoSetCommonInteractionBtnActivity 52|1 +350005904 2 350005905 350005906 350006239 +350005905 0 CheckInt 4#71030052|-1|1 +350005906 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300113|0|0 +350006239 0 DoSetCommonInteractionBtnActivity 52|1 +350006240 2 350006241 350006242 350006243 350006244 350006245 +350006241 0 CheckInt 4#710300100|3|3 +350006242 0 DoSetInt 4#710300150|3 +350006243 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006244 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006245 3 350006246 350006249 350006253 +350006246 2 350006247 350006248 +350006247 0 CheckInt 4#71030053|0|1 +350006248 0 DoSetCommonInteractionBtnActivity 53|0 +350006249 2 350006250 350006251 350006252 +350006250 0 CheckInt 4#71030053|1|1 +350006251 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300116|0|0 +350006252 0 DoSetCommonInteractionBtnActivity 53|1 +350006253 2 350006254 350006255 350005924 +350006254 0 CheckInt 4#71030053|-1|1 +350006255 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300115|0|0 +350005924 0 DoSetCommonInteractionBtnActivity 53|1 +350006261 2 350006262 350006263 350006264 350006265 350006266 +350006262 0 CheckInt 4#710300100|4|3 +350006263 0 DoSetInt 4#710300150|4 +350006264 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006265 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006266 3 350006267 350006270 350006274 +350006267 2 350006268 350006269 +350006268 0 CheckInt 4#71030054|0|1 +350006269 0 DoSetCommonInteractionBtnActivity 54|0 +350006270 2 350006271 350006272 350006273 +350006271 0 CheckInt 4#71030054|1|1 +350006272 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300118|0|0 +350006273 0 DoSetCommonInteractionBtnActivity 54|1 +350006274 2 350006275 350006276 350006277 +350006275 0 CheckInt 4#71030054|-1|1 +350006276 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300117|0|0 +350006277 0 DoSetCommonInteractionBtnActivity 54|1 +350006278 2 350006279 350006280 350006281 350006282 350006283 +350006279 0 CheckInt 4#710300100|5|3 +350006280 0 DoSetInt 4#710300150|5 +350006281 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006282 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006283 3 350006284 350006287 350006291 +350006284 2 350006285 350006286 +350006285 0 CheckInt 4#71030055|0|1 +350006286 0 DoSetCommonInteractionBtnActivity 55|0 +350006287 2 350006288 350006289 350006290 +350006288 0 CheckInt 4#71030055|1|1 +350006289 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300120|0|0 +350006290 0 DoSetCommonInteractionBtnActivity 55|1 +350006291 2 350006292 350006293 350006294 +350006292 0 CheckInt 4#71030055|-1|1 +350006293 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300119|0|0 +350006294 0 DoSetCommonInteractionBtnActivity 55|1 +350006295 2 350006296 350006297 350006298 350006299 350006300 +350006296 0 CheckInt 4#710300100|6|3 +350006297 0 DoSetInt 4#710300150|6 +350006298 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006299 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006300 3 350006301 350006304 350006256 +350006301 2 350006302 350006303 +350006302 0 CheckInt 4#71030056|0|1 +350006303 0 DoSetCommonInteractionBtnActivity 56|0 +350006304 2 350006305 350006306 350006307 +350006305 0 CheckInt 4#71030056|1|1 +350006306 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300122|0|0 +350006307 0 DoSetCommonInteractionBtnActivity 56|1 +350006256 2 350006308 350006309 350006310 +350006308 0 CheckInt 4#71030056|-1|1 +350006309 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300121|0|0 +350006310 0 DoSetCommonInteractionBtnActivity 56|1 +350006311 2 350006312 350006313 350006314 350006315 350006316 +350006312 0 CheckInt 4#710300100|7|3 +350006313 0 DoSetInt 4#710300150|7 +350006314 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006315 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006316 3 350006317 350006320 350006257 +350006317 2 350006318 350006319 +350006318 0 CheckInt 4#71030057|0|1 +350006319 0 DoSetCommonInteractionBtnActivity 57|0 +350006320 2 350006321 350006322 350006323 +350006321 0 CheckInt 4#71030057|1|1 +350006322 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300124|0|0 +350006323 0 DoSetCommonInteractionBtnActivity 57|1 +350006257 2 350006324 350006325 350006326 +350006324 0 CheckInt 4#71030057|-1|1 +350006325 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300123|0|0 +350006326 0 DoSetCommonInteractionBtnActivity 57|1 +350006327 2 350006328 350006329 350006330 350006331 350006332 +350006328 0 CheckInt 4#710300100|8|3 +350006329 0 DoSetInt 4#710300150|8 +350006330 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006331 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006332 3 350006333 350006336 350006258 +350006333 2 350006334 350006335 +350006334 0 CheckInt 4#71030058|0|1 +350006335 0 DoSetCommonInteractionBtnActivity 58|0 +350006336 2 350006337 350006338 350006339 +350006337 0 CheckInt 4#71030058|1|1 +350006338 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300126|0|0 +350006339 0 DoSetCommonInteractionBtnActivity 58|1 +350006258 2 350006340 350006341 350006342 +350006340 0 CheckInt 4#71030058|-1|1 +350006341 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300125|0|0 +350006342 0 DoSetCommonInteractionBtnActivity 58|1 +350006343 2 350006344 350006345 350006346 350006347 350006348 +350006344 0 CheckInt 4#710300100|9|3 +350006345 0 DoSetInt 4#710300150|9 +350006346 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006347 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006348 3 350006349 350006352 350006259 +350006349 2 350006350 350006351 +350006350 0 CheckInt 4#71030059|0|1 +350006351 0 DoSetCommonInteractionBtnActivity 59|0 +350006352 2 350006353 350006354 350006355 +350006353 0 CheckInt 4#71030059|1|1 +350006354 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300128|0|0 +350006355 0 DoSetCommonInteractionBtnActivity 59|1 +350006259 2 350006356 350006357 350006358 +350006356 0 CheckInt 4#71030059|-1|1 +350006357 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300127|0|0 +350006358 0 DoSetCommonInteractionBtnActivity 59|1 +350005925 2 350005926 350005927 350005928 350005929 350005930 350005931 +350005926 0 CheckNote 4#71030071 +350005927 0 DoSetInt 4#710300150|4#710300100 +350005928 0 DoAddInt 4#710300150|4#710300150|1 +350005929 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005930 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005931 3 350005932 350005935 350005939 +350005932 2 350005933 350005934 +350005933 0 CheckInt 4#71030071|0|1 +350005934 0 DoSetCommonInteractionBtnActivity 71|0 +350005935 2 350005936 350005937 350005938 +350005936 0 CheckInt 4#71030071|1|1 +350005937 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300130|0|0 +350005938 0 DoSetCommonInteractionBtnActivity 71|1 +350005939 2 350005940 350005941 350005942 +350005940 0 CheckInt 4#71030071|-1|1 +350005941 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300129|0|0 +350005942 0 DoSetCommonInteractionBtnActivity 71|1 +350005943 2 350006375 350006376 350006377 350005947 350005948 350005949 +350006375 0 CheckNote 4#71030072 +350006376 0 DoSetInt 4#710300150|4#710300100 +350006377 0 DoAddInt 4#710300150|4#710300150|2 +350005947 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350005948 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350005949 3 350005950 350005953 350005957 +350005950 2 350005951 350005952 +350005951 0 CheckInt 4#71030072|0|1 +350005952 0 DoSetCommonInteractionBtnActivity 72|0 +350005953 2 350005954 350005955 350005956 +350005954 0 CheckInt 4#71030072|1|1 +350005955 0 SetCommonInteractionBtnIntParam 72|72|4#710300150|4#710300102|4#710300103|4#710300104|4#710300132|4#710300134|0|0 +350005956 0 DoSetCommonInteractionBtnActivity 72|1 +350005957 2 350005958 350005959 350005960 +350005958 0 CheckInt 4#71030072|-1|1 +350005959 0 SetCommonInteractionBtnIntParam 72|72|4#710300150|4#710300102|4#710300103|4#710300104|4#710300131|4#710300133|0|0 +350005960 0 DoSetCommonInteractionBtnActivity 72|1 +290004 3 350005987 350005990 350005993 350006380 350006383 350006386 350006389 350006392 350006395 350005996 350005999 +350005987 2 350005988 350005989 +350005988 0 CheckInt 4#710300100|1|3 +350005989 0 DoSetCommonInteractionBtnActivity 51|0 +350005990 2 350005991 350005992 +350005991 0 CheckInt 4#710300100|2|3 +350005992 0 DoSetCommonInteractionBtnActivity 52|0 +350005993 2 350005994 350005995 +350005994 0 CheckInt 4#710300100|3|3 +350005995 0 DoSetCommonInteractionBtnActivity 53|0 +350006380 2 350006381 350006382 +350006381 0 CheckInt 4#710300100|4|3 +350006382 0 DoSetCommonInteractionBtnActivity 54|0 +350006383 2 350006384 350006385 +350006384 0 CheckInt 4#710300100|5|3 +350006385 0 DoSetCommonInteractionBtnActivity 55|0 +350006386 2 350006387 350006388 +350006387 0 CheckInt 4#710300100|6|3 +350006388 0 DoSetCommonInteractionBtnActivity 56|0 +350006389 2 350006390 350006391 +350006390 0 CheckInt 4#710300100|7|3 +350006391 0 DoSetCommonInteractionBtnActivity 57|0 +350006392 2 350006393 350006394 +350006393 0 CheckInt 4#710300100|8|3 +350006394 0 DoSetCommonInteractionBtnActivity 58|0 +350006395 2 350006396 350006397 +350006396 0 CheckInt 4#710300100|9|3 +350006397 0 DoSetCommonInteractionBtnActivity 59|0 +350005996 2 350005997 350005998 +350005997 0 CheckNote 4#71030071 +350005998 0 DoSetCommonInteractionBtnActivity 71|0 +350005999 2 350006000 350006001 350006002 +350006000 0 CheckNote 4#71030072 +350006001 0 SetCommonInteractionBtnIntParam 72|72|-960|4#710300102|4#710300103|4#710300104|4#710300132|4#710300134|0|0 +350006002 0 DoSetCommonInteractionBtnActivity 72|1 +290005 3 350006037 350006057 350006077 350006401 350006418 350006435 350006452 350006469 350006486 350006097 350006118 +350006037 2 350006038 350006039 350006040 350006041 350006042 +350006038 0 CheckInt 4#710300100|1|3 +350006039 0 DoSetInt 4#710300150|1 +350006040 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006041 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006042 3 350006043 350006047 350006052 +350006043 2 350006378 350006379 +350006378 0 CheckInt 4#71030051|0|1 +350006379 0 DoSetCommonInteractionBtnActivity 51|0 +350006047 2 350006048 350006049 350006050 +350006048 0 CheckInt 4#71030051|1|1 +350006049 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300112|0|0 +350006050 0 DoSetCommonInteractionBtnActivity 51|1 +350006052 2 350006053 350006054 350006055 +350006053 0 CheckInt 4#71030051|-1|1 +350006054 0 SetCommonInteractionBtnIntParam 51|51|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300111|0|0 +350006055 0 DoSetCommonInteractionBtnActivity 51|1 +350006057 2 350006058 350006059 350006060 350006061 350006062 +350006058 0 CheckInt 4#710300100|2|3 +350006059 0 DoSetInt 4#710300150|2 +350006060 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006061 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006062 3 350006063 350006067 350006072 +350006063 2 350006064 350006065 +350006064 0 CheckInt 4#71030052|0|1 +350006065 0 DoSetCommonInteractionBtnActivity 52|0 +350006067 2 350006068 350006069 350006070 +350006068 0 CheckInt 4#71030052|1|1 +350006069 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300114|0|0 +350006070 0 DoSetCommonInteractionBtnActivity 52|1 +350006072 2 350006073 350006074 350006075 +350006073 0 CheckInt 4#71030052|-1|1 +350006074 0 SetCommonInteractionBtnIntParam 52|52|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300113|0|0 +350006075 0 DoSetCommonInteractionBtnActivity 52|1 +350006077 2 350006078 350006079 350006080 350006081 350006082 +350006078 0 CheckInt 4#710300100|3|3 +350006079 0 DoSetInt 4#710300150|3 +350006080 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006081 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006082 3 350006083 350006087 350006092 +350006083 2 350006084 350006085 +350006084 0 CheckInt 4#71030053|0|1 +350006085 0 DoSetCommonInteractionBtnActivity 53|0 +350006087 2 350006088 350006089 350006090 +350006088 0 CheckInt 4#71030053|1|1 +350006089 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300116|0|0 +350006090 0 DoSetCommonInteractionBtnActivity 53|1 +350006092 2 350006398 350006399 350006400 +350006398 0 CheckInt 4#71030053|-1|1 +350006399 0 SetCommonInteractionBtnIntParam 53|53|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300115|0|0 +350006400 0 DoSetCommonInteractionBtnActivity 53|1 +350006401 2 350006402 350006403 350006404 350006405 350006406 +350006402 0 CheckInt 4#710300100|4|3 +350006403 0 DoSetInt 4#710300150|4 +350006404 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006405 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006406 3 350006407 350006410 350006414 +350006407 2 350006408 350006409 +350006408 0 CheckInt 4#71030054|0|1 +350006409 0 DoSetCommonInteractionBtnActivity 54|0 +350006410 2 350006411 350006412 350006413 +350006411 0 CheckInt 4#71030054|1|1 +350006412 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300118|0|0 +350006413 0 DoSetCommonInteractionBtnActivity 54|1 +350006414 2 350006415 350006416 350006417 +350006415 0 CheckInt 4#71030054|-1|1 +350006416 0 SetCommonInteractionBtnIntParam 54|54|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300117|0|0 +350006417 0 DoSetCommonInteractionBtnActivity 54|1 +350006418 2 350006419 350006420 350006421 350006422 350006423 +350006419 0 CheckInt 4#710300100|5|3 +350006420 0 DoSetInt 4#710300150|5 +350006421 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006422 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006423 3 350006424 350006427 350006431 +350006424 2 350006425 350006426 +350006425 0 CheckInt 4#71030055|0|1 +350006426 0 DoSetCommonInteractionBtnActivity 55|0 +350006427 2 350006428 350006429 350006430 +350006428 0 CheckInt 4#71030055|1|1 +350006429 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300120|0|0 +350006430 0 DoSetCommonInteractionBtnActivity 55|1 +350006431 2 350006432 350006433 350006434 +350006432 0 CheckInt 4#71030055|-1|1 +350006433 0 SetCommonInteractionBtnIntParam 55|55|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300119|0|0 +350006434 0 DoSetCommonInteractionBtnActivity 55|1 +350006435 2 350006436 350006437 350006438 350006439 350006440 +350006436 0 CheckInt 4#710300100|6|3 +350006437 0 DoSetInt 4#710300150|6 +350006438 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006439 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006440 3 350006441 350006444 350006448 +350006441 2 350006442 350006443 +350006442 0 CheckInt 4#71030056|0|1 +350006443 0 DoSetCommonInteractionBtnActivity 56|0 +350006444 2 350006445 350006446 350006447 +350006445 0 CheckInt 4#71030056|1|1 +350006446 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300122|0|0 +350006447 0 DoSetCommonInteractionBtnActivity 56|1 +350006448 2 350006449 350006450 350006451 +350006449 0 CheckInt 4#71030056|-1|1 +350006450 0 SetCommonInteractionBtnIntParam 56|56|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300121|0|0 +350006451 0 DoSetCommonInteractionBtnActivity 56|1 +350006452 2 350006453 350006454 350006455 350006456 350006457 +350006453 0 CheckInt 4#710300100|7|3 +350006454 0 DoSetInt 4#710300150|7 +350006455 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006456 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006457 3 350006458 350006461 350006465 +350006458 2 350006459 350006460 +350006459 0 CheckInt 4#71030057|0|1 +350006460 0 DoSetCommonInteractionBtnActivity 57|0 +350006461 2 350006462 350006463 350006464 +350006462 0 CheckInt 4#71030057|1|1 +350006463 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300124|0|0 +350006464 0 DoSetCommonInteractionBtnActivity 57|1 +350006465 2 350006466 350006467 350006468 +350006466 0 CheckInt 4#71030057|-1|1 +350006467 0 SetCommonInteractionBtnIntParam 57|57|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300123|0|0 +350006468 0 DoSetCommonInteractionBtnActivity 57|1 +350006469 2 350006470 350006471 350006472 350006473 350006474 +350006470 0 CheckInt 4#710300100|8|3 +350006471 0 DoSetInt 4#710300150|8 +350006472 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006473 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006474 3 350006475 350006478 350006482 +350006475 2 350006476 350006477 +350006476 0 CheckInt 4#71030058|0|1 +350006477 0 DoSetCommonInteractionBtnActivity 58|0 +350006478 2 350006479 350006480 350006481 +350006479 0 CheckInt 4#71030058|1|1 +350006480 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300126|0|0 +350006481 0 DoSetCommonInteractionBtnActivity 58|1 +350006482 2 350006483 350006484 350006485 +350006483 0 CheckInt 4#71030058|-1|1 +350006484 0 SetCommonInteractionBtnIntParam 58|58|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300125|0|0 +350006485 0 DoSetCommonInteractionBtnActivity 58|1 +350006486 2 350006487 350006488 350006489 350006490 350006491 +350006487 0 CheckInt 4#710300100|9|3 +350006488 0 DoSetInt 4#710300150|9 +350006489 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006490 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006491 3 350006492 350006495 350006499 +350006492 2 350006493 350006494 +350006493 0 CheckInt 4#71030059|0|1 +350006494 0 DoSetCommonInteractionBtnActivity 59|0 +350006495 2 350006496 350006497 350006498 +350006496 0 CheckInt 4#71030059|1|1 +350006497 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300128|0|0 +350006498 0 DoSetCommonInteractionBtnActivity 59|1 +350006499 2 350006500 350006501 350006502 +350006500 0 CheckInt 4#71030059|-1|1 +350006501 0 SetCommonInteractionBtnIntParam 59|59|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300127|0|0 +350006502 0 DoSetCommonInteractionBtnActivity 59|1 +350006097 2 350006098 350006099 350006100 350006101 350006102 350006103 +350006098 0 CheckNote 4#71030071 +350006099 0 DoSetInt 4#710300150|4#710300100 +350006100 0 DoAddInt 4#710300150|4#710300150|1 +350006101 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006102 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006103 3 350006104 350006108 350006113 +350006104 2 350006105 350006106 +350006105 0 CheckInt 4#71030071|0|1 +350006106 0 DoSetCommonInteractionBtnActivity 71|0 +350006108 2 350006109 350006110 350006111 +350006109 0 CheckInt 4#71030071|1|1 +350006110 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300134|4#710300130|0|0 +350006111 0 DoSetCommonInteractionBtnActivity 71|1 +350006113 2 350006114 350006115 350006116 +350006114 0 CheckInt 4#71030071|-1|1 +350006115 0 SetCommonInteractionBtnIntParam 71|71|4#710300150|4#710300102|4#710300103|4#710300104|4#710300133|4#710300129|0|0 +350006116 0 DoSetCommonInteractionBtnActivity 71|1 +350006118 2 350006119 350006120 350006121 350006122 350006123 350006124 +350006119 0 CheckNote 4#71030072 +350006120 0 DoSetInt 4#710300150|4#710300100 +350006121 0 DoAddInt 4#710300150|4#710300150|2 +350006122 0 DoMulInt 4#710300105|4#710300150|4#710300150 +350006123 0 DoAddInt 4#710300150|4#710300150|4#710300101 +350006124 3 350006125 350006129 350006134 +350006125 2 350006126 350006127 +350006126 0 CheckInt 4#71030072|0|1 +350006127 0 DoSetCommonInteractionBtnActivity 72|0 +350006129 2 350006130 350006131 350006132 +350006130 0 CheckInt 4#71030072|1|1 +350006131 0 SetCommonInteractionBtnIntParam 72|72|4#710300150|4#710300102|4#710300103|4#710300104|4#710300132|4#710300134|0|0 +350006132 0 DoSetCommonInteractionBtnActivity 72|1 +350006134 2 350006135 350006136 350006137 +350006135 0 CheckInt 4#71030072|-1|1 +350006136 0 SetCommonInteractionBtnIntParam 72|72|4#710300150|4#710300102|4#710300103|4#710300104|4#710300131|4#710300133|0|0 +350006137 0 DoSetCommonInteractionBtnActivity 72|1 +290015 2 350005423 350005424 350005425 +350005423 0 DoReturnTrue +350005424 0 CheckNpc 1#2001 +350005425 1 350005426 350005434 350005442 350005450 350005458 350005466 350005474 +350005426 2 350005427 350005428 350005429 350005430 350005431 350005432 350005433 +350005427 0 CheckArea 1#2001|FX1 +350005428 0 DoShowSceneEffect FX1|1 +350005429 0 DoShowSceneEffect FX2|0 +350005430 0 DoShowSceneEffect FX3|0 +350005431 0 DoShowSceneEffect FX4|0 +350005432 0 DoShowSceneEffect FX5|0 +350005433 0 DoShowSceneEffect FX6|0 +350005434 2 350005435 350005436 350005437 350005438 350005439 350005440 350005441 +350005435 0 CheckArea 1#2001|FX2 +350005436 0 DoShowSceneEffect FX1|1 +350005437 0 DoShowSceneEffect FX2|1 +350005438 0 DoShowSceneEffect FX3|0 +350005439 0 DoShowSceneEffect FX4|0 +350005440 0 DoShowSceneEffect FX5|0 +350005441 0 DoShowSceneEffect FX6|0 +350005442 2 350005443 350005444 350005445 350005446 350005447 350005448 350005449 +350005443 0 CheckArea 1#2001|FX3 +350005444 0 DoShowSceneEffect FX1|1 +350005445 0 DoShowSceneEffect FX2|1 +350005446 0 DoShowSceneEffect FX3|1 +350005447 0 DoShowSceneEffect FX4|0 +350005448 0 DoShowSceneEffect FX5|0 +350005449 0 DoShowSceneEffect FX6|0 +350005450 2 350005451 350005452 350005453 350005454 350005455 350005456 350005457 +350005451 0 CheckArea 1#2001|FX4 +350005452 0 DoShowSceneEffect FX1|1 +350005453 0 DoShowSceneEffect FX2|1 +350005454 0 DoShowSceneEffect FX3|1 +350005455 0 DoShowSceneEffect FX4|1 +350005456 0 DoShowSceneEffect FX5|0 +350005457 0 DoShowSceneEffect FX6|0 +350005458 2 350005459 350005460 350005461 350005462 350005463 350005464 350005465 +350005459 0 CheckArea 1#2001|FX5 +350005460 0 DoShowSceneEffect FX1|1 +350005461 0 DoShowSceneEffect FX2|1 +350005462 0 DoShowSceneEffect FX3|1 +350005463 0 DoShowSceneEffect FX4|1 +350005464 0 DoShowSceneEffect FX5|1 +350005465 0 DoShowSceneEffect FX6|0 +350005466 2 350005467 350005468 350005469 350005470 350005471 350005472 350005473 +350005467 0 CheckArea 1#2001|FX6 +350005468 0 DoShowSceneEffect FX1|1 +350005469 0 DoShowSceneEffect FX2|1 +350005470 0 DoShowSceneEffect FX3|1 +350005471 0 DoShowSceneEffect FX4|1 +350005472 0 DoShowSceneEffect FX5|1 +350005473 0 DoShowSceneEffect FX6|1 +350005474 2 350005475 350005476 350005477 350005478 350005479 350005480 350005481 +350005475 0 CheckArea 1#2001|FX0 +350005476 0 DoShowSceneEffect FX1|0 +350005477 0 DoShowSceneEffect FX2|0 +350005478 0 DoShowSceneEffect FX3|0 +350005479 0 DoShowSceneEffect FX4|0 +350005480 0 DoShowSceneEffect FX5|0 +350005481 0 DoShowSceneEffect FX6|0 +290018 2 350005482 350005483 350005484 350005485 350005486 350005487 350005488 +350005482 0 DoSetInt 1#30001|0 +350005483 0 DoSetInt 1#1300|0 +350005484 0 DoSetInt 4#94001|0 +350005485 0 DoGetMapPosition 1#101|1#102|B101 +350005486 0 DoGetMapPosition 1#103|1#104|PB1 +350005487 0 DoSetInt 1#106|10 +350005488 0 DoSetInt 1#107|2 +290019 2 350005489 350005490 350005493 350005494 350005495 +350005489 0 DoGetRoleActivateNpc 1#2001|1 +350005490 1 350005491 350005492 +350005491 0 CheckNote 1#105 +350005492 0 DoSetInt 1#105|9003 +350005493 0 CheckInt 1#1300|0|1 +350005494 0 DoAddNpcByNoteEx 1#3002|0|1#101|1#102|1#103|1#104|1#105|1#106|1#107|0 +350005495 0 DoSetInt 1#1300|1 +290020 2 350005496 350005497 350005498 350005499 350005527 350005528 350005529 350005530 +350005496 0 DoSetInt 1#101|1 +350005497 0 DoSetInt 1#102|10 +350005498 0 DoRandom 1#101|1#102|1#103 +350005499 1 350005500 350005503 350005506 350005509 350005512 350005515 350005518 350005521 350005524 +350005500 2 350005501 350005502 +350005501 0 CheckInt 1#103|1|1 +350005502 0 DoAddNpc 0|1#4999|90350|1#30012|2|B111|0|0|S999|0|0|0 +350005503 2 350005504 350005505 +350005504 0 CheckInt 1#103|2|1 +350005505 0 DoAddNpc 0|1#4999|90350|1#30012|2|B222|0|0|S999|0|0|0 +350005506 2 350005507 350005508 +350005507 0 CheckInt 1#103|3|1 +350005508 0 DoAddNpc 0|1#4999|90350|1#30012|2|B333|0|0|S999|0|0|0 +350005509 2 350005510 350005511 +350005510 0 CheckInt 1#103|4|1 +350005511 0 DoAddNpc 0|1#4999|90350|1#30012|2|B444|0|0|S999|0|0|0 +350005512 2 350005513 350005514 +350005513 0 CheckInt 1#103|5|1 +350005514 0 DoAddNpc 0|1#4999|90350|1#30012|2|B555|0|0|S999|0|0|0 +350005515 2 350005516 350005517 +350005516 0 CheckInt 1#103|6|1 +350005517 0 DoAddNpc 0|1#4999|90350|1#30012|2|B666|0|0|S999|0|0|0 +350005518 2 350005519 350005520 +350005519 0 CheckInt 1#103|7|1 +350005520 0 DoAddNpc 0|1#4999|90350|1#30012|2|B777|0|0|S999|0|0|0 +350005521 2 350005522 350005523 +350005522 0 CheckInt 1#103|8|1 +350005523 0 DoAddNpc 0|1#4999|90350|1#30012|2|B888|0|0|S999|0|0|0 +350005524 2 350005525 350005526 +350005525 0 CheckInt 1#103|9|1 +350005526 0 DoAddNpc 0|1#4999|90350|1#30012|2|B999|0|0|S999|0|0|0 +350005527 0 DoMagic 1#4999|1#4999|0|710025 +350005528 0 DoMagic 1#4999|1#4999|0|700208 +350005529 0 DoMagic 1#4999|1#4999|0|700027 +350005530 0 DoMagic 1#4999|1#4999|0|903535 +290021 2 350005636 350005639 +350005636 0 1 CheckInt 1#39118|0|1 +350005639 3 350003877 350005640 350005645 350005686 350003886 350005653 350005747 +350003877 2 350003878 350003879 350003880 350003881 +350003878 0 CheckInt 1#39200|0|1 +350003879 0 DoLuaUiFunctionWithFix 5005|350 +350003880 0 DoLuaUiFunctionWithInt 5006|0 +350003881 0 DoSetInt 1#39200|1 +350005640 2 350005641 350005642 350005643 350005644 +350005641 0 CheckNpc 1#2001 +350005642 0 DoGetDynamicScoring 1#2001|1#39119|1#39120 +350005643 0 CheckInt 1#39120|1#39121|2 +350005644 0 DoSetInt 1#39121|1#39120 +350005645 2 350005646 350005647 350005648 350005649 350005650 350006007 350005651 350005652 +350005646 0 CheckNote 4#93051 +350005647 0 CheckInt 4#93051|0|2 +350005648 0 DoSetInt 1#39127|4#93051 +350005649 0 DoSetInt 4#93051|0 +350005650 0 DoMulInt 1#39127|1#39127|1#39126 +350006007 0 DoDivInt 1#39127|1#39127|100 +350005651 0 DoAddInt 1#39123|1#39123|1#39127 +350005652 0 DoLuaUiFunctionWithInt 5003|1#39127 +350005686 2 350005695 350005699 350005703 350005687 350005688 +350005695 0 CheckNote 4#93053 +350005699 0 CheckInt 4#93053|0|2 +350005703 0 DoSubInt 4#93053|4#93053|1 +350005687 0 CheckInt 1#39154|0|2 +350005688 2 350005691 350005726 350005727 350005729 +350005691 1 350005707 350005711 350005714 350005717 350005720 350005723 +350005707 2 350005708 350005710 +350005708 0 CheckInt 1#39154|1|1 +350005710 0 DoSetInt 1#39155|1#39139 +350005711 2 350005712 350005713 +350005712 0 CheckInt 1#39154|2|1 +350005713 0 DoSetInt 1#39155|1#39141 +350005714 2 350005715 350005716 +350005715 0 CheckInt 1#39154|3|1 +350005716 0 DoSetInt 1#39155|1#39143 +350005717 2 350005718 350005719 +350005718 0 CheckInt 1#39154|4|1 +350005719 0 DoSetInt 1#39155|1#39145 +350005720 2 350005721 350005722 +350005721 0 CheckInt 1#39154|5|1 +350005722 0 DoSetInt 1#39155|1#39147 +350005723 2 350005724 350005725 +350005724 0 CheckInt 1#39154|6|3 +350005725 0 DoSetInt 1#39155|1#39149 +350005726 0 DoAddInt 1#39138|1#39138|1#39155 +350005727 0 DoLuaUiFunctionWithInt 5003|1#39155 +350005729 0 DoLuaUiFunctionWithFix 5004|1 +350003886 2 350005730 350005731 350005743 +350005730 0 CheckInt 1#39154|0|2 +350005731 1 350005733 350005738 +350005733 2 350005734 350005737 +350005734 1 350005735 350005736 +350005735 0 CheckExistBuffByKind 1#2001|2008470 +350005736 0 CheckExistBuffByKind 1#2001|2008490 +350005737 0 DoGetTime 1#39124|0.1 +350005738 2 350005739 350005742 +350005739 0 CheckPassTime 1#39124|0 +350005742 0 DoAddInt 1#39151|1#39151|1 +350005743 1 350005744 350006784 +350005744 2 350005745 350005784 350005785 350006783 +350005745 0 CheckInt 1#39151|1#39163|3 +350005784 0 DoLuaUiFunctionWithFix 5004|0 +350005785 0 DoSetInt 1#39154|0 +350006783 0 DoLuaUiFunctionWithInt 5006|1#39154 +350006784 2 350006786 350006787 350006788 +350006786 0 DoFixDiv 1#39152|1#39151|1#39163 +350006787 0 DoFixMinus 1#39152|1|1#39152 +350006788 0 DoLuaUiFunctionWithFix 5004|1#39152 +350005653 2 350005654 350005655 350005656 350005657 350005679 350005680 350005681 350005682 350005689 350003891 350005690 350005786 350005787 +350005654 0 CheckNote 4#93052 +350005655 0 CheckInt 4#93052|0|2 +350005656 0 DoSubInt 4#93052|4#93052|1 +350005657 1 350005658 350005661 350005664 350005667 350005670 350005673 350005676 +350005658 2 350005659 350005660 +350005659 0 CheckInt 1#39120|1|5 +350005660 0 DoSetInt 1#39137|1#39129 +350005661 2 350005662 350005663 +350005662 0 CheckInt 1#39120|2|1 +350005663 0 DoSetInt 1#39137|1#39130 +350005664 2 350005665 350005666 +350005665 0 CheckInt 1#39120|3|1 +350005666 0 DoSetInt 1#39137|1#39131 +350005667 2 350005668 350005669 +350005668 0 CheckInt 1#39120|4|1 +350005669 0 DoSetInt 1#39137|1#39132 +350005670 2 350005671 350005672 +350005671 0 CheckInt 1#39120|5|1 +350005672 0 DoSetInt 1#39137|1#39133 +350005673 2 350005674 350005675 +350005674 0 CheckInt 1#39120|6|1 +350005675 0 DoSetInt 1#39137|1#39134 +350005676 2 350005677 350005678 +350005677 0 CheckInt 1#39120|7|3 +350005678 0 DoSetInt 1#39137|1#39135 +350005679 0 DoFixDiv 1#39137|1#39137|10000 +350005680 0 DoMulInt 1#39136|1#39137|1#39137 +350005681 0 DoAddInt 1#39128|1#39128|1#39137 +350005682 0 DoLuaUiFunctionWithInt 5003|1#39137 +350005689 0 DoAddInt 1#39154|1#39154|1 +350003891 0 DoLuaUiFunctionWithInt 5006|1#39154 +350005690 1 350005692 350005696 350005700 350005704 350005706 350005684 +350005692 2 350005693 350005694 +350005693 0 CheckInt 1#39154|1|1 +350005694 0 DoMulInt 20|1#39163|1#39140 +350005696 2 350005697 350005698 +350005697 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+350006857 0 CheckInt 1#60003|1#60002|2 +350006858 0 CheckInt 1#60003|0|4 +350006859 1 350006860 350006861 +350006860 0 CheckInt 2#10010|0|1 +350006861 2 350006862 350006863 350006864 350006865 +350006862 0 DebugEx Deadlock Count Error - Area - Upper Limit - Current Value|2 +350006863 0 DebugNote 1#60000|1 +350006864 0 DebugNote 1#60001|1 +350006865 0 DebugNote 1#60002|1 +350006645 0 1 DoReturnTrue diff --git a/Resources/table/share/fight/buff/buff/BuffA.tsv b/Resources/table/share/fight/buff/buff/BuffA.tsv index c14b35f..e3b5059 100644 --- a/Resources/table/share/fight/buff/buff/BuffA.tsv +++ b/Resources/table/share/fight/buff/buff/BuffA.tsv @@ -124,6 +124,11 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 199949 0 -1 1 0 1999490 199950 0 1.2 1 0 1999500 1999500|1999510 FxSuodibiaojiRed HitCase 199951 0 1.2 1 0 1999510 1999500|1999510 FxSuodibiaoji HitCase +199952 0 -1 1 0 1999520 199952000 +199953 0 1 1 0 1999530 +199954 0 -1 1 0 1999540 +199955 0 -1 1 0 1999550 +199956 0 -1 1 0 1999560 199997 0 -1 1 0 1999970 100035 1 199998 0 -1 1 0 1999980 199998000 199999 0 -1 1 0 1999990 199999000 @@ -649,6 +654,28 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 223508 0 0 1 0 2235080|22000000 223508000 223509 0 0 1 0 2235090|22000000 223509000 223510 0 0 1 0 2235100|22000000 223510000 +223600 0 0 1 0 2236000|22000000 223600000 +223601 0 0 1 0 2236010|22000000 223601000 +223602 0 0 1 0 2236020|22000000 223602000 +223603 0 0 1 0 2236030|22000000 223603000 +223604 0 0 1 0 2236040|22000000 223604000 +223605 0 0 1 0 2236050|22000000 223605000 +223606 0 0 1 0 2236060|22000000 223606000 +223607 0 0 1 0 2236070|22000000 223607000 +223608 0 0 1 0 2236080|22000000 223608000 +223609 0 0 1 0 2236090|22000000 223609000 +223610 0 0 1 0 2236100|22000000 223610000 +223700 0 0 1 0 2237000|22000000 223700000 +223701 0 0 1 0 2237010|22000000 223701000 +223702 0 0 1 0 2237020|22000000 223702000 +223703 0 0 1 0 2237030|22000000 223703000 +223704 0 0 1 0 2237040|22000000 223704000 +223705 0 0 1 0 2237050|22000000 223705000 +223706 0 0 1 0 2237060|22000000 223706000 +223707 0 0 1 0 2237070|22000000 223707000 +223708 0 0 1 0 2237080|22000000 223708000 +223709 0 0 1 0 2237090|22000000 223709000 +223710 0 0 1 0 2237100|22000000 223710000 100200 0 5 1 0 1002000 1002000 FxR1LuxiyaBuff Root 100201 0 -1 1 0 1002010 100201000 100202 0 -1 1 0 1002020 100202000 @@ -686,3 +713,11 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 100295 0 -1 1 0 1002950 100295000 100296 0 -1 1 0 1002960 100296000 100297 0 -1 1 0 1002970 100297000 +109299 0 0 1 0 1092990 +109298 0 0 1 0 1092980 +109297 0 0 1 0 1092970 +109296 0 0 1 0 1092960 +109295 0 0 1 0 1092950 +109294 0 0 1 0 1092940 +109293 0 0 1 0 1092930 +109292 0 0 1 0 1092920 diff --git a/Resources/table/share/fight/buff/buff/BuffC.tsv b/Resources/table/share/fight/buff/buff/BuffC.tsv index f35a8dd..4dbc29e 100644 --- a/Resources/table/share/fight/buff/buff/BuffC.tsv +++ b/Resources/table/share/fight/buff/buff/BuffC.tsv @@ -8,7 +8,7 @@ Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mute 700007 0 -1 1 0 7000070 700007000 1 700008 0 0 -1 0 7000080 700008000 1 700009 0 -1 1 0 7000090 700009000 -700010 0 0 -1 0 7000100 700010000 +700010 0 0 -1 0 7000100 700010000 1 700011 0 0 -1 0 7000110 700011000 700012 0 -1 1 0 7000120 FxJiantou01 MarkCase 700013 0 -1 1 0 7000130 700013000 1 diff --git a/Resources/table/share/fight/buff/buff/BuffDeathG.tsv b/Resources/table/share/fight/buff/buff/BuffDeathG.tsv index 038bea4..0798bef 100644 --- a/Resources/table/share/fight/buff/buff/BuffDeathG.tsv +++ b/Resources/table/share/fight/buff/buff/BuffDeathG.tsv @@ -1,105 +1,105 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -90030096 -1 90030097 1 -90030098 -1 90030099 1 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a/Resources/table/share/fight/buff/buff/BuffNpcB.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcB.tsv @@ -1,6 +1,6 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9039 -1 90390 -8215 -1 82150 -8213 -1 82130 -2013 -1 20130 -2014 -1 20140 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9039 -1 90390 +8215 -1 82150 +8213 -1 82130 +2013 -1 20130 +2014 -1 20140 diff --git a/Resources/table/share/fight/buff/buff/BuffNpcK.tsv b/Resources/table/share/fight/buff/buff/BuffNpcK.tsv index ca117b1..314146a 100644 --- a/Resources/table/share/fight/buff/buff/BuffNpcK.tsv +++ b/Resources/table/share/fight/buff/buff/BuffNpcK.tsv @@ -1,10 +1,10 @@ -Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove -9023 -1 90230 -8110 -1 81100 -8111 -1 81110 -8112 -1 81120 -8113 -1 81130 -8120 -1 81200 -8130 -1 81300 -8140 -1 81400 -8141 -1 81410 +Id Name Desc Delay Duration EffectType AffixId GroupIds Limit Cd Kind Cover Mutex Magic Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove EndMagic ShowType +9023 -1 90230 +8110 -1 81100 +8111 -1 81110 +8112 -1 81120 +8113 -1 81130 +8120 -1 81200 +8130 -1 81300 +8140 -1 81400 +8141 -1 81410 diff --git a/Resources/table/share/fight/intstringmap/AssetPath.tsv b/Resources/table/share/fight/intstringmap/AssetPath.tsv index c4b928e..7a37a7c 100644 --- a/Resources/table/share/fight/intstringmap/AssetPath.tsv +++ b/Resources/table/share/fight/intstringmap/AssetPath.tsv @@ -52,3 +52,36 @@ Id Content 74840712 Assets/Product/Texture/Image/UiFight/FightSkillgear4.png 74840713 Assets/Product/Texture/Image/UiFight/FightSkillgear5.png 74840714 Assets/Product/Texture/Image/UiFight/FightSkillEmpty.png +74439401 Assets/Product/Texture/Image/UiFight/UiFightMovieBangbi06.png +74439402 Assets/Product/Texture/Image/UiFight/UiFighTaikoBtn.png +74860601 Assets/Product/Texture/Image/UiFight/UiFighMarkMovingPoint2.png +85111101 Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalkModA.png +85111102 Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalkModB.png +85111103 Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalkModC.png +85141601 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png +85141701 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png +85141801 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png +85143101 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon36.png +85143201 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon36.png +85143301 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon37.png +85142101 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png +85142201 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png +85142301 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png +85143601 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon38.png +85143701 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon38.png +85143801 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon39.png +85142601 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon33.png +85142701 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon34.png +85142801 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon35.png +85144101 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png +85144201 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png +85144301 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png +85140401 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon19.png +85140501 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon20.png +85141001 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png +85141101 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png +85140701 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png +85140801 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png +85141301 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png +85141401 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png +74864701 diff --git a/Resources/table/share/fight/intstringmap/TipText.tsv b/Resources/table/share/fight/intstringmap/TipText.tsv index 286d3ff..ee7d82f 100644 --- a/Resources/table/share/fight/intstringmap/TipText.tsv +++ b/Resources/table/share/fight/intstringmap/TipText.tsv @@ -9,6 +9,42 @@ Id Content 99960008 Three Variables {0}{1}{2} Row: 8 99960009 Three Variables {0}{1}{2} Row: 9 99960010 Three Variables {0}{1}{2} Row: 10 +3180701 When this unit takes damage, its wound will be Burnt. The [Burnt Wound] effect stacks up to 3 times. Might can tear apart the wound: every 5 Might Points can make the target take 10% more Burnt DMG and increase the Burn duration by 0.5s. +3180702 This unit's wound is Burnt, taking Burn DMG {0} times per second over {1}s ({2} + {3}). The unit gains [Wound Recovery] at the end of the Burn. +3180703 Wound recovering: become immune to Burn for 8s. +3180704 This unit loses 20% movement speed and Dodge Gauge recovery speed every 30s, stacking up to {0} times. Constitution can resist the impact of coldness: every 5 Constitution Points can reduce the effect by 5%. +3180705 The movement speed and Dodge Gauge recovery speed of this unit have decreased by {0}%. +3180706 This unit will be damaged by Lightning Bugs. Lightning Bugs spawn every {0}s ({1} + ). Once spawned, they will immediately rush toward the player's position and explode, dealing DMG to all units within 6m. Use Tenacity Points to control the lightning power: every 5 Tenacity Points will increase Lightning Bugs' spawn interval by 0.5s, and return 5% of the explosion DMG back to the enemy. +3180707 The unit will take {0}% more DMG from Lightning Bugs. +3180708 Upon receiving damage, the unit will expose its weakness and take more damage until the end of the battle. Use the Focus Points to suppress the generation of the weaknesses. Every 5 Focus Points can reduce the Vulnerable effect by 2%. Every 10 Focus Points can further increase the target's Vulnerable effect by 2%. +3180709 This unit takes Extra DMG based on the weakness level. Current corrosion level {0}/max level {1}, increasing DMG taken by {2}% ({3}% + {4}%). +3180710 If there are more than 3 ally units within 10m from this unit, every 1 extra ally will increase their DMG by {0}%; if the number of ally units is below 3, every 1 less ally will increase their DMG Reduction by %. The effects stack up to 3 times. Might Points can suppress the enemy: each 10 Might Points will reduce the DMG Bonus by 5% and DMG Reduction by 1%. +3180711 Allies: {0}, DMG Increase: {1}% ({2}% - {3}%) +3180712 Allies: {0}, DMG Reduction Increase: {1}% ({2}% - {3}%) +3180713 The unit is in an unstable state and deals fluctuating damage between {0}% - {1}% (starting from {2}% - {3}%). Use Constitution Points to adapt the unstable attacks: every 5 Constitution Points can reduce the enemy's maximum damage dealt by 5%, while every 10 Constitution Points can reduce the enemy's minimum damage dealt by 5%. +3180714 Charges once every {0}s (20 + ) and gains 1 stack of [Charge] effect. After charging 3 times, becomes [Overloaded] and stops charging. Use Tenacity Points to better understand the Charge effect: every 10 Tenacity Points can increase the charging interval by 5s and reduce the final DMG Bonus by 5% and Signature Energy Reduction by 1. +3180715 Increases DMG by {0}% ({1}% - {2}%) and Movement Speed by {3}%. +3180716 Every time this unit deals damage, it will reduce the target's Signature Energy by {0} ({1} - {2}). +3180717 The unit can interfere with the enemy's combat system, reducing the incoming damage dealt by the enemy from {0}m ({1} + ) away and having a chance to dodge the attack. Use the Focus Points to be more concentrated and resist the Interference effect. Every 10 Focus Points can reduce the range of the Interference effect by 1m, the DMG Reduction by 5% and dodge chance by 3%. +3180718 This unit receives {0}% ({1}% - {2}%) less damage from you and has a {3}% ({4}% - {5}%) chance to dodge your attacks. +318070011 Boss arriving: {0} / {1} +318070012 Elite enemies appearing after: {0} kills +318070013 Boss arriving +318070014 Elite Enemy battle in progress +318070015 Boss defeated +318070016 Pick up rewards and leave the battle +318070017 Regular Battle +318070018 Collapsed Battle +318070019 Overlapped Battle +318070020 Open the chest to earn rewards +318070021 Wave {0} (next Leap in: {1} waves) +318070022 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070023 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070024 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070025 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070026 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070027 Floors Leaped:{0} (Max Floors Leaped: {1}) +318070031 Current Wave: {0} / {1} 150204100 07:00 - 07:30 Get Up 150204101 07:30 - 12:00 ▇▇▇▇ 150204102 12:00 - 14:00 Afternoon ▇▇ @@ -27,3 +63,178 @@ Id Content 150204115 Doris, good girl, good girl. 150204116 Mother, Mother, Mother. 150204117 Doris, Doris, Doris. +301626011 When character's shield capacity reaches the required amount, triggers ATK Bonus +301626012 Required shield capacity for next ATK Bonus {0}/{1} +301626013 Current character shield: {0} +301626014 Current character shield capacity > 0: Gains ATK Bonus +301626015 Current character's shield capacity = 0: losing ATK Bonus in {0}s +301626016 Increase character's shield capacity to gain ATK Bonus +301626161 Hetero-Sapien HP: {0}% +301626162 Hetero-Sapien HP: {0}% +301626163 Hetero-Sapien HP: {0}% +301626164 Hetero-Sapien HP: {0}% +301626165 Hetero-Sapien reviving: {0}s +301626166 Hetero-Sapien reviving: {0}s +301626167 Hetero-Sapien reviving: {0}s +301626168 Hetero-Sapien reviving: {0}s +301626171 Trailblazing Surfer α Super Armor: {0}% +301626172 Trailblazing Surfer β Super Armor: {0}% +301626173 Trailblazing Surfer α Super Armor recovery countdown: {0}s +301626174 Trailblazing Surfer β Super Armor recovery countdown: {0}s +301626175 Trailblazing Surfer α: Eliminated +301626176 Trailblazing Surfer β: Eliminated +301626181 Gabriel gaining ● DMG Immunity in: {0}s +301626182 Gabriel has gained ● DMG Immunity +301626183 Waiting to gain ● DMG Immunity +301626184 Gabriel gaining ● DMG Immunity in: {0}s +301626185 Gabriel has gained ● DMG Immunity +301626186 Waiting to gain ● DMG Immunity +301626187 Gabriel gaining ● DMG Immunity in: {0}s +301626188 Gabriel has gained ● DMG Immunity +301626201 Deal Dark DMG to charge up the Tank: {0}% +301626202 Tank auto-charging countdown: {0}s +301626021 Recycle Prisoner gaining shield in: {0}s +301626022 Recycle Prisoner's shield duration: {0}s +301626023 Recycle Prisoner's fatigue duration: {0}s +301626024 Recycle Prisoner: Eliminated +301626061 An Amplifier is enhancing Vassago +301626062 Amplifier No.1 status: In use +301626063 Amplifier No.1 status: Rebooting... +301626064 Amplifier No.1 status: Overloaded +301626065 Amplifier No.2 status: In use +301626066 Amplifier No.2 status: Rebooting... +301626067 Amplifier No.2 status: Overloaded +301626068 Amplifier No.3 status: In use +301626069 Amplifier No.3 status: Rebooting... +301626070 Amplifier No.3 status: Overloaded +301626071 Amplifier No.4 status: In use +301626072 Amplifier No.4 status: Rebooting... +301626073 Amplifier No.4 status: Overloaded +301626074 Amplifier Reboot Countdown: {0}s +301626111 Accumulate Ice Attacks to inflict the enemy with Frozen +301626112 Total Ice DMG accumulated: {0}% +301626113 Use Fire Attacks to deal bonus DMG +301626114 Enemy's Frozen duration: {0}s +301626115 Accumulate Fire Attacks to inflict the enemy with Burn +301626116 Total Fire DMG accumulated: {0}% +301626117 Use Ice Attacks to deal bonus DMG +301626118 Enemy's Burn duration: {0}s +301626119 Jaspers appearing in: {0}S +74860600 {0}m +74864400 Damage +74864401 {0}% +74864402 Energy Core Drop Rate +74864403 ID +74864404 Nalasr-E +74864405 Version +74864406 Basic +74441510 Individual ID +74441511 MPA-01 +74441520 Energy Reaction +74441521 Low +74441530 Damage Received +74441531 N/A +74441540 Threat Level +74441541 Medium +74864407 Enhanced +74864408 Extreme +74864900 Data +74864901 Broken Machine +74864902 Energy Core Content +74864903 80% +300613041 Logic Module +300613042 Protocol Activated +300613043 Weapon Module +300613044 Protocol Inactive +300613045 Dash System +300613046 Functioning Normally +300613047 Energy Saver Mode +300613048 Combat System Temporarily Disabled +300613049 Checkpoint Gate +300613050 Scrap Car +300613051 Abandoned Metal Crate +300613052 Device Control Panel +300613053 Storage +300613054 Circuit Module Storage Device +300613055 Weapon Circuit Module 2 +300613056 Destroy {0}m +300613057 Defeat {0}m +300613058 Operate {0}m +300613059 ID: Nalasr-E +300613060 Version: Extreme +300613061 Stability: {0}% +300613062 Energy Core Content: {0} +300613063 Stability: {0}% +300613071 Control Panel Inactive +300613072 No. 1 Constraint +300613073 No. 2 Constraint +300613074 No. 1 Constraint Control Panel +300613075 No. 2 Constraint Control Panel +300613076 Check {0}m +300613121 Fallen Tree +300613141 Control Panel I Activated +300613142 Control Panel II Activated +300613143 Control Panel III Activated +300613144 Control Panel IV Activated +300613145 Constraint +300613146 Main Constraint +300613147 Device Locked +300613148 Operation Locked +300613321 ID: Tamer +300613322 ID: Sentry Gun +300613323 ID: Harvester +300613324 ID: Gear +300613325 ID: Hetero Explore Unit +300613326 ID: Courier-M +300613327 ID: PK43 Type "Sergeant" +300613328 ID: Deporter-R +300613329 ID: Deconstructor +300613330 ID: Heal-Z +300613331 ID: Firefighter +300613332 ID: Heteromer Aerial Monitor +300613333 ID: Heteromer Hydraulic +300613334 ID: Hetero Deconstruct Unit +300613335 ID: Martini +300613336 ID: Polar Soldier +300613337 ID: Deep-sea Ambusher +300613338 ID: Prototype - Right Front Leg +300613339 ID: Prototype - Left Front Leg +300613340 ID: Prototype - Left Back Leg +300613341 ID: Prototype - Right Back Leg +300613342 ID: Polar Bear +300613343 ID: Bio-Bull +300613344 ID: Squid +300613345 ID: Heteromer Sentry Gun +300613346 Data Singularity +300613347 Circuit Module +300613348 ID: Hetero Repair Unit +300613349 ID: Hetero Fire Unit +300613350 ID: Snow Owl +300613351 ID: Bio-Salamander +300613352 ID: Acid Ant +300613353 ID: Buthus +300613354 ID: SSG-Meanderer +300613355 ID: Popper +300613356 ID: Jaspers +300613357 ID: Terrapod +300613358 ID: DB02-Sanitizer +300613359 ID: Trailblazing Surfer +300613360 ID: Blubber VI +300613361 ID: Musashi IX +300613362 ID: Wheel of Fortune +300613363 ID: Sanctuary Guard +300613364 ID: Shark-speare +300613365 Bonus Data: Haywire +300613366 ID: Moon Eater +300613367 Bonus Data: Basic Form +300613368 HP: {0}% +300613369 HP: {0}% +300613370 Bonus Data: Burst Form +300613371 ID: Gabriel +300613372 Bonus Data: Dangerous Target +300613373 ID: Voodoo +300613374 Bonus Data: Dangerous Target +300613375 ID: Mr. White +300613376 ID: Shieldbearer +300613377 ID: Excavator +300613378 ID: Explorer \ No newline at end of file diff --git a/Resources/table/share/fight/intstringmap/TopHpName.tsv b/Resources/table/share/fight/intstringmap/TopHpName.tsv new file mode 100644 index 0000000..ed754b1 --- /dev/null +++ b/Resources/table/share/fight/intstringmap/TopHpName.tsv @@ -0,0 +1 @@ +Id Content diff --git a/Resources/table/share/fight/magic/magic/MagicDeathB.tsv b/Resources/table/share/fight/magic/magic/MagicDeathB.tsv new file mode 100644 index 0000000..b5d9e91 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicDeathB.tsv @@ -0,0 +1,41 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +90390096 AddBuff 90390096 +90390097 AddMissile 903999|1 +90390098 AddBuff 90390098 +90390099 HideJoint Root +90390094 AddBuff 90390094 +90390095 AddNpcState 21 +90390092 AddBuff 90390092 +90390093 AddNpcState 22 +20150096 AddBuff 20150096 +20150097 AddMissile 201599|1 +20150098 AddBuff 20150098 +20150099 HideJoint Root +20150094 AddBuff 20150094 +20150095 AddNpcState 21 +20150092 AddBuff 20150092 +20150093 AddNpcState 22 +82130096 AddBuff 82130096 +82130097 AddMissile 821399|1 +82130098 AddBuff 82130098 +82130099 HideJoint Root +82130094 AddBuff 82130094 +82130095 AddNpcState 21 +82130092 AddBuff 82130092 +82130093 AddNpcState 22 +82150096 AddBuff 82150096 +82150097 AddMissile 821599|1 +82150098 AddBuff 82150098 +82150099 HideJoint Root +82150094 AddBuff 82150094 +82150095 AddNpcState 21 +82150092 AddBuff 82150092 +82150093 AddNpcState 22 +82160096 AddBuff 82160096 +82160097 AddMissile 821699|1 +82160098 AddBuff 82160098 +82160099 HideJoint Root +82160094 AddBuff 82160094 +82160095 AddNpcState 21 +82160092 AddBuff 82160092 +82160093 AddNpcState 22 diff --git a/Resources/table/share/fight/magic/magic/MagicDeathG.tsv b/Resources/table/share/fight/magic/magic/MagicDeathG.tsv new file mode 100644 index 0000000..aae132d --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicDeathG.tsv @@ -0,0 +1,209 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +90030096 AddBuff 90030096 +90030097 AddMissile 900399|1 +90030098 AddBuff 90030098 +90030099 HideJoint Root +90030094 AddBuff 90030094 +90030095 AddNpcState 21 +90030092 AddBuff 90030092 +90030093 AddNpcState 22 +90090096 AddBuff 90090096 +90090097 AddMissile 900999|1 +90090098 AddBuff 90090098 +90090099 HideJoint Root +90090094 AddBuff 90090094 +90090095 AddNpcState 21 +90090092 AddBuff 90090092 +90090093 AddNpcState 22 +90100096 AddBuff 90100096 +90100097 AddMissile 901099|1 +90100098 AddBuff 90100098 +90100099 HideJoint Root +90100094 AddBuff 90100094 +90100095 AddNpcState 21 +90100092 AddBuff 90100092 +90100093 AddNpcState 22 +90110096 AddBuff 90110096 +90110097 AddMissile 901199|1 +90110098 AddBuff 90110098 +90110099 HideJoint Root +90110094 AddBuff 90110094 +90110095 AddNpcState 21 +90110092 AddBuff 90110092 +90110093 AddNpcState 22 +90120096 AddBuff 90120096 +90120097 AddMissile 901299|1 +90120098 AddBuff 90120098 +90120099 HideJoint Root +90120094 AddBuff 90120094 +90120095 AddNpcState 21 +90120092 AddBuff 90120092 +90120093 AddNpcState 22 +90130096 AddBuff 90130096 +90130097 AddMissile 901399|1 +90130098 AddBuff 90130098 +90130099 HideJoint Root +90130094 AddBuff 90130094 +90130095 AddNpcState 21 +90130092 AddBuff 90130092 +90130093 AddNpcState 22 +90150096 AddBuff 90150096 +90150097 AddMissile 901599|1 +90150098 AddBuff 90150098 +90150099 HideJoint Root +90150094 AddBuff 90150094 +90150095 AddNpcState 21 +90150092 AddBuff 90150092 +90150093 AddNpcState 22 +90160096 AddBuff 90160096 +90160097 AddMissile 901699|1 +90160098 AddBuff 90160098 +90160099 HideJoint Root +90160094 AddBuff 90160094 +90160095 AddNpcState 21 +90160092 AddBuff 90160092 +90160093 AddNpcState 22 +90170096 AddBuff 90170096 +90170097 AddMissile 901799|1 +90170098 AddBuff 90170098 +90170099 HideJoint Root +90170094 AddBuff 90170094 +90170095 AddNpcState 21 +90170092 AddBuff 90170092 +90170093 AddNpcState 22 +90180096 AddBuff 90180096 +90180097 AddMissile 901899|1 +90180098 AddBuff 90180098 +90180099 HideJoint Root +90180094 AddBuff 90180094 +90180095 AddNpcState 21 +90180092 AddBuff 90180092 +90180093 AddNpcState 22 +90190096 AddBuff 90190096 +90190097 AddMissile 901999|1 +90190098 AddBuff 90190098 +90190099 HideJoint Root +90190094 AddBuff 90190094 +90190095 AddNpcState 21 +90190092 AddBuff 90190092 +90190093 AddNpcState 22 +90200096 AddBuff 90200096 +90200097 AddMissile 902099|1 +90200098 AddBuff 90200098 +90200099 HideJoint Root +90200094 AddBuff 90200094 +90200095 AddNpcState 21 +90200092 AddBuff 90200092 +90200093 AddNpcState 22 +90210096 AddBuff 90210096 +90210097 AddMissile 902199|1 +90210098 AddBuff 90210098 +90210099 HideJoint Root +90210094 AddBuff 90210094 +90210095 AddNpcState 21 +90210092 AddBuff 90210092 +90210093 AddNpcState 22 +90250096 AddBuff 90250096 +90250097 AddMissile 902599|1 +90250098 AddBuff 90250098 +90250099 HideJoint Root +90250094 AddBuff 90250094 +90250095 AddNpcState 21 +90250092 AddBuff 90250092 +90250093 AddNpcState 22 +90360096 AddBuff 90360096 +90360097 AddMissile 903699|1 +90360098 AddBuff 90360098 +90360099 HideJoint Root +90360094 AddBuff 90360094 +90360095 AddNpcState 21 +90360092 AddBuff 90360092 +90360093 AddNpcState 22 +90420096 AddBuff 90420096 +90420097 AddMissile 904299|1 +90420098 AddBuff 90420098 +90420099 HideJoint Root +90420094 AddBuff 90420094 +90420095 AddNpcState 21 +90420092 AddBuff 90420092 +90420093 AddNpcState 22 +96010096 AddBuff 96010096 +96010097 AddMissile 960199|1 +96010098 AddBuff 96010098 +96010099 HideJoint Root +96010094 AddBuff 96010094 +96010095 AddNpcState 21 +96010092 AddBuff 96010092 +96010093 AddNpcState 22 +96040096 AddBuff 96040096 +96040097 AddMissile 960499|1 +96040098 AddBuff 96040098 +96040099 HideJoint Root +96040094 AddBuff 96040094 +96040095 AddNpcState 21 +96040092 AddBuff 96040092 +96040093 AddNpcState 22 +96050096 AddBuff 96050096 +96050097 AddMissile 960599|1 +96050098 AddBuff 96050098 +96050099 HideJoint Root +96050094 AddBuff 96050094 +96050095 AddNpcState 21 +96050092 AddBuff 96050092 +96050093 AddNpcState 22 +96060096 AddBuff 96060096 +96060097 AddMissile 960699|1 +96060098 AddBuff 96060098 +96060099 HideJoint Root +96060094 AddBuff 96060094 +96060095 AddNpcState 21 +96060092 AddBuff 96060092 +96060093 AddNpcState 22 +96070096 AddBuff 96070096 +96070097 AddMissile 960799|1 +96070098 AddBuff 96070098 +96070099 HideJoint Root +96070094 AddBuff 96070094 +96070095 AddNpcState 21 +96070092 AddBuff 96070092 +96070093 AddNpcState 22 +96080096 AddBuff 96080096 +96080097 AddMissile 960899|1 +96080098 AddBuff 96080098 +96080099 HideJoint Root +96080094 AddBuff 96080094 +96080095 AddNpcState 21 +96080092 AddBuff 96080092 +96080093 AddNpcState 22 +96100096 AddBuff 96100096 +96100097 AddMissile 961099|1 +96100098 AddBuff 96100098 +96100099 HideJoint Root +96100094 AddBuff 96100094 +96100095 AddNpcState 21 +96100092 AddBuff 96100092 +96100093 AddNpcState 22 +96140096 AddBuff 96140096 +96140097 AddMissile 961499|1 +96140098 AddBuff 96140098 +96140099 HideJoint Root +96140094 AddBuff 96140094 +96140095 AddNpcState 21 +96140092 AddBuff 96140092 +96140093 AddNpcState 22 +96150096 AddBuff 96150096 +96150097 AddMissile 961599|1 +96150098 AddBuff 96150098 +96150099 HideJoint Root +96150094 AddBuff 96150094 +96150095 AddNpcState 21 +96150092 AddBuff 96150092 +96150093 AddNpcState 22 +96170096 AddBuff 96170096 +96170097 AddMissile 961799|1 +96170098 AddBuff 96170098 +96170099 HideJoint Root +96170094 AddBuff 96170094 +96170095 AddNpcState 21 +96170092 AddBuff 96170092 +96170093 AddNpcState 22 diff --git a/Resources/table/share/fight/magic/magic/MagicDeathK.tsv b/Resources/table/share/fight/magic/magic/MagicDeathK.tsv new file mode 100644 index 0000000..a97af83 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicDeathK.tsv @@ -0,0 +1,65 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +81110096 AddBuff 81110096 +81110097 AddMissile 811199|1 +81110098 AddBuff 81110098 +81110099 HideJoint Root +81110094 AddBuff 81110094 +81110095 AddNpcState 21 +81110092 AddBuff 81110092 +81110093 AddNpcState 22 +81120096 AddBuff 81120096 +81120097 AddMissile 811299|1 +81120098 AddBuff 81120098 +81120099 HideJoint Root +81120094 AddBuff 81120094 +81120095 AddNpcState 21 +81120092 AddBuff 81120092 +81120093 AddNpcState 22 +81130096 AddBuff 81130096 +81130097 AddMissile 811399|1 +81130098 AddBuff 81130098 +81130099 HideJoint Root +81130094 AddBuff 81130094 +81130095 AddNpcState 21 +81130092 AddBuff 81130092 +81130093 AddNpcState 22 +81200096 AddBuff 81200096 +81200097 AddMissile 812099|1 +81200098 AddBuff 81200098 +81200099 HideJoint Root +81200094 AddBuff 81200094 +81200095 AddNpcState 21 +81200092 AddBuff 81200092 +81200093 AddNpcState 22 +81300096 AddBuff 81300096 +81300097 AddMissile 813099|1 +81300098 AddBuff 81300098 +81300099 HideJoint Root +81300094 AddBuff 81300094 +81300095 AddNpcState 21 +81300092 AddBuff 81300092 +81300093 AddNpcState 22 +81310096 AddBuff 81310096 +81310097 AddMissile 813199|1 +81310098 AddBuff 81310098 +81310099 HideJoint Root +81310094 AddBuff 81310094 +81310095 AddNpcState 21 +81310092 AddBuff 81310092 +81310093 AddNpcState 22 +81400096 AddBuff 81400096 +81400097 AddMissile 814099|1 +81400098 AddBuff 81400098 +81400099 HideJoint Root +81400094 AddBuff 81400094 +81400095 AddNpcState 21 +81400092 AddBuff 81400092 +81400093 AddNpcState 22 +81410096 AddBuff 81410096 +81410097 AddMissile 814199|1 +81410098 AddBuff 81410098 +81410099 HideJoint Root +81410094 AddBuff 81410094 +81410095 AddNpcState 21 +81410092 AddBuff 81410092 +81410093 AddNpcState 22 diff --git a/Resources/table/share/fight/magic/magic/MagicEffectA.tsv b/Resources/table/share/fight/magic/magic/MagicEffectA.tsv new file mode 100644 index 0000000..7288cbc --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicEffectA.tsv @@ -0,0 +1,1438 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] Level[81] Level[82] Level[83] Level[84] Level[85] Level[86] Level[87] Level[88] Level[89] Level[90] Level[91] Level[92] Level[93] Level[94] Level[95] Level[96] Level[97] Level[98] Level[99] Level[100] Level[101] Level[102] Level[103] Level[104] Level[105] Level[106] Level[107] Level[108] Level[109] Level[110] Level[111] Level[112] 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Level[477] Level[478] Level[479] Level[480] Level[481] Level[482] Level[483] Level[484] Level[485] Level[486] Level[487] Level[488] Level[489] Level[490] Level[491] Level[492] Level[493] Level[494] Level[495] Level[496] Level[497] Level[498] Level[499] Level[500] +100000 AddBuff 100000 +100000000 AddTimeScaleBuff 0.1 +100001 AddBuff 100001 +100001000 SetCameraRotation 5|-100|0|0.3|0.3|1|0 +100002 Die +100003 AddBuff 100003 +100003000 ChangeAttribAdditive 7|99999|0 +100004 AddBuff 100004 +100004000 ChangeAttribAdditive 8|99999|0 +100005 AddBuff 100005 +100006 AddBuff 100006 +100006000 PlayScreenEffect 100010 +100007 AddBuff 100007 +100007000 SetCameraPosition 0.5|-0.1|-2.4|0.3|0.3 +100008 AddBuff 100008 +100009 AddBuff 100009 +100010 AddAttribValue 2|-1000|0 +100011 AddBuff 100011 +100011000 HideJoint ModelCase +100012 AddBuff 100012 +100012000 ChangeAttribAdditive 3|0|-10000 +100013 AddBuff 100013 +100014 AddBuff 100014 +100015 AddBuff 100015 +100016 AddBuff 100016 +100016000 SetCameraPositionOffset 0|0|1|0.2|0.2|1 +100017 AddBuff 100017 +100017000 AddNpcState 23 +100018 AddBuff 100018 +100018000 AddNpcState 1 +100019 AddBuff 100019 +100019000 AddNpcState 11 +100020 AddBuff 100020 +100020000 AddBehavior 100020 +100021 AddBuff 100021 +100021000 SetDOFFocus +100022 ShakeCamera 3|0.1|-0.1|3|0.25|10 +100023 AddBall 1|1 +100024 AddBall 2|1 +100025 AddBall 3|1 +100026 AddBuff 100026 +100026000 AddBehavior 100026 +100027 AddBuff 100027 +100028 AddBuff 100028 +100029 AddAttribValue 2|3|0 +100030 AddAttribValue 2|7|0 +100031 AddAttribValue 2|12|0 +100032 AddAttribValue 2|-100|0 +100033 AddBuff 100033 +100033000 AddBehavior 100033 +100034 AddAttribValue 2|1|0 +100035 AddBall 0|1 +100038 AddBuff 100038 +100038000 AddNpcState 27 +100039 AddBuff 100039 +100039000 AddNpcState 26 +100040 AddBuff 100040 +100041 AddBuff 100041 +100041000 AddBehavior 100041 +100042 AddBuff 100042 +100043 AddBuff 100043 +100044 AddBuff 100044 +100044000 ChangeAttribAdditive 3|0|8000 +100045 AddBuff 100045 +100046 AddBuff 100046 +100046000 AddBehavior 100046 +100047 AddBuff 100047 +100048 AddBuff 100048 +100049 AddBuff 100049 +100049000 ChangeAttribAdditive 5|0|15000 +100050 AddBuff 100050 +100050000 ChangeAttribAdditive 6|20000|0 +100051 AddBuff 100051 +100051000 AddBehavior 100051 +100052 AddBuff 100052 +100052000 AddBehavior 100052 +100053 AddBuff 100053 +100053000 AddBehavior 100053 +100054 AddBuff 100054 +100054000 AddBehavior 100054 +100055 AddBuff 100055 +100055000 AddBehavior 100055 +100056 AddBuff 100056 +100056000 AddBehavior 100056 +100057 AddBuff 100057 +100057000 AddBehavior 100057 +100058 AddBuff 100058 +100058000 AddBehavior 100058 +100059 AddBuff 100059 +100059000 AddNpcState 26 +100060 ChangeDamageAdditive 32|10000| +100061 ChangeTimeScale 0.1|4|0|0 +100062 AddBuff 100062 +100062000 AddBehavior 100062 +100063 AddBuff 100063 +100063000 AddBehavior 100063 +100064 AddBuff 100064 +199964 AddBuff 199964 +100065 AddBuff 100065 +100065000 SetCameraPositionOffset 0|-0.2|1.2|2|2|1 +100066 AddBuff 100066 +100067 ChangeTimeScale 1|4|0|0 +100068 AddBuff 100068 +100068000 AddTimeScaleBuff 0.05 +100069 AddBuff 100069 +100070 AddBuff 100070 +100070000 AddNpcState 26 +100071 AddBuff 100071 +100071000 AddBuff 100069 +100072 AddBuff 100072 +100072000 PlayBallExEffect +100073 AddBuff 100073 +100074 AddBuff 100074 +100074000 AddBehavior 100074 +100075 AddAttribValue 55|-250|0 +100076 AddBuff 100076 +100076000 ChangeAttribAdditive 56|-100|0 +100077 PlaySound 556|0 +100078 AddBuff 100078 +100079 AddBuff 100079 +100080 ClearFromNpcThreat +100081 AddMissile 10022804|1 +100082 AddMissile 10022805|1 +100083 AddMissile 10022801|1 +100084 AddMissile 10022803|1 +100085 AddBuff 100085 +100085000 ChangeAttribAdditive 25|1000| 25|1059| 25|1118| 25|1176| 25|1235| 25|1294| 25|1353| 25|1412| 25|1471| 25|1529| 25|1588| 25|1647| 25|1706| 25|1765| 25|1824| 25|1882| 25|1941| 25|2000| 25|2059| 25|2118| 25|2176| 25|2235| 25|2294| 25|2353| 25|2412| 25|2471| 25|2529| 25|2588| 25|2647| 25|2706| 25|2765| 25|2824| 25|2882| 25|2941| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 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25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| 25|3000| +100086 AddBuff 100086 +100086000 AddBehavior 100086 +100087 AddBuff 100087 +100087000 ChangeAttribAdditive 32|-1000| 32|-1059| 32|-1118| 32|-1176| 32|-1235| 32|-1294| 32|-1353| 32|-1412| 32|-1471| 32|-1529| 32|-1588| 32|-1647| 32|-1706| 32|-1765| 32|-1824| 32|-1882| 32|-1941| 32|-2000| 32|-2059| 32|-2118| 32|-2176| 32|-2235| 32|-2294| 32|-2353| 32|-2412| 32|-2471| 32|-2529| 32|-2588| 32|-2647| 32|-2706| 32|-2765| 32|-2824| 32|-2882| 32|-2941| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 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32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| 32|-3000| +100088 AddBuff 100088 +100088000 ChangeAttribAdditive 51|1000| 51|1059| 51|1118| 51|1176| 51|1235| 51|1294| 51|1353| 51|1412| 51|1471| 51|1529| 51|1588| 51|1647| 51|1706| 51|1765| 51|1824| 51|1882| 51|1941| 51|2000| 51|2059| 51|2118| 51|2176| 51|2235| 51|2294| 51|2353| 51|2412| 51|2471| 51|2529| 51|2588| 51|2647| 51|2706| 51|2765| 51|2824| 51|2882| 51|2941| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| 51|3000| +100089 AddBuff 100089 +100089000 AddBehavior 100089 +100090 AddBuff 100090 +100090000 AddNpcState 26 +100091 AddBuff 100091 +100091000 AddNpcState 26 +100092 AddBuff 100092 +100092000 AddBuff 100094 +100093 AddBuff 100093 +100093000 AddNpcState 32 +100094 AddBuff 100094 +100095 AddBuff 100095 +100096 AddBuff 100096 +100097 AddBuff 100097 +100098 AddBuff 100098 +100098000 AddBuff 100096 +100099 AddBuff 100099 +199900 AddBuff 199900 +199900000 AddBehavior 199900 +199901 AddBuff 199901 +199901000 SetCameraPosition 0.5|0.3|-4.5|0.5|0.5 +199902 AddBuff 199902 +199902000 SetCameraRotation 0|-20|0|0.5|0.5|1|0 +199903 AddBuff 199903 +199904 AddBuff 199904 +199904000 SetDOFFocus +199905 AddBuff 199905 +199906 AddBuff 199906 +199906000 AddNpcState 26 +199910 AddBuff 199910 +199910000 AddBehavior 199910 +199911 AddBuff 199911 +199911000 AddBehavior 199911 +199912 AddBuff 199912 +199912000 AddBehavior 199912 +199913 AddBuff 199913 +199913000 SetCameraPositionOffset 0|1.5|-3.5|0.5|0.5|1 +199914 AddBuff 199914 +199914000 SetCameraFocusOnCenter 0.5 +199915 AddBuff 199915 +199916 AddBuff 199916 +199916000 AddBehavior 199916 +199917 AddBuff 199917 +199917000 AddBehavior 199917 +199918 AddBuff 199918 +199919 AddBuff 199919 +199919000 ResetBuffDurationByBuffId 199918 +199920 AddBuff 199920 +199921 AddBuff 199921 +199922 AddBuff 199922 +199923 AddBuff 199923 +199924 AddBuff 199924 +199925 AddBuff 199925 +199926 AddBuff 199926 +199927 AddBuff 199927 +199927000 AddBehavior 199927 +199928 AddBuff 199928 +199929 AddBuff 199929 +199929000 AddBehavior 199929 +199930 AddBuff 199930 +199931 AddBuff 199931 +199931000 AddBehavior 199931 +199932 AddBuff 199932 +199933 AddBuff 199933 +199934 AddBuff 199934 +199934000 AddNpcState 44 +199935 AddBuff 199935 +199935000 AddNpcState 26 +199936 AddBuff 199936 +199936000 AddNpcState 37 +199937 AddBuff 199937 +199937000 AddBehavior 199937 +199938 AddBuff 199938 +199938000 AddNpcState 45 +199940 AddBuff 199940 +199941 AddBuff 199941 +199941000 AddBehavior 199941 +199942 AddBuff 199942 +199943 AddBuff 199943 +199944 AddBuff 199944 +199944000 AddBehavior 199944 +199945 AddBuff 199945 +199945000 AddBehavior 199945 +199946 AddBuff 199946 +199947 AddBuff 199947 +199948 AddBuff 199948 +199949 AddBuff 199949 +199950 AddBuff 199950 +199951 AddBuff 199951 +199952 AddBuff 199952 +199952000 AddBehavior 199952 +199953 AddBuff 199953 +199954 AddBuff 199954 +199955 AddBuff 199955 +199956 AddBuff 199956 +199997 AddBuff 199997 +199998 AddBuff 199998 +199998000 ChangeAttribAdditive 3|0|30000 +199999 AddBuff 199999 +199999000 ChangeAttribAdditive 11|100000|0 +220000 AddBuff 220000 +220001 AddBuff 220001 +220002 AddBuff 220002 +220003 AddBuff 220003 +220004 AddBuff 220004 +220005 AddBuff 220005 +220006 AddBuff 220006 +220007 AddBuff 220007 +220008 AddBuff 220008 +220009 AddBuff 220009 +220010 AddBuff 220010 +220100 AddBuff 220100 +220100000 PlayCV 101160|0 +220101 AddBuff 220101 +220101000 PlayCV 101161|0 +220102 AddBuff 220102 +220102000 PlayCV 101162|0 +220103 AddBuff 220103 +220103000 PlayCV 101163|0 +220104 AddBuff 220104 +220104000 PlayCV 101164|0 +220105 AddBuff 220105 +220105000 PlayCV 101165|0 +220106 AddBuff 220106 +220106000 PlayCV 101166|0 +220107 AddBuff 220107 +220107000 PlayCV 101167|0 +220108 AddBuff 220108 +220108000 PlayCV 101168|0 +220109 AddBuff 220109 +220109000 PlayCV 101169|1 +220110 AddBuff 220110 +220110000 PlayCV 101170|0 +230100 AddBuff 230100 +230100000 PlayCV 101160|0 +230101 AddBuff 230101 +230101000 PlayCV 101161|0 +230102 AddBuff 230102 +230102000 PlayCV 101162|0 +230103 AddBuff 230103 +230103000 PlayCV 101163|0 +230104 AddBuff 230104 +230104000 PlayCV 101171|0 +230105 AddBuff 230105 +230105000 PlayCV 101165|0 +230106 AddBuff 230106 +230106000 PlayCV 101166|0 +230107 AddBuff 230107 +230107000 PlayCV 101167|0 +230108 AddBuff 230108 +230108000 PlayCV 101168|0 +230109 AddBuff 230109 +230109000 PlayCV 101169|1 +230110 AddBuff 230110 +210200 AddBuff 210200 +210200000 PlayCV 102160|0 +210201 AddBuff 210201 +210201000 PlayCV 102161|0 +210202 AddBuff 210202 +210202000 PlayCV 102162|0 +210203 AddBuff 210203 +210203000 PlayCV 102163|0 +210204 AddBuff 210204 +210204000 PlayCV 102164|0 +210205 AddBuff 210205 +210205000 PlayCV 102165|0 +210206 AddBuff 210206 +210206000 PlayCV 102166|0 +210207 AddBuff 210207 +210207000 PlayCV 102167|0 +210208 AddBuff 210208 +210208000 PlayCV 102168|0 +210209 AddBuff 210209 +210209000 PlayCV 102169|1 +210210 AddBuff 210210 +210210000 PlayCV 102170|0 +220200 AddBuff 220200 +220200000 PlayCV 102160|0 +220201 AddBuff 220201 +220201000 PlayCV 102161|0 +220202 AddBuff 220202 +220202000 PlayCV 102162|0 +220203 AddBuff 220203 +220203000 PlayCV 102163|0 +220204 AddBuff 220204 +220204000 PlayCV 102171|0 +220205 AddBuff 220205 +220205000 PlayCV 102165|0 +220206 AddBuff 220206 +220206000 PlayCV 102166|0 +220207 AddBuff 220207 +220207000 PlayCV 102167|0 +220208 AddBuff 220208 +220208000 PlayCV 102168|0 +220209 AddBuff 220209 +220209000 PlayCV 102169|1 +220210 AddBuff 220210 +220210000 PlayCV 102170|0 +230200 AddBuff 230200 +230200000 PlayCV 1021037|0 +230201 AddBuff 230201 +230201000 PlayCV 1021028|0 +230202 AddBuff 230202 +230202000 PlayCV 1021029|0 +230203 AddBuff 230203 +230203000 PlayCV 1021030|0 +230204 AddBuff 230204 +230204000 PlayCV 1021031|0 +230205 AddBuff 230205 +230205000 PlayCV 1021032|0 +230206 AddBuff 230206 +230206000 PlayCV 1021033|0 +230207 AddBuff 230207 +230207000 PlayCV 1021034|0 +230208 AddBuff 230208 +230208000 PlayCV 1021035|0 +230209 AddBuff 230209 +230209000 PlayCV 1021036|1 +230210 AddBuff 230210 +230210000 PlayCV 1021038|0 +230211 AddBuff 230211 +230211000 PlayCV 1021055|0 +230212 AddBuff 230212 +230212000 PlayCV 1021056|0 +230213 AddBuff 230213 +230213000 PlayCV 1021057|0 +230214 AddBuff 230214 +230214000 PlayCV 1021058|0 +230215 AddBuff 230215 +230215000 PlayCV 1021059|0 +240200 AddBuff 240200 +240200000 PlayCV 1022070|0 +240201 AddBuff 240201 +240201000 PlayCV 1022061|0 +240202 AddBuff 240202 +240202000 PlayCV 1022062|0 +240203 AddBuff 240203 +240203000 PlayCV 1022063|0 +240204 AddBuff 240204 +240204000 PlayCV 1022064|0 +240205 AddBuff 240205 +240205000 PlayCV 1022065|0 +240206 AddBuff 240206 +240206000 PlayCV 1022066|0 +240207 AddBuff 240207 +240207000 PlayCV 1022067|0 +240208 AddBuff 240208 +240208000 PlayCV 1022069|0 +240209 AddBuff 240209 +240209000 PlayCV 1022068|1 +240210 AddBuff 240210 +240210000 PlayCV 1022071|0 +210300 AddBuff 210300 +210300000 PlayCV 103160|0 +210301 AddBuff 210301 +210301000 PlayCV 103161|0 +210302 AddBuff 210302 +210302000 PlayCV 103162|0 +210303 AddBuff 210303 +210303000 PlayCV 103163|0 +210304 AddBuff 210304 +210304000 PlayCV 103164|0 +210305 AddBuff 210305 +210305000 PlayCV 103165|0 +210306 AddBuff 210306 +210306000 PlayCV 103166|0 +210307 AddBuff 210307 +210307000 PlayCV 103167|0 +210308 AddBuff 210308 +210308000 PlayCV 103168|0 +210309 AddBuff 210309 +210309000 PlayCV 103169|1 +210310 AddBuff 210310 +210310000 PlayCV 103170|0 +220300 AddBuff 220300 +220300000 PlayCV 103160|0 +220301 AddBuff 220301 +220301000 PlayCV 103161|0 +220302 AddBuff 220302 +220302000 PlayCV 103162|0 +220303 AddBuff 220303 +220303000 PlayCV 103163|0 +220304 AddBuff 220304 +220304000 PlayCV 103171|0 +220305 AddBuff 220305 +220305000 PlayCV 103165|0 +220306 AddBuff 220306 +220306000 PlayCV 103166|0 +220307 AddBuff 220307 +220307000 PlayCV 103167|0 +220308 AddBuff 220308 +220308000 PlayCV 103168|0 +220309 AddBuff 220309 +220309000 PlayCV 103169|1 +220310 AddBuff 220310 +220310000 PlayCV 103170|0 +230300 AddBuff 230300 +230300000 PlayCV 103160|0 +230301 AddBuff 230301 +230301000 PlayCV 103161|0 +230302 AddBuff 230302 +230302000 PlayCV 103162|0 +230303 AddBuff 230303 +230303000 PlayCV 103163|0 +230304 AddBuff 230304 +230304000 PlayCV 103172|0 +230305 AddBuff 230305 +230305000 PlayCV 103165|0 +230306 AddBuff 230306 +230306000 PlayCV 103166|0 +230307 AddBuff 230307 +230307000 PlayCV 103167|0 +230308 AddBuff 230308 +230308000 PlayCV 103168|0 +230309 AddBuff 230309 +230309000 PlayCV 103169|1 +230310 AddBuff 230310 +230310000 PlayCV 103170|0 +220400 AddBuff 220400 +220400000 PlayCV 104160|0 +220401 AddBuff 220401 +220401000 PlayCV 104161|0 +220402 AddBuff 220402 +220402000 PlayCV 104162|0 +220403 AddBuff 220403 +220403000 PlayCV 104163|0 +220404 AddBuff 220404 +220404000 PlayCV 104164|0 +220405 AddBuff 220405 +220405000 PlayCV 104165|0 +220406 AddBuff 220406 +220406000 PlayCV 104166|0 +220407 AddBuff 220407 +220407000 PlayCV 104167|0 +220408 AddBuff 220408 +220408000 PlayCV 104168|0 +220409 AddBuff 220409 +220409000 PlayCV 104169|1 +220410 AddBuff 220410 +220410000 PlayCV 104170|0 +230400 AddBuff 230400 +230400000 PlayCV 104160|0 +230401 AddBuff 230401 +230401000 PlayCV 104161|0 +230402 AddBuff 230402 +230402000 PlayCV 104162|0 +230403 AddBuff 230403 +230403000 PlayCV 104163|0 +230404 AddBuff 230404 +230404000 PlayCV 104171|0 +230405 AddBuff 230405 +230405000 PlayCV 104165|0 +230406 AddBuff 230406 +230406000 PlayCV 104166|0 +230407 AddBuff 230407 +230407000 PlayCV 104167|0 +230408 AddBuff 230408 +230408000 PlayCV 104168|0 +230409 AddBuff 230409 +230409000 PlayCV 104169|1 +230410 AddBuff 230410 +210500 AddBuff 210500 +210500000 PlayCV 105160|0 +210501 AddBuff 210501 +210501000 PlayCV 105161|0 +210502 AddBuff 210502 +210502000 PlayCV 105162|0 +210503 AddBuff 210503 +210503000 PlayCV 105163|0 +210504 AddBuff 210504 +210504000 PlayCV 105164|0 +210505 AddBuff 210505 +210505000 PlayCV 105165|0 +210506 AddBuff 210506 +210506000 PlayCV 105166|0 +210507 AddBuff 210507 +210507000 PlayCV 105167|0 +210508 AddBuff 210508 +210508000 PlayCV 105168|0 +210509 AddBuff 210509 +210509000 PlayCV 105169|1 +210510 AddBuff 210510 +210510000 PlayCV 105170|0 +230500 AddBuff 230500 +230500000 PlayCV 105160|0 +230501 AddBuff 230501 +230501000 PlayCV 105161|0 +230502 AddBuff 230502 +230502000 PlayCV 105162|0 +230503 AddBuff 230503 +230503000 PlayCV 105163|0 +230504 AddBuff 230504 +230504000 PlayCV 105171|0 +230505 AddBuff 230505 +230505000 PlayCV 105165|0 +230506 AddBuff 230506 +230506000 PlayCV 105166|0 +230507 AddBuff 230507 +230507000 PlayCV 105167|0 +230508 AddBuff 230508 +230508000 PlayCV 105168|0 +230509 AddBuff 230509 +230509000 PlayCV 105169|1 +230510 AddBuff 230510 +230510000 PlayCV 105170|0 +220600 AddBuff 220600 +220600000 PlayCV 106160|0 +220601 AddBuff 220601 +220601000 PlayCV 106161|0 +220602 AddBuff 220602 +220602000 PlayCV 106162|0 +220603 AddBuff 220603 +220603000 PlayCV 106163|0 +220604 AddBuff 220604 +220604000 PlayCV 106164|0 +220605 AddBuff 220605 +220605000 PlayCV 106165|0 +220606 AddBuff 220606 +220606000 PlayCV 106166|0 +220607 AddBuff 220607 +220607000 PlayCV 106167|0 +220608 AddBuff 220608 +220608000 PlayCV 106168|0 +220609 AddBuff 220609 +220609000 PlayCV 106169|1 +220610 AddBuff 220610 +220610000 PlayCV 106170|0 +230600 AddBuff 230600 +230600000 PlayCV 1061012|0 +230601 AddBuff 230601 +230601000 PlayCV 1061009|0 +230602 AddBuff 230602 +230602000 PlayCV 1061010|0 +230603 AddBuff 230603 +230603000 PlayCV 1061011|0 +230604 AddBuff 230604 +230604000 PlayCV 106171|0 +230605 AddBuff 230605 +230605000 PlayCV 1061013|0 +230606 AddBuff 230606 +230606000 PlayCV 1061014|0 +230607 AddBuff 230607 +230607000 PlayCV 1061015|0 +230608 AddBuff 230608 +230608000 PlayCV 1061016|0 +230609 AddBuff 230609 +230609000 PlayCV 1061018|1 +230610 AddBuff 230610 +220700 AddBuff 220700 +220700000 PlayCV 107160|0 +220701 AddBuff 220701 +220701000 PlayCV 107161|0 +220702 AddBuff 220702 +220702000 PlayCV 107162|0 +220703 AddBuff 220703 +220703000 PlayCV 107163|0 +220704 AddBuff 220704 +220704000 PlayCV 107164|0 +220705 AddBuff 220705 +220705000 PlayCV 107165|0 +220706 AddBuff 220706 +220706000 PlayCV 107166|0 +220707 AddBuff 220707 +220707000 PlayCV 107167|0 +220708 AddBuff 220708 +220708000 PlayCV 107168|0 +220709 AddBuff 220709 +220709000 PlayCV 107169|1 +220710 AddBuff 220710 +220710000 PlayCV 107170|0 +230700 AddBuff 230700 +230700000 PlayCV 107160|0 +230701 AddBuff 230701 +230701000 PlayCV 107161|0 +230702 AddBuff 230702 +230702000 PlayCV 107162|0 +230703 AddBuff 230703 +230703000 PlayCV 107163|0 +230704 AddBuff 230704 +230704000 PlayCV 107171|0 +230705 AddBuff 230705 +230705000 PlayCV 107165|0 +230706 AddBuff 230706 +230706000 PlayCV 107166|0 +230707 AddBuff 230707 +230707000 PlayCV 107167|0 +230708 AddBuff 230708 +230708000 PlayCV 107168|0 +230709 AddBuff 230709 +230709000 PlayCV 107169|1 +230710 AddBuff 230710 +230710000 PlayCV 107170|0 +220800 AddBuff 220800 +220800000 PlayCV 108160|0 +220801 AddBuff 220801 +220801000 PlayCV 108161|0 +220802 AddBuff 220802 +220802000 PlayCV 108162|0 +220803 AddBuff 220803 +220803000 PlayCV 108163|0 +220804 AddBuff 220804 +220804000 PlayCV 108164|0 +220805 AddBuff 220805 +220805000 PlayCV 108165|0 +220806 AddBuff 220806 +220806000 PlayCV 108166|0 +220807 AddBuff 220807 +220807000 PlayCV 108167|0 +220808 AddBuff 220808 +220808000 PlayCV 108168|0 +220809 AddBuff 220809 +220809000 PlayCV 108169|1 +220810 AddBuff 220810 +220810000 PlayCV 108170|0 +230800 AddBuff 230800 +230800000 PlayCV 108151|0 +230801 AddBuff 230801 +230801000 PlayCV 108161|0 +230802 AddBuff 230802 +230802000 PlayCV 108162|0 +230803 AddBuff 230803 +230803000 PlayCV 108163|0 +230804 AddBuff 230804 +230804000 PlayCV 108171|0 +230805 AddBuff 230805 +230805000 PlayCV 108165|0 +230806 AddBuff 230806 +230806000 PlayCV 108166|0 +230807 AddBuff 230807 +230807000 PlayCV 108167|0 +230808 AddBuff 230808 +230808000 PlayCV 108168|0 +230809 AddBuff 230809 +230809000 PlayCV 108169|1 +230810 AddBuff 230810 +230810000 PlayCV 108170|0 +220900 AddBuff 220900 +220900000 PlayCV 109036|0 +220901 AddBuff 220901 +220901000 PlayCV 109027|0 +220902 AddBuff 220902 +220902000 PlayCV 109028|0 +220903 AddBuff 220903 +220903000 PlayCV 109029|0 +220904 AddBuff 220904 +220904000 PlayCV 109030|0 +220905 AddBuff 220905 +220905000 PlayCV 109031|0 +220906 AddBuff 220906 +220906000 PlayCV 109032|0 +220907 AddBuff 220907 +220907000 PlayCV 109033|0 +220908 AddBuff 220908 +220908000 PlayCV 109035|0 +220909 AddBuff 220909 +220909000 PlayCV 109034|1 +220910 AddBuff 220910 +220910000 PlayCV 109037|0 +221000 AddBuff 221000 +221000000 PlayCV 110036|0 +221001 AddBuff 221001 +221001000 PlayCV 110030|0 +221002 AddBuff 221002 +221002000 PlayCV 110028|0 +221003 AddBuff 221003 +221003000 PlayCV 110029|0 +221004 AddBuff 221004 +221004000 PlayCV 110027|0 +221005 AddBuff 221005 +221005000 PlayCV 110031|0 +221006 AddBuff 221006 +221006000 PlayCV 110032|0 +221007 AddBuff 221007 +221007000 PlayCV 110033|0 +221008 AddBuff 221008 +221008000 PlayCV 110035|0 +221009 AddBuff 221009 +221009000 PlayCV 110034|1 +221010 AddBuff 221010 +221010000 PlayCV 110037|0 +221100 AddBuff 221100 +221100000 PlayCV 111070|0 +221101 AddBuff 221101 +221101000 PlayCV 111061|0 +221102 AddBuff 221102 +221102000 PlayCV 111062|0 +221103 AddBuff 221103 +221103000 PlayCV 111063|0 +221104 AddBuff 221104 +221104000 PlayCV 111064|0 +221105 AddBuff 221105 +221105000 PlayCV 111065|0 +221106 AddBuff 221106 +221106000 PlayCV 111066|0 +221107 AddBuff 221107 +221107000 PlayCV 111067|0 +221108 AddBuff 221108 +221108000 PlayCV 111069|0 +221109 AddBuff 221109 +221109000 PlayCV 111068|1 +221110 AddBuff 221110 +221110000 PlayCV 111071|0 +221200 AddBuff 221200 +221200000 PlayCV 112070|0 +221201 AddBuff 221201 +221201000 PlayCV 112061|0 +221202 AddBuff 221202 +221202000 PlayCV 112062|0 +221203 AddBuff 221203 +221203000 PlayCV 112063|0 +221204 AddBuff 221204 +221204000 PlayCV 112064|0 +221205 AddBuff 221205 +221205000 PlayCV 112065|0 +221206 AddBuff 221206 +221206000 PlayCV 112066|0 +221207 AddBuff 221207 +221207000 PlayCV 112067|0 +221208 AddBuff 221208 +221208000 PlayCV 112069|0 +221209 AddBuff 221209 +221209000 PlayCV 112068|1 +221210 AddBuff 221210 +221210000 PlayCV 112071|0 +221300 AddBuff 221300 +221300000 PlayCV 113070|0 +221301 AddBuff 221301 +221301000 PlayCV 113061|0 +221302 AddBuff 221302 +221302000 PlayCV 113062|0 +221303 AddBuff 221303 +221303000 PlayCV 113063|0 +221304 AddBuff 221304 +221304000 PlayCV 113064|0 +221305 AddBuff 221305 +221305000 PlayCV 113065|0 +221306 AddBuff 221306 +221306000 PlayCV 113066|0 +221307 AddBuff 221307 +221307000 PlayCV 113067|0 +221308 AddBuff 221308 +221308000 PlayCV 113069|0 +221309 AddBuff 221309 +221309000 PlayCV 113068|1 +221310 AddBuff 221310 +221310000 PlayCV 113071|0 +221400 AddBuff 221400 +221400000 PlayCV 114070|0 +221401 AddBuff 221401 +221401000 PlayCV 114061|0 +221402 AddBuff 221402 +221402000 PlayCV 114062|0 +221403 AddBuff 221403 +221403000 PlayCV 114063|0 +221404 AddBuff 221404 +221404000 PlayCV 114064|0 +221405 AddBuff 221405 +221405000 PlayCV 114065|0 +221406 AddBuff 221406 +221406000 PlayCV 114066|0 +221407 AddBuff 221407 +221407000 PlayCV 114067|0 +221408 AddBuff 221408 +221408000 PlayCV 114069|0 +221409 AddBuff 221409 +221409000 PlayCV 114068|1 +221410 AddBuff 221410 +221410000 PlayCV 114071|0 +221500 AddBuff 221500 +221500000 PlayCV 115084|0 +221501 AddBuff 221501 +221501000 PlayCV 115075|0 +221502 AddBuff 221502 +221502000 PlayCV 115076|0 +221503 AddBuff 221503 +221503000 PlayCV 115077|0 +221504 AddBuff 221504 +221504000 PlayCV 115078|0 +221505 AddBuff 221505 +221505000 PlayCV 115079|0 +221506 AddBuff 221506 +221506000 PlayCV 115080|0 +221507 AddBuff 221507 +221507000 PlayCV 115081|0 +221508 AddBuff 221508 +221508000 PlayCV 115083|0 +221509 AddBuff 221509 +221509000 PlayCV 115082|1 +221510 AddBuff 221510 +221510000 PlayCV 115085|0 +221600 AddBuff 221600 +221600000 PlayCV 116084|0 +221601 AddBuff 221601 +221601000 PlayCV 116075|0 +221602 AddBuff 221602 +221602000 PlayCV 116076|0 +221603 AddBuff 221603 +221603000 PlayCV 116077|0 +221604 AddBuff 221604 +221604000 PlayCV 116078|0 +221605 AddBuff 221605 +221605000 PlayCV 116079|0 +221606 AddBuff 221606 +221606000 PlayCV 116080|0 +221607 AddBuff 221607 +221607000 PlayCV 116081|0 +221608 AddBuff 221608 +221608000 PlayCV 116083|0 +221609 AddBuff 221609 +221609000 PlayCV 116082|1 +221610 AddBuff 221610 +221610000 PlayCV 116085|0 +221700 AddBuff 221700 +221700000 PlayCV 120076|0 +221701 AddBuff 221701 +221701000 PlayCV 120067|0 +221702 AddBuff 221702 +221702000 PlayCV 120068|0 +221703 AddBuff 221703 +221703000 PlayCV 120069|0 +221704 AddBuff 221704 +221704000 PlayCV 120070|0 +221705 AddBuff 221705 +221705000 PlayCV 120071|0 +221706 AddBuff 221706 +221706000 PlayCV 120072|0 +221707 AddBuff 221707 +221707000 PlayCV 120073|0 +221708 AddBuff 221708 +221708000 PlayCV 120075|0 +221709 AddBuff 221709 +221709000 PlayCV 120074|1 +221710 AddBuff 221710 +221710000 PlayCV 120077|0 +221800 AddBuff 221800 +221800000 PlayCV 117062|0 +221801 AddBuff 221801 +221801000 PlayCV 117053|0 +221802 AddBuff 221802 +221802000 PlayCV 117054|0 +221803 AddBuff 221803 +221803000 PlayCV 117055|0 +221804 AddBuff 221804 +221804000 PlayCV 117056|0 +221805 AddBuff 221805 +221805000 PlayCV 117057|0 +221806 AddBuff 221806 +221806000 PlayCV 117058|0 +221807 AddBuff 221807 +221807000 PlayCV 117059|0 +221808 AddBuff 221808 +221808000 PlayCV 117061|0 +221809 AddBuff 221809 +221809000 PlayCV 117060|1 +221810 AddBuff 221810 +221810000 PlayCV 117063|0 +221900 AddBuff 221900 +221900000 PlayCV 119045|0 +221901 AddBuff 221901 +221901000 PlayCV 119036|0 +221902 AddBuff 221902 +221902000 PlayCV 119037|0 +221903 AddBuff 221903 +221903000 PlayCV 119038|0 +221904 AddBuff 221904 +221904000 PlayCV 119039|0 +221905 AddBuff 221905 +221905000 PlayCV 119040|0 +221906 AddBuff 221906 +221906000 PlayCV 119041|0 +221907 AddBuff 221907 +221907000 PlayCV 119042|0 +221908 AddBuff 221908 +221908000 PlayCV 119044|0 +221909 AddBuff 221909 +221909000 PlayCV 119043|1 +221910 AddBuff 221910 +221910000 PlayCV 119046|0 +222000 AddBuff 222000 +222000000 PlayCV 118059|0 +222001 AddBuff 222001 +222001000 PlayCV 118050|0 +222002 AddBuff 222002 +222002000 PlayCV 118051|0 +222003 AddBuff 222003 +222003000 PlayCV 118052|0 +222004 AddBuff 222004 +222004000 PlayCV 118053|0 +222005 AddBuff 222005 +222005000 PlayCV 118054|0 +222006 AddBuff 222006 +222006000 PlayCV 118055|0 +222007 AddBuff 222007 +222007000 PlayCV 118056|0 +222008 AddBuff 222008 +222008000 PlayCV 118058|0 +222009 AddBuff 222009 +222009000 PlayCV 118057|1 +222010 AddBuff 222010 +222010000 PlayCV 118060|0 +222100 AddBuff 222100 +222100000 PlayCV 122077|0 +222101 AddBuff 222101 +222101000 PlayCV 122068|0 +222102 AddBuff 222102 +222102000 PlayCV 122069|0 +222103 AddBuff 222103 +222103000 PlayCV 122070|0 +222104 AddBuff 222104 +222104000 PlayCV 122071|0 +222105 AddBuff 222105 +222105000 PlayCV 122072|0 +222106 AddBuff 222106 +222106000 PlayCV 122073|0 +222107 AddBuff 222107 +222107000 PlayCV 122074|0 +222108 AddBuff 222108 +222108000 PlayCV 122076|0 +222109 AddBuff 222109 +222109000 PlayCV 122075|1 +222110 AddBuff 222110 +222110000 PlayCV 122078|0 +222200 AddBuff 222200 +222200000 PlayCV 121077|0 +222201 AddBuff 222201 +222201000 PlayCV 121068|0 +222202 AddBuff 222202 +222202000 PlayCV 121069|0 +222203 AddBuff 222203 +222203000 PlayCV 121070|0 +222204 AddBuff 222204 +222204000 PlayCV 121071|0 +222205 AddBuff 222205 +222205000 PlayCV 121072|0 +222206 AddBuff 222206 +222206000 PlayCV 121073|0 +222207 AddBuff 222207 +222207000 PlayCV 121074|0 +222208 AddBuff 222208 +222208000 PlayCV 121076|0 +222209 AddBuff 222209 +222209000 PlayCV 121075|1 +222210 AddBuff 222210 +222210000 PlayCV 121078|0 +222300 AddBuff 222300 +222300000 PlayCV 123077|0 +222301 AddBuff 222301 +222301000 PlayCV 123068|0 +222302 AddBuff 222302 +222302000 PlayCV 123069|0 +222303 AddBuff 222303 +222303000 PlayCV 123070|0 +222304 AddBuff 222304 +222304000 PlayCV 123071|0 +222305 AddBuff 222305 +222305000 PlayCV 123072|0 +222306 AddBuff 222306 +222306000 PlayCV 123073|0 +222307 AddBuff 222307 +222307000 PlayCV 123074|0 +222308 AddBuff 222308 +222308000 PlayCV 123076|0 +222309 AddBuff 222309 +222309000 PlayCV 123075|1 +222310 AddBuff 222310 +222310000 PlayCV 123078|0 +222400 AddBuff 222400 +222400000 PlayCV 124077|0 +222401 AddBuff 222401 +222401000 PlayCV 124068|0 +222402 AddBuff 222402 +222402000 PlayCV 124069|0 +222403 AddBuff 222403 +222403000 PlayCV 124070|0 +222404 AddBuff 222404 +222404000 PlayCV 124071|0 +222405 AddBuff 222405 +222405000 PlayCV 124072|0 +222406 AddBuff 222406 +222406000 PlayCV 124073|0 +222407 AddBuff 222407 +222407000 PlayCV 124074|0 +222408 AddBuff 222408 +222408000 PlayCV 124076|0 +222409 AddBuff 222409 +222409000 PlayCV 124075|1 +222410 AddBuff 222410 +222410000 PlayCV 124078|0 +222500 AddBuff 222500 +222500000 PlayCV 125077|0 +222501 AddBuff 222501 +222501000 PlayCV 125068|0 +222502 AddBuff 222502 +222502000 PlayCV 125069|0 +222503 AddBuff 222503 +222503000 PlayCV 125070|0 +222504 AddBuff 222504 +222504000 PlayCV 125071|0 +222505 AddBuff 222505 +222505000 PlayCV 125072|0 +222506 AddBuff 222506 +222506000 PlayCV 125073|0 +222507 AddBuff 222507 +222507000 PlayCV 125074|0 +222508 AddBuff 222508 +222508000 PlayCV 125076|0 +222509 AddBuff 222509 +222509000 PlayCV 125075|1 +222510 AddBuff 222510 +222510000 PlayCV 125078|0 +222600 AddBuff 222600 +222600000 PlayCV 126077|0 +222601 AddBuff 222601 +222601000 PlayCV 126068|0 +222602 AddBuff 222602 +222602000 PlayCV 126069|0 +222603 AddBuff 222603 +222603000 PlayCV 126070|0 +222604 AddBuff 222604 +222604000 PlayCV 126071|0 +222605 AddBuff 222605 +222605000 PlayCV 126072|0 +222606 AddBuff 222606 +222606000 PlayCV 126073|0 +222607 AddBuff 222607 +222607000 PlayCV 126074|0 +222608 AddBuff 222608 +222608000 PlayCV 126076|0 +222609 AddBuff 222609 +222609000 PlayCV 126075|1 +222610 AddBuff 222610 +222610000 PlayCV 126078|0 +222700 AddBuff 222700 +222700000 PlayCV 127077|0 +222701 AddBuff 222701 +222701000 PlayCV 127068|0 +222702 AddBuff 222702 +222702000 PlayCV 127106|0 +222703 AddBuff 222703 +222703000 PlayCV 127070|0 +222704 AddBuff 222704 +222704000 PlayCV 127069|0 +222705 AddBuff 222705 +222705000 PlayCV 127072|0 +222706 AddBuff 222706 +222706000 PlayCV 127073|0 +222707 AddBuff 222707 +222707000 PlayCV 127074|0 +222708 AddBuff 222708 +222708000 PlayCV 127076|0 +222709 AddBuff 222709 +222709000 PlayCV 127075|1 +222710 AddBuff 222710 +222710000 PlayCV 127078|0 +222800 AddBuff 222800 +222800000 PlayCV 128077|0 +222801 AddBuff 222801 +222801000 PlayCV 128068|0 +222802 AddBuff 222802 +222802000 PlayCV 128069|0 +222803 AddBuff 222803 +222803000 PlayCV 128070|0 +222804 AddBuff 222804 +222805 AddBuff 222805 +222805000 PlayCV 128072|0 +222806 AddBuff 222806 +222806000 PlayCV 128073|0 +222807 AddBuff 222807 +222807000 PlayCV 128074|0 +222808 AddBuff 222808 +222808000 PlayCV 128075|0 +222809 AddBuff 222809 +222809000 PlayCV 128076|1 +222810 AddBuff 222810 +222810000 PlayCV 128078|0 +222900 AddBuff 222900 +222900000 PlayCV 129077|0 +222901 AddBuff 222901 +222901000 PlayCV 129068|0 +222902 AddBuff 222902 +222902000 PlayCV 129069|0 +222903 AddBuff 222903 +222903000 PlayCV 129070|0 +222904 AddBuff 222904 +222905 AddBuff 222905 +222905000 PlayCV 129072|0 +222906 AddBuff 222906 +222906000 PlayCV 129073|0 +222907 AddBuff 222907 +222907000 PlayCV 129074|0 +222908 AddBuff 222908 +222908000 PlayCV 129076|0 +222909 AddBuff 222909 +222909000 PlayCV 129075|1 +222910 AddBuff 222910 +222910000 PlayCV 129078|0 +223000 AddBuff 223000 +223000000 PlayCV 130077|0 +223001 AddBuff 223001 +223001000 PlayCV 130098|0 +223002 AddBuff 223002 +223002000 PlayCV 130099|0 +223003 AddBuff 223003 +223003000 PlayCV 130100|0 +223004 AddBuff 223004 +223005 AddBuff 223005 +223005000 PlayCV 130072|0 +223006 AddBuff 223006 +223006000 PlayCV 130073|0 +223007 AddBuff 223007 +223007000 PlayCV 130074|0 +223008 AddBuff 223008 +223008000 PlayCV 130076|0 +223009 AddBuff 223009 +223009000 PlayCV 130075|1 +223010 AddBuff 223010 +223010000 PlayCV 130078|0 +223100 AddBuff 223100 +223100000 PlayCV 131077|0 +223101 AddBuff 223101 +223101000 PlayCV 131068|0 +223102 AddBuff 223102 +223102000 PlayCV 131069|0 +223103 AddBuff 223103 +223103000 PlayCV 131068|0 +223104 AddBuff 223104 +223104000 PlayCV 131071|0 +223105 AddBuff 223105 +223105000 PlayCV 131072|0 +223106 AddBuff 223106 +223106000 PlayCV 131073|0 +223107 AddBuff 223107 +223107000 PlayCV 131074|0 +223108 AddBuff 223108 +223108000 PlayCV 131076|0 +223109 AddBuff 223109 +223109000 PlayCV 131075|1 +223110 AddBuff 223110 +223110000 PlayCV 131078|0 +223200 AddBuff 223200 +223200000 PlayCV 132077|0 +223201 AddBuff 223201 +223201000 PlayCV 132070|0 +223202 AddBuff 223202 +223202000 PlayCV 132068|0 +223203 AddBuff 223203 +223203000 PlayCV 132069|0 +223204 AddBuff 223204 +223204000 PlayCV 132071|0 +223205 AddBuff 223205 +223205000 PlayCV 132072|0 +223206 AddBuff 223206 +223206000 PlayCV 132073|0 +223207 AddBuff 223207 +223207000 PlayCV 132074|0 +223208 AddBuff 223208 +223208000 PlayCV 132076|0 +223209 AddBuff 223209 +223209000 PlayCV 132075|1 +223210 AddBuff 223210 +223210000 PlayCV 132078|0 +223300 AddBuff 223300 +223300000 PlayCV 133077|0 +223301 AddBuff 223301 +223301000 PlayCV 133070|0 +223302 AddBuff 223302 +223302000 PlayCV 133068|0 +223303 AddBuff 223303 +223303000 PlayCV 133069|0 +223304 AddBuff 223304 +223304000 PlayCV 133071|0 +223305 AddBuff 223305 +223305000 PlayCV 133072|0 +223306 AddBuff 223306 +223306000 PlayCV 133073|0 +223307 AddBuff 223307 +223307000 PlayCV 133074|0 +223308 AddBuff 223308 +223308000 PlayCV 133076|0 +223309 AddBuff 223309 +223309000 PlayCV 133075|1 +223310 AddBuff 223310 +223310000 PlayCV 133078|0 +223400 AddBuff 223400 +223400000 PlayCV 134094|0 +223401 AddBuff 223401 +223401000 PlayCV 134068|0 +223402 AddBuff 223402 +223402000 PlayCV 134072|0 +223403 AddBuff 223403 +223403000 PlayCV 134076|0 +223404 AddBuff 223404 +223405 AddBuff 223405 +223405000 PlayCV 134086|0 +223406 AddBuff 223406 +223406000 PlayCV 134084|0 +223407 AddBuff 223407 +223407000 PlayCV 134088|0 +223408 AddBuff 223408 +223408000 PlayCV 134092|0 +223409 AddBuff 223409 +223409000 PlayCV 134090|1 +223410 AddBuff 223410 +223410000 PlayCV 134095|0 +223500 AddBuff 223500 +223500000 PlayCV 135077|0 +223501 AddBuff 223501 +223501000 PlayCV 135075|0 +223502 AddBuff 223502 +223502000 PlayCV 135069|0 +223503 AddBuff 223503 +223503000 PlayCV 135070|0 +223504 AddBuff 223504 +223504000 PlayCV 135071|0 +223505 AddBuff 223505 +223505000 PlayCV 135072|0 +223506 AddBuff 223506 +223506000 PlayCV 135073|0 +223507 AddBuff 223507 +223507000 PlayCV 135074|0 +223508 AddBuff 223508 +223508000 PlayCV 135076|0 +223509 AddBuff 223509 +223509000 PlayCV 135075|1 +223510 AddBuff 223510 +223510000 PlayCV 135078|0 +223600 AddBuff 223600 +223600000 PlayCV 136079|0 +223601 AddBuff 223601 +223601000 PlayCV 136069|0 +223602 AddBuff 223602 +223602000 PlayCV 136071|0 +223603 AddBuff 223603 +223603000 PlayCV |0 +223604 AddBuff 223604 +223604000 PlayCV 136073|0 +223605 AddBuff 223605 +223605000 PlayCV 136074|0 +223606 AddBuff 223606 +223606000 PlayCV 136075|0 +223607 AddBuff 223607 +223607000 PlayCV 136076|0 +223608 AddBuff 223608 +223608000 PlayCV 136078|0 +223609 AddBuff 223609 +223609000 PlayCV 136077|1 +223610 AddBuff 223610 +223610000 PlayCV 136080|1 +223700 AddBuff 223700 +223700000 PlayCV 137080|0 +223701 AddBuff 223701 +223701000 PlayCV 137068|0 +223702 AddBuff 223702 +223702000 PlayCV 137070|0 +223703 AddBuff 223703 +223703000 PlayCV 137072|0 +223704 AddBuff 223704 +223704000 PlayCV |0 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971055 +971055000 HideJoint KuiJia +971056 AddBuff 971056 +971056000 HideJoint TuiJiaL +971057 AddBuff 971057 +971057000 HideJoint XiongJia +971058 AddBuff 971058 +971058000 HideJoint JianJiaR +971059 AddBuff 971059 +971059000 HideJoint JianJiaL +971060 AddBuff 971060 +971060000 HideJoint ShouJiaL +971061 AddBuff 971061 +971062 AddBuff 971062 +971063 AddBuff 971063 +971064 AddBuff 971064 +971065 AddBuff 971065 +971066 AddBuff 971066 +971067 AddBuff 971067 +971068 AddBuff 971068 +971069 AddBuff 971069 +971070 AddBuff 971070 +971071 AddBuff 971071 +980001 AddBuff 980001 +980001000 AddBehavior 980001 +980002 AddBuff 980002 +980002000 Damage 0|0|10000|0|0|0|||10000 +980003 AddBuff 980003 +980003000 AddBehavior 980003 +980004 AddBuff 980004 +980004000 Damage 0|0|7000|0|0|0|||10000 +821001 AddBuff 821001 +821001000 Damage 1|0|2500|0|0|0|||10000 +821002 AddBuff 821002 +821002000 Damage 3|0|0|2|0|3000|||10000 +821003 AddBuff 821003 +821003000 Damage 3|0|0|2|0|6000|||10000 +821004 AddBuff 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AddAttribValue 53|999999|0 +821206 AddBuff 821206 +821206000 Damage 99|0|500|0|0||||10000 +821207 AddBuff 821207 +821207000 Damage 99|0|500|0|0||||10000 +821208 AddBuff 821208 +821208000 Damage 99|0|500|0|0||||10000 +821209 AddBuff 821209 +821209000 Damage 99|0|500|0|0||||10000 +821210 AddBuff 821210 +821210000 Damage 99|0|500|0|0||||10000 +821211 AddBuff 821211 +821211000 Damage 99|0|500|0|0||||10000 +821212 AddBuff 821212 +821212000 Damage 99|0|500|0|0||||10000 +821213 AddBuff 821213 +821213000 Damage 99|0|500|0|0||||10000 +821214 AddBuff 821214 +821214000 Damage 99|0|500|0|0||||10000 +821215 AddBuff 821215 +821215000 Damage 99|0|500|0|0||||10000 +821216 AddBuff 821216 +821217 AddBuff 821217 +821218 AddBuff 821218 +821232 AddBuff 821232 +821233 AddBuff 821233 +821234 AddBuff 821234 +821235 AddBuff 821235 +821236 AddBuff 821236 +821237 AddBuff 821237 +821238 AddBuff 821238 +821239 AddBuff 821239 +821239000 ShakeCamera 1|0.5|0|0.3|1|0 +821240 AddBuff 821240 +821240000 ShakeCamera 1|0.5|0|0.2|0.2|0 +821243 AddBuff 821243 +821244 AddBuff 821244 +821245 AddBuff 821245 +821246 AddBuff 821246 +821247 AddBuff 821247 +821248 AddBuff 821248 +821249 DragNpc 1|1|2|0 +821250 AddBuff 821250 +821250000 AddNpcState 30 +821251 AddBuff 821251 +821251000 AddAttribValue 53|0|-10000 +821252 AddBuff 821252 +821252000 AddBehavior 821252 +821253 AddBuff 821253 +821253000 AddNpcState 27 +821254 AddBuff 821254 +821254000 AddBehavior 821254 +821255 AddBuff 821255 +821255000 AddBehavior 821255 +821256 AddBuff 821256 +821256000 AddBehavior 821256 +821257 AddBuff 821257 +821258 AddBuff 821258 +821259 AddBuff 821259 +821260 AddBuff 821260 +821268 AddBall 1|1 +821269 AddBall 2|1 +821270 AddBall 3|1 +821301 AddBuff 821301 +821301000 AddBehavior 821301 +821302 AddBuff 821302 +821303 AddBuff 821303 +821304 AddBuff 821304 +821304000 ChangeAttribValue 5|-159| +821305 AddBuff 821305 +821305000 AddBehavior 821305 +821306 AddBuff 821306 +821307 AddBuff 821307 +821308 AddBuff 821308 +821308000 AddBehavior 821308 +821309 AddBuff 821309 +821310 AddBuff 821310 +821310000 ChangeAttribValue 4|300| +821311 AddBuff 821311 +821311000 AddBehavior 821311 +821312 AddBuff 821312 +821312000 AddNpcState 26 +821313 AddBuff 821313 +821313000 AddBehavior 821313 +821315 AddBuff 821315 +821316 AddBuff 821316 +821316000 AddBehavior 821316 +821317 AddBuff 821317 +821317000 Damage 0|0|3900|0|0||||10000 +821318 AddBuff 821318 +821318000 HideJoint ModelCase +821319 AddBuff 821319 +821319000 AddBehavior 821319 +821320 AddBuff 821320 +821320000 Damage 0|0|975|0|0||||10000 +821321 AddBuff 821321 +821322 AddBuff 821322 +821323 AddBuff 821323 +821323000 ChangeAttribValue 4|-6| +821324 AddBuff 821324 +821324000 Damage 0|0|675|0|0||||10000 +821325 AddBuff 821325 +821325000 AddAttribValue 1|1| +821326 AddBuff 821326 +821327 AddBuff 821327 +821327000 ChangeAttribValue 25|2500|0 +821328 AddBuff 821328 +821328000 PlaySound 821539| +821501 AddBuff 821501 +821501000 Damage 0|0|5400|0|0||||10000 +821502 AddBuff 821502 +821503 AddBuff 821503 +821503000 Damage 0|0|0|1|0|1500|||10000 +821504 AddBuff 821504 +821505 AddBuff 821505 +821506 AddBuff 821506 +821507 AddBuff 821507 +821507000 HideJoint ModelCase +821508 AddBuff 821508 +821509 AddBuff 821509 +821509000 HideJoint Mb1BraveMd010011Part +821510 AddBuff 821510 +821511 AddBuff 821511 +821511000 Damage 0|0|1650|0|0||||10000 +821512 AddBuff 821512 +821512000 Damage 0|0|3000|0|0||||10000 +821513 AddBuff 821513 +821514 AddBuff 821514 +821515 AddBuff 821515 +821516 AddBuff 821516 +821517 AddBuff 821517 +821517000 Damage 0|0|0|1|0|1000|||10000 +821518 AddBuff 821518 +821518000 Damage 0|0|5000|0|0||||10000 +821519 AddBuff 821519 +821519000 Damage 0|0|5400|0|0||||10000 +821520 AddBuff 821520 +821520000 Damage 0|0|6000|0|0||||10000 +821521 AddBuff 821521 +821521000 Damage 0|0|750|0|0||||10000 +821522 AddBuff 821522 +821522000 Damage 0|0|3000|0|0||||10000 +821523 AddBuff 821523 +821524 AddBuff 821524 +821525 AddBuff 821525 +821525000 PlayCameraTrackOnAllClients CTMb1BraveMd010011Born|0|1.5 +821526 AddBuff 821526 +821526000 AddNpcState 11 +821527 AddBuff 821527 +821528 AddBuff 821528 +821528000 Damage 0|0|0|1|0|1500|||10000 +821529 AddBuff 821529 +821529000 ShakeCamera 3|0.5|-1.3|20|0.35|0 +821530 AddBuff 821530 +821530000 AddBehavior 821530 +821531 AddBuff 821531 +821532 AddBuff 821532 +821532000 ShakeCamera 3|0.2|-1|10|0.3|0 +821533 AddBuff 821533 +821533000 ShakeCamera 3|0.1|-0.1|10|0.2|0 +821534 AddBuff 821534 +821534000 ShakeCamera 5|0.5|-1|10|0.35|0 +821535 AddBuff 821535 +821535000 ChangeAttribValue 53|0|-10000 +821536 AddBuff 821536 +821536000 ShakeCamera 5|0.8|-1|15|0.5|0 +821537 AddBuff 821537 +821537000 PlayCameraTrackOnAllClients CTMb1BraveMd010011Skill|0|0 +821538 AddBuff 821538 +821538000 ChangeAttribAdditive 32|500|0 +821539 AddBuff 821539 +821539000 ChangeAttribAdditive 32|1000|0 +821540 AddBuff 821540 +821540000 ChangeAttribAdditive 32|2000|0 +821541 AddBuff 821541 +821542 AddBuff 821542 +821542000 ShakeCamera 2|0.15|-0.5|20|0.2|0 +821543 AddBuff 821543 +821543000 Damage 0|0|1950|0|0||||10000 +821544 AddBuff 821544 +821544000 SetAllClientsDOFFocus +821545 AddBuff 821545 +821545000 SetAllClientsDOFFocus +821546 AddBuff 821546 diff --git a/Resources/table/share/fight/magic/magic/MagicEffectC.tsv b/Resources/table/share/fight/magic/magic/MagicEffectC.tsv new file mode 100644 index 0000000..7c6e159 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicEffectC.tsv @@ -0,0 +1,703 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] Level[81] Level[82] Level[83] Level[84] Level[85] Level[86] Level[87] Level[88] Level[89] Level[90] Level[91] Level[92] Level[93] Level[94] Level[95] Level[96] Level[97] Level[98] Level[99] Level[100] Level[101] Level[102] Level[103] Level[104] Level[105] Level[106] Level[107] Level[108] Level[109] Level[110] Level[111] Level[112] Level[113] Level[114] Level[115] Level[116] Level[117] Level[118] Level[119] Level[120] Level[121] Level[122] Level[123] Level[124] Level[125] Level[126] Level[127] Level[128] Level[129] Level[130] Level[131] Level[132] Level[133] Level[134] Level[135] Level[136] Level[137] Level[138] Level[139] Level[140] Level[141] Level[142] Level[143] Level[144] Level[145] Level[146] Level[147] Level[148] Level[149] Level[150] Level[151] Level[152] Level[153] Level[154] Level[155] Level[156] Level[157] Level[158] Level[159] Level[160] Level[161] Level[162] Level[163] Level[164] Level[165] Level[166] Level[167] Level[168] Level[169] Level[170] Level[171] Level[172] Level[173] Level[174] Level[175] Level[176] Level[177] Level[178] Level[179] Level[180] Level[181] Level[182] Level[183] Level[184] Level[185] Level[186] Level[187] Level[188] Level[189] Level[190] Level[191] Level[192] Level[193] Level[194] Level[195] Level[196] Level[197] Level[198] Level[199] Level[200] Level[201] Level[202] Level[203] Level[204] Level[205] Level[206] Level[207] Level[208] Level[209] Level[210] Level[211] Level[212] Level[213] Level[214] Level[215] Level[216] Level[217] Level[218] Level[219] Level[220] Level[221] Level[222] Level[223] Level[224] Level[225] Level[226] Level[227] Level[228] Level[229] Level[230] Level[231] Level[232] Level[233] Level[234] Level[235] Level[236] Level[237] Level[238] Level[239] Level[240] Level[241] Level[242] Level[243] Level[244] Level[245] Level[246] Level[247] Level[248] Level[249] Level[250] Level[251] Level[252] Level[253] Level[254] Level[255] Level[256] Level[257] Level[258] Level[259] Level[260] Level[261] Level[262] Level[263] Level[264] Level[265] Level[266] Level[267] Level[268] Level[269] Level[270] Level[271] Level[272] Level[273] Level[274] Level[275] Level[276] Level[277] Level[278] Level[279] Level[280] Level[281] Level[282] Level[283] Level[284] Level[285] Level[286] Level[287] Level[288] Level[289] Level[290] Level[291] Level[292] Level[293] Level[294] Level[295] Level[296] Level[297] Level[298] Level[299] Level[300] Level[301] Level[302] Level[303] Level[304] Level[305] Level[306] Level[307] Level[308] Level[309] Level[310] Level[311] Level[312] Level[313] Level[314] Level[315] Level[316] Level[317] Level[318] Level[319] Level[320] Level[321] Level[322] Level[323] Level[324] Level[325] Level[326] Level[327] Level[328] Level[329] Level[330] Level[331] Level[332] Level[333] Level[334] Level[335] Level[336] Level[337] Level[338] Level[339] Level[340] Level[341] Level[342] Level[343] Level[344] Level[345] Level[346] Level[347] Level[348] Level[349] Level[350] Level[351] Level[352] Level[353] Level[354] Level[355] Level[356] Level[357] Level[358] Level[359] Level[360] Level[361] Level[362] Level[363] Level[364] Level[365] Level[366] Level[367] Level[368] Level[369] Level[370] Level[371] Level[372] Level[373] Level[374] Level[375] Level[376] Level[377] Level[378] Level[379] Level[380] Level[381] Level[382] Level[383] Level[384] Level[385] Level[386] Level[387] Level[388] Level[389] Level[390] Level[391] Level[392] Level[393] Level[394] Level[395] Level[396] Level[397] Level[398] Level[399] Level[400] Level[401] Level[402] Level[403] Level[404] Level[405] Level[406] Level[407] Level[408] Level[409] Level[410] Level[411] Level[412] Level[413] Level[414] Level[415] Level[416] Level[417] Level[418] Level[419] Level[420] Level[421] Level[422] Level[423] Level[424] Level[425] Level[426] Level[427] Level[428] Level[429] Level[430] Level[431] Level[432] Level[433] Level[434] Level[435] Level[436] Level[437] Level[438] Level[439] Level[440] Level[441] Level[442] Level[443] Level[444] Level[445] Level[446] Level[447] Level[448] Level[449] Level[450] Level[451] Level[452] Level[453] Level[454] Level[455] Level[456] Level[457] Level[458] Level[459] Level[460] Level[461] Level[462] Level[463] Level[464] Level[465] Level[466] Level[467] Level[468] Level[469] Level[470] Level[471] Level[472] Level[473] Level[474] Level[475] Level[476] Level[477] Level[478] Level[479] Level[480] Level[481] Level[482] Level[483] Level[484] Level[485] Level[486] Level[487] Level[488] Level[489] Level[490] Level[491] Level[492] Level[493] Level[494] Level[495] Level[496] Level[497] Level[498] Level[499] Level[500] +700001 AddBuff 700001 +700001000 AddBehavior 700001 +700002 AddBuff 700002 +700002000 AddBehavior 700002 +700003 AddBuff 700003 +700003000 AddBehavior 700003 +700004 AddBuff 700004 +700004000 ChangeAttribAdditive 6|-1|0 +700005 AddBuff 700005 +700005000 AddBehavior 700005 +700006 AddBuff 700006 +700006000 ChangeAttribAdditive 25|5000|0 +700007 AddBuff 700007 +700007000 AddBehavior 700007 +700008 AddBuff 700008 +700008000 AddAttribValue 1|1|1 +700009 AddBuff 700009 +700009000 AddBehavior 700009 +700010 AddBuff 700010 +700010000 AddBehavior 700010 +700011 AddBuff 700011 +700011000 AddBehavior 700011 +700012 AddBuff 700012 +700013 AddBuff 700013 +700013000 HideJoint Root +700014 RemoveBuff 700013| +700015 AddBuff 700015 +700016 RemoveBuff 700015| +700017 AddBuff 700017 +700017000 AddNpcState 22 +700018 AddBuff 700018 +700018000 RemoveBuff 700017| +700019 AddBuff 700019 +700019000 RemoveBuff 700012| +700020 AddBuff 700020 +700020000 HideJoint ModelCase +700021 AddBuff 700021 +700021000 RemoveBuff 700020| +700022 AddBuff 700022 +700022000 AddForceThreat +700023 RemoveBuff 700022| +700024 AddBuff 700024 +700024000 ChangeAttribAdditive 32|-100000| +700025 AddBuff 700025 +700025000 AddNpcState 30 +700026 AddBuff 700026 +700026000 AddBehavior 700026 +700027 AddBuff 700027 +700027000 AddBehavior 700027 +700028 AddBuff 700028 +700028000 AddNpcState 27 +700029 AddBuff 700029 +700030 AddBuff 700030 +700030000 AddNpcState 32 +700031 AddBuff 700031 +700031000 AddBehavior 700031 +700032 AddBuff 700032 +700032000 RemoveBuff 700027| +700033 AddBuff 700033 +700033000 RemoveBuff 700028| +700034 AddBuff 700034 +700034000 RemoveBuff 700029| +700035 AddBuff 700035 +700035000 RemoveBuff 700030| +700036 AddBuff 700036 +700036000 AddBehavior 700036 +700037 AddBuff 700037 +700038 AddBuff 700038 +700038000 AddNpcState 25 +700039 AddBuff 700039 +700040 RemoveBuff 700039| +700041 AddBuff 700041 +700041000 AddBehavior 700041 +700042 RemoveBuff 700041| +700043 Cure 1|3|0|200|1 +700044 AddBuff 700044 +700044000 ChangeAttribAdditive 1|9549|0 +700045 AddBuff 700045 +700046 AddBuff 700046 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ChangeAttribAdditive 1|0|-2000 +960206 ChangeAttribAdditive 1|0|-3000 +960207 ChangeAttribAdditive 1|0|-4000 +960208 ChangeAttribAdditive 1|0|-5000 +960209 ChangeAttribAdditive 1|0|-10000 +960301 AddBuff 960301 +960302 ChangeAttribAdditive 1|0|-100 +960303 ChangeAttribAdditive 1|0|-500 +960304 ChangeAttribAdditive 1|0|-1000 +960305 ChangeAttribAdditive 1|0|-2000 +960306 ChangeAttribAdditive 1|0|-3000 +960307 ChangeAttribAdditive 1|0|-4000 +960308 ChangeAttribAdditive 1|0|-5000 +960309 ChangeAttribAdditive 1|0|-10000 +960401 AddBuff 960401 +960402 AddBuff 960402 +960403 AddBuff 960403 +960404 AddBuff 960404 +960404000 AddBehavior 960404 +960405 AddBuff 960405 +960406 AddBuff 960406 +960407 AddBuff 960407 +960408 AddBuff 960408 +960409 AddBuff 960409 +960501 AddBuff 960501 +960502 AddBuff 960502 +960502000 ChangeAttribAdditive 11|0|1000 +960503 AddBuff 960503 +960503000 ChangeAttribAdditive 11|0|2000 +960504 AddBuff 960504 +960504000 ChangeAttribAdditive 11|0|3000 +960505 AddBuff 960505 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AddBuff 904205 +904206 AddBuff 904206 +904207 AddBuff 904207 +904207000 ChangeAttribValue 3|-2| +904208 AddBuff 904208 +904210 ShakeCamera 4|0.3|-0.5|10|0.25|0 +904211 AddBuff 904211 +904212 AddBuff 904212 +904213 AddBuff 904213 +904213000 ChangeAttribValue 3|-2| +904214 AddBuff 904214 +904215 DragNpc 1|1|2|0 +904216 AddBuff 904216 +904217 AddBuff 904217 +904218 AddBuff 904218 +904220 ShakeCamera 4|0.3|-0.5|10|0.25|0 +904221 AddBuff 904221 +904222 AddBuff 904222 +904223 AddBuff 904223 +904226 ShakeCamera 2|0.3|-0.5|10|0.2|0 +904227 AddBuff 904227 +904228 AddBuff 904228 +904229 AddBuff 904229 +904230 AddBuff 904230 +904230000 ChangeAttribAdditive 3|-3| +904231 AddBuff 904231 +904233 ShakeCamera 6|0.3|-0.5|10|0.2|0 +904234 AddBuff 904234 +904235 AddBuff 904235 +904236 AddBuff 904236 +904237 AddBuff 904237 +904237000 ChangeAttribAdditive 3|-3| +904238 AddBuff 904238 +904239 AddBuff 904239 +904239000 AddNpcState 23 +904240 AddAttribValue 53|-99999|0 +904241 AddBuff 904241 +904241000 ChangeAttribAdditive 32|7000| +904242 AddBuff 904242 +904243 AddBuff 904243 +904243000 ChangeAttribAdditive 3|-1|0 +904244 AddBuff 904244 +904244000 ChangeAttribAdditive 3|-1|0 +904245 AddBuff 904245 +904245000 ChangeAttribAdditive 3|-1|0 +904246 AddBuff 904246 +904246000 ChangeAttribAdditive 25|2000|0 +904247 AddBuff 904247 +904247000 ChangeAttribAdditive 3|-1|0 +904248 AddBuff 904248 +904248000 ChangeAttribAdditive 3|-1|0 +904249 AddBuff 904249 +904249000 ChangeAttribAdditive 3|-1|0 +904250 AddBuff 904250 +904250000 ChangeAttribAdditive 25|2000|0 +904251 AddBuff 904251 +904251000 ChangeAttribAdditive 3|-1|0 +904252 AddBuff 904252 +904252000 ChangeAttribAdditive 3|-1|0 +904253 AddBuff 904253 +904253000 HideJoint ShouJiaR +904254 AddBuff 904254 +904254000 HideJoint TuiJiaR +904255 AddBuff 904255 +904255000 HideJoint KuiJia +904256 AddBuff 904256 +904256000 HideJoint TuiJiaL +904257 AddBuff 904257 +904257000 HideJoint XiongJia +904258 AddBuff 904258 +904258000 HideJoint JianJiaR +904259 AddBuff 904259 +904259000 HideJoint JianJiaL +904260 AddBuff 904260 +904260000 HideJoint ShouJiaL +904261 AddBuff 904261 +904262 AddBuff 904262 +904263 AddBuff 904263 +904264 AddBuff 904264 +904265 AddBuff 904265 +904266 AddBuff 904266 +904267 AddBuff 904267 +904268 AddBuff 904268 +904269 AddBuff 904269 +904270 AddBuff 904270 +904271 AddBuff 904271 +904272 AddBuff 904272 +904272000 AddNpcState 12 +904273 AddBuff 904273 +904273000 AddNpcState 21 +904274 AddBuff 904274 +904274000 AddNpcState 22 +904275 AddBuff 904275 +904275000 AddNpcState 2 +904276 RemoveBuff 904272| +904277 RemoveBuff 904273| +904278 RemoveBuff 904274| +904279 RemoveBuff 904275| +904280 AddBuff 904280 +904280000 AddBehavior 904280 +904002 ShakeCamera 2|0.3|-0.5|10|0.3|0 +904004 AddBuff 904004 +904004000 AddNpcState 23 +904005 ShakeCamera 1|0.3|0|0.2|0.2|0 +904006 AddBuff 904006 +904006000 AddNpcState 21 +904007 AddBuff 904007 +904007000 AddNpcState 22 +904008 AddBuff 904008 +904009 AddBuff 904009 +904010 AddBuff 904010 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3|-7| +904047 AddBuff 904047 +904047000 ChangeAttribValue 32|3000| +904048 AddBuff 904048 +904049 AddBuff 904049 +904049000 ChangeAttribValue 25|5000|5000 +904050 AddBuff 904050 +904051 AddBuff 904051 +904052 AddBuff 904052 +904052000 ChangeAttribValue 25|5000|5000 +904053 AddBuff 904053 +904054 AddBuff 904054 +904054000 PlaySound 971613|0 +904055 AddBuff 904055 +904055000 PlaySound 971614|0 +910300 AddBuff 910300 +910300000 AddBehavior 910300 +910900 AddBuff 910900 +910900000 AddBehavior 910900 +911000 AddBuff 911000 +911000000 AddBehavior 911000 +911100 AddBuff 911100 +911100000 AddBehavior 911100 +911200 AddBuff 911200 +911200000 AddBehavior 911200 +911300 AddBuff 911300 +911300000 AddBehavior 911300 +911400 AddBuff 911400 +911400000 AddBehavior 911400 +911500 AddBuff 911500 +911500000 AddBehavior 911500 +911600 AddBuff 911600 +911600000 AddBehavior 911600 +911700 AddBuff 911700 +911700000 AddBehavior 911700 +911800 AddBuff 911800 +911800000 AddBehavior 911800 +911900 AddBuff 911900 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921100 +921100000 AddBehavior 921100 +921200 AddBuff 921200 +921200000 AddBehavior 921200 +921300 AddBuff 921300 +921300000 AddBehavior 921300 +921400 AddBuff 921400 +921400000 AddBehavior 921400 +921500 AddBuff 921500 +921500000 AddBehavior 921500 +921600 AddBuff 921600 +921600000 AddBehavior 921600 +921700 AddBuff 921700 +921700000 AddBehavior 921700 +921800 AddBuff 921800 +921800000 AddBehavior 921800 +921900 AddBuff 921900 +921900000 AddBehavior 921900 +922000 AddBuff 922000 +922000000 AddBehavior 922000 +922100 AddBuff 922100 +922100000 AddBehavior 922100 +922500 AddBuff 922500 +922500000 AddBehavior 922500 +922600 AddBuff 922600 +922600000 AddBehavior 922600 +923300 AddBuff 923300 +923300000 AddBehavior 923300 +923400 AddBuff 923400 +923400000 AddBehavior 923400 +923500 AddBuff 923500 +923500000 AddBehavior 923500 +923600 AddBuff 923600 +923600000 AddBehavior 923600 +923700 AddBuff 923700 +923700000 AddBehavior 923700 +923800 AddBuff 923800 +923800000 AddBehavior 923800 +923900 AddBuff 923900 +923900000 AddBehavior 923900 +924000 AddBuff 924000 +924000000 AddBehavior 924000 +924100 AddBuff 924100 +924100000 AddBehavior 924100 +924200 AddBuff 924200 +924200000 AddBehavior 924200 +924300 AddBuff 924300 +924300000 AddBehavior 924300 +914600 AddBuff 914600 +914600000 AddBehavior 914600 +924600 AddBuff 924600 +924600000 AddBehavior 924600 +914500 AddBuff 914500 +914500000 AddBehavior 914500 +924500 AddBuff 924500 +924500000 AddBehavior 924500 +916600 AddBuff 916600 +916600000 AddBehavior 916600 +926600 AddBuff 926600 +926600000 AddBehavior 926600 +916900 AddBuff 916900 +916900000 AddBehavior 916900 +926900 AddBuff 926900 +926900000 AddBehavior 926900 +917500 AddBuff 917500 +917500000 AddBehavior 917500 +927500 AddBuff 927500 +927500000 AddBehavior 927500 +917600 AddBuff 917600 +917600000 AddBehavior 917600 +927600 AddBuff 927600 +927600000 AddBehavior 927600 +917700 AddBuff 917700 +917700000 AddBehavior 917700 +927700 AddBuff 927700 +927700000 AddBehavior 927700 +917800 AddBuff 917800 +917800000 AddBehavior 917800 +927800 AddBuff 927800 +927800000 AddBehavior 927800 diff --git a/Resources/table/share/fight/magic/magic/MagicEffectK.tsv b/Resources/table/share/fight/magic/magic/MagicEffectK.tsv new file mode 100644 index 0000000..836a4cf --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicEffectK.tsv @@ -0,0 +1,221 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] Level[81] Level[82] Level[83] Level[84] Level[85] Level[86] Level[87] Level[88] Level[89] Level[90] Level[91] Level[92] Level[93] Level[94] Level[95] Level[96] Level[97] Level[98] Level[99] Level[100] Level[101] Level[102] Level[103] Level[104] Level[105] Level[106] Level[107] Level[108] Level[109] Level[110] Level[111] Level[112] Level[113] Level[114] Level[115] Level[116] Level[117] Level[118] Level[119] Level[120] Level[121] Level[122] Level[123] Level[124] Level[125] Level[126] Level[127] Level[128] Level[129] Level[130] Level[131] Level[132] Level[133] Level[134] Level[135] Level[136] Level[137] Level[138] Level[139] Level[140] Level[141] Level[142] Level[143] Level[144] Level[145] Level[146] Level[147] Level[148] Level[149] Level[150] Level[151] Level[152] Level[153] Level[154] Level[155] Level[156] Level[157] Level[158] Level[159] Level[160] Level[161] Level[162] Level[163] Level[164] Level[165] Level[166] Level[167] Level[168] Level[169] Level[170] Level[171] Level[172] Level[173] Level[174] Level[175] Level[176] Level[177] Level[178] Level[179] Level[180] Level[181] Level[182] Level[183] Level[184] Level[185] Level[186] Level[187] Level[188] Level[189] Level[190] Level[191] Level[192] Level[193] Level[194] Level[195] Level[196] Level[197] Level[198] Level[199] Level[200] Level[201] Level[202] Level[203] Level[204] Level[205] Level[206] Level[207] Level[208] Level[209] Level[210] Level[211] Level[212] Level[213] Level[214] Level[215] Level[216] Level[217] Level[218] Level[219] Level[220] Level[221] Level[222] Level[223] Level[224] Level[225] Level[226] Level[227] Level[228] Level[229] Level[230] Level[231] Level[232] Level[233] Level[234] Level[235] Level[236] Level[237] Level[238] Level[239] Level[240] Level[241] Level[242] Level[243] Level[244] Level[245] Level[246] Level[247] Level[248] Level[249] Level[250] Level[251] Level[252] Level[253] Level[254] Level[255] Level[256] Level[257] Level[258] Level[259] Level[260] Level[261] Level[262] Level[263] Level[264] Level[265] Level[266] Level[267] Level[268] Level[269] Level[270] Level[271] Level[272] Level[273] Level[274] Level[275] Level[276] Level[277] Level[278] Level[279] Level[280] Level[281] Level[282] Level[283] Level[284] Level[285] Level[286] Level[287] Level[288] Level[289] Level[290] Level[291] Level[292] Level[293] Level[294] Level[295] Level[296] Level[297] Level[298] Level[299] Level[300] Level[301] Level[302] Level[303] Level[304] Level[305] Level[306] Level[307] Level[308] Level[309] Level[310] Level[311] Level[312] Level[313] Level[314] Level[315] Level[316] Level[317] Level[318] Level[319] Level[320] Level[321] Level[322] Level[323] Level[324] Level[325] Level[326] Level[327] Level[328] Level[329] Level[330] Level[331] Level[332] Level[333] Level[334] Level[335] Level[336] Level[337] Level[338] Level[339] Level[340] Level[341] Level[342] Level[343] Level[344] Level[345] Level[346] Level[347] Level[348] Level[349] Level[350] Level[351] Level[352] Level[353] Level[354] Level[355] Level[356] Level[357] Level[358] Level[359] Level[360] Level[361] Level[362] Level[363] Level[364] Level[365] Level[366] Level[367] Level[368] Level[369] Level[370] Level[371] Level[372] Level[373] Level[374] Level[375] Level[376] Level[377] Level[378] Level[379] Level[380] Level[381] Level[382] Level[383] Level[384] Level[385] Level[386] Level[387] Level[388] Level[389] Level[390] Level[391] Level[392] Level[393] Level[394] Level[395] Level[396] Level[397] Level[398] Level[399] Level[400] Level[401] Level[402] Level[403] Level[404] Level[405] Level[406] Level[407] Level[408] Level[409] Level[410] Level[411] Level[412] Level[413] Level[414] Level[415] Level[416] Level[417] Level[418] Level[419] Level[420] Level[421] Level[422] Level[423] Level[424] Level[425] Level[426] Level[427] Level[428] Level[429] Level[430] Level[431] Level[432] Level[433] Level[434] Level[435] Level[436] Level[437] Level[438] Level[439] Level[440] Level[441] Level[442] Level[443] Level[444] Level[445] Level[446] Level[447] Level[448] Level[449] Level[450] Level[451] Level[452] Level[453] Level[454] Level[455] Level[456] Level[457] Level[458] Level[459] Level[460] Level[461] Level[462] Level[463] Level[464] Level[465] Level[466] Level[467] Level[468] Level[469] Level[470] Level[471] Level[472] Level[473] Level[474] Level[475] Level[476] Level[477] Level[478] Level[479] Level[480] Level[481] Level[482] Level[483] Level[484] Level[485] Level[486] Level[487] Level[488] Level[489] Level[490] Level[491] Level[492] Level[493] Level[494] Level[495] Level[496] Level[497] Level[498] Level[499] Level[500] +970701 AddBuff 970701 +970702 AddBuff 970702 +970703 AddBuff 970703 +970703000 AddNpcState 23 +970704 AddBuff 970704 +970704000 ChangeAttribAdditive 3|0|0 +970705 AddBuff 970705 +970705000 HideJoint ModelCase +970706 AddBuff 970706 +970706000 HideJoint Bone001 +970707 AddBuff 970707 +970707000 AddNpcState 1 +970708 AddBuff 970708 +970708000 AddNpcState 11 +970709 AddBuff 970709 +970709000 AddNpcState 21 +970710 AddBuff 970710 +970711 AddBuff 970711 +970711000 AddNpcState 22 +970712 AddBuff 970712 +970712000 AddNpcState 1 +970713 AddBuff 970713 +970714 AddBuff 970714 +970714000 AddBehavior 970714 +970715 AddBuff 970715 +970715000 AddBehavior 970715 +812013 ShakeCamera 6|0.2|-0.5|10|0.2|0 +812014 ShakeCamera 3|0.3|-0.5|10|0.25|0 +812015 ShakeAllCamera 2|0.6|-0.5|10|0.35|0 +812016 ShakeCamera 6|0.3|-0.5|10|0.35|0 +812017 ShakeCamera 4|0.5|-0.5|10|0.35|0 +812018 AddBuff 812018 +812018000 PlayCameraTrackOnAllClients CTJiansheng01|0|1.5 +812019 AddBuff 812019 +812019000 SetAllClientsDOFFocus +812020 AddBuff 812020 +812020000 PlaySound 970814|0 +812021 AddBuff 812021 +812021000 AddBehavior 812021 +812022 AddBuff 812022 +812022000 HideJoint MarkCase +812023 AddBuff 812023 +812023000 HideJoint HitCase 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AddBehavior 811016 +811017 AddBuff 811017 +811017000 AddBehavior 811017 +811018 AddBuff 811018 +811018000 AddBehavior 811018 +811019 AddBuff 811019 +811019000 AddBehavior 811019 +811020 AddBuff 811020 +811020000 AddBehavior 811020 +811021 AddBuff 811021 +811021000 AddBehavior 811021 +811022 AddBuff 811022 +811022000 AddBehavior 811022 +811023 AddBuff 811023 +811023000 AddBehavior 811023 +811024 AddBuff 811024 +811024000 AddBehavior 811024 +811025 AddBuff 811025 +811025000 AddBehavior 811025 +811026 AddBuff 811026 +811026000 AddBehavior 811026 +811027 AddBuff 811027 +811027000 AddBehavior 811027 +811028 AddBuff 811028 +811028000 AddBehavior 811028 +811029 AddBuff 811029 +811029000 AddBehavior 811029 +811030 AddBuff 811030 +811030000 AddBehavior 811030 +811031 AddBuff 811031 +811031000 AddNpcState 22 +811032 AddBuff 811032 +811032000 AddNpcState 21 +811033 AddBuff 811033 +811033000 HideJoint Root +811041 ShakeAllCamera 2|0.4|-1|15|0.2|100 +811042 ShakeCamera 2|0.3|-1|15|0.08|30 +811043 ShakeCamera 2|0.5|-1|20|0.2|100 +811044 ShakeCamera 4|0.2|-1|10|0.1|30 +811045 ShakeCamera 4|0.5|-1|20|0.2|100 +811046 ShakeCamera 4|0.5|-1|30|0.3|100 +811047 AddBuff 811047 +811047000 AddBehavior 811047 +811101 AddBuff 811101 +811101000 AddBehavior 811101 +811102 AddBuff 811102 +811102000 AddBehavior 811102 +813000 AddBuff 813000 +813000000 PlayCameraTrackOnAllClients CTSwordMd030001Born|0|1.5 +813001 AddBuff 813001 +813001000 AddNpcState 21 +813002 AddBuff 813002 +813002000 AddBehavior 813002 +813003 AddBuff 813003 +813003000 AddBehavior 813003 +813004 AddBuff 813004 +813004000 AddNpcState 21 +813005 AddBuff 813005 +813005000 AddNpcState 21 +813006 AddBuff 813006 +813006000 AddNpcState 21 +813007 AddBuff 813007 +813008 AddBuff 813008 +813008000 AddBehavior 813008 +813009 AddBuff 813009 +813009000 AddBehavior 813009 +813010 AddBuff 813010 +813011 AddBuff 813011 +813011000 AddBehavior 813011 +813021 AddBuff 813021 +813022 AddBuff 813022 +813023 AddBuff 813023 +813024 AddBuff 813024 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AddBehavior 814024 +814025 AddBuff 814025 +814025000 ChangeAttribValue 1|0|-1000 +814026 AddBuff 814026 +814026000 PlaySound 814017|0 +814100 AddBuff 814100 +814100000 AddBehavior 814100 +814101 AddBuff 814101 +814101000 AddBehavior 814101 +814102 AddBuff 814102 +814102000 AddNpcState 30 +814103 AddBuff 814103 +814103000 AddBehavior 814103 +814104 AddBuff 814104 +814105 AddBuff 814105 +814105000 AddBehavior 814105 +814106 AddBuff 814106 +814106000 AddBehavior 814106 +814107 AddBuff 814107 +814107000 AddBehavior 814107 +814108 AddBuff 814108 +814108000 AddBehavior 814108 +814109 AddBuff 814109 +814109000 AddBehavior 814109 +814110 AddBuff 814110 +814111 AddBuff 814111 +814111000 PlaySound 814017|0 +814112 AddBuff 814112 +814112000 AddBehavior 814112 +814113 AddBuff 814113 +814113000 SetCameraFocusOnCenter 0 +814114 AddBuff 814114 +814114000 SetCameraPositionOffset 1|0|0|0|0|1 +814115 AddBuff 814115 +814115000 SetCameraRotationModify 5|-3|0|0|0 diff --git a/Resources/table/share/fight/magic/magic/MagicEffectZ.tsv b/Resources/table/share/fight/magic/magic/MagicEffectZ.tsv new file mode 100644 index 0000000..de8710d --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicEffectZ.tsv @@ -0,0 +1,133 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] +800000 AddBuff 800000 +800001 AddBuff 800001 +800001000 AddBehavior 800001 +800002 AddBuff 800002 +800002000 AddNpcState 27 +800004 AddBuff 800004 +800004000 AddNpcState 26 +800005 AddBuff 800005 +800005000 ChangeAttribValue 11|50000|0 +800006 AddBuff 800006 +800006000 AddBehavior 800006 +800007 AddBuff 800007 +800007000 AddBehavior 800007 +800008 AddBuff 800008 +800008000 AddNpcState 27 +800009 AddBuff 800009 +800009000 AddNpcState 32 +800010 ShakeAllCamera 5|0.6|-0.5|10|0.35|100 +800011 AddBuff 800011 +800012 AddBuff 800012 +800012000 AddBehavior 800012 +800013 AddBuff 800013 +800013000 AddBehavior 800013 +800014 AddBuff 800014 +800014000 AddBehavior 800014 +800015 AddBuff 800015 +800016 AddBuff 800016 +800016000 AddNpcState 28 +800017 AddBuff 800017 +800018 AddBuff 800018 +800019 AddBuff 800019 +800019000 AddBehavior 800019 +800021 AddBall 1|1 +800022 AddBall 2|1 +800023 AddBall 3|1 +800024 AddBall 4|1 +800025 AddBall 5|1 +800026 AddBall 6|1 +800027 AddBuff 800027 +800031 AddBuff 800031 +800031000 AddNpcState 33 +800032 AddBuff 800032 +800032000 AddNpcState 34 +800033 AddBuff 800033 +800034 AddBuff 800034 +800034000 HideJoint MarkCase +800035 AddBuff 800035 +800035000 HideJoint HitCase +800036 AddBuff 800036 +800037 AddBuff 800037 +800037000 SetCameraFocusOnCenter 0 +800038 AddBuff 800038 +800038000 SetCameraPositionOffset 1|0|0|0|0|1 +800039 AddBuff 800039 +800039000 SetCameraRotationModify 5|-3|0|0|0 +800040 AddBuff 800040 +800040000 AddBehavior 800040 +800041 AddBuff 800041 +800041000 HideJoint ModelCase +800042 AddBuff 800042 +800042000 AddForceThreat +800043 AddBuff 800043 +800044 AddBuff 800044 +800044000 AddNpcState 11 +800045 AddBuff 800045 +800045000 AddNpcState 21 +800046 AddBuff 800046 +800046000 AddNpcState 22 +800047 AddBuff 800047 +800047000 AddNpcState 1 +800048 AddBuff 800048 +800048000 AddNpcState 30 +800049 AddBuff 800049 +800049000 HideJoint Root +800050 AddBuff 800050 +800051 AddBuff 800051 +800051000 PlayScreenEffect 200001 +800052 AddBuff 800052 +800052000 HideJoint ModelCase +800053 AddBuff 800053 +800054 AddBuff 800054 +800054000 AddNpcState 25 +800055 AddBuff 800055 +800055000 AddNpcState 30 +800056 AddBuff 800056 +800056000 HideJoint WeaponCase1 +800057 AddBuff 800057 +800057000 HideJoint Pifeng1 +800058 AddBuff 800058 +800058000 HideJoint Pifeng2 +800059 AddBuff 800059 +800059000 HideJoint Pifeng3 +800061 AddBuff 800061 +800061000 AddBehavior 800061 +800062 AddBuff 800062 +800062000 AddBehavior 800062 +800063 AddBuff 800063 +800063000 AddBehavior 800063 +800064 AddBuff 800064 +800064000 AddBehavior 800064 +800065 AddBuff 800065 +800065000 AddBehavior 800065 +800066 AddBuff 800066 +800066000 AddBehavior 800066 +800067 AddBuff 800067 +800067000 AddBehavior 800067 +800071 AddAttribValue 2|20|0 +800072 AddBuff 800072 +800072000 Cure 11|3|0|5000|0 +800073 AddBuff 800073 +800073000 ChangeAttribAdditive 11|0|5000 +800074 AddBuff 800074 +800074000 ChangeAttribAdditive 23|0|5000 +800075 AddBuff 800075 +800075000 ChangeAttribAdditive 3|0|5000 +800076 AddBuff 800076 +800076000 ChangeAttribAdditive 45|0|5000 +800090 AddBuff 800090 +800090000 PlayScreenEffect 200002 +800091 AddBuff 800091 +800092 AddBuff 800092 +800093 AddBuff 800093 +800093000 AddBehavior 800093 +800094 AddBuff 800094 +800094000 AddBehavior 800094 +800095 AddBuff 800095 +800095000 AddBehavior 800095 +800096 AddBuff 800096 +800096000 AddBehavior 800096 +800097 AddBuff 800097 +800097000 AddBehavior 800097 +800098 AddBuff 800098 diff --git a/Resources/table/share/fight/magic/magic/MagicMissileA.tsv b/Resources/table/share/fight/magic/magic/MagicMissileA.tsv new file mode 100644 index 0000000..ffa2e14 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicMissileA.tsv @@ -0,0 +1,28 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +205021022 ShakeCamera 5|00.2|-00.5|7|00.25|1 +206005052 ShakeCamera 5|00.3|-1|20|00.15|0 +100208012 CameraNoise R1LuxiyaAttack01|00.15|1|1 +100209012 CameraNoise R1LuxiyaAttack0201|00.15|1|1 +100210012 CameraNoise R1LuxiyaAttack03|00.2|1|1 +100211012 CameraNoise R1LuxiyaAttack04|00.2|1|1 +100212012 CameraNoise R1LuxiyaAttack05|00.15|1|1 +100212022 CameraNoise R1LuxiyaAttack05|00.15|1|1 +100214012 CameraNoise R1LuxiyaAttack41|00.2|1|1 +100214032 CameraNoise R1LuxiyaAttack41|00.2|1|1 +100215012 CameraNoise R1LuxiyaAttack42|00.2|1|1 +100215032 CameraNoise R1LuxiyaAttack42|00.2|1|1 +100216012 CameraNoise R1LuxiyaAttack41|00.2|1|1 +100216032 CameraNoise R1LuxiyaAttack41|00.2|1|1 +100225012 ShakeCamera 1|00.05|-00.5|1|00.1|0 +100225022 ShakeCamera 1|00.1|-1|2|00.1|0 +100225062 ShakeCamera 1|00.05|-00.5|1|00.1|0 +100225072 ShakeCamera 1|00.1|-1|2|00.1|0 +100225112 ShakeCamera 1|00.05|-1|1|00.1|0 +100225122 ShakeCamera 1|00.05|-1|2|00.1|0 +100225132 ShakeCamera 1|00.1|-00.8|1|00.12|0 +100225172 ShakeCamera 1|00.2|-1.3|1|00.15|0 +100230032 ShakeCamera 4|00.6|-1|15|00.1|0 +100230042 ShakeCamera 5|00.6|-1|15|00.1|0 +100231012 CameraNoise R1LuxiyaAttack01|00.15|1|1 +100232012 CameraNoise R1LuxiyaAttack41|00.2|1|1 +100232032 CameraNoise R1LuxiyaAttack41|00.2|1|1 diff --git a/Resources/table/share/fight/magic/magic/MagicMissileB.tsv b/Resources/table/share/fight/magic/magic/MagicMissileB.tsv new file mode 100644 index 0000000..857abcc --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicMissileB.tsv @@ -0,0 +1,2 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +900001722 ShakeCamera 5|00.2|-00.5|7|00.25|1 diff --git a/Resources/table/share/fight/magic/magic/MagicMissileG.tsv b/Resources/table/share/fight/magic/magic/MagicMissileG.tsv new file mode 100644 index 0000000..76913a0 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicMissileG.tsv @@ -0,0 +1,16 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +960704842 ShakeCamera 4|00.2|0|10|00.1|0 +960704852 ShakeCamera 4|00.2|0|10|00.1|1 +960704862 ShakeCamera 4|00.2|0|10|00.1|2 +960704872 ShakeCamera 4|00.2|0|10|00.1|3 +960704882 ShakeCamera 4|00.2|0|10|00.1|4 +960704892 ShakeCamera 4|00.2|0|10|00.1|5 +960704902 ShakeCamera 4|00.2|0|10|00.1|6 +960704912 ShakeCamera 4|00.2|0|10|00.1|7 +960705762 ShakeCamera 1|00.02|0|20|00.1|0 +904213012 ShakeCamera 1|00.02|0|10|00.1|5 +904213022 ShakeCamera 5|00.2|-00.2|10|2.1|0 +904215502 ShakeCamera 5|00.15|-1|10|00.1|0 +904215512 ShakeCamera 5|00.15|-1|10|00.1|0 +904215522 ShakeCamera 5|00.15|-1|10|00.1|0 +904215532 ShakeCamera 5|00.15|-1|10|00.1|0 diff --git a/Resources/table/share/fight/magic/magic/MagicMissileK.tsv b/Resources/table/share/fight/magic/magic/MagicMissileK.tsv new file mode 100644 index 0000000..86b3ae7 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicMissileK.tsv @@ -0,0 +1,9 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +814055012 ShakeCamera 5|00.2|-1|15|00.3|0 +814056022 ShakeCamera 7|00.2|-1|12|00.3|1 +814056032 ShakeCamera 3|00.2|-1|12|00.3|2 +814056042 ShakeCamera 2|00.3|-00.8|12|00.3|3 +814057012 ShakeCamera 5|00.5|-00.8|12|00.3|4 +814057042 ShakeCamera 5|00.5|-00.8|12|00.3|4 +814057062 ShakeCamera 5|00.5|-00.8|12|00.3|4 +814061112 ShakeCamera 3|00.3|-1|15|00.25|1 diff --git a/Resources/table/share/fight/magic/magic/MagicNpcA.tsv b/Resources/table/share/fight/magic/magic/MagicNpcA.tsv new file mode 100644 index 0000000..61aea64 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicNpcA.tsv @@ -0,0 +1,3 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +1002 AddBuff 1002 +10020 AddBehavior 1002 diff --git a/Resources/table/share/fight/magic/magic/MagicNpcB.tsv b/Resources/table/share/fight/magic/magic/MagicNpcB.tsv new file mode 100644 index 0000000..470038a --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicNpcB.tsv @@ -0,0 +1,11 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +9039 AddBuff 9039 +90390 AddBehavior 9039 +8215 AddBuff 8215 +82150 AddBehavior 8215 +8213 AddBuff 8213 +82130 AddBehavior 8213 +2013 AddBuff 2013 +20130 AddBehavior 2013 +2014 AddBuff 2014 +20140 AddBehavior 2014 diff --git a/Resources/table/share/fight/magic/magic/MagicNpcE.tsv b/Resources/table/share/fight/magic/magic/MagicNpcE.tsv new file mode 100644 index 0000000..2740acb --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicNpcE.tsv @@ -0,0 +1,55 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +7001 AddBuff 7001 +70010 AddBehavior 7001 +7002 AddBuff 7002 +70020 AddBehavior 7002 +7003 AddBuff 7003 +70030 AddBehavior 7003 +7005 AddBuff 7005 +70050 AddBehavior 7005 +7008 AddBuff 7008 +70080 AddBehavior 7008 +7007 AddBuff 7007 +70070 AddBehavior 7007 +7012 AddBuff 7012 +70120 AddBehavior 7012 +7006 AddBuff 7006 +70060 AddBehavior 7006 +7004 AddBuff 7004 +70040 AddBehavior 7004 +7023 AddBuff 7023 +70230 AddBehavior 7023 +7011 AddBuff 7011 +70110 AddBehavior 7011 +7009 AddBuff 7009 +70090 AddBehavior 7009 +7010 AddBuff 7010 +70100 AddBehavior 7010 +7102 AddBuff 7102 +71020 AddBehavior 7102 +7112 AddBuff 7112 +71120 AddBehavior 7112 +7022 AddBuff 7022 +70220 AddBehavior 7022 +7032 AddBuff 7032 +70320 AddBehavior 7032 +7104 AddBuff 7104 +71040 AddBehavior 7104 +7014 AddBuff 7014 +70140 AddBehavior 7014 +7015 AddBuff 7015 +70150 AddBehavior 7015 +7103 AddBuff 7103 +71030 AddBehavior 7103 +7107 AddBuff 7107 +71070 AddBehavior 7107 +7109 AddBuff 7109 +71090 AddBehavior 7109 +7202 AddBuff 7202 +72020 AddBehavior 7202 +7203 AddBuff 7203 +72030 AddBehavior 7203 +7311 AddBuff 7311 +73110 AddBehavior 7311 +7306 AddBuff 7306 +73060 AddBehavior 7306 diff --git a/Resources/table/share/fight/magic/magic/MagicNpcG.tsv b/Resources/table/share/fight/magic/magic/MagicNpcG.tsv new file mode 100644 index 0000000..7e984c6 --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicNpcG.tsv @@ -0,0 +1,61 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +9003 AddBuff 9003 +90030 AddBehavior 9003 +9009 AddBuff 9009 +90090 AddBehavior 9009 +9010 AddBuff 9010 +90100 AddBehavior 9010 +9011 AddBuff 9011 +90110 AddBehavior 9011 +9012 AddBuff 9012 +90120 AddBehavior 9012 +9013 AddBuff 9013 +90130 AddBehavior 9013 +9014 AddBuff 9014 +90140 AddBehavior 9014 +9015 AddBuff 9015 +90150 AddBehavior 9015 +9016 AddBuff 9016 +90160 AddBehavior 9016 +9017 AddBuff 9017 +90170 AddBehavior 9017 +9018 AddBuff 9018 +90180 AddBehavior 9018 +9019 AddBuff 9019 +90190 AddBehavior 9019 +9020 AddBuff 9020 +90200 AddBehavior 9020 +9021 AddBuff 9021 +90210 AddBehavior 9021 +9601 AddBuff 9601 +96010 AddBehavior 9601 +9602 AddBuff 9602 +96020 AddBehavior 9602 +9603 AddBuff 9603 +96030 AddBehavior 9603 +9604 AddBuff 9604 +96040 AddBehavior 9604 +9605 AddBuff 9605 +96050 AddBehavior 9605 +9606 AddBuff 9606 +96060 AddBehavior 9606 +9607 AddBuff 9607 +96070 AddBehavior 9607 +9025 AddBuff 9025 +90250 AddBehavior 9025 +9610 AddBuff 9610 +96100 AddBehavior 9610 +9611 AddBuff 9611 +96110 AddBehavior 9611 +9612 AddBuff 9612 +96120 AddBehavior 9612 +9613 AddBuff 9613 +96130 AddBehavior 9613 +9614 AddBuff 9614 +96140 AddBehavior 9614 +9615 AddBuff 9615 +96150 AddBehavior 9615 +9036 AddBuff 9036 +90360 AddBehavior 9036 +9042 AddBuff 9042 +90420 AddBehavior 9042 diff --git a/Resources/table/share/fight/magic/magic/MagicNpcK.tsv b/Resources/table/share/fight/magic/magic/MagicNpcK.tsv new file mode 100644 index 0000000..2641cec --- /dev/null +++ b/Resources/table/share/fight/magic/magic/MagicNpcK.tsv @@ -0,0 +1,19 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] +9023 AddBuff 9023 +90230 AddBehavior 9023 +8110 AddBuff 8110 +81100 AddBehavior 8110 +8111 AddBuff 8111 +81110 AddBehavior 8111 +8112 AddBuff 8112 +81120 AddBehavior 8112 +8113 AddBuff 8113 +81130 AddBehavior 8113 +8120 AddBuff 8120 +81200 AddBehavior 8120 +8130 AddBuff 8130 +81300 AddBehavior 8130 +8140 AddBuff 8140 +81400 AddBehavior 8140 +8141 AddBuff 8141 +81410 AddBehavior 8141 diff --git a/Resources/table/share/fight/map/Camera.tsv b/Resources/table/share/fight/map/Camera.tsv new file mode 100644 index 0000000..2893d7e --- /dev/null +++ b/Resources/table/share/fight/map/Camera.tsv @@ -0,0 +1,15 @@ +Id NewScheme DollyInCoefficient DollyOutCoefficient HeightUpCoefficient HeightDownCoefficient HeightOffset MinHeight MaxHeight RotationSpeed ExpBase BufferRadian DefaultOffset DefaultDistance DefaultHeight DefaultMovementCoefficient DefaultRotationCoefficient DefaultMinDistance DefaultMaxDistance FocusMinDistance FocusMaxDistance FocusHeight FocusMovementCoefficient FocusHorizontalCoefficient FocusVerticalCoefficient FocusMaxAngle MaxDistance DeadZoneRadius HardZoneRadius DeadZoneHeight RecenterCoefficient RecenterThreshold HorizontalDragSensitivity VerticalDragSensitivity MaxHorizontalDragSpeed MaxVerticalDragSpeed HorizontalDragAcceleration VerticalDragAcceleration RotationOverrideTime ScaleSensitivity MaxScaleSpeed ScaleAcceleration DefaultFOV DefaultToFocusDuration FocusToDefaultDuration MinVerticalAngle 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4.5 4 8 1 6 2 1.2 180 5.5 0.1 8 0.35 0.8 0.99 0.4 0.1 15 5 80 80 0.5 10 5 30 60 1.5 1.5 -3 20 diff --git a/Resources/table/share/fight/map/CameraModify.tsv b/Resources/table/share/fight/map/CameraModify.tsv new file mode 100644 index 0000000..1b7999a --- /dev/null +++ b/Resources/table/share/fight/map/CameraModify.tsv @@ -0,0 +1,4 @@ +Id Names[1] Values[1] Names[2] Values[2] Names[3] Values[3] Names[4] Values[4] +1 FocusMaxAngle 15 FocusMinDistance 3 FocusMaxDistance 4 DefaultToFocusDuration 0.15 +2 MinVerticalAngle 17 +3 FocusMaxAngle 15 diff --git a/Resources/table/share/fight/map/TerrainLut.tsv b/Resources/table/share/fight/map/TerrainLut.tsv new file mode 100644 index 0000000..fae75bb --- /dev/null +++ b/Resources/table/share/fight/map/TerrainLut.tsv @@ -0,0 +1,327 @@ +Name Prefab Size Area Position PathArea PathPosition PathLink UseFootStepEffect +SceneDLC00101 Assets/Product/Scene/ScenePrefab/SceneDLC00101.prefab Share/Fight/Map/Info/SceneDLC00101/Size.tab 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/dev/null +++ b/Resources/table/share/fight/map/map/MapA.tsv @@ -0,0 +1,24 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +20000101 20000101 0 0.15 15 25 12 200001010 0|0|0 0|0|0 +20000102 20000102 0 0.15 15 25 12 200001020 0|0|0 0|0|0 +20000103 20000103 0 0.15 15 25 12 200001030 0|0|0 0|0|0 +20000104 20000104 0 0.15 15 25 12 200001040 0|0|0 0|0|0 +20000105 20000105 0 0.15 15 25 12 200001050 0|0|0 0|0|0 +20000201 20000201 0 0.15 15 25 12 200002010 0|0|0 0|0|0 +20000202 20000202 0 0.15 15 25 12 200002020 0|0|0 0|0|0 +20000203 20000203 0 0.15 15 25 12 200002030 0|0|0 0|0|0 +20000204 20000204 0 0.15 15 25 12 200002040 0|0|0 0|0|0 +20000301 20000301 0 0.15 15 33 12 200003010 0|0|0 0|0|0 +20000302 20000302 0 0.15 15 33 12 200003020 0|0|0 0|0|0 +20000303 20000303 0 0.15 15 33 12 200003030 0|0|0 0|0|0 +20000304 20000304 0 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Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +99999957 99999957 测试1 0.15 15 41 12 999999570 0|0|0 0|0|0 +99999956 99999956 人马小马驹 0.15 15 11 12 999999560 0|0|0 0|0|0 +99999970 99999970 测试3 0.15 15 25 9 999999700 0|0|0 0|0|0 +99999969 99999969 测试4 0.15 15 25 10 999999690 0|0|0 0|0|0 +99999968 99999968 测试5 0.15 15 25 1 999999680 0|0|0 0|0|0 +99999967 99999967 测试6 0.15 15 25 9 999999670 0|0|0 0|0|0 +99999960 99999960 300秒输出测试 0.15 15 1 9 999999600 0|0|0 0|0|0 +99999959 99999959 生存测试 0.15 15 1 9 999999590 0|0|0 0|0|0 +99999958 99999958 治疗测试 0.15 15 1 9 999999580 0|0|0 0|0|0 +99999955 99999955 口袋妖怪测试 0.15 15 11 15 999999550 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapC.tsv b/Resources/table/share/fight/map/map/MapC.tsv new file mode 100644 index 0000000..35a0c8a --- /dev/null +++ b/Resources/table/share/fight/map/map/MapC.tsv @@ -0,0 +1,262 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId 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25 9 999923900 0|0|0 0|0|0 +99992400 99992400 0.15 15 25 9 999924000 0|0|0 0|0|0 +99992410 99992410 0.15 15 25 9 999924100 0|0|0 0|0|0 +99992420 99992420 0.15 15 25 9 999924200 0|0|0 0|0|0 +99992430 99992430 0.15 15 25 9 999924300 0|0|0 0|0|0 +99992440 99992440 0.15 15 25 9 999924400 0|0|0 0|0|0 +99997110 99997110 0.15 15 25 9 999971100 0|0|0 0|0|0 +99997610 99997610 0.15 15 25 9 999976100 0|0|0 0|0|0 +99997620 99997620 0.15 15 25 9 999976200 0|0|0 0|0|0 +99997120 99997120 0.15 15 25 9 999971200 0|0|0 0|0|0 +99996080 99996080 0.15 15 25 9 999960800 0|0|0 0|0|0 +99991031 99991031 0.15 15 25 9 999910310 0|0|0 0|0|0 +99991111 99991111 0.15 15 25 9 999911110 0|0|0 0|0|0 +99990450 99990450 0.15 15 25 9 999904500 0|0|0 0|0|0 +99990460 99990460 0.15 15 25 9 999904600 0|0|0 0|0|0 +99991450 99991450 0.15 15 25 9 999914500 0|0|0 0|0|0 +99991460 99991460 0.15 15 25 9 999914600 0|0|0 0|0|0 +99992450 99992450 0.15 15 25 9 999924500 0|0|0 0|0|0 +99992460 99992460 0.15 15 25 9 999924600 0|0|0 0|0|0 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25 9 999837000 0|0|0 0|0|0 +99983600 99983600 0.15 15 25 9 999836000 0|0|0 0|0|0 +99983710 99983710 0.15 15 11 9 999837100 0|0|0 0|0|0 +99990760 99990760 0.15 15 11 9 999907600 0|0|0 0|0|0 +99990770 99990770 0.15 15 11 9 999907700 0|0|0 0|0|0 +99990780 99990780 0.15 15 11 9 999907800 0|0|0 0|0|0 +99990750 99990750 0.15 15 11 9 999907500 0|0|0 0|0|0 +99983800 99983800 0.15 15 11 10 999838000 0|0|0 0|0|0 +99990790 99990790 0.15 15 11 9 999907900 0|0|0 0|0|0 +99990810 99990810 0.15 15 11 9 999908100 0|0|0 0|0|0 +99998010 99998010 0.15 15 11 9 999980100 0|0|0 0|0|0 +99990800 99990800 0.15 15 11 9 999908000 0|0|0 0|0|0 +99990820 99990820 0.15 15 11 9 999908200 0|0|0 0|0|0 +99984100 99984100 0.15 15 11 9 999841000 0|0|0 0|0|0 +99990830 99990830 0.15 15 11 9 999908300 0|0|0 0|0|0 +99990840 99990840 0.15 15 11 9 999908400 0|0|0 0|0|0 +99984300 99984300 0.15 15 105 9 999843000 0|0|0 0|0|0 +99984310 99984310 0.15 15 105 9 999843100 0|0|0 0|0|0 +99984200 99984200 0.15 15 11 9 999842000 0|0|0 0|0|0 +99990890 99990890 0.15 15 11 9 999908900 0|0|0 0|0|0 +99990900 99990900 0.15 15 11 9 999909000 0|0|0 0|0|0 +99990950 99990950 0.15 15 11 9 999909500 0|0|0 0|0|0 +99990930 99990930 0.15 15 11 9 999909300 0|0|0 0|0|0 +99990940 99990940 0.15 15 11 9 999909400 0|0|0 0|0|0 +99998440 99998440 0.15 15 100 10 999984400 0|0|0 0|0|0 +99990960 99990960 0.15 15 11 9 999909600 0|0|0 0|0|0 +99990970 99990970 0.15 15 25 9 999909700 0|0|0 0|0|0 +99990980 99990980 0.15 15 89 9 999909800 0|0|0 0|0|0 +99990990 99990990 0.15 15 25 9 999909900 0|0|0 0|0|0 +99993010 99993010 0.15 15 25 9 999930100 0|0|0 0|0|0 +99993020 99993020 0.15 15 25 9 999930200 0|0|0 0|0|0 +99984700 99984700 0.15 15 11 9 999847000 0|0|0 0|0|0 +99984701 99984701 0.15 15 11 9 999847010 0|0|0 0|0|0 +99984702 99984702 0.15 15 11 9 999847020 0|0|0 0|0|0 +99984703 99984703 0.15 15 11 9 999847030 0|0|0 0|0|0 +99984704 99984704 0.15 15 126 9 999847040 0|0|0 0|0|0 +99993030 99993030 0.15 15 25 9 999930300 0|0|0 0|0|0 +99993070 99993070 0.15 15 25 9 999930700 0|0|0 0|0|0 +99993050 99993050 0.15 15 25 9 999930500 0|0|0 0|0|0 +99993060 99993060 0.15 15 25 9 999930600 0|0|0 0|0|0 +99993061 99993061 0.15 15 25 9 999930610 0|0|0 0|0|0 +99984900 99984900 0.15 15 135 9 999849000 0|0|0 0|0|0 +99993080 99993080 0.15 15 138 9 999930800 0|0|0 0|0|0 +99993081 99993081 0.15 15 25 9 999930810 0|0|0 0|0|0 +99931101 99931101 0.15 15 25 9 999311010 0|0|0 0|0|0 +99993100 99993100 0.15 15 25 9 999931000 0|0|0 0|0|0 +99993120 99993120 0.15 15 25 9 999931200 0|0|0 0|0|0 +99993130 99993130 0.15 15 25 9 999931300 0|0|0 0|0|0 +99985001 99985001 0.15 15 126 9 999850010 0|0|0 0|0|0 +99993140 99993140 0.15 15 25 9 999931400 0|0|0 0|0|0 +99993160 99993160 0.15 15 148 9 999931600 0|0|0 0|0|0 +99993170 99993170 0.15 15 25 9 999931700 0|0|0 0|0|0 +99993090 99993090 0.15 15 138 9 999930900 0|0|0 0|0|0 +99940010 99940010 0.15 15 25 9 999400100 0|0|0 0|0|0 +99993171 99993171 0.15 15 25 9 999931710 0|0|0 0|0|0 +99993172 99993172 0.15 15 25 9 999931720 0|0|0 0|0|0 +99993180 99993180 0.15 15 25 9 999931800 0|0|0 0|0|0 +99993190 99993190 0.15 15 25 9 999931900 0|0|0 0|0|0 +99993200 99993200 0.15 15 25 9 999932000 0|0|0 0|0|0 +99993220 99993220 0.15 15 25 9 999932200 0|0|0 0|0|0 +99993230 99993230 0.15 15 25 9 999932300 0|0|0 0|0|0 +99993231 99993231 0.15 15 25 9 999932310 0|0|0 0|0|0 +99993240 99993240 0.15 15 25 9 999932400 0|0|0 0|0|0 +99985300 99985300 0.15 15 155 9 999853000 0|0|0 0|0|0 +99985310 99985310 0.15 15 155 9 999853100 0|0|0 0|0|0 +99993250 99993250 0.15 15 147 9 999932500 0|0|0 0|0|0 +99985500 99985500 0.15 15 161 9 999855000 0|0|0 0|0|0 +99985501 99985501 旧日之女单技能测试关1 0.15 15 161 9 999855010 0|0|0 0|0|0 +99985502 99985502 旧日之女单技能测试关2 0.15 15 161 9 999855020 0|0|0 0|0|0 +99985503 99985503 旧日之女单技能测试关3 0.15 15 161 9 999855030 0|0|0 0|0|0 +99985504 99985504 旧日之女单技能测试关4 0.15 15 161 9 999855040 0|0|0 0|0|0 +99985505 99985505 旧日之女单技能测试关5 0.15 15 161 9 999855050 0|0|0 0|0|0 +99985506 99985506 旧日之女单技能测试关6 0.15 15 161 9 999855060 0|0|0 0|0|0 +99985507 99985507 旧日之女单技能测试关7 0.15 15 161 9 999855070 0|0|0 0|0|0 +99985508 99985508 旧日之女单技能测试关8 0.15 15 161 9 999855080 0|0|0 0|0|0 +99985509 99985509 旧日之女单技能测试关9 0.15 15 161 9 999855090 0|0|0 0|0|0 +99985510 99985510 旧日之女单技能测试关10 0.15 15 161 9 999855100 0|0|0 0|0|0 +99985511 99985511 旧日之女单技能测试关11 0.15 15 161 9 999855110 0|0|0 0|0|0 +99985512 99985512 旧日之女单技能测试关12 0.15 15 161 9 999855120 0|0|0 0|0|0 +99985513 99985513 旧日之女单技能测试关13 0.15 15 161 9 999855130 0|0|0 0|0|0 +99985514 99985514 旧日之女单技能测试关14 0.15 15 161 9 999855140 0|0|0 0|0|0 +99985515 99985515 旧日之女单技能测试关15 0.15 15 161 9 999855150 0|0|0 0|0|0 +99985516 99985516 旧日之女单技能测试关16 0.15 15 161 9 999855160 0|0|0 0|0|0 +99985517 99985517 旧日之女单技能测试关17 0.15 15 161 9 999855170 0|0|0 0|0|0 +99985518 99985518 旧日之女单技能测试关18 0.15 15 161 9 999855180 0|0|0 0|0|0 +99993290 99993290 0.15 15 25 9 999932900 0|0|0 0|0|0 +99993300 99993300 麒麟臂小怪测试 0.15 15 25 9 999933000 0|0|0 0|0|0 +99993310 99993310 双面怪测试 0.15 15 25 9 999933100 0|0|0 0|0|0 +99985550 99985550 操偶女仆长1阶段 0.15 15 165 9 999855500 0|0|0 0|0|0 +99985560 99985560 操偶女仆长2阶段 0.15 15 165 9 999855600 0|0|0 0|0|0 +99985350 99985350 守门人1 0.15 15 167 9 999853500 0|0|0 0|0|0 +99985360 99985360 守门人2 0.15 15 167 9 999853600 0|0|0 0|0|0 +99993320 99993320 班長 0.15 15 25 9 999933200 0|0|0 0|0|0 +99993330 99993330 いい子 0.15 15 25 9 999933300 0|0|0 0|0|0 +99993340 99993340 悪い子 0.15 15 25 9 999933400 0|0|0 0|0|0 +99981720 99981720 ティファ 0.15 15 163 9 999817200 0|0|0 0|0|0 +99993350 99993350 大剑构造体 0.15 15 25 9 999933500 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapD.tsv b/Resources/table/share/fight/map/map/MapD.tsv new file mode 100644 index 0000000..d0c0fd9 --- /dev/null +++ b/Resources/table/share/fight/map/map/MapD.tsv @@ -0,0 +1,26 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +13010115 13010115 【剧情】-熄灭的灯火【战斗】 0.15 15 1 9 130101150 0|0|0 0|0|0 +13010116 13010116 【剧情】-重生红莲【战斗】【彩蛋】 0.15 15 1 9 130101160 0|0|0 0|0|0 +13010214 13010214 【剧情】-灰姑娘的战场【战斗】【彩蛋】 0.15 15 30 9 130102140 0|0|0 0|0|0 +13010216 13010216 【剧情】-泯灭与重生【战斗】 0.15 15 1 9 130102160 0|0|0 0|0|0 +13010314 13010314 【剧情】-某日的病变【战斗】 0.15 15 1 9 130103140 0|0|0 0|0|0 +13010316 13010316 【剧情】-某日的失去【战斗】【彩蛋】 0.15 15 73 9 130103160 0|0|0 0|0|0 +13010412 13010412 【剧情】-凋零的双生子【战斗】 0.15 15 1 9 130104120 0|0|0 0|0|0 +13010415 13010415 【剧情】-选择题【战斗】【彩蛋】 0.15 15 28 9 130104150 0|0|0 0|0|0 +13010514 13010514 【剧情】-突变【战斗】【彩蛋前置】 0.15 15 1 9 130105140 0|0|0 0|0|0 +13010516 13010516 【剧情】-蛰伏成蛹【战斗】【彩蛋】 0.15 15 1 9 130105160 0|0|0 0|0|0 +13010614 13010614 【剧情】-枪口之下【战斗】 0.15 15 29 9 130106140 0|0|0 0|0|0 +13010615 13010615 【剧情】-拯救行动【战斗】【彩蛋】 0.15 15 29 9 130106150 0|0|0 0|0|0 +13010715 13010715 【剧情】-信仰与坚持【战斗】 0.15 15 29 9 130107150 0|0|0 0|0|0 +13010716 13010716 【剧情】-血色信仰【战斗】【彩蛋】 0.15 15 29 9 130107160 0|0|0 0|0|0 +13010814 13010814 【剧情】-厮杀【战斗】 0.15 15 11 9 130108140 0|0|0 0|0|0 +13010815 13010815 【剧情】-人类的命令【战斗】【彩蛋】 0.15 15 11 9 130108150 0|0|0 0|0|0 +13010914 13010914 【剧情】-突破重围【战斗】【彩蛋】 0.15 15 1 9 130109140 0|0|0 0|0|0 +13010915 13010915 【剧情】-大家伙【战斗】【彩蛋】 0.15 15 8 11 130109150 0|0|0 0|0|0 +13011013 13011013 【剧情】-回收【战斗】【彩蛋】 0.15 15 1 9 130110130 0|0|0 0|0|0 +13011015 13011015 【剧情】-潜行【战斗】【彩蛋】 0.15 15 1 9 130110150 0|0|0 0|0|0 +13011020 13011020 【剧情】-初见【战斗】【隐藏关】 0.15 15 1 9 130110200 0|0|0 0|0|0 +13011113 13011113 【剧情】-车站内的追逐【战斗】 0.15 15 1 9 130111130 0|0|0 0|0|0 +13011115 13011115 【剧情】-宇宙载具战【战斗】【彩蛋】 SceneCHtest0003 Feijidazhan 1 15 40 9 99940010 0|0|0 0|0|0 +13011212 13011212 【剧情】-暴风雨的第一幕【战斗】【彩蛋】 0.15 15 25 9 130112120 0|0|0 0|0|0 +13011214 13011214 【剧情】-暴风雨的第二幕【战斗】 0.15 15 10 9 130112140 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapE.tsv b/Resources/table/share/fight/map/map/MapE.tsv new file mode 100644 index 0000000..0367f50 --- /dev/null +++ b/Resources/table/share/fight/map/map/MapE.tsv @@ -0,0 +1,68 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +30000101 30000101 【单挑boss-剑圣】 0.15 15 25 10 300001010 0|0|0 0|0|0 +30000102 30000102 【单挑boss-剑圣】 0.15 15 25 10 300001020 0|0|0 0|0|0 +30000103 30000103 【单挑boss-剑圣】 0.15 15 25 10 300001030 0|0|0 0|0|0 +30000104 30000104 【单挑boss-剑圣】 0.15 15 25 10 300001040 0|0|0 0|0|0 +30000105 30000105 【单挑boss-剑圣】 0.15 15 25 10 300001050 0|0|0 0|0|0 +30000111 30000111 【单挑boss-剑圣】-隐藏1 0.15 15 25 10 300001110 0|0|0 0|0|0 +30000112 30000112 【单挑boss-剑圣】-隐藏2 0.15 15 25 10 300001120 0|0|0 0|0|0 +30000113 30000113 【单挑boss-剑圣】-隐藏3 0.15 15 25 10 300001130 0|0|0 0|0|0 +30000201 30000201 【单挑boss-孤儿】 0.15 15 25 11 300002010 0|0|0 0|0|0 +30000202 30000202 【单挑boss-孤儿】 0.15 15 25 11 300002020 0|0|0 0|0|0 +30000203 30000203 【单挑boss-孤儿】 0.15 15 25 11 300002030 0|0|0 0|0|0 +30000204 30000204 【单挑boss-孤儿】 0.15 15 25 11 300002040 0|0|0 0|0|0 +30000205 30000205 【单挑boss-孤儿】 0.15 15 25 11 300002050 0|0|0 0|0|0 +30000207 30000207 【单挑boss-孤儿】-晋级 0.15 15 25 11 300002070 0|0|0 0|0|0 +30000211 30000211 【单挑boss-孤儿】-隐藏1 0.15 15 25 11 300002110 0|0|0 0|0|0 +30000212 30000212 【单挑boss-孤儿】-隐藏2 0.15 15 25 11 300002120 0|0|0 0|0|0 +30000213 30000213 【单挑boss-孤儿】-隐藏3 0.15 15 25 11 300002130 0|0|0 0|0|0 +30000301 30000301 【单挑boss-罗兰】 0.15 15 1 10 300003010 0|0|0 0|0|0 +30000302 30000302 【单挑boss-罗兰】 0.15 15 1 10 300003020 0|0|0 0|0|0 +30000303 30000303 【单挑boss-罗兰】 0.15 15 1 10 300003030 0|0|0 0|0|0 +30000304 30000304 【单挑boss-罗兰】 0.15 15 1 10 300003040 0|0|0 0|0|0 +30000305 30000305 【单挑boss-罗兰】 0.15 15 1 10 300003050 0|0|0 0|0|0 +30000311 30000311 【单挑boss-罗兰】-隐藏1 0.15 15 1 10 300003110 0|0|0 0|0|0 +30000312 30000312 【单挑boss-罗兰】-隐藏2 0.15 15 1 10 300003120 0|0|0 0|0|0 +30000313 30000313 【单挑boss-罗兰】-隐藏3 0.15 15 1 10 300003130 0|0|0 0|0|0 +30000401 30000401 【单挑boss-提法】 0.15 15 25 11 300004010 0|0|0 0|0|0 +30000402 30000402 【单挑boss-提法】 0.15 15 25 11 300004020 0|0|0 0|0|0 +30000403 30000403 【单挑boss-提法】 0.15 15 25 11 300004030 0|0|0 0|0|0 +30000404 30000404 【单挑boss-提法】 0.15 15 25 11 300004040 0|0|0 0|0|0 +30000405 30000405 【单挑boss-提法】 0.15 15 25 11 300004050 0|0|0 0|0|0 +30000411 30000411 【单挑boss-提法】-隐藏1 0.15 15 25 11 300004110 0|0|0 0|0|0 +30000412 30000412 【单挑boss-提法】-隐藏2 0.15 15 25 11 300004120 0|0|0 0|0|0 +30000413 30000413 【单挑boss-提法】-隐藏3 0.15 15 25 11 300004130 0|0|0 0|0|0 +30000501 30000501 【单挑boss-三阶露西亚】 0.15 15 1 10 300005010 0|0|0 0|0|0 +30000502 30000502 【单挑boss-三阶露西亚】 0.15 15 1 10 300005020 0|0|0 0|0|0 +30000503 30000503 【单挑boss-三阶露西亚】 0.15 15 1 10 300005030 0|0|0 0|0|0 +30000504 30000504 【单挑boss-三阶露西亚】 0.15 15 1 10 300005040 0|0|0 0|0|0 +30000505 30000505 【单挑boss-三阶露西亚】 0.15 15 1 10 300005050 0|0|0 0|0|0 +30000511 30000511 【单挑boss-三阶露西亚】-隐藏1 0.15 15 1 10 300005110 0|0|0 0|0|0 +30000512 30000512 【单挑boss-三阶露西亚】-隐藏2 0.15 15 1 10 300005120 0|0|0 0|0|0 +30000513 30000513 【单挑boss-三阶露西亚】-隐藏3 0.15 15 1 10 300005130 0|0|0 0|0|0 +30000601 30000601 【单挑boss-沙虫】 0.15 15 1 11 300006010 0|0|0 0|0|0 +30000602 30000602 【单挑boss-沙虫】 0.15 15 1 11 300006020 0|0|0 0|0|0 +30000603 30000603 【单挑boss-沙虫】 0.15 15 1 11 300006030 0|0|0 0|0|0 +30000604 30000604 【单挑boss-沙虫】 0.15 15 1 11 300006040 0|0|0 0|0|0 +30000605 30000605 【单挑boss-沙虫】 0.15 15 1 11 300006050 0|0|0 0|0|0 +30000611 30000611 【单挑boss-沙虫】-隐藏1 0.15 15 1 11 300006110 0|0|0 0|0|0 +30000612 30000612 【单挑boss-沙虫】-隐藏2 0.15 15 1 11 300006120 0|0|0 0|0|0 +30000613 30000613 【单挑boss-沙虫】-隐藏3 0.15 15 1 11 300006130 0|0|0 0|0|0 +30000701 30000701 【单挑boss-蔷薇之剑】 0.15 15 1 10 300007010 0|0|0 0|0|0 +30000702 30000702 【单挑boss-蔷薇之剑】 0.15 15 1 10 300007020 0|0|0 0|0|0 +30000703 30000703 【单挑boss-蔷薇之剑】 0.15 15 1 10 300007030 0|0|0 0|0|0 +30000704 30000704 【单挑boss-蔷薇之剑】 0.15 15 1 10 300007040 0|0|0 0|0|0 +30000705 30000705 【单挑boss-蔷薇之剑】 0.15 15 1 10 300007050 0|0|0 0|0|0 +30000707 30000707 【单挑boss-蔷薇之剑】-晋级 0.15 15 1 10 300007070 0|0|0 0|0|0 +30000711 30000711 【单挑boss-蔷薇之剑】-隐藏1 0.15 15 1 10 300007110 0|0|0 0|0|0 +30000712 30000712 【单挑boss-蔷薇之剑】-隐藏2 0.15 15 1 10 300007120 0|0|0 0|0|0 +30000713 30000713 【单挑boss-蔷薇之剑】-隐藏3 0.15 15 1 10 300007130 0|0|0 0|0|0 +30000801 30000801 【单挑boss-休】 0.15 15 77 10 300008010 0|0|0 0|0|0 +30000802 30000802 【单挑boss-休】 0.15 15 77 10 300008020 0|0|0 0|0|0 +30000803 30000803 【单挑boss-休】 0.15 15 77 10 300008030 0|0|0 0|0|0 +30000804 30000804 【单挑boss-休】 0.15 15 77 10 300008040 0|0|0 0|0|0 +30000805 30000805 【单挑boss-休】 0.15 15 77 10 300008050 0|0|0 0|0|0 +30000807 30000807 【单挑boss-休】-晋级 0.15 15 77 10 300008070 0|0|0 0|0|0 +30000811 30000811 【单挑boss-休】-隐藏1 0.15 15 77 10 300008110 0|0|0 0|0|0 +30000812 30000812 【单挑boss-休】-隐藏2 0.15 15 77 10 300008120 0|0|0 0|0|0 +30000813 30000813 【单挑boss-休】-隐藏3 0.15 15 77 10 300008130 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapI.tsv b/Resources/table/share/fight/map/map/MapI.tsv new file mode 100644 index 0000000..311e36f --- /dev/null +++ b/Resources/table/share/fight/map/map/MapI.tsv @@ -0,0 +1,43 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +30060104 30060104 公会战有限波数模板 0.15 15 1 9 300601040 0|0|0 0|0|0 +30060105 30060105 公会战限时无限波模板 0.15 15 1 9 300601050 0|0|0 0|0|0 +30060106 30060106 公会战普通节点1-1(简单轮次/2波) 0.15 15 102 9 300601060 0|0|0 0|0|0 +30060107 30060107 公会战普通节点1-2(简单轮次/3波) 0.15 15 101 9 300601070 0|0|0 0|0|0 +30060108 30060108 公会战普通节点1-3(简单轮次/5波) 0.15 15 101 9 300601080 0|0|0 0|0|0 +30060109 30060109 公会战普通节点1-4(简单轮次/限时无限波) 0.15 15 101 9 300601090 0|0|0 0|0|0 +30060110 30060110 公会战普通节点1-1(普通轮次/3波) 0.15 15 102 9 300601100 0|0|0 0|0|0 +30060111 30060111 公会战普通节点1-2(普通轮次/3波) 0.15 15 101 9 300601110 0|0|0 0|0|0 +30060112 30060112 公会战普通节点1-3(普通轮次/5波) 0.15 15 101 9 300601120 0|0|0 0|0|0 +30060113 30060113 公会战普通节点1-4(普通轮次/限时无限波) 0.15 15 101 9 300601130 0|0|0 0|0|0 +30060114 30060114 公会战普通节点2-1(普通轮次/3波) 0.15 15 91 9 300601140 0|0|0 0|0|0 +30060115 30060115 公会战普通节点2-2(普通轮次/3波) 0.15 15 91 9 300601150 0|0|0 0|0|0 +30060116 30060116 公会战普通节点2-3(普通轮次/5波) 0.15 15 91 9 300601160 0|0|0 0|0|0 +30060117 30060117 公会战普通节点2-4(普通轮次/限时无限波) 0.15 15 91 9 300601170 0|0|0 0|0|0 +30060118 30060118 公会战困难节点1-1(困难轮次/3波) 0.15 15 102 9 300601180 0|0|0 0|0|0 +30060119 30060119 公会战困难节点1-2(困难轮次/3波) 0.15 15 101 9 300601190 0|0|0 0|0|0 +30060120 30060120 公会战困难节点1-3(困难轮次/5波) 0.15 15 101 9 300601200 0|0|0 0|0|0 +30060121 30060121 公会战困难节点1-4(困难轮次/限时无限波) 0.15 15 101 9 300601210 0|0|0 0|0|0 +30060122 30060122 公会战困难节点2-1(困难轮次/3波) 0.15 15 91 9 300601220 0|0|0 0|0|0 +30060123 30060123 公会战困难节点2-2(困难轮次/3波) 0.15 15 91 9 300601230 0|0|0 0|0|0 +30060124 30060124 公会战困难节点2-3(困难轮次/5波) 0.15 15 91 9 300601240 0|0|0 0|0|0 +30060125 30060125 公会战困难节点2-4(困难轮次/限时无限波) 0.15 15 91 9 300601250 0|0|0 0|0|0 +30060126 30060126 公会战困难节点3-1(困难轮次/3波) 0.15 15 95 9 300601260 0|0|0 0|0|0 +30060127 30060127 公会战困难节点3-2(困难轮次/3波) 0.15 15 95 9 300601270 0|0|0 0|0|0 +30060128 30060128 公会战困难节点3-3(困难轮次/5波) 0.15 15 112 9 300601280 0|0|0 0|0|0 +30060129 30060129 公会战困难节点3-4(困难轮次/限时无限波) 0.15 15 95 9 300601290 0|0|0 0|0|0 +30060130 30060130 公会战护卫区坦克模板 0.15 15 101 9 300601300 0|0|0 0|0|0 +30060131 30060131 公会战护卫区1-1(简单轮次-斩杀) 0.15 15 101 9 300601310 0|0|0 0|0|0 +30060132 30060132 公会战护卫区1-1(普通轮次-击杀) 0.15 15 101 9 300601320 0|0|0 0|0|0 +30060133 30060133 公会战护卫区2-1(普通轮次-斩杀) 0.15 15 91 9 300601330 0|0|0 0|0|0 +30060134 30060134 公会战护卫区1-1(困难轮次-击杀) 0.15 15 101 9 300601340 0|0|0 0|0|0 +30060135 30060135 公会战护卫区2-1(困难轮次-斩杀) 0.15 15 91 9 300601350 0|0|0 0|0|0 +30060136 30060136 公会战护卫区3-1(困难轮次-击杀) 0.15 15 104 9 300601360 0|0|0 0|0|0 +30060137 30060137 公会战前哨区哨塔(未破坏)模板 0.15 15 100 9 300601370 0|0|0 0|0|0 +30060138 30060138 公会战前哨区1-1(简单轮次-未破坏) 0.15 15 100 9 300601380 0|0|0 0|0|0 +30060139 30060139 公会战前哨区1-1(普通轮次-未破坏) 0.15 15 100 9 300601390 0|0|0 0|0|0 +30060140 30060140 公会战前哨区1-2(普通轮次-未破坏) 0.15 15 113 9 300601400 0|0|0 0|0|0 +30060141 30060141 公会战前哨区1-1(困难轮次-未破坏) 0.15 15 100 9 300601410 0|0|0 0|0|0 +30060142 30060142 公会战前哨区1-2(困难轮次-未破坏) 0.15 15 113 9 300601420 0|0|0 0|0|0 +30060143 30060143 公会战前哨区1-3(困难轮次-未破坏) 0.15 15 112 9 300601430 0|0|0 0|0|0 +30060199 30060199 测试关卡 0.15 15 101 9 300601990 0|0|0 0|0|0 +30060198 30060198 测试关卡2 0.15 15 101 9 300601980 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapK.tsv b/Resources/table/share/fight/map/map/MapK.tsv new file mode 100644 index 0000000..6ed6b43 --- /dev/null +++ b/Resources/table/share/fight/map/map/MapK.tsv @@ -0,0 +1,31 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +30110001 30110001 教学:移动+攻击+削球 0.15 15 25 9 301100010 0|0|0 0|0|0 +30110002 30110002 教学:闪避+超算 0.15 15 25 9 301100020 0|0|0 0|0|0 +30110003 30110003 挑战:小BOSS挑战 0.15 15 25 9 301100030 0|0|0 0|0|0 +30110004 30110004 教学:削球技巧 0.15 15 25 9 301100040 0|0|0 0|0|0 +30110005 30110005 教学:核心被动 0.15 15 25 9 301100050 0|0|0 0|0|0 +30110006 30110006 挑战:小BOSS挑战 0.15 15 25 9 301100060 0|0|0 0|0|0 +30110007 30110007 生存挑战:受到击次数 0.15 15 25 9 301100070 0|0|0 0|0|0 +30110008 30110008 生存挑战:三消数量 0.15 15 25 9 301100080 0|0|0 0|0|0 +30110009 30110009 输出挑战:歼灭耗时 0.15 15 25 9 301100090 0|0|0 0|0|0 +30110010 30110010 QTE教学 0.15 15 1 9 301100100 0|0|0 0|0|0 +30110011 30110011 切人连段教学 0.15 15 1 9 301100110 0|0|0 0|0|0 +30110012 30110012 挑战:小BOSS挑战 0.15 15 1 9 301100120 0|0|0 0|0|0 +30110013 30110013 独域教学 0.15 15 1 9 301100130 0|0|0 0|0|0 +30110014 30110014 反击和闪避教学 0.15 15 1 9 301100140 0|0|0 0|0|0 +30110015 30110015 挑战:小BOSS挑战 0.15 15 1 9 301100150 0|0|0 0|0|0 +30110016 30110016 生存挑战: 0.15 15 1 9 301100160 0|0|0 0|0|0 +30110017 30110017 生存挑战: 0.15 15 1 9 301100170 0|0|0 0|0|0 +30110018 30110018 输出挑战: 0.15 15 1 9 301100180 0|0|0 0|0|0 +30110019 30110019 同元素队配队 0.15 15 11 9 301100190 0|0|0 0|0|0 +30110020 30110020 辅助机教学 0.15 15 11 9 301100200 0|0|0 0|0|0 +30110021 30110021 辅助机实战 0.15 15 11 9 301100210 0|0|0 0|0|0 +30110022 30110022 高阶战备技巧 0.15 15 11 9 301100220 0|0|0 0|0|0 +30110023 30110023 高危生存指南 0.15 15 11 9 301100230 0|0|0 0|0|0 +30110024 30110024 A-2实战巩固 0.15 15 11 9 301100240 0|0|0 0|0|0 +30110025 30110025 综合挑战 0.15 15 11 9 301100250 0|0|0 0|0|0 +30110026 30110026 综合挑战 0.15 15 11 9 301100260 0|0|0 0|0|0 +30110027 30110027 综合挑战 0.15 15 11 9 301100270 0|0|0 0|0|0 +30110028 30110028 莎士比尔 0.15 15 11 9 301100280 0|0|0 0|0|0 +30110029 30110029 塞壬 0.15 15 105 9 301100290 0|0|0 0|0|0 +30110030 30110030 大心脏 0.15 15 100 9 301100300 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapL.tsv b/Resources/table/share/fight/map/map/MapL.tsv new file mode 100644 index 0000000..7b56bf3 --- /dev/null +++ b/Resources/table/share/fight/map/map/MapL.tsv @@ -0,0 +1,5 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +30061304 30061304 光辉同行剧情模式1-1 0.15 15 101 9 300613040 0|0|0 0|0|0 +30061305 30061305 光辉同行剧情模式1-2 0.15 15 1 9 300613050 0|0|0 0|0|0 +30061306 30061306 光辉同行剧情模式2-1 0.15 15 26 9 300613060 0|0|0 0|0|0 +30061307 30061307 光辉同行剧情模式1-3 0.15 15 1 9 300613070 0|0|0 0|0|0 diff --git a/Resources/table/share/fight/map/map/MapY.tsv b/Resources/table/share/fight/map/map/MapY.tsv new file mode 100644 index 0000000..3a9bff2 --- /dev/null +++ b/Resources/table/share/fight/map/map/MapY.tsv @@ -0,0 +1,47 @@ +Id Behavior Name Environment TerrainRoot CloseLoadingDelay IsAsyncLoadNpc SwitchNpcCd SceneCamera CameraId Terrains[1] Terrains[2] Terrains[3] Position[1] Position[2] Position[3] Rotation[1] Rotation[2] Rotation[3] +99832001 99832001 0.15 15 25 9 998320010 0|0|0 0|0|0 +99832002 99832002 0.15 15 25 9 998320020 0|0|0 0|0|0 +99832003 99832003 0.15 15 25 9 998320030 0|0|0 0|0|0 +99832004 99832004 0.15 15 25 9 998320040 0|0|0 0|0|0 +99832005 99832005 0.15 15 25 9 998320050 0|0|0 0|0|0 +99832006 99832006 0.15 15 25 9 998320060 0|0|0 0|0|0 +99832007 99832007 0.15 15 25 9 998320070 0|0|0 0|0|0 +99832008 99832008 0.15 15 25 9 998320080 0|0|0 0|0|0 +99832009 99832009 0.15 15 25 9 998320090 0|0|0 0|0|0 +99832011 99832011 0.15 15 25 9 998320110 0|0|0 0|0|0 +99832012 99832012 0.15 15 25 9 998320120 0|0|0 0|0|0 +99832016 99832016 0.15 15 25 9 998320160 0|0|0 0|0|0 +99832017 99832017 0.15 15 25 9 998320170 0|0|0 0|0|0 +99832018 99832018 0.15 15 25 9 998320180 0|0|0 0|0|0 +99832019 99832019 0.15 15 25 9 998320190 0|0|0 0|0|0 +99832021 99832021 0.15 15 25 9 998320210 0|0|0 0|0|0 +99832022 99832022 0.15 15 25 9 998320220 0|0|0 0|0|0 +99832023 99832023 0.15 15 25 9 998320230 0|0|0 0|0|0 +99832024 99832024 0.15 15 25 9 998320240 0|0|0 0|0|0 +99832030 99832030 0.15 15 25 9 998320300 0|0|0 0|0|0 +99832031 99832031 0.15 15 25 9 998320310 0|0|0 0|0|0 +99832032 99832032 0.15 15 25 9 998320320 0|0|0 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a/Resources/table/share/fight/missile/missile/MissileA.tsv +++ b/Resources/table/share/fight/missile/missile/MissileA.tsv @@ -1,141 +1,151 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] 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-20630214 631214-物理治疗-6星物理辅助 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0 0 630212 630213 630216 0 HitCase 0 0 1 -20630804 630804-红黄蓝冲击波-6星消球套 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 0.2 0.1 206308041 630808 0 HitCase 0 0 1 -20630907 630907-暗区域-6星暗元素套 2 6 0 4 5 -1 1 0.5 FxEquipDarkAtk64Anying -1 1 0 0 0 3 4 3 0 0 630908 630912 0 HitCase 0 0 1 -20631007 631011-冰爆伤害-6星冰元素套 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 2 0 0 206310071 631008 631009 631010 631012 0 HitCase 0 0 1 -20631008 631011-冰爆特效-6星冰元素套 2 0.3 0 4 1.25 -1 FxEquipIceAtk64BingBao -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -20631107 631107-雷暴-6星雷元素套 2 3.5 0 4 0.5 -1 FxTongyongEleShouji -1 1 0 0 0 3 4 2 0.2 0.1 206311071 631109 631108 0 HitCase 0 0 1 -20631108 621108-雷暴特效-6星雷元素套 2 0.3 0 4 1.2 -1 FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 -20631110 631110-闪电链-6星雷元素套 2 99 0 4 1.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 206311101 0 HitCase 0 0 1 -20631207 631207-爆炸-6星火元素套 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 0.2 0.1 206312071 631210 0 HitCase 0 0 1 -20631208 631208-爆炸特效-6星火元素套 2 0.3 0 4 1.25 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 3 0 0 1 HitCase 0 0 1 -20631301 换人清除处决抗性 2 99 0 4 0.05 -1 -1 1 0 0 0 0 0 2 0.2 0.1 199930 0 HitCase 0 0 1 -10020101 红球1消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100201011 100220 1.2 1 1 1 -10020103 红球1消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100223 1.2 1 1 1 -10020201 红球2消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100202011 100221 1.2 1 1 1 -10020203 红球2消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100224 1.2 1 1 1 -10020301 红球3消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100203011 100222 1.2 1 1 1 -10020303 红球3消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100225 1.2 1 1 1 -10020401 黄球1消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100204011 100230 100272 100272 1.2 0 1 1 -10020501 黄球2消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100205011 100231 100272 100272 1.2 0 1 1 -10020601 黄球3消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100206011 100232 100272 100272 1.2 0 1 1 -10020707 大招-7 2 5 0 4 1.4 -1 1 FxR1LuxiyaAttack51Shouji 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 100207071 100262 1.2 0 1 1 -10020708 大招-8 2 5 0 4 0.1 -1 FxR1LuxiyaAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100207081 100263 100273 100273 1.2 0 1 1 -10020719 大招-19 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100257 0 HitCase 0 0 1 -10020801 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100208011 100205 1.2 0 1 1 100208012 -10020901 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack02Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.08 100209011 100206 1.2 0 1 1 100209012 -10020902 普攻-2 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack02Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.08 100209021 100206 1.2 0 1 1 -10021001 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack03Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 100210011 100207 100270 100270 1.2 0 1 1 100210012 -10021101 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.1 100211011 100208 1.2 0 1 1 100211012 -10021201 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack05Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.08 100212011 100209 1.2 0 1 1 100212012 -10021202 普攻-2 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack05Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.08 100212021 100209 1.2 0 1 1 100212022 -10021301 普攻-1 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack06Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.15 100213011 100210 100271 100271 1.2 0 1 1 -10021401 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100214011 100211 1.2 0 1 1 100214012 -10021402 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 -10021403 特殊攻击-位移到419帧,大概1米 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100214031 100211 1.2 0 1 1 100214032 -10021404 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 -10021501 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji01 -1 1 0 0 0 0 0 3 80 0.2 0.1 100215011 100212 1.2 0 1 1 100215012 -10021502 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji01 -1 1 0 0 0 0 0 3 80 0.2 0.1 100212 1.2 0 1 1 -10021503 特殊攻击-位移到457帧,大概0.8米 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.1 100215031 100212 1.2 0 1 1 100215032 -10021504 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.1 100212 1.2 0 1 1 -10021601 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100216011 100213 1.2 0 1 1 100216012 -10021602 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100213 1.2 0 1 1 -10021603 特殊攻击-3 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100216031 100213 1.2 0 1 1 100216032 -10021604 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100213 1.2 0 1 1 -10021605 特殊攻击-5 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji03 -1 1 0 0 0 0 0 3 0 0.2 0.1 100214 1.2 0 1 1 -10021606 特殊攻击-6 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji03 -1 1 0 0 0 0 0 3 0 0.2 0.1 100216061 100214 100271 100271 1.2 0 1 1 -10021701 特殊攻击-1 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack44Shouji01 -1 1 0 0 0 0 0 3 0 0.2 0.1 100214 1.2 0 1 1 -10021702 特殊攻击-位移到550帧,大概2米 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack44Shouji01 -1 1 0 0 0 0 0 3 0 0.2 0.1 100217021 100214 100272 100272 1.2 0 1 1 -10022004 蓝球1消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100220041 100237 1.2 0 1 1 -10022104 蓝球2消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100221041 100238 1.2 0 1 1 -10022204 蓝球3消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100222041 100239 1.2 0 1 1 -10022401 出场技-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100224011 100222 1.2 1 1 1 -10022403 出场技-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100225 1.2 1 1 1 -10022501 援助技能(双刀一套)-1 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack41Shouji01 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225011 100253 1.2 0 1 1 100225012 -10022502 援助技能(双刀一套)-2 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack41Shouji02 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225021 100253 1.2 0 1 1 100225022 -10022506 援助技能(双刀一套)-6 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack42Shouji01 0.05 -1 1 0 0 0 0 0 3 80 0.2 0.08 100225061 100254 1.2 0 1 1 100225062 -10022507 援助技能(双刀一套)-7 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack42Shouji02 0.05 -1 1 0 0 0 0 0 3 90 0.2 0.08 100225071 100254 1.2 0 1 1 100225072 -10022511 援助技能(双刀一套)-11 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji01 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225111 100255 1.2 0 1 1 100225112 -10022512 援助技能(双刀一套)-12 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji02 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225121 100255 1.2 0 1 1 100225122 -10022513 援助技能(双刀一套)-13 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji03 0.05 -1 1 0 0 0 0 0 3 0 0.2 0.12 100225131 100255 1.2 0 1 1 100225132 -10022517 援助技能(双刀一套)-17 1 2 4 2 0 4 0.1 -1 1 FxR1LuxiyaAttack44Shouji01 0.05 -1 1 0 0 0 0 0 3 0 0.2 0.12 100225171 100256 1.2 0 1 1 100225172 -10022801 超级极限闪避对我-1【技能用】 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022802|10022811 1 3 0.2 0.1 100061 100064 100072 199964 110715 0 HitCase 0 0 1 -10022802 超级极限闪避对我-2【技能用】 2 0.3 0 4 4 -1 FxJixianshanbi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10022803 超级极限闪避对怪-1【技能用】 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 100062 900030 199937 0 HitCase 0 0 1 -10022804 普通闪避对我-1 2 666 0 1 0.1 1 1 1 0 0 0 1 1 3 0.2 0.1 100061 110714 199920 0 HitCase 0 0 1 -10022805 普通闪避对怪-1 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 900030 0 HitCase 0 0 1 -10022806 超级极限闪避对我-1【装备用】 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022807|10022812 1 3 0.2 0.1 100061 100064 100072 110715 0 HitCase 0 0 1 -10022807 超级极限闪避对我-2【装备用】 2 0.3 0 4 4 -1 FxJixianshanbi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 -10022808 超级极限闪避对怪-1【装备用】 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 100062 900030 199937 0 HitCase 0 0 1 -10022810 助战消失通用特效-4 2 0.3 0 3 2 -1 FxQte -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 1 -10022811 超算角色无敌子弹 2 666 0 3 3 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 -10022812 超算角色无敌子弹装备用 2 666 0 3 3 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 -10023003 刺杀动作-3 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 100230031 200109 1.2 0 0 1 100230032 -10023004 刺杀动作-4 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100230041 100205 1.2 0 0 1 100230042 -10023101 普攻1(突进)-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100231011 100205 1.2 0 1 1 100231012 -10023201 双刀1(突进)-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100232011 100211 1.2 0 1 1 100232012 -10023202 双刀1(突进)-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 -10023203 双刀1(突进)-3 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100232031 100211 1.2 0 1 1 100232032 -10023204 双刀1(突进)-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType +20502101 502101-概率落雷-假紫太刀 2 0.3 0 4 0.6 -1 FxWeaponSword51Luolei -1 1 0 0 0 3 0.05 1 20502102 4 3 0 0 0 HitCase 0 0 1 +20502102 502102-落雷伤害-假紫太刀 2 0.5 0 4 0.1 -1 FxTongyongEleShouji -1 1 0 0 0 2 2 3 0.2 0.1 205021021 502102 1.3 0 0 1 205021022 +20502330 502330-暗影冲击伤害-A薇拉剑 1 2 3 65 4 2 -1 FxR2WeilaAttack31DandaoShouji -1 1 0 0 0 3 4 3 0.2 0.1 205023301 502331 0.3 HitCase 0 0 1 +20502331 502330-暗影冲击特效-A薇拉剑 2 0.3 0 4 3 -1 FxR2WeilaAttack31Dandao -1 1 0 0 0 3 4 3 0.2 0.1 0 HitCase 0 0 1 +20503311 503311-消12球范围增伤-付费橙炮2 2 5 0 3 5.5 -1 1 0.5 FxWeaponFloat62Wuqi03 -1 1 0 0 0 0 0 3 0 0 503312 0 HitCase 0 0 1 +20504310 504310-落雷弓-落雷伤害 2 2 0 4 0.2 -1 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 205043101 504311 0 HitCase 0 0 1 +20504311 504311-落雷弓-落雷特效 2 0.3 0 4 1.6 -1 FxR3BiankaAttack23Luolei -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20504312 504312-落雷弓-落雷震屏 2 99 0 1 0.1 -1 0.1 -1 1 0 0 0 3 4 3 0 0 504312 0 HitCase 0 0 1 +20506101 506101-冲击波-大剑假紫 1 2 1 25 4 3 -1 FxEquipJianqi -1 1 0 0 0 0 0 3 0.2 0.1 205061011 506102 0 HitCase 0 0 1 +20506210 506210-圣诞光圈-圣诞大剑 2 6 0 3 15 -1 1 0.1 FxWeaponClaymore51Wuqi01 -1 1 0 0 0 3 0 0.1 999 20506211 4 3 0 0 506211 506212 506213 506214 506215 0 HitCase 0 0 1 +20506211 506211-圣诞光圈-圣诞大剑 2 6 0 3 0.1 -1 -1 1 0 0 0 2 2 3 0 0 506216 506217 506218 0 HitCase 1 0 0 1 +20507207 507207-2020春节-卡列2炮 2 2.5 0 4 0.7 -1 1 0.1 -1 1 0 0 0 3 4 3 0.2 0.1 507208 0 HitCase 0 0 1 +20507208 507208-2020春节-卡列2炮 2 0.3 0 4 5 -1 FxWeaponSleeve51Wuqi01 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20508210 508210-2020元宵-渡边短刀 2 1 0 4 0.2 -1 1 FxWeaponDagger51Wuqi02 0.2 0.3 -1 1 0 0 0 3 4 2 0.2 0.1 205082101 508211 0 HitCase 0 0 1 +20508211 508210-2020元宵-渡边短刀 2 0.3 0 4 3 -1 FxWeaponDagger51Wuqi01 -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20509042 509042-通用共鸣-冲击波逻辑子弹 2 6 0 4 0.1 -1 -1 1 0 0 0 3 0 0 1 20509043 0 1 0.2 0.1 205090421 509043 509044 509045 509046 0 HitCase 0 0 1 +20509043 509042-通用共鸣-冲击波特效子弹 2 0.3 0 4 1 -1 FxEquipBall64Chongjibo -1 1 0 0 0 2 2 3 0.2 0.1 0 HitCase 0 0 1 +20509201 509201-伤害加深10%-极闪 2 99 0 4 1 -1 HitCase FxWeaponExDiankuo -1 1 0 0 0 3 4 3 0 0 509204 0 HitCase 0 0 1 +20509701 509701-100%伤害-反伤 2 1.5 0 4 1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 510402 0 HitCase 0 0 1 +20509904 509904-附带XXX技能-3消耀光 2 3 0 4 0.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 205099041 509902 0 HitCase 0 0 1 +20509905 509905-附带XXX技能特效-3消耀光 2 3 0 4 1 -1 FxWeaponExYaoguang -1 FxWeaponClaymore51Wuqi01 1 0 0 0 3 4 3 0 0 1.1 0 0 1 +20510003 510003-3消环爆炸-消击 2 3 0 4 0.2 -1 -1 1 0 0 0 3 4 2 0.2 0.1 205100031 510004 0 HitCase 0 0 1 +20510004 510004-3消环爆炸特效-消击 2 3 0 4 1.8 -1 FxWeaponExHuanZha -1 1 0 0 0 3 4 3 0 0 1.5 0 0 1 +20510201 510201-击杀敌兵-充能 2 0.5 20 4 1 0.2 1 FxWeaponExChongnengShouji 1 1 0 0 0 3 4 3 0.2 0.1 205102011 510202 0 HitCase 0 0 1 +20510301 510301-超算空间对怪顿帧-禁锢 2 3 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 3 0 0 510302 0 HitCase 0 0 1 +20510302 510302-超算空间对人增益-禁锢 2 3 0 3 3 -1 1 0.05 -1 1 0 0 0 3 4 3 0 0 100064 0 HitCase 0 0 1 +20510303 510303-超算空间特效-禁锢 2 3 0 4 3.3 -1 FxWeaponExChaosuankongjian -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20510401 510401-200%能量长矛-流星落 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 3 0.2 0.1 510402 0 HitCase 0 0 1 +20510402 510402-200%能量长矛特效-流星落 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20510410 512027-光环消失 2 3 0 4 1 -1 -1 FxWeaponKamu61Wuqi02 1 0 0 0 0 0 3 0 0 0 HitCase 0 0 0 1 +20600504 600504-几率炮弹-预约套 2 0.3 0 4 3 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 0.15 1 20600505 4 3 0.2 0.1 0 HitCase 0 0 1 +20600505 600504-炮弹伤害-预约套 2 2 0 4 0.3 -1 FxR2KalieninaAttack11Shouji -1 1 0 0 0 2 1 20600506 2 2 0.2 0.1 206005051 600505 1.2 0 0 1 206005052 +20600506 600506-全震屏-预约套 2 99 0 4 0.2 1 1 1 0 0 0 2 2 3 0.2 0.1 600507 0 HitCase 0 0 1 +20620103 620103-200%超算全屏伤害-5星极限闪避 2 99 0 4 1 -1 FxWeaponExDiankuo -1 1 0 0 0 3 4 3 0.2 0.1 206201031 620104 0 HitCase 0 0 1 +20620207 620207-属性光环-特效与伤害-5星元素辅助 2 5 0 3 5 -1 1 0.5 FxEquipYuansuGuanghuan -1 1 0 0 0 3 0.5 999 20620208 4 3 0 0 620208 620209 620210 620211 0 HitCase 0 0 1 +20620208 620208-属性光环-抗性与重置-5星元素辅助 2 5 0 3 0.2 -1 -1 1 0 0 0 2 2 3 0 0 620212 620213 620214 620215 620216 0 HitCase 0 0 1 +20620411 620411-半径5属性效果-5星坦克元素 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 3 0 0 620407 620408 620409 620410 620412 0 HitCase 0 0 1 +20620904 620904-礼物1掉落-5星圣诞意识套 2 0.8 8 4 9999 1 -1 FxEquipChristmasBox07 -1 3 -50 -0.15 2 0 0 0 0 3 9999 1 20620905 1 4 3 0 0 1 HitCase 0 0 999 1 0 1 +20620905 620904-礼物1烟雾-5星圣诞意识套 2 0.8 0 4 1 -1 FxEquipChristmasBox08 -1 1 0 0 0 2 0.3 1 20620906 2 3 0 0 0.5 HitCase 0 0 1 0 1 +20620906 620904-礼物1落地-5星圣诞意识套 2 0.8 0.2 0 4 9999 1 FxEquipChristmasBox01 1 1 0 0 0 2 2 3 0 0 620905 620906 620909 620910 0.5 HitCase 0 0 0 1 +20620907 620904-礼物2掉落-5星圣诞意识套 2 0.8 8 4 9999 1 -1 FxEquipChristmasBox07 -1 3 -50 -0.15 2 0 0 0 0 3 9999 1 20620908 1 4 3 0 0 1 HitCase 0 0 999 1 0 1 +20620908 620904-礼物2烟雾-5星圣诞意识套 2 0.8 0 4 1 -1 FxEquipChristmasBox08 -1 1 0 0 0 2 0.3 1 20620909 2 3 0 0 0.5 HitCase 0 0 1 0 1 +20620909 620904-礼物2落地-5星圣诞意识套 2 0.8 0.2 0 4 9999 1 FxEquipChristmasBox02 1 1 0 0 0 2 2 3 0 0 620905 620907 620909 620910 0.5 HitCase 0 0 0 1 +20620910 620904-礼物3掉落-5星圣诞意识套 2 0.8 8 4 9999 1 -1 FxEquipChristmasBox07 -1 3 -50 -0.15 2 0 0 0 0 3 9999 1 20620911 1 4 3 0 0 1 HitCase 0 0 999 1 0 1 +20620911 620904-礼物3烟雾-5星圣诞意识套 2 0.8 0 4 1 -1 FxEquipChristmasBox08 -1 1 0 0 0 2 0.3 1 20620912 2 3 0 0 0.5 HitCase 0 0 1 0 1 +20620912 620904-礼物3落地-5星圣诞意识套 2 0.8 0.2 0 4 9999 1 FxEquipChristmasBox03 1 1 0 0 0 2 2 3 0 0 620905 620908 620909 620910 0.5 HitCase 0 0 0 1 +20620920 620912-KFC-全家桶掉落 2 0.1 8 3 10 1 -1 FxEquipKFC01Dandao -1 3 -20 -0.5 10 0 0 0 0 3 999 1 20620921 1 1 4 3 0 0 0.5 0 0 1 +20620921 620912-KFC-全家桶拾取 2 3 0 3 1 10 1 1 FxEquipKFC01Start 1 FxEquipKFC01End 5 0 90 0 1.5 125.6636 0 0 2 999 1 20620922 1 1 2 3 0 0 0 0 0 1 +20620922 620912-KFC-全家桶跟踪 2 0.1 20 3 20620922 1 3 1 1 FxEquipKFC01Dandao -1 5 0 90 0 1.5 125.6636 0 0 2 999 1 20620923 1 1 2 3 0 0 0.5 0 0 1 +20620923 620912-KFC-全家桶效果 2 4 0 3 0.5 -1 -1 1 0 0 0 2 2 3 0 0 620914 620919 0 HitCase 0 0 1 +20620924 620915-KFC-鸡腿堡掉落 2 0.1 8 3 1 1 -1 FxEquipKFC02Dandao -1 3 -20 -0.5 10 0 0 0 0 3 999 1 20620925 1 1 4 3 0 0 0.5 0 0 1 +20620925 620915-KFC-鸡腿堡拾取 2 3 0 3 1 10 1 1 FxEquipKFC02Start 1 FxEquipKFC02End 5 0 90 0 1.5 125.6636 0 0 2 999 1 20620926 1 1 2 3 0 0 0 0 0 1 +20620926 620915-KFC-鸡腿堡跟踪 2 0.1 20 3 20620925 1 3 1 1 FxEquipKFC02Dandao -1 5 0 90 0 1.5 125.6636 0 0 2 999 1 20620927 1 1 2 3 0 0 0.5 0 0 1 +20620927 620915-KFC-鸡腿堡效果 2 4 0 3 0.5 -1 -1 1 0 0 0 2 2 3 0 0 620917 620920 0 HitCase 0 0 1 +20621006 621006-2020春节红包-红包1 2 0.25 0 -135 4 10 -1 1 FxTongyongFireShouji 0.5 FxEquipSpringFestival01 -1 2 240 0 1.5 1.5 0 0 0 0 0 3 0.2 0.1 206210061 621007 1.2 HitCase 1 0 0 1 +20621007 621006-2020春节红包-红包2 2 0.25 0 -45 4 10 -1 1 FxTongyongFireShouji 0.5 FxEquipSpringFestival01 -1 2 240 0 1.5 1.5 0 0 0 0 0 3 0.2 0.1 206210071 621007 1.2 HitCase 1 0 0 1 +20621008 621006-2020春节红包-红包3 2 0.25 0 45 4 10 -1 1 FxTongyongFireShouji 0.5 FxEquipSpringFestival01 -1 2 240 0 1.5 1.5 0 0 0 0 0 3 0.2 0.1 206210081 621007 1.2 HitCase 1 0 0 1 +20621009 621006-2020春节红包-红包4 2 0.25 0 135 4 10 -1 1 FxTongyongFireShouji 0.5 FxEquipSpringFestival01 -1 2 240 0 1.5 1.5 0 0 0 0 0 3 0.2 0.1 206210091 621007 1.2 HitCase 1 0 0 1 +20621101 621101-2020元宵-灯笼 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0 0 621102 621103 621104 621105 621106 0 HitCase 0 0 1 +20621102 621101-2020元宵-灯笼 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0 0 621107 621108 621109 0 HitCase 0 0 1 +20630123 630123-元素治疗-6星元素辅助 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0 0 630118 630119 630120 630121 630122 0 HitCase 0 0 1 +20630124 630124-元素治疗刷新-6星元素辅助 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0.2 0.1 630126 0 HitCase 0 0 1 +20630214 631214-物理治疗-6星物理辅助 2 5 300 3 1 1.1 -1 -1 1 0 0 0 3 4 3 0 0 630212 630213 630216 0 HitCase 0 0 1 +20630804 630804-红黄蓝冲击波-6星消球套 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 0.2 0.1 206308041 630808 0 HitCase 0 0 1 +20630907 630907-暗区域-6星暗元素套 2 6 0 4 5 -1 1 0.5 FxEquipDarkAtk64Anying -1 1 0 0 0 3 4 3 0 0 630908 630912 0 HitCase 0 0 1 +20631007 631011-冰爆伤害-6星冰元素套 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 2 0 0 206310071 631008 631009 631010 631012 0 HitCase 0 0 1 +20631008 631011-冰爆特效-6星冰元素套 2 0.3 0 4 1.25 -1 FxEquipIceAtk64BingBao -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20631107 631107-雷暴-6星雷元素套 2 3.5 0 4 0.5 -1 FxTongyongEleShouji -1 1 0 0 0 3 4 2 0.2 0.1 206311071 631109 631108 0 HitCase 0 0 1 +20631108 621108-雷暴特效-6星雷元素套 2 0.3 0 4 1.2 -1 FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 3 0 0 0 HitCase 0 0 1 +20631110 631110-闪电链-6星雷元素套 2 99 0 4 1.2 -1 -1 1 0 0 0 3 4 3 0.2 0.1 206311101 0 HitCase 0 0 1 +20631207 631207-爆炸-6星火元素套 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 0.2 0.1 206312071 631210 0 HitCase 0 0 1 +20631208 631208-爆炸特效-6星火元素套 2 0.3 0 4 1.25 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 3 0 0 1 HitCase 0 0 1 +20631301 换人清除处决抗性 2 99 0 4 0.05 -1 -1 1 0 0 0 0 0 2 0.2 0.1 199930 0 HitCase 0 0 1 +10020101 红球1消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100201011 100220 1.2 1 1 1 +10020103 红球1消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100223 1.2 1 1 1 +10020201 红球2消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100202011 100221 1.2 1 1 1 +10020203 红球2消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100224 1.2 1 1 1 +10020301 红球3消-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100203011 100222 1.2 1 1 1 +10020303 红球3消-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100225 1.2 1 1 1 +10020401 黄球1消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100204011 100230 100272 100272 1.2 0 1 1 +10020501 黄球2消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100205011 100231 100272 100272 1.2 0 1 1 +10020601 黄球3消-1 1 3 6 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 3 0 0.2 0.15 100206011 100232 100272 100272 1.2 0 1 1 +10020707 大招-7 2 5 0 4 1.4 -1 1 FxR1LuxiyaAttack51Shouji 0.2 -1 1 0 0 0 0 0 3 0.2 0.1 100207071 100262 1.2 0 1 1 +10020708 大招-8 2 5 0 4 0.1 -1 FxR1LuxiyaAttack51Shouji -1 1 0 0 0 0 0 3 0.2 0.1 100207081 100263 100273 100273 1.2 0 1 1 +10020719 大招-19 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0 100257 0 HitCase 0 0 1 +10020801 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100208011 100205 1.2 0 1 1 100208012 +10020901 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack02Shouji01 -1 1 0 0 0 0 0 3 90 0.2 0.08 100209011 100206 1.2 0 1 1 100209012 +10020902 普攻-2 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack02Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.08 100209021 100206 1.2 0 1 1 +10021001 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack03Shouji01 -1 1 0 0 0 0 0 3 300 0.2 0.1 100210011 100207 100270 100270 1.2 0 1 1 100210012 +10021101 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack04Shouji01 -1 1 0 0 0 0 0 3 60 0.2 0.1 100211011 100208 1.2 0 1 1 100211012 +10021201 普攻-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack05Shouji01 -1 1 0 0 0 0 0 3 30 0.2 0.08 100212011 100209 1.2 0 1 1 100212012 +10021202 普攻-2 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack05Shouji02 -1 1 0 0 0 0 0 3 30 0.2 0.08 100212021 100209 1.2 0 1 1 100212022 +10021301 普攻-1 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack06Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.15 100213011 100210 100271 100271 1.2 0 1 1 +10021401 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100214011 100211 1.2 0 1 1 100214012 +10021402 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 +10021403 特殊攻击-位移到419帧,大概1米 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100214031 100211 1.2 0 1 1 100214032 +10021404 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 +10021498 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk41Dandao01 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021497 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk41Dandao02 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021496 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk42Dandao01 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021495 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk42Dandao02 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021494 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk43Dandao01 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021493 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk43Dandao02 -1 1 0 0 0 0 0 0 1 10021489 0 3 0.2 0.1 0 HitCase 0 0 1 +10021492 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk43Dandao03 -1 1 0 0 0 0 0 0 1 10021489|10021488 0 3 0.2 0.1 0 HitCase 0 0 1 +10021491 角色塔用特殊攻击剑气 2 0.3 50 4 5 -1 FxR1LuxiyaAtk44Dandao01 -1 1 0 0 0 0 0 0 1 10021489|10021488 0 3 0.2 0.1 0 HitCase 0 0 1 +10021489 特殊攻击剑气伤害1 1 8 3 50 4 5 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100214891 100212 0 HitCase 0 0 1 +10021488 特殊攻击剑气伤害2 1 8 3 50 4 5 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 0.2 0.1 100214881 100214 0 HitCase 0 0 1 +10021501 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji01 -1 1 0 0 0 0 0 3 80 0.2 0.1 100215011 100212 1.2 0 1 1 100215012 +10021502 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji01 -1 1 0 0 0 0 0 3 80 0.2 0.1 100212 1.2 0 1 1 +10021503 特殊攻击-位移到457帧,大概0.8米 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.1 100215031 100212 1.2 0 1 1 100215032 +10021504 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack42Shouji02 -1 1 0 0 0 0 0 3 90 0.2 0.1 100212 1.2 0 1 1 +10021601 特殊攻击-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100216011 100213 1.2 0 1 1 100216012 +10021602 特殊攻击-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100213 1.2 0 1 1 +10021603 特殊攻击-3 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100216031 100213 1.2 0 1 1 100216032 +10021604 特殊攻击-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100213 1.2 0 1 1 +10021605 特殊攻击-5 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji03 -1 1 0 0 0 0 0 3 0 0.2 0.1 100214 1.2 0 1 1 +10021606 特殊攻击-6 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack43Shouji03 -1 1 0 0 0 0 0 3 0 0.2 0.1 100216061 100214 100271 100271 1.2 0 1 1 +10021701 特殊攻击-1 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack44Shouji01 -1 1 0 0 0 0 0 3 0 0.2 0.1 100214 1.2 0 1 1 +10021702 特殊攻击-位移到550帧,大概2米 1 2 4 2 0 4 0.1 -1 FxR1LuxiyaAttack44Shouji01 -1 1 0 0 0 0 0 3 0 0.2 0.1 100217021 100214 100272 100272 1.2 0 1 1 +10022004 蓝球1消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100220041 100237 1.2 0 1 1 +10022104 蓝球2消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100221041 100238 1.2 0 1 1 +10022204 蓝球3消-4 2 3 0 4 0.1 -1 FxR1LuxiyaAttack31Shouji -1 1 0 0 0 0 0 2 0.2 0.1 100222041 100239 1.2 0 1 1 +10022401 出场技-1 1 3 6 3 0 4 0.3 -1 1 FxR1LuxiyaAttack11Shouji01 0.1 -1 1 0 0 0 0 0 3 20 0.1 0.08 100224011 100222 1.2 1 1 1 +10022403 出场技-3 2 3 3 0 4 0.3 -1 1 0.05 -1 1 0 0 0 0 0 3 0.2 0.1 100225 1.2 1 1 1 +10022501 援助技能(双刀一套)-1 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack41Shouji01 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225011 100253 1.2 0 1 1 100225012 +10022502 援助技能(双刀一套)-2 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack41Shouji02 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225021 100253 1.2 0 1 1 100225022 +10022506 援助技能(双刀一套)-6 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack42Shouji01 0.05 -1 1 0 0 0 0 0 3 80 0.2 0.08 100225061 100254 1.2 0 1 1 100225062 +10022507 援助技能(双刀一套)-7 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack42Shouji02 0.05 -1 1 0 0 0 0 0 3 90 0.2 0.08 100225071 100254 1.2 0 1 1 100225072 +10022511 援助技能(双刀一套)-11 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji01 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225111 100255 1.2 0 1 1 100225112 +10022512 援助技能(双刀一套)-12 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji02 0.05 -1 1 0 0 0 0 0 3 270 0.2 0.08 100225121 100255 1.2 0 1 1 100225122 +10022513 援助技能(双刀一套)-13 1 2 3 1.5 0 4 0.1 -1 1 FxR1LuxiyaAttack43Shouji03 0.05 -1 1 0 0 0 0 0 3 0 0.2 0.12 100225131 100255 1.2 0 1 1 100225132 +10022517 援助技能(双刀一套)-17 1 2 4 2 0 4 0.1 -1 1 FxR1LuxiyaAttack44Shouji01 0.05 -1 1 0 0 0 0 0 3 0 0.2 0.12 100225171 100256 1.2 0 1 1 100225172 +10022801 超级极限闪避对我-1【技能用】 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022802|10022811 1 3 0.2 0.1 100061 100064 100072 199964 110715 0 HitCase 0 0 1 +10022802 超级极限闪避对我-2【技能用】 2 0.3 0 4 4 -1 FxJixianshanbi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10022803 超级极限闪避对怪-1【技能用】 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 100062 900030 199937 0 HitCase 0 0 1 +10022804 普通闪避对我-1 2 666 0 1 0.1 1 1 1 0 0 0 1 1 3 0.2 0.1 100061 110714 199920 0 HitCase 0 0 1 +10022805 普通闪避对怪-1 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 900030 0 HitCase 0 0 1 +10022806 超级极限闪避对我-1【装备用】 2 666 0 1 0.1 1 1 1 0 0 0 1 0 0 1 10022807|10022812 1 3 0.2 0.1 100061 100064 100072 110715 0 HitCase 0 0 1 +10022807 超级极限闪避对我-2【装备用】 2 0.3 0 4 4 -1 FxJixianshanbi -1 1 0 0 0 0 0 3 0.2 0.1 0 HitCase 0 0 1 +10022808 超级极限闪避对怪-1【装备用】 2 666 0 4 0.1 -1 -1 1 0 0 0 1 1 3 0.2 0.1 100061 100062 900030 199937 0 HitCase 0 0 1 +10022810 助战消失通用特效-4 2 0.3 0 3 2 -1 FxQte -1 1 0 0 0 1 1 3 0.2 0.1 0 HitCase 0 0 1 +10022811 超算角色无敌子弹 2 666 0 3 3 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 +10022812 超算角色无敌子弹装备用 2 666 0 3 3 -1 1 0.05 -1 1 0 0 0 2 0 3 0.2 0.1 0 HitCase 0 0 1 +10023003 刺杀动作-3 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 0.2 0.1 100230031 200109 1.2 0 0 1 100230032 +10023004 刺杀动作-4 1 1.5 3 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 3 270 0.2 0.1 100230041 100205 1.2 0 0 1 100230042 +10023101 普攻1(突进)-1 1 1.5 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack01Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100231011 100205 1.2 0 1 1 100231012 +10023201 双刀1(突进)-1 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100232011 100211 1.2 0 1 1 100232012 +10023202 双刀1(突进)-2 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji01 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 +10023203 双刀1(突进)-3 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100232031 100211 1.2 0 1 1 100232032 +10023204 双刀1(突进)-4 1 2 3 1.5 0 4 0.1 -1 FxR1LuxiyaAttack41Shouji02 -1 1 0 0 0 0 0 3 270 0.2 0.1 100211 1.2 0 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileB.tsv b/Resources/table/share/fight/missile/missile/MissileB.tsv index 5f25eea..9ba6a52 100644 --- a/Resources/table/share/fight/missile/missile/MissileB.tsv +++ b/Resources/table/share/fight/missile/missile/MissileB.tsv @@ -1,219 +1,219 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -0 通用:怪物攻击前全局顿帧 2 25 0 7 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900002 0 HitCase 0 1 0 0 -90000101 mianchaoxiang 2 10 0 4 -1 -1 1 0.05 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 0 0 1 900104 0 HitCase 1 1 1 0 0 -90000102 测试:3米距离 2 3 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000103 测试:5米距离 2 5 0 4 -1 -1 FxNpcYujing04 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000104 测试:10米距离 2 10 0 4 -1 -1 FxNpcYujing05 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000105 测试:15米距离 2 15 0 4 -1 -1 FxNpcYujing06 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000106 测试:20米距离 2 20 0 4 -1 -1 FxNpcYujing07 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 -90000107 惩罚弹道表现 2 0.1 0 4 0.7 -1 FxBossGuangzhu -1 1 0 0 0 0 0 0 0 1 0.5 1 90000108 0 1 0 HitCase 0 1 0 0 -90000108 惩罚弹道伤害 2 3 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 0 0 2 0 1 980004 0 HitCase 0 1 1 0 -90000109 测试:1米距离 2 1 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000110 测试:2米距离 2 2 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000111 测试:40米距离 2 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 -90000112 无限触发极限闪避弹道 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 -90000113 10 3 10 10 0 10 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000114 20 3 10 10 0 20 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000115 30 3 10 10 0 30 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000116 40 3 10 10 0 40 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000117 50 3 10 10 0 50 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000118 60 3 10 10 0 60 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000119 70 3 10 10 0 70 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000120 80 3 10 10 0 80 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000121 90 3 10 10 0 90 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000122 100 3 10 10 0 100 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000123 110 3 10 10 0 110 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000124 120 3 10 10 0 120 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000125 130 3 10 10 0 130 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000126 140 3 10 10 0 140 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000127 150 3 10 10 0 150 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000128 160 3 10 10 0 160 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000129 170 3 10 10 0 170 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000130 180 3 10 10 0 180 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000131 190 3 10 10 0 190 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000132 200 3 10 10 0 200 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000133 210 3 10 10 0 210 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000134 220 3 10 10 0 220 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000135 230 3 10 10 0 230 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000136 240 3 10 10 0 240 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000137 250 3 10 10 0 250 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000138 260 3 10 10 0 260 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000139 270 3 10 10 0 270 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000140 280 3 10 10 0 280 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000141 290 3 10 10 0 290 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000142 300 3 10 10 0 300 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000143 310 3 10 10 0 310 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000144 320 3 10 10 0 320 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000145 330 3 10 10 0 330 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000146 340 3 10 10 0 340 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000147 350 3 10 10 0 350 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -90000150 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900068 0 HitCase 1 1 0 0 -90000151 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900086 900091 0 HitCase 1 1 0 0 -90000152 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900087 900092 0 HitCase 1 1 0 0 -90000153 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900088 900093 0 HitCase 1 1 0 0 -90000154 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900089 900094 0 HitCase 1 1 0 0 -90000155 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900090 900095 0 HitCase 1 1 0 0 -90000170 临时副刷关落雷 2 0.1 0 4 0.6 -1 FxWeaponSword51Luolei -1 1 0 0 0 0 0 0 0 1 0.05 999 1 90000172 0 0 1 0 HitCase 0 1 0 0 -90000171 临时副刷关黑洞 2 50 0 2 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 0 0 0 0 1 821249 1.5 HitCase 0 1 0 0 -90000172 临时副刷关落雷子子弹 2 0.7 0 4 0.1 -1 FxTongyongEleShouji -1 1 0 0 0 0 0 0 0 2 2 3 900001721 801230 1.3 HitCase 0 1 0 0 900001722 -97100001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971043 0 HitCase 0 1 0 0 -97100002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971044 0 HitCase 0 1 0 0 -97100003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971045 0 HitCase 0 1 0 0 -97100004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971046 0 HitCase 0 1 0 0 -97100005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971047 0 HitCase 0 1 0 0 -97100006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971048 0 HitCase 0 1 0 0 -97100007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971049 0 HitCase 0 1 0 0 -97100008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971050 0 HitCase 0 1 0 0 -97100009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971051 0 HitCase 0 1 0 0 -97100010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 -1 -1 1 0.1 -1 1 0 0 0 0 0 0 0 0 0 2 971000101 0 HitCase 1 0 1 0 0 -90390101 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903901011 821001 821025 0 HitCase 1 0 1 1 0 -90390102 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90390201 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903902011 821001 821020 0 HitCase 1 0 1 1 0 -90390202 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90390301 关键帧 2 3 0.5 2 0 0 4 0.5 -1 FxMb1RobotarmorMd030001Attack16Shouji01 -1 1 0 0 0 0 0 0 0 0 0 2 903903011 821004 821023 0 HitCase 1 0 1 1 0 -90390401 关键帧 1 3 4 1.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack17Shouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903904011 821005 821021 0 HitCase 1 0 1 1 0 -90390502 落地 2 5 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack03Yshouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903905021 821010 0 HitCase 1 0 1 1 0 -90390503 位移开始隐藏自身 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821006 821008 0 HitCase 0 1 0 0 -90390504 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821007 821009 0 HitCase 0 1 0 0 -90390901 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903909011 821001 821025 0 HitCase 1 0 1 1 0 -90390902 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -90391001 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903910011 821001 821020 0 HitCase 1 0 1 1 0 -90391002 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82130001 伤害子弹第一阶段 2 1 0 4 10 -1 1 1 -1 1 0 0 0 0 0 0 0 0 0 1 821517 0 HitCase 1 0 1 0 0 -82130002 第一阶段特效 2 0.1 0 4 9999 -1 1 0.6 FxMb1BraveMd010011Attack1201 -1 1 0 0 0 0 0 0 0 0 0 1 821300021 821528 0 HitCase 1 1 1 0 -82130101 伤害子弹大角度 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821301011 821518 0 HitCase 1 0 1 1 0 -82130102 伤害子弹大角度 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130103 伤害子弹大角度 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130201 电球召唤物中角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821302011 821518 0 HitCase 1 0 1 1 0 -82130202 电球召唤物中角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130203 电球召唤物中角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130301 电球召唤物小角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821303011 821518 0 HitCase 1 0 1 1 0 -82130302 电球召唤物小角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130303 电球召唤物小角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130401 电球召唤物垂直-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821304011 821518 0 HitCase 1 0 1 1 0 -82130402 电球召唤物垂直-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130403 电球召唤物垂直-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 -82130104 伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140101 追踪子弹爆炸伤害 2 5 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821401011 821501 821534 0 HitCase 1 0 1 1 0 -82140102 追踪子弹爆炸地火 2 5 0 4 1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821503 0 HitCase 1 0 1 0 0 -82140103 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0.2 1 82140113 0 1 0 HitCase 0 1 0 0 -82140113 追踪子弹地火特效 2 5 0 4 10 -1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140123 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82140104 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140105 测试循环发射激光子弹 2 1 20 4 4.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821324 821542 0 HitCase 1 0 1 1 0 -82140106 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140107 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 821320 821542 0 HitCase 1 0 1 1 0 -82140108 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140107 1 4 1 0 HitCase 1 0 1 0 0 -82140109 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140110 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140111 测试循环发射激光子弹 2 1 5 4 8.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821320 821542 0 HitCase 1 0 1 1 0 -82140112 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140122 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140114 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140115 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140116 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011ShouJi FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 873184 821542 0 HitCase 1 0 1 1 0 -82140117 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140116 1 4 1 0 HitCase 1 0 1 0 0 -82140118 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140119 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140120 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140121 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140130 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140131 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140132 测试:40米距离 1 2 40 0 1 -1 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140129 测试循环发射激光子弹 2 1 0 4 -1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 1 0 -82140133 4005 1 2 40 0 1 7.75 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140134 4004 1 2 40 0 1 6.3 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140135 4003 1 2 40 0 1 4.9 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140136 4002 1 2 40 0 1 3.55 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140137 4001 1 2 40 0 1 2.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140138 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140139 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140140 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140141 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140142 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140143 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140144 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140145 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140150 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140151 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140152 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82140153 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 -82140154 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 -82140155 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 -82150001 点亮大电球 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150004 1 1 1 0 HitCase 0 1 0 1 0 0 -82150002 自爆虫自爆伤害 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500021 821317 821534 0 HitCase 0 1 1 0 -82150003 自爆虫爆炸特效 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150004 电量抛物线命中 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150005 点亮大电球战旗 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150008 1 1 1 0 HitCase 0 1 0 1 0 0 -82150006 自爆虫自爆伤害战旗 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500061 305011 821534 0 HitCase 0 1 1 0 -82150007 自爆虫爆炸特效战旗 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150008 电量抛物线命中战旗 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150009 点亮大电球战旗二 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150012 1 1 1 0 HitCase 0 1 0 1 0 0 -82150010 自爆虫自爆伤害战旗二 2 4 0 4 0.1 1 FxMb1BraveMd010011ShouJi 1 1 0 0 0 0 0 0 0 0 0 2 821500101 305019 821534 305024 0 HitCase 0 1 1 0 -82150011 自爆虫爆炸特效战旗二 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150012 电量抛物线命中战旗二 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 -82150101 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501011 821512 821504 0 HitCase 1 0 1 1 0 -82150102 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501021 821512 821504 0 HitCase 1 0 1 1 0 -82150104 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82150105 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82150106 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82150301 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82150305 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82150310 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82150311 0 4 2 0 HitCase 1 0 1 0 0 -82150311 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82150312 0 2 2 0 HitCase 0 1 0 0 -82150312 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821503121 821511 821542 0 HitCase 0 1 1 0 -82150401 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821504011 821501 821504 0 HitCase 1 0 1 1 0 -82150403 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82150404 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82150407 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82150408 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -82150601 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821506011 821519 821536 0 HitCase 1 0 1 1 0 -82150701 跳跃隐藏模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821307 821308 821507 821526 0 HitCase 1 1 0 0 -82150702 跳跃隐藏模型-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 821312 821516 0 HitCase 1 1 0 0 -82150801 落地显示模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 900060 900061 100078 0 HitCase 1 1 0 0 -82150804 落地全震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82150901 阶段切换技能弹道1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821509 821312 821516 0 HitCase 1 1 0 0 -82150902 阶段切换技能弹道2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821510 0 HitCase 1 1 0 0 -82150903 阶段切换技能弹道3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821312 0 HitCase 1 1 0 0 -82150904 阶段切换技能弹道4 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 821530 100078 0 HitCase 1 1 0 0 -82150911 砸地震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82151002 烈焰起跳-2 2 6 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821510021 821520 821529 0 HitCase 0 1 1 0 -82151101 开始喷火-1 1 3 10 5 0 4 10 -1 1 FxMb1BraveMd010011ShouJiFire 0.3 -1 1 0 0 0 0 0 0 0 0 0 1 821521 0 HitCase 1 1 1 0 -82151204 转身小跳-3震屏 2 7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821533 0 HitCase 0 1 0 0 -82151301 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513011 821522 821504 0 HitCase 1 0 1 1 0 -82151302 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513021 821522 821504 0 HitCase 1 0 1 1 0 -82151304 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151501 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515011 305006 821504 0 HitCase 1 0 1 1 0 -82151502 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515021 305006 821504 0 HitCase 1 0 1 1 0 -82151504 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82151505 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 -82151506 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151601 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82151604 1 0 1 0 HitCase 0 0 0 0 -82151604 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82151605 1 0 1 305009 0 HitCase 0 0 0 0 -82151605 持续燃烧 2 5 0 4 10 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 -82151701 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82151705 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82151710 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82151711 0 4 2 0 HitCase 1 0 1 0 0 -82151711 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82151712 0 2 2 0 HitCase 0 1 0 0 -82151712 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821517121 305007 821542 0 HitCase 0 1 1 0 -82151801 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821518011 305008 821504 0 HitCase 1 0 1 1 0 -82151803 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82151804 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82151807 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82151808 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -82152001 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821520011 305005 821536 0 HitCase 1 0 1 1 0 -82152101 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82152104 1 0 1 0 HitCase 0 0 0 0 -82152104 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82152105 1 0 1 305013 305014 305015 0 HitCase 0 0 0 0 -82152105 持续燃烧 2 5 0 4 8 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 -82152201 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 -82152205 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 -82152210 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82152211 0 4 2 0 HitCase 1 0 1 0 0 -82152211 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82152212 0 2 2 0 HitCase 0 1 0 0 -82152212 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821522121 305023 821542 0 HitCase 0 1 1 0 -82152301 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821523011 305020 821504 305021 0 HitCase 1 0 1 1 0 -82152303 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 -82152304 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 -82152307 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 -82152308 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 -20140101 生存测试机器人戳-一次性伤害帧 1 10 7 3 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 0 0 0 0 1 201401011 900210 0 HitCase 1 0 1 1 0 -20140103 生存测试机器人戳-3 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +0 通用:怪物攻击前全局顿帧 2 25 0 7 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900002 0 HitCase 0 1 0 0 +90000101 mianchaoxiang 2 10 0 4 -1 -1 1 0.05 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 0 0 1 900104 0 HitCase 1 1 1 0 0 +90000102 测试:3米距离 2 3 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000103 测试:5米距离 2 5 0 4 -1 -1 FxNpcYujing04 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000104 测试:10米距离 2 10 0 4 -1 -1 FxNpcYujing05 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000105 测试:15米距离 2 15 0 4 -1 -1 FxNpcYujing06 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000106 测试:20米距离 2 20 0 4 -1 -1 FxNpcYujing07 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 1 1 1 0 0 +90000107 惩罚弹道表现 2 0.1 0 4 0.7 -1 FxBossGuangzhu -1 1 0 0 0 0 0 0 0 1 0.5 1 90000108 0 1 0 HitCase 0 1 0 0 +90000108 惩罚弹道伤害 2 3 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 0 0 2 0 1 980004 0 HitCase 0 1 1 0 +90000109 测试:1米距离 2 1 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000110 测试:2米距离 2 2 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000111 测试:40米距离 2 20 0 4 -1 -1 FxNpcYujing03 -1 1 0 0 0 0 0 0 0 3 0 1 0 HitCase 1 1 1 0 0 +90000112 无限触发极限闪避弹道 2 20 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 1 0 +90000113 10 3 10 10 0 10 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000114 20 3 10 10 0 20 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000115 30 3 10 10 0 30 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000116 40 3 10 10 0 40 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000117 50 3 10 10 0 50 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000118 60 3 10 10 0 60 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000119 70 3 10 10 0 70 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000120 80 3 10 10 0 80 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000121 90 3 10 10 0 90 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000122 100 3 10 10 0 100 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000123 110 3 10 10 0 110 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000124 120 3 10 10 0 120 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000125 130 3 10 10 0 130 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000126 140 3 10 10 0 140 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000127 150 3 10 10 0 150 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000128 160 3 10 10 0 160 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000129 170 3 10 10 0 170 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000130 180 3 10 10 0 180 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000131 190 3 10 10 0 190 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000132 200 3 10 10 0 200 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000133 210 3 10 10 0 210 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000134 220 3 10 10 0 220 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000135 230 3 10 10 0 230 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000136 240 3 10 10 0 240 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000137 250 3 10 10 0 250 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000138 260 3 10 10 0 260 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000139 270 3 10 10 0 270 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000140 280 3 10 10 0 280 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000141 290 3 10 10 0 290 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000142 300 3 10 10 0 300 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000143 310 3 10 10 0 310 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000144 320 3 10 10 0 320 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000145 330 3 10 10 0 330 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000146 340 3 10 10 0 340 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000147 350 3 10 10 0 350 4 -1 -1 1 1 FxYujingRing -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +90000150 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900068 0 HitCase 1 1 0 0 +90000151 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900086 900091 0 HitCase 1 1 0 0 +90000152 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900087 900092 0 HitCase 1 1 0 0 +90000153 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900088 900093 0 HitCase 1 1 0 0 +90000154 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900089 900094 0 HitCase 1 1 0 0 +90000155 怪物狂暴全局子弹 2 500 0 0 2 -1 -1 1 1 -1 1 0 0 0 0 0 0 0 1 0 1 900085 900090 900095 0 HitCase 1 1 0 0 +90000170 临时副刷关落雷 2 0.1 0 4 0.6 -1 FxWeaponSword51Luolei -1 1 0 0 0 0 0 0 0 1 0.05 999 1 90000172 0 0 1 0 HitCase 0 1 0 0 +90000171 临时副刷关黑洞 2 50 0 2 0.6 -1 1 0.05 FxCizhuiHeidong -1 1 0 0 0 0 0 0 0 0 0 1 821249 1.5 HitCase 0 1 0 0 +90000172 临时副刷关落雷子子弹 2 0.7 0 4 0.1 -1 FxTongyongEleShouji -1 1 0 0 0 0 0 0 0 2 2 3 900001721 801230 1.3 HitCase 0 1 0 0 900001722 +97100001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971043 0 HitCase 0 1 0 0 +97100002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971044 0 HitCase 0 1 0 0 +97100003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971045 0 HitCase 0 1 0 0 +97100004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971046 0 HitCase 0 1 0 0 +97100005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971047 0 HitCase 0 1 0 0 +97100006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971048 0 HitCase 0 1 0 0 +97100007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971049 0 HitCase 0 1 0 0 +97100008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971050 0 HitCase 0 1 0 0 +97100009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 971051 0 HitCase 0 1 0 0 +97100010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 -1 -1 1 0.1 -1 1 0 0 0 0 0 0 0 0 0 2 971000101 0 HitCase 1 0 1 0 0 +90390101 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903901011 821001 821025 0 HitCase 1 0 1 1 0 +90390102 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90390201 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903902011 821001 821020 0 HitCase 1 0 1 1 0 +90390202 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90390301 关键帧 2 3 0.5 2 0 0 4 0.5 -1 FxMb1RobotarmorMd030001Attack16Shouji01 -1 1 0 0 0 0 0 0 0 0 0 2 903903011 821004 821023 0 HitCase 1 0 1 1 0 +90390401 关键帧 1 3 4 1.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack17Shouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903904011 821005 821021 0 HitCase 1 0 1 1 0 +90390502 落地 2 5 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack03Yshouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903905021 821010 0 HitCase 1 0 1 1 0 +90390503 位移开始隐藏自身 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821006 821008 0 HitCase 0 1 0 0 +90390504 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821007 821009 0 HitCase 0 1 0 0 +90390901 伤害帧 1 3 7 3.5 0 13 4 0.1 -1 FxMb1RobotarmorMd030001Attack01YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903909011 821001 821025 0 HitCase 1 0 1 1 0 +90390902 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +90391001 伤害帧 1 7 7 3.5 0 0 4 0.1 -1 FxMb1RobotarmorMd030001Attack02YShouji01 -1 1 0 0 0 0 0 0 0 0 0 1 903910011 821001 821020 0 HitCase 1 0 1 1 0 +90391002 收手 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82130001 伤害子弹第一阶段 2 1 0 4 10 -1 1 1 -1 1 0 0 0 0 0 0 0 0 0 1 821517 0 HitCase 1 0 1 0 0 +82130002 第一阶段特效 2 0.1 0 4 9999 -1 1 0.6 FxMb1BraveMd010011Attack1201 -1 1 0 0 0 0 0 0 0 0 0 1 821300021 821528 0 HitCase 1 1 1 0 +82130101 伤害子弹大角度 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821301011 821518 0 HitCase 1 0 1 1 0 +82130102 伤害子弹大角度 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130103 伤害子弹大角度 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130201 电球召唤物中角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821302011 821518 0 HitCase 1 0 1 1 0 +82130202 电球召唤物中角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130203 电球召唤物中角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130301 电球召唤物小角度-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821303011 821518 0 HitCase 1 0 1 1 0 +82130302 电球召唤物小角度-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130303 电球召唤物小角度-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130401 电球召唤物垂直-1 2 3 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 1 0 2 821304011 821518 0 HitCase 1 0 1 1 0 +82130402 电球召唤物垂直-2 2 3 0 4 1 -1 FxMb1BraveMd010011Attack1303Yujing -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130403 电球召唤物垂直-3 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack1303 -1 1 0 0 0 0 0 0 0 1 0 1 0 HitCase 0 1 0 0 +82130104 伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140101 追踪子弹爆炸伤害 2 5 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821401011 821501 821534 0 HitCase 1 0 1 1 0 +82140102 追踪子弹爆炸地火 2 5 0 4 1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821503 0 HitCase 1 0 1 0 0 +82140103 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0.2 1 82140113 0 1 0 HitCase 0 1 0 0 +82140113 追踪子弹地火特效 2 5 0 4 10 -1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140123 爆炸特效展示 2 5 0 4 3 -1 FxMb1BraveMd010011Attack0303 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82140104 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140105 测试循环发射激光子弹 2 1 20 4 4.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821324 821542 0 HitCase 1 0 1 1 0 +82140106 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140107 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 821320 821542 0 HitCase 1 0 1 1 0 +82140108 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140107 1 4 1 0 HitCase 1 0 1 0 0 +82140109 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140110 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140111 测试循环发射激光子弹 2 1 5 4 8.2 -1 -1 1 0 0 0 0 0 0 0 3 4 1 821320 821542 0 HitCase 1 0 1 1 0 +82140112 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140122 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140114 测试循环发射激光子弹 2 1 20 4 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140115 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140116 测试循环发射激光子弹 2 1 50 4 4.2 -1 FxMb1BraveMd010011ShouJi FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 2 2 1 873184 821542 0 HitCase 1 0 1 1 0 +82140117 测试循环发射激光子弹 2 1 0 4 0.4 -1 -1 1 0 0 0 0 0 0 0 3 0.4 1 82140116 1 4 1 0 HitCase 1 0 1 0 0 +82140118 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140119 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140120 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140121 测试:40米距离 1 2 40 0 1 0.5 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140130 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140131 测试循环发射激光子弹 2 1 5 4 8.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140132 测试:40米距离 1 2 40 0 1 -1 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140129 测试循环发射激光子弹 2 1 0 4 -1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 1 0 +82140133 4005 1 2 40 0 1 7.75 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140134 4004 1 2 40 0 1 6.3 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140135 4003 1 2 40 0 1 4.9 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140136 4002 1 2 40 0 1 3.55 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140137 4001 1 2 40 0 1 2.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140138 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140139 测试循环发射激光子弹 2 1 50 2 4.2 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140140 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140141 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140142 测试循环发射激光子弹 2 1 26 2 1.45 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140143 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140144 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140145 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140150 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140151 测试循环发射激光子弹 2 1 13 4 3 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140152 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82140153 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011Attack08Laser -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 1 0 +82140154 测试循环发射激光子弹 2 1 10 4 4.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 3 4 1 873184 821542 0 HitCase 1 0 1 1 0 +82140155 测试:40米距离 1 2 40 0 1 0.2 -1 FxMb1BraveMd010011Attack08Yujing -1 1 0 0 0 0 0 0 0 3 4 1 0 HitCase 1 0 1 0 0 +82150001 点亮大电球 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150004 1 1 1 0 HitCase 0 1 0 1 0 0 +82150002 自爆虫自爆伤害 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500021 821317 821534 0 HitCase 0 1 1 0 +82150003 自爆虫爆炸特效 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150004 电量抛物线命中 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150005 点亮大电球战旗 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150008 1 1 1 0 HitCase 0 1 0 1 0 0 +82150006 自爆虫自爆伤害战旗 2 4 0 4 0.1 -1 FxMb1BraveMd010011ShouJi -1 1 0 0 0 0 0 0 0 0 0 2 821500061 305011 821534 0 HitCase 0 1 1 0 +82150007 自爆虫爆炸特效战旗 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150008 电量抛物线命中战旗 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150009 点亮大电球战旗二 2 1 1.2 5 2 5 1 -1 EffectCase1 FxMb1BraveMd010011Attack0602 -1 1 FxMb1BraveMd010011Attack0603 3 -13 0 10 0 0 0 0 0 5 1 82150012 1 1 1 0 HitCase 0 1 0 1 0 0 +82150010 自爆虫自爆伤害战旗二 2 4 0 4 0.1 1 FxMb1BraveMd010011ShouJi 1 1 0 0 0 0 0 0 0 0 0 2 821500101 305019 821534 305024 0 HitCase 0 1 1 0 +82150011 自爆虫爆炸特效战旗二 2 0.1 0 4 2 -1 FxMb1BraveMd010011Attack0604New -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150012 电量抛物线命中战旗二 2 1 0 2 0.1 1 1 1 0 0 0 0 0 0 0 2 3 1 821315 0 HitCase 0 1 0 0 +82150101 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501011 821512 821504 0 HitCase 1 0 1 1 0 +82150102 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821501021 821512 821504 0 HitCase 1 0 1 1 0 +82150104 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82150105 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82150106 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82150301 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82150305 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82150310 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82150311 0 4 2 0 HitCase 1 0 1 0 0 +82150311 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82150312 0 2 2 0 HitCase 0 1 0 0 +82150312 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821503121 821511 821542 0 HitCase 0 1 1 0 +82150401 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821504011 821501 821504 0 HitCase 1 0 1 1 0 +82150403 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82150404 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82150407 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82150408 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +82150601 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821506011 821519 821536 0 HitCase 1 0 1 1 0 +82150701 跳跃隐藏模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821307 821308 821507 821526 0 HitCase 1 1 0 0 +82150702 跳跃隐藏模型-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 821312 821516 0 HitCase 1 1 0 0 +82150801 落地显示模型-1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 900060 900061 100078 0 HitCase 1 1 0 0 +82150804 落地全震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82150901 阶段切换技能弹道1 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821509 821312 821516 0 HitCase 1 1 0 0 +82150902 阶段切换技能弹道2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821510 0 HitCase 1 1 0 0 +82150903 阶段切换技能弹道3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821312 0 HitCase 1 1 0 0 +82150904 阶段切换技能弹道4 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821508 821530 100078 0 HitCase 1 1 0 0 +82150911 砸地震屏 2 30 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82151002 烈焰起跳-2 2 6 0 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 2 821510021 821520 821529 0 HitCase 0 1 1 0 +82151101 开始喷火-1 1 3 10 5 0 4 10 -1 1 FxMb1BraveMd010011ShouJiFire 0.3 -1 1 0 0 0 0 0 0 0 0 0 1 821521 0 HitCase 1 1 1 0 +82151204 转身小跳-3震屏 2 7 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821533 0 HitCase 0 1 0 0 +82151301 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513011 821522 821504 0 HitCase 1 0 1 1 0 +82151302 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJiFire -1 1 0 0 0 0 0 0 0 0 0 1 821513021 821522 821504 0 HitCase 1 0 1 1 0 +82151304 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151501 散弹枪-1 3 7 77 -2 0 -3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515011 305006 821504 0 HitCase 1 0 1 1 0 +82151502 散弹枪-2 3 7 77 2 0 3 4 0.1 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821515021 305006 821504 0 HitCase 1 0 1 1 0 +82151504 测试的120度扇形预警特效左 3 7 77 2 0 3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82151505 测试的120度扇形预警特效右 3 7 77 -2 0 -3 4 1.55 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 1 0 0 +82151506 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151601 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82151604 1 0 1 0 HitCase 0 0 0 0 +82151604 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82151605 1 0 1 305009 0 HitCase 0 0 0 0 +82151605 持续燃烧 2 5 0 4 10 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 +82151701 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82151705 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82151710 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82151711 0 4 2 0 HitCase 1 0 1 0 0 +82151711 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82151712 0 2 2 0 HitCase 0 1 0 0 +82151712 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821517121 305007 821542 0 HitCase 0 1 1 0 +82151801 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821518011 305008 821504 0 HitCase 1 0 1 1 0 +82151803 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82151804 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82151807 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82151808 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +82152001 激光速射-1 1 3 40 0 20 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 0 0 0 0 1 821520011 305005 821536 0 HitCase 1 0 1 1 0 +82152101 炮弹子弹 2 1 10 4 3 1 1 FxMb1BraveMd010011ShouJiFire FxMb1BraveMd010011Attack0302New 1 FxMb1BraveMd010011Attack0303New 1 0 0 0 0 0 0 0 0 3 1 82152104 1 0 1 0 HitCase 0 0 0 0 +82152104 爆炸子弹 2 5 0 4 0.2 -1 -1 1 0 0 0 0 0 0 0 2 0.2 1 82152105 1 0 1 305013 305014 305015 0 HitCase 0 0 0 0 +82152105 持续燃烧 2 5 0 4 8 -1 1 1 FxMb1BraveMd010011Attack0304 -1 1 0 0 0 0 0 0 0 2 0 1 305010 0 HitCase 0 0 0 0 +82152201 急速散弹-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 +82152205 枪口变红特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821514 821515 0 HitCase 0 1 0 0 +82152210 散射伤害预警 2 1 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 0 0 3 0.4 1 82152211 0 4 2 0 HitCase 1 0 1 0 0 +82152211 散射特效 2 1 0 4 1 -1 FxDibingShouji FxMb1BraveMd010011Attack0402 -1 1 0 0 0 0 0 0 0 2 0.1 1 82152212 0 2 2 0 HitCase 0 1 0 0 +82152212 散射伤害 2 1 0 0 0 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 2 2 2 821522121 305023 821542 0 HitCase 0 1 1 0 +82152301 喷射后退-1 3 10 60 0 4 0.1 -1 FxMb1BraveMd010011ShouJiAir -1 1 0 0 0 0 0 0 0 0 0 1 821523011 305020 821504 305021 0 HitCase 1 0 1 1 0 +82152303 喷射后退-2 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900060 900061 0 HitCase 1 1 0 0 +82152304 喷射后退-3 2 1 0 1 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 900058 900059 0 HitCase 1 1 0 0 +82152307 喷射落地震屏 2 12 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821529 0 HitCase 0 1 0 0 +82152308 喷射落地震屏 4 12 40 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 821532 0 HitCase 0 1 0 0 +20140101 生存测试机器人戳-一次性伤害帧 1 10 7 3 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing02 -1 1 0 0 0 0 0 0 0 0 0 1 201401011 900210 0 HitCase 1 0 1 1 0 +20140103 生存测试机器人戳-3 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 0 0 0 0 1 0 HitCase 0 1 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileDeathG.tsv b/Resources/table/share/fight/missile/missile/MissileDeathG.tsv index e298ff4..6285fc7 100644 --- a/Resources/table/share/fight/missile/missile/MissileDeathG.tsv +++ b/Resources/table/share/fight/missile/missile/MissileDeathG.tsv @@ -1,27 +1,27 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -900399 0 5 -1 Root FxMo1BraveMd010031Death -1 1 1 -900999 0 5 -1 Root Mo1BraveMd030011Death -1 1 1 -901099 0 5 -1 Root FxMoCaMd030010AttackDeath -1 1 1 -901199 0 5 -1 Root FxMe1BioMd030061Death -1 1 1 -901299 0 5 -1 Root FxMoActMd010010Death -1 1 1 -901399 0 5 -1 Root FxMe1BraveMd020021Death -1 1 1 -901599 0 5 -1 Root FxMo1BraveMd010031Death -1 1 1 -901699 0 5 -1 Root FxMo1BioMd030051Death -1 1 1 -901799 0 5 -1 Root FxMo1BioMd010141Death -1 1 1 -901899 0 5 -1 Root FxMo1BioMd010121Death -1 1 1 -901999 0 5 -1 Root FxMo1ArmorMd010071Death -1 1 1 -902099 0 5 -1 Root FxMo1BraveMd010131Death -1 1 1 -902199 0 5 -1 Root FxMe1ArmorMd010091Death -1 1 1 -902599 0 5 -1 Root FxMo1SsjkMd000004Death -1 1 1 -903699 0 5 -1 Root FxMe1BioMd004030Death -1 1 1 -904299 0 5 -1 Root FxMe1RocketMd002002Death -1 1 1 -960199 0 5 -1 FxDeath01 -1 1 1 -960499 0 5 -1 FxDeath01 -1 1 1 -960599 0 5 -1 FxDeath01 -1 1 1 -960699 0 5 -1 FxDeath01 -1 1 1 -960799 0 5 -1 FxDeath01 -1 1 1 -960899 0 5 -1 FxDeath01 -1 1 1 -961099 0 5 -1 FxDeath01 -1 1 1 -961499 0 5 -1 FxDeath01 -1 1 1 -961599 0 5 -1 FxDeath01 -1 1 1 -961799 0 5 -1 FxDeath01 -1 1 1 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +900399 0 5 -1 Root FxMo1BraveMd010031Death -1 1 1 +900999 0 5 -1 Root Mo1BraveMd030011Death -1 1 1 +901099 0 5 -1 Root FxMoCaMd030010AttackDeath -1 1 1 +901199 0 5 -1 Root FxMe1BioMd030061Death -1 1 1 +901299 0 5 -1 Root FxMoActMd010010Death -1 1 1 +901399 0 5 -1 Root FxMe1BraveMd020021Death -1 1 1 +901599 0 5 -1 Root FxMo1BraveMd010031Death -1 1 1 +901699 0 5 -1 Root FxMo1BioMd030051Death -1 1 1 +901799 0 5 -1 Root FxMo1BioMd010141Death -1 1 1 +901899 0 5 -1 Root FxMo1BioMd010121Death -1 1 1 +901999 0 5 -1 Root FxMo1ArmorMd010071Death -1 1 1 +902099 0 5 -1 Root FxMo1BraveMd010131Death -1 1 1 +902199 0 5 -1 Root FxMe1ArmorMd010091Death -1 1 1 +902599 0 5 -1 Root FxMo1SsjkMd000004Death -1 1 1 +903699 0 5 -1 Root FxMe1BioMd004030Death -1 1 1 +904299 0 5 -1 Root FxMe1RocketMd002002Death -1 1 1 +960199 0 5 -1 FxDeath01 -1 1 1 +960499 0 5 -1 FxDeath01 -1 1 1 +960599 0 5 -1 FxDeath01 -1 1 1 +960699 0 5 -1 FxDeath01 -1 1 1 +960799 0 5 -1 FxDeath01 -1 1 1 +960899 0 5 -1 FxDeath01 -1 1 1 +961099 0 5 -1 FxDeath01 -1 1 1 +961499 0 5 -1 FxDeath01 -1 1 1 +961599 0 5 -1 FxDeath01 -1 1 1 +961799 0 5 -1 FxDeath01 -1 1 1 diff --git a/Resources/table/share/fight/missile/missile/MissileG.tsv b/Resources/table/share/fight/missile/missile/MissileG.tsv index 7d9d603..adef44b 100644 --- a/Resources/table/share/fight/missile/missile/MissileG.tsv +++ b/Resources/table/share/fight/missile/missile/MissileG.tsv @@ -1,1077 +1,1097 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType -90010101 机枪扫射-1 2 3 0 0 4 2.3 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 1 0 1 900101 0 HitCase 0 1 1 -90010107 机枪扫射-7 2 1 0 0 4 5.5 -1 1 0.1 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90010108 机枪扫射-8 2 3 0 0 4 2.3 -1 1 0.1 -1 1 0 0 0 1 0 1 100000 0 HitCase 0 1 0 -90010202 弹射-2 2 3 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900102021 900102 0 HitCase 1 1 1 -90010203 弹射-3 2 6 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900103 0 HitCase 1 1 1 -90010205 弹射-5 1 4 20 10 0 0 4 0.2 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90010301 光束炮击-1 1 2 20 10 0 0 4 2 -1 1 FxDibingShouji 0.2 -1 1 0 0 0 0 0 1 900103011 900104 0 HitCase 0 1 1 -90010303 光束炮击-1 1 3 24 12 0 0 4 2 -1 1 0.2 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90010401 跺脚-1 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010402 跺脚-2 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010403 跺脚-3 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010404 跺脚-4 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010405 跺脚-5 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010406 跺脚-6 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 -90010410 跺脚-10 2 0.5 -0.85 0.5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 -90030101 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900301011 801050 900307 0 HitCase 1 0 1 1 1 -90030201 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900302011 801031 900308 0 HitCase 1 0 1 1 -90030202 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900302021 801031 900308 0 HitCase 1 0 1 1 -90030301 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 900303011 700210 715037 0 HitCase 1 1 1 0 -90030302 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030303 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030304 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 -90030402 扳手机械-伤害子弹 1 1.5 3.5 1.5 0 4 0.1 -1 FxMo1BraveMd010031Attack03Shouji -1 1 0 0 0 0 0 1 900304021 801075 900309 0 HitCase 0 1 1 -90030501 扳手机械站立 2 0.1 0 0 1 2 1 1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90030606 扳手机械-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90030701 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900307011 301212 900307 0 HitCase 1 0 1 1 1 -90030801 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900308011 301213 900308 0 HitCase 1 0 1 1 -90030802 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900308021 301213 900308 0 HitCase 1 0 1 1 -90090101 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900901011 801050 900906 0 HitCase 1 0 1 1 -90090103 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090105 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090106 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090107 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090202 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090203 0 1 0 HitCase 1 0 0 0 -90090203 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090204 0 1 0 HitCase 1 0 0 0 -90090204 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900902041 801047 900907 0 HitCase 1 0 0 1 -90090301 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900903011 301231 900906 0 HitCase 1 0 1 1 -90090303 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090305 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090306 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090307 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 -90090402 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090403 0 1 0 HitCase 1 0 0 0 -90090403 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090404 0 1 0 HitCase 1 0 0 0 -90090404 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900904041 301232 900907 0 HitCase 1 0 0 1 -90100101 侦查机撞击-伤害子弹 1 2 1.5 1 0 4 0.3 -1 FxMoCaMd030010Attack01Shouji -1 1 0 0 0 0 0 1 901001011 801037 901006 0 HitCase 1 1 1 1 -90100106 侦查机撞击-范围提示2 1 2 8 3.5 0 4 1.5 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90100202 侦查机声波-2效果 2 3 0 4 0.4 -1 FxDibingShouji -1 1 0 0 0 0 0 1 901002021 801013 0 HitCase 1 0 1 1 -90100203 侦查机声波-范围预警 2 3 0.3 0 4 1 0.5 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90110102 重构射击手燃烧弹-子弹飞行特效 2 0.1 20 4 0.5 1 1 FxMe1BioMd030061Attack01Shouji Bip001LHand FxMe1BioMd030061Attack01Dandao 1 3 -20 0 10 1 0 0 0 0 0.5 1 90110103 1 0 1 0 HitCase 0 0 1 0 -90110103 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 1.6 -1 FxMe1BioMd030061Attack0102 -1 1 0 0 0 2 0.05 1 90110104 0 1 0 HitCase 0 0 0 -90110104 重构射击手燃烧弹-子弹爆炸伤害 2 2 0 4 0.1 -1 FxMe1BioMd030061Attack01Shouji -1 1 0 0 0 2 0.1 1 90110105 1 0 1 901101041 801045 901108 0 HitCase 1 0 0 1 -90110105 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 4 -1 1 0.2 FxMe1BioMd030061Attack0103 -1 1 0 0 0 2 0 1 801005 0 HitCase 0 0 1 -90110107 弹道提示-1 2 0.1 0 0 4 0.5 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110110 弹道激发-2 2 0.1 0 0 4 0.8 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110111 重构射击手燃烧弹-预警 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90110203 重构射击手-伤害子弹1 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102031 801023 901109 1.5 HitCase 0 0 1 -90110204 重构射击手-伤害子弹2 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102041 801023 901109 1.5 HitCase 0 0 1 -90110205 重构射击手-伤害子弹3 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102051 801023 901107 1.5 HitCase 0 0 1 -90110206 弹道提示 2 0.1 0 0 4 0.7 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110207 弹道激发 2 0.1 0 0 4 1 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110303 重构射击手-伤害子弹 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901103031 801045 901107 1.5 HitCase 0 0 1 -90110304 重构射击手-受击特效 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack01Shouji 1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90110305 弹道提示-1 2 0.1 0 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90110307 弹道激发-2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 -90120101 半身爬行者横扫-伤害子弹 3 3 200 1 0 4 0.1 -1 FxMoActMd010010Attack01Shouji -1 1 0 0 0 0 0 3 901201011 801050 901208 0 HitCase 1 0 1 1 -90120201 半身爬行者砸地-伤害子弹 2 1.5 -0.5 3.25 0 4 0.1 -1 FxMoActMd010010Attack02Shouji -1 1 0 0 0 0 0 3 901202011 801067 901209 0 HitCase 1 0 0 1 -90120205 半身爬行者-范围提示 2 2 -0.5 3.25 0 4 0.5 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90120301 半身爬行者戳刺-伤害子弹 1 1.4 2.5 2 0 4 0.55 -1 FxMoActMd010010Attack03Shouji -1 1 0 0 0 0 0 3 901203011 801042 901210 0 HitCase 1 1 1 1 -90120306 半身爬行者-技能-范围提示 1 2 11 6.3 0 4 1.45 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130101 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901301011 801055 816003 0 HitCase 1 0 1 1 -90130201 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901302011 801075 816003 0 HitCase 1 1 1 1 -90130206 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130302 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901303021 801042 816003 0 HitCase 1 1 1 1 1 -90130303 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901303031 801042 816003 0 HitCase 1 1 1 1 1 -90130501 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901305011 801066 816003 0 HitCase 1 0 1 1 -90130601 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901306011 301332 816003 0 HitCase 1 1 1 1 -90130606 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90130702 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901307021 301333 816003 0 HitCase 1 1 1 1 1 -90130703 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901307031 301333 816003 0 HitCase 1 1 1 1 1 -90140101 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 901401011 801075 816003 0 HitCase 0 1 1 -90140103 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 -90140104 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 -90140105 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90140106 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90140201 自走雷虫的技能1-1 2 0.1 0 0 0 4 2.5 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90150101 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901501011 801042 901507 0 HitCase 1 0 1 1 -90150201 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901502011 801047 901507 0 HitCase 1 0 1 1 -90150402 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901504021 801035 901508 0 HitCase 1 1 0 1 -90150403 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90150405 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90150602 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901506021 801035 901508 0 HitCase 1 1 0 1 -90150603 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90150605 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 -90150701 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901507011 301271 901507 0 HitCase 1 0 1 1 -90150801 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901508011 801095 901507 0 HitCase 1 0 1 1 -90160101 重构保安射击-伤害子弹 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601011 801030 901606 0.6 HitCase 1 0 0 1 -90160102 重构保安射击-伤害子弹2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601021 801030 901606 0.6 HitCase 1 0 0 1 -90160103 重构保安射击-受击特效 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 -90160104 重构保安射击-受击特效2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 -90160107 弹道提示 2 0.1 0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160108 弹道提示 2 0.1 -0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160109 弹道激发 2 0.1 0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160110 弹道激发 2 0.1 -0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 -90160202 重构保安旋转-伤害子弹1 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602021 801012 901602 0 HitCase 1 1 1 1 -90160203 重构保安旋转-伤害子弹2 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602031 801012 901602 0 HitCase 1 1 1 1 -90160204 重构保安旋转-伤害子弹3 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602041 801012 901602 0 HitCase 1 1 1 1 -90160205 重构保安旋转-伤害子弹4 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602051 801012 901602 0 HitCase 1 1 1 1 -90160206 重构保安旋转-伤害子弹5 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602061 801012 901602 0 HitCase 1 1 1 1 -90160207 重构保安旋转-伤害子弹6 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602071 801012 901602 0 HitCase 1 1 1 1 -90160208 重构保安旋转-伤害子弹7 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602081 801012 901602 0 HitCase 1 1 1 1 -90160209 重构保安旋转-伤害子弹8 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602091 801012 901602 0 HitCase 1 1 1 1 -90170101 重构演出者落雷-伤害子弹 2 2 0 4 0.1 -1 FxMo1BioMd010141Shouji 0.8 -1 1 0 0 0 1 0 2 901701011 801037 901707 0 HitCase 1 0 1 1 -90170102 重构演出者落雷-特效 2 2 0 4 1 -1 FxMo1BioMd010141Attack01 0.8 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170104 重构演出者落雷-范围提示 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170201 重构演出者雷阵-伤害子弹 2 4 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 1 901702011 801060 901709 0 HitCase 1 0 1 1 -90170203 重构演出者落雷-范围提示 2 4.2 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170301 重构演出者电球-伤害子弹 2 0.37 1 5 4 30 -1 1 FxMo1BioMd010141Shouji 1 BulletCase FxMo1BioMd010141Attack03Dandao -1 1 0 0 0 0 0 1 901703011 801055 816003 0 HitCase 0 0 1 -90170401 重构演出者挥劈-伤害子弹 1 2.5 2.5 1.5 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 3 901704011 801055 901708 0 HitCase 0 1 1 -90170501 重构演出者大落雷-伤害子弹1 2 1.5 2.5 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705011 801062 901707 0 HitCase 1 0 1 1 -90170502 重构演出者大落雷-伤害子弹2 2 1.5 6 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705021 801062 901707 0 HitCase 1 0 1 1 -90170503 重构演出者大落雷-伤害子弹3 2 1.5 9 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705031 801062 901707 0 HitCase 1 0 1 1 -90170504 重构演出者大落雷-伤害子弹4 2 1.5 12 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705041 801062 901707 0 HitCase 1 0 1 1 -90170505 重构演出者大落雷-伤害子弹5 2 1.5 15 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705051 801062 901707 0 HitCase 1 0 1 1 -90170506 重构演出者大落雷-子弹特效1 2 1.5 3 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170507 重构演出者大落雷-子弹特效2 2 1.5 6 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170508 重构演出者大落雷-子弹特效3 2 1.5 9 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170509 重构演出者大落雷-子弹特效4 2 1.5 12 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170510 重构演出者大落雷-子弹特效5 2 1.5 15 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170514 重构演出者大落雷-范围预警 1 4 17 8 0 4 1.55 0.95 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90170602 重构演出者召唤术-伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90170603 重构演出者召唤术-爆炸特效 2 2 0 4 0.1 1 -1 FxMo1BioMd010141Shouji -1 FxMo1BioMd010141Attack0601 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90170604 重构演出者召唤术-范围提示 2 2 0 4 1.5 1 -1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90180101 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901801011 801047 901816 0 HitCase 1 1 1 1 -90180201 重构猎手破隐戳刺-伤害子弹 1 2 1.5 1.7 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901802011 801047 901816 0 HitCase 1 1 1 1 -90180204 重构猎手破隐戳刺-范围提示 1 1.8 10.5 6.5 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90180301 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901803011 801060 901817 0 HitCase 1 0 1 1 -90180304 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90180307 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90180401 重构猎手渐隐戳刺-伤害子弹 1 1.5 3 2 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901804011 801047 901816 0 HitCase 1 1 1 1 -90180404 重构猎手渐隐戳刺-范围提示 1 1.8 12 6.75 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90180501 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901805011 301291 901816 0 HitCase 1 1 1 1 -90180601 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901806011 301292 901817 0 HitCase 1 0 1 1 -90180604 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90180607 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90190101 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901901011 801045 901922 0 HitCase 1 0 1 1 -90190201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901902011 801045 901924 0 HitCase 1 0 1 1 -90190401 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901904011 801037 901923 901912 0 HitCase 1 1 1 1 -90190502 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190602 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190702 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190801 重构镇暴兵的技能4-鼓舞-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90190901 重构镇暴兵的技能5-盾墙前摇 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191001 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191101 重构镇暴兵的技能5-盾墙受击 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191201 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191301 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901913011 301251 901922 0 HitCase 1 0 1 1 -90191401 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901914011 801054 901924 0 HitCase 1 0 1 1 -90191601 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901916011 301251 901923 901930 0 HitCase 1 1 1 1 -90191702 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191802 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90191902 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90200101 重构黑蜘蛛钻地-1 2 0.1 0 1 0.1 1 FxMo1BraveMd010131Attack0102 1 1 0 0 0 0 0 1 902002 902004 0 HitCase 0 0 1 -90200201 重构黑蜘蛛爆炸-1 2 3 0 4 0.1 -1 FxMo1BraveMd010131Attack02Shouji -1 1 0 0 0 0 0 1 902002011 801075 816003 0 HitCase 0 0 1 -90200202 重构黑蜘蛛爆炸-1特效 2 3 0 1 1.5 -1 FxMo1BraveMd010131Attack02 -1 1 0 0 0 0 0 1 902005 0 HitCase 1 0 0 0 -90200203 重构黑蜘蛛爆炸-1提示 2 3 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90200204 重构黑蜘蛛爆炸-1 2 0.1 0 1 0.1 1 1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 0 0 -90200301 重构黑蜘蛛爬出-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -90210101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902101011 801060 902114 0 HitCase 1 0 1 1 -90210201 重构屠夫前戳-伤害子弹 1 1 2.7 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack02shouji -1 1 0 0 0 0 0 1 902102011 801060 902115 0 HitCase 1 0 1 1 -90210301 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103011 801025 902116 0 HitCase 1 0 1 1 -90210302 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103021 801025 902116 0 HitCase 1 0 1 0 -90210303 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103031 801035 902116 0 HitCase 1 0 1 0 -90210401 重构屠夫挥劈-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack04Shouji -1 1 0 0 0 0 0 3 902104011 801050 902117 0 HitCase 1 0 1 1 1 -90210501 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210601 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902106011 801037 902113 730010 0 HitCase 1 1 1 1 -90210607 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210608 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210701 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90210801 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90210901 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211006 重构屠夫-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 -90211101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902111011 301191 902114 0 HitCase 1 0 1 1 -90211201 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112011 301192 902116 0 HitCase 1 0 1 1 -90211202 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112021 301192 902116 0 HitCase 1 0 1 0 -90211203 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112031 301192 902116 0 HitCase 1 0 1 0 -90211301 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211401 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902114011 301193 902113 902122 0 HitCase 1 1 1 1 -90211407 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211408 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211501 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90211601 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90211701 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250101 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902501011 801063 902519 0 HitCase 1 1 1 1 -90250102 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90250107 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250201 剑客连续斩-一段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji01 -1 1 0 0 0 0 0 1 902502011 801020 902510 0 HitCase 1 0 1 1 -90250202 剑客连续斩-二段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji02 -1 1 0 0 0 0 0 1 902502021 801020 902510 0 HitCase 1 0 1 1 -90250203 剑客连续斩-三段伤害子弹 1 5 2.5 0 2 0 4 0.3 -1 FxMo1SsjkMd000004Attack02Shouji03 -1 1 0 0 0 0 0 1 902502031 801027 902519 0 HitCase 1 1 1 1 -90250204 剑客连续斩-三段伤害范围预警 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 -90250209 剑客连续斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250301 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902503011 801055 902518 0 HitCase 1 0 1 1 -90250302 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250401 剑客戳刺-伤害子弹 1 1 5.5 0 3 0 4 0.1 -1 FxMo1SsjkMd000004Attack04Shouji -1 1 0 0 0 0 0 1 902504011 801058 902518 0 HitCase 1 0 1 1 -90250403 剑客戳刺-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250501 剑客回形斩-伤害子弹1 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji01 -1 1 0 0 0 0 0 1 902505011 801029 902518 0 HitCase 1 1 1 1 -90250502 剑客回形斩-伤害子弹2 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji02 -1 1 0 0 0 0 0 1 902505021 801029 902518 0 HitCase 1 1 1 1 -90250503 剑客回形斩-范围提示 2 2.5 0 0 0 4 0.3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90250504 剑客回形斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250601 剑客循环倒地 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90250701 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902507011 301133 902519 0 HitCase 1 1 1 1 -90250702 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.9 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90250707 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 -90250801 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902508011 301132 902518 0 HitCase 1 0 1 1 -90250802 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90360101 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601011 801006 903601 0 HitCase 1 0 1 1 -90360102 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601021 801006 903601 0 HitCase 1 0 1 1 -90360103 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601031 801006 903601 0 HitCase 1 0 1 1 -90360104 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601041 801006 903601 0 HitCase 1 0 1 1 -90360105 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601051 801006 903601 0 HitCase 1 0 1 1 -90360106 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601061 801006 903601 0 HitCase 1 0 1 1 -90360201 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903602011 801037 903605 0 HitCase 1 0 1 1 -90360301 残缺刀锯跳斩-伤害子弹 2 1.5 1.3 0 4 0.1 -1 FxMe1BioMd004030Attack03Shouji FxMe1BioMd004030Attack03 -1 1 0 0 0 0 0 1 903603011 801037 200005 903604 200005 0 HitCase 1 0 1 1 -90360304 残缺刀锯跳斩-范围预警特效 2 1.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90360401 残缺刀锯旋转1-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903604011 801020 903602 0 HitCase 1 1 1 1 -90360501 残缺刀锯旋转2-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903605011 801020 903602 0 HitCase 1 1 1 1 -90360601 残缺刀锯旋转3-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903606011 801035 903603 0 HitCase 1 1 1 1 -90360701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 4 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 903607011 801037 903601 0 HitCase 0 0 1 -90360704 残缺刀锯飞刀 1 2 30 15 0 4 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 -90360801 残缺刀锯后跳 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90360901 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609011 301512 903601 0 HitCase 1 0 1 1 -90360902 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609021 301512 903601 0 HitCase 1 0 1 1 -90360903 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609031 301512 903601 0 HitCase 1 0 1 1 -90360904 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609041 301512 903601 0 HitCase 1 0 1 1 -90360905 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609051 301512 903601 0 HitCase 1 0 1 1 -90360906 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609061 301512 903601 0 HitCase 1 0 1 1 -90361001 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903610011 301511 903605 0 HitCase 1 0 1 1 -96010101 地刺技能-1 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960101 0 HitCase 1 0 1 1 -96010102 地刺技能-2 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960102 0 HitCase 1 0 1 1 -96010103 地刺技能-3 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960103 0 HitCase 1 0 1 1 -96010104 地刺技能-4 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960104 0 HitCase 1 0 1 1 -96010105 地刺技能-5 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960105 0 HitCase 1 0 1 1 -96010106 地刺技能-6 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960106 0 HitCase 1 0 1 1 -96010107 地刺技能-7 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960107 0 HitCase 1 0 1 1 -96010108 地刺技能-8 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960108 0 HitCase 1 0 1 1 -96010109 地刺技能-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010110 地刺技能-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010201 地刺技能突出-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010301 地刺技能收回-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96010401 地刺保持-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96020101 生化地雷伤害-1 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960202 0 HitCase 1 0 1 1 -96020102 生化地雷伤害-2 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960203 0 HitCase 1 0 1 1 -96020103 生化地雷伤害-3 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960204 0 HitCase 1 0 1 1 -96020104 生化地雷伤害-4 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960205 0 HitCase 1 0 1 1 -96020105 生化地雷伤害-5 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960206 0 HitCase 1 0 1 1 -96020106 生化地雷伤害-6 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960207 0 HitCase 1 0 1 1 -96020107 生化地雷伤害-7 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960208 0 HitCase 1 0 1 1 -96020108 生化地雷伤害-8 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960209 0 HitCase 1 0 1 1 -96020109 生化地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96020110 生化地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96030101 电磁地雷伤害-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960302 0 HitCase 1 0 1 1 -96030102 电磁地雷伤害-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960303 0 HitCase 1 0 1 1 -96030103 电磁地雷伤害-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960304 0 HitCase 1 0 1 1 -96030104 电磁地雷伤害-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960305 0 HitCase 1 0 1 1 -96030105 电磁地雷伤害-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960306 0 HitCase 1 0 1 1 -96030106 电磁地雷伤害-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960307 0 HitCase 1 0 1 1 -96030107 电磁地雷伤害-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960308 0 HitCase 1 0 1 1 -96030108 电磁地雷伤害-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960309 0 HitCase 1 0 1 1 -96030109 电磁地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96030110 电磁地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040101 扳手标记-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040102 扳手标记-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040103 扳手标记-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040104 扳手标记-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040105 扳手标记-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040106 扳手标记-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040107 扳手标记-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040108 扳手标记-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -96040109 扳手标记-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040110 扳手标记-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96040201 扳手打开-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960403 0 HitCase 0 1 0 -96040301 扳手关闭-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960402 0 HitCase 0 1 0 -96040401 保持开启动作-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96050101 图腾伤害-1 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960502 0 HitCase 1 0 1 1 -96050102 图腾伤害-2 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960503 0 HitCase 1 0 1 1 -96050103 图腾伤害-3 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960504 0 HitCase 1 0 1 1 -96050104 图腾伤害-4 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960505 0 HitCase 1 0 1 1 -96050105 图腾伤害-5 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960506 0 HitCase 1 0 1 1 -96050106 图腾伤害-6 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960507 0 HitCase 1 0 1 1 -96050107 图腾伤害-7 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960508 0 HitCase 1 0 1 1 -96050108 图腾伤害-8 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960509 0 HitCase 1 0 1 1 -96050109 图腾伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96050110 图腾伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96060101 喷火陷阱伤害-1 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960004 0 HitCase 1 0 1 1 -96060102 喷火陷阱伤害-2 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960005 0 HitCase 1 0 1 1 -96060103 喷火陷阱伤害-3 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960006 0 HitCase 1 0 1 1 -96060104 喷火陷阱伤害-4 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960007 0 HitCase 1 0 1 1 -96060105 喷火陷阱伤害-5 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960008 0 HitCase 1 0 1 1 -96060106 喷火陷阱伤害-6 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960009 0 HitCase 1 0 1 1 -96060107 喷火陷阱伤害-7 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960010 0 HitCase 1 0 1 1 -96060108 喷火陷阱伤害-8 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960011 0 HitCase 1 0 1 1 -96060109 喷火陷阱伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96060110 喷火陷阱伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070101 量子传送-1 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960702 0 HitCase 1 0 1 0 -96070102 量子传送-2 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960703 0 HitCase 1 0 1 0 -96070103 量子传送-3 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960704 0 HitCase 1 0 1 0 -96070104 量子传送-4 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960705 0 HitCase 1 0 1 0 -96070105 量子传送-5 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960706 0 HitCase 1 0 1 0 -96070106 量子传送-6 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960707 0 HitCase 1 0 1 0 -96070107 量子传送-7 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960708 0 HitCase 1 0 1 0 -96070108 量子传送-8 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960709 0 HitCase 1 0 1 0 -96070109 量子传送-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070110 量子传送-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070111 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070112 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070113 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070114 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070115 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070116 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070117 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070118 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070119 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070120 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070121 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070122 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070123 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070124 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070125 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070126 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070127 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070128 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070129 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070130 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070131 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070132 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070133 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070134 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070135 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070136 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070137 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96070138 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96070139 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 -96070140 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701401 760264 760563 0 HitCase 0 0 1 -96070141 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701411 760265 760563 0 HitCase 0 0 1 -96070142 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701421 760266 760563 0 HitCase 0 0 1 -96070143 炸弹预警 2 4 0 4 2 1 -1 FxCizhuiZhadan -1 1 0 0 0 2 1.5 1 96070139 1 2 1 0 HitCase 0 0 0 -96070144 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070145 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760294 760565 760297 760298 0 HitCase 1 0 0 -96070146 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760295 760565 760297 760298 0 HitCase 1 0 0 -96070147 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760296 760565 760297 760298 0 HitCase 1 0 0 -96070148 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760314 760317 0 HitCase 1 0 0 -96070149 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760315 760317 0 HitCase 1 0 0 -96070150 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760316 760317 0 HitCase 1 0 0 -96070151 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701511 760354 760567 760297 760298 0 HitCase 0 0 1 -96070152 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701521 760355 760567 760297 760298 0 HitCase 0 0 1 -96070153 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701531 760356 760567 760297 760298 0 HitCase 0 0 1 -96070154 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 -96070155 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070156 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 -96070157 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760415 0 HitCase 1 0 0 -96070158 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 -96070159 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -96070160 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070203 1 0 1 760424 760568 0 HitCase 1 0 1 -96070161 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070204 1 0 1 760425 760568 0 HitCase 1 0 1 -96070162 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070205 1 0 1 760426 760568 0 HitCase 1 0 1 -96070163 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 -96070164 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070165 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760434 760566 0 HitCase 1 0 0 -96070166 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760435 760566 0 HitCase 1 0 0 -96070167 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 760436 760566 0 HitCase 1 0 0 -96070168 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 1 -96070169 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701691 760374 760564 0 HitCase 0 0 1 1 -96070170 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701701 760375 760564 0 HitCase 0 0 1 1 -96070171 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701711 760376 760564 0 HitCase 0 0 1 1 -96070172 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070168 1 4 1 0 HitCase 0 0 0 1 -96070173 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070177 1 1 0 HitCase 0 0 0 -96070174 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760604 760618 760621 760619 0 HitCase 0 0 0 -96070175 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760605 760618 760621 760619 0 HitCase 0 0 0 -96070176 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760606 760618 760621 760619 0 HitCase 0 0 0 -96070177 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960701771 760569 0 HitCase 0 0 0 -96070178 红球投射物 2 0.8 8 8 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070179 1 4 1 1 HitCase 0 0 999 1 0 -96070179 红球追踪 2 0.8 0 8 9999 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 HitCase 0 0 0 -96070180 黄球投射物 2 0.8 8 8 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070181 1 4 1 1 HitCase 0 0 999 1 0 -96070181 黄球追踪 2 0.8 0 8 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 HitCase 0 0 0 -96070182 蓝球投射物 2 0.8 8 8 9999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070183 1 4 1 1 HitCase 0 0 999 1 0 -96070183 蓝球追踪 2 0.8 0 8 9999 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 HitCase 0 0 0 -96070184 能量投射物 2 0.8 8 8 9999 1 -1 FxDropPower -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070185 1 4 1 1 HitCase 0 0 999 1 0 -96070185 能量追踪 2 0.8 0 8 9999 1 FxDropPower 1 1 0 0 0 2 2 1 762036 762037 0.5 HitCase 0 0 0 -96070186 红球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070187 黄球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070188 蓝球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070189 能量增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 -96070190 据点支援-炮弹1 2 2 0 4 0.1 -1 0.25 -1 1 0 0 0 3 4 2 960701901 761092 0 HitCase 0 0 0 -96070191 据点支援-炮弹2 2 2 0 4 0.1 -1 0.45 -1 1 0 0 0 3 4 2 960701911 761092 0 HitCase 0 0 0 -96070192 据点支援-炮弹3 2 2 0 4 0.1 -1 0.65 -1 1 0 0 0 3 4 2 960701921 761092 0 HitCase 0 0 0 -96070193 据点支援-火陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701931 761102 0 HitCase 0 0 0 -96070194 据点支援-雷陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701941 761103 0 HitCase 0 0 0 -96070195 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070169 1 4 1 0 HitCase 0 0 0 1 -96070196 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070170 1 4 1 0 HitCase 0 0 0 1 -96070197 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070171 1 4 1 0 HitCase 0 0 0 1 -96070198 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701981 760494 760567 0 HitCase 0 0 1 -96070199 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701991 760495 760567 0 HitCase 0 0 1 -96070200 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702001 760496 760567 0 HitCase 0 0 1 -96070201 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 -96070202 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070203 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760424 760568 0 HitCase 0 0 0 -96070204 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760425 760568 0 HitCase 0 0 0 -96070205 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760426 760568 0 HitCase 0 0 0 -96070206 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070143 1 4 1 0 HitCase 1 0 0 0 -96070207 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760454 760466 760467 0 HitCase 0 0 0 -96070208 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760455 760466 760467 0 HitCase 0 0 0 -96070209 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760456 760466 760467 0 HitCase 0 0 0 -96070210 据点支援-火陷阱特效 2 0.1 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 -96070211 据点支援-雷陷阱特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 -96070212 据点支援-炮弹下落特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 -96070213 据点支援-炮弹下落延迟特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070214 据点支援-炮弹特效前置1 2 0.1 0 4 0.2 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 -96070215 据点支援-炮弹特效前置2 2 0.1 0 4 0.4 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 -96070216 主线休vs神威,对休弹道 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 960702161 762304 0 HitCase 0 1 0 -96070217 主线休vs神威,对神威弹道 2 10 0 1 0.1 -1 -1 1 0 0 0 1 1 1 762304 0 HitCase 0 1 0 -96070218 禁锢-施加buff1 2 2 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 760659 0 HitCase 0 1 0 -96070219 禁锢-施加buff2 2 3 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 760660 0 HitCase 0 1 0 -96070220 禁锢-施加buff3 2 4 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 760661 0 HitCase 0 1 0 -96070221 禁锢-拉扯弹道1 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070222 禁锢-拉扯弹道2 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070223 禁锢-拉扯弹道3 2 6 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 -96070224 禁锢-击退弹道1 2 3 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070225 禁锢-击退弹道2 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070226 禁锢-击退弹道3 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 -96070227 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702271 760700 0 HitCase 0 1 0 -96070228 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702281 760700 0 HitCase 0 1 0 -96070229 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702291 760701 0 HitCase 0 1 0 -96070230 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702301 760701 0 HitCase 0 1 0 -96070231 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702311 760702 0 HitCase 0 1 0 -96070232 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702321 760702 0 HitCase 0 1 0 -96070233 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 -96070234 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 -96070235 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702351 780264 780563 0 HitCase 0 0 1 -96070236 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702361 780265 780563 0 HitCase 0 0 1 -96070237 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702371 780266 780563 0 HitCase 0 0 1 -96070238 炸弹预警 2 4 0 4 2 1 -1 Root FxTongyongZhaDan3 -1 1 0 0 0 2 1.5 1 96070234 1 2 1 0 HitCase 0 0 0 -96070239 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070240 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780294 780565 780297 780298 0 HitCase 1 0 0 -96070241 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780295 780565 780297 780298 0 HitCase 1 0 0 -96070242 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780296 780565 780297 780298 0 HitCase 1 0 0 -96070243 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780314 780317 0 HitCase 1 0 0 -96070244 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780315 780317 0 HitCase 1 0 0 -96070245 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780316 780317 0 HitCase 1 0 0 -96070246 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702461 780354 780567 780297 780298 0 HitCase 0 0 1 -96070247 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702471 780355 780567 780297 780298 0 HitCase 0 0 1 -96070248 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702481 780356 780567 780297 780298 0 HitCase 0 0 1 -96070249 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 0 0 0 -96070250 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei 0.4 -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070251 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780414 0 HitCase 1 0 0 -96070252 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780415 0 HitCase 1 0 0 -96070253 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780416 0 HitCase 1 0 0 -96070254 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -96070255 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070281 1 0 1 780424 780568 0 HitCase 1 0 1 -96070256 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070282 1 0 1 780425 780568 0 HitCase 1 0 1 -96070257 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070283 1 0 1 780426 780568 0 HitCase 1 0 1 -96070258 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 -96070259 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -96070260 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780434 780566 0 HitCase 1 0 0 -96070261 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780435 780566 0 HitCase 1 0 0 -96070262 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 780436 780566 0 HitCase 1 0 0 -96070263 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 -96070264 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702641 780374 780564 0 HitCase 0 0 1 -96070265 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702651 780375 780564 0 HitCase 0 0 1 -96070266 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702661 780376 780564 0 HitCase 0 0 1 -96070267 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070263 1 4 1 0 HitCase 0 0 0 -96070268 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070272 1 1 0 HitCase 0 0 0 -96070269 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780604 780618 780619 780629 0 HitCase 0 0 0 -96070270 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780605 780618 780619 780629 0 HitCase 0 0 0 -96070271 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780606 780618 780619 780629 0 HitCase 0 0 0 -96070272 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960702721 780569 0 HitCase 0 0 0 -96070273 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070264 1 4 1 0 HitCase 0 0 0 -96070274 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070265 1 4 1 0 HitCase 0 0 0 -96070275 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070266 1 4 1 0 HitCase 0 0 0 -96070276 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702761 780494 780567 0 HitCase 0 0 1 -96070277 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702771 780495 780567 0 HitCase 0 0 1 -96070278 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702781 780496 780567 0 HitCase 0 0 1 -96070279 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 1 0 0 0 -96070280 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070281 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780424 780568 0 HitCase 0 0 0 -96070282 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780425 780568 0 HitCase 0 0 0 -96070283 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780426 780568 0 HitCase 0 0 0 -96070284 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070238 1 4 1 0 HitCase 1 0 0 0 -96070285 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780454 780466 780467 0 HitCase 0 0 0 -96070286 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780455 780466 780467 0 HitCase 0 0 0 -96070287 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780456 780466 780467 0 HitCase 0 0 0 -96070288 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702881 780700 0 HitCase 0 1 0 -96070289 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702891 780700 0 HitCase 0 1 0 -96070290 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702901 780701 0 HitCase 0 1 0 -96070291 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702911 780701 0 HitCase 0 1 0 -96070292 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702921 780702 0 HitCase 0 1 0 -96070293 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702931 780702 0 HitCase 0 1 0 -96070294 冰径-刷新减速 2 0.5 -0.3 300 4 1 0.1 -1 -1 1 0 0 0 3 4 1 0 0 780621 0 HitCase 0 0 0 -96070295 雷暴-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702951 772052 780567 0 HitCase 0 0 1 -96070296 雷暴-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070297 1 4 1 0 HitCase 1 0 0 0 -96070297 雷暴-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei 0.4 -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070298 爬塔玩法激励子弹 2 5 0 2 0.1 -1 -1 1 0 0 0 3 4 1 0 0 773252 0 HitCase 0 1 0 -96070299 潜行:加速球子弹 2 1 0 1 9999 1 FxDropSpeed 1 1 0 0 0 3 4 1 0 0 763060 763061 763068 1 HitCase 0 1 0 -96070300 潜行:技能球子弹 2 1 0 1 9999 1 FxDropPower 1 1 0 0 0 3 4 1 0 0 763062 763069 763072 1 HitCase 0 1 0 -96070301 潜行:隐身球子弹 2 1 0 1 9999 1 FxDropViolent 1 1 0 0 0 3 4 1 0 0 763064 763070 1 HitCase 0 1 0 -96070302 潜行:培养皿子弹 2 4 0 4 1.3 -1 FxMe1SpiderMd000001Shouji FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 3 4 1 763073 0 HitCase 0 1 0 -96070303 潜行:蓄能电池子弹 2 4 0 4 1.3 -1 FxTongyongEleShouji FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 2 960703031 763075 0 HitCase 0 1 0 -96070304 潜行:液氮罐子弹 2 4 0 4 1.3 -1 FxTongyongIceShouji FxTongyongGuanghuanKuosan -1 1 0 0 0 3 4 1 763077 0 HitCase 0 1 0 -96070305 潜行:虫洞装置子弹1 2 10 0 4 4 -1 0.1 -1 1 0 0 0 3 4 1 763079 0 HitCase 0 1 0 -96070306 潜行:虫洞装置子弹2 2 10 0 4 4 -1 1 1 FxR1LifuAttack31Dandao -1 1 0 0 0 3 4 1 763081 0 HitCase 0 1 0 -96070307 潜行:真·培养皿子弹 2 4 0 4 16 -1 1 0.05 FxScene01207PeiyangminLoop -1 1 0 0 0 3 4 1 763084 763086 0 HitCase 0 1 0 -96070308 爬塔活动buff-773117-伤害增加1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703081 773120 0 HitCase 0 1 0 -96070309 爬塔活动buff-773118-伤害增加2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703091 773121 0 HitCase 0 1 0 -96070310 爬塔活动buff-773119-伤害增加3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703101 773122 0 HitCase 0 1 0 -96070311 爬塔活动buff-773181-空间伤害1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703111 773184 0 HitCase 0 1 0 -96070312 爬塔活动buff-773182-空间伤害2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703121 773185 0 HitCase 0 1 0 -96070313 爬塔活动buff-773183-空间伤害3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703131 773186 0 HitCase 0 1 0 -96070314 爬塔活动buff-773263-红球掉落 2 0.1 8 8 999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070317 1 4 1 1 0 0 999 1 0 -96070315 爬塔活动buff-773263-黄球掉落 2 0.1 8 8 999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070318 1 4 1 1 0 0 999 1 0 -96070316 爬塔活动buff-773263-蓝球掉落 2 0.1 8 8 999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070319 1 4 1 1 0 0 999 1 0 -96070317 爬塔活动buff-773263-红球保持 2 5 0 8 1 999 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070320 1 1 2 1 0.5 0 0 0 -96070318 爬塔活动buff-773263-黄球保持 2 5 0 8 1 999 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070321 1 1 2 1 0.5 0 0 0 -96070319 爬塔活动buff-773263-蓝球保持 2 5 0 8 1 999 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070322 1 1 2 1 0.5 0 0 0 -96070320 爬塔活动buff-773263-红球跟随 2 0.1 20 8 96070320 1 3 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070323 1 1 2 1 0.5 0 0 0 -96070321 爬塔活动buff-773263-黄球跟随 2 0.1 20 8 96070321 1 3 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070324 1 1 2 1 0.5 0 0 0 -96070322 爬塔活动buff-773263-蓝球跟随 2 0.1 20 8 96070322 1 3 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070325 1 1 2 1 0.5 0 0 0 -96070323 爬塔活动buff-773263-红球加球 2 6 0 8 0.6 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 0 0 0 -96070324 爬塔活动buff-773263-黄球加球 2 6 0 8 0.6 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 0 0 0 -96070325 爬塔活动buff-773263-蓝球加球 2 6 0 8 0.6 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 0 0 0 -96070326 巴别塔3-772084-烟雾地雷生成1 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070329 1 4 1 0 HitCase 0 0 0 -96070327 巴别塔3-772085-烟雾地雷生成2 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070330 1 4 1 0 HitCase 0 0 0 -96070328 巴别塔3-772086-烟雾地雷生成3 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070331 1 4 1 0 HitCase 0 0 0 -96070329 巴别塔3-772084-烟雾地雷预警1 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070332 1 2 1 0 HitCase 0 0 0 -96070330 巴别塔3-772085-烟雾地雷预警2 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070333 1 2 1 0 HitCase 0 0 0 -96070331 巴别塔3-772086-烟雾地雷预警3 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070334 1 2 1 0 HitCase 0 0 0 -96070332 巴别塔3-772084-烟雾地雷效果判定1 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772081 0 HitCase 0 0 0 -96070333 巴别塔3-772085-烟雾地雷效果判定2 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772082 0 HitCase 0 0 0 -96070334 巴别塔3-772086-烟雾地雷效果判定3 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772083 0 HitCase 0 0 0 -96070335 巴别塔3-772087-燃烧地雷生成 2 1 0 4 30 1 1 FxCizhuiRanshaolei 1 1 0 0 0 3 999 1 96070336 1 4 1 0 HitCase 0 0 1 0 -96070336 巴别塔3-772087-燃烧地雷预警 2 3 0 4 0.8 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070337 1 2 1 0 HitCase 0 0 1 0 -96070337 巴别塔3-772087-燃烧地雷燃烧 2 3 0 4 5 -1 1 FxCizhuiRanshaoleiDi2 -1 1 0 0 0 2 2 1 772088 772089 0 HitCase 0 0 1 0 -96070338 巴别塔3-772087-燃烧地雷爆炸特效 2 1.5 0 4 0.5 -1 FxCizhuiRanshaoleiHit -1 1 0 0 0 1 5 1 1.5 HitCase 0 0 1 0 -96070339 巴别塔3-772087-燃烧地雷爆炸子弹 2 1.5 0 4 0.1 -1 -1 1 0 0 0 1 5 1 960703391 772092 0 HitCase 0 0 1 1 -96070340 异聚迷宫-761344-炸弹人1 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703401 761347 0 HitCase 0 1 0 -96070341 异聚迷宫-761345-炸弹人2 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703411 761348 0 HitCase 0 1 0 -96070342 异聚迷宫-761346-炸弹人3 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703421 761349 0 HitCase 0 1 0 -96070343 异聚迷宫-761344-炸弹人1特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070344 异聚迷宫-761345-炸弹人2特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070345 异聚迷宫-761346-炸弹人3特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 -96070346 异聚迷宫-761389-落雷伤害1 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703461 761392 760567 760297 760298 0 HitCase 0 0 1 -96070347 异聚迷宫-761390-落雷伤害2 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703471 761393 760567 760297 760298 0 HitCase 0 0 1 -96070348 异聚迷宫-761391-落雷伤害3 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703481 761394 760567 760297 760298 0 HitCase 0 0 1 -96070349 异聚迷宫-761389-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070350 1 4 1 0 HitCase 1 0 0 0 -96070350 异聚迷宫-761389-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 -96070351 水上爬塔-773322-迷雾1 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773325 0 HitCase 0 1 0 -96070352 水上爬塔-773323-迷雾2 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773326 0 HitCase 0 1 0 -96070353 水上爬塔-773324-迷雾3 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773327 0 HitCase 0 1 0 -96070354 公会boss-762517-回血球掉落 2 0.1 8 8 999 1 -1 FxDropCure -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070355 1 4 1 1 0 0 999 1 0 -96070355 公会boss-762517-回血球保持 2 5 0 8 1 999 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070356 1 1 2 1 0.5 0 0 0 -96070356 公会boss-762517-回血球跟随 2 0.1 20 8 96070356 1 3 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070357 1 1 2 1 0.5 0 0 0 -96070357 公会boss-762517-回血球回血 2 6 0 8 0.6 1 FxDropCureBeHit 1 1 0 0 0 2 2 1 762518 0.5 0 0 0 -96070358 世界boss-762700-炎爆伤害 2 1.5 0 4 2 -1 FxTongyongBaozha -1 1 0 0 0 0 1 0 1 762701 1.5 HitCase 1 0 0 0 -96070359 世界boss-762703-雷闪伤害 1 1 4.5 0 4 4.95 -1 1 0.55 FxLeiJing -1 1 0 0 0 0 3 4 1 762704 762706 0 HitCase 1 0 0 0 -96070360 世界boss-762707-雷暴 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 762708 0 HitCase 1 0 0 0 -96070361 世界boss-762709-黑暗收割 2 0.5 0 4 2 -1 FxZhansha -1 1 0 0 0 0 1 0 1 1.5 HitCase 0 0 0 -96070362 世界boss-762714-暴风雪 2 3 0 4 4 -1 1 0.8 FxBingfengbao -1 1 0 0 0 3 4 1 762715 762716 762717 0 HitCase 0 1 0 -96070363 世界boss-762718-冰刺环绕 2 1.5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 762719 0 HitCase 0 1 0 -96070364 异聚迷宫-761435-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070365 1 4 1 0 HitCase 0 1 0 -96070365 异聚迷宫-761435-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761439 0 HitCase 0 1 0 -96070366 异聚迷宫-761436-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070367 1 4 1 0 HitCase 0 1 0 -96070367 异聚迷宫-761436-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761440 0 HitCase 0 1 0 -96070368 异聚迷宫-761437-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070369 1 4 1 0 HitCase 0 1 0 -96070369 异聚迷宫-761437-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761441 0 HitCase 0 1 0 -96070370 异聚迷宫-761460-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761463 0 HitCase 0 1 0 -96070371 异聚迷宫-761461-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761464 0 HitCase 0 1 0 -96070372 异聚迷宫-761462-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761465 0 HitCase 0 1 0 -96070373 异聚迷宫-761466-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761469 0 HitCase 0 1 0 -96070374 异聚迷宫-761467-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761470 0 HitCase 0 1 0 -96070375 异聚迷宫-761468-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761471 0 HitCase 0 1 0 -96070376 自走棋-770259-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 770260 0 HitCase 0 1 0 -96070377 自走棋-770259-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 -96070378 自走棋-770281-暗能爆发 2 999 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 0 0 770282 770283 0 HitCase 0 1 0 -96070379 自走棋-770230-杀敌爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 3 4 1 770231 0 HitCase 0 1 0 -96070380 世界boss-762722-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 762723 0 HitCase 0 1 0 -96070381 世界boss-762722-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 -96070382 巴别塔3-771742-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070383 0 1 0 HitCase 0 1 0 -96070383 巴别塔3-771742-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771742 0 HitCase 0 1 0 -96070384 巴别塔3-771757-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070385 0 1 0 HitCase 0 1 0 -96070385 巴别塔3-771757-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771757 0 HitCase 0 1 0 -96070386 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070387 4 1 0 HitCase 0 1 0 -96070387 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770474 0 HitCase 0 1 0 -96070388 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070389 4 1 0 HitCase 0 1 0 -96070389 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770475 0 HitCase 0 1 0 -96070390 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070391 4 1 0 HitCase 0 1 0 -96070391 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770476 0 HitCase 0 1 0 -96070392 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070393 4 1 0 HitCase 0 1 0 -96070393 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770477 0 HitCase 0 1 0 -96070394 自走棋-770805-指定伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070395 0 1 0 HitCase 0 1 0 -96070395 自走棋-770805-指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 770805 0 HitCase 0 1 0 -96070396 据点周年庆-761239-团结 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 761240 761241 0 HitCase 0 1 0 -96070397 追击玩法-761256-连击-伤害 2 2 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 761257 0 HitCase 0 1 0 -96070398 追击玩法-761256-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -96070399 追击玩法-761258-切人-伤害 2 6 0 4 0.15 -1 -1 1 0 0 0 3 4 1 761259 761260 0 HitCase 0 1 0 -96070400 追击玩法-761258-切人-特效 2 6 0 4 1 -1 FxZJQieren01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070401 追击玩法-761273-三消-伤害 2 1 0 4 0.15 -1 0.1 -1 1 0 0 0 3 4 1 761274 0 HitCase 0 1 0 -96070402 追击玩法-761273-三消-特效 2 1 0 4 2 -1 FxZJSanxiao01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070403 追击玩法-761261-大招-子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 761262 761272 0 HitCase 0 1 0 -96070404 辐射子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 761276 760565 760297 760298 0 HitCase 1 0 0 -96070405 巴别塔6-772132-重力牵引-吸附 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772133 0 HitCase 0 1 0 -96070406 巴别塔6-772132-重力牵引-削闪避 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772134 0 HitCase 0 1 0 -96070407 巴别塔6-772123-战吼吹风 2 12 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772124 0 HitCase 0 1 0 -96070408 巴别塔6-772154-元素冲击-火 2 12 0 4 3.2 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772137 0 HitCase 0 1 0 -96070409 巴别塔6-772155-元素冲击-雷 2 12 0 4 3.2 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 772138 0 HitCase 0 1 0 -96070410 巴别塔6-772156-元素冲击-冰 2 12 0 4 3.2 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 1 772139 0 HitCase 0 1 0 -96070411 巴别塔6-772157-元素冲击-暗 2 12 0 4 3.2 -1 FxCizhuiAnliu -1 1 0 0 0 3 4 1 772140 0 HitCase 0 1 0 -96070412 巴别塔6-772132-重力牵引 2 0.1 0 4 3.2 -1 FxCizhuiYinlishenyuan02 -1 1 0 0 0 3 0.7 0 1 96070405 4 1 0 HitCase 0 1 0 -96070413 模拟作战-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070414 4 1 0 HitCase 0 1 0 -96070414 模拟作战-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772402 0 HitCase 0 1 0 -96070415 巴别塔6-772172-吸附吹风 2 25 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772173 0 HitCase 0 1 0 -96070416 追击玩法2期-772506-标记爆炸-子弹 2 4 0 3 0.1 -1 -1 1 0 0 0 0 0 1 960704161 772509 0 HitCase 0 1 0 -96070417 模拟作战-单体激光 2 0.1 0 2 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070418 4 1 0 HitCase 0 1 0 -96070418 模拟作战-单体激光 2 1.5 0 2 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772236 0 HitCase 0 1 0 -96070419 库洛姆复刷关冰刺子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772538 0 HitCase 0 1 0 -96070420 库洛姆复刷关雷暴子弹 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 772540 0 HitCase 1 0 0 0 -96070421 改造关卡buff火焰风暴预警 2 0.1 0 7 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 3 3 1 96070422 4 1 0 HitCase 0 1 0 -96070422 改造关卡buff火焰风暴爆炸 2 2 0 7 1 -1 FxScene01201Fire01 -1 1 0 0 0 2 2 1 772545 0 HitCase 1 0 0 0 -96070423 改造关卡buff自爆预警 2 2 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 3 1.5 1 96070424 4 1 0 HitCase 1 0 1 0 0 -96070424 改造关卡buff自爆爆炸 2 2 0 4 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 772552 0 HitCase 1 0 0 0 0 -96070425 改造关卡buff治疗污染子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 960704251 772554 0 HitCase 0 1 0 -96070426 改造关卡buff落雷子弹 2 2 0 3 0.3 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 772557 0 HitCase 1 0 0 1 -96070427 骇入玩法-780726 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780727 780728 0 HitCase 0 1 0 -96070428 改造关卡buff落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 96070426 1 4 1 0 HitCase 1 0 0 0 -96070429 改造关卡buff攻击立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772572 0 HitCase 1 1 0 -96070430 改造关卡buff防御立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772571 0 HitCase 1 1 0 -96070431 改造关卡buff持续治疗 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772588 0 HitCase 0 1 0 -96070432 改造关卡buff遗计易碎子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772590 0 HitCase 0 1 0 -96070433 改造关卡buff遗计攻击子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772592 0 HitCase 0 1 0 -96070434 改造关卡buff遗计治疗子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772594 0 HitCase 0 1 0 -96070435 改造关卡buff持续护盾 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772596 0 HitCase 0 1 0 -96070436 改造关卡buff噬魂子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772605 0 HitCase 0 1 0 -96070437 改造关卡buff噬魂挂buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772604 0 HitCase 0 1 0 -96070438 杀戮无双-连击冲击波1 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704381 772619 0 HitCase 0 1 0 -96070439 杀戮无双-连击冲击波2 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704391 772620 0 HitCase 0 1 0 -96070440 杀戮无双-连击冲击波3 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704401 772621 0 HitCase 0 1 0 -96070441 杀戮无双-连击冲击波4 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704411 772622 0 HitCase 0 1 0 -96070442 杀戮无双-弱黑洞 2 15 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772631 0 HitCase 1 0 0 -96070443 杀戮无双-强黑洞 2 30 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772632 0 HitCase 1 0 0 -96070444 杀戮无双-冰冻子弹1 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070448 1 4 1 0 HitCase 0 1 0 -96070445 杀戮无双-冰冻子弹2 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070449 1 4 1 0 HitCase 0 1 0 -96070446 杀戮无双-冰冻子弹3 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070450 1 4 1 0 HitCase 0 1 0 -96070447 杀戮无双-冰冻子弹4 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070451 1 4 1 0 HitCase 0 1 0 -96070448 杀戮无双-冰冻子弹11 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704481 772647 0 HitCase 0 1 0 -96070449 杀戮无双-冰冻子弹21 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704491 772648 0 HitCase 0 1 0 -96070450 杀戮无双-冰冻子弹31 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704501 772649 0 HitCase 0 1 0 -96070451 杀戮无双-冰冻子弹41 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704511 772650 0 HitCase 0 1 0 -96070452 杀戮无双-精英怪光环刚体1 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772652 760271 0 HitCase 0 1 0 -96070453 杀戮无双-精英怪光环刚体2 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772654 760272 0 HitCase 0 1 0 -96070454 杀戮无双-精英怪光环刚体3 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772656 760273 0 HitCase 0 1 0 -96070455 杀戮无双-死亡炸弹1 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704551 772681 0 HitCase 1 0 0 0 0 -96070456 杀戮无双-死亡炸弹2 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704561 772682 0 HitCase 1 0 0 0 0 -96070457 杀戮无双-死亡炸弹3 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704571 772683 0 HitCase 1 0 0 0 0 -96070458 杀戮无双-死亡炸弹4 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704581 772684 0 HitCase 1 0 0 0 0 -96070459 杀戮无双-精英怪光环转移 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772662 760396 0 HitCase 0 1 0 -96070460 杀戮无双-精英怪光环护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772664 760243 0 HitCase 0 1 0 -96070461 杀戮无双-精英怪光环壁垒 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772666 760283 0 HitCase 0 1 0 -96070462 杀戮无双-精英怪光环冻结 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772668 760453 0 HitCase 0 1 0 -96070463 杀戮无双-精英怪光环暗影 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772670 760473 0 HitCase 0 1 0 -96070464 杀戮无双-精英怪光环持续治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772672 772587 0 HitCase 0 1 0 -96070465 杀戮无双-精英怪光环持续护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772674 772595 0 HitCase 0 1 0 -96070466 杀戮无双-精英怪光环遗计治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772676 772593 0 HitCase 0 1 0 -96070467 杀戮无双-精英怪光环敌人霸体 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772678 700027 0 HitCase 0 1 0 -96070468 杀戮无双-精英怪光环无视超算 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772680 770545 0 HitCase 0 1 0 -96070469 激光特效 2 0.1 0 4 0.5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 -96070470 超级据点-780814 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780815 0 HitCase 0 1 0 -96070471 夏活十关-连击爆炸 2 999 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704711 772703 0 HitCase 0 1 0 -96070472 超级据点-780843 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780846 0 HitCase 0 1 0 -96070473 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772727 772728 772729 772730 0 HitCase 0 1 0 -96070474 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772731 0 HitCase 0 1 0 -96070475 超级爬塔-孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 FxR2QuflyAtk0302 -1 1 0 0 0 0 0 1 30 0.15 110658 110684 0.8 HitCase 0 1 0 -96070476 超级爬塔-异火-黄球1消-吸附 2 3 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070477 超级爬塔-异火-黄球2消-吸附 2 4 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070478 超级爬塔-异火-黄球3消-吸附 2 5 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070479 超级爬塔-黎明-雷电场-伤害子弹 2 7.5 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960704791 101235 0 HitCase 0 1 1 -96070480 超级爬塔-黎明-雷电场-吸附 2 7.5 0 4 0.05 -1 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070481 超级爬塔-黎明-雷电场-特效 2 7.5 0 4 5 -1 FxR2LuxiyaAttack31ExShouji FxSTLiming1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 -96070482 超级爬塔-异火-蓝球聚怪 2 4 0 4 1.1 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 -96070483 超级爬塔-通用-冲击波 2 10 0 4 0.5 -1 FxSTChongjibo -1 1 0 0 0 3 4 2 960704831 110153 0 HitCase 0 1 1 -96070484 大招-1层默认子弹-右上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 30 50 0.4 1.5 0 -1.5 0 3 4 1 330 100453 1.35 0 1 1 960704842 -96070485 大招-1层默认子弹-右中上 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 43 55 0.4 1.3 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704852 -96070486 大招-1层默认子弹-右中下 1 0.1 0.1 0.5 16 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 56 55 0.3 1.2 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704862 -96070487 大招-1层默认子弹-右下 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 69 53 0.4 1.5 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704872 -96070488 大招-1层默认子弹-左上 1 0.1 0.1 0.5 17 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 330 47 0.6 1.1 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704882 -96070489 大招-1层默认子弹-左中上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 317 55 0.5 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704892 -96070490 大招-1层默认子弹-左中下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 304 50 0.4 1.4 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704902 -96070491 大招-1层默认子弹-左下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 291 55 0.2 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704912 -96070492 自走棋3期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763103 763104 0 HitCase 1 0 0 0 -96070493 自走棋3期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763107 763108 763109 0 HitCase 0 1 0 -96070494 自走棋3期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 96070495|96070496 1 4 1 0.5 0 1 0 -96070495 自走棋3期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 774000 0 0 1 0 -96070496 自走棋3期-灰鸦-球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 -96070497 自走棋3期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070498 1 1 2 1 0.17 0 1 0 -96070498 自走棋3期-灰鸦-球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 1 774000 0 HitCase 0 1 0 -96070499 激光速射特效-子子弹0.6delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.6 1 96070500 0 1 0 HitCase 0 0 1 0 -96070500 超级据点维护作战-激光速射-1 1 3 50 0 25 0 4 0.5 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 1 960705001 746001 746002 0 HitCase 0 1 1 -96070501 激光速射特效-子子弹0.4delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.4 1 96070500 0 1 0 HitCase 0 0 1 0 -96070502 超级据点维护作战-暗爆特效子弹 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 -96070503 超级据点维护作战-伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 746023 1 HitCase 0 1 1 -96070504 自走棋3期-卡列2火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763128 763129 0 HitCase 1 0 0 0 -96070505 自走棋3期-卡列3火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763132 763133 0 HitCase 1 0 0 0 -96070506 自走棋3期-卡列4火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763136 763137 0 HitCase 1 0 0 0 -96070507 自走棋3期-渡边2攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763140 763141 763142 0 HitCase 0 1 0 -96070508 自走棋3期-渡边3攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763146 763147 763148 0 HitCase 0 1 0 -96070509 自走棋3期-渡边4攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763152 763153 763154 0 HitCase 0 1 0 -96070510 RPG3期爆炸预警 2 4 0 7 1 -1 FxYujing1M15S -1 1 0 0 0 3 1 1 96070511 4 1 0 HitCase 1 0 1 0 0 -96070511 RPG3期爆炸 2 4 0 7 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 750948 0 HitCase 1 0 0 0 0 -96070512 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070513 4 1 0 HitCase 1 0 1 0 0 -96070513 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070514 2 1 0 HitCase 0 1 0 -96070514 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070515|96070518|96070521|96070524 2 1 0 0 763242 0 HitCase 0 1 0 -96070515 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070516 2 1 0 HitCase 1 0 1 0 0 -96070516 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070517 2 1 0 HitCase 0 1 0 -96070517 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070518 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070519 2 1 0 HitCase 1 0 1 0 0 -96070519 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070520 2 1 0 HitCase 0 1 0 -96070520 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070521 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070522 2 1 0 HitCase 1 0 1 0 0 -96070522 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070523 2 1 0 HitCase 0 1 0 -96070523 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070524 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070525 2 1 0 HitCase 1 0 1 0 0 -96070525 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070526 2 1 0 HitCase 0 1 0 -96070526 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070527 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070528 4 1 0 HitCase 1 0 1 0 0 -96070528 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070529 2 1 0 HitCase 0 1 0 -96070529 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070530|96070533|96070536|96070539 2 1 0 0 763242 0 HitCase 0 1 0 -96070530 双人玩法-激光预警 2 2 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070531 2 1 0 HitCase 1 0 1 0 0 -96070531 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070532 2 1 0 HitCase 0 1 0 -96070532 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070533 双人玩法-激光预警 2 2 -2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070534 2 1 0 HitCase 1 0 1 0 0 -96070534 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070535 2 1 0 HitCase 0 1 0 -96070535 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070536 双人玩法-激光预警 2 2 2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070537 2 1 0 HitCase 1 0 1 0 0 -96070537 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070538 2 1 0 HitCase 0 1 0 -96070538 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070539 双人玩法-激光预警 2 2 -2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070540 2 1 0 HitCase 1 0 1 0 0 -96070540 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070541 2 1 0 HitCase 0 1 0 -96070541 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070542 双人玩法-中心激光预警-中心延迟 2 2 0 1 1 -1 FxYujing1M10S 1 -1 1 0 0 0 3 1 1 96070543 4 1 0 HitCase 1 0 1 0 0 -96070543 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070544 2 1 0 HitCase 0 1 0 -96070544 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070545 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070546 4 1 0 HitCase 1 0 1 0 0 -96070546 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070547 2 1 0 HitCase 0 1 0 -96070547 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070548 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070549 4 1 0 HitCase 1 0 1 0 0 -96070549 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070550 2 1 0 HitCase 0 1 0 -96070550 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070551 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070552 4 1 0 HitCase 1 0 1 0 0 -96070552 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070553 2 1 0 HitCase 0 1 0 -96070553 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070554 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070555 4 1 0 HitCase 1 0 1 0 0 -96070555 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070556 2 1 0 HitCase 0 1 0 -96070556 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 -96070557 孤胆枪手-冰暴道具 2 10 0 4 0.5 -1 FxCizhuiBingLiu -1 1 0 0 0 3 0.5 1 96070558 4 1 0 HitCase 1 0 1 0 0 -96070558 孤胆枪手-冰爆效果 2 10 0 4 0.5 -1 -1 1 0 0 0 2 2 1 779018 0 HitCase 1 0 0 0 0 -96090001 火药桶-自爆 2 3 0 7 2 1 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -96090002 火药桶-自爆 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 960900021 800508 811001 995953 200005 200005 0 HitCase 1 0 1 1 -96100101 地刺上升-伤害子弹 1 3.5 0.5 0 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961001011 0 HitCase 1 1 0 1 -96100201 地刺保持-伤害子弹 1 3.5 0.5 0 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961002011 0 HitCase 1 1 0 0 -96110101 火焰-伤害子弹 1 3.5 0.5 0 0 0 4 0.6 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96120101 电磁-伤害子弹 2 3 0 0 0 0 4 1.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961201011 0 HitCase 1 1 0 0 -96120103 电磁-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96130101 生化-伤害子弹 2 3 0 0 0 0 4 3 -1 1 FxDibingShouji 0.3 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -96130103 生化-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 -90420001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904243 0 HitCase 0 1 0 -90420002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904244 0 HitCase 0 1 0 -90420003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904245 0 HitCase 0 1 0 -90420004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904246 0 HitCase 0 1 0 -90420005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904247 0 HitCase 0 1 0 -90420006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904248 0 HitCase 0 1 0 -90420007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904249 0 HitCase 0 1 0 -90420008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904250 0 HitCase 0 1 0 -90420009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904251 0 HitCase 0 1 0 -90420010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904252 0 HitCase 0 1 0 -90420101 擎天柱后跳射击-伤害子弹 2 2.8 0 4.3 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904201011 801075 904207 904204 0 HitCase 0 1 1 -90420102 擎天柱后跳射击-震屏 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420103 擎天柱后跳射击-特效 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420104 擎天柱后跳射击-范围提示 2 2.8 0 4.3 0 4 0.8 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420107 擎天柱后跳射击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420108 擎天柱后跳射击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420109 擎天柱后跳射击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420113 擎天柱捶地爆炸特效 2 1 2 0 1 3 -1 FxMe1RocketMd002002Attack01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420201 擎天柱抛射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -30 0 10 1 0 0 0 0 3 1 90420209 1 0 1 0 HitCase 0 1 999 1 1 -90420202 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420203 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420204 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420207 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420208 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420209 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 1.5 -1 FxMe1RocketMd002002Attack0202 -1 1 0 0 0 2 0.05 1 1 90420214 2 1 0 HitCase 0 1 0 -90420210 擎天柱抛射-爆炸黑洞子弹持续特效 2 3.5 0 4 30 -1 1 0.05 FxMe1RocketMd002002Attack0203 -1 1 0 0 0 2 2 1 904215 0 HitCase 0 1 0 -90420213 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -90420214 擎天柱抛射-爆炸黑洞子弹爆炸伤害子弹 2 3.5 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 1 90420210 1 2 1 904202141 904210 801060 0 HitCase 0 1 1 -90420290 关卡用特殊抛射炸弹 2 1.5 0 4 3 -1 -1 1 0 0 0 1 4 1 0 HitCase 0 1 0 -90420301 擎天柱装甲回复-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420306 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904262 904263 904264 0 HitCase 0 1 0 -90420307 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904265 904266 904267 0 HitCase 0 1 0 -90420308 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904268 904269 0 HitCase 0 1 0 -90420401 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -30 0 10 1 0 0 0 0 5 1 90420410 1 0 1 0 HitCase 0 1 999 1 1 -90420402 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420403 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420404 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420407 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420408 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420409 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420410 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420411 2 1 904220 0 HitCase 0 1 0 -90420411 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420412 2 1 904204111 801055 0 HitCase 0 1 1 -90420412 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 FxMe1RocketMd002002Attack0503 -1 1 0 0 0 2 2 1 801002 0 HitCase 0 1 1 -90420413 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 -90420416 范围预警 2 3 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 -90420501 擎天柱砸击-伤害子弹 2 2.1 0 2 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904205011 801082 904230 904226 0 HitCase 1 0 1 1 -90420502 擎天柱砸击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420503 擎天柱砸击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420504 擎天柱砸击-范围提示 2 3 0 2 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420507 擎天柱砸击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420508 擎天柱砸击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420509 擎天柱砸击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420601 擎天柱扫击-伤害子弹 1 5 5 2.5 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904206011 801062 904237 904233 0 HitCase 1 0 1 1 -90420602 擎天柱扫击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420603 擎天柱扫击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420604 擎天柱扫击-范围提示 1 5 5 2.5 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 -90420607 擎天柱扫击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420608 擎天柱扫击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420609 擎天柱扫击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420701 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 5 1 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -100 0 10 1 0 0 0 0 5 1 90420710 1 0 1 0 HitCase 0 1 999 1 1 -90420702 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420703 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420704 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420705 擎天柱平射-闪红提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420707 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420708 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420709 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420710 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420711 2 1 904220 0 HitCase 0 1 0 -90420711 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420712 2 1 0 HitCase 0 1 1 -90420712 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 -1 1 0 0 0 2 2 1 0 HitCase 0 1 1 -90420713 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 -90420801 擎天柱降落出生-in 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90420901 擎天柱降落出生-loop 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421001 擎天柱降落出生-out 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421101 擎天柱抛射-伤害子弹 2 0.1 0.5 -0.3 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -60 0 10 1 0 0 0 0 3 1 90421109 1 0 1 2 HitCase 0 1 999 1 1 -90421102 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421103 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421104 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421107 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421108 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421109 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 5 -1 FxMe1WuzangliuxingAttack02Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 -90421110 擎天柱抛射-爆炸黑洞子弹持续特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421113 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 -90421201 擎天柱抛射空炮-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421202 擎天柱抛射空炮-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421205 rpg冲击波 2 10 0 4 0.1 -1 FxSTChongjibo -1 1 0 0 0 3 4 1 775101 0 HitCase 0 1 0 -90421206 rpg能量波 2 10 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775118 0 HitCase 0 1 0 -90421207 rpg聚怪 2 10 0 4 1 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 3 4 1 775119 0 HitCase 1 1 0 -90421301 超限乱斗-多段攻击 2 0.3 0 4 0.1 1 FxDibingShouji 0.1 1 1 0 0 0 1 1 1 0.1 0.05 1.2 0 1 0 904213012 -90421302 超限乱斗-爆气特效 2 0.1 0 1 2 -1 Root FxR3ShenweiAttack51 -1 1 0 0 0 0 0 1 1.2 1 1 0 904213022 -90421303 超限乱斗聚怪 2 10 0 4 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 775119 0 HitCase 2 1 0 -90421304 红眼光球子弹 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421305|90421306 1 1 1 2 HitCase 1 0 1 0 -90421305 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 -90421306 光球特效子弹1 2 5 0 180 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 1 1 0 -90421307 红眼光球子弹2持续6S 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421308|90421309 1 1 1 2 HitCase 1 0 1 0 -90421308 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 -90421309 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421310 红眼光球子弹3附带全属性抗性下降 4S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421311|90421312 1 1 1 2 HitCase 1 0 1 0 -90421311 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 -90421312 光球特效子弹1 2 5 0 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421313 红眼光球子弹3附带全属性抗性下降 6S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 3 1 2 90421314|90421315 1 4 1 2 HitCase 1 0 1 0 -90421314 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 -90421315 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 -90421316 矛单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421317 1 1 1 904213161 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421317 矛范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213171 770869 770937 770918 0 HitCase 1 1 1 0 -90421318 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421319 1 1 1 904213181 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421319 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213191 770869 770937 770918 0 HitCase 1 1 1 0 -90421320 矛单体高伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421321 1 1 1 904213201 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421321 矛范围高伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213211 770869 770937 770918 0 HitCase 1 1 1 0 -90421322 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421323 1 1 1 904213221 770863 770862 770890 770937 3 Root 1 0 1 1 0 -90421323 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213231 770869 770937 770918 0 HitCase 1 1 1 0 -90421324 矛-黑洞子弹 2 3 0 2 2 -1 -1 1 0 0 0 0 1 1 770923 0 HitCase 0 0 0 -90421401 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 0 Root 1 0 1 0 -90421402 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 0 Root 1 0 1 0 -90421403 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 0 Root 1 0 1 0 -90421404 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 0 Root 1 0 1 0 -90421411 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 0 Root 1 0 1 0 -90421412 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 0 Root 1 0 1 0 -90421413 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 0 Root 1 0 1 0 -90421414 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 0 Root 1 0 1 0 -90421421 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 0 Root 1 0 1 0 -90421422 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 0 Root 1 0 1 0 -90421423 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 0 Root 1 0 1 0 -90421424 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 0 Root 1 0 1 0 -90421431 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 0 Root 1 0 1 0 -90421432 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 0 Root 1 0 1 0 -90421433 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 0 Root 1 0 1 0 -90421434 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 0 Root 1 0 1 0 -90421441 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 770986 0 Root 1 0 1 0 -90421442 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 770986 0 Root 1 0 1 0 -90421443 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 770986 0 Root 1 0 1 0 -90421444 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 770986 0 Root 1 0 1 0 -90421451 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 770986 0 Root 1 0 1 0 -90421452 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 770986 0 Root 1 0 1 0 -90421453 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 770986 0 Root 1 0 1 0 -90421454 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 770986 0 Root 1 0 1 0 -90421461 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 770986 0 Root 1 0 1 0 -90421462 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 770986 0 Root 1 0 1 0 -90421463 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 770986 0 Root 1 0 1 0 -90421464 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 770986 0 Root 1 0 1 0 -90421471 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 770986 0 Root 1 0 1 0 -90421472 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 770986 0 Root 1 0 1 0 -90421473 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 770986 0 Root 1 0 1 0 -90421474 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 770986 0 Root 1 0 1 0 -90421475 矛复制单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421476 1 1 1 904214751 770934 770890 770937 3 Root 1 0 1 1 0 -90421476 矛复制范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904214761 770935 770937 770918 0 HitCase 1 1 1 0 -90421477 矛子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421478 1 1 1 904214771 770934 770890 770937 3 Root 1 0 1 1 0 -90421478 矛伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904214781 770935 770937 770918 0 HitCase 1 1 1 0 -90421499 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 771129 0 HitCase 0 1 0 1 -90421500 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772737 0 HitCase 0 1 0 1 -90421501 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772738 0 HitCase 0 1 0 1 -90421502 塔防玩法治疗塔子弹 2 6 0 2 0.1 1 -1 -1 1 0 0 0 3 4 1 771135 771140 771141 771189 0 HitCase 0 1 0 1 -90421503 酸雨云一级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 0 HitCase 0 0 1 0 -90421504 酸雨云二级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 771146 0 HitCase 0 0 1 0 -90421505 酸雨云-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 1 0 0 0 -90421506 酸雨云三级塔附加效果子弹 2 6 0 4 1 1 -1 -1 1 0 0 0 3 4 1 771148 0 HitCase 0 1 0 1 -90421510 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 0 HitCase 0 1 0 1 -90421511 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 0 HitCase 0 1 0 1 -90421512 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 771162 0 HitCase 0 1 0 1 -90421515 暗塔子弹 2 0.5 10 4 2 1 1 FxTongyongDarkShouji FxZhansha 1 1 100 0 0 0 3 4 1 904215151 771175 771174 772747 1.5 HitCase 0 0 1 1 0 -90421516 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421517 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421518 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421519 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 -90421520 治疗塔指定伤害 2 0.1 0 4 1 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 90421521 0 1 0 HitCase 0 1 0 -90421521 治疗塔指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771190 0 HitCase 0 1 0 -90421530 塔防落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 90421531 1 4 1 0 HitCase 1 0 0 0 -90421531 塔防落雷子弹 2 2 0 7 0.3 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 2 2 1 772412 0 HitCase 1 0 0 1 -90421532 塔防-守卫攻击力光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772460 772465 0 HitCase 0 1 0 1 -90421533 塔防-守卫防御光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772470 772475 0 HitCase 0 1 0 1 -90421540 元旦复刷关-762103-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762122 0 HitCase 0 1 0 -90421541 元旦复刷关-762103-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -90421542 元旦复刷关-762104-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762123 0 HitCase 0 1 0 -90421543 元旦复刷关-762104-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 -90421544 元旦复刷关-762104-连击-吸附 2 50 0 4 0.6 -1 1 0.05 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 762124 0 HitCase 1 0 0 -90421545 RPG4期子弹 2 4.4 0 4 0.2 1 -1 FxTongyongDarkShouji FxCizhuiHeidong -1 1 0 0 0 3 4 1 762141 762142 0 HitCase 0 1 0 1 -90421546 RPG4期子弹激光速射-1 1 3 1 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 3 1.2 1 90421547 4 1 0 HitCase 0 1 0 -90421547 RPG4期子弹激光速射-1 1 3 40 40 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 2 3 1 904215471 762170 0 HitCase 0 1 0 -90421548 RPG4期暗能出场特效4子弹 2 4 0 4 3.8 1 -1 FxTongyongDarkShouji FxMb1XiuMd010001Attack13Bo -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 1 -90421550 RPG4期白毛核心被动4 第一段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215502 -90421551 RPG4期白毛核心被动4 第二段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215512 -90421552 RPG4期白毛核心被动4 第三段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215522 -90421553 RPG4期白毛核心被动4 第四段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215532 -90421554 分光3期装甲子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 776379 0 HitCase 0 1 0 -90421555 多维挑战-全场子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774067 0 HitCase 0 1 0 -90421556 自走棋4期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 90421557|90421558 1 4 1 0.5 0 1 0 -90421557 自走棋4期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 775277 0 0 1 0 -90421558 自走棋4期-灰鸦-球-范围 2 6 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 -90421559 自走棋4期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 90421560 1 1 2 1 0.17 0 1 0 -90421560 自走棋4期-灰鸦-球-强化 2 4.5 0 8 0.6 -1 FxTongyongJiasu -1 1 0 0 0 2 2 1 775277 0 HitCase 0 1 0 -90421561 自走棋4期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 FxR2SufeiyaBallyujing -1 1 0 0 0 3 4 1 775279 775283 0 HitCase 0 1 0 -90421562 自走棋4期-渡边1攻击力场子弹2 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775284 0 HitCase 0 1 0 -90421563 自走棋4期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 775287 0 HitCase 1 0 0 0 -90421564 自走棋4期-护盾爆炸子弹子弹1 2 6 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 775273 0 HitCase 1 0 0 0 -90421565 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421566 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421567 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421568 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421569 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 -90421570 超限乱斗2.0-超数核心2驱散子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774120 0 HitCase 0 1 0 -90421571 自走棋4期-治疗溢出爆炸子弹1 2 6 0 4 1 -1 FxTongyongzhiliaocongjiboHit FxTongyongzhiliaocongjibo -1 1 0 0 0 3 4 1 775275 0 HitCase 1 0 0 0 -90421572 超限乱斗2.0-卡列彩蛋1-天火特效 2 6 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 3 0 1 90421573 4 1 0 HitCase 0 1 0 -90421573 超限乱斗2.0-卡列彩蛋1-黑洞特效 2 6 0 4 2 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 2 0 1 90421574 0 1 0 HitCase 0 1 0 -90421574 超限乱斗2.0-卡列彩蛋1-伤害子弹 2 6 0 4 0.3 -1 -1 1 0 0 0 2 0 1 776162 0 HitCase 0 1 0 -90421575 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421576 伤害子弹 1 3 1.35 0.5 1 0 -30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421577 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421577 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421578 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421578 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421579 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421579 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421580 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421580 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421581 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421581 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421582 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421582 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421583 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421583 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421584 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421584 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421585 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421585 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421586 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421586 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421587 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421588 伤害子弹 1 3 1.35 0.5 1 0 -60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421589 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421589 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421590 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421590 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421591 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421591 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421592 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421592 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421593 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421593 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421594 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421594 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421595 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421595 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421596 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421596 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421597 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421597 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421598 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421598 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421599 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421600 伤害子弹 1 3 1.35 0.5 1 0 -90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421601 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421601 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421602 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421602 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421603 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421603 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421604 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421604 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421605 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421605 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421606 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421606 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421607 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421607 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421608 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421608 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421609 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421609 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421610 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421610 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421611 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421612 伤害子弹 1 3 1.35 0.5 1 0 30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421613 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421613 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421614 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421614 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421615 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421615 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421616 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421616 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421617 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421617 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421618 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421618 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421619 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421619 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421620 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421620 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421621 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421621 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421622 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421622 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421623 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421624 伤害子弹 1 3 1.35 0.5 1 0 60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421625 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421625 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421626 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421626 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421627 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421627 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421628 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421628 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421629 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421629 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421630 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421630 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421631 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421631 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421632 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421632 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421633 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421633 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421634 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421634 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421635 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 -90421636 伤害子弹 1 3 1.35 0.5 1 0 90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421637 0 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421637 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421638 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421638 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421639 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421639 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421640 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421640 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421641 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421641 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421642 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421642 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421643 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421643 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421644 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421644 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421645 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421645 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421646 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421646 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 -90421647 拟真围剿3期优化—入场爆炸 2 5 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 746540 0 HitCase 1 0 0 0 -90421648 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216481 746545 0 HitCase 0 0 0 -90421649 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216491 746546 0 HitCase 0 0 0 -90421650 拟真围剿3期优化-落雷特效 2 2 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 -90421651 拟真围剿3期优化—范围爆炸 2 8 0 4 1.5 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 746556 0 HitCase 1 0 0 0 -90421652 颠倒塔天火特效-预警 2 3 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 3 1 90421653 4 1 0 HitCase 3 0 0 0 -90421653 颠倒塔天火-特效子弹 2 3 0 7 2 -1 FxRedYouTongBaozha -1 1 0 0 0 2 1 90421654 2 1 0 HitCase 0 0 0 -90421654 颠倒塔天火伤害子弹 2 3 0 7 0.1 -1 -1 1 0 0 0 2 2 1 904216541 777801 0 HitCase 0 0 1 -90421655 颠倒塔黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 777863 0 HitCase 1 0 0 -90421656 颠倒塔黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 -90421657 颠倒塔冲击波伤害子弹 2 3 0 7 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 777862 0 HitCase 1 0 1 -90421658 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -90421659 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 90421660 1 1 1 HitCase 1 1 0 -90421660 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 90421661 0 1 1 HitCase 1 1 0 -90421661 颠倒塔 激光-伤害子弹 1 2 40 20 0 6 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 904216611 777803 1 HitCase 1 1 1 -90421662 界限构解—加血及易伤 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 746584 746571 0 HitCase 0 1 0 -90421663 肉鸽2期—大招检测 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 747829 747830 0 HitCase 0 0 0 -90421664 肉鸽2期—治疗溢出 2 12 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747839 0 HitCase 1 0 0 0 -90421665 肉鸽2期—三头犬伤害 2 6 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747853 0 HitCase 0 0 0 -90421666 肉鸽2期—卡列火力爆炸1 2 4 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 3 4 1 747863 0 HitCase 0 0 0 -90421667 肉鸽2期—冰径效果 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 747866 0 HitCase 0 0 0 -90421668 肉鸽2期—卡列火力爆炸2 2 9 0 4 1 -1 FxScene01501aBaozha -1 1 0 0 0 3 4 1 747872 0 HitCase 0 0 0 -90421669 肉鸽2期—卡列火力爆炸3 2 15 0 4 1 -1 FxCizhuiBaozha -1 1 0 0 0 3 4 1 747873 0 HitCase 0 0 0 -90421670 肉鸽2期—突击鹰 2 12 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 904216701 747952 0 HitCase 0 0 0 -90421671 肉鸽2期—小孩子同盟1(黑洞) 2 999 0 4 5 -1 1 0.5 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 747977 747976 0 HitCase 1 1 0 -90421672 肉鸽2期—道具效果(切人造成范围伤害) 2 5 0 4 0.1 -1 HitCase FxRedYouTongBaozha -1 1 0 0 0 0 0 1 904216721 747992 0 HitCase 1 1 0 -90421673 拟真—杀敌加时间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 746601 0 HitCase 0 0 0 -90421674 肉鸽2期—小孩子同盟2(5%生命值伤害) 2 999 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 747979 0 HitCase 1 1 0 -90421675 肉鸽2期—小孩子同盟2(特效子弹) 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 -90421676 旧词缀优化—电盾-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 -90421677 旧词缀优化—电盾-雷暴预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType FollowHeightJoint BindLauncherFrame BindSkillFrame SlopeTargetJoint +90010101 机枪扫射-1 2 3 0 0 4 2.3 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 1 0 1 900101 0 HitCase 0 1 1 +90010107 机枪扫射-7 2 1 0 0 4 5.5 -1 1 0.1 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90010108 机枪扫射-8 2 3 0 0 4 2.3 -1 1 0.1 -1 1 0 0 0 1 0 1 100000 0 HitCase 0 1 0 +90010202 弹射-2 2 3 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900102021 900102 0 HitCase 1 1 1 +90010203 弹射-3 2 6 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 900103 0 HitCase 1 1 1 +90010205 弹射-5 1 4 20 10 0 0 4 0.2 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90010301 光束炮击-1 1 2 20 10 0 0 4 2 -1 1 FxDibingShouji 0.2 -1 1 0 0 0 0 0 1 900103011 900104 0 HitCase 0 1 1 +90010303 光束炮击-1 1 3 24 12 0 0 4 2 -1 1 0.2 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90010401 跺脚-1 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010402 跺脚-2 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010403 跺脚-3 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010404 跺脚-4 2 2 -0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010405 跺脚-5 2 2 0 -1 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010406 跺脚-6 2 2 0.85 0.5 0 0 4 0.1 -1 FxDibingShouji FxNpcYujing01 -1 1 0 0 0 0 0 1 900105 0 HitCase 1 0 1 1 +90010410 跺脚-10 2 0.5 -0.85 0.5 0 0 4 0.1 -1 -1 1 0 0 0 0 0 1 100000 0 HitCase 0 1 0 +90030101 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900301011 801050 900307 0 HitCase 1 0 1 1 1 +90030201 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900302011 801031 900308 0 HitCase 1 0 1 1 +90030202 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900302021 801031 900308 0 HitCase 1 0 1 1 +90030301 扳手机械潜行半径 3 2 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 900303011 700210 715037 0 HitCase 1 1 1 0 +90030302 扳手机械潜行半径 3 4 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030303 扳手机械潜行半径 3 6 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030304 扳手机械潜行半径 3 8 60 0 0 4 0.05 -1 1 FxDibingShouji 1 1 1 0 0 0 0 1 1 700210 715037 0 HitCase 1 1 1 0 +90030402 扳手机械-伤害子弹 1 1.5 3.5 1.5 0 4 0.1 -1 FxMo1BraveMd010031Attack03Shouji -1 1 0 0 0 0 0 1 900304021 801075 900309 0 HitCase 0 1 1 +90030501 扳手机械站立 2 0.1 0 0 1 2 1 1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90030606 扳手机械-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90030701 扳手机械单挥劈-伤害子弹 3 3 180 0 -27 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900307011 301212 900307 0 HitCase 1 0 1 1 1 +90030801 扳手机械双挥劈-伤害子弹 3 3.5 180 0 4 0.1 -1 FxMo1BraveMd010031Attack01Shouji -1 1 0 0 0 0 0 1 900308011 301213 900308 0 HitCase 1 0 1 1 +90030802 扳手机械双挥劈-伤害子弹2 3 2.8 240 0.5 0 4 0.1 -1 FxMo1BraveMd010031Attack02Shouji -1 1 0 0 0 0 0 1 900308021 301213 900308 0 HitCase 1 0 1 1 +90090101 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900901011 801050 900906 0 HitCase 1 0 1 1 +90090103 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090105 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090106 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090107 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090202 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090203 0 1 0 HitCase 1 0 0 0 +90090203 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090204 0 1 0 HitCase 1 0 0 0 +90090204 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900902041 801047 900907 0 HitCase 1 0 0 1 +90090301 干扰机械射线-伤害子弹 1 1 20 9.5 0 4 0.1 1 FxMoActMd02Attack01Shouji 1 1 0 0 0 0 0 1 900903011 301231 900906 0 HitCase 1 0 1 1 +90090303 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090305 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090306 干扰机械射线-方向预警1 2 0.1 0 0 4 0.9 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090307 干扰机械射线-方向预警2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.1 HitCase 1 1 0 +90090402 干扰机械轰炸-范围预警 2 2.5 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 1 0.6 1 90090403 0 1 0 HitCase 1 0 0 0 +90090403 干扰机械轰炸-轰炸效果 2 2.5 0 4 1.5 -1 FxMoActMd02Attack0202 -1 1 0 0 0 2 0.05 1 90090404 0 1 0 HitCase 1 0 0 0 +90090404 轰炸伤害 2 2.5 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 2 0 2 900904041 301232 900907 0 HitCase 1 0 0 1 +90100101 侦查机撞击-伤害子弹 1 2 1.5 1 0 4 0.3 -1 FxMoCaMd030010Attack01Shouji -1 1 0 0 0 0 0 1 901001011 801037 901006 0 HitCase 1 1 1 1 +90100106 侦查机撞击-范围提示2 1 2 8 3.5 0 4 1.5 1 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90100202 侦查机声波-2效果 2 3 0 4 0.4 -1 FxDibingShouji -1 1 0 0 0 0 0 1 901002021 801013 0 HitCase 1 0 1 1 +90100203 侦查机声波-范围预警 2 3 0.3 0 4 1 0.5 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90110102 重构射击手燃烧弹-子弹飞行特效 2 0.1 20 4 0.5 1 1 FxMe1BioMd030061Attack01Shouji Bip001LHand FxMe1BioMd030061Attack01Dandao 1 3 -20 0 10 1 0 0 0 0 0.5 1 90110103 1 0 1 0 HitCase 0 0 1 0 +90110103 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 1.6 -1 FxMe1BioMd030061Attack0102 -1 1 0 0 0 2 0.05 1 90110104 0 1 0 HitCase 0 0 0 +90110104 重构射击手燃烧弹-子弹爆炸伤害 2 2 0 4 0.1 -1 FxMe1BioMd030061Attack01Shouji -1 1 0 0 0 2 0.1 1 90110105 1 0 1 901101041 801045 901108 0 HitCase 1 0 0 1 +90110105 重构射击手燃烧弹-爆炸子子弹 2 2 0 4 4 -1 1 0.2 FxMe1BioMd030061Attack0103 -1 1 0 0 0 2 0 1 801005 0 HitCase 0 0 1 +90110107 弹道提示-1 2 0.1 0 0 4 0.5 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110110 弹道激发-2 2 0.1 0 0 4 0.8 -1 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110111 重构射击手燃烧弹-预警 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90110203 重构射击手-伤害子弹1 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102031 801023 901109 1.5 HitCase 0 0 1 +90110204 重构射击手-伤害子弹2 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102041 801023 901109 1.5 HitCase 0 0 1 +90110205 重构射击手-伤害子弹3 2 0.3 0.9 100 4 1.5 1 FxMe1BioMd030061Attack02Shouji Bip001Prop1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901102051 801023 901107 1.5 HitCase 0 0 1 +90110206 弹道提示 2 0.1 0 0 4 0.7 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110207 弹道激发 2 0.1 0 0 4 1 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110303 重构射击手-伤害子弹 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack02Dandao 1 1 0 0 0 0 0 1 901103031 801045 901107 1.5 HitCase 0 0 1 +90110304 重构射击手-受击特效 2 0.1 90 4 1.5 1 FxMe1BioMd030061Attack01Shouji 1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90110305 弹道提示-1 2 0.1 0 0 4 0.45 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90110307 弹道激发-2 2 0.1 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 1.5 HitCase 1 1 0 +90120101 半身爬行者横扫-伤害子弹 3 3 200 1 0 4 0.1 -1 FxMoActMd010010Attack01Shouji -1 1 0 0 0 0 0 3 901201011 801050 901208 0 HitCase 1 0 1 1 +90120201 半身爬行者砸地-伤害子弹 2 1.5 -0.5 3.25 0 4 0.1 -1 FxMoActMd010010Attack02Shouji -1 1 0 0 0 0 0 3 901202011 801067 901209 0 HitCase 1 0 0 1 +90120205 半身爬行者-范围提示 2 2 -0.5 3.25 0 4 0.5 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90120301 半身爬行者戳刺-伤害子弹 1 1.4 2.5 2 0 4 0.55 -1 FxMoActMd010010Attack03Shouji -1 1 0 0 0 0 0 3 901203011 801042 901210 0 HitCase 1 1 1 1 +90120306 半身爬行者-技能-范围提示 1 2 11 6.3 0 4 1.45 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130101 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901301011 801055 816003 0 HitCase 1 0 1 1 +90130201 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901302011 801075 816003 0 HitCase 1 1 1 1 +90130206 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130302 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901303021 801042 816003 0 HitCase 1 1 1 1 1 +90130303 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901303031 801042 816003 0 HitCase 1 1 1 1 1 +90130501 野猪骑士戳刺-伤害子弹 1 2 6 0 3.5 0 4 0.1 -1 FxMe1BraveMd020021AttackShouji -1 1 0 0 0 0 0 3 901305011 801066 816003 0 HitCase 1 0 1 1 +90130601 野猪骑士冲锋撞击-伤害子弹 1 3 2 1.5 0 4 1.1 -1 FxMe1BraveMd020021Attack02Shouji -1 1 0 0 0 0 0 4 901306011 301332 816003 0 HitCase 1 1 1 1 +90130606 野猪冲锋撞击预警 1 3 15 6 0 4 2.1 0.8 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90130702 野猪骑士跑动挥扫-伤害子弹1 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0301Shouji -1 1 0 0 0 0 0 3 901307021 301333 816003 0 HitCase 1 1 1 1 1 +90130703 野猪骑士跑动挥扫-伤害子弹2 3 3 210 1 0 4 0.1 -1 FxMe1BraveMd020021Attack0302Shouji -1 1 0 0 0 0 0 3 901307031 301333 816003 0 HitCase 1 1 1 1 1 +90140101 自走雷虫自爆-伤害子弹 2 3 0 4 0.1 -1 FxMo1BraveMd010101Attack01Shouji -1 1 0 0 0 0 0 1 901401011 801075 816003 0 HitCase 0 1 1 +90140103 自走雷虫的技能1-3 2 3 0 1 1 -1 -1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 1 0 +90140104 自走雷虫范围预警 2 3 0 1 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 900023 0 HitCase 1 0 1 0 +90140105 自走雷虫爆炸特效1 2 3 0 1 0.7 -1 FxMo1BraveMd010101Attack01Xuli -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90140106 自走雷虫爆炸特效1 2 3 0 1 3 -1 FxMo1BraveMd010101Attack01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90140201 自走雷虫的技能1-1 2 0.1 0 0 0 4 2.5 -1 FxDeath01 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90150101 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901501011 801042 901507 0 HitCase 1 0 1 1 +90150201 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901502011 801047 901507 0 HitCase 1 0 1 1 +90150402 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901504021 801035 901508 0 HitCase 1 1 0 1 +90150403 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90150405 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90150602 追踪者砸-伤害子弹 2 1.5 0 1.6 0 0 4 0.1 -1 FxMoActMd15Attack04Shouji -1 1 0 0 0 0 0 1 901506021 801035 901508 0 HitCase 1 1 0 1 +90150603 追踪者砸-范围提示 2 1.5 0 0 0 1 2 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90150605 追踪者砸-特效 2 0.1 0 0 4 2 -1 FxMoActMd15Attack04 -1 1 0 0 0 1 0 1 0 HitCase 0 1 0 +90150701 追踪者戳-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack01Shouji -1 1 0 0 0 0 0 1 901507011 301271 901507 0 HitCase 1 0 1 1 +90150801 追踪者挠-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMoActMd15Attack02Shouji -1 1 0 0 0 0 0 1 901508011 801095 901507 0 HitCase 1 0 1 1 +90160101 重构保安射击-伤害子弹 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601011 801030 901606 0.6 HitCase 1 0 0 1 +90160102 重构保安射击-伤害子弹2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Dandao 1 1 0 0 0 0 0 1 901601021 801030 901606 0.6 HitCase 1 0 0 1 +90160103 重构保安射击-受击特效 2 0.5 0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 +90160104 重构保安射击-受击特效2 2 0.5 -0.5 100 4 1 1 FxMo1BioMd030051Attack01Shouji 1 1 0 0 0 0 0 1 0.3 HitCase 0 0 0 +90160107 弹道提示 2 0.1 0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160108 弹道提示 2 0.1 -0.3 0 0 4 1 -1 FxYujingXian01 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160109 弹道激发 2 0.1 0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160110 弹道激发 2 0.1 -0.3 0 0 4 0.4 -1 FxYujingXian02 -1 1 0 0 0 0 0 1 0.6 HitCase 1 1 0 +90160202 重构保安旋转-伤害子弹1 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602021 801012 901602 0 HitCase 1 1 1 1 +90160203 重构保安旋转-伤害子弹2 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602031 801012 901602 0 HitCase 1 1 1 1 +90160204 重构保安旋转-伤害子弹3 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602041 801012 901602 0 HitCase 1 1 1 1 +90160205 重构保安旋转-伤害子弹4 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602051 801012 901602 0 HitCase 1 1 1 1 +90160206 重构保安旋转-伤害子弹5 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602061 801012 901602 0 HitCase 1 1 1 1 +90160207 重构保安旋转-伤害子弹6 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602071 801012 901602 0 HitCase 1 1 1 1 +90160208 重构保安旋转-伤害子弹7 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602081 801012 901602 0 HitCase 1 1 1 1 +90160209 重构保安旋转-伤害子弹8 2 2 0 4 0.1 -1 FxMo1BioMd030051Attack02Shouji -1 1 0 0 0 0 0 1 901602091 801012 901602 0 HitCase 1 1 1 1 +90170101 重构演出者落雷-伤害子弹 2 2 0 4 0.1 -1 FxMo1BioMd010141Shouji 0.8 -1 1 0 0 0 1 0 2 901701011 801037 901707 0 HitCase 1 0 1 1 +90170102 重构演出者落雷-特效 2 2 0 4 1 -1 FxMo1BioMd010141Attack01 0.8 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170104 重构演出者落雷-范围提示 2 2 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170201 重构演出者雷阵-伤害子弹 2 4 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 1 901702011 801060 901709 0 HitCase 1 0 1 1 +90170203 重构演出者落雷-范围提示 2 4.2 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170301 重构演出者电球-伤害子弹 2 0.37 1 5 4 30 -1 1 FxMo1BioMd010141Shouji 1 BulletCase FxMo1BioMd010141Attack03Dandao -1 1 0 0 0 0 0 1 901703011 801055 816003 0 HitCase 0 0 1 +90170401 重构演出者挥劈-伤害子弹 1 2.5 2.5 1.5 0 4 0.1 -1 FxMo1BioMd010141Shouji -1 1 0 0 0 0 0 3 901704011 801055 901708 0 HitCase 0 1 1 +90170501 重构演出者大落雷-伤害子弹1 2 1.5 2.5 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705011 801062 901707 0 HitCase 1 0 1 1 +90170502 重构演出者大落雷-伤害子弹2 2 1.5 6 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705021 801062 901707 0 HitCase 1 0 1 1 +90170503 重构演出者大落雷-伤害子弹3 2 1.5 9 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705031 801062 901707 0 HitCase 1 0 1 1 +90170504 重构演出者大落雷-伤害子弹4 2 1.5 12 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705041 801062 901707 0 HitCase 1 0 1 1 +90170505 重构演出者大落雷-伤害子弹5 2 1.5 15 0 4 0.1 -1 FxMo1BioMd010141Shouji 1 -1 1 0 0 0 0 0 3 901705051 801062 901707 0 HitCase 1 0 1 1 +90170506 重构演出者大落雷-子弹特效1 2 1.5 3 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170507 重构演出者大落雷-子弹特效2 2 1.5 6 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170508 重构演出者大落雷-子弹特效3 2 1.5 9 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170509 重构演出者大落雷-子弹特效4 2 1.5 12 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170510 重构演出者大落雷-子弹特效5 2 1.5 15 0 4 1 -1 FxMo1BioMd010141Attack05Dandao 1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170514 重构演出者大落雷-范围预警 1 4 17 8 0 4 1.55 0.95 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90170602 重构演出者召唤术-伤害子弹 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90170603 重构演出者召唤术-爆炸特效 2 2 0 4 0.1 1 -1 FxMo1BioMd010141Shouji -1 FxMo1BioMd010141Attack0601 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90170604 重构演出者召唤术-范围提示 2 2 0 4 1.5 1 -1 -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90180101 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901801011 801047 901816 0 HitCase 1 1 1 1 +90180201 重构猎手破隐戳刺-伤害子弹 1 2 1.5 1.7 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901802011 801047 901816 0 HitCase 1 1 1 1 +90180204 重构猎手破隐戳刺-范围提示 1 1.8 10.5 6.5 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90180301 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901803011 801060 901817 0 HitCase 1 0 1 1 +90180304 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90180307 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90180401 重构猎手渐隐戳刺-伤害子弹 1 1.5 3 2 0 4 0.35 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901804011 801047 901816 0 HitCase 1 1 1 1 +90180404 重构猎手渐隐戳刺-范围提示 1 1.8 12 6.75 0 4 1.05 0.5 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90180501 重构猎手普通戳刺-伤害子弹 1 1.3 2.6 -0.2 1.5 0 4 0.3 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901805011 301291 901816 0 HitCase 1 1 1 1 +90180601 重构猎手跳砸-伤害子弹 2 1.5 0 0 4 0.1 -1 FxMo1BioMd010121Shouji -1 1 0 0 0 0 0 1 901806011 301292 901817 0 HitCase 1 0 1 1 +90180604 重构猎手跳砸-跳跃特效 2 0.1 0 4 2 -1 FxMo1BioMd010121Attack0201 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90180607 重构猎手跳砸-范围预警 2 1.5 0 4 1.5 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90190101 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901901011 801045 901922 0 HitCase 1 0 1 1 +90190201 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901902011 801045 901924 0 HitCase 1 0 1 1 +90190401 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901904011 801037 901923 901912 0 HitCase 1 1 1 1 +90190502 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190602 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190702 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190801 重构镇暴兵的技能4-鼓舞-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90190901 重构镇暴兵的技能5-盾墙前摇 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191001 重构镇暴兵的技能5-盾墙释放 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191101 重构镇暴兵的技能5-盾墙受击 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191201 重构镇暴兵的技能5-盾墙结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191301 重构镇暴兵盾猛-伤害子弹 1 1.5 2 2 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack01Shouji -1 1 0 0 0 0 0 3 901913011 301251 901922 0 HitCase 1 0 1 1 +90191401 重构镇暴兵横扫-伤害子弹 3 3 210 1 0 0 4 0.1 -1 FxMo1ArmorMd010071Attack02Shouji -1 1 0 0 0 0 0 3 901914011 801054 901924 0 HitCase 1 0 1 1 +90191601 重构镇暴兵-伤害子弹 1 1 1.5 1 0 0 4 2 -1 FxMo1ArmorMd010071Attack04Shouji 1 -1 0.6 1 0 0 0 0 0 3 901916011 301251 901923 901930 0 HitCase 1 1 1 1 +90191702 重构镇暴兵-刹车 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191802 重构镇暴兵-冲锋撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90191902 重构镇暴兵-眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90200101 重构黑蜘蛛钻地-1 2 0.1 0 1 0.1 1 FxMo1BraveMd010131Attack0102 1 1 0 0 0 0 0 1 902002 902004 0 HitCase 0 0 1 +90200201 重构黑蜘蛛爆炸-1 2 3 0 4 0.1 -1 FxMo1BraveMd010131Attack02Shouji -1 1 0 0 0 0 0 1 902002011 801075 816003 0 HitCase 0 0 1 +90200202 重构黑蜘蛛爆炸-1特效 2 3 0 1 1.5 -1 FxMo1BraveMd010131Attack02 -1 1 0 0 0 0 0 1 902005 0 HitCase 1 0 0 0 +90200203 重构黑蜘蛛爆炸-1提示 2 3 0 4 0.6 -1 FxYujing1M06S -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90200204 重构黑蜘蛛爆炸-1 2 0.1 0 1 0.1 1 1 1 0 0 0 0 0 1 100011 900013 0 HitCase 0 0 0 +90200301 重构黑蜘蛛爬出-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +90210101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902101011 801060 902114 0 HitCase 1 0 1 1 +90210201 重构屠夫前戳-伤害子弹 1 1 2.7 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack02shouji -1 1 0 0 0 0 0 1 902102011 801060 902115 0 HitCase 1 0 1 1 +90210301 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103011 801025 902116 0 HitCase 1 0 1 1 +90210302 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103021 801025 902116 0 HitCase 1 0 1 0 +90210303 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902103031 801035 902116 0 HitCase 1 0 1 0 +90210401 重构屠夫挥劈-伤害子弹 1 2 2 2 0 4 0.1 -1 FxMe1ArmorMd010091Attack04Shouji -1 1 0 0 0 0 0 3 902104011 801050 902117 0 HitCase 1 0 1 1 1 +90210501 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210601 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902106011 801037 902113 730010 0 HitCase 1 1 1 1 +90210607 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210608 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210701 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90210801 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90210901 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211006 重构屠夫-瘫痪 2 2 0 4 99999 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 +90211101 重构屠夫砸地-伤害子弹 1 1 2.9 1.5 0 4 0.1 -1 FxMe1ArmorMd010091Attack01Shouji -1 1 0 0 0 0 0 1 902111011 301191 902114 0 HitCase 1 0 1 1 +90211201 重构屠夫旋转-伤害子弹1 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112011 301192 902116 0 HitCase 1 0 1 1 +90211202 重构屠夫旋转-伤害子弹2 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112021 301192 902116 0 HitCase 1 0 1 0 +90211203 重构屠夫旋转-伤害子弹3 2 3 0 4 0.1 -1 FxMe1ArmorMd010091Attack03Shouji -1 1 0 0 0 0 0 1 902112031 301192 902116 0 HitCase 1 0 1 0 +90211301 重构屠夫冲锋1-蓄力 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211401 重构屠夫冲锋2-伤害子弹 1 2 1.5 1 0 4 3 -1 FxMe1ArmorMd010091Attack06Shouji -1 1 0 0 0 0 0 4 902114011 301193 902113 902122 0 HitCase 1 1 1 1 +90211407 吸人走 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211408 停下弹飞 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211501 重构屠夫冲锋3-收手 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90211601 重构屠夫冲锋4-撞墙 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90211701 重构屠夫眩晕 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250101 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902501011 801063 902519 0 HitCase 1 1 1 1 +90250102 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90250107 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250201 剑客连续斩-一段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji01 -1 1 0 0 0 0 0 1 902502011 801020 902510 0 HitCase 1 0 1 1 +90250202 剑客连续斩-二段伤害子弹 1 5 2.5 0 2 0 4 0.1 -1 FxMo1SsjkMd000004Attack02Shouji02 -1 1 0 0 0 0 0 1 902502021 801020 902510 0 HitCase 1 0 1 1 +90250203 剑客连续斩-三段伤害子弹 1 5 2.5 0 2 0 4 0.3 -1 FxMo1SsjkMd000004Attack02Shouji03 -1 1 0 0 0 0 0 1 902502031 801027 902519 0 HitCase 1 1 1 1 +90250204 剑客连续斩-三段伤害范围预警 1 5 13.5 0 6.3 0 4 0.5 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 1 0 +90250209 剑客连续斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250301 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902503011 801055 902518 0 HitCase 1 0 1 1 +90250302 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250401 剑客戳刺-伤害子弹 1 1 5.5 0 3 0 4 0.1 -1 FxMo1SsjkMd000004Attack04Shouji -1 1 0 0 0 0 0 1 902504011 801058 902518 0 HitCase 1 0 1 1 +90250403 剑客戳刺-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250501 剑客回形斩-伤害子弹1 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji01 -1 1 0 0 0 0 0 1 902505011 801029 902518 0 HitCase 1 1 1 1 +90250502 剑客回形斩-伤害子弹2 3 3 170 0 0 0 4 0.1 -1 FxMo1SsjkMd000004Attack06Shouji02 -1 1 0 0 0 0 0 1 902505021 801029 902518 0 HitCase 1 1 1 1 +90250503 剑客回形斩-范围提示 2 2.5 0 0 0 4 0.3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90250504 剑客回形斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250601 剑客循环倒地 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90250701 剑客拔刀斩-伤害子弹 1 5 2.5 1.5 0 4 0.3 -1 FxMo1SsjkMd000004Attack01Shouji -1 1 0 0 0 0 0 1 902507011 301133 902519 0 HitCase 1 1 1 1 +90250702 剑客拔刀斩-范围提示 1 5 13.5 0 6.3 0 4 0.9 0.4 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90250707 剑客拔刀斩-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902510 0 HitCase 0 1 0 +90250801 剑客挥劈-伤害子弹 1 2 4.1 -0.5 1.5 0 4 0.1 -1 -1 1 0 0 0 0 0 1 902508011 301132 902518 0 HitCase 1 0 1 1 +90250802 剑客挥劈-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90360101 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601011 801006 903601 0 HitCase 1 0 1 1 +90360102 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601021 801006 903601 0 HitCase 1 0 1 1 +90360103 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601031 801006 903601 0 HitCase 1 0 1 1 +90360104 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601041 801006 903601 0 HitCase 1 0 1 1 +90360105 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601051 801006 903601 0 HitCase 1 0 1 1 +90360106 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903601061 801006 903601 0 HitCase 1 0 1 1 +90360201 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903602011 801037 903605 0 HitCase 1 0 1 1 +90360301 残缺刀锯跳斩-伤害子弹 2 1.5 1.3 0 4 0.1 -1 FxMe1BioMd004030Attack03Shouji FxMe1BioMd004030Attack03 -1 1 0 0 0 0 0 1 903603011 801037 200005 903604 200005 0 HitCase 1 0 1 1 +90360304 残缺刀锯跳斩-范围预警特效 2 1.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90360401 残缺刀锯旋转1-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903604011 801020 903602 0 HitCase 1 1 1 1 +90360501 残缺刀锯旋转2-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903605011 801020 903602 0 HitCase 1 1 1 1 +90360601 残缺刀锯旋转3-伤害子弹1 2 2 0 4 0.6 -1 -1 1 0 0 0 0 0 1 903606011 801035 903603 0 HitCase 1 1 1 1 +90360701 残缺刀锯飞刀-伤害子弹 2 0.8 1.6 15 4 1.8 -1 FxMe1BioMd004030Attack05Shouji Bip001 Neck FxMe1BioMd004030Attack05Dandao -1 1 0 0 0 0 0 1 903607011 801037 903601 0 HitCase 0 0 1 +90360704 残缺刀锯飞刀 1 2 30 15 0 4 2.7 0.7 -1 FxYujingJu01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 0 +90360801 残缺刀锯后跳 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90360901 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609011 301512 903601 0 HitCase 1 0 1 1 +90360902 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609021 301512 903601 0 HitCase 1 0 1 1 +90360903 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609031 301512 903601 0 HitCase 1 0 1 1 +90360904 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609041 301512 903601 0 HitCase 1 0 1 1 +90360905 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609051 301512 903601 0 HitCase 1 0 1 1 +90360906 残缺刀锯甩锯-伤害子弹 1 2 3 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack01Shouji -1 1 0 0 0 0 0 1 903609061 301512 903601 0 HitCase 1 0 1 1 +90361001 残缺刀锯横斩-伤害子弹 1 5 2.5 1.5 0 4 0.1 -1 FxMe1BioMd004030Attack02Shouji -1 1 0 0 0 0 0 1 903610011 301511 903605 0 HitCase 1 0 1 1 +96010101 地刺技能-1 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960101 0 HitCase 1 0 1 1 +96010102 地刺技能-2 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960102 0 HitCase 1 0 1 1 +96010103 地刺技能-3 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960103 0 HitCase 1 0 1 1 +96010104 地刺技能-4 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960104 0 HitCase 1 0 1 1 +96010105 地刺技能-5 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960105 0 HitCase 1 0 1 1 +96010106 地刺技能-6 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960106 0 HitCase 1 0 1 1 +96010107 地刺技能-7 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960107 0 HitCase 1 0 1 1 +96010108 地刺技能-8 0 0.1 0 4 3 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960108 0 HitCase 1 0 1 1 +96010109 地刺技能-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010110 地刺技能-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010201 地刺技能突出-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010301 地刺技能收回-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96010401 地刺保持-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96020101 生化地雷伤害-1 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960202 0 HitCase 1 0 1 1 +96020102 生化地雷伤害-2 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960203 0 HitCase 1 0 1 1 +96020103 生化地雷伤害-3 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960204 0 HitCase 1 0 1 1 +96020104 生化地雷伤害-4 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960205 0 HitCase 1 0 1 1 +96020105 生化地雷伤害-5 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960206 0 HitCase 1 0 1 1 +96020106 生化地雷伤害-6 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960207 0 HitCase 1 0 1 1 +96020107 生化地雷伤害-7 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960208 0 HitCase 1 0 1 1 +96020108 生化地雷伤害-8 2 3 0 4 3 -1 1 0.5 FxNpcYujing01 -1 1 0 0 0 0 0 1 960209 0 HitCase 1 0 1 1 +96020109 生化地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96020110 生化地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96030101 电磁地雷伤害-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960302 0 HitCase 1 0 1 1 +96030102 电磁地雷伤害-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960303 0 HitCase 1 0 1 1 +96030103 电磁地雷伤害-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960304 0 HitCase 1 0 1 1 +96030104 电磁地雷伤害-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960305 0 HitCase 1 0 1 1 +96030105 电磁地雷伤害-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960306 0 HitCase 1 0 1 1 +96030106 电磁地雷伤害-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960307 0 HitCase 1 0 1 1 +96030107 电磁地雷伤害-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960308 0 HitCase 1 0 1 1 +96030108 电磁地雷伤害-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960309 0 HitCase 1 0 1 1 +96030109 电磁地雷伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96030110 电磁地雷伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040101 扳手标记-1 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040102 扳手标记-2 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040103 扳手标记-3 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040104 扳手标记-4 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040105 扳手标记-5 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040106 扳手标记-6 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040107 扳手标记-7 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040108 扳手标记-8 2 5 0 4 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +96040109 扳手标记-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040110 扳手标记-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96040201 扳手打开-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960403 0 HitCase 0 1 0 +96040301 扳手关闭-1 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 960402 0 HitCase 0 1 0 +96040401 保持开启动作-1 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96050101 图腾伤害-1 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960502 0 HitCase 1 0 1 1 +96050102 图腾伤害-2 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960503 0 HitCase 1 0 1 1 +96050103 图腾伤害-3 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960504 0 HitCase 1 0 1 1 +96050104 图腾伤害-4 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960505 0 HitCase 1 0 1 1 +96050105 图腾伤害-5 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960506 0 HitCase 1 0 1 1 +96050106 图腾伤害-6 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960507 0 HitCase 1 0 1 1 +96050107 图腾伤害-7 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960508 0 HitCase 1 0 1 1 +96050108 图腾伤害-8 2 5 0 2 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960509 0 HitCase 1 0 1 1 +96050109 图腾伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96050110 图腾伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96060101 喷火陷阱伤害-1 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960004 0 HitCase 1 0 1 1 +96060102 喷火陷阱伤害-2 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960005 0 HitCase 1 0 1 1 +96060103 喷火陷阱伤害-3 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960006 0 HitCase 1 0 1 1 +96060104 喷火陷阱伤害-4 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960007 0 HitCase 1 0 1 1 +96060105 喷火陷阱伤害-5 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960008 0 HitCase 1 0 1 1 +96060106 喷火陷阱伤害-6 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960009 0 HitCase 1 0 1 1 +96060107 喷火陷阱伤害-7 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960010 0 HitCase 1 0 1 1 +96060108 喷火陷阱伤害-8 1 1 1 0 4 0.1 -1 FxNpcYujing02 -1 1 0 0 0 0 0 1 960011 0 HitCase 1 0 1 1 +96060109 喷火陷阱伤害-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96060110 喷火陷阱伤害-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070101 量子传送-1 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960702 0 HitCase 1 0 1 0 +96070102 量子传送-2 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960703 0 HitCase 1 0 1 0 +96070103 量子传送-3 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960704 0 HitCase 1 0 1 0 +96070104 量子传送-4 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960705 0 HitCase 1 0 1 0 +96070105 量子传送-5 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960706 0 HitCase 1 0 1 0 +96070106 量子传送-6 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960707 0 HitCase 1 0 1 0 +96070107 量子传送-7 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960708 0 HitCase 1 0 1 0 +96070108 量子传送-8 2 1 0 1 0.1 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 960709 0 HitCase 1 0 1 0 +96070109 量子传送-9 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070110 量子传送-10 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070111 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070112 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070113 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070114 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070115 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070116 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070117 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070118 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070119 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070120 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070121 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070122 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070123 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070124 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070125 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070126 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070127 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070128 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070129 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070130 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070131 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070132 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070133 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070134 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070135 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070136 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070137 空置 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070138 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96070139 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 +96070140 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701401 760264 760563 0 HitCase 0 0 1 +96070141 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701411 760265 760563 0 HitCase 0 0 1 +96070142 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.8 -1 1 0 0 0 3 4 2 960701421 760266 760563 0 HitCase 0 0 1 +96070143 炸弹预警 2 4 0 4 2 1 -1 FxCizhuiZhadan -1 1 0 0 0 2 1.5 1 96070139 1 2 1 0 HitCase 0 0 0 +96070144 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070145 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760294 760565 760297 760298 0 HitCase 1 0 0 +96070146 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760295 760565 760297 760298 0 HitCase 1 0 0 +96070147 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760296 760565 760297 760298 0 HitCase 1 0 0 +96070148 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760314 760317 0 HitCase 1 0 0 +96070149 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760315 760317 0 HitCase 1 0 0 +96070150 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 760316 760317 0 HitCase 1 0 0 +96070151 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701511 760354 760567 760297 760298 0 HitCase 0 0 1 +96070152 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701521 760355 760567 760297 760298 0 HitCase 0 0 1 +96070153 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701531 760356 760567 760297 760298 0 HitCase 0 0 1 +96070154 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 +96070155 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070156 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760414 0 HitCase 1 0 0 +96070157 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760415 0 HitCase 1 0 0 +96070158 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 760416 0 HitCase 1 0 0 +96070159 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +96070160 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070203 1 0 1 760424 760568 0 HitCase 1 0 1 +96070161 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070204 1 0 1 760425 760568 0 HitCase 1 0 1 +96070162 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070205 1 0 1 760426 760568 0 HitCase 1 0 1 +96070163 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 +96070164 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070165 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760434 760566 0 HitCase 1 0 0 +96070166 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 760435 760566 0 HitCase 1 0 0 +96070167 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 760436 760566 0 HitCase 1 0 0 +96070168 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 1 +96070169 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701691 760374 760564 0 HitCase 0 0 1 1 +96070170 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701701 760375 760564 0 HitCase 0 0 1 1 +96070171 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960701711 760376 760564 0 HitCase 0 0 1 1 +96070172 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070168 1 4 1 0 HitCase 0 0 0 1 +96070173 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070177 1 1 0 HitCase 0 0 0 +96070174 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760604 760618 760621 760619 0 HitCase 0 0 0 +96070175 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760605 760618 760621 760619 0 HitCase 0 0 0 +96070176 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 760606 760618 760621 760619 0 HitCase 0 0 0 +96070177 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960701771 760569 0 HitCase 0 0 0 +96070178 红球投射物 2 0.8 8 8 9999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070179 1 4 1 1 HitCase 0 0 999 1 0 +96070179 红球追踪 2 0.8 0 8 9999 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 HitCase 0 0 0 +96070180 黄球投射物 2 0.8 8 8 9999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070181 1 4 1 1 HitCase 0 0 999 1 0 +96070181 黄球追踪 2 0.8 0 8 9999 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 HitCase 0 0 0 +96070182 蓝球投射物 2 0.8 8 8 9999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070183 1 4 1 1 HitCase 0 0 999 1 0 +96070183 蓝球追踪 2 0.8 0 8 9999 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 HitCase 0 0 0 +96070184 能量投射物 2 0.8 8 8 9999 1 -1 FxDropPower -1 3 -20 0.25 10 0 0 0 0 3 9999 1 96070185 1 4 1 1 HitCase 0 0 999 1 0 +96070185 能量追踪 2 0.8 0 8 9999 1 FxDropPower 1 1 0 0 0 2 2 1 762036 762037 0.5 HitCase 0 0 0 +96070186 红球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070187 黄球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070188 蓝球增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070189 能量增加 2 99 0 8 1 0.1 1 1 1 0 0 0 2 3 1 0 HitCase 0 0 0 +96070190 据点支援-炮弹1 2 2 0 4 0.1 -1 0.25 -1 1 0 0 0 3 4 2 960701901 761092 0 HitCase 0 0 0 +96070191 据点支援-炮弹2 2 2 0 4 0.1 -1 0.45 -1 1 0 0 0 3 4 2 960701911 761092 0 HitCase 0 0 0 +96070192 据点支援-炮弹3 2 2 0 4 0.1 -1 0.65 -1 1 0 0 0 3 4 2 960701921 761092 0 HitCase 0 0 0 +96070193 据点支援-火陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701931 761102 0 HitCase 0 0 0 +96070194 据点支援-雷陷阱 2 2 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960701941 761103 0 HitCase 0 0 0 +96070195 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070169 1 4 1 0 HitCase 0 0 0 1 +96070196 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070170 1 4 1 0 HitCase 0 0 0 1 +96070197 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070171 1 4 1 0 HitCase 0 0 0 1 +96070198 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701981 760494 760567 0 HitCase 0 0 1 +96070199 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960701991 760495 760567 0 HitCase 0 0 1 +96070200 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702001 760496 760567 0 HitCase 0 0 1 +96070201 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070155 1 4 1 0 HitCase 1 0 0 0 +96070202 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070203 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760424 760568 0 HitCase 0 0 0 +96070204 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760425 760568 0 HitCase 0 0 0 +96070205 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 760426 760568 0 HitCase 0 0 0 +96070206 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070143 1 4 1 0 HitCase 1 0 0 0 +96070207 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760454 760466 760467 0 HitCase 0 0 0 +96070208 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760455 760466 760467 0 HitCase 0 0 0 +96070209 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 760456 760466 760467 0 HitCase 0 0 0 +96070210 据点支援-火陷阱特效 2 0.1 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 3 4 1 1.5 HitCase 0 0 0 +96070211 据点支援-雷陷阱特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +96070212 据点支援-炮弹下落特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 +96070213 据点支援-炮弹下落延迟特效 2 0.1 0 4 2.2 -1 FxR2KalieninaAttack51Dandao -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070214 据点支援-炮弹特效前置1 2 0.1 0 4 0.2 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 +96070215 据点支援-炮弹特效前置2 2 0.1 0 4 0.4 1 -1 -1 1 0 0 0 3 999 1 96070213 1 4 1 0 HitCase 0 0 0 +96070216 主线休vs神威,对休弹道 2 10 0 4 0.1 -1 -1 1 0 0 0 1 1 1 960702161 762304 0 HitCase 0 1 0 +96070217 主线休vs神威,对神威弹道 2 10 0 1 0.1 -1 -1 1 0 0 0 1 1 1 762304 0 HitCase 0 1 0 +96070218 禁锢-施加buff1 2 2 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 760659 0 HitCase 0 1 0 +96070219 禁锢-施加buff2 2 3 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 760660 0 HitCase 0 1 0 +96070220 禁锢-施加buff3 2 4 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 760661 0 HitCase 0 1 0 +96070221 禁锢-拉扯弹道1 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070222 禁锢-拉扯弹道2 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070223 禁锢-拉扯弹道3 2 6 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760656 0 HitCase 0 1 0 +96070224 禁锢-击退弹道1 2 3 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070225 禁锢-击退弹道2 2 4 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070226 禁锢-击退弹道3 2 5 0 1 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 760658 0 HitCase 0 1 0 +96070227 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702271 760700 0 HitCase 0 1 0 +96070228 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702281 760700 0 HitCase 0 1 0 +96070229 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702291 760701 0 HitCase 0 1 0 +96070230 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702301 760701 0 HitCase 0 1 0 +96070231 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702311 760702 0 HitCase 0 1 0 +96070232 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702321 760702 0 HitCase 0 1 0 +96070233 闪现特效 2 3 0 4 1.1 -1 HitCase FxMb1LuxiyaMd000003Shanbi -1 1 0 0 0 0 0 1 0 HitCase 0 0 0 +96070234 炸弹特效 2 4 0 4 1 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.3 HitCase 0 0 0 +96070235 炸弹子弹1 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702351 780264 780563 0 HitCase 0 0 1 +96070236 炸弹子弹2 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702361 780265 780563 0 HitCase 0 0 1 +96070237 炸弹子弹3 2 4 0 4 0.1 -1 FxTongyongFireShouji 1.9 -1 1 0 0 0 3 4 2 960702371 780266 780563 0 HitCase 0 0 1 +96070238 炸弹预警 2 4 0 4 2 1 -1 FxTongyongZhaDan3 -1 1 0 0 0 2 1.5 1 96070234 1 2 1 0 HitCase 0 0 0 +96070239 辐射特效 2 3 0 4 0.3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070240 辐射子弹1 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780294 780565 780297 780298 0 HitCase 1 0 0 +96070241 辐射子弹2 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780295 780565 780297 780298 0 HitCase 1 0 0 +96070242 辐射子弹3 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780296 780565 780297 780298 0 HitCase 1 0 0 +96070243 祝福效果1 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780314 780317 0 HitCase 1 0 0 +96070244 祝福效果2 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780315 780317 0 HitCase 1 0 0 +96070245 祝福效果3 2 4 0 2 0.2 -1 1 0.2 -1 1 0 0 0 3 4 1 780316 780317 0 HitCase 1 0 0 +96070246 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702461 780354 780567 780297 780298 0 HitCase 0 0 1 +96070247 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702471 780355 780567 780297 780298 0 HitCase 0 0 1 +96070248 电盾-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702481 780356 780567 780297 780298 0 HitCase 0 0 1 +96070249 电盾-落雷预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 0 0 0 +96070250 电盾-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070251 黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780414 0 HitCase 1 0 0 +96070252 黑洞-拉扯2 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780415 0 HitCase 1 0 0 +96070253 黑洞-拉扯3 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 780416 0 HitCase 1 0 0 +96070254 黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +96070255 八方射线-伤害1 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070281 1 0 1 780424 780568 0 HitCase 1 0 1 +96070256 八方射线-伤害2 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070282 1 0 1 780425 780568 0 HitCase 1 0 1 +96070257 八方射线-伤害3 3 13 15 50 4 1 0.1 1 -1 0.4 -1 2 180 0 0 0 0 0 0 0 0.8 1 96070283 1 0 1 780426 780568 0 HitCase 1 0 1 +96070258 八方射线-特效 0 0.1 50 4 1 1.5 -1 FxCizhuiShexian -1 2 180 0 0 0 0 0 0 0 0 1 0 HitCase 1 0 0 +96070259 燃烧特效 2 2 0 4 9999 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +96070260 燃烧子弹1 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780434 780566 0 HitCase 1 0 0 +96070261 燃烧子弹2 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 780435 780566 0 HitCase 1 0 0 +96070262 燃烧子弹3 2 3.5 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 0 4 1 780436 780566 0 HitCase 1 0 0 +96070263 埋雷特效 2 1.5 0 4 0.5 -1 FxTongyongBaozha -1 1 0 0 0 2 2 1 1.5 HitCase 0 0 0 +96070264 埋雷子弹1 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702641 780374 780564 0 HitCase 0 0 1 +96070265 埋雷子弹2 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702651 780375 780564 0 HitCase 0 0 1 +96070266 埋雷子弹3 2 1.5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960702661 780376 780564 0 HitCase 0 0 1 +96070267 埋雷预警 2 1.5 300 4 1 2 1 -1 -1 1 0 0 0 3 1.8 1 96070263 1 4 1 0 HitCase 0 0 0 +96070268 波动-冲击波特效 2 4 0 4 0.5 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0.3 1 96070272 1 1 0 HitCase 0 0 0 +96070269 冰径-冰块1 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780604 780618 780619 780629 0 HitCase 0 0 0 +96070270 冰径-冰块2 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780605 780618 780619 780629 0 HitCase 0 0 0 +96070271 冰径-冰块3 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 3 4 1 780606 780618 780619 780629 0 HitCase 0 0 0 +96070272 波动-冲击波 2 4 0 4 0.1 -1 -1 1 0 0 0 2 3 1 960702721 780569 0 HitCase 0 0 0 +96070273 埋雷追踪子弹1 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070264 1 4 1 0 HitCase 0 0 0 +96070274 埋雷追踪子弹2 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070265 1 4 1 0 HitCase 0 0 0 +96070275 埋雷追踪子弹3 2 1.5 300 4 1 2 -1 -1 1 0 0 0 3 1.8 1 96070266 1 4 1 0 HitCase 0 0 0 +96070276 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702761 780494 780567 0 HitCase 0 0 1 +96070277 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702771 780495 780567 0 HitCase 0 0 1 +96070278 雷鸣-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960702781 780496 780567 0 HitCase 0 0 1 +96070279 雷鸣-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070250 1 4 1 0 HitCase 1 0 0 0 +96070280 雷鸣-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070281 八方射线-射线1 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780424 780568 0 HitCase 0 0 0 +96070282 八方射线-射线2 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780425 780568 0 HitCase 0 0 0 +96070283 八方射线-射线3 1 0.5 13 0 4 1.1 -1 1 FxCizhuiShexianShouji 0.2 -1 1 0 0 0 2 2 1 780426 780568 0 HitCase 0 0 0 +96070284 炸弹-前置延迟 2 3 0 4 0.3 1 -1 -1 1 0 0 0 3 0.3 1 96070238 1 4 1 0 HitCase 1 0 0 0 +96070285 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780454 780466 780467 0 HitCase 0 0 0 +96070286 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780455 780466 780467 0 HitCase 0 0 0 +96070287 冻结-周身减速 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 780456 780466 780467 0 HitCase 0 0 0 +96070288 反噬-反击伤害1-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702881 780700 0 HitCase 0 1 0 +96070289 反噬-反击伤害1-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702891 780700 0 HitCase 0 1 0 +96070290 反噬-反击伤害2-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702901 780701 0 HitCase 0 1 0 +96070291 反噬-反击伤害2-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702911 780701 0 HitCase 0 1 0 +96070292 反噬-反击伤害3-1 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702921 780702 0 HitCase 0 1 0 +96070293 反噬-反击伤害3-2 2 1 50 4 1 0.1 -1 FxCizhuiFanshiShouji02 -1 1 0 0 0 0 3 4 1 960702931 780702 0 HitCase 0 1 0 +96070294 冰径-刷新减速 2 0.5 -0.3 300 4 1 0.1 -1 -1 1 0 0 0 3 4 1 0 0 780621 0 HitCase 0 0 0 +96070295 雷暴-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.9 -1 1 0 0 0 3 4 1 960702951 772052 780567 0 HitCase 0 0 1 +96070296 雷暴-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070297 1 4 1 0 HitCase 1 0 0 0 +96070297 雷暴-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei 0.4 -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070298 爬塔玩法激励子弹 2 5 0 2 0.1 -1 -1 1 0 0 0 3 4 1 0 0 773252 0 HitCase 0 1 0 +96070299 潜行:加速球子弹 2 1 0 1 9999 1 FxDropSpeed 1 1 0 0 0 3 4 1 0 0 763060 763061 763068 1 HitCase 0 1 0 +96070300 潜行:技能球子弹 2 1 0 1 9999 1 FxDropPower 1 1 0 0 0 3 4 1 0 0 763062 763069 763072 1 HitCase 0 1 0 +96070301 潜行:隐身球子弹 2 1 0 1 9999 1 FxDropViolent 1 1 0 0 0 3 4 1 0 0 763064 763070 1 HitCase 0 1 0 +96070302 潜行:培养皿子弹 2 4 0 4 1.3 -1 FxMe1SpiderMd000001Shouji FxMe1SpiderMd000001Attack0303 -1 1 0 0 0 3 4 1 763073 0 HitCase 0 1 0 +96070303 潜行:蓄能电池子弹 2 4 0 4 1.3 -1 FxTongyongEleShouji FxEquipEleAtk64Leibao -1 1 0 0 0 3 4 2 960703031 763075 0 HitCase 0 1 0 +96070304 潜行:液氮罐子弹 2 4 0 4 1.3 -1 FxTongyongIceShouji FxTongyongGuanghuanKuosan -1 1 0 0 0 3 4 1 763077 0 HitCase 0 1 0 +96070305 潜行:虫洞装置子弹1 2 10 0 4 4 -1 0.1 -1 1 0 0 0 3 4 1 763079 0 HitCase 0 1 0 +96070306 潜行:虫洞装置子弹2 2 10 0 4 4 -1 1 1 FxR1LifuAttack31Dandao -1 1 0 0 0 3 4 1 763081 0 HitCase 0 1 0 +96070307 潜行:真·培养皿子弹 2 4 0 4 16 -1 1 0.05 FxScene01207PeiyangminLoop -1 1 0 0 0 3 4 1 763084 763086 0 HitCase 0 1 0 +96070308 爬塔活动buff-773117-伤害增加1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703081 773120 0 HitCase 0 1 0 +96070309 爬塔活动buff-773118-伤害增加2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703091 773121 0 HitCase 0 1 0 +96070310 爬塔活动buff-773119-伤害增加3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703101 773122 0 HitCase 0 1 0 +96070311 爬塔活动buff-773181-空间伤害1 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703111 773184 0 HitCase 0 1 0 +96070312 爬塔活动buff-773182-空间伤害2 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703121 773185 0 HitCase 0 1 0 +96070313 爬塔活动buff-773183-空间伤害3 2 6 0 4 0.5 -1 FxEquipBall64Chongjibo -1 1 0 0 0 3 4 2 960703131 773186 0 HitCase 0 1 0 +96070314 爬塔活动buff-773263-红球掉落 2 0.1 8 8 999 1 -1 FxDropRed -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070317 1 4 1 1 0 0 999 1 0 +96070315 爬塔活动buff-773263-黄球掉落 2 0.1 8 8 999 1 -1 FxDropYellow -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070318 1 4 1 1 0 0 999 1 0 +96070316 爬塔活动buff-773263-蓝球掉落 2 0.1 8 8 999 1 -1 FxDropBlue -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070319 1 4 1 1 0 0 999 1 0 +96070317 爬塔活动buff-773263-红球保持 2 5 0 8 1 999 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070320 1 1 2 1 0.5 0 0 0 +96070318 爬塔活动buff-773263-黄球保持 2 5 0 8 1 999 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070321 1 1 2 1 0.5 0 0 0 +96070319 爬塔活动buff-773263-蓝球保持 2 5 0 8 1 999 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070322 1 1 2 1 0.5 0 0 0 +96070320 爬塔活动buff-773263-红球跟随 2 0.1 20 8 96070320 1 3 1 1 FxDropRed 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070323 1 1 2 1 0.5 0 0 0 +96070321 爬塔活动buff-773263-黄球跟随 2 0.1 20 8 96070321 1 3 1 1 FxDropYellow 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070324 1 1 2 1 0.5 0 0 0 +96070322 爬塔活动buff-773263-蓝球跟随 2 0.1 20 8 96070322 1 3 1 1 FxDropBlue 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070325 1 1 2 1 0.5 0 0 0 +96070323 爬塔活动buff-773263-红球加球 2 6 0 8 0.6 1 FxDropRed 1 1 0 0 0 2 2 1 762028 762031 0.5 0 0 0 +96070324 爬塔活动buff-773263-黄球加球 2 6 0 8 0.6 1 FxDropYellow 1 1 0 0 0 2 2 1 762029 762032 0.5 0 0 0 +96070325 爬塔活动buff-773263-蓝球加球 2 6 0 8 0.6 1 FxDropBlue 1 1 0 0 0 2 2 1 762030 762033 0.5 0 0 0 +96070326 巴别塔3-772084-烟雾地雷生成1 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070329 1 4 1 0 HitCase 0 0 0 +96070327 巴别塔3-772085-烟雾地雷生成2 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070330 1 4 1 0 HitCase 0 0 0 +96070328 巴别塔3-772086-烟雾地雷生成3 2 1 0 4 30 1 1 FxCizhuiYanwulei 1 1 0 0 0 3 999 1 96070331 1 4 1 0 HitCase 0 0 0 +96070329 巴别塔3-772084-烟雾地雷预警1 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070332 1 2 1 0 HitCase 0 0 0 +96070330 巴别塔3-772085-烟雾地雷预警2 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070333 1 2 1 0 HitCase 0 0 0 +96070331 巴别塔3-772086-烟雾地雷预警3 2 3 0 4 0.7 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070334 1 2 1 0 HitCase 0 0 0 +96070332 巴别塔3-772084-烟雾地雷效果判定1 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772081 0 HitCase 0 0 0 +96070333 巴别塔3-772085-烟雾地雷效果判定2 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772082 0 HitCase 0 0 0 +96070334 巴别塔3-772086-烟雾地雷效果判定3 2 3 0 4 0.1 -1 FxCizhuiYanwuleiHit -1 1 0 0 0 2 2 1 772083 0 HitCase 0 0 0 +96070335 巴别塔3-772087-燃烧地雷生成 2 1 0 4 30 1 1 FxCizhuiRanshaolei 1 1 0 0 0 3 999 1 96070337 1 4 1 0 HitCase 0 0 1 0 +96070336 巴别塔3-772087-燃烧地雷预警 2 3 0 4 0.8 1 -1 FxCizhuiLeiYujing -1 1 0 0 0 2 999 1 96070337 1 2 1 0 HitCase 0 0 1 0 +96070337 巴别塔3-772087-燃烧地雷燃烧 2 3 0 4 5 -1 1 FxCizhuiRanshaoleiDi2 -1 1 0 0 0 2 2 1 772088 772089 0 HitCase 0 0 1 0 +96070338 巴别塔3-772087-燃烧地雷爆炸特效 2 1.5 0 4 0.5 -1 FxCizhuiRanshaoleiHit -1 1 0 0 0 1 5 1 1.5 HitCase 0 0 1 0 +96070339 巴别塔3-772087-燃烧地雷爆炸子弹 2 1.5 0 4 0.1 -1 -1 1 0 0 0 1 5 1 960703391 772092 0 HitCase 0 0 1 1 +96070340 异聚迷宫-761344-炸弹人1 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703401 761347 0 HitCase 0 1 0 +96070341 异聚迷宫-761345-炸弹人2 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703411 761348 0 HitCase 0 1 0 +96070342 异聚迷宫-761346-炸弹人3 2 2 0 4 0.3 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 2 960703421 761349 0 HitCase 0 1 0 +96070343 异聚迷宫-761344-炸弹人1特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070344 异聚迷宫-761345-炸弹人2特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070345 异聚迷宫-761346-炸弹人3特效 2 0.1 0 1.25 4 0.1 -1 FxEquipFireAtk64Baozha -1 1 0 0 0 3 4 1 0 0 0 HitCase 1 0 1 0 +96070346 异聚迷宫-761389-落雷伤害1 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703461 761392 760567 760297 760298 0 HitCase 0 0 1 +96070347 异聚迷宫-761390-落雷伤害2 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703471 761393 760567 760297 760298 0 HitCase 0 0 1 +96070348 异聚迷宫-761391-落雷伤害3 2 2 0 7 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 960703481 761394 760567 760297 760298 0 HitCase 0 0 1 +96070349 异聚迷宫-761389-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 999 1 96070350 1 4 1 0 HitCase 1 0 0 0 +96070350 异聚迷宫-761389-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 0 0 0 +96070351 水上爬塔-773322-迷雾1 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773325 0 HitCase 0 1 0 +96070352 水上爬塔-773323-迷雾2 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773326 0 HitCase 0 1 0 +96070353 水上爬塔-773324-迷雾3 2 4.5 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 773327 0 HitCase 0 1 0 +96070354 公会boss-762517-回血球掉落 2 0.1 8 8 999 1 -1 FxDropCure -1 3 -20 0.25 10 0 0 0 0 3 999 1 96070355 1 4 1 1 0 0 999 1 0 +96070355 公会boss-762517-回血球保持 2 5 0 8 1 999 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070356 1 1 2 1 0.5 0 0 0 +96070356 公会boss-762517-回血球跟随 2 0.1 20 8 96070356 1 3 1 1 FxDropCure 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070357 1 1 2 1 0.5 0 0 0 +96070357 公会boss-762517-回血球回血 2 6 0 8 0.6 1 FxDropCureBeHit 1 1 0 0 0 2 2 1 762518 0.5 0 0 0 +96070358 世界boss-762700-炎爆伤害 2 1.5 0 4 2 -1 FxTongyongBaozha -1 1 0 0 0 0 1 0 1 762701 1.5 HitCase 1 0 0 0 +96070359 世界boss-762703-雷闪伤害 1 1 4.5 0 4 4.95 -1 1 0.55 FxLeiJing -1 1 0 0 0 0 3 4 1 762704 762706 0 HitCase 1 0 0 0 +96070360 世界boss-762707-雷暴 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 762708 0 HitCase 1 0 0 0 +96070361 世界boss-762709-黑暗收割 2 0.5 0 4 2 -1 FxZhansha -1 1 0 0 0 0 1 0 1 1.5 HitCase 0 0 0 +96070362 世界boss-762714-暴风雪 2 3 0 4 4 -1 1 0.8 FxBingfengbao -1 1 0 0 0 3 4 1 762715 762716 762717 0 HitCase 0 1 0 +96070363 世界boss-762718-冰刺环绕 2 1.5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 762719 0 HitCase 0 1 0 +96070364 异聚迷宫-761435-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070365 1 4 1 0 HitCase 0 1 0 +96070365 异聚迷宫-761435-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761439 0 HitCase 0 1 0 +96070366 异聚迷宫-761436-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070367 1 4 1 0 HitCase 0 1 0 +96070367 异聚迷宫-761436-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761440 0 HitCase 0 1 0 +96070368 异聚迷宫-761437-冰爆 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070369 1 4 1 0 HitCase 0 1 0 +96070369 异聚迷宫-761437-冰爆 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 761441 0 HitCase 0 1 0 +96070370 异聚迷宫-761460-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761463 0 HitCase 0 1 0 +96070371 异聚迷宫-761461-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761464 0 HitCase 0 1 0 +96070372 异聚迷宫-761462-切人爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 761465 0 HitCase 0 1 0 +96070373 异聚迷宫-761466-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761469 0 HitCase 0 1 0 +96070374 异聚迷宫-761467-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761470 0 HitCase 0 1 0 +96070375 异聚迷宫-761468-切人减抗 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 761471 0 HitCase 0 1 0 +96070376 自走棋-770259-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 770260 0 HitCase 0 1 0 +96070377 自走棋-770259-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 +96070378 自走棋-770281-暗能爆发 2 999 0 4 0.1 -1 FxTongyongDarkShouji -1 1 0 0 0 3 4 1 0 0 770282 770283 0 HitCase 0 1 0 +96070379 自走棋-770230-杀敌爆炸 2 4 0 4 0.1 -1 FxCizhuiChongjibo -1 1 0 0 0 3 4 1 770231 0 HitCase 0 1 0 +96070380 世界boss-762722-能量长矛 2 1.5 0 4 0.1 -1 0.3 -1 1 0 0 0 3 4 1 762723 0 HitCase 0 1 0 +96070381 世界boss-762722-能量长矛 2 1.5 0 4 0.6 -1 FxWeaponExChangmaoShouji -1 1 0 0 0 3 4 1 0 0 0 HitCase 0 1 0 +96070382 巴别塔3-771742-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070383 0 1 0 HitCase 0 1 0 +96070383 巴别塔3-771742-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771742 0 HitCase 0 1 0 +96070384 巴别塔3-771757-溢出治疗转为伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070385 0 1 0 HitCase 0 1 0 +96070385 巴别塔3-771757-溢出治疗转为伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771757 0 HitCase 0 1 0 +96070386 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070387 4 1 0 HitCase 0 1 0 +96070387 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770474 0 HitCase 0 1 0 +96070388 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070389 4 1 0 HitCase 0 1 0 +96070389 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770475 0 HitCase 0 1 0 +96070390 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070391 4 1 0 HitCase 0 1 0 +96070391 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770476 0 HitCase 0 1 0 +96070392 巴别塔3-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070393 4 1 0 HitCase 0 1 0 +96070393 巴别塔3-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 770477 0 HitCase 0 1 0 +96070394 自走棋-770805-指定伤害 2 0.1 0 4 2 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 96070395 0 1 0 HitCase 0 1 0 +96070395 自走棋-770805-指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 770805 0 HitCase 0 1 0 +96070396 据点周年庆-761239-团结 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 761240 761241 0 HitCase 0 1 0 +96070397 追击玩法-761256-连击-伤害 2 2 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 761257 0 HitCase 0 1 0 +96070398 追击玩法-761256-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +96070399 追击玩法-761258-切人-伤害 2 6 0 4 0.15 -1 -1 1 0 0 0 3 4 1 761259 761260 0 HitCase 0 1 0 +96070400 追击玩法-761258-切人-特效 2 6 0 4 1 -1 FxZJQieren01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070401 追击玩法-761273-三消-伤害 2 1 0 4 0.15 -1 0.1 -1 1 0 0 0 3 4 1 761274 0 HitCase 0 1 0 +96070402 追击玩法-761273-三消-特效 2 1 0 4 2 -1 FxZJSanxiao01 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070403 追击玩法-761261-大招-子弹 2 99 0 4 1 -1 -1 1 0 0 0 3 4 1 761262 761272 0 HitCase 0 1 0 +96070404 辐射子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 761276 760565 760297 760298 0 HitCase 1 0 0 +96070405 巴别塔6-772132-重力牵引-吸附 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772133 0 HitCase 0 1 0 +96070406 巴别塔6-772132-重力牵引-削闪避 2 3.5 0 4 2.5 -1 1 0.05 -1 1 0 0 0 3 4 1 772134 0 HitCase 0 1 0 +96070407 巴别塔6-772123-战吼吹风 2 12 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772124 0 HitCase 0 1 0 +96070408 巴别塔6-772154-元素冲击-火 2 12 0 4 3.2 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772137 0 HitCase 0 1 0 +96070409 巴别塔6-772155-元素冲击-雷 2 12 0 4 3.2 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 772138 0 HitCase 0 1 0 +96070410 巴别塔6-772156-元素冲击-冰 2 12 0 4 3.2 -1 FxCizhuiBingLiu -1 1 0 0 0 3 4 1 772139 0 HitCase 0 1 0 +96070411 巴别塔6-772157-元素冲击-暗 2 12 0 4 3.2 -1 FxCizhuiAnliu -1 1 0 0 0 3 4 1 772140 0 HitCase 0 1 0 +96070412 巴别塔6-772132-重力牵引 2 0.1 0 4 3.2 -1 FxCizhuiYinlishenyuan02 -1 1 0 0 0 3 0.7 0 1 96070405 4 1 0 HitCase 0 1 0 +96070413 模拟作战-单体激光 2 0.1 0 4 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070414 4 1 0 HitCase 0 1 0 +96070414 模拟作战-单体激光 2 1.5 0 4 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772402 0 HitCase 0 1 0 +96070415 巴别塔6-772172-吸附吹风 2 25 0 4 0.1 -1 1 0.05 -1 1 0 0 0 3 4 1 772173 0 HitCase 0 1 0 +96070416 追击玩法2期-772506-标记爆炸-子弹 2 4 0 3 0.1 -1 -1 1 0 0 0 0 0 1 960704161 772509 0 HitCase 0 1 0 +96070417 模拟作战-单体激光 2 0.1 0 2 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 0 1 96070418 4 1 0 HitCase 0 1 0 +96070418 模拟作战-单体激光 2 1.5 0 2 0.6 -1 -1 1 0 0 0 2 2 1 0 0 772236 0 HitCase 0 1 0 +96070419 库洛姆复刷关冰刺子弹 2 2 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772538 0 HitCase 0 1 0 +96070420 库洛姆复刷关雷暴子弹 2 2 0 4 3 -1 FxTongyongLuolei -1 1 0 0 0 3 0 1 772540 0 HitCase 1 0 0 0 +96070421 改造关卡buff火焰风暴预警 2 0.1 0 7 3 -1 FxScene01201Fire01yujing01 -1 1 0 0 0 3 3 1 96070422 4 1 0 HitCase 0 1 0 +96070422 改造关卡buff火焰风暴爆炸 2 2 0 7 1 -1 FxScene01201Fire01 -1 1 0 0 0 2 2 1 772545 0 HitCase 1 0 0 0 +96070423 改造关卡buff自爆预警 2 2 0 4 1.5 -1 FxYujing1M15S -1 1 0 0 0 3 1.5 1 96070424 4 1 0 HitCase 1 0 1 0 0 +96070424 改造关卡buff自爆爆炸 2 2 0 4 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 772552 0 HitCase 1 0 0 0 0 +96070425 改造关卡buff治疗污染子弹 2 4 0 4 0.1 -1 -1 1 0 0 0 0 0 1 960704251 772554 0 HitCase 0 1 0 +96070426 改造关卡buff落雷子弹 2 2 0 3 0.3 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 772557 0 HitCase 1 0 0 1 +96070427 骇入玩法-780726 2 6 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780727 780728 0 HitCase 0 1 0 +96070428 改造关卡buff落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 96070426 1 4 1 0 HitCase 1 0 0 0 +96070429 改造关卡buff攻击立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772572 0 HitCase 1 1 0 +96070430 改造关卡buff防御立场 2 4 0 7 9999 -1 1 0.05 -1 1 0 0 0 3 4 1 772571 0 HitCase 1 1 0 +96070431 改造关卡buff持续治疗 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772588 0 HitCase 0 1 0 +96070432 改造关卡buff遗计易碎子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772590 0 HitCase 0 1 0 +96070433 改造关卡buff遗计攻击子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772592 0 HitCase 0 1 0 +96070434 改造关卡buff遗计治疗子弹 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772594 0 HitCase 0 1 0 +96070435 改造关卡buff持续护盾 2 20 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772596 0 HitCase 0 1 0 +96070436 改造关卡buff噬魂子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772605 0 HitCase 0 1 0 +96070437 改造关卡buff噬魂挂buff子弹 2 999 0 2 0.1 -1 -1 1 0 0 0 3 4 1 772604 0 HitCase 0 1 0 +96070438 杀戮无双-连击冲击波1 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704381 772619 0 HitCase 0 1 0 +96070439 杀戮无双-连击冲击波2 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704391 772620 0 HitCase 0 1 0 +96070440 杀戮无双-连击冲击波3 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704401 772621 0 HitCase 0 1 0 +96070441 杀戮无双-连击冲击波4 2 5 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704411 772622 0 HitCase 0 1 0 +96070442 杀戮无双-弱黑洞 2 15 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772631 0 HitCase 1 0 0 +96070443 杀戮无双-强黑洞 2 30 0 4 1.2 -1 1 0.02 FxCizhuiHeidong -1 1 0 0 0 0 0 1 772632 0 HitCase 1 0 0 +96070444 杀戮无双-冰冻子弹1 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070448 1 4 1 0 HitCase 0 1 0 +96070445 杀戮无双-冰冻子弹2 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070449 1 4 1 0 HitCase 0 1 0 +96070446 杀戮无双-冰冻子弹3 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070450 1 4 1 0 HitCase 0 1 0 +96070447 杀戮无双-冰冻子弹4 2 3 0 4 3 1 -1 -1 1 0 0 0 3 999 1 96070451 1 4 1 0 HitCase 0 1 0 +96070448 杀戮无双-冰冻子弹11 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704481 772647 0 HitCase 0 1 0 +96070449 杀戮无双-冰冻子弹21 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704491 772648 0 HitCase 0 1 0 +96070450 杀戮无双-冰冻子弹31 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704501 772649 0 HitCase 0 1 0 +96070451 杀戮无双-冰冻子弹41 2 3 0 4 0.1 -1 FxTongyongIceShouji -1 1 0 0 0 2 2 1 960704511 772650 0 HitCase 0 1 0 +96070452 杀戮无双-精英怪光环刚体1 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772652 760271 0 HitCase 0 1 0 +96070453 杀戮无双-精英怪光环刚体2 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772654 760272 0 HitCase 0 1 0 +96070454 杀戮无双-精英怪光环刚体3 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772656 760273 0 HitCase 0 1 0 +96070455 杀戮无双-死亡炸弹1 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704551 772681 0 HitCase 1 0 0 0 0 +96070456 杀戮无双-死亡炸弹2 2 2 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704561 772682 0 HitCase 1 0 0 0 0 +96070457 杀戮无双-死亡炸弹3 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704571 772683 0 HitCase 1 0 0 0 0 +96070458 杀戮无双-死亡炸弹4 2 4 0 3 0.5 -1 0 FxMt1GunpowderMd000001Boom -1 1 0 0 0 3 4 1 960704581 772684 0 HitCase 1 0 0 0 0 +96070459 杀戮无双-精英怪光环转移 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772662 760396 0 HitCase 0 1 0 +96070460 杀戮无双-精英怪光环护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772664 760243 0 HitCase 0 1 0 +96070461 杀戮无双-精英怪光环壁垒 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772666 760283 0 HitCase 0 1 0 +96070462 杀戮无双-精英怪光环冻结 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772668 760453 0 HitCase 0 1 0 +96070463 杀戮无双-精英怪光环暗影 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772670 760473 0 HitCase 0 1 0 +96070464 杀戮无双-精英怪光环持续治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772672 772587 0 HitCase 0 1 0 +96070465 杀戮无双-精英怪光环持续护盾 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772674 772595 0 HitCase 0 1 0 +96070466 杀戮无双-精英怪光环遗计治疗 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772676 772593 0 HitCase 0 1 0 +96070467 杀戮无双-精英怪光环敌人霸体 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772678 700027 0 HitCase 0 1 0 +96070468 杀戮无双-精英怪光环无视超算 2 999 0 3 0.1 -1 -1 1 0 0 0 3 4 1 772680 770545 0 HitCase 0 1 0 +96070469 激光特效 2 0.1 0 4 0.5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 0 +96070470 超级据点-780814 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780815 0 HitCase 0 1 0 +96070471 夏活十关-连击爆炸 2 999 0 4 0.5 -1 0 FxQRPursuitMarkEnd -1 1 0 0 0 3 4 1 960704711 772703 0 HitCase 0 1 0 +96070472 超级据点-780843 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 780846 0 HitCase 0 1 0 +96070473 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772727 772728 772729 772730 0 HitCase 0 1 0 +96070474 夏活十关-超算易伤子弹1 2 999 0 4 0.1 -1 -1 1 0 0 0 3 4 1 772731 0 HitCase 0 1 0 +96070475 超级爬塔-孔雀羽翼风暴-风暴子弹 2 2 1.2 3.9 4 1.15 -1 1 FxR2QuflyAtk0302Hit 0.1 FxR2QuflyAtk0302 -1 1 0 0 0 0 0 1 30 0.15 110658 110684 0.8 HitCase 0 1 0 +96070476 超级爬塔-异火-黄球1消-吸附 2 3 0 4 3 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070477 超级爬塔-异火-黄球2消-吸附 2 4 0 4 4 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070478 超级爬塔-异火-黄球3消-吸附 2 5 0 4 5 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070479 超级爬塔-黎明-雷电场-伤害子弹 2 7.5 0 4 0.2 -1 -1 1 0 0 0 3 4 2 960704791 101235 0 HitCase 0 1 1 +96070480 超级爬塔-黎明-雷电场-吸附 2 7.5 0 4 0.05 -1 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070481 超级爬塔-黎明-雷电场-特效 2 7.5 0 4 5 -1 FxR2LuxiyaAttack31ExShouji FxSTLiming1 -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 +96070482 超级爬塔-异火-蓝球聚怪 2 4 0 4 1.1 -1 1 0.05 -1 1 0 0 0 3 4 1 777302 0 HitCase 0 1 0 +96070483 超级爬塔-通用-冲击波 2 10 0 4 0.5 -1 FxSTChongjibo -1 1 0 0 0 3 4 2 960704831 110153 0 HitCase 0 1 1 +96070484 大招-1层默认子弹-右上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 30 50 0.4 1.5 0 -1.5 0 3 4 1 330 100453 1.35 0 1 1 960704842 +96070485 大招-1层默认子弹-右中上 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 43 55 0.4 1.3 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704852 +96070486 大招-1层默认子弹-右中下 1 0.1 0.1 0.5 16 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 56 55 0.3 1.2 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704862 +96070487 大招-1层默认子弹-右下 1 0.1 0.1 0.5 15 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 69 53 0.4 1.5 0 -1.5 0 3 4 1 330 1.35 0 1 1 960704872 +96070488 大招-1层默认子弹-左上 1 0.1 0.1 0.5 17 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 330 47 0.6 1.1 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704882 +96070489 大招-1层默认子弹-左中上 1 0.1 0.1 0.5 14 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 317 55 0.5 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704892 +96070490 大招-1层默认子弹-左中下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 304 50 0.4 1.4 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704902 +96070491 大招-1层默认子弹-左下 1 0.1 0.1 0.5 13 4 1 6 1 FxR2BiankaAttack51Shouji FxR2BiankaAttack51Dandao 1 5 291 55 0.2 1.5 0 -1.5 0 3 4 1 30 1.35 0 1 1 960704912 +96070492 自走棋3期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763103 763104 0 HitCase 1 0 0 0 +96070493 自走棋3期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763107 763108 763109 0 HitCase 0 1 0 +96070494 自走棋3期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 96070495|96070496 1 4 1 0.5 0 1 0 +96070495 自走棋3期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 774000 0 0 1 0 +96070496 自走棋3期-灰鸦-球-范围 2 3 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 +96070497 自走棋3期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 96070498 1 1 2 1 0.17 0 1 0 +96070498 自走棋3期-灰鸦-球-治疗 2 4.5 0 8 0.6 -1 FxR2SufeiyaBallHuixue -1 1 0 0 0 2 2 1 774000 0 HitCase 0 1 0 +96070499 激光速射特效-子子弹0.6delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.6 1 96070500 0 1 0 HitCase 0 0 1 0 +96070500 超级据点维护作战-激光速射-1 1 3 50 0 25 0 4 0.5 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 0 0 1 960705001 746001 746002 0 HitCase 0 1 1 +96070501 激光速射特效-子子弹0.4delay 1 1 1 0 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 0 0.4 1 96070500 0 1 0 HitCase 0 0 1 0 +96070502 超级据点维护作战-暗爆特效子弹 2 30 0 4 5 -1 FxAnbao -1 1 0 0 0 0 0 1 1 HitCase 0 1 1 +96070503 超级据点维护作战-伤害子弹 2 100 0 4 0.3 -1 FxTongyongDarkShouji FxAnbao -1 1 0 0 0 0 0 1 746023 1 HitCase 0 1 1 +96070504 自走棋3期-卡列2火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763128 763129 0 HitCase 1 0 0 0 +96070505 自走棋3期-卡列3火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763132 763133 0 HitCase 1 0 0 0 +96070506 自走棋3期-卡列4火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 763136 763137 0 HitCase 1 0 0 0 +96070507 自走棋3期-渡边2攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763140 763141 763142 0 HitCase 0 1 0 +96070508 自走棋3期-渡边3攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763146 763147 763148 0 HitCase 0 1 0 +96070509 自走棋3期-渡边4攻击力场子弹1 2 4 0 3 0.1 -1 -1 1 0 0 0 3 4 1 763152 763153 763154 0 HitCase 0 1 0 +96070510 RPG3期爆炸预警 2 4 0 7 1 -1 FxYujing1M15S -1 1 0 0 0 3 1 1 96070511 4 1 0 HitCase 1 0 1 0 0 +96070511 RPG3期爆炸 2 4 0 7 0.5 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 2 2 1 750948 0 HitCase 1 0 0 0 0 +96070512 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070513 4 1 0 HitCase 1 0 1 0 0 +96070513 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070514 2 1 0 HitCase 0 1 0 +96070514 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070515|96070518|96070521|96070524 2 1 0 0 763242 0 HitCase 0 1 0 +96070515 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070516 2 1 0 HitCase 1 0 1 0 0 +96070516 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070517 2 1 0 HitCase 0 1 0 +96070517 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070518 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070519 2 1 0 HitCase 1 0 1 0 0 +96070519 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070520 2 1 0 HitCase 0 1 0 +96070520 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070521 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070522 2 1 0 HitCase 1 0 1 0 0 +96070522 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070523 2 1 0 HitCase 0 1 0 +96070523 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070524 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070525 2 1 0 HitCase 1 0 1 0 0 +96070525 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070526 2 1 0 HitCase 0 1 0 +96070526 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070527 双人玩法-中心激光预警 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070528 4 1 0 HitCase 1 0 1 0 0 +96070528 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070529 2 1 0 HitCase 0 1 0 +96070529 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 0 1 96070530|96070533|96070536|96070539 2 1 0 0 763242 0 HitCase 0 1 0 +96070530 双人玩法-激光预警 2 2 2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070531 2 1 0 HitCase 1 0 1 0 0 +96070531 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070532 2 1 0 HitCase 0 1 0 +96070532 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070533 双人玩法-激光预警 2 2 -2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070534 2 1 0 HitCase 1 0 1 0 0 +96070534 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070535 2 1 0 HitCase 0 1 0 +96070535 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070536 双人玩法-激光预警 2 2 2 -2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070537 2 1 0 HitCase 1 0 1 0 0 +96070537 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070538 2 1 0 HitCase 0 1 0 +96070538 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070539 双人玩法-激光预警 2 2 -2 2 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 2 1 1 96070540 2 1 0 HitCase 1 0 1 0 0 +96070540 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070541 2 1 0 HitCase 0 1 0 +96070541 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070542 双人玩法-中心激光预警-中心延迟 2 2 0 1 1 -1 FxYujing1M10S 1 -1 1 0 0 0 3 1 1 96070543 4 1 0 HitCase 1 0 1 0 0 +96070543 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070544 2 1 0 HitCase 0 1 0 +96070544 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070545 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070546 4 1 0 HitCase 1 0 1 0 0 +96070546 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070547 2 1 0 HitCase 0 1 0 +96070547 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070548 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070549 4 1 0 HitCase 1 0 1 0 0 +96070549 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070550 2 1 0 HitCase 0 1 0 +96070550 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070551 双人玩法-激光预警 2 2 4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070552 4 1 0 HitCase 1 0 1 0 0 +96070552 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070553 2 1 0 HitCase 0 1 0 +96070553 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070554 双人玩法-激光预警 2 2 -4 0 1 1 -1 FxYujing1M10S -1 1 0 0 0 3 1 1 96070555 4 1 0 HitCase 1 0 1 0 0 +96070555 双人玩法-激光特效 2 0.1 0 1 5 -1 FxCizhuiHuolizhiyuan -1 1 0 0 0 2 0 1 96070556 2 1 0 HitCase 0 1 0 +96070556 双人玩法-激光伤害 2 1.5 0 1 0.6 -1 -1 1 0 0 0 2 1 2 1 0 0 763242 0 HitCase 0 1 0 +96070557 孤胆枪手-冰暴道具 2 10 0 4 0.5 -1 FxCizhuiBingLiu -1 1 0 0 0 3 0.5 1 96070558 4 1 0 HitCase 1 0 1 0 0 +96070558 孤胆枪手-冰爆效果 2 10 0 4 0.5 -1 -1 1 0 0 0 2 2 1 779018 0 HitCase 1 0 0 0 0 +96070559 大秘境白毛次元斩特效 2 5 0 4 3 -1 FxCizhuiR3LuxiyaBaozha -1 1 0 0 0 2 0 0 1 96070561 1 2 1 960705591 0 HitCase 0 0 0 0 +96070560 大秘境白毛判定用子弹 1 2 1 30 4 3 1 1 1 1 0 0 0 0 999 1 96070559 1 0 1 0 HitCase 0 1 0 1 1 0 2 +96070561 大秘境白毛次元斩伤害 2 5 0 4 0.1 -1 -1 1 0 0 0 2 2 1 960705611 760764 0 HitCase 0 1 0 +96070562 大秘境雷拉旗子特效 2 6 0 4 6 -1 1 FxR3WeilaAtkQteHit 1 FxCizhuiR3WeilaQte -1 1 0 0 0 0 0 0 1 96070563 0 1 960705621 760792 0 HitCase 0 1 0 +96070563 大秘境雷拉旗子特效2 2 0.1 0 4 6 -1 FxCizhuiR3WeilaWeapon -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +96070564 大秘境冰库牵引圈牵引 2 20 0 4 7 -1 1 0.05 -1 1 0 0 0 0 0 0 1 96070565 0 1 760807 0 HitCase 1 1 0 +96070565 大秘境冰库牵引圈伤害 2 20 0 4 7 -1 1 1 -1 1 0 0 0 0 0 1 760808 0 HitCase 1 1 0 +96070566 大秘境燃子姐标记AOE爆炸伤害 2 8 0 4 0.1 -1 -1 1 0 0 0 1 0 0 1 96070567 1 1 760821 0 HitCase 0 1 0 +96070567 大秘境燃子姐标记AOE爆炸特效 2 0.1 0 4 3 -1 FxCiZhuiR3KalieninaBaozha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +96070568 真理寒冰-30伤害 1 3 1 100 -30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705681 101446 0.9 0 1 0 +96070569 真理寒冰-60伤害 1 3 1 100 -60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705691 101446 0.9 0 1 0 +96070570 真理寒冰30伤害 1 3 1 100 30 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705701 101446 0.9 0 1 0 +96070571 真理寒冰60伤害 1 3 1 100 60 4 1 -1 FxR3BiankaAttack41Shouji -1 1 0 0 0 0 0 1 960705711 101446 0.9 0 1 0 +96070572 真理寒冰-30特效 2 0.1 0 -30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070573 真理寒冰-60特效 2 0.1 0 -60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070574 真理寒冰30特效 2 0.1 0 30 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070575 真理寒冰60特效 2 0.1 0 60 4 5 -1 FxR3BiankaAttack41Dandao -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070576 仰光攻击伤害 1 3 10 5 0 4 0.3 -1 FxR3LifuAttack01Shouji -1 1 0 0 0 0 0 1 0.2 0.07 960705761 760834 1.3 0 1 0 1 960705762 +96070577 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao01 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96070578 仰光攻击特效 2 0.1 0 4 0.3 -1 FxR3LifuAttack33Dandao02 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96090001 火药桶-自爆 2 3 0 7 2 1 -1 FxMt1GunpowderMd000001Boom -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +96090002 火药桶-自爆 2 3 0 7 0.1 -1 -1 1 0 0 0 0 0 1 960900021 800508 811001 995953 200005 200005 0 HitCase 1 0 1 1 +96100101 地刺上升-伤害子弹 1 3.5 0.5 0 0 0 4 0.1 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961001011 0 HitCase 1 1 0 1 +96100201 地刺保持-伤害子弹 1 3.5 0.5 0 0 0 4 0.2 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961002011 0 HitCase 1 1 0 0 +96110101 火焰-伤害子弹 1 3.5 0.5 0 0 0 4 0.6 -1 1 FxDibingShouji 0.1 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96120101 电磁-伤害子弹 2 3 0 0 0 0 4 1.5 -1 FxDibingShouji -1 1 0 0 0 0 0 1 961201011 0 HitCase 1 1 0 0 +96120103 电磁-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96130101 生化-伤害子弹 2 3 0 0 0 0 4 3 -1 1 FxDibingShouji 0.3 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +96130103 生化-伤害预警 2 3 0 0 0 0 4 0.5 -1 FxNpcYujing01 -1 1 0 0 0 0 0 1 0 HitCase 1 1 0 0 +90420001 擎天柱无动作子弹-钢铁风暴2层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904243 0 HitCase 0 1 0 +90420002 擎天柱无动作子弹-钢铁风暴4层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904244 0 HitCase 0 1 0 +90420003 擎天柱无动作子弹-钢铁风暴6层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904245 0 HitCase 0 1 0 +90420004 擎天柱无动作子弹-钢铁风暴8层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904246 0 HitCase 0 1 0 +90420005 擎天柱无动作子弹-钢铁风暴10层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904247 0 HitCase 0 1 0 +90420006 擎天柱无动作子弹-钢铁风暴12层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904248 0 HitCase 0 1 0 +90420007 擎天柱无动作子弹-钢铁风暴14层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904249 0 HitCase 0 1 0 +90420008 擎天柱无动作子弹-钢铁风暴16层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904250 0 HitCase 0 1 0 +90420009 擎天柱无动作子弹-钢铁风暴18层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904251 0 HitCase 0 1 0 +90420010 擎天柱无动作子弹-钢铁风暴20层-两个表现BUFF一个伤害buff 2 6 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 1 904252 0 HitCase 0 1 0 +90420101 擎天柱后跳射击-伤害子弹 2 2.8 0 4.3 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904201011 801075 904207 904204 0 HitCase 0 1 1 +90420102 擎天柱后跳射击-震屏 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420103 擎天柱后跳射击-特效 2 0.1 0 2 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420104 擎天柱后跳射击-范围提示 2 2.8 0 4.3 0 4 0.8 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420107 擎天柱后跳射击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420108 擎天柱后跳射击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420109 擎天柱后跳射击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420113 擎天柱捶地爆炸特效 2 1 2 0 1 3 -1 FxMe1RocketMd002002Attack01 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420201 擎天柱抛射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -30 0 10 1 0 0 0 0 3 1 90420209 1 0 1 0 HitCase 0 1 999 1 1 +90420202 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420203 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420204 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420207 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420208 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420209 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 1.5 -1 FxMe1RocketMd002002Attack0202 -1 1 0 0 0 2 0.05 1 1 90420214 2 1 0 HitCase 0 1 0 +90420210 擎天柱抛射-爆炸黑洞子弹持续特效 2 3.5 0 4 30 -1 1 0.05 FxMe1RocketMd002002Attack0203 -1 1 0 0 0 2 2 1 904215 0 HitCase 0 1 0 +90420213 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +90420214 擎天柱抛射-爆炸黑洞子弹爆炸伤害子弹 2 3.5 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 1 90420210 1 2 1 904202141 904210 801060 0 HitCase 0 1 1 +90420290 关卡用特殊抛射炸弹 2 1.5 0 4 3 -1 -1 1 0 0 0 1 4 1 0 HitCase 0 1 0 +90420301 擎天柱装甲回复-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420306 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904262 904263 904264 0 HitCase 0 1 0 +90420307 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904265 904266 904267 0 HitCase 0 1 0 +90420308 装甲恢复特效 2 0.1 0 1 0.1 -1 -1 1 0 0 0 0 0 1 904268 904269 0 HitCase 0 1 0 +90420401 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -30 0 10 1 0 0 0 0 5 1 90420410 1 0 1 0 HitCase 0 1 999 1 1 +90420402 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420403 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420404 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420407 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420408 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420409 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420410 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420411 2 1 904220 0 HitCase 0 1 0 +90420411 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420412 2 1 904204111 801055 0 HitCase 0 1 1 +90420412 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 FxMe1RocketMd002002Attack0503 -1 1 0 0 0 2 2 1 801002 0 HitCase 0 1 1 +90420413 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 +90420416 范围预警 2 3 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 0 +90420501 擎天柱砸击-伤害子弹 2 2.1 0 2 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904205011 801082 904230 904226 0 HitCase 1 0 1 1 +90420502 擎天柱砸击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420503 擎天柱砸击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420504 擎天柱砸击-范围提示 2 3 0 2 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420507 擎天柱砸击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420508 擎天柱砸击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420509 擎天柱砸击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420601 擎天柱扫击-伤害子弹 1 5 5 2.5 0 4 0.1 -1 FxMe1RocketMd002002Shouji -1 1 0 0 0 0 0 3 904206011 801062 904237 904233 0 HitCase 1 0 1 1 +90420602 擎天柱扫击-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420603 擎天柱扫击-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420604 擎天柱扫击-范围提示 1 5 5 2.5 0 4 1 -1 -1 1 0 0 0 0 0 1 0 HitCase 1 0 1 0 +90420607 擎天柱扫击-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420608 擎天柱扫击-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420609 擎天柱扫击-减速 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420701 擎天柱平射-伤害子弹 2 0.1 0 0 15 4 5 1 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack05Dandao -1 3 -100 0 10 1 0 0 0 0 5 1 90420710 1 0 1 0 HitCase 0 1 999 1 1 +90420702 擎天柱平射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420703 擎天柱平射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420704 擎天柱平射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420705 擎天柱平射-闪红提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420707 擎天柱平射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420708 擎天柱平射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420709 擎天柱平射-燃烧区域 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420710 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 2 -1 FxMe1RocketMd002002Attack0502 -1 1 0 0 0 2 0 1 90420711 2 1 904220 0 HitCase 0 1 0 +90420711 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 0.1 1 90420712 2 1 0 HitCase 0 1 1 +90420712 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 10 -1 1 0.2 -1 1 0 0 0 2 2 1 0 HitCase 0 1 1 +90420713 擎天柱平射-子子弹-爆炸 2 3 0 0 0 4 0.1 -1 -1 1 0 0 0 2 2 1 0 HitCase 1 0 1 1 +90420801 擎天柱降落出生-in 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90420901 擎天柱降落出生-loop 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421001 擎天柱降落出生-out 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421101 擎天柱抛射-伤害子弹 2 0.1 0.5 -0.3 15 4 3 1 -1 FxMe1RocketMd002002Shouji Bip001Prop1 FxMe1RocketMd002002Attack02Dandao -1 3.5 3 -60 0 10 1 0 0 0 0 3 1 90421109 1 0 1 2 HitCase 0 1 999 1 1 +90421102 擎天柱抛射-震屏 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421103 擎天柱抛射-特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421104 擎天柱抛射-范围提示 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421107 擎天柱抛射-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421108 擎天柱抛射-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421109 擎天柱抛射-爆炸黑洞子弹爆炸特效 2 3.5 0 0 0 4 5 -1 FxMe1WuzangliuxingAttack02Zha -1 1 0 0 0 2 2 1 0 HitCase 0 1 0 +90421110 擎天柱抛射-爆炸黑洞子弹持续特效 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421113 范围预警 2 3.5 0 4 1 -1 FxYujing1M06S -1 1 0 0 0 1 0 1 0 HitCase 1 0 1 1 0 +90421201 擎天柱抛射空炮-证明技能开始 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421202 擎天柱抛射空炮-证明技能结束 2 0.1 0 4 0.1 -1 -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421205 rpg冲击波 2 10 0 4 0.1 -1 FxSTChongjibo -1 1 0 0 0 3 4 1 775101 0 HitCase 0 1 0 +90421206 rpg能量波 2 10 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775118 0 HitCase 0 1 0 +90421207 rpg聚怪 2 10 0 4 1 -1 1 0.02 FxCizhuiShengbo -1 1 0 0 0 3 4 1 775119 0 HitCase 1 1 0 +90421301 超限乱斗-多段攻击 2 0.3 0 4 0.1 1 FxDibingShouji 0.1 1 1 0 0 0 1 1 1 0.1 0.05 1.2 0 1 0 904213012 +90421302 超限乱斗-爆气特效 2 0.1 0 1 2 -1 Root FxR3ShenweiAttack51 -1 1 0 0 0 0 0 1 1.2 1 1 0 904213022 +90421303 超限乱斗聚怪 2 10 0 4 0.05 -1 1 0.05 -1 1 0 0 0 3 4 1 775119 0 HitCase 2 1 0 +90421304 红眼光球子弹 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421305|90421306 1 1 1 2 HitCase 1 0 1 0 +90421305 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 +90421306 光球特效子弹1 2 5 0 180 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 1 1 0 +90421307 红眼光球子弹2持续6S 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421308|90421309 1 1 1 2 HitCase 1 0 1 0 +90421308 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770824 0 Root 0 1 0 +90421309 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421310 红眼光球子弹3附带全属性抗性下降 4S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 0 1 2 90421311|90421312 1 1 1 2 HitCase 1 0 1 0 +90421311 光球伤害子弹1 2 5 0 4 4 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 +90421312 光球特效子弹1 2 5 0 4 4 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421313 红眼光球子弹3附带全属性抗性下降 6S版本 2 1 10 4 4 1 1 1 FxCizhuiGuangqiu04 1 1 1 0 0 1 0 0 0 3 1 2 90421314|90421315 1 4 1 2 HitCase 1 0 1 0 +90421314 光球伤害子弹1 2 5 0 4 6 -1 1 1.2 -1 1 0 0 0 2 2 1 0 0 770813 770825 770824 0 Root 0 1 0 +90421315 光球特效子弹1 2 5 0 4 6 -1 FxCizhuiGuangqiubaozha -1 1 0 0 0 2 2 1 0 0 0 Root 0 1 0 +90421316 矛单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421317 1 1 1 904213161 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421317 矛范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213171 770869 770937 770918 0 HitCase 1 1 1 0 +90421318 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421319 1 1 1 904213181 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421319 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213191 770869 770937 770918 0 HitCase 1 1 1 0 +90421320 矛单体高伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421321 1 1 1 904213201 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421321 矛范围高伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904213211 770869 770937 770918 0 HitCase 1 1 1 0 +90421322 矛单体高伤害子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421323 1 1 1 904213221 770863 770862 770890 770937 3 Root 1 0 1 1 0 +90421323 矛范围高伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904213231 770869 770937 770918 0 HitCase 1 1 1 0 +90421324 矛-黑洞子弹 2 3 0 2 2 -1 -1 1 0 0 0 0 1 1 770923 0 HitCase 0 0 0 +90421401 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 0 Root 1 0 1 0 +90421402 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 0 Root 1 0 1 0 +90421403 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 0 Root 1 0 1 0 +90421404 雷珠普攻伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 0 Root 1 0 1 0 +90421411 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 0 Root 1 0 1 0 +90421412 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 0 Root 1 0 1 0 +90421413 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 0 Root 1 0 1 0 +90421414 雷珠三消伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 0 Root 1 0 1 0 +90421421 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 0 Root 1 0 1 0 +90421422 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 0 Root 1 0 1 0 +90421423 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 0 Root 1 0 1 0 +90421424 雷珠大招伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 0 Root 1 0 1 0 +90421431 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 0 Root 1 0 1 0 +90421432 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 0 Root 1 0 1 0 +90421433 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 0 Root 1 0 1 0 +90421434 雷珠超算伤害子弹 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 0 Root 1 0 1 0 +90421441 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762310 770986 0 Root 1 0 1 0 +90421442 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762311 770986 0 Root 1 0 1 0 +90421443 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762312 770986 0 Root 1 0 1 0 +90421444 雷珠普攻伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762313 770986 0 Root 1 0 1 0 +90421451 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762314 770986 0 Root 1 0 1 0 +90421452 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762315 770986 0 Root 1 0 1 0 +90421453 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762316 770986 0 Root 1 0 1 0 +90421454 雷珠三消伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762317 770986 0 Root 1 0 1 0 +90421461 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762318 770986 0 Root 1 0 1 0 +90421462 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762319 770986 0 Root 1 0 1 0 +90421463 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762320 770986 0 Root 1 0 1 0 +90421464 雷珠大招伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762321 770986 0 Root 1 0 1 0 +90421471 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762322 770986 0 Root 1 0 1 0 +90421472 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji02 1 1 100 0 0 0 0 0 0 1 1 762323 770986 0 Root 1 0 1 0 +90421473 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762324 770986 0 Root 1 0 1 0 +90421474 雷珠超算伤害子弹(带眩晕) 2 0.5 100 4 4 1 1 FxCizhuiLeizhuShouji01 1 1 100 0 0 0 0 0 0 1 1 762325 770986 0 Root 1 0 1 0 +90421475 矛复制单体伤害子弹 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao01 1 1 0 0 1 0 0 0 0 9999 1 90421476 1 1 1 904214751 770934 770890 770937 3 Root 1 0 1 1 0 +90421476 矛复制范围伤害子弹 3 2 75 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo01 -1 1 0 0 0 1 1 1 0 0 904214761 770935 770937 770918 0 HitCase 1 1 1 0 +90421477 矛子弹(范围扩大版) 1 0.5 2 20 4 4 1 1 FxCizhuiLamiyademaoBaozha FxCizhuiLamiyademao02 1 1 0 0 1 0 0 0 0 9999 1 90421478 1 1 1 904214771 770934 770890 770937 3 Root 1 0 1 1 0 +90421478 矛伤害子弹(范围扩大版) 3 4 100 0.5 0 4 2 -1 FxCizhuiLamiyademaoKuosanbo02 -1 1 0 0 0 1 1 1 0 0 904214781 770935 770937 770918 0 HitCase 1 1 1 0 +90421499 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 771129 0 HitCase 0 1 0 1 +90421500 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772737 0 HitCase 0 1 0 1 +90421501 塔防玩法熔岩药瓶判定子弹 2 6 0 4 1 1 -1 FxCizhuiHuoliu -1 1 0 0 0 3 4 1 772738 0 HitCase 0 1 0 1 +90421502 塔防玩法治疗塔子弹 2 6 0 2 0.1 1 -1 -1 1 0 0 0 3 4 1 771135 771140 771141 771189 0 HitCase 0 1 0 1 +90421503 酸雨云一级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 0 HitCase 0 0 1 0 +90421504 酸雨云二级塔子弹 2 2 0 4 0.1 1 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 3 999 1 90421505 1 4 1 771149 771146 0 HitCase 0 0 1 0 +90421505 酸雨云-落雷特效 2 0.1 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 2 2 1 0 HitCase 1 0 0 0 +90421506 酸雨云三级塔附加效果子弹 2 6 0 4 1 1 -1 -1 1 0 0 0 3 4 1 771148 0 HitCase 0 1 0 1 +90421510 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 0 HitCase 0 1 0 1 +90421511 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 0 HitCase 0 1 0 1 +90421512 冰塔子弹 2 6 0 4 1 1 -1 FxTongyongIceShouji FxCizhuiBingLiu -1 1 0 0 0 3 4 1 771159 771160 771162 0 HitCase 0 1 0 1 +90421515 暗塔子弹 2 0.5 10 4 2 1 1 FxTongyongDarkShouji FxZhansha 1 1 100 0 0 0 3 4 1 904215151 771175 771174 772747 1.5 HitCase 0 0 1 1 0 +90421516 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421517 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421518 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421519 暗塔子弹 2 15 0 2 9999 1 1 1 0.05 1 1 0 0 0 3 4 1 771188 772747 0 HitCase 0 1 0 1 +90421520 治疗塔指定伤害 2 0.1 0 4 1 -1 FxTongyongzhiliaocongjibo -1 1 0 0 0 0 0 1 90421521 0 1 0 HitCase 0 1 0 +90421521 治疗塔指定伤害 2 6 0 4 0.5 -1 FxTongyongzhiliaocongjiboHit -1 1 0 0 0 0 0 1 771190 0 HitCase 0 1 0 +90421530 塔防落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 0.5 1 90421531 1 4 1 0 HitCase 1 0 0 0 +90421531 塔防落雷子弹 2 2 0 7 0.3 -1 FxTongyongEleShouji FxTongyongLuolei -1 1 0 0 0 2 2 1 772412 0 HitCase 1 0 0 1 +90421532 塔防-守卫攻击力光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772460 772465 0 HitCase 0 1 0 1 +90421533 塔防-守卫防御光环 2 6 0 2 0.2 1 -1 -1 1 0 0 0 3 4 1 772470 772475 0 HitCase 0 1 0 1 +90421540 元旦复刷关-762103-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762122 0 HitCase 0 1 0 +90421541 元旦复刷关-762103-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +90421542 元旦复刷关-762104-连击-伤害 2 6 0 4 0.15 -1 0.05 -1 1 0 0 0 3 4 1 762123 0 HitCase 0 1 0 +90421543 元旦复刷关-762104-连击-特效 2 2 0 4 0.9 -1 FxZJLianji01 -1 1 0 0 0 3 4 1 1 HitCase 0 1 0 +90421544 元旦复刷关-762104-连击-吸附 2 50 0 4 0.6 -1 1 0.05 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 762124 0 HitCase 1 0 0 +90421545 RPG4期子弹 2 4.4 0 4 0.2 1 -1 FxTongyongDarkShouji FxCizhuiHeidong -1 1 0 0 0 3 4 1 762141 762142 0 HitCase 0 1 0 1 +90421546 RPG4期子弹激光速射-1 1 3 1 0 4 2 -1 FxMb1BraveMd010011Attack07 -1 1 0 0 0 3 1.2 1 90421547 4 1 0 HitCase 0 1 0 +90421547 RPG4期子弹激光速射-1 1 3 40 40 0 4 0.6 -1 FxMb1BraveMd010011ShouJi2 -1 1 0 0 0 2 3 1 904215471 762170 0 HitCase 0 1 0 +90421548 RPG4期暗能出场特效4子弹 2 4 0 4 3.8 1 -1 FxTongyongDarkShouji FxMb1XiuMd010001Attack13Bo -1 1 0 0 0 3 4 1 0 HitCase 0 1 0 1 +90421550 RPG4期白毛核心被动4 第一段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack41Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215502 +90421551 RPG4期白毛核心被动4 第二段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack42Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215512 +90421552 RPG4期白毛核心被动4 第三段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack43Dandao -1 1 0 0 0 3 4 3 30 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215522 +90421553 RPG4期白毛核心被动4 第四段子弹 1 2 1 30 4 3 -1 FxR3LuxiyaAttack41Shouji FxR3LuxiyaAttack44Dandao -1 1 0 0 0 3 4 3 330 0.2 0.1 762092 200102 1.2 0 1 0 1 1 0 2 904215532 +90421554 分光3期装甲子弹 2 5 0 4 0.1 -1 -1 1 0 0 0 3 4 1 776379 0 HitCase 0 1 0 +90421555 多维挑战-全场子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774067 0 HitCase 0 1 0 +90421556 自走棋4期-灰鸦-球-出生 2 0.1 20 8 1 1 -1 -1 3 0 0 7 0 0 0 0 3 999 1 90421557|90421558 1 4 1 0.5 0 1 0 +90421557 自走棋4期-灰鸦-球-球 2 3 0 8 1 5 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 2 1 775277 0 0 1 0 +90421558 自走棋4期-灰鸦-球-范围 2 6 0 8 1 5 1 1 FxR2SufeiyaBallyujing 1 5 0 90 0.2 1 0 0 0 2 999 1 1 1 2 1 0 0 1 0 +90421559 自走棋4期-灰鸦-球-跟踪移动 2 0.1 20 8 1 3 1 1 FxTongyongQiu 1 5 0 90 0 1.5 125.6636 0 0 2 999 1 90421560 1 1 2 1 0.17 0 1 0 +90421560 自走棋4期-灰鸦-球-强化 2 4.5 0 8 0.6 -1 FxTongyongJiasu -1 1 0 0 0 2 2 1 775277 0 HitCase 0 1 0 +90421561 自走棋4期-渡边1攻击力场子弹1 2 4 0 3 0.1 -1 FxR2SufeiyaBallyujing -1 1 0 0 0 3 4 1 775279 775283 0 HitCase 0 1 0 +90421562 自走棋4期-渡边1攻击力场子弹2 2 4 0 4 0.1 -1 -1 1 0 0 0 3 4 1 775284 0 HitCase 0 1 0 +90421563 自走棋4期-卡列1火力支援子弹1 2 2 0 4 1 -1 FxScene01201Fire01 -1 1 0 0 0 3 4 1 775287 0 HitCase 1 0 0 0 +90421564 自走棋4期-护盾爆炸子弹子弹1 2 6 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 775273 0 HitCase 1 0 0 0 +90421565 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421566 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421567 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421568 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421569 超限乱斗2.0-超数核心2子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 8 1 90421570 0 1 774105 774106 774121 0 HitCase 1 1 0 +90421570 超限乱斗2.0-超数核心2驱散子弹 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 774120 0 HitCase 0 1 0 +90421571 自走棋4期-治疗溢出爆炸子弹1 2 6 0 4 1 -1 FxTongyongzhiliaocongjiboHit FxTongyongzhiliaocongjibo -1 1 0 0 0 3 4 1 775275 0 HitCase 1 0 0 0 +90421572 超限乱斗2.0-卡列彩蛋1-天火特效 2 6 0 4 2 -1 FxCizhuiTianhuo02 -1 1 0 0 0 3 0 1 90421573 4 1 0 HitCase 0 1 0 +90421573 超限乱斗2.0-卡列彩蛋1-黑洞特效 2 6 0 4 2 -1 FxCizhuiHeidongBaozha -1 1 0 0 0 2 0 1 90421574 0 1 0 HitCase 0 1 0 +90421574 超限乱斗2.0-卡列彩蛋1-伤害子弹 2 6 0 4 0.3 -1 -1 1 0 0 0 2 0 1 776162 0 HitCase 0 1 0 +90421575 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421576 伤害子弹 1 3 1.35 0.5 1 0 -30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421577 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421577 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421578 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421578 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421579 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421579 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421580 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421580 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421581 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421581 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421582 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421582 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421583 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421583 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421584 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421584 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421585 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421585 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421586 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421586 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421587 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421588 伤害子弹 1 3 1.35 0.5 1 0 -60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421589 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421589 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421590 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421590 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421591 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421591 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421592 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421592 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421593 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421593 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421594 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421594 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421595 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421595 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421596 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421596 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421597 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421597 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421598 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421598 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421599 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 -90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421600 伤害子弹 1 3 1.35 0.5 1 0 -90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421601 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421601 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421602 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421602 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421603 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421603 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421604 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421604 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421605 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421605 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421606 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421606 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421607 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421607 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421608 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421608 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421609 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421609 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421610 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421610 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421611 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 30 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421612 伤害子弹 1 3 1.35 0.5 1 0 30 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421613 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421613 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421614 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421614 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421615 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421615 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421616 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421616 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421617 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421617 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421618 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421618 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421619 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421619 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421620 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421620 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421621 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421621 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421622 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421622 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421623 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 60 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421624 伤害子弹 1 3 1.35 0.5 1 0 60 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421625 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421625 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421626 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421626 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421627 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421627 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421628 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421628 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421629 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421629 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421630 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421630 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421631 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421631 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421632 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421632 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421633 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421633 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421634 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421634 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421635 超限乱斗2.0-卡列彩蛋2-地面射线特效 1 1 1 0 90 4 6.5 -1 FxCizhuiKalieCaidan -1 1 0 0 0 0 0 1 0 HitCase 0 1 0 +90421636 伤害子弹 1 3 1.35 0.5 1 0 90 4 6.5 -1 1 0.5 -1 1 0 0 0 0 0.65 1 90421637 0 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421637 伤害子弹 1 3 0.75 1 0 4 6.3 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421638 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421638 伤害子弹 1 3 0.75 0.75 0 4 6.1 -1 1 0.5 -1 1 0 0 0 2 0.2 1 90421639 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421639 伤害子弹 1 3 0.75 0.75 0 4 5.85 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421640 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421640 伤害子弹 1 3 0.75 0.75 0 4 5.8 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421641 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421641 伤害子弹 1 3 0.75 0.75 0 4 5.75 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421642 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421642 伤害子弹 1 3 0.75 0.75 0 4 5.7 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421643 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421643 伤害子弹 1 3 0.75 0.75 0 4 5.65 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421644 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421644 伤害子弹 1 3 0.75 0.75 0 4 5.6 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421645 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421645 伤害子弹 1 3 0.75 0.75 0 4 5.55 -1 1 0.5 -1 1 0 0 0 2 0.05 1 90421646 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421646 伤害子弹 1 3 0.75 0.75 0 4 5.5 -1 1 0.5 -1 1 0 0 0 2 2 1 0 0 776163 0.1 HitCase 1 0 1 0 +90421647 拟真围剿3期优化—入场爆炸 2 5 0 4 1 -1 FxCizhuiDianliu -1 1 0 0 0 3 4 1 746540 0 HitCase 1 0 0 0 +90421648 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216481 746545 0 HitCase 0 0 0 +90421649 拟真围剿3期优化-落雷伤害 2 2 0 4 0.1 -1 FxTongyongEleShouji 0.6 -1 1 0 0 0 3 4 1 904216491 746546 0 HitCase 0 0 0 +90421650 拟真围剿3期优化-落雷特效 2 2 0 4 1.5 -1 FxTongyongLuolei -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 +90421651 拟真围剿3期优化—范围爆炸 2 8 0 4 1.5 -1 FxRedYouTongBaozha -1 1 0 0 0 3 4 1 746556 0 HitCase 1 0 0 0 +90421652 颠倒塔天火特效-预警 2 3 0 4 3 -1 FxYujing1M30S -1 1 0 0 0 3 3 1 90421653 4 1 0 HitCase 3 0 0 0 +90421653 颠倒塔天火-特效子弹 2 3 0 7 2 -1 FxRedYouTongBaozha -1 1 0 0 0 2 1 90421654 2 1 0 HitCase 0 0 0 +90421654 颠倒塔天火伤害子弹 2 3 0 7 0.1 -1 -1 1 0 0 0 2 2 1 904216541 777801 0 HitCase 0 0 1 +90421655 颠倒塔黑洞-拉扯1 2 15 0 4 1 -1 1 0.02 HitCase FxCizhuiHeidong -1 1 0 0 0 3 4 1 777863 0 HitCase 1 0 0 +90421656 颠倒塔黑洞-特效 2 2 0 4 3 -1 -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 +90421657 颠倒塔冲击波伤害子弹 2 3 0 7 1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 777862 0 HitCase 1 0 1 +90421658 颠倒塔冲击波特效子弹 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +90421659 颠倒塔 激光-特效 1 1 1 0 90 1 6 -1 FxMb1TrackalienMd010001Attack11GuadianYanQiu3 -1 1 0 0 0 0 0.8 1 90421660 1 1 1 HitCase 1 1 0 +90421660 颠倒塔 激光:预警子弹 1 1 1 0 90 1 3 -1 FxMb1TrackalienMd010001Attack11Xian -1 1 0 0 0 0 2.2 1 90421661 0 1 1 HitCase 1 1 0 +90421661 颠倒塔 激光-伤害子弹 1 2 40 20 0 6 0.1 -1 FxMb1TrackalienMd010001Attack11Dimian -1 1 0 0 0 0 0 1 904216611 777803 1 HitCase 1 1 1 +90421662 界限构解—加血及易伤 2 999 0 2 0.1 -1 -1 1 0 0 0 0 0 1 0 0 746584 746571 0 HitCase 0 1 0 +90421663 肉鸽2期—大招检测 2 999 0 4 1 -1 -1 1 0 0 0 0 0 1 747829 747830 0 HitCase 0 0 0 +90421664 肉鸽2期—治疗溢出 2 12 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747839 0 HitCase 1 0 0 0 +90421665 肉鸽2期—三头犬伤害 2 6 0 4 1 -1 FxYingDunBao -1 1 0 0 0 3 4 1 747853 0 HitCase 0 0 0 +90421666 肉鸽2期—卡列火力爆炸1 2 4 0 4 1 -1 FxJianZuBaoZha -1 1 0 0 0 3 4 1 747863 0 HitCase 0 0 0 +90421667 肉鸽2期—冰径效果 2 0.5 -0.3 300 4 1 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 3 4 1 747866 0 HitCase 0 0 0 +90421668 肉鸽2期—卡列火力爆炸2 2 9 0 4 1 -1 FxScene01501aBaozha -1 1 0 0 0 3 4 1 747872 0 HitCase 0 0 0 +90421669 肉鸽2期—卡列火力爆炸3 2 15 0 4 1 -1 FxCizhuiBaozha -1 1 0 0 0 3 4 1 747873 0 HitCase 0 0 0 +90421670 肉鸽2期—突击鹰 2 12 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 904216701 747952 0 HitCase 0 0 0 +90421671 肉鸽2期—小孩子同盟1(黑洞) 2 999 0 4 5 -1 1 0.5 HitCase FxCizhuiHeidong -1 1 0 0 0 0 0 1 747977 747976 0 HitCase 1 1 0 +90421672 肉鸽2期—道具效果(切人造成范围伤害) 2 5 0 4 0.1 -1 HitCase FxRedYouTongBaozha -1 1 0 0 0 0 0 1 904216721 747992 0 HitCase 1 1 0 +90421673 拟真—杀敌加时间 2 999 0 4 0.1 -1 -1 1 0 0 0 0 0 1 746601 0 HitCase 0 0 0 +90421674 肉鸽2期—小孩子同盟2(5%生命值伤害) 2 999 0 4 0.1 -1 FxTongyongFireShouji -1 1 0 0 0 0 0 1 747979 0 HitCase 1 1 0 +90421675 肉鸽2期—小孩子同盟2(特效子弹) 2 3 0 4 3 -1 FxCizhuiChongjibo -1 1 0 0 0 0 0 1 0 HitCase 1 0 0 +90421676 旧词缀优化—电盾-落雷预警 2 2 0 4 0.5 1 -1 FxYujing1M05S -1 1 0 0 0 3 4 1 0 HitCase 1 0 0 0 +90421677 旧词缀优化—电盾-雷暴预警 2 2 0 4 0.5 1 -1 FxTongyongDianhua -1 1 0 0 0 3 4 1 0 HitCase 0 0 0 diff --git a/Resources/table/share/fight/missile/missile/MissileSkillA.tsv b/Resources/table/share/fight/missile/missile/MissileSkillA.tsv index afa22cd..5a1127c 100644 --- a/Resources/table/share/fight/missile/missile/MissileSkillA.tsv +++ b/Resources/table/share/fight/missile/missile/MissileSkillA.tsv @@ -1,21 +1,21 @@ -Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic -10020104 2 0.3 0 4 10 999 FxR1LuxiyaAttack11 -1 1 0 -10020204 2 0.3 0 4 10 999 FxR1LuxiyaAttack11 -1 1 0 -10020304 2 0.3 0 4 10 999 FxR1LuxiyaAttack13 -1 1 0 -10020405 2 0.3 0 4 10 999 FxR1LuxiyaAttack31Dilie -1 1 0 -10020505 2 0.3 0 4 10 999 FxR1LuxiyaAttack31Dilie -1 1 0 -10020605 2 0.3 0 4 10 999 FxR1LuxiyaAttack33Dilie -1 1 0 -10020710 2 0.3 0 4 10 999 FxR1LuxiyaAttack51 -1 1 0 -10020711 2 0.3 0 4 10 999 FxR1LuxiyaAttack51Jianzhen -1 1 0 -10022003 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 -10022103 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 -10022203 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 -10022404 2 0.3 0 4 10 999 FxR1LuxiyaAttack13 -1 1 0 -10022407 2 0.3 0 4 10 999 FxHuanjueseHong -1 1 0 -10022504 2 0.3 0 4 10 999 FxR1LuxiyaAttack41 -1 1 0 -10022509 2 0.3 0 4 10 999 FxR1LuxiyaAttack42 -1 1 0 -10022515 2 0.3 0 4 10 999 FxR1LuxiyaAttack43 -1 1 0 -10022519 2 0.3 0 4 10 999 FxR1LuxiyaAttack44 -1 1 0 -10022521 2 0.3 0 4 10 999 FxQte -1 1 0 -10022523 2 0.3 0 4 10 999 FxQte -1 1 0 -10023302 2 0.3 0 4 10 999 FxR1LuxiyaAttack10 -1 1 0 +Id Name Shape SizeX SizeY OffsetX OffsetY Speed HitSpeed Direction TargetType NpcSearcherId TrackTarget LiveTime FillTime DeadExplosion MoveExcludeObstacle ActsExcludeObstacle ExplosionOnCollideObstacle HitCount RepeatDamage HitEffect[1] HitEffect[2] DamageInterval StartJoint Effect WaitTime DamageCount DamageRange ExplosionEffect LineType LineParams[1] LineParams[2] LineParams[3] LineParams[4] LineParams[5] LineParams[6] LineParams[7] LineParams[8] LineParams[9] ScaleFunction ScaleParams[1] ScaleParams[2] ScaleParams[3] ScaleParams[4] ScaleParams[5] ScaleType BornPosition ChildDelay ChildInterval ChildCountLimit ChildId BornChildWhileDead SwitchTargetOnHit BornDirectionType BeHitCenter HitShakeDirection HitShakeDuration HitShakeIntensity BeHitState Magic[1] Magic[2] Magic[3] Magic[4] Magic[5] MagicLauncherNpc[1] MagicLauncherNpc[2] MagicLauncherNpc[3] MagicLauncherNpc[4] EffectHeight HitOnJoint ResizeEffect BindLauncher LockLauncherFightTarget BindSkill DeathWithNpc ActiveDelayTime ExplodeOnFloor DodgeLimitMark HitEffectUseMissileDirection IgnoreNpcTimeScale ScaleTimeOnHit BindBornNpc SingleClientEffect TimeScale TimeScaleDuration ReboundTimes ReboundType CollideFilterType BuffFilter NpcHitCount ShakeMagic CollideMissileType +10020104 2 0.3 0 4 10 999 FxR1LuxiyaAttack11 -1 1 0 +10020204 2 0.3 0 4 10 999 FxR1LuxiyaAttack11 -1 1 0 +10020304 2 0.3 0 4 10 999 FxR1LuxiyaAttack13 -1 1 0 +10020405 2 0.3 0 4 10 999 FxR1LuxiyaAttack31Dilie -1 1 0 +10020505 2 0.3 0 4 10 999 FxR1LuxiyaAttack31Dilie -1 1 0 +10020605 2 0.3 0 4 10 999 FxR1LuxiyaAttack33Dilie -1 1 0 +10020710 2 0.3 0 4 10 999 FxR1LuxiyaAttack51 -1 1 0 +10020711 2 0.3 0 4 10 999 FxR1LuxiyaAttack51Jianzhen -1 1 0 +10022003 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 +10022103 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 +10022203 2 0.3 0 4 10 999 FxR1LuxiyaAttack21 -1 1 0 +10022404 2 0.3 0 4 10 999 FxR1LuxiyaAttack13 -1 1 0 +10022407 2 0.3 0 4 10 999 FxHuanjueseHong -1 1 0 +10022504 2 0.3 0 4 10 999 FxR1LuxiyaAttack41 -1 1 0 +10022509 2 0.3 0 4 10 999 FxR1LuxiyaAttack42 -1 1 0 +10022515 2 0.3 0 4 10 999 FxR1LuxiyaAttack43 -1 1 0 +10022519 2 0.3 0 4 10 999 FxR1LuxiyaAttack44 -1 1 0 +10022521 2 0.3 0 4 10 999 FxQte -1 1 0 +10022523 2 0.3 0 4 10 999 FxQte -1 1 0 +10023302 2 0.3 0 4 10 999 FxR1LuxiyaAttack10 -1 1 0 diff --git a/Resources/table/share/fight/npc/MotionLut.tsv b/Resources/table/share/fight/npc/MotionLut.tsv index a75bfd3..73dacaa 100644 --- a/Resources/table/share/fight/npc/MotionLut.tsv +++ b/Resources/table/share/fight/npc/MotionLut.tsv @@ -50,6 +50,8 @@ R4KalieninaMd010031 1 R2NuoanMd010011 1 R4BiankaMd010031 1 R2BangbinataMd010011 1 +R4LiangMd010031 1 +R3AilaMd010011 1 Mo1KuroMd1002 1 RE2SwordMd120111 1 R2QuflyMd010011 1 @@ -62,10 +64,13 @@ E2BoomerangMd010011 1 E2BoomerangMd020011 1 E3BoomerangMd030011 1 R4BiankaMd010021 1 +Mb1StarknightMd010002 1 Pet2NiuoffMd010011 1 Pet2NiuonMd010011 1 Pet3YuoffMd010011 1 Pet3YuonMd010011 1 +Pet3WuzeioffMd010011 1 +Pet3WuzeionMd010011 1 Pet3XiaooffMd010011 1 Pet3XiaoonMd010011 1 Pet2BeioffMd010011 1 @@ -84,6 +89,8 @@ Pet3HuoffMd010011 1 Pet3HuonMd010011 1 Pet3TuoffMd010011 1 Pet3TuonMd010011 1 +Pet3QuanoffMd010011 1 +Pet3QuanonMd010011 1 Pet2CiweioffMd010011 1 Pet2CiweionMd010011 1 R3PodaMd010011 1 @@ -129,9 +136,18 @@ Q2LifuMd010011 1 Q2LuxiyaMd010011 1 Q1LifuMd010011 1 Q3DubianMd010011 1 -Q2ShenweiMd010011 1 Q2KuluomuMd010011 1 +Q2ShenweiMd010011 1 Q2BiankaMd010011 1 +Q4BiankaMd010011 0 +Q2YongyechaoMd010011 0 +Q3LifuMd010011 0 +Q2WeilaMd010011 0 +Q2BangbinataMd010011 0 +Q4LiangMd010011 0 +Q2NuoanMd010011 0 +Q1XiulijigongMd010011 1 +Q1AolajiangMd010011 1 Mb1RobotarmorMd030001 1 Mo1XiulijigongMd000001 1 Mb1BaodongchibangMd000001 1 @@ -291,6 +307,7 @@ Mt1BoardBoneMd0001 0 Mt1BoardWallMd0001 0 Mt1PortalMd0001 0 Mt1BoardGuMd0001 0 +Mt1BRUnbreakableBox01 0 Mo1YingdengyuMd010001 1 Mo1CiganxieMd010001 1 Mb1VoodooMd010001 1 @@ -306,7 +323,6 @@ Mb1HuoshatailMd010002 1 Mb1HuoshachairMd010001 0 Mt1JiuhucheMd000001 0 Mt1BRBreakableBox01 0 -Mt1BRUnbreakableBox01 0 Mt1BRBreakableBox02 0 Mt1BRUnbreakableBox02 0 Mt1BRUnbreakableBox03 0 @@ -335,12 +351,16 @@ Mb1HamuleitehaiMd010001 0 Mb1HamuleiteMd010001chuan 0 Mb1HamuleiteMd010001hand 0 Mb1Hamuleitemubu01Md010001 0 +Mo1ShigaonanMd010001 1 Mb1StarknightMd010001 1 Mb1MoonguyMd010001 1 Mo1MoonlighterMd010001 1 Mb1LostwomenMd010001 1 Mb1LostbiankaMd010001 1 Mo1RefugeeMd000001 1 +Mb1MercyMd010001 1 +Mb1MercyMd010002 1 +Mb1LilithMd010001Test 0 Mo1XiaojinglingMd010001 1 Mo1HetiwurenjiMd010001 1 Mo1CoralerMd010001 1 @@ -349,8 +369,13 @@ Mo1RefugeechlidMd000001 1 Mo1YssutiMd010001 1 Me1PuppetMd010001 1 Mo1BadboyMd010001 1 +Mo1GztcaptainMd010001 1 +Mb1TifaMd010001 1 +Me1SimmoonguyMd010001 1 Mb1MaidmasterMd010001 1 Mb1MaidmasterMd010002 1 +Mb1YalishaMd010001 1 +Mb1AliyaMd010001 1 Mb1TankarmorMd030001 1 Mb1TankarmorMd030002 1 Mb1TankarmorMd030011 0 @@ -360,7 +385,6 @@ Mb1LadybabyMd10001 1 Mb1LuolanMd010001 1 Mb1VirginbioMd030001 1 Mb1SandwormMd030001 1 -R3LuxiyaMd010031 0 Mo1KuroMd1001 1 Mb1CubeMd060001 1 Mb1CubeMd020001 1 @@ -378,6 +402,7 @@ R2LuxiyaMd010021 1 R4LifuMd010011 1 R1ZhihuiguanMd010011 0 R4BiankaMd019011 1 +R2LiangMd010031 1 Mt1ChangjingyiziMd000001 0 Mb1HadisiweaponMd010001 1 Mb1PrismMd010001 1 @@ -413,8 +438,11 @@ Mo1CyborgleaderMd10003 0 Mt1SailBoatMd000001 0 Mt1PhonographtMd000001 0 Mt1VaseMd000001 0 +Mt1qinglongMd000001 0 +Mt1baihuMd000001 0 +Mt1xuanwutMd000001 0 +Mt1zhuqueMd000001 0 R2LiangMd010021 1 -R2LiangMd010031 1 R2LiangMd019011 1 R2LiangMd019091 1 R1LuxiyaMd010021 0 @@ -486,6 +514,7 @@ R3YongyechaoMd019071 0 R3YongyechaoMd019211 0 R3YongyechaoMd019271 1 R3LuxiyaMd010021 0 +R3LuxiyaMd010031 0 R3LuxiyaMd019011 0 R3LuxiyaMd019071 0 R3LuxiyaMd019171 1 @@ -516,14 +545,16 @@ R3KuluomuMd010021 1 R3KuluomuMd010031 1 R3KuluomuMd019091 1 R3KuluomuMd019281 1 +R3KuluomuMd019011 1 R4LuxiyaMd010031 1 R4LuxiyaMd019271 1 R2WeilaMd010021 1 R2WeilaMd010031 1 -R2WeilaMd019181 0 -R3LuosaitaMd010021 0 -R3LuosaitaMd010031 0 -R3LuosaitaMd019031 0 +R2WeilaMd019181 1 +R2WeilaMd019041 1 +R3LuosaitaMd010021 1 +R3LuosaitaMd010031 1 +R3LuosaitaMd019031 1 R3LuosaitaMd019241 1 R3LuosaitaMd019351 1 R2ChangyuMd010021 0 @@ -532,6 +563,7 @@ R3LunaMd010021 0 R3LunaMd010031 0 R3LunaMd019071 1 R3LunaMd019091 0 +R3LunaMd019251 1 R3TwobMd019211 1 R3NinesMd019211 1 R3AtwoMd019211 1 @@ -567,6 +599,7 @@ R2LuolanMd019141 1 R4SailinnaMd010021 1 R4SailinnaMd010031 1 R4SailinnaMd019301 1 +R4SailinnaMd019261 1 R2PulaoMd010021 1 R2PulaoMd010031 1 R2PulaoMd019311 1 @@ -587,6 +620,12 @@ R4BiankaMd010011 1 R2BangbinataMd010021 1 R2BangbinataMd010031 1 R2BangbinataMd019011 1 +R4LiangMd010011 1 +R4LiangMd010021 1 +R4LiangMd019011 1 +R3AilaMd010021 1 +R3AilaMd010031 1 +R3AilaMd019011 1 R3YongyechaoMd019111 1 R3LuxiyaMd019221 1 R3LifuMd019221 1 @@ -599,6 +638,8 @@ Mb1LunaMd010001UI 0 Mb1LamiyaMd010001UI 0 Mb1VoodooMd010001UI 0 Mb1PunishdataMd010001UI 0 +Mb1HamuleiteMd010001UI 0 +Mb1MoonguyMd010001UI 0 R3KalieninaflyMd019161 0 R3KalieninaflyMd019101 1 R2QuflyMd019141 1 diff --git a/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv b/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv new file mode 100644 index 0000000..04da6ae --- /dev/null +++ b/Resources/table/share/fight/npc/NpcAnimatorLayerInfo.tsv @@ -0,0 +1,5 @@ +ModelId LayerName[1] LayerName[2] +R3AilaMd010021 BaseLayer LevelLayer1 +R3AilaMd010011 BaseLayer LevelLayer1 +R3AilaMd010031 BaseLayer LevelLayer1 +R3AilaMd019011 BaseLayer LevelLayer1 diff --git a/Resources/table/share/fight/npc/NpcRes.tsv b/Resources/table/share/fight/npc/NpcRes.tsv index 6abaf82..91019ba 100644 --- a/Resources/table/share/fight/npc/NpcRes.tsv +++ b/Resources/table/share/fight/npc/NpcRes.tsv @@ -130,6 +130,7 @@ Id HeadImageName ModelId 1120303 Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png R3KuluomuMd010031 1120304 Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png R3KuluomuMd019091 1120305 Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png R3KuluomuMd019281 +1120306 Assets/Product/Texture/Image/Role/RoleHeadKuluomu3.png R3KuluomuMd019011 1020401 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png R4LuxiyaMd010011 1020402 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png R4LuxiyaMd010021 1020403 Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3.png R4LuxiyaMd010031 @@ -139,6 +140,7 @@ Id HeadImageName ModelId 1130202 Assets/Product/Texture/Image/Role/RoleHeadWeila3.png R2WeilaMd010021 1130203 Assets/Product/Texture/Image/Role/RoleHeadWeila3.png R2WeilaMd010031 1130204 Assets/Product/Texture/Image/Role/RoleHeadWeila3.png R2WeilaMd019181 +1130205 Assets/Product/Texture/Image/Role/RoleHeadWeila3.png R2WeilaMd019041 1140301 Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png R3LuosaitaMd010011 1140302 Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png R3LuosaitaMd010021 1140303 Assets/Product/Texture/Image/Role/RoleHeadLuosaita3.png R3LuosaitaMd010031 @@ -154,6 +156,7 @@ Id HeadImageName ModelId 1170303 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3LunaMd010031 1170304 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3LunaMd019071 1170305 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3LunaMd019091 +1170306 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3LunaMd019251 1180301 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3TwobMd010011 1180302 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3TwobMd019211 1190301 Assets/Product/Texture/Image/Role/RoleHeadChangyu3.png R3NinesMd010011 @@ -204,6 +207,7 @@ Id HeadImageName ModelId 1530402 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4SailinnaMd010021 1530403 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4SailinnaMd010031 1530404 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4SailinnaMd019301 +1530405 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4SailinnaMd019261 1550301 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2PulaoMd010011 1550302 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2PulaoMd010021 1550303 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2PulaoMd010031 @@ -237,6 +241,14 @@ Id HeadImageName ModelId 1230202 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd010021 1230203 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd010031 1230204 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R2BangbinataMd019011 +1010401 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4LiangMd010011 +1010402 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4LiangMd010021 +1010403 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4LiangMd010031 +1010404 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R4LiangMd019011 +1090301 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd010011 +1090302 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd010021 +1090303 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd010031 +1090304 Assets/Product/Texture/Image/Role/RoleHeadSailinna3.png R3AilaMd019011 11050301 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3.png R3YongyechaoMd019111 11020301 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png R3LuxiyaMd019221 11030301 Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png R3LifuMd019221 diff --git a/Resources/table/share/fight/npc/NpcSettleTime.tsv b/Resources/table/share/fight/npc/NpcSettleTime.tsv index bc2c4fc..595bc76 100644 --- a/Resources/table/share/fight/npc/NpcSettleTime.tsv +++ b/Resources/table/share/fight/npc/NpcSettleTime.tsv @@ -29,22 +29,25 @@ Id NpcId FashionId SettleTime Desc 251 1105 6000506 6 Rosetta: Rigor (Auto-Racing Coating) 260 1106 0 0 Qu: Pavo 270 1107 0 0 Changyu: Qilin -280 1108 0 0 Luna +280 1108 0 4.7 Luna +281 1108 6000806 6 Luna Fiery Moon Coating 290 1201 0 0 2B 300 1202 0 0 A2 310 1203 0 0 9S 320 1109 0 0 Wanshi 330 1301 0 0 Selena -340 1112 0 0 Chrome S +340 1112 0 5 Chrome S +341 1112 6001406 5.8 Chrome S Academy 350 1303 0 0 No. 21 Rank 2 360 1302 0 0 Roland 370 1113 0 4.2 Vera Rank 3 (Normal Coating Result Calculation Time) 371 1113 6001605 6.2 Vera Rank 3 (2022 Summer Swimsuit Result Calculation Time) 380 1033 0 4.2 Liv Rank 4 381 1033 6001805 6.9 Liv Rank 4 (2022 Summer Coating) -390 1311 0 0 Selena: Capriccio +390 1311 0 4.15 Selena: Capriccio +391 1311 6001905 6 Selena: Capriccio (2022 3rd Anniversary Vox Solaris Coating) 400 1304 0 0 Pulao: Dragontoll 410 1054 0 0 Nanami: Starfarer 420 1305 0 0 Haicma: Starveil 430 1027 0 0 Karenina: Scire -440 1306 0 0 Noan +440 1306 0 0 Noan \ No newline at end of file diff --git a/Resources/table/share/fight/npc/NpcUiFightRes.tsv b/Resources/table/share/fight/npc/NpcUiFightRes.tsv index 6647a2b..9571561 100644 --- a/Resources/table/share/fight/npc/NpcUiFightRes.tsv +++ b/Resources/table/share/fight/npc/NpcUiFightRes.tsv @@ -13,10 +13,15 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 102301 Assets/Product/Texture/Image/Role/RoleHeadLifu3SS.png Assets/Product/Texture/Image/Role/RoleHeadLifuSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Lifu.prefab R3LifuMd010011 Assets/Product/Texture/Image/UiFight/FightIconFloat.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Lifu51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101601 Assets/Product/Texture/Image/Role/RoleHeadShenwei3SS.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Shenwei.prefab R3ShenweiMd010011 Assets/Product/Texture/Image/UiFight/FightIconClaymore.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Shenwei51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101101 Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Texture/Image/UiFight/FightIconGun.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Liang51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +102101 Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR4Liang.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR4Luxiya.prefab Assets/Product/Texture/Image/UiFight/FightIconR4Liang.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Liang51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +102102 Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR4Liang.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR4Luxiya.prefab Assets/Product/Texture/Image/UiFight/FightIconR4LiangB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Liang51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +102103 Assets/Product/Texture/Image/Role/RoleHeadLi3SS.png Assets/Product/Texture/Image/Role/RoleHeadLiSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR4Liang.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR4Luxiya.prefab Assets/Product/Texture/Image/UiFight/FightIconR4LiangB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Liang51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101701 Assets/Product/Texture/Image/Role/RoleHeadKalie3SS.png Assets/Product/Texture/Image/Role/RoleHeadKalieSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Kalienina.prefab R3KalieninaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSleeve.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Kalienina51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101501 Assets/Product/Texture/Image/Role/RoleHeadYongyechao3SS.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Yongyechao.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR3Yongyechao.prefab R3YongyechaoMd010011 Assets/Product/Texture/Image/UiFight/FightIconSaw.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Yongyechao51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 102201 Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfa3SS.png Assets/Product/Texture/Image/Role/RoleHeadLuxiyaaerfaSS.png Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Luxiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101801 Assets/Product/Texture/Image/Role/RoleHeadDubian3SS.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Dubian.prefab R3DubianMd010011 Assets/Product/Texture/Image/UiFight/FightIconDagger.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Dubian51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +101901 Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Aila1.prefab Assets/Product/Texture/Image/UiFight/FightIconBeamLance.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Aila51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +101902 Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Aila2.prefab Assets/Product/Texture/Image/UiFight/FightIconBeamLance.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Aila51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 100901 Assets/Product/Texture/Image/Role/RoleHeadAila3.png Assets/Product/Texture/Image/UiFight/FightIconScythe.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Aila51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 101401 Assets/Product/Texture/Image/Role/RoleHeadAolisuo3.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR3Bianka.prefab R3BiankaMd010011 Assets/Product/Texture/Image/UiFight/FightIconFightIconbow.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR3Bianka51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 110101 Assets/Product/Texture/Image/Role/RoleHeadSufeiya3.png Assets/Product/Texture/Image/Role/RoleHeadSufeiya.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2Sufeiya.prefab R2SufeiyaMd010011 Assets/Product/Texture/Image/UiFight/FightIconGun.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Sufeiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab @@ -28,6 +33,7 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 103204 Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR4Luxiya1.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR4Luxiya.prefab R4LuxiyaMd010011 Assets/Product/Texture/Image/UiFight/FightSkillIconLure4.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Luxiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 103205 Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergySignal.prefab Assets/Product/Ui/UiFightPrefab/SP/SPR4Luxiya.prefab R4LuxiyaMd010011 Assets/Product/Texture/Image/UiFight/FightSkillIconLure4.png Assets/Product/Texture/Image/UiFight/FightSkillIconLure3.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Luxiya51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 110301 Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2Weila.prefab R2WeilaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +110302 Assets/Product/Texture/Image/Role/RoleHeadluxiya3.png Assets/Product/Texture/Image/Role/RoleHeadluxiya.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2WeilaTwo.prefab R2WeilaMd010011 Assets/Product/Texture/Image/UiFight/FightIconSword.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Weila51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 110401 Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2KamuPoint.prefab R2KamuMd010011 Assets/Product/Texture/Image/UiFight/FightIconKamu.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kamup251.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 110402 Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2Kamu1.prefab R2KamuMd010011 Assets/Product/Texture/Image/UiFight/FightIconClaw.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kamup251.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 110403 Assets/Product/Texture/Image/Role/RoleHeadKamu5.png Assets/Product/Texture/Image/Role/RoleHeadKamu.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyR2Kamu2.prefab R2KamuMd010011 Assets/Product/Texture/Image/UiFight/FightIconClaw.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR2Kamup251.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab @@ -96,5 +102,23 @@ Id HeadImageName OnlinePortrait EnergyBar[1] EnergyBar[2] EnergyGroupBar[1] Ener 411001 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3HuB0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3HuB1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 411101 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Tu0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Tu1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 411201 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Yu0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Yu1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +411301 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Quan0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Quan1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +411401 Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Wuzei0.png Assets/Product/Texture/Image/UiFight/FightSkillIconPet3Wuzei1.png Assets/Product/Ui/UiFightPrefab/SP/SPPetBai.prefab Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 4705 Assets/Product/Texture/Image/Role/RoleHeadLifu3.png Assets/Product/Texture/Image/Role/RoleHeadLifu.png R1LifuMd010013 Assets/Product/Texture/Image/UiFight/FightIconFloat.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 131101 Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna3.png Assets/Product/Texture/Image/Role/RoleHeadR3Sailinna.png R4SailinnaMd010011 Assets/Product/Texture/Image/UiFight/FightIconR4Sailinna.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconR4Sailinna51.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab 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Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51B.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +851113 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51C.png 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Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51C.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab +851118 Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Texture/Image/RoleCharacter/GaodaNormal01.png Assets/Product/Ui/UiFightPrefab/EnergyBar/EnergyBrilliantwalk.prefab Assets/Product/Ui/UiFightPrefab/SP/SPBrilliantwalk.prefab Mb1StarknightMd010002 Assets/Product/Texture/Image/UiFight/FightIconBrilliantwalkB.png Assets/Product/Texture/Image/UiFight/FightIconDoge1.png Assets/Product/Texture/Image/UiFight/FightSkillIconBrilliantwalk51D.png Assets/Product/Effect/Prefab/FxUi/FxUiZhandou/FxUiDaZhao.prefab diff --git a/Resources/table/share/fight/npc/npc/Npc.tsv b/Resources/table/share/fight/npc/npc/Npc.tsv index 9712f5f..4b9665c 100644 --- a/Resources/table/share/fight/npc/npc/Npc.tsv +++ b/Resources/table/share/fight/npc/npc/Npc.tsv @@ -140,12 +140,12 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 10210044 102044 102044 1032 1 露西亚冰三阶 1 1 1 3 1 R4LuxiyaMd010011 1 0.3 0.3 0.1 1 1 1 103201 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#103201|2#103202|3#103203|4#103204|5#103205|6#103206 1#4#15|2#4#15|3#4#15 103216 2 1 1 1 3 0.3 1032 100050 100051 100054 100074 103270 103275 103201 103202 103203 103204 103205 103206 103207 103208 103209 103210 103211 103212 103213 103214 103215 103216 103217 103218 103219 103220 103221 103222 103223 103224 103225 103251 103252 103253 103254 103255 103256 103257 103258 103259 103260 103261 103262 103263 103264 103265 103266 103267 103268 103269 103270 103271 103272 103273 103274 103275 103276 103277 10210045 102045 102045 1032 1 露西亚冰三阶 1 1 1 3 1 R4LuxiyaMd010011 1 0.3 0.3 0.1 1 1 1 103201 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#103201|2#103202|3#103203|4#103204|5#103205|6#103206 1#4#15|2#4#15|3#4#15 103216 2 1 1 1 3 0.3 1032 100050 100051 100054 100074 103270 103275 103201 103202 103203 103204 103205 103206 103207 103208 103209 103210 103211 103212 103213 103214 103215 103216 103217 103218 103219 103220 103221 103222 103223 103224 103225 103251 103252 103253 103254 103255 103256 103257 103258 103259 103260 103261 103262 103263 103264 103265 103266 103267 103268 103269 103270 103271 103272 103273 103274 103275 103276 103277 10210046 102046 102046 1032 1 露西亚冰三阶 1 1 1 3 1 R4LuxiyaMd010011 1 0.3 0.3 0.1 1 1 1 103201 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#103201|2#103202|3#103203|4#103204|5#103205|6#103206 1#4#15|2#4#15|3#4#15 103216 2 1 1 1 3 0.3 1032 100050 100051 100054 100074 103270 103275 103201 103202 103203 103204 103205 103206 103207 103208 103209 103210 103211 103212 103213 103214 103215 103216 103217 103218 103219 103220 103221 103222 103223 103224 103225 103251 103252 103253 103254 103255 103256 103257 103258 103259 103260 103261 103262 103263 103264 103265 103266 103267 103268 103269 103270 103271 103272 103273 103274 103275 103276 103277 -11310021 113021 113021 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 -11310022 113022 113022 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 -11310023 113023 113023 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 -11310024 113024 113024 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 -11310025 113025 113025 1103 3 薇拉二阶 1 1 7500 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 -11310026 113026 113026 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 +11310021 113021 113021 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 +11310022 113022 113022 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 +11310023 113023 113023 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 +11310024 113024 113024 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 +11310025 113025 113025 1103 3 薇拉二阶 1 1 7500 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 +11310026 113026 113026 1103 3 薇拉二阶 1 1 4 R2WeilaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 110301 0 10 0.8 1 1 0.3 1.15 0.6 10 0 1#110301|2#110302|3#110303|4#110304 1#4#15|2#4#15|3#4#15 110316 1.85 1 1 1 3 0.3 1103 100050 100051 100054 100074 110301 110302 110303 110304 110305 110306 110307 110308 110309 110310 110311 110312 110313 110314 110315 110316 110317 110318 110319 110320 110321 110322 110323 110324 110325 110326 110327 110328 110329 110330 110331 110332 110333 110334 110335 110336 110337 110338 110339 110340 110341 110342 110343 15110031 151031 151031 1104 4 卡穆三阶-B 1 1 4 R2KamuMd010011 1 0.3 0.3 0.1 1 1 1 110401 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#110401|2#110402|3#110403 1#4#15|2#4#15|3#4#15 110416 2 1 1 1 3 0.3 1104 100050 100051 100054 100074 110440 110455 110401 110402 110403 110404 110405 110406 110407 110408 110409 110410 110411 110412 110413 110414 110415 110416 110417 110418 110419 110420 110421 110422 110423 110424 110425 110426 110427 110428 110429 110430 110431 110432 110433 110434 110435 110436 110437 110438 110439 110440 110441 110442 110443 110444 110445 110446 110447 110448 110449 110450 110451 110452 110453 110454 15110032 151032 151032 1104 4 卡穆三阶-A 1 1 4 R2KamuMd010011 1 0.3 0.3 0.1 1 1 1 110401 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#110401|2#110402|3#110403 1#4#15|2#4#15|3#4#15 110416 2 1 1 1 3 0.3 1104 100050 100051 100054 100074 110440 110455 110401 110402 110403 110404 110405 110406 110407 110408 110409 110410 110411 110412 110413 110414 110415 110416 110417 110418 110419 110420 110421 110422 110423 110424 110425 110426 110427 110428 110429 110430 110431 110432 110433 110434 110435 110436 110437 110438 110439 110440 110441 110442 110443 110444 110445 110446 110447 110448 110449 110450 110451 110452 110453 110454 15110033 151033 151033 1104 4 卡穆三阶-S 1 1 4 R2KamuMd010011 1 0.3 0.3 0.1 1 1 1 110401 0 10 0.8 1 1 0.1 1.65 0.9 10 0 1#110401|2#110402|3#110403 1#4#15|2#4#15|3#4#15 110416 2 1 1 1 3 0.3 1104 100050 100051 100054 100074 110440 110455 110401 110402 110403 110404 110405 110406 110407 110408 110409 110410 110411 110412 110413 110414 110415 110416 110417 110418 110419 110420 110421 110422 110423 110424 110425 110426 110427 110428 110429 110430 110431 110432 110433 110434 110435 110436 110437 110438 110439 110440 110441 110442 110443 110444 110445 110446 110447 110448 110449 110450 110451 110452 110453 110454 @@ -200,12 +200,12 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 12110024 121024 121024 1109 3 Wanshi Rank 2 1 1 3 R2WanshiMd010011 1 0.3 0.3 0.1 1 1 1 110901 0 10 0.8 1 1 0.3 0.5 0.7 10 0 1#110901|2#110902|3#110903 1#1#15|2#1#15|3#1#15 110916 2 1 1 1 3 0.3 1109 100050 100051 100054 100074 110943 110952 110971 110976 110977 110998 110999 110901 110902 110903 110904 110905 110906 110907 110908 110909 110910 110911 110912 110913 110914 110915 110916 110917 110918 110919 110920 110921 110922 110923 110924 110925 110926 110927 110928 110929 110930 110931 110932 110933 110934 110935 110936 110937 110938 110939 12110025 121025 121025 1109 3 Wanshi Rank 2 1 1 3 R2WanshiMd010011 1 0.3 0.3 0.1 1 1 1 110901 0 10 0.8 1 1 0.3 0.5 0.7 10 0 1#110901|2#110902|3#110903 1#1#15|2#1#15|3#1#15 110916 2 1 1 1 3 0.3 1109 100050 100051 100054 100074 110943 110952 110971 110976 110977 110998 110999 110901 110902 110903 110904 110905 110906 110907 110908 110909 110910 110911 110912 110913 110914 110915 110916 110917 110918 110919 110920 110921 110922 110923 110924 110925 110926 110927 110928 110929 110930 110931 110932 110933 110934 110935 110936 110937 110938 110939 12110026 121026 121026 1109 3 Wanshi Rank 2 1 1 3 R2WanshiMd010011 1 0.3 0.3 0.1 1 1 1 110901 0 10 0.8 1 1 0.3 0.5 0.7 10 0 1#110901|2#110902|3#110903 1#1#15|2#1#15|3#1#15 110916 2 1 1 1 3 0.3 1109 100050 100051 100054 100074 110943 110952 110971 110976 110977 110998 110999 110901 110902 110903 110904 110905 110906 110907 110908 110909 110910 110911 110912 110913 110914 110915 110916 110917 110918 110919 110920 110921 110922 110923 110924 110925 110926 110927 110928 110929 110930 110931 110932 110933 110934 110935 110936 110937 110938 110939 -15310031 153031 153031 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 -15310032 153032 153032 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 -15310033 153033 153033 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 -15310034 153034 153034 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 -15310035 153035 153035 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 -15310036 153036 153036 1301 4 赛琳娜 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310031 153031 153031 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310032 153032 153032 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310033 153033 153033 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310034 153034 153034 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310035 153035 153035 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 +15310036 153036 153036 1301 4 Selena 1 1 2 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 130101 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#130101|2#130102|3#130103|4#130104 1#1#15|2#1#15|3#1#15 130117 2.3 1 1 1 3 0.3 1301 100050 100051 100054 100074 130140 130101 130102 130103 130104 130105 130106 130107 130108 130109 130110 130111 130112 130113 130114 130115 130116 130117 130118 130119 130120 130121 130122 130123 130124 130125 130126 130127 130128 130129 130130 130131 130132 130133 130134 130135 130136 130137 130138 130139 130140 130141 130142 130143 11210031 112031 112031 1112 2 Chrome S 1 1 3 R3KuluomuMd010011 1 0.3 0.3 0.1 1 1 1 111201 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#111201|2#111202|3#111203|4#111204 1#1#15|2#1#15|3#1#15 111201 2.8 1 1 1 3 0.3 1112 100050 100051 100054 100074 111207 111211 111201 111202 111203 111204 111205 111206 111291 111207 111208 111209 111210 111211 111212 111213 111214 111215 111216 111217 111218 111219 111220 111221 111222 111223 111224 111225 111226 111227 111228 111229 111230 111231 11210032 112032 112032 1112 2 Chrome S 1 1 3 R3KuluomuMd010011 1 0.3 0.3 0.1 1 1 1 111201 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#111201|2#111202|3#111203|4#111204 1#1#15|2#1#15|3#1#15 111201 2.8 1 1 1 3 0.3 1112 100050 100051 100054 100074 111207 111211 111201 111202 111203 111204 111205 111206 111291 111207 111208 111209 111210 111211 111212 111213 111214 111215 111216 111217 111218 111219 111220 111221 111222 111223 111224 111225 111226 111227 111228 111229 111230 111231 11210033 112033 112033 1112 2 Chrome S 1 1 3 R3KuluomuMd010011 1 0.3 0.3 0.1 1 1 1 111201 0 10 0.8 1 1 0.3 0.8 0.7 10 0 1#111201|2#111202|3#111203|4#111204 1#1#15|2#1#15|3#1#15 111201 2.8 1 1 1 3 0.3 1112 100050 100051 100054 100074 111207 111211 111201 111202 111203 111204 111205 111206 111291 111207 111208 111209 111210 111211 111212 111213 111214 111215 111216 111217 111218 111219 111220 111221 111222 111223 111224 111225 111226 111227 111228 111229 111230 111231 @@ -283,4 +283,16 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 12310023 123023 123023 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 12310024 123024 123024 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 12310025 123025 123025 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 -12310026 123026 123026 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 \ No newline at end of file +12310026 123026 123026 1121 1 Bambinata 1 1 3 R2BangbinataMd010011 1 0.3 0.3 0.1 1 1 1 112101 0 10 0.8 1 1 0.3 1.05 0.9 10 0 1#112101|2#112102|3#112103 1#1#15|2#1#15|3#1#15 112118 1.6 1 1 1 3 0.3 1121 100050 100051 100074 100054 112101 112102 112103 112104 112105 112106 112107 112108 112109 112110 112111 112112 112113 112114 112115 112116 112117 112118 112119 112120 112121 112122 112123 112124 112125 112126 112127 112128 112129 112130 112131 112132 112133 112134 112135 112136 112137 112138 112139 +10110041 101041 101041 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10110042 101042 101042 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10110043 101043 101043 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10110044 101044 101044 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10110045 101045 101045 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10110046 101046 101046 1021 1 Lee: Hyperreal 1 1 1 R4LiangMd010031 1 0.3 0.3 0.1 1 1 1 102101 0 10 0.8 1 1 0.3 1.9 0.7 10 0 1#102101|2#102102|3#102103|4#102104|5#102105|6#102106 1#1#15|2#1#15|3#1#15 102116 2 1 1 1 3 0.3 1021 100050 100051 102139 100074 100058 100054 102151 102142 102117 102101 102102 102103 102104 102105 102106 102107 102108 102109 102110 102111 102112 102113 102114 102115 102116 102117 102118 102119 102120 102121 102122 102123 102124 102125 102126 102127 102128 102129 102130 102131 102132 102133 102134 102135 102136 102137 102138 102139 102140 102141 102142 102143 102144 102145 102146 102147 102148 102149 102150 102151 102152 102153 102154 102155 102156 102157 102158 102159 102160 102161 102162 102163 102164 102165 102166 102167 102168 102169 102170 102171 102172 102173 102174 102175 102176 102177 102178 102179 102180 102181 102182 102183 102184 102185 102186 102187 102188 102189 102190 102191 102192 102193 102194 102195 102196 102197 102198 102199 +10910031 109031 109031 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10910032 109032 109032 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10910033 109033 109033 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10910034 109034 109034 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10910035 109035 109035 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 +10910036 109036 109036 1019 5 Ayla Rank III 1 1 3 R3AilaMd010011 1 0.3 0.3 0.1 1 1 1 101901 0 10 0.8 1 1 0.3 1.8 0.7 10 0 1#101901|2#101902|3#101903|4#101904|5#101905|6#101906 1#1#15|2#1#15|3#1#15 101921 2 1 1 1 3 0.3 1019 100050 100051 100074 100058 100054 101901 101902 101903 101904 101905 101906 101907 101908 101909 101910 101911 101912 101913 101914 101915 101916 101917 101918 101919 101920 101921 101922 101923 101924 101925 101926 101927 101928 101929 101930 101931 101932 101933 101934 101935 101936 101937 101938 101939 101940 101941 101942 101943 101944 diff --git a/Resources/table/share/fight/npc/npc/NpcBaseG.tsv b/Resources/table/share/fight/npc/npc/NpcBaseG.tsv index 831fc76..888b123 100644 --- a/Resources/table/share/fight/npc/npc/NpcBaseG.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBaseG.tsv @@ -8,7 +8,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 9014 2 2 1 自走雷虫(精英级) 0 Mo1LiebianyuanchongMd000001 1 0.6 0.6 1 1 1 900000 0 5 0.8 2 1.5 0.3 10 1#901401|2#901401|3#901401 1#1#15|2#1#15|3#1#15 0.05 0 3 0.6 9014 900008 100027 900011 900051 901401 901402 9015 2 1 Pursuer (Elite) 0 Mo1YeyaMd000001 1 1.2 1.2 1 1 1 0 5 1.1 2 1.5 0.3 10 0.05 0 3 1.2 90150098 90150096 90150094 90150092 9015 900007 900008 100027 900011 900051 730061 901501 901502 901503 901504 901505 9016 2 1 重构保安(精英级) 0 Mo1ShaojiejipaoMd000001 1 0.8 0.8 1.5 1 1 0 5 0.8 2 1.5 0.3 10 0.05 0 3 0.8 90160098 90160096 90160094 90160092 9016 900007 900008 100027 900011 900051 901601 901602 -9017 2 2 2 重构演出者(精英级) 0 Mo1BudaozheMd000001 1 0.5 0.5 1 1 1 0 5 0.8 2 1.5 0.3 10 0.05 0 3 0.5 90170098 90170096 90170094 90170092 9017 900007 900008 100027 900011 900051 901701 901702 901703 901704 901705 901706 +9017 2 2 2 重构演出者(精英级) 0 Mo1BudaozheMd000001 1 0.5 0.5 1 1 1 0 5 0.8 2 1.5 0.3 10 0.05 0 3 0.5 90170098 90170096 90170094 90170092 9017 900007 900008 100027 900011 900051 901701 901702 901703 901704 901705 901706 901707 901708 9018 2 2 重构猎手(精英级) 0 Mo1ZhixingzheMd000001 1 0.6 0.6 1.3 1 1 0 5 0.8 2 1.5 0.3 10 0.05 0 3 0.6 90180098 90180096 90180094 90180092 9018 900007 900008 100027 900011 900051 730061 901801 901802 901803 901804 9019 2 2 重构镇暴兵(精英级) 0 Mo1ShouhuzheMd000001 1 0.8 0.8 1 1 1 0 5 1 2 1.5 0.3 10 0.05 0 3 0.8 90190098 90190096 90190094 90190092 9019 900007 900008 100027 900011 900051 901917 901901 901902 901903 901904 901905 901906 901907 901908 901909 901910 901911 901912 901913 901914 901915 901916 901917 901918 901919 9020 2 2 1 重构黑蜘蛛(精英级) 0 Mo1HeizhizhuMd000001 1 1 1 1 1 1 0 5 0.8 2 1.5 0.3 10 0.05 0 3 1 90200098 90200096 90200094 90200092 9020 900008 100027 900011 900051 902001 902002 902003 diff --git a/Resources/table/share/fight/npc/npc/NpcBoss.tsv b/Resources/table/share/fight/npc/npc/NpcBoss.tsv index bf483d6..22bc3ea 100644 --- a/Resources/table/share/fight/npc/npc/NpcBoss.tsv +++ b/Resources/table/share/fight/npc/npc/NpcBoss.tsv @@ -46,6 +46,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 70311 7001 9410 1 3 Selena: Piper 1 1 0 R4SailinnaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 131101 0 10 0.8 1 1 0.3 0.7 10 0 999 1 1 1 3 0.3 7311 995981 930502 930503 131101 731102 131103 731104 731105 731141 131169 70000 7002 9410 1 3 Celica 1 0 Npc1SailikaMd000001 1 0.3 0.3 0.1 0 0 1 1 1 0 10 0.7 1 1 0.2 0.5 5 0 999 1 3 0.3 90030098 90030096 90030094 90030092 70122 102026 102026 1012 3 Lucia: Dawn R2 1 1 0 R2LuxiyaMd010021 1 0.3 0 0.1 0 0 1 1 1 101201 0 1 0.8 1 1 0.2 1.15 1.25 10 0 1#101201|2#101202|3#101203 1#4#15|2#4#15|3#4#15 101201 2.65 1 1 1 3 0.3 7002 1012 100050 100051 100054 100074 101270 101201 101202 101203 101204 101205 101206 101207 101208 101209 101210 101211 101212 101213 101214 101215 101216 101217 101218 101219 101220 101221 101222 101223 101224 101225 101226 101227 101228 101229 101230 101231 101232 101233 101234 101235 101236 101237 101238 101239 101240 101241 101242 +78511 8511 8511 8511 3 Star Knight 1 1 0 Mb1StarknightMd010002 1 0.8 0.5 0.1 1 1 1 851101 0 1 0.8 1 1 0.2 0 0.3 10 0 1#851101|2#851102|3#851103 1#1#15|2#1#15|3#1#15 851141 2 1 1 1 3 1 0.3 85100098 85100096 85100094 85100092 8511 100050 100051 100054 100074 851367 851600 851190 199932 851101 851102 851103 851104 851105 851106 851107 851108 851109 851110 851111 851112 851113 851114 851115 851116 851117 851118 851119 851120 851121 851122 851123 851124 851125 851126 851127 851128 851129 851130 851131 851132 851133 851134 851135 851136 851137 851138 851139 851140 851141 851142 851143 851144 851145 851146 851147 851148 851149 851150 851151 851152 851153 851154 851155 851156 851157 851158 851159 851160 851161 851162 851163 851164 851165 851166 851167 851168 851169 851170 851171 851172 851173 851174 851175 851176 851177 851178 851179 851180 851181 851182 851183 851184 851185 851186 851187 851188 851189 851190 851191 851192 79001 7001 9410 3 3 Moe War: Pulse 1 1 0 R3YongyechaoMd010011 1 0.3 0.1 1 1 1 0 1 0.8 1 1 0.3 0.8 0.9 10 0 3 0.3 79002 7001 9410 3 3 Moe War: Selena 1 1 0 R3SailinnaMd010011 1 0.3 0.3 0.1 1 1 1 0 10 0.8 1 1 0.3 0.8 0.7 10 0 3 0.3 79003 7001 9410 3 3 Moe War: Veritas 1 1 0 R3BiankaMd010011 1 0.3 0.3 0.1 1 1 1 0 10 0.8 1 1 0.3 0.65 0.7 10 0 3 0.3 @@ -80,6 +81,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 79032 7001 9410 3 3 Moe War: Roland 1 1 0 R2LuolanMd010011 1 0.3 0.1 1 1 1 0 1 0.8 1 1 0.2 0.85 0.55 10 0 3 0.3 79033 7001 9410 3 3 Chief's Hand 1 0 R1ZhihuiguanMd010011 1 0.3 0.1 1 1 1 0 1 0.8 1 1 0.2 0.85 0.55 10 0 3 0.3 79034 7001 9410 3 3 Bianca Stigmata Effect Skin 1 0 R4BiankaMd019011 1 0.3 0.1 1 1 1 0 1 0.8 1 1 0.2 0.85 0.55 10 0 3 0.3 +79035 70010 9410 1 3 Lee: Palefire 1 1 0 R2LiangMd010031 1 0.3 0.3 0.1 0 0 1 1 1 100101 0 10 0.8 1 1 0.2 0.45 10 0 999 1 1 1 3 0.3 7001 800001 995911 100101 100102 100103 100104 100105 100106 100107 100108 100109 100110 100111 100112 100113 100114 100115 100116 100117 100118 100119 100120 100121 100122 100123 100124 100125 100126 81100 8110 8110 1 1 Assault Fort 0 Mb1TankarmorMd030001 1 3 3 1 1 1 1 30 2 2 1.5 0 99999 0 0 3 1 8110 970006 100097 100079 100098 811030 800009 811001 811002 811003 811004 811005 811011 811012 811013 811014 811015 811021 811022 811023 811024 811025 811026 811027 811028 811029 81110 8120 8120 1 1 Assault Fort: Destruction 0 Mb1TankarmorMd030002 1 3 3 1 1 1 1 10 0.8 2 1.5 0.05 0 99999 0 2 3 1 81110098 81110096 81110094 81110092 8111 970006 100097 100079 100098 811101 800009 811121 811122 811123 811124 811125 811126 811127 811128 811129 811131 811132 811133 811101 811102 811103 811104 811111 811112 811113 811114 81200 9734 9734 1 1 Musashi IX 1 0 Me1SwordMd002001 1 1.3 1.3 0.2 1 1 1 0 30 1.3 2 1.5 0 20 0 1.5 3 1 81200098 81200096 81200094 81200092 8120 970714 900008 100027 812021 970006 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 @@ -92,11 +94,11 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 81310 8132 8132 1 1 Roseblade (Dark) 1 0 Mb1SwordMd030001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 5 3 1 81300098 81300096 81300094 81300092 8130 100097 100098 800008 800009 813031 813001 813002 813003 813004 813010 813011 813012 813013 813014 813015 813016 813017 813018 813020 813021 813022 813023 813024 813025 813026 813027 81400 8140 8140 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#814061|2#814062|3#814063|4#814071|5#814072|6#814073 1#1#15|2#1#15|3#1#15 3 3 1 81400098 81400096 81400094 81400092 8140 100097 100098 100079 800008 800009 814021 814022 814023 814024 814100 814112 814001 814002 814003 814004 814005 814006 814007 814008 814009 814011 814012 814021 814022 814051 814052 814055 814056 814057 814061 814062 814063 81401 8141 8141 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 3 3 1 81410098 81410096 81410094 81410092 8140 100097 100098 100079 800008 800009 814001 814002 814003 814006 814007 814008 814009 814011 814012 814021 814022 -81410 8141 8141 2 1 Martyr 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 8141 814002 800008 -81411 8141 8141 2 1 Martyr (Special) 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 904418 -81420 8142 8142 2 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1 3.9 3 1 82100097 8142 100097 100098 100079 800008 800009 814021 814022 814023 -81430 8143 8143 2 1 Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 -81431 8143 60001 2 1 Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 +81410 8141 8141 1 1 Martyr 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 8141 814002 800008 +81411 8141 8141 1 1 Martyr (Special) 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 904418 +81420 8142 8142 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1 3.9 3 1 82100097 8142 100097 100098 100079 800008 800009 814021 814022 814023 +81430 8143 8143 1 1 Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 +81431 8143 60001 1 1 Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 81500 8150 8150 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 8150 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 81501 8801 60001 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 8150 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 81509 8801 60001 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 8150 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 @@ -108,12 +110,13 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 81701 8172 8171 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#817061|2#817062|3#817063 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 8170 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 81709 8809 60001 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#817061|2#817062|3#817063 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 8170 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 81710 8170 8170 3 1 Iron Maiden Spike 1 0 1 1.7 1.7 0.1 1 1.5 1 1.5 0 5 0.8 2 1.5 0 0.3 20 0 2.5 3 1 90030098 90030096 90030094 90030092 800004 800044 800047 800008 800009 900301 900302 900303 900304 900305 900306 +81720 8175 9399 1 1 Iron Maiden: Phantom 1 0 Mb1TifaMd010001 1 1.5 1 0.01 1 1 1 1 100 0.8 2 1.5 0.3 99999 0 0 3 1 81720098 81720096 81720094 81720092 8172 900007 900008 100027 900011 900051 906401 817211 817273 817201 817202 817203 817204 817205 817206 817207 817208 817209 817210 817211 817212 817213 817214 817215 817216 817217 817218 817219 817220 817221 817222 817223 817224 817225 81800 8180 8180 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 81809 8802 60002 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 81810 8181 8181 1 1 Vassago II 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 3.5 3 1 81800098 81800096 81800094 81800092 8180 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 818014 -81900 8190 8190 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 -81909 8810 60003 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 -81910 8191 8191 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 +81900 8190 8190 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 +81909 8810 60003 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 +81910 8191 8191 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 819030 819031 819032 819033 819034 819035 819036 819037 819038 819039 819040 819041 82100 88 8210 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#997161|2#997162|3#997163|4#997164|5#997165|6#997166 1#1#15|2#1#15|3#1#15 1 3.9 3 1 9971 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 82101 88 8211 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#997161|2#997162|3#997163|4#997164|5#997165|6#997166 1#1#15|2#1#15|3#1#15 1 3.9 3 1 9971 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 20100 8210 8210 1 2 Energy Zone 0 1 0.1 0 1 1 1 1 1 0 0 0 1 0 99999 0 1 1 0 0 3 1 100018 100019 900056 @@ -175,7 +178,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 83804 8380 8381 1 3 Amberia 1 0 Mb1BaiyangnvMd010001 2 8380 2 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 1.65 0 9 1 83800098 83800096 83800094 83800092 8380 900007 900008 100027 900011 900051 838001 838002 838003 838004 838005 838006 838007 838008 838009 838010 838011 838012 838013 838014 838015 838016 838017 838018 838021 838022 838023 838024 838025 838026 838027 838028 838029 838030 838031 838041 838042 838043 838044 838045 838046 838047 838048 838049 838050 838051 838052 838053 838054 838055 838056 838057 838058 838059 838060 838061 838062 838063 838064 838065 838066 838067 838068 838069 838070 838080 838081 838082 838083 838084 838097 838098 838085 838086 838096 83809 8381 60001 1 3 Amberia 1 0 Mb1BaiyangnvMd010001 2 8380 2 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 1.65 0 9 1 83800098 83800096 83800094 83800092 8380 900007 900008 100027 900011 900051 838001 838002 838003 838004 838005 838006 838007 838008 838009 838010 838011 838012 838013 838014 838015 838016 838017 838018 838021 838022 838023 838024 838025 838026 838027 838028 838029 838030 838031 838041 838042 838043 838044 838045 838046 838047 838048 838049 838050 838051 838052 838053 838054 838055 838056 838057 838058 838059 838060 838061 838062 838063 838064 838065 838066 838067 838068 838069 838070 838080 838081 838082 838083 838084 838097 838098 838085 838086 838096 83810 8382 8382 1 3 Amberia 1 0 Mb1BaiyangnvMd010001 2 8380 2 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 9999 1.65 0 9 1 83800098 83800096 83800094 83800092 8380 900007 900008 100027 900011 900051 838001 838002 838003 838004 838005 838006 838007 838008 838009 838010 838011 838012 838013 838014 838015 838016 838017 838018 838021 838022 838023 838024 838025 838026 838027 838028 838029 838030 838031 838041 838042 838043 838044 838045 838046 838047 838048 838049 838050 838051 838052 838053 838054 838055 838056 838057 838058 838059 838060 838061 838062 838063 838064 838065 838066 838067 838068 838069 838070 838080 838081 838082 838083 838084 838097 838098 838085 838086 838096 -83900 8390 8390 2 2 Luna 1 0 Mb1LunaMd010001 1 1 1.3 1.3 1.3 1.3 1.3 0 30 0.8 2 1.5 0 0.3 10 2 0 3 1 83900098 83900096 83900094 83900092 8390 839017 839018 839001 839002 839003 839004 839005 839006 839007 839008 839009 839010 839011 839016 839017 839018 839019 839020 839024 839025 839027 839028 839029 839031 839032 839033 839034 839035 839036 839037 839038 839044 839045 839056 839057 839058 839066 839067 839071 839072 839073 839081 839086 839099 +83900 8390 8390 1 2 Luna 1 0 Mb1LunaMd010001 1 1 1.3 1.3 1.3 1.3 1.3 0 30 0.8 2 1.5 0 0.3 10 2 0 3 1 83900098 83900096 83900094 83900092 8390 839017 839018 839001 839002 839003 839004 839005 839006 839007 839008 839009 839010 839011 839016 839017 839018 839019 839020 839024 839025 839027 839028 839029 839031 839032 839033 839034 839035 839036 839037 839038 839044 839045 839056 839057 839058 839066 839067 839071 839072 839073 839081 839086 839099 83901 8390 8390 1 1 Luna - Floating Orb 1 0 1.262 1 1 1 0.1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 20 0 0 3 1 90030098 90030096 90030094 90030092 839017 83902 8393 8393 1 2 Luna (Ultimate Zone) 1 0 Mb1LunaMd010001 1 1 1.3 1.3 1.3 1.3 1.3 0 30 0.8 2 1.5 0 0.3 10 2 0 3 1 83900098 83900096 83900094 83900092 8390 839017 839018 839001 839002 839003 839004 839005 839006 839007 839008 839009 839010 839011 839016 839017 839018 839019 839020 839024 839025 839027 839028 839029 839031 839032 839033 839034 839035 839036 839037 839038 839044 839045 839056 839057 839058 839066 839067 839071 839072 839073 839081 839086 839099 84000 8400 8400 3 1 Polyphage 1 0 Mb1HadisiMd010001 -40 1 15 1 2 1 1 1 1 0 100 0.8 2 1.5 0 0.3 10 1.05 0 3 1 84000098 84000096 84000094 84000092 8400 840087 840090 840093 840076 840077 908513 908514 908523 840001 840002 840004 840005 840007 840008 840011 840012 840013 840014 840015 840017 840018 840051 840052 840057 840058 840067 840068 840097 840099 @@ -195,11 +198,11 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 84203 8420 8422 2 2 Worship 1 0 1.7 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 3 0 3 1 84220098 84220096 84220094 84220092 842103 842104 842001 842003 842118 842146 84204 8420 8422 2 2 Authority 1 0 1.7 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 3 0 3 1 84230098 84230096 84230094 84230092 842106 842107 842001 842003 842116 842144 84205 8420 8422 2 2 Fear 1 0 1.7 1 1 1 1 1 1 0 10 0.8 2 1.5 0 0.3 10 3 0 3 1 84240098 84240096 84240094 84240092 842109 842110 842001 842003 842117 842145 -84300 8430 9315 3 2 Siren 1 0 Mb1SirenMd010001 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1.4 1 1 1 3 3 84300098 84300096 84300094 84300092 8430 843001 843003 843004 843001 843002 843003 843004 843005 843006 843007 843008 843009 843010 843011 843012 843013 843014 843015 843016 843017 843018 843019 843020 843099 -84301 8430 9317 3 2 Siren 1 0 Mb1SirenMd010001 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1.4 1 1 1 3 3 84300098 84300096 84300094 84300092 8430 843001 843003 843004 843001 843002 843003 843004 843005 843006 843007 843008 843009 843010 843011 843012 843013 843014 843015 843016 843017 843018 843019 843020 843099 +84300 8430 9315 1 2 Siren 1 0 Mb1SirenMd010001 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1.4 1 1 1 3 3 84300098 84300096 84300094 84300092 8430 843001 843003 843004 843001 843002 843003 843004 843005 843006 843007 843008 843009 843010 843011 843012 843013 843014 843015 843016 843017 843018 843019 843020 843099 +84301 8430 9317 1 2 Siren 1 0 Mb1SirenMd010001 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1.4 1 1 1 3 3 84300098 84300096 84300094 84300092 8430 843001 843003 843004 843001 843002 843003 843004 843005 843006 843007 843008 843009 843010 843011 843012 843013 843014 843015 843016 843017 843018 843019 843020 843099 84302 8432 8432 1 2 Siren (Ultimate Zone) 1 0 Mb1SirenMd010001 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1.4 1 1 1 3 3 84300098 84300096 84300094 84300092 8430 843001 843003 843004 843001 843002 843003 843004 843005 843006 843007 843008 843009 843010 843011 843012 843013 843014 843015 843016 843017 843018 843019 843020 843099 -84310 8431 9316 3 2 Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 -84311 8431 9318 3 2 Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 +84310 8431 9316 1 2 Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 +84311 8431 9318 1 2 Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 84100 84120 84120 1 2 Pterygota Queen (Punishing Hetero-Creature) 1 0 Mb1XigeluenMd010001 1 1.3 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8410 900011 900051 841067 841001 841002 841003 841004 841005 841006 841007 841008 841009 841010 841011 841012 841013 841014 841015 841016 841017 841018 841019 841020 841021 841022 841023 841024 841025 841026 841027 841028 841029 841030 841031 841032 841033 841034 841035 841036 841037 841038 841039 841040 841041 841042 841043 841044 841045 841046 841047 841048 841049 841050 841051 841052 841053 841054 841055 841056 841057 841058 841059 841060 841061 841062 841063 841064 841065 84109 8816 60003 1 2 Pterygota Queen (Punishing Hetero-Creature) 1 0 Mb1XigeluenMd010001 1 1.3 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8410 900011 900051 841067 841001 841002 841003 841004 841005 841006 841007 841008 841009 841010 841011 841012 841013 841014 841015 841016 841017 841018 841019 841020 841021 841022 841023 841024 841025 841026 841027 841028 841029 841030 841031 841032 841033 841034 841035 841036 841037 841038 841039 841040 841041 841042 841043 841044 841045 841046 841047 841048 841049 841050 841051 841052 841053 841054 841055 841056 841057 841058 841059 841060 841061 841062 841063 841064 841065 84111 84130 84130 3 2 Pterygota Queen (Wings) 1 0 Mb1XigeluenwingMd010001 2 8411 1.3 1 1 1 1 1 0 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8411 900011 900051 700007 730021 730035 710076 841055 700029 841101 841102 841103 841104 841105 841106 841107 841108 841109 841110 841111 841112 841113 841114 841115 841116 841117 841118 841119 841120 841121 841122 841123 841124 841125 841126 841127 841128 841129 841130 841131 841132 841133 841134 841135 841136 841137 841138 841139 841140 841141 841142 841143 841144 841145 841146 841147 841148 841149 841150 841151 841152 841153 841154 841155 841156 841157 841158 841159 841160 841161 841162 841163 841164 841165 @@ -213,8 +216,8 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 813100 81310 81310 1 1 Roseblade (Dark) 1 0 Mb1SwordMd030001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 1 0 3 1 81310098 81310096 81310094 81310092 8130 100097 100098 800008 800009 813031 813001 813002 813003 813004 813010 813011 813012 813013 813014 813015 813016 813017 813018 813020 813021 813022 813023 813024 813025 813026 813027 814000 8140 81400 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 100201 0 30 0.8 2 1.5 0 99999 0 1#814061|2#814062|3#814063|4#814071|5#814072|6#814073 1#1#15|2#1#15|3#1#15 3 3 1 81400098 81400096 81400094 81400092 8140 100097 100098 100079 800008 800009 814021 814022 814023 814024 814100 814112 814001 814002 814003 814004 814005 814006 814007 814008 814009 814011 814012 814021 814022 814051 814052 814055 814056 814057 814061 814062 814063 814010 81410 9420 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 3 3 1 81410098 81410096 81410094 81410092 8140 100097 100098 800008 800009 814001 814002 814003 814006 814007 814008 814009 814011 814012 814021 814022 -814100 81410 9420 2 1 Martyr 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 8141 814002 800008 -814200 81420 9400 2 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 100201 1 30 0.8 2 1.5 0 99999 0 1 3.9 3 1 82100097 8142 100097 100098 100079 800008 800009 814021 814022 814023 +814100 81410 9420 1 1 Martyr 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 0 3 1 90090097 8141 814002 800008 +814200 81420 9400 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 100201 1 30 0.8 2 1.5 0 99999 0 1 3.9 3 1 82100097 8142 100097 100098 100079 800008 800009 814021 814022 814023 814300 81430 9400 1 1 Musashi IX 1 0 Me1SwordMd002001 1 1.3 1.3 0.2 1 1 1 0 30 0.8 2 1.5 0 99999 0 1.5 3 1 81200098 81200096 81200094 81200092 8120 970714 900008 100027 812021 970006 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 815000 8150 9400 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 100201 1 30 0.8 2 1.5 0 99999 0 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 8150 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815051 815052 815055 815056 815057 815061 815062 815063 816000 8160 9400 1 1 Roland 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 100201 1 30 0.8 2 1.5 0 99999 0 1#816061|2#816062|3#816063|4#816071|5#816072|6#816073 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 8160 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816055 816056 816057 816058 816060 816061 816062 816063 816070 816071 816072 816073 816099 @@ -265,7 +268,8 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 837113 83710 83713 1 2 Shark-speare 0 Mb1AolajiangMd010002 1 1.2 1 1.2 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8371 900008 100027 900011 900051 837006 837111 837101 837102 837103 837104 837105 837106 837107 837108 837109 837110 837111 837112 837113 837114 837115 837116 837117 837118 837119 837120 837121 837122 837123 837124 837125 837126 837127 837128 837129 837130 837131 837132 837133 837134 837135 837136 837137 837138 837139 837140 837141 837142 837143 837144 837145 837146 837147 837148 837149 837150 837013 83700 83700 1 2 For New Guild War Shark-speare 0 Mb1AolajiangMd010001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.8 0 3 1 83700098 83700096 83700094 83700092 8370 900008 100027 900011 900051 837029 837006 837020 837034 837001 837002 837003 837004 837005 837006 837007 837008 837009 837010 837011 837012 837013 837014 837015 837016 837017 837018 837019 837020 837021 837022 837023 837024 837025 837026 837027 837028 837029 837030 837031 837032 837033 837034 837035 837036 837037 837038 837039 837040 837041 837042 837043 837044 837045 837046 837047 837048 837049 837050 837114 83710 83713 1 2 For New Guild War Shark-speare 0 Mb1AolajiangMd010002 1 1.2 1 1.2 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8371 900008 100027 900011 900051 837006 837111 837101 837102 837103 837104 837105 837106 837107 837108 837109 837110 837111 837112 837113 837114 837115 837116 837117 837118 837119 837120 837121 837122 837123 837124 837125 837126 837127 837128 837129 837130 837131 837132 837133 837134 837135 837136 837137 837138 837139 837140 837141 837142 837143 837144 837145 837146 837147 837148 837149 837150 -839000 8391 8391 2 2 Luna 1 0 Mb1LunaMd010001 1 1 1.3 1.3 1.3 1.3 1.3 0 30 0.8 2 1.5 0 0.3 10 1.05 0 3 1 83900098 83900096 83900094 83900092 8390 839017 839018 839001 839002 839003 839004 839005 839006 839007 839008 839009 839010 839011 839016 839017 839018 839019 839020 839024 839025 839027 839028 839029 839031 839032 839033 839034 839035 839036 839037 839038 839044 839045 839056 839057 839058 839066 839067 839071 839072 839073 839081 839086 839099 +837115 83711 83714 1 2 Ultimate Zone Shark-speare 0 Mb1AolajiangMd010002 1 1.2 1 1.2 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8371 900008 100027 900011 900051 837006 837111 837101 837102 837103 837104 837105 837106 837107 837108 837109 837110 837111 837112 837113 837114 837115 837116 837117 837118 837119 837120 837121 837122 837123 837124 837125 837126 837127 837128 837129 837130 837131 837132 837133 837134 837135 837136 837137 837138 837139 837140 837141 837142 837143 837144 837145 837146 837147 837148 837149 837150 837151 837152 +839000 8391 8391 1 2 Luna 1 0 Mb1LunaMd010001 1 1 1.3 1.3 1.3 1.3 1.3 0 30 0.8 2 1.5 0 0.3 10 1.05 0 3 1 83900098 83900096 83900094 83900092 8390 839017 839018 839001 839002 839003 839004 839005 839006 839007 839008 839009 839010 839011 839016 839017 839018 839019 839020 839024 839025 839027 839028 839029 839031 839032 839033 839034 839035 839036 839037 839038 839044 839045 839056 839057 839058 839066 839067 839071 839072 839073 839081 839086 839099 841000 84100 84100 1 2 Pterygota Queen (Punishing Hetero-Creature) 1 0 Mb1XigeluenMd010001 1 1.3 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8410 900011 900051 841067 841001 841002 841003 841004 841005 841006 841007 841008 841009 841010 841011 841012 841013 841014 841015 841016 841017 841018 841019 841020 841021 841022 841023 841024 841025 841026 841027 841028 841029 841030 841031 841032 841033 841034 841035 841036 841037 841038 841039 841040 841041 841042 841043 841044 841045 841046 841047 841048 841049 841050 841051 841052 841053 841054 841055 841056 841057 841058 841059 841060 841061 841062 841063 841064 841065 841100 84110 84110 3 2 Pterygota Queen (Wings) 1 0 Mb1XigeluenwingMd010001 2 8411 1.3 1 1 1 1 1 0 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8411 900011 900051 700007 730021 730035 710076 841055 700029 841101 841102 841103 841104 841105 841106 841107 841108 841109 841110 841111 841112 841113 841114 841115 841116 841117 841118 841119 841120 841121 841122 841123 841124 841125 841126 841127 841128 841129 841130 841131 841132 841133 841134 841135 841136 841137 841138 841139 841140 841141 841142 841143 841144 841145 841146 841147 841148 841149 841150 841151 841152 841153 841154 841155 841156 841157 841158 841159 841160 841161 841162 841163 841164 841165 841001 84100 84101 1 2 Pterygota Queen (Punishing Hetero-Creature) 1 0 Mb1XigeluenMd010001 1 1.3 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 3 0 3 1 83710098 83710096 83710094 83710092 8410 900011 900051 841067 841001 841002 841003 841004 841005 841006 841007 841008 841009 841010 841011 841012 841013 841014 841015 841016 841017 841018 841019 841020 841021 841022 841023 841024 841025 841026 841027 841028 841029 841030 841031 841032 841033 841034 841035 841036 841037 841038 841039 841040 841041 841042 841043 841044 841045 841046 841047 841048 841049 841050 841051 841052 841053 841054 841055 841056 841057 841058 841059 841060 841061 841062 841063 841064 841065 @@ -276,13 +280,13 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 84403 8440 1 Hetero-Hive Mother cobweb center point 1 0 4 0 3 1.5 2 1 1 1 1 1 99 0.8 2 1.5 0 0.3 9999 1.65 0 84404 8440 1 Hetero-Hive Mother cobweb super high point 1 0 30 0 3 1.5 2 1 1 1 1 1 99 0.8 2 1.5 0 0.3 9999 1.65 0 84405 8440 1 Hetero-Hive Mother Cobweb Super High Point 1 0 200 0 3 1.5 2 1 1 1 1 1 99 0.8 2 1.5 0 0.3 9999 1.65 0 -845000 8430 9315 3 2 Voodoo 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 845004 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 -845099 9900 9901 3 2 Voodoo Test Version 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 900109 845051 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 +845000 8430 9315 1 2 Voodoo 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 845004 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 +845099 9900 9901 1 2 Voodoo Test Version 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 900109 845051 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 845002 8434 9320 1 2 Voodoo (Ultimate Zone) 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 845004 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 846000 8460 8460 1 2 Lamia 0 Mb1LamiyaMd010001 1 3 1.5 2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 2.4 0 3 0 1 84600098 84600096 84600094 84600092 8460 846001 846002 846003 846004 846005 846006 846007 846008 846009 846010 846011 846012 846013 846014 846015 846016 846017 846100 8461 8461 1 2 Lamia 0 Mb1LamiyaMd010002 1 4 1.5 2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 9999 3 0 1 84600098 84600096 84600094 84600092 8461 846101 846102 846103 846104 846105 846106 846107 846108 846109 846110 846111 846112 846113 846114 846115 846116 846001 8462 8462 1 2 Lamia (Ultimate Zone) 0 Mb1LamiyaMd010001 1 3 1.5 2 1 1 1 1 1 30 0.8 2 1.5 0 0.3 9999 2.4 0 3 0 1 84600098 84600096 84600094 84600092 8460 846001 846002 846003 846004 846005 846006 846007 846008 846009 846010 846011 846012 846013 846014 846015 846016 846017 -845001 8433 9319 3 2 Voodoo 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 845004 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 +845001 8433 9319 1 2 Voodoo 1 0 Mb1VoodooMd010001 1 1.3 1 1 0 0 1 1 1 1 30 0.8 2 1.5 0 0.3 99999 2 0 3 1 84500098 84500096 84500094 84500092 8450 900008 900011 845004 845001 845002 845003 845004 845005 845006 845007 845008 845009 845010 845011 845012 845013 845014 845015 845016 845017 845018 845019 845020 845021 845022 845023 845024 845025 845026 845027 845028 845029 845030 845031 845032 845033 845034 845035 845036 845037 845038 845039 845040 845041 845042 845043 845044 845045 845046 845047 845048 845049 845050 845051 845052 845053 847100 8471 8470 1 2 Unidentified Twins 0 Mb1OniisanMd010001 1 0.7 0.7 1 1 1 1 1 10 0.8 2 1.5 0 0 0.3 10 0.05 3 1 84710098 84710096 84710094 84710092 8471 100097 847103 847104 847105 847074 847079 847333 847331 847358 847101 847102 847103 847104 847105 847106 847107 847108 847109 847110 847111 847112 847113 847114 847115 847116 847117 847118 847119 847120 847121 847122 847123 847124 847125 847126 847127 847128 847129 847130 847131 847132 847133 847134 847135 847136 847137 847138 847139 847140 847141 847142 847143 847144 847145 847146 847147 847148 847149 847150 847200 8472 8470 1 2 Unidentified Twin: Female 0 Mb1ImoutoMd010001 1 0.7 0.7 1 1 1 1 0 10 0.8 2 1.5 0 0 0.3 10 0.05 3 1 84720098 84720096 84720094 84720092 8472 100097 847203 847204 847205 847079 847331 847201 847202 847203 847204 847205 847206 847207 847208 847209 847210 847211 847212 847213 847214 847215 847216 847217 847218 847219 847220 847221 847222 847223 847224 847225 847226 847227 847228 847229 847230 847231 847232 847233 847234 847235 847236 847237 847238 847239 847240 847241 847242 847243 847244 847245 847246 847247 847248 847249 847250 85010 8471 8470 1 2 Unidentified Twins 0 Mb1OniisanMd010001 1 0.7 0.7 1 1 1 1 1 10 0.8 2 1.5 0 0 0.3 10 0.05 3 1 85010098 85010096 85010094 85010092 8501 100097 850103 850104 850105 850074 850079 850333 850331 850358 850101 850102 850103 850104 850105 850106 850107 850108 850109 850110 850111 850112 850113 850114 850115 850116 850117 850118 850119 850120 850121 850122 850123 850124 850125 850126 850127 850128 850129 850130 850131 850132 850133 850134 850135 850136 850137 850138 850139 850140 850141 850142 850143 850144 850145 850146 850147 850148 850149 850150 @@ -294,6 +298,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 84900 8490 8491 1 2 Hamlet 1 0 Mb1HamuleiteMd010001 1 2 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.6 1 1 3 1 84900098 84900096 84900094 84900092 8490 900007 900011 900051 100097 849071 700015 843001 843003 746515 849001 849002 849003 849004 849005 849006 849007 849008 849009 849010 849011 849012 849013 849014 849015 849016 849017 849018 849019 849020 849021 849022 849023 849024 849025 849026 849027 849028 849029 849030 849031 849032 849033 84901 8490 8491 1 2 Hamlet 1 0 Mb1HamuleiteMd010001 1 2 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.6 1 1 3 1 84900098 84900096 84900094 84900092 8490 900007 900011 900051 100097 849071 700015 843001 843003 746516 849001 849002 849003 849004 849005 849006 849007 849008 849009 849010 849011 849012 849013 849014 849015 849016 849017 849018 849019 849020 849021 849022 849023 849024 849025 849026 849027 849028 849029 849030 849031 849032 849033 84902 8490 8491 1 2 Hamlet 1 0 Mb1HamuleiteMd010001 1 2 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.6 1 1 3 1 84900098 84900096 84900094 84900092 8490 900007 900011 900051 100097 849071 700015 843001 843003 746517 849001 849002 849003 849004 849005 849006 849007 849008 849009 849010 849011 849012 849013 849014 849015 849016 849017 849018 849019 849020 849021 849022 849023 849024 849025 849026 849027 849028 849029 849030 849031 849032 849033 +84903 8491 8493 1 2 Ultimate Zone Hamlet 1 0 Mb1HamuleiteMd010001 1 2 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.6 1 1 3 1 84900098 84900096 84900094 84900092 8490 900007 900011 900051 100097 849071 700015 843001 843003 746517 849001 849002 849003 849004 849005 849006 849007 849008 849009 849010 849011 849012 849013 849014 849015 849016 849017 849018 849019 849020 849021 849022 849023 849024 849025 849026 849027 849028 849029 849030 849031 849032 849033 97630 9763 8492 3 2 Hand 0 Mb1HamuleiteMd010001hand 1 1 0 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 0 0 0 3 1 97630098 97630096 97630094 97630092 900007 900008 100027 900011 700015 849072 843001 843003 849111 849112 976301 976302 976303 976304 976305 976306 976307 976308 82200 8220 8220 1 1 Uniframe MC Solar 0 Mb1RapperMd000001 1 1.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 0 1 1 3 1 82200098 82200096 82200094 82200092 8220 845107 777326 777331 822086 822087 822093 822001 822002 822003 822004 822005 822006 822007 822008 822009 822010 822011 822012 822013 822014 822015 822016 822017 822018 822019 822020 822021 822022 822023 822024 822025 822026 822027 822028 822029 822030 822031 822032 822033 822034 822035 822036 822037 822038 822039 822040 822041 822042 822043 822044 822045 822046 822047 822048 822049 822050 822051 822052 822053 822054 822055 822056 822057 822058 822059 822060 822061 822062 822063 822064 822065 822066 82202 8221 8221 1 1 Uniframe MC Solar 0 Mb1RapperMd000001 1 1.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 0 1 1 3 1 82200098 82200096 82200094 82200092 8220 845107 777326 777331 822086 822087 822093 822001 822002 822003 822004 822005 822006 822007 822008 822009 822010 822011 822012 822013 822014 822015 822016 822017 822018 822019 822020 822021 822022 822023 822024 822025 822026 822027 822028 822029 822030 822031 822032 822033 822034 822035 822036 822037 822038 822039 822040 822041 822042 822043 822044 822045 822046 822047 822048 822049 822050 822051 822052 822053 822054 822055 822056 822057 822058 822059 822060 822061 822062 822063 822064 822065 822066 @@ -306,18 +311,25 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt ForceSqueez 814001 8140 9499 1 1 War Zone Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 100201 0 30 0.8 2 1.5 0 99999 0 1#814061|2#814062|3#814063|4#814071|5#814072|6#814073 1#1#15|2#1#15|3#1#15 3 3 1 81400098 81400096 81400094 81400092 8140 100097 100098 800008 800009 814021 814022 814023 814024 814100 814112 814001 814002 814003 814005 814006 814007 814008 814009 814011 814012 814021 814022 814051 814052 814055 814056 814057 814061 814063 837002 83700 9499 1 2 War Zone Shark-speare 0 Mb1AolajiangMd010001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.8 0 3 1 83700098 83700096 83700094 83700092 8370 900008 100027 900011 900051 837029 837006 837020 837034 778725 837001 837002 837003 837004 837005 837006 837007 837008 837009 837010 837011 837012 837013 837014 837015 837016 837017 837018 837019 837020 837021 837022 837023 837024 837025 837026 837027 837028 837029 837030 837031 837032 837033 837034 837035 837036 837037 837038 837039 837040 837041 837042 837043 837044 837045 837046 837047 837048 837049 837050 81511 8152 9499 1 1 War Zone Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#815061|2#815062|3#815063|4#815071|5#815072|6#815073 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 8150 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 -84313 8431 9499 3 2 War Zone Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 +84313 8431 9499 1 2 War Zone Siren 1 0 Mb1SirenMd010002 1 3 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1 0 1 1 3 3 84310098 84310096 84310094 84310092 8431 843001 843003 843004 843101 843102 843103 843104 843105 843106 843107 843108 843109 843110 843111 843112 843113 843114 843115 843116 843117 843118 843119 843120 843121 843122 843123 843124 843125 843126 843199 70222 7002 9498 1 3 [Abandoned] α 1 0 R3LuxiyaMd010011 1 0.3 0.3 0.1 0 0 1 1 1 102201 0 10 0.7 1 1 0.2 0.5 5 0 999 1 3 0.3 90030098 90030096 90030094 90030092 7022 995971 102201 102202 102203 102204 102205 102206 102207 102208 102209 102210 102211 102212 102213 102214 102215 102216 102217 102218 102219 102220 102221 102222 102223 102224 102225 102226 102227 102228 102229 81901 8190 9498 1 1 War Zone Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1.5 1 3 1 81900098 81900096 81900094 81900092 8190 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 -81432 8143 9499 2 1 War Zone Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 +81432 8143 9499 1 1 War Zone Musashi IX 1 0 Me1SwordMd002001 1 2 2 0.2 2 1 2 0 30 0.8 2 1.5 0 99999 0 3 3 1 81200098 81200096 81200094 81200092 8120 100097 100098 100079 800008 800009 812021 812001 812002 812003 812004 812005 812006 812007 812008 812009 812010 812011 812012 812013 812014 812030 82201 8220 9497 1 1 War Zone Raprap 0 Mb1RapperMd000001 1 1.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 0 1 1 3 1 82200098 82200096 82200094 82200092 8220 845107 777326 777331 822086 822087 822093 822001 822002 822003 822004 822005 822006 822007 822008 822009 822010 822011 822012 822013 822014 822015 822016 822017 822018 822019 822020 822021 822022 822023 822024 822025 822026 822027 822028 822029 822030 822031 822032 822033 822034 822035 822036 822037 822038 822039 822040 822041 822042 822043 822044 822045 822046 822047 822048 822049 822050 822051 822052 822053 822054 822055 822056 822057 822058 822059 822060 822061 822062 822063 822064 822065 822066 83604 83600 9499 1 2 War Zone Gabriel 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 2.6 0 3 1 83600098 83600096 83600094 83600092 8360 836001 836003 836001 836002 836003 836004 836005 836006 836009 836010 836012 836013 836014 836015 836016 836017 836018 836019 836020 836021 836022 836023 836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836084 836085 836099 83231 8331 9498 1 3 War Zone Rosetta (Doll) 1 0 Mb1LuosaitarenMd000001 1 1 1 1 1 1.3 1 30 2 2 1.5 0 0 10 2.47 0 3 1 83220098 83220096 83220094 83220092 8322 800032 800031 832212 832213 832233 832234 832237 832201 832202 832203 832204 832205 832206 832207 832208 832209 832211 832212 832213 832214 832215 832216 832221 832222 832223 832224 832225 832226 82152 82151 9499 1 2 War Zone Riot 0 Mb1BraveMd010011 1 2.5 2.5 1.2 1 1 1 1 30 2.3 2 1.5 99999 0 1 999 3 1 82150098 82150096 82150094 82150092 8215 900022 970006 100098 100097 900056 821525 821544 821501 821502 821503 821504 821505 821506 821507 821508 821509 821510 821511 821512 821513 821514 85100 8510 8510 1 Trailblazer Mb1StarknightMd010001 1 2.2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8510 900011 900008 851001 851002 851003 851004 851005 851006 851007 851008 851009 851010 851011 851012 851013 851014 851015 851016 851017 851018 851019 851020 851021 851022 851023 851024 851025 851026 851027 851028 851029 851030 851031 851032 851033 851034 -85300 8531 9321 3 2 Moon Eater 1 0 Mb1MoonguyMd010001 1 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 0 3 1 1 85300098 85300096 85300094 85300092 8530 853010 853001 853002 853003 853004 853005 853006 853007 853008 853009 853010 853011 853012 853013 853014 853015 853016 853017 853018 853019 853020 853021 853022 853023 853024 853025 -85310 8531 9321 3 2 Moon Eater 1 0 Mb1MoonguyMd010001 1 2 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 0 3 1 1 85300098 85300096 85300094 85300092 8531 853142 853010 853101 853102 853103 853104 853105 853106 853107 853108 853109 853110 853111 853112 853113 853114 853115 853116 853117 853118 853119 853120 853121 853122 853123 +85300 8531 9321 1 2 Moon Eater 1 0 Mb1MoonguyMd010001 1 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 0 3 1 1 85300098 85300096 85300094 85300092 8530 853001 853002 853003 853004 853005 853006 853007 853008 853009 853010 853011 853012 853013 853014 853015 853016 853017 853018 853019 853020 853021 853022 853023 853024 853025 +85301 8532 9323 1 2 Ultimate Zone Moon Eater 1 0 Mb1MoonguyMd010001 1 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 999 0 3 1 1 85300098 85300096 85300094 85300092 8530 853001 853002 853003 853004 853005 853006 853007 853008 853009 853010 853011 853012 853013 853014 853015 853016 853017 853018 853019 853020 853021 853022 853023 853024 853025 +85310 8531 9321 1 2 Moon Eater 1 0 Mb1MoonguyMd010001 1 2 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 0 3 1 1 85300098 85300096 85300094 85300092 8531 853142 853101 853102 853103 853104 853105 853106 853107 853108 853109 853110 853111 853112 853113 853114 853115 853116 853117 853118 853119 853120 853121 853122 853123 85400 8350 8350 1 1 Lithos 0 Mb1HuoshaMd010001 1 2.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 0 3 2.5 85400098 85400096 85400094 85400092 8540 845107 845196 777328 854143 854144 854001 854002 854003 854004 854005 854006 854007 854008 854009 854010 854011 854012 854013 854014 854015 854016 854017 854018 854019 854020 854021 854022 854023 854024 854025 854026 854027 854028 854029 854030 854031 854032 854033 854034 854035 854036 854037 854038 854039 854040 854041 854042 854043 854044 854045 854046 854047 854048 854049 854050 854051 854052 854053 854054 854055 854056 85500 8550 8550 1 1 Placeholder, Actually In Game 8550 Hetero-Humanoid: Chiko 0 Mb1LostwomenMd010001 1 2.5 1 5 1 1 1 1 1 1 1 0.8 2 1.5 0 0.3 10 999 3 1 85500098 85500096 85500094 85500092 8550 855073 855045 855001 855002 855003 855004 855005 855006 855007 855008 855009 855010 855011 855012 855013 855014 855015 855016 855017 855018 855019 855020 855021 85550 8555 8555 1 2 Mutated Mechanoid: Madorea Mb1MaidmasterMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8555 900011 900008 855501 855502 855503 855504 855505 855506 855507 855508 855509 855510 855511 855512 855513 855514 855515 855516 855517 855518 855519 855520 855521 855522 855523 855524 855525 85560 8556 8556 1 2 Mutated Mechanoid: Madorea Mb1MaidmasterMd010002 1 2.2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8556 900011 900008 855601 855602 855603 855604 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 +85480 8555 8555 1 2 Babel Tower Mutated Mechanoid: Madorea Mb1MaidmasterMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8548 900011 700013 854800 854809 854828 854808 854809 855506 855507 855508 855509 855510 855511 855512 855513 855514 855515 855516 854804 854807 854806 854805 855521 855522 855523 855524 855525 854801 854802 854803 +85490 8556 8556 1 2 Babel Tower Mutated Mechanoid: Madorea Mb1MaidmasterMd010002 1 2.2 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8549 900011 854814 854828 854901 854905 855603 854902 855605 855606 855607 855608 855609 855610 855611 855612 855613 855614 855615 855616 855617 855618 855619 855620 855621 855622 855623 855624 855625 854903 854904 854906 +85350 8535 9401 1 2 Primal Projection Mb1MercyMd010001 1 2 1 0.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85350098 85350096 85350094 85350092 8535 900011 900008 853501 853502 853503 853504 853505 853506 853507 853508 853509 853510 853511 853512 853513 853514 853515 853516 853517 853518 853519 853520 853521 853522 853523 853524 853525 853526 853527 853528 853529 853530 853531 853532 853533 853534 853535 853536 853537 853538 853539 853540 +85360 8536 9401 1 2 Primal Projection Mb1MercyMd010002 1 2 1 0.5 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85360098 85360096 85360094 85360092 8536 900011 900008 853862 853601 853602 853603 853604 853605 853606 853607 853608 853609 853610 853611 853612 853613 853614 853615 +85460 8512 8512 1 "Echo" Mb1YalishaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8546 900011 900008 854601 854604 854601 854602 854603 854604 854605 854606 854607 854608 854609 854610 854611 854612 854613 854614 854615 854616 854617 854618 854619 854620 854621 854622 854623 854624 854625 854626 854627 854628 854629 854630 854631 854632 854633 854634 854635 854636 854637 854638 854639 854640 +85470 8512 8512 1 "Echo" Mb1AliyaMd010001 1 1 1 1 1 1 1 100 0.8 2 1.5 0 0.3 10 999 3 1 85100098 85100096 85100094 85100092 8547 900011 900008 854701 854702 854703 854704 854705 854706 854707 854708 854709 854710 854711 854712 854713 854714 854715 854716 854717 854718 854719 854720 diff --git a/Resources/table/share/fight/npc/npc/NpcMonster.tsv b/Resources/table/share/fight/npc/npc/NpcMonster.tsv index e873e08..480223d 100644 --- a/Resources/table/share/fight/npc/npc/NpcMonster.tsv +++ b/Resources/table/share/fight/npc/npc/NpcMonster.tsv @@ -46,19 +46,20 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 93307 7410 9190 3 2 Uniframe Chela Host (Basic) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008 93308 7410 9290 3 2 Uniframe Chela Host (Enhanced) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008 93309 7410 9391 3 2 Uniframe Chela Host (Extreme) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933001 933002 933003 933004 933005 933006 933007 933008 -93334 9329 9190 3 2 Uniframe "Good Child" (Basic) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 -93335 9329 9290 3 2 Uniframe "Good Child" (Enhanced) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 -93336 9329 9391 3 2 Uniframe "Good Child" (Extreme) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 -93344 9334 9190 3 2 Uniframe "Naughty Child" (Basic) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 -93345 9334 9290 3 2 Uniframe "Naughty Child" (Enhanced) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 -93346 9334 9391 3 2 Uniframe "Naughty Child" (Extreme) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 -93324 9332 9190 2 3 Uniframe "Dottie" (Basic) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 -93325 9332 9290 2 3 Uniframe "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 -93326 9332 9391 2 3 Uniframe "Dottie" (Extreme) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93334 7412 9190 3 2 Uniframe "Good Child" (Basic) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 +93335 7412 9290 3 2 Uniframe "Good Child" (Enhanced) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 +93336 7412 9391 3 2 Uniframe "Good Child" (Extreme) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 +93344 7413 9190 3 2 Uniframe "Naughty Child" (Basic) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 +93345 7413 9290 3 2 Uniframe "Naughty Child" (Enhanced) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 +93346 7413 9391 3 2 Uniframe "Naughty Child" (Extreme) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 +93324 7414 9190 2 3 Uniframe "Dottie" (Basic) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93325 7414 9290 2 3 Uniframe "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93326 7414 9391 2 3 Uniframe "Dottie" (Extreme) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 92031 7301 9190 3 3 Uniframe Repairer (Basic) 1 0 Mo1XiulijigongMd000001 1 0.7 0.7 0.1 0.8 1 0.8 0 5 0.8 2 1.5 0 0.3 20 0.05 0 3 0.7 90030098 90030096 90030094 90030092 9003 900007 900008 100027 900011 900051 730007 777335 920300 900301 900302 900303 900304 900305 900306 20060 9037 9303 3 1 High-level Aerial Monster 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 900064 900065 900056 905068 700501 700017 701022 710076 20061 9021 9203 3 1 Mid-level Aerial Monster 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 900064 900065 900056 905068 700501 700017 701022 710076 20062 9536 9100 3 1 Low-level Aerial Monster 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 900064 900065 900056 905068 700501 700017 701022 710076 +20063 9037 9303 3 1 High-level Aerial Monster (For Tifa Use) 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 900064 900056 905068 700501 710076 90000 90000 90000 3 1 Pillar Dweller (Monster) 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 760610 760611 760612 760613 760614 760615 760616 760626 902301 902302 902303 902304 902305 902306 902307 902308 902309 902310 90001 9021 9021 3 1 TP Point 1 0 Mo1LiebianyuanchongMd000001 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 90210097 800041 800042 800043 800044 800045 800046 800047 800011 741002 902301 902302 902303 902304 902305 902306 902307 902308 902309 902310 90002 90002 90002 3 1 Signature Move Monster (Lee 3 1 0 1 1.1 1.1 0.1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 760610 760611 760612 760613 760614 760616 101181 902301 902302 902303 902304 902305 902306 902307 902308 902309 902310 @@ -122,11 +123,11 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 90370 9037 9304 2 3 Explorer (Extreme) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 903709 90371 9049 9314 2 3 Pointy (Special) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 90372 9037 9304 1 1 Explorer (Extreme) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 100201 0 3 0.8 2 2 0.3 20 0 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 903701 903702 903703 903704 903705 903751 903752 903755 903756 903757 903761 903762 903763 -90380 9038 9304 2 2 Construct (Extreme) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903814 903815 903816 903817 903818 903819 903820 903821 903827 -90381 9038 9304 2 2 Toby 0 NPC1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 847072 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 -90382 9038 9304 2 2 Weary Toby 0 NPC1GouzaotiMd10001 1 0.01 0.01 0.01 0.01 1 0.01 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 -90383 9038 9304 2 2 Construct (Extreme) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 903816 903817 903818 903819 903820 903821 903814 903815 903827 -90384 9038 9204 2 2 Corrupted Construct 0 NPC1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 844063 750001 700208 700007 903822 903823 903824 903825 903826 903803 903804 903805 903827 +90380 9038 9304 2 2 Construct (Extreme) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903814 903815 903816 903817 903818 903819 903820 903821 903827 +90381 9038 9304 2 2 Toby 0 NPC1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 847072 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 +90382 9038 9304 2 2 Weary Toby 0 NPC1GouzaotiMd10001 1 0.01 0.01 0.01 0.01 1 0.01 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 903816 903817 903818 903819 903820 903821 903827 +90383 9038 9304 2 2 Construct (Extreme) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 903816 903817 903818 903819 903820 903821 903814 903815 903827 +90384 9038 9204 2 2 For Performance Use Corrupted Construct 0 NPC1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 844063 750001 700208 700007 903822 903823 903824 903825 903826 903803 903804 903805 903827 90390 9039 9300 1 2 Harvester (Extreme) 0 Mb1RobotarmorMd030001 1 1.5 1.5 0.1 0.8 1 0.8 1 10 0.8 2 1.5 0 99999 4.2 3 1.5 90390098 90390096 90390094 90390092 9039 900022 821203 970006 821256 100098 100097 900056 903901 903902 903903 903904 903905 903906 903907 903908 903909 903910 90400 9040 9303 2 2 Bio-Bull (Extreme) 1 0 Me1FangshengdouniuMd000001 1 1.7 1.7 1.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90400098 90400096 90400094 90400092 9040 900008 100027 900011 970006 904001 904002 904003 904004 904005 904006 904007 904008 904009 904010 904011 904012 904013 90410 9003 9304 2 2 Acid Ant (Extreme) 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9041 900008 100027 900011 970006 970101 970102 970103 970104 970105 970106 970107 970108 970109 970110 @@ -265,10 +266,10 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 91350 9035 9203 3 2 Firefighter (Enhanced) 1 0 Me1XiaofangweishiMd000001 1 1.5 1.5 0.5 1 1 1 0 5 1 2 1.5 0.3 20 0 0 0 3 1.5 90350098 90350096 90350094 90350092 9035 900007 900008 100027 900011 900051 913500 903501 903502 903503 903504 903505 903506 903507 903508 903509 903510 903511 903512 903513 91360 9036 9203 3 2 Deconstructor (Enhanced) 1 0 Me1FenjiezheMd000001 1 1 1 0.3 1 1 1 1 5 0.8 2 1.5 0 0.3 20 0.95 0 3 1 90360098 90360096 90360094 90360092 9036 900007 900008 100027 900011 900051 900704 913600 903601 903602 903603 903604 903605 903606 903607 903608 91370 9037 9204 3 3 Explorer (Enhanced) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 1 1 1 0 3 0.8 2 2 0.3 20 0 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 913700 903701 903702 903703 903704 903705 -91380 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827 -91381 9038 9204 3 2 Construct (Support) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 790013 715088 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 -91382 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 2 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827 -91383 9038 9204 3 2 Construct (Enhanced) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 +91380 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827 +91381 9038 9204 3 2 Construct (Support) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 790013 715088 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 +91382 9038 9204 3 2 Construct (Enhanced) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 2 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903814 903815 903827 +91383 9038 9204 3 2 Construct (Enhanced) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 913800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 91390 9039 9200 1 2 Harvester (Enhanced) 0 Mb1RobotarmorMd030001 1 1.5 1.5 0.1 0.8 1 0.8 1 10 0.8 2 1.5 0 99999 4.2 3 1.5 90390098 90390096 90390094 90390092 9039 900022 821203 970006 821256 100098 100097 900056 913900 903901 903902 903903 903904 903905 91400 9040 9203 3 2 Bio-Bull (Enhanced) 1 0 Me1FangshengdouniuMd000001 1 1.7 1.7 1.5 1 1 1 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90400098 90400096 90400094 90400092 9040 900008 100027 900011 970006 914000 904001 904002 904003 904004 904005 904006 904007 904008 904009 904010 904011 904012 904013 91410 9041 9204 2 2 Acid Ant (Enhanced) 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9041 900008 100027 900011 970006 970101 970102 970103 970104 970105 970106 970107 970108 970109 970110 @@ -307,19 +308,29 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 93304 9330 9199 3 2 Chela Host (Basic) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008 93305 9330 9299 3 2 Chela Host (Enhanced) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008 93306 9330 9399 3 2 Chela Host (Extreme) 1 0 Mo1YssutiMd010001 1 1 1 1 1.5 1 1 0 5 0.8 2 2 0 0.3 10 2.67 0 3 1.2 93110098 93110096 93110094 93110092 9330 900007 900008 100027 900011 900051 933013 933001 933002 933003 933004 933005 933006 933007 933008 -93311 9331 9100 2 3 Hetero-Consciousness Host (Basic) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 -93312 9331 9203 2 3 Hetero-Consciousness Host (Enhanced) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 -93313 9331 9303 2 3 Hetero-Consciousness Host (Extreme) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 -93321 9332 9100 2 3 "Dottie" (Basic) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 -93322 9332 9203 2 3 "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 -93323 9332 9303 2 3 "Dottie" (Extreme) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 -93327 9332 9203 2 3 Multi Clear Exclusive "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933241 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93311 9331 9199 2 3 Hetero-Consciousness Host (Basic) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 +93312 9331 9299 2 3 Hetero-Consciousness Host (Enhanced) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 +93313 9331 9399 2 3 Hetero-Consciousness Host (Extreme) 1 0 Me1TwofacerMd010001 1 2 1 1 1 1 1 0 5 0.8 2 1.5 0 20 0 2 0 3 1 1.7 93070098 93070096 93070094 93070092 9331 900007 900008 100027 900011 900051 933105 933109 933170 933192 933101 933102 933103 933104 933105 933106 933107 933108 933109 933110 933111 933112 933113 933114 933115 933116 933117 933118 933119 933120 933121 933122 933123 933124 933125 933126 933127 933128 933129 933130 +93321 9332 9199 2 3 "Dottie" (Basic) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93322 9332 9299 2 3 "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93323 9332 9399 2 3 "Dottie" (Extreme) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 +93327 9332 9299 2 3 Multi Clear Exclusive "Dottie" (Enhanced) 1 0 Me1PuppetMd010001 1 0.5 1 0.5 1.3 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93320098 93320096 93320094 93320092 9332 900007 900008 100027 900011 900051 933241 933201 933202 933203 933204 933205 933206 933207 933208 933209 933210 933211 933212 933213 933214 933215 933216 933217 933218 933219 933220 933221 933222 933223 933224 933225 933226 933227 933228 933229 933230 93331 9329 9199 3 2 "Good Child" (Basic) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 93332 9329 9299 3 2 "Good Child" (Enhanced) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 93333 9329 9399 3 2 "Good Child" (Extreme) 1 0 Mo1GoodgirlMd010001 1 0.6 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.6 93110098 93110096 93110094 93110092 9333 900007 900008 100027 900011 900051 933301 933302 933303 933304 933305 933306 933307 933308 933309 933310 933311 933312 933319 933320 933321 933322 933323 933324 933325 933326 933327 933328 933329 933330 93341 9334 9199 3 2 "Naughty Child" (Basic) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 93342 9334 9299 3 2 "Naughty Child" (Enhanced) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 93343 9334 9399 3 2 "Naughty Child" (Extreme) 1 0 Mo1BadboyMd010001 1 0.6 1 0.01 1.2 1 1.2 0 5 0.8 2 1.5 0 0.3 10 1.9 0 3 0.7 93340098 93340096 93340094 93340092 9334 900007 900008 100027 900011 900051 933401 933402 933403 933404 933405 933406 933407 933408 933409 933410 933411 933412 933413 933414 933415 933416 933417 933418 +93351 9335 9199 2 3 Elite Construct (Basic) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 +93352 9335 9299 2 3 Elite Construct (Enhanced) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 +93353 9335 9399 2 3 Elite Construct (Extreme) 1 0 Mo1GztcaptainMd010001 1 1 1 0.5 1 1 1 0 5 0.8 2 1.5 0 10 2.1 0 3 0.7 93350098 93350096 93350094 93350092 9335 900007 900008 100027 900011 900051 933501 933502 933503 933504 933505 933506 933507 933508 933509 933510 933511 933512 +93361 9336 9199 2 3 Mechanoid Variant (Basic) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 +93362 9336 9299 2 3 Mechanoid Variant (Enhanced) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 +93363 9336 9399 2 3 Mechanoid Variant (Extreme) 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 0 5 0.8 2 1.5 0 10 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 +93364 9336 9399 2 3 Mechanoid Variant 1 0 Me1SimmoonguyMd010001 1 1.5 1 0.01 1 1 1 1 100 0.8 2 1.5 1.25 0.3 9999 0 0 3 0.7 93360098 93360096 93360094 93360092 9336 900007 900008 100027 900011 900051 933601 933651 933650 933603 933690 933601 933602 933603 933604 933605 933606 933607 933608 933609 933610 933611 933612 933613 933614 933615 933616 933617 933621 933622 933623 933624 933625 933626 933627 933628 933629 933630 933631 933632 933618 +93371 9337 9199 3 2 Statue Servant (Basic) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 +93372 9337 9299 3 2 Statue Servant (Enhanced) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 +93373 9337 9399 3 2 Statue Servant (Extreme) 1 0 Mo1ShigaonanMd010001 1 0.8 1 0 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.57 1 3 0.8 93370098 93370096 93370094 93370092 9337 900008 900011 900051 933704 933707 933710 933701 933702 933703 933704 933705 933706 933707 933708 933709 933710 933711 933712 933713 933714 933715 91470 9015 9200 3 3 Heteromer Hydraulic (Enhanced) 1 0 Mo1YijuyeyaMd000001 1 1.2 1.2 0.5 1.2 1 1.2 0 5 1.1 2 1.5 0.3 20 0.05 0 3 1.2 90150098 90150096 90150094 90150092 9047 900007 900011 900051 750306 730061 904701 904702 904703 904704 91480 9016 9201 3 3 Heteromer Sentry Gun (Enhanced) 1 0 Mo1YijushaojiejipaoMd000001 1 0.8 0.8 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90160098 90160096 90160094 90160092 9048 900007 900011 900051 750306 904801 904802 904803 91490 9010 9201 3 3 Heteromer Aerial Monitor (Enhanced) 1 0 Mo1YijukongzhongjianshiqiMd000001 1 1 1 0.1 1 1 1 1 0 5 0.8 2 1.5 0.3 20 0.05 0 3 1 90100098 90100096 90100094 90100092 9049 900007 900011 900051 750306 904901 904902 904903 @@ -394,8 +405,8 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 92350 9035 9100 3 2 Firefighter (Basic) 1 0 Me1XiaofangweishiMd000001 1 1.5 1.5 0.5 0.8 1 0.8 0 5 1 2 1.5 0.3 20 0 0 0 3 1.5 90350098 90350096 90350094 90350092 9035 900007 900008 100027 900011 900051 923500 903501 903502 903503 903504 903505 903506 903507 903508 903509 903510 903511 903512 903513 92360 9036 9100 3 2 Deconstructor (Basic) 1 0 Me1FenjiezheMd000001 1 1 1 0.3 0.8 1 0.8 1 5 0.8 2 1.5 0 0.3 20 0.95 0 0 3 1 90360098 90360096 90360094 90360092 9036 900007 900008 100027 900011 900051 900704 923600 903601 903602 903603 903604 903605 903606 903607 903608 92370 9037 9100 3 3 Explorer (Basic) 1 0 Me1YijikantanzheMd000001 1 1 1 0.2 0.8 1 0.8 0 3 0.8 2 2 0.3 20 0 2.5 3 1 90370098 90370096 90370094 90370092 9037 900007 900008 100027 900011 900051 995203 923700 903701 903702 903703 903704 903705 -92380 9038 9100 3 2 Construct (Basic) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 923800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 -92383 9038 9100 3 2 Construct (Basic) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 2 0 3 1 90380098 90380096 90380094 90380092 9038 923800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 +92380 9038 9100 3 2 Construct (Basic) 0 Me1GouzaotiMd10001 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 923800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 +92383 9038 9100 3 2 Construct (Basic) 0 NPC1GouzaotiMd10002 1 1 1 0.3 1 1 1 0 5 0.8 2 1.5 0.3 20 1#903761|2#903762|3#903763 1#1#15|2#1#15#1#15|3#1#15 2 0 3 1 90380098 90380096 90380094 90380092 9038 923800 903801 903802 903803 903804 903805 903806 903807 903808 903809 903810 903811 903812 903813 954701 954702 903816 903817 903818 903819 903820 903821 903827 92390 9039 9100 3 2 Harvester (Basic) 0 Mb1RobotarmorMd030001 1 1.5 1.5 0.1 0.8 1 0.8 1 10 0.8 2 1.5 0 99999 4.2 3 1.5 90390098 90390096 90390094 90390092 9039 900022 821203 970006 821256 100098 100097 900056 923900 903901 903902 903903 903904 903905 92400 9040 9100 3 2 Bio-Bull (Basic) 1 0 Me1FangshengdouniuMd000001 1 1.7 1.7 1.5 0.8 1 0.8 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90400098 90400096 90400094 90400092 9040 900008 100027 900011 970006 924000 904001 904002 904003 904004 904005 904006 904007 904008 904009 904010 904011 904012 904013 92410 9041 9100 2 2 Acid Ant (Basic) 1 0 Me1SuanyegongyiMd000001 1 1.7 1.7 0.5 1.2 1 1.2 0 5 0.8 2 1.5 0 20 0 3 3 1.7 90410098 90410096 90410094 90410092 9041 900008 100027 900011 970006 970101 970102 970103 970104 970105 970106 970107 970108 970109 970110 @@ -455,7 +466,7 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 96080 9 9 2 3 Supply Crate 1 0 Mt1BujixiangMd000001 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 2.5 3 1.1 96080098 96080096 96080094 96080092 800009 800008 100097 100079 96160 9003 9300 2 3 Iso-Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605 96161 9003 9300 2 3 Restraint Device 1 0 Mt1GelizhuangzhiMd000001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20160098 20160096 20160094 20160092 100018 100019 700027 201601 201602 201603 201604 201605 -96162 9003 9300 2 3 Signal Launcher 1 0 Mt1PagerMd01001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20090098 20090096 20090094 20090092 100018 100019 700027 200901 200902 200903 200904 200905 +96162 9003 9300 2 3 Signal Launcher 1 0 Mt1PagerMd01001 1 0.8 0.8 0.8 1 1 1 1 1 1 0.8 1 1.5 0 99999 20 0 2.5 3 0.8 20090098 20090096 20090094 20090092 100018 100019 700027 200901 200902 200903 97110 9753 9753 2 3 Terrapod (Extreme) 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 5 1.5 2 1.5 0 20 0 3 3 1.1 99530098 99530096 99530094 99530092 9044 900008 100027 900011 970006 971101 995301 995302 995303 995304 995305 995306 995307 995308 995309 995310 995311 995312 995313 995314 97120 9754 9754 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1 1 1 1 1 0 6 1.5 2 1.5 0.3 20 0.95 0 3 1 90440098 90440096 90440094 90440092 9044 904401 904402 904403 904404 904405 904406 904407 904408 904409 904410 904411 904412 904413 904414 97610 9751 9751 2 3 Terrapod 1 0 Me1ZilujingweiMd000001 1 1.1 1.1 0.1 1 1 1 0 2 1.5 2 1.5 0 20 0 3 3 1.1 97110098 97110096 97110094 97110092 9711 900008 100027 900011 970006 971101 971101 971102 971103 971104 971105 971106 971107 971108 971109 971110 971111 @@ -497,3 +508,9 @@ Id AttribId PromotedId Kind Type Note Name MoveUseFaceDir HasRunTilt HasSquatSta 99182 9705 1 1 Barque Model 0 Mt1SailBoatMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 99183 9705 1 1 Phonograph 0 Mt1PhonographtMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 99184 9705 1 1 Flower Vase 0 Mt1VaseMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 +99185 9705 1 1 Super Conductivity Module 0 Mt1FangyutaMd000001 0 1 1 1 0.5 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 748614 +99186 9705 1 1 Super Conductivity Module Hologram 0 Mb1StarknightMd010002 0 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 748614 +99187 9705 1 1 3rd Anniversary Kowloon Exhibition Event Azure Dragon Scroll 0 Mt1qinglongMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 +99188 9705 1 1 3rd Anniversary Kowloon Exhibition Event White Tiger Scroll 0 Mt1baihuMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 +99189 9705 1 1 3rd Anniversary Kowloon Exhibition Event Black Tortoise Scroll 0 Mt1xuanwutMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 +99190 9705 1 1 3rd Anniversary Kowloon Exhibition Event Vermilion Bird Scroll 0 Mt1zhuqueMd000001 1 1 1 1 1 1 1 0 3 0.8 2 1.5 0.3 10 0 0 3 1 diff --git a/Resources/table/share/fight/npc/npc/NpcPocket.tsv b/Resources/table/share/fight/npc/npc/NpcPocket.tsv index a0530ff..b51d0fd 100644 --- a/Resources/table/share/fight/npc/npc/NpcPocket.tsv +++ b/Resources/table/share/fight/npc/npc/NpcPocket.tsv @@ -13,7 +13,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 901900 90190 90023 2 3 Shieldbearer (Extreme) 1 0 Mo1ShouhuzheMd000001 1 1 1 0.5 1.2 1 1.2 0 5 1 2 1.5 0.3 20 0.05 0 3 1 90190098 90190096 90190094 90190092 301250 900007 900008 100027 900011 900051 901910 901917 901913 901914 901915 901916 901917 901918 901919 902000 9014 9300 2 3 Black Spider (Extreme) 1 0 Mo1HeizhizhuMd000001 1 1 1 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0 90200098 90200096 90200094 90200092 900008 100027 900011 900051 902001 902002 902003 902100 90210 90019 2 3 Gardener (Extreme) 1 0 Me1YuandingMd000001 1 0.8 0.8 0.3 1.2 1 1.2 0 5 0.8 2 1.5 0.3 20 0.05 0 3 0.8 90210098 90210096 90210094 90210092 301190 900007 900008 100027 900011 900051 902111 902112 902113 902114 902115 902116 902117 -902200 90220 90020 2 2 Excavator 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 301430 900008 100027 900011 900051 902212 902213 +902200 90220 90020 2 2 エクスカベーター 1 0 Me1YijiwajuezheMd000001 1 0.5 0.5 0.1 1.2 1 1.2 0 5 0.8 2 1.5 0.7 20 1.9 0 3 0.5 90220098 90220096 90220094 90220092 301430 900008 100027 900011 900051 902212 902213 902300 9021 9300 2 3 Bullet Hell Launcher 1 0 1 1.1 1.1 0.1 1 1 1 0 3 0.8 2 1.5 0.3 20 0 0 3 1.1 90210098 90210096 90210094 90210092 800041 800042 800043 800044 800045 800046 800047 902301 902302 902303 902304 902305 902306 902307 902308 902309 902310 902500 90250 90024 2 2 Ronin IV (Extreme) 1 0 Mo1LangrensixingMd000001 1 0.8 0.8 0.2 1.2 1 1.2 0 3 0.8 2 1.5 0.3 20 2.5 0 3 1.1 90250098 90250096 90250094 90250092 301130 900008 100027 900011 900033 902507 902508 902600 90260 90021 2 3 Bio-Salamander (Extreme) 0 Mo1FangshengrongyuanMd000001 1 1.1 1.1 0.4 1.2 1 1.2 0 3 0.8 2 1.5 0.3 20 2.5 0 3 1.1 90260098 90260096 90260094 90260092 301150 900008 100027 900011 900033 902607 902608 902609 @@ -50,7 +50,7 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 907100 9071 9300 2 1 Cathy (Extreme) 1 0 Mo1BiaoyanyirenMd000001 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.7 0 3 1 90710098 90710096 90710094 90710092 900007 900008 100027 900011 900051 907101 907102 907103 907104 907105 907107 907108 907109 907110 907200 9072 9300 2 1 Martini (Extreme) 1 0 Mo1TiaojiushiMd000001 1 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.4 0 3 1 90720098 90720096 90720094 90720092 900007 900008 100027 900011 900051 907201 907202 907203 907204 907205 907206 907207 907208 907300 9073 9300 2 1 Mr. White (Extreme) 1 0 Mo1YouyongjiaoguanMd000001 1 1 1 1 1.1 1 1.1 1.1 0 5 0.8 2 1.5 0 0.3 10 0.85 0 3 1 90730098 90730096 90730094 90730092 900007 900008 100027 900011 900051 907301 907303 907304 907305 907306 907307 907308 907309 907310 907311 907312 907315 907316 907317 907318 907319 907320 907321 907322 907323 907324 907325 -907400 9074 9305 3 1 A'Mao 1 0 Me1XiguajunMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.8 0 3 1 90660098 90660096 90660094 90660092 900008 100027 900011 900051 907401 907402 907403 907404 907405 907406 907407 907408 907409 907410 907411 907412 907413 907414 907415 907416 907417 907418 907419 907420 907421 907422 907423 907424 907425 907426 907427 907428 907429 907430 +907400 9074 9305 3 1 アモ 1 0 Me1XiguajunMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.8 0 3 1 90660098 90660096 90660094 90660092 900008 100027 900011 900051 907401 907402 907403 907404 907405 907406 907407 907408 907409 907410 907411 907412 907413 907414 907415 907416 907417 907418 907419 907420 907421 907422 907423 907424 907425 907426 907427 907428 907429 907430 907500 9075 9300 3 1 Aerial 7 - Snow Owl (Extreme) 0 Mb1XuexiaoMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 1.05 0 3 1 90750098 90750096 90750094 90750092 900007 900008 100027 900011 900051 907526 907501 907502 907503 907504 907505 907506 907507 907508 907509 907510 907511 907512 907513 907514 907515 907516 907517 907600 9076 9305 3 1 Ground 3 - Rabbit (Extreme) 1 0 Mo1TuziMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90760098 90760096 90760094 90760092 900008 100027 900011 900051 907601 907602 907603 907604 907605 907606 907607 907608 907609 907610 907611 907612 907613 907614 907615 907616 907617 907618 907619 907620 907621 907622 907623 907624 907625 907650 907700 9077 9305 3 1 Naval 5 - Squid (Extreme) 1 0 Mo1ZhangyuMd000002 1 1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 10 2.1 0 3 1 90770098 90770096 90770094 90770092 900008 100027 900011 900051 907701 907702 907703 907704 907705 907706 907707 907708 907709 907710 907711 907712 907713 907714 907715 907716 907717 907718 907719 907720 907750 @@ -62,84 +62,84 @@ Id AttribId PromotedId Kind Type Name MoveUseFaceDir HasRunTilt HasSquatState At 8110000 8110 8110 1 1 Assault Fort 0 Mb1TankarmorMd030001 1 3 3 1 1 1 1 30 2 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0 3 1 970006 100097 100079 100098 811030 800009 811001 811002 811003 811004 811005 811011 811012 811013 811014 811015 811021 811022 811023 811024 811025 811026 811027 811028 811029 8111000 8120 8120 1 1 Assault Fort: Destruction 0 Mb1TankarmorMd030002 1 3 3 1 1 1 1 10 0.8 2 1.5 0.05 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2 3 1 81110098 81110096 81110094 81110092 970006 100097 100079 100098 811101 800009 811121 811122 811123 811124 811125 811126 811127 811128 811129 811131 811132 811133 811101 811102 811103 811104 811111 811112 811113 811114 8120900 821500 90011 1 1 Musashi IX 1 0 Me1SwordMd002001 1 1.3 1.3 0.2 1 1 1 0 30 1.3 2 1.5 0 20 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1.5 3 1 81200098 81200096 81200094 81200092 305200 970714 900008 100027 970006 812019 812022 812023 812024 812025 812026 812031 812032 812033 812034 -8130000 831000 90012 1 1 Roseblade 1 0 Mb1SwordMd030001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 5 3 1 81300098 81300096 81300094 81300092 305400 100097 100098 800008 800009 813031 813035 813036 813037 813038 813039 813040 813041 813042 813043 -8140000 8140 8140 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3 3 1 81400098 81400096 81400094 81400092 100097 100098 100079 800008 800009 814021 814022 814023 814024 814100 814112 814001 814002 814003 814004 814005 814006 814007 814008 814009 814011 814012 814021 814022 814051 814052 814055 814056 814057 814061 814062 814063 -8140100 8141 8141 1 1 Sister 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3 3 1 81410098 81410096 81410094 81410092 100097 100098 100079 800008 800009 814001 814002 814003 814006 814007 814008 814009 814011 814012 814021 814022 -8141000 8141 8141 2 1 Martyr 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0 3 1 90090097 814002 800008 -8142000 8142 8142 2 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3.9 3 1 82100097 100097 100098 100079 800008 800009 814021 814022 814023 -8150000 8150 8150 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 -8150100 8801 60001 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 -8150900 8801 60001 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 -8151000 8152 8152 1 1 Nozzle 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 -8160900 8808 60002 1 1 Roland 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 -8160000 8160 8160 1 1 Roland 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 -8161000 8161 8161 1 1 Roland 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 +8130000 831000 90012 1 1 薔薇の執事 1 0 Mb1SwordMd030001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 5 3 1 81300098 81300096 81300094 81300092 305400 100097 100098 800008 800009 813031 813035 813036 813037 813038 813039 813040 813041 813042 813043 +8140000 8140 8140 1 1 修道女 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3 3 1 81400098 81400096 81400094 81400092 100097 100098 100079 800008 800009 814021 814022 814023 814024 814100 814112 814001 814002 814003 814004 814005 814006 814007 814008 814009 814011 814012 814021 814022 814051 814052 814055 814056 814057 814061 814062 814063 +8140100 8141 8141 1 1 修道女 1 0 Mb1LadyMd10001 1 1.1 1.1 0.1 1 1 1 0 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3 3 1 81410098 81410096 81410094 81410092 100097 100098 100079 800008 800009 814001 814002 814003 814006 814007 814008 814009 814011 814012 814021 814022 +8141000 8141 8141 2 1 殉教者 1 0 Mb1LadybabyMd10001 1 0.7 0.7 0.1 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0 3 1 90090097 814002 800008 +8142000 8142 8142 2 2 大型収穫機 0 Mb1RobotarmorMd030001 1 2 2 0.1 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3.9 3 1 82100097 100097 100098 100079 800008 800009 814021 814022 814023 +8150000 8150 8150 1 1 スプレーマシン 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 +8150100 8801 60001 1 1 スプレーマシン 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 +8150900 8801 60001 1 1 スプレーマシン 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 +8151000 8152 8152 1 1 スプレーマシン 1 0 Mb1OrphanMd030001 1 1 1 0.5 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.1 3 1 81500098 81500096 81500094 81500092 100097 100098 800008 800009 815100 815006 815001 815002 815003 815004 815005 815006 815007 815008 815011 815012 815013 815014 815015 815022 815026 815027 815028 815029 815030 815031 815032 815033 815051 815052 815055 815056 815057 815061 815062 815063 +8160900 8808 60002 1 1 ロラン 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 +8160000 8160 8160 1 1 ロラン 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 +8161000 8161 8161 1 1 ロラン 1 0 Mb1LuolanMd010001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 4.55 3 1 81600098 81600096 81600094 81600092 100097 100098 800008 800009 816100 816017 816001 816002 816003 816004 816005 816006 816007 816008 816009 816011 816012 816013 816014 816015 816016 816017 816018 816019 816020 816051 816052 816060 816061 816062 816063 816070 816071 816072 816073 8170000 8170 8170 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 8170100 8172 8171 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 8170900 8809 60001 1 1 Iron Maiden 1 0 Mb1VirginbioMd030001 1 1 1 0.5 1.2 1 1.2 1 30 1 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.7 3 1 81700098 81700096 81700094 81700092 100097 100098 800008 800009 817019 817021 817001 817002 817003 817004 817005 817006 817011 817012 817013 817014 817015 817016 817017 817018 817019 817020 817007 817008 817009 817010 817021 817022 817051 817052 817060 817061 817062 817063 817070 817071 817072 817073 817023 817024 8171000 8170 8170 3 1 Iron Maiden Spike 1 0 1 1.7 1.7 0.1 1 1.5 1 1.5 0 5 0.8 2 1.5 0 0.3 20 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.5 3 1 90030098 90030096 90030094 90030092 800004 800044 800047 800008 800009 900301 900302 900303 900304 900305 900306 -8180000 8180 8180 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3.5 3 1 81800098 81800096 81800094 81800092 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 -8180900 8802 60002 1 1 Vassago 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3.5 3 1 81800098 81800096 81800094 81800092 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 +8180000 8180 8180 1 1 ウァサゴ 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3.5 3 1 81800098 81800096 81800094 81800092 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 +8180900 8802 60002 1 1 ウァサゴ 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3.5 3 1 81800098 81800096 81800094 81800092 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 8181000 8181 8181 1 1 Vassago II 1 0 Mb1SandwormMd030001 1 1 1 0.6 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 3.5 3 1 81800098 81800096 81800094 81800092 100097 100098 800008 800009 818001 818002 818024 818001 818002 818003 818004 818005 818006 818007 818008 818009 818011 818012 818013 8190000 8190 8190 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1.5 1 3 1 81900098 81900096 81900094 81900092 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 8190900 8810 60003 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1.5 1 3 1 81900098 81900096 81900094 81900092 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 8191000 8191 8191 1 1 Unknown Construct α 1 0 Mb1LuxiyaMd000003 1 1.2 1.2 0.1 1 1 1 1 30 0.8 2 1.5 0.2 0.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1.5 1 3 1 81900098 81900096 81900094 81900092 100050 100051 100074 102242 102261 819011 819006 819049 900057 819001 819002 819003 819004 819005 819006 819007 819008 819009 819010 819011 819012 819013 819014 819015 819016 819017 819018 819019 819020 819021 819022 819023 819024 819025 819026 -8210000 88 8210 1 2 Harvester 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3.9 3 1 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 +8210000 88 8210 1 2 大型収穫機 0 Mb1RobotarmorMd030001 1 2 2 0.8 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3.9 3 1 900022 821203 970006 100079 821256 100098 100097 900056 997101 997102 997103 997104 997105 997106 997107 997108 997109 997110 997111 997151 997161 997162 997163 997164 997165 997166 997171 2010000 8210 8210 1 2 Energy Zone 0 1 0.1 0 1 1 1 1 1 0 0 0 1 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 0 3 1 100018 100019 900056 2011000 8210 8210 1 2 Energy Ball 0 1 0.1 0 1 1 1 1 1 0 0 0 1 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 0 3 1 100018 100019 900056 8213000 8213 8215 3 2 Electric Ball Summon 0 Mb1BaodongchibangMd000001 1 0.1 0 1 1 1 1 1 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 20 1 82130098 82130096 82130094 82130092 900056 900057 900031 900032 900011 821312 821323 821301 821302 821303 821304 821305 8214000 8214 8214 3 2 Electric Ball Rhythm Control 1 0 1 0.1 0 1 1 1 1 1 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 1 900031 821312 900011 900056 900057 -8215000 973500 90013 1 2 Riot 0 Mb1BraveMd010011 1 2.5 2.5 1.2 1 1 1 1 30 2.3 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 3 1 82150098 82150096 82150094 82150092 305000 900022 970006 100098 100097 900056 821515 821516 821517 821518 821519 821520 821521 821522 821523 821524 -8215100 973500 90013 1 2 Riot 0 Mb1BraveMd010011 1 2.5 2.5 1.2 1 1 1 1 30 2.3 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 3 1 82150098 82150096 82150094 82150092 900022 970006 100098 100097 900056 821515 821516 821517 821518 821519 821520 821521 821522 821523 821524 +8215000 973500 90013 1 2 ライオット 0 Mb1BraveMd010011 1 2.5 2.5 1.2 1 1 1 1 30 2.3 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 3 1 82150098 82150096 82150094 82150092 305000 900022 970006 100098 100097 900056 821515 821516 821517 821518 821519 821520 821521 821522 821523 821524 +8215100 973500 90013 1 2 ライオット 0 Mb1BraveMd010011 1 2.5 2.5 1.2 1 1 1 1 30 2.3 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 3 1 82150098 82150096 82150094 82150092 900022 970006 100098 100097 900056 821515 821516 821517 821518 821519 821520 821521 821522 821523 821524 8216000 973500 90013 3 1 Ignite Beetle 0 Mo1LiebianyuanchongMd000001 1 0.6 0.6 1 1 1 0 5 0.8 2 1.5 0.3 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0.2 1 82160098 82160096 82160094 82160092 900011 821315 821319 -8310000 813000 90014 1 1 Camu 1 0 Mb1XiuMd010001 1 1 1 0.1 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0.05 3 1 83100098 83100096 83100094 83100092 305600 831073 831005 831006 900057 831030 831031 831032 831033 831034 831035 831036 831037 831038 831039 -8311000 8311 8311 1 1 Camu 1 0 Mb1XiuerjieMd000001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 999 3 1 83110098 83110096 83110094 83110092 800056 831062 831081 831100 831101 831102 831103 831104 831105 831106 831107 831108 831109 831111 831112 831113 831114 831115 831116 831117 831118 831119 831121 831122 831123 831124 831125 831126 831127 831128 831129 831131 831132 -8320000 8320 8320 1 3 Rosetta 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 2 2 1.5 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 3 1 83200098 83200096 83200094 83200092 800443 900011 970006 800413 832001 832002 832003 832004 832005 832006 832007 832008 832009 832011 832012 832016 832017 832018 832019 832021 832022 832023 832024 832030 832031 832032 832033 832034 832050 832051 +8310000 813000 90014 1 1 カム 1 0 Mb1XiuMd010001 1 1 1 0.1 0 0 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0.05 3 1 83100098 83100096 83100094 83100092 305600 831073 831005 831006 900057 831030 831031 831032 831033 831034 831035 831036 831037 831038 831039 +8311000 8311 8311 1 1 カム 1 0 Mb1XiuerjieMd000001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 999 3 1 83110098 83110096 83110094 83110092 800056 831062 831081 831100 831101 831102 831103 831104 831105 831106 831107 831108 831109 831111 831112 831113 831114 831115 831116 831117 831118 831119 831121 831122 831123 831124 831125 831126 831127 831128 831129 831131 831132 +8320000 8320 8320 1 3 ロゼッタ 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 2 2 1.5 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 3 1 83200098 83200096 83200094 83200092 800443 900011 970006 800413 832001 832002 832003 832004 832005 832006 832007 832008 832009 832011 832012 832016 832017 832018 832019 832021 832022 832023 832024 832030 832031 832032 832033 832034 832050 832051 8322000 8330 8330 1 3 Rosetta (Doll) 1 0 Mb1LuosaitarenMd000001 1 1 1 1 1 1.3 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 3 1 83220098 83220096 83220094 83220092 800032 800031 832212 832213 832233 832234 832237 832201 832202 832203 832204 832205 832206 832207 832208 832209 832211 832212 832213 832214 832215 832216 832221 832222 832223 832224 832225 832226 8322900 8812 60003 1 3 Rosetta (Doll) 1 0 Mb1LuosaitarenMd000001 1 1 1 1 1 1.3 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 3 1 83220098 83220096 83220094 83220092 800032 800031 832212 832213 832233 832234 832237 832201 832202 832203 832204 832205 832206 832207 832208 832209 832211 832212 832213 832214 832215 832216 832221 832222 832223 832224 832225 832226 8323000 8331 8331 1 3 Rosetta (Doll) 1 0 Mb1LuosaitarenMd000001 1 1 1 1 1 1.3 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 3 1 83220098 83220096 83220094 83220092 800032 800031 832212 832213 832233 832234 832237 832201 832202 832203 832204 832205 832206 832207 832208 832209 832211 832212 832213 832214 832215 832216 832221 832222 832223 832224 832225 832226 -8311100 8311 8311 1 1 Camu 1 0 Mb1XiuerjieMd000001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 999 3 1 83110098 83110096 83110094 83110092 831103 831101 831102 831103 831104 831105 831106 831107 831108 831109 831111 831112 831113 831114 831115 831116 831117 831118 831119 831121 831122 831123 831124 831125 831126 831127 831128 831129 831131 831132 +8311100 8311 8311 1 1 カム 1 0 Mb1XiuerjieMd000001 1 1 1 0.1 1 1 1 1 30 0.8 2 1.5 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 999 3 1 83110098 83110096 83110094 83110092 831103 831101 831102 831103 831104 831105 831106 831107 831108 831109 831111 831112 831113 831114 831115 831116 831117 831118 831119 831121 831122 831123 831124 831125 831126 831127 831128 831129 831131 831132 8310200 8310 8310 3 1 Camu: Blade 1 0 1 1 1 0.1 1 1 1 1 1 0 5 0.8 2 1.5 0 0.3 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.5 3 1 90030098 800004 800044 831071 831072 800423 831141 -8701000 8701 8701 1 2 Osiris 0 Mb1OsirisMd000001 1 1.1 1.1 1.1 1 1 1 30 0.8 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 999 3 1 87010098 87010096 87010094 87010092 970006 100079 100098 100097 900056 900057 870144 870101 870102 870103 870104 870105 870106 870107 870108 870109 870110 870111 870112 +8701000 8701 8701 1 2 オシリス 0 Mb1OsirisMd000001 1 1.1 1.1 1.1 1 1 1 30 0.8 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 999 3 1 87010098 87010096 87010094 87010092 970006 100079 100098 100097 900056 900057 870144 870101 870102 870103 870104 870105 870106 870107 870108 870109 870110 870111 870112 8702000 8701 8701 2 2 Eye of Judgment 0 Mb1OsirisyanjingMd000001 1 0.1 1 1 1 1 1 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 9 1 87020098 87020096 87020094 87020092 970006 100079 100098 100097 900056 900057 870112 900031 900032 870201 870202 870203 870204 870205 8703000 8701 8703 2 2 Eye of Punishment 0 Mb1OsirischibangMd000001 1 1 1 1 1 1 1 1 0.8 2 1.5 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 1.5 3 1 87030098 87030096 87030094 87030092 970006 100079 100098 100097 900056 900057 870301 870302 870303 870304 870305 8705000 8701 8701 2 2 Clear Tornado 0 1 0.1 0 1 1 1 1 1 0 99999 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 5 1 87050098 87050096 87050094 87050092 900031 900032 900056 870108 -8731000 8731 8731 1 2 Rosetta 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87310098 87310096 87310094 87310092 970006 100079 100098 100097 900056 900057 873101 873102 873103 873104 873105 873106 873107 873108 873109 873110 873113 873114 873115 873116 873117 873118 873119 873120 873121 -8731100 87311 87311 1 2 Rosetta 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87310098 87310096 87310094 87310092 970006 100079 100098 100097 900056 900057 873101 873102 873103 873104 873105 873106 873107 873108 873109 873110 873113 873114 873115 873116 873117 873118 873119 873120 873121 +8731000 8731 8731 1 2 ロゼッタ 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87310098 87310096 87310094 87310092 970006 100079 100098 100097 900056 900057 873101 873102 873103 873104 873105 873106 873107 873108 873109 873110 873113 873114 873115 873116 873117 873118 873119 873120 873121 +8731100 87311 87311 1 2 ロゼッタ 1 0 Mb1LuosaitamaMd000001 1 1 1 1.3 1 1.3 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87310098 87310096 87310094 87310092 970006 100079 100098 100097 900056 900057 873101 873102 873103 873104 873105 873106 873107 873108 873109 873110 873113 873114 873115 873116 873117 873118 873119 873120 873121 8732000 8731 8731 2 Collapse Bomb 0 1 0.1 0 1 1 1 1 1.3 0 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 5 1 87320098 87320096 87320094 87320092 900031 900032 900056 900057 -8733000 8731 8733 1 3 Rosetta 1 0 Mb1LuosaitarenMd000001 1 1 1 1.3 1 1.3 1 21 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87330098 87330096 87330094 87330092 832233 832234 970006 100079 100098 100097 900056 900057 873301 873302 873303 873304 873305 873306 873307 873308 873309 873311 873312 873313 873314 873315 873316 873321 873322 873323 873324 873325 873326 +8733000 8731 8733 1 3 ロゼッタ 1 0 Mb1LuosaitarenMd000001 1 1 1 1.3 1 1.3 1 21 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 2 3 1 87330098 87330096 87330094 87330092 832233 832234 970006 100079 100098 100097 900056 900057 873301 873302 873303 873304 873305 873306 873307 873308 873309 873311 873312 873313 873314 873315 873316 873321 873322 873323 873324 873325 873326 8736000 8736 8736 2 1 Hetero-Core - Mimicry 1 0 Mb1CubeMd050001 1 0.1 0 1 1 1.5 1 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 5 0 87360098 87360096 87360094 87360092 874018 900065 900056 970006 900057 873636 873643 873601 873602 873603 873604 873605 873606 873607 873608 873609 873610 873611 873612 873613 8737000 8737 8736 2 2 Hetero-Core - Mimicry 0 1 0.1 0 1 1 1 1 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 3 0 900064 900065 900056 970006 900057 8738000 8736 8736 1 1 Hetero-Core - Mimicry 1 0 Mb1CubedizuoMd000001 1 3 2 1.5 1 3 1 30 0.8 2 1.5 0.25 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 5 1 87380098 87380096 87380094 87380092 970006 100079 100098 100097 900056 900057 8739000 8737 1 2 Hetero-Core - Scan 0 Mb1FangjianbeiMd000001 1 0.8 0.7 5 1 5 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 0 3 0.8 873901 873902 873903 873904 873905 873906 873907 873908 873909 8740000 8737 1 2 Hetero-Core - Scan 0 Mb1FangjianbeiMd000001 1 0.8 0.7 2 1 2 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 3 0.8 874001 874002 874003 -8741000 8737 8741 1 2 Hetero-Core 0 Mb1CubejiaoMd000001 1 3 1 1 1 1 1 20 0.8 2 1.5 0.25 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 4 3 1 87410098 87410096 87410094 87410092 874101 900023 900056 900057 874019 874101 874102 874103 874104 874105 874106 874107 874108 874109 874110 874111 874112 874113 874114 874115 874116 874117 874118 874119 874120 874121 874122 874123 874124 874125 874126 874127 874128 +8741000 8737 8741 1 2 異合重コア 0 Mb1CubejiaoMd000001 1 3 1 1 1 1 1 20 0.8 2 1.5 0.25 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 4 3 1 87410098 87410096 87410094 87410092 874101 900023 900056 900057 874019 874101 874102 874103 874104 874105 874106 874107 874108 874109 874110 874111 874112 874113 874114 874115 874116 874117 874118 874119 874120 874121 874122 874123 874124 874125 874126 874127 874128 8742000 8742 8742 2 Heteromer Particle 1 0 1 0.1 0 1 1 1 1 1 1 1 999 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 0 87420098 87420096 87420094 87420092 900031 900065 -8743000 8737 1 1 2 Hetero-Core 0 Mb1CubejiaoMd000001 1 3 1 3 1 3 1 15 0.8 2 1.5 0.25 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 4 3 1 87430098 87430096 87430094 87430092 874101 900023 900056 900057 874301 874302 874303 874304 874305 874306 874307 874308 +8743000 8737 1 1 2 異合重コア 0 Mb1CubejiaoMd000001 1 3 1 3 1 3 1 15 0.8 2 1.5 0.25 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 4 3 1 87430098 87430096 87430094 87430092 874101 900023 900056 900057 874301 874302 874303 874304 874305 874306 874307 874308 8744000 8744 99 2 Heteromer Particle 1 0 1 0.1 0 1 1 1 1 1 3 1 999 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 0 87440098 87440096 87440094 87440092 900031 900065 999574 8750000 8750 8750 1 1 Gabriel - Starfall 1 0 Mb1JiabailieMd000002 1 1.5 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 3 3 1 87500098 87500096 87500094 87500092 970006 100079 100098 100097 900056 900057 875001 875002 875003 875004 875005 875006 875007 875008 875009 875010 875011 875012 875013 875014 875015 875016 875017 875018 875019 875020 875021 875022 875023 875024 875025 875026 875027 875028 875029 875030 875031 8751000 8751 8751 1 2 Wandering Star 1 0 1 3 0 1 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 3 1 875102 100079 100098 100097 900056 900057 900058 970006 875072 875085 8752000 8752 8752 2 Withering Shade 1 0 1 1 0 0 1 1 1 1 1 1 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 3 1 100079 100098 100097 900056 900057 900058 970006 8753000 8753 8753 2 Falling Star 1 0 1 2.5 1.5 0 1 1 1 1 1 30 0.8 2 1.5 99999 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 1 1 0 5 2.5 100079 100098 100097 900056 900057 900058 970006 8340000 8340 8340 3 1 Rail Heterozygote 1 0 Mb1TrackalienMd010001 1 1 1 1 1 1 1 20 0 0 1.5 0 0.3 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 999 3 1 83400098 83400096 83400094 83400092 900007 900008 100027 900051 834077 834071 834201 730001 800047 834001 834002 834003 834004 834005 834006 834007 834008 834009 834010 834011 834012 834013 834014 834015 834016 834017 834018 834019 834020 834021 834022 834023 834024 834025 834026 834027 834028 834029 834030 834031 834032 834033 -8350000 8350 8350 1 3 Qu 1 0 Mb1MelodyMd010001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 1 1 3 1 83500098 83500096 83500094 83500092 835020 800031 800032 835001 835002 835005 835006 835011 835012 835013 835014 835021 835022 835023 835030 835031 835032 835033 835041 835042 835043 835044 835045 835046 835051 835052 835053 835060 835061 835062 835063 835064 835065 835066 835067 835000 -8352000 8352 8352 1 3 Huaxu 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 -8352100 83521 83521 1 3 Huaxu 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 -8352900 8813 60003 1 3 Huaxu 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 -8353000 8353 8353 1 3 Huaxu 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 -8360000 83600 83600 1 2 Gabriel 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.6 0 3 1 83600098 83600096 83600094 83600092 836001 836003 836001 836002 836003 836004 836005 836006 836009 836010 836012 836013 836014 836015 836016 836017 836018 836019 836020 836021 836022 836023 836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836099 -8360100 83601 83601 1 2 Gabriel 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.6 0 3 1 83600098 83600096 83600094 83600092 836001 836003 836001 836002 836003 836004 836005 836006 836009 836010 836012 836013 836014 836015 836016 836017 836018 836019 836020 836021 836022 836023 836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836099 -8360200 83600 83600 1 2 Gabriel 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.6 0 3 1 83600098 83600096 83600094 83600092 836001 836004 836005 836001 836002 836003 836004 836005 836006 836009 836010 836012 836013 836014 836015 836016 836017 836018 836019 836020 836021 836022 836023 836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836099 +8350000 8350 8350 1 3 曲 1 0 Mb1MelodyMd010001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.47 0 1 1 3 1 83500098 83500096 83500094 83500092 835020 800031 800032 835001 835002 835005 835006 835011 835012 835013 835014 835021 835022 835023 835030 835031 835032 835033 835041 835042 835043 835044 835045 835046 835051 835052 835053 835060 835061 835062 835063 835064 835065 835066 835067 835000 +8352000 8352 8352 1 3 華胥 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 +8352100 83521 83521 1 3 華胥 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 +8352900 8813 60003 1 3 華胥 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 835214 835201 835202 835203 835204 835205 835206 835207 835208 835211 835212 835213 835214 835215 835216 835200 835221 835222 835223 835231 835232 835233 +8353000 8353 8353 1 3 華胥 1 0 Mb1MelodyhuaxuMd10001 1 1 1 1 1 1 1 30 2 2 1.5 0 0 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 10 0 3 1 83520098 83520096 83520094 83520092 835220 800008 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836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836099 +8360200 83600 83600 1 2 ガブリエル 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 2.6 0 3 1 83600098 83600096 83600094 83600092 836001 836004 836005 836001 836002 836003 836004 836005 836006 836009 836010 836012 836013 836014 836015 836016 836017 836018 836019 836020 836021 836022 836023 836053 836055 836057 836058 836060 836062 836063 836064 836065 836067 836068 836069 836070 836071 836072 836073 836074 836078 836079 836080 836081 836082 836083 836099 8360300 8170 8170 3 1 Gabriel Scene Chair 1 0 Mt1ChangjingyiziMd000001 1 1.7 1.7 0.1 1 1.5 1 1.5 0 5 0.8 2 1.5 0 0.3 20 0 1#994201|2#994203|3#994202 1#1#15|2#1#15|3#1#15 0.05 3 1 90030098 90030096 90030094 90030092 836066 800061 -8360900 8814 60003 1 2 Gabriel 0 Mb1JiabailieMd000001 1 1 1 1 1 1 1 30 0.8 2 1.5 0 0.3 10 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b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA.tsv index 952346c..82c9aa6 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateA.tsv @@ -37,6 +37,8 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 100213011 3 1 0 0 3 5.7 -6 5 1 100214011 1 1 0 8 0.1 1 0 -80 2 -2.7 2.4 1 100214031 1 1 0 8 0.1 1 0 -80 2 -2.7 2.5 1 +100214891 1 1 0 1 0 1.5 -2 3 0 +100214881 2 1 0 1 0 1.5 -2 3 0 100215011 2 1 0 10 0.1 1 0 -100 2 -2.7 2.4 1 100215031 2 1 0 10 0.1 1 0 -100 2 -2.7 2.5 1 100216011 1 1 0 8 0.1 1 0 -80 2 -2.7 2.1 1 diff --git a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG.tsv b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG.tsv index e98af9f..43e6fa1 100644 --- a/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG.tsv +++ b/Resources/table/share/fight/npc/npcbehitstate/NpcBeHitStateG.tsv @@ -188,6 +188,14 @@ Id Type Time HoverTime ImmuneHitTime Speed MoveTime OriginType ImmuneHitValue Ac 960704791 2 0.6 0 1 0 1.5 -2 1 1 960704831 5 0.6 0 1 1.5 -2 1 1 960705001 3 0.5 0 15 0.5 1 1 10 15 -5 3 0 +960705591 1 0.6 0 1 0 1.5 -2 3 0 +960705611 2 0.6 0 1 0 1.5 -2 3 0 +960705621 1 0.6 0 1 0 1.5 -2 3 0 +960705681 5 0.6 0.05 10 0.2 1 -5 20 -60 0.2 2 +960705691 5 0.6 0.05 10 0.2 1 -5 20 -60 0.2 2 +960705701 5 0.6 0.05 10 0.2 1 -5 20 -60 0.2 2 +960705711 5 0.6 0.05 10 0.2 1 -5 20 -60 0.2 2 +960705761 2 0.6 0 1 0 1.5 -2 3 0 960900021 3 0.5 0.2 8 0.5 1 1 1.5 -2 3 0 961001011 3 0.6 0 4 0.6 1 1 1.5 -2 3 0 961002011 2 0.3 0 3 0.3 1 0 1.5 -2 3 0 diff --git a/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv b/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv index 29b9a59..f46c30e 100644 --- a/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv +++ b/Resources/table/share/fight/npc/npcmovie/NpcMovie.tsv @@ -11,6 +11,7 @@ Battle04 1 219 0 0 0 0 0.648 10.485 0 0.037 7.156 3.1415 Battle05 1 277 0 0 0 0 -1.111 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-2.197 0 0 0 3.1415 Me1UnknownMd010001GC 1 266 0 0 0 0 -3.777 7.877 0 -12.185 18.095 3.1415 CTMe1WutailongMd010001Attack12 1 289 1 31.5 15 0 -0.734 -0.119 0 0 0 3.1415 CTScene01701b 1 344 0 0 0 0 31.596 0.06 0 30.608 -12.066 3.1415 30.55 3.7 3.1415 +CTSemifinichuisigouzaoti 1 255 0 0 0 0 0 0.613 0 0 0.629 3.1415 Mo1SemifiniMd010003Attack91 1 48 0 0 0 0 0 0.781 0 0 -0.9696 3.1415 NierQteCam001 1 474 0 0 0 0 -0.117 0.003 0 -0.907 8.753 3.1415 -80 -80 3.1415 -80 -80 3.1415 Nier03 1 462 0 0 0 0 -3.02 0.506 0 -0.565 -9.469 3.1415 -80 -80 3.1415 -80 -80 3.1415 -80 -80 3.1415 @@ -53,5 +56,6 @@ NierQtefail 1 94 0 0 0 0 0.064 -11.896 0 0 0 3.1415 R2LuolanMd010021QTE 1 0 0 0 0 0 0 0 0 0 0 3.1415 CTR2NuoanMd010011Drop 1 99 0 0 0 0 0 94.3341 0 0 0 3.1415 CTPulao02Attack99 1 159 0 0 0 0 0 11.572 0 0 -0.306 3.1415 0 13.312 3.1415 +CTAila03Attack61 1 126 0 0 0 0 0 -0.699 0 0 -6.213 3.1415 0 0 3.1415 0 -6.776 3.1415 Scene02102attack 1 78 0 0 0 0 0.001 0.003 0 -0.121 4.134 3.1415 TwentyoneQTECAM 1 206 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a/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99123.bytes b/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99123.bytes new file mode 100644 index 0000000..eb6f8b2 Binary files /dev/null and b/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99123.bytes differ diff --git a/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99919801.bytes b/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99919801.bytes new file mode 100644 index 0000000..e592814 Binary files /dev/null and b/Resources/table/share/fight/obstacle/obstaclepolygoncollider/99919801.bytes differ diff --git a/Resources/table/share/fight/skill/skill/SkillG.tsv b/Resources/table/share/fight/skill/skill/SkillG.tsv index b4b8308..192c5db 100644 --- a/Resources/table/share/fight/skill/skill/SkillG.tsv +++ b/Resources/table/share/fight/skill/skill/SkillG.tsv @@ -48,6 +48,8 @@ Id Name SkillType CastTime AfterTime Animation StandStage CastMagicIds FinalMagi 901704 重构演出者挥劈 2.2 0 Attack04 10 2 4 901705 重构演出者大落雷 2.5 0 Attack05 10 2 1 901706 重构演出者召唤术 2.7 0 Attack06 10 2 1 +901707 占位 5 0 Stand2 10 2 0 +901708 重构演出者跪地循环(剧情) 999 0 Attack08 10 2 0 901801 重构猎手一般戳刺 1.9 0 Attack03 10 2 0 901802 重构猎手破隐戳刺 1.9 0 Attack03 700028|700029 700033|700034 10 4 0 901803 重构猎手跳砸 2.4 0 Attack02 730045 10 2 0 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA.tsv index 74945c2..f40875f 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeA.tsv @@ -12,10 +12,10 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 100211 5|Cast|10021101 1|Effect|FxR1LuxiyaAttack04||1| 100212 2|Cast|10021201 5|Cast|10021202 1|Effect|FxR1LuxiyaAttack05||1| 100213 6|Cast|10021301 6|Noise|R1LuxiyaAttack06|0.3|1|1 5|Effect|FxR1LuxiyaAttack06||1| 1|Magic|100226|0 8|Magic|100227|0 -100214 4|Cast|10021401 5|Cast|10021402 6|Cast|10021403 7|Cast|10021404 1|Effect|FxR1LuxiyaAttack41||1| 1|Effect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|| 1|Magic|100034|0 -100215 3|Cast|10021501 4|Cast|10021502 5|Cast|10021503 6|Cast|10021504 1|Effect|FxR1LuxiyaAttack42||1| 1|Effect|FxR1LuxiyaAttack42Wuqi|WeaponCase2|| 1|Magic|100034|0 -100216 4|Cast|10021601 5|Cast|10021602 6|Cast|10021603 7|Cast|10021604 14|Cast|10021605|10021606 1|Effect|FxR1LuxiyaAttack43||1| 1|Effect|FxR1LuxiyaAttack43Wuqi|WeaponCase2|| 1|Magic|100034|0 14|Noise|R1LuxiyaAttack43|0.25|1|1 -100217 3|Cast|10021701|10021702 2|Noise|R1LuxiyaAttack44|0.3|1|1 1|Effect|FxR1LuxiyaAttack44||1| 1|Effect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|| 1|Magic|100034|0 1|Magic|100226|0 4|Magic|100227|0 +100214 4|Cast|10021401 5|Cast|10021402 6|Cast|10021403 7|Cast|10021404 1|Effect|FxR1LuxiyaAttack41||1| 1|Effect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|| 1|Magic|100034|0 4|Magic|109299|0 6|Magic|109298|0 +100215 3|Cast|10021501 4|Cast|10021502 5|Cast|10021503 6|Cast|10021504 1|Effect|FxR1LuxiyaAttack42||1| 1|Effect|FxR1LuxiyaAttack42Wuqi|WeaponCase2|| 1|Magic|100034|0 3|Magic|109297|0 5|Magic|109296|0 +100216 4|Cast|10021601 5|Cast|10021602 6|Cast|10021603 7|Cast|10021604 14|Cast|10021605|10021606 1|Effect|FxR1LuxiyaAttack43||1| 1|Effect|FxR1LuxiyaAttack43Wuqi|WeaponCase2|| 1|Magic|100034|0 14|Noise|R1LuxiyaAttack43|0.25|1|1 4|Magic|109295|0 6|Magic|109294|0 14|Magic|109293|0 +100217 3|Cast|10021701|10021702 2|Noise|R1LuxiyaAttack44|0.3|1|1 1|Effect|FxR1LuxiyaAttack44||1| 1|Effect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|| 1|Magic|100034|0 1|Magic|100226|0 4|Magic|100227|0 3|Magic|109292|0 100218 0|Magic|100250|0 1|Effect|FxR1LuxiyaWin||| 100219 0|Magic|100269|0 1|Effect|FxR1LuxiyaBorn||| 48|Effect|FxR1LuxiyaEye|Bip001Head|| 100220 4|Magic|100240|0 1|Cast|10022003 4|Cast|10022004 4|Noise|R1LuxiyaAttack21|0.2|1|1 @@ -30,5 +30,5 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 100229 100230 0|Magic|100274|0 0|Magic|100275|0 8|Cast|10023003 17|Cast|10023004 0|Effect|FxR1LuxiyaAttack07||1| 100231 3|Cast|10023101 1|Move|20|0.1|0|| 1|Effect|FxR1LuxiyaAttack01||1| -100232 4|Cast|10023201 5|Cast|10023202 6|Cast|10023203 7|Cast|10023204 1|Effect|FxR1LuxiyaAttack41||1| 1|Effect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|| 1|Magic|100034|0 2|Move|20|0.1|0|| +100232 4|Cast|10023201 5|Cast|10023202 6|Cast|10023203 7|Cast|10023204 1|Effect|FxR1LuxiyaAttack41||1| 1|Effect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|| 1|Magic|100034|0 2|Move|20|0.1|0|| 4|Magic|109299|0 6|Magic|109298|0 100233 0|Magic|110239|0 0|Cast|10023302 0|Effect|FxR1LuxiyaAttack10Sound||1| 0|Sound|10002703|1 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv index 97d8c3d..507e837 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeB.tsv @@ -1,41 +1,41 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -903901 33|Cast|90390101 15|Cast|90390102 0|Effect|FxMb1RobotarmorMd030001Attack18Y||1| 0|Turn|360|0.5|1 -903902 33|Cast|90390201 14|Cast|90390202 0|Effect|FxMb1RobotarmorMd030001Attack18Y01|Bone024|1| 0|Effect|FxMb1RobotarmorMd030001Attack18Y02||1| 0|Turn|360|0.5|1 -903903 11|Cast|90390301 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack16||1| -903904 10|Cast|90390401 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack17||1| -903905 12|Move|25|0.75|10|| 27|Cast|90390502 12|Cast|90390503 27|Cast|90390504 0|Effect|FxMb1RobotarmorMd030001Attack03Y01||1| 0|Effect|FxMb1RobotarmorMd030001Attack03Y02||1| 0|Turn|360|0.6|1 27|Magic|821022|1 +903901 33|Cast|90390101 15|Cast|90390102 0|Effect|FxMb1RobotarmorMd030001Attack18Y||1|| 0|Turn|360|0.5|1 +903902 33|Cast|90390201 14|Cast|90390202 0|Effect|FxMb1RobotarmorMd030001Attack18Y01|Bone024|1|| 0|Effect|FxMb1RobotarmorMd030001Attack18Y02||1|| 0|Turn|360|0.5|1 +903903 11|Cast|90390301 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack16||1|| +903904 10|Cast|90390401 0|Turn|360|0.5|1 0|Effect|FxMb1RobotarmorMd030001Attack17||1|| +903905 12|Move|25|0.75|10|| 27|Cast|90390502 12|Cast|90390503 27|Cast|90390504 0|Effect|FxMb1RobotarmorMd030001Attack03Y01||1|| 0|Effect|FxMb1RobotarmorMd030001Attack03Y02||1|| 0|Turn|360|0.6|1 27|Magic|821022|1 903906 903907 903908 -903909 5|Cast|90390901 15|Cast|90390902 0|Effect|FxMb1RobotarmorMd030001Attack01Y||1| 0|Turn|360|0.5|1 -903910 6|Cast|90391001 14|Cast|90391002 0|Effect|FxMb1RobotarmorMd030001Attack02Y01|Bone024|1| 0|Effect|FxMb1RobotarmorMd030001Attack02Y02||1| 0|Turn|360|0.5|1 -821301 25|Cast|82130101 5|Cast|82130102 25|Cast|82130103 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1| -821302 25|Cast|82130201 5|Cast|82130202 25|Cast|82130203 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1| -821303 25|Cast|82130301 5|Cast|82130302 25|Cast|82130303 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1| -821304 21|Cast|82130401 1|Cast|82130402 21|Cast|82130403 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1| -821305 0|Effect|FxMb1BraveMd010011Attack12Laserstart||1| 15|Magic|821321|1 -821501 18|Cast|82150101 19|Cast|82150102 0|Effect|FxMb1BraveMd010011Attack01||1| 1|Cast|82150104|82150105 18|Cast|82150106 -821502 10|Magic|821502|1 0|Effect|FxMb1BraveMd010011Attack03EffectCase2|EffectCase2|1| 9|Magic|821523|1 -821503 21|Cast|82150301|82150305 41|Magic|821305|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1| -821504 9|Cast|82150401 9|Move|20|0.4|0|| 19|Cast|82150403 8|Cast|82150404 0|Effect|FxMb1BraveMd010011Attack05New||1| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1| 18|Cast|82150407|82150408 -821505 21|Magic|821311|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 35|Magic|821315|1 -821506 12|Cast|82150601 0|Effect|FxMb1BraveMd010011Attack07||1| 11|Magic|821523|1 -821507 47|Cast|82150701 11|Cast|82150702 0|Effect|FxMb1BraveMd010011Attack08Body|Body|1| 11|Magic|821526|1 -821508 1|Cast|82150801 0|Effect|FxMb1BraveMd010011Attack0802||1| 4|Magic|821527|1 13|Cast|82150804 -821509 47|Cast|82150901 78|Cast|82150902 13|Cast|82150903 51|Cast|82150904|82150911 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly01|1| 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly02|1| 13|Effect|FxMb1BraveMd010011Attack09Body|Body|1| 0|Effect|FxMb1BraveMd010011Attack09Laser|EffectCase2|1| 51|Effect|FxMb1BraveMd010011Attack09Zadi||1| 0|Magic|821524|1 0|Magic|821537|1 0|Magic|821541|1 0|Magic|821545|1 51|Magic|821527|1 -821510 5|Move|33|0.3|20|| 11|Cast|82151002 5|Turn|900|0.3|1 0|Effect|FxMb1BraveMd010011Attack10||1| -821511 12|Cast|82151101 11|Magic|821513|1 11|Magic|821523|1 0|Effect|FxMb1BraveMd010011Attack0702||1| -821512 0|Turn|800|0.25|1 8|Effect|FxMb1BraveMd010011Attack09Zadi||1| 3|Effect|FxMb1BraveMd010011QiTiao||1| 8|Cast|82151204 -821513 18|Cast|82151301 19|Cast|82151302 0|Effect|FxMb1BraveMd010011Attack02||1| 18|Cast|82151304 +903909 5|Cast|90390901 15|Cast|90390902 0|Effect|FxMb1RobotarmorMd030001Attack01Y||1|| 0|Turn|360|0.5|1 +903910 6|Cast|90391001 14|Cast|90391002 0|Effect|FxMb1RobotarmorMd030001Attack02Y01|Bone024|1|| 0|Effect|FxMb1RobotarmorMd030001Attack02Y02||1|| 0|Turn|360|0.5|1 +821301 25|Cast|82130101 5|Cast|82130102 25|Cast|82130103 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| +821302 25|Cast|82130201 5|Cast|82130202 25|Cast|82130203 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| +821303 25|Cast|82130301 5|Cast|82130302 25|Cast|82130303 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| +821304 21|Cast|82130401 1|Cast|82130402 21|Cast|82130403 23|Effect|FxMb1BraveMd010011Attack1301Fly01|HitCase|1|| +821305 0|Effect|FxMb1BraveMd010011Attack12Laserstart||1|| 15|Magic|821321|1 +821501 18|Cast|82150101 19|Cast|82150102 0|Effect|FxMb1BraveMd010011Attack01||1|| 1|Cast|82150104|82150105 18|Cast|82150106 +821502 10|Magic|821502|1 0|Effect|FxMb1BraveMd010011Attack03EffectCase2|EffectCase2|1|| 9|Magic|821523|1 +821503 21|Cast|82150301|82150305 41|Magic|821305|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821504 9|Cast|82150401 9|Move|20|0.4|0|| 19|Cast|82150403 8|Cast|82150404 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82150407|82150408 +821505 21|Magic|821311|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 +821506 12|Cast|82150601 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1 +821507 47|Cast|82150701 11|Cast|82150702 0|Effect|FxMb1BraveMd010011Attack08Body|Body|1|| 11|Magic|821526|1 +821508 1|Cast|82150801 0|Effect|FxMb1BraveMd010011Attack0802||1|| 4|Magic|821527|1 13|Cast|82150804 +821509 47|Cast|82150901 78|Cast|82150902 13|Cast|82150903 51|Cast|82150904|82150911 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly01|1|| 47|Effect|FxMb1BraveMd010011Attack09Fly01|Fly02|1|| 13|Effect|FxMb1BraveMd010011Attack09Body|Body|1|| 0|Effect|FxMb1BraveMd010011Attack09Laser|EffectCase2|1|| 51|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 0|Magic|821524|1 0|Magic|821537|1 0|Magic|821541|1 0|Magic|821545|1 51|Magic|821527|1 +821510 5|Move|33|0.3|20|| 11|Cast|82151002 5|Turn|900|0.3|1 0|Effect|FxMb1BraveMd010011Attack10||1|| +821511 12|Cast|82151101 11|Magic|821513|1 11|Magic|821523|1 0|Effect|FxMb1BraveMd010011Attack0702||1|| +821512 0|Turn|800|0.25|1 8|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 3|Effect|FxMb1BraveMd010011QiTiao||1|| 8|Cast|82151204 +821513 18|Cast|82151301 19|Cast|82151302 0|Effect|FxMb1BraveMd010011Attack02||1|| 18|Cast|82151304 821514 -821515 18|Cast|82151501 19|Cast|82151502 0|Effect|FxMb1BraveMd010011Attack01||1| 1|Cast|82151504|82151505 18|Cast|82151506 -821516 10|Cast|82151601 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1| 9|Magic|821523|1 -821517 21|Cast|82151701|82151705 41|Magic|305001|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1| -821518 9|Cast|82151801 9|Move|-20|0.4|0|| 19|Cast|82151803 8|Cast|82151804 0|Effect|FxMb1BraveMd010011Attack05New||1| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1| 18|Cast|82151807|82151808 -821519 21|Magic|305002|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 35|Magic|821315|1 -821520 12|Cast|82152001 0|Effect|FxMb1BraveMd010011Attack07||1| 11|Magic|821523|1 -821521 10|Cast|82152101 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1| 9|Magic|821523|1 -821522 21|Cast|82152201|82152205 41|Magic|305022|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1| -821523 9|Cast|82152301 9|Move|-20|0.4|0|| 19|Cast|82152303 8|Cast|82152304 0|Effect|FxMb1BraveMd010011Attack05New||1| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1| 18|Cast|82152307|82152308 -821524 21|Magic|305016|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1| 35|Magic|821315|1 +821515 18|Cast|82151501 19|Cast|82151502 0|Effect|FxMb1BraveMd010011Attack01||1|| 1|Cast|82151504|82151505 18|Cast|82151506 +821516 10|Cast|82151601 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1 +821517 21|Cast|82151701|82151705 41|Magic|305001|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821518 9|Cast|82151801 9|Move|-20|0.4|0|| 19|Cast|82151803 8|Cast|82151804 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82151807|82151808 +821519 21|Magic|305002|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 +821520 12|Cast|82152001 0|Effect|FxMb1BraveMd010011Attack07||1|| 11|Magic|821523|1 +821521 10|Cast|82152101 0|Effect|FxMb1BraveMd010011Attack03EffectCase2New|EffectCase2|1|| 9|Magic|821523|1 +821522 21|Cast|82152201|82152205 41|Magic|305022|1 0|Effect|FxMb1BraveMd010011Attack0401Rhand2|Rhand2|1|| 0|Effect|FxMb1BraveMd010011Attack0401RLhand2|Lhand2|1|| +821523 9|Cast|82152301 9|Move|-20|0.4|0|| 19|Cast|82152303 8|Cast|82152304 0|Effect|FxMb1BraveMd010011Attack05New||1|| 18|Effect|FxMb1BraveMd010011Attack09Zadi||1|| 18|Cast|82152307|82152308 +821524 21|Magic|305016|1 23|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 23|Magic|821315|1 26|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 26|Magic|821315|1 29|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 29|Magic|821315|1 32|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 32|Magic|821315|1 35|Effect|FxMb1BraveMd010011Attack0601EffectCase1New|EffectCase1|1|| 35|Magic|821315|1 201401 13|Cast|20140101 0|Magic|900210|1 0|Cast|20140103 diff --git a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv index 1838535..8806d38 100644 --- a/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv +++ b/Resources/table/share/fight/skill/skillkeyframe/SkillKeyframeG.tsv @@ -1,118 +1,120 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] Key[81] Key[82] -900101 41|Cast|90010101 1|Effect|||| 1|Effect|||| 1|Effect|||| 1|Effect|||| 1|Effect|||| 1|Cast|90010107 39|Cast|90010108 -900102 54|Move|80|0.2|0|0| 54|Cast|90010202 87|Cast|90010203 1|Effect|||| 52|Cast|90010205 -900103 61|Cast|90010301 1|Effect|||| 59|Cast|90010303 -900104 26|Cast|90010401 31|Cast|90010402 37|Cast|90010403 42|Cast|90010404 47|Cast|90010405 53|Cast|90010406 1|Effect|||| 1|Effect|||| 1|Effect|||| 26|Cast|90010410 -900301 23|Cast|90030101 0|Effect|FxMo1BraveMd010031Attack01||1| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1| -900302 24|Cast|90030201 31|Cast|90030202 0|Effect|FxMo1BraveMd010031Attack02||1| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1| +900101 41|Cast|90010101 1|Effect||||| 1|Effect||||| 1|Effect||||| 1|Effect||||| 1|Effect||||| 1|Cast|90010107 39|Cast|90010108 +900102 54|Move|80|0.2|0|0| 54|Cast|90010202 87|Cast|90010203 1|Effect||||| 52|Cast|90010205 +900103 61|Cast|90010301 1|Effect||||| 59|Cast|90010303 +900104 26|Cast|90010401 31|Cast|90010402 37|Cast|90010403 42|Cast|90010404 47|Cast|90010405 53|Cast|90010406 1|Effect||||| 1|Effect||||| 1|Effect||||| 26|Cast|90010410 +900301 23|Cast|90030101 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1|| +900302 24|Cast|90030201 31|Cast|90030202 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1|| 900303 1|Cast|90030301|90030302|90030303|90030304 -900304 0|Turn|60|0.8|1 23|Cast|90030402 0|Effect|FxMo1BraveMd010031Attack03||1| 11|Effect|FxYubei02|HitCase|1| +900304 0|Turn|60|0.8|1 23|Cast|90030402 0|Effect|FxMo1BraveMd010031Attack03||1|| 11|Effect|FxYubei02|HitCase|1|| 900305 1|Cast|90030501 900306 -900307 23|Cast|90030701 0|Effect|FxMo1BraveMd010031Attack01||1| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1| -900308 24|Cast|90030801 31|Cast|90030802 0|Effect|FxMo1BraveMd010031Attack02||1| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1| -900901 26|Cast|90090101 0|Effect|FxMoActMd02Attack01||1| 0|Cast|90090103 0|Turn|60|0.7|1 18|Cast|90090105 0|Cast|90090106 18|Cast|90090107 -900902 0|Effect|FxMoActMd02Attack0201||1| 30|Cast|90090202 -900903 26|Cast|90090301 0|Effect|FxMoActMd02Attack01||1| 0|Cast|90090303 0|Turn|60|0.7|1 18|Cast|90090305 0|Cast|90090306 18|Cast|90090307 -900904 0|Effect|FxMoActMd02Attack0201||1| 30|Cast|90090402 -901001 22|Cast|90100101 0|Effect|FxMoCaMd030010Attack01||1| 21|Move|15|0.3||| 10|Effect|FxYubei02|Head|1| 9|Magic|730063|0 0|Cast|90100106 29|Magic|900025|0 -901002 0|Effect|FxMoCaMd030010Attack02||1| 19|Cast|90100202 7|Cast|90100203 -901101 0|Effect|FxMe1BioMd030061Attack0101||1| 17|Cast|90110102 0|Turn|20|0.7|1 0|Cast|90110107|90110110 1|Effect|FxYubei02|HitCase|1| 1|Magic|700028|0 15|Cast|90110111 -901102 0|Effect|FxMe1BioMd030061Attack0201||1| 0|Turn|40|0.5|1 18|Cast|90110203 24|Cast|90110204 31|Cast|90110205 0|Cast|90110206 10|Cast|90110207 -901103 0|Effect|FxMe1BioMd030061Attack0101||1| 0|Turn|40|0.5|1 17|Cast|90110303|90110304 0|Cast|90110305 1|Magic|700028|0 9|Cast|90110307 -901201 22|Cast|90120101 0|Effect|FxMoActMd010010Attack01||1| 10|Effect|FxYubei02|HitCase|1| 8|Magic|730063|0 -901202 26|Cast|90120201 0|Effect|FxMoActMd010010Attack02||1| 14|Effect|FxYubei02|HitCase|1| 13|Magic|730063|0 5|Cast|90120205 -901203 16|Cast|90120301 16|Move|35|0.2|-1|| 0|Effect|FxMoActMd010010Attack03||1| 4|Effect|FxYubei02|HitCase|1| 4|Magic|730063|0 0|Cast|90120306 -901301 26|Cast|90130101 0|Effect|FxMe1BraveMd020021Attack01|Root|1| 14|Effect|FxYubei02|HitCase|1| 20|Magic|700027|0 -901302 23|Cast|90130201 0|Effect|FxMe1BraveMd020021Attack02||1| 22|Move|10|1.1|0|| 10|Effect|FxYubei02|HitCase|1| 45|Move|3|0.5||| 5|Cast|90130206 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 -901303 32|Move|9|1.15|0|| 37|Cast|90130302 48|Cast|90130303 0|Effect|FxMe1BraveMd020021Attack03|Root|1| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1| 1|Magic|700027|0 +900307 23|Cast|90030701 0|Effect|FxMo1BraveMd010031Attack01||1|| 8|Magic|730063|0 11|Effect|FxYubei02|HitCase|1|| +900308 24|Cast|90030801 31|Cast|90030802 0|Effect|FxMo1BraveMd010031Attack02||1|| 11|Magic|730063|0 12|Effect|FxYubei02|HitCase|1|| +900901 26|Cast|90090101 0|Effect|FxMoActMd02Attack01||1|| 0|Cast|90090103 0|Turn|60|0.7|1 18|Cast|90090105 0|Cast|90090106 18|Cast|90090107 +900902 0|Effect|FxMoActMd02Attack0201||1|| 30|Cast|90090202 +900903 26|Cast|90090301 0|Effect|FxMoActMd02Attack01||1|| 0|Cast|90090303 0|Turn|60|0.7|1 18|Cast|90090305 0|Cast|90090306 18|Cast|90090307 +900904 0|Effect|FxMoActMd02Attack0201||1|| 30|Cast|90090402 +901001 22|Cast|90100101 0|Effect|FxMoCaMd030010Attack01||1|| 21|Move|15|0.3||| 10|Effect|FxYubei02|Head|1|| 9|Magic|730063|0 0|Cast|90100106 29|Magic|900025|0 +901002 0|Effect|FxMoCaMd030010Attack02||1|| 19|Cast|90100202 7|Cast|90100203 +901101 0|Effect|FxMe1BioMd030061Attack0101||1|| 17|Cast|90110102 0|Turn|20|0.7|1 0|Cast|90110107|90110110 1|Effect|FxYubei02|HitCase|1|| 1|Magic|700028|0 15|Cast|90110111 +901102 0|Effect|FxMe1BioMd030061Attack0201||1|| 0|Turn|40|0.5|1 18|Cast|90110203 24|Cast|90110204 31|Cast|90110205 0|Cast|90110206 10|Cast|90110207 +901103 0|Effect|FxMe1BioMd030061Attack0101||1|| 0|Turn|40|0.5|1 17|Cast|90110303|90110304 0|Cast|90110305 1|Magic|700028|0 9|Cast|90110307 +901201 22|Cast|90120101 0|Effect|FxMoActMd010010Attack01||1|| 10|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0 +901202 26|Cast|90120201 0|Effect|FxMoActMd010010Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 5|Cast|90120205 +901203 16|Cast|90120301 16|Move|35|0.2|-1|| 0|Effect|FxMoActMd010010Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 4|Magic|730063|0 0|Cast|90120306 +901301 26|Cast|90130101 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0 +901302 23|Cast|90130201 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|10|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130206 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 +901303 32|Move|9|1.15|0|| 37|Cast|90130302 48|Cast|90130303 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0 901304 1|Move|-3|1|0|| -901305 26|Cast|90130501 0|Effect|FxMe1BraveMd020021Attack01|Root|1| 14|Effect|FxYubei02|HitCase|1| 20|Magic|700027|0 -901306 23|Cast|90130601 0|Effect|FxMe1BraveMd020021Attack02||1| 22|Move|15|1.1|0|| 10|Effect|FxYubei02|HitCase|1| 45|Move|3|0.5||| 5|Cast|90130606 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 -901307 32|Move|9|1.15|0|| 37|Cast|90130702 48|Cast|90130703 0|Effect|FxMe1BraveMd020021Attack03|Root|1| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1| 1|Magic|700027|0 -901401 14|Cast|90140101 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|Hip|0| 15|Cast|90140103 2|Cast|90140104 0|Cast|90140105 14|Cast|90140106 +901305 26|Cast|90130501 0|Effect|FxMe1BraveMd020021Attack01|Root|1|| 14|Effect|FxYubei02|HitCase|1|| 20|Magic|700027|0 +901306 23|Cast|90130601 0|Effect|FxMe1BraveMd020021Attack02||1|| 22|Move|15|1.1|0|| 10|Effect|FxYubei02|HitCase|1|| 45|Move|3|0.5||| 5|Cast|90130606 1|Magic|700027|0 22|Magic|800116|0 59|Magic|900025|0 +901307 32|Move|9|1.15|0|| 37|Cast|90130702 48|Cast|90130703 0|Effect|FxMe1BraveMd020021Attack03|Root|1|| 57|Move|3|0.5||| 25|Effect|FxYubei02|HitCase|1|| 1|Magic|700027|0 +901401 14|Cast|90140101 0|Effect|FxMo1BraveMd010101Attack01GuadianHip|Hip|0|| 15|Cast|90140103 2|Cast|90140104 0|Cast|90140105 14|Cast|90140106 901402 0|Cast|90140201 -901501 24|Cast|90150101 0|Effect|FxMoActMd15Attack01||1| 12|Effect|FxYubei02|HitCase|1| 10|Magic|730063|0 -901502 26|Cast|90150201 0|Effect|FxMoActMd15Attack02||1| 14|Effect|FxYubei02|HitCase|1| 13|Magic|730063|0 -901503 5|Move|-20|0.2|0|| 0|Effect|FxMoActMd15Attack03||1| +901501 24|Cast|90150101 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 +901502 26|Cast|90150201 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 +901503 5|Move|-20|0.2|0|| 0|Effect|FxMoActMd15Attack03||1|| 901504 9|Move|20|0.6|0|| 24|Cast|90150402 12|Cast|90150403 1|Magic|730044|0 0|Cast|90150405 901505 901506 9|Move|35|0.8|0|| 24|Cast|90150602 12|Cast|90150603 1|Magic|730044|0 0|Cast|90150605 -901507 24|Cast|90150701 0|Effect|FxMoActMd15Attack01||1| 12|Effect|FxYubei02|HitCase|1| 10|Magic|730063|0 -901508 26|Cast|90150801 0|Effect|FxMoActMd15Attack02||1| 14|Effect|FxYubei02|HitCase|1| 13|Magic|730063|0 -901601 28|Cast|90160101 31|Cast|90160102 28|Cast|90160103 30|Cast|90160104 0|Turn|20|1|1 0|Effect|FxMo1BioMd030051Attack01||1| 0|Cast|90160107|90160108 20|Cast|90160109|90160110 -901602 32|Move|4|1.7|0|| 23|Cast|90160202 26|Cast|90160203 32|Cast|90160204 38|Cast|90160205 44|Cast|90160206 50|Cast|90160207 56|Cast|90160208 62|Cast|90160209 0|Effect|FxMo1BioMd030051Attack02||1| 22|Move|3|0.5|0|| 11|Effect|FxYubei02|HitCase|1| 8|Magic|730063|0 +901507 24|Cast|90150701 0|Effect|FxMoActMd15Attack01||1|| 12|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 +901508 26|Cast|90150801 0|Effect|FxMoActMd15Attack02||1|| 14|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 +901601 28|Cast|90160101 31|Cast|90160102 28|Cast|90160103 30|Cast|90160104 0|Turn|20|1|1 0|Effect|FxMo1BioMd030051Attack01||1|| 0|Cast|90160107|90160108 20|Cast|90160109|90160110 +901602 32|Move|4|1.7|0|| 23|Cast|90160202 26|Cast|90160203 32|Cast|90160204 38|Cast|90160205 44|Cast|90160206 50|Cast|90160207 56|Cast|90160208 62|Cast|90160209 0|Effect|FxMo1BioMd030051Attack02||1|| 22|Move|3|0.5|0|| 11|Effect|FxYubei02|HitCase|1|| 8|Magic|730063|0 901701 29|Cast|90170101 28|Cast|90170102 0|Turn|40|1.2|1 33|Cast|90170104 -901702 22|Cast|90170201 0|Effect|FxMo1BioMd010141Attack02||1| 10|Cast|90170203 0|Magic|700030|0 -901703 15|Cast|90170301 0|Effect|FxMo1BioMd010141Attack03GuadianBip001Prop1|Bip001Prop1|1| 0|Turn|40|1.3|1 -901704 17|Cast|90170401 0|Effect|FxMo1BioMd010141Attack04||1| 0|Turn|40|1.3|1 5|Effect|FxYubei02|HitCase|1| -901705 1|Cast|90170501 3|Cast|90170502 5|Cast|90170503 7|Cast|90170504 9|Cast|90170505 0|Cast|90170506 2|Cast|90170507 4|Cast|90170508 6|Cast|90170509 8|Cast|90170510 0|Effect|FxMo1BioMd010141Attack05GuadianBip001Prop1|Bip001Prop1|1| 0|Effect|FxMo1BioMd010141Attack05||1| 9|Effect|FxYubei02|HitCase|1| 0|Cast|90170514 -901706 4|Effect|FxMo1BioMd010141Attack0602||0| 10|Cast|90170602|90170603 8|Cast|90170604 -901801 16|Cast|90180101 0|Effect|FxMo1BioMd010121Attack03||1| 4|Effect|FxYubei02|HitCase|1| 3|Magic|730063|0 -901802 13|Cast|90180201 0|Effect|FxMo1BioMd010121Attack03||1| 1|Effect|FxYubei02|HitCase|1| 1|Cast|90180204 13|Move|80|0.1|-1|| 4|Magic|730063|0 10|Magic|901809|0 0|Magic|700266|0 5|Magic|700033|0 5|Magic|700034|0 -901803 27|Cast|90180301 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1| 0|Cast|90180304 15|Effect|FxYubei02|HitCase|1| 1|Magic|730044|0 15|Cast|90180307 -901804 13|Cast|90180401 0|Effect|FxMo1BioMd010121Attack03||1| 1|Effect|FxYubei02|HitCase|1| 1|Cast|90180404 13|Move|27|0.3|0|| 4|Magic|730063|0 10|Magic|901801|0 10|Magic|901804|0 10|Magic|901802|0 0|Effect|FxMo1BioMd010121Buff||1| 1|Magic|730021|0 -901805 16|Cast|90180501 0|Effect|FxMo1BioMd010121Attack03||1| 4|Effect|FxYubei02|HitCase|1| 3|Magic|730063|0 -901806 27|Cast|90180601 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1| 0|Cast|90180604 15|Effect|FxYubei02|HitCase|1| 1|Magic|730044|0 15|Cast|90180607 +901702 22|Cast|90170201 0|Effect|FxMo1BioMd010141Attack02||1|| 10|Cast|90170203 0|Magic|700030|0 +901703 15|Cast|90170301 0|Effect|FxMo1BioMd010141Attack03GuadianBip001Prop1|Bip001Prop1|1|| 0|Turn|40|1.3|1 +901704 17|Cast|90170401 0|Effect|FxMo1BioMd010141Attack04||1|| 0|Turn|40|1.3|1 5|Effect|FxYubei02|HitCase|1|| +901705 1|Cast|90170501 3|Cast|90170502 5|Cast|90170503 7|Cast|90170504 9|Cast|90170505 0|Cast|90170506 2|Cast|90170507 4|Cast|90170508 6|Cast|90170509 8|Cast|90170510 0|Effect|FxMo1BioMd010141Attack05GuadianBip001Prop1|Bip001Prop1|1|| 0|Effect|FxMo1BioMd010141Attack05||1|| 9|Effect|FxYubei02|HitCase|1|| 0|Cast|90170514 +901706 4|Effect|FxMo1BioMd010141Attack0602||0|| 10|Cast|90170602|90170603 8|Cast|90170604 +901707 +901708 +901801 16|Cast|90180101 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0 +901802 13|Cast|90180201 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180204 13|Move|80|0.1|-1|| 4|Magic|730063|0 10|Magic|901809|0 0|Magic|700266|0 5|Magic|700033|0 5|Magic|700034|0 +901803 27|Cast|90180301 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180304 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0 15|Cast|90180307 +901804 13|Cast|90180401 0|Effect|FxMo1BioMd010121Attack03||1|| 1|Effect|FxYubei02|HitCase|1|| 1|Cast|90180404 13|Move|27|0.3|0|| 4|Magic|730063|0 10|Magic|901801|0 10|Magic|901804|0 10|Magic|901802|0 0|Effect|FxMo1BioMd010121Buff||1|| 1|Magic|730021|0 +901805 16|Cast|90180501 0|Effect|FxMo1BioMd010121Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 3|Magic|730063|0 +901806 27|Cast|90180601 16|Move|20|0.5|0|| 26|Effect|FxMo1BioMd010121Attack0202||1|| 0|Cast|90180604 15|Effect|FxYubei02|HitCase|1|| 1|Magic|730044|0 15|Cast|90180607 901807 0|Move|-7|0.2|12|| 5|Move|-3|0.2|2|| 901808 -901901 28|Cast|90190101 16|Effect|FxYubei02|HitCase|1| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1| -901902 23|Cast|90190201 0|Effect|FxMo1ArmorMd010071Attack02||1| 11|Effect|FxYubei02|HitCase|1| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| -901903 0|Magic|901907|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1| +901901 28|Cast|90190101 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| +901902 23|Cast|90190201 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| +901903 0|Magic|901907|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1|| 901904 0|Cast|90190401 0|Magic|901909|0 0|Move|10|1.5|0|| 0|Magic|901908|0 0|Turn|20|1|1 -901905 0|Magic|901913|0 0|Cast|90190502 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1| +901905 0|Magic|901913|0 0|Cast|90190502 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| 901906 1|Magic|901911|0 0|Cast|90190602 901907 1|Magic|901913|0 0|Cast|90190702 901908 0|Cast|90190801 901909 1|Cast|90190901 1|Magic|901914|0 1|Magic|700027|0 901910 1|Cast|90191001 1|Magic|901915|0 0|Magic|901921|0 -901911 1|Cast|90191101 0|Effect|FxMo1ArmorMd010071Attack11||1| +901911 1|Cast|90191101 0|Effect|FxMo1ArmorMd010071Attack11||1|| 901912 1|Cast|90191201 1|Magic|901916|0 1|Magic|700031|0 -901913 28|Cast|90191301 16|Effect|FxYubei02|HitCase|1| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1| -901914 23|Cast|90191401 0|Effect|FxMo1ArmorMd010071Attack02||1| 11|Effect|FxYubei02|HitCase|1| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| -901915 0|Magic|901927|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1| +901913 28|Cast|90191301 16|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 1|Magic|700028|0 0|Turn|180|1| 0|Effect|FxMo1ArmorMd010071Attack01||1|| +901914 23|Cast|90191401 0|Effect|FxMo1ArmorMd010071Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 13|Magic|730063|0 1|Magic|700028|0 1|Turn|180|1| +901915 0|Magic|901927|0 0|Turn|180|1| 1|Magic|700027|0 4|Effect|FxYubei02|HitCase|1|| 901916 0|Cast|90191601 0|Magic|901909|0 0|Move|10|1.5|0|| 0|Magic|901928|0 0|Turn|20|1|1 -901917 0|Magic|901931|0 0|Cast|90191702 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1| +901917 0|Magic|901931|0 0|Cast|90191702 0|Move|5|1|-5|| 0|Effect|FxMo1ArmorMd010071Attack05||1|| 901918 1|Magic|901929|0 0|Cast|90191802 901919 1|Magic|901931|0 0|Cast|90191902 -902001 28|Cast|90200101 0|Effect|FxMo1BraveMd010131Attack01||1| 0|Magic|905018|0 0|Magic|905019|0 +902001 28|Cast|90200101 0|Effect|FxMo1BraveMd010131Attack01||1|| 0|Magic|905018|0 0|Magic|905019|0 902002 17|Cast|90200201|90200202 5|Cast|90200203 18|Cast|90200204 -902003 9|Cast|90200301 0|Effect|FxMo1BraveMd010131Attack03||1| -902101 26|Cast|90210101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1| 0|Effect|FxMe1ArmorMd010091Attack01||1| 14|Effect|FxYubei02|HitCase|1| 14|Magic|730063|0 0|Turn|120|0.2|1 -902102 23|Cast|90210201 0|Effect|FxMe1ArmorMd010091Attack02||1| 11|Effect|FxYubei02|HitCase|1| 10|Magic|730063|0 0|Turn|120|0.2|1 -902103 22|Cast|90210301 28|Cast|90210302 35|Cast|90210303 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1| 10|Effect|FxYubei02|HitCase|1| 10|Magic|730063|0 0|Turn|90|0.7|1 -902104 16|Cast|90210401 4|Effect|FxYubei02|HitCase|1| 0|Turn|120|0.2|1 0|Effect|FxMe1ArmorMd010091Attack04||1| 0|Effect|FxMe1ArmorMd010091Attack04GuadianChilun|Chilun|1| -902105 0|Cast|90210501 8|Effect|FxYubei02|HitCase|1| 0|Turn|270|1|1 0|Magic|730008|0 -902106 0|Cast|90210601|90210607 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|730009|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1| 60|Cast|90210608 -902107 0|Cast|90210701 0|Move|6|1.5|-6|| 0|Magic|730012|0 0|Effect|FxMe1ArmorMd010091Attack07||1| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1| 0|Magic|700031|0 0|Magic|902119|0 +902003 9|Cast|90200301 0|Effect|FxMo1BraveMd010131Attack03||1|| +902101 26|Cast|90210101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 0|Turn|120|0.2|1 +902102 23|Cast|90210201 0|Effect|FxMe1ArmorMd010091Attack02||1|| 11|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|120|0.2|1 +902103 22|Cast|90210301 28|Cast|90210302 35|Cast|90210303 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|90|0.7|1 +902104 16|Cast|90210401 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 0|Effect|FxMe1ArmorMd010091Attack04||1|| 0|Effect|FxMe1ArmorMd010091Attack04GuadianChilun|Chilun|1|| +902105 0|Cast|90210501 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|730008|0 +902106 0|Cast|90210601|90210607 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|730009|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90210608 +902107 0|Cast|90210701 0|Move|6|1.5|-6|| 0|Magic|730012|0 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0 0|Magic|902119|0 902108 0|Cast|90210801 10|Magic|730011|0 0|Magic|700031|0 0|Magic|902119|0 902109 0|Cast|90210901 0|Magic|730012|0 902110 1|Magic|800043|1 1|Magic|800044|1 1|Magic|800045|1 1|Magic|800046|1 1|Magic|800047|1 1|Cast|90211006 -902111 26|Cast|90211101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1| 0|Effect|FxMe1ArmorMd010091Attack01||1| 14|Effect|FxYubei02|HitCase|1| 14|Magic|730063|0 0|Turn|120|0.2|1 -902112 22|Cast|90211201 28|Cast|90211202 35|Cast|90211203 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1| 10|Effect|FxYubei02|HitCase|1| 10|Magic|730063|0 0|Turn|90|0.7|1 -902113 0|Cast|90211301 8|Effect|FxYubei02|HitCase|1| 0|Turn|270|1|1 0|Magic|902120|0 -902114 0|Cast|90211401|90211407 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|902121|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1| 60|Cast|90211408 -902115 0|Cast|90211501 0|Move|6|1.5|-6|| 0|Magic|902124|0 0|Effect|FxMe1ArmorMd010091Attack07||1| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1| 0|Magic|700031|0 0|Magic|902119|0 +902111 26|Cast|90211101 0|Effect|FxMe1ArmorMd010091Attack01GuadianChilun|Chilun|1|| 0|Effect|FxMe1ArmorMd010091Attack01||1|| 14|Effect|FxYubei02|HitCase|1|| 14|Magic|730063|0 0|Turn|120|0.2|1 +902112 22|Cast|90211201 28|Cast|90211202 35|Cast|90211203 24|Move|3|0.7|0|| 0|Effect|FxMe1ArmorMd010091Attack03||1|| 0|Effect|FxMe1ArmorMd010091Attack03GuadianChilun|Chilun|1|| 10|Effect|FxYubei02|HitCase|1|| 10|Magic|730063|0 0|Turn|90|0.7|1 +902113 0|Cast|90211301 8|Effect|FxYubei02|HitCase|1|| 0|Turn|270|1|1 0|Magic|902120|0 +902114 0|Cast|90211401|90211407 0|Move|10|9999|5|| 0|Turn|20|3|1 0|Magic|902121|0 0|Magic|902118|0 0|Effect|FxMe1ArmorMd010091Attack06GuadianChilun|Chilun|1|| 60|Cast|90211408 +902115 0|Cast|90211501 0|Move|6|1.5|-6|| 0|Magic|902124|0 0|Effect|FxMe1ArmorMd010091Attack07||1|| 0|Effect|FxMe1ArmorMd010091Attack07GuadianChilun||1|| 0|Magic|700031|0 0|Magic|902119|0 902116 0|Cast|90211601 10|Magic|902123|0 0|Magic|700031|0 0|Magic|902119|0 902117 0|Cast|90211701 0|Magic|902124|0 -902501 18|Cast|90250101 8|Cast|90250102 19|Move|60|0.15|0|| 18|Magic|902512|1 18|Magic|902513|1 22|Magic|902514|1 22|Cast|90250107 6|Effect|FxYubei03|HitCase|| 0|Effect|FxMo1SsjkMd000004Attack01||1| 22|Magic|777342|0 0|Turn|240|0.8|1 -902502 24|Cast|90250201 28|Cast|90250202 39|Cast|90250203 29|Cast|90250204 39|Move|90|0.1||| 38|Magic|902512|1 38|Magic|902513|1 41|Magic|902514|1 42|Cast|90250209 0|Effect|FxMo1SsjkMd000004Attack02||1| 0|Magic|200843|1 29|Magic|200844|1 27|Effect|FxYubei03|HitCase|1| 12|Effect|FxYubei02|HitCase|1| 38|Magic|777341|0 41|Magic|777342|0 29|Turn|240|0.45|1 -902503 17|Cast|90250301 16|Cast|90250302 0|Effect|FxMo1SsjkMd000004Attack03||1| 4|Effect|FxYubei02|HitCase|1| 0|Turn|120|0.2|1 -902504 21|Cast|90250401|90250403 0|Effect|FxMo1SsjkMd000004Attack04||1| 9|Effect|FxYubei02|HitCase|1| 0|Turn|120|0.2|1 -902505 20|Cast|90250501 25|Cast|90250502 5|Cast|90250503 21|Cast|90250504 8|Effect|FxYubei02|HitCase|| 0|Effect|FxMo1SsjkMd000004Attack06||1| +902501 18|Cast|90250101 8|Cast|90250102 19|Move|60|0.15|0|| 18|Magic|902512|1 18|Magic|902513|1 22|Magic|902514|1 22|Cast|90250107 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| 22|Magic|777342|0 0|Turn|240|0.8|1 +902502 24|Cast|90250201 28|Cast|90250202 39|Cast|90250203 29|Cast|90250204 39|Move|90|0.1||| 38|Magic|902512|1 38|Magic|902513|1 41|Magic|902514|1 42|Cast|90250209 0|Effect|FxMo1SsjkMd000004Attack02||1|| 0|Magic|200843|1 29|Magic|200844|1 27|Effect|FxYubei03|HitCase|1|| 12|Effect|FxYubei02|HitCase|1|| 38|Magic|777341|0 41|Magic|777342|0 29|Turn|240|0.45|1 +902503 17|Cast|90250301 16|Cast|90250302 0|Effect|FxMo1SsjkMd000004Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 +902504 21|Cast|90250401|90250403 0|Effect|FxMo1SsjkMd000004Attack04||1|| 9|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 +902505 20|Cast|90250501 25|Cast|90250502 5|Cast|90250503 21|Cast|90250504 8|Effect|FxYubei02|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack06||1|| 902506 0|Cast|90250601 -902507 18|Cast|90250701 8|Cast|90250702 19|Move|60|0.15|0|| 999|Magic|902512|1 999|Magic|902513|1 999|Magic|902514|1 22|Cast|90250707 6|Effect|FxYubei03|HitCase|| 0|Effect|FxMo1SsjkMd000004Attack01||1| -902508 17|Cast|90250801 16|Cast|90250802 0|Effect|FxMo1SsjkMd000004Attack03||1| 4|Effect|FxYubei02|HitCase|1| 0|Turn|120|0.2|1 -903601 18|Cast|90360101 20|Cast|90360102 22|Cast|90360103 24|Cast|90360104 26|Cast|90360105 28|Cast|90360106 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1| 0|Effect|FxMe1BioMd004030Attack01||1| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1| -903602 25|Cast|90360201 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1| 0|Effect|FxMe1BioMd004030Attack02||1| -903603 15|Cast|90360301 6|Move|20|0.3|0|| 3|Effect|FxYubei02|HitCase|1| 3|Cast|90360304 0|Magic|800107|0 0|Effect|FxMe1BioMd004030Attack03||1| -903604 17|Cast|90360401 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 5|Effect|FxYubei02|HitCase|1| 0|Magic|730014|1 0|Magic|800109|1 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Effect|FxMe1BioMd004030Attack04||1| -903605 15|Cast|90360501 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 3|Effect|FxYubei02|HitCase|1| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Magic|800109|1 0|Magic|730015|0 0|Effect|FxMe1BioMd004030Attack04||1| -903606 16|Cast|90360601 0|Turn|360|0.5|1 15|Move|25|0.35|0|| 4|Effect|FxYubei02|HitCase|1| 0|Magic|730016|1 0|Magic|800109|1 0|Effect|FxMe1BioMd004030Attack04Ex||1| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 -903607 17|Cast|90360701 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1| 0|Cast|90360704 10|Effect|FxMe1BioMd004030Attack05||| +902507 18|Cast|90250701 8|Cast|90250702 19|Move|60|0.15|0|| 999|Magic|902512|1 999|Magic|902513|1 999|Magic|902514|1 22|Cast|90250707 6|Effect|FxYubei03|HitCase||| 0|Effect|FxMo1SsjkMd000004Attack01||1|| +902508 17|Cast|90250801 16|Cast|90250802 0|Effect|FxMo1SsjkMd000004Attack03||1|| 4|Effect|FxYubei02|HitCase|1|| 0|Turn|120|0.2|1 +903601 18|Cast|90360101 20|Cast|90360102 22|Cast|90360103 24|Cast|90360104 26|Cast|90360105 28|Cast|90360106 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack01||1|| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1|| +903602 25|Cast|90360201 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack02||1|| +903603 15|Cast|90360301 6|Move|20|0.3|0|| 3|Effect|FxYubei02|HitCase|1|| 3|Cast|90360304 0|Magic|800107|0 0|Effect|FxMe1BioMd004030Attack03||1|| +903604 17|Cast|90360401 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 5|Effect|FxYubei02|HitCase|1|| 0|Magic|730014|1 0|Magic|800109|1 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Effect|FxMe1BioMd004030Attack04||1|| +903605 15|Cast|90360501 0|Turn|360|0.5|1 15|Move|20|0.35|0|| 3|Effect|FxYubei02|HitCase|1|| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 0|Magic|800109|1 0|Magic|730015|0 0|Effect|FxMe1BioMd004030Attack04||1|| +903606 16|Cast|90360601 0|Turn|360|0.5|1 15|Move|25|0.35|0|| 4|Effect|FxYubei02|HitCase|1|| 0|Magic|730016|1 0|Magic|800109|1 0|Effect|FxMe1BioMd004030Attack04Ex||1|| 14|Magic|730017|0 14|Magic|730018|0 23|Magic|730019|0 22|Magic|730020|0 +903607 17|Cast|90360701 0|Turn|360|0.5|1 5|Effect|FxYubei02|HitCase|1|| 0|Cast|90360704 10|Effect|FxMe1BioMd004030Attack05|||| 903608 0|Cast|90360801 6|Move|-6|0.3|-8|| 0|Magic|730013|0 -903609 18|Cast|90360901 20|Cast|90360902 22|Cast|90360903 24|Cast|90360904 26|Cast|90360905 28|Cast|90360906 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1| 0|Effect|FxMe1BioMd004030Attack01||1| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1| -903610 25|Cast|90361001 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1| 0|Effect|FxMe1BioMd004030Attack02||1| +903609 18|Cast|90360901 20|Cast|90360902 22|Cast|90360903 24|Cast|90360904 26|Cast|90360905 28|Cast|90360906 0|Turn|360|0.5|1 6|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack01||1|| 0|Effect|FxMe1BioMd004030Attack01GuadianHead|Bip001 Head|1|| +903610 25|Cast|90361001 0|Turn|360|0.5|1 13|Effect|FxYubei02|HitCase|1|| 0|Effect|FxMe1BioMd004030Attack02||1|| 960101 2|Cast|96010101|96010102|96010103|96010104 2|Cast|96010105|96010106|96010107|96010108 2|Cast|96010109|96010110 960102 3|Cast|96010201 960103 6|Cast|96010301 @@ -129,23 +131,23 @@ Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11 961001 0|Cast|96100101 961002 0|Cast|96100201 961003 -961101 0|Cast|96110101 0|Effect|FxMtFireMd000007||1| -961201 10|Cast|96120101 10|Effect|FxMtMineelectricMd000002||1| 0|Cast|96120103 10|Magic|961202|0 -961301 10|Cast|96130101 10|Effect|FxMtMinepoisonMd000003||1| 0|Cast|96130103 12|Magic|961302|0 +961101 0|Cast|96110101 0|Effect|FxMtFireMd000007||1|| +961201 10|Cast|96120101 10|Effect|FxMtMineelectricMd000002||1|| 0|Cast|96120103 10|Magic|961202|0 +961301 10|Cast|96130101 10|Effect|FxMtMinepoisonMd000003||1|| 0|Cast|96130103 12|Magic|961302|0 961401 961402 961403 -961501 0|Effect|FxMtCrossMd00000401||1| +961501 0|Effect|FxMtCrossMd00000401||1|| 961601 -904201 18|Cast|90420101 17|Cast|90420102|90420103 0|Cast|90420104|90420107|90420108|90420109 2|Effect|FxYubei02|HitCase|1| 5|Magic|730063|0 15|Magic|700027|0 17|Move|-10|0.4|0|| 25|Move|-3|0.3|-10|| 17|Cast|90420113 0|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1| -904202 21|Cast|90420201|90420202|90420203 0|Cast|90420204|90420207|90420208 6|Effect|FxYubei02|HitCase|1| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1| 0|Effect|FxMe1RocketMd002002Attack02||1| 21|Cast|90420213 -904203 1|Cast|90420301 0|Magic|904216|1 60|Magic|904217|1 40|Magic|904261|1 60|Magic|904270|1 0|Cast|90420306|90420307|90420308 1|Effect|FxYubei02|HitCase|1| -904204 21|Cast|90420401|90420402|90420403 0|Cast|90420404|90420407|90420408|90420409 6|Effect|FxYubei02|HitCase|1| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack05||1| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1| 21|Cast|90420416 -904205 22|Cast|90420501 21|Cast|90420502|90420503 0|Cast|90420504|90420507|90420508|90420509 10|Effect|FxYubei02|HitCase|1| 9|Magic|730063|0 1|Effect|FxMe1RocketMd002002Attack06||1| 2|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1| 0|Turn|120|0.3|1 -904206 22|Cast|90420601 23|Cast|90420602|90420603 0|Cast|90420604|90420607|90420608|90420609 11|Effect|FxYubei02|HitCase|1| 11|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack07||1| 2|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1| 0|Turn|120|0.3|1 -904207 21|Cast|90420701|90420702|90420703 0|Cast|90420704|90420705|90420707|90420708 9|Magic|730063|0 0|Cast|90420709 0|Effect|FxMe1RocketMd002002Attack05||1| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1| +904201 18|Cast|90420101 17|Cast|90420102|90420103 0|Cast|90420104|90420107|90420108|90420109 2|Effect|FxYubei02|HitCase|1|| 5|Magic|730063|0 15|Magic|700027|0 17|Move|-10|0.4|0|| 25|Move|-3|0.3|-10|| 17|Cast|90420113 0|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| +904202 21|Cast|90420201|90420202|90420203 0|Cast|90420204|90420207|90420208 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1RocketMd002002Attack02||1|| 21|Cast|90420213 +904203 1|Cast|90420301 0|Magic|904216|1 60|Magic|904217|1 40|Magic|904261|1 60|Magic|904270|1 0|Cast|90420306|90420307|90420308 1|Effect|FxYubei02|HitCase|1|| +904204 21|Cast|90420401|90420402|90420403 0|Cast|90420404|90420407|90420408|90420409 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 21|Cast|90420416 +904205 22|Cast|90420501 21|Cast|90420502|90420503 0|Cast|90420504|90420507|90420508|90420509 10|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 1|Effect|FxMe1RocketMd002002Attack06||1|| 2|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 +904206 22|Cast|90420601 23|Cast|90420602|90420603 0|Cast|90420604|90420607|90420608|90420609 11|Effect|FxYubei02|HitCase|1|| 11|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack07||1|| 2|Effect|FxMe1RocketMd002002Attack01GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Turn|120|0.3|1 +904207 21|Cast|90420701|90420702|90420703 0|Cast|90420704|90420705|90420707|90420708 9|Magic|730063|0 0|Cast|90420709 0|Effect|FxMe1RocketMd002002Attack05||1|| 0|Effect|FxMe1RocketMd002002Attack05GuadianBip001RFinger02|Bip001RFinger02|1|| 904208 0|Cast|90420801 0|Magic|904272|0 0|Magic|904273|0 0|Magic|904274|0 0|Magic|904275|0 0|Magic|700208|0 1|Magic|904280|0 904209 0|Cast|90420901 0|Magic|904272|0 0|Magic|904273|0 0|Magic|904274|0 0|Magic|904275|0 0|Magic|700208|0 904210 0|Cast|90421001 0|Magic|904276|0 0|Magic|904277|0 0|Magic|904278|0 0|Magic|904279|0 0|Magic|700271|0 -904211 20|Cast|90421101|90421102|90421103 0|Cast|90421104|90421107|90421108 6|Effect|FxYubei02|HitCase|1| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1| 0|Effect|FxMe1WuzangliuxingAttack02Xuli|Bip001Prop1|1| 20|Cast|90421113 -904212 0|Cast|90421201|90421202 0|Effect|FxScane01501Fire01|Bip001Prop1|1| 0|Effect|FxScane01501Fire1||1| +904211 20|Cast|90421101|90421102|90421103 0|Cast|90421104|90421107|90421108 6|Effect|FxYubei02|HitCase|1|| 9|Magic|730063|0 0|Effect|FxMe1RocketMd002002Attack02GuadianBip001RFinger02|Bip001RFinger02|1|| 0|Effect|FxMe1WuzangliuxingAttack02Xuli|Bip001Prop1|1|| 20|Cast|90421113 +904212 0|Cast|90421201|90421202 0|Effect|FxScane01501Fire01|Bip001Prop1|1|| 0|Effect|FxScane01501Fire1||1|| diff --git a/Resources/table/share/fuben/FightReboot.tsv b/Resources/table/share/fuben/FightReboot.tsv index f390237..87b5ce7 100644 --- a/Resources/table/share/fuben/FightReboot.tsv +++ b/Resources/table/share/fuben/FightReboot.tsv @@ -7,14 +7,15 @@ Id Type MaxRebootCount RebootItemId ConsumeCount HpRetain MagicIds[1] MagicIds[2 6 1 3 3 25 1 100028 100039 700051 7 99999 3 0 1 100028 100039 700051 8 1 1 1 100 1 100028 100039 700051 -9 10 1 5000 1 100028 100039 700051 843001 -10 10 1 5000 1 100028 100039 700051 843002 -11 10 1 5000 1 100028 100039 700051 843003 +9 10 1 0 1 100028 100039 700051 843001 +10 10 1 0 1 100028 100039 700051 843002 +11 10 1 0 1 100028 100039 700051 843003 12 99999 1 5000 1 100028 100039 700051 -13 10 1 5000 1 100028 100039 700051 843004 -14 10 1 5000 1 100028 100039 700051 843005 -15 10 1 5000 1 100028 100039 700051 843006 +13 10 1 0 1 100028 100039 700051 843004 +14 10 1 0 1 100028 100039 700051 843005 +15 10 1 0 1 100028 100039 700051 843006 16 99999 1 1000 1 100028 100039 700051 17 2 99999 1 0 1 100028 100039 700051 18 99999 1 0 1 100028 100039 700051 19 99999 96120 3 1 100028 100039 700051 +20 10 1 0 1 100028 100039 700051 843007 diff --git a/Resources/table/share/fuben/FubenActivity.tsv b/Resources/table/share/fuben/FubenActivity.tsv index fa335d3..2ec47c2 100644 --- a/Resources/table/share/fuben/FubenActivity.tsv +++ b/Resources/table/share/fuben/FubenActivity.tsv @@ -1,10 +1,20 @@ Id Name ManagerName Icon TimeId FunctionNameId SkipId Order RedPointConditions[1] RedPointConditions[2] -1 A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 12201 10321 11736 5 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED -2 Babel Tower: Triumphant Tide FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 10307 20015 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD -3 Midsummer Memento FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 10316 11727 CONDITION_SPECIALTRAIN_RED +1 A Dance in the Park RpgTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 10321 11736 CONDITION_RPGTOWER_TASK_RED CONDITION_RPGTOWER_DAILYREWARD_RED +2 Babel Tower: Sidereal Impression FubenBabelTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner06.png 14804 10307 20015 3 CONDITION_ACTIVITYBRIE_BABELTOWER_REWARD +3 Magic Square Trial FubenSpecialTrainManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 10316 85010 CONDITION_SPECIALTRAIN_RED 4 Starry Conversations PokerGuessingManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner81.png 10333 11761 CONDITION_POKER_GUESSING_RED -5 House of Hope FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 12301 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD -6 Exodus Memoria FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 10304 11724 CONDITION_ACTIVITYBRIE_BOSSSINGLE -7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 12403 10422 82070 3 CONDITION_PIVOTCOMBAT_ALL_RED_POINT -8 Dialogues with an Existentialist FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 12505 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED -9 Circuit Connect - Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 12101 10413 82010 4 CONDITION_SAMECOLOR_TASK \ No newline at end of file +5 Kaleidoscopic Dream FubenRepeatChallengeManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 14201 10309 20017 1 CONDITION_REPEAT_CHALLENGE_REWARD +6 Hyperspace Collapse FubenActivityBossSingleManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner82.png 10304 11724 CONDITION_ACTIVITYBRIE_BOSSSINGLE +7 Operation Uniframe PivotCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 10422 82070 CONDITION_PIVOTCOMBAT_ALL_RED_POINT +8 Circuit Connect: Force Unleashed SameColorActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner61.png 10413 82010 CONDITION_SAMECOLOR_TASK +9 Simulacrum Submersion RiftManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner88.png 10437 88003 CONDITION_RIFT_ENTRANCE +10 Co-op Mode DlcHuntManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBannerDlcHunt.png 87001 +11 Cat Grab GoldenMinerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png 10426 20122 +12 Spectroscopic Binary Star FubenCoupleCombatManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png 10343 82001 CONDITION_COUPLE_COMBAT_TASK_REWARD +13 Arcade Anima: Alpha CharacterTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner89.png 10436 11770 +14 Arcade Anima: Watanabe CharacterTowerManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner90.png 10436 11768 +15 Endless Summer Blue FashionStoryManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner86.png 11773 CONDITION_FASHION_STORY_HAVE_STAGE +16 Palette Clash ColorTableManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner94.png 14002 5 CONDITION_COLORTABLE_ENTRANCE +17 Blazing Trails BrilliantWalkManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner92.png 14601 10439 89001 4 CONDITION_BRILLIANTWALK_ENTRANCE +18 Memory Rescue - Canvas Chronicle MemorySaveManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner91.png 14401 10351 88005 6 CONDITION_MEMORYSAVE_ALL_RED_POINT +19 Age of Creators FubenNewCharActivityManager Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner93.png 14301 10325 20071 2 CONDITION_KOROMCHARACTIVITYMAINRED \ No newline at end of file diff --git a/Resources/table/share/fuben/FubenChallengeBanner.tsv b/Resources/table/share/fuben/FubenChallengeBanner.tsv index 509ae66..3a6c9e4 100644 --- a/Resources/table/share/fuben/FubenChallengeBanner.tsv +++ b/Resources/table/share/fuben/FubenChallengeBanner.tsv @@ -4,7 +4,7 @@ Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId 3 10 Arena War Zone Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter03.png 1 2 10204 4 11 Exploer Golden Vortex Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter05.png 1 12 10405 5 14 UiFubenPractice Celica's Class Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter06.png 1 7 1800 -6 28 UiPanelAssignMain Border Pact Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter07.png 1 6 10311 +6 28 UiPanelAssignMain Mindscape Pact Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter07.png 1 6 10311 7 33 Autopoiesis Maze Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter08.png 1 9 10315 8 37 Operation Guardians Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter09.png 1 8 1302 9 44 Norman Revival Plan Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter10.png 1 4 10205 @@ -13,4 +13,4 @@ Id Type NameEn SimpleDesc Icon IsClose ResetType ResetTime ResetInterval ShopId 12 7 Co-op Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter15.png 1 11 10302 13 71 Stronghold Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter13.png 1 5 10103 14 80 F.O.S. Rating Committee Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter16.png 1 0 1802 -15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550171 \ No newline at end of file +15 81 Cursed Waves Assets/Product/Texture/Image/UiFubenChallengeBanner/UiFubenChallengeChapter17.png 1 0 10433 550193 \ No newline at end of file diff --git a/Resources/table/share/fuben/Stage.tsv b/Resources/table/share/fuben/Stage.tsv index 408f09c..6c53f7f 100644 --- a/Resources/table/share/fuben/Stage.tsv +++ b/Resources/table/share/fuben/Stage.tsv @@ -1,6728 +1,7118 @@ -StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTipId EventId NormalEventIdOnPassed UnlockEventId[1] UnlockEventId[2] NormalEventId[1] NormalEventId[2] PreEventId[1] PreEventId[2] PreEventId[3] OrderId RecommandLevel IsMultiplayer HaveAssist StandardUseTimeSec RequireLevel RequireActionPoint CharacterLimitType CareerSuggestType AISuggestType LimitBuffId PassTimeLimit PreStageId[1] PreStageId[2] PreStageId[3] PreStageId[4] FlopRewardId FinishRewardShow FirstRewardShow FinishDropId FirstRewardId StarRewardId[2] StarRewardId[3] StarRewardId TeamExp CardExp MaxChallengeNums BuyChallengeCost BuyChallengeCount KeepPlayingStory BeginStoryId EndStoryId OnlinePlayerLeast OnlinePlayerLimit StarDesc[1] StarDesc[2] StarDesc[3] SettleLoseTipId SuggestedConditionId[1] SuggestedConditionId[2] SuggestedConditionId[3] ForceConditionId[1] ForceConditionId[2] ForceConditionId[3] HaveFirstPass FirstGotoSkipId FunctionLeftBtn FunctionRightBtn RobotId[1] RobotId[2] RobotId[3] UrgentEventId[1] UrgentEventId[2] UrgentEventId[3] RebootId AutoFightId StageType StageGridStyle FightControlId DisableJoystick NeedJobType[1] NeedJobType[2] NeedJobType[3] MultiChallengeId Restartable ResetHpCount[1] ResetHpCount[2] ResetHpCount[3] StoryUiStyle OnlineMsgId ForceAllyEffect DisableDeadEffect HideAction Ability -1 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 100101010 6 3 なし なし なし Rectangle 1 2 3 -2 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 6 3 なし なし なし 1 1010 2 1 Rectangle 1 2 3 -10010001 Meeting up The mission to take back the Earth begins now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0001.png 101 311 1 1 1 1 1 0 3 1 0 0 ZX00001BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3 -10010002 Siege Break Nevermind... We all have skeletons in the closet. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0002.png 111 301 1 2 1 1 1 0 3 1 0 0 ZX00002BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3 -10010003 Dark Red I look forward to your choice after learning about the truth... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0003.png 112 301 1 3 1 1 1 0 3 1 0 0 ZX00003BA ZX00003EA 3 Challenge the unknown Construct. Fight till the last moment. Clear Stage. 1 21 2 1 1011 Rectangle 1 2 3 -10010004 Dawn A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 1 1 1 6 3 1 6 10 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 Rectangle 1 2 3 -10010101 A Brief Transit To ensure the victory in Zone Q1, Gray Raven decided to head further into the zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 3 1 1 6 3 1 300 100101010 10010101 100101 10010101 6 11 10 1 ZX00101BA ZX00101EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 1 1 2 3 -10010102 Farewell Gift During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 3 1 1 6 3 1 300 10010101 100101020 10010102 100102 10010102 6 11 10 1 ZX00102BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 2 1 2 3 -10010103 Graffiti Blast Traces of graffiti. Facing such eerie artwork, Liv decided to join the battle. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0101.png 101 303 1 3 4 1 1 6 3 1 300 10010102 100101030 10010103 100103 10010103 6 11 10 1 ZX00103BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 3 1 2 3 -10010104 Full Strength Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 314 1 4 4 1 1 6 3 1 300 10010103 100101040 10010104 100104 10010104 6 11 10 1 ZX00104BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 4 1 2 3 -10010201 Restoring Scene After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 5 5 1 1 6 3 1 300 10010104 100101050 10010105 100105 10010105 6 11 10 1 ZX00105BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 5 1 2 3 -10010202 Lost in Mist Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 5 1 1 6 3 1 300 10010201 100101060 10010106 100106 10010106 6 11 10 1 ZX00106BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 6 1 2 3 -10010203 A Soft Heart All squads are C-point were wiped out, but there are more than 1 temporary rendezvous point. Gray Raven decides to check the other points. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 7 6 1 1 6 3 1 300 10010202 100101070 10010107 100107 10010107 6 11 10 1 ZX00107BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1000 1 3 Square 1 2 3 -10010204 The Purpose One of the Corrupted kept making a "giggling" sound. Go after it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0102.png 111 303 1 8 6 1 1 6 3 1 300 10010203 100101080 10010108 100108 10010108 6 11 10 1 ZX00108BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 8 1 2 3 -10010301 The Followers The rendezvous point in the city had also fallen. After investigating the remains, Gray Raven realized their actions were completely transparent to the Corrupted. But they need to get rid of the enemies ahead first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 8 1 1 6 3 1 300 10010204 100101090 10010109 100109 10010109 6 15 10 1 ZX00109BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 9 1 2 3 -10010302 Base Color Realizing that the enemy had everything planned, Lee lost his cool. However, new pursuers showed up in front of the quarreling Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 10 8 1 1 6 3 1 300 10010301 100101100 10010110 100110 10010110 6 16 10 1 ZX00110BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 10 1 2 3 -10010303 Self Analysis Gray Raven found a place to regroup in the city. Liv and Lucia picked two plushies from the ruins, but more Corrupted came out of the buildings. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 11 10 1 1 6 3 1 300 10010302 100101110 10010111 100111 10010111 6 16 10 1 ZX00111BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 11 1 2 3 -10010304 Final Work To seize control of this area again, Gray Raven decided to cross the city and head toward the factory, where the New Variant was found. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0103.png 112 303 1 12 10 1 1 6 3 1 300 10010303 100101120 10010112 100112 10010112 6 16 10 1 ZX00112BA ZX00112EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 12 1 2 3 -10020101 A Strange New Friend After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 15 1 5 10 3 1 300 10010304 100201010 10020101 100201 10020101 10 20 10 1 ZX00201BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1012 1013 1014 1 3 Square 13 1 2 3 -10020102 Strange Signal Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 102 303 1 2 15 1 5 10 3 1 300 10020101 100201020 10020102 100202 10020102 10 20 10 1 ZX00202BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 14 1 2 3 -10020103 Old Acquaintance Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 15 1 5 10 3 1 300 10020102 100201030 10020103 100203 10020103 10 20 10 1 ZX00203BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 15 1 2 3 -10020104 Relic Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 303 1 4 15 1 5 10 3 1 300 10020103 100201040 10020104 100204 10020104 10 20 10 1 ZX00204BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 16 1 2 3 -10020201 Language Game To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0201.png 101 303 1 5 18 1 5 10 3 1 300 10020104 100201050 10020105 100205 10020105 10 20 10 1 ZX00205BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 17 1 2 3 -10020202 Will to Survive Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 18 1 5 10 3 1 300 10020201 100201060 10020106 100206 10020106 10 20 10 1 ZX00206BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 18 1 2 3 -10020203 Iso-Device It suddenly started to rain. Protect Lee so he could set up the Iso-Device before the rain gets worse. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0202.png 101 303 1 7 18 1 5 10 3 1 300 10020202 100201070 10020107 100207 10020107 10 20 10 1 ZX00207BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 19 1 2 3 -10020204 Rescue Signal While setting up the Iso-Device, The team received a signal from a Construct requesting aid. Help him as soon as possible. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 303 1 8 18 1 5 10 3 1 300 10020203 100201080 10020108 100208 10020108 10 20 10 1 ZX00208BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 20 1 2 3 -10020301 Will of Steel The rescued Construct's injuries were too serious and he had to be restarted, which would inevitably wipe all his memories. Still, Gray Raven had to keep going. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 20 1 5 10 3 1 300 10020204 100201090 10020109 100209 10020109 10 20 10 1 ZX00209BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 21 1 2 3 -10020302 A "Safe" Exit This is the last area linking to the Portal. Protect Lee so he can set up a safe route. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 303 1 10 20 1 5 10 3 1 300 10020301 100201100 10020110 100210 10020110 10 20 10 1 ZX00210BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 22 1 2 3 -10020303 The Proud Gray Raven received another rescue signal. Don't lose him this time! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0203.png 111 303 1 11 20 1 5 10 3 1 300 10020302 100201110 10020111 100211 10020111 10 20 10 1 ZX00211BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 23 1 2 3 -10020304 End of Torture The rescued Corrupted seemed very anxious. Gray Raven decided to help him evacuate the area first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0204.png 112 303 1 12 20 1 5 10 3 1 300 10020303 100201120 10020112 100212 10020112 10 20 10 1 ZX00212BA ZX00212EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 24 1 2 3 -10030101 Seeds The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0301.png 101 303 1 1 30 1 20 10 3 1 300 11010106 100301010 10030101 100301 10030101 10 30 10 1 ZX00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1001 12 3 Rectangle 1 2 3 -10030102 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 30 1 20 10 3 1 300 10030101 100301020 10030102 100302 10030102 10 30 10 1 ZX00302BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 26 1 2 3 -10030103 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 30 1 20 10 3 1 300 10030102 100301030 10030103 100303 10030103 10 30 10 1 ZX00303BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 27 1 2 3 -10030104 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 111 301 1 4 30 1 20 10 3 1 300 10030103 100301040 10030104 100304 10030104 10 30 10 1 ZX00304BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 28 1 2 3 -10030201 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 5 32 1 20 10 3 1 300 10030104 100301050 10030105 100305 10030105 10 30 10 1 ZX00305BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 29 1 2 3 -10030202 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 301 1 6 32 1 20 10 3 1 300 10030201 100301060 10030106 100306 10030106 10 30 10 1 ZX00306BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 30 1 2 3 -10030203 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 301 1 7 32 1 20 10 3 1 300 10030202 100301070 10030107 100307 10030107 10 30 10 1 ZX00307BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 31 1 2 3 -10030204 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 111 302 1 8 32 1 20 10 3 1 300 10030203 100301080 10030108 100308 10030108 10 30 10 1 ZX00308BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 32 1 2 3 -10030301 Special Mission The first attempt failed, but Strike Hawk had no plans to give up the operation. Gray Raven was asked to patrol in the night for tomorrow's mission. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 9 34 1 20 10 3 1 300 10030204 100301090 10030109 100309 10030109 10 30 10 1 ZX00309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1002 12 3 Square 1 2 3 -10030302 Twisted Modification The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 34 1 20 10 3 1 300 10030301 100301100 10030110 100310 10030110 10 30 10 1 ZX00310BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 34 1 2 3 -10030303 Each Loyal to Their Own To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 301 1 11 34 1 20 10 3 1 300 10030302 100301110 10030111 100311 10030111 10 30 10 1 ZX00311BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 35 1 2 3 -10030304 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 112 301 1 12 34 1 20 10 3 1 300 10030303 100301120 10030112 100312 10030112 10 30 10 1 ZX00312BA ZX00312EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 36 1 2 3 -10040101 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 101 301 1 1 40 1 28 10 3 1 300 11020106 100401010 10040101 100401 10040101 10 40 10 1 ZX00401BA ZX00401EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 37 1 2 3 -10040102 Deduction Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 2 40 1 28 10 3 1 300 10040101 100401020 10040102 100402 10040102 10 40 10 1 ZX00402BA ZX00402EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 38 1 2 3 -10040103 Beneficiary A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 3 40 1 28 10 3 1 300 10040102 100401030 10040103 100403 10040103 10 40 10 1 ZX00403BA ZX00403EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 39 1 2 3 -10040104 Breaking Through Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 111 301 1 4 40 1 28 10 3 1 300 10040103 100401040 10040104 100404 10040104 10 40 10 1 ZX00404BA ZX00404EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 40 1 2 3 -10040201 Lurking Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 42 1 28 10 3 1 300 10040104 100401050 10040105 100405 10040105 10 40 10 1 ZX00405BA ZX00405EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 41 1 2 3 -10040202 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 6 42 1 28 10 3 1 300 10040201 100401060 10040106 100406 10040106 10 40 10 1 ZX00406BA ZX00406EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 42 1 2 3 -10040203 The Forsaken The desert base was under attack of the Corrupted. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 101 304 1 7 42 1 28 10 3 1 300 10040202 100401070 10040107 100407 10040107 10 40 10 1 ZX00407BA ZX00407EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 43 1 2 3 -10040204 Negotiation Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 42 1 28 10 3 1 300 10040203 100401080 10040108 100408 10040108 10 40 10 1 ZX00408BA ZX00408EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 44 1 2 3 -10040301 Left Behind The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 9 44 1 28 10 3 1 300 10040204 100401090 10040109 100409 10040109 10 40 10 1 ZX00409BA ZX00409EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 45 1 2 3 -10040302 Kidnapping The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 10 44 1 28 10 3 1 300 10040301 100401100 10040110 100410 10040110 10 40 10 1 ZX00410BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 46 1 2 3 -10040303 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 11 44 1 28 10 3 1 300 10040302 100401110 10040111 100411 10040111 10 40 10 1 ZX00411BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 47 1 2 3 -10040304 Bloody Truth The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 112 304 1 12 44 1 28 10 3 1 300 10040303 100401120 10040112 100412 10040112 10 40 10 1 ZX00412BA ZX00412EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 48 1 2 3 -10050101 Traces Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 52 1 35 12 3 1 300 11030106 100501010 10050101 100501 10050101 12 50 10 1 ZX00501BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 49 1 2 3 -10050102 Blind Fight Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 2 52 1 35 12 3 1 300 10050101 100501020 10050102 100502 10050102 12 50 10 1 ZX00502BA ZX00502EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1003 12 3 Square 1 2 3 -10050103 Dispelling Illusions The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 3 52 1 35 12 3 1 300 10050102 100501030 10050103 100503 10050103 12 50 10 1 ZX00503BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 51 1 2 3 -10050104 A Smart Path The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0501.png 111 304 1 4 52 1 35 12 3 1 300 10050103 100501040 10050104 100504 10050104 12 50 10 1 ZX00504BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1004 12 3 Rectangle 1 2 3 -10050201 True Form While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 54 1 35 12 3 1 300 10050104 100501050 10050105 100505 10050105 12 50 10 1 ZX00505BA ZX00505EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 53 1 2 3 -10050202 Suppressed Illusions After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 6 54 1 35 12 3 1 300 10050201 100501060 10050106 100506 10050106 12 50 10 1 ZX00506BA ZX00506EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 54 1 2 3 -10050203 Humanoid Lucia only wanted peace of mind. Yet, the new variant claimed she could be "freed" from the past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 304 1 7 54 1 35 12 3 1 300 10050202 100501070 10050107 100507 10050107 12 50 10 1 ZX00507BA ZX00507EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 55 1 2 3 -10050204 Supervisor The guilt from the past and the feeling of powerlessness are killing Lucia. Defeat the new variant along with Kamui. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 8 54 1 35 12 3 1 300 10050203 100501080 10050108 100508 10050108 12 50 10 1 ZX00508BA ZX00508EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 56 1 2 3 -10050301 The Light of Seven Gray Raven isn't exactly ready to flee, but it's time to run from the Purifying Force. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0503.png 101 304 1 9 56 1 35 12 3 1 300 10050204 100501090 10050109 100509 10050109 12 50 10 1 ZX00509BA ZX00509EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 57 1 2 3 -10050302 Lost Sword You must find Liv before the Purifying Force does. She might be with the Forsaken. Gray Raven decided to check the desert base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 56 1 35 12 3 1 300 10050301 100501100 10050110 100510 10050110 12 50 10 1 ZX00510BA ZX00510EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 58 1 2 3 -10050303 Turning the Table The base was completely empty, but the radar suggested that Gray Raven was already at Liv's location. The earth suddenly started to tremble... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 305 1 11 56 1 35 12 3 1 300 10050302 100501110 10050111 100511 10050111 12 50 10 1 ZX00511BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 59 1 2 3 -10050304 Liv's Return The unknown earthquake also attracted the Guardian to the base. Protect the base and try to reach Liv's location! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0502.png 111 305 1 12 56 1 35 12 3 1 300 10050303 100501120 10050112 100512 10050112 12 50 10 1 ZX00512BA ZX00512EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 60 1 2 3 -10060101 Tracking the Ascendant After resting in a Forsaken camp for a night, Gray Raven has received a new mission from Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0601.png 101 307 1 1 60 1 40 12 3 1 300 11040106 100601010 10060101 100601 10060101 12 60 10 1 ZX00601BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 61 1 2 3 -10060102 Deep Under Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 60 1 40 12 3 1 300 10060101 100601020 10060102 100602 10060102 12 60 10 1 ZX00602BA ZX00602EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 62 1 2 3 -10060103 Mystery It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 3 60 1 40 12 3 1 300 10060102 100601030 10060103 100603 10060103 12 60 10 1 ZX00603BA ZX00603EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 63 1 2 3 -10060104 Powerful Reinforcement New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 102 308 1 4 60 1 40 12 3 1 300 10060103 100601040 10060104 100604 10060104 12 60 10 1 ZX00604BA ZX00604EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 64 1 2 3 -10060201 Mind Noises According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 61 1 40 12 3 1 300 10060104 100601050 10060105 100605 10060105 12 60 10 1 ZX00605BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 65 1 2 3 -10060202 Parting Ways The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 307 1 6 61 1 40 12 3 1 300 10060201 100601060 10060106 100606 10060106 12 60 10 1 ZX00606BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 66 1 2 3 -10060203 Greater Threats Many guards outside the central facility had already turned into Corrupted. Defeat them to find a way into the facility. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 61 1 40 12 3 1 300 10060202 100601070 10060107 100607 10060107 12 60 10 1 ZX00607BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 67 1 2 3 -10060204 Detonation Gray Raven triggered the alarm upon entering the facility. Close all the exits now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0602.png 111 308 1 8 61 1 40 12 3 1 300 10060203 100601080 10060108 100608 10060108 12 60 10 1 ZX00608BA ZX00608EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 68 1 2 3 -10060301 Cleansing The central facility didn't have much internal damage. Gray Raven decided to split up and search for the map of the underground city. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 9 62 1 40 12 3 1 300 10060204 100601090 10060109 100609 10060109 12 60 10 1 ZX00609BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 69 1 2 3 -10060302 Retreat There are many terminals storing different data in the facility. Defeat the Corrupted one by one and look for the map. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 10 62 1 40 12 3 1 300 10060301 100601100 10060110 100610 10060110 12 60 10 1 ZX00610BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 70 1 2 3 -10060303 Cerberus Lee, Kamui and Lucia each picked a different area. In front of Lucia is the Living District. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 11 62 1 40 12 3 1 300 10060302 100601110 10060111 100611 10060111 12 60 10 1 ZX00611BA ZX00611EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 71 1 2 3 -10060304 Purifying Force A room in the Living District reminded Lucia of the days when she and the Princess of Punishing were sisters. Then the siren went off again. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0603.png 112 308 1 12 62 1 40 12 3 1 300 10060303 100601120 10060112 100612 10060112 12 60 10 1 ZX00612BA ZX00612EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 72 1 2 3 -10070101 Left Behind 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 64 1 50 15 3 1 300 11050106 100701010 10070101 100701 10070101 15 70 10 1 ZX00701BA ZX00701EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 73 1 2 3 -10070102 Buried Alive 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 2 64 1 50 15 3 1 300 10070101 100701020 10070102 100702 10070102 15 70 10 1 ZX00702BA ZX00702EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 74 1 2 3 -10070103 Restructure 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0701.png 111 302 1 3 64 1 50 15 3 1 300 10070102 100701030 10070103 100703 10070103 15 70 10 1 ZX00703BA ZX00703EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 75 1 2 3 -10070104 Unexpected Alliance どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 4 64 1 50 15 3 1 300 10070103 100701040 10070104 100704 10070104 15 70 10 1 ZX00704BA ZX00704EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 76 1 2 3 -10070201 Split 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 5 65 1 50 15 3 1 300 10070104 100701050 10070105 100705 10070105 15 70 10 1 ZX00705BA ZX00705EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 77 1 2 3 -10070202 Tracking どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 304 1 6 65 1 50 15 3 1 300 10070201 100701060 10070106 100706 10070106 15 70 10 1 ZX00706BA ZX00706EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 78 1 2 3 -10070203 Encounter どうやらワタナベはかつての第1部隊で唯一再起動を回避した構造体らしい。ビアンカが詳細を聞こうと思った瞬間、話の腰を折るように侵蝕体が出現する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 7 65 1 50 15 3 1 300 10070202 100701070 10070107 100707 10070107 15 70 10 1 ZX00707BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1005 12 3 Rectangle 1 2 3 -10070204 Abnormal Energy 粛清部隊のカレニーナは、ルシアに対して一方ならぬ執着を持っているらしい。話しをするためには、一戦交える他ない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 65 1 50 15 3 1 300 10070203 100701080 10070108 100708 10070108 15 70 10 1 ZX00708BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 80 1 2 3 -10070301 Boiling Consciousness 地下通路の果てに遺跡が高々とそびえ立っている。グレイレイヴンは手掛かりを求めて遺跡内部へ入った。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0702.png 101 305 1 9 66 1 50 15 3 1 300 10070204 100701090 10070109 100709 10070109 15 70 10 1 ZX00709BA ZX00709EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1006 12 3 Rectangle 1 2 3 -10070302 Besieged ナナミに接続なしでグレイレイヴンの状況を確認できる方法を教わり、一緒に遺跡の奥へと進むことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 10 66 1 50 15 3 1 300 10070301 100701100 10070110 100710 10070110 15 70 10 1 ZX00710BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 82 1 2 3 -10070303 Two Frontlines 遺跡内部は迷宮のように入り組んでいた。帰り道が閉ざされてしまい、先へと進むしか他なくなった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 11 66 1 50 15 3 1 300 10070302 100701110 10070111 100711 10070111 15 70 10 1 ZX00711BA ZX00711EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 83 1 2 3 -10070304 End of the Path 遺跡の奥には何もなく、行き止まりだった。皆が戻ろうとした時、ナナミがスイッチを…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0703.png 112 302 1 12 66 1 50 15 3 1 300 10070303 100701120 10070112 100712 10070112 15 70 10 1 ZX00712BA ZX00712EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 84 1 2 3 -10080101 Dawn 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 1 68 1 53 15 3 1 300 11060106 100801010 10080101 100801 10080101 15 80 10 1 ZX00801BA ZX00801EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 85 1 2 3 -10080102 Potential Unlocked グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 68 1 53 15 3 1 300 10080101 100801020 10080102 100802 10080102 15 80 10 1 ZX00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1007 12 3 Square 1 2 3 -10080103 Obstacle パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 3 68 1 53 15 3 1 300 10080102 100801030 10080103 100803 10080103 15 80 10 1 ZX00803BA ZX00803EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 87 1 2 3 -10080104 Clone 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0801.png 111 308 1 4 68 1 53 15 3 1 300 10080103 100801040 10080104 100804 10080104 15 80 10 1 ZX00804BA ZX00804EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 88 1 2 3 -10080201 Weeping Rose 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 69 1 53 15 3 1 300 10080104 100801050 10080105 100805 10080105 15 80 10 1 ZX00805BA ZX00805EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 89 1 2 3 -10080202 Path of Torture ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 6 69 1 53 15 3 1 300 10080201 100801060 10080106 100806 10080106 15 80 10 1 ZX00806BA ZX00806EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 90 1 2 3 -10080203 Remnants ティファは最後の力を振り絞り、リーの身体の制御を奪った。リーを傷つけないようにティファを攻撃しなければ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 69 1 53 15 3 1 300 10080202 100801070 10080107 100807 10080107 15 80 10 1 ZX00807BA ZX00807EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 91 1 2 3 -10080204 Trial of Torture リーは自力でティファの制御から逃れた。隙を突いてティファを破壊せよ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0802.png 111 307 1 8 69 1 53 15 3 1 300 10080203 100801080 10080108 100808 10080108 15 80 10 1 ZX00808BA ZX00808EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 92 1 2 3 -10080301 Justice 深淵に至るまでの階層には様々なガードが配備されている。この層に配備された侵蝕体はパニシングを植え付けてくるようだ。攻撃には細心の注意を払わなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 307 1 9 70 1 53 15 3 1 300 10080204 100801090 10080109 100809 10080109 15 80 10 1 ZX00809BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 93 1 2 3 -10080302 Resistance 伝送ゲート作戦時の敵がこの区域で復活しているようだ。再びロランと戦う覚悟をしなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 307 1 10 70 1 53 15 3 1 300 10080301 100801100 10080110 100810 10080110 15 80 10 1 ZX00810BA ZX00810EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 94 1 2 3 -10080303 Devoured 帕弥什把庄园中无辜的保安也化成了感染体,虽然不知是否露娜所为,但现在和露西亚一起再了结它一次吧。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0803.png 112 1 11 70 1 53 15 3 1 300 10080302 100801110 10080111 100811 10080111 15 80 10 1 ZX00811BA ZX00811EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -10080304 Light and Shadow 最下層でグレイレイヴンを待ち受けていたのはロランではなく、その配下だった。多少気は楽になったものの、強化された侵蝕体相手に油断はできない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0804.png 112 1 12 70 1 53 15 3 1 300 10080303 100801120 10080112 100812 10080112 15 80 10 1 ZX00812BA ZX00812EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 96 1 2 3 -10090101 Flying Sand This war will likely determine the future direction of the world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09Img2.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09TitleBg2.png 9 20002 1 1 75 1 55 15 3 1 300 11080106 100801010 10090101 100801 10090101 15 80 10 1 ZX00901BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 3 2 Square 85 1 2 3 -10090102 Second Contact Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 2 75 1 55 15 3 1 300 10090101 100801010 10090101 100801 10090101 15 80 10 1 ZX00902BA ZX00902EA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 86 1 2 3 -10090103 Star Rift Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 20002 1 3 75 1 55 15 3 1 300 10090102 100801020 10090102 100802 10090102 15 80 10 1 ZX00903BA ZX00903EA 3 Have all members survive. Die less than once Clear in 300s 1 2 1 12 3 Rectangle 87 1 2 3 -10090104 Reunion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0903.png 9 20002 1 4 75 1 55 15 3 1 300 10090103 100801030 10090103 100803 10090103 15 80 10 1 ZX00904BA ZX00904EA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Rectangle 1 2 3 -10090201 Self Immune Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 5 75 1 55 15 3 1 300 10090104 100801040 10090104 100804 10090104 15 80 10 1 ZX00905BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 89 1 2 3 -10090202 Digit Blade Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 314 20002 1 6 75 1 55 15 3 1 300 10090201 100801050 10090105 100805 10090105 15 80 10 1 ZX00906BA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Square 1 2 3 -10090203 Strict Education Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0904.png 9 20002 1 7 75 1 55 15 3 1 300 10090202 100801060 10090106 100806 10090106 15 80 10 1 ZX00907BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Rectangle 91 1 2 3 -10090204 Gravitational Edge Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0905.png 9 20002 1 8 75 1 55 15 3 1 300 10090203 100801070 10090107 100807 10090107 15 80 10 1 ZX00908BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 92 1 2 3 -10090301 Instant Communication Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 9 75 1 55 15 3 1 300 10090204 100801080 10090108 100808 10090108 15 80 10 1 ZX00909BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Square 93 1 2 3 -10090302 Hetero-Core Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 20002 1 10 75 1 55 15 3 1 300 10090301 100801090 10090109 100809 10090109 15 80 10 1 ZX00910BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 94 1 2 3 -10090303 Set Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0907.png 9 20002 1 11 75 1 55 15 3 1 300 10090302 100801100 10090110 100810 10090110 15 80 10 1 ZX00911BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Rectangle 95 1 2 3 -10090304 Shatter Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 12 75 1 55 15 3 1 300 10090303 100801110 10090111 100811 10090111 15 80 10 1 ZX00912BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Square 96 1 2 3 -10090401 Chase Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0908.png 9 20002 1 13 75 1 55 15 3 1 300 10090304 100801120 10090112 100812 10090112 15 80 10 1 ZX00913BA ZX00913EA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 1127 12 3 Rectangle 1 2 3 -10100101 Pray The folks prayed to a certain being that they would find peace at the end of their journeys. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 1 75 1 55 15 3 1 300 11090103 100801010 10100101 100801 10100101 15 80 10 1 ZX01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 -10100102 To Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 318 20004 1 2 75 1 55 15 3 1 300 10100101 100801020 10100102 100802 10100102 15 80 10 1 ZX01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10100103 Constructs on Earth Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01003.png 13 320 20004 1 3 75 1 55 15 3 1 300 10100102 100801030 10100103 100803 10100103 15 80 10 1 ZX01003BA ZX01003EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -10100104 A Trade with Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01004.png 13 317 20004 1 4 75 1 55 15 3 1 300 10100103 100801040 10100104 100804 10100104 15 80 10 1 ZX01004BA ZX01004EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -10100201 Choice Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 317 20004 1 5 75 1 55 15 3 1 300 10100104 100801050 10100105 100805 10100105 15 80 10 1 ZX01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10100202 Omen Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 320 20004 1 6 75 1 55 15 3 1 300 10100201 100801060 10100106 100806 10100106 15 80 10 1 ZX01006BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10100203 Someone and Bianca Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01007.png 13 301 20004 1 7 75 1 55 15 3 1 300 10100202 100801070 10100107 100807 10100107 15 80 10 1 ZX01007BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3 -10100204 Powerless Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01008.png 13 301 20004 1 8 75 1 55 15 3 1 300 10100203 100801080 10100108 100808 10100108 15 80 10 1 ZX01008BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3 -10100301 Hitchhike Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 322 20004 1 9 75 1 55 15 3 1 300 10100204 100801090 10100109 100809 10100109 15 80 10 1 ZX01009BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Square 1 2 3 -10100302 Gunners Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01010.png 13 322 20004 1 10 75 1 55 15 3 1 300 10100301 100801100 10100110 100810 10100110 15 80 10 1 ZX01010BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 1122 12 3 Rectangle 1 2 3 -10100303 Resolve Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01011.png 14 323 20004 1 11 75 1 55 15 3 1 300 10100302 100801090 10100111 100809 10100111 15 80 10 1 ZX01011BA ZX01011EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -10100304 From Now On The Eternal Engine got back on track after destroying the "goods". Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 12 75 1 55 15 3 1 300 10100303 100801100 10100112 100810 10100112 15 80 10 1 ZX01012BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 -10110101 Night Voyage Looks like you're in big trouble, Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20006 1 1 75 1 58 15 3 1 300 11100106 100801010 10090101 100801 10090101 15 80 10 1 ZX01101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 -10110102 Escape Room Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1102.png 16 305 20006 1 2 75 1 58 15 3 1 300 10110101 100801010 10090101 100801 10090101 15 80 10 1 ZX01102BA ZX01102EA 3 Clear within 300s Clear within 450s Clear within 600s 1 2 1 3000 12 3 Rectangle 1 2 3 -10110103 Port The only related text was about "Opera", an art form that existed in the pre-pandemic human world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20006 1 3 75 1 58 15 3 1 300 10110102 100801020 10090102 100802 10090102 15 80 10 1 ZX01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 -10110104 Night Market Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 326 20006 1 4 75 1 58 15 3 1 300 10110103 100801030 10090103 100803 10090103 15 80 10 1 ZX01104BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10110105 Closure Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1103.png 16 312 20006 1 5 75 1 58 15 3 1 300 10110104 100801040 10090104 100804 10090104 15 80 10 1 ZX01105BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8001 3 3 Rectangle 1 2 3 -10110106 Cargo Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 312 20006 1 6 75 1 58 15 3 1 300 10110105 100801050 10090105 100805 10090105 15 80 10 1 ZX01106BA ZX01106EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10110107 Control Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1104.png 16 326 20006 1 7 75 1 58 15 3 1 300 10110106 100801060 10090106 100806 10090106 15 80 10 1 ZX01107BA ZX01107EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3000 12 3 Rectangle 1 2 3 -10110108 Leadership Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1105.png 16 326 20005 1 8 75 1 58 15 3 1 300 10110107 100801070 10090107 100807 10090107 15 80 10 1 ZX01108BA ZX01108EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 -10110109 The Fool Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 327 20006 1 9 75 1 58 15 3 1 300 10110108 100801060 10090106 100806 10090106 15 80 10 1 ZX01109BA ZX01109EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 -10110112 The Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1106.png 17 327 20006 1 10 75 1 58 15 3 1 300 10110109 100801070 10090107 100807 10090107 15 80 10 1 ZX01110BA 3 Have all members survive. Die less than once Die less than twice 30000103 1 2 1 12 3 Rectangle 1 2 3 -10110113 Freedom Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1107.png 17 327 20006 1 11 75 1 58 15 3 1 300 10110112 100801070 10090108 100808 10090108 15 80 10 1 ZX01110EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -10110111 Kowloong The ship drifts. Everyone trains their sights upon the sea's surface, an azure painting glittering under the morning sun. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20007 1 12 75 1 58 15 3 1 300 10110113 100801070 10090107 100807 10090107 15 80 10 1 ZX01111BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3 -10120101 Mist After a seemingly endless wait, the Nighter was finally coming ashore. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 1 77 0 60 15 3 1 300 11110104 15 80 10 1 ZX01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120102 Rejection Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 2 77 0 60 15 3 1 300 10120101 100801010 10120102 100801 10120102 15 80 10 1 ZX01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120103 Gathering The real Huaxu must not fall into the hands of Ascendants. Babylonia forces started gathering. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 3 77 0 60 15 3 1 300 10120102 15 80 10 1 ZX01203BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120104 Break the Ice In the arctic land, the fisher was urging the sailor to hurry. Forest Guards were chasing after the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 4 77 0 60 15 3 1 300 10120101 10120103 15 80 10 1 ZX01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120105 Chaos Everybody had their own plan. Except Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 5 77 0 60 15 3 1 300 10120103 10120104 15 80 10 1 ZX01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120106 Hawk & Hound Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1202.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 6 77 0 60 15 3 1 300 10120105 10120113 100801010 10120106 100801 10120106 15 80 10 1 ZX01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3 -10120107 War Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1203.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 7 77 0 60 15 3 1 300 10120106 100801010 10120107 100801 10120107 15 80 10 1 ZX01207BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120108 Frankenstein It was complete mayhem in Kowloong City. They seemed to have underestimated the Ascendants. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 8 77 0 60 15 3 1 300 10120107 15 80 10 1 ZX01208BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120109 Smile Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1204.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 9 77 0 60 15 3 1 300 10120105 10120113 100801010 10120109 100801 10120109 15 80 10 1 ZX01209BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120110 Support Force Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 10 77 0 60 15 3 1 300 10120107 10120109 100801010 10120110 100801 10120110 15 80 10 1 ZX01210BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120111 Sister Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1206.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 101201100 11 77 0 60 15 3 1 300 10120109 100801010 10120111 100801 10120111 15 80 10 1 ZX01211BA ZX01211EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120112 Accumulation Seriously wounded, Lucia was removed from the frontline for recovery, while Gray Raven received an unexpected reinforcement. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 12 77 0 60 15 3 1 300 10120110 10120111 15 80 10 1 ZX01212BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120113 Ticket Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1207.png 28 20007 1 13 77 0 60 15 3 1 300 10120103 10120104 100801010 10120113 100801 10120113 15 80 10 1 ZX01213BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120114 Lamia's Poison As an Ascendant, Lamia specialized in manipulating her enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 14 77 0 60 15 3 1 300 10120113 11120102 15 80 10 1 ZX01214BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120115 Corporation Qu decided to take one step further for the Corporation. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 15 77 0 60 15 3 1 300 10120114 15 80 10 1 ZX01215BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120116 Hawk Hunt Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1208.png 28 326 20007 1 101201090 16 77 0 60 15 3 1 300 10120115 100801010 10120116 100801 10120116 15 80 10 1 ZX01216BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120117 Mermaid of Hatred Strike Hawk's effort wasn't wasted. Kowloong guards decided to join forces against Lamia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 17 77 0 60 15 3 1 300 10120116 11120104 15 80 10 1 ZX01217BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120118 Shield Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1209.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 18 77 0 60 15 3 1 300 10120117 100801010 10120118 100801 10120118 15 80 10 1 ZX01218BA ZX01218EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3 -10120119 Crisis A golden powder was seen on the battlefield between Cerberus and Roland. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 19 77 0 60 15 3 1 300 10120115 15 80 10 1 ZX01219BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120120 Onboard Entertainment The train was getting close to Kowloong— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 20 77 0 60 15 3 1 300 10120119 11120103 15 80 10 1 ZX01220BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120121 Promise Far away from the battle, Lucia woke up— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 21 77 0 60 15 3 1 300 10120120 15 80 10 1 ZX01221BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120122 Inside the Light Wall Gray Raven managed to get through the light wall, only to be greeted by Kowloong's defense force. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 22 77 0 60 15 3 1 300 10120115 10120116 10120119 10120119 15 80 10 1 ZX01222BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10120123 At the Door Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1210.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 23 77 0 60 15 3 1 300 10120122 10120114 100801010 10120123 100801 10120123 15 80 10 1 ZX01223BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -10120124 The Warden Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1211.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 24 77 0 60 15 3 1 300 10120123 11120105 10120121 10120121 100801010 10120124 100801 10120124 15 80 10 1 ZX01224BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 3 3 RectangleEx 1 2 3 -10120125 Plume Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1212.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 21 327 20007 1 25 77 0 60 15 3 1 300 10120124 11120106 100801010 10120125 100801 10120125 15 80 10 1 ZX01225BA ZX01225EB 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 12 3 RectangleEx 1 2 3 -10120126 Hope It was over... For now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 26 77 0 60 15 3 1 300 10120125 11120107 15 80 10 1 ZX01226BB 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -10130102 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 400530 400530 400530 1 ZX01602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130103 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 400530 400530 400530 1 ZX01603BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130105 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 400530 400530 400530 1 ZX01607BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130107 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 400530 400530 400530 1 ZX01609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130110 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 400530 400530 400530 1 ZX01613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130112 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 400530 400530 400530 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130115 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 400530 400530 400530 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130119 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 400530 400530 400530 1 ZX01627BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130121 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 400530 400530 400530 1 ZX01630BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130123 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 400530 400530 400530 1 ZX01632BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130124 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 400530 400530 400530 1 ZX01633BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3 -10130126 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 400530 400530 400530 1 ZX01644BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130127 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 400530 400530 400530 1 ZX01651BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3 -10130128 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 400530 400530 400530 1 ZX01654BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3 -10130129 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 400530 400530 400530 1 ZX01656BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130130 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 16 78 0 40 3 1 300 400530 400530 400530 1 ZX01657BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3 -10130142 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130143 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130145 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130147 「HuaXu」 No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130156 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130157 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130158 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130159 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130161 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130163 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 -10130164 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3 -10130166 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130167 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3 -10130168 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3 -10130169 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 -10130170 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3 -10130171 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130172 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130173 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130174 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130175 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130176 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130177 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 -10130178 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130179 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130180 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 -10130181 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 12 3 Square 1 2 3 -10130182 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 -10130183 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 3 3 Square 1 2 3 -10130184 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1141 12 3 Square 1 2 3 -10130185 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 -10130186 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 3 3 Square 1 2 3 -10130200 Decision Altitude Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01601BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130201 Fake Friendship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01604BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130202 Profile of Bait Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01605BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130203 Fragile Relationship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01606BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130204 Sealed Shut Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01608BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130205 S.S.D.D Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01610BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130206 Enhanced Inverse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130207 Restore Clue Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130208 Enemies in Sight Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01612BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130209 Shades of the Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01614BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130210 Piper Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01615BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130211 Plunder & Sacrifice Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01618BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130212 Past & Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01619BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130213 Blood Link Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01620BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130214 Continue Forward Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01621BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130215 Full of Thorns Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01622BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130216 Shattered Shards Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01624BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130217 City of Fakes Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01625BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130218 Red Tide's Guidance Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01626BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130219 Curtain Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01628BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130220 Unexpected Support Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91629BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130221 Test Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01631BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130222 Master of Ceremony Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01634BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130223 Cross the Bridge Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01635BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130224 Huaxu's Projection Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01636BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130225 Visitor Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91637BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130226 Crimson Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01638BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130227 Divergence Point Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01639BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130228 Sealed Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01640BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130229 Shards of Remorse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01641BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130230 Chaotic Memories Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01642BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130231 Lost Heart Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01643BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130232 To the Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01645BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130233 Polyphage Abyss Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130234 A Perfect Disguise? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130235 Audio Analysis Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01647BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130236 Mermaid's Gift Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91648BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130237 Mermaid Caught Up Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91649BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130238 Horrifying Marks Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91650BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130239 Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91652BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130240 Mermaid's Purpose Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91653BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -10130241 Confession Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01655BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 -15010001 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 11080106 100801010 10120102 100801 10120102 15 80 10 1 HD00401EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 -15010009 Returning to Surface An ambush caught Gray Raven members as they were riding an airdrop shuttle to the ground surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 15010001 15 80 10 1 HD00402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 -15010010 Forest Guard After crash landing in the snowy rains, Gray Raven met the local armed forces. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 15010009 15 80 10 1 HD00403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 -15010002 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 15010010 100801010 10120102 100801 10120102 15 80 10 1 HD00404BA HD00404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 -15010003 Gazing from Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 15010002 100801010 10120102 100801 10120102 15 80 10 1 HD00405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 -15010004 Crossed Blades Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 15010003 100801010 10120102 100801 10120102 15 80 10 1 HD00406BA HD00406EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 -15010011 Persistence and Courage The port residents are surprisingly persistent facing the mighty enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 15010004 15 80 10 1 HD00407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 -15010005 Reason to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 15010011 100801010 10120102 100801 10120102 15 80 10 1 HD00408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 -15010012 Machine Tide A Corrupted machine tide is swarming the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 9 0 40 15 3 1 300 15010005 15 80 10 1 HD00409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 -15010006 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 10 0 40 15 3 1 300 15010012 100801010 10120102 100801 10120102 15 80 10 1 HD00410BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 -15010007 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 11 0 40 15 3 1 300 15010006 100801010 10120102 100801 10120102 15 80 10 1 HD00411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 -15010008 Failure Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 12 0 40 15 3 1 300 15010007 100801010 10120102 100801 10120102 15 80 10 1 HD00412BA HD00412EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 -15010013 Hope Derek saved some hope for Rosetta, but what future awaits her...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 13 0 40 15 3 1 300 15010008 15 80 10 1 HD00413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 -15010101 HelloWorld The Start of Summer Time. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20008 1 1 80 0 62 15 3 1 300 11120107 15 80 10 1 ZX01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -15010102 Summer Beach Fun An aqua ocean, soft sand, and little surprises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0101.png 29 20008 1 2 80 0 62 15 3 1 300 15010101 100801010 10120102 100801 10120102 15 80 10 1 ZX01302BA ZX01302EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3 -15010103 Chat about the Future The Gray Ravens have settled down and started enjoying themselves on the beach... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20008 1 3 80 0 62 15 3 1 300 15010102 15 80 10 1 ZX01303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -15010104 Cat and Mouse - Fake Rats are just a bunch of tiny creatures, but at least they can entertain you... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0102.png 29 20008 1 4 80 0 62 15 3 1 300 15010103 100801010 10120106 100801 10120106 15 80 10 1 ZX01304BA ZX01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9040 16 3 FwRectangleEx 1 2 3 -15010105 Transcendant Kamui woke up, but he looked like another person entirely... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0103.png 111 20008 1 5 80 0 62 15 3 1 300 15010104 100801010 10120107 100801 10120107 15 80 10 1 ZX01305BA ZX01305EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 -15010106 Uncontrolled Reality Things seemed to have gone beyond your control now... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0104.png 29 20008 1 6 80 0 62 15 3 1 300 15010105 100801010 10120109 100801 10120109 15 80 10 1 ZX01306BA ZX01306EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3 -15010107 Into the Abyss Enter the unknown realm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0105.png 101 20008 1 7 80 0 62 15 3 1 300 15010106 100801010 10120110 100801 10120110 15 80 10 1 ZX01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 -15010108 Searing Hot day, hot blood. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 8 80 0 62 15 3 1 300 15010107 15 80 10 1 ZX01308BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010109 It's Gonna Work When you are not sure what a button or switch does, you have to rely on your intuition. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 9 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010110 System Warnings Illegal operation detected. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0106.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 101 20008 1 10 80 0 62 15 3 1 300 15010109 100801010 10120111 100801 10120111 15 80 10 1 ZX01310BA ZX01310EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 3 FwRectangleEx 1 2 3 -15010111 Ant Venom The pain boiling in the heart. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 11 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01311BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010112 Scientific Solutions Bomb the best! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0107.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 29 20008 1 12 80 0 62 15 3 1 300 15010111 100801010 10120113 100801 10120113 15 80 10 1 ZX01312EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 3 FwRectangleEx 1 2 3 -15010113 Dead End Cannot be caught by that guy, not now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 13 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01313BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010114 Countdown I'll be waiting there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0108.png 29 20008 1 14 80 0 62 15 3 1 300 15010113 100801010 10120116 100801 10120116 15 80 10 1 ZX01314BA ZX01314EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 -15010115 Bloody Confession You're dying here, today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 15 80 0 62 15 3 1 300 15010110 15 80 10 1 ZX01315BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010116 M.A.D When will you understand that they're nothing but enemies? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0109.png 112 20008 1 16 80 0 62 15 3 1 300 15010115 100801010 10120118 100801 10120118 15 80 10 1 ZX01316BA ZX01316EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 16 3 FwRectangleEx 1 2 3 -15010117 The End of Childhood Everyone dies, and so does our childhood. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0110.png 30 20008 1 17 80 0 62 15 3 1 300 15010116 100801010 10120123 100801 10120123 15 80 10 1 ZX01317BA ZX01317EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9031 9041 9060 16 3 FwRectangleEx 1 2 3 -15010118 Your Life Story After a series of dreadful events, your summer finally began. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 18 80 0 62 15 3 1 300 15010117 15 80 10 1 ZX01319BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010119 Rose Stem It might have thorns. It might also secretly want you to hold it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 19 80 0 62 15 3 1 300 15010117 15010112 15 80 10 1 ZX01318BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15010120 The Necessary Black Sheep That's right, we haven't forgotten you. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 20 80 0 62 15 3 1 300 15010117 15010114 15 80 10 1 ZX01320BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15020101 Arctic Reunion Commandant decided to accept Rosetta's request and head to the ARU with her. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0201.png 34 20009 1 1 80 0 62 15 3 1 300 16010108 100801010 10120102 100801 10120102 15 80 10 1 ZX01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 3 3 FwRectangle 1 2 3 -15020102 Reinforcements Lost in the middle of nowhere, Commandant and Rosetta met some reinforcements who came to rescue them. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 62 15 3 1 300 15020101 15 80 10 1 ZX01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15020103 Captain and Tide Knowing the tide always visit on a regular interval, ARU was hoping Commandant and the Babylonia reinforcements could help them hold off the tide. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 3 80 0 62 15 3 1 300 15020102 15 80 10 1 ZX01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -15020104 Snowy Skirmish The fishermen had already engaged with the bionics. They needed immediate help. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0202.png 34 20009 1 4 80 0 62 15 3 1 300 15020103 100801010 10120106 100801 10120106 15 80 10 1 ZX01404BA ZX01404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 -15020105 Speedster After reuniting with Simon and the Forest Guards, Rosetta decided to use her old centaur form against the tide. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0203.png 34 20009 1 5 80 0 62 15 3 1 300 15020104 100801010 10120107 100801 10120107 15 80 10 1 ZX01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwRectangle 1 2 3 -15020106 United Nightmare The name "Amberia" was heard during the battle. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 62 15 3 1 300 15020105 15 80 10 1 ZX01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15020107 The Past Amberia was supposed to be destroyed long ago. After questioning the Captain, he finally explained what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 7 80 0 62 15 3 1 300 15020106 15 80 10 1 ZX01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15020108 Research Building The team headed toward the Forest Guard's birthplace to search for the "codes" that could control Amberia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0204.png 34 20009 1 8 80 0 62 15 3 1 300 15020107 100801010 10120109 100801 10120109 15 80 10 1 ZX01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 -15020109 Codes After defeating the bionics near the research building, the team finally found the codes and the data of humanoid-hybrids. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 9 80 0 62 15 3 1 300 15020108 15 80 10 1 ZX01409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15020110 Inver-Narwhal The tide of bionics rushed toward the crowd, and someone took the codes away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 10 80 0 62 15 3 1 300 15020109 100801010 10120110 100801 10120110 15 80 10 1 ZX01410BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwRectangle 1 2 3 -15020111 Blood Trail The team followed the traitor and found a way to Amberia's location. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0206.png 34 20009 1 11 80 0 62 15 3 1 300 15020110 100801010 10120111 100801 10120111 15 80 10 1 ZX01411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3 -15020112 Frozen Battlefield Under the frozen land was lots of weapons and bionic production lines. A voice told the team the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0207.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 12 80 0 62 15 3 1 300 15020111 100801010 10120113 100801 10120113 15 80 10 1 ZX01412BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 -15020113 Ice Venture Although separated from Diana and others, Rosetta decided to continue moving forward with Commandant alone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0208.png 34 20009 1 13 80 0 62 15 3 1 300 15020112 100801010 10120116 100801 10120116 15 80 10 1 ZX01413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwSquare 1 2 3 -15020114 Another Battlefield Everybody was fighting in their own way. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0209.png 34 20009 1 14 80 0 62 15 3 1 300 15020113 100801010 10120123 100801 10120123 15 80 10 1 ZX01414BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3 -15020115 Amberia In the lab at the very bottom, Commandant and Rosetta finally met Amberia, who once was called Atiel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0210.png 34 20009 1 15 80 0 62 15 3 1 300 15020114 100801010 10120118 100801 10120118 15 80 10 1 ZX01415BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwSquare 1 2 3 -15020116 The Unlucky Rosetta pointed her weapon at Amberia, vowing to end this nightmare once and for all with Commandant. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0211.png 35 20009 1 16 80 0 62 15 3 1 300 15020115 100801010 10120123 100801 10120123 15 80 10 1 ZX01416BA ZX01416EA 3 Have all members survive. Die no more than once. Die no more than twice. 15020116 1 2 1 16 3 FwRectangle 1 2 3 -15020117 Farewell to Nightmare Amberia had fallen. Time to say goodbye to this nightmare. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0212.png 35 20009 1 17 80 0 62 15 3 1 300 15020116 100801010 10120123 100801 10120123 15 80 10 1 ZX01417BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020117 1 2 1 16 3 FwRectangle 1 2 3 -15020118 We Lucky Few Rosetta and Commandant witnessed the end of Amberia and her nightmare. A new day had started. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 35 20009 1 18 80 0 62 15 3 1 300 15020117 15 80 10 1 ZX01418BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15030101 Dusty Memory A theater exists in every city of the KCC, in the corner surrounded by courtyards and old streets. It is lofty and grandiose, but at the same time, it is old and dilapidated. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0301.png 28 20010 1 1 80 0 62 15 3 1 300 16020108 100801010 10120102 100801 10120102 15 80 10 1 ZX01501BA ZX01501EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 3 3 FwRectangleEx 1 2 3 -15030102 Theater Crisis We can still quit with our heads held high, If we sell the theater, we can use this money as a fresh start for each and every one of us. If we wait this out, then... There won't be any money to line our pockets. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 2 80 0 62 15 3 1 300 15030101 15 80 10 1 ZX01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030103 Against the Current In a world of young people, they should be the stars. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 3 80 0 62 15 3 1 300 15030102 15 80 10 1 ZX01503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -15030104 Changing Tide The KCC... is about to change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0302.png 28 20010 1 4 80 0 62 15 3 1 300 15030103 100801010 10120106 100801 10120106 15 80 10 1 ZX01504BA ZX01504EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 16 3 FwRectangleEx 1 2 3 -15030105 Reunion Changyu perked up with a smile out of surprise at the sight of after seeing a familiar face after so long. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 5 80 0 62 15 3 1 300 15030104 15 80 10 1 ZX01505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030119 Battle of Changban Heroes never fear death. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 6 80 0 62 15 3 1 300 15030105 15 80 10 1 ZX01506BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030106 Disconnected Smoke from the war covers the once prosperous city, disconnecting the people of Kowloong from their future and past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0303.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 7 80 0 62 15 3 1 300 15030119 100801010 10120106 100801 10120106 15 80 10 1 ZX01507BA ZX01507EA 3 Use Changyu: Qilin in battle Clear within 300s Fight till the last moment 1 2 1 1136 3 FwRectangleEx 1 2 3 1 -15030107 Answer Qu slowly closed her eyes upon hearing Huaxu's response. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 8 80 0 62 15 3 1 300 15 80 10 1 ZX01508BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030108 Before the Storm The once prosperous KCC is now long gone. A few pedestrians gather near the broadcast on the street. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 9 80 0 62 15 3 1 300 15030107 15 80 10 1 ZX01509BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030109 Will of Kowloong Kowloong is a crystal, nucleated from history. Kowloongers do not fear war, because war cannot break the will of Kowloong. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0304.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 10 80 0 62 15 3 1 300 15030108 100801010 10120109 100801 10120109 15 80 10 1 ZX01510BA ZX01510EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3 -15030110 Legacy I will inherit your will. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0305.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 11 80 0 62 15 3 1 300 15030109 100801010 10120110 100801 10120110 15 80 10 1 ZX01511BA ZX01511EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwSquareEx 1 2 3 -15030111 Homecoming You're home, Moyuan... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0306.png 28 20010 1 12 80 0 62 15 3 1 300 15030110 100801010 10120111 100801 10120111 15 80 10 1 ZX01512BA ZX01512EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3 -15030112 Tabula Akasha Our history will not end like this. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 13 80 0 62 15 3 1 300 15030111 15 80 10 1 ZX01513BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030113 Unnamed War Two Tai'E are activated in a deserted factory, only to find out that an apocalyptic war had broken out while they were hibernating. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 14 80 0 62 15 3 1 300 15 80 10 1 ZX01514BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030114 Unexpected Encounter Tai'E decided to follow their order and go back, but accidentally met a human child. The priority written in their program means they have more important things to do now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 15 80 0 62 15 3 1 300 15030113 15 80 10 1 ZX01515BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030115 Area of Defense We must quickly go past this area of defense before more of those things appear. I'll go first, you take her and follow me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0307.png 28 20010 1 16 80 0 62 15 3 1 300 15030114 100801010 10120118 100801 10120118 15 80 10 1 ZX01516BA ZX01516EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwSquareEx 1 2 3 -15030116 Little Promise Is it because of the preset command, or is he having an error? He could not tell. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 17 80 0 62 15 3 1 300 15030115 15 80 10 1 ZX01517BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -15030117 Duty of Tai'E I will fulfil the duty of Tai'E. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0308.png 28 20010 1 18 80 0 62 15 3 1 300 15030116 100801010 10120123 100801 10120123 15 80 10 1 ZX01518BA ZX01518EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3 -15030118 Farewell During his service in Kowloong, there was nothing that he could take pride in. Those memories were the only thing that supported him and made him happy. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0309.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 19 80 0 62 15 3 1 300 15030117 100801010 10120123 100801 10120123 15 80 10 1 ZX01519BA ZX01519EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3 -15010501 Operation Red Tide They are heading toward the shoreline. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 62 15 3 1 300 16030103 15 80 10 1 ZX01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 3 3 2 FwSquare 1 2 3 -15010502 Lone Hawk There does not seem to be any fear in Wanshi. He just let out a big yawn instead. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0401.png 52 20010 1 2 80 0 62 15 3 1 300 15010501 100801010 10120102 100801 10120102 15 80 10 1 ZX01802BA ZX01802EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 -15010503 Land for No "Man" One must face his own weakness to embrace the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 62 15 3 1 300 15010502 15 80 10 1 ZX01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -15010504 Abyss of Gravity Born here, so chose to die here too. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 4 80 0 62 15 3 1 300 15010503 15 80 10 1 ZX01804BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 16 3 2 FwSquare 1 2 3 -15010505 Never Ending You left us behind like junk, now you dare to come back and "rescue" us? Are you kidding me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0402.png 52 20010 1 5 80 0 62 15 3 1 300 15010504 100801010 10120106 100801 10120106 15 80 10 1 ZX01805BA ZX01805EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 -15010506 Ashes to Ashes For the greater good. Oh, it never gets old. How morally sound. I am truly amazed. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 6 80 0 62 15 3 1 300 15010505 15 80 10 1 ZX01806BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010507 Reason to Fight Even if we don't know what awaits us there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0403.png 52 20010 1 7 80 0 62 15 3 1 300 15010506 100801010 10120106 100801 10120106 15 80 10 1 ZX01807BA ZX01807EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 3 FwRectangle 1 2 3 1 -15010508 Voice of Yesterday Only from that lullaby could they feel the last bit of warmth from their past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 62 15 3 1 300 15010507 15 80 10 1 ZX01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010509 Whalesong The singing stopped, but the song had no ending, because the lonely whale never found its herd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0404.png 52 20010 1 9 80 0 62 15 3 1 300 15010508 100801010 10120109 100801 10120109 15 80 10 1 ZX01809BA ZX01809EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3 -15010510 Siren Selena. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 10 80 0 62 15 3 1 300 15010509 15 80 10 1 ZX01810BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010511 Requiem Eternity in an hour. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 11 80 0 62 15 3 1 300 15010510 15 80 10 1 ZX01811BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010512 Cradle of Immortality She only wants to tell you all the miracles she saw along the journey. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 12 80 0 62 15 3 1 300 15010511 15 80 10 1 ZX01812BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010513 Silent Battlefield It was an early afternoon when Kamui accidentally discovered a slightly swollen metal can in Wanshi's storage. It reminded Wanshi of his distant past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 13 80 0 62 15 3 1 300 15010512 15 80 10 1 ZX01813BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010514 Gear? Just a tiny gear. My job is to ensure all things can run smoothly. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0405.png 52 20010 1 14 80 0 62 15 3 1 300 15010513 100801010 10120111 100801 10120111 15 80 10 1 ZX01814BA ZX01814EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3 -15010515 Gamble I'm betting Langston Smith's name on it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 15 80 0 62 15 3 1 300 15010514 15 80 10 1 ZX01815BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010516 Awaken The world was no longer pale as Wanshi regained consciousness. He realized he was inside a building. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 16 80 0 62 15 3 1 300 15010515 15 80 10 1 ZX01816BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010517 Echoes of the Past The white city continuously altered its shape. Refracted sunlight shone from above, unveiling a blue ocean of data behind it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 17 80 0 62 15 3 1 300 15010516 15 80 10 1 ZX01817BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010518 Encounter So this is the guy behind all those unexpected accidents. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 18 80 0 62 15 3 1 300 15010517 15 80 10 1 ZX01818BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010519 Frog in the Well I have been hiding for too long, but I feel like going out there today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 19 80 0 62 15 3 1 300 15010518 15 80 10 1 ZX01819BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010520 Journey's End You can explore the space, or take back the Earth for yourselves. It doesn't matter. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0406.png 52 20010 1 20 80 0 62 15 3 1 300 15010519 100801010 10120123 100801 10120123 15 80 10 1 ZX01820BA ZX01820EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 9077 9078 16 3 FwRectangle 1 2 3 -15010601 The Forgotten Children This is Babylonia, not the research institute or Kurono. There are no unexpected menace and experiments on her path that would put her on a leash. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 62 15 3 1 300 11140108 15 80 10 1 ZX02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15010602 Suspiria "Welcome home!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 62 15 3 1 300 15010601 15 80 10 1 ZX02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15010603 The Mist Shaped like a stuffed animal, it is too dirty to tell its original color, save for the bright red of its cracked lips. The two stiff, sad glass eyeballs, poorly sewn, have melted, staring straight at No. 21. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0501.png 36 10101 1 3 80 0 62 15 3 1 300 15010602 100801010 10120102 100801 10120102 15 80 10 1 ZX02003BA ZX02003EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9000 3 3 FwRectangle 1 2 3 -15010604 Kairo A speeding police car stops before you, and Noctis pokes his head out from the rolled-down window wearing a pair of sunglasses he has found, whistling loudly. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 62 15 3 1 300 15010603 15 80 10 1 ZX02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15010605 Let the Right One In The black fog dissipates, not disappearing completely, retreating to somewhere not far behind you. But it is far enough from her for now, and she is safe from being immediately devoured. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 5 80 0 62 15 3 1 300 15010604 15 80 10 1 ZX02005BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15010606 Insidious No. 21 approaches the shade instinctively for a closer look. But the moment she steps forward, all images disappear, leaving behind the Medic Bots and equipment in the dilapidated corridors as if nothing has happened. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0502.png 36 10101 1 6 80 0 62 15 3 1 300 15010605 100801010 10120106 100801 10120106 15 80 10 1 ZX02006BA ZX02006EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 -15010607 Cabin in the Woods The night wind howls and an unearthly light shines overhead, casting No. 21 in the shadow of the giant house behind the iron gate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0503.png 36 10101 1 7 80 0 62 15 3 1 300 15010606 100801010 10120106 100801 10120106 15 80 10 1 ZX02007BA ZX02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 1 -15010608 The Skeleton Key The storage before you turns into a few empty shelves on the wall. A scrawled, child-like picture painted with red crayons sits above, with "Go to Hell and meet Voooo" written next to it. It looks ridiculous but scary. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0504.png 36 10101 1 8 80 0 62 15 3 1 300 15010607 100801010 10120109 100801 10120109 15 80 10 1 ZX02008BA ZX02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 -15010609 The Thirteenth Floor The two girls look at each other and nod. That is the last communication between them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0505.png 36 10101 1 9 80 0 62 15 3 1 300 15010608 100801010 10120109 100801 10120109 15 80 10 1 ZX02009BA ZX02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 -15010610 Hour of the Wolf "—I'm going to kill you! I'm going to tear you apart! I'm going to rip your insides out and rub them on your face!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 62 15 3 1 300 15010609 15 80 10 1 ZX02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15010612 The Chasers Her laser cannon soars with Buddy, and she breaks through her shackles like a runaway beast. Her minute figure lashes out massive waves of energy, like a wolf finally revealing its fangs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0506.png 59 10101 1 11 80 0 62 15 3 1 300 15010610 100801010 10120109 100801 10120109 15 80 10 1 ZX02011BA ZX02011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 -15010613 Sixth Sense Wind passes through the withered tree and the lifeless houses over the nameless graves full of white crosses. An insignificant white daisy on the edge of the grave sways, hoping the wind will carry it away, but the wind cannot. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 62 15 3 1 300 15010612 15 80 10 1 ZX02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10140101 Game in a Cage "Be careful with your words and action. Don't do anything now. Wait until morning to inspect the room." Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1401.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 100801010 10120102 100801 10120102 15 80 10 1 ZX01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3 -10140102 Conceal "Where did you get the Ascendant data?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 10140101 15 80 10 1 ZX01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140103 Return to Core Area Feels like we're being watched. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1402.png 53 20010 1 3 80 0 62 15 3 1 300 10140102 100801010 10120106 100801 10120106 15 80 10 1 ZX01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9077 3 Rectangle 1 2 3 -10140104 Untraceable Maybe there's an easier and more straightforward way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 10140103 15 80 10 1 ZX01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140105 Gaze of the Abyss Like a dark abyss, the pinhole spy camera on the button gazes at Chrome, who is holding it in his palm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1403.png 53 20010 1 5 80 0 62 15 3 1 300 10140104 100801010 10120106 100801 10120106 15 80 10 1 ZX01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9077 3 3 Rectangle 1 2 3 -10140106 New Woes Mom... is resting. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1404.png 53 20010 1 6 80 0 62 15 3 1 300 10140105 100801010 10120109 100801 10120109 15 80 10 1 ZX01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3 -10140107 Recycle Prisoner We don't get to do this everyday. Let me give you a bonus question. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1405.png 53 20010 1 7 80 0 62 15 3 1 300 10140106 100801010 10120111 100801 10120111 15 80 10 1 ZX01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3 1 -10140108 Perfectionism He speaks with no lofty words and acts like a modest teacher before his enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 8 80 0 62 15 3 1 300 10140107 15 80 10 1 ZX01908BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140109 Fated Maze The rumbling underneath the floor announces death like a countdown timer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1406.png 53 20010 1 9 80 0 62 15 3 1 300 10140108 100801010 10120118 100801 10120118 15 80 10 1 ZX01909BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 3 Rectangle 1 2 3 -10140110 No Response Kamui spots a faint smile on Chrome's face before Chrome completely loses consciousness. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 10 80 0 62 15 3 1 300 10140109 15 80 10 1 ZX01910BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140111 Project Winter If we ever settle this, we will need the talented commandant to help us build a future for humans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 11 80 0 62 15 3 1 300 10140110 15 80 10 1 ZX01911BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140112 Extra Mission Looks like some people are leaving no stone unturned, considering they've bugged our transport craft, too. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1407.png 53 20010 1 12 80 0 62 15 3 1 300 10140111 100801010 10120123 100801 10120123 15 80 10 1 ZX01912BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 7022 3 Rectangle 1 2 3 -10140113 Hidden Area The dim light from the sky nourishes the surrounding red trees, and root-like pipes coil around them, revealing a peaceful but strange atmosphere. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 13 80 0 62 15 3 1 300 10140112 15 80 10 1 ZX01913BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10140114 Hetero-Hive Mother Sorry... For leaving you alone to deal with such a thing. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1408.png 53 20010 1 14 80 0 62 15 3 1 300 10140113 100801010 10120123 100801 10120123 15 80 10 1 ZX01914BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3 -10140115 Starry Sky Even if the signal is broken, and even if hope is scarce, I will run to you no matter what. That's salvation, as well as saving myself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 15 80 0 62 15 3 1 300 10140114 15 80 10 1 ZX01915BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -10150101 Right Under the Rose As long as we're on this ship together, nothing will remain a secret forever. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 1 80 0 62 15 3 1 300 15010632 15 80 10 1 ZX02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150102 Strike The red-haired Construct stands amidst them proudly like a rose above its thorns. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 2 80 0 62 15 3 1 300 10150101 15 80 10 1 ZX02102BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150103 Seaborne Graveyard That's right. The city you're standing in was once a zero-point reactor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 3 80 0 62 15 3 1 300 10150102 15 80 10 1 ZX02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150104 Atlantis It once contained humanity's hope for a utopia, after all. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1501.png 61 903 20016 1 4 80 0 62 15 3 1 300 10150103 100801010 10120125 100801 10120125 15 80 10 1 ZX02104BA ZX02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 -10150105 Enter the City If the Golden Age is a crown, then this is one of the brightest jewels on it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1502.png 61 903 20016 1 5 80 0 62 15 3 1 300 10150104 100801010 10120125 100801 10120125 15 80 10 1 ZX02105BA ZX02105EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 -10150106 Return I've... finally found it. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 6 80 0 62 15 3 1 300 10150105 15 80 10 1 ZX02106BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150107 Graveyard for the Arrogance Humans have long died on the road to their ambitions. This city is just a graveyard for their arrogance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1503.png 61 903 20016 1 7 80 0 62 15 3 1 300 10150106 100801010 10120125 100801 10120125 15 80 10 1 ZX02107BA ZX02107EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 1 -10150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 8 80 0 62 15 3 1 300 10150107 15 80 10 1 ZX02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150109 Up or Down Don't tell me the city's haunted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1504.png 61 903 20016 1 9 80 0 62 15 3 1 300 10150108 100801010 10120125 100801 10120125 15 80 10 1 ZX02109BA ZX02109EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 -10150110 Overclock (1) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1505.png 61 20016 1 10 80 0 62 15 3 1 300 10150109 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 -10150111 Overclock (2) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1506.png 61 20016 1 11 80 0 62 15 3 1 300 10150110 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 -10150112 Overclock (3) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1507.png 61 20016 1 12 80 0 62 15 3 1 300 10150111 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 -10150113 Light of the Zero-point Energy I believe humanity will have a bright future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 13 80 0 62 15 3 1 300 10150112 15 80 10 1 ZX02113BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150114 Raise Your Torch I wouldn't, because I want to find out what is there at the end of the darkness. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1508.png 61 20016 1 14 80 0 62 15 3 1 300 10150113 100801010 10120125 100801 10120125 15 80 10 1 ZX02114BA ZX02114EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 -10150115 The Last Human Who would have thought that, in the end, I'd go gentle into that good night? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 15 80 0 62 15 3 1 300 10150114 15 80 10 1 ZX02115BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10150116 Across the Waves Vera knows that gaze intimately. The look of total desperation was once in her eyes as well. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1509.png 62 903 40001 1 16 80 0 62 15 3 1 300 10150115 100801010 10120125 100801 10120125 15 80 10 1 ZX02116BA ZX02116EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 -10150117 Her Flag Rage, rage against the dying of the light. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 17 80 0 62 15 3 1 300 10150116 15 80 10 1 ZX02117BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -10160101 World Government Conference The mark of the World Government which bears the hope of humanity appears at the top of the room with dignity. Another "World Government Conference" is about to start. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 62 15 3 1 300 11150108 15 80 10 1 ZX02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 2 FwSquare 1 2 3 -10160102 Antagonism Science is a torch that lights the way to humanity's future, not a wind that fans the flame of some civil war. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 2 80 0 62 15 3 1 300 10160101 15 80 10 1 ZX02202BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160103 After Story The logs have been arranged from left to right chronologically by Liv. Your fingertip flips over a page, and another memory is reawakened in your mind. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1601.png 64 20017 1 3 80 0 62 15 3 1 300 10160102 100801010 10120125 100801 10120125 15 80 10 1 ZX02203BA ZX02203EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3 -10160104 Search for Coordinates Asimov stops tapping on the projection and points toward one point on the globe. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 4 80 0 62 15 3 1 300 10160103 15 80 10 1 ZX02204BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160105 Hetero-Sapien The humanoids slowly turn around, their strangely-shaped feet crushing the bones on the ground, making an eerie, squeaking noise. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 62 15 3 1 300 10160104 15 80 10 1 ZX02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160106 Assemble Hans is not very loud, but his voice is firm enough to reach every one of your ears, making you all stand straight. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 6 80 0 62 15 3 1 300 10160105 15 80 10 1 ZX02206BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160107 Pulia Forest Park Ruins Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1602.png 64 20017 1 7 80 0 62 15 3 1 300 10160106 100801010 10120125 100801 10120125 15 80 10 1 ZX02207BA ZX02207EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3 1 -10160108 Clockwork He winds up the war machine that is you all, the elites of Babylonia, and you march on toward CPF 040. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 62 15 3 1 300 10160107 15 80 10 1 ZX02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160109 CPF 040 The Central Purification Filter that was the basis of humanity's life on the surface against the Punishing Virus is now penetrated by the crimson plants, erected in the middle of the field, twisting and towering. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1603.png 64 20017 1 9 80 0 62 15 3 1 300 10160108 100801010 10120125 100801 10120125 15 80 10 1 ZX02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 -10160110 Arrival Their gaze pierces through the crowd and extends toward the species you belong to—humanity. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1604.png 64 20017 1 10 80 0 62 15 3 1 300 10160109 100801010 10120125 100801 10120125 15 80 10 1 ZX02210EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 -10160111 Evacuation In the last few moments before you fall unconscious, you hear thunderous explosions. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1605.png 64 20017 1 11 80 0 62 15 3 1 300 10160110 100801010 10120125 100801 10120125 15 80 10 1 ZX02211BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 -10160112 Death of Humankind I will be back. Trust me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1606.png 64 20017 1 12 80 0 62 15 3 1 300 10160111 100801010 10120125 100801 10120125 15 80 10 1 ZX02212EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 -10160113 Unidentified Twins The war between humanity and the Punishing Virus begins anew, here and now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1607.png 36 20017 1 13 80 0 62 15 3 1 300 10160112 100801010 10120125 100801 10120125 15 80 10 1 ZX02213BA ZX02213EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 0 3 FwRectangle 1 2 3 -10160114 Silent Scream This is the never-ending cycle of despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 14 80 0 62 15 3 1 300 10160113 15 80 10 1 ZX02214BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10160115 The Rudder of Mankind Our Parliament was established to build a better future for humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 15 80 0 62 15 3 1 300 10160114 15 80 10 1 ZX02215BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170100 Nightmare of the World We are forced to step into the eternal night of death, and with different language and bodies, roar as one in the afterburn of dawn. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 0 80 0 40 15 3 1 300 10160115 15 80 10 1 ZX02300BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170101 Pouring Rain However, they are not the greatest threat nor are they the ultimate fruit borne from disaster. They are just a road sign. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 1 80 0 40 15 3 1 300 10170100 15 80 10 1 ZX02301BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170102 Sinking Island We were forced to stand on a sinking island, all of us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 2 80 0 40 15 3 1 300 10170101 15 80 10 1 ZX02302BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170103 Project Winter In any case, this is the beginning of hope, but it is only just the beginning. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img4.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg4.png 74 20017 1 3 80 0 40 15 3 1 300 10170102 15 80 10 1 ZX02303BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170104 Will of Being Born What happened to the girl and the boy is not an exception. We have different life experience but share similar nature and feelings. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 4 80 0 40 15 3 1 300 10170103 15 80 10 1 ZX02304BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170105 First, "Joy and Sorrow" "Together they come, and when one sits alone with you at your board, remember that the other is asleep upon your bed." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img5.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg5.png 74 20017 1 5 80 0 40 15 3 1 300 10170104 15 80 10 1 ZX02305BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170106 "The Great Evacuation" Anything that you are not happy about? Or are you still expecting your commandant to get up all of a sudden and tell you there is a new tactic that sacrifices no one? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 73 20017 1 6 80 0 40 15 3 1 300 10170105 15 80 10 1 ZX02306BA ZX02306EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 -10170107 "The Stayed-Behind" The originally crowded basement is now left with only dozens of people waiting for Gray Raven to come back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 7 80 0 40 15 3 1 300 10170106 15 80 10 1 ZX02307BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170108 Life and Death By the light of the daybreak, they see that the sloped path in the city has turned into a scarlet wave. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 8 80 0 40 15 3 1 300 10170107 15 80 10 1 ZX02308BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170109 Second, "Freedom" "And what is it but fragments of your own self you would discard that you may become free?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 9 80 0 40 15 3 1 300 10170108 15 80 10 1 ZX02309BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170110 Within Reach But there is no "would have." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 10 80 0 40 15 3 1 300 10170109 15 80 10 1 ZX02310BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170111 Third, "Giving" "It is life that gives unto life." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img16.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg16.png 74 20017 1 11 80 0 40 15 3 1 300 10170110 15 80 10 1 ZX02311BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170112 Fourth, "Ship" "Who can depart from his pain and his aloneness without regret? It is not a garment I cast off this day, but a skin that I tear with my own hands. Yet I cannot tarry longer." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img7.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg7.png 73 20017 1 12 80 0 40 15 3 1 300 10170111 15 80 10 1 ZX02312BA ZX02312EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 1 FwRectangle 1 2 3 -10170113 Countdown to Life Even though there is not much time left, she still sticks to her post. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 13 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02313BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170114 Assemble Again Gray Raven, Strike Hawk, and Cerberus gather in City 47 to plan for their next move. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 64 20017 1 14 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02314BA ZX02314EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3 -10170115 End Train We didn't know back then that the train was heading to the end. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 15 80 0 40 15 3 1 300 10170113 10170114 15 80 10 1 ZX02315BA ZX02315EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3 -10170116 Endpoint Countdown We must be ready. This battle will decide the fate of all of our lives. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 16 80 0 40 15 3 1 300 10170115 15 80 10 1 ZX02316BA ZX02316EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 9080 16 3 1 FwRectangle 1 2 3 -10170117 Smile of the Abyss I think I heard someone laughing... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 17 80 0 40 15 3 1 300 10170116 15 80 10 1 ZX02317BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170118 Gentle Monster To seize the only hope, the girl has turned into a gentle monster. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 18 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02318BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170119 Heaven of Pain Dusk and silence, exhaustion and wounds, they weave together a web that binds the two of them to the bench they are sitting on, with no hope to escape. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 19 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02319BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 5006 1136 16 3 1 FwRectangle 1 2 3 -10170120 Ring "The Bells" "With a will to give it all and an unyielding spirit to keep going." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 20 80 0 40 15 3 1 300 10170118 10170119 15 80 10 1 ZX02320EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9080 16 3 1 FwRectangle 1 2 3 -10170121 Rage Against the "Light" "Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight. And learn, too late, they grieved it on its way." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 21 80 0 40 15 3 1 300 10170120 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1175 1174 16 3 1 FwRectangle 1 2 3 -10170123 Until No One Is Listening In this world, there is no rescue no matter when you make your prayers. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 36 20017 1 22 80 0 40 15 3 1 300 10170121 15 80 10 1 ZX02322BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 -10170122 Fifth, "Farewell" "The mist that drifts away at dawn, leaving but dew in the fields, shall rise and gather into a cloud and then fall down in rain." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 23 80 0 40 15 3 1 300 10170123 15 80 10 1 ZX02323BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170124 Sixth, "Death" "Only when you drink from the river of silence shall you indeed sing. And when you have reached the mountain top, then you shall begin to climb. And when the earth shall claim your limbs, then shall you truly dance. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img11.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg11.png 73 20017 1 24 80 0 40 15 3 1 300 10170122 15 80 10 1 ZX02324BA ZX02324EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9100 16 3 1 FwRectangle 1 2 3 -10170126 To Death → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img12.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg12.png 73 20017 1 25 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02325BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170127 To Life → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img13.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg13.png 73 20017 1 26 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02326BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10170125 Scarlet Reflection The data cache in it will control the form of the Punishing Virus. Think of them as Hetero-Sapiens or Red Tide Projections. They will transform with your cognition. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img14.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg14.png 36 20017 1 27 80 0 40 15 3 1 300 10170126 10170127 15 80 10 1 ZX02327BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 -10170128 Seventh, "Love" "Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png 73 20017 1 28 80 0 40 15 3 1 300 10170125 15 80 10 1 ZX02328BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020121 Reasonable Nonsense What comes around goes around. The only thing that is constant is change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1801.png 49 10101 1 1 80 0 40 15 0 0 300 15030118 15 80 10 1 ZX02501BA ZX02501EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020122 The Celestial Being When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1802.png 49 10101 1 2 80 0 40 15 0 0 300 15020121 15 80 10 1 ZX02502BA ZX02502EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020123 Please "Like" Me Um... Why do they seem angry? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1803.png 49 10101 1 3 80 0 40 15 0 0 300 15020122 15 80 10 1 ZX02503BA ZX02503EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020124 An Insurmountable Ridge No one gets to look for the Big Fish. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1807.png 49 10101 1 4 80 0 40 15 0 0 300 15020123 15 80 10 1 ZX02504BA ZX02504EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020125 Fireworks The fireworks explode in the night sky and excite the crowd, bringing the celebration to a climax. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1805.png 49 10101 1 5 80 0 40 15 0 0 300 15020124 15 80 10 1 ZX02505BA ZX02505EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020126 Reunion What happens now is just like what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 6 80 0 40 15 0 0 300 15020125 15 80 10 1 ZX02506BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15020127 Homecoming Now, it's time for those who travel far away from home to come back. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1804.png 49 10101 1 7 80 0 40 15 0 0 300 15020126 15 80 10 1 ZX02507BA ZX02507EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020128 Comeback We are the Gung-hoers. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1808.png 49 10101 1 8 80 0 40 15 0 0 300 15020127 15 80 10 1 ZX02508BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020129 Vox From Afar A cry of a whale comes from the distance through the clouds, the roofs, and the bustling crowd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1809.png 49 10101 1 9 80 0 40 15 0 0 300 15020128 15 80 10 1 ZX02509EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 -15020130 Early Spring Hmm... A journey of a thousand miles begins with a single step! Here I go! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 10 80 0 40 15 0 0 300 15020129 15 80 10 1 ZX02510BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -10180101 Journey Nanami will travel with her friends! Where to go...? We'll see! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 1 80 0 40 15 3 1 300 10170128 15 80 10 1 ZX02601BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180102 House of Love Nanami knows that there are still warm places in this cold world! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 2 80 0 40 15 3 1 300 10180101 15 80 10 1 ZX02602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180103 Search Maybe not every journey has a happy ending, but that's the exact reason why Nanami will still keep looking. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1802.png 36 20017 1 3 80 0 40 15 3 1 300 10180102 15 80 10 1 ZX02603BA ZX02603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180104 Return Nanami met a mysterious big sister. I always feel like I saw her somewhere, but I also feel like that I will only meet her in the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1801.png 36 20017 1 101801030 4 80 0 40 15 3 1 300 10180103 15 80 10 1 ZX02604BA ZX02604EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180105 Truth Nanami doesn't like the answer. I don't like the coldness or the quietness... But where can I find the future that makes everyone smile? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 5 80 0 40 15 3 1 300 10180104 15 80 10 1 ZX02605BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180106 Reencounter The world will be reconstructed. A different future is waiting for Nanami, but will it be the future Nanami wants? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 6 80 0 40 15 3 1 300 10180105 15 80 10 1 ZX02606BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180107 War Why... Why the war? Aren't we friends...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1803.png 117 20017 1 7 80 0 40 15 3 1 300 10180106 15 80 10 1 ZX02607BA ZX02607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180108 Church of Machina Although these machines called Nanami "Sagemachina", Nanami never wanted the war... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 8 80 0 40 15 3 1 300 10180107 15 80 10 1 ZX02608BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180109 Last Hope Nanami will find a future without war and hand it to the humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 9 80 0 40 15 3 1 300 10180108 15 80 10 1 ZX02609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180110 Cage Nanami has only one thing to do... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1804.png 36 20017 1 10 80 0 40 15 3 1 300 10180109 15 80 10 1 ZX02610BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180111 Freedom Then let Nanami... break the cage! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1805.png 117 20017 1 11 80 0 40 15 3 1 300 10180110 15 80 10 1 ZX02611BA ZX02611EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180112 Divergence For Nanami's friends and our future together, Nanami has to try again and look for the real answer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1806.png 117 20017 1 12 80 0 40 15 3 1 300 10180111 15 80 10 1 ZX02612BA ZX02612EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180113 Determination Nanami will never forget the pain of machines and humanity... So Nanami is determined to seize the opportunity no matter what it takes. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 13 80 0 40 15 3 1 300 10180112 15 80 10 1 ZX02613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180114 Find the Answer in the Future Nanami is determined to fight the storms of fate! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 14 80 0 40 15 3 1 300 10180113 15 80 10 1 ZX02614BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180115 IF "Fall" A huge "building" stands in the distance, covering almost half of the sky and giving off black smoke. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1807.png 45 20017 1 15 80 0 40 15 3 1 300 10180114 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180116 IF "Decay" The white bird stops before the destination that leads to a calamity. The fire that once burnt up despair is turning into despair itself in the ashes. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1808.png 77 20017 1 16 80 0 40 15 3 1 300 10180115 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180117 IF "Birth" Muffled screams came from the messy radio channel. The apocalypse manifested through countless pale human figures with the smell of blood and the Red Tide in the air. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1809.png 68 20017 1 17 80 0 40 15 3 1 300 10180116 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 -10180118 Awakening Guys, I need to go now... I'm starting my journey now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 18 80 0 40 15 3 1 300 10180117 15 80 10 1 ZX02618BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180119 Answer Nanami will find the unique future herself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 19 80 0 40 15 3 1 300 10180118 15 80 10 1 ZX02619BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180120 Girl From the Future I wish you to find the real answer... Goodbye, Nanami. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 20 80 0 40 15 3 1 300 10180119 15 80 10 1 ZX02620BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10180121 Farewell Her last bow. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 21 80 0 40 15 3 1 300 10180120 15 80 10 1 ZX02621BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 -10190101 Brazen Fire "The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 1 80 0 40 15 3 1 300 10180121 15 80 10 1 ZX02801BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190102 Dream Machine "That is the machine that carries humanity's dreams. To restart it, Karenina, you are the best person for this job." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 2 80 0 40 15 3 1 300 10190101 15 80 10 1 ZX02802BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190103 Scire Rebirth This new frame is called Scire. Like a light shining in the deepest darkness, it represents Karenina's newfound power. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1903.png 147 10101 1 3 80 0 40 15 3 1 300 10190102 15 80 10 1 ZX02803BA ZX02803EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190104 Zero Rest Only now, laughing freely in the absence of gravity, can these people ignore each other's beliefs and factions to enjoy this technological breakthrough. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 4 80 0 40 15 3 1 300 10190103 15 80 10 1 ZX02804BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190105 Gazing Into the Night Perhaps humans are still as naive as the children who wonder about the Moon, but one day they will transform science's power into a new hope. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 5 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02805BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190106 Always In Character Even without a script or rehearsals, the moment an actor steps onto the stage... he must embody his role. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 6 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02806BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190107 See You Later... Or Not? I don't think I'll see you again, but still. See you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 7 80 0 40 15 3 1 300 10190105 15 80 10 1 ZX02807BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190108 Ceaseless Maniac The perfect lie is always an ounce of falsehood enshrouded in truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1908.png 147 10101 1 8 80 0 40 15 3 1 300 10190106 15 80 10 1 ZX02808BA ZX02808EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3 -10190109 Disastrous Omen I can't shake the feeling that... something bad is about to happen. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1909.png 147 10101 1 9 80 0 40 15 3 1 300 10190107 15 80 10 1 ZX02809BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190110 Captain Clown Only you can save yourself. Will it be death... or will it be life? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1910.png 147 10101 1 10 80 0 40 15 3 1 300 10190108 15 80 10 1 ZX02810BA ZX02810EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3 -10190111 Mortal Belief We are merely just mortals—using the stupidest method, calculating and testing again and again through trial and error until we find the answer! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1911.png 147 10101 1 11 80 0 40 15 3 1 300 10190109 10190110 15 80 10 1 ZX02811BA ZX02811EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190112 Story of the Future If you can see this message, please tell me... Tell me your story and the future of humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 12 80 0 40 15 3 1 300 10190111 15 80 10 1 ZX02812BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190113 Undermine Determination It was once the symbol and hope of humanity toward space navigation and the pinnacle of technology during the Golden Age... Is she really qualified to destroy it? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1913.png 147 10101 1 13 80 0 40 15 3 1 300 10190112 15 80 10 1 ZX02813BA ZX02813EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190114 What Is Hope? Sacrifices must be made for our only glimmer of hope... No one has ever doubted this axiom, but what truly is hope? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 14 80 0 40 15 3 1 300 10190113 15 80 10 1 ZX02814BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190115 Paths Forward The path ahead is long and arduous. Now is the time to decide whether to go... or stay. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1915.png 147 10101 1 15 80 0 40 15 3 1 300 10190114 15 80 10 1 ZX02815BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190116 Enemy of Humankind Do you really have the courage to pop their inflated hope? Do you want to protect them even if you will become their enemy? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 16 80 0 40 15 3 1 300 10190115 15 80 10 1 ZX02816BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190117 Hearts Intertwined Without even meeting each other's gaze, they turn their backs and head to their respective sides of the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 17 80 0 40 15 3 1 300 10190116 15 80 10 1 ZX02817BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190118 Undying Will The will of the entire human race is twinkling behind her, and this undying will will become a star... and a torch. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 18 80 0 40 15 3 1 300 10190117 15 80 10 1 ZX02818BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190119 Remembrance of Pain The painful brands in her palms are be the shackles of the past and the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1919.png 45 10101 1 19 80 0 40 15 3 1 300 10190118 15 80 10 1 ZX02819BA ZX02819EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9112 17 3 1 FwRectangle 1 2 3 -10190120 Radiant Beam All light shines at this moment, converging into an invincible strike. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1920.png 147 10101 1 20 80 0 40 15 3 1 300 10190119 15 80 10 1 ZX02820BA ZX02820EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 -10190121 Curtain Call Just call me Rolmo... Captain Rolmo. Has a nice ring to it, doesn't it? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 21 80 0 40 15 3 1 300 10190120 15 80 10 1 ZX02821BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10190122 Return to the Far Moon A meteor bursts into the sky and slowly descends, marking the trajectory of her return. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 22 80 0 40 15 3 1 300 10190121 15 80 10 1 ZX02822BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10200101 Scarlet Revelation If the projection of the Red Tide can be their hope in despair, then it can also become their faith. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 1 80 0 40 15 3 1 300 10190122 15 80 10 1 ZX03001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10200102 Crazy Words Their eyes are squinching as if they are ecstatic, but their mouths are twisted in all kinds of ways, whispering and murmuring painfully. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2002.png 36 10101 1 2 80 0 40 15 3 1 300 10200101 100801010 10120102 100801 10120102 15 80 10 1 ZX03002BA ZX03002EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 -10200103 Crimson Undercurrents At maximum capacity, the amount of Red Tide they release will contaminate the entire ocean in two months. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2003.png 36 10101 1 3 80 0 40 15 3 1 300 10200102 100801010 10120102 100801 10120102 15 80 10 1 ZX03003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 -10200104 Song of Faith The god remains silent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2004.png 36 10101 1 4 80 0 40 15 3 1 300 10200103 100801010 10120102 100801 10120102 15 80 10 1 ZX03004EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 -10200105 Monster and the Witch Did you... protect me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2005.png 155 10101 1 5 80 0 40 15 3 1 300 10200104 15 80 10 1 ZX03005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 -10200106 Before the Daybreak The disaster in Pulia Forest Park Ruins should not be repeated. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 6 80 0 40 15 3 1 300 10200105 15 80 10 1 ZX03006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10200107 I Haven't Changed What about you? A Sister, or a witch? Which one is the real you? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 7 80 0 40 15 3 1 300 10200106 15 80 10 1 ZX03007BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -10200109 Assemble Again Oh, Commandant seems in trouble. Time for our grand entrance. Yo! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2009.png 155 10101 1 8 80 0 40 15 3 1 300 10200107 100801010 10120102 100801 10120102 15 80 10 1 ZX03008BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9122 9123 17 3 1 FwRectangle 1 2 3 -10200110 Hand in Hand Nikola nods and looks at the center of the tactical map, where the red dots are. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2010.png 36 10101 1 9 80 0 40 15 3 1 300 10200109 100801010 10120102 100801 10120102 15 80 10 1 ZX03009BA ZX03009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9125 9126 9127 17 3 1 FwRectangle 1 2 3 -10200111 When We Are Together People stand at the end of the sight. The sky is full of dark clouds, but he knows that is also where the Sun rises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2011.png 36 10101 1 10 80 0 40 15 3 1 300 10200110 100801010 10120102 100801 10120102 15 80 10 1 ZX03010BA ZX03010EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9127 17 3 1 FwRectangle 1 2 3 -10200112 Their Marks She and the will she left are the gift that will lead us into the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2012.png 155 10101 1 11 80 0 40 15 3 1 300 10200111 100801010 10120102 100801 10120102 15 80 10 1 ZX03011BA ZX03011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 -10200113 Lithos ...If this is what you want... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2013.png 36 10101 1 12 80 0 40 15 3 1 300 10200112 100801010 10120102 100801 10120102 15 80 10 1 ZX03012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 -10200114 Time to Say Goodbye — She used to stop Chiko from taking her own life, but this time... she will help her do it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2014.png 156 10101 1 13 80 0 40 15 3 1 300 10200113 100801010 10120102 100801 10120102 15 80 10 1 ZX03013BA ZX03013EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 -10200115 Key of the Future This gift will be the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 14 80 0 40 15 3 1 300 10200114 15 80 10 1 ZX03014BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 -11010101 Patched Memories Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 23 1 10 12 3 1 300 10020304 110101010 11010101 110101 11010101 12 30 10 1 YC00101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1000 1 2 3 -11010102 Hello World During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 23 1 10 12 3 1 300 11010101 110101020 11010102 110102 11010102 12 30 10 1 YC00102BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1100 1 3 Square 1 2 3 -11010103 Repair Damaged Sector Lee didn't think Liv was fit for battle, so he asked her to follow behind. However, they were ambushed, and Liv decided to pick up a weapon. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 23 1 10 12 3 1 300 11010102 110101030 11010103 110103 11010103 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1002 1 2 3 -11010104 Infection Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 23 1 10 12 3 1 300 11010103 110101040 11010104 110104 11010104 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1101 1 3 Square 1 2 3 -11010105 Repair Damaged Sector 2 After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 25 1 10 12 3 1 300 11010104 110101050 11010105 110105 11010105 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1004 1 2 3 -11010106 Initial Inspiration Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0101.png 101 1 6 25 1 10 12 3 1 300 11010105 110101060 11010106 110106 11010106 12 30 10 1 YC00106BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1102 1 3 Rectangle 1 2 3 -11020101 Into the M.I.N.D. After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 41 1 25 20 3 1 300 10030304 110201010 11020101 110201 11020101 20 60 10 1 YC00201BA 3 Have all members survive. Die less than once Die less than twice 1 21 2 1 12 3 Square 1006 1 2 3 -11020102 Dark Struggle Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0201.png 102 1 2 41 1 25 20 3 1 300 11020101 110201020 11020102 110202 11020102 20 60 10 1 YC00202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1103 12 3 Rectangle 1 2 3 -11020103 New Masterpiece Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0202.png 101 1 3 41 1 25 20 3 1 300 11020102 110201030 11020103 110203 11020103 20 60 10 1 YC00203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1008 1 2 3 -11020104 Escape from Underground Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 41 1 25 20 3 1 300 11020103 110201040 11020104 110204 11020104 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1105 12 3 Square 1 2 3 -11020105 Nostalgic Toy To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 41 1 25 20 3 1 300 11020104 110201050 11020105 110205 11020105 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1106 12 3 Square 1 2 3 -11020106 Collapsed Bridge Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 6 41 1 25 20 3 1 300 11020105 110201060 11020106 110206 11020106 20 60 10 1 YC00206BA YC00206EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1011 1 2 3 -11030101 Arrival The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 50 1 30 20 3 1 300 10040304 110301010 11030101 110301 11030101 20 90 10 1 YC00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1012 1 2 3 -11030102 Vintage Taste Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 50 1 30 20 3 1 300 11030101 110301020 11030102 110302 11030102 20 90 10 1 YC00302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1108 12 3 Square 1 2 3 -11030103 Enjoyment Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 50 1 30 20 3 1 300 11030102 110301030 11030103 110303 11030103 20 90 10 1 YC00303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1109 12 3 Square 1 2 3 -11030104 Smiling Devil The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0301.png 111 1 4 50 1 30 20 3 1 300 11030103 110301040 11030104 110304 11030104 20 90 10 1 YC00304BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1110 12 3 Rectangle 1 2 3 -11030105 Hideous Fireworks Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 50 1 30 20 3 1 300 11030104 110301050 11030105 110305 11030105 20 90 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1016 1 2 3 -11030106 Taming After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 50 1 30 20 3 1 300 11030105 110301060 11030106 110306 11030106 20 90 10 1 YC00306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1017 1 2 3 -11040101 Zack Activated Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 57 1 38 20 3 1 300 10050304 110401010 11040101 110401 11040101 20 120 10 1 YC00401BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1018 1 2 3 -11040102 Ruthlessness Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 57 1 38 20 3 1 300 11040101 110401020 11040102 110402 11040102 20 120 10 1 YC00402BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3 -11040103 Her A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 57 1 38 20 3 1 300 11040102 110401030 11040103 110403 11040103 20 120 10 1 YC00403BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3 -11040104 Protection Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0401.png 111 1 4 57 1 38 20 3 1 300 11040103 110401040 11040104 110404 11040104 20 120 10 1 YC00404BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1021 1 2 3 -11040105 Emma The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 57 1 38 20 3 1 300 11040104 110401050 11040105 110405 11040105 20 120 10 1 YC00405BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1114 12 3 Square 1 2 3 -11040106 Farewell Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 57 1 38 20 3 1 300 11040105 110401060 11040106 110406 11040106 20 120 10 1 YC00406BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1023 1 2 3 -11050101 Destination Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 63 1 45 24 3 1 300 10060304 110501010 11050101 110501 11050101 24 150 10 1 YC00501BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1024 1 2 3 -11050102 Tracing Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 63 1 45 24 3 1 300 11050101 110501020 11050102 110502 11050102 24 150 10 1 YC00502BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1116 3 Square 1 2 3 -11050103 Split Road The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 63 1 45 24 3 1 300 11050102 110501030 11050103 110503 11050103 24 150 10 1 YC00503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1026 1 2 3 -11050104 Brawling The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0501.png 111 1 4 63 1 45 24 3 1 300 11050103 110501040 11050104 110504 11050104 24 150 10 1 YC00504BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1118 12 3 Rectangle 1 2 3 -11050105 Lost While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 63 1 45 24 3 1 300 11050104 110501050 11050105 110505 11050105 24 150 10 1 YC00505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1119 12 3 Square 1 2 3 -11050106 Swallowed After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 63 1 45 24 3 1 300 11050105 110501060 11050106 110506 11050106 24 150 10 1 YC00506BA YC00506EA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1029 1 2 3 -11060101 Sister Liv had returned, and Nanami also volunteered to join. Gray Raven decides to take the path that Watanabe mentioned and heads toward the bureau. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 67 1 50 24 3 1 300 10070304 110601010 11060101 110601 11060101 24 180 10 1 YC00601BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1030 1 2 3 -11060102 Child Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 67 1 50 24 3 1 300 11060101 110601020 11060102 110602 11060102 24 180 10 1 YC00602BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1031 1 2 3 -11060103 Dismemberment It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 67 1 50 24 3 1 300 11060102 110601030 11060103 110603 11060103 24 180 10 1 YC00603BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 Square 1 2 3 -11060104 Blade New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0601.png 102 1 4 67 1 50 24 3 1 300 11060103 110601040 11060104 110604 11060104 24 180 10 1 YC00604BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1033 1 2 3 -11060105 Against the Current According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 67 1 50 24 3 1 300 11060104 110601050 11060105 110605 11060105 24 180 10 1 YC00605BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1034 1 2 3 -11060106 Ending The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 67 1 50 24 3 1 300 11060105 110601060 11060106 110606 11060106 24 180 10 1 YC00606BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1035 1 2 3 -11070101 Recurrence 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0701.png 101 1 1 71 1 56 24 3 1 300 10080304 110701010 11070101 110701 11070101 24 210 10 1 YC00701BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1036 1 2 3 -11070102 Defense 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 71 1 56 24 3 1 300 11070101 110701020 11070102 110702 11070102 24 210 10 1 YC00702BA YC00702EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1037 1 2 3 -11070103 Kindred 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 3 71 1 56 24 3 1 300 11070102 110701030 11070103 110703 11070103 24 210 10 1 YC00703BA YC00703EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1122 12 3 Square 1 2 3 -11070104 Friends どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 111 1 4 71 1 56 24 3 1 300 11070103 110701040 11070104 110704 11070104 24 210 10 1 YC00704BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1123 12 3 Square 1 2 3 -11070105 Treasure Hunt 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0702.png 101 1 5 71 1 56 24 3 1 300 11070104 110701050 11070105 110705 11070105 24 210 10 1 YC00705BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1040 1 2 3 -11070106 Fantasy どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 71 1 56 24 3 1 300 11070105 110701060 11070106 110706 11070106 24 210 10 1 YC00706BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1041 1 2 3 -11080101 Report 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 74 1 58 24 3 1 300 11070106 110801010 11080101 110801 11080101 24 240 10 1 YC00801BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1042 1 2 3 -11080102 Retrospective Memory グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 74 1 58 24 3 1 300 11080101 110801020 11080102 110802 11080102 24 240 10 1 YC00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1043 1 2 3 -11080103 Dark Pursuit パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 102 1 3 74 1 58 24 3 1 300 11080102 110801030 11080103 110803 11080103 24 240 10 1 YC00803BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1125 12 3 Square 1 2 3 -11080104 Relentless 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0801.png 111 1 4 74 1 58 24 3 1 300 11080103 110801040 11080104 110804 11080104 24 240 10 1 YC00804BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1045 1 2 3 -11080105 Alter Ego 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 74 1 58 24 3 1 300 11080104 110801050 11080105 110805 11080105 24 240 10 1 YC00805BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1126 12 3 Square 1 2 3 -11080106 Unity ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 74 1 58 24 3 1 300 11080105 110801060 11080106 110806 11080106 24 240 10 1 YC00806BA YC00806EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1047 1 2 3 -11090101 Reply Signal Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 1 1 77 1 60 24 3 1 300 10090401 110801040 11090101 110804 11090101 24 240 10 1 YC00901BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 -11090102 Assist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0909.png 9 1 2 77 1 60 24 3 1 300 11090101 110801050 11090102 110805 11090102 24 240 10 1 YC00902BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 -11090103 Lose Again Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 1 3 77 1 60 24 3 1 300 11090102 110801060 11090103 110806 11090103 24 240 10 1 YC00903BA YC00903EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 -11100101 Threat Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01001.png 13 317 20004 1 1 77 1 60 24 3 1 300 10100304 110801010 11100101 110801 11100101 24 240 10 1 YC01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 -11100102 Spider Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01002.png 13 317 20004 1 2 77 1 60 24 3 1 300 11100101 110801020 11100102 110802 11100102 24 240 10 1 YC01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 -11100103 Obstacles Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01003.png 13 317 20004 1 3 77 1 60 24 3 1 300 11100102 110801030 11100103 110803 11100103 24 240 10 1 YC01003BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 -11100104 Return Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01004.png 13 20004 1 4 77 1 60 24 3 1 300 11100103 110801040 11100104 110804 11100104 24 240 10 1 YC01004BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 -11100105 Deviate Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01005.png 13 20004 1 5 77 1 60 24 3 1 300 11100104 110801050 11100105 110805 11100105 24 240 10 1 YC01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 -11100106 Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01006.png 13 317 20004 1 6 77 1 60 24 3 1 300 11100105 110801060 11100106 110806 11100106 24 240 10 1 YC01006BA YC01006EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 -11110100 Puppet Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1101.png 16 20006 1 0 77 1 62 24 3 1 300 10110112 110801010 11110101 110801 11110101 24 240 10 1 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 -11110101 Entry Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1102.png 16 326 20006 1 1 77 1 62 24 3 1 300 11110100 110801020 11110102 110802 11110102 24 240 10 1 YC01101BA YC01101EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 -11110102 Disguise Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1103.png 16 301 20006 1 2 77 1 62 24 3 1 300 11110101 110801030 11110103 110803 11110103 24 240 10 1 YC01102BA YC01102EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 3 3 Rectangle 1 2 3 -11110105 Mesmerized They're all trapped in this place, yet they're excited as ever for this event. Are they controlled too deep—or are they poisoned by this dream? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20006 1 3 77 1 62 24 3 1 300 11110102 110801050 11110105 110805 11110105 24 240 10 1 YC01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3 -11110103 Confusion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1104.png 16 327 20006 1 4 77 1 62 24 3 1 300 11110105 110801040 11110104 110804 11110104 24 240 10 1 YC01104EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 -11110104 Diminishing Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1105.png 17 327 20006 1 5 77 1 62 24 3 1 300 11110103 110801050 11110105 110805 11110105 24 240 10 1 YC01105BA YC01105EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 -11120101 Trojan Horse Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20007 1 1 80 0 65 24 3 1 300 10120111 110801010 11120101 110801 11120101 24 240 10 1 YC01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 RectangleEx 1 2 3 -11120102 Trapped Hound Who was the real prey? Cerberus, or Roland? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 2 80 0 65 24 3 1 300 11120101 10120108 24 240 10 1 YC01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -11120103 Gold & Centaur Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1202.png 28 20007 1 3 80 0 65 24 3 1 300 11120102 10120122 110801010 11120103 110801 11120103 24 240 10 1 YC01203BA YC01203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5003 12 3 RectangleEx 1 2 3 -11120104 Fireworks Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1203.png 28 20007 1 101201070 4 80 0 65 24 3 1 300 11120103 10120120 110801010 11120104 110801 11120104 24 240 10 1 YC01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -11120105 Deceptor Lamia owed Watanabe a favor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 5 80 0 65 24 3 1 300 11120104 10120118 24 240 10 1 YC01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -11120106 Another Ending The war was coming to an end. Everybody had their own thoughts and plans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 6 80 0 65 24 3 1 300 11120105 11120105 24 240 10 1 YC01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 -11120107 Seize Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1204.png 28 20007 1 7 80 0 65 24 3 1 300 11120106 10120125 110801010 11120107 110801 11120107 24 240 10 1 YC01207BA YC01207EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 -16010101 Shome The sound of anxious back-and-forth pacing fills the research room, deep in the facility. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 1 80 0 67 3 1 300 11120107 15010120 24 240 10 1 YC01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -16010102 Crushed Bones Covet that which shan't be coveted, and be prepared to go through fire and water. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 2 80 0 67 3 1 300 16010101 24 240 10 1 YC01302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -16010103 The Forgotten Land Wind blows over the vast desert, sweeping up sand and dust into a storm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0101.png 102 20008 1 3 80 0 67 24 3 1 300 16010102 110801010 11120101 110801 11120101 24 240 10 1 YC01303BA YC01303EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3 -16010104 Venus Splash Park At the moment of its completion, time became frozen on this enchanted isle. The observation platform, dreamily hanging in the sky, looks almost like a border between fantasy and reality. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0102.png 30 20008 1 101201070 4 80 0 67 24 3 1 300 16010103 110801010 11120104 110801 11120104 24 240 10 1 YC01304BA YC01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9030 16 3 FwRectangleEx 1 2 3 -16010105 Game Starts Everything will end here, through a spectacular finale. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 5 80 0 67 24 3 1 300 16010104 24 240 10 1 YC01305BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -16010106 Ascension-Network Hmph, and what have you discovered? —Huff... The essence of... the Ascension-Network. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 6 80 0 67 24 3 1 300 16010105 24 240 10 1 YC01306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -16010107 Suspicions I keep thinking she seems a little weird today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 7 80 0 67 24 3 1 300 16010106 24 240 10 1 YC01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -16010108 A Trivial Moment The sound of footsteps come from the end of the walkway, adding from liveliness to the sluggish street. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0103.png 30 20008 1 8 80 0 67 24 3 1 300 16010107 110801010 11120107 110801 11120107 24 240 10 1 YC01308BA YC01308EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3 -16020101 Nanami and Martin When the girl met the bear, they decided to celebrate with fireworks. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0201.png 34 20009 1 1 80 0 67 24 3 1 300 16010108 15020118 110801010 11120103 110801 11120103 24 240 10 1 YC01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 -16020102 Bionic Machine Nanami learned that Amberia would control the bionics to harm humans. She decided to do something. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 67 24 3 1 300 16020101 24 240 10 1 YC01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -16020103 Black Figure on Snow Some strange black figures were crawling amongst the bionics. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0202.png 34 20009 1 3 80 0 67 24 3 1 300 16020102 110801010 11120104 110801 11120104 24 240 10 1 YC01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 -16020104 Different Opinions Not all the bionics believed they were "manipulated." Instead, they saw Amberia's will as their own. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 101201070 4 80 0 67 24 3 1 300 16020103 24 240 10 1 YC01404BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -16020105 Roaring Nanami decided to talk to Amberia in person, but the war broke out before she could go underground. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0203.png 34 20009 1 5 80 0 67 24 3 1 300 16020104 110801010 11120107 110801 11120107 24 240 10 1 YC01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 -16020106 Resonance of Anger There was nothing but sorrow in the battle between the bionics and the ARU. Nanami decided to give everything she had to stop the war. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 67 24 3 1 300 16020105 24 240 10 1 YC01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -16020107 The Black Figure "I will never forgive you, Ascendants!" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0204.png 34 20009 1 7 80 0 67 24 3 1 300 16020106 110801010 11120107 110801 11120107 24 240 10 1 YC01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 -16020108 Nanami and Bionics The war had ended, but the wounds were still there. Nanami cheerfully took the cyborgs away from the snowy land. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 8 80 0 67 24 3 1 300 16020107 24 240 10 1 YC01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -16030101 Silence I didn't think an AI could fall silent. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 21 20010 1 1 80 0 67 24 3 1 300 16010108 15030106 15030112 15030118 24 240 10 1 YC01501BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 -16030102 Exile You're right. My point is, Huaxu may have a new master, but has her master... really changed? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 21 20010 1 2 80 0 67 24 3 1 300 16030101 24 240 10 1 YC01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 -16030103 Mutual Destruction Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0301.png 21 20010 1 3 80 0 67 24 3 1 300 16030102 110801010 11120104 110801 11120104 24 240 10 1 YC01503BA YC01503EA 3 Deploy no more than 1 member Clear within 300s Fight till the last moment 15020115 1 2 1 3 FwRectangleEx 1 2 3 1 -15010521 Air Transportation All that the crew can do is remain in their seats, ensure that equipment and weapons are operational, and review mission details in preparation for immediate engagement upon landing on the surface. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 67 24 3 1 300 15010520 16030103 24 240 10 1 YC01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 -15010522 Chief Commander Let me re-introduce myself. My name is Vanessa, commandant of Egret and chief commander of this operation. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 2 80 0 67 24 3 1 300 15010521 24 240 10 1 YC01802BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -15010523 Under the Trap Severed Corrupted limbs fall into the pit as they enveloped in blue static and crash into the bottom of the pit heavily. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 67 24 3 1 300 15010522 24 240 10 1 YC01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1 -15010524 Rapid Descent Your brain went blank from the zero gravity free-fall. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0401.png 52 20010 1 4 80 0 67 24 3 1 300 15010523 110801010 11120104 110801 11120104 24 240 10 1 YC01804BA YC01804EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 16 3 FwRectangle 1 2 3 -15010525 Night Break Unobstructed beams of moonlight shine through the windows, bring dim light into the dark interior. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 5 80 0 67 24 3 1 300 15010524 24 240 10 1 YC01805BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -15010526 Secret of Victory Deception, exploitation, abandonment... These are the laws of victory on the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0402.png 52 20010 1 6 80 0 67 24 3 1 300 15010525 110801010 11120104 110801 11120104 24 240 10 1 YC01806BA YC01806EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 9076 3 FwRectangle 1 2 3 1 -15010527 Exchange of Resources Well then, take her away. I've been growing tired of playing with the same toy anyway. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 7 80 0 67 24 3 1 300 15010526 24 240 10 1 YC01807BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 -15010528 Gray Raven's Edge The electronic photo frame on the table in the lounge finally has a suitable picture. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 67 24 3 1 300 15010527 24 240 10 1 YC01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1 -11140101 Looking for Luna A rusty bridge extends out into the distance, its other end enveloped by the fog. Even though she cannot see it, Alpha knows where the bridge leads. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 10140115 15 80 10 1 YC01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140102 Howling Snowstorm There's no turning back for us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 11140101 15 80 10 1 YC01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140103 Into Thin Air That's not only death for the living, they can also kill those phantoms that have passed away and remain in memory. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 3 80 0 62 15 3 1 300 11140102 15 80 10 1 YC01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140104 Meet Again Roland, I know what you are going to say. I've never brought it up because this wish will never come true. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 11140103 15 80 10 1 YC01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140105 Crossing Paths Let's end it here, Gabriel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1401.png 53 20010 1 5 80 0 62 15 3 1 300 11140104 110801010 11120103 110801 11120103 15 80 10 1 YC01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3 -11140106 Martyr I'll say this again. The road you've chosen has but one ending—absolutely nothing! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 6 80 0 62 15 3 1 300 11140105 15 80 10 1 YC01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140107 Go to Fight There needs to be uncertainty in the world for it to be interesting, isn't that so? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 7 80 0 62 15 3 1 300 11140106 15 80 10 1 YC01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 -11140108 Night Gathers Lucia, I used to think of you only as a chess piece leftover from a conspiracy, a piece of data that was previously deceived and had no reason to exist. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1402.png 53 20010 1 8 80 0 62 15 3 1 300 11140107 110801010 11120104 110801 11120104 15 80 10 1 YC01908BA YC01908EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3 -11150101 Orphan of Science Let's just call her Lamia then. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 1 80 0 62 24 3 1 300 15010632 10150117 24 240 10 1 YC02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -11150102 Foolishness She's so ugly, like a monkey. Can we get her to stand up? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1501.png 61 20016 1 2 80 0 62 24 3 1 300 11150101 110801010 11120104 110801 11120104 24 240 10 1 YC02102BA YC02102EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 -11150103 Weakness No medicine can help you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 3 80 0 62 24 3 1 300 11150102 24 240 10 1 YC02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -11150104 Powerlessness A warm hug and comfort will be given to every weeping child. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1502.png 61 20016 1 4 80 0 62 24 3 1 300 11150103 110801010 11120104 110801 11120104 24 240 10 1 YC02104BA YC02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 -11150105 Curiosity I understand. It's "curiosity." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 5 80 0 62 24 3 1 300 11150104 24 240 10 1 YC02105BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -11150106 The First Birth Stop dawdling. Come here, we have to make you adapt to your body right away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1503.png 61 20016 1 6 80 0 62 24 3 1 300 11150105 110801010 11120104 110801 11120104 24 240 10 1 YC02106BA YC02106EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 -11150107 Weigh Anchor We aren't devoid of weakness. We were just forced to "send" it away. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 7 80 0 62 24 3 1 300 11150106 24 240 10 1 YC02107BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -11150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 8 80 0 62 24 3 1 300 11150107 24 240 10 1 YC02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 -15010621 Like Fate Why—is it you? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 67 24 3 1 300 15010613 11140108 24 240 10 1 YC02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010626 Collection What happened along the way. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 67 24 3 1 300 15010621 24 240 10 1 YC02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010627 Nothing Hermano. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 3 80 0 67 24 3 1 300 15010626 24 240 10 1 YC02003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010628 Free Riding Guide Should I say unexpected or no surprise. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 67 24 3 1 300 15010627 24 240 10 1 YC02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010622 Luna's World A monster? A corpse? A weakling? A lost lamb? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0503.png 36 10101 1 5 80 0 67 24 3 1 300 15010628 110801010 11120104 110801 11120104 24 240 10 1 YC02005BA YC02005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 -15010629 Break-in I like to throw in a few variables beyond their control when they think their plan is foolproof. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 6 80 0 67 24 3 1 300 15010622 24 240 10 1 YC02006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010623 Non-lethal Joke They... they're coming...! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0501.png 36 10101 1 7 80 0 67 24 3 1 300 15010629 110801010 11120104 110801 11120104 24 240 10 1 YC02007BA YC02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 -15010624 Lopsided Recall You can't just play, "Voodoo"... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0502.png 36 10101 1 8 80 0 67 24 3 1 300 15010623 110801010 11120104 110801 11120104 24 240 10 1 YC02008BA YC02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 -15010625 Cage Battle Roland never sees the cycle and intertwining of these expressions in the same face. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0504.png 59 10101 1 9 80 0 67 24 3 1 300 15010624 110801010 11120104 110801 11120104 24 240 10 1 YC02009BA YC02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 -15010630 Ending Citation I could take your life now, but I haven't. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 67 24 3 1 300 15010625 24 240 10 1 YC02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1 -15010631 Fisher I can give you what you want. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 11 80 0 67 24 3 1 300 15010630 24 240 10 1 YC02011BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -15010632 Undecided Middlegame With a smirk of an epiphany, Roland goes to his unknown destiny. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 67 24 3 1 300 15010631 24 240 10 1 YC02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160101 Preparation Behind the Scenes A wanderer walks among the ruins of the city. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 67 24 3 1 300 10160115 11150108 24 240 10 1 YC02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160102 Clearing the Stage I think you'll be interested in the show, Roland. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1601.png 64 20017 1 2 80 0 67 24 3 1 300 11160101 110801010 11120104 110801 11120104 24 240 10 1 YC02202BA YC02202EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 -11160103 The Show Starts Seeing them notice that he was trying to hide something, the refugee trembles and lowers his head even more. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 3 80 0 67 24 3 1 300 11160102 24 240 10 1 YC02203BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160104 Shadows in the Forest The forest in front looks like the Garden of Eden, where all the creatures live together in harmony. It is proudly showing off the lives residing within. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1602.png 64 20017 1 4 80 0 67 24 3 1 300 11160103 110801010 11120104 110801 11120104 24 240 10 1 YC02204BA YC02204EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 -11160105 Central Purification Filter An unknown dark cage, some trapped beasts, a vague target. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 67 24 3 1 300 11160104 24 240 10 1 YC02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160106 Hyperplasia Before he can finish his sentence, the vine pulls him down into the shaft. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1603.png 64 20017 1 6 80 0 67 24 3 1 300 11160105 110801010 11120104 110801 11120104 24 240 10 1 YC02206BA YC02206EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 -11160107 Corruption These exposed red spheres rotate from time to time among the branches, watching from the shadows everything happening inside the tower. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 7 80 0 67 24 3 1 300 11160106 24 240 10 1 YC02207BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160108 Movement Something has opened its eyes amid the chaos. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 67 24 3 1 300 11160107 24 240 10 1 YC02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160109 Center of the Show... Or Not? The audience usually doesn't get to enter the stage... But accidents happen. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 9 80 0 67 24 3 1 300 11160108 24 240 10 1 YC02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 -11160110 The Last Serum The wanderer walks on the desolate battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 10 80 0 67 24 3 1 300 11160109 24 240 10 1 YC02210BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1 -30000101 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000102 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000101 3 30000101 3 1 Rectangle 1 2 3 1 -30000103 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000102 3 30000101 3 1 Rectangle 1 2 3 1 -30000104 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000103 3 30000101 3 1 Rectangle 1 2 3 1 -30000105 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000104 3 30000101 2 1 Rectangle 1 2 3 1 -30000111 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000112 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000113 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000201 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000202 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000201 3 30000101 3 1 Rectangle 1 2 3 1 -30000203 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000202 3 30000101 3 1 Rectangle 1 2 3 1 -30000204 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000203 3 30000101 3 1 Rectangle 1 2 3 1 -30000205 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000204 3 30000101 2 1 Rectangle 1 2 3 1 -30000207 Overclock Rank Up 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000211 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000212 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000213 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000301 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000302 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000301 3 30000101 3 1 Rectangle 1 2 3 1 -30000303 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000302 3 30000101 3 1 Rectangle 1 2 3 1 -30000304 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000303 3 30000101 3 1 Rectangle 1 2 3 1 -30000305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000304 3 30000101 2 1 Rectangle 1 2 3 1 -30000311 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000312 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000313 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000401 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000401 3 30000101 3 1 Rectangle 1 2 3 1 -30000403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000402 3 30000101 3 1 Rectangle 1 2 3 1 -30000404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000403 3 30000101 3 1 Rectangle 1 2 3 1 -30000405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000404 3 30000101 2 1 Rectangle 1 2 3 1 -30000411 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000412 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000413 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000501 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000502 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000501 3 30000101 3 1 Rectangle 1 2 3 1 -30000503 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000502 3 30000101 3 1 Rectangle 1 2 3 1 -30000504 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000503 3 30000101 3 1 Rectangle 1 2 3 1 -30000505 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000504 3 30000101 2 1 Rectangle 1 2 3 1 -30000511 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000512 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000513 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000601 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000601 3 30000101 3 1 Rectangle 1 2 3 1 -30000603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000602 3 30000101 3 1 Rectangle 1 2 3 1 -30000604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000603 3 30000101 3 1 Rectangle 1 2 3 1 -30000605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000604 3 30000101 2 1 Rectangle 1 2 3 1 -30000611 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000612 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000613 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000701 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000701 3 30000101 3 1 Rectangle 1 2 3 1 -30000703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000702 3 30000101 3 1 Rectangle 1 2 3 1 -30000704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000703 3 30000101 3 1 Rectangle 1 2 3 1 -30000705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000704 3 30000101 2 1 Rectangle 1 2 3 1 -30000707 Overclock Rank Up 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000711 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000712 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000713 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000801 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000801 3 30000101 3 1 Rectangle 1 2 3 1 -30000803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000802 3 30000101 3 1 Rectangle 1 2 3 1 -30000804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000803 3 30000101 3 1 Rectangle 1 2 3 1 -30000805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000804 3 30000101 2 1 Rectangle 1 2 3 1 -30000807 Overclock Rank Up 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000811 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000812 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000813 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30000901 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000902 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000901 3 30000101 3 1 Rectangle 1 2 3 1 -30000903 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000902 3 30000101 3 1 Rectangle 1 2 3 1 -30000904 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000903 3 30000101 3 1 Rectangle 1 2 3 1 -30000905 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000904 3 30000101 2 1 Rectangle 1 2 3 1 -30000918 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000904 3 30000101 2 1 Rectangle 1 2 3 1 -30000906 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000907 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000906 3 30000101 3 1 Rectangle 1 2 3 1 -30000908 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000907 3 30000101 3 1 Rectangle 1 2 3 1 -30000909 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000908 3 30000101 3 1 Rectangle 1 2 3 1 -30000910 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000909 3 30000101 2 1 Rectangle 1 2 3 1 -30000916 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000909 3 30000101 2 1 Rectangle 1 2 3 1 -30000911 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30000912 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000911 3 30000101 3 1 Rectangle 1 2 3 1 -30000913 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000912 3 30000101 3 1 Rectangle 1 2 3 1 -30000914 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000913 3 30000101 3 1 Rectangle 1 2 3 1 -30000915 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000914 3 30000101 2 1 Rectangle 1 2 3 1 -30000917 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000914 3 30000101 2 1 Rectangle 1 2 3 1 -30001001 Test This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30001002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30001001 3 30000101 3 1 Rectangle 1 2 3 1 -30001003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30001002 3 30000101 3 1 Rectangle 1 2 3 1 -30001004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30001003 3 30000101 3 1 Rectangle 1 2 3 1 -30001005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30001004 3 30000101 2 1 Rectangle 1 2 3 1 -30001011 Overclock 1 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001012 Overclock 2 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001013 Overclock 3 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001201 Experiment This is a formidable Boss. 17 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30001202 Elite This is a formidable Boss. 17 1 2 0 3 1 300 30001201 3 30000101 3 1 Rectangle 1 2 3 1 -30001203 Knight This is a formidable Boss. 17 1 3 0 3 1 300 30001202 3 30000101 3 1 Rectangle 1 2 3 1 -30001204 Chaos This is a formidable Boss. 17 1 4 0 3 1 300 30001203 3 30000101 3 1 Rectangle 1 2 3 1 -30001205 Hell This is a formidable Boss. 17 1 5 0 3 1 300 30001204 3 30000101 2 1 Rectangle 1 2 3 1 -30001211 Overclock 1 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001212 Overclock 2 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001213 Overclock 3 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001301 Experiment This is a formidable Boss. 21 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30001302 Elite This is a formidable Boss. 21 1 2 0 3 1 300 30001301 3 30000101 3 1 Rectangle 1 2 3 1 -30001303 Knight This is a formidable Boss. 35 1 3 0 3 1 300 30001302 3 30000101 3 1 Rectangle 1 2 3 1 -30001304 Chaos This is a formidable Boss. 35 1 4 0 3 1 300 30001303 3 30000101 3 1 Rectangle 1 2 3 1 -30001305 Hell This is a formidable Boss. 35 1 5 0 3 1 300 30001304 3 30000101 2 1 Rectangle 1 2 3 1 -30001311 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001312 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30001313 Hidden This is a formidable Boss. 30 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 -30300101 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300102 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300101 3 30000101 3 1 Rectangle 1 2 3 1 -30300103 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300102 3 30000101 3 1 Rectangle 1 2 3 1 -30300104 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300103 3 30000101 3 1 Rectangle 1 2 3 1 -30300105 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300104 3 30000101 2 1 Rectangle 1 2 3 1 -30300201 Experiment This is a formidable Boss. 38 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300202 Elite This is a formidable Boss. 38 1 2 0 3 1 300 30300201 3 30000101 3 1 Rectangle 1 2 3 1 -30300203 Knight This is a formidable Boss. 38 1 3 0 3 1 300 30300202 3 30000101 3 1 Rectangle 1 2 3 1 -30300204 Chaos This is a formidable Boss. 38 1 4 0 3 1 300 30300203 3 30000101 3 1 Rectangle 1 2 3 1 -30300205 Hell This is a formidable Boss. 43 1 5 0 3 1 300 30300204 3 30000101 2 1 Rectangle 1 2 3 1 -30300301 Experiment This is a formidable Boss. 43 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300302 Elite This is a formidable Boss. 43 1 2 0 3 1 300 30300301 3 30000101 3 1 Rectangle 1 2 3 1 -30300303 Knight This is a formidable Boss. 43 1 3 0 3 1 300 30300302 3 30000101 3 1 Rectangle 1 2 3 1 -30300304 Chaos This is a formidable Boss. 43 1 4 0 3 1 300 30300303 3 30000101 3 1 Rectangle 1 2 3 1 -30300305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300304 3 30000101 2 1 Rectangle 1 2 3 1 -30300601 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300601 3 30000101 3 1 Rectangle 1 2 3 1 -30300603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300602 3 30000101 3 1 Rectangle 1 2 3 1 -30300604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300603 3 30000101 3 1 Rectangle 1 2 3 1 -30300605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300604 3 30000101 2 1 Rectangle 1 2 3 1 -30300501 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300502 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300501 3 30000101 3 1 Rectangle 1 2 3 1 -30300503 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300502 3 30000101 3 1 Rectangle 1 2 3 1 -30300504 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300503 3 30000101 3 1 Rectangle 1 2 3 1 -30300505 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300504 3 30000101 2 1 Rectangle 1 2 3 1 -30300701 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300701 3 30000101 3 1 Rectangle 1 2 3 1 -30300703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300702 3 30000101 3 1 Rectangle 1 2 3 1 -30300704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300703 3 30000101 3 1 Rectangle 1 2 3 1 -30300705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300704 3 30000101 2 1 Rectangle 1 2 3 1 -30300401 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300401 3 30000101 3 1 Rectangle 1 2 3 1 -30300403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300402 3 30000101 3 1 Rectangle 1 2 3 1 -30300404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300403 3 30000101 3 1 Rectangle 1 2 3 1 -30300405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300404 3 30000101 2 1 Rectangle 1 2 3 1 -30300801 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30300802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300801 3 30000101 3 1 Rectangle 1 2 3 1 -30300803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300802 3 30000101 3 1 Rectangle 1 2 3 1 -30300804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300803 3 30000101 3 1 Rectangle 1 2 3 1 -30300805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300804 3 30000101 2 1 Rectangle 1 2 3 1 -30301001 Experiment This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30301001 3 30000101 3 1 Rectangle 1 2 3 1 -30301003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30301002 3 30000101 3 1 Rectangle 1 2 3 1 -30301004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30301003 3 30000101 3 1 Rectangle 1 2 3 1 -30301005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30301004 3 30000101 2 1 Rectangle 1 2 3 1 -30301201 Experiment This is a formidable Boss. 17 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301202 Elite This is a formidable Boss. 17 101 1 2 0 3 1 300 30301201 3 30000101 3 1 Rectangle 1 2 3 1 -30301203 Knight This is a formidable Boss. 17 101 1 3 0 3 1 300 30301202 3 30000101 3 1 Rectangle 1 2 3 1 -30301204 Chaos This is a formidable Boss. 17 101 1 4 0 3 1 300 30301203 3 30000101 3 1 Rectangle 1 2 3 1 -30301205 Hell This is a formidable Boss. 17 101 1 5 0 3 1 300 30301204 3 30000101 2 1 Rectangle 1 2 3 1 -30301301 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301302 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301301 3 30000101 3 1 Rectangle 1 2 3 1 -30301303 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301302 3 30000101 3 1 Rectangle 1 2 3 1 -30301304 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301303 3 30000101 3 1 Rectangle 1 2 3 1 -30301305 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301304 3 30000101 2 1 Rectangle 1 2 3 1 -30301401 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301402 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30301401 3 30000101 3 1 Rectangle 1 2 3 1 -30301403 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30301402 3 30000101 3 1 Rectangle 1 2 3 1 -30301404 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30301403 3 30000101 3 1 Rectangle 1 2 3 1 -30301405 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30301404 3 30000101 2 1 Rectangle 1 2 3 1 -30301501 Experiment This is a formidable Boss. 30 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301502 Elite This is a formidable Boss. 30 101 1 2 0 3 1 300 30301501 3 30000101 3 1 Rectangle 1 2 3 1 -30301503 Knight This is a formidable Boss. 30 101 1 3 0 3 1 300 30301502 3 30000101 3 1 Rectangle 1 2 3 1 -30301504 Chaos This is a formidable Boss. 30 101 1 4 0 3 1 300 30301503 3 30000101 3 1 Rectangle 1 2 3 1 -30301505 Hell This is a formidable Boss. 30 101 1 5 0 3 1 300 30301504 3 30000101 2 1 Rectangle 1 2 3 1 -30301601 Experiment This is a formidable Boss. 38 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301602 Elite This is a formidable Boss. 38 101 1 2 0 3 1 300 30301601 3 30000101 3 1 Rectangle 1 2 3 1 -30301603 Knight This is a formidable Boss. 38 101 1 3 0 3 1 300 30301602 3 30000101 3 1 Rectangle 1 2 3 1 -30301604 Chaos This is a formidable Boss. 38 101 1 4 0 3 1 300 30301603 3 30000101 3 1 Rectangle 1 2 3 1 -30301605 Hell This is a formidable Boss. 38 101 1 5 0 3 1 300 30301604 3 30000101 2 1 Rectangle 1 2 3 1 -30301701 Experiment This is a formidable Boss. 43 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301702 Elite This is a formidable Boss. 43 101 1 2 0 3 1 300 30301701 3 30000101 3 1 Rectangle 1 2 3 1 -30301703 Knight This is a formidable Boss. 43 101 1 3 0 3 1 300 30301702 3 30000101 3 1 Rectangle 1 2 3 1 -30301704 Chaos This is a formidable Boss. 43 101 1 4 0 3 1 300 30301703 3 30000101 3 1 Rectangle 1 2 3 1 -30301705 Hell This is a formidable Boss. 43 101 1 5 0 3 1 300 30301704 3 30000101 2 1 Rectangle 1 2 3 1 -30301801 Experiment This is a formidable Boss. 52 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301802 Elite This is a formidable Boss. 52 101 1 2 0 3 1 300 30301801 3 30000101 3 1 Rectangle 1 2 3 1 -30301803 Knight This is a formidable Boss. 52 101 1 3 0 3 1 300 30301802 3 30000101 3 1 Rectangle 1 2 3 1 -30301804 Chaos This is a formidable Boss. 52 101 1 4 0 3 1 300 30301803 3 30000101 3 1 Rectangle 1 2 3 1 -30301805 Hell This is a formidable Boss. 52 101 1 5 0 3 1 300 30301804 3 30000101 2 1 Rectangle 1 2 3 1 -30301901 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30301902 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301901 3 30000101 3 1 Rectangle 1 2 3 1 -30301903 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301902 3 30000101 3 1 Rectangle 1 2 3 1 -30301904 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301903 3 30000101 3 1 Rectangle 1 2 3 1 -30301905 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301904 3 30000101 2 1 Rectangle 1 2 3 1 -30302001 Experiment She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30302002 Elite She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 2 0 3 1 300 30302001 3 30000101 3 1 Rectangle 1 2 3 1 -30302003 Knight She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 3 0 3 1 300 30302002 3 30000101 3 1 Rectangle 1 2 3 1 -30302004 Chaos She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 4 0 3 1 300 30302003 3 30000101 3 1 Rectangle 1 2 3 1 -30302005 Hell She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 5 0 3 1 300 30302004 3 30000101 2 1 Rectangle 1 2 3 1 -30302101 Experiment This is a formidable Boss. 62 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30302102 Elite This is a formidable Boss. 62 101 1 2 0 3 1 300 30302101 3 30000101 3 1 Rectangle 1 2 3 1 -30302103 Knight This is a formidable Boss. 62 101 1 3 0 3 1 300 30302102 3 30000101 3 1 Rectangle 1 2 3 1 -30302104 Chaos This is a formidable Boss. 62 101 1 4 0 3 1 300 30302103 3 30000101 3 1 Rectangle 1 2 3 1 -30302105 Hell This is a formidable Boss. 62 101 1 5 0 3 1 300 30302104 3 30000101 2 1 Rectangle 1 2 3 1 -30302201 Experiment This is a formidable Boss. 59 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30302202 Elite This is a formidable Boss. 59 101 1 2 0 3 1 300 30302201 3 30000101 3 1 Rectangle 1 2 3 1 -30302203 Knight This is a formidable Boss. 59 101 1 3 0 3 1 300 30302202 3 30000101 3 1 Rectangle 1 2 3 1 -30302204 Chaos This is a formidable Boss. 59 101 1 4 0 3 1 300 30302203 3 30000101 3 1 Rectangle 1 2 3 1 -30302205 Hell This is a formidable Boss. 59 101 1 5 0 3 1 300 30302204 3 30000101 2 1 Rectangle 1 2 3 1 -30302301 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 -30302302 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30302301 3 30000101 3 1 Rectangle 1 2 3 1 -30302303 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30302302 3 30000101 3 1 Rectangle 1 2 3 1 -30302304 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30302303 3 30000101 3 1 Rectangle 1 2 3 1 -30302305 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30302304 3 30000101 2 1 Rectangle 1 2 3 1 -30060101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060401 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060402 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060403 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060501 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060502 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060503 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060601 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060602 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060603 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060701 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060702 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060703 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060801 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060802 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060803 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060901 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060902 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30060903 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061001 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061002 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061003 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 -30061303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 -12010102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12010202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12010102 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12010302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12010202 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12020103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12010302 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12020203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12020103 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12020303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12020203 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12030103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12020303 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12030203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12030103 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12030303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12030203 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12040103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12030303 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12040203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12040103 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12040303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12040203 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12050103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12040303 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12050203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12050103 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12050303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12050203 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12060103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12050303 110601010 11060101 110601 11060101 12 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12060203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12060103 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12060303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12060203 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12070103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12060303 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12070203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12070103 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12070303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12070203 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12080103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12070303 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12080203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12080103 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12080303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12080203 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12090103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 60 0 16 3 1 300 12080303 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12090203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 60 0 16 3 1 300 12090103 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12090303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 60 0 16 3 1 300 12090203 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12100104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12090303 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12100204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12100104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12100304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12100204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12110104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12100304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12110204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12110104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12110304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12110204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12120104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12110304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12120204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12120104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12120304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12120204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12130105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12120304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12130205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12130105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12130305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12130205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12140105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12130305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12140205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12140105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12140305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12140205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12150105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12140305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12150205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12150105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12150305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12150205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 -12010101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12010201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12010301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12020101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12020201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12020301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12090101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12090201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12090301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12100201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12110201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12120201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12130201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12140201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 -12150201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12020102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12020202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12020302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12030302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12040302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12050302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12060302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12070302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12080302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 -12090102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12090202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12090302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12100202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12110202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12120202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12130202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12140202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12150202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12100203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12100303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12110203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12110303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12120203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12120303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12130203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12140203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12150203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12130204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12130304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12140204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12140304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12150204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12150304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12160201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12170201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12180201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12160202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12170202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12180202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12160203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12170203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12180203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12160204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12170204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12170304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 -12180204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12180304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 -12160105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12150305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12160205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12160105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12160305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12160205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12170105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12160305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12170205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12170105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12170305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12170205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12180105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12170305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12180205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12180105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -12180305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12180205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 -30070101 Cottie The leader of the mysterious organization only briefly existed in the history. What's the true identity of this Memory? 104 1 1 25 0 3 1 300701 1 YS01101BA YS01101EA 3 30000102 4 1 Rectangle 30070101 1 2 3 -30070102 Einsteina As the renowned "brain" of the mysterious organization, Dr. Einsteina, the legendary Memory, has a secret side. 104 1 2 30 0 3 1 300702 1 YS01102BA YS01102EA 3 30000102 4 1 Rectangle 30070102 1 2 3 -30070103 Becky She's the No.3 database of the mysterious organization. Will anyone ever witness her power? 104 1 3 38 0 3 1 300703 1 YS01301EA 3 30000102 4 1 Rectangle 30070103 1 2 3 -30070104 Condelina According to the record, this Memory is able to utilize sounds to manipulate people's mind. Will Gray Raven be able to resist the temptation? 104 1 1 45 0 3 1 300704 1 YS01401BA YS01401EA 3 30000102 4 1 Rectangle 30070104 1 2 3 -30070105 Athmail She's the greatest weapon of the Syndicute. What will her power be...? 104 1 2 50 0 3 1 300705 1 YS01501EA 3 30000102 4 1 Rectangle 30070105 1 2 3 -30070106 Guinevere A girl once lost her life in the pursuit of love. What Memory did she leave behind? 104 1 3 55 0 3 1 300706 1 YS01601BA YS01601EA 3 30000102 4 1 Rectangle 30070106 1 2 3 -30070107 Heisen As the No.1 mad scientist of the Syndicute, she had stepped into the realm of death beyond any sanity. Yet, she faced a cruel future. 104 1 1 60 0 3 1 300707 1 YS01701EA 3 30000102 4 1 Rectangle 30070107 1 2 3 -30070108 Shakespeare Gray Raven was looking forward to someone normal... This time, it's the hymn of emotions. 104 1 2 70 0 3 1 300708 1 YS01801BA YS01801EA 3 30000102 4 1 Rectangle 30070108 1 2 3 -30070109 Catherine This is dedicated to you, my beloved rose garden. 104 1 3 75 0 3 1 300709 1 YS01901EA 3 30000102 4 1 Rectangle 30070109 1 2 3 -30070110 Aife Aife was the last sniper and the greatest treasure left behind by the Syndicute. She must be rescued for the sake of the humanity's future. 104 1 1 80 0 3 1 300710 1 YS02101BA YS02101EA 3 30000102 4 1 Rectangle 30070110 1 2 3 -30070111 Swift Hunter - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070111 4 1 Rectangle 1 2 3 1 -30070112 Blade Flurry - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070111 1 3 3-min time limit. Monster will go berserk after 2 min. 30070112 4 1 Rectangle 1 2 3 1 -30070113 Resurrected Blademaster - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070112 1 3 3-min time limit. Monster will go berserk after 2 min. 30070113 4 1 Rectangle 1 2 3 1 -30070114 Lonewolf Blade - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070113 1 3 3-min time limit. Monster will go berserk after 2 min. 30070114 4 1 Rectangle 1 2 3 1 -30070115 Royal Commander - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070114 1 3 3-min time limit. Monster will go berserk after 2 min. 30070115 4 1 Rectangle 1 2 3 1 -30070116 Elemental Butcher - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070115 1 3 3-min time limit. Monster will go berserk after 2 min. 30070116 4 1 Rectangle 1 2 3 1 -30070117 Assault Gunner - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070116 1 3 3-min time limit. Monster will go berserk after 2 min. 30070117 4 1 Rectangle 1 2 3 1 -30070118 Ice Swordsman - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070117 1 3 3-min time limit. Monster will go berserk after 2 min. 30070118 4 1 Rectangle 1 2 3 1 -30070119 Assault Chainsaw - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070118 1 3 3-min time limit. Monster will go berserk after 2 min. 30070119 4 1 Rectangle 1 2 3 1 -30070120 Twin Hunters - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070119 1 3 3-min time limit. Monster will go berserk after 2 min. 30070120 4 1 Rectangle 1 2 3 1 -30070121 Swift Hunter - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 30070120 1 3 3-min time limit. Monster will go berserk after 2 min. 30070121 4 1 Rectangle 1 2 3 1 -30070122 Blade Flurry - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070121 1 3 3-min time limit. Monster will go berserk after 2 min. 30070122 4 1 Rectangle 1 2 3 1 -30070123 Resurrected Blademaster - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070122 1 3 3-min time limit. Monster will go berserk after 2 min. 30070123 4 1 Rectangle 1 2 3 1 -30070124 Lonewolf Blade - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070123 1 3 3-min time limit. Monster will go berserk after 2 min. 30070124 4 1 Rectangle 1 2 3 1 -30070125 Royal Commander - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070124 1 3 3-min time limit. Monster will go berserk after 2 min. 30070125 4 1 Rectangle 1 2 3 1 -30070126 Elemental Butcher - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070125 1 3 3-min time limit. Monster will go berserk after 2 min. 30070126 4 1 Rectangle 1 2 3 1 -30070127 Assault Gunner - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070126 1 3 3-min time limit. Monster will go berserk after 2 min. 30070127 4 1 Rectangle 1 2 3 1 -30070128 Ice Swordsman - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070127 1 3 3-min time limit. Monster will go berserk after 2 min. 30070128 4 1 Rectangle 1 2 3 1 -30070129 Assault Chainsaw - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070128 1 3 3-min time limit. Monster will go berserk after 2 min. 30070129 4 1 Rectangle 1 2 3 1 -30070130 Twin Hunters - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070129 1 3 3-min time limit. Monster will go berserk after 2 min. 30070130 4 1 Rectangle 1 2 3 1 -30070131 Swift Hunter - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070131 4 1 Rectangle 1 2 3 1 -30070132 Blade Flurry - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070131 1 3 3-min time limit. Monster will go berserk after 2 min. 30070132 4 1 Rectangle 1 2 3 1 -30070133 Resurrected Blademaster - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070132 1 3 3-min time limit. Monster will go berserk after 2 min. 30070133 4 1 Rectangle 1 2 3 1 -30070134 Lonewolf Blade - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070133 1 3 3-min time limit. Monster will go berserk after 2 min. 30070134 4 1 Rectangle 1 2 3 1 -30070135 Royal Commander - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070134 1 3 3-min time limit. Monster will go berserk after 2 min. 30070135 4 1 Rectangle 1 2 3 1 -30070136 Elemental Butcher - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070135 1 3 3-min time limit. Monster will go berserk after 2 min. 30070136 4 1 Rectangle 1 2 3 1 -30070137 Assault Gunner - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070136 1 3 3-min time limit. Monster will go berserk after 2 min. 30070137 4 1 Rectangle 1 2 3 1 -30070138 Ice Swordsman - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070137 1 3 3-min time limit. Monster will go berserk after 2 min. 30070138 4 1 Rectangle 1 2 3 1 -30070139 Assault Chainsaw - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070138 1 3 3-min time limit. Monster will go berserk after 2 min. 30070139 4 1 Rectangle 1 2 3 1 -30070140 Twin Hunters - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070139 1 3 3-min time limit. Monster will go berserk after 2 min. 30070140 4 1 Rectangle 1 2 3 1 -30070141 Swift Hunter - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 30070140 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070141 4 1 Rectangle 1 2 3 1 -30070142 Blade Flurry - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070141 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070142 4 1 Rectangle 1 2 3 1 -30070143 Resurrected Blademaster - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070142 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070143 4 1 Rectangle 1 2 3 1 -30070144 Lonewolf Blade - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070143 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070144 4 1 Rectangle 1 2 3 1 -30070145 Royal Commander - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070144 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070145 4 1 Rectangle 1 2 3 1 -30070146 Elemental Butcher - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070145 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070146 4 1 Rectangle 1 2 3 1 -30070147 Assault Gunner - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070146 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070147 4 1 Rectangle 1 2 3 1 -30070148 Ice Swordsman - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070147 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070148 4 1 Rectangle 1 2 3 1 -30070149 Assault Chainsaw - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070148 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070149 4 1 Rectangle 1 2 3 1 -30070150 Twin Hunters - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070149 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070150 4 1 Rectangle 1 2 3 1 -30070151 Swift Hunter - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070151 4 1 Rectangle 1 2 3 1 -30070152 Blade Flurry - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070151 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070152 4 1 Rectangle 1 2 3 1 -30070153 Resurrected Blademaster - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070152 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070153 4 1 Rectangle 1 2 3 1 -30070154 Lonewolf Blade - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070153 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070154 4 1 Rectangle 1 2 3 1 -30070155 Royal Commander - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070154 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070155 4 1 Rectangle 1 2 3 1 -30070156 Elemental Butcher - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070155 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070156 4 1 Rectangle 1 2 3 1 -30070157 Assault Gunner - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070156 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070157 4 1 Rectangle 1 2 3 1 -30070158 Ice Swordsman - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070157 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070158 4 1 Rectangle 1 2 3 1 -30070159 Assault Chainsaw - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070158 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070159 4 1 Rectangle 1 2 3 1 -30070160 Twin Hunters - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070159 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070160 4 1 Rectangle 1 2 3 1 -30070161 Swift Hunter - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 30070160 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070161 4 1 Rectangle 1 2 3 1 -30070162 Blade Flurry - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070161 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070162 4 1 Rectangle 1 2 3 1 -30070163 Resurrected Blademaster - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070162 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070163 4 1 Rectangle 1 2 3 1 -30070164 Lonewolf Blade - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070163 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070164 4 1 Rectangle 1 2 3 1 -30070165 Royal Commander - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070164 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070165 4 1 Rectangle 1 2 3 1 -30070166 Elemental Butcher - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070165 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070166 4 1 Rectangle 1 2 3 1 -30070167 Assault Gunner - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070166 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070167 4 1 Rectangle 1 2 3 1 -30070168 Ice Swordsman - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070167 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070168 4 1 Rectangle 1 2 3 1 -30070169 Assault Chainsaw - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070168 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070169 4 1 Rectangle 1 2 3 1 -30070170 Twin Hunters - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070169 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070170 4 1 Rectangle 1 2 3 1 -30070171 Wave: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 -30070172 Wave: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070171 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 -30070173 Wave: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070172 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 -30070174 Wave: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070173 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 -30070175 Wave: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070174 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 -30070176 Wave: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070175 403060 403060 1 3 The Terminal enhances a random type of enemies every 50s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070171 4 1 Rectangle 1 2 3 1 -30070177 Wave: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070176 403060 403060 1 3 Ballwheel gains attack methods when Yazi attacks Kemuri gains attack methods when Yazi takes attacks 30070171 4 1 Rectangle 1 2 3 1 -30070178 Wave: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070177 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070171 4 1 Rectangle 1 2 3 1 -30070179 Wave: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070178 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a small amount of Resistance 30070171 4 1 Rectangle 1 2 3 1 -30070180 Wave: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070179 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070171 4 1 Rectangle 1 2 3 1 -30070181 Leap: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch 30070181 4 1 Rectangle 1 2 3 1 -30070182 Leap: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070181 403060 403060 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070181 4 1 Rectangle 1 2 3 1 -30070183 Leap: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070182 403060 403060 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070181 4 1 Rectangle 1 2 3 1 -30070184 Leap: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070183 403060 403060 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070181 4 1 Rectangle 1 2 3 1 -30070185 Leap: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070184 403060 403060 1 3 Blair deals slightly more damage with Hetero-Sapien(s) on field Blair gains slightly more Resistance with Prisoner(s) on field 30070181 4 1 Rectangle 1 2 3 1 -30070186 Leap: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070185 403060 403060 1 3 The Terminal enhances a random type of enemies every 40s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070181 4 1 Rectangle 1 2 3 1 -30070187 Leap: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070186 403060 403060 1 3 Ballwheel gains more attack behaviors when Yazi attacks Kemuri gains more attack behaviors when Yazi takes attacks Yazi grants Ballwheel a random affix when she attacks 30070181 4 1 Rectangle 1 2 3 1 -30070188 Leap: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070187 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070181 4 1 Rectangle 1 2 3 1 -30070189 Leap: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070188 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a medium amount of Resistance 30070181 4 1 Rectangle 1 2 3 1 -30070190 Leap: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070189 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070181 4 1 Rectangle 1 2 3 1 -30070191 Depth: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403061 403061 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch Enemies will gain an affix every time they switch 30070191 4 1 Rectangle 1 2 3 1 -30070192 Depth: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070191 403061 403061 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070191 4 1 Rectangle 1 2 3 1 -30070193 Depth: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070192 403061 403061 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070191 4 1 Rectangle 1 2 3 1 -30070194 Depth: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070193 403061 403061 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070191 4 1 Rectangle 1 2 3 1 -30070195 Depth: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070194 403061 403061 1 3 Blair deals significantly more damage with Hetero-Sapien(s) on field Blair gains significantly more Resistance with Prisoner(s) on field 30070191 4 1 Rectangle 1 2 3 1 -30070196 Depth: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070195 403061 403061 1 3 The Terminal enhances a random type of enemies every 30s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070191 4 1 Rectangle 1 2 3 1 -30070197 Depth: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070196 403061 403061 1 3 Yazi affects the behaviors of other enemies when she attacks or takes a hit Yazi grants Ballwheel a random affix when she attacks Yazi grants Kemuri a random affix when she takes a hit 30070191 4 1 Rectangle 1 2 3 1 -30070198 Depth: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070197 403061 403061 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070191 4 1 Rectangle 1 2 3 1 -30070199 Depth: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070198 403061 403061 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a great amount of Resistance 30070191 4 1 Rectangle 1 2 3 1 -30070200 Depth: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070199 403061 403061 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070191 4 1 Rectangle 1 2 3 1 -80010001 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010002 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010003 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010004 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010005 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010006 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010007 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010008 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80010009 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011001 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011002 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011003 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011004 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011002 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011005 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011006 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011007 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011008 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011006 80011007 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011009 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011010 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011011 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011012 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011010 80011011 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011013 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011014 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011015 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011016 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011014 80011015 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011017 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011018 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011019 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011020 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011018 80011019 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011021 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011022 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011023 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -80011024 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011022 80011023 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 -13010101 Lucia: Lotus The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101010 130101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010102 Lucia: Dawn The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101020 130102 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010103 Ominous Black III The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101030 130103 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010111 Struggle I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BB 3 1 2 1 2 Rectangle 1 2 3 -13010112 Trespassers Where did these two little girls come from...? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010112 13010112 13010112 1 1 JZ10202BB 3 1 2 1 2 Rectangle 1 2 3 -13010113 Warm Food Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010112 13010113 13010113 13010113 1 1 JZ10203BB 3 1 2 1 2 Rectangle 1 2 3 -13010114 Frog Plushie Blame your own naivety. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010113 13010114 13010114 13010114 1 1 JZ10204BB 3 1 2 1 2000 2 Rectangle 1 2 3 -13010115 Price of Naivety We don't have a choice... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01.png 101 1 1 1 0 3 1 13010114 13010115 13010115 13010115 1 1 JZ10205BB JZ10205EB 3 1 2 1 2000 1 Rectangle 1 2 3 -13010116 Lingering Warmth Lucia held Luna in her arms. They fell asleep together for the last time in the cold room... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02.png 101 1 130101160 1 1 0 3 1 13010115 13010116 13010116 13010116 1 1 JZ10206BB JZ10206EB 3 1 2 1 2000 1 Rectangle 1 2 3 -13010120 Star in the Dark Only at the end of a long darkness you will find happiness. And we are no different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 130101160 1 1 0 3 1 13010116 1 1 JZ10207BB 3 1 2 1 3 Rectangle 1 2 3 -13011011 Undying Her black long hair, along with a few tags in her clenched fist, are the only things swaying in the warm wind... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BC 3 1 2 1 2 Rectangle 1 2 3 -13011012 Separated That's why I need her... to stay loyal to humanity. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011011 13010112 13010112 13010112 1 1 JZ10202BC 3 1 2 1 2 Rectangle 1 2 3 -13011013 Falling Alright. Now is the time... to welcome another lady home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01B.png 101 1 1 1 0 3 1 13011012 13010113 13010113 13010113 1 1 JZ10203BC 3 1 2 1 2000 1 Rectangle 1 2 3 -13011014 Reunion It's impossible! The goddamned Corrupted... and Punishing Virus! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011013 13010114 13010114 13010114 1 1 JZ10204BC 3 1 2 1 2 Rectangle 1 2 3 -13011015 Escape Lucia barely held on to her blade as she stumbled across the city. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02B.png 101 1 130110130 1 1 0 3 1 13011014 13010115 13010115 13010115 1 1 JZ10205BC 3 1 2 1 2000 1 Rectangle 1 2 3 -13011016 Tears Lucia almost collapsed into Luna's arms. Tears ran down her cheeks. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011015 13010116 13010116 13010116 1 1 JZ10206BC 3 1 2 1 2 Rectangle 1 2 3 -13011020 The First Sight I want to meet her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya03B.png 101 1 130110150 1 1 0 3 1 13011015 1 1 JZ10207BC 3 1 2 1 5003 4 Rectangle 1 2 3 -13010201 Liv: Eclipse The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102010 130201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010202 Liv: Lux The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102020 130202 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010203 Midnight III The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102030 130203 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010211 Uninvited Guest I'm sure we can get along, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10301BB 3 1 2 1 2 Rectangle 1 2 3 -13010212 Out of Place Liv, can you find that white dress for your sister? I'm sure you can do such an easy task, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010211 13010112 13010112 13010112 1 1 JZ10302BB 3 1 2 1 2 Rectangle 1 2 3 -13010213 Honor ...I can stay back and take care of our home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010212 13010113 13010113 13010113 1 1 JZ10303BB 3 1 2 1 2 Rectangle 1 2 3 -13010214 Collapsed Pride Let me go to the war zone. Please. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu01.png 101 1 1 1 0 3 1 13010213 13010114 13010114 13010114 1 1 JZ10304BB 3 1 2 1 2001 2008 1 Rectangle 1 2 3 -13010215 To a New World Aren't you going to... have a few words with her? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010214 13010115 13010115 13010115 1 1 JZ10305BB 3 1 2 1 2001 2 Rectangle 1 2 3 -13010216 Flower on Battlefield Please answer my question. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu02.png 101 1 1 1 0 3 1 13010215 13010116 13010116 13010116 1 1 JZ10306BB JZ10306EB 3 1 2 1 2001 1 Rectangle 1 2 3 -13010220 White Dress Get changed, Liv... At least, you should leave in a beautiful way. You can do it... I'm sure. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 130102140 1 1 0 3 1 13010214 1 1 JZ10307BB 3 1 2 1 3 Rectangle 1 2 3 -13010301 Nanami: Storm I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103010 130301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010302 Proving Existence II I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103020 130302 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010303 Proving Existence III I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103030 130303 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010311 XX Month/XX Day, Sunny Nanami's got a diary book today! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BB 3 1 2 1 2 Rectangle 1 2 3 -13010312 Day XX, Expectation Nanami will live happily ever after. Just like daddy and mommy... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010311 13010112 13010112 13010112 1 1 JZ10502BB 3 1 2 1 2 Rectangle 1 2 3 -13010313 Day XX, Fissure Everybody has stopped going to class. Daddy and mommy also stayed home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010312 13010113 13010113 13010113 1 1 JZ10503BB 3 1 2 1 2 Rectangle 1 2 3 -13010314 Day XX, Decision I... must... fight... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 1 1 0 3 1 13010313 13010114 13010114 13010114 1 1 JZ10504BB 3 1 2 1 2002 1 Rectangle 1 2 3 -13010315 Day XX, Anomaly Why are there... machines... in Nanami's arm? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010314 13010116 13010116 13010116 1 1 JZ10505BB 3 1 2 1 2002 2 Rectangle 1 2 3 -13010316 Day XX, Truth We have lied to you... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 1 1 0 3 1 13010315 13010115 13010115 13010115 1 1 JZ10506BB JZ10506EB 3 1 2 1 2002 1 Rectangle 1 2 3 -13010320 Day XX, A New Journey From now on, Nanami's alone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 130103160 1 1 0 3 1 13010316 1 1 JZ10507BB 3 1 2 1 3 Rectangle 1 2 3 -13010911 Pulse Strike Make sure you wait for Nanami! I'll be back! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BS 3 1 2 1 2 Rectangle 1 2 3 -13010912 Barren Land Even scavengers cannot survive on this barren land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010911 13010112 13010112 13010112 1 1 JZ10502BS 3 1 2 1 2 Rectangle 1 2 3 -13010913 Between Friends We are friends. Always are! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010912 13010113 13010113 13010113 1 1 JZ10503BS 3 1 2 1 2 Rectangle 1 2 3 -13010914 Hunting Ground A scavenger had witnessed some Construct in the hunting ground. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01B.png 101 1 1 1 0 3 1 13010913 13010114 13010114 13010114 1 1 JZ10504BS 3 1 2 1 2010 1 Rectangle 1 2 3 -13010915 Born as Human All this attacking and robbing... Are we really that different from the Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02B.png 101 1 130109140 1 1 0 3 1 13010914 13010116 13010116 13010116 1 1 JZ10505BS 3 1 2 1 2010 1 Rectangle 1 2 3 -13010916 Beyond Friendship Tell her that we are thankful... and sorry. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010915 13010115 13010115 13010115 1 1 JZ10506BS 3 1 2 1 2 Rectangle 1 2 3 -13010920 Secret of the Hunting Ground I... still don't really understand what it means to live, but well, I'm not human to start with. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 130109150 1 1 0 3 1 13010915 1 1 JZ10507BS 3 1 2 1 3 Rectangle 1 2 3 -13010401 Lee: Palefire Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104010 130401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010402 Robot's Secret II Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104020 130402 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010403 Robot's Secret III Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104030 130403 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010411 Core Parts You can have this robot on your birthday, Murray. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10101BA 3 1 2 1 2 Rectangle 1 2 3 -13010412 Mob in Suits Thirty seconds is enough for a simple gun modification. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi01.png 101 1 1 1 0 3 1 13010411 13010114 13010114 13010114 1 1 JZ10102BA 3 1 2 1 2003 1 Rectangle 1 2 3 -13010413 Mini Bot Mini Bot… will accompany you... if Murray is not here... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010412 13010112 13010112 13010112 1 1 JZ10103BA 3 1 2 1 2 Rectangle 1 2 3 -13010414 At Any Price I'm willing to pay any price... I just want... Murray to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010413 13010113 13010113 13010113 1 1 JZ10104BA 3 1 2 1 2 Rectangle 1 2 3 -13010415 Robotic Heart Leave all the risk to me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi02.png 101 1 1 1 0 3 1 13010414 13010115 13010115 13010115 1 1 JZ10105BA 3 1 2 1 2003 1 Rectangle 1 2 3 -13010416 So Close, Yet So Far You'll be fine. Everything will be fine. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010415 13010116 13010116 13010116 1 1 JZ10106BA 3 1 2 1 2003 2 Rectangle 1 2 3 -13010420 Binary - Assemble That dancing robot is still incomplete. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 130104150 1 1 0 3 1 13010415 1 1 JZ10107BA 3 1 2 1 3 Rectangle 1 2 3 -13010501 Karenina: Blast To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105010 130501 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010502 Getting Strong II To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105020 130502 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010503 Getting Strong III To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105030 130503 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010511 Sand Pit The sand pit is the children's favorite playground. But to some, it could be a place of malice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10701BA 3 1 2 1 2 Rectangle 1 2 3 -13010512 Crazy Old Nutter and Little Dummy They say you are crazy, but you are the only one who has cared for me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010511 13010112 13010112 13010112 1 1 JZ10702BA 3 1 2 1 2 Rectangle 1 2 3 -13010513 Hidden in Danger Remorse is just another form of craziness. Truth lies in danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010512 13010113 13010113 13010113 1 1 JZ10703BA 3 1 2 1 2 Rectangle 1 2 3 -13010514 Stolen Hope The kids laughed as they took away her treasure. No one noticed the hatred in her eyes. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina01.png 101 1 1 1 0 3 1 13010513 13010114 13010114 13010114 1 1 JZ10704BA 3 1 2 1 2004 1 Rectangle 1 2 3 -13010515 Light Lost A sudden blackout put everybody in panic. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010514 13010115 13010115 13010115 1 1 JZ10705BA 3 1 2 1 2004 2 Rectangle 1 2 3 -13010516 The Punishment If someone must be punished, I'll be the one and only. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina02.png 101 1 130105140 1 1 0 3 1 13010515 13010116 13010116 13010116 1 1 JZ10706BA 3 1 2 1 2004 1 Rectangle 1 2 3 -13010520 Spiral of Causality Be it known or unknown, the spiral of causality never stops. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 130105160 1 1 0 3 1 13010516 1 1 JZ10707BA 3 1 2 1 3 Rectangle 1 2 3 -13010601 Watanabe: Nightblade Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106010 130601 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010602 Watanabe: Astral Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106020 130602 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010603 Twin-Blade Tactics III Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106030 130603 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010611 Physical Training We're used to it, but what's the point in it? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BA 3 1 2 1 2 Rectangle 1 2 3 -13010612 Imagine the Future Money and survival, that's what humans live for. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010611 13010112 13010112 13010112 1 1 JZ10802BA 3 1 2 1 2 Rectangle 1 2 3 -13010613 Snow Rescue Oasis, Bruce, Watanabe, prepare to move out. Our mission, search and rescue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010612 13010113 13010113 13010113 1 1 JZ10803BA 3 1 2 1 2 Rectangle 1 2 3 -13010614 Don't Stop Don't mourn the dead with sorrow, Watanabe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01.png 101 1 1 1 0 3 1 13010613 13010114 13010114 13010114 1 1 JZ10804BA JZ10804EA 3 1 2 1 2005 1 Rectangle 1 2 3 -13010615 Saving Hope No matter how hopeless, as long as I can save someone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02.png 101 1 1 1 0 3 1 13010614 13010115 13010115 13010115 1 1 JZ10805BA 3 1 2 1 2005 1 Rectangle 1 2 3 -13010616 Who's the First I can't always let that brave soldier be ahead of me... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010615 13010116 13010116 13010116 1 1 JZ10806BA 3 1 2 1 2005 2 Rectangle 1 2 3 -13010620 Oasis Squad Oasis will be under my leadership starting from today! That is Bruce's... last order! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 130106150 1 1 0 3 1 13010615 1 1 JZ10807BA 3 1 2 1 3 Rectangle 1 2 3 -13011111 Retreat Before the shuttle successfully lands on Babylonia, the torch of humanity is in your hands. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BS 3 1 2 1 2 Rectangle 1 2 3 -13011112 Reminisce Bruce and I are different. If you could spend more time with him, I'm sure you will be proud of him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011111 13010112 13010112 13010112 1 1 JZ10802BS 3 1 2 1 2 Rectangle 1 2 3 -13011113 Infiltrate the Airport I'll leave my back to you then, Captain Cyril! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01B.png 101 1 1 1 0 3 1 13011112 13010113 13010113 13010113 1 1 JZ10803BS 3 1 2 1 2116 1 Rectangle 1 2 3 -13011114 Ambush Command Center! Why are there missile attacks?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011113 13010114 13010114 13010114 1 1 JZ10804BS 3 1 2 1 2 Rectangle 1 2 3 -13011115 Standoff I will continue to fight on Earth, for Bruce! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02B.png 101 1 1 1 0 3 1 13011114 13010115 13010115 13010115 1 1 JZ10805BS JZ10805ES 3 1 2 1 2116 1 Rectangle 1 2 3 -13011116 Final Choice Watanabe, I thank you for your service to humanity on behalf of Babylonia. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011115 13010116 13010116 13010116 1 1 JZ10806BS 3 1 2 1 2 Rectangle 1 2 3 -13011120 Finding Oasis He hobbled across the scorching desert in search of "Oasis". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 130111150 1 1 0 3 1 13011116 1 1 JZ10807BS 3 1 2 1 3 Rectangle 1 2 3 -13010701 Bianca: Zero The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107010 130701 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010702 Power of Faith II The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107020 130702 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010703 Power of Faith III The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107030 130703 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010711 May We Be Blessed Someone will soon come here and take us to a safe place. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BA 3 1 2 1 2 Rectangle 1 2 3 -13010712 Forgotten Church More and more people are coming to Snow Plain Church in this arctic land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010711 13010112 13010112 13010112 1 1 JZ10402BA 3 1 2 1 2 Rectangle 1 2 3 -13010713 Prayer & Faith I'm willing to give everything... even my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010712 13010113 13010113 13010113 1 1 JZ10403BA 3 1 2 1 2 Rectangle 1 2 3 -13010714 To the Light Take them to somewhere safe before the blizzard comes again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010713 13010114 13010114 13010114 1 1 JZ10404BA 3 1 2 1 2006 2 Rectangle 1 2 3 -13010715 Protection & Judgement Be prepared to atone for your sins, for I shall be your judgement! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01.png 101 1 1 1 0 3 1 13010714 13010115 13010115 13010115 1 1 JZ10405BA JZ10405EA 3 1 2 1 2006 1 Rectangle 1 2 3 -13010716 Snowfall Follow your heart, my child. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02.png 101 1 1 1 0 3 1 13010715 13010116 13010116 13010116 1 1 JZ10406BA JZ10406EA 3 1 2 1 2006 1 Rectangle 1 2 3 -13010720 Losing Myself God, if I ever lose myself, I am willing to accept any judgement and punishment. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 130107160 1 1 0 3 1 13010716 1 1 JZ10407BA 3 1 2 1 3 Rectangle 1 2 3 -13011311 Lily Toby said as he put a supply box before Bianca. A pure white lily lay on it. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BS 3 1 2 1 2 Rectangle 1 2 3 -13011312 Bold Request A scurry of footsteps from the corridor broke the tranquility at night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01B.png 104 301 20004 1 1 1 0 3 1 13011311 13010112 13010112 13010112 1 1 JZ10402BS JZ10402ES 3 1 2 1 2006 1 Rectangle 1 2 3 -13011313 Daedalus Allow me to introduce myself. I'm Wen, chairman of Daedalus Security Company. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011312 13010113 13010113 13010113 1 1 JZ10403BS 3 1 2 1 2 Rectangle 1 2 3 -13011314 Dreams Keep it up. I'm sure you'll make your dreams come true before long. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011313 13010114 13010114 13010114 1 1 JZ10404BS 3 1 2 1 2 Rectangle 1 2 3 -13011315 The Truth When the warehouse was lit up, what came into Bianca's sight, instead of the company's goods, were the Constructs restrained by the restraint devices. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02B.png 104 308 20004 1 1 1 0 3 1 13011314 13010115 13010115 13010115 1 1 JZ10405BS 3 1 2 1 5005 1 Rectangle 1 2 3 -13011316 The Ending It's all over. Time to take a break... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011315 13010116 13010116 13010116 1 1 JZ10406BS 3 1 2 1 2 Rectangle 1 2 3 -13011320 Invite I took lots of wrong paths when I was your age, but those experiences have made me who I am. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 130113150 1 1 0 3 1 13011315 1 1 JZ10407BS 3 1 2 1 3 Rectangle 1 2 3 -13010801 Kamui: Bastion My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108010 130801 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010802 Sharp Greatsword II My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108020 130802 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010803 Sharp Greatsword III My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108030 130803 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13010811 Chit-Chat Large-scale missions are always exciting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10601BA 3 1 2 1 2 Rectangle 1 2 3 -13010812 First Team The first team of Task Force is the most powerful. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010811 13010112 13010112 13010112 1 1 JZ10602BA 3 1 2 1 2 Rectangle 1 2 3 -13010813 Battle-Type Construct They always fight relentlessly, as if fighting is the sole reason for them to exist. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010812 13010113 13010113 13010113 1 1 JZ10603BA 3 1 2 1 2 Rectangle 1 2 3 -13010814 Large-scale Extermination Mission This is a large scale mission to eliminate Corrupted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei01.png 101 1 1 1 0 3 1 13010813 13010114 13010114 13010114 1 1 JZ10604EA 3 1 2 1 2007 1 Rectangle 1 2 3 -13010815 Dilemma During the battle, Constructs have received orders... But every single order is different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei02.png 101 1 1 1 0 3 1 13010814 13010115 13010115 13010115 1 1 JZ10605BA 3 1 2 1 2007 1 Rectangle 1 2 3 -13010816 Sparks of Farewell Among liquid and parts, the sparks bid farewell to a friend under the setting sun. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010815 13010116 13010116 13010116 1 1 JZ10606BA 3 1 2 1 2007 2 Rectangle 1 2 3 -13010820 Dark Side Shh. You don't have to be afraid. No need to know who I am either... For you will eventually become me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 130108150 1 1 0 3 1 13010815 1 1 JZ10607BA 3 1 2 1 3 Rectangle 1 2 3 -13011201 Ayla: Brilliance My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130109010 130901 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13011211 Colors Meka announced the travel plans to the painting Ayla. Ayla was very excited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10901BA 3 1 2 1 2 Rectangle 1 2 3 -13011212 The Beginning Among the frolicking children, an ancient story is going to be reenacted by inhuman creatures. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila01.png 101 1 130112121 1 1 0 3 1 13011211 13010112 13010112 13010112 1 1 JZ10902BA JZ10902EA 3 1 2 1 2117 1 Rectangle 1 2 3 -13011213 Friends Ayla made a friend because of "Thunderstorm". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011212 13010113 13010113 13010113 1 1 JZ10903BA 3 1 2 1 2 Rectangle 1 2 3 -13011214 The Letter Ayla received unexpected news as she was preparing for her exhibition. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila02.png 101 1 130112120 1 1 0 3 1 13011213 13010114 13010114 13010114 1 1 JZ10904BA JZ10904EA 3 1 2 1 2117 1 Rectangle 1 2 3 -13011215 A Gift Ayla was touched by the "gift" from Selena. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011214 13010115 13010115 13010115 1 1 JZ10905BA 3 1 2 1 2 Rectangle 1 2 3 -13011216 Farewell Ayla is determined to set off on her journey, leaving behind an unfinished painting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011215 13010116 13010116 13010116 1 1 JZ10906BA 3 1 2 1 2 Rectangle 1 2 3 -13011220 The Other What was Selena thinking when she was surrounded by Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 130112140 1 1 0 3 1 13011215 1 1 JZ10907BA 3 1 2 1 3 Rectangle 1 2 3 -13011401 Sophia: Silverfang My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 13 317 20004 1 1 1 0 30 3 1 130110010 131001 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13011411 Hyena Risking her life to steal food rations, a shelter that could have been broken through at any moment... It was the world in the eyes of a girl named "Hyena". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11101BA 3 1 2 1 2 Rectangle 1 2 3 -13011412 Wrench A burst of noise outside the shelter drew Hyena's attention. Maybe today would be a little bit different? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011411 13010112 13010112 13010112 1 1 JZ11102BA 3 1 2 1 2 Rectangle 1 2 3 -13011413 Sophia Hyena was no longer "Hyena". She became soft-hearted and adorable, all because of the... "family". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011412 13010113 13010113 13010113 1 1 JZ11103BA 3 1 2 1 2 Rectangle 1 2 3 -13011414 Catastrophe Within a mere few hours, everyone's fate would be changed completely. Most of them would not be able to see the sunrise again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya01.png 13 20004 1 130114140 1 1 0 3 1 13011413 13010114 13010114 13010114 1 1 JZ11104BA 3 1 2 1 5006 1 Rectangle 1 2 3 -13011415 Sworn Enemy The letter indicated the direction of hatred, but was it really that simple? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011414 13010115 13010115 13010115 1 1 JZ11105BA 3 1 2 1 2 Rectangle 1 2 3 -13011416 The Truth The truth changed everything. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya02.png 13 20004 1 130114140 1 1 0 3 1 13011415 13010116 13010116 13010116 1 1 JZ11106BA JZ11106EA 3 1 2 1 5006 1 Rectangle 1 2 3 -13011420 When the Day Comes A letter with Akdilek's wax seal lay on President Hassen's desk... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 130114160 1 1 0 3 1 13011416 1 1 JZ11107BA 3 1 2 1 3 Rectangle 1 2 3 -13011501 Chrome: Arclight Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 20006 1 1 1 0 30 3 1 130111010 131101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3 -13011511 No.1 Tsk, why is he getting all the benefits? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11201BA 3 1 2 1 2 Rectangle 1 2 3 -13011512 Dialogue A smart person knows when to do what. Focus on the moment and plan for the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011511 13010112 13010112 13010112 1 1 JZ11202BA 3 1 2 1 2 Rectangle 1 2 3 -13011513 Connection Please break the memory connection immediately. If you exceed your connection threshold, memory loss may occur! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011512 13010113 13010113 13010113 1 1 JZ11203BA 3 1 2 1 2 Rectangle 1 2 3 -13011514 Proud Work You have perfect Tantalum-193 heteropolymer adaptability and beautiful biological readings. Looks like we have a high chance of success. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011513 13010114 13010114 13010114 1 1 JZ11204BA 3 1 2 1 2 Rectangle 1 2 3 -13011515 Available Resource Whether you are the weapon or the user, once you are on the battlefield, you share the same fate. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu01.png 16 307 20006 1 1 1 0 3 1 13011514 13010115 13010115 13010115 1 1 JZ11205BA JZ11205EA 3 1 2 1 8020 1 Rectangle 1 2 3 -13011516 Leader Hurry up, Leader! Let's go together. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu02.png 16 302 20006 1 130115151 130115152 130115153 1 1 0 3 1 13011515 13010116 13010116 13010116 1 1 JZ11206BA JZ11206EA 3 1 2 1 8020 7005 1 Rectangle 1 2 3 -13011520 Scar A warrior fears not wounds nor bleeding. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 130115160 1 1 0 3 1 13011516 1 1 JZ11207BA 3 1 2 1 3 Rectangle 1 2 3 -13011611 Your Name This was how I met that person. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BS 3 1 2 1 2 Rectangle 1 2 3 -13011612 Vague Emotions I learned many things from Commandant... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011611 13010112 13010112 13010112 1 1 JZ10202BS 3 1 2 1 2 Rectangle 1 2 3 -13011613 Gray Raven Lee, Liv, myself, and Commandant. We are Gray Raven. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011612 13010113 13010113 13010113 1 1 JZ10203BS 3 1 2 1 2 Rectangle 1 2 3 -13011614 Alpha Sometimes... I had flashback of memories of "Lucia". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01C.png 16 20006 1 1 1 0 3 1 13011613 13010114 13010114 13010114 1 1 JZ10204BS JZ10204ES 3 1 2 1 1123 1 Rectangle 1 2 3 -13011615 Twin Blades of Will I felt sorry for everything. That's why I must keep moving on. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02C.png 16 307 20006 1 1 1 0 3 1 13011614 13010115 13010115 13010115 1 1 JZ10205BS JZ10205ES 3 1 2 1 1131 1 Rectangle 1 2 3 -13011616 Determination Be my blade, Plume. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 302 20006 1 1 1 0 3 1 13011615 13010116 13010116 13010116 1 1 JZ10206BS 3 1 2 1 2 Rectangle 1 2 3 -13011620 Cherished Memory It was a conversation with Commandant, hidden deep in my heart. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 130116150 1 1 0 3 1 13011615 1 1 JZ10207BS 3 1 2 1 3 Rectangle 1 2 3 -13011701 Vera: Rozen Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 111 10101 1 1 1 0 30 3 1 130112010 131201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3 -13011711 The Redheaded Death "Isn't she... the Redheaded Death?" Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11301BA 3 1 2 1 2 Rectangle 1 2 3 -13011712 Construct - Vera At the medic station, Vera raised her hand with determination to fight at the front lines. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011711 13011212 13011212 1 1 JZ11302BA 3 1 2 1 2 Rectangle 1 2 3 -13011713 Evacuation Just like she expected, the team was wiped out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila01.png 112 10101 1 1 1 0 3 1 13011712 13011213 13011213 1 1 JZ11303BA 3 1 2 1 9000 1 Rectangle 1 2 3 -13011714 Shrouded in Darkness Vera was locked in the detention room for the fighting with the Constructs calling her the death. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011713 13011214 13011214 1 1 JZ11304BA 3 1 2 1 2 Rectangle 1 2 3 -13011715 Embrace the Pain Instead of following the orders, Vera decided to do what her heart said—protect the city at all cost. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011714 13011215 13011215 1 1 JZ11305BA 3 1 2 1 2 Rectangle 1 2 3 -13011716 Among the Agonies Vera and other soldiers were overwhelmed by the Corrupted. She painfully realized what she should do now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila02.png 111 302 10101 1 1 1 0 3 1 13011715 13011216 13011216 1 1 JZ11306BA JZ11306EA 3 1 2 1 9000 1 Rectangle 1 2 3 -13011720 File: Iron Maiden Taking away Tifa's pain was all Vera could do for her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 130117160 1 1 0 3 1 13011716 1 1 JZ11307BA 3 1 2 1 3 Rectangle 1 2 3 -13011811 The Eve Like his master said, Camu accepted the serum injection and became a Kurono soldier. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13010111 13010111 1 1 JZ15101BA 3 1 2 1 2 Rectangle 1 2 3 -13011812 Soldier Camu and his companions were dispatched to the mobile fleet. During their missions, they realized how cruel the world was. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011811 13010112 13010112 1 1 JZ15102BA 3 1 2 1 2 Rectangle 1 2 3 -13011813 Pact The serum did not stop a soldier from dying. Camu discovered something when he delivered the goods to Kurono. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011812 13010113 13010113 1 1 JZ15103BA 3 1 2 1 2 Rectangle 1 2 3 -13011814 Incinerate What had to be burned down was not only the city occupied by the Corrupted, but also the "Corrupted" themselves. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu01.png 111 10101 1 1 1 0 4 2 13011813 13010114 13010114 1 1 JZ15104BA JZ15104EA 3 1 2 1 9012 1 Rectangle 1 2 3 -13011815 Crawling Grasping their weapons with rage, Camu and his companions marched to Kurono's base. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13011814 13010115 13010115 1 1 JZ15105BA 3 1 2 1 2 Rectangle 1 2 3 -13011816 Avengers This was a battle between the Constructs and the Corrupted. Surrounded by blazing flames, everything fell into darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu02.png 112 302 10101 1 130118140 1 1 0 4 2 13011815 13010116 13010116 1 1 JZ15106BA JZ15106EA 3 1 2 1 9012 1 Rectangle 1 2 3 -13011820 Kamui "I'd like to see how you live through this world, Kamui." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 130118160 1 1 0 3 1 13011816 1 1 JZ15107BA 3 1 2 1 3 Rectangle 1 2 3 -13011911 Forest Girl Always remember to pray... You were born in the snowy forest, and you must never forget the weight of life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11401BA 3 1 2 1 2 Rectangle 1 2 3 -13011912 Being Normal You are a kind girl who is willing to fight for others. One day, you would grow up. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita01.png 7 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011911 13010112 13010112 1 1 JZ11402BA JZ11402EA 3 1 2 1 1132 1 Rectangle 1 2 3 -13011913 The Only Chance This is the only chance for you to live on as an ordinary girl... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011912 13010113 13010113 1 1 JZ11403BA 3 1 2 1 2 Rectangle 1 2 3 -13011914 Journey's End This could be the last time for us to be together. You, me, and him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011913 13010114 13010114 1 1 JZ11404BA 3 1 2 1 2 Rectangle 1 2 3 -13011915 Pray for Life Your prayer created a miracle. Now go for the final hope. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011914 13010115 13010115 1 1 JZ11405BA 3 1 2 1 2 Rectangle 1 2 3 -13011916 The Last Forest Guard Even if you have become a Forest Guard, you are always my granddaughter. My most innocent little girl. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita02.png 8 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011915 13010116 13010116 1 1 JZ11406BA JZ11406EA 3 1 2 1 1132 1 Rectangle 1 2 3 -13011920 The Salvation of You Then please, let me watch over you—until the end of my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 16 20009 1 130119160 1 1 0 0 0 13011916 1 1 JZ11407BA 3 1 2 1 3 Rectangle 1 2 3 -13012011 Origin It rests peacefully under the Kowloong Metropolis, where it should remain undisturbed. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ15201BA 3 1 2 1 2 Rectangle 1 2 3 -13012012 History This is the archives of the Kowloon Chamber of Commerce. It is a symbol of history and glory. It stands in a corner of the KCC as a witness to the footprints of our ancestors. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012011 13010112 13010112 1 1 JZ15202BA 3 1 2 1 2 Rectangle 1 2 3 -13012013 Illusion The monarch will merely be a facade created out of authority before the masses. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu01.png 28 20009 1 1 1 0 0 0 13012012 13010113 13010113 1 1 JZ15203BA JZ15203EA 3 1 2 1 1135 1 Rectangle 1 2 3 -13012014 Cloud Looking toward the sound, they see a young woman in white and the wooden cart behind her seemed to belong in a museum. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012013 13010114 13010114 1 1 JZ15204BA 3 1 2 1 2 Rectangle 1 2 3 -13012015 Chaos Yin whispers softly. Qu stands overlooking the entirety of Kowloong. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu02.png 28 20009 1 130120130 1 1 0 0 0 13012014 13010115 13010115 1 1 JZ15205BA JZ15205EA 3 1 2 1 1135 1 Rectangle 1 2 3 -13012016 Theme These are the themes of this era that shape the world. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012015 13010116 13010116 1 1 JZ15206BA 3 1 2 1 2 Rectangle 1 2 3 -13012020 Reign When people look up to the Sovereign, they see what they want to see. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 130120150 1 1 0 0 0 13012016 1 1 JZ15207BA 3 1 2 1 3 Rectangle 1 2 3 -13012101 Changyu: Qilin Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 10101 1 1 1 0 30 3 1 130113010 131301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13012111 The Nighter There is no place more prosperous than this. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11601BA 3 1 2 1 2 Rectangle 1 2 3 -13012112 Mystery But... how? Have you ever considered that maybe people should just get to live? What if we weren't supposed to sell our souls only for a shot at life?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012111 13011212 13011212 1 1 JZ11602BA 3 1 2 1 2 Rectangle 1 2 3 -13012113 Scar Huainan saw a clear reflection of himself. He paused for a moment, then pulled his collar down to reveal a terrible scar on his neck. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012112 13011213 13011213 1 1 JZ11603BA 3 1 2 1 2 Rectangle 1 2 3 -13012114 Dream The cheering noise of the crowd could be heard from far away. Lanterns slowly rose into the sky from the deck. The Nighter looked like an grand, unreal show from the window. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012113 13011214 13011214 1 1 JZ11604BA 3 1 2 1 2 Rectangle 1 2 3 -13012115 Nightmare Numerous dark silhouettes with crimson eyes walked out of the fire. What were they? Changyu stared at the burning flame, trying to find out what happened... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu01.png 16 307 10101 1 1 1 0 3 1 13012114 13011215 13011215 1 1 JZ11605BA 3 1 2 1 1136 1 Rectangle 1 2 3 -13012116 The Truth Huainan stood right in front. His hair was messy, and his dark eyes had no emotion in them. Changyu had never seen that look. He felt like there was ice in Huainan's eyes, and he would be devoured in the next second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu02.png 16 302 10101 1 130121150 1 1 0 3 1 13012115 13011216 13011216 1 1 JZ11606BA JZ11606EA 3 1 2 1 1136 1 Rectangle 1 2 3 -13012120 Past "Not that I have any proof... but I can't shake the feeling that, for someone who was so hellbent on getting what he wanted, he must still be out there somewhere." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 130121160 1 1 0 3 1 13012116 1 1 JZ11607BA 3 1 2 1 3 Rectangle 1 2 3 -13012211 Shattered Hope When all hope turns into despair... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11701BA 3 1 2 1 2 Rectangle 1 2 3 -13012212 Lightless Night When night never ends, and tomorrow never comes... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012211 13010112 13010112 1 1 JZ11702BA 3 1 2 1 2 Rectangle 1 2 3 -13012213 Filthy Monsters When monsters lose their value, they no longer deserve to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012212 13010113 13010113 1 1 JZ11703BA 3 1 2 1 2 Rectangle 1 2 3 -13012214 Unblessed Birth When an unblessed birth arrives from heaven, is it destruction or salvation? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa01.png 101 20009 1 1 1 0 0 0 13012213 13010114 13010114 1 1 JZ11704BA JZ11704EA 3 1 2 1 1137 1 Rectangle 1 2 3 -13012215 Iron Will When the end is nigh, the body may be corrupted, but the soul will never be tainted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012214 13010115 13010115 1 1 JZ11705BA 3 1 2 1 2 Rectangle 1 2 3 -13012216 Farewell for Reunion When everything is reduced to ashes, we will find our eternal wonderland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa02.png 101 20009 1 130122140 1 1 0 0 0 13012215 13010116 13010116 1 1 JZ11706BA JZ11706EA 3 1 2 1 1137 1 Rectangle 1 2 3 -13012220 Dialogue between the Strongs The recording of a dialogue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 130122160 1 1 0 0 0 13012216 1 1 JZ11707BA 3 1 2 1 3 Rectangle 1 2 3 -13012301 Wanshi: Hypnos Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 10101 1 1 1 0 30 3 1 130114010 131401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13012311 The Beginning of Lies The moment you see beyond the lies and find reality, a certain string will begin to tighten... or snap. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11801BA 3 1 2 1 2 Rectangle 1 2 3 -13012312 Indifference All of these are familiar, like a scene repeated from the past. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012311 13010112 13010112 1 1 JZ11802BA 3 1 2 1 2 Rectangle 1 2 3 -13012313 Growing Fear Wanshi tries to find some words to comfort the Construct, but everything he can think of points to an answer that he has known long ago. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012312 13010113 13010113 1 1 JZ11803BA 3 1 2 1 2 Rectangle 1 2 3 -13012314 Long Night Wanshi cupped his hands to catch some water, only to let it slip through his fingers. He shook his head and walked out of the bathroom. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012313 13010114 13010114 1 1 JZ11804BA 3 1 2 1 2 Rectangle 1 2 3 -13012315 Flag Because we're a "flag." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi01.png 101 20009 1 1 1 0 0 0 13012314 13010115 13010115 1 1 JZ11805BA JZ11805EA 3 1 2 1 9073 1 Rectangle 1 2 3 -13012316 Deep Sleep It's not too bad. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi02.png 101 20009 1 130123150 1 1 0 0 0 13012315 13010116 13010116 1 1 JZ11806BA JZ11806EA 3 1 2 1 9071 1 Rectangle 1 2 3 -13012320 The Conversation that Never Existed Bianca thinks for a while, then removes Jett's speech from the file. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 130123160 1 1 0 0 0 13012316 1 1 JZ11807BA 3 1 2 1 3 Rectangle 1 2 3 -13012411 Turandot Because now that she knew her sin, she recognized that it was he who would bestow the final judgment upon her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11901BA 3 1 2 1 2 Rectangle 1 2 3 -13012412 Divine Comedy Eden thanks you for your efforts. You have been brave warriors and humanity will always remember your glory. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna01.png 52 20009 1 1 1 0 0 0 13012411 13010112 13010112 1 1 JZ11902BA JZ11902EA 3 1 2 1 9072 1 Rectangle 1 2 3 -13012413 Faust That's the greatest honor I have ever received. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012412 13010113 13010113 1 1 JZ11903BA 3 1 2 1 2 Rectangle 1 2 3 -13012414 Tempest She was now a vessel that contained the legacy of everyone in the Advance Force. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna02.png 9 20009 1 1 1 0 0 0 13012413 13010114 13010114 1 1 JZ11904BA JZ11904EA 3 1 2 1 9072 1 Rectangle 1 2 3 -13012415 Epilogue Now my charms are all o'erthrown, and what strength I have's mine own. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012414 13010115 13010115 1 1 JZ11905BA 3 1 2 1 2 Rectangle 1 2 3 -13012416 Auguries of Innocence God does a human form display, to those who dwell in realms of day. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012415 13010116 13010114 1 1 JZ11906BA 3 1 2 1 2 Rectangle 1 2 3 -13012420 Between the Acts She suddenly heard someone singing with a low voice nearby. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 130124120 1 1 0 0 0 13012416 1 1 JZ11907BA 3 1 2 1 3 Rectangle 1 2 3 -13012511 Banquet All he can see is a charade, its foundation crumbling at any second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12001BA 3 1 2 1 2 Rectangle 1 2 3 -13012512 Layout In that case, we can finally move on to the next stage of the specialized frame project. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012511 13010112 13010112 1 1 JZ12002BA 3 1 2 1 2 Rectangle 1 2 3 -13012513 Martyrs Even... if we live to see the day we win... there won't be a future for us, will there? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome01.png 53 20009 1 1 1 0 0 0 13012512 13010113 13010113 1 1 JZ12003BA JZ12003EA 3 1 2 1 9078 1 Rectangle 1 2 3 -13012514 Path I've made my choice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012513 13010114 13010114 1 1 JZ12004BA 3 1 2 1 2 Rectangle 1 2 3 -13012515 The Chess Player I'll use "Smith" to become "Chrome". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome02.png 53 20009 1 1 1 0 0 0 13012514 13010115 13010115 1 1 JZ12005BA JZ12005EA 3 1 2 1 9080 1 Rectangle 1 2 3 -13012516 Stratagem I was ready long before I stepped through the door. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012515 13010116 13010114 1 1 JZ12006BA 3 1 2 1 2 Rectangle 1 2 3 -13012520 Fledging Eagle It has never been a kite that needs an anchor in his hands, but an eagle with its wings spread, ready to fly. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 130125150 1 1 0 0 0 13012515 1 1 JZ12007BA 3 1 2 1 3 Rectangle 1 2 3 -13012601 No. 21: XXI 説明 Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 9 10101 1 1 1 0 30 3 1 130115010 131501 30 50 2 3 Defeat all the Corrupted. Choose Constructs wisely. 2 1 2 2 1 Rectangle 1 2 3 -13012611 Cage Angel? You've got to be joking. I'm the devil... here to take you back to hell. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12101BA 3 1 2 1 2 Rectangle 1 2 3 -13012612 Wild Beast Calming down, No .21 stops and looks at the others with only vigilance and curiosity in her eyes, just like a newborn beast. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2101.png 58 20009 1 1 1 0 0 0 13012611 13010112 13010112 1 1 JZ12102BA JZ12102EA 3 1 2 1 1167 1 Rectangle 1 2 3 -13012613 Choice It may be the best—or worst decision to let you follow me. But here, things can only get worse. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012612 13010113 13010113 1 1 JZ12103BA 3 1 2 1 2 Rectangle 1 2 3 -13012614 Journey to Light For some reason, No. 21 cannot help but believe what the Construct before her is saying. Is it because of her threatening color? Or the light in her eyes? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012613 13010114 13010114 1 1 JZ12104BA 3 1 2 1 2 Rectangle 1 2 3 -13012615 Return My name? My name is a designation. No. 21 is my designation. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012614 13010115 13010115 1 1 JZ12105BA 3 1 2 1 2 Rectangle 1 2 3 -13012616 Homeward Collapsed bricks and Corrupted remains pile up before No. 21. Vital fluid drips into the pits of the cement floor. Yet she is white as snow, seemingly fading into the light. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2102.png 58 20009 1 130126120 1 1 0 0 0 13012615 13010116 13010116 1 1 JZ12106BA JZ12106EA 3 1 2 1 1167 1 Rectangle 1 2 3 -13012620 Cerberus "Hmph. Are you my new crew?" The red-haired man smiles, showing his fangs like a vicious dog. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 130126160 1 1 0 0 0 13012616 1 1 JZ12107BA 3 1 2 1 3 Rectangle 1 2 3 -13012701 Bambinata: Vitrum Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 9 10101 1 1 1 0 30 3 1 130116010 131601 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 -13012711 Hero And Death A hero must be a hero, whatever it takes Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12201BA 3 1 2 1 2 Rectangle 1 2 3 -13012712 Redemption in Falsehood A lie is always a lie... If you aren't a hero, you will never be one. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera01.png 61 20009 1 1 1 0 0 0 13012711 13010112 13010112 1 1 JZ12202BA JZ12202EA 3 1 2 1 9092 1 Rectangle 1 2 3 -13012713 Cruel Truth Who will understand the truth in the cruel words? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012712 13010113 13010113 1 1 JZ12203BA 3 1 2 1 2 Rectangle 1 2 3 -13012714 Idealistic Edge The only thing you can hold on to... is this moment, and who you are right now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012713 13010114 13010114 1 1 JZ12204BA 3 1 2 1 2 Rectangle 1 2 3 -13012715 Ovation in Flowers and Rain The unknown hero fights to the last moment in flowers and rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012714 13010115 13010115 1 1 JZ12205BA 3 1 2 1 2 Rectangle 1 2 3 -13012716 Follow the Banner Ahead is death and our only hope. As long as the flag stands, you have nothing to fear. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera02.png 61 20009 1 1 1 0 0 0 13012715 13010116 13010116 1 1 JZ12206BA JZ12206EA 3 1 2 1 1172 1 Rectangle 1 2 3 -13012720 Praise for the Future I'm leaving everything to you... The "Lloyd" of the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 130127160 1 1 0 0 0 13012716 13012712 1 1 JZ12207BA 3 1 2 1 3 Rectangle 1 2 3 -13012811 Ad Time Welcome to the show! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12301BA 3 1 2 1 2 Rectangle 1 2 3 -13012812 Sidelights All I can do is keep telling myself to follow my dream. Only then can I feel alive... That dream is to be back with you all. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012811 13010112 13010112 1 1 JZ12302BA 3 1 2 1 2 Rectangle 1 2 3 -13012813 Popcorn Scene Audience clapping, audience enjoying. Audience chewing popcorn, audience cheering. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012812 13010113 13010113 1 1 JZ12303BA 3 1 2 1 2 Rectangle 1 2 3 -13012814 Action Scene Run, Roland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland01.png 34 20009 1 1 1 0 0 0 13012813 13010114 13010114 1 1 JZ12304BA 3 1 2 1 1173 1 Rectangle 1 2 3 -13012815 Prologue His life has finally started moving. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012814 13010115 13010115 1 1 JZ12305BA 3 1 2 1 2 Rectangle 1 2 3 -13012816 Cleanup after Performance The show is over, the stage is closed. The crowd has left, no one sees the actor's true emotion. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland02.png 61 20009 1 130128140 130128161 1 1 0 0 0 13012815 13010116 13010116 1 1 JZ12306BA 3 1 2 1 1173 1 Rectangle 1 2 3 -13012820 Stinger that Nobody Is Watching I guess I'll make her wish come true. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 130128160 1 1 0 0 0 13012816 1 1 JZ12307BA 3 1 2 1 3 Rectangle 1 2 3 -13012911 Ascent It has completely dried up on the gray soil and looks more like a piece of specimen. A white dove lands next to it, then chirps and flies away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12401BA 3 1 2 1 2 Rectangle 1 2 3 -13012912 Descent She stands up and looks at other wounded soldiers with visible compassion. I am surprised and even begin to think that she may be a believer. I have seen many soldiers with faith, but never such a kind and gentle expression on a soldier's face. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012911 13010112 13010112 1 1 JZ12402BA 3 1 2 1 2 Rectangle 1 2 3 -13012913 Epiphany An egret lands on the top of the ruins under the sun, making a long and peaceful chirp. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv02.png 34 20009 1 1 1 0 0 0 13012912 13010113 13010113 1 1 JZ12403BA JZ12403EA 3 1 2 1 9101 1 Rectangle 1 2 3 -13012914 Christmas But they cannot stop her. She continues wandering on the desolated land, wielding her scepter. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012913 13010114 13010114 1 1 JZ12404BA 3 1 2 1 2 Rectangle 1 2 3 -13012915 Annunciation The ravens fly away and the human starts to disappear. She reaches out her hand, but cannot grab anything. There is only darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012914 13010115 13010115 1 1 JZ12405BA 3 1 2 1 2 Rectangle 1 2 3 -13012916 Resurrection She opens her eyes among the blue birds. They are no longer occupied by pain and mercy, but are filled with care and courage. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv01.png 36 20009 1 130129130 1 1 0 0 0 13012915 13010116 13010116 1 1 JZ12406EA 3 1 2 1 9101 1 Rectangle 1 2 3 -13012920 The Prophecy of Simeon The prophecy says a sword shall pierce through thy own soul. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 130129160 1 1 0 0 0 13012916 1 1 JZ12407BA 3 1 2 1 3 Rectangle 1 2 3 -13013011 The Shepherd For she hears the audience's innocent call, and she hears the performers' tender reply. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12501BA 3 1 2 1 2 Rectangle 1 2 3 -13013012 The Little Girl Lost The lovely girl told. She had wandered long, hearing that performer's song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013011 13010112 13010112 1 1 JZ12502BA 3 1 2 1 2 Rectangle 1 2 3 -13013013 Festival of Innocence The girl and her friends raising their innocent hands. Now like a mighty wind they raise to heaven the voice of song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013012 13010113 13010113 1 1 JZ12503BA 3 1 2 1 2 Rectangle 1 2 3 -13013014 Festival of Vicissitudes Is that mourning cry a song? Can it be a song of joy? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png 34 20009 1 1 1 0 0 0 13013013 13010114 13010114 1 1 JZ12504BA JZ12504EA 3 1 2 1 9107 1 Rectangle 1 2 3 -13013015 The Fly The feeling of empathy is life, strength, and breath. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png 36 20009 1 1 1 0 0 0 13013014 13010115 13010115 1 1 JZ12505BA JZ12505EA 3 1 2 1 9107 1 Rectangle 1 2 3 -13013016 Songs of the New Bard Youth of delight! Come here and see the opening morn, image of truth new-born. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013015 13010116 13010116 1 1 JZ12506BA 3 1 2 1 2 Rectangle 1 2 3 -13013020 Echoes of the Ancient Bard She stumbles all night in the hollow universe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 130130140 1 1 0 0 0 13013015 1 1 JZ12507BA 3 1 2 1 3 Rectangle 1 2 3 -13013111 Night Boat Hundreds of years passed in the flutter of a butterfly's wings, and I sigh when I look back at the past. Spring has just arrived today, yet the flowers will wither tomorrow. Drink before the night ends and the lights go out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png 34 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12601BA JZ12601EA 3 1 2 1 9109 1 Rectangle 1 2 3 -13013112 Ancient Pouring Glass I used to drink wine and enjoy music for days and squander my money just for fun. It is after I bid farewell that I realize how much time I have wasted away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013111 13010112 13010112 1 1 JZ12602BA 3 1 2 1 2 Rectangle 1 2 3 -13013113 Return of a Distant Dawn The plum tree branches cross the moon, creating a special atmosphere. The plum blossoms shade the moonlight, leaving dot shadows in the glass. No matter how I lament the past, those days have long gone. It's hard to see my old friends again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013112 13010113 13010113 1 1 JZ12603BA 3 1 2 1 2 Rectangle 1 2 3 -13013114 Dream Song It was drizzling and windy last night. I slept in but still felt drunk. I ask the maid who is rolling up the shades, yet she tells me that the flowers are still in blossom. Don't you know that there should be more leaves than flowers? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013113 13010114 13010114 1 1 JZ12604BA 3 1 2 1 2 Rectangle 1 2 3 -13013115 Sadness of Farewell I wish to bid farewell, but my words fail me. He departs from me into the flowers and grass. There I stand, waving goodbye to him. The cherry blossoms are still in bloom and the willow leaves are still abundant, yet the wind of spring is blowing in the cold rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013114 13010115 13010115 1 1 JZ12605BA 3 1 2 1 2 Rectangle 1 2 3 -13013116 Song of Fragrance The silk handkerchief is soaked by the sudden burst of tears. It's hard to resist the sadness of not being able to see him. My sleep is shallow, yet the screen stands tall in this silent long night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png 36 20009 1 130131110 1 1 0 0 0 13013115 13010116 13010116 1 1 JZ12606BA JZ12606EA 3 1 2 1 9109 1 Rectangle 1 2 3 -13013120 New Farewell Song We are separated by the Yangtze River. One stands on the north bank, and the other stands on the south bank. With whom should we drink wine and admire the moon tonight? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 130131160 1 1 0 0 0 13013116 1 1 JZ12607BA 3 1 2 1 3 Rectangle 1 2 3 -30080101 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080102 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080103 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080104 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080105 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080106 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080107 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080108 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080109 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080110 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080111 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080112 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080113 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080114 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080115 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080201 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080202 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080203 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080204 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080205 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080206 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080207 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080208 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080209 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080210 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080211 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080212 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080213 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080214 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080215 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080301 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080302 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080303 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080304 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080305 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080306 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080307 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080308 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080309 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080310 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080311 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080312 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080313 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080314 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080315 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080401 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080402 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080403 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080404 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080405 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080406 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080407 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080408 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080409 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080410 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080411 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080412 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080413 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080414 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080415 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080501 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080502 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080503 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080504 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080505 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080506 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080507 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080508 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080509 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080510 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080511 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080512 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080513 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080514 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080515 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080601 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080602 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080603 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080604 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080605 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080606 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080607 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080608 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080609 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080610 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080611 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30080612 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 -30010401 Critical Point A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 1 25 0 15 3 1 200101005 201129 15 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010401 -30010402 Diffusion of Decay A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 2 40 0 20 3 1 30010401 200101006 201130 20 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010402 -30010403 Emergency Signal A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 3 55 0 25 3 1 30010402 200101006 201131 25 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010403 -30010404 Zero-Point Berserk A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 4 70 0 30 3 1 30010403 200101007 201132 30 50 3 Enemy's power scales with Comm lv. 100% to get 6★ Memory after clearing 8 times New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010404 -30010405 Cataclysm A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily9.png 101 1 5 70 0 30 3 1 30010403 200101008 201137 30 50 3 Enemy's power scales with Comm lv. Currency can be used in Resource Shop. 2 1 102 101 1 Rectangle 1 2 3 30010404 -30010301 Battle The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 1 25 0 15 3 1 30010101 301101 15 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010301 -30010302 Mobility The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 2 40 0 20 3 1 30010301 30010102 301102 20 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010302 -30010303 Penetration The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 3 55 0 25 3 1 30010302 30010103 301103 25 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010303 -30010304 Recon The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 4 70 0 30 3 1 30010303 30010104 301104 30 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010304 -30010801 Semi-conductor Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 1 25 0 15 3 1 200101000 201125 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010801 -30010802 Noise Reflection Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 2 40 0 20 3 1 30010801 200101001 201126 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010802 -30010803 3-Dimension Packaging Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 3 55 0 25 3 1 30010802 200101002 201127 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010803 -30010804 Hydraulic Processing Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 4 70 0 30 3 1 30010803 200101003 201128 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010804 -30010701 Origin Analysis Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 1 25 0 15 3 1 200101009 201133 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010701 -30010702 Base Deconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 2 40 0 20 3 1 30010701 200101010 201134 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010702 -30010703 Reconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 3 55 0 25 3 1 30010702 200101011 201135 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010703 -30010704 Pressurized Fusion Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 4 70 0 30 3 1 30010703 200101012 201136 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010704 -30050101 Come Get Me Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 1 25 0 15 3 1 30050101 30510100 15 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050101 -30050102 Run! Run Away! Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 2 40 0 20 3 1 30050101 30050101 30510101 20 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050102 -30050103 I'm Getting Angry Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 3 55 0 25 3 1 30050102 30050101 30510102 25 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050103 -30050104 Stop Hitting Me T_T Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 4 70 0 30 3 1 30050103 30050101 30510103 30 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050104 -30050201 Recovery Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 1 25 0 15 3 1 30050201 30520100 15 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050201 -30050202 Charge Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 2 40 0 20 3 1 30050201 30050201 30520101 20 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050202 -30050203 Release Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 3 55 0 25 3 1 30050202 30050201 30520102 25 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050203 -30050204 Burst Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 4 70 0 30 3 1 30050203 30050201 30520103 30 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050204 -30030301 Dummy Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 -30030302 Combat Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 -30030303 Test Area Experiment 3 Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 -30030401 Dummy Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1 -30030402 Combat Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1 -30030403 Test Area Experiment 4 Test Area Experiment 101 1 2 1 0 3 1 1 3 4 1 2 Rectangle 1 2 3 -30030304 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3 -30030305 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3 -30030404 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1 -30030405 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1 -30030501 Tank War 101 1 2 1 0 1 0 1 3 4 1 12 Rectangle 1 2 3 -30030701 Co-op 101 1 2 1 0 3 1 1 3 4 1 12 Rectangle 1 2 3 -30020101 First Conflict After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020101 4 1 2 Rectangle 4000 1 2 3 -30020102 Mystery of the Light Pillar 30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020102 4 1 2 Rectangle 4001 1 2 3 -30020103 Stumble It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020103 4 1 2 Rectangle 4002 1 2 3 -30020104 A Bridge Too Far Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... \nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020104 4 1 2 Rectangle 4003 1 2 3 -30020105 Secret Passage It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020105 4 1 2 Rectangle 4004 1 2 3 -30020106 The Queen and Hope After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020106 4 1 2 Rectangle 4005 1 2 3 -30020107 Battle in Alley Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020107 4 1 2 Rectangle 4006 1 2 3 -30020108 Awakening The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020108 4 1 2 Rectangle 4007 1 2 3 -30020109 Companion Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020109 4 1 2 Rectangle 4008 1 2 3 -30020110 Protection The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020110 4 1 2 Rectangle 4009 1 2 3 -30020111 Trojan Horse To ensure the search mission could succeed, Liv decided to hack into the device's operating system...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020111 4 1 2 Rectangle 4010 1 2 3 -30020112 Exploration 1 This is the Exploration mode. 101 1 1 0 3 1 3 30020112 4 1 2 Rectangle 4011 1 2 3 -30020113 Exploration 2 This is the Exploration mode. 101 1 1 0 3 1 3 30020113 4 1 2 Rectangle 4012 1 2 3 -30020114 Exploration 3 This is the Exploration mode. 101 1 1 0 3 1 3 30020114 4 1 2 Rectangle 4013 1 2 3 -30020115 Exploration 4 This is the Exploration mode. 101 1 1 0 3 1 3 30020115 4 1 2 Rectangle 4014 1 2 3 -30020116 Exploration 5 This is the Exploration mode. 101 1 1 0 3 1 3 30020116 4 1 2 Rectangle 4015 1 2 3 -30020201 Inquisition Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020201 4 1 2 Rectangle 4016 1 2 3 -30020202 Back Alive Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020202 4 1 2 Rectangle 4017 1 2 3 -30020203 Clash The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020203 4 1 2 Rectangle 4018 1 2 3 -30020204 Culprit of Sandstorm Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020204 4 1 2 Rectangle 4019 1 2 3 -30020205 Tick-Tock While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020205 4 1 2 Rectangle 4020 1 2 3 -30020206 Destiny Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020206 4 1 2 Rectangle 4021 1 2 3 -30020207 Invincible Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020207 4 1 2 Rectangle 4022 1 2 3 -30020208 Unexpected Assistance Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020208 4 1 2 Rectangle 4023 1 2 3 -30020209 Fatal Combo At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020209 4 1 2 Rectangle 4024 1 2 3 -30020210 Exploration 6 This is the Exploration mode. 101 1 1 0 3 1 3 30020210 4 1 2 Rectangle 4025 1 2 3 -30020211 Exploration 7 This is the Exploration mode. 101 1 1 0 3 1 3 30020211 4 1 2 Rectangle 4026 1 2 3 -30020212 Exploration 8 This is the Exploration mode. 101 1 1 0 3 1 3 30020212 4 1 2 Rectangle 4027 1 2 3 -30020213 Exploration 9 This is the Exploration mode. 101 1 1 0 3 1 3 30020213 4 1 2 Rectangle 4028 1 2 3 -30020214 Exploration 10 This is the Exploration mode. 101 1 1 0 3 1 3 30020214 4 1 2 Rectangle 4029 1 2 3 -30020215 Exploration 11 This is the Exploration mode. 101 1 1 0 3 1 3 30020215 4 1 2 Rectangle 4030 1 2 3 -30020216 Exploration 12 This is the Exploration mode. 101 1 1 0 3 1 3 30020216 4 1 2 Rectangle 4031 1 2 3 -30020301 Imprisoned Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020301 4 1 2 Rectangle 4032 1 2 3 -30020302 Shield of Protection The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020302 4 1 2 Rectangle 4033 1 2 3 -30020303 Toolbox After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020303 4 1 2 Rectangle 4034 1 2 3 -30020304 Alarm of Misplacement As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020304 4 1 2 Rectangle 4035 1 2 3 -30020305 Restructure Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020305 4 1 2 Rectangle 4036 1 2 3 -30020306 Sealing To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020306 4 1 2 Rectangle 4037 1 2 3 -30020307 Builder's Puzzle After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020307 4 1 2 Rectangle 4038 1 2 3 -30020308 Broken Sword Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020308 4 1 2 Rectangle 4039 1 2 3 -30020309 Internal Trouble Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020309 4 1 2 Rectangle 4040 1 2 3 -30020310 Reverse Invasion In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020310 4 1 2 Rectangle 4041 1 2 3 -30020311 Hidden Entrance With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020311 4 1 2 Rectangle 4042 1 2 3 -30020312 Exploration 13 This is the Exploration mode. 101 1 1 0 3 1 3 30020312 4 1 2 Rectangle 4043 1 2 3 -30020313 Exploration 14 This is the Exploration mode. 101 1 1 0 3 1 3 30020313 4 1 2 Rectangle 4044 1 2 3 -30020314 Exploration 15 This is the Exploration mode. 101 1 1 0 3 1 3 30020314 4 1 2 Rectangle 4045 1 2 3 -30020315 Exploration 16 This is the Exploration mode. 101 1 1 0 3 1 3 30020315 4 1 2 Rectangle 4046 1 2 3 -30020316 Exploration 17 This is the Exploration mode. 101 1 1 0 3 1 3 30020316 4 1 2 Rectangle 4047 1 2 3 -30020401 The Queen's Fury The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020401 4 1 2 Rectangle 4048 1 2 3 -30020402 Traitor One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020402 4 1 2 Rectangle 4049 1 2 3 -30020403 Puppet To get back to the commandant, Karenina must break through the guards without consuming too much energy.\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020403 4 1 2 Rectangle 4050 1 2 3 -30020404 Duet Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020404 4 1 2 Rectangle 4051 1 2 3 -30020405 Tearing Metal Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020405 4 1 2 Rectangle 4052 1 2 3 -30020406 Anti-Virus To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020406 4 1 2 Rectangle 4053 1 2 3 -30020407 Two-Way Door The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020407 4 1 2 Rectangle 4054 1 2 3 -30020408 Peak Extermination The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020408 4 1 2 Rectangle 4055 1 2 3 -30020409 Golden Pinnacle The evening had arrived. Gray Raven faced Golden Queen's final resort...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020409 4 1 2 Rectangle 4056 1 2 3 -30020410 Exploration 18 This is the Exploration mode. 101 1 1 0 3 1 3 30020410 4 1 2 Rectangle 4057 1 2 3 -30020411 Exploration 19 This is the Exploration mode. 101 1 1 0 3 1 3 30020411 4 1 2 Rectangle 4058 1 2 3 -30020412 Exploration 20 This is the Exploration mode. 101 1 1 0 3 1 3 30020412 4 1 2 Rectangle 4059 1 2 3 -30020413 Exploration 21 This is the Exploration mode. 101 1 1 0 3 1 3 30020413 4 1 2 Rectangle 4060 1 2 3 -30020414 Exploration 22 This is the Exploration mode. 101 1 1 0 3 1 3 30020414 4 1 2 Rectangle 4061 1 2 3 -30020415 Exploration 23 This is the Exploration mode. 101 1 1 0 3 1 3 30020415 4 1 2 Rectangle 4062 1 2 3 -30020416 Exploration 24 This is the Exploration mode. 101 1 1 0 3 1 3 30020416 4 1 2 Rectangle 4063 1 2 3 -30100103 Basic Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics1.png 101 1 2 1 0 3 1 30100103 30100103 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3 -30100203 Extreme Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics2.png 101 1 2 2 0 3 1 30100203 30100203 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3 -30100303 Swap Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics3.png 101 1 2 3 0 3 1 30100303 30100303 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4001 4002 4000 1 2 3 -30100503 QTE Skill Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100503 30100503 3 Pay attention to the tutorial tips. Understand how 3-ping QTE Skill works. 1 4 1 4000 4100 4101 1 2 3 -30100504 Ping Techniques Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 2 0 3 1 30100504 30100504 3 Pay attention to the tutorial tips. Understand how 3-ping works. 1 4 1 4001 1 2 3 -30100704 Construct Type Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 3 0 3 1 30100704 30100704 3 Pay attention to the tutorial tips. Understand different Construct types. 1 4 1 4003 4004 4002 1 2 3 -30100701 Attacker Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 -30100702 Support Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 -30100703 Tank Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 -30100801 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4000 1 2 3 -30100802 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4001 1 2 3 -30100803 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4002 1 2 3 -30100804 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4005 1 2 3 -30100805 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4006 1 2 3 -30100806 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4007 1 2 3 -30100807 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4008 1 2 3 -30100808 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4009 1 2 3 -30100809 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4003 1 2 3 -30100810 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4004 1 2 3 -30100811 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4010 1 2 3 -30100812 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4011 1 2 3 -30100813 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4012 1 2 3 -30100814 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 1 2 3 -30100815 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4014 1 2 3 -30100816 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4015 1 2 3 -30100817 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4017 1 2 3 -30100818 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4016 1 2 3 -30100819 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4018 1 2 3 -30100820 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4019 1 2 3 -30100821 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 8020 1 2 3 -30100822 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4020 1 2 3 -30100823 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9011 1 2 3 -30100824 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9000 1 2 3 -30100825 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1132 1 2 3 -30100826 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1136 1 2 3 -30100827 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 1 2 3 -30100828 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 -30100829 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100828 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 -30100830 CTL03 QTE & Character Entrance Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab03.png 101 1 3 0 3 1 30100837 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1143 1137 Rectangle 1 2 3 1 -30100831 CTL04 Combat Practice Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab04.png 101 1 4 0 3 1 30100830 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1 -30100832 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1142 Rectangle 1 2 3 -30100833 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1155 1 2 3 -30100834 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1153 1 2 3 -30100835 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1154 1 2 3 -30100836 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 -30100837 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100836 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 -30100841 A2 Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 1 0 3 1 30100844 400721 400721 3 Use A2 in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3 -30100842 2B Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 1 0 3 1 30100845 400721 400721 3 Use 2B in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3 -30100843 9S Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 1 0 3 1 30100846 400721 400721 3 Use 9S in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3 -30100844 A2 Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 400721 400721 3 Use A2 in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3 -30100845 2B Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 400721 400721 3 Use 2B in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3 -30100846 9S Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 400721 400721 3 Use 9S in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3 -30100847 A2 QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 30100841 400721 400721 3 Use A2 in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1153 1155 Rectangle 1 2 3 -30100848 2B QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 30100842 400721 400721 3 Use 2B in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1154 1153 Rectangle 1 2 3 -30100849 9S QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 30100843 400721 400721 3 Use 9S in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1155 1154 Rectangle 1 2 3 -30100850 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1166 Rectangle 1 2 3 -30100851 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1165 3 Rectangle 1 2 3 -30100852 CTK01 Basic Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3 -30100853 CTK02 Core Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-2.png 101 20014 1 1 0 3 1 30100852 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3 -30100854 CTK03 QTE & Character Entrance Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-3.png 101 20014 1 1 0 3 1 30100853 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 1129 9082 3 Rectangle 1 2 3 -30100855 CTK04 Character Rank-up Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-4.png 101 20014 1 1 0 3 1 30100854 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9086 3 Rectangle 1 2 3 -30100856 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9082 Rectangle 1 2 3 -30100857 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 1167 3 Rectangle 1 2 3 -30100858 CTW01 Basic Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3 -30100859 CTW02 Core Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-2.png 101 20014 1 1 0 3 1 30100858 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3 -30100860 CTW03 S Vera - QTE & Character Entrance Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-3.png 101 20014 1 1 0 3 1 30100859 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9091 9088 3 Rectangle 1 2 3 -30100861 CTW04 S Vera - Character Rank-up Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-4.png 101 20014 1 1 0 3 1 30100860 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9090 3 Rectangle 1 2 3 -30100862 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9088 Rectangle 1 2 3 -30100864 T01 Core Passive Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3 -30100865 T02 Dodge Combo Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100864 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's Extreme Dodge mechanism. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3 -30100866 T03 Advanced & Combat Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100865 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9095 3 Rectangle 1 2 3 -30100867 T01 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20017 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9093 Rectangle 1 2 3 -30100868 T01 Basic Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3 -30100869 T02 Core Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100868 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3 -30100870 T03 Character Switch Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100869 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 4013 9098 3 Rectangle 1 2 3 -30100871 T04 Advanced & Combat Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100870 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9099 3 Rectangle 1 2 3 -30100872 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 Rectangle 1 2 3 -30100873 T01 Core Skill Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9102 3 Rectangle 1 2 3 -30100874 T02 Character Switch Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100873 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9106 9103 3 Rectangle 1 2 3 -30100875 T03 Combat Practice Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100874 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9103 3 Rectangle 1 2 3 -30100877 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9102 Rectangle 1 2 3 -30100878 T01 Core Skill Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2213 3 Rectangle 1 2 3 -30100879 T02 Character Switch Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100878 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 1135 2214 3 Rectangle 1 2 3 -30100880 T03 Combat Practice Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100879 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2214 3 Rectangle 1 2 3 -30100881 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2213 Rectangle 1 2 3 -30100882 Finishing Move Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics7.png 101 10101 1 1 0 4 2 30100705 30100705 3 Uniframes can destroy the enemy's defense. And then use the Finishing Move on the enemy. 1 4 1 9093 Rectangle 1 2 3 -30100883 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1142 Rectangle 1 2 3 1 -30100884 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 3 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1143 1137 Rectangle 1 2 3 1 -30100885 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 4 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1 -30100886 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 Rectangle 1 2 3 -30100887 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 Rectangle 1 2 3 -30100888 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 Rectangle 1 2 3 -30100889 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 1155 Rectangle 1 2 3 -30100890 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 1153 Rectangle 1 2 3 -30100891 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 1154 Rectangle 1 2 3 -30100892 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9082 3 Rectangle 1 2 3 -30100893 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1129 9082 3 Rectangle 1 2 3 -30100894 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9086 3 Rectangle 1 2 3 -30100895 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9088 3 Rectangle 1 2 3 -30100896 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9091 9088 3 Rectangle 1 2 3 -30100897 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9090 3 Rectangle 1 2 3 -30100898 T02 Dodge Combo Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9093 3 Rectangle 1 2 3 -30100899 T03 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9095 3 Rectangle 1 2 3 -30100900 T01 Basic Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 3 Rectangle 1 2 3 -30100901 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 9098 3 Rectangle 1 2 3 -30100902 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9099 3 Rectangle 1 2 3 -30100903 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9106 9103 3 Rectangle 1 2 3 -30100904 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 3 Rectangle 1 2 3 -30100905 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 2214 3 Rectangle 1 2 3 -30100906 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2214 3 Rectangle 1 2 3 -30100907 T01 Basic Description Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3 -30100908 T02 Core Skill Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100907 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3 -30100909 T03 Character Switch Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100908 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9098 2217 3 Rectangle 1 2 3 -30100910 T04 Combat Practice Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100909 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2217 3 Rectangle 1 2 3 -30100911 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3 -30100912 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100911 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3 -30100913 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100912 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 2217 3 Rectangle 1 2 3 -30100914 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100913 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2217 3 Rectangle 1 2 3 -30100915 T01 Core Skill Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3 -30100916 T02 Character Switch Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching002.png 101 10101 1 1 0 4 2 30100915 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3 -30100917 T03 Combat Practice Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching003.png 101 10101 1 1 0 4 2 30100916 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3 -30100918 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3 -30100919 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100918 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3 -30100920 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100919 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3 -30100921 Dawn - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2225 9090 3 Rectangle 1 2 3 -30100922 Palefire - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2224 3 Rectangle 1 2 3 -30100923 Luminance - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2227 1156 3 Rectangle 1 2 3 -30100924 Scire - T01 Basic Description Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3 -30100925 Scire - T02 Core Skill Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial002.png 101 10101 1 1 0 3 2 30100924 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3 -30100926 Scire - T03 Character Switch Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial003.png 101 10101 1 1 0 3 2 30100925 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9103 2230 3 Rectangle 1 2 3 -30100927 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial004.png 101 10101 1 1 0 3 2 30100926 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2230 3 Rectangle 1 2 3 -30100928 Scire - T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3 -30100929 Scire - T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100928 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3 -30100930 Scire - T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100929 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 2230 3 Rectangle 1 2 3 -30100931 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100930 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2230 3 Rectangle 1 2 3 -30100932 Astral - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2232 3 Rectangle 1 2 3 -30100933 T01 Basic Description Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 -30100934 T02 Core Skill Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100933 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 -30100935 T03 Combat Practice Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100934 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3 -30100936 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 -30100937 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100936 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 -30100938 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100937 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3 -30100940 B1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100941 B2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100940 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100942 B3 Signature Move Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100941 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100943 B4 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 30100942 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3 -30100944 B1 Basic Description Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100945 B2 Core Skill Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100944 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100946 B3 Signature Move Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100945 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 -30100947 B4 Combat Practice Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100946 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3 -30100948 N1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 166 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9133 3 Rectangle 1 2 3 -30100949 N2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 166 10101 1 1 0 3 2 30100948 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 -30100950 N3 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 166 10101 1 1 0 3 2 30100949 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 -30100951 EX-01 Basic Description Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching01.png 166 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9133 3 Rectangle 1 2 3 -30100952 EX-02 Core Skill Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching02.png 166 10101 1 1 0 3 2 30100951 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 -30100953 EX-03 Combat Practice Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching03.png 166 10101 1 1 0 3 2 30100952 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 -30100939 Rigor - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 1156 2235 3 Rectangle 1 2 3 -30161301 Roseblade Roseblade Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161302 Nozzle Nozzle Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161303 Shark-speare Shark-speare Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161304 Rosetta Rosetta Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png 8 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161305 Machiavelli Machiavelli Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png 38 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161306 Hetero-Hive Mother Hetero-Hive Mother Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png 53 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161307 Iron Maiden Iron Maiden Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161308 Unknown Construct α Unknown Construct α Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161309 Siren Siren Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png 52 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161310 Musashi IX Musashi IX Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161311 Gabriel Gabriel Assets/Product/Texture/Image/RoleMonster/RoleMonster93600.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161312 Roland Roland Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161313 Qu Qu Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161314 Luna Luna Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png 42 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161315 Camu Camu Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161316 Pterygota Queen Pterygota Queen Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png 43 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161317 Vassago Vassago Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161318 Hetero-Core Hetero-Core Assets/Product/Texture/Image/RoleMonster/RoleMonster87410.png 9 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161319 Voodoo Voodoo Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png 59 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161320 Lamia Lamia Assets/Product/Texture/Image/RoleMonster/RoleMonster846000.png 61 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161321 Unidentified Twins Unidentified Twins Assets/Product/Texture/Image/RoleMonster/RoleMonster85010.png 68 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161322 MC Solar MC Solar Assets/Product/Texture/Image/RoleMonster/RoleMonster82200.png 49 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161351 Ronin IV Ronin IV Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161352 Bio-Salamander Bio-Salamander Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161353 Envoy Envoy Assets/Product/Texture/Image/RoleMonster/RoleMonster90330.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161354 Firefighter Firefighter Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161355 Deconstructor Deconstructor Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161356 Explorer Explorer Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161357 Excavator Excavator Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161358 Harvester Harvester Assets/Product/Texture/Image/RoleMonster/RoleMonster90390.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161359 Bio-Bull Bio-Bull Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161360 Acid Ant Acid Ant Assets/Product/Texture/Image/RoleMonster/RoleMonster90410.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161361 Terrapod Terrapod Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161362 Royal Guard Royal Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161363 Construct Construct Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161364 Musashi VI Musashi VI Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161365 Polar Soldier Polar Soldier Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161366 Hetero Explore Unit Hetero Explore Unit Assets/Product/Texture/Image/RoleMonster/RoleMonster90630.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161367 Kowloong Crew - Yazi Kowloong Crew - Yazi Assets/Product/Texture/Image/RoleMonster/RoleMonster90680.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161368 Prime X Prime X Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161369 A'Mao A'Mao Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161370 Ground 1 - Polar Bear Ground 1 - Polar Bear Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161371 Guardian I Guardian I Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161372 Moyuan Moyuan Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 -30161373 Jaspers Jaspers Assets/Product/Texture/Image/RoleMonster/RoleMonster90870.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161374 Gear Gear Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161375 Recycle Prisoner Recycle Prisoner Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161376 PK-43 "Sheriff" PK-43 "Sheriff" Assets/Product/Texture/Image/RoleMonster/RoleMonster90980.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161377 Trailblazing Surfer Trailblazing Surfer Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161378 Sanctuary Guard Sanctuary Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161379 Demon Bane Demon Bane Assets/Product/Texture/Image/RoleMonster/RoleMonster93120.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161380 Heaven Breaker Heaven Breaker Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30161381 God Slayer God Slayer Assets/Product/Texture/Image/RoleMonster/RoleMonster93130.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 -30160507 C01 Challenge (I) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 -30160506 C02 Challenge (II) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 30160507 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 -30160508 C01 Character Challenge (I) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 -30160509 C02 Character Challenge (II) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 30160508 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 -30160503 CCK01 Character Challenge (I) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160503 1 2 3 1 -30160502 CCK02 Character Challenge (II) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-2.png 101 20014 1 1 0 3 1 30160503 3 Successfully clear stages Clear stage with character HP above 50% Have all members survive. 1 4 1 Rectangle 30160502 1 2 3 1 -30160501 CCK03 Character Challenge (III) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-3.png 101 20014 1 1 0 3 1 30160502 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160501 1 2 3 1 -30160500 CCK04 Character Challenge (IV) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-4.png 101 20014 1 1 0 3 1 30160501 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160500 1 2 3 1 -30160504 CCW01 Character Challenge (I) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 -30160505 CCW02 Character Challenge (II) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-2.png 101 20014 1 1 0 3 1 30160504 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 -30160510 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 -30160511 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160510 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 -30160512 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160511 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 -30160513 C01 Challenge (I) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160513 1 2 3 1 -30160514 C02 Challenge (II) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160513 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160514 1 2 3 1 -30160515 C03 Challenge (III) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160514 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160515 1 2 3 1 -30160516 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160516 1 2 3 1 -30160517 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160516 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160517 1 2 3 1 -30160518 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160517 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160518 1 2 3 1 -30160519 C01 Character Challenge (I) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1 -30160520 C02 Character Challenge (II) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge002.png 101 1 1 0 4 2 30160519 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1 -30160521 C03 Character Challenge (III) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge003.png 101 1 1 0 4 2 30160520 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1 -30160522 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1 -30160523 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge002.png 101 1 1 0 3 2 30160522 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1 -30160524 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge003.png 101 1 1 0 3 2 30160523 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1 -30160525 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160525 1 2 3 1 -30160526 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160525 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160526 1 2 3 1 -30160527 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160526 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160527 1 2 3 1 -30160528 C1 Character Challenge (I) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 -30160529 C2 Character Challenge (II) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160528 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 -30160530 C3 Character Challenge (III) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160529 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 -30160531 EX-01 Character Challenge (I) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge02.png 166 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 -30160532 EX-02 Character Challenge (II) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge03.png 166 1 1 0 3 2 30160531 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 -30160533 EX-03 Character Challenge (III) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge01.png 166 1 1 0 3 2 30160532 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 -20000101 Osiris - Stable Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000102 Osiris - Overload Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000103 Osiris - Haywire Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000104 Osiris - Berserk Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000105 Osiris - Overclock Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000201 Assault Fort - Stable Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000202 Assault Fort - Overload Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000203 Assault Fort - Haywire Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000204 Assault Fort - Berserk Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000301 Sister - Stable When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000302 Sister - Overload When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000303 Sister - Haywire When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000304 Sister - Berserk When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000401 Rosetta - Stable In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000402 Rosetta - Overload In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000403 Rosetta - Haywire In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000404 Rosetta - Berserk In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000405 Rosetta - Overclock In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000501 Gabriel - Stable Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000502 Gabriel - Overload Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000503 Gabriel - Haywire Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000504 Gabriel - Berserk Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -20000505 Gabriel - Overclock Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 -10030402 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 60 1 50 3 1 10 3 2 1 3 Square 10000 1 2 3 -10030403 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 60 1 50 3 1 10030402 10 3 2 1 3 Square 10001 1 2 3 -10030404 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 104 1 4 60 1 50 3 1 10030403 10 3 2 1 3 Rectangle 10002 1 2 3 -10030501 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 62 1 50 3 1 10030404 10 3 2 1 3 Square 10003 1 2 3 -10030502 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 62 1 50 3 1 10030501 10 3 2 1 3 Square 10004 1 2 3 -10030503 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 104 1 7 62 1 50 3 1 10030502 10 3 2 1 3 Square 10005 1 2 3 -10030504 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 104 1 8 62 1 50 3 1 10030503 10 3 2 1 3 Rectangle 10006 1 2 3 -10030602 A Twisted Hobby The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 64 1 50 3 1 10030504 10 3 2 1 3 Square 10007 1 2 3 -10030603 Loyalty To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 64 1 50 3 1 10030602 10 3 2 1 3 Square 10008 1 2 3 -10030604 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 104 1 12 64 1 50 3 1 10030603 10 3 2 1 3 Rectangle 10009 1 2 3 -10040401 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 104 1 1 66 1 50 3 1 10030604 10 3 2 1 3 Rectangle 10010 1 2 3 -10040402 Elimination Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 66 1 50 3 1 10040401 10 3 2 1 3 Square 10011 1 2 3 -10040403 Broken Chain A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 66 1 50 3 1 10040402 10 3 2 1 3 Square 10012 1 2 3 -10040404 Zack Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 104 1 4 66 1 50 3 1 10040403 10 3 2 1 3 Rectangle 10013 1 2 3 -10040501 Raging Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 68 1 50 3 1 10040404 10 3 2 1 3 Square 10014 1 2 3 -10040502 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 68 1 50 3 1 10040501 10 3 2 1 3 Square 10015 1 2 3 -10040503 The Forsaken Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 104 1 7 68 1 50 3 1 10040502 10 3 2 1 3 Rectangle 10016 1 2 3 -10040504 Reinforcement The Corrupted are attacking the desert base. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 8 68 1 50 3 1 10040503 10 3 2 1 3 Square 10017 1 2 3 -10040601 None Shall Pass The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 104 1 9 70 1 50 3 1 10040504 10 3 2 1 3 Rectangle 10018 1 2 3 -10040602 Silent Night The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 70 1 50 3 1 10040601 10 3 2 1 3 Square 10019 1 2 3 -10040603 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 70 1 50 3 1 10040602 10 3 2 1 3 Square 10020 1 2 3 -10040604 Battle in Temple The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 104 1 12 70 1 50 3 1 10040603 10 3 2 1 3 Rectangle 10021 1 2 3 -30030101 Camu 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1 -30030102 Riot 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1 -30030103 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 -30030104 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 -30030105 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 -30030106 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 -30030201 Sister 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030202 Osiris 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030203 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030204 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030205 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030206 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030601 Nightmare Rescue - 1 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030602 Nightmare Rescue - 2 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030603 Nightmare Rescue - 3 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030604 Nightmare Rescue - 4 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030605 Nightmare Rescue - 5 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030606 Nightmare Stage - 6 104 1 1 0 3 1 3 1 Rectangle 1 2 3 -30130101 Different Plans Liv seemed to be troubled by something lately. After some discussion, Lucia explained everything... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 1 1 0 3 1 1 SD00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 -30130102 Mysterious Helper To prepare a secret Christmas celebration for Liv, other Gray Raven members and the commandant started to take action. They also met a great helper. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 2 1 0 3 1 30130101 1 SD00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 -30130103 Operation Begins Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 1 0 15 3 1 30130102 100701010 2100010 100701 2100010 15 70 1 SD00103BA SD00103EA 3 Attack Kuroro so it can drop White Cogs. Attack all you want to create lots of "Snowflakes". 1 2 1 5000 1 Rectangle 1 2 3 -30130104 Lumberjack I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 4 1 0 15 3 1 30130103 100701020 2100020 100702 2100020 15 70 1 SD00104BA SD00104EA 3 Stay away from the Corrupted. Try to find the best work pace for yourself. Just hack and slash! 1 2 1 5001 1 Rectangle 1 2 3 -30130105 Super Christmas Tree Nanami brought back a Christmas tree, but Lucia and Lee were puzzled by the choice of decorations. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 5 1 0 3 1 30130104 1 SD00105BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 -30130106 Operation Christmas Liv also ended up joining the preparation. Everyone was working full on for the final stage before the Christmas celebration. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 6 1 0 3 1 30130105 1 SD00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 -30130107 Lone Wolf I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg3.png 101 20001 1 7 1 0 15 3 1 30130106 100701030 2100030 100703 2100030 15 70 1 SD00107BA 3 The mechanical firefly will ignite anything it touches. When in doubt... just wait for an opportunity. Running away is shameful, but it works. 1 2 1 5002 1 Rectangle 1 2 3 -30130108 Fireworks and Presents Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 8 1 0 3 1 30130107 1 SD00108BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 -30130109 Merry Christmas! In the end, everyone decided to take a group photo to celebrate Gray Raven and other Constructs' first ever Christmas. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg4.png 101 20001 1 9 1 0 15 3 1 30130108 100701040 2100031 100704 2100031 15 70 1 SD00109EA 3 Hurry, someone is bullying Kuroro! The greatsword doesn't feel quite right. 1 2 1 5004 1 Rectangle 1 2 3 -30110101 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 100701010 2100040 100701 2100040 15 70 HD00401EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 -30110102 Returning to the Surface Gray Raven was attacked on the way to the surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 30110101 100701020 2100050 100702 2100050 15 70 HD00402BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30110103 Forest Guard Gray Raven had an emergency landing in the snow ruins and encountered a local force. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 30110102 100701030 2100060 100703 2100060 15 70 HD00403BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30110104 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 30110103 100701040 2100070 100704 2100070 15 70 HD00404BA HD00404EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 -30110105 Watch From Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 30110104 100701050 2100080 100705 2100080 15 70 HD00405BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 -30110106 Blade to Blade Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 30110105 100701060 2100090 100706 2100090 15 70 HD00406BA HD00406EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 -30110107 Stubbornness & Courage The locals were surprisingly stubborn and brave, even against a formidable enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 30110106 100701070 2100100 100707 2100100 15 70 HD00407BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30110108 Reasons to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 30110107 100701080 2100110 100708 2100110 15 70 HD00408BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 -30110109 Tide of Machines The Corrupted from deep sea swarmed the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 4 0 40 15 3 1 300 30110108 100701090 2100070 100709 2100070 15 70 HD00409BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30110110 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 5 0 40 15 3 1 300 30110109 100701100 2100080 100710 2100080 15 70 HD00410BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 -30110111 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 6 0 40 15 3 1 300 30110110 100701110 2100090 100711 2100090 15 70 HD00411BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 -30110112 Failed Work Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 7 0 40 15 3 1 300 30110111 100701120 2100100 100712 2100100 15 70 HD00412BA HD00412EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 -30110113 Direction of Hope Narwhal Derek saved a seed of hope for Rosetta. What would happen to her in future...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 8 0 40 15 3 1 300 30110112 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30110114 Frozen Darkness - Hard Placeholder A tool stage Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 1 0 40 15 3 1 300 30110114 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 -30090101 Snowmark This is Frozen Darkness Side Mission Normal 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 7 20001 1 1 0 40 25 3 1 2100121 2100120 210012 2100120 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090102 Hunt This is Frozen Darkness Side Mission Normal 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 7 20001 1 2 0 40 25 3 1 2100141 2100130 210014 2100130 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090103 Excavate This is Frozen Darkness Side Mission Normal 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 7 20001 1 3 0 40 25 3 1 2100131 2100140 210013 2100140 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090104 Zero Distance This is Frozen Darkness Side Mission Normal 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20001 1 4 0 40 25 3 1 2100151 2100150 210015 2100150 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -30090105 Sub-Zero Guardian This is Frozen Darkness Side Mission Normal 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA005.png 8 20001 1 5 0 40 25 3 1 2100161 2100160 210016 2100160 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -30090106 Six Duets of Zodiacs - Normal This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA006.png 7 20001 1 6 0 40 30 3 1 2100223 2100221 210022 2100221 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -30090301 Freezing Point - C1 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 7 20001 1 1 0 40 30 3 1 2100171 2100170 210017 2100170 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 -30090302 Freezing Point - C2 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 7 20001 1 2 0 40 30 3 1 2100191 2100180 210019 2100180 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 -30090303 Freezing Point - C3 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 7 20001 1 3 0 40 30 3 1 2100181 2100190 210018 2100190 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 -30090304 Freezing Point - C4 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 7 20001 1 4 0 40 30 3 1 2100201 2100200 210020 2100200 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 -30090305 Freezing Point - C5 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB005.png 7 20001 1 5 0 40 30 3 1 2100211 2100210 210021 2100210 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 -30090306 Six Duets of Zodiacs - Challenge This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB006.png 7 20001 1 6 0 40 30 3 1 2100224 2100222 210023 2100222 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 -30090307 Rat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA01.png 7 20001 1 1 0 40 0 3 1 30090308 30090307 30090307 0 0 Smart and Quick-witted Never Give up Happy Year of the Rat 1 2 1 Rectangle 1 2 3 -30090308 Ox This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA02.png 7 20001 1 2 0 40 0 3 1 30090309 30090308 30090308 0 0 Born Diligent Honest and Loyal Strong and Strive 1 2 1 Rectangle 1 2 3 -30090309 Tiger This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA03.png 7 20001 1 3 0 40 0 3 1 30090310 30090309 30090309 0 0 Bold and Assertive Fiercely Upright Feel the Power of Tiger 1 2 1 Rectangle 1 2 3 -30090310 Rabbit This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA04.png 7 20001 1 4 0 40 0 3 1 30090311 30090310 30090310 0 0 Pure and Elegant Lively and Enthusiastic Rabbit Brings Good Fortune 1 2 1 Rectangle 1 2 3 -30090311 Dragon This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA05.png 7 20001 1 5 0 40 0 3 1 30090312 30090311 30090311 0 0 初志貫徹 Fast as Wind Dragons are Omnipresent 1 2 1 Rectangle 1 2 3 -30090312 Snake This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA06.png 7 20001 1 6 0 40 0 3 1 30090313 30090312 30090312 0 0 Always on the Winning Side Jack of All Trades Smooth as Snake 1 2 1 Rectangle 1 2 3 -30090313 Horse This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA07.png 7 20001 1 1 0 40 0 3 1 30090314 30090313 30090313 0 0 Wild and Untamed Strong and Smart Horse Means Success 1 2 1 Rectangle 1 2 3 -30090314 Goat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA08.png 7 20001 1 2 0 40 0 3 1 30090315 30090314 30090314 0 0 温厚篤実 Intelligent and Kind Triple the Good Luck 1 2 1 Rectangle 1 2 3 -30090315 Monkey This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA09.png 7 20001 1 3 0 40 0 3 1 30090316 30090315 30090315 0 0 Brave and Intelligent Constantly Changing Good Fortune 1 2 1 Rectangle 1 2 3 -30090316 Rooster This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA10.png 7 20001 1 4 0 40 0 3 1 30090317 30090316 30090316 0 0 Timely and Responsible Incarnation of Virtue Day Breaking Song 1 2 1 Rectangle 1 2 3 -30090317 Dog This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA11.png 7 20001 1 5 0 40 0 3 1 30090318 30090317 30090317 0 0 Upright and Honest Loyal and Responsible Barking the Fortune 1 2 1 Rectangle 1 2 3 -30090318 Pig This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 6 0 40 0 3 1 30090318 30090318 0 0 Honest and Bold Pure and Innocent Golden New Year 1 2 1 Rectangle 1 2 3 -30090320 Placeholder ID Placeholder Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 7 0 40 0 3 1 30090318 30090318 0 0 Affable, bold Simple, innocent Golden Pig 1 2 1 Rectangle 1 2 3 -30090321 Congrats on the Move 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO1.png 38 20003 1 1 0 40 0 3 1 407001 407001 0 0 Good for: Moving Prime Logistics You can count on us. 1 2 1 60031 60032 60033 3 Rectangle 1 2 3 -30090322 A Fine Lady's Song 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO2.png 38 20003 1 2 0 40 0 3 1 30090321 407002 407002 0 0 Good for: Praying As fine wine is poured into cup that glows at night, I admire my lady whose beauty is unrivalled and everlasting. 1 2 1 60034 60035 60036 3 Rectangle 1 2 3 -30090323 A Farm Full of Herds 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO3.png 38 20003 1 3 0 40 0 3 1 30090322 407003 407003 0 0 Good for: Grazing Silent as a raging bull Vibrant as a running hare 1 2 1 60037 60038 60039 3 Rectangle 1 2 3 -30090324 Greeting Manners 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO4.png 38 20003 1 4 0 40 0 3 1 30090323 407004 407004 0 0 Good for: Marriage Would you like this Sharks-speare? Or this one instead? 1 2 1 60040 60041 60042 3 Rectangle 1 2 3 -30090325 Everlasting Wealth 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO5.png 38 20003 1 5 0 40 0 3 1 30090324 407005 407005 0 0 Good for: Wealth I wish you great wealth And never-ending "circles" of prosperity 1 2 1 60043 60044 60045 3 Rectangle 1 2 3 -30090326 Home Sweet Home 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO6.png 38 20003 1 6 0 40 0 3 1 30090325 407006 407006 0 0 Good for: Building On this special day, heaven and earth both live in harmony On this land I will build my house, and it shall be always blessed by four seasons 1 2 1 3 Rectangle 1 2 3 -30090327 Embracing New Things 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO7.png 38 20003 1 7 0 40 0 3 1 30090326 407007 407007 0 0 Good for: Starting work Musashi 996 Available all day and everyday 1 2 1 3 Rectangle 1 2 3 -30090201 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701010 2100220 100701 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090202 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701020 2100230 100702 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090203 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701030 2100240 100703 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090204 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701040 2100250 100704 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090205 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701050 2100260 100705 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090211 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701060 2100220 100706 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090212 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701070 2100230 100707 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090213 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701080 2100240 100708 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090214 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701090 2100250 100709 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090215 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701100 2100260 100710 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090221 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701110 2100220 100711 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090222 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701120 2100230 100712 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090223 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701100 2100240 100710 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090224 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701110 2100250 100711 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090225 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701120 2100260 100712 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 -30090421 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20002 1 1 0 3 1 3 1 Rectangle 1 2 3 -30090422 BP-2 Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg5.png 9 20002 1 1 0 3 1 30090421 3 1 Rectangle 1 2 3 -30090423 BP-3 Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20002 1 1 0 3 1 30090422 3 1 Rectangle 1 2 3 -30090424 BP-4 Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png 9 20002 1 1 0 3 1 30090423 3 1 Rectangle 1 2 3 -30090425 BP-5 Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20002 1 1 0 3 1 30090424 3 1 Rectangle 1 2 3 -30090401 Heteromer Collection QL-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 9 20002 1 1 0 40 30 3 1 2101011 2101010 210101 2101010 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090402 Heteromer Collection QL-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 9 20002 1 2 0 40 30 3 1 2101021 2101020 210102 2101020 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090403 Heteromer Collection QL-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 9 20002 1 3 0 40 30 3 1 2101031 2101030 210103 2101030 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Square 1 2 3 -30090404 Heteromer Collection QL-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 9 20002 1 4 0 40 30 3 1 2101041 2101040 210104 2101040 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Rectangle 1 2 3 -30090405 Heteromer Collection QL-5 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA05.png 9 20002 1 2 0 40 30 3 1 2101021 2101140 210109 2101140 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090406 Heteromer Collection QL-6 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA06.png 9 20002 1 2 0 40 75 3 1 2101021 2101150 210110 2101150 75 365 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090407 Heteromer Collection QL-7 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA07.png 9 20002 1 2 0 40 120 3 1 2101021 2101160 210111 2101160 120 585 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 -30090411 Heteromer Collection QLc-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 9 20002 1 1 0 40 30 3 1 2101051 2101050 210105 2101050 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 -30090412 Heteromer Collection QLc-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 9 20002 1 2 0 40 30 3 1 2101061 2101060 210106 2101060 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 -30090413 Heteromer Collection QLc-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 9 20002 1 3 0 40 30 3 1 2101071 2101070 210107 2101070 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 -30090414 Heteromer Collection QLc-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 9 20002 1 4 0 40 30 3 1 2101081 2101080 210108 2101080 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 -30090431 Black Flash Deconstruction Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 9 20002 1 1 0 40 15 3 1 100701010 2101090 100701 2101090 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 -30090432 Black Flash Restructuring Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 9 20002 1 2 0 40 15 3 1 100701020 2101100 100702 2101100 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 -30090433 Black Flash Simulation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 9 20002 1 3 0 40 15 3 1 100701030 2101110 100703 2101110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 -30090434 Black Flash Full Coverage Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 9 20002 1 4 0 40 15 3 1 100701040 2101120 100704 2101120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 -30090435 Black Flash Super-Fast Calculation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 20002 1 5 0 40 15 3 1 100701050 2101130 100705 2101130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 -30030207 Co-op Rosetta 8 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030208 Co-op Rosetta Super 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030209 Co-op Rosetta Super Max 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 -30030211 Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030212 Nightmare Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030213 Terror Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030214 Nightmare Gabriel 111 1 1 80 1 0 1 0 1 3 Clear Stage Have less than 2 characters rebooted Have no characters rebooted 4 1 2 Rectangle 1 2 3 1 -30030111 Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030112 Nightmare Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030113 Terror Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 -30030901 Giant Blade Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 -30030902 Racing Guy Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 -99980014 Bumper Soldier Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 -30090501 Desert -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 2 0 40 30 3 1 30090521 2102011 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090501 -30090502 Disorder -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 5 0 40 30 3 1 30090522 2102021 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090502 -30090503 Overload -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 8 0 40 30 3 1 30090523 2102031 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090503 -30090504 Hunter -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 11 0 40 30 3 1 30090524 2102041 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090504 -30090505 Tactical Termination -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 14 0 40 30 3 1 30090525 2102051 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090505 -30090506 Desert -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 3 0 40 30 3 1 30090501 2102061 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090506 -30090507 Disorder -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 6 0 40 30 3 1 30090502 2102071 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090507 -30090508 Overload -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 9 0 40 30 3 1 30090503 2102081 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090508 -30090509 Hunter -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 12 0 40 30 3 1 30090504 2102091 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090509 -30090510 Tactical Termination -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 15 0 40 30 3 1 30090505 2102101 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090510 -30090511 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 40 30 3 1 2102111 210211 30 145 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090511 -30090512 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 3 1 2102121 210212 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090512 -30090521 Stars and Sands After the battle ended, Babylonia forged an alliance with Akdilek. As the Gray Raven hadn't left the train, they received an order to assist the train repair works. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 1 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00501BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 -30090522 Chaotic Carriages Before getting to the next check point, Gray Ravens had to pass a commoners' carriage corrupted by the Heterozygote. Meanwhile, someone caught up with them... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 4 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00502BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 -30090523 Baby Dream Gray Ravens arrived at the central stronghold, the industrial carriage. Lee would team up with the repairers to face the dangers in this carriage. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 7 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00503BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 -30090524 Endless Tunnel Sophia informed Gray Ravens out of the blue that a substantial malfunction forced the train to stop in an emergency... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 10 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00504BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 -30090525 Gronin Station The repair works nearly came to an end. It was time to farewell this train at this nostalgic place. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 13 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00505BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 -30001101 Full Speed Ahead -1 Stage 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 14 323 20004 1 1 0 40 15 3 1 100701010 2102110 100701 2102110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 -30001102 Full Speed Ahead -2 Stage 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 14 323 20004 1 2 0 40 15 3 1 100701020 2102120 100702 2102120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 -30001103 Full Speed Ahead -3 Stage 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 14 323 20004 1 3 0 40 15 3 1 100701030 2102130 100703 2102130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 -30001104 Full Speed Ahead -4 Stage 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 14 323 20004 1 4 0 40 15 3 1 100701040 2102140 100704 2102140 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 -30001105 Full Speed Ahead -5 Stage 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 14 323 20004 1 5 0 40 15 3 1 100701050 2102150 100705 2102150 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 -30150101 Encounter A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103011 210301 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150102 Encounter A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103021 210302 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150103 Encounter A-3 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103031 210303 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150104 Encounter A-4 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103041 210304 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150105 Encounter B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103051 210305 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150114 Encounter B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103061 210306 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150115 Encounter B-3 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 7 0 55 10 3 1 2103071 210307 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150116 Encounter B-4 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 8 0 55 10 3 1 2103081 210308 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150106 Encounter C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 1 0 55 10 3 1 2103091 210309 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150107 Encounter C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103101 210310 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150108 Encounter C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 3 0 55 10 3 1 2103111 210311 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150109 Encounter C-4 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103121 210312 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150110 Encounter D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103131 210313 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150111 Encounter D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103141 210314 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150112 Encounter D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 4 0 55 10 3 1 2103151 210315 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150113 Encounter D-4 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103161 210316 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150117 Encounter E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103171 210317 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150118 Encounter E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 2 0 55 10 3 1 2103181 210318 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150119 Encounter E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 3 0 55 10 3 1 2103191 210319 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150120 Encounter E-4 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 4 0 55 10 3 1 2103201 210320 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150121 Elite Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 5 0 55 10 3 1 2103211 210321 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150122 Elite Battle A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 6 0 55 10 3 1 2103221 210322 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150123 Elite Battle B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103231 210323 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150124 Elite Battle B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 8 0 55 10 3 1 2103241 210324 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150125 Elite Battle C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103251 210325 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150126 Elite Battle C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103261 210326 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150127 Elite Battle D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 3 0 55 10 3 1 2103271 210327 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150128 Elite Battle D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 4 0 55 10 3 1 2103281 210328 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150129 Elite Battle E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 5 0 55 10 3 1 2103291 210329 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150130 Elite Battle E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 6 0 55 10 3 1 2103301 210330 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150131 Boss Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 327 20006 1 7 0 55 10 3 1 2103311 210331 10 48 RG00204BA RG00204EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150132 Boss Battle B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 310 20006 1 8 0 55 10 3 1 2103321 210332 10 48 RG00207EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150133 Boss Battle C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 20006 1 1 0 55 10 3 1 2103331 210333 10 48 RG00210BA RG00210EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150134 Boss Battle D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 2 0 55 10 3 1 2103341 210334 10 48 RG00213BA RG00213EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150135 Boss Battle E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 3 0 55 10 3 1 2103351 210335 10 48 RG00216BA RG00216EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150136 Story Stage A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 4 0 55 10 3 1 2103361 210336 10 48 RG00202BA RG00202EA 1 12 1 2 3 -30150137 Story Stage A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 5 0 55 10 3 1 2103371 210337 10 48 RG00203BA 1 12 1 2 3 -30150138 Story Stage B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 6 0 55 10 3 1 2103381 210338 10 48 RG00205BA RG00205EA 1 12 1 2 3 -30150139 Story Stage B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 7 0 55 10 3 1 2103391 210339 10 48 RG00206EA 1 12 1 2 3 -30150140 Story Stage C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 301 20006 1 8 0 55 10 3 1 2103401 210340 10 48 RG00208BA 1 12 1 2 3 -30150141 Story Stage C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103411 210341 10 48 RG00209BA RG00209EA 1 12 1 2 3 -30150142 Story Stage D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 2 0 55 10 3 1 2103421 210342 10 48 RG00211BA 1 12 1 2 3 -30150143 Story Stage D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 3 0 55 10 3 1 2103431 210343 10 48 RG00212BA RG00212EA 1 12 1 2 3 -30150144 Story Stage E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 4 0 55 10 3 1 2103441 210344 10 48 RG00214BA RG00214EA 1 12 1 2 3 -30150145 Story Stage E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 5 0 55 10 3 1 2103451 210345 10 48 RG00215BA 1 12 1 2 3 -30150146 Elite Battle C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 6 0 55 10 3 1 2103461 210346 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150147 Elite Battle D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103471 210347 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150148 Elite Battle E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 8 0 55 10 3 1 2103481 210348 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150149 Encounter A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103491 210349 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150150 Encounter A-2 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103501 210350 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150151 Encounter A-3 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103511 210351 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150152 Encounter A-4 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103521 210352 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150153 Encounter B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103531 210353 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150154 Encounter B-2 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103541 210354 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150155 Encounter B-3 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 7 0 55 10 3 1 2103551 210355 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150156 Encounter B-4 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 8 0 55 10 3 1 2103561 210356 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150157 Encounter C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103571 210357 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150158 Encounter C-2 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103581 210358 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150159 Encounter C-3 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103591 210359 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150160 Encounter C-4 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103601 210360 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150161 Encounter D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 2 0 55 10 3 1 2103611 210361 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150162 Encounter D-2 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103621 210362 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150163 Encounter D-3 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 4 0 55 10 3 1 2103631 210363 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150164 Encounter D-4 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 5 0 55 10 3 1 2103641 210364 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150165 Encounter E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103651 210365 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150166 Encounter E-2 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 2 0 55 10 3 1 2103661 210366 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150167 Encounter E-3 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 3 0 55 10 3 1 2103671 210367 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150168 Encounter E-4 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 4 0 55 10 3 1 2103681 210368 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150169 Elite Battle A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 5 0 55 10 3 1 2103691 210369 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150170 Elite Battle A-2 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 6 0 55 10 3 1 2103701 210370 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150171 Elite Battle B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103711 210371 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150172 Elite Battle B-2 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 8 0 55 10 3 1 2103721 210372 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150173 Elite Battle C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103731 210373 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150174 Elite Battle C-2 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103741 210374 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150175 Elite Battle D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 3 0 55 10 3 1 2103751 210375 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150176 Elite Battle D-2 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 4 0 55 10 3 1 2103761 210376 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150177 Elite Battle E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 5 0 55 10 3 1 2103771 210377 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150178 Elite Battle E-2 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 6 0 55 10 3 1 2103781 210378 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150179 Boss Battle A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 327 20006 1 7 0 55 10 3 1 2103791 210379 10 48 RG00204BA RG00204EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150180 Boss Battle B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 310 20006 1 8 0 55 10 3 1 2103801 210380 10 48 RG00207EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150181 Boss Battle C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 20006 1 1 0 55 10 3 1 2103811 210381 10 48 RG00210BA RG00210EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150182 Boss Battle D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 2 0 55 10 3 1 2103821 210382 10 48 RG00213BA RG00213EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150183 Boss Battle E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 3 0 55 10 3 1 2103831 210383 10 48 RG00216BA RG00216EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150184 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 4 0 55 10 3 1 2103841 210384 10 48 1 12 1 2 3 -30150185 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 5 0 55 10 3 1 2103851 210385 10 48 1 12 1 2 3 -30150186 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 6 0 55 10 3 1 2103861 210386 10 48 1 12 1 2 3 -30150187 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 7 0 55 10 3 1 2103871 210387 10 48 1 12 1 2 3 -30150188 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 301 20006 1 8 0 55 10 3 1 2103881 210388 10 48 1 12 1 2 3 -30150189 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103891 210389 10 48 1 12 1 2 3 -30150190 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 2 0 55 10 3 1 2103901 210390 10 48 1 12 1 2 3 -30150191 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 3 0 55 10 3 1 2103911 210391 10 48 1 12 1 2 3 -30150192 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 4 0 55 10 3 1 2103921 210392 10 48 1 12 1 2 3 -30150193 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 5 0 55 10 3 1 2103931 210393 10 48 1 12 1 2 3 -30150194 Elite Battle C-3 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 6 0 55 10 3 1 2103941 210394 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150195 Elite Battle D-3 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103951 210395 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150196 Elite Battle E-3 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 8 0 55 10 3 1 2103961 210396 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30150221 BPP-2 3rd Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg1.png 17 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150222 BPP-1 3rd Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg2.png 16 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150223 BPP-3 3rd Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg3.png 17 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150224 BPV-3 2nd Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg4.png 13 20004 1 1 0 3 1 3 1 Rectangle 1 2 3 -30150225 BPV-5 2nd Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg5.png 13 20004 1 1 0 3 1 3 1 Rectangle 1 2 3 -30170001 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170002 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 23 31 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170003 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 100 100 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170004 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170005 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170006 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 62 84 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170007 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 270 270 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170008 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170009 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170010 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170011 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170012 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170013 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170014 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170015 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170016 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170017 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170018 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170019 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170020 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170021 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170022 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170023 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170024 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170025 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170026 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170027 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170028 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170029 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170030 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170031 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170032 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170033 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170034 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170035 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170036 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170037 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170038 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170039 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170040 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170041 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170042 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170043 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170044 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170045 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170046 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170047 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170048 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170049 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170050 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170051 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170052 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170053 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170054 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170055 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170056 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170057 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170058 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170059 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170060 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170061 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170062 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170063 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170064 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170065 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170066 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170067 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170068 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170069 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170070 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170071 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170072 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170073 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170074 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170075 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170076 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170077 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170078 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170079 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170080 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170101 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170102 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170103 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170104 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170105 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170106 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170107 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170108 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170109 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170110 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170111 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170112 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170113 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170114 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170115 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170116 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170117 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170118 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170119 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170120 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170121 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170122 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170123 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170124 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170125 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170126 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170127 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170128 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170129 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170130 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170131 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170132 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170133 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170134 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170135 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170136 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170137 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170138 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170139 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170140 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30171001 Story Stage Story Stage 8 (Camu) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00302BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171002 Story Stage Story Stage 32 (Musashi) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00308EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171003 Story Stage Story Stage 44 (Villager) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00311BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171004 Story Stage Story Stage 48 (Child) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00312BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171005 Story Stage Story Stage 56 (Teaching Ends) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00313BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171006 Story Stage Story Stage 64 (King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00315BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171007 Story Stage Story Stage 68 (Butler) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00316BA RG00316EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171008 Story Stage Story Stage 72 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00317BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171009 Story Stage Story Stage 76 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00318BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171010 Story Stage Story Stage 84 (Six People) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00320BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171011 Story Stage Story Stage 92 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00322BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171012 Story Stage Story Stage 96 (Gabriel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00323BA RG00323EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171013 Story Stage Story Stage 100 (Rescued) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00324BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171014 Story Stage Story Stage 112 (Demon King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00327BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171015 Story Stage Story Stage 116 (Siege) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00328BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171016 Story Stage Story Stage 128 (Jewel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00331BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171017 Story Stage Story Stage 132 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00332BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171018 Story Stage Story Stage 144 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00335EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171019 Story Stage Story Stage 152 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00337BA RG00337EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171020 Story Stage Story Stage 156 (Camu's Room) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00338BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171021 Story Stage Story Stage 160 (Golden Vortex) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00339BA RG00339EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171022 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00304EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30171023 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00319BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30172001 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172002 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172003 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172004 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172005 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172006 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172010 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172011 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172012 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172013 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172014 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172015 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172016 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172017 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172018 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172019 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172101 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172102 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172103 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172104 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172105 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172106 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172110 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172111 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172112 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172113 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172114 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172115 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172116 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172117 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172118 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30172119 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170200 Encounter Icefield Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170201 Encounter Icefield Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170202 Story Stage Icefield Roguelike 1 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00401BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170210 Encounter Icefield Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170211 Encounter Icefield Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170212 Story Stage Icefield Roguelike 2 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00403BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170220 Encounter Icefield Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170221 Encounter Icefield Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170222 Story Stage Icefield Roguelike 3 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00405BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170230 Encounter Icefield Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170231 Encounter Icefield Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170232 Story Stage Icefield Roguelike 4 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00407BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170240 Encounter Icefield Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170241 Encounter Icefield Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170242 Story Stage Icefield Roguelike 5 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00409BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170250 Encounter Icefield Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170251 Encounter Icefield Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170252 Story Stage Icefield Roguelike 6 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00411BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170260 Encounter Icefield Roguelike 7 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170261 Encounter Icefield Roguelike 7 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170262 Story Stage Icefield Roguelike 7 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00413BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170270 Encounter Icefield Roguelike 8 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170271 Encounter Icefield Roguelike 8 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170272 Story Stage Icefield Roguelike 8 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00415BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170280 Encounter Icefield Roguelike 9 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170281 Encounter Icefield Roguelike 9 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170282 Story Stage Icefield Roguelike 9 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00417BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170290 Encounter Icefield Roguelike 10 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170291 Encounter Icefield Roguelike 10 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170292 Story Stage Icefield Roguelike 10 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00419BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170300 Elite Battle Icefield Elite Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170301 Elite Battle Icefield Elite Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170310 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170311 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170320 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170321 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170330 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170331 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170340 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170341 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170350 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170351 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170360 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170361 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170370 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170371 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170380 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170381 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170390 Elite Battle Icefield Elite Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170391 Elite Battle Icefield Elite Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170410 Boss Battle Icefield - Final Battle 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170411 Boss Battle Icefield - Final Battle 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170412 Boss Battle Icefield - Final Battle 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170413 Boss Battle Icefield - Final Battle 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170414 Boss Battle Icefield - Final Battle 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170415 Boss Battle Icefield - Final Battle 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170416 Boss Battle Icefield - Final Battle 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170417 Boss Battle Icefield - Final Battle 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170418 Boss Battle Icefield - Final Battle 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170419 Boss Battle Icefield - Final Battle 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170420 Boss Battle Icefield - Final Battle 1 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170421 Boss Battle Icefield - Final Battle 2 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170422 Boss Battle Icefield - Final Battle 3 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170423 Boss Battle Icefield - Final Battle 4 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170424 Boss Battle Icefield - Final Battle 5 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170425 Boss Battle Icefield - Final Battle 6 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170426 Boss Battle Icefield - Final Battle 7 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170427 Boss Battle Icefield - Final Battle 8 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170428 Boss Battle Icefield - Final Battle 9 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170429 Boss Battle Icefield - Final Battle 10 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170435 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170436 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170437 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170438 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170439 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170440 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170441 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170442 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170443 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170444 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00503BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170445 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170446 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170447 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170448 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170449 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170450 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170451 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170452 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00505BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170453 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170454 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170455 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170456 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170457 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170458 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170459 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170460 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00507BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170461 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170462 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170463 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170464 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170465 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170466 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170467 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170468 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170469 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170470 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170471 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170472 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170473 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170474 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 -30170475 Boss Battle BOSS1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00502BA RG00502EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170476 Boss Battle BOSS2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00504BA RG00504EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170477 Boss Battle BOSS3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00506BA RG00506EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170478 Boss Battle BOSS4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170479 Boss Battle BOSS5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00508BA RG00508EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 -30170480 Boss Battle Trial Boss 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 -30170481 Boss Battle Trial Boss 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 -30170482 Boss Battle Trial Boss 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 -30170483 Boss Battle Trial Boss 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 -30170484 Boss Battle Trial Boss 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 RG00509BA 3 Normal: Enemies are of moderate strength. 1 1 2 3 -30170485 Encounter - Cruel Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170486 Encounter - Deadly Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170487 Encounter - Cruel Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170488 Encounter - Deadly Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170489 Elite Battle - Cruel Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170490 Elite Battle - Deadly Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170491 Elite Battle - Cruel Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170492 Elite Battle - Deadly Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170493 Encounter - Cruel Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170494 Encounter - Deadly Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170495 Encounter - Cruel Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170496 Encounter - Deadly Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170497 Elite Battle - Cruel Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170498 Elite Battle - Deadly Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170499 Elite Battle - Cruel Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170500 Elite Battle - Deadly Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170501 Encounter - Cruel Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170502 Encounter - Deadly Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170503 Encounter - Cruel Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170504 Encounter - Deadly Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170505 Elite Battle - Cruel Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170506 Elite Battle - Deadly Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170507 Elite Battle - Cruel Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170508 Elite Battle - Deadly Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170509 Encounter - Cruel Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170510 Encounter - Deadly Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170511 Encounter - Cruel Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170512 Encounter - Deadly Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170513 Elite Battle - Cruel Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170514 Elite Battle - Deadly Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170515 Elite Battle - Cruel Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170516 Elite Battle - Deadly Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170517 Encounter - Cruel Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170518 Encounter - Deadly Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170519 Encounter - Cruel Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170520 Encounter - Deadly Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170521 Elite Battle - Cruel Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170522 Elite Battle - Deadly Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170523 Elite Battle - Cruel Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30170524 Elite Battle - Deadly Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 -30130201 Sleeping Beauty Are you clear about the rules, my "Sleeping Beauty"? Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 1 1 0 3 1 1 RY00101BA 3 1 2 1 2 Square 1 2 3 -30130202 Little Red Cap All good now. Commandant, why are you using remote communication... Do you mind explaining? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 205 1 2 1 0 15 3 1 30130201 100701010 2103010 100701 2103010 15 1 RY00102BA RY00102EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 8001 1 Rectangle 1 2 3 -30130203 Two Musketeers And I am Lee... We are like two musketeers now. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie02.png 205 1 3 1 0 15 3 1 30130202 100701020 2103020 100702 2103020 15 1 RY00103BA 3 Defeat all the Corrupted. Take note of the Constructs... They seem weird. 1 2 1 8000 8019 1 Rectangle 1 2 3 -30130204 Ali Baba Is this another trick that Lord is playing on me? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 205 1 4 1 0 15 3 1 30130203 100701030 2103030 100703 2103030 15 1 RY00104BA 3 Defeat all the Corrupted. Pay attention to the conversations among the Constructs. 1 2 1 8007 8017 1 Rectangle 1 2 3 -30130205 The Three Little Pigs Let us show you the power of the trio! Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie04.png 205 1 5 1 0 15 3 1 30130204 100701040 2103040 100704 2103040 15 1 RY00105BA 3 Defeat all the Corrupted. Don't drag Liv down. 1 2 1 8002 1 Rectangle 1 2 3 -30130206 Puss in Boots ...What a terrible joke. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 3 1 30130205 1 RY00106BA 3 1 2 1 2 Square 1 2 3 -30130207 Pinocchio You are a pervert, aren't you?! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 7 1 0 3 1 30130206 1 RY00107BA 3 1 2 1 2 Square 1 2 3 -30130208 Daughter of the Ocean These are the guidelines on Connection Chambers. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie05.png 205 1 8 1 0 15 3 1 30130207 100701050 2103050 100705 2103050 15 1 RY00108BA 3 Answer the questions based on the clues you have. Wrong answers will reduce your HP. 1 2 1 8001 1 Rectangle 1 2 3 -30130209 The Prince It doesn't matter what Commandant sees in me, because I only have one thing to do, right from the beginning. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 9 1 0 3 1 30130208 1 RY00109BA 3 1 2 1 2 Square 1 2 3 -30130210 Happy April Fools' Day! It's great when everyone comes together, Commandant. I wish we can spend every year, every month, and every holiday like this. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 10 1 0 3 1 30130209 1 RY00110BA 3 1 2 1 2 Square 1 2 3 -30130211 Sky Lord Celica The world fell into darkness, and I became the Lord of the Sky. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 11 1 0 3 1 30130210 1 RY00111BA 3 1 2 1 2 Square 1 2 3 -30130212 Coming Celebration As the celebration is around the corner, preparation is already underway. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 1 0 40 0 0 0 300 0 0 1 HD01701BA 3 1 2 1 3 2 Square 1 2 3 -30130213 Private Letter A private letter has unveiled the curtain of the celebration ahead of time. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 2 0 40 0 0 0 300 30130212 0 0 1 HD01702BA 3 1 2 1 3 2 Square 1 2 3 -30130214 Endless Battle Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIcon3.png 36 10101 1 3 0 40 0 0 0 300 30130213 16307 16307 0 0 1 HD01703BA HD01703EA 3 On foot or with thrusters, the winner is the one who crosses the finish line first. 1 2 1 9134 3 1 Rectangle 1 2 3 -30130215 Tug of War In this match are two persevering rivals. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 4 0 40 0 0 0 300 30130214 0 0 1 HD01704BA 3 1 2 1 3 2 Square 1 2 3 -30130216 The Rabbit and the Distant Moon Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIcon4.png 36 10101 1 5 0 40 0 0 0 300 30130215 16308 16308 0 0 1 HD01705BA HD01705EA 3 Legends change as time flies. 1 2 1 9135 3 1 Rectangle 1 2 3 -30130217 Beloved World Inside its envelope, the engraved message will be carried far away. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 6 0 40 0 0 0 300 30130216 0 0 1 HD01706BA 3 1 2 1 3 2 Square 1 2 3 -30130218 Converging Streams One way or the other, a celebration always bonds people together even before anyone is aware of it. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 7 0 40 0 0 0 300 30130217 0 0 1 HD01707BA 3 1 2 1 3 2 Square 1 2 3 -14010113 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010113 14010113 BJ00101EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3 -14010123 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14010113 14010123 14010123 BJ00102EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3 -14010133 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14010123 14010133 14010133 BJ00103EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 14 Rectangle 1 2 3 -14010213 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010133 14010113 14010113 BJ00104EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14010223 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010213 14010123 14010123 BJ00105EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14010234 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14010223 14010133 14010133 BJ00106EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14010313 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14010234 14010113 14010113 BJ00107EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 -14010323 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14010313 14010123 14010123 BJ00108EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14010334 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14010323 14010133 14010133 BJ00109EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14010413 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14010334 14010113 14010113 BJ00110EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14010424 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14010413 14010123 14010123 BJ00111EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14010434 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14010424 14010133 14010133 BJ00112EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 -14020514 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010434 14010113 14010113 BJ00201EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14020524 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14020514 14010123 14010123 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14020534 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14020524 14010133 14010133 BJ00203EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 -14020614 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020534 14010113 14010113 BJ00204EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14020624 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020614 14010123 14010123 BJ00205EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14020634 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14020624 14010133 14010133 BJ00206EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 -14020714 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14020634 14010113 14010113 BJ00207EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14020724 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14020714 14010123 14010123 BJ00208EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14020734 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14020724 14010133 14010133 BJ00209EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14020814 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14020734 14010113 14010113 BJ00210EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 -14020824 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14020814 14010123 14010123 BJ00211EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 -14020834 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14020824 14010133 14010133 BJ00212EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 -14010111 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 BJ00101BA 3 14 Square 1 2 3 -14010121 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 BJ00102BA 3 13 Square 1 2 3 -14010131 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00103BA 3 13 Square 1 2 3 -14010211 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00104BA 3 10 Square 1 2 3 -14010221 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00105BA 3 10 Square 1 2 3 -14010231 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 BJ00106BA 3 9 Square 1 2 3 -14010311 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 BJ00107BA 3 9 Square 1 2 3 -14010321 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 BJ00108BA 3 10 Square 1 2 3 -14010331 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 BJ00109BA 3 9 Square 1 2 3 -14010411 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 BJ00110BA 3 10 Square 1 2 3 -14010421 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00111BA 3 10 Square 1 2 3 -14010431 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 BJ00112BA 3 9 Square 1 2 3 -14020511 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 BJ00201BA 3 10 Square 1 2 3 -14020521 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 BJ00202BA 3 11 Square 1 2 3 -14020531 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 10 Square 1 2 3 -14020611 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00204BA 3 10 Square 1 2 3 -14020621 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00205BA 3 10 Square 1 2 3 -14020631 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 BJ00206BA 3 11 Square 1 2 3 -14020711 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 BJ00207BA 3 11 Square 1 2 3 -14020721 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 BJ00208BA 3 10 Square 1 2 3 -14020731 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 BJ00209BA 3 11 Square 1 2 3 -14020811 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 BJ00210BA 3 11 Square 1 2 3 -14020821 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00211BA 3 10 Square 1 2 3 -14020831 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 BJ00212BA 3 11 Square 1 2 3 -14010112 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 13 Square 1 2 3 -14010122 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 14 Square 1 2 3 -14010132 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 13 Square 1 2 3 -14010212 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 -14010222 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 -14010232 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 3 9 Square 1 2 3 -14010312 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 9 Square 1 2 3 -14010322 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 10 Square 1 2 3 -14010332 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 9 Square 1 2 3 -14010412 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 10 Square 1 2 3 -14010422 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 9 Square 1 2 3 -14010432 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 3 9 Square 1 2 3 -14020512 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 10 Square 1 2 3 -14020522 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 10 Square 1 2 3 -14020532 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 9 Square 1 2 3 -14020612 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 -14020622 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 11 Square 1 2 3 -14020632 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 3 9 Square 1 2 3 -14020712 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 11 Square 1 2 3 -14020722 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 10 Square 1 2 3 -14020732 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 10 Square 1 2 3 -14020812 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3 -14020822 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3 -14020832 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 10 Square 1 2 3 -14010233 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 3 10 Square 1 2 3 -14010333 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 9 Square 1 2 3 -14010423 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 10 Square 1 2 3 -14010433 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 3 9 Square 1 2 3 -14020513 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 10 Square 1 2 3 -14020523 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 9 Square 1 2 3 -14020533 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 9 Square 1 2 3 -14020613 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 -14020623 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 9 Square 1 2 3 -14020633 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 3 9 Square 1 2 3 -14020713 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 10 Square 1 2 3 -14020723 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 11 Square 1 2 3 -14020733 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 10 Square 1 2 3 -14020813 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3 -14020823 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3 -14020833 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 10 Square 1 2 3 -30090531 Hidden Current - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 1 0 40 30 3 1 2104011 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090531 -30090532 Kowloong Returning - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 3 0 40 30 3 1 2104021 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090532 -30090533 Night Visit - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 5 0 40 30 3 1 2104031 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090533 -30090534 Ultimate Defense - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 7 0 40 30 3 1 2104041 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090534 -30090535 Performance Stage - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 9 0 40 30 3 1 2104051 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090535 -30090536 Hidden Current - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 2 0 40 30 3 1 2104061 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090536 -30090537 Kowloong Returning - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 4 0 40 30 3 1 2104071 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090537 -30090538 Night Visit - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 6 0 40 30 3 1 2104081 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090538 -30090539 Ultimate Defense - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 8 0 40 30 3 1 2104091 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090539 -30090540 Performance Stage - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 10 0 40 30 3 1 2104101 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090540 -30090541 Infinite Ocean Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 0 0 3 1 2104111 210411 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090541 -10110150 Nona Ouroboros Preview 1 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -10110151 Nona Ouroboros Preview 2 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -10110152 Nona Ouroboros Preview 3 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 100701050 2103050 100705 2103050 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 -30180261 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 -30180262 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180263 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180264 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180265 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180266 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180267 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180268 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 -30180269 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 90 1 Square 1 2 3 -30180270 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 -30180231 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 -30180232 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 -30180233 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 -30180234 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 -30180235 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 -30180236 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 20007 1 0 3 1 300 1 Square 1 2 3 -30180237 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 20007 1 0 3 1 300 1 Square 1 2 3 -30180238 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 -30180239 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 90 1 Square 1 2 3 -30180240 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 -30180241 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 -30180242 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180243 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180244 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180245 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180246 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180247 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 -30180248 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 300 1 Square 1 2 3 -30180249 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 90 1 Square 1 2 3 -30180250 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 300 1 Square 1 2 3 -30180251 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 -30180252 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180253 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180254 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180255 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180256 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180257 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 -30180258 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 300 1 Square 1 2 3 -30180259 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 90 1 Square 1 2 3 -30180260 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 300 1 Square 1 2 3 -30180221 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 1 Square 1 2 3 -30180222 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180223 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180224 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180225 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180226 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180227 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 -30180228 Critical Zone - 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Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190015 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190020 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190021 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190022 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190023 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190024 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190025 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190030 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190031 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190032 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190033 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190034 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190035 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190040 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190041 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190042 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190043 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190044 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190045 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190050 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190051 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190052 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190053 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190054 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190055 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190060 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190061 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190062 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190063 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190064 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190065 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190070 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190071 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190072 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190073 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190074 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190075 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190080 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190081 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190082 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190083 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190084 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190085 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190090 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190091 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190092 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190093 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190094 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190095 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190100 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190101 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190102 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190103 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190104 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190105 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190110 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190111 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190112 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190113 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190114 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190115 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190120 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190121 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190122 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190123 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190124 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190125 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190130 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190131 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190132 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190133 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190134 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190135 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 -30190140 [Simulated Siege] - Machiavelli Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190150 [Simulated Siege] - Pterygota Queen Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30090550 Factory - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20007 1 1 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 -30090551 Entropy Furnace - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20007 1 3 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 -30090552 Garden of Light - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20007 1 5 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 -30090553 Shopping Town - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20007 1 7 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 -30090554 Dome - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20007 1 9 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 -30090555 Factory - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 21 20007 1 2 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 -30090556 Entropy Furnace - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 21 20007 1 4 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 -30090557 Garden of Light - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 21 20007 1 6 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 -30090558 Shopping Town - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 21 20007 1 8 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 -30090559 Dome - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 21 20007 1 10 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 -30090560 Dusk - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 34 20009 1 1 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 -30090561 Light - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 34 20009 1 3 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 -30090562 Night - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 34 20009 1 5 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 -30090563 Darkness -1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 34 20009 1 7 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 -30090564 Dawn - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 34 20009 1 9 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 -30090565 Dusk - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 34 20009 1 2 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 -30090566 Light - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 34 20009 1 4 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 -30090567 Night - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 34 20009 1 6 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 -30090568 Darkness - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 34 20009 1 8 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 -30090569 Dawn - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 34 20009 1 10 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 -30090570 Night of Death - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20010 1 1 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 -30090571 Battle Above the Roof - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20010 1 3 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 -30090572 Garden of Blazing Star - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20010 1 5 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 -30090573 Homing Feather - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20010 1 7 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 -30090574 Kowloong Boulevard - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20010 1 9 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 -30090575 Night of Death - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 20010 1 2 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 -30090576 Battle Above the Roof - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 20010 1 4 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 -30090577 Garden of Blazing Star - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 20010 1 6 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 -30090578 Homing Feather - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 20010 1 8 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 -30090579 Kowloong Boulevard - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 20010 1 10 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 -30090580 Origin - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 42 20011 1 1 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 -30090581 Abyss - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 42 20011 1 3 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 -30090582 Mutation - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 42 20011 1 5 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 -30090583 Deconstruction - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 42 20011 1 7 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 -30090584 Reborn - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 42 20011 1 9 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 -30090585 Origin - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 42 20011 1 2 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 -30090586 Abyss - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 42 20011 1 4 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 -30090587 Mutation - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 42 20011 1 6 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 -30090588 Deconstruction - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 42 20011 1 8 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 -30090589 Reborn - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 42 20011 1 10 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 -30090590 Shard of Blood - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 38 20012 1 1 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 -30090591 Shard of Strip - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 38 20012 1 3 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 -30090592 Shard of Cycle - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 38 20012 1 5 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 -30090593 Shard of Wasteland - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 38 20012 1 7 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 -30090594 Shard of Collapse - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 38 20012 1 9 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 -30090595 Shard of Blood - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 38 20012 1 2 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 -30090596 Shard of Strip - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 38 20012 1 4 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 -30090597 Shard of Cycle - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 38 20012 1 6 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 -30090598 Shard of Wasteland - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 38 20012 1 8 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 -30090599 Shard of Collapse - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 38 20012 1 10 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 -30090626 Dust - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 52 20013 1 1 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090627 Sand - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 52 20013 1 3 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090628 Gravel - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 52 20013 1 5 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090629 Sandstorm - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 52 20013 1 7 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090630 Corrosion - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 52 20013 1 9 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090631 Dust - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 52 20013 1 2 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090632 Sand - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 52 20013 1 4 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090633 Gravel - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 52 20013 1 6 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090634 Sandstorm - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 52 20013 1 8 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090635 Corrosion - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 52 20013 1 10 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090636 Complex - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 20014 1 1 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090637 Noise - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 20014 1 3 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090638 Hidden - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 20014 1 5 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090639 Fish - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 20014 1 7 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090640 Return - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 20014 1 9 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090641 Complex - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 20014 1 2 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555 -30090642 Noise - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 20014 1 4 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556 -30090643 Hidden - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 20014 1 6 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557 -30090644 Fish - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 20014 1 8 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558 -30090645 Return - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 20014 1 10 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559 -30090646 Butterfly-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 10101 1 1 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 -30090647 Robin-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 10101 1 3 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 -30090648 Rat-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 10101 1 5 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 -30090649 Bunny-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 10101 1 7 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 -30090650 Black Sheep-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 10101 1 9 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 -30090651 Butterfly-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 10101 1 2 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 -30090652 Robin-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 10101 1 4 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 -30090653 Rat-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 10101 1 6 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 -30090654 Bunny-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 10101 1 8 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 -30090655 Black Sheep-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 10101 1 10 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 -30090656 Administration - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20016 1 1 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 -30090657 Logistics - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20016 1 3 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 -30090658 Medicine - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20016 1 5 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 -30090659 Data - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20016 1 7 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 -30090660 Experiment - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20016 1 9 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 -30090661 Administration - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20016 1 2 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 -30090662 Logistics - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20016 1 4 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 -30090663 Medicine - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20016 1 6 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 -30090664 Data - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20016 1 8 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 -30090665 Experiment - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20016 1 10 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 -30090666 Frontline Sentry - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20017 1 1 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 -30090667 Obstructing Trench - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20017 1 3 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 -30090668 Firing Point - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20017 1 5 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 -30090669 Composite Defense - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20017 1 7 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 -30090670 Dangerous Zone - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20017 1 9 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 -30090671 Frontline Sentry - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20017 1 2 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 -30090672 Obstructing Trench - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20017 1 4 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 -30090673 Firing Point - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20017 1 6 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 -30090674 Composite Defense - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20017 1 8 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 -30090675 Dangerous Zone - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20017 1 10 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 -30090676 Augury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 64 10101 1 1 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090677 Refuge - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 64 10101 1 3 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090678 Bitter Path - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 64 10101 1 5 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090679 Dead Body - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 64 10101 1 7 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090680 Bury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 64 10101 1 9 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090681 Augury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 64 10101 1 2 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090682 Refuge - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 64 10101 1 4 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090683 Bitter Path - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 64 10101 1 6 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090684 Dead Body - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 64 10101 1 8 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090685 Bury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 64 10101 1 10 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090686 Forest - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 82 10101 1 1 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090687 Wind and Rain - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 82 10101 1 3 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090688 Deserted Island - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 82 10101 1 5 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090689 Hive - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 82 10101 1 7 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090690 Kingdom - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 82 10101 1 9 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090691 Forest - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 82 10101 1 2 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090692 Wind and Rain - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 82 10101 1 4 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090693 Deserted Island - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 82 10101 1 6 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090694 Hive - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 82 10101 1 8 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090695 Kingdom - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 82 10101 1 10 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090696 Fast Like Wind - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 10101 1 1 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090697 Slow Like Forest - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 10101 1 3 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090698 Attack Like Fire - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 10101 1 5 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090699 Immovable Like Mountain - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 10101 1 7 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090700 Great Achievement - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 10101 1 9 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090701 Fast Like Wind - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 10101 1 2 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090702 Slow Like Forest - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 10101 1 4 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090703 Attack Like Fire - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 10101 1 6 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090704 Immovable Like Mountain - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 10101 1 8 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090705 Great Achievement - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 10101 1 10 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090706 Cassiopeia - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090707 Corona Borealis - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090708 Libra - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090709 Ophiuchus - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090710 Crater - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090711 Cassiopeia - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090712 Corona Borealis - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090713 Libra - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090714 Ophiuchus - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090715 Crater - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090716 Awaken - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090717 Baptize - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090718 Libra - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090719 Truth - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090720 Apocalypse - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090721 Awaken - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090722 Baptize - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090723 Libra - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090724 Truth - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090725 Apocalypse - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090726 Zero - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090727 Vacuum - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090728 Condense - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090729 Fluctuation - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090730 Tunnel - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090731 Zero - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090732 Vacuum - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090733 Condense - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090734 Fluctuation - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090735 Tunnel - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090736 Old House Memory - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090737 Transportation Stronghold - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090738 Farewell in Snow - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090739 Journey of Uncertainty - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090740 Shadow of the Ruins - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090741 Old House Memory - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090742 Transportation Stronghold - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090743 Farewell in Snow - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090744 Journey of Uncertainty - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090745 Shadow of the Ruins - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090746 Shore - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 155 10101 1 1 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090747 Shallow Sea - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 155 10101 1 3 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090748 Submerged Rock - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 155 10101 1 5 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090749 Abyss - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 155 10101 1 7 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090750 Ruins - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 155 10101 1 9 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090751 Shore - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 155 10101 1 2 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 -30090752 Shallow Sea - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 155 10101 1 4 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 -30090753 Submerged Rock - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 155 10101 1 6 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 -30090754 Abyss - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 155 10101 1 8 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 -30090755 Ruins - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 155 10101 1 10 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 -30090756 Magnanimity - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 32 10101 1 1 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 -30090757 Pulsation - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 32 10101 1 3 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 -30090758 Uprightness - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 32 10101 1 5 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 -30090759 Clemency - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 32 10101 1 7 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 -30090760 Justice - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 32 10101 1 9 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 -30090761 Magnanimity - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 32 10101 1 2 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555 -30090762 Pulsation - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 32 10101 1 4 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556 -30090763 Uprightness - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 32 10101 1 6 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557 -30090764 Clemency - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 32 10101 1 8 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558 -30090765 Justice - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 32 10101 1 10 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559 -20010101 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 -20010102 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 -20010103 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 -20010104 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 -20010105 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 -20010106 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 -20010107 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 -20010108 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 -20010001 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010002 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010003 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010004 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010005 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010006 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010007 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010008 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010011 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010012 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010013 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010014 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010015 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010016 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010017 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010018 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010043 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010044 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010045 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010046 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010047 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010048 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010049 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010050 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010051 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010052 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010053 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010054 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010055 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010056 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010057 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010058 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010059 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010060 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010061 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010062 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010063 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010064 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010065 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010066 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010115 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 -20010116 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 -20010117 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 -20010118 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 -20010119 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 -20010120 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 -20010121 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 -20010122 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 -20010123 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010124 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010125 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -20010126 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 -30130301 Midnight Sale There is nothing more expensive than something free... Isn't it? Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 100701030 2105010 100703 2105010 15 1 DW00101BA DW00101EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2005 12 1 Rectangle 1 2 3 -30130302 The Forsaken and The Festival This could be the only day worth looking forward to. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130301 1 DW00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130303 Replacement & Determination There are two types of things in this world: those can be replaced, and those cannot. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu032.png 101 1 3 1 0 40 15 3 1 30130302 100701020 2105011 100702 2105011 15 1 DW00103BA DW00103EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 7002 7010 12 1 Rectangle 1 2 3 -30130304 Resolution Today is a festival. No one misses out. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 101 1 4 1 0 40 3 1 30130303 1 DW00104BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130305 Hometown & "Zongzi" This is...the best zongzi in the world. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu033.png 101 1 5 1 0 40 15 3 1 30130304 100701040 2105012 100704 2105012 15 1 DW00105BA DW00105EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 1 Rectangle 1 2 3 -30130306 Journey & Future The journey has come to an end, but the festival continues. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130305 1 DW00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130307 Festival & "War" This is a war of pride! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 7 1 6 1 0 40 3 1 30130306 1 DW00107BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30150231 BP-2 Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 -30150232 BP-3 Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 29 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 -30150233 BP-4 Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 -30150234 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png 101 30001 1 1 0 4 2 3 1 Rectangle 1 2 3 -30150235 BP-3 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 8 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150236 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 8 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150237 BP-2 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150238 BP-2 Qu Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 35 20010 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150239 BP-3 Qu Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 35 20010 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150240 BP-1 Qu Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 35 20010 1 1 0 4 2 3 1 Rectangle 1 2 3 1 -30150241 BP-1 Wanshi Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 52 20013 1 1 0 4 2 3 1 Rectangle 1 2 3 1 -30150242 BP-2 Wanshi Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 21 20013 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150243 BP-3 Wanshi Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 44 20013 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150244 BP-1 Vera Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 21 20016 1 1 0 4 2 3 1 Rectangle 1 2 3 1 -30150245 BP-2 Vera Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 35 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150246 BP-3 Vera Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150247 BP-3 Liv: Empyrea Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 38 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150248 BP-2 Liv: Empyrea Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 75 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 -30150249 BP-1 Liv: Empyrea Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 73 20016 1 1 0 4 2 3 1 Rectangle 1 2 3 1 -30150250 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150251 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150252 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150253 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150254 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150255 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150256 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150257 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150258 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150259 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 -30150260 BP-1 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150261 BP-2 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150262 BP-3 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150263 BP-4 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150264 BP-5 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150265 BP-1 Voodoo King Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150266 BP-2 Fury of Ox Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 4 1 3 7 1 Rectangle 1 2 3 1 -30150267 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150268 BPR-1 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150269 BPR-2 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150270 BPR-3 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150271 BPR-4 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150272 BPR-5 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30150273 BPR-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150274 BPR-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150275 BPR-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150276 BPR-4 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150277 BP-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150278 BP-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 -30150279 BP-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 4 1 3 7 1 18 Rectangle 1 2 3 1 -10130150 Prepare for Winter A secret conversation after a chaotic war. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 1 60 0 3 1 300 YR01301BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -10130151 Statue After seizing Huaxu, the Ascendants were preparing for another operation. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 2 60 0 3 1 300 10130150 YR01302BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -10130152 Duty of Ascendants Get rid of the fools who dream of ascension, Gabriel. Assets/Product/Texture/Image/UiFubenYureSummer/YuReSummer03.png 101 20006 1 3 60 0 3 1 300 10130151 11600 11600 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3 -15020150 On snow On a snowy plain in the ARU, a commandant and a group of Constructs are pondering over their situation. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 1 60 0 3 1 300 YR01401BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -15020151 Test Subject Rosetta After upgrading the frame, Nikola wanted Rosetta to do combat simulation. Assets/Product/Texture/Image/UIFubenYure/FubenYureGuanqia01.png 101 20006 1 2 60 0 3 1 300 15020150 11600 11600 YR01402BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3 -15020152 Depart Time for someone to act. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 3 60 0 3 1 300 15020151 YR01403BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -15020201 Theater Ruins Just a fragment of memory. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg01.png 101 20006 1 1 0 3 1 300 11930 210905 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 Rectangle 1 2 3 -15020202 Black Guardian The theater finally found a capable young actor. His name was "Changyu"... Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg03.png 101 20006 1 2 0 3 1 300 15020201 11921 11921 YR01501BA YR01501EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870000 1 2 1 1131 12 Rectangle 1 2 3 -15020203 Requiem Qu, the leader of Kowloong Corp, led the charge into the enemies. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg02.png 101 20006 1 3 0 3 1 300 15020202 11922 11922 YR01502BA YR01502EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870001 1 2 1 1131 12 Rectangle 1 2 3 -15020210 Childhood Greetings. I am Heuristic Artificial Intelligence Caretaking Machine-Alpha. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10180121 15 80 10 1 ZX02701BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020211 Revelation According to the record, humans tend to develop subjective negative opinion about things beyond control. Your painting is very special, but it doesn't mean it's meaningless. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020210 15 80 10 1 ZX02702BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020212 Second Birth Please... Find her... Protect her... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0103.png 140 10101 1 3 80 0 40 15 0 0 300 15020211 15 80 10 1 ZX02703BA ZX02703EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020213 Search of Despair The lady's figure is drowned in the sea of the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 4 80 0 40 15 0 0 300 15020212 15 80 10 1 ZX02704BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020214 Awakening The world that I wake up to is no longer the one it was. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0105.png 120 10101 1 5 80 0 40 15 0 0 300 15020213 15 80 10 1 ZX02705BA ZX02705EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020215 Offerings for the "Sage" "Would you mind returning that issue of 'Space Knight: Dawnbreak'?" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0106.png 140 10101 1 6 80 0 40 15 0 0 300 15020214 15 80 10 1 ZX02706BA ZX02706EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020216 Solo Journey The machines on Earth were things abandoned by humans. They've been... searching for the meaning of their existence ever since. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020215 15 80 10 1 ZX02707BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020217 Chariot But since you are also our kin in pursuit of awakening, you can join our Church of Machina. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0108.png 140 10101 1 8 80 0 40 15 0 0 300 15020216 15 80 10 1 ZX02708BA ZX02708EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020218 Church of Machina These enlightened machines are like newborn babies. They don't understand what "creation" is. They just do what humans do and follow their footsteps. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020217 15 80 10 1 ZX02709BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020219 Scarlet Threat They learned what "fear" is. They just want to search for a new home. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0110.png 140 10101 1 10 80 0 40 15 0 0 300 15020218 15 80 10 1 ZX02710BA ZX02710EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020220 Dusty Starship Now that the Sage hasn't arrived, it's the responsibility of "Gear" to select a future for the machines. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 11 80 0 40 15 0 0 300 15020219 15 80 10 1 ZX02711BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020221 Mechanoids' Choice A machine's love is freed from the shackles of programming. Kindness and affection from humans have paved a path to the future for machines. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0112.png 140 10101 1 12 80 0 40 15 0 0 300 15020220 15 80 10 1 ZX02712BA ZX02712EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 -15020222 Toward the Light Although Haicma doesn't know Nanami, Nanami remembers all her friends and will never let them suffer a tragic ending like that. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0113.png 141 10101 1 13 80 0 40 15 0 0 300 15020221 15 80 10 1 ZX02713BA ZX02713EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1185 16 3 1 FwRectangle 1 2 3 -15020223 Back on the Road Next, it's our journey together. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 14 80 0 40 15 0 0 300 15020222 15 80 10 1 ZX02714BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020301 Withered Grass The dead life has decayed. I exult over its decay, because from this I know that it has not been empty. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10170128 15 80 10 1 ZX02901BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020302 Glass Cradle The baby's glass cradle is clear for people to look through at any time and made to be broken at any time. It is under good protection. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020301 15 80 10 1 ZX02902BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020303 Lost at Night If anything, an ordinary person is exactly the type that would fall on the wrong side of justice, since they've got nothing that would help them land on the right side of it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 3 80 0 40 15 0 0 300 15020302 15 80 10 1 ZX02903BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020304 Muscle Memory It seems like a piece of memory buried deep inside his body. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0204.png 83 10101 1 4 80 0 40 15 0 0 300 15020303 15 80 10 1 ZX02904BA ZX02904EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020305 Pandora's Box That thing is more than a Ponzi scheme. There's gambling, and it can really eat you and your family up whole. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 5 80 0 40 15 0 0 300 15020304 15 80 10 1 ZX02905BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020306 Deaths of the Innocent Our path to the future is full of dead fire of life. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 6 80 0 40 15 0 0 300 15020305 15 80 10 1 ZX02906BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020307 Incomplete Confession if you still think what I did was wrong many, many years from now, then remember to never do what I did, okay? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020306 15 80 10 1 ZX02907BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020308 Choice of the Death Fire If life is a fire that will eventually lead to death, the boy will definitely choose to burn out than freeze out. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 8 80 0 40 15 0 0 300 15020307 15 80 10 1 ZX02908BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020309 The Beggar and the Giver When I come across a beggar, I do not give him alms. I have no wish to give alms. I stand above those alms-givers. For him I have only disgust, suspicion, and hate. When I become a beggar, I do not receive alms. I do not see any wish to give alms. I only receive disgust, suspicion, and hate from the one who stands above those alms-givers. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020308 15 80 10 1 ZX02909BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020310 Farewell of the Shadow There is nowhere to find him in the carriage full of light. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 10 80 0 40 15 0 0 300 15020309 15 80 10 1 ZX02910BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020311 Awakened Memory I'm sorry. Forgive me... then forget all of this. We'll start again, and we'll make up then. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0211.png 78 10101 1 11 80 0 40 15 0 0 300 15020310 15 80 10 1 ZX02911BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020312 Plausibility Shrek? I think that name has to be associated with some ogreish monster! But I suppose there's nothing wrong with calling you a "monster" when you're the Construct the Ascendants are "feeding" in a jail cell. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0212.png 140 10101 1 12 80 0 40 15 0 0 300 15020311 15 80 10 1 ZX02912BA ZX02912EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020313 "Passerby" What's beyond the grave? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 13 80 0 40 15 0 0 300 15020312 15 80 10 1 ZX02913BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020314 His Whisper Naughty children need to be disciplined. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0214.png 140 10101 1 14 80 0 40 15 0 0 300 15020313 15 80 10 1 ZX02914BA ZX02914EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020315 Books as Firewood Don't be the fools who burned the books to stay warm. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 15 80 0 40 15 0 0 300 15020314 15 80 10 1 ZX02915BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020316 Wildfire of Life Every life on Asslam—privileged or poor—is dissolving like an ice cube amidst fire, wailing and roaring in despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 16 80 0 40 15 0 0 300 15020315 15 80 10 1 ZX02916BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020317 Mistaking a Deer for a Horse You thought those who mistake a deer for a horse are stupid, but that's their cleverest trick. People who tell the truth... are often the first to die. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 17 80 0 40 15 0 0 300 15020316 15 80 10 1 ZX02917BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020318 Dead End by Nightfall The kid who wanted to become a hero is now a sinner, responsible for hurting innocent people. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0218.png 140 10101 1 18 80 0 40 15 0 0 300 15020317 15 80 10 1 ZX02918BA ZX02918EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020319 Melting Away People only throw their names away when they want to forget their past. Are you one of these people? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 19 80 0 40 15 0 0 300 15020318 15 80 10 1 ZX02919BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020320 Firefly Winter does not take, for some would light fires with their souls. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 20 80 0 40 15 0 0 300 15020319 15 80 10 1 ZX02920BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020321 Breaking Free Despite the scars all over his body and the constraint that makes him hard to move, all his memories are back, and he is no longer lost. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0221.png 140 10101 1 21 80 0 40 15 0 0 300 15020320 15 80 10 1 ZX02921BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020322 Old Cradle Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0222.png 140 10101 1 22 80 0 40 15 0 0 300 15020321 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020323 Old Dream Inscription Please allow me to keep the sorrows of the past. Please forgive me for being helplessly ordinary. Please let my heart die when it's still alive... For these are things that drive me forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0223.png 140 10101 1 23 80 0 40 15 0 0 300 15020322 15 80 10 1 ZX02923EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 -15020324 Cinder Burns Death and decay already arrived. Grass was burned down to ash on the ground. Sparks of the fire bring about fireflies, guiding the survivor to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 24 80 0 40 15 0 0 300 15020323 15 80 10 1 ZX02924BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020401 Agonizing Phantoms That date—those numbers—is like a trigger in her head. Merely seeing them brings back the scenes of her past along with intangible pain. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10200115 15 80 10 1 ZX03101BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020402 Unresolved Problems If this frame works, it means humans can at least stand tall on the path of fighting the Punishing Virus, and humanity's comeback finally starts in a real sense. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020401 15 80 10 1 ZX03102BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020403 Path in Mist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0303.png 140 10101 1 3 80 0 40 15 0 0 300 15020402 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9138 9136 16 3 1 FwRectangle 1 2 3 -15020404 Echoes of Yesterday For the first time in a very long time, Vanessa tries to remember the first time she met Bambinata— Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 4 80 0 40 15 0 0 300 15020403 15 80 10 1 ZX03104BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020405 Peeping Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0305.png 36 10101 1 5 80 0 40 15 0 0 300 15020404 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 -15020406 Cage of Another World Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0306.png 36 10101 1 6 80 0 40 15 0 0 300 15020405 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 1 5800 -15020407 Sunken Consciousness The plummet devours all her senses, blinding and deafening her. In her Deep M.I.N.D., she finds no trace of pain or worry. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020406 15 80 10 1 ZX03107BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020408 Time to Game Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0308.png 140 10101 1 8 80 0 40 15 0 0 300 15020407 100801010 10120102 100801 10120102 15 80 10 1 ZX03108BA ZX03108EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9136 16 3 1 FwRectangle 1 2 3 1 5800 -15020409 Figure in the Mirror Bambinata starts to look closely at her own body in the mirror for the first time. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020408 15 80 10 1 ZX03109BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020410 Gate Bambinata lifts her hand instinctively, but she soon realizes that there is no one left to hold. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 10 80 0 40 15 0 0 300 15020409 15 80 10 1 ZX03110BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -15020411 A Wish of a Puppet Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0311.png 36 10101 1 11 80 0 40 15 0 0 300 15020410 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 16 3 1 FwRectangle 1 2 3 -15020412 A Dominating Hand Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0312.png 36 10101 1 12 80 0 40 15 0 0 300 15020411 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 -15020413 Words Left in Dream She suddenly remembers the days and nights she has since forsaken and how there was always a pair of blue eyes watching her. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 13 80 0 40 15 0 0 300 15020412 15 80 10 1 ZX03113BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 -10130153 Imminent Threat Anniversary Preview Grinding Stage 1 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg02.png 101 20006 1 1 60 0 3 1 300 3 Trigger Matrix 3 times to gain an All DMG Bonus Matrix cooldown reduced by 30% 1 2 1 3 Rectangle 1 2 3 -10130154 Emergency Anniversary Preview Grinding Stage 2 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg03.png 101 20006 1 2 60 0 3 1 300 10130153 3 Immediately enter Matrix each time when switching to a new character Character gains All DMG Bonus upon entering battle 1 2 1 3 Rectangle 1 2 3 -10130155 Hidden Current (I) Time for someone to act. Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg04.png 101 20006 1 3 0 3 1 300 10130154 YR01601BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30140101 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140107 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140109 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140110 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140111 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140112 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140113 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140117 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140120 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140121 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140122 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140124 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140125 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140126 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140131 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140132 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140201 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140202 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140203 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140204 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140205 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140206 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140207 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140208 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140209 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140210 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140211 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140212 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140213 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140214 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140215 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140216 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140217 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140218 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140219 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140220 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140221 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140222 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140223 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140224 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140225 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140226 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140227 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140228 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140229 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140230 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140231 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140232 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140301 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140307 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140309 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140310 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140311 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140312 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140313 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140317 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140320 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140321 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140322 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140324 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140325 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140326 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140331 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140332 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140401 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140402 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140403 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140404 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140405 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140406 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140407 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140408 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140409 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140410 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140411 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140412 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140413 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140414 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140415 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140416 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140417 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140418 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140419 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140420 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140421 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140422 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140423 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140424 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140425 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140426 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140427 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140428 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140429 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140430 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140431 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140432 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 -30140501 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140507 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140509 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140510 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140511 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140512 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140513 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140517 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140520 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140521 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140522 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140524 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140525 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140526 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140531 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140532 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 -30140050 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 -30140051 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 -30140052 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 -30140053 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 -30140054 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 -30140055 Beheading Operation I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 30 308 20006 1 1 0 52 3 1 1 1 2 3 -30140056 Beheading Operation II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 8 308 20006 1 1 0 52 3 1 1 1 2 3 -30140060 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3 -30140061 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3 -30140062 Resection I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 30 308 20006 1 1 0 52 4 2 1 1 2 3 -30140063 Resection II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 8 308 20006 1 1 0 52 4 2 1 1 2 3 -30001401 Park Parade - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 30 20007 1 1 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 -30001402 Park Parade - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 30 20007 1 2 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 -30001403 Park Parade - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20007 1 3 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 -30001404 Park Parade - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20007 1 4 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3 -30001405 Park Parade - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 31 20007 1 5 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3 -30006501 Karma Tidal - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 34 20009 1 1 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006502 Karma Tidal - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 34 20009 1 2 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006503 Karma Tidal - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20009 1 3 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006504 Karma Tidal - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20009 1 4 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 -30006505 Karma Tidal - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 35 20009 1 5 0 40 3 1 2109201 2109201 Defeat Amberia Clear with no more than 1 reboot Have not rebooted any members 30006505 2 1 3 1 2 3 -30006601 Kowloong Theater - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 37 20009 1 1 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006602 Kowloong Theater - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 37 20009 1 2 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006603 Kowloong Theater - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 35 20009 1 3 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006604 Kowloong Theater - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 35 20009 1 4 0 40 3 1 2109201 2109201 Defeat Luna Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 -30006605 Kowloong Theater - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 21 20009 1 5 0 40 3 1 2109201 2109201 Defeat Luna Clear with no more than 1 reboot Have not rebooted any members 30006605 2 1 3 1 2 3 -30006201 Simulated Torrent - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006202 Simulated Torrent - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006203 Simulated Torrent - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 -30006204 Simulated Torrent - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 -30006205 Simulated Torrent - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear with no more than 1 reboot Have not rebooted any members 30006205 2 1 3 1 2 3 -30006401 Exodus Memoria - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 -30006402 Exodus Memoria - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 -30006403 Exodus Memoria - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 -30006404 Exodus Memoria - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 Defeat Lithos. Clear within 3 reboots. Clear with no more than 1 reboot. 2 1 3 1 2 3 -30006405 Exodus Memoria - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 Defeat Lithos. Clear with no more than 1 reboot. Have not rebooted any members. 30006205 2 1 3 1 2 3 -30031101 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 2108011 2108011 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle -30031201 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 2108011 2108011 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle -30031001 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 2108011 2108011 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1 -30031301 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 2108011 2108011 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle 1 -30031401 Theme Park Photos Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 32 20007 1 1 0 0 0 300 30000103 1 1 2 3 -30031402 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 1 0 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 -30031404 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 1 0 3 3 4 1 Rectangle 1 -30031202 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 1 0 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 -30031405 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 1 0 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 Rectangle 1 -30031406 Crabsgiving Day Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 40 20011 1 1 1 0 40 1 0 401008 401008 3 3 Pick up the snowball to shoot it. Once hit, the snowball can freeze the target. Hitting the same target again will execute it. 4 1 2 Rectangle 1 -30031407 Summer Event Training Stage 1 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 -30031408 Summer Event Training Stage 2 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 -30130401 Summer Afternoon It was a faded, old box. On its cover was a sunny holiday beach. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 1 YR01301BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130402 Virtual Swimsuit These are all swimsuits, aren't they? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130401 1 YR01302BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130403 Truth or Dare Can't enjoy the beach without a truth or dare game! Assets/Product/Texture/Image/UiFubenSwimming/swimming01.png 101 1 3 1 0 40 15 3 1 30130402 100701020 2105010 100702 2105010 15 1 YR01303BB YR01303EB 3 Defeat all the Corrupted. Do not ask Liv weird questions! 1 2 1 5008 12 1 Rectangle 1 2 3 -30130404 War on Beach Running on the beach "battlefield" with "combat" suits. Assets/Product/Texture/Image/UiFubenSwimming/swimming02.png 101 1 4 1 0 40 15 3 1 30130403 100701030 2105011 100703 2105011 15 1 YR01304BB YR01304EB 3 Look for the real key item All other items are traps 1 2 1 5007 12 1 Rectangle 1 2 3 -30130405 The "Surprise" I'm already enjoying myself playing games with you all! Assets/Product/Texture/Image/UiFubenSwimming/swimming03.png 101 1 5 1 0 40 15 3 1 30130404 100701040 2105012 100704 2105012 15 1 YR01305BB YR01305EB 3 Defeat all the Corrupted. Protect the watermelons 1 2 1 5007 5008 12 1 Rectangle 1 2 3 -30130406 A Brief Holiday Let's enjoy the holiday a little longer. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130405 1 YR01306BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130407 Special Gift An unexpected present. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 30130406 1 YR01307BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130408 Whispering Forest This is what the forest seems to be mumbling as the breeze gently ruffles the leaves. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory.png 143 20016 1 1 1 0 3 1 1 HD01601BA 3 1 2 1 2236 2 Square 1 2 3 -30130409 Farewell Wonderland She bids the fearless fledgling bird with her last farewell. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory2.png 143 20016 1 1 1 0 3 1 30130408 1 HD01602BA 3 1 2 1 2236 2 Square 1 2 3 -30130410 Blooming Wings Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanFight.png 143 20016 1 1 1 0 3 1 30130409 15234 15234 1 HD01603BA HD01603EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2236 1 Square 1 2 3 -30130501 約束 Why are you two together? Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 1 1 0 40 3 1 1 QX00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130502 Moonlit Night Leave some special memories for us today. Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 2 1 0 40 3 1 30130501 1 QX00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130503 The Stage The Stage Assets/Product/Texture/Image/UiFubenQiXi/QiXi01.png 101 1 3 1 0 40 15 3 1 30130502 100701030 2105011 100703 2105011 15 1 QX00103BA QX00103EA 3 Defeat all the Corrupted. Earn the first prize! 1 2 1 9031 3 1 Rectangle 1 2 3 -30130504 Summer Night Recollection Summer Night Recollection Assets/Product/Texture/Image/UiFubenQiXi/QiXi03.png 101 1 4 1 0 40 15 3 1 30130503 100701040 2105012 100704 2105012 15 1 HD00309BA HD00309EA 3 Defeat all the Corrupted. Fountains can trip up the Service Bots! Energy is recovered automatically in this stage. 1 2 1 9070 3 1 Rectangle 1 2 3 -30130507 Celebration Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage01.png 101 10101 1 1 0 40 0 0 0 300 0 0 1 HD01301BA 1 2 1 12 2 Square 1 2 3 -30130508 Star Ticket Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage02.png 101 10101 1 2 0 40 0 0 0 300 30130507 0 0 1 HD01302BA 1 2 1 12 2 Square 1 2 3 -30130505 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 12807 12807 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee 1 2 1 9110 3 1 Rectangle 1 2 3 -30130509 Sound of Flowers Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage04.png 101 10101 1 4 0 40 0 0 0 300 30130513 0 0 1 HD01304BA 1 2 1 12 2 Square 1 2 3 -30130510 Parent-Child Game Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage05.png 101 10101 1 5 0 40 0 0 0 300 30130508 0 0 1 HD01305BA 1 2 1 12 2 Square 1 2 3 -30130511 The Orphan Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage06.png 101 10101 1 6 0 40 0 0 0 300 30130510 0 0 1 HD01306BA 1 2 1 12 2 Square 1 2 3 -30130512 Aroma of the Moment Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage07.png 101 10101 1 7 0 40 0 0 0 300 30130508 0 0 1 HD01307BA 1 2 1 12 2 Square 1 2 3 -30130506 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 12808 12808 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia 1 2 1 9111 3 1 Rectangle 1 2 3 -30130513 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee. 1 2 1 9110 3 1 Rectangle 1 2 3 -30130514 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia. 1 2 1 9111 3 1 Rectangle 1 2 3 -30130701 The Beginning The Gray Ravens barged into a certain celebration to recover the lost goods. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 205 1 1 1 0 40 3 1 1 ZY00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130702 Illusive Gray Raven You must face the trial to reclaim items... Thus, the Gray Raven awaits your challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg02.png 205 1 2 1 0 40 3 1 30130701 38205 38205 1 ZY00102BA 3 Follow the tips to find the real teammates A wrong selection will start a punishing battle There might be some surprises when you revisit 1 2 1 9061 3 1 Rectangle 1 2 3 -30130703 Entropy Counting The second trial involves numbers. Lee volunteers to set out and reclaim the items! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg03.png 205 1 3 1 0 40 3 1 30130702 38205 38205 1 ZY00103BA 3 Follow the tips to find the real enemies Note that the questions might be changed There might be some surprises when you revisit 1 2 1 9041 3 1 Square 1 2 3 -30130704 Spirit Walker The 3rd trial is a test of courage. Lucia raises her hand to accept the challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg04.png 205 1 4 1 0 40 3 1 30130703 38205 38205 1 ZY00104BA ZY00104EA 3 Follow the ghost's movement order It does not matter if you can fight your way out There might be some surprises when you revisit 1 2 1 9031 3 1 Rectangle 1 2 3 -30130705 Last Fight The fourth trial is a test of teamwork. Fight to become a taoist! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg05.png 205 1 5 1 0 40 3 1 30130704 38205 38205 1 ZY00105BA 3 Each character can only use one type of Signal Orb Each enemy is weak against a type of Signal Orb What? What was that? 1 2 1 9031 9061 9041 3 1 Rectangle 1 2 3 -30130706 The End The Mechanoids are pleased with the Gray Ravens' participation. They offer their gratitude in the white light. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 40 3 1 30130705 1 ZY00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130707 Ghost Festival placeholder Used for UI. Please ignore Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 1 3 Look for the real key item All other items are traps 1 2 1 12 2 Rectangle 1 2 3 -30130801 NOD-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130802 NOD-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130803 NOD-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130804 NOD-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130805 NOD-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130806 NOD-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130807 NOD-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130808 NOD-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130811 NOF-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130812 NOF-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130813 NOF-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130814 NOF-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130815 NOF-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130816 NOF-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130817 NOF-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130818 NOF-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130821 NOE-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130822 NOE-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130823 NOE-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130824 NOE-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130825 NOE-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130826 NOE-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130827 NOE-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130828 NOE-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130831 NOH-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130832 NOH-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130833 NOH-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130834 NOH-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130835 NOH-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130836 NOH-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130837 NOH-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130838 NOH-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130841 NOK-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130842 NOK-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130843 NOK-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130844 NOK-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130845 NOK-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130846 NOK-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130847 NOK-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 -30130848 NOK-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 -30130851 インブルリア Boss Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 1 2 3 -30130901 Special Comms Let's connect to the satellite using our portable device. Get Wanshi up, Kamui. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 1 60 0 3 1 SD00203BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130902 Oasis Flower The children tried to hide something behind them, but Watanabe easily noticed what they had in their hands. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 2 60 0 3 1 30130901 SD00204BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130903 Best Partners Could you help me, Karenina? Let's just have some fun. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 60 0 3 1 900 30130902 11954 11954 SD00205BA 3 Just use someone else' parts. Don't just repeat the same thing. Kuroro has something to say 1 2 1 2004 12 Rectangle 1 2 3 -30130904 Kids Taking Over If only Nanami was here, that would make it four. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 4 60 0 3 1 900 30130903 11955 11955 SD00206BA 3 I prefer communication over violence. But I will fight if I have to. 1 2 1 5006 1136 12 Rectangle 1 2 3 -30130905 Meeting Eden She smiles at the camera before turning it toward the two of them. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 5 60 0 3 1 30130904 SD00207BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130906 Whisper from the Stars All the thoughts and wishes would be channeled into the satellites and delivered to us right here, right now, crossing time and space. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 6 60 0 3 1 30130905 SD00208BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30130911 Auto Combat I promised Mother and Father that I would never let anyone hurt you. So, I'll take the risks... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 7 60 0 3 1 300 30130906 11956 211203 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3 -30130912 Ballwheel Performance Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 8 60 0 3 1 300 30130911 11956 211204 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3 -30131011 Rapid Ascension New Year Grinding 1 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg01.png 101 20001 1 1 60 0 3 1 11964 211205 3 Gains a Red Orb in every 3s. Red Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 -30131012 破竹の勢い New Year Grinding 2 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg02.png 101 20001 1 2 60 0 3 1 30131011 11964 211206 3 Gains a Blue Orb in every 3s. Blue Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 -30131013 Wishes Come True New Year Grinding 3 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg03.png 101 20001 1 3 60 0 3 1 30131012 11964 211207 3 Gains a Red Orb in every 3s. Yellow Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 -30131014 Day XX, A Reunion The painful days might not be remembered, but the day of reunion would never be forgotten. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 4 60 0 3 1 30131013 YR01702BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30131015 Unknown Discovery The more we search, the more unknown we will discover. This applies to both the world and to ourselves. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 5 60 0 3 1 30131014 YR01703BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 -30131101 Mission Alone ...Hold on, are you saying that Commandant has to carry out this mission alone? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 HD00701BA 3 1 2 1 12 2 Square 1 2 3 -30131102 A Special Day Today is the most special day of the year, even to the Forsakens. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131101 HD00702BA 3 1 2 1 12 2 Square 1 2 3 -30131103 The Forsaken and the Children We are not the only ones that were forgotten... So were these children. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131102 401010 401010 HD00703BA HD00703EA 3 We are not the only ones that were forgotten. So were these children. 1 2 1 2005 3 Rectangle 1 2 3 -30131104 Battle under Fireworks Here's the mission. Destroy all the invading Corrupted... Let none survive! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131103 401011 401011 HD00704BA HD00704EA 3 Here's the mission— Destroy all the invading Corrupted... Let none survive! 1 2 1 2005 3 Rectangle 1 2 3 -30131105 Another Journey The brief two-person journey has ended, and you are back on your own on an accident-free trip, just like the way it started. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131104 HD00705BA 3 1 2 1 12 2 Square 1 2 3 -30131106 Suspicious Marks Suspicious marks were found in City 015. What could they be...? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131105 HD00706BA 3 1 2 1 12 2 Square 1 2 3 -30131107 The Besieged Girl Hang in there! We're coming right now! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131106 401012 401012 HD00707BA HD00707EA 3 Hang in there! We're coming right now! 1 2 1 3 Rectangle 1 2 3 -30131108 Forgotten Gift Hey, kids, do you want to give our "supplier" your gift yourselves? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131107 HD00708BA 3 1 2 1 12 2 Square 1 2 3 -30131109 Operation "Red Envelope" Everybody get ready! Let's start collecting the baits! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131108 401013 401013 HD00709BA HD00709EA 3 Everybody get ready! Let's start collecting the baits! 1 2 1 3 Rectangle 1 2 3 -30131110 Gray Raven's "Rescue" With Lee, you, and me here, we will never let accidents happen to Commandant. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131109 HD00710BA 3 1 2 1 12 2 Square 1 2 3 -30131111 Battle for "Xi" For our lovely Xi! Go, my brave bodyguards! Hurry! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131110 401014 401014 HD00711BA 3 For Lovely "Xi" Go, my great bodyguards! Hurry! 1 2 1 3 Rectangle 1 2 3 -30131112 New Year for Everyone Happy New Year. I wish we can celebrate every year like this. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131111 HD00712BA 3 1 2 1 12 2 Square 1 2 3 -30131201 Day of Crisis Brace yourselves, for today is perhaps the most disastrous day ever in Babylonia... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 1 1 0 3 1 1 RY00201BA 3 1 2 1 12 2 Square 1 2 3 -30131202 Mysterious Guest Maybe there's a mysterious world somewhere that nobody ever knows... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 2 1 0 3 1 30131201 1 RY00202BA 3 1 2 1 12 2 Square 1 2 3 -30131203 Rabbit Running Late I'm running late... The grand welcoming ceremony is about to begin! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg12.png 205 20013 1 3 1 0 3 1 900 30131202 38206 38206 1 RY00203BA RY00203EA 3 Defeat the abnormal program Better run! Why is a raven like a writing-desk? 1 2 1 2010 3 Rectangle 1 2 3 -30131204 Colorful Wrap Perhaps she just wants a dreamland like what she sees through the candy wrap. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 4 1 0 3 1 30131203 1 RY00204BA 3 1 2 1 12 2 Square 1 2 3 -30131205 Lies and Friends Words can hurt. Lies hurt particularly hard. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 5 1 0 3 1 30131204 1 RY00205BA 3 1 2 1 12 2 Square 1 2 3 -30131206 Tea Party for the Mad The tea party for the mad is about to begin! Come here for delicious tea, and sweet pancakes! Oh, and funny clowns, of course! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 6 1 0 3 1 30131205 1 RY00206BA 3 1 2 1 12 2 Square 1 2 3 -30131207 Collapsed Tower Maybe they know the weakness of humans better. They know how to destroy the tower. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg10.png 205 20013 1 7 1 0 3 1 900 30131206 38207 38207 1 RY00207BA 3 Defeat the abnormal program as soon as possible Pay attention to the mission tips...? 1 2 1 8020 3 Rectangle 1 2 3 -30131208 Wonderland We're all your friends. Everything here exists for you. This is the wonderland. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg11.png 205 20013 1 8 1 0 3 1 900 30131207 38208 38208 1 RY00208BA RY00208EA 3 Defeat the Queen of the abnormal programs Don't drag Liv down. 1 2 1 8020 3 Rectangle 1 2 3 -30131209 The Fools' Future A man who doesn't know his direction is a fool. A man who knows it but doesn't want to follow, is also a fool. But thanks to their foolishness, fools can still embrace their future. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 9 1 0 3 1 30131208 1 RY00209BA 3 1 2 1 12 2 Square 1 2 3 -30162001 Wargame - 1 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 400401 400401 1 1 2 3 1 -30162002 Wargame - 2 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162001 400402 400402 1 1 2 3 1 -30162003 Wargame - 3 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162002 400403 400403 1 1 2 3 1 -30162004 Wargame - 4 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162003 400404 400404 1 1 2 3 1 -30162005 Wargame - 5 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162004 400405 400405 1 1 2 3 1 -30162006 Wargame - 6 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162005 400406 400406 1 1 2 3 1 -30162007 Wargame - 7 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162006 400407 400407 1 1 2 3 1 -30162008 Wargame - 8 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162007 400408 400408 1 1 2 3 1 -30162009 Wargame - 9 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162008 400409 400409 1 1 2 3 1 -30162010 Wargame - 10 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162009 400410 400410 1 1 2 3 1 -30162011 Wargame - 11 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162010 400411 400411 1 1 2 3 1 -30162012 Wargame - 12 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162011 400412 400412 1 1 2 3 1 -30162013 Wargame - 13 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162012 400413 400413 1 1 2 3 1 -30162014 Wargame - 14 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162013 400414 400414 1 1 2 3 1 -30162015 Wargame - 15 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162014 400415 400415 1 1 2 3 1 -30162016 Wargame - 16 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162015 400416 400416 1 1 2 3 1 -30162017 Wargame - 17 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162016 400417 400417 1 1 2 3 1 -30162018 Wargame - 18 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162017 400418 400418 1 1 2 3 1 -30162019 Wargame - 19 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162018 400419 400419 1 1 2 3 1 -30162020 Wargame - 20 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162019 400420 400420 1 1 2 3 1 -30162021 Wargame - 21 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162020 400421 400421 1 1 2 3 1 -30162022 Wargame - 22 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162021 400422 400422 1 1 2 3 1 -30162023 Wargame - 23 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162022 400423 400423 1 1 2 3 1 -30162024 Wargame - 24 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162023 400424 400424 1 1 2 3 1 -30162025 Wargame - 25 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162024 400425 400425 1 1 2 3 1 -30162026 Wargame - 26 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162025 400426 400426 1 1 2 3 1 -30162027 Wargame - 27 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162026 400427 400427 1 1 2 3 1 -30162028 Wargame - 28 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162027 400428 400428 1 1 2 3 1 -30162029 Wargame - 29 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162028 400429 400429 1 1 2 3 1 -30162030 Wargame - 30 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162029 400430 400430 1 1 2 3 1 -30162031 Wargame - 31 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162030 400431 400431 1 1 2 3 1 -30162032 Wargame - 32 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162031 400432 400432 1 1 2 3 1 -30162033 Wargame - 33 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162032 400433 400433 1 1 2 3 1 -30162034 Wargame - 34 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162033 400434 400434 1 1 2 3 1 -30162035 Wargame - 35 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162034 400435 400435 1 1 2 3 1 -30162036 Wargame - 36 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162035 400436 400436 1 1 2 3 1 -30162037 Wargame - 37 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162036 400437 400437 1 1 2 3 1 -30162038 Wargame - 38 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162037 400438 400438 1 1 2 3 1 -30162039 Wargame - 39 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162038 400439 400439 1 1 2 3 1 -30162040 Wargame - 40 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162039 400440 400440 1 1 2 3 1 -30162041 Wargame - 41 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162040 400441 400441 1 1 2 3 1 -30162042 Wargame - 42 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162041 400442 400442 1 1 2 3 1 -30162043 Wargame - 43 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162042 400443 400443 1 1 2 3 1 -30162044 Wargame - 44 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162043 400444 400444 1 1 2 3 1 -30162045 Wargame - 45 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 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Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 -30162057 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 -30162058 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 -30162059 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 -30162060 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 -30162101 Blind Simulation - 1 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 420000 420000 3 1 1 2 3 1 -30162102 Blind Simulation - 2 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162101 420001 420001 3 1 1 2 3 1 -30162103 Blind Simulation - 3 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162102 420002 420002 3 1 1 2 3 1 -30162104 Blind Simulation - 4 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162103 420003 420003 3 1 1 2 3 1 -30162105 Blind Simulation - 5 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162104 420004 420004 3 1 1 2 3 1 -30162106 Blind Simulation - 6 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162105 420005 420005 3 1 1 2 3 1 -30162107 Blind Simulation - 7 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162106 420006 420006 3 1 1 2 3 1 -30162108 Blind Simulation - 8 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162107 420007 420007 3 1 1 2 3 1 -30162109 Blind Simulation - 9 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162108 420008 420008 3 1 1 2 3 1 -30162110 Blind Simulation - 10 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162109 420009 420009 3 1 1 2 3 1 -30162111 Blind Simulation - 11 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162110 420010 420010 3 1 1 2 3 1 -30162112 Blind Simulation - 12 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162111 420011 420011 3 1 1 2 3 1 -30162113 Blind Simulation - 13 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162112 420012 420012 3 1 1 2 3 1 -30162114 Blind Simulation - 14 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162113 420013 420013 3 1 1 2 3 1 -30162115 Blind Simulation - 15 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162114 420014 420014 3 1 1 2 3 1 -30162116 Blind Simulation - 16 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162115 420015 420015 3 1 1 2 3 1 -30162117 Blind Simulation - 17 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162116 420016 420016 3 1 1 2 3 1 -30162118 Blind Simulation - 18 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162117 420017 420017 3 1 1 2 3 1 -30162119 Blind Simulation - 19 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162118 420018 420018 3 1 1 2 3 1 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0 40 3 1 30162124 420024 420024 3 1 1 2 3 1 -30162126 Blind Simulation - 26 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162125 420025 420025 3 1 1 2 3 1 -30162127 Blind Simulation - 27 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162126 420026 420026 3 1 1 2 3 1 -30162128 Blind Simulation - 28 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162127 420027 420027 3 1 1 2 3 1 -30162129 Blind Simulation - 29 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162128 420028 420028 3 1 1 2 3 1 -30162130 Blind Simulation - 30 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162129 420029 420029 3 1 1 2 3 1 -30162131 Blind Simulation - 31 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162130 420030 420030 3 1 1 2 3 1 -30162132 Blind Simulation - 32 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162131 420031 420031 3 1 1 2 3 1 -30162133 Blind Simulation - 33 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162132 420032 420032 3 1 1 2 3 1 -30162134 Blind Simulation - 34 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162133 420033 420033 3 1 1 2 3 1 -30162135 Blind Simulation - 35 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162134 420034 420034 3 1 1 2 3 1 -30162136 Blind Simulation - 36 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162135 420035 420035 3 1 1 2 3 1 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0 40 3 1 30162141 420055 420055 3 1 1 2 3 1 -30162143 Blind Simulation - 43 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162142 420056 420056 3 1 1 2 3 1 -30162144 Blind Simulation - 44 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162143 420057 420057 3 1 1 2 3 1 -30162145 Blind Simulation - 45 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162144 420058 420058 3 1 1 2 3 1 -30162201 Scarlet Woods - 1 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421001 421001 3 1 1 2 3 1 -30162202 Scarlet Woods - 2 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421002 421002 3 1 1 2 3 1 -30162203 Scarlet Woods - 3 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 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421009 3 1 1 2 3 1 -30162210 Scarlet Woods - 10 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421010 421010 3 1 1 2 3 1 -30162211 Scarlet Woods - 11 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421011 421011 3 1 1 2 3 1 -30162212 Scarlet Woods - 12 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421012 421012 3 1 1 2 3 1 -30162213 Scarlet Woods - 13 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421013 421013 3 1 1 2 3 1 -30162214 Scarlet Woods - 14 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421014 421014 3 1 1 2 3 1 -30162215 Scarlet Woods - 15 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421015 421015 3 1 1 2 3 1 -30162216 Scarlet Woods - 16 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421016 421016 3 1 1 2 3 1 -30162217 Scarlet Woods - 17 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421017 421017 3 1 1 2 3 1 -30162218 Scarlet Woods - 18 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421018 421018 3 1 1 2 3 1 -30162219 Scarlet Woods - 19 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421019 421019 3 1 1 2 3 1 -30162220 Scarlet Woods - 20 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421020 421020 3 1 1 2 3 1 -30162221 Scarlet Woods - 21 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421021 421021 3 1 1 2 3 1 -30162222 Scarlet Woods - 22 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421022 421022 3 1 1 2 3 1 -30162223 Scarlet Woods - 23 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421023 421023 3 1 1 2 3 1 -30162224 Scarlet Woods - 24 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421024 421024 3 1 1 2 3 1 -30162225 Scarlet Woods - 25 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421025 421025 3 1 1 2 3 1 -30162226 Scarlet Woods - 26 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421026 421026 3 1 1 2 3 1 -30162227 Scarlet Woods - 27 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421027 421027 3 1 1 2 3 1 -30162228 Scarlet Woods - 28 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421028 421028 3 1 1 2 3 1 -30162229 Scarlet Woods - 29 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421029 421029 3 1 1 2 3 1 -30162230 Scarlet Woods - 30 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421030 421030 3 1 1 2 3 1 -30162231 Scarlet Woods - 31 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421031 421031 3 1 1 2 3 1 -30162232 Scarlet Woods - 32 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421032 421032 3 1 1 2 3 1 -30162233 Scarlet Woods - 33 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421033 421033 3 1 1 2 3 1 -30162234 Scarlet Woods - 34 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421034 421034 3 1 1 2 3 1 -30162235 Scarlet Woods - 35 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421035 421035 3 1 1 2 3 1 -30162236 Scarlet Woods - 36 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421036 421036 3 1 1 2 3 1 -30162237 Scarlet Woods - 37 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421037 421037 3 1 1 2 3 1 -30162238 Scarlet Woods - 38 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421038 421038 3 1 1 2 3 1 -30162239 Scarlet Woods - 39 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421039 421039 3 1 1 2 3 1 -30162240 Scarlet Woods - 40 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421040 421040 3 1 1 2 3 1 -30162241 Scarlet Woods - 41 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421055 421055 3 1 1 2 3 1 -30162242 Scarlet Woods - 42 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421056 421056 3 1 1 2 3 1 -30162243 Scarlet Woods - 43 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421057 421057 3 1 1 2 3 1 -30162244 Scarlet Woods - 44 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421058 421058 3 1 1 2 3 1 -30162245 Scarlet Woods - 45 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421059 421059 3 1 1 2 3 1 -30162301 Prophetic Surveillance - 1 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422000 422000 3 1 17 1 2 3 1 -30162302 Prophetic Surveillance - 2 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422001 422001 3 1 17 1 2 3 1 -30162303 Prophetic Surveillance - 3 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422002 422002 3 1 17 1 2 3 1 -30162304 Prophetic Surveillance - 4 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422003 422003 3 1 17 1 2 3 1 -30162305 Prophetic Surveillance - 5 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422004 422004 3 1 17 1 2 3 1 -30162306 Prophetic Surveillance - 6 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422005 422005 3 30162300 1 17 1 2 3 1 -30162307 Prophetic Surveillance - 7 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422006 422006 3 30162300 1 17 1 2 3 1 -30162308 Prophetic Surveillance - 8 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422007 422007 3 30162300 1 17 1 2 3 1 -30162309 Prophetic Surveillance - 9 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422008 422008 3 30162300 1 17 1 2 3 1 -30162310 Prophetic Surveillance - 10 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422009 422009 3 30162300 1 17 1 2 3 1 -30162311 Prophetic Surveillance - 11 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422010 422010 3 30162301 1 17 1 2 3 1 -30162312 Prophetic Surveillance - 12 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422011 422011 3 30162301 1 17 1 2 3 1 -30162313 Prophetic Surveillance - 13 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422012 422012 3 30162301 1 17 1 2 3 1 -30162314 Prophetic Surveillance - 14 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422013 422013 3 30162301 1 17 1 2 3 1 -30162315 Prophetic Surveillance - 15 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422014 422014 3 30162301 1 17 1 2 3 1 -30162316 Prophetic Surveillance - 16 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422015 422015 3 1 17 1 2 3 1 -30162317 Prophetic Surveillance - 17 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422016 422016 3 1 17 1 2 3 1 -30162318 Prophetic Surveillance - 18 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422017 422017 3 1 17 1 2 3 1 -30162319 Prophetic Surveillance - 19 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422018 422018 3 1 17 1 2 3 1 -30162320 Prophetic Surveillance - 20 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422019 422019 3 1 17 1 2 3 1 -30162321 Prophetic Surveillance - 21 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422020 422020 3 30162300 1 17 1 2 3 1 -30162322 Prophetic Surveillance - 22 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422021 422021 3 30162300 1 17 1 2 3 1 -30162323 Prophetic Surveillance - 23 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422022 422022 3 30162300 1 17 1 2 3 1 -30162324 Prophetic Surveillance - 24 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422023 422023 3 30162300 1 17 1 2 3 1 -30162325 Prophetic Surveillance - 25 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422024 422024 3 30162300 1 17 1 2 3 1 -30162326 Prophetic Surveillance - 26 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422025 422025 3 30162301 1 17 1 2 3 1 -30162327 Prophetic Surveillance - 27 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422026 422026 3 30162301 1 17 1 2 3 1 -30162328 Prophetic Surveillance - 28 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422027 422027 3 30162301 1 17 1 2 3 1 -30162329 Prophetic Surveillance - 29 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422028 422028 3 30162301 1 17 1 2 3 1 -30162330 Prophetic Surveillance - 30 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422029 422029 3 30162301 1 17 1 2 3 1 -30162331 Prophetic Surveillance - 31 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422030 422030 3 1 17 1 2 3 1 -30162332 Prophetic Surveillance - 32 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422031 422031 3 1 17 1 2 3 1 -30162333 Prophetic Surveillance - 33 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422032 422032 3 1 17 1 2 3 1 -30162334 Prophetic Surveillance - 34 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422033 422033 3 1 17 1 2 3 1 -30162335 Prophetic Surveillance - 35 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422034 422034 3 1 17 1 2 3 1 -30162336 Prophetic Surveillance - 36 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422035 422035 3 1 17 1 2 3 1 -30162337 Prophetic Surveillance - 37 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422036 422036 3 1 17 1 2 3 1 -30162338 Prophetic Surveillance - 38 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422037 422037 3 1 17 1 2 3 1 -30162339 Prophetic Surveillance - 39 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422038 422038 3 1 17 1 2 3 1 -30162340 Prophetic Surveillance - 40 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422039 422039 3 1 17 1 2 3 1 -30162341 Prophetic Surveillance - 41 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422040 422040 3 1 17 1 2 3 1 -30162342 Prophetic Surveillance - 42 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422041 422041 3 1 17 1 2 3 1 -30162343 Prophetic Surveillance - 43 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422042 422042 3 1 17 1 2 3 1 -30162344 Prophetic Surveillance - 44 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422043 422043 3 1 17 1 2 3 1 -30162345 Prophetic Surveillance - 45 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422044 422044 3 1 17 1 2 3 1 -30162346 Prophetic Surveillance - 46 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422045 422045 3 1 17 1 2 3 1 -30162347 Prophetic Surveillance - 47 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422046 422046 3 1 17 1 2 3 1 -30162348 Prophetic Surveillance - 48 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422047 422047 3 1 17 1 2 3 1 -30162349 Prophetic Surveillance - 49 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422048 422048 3 1 17 1 2 3 1 -30162350 Prophetic Surveillance - 50 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422049 422049 3 1 17 1 2 3 1 -30062500 Memory - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 15254 15254 3 1 17 1 2 3 1 -30062501 Garden - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15255 15255 3 1 17 1 2 3 1 -30062502 Garden - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15256 15256 3 1 17 1 2 3 1 -30062503 Garden - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15257 15257 3 1 17 1 2 3 1 -30062504 Memory - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 15258 15258 3 1 17 1 2 3 1 -30062505 Garden - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15259 15259 3 1 17 1 2 3 1 -30062506 Garden - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15260 15260 3 1 17 1 2 3 1 -30062507 Garden - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15261 15261 3 1 17 1 2 3 1 -30062508 Garden - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15262 15262 3 1 17 1 2 3 1 -30062509 Begins - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 30062508 15263 15263 3 1 17 1 2 3 1 -30062510 Legend - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15264 15264 3 1 17 1 2 3 1 -30062511 Legend - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15265 15265 3 1 17 1 2 3 1 -30062512 Legend - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15266 15266 3 1 17 1 2 3 1 -30062513 Begins - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 10101 1 1 0 40 3 1 30062508 15267 15267 3 1 17 1 2 3 1 -30062514 Legend - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15268 15268 3 1 17 1 2 3 1 -30062515 Legend - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15269 15269 3 1 17 1 2 3 1 -30062516 Legend - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15270 15270 3 1 17 1 2 3 1 -30062517 Legend - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15271 15271 3 1 17 1 2 3 1 -30062518 Fantastical - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15272 15272 3 1 17 1 2 3 1 -30062519 Woods - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15273 15273 3 1 17 1 2 3 1 -30062520 Woods - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15274 15274 3 1 17 1 2 3 1 -30062521 Woods - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15275 15275 3 1 17 1 2 3 1 -30062522 Woods - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15276 15276 3 1 17 1 2 3 1 -30062523 Woods - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15277 15277 3 1 17 1 2 3 1 -30062524 Woods - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15278 15278 3 1 17 1 2 3 1 -30062525 Woods - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15279 15279 3 1 17 1 2 3 1 -30062526 Fantastical - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15280 15280 3 1 17 1 2 3 1 -30062527 Restless - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15281 15281 3 1 17 1 2 3 1 -30062528 Restless - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15282 15282 3 1 17 1 2 3 1 -30062529 Restless - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15283 15283 3 1 17 1 2 3 1 -30062530 Restless - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15284 15284 3 1 17 1 2 3 1 -30062531 Restless - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15285 15285 3 1 17 1 2 3 1 -30062532 Restless - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 21 308 10101 1 1 0 40 3 1 30062526 15286 15286 3 1 17 1 2 3 1 -30062533 Restless - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 -30062534 Restless - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 -30062535 Dreams - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 -30161001 Chained Simulation-01 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 -30161002 Chained Simulation-02 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161001 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 -30161003 Chained Simulation-03 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161002 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 -30161004 Chained Simulation-04 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard01.png 101 308 10101 1 1 0 40 3 1 30161003 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Hard 1 2 3 1 -30161005 Chained Simulation-05 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161004 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 50k 5 1 Normal 1 2 3 1 -30161006 Chained Simulation-06 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161005 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 -30161007 Chained Simulation-07 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161006 600001 600001 Clear in 120s Clear in 90s Dodge no more than 5 times 5 1 Normal 1 2 3 1 -30161008 Chained Simulation-08 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard02.png 101 308 10101 1 1 0 40 3 1 30161007 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Hard 1 2 3 1 -30161009 Chained Simulation-09 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161008 600001 600001 Clear in 120s Clear in 90s Dodge no more than 5 times 5 1 Normal 1 2 3 1 -30161010 Chained Simulation-10 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161009 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 -30161011 Chained Simulation-11 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161010 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100K 5 1 Normal 1 2 3 1 -30161012 Chained Simulation-12 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard03.png 101 308 10101 1 1 0 40 3 1 30161011 600001 600001 Clear in 120s Clear in 90s Dodge no more than 10 times 5 1 Hard 1 2 3 1 -30161013 Chained Simulation-13 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161012 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 -30161014 Chained Simulation-14 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161013 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 -30161015 Chained Simulation-15 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161014 600001 600001 Clear in 120s Clear in 90s Dodge no more than 10 times 5 1 Normal 1 2 3 1 -30161016 Chained Simulation-16 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard04.png 101 308 10101 1 1 0 40 3 1 30161015 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100k 5 1 Hard 1 2 3 1 -30161051 Chained Simulation-01 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1 -30161052 Chained Simulation-02 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161051 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 -30161053 Chained Simulation-03 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161052 600001 600001 Clear in 120s Clear in 90s Do not deploy Attacker-type Construct 5 1 Normal 1 2 3 1 -30161054 Chained Simulation-04 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard05.png 101 308 10101 1 1 0 40 3 1 30161053 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 200 5 1 Hard 1 2 3 1 -30161055 Chained Simulation-05 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161054 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1 -30161056 Chained Simulation-06 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161055 600001 600001 Clear in 120s Clear in 90s Do not deploy Tank-type Construct 5 1 Normal 1 2 3 1 -30161057 Chained Simulation-07 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161056 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 -30161058 Chained Simulation-08 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard06.png 101 308 10101 1 1 0 40 3 1 30161057 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Hard 1 2 3 1 -30161059 Chained Simulation-09 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161058 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1 -30161060 Chained Simulation-10 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161059 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 -30161061 Chained Simulation-11 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161060 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1 -30161062 Chained Simulation-12 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard07.png 101 308 10101 1 1 0 40 3 1 30161061 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 10000 5 1 Hard 1 2 3 1 -30161063 Chained Simulation-13 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161062 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Normal 1 2 3 1 -30161064 Chained Simulation-14 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161063 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 20000 5 1 Normal 1 2 3 1 -30161065 Chained Simulation-15 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161064 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 -30161066 Chained Simulation-16 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard08.png 101 308 10101 1 1 0 40 3 1 30161065 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 500 5 1 Hard 1 2 3 1 -20010021 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010027 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010023 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010029 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010020 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010026 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010019 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010025 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010201 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 -20010203 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 -20010202 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010204 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010022 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010028 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010034 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010040 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010032 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010038 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 104 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010031 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 102 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010037 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010205 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 -20010207 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 -20010206 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010208 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -30210001 VH-01 101 20009 1 1 40 0 40 3 1 300 30200097 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210002 VH-02 101 20009 1 1 40 0 40 3 1 300 30210001 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210003 VH-03 101 20009 1 1 40 0 40 3 1 300 30210002 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 -30210004 VH-04 101 20009 1 1 40 0 40 3 1 300 30210003 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 -30210005 VH-05 101 20009 1 1 40 0 40 3 1 300 30210004 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 -30210006 VH-06 111 20009 1 1 40 0 40 3 1 300 30210005 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 -30210007 VH-07 101 20009 1 1 40 0 40 3 1 300 30200098 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210008 VH-08 101 20009 1 1 40 0 40 3 1 300 30210007 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 -30210009 VH-09 101 20009 1 1 40 0 40 3 1 300 30210008 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210010 VH-10 101 20009 1 1 40 0 40 3 1 300 30210009 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 -30210011 VH-11 101 20009 1 1 40 0 40 3 1 300 30210010 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 -30210012 VH-12 111 20009 1 1 40 0 40 3 1 300 30210011 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 -30210013 VH-13 101 20009 1 1 40 0 40 3 1 300 30200099 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210014 VH-14 101 20009 1 1 40 0 40 3 1 300 30210013 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210015 VH-15 101 20009 1 1 40 0 40 3 1 300 30210014 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 -30210016 VH-16 101 20009 1 1 40 0 40 3 1 300 30210015 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 -30210017 VH-17 101 20009 1 1 40 0 40 3 1 300 30210016 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 -30210018 VH-18 111 20009 1 1 40 0 40 3 1 300 30210017 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210019 EX-01 111 20009 1 1 40 0 40 3 1 300 30200100 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210020 EX-02 111 20009 1 1 40 0 40 3 1 300 30210019 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 -30210021 EX-03 111 20009 1 1 40 0 40 3 1 300 30210020 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 -30210022 EX-04 111 20009 1 1 40 0 40 3 1 300 30210021 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210023 EX-05 17 20009 1 1 40 0 40 3 1 300 30210022 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210024 EX-06 30 20009 1 1 40 0 40 3 1 300 30210023 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210025 VH-01 102 20009 1 1 40 0 40 3 1 300 30200101 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210026 VH-02 102 20009 1 1 40 0 40 3 1 300 30210025 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210027 VH-03 102 20009 1 1 40 0 40 3 1 300 30210026 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 -30210028 VH-04 102 20009 1 1 40 0 40 3 1 300 30210027 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 -30210029 VH-05 102 20009 1 1 40 0 40 3 1 300 30210028 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 -30210030 VH-06 112 20009 1 1 40 0 40 3 1 300 30210029 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 -30210031 VH-07 102 20009 1 1 40 0 40 3 1 300 30200102 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210032 VH-08 102 20009 1 1 40 0 40 3 1 300 30210031 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 -30210033 VH-09 102 20009 1 1 40 0 40 3 1 300 30210032 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210034 VH-10 102 20009 1 1 40 0 40 3 1 300 30210033 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 -30210035 VH-11 102 20009 1 1 40 0 40 3 1 300 30210034 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 -30210036 VH-12 112 20009 1 1 40 0 40 3 1 300 30210035 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 -30210037 VH-13 102 20009 1 1 40 0 40 3 1 300 30200103 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210038 VH-14 102 20009 1 1 40 0 40 3 1 300 30210037 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210039 VH-15 102 20009 1 1 40 0 40 3 1 300 30210038 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 -30210040 VH-16 102 20009 1 1 40 0 40 3 1 300 30210039 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 -30210041 VH-17 102 20009 1 1 40 0 40 3 1 300 30210040 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 -30210042 VH-18 112 20009 1 1 40 0 40 3 1 300 30210041 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210043 EX-01 112 20009 1 1 40 0 40 3 1 300 30200104 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210044 EX-02 112 20009 1 1 40 0 40 3 1 300 30210043 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 -30210045 EX-03 112 20009 1 1 40 0 40 3 1 300 30210044 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 -30210046 EX-04 21 20009 1 1 40 0 40 3 1 300 30210045 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210047 EX-05 31 20009 1 1 40 0 40 3 1 300 30210046 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210048 EX-06 31 20009 1 1 40 0 40 3 1 300 30210047 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210049 VH-01 101 20009 1 1 40 0 40 3 1 300 30200105 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210050 VH-02 101 20009 1 1 40 0 40 3 1 300 30210049 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210051 VH-03 101 20009 1 1 40 0 40 3 1 300 30210050 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 -30210052 VH-04 101 20009 1 1 40 0 40 3 1 300 30210051 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 -30210053 VH-05 101 20009 1 1 40 0 40 3 1 300 30210052 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 -30210054 VH-06 111 20009 1 1 40 0 40 3 1 300 30210053 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 -30210055 VH-07 101 20009 1 1 40 0 40 3 1 300 30200106 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210056 VH-08 101 20009 1 1 40 0 40 3 1 300 30210055 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 -30210057 VH-09 101 20009 1 1 40 0 40 3 1 300 30210056 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210058 VH-10 101 20009 1 1 40 0 40 3 1 300 30210057 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 -30210059 VH-11 101 20009 1 1 40 0 40 3 1 300 30210058 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 -30210060 VH-12 111 20009 1 1 40 0 40 3 1 300 30210059 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 -30210061 VH-13 101 20009 1 1 40 0 40 3 1 300 30200107 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210062 VH-14 101 20009 1 1 40 0 40 3 1 300 30210061 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210063 VH-15 101 20009 1 1 40 0 40 3 1 300 30210062 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 -30210064 VH-16 101 20009 1 1 40 0 40 3 1 300 30210063 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 -30210065 VH-17 101 20009 1 1 40 0 40 3 1 300 30210064 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 -30210066 VH-18 111 20009 1 1 40 0 40 3 1 300 30210065 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210067 EX-01 111 20009 1 1 40 0 40 3 1 300 30200108 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210068 EX-02 111 20009 1 1 40 0 40 3 1 300 30210067 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 -30210069 EX-03 111 20009 1 1 40 0 40 3 1 300 30210068 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 -30210070 EX-04 111 20009 1 1 40 0 40 3 1 300 30210069 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210071 EX-05 17 20009 1 1 40 0 40 3 1 300 30210070 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210072 EX-06 30 20009 1 1 40 0 40 3 1 300 30210071 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210073 VH-01 102 20009 1 1 40 0 40 3 1 300 30200109 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210074 VH-02 102 20009 1 1 40 0 40 3 1 300 30210073 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210075 VH-03 102 20009 1 1 40 0 40 3 1 300 30210074 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 -30210076 VH-04 102 20009 1 1 40 0 40 3 1 300 30210075 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 -30210077 VH-05 102 20009 1 1 40 0 40 3 1 300 30210076 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 -30210078 VH-06 112 20009 1 1 40 0 40 3 1 300 30210077 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 -30210079 VH-07 102 20009 1 1 40 0 40 3 1 300 30200110 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210080 VH-08 102 20009 1 1 40 0 40 3 1 300 30210079 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 -30210081 VH-09 102 20009 1 1 40 0 40 3 1 300 30210080 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210082 VH-10 102 20009 1 1 40 0 40 3 1 300 30210081 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 -30210083 VH-11 102 20009 1 1 40 0 40 3 1 300 30210082 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 -30210084 VH-12 112 20009 1 1 40 0 40 3 1 300 30210083 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 -30210085 VH-13 102 20009 1 1 40 0 40 3 1 300 30200111 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210086 VH-14 102 20009 1 1 40 0 40 3 1 300 30210085 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210087 VH-15 102 20009 1 1 40 0 40 3 1 300 30210086 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 -30210088 VH-16 102 20009 1 1 40 0 40 3 1 300 30210087 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 -30210089 VH-17 102 20009 1 1 40 0 40 3 1 300 30210088 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 -30210090 VH-18 112 20009 1 1 40 0 40 3 1 300 30210089 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210091 EX-01 112 20009 1 1 40 0 40 3 1 300 30200112 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 -30210092 EX-02 112 20009 1 1 40 0 40 3 1 300 30210091 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 -30210093 EX-03 112 20009 1 1 40 0 40 3 1 300 30210092 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 -30210094 EX-04 21 20009 1 1 40 0 40 3 1 300 30210093 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210095 EX-05 31 20009 1 1 40 0 40 3 1 300 30210094 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210096 EX-06 31 20009 1 1 40 0 40 3 1 300 30210095 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210098 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 -30210100 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210101 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210102 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210103 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210104 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210105 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 -30210106 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210107 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 -30210108 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210109 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210110 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210111 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 -30210112 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 -30210113 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210114 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 -30210115 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210116 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 -30210117 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 -30210118 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 -30210119 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 -30210120 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210121 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210122 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210123 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210124 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210125 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210126 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 -30210127 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210128 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210129 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210130 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210131 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210132 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 -30210133 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210134 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 -30210135 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210136 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210137 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210138 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 -30210139 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 -30210140 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210141 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 -30210142 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210143 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 -30210144 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 -30210145 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 -30210146 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 -30210147 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210148 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210149 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210150 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210151 EX-06 30 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210152 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210153 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 -30210154 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210155 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210156 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210157 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210158 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210159 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 -30210160 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210161 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 -30210162 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210163 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210164 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210165 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 -30210166 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 -30210167 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210168 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 -30210169 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210170 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 -30210171 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 -30210172 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 -30210173 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 -30210174 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210175 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210176 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210177 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210178 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210179 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210180 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 -30210181 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210182 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 -30210183 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210184 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 -30210185 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210186 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 -30210187 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210188 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 -30210189 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210190 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 -30210191 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 -30210192 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 -30210193 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 -30210194 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210195 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 -30210196 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 -30210197 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 -30210198 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 -30210199 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 -30210200 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 -30210201 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210202 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210203 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210204 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210205 EX-06 44 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210206 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210207 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210208 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210209 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210210 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30200001 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3 -30200002 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3 -30200003 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3 -30200004 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3 -30200005 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3 -30200006 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3 -30200007 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3 -30200008 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3 -30200009 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3 -30200010 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3 -30200011 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3 -30200012 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3 -30200013 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3 -30200014 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3 -30200015 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3 -30200016 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3 -30200017 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3 -30200018 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3 -30200019 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200020 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200021 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200022 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200023 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200024 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 -30200025 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200026 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200027 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200028 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200029 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200030 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 -30200031 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200032 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200033 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200034 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200035 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200036 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 -30200037 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200038 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200039 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200040 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200041 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200042 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200043 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200044 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 -30200045 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200046 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200047 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200048 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200049 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200050 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 -30200051 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 -30200052 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 -30200053 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 -30200054 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 -30200055 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400636 151014 400636 1 Square 1 2 3 -30200056 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400635 151014 400635 1 Square 1 2 3 -30200057 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200058 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200059 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200060 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 -30200081 Chapter 13 Standard Stage 3 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200082 Chapter 13 Standard Stage 4 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200083 Chapter 13 Standard Stage 5 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200084 Chapter 13 Standard Stage 6 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200201 Chapter 13 Penalty Area 1 Maze 1-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200202 Chapter 13 Penalty Area 1 Maze 1-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200203 Chapter 13 Penalty Area 1 Maze 2-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200204 Chapter 13 Penalty Area 1 Maze 2-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200205 Chapter 13 Penalty Area 1 Maze 2-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200206 Chapter 13 Penalty Area 1 Maze 2-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200207 Chapter 13 Penalty Area 1 Maze 3-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200208 Chapter 13 Penalty Area 1 Maze 3-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200209 Chapter 13 Penalty Area 1 Maze 3-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200210 Chapter 13 Penalty Area 1 Maze 3-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200211 Chapter 13 Penalty Area 1 Maze 4-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200212 Chapter 13 Penalty Area 1 Maze 4-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200213 Chapter 13 Story Stage 13 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200214 Chapter 13 Story Stage 14 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200215 Chapter 13 Story Stage 15 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200216 Chapter 13 Story Stage 16 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200217 Chapter 13 Story Stage 17 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200218 Chapter 13 Story Stage 18 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200219 Chapter 13 Story Stage 19 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200220 Chapter 13 Story Stage 20 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200221 Chapter 13 Story Stage 21 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200222 Chapter 13 Story Stage 22 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200223 Chapter 13 Story Stage 23 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200224 Chapter 13 Story Stage 24 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200225 Chapter 13 Story Stage 25 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200226 Chapter 13 Story Stage 26 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200227 Chapter 13 Story Stage 27 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200228 Chapter 13 Story Stage 28 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200229 Chapter 13 Story Stage 29 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200230 Chapter 13 Story Stage 30 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200231 Chapter 13 Story Stage 31 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200232 Chapter 13 Story Stage 32 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200233 Chapter 13 Story Stage 33 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200234 Chapter 13 Story Stage 34 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200235 Chapter 13 Story Stage 35 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200236 Chapter 13 Story Stage 36 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200237 Chapter 13 Story Stage 37 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200238 Chapter 13 Story Stage 38 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200239 Chapter 13 Story Stage 39 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 -30200240 Chapter 13 Story Stage 40 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 -30200299 Derivant Verse Chapter 13 World Boss 43 20011 1 1 40 0 40 3 1 300 400540 151100 2 1 Square 1 2 3 -30200097 SP-01 Nikola wants to test the combat team system found in the Niflheim Lab. You are no doubt his best candidate. 28 1 1 40 0 40 15 3 1 300 1 ZZ00101BA 1 2 1 3 2 SquareEx 1 2 3 -30200098 SP-02 You never thought you would meet her again. 28 1 1 40 0 40 15 3 1 300 30210006 1 ZZ00102BA 1 2 1 3 2 SquareEx 1 2 3 -30200099 SP-03 Somehow, the battle felt different from your usual experiences. 28 1 1 40 0 40 15 3 1 300 30210012 1 ZZ00103BA 1 2 1 3 2 SquareEx 1 2 3 -30200100 SP-04 Even in the data form, no team member should be left behind. That's what we call an ideal victory. 28 1 1 40 0 40 15 3 1 300 30210018 1 ZZ00104BA 1 2 1 3 2 SquareEx 1 2 3 -30200101 SP-01 More tests are on the way. This time, you are required to test more special systems. Are you ready? 28 1 1 40 0 40 15 3 1 300 1 ZZ00105BA 1 2 1 3 2 SquareEx 1 2 3 -30200102 SP-02 In order to make the virtual members less "robotic", the system AI purposely added more personalities. The battle is now a mess. 28 1 1 40 0 40 15 3 1 300 30210030 1 ZZ00106BA 1 2 1 3 2 SquareEx 1 2 3 -30200103 SP-03 Here they are, two identical Constructs. Let's make the most powerful "Storm" ever! 28 1 1 40 0 40 15 3 1 300 30210036 1 ZZ00107BA 1 2 1 3 2 SquareEx 1 2 3 -30200104 SP-04 The battle was a deadlock, but you received unexpected help. Was "she" really just an AI? 28 1 1 40 0 40 15 3 1 300 30210042 1 ZZ00108BA 1 2 1 3 2 SquareEx 1 2 3 -30200105 SP-01 Rosetta believed the Virtual Horizon system was found in the Niflheim Lab and could be extremely dangerous. She wanted you to stop the tests. 28 1 1 40 0 40 15 3 1 300 1 ZZ00109BA 1 2 1 3 2 SquareEx 1 2 3 -30200106 SP-02 Nikola and Hassen discussed how Virtual Horizon could be utilized for various purposes. 28 1 1 40 0 40 15 3 1 300 30210054 1 ZZ00110BA 1 2 1 3 2 SquareEx 1 2 3 -30200107 SP-03 Asimov and Rosetta found the information hidden under the AI's noises. The test must be stopped! 28 1 1 40 0 40 15 3 1 300 30210060 1 ZZ00111BA 1 2 1 3 2 SquareEx 1 2 3 -30200108 SP-04 You finally completed the test mission, but the system AI had an error. 28 1 1 40 0 40 15 3 1 300 30210066 1 ZZ00112BA 1 2 1 3 2 SquareEx 1 2 3 -30200109 SP-01 Your mind was trapped within Virtual Horizon. The AI that had been guiding you told you her name was "Ann." She hoped you could stay and fight forever. 28 1 1 40 0 40 15 3 1 300 1 ZZ00113BA 1 2 1 3 2 SquareEx 1 2 3 -30200110 SP-02 Ann was attacked by a monster that resembled Amberia. She then realized she was only Amberia's backup persona. Just when she was about to be devoured, the Construct she created saved her. 28 1 1 40 0 40 15 3 1 300 30210078 1 ZZ00114BA 1 2 1 3 2 SquareEx 1 2 3 -30200111 SP-03 Ann wanted to break free from the system, but the only way out was to defeat the monster "Amberia." She and all the Constructs would help you. 28 1 1 40 0 40 15 3 1 300 30210084 1 ZZ00115BA 1 2 1 3 2 SquareEx 1 2 3 -30200112 SP-04 Finally, you defeated the monster, but everything would soon be forgotten when you wake up, and Ann fell into an eternal sleep once again. 28 1 1 40 0 40 15 3 1 300 30210090 1 ZZ00116BA 1 2 1 3 2 SquareEx 1 2 3 -20010111 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010113 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010112 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -20010114 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 -30200113 SP-01 This is one of the few places in Babylonia where you may gaze up and observe the universe. It is not staring at the earth, but at what is beyond it. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201BA 1 2 1 3 2 SquareEx 1 2 3 -30200114 SP-02 Hassen nods a little after a few seconds, maintaining his usual pose and gaze into the blue planet. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201EA 1 2 1 3 2 SquareEx 1 2 3 -30061401 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061402 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061403 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061404 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061405 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061406 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061407 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061408 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061409 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061410 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061411 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061412 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061413 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061414 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061415 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061416 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061417 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061418 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061419 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061420 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061421 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061422 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061423 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061424 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -30061425 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 -30061426 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 -15010401 The Cavern of Dawn Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00601BA HD00601EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010402 Everlasting War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-2.png 38 20012 1 1 1 1 1 3 1 15010401 400721 400721 1 HD00602BA HD00602EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010403 Cycle of War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00603BA HD00603EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010404 The Bottom of Blood - Side A Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-2.png 38 20012 1 1 1 1 1 3 1 15010403 400721 400721 1 HD00604BA HD00604EA 3 Select the POD Skill you need. 1 2 1 1161 1 Rectangle 1 2 3 -15010405 The Bottom of Blood - Side B Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-3.png 38 20012 1 1 1 1 1 3 1 15010404 400721 400721 1 HD00605BA HD00605EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1 Rectangle 1 2 3 -15010406 False Relationship Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00606BA HD00606EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010407 Blood & Flower Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-2.png 38 20012 1 1 1 1 1 3 1 15010406 400721 400721 1 HD00607EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010408 World Collapsed Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00608BA HD00608EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010409 The Strip of Truth Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-2.png 38 20012 1 1 1 1 1 3 1 15010408 400721 400721 1 HD00609BA HD00609EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010410 Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-3.png 38 20012 1 1 1 1 1 3 1 15010409 400721 400721 1 HD00610BA HD00610EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 -15010411 Nameless Archive - Final Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 48 20012 1 1 1 1 1 3 1 3 1 2 1 1164 17 Rectangle 1 2 3 -15010421 Nameless Archive 01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic1-4.png 38 20012 1 1 1 1 1 3 1 15010402 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40200 1 Rectangle 1 2 3 -15010422 Nameless Archive 02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic2-5.png 38 20012 1 1 1 1 1 3 1 15010405 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40100 1 Rectangle 1 2 3 -15010423 Nameless Archive 03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic3-4.png 38 20012 1 1 1 1 1 3 1 15010407 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40300 1 Rectangle 1 2 3 -15010424 Nameless Archive 04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic4-5.png 38 20012 1 1 1 1 1 3 1 15010410 3 Select the POD Skill you need. 1 2 1 1 Rectangle 1 2 3 -15010431 Reconstruct: Nozzle Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic1-3.png 48 20012 1 1 1 1 1 3 1 15010421 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 -15010432 Reconstruct: Iron Maiden Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic2-4.png 48 20012 1 1 1 1 1 3 1 15010422 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 -15010433 Reconstruct: Musashi IX Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic3-3.png 48 20012 1 1 1 1 1 3 1 15010423 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 -15010434 Reconstruct: Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic4-4.png 48 20012 1 1 1 1 1 3 1 15010424 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 -30090601 Pale Wasteland Archive Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. Rank: Increased rewards from clearing the stage. 1 2 1 1 Rectangle 1 2 3 -30090602 EX01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090601 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090603 EX02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090602 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090604 EX03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090603 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090605 EX04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090604 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090606 Cycle of War Archive Assets/Product/Texture/Image/UiFubenNier/UiNier9s.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 -30090607 EX05 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090606 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090608 EX06 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090607 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090609 EX07 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090608 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090610 EX08 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090609 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090611 Blood & Flower Archive Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 -30090612 EX09 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090611 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090613 EX010 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090612 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090614 EX011 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090613 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090615 EX012 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090614 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090616 World Collapsed Archive Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 -30090617 EX013 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090616 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090618 EX014 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090617 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090619 EX015 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090618 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -30090620 EX016 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090619 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 -96991003 Main Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 3 2 1 RectangleMW 1 2 3 -96991004 Main Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 2 1 0 3 1 96991003 3 2 1 RectangleMW 1 2 3 -96991005 Main Story Chapter 1 Second Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991004 3 2 1 RectangleMW 1 2 3 -96991006 Main Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 2 1 0 3 1 96991005 3 2 1 RectangleMW 1 2 3 -96991007 Main Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991006 3 2 1 RectangleMW 1 2 3 -96991008 Extra Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 3 2 1 RectangleMW 1 2 3 -96991009 Extra Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991008 3 2 1 RectangleMW 1 2 3 -96991010 Extra Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 96991009 3 2 1 RectangleMW 1 2 3 -96991011 Extra Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991010 3 2 1 RectangleMW 1 2 3 -30101001 Wispthorn No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaSpecial1.png 101 1 1 1 0 3 1 3 1 2 1 1138 Rectangle 1 2 3 -30101002 Grace She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 3 1 2 1 1140 Rectangle 1 2 3 -30101003 Florescence She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 3 1 2 1 1139 Rectangle 1 2 3 -30101004 Howling Crown When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1157 Rectangle 1 2 3 -30101005 Scarlet Spring When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1158 Rectangle 1 2 3 -30101006 Azure Apocalypse Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 12051 12051 3 1 2 1 1156 Rectangle 1 2 3 -30101007 Honor Model The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 9084 Rectangle 1 2 3 -30101008 Reject and Accept Previous Pet Trial Stages 101 1 3 1 0 3 1 30101102 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn battle skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 -30101009 Reject and Accept New Pet Trial Stages Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 -30101010 Trial Stage Placeholder Trial Stage Placeholder 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 -30101011 Street Rebellion With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaBadgirl.png 101 1 3 1 0 3 1 12051 12051 1 3 1 2 1 1168 Rectangle 1 2 3 -30101013 Endless Summer A momentary respite amid the bustle. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png 101 20016 1 1 1 0 3 1 1 H001001BA 3 1 2 1 9085 2 Square 1 2 3 -30101014 Moment of Softness In this cold and silent night, you are the only light source. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png 101 20016 1 2 1 0 3 1 30101013 1 H001002BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3 -30101015 Past Shard She places a sharp short sword in Lucia's hand. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png 101 20016 1 3 1 0 3 1 30101014 1 H001003BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3 -30131304 Azure Bubbles So... This is what trust really is. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png 101 20016 1 4 1 0 3 1 30101015 12051 12051 1 H001004BA H001004EA 3 Defeat all the Corrupted 1 2 1 1169 Rectangle 1 2 3 -30101017 Aria of Nymph A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png 101 20016 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1170 Rectangle 1 2 3 -30101018 Beach Frolics On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 20016 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1171 Rectangle 1 2 3 -30101019 Nitor Nitor Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Nitor 1 2 1 9096 Rectangle 1 2 3 -30101020 Wings of Dawn Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1178 Rectangle 1 2 3 -30101021 Boreas Ice Bird Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterEagleStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Boreas 1 2 1 9105 Rectangle 1 2 3 -30101022 Nosferatu Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1179 Rectangle 1 2 3 -30101023 Deed of Snow Leopard "What can I do for you, Commandant...? Wait! Why do I have to do this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important customer away from her. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1180 Rectangle 1 2 3 -30101024 Jet Jaeger Fire Tiger Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Jet Jaeger. 1 2 1 2219 Rectangle 1 2 3 -30101025 Spring Huntress Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1181 Rectangle 1 2 3 -30101026 Tiger Imperium A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1182 Rectangle 1 2 3 -30101027 Lover's Bridge The one who was once hidden in the darkness is once more standing on the battlefield under the spotlight. The difficult past that haunted him has now converted into an unbreakable bond. "Please sign your name on the new contract, Lee. Term: the rest of your life." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2223 Rectangle 1 2 3 -30101028 Moonhopper Dark Rabbit Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Moonhopper. 1 2 1 2231 Rectangle 1 2 3 -30101029 Dreamweaver A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 101 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted No character restart. Clear within 900s 1 2 1 2233 Rectangle 1 2 3 -30101030 Wavebender She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2234 Rectangle 1 2 3 -30101031 Shimmer Shimmer Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Shimmer. 1 2 1 9117 Rectangle 1 2 3 -30101032 Exorcist The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2237 Rectangle 1 2 3 -30101033 Niki US1000 Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again? Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2238 Rectangle 1 2 3 -30101101 Escape and Search It went away without leaving even one silver feather, yet she is determined to keep searching. 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 -30101102 Contact and Estrangement It seems to hide behind an electric fence, yet she is determined to reach out. 101 1 2 1 0 3 1 30101101 1 CW00102BA 3 1 2 1 2 Square 1 2 3 -30101111 Escape and Find It has gone, with even no one piece of silver feather left. But she, insists to find. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory01.png 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 -30101112 Near and Far It keeps away, seeming to build a power grid for safety. But she, insists to touch. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory02.png 101 1 2 1 0 3 1 30101111 1 CW00102BA 3 1 2 1 2 Square 1 2 3 -30101121 Difference Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory01.png 101 1 1 1 0 3 1 1 CW00201BA 3 1 2 1 2 Square 1 2 3 -30101012 Strider It is the momentary thrill of breaking free from the surface—the thrill of freedom. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png 101 1 2 1 0 3 1 30101121 12051 12051 1 CW00202BA CW00202EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Frost Oath 1 2 1 9087 Rectangle 1 2 3 -30101123 Pursuit Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory02.png 101 1 3 1 0 3 1 30101012 1 CW00203BA 3 1 2 1 2 Square 1 2 3 -30101124 Act of God The trees and stones along the way are submerged in an instant. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory03.png 101 1 4 1 0 3 1 30101123 1 CW00204BA 3 1 2 1 2 Square 1 2 3 -30101125 Frost Oath The snow and storm has witnessed our vows to each other. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory04.png 101 1 5 1 0 3 1 30101124 1 CW00205BA 3 1 2 1 2 Square 1 2 3 -30211001 AR-01 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211002 AR-02 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211003 AR-03 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211004 AR-04 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211005 AR-05 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211006 AR-06 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211007 AR-07 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211008 AR-08 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211009 AR-09 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211010 AR-10 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211011 KN-01 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211012 KN-02 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211013 KN-03 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211014 KN-04 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211015 KN-05 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211016 KN-06 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211017 KN-07 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211018 KN-08 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211019 KN-09 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211020 KN-10 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211021 SG-01 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211022 SG-02 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211023 SG-03 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211024 SG-04 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211025 SG-05 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211026 SG-06 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211027 SG-07 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211028 SG-08 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211029 SG-09 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage04.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211030 SG-10 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211031 AS-01 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211032 AS-02 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211033 AS-03 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211034 AS-04 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211035 AS-05 Micawberism Cloisters 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Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211348 INF-048 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211349 INF-049 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211350 INF-050 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211351 INF-051 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211352 INF-052 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211353 INF-053 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211354 INF-054 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211355 INF-055 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211356 INF-056 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211357 INF-057 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211358 INF-058 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211359 INF-059 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211360 INF-060 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211361 INF-061 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211362 INF-062 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211363 INF-063 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211364 INF-064 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211365 INF-065 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211366 INF-066 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211367 INF-067 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211368 INF-068 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211369 INF-069 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211370 INF-070 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211371 INF-071 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211372 INF-072 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211373 INF-073 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211374 INF-074 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211375 INF-075 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211376 INF-076 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211377 INF-077 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211378 INF-078 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211379 INF-079 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211380 INF-080 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211381 INF-081 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211382 INF-082 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211383 INF-083 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211384 INF-084 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211385 INF-085 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211386 INF-086 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211387 INF-087 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211388 INF-088 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211389 INF-089 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211390 INF-090 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211391 INF-091 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211392 INF-092 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211393 INF-093 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211394 INF-094 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211395 INF-095 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211396 INF-096 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211397 INF-097 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211398 INF-098 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211399 INF-099 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211400 INF-100 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211401 INF-101 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30211402 INF-102 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 -30201101 VH-1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 405060 405060 3 Carefully consider your choice of member and bonus. Recommendation: Use 300 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201102 VH-2 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201101 405061 405061 3 Carefully consider your choice of member and bonus. Recommendation: Use 360 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201103 VH-3 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201102 405062 405062 3 Recommendation: Use 1500 【Consume2】 to recruit 1 member Recommendation: Use 300 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201104 VH-4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201103 405063 405063 3 Recommendation: Use 2000 【Consume2】 to recruit 1 member Recommendation: Use 400 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201105 VH-5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201104 405064 405064 3 Recommendation: Use 2400 【Consume2】 to recruit 1 member Recommendation: Use 480 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201106 VH-6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201105 405065 405065 3 Recommendation: Use 2800 【Consume2】 to recruit 1 member Recommendation: Use 560 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201107 VH-7 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201106 405066 405066 3 Recommendation: Use 3000 【Consume2】 to recruit 1 member Recommendation: Use 600 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201108 VH-8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201107 405067 405067 3 Recommendation: Use 3500 【Consume2】 to recruit 1 member Recommendation: Use 700 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201109 VH-9 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201108 405068 405068 3 Recommendation: Use 3900 【Consume2】 to recruit 1 member Recommendation: Use 780 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201110 VH-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201109 405069 405069 3 Recommendation: Use 4200 【Consume2】 to recruit 1 member Recommendation: Use 840 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201111 VH-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201110 405070 405070 3 Recommendation: Use 4700 【Consume2】 to recruit 1 member Recommendation: Use 940 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201112 VH-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201111 405071 405071 3 Recommendation: Use 5300 【Consume2】 to recruit 1 member Recommendation: Use 1060 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201113 VH-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201112 405072 405072 3 Recommendation: Use 5600 【Consume2】 to recruit 1 member Recommendation: Use 1120 【Consume1】 to recruit 2 members Recommendation: Use 5000 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201114 VH-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201113 405073 405073 3 Recommendation: Use 5900 【Consume2】 to recruit 1 member Recommendation: Use 1180 【Consume1】 to recruit 2 members Recommendation: Use 6000 【Consume2】 to purchase bonus 1 Square 1 2 3 -30201151 EX-01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 3 1 Square 1 2 3 -30201152 EX-02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201151 3 1 Square 1 2 3 -30201153 EX-03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201152 3 1 Square 1 2 3 -30201154 EX-04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201153 3 1 Square 1 2 3 -30201155 EX-05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201154 3 1 Square 1 2 3 -30201156 EX-06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201155 3 1 Square 1 2 3 -30201157 EX-07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201156 3 1 Square 1 2 3 -30201158 EX-08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201157 3 1 Square 1 2 3 -30201159 EX-09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201158 3 1 Square 1 2 3 -30201160 EX-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201159 3 1 Square 1 2 3 -30201161 EX-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201160 3 1 Square 1 2 3 -30201162 EX-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201161 3 1 Square 1 2 3 -30201163 EX-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201162 3 1 Square 1 2 3 -30201164 EX-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201163 3 1 Square 1 2 3 -30202001 Frail Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202002 Frail Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202003 Frail Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202004 Frail Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202005 Frail Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202006 Frail Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202007 Frail Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202008 Frail Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202009 Frail Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202010 Frail Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202011 Frail Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 -30202012 Frail Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 -30202013 Frail Site - 07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202014 Frail Site - 07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202015 Combustible Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202016 Frozen Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202017 Conductible Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202018 Corroded Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202019 Purifying Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202020 Frail Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202021 Frail Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202022 Combustible Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202023 Frozen Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202024 Conductible Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202025 Corroded Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202026 Purifying Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202027 Frail Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202028 Frail Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202029 Combustible Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202030 Frozen Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202031 Conductible Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202032 Corroded Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202033 Purifying Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202034 Frail Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202035 Frail Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 -30202036 Combustible Site - 04 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-30160148 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160149 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160211 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160212 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160221 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160222 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160223 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160224 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160231 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160232 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160233 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160234 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160235 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160236 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160237 Protect (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160241 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160242 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160243 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160244 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160245 Escort 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160246 Escort 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160311 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160312 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160313 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160321 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160322 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160323 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160324 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160325 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160326 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160331 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160332 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160333 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160334 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160335 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160341 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160342 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160343 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160344 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160345 Courage Testing 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30160346 Courage Testing 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061505 Quiz (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061506 Quiz (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061507 Quiz (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061508 Quiz (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061509 Quiz (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061511 Pair (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061512 Pair (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061513 Pair (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061514 Pair (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061515 Pair (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061517 Collide (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061518 Collide (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061519 Collide (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061520 Collide (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061521 Collide (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061522 Evade (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061523 Evade (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061524 Evade (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061525 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061526 Evade (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061610 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061611 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061612 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061613 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061614 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061615 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061616 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061617 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061618 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061619 Area 1 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061620 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061621 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061622 Area 1 Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061631 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061632 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061633 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061634 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061635 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061636 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061637 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061638 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061639 Area 2 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061640 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061641 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061642 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061643 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061644 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061645 Area 2 Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061651 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061652 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061653 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061654 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061655 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061656 Area 3 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061657 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061658 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061659 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061660 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061661 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061662 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061663 High-risk Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061671 Area 4 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061672 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061673 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061674 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061675 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061676 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061677 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061678 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061679 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061680 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061681 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061682 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061683 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30061684 High-risk Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30050301 Fitting Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily10.png 52 1 1 61 0 61 30 3 1 200101037 201143 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050301 -30050302 Joining Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily11.png 52 1 2 61 0 61 30 3 1 200101038 201144 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050302 -30050303 Merging Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily12.png 52 1 3 61 0 61 30 3 1 200101039 201145 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050303 -30201121 Wrench Park 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201122 Musashi Cloisters 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201123 Heteromer Floating Platform 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201124 Kowloong Echo 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201125 Old Carnie 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201126 Polar Domain 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201127 Strange Land 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201128 Red Tide War 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201129 The Dead Recovery 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201130 The End of All Creatures 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 -30201171 Face-to-Face Confrontation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201172 Firepower Advantage 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201173 Backup 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201174 Assault Tactics 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201175 Battlefield Mobility 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201176 Hard to Move 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201177 Hold Formation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201178 Excellent Team 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201179 Spreading Curse 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201180 Unbreakable 101 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201181 Fight Separately 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201182 Signal Shielding 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201183 Familiarity 111 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201184 Inseparable 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201185 EX - Reunion 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201186 EX - Adversity 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201187 EX - Last Stand 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201188 EX - Go Beyond Fate 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201189 EX - Seize the Opportunity 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30201190 EX - Infinite Cycle 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162501 Limit Break - 1 111 10101 1 1 0 0 0 12851 12851 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162502 Limit Break - 2 111 10101 1 1 0 0 0 12852 12852 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162503 Limit Break - 3 111 10101 1 1 0 0 0 12853 12853 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162504 Limit Break - 4 111 10101 1 1 0 0 0 12854 12854 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162505 Limit Break - 5 111 10101 1 1 0 0 0 12855 12855 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162506 Limit Break - 6 53 10101 1 1 0 0 0 12856 12856 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162507 Limit Break - 7 53 10101 1 1 0 0 0 12857 12857 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162508 Limit Break - 8 53 10101 1 1 0 0 0 12858 12858 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162509 Limit Break - 9 53 10101 1 1 0 0 0 12859 12859 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162510 Limit Break - 10 53 10101 1 1 0 0 0 12860 12860 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162511 Limit Break - 11 53 10101 1 1 0 0 0 12861 12861 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162512 Limit Break - 12 53 10101 1 1 0 0 0 12862 12862 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162513 Limit Break - 13 53 10101 1 1 0 0 0 12863 12863 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162514 Limit Break - Final 147 10101 1 1 0 0 0 12864 12864 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162515 Limit Beyond - 1 147 10101 1 1 0 0 0 12865 12865 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162516 Limit Beyond - 2 147 10101 1 1 0 0 0 12866 12866 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162517 Limit Beyond - 3 147 10101 1 1 0 0 0 12867 12867 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162518 Limit Beyond - 4 147 10101 1 1 0 0 0 12868 12868 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162519 Limit Beyond - 5 147 10101 1 1 0 0 0 12869 12869 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30162520 Limit Beyond - Final 147 10101 1 1 0 0 0 12870 12870 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 -30161501 Musou.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408001 408001 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161502 Musou.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408002 408002 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161503 Musou.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408003 408003 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161504 Musou.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408004 408004 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161505 Musou.05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408005 408005 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161506 Musou.06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408006 408006 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161507 Musou.07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408007 408007 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161508 Musou.08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408008 408008 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161509 Musou.09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408009 408009 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161510 Musou.10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408010 408010 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161511 Musou.11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408011 408011 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161512 Musou.12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408012 408012 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161513 End.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408013 408013 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161514 End.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408014 408014 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161515 End.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408015 408015 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30161516 End.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408016 408016 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 -30180301 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180302 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180303 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180304 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180305 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180306 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180307 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180308 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180309 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180310 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180311 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180312 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180313 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180314 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180315 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180316 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180317 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180318 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180319 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180320 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180321 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180322 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180323 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180324 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180325 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180326 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180327 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180328 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180329 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180330 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180331 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180332 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180333 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180334 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180335 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180336 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180337 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180338 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180339 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180340 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180341 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180342 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180343 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180344 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180345 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180346 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180347 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180348 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180349 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180350 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180351 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180352 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180353 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180354 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180355 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180356 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180357 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180358 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180359 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180360 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180361 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180362 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180363 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180364 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180365 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180366 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180367 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180368 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180369 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180370 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180371 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180372 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180373 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180374 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180375 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180376 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180377 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180378 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180379 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180380 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180381 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180382 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180383 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180384 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180385 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180386 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180387 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180388 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180389 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180390 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180391 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180392 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180393 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180394 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180395 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180396 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180397 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180398 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180399 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180400 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180401 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180402 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180403 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180404 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180405 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180406 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180407 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180408 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180409 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30180501 Infinite Abyss 1 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180502 Infinite Abyss 2 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180503 Infinite Abyss 3 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180504 Infinite Abyss 4 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180511 Infinite Abyss 5 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180512 Infinite Abyss 6 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180513 Infinite Abyss 7 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180514 Infinite Abyss 8 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180521 Infinite Abyss 9 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180522 Infinite Abyss 10 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180523 Infinite Abyss 11 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180524 Infinite Abyss 12 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180531 Infinite Abyss 13 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180532 Infinite Abyss 14 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180533 Infinite Abyss 15 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180534 Infinite Abyss 16 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180541 Infinite Abyss 17 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180542 Infinite Abyss 18 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180543 Infinite Abyss 19 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30180544 Infinite Abyss 20 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 -30161101 NA-01 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161102 NA-02 58 20014 1 1 0 40 3 1 300 30161101 1 Square 1 2 3 1 -30161103 NA-03 58 20014 1 1 0 40 3 1 300 30161102 1 Square 1 2 3 1 -30161104 NA-04 58 20014 1 1 0 40 3 1 300 30161103 1 Square 1 2 3 1 -30161105 NA-05 58 20014 1 1 0 40 3 1 300 30161104 1 Square 1 2 3 1 -30161106 NA-06 58 20014 1 1 0 40 3 1 300 30161105 1 Square 1 2 3 1 -30161107 NA-07 58 20014 1 1 0 40 3 1 300 30161106 1 Square 1 2 3 1 -30161108 NA-08 58 20014 1 1 0 40 3 1 300 30161107 1 Square 1 2 3 1 -30161109 NA-09 58 20014 1 1 0 40 3 1 300 30161108 1 Square 1 2 3 1 -30161110 NA-10 58 20014 1 1 0 40 3 1 300 30161109 1 Square 1 2 3 1 -30161121 EX-01 58 20014 1 1 0 40 3 1 300 30161110 1 Square 1 2 3 1 -30161122 EX-02 58 20014 1 1 0 40 3 1 300 30161121 1 Square 1 2 3 1 -30161123 EX-03 58 20014 1 1 0 40 3 1 300 30161122 1 Square 1 2 3 1 -30161124 EX-04 58 20014 1 1 0 40 3 1 300 30161123 1 Square 1 2 3 1 -30161125 EX-05 58 20014 1 1 0 40 3 1 300 30161124 1 Square 1 2 3 1 -30161126 EX-06 58 20014 1 1 0 40 3 1 300 30161125 1 Square 1 2 3 1 -30161127 EX-07 58 20014 1 1 0 40 3 1 300 30161126 1 Square 1 2 3 1 -30161128 EX-08 58 20014 1 1 0 40 3 1 300 30161127 1 Square 1 2 3 1 -30161129 EX-09 58 20014 1 1 0 40 3 1 300 30161128 1 Square 1 2 3 1 -30161130 EX-10 58 20014 1 1 0 40 3 1 300 30161129 1 Square 1 2 3 1 -30161201 BLT-01 56 20014 1 1 0 40 3 1 300 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161202 BLT-02 56 20014 1 1 0 40 3 1 300 30161201 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161203 BLT-03 56 20014 1 1 0 40 3 1 300 30161202 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161204 BLT-04 56 20014 1 1 0 40 3 1 300 30161203 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161205 BLT-05 56 20014 1 1 0 40 3 1 300 30161204 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161206 BLT-06 56 20014 1 1 0 40 3 1 300 30161205 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161207 BLT-07 56 20014 1 1 0 40 3 1 300 30161206 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161208 BLT-08 56 20014 1 1 0 40 3 1 300 30161207 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161209 BLT-09 56 20014 1 1 0 40 3 1 300 30161208 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161210 BLT-10 56 20014 1 1 0 40 3 1 300 30161209 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 -30161221 Classical Showdown I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161222 Classical Showdown II 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161223 Classical Showdown III 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161224 Classical Showdown IV 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161226 Duo Effort I 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161227 Duo Effort II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161228 Duo Effort III 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161229 Duo Effort IV 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161231 Arena I 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161232 Arena II 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161233 Arena III 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161234 Arena IV 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161236 Deathmatch I 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161237 Deathmatch II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161238 Deathmatch III 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161239 Deathmatch IV 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161240 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161241 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161242 Endless Battle - 3 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161243 Endless Battle - 1 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161244 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161245 Endless Battle - 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161246 Endless Battle - 2 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161247 Endless Battle - 16 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161248 Endless Battle - 7 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161249 Endless Battle - 8 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161250 Endless Battle - 13 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161251 Endless Battle - 9 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161252 Endless Battle - 11 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161253 Endless Battle - 12 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161254 Endless Battle - 6 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161255 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161256 Endless Battle - 18 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161257 Endless Battle - 22 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161258 Endless Battle - 14 30 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161259 Endless Battle - 19 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161260 Endless Battle - 23 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161261 Endless Battle - 24 61 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161262 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161263 Abandoned 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161264 Abandoned 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161265 Classical Showdown I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161266 Classical Showdown II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161267 Classical Showdown III 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161268 Classical Showdown IV 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161269 Arena I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161270 Arena II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161271 Arena III 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161272 Arena IV 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161273 Emergency Transfer 1 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161274 Emergency Transfer 2 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161275 Emergency Transfer 3 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161276 Emergency Transfer 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161277 Emergency Transfer 5 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161278 Emergency Transfer 6 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161279 Emergency Transfer 7 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161280 Emergency Transfer 8 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161281 Emergency Transfer 9 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161282 Emergency Transfer 10 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161283 Endless Battle - 17 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161284 Endless Battle - 20 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161285 Endless Battle - 15 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161286 Endless Battle - 21 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161287 Endless Battle - 5 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161288 Endless Battle - 10 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161289 Endless Battle - 25 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 -30161400 Normal - 1 101 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 -30161401 Normal - 2 101 1 2 1 0 3 1 30161400 346001 346001 3 1 4 1 1 2 3 -30161402 Normal - 3 101 1 2 1 0 3 1 30161401 346001 346001 3 1 4 1 1 2 3 -30161403 Normal - 4 101 1 2 1 0 3 1 30161402 346001 346001 3 1 4 1 1 2 3 -30161404 Normal - 5 102 1 2 1 0 3 1 30161403 346001 346001 3 1 4 1 1 2 3 -30161405 Extreme - 1 34 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 -30161406 Extreme - 2 34 1 2 1 0 3 1 30161405 346001 346001 3 1 4 1 1 2 3 -30161407 Extreme - 3 34 1 2 1 0 3 1 30161406 346001 346001 3 1 4 1 1 2 3 -30161408 Extreme - 4 34 1 2 1 0 3 1 30161407 346001 346001 3 1 4 1 1 2 3 -30161409 Extreme - 5 35 1 2 1 0 3 1 30161408 346001 346001 3 1 4 1 1 2 3 -30161411 Hard - 1 28 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 -30161412 Hard - 2 28 1 2 1 0 3 1 30161411 346001 346001 3 1 4 1 1 2 3 -30161413 Hard - 3 28 1 2 1 0 3 1 30161412 346001 346001 3 1 4 1 1 2 3 -30161414 Hard - 4 28 1 2 1 0 3 1 30161413 346001 346001 3 1 4 1 1 2 3 -30161415 Hard - 5 21 1 2 1 0 3 1 30161414 346001 346001 3 1 4 1 1 2 3 -30161416 Normal - 6 9 1 2 1 0 3 1 30161404 346001 346001 3 1 4 1 1 2 3 -30161417 Normal - 7 9 1 2 1 0 3 1 30161416 346001 346001 3 1 4 1 1 2 3 -30161418 Normal - 8 9 1 2 1 0 3 1 30161417 346001 346001 3 1 4 1 1 2 3 -30161419 Normal - 9 9 1 2 1 0 3 1 30161418 346001 346001 3 1 4 1 1 2 3 -30161420 Normal - 10 9 1 2 1 0 3 1 30161419 346001 346001 3 1 4 1 1 2 3 -30161431 Infinite Battlefront 35 1 2 1 0 3 1 30161409 346001 346001 3 1 4 1 1 2 3 -30062301 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062302 PL-02 16 1 2 1 0 4 1 30062301 3 1 4 1 1 2 3 1 -30062303 PL-03 16 1 2 1 0 4 1 30062302 3 1 4 1 1 2 3 1 -30062304 PL-04 17 1 2 1 0 4 1 30062303 3 1 4 1 1 2 3 1 -30062305 PL-05 28 1 2 1 0 4 1 30062304 3 1 4 1 1 2 3 1 -30062306 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062307 FR-02 41 1 2 1 0 4 1 30062306 3 1 4 1 1 2 3 1 -30062308 FR-03 41 1 2 1 0 4 1 30062307 3 1 4 1 1 2 3 1 -30062309 FR-04 41 1 2 1 0 4 1 30062308 3 1 4 1 1 2 3 1 -30062310 FR-05 42 1 2 1 0 4 1 30062309 3 1 4 1 1 2 3 1 -30062311 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062312 DG-02 64 1 2 1 0 4 1 30062311 3 1 4 1 1 2 3 1 -30062313 DG-03 61 1 2 1 0 4 1 30062312 3 1 4 1 1 2 3 1 -30062314 DG-04 61 1 2 1 0 4 1 30062313 3 1 4 1 1 2 3 1 -30062315 DG-05 8 1 2 1 0 4 1 30062314 3 1 4 1 1 2 3 1 -30062316 CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062317 Points Tutorial 101 1 2 1 0 4 1 3 1 4 1 2214 1 2 3 1 -30062318 Rating Tutorial 101 1 2 1 0 4 1 3 1 4 1 2214 1 2 3 1 -30062319 CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062320 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062321 FC-02 16 1 2 1 0 4 1 30062320 3 1 4 1 1 2 3 1 -30062322 FC-03 16 1 2 1 0 4 1 30062321 3 1 4 1 1 2 3 1 -30062323 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062324 DG-02 64 1 2 1 0 4 1 30062323 3 1 4 1 1 2 3 1 -30062325 DG-03 61 1 2 1 0 4 1 30062324 3 1 4 1 1 2 3 1 -30062326 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062327 PL-02 16 1 2 1 0 4 1 30062326 3 1 4 1 1 2 3 1 -30062328 PL-03 16 1 2 1 0 4 1 30062327 3 1 4 1 1 2 3 1 -30062329 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062330 FR-02 41 1 2 1 0 4 1 30062329 3 1 4 1 1 2 3 1 -30062331 FR-03 41 1 2 1 0 4 1 30062330 3 1 4 1 1 2 3 1 -30062332 FC-01 140 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062333 FC-02 140 1 2 1 0 4 1 30062332 3 1 4 1 1 2 3 1 -30062334 FC-03 140 1 2 1 0 4 1 30062333 3 1 4 1 1 2 3 1 -30062335 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062336 DG-02 64 1 2 1 0 4 1 30062335 3 1 4 1 1 2 3 1 -30062337 DG-03 61 1 2 1 0 4 1 30062336 3 1 4 1 1 2 3 1 -30062338 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062339 PL-02 16 1 2 1 0 4 1 30062338 3 1 4 1 1 2 3 1 -30062340 PL-03 16 1 2 1 0 4 1 30062339 3 1 4 1 1 2 3 1 -30062341 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062342 FR-02 41 1 2 1 0 4 1 30062341 3 1 4 1 1 2 3 1 -30062343 FR-03 41 1 2 1 0 4 1 30062342 3 1 4 1 1 2 3 1 -30062351 FC-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062352 DG-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062353 PL-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062354 FC-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062355 DG-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062356 PL-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062357 Uniframe Tutorial 101 1 2 1 0 4 1 3 1 4 1 9093 1 2 3 -30062358 Uniframe Tutorial 101 1 2 1 0 4 1 3 1 4 1 9093 1 2 3 -30062361 EC-01 117 1 2 1 0 4 1 30062357 3 1 4 1 1 2 3 1 -30062362 EC-02 117 1 2 1 0 4 1 30062361 3 1 4 1 1 2 3 1 -30062363 EC-03 117 1 2 1 0 4 1 30062362 3 1 4 1 1 2 3 1 -30062364 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062365 PL-02 17 1 2 1 0 4 1 30062364 3 1 4 1 1 2 3 1 -30062366 PL-03 21 1 2 1 0 4 1 30062365 3 1 4 1 1 2 3 1 -30062367 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062368 FC-02 16 1 2 1 0 4 1 30062367 3 1 4 1 1 2 3 1 -30062369 FC-03 16 1 2 1 0 4 1 30062368 3 1 4 1 1 2 3 1 -30062370 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062371 DG-02 35 1 2 1 0 4 1 30062370 3 1 4 1 1 2 3 1 -30062372 DG-03 59 1 2 1 0 4 1 30062371 3 1 4 1 1 2 3 1 -30062373 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062374 FR-02 64 1 2 1 0 4 1 30062373 3 1 4 1 1 2 3 1 -30062375 FR-03 61 1 2 1 0 4 1 30062374 3 1 4 1 1 2 3 1 -30062376 EC-01 117 1 2 1 0 4 1 30062358 3 1 4 1 1 2 3 1 -30062377 EC-02 117 1 2 1 0 4 1 30062376 3 1 4 1 1 2 3 1 -30062378 EC-03 117 1 2 1 0 4 1 30062377 3 1 4 1 1 2 3 1 -30062379 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062380 PL-02 17 1 2 1 0 4 1 30062379 3 1 4 1 1 2 3 1 -30062381 PL-03 21 1 2 1 0 4 1 30062380 3 1 4 1 1 2 3 1 -30062382 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062383 FC-02 16 1 2 1 0 4 1 30062382 3 1 4 1 1 2 3 1 -30062384 FC-03 16 1 2 1 0 4 1 30062383 3 1 4 1 1 2 3 1 -30062385 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062386 DG-02 35 1 2 1 0 4 1 30062385 3 1 4 1 1 2 3 1 -30062387 DG-03 59 1 2 1 0 4 1 30062386 3 1 4 1 1 2 3 1 -30062388 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062389 FR-02 64 1 2 1 0 4 1 30062388 3 1 4 1 1 2 3 1 -30062390 FR-03 61 1 2 1 0 4 1 30062389 3 1 4 1 1 2 3 1 -30062391 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062392 PL-CR 21 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062393 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062394 PL-CR 21 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062395 EC-01 117 1 2 1 0 4 1 30062357 3 1 4 1 1 2 3 1 -30062396 EC-02 117 1 2 1 0 4 1 30062395 3 1 4 1 1 2 3 1 -30062397 EC-03 117 1 2 1 0 4 1 30062396 3 1 4 1 1 2 3 1 -30062398 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062399 PL-02 17 1 2 1 0 4 1 30062398 3 1 4 1 1 2 3 1 -30062400 PL-03 21 1 2 1 0 4 1 30062399 3 1 4 1 1 2 3 1 -30062401 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062402 FR-02 64 1 2 1 0 4 1 30062401 3 1 4 1 1 2 3 1 -30062403 FR-03 61 1 2 1 0 4 1 30062402 3 1 4 1 1 2 3 1 -30062404 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062405 DG-02 35 1 2 1 0 4 1 30062404 3 1 4 1 1 2 3 1 -30062406 DG-03 59 1 2 1 0 4 1 30062405 3 1 4 1 1 2 3 1 -30062407 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062408 FC-02 16 1 2 1 0 4 1 30062407 3 1 4 1 1 2 3 1 -30062409 FC-03 16 1 2 1 0 4 1 30062408 3 1 4 1 1 2 3 1 -30062410 EC-01 117 1 2 1 0 4 1 30062358 3 1 4 1 1 2 3 1 -30062411 EC-02 117 1 2 1 0 4 1 30062410 3 1 4 1 1 2 3 1 -30062412 EC-03 117 1 2 1 0 4 1 30062411 3 1 4 1 1 2 3 1 -30062413 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062414 PL-02 17 1 2 1 0 4 1 30062413 3 1 4 1 1 2 3 1 -30062415 PL-03 21 1 2 1 0 4 1 30062414 3 1 4 1 1 2 3 1 -30062416 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062417 FR-02 64 1 2 1 0 4 1 30062416 3 1 4 1 1 2 3 1 -30062418 FR-03 61 1 2 1 0 4 1 30062417 3 1 4 1 1 2 3 1 -30062419 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062420 DG-02 35 1 2 1 0 4 1 30062419 3 1 4 1 1 2 3 1 -30062421 DG-03 59 1 2 1 0 4 1 30062420 3 1 4 1 1 2 3 1 -30062422 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062423 FC-02 16 1 2 1 0 4 1 30062422 3 1 4 1 1 2 3 1 -30062424 FC-03 16 1 2 1 0 4 1 30062423 3 1 4 1 1 2 3 1 -30062425 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062426 DG-CR 59 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062427 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30062428 DG-CR 59 1 2 1 0 4 1 3 1 4 1 1 2 3 1 -30031501 Tropical Stage Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap4.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031502 Venus Coast Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap3.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031503 Kowloong Ruins Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap1.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap1.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031504 Test of Courage Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap2.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031505 Babylonia Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap5.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap5.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031506 Dancing Tonight Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031507 Waterland Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031508 Dream with You Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031509 Dancing Tonight (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031510 Waterland (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031511 Dream with You (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square -30031516 Sweet Dumpling Blessings Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square -30031517 Lantern Blessings Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square -30031518 Sweet Dumpling Blessings (Hard) Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square -30031519 Lantern Blessings (Hard) Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square -30065001 Snowfield Street Fight Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap01.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap03.png 40 20011 1 1 1 0 40 0 0 3 3 1 2 Rectangle 1 -30065002 Wild Ambush Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 1 2 Rectangle 1 -30061432 Magic Square Funfair Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 9 1 67 Square -30031600 Sea Paradise (Competition) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031601 Bottom Sea Light (Competition) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031602 Forest Shadow (Competition) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031604 Sea Paradise (Cooperation) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031605 Bottom Sea Light (Cooperation) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30031606 Forest Shadow (Cooperation) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square -30210211 Season 3 Standard Stage 41 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210212 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210213 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210214 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210215 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210216 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210217 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210218 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210219 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210220 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210221 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210222 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210223 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210224 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210225 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210226 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210227 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210228 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210229 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210230 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210231 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210232 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210233 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210234 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210235 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210236 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210237 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210238 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210239 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210240 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210241 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210242 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210243 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210244 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210245 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210246 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210247 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210248 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210249 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210250 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210251 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210252 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210253 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210254 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210255 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210256 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210257 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210258 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210259 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210260 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210261 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210262 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210263 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210264 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210265 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210266 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210267 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210268 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210269 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210270 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210271 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210272 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210273 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210274 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210275 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210276 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210277 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210278 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210279 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210280 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210281 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210282 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210283 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210284 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210285 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210286 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210287 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210288 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210289 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210290 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210291 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210292 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210293 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210294 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210295 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210296 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210297 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210298 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210299 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210300 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210301 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210302 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210303 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210304 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210305 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 -30210306 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210307 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 -30210308 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210309 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 -30210310 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210311 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 -30210312 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210313 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 -30210314 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210315 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210316 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 -30210317 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210318 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210319 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 -30210320 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210321 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210322 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 -30210323 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210324 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210325 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 -30210326 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210327 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210328 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210329 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210330 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210331 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210332 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210333 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210334 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210335 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210336 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210337 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210338 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210339 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210340 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210341 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210342 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210343 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 -30210344 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210345 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210346 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210347 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210348 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210349 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210350 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210351 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 -30210352 SF-01 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— The road ahead is long 2 1 Square 1 2 3 1 -30210353 SF-02 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Everything will be obtained 2 1 Square 1 2 3 1 -30210354 SF-03 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Halfway through the journey 2 1 Square 1 2 3 1 -30210355 SF-04 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Make a detour 2 1 Square 1 2 3 1 -30210356 EZ-01 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 -30210357 EZ-02 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 -30210358 EZ-03 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 -30210359 EZ-04 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1 -30210360 EZ-05 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1 -30210361 EZ-06 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 8+ recommended to challenge 2 1 Square 1 2 3 1 -30210362 EZ-07 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1 -30210363 EZ-08 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1 -30210364 EZ-09 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 -30210365 NH-01 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 -30210366 NH-02 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 -30210367 NH-03 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 -30210368 NH-04 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 -30210369 NH-05 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1 -30210370 NH-06 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1 -30210371 NH-07 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 -30210372 NH-08 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 -30210373 NH-09 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 -30210374 NH-10 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 24+ recommended to challenge 2 1 Square 1 2 3 1 -30210375 NH-11 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 -30210376 NH-12 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 -30210377 NH-13 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 -30210378 VH-01 43 10101 1 1 40 0 40 3 1 300 12832 12832 Pilgrimage's End Yet Another Martyr 2 1 Square 1 2 3 1 -30210379 VH-02 53 10101 1 1 40 0 40 3 1 300 12832 12832 Through the Labyrinth Oil Tanks Deteriorate, Too 2 1 Square 1 2 3 1 -30210380 VH-03 73 10101 1 1 40 0 40 3 1 300 12832 12832 Even in the Sky Nightmares Like Shadows 2 1 Square 1 2 3 1 -30210381 VH-04 21 10101 1 1 40 0 40 3 1 300 12833 12833 Curtains Drawn Onstage Rusty Competition 2 1 Square 1 2 3 1 -30210382 VH-05 52 10101 1 1 40 0 40 3 1 300 12833 12833 Barren Land "Don't Get Your Feet Dirty" 2 1 Square 1 2 3 1 -30210383 Un-X 38 10101 1 1 40 0 40 3 1 300 12833 12833 "Dead End Ahead" "Proceed With Caution" 2 1 Square 1 2 3 1 -30210384 Ku-CL 117 10101 1 1 40 0 40 3 1 300 Kuroro's Painful Rescue 4 swipes = 66 Ku 2 1 Square 1 2 3 1 -30210385 INF-I 21 10101 1 1 40 0 40 3 1 300 12832 12832 Trial 1 Arrive in Swarms 2 1 Square 1 2 3 1 -30210386 INF-II 21 10101 1 1 40 0 40 3 1 300 12833 12833 Trial 2 Justice & Impartiality 2 1 Square 1 2 3 1 -30161131 Normal - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161132 Normal - 02 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1 -30161133 Normal - 04 58 20014 2220114 1 1 0 40 3 1 300 30161132 1 Square 1 2 3 1 -30161134 Normal - 03 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1 -30161135 Normal - 05 58 20014 2220114 1 1 0 40 3 1 300 30161134 1 Square 1 2 3 1 -30161136 Hard - 06 58 20014 2220114 1 1 0 40 4 1 300 30161133 30161135 1 Square 1 2 3 1 -30161137 Hard - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161138 Normal - 01 58 20014 2220115 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161139 Normal - 02 58 20014 2220116 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1 -30161140 Normal - 03 58 20014 2220117 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1 -30161141 Normal - 04 58 20014 2220118 1 1 0 40 3 1 300 30161139 1 Square 1 2 3 1 -30161142 Hard - 07 58 20014 2220119 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161143 Normal - 05 58 20014 2220120 1 1 0 40 3 1 300 30161140 1 Square 1 2 3 1 -30161144 Hard - 06 58 20014 2220121 1 1 0 40 3 1 300 30161141 30161143 1 Square 1 2 3 1 -30161145 Normal - 02 58 20014 2220122 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1 -30161146 Normal - 03 58 20014 2220123 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1 -30161147 Normal - 04 58 20014 2220124 1 1 0 40 3 1 300 30161145 1 Square 1 2 3 1 -30161148 Normal - 05 58 20014 2220125 1 1 0 40 3 1 300 30161146 1 Square 1 2 3 1 -30161149 Normal - 01 58 20014 2220126 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161150 Hard - 06 58 20014 2220127 1 1 0 40 3 1 300 30161147 30161148 1 Square 1 2 3 1 -30161151 Hard - 07 58 20014 2220128 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161152 Nightmare - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161153 Nightmare - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161154 Nightmare - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161155 Nightmare - 04 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161156 Nightmare - 05 58 20014 2220114 1 1 0 40 4 1 300 1 Square 1 2 3 1 -30161157 Nightmare - 06 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161158 Nightmare - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161159 Nightmare - 08 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161160 Nightmare - 09 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30161161 Nightmare - 10 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30162402 Attacker - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30162404 Attacker - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30162405 Attacker - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162404 1 Square 1 2 3 1 -30162406 Attacker - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162404 1 Square 1 2 3 1 -30162407 Attacker - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162405 1 Square 1 2 3 1 -30162408 Attacker - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162406 1 Square 1 2 3 1 -30162409 Attacker - 04 58 20014 2220114 1 1 0 40 3 1 300 30162407 30162408 1 Square 1 2 3 1 -30162410 Tank - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30162411 Tank - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162410 1 Square 1 2 3 1 -30162412 Tank - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162410 1 Square 1 2 3 1 -30162413 Tank - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162411 1 Square 1 2 3 1 -30162414 Tank - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162412 1 Square 1 2 3 1 -30162415 Tank - 04 58 20014 2220114 1 1 0 40 3 1 300 30162413 30162414 1 Square 1 2 3 1 -30162416 Support - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30162417 Support - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162416 1 Square 1 2 3 1 -30162418 Support - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162416 1 Square 1 2 3 1 -30162419 Support - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162417 1 Square 1 2 3 1 -30162420 Support - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162418 1 Square 1 2 3 1 -30162421 Support - 04 58 20014 2220114 1 1 0 40 3 1 300 30162419 30162420 1 Square 1 2 3 1 -30162422 Balanced - 01 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162423 Balanced - 02 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162424 Balanced - 03 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162425 Balanced - 04 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162426 Balanced - 05 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162427 Balanced - 06 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162428 Balanced - 07 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162429 Balanced - 08 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162430 Balanced - 09 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162431 Balanced - 10 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162432 Sync - 01 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162433 Sync - 02 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162434 Sync - 03 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162435 Sync - 04 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162436 Sync - 05 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162437 Sync - 06 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162438 Sync - 07 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162439 Sync - 08 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162440 Sync - 09 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162441 Sync - 10 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 -30162451 RR-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162452 RR-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162453 RR-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162454 RR-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162455 RR-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162456 RR-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162457 RR-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162458 RR-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162459 SF-07 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162460 SF-08 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162461 SF-05 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162462 SF-06 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162463 SF-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162464 SF-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162465 SF-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162466 SF-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162467 CL-09 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162468 CL-10 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162469 CL-07 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162470 CL-08 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162471 CL-05 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162472 CL-06 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162473 CL-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162474 CL-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162475 CL-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162476 CL-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162477 LD-09 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162478 LD-10 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162479 LD-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162480 LD-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162481 LD-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162482 LD-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162483 LD-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162484 LD-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162485 LD-01 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162486 LD-02 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162487 IF-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162488 IF-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162489 IF-03 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162490 IF-04 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162491 IF-01 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -30162492 IF-02 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -96991403 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -96991404 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061810 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061811 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061812 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061813 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061814 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061815 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061816 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061817 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061818 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061819 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061820 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061821 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061822 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061823 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061824 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061825 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061826 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061827 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061828 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061829 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061830 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061831 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061832 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061833 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061834 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061835 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061836 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061837 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061838 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061839 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061840 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061841 Recitativo di Fantasia 62 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061842 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061843 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061844 Recitativo di Fantasia 8 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061845 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061846 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061847 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061848 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061849 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061850 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061851 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061852 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061853 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061854 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061855 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061856 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061857 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061858 Recitativo di Fantasia 14 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061859 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061860 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061861 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061862 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061863 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061864 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061865 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061866 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061867 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061868 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061869 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061870 Recitativo di Fantasia 69 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061871 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061872 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061873 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061874 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061875 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061876 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061877 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061878 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061879 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061880 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061881 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061882 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061883 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061884 Recitativo di Fantasia 83 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061885 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061886 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061887 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061888 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061889 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061890 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061891 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061892 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061893 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061894 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061895 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061896 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061897 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061898 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061899 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061900 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061901 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061902 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061903 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061904 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061905 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061906 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061907 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414EC 1 Square 1 2 3 1 -30061908 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414ED 1 Square 1 2 3 1 -30061909 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414EE 1 Square 1 2 3 1 -30061910 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061911 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061912 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061913 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061914 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061915 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061916 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061917 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061918 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061919 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061920 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061921 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061922 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061923 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061924 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061925 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061926 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061927 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061928 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061929 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061930 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061931 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061932 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061933 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061934 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061935 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061936 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061937 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061938 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061939 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061940 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061941 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061942 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061943 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061944 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061945 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061946 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061947 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061948 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061949 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061950 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061951 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061952 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061953 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061954 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061955 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061956 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061957 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061958 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061959 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061960 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061961 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061962 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061963 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061964 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061965 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061966 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061967 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061968 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061969 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061970 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061971 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061972 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061973 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550037 550037 1 ZX02401EC 1 Square 1 2 3 1 -30061974 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EE 1 Square 1 2 3 1 -30061975 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061976 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061977 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061978 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061979 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061980 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061981 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061982 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061983 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061984 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061985 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550036 550036 1 ZX02401EB 1 Square 1 2 3 1 -30061986 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061987 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EA 1 Square 1 2 3 1 -30061988 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02413EB 1 Square 1 2 3 1 -30061989 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401ED 1 Square 1 2 3 1 -30061990 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061991 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061992 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061993 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061994 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061995 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061996 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061997 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061998 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30061999 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 -30062010 Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062011 Barrier Breakthrough - Hard 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062012 Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062013 Laser Avoidance - Hard 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062014 Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062015 Tidal Pull Breakthrough - Hard 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062016 Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062017 Flee Candle Light - Hard 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062018 Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062019 Pull and Defeat - Hard 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062020 Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062021 Reach Destination - Hard 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062024 Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062025 Watch the Breezes - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062026 Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062027 Batch Kill - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062028 Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062029 Break the Tides - Hard 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062030 Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062031 Flee Candle Light - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062032 Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062033 Flee Candle Light II - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062034 Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062035 Flee Candle Light III - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062038 Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062039 Laser Avoidance - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062040 Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062041 Laser Avoidance II - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062042 Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062043 Reach Destination - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062044 Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062045 Reach Destination II - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062046 Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062047 Chaotic Tides - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062048 Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062049 Chaotic Tides II - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062110 H Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062111 H Barrier Breakthrough - Nightmare 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062112 H Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062113 H Laser Avoidance - Nightmare 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062114 H Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062115 H Tidal Breakthrough – Nightmare 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062116 H Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062117 H Flee Candle Light – Nightmare 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062118 H Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062119 H Pull and Defeat - Nightmare 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062120 H Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062121 H Reach Destination - Nightmare 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062124 H Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062125 H Watch the Breezes - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062126 H Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062127 H Batch Kill - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062128 H Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062129 H Break the Tides - Nightmare 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062130 H Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062131 H Flee Candle Light – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062132 H Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062133 H Flee Candle Light II – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062134 H Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062135 H Flee Candle Light III – Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062138 H Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062139 H Laser Avoidance - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062140 H Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062141 H Laser Avoidance II - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062142 H Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062143 H Reach Destination - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062144 H Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062145 H Reach Destination II - Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062146 H Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062147 H Chaotic Tides - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062148 H Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062149 H Chaotic Tides II - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 -30062022 Push Forward 1. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062122 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062036 Push Forward 1. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062136 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062050 Push Forward 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062150 H Push Forward 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 -30062023 Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062123 H Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062037 Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062137 H Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062051 Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062151 H Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 -30062600 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062601 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062602 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062603 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062604 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062605 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062606 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062607 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062608 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062609 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062610 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062611 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062612 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062613 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062614 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062615 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062616 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062617 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062618 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062619 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062620 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062621 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062622 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062623 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062624 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062625 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062626 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062627 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062628 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062629 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062630 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062631 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062632 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062633 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062634 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062635 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062636 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062637 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062638 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062639 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062640 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062641 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062642 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062643 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062644 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062645 Roguelike 2.0 62 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062646 Roguelike 2.0 52 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062647 Roguelike 2.0 69 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062648 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062649 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30062650 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 -30162252 Defense Point 1-1 9 20018 1 1 0 40 3 1 300 76111 76111 6 4 1 62 1 -30162253 Defense Point 1-2 73 20018 1 1 0 40 3 1 300 76112 76112 6 4 1 62 1 -30162254 Defense Point 1-3 21 20018 1 1 0 40 3 1 300 76113 76113 6 4 1 62 1 -30162255 Defense Point 2-1 9 20018 1 1 0 40 3 1 300 76114 76114 6 4 1 62 1 -30162256 Defense Point 2-2 73 20018 1 1 0 40 3 1 300 76115 76115 6 4 1 62 1 -30162257 Defense Point 2-3 21 20018 1 1 0 40 3 1 300 76116 76116 6 4 1 62 1 -30162258 Defense Point 3-1 9 20018 1 1 0 40 3 1 300 76117 76117 6 4 1 62 1 -30162259 Defense Point 3-2 73 20018 1 1 0 40 3 1 300 76118 76118 6 4 1 62 1 -30162260 Defense Point 3-3 21 20018 1 1 0 40 3 1 300 76119 76119 6 4 1 62 1 -30162261 Defense Point 4-1 9 20018 1 1 0 40 3 1 300 76120 76120 6 4 1 62 1 -30162262 Defense Point 4-2 73 20018 1 1 0 40 3 1 300 76121 76121 6 4 1 62 1 -30162263 Defense Point 4-3 21 20018 1 1 0 40 3 1 300 76122 76122 6 4 1 62 1 -30162264 Defense Point 5-1 9 20018 1 1 0 40 3 1 300 76123 76123 6 4 1 62 1 -30162265 Defense Point 5-2 73 20018 1 1 0 40 3 1 300 76124 76124 6 4 1 62 1 -30162266 Defense Point 5-3 21 20018 1 1 0 40 3 1 300 76125 76125 6 4 1 62 1 -30162267 Defense Point 6-1 9 20018 1 1 0 40 3 1 300 76126 76126 6 4 1 62 1 -30162268 Defense Point 6-2 73 20018 1 1 0 40 3 1 300 76127 76127 6 4 1 62 1 -30162269 Defense Point 6-3 21 20018 1 1 0 40 3 1 300 76128 76128 6 4 1 62 1 -30162270 Defense Point 7-1 9 20018 1 1 0 40 3 1 300 76129 76129 6 4 1 62 1 -30162271 Defense Point 7-2 73 20018 1 1 0 40 3 1 300 76130 76130 6 4 1 62 1 -30162272 Defense Point 7-3 21 20018 1 1 0 40 3 1 300 76131 76131 6 4 1 62 1 -30162273 Defense Point 8-1 9 20018 1 1 0 40 3 1 300 76132 76132 6 4 1 62 1 -30162274 Defense Point 8-2 73 20018 1 1 0 40 3 1 300 76133 76133 6 4 1 62 1 -30162275 Defense Point 8-3 21 20018 1 1 0 40 3 1 300 76134 76134 6 4 1 62 1 -30162276 Watcher's Tower - 1F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162277 Watcher's Tower - 2F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162278 Watcher's Tower - 3F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162279 Watcher's Tower - 4F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162280 Watcher's Tower - 5F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162281 Watcher's Tower - 6F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162282 Watcher's Tower - 7F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162283 Watcher's Tower - 8F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162284 Watcher's Tower - 9F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162285 Watcher's Tower - 10F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162286 Watcher's Tower - 11F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162287 Watcher's Tower - 12F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162288 Watcher's Tower - 13F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162289 Watcher's Tower - 14F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162290 Watcher's Tower - 15F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162291 Watcher's Tower - 16F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162292 Watcher's Tower - 17F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162293 Watcher's Tower - 18F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162294 Watcher's Tower - 19F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162295 Watcher's Tower - 20F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162296 Watcher's Tower - 21F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162297 Watcher's Tower - 22F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162298 Watcher's Tower - 23F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162299 Watcher's Tower - 24F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162351 Watcher's Tower - 25F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162352 Watcher's Tower - 26F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162353 Watcher's Tower - 27F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162354 Watcher's Tower - 28F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162355 Watcher's Tower - 29F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162356 Watcher's Tower - 30F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162357 Watcher's Tower - 31F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162358 Watcher's Tower - 32F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162359 Watcher's Tower - 33F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162360 Watcher's Tower - 34F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162361 Watcher's Tower - 35F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162362 Watcher's Tower - 36F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162363 Watcher's Tower - 37F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162364 Watcher's Tower - 38F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162365 Watcher's Tower - 39F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162366 Watcher's Tower - 40F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162367 Watcher's Tower - 41F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162368 Watcher's Tower - 42F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162369 Watcher's Tower - 43F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162370 Watcher's Tower - 44F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162371 Watcher's Tower - 45F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162372 Watcher's Tower - 46F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162373 Watcher's Tower - 47F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30162374 Watcher's Tower - 48F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 -30131113 End-of-the-Year Invitation Make sure you all come, Commandant. I still need to tell others! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 1 0 40 0 3 0 300 0 0 1 HD01201BA 1 2 1 3 2 Square 1 2 3 -30131114 The Invention of Tiger Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 2 0 40 0 3 0 300 30131113 0 0 1 HD01202BA 1 2 1 3 2 Square 1 2 3 -30131115 Charm of the New World I'm the artist... living... next door. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 3 0 40 0 3 0 300 30131114 0 0 1 HD01203BA 1 2 1 3 2 Square 1 2 3 -30131116 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 581000 581000 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3 -30131139 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3 -30131117 Spring Festival Couplets Here they are. I promise you'll love these couplets! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 5 0 40 0 3 0 300 30131139 0 0 1 HD01205BA 1 2 1 3 2 Square 1 2 3 -30131118 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 581001 581001 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3 -30131119 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131140 581002 581002 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3 -30131120 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131141 581003 581003 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3 -30131121 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131142 581004 581004 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3 -30131122 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131143 581005 581005 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3 -30131140 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3 -30131141 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131140 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3 -30131142 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131141 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3 -30131143 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131142 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3 -30131144 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131143 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3 -30131123 Happy Spring Festival Together, we can definitely make it! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 11 0 40 0 3 0 300 30131144 1 HD01211BA 1 2 1 3 2 Square 1 2 3 -30131124 Demon's Screenplay The demon and the brave meet in the sea of flowers. Will the result of this battle put an end to her play...? Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 1 0 40 0 0 0 300 0 0 1 HD01501BA 1 2 1 3 2 Square 1 2 3 -30131125 World of the Brave When the world restarts, the brave will descend from the sky. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 2 0 40 0 0 0 300 30131124 0 0 1 HD01502BA 1 2 1 3 2 Square 1 2 3 -30131126 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 12943 12943 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3 -30131145 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3 -30131127 Sorcerer's Plan Having collected raw materials way beyond what's needed, Gray Raven embarks on a journey back. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 4 0 40 0 0 0 300 30131145 0 0 1 HD01504BA 1 2 1 3 2 Square 1 2 3 -30131128 Chaos of the Capital This is an event able to affect the entire world at the very beginning. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 5 0 40 0 0 0 300 30131127 0 0 1 HD01505BA 1 2 1 3 2 Square 1 2 3 -30131129 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 12944 12944 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131146 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131130 Sage's Confession He used to be a hero, then he took an arcane missile to the knee. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 7 0 40 0 0 0 300 30131146 0 0 1 HD01507BA 1 2 1 3 2 Square 1 2 3 -30131131 Each Other's Trouble After the meeting, problem ensues and the red storm of the northern desert is also approaching. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 8 0 40 0 0 0 300 30131130 0 0 1 HD01508BA 1 2 1 3 2 Square 1 2 3 -30131132 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 12945 12945 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131133 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131132 12946 12946 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3 -30131147 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131148 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131147 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3 -30131134 Unique Quarrel When the two in a quarrel start to think from each other's perspective... Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 11 0 40 0 0 0 300 30131148 0 0 1 HD01511BA 1 2 1 3 2 Square 1 2 3 -30131135 Realm of Dragons After overcoming a series of difficulties, Gray Raven arrives at the Realm of Dragons. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 12 0 40 0 0 0 300 30131134 0 0 1 HD01512BA 1 2 1 3 2 Square 1 2 3 -30131136 The Last Relic Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 12947 12947 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131149 The Last Treasure Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3 -30131137 Off the Stage There is still sound lingering here after the adventure. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 14 0 40 0 0 0 300 30131149 0 0 1 HD01514BA 1 2 1 3 2 Square 1 2 3 -30131138 In the Name of the Comrades We are already holding one another's hands before we realize it. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 15 0 40 0 0 0 300 30131137 0 0 1 HD01515BA 1 2 1 3 2 Square 1 2 3 -30060106 STAGE-1 73 20014 1 1 0 40 3 1 240 1 -30060107 STAGE-2 73 20014 1 1 0 40 3 1 240 1 -30060108 STAGE-3 73 20014 1 1 0 40 3 1 240 1 -30060109 STAGE-4 73 20014 1 1 0 40 3 1 240 1 -30060110 STAGE-5 73 20014 1 1 0 40 3 1 240 1 1 -30060111 STAGE-6 73 20014 1 1 0 40 3 1 240 1 1 -30060112 STAGE-7 73 20014 1 1 0 40 3 1 240 1 1 -30060113 STAGE-8 73 20014 1 1 0 40 3 1 240 1 1 -30060114 STAGE-9 111 20014 1 1 0 40 3 1 240 1 1 -30060115 STAGE-10 111 20014 1 1 0 40 3 1 240 1 1 -30060116 STAGE-11 111 20014 1 1 0 40 3 1 240 1 1 -30060117 STAGE-12 111 20014 1 1 0 40 3 1 240 1 1 -30060118 STAGE-13 73 20014 1 1 0 40 3 1 240 1 1 -30060119 STAGE-14 73 20014 1 1 0 40 3 1 240 1 1 -30060120 STAGE-15 73 20014 1 1 0 40 3 1 240 1 1 -30060121 STAGE-16 73 20014 1 1 0 40 3 1 240 1 1 -30060122 STAGE-17 111 20014 1 1 0 40 3 1 240 1 1 -30060123 STAGE-18 111 20014 1 1 0 40 3 1 240 1 1 -30060124 STAGE-19 111 20014 1 1 0 40 3 1 240 1 1 -30060125 STAGE-20 111 20014 1 1 0 40 3 1 240 1 1 -30060126 STAGE-21 58 20014 1 1 0 40 3 1 240 1 1 -30060127 STAGE-22 58 20014 1 1 0 40 3 1 240 1 1 -30060128 STAGE-23 58 20014 1 1 0 40 3 1 240 1 1 -30060129 STAGE-24 58 20014 1 1 0 40 3 1 240 1 1 -30060131 STAGE-25 73 20014 1 1 0 40 3 1 240 1 1 -30060132 STAGE-26 73 20014 1 1 0 40 3 1 240 1 1 -30060133 STAGE-27 111 20014 1 1 0 40 3 1 240 1 1 -30060134 STAGE-28 73 20014 1 1 0 40 3 1 240 1 1 -30060135 STAGE-29 111 20014 1 1 0 40 3 1 240 1 1 -30060136 STAGE-30 58 20014 1 1 0 40 3 1 240 1 1 -30060137 STAGE-31 73 20014 1 1 0 40 3 1 240 1 1 -30060138 STAGE-32 73 20014 1 1 0 40 3 1 240 1 1 -30060139 STAGE-33 73 20014 1 1 0 40 3 1 240 1 1 -30060140 STAGE-34 111 20014 1 1 0 40 3 1 240 1 1 -30060141 STAGE-35 73 20014 1 1 0 40 3 1 240 1 1 -30060142 STAGE-36 111 20014 1 1 0 40 3 1 240 1 1 -30060143 STAGE-37 58 20014 1 1 0 40 3 1 240 1 1 -30060198 STAGE-38 59 20014 1 1 0 40 3 1 240 1 1 -30060199 STAGE-39 59 20014 1 1 0 40 3 1 240 1 1 -30060145 STAGE-40 73 20014 1 1 0 40 3 1 240 1 1 -30060146 STAGE-41 73 20014 1 1 0 40 3 1 240 1 1 -30060147 STAGE-42 111 20014 1 1 0 40 3 1 240 1 1 -30060148 STAGE-43 73 20014 1 1 0 40 3 1 240 1 1 -30060149 STAGE-44 111 20014 1 1 0 40 3 1 240 1 1 -30060150 STAGE-45 58 20014 1 1 0 40 3 1 240 1 1 -30060151 STAGE-46 59 20014 1 1 0 40 3 1 240 1 1 -30060152 STAGE-47 21 20014 1 1 0 40 3 1 240 1 1 -30060153 STAGE-48 21 20014 1 1 0 40 3 1 240 1 1 -30060154 STAGE-49 21 20014 1 1 0 40 3 1 240 1 1 -30060170 STAGE-50 101 20014 1 1 0 40 3 1 240 1 1 -30060171 STAGE-51 101 20014 1 1 0 40 3 1 240 1 1 -30060172 STAGE-52 101 20014 1 1 0 40 3 1 240 1 1 -30060156 STAGE-53 38 20014 1 1 0 40 3 1 240 1 1 -30060157 STAGE-54 38 20014 1 1 0 40 3 1 240 1 1 -30060158 STAGE-55 38 20014 1 1 0 40 3 1 240 1 1 -30060159 STAGE-56 38 20014 1 1 0 40 3 1 240 1 1 -30060160 STAGE-57 38 20014 1 1 0 40 3 1 240 1 1 -30060162 STAGE-58 73 20014 1 1 0 40 3 1 240 1 1 -30060163 STAGE-59 73 20014 1 1 0 40 3 1 240 1 1 -30060164 STAGE-60 111 20014 1 1 0 40 3 1 240 1 1 -30060165 STAGE-61 73 20014 1 1 0 40 3 1 240 1 1 -30060166 STAGE-62 111 20014 1 1 0 40 3 1 240 1 1 -30060167 STAGE-63 58 20014 1 1 0 40 3 1 240 1 1 -30031521 Tutorial Stage 36 10101 1 1 0 0 0 8 2 1 7120 66 1 -30031531 Longing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031532 Longing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031533 Gaze of Wind (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031534 Gaze of Wind (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031535 Dream with you! (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031536 Dream with you! (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031537 NANAMI IKIMASU (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031538 NANAMI IKIMASU (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031543 Ascending (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031544 Ascending (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031547 LAMIA (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031548 LAMIA (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031549 Over the Glen (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031550 Over the Glen (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031551 Night Sailing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031552 Night Sailing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031553 Holy MoonLight (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031554 Holy MoonLight (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031555 Hikari - Beginning (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031556 Hikari - Beginning (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 -30031522 Determine Alteration 36 10101 1 1 0 0 0 8 2 1 7120 66 1 -30061561 Pre-match Warm-up Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage01.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1 -30061562 Brave Chase Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage02.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1 -30061563 Racing Carnival Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1 -30061564 Running Track Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1 -30061565 Tutorial Better learn the basics of the challenge first! Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained Distance Final Score 10 2 1 68 1 -99993090 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 -96990900 Multidimensional Test Stage 1 508 20018 1 1 0 0 0 3 8 2 1 1 -96990901 Multidimensional Test Stage 2 508 20018 1 1 0 0 0 3 8 2 1 1 -96990902 Multidimensional Test Stage 3 508 20018 1 1 0 0 0 3 8 2 1 1 -96990903 Multidimensional Test Stage 4 508 20018 1 1 0 0 0 3 8 2 1 1 -96990904 Multidimensional Test Stage 5 508 20018 1 1 0 0 0 3 8 2 1 1 -96990905 Multidimensional Test Stage 6 508 20018 1 1 0 0 0 3 8 2 1 1 -96990906 Multidimensional Test Stage 7 508 20018 1 1 0 0 0 3 8 2 1 1 -96990907 Multidimensional Test Stage 8 508 20018 1 1 0 0 0 3 8 2 1 1 -96990908 Multidimensional Test Stage 9 508 20018 1 1 0 0 0 3 8 2 1 1 -96990909 Multidimensional Test Stage 10 508 20018 1 1 0 0 0 3 8 2 1 1 -96990910 Multidimensional Test Stage 11 508 20018 1 1 0 0 0 3 8 2 1 1 -96990911 Multidimensional Test Stage 12 508 20018 1 1 0 0 0 3 8 2 1 1 -96990912 Multidimensional Test Stage 13 508 20018 1 1 0 0 0 3 8 2 1 1 -96990913 Multidimensional Test Stage 14 508 20018 1 1 0 0 0 3 8 2 1 1 -96990914 Multidimensional Test Stage 15 508 20018 1 1 0 0 0 3 8 2 1 1 -99920011 Multiplayer Pass Value Verification 1 508 20018 1 1 0 0 0 3 8 2 1 1 -99920012 Multiplayer Pass Value Verification 2 508 20018 1 1 0 0 0 3 8 2 1 1 -99920013 Multiplayer Pass Value Verification 3 508 20018 1 1 0 0 0 3 8 2 1 1 -96990916 Theme 1 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990917 Theme 1 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 101 303 1 1 0 0 0 300 96990916 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990918 Theme 1 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 101 303 1 1 0 0 0 300 96990917 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990919 Theme 1 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 101 303 1 1 0 0 0 300 96990918 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990920 Theme 1 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 101 303 1 1 0 0 0 300 96990919 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990921 Theme 1 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 101 303 1 1 0 0 0 300 96990920 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990922 Theme 2 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990923 Theme 2 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 101 303 1 1 0 0 0 300 96990922 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990924 Theme 2 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 101 303 1 1 0 0 0 300 96990923 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990925 Theme 2 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 101 303 1 1 0 0 0 300 96990924 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990926 Theme 2 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 101 303 1 1 0 0 0 300 96990925 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990927 Theme 2 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 101 303 1 1 0 0 0 300 96990926 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990928 Theme 3 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990929 Theme 3 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 101 303 1 1 0 0 0 300 96990928 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990930 Theme 3 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 101 303 1 1 0 0 0 300 96990929 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -96990931 Theme 3 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 101 303 1 1 0 0 0 300 96990930 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 -20000601 Sound Wave Evasion I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000602 Spotlight Battlefield I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 118 303 1 1 0 0 0 90 20000601 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000603 Crystal Crash I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 118 303 1 1 0 0 0 90 20000602 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000604 Sound Wave & Spotlight Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 118 303 1 1 0 0 0 90 20000603 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000605 Spotlight & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 118 303 1 1 0 0 0 90 20000604 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000606 Sound Wave & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 118 303 1 1 0 0 0 90 20000605 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000607 Sound Wave & Spotlight II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints37.png 118 303 1 1 0 0 0 90 20000606 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000608 Spotlight & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints38.png 118 303 1 1 0 0 0 90 20000607 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000609 Sound Wave & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints39.png 118 303 1 1 0 0 0 90 20000608 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 -20000610 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000611 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000612 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000613 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000614 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000615 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000616 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000617 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000618 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 -20000619 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 -20000620 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 -20000621 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 -20000622 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 -20000623 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 -20000624 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 -20000632 Data Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 -20000633 Format Elevation Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 118 303 1 1 0 0 0 90 20000632 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 -20000634 Data Collection I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 118 303 1 1 0 0 0 90 20000633 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 -20000635 Data Collection II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 118 303 1 1 0 0 0 90 20000634 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1 -20000636 Data Collection III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 118 303 1 1 0 0 0 90 20000635 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 -20000637 Data Collection IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 118 303 1 1 0 0 0 90 20000636 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 -20000638 Data Collection V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints17.png 118 303 1 1 0 0 0 90 20000637 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 -20000639 Data Collection VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints18.png 118 303 1 1 0 0 0 90 20000638 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1 -20000640 Data Collection VII Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints19.png 118 303 1 1 0 0 0 90 20000639 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000661 Info Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000662 Status Dodge Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 118 303 1 1 0 0 0 90 20000661 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000663 EX Spotlight Battlefield Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 118 303 1 1 0 0 0 90 20000662 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000664 Stack Mark I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 118 303 1 1 0 0 0 90 20000663 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000665 Stack Mark II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints05.png 118 303 1 1 0 0 0 90 20000664 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000666 Stack Mark III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints06.png 118 303 1 1 0 0 0 90 20000665 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000667 Stack Mark IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints07.png 118 303 1 1 0 0 0 90 20000666 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000668 Stack Mark V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints08.png 118 303 1 1 0 0 0 90 20000667 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000669 Stack Mark VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints09.png 118 303 1 1 0 0 0 90 20000668 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 -20000644 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000645 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000646 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000647 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000648 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000649 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000650 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000651 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000652 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000653 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000654 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000655 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000656 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -20000657 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -20000658 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -20000671 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000672 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000673 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000674 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000675 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000676 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000677 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000678 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000679 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 -20000680 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000681 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000682 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 -20000683 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -20000684 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -20000685 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 -30190201 Boss - Lamia BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190202 Boss - Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190203 Boss - Berserk Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190204 Boss - Voodoo BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190205 Boss - Pterygota Queen BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190206 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190207 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190208 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190209 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190210 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190211 Boss - Huaxu BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190212 Boss - Machiavelli BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190213 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190214 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190215 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190216 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190217 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190218 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190219 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190220 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190221 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190222 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190223 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190224 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190225 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 -30190226 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190227 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190228 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190229 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190230 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190231 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190232 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190233 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30190234 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 -30110001 Basic Controls Practice "The basic controls are the key to winning a battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701101 701101 Complete the stage. 1 125001 71 Square 1 2 3 1 -30110002 Dodge Practice "In the battle against a strong enemy, a successful dodge could be a matter of life and death." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701102 701102 Complete the stage. 1 125001 71 Square 1 2 3 1 -30110003 C1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701103 701103 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125001 71 Square 1 2 3 1 -30110004 Skill Orb Pinging Techniques "An appropriate order of pinging the Skill Orbs will dramatically improve your combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701104 701104 Complete the stage. 1 125011 71 Square 1 2 3 1 -30110005 Core Skill Tutorial "Different Constructs' Core Skills are triggered differently. Getting familiar with the ways to trigger them is a vital step to fighting efficiently." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701105 701105 Complete the stage. 1 125011 71 Square 1 2 3 1 -30110006 C2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701106 701106 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125011 71 Square 1 2 3 1 -30110007 Direct Confrontation Dodge the elite enemies' lethal attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701107 701107 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110008 Priority Target "Identify the highly dangerous enemies and eliminate them first." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701108 701108 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110009 Heavy Blade "Watch out for the enemy's strong skills and keep a distance from them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701109 701109 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110010 QTE Support Training "When the three members work together, each of them can unleash their full potential on the battlefield." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701110 701110 Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1 -30110011 Character Switching Training "By taking turns entering the battlefield, each member can secure a moment of respite for the other two." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701111 701111 Complete the stage. 1 125021 125022 125023 71 Square 1 2 3 1 -30110012 B1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 3 1 300 701112 701112 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1 -30110013 Uniframe Battle Basics "Uniframes are strong units on their own. However, when they team up with Omniframes, their ATK will be greatly reduced." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701113 701113 Complete the stage. 1 125033 71 Square 1 2 3 1 -30110014 Uniframe Battle Advanced "Parry/Speed Attack can quickly reduce an enemy's Finisher Gauge and make it faster to eliminate them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701114 701114 Complete the stage. 1 125033 71 Square 1 2 3 1 -30110015 B2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 4 1 300 701115 701115 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125033 71 Square 1 2 3 1 -30110016 Dynamic Rhythm "Pay attention to the enemy's attack rhythm and avoid their attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701116 701116 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110017 Gentle Interruption Attacks can interrupt an enemy's attack when it blinks orange. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 4 1 300 701117 701117 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110018 Elite Twins "Control the enemy's position and maximize your DMG output." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701118 701118 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110019 QTE Advanced Techniques "How to fully unleash each member's power will be one of your biggest challenges." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701119 701119 Complete the stage. 1 125043 125044 125045 71 Square 1 2 3 1 -30110020 CUB Basic Practice "Pairing a Construct with an appropriate CUB will effectively enhance their combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701120 701120 Complete the stage. 1 125046 125047 71 Square 1 2 3 1 -30110021 A1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701121 701121 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125046 71 Square 1 2 3 1 -30110022 Advanced Combat Readiness Skills "Please note that while color positions and the starter slot might seem insignificant, they can actually help you turn the tide of battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701122 701122 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1 -30110023 Dangerous Survival Guide "When the character on the battlefield is in danger, using the support of remaining team members will help the team survive." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701123 701123 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1 -30110024 A2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701124 701124 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125057 125059 125058 71 Square 1 2 3 1 -30110025 Flower and Flame Pay attention to the enemy's diverse attack patterns. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701125 701125 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110026 Lethal Combo "Watch out for the enemy's lethal combo. You can switch the character when hit by a chain of attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701126 701126 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110027 Gravity Switch "Watch out for the enemy's gravity control. You can switch the character when being caught by it." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701127 701127 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110028 Don't Underestimate Your Enemy The boss enemy has a total of two combat modes. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 29 20007 1 0 3 1 300 701128 701128 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110029 Sad Beast The boss enemy can launch continuous suppressive attacks to a large area. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 54 20007 1 0 3 1 300 701129 701129 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30110030 Head-On Clash The boss enemy's claw attacks can be deflected by your attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701130 701130 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 -30060331 STAGE-25 73 20014 1 1 0 40 3 1 300 1 1 -30060332 STAGE-26 73 20014 1 1 0 40 3 1 300 1 1 -30060333 STAGE-27 111 20014 1 1 0 40 3 1 300 1 1 -30060334 STAGE-28 73 20014 1 1 0 40 3 1 300 1 1 -30060335 STAGE-29 111 20014 1 1 0 40 3 1 300 1 1 -30060336 STAGE-30 58 20014 1 1 0 40 3 1 300 1 1 -30060345 STAGE-40 73 20014 1 1 0 40 3 1 300 1 1 -30060346 STAGE-41 73 20014 1 1 0 40 3 1 300 1 1 -30060347 STAGE-42 111 20014 1 1 0 40 3 1 300 1 1 -30060348 STAGE-43 73 20014 1 1 0 40 3 1 300 1 1 -30060349 STAGE-44 111 20014 1 1 0 40 3 1 300 1 1 -30060350 STAGE-45 58 20014 1 1 0 40 3 1 300 1 1 -30060356 STAGE-53 38 20014 1 1 0 40 3 1 300 1 1 -30060357 STAGE-54 38 20014 1 1 0 40 3 1 300 1 1 -30060358 STAGE-55 38 20014 1 1 0 40 3 1 300 1 1 -30060359 STAGE-56 38 20014 1 1 0 40 3 1 300 1 1 -30060360 STAGE-57 38 20014 1 1 0 40 3 1 300 1 1 -30060362 STAGE-58 73 20014 1 1 0 40 3 1 300 1 1 -30060363 STAGE-59 73 20014 1 1 0 40 3 1 300 1 1 -30060364 STAGE-60 111 20014 1 1 0 40 3 1 300 1 1 -30060365 STAGE-61 73 20014 1 1 0 40 3 1 300 1 1 -30060366 STAGE-62 111 20014 1 1 0 40 3 1 300 1 1 -30060367 STAGE-63 58 20014 1 1 0 40 3 1 300 1 1 -30060381 STAGE-64 58 20014 1 1 0 40 3 1 300 1 1 -30060382 STAGE-65 58 20014 1 1 0 40 3 1 300 1 1 -30060383 STAGE-66 58 20014 1 1 0 40 3 1 300 1 1 -30060384 STAGE-67 58 20014 1 1 0 40 3 1 300 1 1 -30060385 STAGE-68 58 20014 1 1 0 40 3 1 300 1 1 -30060386 STAGE-69 58 20014 1 1 0 40 3 1 300 1 1 -30060387 STAGE-70 58 20014 1 1 0 40 3 1 300 1 1 -30060388 STAGE-71 58 20014 1 1 0 40 3 1 300 1 1 -30060389 STAGE-72 58 20014 1 1 0 40 3 1 300 1 1 -30060370 STAGE-50 101 20014 1 1 0 40 3 1 300 1 1 -30060371 STAGE-51 101 20014 1 1 0 40 3 1 300 1 1 -30060372 STAGE-52 101 20014 1 1 0 40 3 1 300 1 1 -30031620 Double Seventh Festival Story - Bianca 147 307 10101 1 1 0 40 3 1 QX00202BA 1 -30031621 Double Seventh Festival Story - Lucia 147 307 10101 1 1 0 40 3 1 QX00224BA 1 -30031622 Double Seventh Festival Story - Liv 147 307 10101 1 1 0 40 3 1 QX00223BA 1 -30031623 Double Seventh Festival Story - Lee 147 307 10101 1 1 0 40 3 1 QX00225BA 1 -30031624 Double Seventh Festival Story - Kamui 147 307 10101 1 1 0 40 3 1 QX00206BA 1 -30031625 Double Seventh Festival Story - Nanami 147 307 10101 1 1 0 40 3 1 QX00204BA 1 -30031626 Double Seventh Festival Story - Karenina 147 307 10101 1 1 0 40 3 1 QX00221BA 1 -30031627 Double Seventh Festival Story - Watanabe 147 307 10101 1 1 0 40 3 1 QX00220BA 1 -30031628 Double Seventh Festival Story - Ayla 147 307 10101 1 1 0 40 3 1 QX00208BA 1 -30031629 Double Seventh Festival Story - Sophia 147 307 10101 1 1 0 40 3 1 QX00211BA 1 -30031630 Double Seventh Festival Story - Chrome 147 307 10101 1 1 0 40 3 1 QX00222BA 1 -30031631 Double Seventh Festival Story - Vera 147 307 10101 1 1 0 40 3 1 QX00203BA 1 -30031632 Double Seventh Festival Story - Camu 147 307 10101 1 1 0 40 3 1 QX00217BA 1 -30031633 Double Seventh Festival Story - Rosetta 147 307 10101 1 1 0 40 3 1 QX00214BA 1 -30031634 Double Seventh Festival Story - Qu 147 307 10101 1 1 0 40 3 1 QX00210BA 1 -30031635 Double Seventh Festival Story - Changyu 147 307 10101 1 1 0 40 3 1 QX00215BA 1 -30031636 Double Seventh Festival Story - Luna 147 307 10101 1 1 0 40 3 1 QX00226BA 1 -30031637 Double Seventh Festival Story - Wanshi 147 307 10101 1 1 0 40 3 1 QX00207BA 1 -30031638 Double Seventh Festival Story - Selena 147 307 10101 1 1 0 40 3 1 QX00209BA 1 -30031639 Double Seventh Festival Story - No. 21 147 307 10101 1 1 0 40 3 1 QX00219BA 1 -30031640 Double Seventh Festival Story - Roland 147 307 10101 1 1 0 40 3 1 QX00218BA 1 -30031641 Double Seventh Festival Story - Pulao 147 307 10101 1 1 0 40 3 1 QX00213BA 1 -30031642 Double Seventh Festival Story - Haicma 147 307 10101 1 1 0 40 3 1 QX00216BA 1 -30031643 Double Seventh Festival Story - Noan 147 307 10101 1 1 0 40 3 1 QX00205BA 1 -30031644 Double Seventh Festival Story - Alpha 147 307 10101 1 1 0 40 3 1 QX00212BA 1 -30031603 Moe War Parkour 3 Stage 3 Description Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Close-ranged Final Score 10 2 1 68 1 -30180410 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180411 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180412 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180413 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180414 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180415 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180416 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180417 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180418 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180419 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180505 Unlimited Tower Climb 5 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180506 Unlimited Tower Climb 6 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180507 Unlimited Tower Climb 7 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180508 Unlimited Tower Climb 8 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180509 Unlimited Tower Climb 9 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180510 Unlimited Tower Climb 10 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180515 Unlimited Tower Climb 15 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180516 Unlimited Tower Climb 16 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180517 Unlimited Tower Climb 17 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180518 Unlimited Tower Climb 18 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180519 Unlimited Tower Climb 19 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30180520 Unlimited Tower Climb 20 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 -30017003 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 5000383 5000383 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle -30017002 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 5000383 5000383 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle -30017000 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 5000383 5000383 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1 -30017001 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 5000383 5000383 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle 1 +StageId Name Description Icon StoryIcon BgmId AmbientSound LoadingType RewardTipId EventId NormalEventIdOnPassed UnlockEventId[1] UnlockEventId[2] NormalEventId[1] NormalEventId[2] PreEventId[1] PreEventId[2] PreEventId[3] PreEventId[4] ClearEventId[1] ClearEventId[2] ClearEventId[3] DisappearCondition OrderId RecommandLevel IsMultiplayer HaveAssist StandardUseTimeSec RequireLevel RequireActionPoint CharacterLimitType CareerSuggestType AISuggestType LimitBuffId PassTimeLimit PreStageId[1] PreStageId[2] PreStageId[3] PreStageId[4] FlopRewardId FinishRewardShow FirstRewardShow FinishDropId FirstRewardId StarRewardId[2] StarRewardId[3] StarRewardId TeamExp CardExp MaxChallengeNums BuyChallengeCost BuyChallengeCount KeepPlayingStory BeginStoryId EndStoryId OnlinePlayerLeast OnlinePlayerLimit StarDesc[1] StarDesc[2] StarDesc[3] DescEventId[1] DescEventId[2] DescEventId[3] SettleLoseTipId SuggestedConditionId[1] SuggestedConditionId[2] SuggestedConditionId[3] ForceConditionId[1] ForceConditionId[2] ForceConditionId[3] HaveFirstPass FirstGotoSkipId FunctionLeftBtn FunctionRightBtn RobotId[1] RobotId[2] RobotId[3] UrgentEventId[1] UrgentEventId[2] UrgentEventId[3] RebootId AutoFightId StageType StageGridStyle FightControlId DisableJoystick NeedJobType[1] NeedJobType[2] NeedJobType[3] MultiChallengeId Restartable ResetHpCount[1] ResetHpCount[2] ResetHpCount[3] StoryUiStyle OnlineMsgId ForceAllyEffect DisableDeadEffect HideAction Ability +1 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 100101010 6 3 なし なし なし Rectangle 1 2 3 +2 Fake Stage for Close Beta Only A new commandant has arrived to join Gray Raven on a mission to take back the Earth. 101 1 1 1 6 3 1 6 3 なし なし なし 1 1010 2 1 Rectangle 1 2 3 +10010001 Meeting up The mission to take back the Earth begins now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0001.png 101 311 1 1 1 1 1 0 3 1 0 0 ZX00001BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3 +10010002 Siege Break Nevermind... We all have skeletons in the closet. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0002.png 111 301 1 2 1 1 1 0 3 1 0 0 ZX00002BA 3 Defeat all the Corrupted. Fight till the last moment. Clear Stage. 1 2 1 1011 1 Rectangle 1 2 3 +10010003 Dark Red I look forward to your choice after learning about the truth... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0003.png 112 301 1 3 1 1 1 0 3 1 0 0 ZX00003BA ZX00003EA 3 Challenge the unknown Construct. Fight till the last moment. Clear Stage. 1 21 2 1 1011 Rectangle 1 2 3 +10010004 Dawn A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 1 1 1 6 3 1 6 10 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 Rectangle 1 2 3 +10010101 A Brief Transit To ensure the victory in Zone Q1, Gray Raven decided to head further into the zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 3 1 1 6 3 1 300 100101010 10010101 100101 10010101 6 11 10 1 ZX00101BA ZX00101EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 1 1 2 3 +10010102 Farewell Gift During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 3 1 1 6 3 1 300 10010101 100101020 10010102 100102 10010102 6 11 10 1 ZX00102BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 2 1 2 3 +10010103 Graffiti Blast Traces of graffiti. Facing such eerie artwork, Liv decided to join the battle. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0101.png 101 303 1 3 4 1 1 6 3 1 300 10010102 100101030 10010103 100103 10010103 6 11 10 1 ZX00103BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 3 1 2 3 +10010104 Full Strength Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 314 1 4 4 1 1 6 3 1 300 10010103 100101040 10010104 100104 10010104 6 11 10 1 ZX00104BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 4 1 2 3 +10010201 Restoring Scene After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 5 5 1 1 6 3 1 300 10010104 100101050 10010105 100105 10010105 6 11 10 1 ZX00105BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 5 1 2 3 +10010202 Lost in Mist Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 5 1 1 6 3 1 300 10010201 100101060 10010106 100106 10010106 6 11 10 1 ZX00106BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 6 1 2 3 +10010203 A Soft Heart All squads are C-point were wiped out, but there are more than 1 temporary rendezvous point. Gray Raven decides to check the other points. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 7 6 1 1 6 3 1 300 10010202 100101070 10010107 100107 10010107 6 11 10 1 ZX00107BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1000 1 3 Square 1 2 3 +10010204 The Purpose One of the Corrupted kept making a "giggling" sound. Go after it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0102.png 111 303 1 8 6 1 1 6 3 1 300 10010203 100101080 10010108 100108 10010108 6 11 10 1 ZX00108BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 8 1 2 3 +10010301 The Followers The rendezvous point in the city had also fallen. After investigating the remains, Gray Raven realized their actions were completely transparent to the Corrupted. But they need to get rid of the enemies ahead first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 8 1 1 6 3 1 300 10010204 100101090 10010109 100109 10010109 6 15 10 1 ZX00109BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 9 1 2 3 +10010302 Base Color Realizing that the enemy had everything planned, Lee lost his cool. However, new pursuers showed up in front of the quarreling Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 10 8 1 1 6 3 1 300 10010301 100101100 10010110 100110 10010110 6 16 10 1 ZX00110BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 10 1 2 3 +10010303 Self Analysis Gray Raven found a place to regroup in the city. Liv and Lucia picked two plushies from the ruins, but more Corrupted came out of the buildings. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 102 303 1 11 10 1 1 6 3 1 300 10010302 100101110 10010111 100111 10010111 6 16 10 1 ZX00111BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 11 1 2 3 +10010304 Final Work To seize control of this area again, Gray Raven decided to cross the city and head toward the factory, where the New Variant was found. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0103.png 112 303 1 12 10 1 1 6 3 1 300 10010303 100101120 10010112 100112 10010112 6 16 10 1 ZX00112BA ZX00112EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 12 1 2 3 +10020101 A Strange New Friend After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 1 15 1 5 10 3 1 300 10010304 100201010 10020101 100201 10020101 10 20 10 1 ZX00201BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1012 1013 1014 1 3 Square 13 1 2 3 +10020102 Strange Signal Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 102 303 1 2 15 1 5 10 3 1 300 10020101 100201020 10020102 100202 10020102 10 20 10 1 ZX00202BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 14 1 2 3 +10020103 Old Acquaintance Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 15 1 5 10 3 1 300 10020102 100201030 10020103 100203 10020103 10 20 10 1 ZX00203BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 15 1 2 3 +10020104 Relic Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 303 1 4 15 1 5 10 3 1 300 10020103 100201040 10020104 100204 10020104 10 20 10 1 ZX00204BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Square 16 1 2 3 +10020201 Language Game To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0201.png 101 303 1 5 18 1 5 10 3 1 300 10020104 100201050 10020105 100205 10020105 10 20 10 1 ZX00205BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 17 1 2 3 +10020202 Will to Survive Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 6 18 1 5 10 3 1 300 10020201 100201060 10020106 100206 10020106 10 20 10 1 ZX00206BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 18 1 2 3 +10020203 Iso-Device It suddenly started to rain. Protect Lee so he could set up the Iso-Device before the rain gets worse. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0202.png 101 303 1 7 18 1 5 10 3 1 300 10020202 100201070 10020107 100207 10020107 10 20 10 1 ZX00207BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Rectangle 19 1 2 3 +10020204 Rescue Signal While setting up the Iso-Device, The team received a signal from a Construct requesting aid. Help him as soon as possible. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 303 1 8 18 1 5 10 3 1 300 10020203 100201080 10020108 100208 10020108 10 20 10 1 ZX00208BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 20 1 2 3 +10020301 Will of Steel The rescued Construct's injuries were too serious and he had to be restarted, which would inevitably wipe all his memories. Still, Gray Raven had to keep going. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 9 20 1 5 10 3 1 300 10020204 100201090 10020109 100209 10020109 10 20 10 1 ZX00209BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 21 1 2 3 +10020302 A "Safe" Exit This is the last area linking to the Portal. Protect Lee so he can set up a safe route. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 303 1 10 20 1 5 10 3 1 300 10020301 100201100 10020110 100210 10020110 10 20 10 1 ZX00210BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 1 3 Square 22 1 2 3 +10020303 The Proud Gray Raven received another rescue signal. Don't lose him this time! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0203.png 111 303 1 11 20 1 5 10 3 1 300 10020302 100201110 10020111 100211 10020111 10 20 10 1 ZX00211BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 23 1 2 3 +10020304 End of Torture The rescued Corrupted seemed very anxious. Gray Raven decided to help him evacuate the area first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0204.png 112 303 1 12 20 1 5 10 3 1 300 10020303 100201120 10020112 100212 10020112 10 20 10 1 ZX00212BA ZX00212EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 1 3 Rectangle 24 1 2 3 +10030101 Seeds The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0301.png 101 303 1 1 30 1 20 10 3 1 300 11010106 100301010 10030101 100301 10030101 10 30 10 1 ZX00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1001 12 3 Rectangle 1 2 3 +10030102 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 2 30 1 20 10 3 1 300 10030101 100301020 10030102 100302 10030102 10 30 10 1 ZX00302BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 26 1 2 3 +10030103 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 303 1 3 30 1 20 10 3 1 300 10030102 100301030 10030103 100303 10030103 10 30 10 1 ZX00303BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 27 1 2 3 +10030104 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 111 301 1 4 30 1 20 10 3 1 300 10030103 100301040 10030104 100304 10030104 10 30 10 1 ZX00304BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 28 1 2 3 +10030201 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 5 32 1 20 10 3 1 300 10030104 100301050 10030105 100305 10030105 10 30 10 1 ZX00305BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 29 1 2 3 +10030202 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 301 1 6 32 1 20 10 3 1 300 10030201 100301060 10030106 100306 10030106 10 30 10 1 ZX00306BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 30 1 2 3 +10030203 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 301 1 7 32 1 20 10 3 1 300 10030202 100301070 10030107 100307 10030107 10 30 10 1 ZX00307BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 31 1 2 3 +10030204 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 111 302 1 8 32 1 20 10 3 1 300 10030203 100301080 10030108 100308 10030108 10 30 10 1 ZX00308BA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 32 1 2 3 +10030301 Special Mission The first attempt failed, but Strike Hawk had no plans to give up the operation. Gray Raven was asked to patrol in the night for tomorrow's mission. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 9 34 1 20 10 3 1 300 10030204 100301090 10030109 100309 10030109 10 30 10 1 ZX00309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1002 12 3 Square 1 2 3 +10030302 Twisted Modification The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 34 1 20 10 3 1 300 10030301 100301100 10030110 100310 10030110 10 30 10 1 ZX00310BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 34 1 2 3 +10030303 Each Loyal to Their Own To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 301 1 11 34 1 20 10 3 1 300 10030302 100301110 10030111 100311 10030111 10 30 10 1 ZX00311BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 35 1 2 3 +10030304 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 112 301 1 12 34 1 20 10 3 1 300 10030303 100301120 10030112 100312 10030112 10 30 10 1 ZX00312BA ZX00312EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 36 1 2 3 +10040101 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 101 301 1 1 40 1 28 10 3 1 300 11020106 100401010 10040101 100401 10040101 10 40 10 1 ZX00401BA ZX00401EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 37 1 2 3 +10040102 Deduction Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 2 40 1 28 10 3 1 300 10040101 100401020 10040102 100402 10040102 10 40 10 1 ZX00402BA ZX00402EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 38 1 2 3 +10040103 Beneficiary A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 301 1 3 40 1 28 10 3 1 300 10040102 100401030 10040103 100403 10040103 10 40 10 1 ZX00403BA ZX00403EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 39 1 2 3 +10040104 Breaking Through Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 111 301 1 4 40 1 28 10 3 1 300 10040103 100401040 10040104 100404 10040104 10 40 10 1 ZX00404BA ZX00404EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 40 1 2 3 +10040201 Lurking Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 42 1 28 10 3 1 300 10040104 100401050 10040105 100405 10040105 10 40 10 1 ZX00405BA ZX00405EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 41 1 2 3 +10040202 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 6 42 1 28 10 3 1 300 10040201 100401060 10040106 100406 10040106 10 40 10 1 ZX00406BA ZX00406EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 42 1 2 3 +10040203 The Forsaken The desert base was under attack of the Corrupted. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 101 304 1 7 42 1 28 10 3 1 300 10040202 100401070 10040107 100407 10040107 10 40 10 1 ZX00407BA ZX00407EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 43 1 2 3 +10040204 Negotiation Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 42 1 28 10 3 1 300 10040203 100401080 10040108 100408 10040108 10 40 10 1 ZX00408BA ZX00408EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 44 1 2 3 +10040301 Left Behind The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 9 44 1 28 10 3 1 300 10040204 100401090 10040109 100409 10040109 10 40 10 1 ZX00409BA ZX00409EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 45 1 2 3 +10040302 Kidnapping The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 10 44 1 28 10 3 1 300 10040301 100401100 10040110 100410 10040110 10 40 10 1 ZX00410BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 46 1 2 3 +10040303 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 11 44 1 28 10 3 1 300 10040302 100401110 10040111 100411 10040111 10 40 10 1 ZX00411BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 47 1 2 3 +10040304 Bloody Truth The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 112 304 1 12 44 1 28 10 3 1 300 10040303 100401120 10040112 100412 10040112 10 40 10 1 ZX00412BA ZX00412EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 48 1 2 3 +10050101 Traces Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 52 1 35 12 3 1 300 11030106 100501010 10050101 100501 10050101 12 50 10 1 ZX00501BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 49 1 2 3 +10050102 Blind Fight Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 2 52 1 35 12 3 1 300 10050101 100501020 10050102 100502 10050102 12 50 10 1 ZX00502BA ZX00502EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1003 12 3 Square 1 2 3 +10050103 Dispelling Illusions The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 3 52 1 35 12 3 1 300 10050102 100501030 10050103 100503 10050103 12 50 10 1 ZX00503BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 51 1 2 3 +10050104 A Smart Path The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0501.png 111 304 1 4 52 1 35 12 3 1 300 10050103 100501040 10050104 100504 10050104 12 50 10 1 ZX00504BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1004 12 3 Rectangle 1 2 3 +10050201 True Form While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 304 1 5 54 1 35 12 3 1 300 10050104 100501050 10050105 100505 10050105 12 50 10 1 ZX00505BA ZX00505EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 53 1 2 3 +10050202 Suppressed Illusions After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 6 54 1 35 12 3 1 300 10050201 100501060 10050106 100506 10050106 12 50 10 1 ZX00506BA ZX00506EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 54 1 2 3 +10050203 Humanoid Lucia only wanted peace of mind. Yet, the new variant claimed she could be "freed" from the past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 111 304 1 7 54 1 35 12 3 1 300 10050202 100501070 10050107 100507 10050107 12 50 10 1 ZX00507BA ZX00507EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Square 55 1 2 3 +10050204 Supervisor The guilt from the past and the feeling of powerlessness are killing Lucia. Defeat the new variant along with Kamui. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 8 54 1 35 12 3 1 300 10050203 100501080 10050108 100508 10050108 12 50 10 1 ZX00508BA ZX00508EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 56 1 2 3 +10050301 The Light of Seven Gray Raven isn't exactly ready to flee, but it's time to run from the Purifying Force. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0503.png 101 304 1 9 56 1 35 12 3 1 300 10050204 100501090 10050109 100509 10050109 12 50 10 1 ZX00509BA ZX00509EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 57 1 2 3 +10050302 Lost Sword You must find Liv before the Purifying Force does. She might be with the Forsaken. Gray Raven decided to check the desert base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 10 56 1 35 12 3 1 300 10050301 100501100 10050110 100510 10050110 12 50 10 1 ZX00510BA ZX00510EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 58 1 2 3 +10050303 Turning the Table The base was completely empty, but the radar suggested that Gray Raven was already at Liv's location. The earth suddenly started to tremble... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 305 1 11 56 1 35 12 3 1 300 10050302 100501110 10050111 100511 10050111 12 50 10 1 ZX00511BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 59 1 2 3 +10050304 Liv's Return The unknown earthquake also attracted the Guardian to the base. Protect the base and try to reach Liv's location! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0502.png 111 305 1 12 56 1 35 12 3 1 300 10050303 100501120 10050112 100512 10050112 12 50 10 1 ZX00512BA ZX00512EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 60 1 2 3 +10060101 Tracking the Ascendant After resting in a Forsaken camp for a night, Gray Raven has received a new mission from Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0601.png 101 307 1 1 60 1 40 12 3 1 300 11040106 100601010 10060101 100601 10060101 12 60 10 1 ZX00601BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 61 1 2 3 +10060102 Deep Under Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 60 1 40 12 3 1 300 10060101 100601020 10060102 100602 10060102 12 60 10 1 ZX00602BA ZX00602EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 62 1 2 3 +10060103 Mystery It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 3 60 1 40 12 3 1 300 10060102 100601030 10060103 100603 10060103 12 60 10 1 ZX00603BA ZX00603EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 63 1 2 3 +10060104 Powerful Reinforcement New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 102 308 1 4 60 1 40 12 3 1 300 10060103 100601040 10060104 100604 10060104 12 60 10 1 ZX00604BA ZX00604EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 64 1 2 3 +10060201 Mind Noises According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 61 1 40 12 3 1 300 10060104 100601050 10060105 100605 10060105 12 60 10 1 ZX00605BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 65 1 2 3 +10060202 Parting Ways The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 307 1 6 61 1 40 12 3 1 300 10060201 100601060 10060106 100606 10060106 12 60 10 1 ZX00606BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 66 1 2 3 +10060203 Greater Threats Many guards outside the central facility had already turned into Corrupted. Defeat them to find a way into the facility. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 61 1 40 12 3 1 300 10060202 100601070 10060107 100607 10060107 12 60 10 1 ZX00607BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 67 1 2 3 +10060204 Detonation Gray Raven triggered the alarm upon entering the facility. Close all the exits now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0602.png 111 308 1 8 61 1 40 12 3 1 300 10060203 100601080 10060108 100608 10060108 12 60 10 1 ZX00608BA ZX00608EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 68 1 2 3 +10060301 Cleansing The central facility didn't have much internal damage. Gray Raven decided to split up and search for the map of the underground city. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 9 62 1 40 12 3 1 300 10060204 100601090 10060109 100609 10060109 12 60 10 1 ZX00609BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 69 1 2 3 +10060302 Retreat There are many terminals storing different data in the facility. Defeat the Corrupted one by one and look for the map. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 10 62 1 40 12 3 1 300 10060301 100601100 10060110 100610 10060110 12 60 10 1 ZX00610BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 70 1 2 3 +10060303 Cerberus Lee, Kamui and Lucia each picked a different area. In front of Lucia is the Living District. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 11 62 1 40 12 3 1 300 10060302 100601110 10060111 100611 10060111 12 60 10 1 ZX00611BA ZX00611EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 71 1 2 3 +10060304 Purifying Force A room in the Living District reminded Lucia of the days when she and the Princess of Punishing were sisters. Then the siren went off again. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0603.png 112 308 1 12 62 1 40 12 3 1 300 10060303 100601120 10060112 100612 10060112 12 60 10 1 ZX00612BA ZX00612EA 3 Have all members survive. Die less than once Clear in 150s 1 21 2 1 12 3 Rectangle 72 1 2 3 +10070101 Left Behind 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 304 1 1 64 1 50 15 3 1 300 11050106 100701010 10070101 100701 10070101 15 70 10 1 ZX00701BA ZX00701EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 73 1 2 3 +10070102 Buried Alive 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 302 1 2 64 1 50 15 3 1 300 10070101 100701020 10070102 100702 10070102 15 70 10 1 ZX00702BA ZX00702EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 74 1 2 3 +10070103 Restructure 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0701.png 111 302 1 3 64 1 50 15 3 1 300 10070102 100701030 10070103 100703 10070103 15 70 10 1 ZX00703BA ZX00703EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 75 1 2 3 +10070104 Unexpected Alliance どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 4 64 1 50 15 3 1 300 10070103 100701040 10070104 100704 10070104 15 70 10 1 ZX00704BA ZX00704EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 76 1 2 3 +10070201 Split 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 304 1 5 65 1 50 15 3 1 300 10070104 100701050 10070105 100705 10070105 15 70 10 1 ZX00705BA ZX00705EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 77 1 2 3 +10070202 Tracking どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 304 1 6 65 1 50 15 3 1 300 10070201 100701060 10070106 100706 10070106 15 70 10 1 ZX00706BA ZX00706EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 78 1 2 3 +10070203 Encounter どうやらワタナベはかつての第1部隊で唯一再起動を回避した構造体らしい。ビアンカが詳細を聞こうと思った瞬間、話の腰を折るように侵蝕体が出現する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 101 304 1 7 65 1 50 15 3 1 300 10070202 100701070 10070107 100707 10070107 15 70 10 1 ZX00707BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1005 12 3 Rectangle 1 2 3 +10070204 Abnormal Energy 粛清部隊のカレニーナは、ルシアに対して一方ならぬ執着を持っているらしい。話しをするためには、一戦交える他ない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 304 1 8 65 1 50 15 3 1 300 10070203 100701080 10070108 100708 10070108 15 70 10 1 ZX00708BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 80 1 2 3 +10070301 Boiling Consciousness 地下通路の果てに遺跡が高々とそびえ立っている。グレイレイヴンは手掛かりを求めて遺跡内部へ入った。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0702.png 101 305 1 9 66 1 50 15 3 1 300 10070204 100701090 10070109 100709 10070109 15 70 10 1 ZX00709BA ZX00709EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1006 12 3 Rectangle 1 2 3 +10070302 Besieged ナナミに接続なしでグレイレイヴンの状況を確認できる方法を教わり、一緒に遺跡の奥へと進むことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 10 66 1 50 15 3 1 300 10070301 100701100 10070110 100710 10070110 15 70 10 1 ZX00710BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 82 1 2 3 +10070303 Two Frontlines 遺跡内部は迷宮のように入り組んでいた。帰り道が閉ざされてしまい、先へと進むしか他なくなった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 302 1 11 66 1 50 15 3 1 300 10070302 100701110 10070111 100711 10070111 15 70 10 1 ZX00711BA ZX00711EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 83 1 2 3 +10070304 End of the Path 遺跡の奥には何もなく、行き止まりだった。皆が戻ろうとした時、ナナミがスイッチを…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0703.png 112 302 1 12 66 1 50 15 3 1 300 10070303 100701120 10070112 100712 10070112 15 70 10 1 ZX00712BA ZX00712EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 84 1 2 3 +10080101 Dawn 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 1 68 1 53 15 3 1 300 11060106 100801010 10080101 100801 10080101 15 80 10 1 ZX00801BA ZX00801EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 85 1 2 3 +10080102 Potential Unlocked グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 2 68 1 53 15 3 1 300 10080101 100801020 10080102 100802 10080102 15 80 10 1 ZX00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1007 12 3 Square 1 2 3 +10080103 Obstacle パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 308 1 3 68 1 53 15 3 1 300 10080102 100801030 10080103 100803 10080103 15 80 10 1 ZX00803BA ZX00803EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 87 1 2 3 +10080104 Clone 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0801.png 111 308 1 4 68 1 53 15 3 1 300 10080103 100801040 10080104 100804 10080104 15 80 10 1 ZX00804BA ZX00804EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 88 1 2 3 +10080201 Weeping Rose 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 5 69 1 53 15 3 1 300 10080104 100801050 10080105 100805 10080105 15 80 10 1 ZX00805BA ZX00805EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 89 1 2 3 +10080202 Path of Torture ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 308 1 6 69 1 53 15 3 1 300 10080201 100801060 10080106 100806 10080106 15 80 10 1 ZX00806BA ZX00806EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 90 1 2 3 +10080203 Remnants ティファは最後の力を振り絞り、リーの身体の制御を奪った。リーを傷つけないようにティファを攻撃しなければ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 101 307 1 7 69 1 53 15 3 1 300 10080202 100801070 10080107 100807 10080107 15 80 10 1 ZX00807BA ZX00807EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 91 1 2 3 +10080204 Trial of Torture リーは自力でティファの制御から逃れた。隙を突いてティファを破壊せよ。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0802.png 111 307 1 8 69 1 53 15 3 1 300 10080203 100801080 10080108 100808 10080108 15 80 10 1 ZX00808BA ZX00808EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 92 1 2 3 +10080301 Justice 深淵に至るまでの階層には様々なガードが配備されている。この層に配備された侵蝕体はパニシングを植え付けてくるようだ。攻撃には細心の注意を払わなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 307 1 9 70 1 53 15 3 1 300 10080204 100801090 10080109 100809 10080109 15 80 10 1 ZX00809BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 93 1 2 3 +10080302 Resistance 伝送ゲート作戦時の敵がこの区域で復活しているようだ。再びロランと戦う覚悟をしなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 112 307 1 10 70 1 53 15 3 1 300 10080301 100801100 10080110 100810 10080110 15 80 10 1 ZX00810BA ZX00810EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Square 94 1 2 3 +10080303 Devoured 帕弥什把庄园中无辜的保安也化成了感染体,虽然不知是否露娜所为,但现在和露西亚一起再了结它一次吧。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0803.png 112 1 11 70 1 53 15 3 1 300 10080302 100801110 10080111 100811 10080111 15 80 10 1 ZX00811BA ZX00811EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +10080304 Light and Shadow 最下層でグレイレイヴンを待ち受けていたのはロランではなく、その配下だった。多少気は楽になったものの、強化された侵蝕体相手に油断はできない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0804.png 112 1 12 70 1 53 15 3 1 300 10080303 100801120 10080112 100812 10080112 15 80 10 1 ZX00812BA ZX00812EA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 12 3 Rectangle 96 1 2 3 +10090101 Flying Sand This war will likely determine the future direction of the world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09Img2.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben09TitleBg2.png 9 20002 1 1 75 1 55 15 3 1 300 11080106 100801010 10090101 100801 10090101 15 80 10 1 ZX00901BA 3 Have all members survive. Die less than once Clear in 150s 1 2 1 3 2 Square 85 1 2 3 +10090102 Second Contact Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 2 75 1 55 15 3 1 300 10090101 100801010 10090101 100801 10090101 15 80 10 1 ZX00902BA ZX00902EA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 86 1 2 3 +10090103 Star Rift Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 20002 1 3 75 1 55 15 3 1 300 10090102 100801020 10090102 100802 10090102 15 80 10 1 ZX00903BA ZX00903EA 3 Have all members survive. Die less than once Clear in 300s 1 2 1 12 3 Rectangle 87 1 2 3 +10090104 Reunion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0903.png 9 20002 1 4 75 1 55 15 3 1 300 10090103 100801030 10090103 100803 10090103 15 80 10 1 ZX00904BA ZX00904EA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Rectangle 1 2 3 +10090201 Self Immune Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 5 75 1 55 15 3 1 300 10090104 100801040 10090104 100804 10090104 15 80 10 1 ZX00905BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Square 89 1 2 3 +10090202 Digit Blade Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 314 20002 1 6 75 1 55 15 3 1 300 10090201 100801050 10090105 100805 10090105 15 80 10 1 ZX00906BA 3 Clear in 180s Clear in 240s Clear in 300s 1 2 1 1127 12 3 Square 1 2 3 +10090203 Strict Education Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0904.png 9 20002 1 7 75 1 55 15 3 1 300 10090202 100801060 10090106 100806 10090106 15 80 10 1 ZX00907BA 3 Have all members survive. Die less than once Clear in 240s 1 2 1 12 3 Rectangle 91 1 2 3 +10090204 Gravitational Edge Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0905.png 9 20002 1 8 75 1 55 15 3 1 300 10090203 100801070 10090107 100807 10090107 15 80 10 1 ZX00908BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 92 1 2 3 +10090301 Instant Communication Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 9 75 1 55 15 3 1 300 10090204 100801080 10090108 100808 10090108 15 80 10 1 ZX00909BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Square 93 1 2 3 +10090302 Hetero-Core Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 20002 1 10 75 1 55 15 3 1 300 10090301 100801090 10090109 100809 10090109 15 80 10 1 ZX00910BA 3 Have all members survive. Die less than once Clear in 420s 1 2 1 12 3 Rectangle 94 1 2 3 +10090303 Set Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0907.png 9 20002 1 11 75 1 55 15 3 1 300 10090302 100801100 10090110 100810 10090110 15 80 10 1 ZX00911BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Rectangle 95 1 2 3 +10090304 Shatter Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0901.png 9 20002 1 12 75 1 55 15 3 1 300 10090303 100801110 10090111 100811 10090111 15 80 10 1 ZX00912BA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 12 3 Square 96 1 2 3 +10090401 Chase Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0908.png 9 20002 1 13 75 1 55 15 3 1 300 10090304 100801120 10090112 100812 10090112 15 80 10 1 ZX00913BA ZX00913EA 3 Have all members survive. Die less than once Die less than thrice 1 2 1 1127 12 3 Rectangle 1 2 3 +10100101 Pray The folks prayed to a certain being that they would find peace at the end of their journeys. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 1 75 1 55 15 3 1 300 11090103 100801010 10100101 100801 10100101 15 80 10 1 ZX01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 +10100102 To Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 318 20004 1 2 75 1 55 15 3 1 300 10100101 100801020 10100102 100802 10100102 15 80 10 1 ZX01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10100103 Constructs on Earth Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01003.png 13 320 20004 1 3 75 1 55 15 3 1 300 10100102 100801030 10100103 100803 10100103 15 80 10 1 ZX01003BA ZX01003EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +10100104 A Trade with Akdilek Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01004.png 13 317 20004 1 4 75 1 55 15 3 1 300 10100103 100801040 10100104 100804 10100104 15 80 10 1 ZX01004BA ZX01004EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +10100201 Choice Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 317 20004 1 5 75 1 55 15 3 1 300 10100104 100801050 10100105 100805 10100105 15 80 10 1 ZX01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10100202 Omen Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 14 320 20004 1 6 75 1 55 15 3 1 300 10100201 100801060 10100106 100806 10100106 15 80 10 1 ZX01006BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10100203 Someone and Bianca Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01007.png 13 301 20004 1 7 75 1 55 15 3 1 300 10100202 100801070 10100107 100807 10100107 15 80 10 1 ZX01007BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3 +10100204 Powerless Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01008.png 13 301 20004 1 8 75 1 55 15 3 1 300 10100203 100801080 10100108 100808 10100108 15 80 10 1 ZX01008BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Rectangle 1 2 3 +10100301 Hitchhike Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01002.png 13 322 20004 1 9 75 1 55 15 3 1 300 10100204 100801090 10100109 100809 10100109 15 80 10 1 ZX01009BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 12 3 Square 1 2 3 +10100302 Gunners Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01010.png 13 322 20004 1 10 75 1 55 15 3 1 300 10100301 100801100 10100110 100810 10100110 15 80 10 1 ZX01010BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5005 1122 12 3 Rectangle 1 2 3 +10100303 Resolve Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN01011.png 14 323 20004 1 11 75 1 55 15 3 1 300 10100302 100801090 10100111 100809 10100111 15 80 10 1 ZX01011BA ZX01011EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +10100304 From Now On The Eternal Engine got back on track after destroying the "goods". Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben10TitleBg3.png 14 20004 1 12 75 1 55 15 3 1 300 10100303 100801100 10100112 100810 10100112 15 80 10 1 ZX01012BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 +10110101 Night Voyage Looks like you're in big trouble, Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20006 1 1 75 1 58 15 3 1 300 11100106 100801010 10090101 100801 10090101 15 80 10 1 ZX01101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 +10110102 Escape Room Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1102.png 16 305 20006 1 2 75 1 58 15 3 1 300 10110101 100801010 10090101 100801 10090101 15 80 10 1 ZX01102BA ZX01102EA 3 Clear within 300s Clear within 450s Clear within 600s 1 2 1 3000 12 3 Rectangle 1 2 3 +10110103 Port The only related text was about "Opera", an art form that existed in the pre-pandemic human world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20006 1 3 75 1 58 15 3 1 300 10110102 100801020 10090102 100802 10090102 15 80 10 1 ZX01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 Square 1 2 3 +10110104 Night Market Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 326 20006 1 4 75 1 58 15 3 1 300 10110103 100801030 10090103 100803 10090103 15 80 10 1 ZX01104BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10110105 Closure Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1103.png 16 312 20006 1 5 75 1 58 15 3 1 300 10110104 100801040 10090104 100804 10090104 15 80 10 1 ZX01105BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8001 3 3 Rectangle 1 2 3 +10110106 Cargo Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 312 20006 1 6 75 1 58 15 3 1 300 10110105 100801050 10090105 100805 10090105 15 80 10 1 ZX01106BA ZX01106EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10110107 Control Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1104.png 16 326 20006 1 7 75 1 58 15 3 1 300 10110106 100801060 10090106 100806 10090106 15 80 10 1 ZX01107BA ZX01107EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3000 12 3 Rectangle 1 2 3 +10110108 Leadership Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1105.png 16 326 20005 1 8 75 1 58 15 3 1 300 10110107 100801070 10090107 100807 10090107 15 80 10 1 ZX01108BA ZX01108EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 +10110109 The Fool Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1101.png 16 327 20006 1 9 75 1 58 15 3 1 300 10110108 100801060 10090106 100806 10090106 15 80 10 1 ZX01109BA ZX01109EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1 2 3 +10110112 The Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1106.png 17 327 20006 1 10 75 1 58 15 3 1 300 10110109 100801070 10090107 100807 10090107 15 80 10 1 ZX01110BA 3 Have all members survive. Die less than once Die less than twice 30000103 1 2 1 12 3 Rectangle 1 2 3 +10110113 Freedom Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1107.png 17 327 20006 1 11 75 1 58 15 3 1 300 10110112 100801070 10090108 100808 10090108 15 80 10 1 ZX01110EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +10110111 Kowloong The ship drifts. Everyone trains their sights upon the sea's surface, an azure painting glittering under the morning sun. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20007 1 12 75 1 58 15 3 1 300 10110113 100801070 10090107 100807 10090107 15 80 10 1 ZX01111BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3 +10120101 Mist After a seemingly endless wait, the Nighter was finally coming ashore. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 1 77 0 60 15 3 1 300 11110104 15 80 10 1 ZX01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120102 Rejection Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 2 77 0 60 15 3 1 300 10120101 100801010 10120102 100801 10120102 15 80 10 1 ZX01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120103 Gathering The real Huaxu must not fall into the hands of Ascendants. Babylonia forces started gathering. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 3 77 0 60 15 3 1 300 10120102 15 80 10 1 ZX01203BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120104 Break the Ice In the arctic land, the fisher was urging the sailor to hurry. Forest Guards were chasing after the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 4 77 0 60 15 3 1 300 10120101 10120103 15 80 10 1 ZX01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120105 Chaos Everybody had their own plan. Except Babylonia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 5 77 0 60 15 3 1 300 10120103 10120104 15 80 10 1 ZX01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120106 Hawk & Hound Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1202.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 6 77 0 60 15 3 1 300 10120105 10120113 100801010 10120106 100801 10120106 15 80 10 1 ZX01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3 +10120107 War Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1203.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 7 77 0 60 15 3 1 300 10120106 100801010 10120107 100801 10120107 15 80 10 1 ZX01207BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120108 Frankenstein It was complete mayhem in Kowloong City. They seemed to have underestimated the Ascendants. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 8 77 0 60 15 3 1 300 10120107 15 80 10 1 ZX01208BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120109 Smile Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1204.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 9 77 0 60 15 3 1 300 10120105 10120113 100801010 10120109 100801 10120109 15 80 10 1 ZX01209BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120110 Support Force Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 10 77 0 60 15 3 1 300 10120107 10120109 100801010 10120110 100801 10120110 15 80 10 1 ZX01210BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120111 Sister Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1206.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 101201100 11 77 0 60 15 3 1 300 10120109 100801010 10120111 100801 10120111 15 80 10 1 ZX01211BA ZX01211EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120112 Accumulation Seriously wounded, Lucia was removed from the frontline for recovery, while Gray Raven received an unexpected reinforcement. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 12 77 0 60 15 3 1 300 10120110 10120111 15 80 10 1 ZX01212BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120113 Ticket Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1207.png 28 20007 1 13 77 0 60 15 3 1 300 10120103 10120104 100801010 10120113 100801 10120113 15 80 10 1 ZX01213BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120114 Lamia's Poison As an Ascendant, Lamia specialized in manipulating her enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 305 20007 1 14 77 0 60 15 3 1 300 10120113 11120102 15 80 10 1 ZX01214BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120115 Corporation Qu decided to take one step further for the Corporation. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 15 77 0 60 15 3 1 300 10120114 15 80 10 1 ZX01215BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120116 Hawk Hunt Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1208.png 28 326 20007 1 101201090 16 77 0 60 15 3 1 300 10120115 100801010 10120116 100801 10120116 15 80 10 1 ZX01216BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120117 Mermaid of Hatred Strike Hawk's effort wasn't wasted. Kowloong guards decided to join forces against Lamia. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 312 20007 1 17 77 0 60 15 3 1 300 10120116 11120104 15 80 10 1 ZX01217BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120118 Shield Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1209.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 312 20007 1 18 77 0 60 15 3 1 300 10120117 100801010 10120118 100801 10120118 15 80 10 1 ZX01218BA ZX01218EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 SquareEx 1 2 3 +10120119 Crisis A golden powder was seen on the battlefield between Cerberus and Roland. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 326 20007 1 19 77 0 60 15 3 1 300 10120115 15 80 10 1 ZX01219BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120120 Onboard Entertainment The train was getting close to Kowloong— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 326 20007 1 20 77 0 60 15 3 1 300 10120119 11120103 15 80 10 1 ZX01220BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120121 Promise Far away from the battle, Lucia woke up— Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 21 77 0 60 15 3 1 300 10120120 15 80 10 1 ZX01221BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120122 Inside the Light Wall Gray Raven managed to get through the light wall, only to be greeted by Kowloong's defense force. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 22 77 0 60 15 3 1 300 10120115 10120116 10120119 10120119 15 80 10 1 ZX01222BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10120123 At the Door Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1210.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 23 77 0 60 15 3 1 300 10120122 10120114 100801010 10120123 100801 10120123 15 80 10 1 ZX01223BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +10120124 The Warden Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1211.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 24 77 0 60 15 3 1 300 10120123 11120105 10120121 10120121 100801010 10120124 100801 10120124 15 80 10 1 ZX01224BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 3 3 RectangleEx 1 2 3 +10120125 Plume Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1212.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 21 327 20007 1 25 77 0 60 15 3 1 300 10120124 11120106 100801010 10120125 100801 10120125 15 80 10 1 ZX01225BA ZX01225EB 3 Have all members survive. Die less than once Die less than twice 1 2 1 1129 12 3 RectangleEx 1 2 3 +10120126 Hope It was over... For now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 327 20007 1 26 77 0 60 15 3 1 300 10120125 11120107 15 80 10 1 ZX01226BB 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +10130102 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 400530 400530 400530 1 ZX01602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130103 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 400530 400530 400530 1 ZX01603BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130105 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 400530 400530 400530 1 ZX01607BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130107 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 400530 400530 400530 1 ZX01609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130110 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 400530 400530 400530 1 ZX01613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130112 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 400530 400530 400530 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130115 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 400530 400530 400530 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130119 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 400530 400530 400530 1 ZX01627BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130121 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 400530 400530 400530 1 ZX01630BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130123 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 400530 400530 400530 1 ZX01632BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130124 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 400530 400530 400530 1 ZX01633BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3 +10130126 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 400530 400530 400530 1 ZX01644BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130127 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 400530 400530 400530 1 ZX01651BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3 +10130128 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 400530 400530 400530 1 ZX01654BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3 +10130129 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 400530 400530 400530 1 ZX01656BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130130 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 16 78 0 40 3 1 300 400530 400530 400530 1 ZX01657BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3 +10130142 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130143 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130145 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130147 「HuaXu」 No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130156 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130157 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130158 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130159 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130161 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130163 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 12 3 Square 1 2 3 +10130164 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 12 3 Square 1 2 3 +10130166 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130167 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1137 3 3 Square 1 2 3 +10130168 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 1141 12 3 Square 1 2 3 +10130169 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 12 3 Square 1 2 3 +10130170 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 1 9030 3 3 Square 1 2 3 +10130171 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 1 78 0 40 3 1 300 1 ZX01602BA ZX01602EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130172 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 2 78 0 40 3 1 300 1 ZX01603BA ZX01603EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130173 Breaking a Deadlock Finally, there is a hope to break the deadlock. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 3 78 0 40 3 1 300 1 ZX01607BA ZX01607EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130174 Huaxu No matter who "it" works for, you've got to make it stop. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 40 327 20011 1 4 78 0 40 3 1 300 1 ZX01609BA ZX01609EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130175 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 5 78 0 40 3 1 300 1 ZX01613BA ZX01613EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130176 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 6 78 0 40 3 1 300 1 ZX01617BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130177 We Were Here I would still have some foolish hope had that never happened. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 41 327 20011 1 7 78 0 40 3 1 300 1 ZX01623BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 +10130178 Welcoming Ceremony The broken remains remind you of "corpses." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 8 78 0 40 3 1 300 1 ZX01627BA ZX01627EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130179 Ascension Secrets A blindfolded queen, an advisor, and a beast. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 9 78 0 40 3 1 300 1 ZX01630BA ZX01630EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130180 Question Can you really put that blade of yours in Luna's heart? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 10 78 0 40 3 1 300 1 ZX01632BA ZX01632EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 Square 1 2 3 +10130181 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 328 20011 1 11 78 0 40 3 1 300 1 ZX01633BA ZX01633EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 12 3 Square 1 2 3 +10130182 Lucia This is your reward for facing your past. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 42 327 20011 1 12 78 0 40 3 1 300 1 ZX01644BA ZX01644EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 +10130183 Cannibalism Miss Luna... Please serve your final duty as an agent... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 13 78 0 40 3 1 300 1 ZX01651BA ZX01651EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1137 3 3 Square 1 2 3 +10130184 Huge Threat Battle is the only option against the roaring Polyphage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 43 327 20011 1 14 78 0 40 3 1 300 1 ZX01654BA ZX01654EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 1141 12 3 Square 1 2 3 +10130185 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 15 78 0 40 3 1 300 1 ZX01656BA ZX01656EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 12 3 Square 1 2 3 +10130186 Awake and Destroy The end... is nigh! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 16 78 0 40 3 1 300 1 ZX01657BA ZX01658EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 9030 3 3 Square 1 2 3 +10130200 Decision Altitude Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01601BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130201 Fake Friendship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01604BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130202 Profile of Bait Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01605BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130203 Fragile Relationship Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01606BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130204 Sealed Shut Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01608BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130205 S.S.D.D Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01610BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130206 Enhanced Inverse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130207 Restore Clue Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01611BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130208 Enemies in Sight Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01612BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130209 Shades of the Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01614BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130210 Piper Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01615BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130211 Plunder & Sacrifice Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01618BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130212 Past & Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01619BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130213 Blood Link Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01620BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130214 Continue Forward Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01621BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130215 Full of Thorns Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01622BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130216 Shattered Shards Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01624BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130217 City of Fakes Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01625BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130218 Red Tide's Guidance Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01626BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130219 Curtain Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01628BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130220 Unexpected Support Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91629BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130221 Test Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01631BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130222 Master of Ceremony Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01634BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130223 Cross the Bridge Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01635BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130224 Huaxu's Projection Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01636BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130225 Visitor Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91637BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130226 Crimson Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01638BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130227 Divergence Point Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01639BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130228 Sealed Past Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01640BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130229 Shards of Remorse Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01641BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130230 Chaotic Memories Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01642BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130231 Lost Heart Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01643BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130232 To the Future Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01645BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130233 Polyphage Abyss Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130234 A Perfect Disguise? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01646BB 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130235 Audio Analysis Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01647BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130236 Mermaid's Gift Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91648BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130237 Mermaid Caught Up Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91649BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130238 Horrifying Marks Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91650BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130239 Resolve Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91652BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130240 Mermaid's Purpose Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX91653BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +10130241 Confession Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 44 327 20011 1 1 78 0 40 3 1 300 1 ZX01655BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 1 12 3 2 Square 1 2 3 +15010001 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 11080106 100801010 10120102 100801 10120102 15 80 10 1 HD00401EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 +15010009 Returning to Surface An ambush caught Gray Raven members as they were riding an airdrop shuttle to the ground surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 15010001 15 80 10 1 HD00402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 +15010010 Forest Guard After crash landing in the snowy rains, Gray Raven met the local armed forces. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 15010009 15 80 10 1 HD00403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 +15010002 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 15010010 100801010 10120102 100801 10120102 15 80 10 1 HD00404BA HD00404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 +15010003 Gazing from Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 15010002 100801010 10120102 100801 10120102 15 80 10 1 HD00405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 +15010004 Crossed Blades Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 15010003 100801010 10120102 100801 10120102 15 80 10 1 HD00406BA HD00406EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 +15010011 Persistence and Courage The port residents are surprisingly persistent facing the mighty enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 15010004 15 80 10 1 HD00407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 +15010005 Reason to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 15010011 100801010 10120102 100801 10120102 15 80 10 1 HD00408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 +15010012 Machine Tide A Corrupted machine tide is swarming the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 9 0 40 15 3 1 300 15010005 15 80 10 1 HD00409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 +15010006 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 10 0 40 15 3 1 300 15010012 100801010 10120102 100801 10120102 15 80 10 1 HD00410BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 1 FwRectangle 1 2 3 +15010007 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 11 0 40 15 3 1 300 15010006 100801010 10120102 100801 10120102 15 80 10 1 HD00411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 +15010008 Failure Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 12 0 40 15 3 1 300 15010007 100801010 10120102 100801 10120102 15 80 10 1 HD00412BA HD00412EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 5003 3 3 1 FwRectangle 1 2 3 +15010013 Hope Derek saved some hope for Rosetta, but what future awaits her...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 13 0 40 15 3 1 300 15010008 15 80 10 1 HD00413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 3 2 FwSquare 1 2 3 +15010101 HelloWorld The Start of Summer Time. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 14 20008 1 1 80 0 62 15 3 1 300 11120107 15 80 10 1 ZX01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +15010102 Summer Beach Fun An aqua ocean, soft sand, and little surprises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0101.png 29 20008 1 2 80 0 62 15 3 1 300 15010101 100801010 10120102 100801 10120102 15 80 10 1 ZX01302BA ZX01302EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3 +15010103 Chat about the Future The Gray Ravens have settled down and started enjoying themselves on the beach... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 16 20008 1 3 80 0 62 15 3 1 300 15010102 15 80 10 1 ZX01303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +15010104 Cat and Mouse - Fake Rats are just a bunch of tiny creatures, but at least they can entertain you... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0102.png 29 20008 1 4 80 0 62 15 3 1 300 15010103 100801010 10120106 100801 10120106 15 80 10 1 ZX01304BA ZX01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9040 16 3 FwRectangleEx 1 2 3 +15010105 Transcendant Kamui woke up, but he looked like another person entirely... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0103.png 111 20008 1 5 80 0 62 15 3 1 300 15010104 100801010 10120107 100801 10120107 15 80 10 1 ZX01305BA ZX01305EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 +15010106 Uncontrolled Reality Things seemed to have gone beyond your control now... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0104.png 29 20008 1 6 80 0 62 15 3 1 300 15010105 100801010 10120109 100801 10120109 15 80 10 1 ZX01306BA ZX01306EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 FwRectangleEx 1 2 3 +15010107 Into the Abyss Enter the unknown realm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0105.png 101 20008 1 7 80 0 62 15 3 1 300 15010106 100801010 10120110 100801 10120110 15 80 10 1 ZX01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 +15010108 Searing Hot day, hot blood. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 8 80 0 62 15 3 1 300 15010107 15 80 10 1 ZX01308BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010109 It's Gonna Work When you are not sure what a button or switch does, you have to rely on your intuition. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 9 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01309BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010110 System Warnings Illegal operation detected. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0106.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 101 20008 1 10 80 0 62 15 3 1 300 15010109 100801010 10120111 100801 10120111 15 80 10 1 ZX01310BA ZX01310EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 3 FwRectangleEx 1 2 3 +15010111 Ant Venom The pain boiling in the heart. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 11 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01311BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010112 Scientific Solutions Bomb the best! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0107.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 29 20008 1 12 80 0 62 15 3 1 300 15010111 100801010 10120113 100801 10120113 15 80 10 1 ZX01312EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 3 FwRectangleEx 1 2 3 +15010113 Dead End Cannot be caught by that guy, not now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 13 80 0 62 15 3 1 300 15010108 15 80 10 1 ZX01313BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010114 Countdown I'll be waiting there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0108.png 29 20008 1 14 80 0 62 15 3 1 300 15010113 100801010 10120116 100801 10120116 15 80 10 1 ZX01314BA ZX01314EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9010 16 3 FwRectangleEx 1 2 3 +15010115 Bloody Confession You're dying here, today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 15 80 0 62 15 3 1 300 15010110 15 80 10 1 ZX01315BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010116 M.A.D When will you understand that they're nothing but enemies? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0109.png 112 20008 1 16 80 0 62 15 3 1 300 15010115 100801010 10120118 100801 10120118 15 80 10 1 ZX01316BA ZX01316EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9000 16 3 FwRectangleEx 1 2 3 +15010117 The End of Childhood Everyone dies, and so does our childhood. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0110.png 30 20008 1 17 80 0 62 15 3 1 300 15010116 100801010 10120123 100801 10120123 15 80 10 1 ZX01317BA ZX01317EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9031 9041 9060 16 3 FwRectangleEx 1 2 3 +15010118 Your Life Story After a series of dreadful events, your summer finally began. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 18 80 0 62 15 3 1 300 15010117 15 80 10 1 ZX01319BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010119 Rose Stem It might have thorns. It might also secretly want you to hold it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 19 80 0 62 15 3 1 300 15010117 15010112 15 80 10 1 ZX01318BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15010120 The Necessary Black Sheep That's right, we haven't forgotten you. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 16 20008 1 20 80 0 62 15 3 1 300 15010117 15010114 15 80 10 1 ZX01320BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15020101 Arctic Reunion Commandant decided to accept Rosetta's request and head to the ARU with her. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0201.png 34 20009 1 1 80 0 62 15 3 1 300 16010108 100801010 10120102 100801 10120102 15 80 10 1 ZX01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 3 3 FwRectangle 1 2 3 +15020102 Reinforcements Lost in the middle of nowhere, Commandant and Rosetta met some reinforcements who came to rescue them. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 62 15 3 1 300 15020101 15 80 10 1 ZX01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15020103 Captain and Tide Knowing the tide always visit on a regular interval, ARU was hoping Commandant and the Babylonia reinforcements could help them hold off the tide. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 3 80 0 62 15 3 1 300 15020102 15 80 10 1 ZX01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +15020104 Snowy Skirmish The fishermen had already engaged with the bionics. They needed immediate help. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0202.png 34 20009 1 4 80 0 62 15 3 1 300 15020103 100801010 10120106 100801 10120106 15 80 10 1 ZX01404BA ZX01404EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 +15020105 Speedster After reuniting with Simon and the Forest Guards, Rosetta decided to use her old centaur form against the tide. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0203.png 34 20009 1 5 80 0 62 15 3 1 300 15020104 100801010 10120107 100801 10120107 15 80 10 1 ZX01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwRectangle 1 2 3 +15020106 United Nightmare The name "Amberia" was heard during the battle. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 62 15 3 1 300 15020105 15 80 10 1 ZX01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15020107 The Past Amberia was supposed to be destroyed long ago. After questioning the Captain, he finally explained what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 7 80 0 62 15 3 1 300 15020106 15 80 10 1 ZX01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15020108 Research Building The team headed toward the Forest Guard's birthplace to search for the "codes" that could control Amberia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0204.png 34 20009 1 8 80 0 62 15 3 1 300 15020107 100801010 10120109 100801 10120109 15 80 10 1 ZX01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 +15020109 Codes After defeating the bionics near the research building, the team finally found the codes and the data of humanoid-hybrids. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 9 80 0 62 15 3 1 300 15020108 15 80 10 1 ZX01409BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15020110 Inver-Narwhal The tide of bionics rushed toward the crowd, and someone took the codes away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0205.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 10 80 0 62 15 3 1 300 15020109 100801010 10120110 100801 10120110 15 80 10 1 ZX01410BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwRectangle 1 2 3 +15020111 Blood Trail The team followed the traitor and found a way to Amberia's location. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0206.png 34 20009 1 11 80 0 62 15 3 1 300 15020110 100801010 10120111 100801 10120111 15 80 10 1 ZX01411BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3 +15020112 Frozen Battlefield Under the frozen land was lots of weapons and bionic production lines. A voice told the team the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0207.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 34 20009 1 12 80 0 62 15 3 1 300 15020111 100801010 10120113 100801 10120113 15 80 10 1 ZX01412BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 +15020113 Ice Venture Although separated from Diana and others, Rosetta decided to continue moving forward with Commandant alone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0208.png 34 20009 1 13 80 0 62 15 3 1 300 15020112 100801010 10120116 100801 10120116 15 80 10 1 ZX01413BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1132 16 3 FwSquare 1 2 3 +15020114 Another Battlefield Everybody was fighting in their own way. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0209.png 34 20009 1 14 80 0 62 15 3 1 300 15020113 100801010 10120123 100801 10120123 15 80 10 1 ZX01414BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwSquare 1 2 3 +15020115 Amberia In the lab at the very bottom, Commandant and Rosetta finally met Amberia, who once was called Atiel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0210.png 34 20009 1 15 80 0 62 15 3 1 300 15020114 100801010 10120118 100801 10120118 15 80 10 1 ZX01415BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020115 1 2 1 16 3 FwSquare 1 2 3 +15020116 The Unlucky Rosetta pointed her weapon at Amberia, vowing to end this nightmare once and for all with Commandant. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0211.png 35 20009 1 16 80 0 62 15 3 1 300 15020115 100801010 10120123 100801 10120123 15 80 10 1 ZX01416BA ZX01416EA 3 Have all members survive. Die no more than once. Die no more than twice. 15020116 1 2 1 16 3 FwRectangle 1 2 3 +15020117 Farewell to Nightmare Amberia had fallen. Time to say goodbye to this nightmare. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0212.png 35 20009 1 17 80 0 62 15 3 1 300 15020116 100801010 10120123 100801 10120123 15 80 10 1 ZX01417BA 3 Have all members survive. Die no more than once. Die no more than twice. 15020117 1 2 1 16 3 FwRectangle 1 2 3 +15020118 We Lucky Few Rosetta and Commandant witnessed the end of Amberia and her nightmare. A new day had started. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 35 20009 1 18 80 0 62 15 3 1 300 15020117 15 80 10 1 ZX01418BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15030101 Dusty Memory A theater exists in every city of the KCC, in the corner surrounded by courtyards and old streets. It is lofty and grandiose, but at the same time, it is old and dilapidated. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0301.png 28 20010 1 1 80 0 62 15 3 1 300 16020108 100801010 10120102 100801 10120102 15 80 10 1 ZX01501BA ZX01501EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 3 3 FwRectangleEx 1 2 3 +15030102 Theater Crisis We can still quit with our heads held high, If we sell the theater, we can use this money as a fresh start for each and every one of us. If we wait this out, then... There won't be any money to line our pockets. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 2 80 0 62 15 3 1 300 15030101 15 80 10 1 ZX01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030103 Against the Current In a world of young people, they should be the stars. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 3 80 0 62 15 3 1 300 15030102 15 80 10 1 ZX01503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +15030104 Changing Tide The KCC... is about to change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0302.png 28 20010 1 4 80 0 62 15 3 1 300 15030103 100801010 10120106 100801 10120106 15 80 10 1 ZX01504BA ZX01504EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1136 16 3 FwRectangleEx 1 2 3 +15030105 Reunion Changyu perked up with a smile out of surprise at the sight of after seeing a familiar face after so long. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 5 80 0 62 15 3 1 300 15030104 15 80 10 1 ZX01505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030119 Battle of Changban Heroes never fear death. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 6 80 0 62 15 3 1 300 15030105 15 80 10 1 ZX01506BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030106 Disconnected Smoke from the war covers the once prosperous city, disconnecting the people of Kowloong from their future and past. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0303.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 7 80 0 62 15 3 1 300 15030119 100801010 10120106 100801 10120106 15 80 10 1 ZX01507BA ZX01507EA 3 Use Changyu: Qilin in battle Clear within 300s Fight till the last moment 1 2 1 1136 3 FwRectangleEx 1 2 3 1 +15030107 Answer Qu slowly closed her eyes upon hearing Huaxu's response. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 8 80 0 62 15 3 1 300 15 80 10 1 ZX01508BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030108 Before the Storm The once prosperous KCC is now long gone. A few pedestrians gather near the broadcast on the street. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 9 80 0 62 15 3 1 300 15030107 15 80 10 1 ZX01509BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030109 Will of Kowloong Kowloong is a crystal, nucleated from history. Kowloongers do not fear war, because war cannot break the will of Kowloong. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0304.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 10 80 0 62 15 3 1 300 15030108 100801010 10120109 100801 10120109 15 80 10 1 ZX01510BA ZX01510EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3 +15030110 Legacy I will inherit your will. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0305.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 11 80 0 62 15 3 1 300 15030109 100801010 10120110 100801 10120110 15 80 10 1 ZX01511BA ZX01511EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwSquareEx 1 2 3 +15030111 Homecoming You're home, Moyuan... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0306.png 28 20010 1 12 80 0 62 15 3 1 300 15030110 100801010 10120111 100801 10120111 15 80 10 1 ZX01512BA ZX01512EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1135 16 3 FwRectangleEx 1 2 3 +15030112 Tabula Akasha Our history will not end like this. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20010 1 13 80 0 62 15 3 1 300 15030111 15 80 10 1 ZX01513BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030113 Unnamed War Two Tai'E are activated in a deserted factory, only to find out that an apocalyptic war had broken out while they were hibernating. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 14 80 0 62 15 3 1 300 15 80 10 1 ZX01514BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030114 Unexpected Encounter Tai'E decided to follow their order and go back, but accidentally met a human child. The priority written in their program means they have more important things to do now. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 15 80 0 62 15 3 1 300 15030113 15 80 10 1 ZX01515BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030115 Area of Defense We must quickly go past this area of defense before more of those things appear. I'll go first, you take her and follow me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0307.png 28 20010 1 16 80 0 62 15 3 1 300 15030114 100801010 10120118 100801 10120118 15 80 10 1 ZX01516BA ZX01516EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwSquareEx 1 2 3 +15030116 Little Promise Is it because of the preset command, or is he having an error? He could not tell. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 28 20010 1 17 80 0 62 15 3 1 300 15030115 15 80 10 1 ZX01517BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +15030117 Duty of Tai'E I will fulfil the duty of Tai'E. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0308.png 28 20010 1 18 80 0 62 15 3 1 300 15030116 100801010 10120123 100801 10120123 15 80 10 1 ZX01518BA ZX01518EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3 +15030118 Farewell During his service in Kowloong, there was nothing that he could take pride in. Those memories were the only thing that supported him and made him happy. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0309.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 28 20010 1 19 80 0 62 15 3 1 300 15030117 100801010 10120123 100801 10120123 15 80 10 1 ZX01519BA ZX01519EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1131 16 3 FwRectangleEx 1 2 3 +15010501 Operation Red Tide They are heading toward the shoreline. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 62 15 3 1 300 16030103 15 80 10 1 ZX01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 3 3 2 FwSquare 1 2 3 +15010502 Lone Hawk There does not seem to be any fear in Wanshi. He just let out a big yawn instead. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0401.png 52 20010 1 2 80 0 62 15 3 1 300 15010501 100801010 10120102 100801 10120102 15 80 10 1 ZX01802BA ZX01802EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 +15010503 Land for No "Man" One must face his own weakness to embrace the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 62 15 3 1 300 15010502 15 80 10 1 ZX01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +15010504 Abyss of Gravity Born here, so chose to die here too. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 4 80 0 62 15 3 1 300 15010503 15 80 10 1 ZX01804BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1136 16 3 2 FwSquare 1 2 3 +15010505 Never Ending You left us behind like junk, now you dare to come back and "rescue" us? Are you kidding me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0402.png 52 20010 1 5 80 0 62 15 3 1 300 15010504 100801010 10120106 100801 10120106 15 80 10 1 ZX01805BA ZX01805EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 FwRectangle 1 2 3 +15010506 Ashes to Ashes For the greater good. Oh, it never gets old. How morally sound. I am truly amazed. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 6 80 0 62 15 3 1 300 15010505 15 80 10 1 ZX01806BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010507 Reason to Fight Even if we don't know what awaits us there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0403.png 52 20010 1 7 80 0 62 15 3 1 300 15010506 100801010 10120106 100801 10120106 15 80 10 1 ZX01807BA ZX01807EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 3 FwRectangle 1 2 3 1 +15010508 Voice of Yesterday Only from that lullaby could they feel the last bit of warmth from their past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 62 15 3 1 300 15010507 15 80 10 1 ZX01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010509 Whalesong The singing stopped, but the song had no ending, because the lonely whale never found its herd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0404.png 52 20010 1 9 80 0 62 15 3 1 300 15010508 100801010 10120109 100801 10120109 15 80 10 1 ZX01809BA ZX01809EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3 +15010510 Siren Selena. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 10 80 0 62 15 3 1 300 15010509 15 80 10 1 ZX01810BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010511 Requiem Eternity in an hour. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 11 80 0 62 15 3 1 300 15010510 15 80 10 1 ZX01811BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010512 Cradle of Immortality She only wants to tell you all the miracles she saw along the journey. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 12 80 0 62 15 3 1 300 15010511 15 80 10 1 ZX01812BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010513 Silent Battlefield It was an early afternoon when Kamui accidentally discovered a slightly swollen metal can in Wanshi's storage. It reminded Wanshi of his distant past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 13 80 0 62 15 3 1 300 15010512 15 80 10 1 ZX01813BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010514 Gear? Just a tiny gear. My job is to ensure all things can run smoothly. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0405.png 52 20010 1 14 80 0 62 15 3 1 300 15010513 100801010 10120111 100801 10120111 15 80 10 1 ZX01814BA ZX01814EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 16 3 FwRectangle 1 2 3 +15010515 Gamble I'm betting Langston Smith's name on it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 15 80 0 62 15 3 1 300 15010514 15 80 10 1 ZX01815BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010516 Awaken The world was no longer pale as Wanshi regained consciousness. He realized he was inside a building. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 16 80 0 62 15 3 1 300 15010515 15 80 10 1 ZX01816BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010517 Echoes of the Past The white city continuously altered its shape. Refracted sunlight shone from above, unveiling a blue ocean of data behind it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 17 80 0 62 15 3 1 300 15010516 15 80 10 1 ZX01817BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010518 Encounter So this is the guy behind all those unexpected accidents. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 18 80 0 62 15 3 1 300 15010517 15 80 10 1 ZX01818BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010519 Frog in the Well I have been hiding for too long, but I feel like going out there today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 19 80 0 62 15 3 1 300 15010518 15 80 10 1 ZX01819BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010520 Journey's End You can explore the space, or take back the Earth for yourselves. It doesn't matter. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0406.png 52 20010 1 20 80 0 62 15 3 1 300 15010519 100801010 10120123 100801 10120123 15 80 10 1 ZX01820BA ZX01820EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9074 9077 9078 16 3 FwRectangle 1 2 3 +15010601 The Forgotten Children This is Babylonia, not the research institute or Kurono. There are no unexpected menace and experiments on her path that would put her on a leash. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 62 15 3 1 300 11140108 15 80 10 1 ZX02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15010602 Suspiria "Welcome home!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 62 15 3 1 300 15010601 15 80 10 1 ZX02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15010603 The Mist Shaped like a stuffed animal, it is too dirty to tell its original color, save for the bright red of its cracked lips. The two stiff, sad glass eyeballs, poorly sewn, have melted, staring straight at No. 21. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0501.png 36 10101 1 3 80 0 62 15 3 1 300 15010602 100801010 10120102 100801 10120102 15 80 10 1 ZX02003BA ZX02003EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9000 3 3 FwRectangle 1 2 3 +15010604 Kairo A speeding police car stops before you, and Noctis pokes his head out from the rolled-down window wearing a pair of sunglasses he has found, whistling loudly. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 62 15 3 1 300 15010603 15 80 10 1 ZX02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15010605 Let the Right One In The black fog dissipates, not disappearing completely, retreating to somewhere not far behind you. But it is far enough from her for now, and she is safe from being immediately devoured. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 5 80 0 62 15 3 1 300 15010604 15 80 10 1 ZX02005BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15010606 Insidious No. 21 approaches the shade instinctively for a closer look. But the moment she steps forward, all images disappear, leaving behind the Medic Bots and equipment in the dilapidated corridors as if nothing has happened. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0502.png 36 10101 1 6 80 0 62 15 3 1 300 15010605 100801010 10120106 100801 10120106 15 80 10 1 ZX02006BA ZX02006EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 +15010607 Cabin in the Woods The night wind howls and an unearthly light shines overhead, casting No. 21 in the shadow of the giant house behind the iron gate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0503.png 36 10101 1 7 80 0 62 15 3 1 300 15010606 100801010 10120106 100801 10120106 15 80 10 1 ZX02007BA ZX02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 1 +15010608 The Skeleton Key The storage before you turns into a few empty shelves on the wall. A scrawled, child-like picture painted with red crayons sits above, with "Go to Hell and meet Voooo" written next to it. It looks ridiculous but scary. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0504.png 36 10101 1 8 80 0 62 15 3 1 300 15010607 100801010 10120109 100801 10120109 15 80 10 1 ZX02008BA ZX02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 +15010609 The Thirteenth Floor The two girls look at each other and nod. That is the last communication between them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0505.png 36 10101 1 9 80 0 62 15 3 1 300 15010608 100801010 10120109 100801 10120109 15 80 10 1 ZX02009BA ZX02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 +15010610 Hour of the Wolf "—I'm going to kill you! I'm going to tear you apart! I'm going to rip your insides out and rub them on your face!" Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 62 15 3 1 300 15010609 15 80 10 1 ZX02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15010612 The Chasers Her laser cannon soars with Buddy, and she breaks through her shackles like a runaway beast. Her minute figure lashes out massive waves of energy, like a wolf finally revealing its fangs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0506.png 59 10101 1 11 80 0 62 15 3 1 300 15010610 100801010 10120109 100801 10120109 15 80 10 1 ZX02011BA ZX02011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1167 16 3 FwRectangle 1 2 3 +15010613 Sixth Sense Wind passes through the withered tree and the lifeless houses over the nameless graves full of white crosses. An insignificant white daisy on the edge of the grave sways, hoping the wind will carry it away, but the wind cannot. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 62 15 3 1 300 15010612 15 80 10 1 ZX02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10140101 Game in a Cage "Be careful with your words and action. Don't do anything now. Wait until morning to inspect the room." Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1401.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 100801010 10120102 100801 10120102 15 80 10 1 ZX01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3 +10140102 Conceal "Where did you get the Ascendant data?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 10140101 15 80 10 1 ZX01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140103 Return to Core Area Feels like we're being watched. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1402.png 53 20010 1 3 80 0 62 15 3 1 300 10140102 100801010 10120106 100801 10120106 15 80 10 1 ZX01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9077 3 Rectangle 1 2 3 +10140104 Untraceable Maybe there's an easier and more straightforward way. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 10140103 15 80 10 1 ZX01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140105 Gaze of the Abyss Like a dark abyss, the pinhole spy camera on the button gazes at Chrome, who is holding it in his palm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1403.png 53 20010 1 5 80 0 62 15 3 1 300 10140104 100801010 10120106 100801 10120106 15 80 10 1 ZX01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9077 3 3 Rectangle 1 2 3 +10140106 New Woes Mom... is resting. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1404.png 53 20010 1 6 80 0 62 15 3 1 300 10140105 100801010 10120109 100801 10120109 15 80 10 1 ZX01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3 +10140107 Recycle Prisoner We don't get to do this everyday. Let me give you a bonus question. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1405.png 53 20010 1 7 80 0 62 15 3 1 300 10140106 100801010 10120111 100801 10120111 15 80 10 1 ZX01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 9074 9077 3 3 Rectangle 1 2 3 1 +10140108 Perfectionism He speaks with no lofty words and acts like a modest teacher before his enemies. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 8 80 0 62 15 3 1 300 10140107 15 80 10 1 ZX01908BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140109 Fated Maze The rumbling underneath the floor announces death like a countdown timer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1406.png 53 20010 1 9 80 0 62 15 3 1 300 10140108 100801010 10120118 100801 10120118 15 80 10 1 ZX01909BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9078 3 Rectangle 1 2 3 +10140110 No Response Kamui spots a faint smile on Chrome's face before Chrome completely loses consciousness. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 10 80 0 62 15 3 1 300 10140109 15 80 10 1 ZX01910BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140111 Project Winter If we ever settle this, we will need the talented commandant to help us build a future for humans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 11 80 0 62 15 3 1 300 10140110 15 80 10 1 ZX01911BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140112 Extra Mission Looks like some people are leaving no stone unturned, considering they've bugged our transport craft, too. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1407.png 53 20010 1 12 80 0 62 15 3 1 300 10140111 100801010 10120123 100801 10120123 15 80 10 1 ZX01912BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 7022 3 Rectangle 1 2 3 +10140113 Hidden Area The dim light from the sky nourishes the surrounding red trees, and root-like pipes coil around them, revealing a peaceful but strange atmosphere. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 13 80 0 62 15 3 1 300 10140112 15 80 10 1 ZX01913BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10140114 Hetero-Hive Mother Sorry... For leaving you alone to deal with such a thing. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1408.png 53 20010 1 14 80 0 62 15 3 1 300 10140113 100801010 10120123 100801 10120123 15 80 10 1 ZX01914BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9080 3 3 Rectangle 1 2 3 +10140115 Starry Sky Even if the signal is broken, and even if hope is scarce, I will run to you no matter what. That's salvation, as well as saving myself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 15 80 0 62 15 3 1 300 10140114 15 80 10 1 ZX01915BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +10150101 Right Under the Rose As long as we're on this ship together, nothing will remain a secret forever. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 1 80 0 62 15 3 1 300 15010632 15 80 10 1 ZX02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150102 Strike The red-haired Construct stands amidst them proudly like a rose above its thorns. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 2 80 0 62 15 3 1 300 10150101 15 80 10 1 ZX02102BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150103 Seaborne Graveyard That's right. The city you're standing in was once a zero-point reactor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 3 80 0 62 15 3 1 300 10150102 15 80 10 1 ZX02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150104 Atlantis It once contained humanity's hope for a utopia, after all. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1501.png 61 903 20016 1 4 80 0 62 15 3 1 300 10150103 100801010 10120125 100801 10120125 15 80 10 1 ZX02104BA ZX02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 +10150105 Enter the City If the Golden Age is a crown, then this is one of the brightest jewels on it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1502.png 61 903 20016 1 5 80 0 62 15 3 1 300 10150104 100801010 10120125 100801 10120125 15 80 10 1 ZX02105BA ZX02105EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 +10150106 Return I've... finally found it. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 6 80 0 62 15 3 1 300 10150105 15 80 10 1 ZX02106BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150107 Graveyard for the Arrogance Humans have long died on the road to their ambitions. This city is just a graveyard for their arrogance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1503.png 61 903 20016 1 7 80 0 62 15 3 1 300 10150106 100801010 10120125 100801 10120125 15 80 10 1 ZX02107BA ZX02107EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 1 +10150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 903 20016 1 8 80 0 62 15 3 1 300 10150107 15 80 10 1 ZX02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150109 Up or Down Don't tell me the city's haunted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1504.png 61 903 20016 1 9 80 0 62 15 3 1 300 10150108 100801010 10120125 100801 10120125 15 80 10 1 ZX02109BA ZX02109EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 +10150110 Overclock (1) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1505.png 61 20016 1 10 80 0 62 15 3 1 300 10150109 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 +10150111 Overclock (2) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1506.png 61 20016 1 11 80 0 62 15 3 1 300 10150110 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 +10150112 Overclock (3) Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1507.png 61 20016 1 12 80 0 62 15 3 1 300 10150111 100801010 10120125 100801 10120125 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 +10150113 Light of the Zero-point Energy I believe humanity will have a bright future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 13 80 0 62 15 3 1 300 10150112 15 80 10 1 ZX02113BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150114 Raise Your Torch I wouldn't, because I want to find out what is there at the end of the darkness. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1508.png 61 20016 1 14 80 0 62 15 3 1 300 10150113 100801010 10120125 100801 10120125 15 80 10 1 ZX02114BA ZX02114EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 Rectangle 1 2 3 +10150115 The Last Human Who would have thought that, in the end, I'd go gentle into that good night? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 15 80 0 62 15 3 1 300 10150114 15 80 10 1 ZX02115BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10150116 Across the Waves Vera knows that gaze intimately. The look of total desperation was once in her eyes as well. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1509.png 62 903 40001 1 16 80 0 62 15 3 1 300 10150115 100801010 10120125 100801 10120125 15 80 10 1 ZX02116BA ZX02116EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1172 3 3 Rectangle 1 2 3 +10150117 Her Flag Rage, rage against the dying of the light. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 17 80 0 62 15 3 1 300 10150116 15 80 10 1 ZX02117BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +10160101 World Government Conference The mark of the World Government which bears the hope of humanity appears at the top of the room with dignity. Another "World Government Conference" is about to start. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 62 15 3 1 300 11150108 15 80 10 1 ZX02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 3 2 FwSquare 1 2 3 +10160102 Antagonism Science is a torch that lights the way to humanity's future, not a wind that fans the flame of some civil war. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 2 80 0 62 15 3 1 300 10160101 15 80 10 1 ZX02202BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160103 After Story The logs have been arranged from left to right chronologically by Liv. Your fingertip flips over a page, and another memory is reawakened in your mind. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1601.png 64 20017 1 3 80 0 62 15 3 1 300 10160102 100801010 10120125 100801 10120125 15 80 10 1 ZX02203BA ZX02203EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3 +10160104 Search for Coordinates Asimov stops tapping on the projection and points toward one point on the globe. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 4 80 0 62 15 3 1 300 10160103 15 80 10 1 ZX02204BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160105 Hetero-Sapien The humanoids slowly turn around, their strangely-shaped feet crushing the bones on the ground, making an eerie, squeaking noise. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 62 15 3 1 300 10160104 15 80 10 1 ZX02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160106 Assemble Hans is not very loud, but his voice is firm enough to reach every one of your ears, making you all stand straight. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 6 80 0 62 15 3 1 300 10160105 15 80 10 1 ZX02206BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160107 Pulia Forest Park Ruins Your head is slowly recovering from the spike of adrenaline, but you can still hear the voices of Hetero-Sapiens from all corners of the Forest Park Ruins, warning you not to let your guard down. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1602.png 64 20017 1 7 80 0 62 15 3 1 300 10160106 100801010 10120125 100801 10120125 15 80 10 1 ZX02207BA ZX02207EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 1176 16 3 FwRectangle 1 2 3 1 +10160108 Clockwork He winds up the war machine that is you all, the elites of Babylonia, and you march on toward CPF 040. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 62 15 3 1 300 10160107 15 80 10 1 ZX02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160109 CPF 040 The Central Purification Filter that was the basis of humanity's life on the surface against the Punishing Virus is now penetrated by the crimson plants, erected in the middle of the field, twisting and towering. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1603.png 64 20017 1 9 80 0 62 15 3 1 300 10160108 100801010 10120125 100801 10120125 15 80 10 1 ZX02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 +10160110 Arrival Their gaze pierces through the crowd and extends toward the species you belong to—humanity. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1604.png 64 20017 1 10 80 0 62 15 3 1 300 10160109 100801010 10120125 100801 10120125 15 80 10 1 ZX02210EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 +10160111 Evacuation In the last few moments before you fall unconscious, you hear thunderous explosions. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1605.png 64 20017 1 11 80 0 62 15 3 1 300 10160110 100801010 10120125 100801 10120125 15 80 10 1 ZX02211BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 +10160112 Death of Humankind I will be back. Trust me. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1606.png 64 20017 1 12 80 0 62 15 3 1 300 10160111 100801010 10120125 100801 10120125 15 80 10 1 ZX02212EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 FwRectangle 1 2 3 +10160113 Unidentified Twins The war between humanity and the Punishing Virus begins anew, here and now. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1607.png 36 20017 1 13 80 0 62 15 3 1 300 10160112 100801010 10120125 100801 10120125 15 80 10 1 ZX02213BA ZX02213EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 0 3 FwRectangle 1 2 3 +10160114 Silent Scream This is the never-ending cycle of despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 14 80 0 62 15 3 1 300 10160113 15 80 10 1 ZX02214BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10160115 The Rudder of Mankind Our Parliament was established to build a better future for humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 15 80 0 62 15 3 1 300 10160114 15 80 10 1 ZX02215BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170100 Nightmare of the World We are forced to step into the eternal night of death, and with different language and bodies, roar as one in the afterburn of dawn. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 0 80 0 40 15 3 1 300 10160115 15 80 10 1 ZX02300BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170101 Pouring Rain However, they are not the greatest threat nor are they the ultimate fruit borne from disaster. They are just a road sign. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 1 80 0 40 15 3 1 300 10170100 15 80 10 1 ZX02301BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170102 Sinking Island We were forced to stand on a sinking island, all of us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 2 80 0 40 15 3 1 300 10170101 15 80 10 1 ZX02302BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170103 Project Winter In any case, this is the beginning of hope, but it is only just the beginning. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img4.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg4.png 74 20017 1 3 80 0 40 15 3 1 300 10170102 15 80 10 1 ZX02303BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170104 Will of Being Born What happened to the girl and the boy is not an exception. We have different life experience but share similar nature and feelings. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 4 80 0 40 15 3 1 300 10170103 15 80 10 1 ZX02304BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170105 First, "Joy and Sorrow" "Together they come, and when one sits alone with you at your board, remember that the other is asleep upon your bed." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img5.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg5.png 74 20017 1 5 80 0 40 15 3 1 300 10170104 15 80 10 1 ZX02305BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170106 "The Great Evacuation" Anything that you are not happy about? Or are you still expecting your commandant to get up all of a sudden and tell you there is a new tactic that sacrifices no one? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 73 20017 1 6 80 0 40 15 3 1 300 10170105 15 80 10 1 ZX02306BA ZX02306EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 +10170107 "The Stayed-Behind" The originally crowded basement is now left with only dozens of people waiting for Gray Raven to come back. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img3.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg3.png 74 20017 1 7 80 0 40 15 3 1 300 10170106 15 80 10 1 ZX02307BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170108 Life and Death By the light of the daybreak, they see that the sloped path in the city has turned into a scarlet wave. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 74 20017 1 8 80 0 40 15 3 1 300 10170107 15 80 10 1 ZX02308BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170109 Second, "Freedom" "And what is it but fragments of your own self you would discard that you may become free?" Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 9 80 0 40 15 3 1 300 10170108 15 80 10 1 ZX02309BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170110 Within Reach But there is no "would have." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img6.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg6.png 74 20017 1 10 80 0 40 15 3 1 300 10170109 15 80 10 1 ZX02310BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170111 Third, "Giving" "It is life that gives unto life." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img16.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg16.png 74 20017 1 11 80 0 40 15 3 1 300 10170110 15 80 10 1 ZX02311BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170112 Fourth, "Ship" "Who can depart from his pain and his aloneness without regret? It is not a garment I cast off this day, but a skin that I tear with my own hands. Yet I cannot tarry longer." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img7.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg7.png 73 20017 1 12 80 0 40 15 3 1 300 10170111 15 80 10 1 ZX02312BA ZX02312EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1176 16 3 1 FwRectangle 1 2 3 +10170113 Countdown to Life Even though there is not much time left, she still sticks to her post. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 13 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02313BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170114 Assemble Again Gray Raven, Strike Hawk, and Cerberus gather in City 47 to plan for their next move. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg1.png 64 20017 1 14 80 0 40 15 3 1 300 10170112 15 80 10 1 ZX02314BA ZX02314EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3 +10170115 End Train We didn't know back then that the train was heading to the end. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 15 80 0 40 15 3 1 300 10170113 10170114 15 80 10 1 ZX02315BA ZX02315EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 1175 9080 16 3 1 FwRectangle 1 2 3 +10170116 Endpoint Countdown We must be ready. This battle will decide the fate of all of our lives. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 16 80 0 40 15 3 1 300 10170115 15 80 10 1 ZX02316BA ZX02316EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 9080 16 3 1 FwRectangle 1 2 3 +10170117 Smile of the Abyss I think I heard someone laughing... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img9.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg9.png 73 20017 1 17 80 0 40 15 3 1 300 10170116 15 80 10 1 ZX02317BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170118 Gentle Monster To seize the only hope, the girl has turned into a gentle monster. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 18 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02318BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170119 Heaven of Pain Dusk and silence, exhaustion and wounds, they weave together a web that binds the two of them to the bench they are sitting on, with no hope to escape. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 19 80 0 40 15 3 1 300 10170117 15 80 10 1 ZX02319BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 5006 1136 16 3 1 FwRectangle 1 2 3 +10170120 Ring "The Bells" "With a will to give it all and an unyielding spirit to keep going." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 20 80 0 40 15 3 1 300 10170118 10170119 15 80 10 1 ZX02320EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9080 16 3 1 FwRectangle 1 2 3 +10170121 Rage Against the "Light" "Rage, rage against the dying of the light. Wild men who caught and sang the sun in flight. And learn, too late, they grieved it on its way." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 73 20017 1 21 80 0 40 15 3 1 300 10170120 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1175 1174 16 3 1 FwRectangle 1 2 3 +10170123 Until No One Is Listening In this world, there is no rescue no matter when you make your prayers. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img10.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg10.png 36 20017 1 22 80 0 40 15 3 1 300 10170121 15 80 10 1 ZX02322BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 +10170122 Fifth, "Farewell" "The mist that drifts away at dawn, leaving but dew in the fields, shall rise and gather into a cloud and then fall down in rain." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img8.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg8.png 73 20017 1 23 80 0 40 15 3 1 300 10170123 15 80 10 1 ZX02323BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170124 Sixth, "Death" "Only when you drink from the river of silence shall you indeed sing. And when you have reached the mountain top, then you shall begin to climb. And when the earth shall claim your limbs, then shall you truly dance. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img11.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg11.png 73 20017 1 24 80 0 40 15 3 1 300 10170122 15 80 10 1 ZX02324BA ZX02324EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9100 16 3 1 FwRectangle 1 2 3 +10170126 To Death → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img12.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg12.png 73 20017 1 25 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02325BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170127 To Life → ― Start from the "death" of self and move into the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img13.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg13.png 73 20017 1 26 80 0 40 15 3 1 300 10170124 15 80 10 1 ZX02326BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10170125 Scarlet Reflection The data cache in it will control the form of the Punishing Virus. Think of them as Hetero-Sapiens or Red Tide Projections. They will transform with your cognition. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img14.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg14.png 36 20017 1 27 80 0 40 15 3 1 300 10170126 10170127 15 80 10 1 ZX02327BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1174 16 3 1 FwRectangle 1 2 3 +10170128 Seventh, "Love" "Love gives naught but itself and takes naught but from itself. She melts herself for her desires to be like a running brook that sings its melody to the night." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17Img15.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben17TitleBg15.png 73 20017 1 28 80 0 40 15 3 1 300 10170125 15 80 10 1 ZX02328BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020121 Reasonable Nonsense What comes around goes around. The only thing that is constant is change. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1801.png 49 10101 1 1 80 0 40 15 0 0 300 15030118 15 80 10 1 ZX02501BA ZX02501EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020122 The Celestial Being When she calms her mind to listen, there are still faint sounds of bells and chanting from long ago. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1802.png 49 10101 1 2 80 0 40 15 0 0 300 15020121 15 80 10 1 ZX02502BA ZX02502EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020123 Please "Like" Me Um... Why do they seem angry? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1803.png 49 10101 1 3 80 0 40 15 0 0 300 15020122 15 80 10 1 ZX02503BA ZX02503EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020124 An Insurmountable Ridge No one gets to look for the Big Fish. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1807.png 49 10101 1 4 80 0 40 15 0 0 300 15020123 15 80 10 1 ZX02504BA ZX02504EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020125 Fireworks The fireworks explode in the night sky and excite the crowd, bringing the celebration to a climax. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1805.png 49 10101 1 5 80 0 40 15 0 0 300 15020124 15 80 10 1 ZX02505BA ZX02505EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020126 Reunion What happens now is just like what happened in the past. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 6 80 0 40 15 0 0 300 15020125 15 80 10 1 ZX02506BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15020127 Homecoming Now, it's time for those who travel far away from home to come back. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1804.png 49 10101 1 7 80 0 40 15 0 0 300 15020126 15 80 10 1 ZX02507BA ZX02507EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020128 Comeback We are the Gung-hoers. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1808.png 49 10101 1 8 80 0 40 15 0 0 300 15020127 15 80 10 1 ZX02508BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020129 Vox From Afar A cry of a whale comes from the distance through the clouds, the roofs, and the bustling crowd. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabSSN1809.png 49 10101 1 9 80 0 40 15 0 0 300 15020128 15 80 10 1 ZX02509EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9108 16 3 1 FwRectangle 1 2 3 +15020130 Early Spring Hmm... A journey of a thousand miles begins with a single step! Here I go! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenSS18TitleBg01.png 49 10101 1 10 80 0 40 15 0 0 300 15020129 15 80 10 1 ZX02510BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +10180101 Journey Nanami will travel with her friends! Where to go...? We'll see! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 1 80 0 40 15 3 1 300 10170128 15 80 10 1 ZX02601BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180102 House of Love Nanami knows that there are still warm places in this cold world! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 2 80 0 40 15 3 1 300 10180101 15 80 10 1 ZX02602BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180103 Search Maybe not every journey has a happy ending, but that's the exact reason why Nanami will still keep looking. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1802.png 36 20017 1 3 80 0 40 15 3 1 300 10180102 15 80 10 1 ZX02603BA ZX02603EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180104 Return Nanami met a mysterious big sister. I always feel like I saw her somewhere, but I also feel like that I will only meet her in the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1801.png 36 20017 1 101801030 4 80 0 40 15 3 1 300 10180103 15 80 10 1 ZX02604BA ZX02604EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180105 Truth Nanami doesn't like the answer. I don't like the coldness or the quietness... But where can I find the future that makes everyone smile? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 5 80 0 40 15 3 1 300 10180104 15 80 10 1 ZX02605BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180106 Reencounter The world will be reconstructed. A different future is waiting for Nanami, but will it be the future Nanami wants? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 6 80 0 40 15 3 1 300 10180105 15 80 10 1 ZX02606BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180107 War Why... Why the war? Aren't we friends...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1803.png 117 20017 1 7 80 0 40 15 3 1 300 10180106 15 80 10 1 ZX02607BA ZX02607EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180108 Church of Machina Although these machines called Nanami "Sagemachina", Nanami never wanted the war... Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 8 80 0 40 15 3 1 300 10180107 15 80 10 1 ZX02608BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180109 Last Hope Nanami will find a future without war and hand it to the humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 9 80 0 40 15 3 1 300 10180108 15 80 10 1 ZX02609BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180110 Cage Nanami has only one thing to do... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1804.png 36 20017 1 10 80 0 40 15 3 1 300 10180109 15 80 10 1 ZX02610BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180111 Freedom Then let Nanami... break the cage! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1805.png 117 20017 1 11 80 0 40 15 3 1 300 10180110 15 80 10 1 ZX02611BA ZX02611EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180112 Divergence For Nanami's friends and our future together, Nanami has to try again and look for the real answer. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1806.png 117 20017 1 12 80 0 40 15 3 1 300 10180111 15 80 10 1 ZX02612BA ZX02612EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180113 Determination Nanami will never forget the pain of machines and humanity... So Nanami is determined to seize the opportunity no matter what it takes. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 13 80 0 40 15 3 1 300 10180112 15 80 10 1 ZX02613BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180114 Find the Answer in the Future Nanami is determined to fight the storms of fate! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 14 80 0 40 15 3 1 300 10180113 15 80 10 1 ZX02614BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180115 IF "Fall" A huge "building" stands in the distance, covering almost half of the sky and giving off black smoke. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1807.png 45 20017 1 15 80 0 40 15 3 1 300 10180114 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180116 IF "Decay" The white bird stops before the destination that leads to a calamity. The fire that once burnt up despair is turning into despair itself in the ashes. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1808.png 77 20017 1 16 80 0 40 15 3 1 300 10180115 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180117 IF "Birth" Muffled screams came from the messy radio channel. The apocalypse manifested through countless pale human figures with the smell of blood and the Red Tide in the air. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1809.png 68 20017 1 17 80 0 40 15 3 1 300 10180116 15 80 10 1 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 1183 17 3 1 FwRectangle 1 2 3 +10180118 Awakening Guys, I need to go now... I'm starting my journey now. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 18 80 0 40 15 3 1 300 10180117 15 80 10 1 ZX02618BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180119 Answer Nanami will find the unique future herself. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 19 80 0 40 15 3 1 300 10180118 15 80 10 1 ZX02619BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180120 Girl From the Future I wish you to find the real answer... Goodbye, Nanami. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 20 80 0 40 15 3 1 300 10180119 15 80 10 1 ZX02620BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10180121 Farewell Her last bow. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18Img17.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben18TitleBg17.png 117 20017 1 21 80 0 40 15 3 1 300 10180120 15 80 10 1 ZX02621BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 17 3 2 FwSquare 1 2 3 +10190101 Brazen Fire "The last torch of humanity's future is burning 363,300 kilometers from the earth now—right there on the Moon." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 1 80 0 40 15 3 1 300 10180121 15 80 10 1 ZX02801BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190102 Dream Machine "That is the machine that carries humanity's dreams. To restart it, Karenina, you are the best person for this job." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 2 80 0 40 15 3 1 300 10190101 15 80 10 1 ZX02802BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190103 Scire Rebirth This new frame is called Scire. Like a light shining in the deepest darkness, it represents Karenina's newfound power. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1903.png 147 10101 1 3 80 0 40 15 3 1 300 10190102 15 80 10 1 ZX02803BA ZX02803EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190104 Zero Rest Only now, laughing freely in the absence of gravity, can these people ignore each other's beliefs and factions to enjoy this technological breakthrough. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 4 80 0 40 15 3 1 300 10190103 15 80 10 1 ZX02804BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190105 Gazing Into the Night Perhaps humans are still as naive as the children who wonder about the Moon, but one day they will transform science's power into a new hope. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 5 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02805BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190106 Always In Character Even without a script or rehearsals, the moment an actor steps onto the stage... he must embody his role. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 6 80 0 40 15 3 1 300 10190104 15 80 10 1 ZX02806BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190107 See You Later... Or Not? I don't think I'll see you again, but still. See you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 7 80 0 40 15 3 1 300 10190105 15 80 10 1 ZX02807BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190108 Ceaseless Maniac The perfect lie is always an ounce of falsehood enshrouded in truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1908.png 147 10101 1 8 80 0 40 15 3 1 300 10190106 15 80 10 1 ZX02808BA ZX02808EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3 +10190109 Disastrous Omen I can't shake the feeling that... something bad is about to happen. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1909.png 147 10101 1 9 80 0 40 15 3 1 300 10190107 15 80 10 1 ZX02809BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190110 Captain Clown Only you can save yourself. Will it be death... or will it be life? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1910.png 147 10101 1 10 80 0 40 15 3 1 300 10190108 15 80 10 1 ZX02810BA ZX02810EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1173 17 3 1 FwRectangle 1 2 3 +10190111 Mortal Belief We are merely just mortals—using the stupidest method, calculating and testing again and again through trial and error until we find the answer! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1911.png 147 10101 1 11 80 0 40 15 3 1 300 10190109 10190110 15 80 10 1 ZX02811BA ZX02811EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190112 Story of the Future If you can see this message, please tell me... Tell me your story and the future of humanity. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 12 80 0 40 15 3 1 300 10190111 15 80 10 1 ZX02812BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190113 Undermine Determination It was once the symbol and hope of humanity toward space navigation and the pinnacle of technology during the Golden Age... Is she really qualified to destroy it? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1913.png 147 10101 1 13 80 0 40 15 3 1 300 10190112 15 80 10 1 ZX02813BA ZX02813EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190114 What Is Hope? Sacrifices must be made for our only glimmer of hope... No one has ever doubted this axiom, but what truly is hope? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 14 80 0 40 15 3 1 300 10190113 15 80 10 1 ZX02814BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190115 Paths Forward The path ahead is long and arduous. Now is the time to decide whether to go... or stay. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1915.png 147 10101 1 15 80 0 40 15 3 1 300 10190114 15 80 10 1 ZX02815BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190116 Enemy of Humankind Do you really have the courage to pop their inflated hope? Do you want to protect them even if you will become their enemy? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 16 80 0 40 15 3 1 300 10190115 15 80 10 1 ZX02816BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190117 Hearts Intertwined Without even meeting each other's gaze, they turn their backs and head to their respective sides of the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 17 80 0 40 15 3 1 300 10190116 15 80 10 1 ZX02817BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190118 Undying Will The will of the entire human race is twinkling behind her, and this undying will will become a star... and a torch. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 18 80 0 40 15 3 1 300 10190117 15 80 10 1 ZX02818BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190119 Remembrance of Pain The painful brands in her palms are be the shackles of the past and the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1919.png 45 10101 1 19 80 0 40 15 3 1 300 10190118 15 80 10 1 ZX02819BA ZX02819EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9112 17 3 1 FwRectangle 1 2 3 +10190120 Radiant Beam All light shines at this moment, converging into an invincible strike. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN1920.png 147 10101 1 20 80 0 40 15 3 1 300 10190119 15 80 10 1 ZX02820BA ZX02820EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 2230 17 3 1 FwRectangle 1 2 3 +10190121 Curtain Call Just call me Rolmo... Captain Rolmo. Has a nice ring to it, doesn't it? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 21 80 0 40 15 3 1 300 10190120 15 80 10 1 ZX02821BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10190122 Return to the Far Moon A meteor bursts into the sky and slowly descends, marking the trajectory of her return. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben19Img01.png 147 10101 1 22 80 0 40 15 3 1 300 10190121 15 80 10 1 ZX02822BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10200101 Scarlet Revelation If the projection of the Red Tide can be their hope in despair, then it can also become their faith. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 1 80 0 40 15 3 1 300 10190122 15 80 10 1 ZX03001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10200102 Crazy Words Their eyes are squinching as if they are ecstatic, but their mouths are twisted in all kinds of ways, whispering and murmuring painfully. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2002.png 36 10101 1 2 80 0 40 15 3 1 300 10200101 100801010 10120102 100801 10120102 15 80 10 1 ZX03002BA ZX03002EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 +10200103 Crimson Undercurrents At maximum capacity, the amount of Red Tide they release will contaminate the entire ocean in two months. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2003.png 36 10101 1 3 80 0 40 15 3 1 300 10200102 100801010 10120102 100801 10120102 15 80 10 1 ZX03003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 +10200104 Song of Faith The god remains silent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2004.png 36 10101 1 4 80 0 40 15 3 1 300 10200103 100801010 10120102 100801 10120102 15 80 10 1 ZX03004EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 +10200105 Monster and the Witch Did you... protect me? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2005.png 155 10101 1 5 80 0 40 15 3 1 300 10200104 15 80 10 1 ZX03005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9121 17 3 1 FwRectangle 1 2 3 +10200106 Before the Daybreak The disaster in Pulia Forest Park Ruins should not be repeated. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 6 80 0 40 15 3 1 300 10200105 15 80 10 1 ZX03006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10200107 I Haven't Changed What about you? A Sister, or a witch? Which one is the real you? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 7 80 0 40 15 3 1 300 10200106 15 80 10 1 ZX03007BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10200109 Assemble Again Oh, Commandant seems in trouble. Time for our grand entrance. Yo! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2009.png 155 10101 1 8 80 0 40 15 3 1 300 10200107 100801010 10120102 100801 10120102 15 80 10 1 ZX03008BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9122 9123 17 3 1 FwRectangle 1 2 3 +10200110 Hand in Hand Nikola nods and looks at the center of the tactical map, where the red dots are. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2010.png 36 10101 1 9 80 0 40 15 3 1 300 10200109 100801010 10120102 100801 10120102 15 80 10 1 ZX03009BA ZX03009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9125 9126 9127 17 3 1 FwRectangle 1 2 3 +10200111 When We Are Together People stand at the end of the sight. The sky is full of dark clouds, but he knows that is also where the Sun rises. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2011.png 36 10101 1 10 80 0 40 15 3 1 300 10200110 100801010 10120102 100801 10120102 15 80 10 1 ZX03010BA ZX03010EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9127 17 3 1 FwRectangle 1 2 3 +10200112 Their Marks She and the will she left are the gift that will lead us into the future. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2012.png 155 10101 1 11 80 0 40 15 3 1 300 10200111 100801010 10120102 100801 10120102 15 80 10 1 ZX03011BA ZX03011EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 +10200113 Lithos ...If this is what you want... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2013.png 36 10101 1 12 80 0 40 15 3 1 300 10200112 100801010 10120102 100801 10120102 15 80 10 1 ZX03012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 +10200114 Time to Say Goodbye — She used to stop Chiko from taking her own life, but this time... she will help her do it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2014.png 156 10101 1 13 80 0 40 15 3 1 300 10200113 100801010 10120102 100801 10120102 15 80 10 1 ZX03013BA ZX03013EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 9124 17 3 1 FwRectangle 1 2 3 +10200115 Key of the Future This gift will be the key to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben20Img01.png 155 10101 1 14 80 0 40 15 3 1 300 10200114 15 80 10 1 ZX03014BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210101 His Life Behind the Scenes Most of the time, the work of a commandant is no different from others. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 1 80 0 40 15 3 1 300 10200115 15 80 10 1 ZX03201BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210102 The Key Deep Within "We'll be able to solve all the puzzles when we get our hands on the key." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 2 80 0 40 15 3 1 300 10210101 15 80 10 1 ZX03202BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210103 Brothers They are equally stubborn, reticent, and good at hiding what they don't want people to know. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 3 80 0 40 15 3 1 300 10210102 15 80 10 1 ZX03203BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210104 Crack Is this peacefulness a sign of hope, or just a temporary calm before the storm? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 4 80 0 40 15 3 1 300 10210103 15 80 10 1 ZX03204BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210106 Signs and Abnormality A blinding flash of light engulfs his vision. Within the depths of his sight, the twisting spiral tower emerges and collapses. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2106.png 36 40002 1 5 80 0 40 15 3 1 300 10210104 100801010 10120102 100801 10120102 15 80 10 1 ZX03205BA ZX03205EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210107 Silence The concealed facts and emotions weave together, separating them and hiding them from the true meanings and thoughts lying under their words. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 6 80 0 40 15 3 1 300 10210106 15 80 10 1 ZX03206BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210108 Spiral Tower Unlike the other tower, it does not even bother to put up a camouflage, only blatantly revealing its danger and hostility to all humans on the surface and in space. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 7 80 0 40 15 3 1 300 10210107 15 80 10 1 ZX03207BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210109 Gunshot of Catastrophe The "Final Eden" of mankind turns into a dangerous cage within an instant. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 8 80 0 40 15 3 1 300 10210108 15 80 10 1 ZX03208BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210110 Flash of Destruction The once teammates have turned their guns against one another. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 9 80 0 40 15 3 1 300 10210109 15 80 10 1 ZX03209BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210111 Hyperreal "You know what to do." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 10 80 0 40 15 3 1 300 10210110 15 80 10 1 ZX03210BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210112 Wild Gambler Commandant authorization confirmed. Verification successful. Full access controls granted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2112.png 36 40002 1 11 80 0 40 15 3 1 300 10210111 100801010 10120102 100801 10120102 15 80 10 1 ZX03211BA ZX03211EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210113 Gazing Upon Reality She gazes upon the world amidst the chaos. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40002 1 12 80 0 40 15 3 1 300 10210112 15 80 10 1 ZX03212BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10210114 Broken Heart Explore the inside of the "Tower". Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2114.png 36 40002 1 13 80 0 40 3 1 300 10210113 1 ZX03213BA ZX03213EA 3 Explore the inside of the "Tower". Go to the highest level 1 2 1 9141 17 1 FwRectangle 1 2 3 +10210214 Crossed Spacetime He reaches to the only possible way out from between the dimensions. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2115.png 36 40003 1 13 80 0 40 15 3 1 300 10210115 100801010 10120102 100801 10120102 15 80 10 1 ZX03213BC ZX03213EC 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210115 Fragment - 00 - T324 He will trace from the end to the beginning, no matter how many times. This is his fight. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabX2101.png 36 40002 1 1 80 0 40 15 3 1 300 10210114 100801010 10120102 100801 10120102 15 80 10 1 ZX03213BB ZX03213EB 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 10210101 2 1 9142 17 3 1 FwRectangle 1 2 3 +10210116 Inverse Labyrinth Find a way to continue moving forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2116.png 36 40003 1 14 80 0 40 3 1 300 10210214 1 3 Find a way to continue moving forward. 1 2 1 9141 17 1 FwRectangle 1 2 3 +10210216 Eternal Beacon The brilliant beacon never gives up, always lighting up his path across time and space. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2117.png 36 40003 1 14 80 0 40 15 3 1 300 10210117 100801010 10120102 100801 10120102 15 80 10 1 ZX03214EC 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210117 Fragment - 02 - T1203 Her remorse, loss, obsession and madness. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabX2102.png 36 40003 1 1 80 0 40 15 3 1 300 10210214 100801010 10120102 100801 10120102 15 80 10 1 ZX03214BB ZX03214EB 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 10210102 2 1 9142 17 3 1 FwRectangle 1 2 3 +10210118 Inverse Labyrinth Find a way to continue moving forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2118.png 36 40003 1 15 80 0 40 3 1 300 10210216 1 3 Find a way to continue moving forward. 1 2 1 9141 17 1 FwRectangle 1 2 3 +10210218 Blood Ties The precious things have never changed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2119.png 36 40003 1 15 80 0 40 15 3 1 300 10210119 100801010 10120102 100801 10120102 15 80 10 1 ZX03215EC 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 9142 17 3 1 FwRectangle 1 2 3 +10210119 Fragment - 05 - T2421 The peaceful, warm daily life feels like a distant dream. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabX2103.png 36 40003 1 1 80 0 40 15 3 1 300 10210216 100801010 10120102 100801 10120102 15 80 10 1 ZX03215BB ZX03215EB 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 10210103 2 1 9142 9141 17 3 1 FwRectangle 1 2 3 +10210120 Inverse Labyrinth Find a way to continue moving forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2120.png 36 40003 1 16 80 0 40 3 1 300 10210218 1 3 Find a way to continue moving forward. 1 2 1 9141 17 1 FwRectangle 1 2 3 +10210220 Hourglass of Time He has caught up with his own steps. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2121.png 36 40003 1 16 80 0 40 15 3 1 300 10210121 100801010 10120102 100801 10120102 15 80 10 1 ZX03216EC 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210121 Fragment - 08 - T3265 They are going through a never-ending cycle. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabX2104.png 36 40003 1 1 80 0 40 15 3 1 300 10210218 100801010 10120102 100801 10120102 15 80 10 1 ZX03216BB ZX03216EB 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 10210104 2 1 9141 9142 9143 17 3 1 FwRectangle 1 2 3 +10210122 The Pulse of Dawn Our response is to keep going and reach places you will never reach. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2122.png 36 40003 1 17 80 0 40 15 3 1 300 10210220 100801010 10120102 100801 10120102 15 80 10 1 ZX03217BA ZX03217EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210123 The End of Time Instead of being trapped in the unchangeable past, I will embrace the future with my important ones. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2123.png 173 40003 1 18 80 0 40 15 3 1 300 10210122 100801010 10120102 100801 10120102 15 80 10 1 ZX03218BA ZX03218EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9141 17 3 1 FwRectangle 1 2 3 +10210124 The Time Continues to Tick "I'm back." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben21Img01.png 36 40003 1 19 80 0 40 3 1 300 10210123 15 80 10 1 ZX03219BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 3 2 FwSquare 1 2 3 +10220100 The Day Dream The young girl still dreams. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 0 80 0 40 0 0 300 10210123 1 ZX03300BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220101 Bal du moulin de la Galette A new generation of actors going on the stage. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 1 80 0 40 0 0 300 10220100 1 ZX03301BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220102 The Art of Painting The story starts from a librettist's caprice. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 2 80 0 40 0 0 300 10220101 1 ZX03302BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220103 An Experiment on a Bird in the Air Pump Drawings reflect the part of us that we don't want to see. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 3 80 0 40 0 0 300 10220102 1 ZX03303BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220104 The Boulevard Montmartre at Night Adventurers are marching into a new world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 4 80 0 40 0 0 300 10220103 1 ZX03304BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220105 Composition 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2205.png 36 10101 1 5 80 0 40 0 0 0 300 10220104 10120102 10120102 1 ZX03305BA ZX03305EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220106 Winter Landscape Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2206.png 184 10101 1 6 80 0 40 0 0 0 300 10220105 10120102 10120102 1 ZX03306BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220206 The Hunters in the Snow Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2207.png 8 10101 1 7 80 0 40 0 0 0 300 10220106 10120102 10120102 1 ZX03307EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220107 The Rooks Have Returned What can be seen in his eyes? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 8 80 0 40 0 0 300 10220206 1 ZX03308BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220108 Isle of the Dead His exploration leads him to a dead island. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 9 80 0 40 0 0 300 10220107 1 ZX03309BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220109 Las Meninas Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2210.png 36 10101 1 10 80 0 40 0 0 0 300 10220108 10120102 10120102 1 ZX03310BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220209 Le Reve Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2211.png 36 10101 1 11 80 0 40 0 0 0 300 10220109 10120102 10120102 1 ZX03311EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220110 Moonlit Night on the Dnieper What he longs for is not merely a happy ending. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 12 80 0 40 0 0 300 10220209 1 ZX03312BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220111 The Night Watch Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2213.png 184 10101 1 13 80 0 40 0 0 0 300 10220110 10120102 10120102 1 ZX03313BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9150 17 1 FwRectangleZx 1 2 3 +10220112 The Ambassadors The chess players are starting to line up their pieces. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 14 80 0 40 0 0 300 10220111 1 ZX03314BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220205 Mont Sainte-Victoire Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2215.png 36 10101 1 102203131 102204141 102202151 102201171 10220113 10220114 10220115 15 80 0 40 0 0 0 300 10220112 10120102 10120102 1 3 Participate in the virtual theater To Forest Park Hall To Church of Machina Hall 10220113 10220114 10220115 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220113 Marius at Minturnae Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2216.png 36 10101 1 102202051 16 80 0 40 0 0 0 300 10220112 10120102 10120102 1 ZX03316BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220213 Ophelia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2217.png 36 10101 1 17 80 0 40 0 0 0 300 10220113 10120102 10120102 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220313 Knight, Death, and the Devil Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2218.png 36 10101 1 18 80 0 40 0 0 0 300 10220213 10120102 10120102 1 ZX03318EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220114 The Nightmare Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2219.png 36 10101 1 102203131 19 80 0 40 0 0 0 300 10220112 10120102 10120102 1 ZX03319BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220214 The Raft of the Medusa Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2220.png 36 10101 1 102202141 102203141 84102501 20 80 0 40 0 0 0 300 10220114 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220314 The Battle of San Romano Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2221.png 36 10101 1 102202141 102203141 84102502 20 80 0 40 0 0 0 300 10220114 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220414 Wanderer above the Sea of Fog Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2222.png 36 10101 1 20 80 0 40 0 0 0 300 10220214 10220314 10120102 10120102 1 ZX03320BA ZX03320EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220115 The Realist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2223.png 36 10101 1 102204141 21 80 0 40 0 0 0 300 10220112 10120102 10120102 1 ZX03321BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 9151 17 1 FwRectangleZx 1 2 3 +10220215 The Persistence of Memory Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2224.png 36 10101 1 22 80 0 40 0 0 0 300 10220115 10120102 10120102 1 ZX03322EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 9151 17 1 FwRectangleZx 1 2 3 +10220116 The Light of the World He believes he will bring the light to the world. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 23 80 0 40 0 0 300 10220215 1 ZX03323BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220117 Lieder ohne Worte Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2226.png 36 10101 1 24 80 0 40 0 0 0 300 10220116 10120102 10120102 1 ZX03324BA ZX03324EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 9151 17 1 FwRectangleZx 1 2 3 +10220118 The Last Judgment Now, the story needs a final enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 25 80 0 40 0 0 300 10220117 1 ZX03325BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +10220119 Irises Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2228.png 36 10101 1 26 80 0 40 0 0 0 300 10220118 10120102 10120102 1 ZX03326BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9152 17 1 FwRectangleZx 1 2 3 +10220120 Starry Night Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN2229.png 36 10101 1 27 80 0 40 0 0 0 300 10220119 10120102 10120102 1 ZX03327BA ZX03327EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9149 17 1 FwRectangleZx 1 2 3 +10220121 First Steps It is time for them to take the first step of their own. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22TitleBg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben22Img01.png 36 10101 1 28 80 0 40 0 0 300 10220120 1 ZX03328BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 17 2 FwSquare 1 2 3 +11010101 Patched Memories Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 23 1 10 12 3 1 300 10020304 110101010 11010101 110101 11010101 12 30 10 1 YC00101BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1000 1 2 3 +11010102 Hello World During the battle, Gray Raven received a rendezvous signal, so they decided to set C-point as the temporary destination. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 23 1 10 12 3 1 300 11010101 110101020 11010102 110102 11010102 12 30 10 1 YC00102BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1100 1 3 Square 1 2 3 +11010103 Repair Damaged Sector Lee didn't think Liv was fit for battle, so he asked her to follow behind. However, they were ambushed, and Liv decided to pick up a weapon. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 23 1 10 12 3 1 300 11010102 110101030 11010103 110103 11010103 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1002 1 2 3 +11010104 Infection Commandant, now you can try using Liv in the battle. - Lucia Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 23 1 10 12 3 1 300 11010103 110101040 11010104 110104 11010104 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1101 1 3 Square 1 2 3 +11010105 Repair Damaged Sector 2 After reaching C-point, all Gray Raven saw were the remains of their comrades, as well as the Corrupted feasting on them. Get rid of them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 25 1 10 12 3 1 300 11010104 110101050 11010105 110105 11010105 12 30 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1 3 Square 1004 1 2 3 +11010106 Initial Inspiration Lucia found an arm from the remains that fit her just well. The Corrupted ahead are perfect targets for her to test it. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0101.png 101 1 6 25 1 10 12 3 1 300 11010105 110101060 11010106 110106 11010106 12 30 10 1 YC00106BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1102 1 3 Rectangle 1 2 3 +11020101 Into the M.I.N.D. After destroying the new variant, the Corrupted became disorganized again. Gray Raven decided to take this opportunity to establish a safe route to the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 41 1 25 20 3 1 300 10030304 110201010 11020101 110201 11020101 20 60 10 1 YC00201BA 3 Have all members survive. Die less than once Die less than twice 1 21 2 1 12 3 Square 1006 1 2 3 +11020102 Dark Struggle Many out-of-control Corrupted were wandering on the bridge. Get rid of them, so the "Iso-Device" can be installed. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0201.png 102 1 2 41 1 25 20 3 1 300 11020101 110201020 11020102 110202 11020102 20 60 10 1 YC00202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1103 12 3 Rectangle 1 2 3 +11020103 New Masterpiece Another task force team was also on a mission in this area. Thanks to their "careless mistake", Gray Raven had to deal with more Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0202.png 101 1 3 41 1 25 20 3 1 300 11020102 110201030 11020103 110203 11020103 20 60 10 1 YC00203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1008 1 2 3 +11020104 Escape from Underground Lee is an expert military engineer. The bridge is still not safe, but the best you can do is to protect him while he sets up the Iso-Device. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 111 1 4 41 1 25 20 3 1 300 11020103 110201040 11020104 110204 11020104 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1105 12 3 Square 1 2 3 +11020105 Nostalgic Toy To reach the portal, one must go through the city occupied by many Corrupted. Clean this area like what you did last time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 41 1 25 20 3 1 300 11020104 110201050 11020105 110205 11020105 20 60 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 1106 12 3 Square 1 2 3 +11020106 Collapsed Bridge Liv won the recognition of other team members through her hard work and excellent battle performance. Keep the momentum going and clear the next area. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 6 41 1 25 20 3 1 300 11020105 110201060 11020106 110206 11020106 20 60 10 1 YC00206BA YC00206EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1011 1 2 3 +11030101 Arrival The true identity of the Princess was still unknown. After learning about "Operation Portal" from Kamui of Strike Hawk, Gray Raven headed toward the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 50 1 30 20 3 1 300 10040304 110301010 11030101 110301 11030101 20 90 10 1 YC00301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1012 1 2 3 +11030102 Vintage Taste Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 50 1 30 20 3 1 300 11030101 110301020 11030102 110302 11030102 20 90 10 1 YC00302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1108 12 3 Square 1 2 3 +11030103 Enjoyment Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 50 1 30 20 3 1 300 11030102 110301030 11030103 110303 11030103 20 90 10 1 YC00303BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1109 12 3 Square 1 2 3 +11030104 Smiling Devil The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0301.png 111 1 4 50 1 30 20 3 1 300 11030103 110301040 11030104 110304 11030104 20 90 10 1 YC00304BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1110 12 3 Rectangle 1 2 3 +11030105 Hideous Fireworks Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 50 1 30 20 3 1 300 11030104 110301050 11030105 110305 11030105 20 90 10 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1016 1 2 3 +11030106 Taming After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 50 1 30 20 3 1 300 11030105 110301060 11030106 110306 11030106 20 90 10 1 YC00306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1017 1 2 3 +11040101 Zack Activated Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 57 1 38 20 3 1 300 10050304 110401010 11040101 110401 11040101 20 120 10 1 YC00401BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1018 1 2 3 +11040102 Ruthlessness Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 57 1 38 20 3 1 300 11040101 110401020 11040102 110402 11040102 20 120 10 1 YC00402BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3 +11040103 Her A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 57 1 38 20 3 1 300 11040102 110401030 11040103 110403 11040103 20 120 10 1 YC00403BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1113 12 3 Square 1 2 3 +11040104 Protection Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0401.png 111 1 4 57 1 38 20 3 1 300 11040103 110401040 11040104 110404 11040104 20 120 10 1 YC00404BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1021 1 2 3 +11040105 Emma The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 57 1 38 20 3 1 300 11040104 110401050 11040105 110405 11040105 20 120 10 1 YC00405BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1114 12 3 Square 1 2 3 +11040106 Farewell Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 57 1 38 20 3 1 300 11040105 110401060 11040106 110406 11040106 20 120 10 1 YC00406BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1023 1 2 3 +11050101 Destination Executive Nikolai sent the Purifying Force to hunt deserter Liv. Time is running out, but you must find Liv and take care of the unconscious Lucia at the same time. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 63 1 45 24 3 1 300 10060304 110501010 11050101 110501 11050101 24 150 10 1 YC00501BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1024 1 2 3 +11050102 Tracing Lee and Kamui had an argument about the dismembered team. Their heated debate caught the Corrupted's attention. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 63 1 45 24 3 1 300 11050101 110501020 11050102 110502 11050102 24 150 10 1 YC00502BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1116 3 Square 1 2 3 +11050103 Split Road The team still had different opinions, but the priority was to treat Lucia. You decided to head toward the oasis that Kamui mentioned. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 63 1 45 24 3 1 300 11050102 110501030 11050103 110503 11050103 24 150 10 1 YC00503BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1026 1 2 3 +11050104 Brawling The team was finally able to have a break, but more Corrupted were in the way to the terminal that could be used to heal Lucia. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0501.png 111 1 4 63 1 45 24 3 1 300 11050103 110501040 11050104 110504 11050104 24 150 10 1 YC00504BA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 1118 12 3 Rectangle 1 2 3 +11050105 Lost While the desert terminal is "decompressing" Lucia's M.I.N.D., get Lee and Kamui to hold off the enemies. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 63 1 45 24 3 1 300 11050104 110501050 11050105 110505 11050105 24 150 10 1 YC00505BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1119 12 3 Square 1 2 3 +11050106 Swallowed After Lucia woke up, she wanted to stay alone. Recalling the tragedies of the First Force seemed to have impacted her significantly. You decided to check her situation. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 63 1 45 24 3 1 300 11050105 110501060 11050106 110506 11050106 24 150 10 1 YC00506BA YC00506EA 3 Clear in 300s Clear in 240s Clear in 180s 1 2 1 12 3 Square 1029 1 2 3 +11060101 Sister Liv had returned, and Nanami also volunteered to join. Gray Raven decides to take the path that Watanabe mentioned and heads toward the bureau. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 67 1 50 24 3 1 300 10070304 110601010 11060101 110601 11060101 24 180 10 1 YC00601BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1030 1 2 3 +11060102 Child Under the desert was a gigantic city that wasn't recorded on maps. You decided to walk around first. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 67 1 50 24 3 1 300 11060101 110601020 11060102 110602 11060102 24 180 10 1 YC00602BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1031 1 2 3 +11060103 Dismemberment It's difficult to find the entry to the bureau on bare foot. Going high above the ground may be a good option. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 101 1 3 67 1 50 24 3 1 300 11060102 110601030 11060103 110603 11060103 24 180 10 1 YC00603BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 Square 1 2 3 +11060104 Blade New variants awaited Gray Raven on the high platform. Defeat them. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0601.png 102 1 4 67 1 50 24 3 1 300 11060103 110601040 11060104 110604 11060104 24 180 10 1 YC00604BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1033 1 2 3 +11060105 Against the Current According to Watanabe, this city belonged to Kurono Group. They might have put the map in one of the facilities in the city center. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 67 1 50 24 3 1 300 11060104 110601050 11060105 110605 11060105 24 180 10 1 YC00605BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1034 1 2 3 +11060106 Ending The conflict between Nanami and Watanabe seemed to have started here. A number of Corrupted had gathered here since they left. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 67 1 50 24 3 1 300 11060105 110601060 11060106 110606 11060106 24 180 10 1 YC00606BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1035 1 2 3 +11070101 Recurrence 粛清部隊との交戦が造反と看做され、グレイレイヴン指揮官はニコラに拘束された。一方、廃墟にいるルシアが目を覚ます。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0701.png 101 1 1 71 1 56 24 3 1 300 10080304 110701010 11070101 110701 11070101 24 210 10 1 YC00701BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1036 1 2 3 +11070102 Defense 粛清部隊の攻撃によりグレイレイヴンは深部へと落下し、散り散りになってしまった。ルシアは移動中にリーとリーフを発見する。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 71 1 56 24 3 1 300 11070101 110701020 11070102 110702 11070102 24 210 10 1 YC00702BA YC00702EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1037 1 2 3 +11070103 Kindred 隊員を捜索していたグレイレイヴンは、交戦中のワタナベとナナミを見つけた。交戦の理由は不明だが、まずは止めなくては。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 3 71 1 56 24 3 1 300 11070102 110701030 11070103 110703 11070103 24 210 10 1 YC00703BA YC00703EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1122 12 3 Square 1 2 3 +11070104 Friends どうやらカムイも侵蝕体と戦闘中のようだ。グレイレイヴンは援護に向かう。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 111 1 4 71 1 56 24 3 1 300 11070103 110701040 11070104 110704 11070104 24 210 10 1 YC00704BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1123 12 3 Square 1 2 3 +11070105 Treasure Hunt 地底のグレイレイヴンは、指揮官とコンタクトを取るためにもまず地上に戻る方法を探すことにした。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0702.png 101 1 5 71 1 56 24 3 1 300 11070104 110701050 11070105 110705 11070105 24 210 10 1 YC00705BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1040 1 2 3 +11070106 Fantasy どうやら粛清部隊も内部抗争に巻き込まれていたようだ。「グレイレイヴンを攻撃しない」という条件付きで、ビアンカは出口捜索のチームに合流した。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 71 1 56 24 3 1 300 11070105 110701060 11070106 110706 11070106 24 210 10 1 YC00706BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1041 1 2 3 +11080101 Report 帕弥什一举感染统治局外围的感染体和空中的伊甸,危亡之间哈桑让你孤军出战,目标:统治局! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 74 1 58 24 3 1 300 11070106 110801010 11080101 110801 11080101 24 240 10 1 YC00801BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1042 1 2 3 +11080102 Retrospective Memory グレイレイヴンは遺跡を通り抜け、統治局にたどり着いた。そこで待ち受けていたのは、かつての仲間の成れの果てだった…… Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 2 74 1 58 24 3 1 300 11080101 110801020 11080102 110802 11080102 24 240 10 1 YC00802BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1043 1 2 3 +11080103 Dark Pursuit パニシングに侵蝕された仲間に加えて最初に遭遇した特異体も現れ、グレイレイヴンの行く手に立ち塞がった。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal02.png 102 1 3 74 1 58 24 3 1 300 11080102 110801030 11080103 110803 11080103 24 240 10 1 YC00803BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1125 12 3 Square 1 2 3 +11080104 Relentless 感染体们的愿望是包含自身在内的毁灭,一旦伊甸被帕弥什占领,那事情将不可收拾,突破过去。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH0801.png 111 1 4 74 1 58 24 3 1 300 11080103 110801040 11080104 110804 11080104 24 240 10 1 YC00804BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1045 1 2 3 +11080105 Alter Ego 统治局毫无疑问是一个不见底的深渊,而根据七实所说的,帕弥什的主电脑放在了最下层。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 5 74 1 58 24 3 1 300 11080104 110801050 11080105 110805 11080105 24 240 10 1 YC00805BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1126 12 3 Square 1 2 3 +11080106 Unity ルナの手により蘇ったティファが深淵への道を守っている。まずはティファの操る侵蝕体を倒さなければならない。 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 6 74 1 58 24 3 1 300 11080105 110801060 11080106 110806 11080106 24 240 10 1 YC00806BA YC00806EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Square 1047 1 2 3 +11090101 Reply Signal Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0902.png 9 1 1 77 1 60 24 3 1 300 10090401 110801040 11090101 110804 11090101 24 240 10 1 YC00901BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 +11090102 Assist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0909.png 9 1 2 77 1 60 24 3 1 300 11090101 110801050 11090102 110805 11090102 24 240 10 1 YC00902BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 +11090103 Lose Again Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0906.png 9 1 3 77 1 60 24 3 1 300 11090102 110801060 11090103 110806 11090103 24 240 10 1 YC00903BA YC00903EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1128 12 3 Rectangle 1 2 3 +11100101 Threat Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01001.png 13 317 20004 1 1 77 1 60 24 3 1 300 10100304 110801010 11100101 110801 11100101 24 240 10 1 YC01001BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 Rectangle 1 2 3 +11100102 Spider Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01002.png 13 317 20004 1 2 77 1 60 24 3 1 300 11100101 110801020 11100102 110802 11100102 24 240 10 1 YC01002BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 +11100103 Obstacles Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01003.png 13 317 20004 1 3 77 1 60 24 3 1 300 11100102 110801030 11100103 110803 11100103 24 240 10 1 YC01003BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 +11100104 Return Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01004.png 13 20004 1 4 77 1 60 24 3 1 300 11100103 110801040 11100104 110804 11100104 24 240 10 1 YC01004BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 +11100105 Deviate Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01005.png 13 20004 1 5 77 1 60 24 3 1 300 11100104 110801050 11100105 110805 11100105 24 240 10 1 YC01005BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 +11100106 Decision Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH01006.png 13 317 20004 1 6 77 1 60 24 3 1 300 11100105 110801060 11100106 110806 11100106 24 240 10 1 YC01006BA YC01006EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5006 12 3 Rectangle 1 2 3 +11110100 Puppet Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1101.png 16 20006 1 0 77 1 62 24 3 1 300 10110112 110801010 11110101 110801 11110101 24 240 10 1 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 +11110101 Entry Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1102.png 16 326 20006 1 1 77 1 62 24 3 1 300 11110100 110801020 11110102 110802 11110102 24 240 10 1 YC01101BA YC01101EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 +11110102 Disguise Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1103.png 16 301 20006 1 2 77 1 62 24 3 1 300 11110101 110801030 11110103 110803 11110103 24 240 10 1 YC01102BA YC01102EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 3 3 Rectangle 1 2 3 +11110105 Mesmerized They're all trapped in this place, yet they're excited as ever for this event. Are they controlled too deep—or are they poisoned by this dream? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 17 20006 1 3 77 1 62 24 3 1 300 11110102 110801050 11110105 110805 11110105 24 240 10 1 YC01103BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 2 Square 1 2 3 +11110103 Confusion Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1104.png 16 327 20006 1 4 77 1 62 24 3 1 300 11110105 110801040 11110104 110804 11110104 24 240 10 1 YC01104EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 +11110104 Diminishing Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1105.png 17 327 20006 1 5 77 1 62 24 3 1 300 11110103 110801050 11110105 110805 11110105 24 240 10 1 YC01105BA YC01105EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 8020 12 3 Rectangle 1 2 3 +11120101 Trojan Horse Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1201.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben11TitleBg1.png 28 20007 1 1 80 0 65 24 3 1 300 10120111 110801010 11120101 110801 11120101 24 240 10 1 YC01201BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 1121 12 3 RectangleEx 1 2 3 +11120102 Trapped Hound Who was the real prey? Cerberus, or Roland? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 2 80 0 65 24 3 1 300 11120101 10120108 24 240 10 1 YC01202BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +11120103 Gold & Centaur Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1202.png 28 20007 1 3 80 0 65 24 3 1 300 11120102 10120122 110801010 11120103 110801 11120103 24 240 10 1 YC01203BA YC01203EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 5003 12 3 RectangleEx 1 2 3 +11120104 Fireworks Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1203.png 28 20007 1 101201070 4 80 0 65 24 3 1 300 11120103 10120120 110801010 11120104 110801 11120104 24 240 10 1 YC01204BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +11120105 Deceptor Lamia owed Watanabe a favor. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 5 80 0 65 24 3 1 300 11120104 10120118 24 240 10 1 YC01205BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +11120106 Another Ending The war was coming to an end. Everybody had their own thoughts and plans. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben12Img1.png 28 20007 1 6 80 0 65 24 3 1 300 11120105 11120105 24 240 10 1 YC01206BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 SquareEx 1 2 3 +11120107 Seize Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1204.png 28 20007 1 7 80 0 65 24 3 1 300 11120106 10120125 110801010 11120107 110801 11120107 24 240 10 1 YC01207BA YC01207EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 12 3 RectangleEx 1 2 3 +16010101 Shome The sound of anxious back-and-forth pacing fills the research room, deep in the facility. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 1 80 0 67 3 1 300 11120107 15010120 24 240 10 1 YC01301BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +16010102 Crushed Bones Covet that which shan't be coveted, and be prepared to go through fire and water. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 2 80 0 67 3 1 300 16010101 24 240 10 1 YC01302BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +16010103 The Forgotten Land Wind blows over the vast desert, sweeping up sand and dust into a storm. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0101.png 102 20008 1 3 80 0 67 24 3 1 300 16010102 110801010 11120101 110801 11120101 24 240 10 1 YC01303BA YC01303EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3 +16010104 Venus Splash Park At the moment of its completion, time became frozen on this enchanted isle. The observation platform, dreamily hanging in the sky, looks almost like a border between fantasy and reality. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0102.png 30 20008 1 101201070 4 80 0 67 24 3 1 300 16010103 110801010 11120104 110801 11120104 24 240 10 1 YC01304BA YC01304EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9030 16 3 FwRectangleEx 1 2 3 +16010105 Game Starts Everything will end here, through a spectacular finale. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 5 80 0 67 24 3 1 300 16010104 24 240 10 1 YC01305BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +16010106 Ascension-Network Hmph, and what have you discovered? —Huff... The essence of... the Ascension-Network. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 6 80 0 67 24 3 1 300 16010105 24 240 10 1 YC01306BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +16010107 Suspicions I keep thinking she seems a little weird today. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX01Img01.png 28 20008 1 7 80 0 67 24 3 1 300 16010106 24 240 10 1 YC01307BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +16010108 A Trivial Moment The sound of footsteps come from the end of the walkway, adding from liveliness to the sluggish street. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0103.png 30 20008 1 8 80 0 67 24 3 1 300 16010107 110801010 11120107 110801 11120107 24 240 10 1 YC01308BA YC01308EA 3 Have all members survive. Die less than once Die less than twice 1 2 1 9020 16 3 FwRectangleEx 1 2 3 +16020101 Nanami and Martin When the girl met the bear, they decided to celebrate with fireworks. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0201.png 34 20009 1 1 80 0 67 24 3 1 300 16010108 15020118 110801010 11120103 110801 11120103 24 240 10 1 YC01401BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 +16020102 Bionic Machine Nanami learned that Amberia would control the bionics to harm humans. She decided to do something. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 2 80 0 67 24 3 1 300 16020101 24 240 10 1 YC01402BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +16020103 Black Figure on Snow Some strange black figures were crawling amongst the bionics. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0202.png 34 20009 1 3 80 0 67 24 3 1 300 16020102 110801010 11120104 110801 11120104 24 240 10 1 YC01403BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 +16020104 Different Opinions Not all the bionics believed they were "manipulated." Instead, they saw Amberia's will as their own. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 101201070 4 80 0 67 24 3 1 300 16020103 24 240 10 1 YC01404BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +16020105 Roaring Nanami decided to talk to Amberia in person, but the war broke out before she could go underground. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0203.png 34 20009 1 5 80 0 67 24 3 1 300 16020104 110801010 11120107 110801 11120107 24 240 10 1 YC01405BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 +16020106 Resonance of Anger There was nothing but sorrow in the battle between the bionics and the ARU. Nanami decided to give everything she had to stop the war. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 6 80 0 67 24 3 1 300 16020105 24 240 10 1 YC01406BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +16020107 The Black Figure "I will never forgive you, Ascendants!" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0204.png 34 20009 1 7 80 0 67 24 3 1 300 16020106 110801010 11120107 110801 11120107 24 240 10 1 YC01407BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9050 16 3 FwRectangle 1 2 3 +16020108 Nanami and Bionics The war had ended, but the wounds were still there. Nanami cheerfully took the cyborgs away from the snowy land. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 34 20009 1 8 80 0 67 24 3 1 300 16020107 24 240 10 1 YC01408BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +16030101 Silence I didn't think an AI could fall silent. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png 21 20010 1 1 80 0 67 24 3 1 300 16010108 15030106 15030112 15030118 24 240 10 1 YC01501BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 16 3 2 FwSquareEx 1 2 3 +16030102 Exile You're right. My point is, Huaxu may have a new master, but has her master... really changed? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx02TitleBg1.png 21 20010 1 2 80 0 67 24 3 1 300 16030101 24 240 10 1 YC01502BA 3 Have all members survive. Die less than once Die less than twice 1 2 1 3 2 FwSquareEx 1 2 3 +16030103 Mutual Destruction Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0301.png 21 20010 1 3 80 0 67 24 3 1 300 16030102 110801010 11120104 110801 11120104 24 240 10 1 YC01503BA YC01503EA 3 Deploy no more than 1 member Clear within 300s Fight till the last moment 15020115 1 2 1 3 FwRectangleEx 1 2 3 1 +15010521 Air Transportation All that the crew can do is remain in their seats, ensure that equipment and weapons are operational, and review mission details in preparation for immediate engagement upon landing on the surface. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 1 80 0 67 24 3 1 300 15010520 16030103 24 240 10 1 YC01801BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 16 3 2 FwSquare 1 2 3 +15010522 Chief Commander Let me re-introduce myself. My name is Vanessa, commandant of Egret and chief commander of this operation. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 2 80 0 67 24 3 1 300 15010521 24 240 10 1 YC01802BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +15010523 Under the Trap Severed Corrupted limbs fall into the pit as they enveloped in blue static and crash into the bottom of the pit heavily. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 3 80 0 67 24 3 1 300 15010522 24 240 10 1 YC01803BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1 +15010524 Rapid Descent Your brain went blank from the zero gravity free-fall. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0401.png 52 20010 1 4 80 0 67 24 3 1 300 15010523 110801010 11120104 110801 11120104 24 240 10 1 YC01804BA YC01804EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 16 3 FwRectangle 1 2 3 +15010525 Night Break Unobstructed beams of moonlight shine through the windows, bring dim light into the dark interior. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 5 80 0 67 24 3 1 300 15010524 24 240 10 1 YC01805BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +15010526 Secret of Victory Deception, exploitation, abandonment... These are the laws of victory on the battlefield. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0402.png 52 20010 1 6 80 0 67 24 3 1 300 15010525 110801010 11120104 110801 11120104 24 240 10 1 YC01806BA YC01806EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9075 9076 3 FwRectangle 1 2 3 1 +15010527 Exchange of Resources Well then, take her away. I've been growing tired of playing with the same toy anyway. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 7 80 0 67 24 3 1 300 15010526 24 240 10 1 YC01807BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 +15010528 Gray Raven's Edge The electronic photo frame on the table in the lounge finally has a suitable picture. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX04TitleBg1.png 52 20010 1 8 80 0 67 24 3 1 300 15010527 24 240 10 1 YC01808BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 FwSquare 1 2 3 1 +11140101 Looking for Luna A rusty bridge extends out into the distance, its other end enveloped by the fog. Even though she cannot see it, Alpha knows where the bridge leads. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 1 80 0 62 15 3 1 300 15010528 10140115 15 80 10 1 YC01901BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140102 Howling Snowstorm There's no turning back for us. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 2 80 0 62 15 3 1 300 11140101 15 80 10 1 YC01902BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140103 Into Thin Air That's not only death for the living, they can also kill those phantoms that have passed away and remain in memory. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 3 80 0 62 15 3 1 300 11140102 15 80 10 1 YC01903BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140104 Meet Again Roland, I know what you are going to say. I've never brought it up because this wish will never come true. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 4 80 0 62 15 3 1 300 11140103 15 80 10 1 YC01904BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140105 Crossing Paths Let's end it here, Gabriel. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1401.png 53 20010 1 5 80 0 62 15 3 1 300 11140104 110801010 11120103 110801 11120103 15 80 10 1 YC01905BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3 +11140106 Martyr I'll say this again. The road you've chosen has but one ending—absolutely nothing! Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 6 80 0 62 15 3 1 300 11140105 15 80 10 1 YC01906BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140107 Go to Fight There needs to be uncertainty in the world for it to be interesting, isn't that so? Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben14TitleBg1.png 53 20010 1 7 80 0 62 15 3 1 300 11140106 15 80 10 1 YC01907BA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 3 2 Square 1 2 3 +11140108 Night Gathers Lucia, I used to think of you only as a chess piece leftover from a conspiracy, a piece of data that was previously deceived and had no reason to exist. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1402.png 53 20010 1 8 80 0 62 15 3 1 300 11140107 110801010 11120104 110801 11120104 15 80 10 1 YC01908BA YC01908EA 3 Have all members survive. Die no more than once. Die no more than twice. 1 2 1 9081 3 3 Rectangle 1 2 3 +11150101 Orphan of Science Let's just call her Lamia then. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 1 80 0 62 24 3 1 300 15010632 10150117 24 240 10 1 YC02101BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +11150102 Foolishness She's so ugly, like a monkey. Can we get her to stand up? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1501.png 61 20016 1 2 80 0 62 24 3 1 300 11150101 110801010 11120104 110801 11120104 24 240 10 1 YC02102BA YC02102EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 +11150103 Weakness No medicine can help you. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 3 80 0 62 24 3 1 300 11150102 24 240 10 1 YC02103BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +11150104 Powerlessness A warm hug and comfort will be given to every weeping child. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1502.png 61 20016 1 4 80 0 62 24 3 1 300 11150103 110801010 11120104 110801 11120104 24 240 10 1 YC02104BA YC02104EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 +11150105 Curiosity I understand. It's "curiosity." Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 5 80 0 62 24 3 1 300 11150104 24 240 10 1 YC02105BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +11150106 The First Birth Stop dawdling. Come here, we have to make you adapt to your body right away. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1503.png 61 20016 1 6 80 0 62 24 3 1 300 11150105 110801010 11120104 110801 11120104 24 240 10 1 YC02106BA YC02106EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 15020115 1 2 1 3 3 Rectangle 1 2 3 +11150107 Weigh Anchor We aren't devoid of weakness. We were just forced to "send" it away. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 7 80 0 62 24 3 1 300 11150106 24 240 10 1 YC02107BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +11150108 Another Journey Atlantis lived, and so did they. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben15TitleBg1.png 61 20016 1 8 80 0 62 24 3 1 300 11150107 24 240 10 1 YC02108BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 Square 1 2 3 +15010621 Like Fate Why—is it you? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 1 80 0 67 24 3 1 300 15010613 11140108 24 240 10 1 YC02001BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010626 Collection What happened along the way. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 2 80 0 67 24 3 1 300 15010621 24 240 10 1 YC02002BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010627 Nothing Hermano. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 3 80 0 67 24 3 1 300 15010626 24 240 10 1 YC02003BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010628 Free Riding Guide Should I say unexpected or no surprise. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 4 80 0 67 24 3 1 300 15010627 24 240 10 1 YC02004BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010622 Luna's World A monster? A corpse? A weakling? A lost lamb? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0503.png 36 10101 1 5 80 0 67 24 3 1 300 15010628 110801010 11120104 110801 11120104 24 240 10 1 YC02005BA YC02005EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 +15010629 Break-in I like to throw in a few variables beyond their control when they think their plan is foolproof. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 6 80 0 67 24 3 1 300 15010622 24 240 10 1 YC02006BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010623 Non-lethal Joke They... they're coming...! Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0501.png 36 10101 1 7 80 0 67 24 3 1 300 15010629 110801010 11120104 110801 11120104 24 240 10 1 YC02007BA YC02007EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 +15010624 Lopsided Recall You can't just play, "Voodoo"... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0502.png 36 10101 1 8 80 0 67 24 3 1 300 15010623 110801010 11120104 110801 11120104 24 240 10 1 YC02008BA YC02008EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 +15010625 Cage Battle Roland never sees the cycle and intertwining of these expressions in the same face. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXH0504.png 59 10101 1 9 80 0 67 24 3 1 300 15010624 110801010 11120104 110801 11120104 24 240 10 1 YC02009BA YC02009EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1129 16 3 FwRectangle 1 2 3 +15010630 Ending Citation I could take your life now, but I haven't. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 10 80 0 67 24 3 1 300 15010625 24 240 10 1 YC02010BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1 +15010631 Fisher I can give you what you want. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 11 80 0 67 24 3 1 300 15010630 24 240 10 1 YC02011BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +15010632 Undecided Middlegame With a smirk of an epiphany, Roland goes to his unknown destiny. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05lmg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX05TitleBg1.png 36 10101 1 12 80 0 67 24 3 1 300 15010631 24 240 10 1 YC02012BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160101 Preparation Behind the Scenes A wanderer walks among the ruins of the city. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 1 80 0 67 24 3 1 300 10160115 11150108 24 240 10 1 YC02201BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160102 Clearing the Stage I think you'll be interested in the show, Roland. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1601.png 64 20017 1 2 80 0 67 24 3 1 300 11160101 110801010 11120104 110801 11120104 24 240 10 1 YC02202BA YC02202EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 +11160103 The Show Starts Seeing them notice that he was trying to hide something, the refugee trembles and lowers his head even more. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 3 80 0 67 24 3 1 300 11160102 24 240 10 1 YC02203BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160104 Shadows in the Forest The forest in front looks like the Garden of Eden, where all the creatures live together in harmony. It is proudly showing off the lives residing within. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1602.png 64 20017 1 4 80 0 67 24 3 1 300 11160103 110801010 11120104 110801 11120104 24 240 10 1 YC02204BA YC02204EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 +11160105 Central Purification Filter An unknown dark cage, some trapped beasts, a vague target. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 5 80 0 67 24 3 1 300 11160104 24 240 10 1 YC02205BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160106 Hyperplasia Before he can finish his sentence, the vine pulls him down into the shaft. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabH1603.png 64 20017 1 6 80 0 67 24 3 1 300 11160105 110801010 11120104 110801 11120104 24 240 10 1 YC02206BA YC02206EA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 1173 16 3 FwRectangle 1 2 3 +11160107 Corruption These exposed red spheres rotate from time to time among the branches, watching from the shadows everything happening inside the tower. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 7 80 0 67 24 3 1 300 11160106 24 240 10 1 YC02207BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160108 Movement Something has opened its eyes amid the chaos. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 8 80 0 67 24 3 1 300 11160107 24 240 10 1 YC02208BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160109 Center of the Show... Or Not? The audience usually doesn't get to enter the stage... But accidents happen. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 9 80 0 67 24 3 1 300 11160108 24 240 10 1 YC02209BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 +11160110 The Last Serum The wanderer walks on the desolate battlefield. Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16Img1.png Assets/Product/Texture/Image/UiFubenMainTab/UiFuben16TitleBg1.png 64 20017 1 10 80 0 67 24 3 1 300 11160109 24 240 10 1 YC02210BA 3 Have all members survive. Die no more than once. Die no more than 2 times. 1 2 1 3 2 FwSquare 1 2 3 1 +30000101 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000102 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000101 3 30000101 3 1 Rectangle 1 2 3 1 +30000103 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000102 3 30000101 3 1 Rectangle 1 2 3 1 +30000104 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000103 3 30000101 3 1 Rectangle 1 2 3 1 +30000105 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000104 3 30000101 2 1 Rectangle 1 2 3 1 +30000111 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000112 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000113 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000201 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000202 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000201 3 30000101 3 1 Rectangle 1 2 3 1 +30000203 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000202 3 30000101 3 1 Rectangle 1 2 3 1 +30000204 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000203 3 30000101 3 1 Rectangle 1 2 3 1 +30000205 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000204 3 30000101 2 1 Rectangle 1 2 3 1 +30000207 Overclock Rank Up 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000211 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000212 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000213 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000301 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000302 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000301 3 30000101 3 1 Rectangle 1 2 3 1 +30000303 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000302 3 30000101 3 1 Rectangle 1 2 3 1 +30000304 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000303 3 30000101 3 1 Rectangle 1 2 3 1 +30000305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000304 3 30000101 2 1 Rectangle 1 2 3 1 +30000311 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000312 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000313 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000401 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000401 3 30000101 3 1 Rectangle 1 2 3 1 +30000403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000402 3 30000101 3 1 Rectangle 1 2 3 1 +30000404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000403 3 30000101 3 1 Rectangle 1 2 3 1 +30000405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000404 3 30000101 2 1 Rectangle 1 2 3 1 +30000411 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000412 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000413 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000501 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000502 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000501 3 30000101 3 1 Rectangle 1 2 3 1 +30000503 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000502 3 30000101 3 1 Rectangle 1 2 3 1 +30000504 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000503 3 30000101 3 1 Rectangle 1 2 3 1 +30000505 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000504 3 30000101 2 1 Rectangle 1 2 3 1 +30000511 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000512 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000513 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000601 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000601 3 30000101 3 1 Rectangle 1 2 3 1 +30000603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000602 3 30000101 3 1 Rectangle 1 2 3 1 +30000604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000603 3 30000101 3 1 Rectangle 1 2 3 1 +30000605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000604 3 30000101 2 1 Rectangle 1 2 3 1 +30000611 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000612 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000613 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000701 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000701 3 30000101 3 1 Rectangle 1 2 3 1 +30000703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000702 3 30000101 3 1 Rectangle 1 2 3 1 +30000704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000703 3 30000101 3 1 Rectangle 1 2 3 1 +30000705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000704 3 30000101 2 1 Rectangle 1 2 3 1 +30000707 Overclock Rank Up 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000711 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000712 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000713 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000801 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000801 3 30000101 3 1 Rectangle 1 2 3 1 +30000803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000802 3 30000101 3 1 Rectangle 1 2 3 1 +30000804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000803 3 30000101 3 1 Rectangle 1 2 3 1 +30000805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000804 3 30000101 2 1 Rectangle 1 2 3 1 +30000807 Overclock Rank Up 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000811 Overclock 1 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000812 Overclock 2 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000813 Overclock 3 This is a formidable Boss. 111 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30000901 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000902 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000901 3 30000101 3 1 Rectangle 1 2 3 1 +30000903 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000902 3 30000101 3 1 Rectangle 1 2 3 1 +30000904 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000903 3 30000101 3 1 Rectangle 1 2 3 1 +30000905 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000904 3 30000101 2 1 Rectangle 1 2 3 1 +30000918 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000904 3 30000101 2 1 Rectangle 1 2 3 1 +30000906 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000907 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000906 3 30000101 3 1 Rectangle 1 2 3 1 +30000908 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000907 3 30000101 3 1 Rectangle 1 2 3 1 +30000909 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000908 3 30000101 3 1 Rectangle 1 2 3 1 +30000910 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000909 3 30000101 2 1 Rectangle 1 2 3 1 +30000916 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000909 3 30000101 2 1 Rectangle 1 2 3 1 +30000911 Test This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30000912 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30000911 3 30000101 3 1 Rectangle 1 2 3 1 +30000913 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30000912 3 30000101 3 1 Rectangle 1 2 3 1 +30000914 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30000913 3 30000101 3 1 Rectangle 1 2 3 1 +30000915 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30000914 3 30000101 2 1 Rectangle 1 2 3 1 +30000917 Hidden This is a formidable Boss. 111 1 5 0 3 1 60 30000914 3 30000101 2 1 Rectangle 1 2 3 1 +30001001 Test This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30001002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30001001 3 30000101 3 1 Rectangle 1 2 3 1 +30001003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30001002 3 30000101 3 1 Rectangle 1 2 3 1 +30001004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30001003 3 30000101 3 1 Rectangle 1 2 3 1 +30001005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30001004 3 30000101 2 1 Rectangle 1 2 3 1 +30001011 Overclock 1 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001012 Overclock 2 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001013 Overclock 3 This is a formidable Boss. 8 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001201 Experiment This is a formidable Boss. 17 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30001202 Elite This is a formidable Boss. 17 1 2 0 3 1 300 30001201 3 30000101 3 1 Rectangle 1 2 3 1 +30001203 Knight This is a formidable Boss. 17 1 3 0 3 1 300 30001202 3 30000101 3 1 Rectangle 1 2 3 1 +30001204 Chaos This is a formidable Boss. 17 1 4 0 3 1 300 30001203 3 30000101 3 1 Rectangle 1 2 3 1 +30001205 Hell This is a formidable Boss. 17 1 5 0 3 1 300 30001204 3 30000101 2 1 Rectangle 1 2 3 1 +30001211 Overclock 1 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001212 Overclock 2 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001213 Overclock 3 This is a formidable Boss. 21 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001301 Experiment This is a formidable Boss. 21 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30001302 Elite This is a formidable Boss. 21 1 2 0 3 1 300 30001301 3 30000101 3 1 Rectangle 1 2 3 1 +30001303 Knight This is a formidable Boss. 35 1 3 0 3 1 300 30001302 3 30000101 3 1 Rectangle 1 2 3 1 +30001304 Chaos This is a formidable Boss. 35 1 4 0 3 1 300 30001303 3 30000101 3 1 Rectangle 1 2 3 1 +30001305 Hell This is a formidable Boss. 35 1 5 0 3 1 300 30001304 3 30000101 2 1 Rectangle 1 2 3 1 +30001311 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001312 Hidden This is a formidable Boss. 35 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30001313 Hidden This is a formidable Boss. 30 1 5 0 3 1 60 3 30000101 2 1 Rectangle 1 2 3 1 +30300101 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300102 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300101 3 30000101 3 1 Rectangle 1 2 3 1 +30300103 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300102 3 30000101 3 1 Rectangle 1 2 3 1 +30300104 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300103 3 30000101 3 1 Rectangle 1 2 3 1 +30300105 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300104 3 30000101 2 1 Rectangle 1 2 3 1 +30300201 Experiment This is a formidable Boss. 38 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300202 Elite This is a formidable Boss. 38 1 2 0 3 1 300 30300201 3 30000101 3 1 Rectangle 1 2 3 1 +30300203 Knight This is a formidable Boss. 38 1 3 0 3 1 300 30300202 3 30000101 3 1 Rectangle 1 2 3 1 +30300204 Chaos This is a formidable Boss. 38 1 4 0 3 1 300 30300203 3 30000101 3 1 Rectangle 1 2 3 1 +30300205 Hell This is a formidable Boss. 43 1 5 0 3 1 300 30300204 3 30000101 2 1 Rectangle 1 2 3 1 +30300301 Experiment This is a formidable Boss. 43 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300302 Elite This is a formidable Boss. 43 1 2 0 3 1 300 30300301 3 30000101 3 1 Rectangle 1 2 3 1 +30300303 Knight This is a formidable Boss. 43 1 3 0 3 1 300 30300302 3 30000101 3 1 Rectangle 1 2 3 1 +30300304 Chaos This is a formidable Boss. 43 1 4 0 3 1 300 30300303 3 30000101 3 1 Rectangle 1 2 3 1 +30300305 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300304 3 30000101 2 1 Rectangle 1 2 3 1 +30300601 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300602 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300601 3 30000101 3 1 Rectangle 1 2 3 1 +30300603 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300602 3 30000101 3 1 Rectangle 1 2 3 1 +30300604 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300603 3 30000101 3 1 Rectangle 1 2 3 1 +30300605 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300604 3 30000101 2 1 Rectangle 1 2 3 1 +30300501 Experiment This is a formidable Boss. 111 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300502 Elite This is a formidable Boss. 111 101 1 2 0 3 1 300 30300501 3 30000101 3 1 Rectangle 1 2 3 1 +30300503 Knight This is a formidable Boss. 111 101 1 3 0 3 1 300 30300502 3 30000101 3 1 Rectangle 1 2 3 1 +30300504 Chaos This is a formidable Boss. 111 101 1 4 0 3 1 300 30300503 3 30000101 3 1 Rectangle 1 2 3 1 +30300505 Hell This is a formidable Boss. 111 101 1 5 0 3 1 300 30300504 3 30000101 2 1 Rectangle 1 2 3 1 +30300701 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300702 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300701 3 30000101 3 1 Rectangle 1 2 3 1 +30300703 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300702 3 30000101 3 1 Rectangle 1 2 3 1 +30300704 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300703 3 30000101 3 1 Rectangle 1 2 3 1 +30300705 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300704 3 30000101 2 1 Rectangle 1 2 3 1 +30300401 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300402 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300401 3 30000101 3 1 Rectangle 1 2 3 1 +30300403 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300402 3 30000101 3 1 Rectangle 1 2 3 1 +30300404 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300403 3 30000101 3 1 Rectangle 1 2 3 1 +30300405 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300404 3 30000101 2 1 Rectangle 1 2 3 1 +30300801 Experiment This is a formidable Boss. 111 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30300802 Elite This is a formidable Boss. 111 1 2 0 3 1 300 30300801 3 30000101 3 1 Rectangle 1 2 3 1 +30300803 Knight This is a formidable Boss. 111 1 3 0 3 1 300 30300802 3 30000101 3 1 Rectangle 1 2 3 1 +30300804 Chaos This is a formidable Boss. 111 1 4 0 3 1 300 30300803 3 30000101 3 1 Rectangle 1 2 3 1 +30300805 Hell This is a formidable Boss. 111 1 5 0 3 1 300 30300804 3 30000101 2 1 Rectangle 1 2 3 1 +30301001 Experiment This is a formidable Boss. 8 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301002 Elite This is a formidable Boss. 8 1 2 0 3 1 300 30301001 3 30000101 3 1 Rectangle 1 2 3 1 +30301003 Knight This is a formidable Boss. 8 1 3 0 3 1 300 30301002 3 30000101 3 1 Rectangle 1 2 3 1 +30301004 Chaos This is a formidable Boss. 8 1 4 0 3 1 300 30301003 3 30000101 3 1 Rectangle 1 2 3 1 +30301005 Hell This is a formidable Boss. 8 1 5 0 3 1 300 30301004 3 30000101 2 1 Rectangle 1 2 3 1 +30301201 Experiment This is a formidable Boss. 17 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301202 Elite This is a formidable Boss. 17 101 1 2 0 3 1 300 30301201 3 30000101 3 1 Rectangle 1 2 3 1 +30301203 Knight This is a formidable Boss. 17 101 1 3 0 3 1 300 30301202 3 30000101 3 1 Rectangle 1 2 3 1 +30301204 Chaos This is a formidable Boss. 17 101 1 4 0 3 1 300 30301203 3 30000101 3 1 Rectangle 1 2 3 1 +30301205 Hell This is a formidable Boss. 17 101 1 5 0 3 1 300 30301204 3 30000101 2 1 Rectangle 1 2 3 1 +30301301 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301302 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301301 3 30000101 3 1 Rectangle 1 2 3 1 +30301303 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301302 3 30000101 3 1 Rectangle 1 2 3 1 +30301304 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301303 3 30000101 3 1 Rectangle 1 2 3 1 +30301305 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301304 3 30000101 2 1 Rectangle 1 2 3 1 +30301401 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301402 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30301401 3 30000101 3 1 Rectangle 1 2 3 1 +30301403 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30301402 3 30000101 3 1 Rectangle 1 2 3 1 +30301404 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30301403 3 30000101 3 1 Rectangle 1 2 3 1 +30301405 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30301404 3 30000101 2 1 Rectangle 1 2 3 1 +30301501 Experiment This is a formidable Boss. 30 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301502 Elite This is a formidable Boss. 30 101 1 2 0 3 1 300 30301501 3 30000101 3 1 Rectangle 1 2 3 1 +30301503 Knight This is a formidable Boss. 30 101 1 3 0 3 1 300 30301502 3 30000101 3 1 Rectangle 1 2 3 1 +30301504 Chaos This is a formidable Boss. 30 101 1 4 0 3 1 300 30301503 3 30000101 3 1 Rectangle 1 2 3 1 +30301505 Hell This is a formidable Boss. 30 101 1 5 0 3 1 300 30301504 3 30000101 2 1 Rectangle 1 2 3 1 +30301601 Experiment This is a formidable Boss. 38 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301602 Elite This is a formidable Boss. 38 101 1 2 0 3 1 300 30301601 3 30000101 3 1 Rectangle 1 2 3 1 +30301603 Knight This is a formidable Boss. 38 101 1 3 0 3 1 300 30301602 3 30000101 3 1 Rectangle 1 2 3 1 +30301604 Chaos This is a formidable Boss. 38 101 1 4 0 3 1 300 30301603 3 30000101 3 1 Rectangle 1 2 3 1 +30301605 Hell This is a formidable Boss. 38 101 1 5 0 3 1 300 30301604 3 30000101 2 1 Rectangle 1 2 3 1 +30301701 Experiment This is a formidable Boss. 43 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301702 Elite This is a formidable Boss. 43 101 1 2 0 3 1 300 30301701 3 30000101 3 1 Rectangle 1 2 3 1 +30301703 Knight This is a formidable Boss. 43 101 1 3 0 3 1 300 30301702 3 30000101 3 1 Rectangle 1 2 3 1 +30301704 Chaos This is a formidable Boss. 43 101 1 4 0 3 1 300 30301703 3 30000101 3 1 Rectangle 1 2 3 1 +30301705 Hell This is a formidable Boss. 43 101 1 5 0 3 1 300 30301704 3 30000101 2 1 Rectangle 1 2 3 1 +30301801 Experiment This is a formidable Boss. 52 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301802 Elite This is a formidable Boss. 52 101 1 2 0 3 1 300 30301801 3 30000101 3 1 Rectangle 1 2 3 1 +30301803 Knight This is a formidable Boss. 52 101 1 3 0 3 1 300 30301802 3 30000101 3 1 Rectangle 1 2 3 1 +30301804 Chaos This is a formidable Boss. 52 101 1 4 0 3 1 300 30301803 3 30000101 3 1 Rectangle 1 2 3 1 +30301805 Hell This is a formidable Boss. 52 101 1 5 0 3 1 300 30301804 3 30000101 2 1 Rectangle 1 2 3 1 +30301901 Experiment This is a formidable Boss. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30301902 Elite This is a formidable Boss. 21 101 1 2 0 3 1 300 30301901 3 30000101 3 1 Rectangle 1 2 3 1 +30301903 Knight This is a formidable Boss. 21 101 1 3 0 3 1 300 30301902 3 30000101 3 1 Rectangle 1 2 3 1 +30301904 Chaos This is a formidable Boss. 21 101 1 4 0 3 1 300 30301903 3 30000101 3 1 Rectangle 1 2 3 1 +30301905 Hell This is a formidable Boss. 21 101 1 5 0 3 1 300 30301904 3 30000101 2 1 Rectangle 1 2 3 1 +30302001 Experiment She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302002 Elite She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 2 0 3 1 300 30302001 3 30000101 3 1 Rectangle 1 2 3 1 +30302003 Knight She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 3 0 3 1 300 30302002 3 30000101 3 1 Rectangle 1 2 3 1 +30302004 Chaos She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 4 0 3 1 300 30302003 3 30000101 3 1 Rectangle 1 2 3 1 +30302005 Hell She is one of Ascendant's bosses, and has overwhelming combat power under the combined influence of the Ascension-Network and the Punishing Virus. 21 101 1 5 0 3 1 300 30302004 3 30000101 2 1 Rectangle 1 2 3 1 +30302101 Experiment This is a formidable Boss. 62 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302102 Elite This is a formidable Boss. 62 101 1 2 0 3 1 300 30302101 3 30000101 3 1 Rectangle 1 2 3 1 +30302103 Knight This is a formidable Boss. 62 101 1 3 0 3 1 300 30302102 3 30000101 3 1 Rectangle 1 2 3 1 +30302104 Chaos This is a formidable Boss. 62 101 1 4 0 3 1 300 30302103 3 30000101 3 1 Rectangle 1 2 3 1 +30302105 Hell This is a formidable Boss. 62 101 1 5 0 3 1 300 30302104 3 30000101 2 1 Rectangle 1 2 3 1 +30302201 Experiment This is a formidable Boss. 59 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302202 Elite This is a formidable Boss. 59 101 1 2 0 3 1 300 30302201 3 30000101 3 1 Rectangle 1 2 3 1 +30302203 Knight This is a formidable Boss. 59 101 1 3 0 3 1 300 30302202 3 30000101 3 1 Rectangle 1 2 3 1 +30302204 Chaos This is a formidable Boss. 59 101 1 4 0 3 1 300 30302203 3 30000101 3 1 Rectangle 1 2 3 1 +30302205 Hell This is a formidable Boss. 59 101 1 5 0 3 1 300 30302204 3 30000101 2 1 Rectangle 1 2 3 1 +30302301 Experiment This is a formidable Boss. 35 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302302 Elite This is a formidable Boss. 35 101 1 2 0 3 1 300 30302301 3 30000101 3 1 Rectangle 1 2 3 1 +30302303 Knight This is a formidable Boss. 35 101 1 3 0 3 1 300 30302302 3 30000101 3 1 Rectangle 1 2 3 1 +30302304 Chaos This is a formidable Boss. 35 101 1 4 0 3 1 300 30302303 3 30000101 3 1 Rectangle 1 2 3 1 +30302305 Hell This is a formidable Boss. 35 101 1 5 0 3 1 300 30302304 3 30000101 2 1 Rectangle 1 2 3 1 +30302401 Experiment This is a formidable Boss. 82 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302402 Elite This is a formidable Boss. 82 101 1 2 0 3 1 300 30302401 3 30000101 3 1 Rectangle 1 2 3 1 +30302403 Knight This is a formidable Boss. 82 101 1 3 0 3 1 300 30302402 3 30000101 3 1 Rectangle 1 2 3 1 +30302404 Chaos This is a formidable Boss. 82 101 1 4 0 3 1 300 30302403 3 30000101 3 1 Rectangle 1 2 3 1 +30302405 Hell This is a formidable Boss. 82 101 1 5 0 3 1 300 30302404 3 30000101 2 1 Rectangle 1 2 3 1 +30302501 Experiment This is a formidable Boss. 147 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302502 Elite This is a formidable Boss. 147 101 1 2 0 3 1 300 30302501 3 30000101 3 1 Rectangle 1 2 3 1 +30302503 Knight This is a formidable Boss. 147 101 1 3 0 3 1 300 30302502 3 30000101 3 1 Rectangle 1 2 3 1 +30302504 Chaos This is a formidable Boss. 147 101 1 4 0 3 1 300 30302503 3 30000101 3 1 Rectangle 1 2 3 1 +30302505 Hell This is a formidable Boss. 147 101 1 5 0 3 1 300 30302504 3 30000101 2 1 Rectangle 1 2 3 1 +30302601 Experiment This is a formidable Boss. 30 101 1 1 0 3 1 300 3 30000101 3 1 Rectangle 1 2 3 1 +30302602 Elite This is a formidable Boss. 30 101 1 2 0 3 1 300 30302601 3 30000101 3 1 Rectangle 1 2 3 1 +30302603 Knight This is a formidable Boss. 30 101 1 3 0 3 1 300 30302602 3 30000101 3 1 Rectangle 1 2 3 1 +30302604 Chaos This is a formidable Boss. 30 101 1 4 0 3 1 300 30302603 3 30000101 3 1 Rectangle 1 2 3 1 +30302605 Hell This is a formidable Boss. 30 101 1 5 0 3 1 300 30302604 3 30000101 2 1 Rectangle 1 2 3 1 +30060101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060401 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060402 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060403 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060501 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060502 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060503 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060601 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060602 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060603 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060701 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060702 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060703 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060801 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060802 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060803 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060901 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060902 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30060903 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061001 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061002 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061003 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061101 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061102 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061103 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061201 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061202 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061203 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061301 Bounty Mission This is a Bounty Mission stage. 101 1 2 1 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061302 Bounty Mission This is a Bounty Mission stage. 101 1 2 2 0 3 1 3 4 1 2 Rectangle 1 2 3 +30061303 Bounty Mission This is a Bounty Mission stage. 101 1 2 3 0 3 1 3 4 1 2 Rectangle 1 2 3 +12010102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12010202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12010102 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12010302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12010202 110101010 11010101 110101 11010101 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12020103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12010302 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12020203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12020103 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12020303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12020203 110201010 11020101 110201 11020101 12 60 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12030103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12020303 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12030203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12030103 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12030303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12030203 110301010 11030101 110301 11030101 12 90 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12040103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12030303 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12040203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12040103 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12040303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12040203 110401010 11040101 110401 11040101 12 120 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12050103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12040303 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12050203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 12 3 1 300 12050103 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12050303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 12 3 1 300 12050203 110501010 11050101 110501 11050101 12 150 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12060103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 12 3 1 300 12050303 110601010 11060101 110601 11060101 12 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12060203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12060103 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12060303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12060203 110601010 11060101 110601 11060101 16 180 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12070103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12060303 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12070203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12070103 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12070303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12070203 110701010 11070101 110701 11070101 16 210 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12080103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 1 60 0 16 3 1 300 12070303 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12080203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 2 60 0 16 3 1 300 12080103 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12080303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 1 3 60 0 16 3 1 300 12080203 110801010 11080101 110801 11080101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12090103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 60 0 16 3 1 300 12080303 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12090203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 60 0 16 3 1 300 12090103 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12090303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 60 0 16 3 1 300 12090203 110801010 11090101 110801 11090101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12100104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12090303 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12100204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12100104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12100304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12100204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12110104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12100304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12110204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12110104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12110304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12110204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12120104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12110304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12120204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12120104 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12120304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12120204 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12130105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12120304 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12130205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12130105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12130305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12130205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12140105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12130305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12140205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12140105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12140305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12140205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12150105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12140305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12150205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12150105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12150305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12150205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Choose Constructs wisely. 1 2 1 Rectangle 1 2 3 1 +12010101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12010201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12010301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12020101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12020201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12020301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12090101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12090201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12090301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12100201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12110201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12120201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12130201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12140201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 8 2006 1 0 3 1 3 Square 1 2 3 1 +12150201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12020102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12020202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12020302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12030302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12040302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12050302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12060302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12070302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12080302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 103 1 0 3 1 3 Square 1 2 3 1 +12090102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12090202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12090302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12100202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12110202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12120202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12130202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12140202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12150202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12100203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12100303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12110203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12110303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12120203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12120303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12130203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12140203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12150203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12130204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12130304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12140204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12140304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12150204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12150304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12160201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12170201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180101 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12180201 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180301 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12160202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12170202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180102 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12180202 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180302 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12160203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12170203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180103 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12180203 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180303 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12160204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12170204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12170304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180104 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 7 2006 1 0 3 1 3 Square 1 2 3 1 +12180204 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12180304 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab03.png 9 2006 1 0 3 1 3 Square 1 2 3 1 +12160105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12150305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12160205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12160105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12160305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12160205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12170105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12160305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12170205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12170105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12170305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12170205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12180105 Infiltration Scout Infiltration Scout Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 2006 1 1 80 0 16 3 1 300 12170305 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12180205 Joint Attack Joint Attack Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 2 80 0 16 3 1 300 12180105 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +12180305 Contest Contest Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 2006 1 3 80 0 16 3 1 300 12180205 110801010 11120101 110801 11120101 16 240 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 1 +30070101 Cottie The leader of the mysterious organization only briefly existed in the history. What's the true identity of this Memory? 104 1 1 25 0 3 1 300701 1 YS01101BA YS01101EA 3 30000102 4 1 Rectangle 30070101 1 2 3 +30070102 Einsteina As the renowned "brain" of the mysterious organization, Dr. Einsteina, the legendary Memory, has a secret side. 104 1 2 30 0 3 1 300702 1 YS01102BA YS01102EA 3 30000102 4 1 Rectangle 30070102 1 2 3 +30070103 Becky She's the No.3 database of the mysterious organization. Will anyone ever witness her power? 104 1 3 38 0 3 1 300703 1 YS01301EA 3 30000102 4 1 Rectangle 30070103 1 2 3 +30070104 Condelina According to the record, this Memory is able to utilize sounds to manipulate people's mind. Will Gray Raven be able to resist the temptation? 104 1 1 45 0 3 1 300704 1 YS01401BA YS01401EA 3 30000102 4 1 Rectangle 30070104 1 2 3 +30070105 Athmail She's the greatest weapon of the Syndicute. What will her power be...? 104 1 2 50 0 3 1 300705 1 YS01501EA 3 30000102 4 1 Rectangle 30070105 1 2 3 +30070106 Guinevere A girl once lost her life in the pursuit of love. What Memory did she leave behind? 104 1 3 55 0 3 1 300706 1 YS01601BA YS01601EA 3 30000102 4 1 Rectangle 30070106 1 2 3 +30070107 Heisen As the No.1 mad scientist of the Syndicute, she had stepped into the realm of death beyond any sanity. Yet, she faced a cruel future. 104 1 1 60 0 3 1 300707 1 YS01701EA 3 30000102 4 1 Rectangle 30070107 1 2 3 +30070108 Shakespeare Gray Raven was looking forward to someone normal... This time, it's the hymn of emotions. 104 1 2 70 0 3 1 300708 1 YS01801BA YS01801EA 3 30000102 4 1 Rectangle 30070108 1 2 3 +30070109 Catherine This is dedicated to you, my beloved rose garden. 104 1 3 75 0 3 1 300709 1 YS01901EA 3 30000102 4 1 Rectangle 30070109 1 2 3 +30070110 Aife Aife was the last sniper and the greatest treasure left behind by the Syndicute. She must be rescued for the sake of the humanity's future. 104 1 1 80 0 3 1 300710 1 YS02101BA YS02101EA 3 30000102 4 1 Rectangle 30070110 1 2 3 +30070111 Swift Hunter - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070111 4 1 Rectangle 1 2 3 1 +30070112 Blade Flurry - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070111 1 3 3-min time limit. Monster will go berserk after 2 min. 30070112 4 1 Rectangle 1 2 3 1 +30070113 Resurrected Blademaster - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070112 1 3 3-min time limit. Monster will go berserk after 2 min. 30070113 4 1 Rectangle 1 2 3 1 +30070114 Lonewolf Blade - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070113 1 3 3-min time limit. Monster will go berserk after 2 min. 30070114 4 1 Rectangle 1 2 3 1 +30070115 Royal Commander - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070114 1 3 3-min time limit. Monster will go berserk after 2 min. 30070115 4 1 Rectangle 1 2 3 1 +30070116 Elemental Butcher - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070115 1 3 3-min time limit. Monster will go berserk after 2 min. 30070116 4 1 Rectangle 1 2 3 1 +30070117 Assault Gunner - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070116 1 3 3-min time limit. Monster will go berserk after 2 min. 30070117 4 1 Rectangle 1 2 3 1 +30070118 Ice Swordsman - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070117 1 3 3-min time limit. Monster will go berserk after 2 min. 30070118 4 1 Rectangle 1 2 3 1 +30070119 Assault Chainsaw - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070118 1 3 3-min time limit. Monster will go berserk after 2 min. 30070119 4 1 Rectangle 1 2 3 1 +30070120 Twin Hunters - Return Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070119 1 3 3-min time limit. Monster will go berserk after 2 min. 30070120 4 1 Rectangle 1 2 3 1 +30070121 Swift Hunter - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 40 20011 1 1 25 0 3 1 30070120 1 3 3-min time limit. Monster will go berserk after 2 min. 30070121 4 1 Rectangle 1 2 3 1 +30070122 Blade Flurry - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 40 20011 1 2 30 0 3 1 30070121 1 3 3-min time limit. Monster will go berserk after 2 min. 30070122 4 1 Rectangle 1 2 3 1 +30070123 Resurrected Blademaster - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 40 20011 1 3 38 0 3 1 30070122 1 3 3-min time limit. Monster will go berserk after 2 min. 30070123 4 1 Rectangle 1 2 3 1 +30070124 Lonewolf Blade - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 40 20011 1 1 45 0 3 1 30070123 1 3 3-min time limit. Monster will go berserk after 2 min. 30070124 4 1 Rectangle 1 2 3 1 +30070125 Royal Commander - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 40 20011 1 2 50 0 3 1 30070124 1 3 3-min time limit. Monster will go berserk after 2 min. 30070125 4 1 Rectangle 1 2 3 1 +30070126 Elemental Butcher - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 40 20011 1 3 55 0 3 1 30070125 1 3 3-min time limit. Monster will go berserk after 2 min. 30070126 4 1 Rectangle 1 2 3 1 +30070127 Assault Gunner - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 40 20011 1 1 60 0 3 1 30070126 1 3 3-min time limit. Monster will go berserk after 2 min. 30070127 4 1 Rectangle 1 2 3 1 +30070128 Ice Swordsman - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 40 20011 1 2 70 0 3 1 30070127 1 3 3-min time limit. Monster will go berserk after 2 min. 30070128 4 1 Rectangle 1 2 3 1 +30070129 Assault Chainsaw - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 40 20011 1 3 75 0 3 1 30070128 1 3 3-min time limit. Monster will go berserk after 2 min. 30070129 4 1 Rectangle 1 2 3 1 +30070130 Twin Hunters - 33% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 40 20011 1 1 80 0 3 1 30070129 1 3 3-min time limit. Monster will go berserk after 2 min. 30070130 4 1 Rectangle 1 2 3 1 +30070131 Swift Hunter - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 1 3 3-min time limit. Monster will go berserk after 2 min. 30070131 4 1 Rectangle 1 2 3 1 +30070132 Blade Flurry - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070131 1 3 3-min time limit. Monster will go berserk after 2 min. 30070132 4 1 Rectangle 1 2 3 1 +30070133 Resurrected Blademaster - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070132 1 3 3-min time limit. Monster will go berserk after 2 min. 30070133 4 1 Rectangle 1 2 3 1 +30070134 Lonewolf Blade - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070133 1 3 3-min time limit. Monster will go berserk after 2 min. 30070134 4 1 Rectangle 1 2 3 1 +30070135 Royal Commander - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070134 1 3 3-min time limit. Monster will go berserk after 2 min. 30070135 4 1 Rectangle 1 2 3 1 +30070136 Elemental Butcher - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070135 1 3 3-min time limit. Monster will go berserk after 2 min. 30070136 4 1 Rectangle 1 2 3 1 +30070137 Assault Gunner - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070136 1 3 3-min time limit. Monster will go berserk after 2 min. 30070137 4 1 Rectangle 1 2 3 1 +30070138 Ice Swordsman - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070137 1 3 3-min time limit. Monster will go berserk after 2 min. 30070138 4 1 Rectangle 1 2 3 1 +30070139 Assault Chainsaw - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070138 1 3 3-min time limit. Monster will go berserk after 2 min. 30070139 4 1 Rectangle 1 2 3 1 +30070140 Twin Hunters - Deep Dive Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070139 1 3 3-min time limit. Monster will go berserk after 2 min. 30070140 4 1 Rectangle 1 2 3 1 +30070141 Swift Hunter - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 41 20011 1 1 25 0 3 1 30070140 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070141 4 1 Rectangle 1 2 3 1 +30070142 Blade Flurry - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 41 20011 1 2 30 0 3 1 30070141 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070142 4 1 Rectangle 1 2 3 1 +30070143 Resurrected Blademaster - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 41 20011 1 3 38 0 3 1 30070142 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070143 4 1 Rectangle 1 2 3 1 +30070144 Lonewolf Blade - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 41 20011 1 1 45 0 3 1 30070143 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070144 4 1 Rectangle 1 2 3 1 +30070145 Royal Commander - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 41 20011 1 2 50 0 3 1 30070144 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070145 4 1 Rectangle 1 2 3 1 +30070146 Elemental Butcher - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 41 20011 1 3 55 0 3 1 30070145 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070146 4 1 Rectangle 1 2 3 1 +30070147 Assault Gunner - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 41 20011 1 1 60 0 3 1 30070146 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070147 4 1 Rectangle 1 2 3 1 +30070148 Ice Swordsman - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 41 20011 1 2 70 0 3 1 30070147 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070148 4 1 Rectangle 1 2 3 1 +30070149 Assault Chainsaw - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 41 20011 1 3 75 0 3 1 30070148 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070149 4 1 Rectangle 1 2 3 1 +30070150 Twin Hunters - 66% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070149 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070150 4 1 Rectangle 1 2 3 1 +30070151 Swift Hunter - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070151 4 1 Rectangle 1 2 3 1 +30070152 Blade Flurry - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070151 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070152 4 1 Rectangle 1 2 3 1 +30070153 Resurrected Blademaster - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070152 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070153 4 1 Rectangle 1 2 3 1 +30070154 Lonewolf Blade - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070153 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070154 4 1 Rectangle 1 2 3 1 +30070155 Royal Commander - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070154 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070155 4 1 Rectangle 1 2 3 1 +30070156 Elemental Butcher - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070155 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070156 4 1 Rectangle 1 2 3 1 +30070157 Assault Gunner - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070156 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070157 4 1 Rectangle 1 2 3 1 +30070158 Ice Swordsman - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070157 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070158 4 1 Rectangle 1 2 3 1 +30070159 Assault Chainsaw - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070158 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070159 4 1 Rectangle 1 2 3 1 +30070160 Twin Hunters - Final Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070159 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070160 4 1 Rectangle 1 2 3 1 +30070161 Swift Hunter - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi01.png 42 20011 1 1 25 0 3 1 30070160 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070161 4 1 Rectangle 1 2 3 1 +30070162 Blade Flurry - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi02.png 42 20011 1 2 30 0 3 1 30070161 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070162 4 1 Rectangle 1 2 3 1 +30070163 Resurrected Blademaster - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi03.png 42 20011 1 3 38 0 3 1 30070162 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070163 4 1 Rectangle 1 2 3 1 +30070164 Lonewolf Blade - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi04.png 42 20011 1 1 45 0 3 1 30070163 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070164 4 1 Rectangle 1 2 3 1 +30070165 Royal Commander - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi05.png 42 20011 1 2 50 0 3 1 30070164 1 3 Enhanced Shatter - Monsters enhance other monsters upon their death Each monster slain will grant others with 50% ATK and 10% DMG Reduction Stacks up to 5 times. Lasts permanently. 30070165 4 1 Rectangle 1 2 3 1 +30070166 Elemental Butcher - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi06.png 42 20011 1 3 55 0 3 1 30070165 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070166 4 1 Rectangle 1 2 3 1 +30070167 Assault Gunner - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi07.png 42 20011 1 1 60 0 3 1 30070166 1 3 Lingering Pain - Monster attacks also apply "Pain" "Pain" reduces max HP by 3% every second "Pain" can be removed via dodging 30070167 4 1 Rectangle 1 2 3 1 +30070168 Ice Swordsman - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi08.png 42 20011 1 2 70 0 3 1 30070167 1 3 Matrix Overload - Performing a dodge will exhaust all the Dodge Gauge Damage of the next attack is increased based on the Dodge Gauge consumed Dodge Gauge can only be recovered by dealing damage 30070168 4 1 Rectangle 1 2 3 1 +30070169 Assault Chainsaw - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi09.png 42 20011 1 3 75 0 3 1 30070168 1 3 Violent Impulse - Characters lose HP continuously after entering battle The rate of HP loss will increase over time, and is reset once the character is healed to full HP Attacking can recover a certain percentage of HP 30070169 4 1 Rectangle 1 2 3 1 +30070170 Twin Hunters - 100% Assets/Product/Texture/Image/UiFubenYiShi/FubenYiShi10.png 43 20011 1 1 80 0 3 1 30070169 1 3 Life Link - Gun and Pointy are linked When one of them is defeated, the other will resurrect the fallen hunter after 10 seconds After resurrection, they gain 30% of initial max HP 30070170 4 1 Rectangle 1 2 3 1 +30070171 Wave: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 +30070172 Wave: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070171 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 +30070173 Wave: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070172 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 +30070174 Wave: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070173 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 +30070175 Wave: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070174 403060 403060 1 3 5-min time limit. Enemy will go berserk after 3 min. 30070171 4 1 Rectangle 1 2 3 1 +30070176 Wave: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070175 403060 403060 1 3 The Terminal enhances a random type of enemies every 50s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070171 4 1 Rectangle 1 2 3 1 +30070177 Wave: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070176 403060 403060 1 3 Ballwheel gains attack methods when Yazi attacks Kemuri gains attack methods when Yazi takes attacks 30070171 4 1 Rectangle 1 2 3 1 +30070178 Wave: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070177 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070171 4 1 Rectangle 1 2 3 1 +30070179 Wave: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070178 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a small amount of Resistance 30070171 4 1 Rectangle 1 2 3 1 +30070180 Wave: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070179 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070171 4 1 Rectangle 1 2 3 1 +30070181 Leap: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403060 403060 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch 30070181 4 1 Rectangle 1 2 3 1 +30070182 Leap: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070181 403060 403060 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070181 4 1 Rectangle 1 2 3 1 +30070183 Leap: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070182 403060 403060 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070181 4 1 Rectangle 1 2 3 1 +30070184 Leap: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070183 403060 403060 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070181 4 1 Rectangle 1 2 3 1 +30070185 Leap: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070184 403060 403060 1 3 Blair deals slightly more damage with Hetero-Sapien(s) on field Blair gains slightly more Resistance with Prisoner(s) on field 30070181 4 1 Rectangle 1 2 3 1 +30070186 Leap: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070185 403060 403060 1 3 The Terminal enhances a random type of enemies every 40s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070181 4 1 Rectangle 1 2 3 1 +30070187 Leap: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070186 403060 403060 1 3 Ballwheel gains more attack behaviors when Yazi attacks Kemuri gains more attack behaviors when Yazi takes attacks Yazi grants Ballwheel a random affix when she attacks 30070181 4 1 Rectangle 1 2 3 1 +30070188 Leap: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070187 403060 403060 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070181 4 1 Rectangle 1 2 3 1 +30070189 Leap: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070188 403060 403060 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a medium amount of Resistance 30070181 4 1 Rectangle 1 2 3 1 +30070190 Leap: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070189 403060 403060 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070181 4 1 Rectangle 1 2 3 1 +30070191 Depth: Clever Tactics Assets/Product/Texture/Image/UiMemorySave/UiMSBoss03.png 43 20011 1 1 80 0 3 1 403061 403061 1 3 Explore Units will modify enemies based on the distances to the character Enemies will cast Entrance Skills every time they switch Enemies will gain an affix every time they switch 30070191 4 1 Rectangle 1 2 3 1 +30070192 Depth: Switching Sides Assets/Product/Texture/Image/UiMemorySave/UiMSBoss09.png 43 20011 1 1 80 0 3 1 30070191 403061 403061 1 3 Phecda will issue a command upon 50% HP left Complete Phecda's command to add him to your faction Phecda will reduce Prime's Resistance every time he attacks 30070191 4 1 Rectangle 1 2 3 1 +30070193 Depth: Changing Mind Assets/Product/Texture/Image/UiMemorySave/UiMSBoss08.png 43 20011 1 1 80 0 3 1 30070192 403061 403061 1 3 Cathy will heal companions upon 70% HP left Companions healed by Cathy will have less Extra DMG Reduction 30070191 4 1 Rectangle 1 2 3 1 +30070194 Depth: Military Expertise Assets/Product/Texture/Image/UiMemorySave/UiMSBoss07.png 43 20011 1 1 80 0 3 1 30070193 403061 403061 1 3 After taking a hit, receive more damage from the subsequent hit by another enemy Injured effects disappear after healing or character switching 30070191 4 1 Rectangle 1 2 3 1 +30070195 Depth: Rooted Fear Assets/Product/Texture/Image/UiMemorySave/UiMSBoss02.png 43 20011 1 1 80 0 3 1 30070194 403061 403061 1 3 Blair deals significantly more damage with Hetero-Sapien(s) on field Blair gains significantly more Resistance with Prisoner(s) on field 30070191 4 1 Rectangle 1 2 3 1 +30070196 Depth: Reverse Command Assets/Product/Texture/Image/UiMemorySave/UiMSBoss01.png 43 20011 1 1 80 0 3 1 30070195 403061 403061 1 3 The Terminal enhances a random type of enemies every 30s The Terminal reduces the current enhance cycle when taking hit The Heteromer Terminal dies upon the death of all minions 30070191 4 1 Rectangle 1 2 3 1 +30070197 Depth: Dragon Orb Power Assets/Product/Texture/Image/UiMemorySave/UiMSBoss10.png 43 20011 1 1 80 0 3 1 30070196 403061 403061 1 3 Yazi affects the behaviors of other enemies when she attacks or takes a hit Yazi grants Ballwheel a random affix when she attacks Yazi grants Kemuri a random affix when she takes a hit 30070191 4 1 Rectangle 1 2 3 1 +30070198 Depth: Chained Death Assets/Product/Texture/Image/UiMemorySave/UiMSBoss04.png 43 20011 1 1 80 0 3 1 30070197 403061 403061 1 3 Hetero Units will respawn in random versions after death. Hetero Units of the same version will be connected. Units with more than three connections will die directly 30070191 4 1 Rectangle 1 2 3 1 +30070199 Depth: Infernal Trickery Assets/Product/Texture/Image/UiMemorySave/UiMSBoss06.png 43 20011 1 1 80 0 3 1 30070198 403061 403061 1 3 Enemies will become neutral upon taking damage at weak points Neutral enemies will gain a great amount of Resistance 30070191 4 1 Rectangle 1 2 3 1 +30070200 Depth: Into Your Own Trap Assets/Product/Texture/Image/UiMemorySave/UiMSBoss05.png 43 20011 1 1 80 0 3 1 30070199 403061 403061 1 3 Character's Dodge Gauge recovery speed will increase The triangle area is the "safe area" You'll be immune to attacks from the Martyr in the "safe area" 30070191 4 1 Rectangle 1 2 3 1 +30070201 Classical - Infinity Assets/Product/Texture/Image/UiMemorySave/UiMSBoss11.png 43 20011 1 1 80 0 3 1 30070202 17506 17506 1 3 The enemy will replicate itself each time when it has lost 40% HP. 30070201 1 Rectangle 1 2 3 1 +30070202 Classical - From Naughty to Good Assets/Product/Texture/Image/UiMemorySave/UiMSBoss12.png 43 20011 1 1 80 0 3 1 17507 17507 1 3 Turns into "Good Child" when HP drops to 50%. 30070201 1 Rectangle 1 2 3 1 +30070203 Classical - Strategic Distance Assets/Product/Texture/Image/UiMemorySave/UiMSBoss13.png 43 20011 1 1 80 0 3 1 30070204 17508 17508 1 3 The further away the enemy is, the higher their speed; The closer the enemy is, the higher their defense. 30070201 1 Rectangle 1 2 3 1 +30070204 Classical - Innumerable Assets/Product/Texture/Image/UiMemorySave/UiMSBoss14.png 43 20011 1 1 80 0 3 1 30070201 17509 17509 1 3 When the enemy casts a skill, They have a chance to summon additional units. 30070201 1 Rectangle 1 2 3 1 +30070205 Classical - Relentless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss15.png 43 20011 1 1 80 0 3 1 30070203 17510 17510 1 3 Each time an enemy attack hits your unit, They will gain a random affix. 30070201 1 Rectangle 1 2 3 1 +30070206 Classical - Pincer Attack Assets/Product/Texture/Image/UiMemorySave/UiMSBoss16.png 43 20011 1 1 80 0 3 1 30070207 17511 17511 1 3 Each enemy adds an affix to their team. Once the enemy is defeated, the corresponding affix will be lost. 30070201 1 Rectangle 1 2 3 1 +30070207 Classical - Merciless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss17.png 43 20011 1 1 80 0 3 1 30070205 17512 17512 1 3 The captain and soldiers are hostile toward each other. Still, both will target your units first. 30070201 1 Rectangle 1 2 3 1 +30070208 Classical - First Come, First Served Assets/Product/Texture/Image/UiMemorySave/UiMSBoss18.png 43 20011 1 1 80 0 3 1 30070206 17513 17513 1 3 When defeated, an enemy will drop a buff. Both you and the enemy may pick it up. 30070201 1 Rectangle 1 2 3 1 +30070209 Classical - Lucky Escape Assets/Product/Texture/Image/UiMemorySave/UiMSBoss19.png 43 20011 1 1 80 0 3 1 30070208 17514 17514 1 3 When an enemy takes a fatal attack, they will randomly "dodge" it and recover some HP. 30070201 1 Rectangle 1 2 3 1 +30070210 Classical - Decapitation Assets/Product/Texture/Image/UiMemorySave/UiMSBoss20.png 43 20011 1 1 80 0 3 1 30070209 17515 17515 1 3 The "Boss" will grant its minions affixes. Once the "Boss" is defeated, you will immediately win. 30070201 1 Rectangle 1 2 3 1 +30070211 Modern - Infinity Assets/Product/Texture/Image/UiMemorySave/UiMSBoss11.png 43 20011 1 1 80 0 3 1 30070212 17516 17516 1 3 The enemy will replicate itself each time when it has lost 40% HP. 30070211 1 Rectangle 1 2 3 1 +30070212 Modern - From Naughty to Good Assets/Product/Texture/Image/UiMemorySave/UiMSBoss12.png 43 20011 1 1 80 0 3 1 17517 17517 1 3 Turns into "Good Child" when HP drops to 50%. 30070211 1 Rectangle 1 2 3 1 +30070213 Modern - Strategic Distance Assets/Product/Texture/Image/UiMemorySave/UiMSBoss13.png 43 20011 1 1 80 0 3 1 30070214 17518 17518 1 3 The further away the enemy is, the higher their speed; The closer the enemy is, the higher their defense. Enemies have the Elemental Endurance affix. 30070211 1 Rectangle 1 2 3 1 +30070214 Modern - Innumerable Assets/Product/Texture/Image/UiMemorySave/UiMSBoss14.png 43 20011 1 1 80 0 3 1 30070211 17519 17519 1 3 When the enemy casts a skill, They have a chance to summon additional units. 30070211 1 Rectangle 1 2 3 1 +30070215 Modern - Relentless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss15.png 43 20011 1 1 80 0 3 1 30070213 17520 17520 1 3 Each time an enemy attack hits your unit, They will gain a random affix. 30070211 1 Rectangle 1 2 3 1 +30070216 Modern - Pincer Attack Assets/Product/Texture/Image/UiMemorySave/UiMSBoss16.png 43 20011 1 1 80 0 3 1 30070217 17521 17521 1 3 Each enemy adds an affix to their team. Once the enemy is defeated, the corresponding affix will be lost. 30070211 1 Rectangle 1 2 3 1 +30070217 Modern - Merciless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss17.png 43 20011 1 1 80 0 3 1 30070215 17522 17522 1 3 The captain and soldiers are hostile toward each other. Still, both will target your units first. 30070211 1 Rectangle 1 2 3 1 +30070218 Modern - First Come, First Served Assets/Product/Texture/Image/UiMemorySave/UiMSBoss18.png 43 20011 1 1 80 0 3 1 30070216 17523 17523 1 3 When defeated, an enemy will drop a buff. Both you and the enemy may pick it up. 30070211 1 Rectangle 1 2 3 1 +30070219 Modern - Lucky Escape Assets/Product/Texture/Image/UiMemorySave/UiMSBoss19.png 43 20011 1 1 80 0 3 1 30070218 17524 17524 1 3 When an enemy takes a fatal attack, they will randomly "dodge" it and recover some HP. 30070211 1 Rectangle 1 2 3 1 +30070220 Modern - Decapitation Assets/Product/Texture/Image/UiMemorySave/UiMSBoss20.png 43 20011 1 1 80 0 3 1 30070219 17525 17525 1 3 The "Boss" will grant its minions affixes. Once the "Boss" is defeated, you will immediately win. 30070211 1 Rectangle 1 2 3 1 +30070221 Postmodern - Infinity Assets/Product/Texture/Image/UiMemorySave/UiMSBoss11.png 43 20011 1 1 80 0 3 1 30070222 17526 17526 1 3 The enemy will replicate itself each time when it has lost 40% HP. 30070221 1 Rectangle 1 2 3 1 +30070222 Postmodern - From Naughty to Good Assets/Product/Texture/Image/UiMemorySave/UiMSBoss12.png 43 20011 1 1 80 0 3 1 17527 17527 1 3 Turns into "Good Child" when HP drops to 50%. 30070221 1 Rectangle 1 2 3 1 +30070223 Postmodern - Strategic Distance Assets/Product/Texture/Image/UiMemorySave/UiMSBoss13.png 43 20011 1 1 80 0 3 1 30070224 17528 17528 1 3 The further away the enemy is, the higher their speed; The closer the enemy is, the higher their defense. Enemies have the Elemental Endurance affix. 30070221 1 Rectangle 1 2 3 1 +30070224 Postmodern - Innumerable Assets/Product/Texture/Image/UiMemorySave/UiMSBoss14.png 43 20011 1 1 80 0 3 1 30070221 17529 17529 1 3 When the enemy casts a skill, They have a chance to summon additional units. 30070221 1 Rectangle 1 2 3 1 +30070225 Postmodern - Relentless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss15.png 43 20011 1 1 80 0 3 1 30070223 17530 17530 1 3 Each time an enemy attack hits your unit, They will gain a random affix. 30070221 1 Rectangle 1 2 3 1 +30070226 Postmodern - Pincer Attack Assets/Product/Texture/Image/UiMemorySave/UiMSBoss16.png 43 20011 1 1 80 0 3 1 30070227 17531 17531 1 3 Each enemy adds two affixes to their team. Once the enemy is defeated, the corresponding affix will be lost. 30070221 1 Rectangle 1 2 3 1 +30070227 Postmodern - Merciless Assets/Product/Texture/Image/UiMemorySave/UiMSBoss17.png 43 20011 1 1 80 0 3 1 30070225 17532 17532 1 3 The captain and soldiers are hostile toward each other. Still, both will target your units first. 30070221 1 Rectangle 1 2 3 1 +30070228 Postmodern - First Come, First Served Assets/Product/Texture/Image/UiMemorySave/UiMSBoss18.png 43 20011 1 1 80 0 3 1 30070226 17533 17533 1 3 When defeated, an enemy will drop a buff. Both you and the enemy may pick it up. 30070221 1 Rectangle 1 2 3 1 +30070229 Postmodern - Lucky Escape Assets/Product/Texture/Image/UiMemorySave/UiMSBoss19.png 43 20011 1 1 80 0 3 1 30070228 17534 17534 1 3 When an enemy takes a fatal attack, they will randomly "dodge" it and recover some HP. 30070221 1 Rectangle 1 2 3 1 +30070230 Postmodern - Decapitation Assets/Product/Texture/Image/UiMemorySave/UiMSBoss20.png 43 20011 1 1 80 0 3 1 30070229 17535 17535 1 3 The "Boss" will grant its minions affixes. Once the "Boss" is defeated, you will immediately win. 30070221 1 Rectangle 1 2 3 1 +80010001 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010002 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010003 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010004 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010005 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010006 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010007 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010008 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80010009 Side Challenge A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011001 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011002 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011003 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011001 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011004 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011002 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011005 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011006 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011007 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011005 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011008 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011006 80011007 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011009 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011010 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011011 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011009 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011012 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011010 80011011 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011013 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011014 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011015 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011013 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011016 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011014 80011015 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011017 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011018 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011019 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011017 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011020 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011018 80011019 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011021 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011022 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011023 Side Story A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011021 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +80011024 Side Battle A new commandant has arrived to join Gray Raven on a mission to take back the Earth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 101 1 1 1 0 3 1 80011022 80011023 10010101 10010101 3 Have all members survive. Die less than once. Die less than twice. 1 2 1 2 1 Rectangle 1 2 3 +13010101 Lucia: Lotus The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101010 130101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010102 Lucia: Dawn The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101020 130102 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010103 Ominous Black III The men in black... are a sign of danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130101030 130103 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010111 Struggle I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BB 3 1 2 1 2 Rectangle 1 2 3 +13010112 Trespassers Where did these two little girls come from...? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010111 13010112 13010112 13010112 1 1 JZ10202BB 3 1 2 1 2 Rectangle 1 2 3 +13010113 Warm Food Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010112 13010113 13010113 13010113 1 1 JZ10203BB 3 1 2 1 2 Rectangle 1 2 3 +13010114 Frog Plushie Blame your own naivety. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 1 1 0 3 1 13010113 13010114 13010114 13010114 1 1 JZ10204BB 3 1 2 1 2000 2 Rectangle 1 2 3 +13010115 Price of Naivety We don't have a choice... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01.png 101 1 1 1 0 3 1 13010114 13010115 13010115 13010115 1 1 JZ10205BB JZ10205EB 3 1 2 1 2000 1 Rectangle 1 2 3 +13010116 Lingering Warmth Lucia held Luna in her arms. They fell asleep together for the last time in the cold room... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02.png 101 1 130101160 1 1 0 3 1 13010115 13010116 13010116 13010116 1 1 JZ10206BB JZ10206EB 3 1 2 1 2000 1 Rectangle 1 2 3 +13010120 Star in the Dark Only at the end of a long darkness you will find happiness. And we are no different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01.png 101 1 130101160 1 1 0 3 1 13010116 1 1 JZ10207BB 3 1 2 1 3 Rectangle 1 2 3 +13011011 Undying Her black long hair, along with a few tags in her clenched fist, are the only things swaying in the warm wind... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BC 3 1 2 1 2 Rectangle 1 2 3 +13011012 Separated That's why I need her... to stay loyal to humanity. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011011 13010112 13010112 13010112 1 1 JZ10202BC 3 1 2 1 2 Rectangle 1 2 3 +13011013 Falling Alright. Now is the time... to welcome another lady home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01B.png 101 1 1 1 0 3 1 13011012 13010113 13010113 13010113 1 1 JZ10203BC 3 1 2 1 2000 1 Rectangle 1 2 3 +13011014 Reunion It's impossible! The goddamned Corrupted... and Punishing Virus! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011013 13010114 13010114 13010114 1 1 JZ10204BC 3 1 2 1 2 Rectangle 1 2 3 +13011015 Escape Lucia barely held on to her blade as she stumbled across the city. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02B.png 101 1 130110130 1 1 0 3 1 13011014 13010115 13010115 13010115 1 1 JZ10205BC 3 1 2 1 2000 1 Rectangle 1 2 3 +13011016 Tears Lucia almost collapsed into Luna's arms. Tears ran down her cheeks. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01B.png 101 1 1 1 0 3 1 13011015 13010116 13010116 13010116 1 1 JZ10206BC 3 1 2 1 2 Rectangle 1 2 3 +13011020 The First Sight I want to meet her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya03B.png 101 1 130110150 1 1 0 3 1 13011015 1 1 JZ10207BC 3 1 2 1 5003 4 Rectangle 1 2 3 +13010201 Liv: Eclipse The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102010 130201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010202 Liv: Lux The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102020 130202 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010203 Midnight III The magic disappears by 12:00 midnight. But I will defeat you before that! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130102030 130203 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010211 Uninvited Guest I'm sure we can get along, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10301BB 3 1 2 1 2 Rectangle 1 2 3 +13010212 Out of Place Liv, can you find that white dress for your sister? I'm sure you can do such an easy task, right? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010211 13010112 13010112 13010112 1 1 JZ10302BB 3 1 2 1 2 Rectangle 1 2 3 +13010213 Honor ...I can stay back and take care of our home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010212 13010113 13010113 13010113 1 1 JZ10303BB 3 1 2 1 2 Rectangle 1 2 3 +13010214 Collapsed Pride Let me go to the war zone. Please. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu01.png 101 1 1 1 0 3 1 13010213 13010114 13010114 13010114 1 1 JZ10304BB 3 1 2 1 2001 2008 1 Rectangle 1 2 3 +13010215 To a New World Aren't you going to... have a few words with her? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 1 1 0 3 1 13010214 13010115 13010115 13010115 1 1 JZ10305BB 3 1 2 1 2001 2 Rectangle 1 2 3 +13010216 Flower on Battlefield Please answer my question. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLifu02.png 101 1 1 1 0 3 1 13010215 13010116 13010116 13010116 1 1 JZ10306BB JZ10306EB 3 1 2 1 2001 1 Rectangle 1 2 3 +13010220 White Dress Get changed, Liv... At least, you should leave in a beautiful way. You can do it... I'm sure. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab02.png 101 1 130102140 1 1 0 3 1 13010214 1 1 JZ10307BB 3 1 2 1 3 Rectangle 1 2 3 +13010301 Nanami: Storm I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103010 130301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010302 Proving Existence II I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103020 130302 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010303 Proving Existence III I am real. I'm right here. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130103030 130303 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010311 XX Month/XX Day, Sunny Nanami's got a diary book today! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BB 3 1 2 1 2 Rectangle 1 2 3 +13010312 Day XX, Expectation Nanami will live happily ever after. Just like daddy and mommy... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010311 13010112 13010112 13010112 1 1 JZ10502BB 3 1 2 1 2 Rectangle 1 2 3 +13010313 Day XX, Fissure Everybody has stopped going to class. Daddy and mommy also stayed home. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010312 13010113 13010113 13010113 1 1 JZ10503BB 3 1 2 1 2 Rectangle 1 2 3 +13010314 Day XX, Decision I... must... fight... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 1 1 0 3 1 13010313 13010114 13010114 13010114 1 1 JZ10504BB 3 1 2 1 2002 1 Rectangle 1 2 3 +13010315 Day XX, Anomaly Why are there... machines... in Nanami's arm? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 13010314 13010116 13010116 13010116 1 1 JZ10505BB 3 1 2 1 2002 2 Rectangle 1 2 3 +13010316 Day XX, Truth We have lied to you... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 1 1 0 3 1 13010315 13010115 13010115 13010115 1 1 JZ10506BB JZ10506EB 3 1 2 1 2002 1 Rectangle 1 2 3 +13010320 Day XX, A New Journey From now on, Nanami's alone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 130103160 1 1 0 3 1 13010316 1 1 JZ10507BB 3 1 2 1 3 Rectangle 1 2 3 +13010911 Pulse Strike Make sure you wait for Nanami! I'll be back! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10501BS 3 1 2 1 2 Rectangle 1 2 3 +13010912 Barren Land Even scavengers cannot survive on this barren land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010911 13010112 13010112 13010112 1 1 JZ10502BS 3 1 2 1 2 Rectangle 1 2 3 +13010913 Between Friends We are friends. Always are! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010912 13010113 13010113 13010113 1 1 JZ10503BS 3 1 2 1 2 Rectangle 1 2 3 +13010914 Hunting Ground A scavenger had witnessed some Construct in the hunting ground. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01B.png 101 1 1 1 0 3 1 13010913 13010114 13010114 13010114 1 1 JZ10504BS 3 1 2 1 2010 1 Rectangle 1 2 3 +13010915 Born as Human All this attacking and robbing... Are we really that different from the Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02B.png 101 1 130109140 1 1 0 3 1 13010914 13010116 13010116 13010116 1 1 JZ10505BS 3 1 2 1 2010 1 Rectangle 1 2 3 +13010916 Beyond Friendship Tell her that we are thankful... and sorry. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 1 1 0 3 1 13010915 13010115 13010115 13010115 1 1 JZ10506BS 3 1 2 1 2 Rectangle 1 2 3 +13010920 Secret of the Hunting Ground I... still don't really understand what it means to live, but well, I'm not human to start with. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04B.png 101 1 130109150 1 1 0 3 1 13010915 1 1 JZ10507BS 3 1 2 1 3 Rectangle 1 2 3 +13010401 Lee: Palefire Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104010 130401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010402 Robot's Secret II Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104020 130402 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010403 Robot's Secret III Want to find out the secret of robots? Work hard for it! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130104030 130403 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010411 Core Parts You can have this robot on your birthday, Murray. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10101BA 3 1 2 1 2 Rectangle 1 2 3 +13010412 Mob in Suits Thirty seconds is enough for a simple gun modification. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi01.png 101 1 1 1 0 3 1 13010411 13010114 13010114 13010114 1 1 JZ10102BA 3 1 2 1 2003 1 Rectangle 1 2 3 +13010413 Mini Bot Mini Bot… will accompany you... if Murray is not here... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010412 13010112 13010112 13010112 1 1 JZ10103BA 3 1 2 1 2 Rectangle 1 2 3 +13010414 At Any Price I'm willing to pay any price... I just want... Murray to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010413 13010113 13010113 13010113 1 1 JZ10104BA 3 1 2 1 2 Rectangle 1 2 3 +13010415 Robotic Heart Leave all the risk to me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLi02.png 101 1 1 1 0 3 1 13010414 13010115 13010115 13010115 1 1 JZ10105BA 3 1 2 1 2003 1 Rectangle 1 2 3 +13010416 So Close, Yet So Far You'll be fine. Everything will be fine. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 1 1 0 3 1 13010415 13010116 13010116 13010116 1 1 JZ10106BA 3 1 2 1 2003 2 Rectangle 1 2 3 +13010420 Binary - Assemble That dancing robot is still incomplete. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab03.png 101 1 130104150 1 1 0 3 1 13010415 1 1 JZ10107BA 3 1 2 1 3 Rectangle 1 2 3 +13010501 Karenina: Blast To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105010 130501 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010502 Getting Strong II To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105020 130502 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010503 Getting Strong III To survive... I must become stronger! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130105030 130503 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010511 Sand Pit The sand pit is the children's favorite playground. But to some, it could be a place of malice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10701BA 3 1 2 1 2 Rectangle 1 2 3 +13010512 Crazy Old Nutter and Little Dummy They say you are crazy, but you are the only one who has cared for me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010511 13010112 13010112 13010112 1 1 JZ10702BA 3 1 2 1 2 Rectangle 1 2 3 +13010513 Hidden in Danger Remorse is just another form of craziness. Truth lies in danger. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010512 13010113 13010113 13010113 1 1 JZ10703BA 3 1 2 1 2 Rectangle 1 2 3 +13010514 Stolen Hope The kids laughed as they took away her treasure. No one noticed the hatred in her eyes. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina01.png 101 1 1 1 0 3 1 13010513 13010114 13010114 13010114 1 1 JZ10704BA 3 1 2 1 2004 1 Rectangle 1 2 3 +13010515 Light Lost A sudden blackout put everybody in panic. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 1 1 0 3 1 13010514 13010115 13010115 13010115 1 1 JZ10705BA 3 1 2 1 2004 2 Rectangle 1 2 3 +13010516 The Punishment If someone must be punished, I'll be the one and only. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKalienina02.png 101 1 130105140 1 1 0 3 1 13010515 13010116 13010116 13010116 1 1 JZ10706BA 3 1 2 1 2004 1 Rectangle 1 2 3 +13010520 Spiral of Causality Be it known or unknown, the spiral of causality never stops. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab06.png 101 1 130105160 1 1 0 3 1 13010516 1 1 JZ10707BA 3 1 2 1 3 Rectangle 1 2 3 +13010601 Watanabe: Nightblade Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106010 130601 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010602 Watanabe: Astral Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106020 130602 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010603 Twin-Blade Tactics III Two daggers aren't easy to control, but I must learn them anyway. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130106030 130603 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010611 Physical Training We're used to it, but what's the point in it? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BA 3 1 2 1 2 Rectangle 1 2 3 +13010612 Imagine the Future Money and survival, that's what humans live for. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010611 13010112 13010112 13010112 1 1 JZ10802BA 3 1 2 1 2 Rectangle 1 2 3 +13010613 Snow Rescue Oasis, Bruce, Watanabe, prepare to move out. Our mission, search and rescue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010612 13010113 13010113 13010113 1 1 JZ10803BA 3 1 2 1 2 Rectangle 1 2 3 +13010614 Don't Stop Don't mourn the dead with sorrow, Watanabe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01.png 101 1 1 1 0 3 1 13010613 13010114 13010114 13010114 1 1 JZ10804BA JZ10804EA 3 1 2 1 2005 1 Rectangle 1 2 3 +13010615 Saving Hope No matter how hopeless, as long as I can save someone... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02.png 101 1 1 1 0 3 1 13010614 13010115 13010115 13010115 1 1 JZ10805BA 3 1 2 1 2005 1 Rectangle 1 2 3 +13010616 Who's the First I can't always let that brave soldier be ahead of me... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 1 1 0 3 1 13010615 13010116 13010116 13010116 1 1 JZ10806BA 3 1 2 1 2005 2 Rectangle 1 2 3 +13010620 Oasis Squad Oasis will be under my leadership starting from today! That is Bruce's... last order! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07.png 101 1 130106150 1 1 0 3 1 13010615 1 1 JZ10807BA 3 1 2 1 3 Rectangle 1 2 3 +13011111 Retreat Before the shuttle successfully lands on Babylonia, the torch of humanity is in your hands. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10801BS 3 1 2 1 2 Rectangle 1 2 3 +13011112 Reminisce Bruce and I are different. If you could spend more time with him, I'm sure you will be proud of him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011111 13010112 13010112 13010112 1 1 JZ10802BS 3 1 2 1 2 Rectangle 1 2 3 +13011113 Infiltrate the Airport I'll leave my back to you then, Captain Cyril! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian01B.png 101 1 1 1 0 3 1 13011112 13010113 13010113 13010113 1 1 JZ10803BS 3 1 2 1 2116 1 Rectangle 1 2 3 +13011114 Ambush Command Center! Why are there missile attacks?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011113 13010114 13010114 13010114 1 1 JZ10804BS 3 1 2 1 2 Rectangle 1 2 3 +13011115 Standoff I will continue to fight on Earth, for Bruce! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabDubian02B.png 101 1 1 1 0 3 1 13011114 13010115 13010115 13010115 1 1 JZ10805BS JZ10805ES 3 1 2 1 2116 1 Rectangle 1 2 3 +13011116 Final Choice Watanabe, I thank you for your service to humanity on behalf of Babylonia. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 1 1 0 3 1 13011115 13010116 13010116 13010116 1 1 JZ10806BS 3 1 2 1 2 Rectangle 1 2 3 +13011120 Finding Oasis He hobbled across the scorching desert in search of "Oasis". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab07B.png 101 1 130111150 1 1 0 3 1 13011116 1 1 JZ10807BS 3 1 2 1 3 Rectangle 1 2 3 +13010701 Bianca: Zero The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107010 130701 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010702 Power of Faith II The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107020 130702 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010703 Power of Faith III The power of faith is unlimited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130107030 130703 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010711 May We Be Blessed Someone will soon come here and take us to a safe place. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BA 3 1 2 1 2 Rectangle 1 2 3 +13010712 Forgotten Church More and more people are coming to Snow Plain Church in this arctic land. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010711 13010112 13010112 13010112 1 1 JZ10402BA 3 1 2 1 2 Rectangle 1 2 3 +13010713 Prayer & Faith I'm willing to give everything... even my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010712 13010113 13010113 13010113 1 1 JZ10403BA 3 1 2 1 2 Rectangle 1 2 3 +13010714 To the Light Take them to somewhere safe before the blizzard comes again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 1 1 0 3 1 13010713 13010114 13010114 13010114 1 1 JZ10404BA 3 1 2 1 2006 2 Rectangle 1 2 3 +13010715 Protection & Judgement Be prepared to atone for your sins, for I shall be your judgement! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01.png 101 1 1 1 0 3 1 13010714 13010115 13010115 13010115 1 1 JZ10405BA JZ10405EA 3 1 2 1 2006 1 Rectangle 1 2 3 +13010716 Snowfall Follow your heart, my child. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02.png 101 1 1 1 0 3 1 13010715 13010116 13010116 13010116 1 1 JZ10406BA JZ10406EA 3 1 2 1 2006 1 Rectangle 1 2 3 +13010720 Losing Myself God, if I ever lose myself, I am willing to accept any judgement and punishment. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05.png 101 1 130107160 1 1 0 3 1 13010716 1 1 JZ10407BA 3 1 2 1 3 Rectangle 1 2 3 +13011311 Lily Toby said as he put a supply box before Bianca. A pure white lily lay on it. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10401BS 3 1 2 1 2 Rectangle 1 2 3 +13011312 Bold Request A scurry of footsteps from the corridor broke the tranquility at night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka01B.png 104 301 20004 1 1 1 0 3 1 13011311 13010112 13010112 13010112 1 1 JZ10402BS JZ10402ES 3 1 2 1 2006 1 Rectangle 1 2 3 +13011313 Daedalus Allow me to introduce myself. I'm Wen, chairman of Daedalus Security Company. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011312 13010113 13010113 13010113 1 1 JZ10403BS 3 1 2 1 2 Rectangle 1 2 3 +13011314 Dreams Keep it up. I'm sure you'll make your dreams come true before long. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011313 13010114 13010114 13010114 1 1 JZ10404BS 3 1 2 1 2 Rectangle 1 2 3 +13011315 The Truth When the warehouse was lit up, what came into Bianca's sight, instead of the company's goods, were the Constructs restrained by the restraint devices. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabBianka02B.png 104 308 20004 1 1 1 0 3 1 13011314 13010115 13010115 13010115 1 1 JZ10405BS 3 1 2 1 5005 1 Rectangle 1 2 3 +13011316 The Ending It's all over. Time to take a break... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 1 1 0 3 1 13011315 13010116 13010116 13010116 1 1 JZ10406BS 3 1 2 1 2 Rectangle 1 2 3 +13011320 Invite I took lots of wrong paths when I was your age, but those experiences have made me who I am. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab05B.png 104 20004 1 130113150 1 1 0 3 1 13011315 1 1 JZ10407BS 3 1 2 1 3 Rectangle 1 2 3 +13010801 Kamui: Bastion My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108010 130801 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010802 Sharp Greatsword II My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108020 130802 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010803 Sharp Greatsword III My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130108030 130803 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13010811 Chit-Chat Large-scale missions are always exciting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10601BA 3 1 2 1 2 Rectangle 1 2 3 +13010812 First Team The first team of Task Force is the most powerful. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010811 13010112 13010112 13010112 1 1 JZ10602BA 3 1 2 1 2 Rectangle 1 2 3 +13010813 Battle-Type Construct They always fight relentlessly, as if fighting is the sole reason for them to exist. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010812 13010113 13010113 13010113 1 1 JZ10603BA 3 1 2 1 2 Rectangle 1 2 3 +13010814 Large-scale Extermination Mission This is a large scale mission to eliminate Corrupted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei01.png 101 1 1 1 0 3 1 13010813 13010114 13010114 13010114 1 1 JZ10604EA 3 1 2 1 2007 1 Rectangle 1 2 3 +13010815 Dilemma During the battle, Constructs have received orders... But every single order is different. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabShenwei02.png 101 1 1 1 0 3 1 13010814 13010115 13010115 13010115 1 1 JZ10605BA 3 1 2 1 2007 1 Rectangle 1 2 3 +13010816 Sparks of Farewell Among liquid and parts, the sparks bid farewell to a friend under the setting sun. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 1 1 0 3 1 13010815 13010116 13010116 13010116 1 1 JZ10606BA 3 1 2 1 2007 2 Rectangle 1 2 3 +13010820 Dark Side Shh. You don't have to be afraid. No need to know who I am either... For you will eventually become me. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab08.png 101 1 130108150 1 1 0 3 1 13010815 1 1 JZ10607BA 3 1 2 1 3 Rectangle 1 2 3 +13011201 Ayla: Brilliance My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 1 1 1 0 30 3 1 130109010 130901 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13011211 Colors Meka announced the travel plans to the painting Ayla. Ayla was very excited. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10901BA 3 1 2 1 2 Rectangle 1 2 3 +13011212 The Beginning Among the frolicking children, an ancient story is going to be reenacted by inhuman creatures. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila01.png 101 1 130112121 1 1 0 3 1 13011211 13010112 13010112 13010112 1 1 JZ10902BA JZ10902EA 3 1 2 1 2117 1 Rectangle 1 2 3 +13011213 Friends Ayla made a friend because of "Thunderstorm". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011212 13010113 13010113 13010113 1 1 JZ10903BA 3 1 2 1 2 Rectangle 1 2 3 +13011214 The Letter Ayla received unexpected news as she was preparing for her exhibition. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabAila02.png 101 1 130112120 1 1 0 3 1 13011213 13010114 13010114 13010114 1 1 JZ10904BA JZ10904EA 3 1 2 1 2117 1 Rectangle 1 2 3 +13011215 A Gift Ayla was touched by the "gift" from Selena. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011214 13010115 13010115 13010115 1 1 JZ10905BA 3 1 2 1 2 Rectangle 1 2 3 +13011216 Farewell Ayla is determined to set off on her journey, leaving behind an unfinished painting. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 1 1 0 3 1 13011215 13010116 13010116 13010116 1 1 JZ10906BA 3 1 2 1 2 Rectangle 1 2 3 +13011220 The Other What was Selena thinking when she was surrounded by Corrupted? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab09.png 101 1 130112140 1 1 0 3 1 13011215 1 1 JZ10907BA 3 1 2 1 3 Rectangle 1 2 3 +13011401 Sophia: Silverfang My weapon is a proof of my strength. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 13 317 20004 1 1 1 0 30 3 1 130110010 131001 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13011411 Hyena Risking her life to steal food rations, a shelter that could have been broken through at any moment... It was the world in the eyes of a girl named "Hyena". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11101BA 3 1 2 1 2 Rectangle 1 2 3 +13011412 Wrench A burst of noise outside the shelter drew Hyena's attention. Maybe today would be a little bit different? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011411 13010112 13010112 13010112 1 1 JZ11102BA 3 1 2 1 2 Rectangle 1 2 3 +13011413 Sophia Hyena was no longer "Hyena". She became soft-hearted and adorable, all because of the... "family". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011412 13010113 13010113 13010113 1 1 JZ11103BA 3 1 2 1 2 Rectangle 1 2 3 +13011414 Catastrophe Within a mere few hours, everyone's fate would be changed completely. Most of them would not be able to see the sunrise again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya01.png 13 20004 1 130114140 1 1 0 3 1 13011413 13010114 13010114 13010114 1 1 JZ11104BA 3 1 2 1 5006 1 Rectangle 1 2 3 +13011415 Sworn Enemy The letter indicated the direction of hatred, but was it really that simple? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 1 1 0 3 1 13011414 13010115 13010115 13010115 1 1 JZ11105BA 3 1 2 1 2 Rectangle 1 2 3 +13011416 The Truth The truth changed everything. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSufeiya02.png 13 20004 1 130114140 1 1 0 3 1 13011415 13010116 13010116 13010116 1 1 JZ11106BA JZ11106EA 3 1 2 1 5006 1 Rectangle 1 2 3 +13011420 When the Day Comes A letter with Akdilek's wax seal lay on President Hassen's desk... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab10.png 13 20004 1 130114160 1 1 0 3 1 13011416 1 1 JZ11107BA 3 1 2 1 3 Rectangle 1 2 3 +13011501 Chrome: Arclight Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 20006 1 1 1 0 30 3 1 130111010 131101 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3 +13011511 No.1 Tsk, why is he getting all the benefits? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ11201BA 3 1 2 1 2 Rectangle 1 2 3 +13011512 Dialogue A smart person knows when to do what. Focus on the moment and plan for the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011511 13010112 13010112 13010112 1 1 JZ11202BA 3 1 2 1 2 Rectangle 1 2 3 +13011513 Connection Please break the memory connection immediately. If you exceed your connection threshold, memory loss may occur! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011512 13010113 13010113 13010113 1 1 JZ11203BA 3 1 2 1 2 Rectangle 1 2 3 +13011514 Proud Work You have perfect Tantalum-193 heteropolymer adaptability and beautiful biological readings. Looks like we have a high chance of success. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 1 1 0 3 1 13011513 13010114 13010114 13010114 1 1 JZ11204BA 3 1 2 1 2 Rectangle 1 2 3 +13011515 Available Resource Whether you are the weapon or the user, once you are on the battlefield, you share the same fate. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu01.png 16 307 20006 1 1 1 0 3 1 13011514 13010115 13010115 13010115 1 1 JZ11205BA JZ11205EA 3 1 2 1 8020 1 Rectangle 1 2 3 +13011516 Leader Hurry up, Leader! Let's go together. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKuluomu02.png 16 302 20006 1 130115151 130115152 130115153 1 1 0 3 1 13011515 13010116 13010116 13010116 1 1 JZ11206BA JZ11206EA 3 1 2 1 8020 7005 1 Rectangle 1 2 3 +13011520 Scar A warrior fears not wounds nor bleeding. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab11.png 16 20006 1 130115160 1 1 0 3 1 13011516 1 1 JZ11207BA 3 1 2 1 3 Rectangle 1 2 3 +13011611 Your Name This was how I met that person. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 307 20006 1 1 1 0 3 1 13010111 13010111 13010111 1 1 JZ10201BS 3 1 2 1 2 Rectangle 1 2 3 +13011612 Vague Emotions I learned many things from Commandant... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011611 13010112 13010112 13010112 1 1 JZ10202BS 3 1 2 1 2 Rectangle 1 2 3 +13011613 Gray Raven Lee, Liv, myself, and Commandant. We are Gray Raven. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 1 1 0 3 1 13011612 13010113 13010113 13010113 1 1 JZ10203BS 3 1 2 1 2 Rectangle 1 2 3 +13011614 Alpha Sometimes... I had flashback of memories of "Lucia". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya01C.png 16 20006 1 1 1 0 3 1 13011613 13010114 13010114 13010114 1 1 JZ10204BS JZ10204ES 3 1 2 1 1123 1 Rectangle 1 2 3 +13011615 Twin Blades of Will I felt sorry for everything. That's why I must keep moving on. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuxiya02C.png 16 307 20006 1 1 1 0 3 1 13011614 13010115 13010115 13010115 1 1 JZ10205BS JZ10205ES 3 1 2 1 1131 1 Rectangle 1 2 3 +13011616 Determination Be my blade, Plume. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 302 20006 1 1 1 0 3 1 13011615 13010116 13010116 13010116 1 1 JZ10206BS 3 1 2 1 2 Rectangle 1 2 3 +13011620 Cherished Memory It was a conversation with Commandant, hidden deep in my heart. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab01C.png 16 20006 1 130116150 1 1 0 3 1 13011615 1 1 JZ10207BS 3 1 2 1 3 Rectangle 1 2 3 +13011701 Vera: Rozen Always be strict to yourself and keep striving for better. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 111 10101 1 1 1 0 30 3 1 130112010 131201 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 2 Rectangle 1 2 3 +13011711 The Redheaded Death "Isn't she... the Redheaded Death?" Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11301BA 3 1 2 1 2 Rectangle 1 2 3 +13011712 Construct - Vera At the medic station, Vera raised her hand with determination to fight at the front lines. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011711 13011212 13011212 1 1 JZ11302BA 3 1 2 1 2 Rectangle 1 2 3 +13011713 Evacuation Just like she expected, the team was wiped out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila01.png 112 10101 1 1 1 0 3 1 13011712 13011213 13011213 1 1 JZ11303BA 3 1 2 1 9000 1 Rectangle 1 2 3 +13011714 Shrouded in Darkness Vera was locked in the detention room for the fighting with the Constructs calling her the death. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 1 1 0 3 1 13011713 13011214 13011214 1 1 JZ11304BA 3 1 2 1 2 Rectangle 1 2 3 +13011715 Embrace the Pain Instead of following the orders, Vera decided to do what her heart said—protect the city at all cost. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 307 10101 1 1 1 0 3 1 13011714 13011215 13011215 1 1 JZ11305BA 3 1 2 1 2 Rectangle 1 2 3 +13011716 Among the Agonies Vera and other soldiers were overwhelmed by the Corrupted. She painfully realized what she should do now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWeila02.png 111 302 10101 1 1 1 0 3 1 13011715 13011216 13011216 1 1 JZ11306BA JZ11306EA 3 1 2 1 9000 1 Rectangle 1 2 3 +13011720 File: Iron Maiden Taking away Tifa's pain was all Vera could do for her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab12.png 16 10101 1 130117160 1 1 0 3 1 13011716 1 1 JZ11307BA 3 1 2 1 3 Rectangle 1 2 3 +13011811 The Eve Like his master said, Camu accepted the serum injection and became a Kurono soldier. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13010111 13010111 1 1 JZ15101BA 3 1 2 1 2 Rectangle 1 2 3 +13011812 Soldier Camu and his companions were dispatched to the mobile fleet. During their missions, they realized how cruel the world was. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011811 13010112 13010112 1 1 JZ15102BA 3 1 2 1 2 Rectangle 1 2 3 +13011813 Contract The serum did not stop a soldier from dying. Camu discovered something when he delivered the goods to Kurono. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 1 1 0 3 1 13011812 13010113 13010113 1 1 JZ15103BA 3 1 2 1 2 Rectangle 1 2 3 +13011814 Incinerate What had to be burned down was not only the city occupied by the Corrupted, but also the "Corrupted" themselves. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu01.png 111 10101 1 1 1 0 4 2 13011813 13010114 13010114 1 1 JZ15104BA JZ15104EA 3 1 2 1 9012 1 Rectangle 1 2 3 +13011815 Crawling Grasping their weapons with rage, Camu and his companions marched to Kurono's base. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 307 10101 1 1 1 0 3 1 13011814 13010115 13010115 1 1 JZ15105BA 3 1 2 1 2 Rectangle 1 2 3 +13011816 Avengers This was a battle between the Constructs and the Corrupted. Surrounded by blazing flames, everything fell into darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabKamu02.png 112 302 10101 1 130118140 1 1 0 4 2 13011815 13010116 13010116 1 1 JZ15106BA JZ15106EA 3 1 2 1 9012 1 Rectangle 1 2 3 +13011820 Kamui "I'd like to see how you live through this world, Kamui." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab13.png 16 10101 1 130118160 1 1 0 3 1 13011816 1 1 JZ15107BA 3 1 2 1 3 Rectangle 1 2 3 +13011911 Forest Girl Always remember to pray... You were born in the snowy forest, and you must never forget the weight of life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11401BA 3 1 2 1 2 Rectangle 1 2 3 +13011912 Being Normal You are a kind girl who is willing to fight for others. One day, you would grow up. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita01.png 7 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011911 13010112 13010112 1 1 JZ11402BA JZ11402EA 3 1 2 1 1132 1 Rectangle 1 2 3 +13011913 The Only Chance This is the only chance for you to live on as an ordinary girl... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011912 13010113 13010113 1 1 JZ11403BA 3 1 2 1 2 Rectangle 1 2 3 +13011914 Journey's End This could be the last time for us to be together. You, me, and him. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011913 13010114 13010114 1 1 JZ11404BA 3 1 2 1 2 Rectangle 1 2 3 +13011915 Pray for Life Your prayer created a miracle. Now go for the final hope. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 7 20009 1 1 1 0 0 0 13011914 13010115 13010115 1 1 JZ11405BA 3 1 2 1 2 Rectangle 1 2 3 +13011916 The Last Forest Guard Even if you have become a Forest Guard, you are always my granddaughter. My most innocent little girl. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuosaita02.png 8 20009 1 130119121 130119122 130119123 1 1 0 0 0 13011915 13010116 13010116 1 1 JZ11406BA JZ11406EA 3 1 2 1 1132 1 Rectangle 1 2 3 +13011920 The Salvation of You Then please, let me watch over you—until the end of my life. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab14.png 16 20009 1 130119160 1 1 0 0 0 13011916 1 1 JZ11407BA 3 1 2 1 3 Rectangle 1 2 3 +13012011 Origin It rests peacefully under the Kowloong Metropolis, where it should remain undisturbed. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ15201BA 3 1 2 1 2 Rectangle 1 2 3 +13012012 History This is the archives of the Kowloon Chamber of Commerce. It is a symbol of history and glory. It stands in a corner of the KCC as a witness to the footprints of our ancestors. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012011 13010112 13010112 1 1 JZ15202BA 3 1 2 1 2 Rectangle 1 2 3 +13012013 Illusion The monarch will merely be a facade created out of authority before the masses. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu01.png 28 20009 1 1 1 0 0 0 13012012 13010113 13010113 1 1 JZ15203BA JZ15203EA 3 1 2 1 1135 1 Rectangle 1 2 3 +13012014 Cloud Looking toward the sound, they see a young woman in white and the wooden cart behind her seemed to belong in a museum. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012013 13010114 13010114 1 1 JZ15204BA 3 1 2 1 2 Rectangle 1 2 3 +13012015 Chaos Yin whispers softly. Qu stands overlooking the entirety of Kowloong. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQu02.png 28 20009 1 130120130 1 1 0 0 0 13012014 13010115 13010115 1 1 JZ15205BA JZ15205EA 3 1 2 1 1135 1 Rectangle 1 2 3 +13012016 Theme These are the themes of this era that shape the world. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 1 1 0 0 0 13012015 13010116 13010116 1 1 JZ15206BA 3 1 2 1 2 Rectangle 1 2 3 +13012020 Reign When people look up to the Sovereign, they see what they want to see. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab15.png 28 20009 1 130120150 1 1 0 0 0 13012016 1 1 JZ15207BA 3 1 2 1 3 Rectangle 1 2 3 +13012101 Changyu: Qilin Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 16 10101 1 1 1 0 30 3 1 130113010 131301 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13012111 The Nighter There is no place more prosperous than this. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 307 10101 1 1 1 0 3 1 13011211 13011211 1 1 JZ11601BA 3 1 2 1 2 Rectangle 1 2 3 +13012112 Mystery But... how? Have you ever considered that maybe people should just get to live? What if we weren't supposed to sell our souls only for a shot at life?! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012111 13011212 13011212 1 1 JZ11602BA 3 1 2 1 2 Rectangle 1 2 3 +13012113 Scar Huainan saw a clear reflection of himself. He paused for a moment, then pulled his collar down to reveal a terrible scar on his neck. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012112 13011213 13011213 1 1 JZ11603BA 3 1 2 1 2 Rectangle 1 2 3 +13012114 Dream The cheering noise of the crowd could be heard from far away. Lanterns slowly rose into the sky from the deck. The Nighter looked like an grand, unreal show from the window. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 1 1 0 3 1 13012113 13011214 13011214 1 1 JZ11604BA 3 1 2 1 2 Rectangle 1 2 3 +13012115 Nightmare Numerous dark silhouettes with crimson eyes walked out of the fire. What were they? Changyu stared at the burning flame, trying to find out what happened... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu01.png 16 307 10101 1 1 1 0 3 1 13012114 13011215 13011215 1 1 JZ11605BA 3 1 2 1 1136 1 Rectangle 1 2 3 +13012116 The Truth Huainan stood right in front. His hair was messy, and his dark eyes had no emotion in them. Changyu had never seen that look. He felt like there was ice in Huainan's eyes, and he would be devoured in the next second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChangYu02.png 16 302 10101 1 130121150 1 1 0 3 1 13012115 13011216 13011216 1 1 JZ11606BA JZ11606EA 3 1 2 1 1136 1 Rectangle 1 2 3 +13012120 Past "Not that I have any proof... but I can't shake the feeling that, for someone who was so hellbent on getting what he wanted, he must still be out there somewhere." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab16.png 16 10101 1 130121160 1 1 0 3 1 13012116 1 1 JZ11607BA 3 1 2 1 3 Rectangle 1 2 3 +13012211 Shattered Hope When all hope turns into despair... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11701BA 3 1 2 1 2 Rectangle 1 2 3 +13012212 Lightless Night When night never ends, and tomorrow never comes... Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012211 13010112 13010112 1 1 JZ11702BA 3 1 2 1 2 Rectangle 1 2 3 +13012213 Filthy Monsters When monsters lose their value, they no longer deserve to live. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012212 13010113 13010113 1 1 JZ11703BA 3 1 2 1 2 Rectangle 1 2 3 +13012214 Unblessed Birth When an unblessed birth arrives from heaven, is it destruction or salvation? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa01.png 101 20009 1 1 1 0 0 0 13012213 13010114 13010114 1 1 JZ11704BA JZ11704EA 3 1 2 1 1137 1 Rectangle 1 2 3 +13012215 Iron Will When the end is nigh, the body may be corrupted, but the soul will never be tainted. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 1 1 0 0 0 13012214 13010115 13010115 1 1 JZ11705BA 3 1 2 1 2 Rectangle 1 2 3 +13012216 Farewell for Reunion When everything is reduced to ashes, we will find our eternal wonderland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabLuNa02.png 101 20009 1 130122140 1 1 0 0 0 13012215 13010116 13010116 1 1 JZ11706BA JZ11706EA 3 1 2 1 1137 1 Rectangle 1 2 3 +13012220 Dialogue between the Strongs The recording of a dialogue. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab17.png 101 20009 1 130122160 1 1 0 0 0 13012216 1 1 JZ11707BA 3 1 2 1 3 Rectangle 1 2 3 +13012301 Wanshi: Hypnos Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 101 10101 1 1 1 0 30 3 1 130114010 131401 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13012311 The Beginning of Lies The moment you see beyond the lies and find reality, a certain string will begin to tighten... or snap. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11801BA 3 1 2 1 2 Rectangle 1 2 3 +13012312 Indifference All of these are familiar, like a scene repeated from the past. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012311 13010112 13010112 1 1 JZ11802BA 3 1 2 1 2 Rectangle 1 2 3 +13012313 Growing Fear Wanshi tries to find some words to comfort the Construct, but everything he can think of points to an answer that he has known long ago. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012312 13010113 13010113 1 1 JZ11803BA 3 1 2 1 2 Rectangle 1 2 3 +13012314 Long Night Wanshi cupped his hands to catch some water, only to let it slip through his fingers. He shook his head and walked out of the bathroom. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 1 1 0 0 0 13012313 13010114 13010114 1 1 JZ11804BA 3 1 2 1 2 Rectangle 1 2 3 +13012315 Flag Because we're a "flag." Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi01.png 101 20009 1 1 1 0 0 0 13012314 13010115 13010115 1 1 JZ11805BA JZ11805EA 3 1 2 1 9073 1 Rectangle 1 2 3 +13012316 Deep Sleep It's not too bad. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabWanShi02.png 101 20009 1 130123150 1 1 0 0 0 13012315 13010116 13010116 1 1 JZ11806BA JZ11806EA 3 1 2 1 9071 1 Rectangle 1 2 3 +13012320 The Conversation that Never Existed Bianca thinks for a while, then removes Jett's speech from the file. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab19.png 101 20009 1 130123160 1 1 0 0 0 13012316 1 1 JZ11807BA 3 1 2 1 3 Rectangle 1 2 3 +13012411 Turandot Because now that she knew her sin, she recognized that it was he who would bestow the final judgment upon her. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ11901BA 3 1 2 1 2 Rectangle 1 2 3 +13012412 Divine Comedy Eden thanks you for your efforts. You have been brave warriors and humanity will always remember your glory. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna01.png 52 20009 1 1 1 0 0 0 13012411 13010112 13010112 1 1 JZ11902BA JZ11902EA 3 1 2 1 9072 1 Rectangle 1 2 3 +13012413 Faust That's the greatest honor I have ever received. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012412 13010113 13010113 1 1 JZ11903BA 3 1 2 1 2 Rectangle 1 2 3 +13012414 Tempest She was now a vessel that contained the legacy of everyone in the Advance Force. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSaiLinna02.png 9 20009 1 1 1 0 0 0 13012413 13010114 13010114 1 1 JZ11904BA JZ11904EA 3 1 2 1 9072 1 Rectangle 1 2 3 +13012415 Epilogue Now my charms are all o'erthrown, and what strength I have's mine own. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012414 13010115 13010115 1 1 JZ11905BA 3 1 2 1 2 Rectangle 1 2 3 +13012416 Auguries of Innocence God does a human form display, to those who dwell in realms of day. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 1 1 0 0 0 13012415 13010116 13010114 1 1 JZ11906BA 3 1 2 1 2 Rectangle 1 2 3 +13012420 Between the Acts She suddenly heard someone singing with a low voice nearby. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab18.png 9 20009 1 130124120 1 1 0 0 0 13012416 1 1 JZ11907BA 3 1 2 1 3 Rectangle 1 2 3 +13012511 Banquet All he can see is a charade, its foundation crumbling at any second. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12001BA 3 1 2 1 2 Rectangle 1 2 3 +13012512 Layout In that case, we can finally move on to the next stage of the specialized frame project. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012511 13010112 13010112 1 1 JZ12002BA 3 1 2 1 2 Rectangle 1 2 3 +13012513 Martyrs Even... if we live to see the day we win... there won't be a future for us, will there? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome01.png 53 20009 1 1 1 0 0 0 13012512 13010113 13010113 1 1 JZ12003BA JZ12003EA 3 1 2 1 9078 1 Rectangle 1 2 3 +13012514 Path I've made my choice. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012513 13010114 13010114 1 1 JZ12004BA 3 1 2 1 2 Rectangle 1 2 3 +13012515 The Chess Player I'll use "Smith" to become "Chrome". Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChrome02.png 53 20009 1 1 1 0 0 0 13012514 13010115 13010115 1 1 JZ12005BA JZ12005EA 3 1 2 1 9080 1 Rectangle 1 2 3 +13012516 Stratagem I was ready long before I stepped through the door. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 1 1 0 0 0 13012515 13010116 13010114 1 1 JZ12006BA 3 1 2 1 2 Rectangle 1 2 3 +13012520 Fledging Eagle It has never been a kite that needs an anchor in his hands, but an eagle with its wings spread, ready to fly. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab20.png 53 20009 1 130125150 1 1 0 0 0 13012515 1 1 JZ12007BA 3 1 2 1 3 Rectangle 1 2 3 +13012601 No. 21: XXI 説明 Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 9 10101 1 1 1 0 30 3 1 130115010 131501 30 50 2 3 Defeat all the Corrupted. Choose Constructs wisely. 2 1 2 2 1 Rectangle 1 2 3 +13012611 Cage Angel? You've got to be joking. I'm the devil... here to take you back to hell. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12101BA 3 1 2 1 2 Rectangle 1 2 3 +13012612 Wild Beast Calming down, No .21 stops and looks at the others with only vigilance and curiosity in her eyes, just like a newborn beast. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2101.png 58 20009 1 1 1 0 0 0 13012611 13010112 13010112 1 1 JZ12102BA JZ12102EA 3 1 2 1 1167 1 Rectangle 1 2 3 +13012613 Choice It may be the best—or worst decision to let you follow me. But here, things can only get worse. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012612 13010113 13010113 1 1 JZ12103BA 3 1 2 1 2 Rectangle 1 2 3 +13012614 Journey to Light For some reason, No. 21 cannot help but believe what the Construct before her is saying. Is it because of her threatening color? Or the light in her eyes? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012613 13010114 13010114 1 1 JZ12104BA 3 1 2 1 2 Rectangle 1 2 3 +13012615 Return My name? My name is a designation. No. 21 is my designation. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 1 1 0 0 0 13012614 13010115 13010115 1 1 JZ12105BA 3 1 2 1 2 Rectangle 1 2 3 +13012616 Homeward Collapsed bricks and Corrupted remains pile up before No. 21. Vital fluid drips into the pits of the cement floor. Yet she is white as snow, seemingly fading into the light. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab2102.png 58 20009 1 130126120 1 1 0 0 0 13012615 13010116 13010116 1 1 JZ12106BA JZ12106EA 3 1 2 1 1167 1 Rectangle 1 2 3 +13012620 Cerberus "Hmph. Are you my new crew?" The red-haired man smiles, showing his fangs like a vicious dog. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab21.png 58 20009 1 130126160 1 1 0 0 0 13012616 1 1 JZ12107BA 3 1 2 1 3 Rectangle 1 2 3 +13012701 Bambinata: Vitrum Description Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabChallenge.png 9 10101 1 1 1 0 30 3 1 130116010 131601 30 50 2 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 2 2 1 Rectangle 1 2 3 +13012711 Hero And Death A hero must be a hero, whatever it takes Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12201BA 3 1 2 1 2 Rectangle 1 2 3 +13012712 Redemption in Falsehood A lie is always a lie... If you aren't a hero, you will never be one. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera01.png 61 20009 1 1 1 0 0 0 13012711 13010112 13010112 1 1 JZ12202BA JZ12202EA 3 1 2 1 9092 1 Rectangle 1 2 3 +13012713 Cruel Truth Who will understand the truth in the cruel words? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012712 13010113 13010113 1 1 JZ12203BA 3 1 2 1 2 Rectangle 1 2 3 +13012714 Idealistic Edge The only thing you can hold on to... is this moment, and who you are right now. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012713 13010114 13010114 1 1 JZ12204BA 3 1 2 1 2 Rectangle 1 2 3 +13012715 Ovation in Flowers and Rain The unknown hero fights to the last moment in flowers and rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 1 1 0 0 0 13012714 13010115 13010115 1 1 JZ12205BA 3 1 2 1 2 Rectangle 1 2 3 +13012716 Follow the Banner Ahead is death and our only hope. As long as the flag stands, you have nothing to fear. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabVera02.png 61 20009 1 1 1 0 0 0 13012715 13010116 13010116 1 1 JZ12206BA JZ12206EA 3 1 2 1 1172 1 Rectangle 1 2 3 +13012720 Praise for the Future I'm leaving everything to you... The "Lloyd" of the future. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab22.png 61 20009 1 130127160 1 1 0 0 0 13012716 13012712 1 1 JZ12207BA 3 1 2 1 3 Rectangle 1 2 3 +13012811 Ad Time Welcome to the show! Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12301BA 3 1 2 1 2 Rectangle 1 2 3 +13012812 Sidelights All I can do is keep telling myself to follow my dream. Only then can I feel alive... That dream is to be back with you all. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012811 13010112 13010112 1 1 JZ12302BA 3 1 2 1 2 Rectangle 1 2 3 +13012813 Popcorn Scene Audience clapping, audience enjoying. Audience chewing popcorn, audience cheering. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012812 13010113 13010113 1 1 JZ12303BA 3 1 2 1 2 Rectangle 1 2 3 +13012814 Action Scene Run, Roland. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland01.png 34 20009 1 1 1 0 0 0 13012813 13010114 13010114 1 1 JZ12304BA 3 1 2 1 1173 1 Rectangle 1 2 3 +13012815 Prologue His life has finally started moving. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 1 1 0 0 0 13012814 13010115 13010115 1 1 JZ12305BA 3 1 2 1 2 Rectangle 1 2 3 +13012816 Cleanup after Performance The show is over, the stage is closed. The crowd has left, no one sees the actor's true emotion. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabRoland02.png 61 20009 1 130128140 130128161 1 1 0 0 0 13012815 13010116 13010116 1 1 JZ12306BA 3 1 2 1 1173 1 Rectangle 1 2 3 +13012820 Stinger that Nobody Is Watching I guess I'll make her wish come true. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab23.png 61 20009 1 130128160 1 1 0 0 0 13012816 1 1 JZ12307BA 3 1 2 1 3 Rectangle 1 2 3 +13012911 Ascent It has completely dried up on the gray soil and looks more like a piece of specimen. A white dove lands next to it, then chirps and flies away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12401BA 3 1 2 1 2 Rectangle 1 2 3 +13012912 Descent She stands up and looks at other wounded soldiers with visible compassion. I am surprised and even begin to think that she may be a believer. I have seen many soldiers with faith, but never such a kind and gentle expression on a soldier's face. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012911 13010112 13010112 1 1 JZ12402BA 3 1 2 1 2 Rectangle 1 2 3 +13012913 Epiphany An egret lands on the top of the ruins under the sun, making a long and peaceful chirp. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv02.png 34 20009 1 1 1 0 0 0 13012912 13010113 13010113 1 1 JZ12403BA JZ12403EA 3 1 2 1 9101 1 Rectangle 1 2 3 +13012914 Christmas But they cannot stop her. She continues wandering on the desolated land, wielding her scepter. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012913 13010114 13010114 1 1 JZ12404BA 3 1 2 1 2 Rectangle 1 2 3 +13012915 Annunciation The ravens fly away and the human starts to disappear. She reaches out her hand, but cannot grab anything. There is only darkness. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 1 1 0 0 0 13012914 13010115 13010115 1 1 JZ12405BA 3 1 2 1 2 Rectangle 1 2 3 +13012916 Resurrection She opens her eyes among the blue birds. They are no longer occupied by pain and mercy, but are filled with care and courage. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperLiv01.png 36 20009 1 130129130 1 1 0 0 0 13012915 13010116 13010116 1 1 JZ12406EA 3 1 2 1 9101 1 Rectangle 1 2 3 +13012920 The Prophecy of Simeon The prophecy says a sword shall pierce through thy own soul. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab24.png 61 20009 1 130129160 1 1 0 0 0 13012916 1 1 JZ12407BA 3 1 2 1 3 Rectangle 1 2 3 +13013011 The Shepherd For she hears the audience's innocent call, and she hears the performers' tender reply. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12501BA 3 1 2 1 2 Rectangle 1 2 3 +13013012 The Little Girl Lost The lovely girl told. She had wandered long, hearing that performer's song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013011 13010112 13010112 1 1 JZ12502BA 3 1 2 1 2 Rectangle 1 2 3 +13013013 Festival of Innocence The girl and her friends raising their innocent hands. Now like a mighty wind they raise to heaven the voice of song. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013012 13010113 13010113 1 1 JZ12503BA 3 1 2 1 2 Rectangle 1 2 3 +13013014 Festival of Vicissitudes Is that mourning cry a song? Can it be a song of joy? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena02.png 34 20009 1 1 1 0 0 0 13013013 13010114 13010114 1 1 JZ12504BA JZ12504EA 3 1 2 1 9107 1 Rectangle 1 2 3 +13013015 The Fly The feeling of empathy is life, strength, and breath. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperSelena01.png 36 20009 1 1 1 0 0 0 13013014 13010115 13010115 1 1 JZ12505BA JZ12505EA 3 1 2 1 9107 1 Rectangle 1 2 3 +13013016 Songs of the New Bard Youth of delight! Come here and see the opening morn, image of truth new-born. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 1 1 0 0 0 13013015 13010116 13010116 1 1 JZ12506BA 3 1 2 1 2 Rectangle 1 2 3 +13013020 Echoes of the Ancient Bard She stumbles all night in the hollow universe. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab25.png 61 20009 1 130130140 1 1 0 0 0 13013015 1 1 JZ12507BA 3 1 2 1 3 Rectangle 1 2 3 +13013111 Night Boat Hundreds of years passed in the flutter of a butterfly's wings, and I sigh when I look back at the past. Spring has just arrived today, yet the flowers will wither tomorrow. Drink before the night ends and the lights go out. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao02.png 34 20009 1 1 1 0 0 0 13010111 13010111 1 1 JZ12601BA JZ12601EA 3 1 2 1 9109 1 Rectangle 1 2 3 +13013112 Ancient Pouring Glass I used to drink wine and enjoy music for days and squander my money just for fun. It is after I bid farewell that I realize how much time I have wasted away. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013111 13010112 13010112 1 1 JZ12602BA 3 1 2 1 2 Rectangle 1 2 3 +13013113 Return of a Distant Dawn The plum tree branches cross the moon, creating a special atmosphere. The plum blossoms shade the moonlight, leaving dot shadows in the glass. No matter how I lament the past, those days have long gone. It's hard to see my old friends again. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013112 13010113 13010113 1 1 JZ12603BA 3 1 2 1 2 Rectangle 1 2 3 +13013114 Dream Song It was drizzling and windy last night. I slept in but still felt drunk. I ask the maid who is rolling up the shades, yet she tells me that the flowers are still in blossom. Don't you know that there should be more leaves than flowers? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013113 13010114 13010114 1 1 JZ12604BA 3 1 2 1 2 Rectangle 1 2 3 +13013115 Sadness of Farewell I wish to bid farewell, but my words fail me. He departs from me into the flowers and grass. There I stand, waving goodbye to him. The cherry blossoms are still in bloom and the willow leaves are still abundant, yet the wind of spring is blowing in the cold rain. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 1 1 0 0 0 13013114 13010115 13010115 1 1 JZ12605BA 3 1 2 1 2 Rectangle 1 2 3 +13013116 Song of Fragrance The silk handkerchief is soaked by the sudden burst of tears. It's hard to resist the sadness of not being able to see him. My sleep is shallow, yet the screen stands tall in this silent long night. Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabSuperPulao01.png 36 20009 1 130131110 1 1 0 0 0 13013115 13010116 13010116 1 1 JZ12606BA JZ12606EA 3 1 2 1 9109 1 Rectangle 1 2 3 +13013120 New Farewell Song We are separated by the Yangtze River. One stands on the north bank, and the other stands on the south bank. With whom should we drink wine and admire the moon tonight? Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab26.png 61 20009 1 130131160 1 1 0 0 0 13013116 1 1 JZ12607BA 3 1 2 1 3 Rectangle 1 2 3 +30080101 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080102 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080103 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080104 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080105 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080106 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080107 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080108 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080109 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080110 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080111 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080112 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080113 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080114 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080115 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080201 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080202 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080203 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080204 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080205 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080206 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080207 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080208 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080209 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080210 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080211 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080212 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080213 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 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Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080315 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080401 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080402 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080403 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080404 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080405 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080406 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080407 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080408 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080409 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080410 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080411 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080412 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080413 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080414 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080415 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080501 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080502 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080503 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080504 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080505 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080506 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080507 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080508 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080509 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080510 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080511 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080512 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080513 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080514 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080515 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080601 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080602 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080603 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080604 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080605 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080606 Area 3 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080607 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080608 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080609 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080610 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080611 Area 1 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30080612 Area 2 War Zone 103 1 5 1 0 3 1 300 3 Rectangle 1 2 3 1 +30010401 Critical Point A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 1 25 0 15 3 1 200101005 201129 15 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010401 +30010402 Diffusion of Decay A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 2 40 0 20 3 1 30010401 200101006 201130 20 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010402 +30010403 Emergency Signal A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 3 55 0 25 3 1 30010402 200101006 201131 25 50 3 Enemy's power scales with Comm lv. New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010403 +30010404 Zero-Point Berserk A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily7.png 101 1 4 70 0 30 3 1 30010403 200101007 201132 30 50 3 Enemy's power scales with Comm lv. 100% to get 6★ Memory after clearing 8 times New Memory will not drop in this stage 2 1 102 101 1 Rectangle 1 2 3 30010404 +30010405 Cataclysm A large machine that had restructured after being corrupted by the Punishing Virus. Its underlying circuit board didn't incorporate the function to think, so as a Corrupted it could only follow the most basic order to attack. The headquarters named it "Assault Fort" for its unpredictable yet fearless battle behaviors. Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily9.png 101 1 5 70 0 30 3 1 30010403 200101008 201137 30 50 3 Enemy's power scales with Comm lv. Currency can be used in Resource Shop. 2 1 102 101 1 Rectangle 1 2 3 30010404 +30010301 Battle The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 1 25 0 15 3 1 30010101 301101 15 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010301 +30010302 Mobility The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 2 40 0 20 3 1 30010301 30010102 301102 20 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010302 +30010303 Penetration The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 3 55 0 25 3 1 30010302 30010103 301103 25 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010303 +30010304 Recon The subway is one of the most important passages in the ruins. We cannot afford to let any Corrupted get in. Find them and destroy them! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily2.png 101 1 4 70 0 30 3 1 30010303 30010104 301104 30 50 3 Avoid the laser beam. Enemy's power scales with Comm lv. 2 1 102 101 1 Rectangle 1 2 3 30010304 +30010801 Semi-conductor Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 1 25 0 15 3 1 200101000 201125 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010801 +30010802 Noise Reflection Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 2 40 0 20 3 1 30010801 200101001 201126 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010802 +30010803 3-Dimension Packaging Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 3 55 0 25 3 1 30010802 200101002 201127 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010803 +30010804 Hydraulic Processing Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily4.png 101 1 4 70 0 30 3 1 30010803 200101003 201128 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010804 +30010701 Origin Analysis Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 1 25 0 15 3 1 200101009 201133 15 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010701 +30010702 Base Deconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 2 40 0 20 3 1 30010701 200101010 201134 20 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010702 +30010703 Reconstruction Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 3 55 0 25 3 1 30010702 200101011 201135 25 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010703 +30010704 Pressurized Fusion Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily8.png 101 1 4 70 0 30 3 1 30010703 200101012 201136 30 50 3 Beware of enemy affixes. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30010704 +30050101 Come Get Me Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 1 25 0 15 3 1 30050101 30510100 15 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050101 +30050102 Run! Run Away! Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 2 40 0 20 3 1 30050101 30050101 30510101 20 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050102 +30050103 I'm Getting Angry Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 3 55 0 25 3 1 30050102 30050101 30510102 25 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050103 +30050104 Stop Hitting Me T_T Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily3.png 101 1 4 70 0 30 3 1 30050103 30050101 30510103 30 50 3 Attack the enemies so they can drop Cogs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050104 +30050201 Recovery Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 1 25 0 15 3 1 30050201 30520100 15 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050201 +30050202 Charge Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 2 40 0 20 3 1 30050201 30050201 30520101 20 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050202 +30050203 Release Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 3 55 0 25 3 1 30050202 30050201 30520102 25 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050203 +30050204 Burst Reclaim Supplies: Our Cache Resources were raided by the Corrupted. Please take the resources back! They are vital to us! Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily1.png 101 1 4 70 0 30 3 1 30050203 30050201 30520103 30 50 3 Remember to pick up the orbs. Enemy's power scales with Comm lv. 2 1 1 Rectangle 1 2 3 30050204 +30030301 Dummy Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 +30030302 Combat Training Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 +30030303 Test Area Experiment 3 Test Area Experiment 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 +30030401 Dummy Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1 +30030402 Combat Training Test Area Experiment 101 1 2 1 0 1 0 1 3 4 1 2 Rectangle 1 2 3 1 +30030403 Test Area Experiment 4 Test Area Experiment 101 1 2 1 0 3 1 1 3 4 1 2 Rectangle 1 2 3 +30030304 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3 +30030305 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 4 2 3 4 1 12 Rectangle 1 2 3 +30030404 Dummy Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1 +30030405 Combat Training: Uniframe Test Area Experiment 101 1 2 1 0 2 0 1 3 4 1 2 Rectangle 1 2 3 1 +30030501 Tank War 101 1 2 1 0 1 0 1 3 4 1 12 Rectangle 1 2 3 +30030701 Co-op 101 1 2 1 0 3 1 1 3 4 1 12 Rectangle 1 2 3 +30020101 First Conflict After parting ways with Liv, Gray Raven and the guards of Golden Vortex had conflict for the first time.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020101 4 1 2 Rectangle 4000 1 2 3 +30020102 Mystery of the Light Pillar 30 minutes after Liv left, Lucia found the remains of Goldfinch members. She swore that she would find out the murderer.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020102 4 1 2 Rectangle 4001 1 2 3 +30020103 Stumble It took Goldfinch almost three hours before they finally arrived at the outer walls of the central area...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020103 4 1 2 Rectangle 4002 1 2 3 +30020104 A Bridge Too Far Goldfinch members were attacked and chased by the guards. By evening, they realized they no longer had the strength to move any further... \nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020104 4 1 2 Rectangle 4003 1 2 3 +30020105 Secret Passage It had been an hour in Golden Vortex, and only Lucia and the commandant were left. They were forced to fall back to the underground secret passage.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020105 4 1 2 Rectangle 4004 1 2 3 +30020106 The Queen and Hope After hiding underground for 15 minutes... A Construct caught Lucia's attention. It was walking without purpose like a corpse.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020106 4 1 2 Rectangle 4005 1 2 3 +30020107 Battle in Alley Lee struggled for half an hour trying to get rid of the guards. He moved to the secret passage, hoping the guards would be lost...\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020107 4 1 2 Rectangle 4006 1 2 3 +30020108 Awakening The invitation was in fact a subjugation. Lucia turned down the Queen's offer, so Gray Raven and the royal guards went to war.\nTeam BP Limit: 3000 Required units: 2 101 1 1 0 3 1 3 30020108 4 1 2 Rectangle 4007 1 2 3 +30020109 Companion Liv joined Browning, the leader of Goldfinch. They started searching for the tactical devices left behind by Goldfinch in the desert.\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020109 4 1 2 Rectangle 4008 1 2 3 +30020110 Protection The device seemed to have attracted lots of guards. As they quickly came close, Liv swore to protect Browning...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020110 4 1 2 Rectangle 4009 1 2 3 +30020111 Trojan Horse To ensure the search mission could succeed, Liv decided to hack into the device's operating system...\nTeam BP Limit: 3000 Required units: 1 101 1 1 0 3 1 3 30020111 4 1 2 Rectangle 4010 1 2 3 +30020112 Exploration 1 This is the Exploration mode. 101 1 1 0 3 1 3 30020112 4 1 2 Rectangle 4011 1 2 3 +30020113 Exploration 2 This is the Exploration mode. 101 1 1 0 3 1 3 30020113 4 1 2 Rectangle 4012 1 2 3 +30020114 Exploration 3 This is the Exploration mode. 101 1 1 0 3 1 3 30020114 4 1 2 Rectangle 4013 1 2 3 +30020115 Exploration 4 This is the Exploration mode. 101 1 1 0 3 1 3 30020115 4 1 2 Rectangle 4014 1 2 3 +30020116 Exploration 5 This is the Exploration mode. 101 1 1 0 3 1 3 30020116 4 1 2 Rectangle 4015 1 2 3 +30020201 Inquisition Watanabe spent a few minutes observing the guards. He decided to capture one for inquisition.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020201 4 1 2 Rectangle 4016 1 2 3 +30020202 Back Alive Bianca found survivors of Goldfinch unexpectedly while collecting samples... They were still alive!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020202 4 1 2 Rectangle 4017 1 2 3 +30020203 Clash The negotiation didn't last long before Watanabe and Bianca escalated it into a violent event.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020203 4 1 2 Rectangle 4018 1 2 3 +30020204 Culprit of Sandstorm Less than 1 hour into the Golden Vortex, Watanabe found the weather engine responsible for the sandstorm...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020204 4 1 2 Rectangle 4019 1 2 3 +30020205 Tick-Tock While waiting for the results of sample analysis, Bianca heard some strange noise. She followed the sound but ended up in a group of "Silent Guards"...\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020205 4 1 2 Rectangle 4020 1 2 3 +30020206 Destiny Watanabe met Bianca again, but refused to abandon any Forsaken. Violence became the last resort once again...\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020206 4 1 2 Rectangle 4021 1 2 3 +30020207 Invincible Kamui'd been fighting the Corrupted for almost half an hour. Roland managed to escape into the building... But Kamui wouldn't let him go!\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020207 4 1 2 Rectangle 4022 1 2 3 +30020208 Unexpected Assistance Bianca considered the pros and cons for a brief moment, then decided to rescue the hostage.\nTeam BP Limit: 4000 Required units: 1 101 1 1 0 3 1 3 30020208 4 1 2 Rectangle 4023 1 2 3 +30020209 Fatal Combo At noon, Watanabe brought Forsaken to help Bianca... But the Queen's royal guards were pouring bullets!\nTeam BP Limit: 4000 Required units: 2 101 1 1 0 3 1 3 30020209 4 1 2 Rectangle 4024 1 2 3 +30020210 Exploration 6 This is the Exploration mode. 101 1 1 0 3 1 3 30020210 4 1 2 Rectangle 4025 1 2 3 +30020211 Exploration 7 This is the Exploration mode. 101 1 1 0 3 1 3 30020211 4 1 2 Rectangle 4026 1 2 3 +30020212 Exploration 8 This is the Exploration mode. 101 1 1 0 3 1 3 30020212 4 1 2 Rectangle 4027 1 2 3 +30020213 Exploration 9 This is the Exploration mode. 101 1 1 0 3 1 3 30020213 4 1 2 Rectangle 4028 1 2 3 +30020214 Exploration 10 This is the Exploration mode. 101 1 1 0 3 1 3 30020214 4 1 2 Rectangle 4029 1 2 3 +30020215 Exploration 11 This is the Exploration mode. 101 1 1 0 3 1 3 30020215 4 1 2 Rectangle 4030 1 2 3 +30020216 Exploration 12 This is the Exploration mode. 101 1 1 0 3 1 3 30020216 4 1 2 Rectangle 4031 1 2 3 +30020301 Imprisoned Roland stepped into Nithart's trap. Thanks to the antibody, the power of Punishing Virus was rapidly reduced.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020301 4 1 2 Rectangle 4032 1 2 3 +30020302 Shield of Protection The guards had their eyes on Karenina the moment she stepped into the Golden Vortex.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020302 4 1 2 Rectangle 4033 1 2 3 +30020303 Toolbox After thirty minutes of high-speed marching, Karenina finally got to demonstrate her strength...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020303 4 1 2 Rectangle 4034 1 2 3 +30020304 Alarm of Misplacement As Nanami triggered the alarm in the Corrupted zone, she became a must-kill target...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020304 4 1 2 Rectangle 4035 1 2 3 +30020305 Restructure Karenina received the analysis report of the antibody. She must re-establish the communication network to upload it...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020305 4 1 2 Rectangle 4036 1 2 3 +30020306 Sealing To Roland's surprise, Nanami broke into the trap and resolved his biggest trouble...\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020306 4 1 2 Rectangle 4037 1 2 3 +30020307 Builder's Puzzle After the walls were destroyed, the route became straight forward. It only took them minutes to break into the forbidden area.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020307 4 1 2 Rectangle 4038 1 2 3 +30020308 Broken Sword Kamui knew it very well: as long as the Elite Corrupted was defeated, he could go after Roland again.\nTeam BP Limit: 5000 Required units: 2 101 1 1 0 3 1 3 30020308 4 1 2 Rectangle 4039 1 2 3 +30020309 Internal Trouble Roland finally got his power back. He managed to go around Nithart's surveillance network and sneaked into the core power room of Golden Vortex...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020309 4 1 2 Rectangle 4040 1 2 3 +30020310 Reverse Invasion In order to find Roland's whereabouts, Nanami hacked into the guards' internal network. But Nithart saw it all...\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020310 4 1 2 Rectangle 4041 1 2 3 +30020311 Hidden Entrance With the construction blueprint at hand, they managed to arrive at the entrance to the Queen's palace within an hour.\nTeam BP Limit: 5000 Required units: 1 101 1 1 0 3 1 3 30020311 4 1 2 Rectangle 4042 1 2 3 +30020312 Exploration 13 This is the Exploration mode. 101 1 1 0 3 1 3 30020312 4 1 2 Rectangle 4043 1 2 3 +30020313 Exploration 14 This is the Exploration mode. 101 1 1 0 3 1 3 30020313 4 1 2 Rectangle 4044 1 2 3 +30020314 Exploration 15 This is the Exploration mode. 101 1 1 0 3 1 3 30020314 4 1 2 Rectangle 4045 1 2 3 +30020315 Exploration 16 This is the Exploration mode. 101 1 1 0 3 1 3 30020315 4 1 2 Rectangle 4046 1 2 3 +30020316 Exploration 17 This is the Exploration mode. 101 1 1 0 3 1 3 30020316 4 1 2 Rectangle 4047 1 2 3 +30020401 The Queen's Fury The Golden Queen was infuriated by the allegation. She decided to no longer care about the commandant's safety...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020401 4 1 2 Rectangle 4048 1 2 3 +30020402 Traitor One traitor, one key. The conflict between Golden Queen and Gray Raven intensified...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020402 4 1 2 Rectangle 4049 1 2 3 +30020403 Puppet To get back to the commandant, Karenina must break through the guards without consuming too much energy.\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020403 4 1 2 Rectangle 4050 1 2 3 +30020404 Duet Gray Raven used the secret passage to lose the royal guards, but they were also separated from Nanami…\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020404 4 1 2 Rectangle 4051 1 2 3 +30020405 Tearing Metal Golden Queen prepared special guards catering to the characteristics of Bianca's Construct...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020405 4 1 2 Rectangle 4052 1 2 3 +30020406 Anti-Virus To slow down the contamination of Punishing Virus in the power system, Kamui needed to run the anti-virus program first...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020406 4 1 2 Rectangle 4053 1 2 3 +30020407 Two-Way Door The evacuation would last approximately 2 hours. Karenina and Lee's cross-force collaboration would determine the fate of all Constructs...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020407 4 1 2 Rectangle 4054 1 2 3 +30020408 Peak Extermination The power system had collapsed for 90 minutes. Gray Raven and other Constructs arrived at the evacuation point, but Golden Queen followed them...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020408 4 1 2 Rectangle 4055 1 2 3 +30020409 Golden Pinnacle The evening had arrived. Gray Raven faced Golden Queen's final resort...\nTeam BP Limit: 6000 Required units: 1 101 1 1 0 3 1 3 30020409 4 1 2 Rectangle 4056 1 2 3 +30020410 Exploration 18 This is the Exploration mode. 101 1 1 0 3 1 3 30020410 4 1 2 Rectangle 4057 1 2 3 +30020411 Exploration 19 This is the Exploration mode. 101 1 1 0 3 1 3 30020411 4 1 2 Rectangle 4058 1 2 3 +30020412 Exploration 20 This is the Exploration mode. 101 1 1 0 3 1 3 30020412 4 1 2 Rectangle 4059 1 2 3 +30020413 Exploration 21 This is the Exploration mode. 101 1 1 0 3 1 3 30020413 4 1 2 Rectangle 4060 1 2 3 +30020414 Exploration 22 This is the Exploration mode. 101 1 1 0 3 1 3 30020414 4 1 2 Rectangle 4061 1 2 3 +30020415 Exploration 23 This is the Exploration mode. 101 1 1 0 3 1 3 30020415 4 1 2 Rectangle 4062 1 2 3 +30020416 Exploration 24 This is the Exploration mode. 101 1 1 0 3 1 3 30020416 4 1 2 Rectangle 4063 1 2 3 +30100103 Basic Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics1.png 101 1 2 1 0 3 1 30100103 30100103 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3 +30100203 Extreme Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics2.png 101 1 2 2 0 3 1 30100203 30100203 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4000 1 2 3 +30100303 Swap Dodge Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics3.png 101 1 2 3 0 3 1 30100303 30100303 3 Pay attention to the tutorial tips. Use the Dodge techniques. 1 4 1 4001 4002 4000 1 2 3 +30100503 QTE Skill Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100503 30100503 3 Pay attention to the tutorial tips. Understand how 3-ping QTE Skill works. 1 4 1 4000 4100 4101 1 2 3 +30100504 Ping Techniques Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 2 0 3 1 30100504 30100504 3 Pay attention to the tutorial tips. Understand how 3-ping works. 1 4 1 4001 1 2 3 +30100704 Construct Type Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 3 0 3 1 30100704 30100704 3 Pay attention to the tutorial tips. Understand different Construct types. 1 4 1 4003 4004 4002 1 2 3 +30100701 Attacker Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics4.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 +30100702 Support Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics5.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 +30100703 Tank Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics6.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. 1 4 1 1 2 3 +30100801 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4000 1 2 3 +30100802 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4001 1 2 3 +30100803 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4002 1 2 3 +30100804 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4005 1 2 3 +30100805 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4006 1 2 3 +30100806 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4007 1 2 3 +30100807 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4008 1 2 3 +30100808 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4009 1 2 3 +30100809 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4003 1 2 3 +30100810 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4004 1 2 3 +30100811 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4010 1 2 3 +30100812 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4011 1 2 3 +30100813 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4012 1 2 3 +30100814 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 1 2 3 +30100815 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4014 1 2 3 +30100816 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4015 1 2 3 +30100817 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4017 1 2 3 +30100818 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4016 1 2 3 +30100819 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4018 1 2 3 +30100820 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4019 1 2 3 +30100821 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 8020 1 2 3 +30100822 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4020 1 2 3 +30100823 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9011 1 2 3 +30100824 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9000 1 2 3 +30100825 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1132 1 2 3 +30100826 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1136 1 2 3 +30100827 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 2 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 1 2 3 +30100828 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 +30100829 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100828 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 +30100830 CTL03 QTE & Character Entrance Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab03.png 101 1 3 0 3 1 30100837 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1143 1137 Rectangle 1 2 3 1 +30100831 CTL04 Combat Practice Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab04.png 101 1 4 0 3 1 30100830 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1 +30100832 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1142 Rectangle 1 2 3 +30100833 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1155 1 2 3 +30100834 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1153 1 2 3 +30100835 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1154 1 2 3 +30100836 CTL01 Basic Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab01.png 101 1 1 0 3 1 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 +30100837 CTL02 Core Skill Description Assets/Product/Texture/Image/UiNewCharActivity/NewCharActivityTab02.png 101 1 2 0 3 1 30100836 3 Use Luna: Laurel in battle Have all members survive. Die no more than once. 1 2 1 1142 Rectangle 1 2 3 1 +30100841 A2 Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 1 0 3 1 30100844 400721 400721 3 Use A2 in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3 +30100842 2B Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 1 0 3 1 30100845 400721 400721 3 Use 2B in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3 +30100843 9S Core Passive Core Passive Tutorial Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 1 0 3 1 30100846 400721 400721 3 Use 9S in battle Learn different characters' core mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3 +30100844 A2 Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 400721 400721 3 Use A2 in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1155 Rectangle 1 2 3 +30100845 2B Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 400721 400721 3 Use 2B in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1153 Rectangle 1 2 3 +30100846 9S Basic Attack & Pinging Orb Basic Attack & Pinging Orb Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 400721 400721 3 Use 9S in battle Learn different characters' skill mechanics Follow the guide to complete the tutorial 1 2 1 1154 Rectangle 1 2 3 +30100847 A2 QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeachA2.png 38 20012 1 2 0 3 1 30100841 400721 400721 3 Use A2 in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1153 1155 Rectangle 1 2 3 +30100848 2B QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach2B.png 38 20012 1 2 0 3 1 30100842 400721 400721 3 Use 2B in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1154 1153 Rectangle 1 2 3 +30100849 9S QTE QTE & Character Entrance Assets/Product/Texture/Image/UiFubenNier/UiFubenNierTeach9S.png 38 20012 1 2 0 3 1 30100843 400721 400721 3 Use 9S in battle Learn different characters' QTE mechanics Follow the guide to complete the tutorial 1 2 1 1155 1154 Rectangle 1 2 3 +30100850 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1166 Rectangle 1 2 3 +30100851 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1165 3 Rectangle 1 2 3 +30100852 CTK01 Basic Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3 +30100853 CTK02 Core Skill Description Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-2.png 101 20014 1 1 0 3 1 30100852 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9082 3 Rectangle 1 2 3 +30100854 CTK03 QTE & Character Entrance Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-3.png 101 20014 1 1 0 3 1 30100853 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 1129 9082 3 Rectangle 1 2 3 +30100855 CTK04 Character Rank-up Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab1-4.png 101 20014 1 1 0 3 1 30100854 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9086 3 Rectangle 1 2 3 +30100856 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9082 Rectangle 1 2 3 +30100857 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 1167 3 Rectangle 1 2 3 +30100858 CTW01 Basic Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-1.png 101 20014 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips Learn the Skill Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3 +30100859 CTW02 Core Skill Description Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-2.png 101 20014 1 1 0 3 1 30100858 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9088 3 Rectangle 1 2 3 +30100860 CTW03 S Vera - QTE & Character Entrance Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-3.png 101 20014 1 1 0 3 1 30100859 12051 12051 3 Pay attention to the tutorial tips Learn the QTE and Entrance Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9091 9088 3 Rectangle 1 2 3 +30100861 CTW04 S Vera - Character Rank-up Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutorial2-4.png 101 20014 1 1 0 3 1 30100860 12051 12051 3 Pay attention to the tutorial tips Learn the Rank-up Mechanism of Constructs Follow the guide to complete the tutorial 1 4 1 9090 3 Rectangle 1 2 3 +30100862 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20014 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9088 Rectangle 1 2 3 +30100864 T01 Core Passive Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips Learn the Core Mechanism of Constructs. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3 +30100865 T02 Dodge Combo Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100864 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's Extreme Dodge mechanism. Follow the guide to complete the tutorial 1 4 1 9093 3 Rectangle 1 2 3 +30100866 T03 Advanced & Combat Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria1.png 101 20017 1 1 0 4 2 30100865 12051 12051 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9095 3 Rectangle 1 2 3 +30100867 T01 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 20017 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips Learn the Construct's combat techniques. 1 4 1 9093 Rectangle 1 2 3 +30100868 T01 Basic Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3 +30100869 T02 Core Skill Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100868 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9098 3 Rectangle 1 2 3 +30100870 T03 Character Switch Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100869 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 4013 9098 3 Rectangle 1 2 3 +30100871 T04 Advanced & Combat Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage02.png 101 10101 1 1 0 3 1 30100870 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9099 3 Rectangle 1 2 3 +30100872 T02 Core Passive Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 Rectangle 1 2 3 +30100873 T01 Core Skill Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9102 3 Rectangle 1 2 3 +30100874 T02 Character Switch Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100873 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9106 9103 3 Rectangle 1 2 3 +30100875 T03 Combat Practice Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnTeaching001.png 101 10101 1 1 0 3 1 30100874 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial 1 4 1 9103 3 Rectangle 1 2 3 +30100877 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 1 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9102 Rectangle 1 2 3 +30100878 T01 Core Skill Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2213 3 Rectangle 1 2 3 +30100879 T02 Character Switch Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100878 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 1135 2214 3 Rectangle 1 2 3 +30100880 T03 Combat Practice Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100879 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Follow the guide to complete the tutorial. 1 4 1 2214 3 Rectangle 1 2 3 +30100881 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2213 Rectangle 1 2 3 +30100882 Finishing Move Tutorial Tutorial Stage Assets/Product/Texture/Image/UiFubenPractice/Basics7.png 101 10101 1 1 0 4 2 30100705 30100705 3 Uniframes can destroy the enemy's defense. And then use the Finishing Move on the enemy. 1 4 1 9093 Rectangle 1 2 3 +30100883 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1142 Rectangle 1 2 3 1 +30100884 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 3 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1143 1137 Rectangle 1 2 3 1 +30100885 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 4 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1137 2205 2211 Rectangle 1 2 3 1 +30100886 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 Rectangle 1 2 3 +30100887 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 Rectangle 1 2 3 +30100888 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 Rectangle 1 2 3 +30100889 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1153 1155 Rectangle 1 2 3 +30100890 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1154 1153 Rectangle 1 2 3 +30100891 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 1 2 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 2 1 1155 1154 Rectangle 1 2 3 +30100892 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9082 3 Rectangle 1 2 3 +30100893 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1129 9082 3 Rectangle 1 2 3 +30100894 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9086 3 Rectangle 1 2 3 +30100895 T01 Basic Skill Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9088 3 Rectangle 1 2 3 +30100896 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9091 9088 3 Rectangle 1 2 3 +30100897 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20014 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9090 3 Rectangle 1 2 3 +30100898 T02 Dodge Combo Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9093 3 Rectangle 1 2 3 +30100899 T03 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 20017 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9095 3 Rectangle 1 2 3 +30100900 T01 Basic Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 3 Rectangle 1 2 3 +30100901 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 4013 9098 3 Rectangle 1 2 3 +30100902 T04 Advanced & Actual Combat Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9099 3 Rectangle 1 2 3 +30100903 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9106 9103 3 Rectangle 1 2 3 +30100904 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 1 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 3 Rectangle 1 2 3 +30100905 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 1135 2214 3 Rectangle 1 2 3 +30100906 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2214 3 Rectangle 1 2 3 +30100907 T01 Basic Description Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3 +30100908 T02 Core Skill Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100907 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2216 3 Rectangle 1 2 3 +30100909 T03 Character Switch Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100908 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9098 2217 3 Rectangle 1 2 3 +30100910 T04 Combat Practice Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnTeaching001.png 101 10101 1 1 0 3 2 30100909 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2217 3 Rectangle 1 2 3 +30100911 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3 +30100912 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100911 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2216 3 Rectangle 1 2 3 +30100913 T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100912 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9098 2217 3 Rectangle 1 2 3 +30100914 T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100913 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2217 3 Rectangle 1 2 3 +30100915 T01 Core Skill Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3 +30100916 T02 Character Switch Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching002.png 101 10101 1 1 0 4 2 30100915 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3 +30100917 T03 Combat Practice Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnTeaching003.png 101 10101 1 1 0 4 2 30100916 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3 +30100918 T01 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2220 3 Rectangle 1 2 3 +30100919 T02 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100918 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9086 2221 3 Rectangle 1 2 3 +30100920 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100919 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2221 3 Rectangle 1 2 3 +30100921 Dawn - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2225 9090 3 Rectangle 1 2 3 +30100922 Palefire - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2224 3 Rectangle 1 2 3 +30100923 Luminance - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2227 1156 3 Rectangle 1 2 3 +30100924 Scire - T01 Basic Description Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial001.png 101 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3 +30100925 Scire - T02 Core Skill Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial002.png 101 10101 1 1 0 3 2 30100924 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2229 3 Rectangle 1 2 3 +30100926 Scire - T03 Character Switch Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial003.png 101 10101 1 1 0 3 2 30100925 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9103 2230 3 Rectangle 1 2 3 +30100927 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityTutorial004.png 101 10101 1 1 0 3 2 30100926 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2230 3 Rectangle 1 2 3 +30100928 Scire - T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3 +30100929 Scire - T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100928 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2229 3 Rectangle 1 2 3 +30100930 Scire - T03 Character Switch Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100929 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 9103 2230 3 Rectangle 1 2 3 +30100931 Scire - T04 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 3 2 30100930 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. 1 4 1 2230 3 Rectangle 1 2 3 +30100932 Astral - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2232 3 Rectangle 1 2 3 +30100933 T01 Basic Description Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 +30100934 T02 Core Skill Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100933 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 +30100935 T03 Combat Practice Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnTeaching001.png 101 10101 1 1 0 4 2 30100934 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3 +30100936 T01 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 4 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 +30100937 T02 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100936 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9113 3 Rectangle 1 2 3 +30100938 T03 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 101 10101 1 1 0 4 2 30100937 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9114 3 Rectangle 1 2 3 +30100940 B1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100941 B2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100940 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100942 B3 Signature Move Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 155 10101 1 1 0 3 2 30100941 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100943 B4 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 155 10101 1 1 0 3 2 30100942 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3 +30100944 B1 Basic Description Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100945 B2 Core Skill Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100944 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100946 B3 Signature Move Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100945 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9118 3 Rectangle 1 2 3 +30100947 B4 Combat Practice Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelTutorial.png 155 10101 1 1 0 3 2 30100946 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9119 3 Rectangle 1 2 3 +30100948 N1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 166 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9133 3 Rectangle 1 2 3 +30100949 N2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 166 10101 1 1 0 3 2 30100948 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 +30100950 N3 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 166 10101 1 1 0 3 2 30100949 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 +30100951 EX-01 Basic Description Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching01.png 166 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9133 3 Rectangle 1 2 3 +30100952 EX-02 Core Skill Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching02.png 166 10101 1 1 0 3 2 30100951 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 +30100953 EX-03 Combat Practice Assets/Product/Texture/Image/UiBombinataMain/UiBombinatateaching03.png 166 10101 1 1 0 3 2 30100952 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9131 3 Rectangle 1 2 3 +30100954 T-1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 172 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2240 3 Rectangle 1 2 3 +30100955 T-2 Advanced Basics Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 172 10101 1 1 0 3 2 30100954 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2240 3 Rectangle 1 2 3 +30100956 T-3 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 172 10101 1 1 0 3 2 30100955 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2241 3 Rectangle 1 2 3 +30100957 T-4 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 172 10101 1 1 0 3 2 30100956 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2241 3 Rectangle 1 2 3 +30100958 T-1 Basic Description Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnTeaching001.png 172 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2240 3 Rectangle 1 2 3 +30100959 T-2 Advanced Basics Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnTeaching001.png 172 10101 1 1 0 3 2 30100958 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2240 3 Rectangle 1 2 3 +30100960 T-3 Core Skill Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnTeaching001.png 172 10101 1 1 0 3 2 30100959 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2241 3 Rectangle 1 2 3 +30100961 T-4 Combat Practice Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnTeaching001.png 172 10101 1 1 0 3 2 30100960 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 2241 3 Rectangle 1 2 3 +30100962 A-1 Basic Description Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 184 10101 1 1 0 3 2 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100963 A-2 Core Skill Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia2.png 184 10101 1 1 0 3 2 30100962 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100964 A-3 Combat Practice Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 184 10101 1 1 0 3 2 30100963 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100965 A-1 Basic Description Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnTeaching001.png 184 10101 1 1 0 3 2 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100966 A-2 Core Skill Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnTeaching001.png 184 10101 1 1 0 3 2 30100965 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100967 A-3 Combat Practice Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnTeaching001.png 184 10101 1 1 0 3 2 30100966 12051 12051 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 9147 3 Rectangle 1 2 3 +30100968 Rozen - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 127100 0 1142 3 Rectangle 1 2 3 +30100939 Rigor - T02 Leap Trial Assets/Product/Texture/Image/UiFubenPracticeCharacter/UiFubenPracticeCharacterGuanqia1.png 101 10101 1 1 0 3 2 30100801 30100801 3 Pay attention to the tutorial tips. Learn the Construct's combat techniques. Have all members survive. 1 4 1 1156 2235 3 Rectangle 1 2 3 +30161301 Roseblade Roseblade Assets/Product/Texture/Image/RoleMonster/RoleMonster81300.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161302 Nozzle Nozzle Assets/Product/Texture/Image/RoleMonster/RoleMonster81500.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161303 Shark-speare Shark-speare Assets/Product/Texture/Image/RoleMonster/RoleMonster837000.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161304 Rosetta Rosetta Assets/Product/Texture/Image/RoleMonster/RoleMonster83220.png 8 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161305 Machiavelli Machiavelli Assets/Product/Texture/Image/RoleMonster/RoleMonster84200.png 38 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161306 Hetero-Hive Mother Hetero-Hive Mother Assets/Product/Texture/Image/RoleMonster/RoleMonster84400.png 53 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161307 Iron Maiden Iron Maiden Assets/Product/Texture/Image/RoleMonster/RoleMonster81700.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161308 Unknown Construct α Unknown Construct α Assets/Product/Texture/Image/RoleMonster/RoleMonster81900.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161309 Siren Siren Assets/Product/Texture/Image/RoleMonster/RoleMonster84300.png 52 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161310 Musashi IX Musashi IX Assets/Product/Texture/Image/RoleMonster/RoleMonster81200.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161311 Gabriel Gabriel Assets/Product/Texture/Image/RoleMonster/RoleMonster93600.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161312 Roland Roland Assets/Product/Texture/Image/RoleMonster/RoleMonster81600.png 101 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161313 Qu Qu Assets/Product/Texture/Image/RoleMonster/RoleMonster83500.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161314 Luna Luna Assets/Product/Texture/Image/RoleMonster/RoleMonster83900.png 42 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161315 Camu Camu Assets/Product/Texture/Image/RoleMonster/RoleMonster83100.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161316 Pterygota Queen Pterygota Queen Assets/Product/Texture/Image/RoleMonster/RoleMonster841000.png 43 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161317 Vassago Vassago Assets/Product/Texture/Image/RoleMonster/RoleMonster81800.png 112 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161318 Hetero-Core Hetero-Core Assets/Product/Texture/Image/RoleMonster/RoleMonster87410.png 9 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161319 Voodoo Voodoo Assets/Product/Texture/Image/RoleMonster/RoleMonster845000.png 59 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161320 Lamia Lamia Assets/Product/Texture/Image/RoleMonster/RoleMonster846000.png 61 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161321 Unidentified Twins Unidentified Twins Assets/Product/Texture/Image/RoleMonster/RoleMonster85010.png 68 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161322 MC Solar MC Solar Assets/Product/Texture/Image/RoleMonster/RoleMonster82200.png 49 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161323 Unknown Data Cluster Unknown Data Cluster Assets/Product/Texture/Image/RoleMonster/RoleMonster848100.png 36 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161324 Trailblazer Trailblazer Assets/Product/Texture/Image/RoleMonster/RoleMonster85100.png 141 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161325 Moon Eater Moon Eater Assets/Product/Texture/Image/RoleMonster/RoleMonster85300.png 147 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161326 Huaxu Huaxu Assets/Product/Texture/Image/RoleMonster/RoleMonster83520.png 28 1 2 1 0 3 1 30100811 30100811 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161351 Ronin IV Ronin IV Assets/Product/Texture/Image/RoleMonster/RoleMonster90250.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161352 Bio-Salamander Bio-Salamander Assets/Product/Texture/Image/RoleMonster/RoleMonster90260.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161353 Envoy Envoy Assets/Product/Texture/Image/RoleMonster/RoleMonster90330.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161354 Firefighter Firefighter Assets/Product/Texture/Image/RoleMonster/RoleMonster90350.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161355 Deconstructor Deconstructor Assets/Product/Texture/Image/RoleMonster/RoleMonster90360.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161356 Explorer Explorer Assets/Product/Texture/Image/RoleMonster/RoleMonster90370.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161357 Excavator Excavator Assets/Product/Texture/Image/RoleMonster/RoleMonster90222.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161358 Harvester Harvester Assets/Product/Texture/Image/RoleMonster/RoleMonster90390.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161359 Bio-Bull Bio-Bull Assets/Product/Texture/Image/RoleMonster/RoleMonster90400.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161360 Acid Ant Acid Ant Assets/Product/Texture/Image/RoleMonster/RoleMonster90410.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161361 Terrapod Terrapod Assets/Product/Texture/Image/RoleMonster/RoleMonster90440.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161362 Royal Guard Royal Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster90340.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161363 Construct Construct Assets/Product/Texture/Image/RoleMonster/RoleMonster90380.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161364 Musashi VI Musashi VI Assets/Product/Texture/Image/RoleMonster/RoleMonster90420.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161365 Polar Soldier Polar Soldier Assets/Product/Texture/Image/RoleMonster/RoleMonster90450.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161366 Hetero Explore Unit Hetero Explore Unit Assets/Product/Texture/Image/RoleMonster/RoleMonster90630.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161367 Kowloong Crew - Yazi Kowloong Crew - Yazi Assets/Product/Texture/Image/RoleMonster/RoleMonster90680.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161368 Prime X Prime X Assets/Product/Texture/Image/RoleMonster/RoleMonster90700.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161369 A'Mao A'Mao Assets/Product/Texture/Image/RoleMonster/RoleMonster92740.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161370 Ground 1 - Polar Bear Ground 1 - Polar Bear Assets/Product/Texture/Image/RoleMonster/RoleMonster90780.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161371 Guardian I Guardian I Assets/Product/Texture/Image/RoleMonster/RoleMonster90790.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161372 Moyuan Moyuan Assets/Product/Texture/Image/RoleMonster/RoleMonster90800.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training Difficulty of the challenge can be adjusted 1 4 1 1 2 3 +30161373 Jaspers Jaspers Assets/Product/Texture/Image/RoleMonster/RoleMonster90870.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161374 Gear Gear Assets/Product/Texture/Image/RoleMonster/RoleMonster90910.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161375 Recycle Prisoner Recycle Prisoner Assets/Product/Texture/Image/RoleMonster/RoleMonster90950.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161376 PK-43 "Sheriff" PK-43 "Sheriff" Assets/Product/Texture/Image/RoleMonster/RoleMonster90980.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161377 Trailblazing Surfer Trailblazing Surfer Assets/Product/Texture/Image/RoleMonster/RoleMonster90990.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161378 Sanctuary Guard Sanctuary Guard Assets/Product/Texture/Image/RoleMonster/RoleMonster93070.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161379 Demon Bane Demon Bane Assets/Product/Texture/Image/RoleMonster/RoleMonster93120.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161380 Heaven Breaker Heaven Breaker Assets/Product/Texture/Image/RoleMonster/RoleMonster93140.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30161381 God Slayer God Slayer Assets/Product/Texture/Image/RoleMonster/RoleMonster93130.png 101 1 2 1 0 3 1 30100812 30100812 3 Clear the custom training. Difficulty of the challenge can be adjusted. 1 4 1 1 2 3 +30160507 C01 Challenge (I) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 +30160506 C02 Challenge (II) Assets/Product/Texture/Image/UiLuolanTutorial/GridLuolanTutoria2.png 101 20017 1 1 0 4 2 30160507 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 +30160508 C01 Character Challenge (I) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 +30160509 C02 Character Challenge (II) Assets/Product/Texture/Image/UiLifuActivity/UiLifuActivityStage01.png 101 1 1 0 3 1 30160508 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 +30160503 CCK01 Character Challenge (I) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160503 1 2 3 1 +30160502 CCK02 Character Challenge (II) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-2.png 101 20014 1 1 0 3 1 30160503 3 Successfully clear stages Clear stage with character HP above 50% Have all members survive. 1 4 1 Rectangle 30160502 1 2 3 1 +30160501 CCK03 Character Challenge (III) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-3.png 101 20014 1 1 0 3 1 30160502 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160501 1 2 3 1 +30160500 CCK04 Character Challenge (IV) Assets/Product/Texture/Image/UiFunbenKoroTutorial/FunbenKoroTutorialTab2-4.png 101 20014 1 1 0 3 1 30160501 3 Successfully clear stages Clear the stage before the enemies go Berserk. Have all members survive. 1 4 1 Rectangle 30160500 1 2 3 1 +30160504 CCW01 Character Challenge (I) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-1.png 101 20014 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 +30160505 CCW02 Character Challenge (II) Assets/Product/Texture/Image/UiWeilaTutorial/GridWeilaTutoria1-2.png 101 20014 1 1 0 3 1 30160504 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 +30160510 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 +30160511 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160510 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160505 1 2 3 1 +30160512 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSelenaActivity/UiSelenaActivityBtnChallenge001.png 101 1 1 0 3 1 30160511 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160504 1 2 3 1 +30160513 C01 Challenge (I) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160513 1 2 3 1 +30160514 C02 Challenge (II) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160513 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160514 1 2 3 1 +30160515 C03 Challenge (III) Assets/Product/Texture/Image/UiPulaoActivity/UiPulaoActivityBtnChallenge001.png 101 1 1 0 4 2 30160514 3 Successfully clear the stage Clear within 180s Have all members survive. 1 4 1 Rectangle 30160515 1 2 3 1 +30160516 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160516 1 2 3 1 +30160517 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160516 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160517 1 2 3 1 +30160518 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNanamiActivity/UiNanamiActivityBtnChallenge001.png 101 1 1 0 3 1 30160517 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160518 1 2 3 1 +30160519 C01 Character Challenge (I) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge001.png 101 1 1 0 4 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1 +30160520 C02 Character Challenge (II) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge002.png 101 1 1 0 4 2 30160519 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1 +30160521 C03 Character Challenge (III) Assets/Product/Texture/Image/UiHachamaActivity/UiHachamaActivityBtnChallenge003.png 101 1 1 0 4 2 30160520 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1 +30160522 C01 Character Challenge (I) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160519 1 2 3 1 +30160523 C02 Character Challenge (II) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge002.png 101 1 1 0 3 2 30160522 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160520 1 2 3 1 +30160524 C03 Character Challenge (III) Assets/Product/Texture/Image/UiSuperKareninaActivity/UiSuperKareninaActivityChallenge003.png 101 1 1 0 3 2 30160523 3 Successfully clear stages Clear within 180s Have all members survive. 1 4 1 Rectangle 30160521 1 2 3 1 +30160525 C01 Character Challenge (I) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160525 1 2 3 1 +30160526 C02 Character Challenge (II) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160525 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160526 1 2 3 1 +30160527 C03 Character Challenge (III) Assets/Product/Texture/Image/UiNoanActivity/UiNoanActivityBtnChallenge001.png 101 1 1 0 3 2 30160526 3 Successfully clear stages. Clear within 180s Have all members survive. 1 4 1 Rectangle 30160527 1 2 3 1 +30160528 C1 Character Challenge (I) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 +30160529 C2 Character Challenge (II) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160528 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 +30160530 C3 Character Challenge (III) Assets/Product/Texture/Image/UISuperBiancaActivity/UISuperBiancaActivityLevelChallenge.png 155 1 1 0 3 2 30160529 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 +30160531 EX-01 Character Challenge (I) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge02.png 166 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 +30160532 EX-02 Character Challenge (II) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge03.png 166 1 1 0 3 2 30160531 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 +30160533 EX-03 Character Challenge (III) Assets/Product/Texture/Image/UiBombinataMain/UiBombinaChallenge01.png 166 1 1 0 3 2 30160532 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 +30160534 LIM-1 Character Challenge (I) Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnChallenge001.png 172 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 +30160535 LIM-2 Character Challenge (II) Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnChallenge001.png 172 1 1 0 3 2 30160534 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 +30160536 LIM-3 Character Challenge (III) Assets/Product/Texture/Image/UiLeeActivity/UiLeeActivityBtnChallenge001.png 172 1 1 0 3 2 30160535 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 +30160537 C1 Character Challenge (I) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160528 1 2 3 1 +30160538 C2 Character Challenge (II) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 30160537 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160529 1 2 3 1 +30160539 C3 Character Challenge (III) Assets/Product/Texture/Image/UiAylaActivity/UiAylaActivityBtnChallenge001.png 184 1 1 0 3 2 30160538 3 Successfully clear stages. Clear within 180s. Have all members survive. 1 4 1 Rectangle 30160530 1 2 3 1 +20000101 Osiris - Stable Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000102 Osiris - Overload Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000103 Osiris - Haywire Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000104 Osiris - Berserk Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000105 Osiris - Overclock Osiris is a mechanically restored incarnation of the lost desert culture. It has also inherited the cutting edge technologies in this area, particularly in the usage of light and wind energy. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000201 Assault Fort - Stable Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000202 Assault Fort - Overload Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000203 Assault Fort - Haywire Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000204 Assault Fort - Berserk Once a large scale building robot for cities, but after a military refit, it has been used for combat near the CPF. Corrupted eventually when humans left Earth. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000301 Sister - Stable When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000302 Sister - Overload When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000303 Sister - Haywire When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000304 Sister - Berserk When religions lost their appeal, churches started to use bionic robots to preach instead of humans. The "Sister" is still performing her duties. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000401 Rosetta - Stable In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000402 Rosetta - Overload In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000403 Rosetta - Haywire In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000404 Rosetta - Berserk In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000405 Rosetta - Overclock In the cold Siberian boreal forest, the ARU "Forest Guard" Constructs are defending the last frontier. 8 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000501 Gabriel - Stable Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 1 50 1 0 50 20 1 0 1 200101025 201101 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000502 Gabriel - Overload Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 2 60 1 0 50 20 1 0 2 200101026 201102 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000503 Gabriel - Haywire Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 3 70 1 0 60 20 1 0 3 200101027 201103 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000504 Gabriel - Berserk Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 4 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +20000505 Gabriel - Overclock Mysterious Ascendant with book in hand. After confronting him several times in Babylonia, its form has changed with each occurrence. 111 1 5 80 1 0 60 20 1 0 4 200101028 201104 20 50 3 1 3 4 1 2 Rectangle 1 2 3 1 +10030402 Terminal Hassen gave you a priority mission. Before joining Strike Hawk, you need to retrieve the Constructs in the subway station with Gray Raven. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 60 1 50 3 1 10 3 2 1 3 Square 10000 1 2 3 +10030403 Driven by Instinct Tifa was also one of the "new variants". How the Corrupted suddenly gained the ability to think was still unknown, but they quickly occupied the subway station after she was gone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 60 1 50 3 1 10030402 10 3 2 1 3 Square 10001 1 2 3 +10030404 Good Samaritan The Corrupted significantly impacted the retrieval of Constructs. Gray Raven decided to split into two groups; one would continue working on the retrieval, while the other would focus on fighting the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab05.png 104 1 4 60 1 50 3 1 10030403 10 3 2 1 3 Rectangle 10002 1 2 3 +10030501 Trespassing Operation Portal was run by Strike Hawk. After joining forces with them, Gray Raven was assigned the task of scouting in the Estate where the portal was located. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 62 1 50 3 1 10030404 10 3 2 1 3 Square 10003 1 2 3 +10030502 Traps After scouting, Gray Raven's next task is night patrol. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 62 1 50 3 1 10030501 10 3 2 1 3 Square 10004 1 2 3 +10030503 Final Warning Operation Portal is about to start. Gray Raven and Strike Hawk will launch a joint attack on the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab02.png 104 1 7 62 1 50 3 1 10030502 10 3 2 1 3 Square 10005 1 2 3 +10030504 Take Caution A new variant, along with many Corrupted reinforcements, suddenly appeared in the Estate. Defeat the new variant and evacuate ASAP. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0302.png 104 1 8 62 1 50 3 1 10030503 10 3 2 1 3 Rectangle 10006 1 2 3 +10030602 A Twisted Hobby The operation has started again. Gray Raven will distract the enemy so Strike Hawk can infiltrate the Estate. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 64 1 50 3 1 10030504 10 3 2 1 3 Square 10007 1 2 3 +10030603 Loyalty To attract as much firepower as possible, Gray Raven decided to enter the Estate building. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 64 1 50 3 1 10030602 10 3 2 1 3 Square 10008 1 2 3 +10030604 A New Seed For some unknown reason, Gray Raven lost contact with Strike Hawk. The priority now is to get out of this place. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0303.png 104 1 12 64 1 50 3 1 10030603 10 3 2 1 3 Rectangle 10009 1 2 3 +10040401 Night Escape Strike Hawk suffered a heavy loss, so Kamui was reassigned to Gray Raven, whose last task here is to establish a safe zone. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0401.png 104 1 1 66 1 50 3 1 10030604 10 3 2 1 3 Rectangle 10010 1 2 3 +10040402 Elimination Cover Lee so he could set up the Iso-Device outside the Estate and hence establish a safe route between the base and the portal. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 2 66 1 50 3 1 10040401 10 3 2 1 3 Square 10011 1 2 3 +10040403 Broken Chain A siren suddenly went off in the Estate. Check it out and ensure the portal is safe. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 3 66 1 50 3 1 10040402 10 3 2 1 3 Square 10012 1 2 3 +10040404 Zack Turned out it was some Corrupted that triggered the safety robots. Destroy the Corrupted and the robots. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0402.png 104 1 4 66 1 50 3 1 10040403 10 3 2 1 3 Rectangle 10013 1 2 3 +10040501 Raging Sand The portal was tampered by Roland and failed to send you to the designated location. After some discussion, you decided to walk there. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 5 68 1 50 3 1 10040404 10 3 2 1 3 Square 10014 1 2 3 +10040502 Panic Dive Kamui seemed to have this desert's information. Gray Raven headed toward the desert base for supplies and Construct maintenance. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 6 68 1 50 3 1 10040501 10 3 2 1 3 Square 10015 1 2 3 +10040503 The Forsaken Gray Raven was met with some uninvited guests who called themselves the "Forsaken", and was attacked by one of the male Constructs. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0403.png 104 1 7 68 1 50 3 1 10040502 10 3 2 1 3 Rectangle 10016 1 2 3 +10040504 Reinforcement The Corrupted are attacking the desert base. Defeat them to protect the base. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 8 68 1 50 3 1 10040503 10 3 2 1 3 Square 10017 1 2 3 +10040601 None Shall Pass The "Forsaken" Constructs seemed to know Lucia and Kamui. Gray Raven set off once again to seize the base and find out the truth. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab04.png 104 1 9 70 1 50 3 1 10040504 10 3 2 1 3 Rectangle 10018 1 2 3 +10040602 Silent Night The mysterious Construct who clearly disliked humans appeared again. He was upset by Gray Raven as they were taking orders from you. A battle is imminent. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 10 70 1 50 3 1 10040601 10 3 2 1 3 Square 10019 1 2 3 +10040603 Noises The male Construct took advantage of the Corrupted's habits and got them to attack Gray Raven. Lucia seemed to have recalled something during the battle though...? Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 104 1 11 70 1 50 3 1 10040602 10 3 2 1 3 Square 10020 1 2 3 +10040604 Battle in Temple The enemy Construct's name was Watanabe. But before Lucia could recall more, a type of enemy named "Guardian" started to attack... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabN0404.png 104 1 12 70 1 50 3 1 10040603 10 3 2 1 3 Rectangle 10021 1 2 3 +30030101 Camu 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1 +30030102 Riot 111 1 1 70 0 3 1 3 1 Rectangle 1 2 3 1 +30030103 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 +30030104 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 +30030105 Camu 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 +30030106 Riot 111 1 1 80 0 3 1 3 1 Rectangle 1 2 3 1 +30030201 Sister 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030202 Osiris 111 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030203 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030204 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030205 Sister 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030206 Osiris 111 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030601 Nightmare Rescue - 1 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030602 Nightmare Rescue - 2 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030603 Nightmare Rescue - 3 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030604 Nightmare Rescue - 4 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030605 Nightmare Rescue - 5 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030606 Nightmare Stage - 6 104 1 1 0 3 1 3 1 Rectangle 1 2 3 +30130101 Different Plans Liv seemed to be troubled by something lately. After some discussion, Lucia explained everything... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 1 1 0 3 1 1 SD00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 +30130102 Mysterious Helper To prepare a secret Christmas celebration for Liv, other Gray Raven members and the commandant started to take action. They also met a great helper. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 2 1 0 3 1 30130101 1 SD00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 +30130103 Operation Begins Sister, are we finally safe? Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 1 0 15 3 1 30130102 100701010 2100010 100701 2100010 15 70 1 SD00103BA SD00103EA 3 Attack Kuroro so it can drop White Cogs. Attack all you want to create lots of "Snowflakes". 1 2 1 5000 1 Rectangle 1 2 3 +30130104 Lumberjack I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 4 1 0 15 3 1 30130103 100701020 2100020 100702 2100020 15 70 1 SD00104BA SD00104EA 3 Stay away from the Corrupted. Try to find the best work pace for yourself. Just hack and slash! 1 2 1 5001 1 Rectangle 1 2 3 +30130105 Super Christmas Tree Nanami brought back a Christmas tree, but Lucia and Lee were puzzled by the choice of decorations. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 5 1 0 3 1 30130104 1 SD00105BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 +30130106 Operation Christmas Liv also ended up joining the preparation. Everyone was working full on for the final stage before the Christmas celebration. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 6 1 0 3 1 30130105 1 SD00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 +30130107 Lone Wolf I promised mother and father that I would never let anyone hurt you. So, I'll handle the riskier parts... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg3.png 101 20001 1 7 1 0 15 3 1 30130106 100701030 2100030 100703 2100030 15 70 1 SD00107BA 3 The mechanical firefly will ignite anything it touches. When in doubt... just wait for an opportunity. Running away is shameful, but it works. 1 2 1 5002 1 Rectangle 1 2 3 +30130108 Fireworks and Presents Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasImg1.png 101 20001 1 8 1 0 3 1 30130107 1 SD00108BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 Square 1 2 3 +30130109 Merry Christmas! In the end, everyone decided to take a group photo to celebrate Gray Raven and other Constructs' first ever Christmas. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg4.png 101 20001 1 9 1 0 15 3 1 30130108 100701040 2100031 100704 2100031 15 70 1 SD00109EA 3 Hurry, someone is bullying Kuroro! The greatsword doesn't feel quite right. 1 2 1 5004 1 Rectangle 1 2 3 +30110101 Narwhal Frozen Darkness Main Story 1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0001.png 7 20001 1 1 0 40 15 3 1 300 100701010 2100040 100701 2100040 15 70 HD00401EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 +30110102 Returning to the Surface Gray Raven was attacked on the way to the surface... Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 2 0 40 15 3 1 300 30110101 100701020 2100050 100702 2100050 15 70 HD00402BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30110103 Forest Guard Gray Raven had an emergency landing in the snow ruins and encountered a local force. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 3 0 40 15 3 1 300 30110102 100701030 2100060 100703 2100060 15 70 HD00403BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30110104 Aurora Frozen Darkness Main Story 4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0002.png 7 20001 1 4 0 40 15 3 1 300 30110103 100701040 2100070 100704 2100070 15 70 HD00404BA HD00404EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 +30110105 Watch From Afar Frozen Darkness Main Story 5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0003.png 7 20001 1 5 0 40 15 3 1 300 30110104 100701050 2100080 100705 2100080 15 70 HD00405BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 +30110106 Blade to Blade Frozen Darkness Main Story 6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0004.png 8 20001 1 6 0 40 15 3 1 300 30110105 100701060 2100090 100706 2100090 15 70 HD00406BA HD00406EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 +30110107 Stubbornness & Courage The locals were surprisingly stubborn and brave, even against a formidable enemy. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 7 0 40 15 3 1 300 30110106 100701070 2100100 100707 2100100 15 70 HD00407BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30110108 Reasons to Fight Frozen Darkness Main Story 8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0005.png 8 20001 1 8 0 40 15 3 1 300 30110107 100701080 2100110 100708 2100110 15 70 HD00408BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 +30110109 Tide of Machines The Corrupted from deep sea swarmed the Murmansk Port! Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 4 0 40 15 3 1 300 30110108 100701090 2100070 100709 2100070 15 70 HD00409BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30110110 Chaos Frozen Darkness Main Story 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0006.png 7 20001 1 5 0 40 15 3 1 300 30110109 100701100 2100080 100710 2100080 15 70 HD00410BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 1 Rectangle 1 2 3 +30110111 Reunion Frozen Darkness Main Story 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0007.png 7 20001 1 6 0 40 15 3 1 300 30110110 100701110 2100090 100711 2100090 15 70 HD00411BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 +30110112 Failed Work Frozen Darkness Main Story 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabEXN0008.png 8 20001 1 7 0 40 15 3 1 300 30110111 100701120 2100100 100712 2100100 15 70 HD00412BA HD00412EA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 5003 2 1 Rectangle 1 2 3 +30110113 Direction of Hope Narwhal Derek saved a seed of hope for Rosetta. What would happen to her in future...? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 8 0 40 15 3 1 300 30110112 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30110114 Frozen Darkness - Hard Placeholder A tool stage Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEX00Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenEx00TitleBg1.png 7 20001 1 1 0 40 15 3 1 300 30110114 100701120 2100110 100712 2100110 15 70 HD00413BA Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2 2 Square 1 2 3 +30090101 Snowmark This is Frozen Darkness Side Mission Normal 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 7 20001 1 1 0 40 25 3 1 2100121 2100120 210012 2100120 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090102 Hunt This is Frozen Darkness Side Mission Normal 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 7 20001 1 2 0 40 25 3 1 2100141 2100130 210014 2100130 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090103 Excavate This is Frozen Darkness Side Mission Normal 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 7 20001 1 3 0 40 25 3 1 2100131 2100140 210013 2100140 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090104 Zero Distance This is Frozen Darkness Side Mission Normal 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20001 1 4 0 40 25 3 1 2100151 2100150 210015 2100150 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +30090105 Sub-Zero Guardian This is Frozen Darkness Side Mission Normal 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA005.png 8 20001 1 5 0 40 25 3 1 2100161 2100160 210016 2100160 25 120 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +30090106 Six Duets of Zodiacs - Normal This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA006.png 7 20001 1 6 0 40 30 3 1 2100223 2100221 210022 2100221 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +30090301 Freezing Point - C1 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 7 20001 1 1 0 40 30 3 1 2100171 2100170 210017 2100170 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 +30090302 Freezing Point - C2 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 7 20001 1 2 0 40 30 3 1 2100191 2100180 210019 2100180 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 +30090303 Freezing Point - C3 This is Frozen Darkness Side Mission Hard 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 7 20001 1 3 0 40 30 3 1 2100181 2100190 210018 2100190 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 +30090304 Freezing Point - C4 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 7 20001 1 4 0 40 30 3 1 2100201 2100200 210020 2100200 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 +30090305 Freezing Point - C5 This is Frozen Darkness Side Mission Hard 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB005.png 7 20001 1 5 0 40 30 3 1 2100211 2100210 210021 2100210 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 +30090306 Six Duets of Zodiacs - Challenge This is a New Year Mission Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB006.png 7 20001 1 6 0 40 30 3 1 2100224 2100222 210023 2100222 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 +30090307 Rat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA01.png 7 20001 1 1 0 40 0 3 1 30090308 30090307 30090307 0 0 Smart and Quick-witted Never Give up Happy Year of the Rat 1 2 1 Rectangle 1 2 3 +30090308 Ox This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA02.png 7 20001 1 2 0 40 0 3 1 30090309 30090308 30090308 0 0 Born Diligent Honest and Loyal Strong and Strive 1 2 1 Rectangle 1 2 3 +30090309 Tiger This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA03.png 7 20001 1 3 0 40 0 3 1 30090310 30090309 30090309 0 0 Bold and Assertive Fiercely Upright Feel the Power of Tiger 1 2 1 Rectangle 1 2 3 +30090310 Rabbit This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA04.png 7 20001 1 4 0 40 0 3 1 30090311 30090310 30090310 0 0 Pure and Elegant Lively and Enthusiastic Rabbit Brings Good Fortune 1 2 1 Rectangle 1 2 3 +30090311 Dragon This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA05.png 7 20001 1 5 0 40 0 3 1 30090312 30090311 30090311 0 0 初志貫徹 Fast as Wind Dragons are Omnipresent 1 2 1 Rectangle 1 2 3 +30090312 Snake This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA06.png 7 20001 1 6 0 40 0 3 1 30090313 30090312 30090312 0 0 Always on the Winning Side Jack of All Trades Smooth as Snake 1 2 1 Rectangle 1 2 3 +30090313 Horse This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA07.png 7 20001 1 1 0 40 0 3 1 30090314 30090313 30090313 0 0 Wild and Untamed Strong and Smart Horse Means Success 1 2 1 Rectangle 1 2 3 +30090314 Goat This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA08.png 7 20001 1 2 0 40 0 3 1 30090315 30090314 30090314 0 0 温厚篤実 Intelligent and Kind Triple the Good Luck 1 2 1 Rectangle 1 2 3 +30090315 Monkey This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA09.png 7 20001 1 3 0 40 0 3 1 30090316 30090315 30090315 0 0 Brave and Intelligent Constantly Changing Good Fortune 1 2 1 Rectangle 1 2 3 +30090316 Rooster This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA10.png 7 20001 1 4 0 40 0 3 1 30090317 30090316 30090316 0 0 Timely and Responsible Incarnation of Virtue Day Breaking Song 1 2 1 Rectangle 1 2 3 +30090317 Dog This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA11.png 7 20001 1 5 0 40 0 3 1 30090318 30090317 30090317 0 0 Upright and Honest Loyal and Responsible Barking the Fortune 1 2 1 Rectangle 1 2 3 +30090318 Pig This is a New Year Mission Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 6 0 40 0 3 1 30090318 30090318 0 0 Honest and Bold Pure and Innocent Golden New Year 1 2 1 Rectangle 1 2 3 +30090320 Placeholder ID Placeholder Assets/Product/Texture/Image/UiFuBenMainActiveNYA/FubenMainActiveNYA12.png 7 20001 1 7 0 40 0 3 1 30090318 30090318 0 0 Affable, bold Simple, innocent Golden Pig 1 2 1 Rectangle 1 2 3 +30090321 Congrats on the Move 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO1.png 38 20003 1 1 0 40 0 3 1 407001 407001 0 0 Good for: Moving Prime Logistics You can count on us. 1 2 1 60031 60032 60033 3 Rectangle 1 2 3 +30090322 A Fine Lady's Song 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO2.png 38 20003 1 2 0 40 0 3 1 30090321 407002 407002 0 0 Good for: Praying As fine wine is poured into cup that glows at night, I admire my lady whose beauty is unrivalled and everlasting. 1 2 1 60034 60035 60036 3 Rectangle 1 2 3 +30090323 A Farm Full of Herds 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO3.png 38 20003 1 3 0 40 0 3 1 30090322 407003 407003 0 0 Good for: Grazing Silent as a raging bull Vibrant as a running hare 1 2 1 60037 60038 60039 3 Rectangle 1 2 3 +30090324 Greeting Manners 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO4.png 38 20003 1 4 0 40 0 3 1 30090323 407004 407004 0 0 Good for: Marriage Would you like this Sharks-speare? Or this one instead? 1 2 1 60040 60041 60042 3 Rectangle 1 2 3 +30090325 Everlasting Wealth 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO5.png 38 20003 1 5 0 40 0 3 1 30090324 407005 407005 0 0 Good for: Wealth I wish you great wealth And never-ending "circles" of prosperity 1 2 1 60043 60044 60045 3 Rectangle 1 2 3 +30090326 Home Sweet Home 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO6.png 38 20003 1 6 0 40 0 3 1 30090325 407006 407006 0 0 Good for: Building On this special day, heaven and earth both live in harmony On this land I will build my house, and it shall be always blessed by four seasons 1 2 1 3 Rectangle 1 2 3 +30090327 Embracing New Things 21 Spring Festival Placeholder Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearCensorshipO7.png 38 20003 1 7 0 40 0 3 1 30090326 407007 407007 0 0 Good for: Starting work Musashi 996 Available all day and everyday 1 2 1 3 Rectangle 1 2 3 +30090201 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701010 2100220 100701 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090202 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701020 2100230 100702 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090203 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701030 2100240 100703 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090204 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701040 2100250 100704 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090205 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701050 2100260 100705 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090211 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701060 2100220 100706 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090212 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701070 2100230 100707 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090213 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701080 2100240 100708 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090214 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701090 2100250 100709 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090215 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701100 2100260 100710 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090221 Deconstruction This is Solo Boss 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 8 20001 1 1 0 40 15 3 1 100701110 2100220 100711 2100220 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090222 Restructuring This is Solo Boss 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 8 20001 1 2 0 40 15 3 1 100701120 2100230 100712 2100230 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090223 Simulation This is Solo Boss 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 8 20001 1 3 0 40 15 3 1 100701100 2100240 100710 2100240 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090224 Full Coverage This is Solo Boss 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 8 20001 1 4 0 40 15 3 1 100701110 2100250 100711 2100250 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090225 Super-Fast Calculation This is Solo Boss 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 8 20001 1 5 0 40 15 3 1 100701120 2100260 100712 2100260 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1 2 3 +30090421 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20002 1 1 0 3 1 3 1 Rectangle 1 2 3 +30090422 BP-2 Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg5.png 9 20002 1 1 0 3 1 30090421 3 1 Rectangle 1 2 3 +30090423 BP-3 Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20002 1 1 0 3 1 30090422 3 1 Rectangle 1 2 3 +30090424 BP-4 Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png 9 20002 1 1 0 3 1 30090423 3 1 Rectangle 1 2 3 +30090425 BP-5 Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20002 1 1 0 3 1 30090424 3 1 Rectangle 1 2 3 +30090401 Heteromer Collection QL-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA001.png 9 20002 1 1 0 40 30 3 1 2101011 2101010 210101 2101010 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090402 Heteromer Collection QL-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA002.png 9 20002 1 2 0 40 30 3 1 2101021 2101020 210102 2101020 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090403 Heteromer Collection QL-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA003.png 9 20002 1 3 0 40 30 3 1 2101031 2101030 210103 2101030 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Square 1 2 3 +30090404 Heteromer Collection QL-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 9 20002 1 4 0 40 30 3 1 2101041 2101040 210104 2101040 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 Rectangle 1 2 3 +30090405 Heteromer Collection QL-5 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA05.png 9 20002 1 2 0 40 30 3 1 2101021 2101140 210109 2101140 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090406 Heteromer Collection QL-6 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA06.png 9 20002 1 2 0 40 75 3 1 2101021 2101150 210110 2101150 75 365 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090407 Heteromer Collection QL-7 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA07.png 9 20002 1 2 0 40 120 3 1 2101021 2101160 210111 2101160 120 585 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Square 1 2 3 +30090411 Heteromer Collection QLc-1 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB001.png 9 20002 1 1 0 40 30 3 1 2101051 2101050 210105 2101050 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 +30090412 Heteromer Collection QLc-2 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB002.png 9 20002 1 2 0 40 30 3 1 2101061 2101060 210106 2101060 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 ChallengeVertical 1 2 3 +30090413 Heteromer Collection QLc-3 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB003.png 9 20002 1 3 0 40 30 3 1 2101071 2101070 210107 2101070 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 +30090414 Heteromer Collection QLc-4 Mass Deterioration Assets/Product/Texture/Image/UiFubenBranch/FubenBranchB004.png 9 20002 1 4 0 40 30 3 1 2101081 2101080 210108 2101080 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). New Memory will not drop in this stage 1 2 1 ChallengeVertical 1 2 3 +30090431 Black Flash Deconstruction Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 9 20002 1 1 0 40 15 3 1 100701010 2101090 100701 2101090 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 +30090432 Black Flash Restructuring Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 9 20002 1 2 0 40 15 3 1 100701020 2101100 100702 2101100 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 +30090433 Black Flash Simulation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 9 20002 1 3 0 40 15 3 1 100701030 2101110 100703 2101110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 +30090434 Black Flash Full Coverage Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 9 20002 1 4 0 40 15 3 1 100701040 2101120 100704 2101120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 +30090435 Black Flash Super-Fast Calculation Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 20002 1 5 0 40 15 3 1 100701050 2101130 100705 2101130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 3 1 2 3 +30030207 Co-op Rosetta 8 1 1 70 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030208 Co-op Rosetta Super 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030209 Co-op Rosetta Super Max 8 1 1 80 0 1 0 3 1 2 Rectangle 1 2 3 1 +30030211 Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030212 Nightmare Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030213 Terror Rosetta 8 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030214 Nightmare Gabriel 111 1 1 80 1 0 1 0 1 3 Clear Stage Have less than 2 characters rebooted Have no characters rebooted 4 1 2 Rectangle 1 2 3 1 +30030111 Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030112 Nightmare Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030113 Terror Hetero-Core 9 1 1 0 3 1 3 1 Rectangle 1 2 3 +30030901 Giant Blade Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 +30030902 Racing Guy Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 +99980014 Bumper Soldier Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 9 1 1 0 1 0 3 1 +30090501 Desert -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 2 0 40 30 3 1 30090521 2102011 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090501 +30090502 Disorder -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 5 0 40 30 3 1 30090522 2102021 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090502 +30090503 Overload -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 8 0 40 30 3 1 30090523 2102031 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090503 +30090504 Hunter -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 11 0 40 30 3 1 30090524 2102041 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090504 +30090505 Tactical Termination -1 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 14 0 40 30 3 1 30090525 2102051 210201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090505 +30090506 Desert -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 304 20004 1 3 0 40 30 3 1 30090501 2102061 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090506 +30090507 Disorder -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 6 0 40 30 3 1 30090502 2102071 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090507 +30090508 Overload -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 317 20004 1 9 0 40 30 3 1 30090503 2102081 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090508 +30090509 Hunter -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 12 0 40 30 3 1 30090504 2102091 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090509 +30090510 Tactical Termination -2 Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 301 20004 1 15 0 40 30 3 1 30090505 2102101 210206 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090510 +30090511 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 40 30 3 1 2102111 210211 30 145 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090511 +30090512 Forbidden Space Eternal Throne Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 13 322 20004 1 1 0 3 1 2102121 210212 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090512 +30090521 Stars and Sands After the battle ended, Babylonia forged an alliance with Akdilek. As the Gray Raven hadn't left the train, they received an order to assist the train repair works. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 1 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00501BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 +30090522 Chaotic Carriages Before getting to the next check point, Gray Ravens had to pass a commoners' carriage corrupted by the Heterozygote. Meanwhile, someone caught up with them... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 4 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00502BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 +30090523 Baby Dream Gray Ravens arrived at the central stronghold, the industrial carriage. Lee would team up with the repairers to face the dangers in this carriage. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 7 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00503BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 +30090524 Endless Tunnel Sophia informed Gray Ravens out of the blue that a substantial malfunction forced the train to stop in an emergency... Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 10 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00504BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 +30090525 Gronin Station The repair works nearly came to an end. It was time to farewell this train at this nostalgic place. Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanPlay1.png 13 20004 1 13 75 1 55 15 3 1 300 100801010 10100101 100801 10100101 15 80 10 1 HD00505BA 3 Have all members survive. Die less than once Clear in 240s 2 1 1 2 Square 86 1 2 3 +30001101 Full Speed Ahead -1 Stage 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner001.png 14 323 20004 1 1 0 40 15 3 1 100701010 2102110 100701 2102110 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 +30001102 Full Speed Ahead -2 Stage 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner002.png 14 323 20004 1 2 0 40 15 3 1 100701020 2102120 100702 2102120 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 +30001103 Full Speed Ahead -3 Stage 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner003.png 14 323 20004 1 3 0 40 15 3 1 100701030 2102130 100703 2102130 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 +30001104 Full Speed Ahead -4 Stage 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner004.png 14 323 20004 1 4 0 40 15 3 1 100701040 2102140 100704 2102140 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 +30001105 Full Speed Ahead -5 Stage 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 14 323 20004 1 5 0 40 15 3 1 100701050 2102150 100705 2102150 15 70 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 1 2 3 +30150101 Encounter A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103011 210301 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150102 Encounter A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103021 210302 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150103 Encounter A-3 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103031 210303 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150104 Encounter A-4 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103041 210304 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150105 Encounter B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103051 210305 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150114 Encounter B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103061 210306 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150115 Encounter B-3 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 7 0 55 10 3 1 2103071 210307 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150116 Encounter B-4 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 8 0 55 10 3 1 2103081 210308 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150106 Encounter C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 1 0 55 10 3 1 2103091 210309 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150107 Encounter C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103101 210310 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150108 Encounter C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 3 0 55 10 3 1 2103111 210311 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150109 Encounter C-4 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103121 210312 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150110 Encounter D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103131 210313 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150111 Encounter D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103141 210314 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150112 Encounter D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 4 0 55 10 3 1 2103151 210315 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150113 Encounter D-4 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103161 210316 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150117 Encounter E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103171 210317 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150118 Encounter E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 2 0 55 10 3 1 2103181 210318 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150119 Encounter E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 3 0 55 10 3 1 2103191 210319 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150120 Encounter E-4 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 4 0 55 10 3 1 2103201 210320 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150121 Elite Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 5 0 55 10 3 1 2103211 210321 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150122 Elite Battle A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 6 0 55 10 3 1 2103221 210322 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150123 Elite Battle B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103231 210323 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150124 Elite Battle B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 8 0 55 10 3 1 2103241 210324 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150125 Elite Battle C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103251 210325 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150126 Elite Battle C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103261 210326 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150127 Elite Battle D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 3 0 55 10 3 1 2103271 210327 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150128 Elite Battle D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 4 0 55 10 3 1 2103281 210328 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150129 Elite Battle E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 5 0 55 10 3 1 2103291 210329 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150130 Elite Battle E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 6 0 55 10 3 1 2103301 210330 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150131 Boss Battle A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 327 20006 1 7 0 55 10 3 1 2103311 210331 10 48 RG00204BA RG00204EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150132 Boss Battle B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 310 20006 1 8 0 55 10 3 1 2103321 210332 10 48 RG00207EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150133 Boss Battle C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 20006 1 1 0 55 10 3 1 2103331 210333 10 48 RG00210BA RG00210EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150134 Boss Battle D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 2 0 55 10 3 1 2103341 210334 10 48 RG00213BA RG00213EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150135 Boss Battle E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 3 0 55 10 3 1 2103351 210335 10 48 RG00216BA RG00216EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150136 Story Stage A-1 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 4 0 55 10 3 1 2103361 210336 10 48 RG00202BA RG00202EA 1 12 1 2 3 +30150137 Story Stage A-2 Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 5 0 55 10 3 1 2103371 210337 10 48 RG00203BA 1 12 1 2 3 +30150138 Story Stage B-1 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 6 0 55 10 3 1 2103381 210338 10 48 RG00205BA RG00205EA 1 12 1 2 3 +30150139 Story Stage B-2 Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 7 0 55 10 3 1 2103391 210339 10 48 RG00206EA 1 12 1 2 3 +30150140 Story Stage C-1 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 301 20006 1 8 0 55 10 3 1 2103401 210340 10 48 RG00208BA 1 12 1 2 3 +30150141 Story Stage C-2 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103411 210341 10 48 RG00209BA RG00209EA 1 12 1 2 3 +30150142 Story Stage D-1 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 2 0 55 10 3 1 2103421 210342 10 48 RG00211BA 1 12 1 2 3 +30150143 Story Stage D-2 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 3 0 55 10 3 1 2103431 210343 10 48 RG00212BA RG00212EA 1 12 1 2 3 +30150144 Story Stage E-1 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 4 0 55 10 3 1 2103441 210344 10 48 RG00214BA RG00214EA 1 12 1 2 3 +30150145 Story Stage E-2 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 5 0 55 10 3 1 2103451 210345 10 48 RG00215BA 1 12 1 2 3 +30150146 Elite Battle C-3 Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 6 0 55 10 3 1 2103461 210346 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150147 Elite Battle D-3 Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103471 210347 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150148 Elite Battle E-3 Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 8 0 55 10 3 1 2103481 210348 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150149 Encounter A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 2103491 210349 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150150 Encounter A-2 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 2 0 55 10 3 1 2103501 210350 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150151 Encounter A-3 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103511 210351 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150152 Encounter A-4 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 4 0 55 10 3 1 2103521 210352 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150153 Encounter B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 5 0 55 10 3 1 2103531 210353 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150154 Encounter B-2 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 6 0 55 10 3 1 2103541 210354 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150155 Encounter B-3 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 7 0 55 10 3 1 2103551 210355 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150156 Encounter B-4 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 303 20006 1 8 0 55 10 3 1 2103561 210356 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150157 Encounter C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 301 20006 1 1 0 55 10 3 1 2103571 210357 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150158 Encounter C-2 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103581 210358 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150159 Encounter C-3 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 3 0 55 10 3 1 2103591 210359 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150160 Encounter C-4 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103601 210360 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150161 Encounter D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 2 0 55 10 3 1 2103611 210361 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150162 Encounter D-2 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 3 0 55 10 3 1 2103621 210362 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150163 Encounter D-3 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 4 0 55 10 3 1 2103631 210363 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150164 Encounter D-4 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 307 20006 1 5 0 55 10 3 1 2103641 210364 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150165 Encounter E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 1 0 55 10 3 1 2103651 210365 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150166 Encounter E-2 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 2 0 55 10 3 1 2103661 210366 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150167 Encounter E-3 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 3 0 55 10 3 1 2103671 210367 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150168 Encounter E-4 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 4 0 55 10 3 1 2103681 210368 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150169 Elite Battle A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 5 0 55 10 3 1 2103691 210369 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150170 Elite Battle A-2 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 6 0 55 10 3 1 2103701 210370 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150171 Elite Battle B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103711 210371 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150172 Elite Battle B-2 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 303 20006 1 8 0 55 10 3 1 2103721 210372 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150173 Elite Battle C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103731 210373 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150174 Elite Battle C-2 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 2 0 55 10 3 1 2103741 210374 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150175 Elite Battle D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 3 0 55 10 3 1 2103751 210375 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150176 Elite Battle D-2 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 4 0 55 10 3 1 2103761 210376 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150177 Elite Battle E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 5 0 55 10 3 1 2103771 210377 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150178 Elite Battle E-2 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 6 0 55 10 3 1 2103781 210378 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150179 Boss Battle A-1 Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 327 20006 1 7 0 55 10 3 1 2103791 210379 10 48 RG00204BA RG00204EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150180 Boss Battle B-1 Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 310 20006 1 8 0 55 10 3 1 2103801 210380 10 48 RG00207EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150181 Boss Battle C-1 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 20006 1 1 0 55 10 3 1 2103811 210381 10 48 RG00210BA RG00210EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150182 Boss Battle D-1 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 2 0 55 10 3 1 2103821 210382 10 48 RG00213BA RG00213EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150183 Boss Battle E-1 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 3 0 55 10 3 1 2103831 210383 10 48 RG00216BA RG00216EA Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150184 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 4 0 55 10 3 1 2103841 210384 10 48 1 12 1 2 3 +30150185 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 5 0 55 10 3 1 2103851 210385 10 48 1 12 1 2 3 +30150186 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 6 0 55 10 3 1 2103861 210386 10 48 1 12 1 2 3 +30150187 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 7 0 55 10 3 1 2103871 210387 10 48 1 12 1 2 3 +30150188 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 301 20006 1 8 0 55 10 3 1 2103881 210388 10 48 1 12 1 2 3 +30150189 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 1 0 55 10 3 1 2103891 210389 10 48 1 12 1 2 3 +30150190 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 303 20006 1 2 0 55 10 3 1 2103901 210390 10 48 1 12 1 2 3 +30150191 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 307 20006 1 3 0 55 10 3 1 2103911 210391 10 48 1 12 1 2 3 +30150192 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 4 0 55 10 3 1 2103921 210392 10 48 1 12 1 2 3 +30150193 Not used Not used Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 326 20006 1 5 0 55 10 3 1 2103931 210393 10 48 1 12 1 2 3 +30150194 Elite Battle C-3 Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 20006 1 6 0 55 10 3 1 2103941 210394 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150195 Elite Battle D-3 Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 307 20006 1 7 0 55 10 3 1 2103951 210395 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150196 Elite Battle E-3 Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 326 20006 1 8 0 55 10 3 1 2103961 210396 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30150221 BPP-2 3rd Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg1.png 17 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150222 BPP-1 3rd Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg2.png 16 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150223 BPP-3 3rd Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower3StageBg3.png 17 325 20006 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150224 BPV-3 2nd Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg4.png 13 20004 1 1 0 3 1 3 1 Rectangle 1 2 3 +30150225 BPV-5 2nd Affix Stage 5 Assets/Product/Texture/Image/UiBabelTower/UiBabelTower2StageBg5.png 13 20004 1 1 0 3 1 3 1 Rectangle 1 2 3 +30170001 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170002 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 23 31 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170003 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 100 100 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170004 Encounter Chapter 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 15 21 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170005 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170006 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 62 84 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170007 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 270 270 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170008 Encounter Chapter 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 42 56 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170009 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170010 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170011 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170012 Encounter Chapter 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170013 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170014 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170015 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170016 Encounter Chapter 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170017 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170018 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170019 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170020 Encounter Chapter 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170021 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170022 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170023 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170024 Encounter Chapter 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170025 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170026 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170027 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170028 Encounter Chapter 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170029 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170030 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170031 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170032 Encounter Chapter 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170033 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170034 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170035 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170036 Encounter Chapter 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170037 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170038 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170039 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170040 Encounter Chapter 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210500 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170041 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170042 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170043 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170044 Encounter Chapter 1 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170045 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170046 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170047 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170048 Encounter Chapter 2 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170049 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170050 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170051 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170052 Encounter Chapter 3 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170053 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170054 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170055 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170056 Encounter Chapter 4 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170057 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170058 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170059 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170060 Encounter Chapter 5 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170061 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170062 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170063 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170064 Encounter Chapter 6 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170065 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170066 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170067 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170068 Encounter Chapter 7 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170069 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170070 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170071 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170072 Encounter Chapter 8 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170073 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170074 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170075 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170076 Encounter Chapter 9 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170077 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170078 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170079 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170080 Encounter Chapter 10 - Hard Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170101 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170102 Encounter Chapter 1 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 103 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170103 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170104 Encounter Chapter 2 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170105 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170106 Encounter Chapter 3 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170107 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170108 Encounter Chapter 4 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170109 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170110 Encounter Chapter 5 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170111 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170112 Encounter Chapter 6 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170113 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170114 Encounter Chapter 7 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170115 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170116 Encounter Chapter 8 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170117 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170118 Encounter Chapter 9 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170119 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170120 Encounter Chapter 10 - Elite-Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210501 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170121 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170122 Encounter Chapter 1 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170123 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170124 Encounter Chapter 2 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170125 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170126 Encounter Chapter 3 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170127 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170128 Encounter Chapter 4 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170129 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170130 Encounter Chapter 5 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170131 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170132 Encounter Chapter 6 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170133 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170134 Encounter Chapter 7 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170135 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 7 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170136 Encounter Chapter 8 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 104 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170137 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170138 Encounter Chapter 9 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170139 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170140 Encounter Chapter 10 - Elite-Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210505 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30171001 Story Stage Story Stage 8 (Camu) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 111 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00302BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171002 Story Stage Story Stage 32 (Musashi) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00308EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171003 Story Stage Story Stage 44 (Villager) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00311BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171004 Story Stage Story Stage 48 (Child) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00312BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171005 Story Stage Story Stage 56 (Teaching Ends) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00313BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171006 Story Stage Story Stage 64 (King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00315BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171007 Story Stage Story Stage 68 (Butler) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00316BA RG00316EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171008 Story Stage Story Stage 72 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00317BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171009 Story Stage Story Stage 76 (Karenina) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 101 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00318BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171010 Story Stage Story Stage 84 (Six People) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 16 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00320BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171011 Story Stage Story Stage 92 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00322BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171012 Story Stage Story Stage 96 (Gabriel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00323BA RG00323EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171013 Story Stage Story Stage 100 (Rescued) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00324BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171014 Story Stage Story Stage 112 (Demon King) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00327BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171015 Story Stage Story Stage 116 (Siege) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 13 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00328BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171016 Story Stage Story Stage 128 (Jewel) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 102 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00331BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171017 Story Stage Story Stage 132 (Business District) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00332BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171018 Story Stage Story Stage 144 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00335EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171019 Story Stage Story Stage 152 (Nona Ouroboros) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00337BA RG00337EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171020 Story Stage Story Stage 156 (Camu's Room) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00338BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171021 Story Stage Story Stage 160 (Golden Vortex) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 112 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00339BA RG00339EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171022 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 17 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00304EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30171023 Story Stage Boss Battle Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 11590 210502 10 48 1 RG00319BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30172001 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172002 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172003 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172004 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172005 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172006 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172010 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172011 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172012 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172013 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172014 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172015 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172016 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172017 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172018 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172019 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210503 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172101 Story Stage Story Stage 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172102 Story Stage Story Stage 12 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00303BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172103 Story Stage Story Stage 20 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00305BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172104 Story Stage Story Stage 24 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00306BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172105 Story Stage Story Stage 28 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00307BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172106 Story Stage Story Stage 36 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00309BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172110 Story Stage Story Stage 40 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00310BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172111 Story Stage Story Stage 60 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00314BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172112 Story Stage Story Stage 88 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00321BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172113 Story Stage Story Stage 104 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00325BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172114 Story Stage Story Stage 108 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00326EA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172115 Story Stage Story Stage 120 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00329BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172116 Story Stage Story Stage 124 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00330BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172117 Story Stage Story Stage 136 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00333BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172118 Story Stage Story Stage 140 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00334BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30172119 Story Stage Story Stage 148 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 29 308 20006 1 1 0 55 10 3 1 11590 210504 10 48 1 RG00336BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170200 Encounter Icefield Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170201 Encounter Icefield Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170202 Story Stage Icefield Roguelike 1 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00401BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170210 Encounter Icefield Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170211 Encounter Icefield Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170212 Story Stage Icefield Roguelike 2 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00403BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170220 Encounter Icefield Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170221 Encounter Icefield Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170222 Story Stage Icefield Roguelike 3 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00405BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170230 Encounter Icefield Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170231 Encounter Icefield Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170232 Story Stage Icefield Roguelike 4 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00407BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170240 Encounter Icefield Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170241 Encounter Icefield Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170242 Story Stage Icefield Roguelike 5 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00409BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170250 Encounter Icefield Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170251 Encounter Icefield Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170252 Story Stage Icefield Roguelike 6 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00411BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170260 Encounter Icefield Roguelike 7 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170261 Encounter Icefield Roguelike 7 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170262 Story Stage Icefield Roguelike 7 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00413BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170270 Encounter Icefield Roguelike 8 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170271 Encounter Icefield Roguelike 8 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170272 Story Stage Icefield Roguelike 8 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00415BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170280 Encounter Icefield Roguelike 9 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170281 Encounter Icefield Roguelike 9 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170282 Story Stage Icefield Roguelike 9 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00417BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170290 Encounter Icefield Roguelike 10 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170291 Encounter Icefield Roguelike 10 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210511 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170292 Story Stage Icefield Roguelike 10 (Story) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210510 10 48 1 RG00419BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170300 Elite Battle Icefield Elite Roguelike 1 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170301 Elite Battle Icefield Elite Roguelike 1 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170310 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170311 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170320 Elite Battle Icefield Elite Roguelike 2 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170321 Elite Battle Icefield Elite Roguelike 2 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170330 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170331 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170340 Elite Battle Icefield Elite Roguelike 3 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170341 Elite Battle Icefield Elite Roguelike 3 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170350 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170351 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170360 Elite Battle Icefield Elite Roguelike 4 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170361 Elite Battle Icefield Elite Roguelike 4 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170370 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170371 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170380 Elite Battle Icefield Elite Roguelike 5 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170381 Elite Battle Icefield Elite Roguelike 5 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170390 Elite Battle Icefield Elite Roguelike 6 (Normal) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210512 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170391 Elite Battle Icefield Elite Roguelike 6 (Hard) Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 34 308 20006 1 1 0 55 10 3 1 16000 210513 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170410 Boss Battle Icefield - Final Battle 1 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170411 Boss Battle Icefield - Final Battle 2 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170412 Boss Battle Icefield - Final Battle 3 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170413 Boss Battle Icefield - Final Battle 4 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170414 Boss Battle Icefield - Final Battle 5 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170415 Boss Battle Icefield - Final Battle 6 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170416 Boss Battle Icefield - Final Battle 7 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170417 Boss Battle Icefield - Final Battle 8 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170418 Boss Battle Icefield - Final Battle 9 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170419 Boss Battle Icefield - Final Battle 10 - Normal Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210514 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170420 Boss Battle Icefield - Final Battle 1 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00402BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170421 Boss Battle Icefield - Final Battle 2 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00404BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170422 Boss Battle Icefield - Final Battle 3 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00406BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170423 Boss Battle Icefield - Final Battle 4 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00408BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170424 Boss Battle Icefield - Final Battle 5 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00410BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170425 Boss Battle Icefield - Final Battle 6 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00412BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170426 Boss Battle Icefield - Final Battle 7 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00414BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170427 Boss Battle Icefield - Final Battle 8 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00416BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170428 Boss Battle Icefield - Final Battle 9 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00418BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170429 Boss Battle Icefield - Final Battle 10 - Elite Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 8 308 20006 1 1 0 55 10 3 1 16000 210515 10 48 1 RG00420BA 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170435 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170436 Encounter Halloween - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170437 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170438 Encounter Halloween - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170439 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170440 Elite Battle Halloween - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170441 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170442 Elite Battle Halloween - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170443 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170444 Encounter Halloween - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00503BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170445 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170446 Encounter Halloween - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170447 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170448 Elite Battle Halloween - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170449 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170450 Elite Battle Halloween - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170451 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170452 Encounter Halloween - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00505BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170453 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170454 Encounter Halloween - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170455 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170456 Elite Battle Halloween - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170457 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170458 Elite Battle Halloween - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170459 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170460 Encounter Halloween - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 RG00507BA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170461 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170462 Encounter Halloween - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170463 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170464 Elite Battle Halloween - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170465 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170466 Elite Battle Halloween - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170467 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170468 Encounter Halloween - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210520 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170469 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170470 Encounter Halloween - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210521 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170471 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170472 Elite Battle Halloween - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210522 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170473 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170474 Elite Battle Halloween - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 10 3 1 16100 210523 10 48 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 12 1 2 3 +30170475 Boss Battle BOSS1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00502BA RG00502EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170476 Boss Battle BOSS2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00504BA RG00504EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170477 Boss Battle BOSS3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00506BA RG00506EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170478 Boss Battle BOSS4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170479 Boss Battle BOSS5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 10 3 1 16132 210524 10 48 1 RG00508BA RG00508EA 3 Normal: Enemies are of moderate strength. 1 12 1 2 3 +30170480 Boss Battle Trial Boss 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 +30170481 Boss Battle Trial Boss 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 +30170482 Boss Battle Trial Boss 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 +30170483 Boss Battle Trial Boss 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 3 Normal: Enemies are of moderate strength. 1 1 2 3 +30170484 Boss Battle Trial Boss 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 21 308 20010 1 1 0 55 3 1 16133 210529 1 RG00509BA 3 Normal: Enemies are of moderate strength. 1 1 2 3 +30170485 Encounter - Cruel Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170486 Encounter - Deadly Trial - Encounter 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170487 Encounter - Cruel Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170488 Encounter - Deadly Trial - Encounter 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170489 Elite Battle - Cruel Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170490 Elite Battle - Deadly Trial - Elite Battle 1 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170491 Elite Battle - Cruel Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170492 Elite Battle - Deadly Trial - Elite Battle 1 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170493 Encounter - Cruel Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170494 Encounter - Deadly Trial - Encounter 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170495 Encounter - Cruel Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170496 Encounter - Deadly Trial - Encounter 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170497 Elite Battle - Cruel Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170498 Elite Battle - Deadly Trial - Elite Battle 2 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170499 Elite Battle - Cruel Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170500 Elite Battle - Deadly Trial - Elite Battle 2 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170501 Encounter - Cruel Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170502 Encounter - Deadly Trial - Encounter 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170503 Encounter - Cruel Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170504 Encounter - Deadly Trial - Encounter 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170505 Elite Battle - Cruel Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170506 Elite Battle - Deadly Trial - Elite Battle 3 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170507 Elite Battle - Cruel Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170508 Elite Battle - Deadly Trial - Elite Battle 3 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170509 Encounter - Cruel Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170510 Encounter - Deadly Trial - Encounter 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170511 Encounter - Cruel Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170512 Encounter - Deadly Trial - Encounter 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170513 Elite Battle - Cruel Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170514 Elite Battle - Deadly Trial - Elite Battle 4 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170515 Elite Battle - Cruel Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170516 Elite Battle - Deadly Trial - Elite Battle 4 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170517 Encounter - Cruel Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170518 Encounter - Deadly Trial - Encounter 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210525 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170519 Encounter - Cruel Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170520 Encounter - Deadly Trial - Encounter 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210526 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170521 Elite Battle - Cruel Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170522 Elite Battle - Deadly Trial - Elite Battle 5 Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210527 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170523 Elite Battle - Cruel Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30170524 Elite Battle - Deadly Trial - Elite Battle 5 - ex Assets/Product/Texture/Image/UiFubenBranch/FubenBranchA004.png 28 308 20010 1 1 0 55 3 1 16131 210528 1 3 Normal: Enemies are of moderate strength. Hard: More challenging enemies but with increased support point. 1 1 2 3 +30130201 Sleeping Beauty Are you clear about the rules, my "Sleeping Beauty"? Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 1 1 0 3 1 1 RY00101BA 3 1 2 1 2 Square 1 2 3 +30130202 Little Red Cap All good now. Commandant, why are you using remote communication... Do you mind explaining? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 205 1 2 1 0 15 3 1 30130201 100701010 2103010 100701 2103010 15 1 RY00102BA RY00102EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 8001 1 Rectangle 1 2 3 +30130203 Two Musketeers And I am Lee... We are like two musketeers now. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie02.png 205 1 3 1 0 15 3 1 30130202 100701020 2103020 100702 2103020 15 1 RY00103BA 3 Defeat all the Corrupted. Take note of the Constructs... They seem weird. 1 2 1 8000 8019 1 Rectangle 1 2 3 +30130204 Ali Baba Is this another trick that Lord is playing on me? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 205 1 4 1 0 15 3 1 30130203 100701030 2103030 100703 2103030 15 1 RY00104BA 3 Defeat all the Corrupted. Pay attention to the conversations among the Constructs. 1 2 1 8007 8017 1 Rectangle 1 2 3 +30130205 The Three Little Pigs Let us show you the power of the trio! Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie04.png 205 1 5 1 0 15 3 1 30130204 100701040 2103040 100704 2103040 15 1 RY00105BA 3 Defeat all the Corrupted. Don't drag Liv down. 1 2 1 8002 1 Rectangle 1 2 3 +30130206 Puss in Boots ...What a terrible joke. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 3 1 30130205 1 RY00106BA 3 1 2 1 2 Square 1 2 3 +30130207 Pinocchio You are a pervert, aren't you?! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 7 1 0 3 1 30130206 1 RY00107BA 3 1 2 1 2 Square 1 2 3 +30130208 Daughter of the Ocean These are the guidelines on Connection Chambers. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie05.png 205 1 8 1 0 15 3 1 30130207 100701050 2103050 100705 2103050 15 1 RY00108BA 3 Answer the questions based on the clues you have. Wrong answers will reduce your HP. 1 2 1 8001 1 Rectangle 1 2 3 +30130209 The Prince It doesn't matter what Commandant sees in me, because I only have one thing to do, right from the beginning. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 9 1 0 3 1 30130208 1 RY00109BA 3 1 2 1 2 Square 1 2 3 +30130210 Happy April Fools' Day! It's great when everyone comes together, Commandant. I wish we can spend every year, every month, and every holiday like this. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 10 1 0 3 1 30130209 1 RY00110BA 3 1 2 1 2 Square 1 2 3 +30130211 Sky Lord Celica The world fell into darkness, and I became the Lord of the Sky. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 11 1 0 3 1 30130210 1 RY00111BA 3 1 2 1 2 Square 1 2 3 +30130212 Coming Celebration As the celebration is around the corner, preparation is already underway. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 1 0 40 0 0 0 300 0 0 1 HD01701BA 3 1 2 1 3 2 Square 1 2 3 +30130213 Private Letter A private letter has unveiled the curtain of the celebration ahead of time. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 2 0 40 0 0 0 300 30130212 0 0 1 HD01702BA 3 1 2 1 3 2 Square 1 2 3 +30130214 Endless Battle Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIcon3.png 36 10101 1 3 0 40 0 0 0 300 30130213 16307 16307 0 0 1 HD01703BA HD01703EA 3 On foot or with thrusters, the winner is the one who crosses the finish line first. 1 2 1 9134 3 1 Rectangle 1 2 3 +30130215 Tug of War In this match are two persevering rivals. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 4 0 40 0 0 0 300 30130214 0 0 1 HD01704BA 3 1 2 1 3 2 Square 1 2 3 +30130216 The Rabbit and the Distant Moon Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIcon4.png 36 10101 1 5 0 40 0 0 0 300 30130215 16308 16308 0 0 1 HD01705BA HD01705EA 3 Legends change as time flies. 1 2 1 9135 3 1 Rectangle 1 2 3 +30130217 Beloved World Inside its envelope, the engraved message will be carried far away. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 6 0 40 0 0 0 300 30130216 0 0 1 HD01706BA 3 1 2 1 3 2 Square 1 2 3 +30130218 Converging Streams One way or the other, a celebration always bonds people together even before anyone is aware of it. Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 36 10101 1 7 0 40 0 0 0 300 30130217 0 0 1 HD01707BA 3 1 2 1 3 2 Square 1 2 3 +14010113 Port Hub Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010113 14010113 BJ00101EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3 1 +14010123 Unloading Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14010113 14010123 14010123 BJ00102EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 13 Rectangle 1 2 3 1 +14010133 Core Management Area Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14010123 14010133 14010133 BJ00103EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 70 1 2 1 14 Rectangle 1 2 3 1 +14010213 Reunion Pavilion Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010133 14010113 14010113 BJ00104EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14010223 Dream Terrace Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14010213 14010123 14010123 BJ00105EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14010234 Cloud Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14010223 14010133 14010133 BJ00106EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14010313 Maintenance Tunnel Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14010234 14010113 14010113 BJ00107EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 1 +14010323 Shopping Town Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14010313 14010123 14010123 BJ00108EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14010334 Yazaki Park Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14010323 14010133 14010133 BJ00109EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14010413 Counter Corridor Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14010334 14010113 14010113 BJ00110EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14010424 Anti-Direct Hit Partition Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14010413 14010123 14010123 BJ00111EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14010434 QR Passageway Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14010424 14010133 14010133 BJ00112EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 1 +14020514 Bamboo Garden Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 103 303 1 1 80 0 0 0 300 14010434 14010113 14010113 BJ00201EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14020524 Hospital Buildings Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 7 1 1 80 0 0 0 300 14020514 14010123 14010123 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14020534 Underground Factory Assets/Product/Texture/Image/UiAssign/UiAssignTab01.png 104 307 1 1 80 0 0 0 300 14020524 14010133 14010133 BJ00203EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 1 +14020614 Titan Trench Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020534 14010113 14010113 BJ00204EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14020624 Hangar Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 16 326 1 1 80 0 0 0 300 14020614 14010123 14010123 BJ00205EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14020634 Residential Area Assets/Product/Texture/Image/UiAssign/UiAssignTab02.png 17 327 1 1 80 0 0 0 300 14020624 14010133 14010133 BJ00206EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 1 +14020714 Bunker Dune Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 101 303 1 1 80 0 0 0 300 14020634 14010113 14010113 BJ00207EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14020724 Reinforced Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 102 308 1 1 80 0 0 0 300 14020714 14010123 14010123 BJ00208EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14020734 Data Center Assets/Product/Texture/Image/UiAssign/UiAssignTab03.png 111 303 1 1 80 0 0 0 300 14020724 14010133 14010133 BJ00209EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14020814 Ghost Coast Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 111 308 1 1 80 0 0 0 300 14020734 14010113 14010113 BJ00210EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 9 Rectangle 1 2 3 1 +14020824 Quick Reaction Passage Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 103 307 1 1 80 0 0 0 300 14020814 14010123 14010123 BJ00211EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 10 Rectangle 1 2 3 1 +14020834 Radar Station Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 104 308 1 1 80 0 0 0 300 14020824 14010133 14010133 BJ00212EA 3 Warning: This is an extremely dangerous challenge. Boost the BP of members before attempting. Monster Level: Nightmare 80 1 2 1 11 Rectangle 1 2 3 1 +14010111 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 BJ00101BA 3 14 Square 1 2 3 1 +14010121 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 BJ00102BA 3 13 Square 1 2 3 1 +14010131 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00103BA 3 13 Square 1 2 3 1 +14010211 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00104BA 3 10 Square 1 2 3 1 +14010221 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00105BA 3 10 Square 1 2 3 1 +14010231 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 BJ00106BA 3 9 Square 1 2 3 1 +14010311 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 BJ00107BA 3 9 Square 1 2 3 1 +14010321 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 BJ00108BA 3 10 Square 1 2 3 1 +14010331 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 BJ00109BA 3 9 Square 1 2 3 1 +14010411 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 BJ00110BA 3 10 Square 1 2 3 1 +14010421 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00111BA 3 10 Square 1 2 3 1 +14010431 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 BJ00112BA 3 9 Square 1 2 3 1 +14020511 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 BJ00201BA 3 10 Square 1 2 3 1 +14020521 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 BJ00202BA 3 11 Square 1 2 3 1 +14020531 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 10 Square 1 2 3 1 +14020611 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00204BA 3 10 Square 1 2 3 1 +14020621 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 BJ00205BA 3 10 Square 1 2 3 1 +14020631 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 BJ00206BA 3 11 Square 1 2 3 1 +14020711 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 BJ00207BA 3 11 Square 1 2 3 1 +14020721 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 BJ00208BA 3 10 Square 1 2 3 1 +14020731 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 BJ00209BA 3 11 Square 1 2 3 1 +14020811 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 BJ00210BA 3 11 Square 1 2 3 1 +14020821 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 BJ00211BA 3 10 Square 1 2 3 1 +14020831 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 BJ00212BA 3 11 Square 1 2 3 1 +14010112 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 13 Square 1 2 3 1 +14010122 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 14 Square 1 2 3 1 +14010132 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 13 Square 1 2 3 1 +14010212 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 1 +14010222 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 1 +14010232 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 3 9 Square 1 2 3 1 +14010312 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 9 Square 1 2 3 1 +14010322 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 10 Square 1 2 3 1 +14010332 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 9 Square 1 2 3 1 +14010412 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 10 Square 1 2 3 1 +14010422 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 9 Square 1 2 3 1 +14010432 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 3 9 Square 1 2 3 1 +14020512 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 10 Square 1 2 3 1 +14020522 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 10 Square 1 2 3 1 +14020532 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 9 Square 1 2 3 1 +14020612 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 1 +14020622 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 11 Square 1 2 3 1 +14020632 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 3 9 Square 1 2 3 1 +14020712 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 11 Square 1 2 3 1 +14020722 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 10 Square 1 2 3 1 +14020732 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 10 Square 1 2 3 1 +14020812 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3 1 +14020822 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3 1 +14020832 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 10 Square 1 2 3 1 +14010233 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 327 1 0 3 1 3 10 Square 1 2 3 1 +14010333 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 9 Square 1 2 3 1 +14010423 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 10 Square 1 2 3 1 +14010433 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 308 1 0 3 1 3 9 Square 1 2 3 1 +14020513 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 303 1 0 3 1 3 10 Square 1 2 3 1 +14020523 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 1 0 3 1 3 9 Square 1 2 3 1 +14020533 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 307 1 0 3 1 3 9 Square 1 2 3 1 +14020613 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 10 Square 1 2 3 1 +14020623 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 326 1 0 3 1 3 9 Square 1 2 3 1 +14020633 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 327 1 0 3 1 3 9 Square 1 2 3 1 +14020713 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 303 1 0 3 1 3 10 Square 1 2 3 1 +14020723 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 308 1 0 3 1 3 11 Square 1 2 3 1 +14020733 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 303 1 0 3 1 3 10 Square 1 2 3 1 +14020813 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 308 1 0 3 1 3 11 Square 1 2 3 1 +14020823 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 307 1 0 3 1 3 11 Square 1 2 3 1 +14020833 Border Pact Sub Stage Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 10 Square 1 2 3 1 +14020901 Sequence Pact 1-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020902 Sequence Pact 1-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020903 Sequence Pact 1-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020904 Sequence Pact 1-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020905 Sequence Pact 1-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 308 1 0 3 1 14010141 14010141 3 Recommended element: Physical Energy Focus: Enemies have increased Elemental Resistance. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020906 Sequence Pact 2-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020907 Sequence Pact 2-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020908 Sequence Pact 2-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020909 Sequence Pact 2-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020910 Sequence Pact 2-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 31 308 1 0 3 1 14010142 14010142 3 Recommended element: Fire Freeze: Enemy attacks have a chance to freeze allies. Frost Shield: When an enemy takes DMG, they will also slow your character. 20 Square 1 2 3 1 +14020911 Sequence Pact 3-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020912 Sequence Pact 3-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020913 Sequence Pact 3-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020914 Sequence Pact 3-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020915 Sequence Pact 3-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 35 308 1 0 3 1 14010143 14010143 3 Recommended element: Ice Fire: Enemy attacks have a chance to inflict continuous DMG. Flame Shield: A fire ball moves around the enemy, dealing DMG continuously. 20 Square 1 2 3 1 +14020916 Sequence Pact 4-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020917 Sequence Pact 4-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020918 Sequence Pact 4-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020919 Sequence Pact 4-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020920 Sequence Pact 4-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 52 308 1 0 3 1 14010144 14010144 3 Recommended element: Lightning Dark: Enemy attacks have a chance to stun allies. Shadow Shield: Enemies gain an explosive shield when damaged. 20 Square 1 2 3 1 +14020921 Sequence Pact 5-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020922 Sequence Pact 5-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020923 Sequence Pact 5-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020924 Sequence Pact 5-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020925 Sequence Pact 5-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 59 308 1 0 3 1 14010145 14010145 3 Recommended element: Dark Thunderclap: Enemy attacks have a chance to cause Lightning Strike. Lightning Shield: Enemies have a chance to launch Lightning Strike when damaged. 20 Square 1 2 3 1 +14020926 Sequence Pact 6-1 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020927 Sequence Pact 6-2 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020928 Sequence Pact 6-3 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 43 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020929 Sequence Pact 6-4 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 308 1 0 3 1 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +14020930 Sequence Pact 6-5 Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 73 308 1 0 3 1 14010146 14010146 3 Tenacity: Enemies gain increased resistances of all elements. When an enemy is damaged, their resistance of the corresponding element will decrease. When an enemy damages you, they will also inflict a random type of Elemental DMG. 20 Square 1 2 3 1 +30090531 Hidden Current - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 1 0 40 30 3 1 2104011 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090531 +30090532 Kowloong Returning - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 3 0 40 30 3 1 2104021 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090532 +30090533 Night Visit - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 5 0 40 30 3 1 2104031 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090533 +30090534 Ultimate Defense - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 7 0 40 30 3 1 2104041 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090534 +30090535 Performance Stage - 1 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 9 0 40 30 3 1 2104051 210401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090535 +30090536 Hidden Current - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 303 20006 1 2 0 40 30 3 1 2104061 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090536 +30090537 Kowloong Returning - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 4 0 40 30 3 1 2104071 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090537 +30090538 Night Visit - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 6 0 40 30 3 1 2104081 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090538 +30090539 Ultimate Defense - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 16 20006 1 8 0 40 30 3 1 2104091 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090539 +30090540 Performance Stage - 2 Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 10 0 40 30 3 1 2104101 210402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090540 +30090541 Infinite Ocean Cornered in Cruise Assets/Product/Texture/Image/UiFushuaguan/UiFushuaguanFight1.png 17 326 20006 1 0 0 3 1 2104111 210411 Guaranteed to drop a 6★ Memory Ticket is required to enter 2 1 1 2 3 30090541 +10110150 Nona Ouroboros Preview 1 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +10110151 Nona Ouroboros Preview 2 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +10110152 Nona Ouroboros Preview 3 Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 7 20006 1 1 60 0 12 3 1 300 100701050 2103050 100705 2103050 12 30 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 Rectangle 1 2 3 +30180261 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 +30180262 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180263 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180264 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180265 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180266 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180267 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180268 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 9 20007 1 0 3 1 300 1 Square 1 2 3 +30180269 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 90 1 Square 1 2 3 +30180270 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 +30180231 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 +30180232 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 +30180233 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 +30180234 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 +30180235 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 1 Square 1 2 3 +30180236 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 20007 1 0 3 1 300 1 Square 1 2 3 +30180237 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 102 20007 1 0 3 1 300 1 Square 1 2 3 +30180238 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 +30180239 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 90 1 Square 1 2 3 +30180240 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 111 20007 1 0 3 1 300 1 Square 1 2 3 +30180241 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 +30180242 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180243 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180244 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180245 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180246 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180247 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 7 20007 1 0 3 1 300 1 Square 1 2 3 +30180248 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 300 1 Square 1 2 3 +30180249 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 90 1 Square 1 2 3 +30180250 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 8 20007 1 0 3 1 300 1 Square 1 2 3 +30180251 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 +30180252 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180253 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180254 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180255 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180256 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180257 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 16 20007 1 0 3 1 300 1 Square 1 2 3 +30180258 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 300 1 Square 1 2 3 +30180259 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 90 1 Square 1 2 3 +30180260 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 17 20007 1 0 3 1 300 1 Square 1 2 3 +30180221 Critical Zone - East (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 1 Square 1 2 3 +30180222 Northern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180223 Northern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180224 Eastern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180225 Southern Zone - 1 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180226 Southern Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180227 Western Zone - 2 Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 3 1 300 1 Square 1 2 3 +30180228 Critical Zone - West (Danger) Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 104 20007 1 0 3 1 300 1 Square 1 2 3 +30180229 Core Threat Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 90 1 Square 1 2 3 +30180230 Core Threat - Trial Encounter Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 1 Square 1 2 3 +30190010 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190011 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190012 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190013 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190014 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190015 [Simulated Siege] - Rosetta Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190020 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190021 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190022 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190023 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190024 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190025 [Simulated Siege] - Huaxu Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190030 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190031 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190032 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190033 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190034 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190035 [Simulated Siege] - Gabriel Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190040 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190041 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190042 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190043 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190044 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190045 [Simulated Siege] - Musashi IX Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190050 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190051 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190052 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190053 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190054 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190055 [Simulated Siege] - Nozzle Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190060 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190061 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190062 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190063 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190064 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190065 [Simulated Siege] - Roland Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190070 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190071 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190072 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190073 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190074 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190075 [Simulated Siege] - Tifa Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190080 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190081 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190082 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190083 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190084 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190085 [Simulated Siege] - Alpha Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190090 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190091 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190092 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190093 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190094 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190095 [Simulated Siege] - Sandworm Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190100 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190101 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190102 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190103 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190104 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190105 [Simulated Siege] - Roseblade Low Viral Intensity Region Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190110 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190111 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190112 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190113 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190114 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190115 [Simulated Siege] - Camu Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190120 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190121 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190122 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190123 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190124 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190125 [Simulated Siege] - Shark-speare Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190130 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190131 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190132 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190133 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190134 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190135 [Simulated Siege] - Amberia Dead Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 2 1 Square 1 2 3 1 +30190140 [Simulated Siege] - Machiavelli Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190150 [Simulated Siege] - Pterygota Queen Siege Target Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30090550 Factory - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20007 1 1 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 +30090551 Entropy Furnace - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20007 1 3 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 +30090552 Garden of Light - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20007 1 5 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 +30090553 Shopping Town - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20007 1 7 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 +30090554 Dome - 1 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20007 1 9 0 40 30 3 1 2106011 210601 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 +30090555 Factory - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 21 20007 1 2 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 +30090556 Entropy Furnace - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 21 20007 1 4 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 +30090557 Garden of Light - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 21 20007 1 6 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 +30090558 Shopping Town - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 21 20007 1 8 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 +30090559 Dome - 2 Firmus Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 21 20007 1 10 0 40 30 3 1 2106012 210602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 +30090560 Dusk - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 34 20009 1 1 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 +30090561 Light - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 34 20009 1 3 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 +30090562 Night - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 34 20009 1 5 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 +30090563 Darkness -1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 34 20009 1 7 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 +30090564 Dawn - 1 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 34 20009 1 9 0 40 30 3 1 2109011 210901 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 +30090565 Dusk - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 34 20009 1 2 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 +30090566 Light - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 34 20009 1 4 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 +30090567 Night - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 34 20009 1 6 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 +30090568 Darkness - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 34 20009 1 8 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 +30090569 Dawn - 2 Baptize Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 34 20009 1 10 0 40 30 3 1 2109012 210902 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 +30090570 Night of Death - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 20010 1 1 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 +30090571 Battle Above the Roof - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 20010 1 3 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 +30090572 Garden of Blazing Star - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 20010 1 5 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 +30090573 Homing Feather - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 20010 1 7 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 +30090574 Kowloong Boulevard - 1 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 20010 1 9 0 40 30 3 1 2111001 211101 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 +30090575 Night of Death - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 20010 1 2 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 +30090576 Battle Above the Roof - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 20010 1 4 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 +30090577 Garden of Blazing Star - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 20010 1 6 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 +30090578 Homing Feather - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 20010 1 8 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 +30090579 Kowloong Boulevard - 2 C-Turret Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 20010 1 10 0 40 30 3 1 2111002 211102 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 +30090580 Origin - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 42 20011 1 1 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 +30090581 Abyss - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 42 20011 1 3 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 +30090582 Mutation - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 42 20011 1 5 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 +30090583 Deconstruction - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 42 20011 1 7 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 +30090584 Reborn - 1 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 42 20011 1 9 0 40 30 3 1 2112006 211201 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 +30090585 Origin - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 42 20011 1 2 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 +30090586 Abyss - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 42 20011 1 4 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 +30090587 Mutation - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 42 20011 1 6 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 +30090588 Deconstruction - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 42 20011 1 8 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 +30090589 Reborn - 2 Abyss of X Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 42 20011 1 10 0 40 30 3 1 2112007 211202 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 +30090590 Shard of Blood - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 38 20012 1 1 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090550 +30090591 Shard of Strip - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 38 20012 1 3 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090551 +30090592 Shard of Cycle - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 38 20012 1 5 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090552 +30090593 Shard of Wasteland - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 38 20012 1 7 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090553 +30090594 Shard of Collapse - 1 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 38 20012 1 9 0 40 30 3 1 2114001 211301 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 1 2 3 30090554 +30090595 Shard of Blood - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 38 20012 1 2 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090555 +30090596 Shard of Strip - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 38 20012 1 4 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090556 +30090597 Shard of Cycle - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 38 20012 1 6 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090557 +30090598 Shard of Wasteland - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 38 20012 1 8 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090558 +30090599 Shard of Collapse - 2 Reverb Shard Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 38 20012 1 10 0 40 30 3 1 2114002 211302 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 1 2 3 30090559 +30090626 Dust - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 52 20013 1 1 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090627 Sand - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 52 20013 1 3 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090628 Gravel - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 52 20013 1 5 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090629 Sandstorm - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 52 20013 1 7 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090630 Corrosion - 1 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 52 20013 1 9 0 40 30 3 1 2115001 211401 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090631 Dust - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 52 20013 1 2 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090632 Sand - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 52 20013 1 4 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090633 Gravel - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 52 20013 1 6 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090634 Sandstorm - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 52 20013 1 8 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090635 Corrosion - 2 Gravel Echoes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 52 20013 1 10 0 40 30 3 1 2115002 211402 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090636 Complex - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 20014 1 1 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090637 Noise - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 20014 1 3 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090638 Hidden - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 20014 1 5 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090639 Fish - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 20014 1 7 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090640 Return - 1 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 20014 1 9 0 40 30 3 1 2116001 211501 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090641 Complex - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 20014 1 2 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555 +30090642 Noise - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 20014 1 4 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556 +30090643 Hidden - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 20014 1 6 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557 +30090644 Fish - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 20014 1 8 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558 +30090645 Return - 2 Resonance Observation Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 20014 1 10 0 40 30 3 1 2116002 211502 30 145 17.14% chance to drop 6★ Memory 100% chance to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559 +30090646 Butterfly-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 53 10101 1 1 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 +30090647 Robin-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 53 10101 1 3 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 +30090648 Rat-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 53 10101 1 5 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 +30090649 Bunny-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 53 10101 1 7 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 +30090650 Black Sheep-1 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 53 10101 1 9 0 40 30 3 1 2117001 211601 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 +30090651 Butterfly-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 53 10101 1 2 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 +30090652 Robin-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 53 10101 1 4 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 +30090653 Rat-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 53 10101 1 6 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 +30090654 Bunny-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 53 10101 1 8 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 +30090655 Black Sheep-2 Nursery Rhymes Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 53 10101 1 10 0 40 30 3 1 2117002 211602 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 +30090656 Administration - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20016 1 1 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 +30090657 Logistics - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20016 1 3 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 +30090658 Medicine - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20016 1 5 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 +30090659 Data - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20016 1 7 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 +30090660 Experiment - 1 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20016 1 9 0 40 30 3 1 2117003 211611 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 +30090661 Administration - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20016 1 2 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 +30090662 Logistics - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20016 1 4 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 +30090663 Medicine - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20016 1 6 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 +30090664 Data - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20016 1 8 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 +30090665 Experiment - 2 Atlantis Lost Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20016 1 10 0 40 30 3 1 2117004 211612 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 +30090666 Frontline Sentry - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 61 20017 1 1 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090550 +30090667 Obstructing Trench - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 61 20017 1 3 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090551 +30090668 Firing Point - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 61 20017 1 5 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090552 +30090669 Composite Defense - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 61 20017 1 7 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090553 +30090670 Dangerous Zone - 1 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 61 20017 1 9 0 40 30 3 1 2117005 211621 30 145 Defeat all the Corrupted. Choose Constructs wisely. 2 1 4 1 2 3 30090554 +30090671 Frontline Sentry - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 61 20017 1 2 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090555 +30090672 Obstructing Trench - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 61 20017 1 4 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090556 +30090673 Firing Point - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 61 20017 1 6 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090557 +30090674 Composite Defense - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 61 20017 1 8 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090558 +30090675 Dangerous Zone - 2 Blockade Battlefront Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 61 20017 1 10 0 40 30 3 1 2117006 211622 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the 1st clear) 2 1 4 1 2 3 30090559 +30090676 Augury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 64 10101 1 1 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090677 Refuge - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 64 10101 1 3 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090678 Bitter Path - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 64 10101 1 5 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090679 Dead Body - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 64 10101 1 7 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090680 Bury - 1 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 64 10101 1 9 0 40 30 3 1 2117007 211631 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090681 Augury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 64 10101 1 2 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090682 Refuge - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 64 10101 1 4 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090683 Bitter Path - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 64 10101 1 6 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090684 Dead Body - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 64 10101 1 8 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090685 Bury - 2 The Vow of Palingenesis Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 64 10101 1 10 0 40 30 3 1 2117008 211632 30 145 17.14% chance to drop 6★ Memory 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090686 Forest - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 82 10101 1 1 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090687 Wind and Rain - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 82 10101 1 3 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090688 Deserted Island - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 82 10101 1 5 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090689 Hive - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 82 10101 1 7 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090690 Kingdom - 1 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 82 10101 1 9 0 40 30 3 1 2117009 211641 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090691 Forest - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 82 10101 1 2 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090692 Wind and Rain - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 82 10101 1 4 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090693 Deserted Island - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 82 10101 1 6 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090694 Hive - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 82 10101 1 8 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090695 Kingdom - 2 Queen's Troupe Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 82 10101 1 10 0 40 30 3 1 2117010 211642 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090696 Fast Like Wind - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 28 10101 1 1 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090697 Slow Like Forest - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 28 10101 1 3 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090698 Attack Like Fire - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 28 10101 1 5 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090699 Immovable Like Mountain - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 28 10101 1 7 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090700 Great Achievement - 1 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 28 10101 1 9 0 40 30 3 1 2117011 211651 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090701 Fast Like Wind - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 28 10101 1 2 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090702 Slow Like Forest - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 28 10101 1 4 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090703 Attack Like Fire - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 28 10101 1 6 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090704 Immovable Like Mountain - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 28 10101 1 8 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090705 Great Achievement - 2 Bamboo Dojo Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 28 10101 1 10 0 40 30 3 1 2117012 211652 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090706 Cassiopeia - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090707 Corona Borealis - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090708 Libra - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090709 Ophiuchus - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090710 Crater - 1 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117013 211661 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090711 Cassiopeia - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090712 Corona Borealis - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090713 Libra - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090714 Ophiuchus - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090715 Crater - 2 Cosmic Glow Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117014 211662 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090716 Awaken - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090717 Baptize - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090718 Libra - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090719 Truth - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090720 Apocalypse - 1 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117015 211671 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090721 Awaken - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090722 Baptize - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090723 Libra - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090724 Truth - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090725 Apocalypse - 2 Machine Precursor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117016 211672 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090726 Zero - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090727 Vacuum - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090728 Condense - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090729 Fluctuation - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090730 Tunnel - 1 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117017 211681 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090731 Zero - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090732 Vacuum - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090733 Condense - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090734 Fluctuation - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090735 Tunnel - 2 Condensate Lab Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117018 211682 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090736 Old House Memory - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 117 10101 1 1 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090737 Transportation Stronghold - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 117 10101 1 3 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090738 Farewell in Snow - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 117 10101 1 5 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090739 Journey of Uncertainty - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 117 10101 1 7 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090740 Shadow of the Ruins - 1 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 117 10101 1 9 0 40 30 3 1 2117019 211691 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090741 Old House Memory - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 117 10101 1 2 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090742 Transportation Stronghold - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 117 10101 1 4 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090743 Farewell in Snow - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 117 10101 1 6 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090744 Journey of Uncertainty - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 117 10101 1 8 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090745 Shadow of the Ruins - 2 Restless Dreams Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 117 10101 1 10 0 40 30 3 1 2117020 211692 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090746 Shore - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 155 10101 1 1 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090747 Shallow Sea - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 155 10101 1 3 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090748 Submerged Rock - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 155 10101 1 5 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090749 Abyss - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 155 10101 1 7 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090750 Ruins - 1 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 155 10101 1 9 0 40 30 3 1 2117021 211701 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090751 Shore - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 155 10101 1 2 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090752 Shallow Sea - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 155 10101 1 4 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090753 Submerged Rock - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 155 10101 1 6 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090754 Abyss - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 155 10101 1 8 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090755 Ruins - 2 Abyssal Voyage Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 155 10101 1 10 0 40 30 3 1 2117022 211702 30 145 17.14% chance to drop 6★ Memory. 100% to get 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +30090756 Magnanimity - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 32 10101 1 1 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090757 Pulsation - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 32 10101 1 3 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090758 Uprightness - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 32 10101 1 5 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090759 Clemency - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 32 10101 1 7 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090760 Justice - 1 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 32 10101 1 9 0 40 30 3 1 2117023 211711 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090761 Magnanimity - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 32 10101 1 2 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555 +30090762 Pulsation - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 32 10101 1 4 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556 +30090763 Uprightness - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 32 10101 1 6 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557 +30090764 Clemency - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 32 10101 1 8 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558 +30090765 Justice - 2 House of Hope Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 32 10101 1 10 0 40 30 3 1 2117024 211712 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559 +30090766 Separated - 1 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 172 10101 1 1 0 40 30 3 1 2117025 211721 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090767 Transition - 1 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 172 10101 1 3 0 40 30 3 1 2117025 211721 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090768 Combination - 1 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 172 10101 1 5 0 40 30 3 1 2117025 211721 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090769 Absolute - 1 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 172 10101 1 7 0 40 30 3 1 2117025 211721 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090770 Difference - 1 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 172 10101 1 9 0 40 30 3 1 2117025 211721 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090771 Separated - 2 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 172 10101 1 2 0 40 30 3 1 2117026 211722 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090555 +30090772 Transition - 2 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 172 10101 1 4 0 40 30 3 1 2117026 211722 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090556 +30090773 Combination - 2 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 172 10101 1 6 0 40 30 3 1 2117026 211722 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090557 +30090774 Absolute - 2 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 172 10101 1 8 0 40 30 3 1 2117026 211722 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090558 +30090775 Difference - 2 Candlelit Manifold Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 172 10101 1 10 0 40 30 3 1 2117026 211722 30 145 17.14% chance to drop 6★ Memory Guaranteed to get 6★ Memory after clearing 8 times (excluding the first clear) 2 1 4 1 2 3 30090559 +30090776 Dream Catcher - 1 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz01.png 184 10101 1 1 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090550 +30090777 Portrayal of Light - 1 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz03.png 184 10101 1 3 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090551 +30090778 Light Stroke - 1 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz05.png 184 10101 1 5 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090552 +30090779 Deep Colors - 1 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz07.png 184 10101 1 7 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090553 +30090780 Realm of Art - 1 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz09.png 184 10101 1 9 0 40 30 3 1 2117027 211731 30 145 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 4 1 2 3 30090554 +30090781 Dream Catcher - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz02.png 184 10101 1 2 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090555 +30090782 Portrayal of Light - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz04.png 184 10101 1 4 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090556 +30090783 Light Stroke - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz06.png 184 10101 1 6 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090557 +30090784 Deep Colors - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz08.png 184 10101 1 8 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090558 +30090785 Realm of Art - 2 Kaleidoscopic Dream Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeSz10.png 184 10101 1 10 0 40 30 3 1 2117028 211732 30 145 17.14% chance to drop 6★ Memory Guaranteed 6★ Memory after clearing 8 times (excluding the first clear). 2 1 4 1 2 3 30090559 +20010101 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 +20010102 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 +20010103 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 +20010104 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 +20010105 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 +20010106 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 +20010107 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 2 +20010108 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 3 +20010001 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010002 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010003 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010004 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010005 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010006 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010007 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010008 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010011 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010012 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010013 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010014 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010015 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010016 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010017 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010018 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010043 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010044 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010045 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010046 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010047 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010048 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010049 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 101 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010050 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010051 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010052 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010053 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010054 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010055 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 13 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010056 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 13 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010057 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010058 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010059 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010060 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010061 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010062 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010063 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010064 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010065 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010066 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010115 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 +20010116 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 +20010117 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 +20010118 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 +20010119 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 9 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 +20010120 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 14 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 +20010121 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 9 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 2 +20010122 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 14 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 3 +20010123 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010124 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010125 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +20010126 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 0 62 3 1 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 1 Rectangle 1 2 3 1 +30130301 Midnight Sale There is nothing more expensive than something free... Isn't it? Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 100701030 2105010 100703 2105010 15 1 DW00101BA DW00101EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2005 12 1 Rectangle 1 2 3 +30130302 The Forsaken and The Festival This could be the only day worth looking forward to. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130301 1 DW00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130303 Replacement & Determination There are two types of things in this world: those can be replaced, and those cannot. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu032.png 101 1 3 1 0 40 15 3 1 30130302 100701020 2105011 100702 2105011 15 1 DW00103BA DW00103EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 7002 7010 12 1 Rectangle 1 2 3 +30130304 Resolution Today is a festival. No one misses out. Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie03.png 101 1 4 1 0 40 3 1 30130303 1 DW00104BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130305 Hometown & "Zongzi" This is...the best zongzi in the world. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu033.png 101 1 5 1 0 40 15 3 1 30130304 100701040 2105012 100704 2105012 15 1 DW00105BA DW00105EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 1 Rectangle 1 2 3 +30130306 Journey & Future The journey has come to an end, but the festival continues. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130305 1 DW00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130307 Festival & "War" This is a war of pride! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 7 1 6 1 0 40 3 1 30130306 1 DW00107BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30150231 BP-2 Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 +30150232 BP-3 Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 29 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 +30150233 BP-4 Affix Stage 4 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 +30150234 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg4.png 101 30001 1 1 0 4 2 3 1 Rectangle 1 2 3 +30150235 BP-3 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 8 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150236 BP-1 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 8 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150237 BP-2 Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 30 30001 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150238 BP-2 Qu Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 35 20010 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150239 BP-3 Qu Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 35 20010 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150240 BP-1 Qu Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 35 20010 1 1 0 4 2 3 1 Rectangle 1 2 3 1 +30150241 BP-1 Wanshi Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 52 20013 1 1 0 4 2 3 1 Rectangle 1 2 3 1 +30150242 BP-2 Wanshi Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 21 20013 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150243 BP-3 Wanshi Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 44 20013 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150244 BP-1 Vera Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 21 20016 1 1 0 4 2 3 1 Rectangle 1 2 3 1 +30150245 BP-2 Vera Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 35 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150246 BP-3 Vera Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150247 BP-3 Liv: Empyrea Affix Stage 1 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 38 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150248 BP-2 Liv: Empyrea Affix Stage 2 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 75 20016 1 1 0 3 1 3 1 Rectangle 1 2 3 1 +30150249 BP-1 Liv: Empyrea Affix Stage 3 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 73 20016 1 1 0 4 2 3 1 Rectangle 1 2 3 1 +30150250 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150251 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150252 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150253 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150254 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150255 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150256 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150257 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150258 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150259 Selena Warm-up Chibi Parkour Placeholder Stage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 52 20016 1 1 0 3 1 3 Parkour Description 1 Parkour Description 2 Parkour Description 3 1 Rectangle 1 2 3 1 +30150260 BP-1 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150261 BP-2 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150262 BP-3 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150263 BP-4 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150264 BP-5 Liv: Empyrea Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150265 BP-1 Voodoo King Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150266 BP-2 Fury of Ox Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 4 1 3 7 1 Rectangle 1 2 3 1 +30150267 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150268 BPR-1 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150269 BPR-2 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150270 BPR-3 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150271 BPR-4 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150272 BPR-5 Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg5.png 13 20004 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150273 BPR-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150274 BPR-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150275 BPR-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg4.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150276 BPR-4 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 13 20004 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150277 BP-3 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150278 BP-2 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150279 BP-1 Bianca Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 9 20016 1 1 0 4 1 3 7 1 18 Rectangle 1 2 3 1 +30150284 BPR-1 2.0 Babel Tower (Rerun) Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150285 BPR-2 2.0 Babel Tower (Rerun) Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg2.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150286 BPR-3 2.0 Babel Tower (Rerun) Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg3.png 9 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +30150280 BP-2 2.0 Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 167 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30150281 BP-1 2.0 Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg1.png 53 20016 1 1 0 4 1 3 7 1 18 Rectangle 1 2 3 1 +30150283 BP-3 2.0 Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg3.png 111 20016 1 1 0 3 1 3 7 1 18 Rectangle 1 2 3 1 +10130150 Prepare for Winter A secret conversation after a chaotic war. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 1 60 0 3 1 300 YR01301BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +10130151 Statue After seizing Huaxu, the Ascendants were preparing for another operation. Assets/Product/Texture/Image/UiAssign/UiAssignTab04.png 101 20006 1 2 60 0 3 1 300 10130150 YR01302BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +10130152 Duty of Ascendants Get rid of the fools who dream of ascension, Gabriel. Assets/Product/Texture/Image/UiFubenYureSummer/YuReSummer03.png 101 20006 1 3 60 0 3 1 300 10130151 11600 11600 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3 +15020150 On snow On a snowy plain in the ARU, a commandant and a group of Constructs are pondering over their situation. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 1 60 0 3 1 300 YR01401BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +15020151 Test Subject Rosetta After upgrading the frame, Nikola wanted Rosetta to do combat simulation. Assets/Product/Texture/Image/UIFubenYure/FubenYureGuanqia01.png 101 20006 1 2 60 0 3 1 300 15020150 11600 11600 YR01402BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 1131 12 Rectangle 1 2 3 +15020152 Depart Time for someone to act. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20006 1 3 60 0 3 1 300 15020151 YR01403BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +15020201 Theater Ruins Just a fragment of memory. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg01.png 101 20006 1 1 0 3 1 300 11930 210905 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 Rectangle 1 2 3 +15020202 Black Guardian The theater finally found a capable young actor. His name was "Changyu"... Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg03.png 101 20006 1 2 0 3 1 300 15020201 11921 11921 YR01501BA YR01501EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870000 1 2 1 1131 12 Rectangle 1 2 3 +15020203 Requiem Qu, the leader of Kowloong Corp, led the charge into the enemies. Assets/Product/Texture/Image/UIFubenYureQu/UiFubenYureQuBg02.png 101 20006 1 3 0 3 1 300 15020202 11922 11922 YR01502BA YR01502EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 870001 1 2 1 1131 12 Rectangle 1 2 3 +15020210 Childhood Greetings. I am Heuristic Artificial Intelligence Caretaking Machine-Alpha. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10180121 15 80 10 1 ZX02701BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020211 Revelation According to the record, humans tend to develop subjective negative opinion about things beyond control. Your painting is very special, but it doesn't mean it's meaningless. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020210 15 80 10 1 ZX02702BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020212 Second Birth Please... Find her... Protect her... Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0103.png 140 10101 1 3 80 0 40 15 0 0 300 15020211 15 80 10 1 ZX02703BA ZX02703EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020213 Search of Despair The lady's figure is drowned in the sea of the Corrupted. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 4 80 0 40 15 0 0 300 15020212 15 80 10 1 ZX02704BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020214 Awakening The world that I wake up to is no longer the one it was. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0105.png 120 10101 1 5 80 0 40 15 0 0 300 15020213 15 80 10 1 ZX02705BA ZX02705EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020215 Offerings for the "Sage" "Would you mind returning that issue of 'Space Knight: Dawnbreak'?" Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0106.png 140 10101 1 6 80 0 40 15 0 0 300 15020214 15 80 10 1 ZX02706BA ZX02706EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020216 Solo Journey The machines on Earth were things abandoned by humans. They've been... searching for the meaning of their existence ever since. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020215 15 80 10 1 ZX02707BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020217 Chariot But since you are also our kin in pursuit of awakening, you can join our Church of Machina. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0108.png 140 10101 1 8 80 0 40 15 0 0 300 15020216 15 80 10 1 ZX02708BA ZX02708EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020218 Church of Machina These enlightened machines are like newborn babies. They don't understand what "creation" is. They just do what humans do and follow their footsteps. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020217 15 80 10 1 ZX02709BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020219 Scarlet Threat They learned what "fear" is. They just want to search for a new home. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0110.png 140 10101 1 10 80 0 40 15 0 0 300 15020218 15 80 10 1 ZX02710BA ZX02710EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020220 Dusty Starship Now that the Sage hasn't arrived, it's the responsibility of "Gear" to select a future for the machines. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 11 80 0 40 15 0 0 300 15020219 15 80 10 1 ZX02711BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020221 Mechanoids' Choice A machine's love is freed from the shackles of programming. Kindness and affection from humans have paved a path to the future for machines. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0112.png 140 10101 1 12 80 0 40 15 0 0 300 15020220 15 80 10 1 ZX02712BA ZX02712EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1184 16 3 1 FwRectangle 1 2 3 +15020222 Toward the Light Although Haicma doesn't know Nanami, Nanami remembers all her friends and will never let them suffer a tragic ending like that. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0113.png 141 10101 1 13 80 0 40 15 0 0 300 15020221 15 80 10 1 ZX02713BA ZX02713EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 1185 16 3 1 FwRectangle 1 2 3 +15020223 Back on the Road Next, it's our journey together. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER01TitleBg01.png 140 10101 1 14 80 0 40 15 0 0 300 15020222 15 80 10 1 ZX02714BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020301 Withered Grass The dead life has decayed. I exult over its decay, because from this I know that it has not been empty. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10170128 15 80 10 1 ZX02901BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020302 Glass Cradle The baby's glass cradle is clear for people to look through at any time and made to be broken at any time. It is under good protection. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020301 15 80 10 1 ZX02902BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020303 Lost at Night If anything, an ordinary person is exactly the type that would fall on the wrong side of justice, since they've got nothing that would help them land on the right side of it. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 3 80 0 40 15 0 0 300 15020302 15 80 10 1 ZX02903BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020304 Muscle Memory It seems like a piece of memory buried deep inside his body. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0204.png 83 10101 1 4 80 0 40 15 0 0 300 15020303 15 80 10 1 ZX02904BA ZX02904EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020305 Pandora's Box That thing is more than a Ponzi scheme. There's gambling, and it can really eat you and your family up whole. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 5 80 0 40 15 0 0 300 15020304 15 80 10 1 ZX02905BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020306 Deaths of the Innocent Our path to the future is full of dead fire of life. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 6 80 0 40 15 0 0 300 15020305 15 80 10 1 ZX02906BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020307 Incomplete Confession if you still think what I did was wrong many, many years from now, then remember to never do what I did, okay? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020306 15 80 10 1 ZX02907BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020308 Choice of the Death Fire If life is a fire that will eventually lead to death, the boy will definitely choose to burn out than freeze out. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 8 80 0 40 15 0 0 300 15020307 15 80 10 1 ZX02908BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020309 The Beggar and the Giver When I come across a beggar, I do not give him alms. I have no wish to give alms. I stand above those alms-givers. For him I have only disgust, suspicion, and hate. When I become a beggar, I do not receive alms. I do not see any wish to give alms. I only receive disgust, suspicion, and hate from the one who stands above those alms-givers. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020308 15 80 10 1 ZX02909BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020310 Farewell of the Shadow There is nowhere to find him in the carriage full of light. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 10 80 0 40 15 0 0 300 15020309 15 80 10 1 ZX02910BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020311 Awakened Memory I'm sorry. Forgive me... then forget all of this. We'll start again, and we'll make up then. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0211.png 78 10101 1 11 80 0 40 15 0 0 300 15020310 15 80 10 1 ZX02911BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020312 Plausibility Shrek? I think that name has to be associated with some ogreish monster! But I suppose there's nothing wrong with calling you a "monster" when you're the Construct the Ascendants are "feeding" in a jail cell. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0212.png 140 10101 1 12 80 0 40 15 0 0 300 15020311 15 80 10 1 ZX02912BA ZX02912EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020313 "Passerby" What's beyond the grave? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 13 80 0 40 15 0 0 300 15020312 15 80 10 1 ZX02913BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020314 His Whisper Naughty children need to be disciplined. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0214.png 140 10101 1 14 80 0 40 15 0 0 300 15020313 15 80 10 1 ZX02914BA ZX02914EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020315 Books as Firewood Don't be the fools who burned the books to stay warm. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 15 80 0 40 15 0 0 300 15020314 15 80 10 1 ZX02915BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020316 Wildfire of Life Every life on Asslam—privileged or poor—is dissolving like an ice cube amidst fire, wailing and roaring in despair. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 16 80 0 40 15 0 0 300 15020315 15 80 10 1 ZX02916BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020317 Mistaking a Deer for a Horse You thought those who mistake a deer for a horse are stupid, but that's their cleverest trick. People who tell the truth... are often the first to die. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 17 80 0 40 15 0 0 300 15020316 15 80 10 1 ZX02917BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020318 Dead End by Nightfall The kid who wanted to become a hero is now a sinner, responsible for hurting innocent people. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0218.png 140 10101 1 18 80 0 40 15 0 0 300 15020317 15 80 10 1 ZX02918BA ZX02918EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020319 Melting Away People only throw their names away when they want to forget their past. Are you one of these people? Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 19 80 0 40 15 0 0 300 15020318 15 80 10 1 ZX02919BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020320 Firefly Winter does not take, for some would light fires with their souls. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 20 80 0 40 15 0 0 300 15020319 15 80 10 1 ZX02920BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020321 Breaking Free Despite the scars all over his body and the constraint that makes him hard to move, all his memories are back, and he is no longer lost. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0221.png 140 10101 1 21 80 0 40 15 0 0 300 15020320 15 80 10 1 ZX02921BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020322 Old Cradle Dream Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0222.png 140 10101 1 22 80 0 40 15 0 0 300 15020321 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020323 Old Dream Inscription Please allow me to keep the sorrows of the past. Please forgive me for being helplessly ordinary. Please let my heart die when it's still alive... For these are things that drive me forward. Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0223.png 140 10101 1 23 80 0 40 15 0 0 300 15020322 15 80 10 1 ZX02923EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9116 16 3 1 FwRectangle 1 2 3 +15020324 Cinder Burns Death and decay already arrived. Grass was burned down to ash on the ground. Sparks of the fire bring about fireflies, guiding the survivor to the future. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER02TitleBg01.png 140 10101 1 24 80 0 40 15 0 0 300 15020323 15 80 10 1 ZX02924BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020401 Agonizing Phantoms That date—those numbers—is like a trigger in her head. Merely seeing them brings back the scenes of her past along with intangible pain. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 1 80 0 40 15 0 0 300 10200115 15 80 10 1 ZX03101BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020402 Unresolved Problems If this frame works, it means humans can at least stand tall on the path of fighting the Punishing Virus, and humanity's comeback finally starts in a real sense. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 2 80 0 40 15 0 0 300 15020401 15 80 10 1 ZX03102BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020403 Path in Mist Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0303.png 140 10101 1 3 80 0 40 15 0 0 300 15020402 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9138 9136 16 3 1 FwRectangle 1 2 3 +15020404 Echoes of Yesterday For the first time in a very long time, Vanessa tries to remember the first time she met Bambinata— Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 4 80 0 40 15 0 0 300 15020403 15 80 10 1 ZX03104BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020405 Peeping Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0305.png 36 10101 1 5 80 0 40 15 0 0 300 15020404 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 +15020406 Cage of Another World Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0306.png 36 10101 1 6 80 0 40 15 0 0 300 15020405 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 1 5800 +15020407 Sunken Consciousness The plummet devours all her senses, blinding and deafening her. In her Deep M.I.N.D., she finds no trace of pain or worry. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 7 80 0 40 15 0 0 300 15020406 15 80 10 1 ZX03107BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020408 Time to Game Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0308.png 140 10101 1 8 80 0 40 15 0 0 300 15020407 100801010 10120102 100801 10120102 15 80 10 1 ZX03108BA ZX03108EA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9136 16 3 1 FwRectangle 1 2 3 1 5800 +15020409 Figure in the Mirror Bambinata starts to look closely at her own body in the mirror for the first time. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 9 80 0 40 15 0 0 300 15020408 15 80 10 1 ZX03109BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020410 Gate Bambinata lifts her hand instinctively, but she soon realizes that there is no one left to hold. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 10 80 0 40 15 0 0 300 15020409 15 80 10 1 ZX03110BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +15020411 A Wish of a Puppet Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0311.png 36 10101 1 11 80 0 40 15 0 0 300 15020410 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 16 3 1 FwRectangle 1 2 3 +15020412 A Dominating Hand Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabERN0312.png 36 10101 1 12 80 0 40 15 0 0 300 15020411 100801010 10120102 100801 10120102 15 80 10 1 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 9137 9136 16 3 1 FwRectangle 1 2 3 +15020413 Words Left in Dream She suddenly remembers the days and nights she has since forsaken and how there was always a pair of blue eyes watching her. Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03Img01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenER03TitleBg01.png 140 10101 1 13 80 0 40 15 0 0 300 15020412 15 80 10 1 ZX03113BA 3 Have all members survive. Die no more than 1 time. Die no more than 2 times. 1 2 1 16 3 2 FwSquare 1 2 3 +10130153 Imminent Threat Anniversary Preview Grinding Stage 1 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg02.png 101 20006 1 1 60 0 3 1 300 3 Trigger Matrix 3 times to gain an All DMG Bonus Matrix cooldown reduced by 30% 1 2 1 3 Rectangle 1 2 3 +10130154 Emergency Anniversary Preview Grinding Stage 2 Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg03.png 101 20006 1 2 60 0 3 1 300 10130153 3 Immediately enter Matrix each time when switching to a new character Character gains All DMG Bonus upon entering battle 1 2 1 3 Rectangle 1 2 3 +10130155 Hidden Current (I) Time for someone to act. Assets/Product/Texture/Image/UIFubenYureLuna/UIFubenYureLunaBg04.png 101 20006 1 3 0 3 1 300 10130154 YR01601BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30140101 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140107 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140109 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140110 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140111 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140112 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140113 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140117 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140120 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140121 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140122 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140124 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140125 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140126 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140131 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140132 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140201 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140202 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140203 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140204 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140205 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140206 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140207 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140208 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140209 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140210 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140211 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140212 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140213 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140214 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140215 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140216 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140217 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140218 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140219 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140220 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140221 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140222 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140223 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140224 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140225 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140226 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140227 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140228 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140229 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140230 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140231 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140232 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140301 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140307 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140309 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140310 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140311 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140312 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140313 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140317 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140320 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140321 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140322 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140324 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140325 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140326 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140331 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140332 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140401 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140402 [Battle] Gardeners United Vanguard Squad Record No.152:\n"I remember the Deconstruct Units aren't Cosmos Industries' products, right? How can they coexist with the Gardeners here?"\n"Who knows? Maybe they're working together to green this place." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140403 [Battle] Bullet Storm United Vanguard Squad Record No.045:\n"What the hell is this firepower?\n"Save your breath and help me complete this explosion module!"\n"I can't handle a sophisticated device like this... Wait, the Fire Units seem to have overheated. My turn now! Cover me!"\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140404 [Battle] Conceptual Dragons United Vanguard Squad Record No.023:\n"These are Copperfield's bionic creatures that imitate dragons... I haven't seen a dragon like them. Wansui, do you know their species?"\n"It's Wanshi. How hard is it to remember a name? Wanshi, don't sleep, say something to ■■■."\n"You guys are so noisy... Oh right, you better stay away from them."\n"No, ■■■, You've triggered the alarms of those monitors!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140405 [Battle] Staring Eyes United Vanguard Squad Record No.249:\n"Dodge, ■■■! It's no joke to be hit by these spheres!"\n"How careless of me..."\n"Wanshi, take ■■■ out of here. I'll catch you later."\n"It's no big deal..."\n"Go. Trust him."\n"Humph... Hey, Big balls, where are you looking at?"\n"...Seems like this is the farthest I can go... ■■■ is still unreliable, but luckily Wanshi's there. The mission is in their hands now..."\n"Haha, at the end of the day, all vanguards have to follow their credo."\n"Whew... Come! Corrupted!" 13 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140406 [Battle] Abyss Ambushers United Vanguard Squad Record No.253:\n"These must be the supplies left by a vanguard squad. Maybe we can find something to treat ■'s wound."\n"...Wait, something's wrong."\n"But ■'s wound is already!"\n"Have you heard anything? It sounds like... a crab's moving." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140407 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140408 [Battle] Postmen of the Wild United Vanguard Squad Record No.214:\n"Wannian, ■, have you requested delivery service?"\n"Nope? So this is another lady's love letter for me."\n"Hey, no need to rush. I haven't even confirmed this is mine... Oh, I get it now."\n"I'm flattered by your enthusiasm. Let me repay you with a bullet of mine." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140409 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140410 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140411 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140412 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140413 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140414 [Battle] Heavy Fire United Vanguard Squad Record No.232:\n"****! What the hell is with this armor?"\n"Not just armor. Musashi VI's firepower's also no joke."\n"Wanmiao, ■, I'm gonna attract his attention. You attack his weakness from behind."\n"It's not his name! And we've already been doing this!" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140415 [Battle] Secret Tamer United Vanguard Squad Record No.162:\n"Have I told you that I once imagined myself being a matador after everything ends. It's pretty cool, isn't it? And look at how these three bulls are chasing me. I'm sure I have talent in it."\n"It's only because you're in a red suit." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140416 [Battle] Deep Sea Wanderer United Vanguard Squad Record No.259:\n"Where'd ■ go? It's impossible for him to go anywhere with that wound."\n"Look... there's a fluid trace on the ground."\n"Gosh! What is this quake?"\n"The Polar Soldiers..."\n"They're coming from where the trace leads... Wanshi, take the supplies, weave around them and see what's happened over there. I'll meet up with you later." 7 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140417 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140418 [Battle] Wandering Samurais United Vanguard Squad Record No.059:\n"The sword marks on this wall are fresh. Stay vigilant. They must've been around."\n"Judging by how deep these marks are, it's likely that they were dealt by Musashi IX."\n"Tough enemies. Wanshi, ■, prepare to engage. I'm going to open the door." 103 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140419 [Battle] Performer Puppets Vanguard Union Squad Record No.228:\n"Ugh, what disaster. I can't bring myself to hit a girl."\n"Enough, we're burning daylight. Quit staring at me, and get going. You take care of the Ballwheel. Leave Kemuri to me and Wanshi."\n"Good grief…… Can't I just leave the rest to you two?"\n"...No, that won't do."\n"Got that right, ■. You're almost as reliable as me."\n"If it's not ■, then it's ■. All I ask is you to keep your mouth shut." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140420 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140421 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140422 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140423 [Battle] Puppet Play United Vanguard Squad No. 219:\n"Wanshi? Aren't you supposed to be downstairs collecting data with ■■■? When did you get here?"\n"BANG——!"\n"Ugh~ I'm exhausted."\n"Ahhh! Wanshi shot the other Wanshi?!"\n"Hey, ■! How can you fall such childish antics?"\n"It's not, ■ it's ■! Pfff, looks like it's the Kowloong machine over there." 16 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140424 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140425 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140426 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140427 [Battle] Roland United Vanguard Squad No. 111:\n"Hmph, I didn't know someone would be so bold to come to Babylonia."\n"Pff, Roland."\n"In the flesh~ Think your squad has what it takes? You languishing idiots think you're worthy of the battlefield?"\n"Hahahaha, see for yourself." 104 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140428 [Battle] Unknown Construct Alpha United Vanguard Squad No. 237:\n"Hmph, what on earth is in here. That detestable woman is here, too."\n"Defensive retreat! We're no match for her."\n"Even Wanshi is on his toes. Looks like we really are in trouble. We can go around that way. Get moving!" 112 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140429 [Battle] Huaxu United Vanguard Squad No. 185:\n"This horrific place can even simulate Huaxu's data?!"\n"The Ascendant must have already taken Huaxu in order to replicate something so vile."\n"You being able to explain it so casually sure doesn't put me at ease." 17 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140430 [Battle] Gabriel United Vanguard Squad No. 251:\n"What's the phrase again? Out of the frying pan and into the fire?"\n"If I remember correctly, you're getting a promotion after this mission. Right, Wanshi?"\n"I couldn't figure out why you wanted to come with us to this hellhole, but I'm sure glad you did."\n"I'll buy you a juicy steak once this mission is over. Haha, relax. I won't leave you high and dry this time. It's a deal!"\n"Alright, take the records and supply. I'll be there in a minute. If you don't hear from me, give this to the leader. Don't say that I stole it!"\n"Don't worry, I'll give it to you just in case. Get going. I got an old score to settle." 21 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140431 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140432 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 3 1 1 12 1 2 3 +30140501 [Battle] Machine Wreckers United Vanguard Squad Record No.164:\n"What's this? A rubbish dump? A single misstep might get us buried in this sea of mechanical remains!"\n"Then don't go that far alone!"\n"But we still need someone to cut a path, right?"\n"So tired..."\n"Hey! Open your eyes, ■■■! Two o'clock. Corrupted signals behind the remains."\n"Great. No need to climb these trash hills anymore. Let's finish the Corrupted off at once!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140507 [Battle] Penitent Saints United Vanguard Squad Record No.117:\n"Gimme a break! What're the Missionaries doing here?"\n"I didn't know you're afraid of them."\n"Bite me! I just can't tolerate their religious mumbo jumbo! They remind me of my school days."\n"Haha, is that so? Then I'll leave the Ronin IV to you." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140509 [Battle] Silence Workshop United Vanguard Squad Record No.018:\n"Shishi, have you ever seen a Corrupted that quiet?"\n"It's Wanshi! Don't mix up people's names!"\n"...I don't mind it."\n"Ha, hear what Baishi said?"\n"Hmph... Those Corrupted're focusing on their work. We can bypass them without being spotted."\n"Ah... I already threw a bomb at them."\n"Tch!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140510 [Battle] Forgotten Cogs United Vanguard Squad Record No.075:\n"■■■, what's with ■?"\n"You know those Corrupted's models, right?"\n"Repairer Iα-I003 and Sentry Gun Mβ-I010, just some machines that could be seen everywhere in the Golden Age."\n"Yep, and these commonly-seen machines were the first wave of enemies that brought destruction to this world."\n"A record says that they destroyed City 76 when the virus outbreak started... That's why..."\n"Hey! When did you become so close?"\n"...Let's focus on our mission now. We can talk about it when everything's done." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140511 [Battle] Forgotten Wings United Vanguard Squad Record No.156:\n"I feel like I'm back to the time when I did shooting practice with Chrame just by looking at these monitors."\n"Name is Chrome, and judging by your accuracy, I seriously doubt you've practiced your shooting skills.\n"What? My skills are fine. I barely missed a shot in this mission."\n"Because you didn't pull the trigger until you put your gun at their heads!" 102 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140512 [Battle] Show Starts United Vanguard Squad Record No.141:\n"Nothing personal, but their music is really lame. Seriously, which theme park would employ these robots?"\n"If there's a theme park playing your favorite kind of music, I'm sure it's not a theme park. It must be an elderly center."\n"Am I really that old-school?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140513 [Battle] Fiery Battle United Vanguard Squad Record No.177:\n"Get down!"\n"Phew... That was close. But my hair... still got messy by it..."\n"Pffft... Messy? Seriously?\n"You ****** bastard! Why didn't you warn me earlier? Did you want me to get burned?"\n"Well—"\n"****! I'm gonna clean your clock after I'm done with this huge garbage!" 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140517 [Battle] The Lost United Vanguard Squad Record No.240:\n"■■■, Wanshi, are we going to end like them as well?"\n"Who knows? It's just a possible ending for the vanguards like us."\n"..."\n"■, what is our credo?"\n"Die for the survivors."\n"Hmph, you're wrong. I'm not going to die here. I belong to a place full of cute ladies. That's why we'll get home. Don't you worry."\n"Hmm... And this is not a place for sleeping."\n"Haha, certainly. I guess Chrome's having a hard time leading Kamui while Wanshi's here, so we must return home together." 103 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140520 [Battle] Death Charges United Vanguard Squad Record No.215:\n"I Just stole a few sips of their wine. Damn it, how long will they keep pursuing us?"\n"Stop complaining. Let's finish these four robots off around the corner."\n"Cool. By the way, this situation reminds me of the street fights where ■■ and I grasped a wine bottle and beat the pants off our opponents."\n"Got into street fights with a newbie? What were you thinking back in Kurono?" 29 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140521 [Battle] Kowloong Crew United Vanguard Squad Record No.195:\n"Hey, this is our old friend, isn't it?"\n"Yazi of the Kowloong Crew. Looks like we aren't the first ones entering this place."\n"How's it, Kuze?"\n"Too late. She's been deeply corrupted."\n"Then there's no other way... That said, if we took her corpse out of this place, what would other Yazis feel about it?" 16 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140522 [Battle] Formidable Guardians United Vanguard Squad Record No.207:\n"Leave these two big guys to me. It's been a long time since I met someone who could endure my strikes!"\n"You didn't go over their reports, did you? Both Prime and Phecda can perform ranged attacks."\n"Hahahaha, this is exactly why I don't need to go over those reports. Thanks, ■!" 28 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140524 [Battle] Ruin Wanderer United Vanguard Squad Record No.107:\n"Never thought we would run into exploration robots in this kind of labyrinthine construction."\n"This might be a valuable ruin to them. Let's see what they've dug up." 104 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140525 [Battle] Iron Maiden United Vanguard Squad Record No.098:\n"Is this... Tifa after being modified?"\n"Calm down. It's just something replicated with Tifa's data."\n"Right... Tifa's already..."\n"...Don't be like that. I'm sure you'll meet a much better girl in the future."\n"Shut up!"\n"Haha, let's go. All we have to do is crush the core. We can't let our comrades suffer from this kind of torture anymore." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140526 [Battle] Roseblade United Vanguard Squad Record No.031:\n"Hello, is there anybody home?"\n"Humph, so this is how you treat your guests—stabbing them with a blade."\n"Looks like we have to teach you and your master some manners." 111 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140531 [Battle] Call of Chilling Winter Recordings from the Pioneer Joint Force Squad No.210:\n"■! Drop down!"\n"I just saved you again. You owe me a beer!"\n"Look at those tentacles. I wish I can unsee the moment when you got all tangled with them."\n"Just stay where you are, Wanshi. You're going to have nightmares after seeing this." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140532 [Battle] Growl of Silence Recordings from the Pioneer Joint Force Squad No.158:\n"Phew, that was tough. But that's it, big guy. Hey, Wanshi, ■! It was just two rabbits! What took you so long?"\n"I'm not ■! In fact, I think we should come back later. You seem to be having fun with this bear." 34 308 20006 1 1 0 52 4 2 1 12 1 2 3 +30140050 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 +30140051 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 +30140052 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 +30140053 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 +30140054 Battle of Annihilation Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 29 308 20006 1 1 0 52 3 1 1 1 2 3 +30140055 Beheading Operation I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 30 308 20006 1 1 0 52 3 1 1 1 2 3 +30140056 Beheading Operation II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond01.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconNormal.png 8 308 20006 1 1 0 52 3 1 1 1 2 3 +30140060 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3 +30140061 Devouring Reaction Defeating a specific wave of enemies within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 29 308 20006 1 1 0 52 4 2 1 1 2 3 +30140062 Resection I Dealing a specific amount of DMG to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 30 308 20006 1 1 0 52 4 2 1 1 2 3 +30140063 Resection II Dealing a specific amount of damage to the boss within a limited time earns you an additional time bonus (up to 5 times). Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreChapterSecond02.png Assets/Product/Texture/Image/UiInfestorExplore/UiInfestorExploreIconHard.png 8 308 20006 1 1 0 52 4 2 1 1 2 3 +30001401 Park Parade - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 30 20007 1 1 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 +30001402 Park Parade - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 30 20007 1 2 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 +30001403 Park Parade - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20007 1 3 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot less than 3 times Reboot no more than once 2 1 3 1 2 3 +30001404 Park Parade - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20007 1 4 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3 +30001405 Park Parade - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 31 20007 1 5 0 40 3 1 2108201 2108201 Defeat Shark-speare Reboot no more than once Have not rebooted any members 2 1 3 1 2 3 +30006501 Karma Tidal - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 34 20009 1 1 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006502 Karma Tidal - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 34 20009 1 2 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006503 Karma Tidal - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 31 20009 1 3 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006504 Karma Tidal - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 31 20009 1 4 0 40 3 1 2109201 2109201 Defeat Amberia Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 +30006505 Karma Tidal - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 35 20009 1 5 0 40 3 1 2109201 2109201 Defeat Amberia Clear with no more than 1 reboot Have not rebooted any members 30006505 2 1 3 1 2 3 +30006601 Kowloong Theater - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 37 20009 1 1 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006602 Kowloong Theater - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 37 20009 1 2 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006603 Kowloong Theater - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 35 20009 1 3 0 40 3 1 2109201 2109201 Defeat Luna Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006604 Kowloong Theater - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 35 20009 1 4 0 40 3 1 2109201 2109201 Defeat Luna Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 +30006605 Kowloong Theater - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 21 20009 1 5 0 40 3 1 2109201 2109201 Defeat Luna Clear with no more than 1 reboot Have not rebooted any members 30006605 2 1 3 1 2 3 +30006201 Simulated Torrent - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006202 Simulated Torrent - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006203 Simulated Torrent - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 5 reboots Clear within 3 reboots 2 1 3 1 2 3 +30006204 Simulated Torrent - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear within 3 reboots Clear with no more than 1 reboot 2 1 3 1 2 3 +30006205 Simulated Torrent - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 2109201 2109201 Defeat Pterygota Queen Clear with no more than 1 reboot Have not rebooted any members 30006205 2 1 3 1 2 3 +30006401 Exodus Memoria - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 43 20011 1 1 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 +30006402 Exodus Memoria - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 43 20011 1 2 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 +30006403 Exodus Memoria - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 43 20011 1 3 0 40 3 1 Defeat Lithos. Clear within 5 reboots. Clear within 3 reboots. 2 1 3 1 2 3 +30006404 Exodus Memoria - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 44 20011 1 4 0 40 3 1 Defeat Lithos. Clear within 3 reboots. Clear with no more than 1 reboot. 2 1 3 1 2 3 +30006405 Exodus Memoria - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 44 20011 1 5 0 40 3 1 Defeat Lithos. Clear with no more than 1 reboot. Have not rebooted any members. 30006205 2 1 3 1 2 3 +30006701 Hyperspace Collapse - 1 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt1.png 173 20011 1 1 0 40 3 1 Defeat the Primal Projection. Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006702 Hyperspace Collapse - 2 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt2.png 173 20011 1 2 0 40 3 1 Defeat the Primal Projection. Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006703 Hyperspace Collapse - 3 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt3.png 173 20011 1 3 0 40 3 1 Defeat the Primal Projection. Die no more than 5 times. Die no more than 3 times. 2 1 3 1 2 3 1 +30006704 Hyperspace Collapse - 4 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt4.png 173 20011 1 4 0 40 3 1 Defeat the Primal Projection. Die no more than 3 times. Die no more than 1 time. 2 1 3 1 2 3 1 +30006705 Hyperspace Collapse - 5 Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossDetailBt5.png 173 20011 1 5 0 40 3 1 Defeat the Primal Projection. Die no more than 1 time. Have all members survive. 30006205 2 1 3 1 2 3 1 +30031101 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 2108011 2108011 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle +30031201 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 2108011 2108011 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle +30031001 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 2108011 2108011 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle 1 +30031301 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 2108011 2108011 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle 1 +30031401 Theme Park Photos Assets/Product/Texture/Image/UIImageActivityBossSingle/UIActivityBossSingleLinshiBanner005.png 32 20007 1 1 0 0 0 300 30000103 1 1 2 3 +30031402 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 1 0 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 +30031404 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 1 0 3 3 4 1 Rectangle 1 +30031202 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 1 0 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 +30031405 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 1 0 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 Rectangle 1 +30031406 Crabsgiving Day Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 40 20011 1 1 1 0 40 1 0 401008 401008 3 3 Pick up the snowball to shoot it. Once hit, the snowball can freeze the target. Hitting the same target again will execute it. 4 1 2 Rectangle 1 +30031407 Summer Event Training Stage 1 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 +30031408 Summer Event Training Stage 2 Trial Area - Test 101 1 2 1 0 3 1 3 4 1 12 Rectangle 1 2 3 +30130401 Summer Afternoon It was a faded, old box. On its cover was a sunny holiday beach. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 101 1 1 1 0 40 15 3 1 1 YR01301BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130402 Virtual Swimsuit These are all swimsuits, aren't they? Assets/Product/Texture/Image/UiFubenYurenjie/Yurenjie01.png 101 1 2 1 0 40 3 1 30130401 1 YR01302BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130403 Truth or Dare Can't enjoy the beach without a truth or dare game! Assets/Product/Texture/Image/UiFubenSwimming/swimming01.png 101 1 3 1 0 40 15 3 1 30130402 100701020 2105010 100702 2105010 15 1 YR01303BB YR01303EB 3 Defeat all the Corrupted. Do not ask Liv weird questions! 1 2 1 5008 12 1 Rectangle 1 2 3 +30130404 War on Beach Running on the beach "battlefield" with "combat" suits. Assets/Product/Texture/Image/UiFubenSwimming/swimming02.png 101 1 4 1 0 40 15 3 1 30130403 100701030 2105011 100703 2105011 15 1 YR01304BB YR01304EB 3 Look for the real key item All other items are traps 1 2 1 5007 12 1 Rectangle 1 2 3 +30130405 The "Surprise" I'm already enjoying myself playing games with you all! Assets/Product/Texture/Image/UiFubenSwimming/swimming03.png 101 1 5 1 0 40 15 3 1 30130404 100701040 2105012 100704 2105012 15 1 YR01305BB YR01305EB 3 Defeat all the Corrupted. Protect the watermelons 1 2 1 5007 5008 12 1 Rectangle 1 2 3 +30130406 A Brief Holiday Let's enjoy the holiday a little longer. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 6 1 0 40 3 1 30130405 1 YR01306BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130407 Special Gift An unexpected present. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 30130406 1 YR01307BB 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130408 Whispering Forest This is what the forest seems to be mumbling as the breeze gently ruffles the leaves. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory.png 143 20016 1 1 1 0 3 1 1 HD01601BA 3 1 2 1 2236 2 Square 1 2 3 +30130409 Farewell Wonderland She bids the fearless fledgling bird with her last farewell. Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanStory2.png 143 20016 1 1 1 0 3 1 30130408 1 HD01602BA 3 1 2 1 2236 2 Square 1 2 3 +30130410 Blooming Wings Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanFight.png 143 20016 1 1 1 0 3 1 30130409 15234 15234 1 HD01603BA HD01603EA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 2236 1 Square 1 2 3 +30130501 約束 Why are you two together? Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 1 1 0 40 3 1 1 QX00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130502 Moonlit Night Leave some special memories for us today. Assets/Product/Texture/Image/UiFubenQiXi/FubenQiXiImg01.png 101 1 2 1 0 40 3 1 30130501 1 QX00102BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130503 The Stage The Stage Assets/Product/Texture/Image/UiFubenQiXi/QiXi01.png 101 1 3 1 0 40 15 3 1 30130502 100701030 2105011 100703 2105011 15 1 QX00103BA QX00103EA 3 Defeat all the Corrupted. Earn the first prize! 1 2 1 9031 3 1 Rectangle 1 2 3 +30130504 Summer Night Recollection Summer Night Recollection Assets/Product/Texture/Image/UiFubenQiXi/QiXi03.png 101 1 4 1 0 40 15 3 1 30130503 100701040 2105012 100704 2105012 15 1 HD00309BA HD00309EA 3 Defeat all the Corrupted. Fountains can trip up the Service Bots! Energy is recovered automatically in this stage. 1 2 1 9070 3 1 Rectangle 1 2 3 +30130507 Celebration Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage01.png 101 10101 1 1 0 40 0 0 0 300 0 0 1 HD01301BA 1 2 1 12 2 Square 1 2 3 +30130508 Star Ticket Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage02.png 101 10101 1 2 0 40 0 0 0 300 30130507 0 0 1 HD01302BA 1 2 1 12 2 Square 1 2 3 +30130505 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 12807 12807 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee 1 2 1 9110 3 1 Rectangle 1 2 3 +30130509 Sound of Flowers Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage04.png 101 10101 1 4 0 40 0 0 0 300 30130513 0 0 1 HD01304BA 1 2 1 12 2 Square 1 2 3 +30130510 Parent-Child Game Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage05.png 101 10101 1 5 0 40 0 0 0 300 30130508 0 0 1 HD01305BA 1 2 1 12 2 Square 1 2 3 +30130511 The Orphan Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage06.png 101 10101 1 6 0 40 0 0 0 300 30130510 0 0 1 HD01306BA 1 2 1 12 2 Square 1 2 3 +30130512 Aroma of the Moment Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage07.png 101 10101 1 7 0 40 0 0 0 300 30130508 0 0 1 HD01307BA 1 2 1 12 2 Square 1 2 3 +30130506 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 12808 12808 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia 1 2 1 9111 3 1 Rectangle 1 2 3 +30130513 Treasure Hunter Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage03.png 101 10101 1 3 0 40 0 0 0 300 30130508 0 0 1 HD01303BA HD01303EA Find the hidden bolts with Lee. 1 2 1 9110 3 1 Rectangle 1 2 3 +30130514 A Bite of Warmth Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineStage08.png 101 10101 1 8 0 40 0 0 0 300 30130512 0 0 1 HD01308BA HD01308EA Cook delicious popcorn with Lucia. 1 2 1 9111 3 1 Rectangle 1 2 3 +30130701 The Beginning The Gray Ravens barged into a certain celebration to recover the lost goods. Assets/Product/Texture/Image/UiFubenDuanwu/YuDuanwu03.png 205 1 1 1 0 40 3 1 1 ZY00101BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130702 Illusive Gray Raven You must face the trial to reclaim items... Thus, the Gray Raven awaits your challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg02.png 205 1 2 1 0 40 3 1 30130701 38205 38205 1 ZY00102BA 3 Follow the tips to find the real teammates A wrong selection will start a punishing battle There might be some surprises when you revisit 1 2 1 9061 3 1 Rectangle 1 2 3 +30130703 Entropy Counting The second trial involves numbers. Lee volunteers to set out and reclaim the items! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg03.png 205 1 3 1 0 40 3 1 30130702 38205 38205 1 ZY00103BA 3 Follow the tips to find the real enemies Note that the questions might be changed There might be some surprises when you revisit 1 2 1 9041 3 1 Square 1 2 3 +30130704 Spirit Walker The 3rd trial is a test of courage. Lucia raises her hand to accept the challenge. Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg04.png 205 1 4 1 0 40 3 1 30130703 38205 38205 1 ZY00104BA ZY00104EA 3 Follow the ghost's movement order It does not matter if you can fight your way out There might be some surprises when you revisit 1 2 1 9031 3 1 Rectangle 1 2 3 +30130705 Last Fight The fourth trial is a test of teamwork. Fight to become a taoist! Assets/Product/Texture/Image/UiFubenZhongYuan/FubenZhongYuanbg05.png 205 1 5 1 0 40 3 1 30130704 38205 38205 1 ZY00105BA 3 Each character can only use one type of Signal Orb Each enemy is weak against a type of Signal Orb What? What was that? 1 2 1 9031 9061 9041 3 1 Rectangle 1 2 3 +30130706 The End The Mechanoids are pleased with the Gray Ravens' participation. They offer their gratitude in the white light. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 205 1 6 1 0 40 3 1 30130705 1 ZY00106BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130707 Ghost Festival placeholder Used for UI. Please ignore Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png 101 1 7 1 0 40 3 1 1 3 Look for the real key item All other items are traps 1 2 1 12 2 Rectangle 1 2 3 +30130801 NOD-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130802 NOD-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130803 NOD-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130804 NOD-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130805 NOD-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130806 NOD-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130807 NOD-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130808 NOD-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130811 NOF-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130812 NOF-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130813 NOF-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130814 NOF-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130815 NOF-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130816 NOF-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130817 NOF-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130818 NOF-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130821 NOE-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130822 NOE-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130823 NOE-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130824 NOE-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130825 NOE-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130826 NOE-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130827 NOE-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130828 NOE-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130831 NOH-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130832 NOH-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130833 NOH-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130834 NOH-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130835 NOH-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130836 NOH-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130837 NOH-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130838 NOH-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130841 NOK-1 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130842 NOK-2 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130843 NOK-3 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130844 NOK-4 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130845 NOK-5 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130846 NOK-6 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130847 NOK-7 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg01.png 101 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewNor 1 2 3 +30130848 NOK-8 Mini Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 400206 210903 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 NewHard 1 2 3 +30130851 インブルリア Boss Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 8 308 20009 1 1 0 40 3 1 Earn more points when higher damage is dealt. Earn more points when you have more HP remaining. 1 1 2 3 +30130901 Special Comms Let's connect to the satellite using our portable device. Get Wanshi up, Kamui. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 1 60 0 3 1 SD00203BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130902 Oasis Flower The children tried to hide something behind them, but Watanabe easily noticed what they had in their hands. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 2 60 0 3 1 30130901 SD00204BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130903 Best Partners Could you help me, Karenina? Let's just have some fun. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 3 60 0 3 1 900 30130902 11954 11954 SD00205BA 3 Just use someone else' parts. Don't just repeat the same thing. Kuroro has something to say 1 2 1 2004 12 Rectangle 1 2 3 +30130904 Kids Taking Over If only Nanami was here, that would make it four. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg1.png 101 20001 1 4 60 0 3 1 900 30130903 11955 11955 SD00206BA 3 I prefer communication over violence. But I will fight if I have to. 1 2 1 5006 1136 12 Rectangle 1 2 3 +30130905 Meeting Eden She smiles at the camera before turning it toward the two of them. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 5 60 0 3 1 30130904 SD00207BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130906 Whisper from the Stars All the thoughts and wishes would be channeled into the satellites and delivered to us right here, right now, crossing time and space. Assets/Product/Texture/Image/UIFubenYure/FubenYureCD01.png 101 20001 1 6 60 0 3 1 30130905 SD00208BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30130911 Auto Combat I promised Mother and Father that I would never let anyone hurt you. So, I'll take the risks... Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 7 60 0 3 1 300 30130906 11956 211203 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3 +30130912 Ballwheel Performance Thanks to Karenina, the fireworks were lit up. When the folks gathered outside to watch the fireworks show, snowflakes started to fall. Assets/Product/Texture/Image/UiFubenChristmas/UiFubenChristmasBg2.png 101 20001 1 8 60 0 3 1 300 30130911 11956 211204 1 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 2 1 3 Rectangle 1 2 3 +30131011 Rapid Ascension New Year Grinding 1 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg01.png 101 20001 1 1 60 0 3 1 11964 211205 3 Gains a Red Orb in every 3s. Red Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 +30131012 破竹の勢い New Year Grinding 2 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg02.png 101 20001 1 2 60 0 3 1 30131011 11964 211206 3 Gains a Blue Orb in every 3s. Blue Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 +30131013 Wishes Come True New Year Grinding 3 Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryFightBg03.png 101 20001 1 3 60 0 3 1 30131012 11964 211207 3 Gains a Red Orb in every 3s. Yellow Orbs deal bonus damage Defeat all the Corrupted. 1 2 1 3 Rectangle 1 2 3 +30131014 Day XX, A Reunion The painful days might not be remembered, but the day of reunion would never be forgotten. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 4 60 0 3 1 30131013 YR01702BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30131015 Unknown Discovery The more we search, the more unknown we will discover. This applies to both the world and to ourselves. Assets/Product/Texture/Image/UiFubenYuandan/UiYuandanStoryStageBg01.png 101 20001 1 5 60 0 3 1 30131014 YR01703BA 3 Defeat all the Corrupted. Carefully consider the choice of Constructs. 1 2 1 12 2 Square 1 2 3 +30131101 Mission Alone ...Hold on, are you saying that Commandant has to carry out this mission alone? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 HD00701BA 3 1 2 1 12 2 Square 1 2 3 +30131102 A Special Day Today is the most special day of the year, even to the Forsakens. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131101 HD00702BA 3 1 2 1 12 2 Square 1 2 3 +30131103 The Forsaken and the Children We are not the only ones that were forgotten... So were these children. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131102 401010 401010 HD00703BA HD00703EA 3 We are not the only ones that were forgotten. So were these children. 1 2 1 2005 3 Rectangle 1 2 3 +30131104 Battle under Fireworks Here's the mission. Destroy all the invading Corrupted... Let none survive! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131103 401011 401011 HD00704BA HD00704EA 3 Here's the mission— Destroy all the invading Corrupted... Let none survive! 1 2 1 2005 3 Rectangle 1 2 3 +30131105 Another Journey The brief two-person journey has ended, and you are back on your own on an accident-free trip, just like the way it started. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131104 HD00705BA 3 1 2 1 12 2 Square 1 2 3 +30131106 Suspicious Marks Suspicious marks were found in City 015. What could they be...? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131105 HD00706BA 3 1 2 1 12 2 Square 1 2 3 +30131107 The Besieged Girl Hang in there! We're coming right now! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131106 401012 401012 HD00707BA HD00707EA 3 Hang in there! We're coming right now! 1 2 1 3 Rectangle 1 2 3 +30131108 Forgotten Gift Hey, kids, do you want to give our "supplier" your gift yourselves? Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131107 HD00708BA 3 1 2 1 12 2 Square 1 2 3 +30131109 Operation "Red Envelope" Everybody get ready! Let's start collecting the baits! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131108 401013 401013 HD00709BA HD00709EA 3 Everybody get ready! Let's start collecting the baits! 1 2 1 3 Rectangle 1 2 3 +30131110 Gray Raven's "Rescue" With Lee, you, and me here, we will never let accidents happen to Commandant. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131109 HD00710BA 3 1 2 1 12 2 Square 1 2 3 +30131111 Battle for "Xi" For our lovely Xi! Go, my brave bodyguards! Hurry! Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben02.png 101 20003 1 1 60 0 3 1 30131110 401014 401014 HD00711BA 3 For Lovely "Xi" Go, my great bodyguards! Hurry! 1 2 1 3 Rectangle 1 2 3 +30131112 New Year for Everyone Happy New Year. I wish we can celebrate every year like this. Assets/Product/Texture/Image/UiSpringFestival/UiSpringFestivalFuben01.png 101 20003 1 4 60 0 3 1 30131111 HD00712BA 3 1 2 1 12 2 Square 1 2 3 +30131201 Day of Crisis Brace yourselves, for today is perhaps the most disastrous day ever in Babylonia... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 1 1 0 3 1 1 RY00201BA 3 1 2 1 12 2 Square 1 2 3 +30131202 Mysterious Guest Maybe there's a mysterious world somewhere that nobody ever knows... Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 2 1 0 3 1 30131201 1 RY00202BA 3 1 2 1 12 2 Square 1 2 3 +30131203 Rabbit Running Late I'm running late... The grand welcoming ceremony is about to begin! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg12.png 205 20013 1 3 1 0 3 1 900 30131202 38206 38206 1 RY00203BA RY00203EA 3 Defeat the abnormal program Better run! Why is a raven like a writing-desk? 1 2 1 2010 3 Rectangle 1 2 3 +30131204 Colorful Wrap Perhaps she just wants a dreamland like what she sees through the candy wrap. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 4 1 0 3 1 30131203 1 RY00204BA 3 1 2 1 12 2 Square 1 2 3 +30131205 Lies and Friends Words can hurt. Lies hurt particularly hard. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 5 1 0 3 1 30131204 1 RY00205BA 3 1 2 1 12 2 Square 1 2 3 +30131206 Tea Party for the Mad The tea party for the mad is about to begin! Come here for delicious tea, and sweet pancakes! Oh, and funny clowns, of course! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 6 1 0 3 1 30131205 1 RY00206BA 3 1 2 1 12 2 Square 1 2 3 +30131207 Collapsed Tower Maybe they know the weakness of humans better. They know how to destroy the tower. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg10.png 205 20013 1 7 1 0 3 1 900 30131206 38207 38207 1 RY00207BA 3 Defeat the abnormal program as soon as possible Pay attention to the mission tips...? 1 2 1 8020 3 Rectangle 1 2 3 +30131208 Wonderland We're all your friends. Everything here exists for you. This is the wonderland. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg11.png 205 20013 1 8 1 0 3 1 900 30131207 38208 38208 1 RY00208BA RY00208EA 3 Defeat the Queen of the abnormal programs Don't drag Liv down. 1 2 1 8020 3 Rectangle 1 2 3 +30131209 The Fools' Future A man who doesn't know his direction is a fool. A man who knows it but doesn't want to follow, is also a fool. But thanks to their foolishness, fools can still embrace their future. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 20013 1 9 1 0 3 1 30131208 1 RY00209BA 3 1 2 1 12 2 Square 1 2 3 +30162001 Wargame - 1 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 400401 400401 1 1 2 3 1 +30162002 Wargame - 2 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162001 400402 400402 1 1 2 3 1 +30162003 Wargame - 3 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162002 400403 400403 1 1 2 3 1 +30162004 Wargame - 4 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162003 400404 400404 1 1 2 3 1 +30162005 Wargame - 5 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162004 400405 400405 1 1 2 3 1 +30162006 Wargame - 6 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162005 400406 400406 1 1 2 3 1 +30162007 Wargame - 7 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162006 400407 400407 1 1 2 3 1 +30162008 Wargame - 8 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162007 400408 400408 1 1 2 3 1 +30162009 Wargame - 9 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162008 400409 400409 1 1 2 3 1 +30162010 Wargame - 10 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162009 400410 400410 1 1 2 3 1 +30162011 Wargame - 11 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162010 400411 400411 1 1 2 3 1 +30162012 Wargame - 12 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162011 400412 400412 1 1 2 3 1 +30162013 Wargame - 13 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162012 400413 400413 1 1 2 3 1 +30162014 Wargame - 14 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162013 400414 400414 1 1 2 3 1 +30162015 Wargame - 15 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162014 400415 400415 1 1 2 3 1 +30162016 Wargame - 16 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162015 400416 400416 1 1 2 3 1 +30162017 Wargame - 17 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162016 400417 400417 1 1 2 3 1 +30162018 Wargame - 18 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162017 400418 400418 1 1 2 3 1 +30162019 Wargame - 19 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162018 400419 400419 1 1 2 3 1 +30162020 Wargame - 20 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162019 400420 400420 1 1 2 3 1 +30162021 Wargame - 21 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162020 400421 400421 1 1 2 3 1 +30162022 Wargame - 22 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162021 400422 400422 1 1 2 3 1 +30162023 Wargame - 23 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162022 400423 400423 1 1 2 3 1 +30162024 Wargame - 24 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162023 400424 400424 1 1 2 3 1 +30162025 Wargame - 25 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162024 400425 400425 1 1 2 3 1 +30162026 Wargame - 26 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162025 400426 400426 1 1 2 3 1 +30162027 Wargame - 27 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162026 400427 400427 1 1 2 3 1 +30162028 Wargame - 28 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162027 400428 400428 1 1 2 3 1 +30162029 Wargame - 29 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162028 400429 400429 1 1 2 3 1 +30162030 Wargame - 30 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162029 400430 400430 1 1 2 3 1 +30162031 Wargame - 31 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162030 400431 400431 1 1 2 3 1 +30162032 Wargame - 32 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162031 400432 400432 1 1 2 3 1 +30162033 Wargame - 33 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162032 400433 400433 1 1 2 3 1 +30162034 Wargame - 34 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162033 400434 400434 1 1 2 3 1 +30162035 Wargame - 35 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162034 400435 400435 1 1 2 3 1 +30162036 Wargame - 36 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162035 400436 400436 1 1 2 3 1 +30162037 Wargame - 37 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162036 400437 400437 1 1 2 3 1 +30162038 Wargame - 38 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162037 400438 400438 1 1 2 3 1 +30162039 Wargame - 39 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 16 308 20010 1 1 0 40 3 1 30162038 400439 400439 1 1 2 3 1 +30162040 Wargame - 40 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162039 400440 400440 1 1 2 3 1 +30162041 Wargame - 41 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162040 400441 400441 1 1 2 3 1 +30162042 Wargame - 42 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162041 400442 400442 1 1 2 3 1 +30162043 Wargame - 43 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162042 400443 400443 1 1 2 3 1 +30162044 Wargame - 44 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162043 400444 400444 1 1 2 3 1 +30162045 Wargame - 45 RPG Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 17 308 20010 1 1 0 40 3 1 30162044 400445 400445 1 1 2 3 1 +30162050 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162051 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162052 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162053 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162054 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162055 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162056 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162057 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162058 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162059 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162060 Chestlefield Chestlefield Stage Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 38 308 20012 1 1 0 40 3 1 1 1 2 3 1 1 +30162101 Blind Simulation - 1 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 420000 420000 3 1 1 2 3 1 +30162102 Blind Simulation - 2 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162101 420001 420001 3 1 1 2 3 1 +30162103 Blind Simulation - 3 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162102 420002 420002 3 1 1 2 3 1 +30162104 Blind Simulation - 4 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162103 420003 420003 3 1 1 2 3 1 +30162105 Blind Simulation - 5 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162104 420004 420004 3 1 1 2 3 1 +30162106 Blind Simulation - 6 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162105 420005 420005 3 1 1 2 3 1 +30162107 Blind Simulation - 7 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162106 420006 420006 3 1 1 2 3 1 +30162108 Blind Simulation - 8 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162107 420007 420007 3 1 1 2 3 1 +30162109 Blind Simulation - 9 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162108 420008 420008 3 1 1 2 3 1 +30162110 Blind Simulation - 10 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162109 420009 420009 3 1 1 2 3 1 +30162111 Blind Simulation - 11 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162110 420010 420010 3 1 1 2 3 1 +30162112 Blind Simulation - 12 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162111 420011 420011 3 1 1 2 3 1 +30162113 Blind Simulation - 13 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162112 420012 420012 3 1 1 2 3 1 +30162114 Blind Simulation - 14 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162113 420013 420013 3 1 1 2 3 1 +30162115 Blind Simulation - 15 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162114 420014 420014 3 1 1 2 3 1 +30162116 Blind Simulation - 16 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162115 420015 420015 3 1 1 2 3 1 +30162117 Blind Simulation - 17 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162116 420016 420016 3 1 1 2 3 1 +30162118 Blind Simulation - 18 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162117 420017 420017 3 1 1 2 3 1 +30162119 Blind Simulation - 19 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162118 420018 420018 3 1 1 2 3 1 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0 40 3 1 30162124 420024 420024 3 1 1 2 3 1 +30162126 Blind Simulation - 26 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162125 420025 420025 3 1 1 2 3 1 +30162127 Blind Simulation - 27 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162126 420026 420026 3 1 1 2 3 1 +30162128 Blind Simulation - 28 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162127 420027 420027 3 1 1 2 3 1 +30162129 Blind Simulation - 29 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162128 420028 420028 3 1 1 2 3 1 +30162130 Blind Simulation - 30 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162129 420029 420029 3 1 1 2 3 1 +30162131 Blind Simulation - 31 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162130 420030 420030 3 1 1 2 3 1 +30162132 Blind Simulation - 32 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162131 420031 420031 3 1 1 2 3 1 +30162133 Blind Simulation - 33 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162132 420032 420032 3 1 1 2 3 1 +30162134 Blind Simulation - 34 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162133 420033 420033 3 1 1 2 3 1 +30162135 Blind Simulation - 35 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162134 420034 420034 3 1 1 2 3 1 +30162136 Blind Simulation - 36 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 53 308 20014 1 1 0 40 3 1 30162135 420035 420035 3 1 1 2 3 1 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0 40 3 1 30162141 420055 420055 3 1 1 2 3 1 +30162143 Blind Simulation - 43 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162142 420056 420056 3 1 1 2 3 1 +30162144 Blind Simulation - 44 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162143 420057 420057 3 1 1 2 3 1 +30162145 Blind Simulation - 45 RPG Phase 2 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 54 308 20014 1 1 0 40 3 1 30162144 420058 420058 3 1 1 2 3 1 +30162201 Scarlet Woods - 1 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421001 421001 3 1 1 2 3 1 +30162202 Scarlet Woods - 2 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421002 421002 3 1 1 2 3 1 +30162203 Scarlet Woods - 3 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 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421009 3 1 1 2 3 1 +30162210 Scarlet Woods - 10 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421010 421010 3 1 1 2 3 1 +30162211 Scarlet Woods - 11 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421011 421011 3 1 1 2 3 1 +30162212 Scarlet Woods - 12 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421012 421012 3 1 1 2 3 1 +30162213 Scarlet Woods - 13 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421013 421013 3 1 1 2 3 1 +30162214 Scarlet Woods - 14 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421014 421014 3 1 1 2 3 1 +30162215 Scarlet Woods - 15 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421015 421015 3 1 1 2 3 1 +30162216 Scarlet Woods - 16 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421016 421016 3 1 1 2 3 1 +30162217 Scarlet Woods - 17 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421017 421017 3 1 1 2 3 1 +30162218 Scarlet Woods - 18 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421018 421018 3 1 1 2 3 1 +30162219 Scarlet Woods - 19 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421019 421019 3 1 1 2 3 1 +30162220 Scarlet Woods - 20 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421020 421020 3 1 1 2 3 1 +30162221 Scarlet Woods - 21 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421021 421021 3 1 1 2 3 1 +30162222 Scarlet Woods - 22 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421022 421022 3 1 1 2 3 1 +30162223 Scarlet Woods - 23 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421023 421023 3 1 1 2 3 1 +30162224 Scarlet Woods - 24 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421024 421024 3 1 1 2 3 1 +30162225 Scarlet Woods - 25 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421025 421025 3 1 1 2 3 1 +30162226 Scarlet Woods - 26 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421026 421026 3 1 1 2 3 1 +30162227 Scarlet Woods - 27 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421027 421027 3 1 1 2 3 1 +30162228 Scarlet Woods - 28 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421028 421028 3 1 1 2 3 1 +30162229 Scarlet Woods - 29 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421029 421029 3 1 1 2 3 1 +30162230 Scarlet Woods - 30 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421030 421030 3 1 1 2 3 1 +30162231 Scarlet Woods - 31 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421031 421031 3 1 1 2 3 1 +30162232 Scarlet Woods - 32 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421032 421032 3 1 1 2 3 1 +30162233 Scarlet Woods - 33 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421033 421033 3 1 1 2 3 1 +30162234 Scarlet Woods - 34 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421034 421034 3 1 1 2 3 1 +30162235 Scarlet Woods - 35 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421035 421035 3 1 1 2 3 1 +30162236 Scarlet Woods - 36 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421036 421036 3 1 1 2 3 1 +30162237 Scarlet Woods - 37 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421037 421037 3 1 1 2 3 1 +30162238 Scarlet Woods - 38 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421038 421038 3 1 1 2 3 1 +30162239 Scarlet Woods - 39 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 421039 421039 3 1 1 2 3 1 +30162240 Scarlet Woods - 40 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421040 421040 3 1 1 2 3 1 +30162241 Scarlet Woods - 41 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421055 421055 3 1 1 2 3 1 +30162242 Scarlet Woods - 42 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421056 421056 3 1 1 2 3 1 +30162243 Scarlet Woods - 43 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421057 421057 3 1 1 2 3 1 +30162244 Scarlet Woods - 44 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421058 421058 3 1 1 2 3 1 +30162245 Scarlet Woods - 45 RPG Phase 3 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 421059 421059 3 1 1 2 3 1 +30162301 Prophetic Surveillance - 1 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422000 422000 3 1 17 1 2 3 1 +30162302 Prophetic Surveillance - 2 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422001 422001 3 1 17 1 2 3 1 +30162303 Prophetic Surveillance - 3 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422002 422002 3 1 17 1 2 3 1 +30162304 Prophetic Surveillance - 4 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422003 422003 3 1 17 1 2 3 1 +30162305 Prophetic Surveillance - 5 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422004 422004 3 1 17 1 2 3 1 +30162306 Prophetic Surveillance - 6 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422005 422005 3 30162300 1 17 1 2 3 1 +30162307 Prophetic Surveillance - 7 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422006 422006 3 30162300 1 17 1 2 3 1 +30162308 Prophetic Surveillance - 8 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422007 422007 3 30162300 1 17 1 2 3 1 +30162309 Prophetic Surveillance - 9 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422008 422008 3 30162300 1 17 1 2 3 1 +30162310 Prophetic Surveillance - 10 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422009 422009 3 30162300 1 17 1 2 3 1 +30162311 Prophetic Surveillance - 11 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422010 422010 3 30162301 1 17 1 2 3 1 +30162312 Prophetic Surveillance - 12 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422011 422011 3 30162301 1 17 1 2 3 1 +30162313 Prophetic Surveillance - 13 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422012 422012 3 30162301 1 17 1 2 3 1 +30162314 Prophetic Surveillance - 14 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422013 422013 3 30162301 1 17 1 2 3 1 +30162315 Prophetic Surveillance - 15 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422014 422014 3 30162301 1 17 1 2 3 1 +30162316 Prophetic Surveillance - 16 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422015 422015 3 1 17 1 2 3 1 +30162317 Prophetic Surveillance - 17 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422016 422016 3 1 17 1 2 3 1 +30162318 Prophetic Surveillance - 18 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422017 422017 3 1 17 1 2 3 1 +30162319 Prophetic Surveillance - 19 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422018 422018 3 1 17 1 2 3 1 +30162320 Prophetic Surveillance - 20 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422019 422019 3 1 17 1 2 3 1 +30162321 Prophetic Surveillance - 21 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422020 422020 3 30162300 1 17 1 2 3 1 +30162322 Prophetic Surveillance - 22 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422021 422021 3 30162300 1 17 1 2 3 1 +30162323 Prophetic Surveillance - 23 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422022 422022 3 30162300 1 17 1 2 3 1 +30162324 Prophetic Surveillance - 24 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422023 422023 3 30162300 1 17 1 2 3 1 +30162325 Prophetic Surveillance - 25 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422024 422024 3 30162300 1 17 1 2 3 1 +30162326 Prophetic Surveillance - 26 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422025 422025 3 30162301 1 17 1 2 3 1 +30162327 Prophetic Surveillance - 27 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422026 422026 3 30162301 1 17 1 2 3 1 +30162328 Prophetic Surveillance - 28 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 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Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422033 422033 3 1 17 1 2 3 1 +30162335 Prophetic Surveillance - 35 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422034 422034 3 1 17 1 2 3 1 +30162336 Prophetic Surveillance - 36 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422035 422035 3 1 17 1 2 3 1 +30162337 Prophetic Surveillance - 37 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422036 422036 3 1 17 1 2 3 1 +30162338 Prophetic Surveillance - 38 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422037 422037 3 1 17 1 2 3 1 +30162339 Prophetic Surveillance - 39 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 64 308 20014 1 1 0 40 3 1 422038 422038 3 1 17 1 2 3 1 +30162340 Prophetic Surveillance - 40 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422039 422039 3 1 17 1 2 3 1 +30162341 Prophetic Surveillance - 41 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422040 422040 3 1 17 1 2 3 1 +30162342 Prophetic Surveillance - 42 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422041 422041 3 1 17 1 2 3 1 +30162343 Prophetic Surveillance - 43 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422042 422042 3 1 17 1 2 3 1 +30162344 Prophetic Surveillance - 44 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422043 422043 3 1 17 1 2 3 1 +30162345 Prophetic Surveillance - 45 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422044 422044 3 1 17 1 2 3 1 +30162346 Prophetic Surveillance - 46 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422045 422045 3 1 17 1 2 3 1 +30162347 Prophetic Surveillance - 47 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422046 422046 3 1 17 1 2 3 1 +30162348 Prophetic Surveillance - 48 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422047 422047 3 1 17 1 2 3 1 +30162349 Prophetic Surveillance - 49 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422048 422048 3 1 17 1 2 3 1 +30162350 Prophetic Surveillance - 50 RPG Phase 4 Stages Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 65 308 20014 1 1 0 40 3 1 422049 422049 3 1 17 1 2 3 1 +30062500 Memory - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 15254 15254 3 1 17 1 2 3 1 +30062501 Garden - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15255 15255 3 1 17 1 2 3 1 +30062502 Garden - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15256 15256 3 1 17 1 2 3 1 +30062503 Garden - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15257 15257 3 1 17 1 2 3 1 +30062504 Memory - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 15258 15258 3 1 17 1 2 3 1 +30062505 Garden - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15259 15259 3 1 17 1 2 3 1 +30062506 Garden - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15260 15260 3 1 17 1 2 3 1 +30062507 Garden - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15261 15261 3 1 17 1 2 3 1 +30062508 Garden - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 15262 15262 3 1 17 1 2 3 1 +30062509 Begins - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 56 308 10101 1 1 0 40 3 1 30062508 15263 15263 3 1 17 1 2 3 1 +30062510 Legend - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15264 15264 3 1 17 1 2 3 1 +30062511 Legend - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15265 15265 3 1 17 1 2 3 1 +30062512 Legend - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 29 308 10101 1 1 0 40 3 1 30062508 15266 15266 3 1 17 1 2 3 1 +30062513 Begins - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 101 308 10101 1 1 0 40 3 1 30062508 15267 15267 3 1 17 1 2 3 1 +30062514 Legend - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15268 15268 3 1 17 1 2 3 1 +30062515 Legend - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15269 15269 3 1 17 1 2 3 1 +30062516 Legend - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15270 15270 3 1 17 1 2 3 1 +30062517 Legend - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 73 308 10101 1 1 0 40 3 1 30062508 15271 15271 3 1 17 1 2 3 1 +30062518 Fantastical - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15272 15272 3 1 17 1 2 3 1 +30062519 Woods - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15273 15273 3 1 17 1 2 3 1 +30062520 Woods - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15274 15274 3 1 17 1 2 3 1 +30062521 Woods - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15275 15275 3 1 17 1 2 3 1 +30062522 Woods - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 28 308 10101 1 1 0 40 3 1 30062517 15276 15276 3 1 17 1 2 3 1 +30062523 Woods - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15277 15277 3 1 17 1 2 3 1 +30062524 Woods - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15278 15278 3 1 17 1 2 3 1 +30062525 Woods - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15279 15279 3 1 17 1 2 3 1 +30062526 Fantastical - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062517 15280 15280 3 1 17 1 2 3 1 +30062527 Restless - 01 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15281 15281 3 1 17 1 2 3 1 +30062528 Restless - 02 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15282 15282 3 1 17 1 2 3 1 +30062529 Restless - 03 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15283 15283 3 1 17 1 2 3 1 +30062530 Restless - 04 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15284 15284 3 1 17 1 2 3 1 +30062531 Restless - 05 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 15285 15285 3 1 17 1 2 3 1 +30062532 Restless - 06 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 21 308 10101 1 1 0 40 3 1 30062526 15286 15286 3 1 17 1 2 3 1 +30062533 Restless - 07 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 +30062534 Restless - 08 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 82 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 +30062535 Dreams - 09 RPGV Assets/Product/Texture/Image/UiWorldBoss/UiWorldBossImg02.png 117 308 10101 1 1 0 40 3 1 30062526 3 1 17 1 2 3 1 +30161001 Chained Simulation-01 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 +30161002 Chained Simulation-02 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161001 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 +30161003 Chained Simulation-03 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161002 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 +30161004 Chained Simulation-04 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard01.png 101 308 10101 1 1 0 40 3 1 30161003 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Hard 1 2 3 1 +30161005 Chained Simulation-05 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161004 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 50k 5 1 Normal 1 2 3 1 +30161006 Chained Simulation-06 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161005 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 +30161007 Chained Simulation-07 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161006 600001 600001 Clear in 120s Clear in 90s Dodge no more than 5 times 5 1 Normal 1 2 3 1 +30161008 Chained Simulation-08 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard02.png 101 308 10101 1 1 0 40 3 1 30161007 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Hard 1 2 3 1 +30161009 Chained Simulation-09 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161008 600001 600001 Clear in 120s Clear in 90s Dodge no more than 5 times 5 1 Normal 1 2 3 1 +30161010 Chained Simulation-10 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161009 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 +30161011 Chained Simulation-11 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161010 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100K 5 1 Normal 1 2 3 1 +30161012 Chained Simulation-12 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard03.png 101 308 10101 1 1 0 40 3 1 30161011 600001 600001 Clear in 120s Clear in 90s Dodge no more than 10 times 5 1 Hard 1 2 3 1 +30161013 Chained Simulation-13 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161012 600001 600001 Clear in 120s Clear in 90s Remaining HP no less than 80% 5 1 Normal 1 2 3 1 +30161014 Chained Simulation-14 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161013 600001 600001 Clear in 120s Clear in 90s Up to 2 Constructs in battle 5 1 Normal 1 2 3 1 +30161015 Chained Simulation-15 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161014 600001 600001 Clear in 120s Clear in 90s Dodge no more than 10 times 5 1 Normal 1 2 3 1 +30161016 Chained Simulation-16 Week 1 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard04.png 101 308 10101 1 1 0 40 3 1 30161015 600001 600001 Clear in 120s Clear in 90s Single max DMG no less than 100k 5 1 Hard 1 2 3 1 +30161051 Chained Simulation-01 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1 +30161052 Chained Simulation-02 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161051 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 +30161053 Chained Simulation-03 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161052 600001 600001 Clear in 120s Clear in 90s Do not deploy Attacker-type Construct 5 1 Normal 1 2 3 1 +30161054 Chained Simulation-04 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard05.png 101 308 10101 1 1 0 40 3 1 30161053 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 200 5 1 Hard 1 2 3 1 +30161055 Chained Simulation-05 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161054 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1 +30161056 Chained Simulation-06 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161055 600001 600001 Clear in 120s Clear in 90s Do not deploy Tank-type Construct 5 1 Normal 1 2 3 1 +30161057 Chained Simulation-07 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161056 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 +30161058 Chained Simulation-08 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard06.png 101 308 10101 1 1 0 40 3 1 30161057 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Hard 1 2 3 1 +30161059 Chained Simulation-09 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161058 600001 600001 Clear in 120s Clear in 90s Number of shield obtained no less than 5000 5 1 Normal 1 2 3 1 +30161060 Chained Simulation-10 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161059 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 +30161061 Chained Simulation-11 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161060 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 999 5 1 Normal 1 2 3 1 +30161062 Chained Simulation-12 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard07.png 101 308 10101 1 1 0 40 3 1 30161061 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 10000 5 1 Hard 1 2 3 1 +30161063 Chained Simulation-13 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161062 600001 600001 Clear in 120s Clear in 90s Do not deploy Support-type Construct 5 1 Normal 1 2 3 1 +30161064 Chained Simulation-14 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161063 600001 600001 Clear in 120s Clear in 90s Number of shields obtained no less than 20000 5 1 Normal 1 2 3 1 +30161065 Chained Simulation-15 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenNor.png 101 308 10101 1 1 0 40 3 1 30161064 600001 600001 Clear in 120s Clear in 90s Dodge no more than 20 times 5 1 Normal 1 2 3 1 +30161066 Chained Simulation-16 Week 2 Hacking Mode Stages Assets/Product/Texture/Image/UiHack/UiHackFubenHard08.png 101 308 10101 1 1 0 40 3 1 30161065 600001 600001 Clear in 120s Clear in 90s Max number of combo no less than 500 5 1 Hard 1 2 3 1 +20010021 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010027 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 17 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010023 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010029 TFZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 8 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010020 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010026 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010019 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010025 TFZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010201 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 +20010203 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 +20010202 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010204 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010022 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010028 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010034 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 21 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010040 TSZ-01 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 21 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010032 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 104 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010038 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 104 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010031 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 102 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010037 TSZ-02 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 102 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010205 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 +20010207 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 220s Clear within 200s Clear within 180s 5 6 2 Rectangle 1 2 3 1 +20010206 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk01.png 103 1 1 40 1 0 62 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010208 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 40 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +30210001 VH-01 101 20009 1 1 40 0 40 3 1 300 30200097 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210002 VH-02 101 20009 1 1 40 0 40 3 1 300 30210001 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210003 VH-03 101 20009 1 1 40 0 40 3 1 300 30210002 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 +30210004 VH-04 101 20009 1 1 40 0 40 3 1 300 30210003 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 +30210005 VH-05 101 20009 1 1 40 0 40 3 1 300 30210004 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 +30210006 VH-06 111 20009 1 1 40 0 40 3 1 300 30210005 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 +30210007 VH-07 101 20009 1 1 40 0 40 3 1 300 30200098 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210008 VH-08 101 20009 1 1 40 0 40 3 1 300 30210007 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 +30210009 VH-09 101 20009 1 1 40 0 40 3 1 300 30210008 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210010 VH-10 101 20009 1 1 40 0 40 3 1 300 30210009 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 +30210011 VH-11 101 20009 1 1 40 0 40 3 1 300 30210010 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 +30210012 VH-12 111 20009 1 1 40 0 40 3 1 300 30210011 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 +30210013 VH-13 101 20009 1 1 40 0 40 3 1 300 30200099 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210014 VH-14 101 20009 1 1 40 0 40 3 1 300 30210013 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210015 VH-15 101 20009 1 1 40 0 40 3 1 300 30210014 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 +30210016 VH-16 101 20009 1 1 40 0 40 3 1 300 30210015 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 +30210017 VH-17 101 20009 1 1 40 0 40 3 1 300 30210016 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 +30210018 VH-18 111 20009 1 1 40 0 40 3 1 300 30210017 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210019 EX-01 111 20009 1 1 40 0 40 3 1 300 30200100 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210020 EX-02 111 20009 1 1 40 0 40 3 1 300 30210019 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 +30210021 EX-03 111 20009 1 1 40 0 40 3 1 300 30210020 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 +30210022 EX-04 111 20009 1 1 40 0 40 3 1 300 30210021 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210023 EX-05 17 20009 1 1 40 0 40 3 1 300 30210022 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210024 EX-06 30 20009 1 1 40 0 40 3 1 300 30210023 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210025 VH-01 102 20009 1 1 40 0 40 3 1 300 30200101 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210026 VH-02 102 20009 1 1 40 0 40 3 1 300 30210025 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210027 VH-03 102 20009 1 1 40 0 40 3 1 300 30210026 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 +30210028 VH-04 102 20009 1 1 40 0 40 3 1 300 30210027 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 +30210029 VH-05 102 20009 1 1 40 0 40 3 1 300 30210028 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 +30210030 VH-06 112 20009 1 1 40 0 40 3 1 300 30210029 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 +30210031 VH-07 102 20009 1 1 40 0 40 3 1 300 30200102 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210032 VH-08 102 20009 1 1 40 0 40 3 1 300 30210031 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 +30210033 VH-09 102 20009 1 1 40 0 40 3 1 300 30210032 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210034 VH-10 102 20009 1 1 40 0 40 3 1 300 30210033 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 +30210035 VH-11 102 20009 1 1 40 0 40 3 1 300 30210034 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 +30210036 VH-12 112 20009 1 1 40 0 40 3 1 300 30210035 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 +30210037 VH-13 102 20009 1 1 40 0 40 3 1 300 30200103 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210038 VH-14 102 20009 1 1 40 0 40 3 1 300 30210037 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210039 VH-15 102 20009 1 1 40 0 40 3 1 300 30210038 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 +30210040 VH-16 102 20009 1 1 40 0 40 3 1 300 30210039 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 +30210041 VH-17 102 20009 1 1 40 0 40 3 1 300 30210040 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 +30210042 VH-18 112 20009 1 1 40 0 40 3 1 300 30210041 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210043 EX-01 112 20009 1 1 40 0 40 3 1 300 30200104 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210044 EX-02 112 20009 1 1 40 0 40 3 1 300 30210043 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 +30210045 EX-03 112 20009 1 1 40 0 40 3 1 300 30210044 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 +30210046 EX-04 21 20009 1 1 40 0 40 3 1 300 30210045 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210047 EX-05 31 20009 1 1 40 0 40 3 1 300 30210046 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210048 EX-06 31 20009 1 1 40 0 40 3 1 300 30210047 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210049 VH-01 101 20009 1 1 40 0 40 3 1 300 30200105 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210050 VH-02 101 20009 1 1 40 0 40 3 1 300 30210049 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210051 VH-03 101 20009 1 1 40 0 40 3 1 300 30210050 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 +30210052 VH-04 101 20009 1 1 40 0 40 3 1 300 30210051 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 +30210053 VH-05 101 20009 1 1 40 0 40 3 1 300 30210052 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 +30210054 VH-06 111 20009 1 1 40 0 40 3 1 300 30210053 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 +30210055 VH-07 101 20009 1 1 40 0 40 3 1 300 30200106 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210056 VH-08 101 20009 1 1 40 0 40 3 1 300 30210055 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 +30210057 VH-09 101 20009 1 1 40 0 40 3 1 300 30210056 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210058 VH-10 101 20009 1 1 40 0 40 3 1 300 30210057 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 +30210059 VH-11 101 20009 1 1 40 0 40 3 1 300 30210058 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 +30210060 VH-12 111 20009 1 1 40 0 40 3 1 300 30210059 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 +30210061 VH-13 101 20009 1 1 40 0 40 3 1 300 30200107 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210062 VH-14 101 20009 1 1 40 0 40 3 1 300 30210061 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210063 VH-15 101 20009 1 1 40 0 40 3 1 300 30210062 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 +30210064 VH-16 101 20009 1 1 40 0 40 3 1 300 30210063 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 +30210065 VH-17 101 20009 1 1 40 0 40 3 1 300 30210064 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 +30210066 VH-18 111 20009 1 1 40 0 40 3 1 300 30210065 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210067 EX-01 111 20009 1 1 40 0 40 3 1 300 30200108 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210068 EX-02 111 20009 1 1 40 0 40 3 1 300 30210067 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 +30210069 EX-03 111 20009 1 1 40 0 40 3 1 300 30210068 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 +30210070 EX-04 111 20009 1 1 40 0 40 3 1 300 30210069 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210071 EX-05 17 20009 1 1 40 0 40 3 1 300 30210070 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210072 EX-06 30 20009 1 1 40 0 40 3 1 300 30210071 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210073 VH-01 102 20009 1 1 40 0 40 3 1 300 30200109 400101 400101 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210074 VH-02 102 20009 1 1 40 0 40 3 1 300 30210073 400102 400102 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210075 VH-03 102 20009 1 1 40 0 40 3 1 300 30210074 400103 400103 Carefully consider your team setup. Recommended after you have at least three 7★ members. 2 1 Square 1 2 3 +30210076 VH-04 102 20009 1 1 40 0 40 3 1 300 30210075 400104 400104 Carefully consider your team setup. Recommended after you have at least three 9★ members. 2 1 Square 1 2 3 +30210077 VH-05 102 20009 1 1 40 0 40 3 1 300 30210076 400105 400105 Carefully consider your team setup. Recommended after you have at least three 11★ members. 2 1 Square 1 2 3 +30210078 VH-06 112 20009 1 1 40 0 40 3 1 300 30210077 400106 400106 Carefully consider your team setup. Recommended after you have at least three 13★ members. 2 1 Square 1 2 3 +30210079 VH-07 102 20009 1 1 40 0 40 3 1 300 30200110 400107 400107 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210080 VH-08 102 20009 1 1 40 0 40 3 1 300 30210079 400108 400108 Carefully consider your team setup. Recommended after you have at least four 14★ members. 2 1 Square 1 2 3 +30210081 VH-09 102 20009 1 1 40 0 40 3 1 300 30210080 400109 400109 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210082 VH-10 102 20009 1 1 40 0 40 3 1 300 30210081 400110 400110 Carefully consider your team setup. Recommended after you have at least four 16★ members. 2 1 Square 1 2 3 +30210083 VH-11 102 20009 1 1 40 0 40 3 1 300 30210082 400111 400111 Carefully consider your team setup. Recommended after you have at least four 17★ members. 2 1 Square 1 2 3 +30210084 VH-12 112 20009 1 1 40 0 40 3 1 300 30210083 400112 400112 Carefully consider your team setup. Recommended after you have at least four 18★ members. 2 1 Square 1 2 3 +30210085 VH-13 102 20009 1 1 40 0 40 3 1 300 30200111 400113 400113 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210086 VH-14 102 20009 1 1 40 0 40 3 1 300 30210085 400114 400114 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210087 VH-15 102 20009 1 1 40 0 40 3 1 300 30210086 400115 400115 Carefully consider your team setup. Recommended after you have at least five 22★ members. 2 1 Square 1 2 3 +30210088 VH-16 102 20009 1 1 40 0 40 3 1 300 30210087 400116 400116 Carefully consider your team setup. Recommended after you have at least five 24★ members. 2 1 Square 1 2 3 +30210089 VH-17 102 20009 1 1 40 0 40 3 1 300 30210088 400117 400117 Carefully consider your team setup. Recommended after you have at least five 26★ members. 2 1 Square 1 2 3 +30210090 VH-18 112 20009 1 1 40 0 40 3 1 300 30210089 400118 400118 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210091 EX-01 112 20009 1 1 40 0 40 3 1 300 30200112 400119 400119 Carefully consider your team setup. Recommended after you have at least five MAX members. 2 1 Square 1 2 3 +30210092 EX-02 112 20009 1 1 40 0 40 3 1 300 30210091 400120 400120 Carefully consider your team setup. Recommended after you have at least six MAX members. 2 1 Square 1 2 3 +30210093 EX-03 112 20009 1 1 40 0 40 3 1 300 30210092 400121 400121 Carefully consider your team setup. Recommended after you have at least seven MAX members. 2 1 Square 1 2 3 +30210094 EX-04 21 20009 1 1 40 0 40 3 1 300 30210093 400122 400122 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210095 EX-05 31 20009 1 1 40 0 40 3 1 300 30210094 400123 400123 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210096 EX-06 31 20009 1 1 40 0 40 3 1 300 30210095 400124 400124 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210098 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 +30210100 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210101 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210102 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210103 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210104 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210105 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 +30210106 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210107 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 +30210108 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210109 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210110 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210111 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 +30210112 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 +30210113 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210114 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 +30210115 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210116 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 +30210117 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 +30210118 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 +30210119 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 +30210120 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210121 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210122 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210123 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210124 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210125 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210126 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 +30210127 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210128 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210129 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210130 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210131 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210132 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 +30210133 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210134 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 +30210135 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210136 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210137 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210138 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 +30210139 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 +30210140 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210141 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 +30210142 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210143 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 +30210144 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 +30210145 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 +30210146 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 +30210147 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210148 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210149 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210150 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210151 EX-06 30 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210152 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210153 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 +30210154 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210155 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210156 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210157 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210158 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210159 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 +30210160 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210161 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 +30210162 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210163 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210164 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210165 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 +30210166 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 +30210167 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210168 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 +30210169 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210170 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 +30210171 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 +30210172 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 +30210173 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 +30210174 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210175 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210176 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210177 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210178 EX-06 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210179 EX-07 8 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210180 VH-01 41 20009 1 1 40 0 40 3 1 300 402001 402001 Carefully consider your team setup. Recommended after you have at least three 1★ members. 2 1 Square 1 2 3 +30210181 VH-02 41 20009 1 1 40 0 40 3 1 300 402002 402002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210182 VH-03 41 20009 1 1 40 0 40 3 1 300 402003 402003 Carefully consider your team setup. Recommended after you have at least three 3★ members. 2 1 Square 1 2 3 +30210183 VH-04 41 20009 1 1 40 0 40 3 1 300 402004 402004 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210184 VH-05 41 20009 1 1 40 0 40 3 1 300 402005 402005 Carefully consider your team setup. Recommended after you have at least three 5★ members. 2 1 Square 1 2 3 +30210185 VH-06 41 20009 1 1 40 0 40 3 1 300 402006 402006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210186 VH-07 41 20009 1 1 40 0 40 3 1 300 402007 402007 Carefully consider your team setup. Recommended after you have at least four 9★ members. 2 1 Square 1 2 3 +30210187 VH-08 41 20009 1 1 40 0 40 3 1 300 402008 402008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210188 VH-09 41 20009 1 1 40 0 40 3 1 300 402009 402009 Carefully consider your team setup. Recommended after you have at least four 11★ members. 2 1 Square 1 2 3 +30210189 VH-10 41 20009 1 1 40 0 40 3 1 300 402010 402010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210190 VH-11 41 20009 1 1 40 0 40 3 1 300 402011 402011 Carefully consider your team setup. Recommended after you have at least four 13★ members. 2 1 Square 1 2 3 +30210191 VH-12 41 20009 1 1 40 0 40 3 1 300 402012 402012 Carefully consider your team setup. Recommended after you have at least four 15★ members. 2 1 Square 1 2 3 +30210192 VH-13 41 20009 1 1 40 0 40 3 1 300 402013 402013 Carefully consider your team setup. Recommended after you have at least five 16★ members. 2 1 Square 1 2 3 +30210193 VH-14 41 20009 1 1 40 0 40 3 1 300 402014 402014 Carefully consider your team setup. Recommended after you have at least five 17★ members. 2 1 Square 1 2 3 +30210194 VH-15 41 20009 1 1 40 0 40 3 1 300 402015 402015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210195 VH-16 41 20009 1 1 40 0 40 3 1 300 402016 402016 Carefully consider your team setup. Recommended after you have at least five 19★ members. 2 1 Square 1 2 3 +30210196 VH-17 41 20009 1 1 40 0 40 3 1 300 402017 402017 Carefully consider your team setup. Recommended after you have at least five 20★ members. 2 1 Square 1 2 3 +30210197 VH-18 41 20009 1 1 40 0 40 3 1 300 402018 402018 Carefully consider your team setup. Recommended after you have at least five 21★ members. 2 1 Square 1 2 3 +30210198 VH-19 41 20009 1 1 40 0 40 3 1 300 402019 402019 Carefully consider your team setup. Recommended after you have at least five 23★ members. 2 1 Square 1 2 3 +30210199 VH-20 41 20009 1 1 40 0 40 3 1 300 402020 402020 Carefully consider your team setup. Recommended after you have at least six 25★ members. 2 1 Square 1 2 3 +30210200 EX-01 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least seven 26★ members. 2 1 Square 1 2 3 +30210201 EX-02 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210202 EX-03 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210203 EX-04 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210204 EX-05 42 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210205 EX-06 44 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210206 EX-07 43 20009 1 1 40 0 40 3 1 300 402021 402021 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210207 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210208 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210209 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210210 INF 40 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30200001 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3 +30200002 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151000 1 Square 1 2 3 +30200003 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3 +30200004 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151001 1 Square 1 2 3 +30200005 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3 +30200006 Battle Event - Defense Program 40 20011 1 1 40 0 40 3 1 300 400531 151002 1 Square 1 2 3 +30200007 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3 +30200008 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151003 1 Square 1 2 3 +30200009 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3 +30200010 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151004 1 Square 1 2 3 +30200011 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3 +30200012 Battle Event - Abnormal Program 40 20011 1 1 40 0 40 3 1 300 400531 151005 1 Square 1 2 3 +30200013 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3 +30200014 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151006 1 Square 1 2 3 +30200015 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3 +30200016 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151007 1 Square 1 2 3 +30200017 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3 +30200018 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151008 1 Square 1 2 3 +30200019 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200020 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200021 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200022 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200023 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200024 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151009 1 Square 1 2 3 +30200025 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200026 Battle Event - Corrupted Tide 41 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200027 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200028 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200029 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200030 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151010 1 Square 1 2 3 +30200031 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200032 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200033 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200034 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200035 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200036 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151011 1 Square 1 2 3 +30200037 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200038 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200039 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200040 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200041 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200042 Battle Event - Dark Corruption 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200043 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200044 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151012 1 Square 1 2 3 +30200045 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200046 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200047 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200048 Battle Event - Battle Memories 42 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200049 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200050 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151013 1 Square 1 2 3 +30200051 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 +30200052 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 +30200053 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 +30200054 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400531 151014 1 Square 1 2 3 +30200055 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400636 151014 400636 1 Square 1 2 3 +30200056 Battle Event - Hetero-Creature Horde 43 20011 1 1 40 0 40 3 1 300 400635 151014 400635 1 Square 1 2 3 +30200057 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200058 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200059 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200060 Battle Event - Polyphage Hive 43 20011 1 1 40 0 40 3 1 300 400531 151015 1 Square 1 2 3 +30200081 Chapter 13 Standard Stage 3 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200082 Chapter 13 Standard Stage 4 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200083 Chapter 13 Standard Stage 5 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200084 Chapter 13 Standard Stage 6 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200201 Chapter 13 Penalty Area 1 Maze 1-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200202 Chapter 13 Penalty Area 1 Maze 1-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200203 Chapter 13 Penalty Area 1 Maze 2-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200204 Chapter 13 Penalty Area 1 Maze 2-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200205 Chapter 13 Penalty Area 1 Maze 2-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200206 Chapter 13 Penalty Area 1 Maze 2-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200207 Chapter 13 Penalty Area 1 Maze 3-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200208 Chapter 13 Penalty Area 1 Maze 3-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200209 Chapter 13 Penalty Area 1 Maze 3-2 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200210 Chapter 13 Penalty Area 1 Maze 3-2 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200211 Chapter 13 Penalty Area 1 Maze 4-1 Level 1 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200212 Chapter 13 Penalty Area 1 Maze 4-1 Level 2 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200213 Chapter 13 Story Stage 13 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200214 Chapter 13 Story Stage 14 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200215 Chapter 13 Story Stage 15 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200216 Chapter 13 Story Stage 16 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200217 Chapter 13 Story Stage 17 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200218 Chapter 13 Story Stage 18 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200219 Chapter 13 Story Stage 19 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200220 Chapter 13 Story Stage 20 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200221 Chapter 13 Story Stage 21 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200222 Chapter 13 Story Stage 22 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200223 Chapter 13 Story Stage 23 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200224 Chapter 13 Story Stage 24 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200225 Chapter 13 Story Stage 25 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200226 Chapter 13 Story Stage 26 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200227 Chapter 13 Story Stage 27 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200228 Chapter 13 Story Stage 28 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200229 Chapter 13 Story Stage 29 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200230 Chapter 13 Story Stage 30 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200231 Chapter 13 Story Stage 31 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200232 Chapter 13 Story Stage 32 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200233 Chapter 13 Story Stage 33 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200234 Chapter 13 Story Stage 34 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200235 Chapter 13 Story Stage 35 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200236 Chapter 13 Story Stage 36 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200237 Chapter 13 Story Stage 37 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200238 Chapter 13 Story Stage 38 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200239 Chapter 13 Story Stage 39 101 20011 1 1 40 0 40 3 1 300 400531 400502 1 Square 1 2 3 +30200240 Chapter 13 Story Stage 40 101 20011 1 1 40 0 40 3 1 300 400531 400503 1 Square 1 2 3 +30200299 Derivant Verse Chapter 13 World Boss 43 20011 1 1 40 0 40 3 1 300 400540 151100 2 1 Square 1 2 3 +30200097 SP-01 Nikola wants to test the combat team system found in the Niflheim Lab. You are no doubt his best candidate. 28 1 1 40 0 40 15 3 1 300 1 ZZ00101BA 1 2 1 3 2 SquareEx 1 2 3 +30200098 SP-02 You never thought you would meet her again. 28 1 1 40 0 40 15 3 1 300 30210006 1 ZZ00102BA 1 2 1 3 2 SquareEx 1 2 3 +30200099 SP-03 Somehow, the battle felt different from your usual experiences. 28 1 1 40 0 40 15 3 1 300 30210012 1 ZZ00103BA 1 2 1 3 2 SquareEx 1 2 3 +30200100 SP-04 Even in the data form, no team member should be left behind. That's what we call an ideal victory. 28 1 1 40 0 40 15 3 1 300 30210018 1 ZZ00104BA 1 2 1 3 2 SquareEx 1 2 3 +30200101 SP-01 More tests are on the way. This time, you are required to test more special systems. Are you ready? 28 1 1 40 0 40 15 3 1 300 1 ZZ00105BA 1 2 1 3 2 SquareEx 1 2 3 +30200102 SP-02 In order to make the virtual members less "robotic", the system AI purposely added more personalities. The battle is now a mess. 28 1 1 40 0 40 15 3 1 300 30210030 1 ZZ00106BA 1 2 1 3 2 SquareEx 1 2 3 +30200103 SP-03 Here they are, two identical Constructs. Let's make the most powerful "Storm" ever! 28 1 1 40 0 40 15 3 1 300 30210036 1 ZZ00107BA 1 2 1 3 2 SquareEx 1 2 3 +30200104 SP-04 The battle was a deadlock, but you received unexpected help. Was "she" really just an AI? 28 1 1 40 0 40 15 3 1 300 30210042 1 ZZ00108BA 1 2 1 3 2 SquareEx 1 2 3 +30200105 SP-01 Rosetta believed the Virtual Horizon system was found in the Niflheim Lab and could be extremely dangerous. She wanted you to stop the tests. 28 1 1 40 0 40 15 3 1 300 1 ZZ00109BA 1 2 1 3 2 SquareEx 1 2 3 +30200106 SP-02 Nikola and Hassen discussed how Virtual Horizon could be utilized for various purposes. 28 1 1 40 0 40 15 3 1 300 30210054 1 ZZ00110BA 1 2 1 3 2 SquareEx 1 2 3 +30200107 SP-03 Asimov and Rosetta found the information hidden under the AI's noises. The test must be stopped! 28 1 1 40 0 40 15 3 1 300 30210060 1 ZZ00111BA 1 2 1 3 2 SquareEx 1 2 3 +30200108 SP-04 You finally completed the test mission, but the system AI had an error. 28 1 1 40 0 40 15 3 1 300 30210066 1 ZZ00112BA 1 2 1 3 2 SquareEx 1 2 3 +30200109 SP-01 Your mind was trapped within Virtual Horizon. The AI that had been guiding you told you her name was "Ann." She hoped you could stay and fight forever. 28 1 1 40 0 40 15 3 1 300 1 ZZ00113BA 1 2 1 3 2 SquareEx 1 2 3 +30200110 SP-02 Ann was attacked by a monster that resembled Amberia. She then realized she was only Amberia's backup persona. Just when she was about to be devoured, the Construct she created saved her. 28 1 1 40 0 40 15 3 1 300 30210078 1 ZZ00114BA 1 2 1 3 2 SquareEx 1 2 3 +30200111 SP-03 Ann wanted to break free from the system, but the only way out was to defeat the monster "Amberia." She and all the Constructs would help you. 28 1 1 40 0 40 15 3 1 300 30210084 1 ZZ00115BA 1 2 1 3 2 SquareEx 1 2 3 +30200112 SP-04 Finally, you defeated the monster, but everything would soon be forgotten when you wake up, and Ann fell into an eternal sleep once again. 28 1 1 40 0 40 15 3 1 300 30210090 1 ZZ00116BA 1 2 1 3 2 SquareEx 1 2 3 +20010111 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010113 TFZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010112 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 80 1 0 1 380101 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +20010114 TSZ-03 Assets/Product/Texture/Image/UiArenaOnline/ArenaOnlineFubenGk02.png 103 1 1 50 1 0 62 1 0 1 380100 3 1 3 Clear within 150s Clear within 120s Clear within 80s 5 6 2 Rectangle 1 2 3 1 +30200113 SP-01 This is one of the few places in Babylonia where you may gaze up and observe the universe. It is not staring at the earth, but at what is beyond it. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201BA 1 2 1 3 2 SquareEx 1 2 3 +30200114 SP-02 Hassen nods a little after a few seconds, maintaining his usual pose and gaze into the blue planet. 28 1 1 40 0 40 15 3 1 300 1 ZZ00201EA 1 2 1 3 2 SquareEx 1 2 3 +30061401 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061402 Nun Constructs have gone missing in this area. Investigate the site. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061403 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061404 Firefighter Powerful Firefighter detected. Neutralize the target. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061405 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061406 Nozzle Corrupted are gathering around an inactive Nozzle. Investigate the area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061407 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061408 Musashi IX Uninfected Musashi IX detected. Recover it before the Corrupted can get to it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061409 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061410 Terrapod Corrupted have appeared. Defeat them using the Terrapod. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061411 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061412 Royal guard Large numbers of Royal Guards have appeared. Neutralize them. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061413 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061414 Deconstructor Deconstructors have appeared. Neutralize them. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061415 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061416 Missionary Corrupted are gathering around a Missionary. Defeat them. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061417 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061418 Envoy High concentration of Punishing Virus detected. Investigate the target area. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061419 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061420 Bio-Bull Mech Corrupted are here for unknown reasons. Investigate their goal. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061421 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061422 Missionary A Ronin IV has appeared, seeking the thrill of a duel to the death. Neutralize it. 101 1 1 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061423 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061424 Envoy The roaming Musashi VI presents a hidden threat. Neutralize it. 101 1 2 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +30061425 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 96 3 4 1 2 Rectangle 1 2 3 +30061426 Bio-Bull The Engineering Force's progress has been delayed by the Acid Ant. Eliminate it. 101 1 3 0 3 1 480 3 4 1 2 Rectangle 1 2 3 +15010401 The Cavern of Dawn Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00601BA HD00601EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010402 Everlasting War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic1-2.png 38 20012 1 1 1 1 1 3 1 15010401 400721 400721 1 HD00602BA HD00602EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010403 Cycle of War Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00603BA HD00603EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010404 The Bottom of Blood - Side A Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-2.png 38 20012 1 1 1 1 1 3 1 15010403 400721 400721 1 HD00604BA HD00604EA 3 Select the POD Skill you need. 1 2 1 1161 1 Rectangle 1 2 3 +15010405 The Bottom of Blood - Side B Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic2-3.png 38 20012 1 1 1 1 1 3 1 15010404 400721 400721 1 HD00605BA HD00605EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1 Rectangle 1 2 3 +15010406 False Relationship Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00606BA HD00606EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010407 Blood & Flower Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic3-2.png 38 20012 1 1 1 1 1 3 1 15010406 400721 400721 1 HD00607EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010408 World Collapsed Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-1.png 38 20012 1 1 1 1 1 3 1 400721 400721 1 HD00608BA HD00608EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010409 The Strip of Truth Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-2.png 38 20012 1 1 1 1 1 3 1 15010408 400721 400721 1 HD00609BA HD00609EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010410 Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierStoryStage1.png Assets/Product/Texture/Image/UiFubenNier/NierJuqingPic4-3.png 38 20012 1 1 1 1 1 3 1 15010409 400721 400721 1 HD00610BA HD00610EA 3 Select the POD Skill you need. 1 2 1 1163 1162 1161 1 Rectangle 1 2 3 +15010411 Nameless Archive - Final Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTabNormal01.png 48 20012 1 1 1 1 1 3 1 3 1 2 1 1164 17 Rectangle 1 2 3 +15010421 Nameless Archive 01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic1-4.png 38 20012 1 1 1 1 1 3 1 15010402 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40200 1 Rectangle 1 2 3 +15010422 Nameless Archive 02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic2-5.png 38 20012 1 1 1 1 1 3 1 15010405 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40100 1 Rectangle 1 2 3 +15010423 Nameless Archive 03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic3-4.png 38 20012 1 1 1 1 1 3 1 15010407 3 Select the POD Skill you need. Clear this stage to unlock a YoRHa member. 1 2 1 40300 1 Rectangle 1 2 3 +15010424 Nameless Archive 04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierReapetStage1.png Assets/Product/Texture/Image/UiFubenNier/NierQuanxianPic4-5.png 38 20012 1 1 1 1 1 3 1 15010410 3 Select the POD Skill you need. 1 2 1 1 Rectangle 1 2 3 +15010431 Reconstruct: Nozzle Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic1-3.png 48 20012 1 1 1 1 1 3 1 15010421 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 +15010432 Reconstruct: Iron Maiden Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic2-4.png 48 20012 1 1 1 1 1 3 1 15010422 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 +15010433 Reconstruct: Musashi IX Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic3-3.png 48 20012 1 1 1 1 1 3 1 15010423 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 +15010434 Reconstruct: Machiavelli Assets/Product/Texture/Image/UiFubenNier/UiFubenNierBossStage1.png Assets/Product/Texture/Image/UiFubenNier/NierBossPic4-4.png 48 20012 1 1 1 1 1 3 1 15010424 3 Try to score as many points as possible within the time limit. Only the highest score in a day is recorded. Calculated at 7:00 every morning. 1 2 1 1 Rectangle 1 2 3 +30090601 Pale Wasteland Archive Assets/Product/Texture/Image/UiFubenNier/UiNierA2.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. Rank: Increased rewards from clearing the stage. 1 2 1 1 Rectangle 1 2 3 +30090602 EX01 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090601 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090603 EX02 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090602 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090604 EX03 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090603 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090605 EX04 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-1.png 38 20012 1 1 1 1 1 3 1 30090604 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090606 Cycle of War Archive Assets/Product/Texture/Image/UiFubenNier/UiNier9s.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 +30090607 EX05 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090606 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090608 EX06 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090607 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090609 EX07 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090608 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090610 EX08 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-2.png 38 20012 1 1 1 1 1 3 1 30090609 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090611 Blood & Flower Archive Assets/Product/Texture/Image/UiFubenNier/UiNier2B.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 +30090612 EX09 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090611 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090613 EX010 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090612 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090614 EX011 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090613 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090615 EX012 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-3.png 38 20012 1 1 1 1 1 3 1 30090614 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090616 World Collapsed Archive Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 3 Select the POD Skill you need. Clear the EX stage to upgrade the rank. 1 2 1 1 Rectangle 1 2 3 +30090617 EX013 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090616 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090618 EX014 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090617 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090619 EX015 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090618 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +30090620 EX016 Assets/Product/Texture/Image/UiFubenNier/UiFubenNierRepeatStage1.png Assets/Product/Texture/Image/UiFubenNier/NierFushua1-4.png 38 20012 1 1 1 1 1 3 1 30090619 400722 400722 3 Select the POD Skill you need. Rewards are only issued on the 1st clear. 1 2 1 1 Rectangle 1 2 3 +96991003 Main Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 3 2 1 RectangleMW 1 2 3 +96991004 Main Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 2 1 0 3 1 96991003 3 2 1 RectangleMW 1 2 3 +96991005 Main Story Chapter 1 Second Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991004 3 2 1 RectangleMW 1 2 3 +96991006 Main Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi01.png 101 1 2 1 0 3 1 96991005 3 2 1 RectangleMW 1 2 3 +96991007 Main Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 1 1 0 3 1 96991006 3 2 1 RectangleMW 1 2 3 +96991008 Extra Story Chapter 1 First Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 3 2 1 RectangleMW 1 2 3 +96991009 Extra Story Chapter 1 Second Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991008 3 2 1 RectangleMW 1 2 3 +96991010 Extra Story Chapter 1 Third Clear Stage 1 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTabQishi02.png 101 1 2 1 0 3 1 96991009 3 2 1 RectangleMW 1 2 3 +96991011 Extra Story Chapter 1 Third Clear Stage 2 Test Data Assets/Product/Texture/Image/UiFubenPrequelTab/PrequelTab04.png 101 1 3 1 0 3 1 96991010 3 2 1 RectangleMW 1 2 3 +30101001 Wispthorn No one knew what Luna was thinking when she made herself this Coating. The glowing thorns entangled her like everlasting shackles. "May the apostates burn in the fire of these thorns." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaSpecial1.png 101 1 1 1 0 3 1 3 1 2 1 1138 Rectangle 1 2 3 +30101002 Grace She had witnessed many lives stepping into the divine hall. Never had she thought that one day that she could wear this outfit herself, as you took her hand in the blessed light. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 3 1 2 1 1140 Rectangle 1 2 3 +30101003 Florescence She quietly awaits, like a blooming bud that awaits to be picked up, hoping that her feelings would one day be discovered. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 3 1 2 1 1139 Rectangle 1 2 3 +30101004 Howling Crown When all things are silent, she still holds the shining spear up high, for she vows to protect, save, and uphold this world with dignity. You are the first to discover her in the snow. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1157 Rectangle 1 2 3 +30101005 Scarlet Spring When spring returns to the garden, flowers would blossom brilliantly. The elegant pattern is made from a traditional gold-weaving technique. Qu does not have many opportunities to wear this outfit, but she still hopes this indispensable part of Tabula Akasha can be shown to the world. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 1158 Rectangle 1 2 3 +30101006 Azure Apocalypse Finally, it is over, and all the noises in the world come to a screeching halt. She returns to you, freed from all the thorns brought by the fate. You have each other for all the time from now on. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiuguangMarried.png 101 1 2 1 0 3 1 12051 12051 3 1 2 1 1156 Rectangle 1 2 3 +30101007 Honor Model The custom-made uniform of the outstanding graduates of F.O.S. It is close-fitting but does not impede movement, flashy but not ostentatious, suitable for attending various occasions. The pure gold chain presiding on the chest always reminds the dresser to shoulder the mission of the elite, to hang the honor and responsibility on the heart, and to become a glorious example to lead the crowd. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenZhenliMarried.png 101 1 3 1 0 3 1 12051 12051 3 1 2 1 9084 Rectangle 1 2 3 +30101008 Reject and Accept Previous Pet Trial Stages 101 1 3 1 0 3 1 30101102 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn battle skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 +30101009 Reject and Accept New Pet Trial Stages Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHeStage01.png 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 +30101010 Trial Stage Placeholder Trial Stage Placeholder 101 1 3 1 0 3 1 30101112 12051 12051 1 CW00103BA CW00103EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Toniris 1 2 1 9085 Rectangle 1 2 3 +30101011 Street Rebellion With young and frivolous as the main concept of the design, the coating shows the rebellion and self of the lone wolf girl. Just standing at the corner of the street in this dress, it seems that it can release an aura that strangers are not allowed to approach. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaBadgirl.png 101 1 3 1 0 3 1 12051 12051 1 3 1 2 1 1168 Rectangle 1 2 3 +30101013 Endless Summer A momentary respite amid the bustle. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png 101 20016 1 1 1 0 3 1 1 H001001BA 3 1 2 1 9085 2 Square 1 2 3 +30101014 Moment of Softness In this cold and silent night, you are the only light source. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png 101 20016 1 2 1 0 3 1 30101013 1 H001002BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3 +30101015 Past Shard She places a sharp short sword in Lucia's hand. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png 101 20016 1 3 1 0 3 1 30101014 1 H001003BA 3 Defeat all the Corrupted 1 2 1 9085 2 Square 1 2 3 +30131304 Azure Bubbles So... This is what trust really is. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png 101 20016 1 4 1 0 3 1 30101015 12051 12051 1 H001004BA H001004EA 3 Defeat all the Corrupted 1 2 1 1169 Rectangle 1 2 3 +30101017 Aria of Nymph A fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting2.png 101 20016 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1170 Rectangle 1 2 3 +30101018 Beach Frolics On the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 20016 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1171 Rectangle 1 2 3 +30101019 Nitor Nitor Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Nitor 1 2 1 9096 Rectangle 1 2 3 +30101020 Wings of Dawn Legend says humans couldn't endure through the long night. So, they gathered the sparkles and shimmers of their life forces, and together they weaved a pair of feather wings for their god. The god took the wings and ascended to the sky, becoming the stars and shone light upon the earth so that humans could see daylight again. What about the god, you say? Well, the god... Even now, the god is still watching us from thousands of miles away, alone in a cold place. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1178 Rectangle 1 2 3 +30101021 Boreas Ice Bird Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterEagleStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Boreas 1 2 1 9105 Rectangle 1 2 3 +30101022 Nosferatu Drink a glass of redness in the dark night in admiration of all beings. No longer accepted by the light, he will still protect you quietly in the darkness. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting3.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted 1 2 1 1179 Rectangle 1 2 3 +30101023 Deed of Snow Leopard "What can I do for you, Commandant...? Wait! Why do I have to do this?" Although there is anger in the girl's eyes, she will only bare her fangs when she tries to protect her allies. She will also try her best to temporarily disguise herself for missions. And of course, she won't let anyone take her most important customer away from her. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKareninaSpecial.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1180 Rectangle 1 2 3 +30101024 Jet Jaeger Fire Tiger Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Jet Jaeger. 1 2 1 2219 Rectangle 1 2 3 +30101025 Spring Huntress Inspired by a royal spring hunting tradition thousands of years ago, this coating combines the traditional archer costume with the aristocratic clothing style. It dispels misfortune and misery that imprison the world with the sound of the deities and brings back spring. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenBiancaTiger.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1181 Rectangle 1 2 3 +30101026 Tiger Imperium A tiger general charges onto the field, slashing at the enemies with his greatsword. To fit the user's untamed style, this new coating is designed with various wild animal patterns that seem to carry the power of a mythical oriental beast, making the user look even fiercer. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKamuiTiger.png 101 1 2 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted No character restart Clear within 900s 1 2 1 1182 Rectangle 1 2 3 +30101027 Lover's Bridge The one who was once hidden in the darkness is once more standing on the battlefield under the spotlight. The difficult past that haunted him has now converted into an unbreakable bond. "Please sign your name on the new contract, Lee. Term: the rest of your life." Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLiang.png 101 1 1 1 0 3 1 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2223 Rectangle 1 2 3 +30101028 Moonhopper Dark Rabbit Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Moonhopper. 1 2 1 2231 Rectangle 1 2 3 +30101029 Dreamweaver A Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 101 1 1 1 0 4 2 12051 12051 1 3 Defeat all the Corrupted No character restart. Clear within 900s 1 2 1 2233 Rectangle 1 2 3 +30101030 Wavebender She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2234 Rectangle 1 2 3 +30101031 Shimmer Shimmer Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Shimmer. 1 2 1 9117 Rectangle 1 2 3 +30101032 Exorcist The exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2237 Rectangle 1 2 3 +30101033 Niki US1000 Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again? Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2238 Rectangle 1 2 3 +30101034 Endless Summer A momentary respite amid the bustle. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory1.png 101 20016 1 1 1 0 3 1 1 H001001BA 3 1 2 1 9085 2 Square 1 2 3 +30101035 Moment of Softness In this cold and silent night, you are the only light source. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory2.png 101 20016 1 2 1 0 3 1 30101034 1 H001002BA 3 Defeat all the Corrupted. 1 2 1 9085 2 Square 1 2 3 +30101036 Past Shard She places the sharp sword in Lucia's hand. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionStory3.png 101 20016 1 3 1 0 3 1 30101035 1 H001003BA 3 Defeat all the Corrupted. 1 2 1 9085 2 Square 1 2 3 +30131305 Azure Bubbles So... this is what trust really is. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionFight.png 101 20016 1 4 1 0 3 1 30101036 15234 15234 1 H001004BA H001004EA 3 Defeat all the Corrupted. 1 2 1 1169 Rectangle 1 2 3 +30101037 Radiant Respite Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 101 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2239 Rectangle 1 2 3 +30101038 Punchy Punchy Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterQuanStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Punchy. 1 2 1 2242 Rectangle 1 2 3 +30101039 Vox Solaris She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanies by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 134 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2244 Rectangle 1 2 3 +30101040 Fiery Moon The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 152 1 1 1 0 3 2 12051 12051 1 3 Defeat all the Corrupted. No character restart. Clear within 900s. 1 2 1 2243 Rectangle 1 2 3 +30101041 Rainbow Rainbow Description Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterWuzeiStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaoStage01.png 101 1 1 1 0 3 1 12051 12051 1 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Rainbow. 1 2 1 9148 Rectangle 1 2 3 +30101101 Escape and Search It went away without leaving even one silver feather, yet she is determined to keep searching. 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 +30101102 Contact and Estrangement It seems to hide behind an electric fence, yet she is determined to reach out. 101 1 2 1 0 3 1 30101101 1 CW00102BA 3 1 2 1 2 Square 1 2 3 +30101111 Escape and Find It has gone, with even no one piece of silver feather left. But she, insists to find. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory01.png 101 1 1 1 0 3 1 1 CW00101BA 3 1 2 1 2 Square 1 2 3 +30101112 Near and Far It keeps away, seeming to build a power grid for safety. But she, insists to touch. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingHeStory02.png 101 1 2 1 0 3 1 30101111 1 CW00102BA 3 1 2 1 2 Square 1 2 3 +30101121 Difference Under the flickering aurora, she lets the cold wind mixed with frost and snow beat on her body and looks ahead. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory01.png 101 1 1 1 0 3 1 1 CW00201BA 3 1 2 1 2 Square 1 2 3 +30101012 Strider It is the momentary thrill of breaking free from the surface—the thrill of freedom. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterMaStage01.png 101 1 2 1 0 3 1 30101121 12051 12051 1 CW00202BA CW00202EA 3 Pay attention to CUB tutorial tips. Learn practical skills of CUB Frost Oath 1 2 1 9087 Rectangle 1 2 3 +30101123 Pursuit Shaking off the snow on her head, Rosetta continues to chase the CUB deep into the snow forest. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory02.png 101 1 3 1 0 3 1 30101012 1 CW00203BA 3 1 2 1 2 Square 1 2 3 +30101124 Act of God The trees and stones along the way are submerged in an instant. Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingMaStory03.png 101 1 4 1 0 3 1 30101123 1 CW00204BA 3 1 2 1 2 Square 1 2 3 +30101125 Frost Oath The snow and storm has witnessed our vows to each other. 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1 1 +30211298 Midnight - 08 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 1 Rectangle 1 1 2 3 1 1 +30211299 Midnight - 09 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 1 Rectangle 1 1 2 3 1 1 +30211300 Midnight - 10 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 1 Rectangle 1 1 2 3 1 1 +30211301 INF-001 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211302 INF-002 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211303 INF-003 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211304 INF-004 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211305 INF-005 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211306 INF-006 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211307 INF-007 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211308 INF-008 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211309 INF-009 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211310 INF-010 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211311 INF-011 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211312 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Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211327 INF-027 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211328 INF-028 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211329 INF-029 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211330 INF-030 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211331 INF-031 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211332 INF-032 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211333 INF-033 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211334 INF-034 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211335 INF-035 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211336 INF-036 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211337 INF-037 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211338 INF-038 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211339 INF-039 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211340 INF-040 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211341 INF-041 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211342 INF-042 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211343 INF-043 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211344 INF-044 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211345 INF-045 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211346 INF-046 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211347 INF-047 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211348 INF-048 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211349 INF-049 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211350 INF-050 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage02.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211351 INF-051 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211352 INF-052 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211353 INF-053 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211354 INF-054 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211355 INF-055 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211356 INF-056 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211357 INF-057 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211358 INF-058 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211359 INF-059 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211360 INF-060 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211361 INF-061 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211362 INF-062 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211363 INF-063 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211364 INF-064 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211365 INF-065 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211366 INF-066 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211367 INF-067 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211368 INF-068 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211369 INF-069 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211370 INF-070 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211371 INF-071 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211372 INF-072 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211373 INF-073 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211374 INF-074 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211375 INF-075 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211376 INF-076 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211377 INF-077 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211378 INF-078 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211379 INF-079 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211380 INF-080 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211381 INF-081 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211382 INF-082 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211383 INF-083 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211384 INF-084 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211385 INF-085 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211386 INF-086 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211387 INF-087 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211388 INF-088 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211389 INF-089 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211390 INF-090 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211391 INF-091 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211392 INF-092 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211393 INF-093 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211394 INF-094 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211395 INF-095 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211396 INF-096 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211397 INF-097 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211398 INF-098 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211399 INF-099 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211400 INF-100 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211401 INF-101 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage01.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30211402 INF-102 Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonStage03.png 38 1 1 0 3 1 3 4 1 Rectangle 1 1 2 3 1 1 +30201101 VH-1 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 405060 405060 3 Carefully consider your choice of member and bonus. Recommendation: Use 300 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201102 VH-2 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201101 405061 405061 3 Carefully consider your choice of member and bonus. Recommendation: Use 360 【Consume1】 to recruit members Recommendation: Use 600 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201103 VH-3 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201102 405062 405062 3 Recommendation: Use 1500 【Consume2】 to recruit 1 member Recommendation: Use 300 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201104 VH-4 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201103 405063 405063 3 Recommendation: Use 2000 【Consume2】 to recruit 1 member Recommendation: Use 400 【Consume1】 to recruit 2 members Recommendation: Use 1200 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201105 VH-5 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201104 405064 405064 3 Recommendation: Use 2400 【Consume2】 to recruit 1 member Recommendation: Use 480 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201106 VH-6 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201105 405065 405065 3 Recommendation: Use 2800 【Consume2】 to recruit 1 member Recommendation: Use 560 【Consume1】 to recruit 2 members Recommendation: Use 1500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201107 VH-7 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201106 405066 405066 3 Recommendation: Use 3000 【Consume2】 to recruit 1 member Recommendation: Use 600 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201108 VH-8 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201107 405067 405067 3 Recommendation: Use 3500 【Consume2】 to recruit 1 member Recommendation: Use 700 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201109 VH-9 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201108 405068 405068 3 Recommendation: Use 3900 【Consume2】 to recruit 1 member Recommendation: Use 780 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201110 VH-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201109 405069 405069 3 Recommendation: Use 4200 【Consume2】 to recruit 1 member Recommendation: Use 840 【Consume1】 to recruit 2 members Recommendation: Use 2500 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201111 VH-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201110 405070 405070 3 Recommendation: Use 4700 【Consume2】 to recruit 1 member Recommendation: Use 940 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201112 VH-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201111 405071 405071 3 Recommendation: Use 5300 【Consume2】 to recruit 1 member Recommendation: Use 1060 【Consume1】 to recruit 2 members Recommendation: Use 4000 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201113 VH-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201112 405072 405072 3 Recommendation: Use 5600 【Consume2】 to recruit 1 member Recommendation: Use 1120 【Consume1】 to recruit 2 members Recommendation: Use 5000 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201114 VH-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201113 405073 405073 3 Recommendation: Use 5900 【Consume2】 to recruit 1 member Recommendation: Use 1180 【Consume1】 to recruit 2 members Recommendation: Use 6000 【Consume2】 to purchase bonus 1 Square 1 2 3 +30201151 EX-01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 3 1 Square 1 2 3 +30201152 EX-02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201151 3 1 Square 1 2 3 +30201153 EX-03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201152 3 1 Square 1 2 3 +30201154 EX-04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201153 3 1 Square 1 2 3 +30201155 EX-05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201154 3 1 Square 1 2 3 +30201156 EX-06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201155 3 1 Square 1 2 3 +30201157 EX-07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201156 3 1 Square 1 2 3 +30201158 EX-08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201157 3 1 Square 1 2 3 +30201159 EX-09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201158 3 1 Square 1 2 3 +30201160 EX-10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201159 3 1 Square 1 2 3 +30201161 EX-11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201160 3 1 Square 1 2 3 +30201162 EX-12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201161 3 1 Square 1 2 3 +30201163 EX-13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201162 3 1 Square 1 2 3 +30201164 EX-14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 20013 1 1 0 3 1 30201163 3 1 Square 1 2 3 +30202001 Frail Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202002 Frail Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202003 Frail Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202004 Frail Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202005 Frail Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202006 Frail Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202007 Frail Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202008 Frail Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202009 Frail Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202010 Frail Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202011 Frail Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202012 Frail Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202013 Frail Site - 07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202014 Frail Site - 07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202015 Combustible Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202016 Frozen Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202017 Conductible Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202018 Corroded Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202019 Purifying Site - 01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202020 Frail Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202021 Frail Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202022 Combustible Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202023 Frozen Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202024 Conductible Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202025 Corroded Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202026 Purifying Site - 02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202027 Frail Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202028 Frail Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202029 Combustible Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202030 Frozen Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202031 Conductible Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202032 Corroded Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202033 Purifying Site - 03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202034 Frail Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202035 Frail Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202036 Combustible Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202037 Frozen Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202038 Conductible Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202039 Corroded Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202040 Purifying Site - 04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202041 Frail Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202042 Frail Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202043 Combustible Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202044 Frozen Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202045 Conductible Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202046 Corroded Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202047 Purifying Site - 05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202048 Frail Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202049 Frail Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202050 Combustible Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202051 Frozen Site - 06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202052 Conductible Site - 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Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202061 Purifying Site - 07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202062 Frail Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202063 Frail Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202064 Combustible Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202065 Frozen Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202066 Conductible Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202067 Corroded Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202068 Purifying Site - 08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202069 Frail Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202070 Frail Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202071 Combustible Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202072 Frozen Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202073 Conductible Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202074 Corroded Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202075 Purifying Site - 09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202076 Frail Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202077 Frail Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202078 Combustible Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202079 Frozen Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202080 Conductible Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202081 Corroded Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202082 Purifying Site - 10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202083 Frail Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202084 Frail Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202085 Combustible Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202086 Frozen Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202087 Conductible Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202088 Corroded Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202089 Purifying Site - 11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202090 Frail Site - 18 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202091 Frail Site - 18 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202092 Combustible Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202093 Frozen Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202094 Conductible Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202095 Corroded Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202096 Purifying Site - 12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202097 Frail Site - 19 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202098 Frail Site - 19 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202099 Combustible Site - 13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202100 Frozen Site - 13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202101 Conductible Site - 13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202102 Corroded Site - 13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202103 Purifying Site - 13 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202104 Frail Site - 20 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202105 Frail Site - 20 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202106 Combustible Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202107 Frozen Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202108 Conductible Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202109 Corroded Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202110 Purifying Site - 14 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202111 Frail Site - 21 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202112 Frail Site - 21 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202113 Combustible Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202114 Frozen Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202115 Conductible Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202116 Corroded Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202117 Purifying Site - 15 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202118 Frail Site - 22 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202119 Frail Site - 22 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202120 Combustible Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202121 Frozen Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202122 Conductible Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202123 Corroded Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202124 Purifying Site - 16 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202125 Frail Site - 23 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202126 Frail Site - 23 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202127 Combustible Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202128 Frozen Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202129 Conductible Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202130 Corroded Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202131 Purifying Site - 17 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 1 Square 1 2 3 1 +30202132 Frail Site - 24 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Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202624 Frail Site - 33 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202625 Frail Site - 33 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202626 Combustible Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202627 Combustible Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202628 Frozen Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202629 Frozen Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202630 Conductible Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202631 Conductible Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202632 Corroded Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202633 Corroded Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202634 Purifying Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202635 Purifying Site - 27 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202636 Frail Site - 34 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202637 Frail Site - 34 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202638 Combustible Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202639 Combustible Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202640 Frozen Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202641 Frozen Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202642 Conductible Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202643 Conductible Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202644 Corroded Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202645 Corroded Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202646 Purifying Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 1 Square 1 2 3 1 +30202647 Purifying Site - 28 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 58 1 1 0 3 1 3 1 Square 1 2 3 1 +30202648 Frail Site - 35 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 59 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202649 Frail Site - 35 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 59 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202650 Combustible Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202651 Combustible Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 52 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202652 Frozen Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202653 Frozen Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 111 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202654 Conductible Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 61 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202655 Conductible Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 61 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202656 Corroded Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202657 Corroded Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202658 Purifying Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30202659 Purifying Site - 29 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 82 1 1 0 3 1 3 2 1 Square 1 2 3 1 +30160040 Guess Who 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160041 Guess Who 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160042 Guess Who 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160043 Guess Who 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160111 Evasion (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160112 Evasion (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160121 Evasion (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160122 Evasion (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160123 Evasion (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160124 Evasion (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160131 Evasion (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160132 Evasion (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160133 Evasion (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160134 Evasion (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160135 Evasion (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160141 Evasion (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160142 Evasion (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160143 Evasion (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160144 Evasion (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160145 Flame 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160146 Flame 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160147 Flame 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160148 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160149 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160211 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160212 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160221 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160222 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160223 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160224 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160231 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160232 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160233 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160234 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160235 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160236 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160237 Protect (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160241 Guard (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160242 Guard (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160243 Guard (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160244 Guard (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160245 Escort 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160246 Escort 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160311 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160312 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160313 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160321 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160322 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160323 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160324 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160325 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160326 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160331 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160332 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160333 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160334 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160335 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160341 Transport (I) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160342 Transport (II) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160343 Transport (III) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160344 Transport (IV) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160345 Courage Testing 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30160346 Courage Testing 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061505 Quiz (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061506 Quiz (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061507 Quiz (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061508 Quiz (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061509 Quiz (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061511 Pair (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061512 Pair (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061513 Pair (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061514 Pair (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061515 Pair (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061517 Collide (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061518 Collide (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061519 Collide (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061520 Collide (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061521 Collide (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061522 Evade (1) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061523 Evade (2) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061524 Evade (3) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061525 Evade (4) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061526 Evade (5) 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061610 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061611 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061612 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061613 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061614 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061615 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061616 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061617 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061618 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061619 Area 1 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061620 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061621 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061622 Area 1 Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061631 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061632 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061633 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061634 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061635 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061636 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061637 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061638 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061639 Area 2 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061640 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061641 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061642 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061643 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061644 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061645 Area 2 Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061651 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061652 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061653 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061654 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061655 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061656 Area 3 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061657 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061658 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061659 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061660 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061661 Strategic Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061662 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061663 High-risk Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061671 Area 4 Base Station 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061672 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061673 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061674 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061675 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061676 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061677 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061678 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061679 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061680 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061681 Supply Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061682 Amplification Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061683 Support Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30061684 High-risk Dark Block 101 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30050301 Fitting Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily10.png 52 1 1 61 0 61 30 3 1 200101037 201143 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050301 +30050302 Joining Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily11.png 52 1 2 61 0 61 30 3 1 200101038 201144 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050302 +30050303 Merging Assets/Product/Texture/Image/UiFubenDailyTab/UiExploreDaily12.png 52 1 3 61 0 61 30 3 1 200101039 201145 30 145 Defeat all the Corrupted. Warning: Enemy power scales with Commandant level. 2 1 1 1 2 3 30050303 +30201121 Wrench Park 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201122 Musashi Cloisters 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201123 Heteromer Floating Platform 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201124 Kowloong Echo 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201125 Old Carnie 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201126 Polar Domain 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201127 Strange Land 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201128 Red Tide War 102 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201129 The Dead Recovery 111 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201130 The End of All Creatures 101 10101 1 1 0 3 1 510000 510000 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 +30201171 Face-to-Face Confrontation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201172 Firepower Advantage 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201173 Backup 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201174 Assault Tactics 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201175 Battlefield Mobility 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201176 Hard to Move 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201177 Hold Formation 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201178 Excellent Team 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201179 Spreading Curse 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201180 Unbreakable 101 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201181 Fight Separately 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201182 Signal Shielding 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201183 Familiarity 111 10101 1 1 0 4 2 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201184 Inseparable 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201185 EX - Reunion 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201186 EX - Adversity 111 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201187 EX - Last Stand 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201188 EX - Go Beyond Fate 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201189 EX - Seize the Opportunity 101 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30201190 EX - Infinite Cycle 102 10101 1 1 0 3 1 12667 12667 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162501 Limit Break - 1 111 10101 1 1 0 0 0 12851 12851 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162502 Limit Break - 2 111 10101 1 1 0 0 0 12852 12852 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162503 Limit Break - 3 111 10101 1 1 0 0 0 12853 12853 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162504 Limit Break - 4 111 10101 1 1 0 0 0 12854 12854 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162505 Limit Break - 5 111 10101 1 1 0 0 0 12855 12855 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162506 Limit Break - 6 53 10101 1 1 0 0 0 12856 12856 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162507 Limit Break - 7 53 10101 1 1 0 0 0 12857 12857 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162508 Limit Break - 8 53 10101 1 1 0 0 0 12858 12858 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162509 Limit Break - 9 53 10101 1 1 0 0 0 12859 12859 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162510 Limit Break - 10 53 10101 1 1 0 0 0 12860 12860 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162511 Limit Break - 11 53 10101 1 1 0 0 0 12861 12861 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162512 Limit Break - 12 53 10101 1 1 0 0 0 12862 12862 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162513 Limit Break - 13 53 10101 1 1 0 0 0 12863 12863 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162514 Limit Break - Final 147 10101 1 1 0 0 0 12864 12864 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162515 Limit Beyond - 1 147 10101 1 1 0 0 0 12865 12865 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162516 Limit Beyond - 2 147 10101 1 1 0 0 0 12866 12866 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162517 Limit Beyond - 3 147 10101 1 1 0 0 0 12867 12867 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162518 Limit Beyond - 4 147 10101 1 1 0 0 0 12868 12868 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162519 Limit Beyond - 5 147 10101 1 1 0 0 0 12869 12869 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30162520 Limit Beyond - Final 147 10101 1 1 0 0 0 12870 12870 3 Please carefully consider all modifications related to enemies. Stage effects have great impact on your strategies. Recruit new members to form strong teams. 1 Square 1 2 3 1 +30161501 Musou.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408001 408001 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161502 Musou.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408002 408002 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161503 Musou.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408003 408003 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161504 Musou.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408004 408004 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161505 Musou.05 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408005 408005 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161506 Musou.06 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408006 408006 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161507 Musou.07 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408007 408007 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161508 Musou.08 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408008 408008 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161509 Musou.09 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408009 408009 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161510 Musou.10 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408010 408010 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161511 Musou.11 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408011 408011 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161512 Musou.12 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 101 20016 1 1 0 3 1 408012 408012 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161513 End.01 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408013 408013 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161514 End.02 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408014 408014 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161515 End.03 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408015 408015 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30161516 End.04 Assets/Product/Texture/Image/UiFubenMainTab/FubenMainTab01.png 102 20016 1 1 0 3 1 408016 408016 3 Strike down 50 enemies within 3 min Strike down 100 enemies within 3 min Strike down 200 enemies within 3 min 1 Square 1 2 3 +30180301 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180302 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180303 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180304 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180305 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180306 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180307 Golden Age Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180308 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180309 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180310 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180311 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180312 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180313 Terrace Melody Choose characters to deploy and the Add-ons you wish to consume.\n\nDuring the stage, characters gain the effect of the Add-ons.\n\nAfter completing the stage, the Add-ons will disappear. If you fail the stage, Add-ons will not be spent. 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180314 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180315 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180316 Terrace Melody 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180317 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180318 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180319 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180320 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180321 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180322 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180323 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180324 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180325 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180326 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180327 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180328 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180329 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180330 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180331 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180332 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180333 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180334 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180335 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180336 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180337 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180338 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180339 Silent Winter 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180340 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180341 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180342 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180343 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180344 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180345 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180346 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180347 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180348 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180349 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180350 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180351 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180352 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180353 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180354 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180355 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180356 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180357 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180358 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180359 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180360 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180361 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180362 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180363 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180364 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180365 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180366 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180367 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180368 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180369 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180370 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180371 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180372 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180373 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180374 Red Tide 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180375 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180376 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180377 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180378 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180379 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180380 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180381 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180382 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180383 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180384 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180385 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180386 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180387 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180388 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180389 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180390 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180391 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180392 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180393 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180394 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180395 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180396 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180397 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180398 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180399 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180400 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180401 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180402 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180403 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180404 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180405 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180406 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180407 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180408 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180409 Ascendant Brilliance 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30180501 Infinite Abyss 1 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180502 Infinite Abyss 2 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180503 Infinite Abyss 3 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180504 Infinite Abyss 4 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180511 Infinite Abyss 5 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180512 Infinite Abyss 6 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180513 Infinite Abyss 7 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180514 Infinite Abyss 8 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180521 Infinite Abyss 9 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180522 Infinite Abyss 10 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180523 Infinite Abyss 11 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180524 Infinite Abyss 12 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180531 Infinite Abyss 13 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180532 Infinite Abyss 14 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180533 Infinite Abyss 15 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180534 Infinite Abyss 16 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180541 Infinite Abyss 17 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180542 Infinite Abyss 18 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180543 Infinite Abyss 19 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30180544 Infinite Abyss 20 101 20016 1 1 0 40 3 1 300 1 Square 1 2 3 +30161101 NA-01 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161102 NA-02 58 20014 1 1 0 40 3 1 300 30161101 1 Square 1 2 3 1 +30161103 NA-03 58 20014 1 1 0 40 3 1 300 30161102 1 Square 1 2 3 1 +30161104 NA-04 58 20014 1 1 0 40 3 1 300 30161103 1 Square 1 2 3 1 +30161105 NA-05 58 20014 1 1 0 40 3 1 300 30161104 1 Square 1 2 3 1 +30161106 NA-06 58 20014 1 1 0 40 3 1 300 30161105 1 Square 1 2 3 1 +30161107 NA-07 58 20014 1 1 0 40 3 1 300 30161106 1 Square 1 2 3 1 +30161108 NA-08 58 20014 1 1 0 40 3 1 300 30161107 1 Square 1 2 3 1 +30161109 NA-09 58 20014 1 1 0 40 3 1 300 30161108 1 Square 1 2 3 1 +30161110 NA-10 58 20014 1 1 0 40 3 1 300 30161109 1 Square 1 2 3 1 +30161121 EX-01 58 20014 1 1 0 40 3 1 300 30161110 1 Square 1 2 3 1 +30161122 EX-02 58 20014 1 1 0 40 3 1 300 30161121 1 Square 1 2 3 1 +30161123 EX-03 58 20014 1 1 0 40 3 1 300 30161122 1 Square 1 2 3 1 +30161124 EX-04 58 20014 1 1 0 40 3 1 300 30161123 1 Square 1 2 3 1 +30161125 EX-05 58 20014 1 1 0 40 3 1 300 30161124 1 Square 1 2 3 1 +30161126 EX-06 58 20014 1 1 0 40 3 1 300 30161125 1 Square 1 2 3 1 +30161127 EX-07 58 20014 1 1 0 40 3 1 300 30161126 1 Square 1 2 3 1 +30161128 EX-08 58 20014 1 1 0 40 3 1 300 30161127 1 Square 1 2 3 1 +30161129 EX-09 58 20014 1 1 0 40 3 1 300 30161128 1 Square 1 2 3 1 +30161130 EX-10 58 20014 1 1 0 40 3 1 300 30161129 1 Square 1 2 3 1 +30161201 BLT-01 56 20014 1 1 0 40 3 1 300 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161202 BLT-02 56 20014 1 1 0 40 3 1 300 30161201 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161203 BLT-03 56 20014 1 1 0 40 3 1 300 30161202 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161204 BLT-04 56 20014 1 1 0 40 3 1 300 30161203 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161205 BLT-05 56 20014 1 1 0 40 3 1 300 30161204 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161206 BLT-06 56 20014 1 1 0 40 3 1 300 30161205 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161207 BLT-07 56 20014 1 1 0 40 3 1 300 30161206 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161208 BLT-08 56 20014 1 1 0 40 3 1 300 30161207 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161209 BLT-09 56 20014 1 1 0 40 3 1 300 30161208 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161210 BLT-10 56 20014 1 1 0 40 3 1 300 30161209 Missions will be display on the left side of the interface over time Complete missions to earn different ability bonuses. Abilities bonuses can help you complete the following mission 1 Square 1 2 3 1 +30161221 Classical Showdown I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161222 Classical Showdown II 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161223 Classical Showdown III 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161224 Classical Showdown IV 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161226 Duo Effort I 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161227 Duo Effort II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161228 Duo Effort III 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161229 Duo Effort IV 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161231 Arena I 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161232 Arena II 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161233 Arena III 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161234 Arena IV 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161236 Deathmatch I 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161237 Deathmatch II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161238 Deathmatch III 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161239 Deathmatch IV 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161240 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161241 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161242 Endless Battle - 3 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161243 Endless Battle - 1 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161244 Abandoned 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161245 Endless Battle - 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161246 Endless Battle - 2 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161247 Endless Battle - 16 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161248 Endless Battle - 7 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161249 Endless Battle - 8 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161250 Endless Battle - 13 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161251 Endless Battle - 9 28 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161252 Endless Battle - 11 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161253 Endless Battle - 12 42 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161254 Endless Battle - 6 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161255 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161256 Endless Battle - 18 38 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161257 Endless Battle - 22 52 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161258 Endless Battle - 14 30 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161259 Endless Battle - 19 53 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161260 Endless Battle - 23 59 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161261 Endless Battle - 24 61 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161262 Abandoned 35 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161263 Abandoned 8 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161264 Abandoned 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161265 Classical Showdown I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161266 Classical Showdown II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161267 Classical Showdown III 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161268 Classical Showdown IV 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161269 Arena I 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161270 Arena II 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161271 Arena III 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161272 Arena IV 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161273 Emergency Transfer 1 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161274 Emergency Transfer 2 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161275 Emergency Transfer 3 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161276 Emergency Transfer 4 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161277 Emergency Transfer 5 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161278 Emergency Transfer 6 111 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161279 Emergency Transfer 7 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161280 Emergency Transfer 8 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161281 Emergency Transfer 9 112 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161282 Emergency Transfer 10 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161283 Endless Battle - 17 17 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161284 Endless Battle - 20 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161285 Endless Battle - 15 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161286 Endless Battle - 21 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161287 Endless Battle - 5 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161288 Endless Battle - 10 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161289 Endless Battle - 25 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161290 Streak Mode (Phase 3) Moon Eater 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161291 Streak Mode (Phase 3) New Iron Maiden 21 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161292 Streak Mode (Phase 3) Lithos 44 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161293 Streak Mode (Phase 3) The Merciful One 173 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161294 [Death Random Phase 3] Hamlet 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161295 Heaven Breaker & God Slayer & Demon Bane Trio 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161296 Good Child & Naughty Child 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161297 Elite Construct 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161298 Hetero-Consciousness 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161299 Dottie 43 20014 1 1 0 40 3 1 1 Square 1 2 3 1 +30161400 Normal - 1 101 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 +30161401 Normal - 2 101 1 2 1 0 3 1 30161400 346001 346001 3 1 4 1 1 2 3 +30161402 Normal - 3 101 1 2 1 0 3 1 30161401 346001 346001 3 1 4 1 1 2 3 +30161403 Normal - 4 101 1 2 1 0 3 1 30161402 346001 346001 3 1 4 1 1 2 3 +30161404 Normal - 5 102 1 2 1 0 3 1 30161403 346001 346001 3 1 4 1 1 2 3 +30161405 Extreme - 1 34 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 +30161406 Extreme - 2 34 1 2 1 0 3 1 30161405 346001 346001 3 1 4 1 1 2 3 +30161407 Extreme - 3 34 1 2 1 0 3 1 30161406 346001 346001 3 1 4 1 1 2 3 +30161408 Extreme - 4 34 1 2 1 0 3 1 30161407 346001 346001 3 1 4 1 1 2 3 +30161409 Extreme - 5 35 1 2 1 0 3 1 30161408 346001 346001 3 1 4 1 1 2 3 +30161411 Hard - 1 28 1 2 1 0 3 1 346001 346001 3 1 4 1 1 2 3 +30161412 Hard - 2 28 1 2 1 0 3 1 30161411 346001 346001 3 1 4 1 1 2 3 +30161413 Hard - 3 28 1 2 1 0 3 1 30161412 346001 346001 3 1 4 1 1 2 3 +30161414 Hard - 4 28 1 2 1 0 3 1 30161413 346001 346001 3 1 4 1 1 2 3 +30161415 Hard - 5 21 1 2 1 0 3 1 30161414 346001 346001 3 1 4 1 1 2 3 +30161416 Normal - 6 9 1 2 1 0 3 1 30161404 346001 346001 3 1 4 1 1 2 3 +30161417 Normal - 7 9 1 2 1 0 3 1 30161416 346001 346001 3 1 4 1 1 2 3 +30161418 Normal - 8 9 1 2 1 0 3 1 30161417 346001 346001 3 1 4 1 1 2 3 +30161419 Normal - 9 9 1 2 1 0 3 1 30161418 346001 346001 3 1 4 1 1 2 3 +30161420 Normal - 10 9 1 2 1 0 3 1 30161419 346001 346001 3 1 4 1 1 2 3 +30161431 Infinite Battlefront 35 1 2 1 0 3 1 30161409 346001 346001 3 1 4 1 1 2 3 +30062301 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062302 PL-02 16 1 2 1 0 4 1 30062301 3 1 4 1 1 2 3 1 +30062303 PL-03 16 1 2 1 0 4 1 30062302 3 1 4 1 1 2 3 1 +30062304 PL-04 17 1 2 1 0 4 1 30062303 3 1 4 1 1 2 3 1 +30062305 PL-05 28 1 2 1 0 4 1 30062304 3 1 4 1 1 2 3 1 +30062306 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062307 FR-02 41 1 2 1 0 4 1 30062306 3 1 4 1 1 2 3 1 +30062308 FR-03 41 1 2 1 0 4 1 30062307 3 1 4 1 1 2 3 1 +30062309 FR-04 41 1 2 1 0 4 1 30062308 3 1 4 1 1 2 3 1 +30062310 FR-05 42 1 2 1 0 4 1 30062309 3 1 4 1 1 2 3 1 +30062311 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062312 DG-02 64 1 2 1 0 4 1 30062311 3 1 4 1 1 2 3 1 +30062313 DG-03 61 1 2 1 0 4 1 30062312 3 1 4 1 1 2 3 1 +30062314 DG-04 61 1 2 1 0 4 1 30062313 3 1 4 1 1 2 3 1 +30062315 DG-05 8 1 2 1 0 4 1 30062314 3 1 4 1 1 2 3 1 +30062316 CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062317 Points Tutorial 101 1 2 1 0 4 1 3 1 4 1 2214 1 2 3 1 +30062318 Rating Tutorial 101 1 2 1 0 4 1 3 1 4 1 2214 1 2 3 1 +30062319 CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062320 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062321 FC-02 16 1 2 1 0 4 1 30062320 3 1 4 1 1 2 3 1 +30062322 FC-03 16 1 2 1 0 4 1 30062321 3 1 4 1 1 2 3 1 +30062323 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062324 DG-02 64 1 2 1 0 4 1 30062323 3 1 4 1 1 2 3 1 +30062325 DG-03 61 1 2 1 0 4 1 30062324 3 1 4 1 1 2 3 1 +30062326 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062327 PL-02 16 1 2 1 0 4 1 30062326 3 1 4 1 1 2 3 1 +30062328 PL-03 16 1 2 1 0 4 1 30062327 3 1 4 1 1 2 3 1 +30062329 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062330 FR-02 41 1 2 1 0 4 1 30062329 3 1 4 1 1 2 3 1 +30062331 FR-03 41 1 2 1 0 4 1 30062330 3 1 4 1 1 2 3 1 +30062332 FC-01 140 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062333 FC-02 140 1 2 1 0 4 1 30062332 3 1 4 1 1 2 3 1 +30062334 FC-03 140 1 2 1 0 4 1 30062333 3 1 4 1 1 2 3 1 +30062335 DG-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062336 DG-02 64 1 2 1 0 4 1 30062335 3 1 4 1 1 2 3 1 +30062337 DG-03 61 1 2 1 0 4 1 30062336 3 1 4 1 1 2 3 1 +30062338 PL-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062339 PL-02 16 1 2 1 0 4 1 30062338 3 1 4 1 1 2 3 1 +30062340 PL-03 16 1 2 1 0 4 1 30062339 3 1 4 1 1 2 3 1 +30062341 FR-01 41 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062342 FR-02 41 1 2 1 0 4 1 30062341 3 1 4 1 1 2 3 1 +30062343 FR-03 41 1 2 1 0 4 1 30062342 3 1 4 1 1 2 3 1 +30062351 FC-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062352 DG-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062353 PL-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062354 FC-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062355 DG-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062356 PL-CR 49 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062357 Uniframe Tutorial 101 1 2 1 0 4 1 3 1 4 1 9093 1 2 3 +30062358 Uniframe Tutorial 101 1 2 1 0 4 1 3 1 4 1 9093 1 2 3 +30062361 EC-01 117 1 2 1 0 4 1 30062357 3 1 4 1 1 2 3 1 +30062362 EC-02 117 1 2 1 0 4 1 30062361 3 1 4 1 1 2 3 1 +30062363 EC-03 117 1 2 1 0 4 1 30062362 3 1 4 1 1 2 3 1 +30062364 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062365 PL-02 17 1 2 1 0 4 1 30062364 3 1 4 1 1 2 3 1 +30062366 PL-03 21 1 2 1 0 4 1 30062365 3 1 4 1 1 2 3 1 +30062367 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062368 FC-02 16 1 2 1 0 4 1 30062367 3 1 4 1 1 2 3 1 +30062369 FC-03 16 1 2 1 0 4 1 30062368 3 1 4 1 1 2 3 1 +30062370 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062371 DG-02 35 1 2 1 0 4 1 30062370 3 1 4 1 1 2 3 1 +30062372 DG-03 59 1 2 1 0 4 1 30062371 3 1 4 1 1 2 3 1 +30062373 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062374 FR-02 64 1 2 1 0 4 1 30062373 3 1 4 1 1 2 3 1 +30062375 FR-03 61 1 2 1 0 4 1 30062374 3 1 4 1 1 2 3 1 +30062376 EC-01 117 1 2 1 0 4 1 30062358 3 1 4 1 1 2 3 1 +30062377 EC-02 117 1 2 1 0 4 1 30062376 3 1 4 1 1 2 3 1 +30062378 EC-03 117 1 2 1 0 4 1 30062377 3 1 4 1 1 2 3 1 +30062379 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062380 PL-02 17 1 2 1 0 4 1 30062379 3 1 4 1 1 2 3 1 +30062381 PL-03 21 1 2 1 0 4 1 30062380 3 1 4 1 1 2 3 1 +30062382 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062383 FC-02 16 1 2 1 0 4 1 30062382 3 1 4 1 1 2 3 1 +30062384 FC-03 16 1 2 1 0 4 1 30062383 3 1 4 1 1 2 3 1 +30062385 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062386 DG-02 35 1 2 1 0 4 1 30062385 3 1 4 1 1 2 3 1 +30062387 DG-03 59 1 2 1 0 4 1 30062386 3 1 4 1 1 2 3 1 +30062388 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062389 FR-02 64 1 2 1 0 4 1 30062388 3 1 4 1 1 2 3 1 +30062390 FR-03 61 1 2 1 0 4 1 30062389 3 1 4 1 1 2 3 1 +30062391 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062392 PL-CR 21 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062393 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062394 PL-CR 21 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062395 EC-01 117 1 2 1 0 4 1 30062357 3 1 4 1 1 2 3 1 +30062396 EC-02 117 1 2 1 0 4 1 30062395 3 1 4 1 1 2 3 1 +30062397 EC-03 117 1 2 1 0 4 1 30062396 3 1 4 1 1 2 3 1 +30062398 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062399 PL-02 17 1 2 1 0 4 1 30062398 3 1 4 1 1 2 3 1 +30062400 PL-03 21 1 2 1 0 4 1 30062399 3 1 4 1 1 2 3 1 +30062401 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062402 FR-02 64 1 2 1 0 4 1 30062401 3 1 4 1 1 2 3 1 +30062403 FR-03 61 1 2 1 0 4 1 30062402 3 1 4 1 1 2 3 1 +30062404 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062405 DG-02 35 1 2 1 0 4 1 30062404 3 1 4 1 1 2 3 1 +30062406 DG-03 59 1 2 1 0 4 1 30062405 3 1 4 1 1 2 3 1 +30062407 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062408 FC-02 16 1 2 1 0 4 1 30062407 3 1 4 1 1 2 3 1 +30062409 FC-03 16 1 2 1 0 4 1 30062408 3 1 4 1 1 2 3 1 +30062410 EC-01 117 1 2 1 0 4 1 30062358 3 1 4 1 1 2 3 1 +30062411 EC-02 117 1 2 1 0 4 1 30062410 3 1 4 1 1 2 3 1 +30062412 EC-03 117 1 2 1 0 4 1 30062411 3 1 4 1 1 2 3 1 +30062413 PL-01 17 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062414 PL-02 17 1 2 1 0 4 1 30062413 3 1 4 1 1 2 3 1 +30062415 PL-03 21 1 2 1 0 4 1 30062414 3 1 4 1 1 2 3 1 +30062416 FR-01 64 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062417 FR-02 64 1 2 1 0 4 1 30062416 3 1 4 1 1 2 3 1 +30062418 FR-03 61 1 2 1 0 4 1 30062417 3 1 4 1 1 2 3 1 +30062419 DG-01 35 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062420 DG-02 35 1 2 1 0 4 1 30062419 3 1 4 1 1 2 3 1 +30062421 DG-03 59 1 2 1 0 4 1 30062420 3 1 4 1 1 2 3 1 +30062422 FC-01 16 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062423 FC-02 16 1 2 1 0 4 1 30062422 3 1 4 1 1 2 3 1 +30062424 FC-03 16 1 2 1 0 4 1 30062423 3 1 4 1 1 2 3 1 +30062425 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062426 DG-CR 59 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062427 EC-CR 117 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30062428 DG-CR 59 1 2 1 0 4 1 3 1 4 1 1 2 3 1 +30031501 Tropical Stage Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap4.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031502 Venus Coast Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap3.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031503 Kowloong Ruins Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap1.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap1.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031504 Test of Courage Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap2.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031505 Babylonia Travel through past memories to leave a new summer moment! Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeMap5.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap5.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031506 Dancing Tonight Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031507 Waterland Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031508 Dream with You Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031509 Dancing Tonight (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg16.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031510 Waterland (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg17.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031511 Dream with You (Hell) Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png Assets/Product/Texture/Image/UiSpecialTrainMusic/UiSpecialTrainMusicBg15.png 508 20014 1 1 1 0 40 3 1 3 3 1 Square +30031516 Sweet Dumpling Blessings Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square +30031517 Lantern Blessings Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square +30031518 Sweet Dumpling Blessings (Hard) Sweet dumplings for a sweet Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap01.png 57 20014 1 1 1 0 40 0 0 3 3 1 Square +30031519 Lantern Blessings (Hard) Colorful lanterns for a colorful Lantern Festival. Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoIcon1.png Assets/Product/Texture/Image/UiFubenYuanxiao/UiFubenYuanxiaoMap02.png 32 20014 1 1 1 0 40 0 0 3 3 1 Square +30065001 Snowfield Street Fight Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap01.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap03.png 40 20011 1 1 1 0 40 0 0 3 3 1 2 Rectangle 1 +30065002 Wild Ambush Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 1 2 Rectangle 1 +30061432 Magic Square Funfair Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 40 20011 1 1 1 0 40 0 0 3 3 9 1 67 Square +30061433 Magic Square Trial Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 32 20011 1 1 1 0 40 0 0 3 3 11 1 Square +30061434 Magic Square Trial (Hard) Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap02.png Assets/Product/Texture/Image/UiFubenSnowGame/UiFubenSnowGameMap04.png 173 20011 1 1 1 0 40 0 0 3 3 12 1 Square +30031600 Sea Paradise (Competition) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031601 Bottom Sea Light (Competition) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031602 Forest Shadow (Competition) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031604 Sea Paradise (Cooperation) Sea Paradise Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map2.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap6.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031605 Bottom Sea Light (Cooperation) Bottom Sea Light Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map4.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap8.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30031606 Forest Shadow (Cooperation) Forest Shadow Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2Map3.png Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeSMap7.png 101 20014 1 1 1 0 40 3 1 3 3 1 Square +30210211 Season 3 Standard Stage 41 20009 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210212 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210213 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210214 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210215 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210216 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210217 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210218 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210219 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210220 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210221 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210222 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210223 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210224 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210225 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210226 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210227 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210228 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210229 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210230 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210231 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210232 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210233 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210234 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210235 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210236 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210237 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210238 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210239 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210240 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210241 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210242 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210243 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210244 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210245 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210246 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210247 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210248 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210249 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210250 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210251 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210252 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210253 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210254 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210255 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210256 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210257 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210258 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210259 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210260 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210261 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210262 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210263 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210264 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210265 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210266 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210267 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210268 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210269 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210270 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210271 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210272 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210273 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210274 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210275 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210276 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210277 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210278 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210279 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210280 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210281 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210282 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210283 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210284 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210285 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210286 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210287 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210288 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210289 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210290 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210291 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210292 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210293 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210294 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210295 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210296 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210297 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210298 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210299 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210300 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210301 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210302 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210303 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210304 VH-01 41 20017 1 1 40 0 40 3 1 300 910001 910001 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210305 VH-02 41 20017 1 1 40 0 40 3 1 300 910002 910002 Carefully consider your team setup. Recommended after you have at least three 2★ members. 2 1 Square 1 2 3 +30210306 VH-01 41 20017 1 1 40 0 40 3 1 300 910003 910003 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210307 VH-02 41 20017 1 1 40 0 40 3 1 300 910004 910004 Carefully consider your team setup. Recommended after you have at least three 4★ members. 2 1 Square 1 2 3 +30210308 VH-01 41 20017 1 1 40 0 40 3 1 300 910005 910005 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210309 VH-02 41 20017 1 1 40 0 40 3 1 300 910006 910006 Carefully consider your team setup. Recommended after you have at least three 8★ members. 2 1 Square 1 2 3 +30210310 VH-01 41 20017 1 1 40 0 40 3 1 300 910007 910007 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210311 VH-02 41 20017 1 1 40 0 40 3 1 300 910008 910008 Carefully consider your team setup. Recommended after you have at least four 10★ members. 2 1 Square 1 2 3 +30210312 VH-01 41 20017 1 1 40 0 40 3 1 300 910009 910009 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210313 VH-02 41 20017 1 1 40 0 40 3 1 300 910010 910010 Carefully consider your team setup. Recommended after you have at least four 12★ members. 2 1 Square 1 2 3 +30210314 VH-01 41 20017 1 1 40 0 40 3 1 300 910011 910011 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210315 VH-02 41 20017 1 1 40 0 40 3 1 300 910012 910012 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210316 VH-03 41 20017 1 1 40 0 40 3 1 300 910013 910013 Carefully consider your team setup. Recommended after you have at least five 15★ members. 2 1 Square 1 2 3 +30210317 VH-01 41 20017 1 1 40 0 40 3 1 300 910014 910014 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210318 VH-02 41 20017 1 1 40 0 40 3 1 300 910015 910015 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210319 VH-03 41 20017 1 1 40 0 40 3 1 300 910016 910016 Carefully consider your team setup. Recommended after you have at least five 18★ members. 2 1 Square 1 2 3 +30210320 VH-01 41 20017 1 1 40 0 40 3 1 300 910017 910017 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210321 VH-02 41 20017 1 1 40 0 40 3 1 300 910018 910018 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210322 VH-03 41 20017 1 1 40 0 40 3 1 300 910019 910019 Carefully consider your team setup. Recommended after you have at least six 21★ members. 2 1 Square 1 2 3 +30210323 VH-01 41 20017 1 1 40 0 40 3 1 300 910020 910020 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210324 VH-02 41 20017 1 1 40 0 40 3 1 300 910021 910021 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210325 VH-03 41 20017 1 1 40 0 40 3 1 300 910022 910022 Carefully consider your team setup. Recommended after you have at least seven 25★ members. 2 1 Square 1 2 3 +30210326 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210327 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210328 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210329 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210330 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210331 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210332 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210333 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210334 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210335 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210336 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210337 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210338 EX-01 41 20017 1 1 40 0 40 3 1 300 910023 910023 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210339 EX-02 41 20017 1 1 40 0 40 3 1 300 910024 910024 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210340 EX-03 41 20017 1 1 40 0 40 3 1 300 910025 910025 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210341 EX-01 41 20017 1 1 40 0 40 3 1 300 910032 910032 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210342 EX-02 41 20017 1 1 40 0 40 3 1 300 910033 910033 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210343 EX-03 41 20017 1 1 40 0 40 3 1 300 910034 910034 Carefully consider your team setup. Recommended after you have at least eight MAX members. 2 1 Square 1 2 3 +30210344 EX-01 41 20017 1 1 40 0 40 3 1 300 910029 910029 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210345 EX-02 41 20017 1 1 40 0 40 3 1 300 910030 910030 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210346 EX-03 41 20017 1 1 40 0 40 3 1 300 910031 910031 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210347 EX-01 41 20017 1 1 40 0 40 3 1 300 910026 910026 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210348 EX-02 41 20017 1 1 40 0 40 3 1 300 910027 910027 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210349 EX-03 41 20017 1 1 40 0 40 3 1 300 910028 910028 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210350 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210351 INF-01 41 20017 1 1 40 0 40 3 1 300 Carefully consider your team setup. Recommended after you have at least nine MAX members. 2 1 Square 1 2 3 +30210352 SF-01 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— The road ahead is long 2 1 Square 1 2 3 1 +30210353 SF-02 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Everything will be obtained 2 1 Square 1 2 3 1 +30210354 SF-03 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Halfway through the journey 2 1 Square 1 2 3 1 +30210355 SF-04 117 10101 1 1 40 0 40 3 1 300 12831 12831 Short rest— Make a detour 2 1 Square 1 2 3 1 +30210356 EZ-01 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 +30210357 EZ-02 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 +30210358 EZ-03 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 5+ recommended to challenge 2 1 Square 1 2 3 1 +30210359 EZ-04 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1 +30210360 EZ-05 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 7+ recommended to challenge 2 1 Square 1 2 3 1 +30210361 EZ-06 9 10101 1 1 40 0 40 3 1 300 12832 12832 Adaptability Training Average Star 8+ recommended to challenge 2 1 Square 1 2 3 1 +30210362 EZ-07 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1 +30210363 EZ-08 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 20+ recommended to challenge 2 1 Square 1 2 3 1 +30210364 EZ-09 9 10101 1 1 40 0 40 3 1 300 12833 12833 Adaptability Training Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 +30210365 NH-01 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 +30210366 NH-02 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 +30210367 NH-03 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 +30210368 NH-04 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 12+ recommended to challenge 2 1 Square 1 2 3 1 +30210369 NH-05 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1 +30210370 NH-06 21 10101 1 1 40 0 40 3 1 300 12832 12832 Give it your all! Average Star 16+ recommended to challenge 2 1 Square 1 2 3 1 +30210371 NH-07 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 +30210372 NH-08 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 +30210373 NH-09 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 22+ recommended to challenge 2 1 Square 1 2 3 1 +30210374 NH-10 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 24+ recommended to challenge 2 1 Square 1 2 3 1 +30210375 NH-11 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 +30210376 NH-12 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 +30210377 NH-13 21 10101 1 1 40 0 40 3 1 300 12833 12833 Give it your all! Average Star 27+ recommended to challenge 2 1 Square 1 2 3 1 +30210378 VH-01 43 10101 1 1 40 0 40 3 1 300 12832 12832 Pilgrimage's End Yet Another Martyr 2 1 Square 1 2 3 1 +30210379 VH-02 53 10101 1 1 40 0 40 3 1 300 12832 12832 Through the Labyrinth Oil Tanks Deteriorate, Too 2 1 Square 1 2 3 1 +30210380 VH-03 73 10101 1 1 40 0 40 3 1 300 12832 12832 Even in the Sky Nightmares Like Shadows 2 1 Square 1 2 3 1 +30210381 VH-04 21 10101 1 1 40 0 40 3 1 300 12833 12833 Curtains Drawn Onstage Rusty Competition 2 1 Square 1 2 3 1 +30210382 VH-05 52 10101 1 1 40 0 40 3 1 300 12833 12833 Barren Land "Don't Get Your Feet Dirty" 2 1 Square 1 2 3 1 +30210383 Un-X 38 10101 1 1 40 0 40 3 1 300 12833 12833 "Dead End Ahead" "Proceed With Caution" 2 1 Square 1 2 3 1 +30210384 Ku-CL 117 10101 1 1 40 0 40 3 1 300 Kuroro's Painful Rescue 4 swipes = 66 Ku 2 1 Square 1 2 3 1 +30210385 INF-I 21 10101 1 1 40 0 40 3 1 300 12832 12832 Trial 1 Arrive in Swarms 2 1 Square 1 2 3 1 +30210386 INF-II 21 10101 1 1 40 0 40 3 1 300 12833 12833 Trial 2 Justice & Impartiality 2 1 Square 1 2 3 1 +30161131 Normal - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161132 Normal - 02 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1 +30161133 Normal - 04 58 20014 2220114 1 1 0 40 3 1 300 30161132 1 Square 1 2 3 1 +30161134 Normal - 03 58 20014 2220114 1 1 0 40 3 1 300 30162402 1 Square 1 2 3 1 +30161135 Normal - 05 58 20014 2220114 1 1 0 40 3 1 300 30161134 1 Square 1 2 3 1 +30161136 Hard - 06 58 20014 2220114 1 1 0 40 4 1 300 30161133 30161135 1 Square 1 2 3 1 +30161137 Hard - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161138 Normal - 01 58 20014 2220115 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161139 Normal - 02 58 20014 2220116 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1 +30161140 Normal - 03 58 20014 2220117 1 1 0 40 3 1 300 30161138 1 Square 1 2 3 1 +30161141 Normal - 04 58 20014 2220118 1 1 0 40 3 1 300 30161139 1 Square 1 2 3 1 +30161142 Hard - 07 58 20014 2220119 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161143 Normal - 05 58 20014 2220120 1 1 0 40 3 1 300 30161140 1 Square 1 2 3 1 +30161144 Hard - 06 58 20014 2220121 1 1 0 40 3 1 300 30161141 30161143 1 Square 1 2 3 1 +30161145 Normal - 02 58 20014 2220122 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1 +30161146 Normal - 03 58 20014 2220123 1 1 0 40 3 1 300 30161149 1 Square 1 2 3 1 +30161147 Normal - 04 58 20014 2220124 1 1 0 40 3 1 300 30161145 1 Square 1 2 3 1 +30161148 Normal - 05 58 20014 2220125 1 1 0 40 3 1 300 30161146 1 Square 1 2 3 1 +30161149 Normal - 01 58 20014 2220126 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161150 Hard - 06 58 20014 2220127 1 1 0 40 3 1 300 30161147 30161148 1 Square 1 2 3 1 +30161151 Hard - 07 58 20014 2220128 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161152 Nightmare - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161153 Nightmare - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161154 Nightmare - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161155 Nightmare - 04 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161156 Nightmare - 05 58 20014 2220114 1 1 0 40 4 1 300 1 Square 1 2 3 1 +30161157 Nightmare - 06 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161158 Nightmare - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161159 Nightmare - 08 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161160 Nightmare - 09 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30161161 Nightmare - 10 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162402 Attacker - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162404 Attacker - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162405 Attacker - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162404 1 Square 1 2 3 1 +30162406 Attacker - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162404 1 Square 1 2 3 1 +30162407 Attacker - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162405 1 Square 1 2 3 1 +30162408 Attacker - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162406 1 Square 1 2 3 1 +30162409 Attacker - 04 58 20014 2220114 1 1 0 40 3 1 300 30162407 30162408 1 Square 1 2 3 1 +30162410 Tank - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162411 Tank - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162410 1 Square 1 2 3 1 +30162412 Tank - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162410 1 Square 1 2 3 1 +30162413 Tank - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162411 1 Square 1 2 3 1 +30162414 Tank - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162412 1 Square 1 2 3 1 +30162415 Tank - 04 58 20014 2220114 1 1 0 40 3 1 300 30162413 30162414 1 Square 1 2 3 1 +30162416 Support - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162417 Support - 2A 58 20014 2220114 1 1 0 40 3 1 300 30162416 1 Square 1 2 3 1 +30162418 Support - 2B 58 20014 2220114 1 1 0 40 3 1 300 30162416 1 Square 1 2 3 1 +30162419 Support - 3A 58 20014 2220114 1 1 0 40 3 1 300 30162417 1 Square 1 2 3 1 +30162420 Support - 3B 58 20014 2220114 1 1 0 40 3 1 300 30162418 1 Square 1 2 3 1 +30162421 Support - 04 58 20014 2220114 1 1 0 40 3 1 300 30162419 30162420 1 Square 1 2 3 1 +30162422 Balanced - 01 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162423 Balanced - 02 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162424 Balanced - 03 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162425 Balanced - 04 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162426 Balanced - 05 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162427 Balanced - 06 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162428 Balanced - 07 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162429 Balanced - 08 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162430 Balanced - 09 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162431 Balanced - 10 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162432 Sync - 01 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162433 Sync - 02 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162434 Sync - 03 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162435 Sync - 04 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162436 Sync - 05 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162437 Sync - 06 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162438 Sync - 07 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162439 Sync - 08 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162440 Sync - 09 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162441 Sync - 10 58 20014 2220114 1 1 0 40 3 1 300 30162420 1 Square 1 2 3 1 +30162451 RR-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162452 RR-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162453 RR-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162454 RR-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162455 RR-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162456 RR-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162457 RR-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162458 RR-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162459 SF-07 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162460 SF-08 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162461 SF-05 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162462 SF-06 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162463 SF-03 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162464 SF-04 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162465 SF-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162466 SF-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162467 CL-09 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162468 CL-10 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162469 CL-07 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162470 CL-08 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162471 CL-05 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162472 CL-06 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162473 CL-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162474 CL-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162475 CL-01 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162476 CL-02 Physical DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162477 LD-09 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162478 LD-10 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162479 LD-07 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162480 LD-08 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162481 LD-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162482 LD-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162483 LD-03 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162484 LD-04 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162485 LD-01 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162486 LD-02 Fire DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162487 IF-05 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162488 IF-06 Lightning DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162489 IF-03 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162490 IF-04 Ice DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162491 IF-01 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +30162492 IF-02 Dark DMG Resistance of enemies in the stage decreases. Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageReprintBg1.png 9 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +96991403 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +96991404 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061810 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061811 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061812 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061813 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061814 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061815 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061816 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061817 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061818 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061819 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061820 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061821 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061822 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061823 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061824 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061825 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061826 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061827 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061828 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061829 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061830 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061831 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061832 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061833 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061834 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061835 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061836 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061837 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061838 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061839 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061840 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061841 Recitativo di Fantasia 62 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061842 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061843 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061844 Recitativo di Fantasia 8 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061845 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061846 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061847 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061848 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061849 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061850 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061851 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061852 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061853 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061854 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061855 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061856 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061857 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061858 Recitativo di Fantasia 14 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061859 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061860 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061861 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061862 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061863 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061864 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061865 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061866 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061867 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061868 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061869 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061870 Recitativo di Fantasia 69 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061871 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061872 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061873 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061874 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061875 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061876 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061877 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061878 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061879 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061880 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061881 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061882 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061883 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061884 Recitativo di Fantasia 83 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061885 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061886 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061887 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061888 Recitativo di Fantasia 64 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061889 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061890 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061891 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061892 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061893 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061894 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061895 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061896 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061897 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061898 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061899 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061900 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061901 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061902 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061903 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061904 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061905 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061906 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061907 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414EC 1 Square 1 2 3 1 +30061908 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414ED 1 Square 1 2 3 1 +30061909 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02414EE 1 Square 1 2 3 1 +30061910 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061911 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061912 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061913 Recitativo di Fantasia 58 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061914 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061915 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061916 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061917 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061918 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061919 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061920 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061921 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061922 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061923 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061924 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061925 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061926 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061927 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061928 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061929 Recitativo di Fantasia 61 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061930 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061931 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061932 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061933 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061934 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061935 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061936 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061937 Recitativo di Fantasia 7 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061938 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061939 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061940 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061941 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061942 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061943 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061944 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061945 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061946 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061947 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061948 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061949 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061950 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061951 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061952 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061953 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061954 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061955 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061956 Recitativo di Fantasia 13 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061957 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061958 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061959 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061960 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061961 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061962 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061963 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061964 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061965 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061966 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061967 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061968 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061969 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061970 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061971 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061972 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061973 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550037 550037 1 ZX02401EC 1 Square 1 2 3 1 +30061974 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EE 1 Square 1 2 3 1 +30061975 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061976 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061977 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061978 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061979 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061980 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061981 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061982 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061983 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061984 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061985 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 550036 550036 1 ZX02401EB 1 Square 1 2 3 1 +30061986 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061987 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401EA 1 Square 1 2 3 1 +30061988 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02413EB 1 Square 1 2 3 1 +30061989 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 ZX02401ED 1 Square 1 2 3 1 +30061990 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061991 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061992 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061993 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061994 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061995 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061996 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061997 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061998 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30061999 Recitativo di Fantasia 82 20014 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30062010 Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062011 Barrier Breakthrough - Hard 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062012 Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062013 Laser Avoidance - Hard 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062014 Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062015 Tidal Pull Breakthrough - Hard 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062016 Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062017 Flee Candle Light - Hard 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062018 Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062019 Pull and Defeat - Hard 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062020 Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062021 Reach Destination - Hard 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062024 Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062025 Watch the Breezes - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062026 Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062027 Batch Kill - Hard 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062028 Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062029 Break the Tides - Hard 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062030 Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062031 Flee Candle Light - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062032 Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062033 Flee Candle Light II - Hard 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062034 Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062035 Flee Candle Light III - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062038 Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062039 Laser Avoidance - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062040 Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062041 Laser Avoidance II - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062042 Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062043 Reach Destination - Hard 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062044 Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062045 Reach Destination II - Hard 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062046 Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062047 Chaotic Tides - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062048 Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062049 Chaotic Tides II - Hard 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062110 H Barrier Breakthrough 1. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062111 H Barrier Breakthrough - Nightmare 1. A hard stage. Break through the Frail Obstacles.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062112 H Laser Avoidance 1. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062113 H Laser Avoidance - Nightmare 1. A hard stage. Break through the Frail Obstacles and the Halting Lasers will show up.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062114 H Tidal Pull Breakthrough 1. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062115 H Tidal Breakthrough – Nightmare 1. A hard stage. Break the Condensing Tides that show up at intervals in the center of the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062116 H Flee Candle Light 1. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062117 H Flee Candle Light – Nightmare 1. A hard stage. Break through or avoid the Candle Light on the field in a timely manner.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062118 H Pull and Defeat 1. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062119 H Pull and Defeat - Nightmare 1. A hard stage. Avoid the Candle Light and the Halting Lasers that show up at intervals in a timely manner.\n2. Defeat all enemies within the time limit. Pull enemies to eliminate them more efficiently.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062120 H Reach Destination 1. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062121 H Reach Destination - Nightmare 1. A hard stage. Candle Light and Halting Lasers will show up and block your way at intervals.\n2. Defeat all enemies or reach the destination within the time limit to win.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062124 H Watch the Breezes 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062125 H Watch the Breezes - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062126 H Batch Kill 1. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062127 H Batch Kill - Nightmare 1. A hard stage. Breezes will blow at intervals on the field.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062128 H Break the Tides 1. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062129 H Break the Tides - Nightmare 1. A hard stage. Move agilely to deal with the Condensing Tides blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062130 H Flee Candle Light 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062131 H Flee Candle Light – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062132 H Flee Candle Light II 1. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062133 H Flee Candle Light II – Nightmare 1. A hard stage. Move agilely to deal with the Candle Light blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062134 H Flee Candle Light III 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062135 H Flee Candle Light III – Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062138 H Laser Avoidance 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062139 H Laser Avoidance - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062140 H Laser Avoidance II 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062141 H Laser Avoidance II - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062142 H Reach Destination 1. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062143 H Reach Destination - Nightmare 1. A hard stage. Halting Lasers will be blown around by the Breezes.\n2. Defeat all enemies within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062144 H Reach Destination II 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062145 H Reach Destination II - Nightmare 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Defeat all enemies or reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062146 H Chaotic Tides 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062147 H Chaotic Tides - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062148 H Chaotic Tides II 1. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062149 H Chaotic Tides II - Nightmare 1. A hard stage. All mechanisms will appear before the destination.\n2. Defeat all enemies within the time limit. 58 20014 1 1 0 40 3 1 300 1 1 +30062022 Push Forward 1. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062122 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Candle Light.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062036 Push Forward 1. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062136 H Push Forward 1. A hard stage. Move agilely to deal with Halting Lasers and Breezes.\n2. Break through the obstacles and reach the destination within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062050 Push Forward 1. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062150 H Push Forward 1. A hard stage. Breezes, Candle Light, and Condensing Tides will appear in turn.\n2. Break through the obstacles within the time limit.\n3. Tap the Affixes below to view the detailed mechanism. 58 20014 1 1 0 40 3 1 300 1 1 +30062023 Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062123 H Devour Wave Companion 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062037 Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062137 H Rush Hour Challenge 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062051 Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062151 H Life or Death 1. The final stage! Face up to the challenge from the boss!\n2. Defeat all the enemies before time runs out. 58 20014 1 1 0 40 3 1 300 1 1 +30062600 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062601 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062602 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062603 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062604 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062605 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062606 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062607 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062608 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062609 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062610 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062611 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062612 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062613 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062614 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062615 Roguelike 2.0 41 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062616 Roguelike 2.0 53 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062617 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062618 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062619 Roguelike 2.0 140 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062620 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062621 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062622 Roguelike 2.0 61 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062623 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062624 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062625 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062626 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062627 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062628 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062629 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062630 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062631 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062632 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062633 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062634 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062635 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062636 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062637 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062638 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062639 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062640 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062641 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062642 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062643 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062644 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062645 Roguelike 2.0 62 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062646 Roguelike 2.0 52 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062647 Roguelike 2.0 69 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062648 Roguelike 2.0 147 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062649 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30062650 Roguelike 2.0 155 20014 1 1 0 40 3 1 300 1 19 Square 1 2 3 1 +30162252 Defense Point 1-1 9 20018 1 1 0 40 3 1 300 76111 76111 6 4 1 62 1 +30162253 Defense Point 1-2 73 20018 1 1 0 40 3 1 300 76112 76112 6 4 1 62 1 +30162254 Defense Point 1-3 21 20018 1 1 0 40 3 1 300 76113 76113 6 4 1 62 1 +30162255 Defense Point 2-1 9 20018 1 1 0 40 3 1 300 76114 76114 6 4 1 62 1 +30162256 Defense Point 2-2 73 20018 1 1 0 40 3 1 300 76115 76115 6 4 1 62 1 +30162257 Defense Point 2-3 21 20018 1 1 0 40 3 1 300 76116 76116 6 4 1 62 1 +30162258 Defense Point 3-1 9 20018 1 1 0 40 3 1 300 76117 76117 6 4 1 62 1 +30162259 Defense Point 3-2 73 20018 1 1 0 40 3 1 300 76118 76118 6 4 1 62 1 +30162260 Defense Point 3-3 21 20018 1 1 0 40 3 1 300 76119 76119 6 4 1 62 1 +30162261 Defense Point 4-1 9 20018 1 1 0 40 3 1 300 76120 76120 6 4 1 62 1 +30162262 Defense Point 4-2 73 20018 1 1 0 40 3 1 300 76121 76121 6 4 1 62 1 +30162263 Defense Point 4-3 21 20018 1 1 0 40 3 1 300 76122 76122 6 4 1 62 1 +30162264 Defense Point 5-1 9 20018 1 1 0 40 3 1 300 76123 76123 6 4 1 62 1 +30162265 Defense Point 5-2 73 20018 1 1 0 40 3 1 300 76124 76124 6 4 1 62 1 +30162266 Defense Point 5-3 21 20018 1 1 0 40 3 1 300 76125 76125 6 4 1 62 1 +30162267 Defense Point 6-1 9 20018 1 1 0 40 3 1 300 76126 76126 6 4 1 62 1 +30162268 Defense Point 6-2 73 20018 1 1 0 40 3 1 300 76127 76127 6 4 1 62 1 +30162269 Defense Point 6-3 21 20018 1 1 0 40 3 1 300 76128 76128 6 4 1 62 1 +30162270 Defense Point 7-1 9 20018 1 1 0 40 3 1 300 76129 76129 6 4 1 62 1 +30162271 Defense Point 7-2 73 20018 1 1 0 40 3 1 300 76130 76130 6 4 1 62 1 +30162272 Defense Point 7-3 21 20018 1 1 0 40 3 1 300 76131 76131 6 4 1 62 1 +30162273 Defense Point 8-1 9 20018 1 1 0 40 3 1 300 76132 76132 6 4 1 62 1 +30162274 Defense Point 8-2 73 20018 1 1 0 40 3 1 300 76133 76133 6 4 1 62 1 +30162275 Defense Point 8-3 21 20018 1 1 0 40 3 1 300 76134 76134 6 4 1 62 1 +30162276 Watcher's Tower - 1F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162277 Watcher's Tower - 2F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162278 Watcher's Tower - 3F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162279 Watcher's Tower - 4F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162280 Watcher's Tower - 5F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162281 Watcher's Tower - 6F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162282 Watcher's Tower - 7F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162283 Watcher's Tower - 8F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162284 Watcher's Tower - 9F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162285 Watcher's Tower - 10F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162286 Watcher's Tower - 11F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162287 Watcher's Tower - 12F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162288 Watcher's Tower - 13F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162289 Watcher's Tower - 14F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162290 Watcher's Tower - 15F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162291 Watcher's Tower - 16F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162292 Watcher's Tower - 17F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162293 Watcher's Tower - 18F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162294 Watcher's Tower - 19F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162295 Watcher's Tower - 20F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162296 Watcher's Tower - 21F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162297 Watcher's Tower - 22F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162298 Watcher's Tower - 23F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162299 Watcher's Tower - 24F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162351 Watcher's Tower - 25F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162352 Watcher's Tower - 26F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162353 Watcher's Tower - 27F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162354 Watcher's Tower - 28F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162355 Watcher's Tower - 29F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162356 Watcher's Tower - 30F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162357 Watcher's Tower - 31F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162358 Watcher's Tower - 32F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162359 Watcher's Tower - 33F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162360 Watcher's Tower - 34F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162361 Watcher's Tower - 35F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162362 Watcher's Tower - 36F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162363 Watcher's Tower - 37F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162364 Watcher's Tower - 38F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162365 Watcher's Tower - 39F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162366 Watcher's Tower - 40F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162367 Watcher's Tower - 41F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162368 Watcher's Tower - 42F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162369 Watcher's Tower - 43F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162370 Watcher's Tower - 44F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162371 Watcher's Tower - 45F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162372 Watcher's Tower - 46F 9 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162373 Watcher's Tower - 47F 73 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30162374 Watcher's Tower - 48F 21 20018 1 1 0 40 3 1 300 6 4 1 62 1 +30131113 End-of-the-Year Invitation Make sure you all come, Commandant. I still need to tell others! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 1 0 40 0 3 0 300 0 0 1 HD01201BA 1 2 1 3 2 Square 1 2 3 +30131114 The Invention of Tiger Now, allow me to introduce my greatest work. Ta-da! Behold, Tiger! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 2 0 40 0 3 0 300 30131113 0 0 1 HD01202BA 1 2 1 3 2 Square 1 2 3 +30131115 Charm of the New World I'm the artist... living... next door. Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 3 0 40 0 3 0 300 30131114 0 0 1 HD01203BA 1 2 1 3 2 Square 1 2 3 +30131116 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 581000 581000 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3 +30131139 Spring Cleaning Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle.png 38 20018 1 4 0 40 0 3 0 300 30131115 0 0 1 HD01204BA HD01204EA Then our mission is very clear. Let's clean this place up. 1 2 1 3 1 Rectangle 1 2 3 +30131117 Spring Festival Couplets Here they are. I promise you'll love these couplets! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 5 0 40 0 3 0 300 30131116 0 0 1 HD01205BA 1 2 1 3 2 Square 1 2 3 +30131118 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 581001 581001 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3 +30131119 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131118 581002 581002 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3 +30131120 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131119 581003 581003 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3 +30131121 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131120 581004 581004 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3 +30131122 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131121 581005 581005 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3 +30131140 Stove God Worshipping Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle01.png 38 20018 1 6 0 40 0 3 0 300 30131117 0 0 1 HD01206BA HD01206EA Hmph, it's me! The mighty Stove God! 1 2 1 3 1 Rectangle 1 2 3 +30131141 Couplets Decorating Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle02.png 38 20018 1 7 0 40 0 3 0 300 30131140 0 0 1 HD01207BA HD01207EA The door frame has the mark left by some sticker. I think it's about this size. 1 2 1 3 1 Rectangle 1 2 3 +30131142 Staying Up Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle03.png 38 20018 1 8 0 40 0 3 0 300 30131141 0 0 1 HD01208BA HD01208EA Colorful bubbles come out from the flickering flame. 1 2 1 3 1 Rectangle 1 2 3 +30131143 Ringing Out the Old Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle04.png 38 20018 1 9 0 40 0 3 0 300 30131142 0 0 1 HD01209BA HD01209EA The fireworks light up the night sky, filling the surroundings with warm light. 1 2 1 3 1 Rectangle 1 2 3 +30131144 Ringing in the New Year Assets/Product/Texture/Image/UiLunarNewYear/UiFuBenNYAHuhufufuBattle05.png 38 20018 1 10 0 40 0 0 0 300 30131143 0 0 1 HD01210BA HD01210EA It turns its ears a bit as if it is saying goodbye. 1 2 1 1121 3 1 Rectangle 1 2 3 +30131123 Happy Spring Festival Together, we can definitely make it! Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg01.png 38 20018 1 11 0 40 0 3 0 300 30131122 1 HD01211BA 1 2 1 3 2 Square 1 2 3 +30131124 Demon's Screenplay The demon and the brave meet in the sea of flowers. Will the result of this battle put an end to her play...? Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 1 0 40 0 0 0 300 0 0 1 HD01501BA 1 2 1 3 2 Square 1 2 3 +30131125 World of the Brave When the world restarts, the brave will descend from the sky. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 2 0 40 0 0 0 300 30131124 0 0 1 HD01502BA 1 2 1 3 2 Square 1 2 3 +30131126 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 12943 12943 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3 +30131145 Great Vessel Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G3.png 49 10101 1 3 0 40 0 0 0 300 30131125 0 0 1 To obtain the raw material for making the old triangle part, Gray Raven have to enter a dangerous area with monsters. 1 2 1 3 1 Rectangle 1 2 3 +30131127 Sorcerer's Plan Having collected raw materials way beyond what's needed, Gray Raven embarks on a journey back. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 4 0 40 0 0 0 300 30131145 0 0 1 HD01504BA 1 2 1 3 2 Square 1 2 3 +30131128 Chaos of the Capital This is an event able to affect the entire world at the very beginning. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 5 0 40 0 0 0 300 30131127 0 0 1 HD01505BA 1 2 1 3 2 Square 1 2 3 +30131129 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 12944 12944 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131146 Plot Twist Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G6.png 64 10101 1 6 0 40 0 0 0 300 30131128 0 0 1 HD01506EA Camu successfully got in touch with the Engineering Force. After the rescue operation was basically complete, they started the great escape operation. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131130 Sage's Confession He used to be a hero, then he took an arcane missile to the knee. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 7 0 40 0 0 0 300 30131146 0 0 1 HD01507BA 1 2 1 3 2 Square 1 2 3 +30131131 Each Other's Trouble After the meeting, problem ensues and the red storm of the northern desert is also approaching. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 8 0 40 0 0 0 300 30131130 0 0 1 HD01508BA 1 2 1 3 2 Square 1 2 3 +30131132 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 12945 12945 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131133 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131132 12946 12946 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3 +30131147 Just Borrowing Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G9.png 143 10101 1 9 0 40 0 0 0 300 30131131 0 0 1 HD01509BA Karenina and Teddy split up and headed to the Artifact Hall, hoping to obtain the part required to enter the Realm of Dragons. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131148 Overlord Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G10.png 85 10101 1 10 0 40 0 0 0 300 30131147 0 0 1 HD01510BA HD01510EA Gray Raven and Strike Hawk joined forces and set off to the location of another part. 1 2 1 3 1 Rectangle 1 2 3 +30131134 Unique Quarrel When the two in a quarrel start to think from each other's perspective... Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 11 0 40 0 0 0 300 30131148 0 0 1 HD01511BA 1 2 1 3 2 Square 1 2 3 +30131135 Realm of Dragons After overcoming a series of difficulties, Gray Raven arrives at the Realm of Dragons. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 12 0 40 0 0 0 300 30131134 0 0 1 HD01512BA 1 2 1 3 2 Square 1 2 3 +30131136 The Last Relic Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 12947 12947 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131149 The Last Treasure Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022G13.png 53 10101 1 13 0 40 0 0 0 300 30131135 0 0 1 HD01513BA HD01513EA There will eventually be things whose colors won't fade away standing in the river of time. 30000103 1 2 1 3 1 Rectangle 1 2 3 +30131137 Off the Stage There is still sound lingering here after the adventure. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 14 0 40 0 0 0 300 30131149 0 0 1 HD01514BA 1 2 1 3 2 Square 1 2 3 +30131138 In the Name of the Comrades We are already holding one another's hands before we realize it. Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 205 10101 1 15 0 40 0 0 0 300 30131137 0 0 1 HD01515BA 1 2 1 3 2 Square 1 2 3 +30060106 STAGE-1 73 20014 1 1 0 40 3 1 240 1 +30060107 STAGE-2 73 20014 1 1 0 40 3 1 240 1 +30060108 STAGE-3 73 20014 1 1 0 40 3 1 240 1 +30060109 STAGE-4 73 20014 1 1 0 40 3 1 240 1 +30060110 STAGE-5 73 20014 1 1 0 40 3 1 240 1 1 +30060111 STAGE-6 73 20014 1 1 0 40 3 1 240 1 1 +30060112 STAGE-7 73 20014 1 1 0 40 3 1 240 1 1 +30060113 STAGE-8 73 20014 1 1 0 40 3 1 240 1 1 +30060114 STAGE-9 111 20014 1 1 0 40 3 1 240 1 1 +30060115 STAGE-10 111 20014 1 1 0 40 3 1 240 1 1 +30060116 STAGE-11 111 20014 1 1 0 40 3 1 240 1 1 +30060117 STAGE-12 111 20014 1 1 0 40 3 1 240 1 1 +30060118 STAGE-13 73 20014 1 1 0 40 3 1 240 1 1 +30060119 STAGE-14 73 20014 1 1 0 40 3 1 240 1 1 +30060120 STAGE-15 73 20014 1 1 0 40 3 1 240 1 1 +30060121 STAGE-16 73 20014 1 1 0 40 3 1 240 1 1 +30060122 STAGE-17 111 20014 1 1 0 40 3 1 240 1 1 +30060123 STAGE-18 111 20014 1 1 0 40 3 1 240 1 1 +30060124 STAGE-19 111 20014 1 1 0 40 3 1 240 1 1 +30060125 STAGE-20 111 20014 1 1 0 40 3 1 240 1 1 +30060126 STAGE-21 58 20014 1 1 0 40 3 1 240 1 1 +30060127 STAGE-22 58 20014 1 1 0 40 3 1 240 1 1 +30060128 STAGE-23 58 20014 1 1 0 40 3 1 240 1 1 +30060129 STAGE-24 58 20014 1 1 0 40 3 1 240 1 1 +30060131 STAGE-25 73 20014 1 1 0 40 3 1 240 1 1 +30060132 STAGE-26 73 20014 1 1 0 40 3 1 240 1 1 +30060133 STAGE-27 111 20014 1 1 0 40 3 1 240 1 1 +30060134 STAGE-28 73 20014 1 1 0 40 3 1 240 1 1 +30060135 STAGE-29 111 20014 1 1 0 40 3 1 240 1 1 +30060136 STAGE-30 58 20014 1 1 0 40 3 1 240 1 1 +30060137 STAGE-31 73 20014 1 1 0 40 3 1 240 1 1 +30060138 STAGE-32 73 20014 1 1 0 40 3 1 240 1 1 +30060139 STAGE-33 73 20014 1 1 0 40 3 1 240 1 1 +30060140 STAGE-34 111 20014 1 1 0 40 3 1 240 1 1 +30060141 STAGE-35 73 20014 1 1 0 40 3 1 240 1 1 +30060142 STAGE-36 111 20014 1 1 0 40 3 1 240 1 1 +30060143 STAGE-37 58 20014 1 1 0 40 3 1 240 1 1 +30060198 STAGE-38 59 20014 1 1 0 40 3 1 240 1 1 +30060199 STAGE-39 59 20014 1 1 0 40 3 1 240 1 1 +30060145 STAGE-40 73 20014 1 1 0 40 3 1 240 1 1 +30060146 STAGE-41 73 20014 1 1 0 40 3 1 240 1 1 +30060147 STAGE-42 111 20014 1 1 0 40 3 1 240 1 1 +30060148 STAGE-43 73 20014 1 1 0 40 3 1 240 1 1 +30060149 STAGE-44 111 20014 1 1 0 40 3 1 240 1 1 +30060150 STAGE-45 58 20014 1 1 0 40 3 1 240 1 1 +30060151 STAGE-46 59 20014 1 1 0 40 3 1 240 1 1 +30060152 STAGE-47 21 20014 1 1 0 40 3 1 240 1 1 +30060153 STAGE-48 21 20014 1 1 0 40 3 1 240 1 1 +30060154 STAGE-49 21 20014 1 1 0 40 3 1 240 1 1 +30060170 STAGE-50 101 20014 1 1 0 40 3 1 240 1 1 +30060171 STAGE-51 101 20014 1 1 0 40 3 1 240 1 1 +30060172 STAGE-52 101 20014 1 1 0 40 3 1 240 1 1 +30060156 STAGE-53 38 20014 1 1 0 40 3 1 240 1 1 +30060157 STAGE-54 38 20014 1 1 0 40 3 1 240 1 1 +30060158 STAGE-55 38 20014 1 1 0 40 3 1 240 1 1 +30060159 STAGE-56 38 20014 1 1 0 40 3 1 240 1 1 +30060160 STAGE-57 38 20014 1 1 0 40 3 1 240 1 1 +30060162 STAGE-58 73 20014 1 1 0 40 3 1 240 1 1 +30060163 STAGE-59 73 20014 1 1 0 40 3 1 240 1 1 +30060164 STAGE-60 111 20014 1 1 0 40 3 1 240 1 1 +30060165 STAGE-61 73 20014 1 1 0 40 3 1 240 1 1 +30060166 STAGE-62 111 20014 1 1 0 40 3 1 240 1 1 +30060167 STAGE-63 58 20014 1 1 0 40 3 1 240 1 1 +30031521 Tutorial Stage 36 10101 1 1 0 0 0 8 2 1 7120 66 1 +30031531 Longing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031532 Longing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031533 Gaze of Wind (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031534 Gaze of Wind (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031535 Dream with you! (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031536 Dream with you! (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031537 NANAMI IKIMASU (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031538 NANAMI IKIMASU (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031543 Ascending (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031544 Ascending (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031547 LAMIA (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031548 LAMIA (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031549 Over the Glen (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031550 Over the Glen (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031551 Night Sailing (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031552 Night Sailing (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031553 Holy MoonLight (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031554 Holy MoonLight (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031555 Hikari - Beginning (Normal) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031556 Hikari - Beginning (Hard) 36 10101 1 1 0 0 0 8 2 1 66 1 +30031522 Determine Alteration 36 10101 1 1 0 0 0 8 2 1 7120 66 1 +30061561 Pre-match Warm-up Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage01.png 56 10101 1 1 0 0 0 Points Obtained 距離 Final Score 10 2 1 68 1 +30061562 Brave Chase Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage02.png 56 10101 1 1 0 0 0 Points Obtained 距離 Final Score 10 2 1 68 1 +30061563 Racing Carnival Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained 距離 Final Score 10 2 1 68 1 +30061564 Running Track Avoid obstacles to obtain reward Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained 距離 Final Score 10 2 1 68 1 +30061565 Tutorial Better learn the basics of the challenge first! Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage04.png 56 10101 1 1 0 0 0 Points Obtained 距離 Final Score 10 2 1 68 1 +99993090 BP-3 Elemental Dragon Spring Festival Babel Tower Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerStageBg2.png 82 20016 1 1 0 3 1 3 7 1 Rectangle 1 2 3 1 +96990900 Multidimensional Test Stage 1 508 20018 1 1 0 0 0 3 8 2 1 1 +96990901 Multidimensional Test Stage 2 508 20018 1 1 0 0 0 3 8 2 1 1 +96990902 Multidimensional Test Stage 3 508 20018 1 1 0 0 0 3 8 2 1 1 +96990903 Multidimensional Test Stage 4 508 20018 1 1 0 0 0 3 8 2 1 1 +96990904 Multidimensional Test Stage 5 508 20018 1 1 0 0 0 3 8 2 1 1 +96990905 Multidimensional Test Stage 6 508 20018 1 1 0 0 0 3 8 2 1 1 +96990906 Multidimensional Test Stage 7 508 20018 1 1 0 0 0 3 8 2 1 1 +96990907 Multidimensional Test Stage 8 508 20018 1 1 0 0 0 3 8 2 1 1 +96990908 Multidimensional Test Stage 9 508 20018 1 1 0 0 0 3 8 2 1 1 +96990909 Multidimensional Test Stage 10 508 20018 1 1 0 0 0 3 8 2 1 1 +96990910 Multidimensional Test Stage 11 508 20018 1 1 0 0 0 3 8 2 1 1 +96990911 Multidimensional Test Stage 12 508 20018 1 1 0 0 0 3 8 2 1 1 +96990912 Multidimensional Test Stage 13 508 20018 1 1 0 0 0 3 8 2 1 1 +96990913 Multidimensional Test Stage 14 508 20018 1 1 0 0 0 3 8 2 1 1 +96990914 Multidimensional Test Stage 15 508 20018 1 1 0 0 0 3 8 2 1 1 +99920011 Multiplayer Pass Value Verification 1 508 20018 1 1 0 0 0 3 8 2 1 1 +99920012 Multiplayer Pass Value Verification 2 508 20018 1 1 0 0 0 3 8 2 1 1 +99920013 Multiplayer Pass Value Verification 3 508 20018 1 1 0 0 0 3 8 2 1 1 +96990916 Theme 1 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990917 Theme 1 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 101 303 1 1 0 0 0 300 96990916 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990918 Theme 1 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 101 303 1 1 0 0 0 300 96990917 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990919 Theme 1 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 101 303 1 1 0 0 0 300 96990918 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990920 Theme 1 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 101 303 1 1 0 0 0 300 96990919 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990921 Theme 1 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 101 303 1 1 0 0 0 300 96990920 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990922 Theme 2 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990923 Theme 2 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 101 303 1 1 0 0 0 300 96990922 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990924 Theme 2 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 101 303 1 1 0 0 0 300 96990923 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990925 Theme 2 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 101 303 1 1 0 0 0 300 96990924 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990926 Theme 2 Test 5 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 101 303 1 1 0 0 0 300 96990925 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990927 Theme 2 Test 6 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 101 303 1 1 0 0 0 300 96990926 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990928 Theme 3 Test 1 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 101 303 1 1 0 0 0 300 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990929 Theme 3 Test 2 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 101 303 1 1 0 0 0 300 96990928 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990930 Theme 3 Test 3 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 101 303 1 1 0 0 0 300 96990929 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +96990931 Theme 3 Test 4 The Gray Raven decides to march forward to the deep of the War Zone Q1. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 101 303 1 1 0 0 0 300 96990930 100101010 1 ZX00101BA ZX00101EA 3 Have all members survive. Die no more than 1 time. Clear in 150s 2 1 +20000601 Sound Wave Evasion I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000602 Spotlight Battlefield I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints32.png 118 303 1 1 0 0 0 90 20000601 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000603 Crystal Crash I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints33.png 118 303 1 1 0 0 0 90 20000602 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000604 Sound Wave & Spotlight Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints34.png 118 303 1 1 0 0 0 90 20000603 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000605 Spotlight & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints35.png 118 303 1 1 0 0 0 90 20000604 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000606 Sound Wave & Crash Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints36.png 118 303 1 1 0 0 0 90 20000605 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000607 Sound Wave & Spotlight II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints37.png 118 303 1 1 0 0 0 90 20000606 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000608 Spotlight & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints38.png 118 303 1 1 0 0 0 90 20000607 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000609 Sound Wave & Crash II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints39.png 118 303 1 1 0 0 0 90 20000608 555051 555051 1 1 Earn a total of 30 FEVER in the stage Earn a total of 60 FEVER in the stage Earn a total of 90 FEVER in the stage 2 1 1 +20000610 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000611 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000612 Standard Simulation I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000613 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000614 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000615 Standard Simulation II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000616 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000617 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000618 Standard Simulation III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 1 3 4 1 2 Rectangle 1 +20000619 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 +20000620 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 +20000621 Standard Simulation IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 2 3 4 1 2 Rectangle 1 +20000622 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 +20000623 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 +20000624 Standard Simulation V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 240 3 3 4 1 2 Rectangle 1 +20000632 Data Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints11.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 +20000633 Format Elevation Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints12.png 118 303 1 1 0 0 0 90 20000632 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 +20000634 Data Collection I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints13.png 118 303 1 1 0 0 0 90 20000633 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 +20000635 Data Collection II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints14.png 118 303 1 1 0 0 0 90 20000634 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1 +20000636 Data Collection III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints15.png 118 303 1 1 0 0 0 90 20000635 555051 555051 1 1 Clear the stage Clear the stage within 60s Clear the stage within 40s 2 1 1 +20000637 Data Collection IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints16.png 118 303 1 1 0 0 0 90 20000636 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 +20000638 Data Collection V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints17.png 118 303 1 1 0 0 0 90 20000637 555051 555051 1 1 Clear the stage Clear the stage within 80s Clear the stage within 50s 2 1 1 +20000639 Data Collection VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints18.png 118 303 1 1 0 0 0 90 20000638 555051 555051 1 1 Clear the stage Clear the stage within 90s Clear the stage within 60s 2 1 1 +20000640 Data Collection VII Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints19.png 118 303 1 1 0 0 0 90 20000639 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000661 Info Collection Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints01.png 118 303 1 1 0 0 0 90 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000662 Status Dodge Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints02.png 118 303 1 1 0 0 0 90 20000661 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000663 EX Spotlight Battlefield Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints03.png 118 303 1 1 0 0 0 90 20000662 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000664 Stack Mark I Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints04.png 118 303 1 1 0 0 0 90 20000663 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000665 Stack Mark II Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints05.png 118 303 1 1 0 0 0 90 20000664 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000666 Stack Mark III Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints06.png 118 303 1 1 0 0 0 90 20000665 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000667 Stack Mark IV Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints07.png 118 303 1 1 0 0 0 90 20000666 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000668 Stack Mark V Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints08.png 118 303 1 1 0 0 0 90 20000667 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000669 Stack Mark VI Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints09.png 118 303 1 1 0 0 0 90 20000668 555051 555051 1 1 Clear the stage Clear the stage within 120s Clear the stage within 90s 2 1 1 +20000644 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000645 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000646 Malfunction Synergy I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000647 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000648 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000649 Malfunction Synergy II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000650 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000651 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000652 Malfunction Synergy III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000653 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000654 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000655 Malfunction Synergy IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000656 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +20000657 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +20000658 Malfunction Synergy V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +20000671 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000672 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000673 Danger After Danger I You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000674 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000675 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000676 Danger After Danger II You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000677 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000678 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000679 Danger After Danger III You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 1 3 4 1 2 Rectangle 1 +20000680 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000681 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000682 Danger After Danger IV A 2-player hard stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 2 3 4 1 2 Rectangle 1 +20000683 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 1 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +20000684 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 2 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +20000685 Danger After Danger V A 3-player nightmare stage. You are recommended to use Attacker, Tank, Support Constructs to clear this stage. Assets/Product/Texture/Image/UiMultiDim/UiMultiDimCheckpoints31.png 118 303 1 3 40 1 0 40 3 1 220 3 3 4 1 2 Rectangle 1 +30190201 Boss - Lamia BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190202 Boss - Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190203 Boss - Berserk Shark-speare BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190204 Boss - Voodoo BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190205 Boss - Pterygota Queen BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190206 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190207 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190208 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190209 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190210 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190211 Boss - Huaxu BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190212 Boss - Machiavelli BOSS Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190213 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190214 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190215 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190216 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190217 Dead Zone - Hanged Man Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190218 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190219 Dead Zone - Guardian Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190220 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190221 Dead Zone - Gun Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190222 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190223 Dead Zone - Ronin Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190224 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190225 Dead Zone - Sanctuary Special Dispatch Area Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 2 0 60 1 Square 1 2 3 1 +30190226 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190227 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190228 Regular Zone - Sandworm Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190229 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190230 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190231 Regular Zone - Roseblade Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190232 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190233 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30190234 Regular Zone - Camu Regular Zone Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 28 20007 1 0 1 0 60 1 Square 1 2 3 1 +30110001 Basic Controls Practice "The basic controls are the key to winning a battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701101 701101 Complete the stage. 1 125001 71 Square 1 2 3 1 +30110002 Dodge Practice "In the battle against a strong enemy, a successful dodge could be a matter of life and death." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701102 701102 Complete the stage. 1 125001 71 Square 1 2 3 1 +30110003 C1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701103 701103 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125001 71 Square 1 2 3 1 +30110004 Skill Orb Pinging Techniques "An appropriate order of pinging the Skill Orbs will dramatically improve your combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701104 701104 Complete the stage. 1 125011 71 Square 1 2 3 1 +30110005 Core Skill Tutorial "Different Constructs' Core Skills are triggered differently. Getting familiar with the ways to trigger them is a vital step to fighting efficiently." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 204 20007 1 0 3 1 300 701105 701105 Complete the stage. 1 125011 71 Square 1 2 3 1 +30110006 C2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 101 20007 1 0 3 1 300 701106 701106 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125011 71 Square 1 2 3 1 +30110007 Direct Confrontation Dodge the elite enemies' lethal attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701107 701107 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110008 Priority Target "Identify the highly dangerous enemies and eliminate them first." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701108 701108 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110009 Heavy Blade "Watch out for the enemy's strong skills and keep a distance from them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 103 20007 1 0 3 1 300 701109 701109 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110010 QTE Support Training "When the three members work together, each of them can unleash their full potential on the battlefield." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701110 701110 Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1 +30110011 Character Switching Training "By taking turns entering the battlefield, each member can secure a moment of respite for the other two." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 3 1 300 701111 701111 Complete the stage. 1 125021 125022 125023 71 Square 1 2 3 1 +30110012 B1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 3 1 300 701112 701112 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125021 125023 125022 71 Square 1 2 3 1 +30110013 Uniframe Battle Basics "Uniframes are strong units on their own. However, when they team up with Omniframes, their ATK will be greatly reduced." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701113 701113 Complete the stage. 1 125033 71 Square 1 2 3 1 +30110014 Uniframe Battle Advanced "Parry/Speed Attack can quickly reduce an enemy's Finisher Gauge and make it faster to eliminate them." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 40 20007 1 0 4 1 300 701114 701114 Complete the stage. 1 125033 71 Square 1 2 3 1 +30110015 B2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 41 20007 1 0 4 1 300 701115 701115 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125033 71 Square 1 2 3 1 +30110016 Dynamic Rhythm "Pay attention to the enemy's attack rhythm and avoid their attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701116 701116 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110017 Gentle Interruption Attacks can interrupt an enemy's attack when it blinks orange. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 4 1 300 701117 701117 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110018 Elite Twins "Control the enemy's position and maximize your DMG output." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701118 701118 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110019 QTE Advanced Techniques "How to fully unleash each member's power will be one of your biggest challenges." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701119 701119 Complete the stage. 1 125043 125044 125045 71 Square 1 2 3 1 +30110020 CUB Basic Practice "Pairing a Construct with an appropriate CUB will effectively enhance their combat efficiency." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701120 701120 Complete the stage. 1 125046 125047 71 Square 1 2 3 1 +30110021 A1 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701121 701121 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125046 71 Square 1 2 3 1 +30110022 Advanced Combat Readiness Skills "Please note that while color positions and the starter slot might seem insignificant, they can actually help you turn the tide of battle." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701122 701122 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1 +30110023 Dangerous Survival Guide "When the character on the battlefield is in danger, using the support of remaining team members will help the team survive." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 140 20007 1 0 3 1 300 701123 701123 Complete the stage. 1 125057 125058 125059 71 Square 1 2 3 1 +30110024 A2 - Combat Reinforcement "Eliminate all the enemies in the combat reinforcement session. The less time you spend, the higher your rating will be." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 141 20007 1 0 3 1 300 701124 701124 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 125057 125059 125058 71 Square 1 2 3 1 +30110025 Flower and Flame Pay attention to the enemy's diverse attack patterns. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701125 701125 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110026 Lethal Combo "Watch out for the enemy's lethal combo. You can switch the character when hit by a chain of attacks." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701126 701126 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110027 Gravity Switch "Watch out for the enemy's gravity control. You can switch the character when being caught by it." Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 14 20007 1 0 3 1 300 701127 701127 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110028 Don't Underestimate Your Enemy The boss enemy has a total of two combat modes. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 29 20007 1 0 3 1 300 701128 701128 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110029 Sad Beast The boss enemy can launch continuous suppressive attacks to a large area. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 54 20007 1 0 3 1 300 701129 701129 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30110030 Head-On Clash The boss enemy's claw attacks can be deflected by your attacks. Assets/Product/Texture/Image/UiFubenMainTab/BgJudianGuanqian.png 21 20007 1 0 3 1 300 701130 701130 Complete the stage within 120s. Complete the stage within 60s. Complete the stage. 1 71 Square 1 2 3 1 +30060331 STAGE-25 73 20014 1 1 0 40 3 1 300 1 1 +30060332 STAGE-26 73 20014 1 1 0 40 3 1 300 1 1 +30060333 STAGE-27 111 20014 1 1 0 40 3 1 300 1 1 +30060334 STAGE-28 73 20014 1 1 0 40 3 1 300 1 1 +30060335 STAGE-29 111 20014 1 1 0 40 3 1 300 1 1 +30060336 STAGE-30 58 20014 1 1 0 40 3 1 300 1 1 +30060345 STAGE-40 73 20014 1 1 0 40 3 1 300 1 1 +30060346 STAGE-41 73 20014 1 1 0 40 3 1 300 1 1 +30060347 STAGE-42 111 20014 1 1 0 40 3 1 300 1 1 +30060348 STAGE-43 73 20014 1 1 0 40 3 1 300 1 1 +30060349 STAGE-44 111 20014 1 1 0 40 3 1 300 1 1 +30060350 STAGE-45 58 20014 1 1 0 40 3 1 300 1 1 +30060356 STAGE-53 38 20014 1 1 0 40 3 1 300 1 1 +30060357 STAGE-54 38 20014 1 1 0 40 3 1 300 1 1 +30060358 STAGE-55 38 20014 1 1 0 40 3 1 300 1 1 +30060359 STAGE-56 38 20014 1 1 0 40 3 1 300 1 1 +30060360 STAGE-57 38 20014 1 1 0 40 3 1 300 1 1 +30060362 STAGE-58 73 20014 1 1 0 40 3 1 300 1 1 +30060363 STAGE-59 73 20014 1 1 0 40 3 1 300 1 1 +30060364 STAGE-60 111 20014 1 1 0 40 3 1 300 1 1 +30060365 STAGE-61 73 20014 1 1 0 40 3 1 300 1 1 +30060366 STAGE-62 111 20014 1 1 0 40 3 1 300 1 1 +30060367 STAGE-63 58 20014 1 1 0 40 3 1 300 1 1 +30060381 STAGE-64 58 20014 1 1 0 40 3 1 300 1 1 +30060382 STAGE-65 58 20014 1 1 0 40 3 1 300 1 1 +30060383 STAGE-66 58 20014 1 1 0 40 3 1 300 1 1 +30060384 STAGE-67 58 20014 1 1 0 40 3 1 300 1 1 +30060385 STAGE-68 58 20014 1 1 0 40 3 1 300 1 1 +30060386 STAGE-69 58 20014 1 1 0 40 3 1 300 1 1 +30060387 STAGE-70 58 20014 1 1 0 40 3 1 300 1 1 +30060388 STAGE-71 58 20014 1 1 0 40 3 1 300 1 1 +30060389 STAGE-72 58 20014 1 1 0 40 3 1 300 1 1 +30060370 STAGE-50 101 20014 1 1 0 40 3 1 300 1 1 +30060371 STAGE-51 101 20014 1 1 0 40 3 1 300 1 1 +30060372 STAGE-52 101 20014 1 1 0 40 3 1 300 1 1 +30031620 Double Seventh Festival Story - Bianca 147 307 10101 1 1 0 40 3 1 QX00202BA 1 +30031621 Double Seventh Festival Story - Lucia 147 307 10101 1 1 0 40 3 1 QX00224BA 1 +30031622 Double Seventh Festival Story - Liv 147 307 10101 1 1 0 40 3 1 QX00223BA 1 +30031623 Double Seventh Festival Story - Lee 147 307 10101 1 1 0 40 3 1 QX00225BA 1 +30031624 Double Seventh Festival Story - Kamui 147 307 10101 1 1 0 40 3 1 QX00206BA 1 +30031625 Double Seventh Festival Story - Nanami 147 307 10101 1 1 0 40 3 1 QX00204BA 1 +30031626 Double Seventh Festival Story - Karenina 147 307 10101 1 1 0 40 3 1 QX00221BA 1 +30031627 Double Seventh Festival Story - Watanabe 147 307 10101 1 1 0 40 3 1 QX00220BA 1 +30031628 Double Seventh Festival Story - Ayla 147 307 10101 1 1 0 40 3 1 QX00208BA 1 +30031629 Double Seventh Festival Story - Sophia 147 307 10101 1 1 0 40 3 1 QX00211BA 1 +30031630 Double Seventh Festival Story - Chrome 147 307 10101 1 1 0 40 3 1 QX00222BA 1 +30031631 Double Seventh Festival Story - Vera 147 307 10101 1 1 0 40 3 1 QX00203BA 1 +30031632 Double Seventh Festival Story - Camu 147 307 10101 1 1 0 40 3 1 QX00217BA 1 +30031633 Double Seventh Festival Story - Rosetta 147 307 10101 1 1 0 40 3 1 QX00214BA 1 +30031634 Double Seventh Festival Story - Qu 147 307 10101 1 1 0 40 3 1 QX00210BA 1 +30031635 Double Seventh Festival Story - Changyu 147 307 10101 1 1 0 40 3 1 QX00215BA 1 +30031636 Double Seventh Festival Story - Luna 147 307 10101 1 1 0 40 3 1 QX00226BA 1 +30031637 Double Seventh Festival Story - Wanshi 147 307 10101 1 1 0 40 3 1 QX00207BA 1 +30031638 Double Seventh Festival Story - Selena 147 307 10101 1 1 0 40 3 1 QX00209BA 1 +30031639 Double Seventh Festival Story - No. 21 147 307 10101 1 1 0 40 3 1 QX00219BA 1 +30031640 Double Seventh Festival Story - Roland 147 307 10101 1 1 0 40 3 1 QX00218BA 1 +30031641 Double Seventh Festival Story - Pulao 147 307 10101 1 1 0 40 3 1 QX00213BA 1 +30031642 Double Seventh Festival Story - Haicma 147 307 10101 1 1 0 40 3 1 QX00216BA 1 +30031643 Double Seventh Festival Story - Noan 147 307 10101 1 1 0 40 3 1 QX00205BA 1 +30031644 Double Seventh Festival Story - Alpha 147 307 10101 1 1 0 40 3 1 QX00212BA 1 +30031645 七夕シナリオ-バンビナータ 147 307 10101 1 1 0 40 3 1 QX00227BA 1 +30180704 Submersion - Regular Stage 38 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180705 Submersion - Serendipitous Stage 29 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180706 Submersion - Collapse - 5km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180707 Submersion - Collapse - 15km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180708 Submersion - Collapse - 25km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180709 Submersion - Collapse - 35km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180710 Submersion - Collapse - 45km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180711 Submersion - Collapse - 55km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180712 Submersion - Collapse - 65km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180713 Submersion - Collapse - 75km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180714 Submersion - Collapse - 85km 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180715 Submersion - Collapse - 90km 111 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180716 Submersion - Sensing Layer - 1 34 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180717 Submersion - Sensing Layer - 2 101 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180718 Submersion - Sensing Layer - 3 102 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180719 Submersion - Sensing Layer - 4 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180720 Submersion - Sympathetic Layer - 1 159 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180721 Submersion - Sympathetic Layer - 2 166 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180722 Submersion - Sympathetic Layer - 3 32 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180723 Submersion - Sympathetic Layer - 4 102 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180724 Submersion - Inertial Layer - 1 11 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180725 Submersion - Inertial Layer - 2 18 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180726 Submersion - Inertial Layer - 3 16 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180727 Submersion - Inertial Layer - 4 134 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180728 Submersion - Sub-conscious Layer - 1 34 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180729 Submersion - Sub-conscious Layer - 2 37 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180730 Submersion - Sub-conscious Layer - 3 35 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180731 Submersion - Sub-conscious Layer - 4 40 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180732 Submersion - Ego Layer - 1 145 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180733 Submersion - Ego Layer - 2 142 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180734 Submersion - Ego Layer - 3 143 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180735 Submersion - Ego Layer - 4 53 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180736 Submersion - Super-ego Layer - 1 69 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180737 Submersion - Super-ego Layer - 2 172 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180738 Submersion - Super-ego Layer - 3 22 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180739 Submersion - Super-ego Layer - 4 27 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180750 Overlapped - 10 - Team 1 41 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180751 Overlapped - 10 - Team 2 41 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180752 Overlapped - 20 - Team 1 82 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180753 Overlapped - 20 - Team 2 82 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180754 Overlapped - 30 - Team 1 82 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180755 Overlapped - 30 - Team 2 82 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180756 Overlapped - 40 - Team 1 22 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180757 Overlapped - 40 - Team 2 27 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180758 Overlapped - 50 - Team 1 27 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180759 Overlapped - 50 - Team 2 22 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180760 Overlapped - 60 - Team 1 141 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180761 Overlapped - 60 - Team 2 43 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180762 Overlapped - 60 - Team 3 41 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180763 Overlapped - 70 - Team 1 41 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180764 Overlapped - 70 - Team 2 43 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180765 Overlapped - 70 - Team 3 141 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180766 Overlapped - 80 - Team 1 41 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180767 Overlapped - 80 - Team 2 147 1 1 0 3 1 3 1 4 1 1 2 3 1 +30180768 Overlapped - 80 - Team 3 52 1 1 0 3 1 3 1 4 1 1 2 3 1 +21000100 Heart-Lock Trial - 1 . 01 101 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436001 21000100 1 2 1 1 Rectangle 1 2 3 1 +21000101 Heart-Lock Trial - 2 . 02 101 20016 1 2 1 0 3 1 21000100 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436002 21000100 1 2 1 1 Rectangle 1 2 3 1 +21000102 Heart-Lock Trial - 3 . 03 101 20016 1 3 1 0 3 1 21000101 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436003 21000100 1 2 1 1 Rectangle 1 2 3 1 +21000103 Heart-Lock Trial - 4 . 04 9 20016 1 4 1 0 3 1 21000102 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436004 21000100 1 2 1 1 Rectangle 1 2 3 1 +21000104 Heart-Lock Trial - 5 . 05 9 20016 1 5 1 0 3 1 21000103 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436005 21000100 1 2 1 1 Rectangle 1 2 3 1 +21000110 How to Prepare Food for A Massive Group To eat and survive is an instinct of life. To feed everybody is his wish. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png 104 20016 1 1 1 0 3 1 16310 16310 1 JS00101BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000111 Emergency Support Manual He always has everybody in his eyes, regardless of where they are. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png 104 20016 1 2 1 0 3 1 21000110 16311 16311 1 JS00102BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9139 1 Rectangle 1 2 3 +21000112 PTSD "Remember, this isn't your fault." Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png 104 20016 1 3 1 0 3 1 21000111 16312 16312 1 JS00103EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9139 1 Rectangle 1 2 3 +21000113 The Outline of Soil-based Cultivation Techniques He believes that new shoots of hope will grow from this land once again. He will become their guardian. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png 104 20016 1 4 1 0 3 1 21000112 16313 16313 1 JS00104BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000114 The Journey Remembered and Continued He stops. A name suddenly comes to his mind. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg02.png 104 20016 1 5 1 0 3 1 21000113 16314 16314 1 JS00105BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000200 Heart-Lock Trial - 1 . 01 7 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436001 21000200 1 2 1 1 Rectangle 1 2 3 1 +21000201 Heart-Lock Trial - 2 . 02 7 20016 1 2 1 0 3 1 21000200 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436002 21000200 1 2 1 1 Rectangle 1 2 3 1 +21000202 Heart-Lock Trial - 3 . 03 7 20016 1 3 1 0 3 1 21000201 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436003 21000200 1 2 1 1 Rectangle 1 2 3 1 +21000203 Heart-Lock Trial - 4 . 04 8 20016 1 4 1 0 3 1 21000202 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436004 21000200 1 2 1 1 Rectangle 1 2 3 1 +21000204 Heart-Lock Trial - 5 . 05 8 20016 1 5 1 0 3 1 21000203 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436005 21000200 1 2 1 1 Rectangle 1 2 3 1 +21000210 On the Brink of Abyss ...To become the enemy of humans? To help those things that I once fought against? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 1 1 0 3 1 16310 16310 1 JS00201BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000211 Between the Acts Only those with absolute power can shape the new world to their likings. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 2 1 0 3 1 21000210 16311 16311 1 JS00202BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000212 Hesitation Is everything she has ever done just a futile effort in this meaningless whirlpool of fate? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 3 1 0 3 1 21000211 16312 16312 1 JS00203BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000213 Lone Boat The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 4 1 0 3 1 21000212 16313 16313 1 JS00204EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000214 The Path Chosen Even those who know her can hardly recognize her now. Still, her wishes have never changed. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 5 1 0 3 1 21000213 16314 16314 1 JS00205BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000300 Heart-Lock Trial - 1 . 01 7 20016 1 1 1 0 3 1 16316 16316 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436001 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000301 Heart-Lock Trial - 2 . 02 7 20016 1 2 1 0 3 1 21000300 16317 16317 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436002 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000302 Heart-Lock Trial - 3 . 03 7 20016 1 3 1 0 3 1 21000301 16318 16318 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436003 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000303 Heart-Lock Trial - 4 . 04 8 20016 1 4 1 0 3 1 21000302 16319 16319 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436004 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000304 Heart-Lock Trial - 5 . 05 8 20016 1 5 1 0 3 1 21000303 16320 16320 1 3 Defeat all the Corrupted. Clear within 180s. Clear within 120s. 10436005 21000300 1 2 1 1 Rectangle 1 2 3 1 +21000310 Crimson Abyss Story - 1 ...To become the enemy of humans? To help those things that I once fought against? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 1 1 0 3 1 16310 16310 1 JS00201BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000311 Crimson Abyss Story - 2 Only those with absolute power can shape the new world to their likings. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 2 1 0 3 1 21000310 16311 16311 1 JS00202BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +21000312 Crimson Abyss Story - 3 Is everything she has ever done just a futile effort in this meaningless vortex of fate? Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 3 1 0 3 1 21000311 16312 16312 1 JS00203BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000313 Crimson Abyss Story - 4 The waves bring blurry reflections that overwhelm the lone boat of "Lucia" as if they will sink her into the depths of the sea. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 4 1 0 3 1 21000312 16313 16313 1 JS00204EA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 9140 1 Rectangle 1 2 3 +21000314 Crimson Abyss Story - 5 Even those who know her can hardly recognize her now. Still, her wishes have never changed. Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png Assets/Product/Texture/Image/UiCharacterTower/RImgStoryBg01.png 53 20016 1 5 1 0 3 1 21000313 16314 16314 1 JS00205BA 3 Defeat all the Corrupted. Have all members survive. Clear within 600s. 1 2 1 2 Square 1 2 3 +30162601 Assault - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162602 Assault - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162603 Assault - 05 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162604 Assault - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162605 Assault - 04 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162606 Assault - 06 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162607 Support - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162608 Support - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162609 Support - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162610 Support - 04 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162611 Support - 05 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162612 Support - 06 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162613 Balanced - 06 58 20014 2220114 1 1 0 40 4 1 300 1 Square 1 2 3 1 +30162614 Balanced - 02 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162615 Balanced - 03 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162616 Balanced - 04 58 20014 2220114 1 1 0 40 4 1 300 1 Square 1 2 3 1 +30162617 Balanced - 05 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162618 Balanced - 07 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162619 Balanced - 08 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162620 Balanced - 01 58 20014 2220114 1 1 0 40 3 1 300 1 Square 1 2 3 1 +30162443 Blazing Trails System Test Normal Stage 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30162444 Blazing Trails System Test Boss Stage 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30162445 Blazing Trails System Test Story Stage 9 20016 1 1 0 40 15 3 1 300 1 ZX03014BA 3 1 2 1 17 3 2 FwSquare 1 2 3 +96990932 Performance Test 1 - Moon Eater 101 1 1 0 3 1 3 1 4 1 1 2 3 1 +96990933 Performance Test 2 - Moon Eater 102 1 1 0 3 1 3 1 4 1 1 2 3 1 +96990934 Performance Test 1 - Voodoo 103 1 1 0 3 1 3 1 4 1 1 2 3 1 +96990935 Performance Test 2 - Voodoo 159 1 1 0 3 1 3 1 4 1 1 2 3 1 +30061304 Lone Walker - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage11.png 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061305 Lone Walker - 4 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage12.png 184 20016 1 1 0 3 1 30061349 1 1 Rectangle 1 2 3 1 +30061306 Departure - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage21.png 184 20016 1 1 0 3 1 30061350 1 1 Rectangle 1 2 3 1 +30061307 Lone Walker - 5 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage13.png 184 20016 1 1 0 3 1 30061305 1 1 Rectangle 1 2 3 1 +30061308 Departure - 3 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage22.png 184 20016 1 1 0 3 1 30061306 1 1 Rectangle 1 2 3 1 +30061309 Departure - 4 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage23.png 184 20016 1 1 0 3 1 30061308 1 1 Rectangle 1 2 3 1 +30061310 Turning Back - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage31.png 184 20016 1 1 0 3 1 30061351 1 1 Rectangle 1 2 3 1 +30061311 Turning Back - 3 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage31.png 184 20016 1 1 0 3 1 30061310 1 1 Rectangle 1 2 3 1 +30061312 Turning Back - 4 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage32.png 184 20016 1 1 0 3 1 30061311 1 1 Rectangle 1 2 3 1 +30061313 Turning Back - 5 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage33.png 184 20016 1 1 0 3 1 30061312 1 1 Rectangle 1 2 3 1 +30061314 Companion - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage41.png 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061315 Companion - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage42.png 184 20016 1 1 0 3 1 30061314 1 1 Rectangle 1 2 3 1 +30061316 Companion - 3 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage43.png 184 20016 1 1 0 3 1 30061315 1 1 Rectangle 1 2 3 1 +30061317 Temporarily scrapped 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061318 Lone Walker - 6 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage14.png 184 20016 1 1 0 3 1 30061307 1 1 Rectangle 1 2 3 1 +30061319 Lone Walker - 7 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage15.png 184 20016 1 1 0 3 1 30061318 1 1 Rectangle 1 2 3 1 +30061320 Lone Walker - 8 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage16.png 184 20016 1 1 0 3 1 30061319 1 1 Rectangle 1 2 3 1 +30061321 Departure - 5 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage24.png 184 20016 1 1 0 3 1 30061309 1 1 Rectangle 1 2 3 1 +30061322 Departure - 6 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage25.png 184 20016 1 1 0 3 1 30061321 1 1 Rectangle 1 2 3 1 +30061323 Departure - 7 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage26.png 184 20016 1 1 0 3 1 30061322 1 1 Rectangle 1 2 3 1 +30061324 Temporarily scrapped 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061325 Turning Back - 6 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage34.png 184 20016 1 1 0 3 1 30061313 1 1 Rectangle 1 2 3 1 +30061326 Turning Back - 7 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage35.png 184 20016 1 1 0 3 1 30061325 1 1 Rectangle 1 2 3 1 +30061327 Turning Back - 8 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage36.png 184 20016 1 1 0 3 1 30061326 1 1 Rectangle 1 2 3 1 +30061328 Companion - 4 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage44.png 184 20016 1 1 0 3 1 30061316 1 1 Rectangle 1 2 3 1 +30061329 Companion - 5 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage45.png 184 20016 1 1 0 3 1 30061328 1 1 Rectangle 1 2 3 1 +30061330 Companion - 6 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStage46.png 184 20016 1 1 0 3 1 30061329 1 1 Rectangle 1 2 3 1 +30061331 Temporarily scrapped 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061332 Temporarily scrapped 184 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061333 Challenge - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx11.png 184 20016 1 1 0 3 1 30061305 1 1 Rectangle 1 2 3 1 +30061334 Challenge - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx12.png 184 20016 1 1 0 3 1 30061318 1 1 Rectangle 1 2 3 1 +30061335 Challenge - 3 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx13.png 184 20016 1 1 0 3 1 30061320 1 1 Rectangle 1 2 3 1 +30061336 Challenge - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx21.png 184 20016 1 1 0 3 1 30061308 1 1 Rectangle 1 2 3 1 +30061337 Challenge - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx22.png 184 20016 1 1 0 3 1 30061321 1 1 Rectangle 1 2 3 1 +30061338 Challenge - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx31.png 184 20016 1 1 0 3 1 30061312 1 1 Rectangle 1 2 3 1 +30061339 Challenge - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx32.png 184 20016 1 1 0 3 1 30061325 1 1 Rectangle 1 2 3 1 +30061340 Challenge - 1 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx41.png 184 20016 1 1 0 3 1 30061314 1 1 Rectangle 1 2 3 1 +30061341 Challenge - 2 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx42.png 184 20016 1 1 0 3 1 30061316 1 1 Rectangle 1 2 3 1 +30061342 NORMAL-1 21 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30061343 NORMAL-3 147 20016 1 1 0 3 1 30061344 1 1 Rectangle 1 2 3 1 +30061344 NORMAL-2 59 20016 1 1 0 3 1 30061342 1 1 Rectangle 1 2 3 1 +30061345 HARD-1 21 20016 1 1 0 3 1 30061342 1 1 Rectangle 1 2 3 1 +30061346 HARD-3 147 20016 1 1 0 3 1 30061343 1 1 Rectangle 1 2 3 1 +30061347 HARD-2 59 20016 1 1 0 3 1 30061344 1 1 Rectangle 1 2 3 1 +30061348 Lone Walker - 2 For a long time, light was buried underground. 9 20016 1 1 0 3 1 30061304 1 HD017201BA 1 2 FwSquare 1 2 3 1 +30061349 Lone Walker - 3 With a companion, it ventures forward. 9 20016 1 1 0 3 1 30061348 1 HD017202BA 1 2 FwSquare 1 2 3 1 +30061350 Departure - 1 Light is heading to the starry sky. 9 20016 1 1 0 3 1 1 HD017203BA 1 2 FwSquare 1 2 3 1 +30061351 Turning Back - 1 Light wavers. It has lost its purpose. 9 20016 1 1 0 3 1 1 HD017204BA 1 2 FwSquare 1 2 3 1 +30061352 Turning Back - 9 Light shines again, but its companion is no longer around. 9 20016 1 1 0 3 1 30061327 1 HD017205BA 1 2 FwSquare 1 2 3 1 +30061353 Companion - 7 Trailblazer, looking for companions. 9 20016 1 1 0 3 1 30061330 1 HD017206BA 1 2 FwSquare 1 2 3 1 +30061354 Challenge - 3 Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkChapterStageEx43.png 184 20016 1 1 0 3 1 30061328 1 1 Rectangle 1 2 3 1 +30110116 Travel with Vera 9 20016 1 1 0 3 1 HD017104BA 1 1 Rectangle 1 2 3 1 +30110117 Travel with Lee 9 20016 1 1 0 3 1 HD017108BA 1 1 Rectangle 1 2 3 1 +30110118 Travel with Ayla 9 20016 1 1 0 3 1 HD017112BA 1 1 Rectangle 1 2 3 1 +30110119 Travel with Karenina 9 20016 1 1 0 3 1 HD017116BA 1 1 Rectangle 1 2 3 1 +30110124 Hard Travel with Vera 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110125 Hard Travel with Lee 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110126 Hard Travel with Ayla 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110127 Hard Travel with Karenina 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110120 Overture of Future I 9 20016 1 1 0 3 1 HD017118BA 1 1 Rectangle 1 2 3 1 +30110121 Overture of Future II 9 20016 1 1 0 3 1 HD017120BA 1 1 Rectangle 1 2 3 1 +30110122 Overture of Future III 9 20016 1 1 0 3 1 HD017122BA 1 1 Rectangle 1 2 3 1 +30110128 Hard Overture of Future I 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110129 Hard Overture of Future II 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110130 Hard Overture of Future III 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30110123 β Overture of Future III 9 20016 1 1 0 3 1 HD017122BA 1 1 Rectangle 1 2 3 1 +30110131 β Hard Overture of Future III 9 20016 1 1 0 3 1 1 1 Rectangle 1 2 3 1 +30031603 Moe War Parkour 3 Stage 3 Description Assets/Product/Texture/Image/UiMoeWar/UiMoeWarParkourStage03.png 56 10101 1 1 0 0 0 Points Obtained Close-ranged Final Score 10 2 1 68 1 +30180410 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180411 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180412 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180413 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180414 V5-06 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180415 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180416 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180417 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180418 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180419 V5-07 Challenge Stage 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180505 Unlimited Tower Climb 5 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180506 Unlimited Tower Climb 6 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180507 Unlimited Tower Climb 7 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180508 Unlimited Tower Climb 8 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180509 Unlimited Tower Climb 9 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180510 Unlimited Tower Climb 10 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180515 Unlimited Tower Climb 15 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180516 Unlimited Tower Climb 16 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180517 Unlimited Tower Climb 17 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180518 Unlimited Tower Climb 18 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180519 Unlimited Tower Climb 19 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30180520 Unlimited Tower Climb 20 56 20014 1 1 0 40 3 1 300 1 Square 1 2 3 +30017003 Hidden Corner Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 28 20007 1 1 0 40 1 0 5000383 5000383 3 Clear the stage once Clear the stage once without revival Clear the stage once without taking damage and revival 2 1 1129 16 Rectangle +30017002 Evasion Drill Assets/Product/Texture/Image/UiSummerEpisode/bgStage.png 30 20007 1 2 0 40 1 0 5000383 5000383 3 Clear the stage once Take fewer than 100 hits No hits taken 2 1 9050 3 Rectangle +30017000 Sword & Watermelon Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 1 1 0 40 1 0 5000383 5000383 3 3 The sword will become longer when hitting an object Beware of the items that fall on the field Become the last survivor 4 1 3 Rectangle +30017001 Charge 37 Assets/Product/Texture/Image/UiSummerEpisode/bgStage02.png 30 20007 1 2 1 0 40 1 0 5000383 5000383 3 3 The Polar Soldier loses HP continuously Stop losing HP by picking up a watermelon Use charge to get a watermelon down 4 1 3 Rectangle diff --git a/Resources/table/share/fuben/StageCharacterNpcId.tsv b/Resources/table/share/fuben/StageCharacterNpcId.tsv index b36322d..2eb3f2b 100644 --- a/Resources/table/share/fuben/StageCharacterNpcId.tsv +++ b/Resources/table/share/fuben/StageCharacterNpcId.tsv @@ -1,4 +1,5 @@ -StageType CharacterId[1] NpcId[1] CharacterId[2] NpcId[2] CharacterId[3] NpcId[3] CharacterId[4] NpcId[4] CharacterId[5] NpcId[5] CharacterId[6] NpcId[6] CharacterId[7] NpcId[7] CharacterId[8] NpcId[8] CharacterId[9] NpcId[9] CharacterId[10] NpcId[10] CharacterId[11] NpcId[11] CharacterId[12] NpcId[12] CharacterId[13] NpcId[13] CharacterId[14] NpcId[14] CharacterId[15] NpcId[15] CharacterId[16] NpcId[16] CharacterId[17] NpcId[17] CharacterId[18] NpcId[18] CharacterId[19] NpcId[19] CharacterId[20] NpcId[20] CharacterId[21] NpcId[21] CharacterId[22] NpcId[22] CharacterId[23] NpcId[23] CharacterId[24] NpcId[24] CharacterId[25] NpcId[25] CharacterId[26] NpcId[26] CharacterId[27] NpcId[27] CharacterId[28] NpcId[28] CharacterId[29] NpcId[29] CharacterId[30] NpcId[30] CharacterId[31] NpcId[31] CharacterId[32] NpcId[32] CharacterId[33] NpcId[33] CharacterId[34] NpcId[34] CharacterId[35] NpcId[35] CharacterId[36] NpcId[36] CharacterId[37] NpcId[37] -66 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 -67 1021004 4001 1031004 4004 1131003 4005 1121003 4006 1011003 4008 1551003 4012 1061003 4013 1051004 4015 1221002 4019 1071004 4020 -68 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1061002 4035 1121002 4036 1041002 4037 +StageType CharacterId[1] NpcId[1] CharacterId[2] NpcId[2] CharacterId[3] NpcId[3] CharacterId[4] NpcId[4] CharacterId[5] NpcId[5] CharacterId[6] NpcId[6] CharacterId[7] NpcId[7] CharacterId[8] NpcId[8] CharacterId[9] NpcId[9] CharacterId[10] NpcId[10] CharacterId[11] NpcId[11] CharacterId[12] NpcId[12] CharacterId[13] NpcId[13] CharacterId[14] NpcId[14] CharacterId[15] NpcId[15] CharacterId[16] NpcId[16] CharacterId[17] NpcId[17] CharacterId[18] NpcId[18] CharacterId[19] NpcId[19] CharacterId[20] NpcId[20] CharacterId[21] NpcId[21] CharacterId[22] NpcId[22] CharacterId[23] NpcId[23] CharacterId[24] NpcId[24] CharacterId[25] NpcId[25] CharacterId[26] NpcId[26] CharacterId[27] NpcId[27] CharacterId[28] NpcId[28] CharacterId[29] NpcId[29] CharacterId[30] NpcId[30] CharacterId[31] NpcId[31] CharacterId[32] NpcId[32] CharacterId[33] NpcId[33] CharacterId[34] NpcId[34] CharacterId[35] NpcId[35] CharacterId[36] NpcId[36] CharacterId[37] NpcId[37] CharacterId[38] NpcId[38] CharacterId[39] NpcId[39] CharacterId[40] NpcId[40] CharacterId[41] NpcId[41] CharacterId[42] NpcId[42] CharacterId[43] NpcId[43] CharacterId[44] NpcId[44] +66 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 +67 1021004 4001 1031004 4004 1131003 4005 1121003 4006 1011003 4008 1551003 4012 1061003 4013 1051004 4015 1221002 4019 1071004 4020 +68 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 +76 1021004 4001 1531003 4002 1171003 4003 1031004 4004 1131003 4005 1121003 4006 1541003 4007 1011003 4008 1211002 4010 1551003 4012 1061003 4013 1081002 4014 1051004 4015 1041003 4016 1071003 4017 1561003 4018 1071004 4020 1521003 4021 1511003 4022 1111002 4023 1021003 4024 1091002 4025 1141003 4026 1161002 4009 1531004 4011 1221002 4019 1011002 4027 1051003 4028 1071002 4029 1021001 4030 1031002 4031 1021002 4032 1031001 4033 1081003 4034 1121002 4035 1061002 4036 1041002 4037 1041004 4038 1051001 4039 1031003 4040 1131002 4041 1231002 4042 1011004 4043 1571003 4044 diff --git a/Resources/table/share/fuben/StageFightControl.tsv b/Resources/table/share/fuben/StageFightControl.tsv index be7c04b..c2aa7bd 100644 --- a/Resources/table/share/fuben/StageFightControl.tsv +++ b/Resources/table/share/fuben/StageFightControl.tsv @@ -267,6 +267,9 @@ Id MaxRecommendFight MaxShowFight AvgRecommendFight AvgShowFight RecommendFight 30160531 5500 5500 2000 3500 30160532 6000 6000 2500 3500 30160533 6500 6500 3000 3500 +30160537 5500 5500 2000 3500 +30160538 6000 6000 2500 3500 +30160539 6500 6500 3000 3500 30160522 5500 5500 2000 3500 30160523 6000 6000 2500 3500 30160524 6500 6500 3000 3500 diff --git a/Resources/table/share/fuben/StageLevelControl.tsv b/Resources/table/share/fuben/StageLevelControl.tsv index 21cf79a..99aa22e 100644 --- a/Resources/table/share/fuben/StageLevelControl.tsv +++ b/Resources/table/share/fuben/StageLevelControl.tsv @@ -614,16 +614,16 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 4648 30000804 120 80 740 190 148 4649 30000805 120 80 919 195 152 4650 30000806 120 80 919 195 152 -4651 30000901 54 40 72 52 41 -4652 30000902 54 45 128 62 49 -4653 30000903 54 50 202 73 57 -4654 30000904 54 50 288 77 61 -4655 30000905 54 50 380 79 62 -4656 30000906 79 55 133 81 64 -4657 30000907 79 60 237 101 80 -4658 30000908 79 65 349 117 91 -4659 30000909 79 65 483 128 100 -4660 30000910 79 65 604 132 103 +4651 30000901 120 40 72 52 41 +4652 30000902 120 45 128 62 49 +4653 30000903 120 50 202 73 57 +4654 30000904 120 50 288 77 61 +4655 30000905 120 50 380 79 62 +4656 30000906 120 55 133 81 64 +4657 30000907 120 60 237 101 80 +4658 30000908 120 65 349 117 91 +4659 30000909 120 65 483 128 100 +4660 30000910 120 65 604 132 103 4661 30000911 120 80 198 129 101 4662 30000912 120 80 326 141 110 4663 30000913 120 80 512 165 129 @@ -8430,4 +8430,452 @@ Id StageId MaxLevel RecommendationLevel FinishRewardShow FirstRewardShow FinishD 12496 13012701 65 65 130116010 131601 248 134 105 12497 13012701 70 70 130116010 131601 273 147 115 12498 13012701 75 75 130116010 131601 299 162 126 -12499 13012701 120 80 130116010 131601 325 176 137 \ No newline at end of file +12499 13012701 120 80 130116010 131601 325 176 137 +12500 21000100 120 80 16316 16316 110 110 110 +12501 21000101 120 80 16317 16317 260 260 260 +12502 21000102 120 80 16318 16318 230 230 230 +12503 21000103 120 80 16319 16319 1250 1250 1250 +12504 21000104 120 80 16320 16320 2500 2500 2500 +12505 21000110 120 80 16310 16310 400 400 400 +12506 21000111 120 80 16311 16311 400 400 400 +12507 21000112 120 80 16312 16312 600 600 600 +12508 21000113 120 80 16313 16313 400 400 400 +12509 21000114 120 80 16314 16314 400 400 400 +12510 21000200 120 80 16316 16316 100 100 100 +12511 21000201 120 80 16317 16317 200 200 200 +12512 21000202 120 80 16318 16318 200 200 200 +12513 21000203 120 80 16319 16319 300 300 300 +12514 21000204 120 80 16320 16320 400 400 400 +12515 21000210 120 80 16310 16310 400 400 400 +12516 21000211 120 80 16311 16311 400 400 400 +12517 21000212 120 80 16312 16312 400 400 400 +12518 21000213 120 80 16313 16313 400 400 400 +12519 21000214 120 80 16314 16314 400 400 400 +12520 30162601 120 10 685 685 685 +12521 30162602 120 10 365 365 365 +12522 30162603 120 10 555 555 555 +12523 30162604 120 10 460 460 460 +12524 30162605 120 10 60 60 60 +12525 30162606 120 10 720 720 720 +12526 30162607 120 10 555 555 555 +12527 30162608 120 10 165 165 165 +12528 30162609 120 10 340 340 340 +12529 30162610 120 10 305 305 305 +12530 30162611 120 10 300 300 300 +12531 30162612 120 10 308 308 308 +12532 30162613 120 10 385 385 385 +12533 30162614 120 10 355 355 355 +12534 30162615 120 10 400 400 400 +12535 30162616 120 10 385 385 385 +12536 30162617 120 10 800 800 800 +12537 30162618 120 10 1145 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+12565 30090769 54 50 2117025 211721 188 110 86 +12566 30090770 54 50 2117025 211721 250 120 95 +12567 30090766 69 65 2117025 211721 123 162 127 +12568 30090767 69 65 2117025 211721 185 170 133 +12569 30090768 69 65 2117025 211721 246 178 140 +12570 30090769 69 65 2117025 211721 321 186 145 +12571 30090770 69 65 2117025 211721 402 193 151 +12572 30090766 120 80 2117025 211721 168 235 183 +12573 30090767 120 80 2117025 211721 258 243 190 +12574 30090768 120 80 2117025 211721 357 252 197 +12575 30090769 120 80 2117025 211721 462 261 205 +12576 30090770 120 80 2117025 211721 516 271 211 +12577 30090771 54 50 2117026 211722 86 93 73 +12578 30090772 54 50 2117026 211722 110 96 75 +12579 30090773 54 50 2117026 211722 136 98 77 +12580 30090774 54 50 2117026 211722 188 110 86 +12581 30090775 54 50 2117026 211722 250 120 95 +12582 30090771 69 65 2117026 211722 123 162 127 +12583 30090772 69 65 2117026 211722 185 170 133 +12584 30090773 69 65 2117026 211722 246 178 140 +12585 30090774 69 65 2117026 211722 321 186 145 +12586 30090775 69 65 2117026 211722 402 193 151 +12587 30090771 120 80 2117026 211722 168 235 183 +12588 30090772 120 80 2117026 211722 258 243 190 +12589 30090773 120 80 2117026 211722 357 252 197 +12590 30090774 120 80 2117026 211722 462 261 205 +12591 30090775 120 80 2117026 211722 516 271 211 +12592 10210106 54 50 100801010 10120102 100801 10120102 300 300 300 +12593 10210112 54 50 100801010 10120102 100801 10120102 500 500 500 +12594 10210114 54 50 1500 1500 1500 +12595 10210214 54 50 100801010 10120102 100801 10120102 1500 1500 1500 +12596 10210115 54 50 100801010 10120102 100801 10120102 500 500 500 +12597 10210116 54 50 1500 1500 1500 +12598 10210216 54 50 100801010 10120102 100801 10120102 1500 1500 1500 +12599 10210117 54 50 100801010 10120102 100801 10120102 500 500 500 +12600 10210118 54 50 1500 1500 1500 +12601 10210218 54 50 100801010 10120102 100801 10120102 1500 1500 1500 +12602 10210119 54 50 100801010 10120102 100801 10120102 1000 1000 1000 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10120102 1500 1500 1500 +12982 10220109 120 80 10120102 10120102 500 500 500 +12983 10220209 120 80 10120102 10120102 1500 1500 1500 +12984 10220111 120 80 10120102 10120102 500 500 500 +12985 10220205 120 80 10120102 10120102 1500 1500 1500 +12986 10220113 120 80 10120102 10120102 800 800 800 +12987 10220213 120 80 10120102 10120102 800 800 800 +12988 10220313 120 80 10120102 10120102 600 600 600 +12989 10220114 120 80 10120102 10120102 600 600 600 +12990 10220214 120 80 760 760 760 +12991 10220314 120 80 760 760 760 +12992 10220414 120 80 10120102 10120102 670 670 670 +12993 10220115 120 80 10120102 10120102 670 670 670 +12994 10220215 120 80 10120102 10120102 760 760 760 +12995 10220117 120 80 10120102 10120102 580 580 580 +12996 10220119 120 80 10120102 10120102 1300 1300 1300 +12997 10220120 120 80 10120102 10120102 1500 1500 1500 +12998 30061354 120 1 215 155 215 \ No newline at end of file diff --git a/Resources/table/share/fuben/StageType.tsv b/Resources/table/share/fuben/StageType.tsv index b5e77eb..b61871a 100644 --- a/Resources/table/share/fuben/StageType.tsv +++ b/Resources/table/share/fuben/StageType.tsv @@ -1,9 +1,10 @@ -Id MatchCharIdRepeat MatchByStageTypeTimeout MatchPlayerCountThreshold RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13] RobotId[14] RobotId[15] RobotId[16] RobotId[17] RobotId[18] RobotId[19] RobotId[20] RobotId[21] RobotId[22] RobotId[23] RobotId[24] RobotId[25] RobotId[26] RobotId[27] RobotId[28] RobotId[29] RobotId[30] RobotId[31] RobotId[32] RobotId[33] RobotId[34] RobotId[35] RobotId[36] RobotId[37] RobotId[38] RobotId[39] RobotId[40] RobotId[41] RobotId[42] -52 1 0 0 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 -58 0 0 0 122000 122001 122002 122003 122004 122005 122006 -59 1 0 15 -61 1 0 15 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 -65 0 0 30 -66 0 0 0 7103 7105 7108 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 -67 1 0 15 7101 7103 7104 7106 7111 7113 7115 7117 7123 7124 -72 1 0 15 125500 125501 125502 125503 125504 125505 125506 125507 125508 125509 125510 125511 125512 125513 125514 125515 125516 125517 125518 125519 125520 125521 125522 125523 125524 125525 125526 125527 125531 125532 125533 125534 125535 125536 125537 125538 125539 125540 125541 125542 125543 125544 +Id MatchCharIdRepeat MatchByStageTypeTimeout MatchPlayerCountThreshold RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] RobotId[8] RobotId[9] RobotId[10] RobotId[11] RobotId[12] RobotId[13] RobotId[14] RobotId[15] RobotId[16] RobotId[17] RobotId[18] RobotId[19] RobotId[20] RobotId[21] RobotId[22] RobotId[23] RobotId[24] RobotId[25] RobotId[26] RobotId[27] RobotId[28] RobotId[29] RobotId[30] RobotId[31] RobotId[32] RobotId[33] RobotId[34] RobotId[35] RobotId[36] RobotId[37] RobotId[38] RobotId[39] RobotId[40] RobotId[41] RobotId[42] RobotId[43] RobotId[44] +52 1 0 0 7100 7101 7102 7103 7104 7105 7106 7107 7108 7109 +58 0 0 0 122000 122001 122002 122003 122004 122005 122006 +59 1 0 15 +61 1 0 15 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 +65 0 0 30 +66 0 0 0 7103 7105 7108 7110 7111 7112 7113 7114 7115 7116 7117 7118 7119 7120 7121 7122 +67 1 0 15 7101 7103 7104 7106 7111 7113 7115 7117 7123 7124 +72 1 0 15 125500 125501 125502 125503 125504 125505 125506 125507 125508 125509 125510 125511 125512 125513 125514 125515 125516 125517 125518 125519 125520 125521 125522 125523 125524 125525 125526 125527 125531 125532 125533 125534 125535 125536 125537 125538 125539 125540 125541 125542 125543 125544 +76 1 0 15 7149 7119 7125 7110 7132 7126 7115 7134 7133 7127 7114 7116 7140 7117 7130 7108 7111 7135 7129 7124 7131 7122 7147 7121 7128 7103 7141 7136 7143 7148 7123 7138 7137 7118 7139 7107 7146 7113 7112 7145 7105 7144 7120 7142 diff --git a/Resources/table/share/fuben/arena/AreaDistribute.tsv b/Resources/table/share/fuben/arena/AreaDistribute.tsv index 75e07f1..b3d0ec6 100644 --- a/Resources/table/share/fuben/arena/AreaDistribute.tsv +++ b/Resources/table/share/fuben/arena/AreaDistribute.tsv @@ -16,3 +16,5 @@ Id AreaGroupId[1] AreaGroupId[2] AreaGroupId[3] AreaGroupId[4] AreaGroupId[5] Ar 16 361 362 363 364 365 366 367 368 369 370 17 371 372 373 374 375 376 377 378 379 380 18 381 382 383 384 385 386 387 388 389 390 +19 391 392 393 394 395 396 397 398 399 400 +20 401 402 403 404 405 406 407 408 409 410 diff --git a/Resources/table/share/fuben/arena/AreaGroup.tsv b/Resources/table/share/fuben/arena/AreaGroup.tsv index f47e873..1f82838 100644 --- a/Resources/table/share/fuben/arena/AreaGroup.tsv +++ b/Resources/table/share/fuben/arena/AreaGroup.tsv @@ -389,3 +389,23 @@ Id AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] FightEventId 388 15 21 4024 389 7 4 4016 390 13 25 4008 +391 8 2 4026 +392 11 24 4012 +393 10 3 4011 +394 12 21 4007 +395 9 5 4009 +396 13 22 4026 +397 6 4 4012 +398 15 23 4011 +399 7 1 4007 +400 14 25 4009 +401 3 7 4027 +402 15 24 4018 +403 6 3 4017 +404 12 25 4023 +405 9 1 4025 +406 13 22 4027 +407 10 4 4018 +408 11 23 4017 +409 7 5 4023 +410 14 21 4025 diff --git a/Resources/table/share/fuben/arena/ChallengeArea.tsv b/Resources/table/share/fuben/arena/ChallengeArea.tsv index d07514e..c7dd81f 100644 --- a/Resources/table/share/fuben/arena/ChallengeArea.tsv +++ b/Resources/table/share/fuben/arena/ChallengeArea.tsv @@ -1,17 +1,17 @@ ChallengeId Name ArenaLv MinLv MaxLv DistributeId JoinNum DanUpRank DanKeepRank DanDownRank UpRewardId KeepRewardId DownRewardId DayUnlockNum WeekEndUnlockNum AreaId[1] AreaId[2] AreaId[3] AreaId[4] AreaId[5] AreaId[6] AreaId[7] AreaId[8] AreaId[9] AreaId[10] AreaId[11] AreaId[12] AreaId[13] AreaId[14] AreaId[15] AreaId[16] AreaId[17] AreaId[18] AreaId[19] AreaId[20] AreaId[21] AreaId[22] AreaId[23] AreaId[24] AreaId[25] AreaId[26] AreaId[27] AreaId[28] AreaId[29] AreaIdGroup[1] AreaIdGroup[2] AreaIdGroup[3] AreaIdGroup[4] AreaIdGroup[5] AreaIdGroup[6] BaseTeamRank DifShowRate AvgScore MinScore DanUpRankCostContributeScore ContributeScore[1] ContributeScore[2] ContributeScore[3] ContributeScore[4] ContributeScore[5] ContributeScore[6] ContributeScore[7] ContributeScore[8] ContributeScore[9] ContributeScore[10] ContributeScore[11] ContributeScore[12] ContributeScore[13] ContributeScore[14] ContributeScore[15] ContributeScore[16] ContributeScore[17] ContributeScore[18] ContributeScore[19] ContributeScore[20] ContributeScore[21] TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] TaskId[7] TaskId[8] TaskId[9] -1 Backup Squad 1 1 54 18 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814 -2 Backup Squad 1 55 79 18 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817 -3 Backup Squad 1 80 120 18 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820 -4 Recon Squad 2 1 54 18 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823 -5 Recon Squad 2 55 79 18 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826 -6 Recon Squad 2 80 120 18 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829 -7 Vanguard Squad 3 1 54 18 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832 -8 Vanguard Squad 3 55 79 18 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835 -9 Vanguard Squad 3 80 120 18 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838 -10 Elite Squad 4 1 54 18 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841 -11 Elite Squad 4 55 79 18 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844 -12 Elite Squad 4 80 120 18 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847 -13 Leader Squad 5 55 79 18 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850 -14 Leader Squad 5 80 120 18 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854 -15 Hero Squad 6 80 120 18 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858 -16 Legend Squad 7 80 120 18 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862 +1 Backup Squad 1 1 54 20 21 15 21 0 10200 10201 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3812 3813 3814 +2 Backup Squad 1 55 79 20 21 15 21 0 10203 10204 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 10 10 8 8 8 8 8 6 6 6 6 6 0 0 0 0 0 0 3809 3810 3811 3807 3808 3815 3816 3817 +3 Backup Squad 1 80 120 20 21 15 21 0 10206 10207 0 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 10 10 10 8 8 8 6 6 6 6 6 6 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3818 3819 3820 +4 Recon Squad 2 1 54 20 18 6 12 18 10209 10210 10211 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3821 3822 3823 +5 Recon Squad 2 55 79 20 18 6 12 18 10212 10213 10214 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3824 3825 3826 +6 Recon Squad 2 80 120 20 18 6 15 18 10215 10216 10217 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 12 10 10 8 8 8 6 6 6 6 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3827 3828 3829 +7 Vanguard Squad 3 1 54 20 15 3 9 15 10218 10219 10220 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 8 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3830 3831 3832 +8 Vanguard Squad 3 55 79 20 18 6 12 18 10221 10222 10223 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 5 4 3 3 3 0 0 0 0 0 0 3809 3810 3811 3807 3808 3833 3834 3835 +9 Vanguard Squad 3 80 120 20 18 6 15 18 10224 10225 10226 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 15 12 10 10 8 8 6 6 6 3 3 3 3 3 3 0 0 0 3809 3810 3811 3807 3808 3836 3837 3838 +10 Elite Squad 4 1 54 20 15 0 6 15 0 10228 10229 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 10 8 8 8 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3839 3840 3841 +11 Elite Squad 4 55 79 20 15 3 9 15 10230 10231 10232 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3842 3843 3844 +12 Elite Squad 4 80 120 20 15 3 9 15 10233 10234 10235 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 18 14 14 10 8 8 6 6 6 3 3 3 0 0 0 3809 3810 3811 3807 3808 3845 3846 3847 +13 Leader Squad 5 55 79 20 15 0 6 15 0 10240 10241 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 600000 300000 0 20 15 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3848 3849 3850 +14 Leader Squad 5 80 120 20 15 3 9 15 10242 10243 10244 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 800000 400000 0 20 15 15 12 10 10 8 8 8 3 3 3 0 0 0 3809 3810 3811 3807 3808 3851 3852 3853 3854 +15 Hero Squad 6 80 120 20 15 2 6 15 10160 10252 10253 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1200000 600000 100 25 20 15 10 10 10 6 5 4 3 3 3 0 0 0 3809 3810 3811 3807 3808 3855 3856 3857 3858 +16 Legend Squad 7 80 120 20 15 0 2 15 0 10162 10161 2 2 1 3 4 5 2 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1|6|11|16|21 2|7|12|17|22 3|8|13|18|23 4|9|14|19|24 5|10|15|20|25 26|27|28|29 30 75 1600000 800000 0 0 0 75 75 75 75 65 65 65 65 65 65 60 60 60 3809 3810 3811 3807 3808 3859 3860 3861 3862 \ No newline at end of file diff --git a/Resources/table/share/fuben/assign/AssignChapter.tsv b/Resources/table/share/fuben/assign/AssignChapter.tsv index bf277aa..c3a8d05 100644 --- a/Resources/table/share/fuben/assign/AssignChapter.tsv +++ b/Resources/table/share/fuben/assign/AssignChapter.tsv @@ -1,9 +1,9 @@ -ChapterId ChapterName ChapterEn OrderId Cover SkillPlusId AssignCondition[1] AssignCondition[2] AssignCondition[3] SelectCharCondition[1] SelectCharCondition[2] SelectCharCondition[3] GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] RewardId[1] RewardId[2] RewardId[3] RewardId[4] RewardId[5] -2001 1 Port Kyaranta 1 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon01.png 1 841003 842003 101 102 103 14010134 -2002 2 Glazed Arch 2 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon02.png 2 841013 842013 201 202 203 14010134 -2003 3 Yazaki Reclaimed Land 3 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon03.png 3 841023 842023 301 302 303 14010134 -2004 4 Bayside Fort 4 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon04.png 4 841033 842033 401 402 403 14010134 -2005 5 Southwood Road 5 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon05.png 5 841043 842043 501 502 503 14010134 -2006 6 K-44 Defense Line 6 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon06.png 6 841053 842053 601 602 603 14010134 -2007 7 Achilles 7 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon07.png 7 841063 842063 701 702 703 14010134 -2008 8 Cape Nohama Air Base 8 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon08.png 8 841073 842073 801 802 803 14010134 +ChapterId ChapterName ChapterEn OrderId Cover SkillPlusId AssignCondition[1] AssignCondition[2] AssignCondition[3] SelectCharCondition[1] SelectCharCondition[2] SelectCharCondition[3] GroupId[1] GroupId[2] GroupId[3] GroupId[4] GroupId[5] GroupId[6] GroupId[7] GroupId[8] GroupId[9] GroupId[10] GroupId[11] GroupId[12] GroupId[13] GroupId[14] GroupId[15] GroupId[16] RewardId[1] RewardId[2] RewardId[3] RewardId[4] RewardId[5] SkillIcon +2001 1 Port Kyaranta 1 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon01.png 1 841003 842003 101 102 103 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyahong1.png +2002 2 Glazed Arch 2 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon02.png 2 841013 842013 201 202 203 14010134 Assets/Product/Texture/Image/IconSkill/QTE1.png +2003 3 Yazaki Reclaimed Land 3 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon03.png 3 841023 842023 301 302 303 14010134 Assets/Product/Texture/Image/IconSkill/luxiyapugong1.png +2004 4 Bayside Fort 4 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon04.png 4 841033 842033 401 402 403 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyaS1.png +2005 5 Southwood Road 5 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon05.png 5 841043 842043 501 502 503 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyalan1.png +2006 6 K-44 Defense Line 6 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon06.png 6 841053 842053 601 602 603 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyadazhao1.png +2007 7 Achilles 7 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon07.png 7 841063 842063 701 702 703 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyahuang1.png +2008 8 Cape Nohama Air Base 8 Assets/Product/Texture/Image/UiAssign/UiAssignRegionIcon08.png 8 841073 842073 801 802 803 14010134 Assets/Product/Texture/Image/IconSkill/R1luxiyahexin1.png diff --git a/Resources/table/share/fuben/awareness/AwarenessChapter.tsv b/Resources/table/share/fuben/awareness/AwarenessChapter.tsv new file mode 100644 index 0000000..224d9f5 --- /dev/null +++ b/Resources/table/share/fuben/awareness/AwarenessChapter.tsv @@ -0,0 +1,7 @@ +Id Name Cover Site FightEventId OpenCondition[1] SelectCharCondition[1] BaseStage StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] TeamInfoId[1] TeamInfoId[2] TeamInfoId[3] TeamInfoId[4] TeamInfoId[5] ChapterNo +3001 Sequence Slot 1 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage01.png 1 2270101 841101 841201 14020905 14020901 14020903 14020905 14020901 14020903 14020905 1 +3002 Sequence Slot 2 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage02.png 2 2270102 841102 841202 14020910 14020906 14020908 14020910 14020906 14020908 14020910 2 +3003 Sequence Slot 3 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage03.png 3 2270103 841103 841203 14020915 14020911 14020913 14020915 14020911 14020913 14020915 3 +3004 Sequence Slot 4 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage04.png 4 2270104 841104 841204 14020925 14020921 14020923 14020925 14020921 14020923 14020925 4 +3005 Sequence Slot 5 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage05.png 5 2270105 841105 841205 14020920 14020916 14020918 14020920 14020916 14020918 14020920 5 +3006 Sequence Slot 6 Assets/Product/Texture/Image/UiAssign/UiAwarenessStage06.png 6 2270106 841106 841206 14020930 14020926 14020928 14020930 14020926 14020928 14020930 6 diff --git a/Resources/table/share/fuben/awareness/AwarenessTeamInfo.tsv b/Resources/table/share/fuben/awareness/AwarenessTeamInfo.tsv new file mode 100644 index 0000000..5500bea --- /dev/null +++ b/Resources/table/share/fuben/awareness/AwarenessTeamInfo.tsv @@ -0,0 +1,31 @@ +Id RequireAbility NeedCharacter Desc +14020901 6500 3 +14020902 6500 3 +14020903 6500 3 +14020904 6500 3 +14020905 6500 3 +14020906 6500 3 +14020907 6500 3 +14020908 6500 3 +14020909 6500 3 +14020910 6500 3 +14020911 6500 3 +14020912 6500 3 +14020913 6500 3 +14020914 6500 3 +14020915 6500 3 +14020916 6500 3 +14020917 6500 3 +14020918 6500 3 +14020919 6500 3 +14020920 6500 3 +14020921 6500 3 +14020922 6500 3 +14020923 6500 3 +14020924 6500 3 +14020925 6500 3 +14020926 6500 3 +14020927 6500 3 +14020928 6500 3 +14020929 6500 3 +14020930 6500 3 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv b/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv index 48d566b..6f8975c 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerActivity.tsv @@ -10,5 +10,7 @@ Id ActivityType ExtraActivityId ActivityTimeId FightTimeId RankType BaseRankNum 9 1 1 10000 30150249 30150248 30150247 8000 10 20 30 10 2 1 10000 30150268 30150269 30150270 30150271 30150272 8000 10 20 30 11 1 1 10000 30150266 30150265 30150267 8000 10 20 30 -12 2 11813 11814 1 10000 30150273 30150274 30150275 30150276 2000 10 30 50 -13 1 12 11811 11812 1 10000 30150279 30150278 30150277 2000 10 30 50 +12 2 1 10000 30150273 30150274 30150275 30150276 5000 10 30 50 +13 1 1 10000 30150279 30150278 30150277 5000 10 30 50 +14 2 14804 14804 1 10000 30150284 30150285 30150286 5000 10 30 50 +15 1 14 14804 14804 1 10000 30150281 30150280 30150283 5000 10 30 50 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv b/Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv index 60e26d1..c66f4cc 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerBuff.tsv @@ -56,7 +56,7 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 12131 12131 1 12132 12132 3 12133 12133 6 -12151 12151 6 +12151 2270165 6 13001 13001 2 13002 13002 4 13003 13003 6 @@ -77,7 +77,7 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 21221 21221 1 21231 21231 1 21261 21261 1 -21271 21271 1 +21271 21271 2 22051 22051 1 22061 22061 1 22071 22071 1 @@ -106,7 +106,7 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 22301 22301 1 22311 22311 1 22321 22321 1 -22331 22331 1 +22331 22331 2 22341 22341 1 22351 22351 2 22361 22361 1 @@ -118,12 +118,12 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 22421 22421 2 22431 22431 1 22441 22441 2 -22451 22451 3 +22451 22451 1 22461 22461 3 22471 22471 2 22481 22481 1 22491 22491 2 -22501 22501 5 +22501 22501 1 22511 22511 5 22521 22521 1 22531 22531 1 @@ -155,9 +155,9 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 32071 32071 1 32072 32072 3 32073 32073 5 -32081 32081 1 -32082 32082 2 -32083 32083 3 +32081 2270162 2 +32082 2270163 4 +32083 2270164 6 32091 32091 2 32101 32101 3 32111 32111 1 @@ -320,7 +320,7 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 34311 35141 2 34321 35151 2 34331 35161 2 -34341 35171 1 +34341 35171 2 34351 35181 1 34361 35191 1 34371 35201 3 @@ -336,3 +336,31 @@ Id StageId FightEventId ScoreAdd PointSub TeamLimitCount BanCharacterId[0] BanCh 34451 1 34461 1 34471 1 +34481 35204 2 +34491 35205 2 +34501 35206 4 +34511 35207 4 +34521 35208 1 +34531 35209 1 +34541 35210 1 +34551 2270153 10 +34561 2270154 10 +34571 2270157 2 +34572 2270158 4 +34573 2270159 6 +34581 2270155 10 +34582 2270156 20 +34601 +34602 +34603 +34611 +34621 +34631 +34641 +34642 +34643 +34651 +34652 +34653 +34661 +40001 35211 3 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv b/Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv index b776744..b949445 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerBuffGroup.tsv @@ -105,7 +105,7 @@ Id BuffId[1] BuffId[2] BuffId[3] BuffId[4] BuffId[5] 3204 32041 3206 32061 32062 32063 3207 32071 32072 32073 -3208 32081 +3208 32081 32082 32083 3209 32091 3210 32101 3211 32111 32112 32113 @@ -249,3 +249,21 @@ Id BuffId[1] BuffId[2] BuffId[3] BuffId[4] BuffId[5] 3435 34351 3436 34361 3437 34371 34372 34373 +3448 34481 +3449 34491 +3450 34501 +3451 34511 +3452 34521 +3453 34531 +3454 34541 +3455 34551 +3456 34561 +3457 34571 34572 34573 +3458 34581 34582 +3460 34601 34602 34603 +3461 +3462 +3463 +3464 +3466 34661 +4000 40001 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerStage.tsv b/Resources/table/share/fuben/babeltower/BabelTowerStage.tsv index 6cf1b41..1acca65 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerStage.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerStage.tsv @@ -41,10 +41,16 @@ Id BaseScore BaseSupportPoint PreStageScore TimeId StageGuideId[1] StageGuideId[ 30150270 0 0 70 10 9 13003 13081 11061 1104 1101 1114 1205 1305 3200 3201 3203 3207 3208 3209 3212 3300 3303 2217 2219 2220 3 30150271 0 0 71 8 9 32112 11031 32041 1104 1003 1100 1215 1308 3200 3201 3206 3207 3209 3212 3215 3300 3303 2215 2218 2221 3 30150272 0 0 72 12 11 13081 1104 1100 1212 1213 1215 1305 3200 3203 3207 3212 3215 3300 3306 2127 2223 3 -30150273 0 0 11814 73 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3300 3325 1105 1300 3200 3323 3318 2207 3 -30150274 0 0 11814 74 3 12 11 32071 1100 1104 3203 3324 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3 -30150275 0 0 11814 75 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3 -30150276 0 0 11814 76 13 33261 33271 3323 1107 3212 1100 3313 2226 2227 3 -30150277 0 0 11812 77 24 34381 34391 34401 1104 3418 3419 3420 3421 1100 3203 3310 3430 3431 3 -30150278 0 0 11812 78 29 34431 34471 34421 34411 34441 1104 3422 3423 3424 3425 1100 3203 3310 2209 3 -30150279 0 0 11812 79 28 9 34451 1104 3426 3427 3428 3429 1101 3437 3434 3435 3436 3 +30150273 0 0 73 12 11 33191 3313 3315 3202 1100 1104 1213 3203 3300 3325 1105 1300 3200 3323 3318 2207 3 +30150274 0 0 74 3 12 11 32071 1100 1104 3203 3324 3323 3213 1213 1205 3321 3212 2207 2224 2212 2213 3 +30150275 0 0 75 12 1 31071 3310 3315 3213 1100 1104 3313 1105 3206 3212 3322 3203 3200 3323 2122 2225 3 +30150276 0 0 76 13 33261 33271 3323 1107 3212 1100 3313 2226 2227 3 +30150277 0 0 77 24 34381 34391 34401 1104 3418 3419 3420 3421 1100 3203 3310 3430 3431 3 +30150278 0 0 78 29 34431 34471 34421 34411 34441 1104 3422 3423 3424 3425 1100 3203 3310 2209 3 +30150279 0 0 79 28 9 34451 1104 3426 3427 3428 3429 1101 3437 3434 3435 3436 3 +30150284 0 0 28 80 9 14 33281 1300 3324 1100 3212 3210 3310 3213 3203 1101 2231 2228 3 +30150285 0 0 28 81 9 14 33291 3107 3325 3203 3210 3200 3202 3315 3213 1101 2233 2230 3 +30150286 0 0 28 82 9 14 33301 3322 3213 3202 3203 3204 3210 3313 3303 2232 2229 3 +30150281 0 0 28 83 9 28 34601 34602 34603 1104 3448 3449 3450 3451 4000 1100 3203 1105 3212 3452 3453 3454 3 +30150280 0 0 28 84 12 29 9 34621 34631 34661 1104 3458 1100 3310 3208 3206 3213 2250 3415 2127 3 +30150283 0 0 28 85 12 30 9 34611 1104 3455 3456 1215 1100 3310 3457 3202 3434 2233 2245 3 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerStageGuide.tsv b/Resources/table/share/fuben/babeltower/BabelTowerStageGuide.tsv index cc42b41..c90dfd8 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerStageGuide.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerStageGuide.tsv @@ -78,3 +78,9 @@ Id BuffGroup[1] BuffId[1] BuffGroup[2] BuffId[2] BuffGroup[3] BuffId[3] BuffGrou 77 78 79 +80 +81 +82 +83 +84 +85 diff --git a/Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv b/Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv index f9646a0..1f31d63 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerStageLevel.tsv @@ -173,4 +173,34 @@ Id StageId Level RecommendAblity Name Desc ScoreRatio FightEventId[1] FightEvent 172 30150279 2 5300 Overload Final Strategic Level ×1.6 1.6 14002 11041 11042 11043 11044 11045 34271 34281 34291 173 30150279 3 6000 Haywire Final Strategic Level ×1.9 1.9 14003 11041 11042 11043 11044 11045 34271 34281 34291 174 30150279 4 6500 Berserk Final Strategic Level ×2.2 2.2 14004 11041 11042 11043 11044 11045 34281 34291 14 -175 30150279 5 7000 Overclock Final Strategic Level ×2.5 2.5 14005 19 \ No newline at end of file +175 30150279 5 7000 Overclock Final Strategic Level ×2.5 2.5 14005 19 +176 30150281 1 4500 Stable Final Strategic Level x1.3 1.3 14001 11041 11042 11043 11044 11045 34491 34501 34511 +177 30150281 2 5300 Overload Final Strategic Level x1.6 1.6 14002 11041 11042 11043 11044 11045 34491 34501 34511 +178 30150281 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 11041 11042 11043 11044 11045 34491 34501 34511 +179 30150281 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 11041 11042 11043 11044 11045 34501 34511 14 +180 30150281 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 20 +181 30150284 1 4500 Stable Final Strategic Level x1.3 1.3 14001 +182 30150284 2 5300 Overload Final Strategic Level x1.6 1.6 14002 +183 30150284 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 +184 30150284 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 +185 30150284 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 +186 30150285 1 4500 Stable Final Strategic Level x1.3 1.3 14001 +187 30150285 2 5300 Overload Final Strategic Level x1.6 1.6 14002 +188 30150285 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 +189 30150285 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 +190 30150285 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 +191 30150286 1 4500 Stable Final Strategic Level x1.3 1.3 14001 +192 30150286 2 5300 Overload Final Strategic Level x1.6 1.6 14002 +193 30150286 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 +194 30150286 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 +195 30150286 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 +196 30150280 1 4500 Stable Final Strategic Level x1.3 1.3 14001 11041 11042 11043 11044 11045 34581 34582 +197 30150280 2 5300 Overload Final Strategic Level x1.6 1.6 14002 11041 11042 11043 11044 11045 34581 34582 +198 30150280 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 11041 11042 11043 11044 11045 34582 +199 30150280 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 11041 11042 11043 11044 11045 34582 14 +200 30150280 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 20 +201 30150283 1 4500 Stable Final Strategic Level x1.3 1.3 14001 11041 11042 11043 11044 11045 34551 34561 12151 +202 30150283 2 5300 Overload Final Strategic Level x1.6 1.6 14002 11041 11042 11043 11044 11045 34551 34561 12151 +203 30150283 3 6000 Haywire Final Strategic Level x1.9 1.9 14003 11041 11042 11043 11044 11045 34561 12151 +204 30150283 4 6500 Berserk Final Strategic Level x2.2 2.2 14004 11041 11042 11043 11044 11045 12151 14 +205 30150283 5 7000 Overclock Final Strategic Level x2.5 2.5 14005 20 \ No newline at end of file diff --git a/Resources/table/share/fuben/babeltower/BabelTowerSupportCondition.tsv b/Resources/table/share/fuben/babeltower/BabelTowerSupportCondition.tsv index 9a28082..ebd05a8 100644 --- a/Resources/table/share/fuben/babeltower/BabelTowerSupportCondition.tsv +++ b/Resources/table/share/fuben/babeltower/BabelTowerSupportCondition.tsv @@ -28,3 +28,4 @@ Id Condition PointAdd 27 410002 1 28 410010 2 29 410006 1 +30 410016 1 diff --git a/Resources/table/share/fuben/bossactivity/BossActivity.tsv b/Resources/table/share/fuben/bossactivity/BossActivity.tsv index e322fe5..7971788 100644 --- a/Resources/table/share/fuben/bossactivity/BossActivity.tsv +++ b/Resources/table/share/fuben/bossactivity/BossActivity.tsv @@ -9,4 +9,5 @@ Id Name ActivityTimeId FightTimeId 8 Kowloong Theater 9 Simulated Torrent 10 Twin Vortex -11 Litho Ultra Hard Stage 11301 11302 \ No newline at end of file +11 Litho Ultra Hard Stage +12 The Merciful One Brutal Level 13511 13512 \ No newline at end of file diff --git a/Resources/table/share/fuben/bossactivity/BossChallenge.tsv b/Resources/table/share/fuben/bossactivity/BossChallenge.tsv index efd8464..191c27c 100644 --- a/Resources/table/share/fuben/bossactivity/BossChallenge.tsv +++ b/Resources/table/share/fuben/bossactivity/BossChallenge.tsv @@ -1,6 +1,6 @@ Id StageId StageAttention[0] StageAttentionTitle[0] StageAttention[1] StageAttentionTitle[1] StageAttention[2] StageAttentionTitle[2] StageAttention[3] StageAttentionTitle[3] EffectPath -1 30006401 Two of the few Ascendants under agent Vonnegut's leadership — Lithos "the Swindler" and "Paper Crane" the Execution Chair. Lithos Paper Crane takes Lithos down under the water and comes out of it to shoot laser beams. Scarlet Patrol Paper Crane takes Lithos to circles around the target and controls it (the target's Super Armor will be ignored) and shoots laser beams at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos away from the target, charges a bit, and then summons waves to deal DMG to the target. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -2 30006402 Two of the few Ascendants under agent Vonnegut's leadership — Lithos "the Swindler" and "Paper Crane" the Execution Chair. Lithos Paper Crane takes Lithos down under the water and comes out of it to shoot laser beams. Scarlet Patrol Paper Crane takes Lithos to circles around the target and controls it (the target's Super Armor will be ignored) and shoots laser beams at the target to deal massive DMG to it. Echoing Deathwhisper Paper Crane takes Lithos away from the target, charges a bit, and then summons waves to deal DMG to the target. Wild Tides Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -3 30006403 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane's mechanical limbs are covered with massive Punishing Virus. In this status, Paper Crane will deal DMG one more time when attack with its limbs. Hetero Combo Slash Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -4 30006404 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Lithos fights without Paper Crane and releases massive paper cranes in batches to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab -5 30006405 When Lithos' HP drops below 75%, she will switch to another form, create an illusion by hacking the visual module, and gain extra skill and attack modules. Lithos: Illusion Paper Crane takes Lithos up into the air and glide and casts Crane Star to attack the target. After all paper cranes are cast, Paper Crane will dive toward the target and attack it. Shadow of the Past Lithos slashes once and jumps up into the air. She then glide a bit and launch a dive attack. If the attack is parried, then Paper Crane will enter a temporary pause status. Paper Wing Resolution Lithos fights without Paper Crane and releases massive paper cranes in batches to attack the target. Reflection of the Past Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab \ No newline at end of file +1 30006701 The projections from numerous dimensions have formed this virtual existence. She can turn the primal matter that forms dimensions into blades during battle. Primal Projection Primal Projection leaps into the sky, then kicks down after a short delay and overturns the ground surface to attack the target. Shatter Primal Projection teleports next to her target, then summons a primal blade to slash the target three times. Arrival Primal Projection continuously flashes four times, kicking her target with each flash. Falling Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +2 30006702 The projections from numerous dimensions have formed this virtual existence. She can turn the primal matter that forms dimensions into blades during battle. Primal Projection Primal Projection leaps into the sky, then kicks down after a short delay and overturns the ground surface to attack the target. Shatter Primal Projection teleports next to her target, then summons a primal blade to slash the target three times. Arrival Primal Projection continuously flashes four times, kicking her target with each flash. Falling Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +3 30006703 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges and summons multiple primal blades around herself. After a short delay, all the primal blades will pierce toward their center before flying outward. Trail Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +4 30006704 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges and summons multiple primal blades around herself. After a short delay, all the primal blades will pierce toward their center before flying outward. Trail Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab +5 30006705 Primal Projection reveals her true form: an existence that dominates Hypermatrix, mastering the power of the birth and destruction of dimensions and space. Primal Projection: Awakened Eyes Primal Projection charges for a short duration to summon a large primal blade above her target. The primal blade will descend to attack the target and form an eye, which will explode later and cause damage once. Judgement Primal Projection makes a silent scream, twisting the dimensions around herself. Characters caught within the twisted dimensions will take DMG continuously over time. Summon Primal Projection leaps into the sky and charges. Once finished, she will hurl a newborn universe toward the ground, destroying the dimensions and pulling the enemies in, dealing massive DMG. Primal Destruction Assets/Product/Effect/Prefab/FxUi/FxUiActivityBossSingle/FxUiLizi01.prefab diff --git a/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv b/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv index 78e2d74..cd88442 100644 --- a/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv +++ b/Resources/table/share/fuben/bossactivity/BossRobotGroup.tsv @@ -9,4 +9,5 @@ Id RobotId[1] RobotId[2] RobotId[3] RobotId[4] RobotId[5] RobotId[6] RobotId[7] 8 9 10 -11 9128 9129 9130 +11 +12 9144 9145 9146 diff --git a/Resources/table/share/fuben/bossactivity/BossStarReward.tsv b/Resources/table/share/fuben/bossactivity/BossStarReward.tsv index 7a955a4..478365b 100644 --- a/Resources/table/share/fuben/bossactivity/BossStarReward.tsv +++ b/Resources/table/share/fuben/bossactivity/BossStarReward.tsv @@ -1,6 +1,6 @@ Id RequireStar RewardId -1 3 12959 -2 6 12960 -3 9 12961 -4 12 12962 -5 15 12963 +1 3 16459 +2 6 16460 +3 9 16461 +4 12 16462 +5 15 16463 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv b/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv index 837fd05..729ca59 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleGroup.tsv @@ -7,6 +7,6 @@ Id GroupIcon GroupName SectionId[1] SectionId[2] SectionId[3] SectionId[4] Secti 6 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group α 101 102 103 7 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabPre.png Group β 104 105 106 203 8 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group γ 108 109 110 -9 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group α 2014 2011 2010 1005 2004 +9 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group α 2014 2011 2010 2017 2016 10 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabPre.png Group β 2009 2005 2007 2003 2006 -11 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group γ 2008 2013 2012 1001 \ No newline at end of file +11 Assets/Product/Texture/Atlas/UiFubenChallengeMapBoss/BossSingleBtnTabLock.png Group γ 2008 2013 2012 2015 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv b/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv index 8b9557f..b0c43ab 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleScoreRule.tsv @@ -188,3 +188,18 @@ Id BossLoseHp[1] BossLoseHpScore[1] BossTotalHp[1] LeftTime[1] LeftTimeScore[1] 30302303 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 30302304 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 30302305 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 +30302401 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 75 0 1 0.125 0.01 22.5 +30302402 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 150 0 1 0.25 0.01 45 +30302403 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 +30302404 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 +30302405 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 +30302501 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 75 0 1 0.125 0.01 22.5 +30302502 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 150 0 1 0.25 0.01 45 +30302503 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 +30302504 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 +30302505 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 +30302601 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 50 0 1 20 0.01 15 0.01 75 0 1 0.125 0.01 22.5 +30302602 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 100 0 1 40 0.01 30 0.01 150 0 1 0.25 0.01 45 +30302603 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 200 0 1 80 0.01 60 0.01 300 0 1 0.5 0.01 90 +30302604 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 400 0 1 160 0.01 120 0.01 600 0 1 1 0.01 180 +30302605 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 800 0 1 320 0.01 240 0.01 1200 0 1 2 0.01 360 diff --git a/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv b/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv index cfd3adc..bd416e9 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleSection.tsv @@ -33,4 +33,7 @@ Id Desc BossHeadIcon Priority StageId[1] StageId[2] StageId[3] StageId[4] StageI 2011 Luna is an agent―a special member among the mysterious Ascendants. She will eliminate all the enemies of the Ascension-Network with the overwhelming power of various Punishing Virus Heteromer weapons. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab26.png 30 30302001 30302002 30302003 30302004 30302005 30001311 500 2012 An Ascendant with a huge fishtail and excellent camouflage capability and underwater battle performance. Her spear can deal damage to a large area, but the electric ghosts that disturb one's senses and the phantoms that show up at random spots are harder to deal with. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab27.png 30 30302101 30302102 30302103 30302104 30302105 30001311 500 2013 According to the battle report submitted by Cerberus, Voodoo seems to be mentally unstable but still has great combat capability. Thanks to the unparalleled mobility given by the wings on her back, Voodoo is just like a hunter who always launches a surprise attack and leaves immediately afterward. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab28.png 30 30302201 30302202 30302203 30302204 30302205 30001311 500 -2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 500 \ No newline at end of file +2014 A data cluster born in Liv's contaminated M.I.N.D. with no clear data about it. The contaminated data formed a crimson light beam, corrupting everything it touches in the M.I.N.D. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab29.png 30 30302301 30302302 30302303 30302304 30302305 30001311 500 +2015 "Hamlet" is a holographic AI theatrical machine owned by the WGAA that utilizes the latest theater play technologies. When a non-tragic ending becomes more reasonable, Hamlet will show up to put an end to the performance, bringing back perfection and melancholy. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab30.png 30 30302401 30302402 30302403 30302404 30302405 30001311 500 +2016 Born on the moon, this Hetero-Creature devoured zero-point energy to grow into this abomination. Its blue light has the power to corrode everything nearby, and its large, inorganic eye only stares at its enemy with greed. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab31.png 30 30302501 30302502 30302503 30302504 30302505 30001311 500 +2017 The bionic mascot of Venus Splash Park. Once it has entered the defense mode, Shark-speare will turn into a powerful special defense mechanoid. Assets/Product/Texture/Image/UiFubenChallengeMapBoss/BossSingleTab32.png 30 30302601 30302602 30302603 30302604 30302605 30001311 500 \ No newline at end of file diff --git a/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv b/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv index 24f48eb..bd689f4 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleStage.tsv @@ -188,6 +188,21 @@ StageId ModelId BossName Score PreFullScore[1] PreFullScore[2] PreFullScore[3] B 30302303 Mb1PunishdataMd010001UI Unknown Data Cluster 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area. 30302304 Mb1PunishdataMd010001UI Unknown Data Cluster 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90021 Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area. 30302305 Mb1PunishdataMd010001UI Unknown Data Cluster 336000 120000 180000 36000 5 Hell HELL 0 1 90021 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra DMG. Sad Spin Corrupting data wielded in the hand of the unknown data cluster. It can wipe out enemies in front of it. Nightmare Slaughter The unknown data cluster wields the corrupting data in hand and spin swipe the enemies within its range to deal DMG. Corrupting Light The unknown data cluster slashes hard with the corrupting data and then swipes the weapon horizontally to cast a Red Tide to corrupt the enemies within a fan-shaped area. Rampage Claw Marks The unknown data cluster inserts the corrupting data hard into the ground, generating three claw marks to track the enemies in the distance. Crimson Cross Attack The unknown data cluster swipes the nearby enemies with the corrupting data and quickly slashes the enemy in front. Death Prayer The unknown data cluster releases two light screens to block the area in front and then forms a huge beam of light to slash the enemy. Corrupting Scream The unknown data cluster generates a corrupting Red Tide under the enemy and immediately pulls away. It then keeps pulling the enemy and casts a corrupting sonic bomb after a short pause to deal DMG to a large area. +30302401 Mb1HamuleiteMd010001UI Hamlet 21000 7500 11250 2250 1 Test TEST 1 1 90028 Desolating Swipe Hamlet swipes forward, tossing the enemy away. Destruction of Time Hamlet swings his giant hand up, slamming the enemy. Overwhelming Might Hamlet dashes forward to grab the enemy, then launches a downward strike to deal a large amount of damage. Baneful Blast Hamlet channels for a short duration and swipes, then dashes forward to knock the enemy away. Desperate Howl Hamlet hurls a few musical note bombs to bombard the enemy he has locked on. Stern Retribution Hamlet gathers energy to launch a large-area slamming attack toward his front. +30302402 Mb1HamuleiteMd010001UI Hamlet 42000 15000 22500 4500 2 Elite ELITES 1 1 90028 Desolating Swipe Hamlet swipes forward, tossing the enemy away. Destruction of Time Hamlet swings his giant hand up, slamming the enemy. Overwhelming Might Hamlet dashes forward to grab the enemy, then launches a downward strike to deal a large amount of damage. Baneful Blast Hamlet channels for a short duration and swipes, then dashes forward to knock the enemy away. Desperate Howl Hamlet hurls a few musical note bombs to bombard the enemy he has locked on. Stern Retribution Hamlet gathers energy to launch a large-area slamming attack toward his front. +30302403 Mb1HamuleiteMd010001UI Hamlet 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90028 Desolating Swipe Hamlet swipes forward, tossing the enemy away. Destruction of Time Hamlet swings his giant hand up, slamming the enemy. Overwhelming Might Hamlet dashes forward to grab the enemy, then launches a downward strike to deal a large amount of damage. Baneful Blast Hamlet channels for a short duration and swipes, then dashes forward to knock the enemy away. Desperate Howl Hamlet hurls a few musical note bombs to bombard the enemy he has locked on. Stern Retribution Hamlet gathers energy to launch a large-area slamming attack toward his front. +30302404 Mb1HamuleiteMd010001UI Hamlet 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90028 Desolating Swipe Hamlet swipes forward, tossing the enemy away. Destruction of Time Hamlet swings his giant hand up, slamming the enemy. Overwhelming Might Hamlet dashes forward to grab the enemy, then launches a downward strike to deal a large amount of damage. Baneful Blast Hamlet channels for a short duration and swipes, then dashes forward to knock the enemy away. Desperate Howl Hamlet hurls a few musical note bombs to bombard the enemy he has locked on. Stern Retribution Hamlet gathers energy to launch a large-area slamming attack toward his front. +30302405 Mb1HamuleiteMd010001UI Hamlet 336000 120000 180000 36000 5 Hell HELL 0 1 90028 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Desolating Swipe Hamlet swipes forward, tossing the enemy away. Destruction of Time Hamlet swings his giant hand up, slamming the enemy. Overwhelming Might Hamlet dashes forward to grab the enemy, then launches a downward strike to deal a large amount of damage. Baneful Blast Hamlet channels for a short duration and swipes, then dashes forward to knock the enemy away. Desperate Howl Hamlet hurls a few musical note bombs to bombard the enemy he has locked on. Stern Retribution Hamlet gathers energy to launch a large-area slamming attack toward his front. +30302501 Mb1MoonguyMd010001UI Moon Eater 21000 7500 11250 2250 1 Test TEST 1 1 90022 Declining Corruption 30s into the battle, if the Moon Eater has zero Super Armor left, hitting its counterattack with Matrix will cut off its arm and cause it to lose a large amount of HP. Chaotic Swipe Moon Eater swipes its claw consecutively. Descending Crush Moon Eater leaps up and crushes the enemy using its inertia. Zero-gravity Spin Moon Eater slides to the right, pouncing on the enemy. Deflecting Pounce Moon Eater suddenly jumps to the side, clawing the enemy's back. +30302502 Mb1MoonguyMd010001UI Moon Eater 42000 15000 22500 4500 2 Elite ELITES 1 1 90022 Declining Corruption 30s into the battle, if the Moon Eater has zero Super Armor left, hitting its counterattack with Matrix will cut off its arm and cause it to lose a large amount of HP. Chaotic Swipe Moon Eater swipes its claw consecutively. Descending Crush Moon Eater leaps up and crushes the enemy using its inertia. Zero-gravity Spin Moon Eater slides to the right, pouncing on the enemy. Deflecting Pounce Moon Eater suddenly jumps to the side, clawing the enemy's back. +30302503 Mb1MoonguyMd010001UI Moon Eater 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90022 Declining Corruption 30s into the battle, if the Moon Eater has zero Super Armor left, hitting its counterattack with Matrix will cut off its arm and cause it to lose a large amount of HP. Chaotic Swipe Moon Eater swipes its claw consecutively. Descending Crush Moon Eater leaps up and crushes the enemy using its inertia. Zero-gravity Spin Moon Eater slides to the right, pouncing on the enemy. Deflecting Pounce Moon Eater suddenly jumps to the side, clawing the enemy's back. +30302504 Mb1MoonguyMd010001UI Moon Eater 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90022 Declining Corruption 30s into the battle, if the Moon Eater has zero Super Armor left, hitting its counterattack with Matrix will cut off its arm and cause it to lose a large amount of HP. Chaotic Swipe Moon Eater swipes its claw consecutively. Descending Crush Moon Eater leaps up and crushes the enemy using its inertia. Zero-gravity Spin Moon Eater slides to the right, pouncing on the enemy. Deflecting Pounce Moon Eater suddenly jumps to the side, clawing the enemy's back. +30302505 Mb1MoonguyMd010001UI Moon Eater 336000 120000 180000 36000 5 Hell HELL 0 1 90022 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Declining Corruption 30s into the battle, if the Moon Eater has zero Super Armor left, hitting its counterattack with Matrix will cut off its arm and cause it to lose a large amount of HP. Chaotic Swipe Moon Eater swipes its claw consecutively. Descending Crush Moon Eater leaps up and crushes the enemy using its inertia. Zero-gravity Spin Moon Eater slides to the right, pouncing on the enemy. Deflecting Pounce Moon Eater suddenly jumps to the side, clawing the enemy's back. +30302601 Mb1AolajiangMd010002 Shark-speare [Dark] 21000 7500 11250 2250 1 Test TEST 1 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. +30302602 Mb1AolajiangMd010002 Shark-speare [Dark] 42000 15000 22500 4500 2 Elite ELITES 1 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. +30302603 Mb1AolajiangMd010002 Shark-speare [Dark] 84000 30000 45000 9000 3 Knight KNIGHT 1 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. +30302604 Mb1AolajiangMd010002 Shark-speare [Dark] 168000 60000 90000 18000 4 Chaos CHAOS 0 1 90029 Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. +30302605 Mb1AolajiangMd010002 Shark-speare [Dark] 336000 120000 180000 36000 5 Hell HELL 0 1 90029 Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Sob... So Tired... Dark Shark-speare wildly swings its hammer five times, then becomes fatigued for a short duration, during which it will take increased damage. Fly! Dark Shark-speare charges toward the enemy, then jumps sideways and swings her hammer to knock the enemy away. Hooray! Dark Shark-speare blinks to the right then charges at the enemy, damaging them with its hammer. I Didn't Lag! Dark Shark-speare glitches temporarily, then suddenly leaps toward the enemy and attacks them. 30000106 Me1SwordMd002001 Musashi IX 200000 80000 96000 24000 6 Hidden HIDE 0 1 420001 90000 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Blade Shockwave Musashi IX unleashes multiple shockwaves at an enemy from multiple directions. Heart of Sword Mode Musashi IX conceals his own form, leaving only a shadow behind, and unleashes a shockwave at the enemy. Jet Blade Musashi IX fires a powerful blade shockwave at the enemy. Leaguestep Musashi IX closes the distance quickly with an enemy. 30000206 Mb1OrphanMd030001 Nozzle 200000 80000 96000 24000 6 Hidden HIDE 0 1 420002 90001 90002 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Boosted Spray Sprays the ground with ice, which deals damage over time to enemies. Ice duration extended Jump Smash Smashes the ground multiple times, dealing area damage. Burst Throws an ice bomb at an enemy. Leap Attack Smashes the ground, dealing area damage. Reinforcements Call upon Jitterbombs to defeat the enemies 30000306 Mb1LuolanMd010001 Roland 200000 80000 96000 24000 6 Hidden HIDE 0 1 420003 90003 90004 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Explosive Barrel Roland hooks an explosive barrel and detonates it in mid-air, dealing heavy damage. Flying Man Roland pulls himself into the air with his chain blade, dropping powerful bombs on the enemy. Scythe Form Roland swings his chain blade, unleashing a powerful shockwave. Open Fire Roland fires his shotgun at an enemy. Step Slash Roland leaps in front and swipes at the enemy. Bullet Kick Roland kicks the enemy multiple times, dealing damage and knocking them away. @@ -197,4 +212,4 @@ StageId ModelId BossName Score PreFullScore[1] PreFullScore[2] PreFullScore[3] B 30000406 Mb1VirginbioMd030001 Iron Maiden 200000 80000 96000 24000 6 Hidden HIDE 0 1 420004 90009 90010 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Thorn Barrier Iron Maiden blocks the enemy's path with thorns. Projectile Iron Maiden throws multiple spherical bombs at the enemy. Spin Iron Maiden fires powerful thorn missiles at nearby enemies. Chain Bomb Iron Maiden removes her crown and fires multiple spherical bombs at the enemy. Retreating Thorn Iron Maiden moves away from the enemy, and creates thorns beneath the target. Piercing Scream Iron Maiden screams painfully, dealing damage to nearby targets. 30000806 Mb1XiuMd010003 Camu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420008 90011 2 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Berserk Quintuple Combo Camu goes berserk, furiously attacking the enemy. Block Counter Camu counters the enemy's attack with his own. Burst Charge Camu pursues enemies hit by the shockwave. Phantom Hand Camu grabs a distant enemy and pulls them towards him. Explosive Escape When attacked, Camu creates a shockwave that pushes away the enemy. 30001006 Mb1LuosaitarenMd000001 Rosetta 200000 80000 96000 24000 6 Hidden HIDE 0 1 420012 3 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Fighting Will The frequency of skills will change according to the battle difficulty. Leap Rosetta leaps into the air and impales the target with her lance. Piercing Strike Rosetta launches her lance forward at her target, then slams the target with her shield upon hitting it. Joust Rosetta rapidly launches multiple jabs with her lance. Rider Shield Rosetta hurls her shield and launches multiple strikes. Ring of Repulsion Rosetta spins her lance to swipe the target multiple times. Take Off Rosetta rams the enemy, then propels herself into the sky. Motion Counterattack Rosetta dodges and moves while striking back with a wind blade. Homing Missile Rosetta launches multiple missiles that track the enemy. Windblade Assault Rosetta swings her weapon to cast a few blades of wind. -30001206 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420013 90012 90013 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range. \ No newline at end of file +30001206 Mb1MelodyhuaxuMd10001 Huaxu 200000 80000 96000 24000 6 Hidden HIDE 0 1 420013 90012 90013 Infinite 60s continuous challenge. Once the boss is defeated, it will respawn with increased HP for up to 10 times. Scorched Earth Bends the battlefield to one's will, causing enemies on the battlefield to continuously take extra damage. Inception Huaxu puts her palms together to channel two giant hands from her M.I.N.D. that slap the enemies. Origin After channeling, Huaxu launches 3 consecutive attacks under her enemies that also knock them back for a short duration. Lightning Storm Huaxu creates 7 circular lightning zones near the enemies, damaging any enemy caught within. Claw of Expulsion Huaxu swings her arms to claw at the enemies in mid range. \ No newline at end of file diff --git a/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv b/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv index 43cae51..c58c7e9 100644 --- a/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv +++ b/Resources/table/share/fuben/bosssingle/BossSingleTrialGrade.tsv @@ -1,2 +1,2 @@ -LevelType LevelName SectionId[1] SectionId[2] Order[1] Order[2] -4 Ultimate Zone 1009 1010 1 2 +LevelType LevelName SectionId[1] SectionId[2] SectionId[3] SectionId[4] SectionId[5] Order[1] Order[2] Order[3] Order[4] Order[5] +4 Ultimate Zone 1009 1010 1001 2004 1005 1 2 3 4 5 diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkActivity.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkActivity.tsv new file mode 100644 index 0000000..85ef802 --- /dev/null +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkActivity.tsv @@ -0,0 +1,2 @@ +Id TimeId Name RobotId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] TimeLimitTaskId InitPlugin[1] InitPlugin[2] InitPlugin[3] InitPlugin[4] InitPlugin[5] InitPlugin[6] TaskReward[1] TaskReward[2] TaskReward[3] StoryId +1 14601 Blazing Trails 1 1011 1012 1013 1014 1021 181 50005 102 HD017200BA diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv new file mode 100644 index 0000000..94f43d6 --- /dev/null +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkBuildPlugin.tsv @@ -0,0 +1,42 @@ +Id Name Icon Desc Type TrenchType FightEventIds[1] NeedEnergy PrePluginId ItemId +1011 Focus Logic Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon1.png Consists of passive skills that enhance DMG and increase durability. Suits those who prefer a single type of weapon. 1 1 2270160 96141 +1012 Parallel Logic Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png Parallel Logic allows Trailblazer to equip two weapon modules at the same time. Suits those who prefer a flexible combat style. 1 1 2270161 96142 +1021 Starfall Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon3.png Each skill cast accumulates 1 stack of energy. Once there are 6 stacks, Starfall can be cast to pull in enemy units in a large area, dealing 3500% Physical DMG in total. Dodging and the 3rd/6th hit of Basic Attack can also accumulate energy stacks. 1 2 2270150 96143 +1022 Fist Barrage Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon4.png Tap the Signature button to consume 100 Signature Energy, charge for a brief moment, then unleash multiple rapid strikes against the target in front, dealing 3500% Physical DMG in total. 1 2 2270149 96144 +1023 Wide-Area Strike Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon5.png After equipping this module, the Base DMG of Energy Weapon Mode will increase by 50% while the Basic Attacks in this mode attack 25% slower. Casting this skill actively will consume 30 Signature Energy to activate the Charge Mode for 5s, during which tapping the Signature button again will unleash a wide-area strike that deals 2000% Physical DMG. Every Signal Orb pinged during the Charge Mode will further increase DMG by 5%. 1 2 2270151 96145 +1024 Star Slasher Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon6.png After equipping this module, Basic Attacks generate 4 more Signature Energy. Every 5m of Lightblade length will increase DMG by 20%. Casting this skill actively will consume 100 Energy to deal 2700% Physical DMG to the enemies in front within the length of the Lightblade. 1 2 2270152 96146 +1031 Fistblade Weapon Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon7.png A weapon module that prioritizes melee attacks. In Fistblade Mode, Trailblazer will use 3 skills with cooldowns. 1 3 2270111 96147 +1032 Energy Weapon Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon8.png A weapon module that utilizes an energy cannon and lightblade. In Energy Weapon Mode, Trailblazer will use 3 different Signal Orb skills. 1 3 2270112 96148 +2011 Energy Search Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png Every 30s, the aerial support will scan the coordinates of Trailblazer and drop a maintenance crate. Picking up the crate will replace the damaged parts, restore 25 Module Stability and temporarily heal 25% of max HP. 2 1 2270116 1 1011 96150 +2012 Exergonic Weapon Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon10.png When Focus Energy is full, the next skill's DMG multiplier increases by 100% and will drain all Focus Energy once cast. 2 1 2270113 1 1011 96149 +2021 Weapon Restructuring Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon11.png Allows Trailblazer to equip two weapon modules and switch between them at any time. Each switch will drain all Focus Energy. Upon switching from Fistblade to Energy Weapon, every 10 Focus Energy will generate a random Signal Orb; upon switching from Energy to Fistblade Weapon, every 20 Focus Energy will reduce the cooldown of all skills by 1s. 2 1 2270119 1 1012 96151 +2022 Energy Search Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png Every 30s, the aerial support will scan the coordinates of Trailblazer and drop a maintenance crate. Picking up the crate will replace the damaged parts, restore 25 Module Stability and temporarily heal 25% of max HP. 2 1 2270122 1 1012 96152 +2031 Block Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon13.png When this skill is ready, tap a Red Orb to channel a beam that strikes the target for 700% Physical DMG and Blocks incoming attacks for a brief moment. 6s cooldown. Successful Blocks will interrupt the enemy's attack and knocks it back. 2 3 2270125 1 1031 96153 +2032 Bullet Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon14.png When this skill is ready, tap a Blue Orb to charge for a short duration and dash toward the target, dealing 900% Physical DMG. 8s cooldown. 2 3 2270129 1 1031 96154 +2033 Rising Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon15.png When this skill is ready, tap a Yellow Orb to leap into the air using Anti-gravity Energy, knocking the target in front up with the Fistblade and dealing 1200% Physical DMG. 10s cooldown. 2 3 2270133 1 1031 96155 +2041 Spinning Lightblade Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon16.png Charges toward the enemy and attacks with the Lightblade, dealing 390%/780%/1170% Physical DMG based on the number of orbs pinged. 2 3 2270137 1 1032 96156 +2042 Lightblade Sprint Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon17.png Slashes the enemy with the Lightblade, dealing 680%/1360%/2040% Physical DMG based on the number of orbs pinged. 2 3 2270141 1 1032 96157 +2043 Cluster Missiles Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon18.png Opens the chest missile pod to launch 12 seeking missiles that strike the enemy, dealing 510%/1020%/1530% Physical DMG based on the number of orbs pinged. 2 3 2270145 1 1032 96158 +3011 Heated Plunder Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png After eliminating an enemy, Energy Modules will drop randomly. Looting these modules will restore a small amount of Module Stability, but due to their poor compatibility, each module has a 30% chance to break upon entering the battle. 3 1 2270117 2011 96161 +3012 Rotating Combustion Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. 3 1 2270118 2011 96162 +3021 Focus Level Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon19.png Focus Energy's limit increases by 100% and its DMG Bonus limit increases by 100%. Each combo landed will increase Extra DMG Bonus by 1%, up to 100%. Every skill or Basic Attack cast will restore 1 additional Signature Energy. 3 1 2270114 2012 96159 +3022 Efficient Focus Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon20.png Focus Energy charges 50% faster. Each time a skill or Basic Attack hits a target, there is a 30% chance to reduce its cooldown by 1s or gain 1 Signal Orb. 3 1 2270115 2012 96160 +3031 Weapon Engine Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png 3-Pings also make Trailblazer invincible for 1s. Casting this skill will also cast Blue Orb 1-Ping and benefit from the connected circuit effect. 3 1 2270120 2021 96163 +3032 Aerial Execution Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make it airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, it will cast Star Slasher. 3 1 2270121 2021 96164 +3041 Overheat Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png Enters the Overload Mode. In this mode, Module Stability decreases faster, skill cooldown decreases by 30%, orbs recover 50% faster, and every module damaged increases Trailblazer's DMG by 20%. When there is only one module functioning, skills have no cooldown and 8 Signal Orbs are generated every second. 3 1 2270123 2022 96165 +3042 Evocation Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. 3 1 2270124 2022 96166 +3051 Blast Reaction Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png After a successful Block, Trailblazer will return some incoming DMG back to the attacker, then leaps into the air and slams down, dealing 500% Physical DMG in a small area. The next skill has a 30% chance to immediately execute the enemy unit. (Invalid against Boss enemies.) 3 3 2270126 2031 96167 +3052 Veteran Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png A successful Block will fully restore Dodge Gauge and make Dodging no longer consume Dodge Gauge within 8s. The next skill's DMG increases by 100%. 3 3 2270127 2031 96168 +3053 Hand of Annihilation Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Block is replaced with Snap Shockwave that annihilates all missile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each missile annihilated). Cooldown increases by 6s. 3 3 2270128 2031 96169 +3061 Penetrating Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png After charging for a brief moment, dashes toward the target and deals 1200% Physical DMG to all the enemies in a straight line with the Laser Cannon on the arm. Casting this skill has a 30% chance to reset its cooldown. 3 3 2270130 2032 96170 +3062 Evading Stance Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png Tapping a Blue Orb after Dodging will remove the charge time and reduce the skill cooldown by 2s. 3 3 2270131 2032 96171 +3063 Suction Punch Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png Press and hold the Blue Orb to charge for 3s, then pull in enemy units within 6m. Cooldown increases by 8s. Recovers 20 Signature Energy. 3 3 2270132 2032 96172 +3071 Rising Power Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon33.png Hitting a target with less than 30% HP will knock it away and eliminate it directly. (Invalid against Boss enemies.) 3 3 2270134 2033 96173 +3072 Rising Slam Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon34.png Hitting a Rising Punch has a 30% chance to trigger a slamming attack, dealing 750% Physical DMG. After casting this skill, restores 2 Signature Energy per second for 5s. 3 3 2270135 2033 96174 +3073 Consecutive Punches Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon35.png Hitting a Rising Punch has a 30% chance to trigger an aerial combo, dealing 750% Physical DMG in total. Cooldown increases by 6s. Restores 40 Signature Energy. 3 3 2270136 2033 96175 +3082 Quick Charge Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon36.png Casting Red Orb 3-Pings repeatedly within 5s will increase the DMG of Red Orb 3-Pings by 50% and allow it to be cast faster. This effect stacks up to 3 times. 3 3 2270139 2041 96177 +3083 Helium Flash Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon37.png When a Red Orb 3-Ping is glowing, press and hold Basic Attack at the right time to trigger a Helium Flash, consuming all Red Orbs to increase Extra DMG by 60% for every additional Red Orb consumed. 3 3 2270140 2041 96178 +3092 Energy Recycling Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon38.png Pinging a Yellow Orb will consume all available Yellow Orbs instead. Each Yellow Orb pinged deals 680% Physical DMG and increases Extra DMG Bonus by 20% for 3s. This duration is reset each time a Yellow Orb is pinged. 3 3 2270143 2042 96180 +3093 Extended Lightblade Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon39.png Each Yellow Orb 3-Ping increases the length of Lightblade by 5m, up to 15m. 3 3 2270144 2042 96181 +3102 Guided Missile Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png Pinging a Blue Orb will consume all available Blue Orbs to deal 510% Physical DMG for each orb pinged and summon missile support for 3s (stackable), launching guided missiles at the enemy every 1.5s. 3 3 2270147 2043 96183 +3103 Heat Unleashed Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png Blue 3-Pings will consume all Focus Energy. Every 100 Focus Energy will increase the Lightblade by 10m, up to 15m. Also launches missiles to the enemy unit. 3 3 2270148 2043 96184 diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkChapter.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkChapter.tsv new file mode 100644 index 0000000..b9124c7 --- /dev/null +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkChapter.tsv @@ -0,0 +1,6 @@ +Id TimeId Type Name PrefabName MainStageIds[1] MainStageIds[2] MainStageIds[3] MainStageIds[4] MainStageIds[5] MainStageIds[6] MainStageIds[7] MainStageIds[8] MainStageIds[9] SideStageIds[1] SideStageIds[2] SideStageIds[3] +1011 14601 1 01. Lone Walker Assets/Product/Ui/ComponentPrefab/FuBenBrilliantwalk/FuBenBrilliantwalkChapterStage1.prefab 30061304 30061348 30061349 30061305 30061307 30061318 30061319 30061320 30061333 30061334 30061335 +1012 14601 1 02. Departure Assets/Product/Ui/ComponentPrefab/FuBenBrilliantwalk/FuBenBrilliantwalkChapterStage2.prefab 30061350 30061306 30061308 30061309 30061321 30061322 30061323 30061336 30061337 +1013 14602 1 03. Turning Back Assets/Product/Ui/ComponentPrefab/FuBenBrilliantwalk/FuBenBrilliantwalkChapterStage3.prefab 30061351 30061310 30061311 30061312 30061313 30061325 30061326 30061327 30061352 30061338 30061339 +1014 14603 1 04. Companion Assets/Product/Ui/ComponentPrefab/FuBenBrilliantwalk/FuBenBrilliantwalkChapterStage4.prefab 30061314 30061315 30061316 30061328 30061329 30061330 30061353 30061340 30061341 30061354 +1021 14604 2 Glorious Challenge Assets/Product/Ui/ComponentPrefab/FuBenBrilliantwalk/FuBenBrilliantwalkChapterBoss1.prefab 30061342 30061344 30061343 30061345 30061347 30061346 diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkStage.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkStage.tsv new file mode 100644 index 0000000..6151e82 --- /dev/null +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkStage.tsv @@ -0,0 +1,48 @@ +Id Type PerfabType RecommendBuild[1] RecommendBuild[2] RecommendBuild[3] UnlockPlugin[1] UnlockPlugin[2] UnlockPlugin[3] UnlockPlugin[4] UnlockPlugin[5] UnlockPlugin[6] UnlockPlugin[7] UnlockPlugin[8] UnlockPlugin[9] UnlockPlugin[10] UnlockPlugin[11] UnlockPlugin[12] AddEnergy TimeScoreLimit TimeScoreParam[1] TimeScoreParam[2] TimeScoreParam[3] HpScoreLimit HpScoreParam[1] HpScoreParam[2] HpScoreParam[3] ComboScoreLimit ComboScoreParam[1] ComboScoreParam[2] ComboScoreParam[3] PerfectParam +30061304 2 BrilliantWalkStageGrid1 1011 2011 2012 3011 3021 1031 2031 2032 2033 3051 3061 3071 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061305 1 BrilliantWalkStageGrid1 3051 3061 3071 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061306 1 BrilliantWalkStageGrid1 3012 3022 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061307 1 BrilliantWalkStageGrid1 3011 3021 1021 3052 3062 3072 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061308 1 BrilliantWalkStageGrid1 3012 3022 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061309 1 BrilliantWalkStageGrid1 1022 3053 3063 3073 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061310 1 BrilliantWalkStageGrid1 1012 2021 2022 3031 3041 1032 2041 2042 2043 3082 3092 3102 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061311 1 BrilliantWalkStageGrid1 3082 3092 3102 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061312 1 BrilliantWalkStageGrid1 3031 3041 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061313 1 BrilliantWalkStageGrid1 1023 3032 3042 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061314 1 BrilliantWalkStageGrid1 3083 3093 3103 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061315 1 BrilliantWalkStageGrid1 3083 3093 3103 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061316 1 BrilliantWalkStageGrid1 1024 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061318 1 BrilliantWalkStageGrid1 3052 3062 3072 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061319 1 BrilliantWalkStageGrid1 1021 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061320 1 BrilliantWalkStageGrid1 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061321 1 BrilliantWalkStageGrid1 3053 3063 3073 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061322 1 BrilliantWalkStageGrid1 1022 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061323 1 BrilliantWalkStageGrid1 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061325 1 BrilliantWalkStageGrid1 3082 3092 3102 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061326 1 BrilliantWalkStageGrid1 3032 3042 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061327 1 BrilliantWalkStageGrid1 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061328 1 BrilliantWalkStageGrid1 1024 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061329 1 BrilliantWalkStageGrid1 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061330 1 BrilliantWalkStageGrid1 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061333 1 BrilliantWalkStageGrid2 3051 3061 3071 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061334 1 BrilliantWalkStageGrid2 1021 3052 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061335 1 BrilliantWalkStageGrid2 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061336 1 BrilliantWalkStageGrid2 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061337 1 BrilliantWalkStageGrid2 3053 3063 3073 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061338 1 BrilliantWalkStageGrid2 3082 3092 3102 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061339 1 BrilliantWalkStageGrid2 3041 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061340 1 BrilliantWalkStageGrid2 3083 3093 3103 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061341 1 BrilliantWalkStageGrid2 1024 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061342 1 BrilliantWalkBossStageGrid1 1021 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061343 1 BrilliantWalkBossStageGrid2 1023 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061344 1 BrilliantWalkBossStageGrid3 1022 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061345 1 BrilliantWalkBossHardStageGrid1 1021 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061346 1 BrilliantWalkBossHardStageGrid2 1023 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061347 1 BrilliantWalkBossHardStageGrid3 1022 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061348 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061349 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061350 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061351 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061352 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061353 1 BrilliantWalkStageGrid3 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 +30061354 1 BrilliantWalkStageGrid2 24000 120000 2 5 10000 20000 10000 100000 1000 1.5 2 diff --git a/Resources/table/share/fuben/brilliantwalk/BrilliantWalkTrench.tsv b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkTrench.tsv new file mode 100644 index 0000000..d176434 --- /dev/null +++ b/Resources/table/share/fuben/brilliantwalk/BrilliantWalkTrench.tsv @@ -0,0 +1,5 @@ +Id Name TrenchType NeedUnlockPlugin[1] NeedBuildPlugin[1] +1 Output Module 2 1021 +2 Logic Module 1 1011 +3 Weapon Module 3 1031 +4 Weapon Module 3 1012 diff --git a/Resources/table/share/fuben/challenge/ExtraTime.tsv b/Resources/table/share/fuben/challenge/ExtraTime.tsv index 8a12a27..756cb0c 100644 --- a/Resources/table/share/fuben/challenge/ExtraTime.tsv +++ b/Resources/table/share/fuben/challenge/ExtraTime.tsv @@ -33,7 +33,7 @@ Id DamageType MaxDamage Ruling TimeIntervals[0] TimeIntervals[1] TimeIntervals[2 30001311 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000 30001312 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000 30001313 3 1600000 100000 10 10 10 10 10 10 10 10 200000 400000 600000 800000 1000000 1200000 1400000 1600000 -30190000 5 92000000 250000 10 10 10 10 10 10 10 10 10 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 12000000 14000000 16000000 18000000 20000000 22000000 24000000 26000000 28000000 30000000 32000000 34000000 36000000 38000000 40000000 42000000 44000000 46000000 48000000 50000000 52000000 54000000 56000000 58000000 60000000 62000000 64000000 66000000 68000000 70000000 72000000 74000000 76000000 78000000 80000000 82000000 84000000 86000000 88000000 90000000 92000000 +30190000 5 92000000 250000 5 5 5 5 5 5 5 5 5 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 12000000 14000000 16000000 18000000 20000000 22000000 24000000 26000000 28000000 30000000 32000000 34000000 36000000 38000000 40000000 42000000 44000000 46000000 48000000 50000000 52000000 54000000 56000000 58000000 60000000 62000000 64000000 66000000 68000000 70000000 72000000 74000000 76000000 78000000 80000000 82000000 84000000 86000000 88000000 90000000 92000000 30190010 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 30190011 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 30190012 5 10000000 250000 10 10 10 10 10 10 10 10 10 10 1000000 2000000 3000000 4000000 5000000 6000000 7000000 8000000 9000000 10000000 diff --git a/Resources/table/share/fuben/charactertower/CharacterTower.tsv b/Resources/table/share/fuben/charactertower/CharacterTower.tsv new file mode 100644 index 0000000..5d450d4 --- /dev/null +++ b/Resources/table/share/fuben/charactertower/CharacterTower.tsv @@ -0,0 +1,3 @@ +Id CharacterName Img Priority OpenTimeId ConditionId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] +1001 Watanabe Assets/Product/Texture/Image/UiFubenUiCharacterTowerBanner/CharacterTowerBanner02.png 102 13101 10436011 100111 100121 +1002 α Assets/Product/Texture/Image/UiFubenUiCharacterTowerBanner/CharacterTowerBanner01.png 101 13102 10436021 100211 100221 diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv new file mode 100644 index 0000000..8689e8e --- /dev/null +++ b/Resources/table/share/fuben/charactertower/CharacterTowerChapter.tsv @@ -0,0 +1,5 @@ +Id Type TimeId CharacterId OpenCondition[1] OpenCondition[2] ActivityCondition[1] ActivityCondition[2] Img Title Prefab ChapterRewardId RelationGroupId StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] +100111 1 13103 1081002 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16324 21000110 21000111 21000112 21000113 21000114 +100121 2 13103 1081002 10436019 10436012 10436011 10436012 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg04.png Watanabe Challenge -1 100121 21000100 21000101 21000102 21000103 21000104 1000002 1000003 1000004 +100211 1 13104 1021003 10436011 10436011 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Story Assets/Product/Ui/ComponentPrefab/UiCharacterTower/CharacterTowerCardPlot4.prefab 16315 21000210 21000211 21000212 21000213 21000214 +100221 2 13104 1021003 10436029 10436022 10436011 10436022 Assets/Product/Texture/Image/UiCharacterTower/CharacterTowerBtnBg03.png Crimson Abyss Challenge -1 100221 21000200 21000201 21000202 21000203 21000204 1001002 1001003 1001004 diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv new file mode 100644 index 0000000..5c6dc74 --- /dev/null +++ b/Resources/table/share/fuben/charactertower/CharacterTowerRelation.tsv @@ -0,0 +1,3 @@ +Id Conditions[1] Conditions[2] Conditions[3] Conditions[4] Conditions[5] Conditions[6] FightEventIds[1] FightEventIds[2] FightEventIds[3] FightEventIds[4] FightEventIds[5] FightEventIds[6] StoryIds[1] StoryIds[2] StoryIds[3] StoryIds[4] StoryIds[5] StoryIds[6] FinishNums[1] FinishNums[2] FinishNums[3] FinishNums[4] FinishNums[5] FinishNums[6] +100121 10436013 10436014 10436015 10436016 10436017 10436018 2260101 -1 2260102 -1 2260103 -1 -1 JS00106BA -1 JS00107BA -1 JS00108BA 1 2 3 4 5 6 +100221 10436023 10436024 10436025 10436026 10436027 10436028 2260201 -1 2260202 -1 2260203 -1 -1 JS00206BA -1 JS00207BA -1 JS00208BA 1 2 3 4 5 6 diff --git a/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv b/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv new file mode 100644 index 0000000..b93ec3a --- /dev/null +++ b/Resources/table/share/fuben/charactertower/CharacterTowerTreasure.tsv @@ -0,0 +1,10 @@ +TreasureId RequireStar RewardId +1000002 5 16325 +1000003 10 16326 +1000004 15 16327 +1001002 5 16321 +1001003 10 16322 +1001004 15 16323 +1000012 5 16325 +1000013 10 16326 +1000014 15 16327 diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv index 172014b..147d362 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatActivity.tsv @@ -1,4 +1,5 @@ Id TimeId ChapterIds[1] ChapterIds[2] ChapterIds[3] ChapterIds[4] ChapterIds[5] FightEventId Name BannerBg GridPrefab 1 1 2 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab 2 1 2 3 4 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner40.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab -3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab \ No newline at end of file +3 1 2 3 4 5 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombat.prefab +4 13501 1 2 3 200023 Spectroscopic Binary Star Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner68.png Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCoupleCombatFenGuan.prefab \ No newline at end of file diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv index eb0cba8..9728e7d 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatChapter.tsv @@ -1,6 +1,6 @@ -Id Name Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType -1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 30162404 30162405 30162406 30162407 30162408 30162409 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1 -2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 1 6 30162410 30162411 30162412 30162413 30162414 30162415 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1 -3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 2 6 30162416 30162417 30162418 30162419 30162420 30162421 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList1 1 -4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 3 6 30162422 30162423 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 -5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 \ No newline at end of file +Id Name NameIcon Icon TimeId UnlockChapterId UnlockOccupyStageCount StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] RobotIds[14] RobotIds[15] RobotIds[16] RobotIds[17] RobotIds[18] RobotIds[19] RobotIds[20] RobotIds[21] RobotIds[22] RobotIds[23] RobotIds[24] RobotIds[25] RobotIds[26] RobotIds[27] RobotIds[28] RobotIds[29] RobotIds[30] RobotIds[31] RobotIds[32] RobotIds[33] RobotIds[34] RobotIds[35] RobotIds[36] RobotIds[37] RobotIds[38] RobotIds[39] RobotIds[40] RobotIds[41] RobotIds[42] RobotIds[43] RobotIds[44] ShowFightEventIds[1] ShowFightEventIds[2] PrefabName ChapterType +1 Attacker: Smash Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle2.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter01.png 13501 30162601 30162602 30162604 30162605 30162603 30162606 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +2 Tank: Quench Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle3.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter02.png 13502 30162607 30162608 30162609 30162610 30162611 30162612 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +3 Support: Thaw Assets/Product/Texture/Image/UiCoupleCombat/FenGuangTitle4.png Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter03.png 13503 30162620 30162614 30162615 30162616 30162617 30162613 30162618 30162619 95040 95041 95042 95043 95044 95045 95046 95047 95048 95049 95050 95051 95052 95053 95054 95055 95056 95057 95058 95059 95060 95061 95062 95063 95064 95065 95066 95067 95068 95069 95070 95071 95072 95073 95074 95075 95076 95077 95078 95079 95080 95081 95082 95083 PaneStageList1 1 +4 Balanced: Stars Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter04.png 11010 3 6 30162424 30162425 30162426 30162427 30162428 30162429 30162430 30162431 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 +5 Sync: Lightbind Assets/Product/Texture/Image/UiCoupleCombat/UiCoupleCombatChapter05.png 11010 3 6 30162432 30162433 30162434 30162435 30162436 30162437 30162438 30162439 30162440 30162441 95035 95001 95002 95003 95004 95005 95006 95007 95008 95009 95010 95011 95012 95013 95014 95015 95016 95017 95018 95019 95020 95021 95022 95023 95024 95025 95026 95027 95028 95029 95030 95031 95032 95033 95034 95036 95037 95038 PaneStageList2 2 diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatCharacter.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatCharacter.tsv index 15eca7c..624e2c3 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatCharacter.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatCharacter.tsv @@ -1,5 +1,5 @@ CharacterId Feature[1] Name[1] Icon[1] Description[1] Feature[2] Name[2] Icon[2] Description[2] Feature[3] Name[3] Icon[3] Description[3] -1011002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Palefire can deal damage efficiently.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Palefire can deal high frequency attacks.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. +1011002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Palefire can deal damage efficiently.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Palefire can deal high frequency attacks.\n1. The Red Orb Ping after a Yellow Orb Ping will also deal Fire DMG.\n2. Red Orbs and Yellow Orbs can deal high frequency attacks. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Palefire can launch Fire Attacks.\n1. After a Yellow Orb Ping, the next Red Orb Ping will deal Fire DMG.\n2. Pinging Red Orbs and Yellow Orbs can launch high frequency attacks. 1021001 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Lotus can deal damage efficiently.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Lotus can deal high frequency attacks.\n1. Ping Red Orb(s) after any 3-Ping to enter Burst form and deal multiple-hit Physical DMG. 1031001 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Eclipse can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orb(s) after any 3-Ping to deal multiple-hit Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Blue Orbs to restore teammates' HP.\n3. Ping Red Orbs after any 3-Ping to deal multiple-hit Physical DMG. 1041002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Zero can deal ranged high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Zero can deal ranged attacks against enemies.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Zero can deal high frequency attacks.\n1. Red, Yellow, and Blue Orbs can all deal multiple-hit Physical DMG.\n2. Each 3-Ping will increase the Physical DMG dealt by the next Signature Move. @@ -7,37 +7,42 @@ CharacterId Feature[1] Name[1] Icon[1] Description[1] Feature[2] Name[2] Icon[2] 1061002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Bastion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Bastion can control enemies.\n1. Ping Yellow Orb(s) to enter Block form and enhance DEF, and then counterattack and deal Physical DMG.\n2. Ping Blue Orbs to stun enemies. 1071002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Blast can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Blast can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Perform 3 3-Pings or cast a Signature Move to enter Burst mode and launch ranged cannon attacks. 1081002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Nightblade can deal damage efficiently.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 6 Critical Hit Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon1.png Nightblade is more likely to deal CRIT DMG.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Nightblade can deal high frequency attacks.\n1. Ping Blue Orb(s) and if they deal damage to the enemy from behind, the damage will be guaranteed to be critical.\n2. After 2 successful 3-Pings, summon a shade to deal lasting high frequency Physical DMG. -1021002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dawn can deal damage efficiently.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Dawn can deal high frequency attacks.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. -1031002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Lux can restore team members' HP and control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.\n3. QTE can heal team members.\n4. Trigger Lightening 4 times via Signature Moves to heal allies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Lux can control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies. +1021002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Dawn can deal damage efficiently.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Dawn can deal high frequency attacks.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional damage to them.\n3. Activate a Signature Move to enter Burst form for basic attacks to deal 25% Extra DMG. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Dawn can deal Lightning DMG.\n1. Ping Yellow Orbs and Blue Orbs to stack up marks on enemies and deal multiple-hit damage.\n2. Attacking enemies with marks will deal additional Lightning DMG. +1031002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Lux can restore team members' HP and control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies.\n3. QTE can heal team members.\n4. Trigger Lightening 4 times via Signature Moves to heal allies. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Lux can control enemies.\n1. Ping Blue Orb(s) to create an Ion Wall that can slow down enemies.\n2. Ping Yellow Orb(s) to mildly pull enemies. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Lux can deal Lightning DMG.\n1. Pinging Yellow or Red Orbs has a chance to deal Lightning DMG and heal allies. 1011003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Entropy can deal damage efficiently.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Entropy can deal high frequency attacks.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Entropy can pull enemies.\n1. Ping Blue Orbs to pull enemies.\n2. Cast Red Orb(s) after any 3-Ping to deal additional Physical DMG. 1031003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Luminance can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Luminance can pull enemies.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. 8 Damage Reduction Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon002.png Luminance can reduce the damage taken by team members.\n1. Ping Blue Orbs to pull and mark enemies within range.\n2. Attacks against marked enemies have a chance to deal additional Physical DMG.\n3. Perform a 3-Ping or trigger the marks 5 times to restore team members' HP.\n4. Luminance's Signature Moves can boost other team members' DMG Reduction. -1061003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Tenebrion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. -1071003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png "Ember can deal damage efficiently.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Ember will deal more damage upon 50% Heat." +1061003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Tenebrion can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Eclipse can pull enemies.\n1. Ping Blue Orb(s) to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion gains 30% Physical Resistance and Dark Resistance. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Tenebrion can deal Dark DMG.\n1. Ping Blue Orbs to pull monsters.\n2. Each 3-Ping grants 10 more Energy. When Energy is above 60, activate a Signature Move to enter Dark form.\n3. When in Dark form, Tenebrion can ping orbs to deal Dark DMG. +1071003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png "Ember can deal damage efficiently.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Ember will deal more damage upon 50% Heat." 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png "Ember can deal Fire DMG.\n1. Any 3-Ping and Signature Move will grant Heat.\n2. Upon 50% Heat, Ember will gain increased DMG and deal Fire DMG." 1051003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Pulse can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Pulse can deal high frequency attacks.\n1. Ping any Orb to perform a multiple-hit attack.\n2. Pulse can cast a Signature Move to gain temporary enhancement, dealing more damage and reducing the enemy's Fire Resistance by 15%. 1021003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Crimson Abyss can deal damage efficiently.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Crimson Abyss can deal massive damage in short-time.\n1. Perform any 3-Ping after a Blue Orb 3-Ping to enter Blade Will form.\n2. Upon entering Blade Will form, Crimson Abyss will gain multiple Sword Orbs. Ping these orbs to deal Physical DMG. -1081003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Astral can deal damage efficiently.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orb(s) after any 3-Ping to deal damage once and temporarily make Astral deal more damage. -1091002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Brilliance can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Brilliance can pull enemies.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. -1041003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Veritas can deal damage efficiently.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Veritas can deal ranged attacks against enemies.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. -1111002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Silverfang can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Silverfang will drop Energy Balls when attacking. Pick up the Energy Balls to restore HP and deal more Fire DMG.\n2. Silverfang will gain Energy and Heat by picking up Energy Balls.\n3. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Silverfang can pull enemies.\n1. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. -1121002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Arclight can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Arclight can attract nearby targets after casting a Signature Move. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arclight can pull enemies.\n1. Arclight can attract nearby targets after casting a Signature Move. -1021004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Plume can deal damage efficiently.\n1. When in Arctic form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Plume can deal massive damage in short-time.\n1. When in Arctic Form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. -1131002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Rozen can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press and hold the Basic Attack button to deal damage and restore Rozen's Signature Energy at the cost of the Passive Value. -1511003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Crocotta can deal damage efficiently.\n1. With a powerful shield and efficient damage-dealing capability, Crocotta will gain Super Armor during a Signature Move and deal damage at ease. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Crocotta can gain a shield.\n1. Ping Blue Orbs to gain a shield. -1141003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Rigor can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Rigor can use Passive Energy to deal more 3-Ping and Signature Move damage.\n2. When Energy is used up, Rigor will enter Full Burst form. Press and hold the Basic Attack button to fire the Wide-area electromagnetic Cannon. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Rigor can pull enemies.\n1. Rigor's Signature Moves can pull nearby enemies and deal Physical DMG.\n2. Ping Blue Orbs to pull enemies. +1081003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Astral can deal damage efficiently.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orb(s) after any 3-Ping to deal damage once and temporarily make Astral deal more damage. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Astral can deal Dark DMG.\n1. Ping Yellow Orbs to pull enemies.\n2. Ping Red Orbs after any 3-Ping to deal Dark DMG once and temporarily gain increased DMG. +1091002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Brilliance can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Brilliance can pull enemies.\n1. Ping Blue Orb(s) after any 3-Ping to charge and pull enemies right on the spot and gain a shield. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Brilliance can shield herself.\n1. Ping Blue Orbs after any 3-Ping to charge right on the spot, pull enemies in and gain a shield. +1041003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Veritas can deal damage efficiently.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png Veritas can deal ranged attacks against enemies.\n1. Ping Blue Orb(s) after a Red Orb 3-Ping to enter Sniper form.\n2. When in Sniper form, Veritas deals more basic attack damage and deals damage at a significantly longer range. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Veritas can deal Lightning DMG.\n1. Ping Blue Orbs after a Red Orb 3-Ping to enter Sniping Form.\n2. When in Sniping Form, Veritas' Basic Attacks deal Lightning DMG instead and have a significantly longer range. +1111002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Silverfang can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Silverfang will drop Energy Balls when attacking. Pick up the Energy Balls to restore HP and deal more Fire DMG.\n2. Silverfang will gain Energy and Heat by picking up Energy Balls.\n3. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Silverfang can pull enemies.\n1. Silverfang's Signature Moves will deal Fire DMG and continuously pull enemies. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Silverfang can deal Fire DMG.\n1. Silverfang's Signature Move can deal Fire DMG and continuously pull enemies in. +1121002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Arclight can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Arclight can attract nearby targets after casting a Signature Move. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arclight can pull enemies.\n1. Arclight can attract nearby targets after casting a Signature Move. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Arclight can shield himself.\n1. He can deal Lightning DMG after casting Signature Move.\n2. Ping Blue Orbs after any 3-Ping to gain a shield. +1021004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Plume can deal damage efficiently.\n1. When in Arctic form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Plume can deal massive damage in short-time.\n1. When in Arctic Form and there is Energy remaining, Plume can deal 50% more Ice DMG. Plume's Signature Moves and 3-Pings also have this bonus effect. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Plume can deal Ice DMG.\n1. When Plume is in Arctic Form and has Energy remaining, she can deal 50% more Ice DMG. Plume's Signature Move and 3-Pings also benefit from this damage bonus. +1131002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Rozen can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press and hold the Basic Attack button to deal damage and restore Rozen's Signature Energy at the cost of the Passive Value. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Rozen can deal Dark DMG.\n1. Press and hold the Basic Attack button to consume Overclock Points, dealing Dark DMG while recovering Signature Energy. +1511003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Crocotta can deal damage efficiently.\n1. With a powerful shield and efficient damage-dealing capability, Crocotta will gain Super Armor during a Signature Move and deal damage at ease. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Crocotta can gain a shield.\n1. Ping Blue Orbs to gain a shield. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Crocotta can deal Dark DMG.\n1. Crocotta can deal Dark DMG while Signature Move is active. +1141003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Rigor can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Rigor can use Passive Energy to deal more 3-Ping and Signature Move damage.\n2. When Energy is used up, Rigor will enter Full Burst form. Press and hold the Basic Attack button to fire the Wide-area electromagnetic Cannon. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Rigor can pull enemies.\n1. Rigor's Signature Moves can pull nearby enemies and deal Physical DMG.\n2. Ping Blue Orbs to pull enemies. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Rigor can gain a shield.\n1. Ping Yellow Orbs to gain a shield. 1521003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Pavo can deal damage efficiently.\n1. Ping Signal Orbs to gain Sync Rate.\n2. Pavo will enter Concentrated Will form upon full Sync Rate.\n3. When in Concentrated Will form, Pavo can only perform 1-Pings, which will grant enhancement effect(s). -1161002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Qilin can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, the Follow-Up Orb will light up for you to perform different Follow-Up effects.\n2. Upon use of a Signature Move, use the Follow-Up Orb to perform a combo. -1171003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Laurel can deal damage efficiently.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation form, and then ping Annihilation Orb(s) to deal Dark DMG and gain Energy. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Laurel can deal high frequency attacks.\n1. Signal Orbs and basic attacks can all deal multiple-hit attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Laurel can pull enemies.\n1. Laurel can attract nearby targets after casting a Signature Move. -1181003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png 2B can deal damage efficiently.\n1. 2B should deal damage when in Battle form. +1161002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Qilin can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, the Follow-Up Orb will light up for you to perform different Follow-Up effects.\n2. Upon use of a Signature Move, use the Follow-Up Orb to perform a combo. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Qilin can deal Ice DMG.\n1. Upon a 3-Ping, the Follow-Up Orb will light up, allowing Qilin to launch different Follow-Up combos and deal Ice DMG.\n2. After casting Signature Move, use the Follow-Up Orb to perform a combo. +1171003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Laurel can deal damage efficiently.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation form, and then ping Annihilation Orb(s) to deal Dark DMG and gain Energy. 2 High Frequency Attack Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon10001.png Laurel can deal high frequency attacks.\n1. Signal Orbs and basic attacks can all deal multiple-hit attacks. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Laurel can deal Dark DMG.\n1. After gaining Annihilation Points via a 3-Ping, press and hold the Basic Attack button to enter Annihilation State, and then ping Annihilation Orbs to deal Dark DMG and gain Energy. +1181003 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png 2B is an efficient damage dealer.\n1. 2B's Battle Stance allows her to unleash a large amount of damage. 1191003 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png 9S can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Upon a 3-Ping, if the Overclock Energy is above 50, gain the Overclock Indicator of the corresponding color at the cost of Overclock Energy.\n2. Tap the Overclock Indicator to clear the Signal Orbs of the same color. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png 9S can control enemies.\n1. Ping Yellow Orb(s) to create a slow area in front and immobilize the enemies in the area. 1201003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png A2 can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a Signature Move, A2 enters Berserker, during which time A2 has Super Armor and gains Extra DMG Reduction and Extra DMG Bonus.\n2. POD: shield will be consumed during the Signature Move. Replenish it via 3-Pings and basic attacks. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png A2 can pull enemies.\n1. Ping Blue Orb(s) to create a gravity area in front and keep pulling enemies in the area. -1211002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Hypnos can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press the Basic Attack button within 1s after any 3-Ping to enter Tactical Firing posture. Hold the Basic Attack button to keep the posture.\n2. When in the Tactical Firing posture, release the Basic Attack button and successfully dodge attacks to deal more damage. -1531003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Tempest can deal damage efficiently.\n1. Upon a 3-Ping, Tempest gains a Triad of the same color. And the next ping will trigger a Chord and cause different damage effects depending on the Chord color.\n2. Tempest gains 50% DMG Reduction during Signature and deal damage via basic attacks and pings. +1211002 16 Support Assets/Product/Texture/Image/IconType/IconCharacter2.png Hypnos can restore teammates' HP and boost the recovery speed of Reinforcement Energy.\n1. Press the Basic Attack button within 1s after any 3-Ping to enter Tactical Firing posture. Hold the Basic Attack button to keep the posture.\n2. When in the Tactical Firing posture, release the Basic Attack button and successfully dodge attacks to deal more damage. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Hypnos can deal Ice DMG.\n1. After any 3-Ping, press Basic Attack within 1s to enter Tactical Stance, then release Basic Attack to fire forward, dealing Ice DMG.\n2. If Hypnos manages to dodge an enemy attack while releasing the Basic Attack button in Tactical Stance, he can deal even higher Ice DMG. +1531003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Tempest can deal damage efficiently.\n1. Upon a 3-Ping, Tempest gains a Triad of the same color. And the next ping will trigger a Chord and cause different damage effects depending on the Chord color.\n2. Tempest gains 50% DMG Reduction during Signature and deal damage via basic attacks and pings. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Tempest can deal Lightning DMG.\n1. Upon a 3-Ping, a Triad of the same color is generated. The next ping will trigger a Chord and cause different damage effects depending on whether the Chord color is the same or different from the Triad color.\n2. Tempest gains 50% DMG Reduction during Signature Move and deal damage via basic attacks and pings. 1121003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Glory can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Glory can control enemies.\n1. Press and hold the Basic Attack button to clear Glorious Shield and enter Frost Spirit form.\n2. When performing a 3-Ping and attacked in Frost Spirit form, become immune to the attack and slow down the enemy. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png Glory can gain a shield.\n1. Upon deployment, Glory converts 60% HP to a shield. -1221002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png XXI can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Dodge to get up from the ground or remove other statuses and gain a shield.\n2. XXI mainly deals damage via the explosion of Twilight Matrix. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png XXI can gain a shield.\n1.When attacked, fallen to the ground, or in other abnormal statuses, tap the Dodge button to perform an instant dodge, which will cast a Twilight Matrix at the target and grant Super Armor and a shield equal to 15% Max HP. -1131003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Garnet can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, use a basic attack or Signature Move to gain Electric Charge.\n2. Press and hold the Basic Attack button to cast Lightning Fall at the cost of Electric Charge.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Garnet can pull enemies.\n1. Clear Yellow Orbs to pull nearby enemies. +1221002 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png XXI can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Dodge to get up from the ground or remove other statuses and gain a shield.\n2. XXI mainly deals damage via the explosion of Twilight Matrix. 10 Shield Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon027.png XXI can gain a shield.\n1.When attacked, fallen to the ground, or in other abnormal statuses, tap the Dodge button to perform an instant dodge, which will cast a Twilight Matrix at the target and grant Super Armor and a shield equal to 15% Max HP. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png XXI can deal Dark DMG.\n1. Detonate Twilight Matrices to unleash high DMG. +1131003 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Garnet can draw aggression, gain Super Armor, and have 30% DMG Reduction.\n1. Upon a 3-Ping, use a basic attack or Signature Move to gain Electric Charge.\n2. Press and hold the Basic Attack button to cast Lightning Fall at the cost of Electric Charge.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Garnet can pull enemies.\n1. Clear Yellow Orbs to pull nearby enemies. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Garnet can deal Lightning DMG.\n1. After a 3-Ping, use Signature Move to gain Electric Charge.\n2. Press and hold Basic Attack to consume Electric Charge to cast Lightning Fall, dealing Lightning DMG.\n3. The more stacks of Electric Charge consumed, the more damage the Lightning Fall will deal. 1541003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Flambeau can deal damage efficiently.\n1. Ping White Signal Orb(s) right after a basic attack to gain Deception Pts.\n2. Use Deception Pts. to cast the Signal Orb's Phase 1 and Phase 2 skills.\n3. Signature grants Trickery Pts. and Incinerating Orb(s). Basic attacks and pings consume Trickery Pts. 1031004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Empyrea is a character that can pull enemies, inflict control effects, and deal damage.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer and enter Signal Orb(s) twice.\n2. Cause different damage effects based on the Signal Orb(s) entered.\n3. During a Signature Move, double tap the Dodge button to enter Prayer and enter Signal Orb(s) three times to deal massive damage. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Empyrea can pull enemies.\n1. Upon full Passive Value, double tap the Dodge button to enter Prayer, enter two groups of Signal Orbs of different colors, and cast Chaos Oath to pull enemies within a big range. 17 Ranged Damage Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12251.png All Empyrea's damage is ranged damage. -1531004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Selena: Capriccio is an attacker and a healer.\n1. After Selena casts a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill and for Selena to cast Ensemble: Echo.\n2. After explosion, the Signature Move field will leave a phantom to restore HP to allies in it. +1531004 19 Amplifier Assets/Product/Texture/Image/IconType/IconCharacter5.png Selena: Capriccio is an attacker and a healer.\n1. After Selena casts a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill and for Selena to cast Ensemble: Echo.\n2. After explosion, the Signature Move field will leave a phantom to restore HP to allies in it. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Capriccio can deal Dark DMG.\n1. After casting a 3-Ping or Shooting Stars, move the joystick to summon a phantom to cast the original skill while Capriccio herself will cast Reprise: Echo.\n2. After the Realm of Capriccio is detonated, it will leave a phantom to restore HP to allies within the range. 1551003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Dragontoll can deal damage efficiently.\n1. Spend 20 Energy to cast Spirit Blade: Dragon Throw, throwing a Dragon Axe.\n2. When Dragontoll's Red/Yellow/Blue Pings collides with the Dragon Axe, she will cast Dragon Force Combo at the cost of Dragon Force. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Dragontoll can pull the enemy.\n1. When Dragontoll's Yellow Pings collides with the Dragon Axe, she will cast Dragon Force Combo and pull nearby enemies at the cost of Dragon Force. -1051004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Starfarer can attract firepower, gain Super Armor, and become immune to 30% incoming damage.\n1. Starfarer casts the Signature Move and then actives the "Thunderer" Mode. Tap Basic Attack to cast Ironsoul Slice.\n2. When the Ironsoul Slice hits the enemy, press and hold Basic Attack to active the "Bzzz" Mode and trigger Oops! Missed It! or "Perfect!" by releasing at different time points. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Starfarer can pull the enemy.\n1. Ironsoul Slice I can pull the enemy. -1561003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Starveil can deal damage efficiently.\n1. Press and hold Dodge to start charging. Release to cast Frost Moon. \ No newline at end of file +1051004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Starfarer can attract firepower, gain Super Armor, and become immune to 30% incoming damage.\n1. Starfarer casts the Signature Move and then actives the "Thunderer" Mode. Tap Basic Attack to cast Ironsoul Slice.\n2. When the Ironsoul Slice hits the enemy, press and hold Basic Attack to active the "Bzzz" Mode and trigger Oops! Missed It! or "Perfect!" by releasing at different time points. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Starfarer can pull the enemy.\n1. Ironsoul Slice I can pull the enemy. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Starfarer can deal Fire DMG.\n1. After casting Signature Move, Starfarer enters "Rumbling" Form. Press Basic Attack in this form to cast Ironsoul Slice.\n2. When Ironsoul Slice hits an enemy, press and hold Basic Attack to enter "Bzzz" Form, then trigger "Oops! Missed it!" or "Perfect!" based on the timing when the Basic Attack button is released. +1561003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Starveil can deal damage efficiently.\n1. Press and hold Dodge to start charging. Release to cast Frost Moon. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Starveil can deal Ice DMG.\n1. Press and hold Dodge to start charging, then release it to cast Bitter Frost. +1071004 15 Tank Assets/Product/Texture/Image/IconType/IconCharacter1.png Scire can taunt the enemy, gain Super Armor and 30% DMG Reduction.\n1. Press and hold Basic Attack to start charging and consuming 3-Ping Orbs over time, then cast Leap Attack. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Scire can deal Dark DMG.\n1. Press and hold Basic Attack to start charging and consuming 3-Ping Orbs over time, then cast Leap Attack.\n2. Basic Attacks and pinging orbs can both deal Dark DMG. 9 Control Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon018.png Scire can knock the enemy away.\n1. Press and hold Basic Attack to start charging and consuming 3-Ping Orbs over time, then cast Leap Attack. +1571003 18 Vanguard Assets/Product/Texture/Image/IconType/IconCharacter4.png Arca is an efficient damage dealer.\n1. Tap Basic Attack continuously after any 3-Ping to charge up the Rising Engine. Arca will unleash Gear-Break Combo to deal DMG when the tapping stops or goes over a certain period of time. 7 Pull Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon026.png Arca can pull enemies in.\n1. Upon a 3-Ping, the Yellow Orb skill deals Lightning DMG instead of Physical DMG and pulls in nearby enemies when the magnetic field contracts.\n2. After any 3-Ping, tap Basic Attack continously to charge up the Rising Engine. Arca will unleash Gear-Break Combo to deal DMG when the tapping stops or goes over a certain period of time. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Arca is an efficient damage dealer.\n1. Upon a 3-Ping, the Yellow Orb skill deals Lightning DMG instead of Physical DMG and pulls in nearby enemies when the magnetic field contracts.\n2. After any 3-Ping, tap Basic Attack continously to charge up the Rising Engine. Arca will unleash Gear-Break Combo to deal DMG when the tapping stops or goes over a certain period of time. +1041004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Stigmata is an efficient damage dealer.\n1. In Staff Form, press and hold the Dodge button to activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs will also consume the Afterglow Orbs that are of the same color and aligned above them to damage the target.\n2. After a successful dodge or the 4th hit of Basic Attack in Sword Form, press and hold Basic Attack to unleash a thrusting attack. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Stigmata unleash high damage within a short interval.\n1. In Staff Form, press and hold the Dodge button to activate Luminous Realm. While Luminous Realm is active, pinging Signal Orbs will also consume the Afterglow Orbs that are of the same color and aligned above them to damage the target.\n2. After a successful dodge or the 4th hit of Basic Attack in Sword Form, press and hold Basic Attack to unleash a thrusting attack. +1231002 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Vitrum is an efficient damage dealer.\n1. Press and hold Basic Attack to enter the Strings On Me state, automatically dodging incoming attacks. Pinging orbs in this state can also deal damage. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Vitrum can deal Ice DMG.\n1. Press and hold Basic Attack to enter the Strings on Me state. Taking hit in this state will cause Vitrum to enter the Solitary Dancer state, automatically dodging incoming attacks while dealing Ice DMG via pinging orbs.\n2. Making 3-Pings in Solitary Dancer state will cause Vitrum to forget Signal Orbs of the color of the 3-Ping. Cast Signature Move to restore the forgotten orbs and deal massive Ice DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Vitrum can unleash high damage within a short interval.\n1. Press and hold Basic Attack to enter the Strings on Me state. Taking hit in this state will cause Vitrum to enter the Solitary Dancer state, automatically dodging incoming attacks while dealing Ice DMG via pinging orbs.\n2. Making 3-Pings in Solitary Dancer state will cause Vitrum to forget Signal Orbs of the color of the 3-Ping. Cast Signature Move to restore the forgotten orbs and deal massive Ice DMG. +1011004 14 Attacker Assets/Product/Texture/Image/IconType/IconCharacter3.png Hyperreal is an efficient damage dealer.\n1. Press and hold Basic Attack to deal Fire DMG and enter Hypermatrix. Holding Basic Attack inside Hypermatrix can also extend its duration. 1 Elemental DMG Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon010.png Hyperreal can deal Fire DMG.\n1. Press and hold Basic Attack to deal Fire DMG and enter Hypermatrix. Holding Basic Attack inside Hypermatrix can also extend its duration.\n2. Hyperreal's Basic Attacks and Orb Skills can both deal Fire DMG. 3 Burst Assets/Product/Texture/Image/IconAffixUnionKill/UiUnionKillBUFFIcon014.png Hyperreal can unleash high damage within a short interval.\n1. Press and hold Basic Attack to deal Fire DMG and enter Hypermatrix. Holding Basic Attack inside Hypermatrix can also extend its duration.\n2. Hyperreal's Basic Attacks and Orb Skills can both deal Fire DMG. diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatCharacterCareerSkill.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatCharacterCareerSkill.tsv index 0a01457..ee6f5aa 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatCharacterCareerSkill.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatCharacterCareerSkill.tsv @@ -1,11 +1,4 @@ -Id Type Name EnName Icon Description FightEventId Condition IconLv -1 1 Attacker - Sharp Blade ATTACKER1 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a Red Orb 3-Ping and Matrix behind the target.\n2. All team members gain Super Armor and deals 30% more damage for 10s. 2220103 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png -2 1 Attacker - Life Devourer ATTACKER2 Assets/Product/Texture/Image/IconType/IconCharacter3.png 1. Commands a teammate to trigger a Red Orb 3-Ping and Matrix behind the target.\n2. All team members gain Super Armor and 5% ATK Blood Draining for 10s. 2220104 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png -3 2 Tank - Crushbone TANK1 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a Yellow Orb 3-Ping and Matrix before target.\n2. All members gain 80% DMG Reduction. for 10s. Reduces target's DEF by 30% for 8s. 2220105 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png -4 2 Tank - Shade TANK2 Assets/Product/Texture/Image/IconType/IconCharacter1.png 1. Commands a teammate to trigger a Yellow Orb 3-Ping and Matrix before the target.\n2. All team members gain 80% DMG Reduction and a Shield equal to 50% max HP for 10s. 2220106 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png -5 3 Support - Breakthrough SUPPORT1 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a Blue Orb 3-Ping and Matrix behind the target.\n2. Dispels all teammates' Speed-Down, and in the next 5s, all Pings will be counted as 3-Pings. 2220107 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png -6 3 Support - Final Radiance SUPPORT2 Assets/Product/Texture/Image/IconType/IconCharacter2.png 1. Commands a teammate to trigger a Blue Orb 3-Ping and Matrix behind the target.\n2. Dispels all teammates' Speed-Down and restores their HP to full. 2220108 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png -7 4 Vanguard - Sharp Blade POINEER1 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a Red Orb 3-Ping and Matrix behind the target.\n2. All team members gain Super Armor and deals 30% more damage for 10s. 2220109 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png -8 4 Vanguard - Life Devourer POINEER2 Assets/Product/Texture/Image/IconType/IconCharacter4.png 1. Commands a teammate to trigger a Red Orb 3-Ping and Matrix behind the target.\n2. All team members gain Super Armor and 5% ATK Blood Draining for 10s. 2220110 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png -9 5 Amplifier - Breakthrough AMPLIFIER1 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a Blue Orb 3-Ping and Matrix behind the target.\n2. Dispels all teammates' Speed-Down, and in the next 5s, all Pings will be counted as 3-Pings. 2220111 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png -10 5 Amplifier - Final Radiance AMPLIFIER2 Assets/Product/Texture/Image/IconType/IconCharacter5.png 1. Commands a teammate to trigger a Blue Orb 3-Ping and Matrix behind the target.\n2. Dispels all teammates' Speed-Down and restores their HP to full. 2220112 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon2.png \ No newline at end of file +Id Type[1] Type[2] Name EnName Icon Description FightEventId Condition IconLv +1 1 4 ATK Boost: Stimulation Excitation Assets/Product/Texture/Image/IconType/IconCharacter3.png When a teammate makes a Red Orb 3-Ping and triggers Matrix behind the target, all ally characters will gain 30% DMG Bonus for 10s. 2250088 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png +2 2 DEF Boost: Accretion Accretion Assets/Product/Texture/Image/IconType/IconCharacter1.png When a teammate makes a Yellow Orb 3-Ping and triggers Matrix behind the target, all ally characters will gain a shield that absorbs DMG equal to 30% of their max HP and provides 80% DMG Reduction for 10s. 2250089 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png +3 3 5 Healing Enhancement: Diffraction Diffraction Assets/Product/Texture/Image/IconType/IconCharacter2.png When a teammate makes a Blue Orb 3-Ping and triggers Matrix behind the target, all ally characters will recover 25% of their max HP per second over 6s. 2250090 Assets/Product/Texture/Atlas/UiCoupleCombat/UiCoupleCombatIcon1.png diff --git a/Resources/table/share/fuben/couplecombat/CoupleCombatStage.tsv b/Resources/table/share/fuben/couplecombat/CoupleCombatStage.tsv index b34b1af..335c83b 100644 --- a/Resources/table/share/fuben/couplecombat/CoupleCombatStage.tsv +++ b/Resources/table/share/fuben/couplecombat/CoupleCombatStage.tsv @@ -51,41 +51,61 @@ Id OpenDay Intro[1] Intro[2] Intro[3] Intro[4] Intro[5] Intro[6] Feature[1] Feat 30161159 0 1. Enemies have a Enhanced Rigid Body, which will be removed after 200 attacks taken. Upon losing the Enhanced Rigid Body, an enemy will lose 10% of Max HP. And upon the removal of a Rigid Body Affix, explosive damage will be done to the surroundings once. The Rigid Body will restore in 10s. 2. Use Corrupting Mark (Offense Reinforcement II) to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: Attacker Omniframes and Omniframes that can deal High Frequency Attacks 14 2 772606 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 8 30161160 0 1. The character deals 150% more CRIT DMG. Enemies receive 150% more damage from behind and 50% less damage from other directions. 2. Use Corrupting Mark (Offense Reinforcement II) to restore HP and multiple-hit attacks to defeat the opponent. 3. Recommended: Tank Omniframes and Attacker Omniframes that can deal CRIT damage 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 9 30161161 0 1. Switches links once every 20s and inflicts Bleed on the hatred target. When in a blue link, the character gains 20% ATK. And when in a red link, the character loses 80% ATK. 2. Bleed: Deals True DMG equal to 40% of Max HP every second for 3s 3. Use Reinforcement Skills and characters wisely 4. Recommended: Tank Omniframes and Attacker Omniframes that can deal ranged damage 15 17 772607 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10 -30162404 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01 -30162405 0 1. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A -30162406 0 1. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 2. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B -30162407 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A -30162408 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 3. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B -30162409 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1 -30162410 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01 -30162411 0 1. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 2. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A -30162412 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B -30162413 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A -30162414 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. The Vulnerable effect and the DMG Reduction of Tank class synergy skills can exist at the same time, so please avoid take too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B -30162415 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 5. The Vulnerable effect, the DMG Reduction of Tank class synergy skills, and the DMG Reduction of Shields generated by Shield Generators can exist at the same time, so please avoid taking too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1 -30162416 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 01 -30162417 0 1. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2A -30162418 0 1. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 2B -30162419 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3A -30162420 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 3B -30162421 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel1.png 04 1 -30162422 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01 -30162423 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02 -30162424 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03 -30162425 0 1. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 2. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 4. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04 -30162426 0 1. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05 -30162427 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06 -30162428 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 4. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 5. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07 -30162429 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 4. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 5. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08 -30162430 0 1. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Ultralimit Combustion will inflict 20% Vulnerability on the player for 8s after dealing its damage. Do not let one character keep taking Ultralimit Combustion damage. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09 -30162431 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 4. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 5. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 6. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10 -30162432 0 1. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. When triggered, Floating Icicles and Still Trap will trigger Cross Thunder 2 times. Watch out. 14 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 01 -30162433 0 1. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 2. Boss will enter a 5-second Weak status every 30s, during which time the boss will receive 20% more damage. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 02 -30162434 0 1. Dying Moment: Reduces all player characters' HP to 1. Use Support: Restoration to fully restore their HP. 2. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 03 -30162435 0 1. Enemies have a Enhanced Rigid Body, which will be removed after 100 attacks taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will restore 10s after being removed. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 04 -30162436 0 1. Enemies gain 10% ATK every 8s. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to 66% and 33% respectively. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 05 -30162437 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 4. When triggered, Wrench Impact and Blazing Eruption will trigger Cross Thunder 3 times. Watch out. 18 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 06 -30162438 0 1. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 18 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 07 -30162439 0 1. Dying Moment: Reduces all player characters' HP to 1. Use Support: Restoration to fully restore their HP. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 4. Quick Repair: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 5. When triggered, Wrench Impact will trigger Cross Thunder 3 times. Watch out. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 08 -30162440 0 1. Enemies have a Enhanced Rigid Body, which will be removed after 100 attacks taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will restore 10s after being removed. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals DMG equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 4. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 09 -30162441 0 1. Enemies gain 10% ATK every 8s. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to 66% and 33% respectively. 2. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 3. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 4. Ultralimit Combustion: Deals DMG equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 5. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 15 17 Assets/Product/Texture/Image/UiCoupleCombat/CoupleCombatLevel2.png 10 \ No newline at end of file +30162404 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162405 0 1. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162406 0 1. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 2. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162407 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162408 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 3. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162409 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162410 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162411 0 1. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 2. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162412 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162413 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162414 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. The Vulnerable effect and the DMG Reduction of Tank class synergy skills can exist at the same time, so please avoid take too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162415 0 1. Ultralimit Combustion: Deals damage equal to 30% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 5. The Vulnerable effect, the DMG Reduction of Tank class synergy skills, and the DMG Reduction of Shields generated by Shield Generators can exist at the same time, so please avoid taking too much damage when in the Vulnerable status. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162416 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162417 0 1. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162418 0 1. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162419 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162420 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162421 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162422 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162423 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162424 0 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162425 0 1. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 2. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 4. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162426 0 1. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162427 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 1. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162428 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 3. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 4. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 5. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 14 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162429 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 4. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 5. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162430 0 1. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 2. Ultralimit Combustion will inflict 20% Vulnerability on the player for 8s after dealing its damage. Do not let one character keep taking Ultralimit Combustion damage. 3. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 4. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162431 0 1. Sand Storm: Blows the player in a certain direction. Gain immunity to this effect with the Extreme Super Armor granted by Attacker or Vanguard class synergy skills. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 4. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 5. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 6. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 15 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162432 0 1. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. When triggered, Floating Icicles and Still Trap will trigger Cross Thunder 2 times. Watch out. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162433 0 1. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 2. Boss will enter a 5-second Weak status every 30s, during which time the boss will receive 20% more damage. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 3 17 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162434 0 1. Dying Moment: Reduces all player characters' HP to 1. Use Support: Restoration to fully restore their HP. 2. Constraint Force: Slows down the player. Recover the speed by casting Support or Amplifier class synergy skills. 3. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162435 0 1. Enemies have a Enhanced Rigid Body, which will be removed after 100 attacks taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will restore 10s after being removed. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162436 0 1. Enemies gain 10% ATK every 8s. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to 66% and 33% respectively. 2. Ultralimit Combustion: Deals damage equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 3. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 14 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162437 0 1. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 4. When triggered, Wrench Impact and Blazing Eruption will trigger Cross Thunder 3 times. Watch out. 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162438 0 1. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 2. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 3. Earthquake: Triggers an earthquake and generates 1 earthquake area every 6s at a random location. Each earthquake area will generate earthquake waves once every 2s and deal damage to player character(s) in it. 4. Interact with the Earthcrust Stabilizer(s) in the scene to clear the earthquake areas on the field and stop the earthquake. 18 17 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162439 0 1. Dying Moment: Reduces all player characters' HP to 1. Use Support: Restoration to fully restore their HP. 2. Blazing Eruption: Deals damage equal to 160% max HP per second to all player characters for 3s. 3. Interact with the Shield Generator(s) in the scene to gain a Shield that provides 99% DMG Reduction to take less damage from Blazing Eruption. 4. Quick Repair: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 5. When triggered, Wrench Impact will trigger Cross Thunder 3 times. Watch out. 18 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162440 0 1. Enemies have a Enhanced Rigid Body, which will be removed after 100 attacks taken. Upon losing the Enhanced Rigid Body, the enemies will lose 10% of Max HP. A Rigid Body Affix will restore 10s after being removed. 2. Still Trap: A Still Trap will be summoned to a character and stun a character. It will trigger an explosion 12s later and deal seckill-level True DMG to the stunned character (fixed). If the stunned character is not the one you control, it cannot use synergy skills. Approach the character to remove the Still Trap to dispel the stunned effect and avoid damage. 3. Ultralimit Combustion: Deals DMG equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 4. Floating Icicles: Deals sharable massive True DMG surrounding one character (fixed). Keep both characters in the blue warning circle to share the damage. 15 2 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162441 0 1. Enemies gain 10% ATK every 8s. This can be stacked up to 20 times. All Assault stacks will be removed and start to accumulate again upon enemies' HP dropping to 66% and 33% respectively. 2. Switches links once every 15s. When in a blue link, the character gains ATK. And when in a red link, the character loses ATK. 3. Wrench Impact: Summons 2 Repairers. Each Repairer will deal minor damage and inflict 20% Vulnerability on player character(s) every 15s. Use Uniframe Finishing Move to eliminate them as fast as possible. 4. Ultralimit Combustion: Deals DMG equal to 60% max HP per second to the character the player controls for 3s. Gain DMG Reduction by casting Tank class synergy skills. 5. Roche Limit: Forms a line between two characters. The line will deal massive True DMG to the player 5s later (fixed). The characters can go farther from each other to break the line and avoid the damage. 15 17 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162601 0 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162602 0 1. Every 30s, the enemy gains a shield that lasts 20s. If player character fails to break the shield within 20s, the enemy will gain 3 stacks of Assault, up to 15 stacks. 2. If the player character successfully breaks the shield, the enemy will take 40% more DMG within 15s% and lose all the previously gained Assault stacks. At the same time, the player character will gain 2 sets of random Signal Orbs. 14 3 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162603 0 1. Before ally characters reach 100 combo, their attacks can only deal 1 DMG to the enemy. Once the combo reaches 100, the damage will return to normal and increase by a further 100% for every 100 more combo landed. 2 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162604 0 1. Enemy characters take 30% less DMG from the front. 2. Enemy characters take 50% more DMG from the back. 15 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162605 0 1. The enemy will switch between forms after taking a certain amount of damage, gaining Melee DMG Reduction and Ranged DMG Reduction in the two forms respectively. 2. When the enemy has Melee DMG Reduction, it takes 60% more Ranged DMG. When the enemy has Ranged DMG Reduction, it takes 60% more Melee DMG. 14 17 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162606 0 1. There are 4 Energy Towers on the field that grant the enemy HP Recovery and ATK Bonus. Once your characters deal enough DMG, the enemy will destroy 1 Energy Tower and shut down the others for 10s. They will also be Stunned for 5s and take 50% more DMG. 2. When the enemy takes Lightning DMG, the DMG Gauge accumulates 10 times faster than other Elements. 14 1 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162607 0 1. When an ally has caused excess healing, they will deal True DMG equal to the excess healing amount x700 to the enemy target. Ally characters in this stage will lose HP over time. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162608 0 1. Whenever an ally unit has a shield, they will gain 30% ATK Bonus. If the shield is lost, the ATK Bonus will disappear after 10s. 10 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162609 0 1. When the HP of an ally character falls below 70% of their max HP, their DMG reduces by 50% and movement speed reduces by 20%. Ally characters in this stage will lose HP continuously over time. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162610 0 1. The enemy has DMG Reduction. When the enemy is knocked away, they will take True DMG continuously while they are airborne. 9 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162611 0 1. When the enemy has received a certain amount of Ice DMG, they will become Frozen. Using Fire Attacks against Frozen enemy target will deal massive True DMG to them. 2. When the enemy has received a certain amount of Fire DMG, they will become Burnt. Using Ice Attacks against Burning enemy target will deal massive True DMG to them. 14 1 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162612 0 1. A fixed Amplifier will provide ally characters with 30% ATK Bonus. It can also be healed by ally characters. The enemy will prioritize attacking this device. If the Amplifier is destroyed, ally characters will take DMG over time. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei2.png +30162613 0 1. There are 3 enemy targets on the field, all of them have three types of buffs. When any of the enemy target is executed by a Uniframe, other remaining enemy targets will lose one buff. 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162614 0 1. The enemy will start a 10s countdown and deal massive DMG to the current player character on the field at the end of it. If sufficient damage is dealt to the enemy within 10s, the character will avoid this damage and gain an ATK Bonus instead. 2. If the enemy has not received enough damage at the end of the countdown, the player character will take damage equal to 50% of their max HP. 3 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162615 0 1. Every 40s, the enemy will become static for 10s and damage all ally characters for a total of 150% of their max HP over time. While channeling this attack, the enemy will also take damage equal to 15% of their max HP. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162616 0 1. There are 4 enemy targets on the field. After one of them is defeated, if there are still other enemy targets remaining after 30s, this unit will revive with 50% of the original HP left and their Finisher Gauge will also be only half as long. 2. After a Uniframe executes an enemy, ally characters will gain an ATK Bonus for 10s, and the enemy's revive countdown will also be reset. 18 18 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162617 0 1. There are 2 enemy targets on the field. If one loses all Super Armor, both enemies will take DMG equal to 10% of their max HP, and the target without Super Armor will be Stunned for 10s. The enemy's Super Armor bar will slowly regenerate overtime. 15 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162618 0 1. When the enemy unit deals DMG to an ally unit, 20% of this DMG will be projected to another ally unit. 16 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162619 0 1. The enemy gains Red, Blue and Yellow Orb immunity in chronological order, with a 1 min interval between two buffs. The enemy takes increased DMG from Basic Attacks and Signature Moves. 14 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png +30162620 0 1. Whenever an ally unit has dealt Dark DMG to the enemy, a fixed device in the center of the field will charge up. When fully charged, the device will create a black hole to pull all enemy targets in and increase their Dark DMG taken by 60%. 1 Assets/Product/Texture/Image/UiCoupleCombat/FenGuangGuanKaNei1.png \ No newline at end of file diff --git a/Resources/table/share/fuben/experiment/ExperimentLevel.tsv b/Resources/table/share/fuben/experiment/ExperimentLevel.tsv index 7f763fd..e2275e6 100644 --- a/Resources/table/share/fuben/experiment/ExperimentLevel.tsv +++ b/Resources/table/share/fuben/experiment/ExperimentLevel.tsv @@ -72,4 +72,7 @@ Id GroupID Name RecommendLevel Order Type ConditionId[1] ConditionId[2] ShowPass 71 18 Dreamweaver 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenPulaoIdol.png 30101029 No Stamina cost.\n\nA Coating made based on Pulao's description of her dream. With great passion, Pulao described the tea room waiters, the old man who sold prune drinks, and the shop owner who recommended her this suit. "Char siu buns are the best!" "You look like an idol in this suit!" These sentences always echo in everyone's M.I.N.D. after Pulao's passionate interpretation. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenPulaoIdol.png -1 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenPulaoIdol.png 72 18 Wavebender 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenVelaSummer.png 30101030 No Stamina cost\n\nShe has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenVelaSummer.png 11904 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenVelaSummer.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion1.png 73 18 Exorcist 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperBiancaBan.png 30101032 No Stamina cost\n\nThe exorcist's lamp shines bright before her chest with her silver blade reflecting her beautiful face. With her golden eyes fixed on the shadow of the past, she will eventually find out the truth at the end of the dark realm. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperBiancaBan.png 11903 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperBiancaBan.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion2.png -74 18 Niki US1000 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 30101033 No Stamina cost.\n\n"Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperLuoziNikki.png 12502 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion3.png \ No newline at end of file +74 18 Niki US1000 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSuperLuoziNikki.png 30101033 No Stamina cost.\n\n"Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSuperLuoziNikki.png 12502 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSuperLuoziNikki.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion3.png +75 18 Radiant Respite 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenKuromuIvy.png 30101037 No Stamina cost\n\nEven though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenKuromuIvy.png 13802 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenKuromuIvy.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion4.png +76 18 Fiery Moon 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenLunaMis.png 30101040 The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenLunaMis.png 14303 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenLunaMis.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion5.png +77 18 Vox Solaris 101 5 1 Assets/Product/Texture/Image/UiFubenTrialBanner/UiFubenSelenaWitch.png 30101039 She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals.\nOn rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again.\nAccompanies by the sky and four seasons, she grasps the remaining fragments.\nNo matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses.\nThe rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too.\nWhen the sky clears, flowers will bloom again. Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSelenaWitch.png 14304 Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSelenaWitch.png Assets/Product/Texture/Image/UiFubenTrialBanner/UiEXPFashion6.png \ No newline at end of file diff --git a/Resources/table/share/fuben/fashionstory/FashionStory.tsv b/Resources/table/share/fuben/fashionstory/FashionStory.tsv index 4c53cfe..5920891 100644 --- a/Resources/table/share/fuben/fashionstory/FashionStory.tsv +++ b/Resources/table/share/fuben/fashionstory/FashionStory.tsv @@ -1,2 +1,3 @@ Id Name TimeId ChapterPrefab ActivityBannerIcon ChapterBg TrialBg FightStagePrefab StoryStagePrefab SkipId[1] SkipId[2] SkipId[3] ChapterStages[1] ChapterStages[2] ChapterStages[3] ChapterStages[4] ChapterStages[5] TrialStages[1] TrialStages[2] TrialStages[3] TrialStages[4] TrialStages[5] StoryTimeId StoryEntranceBg StoryFinishTag -1 Endless Summer Blue Assets/Product/Ui/ComponentPrefab/FashionStoryChapter/FashionStorySummerChapter.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner44.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionBg.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionTuzhuangBg.png Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageStory.prefab 7214 30101013 30101014 30101015 30131304 30101017 30101018 2401 Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png \ No newline at end of file +1 Endless Summer Blue Assets/Product/Ui/ComponentPrefab/FashionStoryChapter/FashionStorySummerChapter.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner44.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionBg.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionTuzhuangBg.png Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageStory.prefab 7214 30101013 30101014 30101015 30131304 30101017 30101018 2401 Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png +2 Endless Summer Blue 13803 Assets/Product/Ui/ComponentPrefab/FashionStoryChapter/FashionStorySummerChapter.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner44.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionBg.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionTuzhuangBg.png Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFashionStoryStageStory.prefab 20176 30101034 30101035 30101036 30131305 2401 Assets/Product/Texture/Image/UiSummerFashion/SummerFashionSpinting1.png Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png \ No newline at end of file diff --git a/Resources/table/share/fuben/fashionstory/FashionStoryStage.tsv b/Resources/table/share/fuben/fashionstory/FashionStoryStage.tsv index c02c71b..cba53b4 100644 --- a/Resources/table/share/fuben/fashionstory/FashionStoryStage.tsv +++ b/Resources/table/share/fuben/fashionstory/FashionStoryStage.tsv @@ -4,4 +4,8 @@ StageId TimeId StoryStageDetailBg StoryStageDetailIcon TrialDetailBg TrialDetail 30101015 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png 30131304 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png 30101017 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenSailinnaSairen.png Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenSailinnaSairen.png Does not consume Stamina\n\nA fae of the sea, resting by the distant shore, singing along the waves. She blesses the hero, helps the travelers, and protects the warriors from harm. But she never leaves this place, turning the waves into her garment, guarding a dream far, far away. Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted02.png -30101018 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenYongyechaoSairen.png Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenYongyechaoSairen.png Does not consume Stamina\n\nOn the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png \ No newline at end of file +30101018 Assets/Product/Texture/Image/UiFubenTrialBg/UiFubenYongyechaoSairen.png Assets/Product/Texture/Image/UiFubenTrialIcon/UiFubenYongyechaoSairen.png Does not consume Stamina\n\nOn the island where it is always summer, a young girl is swimming behind a small boat. Her joyful strokes might worry other swimmers or annoy the fishermen. But in the end, everyone is infected by her cheerfulness. Perhaps she will jump out from the sea when you are unprepared and enthusiastically shout, "Aloha!" Assets/Product/Texture/Image/UiSummerFashion/SummerFashionCompleted01.png +30101034 13803 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg1.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg1.png +30101035 13803 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg2.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg2.png +30101036 13803 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png +30131305 13803 Assets/Product/Texture/Image/UiSummerFashion/SummerStoryBg3.png Assets/Product/Texture/Image/UiSummerFashion/SummerStoryImg3.png \ No newline at end of file diff --git a/Resources/table/share/fuben/festival/FestivalActivity.tsv b/Resources/table/share/fuben/festival/FestivalActivity.tsv index 55dbf1a..97d4074 100644 --- a/Resources/table/share/fuben/festival/FestivalActivity.tsv +++ b/Resources/table/share/fuben/festival/FestivalActivity.tsv @@ -20,8 +20,8 @@ Id TimeId ActivityTimeId UiType Name Priority FubenActivityOrder FunctionOpenId 20 Weirdlands Adventure 20 10306 AFD- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner33.png 27 Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieBg02.png Assets/Product/Ui/ComponentPrefab/FuBenYuRenJie21/FubenYurenjie21.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageYurenjie21.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageYurenjieStory21.prefab Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg01.png Assets/Product/Texture/Image/UiFubenYurenjie/UiFubenYurenjieImg13.png 205 30131201 30131202 30131203 30131204 30131205 30131206 30131207 30131208 30131209 21 Adaptation Fitting - Toniris 21 10306 CRA- Assets/Product/Texture/Image/UiFubenPet/UiFubenPetBg04.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiFubenPetBg1.png Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLinePet.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePetFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePetStory.prefab Assets/Product/Texture/Image/UiFubenPet/UiFubenPetImg02.png Assets/Product/Texture/Image/UiFubenPet/UiFubenPetBg03.png 52 30101101 30101102 30101008 22 Tales of the Sunken City 22 10306 BLT- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner41.png 27 Assets/Product/Texture/Image/UiFubenCombatTask/UiFubenCombatTaskBg01.png Assets/Product/Ui/ComponentPrefab/FubenYiShi/FubenCombatTask.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCombatTaskFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageCombatTaskStory.prefab Assets/Product/Texture/Image/UiFubenDuanwu/UiFubenDuanwuImg01.png Assets/Product/Texture/Image/UiFubenDuanwu/UiFubenDuanwuBg01.png 63 30161201 30161202 30161203 30161204 30161205 30161206 30161207 30161208 30161209 30161210 -23 Fortune of Tiger 23 10306 XC- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ01.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiFubenChristmasMainLineChapter/FxUiFubenChristmasMainLineChapterBG2.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineNewYear.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearStory.prefab Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing.png Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing1.png 49 30131113 30131114 30131115 30131139 30131117 30131140 30131141 30131142 30131143 30131144 30131123 +23 2160225 2160225 Fortune of Spring 23 10306 XC- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ01.png 27 Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiFubenChristmasMainLineChapter/FxUiFubenChristmasMainLineChapterBG2.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineNewYear.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageNewYearStory.prefab Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing.png Assets/Product/Texture/Image/UiLunarNewYear/UiLunarNewYearHuhufufuJvqing1.png 49 30131113 30131114 30131115 30131116 30131117 30131118 30131119 30131120 30131121 30131122 30131123 24 White Wishes 24 10306 10035 20011 IS- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ02.png 27 Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenWhiteValentine/FubenLineWhiteValentine.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridFunbenWhiteValentineStory.prefab Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImg02.png Assets/Product/Texture/Image/UiUiFubenWhiteValentine/UiWhiteValentineImgBg01.png 208 30130507 30130508 30130513 30130509 30130510 30130511 30130512 30130514 25 Dumplings and Dragons 25 10306 SW- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ03.png 27 Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Bg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineDuanWu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/DuanWu2022Story.prefab Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk4.png Assets/Product/Texture/Image/UiFubenDuanWu2022/UiFubenDuanWu2022Gk3.png 6 30131124 30131125 30131145 30131127 30131128 30131146 30131130 30131131 30131147 30131148 30131134 30131135 30131149 30131137 30131138 26 Slumberland 26 10306 20159 LIV- Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner83.png 27 Assets/Product/Texture/Image/UiFubenTuzhuang/UiFubenTuzhuangshiwanBg.png Assets/Product/Ui/ComponentPrefab/FuBenTuzhuangShiwan/FuBenTuzhuangShiwan.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTuzhuangStory1.prefab Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanImg01.png Assets/Product/Texture/Image/UiFubenMainTab/UiFubenTuzhuangShiwanTitleBg01.png 163 30130408 30130409 30130410 -27 809 12003 Once in a Blue Moon 27 10306 MA- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ04.png 27 Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineZhongQiu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Story.prefab Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 100 30130212 30130213 30130214 30130215 30130216 30130217 30130218 \ No newline at end of file +27 Once in a Blue Moon 27 10306 MA- Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPicJQ04.png 27 Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuBg.png Assets/Product/Effect/Prefab/FxUi/FxUiBabelTowerMainNew/FxUiBabelTowerMainNewSmoke01.prefab Assets/Product/Ui/ComponentPrefab/FubenNewYear/FubenLineZhongQiu2022.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Fight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/ZhongQiu2022Story.prefab Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq2.png Assets/Product/Texture/Image/UiFubenZhongQiu2022/UiFubenZhongQiuIconJq.png 100 30130212 30130213 30130214 30130215 30130216 30130217 30130218 diff --git a/Resources/table/share/fuben/mainline/Chapter.tsv b/Resources/table/share/fuben/mainline/Chapter.tsv index d13494b..916ef86 100644 --- a/Resources/table/share/fuben/mainline/Chapter.tsv +++ b/Resources/table/share/fuben/mainline/Chapter.tsv @@ -1,37 +1,43 @@ -ChapterId ChapterName ChapterEn Bg Difficult OrderId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] PrefabName ActivityCondition ExploreGroupId OpenCondition ParallelAnimeGroupId[1] ParallelAnimeGroupId[2] MoveStageIndex[1] MoveStageIndex[2] MoveStageIndex[3] DatumLinePrecent ChapterTextColor[1] ChapterTextColor[2] ChapterTextColor[3] ChapterTextColor[4] LeftTimeTextColor[1] LeftTimeTextColor[2] LeftTimeTextColor[3] LeftTimeTextColor[4] StarProgressTextColor[1] StarProgressTextColor[2] StarProgressTextColor[3] StarProgressTextColor[4] -1000 Prologue Prologue UiFubenMainMapTab.ChapterBg01A 1 0 10010001 10010002 10010003 1000002 1000003 1000004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor00.prefab -1001 Chapter 1 Graffiti Art UiFubenMainMapTab.ChapterBg01A 1 1 10010101 10010102 10010103 10010104 10010201 10010202 10010203 10010204 10010301 10010302 10010303 10010304 1001002 1001003 1001004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor01.prefab -1002 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg02A 1 2 10020101 10020102 10020103 10020104 10020201 10020202 10020203 10020204 10020301 10020302 10020303 10020304 1002002 1002003 1002004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor02.prefab -1003 Chapter 3 Final Exhibition UiFubenMainMapTab.ChapterBg03A 1 3 10030101 10030102 10030103 10030104 10030201 10030202 10030203 10030204 10030301 10030302 10030303 10030304 1003002 1003003 1003004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor03.prefab -1004 Chapter 4 Forgotten Sand UiFubenMainMapTab.ChapterBg04A 1 4 10040101 10040102 10040103 10040104 10040201 10040202 10040203 10040204 10040301 10040302 10040303 10040304 1004002 1004003 1004004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor04.prefab -1005 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg05A 1 5 10050101 10050102 10050103 10050104 10050201 10050202 10050203 10050204 10050301 10050302 10050303 10050304 1005002 1005003 1005004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor05.prefab -1006 Chapter 6 Alloy Contamination UiFubenMainMapTab.ChapterBg06A 1 6 10060101 10060102 10060103 10060104 10060201 10060202 10060203 10060204 10060301 10060302 10060303 10060304 1006002 1006003 1006004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor06.prefab -1007 Chapter 7 Inver-Collapse UiFubenMainMapTab.ChapterBg07A 1 7 10070101 10070102 10070103 10070104 10070201 10070202 10070203 10070204 10070301 10070302 10070303 10070304 1007002 1007003 1007004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor07.prefab -1008 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg08A 1 8 10080101 10080102 10080103 10080104 10080201 10080202 10080203 10080204 10080301 10080302 10080303 10080304 1008002 1008003 1008004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor08.prefab -1009 Chapter 9 Fallen Star UiFubenMainMapTab.ChapterBg09A 1 9 10090101 10090102 10090103 10090104 10090201 10090202 10090203 10090204 10090301 10090302 10090303 10090304 10090401 1009002 1009003 1009004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor09.prefab -1010 Chapter 10 Eternal Engine UiFubenMainMapTab.ChapterBg10A 1 10 10100101 10100102 10100103 10100104 10100201 10100202 10100203 10100204 10100301 10100302 10100303 10100304 1010002 1010003 1010004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor10.prefab -1011 Chapter 11 Nona Ouroboros UiFubenMainMapTab.ChapterBg10A 1 11 10110101 10110102 10110103 10110104 10110105 10110106 10110107 10110108 10110109 10110112 10110113 10110111 1011002 1011003 1011004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor11.prefab -1012 Chapter 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg10A 1 12 10120101 10120102 10120103 10120104 10120105 10120106 10120107 10120108 10120109 10120110 10120111 10120112 10120113 10120114 10120115 10120116 10120117 10120118 10120119 10120120 10120121 10120122 10120123 10120124 10120125 10120126 1012002 1012003 1012004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor12Ex.prefab 30406 1 -1013 Chapter 13 Fake Ascension 1 13 601000 1 -1014 Chapter 14 Imprisoned Sight UiFubenMainMapTab.ChapterBg10A 1 14 10140101 10140102 10140103 10140104 10140105 10140106 10140107 10140108 10140109 10140110 10140111 10140112 10140113 10140114 10140115 1014002 1014003 1014004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor14.prefab 30406 -1015 Chapter 15 The Last Spark UiFubenMainMapTab.ChapterBg10A 1 15 10150101 10150102 10150103 10150104 10150105 10150106 10150107 10150108 10150109 10150110 10150111 10150112 10150113 10150114 10150115 10150116 10150117 1015002 1015003 1015004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor15.prefab 30406 -1016 Chapter 16 Evernight Beat UiFubenMainMapTab.ChapterBg10A 1 16 10160101 10160102 10160103 10160104 10160105 10160106 10160107 10160108 10160109 10160110 10160111 10160112 10160113 10160114 10160115 1016002 1016003 1016004 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UiFubenMainMapTab.ChapterBg10A 1 19 10190101 10190102 10190103 10190104 10190105 10190106 10190107 10190108 10190109 10190110 10190111 10190112 10190113 10190114 10190115 10190116 10190117 10190118 10190119 10190120 10190121 10190122 1019002 1019003 1019004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor19.prefab 30406 #ffffff #ffffff #ffffff #ffffff #0f70BC #0f70BC #0f70BC #0f70BC #ffffff #ffffff #ffffff #ffffff -1020 Chapter 20 Across the Ruined Sea UiFubenMainMapTab.ChapterBg10A 1 20 10200101 10200102 10200103 10200104 10200105 10200106 10200107 10200109 10200110 10200111 10200112 10200113 10200114 10200115 1020002 1020003 1020004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor20.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff -1101 Chapter 1 Graffiti Art UiFubenMainMapTab.ChapterBg01B 2 1 11010101 11010102 11010103 11010104 11010105 11010106 1101002 1101003 1101004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard01.prefab -1102 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg02B 2 2 11020101 11020102 11020103 11020104 11020105 11020106 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02.prefab -1103 Chapter 3 Final Exhibition UiFubenMainMapTab.ChapterBg03B 2 3 11030101 11030102 11030103 11030104 11030105 11030106 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03.prefab -1104 Chapter 4 Forgotten Sand UiFubenMainMapTab.ChapterBg04B 2 4 11040101 11040102 11040103 11040104 11040105 11040106 1104002 1104003 1104004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard04.prefab -1105 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg05B 2 5 11050101 11050102 11050103 11050104 11050105 11050106 1105002 1105003 1105004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard05.prefab -1106 Chapter 6 Alloy Contamination UiFubenMainMapTab.ChapterBg06B 2 6 11060101 11060102 11060103 11060104 11060105 11060106 1106002 1106003 1106004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard06.prefab -1107 Chapter 7 Inver-Collapse UiFubenMainMapTab.ChapterBg07B 2 7 11070101 11070102 11070103 11070104 11070105 11070106 1107002 1107003 1107004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard07.prefab -1108 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg08B 2 8 11080101 11080102 11080103 11080104 11080105 11080106 1108002 1108003 1108004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard08.prefab -1109 Chapter 9 Fallen Star UiFubenMainMapTab.ChapterBg09B 2 9 11090101 11090102 11090103 1109002 1109003 1109004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard09.prefab -1110 Chapter 10 Eternal Engine UiFubenMainMapTab.ChapterBg10B 2 10 11100101 11100102 11100103 11100104 11100105 11100106 1110002 1110003 1110004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard10.prefab -1111 Chapter 11 Nona Ouroboros UiFubenMainMapTab.ChapterBg10B 2 11 11110100 11110101 11110102 11110105 11110103 11110104 1111002 1111003 1111004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard11.prefab -1112 Chapter 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg10B 2 12 11120101 11120102 11120103 11120104 11120105 11120106 11120107 1112002 1112003 1112004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard12Ex.prefab 100601 2 -1114 Chapter 14 Imprisoned Sight UiFubenMainMapTab.ChapterBg10B 2 14 11140101 11140102 11140103 11140104 11140105 11140106 11140107 11140108 1114002 1114003 1114004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard14.prefab 101001 -1115 Chapter 15 The Last Spark UiFubenMainMapTab.ChapterBg10B 2 15 11150101 11150102 11150103 11150104 11150105 11150106 11150107 11150108 1115002 1115003 1115004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard15.prefab 101101 -1116 Chapter 16 Evernight Beat UiFubenMainMapTab.ChapterBg10B 2 16 11160101 11160102 11160103 11160104 11160105 11160106 11160107 11160108 11160109 11160110 1116002 1116003 1116004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard16.prefab 101301 \ No newline at end of file +ChapterId ChapterName ChapterEn Bg Difficult OrderId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageId[8] StageId[9] StageId[10] StageId[11] StageId[12] StageId[13] StageId[14] StageId[15] StageId[16] StageId[17] StageId[18] StageId[19] StageId[20] StageId[21] StageId[22] StageId[23] StageId[24] StageId[25] StageId[26] StageId[27] StageId[28] StageId[29] StageId[30] StageId[31] TreasureId[1] TreasureId[2] TreasureId[3] TreasureId[4] PrefabName ActivityCondition ExploreGroupId OpenCondition ParallelAnimeGroupId[1] ParallelAnimeGroupId[2] MoveStageIndex[1] MoveStageIndex[2] MoveStageIndex[3] DatumLinePrecent ChapterTextColor[1] ChapterTextColor[2] ChapterTextColor[3] ChapterTextColor[4] LeftTimeTextColor[1] LeftTimeTextColor[2] LeftTimeTextColor[3] LeftTimeTextColor[4] StarProgressTextColor[1] StarProgressTextColor[2] StarProgressTextColor[3] StarProgressTextColor[4] SkipId[1] SkipCondition[1] SkipIcon[1] SkipId[2] SkipCondition[2] SkipIcon[2] SkipId[3] SkipCondition[3] SkipIcon[3] SkipId[4] SkipCondition[4] SkipIcon[4] +1000 Prelude Prelude UiFubenMainMapTab.ChapterBg01A 1 0 10010001 10010002 10010003 1000002 1000003 1000004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor00.prefab +1001 Chapter 1 Graffiti Art UiFubenMainMapTab.ChapterBg01A 1 1 10010101 10010102 10010103 10010104 10010201 10010202 10010203 10010204 10010301 10010302 10010303 10010304 1001002 1001003 1001004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor01.prefab +1002 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg02A 1 2 10020101 10020102 10020103 10020104 10020201 10020202 10020203 10020204 10020301 10020302 10020303 10020304 1002002 1002003 1002004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor02.prefab +1003 Chapter 3 Final Exhibition UiFubenMainMapTab.ChapterBg03A 1 3 10030101 10030102 10030103 10030104 10030201 10030202 10030203 10030204 10030301 10030302 10030303 10030304 1003002 1003003 1003004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor03.prefab +1004 Chapter 4 Forgotten Sand UiFubenMainMapTab.ChapterBg04A 1 4 10040101 10040102 10040103 10040104 10040201 10040202 10040203 10040204 10040301 10040302 10040303 10040304 1004002 1004003 1004004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor04.prefab +1005 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg05A 1 5 10050101 10050102 10050103 10050104 10050201 10050202 10050203 10050204 10050301 10050302 10050303 10050304 1005002 1005003 1005004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor05.prefab +1006 Chapter 6 Alloy Contamination UiFubenMainMapTab.ChapterBg06A 1 6 10060101 10060102 10060103 10060104 10060201 10060202 10060203 10060204 10060301 10060302 10060303 10060304 1006002 1006003 1006004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor06.prefab +1007 Chapter 7 Inver-Collapse UiFubenMainMapTab.ChapterBg07A 1 7 10070101 10070102 10070103 10070104 10070201 10070202 10070203 10070204 10070301 10070302 10070303 10070304 1007002 1007003 1007004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor07.prefab +1008 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg08A 1 8 10080101 10080102 10080103 10080104 10080201 10080202 10080203 10080204 10080301 10080302 10080303 10080304 1008002 1008003 1008004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor08.prefab +1009 Chapter 9 Fallen Star UiFubenMainMapTab.ChapterBg09A 1 9 10090101 10090102 10090103 10090104 10090201 10090202 10090203 10090204 10090301 10090302 10090303 10090304 10090401 1009002 1009003 1009004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor09.prefab +1010 Chapter 10 Eternal Engine UiFubenMainMapTab.ChapterBg10A 1 10 10100101 10100102 10100103 10100104 10100201 10100202 10100203 10100204 10100301 10100302 10100303 10100304 1010002 1010003 1010004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor10.prefab +1011 Chapter 11 Nona Ouroboros UiFubenMainMapTab.ChapterBg10A 1 11 10110101 10110102 10110103 10110104 10110105 10110106 10110107 10110108 10110109 10110112 10110113 10110111 1011002 1011003 1011004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor11.prefab +1012 Chapter 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg10A 1 12 10120101 10120102 10120103 10120104 10120105 10120106 10120107 10120108 10120109 10120110 10120111 10120112 10120113 10120114 10120115 10120116 10120117 10120118 10120119 10120120 10120121 10120122 10120123 10120124 10120125 10120126 1012002 1012003 1012004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor12Ex.prefab 30406 1 +1013 Chapter 13 Fake Ascension 1 13 601000 1 +1014 Chapter 14 Imprisoned Sight UiFubenMainMapTab.ChapterBg10A 1 14 10140101 10140102 10140103 10140104 10140105 10140106 10140107 10140108 10140109 10140110 10140111 10140112 10140113 10140114 10140115 1014002 1014003 1014004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor14.prefab 30406 +1015 Chapter 15 The Last Spark UiFubenMainMapTab.ChapterBg10A 1 15 10150101 10150102 10150103 10150104 10150105 10150106 10150107 10150108 10150109 10150110 10150111 10150112 10150113 10150114 10150115 10150116 10150117 1015002 1015003 1015004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor15.prefab 30406 +1016 Chapter 16 Evernight Beat UiFubenMainMapTab.ChapterBg10A 1 16 10160101 10160102 10160103 10160104 10160105 10160106 10160107 10160108 10160109 10160110 10160111 10160112 10160113 10160114 10160115 1016002 1016003 1016004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor16.prefab 30406 +1017 Sunken in Scarlet Sunken in Scarlet UiFubenMainMapTab.ChapterBg10A 1 17 10170100 10170101 10170102 10170103 10170104 10170105 10170106 10170107 10170108 10170109 10170110 10170111 10170112 10170113 10170114 10170115 10170116 10170117 10170118 10170119 10170120 10170121 10170123 10170122 10170124 10170126 10170127 10170125 10170128 1017002 1017003 1017004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor16.prefab 30406 +1018 Chapter 18 Her Last Bow UiFubenMainMapTab.ChapterBg10A 1 18 10180101 10180102 10180103 10180104 10180105 10180106 10180107 10180108 10180109 10180110 10180111 10180112 10180113 10180114 10180115 10180116 10180117 10180118 10180119 10180120 10180121 1018002 1018003 1018004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor18.prefab 30406 1 6 13 19 0.5 #ffffff #ffffff #ffffff #ffffff #0f70BC #0f70BC #0f70BC #0f70BC #ffffff #ffffff #ffffff #ffffff +1019 Chapter 19 A New Divide UiFubenMainMapTab.ChapterBg10A 1 19 10190101 10190102 10190103 10190104 10190105 10190106 10190107 10190108 10190109 10190110 10190111 10190112 10190113 10190114 10190115 10190116 10190117 10190118 10190119 10190120 10190121 10190122 1019002 1019003 1019004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor19.prefab 30406 #ffffff #ffffff #ffffff #ffffff #0f70BC #0f70BC #0f70BC #0f70BC #ffffff #ffffff #ffffff #ffffff +1020 Chapter 20 Across the Ruined Sea UiFubenMainMapTab.ChapterBg10A 1 20 10200101 10200102 10200103 10200104 10200105 10200106 10200107 10200109 10200110 10200111 10200112 10200113 10200114 10200115 1020002 1020003 1020004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor20.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff +1021 Chapter 21 Spiral of Chronos UiFubenMainMapTab.ChapterBg10A 1 21 10210101 10210102 10210103 10210104 10210106 10210107 10210108 10210109 10210110 10210111 10210112 10210113 10210114 10210214 10210116 10210216 10210118 10210218 10210120 10210220 10210122 10210123 10210124 1021002 1021003 1021004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor21.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff 10210115 84102451 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip.png 10210117 84102452 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip2.png 10210119 84102453 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip5.png 10210121 84102454 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip8.png +1022 Chapter 22 Renaissance du Fantastique UiFubenMainMapTab.ChapterBg10A 1 22 10220100 10220101 10220102 10220103 10220104 10220105 10220106 10220206 10220107 10220108 10220109 10220209 10220110 10220111 10220112 10220205 10220113 10220114 10220115 10220213 10220313 10220214 10220314 10220414 10220215 10220116 10220117 10220118 10220119 10220120 10220121 1022002 1022003 1022004 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenNor22.prefab 30406 #ffffff #ffffff #ffffff #ffffff #4FB2FF #4FB2FF #4FB2FF #4FB2FF #ffffff #ffffff #ffffff #ffffff +1101 Chapter 1 Graffiti Art UiFubenMainMapTab.ChapterBg01B 2 1 11010101 11010102 11010103 11010104 11010105 11010106 1101002 1101003 1101004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard01.prefab +1102 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg02B 2 2 11020101 11020102 11020103 11020104 11020105 11020106 1102002 1102003 1102004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard02.prefab +1103 Chapter 3 Final Exhibition UiFubenMainMapTab.ChapterBg03B 2 3 11030101 11030102 11030103 11030104 11030105 11030106 1103002 1103003 1103004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard03.prefab +1104 Chapter 4 Forgotten Sand UiFubenMainMapTab.ChapterBg04B 2 4 11040101 11040102 11040103 11040104 11040105 11040106 1104002 1104003 1104004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard04.prefab +1105 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg05B 2 5 11050101 11050102 11050103 11050104 11050105 11050106 1105002 1105003 1105004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard05.prefab +1106 Chapter 6 Alloy Contamination UiFubenMainMapTab.ChapterBg06B 2 6 11060101 11060102 11060103 11060104 11060105 11060106 1106002 1106003 1106004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard06.prefab +1107 Chapter 7 Inver-Collapse UiFubenMainMapTab.ChapterBg07B 2 7 11070101 11070102 11070103 11070104 11070105 11070106 1107002 1107003 1107004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard07.prefab +1108 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg08B 2 8 11080101 11080102 11080103 11080104 11080105 11080106 1108002 1108003 1108004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard08.prefab +1109 Chapter 9 Fallen Star UiFubenMainMapTab.ChapterBg09B 2 9 11090101 11090102 11090103 1109002 1109003 1109004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard09.prefab +1110 Chapter 10 Eternal Engine UiFubenMainMapTab.ChapterBg10B 2 10 11100101 11100102 11100103 11100104 11100105 11100106 1110002 1110003 1110004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard10.prefab +1111 Chapter 11 Nona Ouroboros UiFubenMainMapTab.ChapterBg10B 2 11 11110100 11110101 11110102 11110105 11110103 11110104 1111002 1111003 1111004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard11.prefab +1112 Chapter 12 Kowloong Metropolis UiFubenMainMapTab.ChapterBg10B 2 12 11120101 11120102 11120103 11120104 11120105 11120106 11120107 1112002 1112003 1112004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard12Ex.prefab 100601 2 +1114 Chapter 14 Imprisoned Sight UiFubenMainMapTab.ChapterBg10B 2 14 11140101 11140102 11140103 11140104 11140105 11140106 11140107 11140108 1114002 1114003 1114004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard14.prefab 101001 +1115 Chapter 15 The Last Spark UiFubenMainMapTab.ChapterBg10B 2 15 11150101 11150102 11150103 11150104 11150105 11150106 11150107 11150108 1115002 1115003 1115004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard15.prefab 101101 +1116 Chapter 16 Evernight Beat UiFubenMainMapTab.ChapterBg10B 2 16 11160101 11160102 11160103 11160104 11160105 11160106 11160107 11160108 11160109 11160110 1116002 1116003 1116004 Assets/Product/Ui/ComponentPrefab/FuBenHard/FuBenHard16.prefab 101301 +1200 Prelude Prelude UiFubenMainMapTab.ChapterBg10A 3 0 10210115 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt00.prefab 84102451 10210214 84102455 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png +1202 Chapter 2 Journey of Torture UiFubenMainMapTab.ChapterBg10A 3 2 10210117 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt02.prefab 84102452 10210215 84102456 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png +1205 Chapter 5 Shattered Illusion UiFubenMainMapTab.ChapterBg10A 3 5 10210119 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt05.prefab 84102453 10210216 84102457 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png +1208 Chapter 8 Consumed by Darkness UiFubenMainMapTab.ChapterBg10A 3 8 10210121 Assets/Product/Ui/ComponentPrefab/FuBenNor/FuBenVt08.prefab 84102454 10210217 84102458 Assets/Product/Texture/Image/UiFubenMainTab/CommonFubenSkip13.png diff --git a/Resources/table/share/fuben/mainline/ChapterMain.tsv b/Resources/table/share/fuben/mainline/ChapterMain.tsv index d223ff3..e52ab39 100644 --- a/Resources/table/share/fuben/mainline/ChapterMain.tsv +++ b/Resources/table/share/fuben/mainline/ChapterMain.tsv @@ -1,13 +1,13 @@ -Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ChapterId[3] BfrtId ZhouMuId SubChapter[1] SubChapter[2] SubChapter[3] GroupId -1000 Prologue Prologue Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic00.png 0 1000 1 +Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ChapterId[4] BfrtId ZhouMuId SubChapter[1] SubChapter[2] SubChapter[3] GroupId +1000 Prelude Prelude Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic00.png 0 1000 0 1200 1 1001 Chapter 1 Graffiti Art Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic01.png 1 1001 1101 1001 1 -1002 Chapter 2 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png 2 1002 1102 1002 1 +1002 Chapter 2 Journey of Torture Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic02.png 2 1002 1102 1202 1002 1 1003 Chapter 3 Final Exhibition Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic03.png 3 1003 1103 1003 1 1004 Chapter 4 Forgotten Sand Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic04.png 4 1004 1104 1004 2 -1005 Chapter 5 Shattered Illusion Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic05.png 5 1005 1105 1005 2 +1005 Chapter 5 Shattered Illusion Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic05.png 5 1005 1105 1205 1005 2 1006 Chapter 6 Alloy Contamination Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic06.png 6 1006 1106 1006 2 1007 Chapter 7 Inver-Collapse Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic07.png 7 1007 1107 1007 2 -1008 Chapter 8 Consumed by Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic08.png 8 1008 1108 1008 2 +1008 Chapter 8 Consumed by Darkness Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic08.png 8 1008 1108 1208 1008 2 1009 Chapter 9 Fallen Star Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic09.png 9 1009 1109 1009 3 1010 Chapter 10 Eternal Engine Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic10.png 10 1010 1110 1010 3 1011 Chapter 11 Nona Ouroboros Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic11.png 11 1011 1111 1011 3 @@ -20,3 +20,5 @@ Id ChapterName ChapterEn Icon OrderId ChapterId[1] ChapterId[2] ChapterId[3] Bfr 1018 Chapter 18 Her Last Bow Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic18.png 18 1018 5 1019 Chapter 19 A New Divide Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic19.png 19 1019 5 1020 Chapter 20 Across the Ruined Sea Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic20.png 20 1020 5 +1021 Chapter 21 Spiral of Chronos Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic21.png 21 1021 5 +1022 Chapter 22 Renaissance du Fantastique Assets/Product/Texture/Image/UiFubenMainTabChapter/InstanceIconPic22.png 22 1022 6 \ No newline at end of file diff --git a/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv b/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv index 1a8d5fa..cfb7bc7 100644 --- a/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv +++ b/Resources/table/share/fuben/mainline/ChapterMainGroup.tsv @@ -4,3 +4,4 @@ Id Name Bg 3 Vortex Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg3.png 4 Disaster Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg4.png 5 Fate Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg5.png +6 Incomplete Assets/Product/Texture/Image/UiNewFuBen/NewFuBenMainStoryBg6.png \ No newline at end of file diff --git a/Resources/table/share/fuben/mainline/MainLineActivity.tsv b/Resources/table/share/fuben/mainline/MainLineActivity.tsv index 323df39..2b4b7a1 100644 --- a/Resources/table/share/fuben/mainline/MainLineActivity.tsv +++ b/Resources/table/share/fuben/mainline/MainLineActivity.tsv @@ -1,14 +1,16 @@ -Id ChapterId[1] ChapterId[2] BfrtChapter ChapterTimeId HideChapterTimeId -1 1008 1108 1008 -2 1009 1109 1009 -3 1010 1110 1010 -4 1011 1111 1011 -5 1012 1112 1012 -6 1013 1013 -7 1014 1114 1014 -8 1015 1115 1015 -9 1016 1116 -10 1017 -11 1018 -12 1019 -13 1020 10106 +Id ChapterId[1] ChapterId[2] ChapterId[3] BfrtChapter ChapterTimeId HideChapterTimeId VariationsChapterTimeId +1 1008 1108 1208 1008 +2 1009 1109 1009 +3 1010 1110 1010 +4 1011 1111 1011 +5 1012 1112 1012 +6 1013 1013 +7 1014 1114 1014 +8 1015 1115 1015 +9 1016 1116 +10 1017 +11 1018 +12 1019 +13 1020 +14 1021 +15 1022 14701 diff --git a/Resources/table/share/fuben/mainline/Treasure.tsv b/Resources/table/share/fuben/mainline/Treasure.tsv index 3fd7fb5..4bd7d18 100644 --- a/Resources/table/share/fuben/mainline/Treasure.tsv +++ b/Resources/table/share/fuben/mainline/Treasure.tsv @@ -59,6 +59,12 @@ TreasureId RequireStar RewardId 1020002 12 1012002 1020003 21 1012003 1020004 30 1012004 +1021002 8 1012002 +1021003 16 1012003 +1021004 24 1012004 +1022002 17 1012002 +1022003 34 1012003 +1022004 51 1012004 1101002 6 1101002 1101003 12 1101003 1101004 18 1101004 diff --git a/Resources/table/share/fuben/memorysave/MemorySaveActivity.tsv b/Resources/table/share/fuben/memorysave/MemorySaveActivity.tsv index 083aa8f..d6742dd 100644 --- a/Resources/table/share/fuben/memorysave/MemorySaveActivity.tsv +++ b/Resources/table/share/fuben/memorysave/MemorySaveActivity.tsv @@ -1,2 +1,3 @@ Id TimeId ActivityName ActivityBanner ChapterIds[1] ChapterIds[2] ChapterIds[3] -1 Memory Rescue: Abyss Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner53.png 130001 130002 130003 \ No newline at end of file +1 Memory Rescue: Abyss Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner53.png 130001 130002 130003 +2 14401 Memory Rescue - Canvas Chronicle Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner91.png 130004 130005 130006 \ No newline at end of file diff --git a/Resources/table/share/fuben/memorysave/MemorySaveChapter.tsv b/Resources/table/share/fuben/memorysave/MemorySaveChapter.tsv index 3340579..63eeea4 100644 --- a/Resources/table/share/fuben/memorysave/MemorySaveChapter.tsv +++ b/Resources/table/share/fuben/memorysave/MemorySaveChapter.tsv @@ -1,4 +1,7 @@ Id TimeId ChapterName ChapterBtnName ChapterBg BtnChapterBg BtnChapterIcon StageShortName StageLinePrefab StageBg RewardIds[1] RewardIds[2] RewardIds[3] RequirePass[1] RequirePass[2] RequirePass[3] StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] StageIds[7] StageIds[8] StageIds[9] StageIds[10] -130001 5102 SPRAY Wave Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg01.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter1.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon01.png FL Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint01.png 403062 403063 403064 4 7 10 30070171 30070172 30070173 30070174 30070175 30070176 30070177 30070178 30070179 30070180 -130002 5103 CLINE Leap Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg02.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter2.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon02.png YC Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi1.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint02.png 403065 403066 403067 4 7 10 30070181 30070182 30070183 30070184 30070185 30070186 30070187 30070188 30070189 30070190 -130003 5104 SEABED Depth Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg03.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter3.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon03.png SD Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi2.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint03.png 403068 403069 403070 4 7 10 30070191 30070192 30070193 30070194 30070195 30070196 30070197 30070198 30070199 30070200 +130001 SPRAY Wave Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg01.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter1.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon01.png FL Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint01.png 403062 403063 403064 4 7 10 30070171 30070172 30070173 30070174 30070175 30070176 30070177 30070178 30070179 30070180 +130002 CLINE Leap Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg02.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter2.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon02.png YC Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi1.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint02.png 403065 403066 403067 4 7 10 30070181 30070182 30070183 30070184 30070185 30070186 30070187 30070188 30070189 30070190 +130003 SEABED Depth Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg03.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter3.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon03.png SD Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi2.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint03.png 403068 403069 403070 4 7 10 30070191 30070192 30070193 30070194 30070195 30070196 30070197 30070198 30070199 30070200 +130004 14401 Classicism Classical Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg04.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter4.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon01.png C Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint01.png 17536 17537 17538 4 7 10 30070202 30070201 30070204 30070203 30070205 30070207 30070206 30070208 30070209 30070210 +130005 14402 Modernism Modern Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg05.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter5.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon02.png M Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi1.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint02.png 17539 17540 17541 4 7 10 30070212 30070211 30070214 30070213 30070215 30070217 30070216 30070218 30070219 30070220 +130006 14403 Post-Modernist Postmodern Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveBg06.png Assets/Product/Texture/Image/UiMemorySave/UiMemorySavechapter6.png Assets/Product/Texture/Atlas/UiMemorySave/UiMemorySaveIcon03.png P Assets/Product/Ui/ComponentPrefab/UiMemorySave/FuBenYiShi2.prefab Assets/Product/Texture/Image/UiMemorySave/UiMemorySaveCheckpoint03.png 17542 17543 17544 4 7 10 30070222 30070221 30070224 30070223 30070225 30070227 30070226 30070228 30070229 30070230 \ No newline at end of file diff --git a/Resources/table/share/fuben/npccontrol/NpcGroup.tsv b/Resources/table/share/fuben/npccontrol/NpcGroup.tsv index a599bad..7338293 100644 --- a/Resources/table/share/fuben/npccontrol/NpcGroup.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcGroup.tsv @@ -950,3 +950,50 @@ Id TypeId[1] TypeId[2] TypeId[3] TypeId[4] TypeId[5] TypeId[6] TypeId[7] TypeId[ 1717 859 859 730 730 23 1718 692 692 860 859 23 1719 861 861 23 +1720 862 862 23 +1721 862 863 863 23 +1722 863 863 863 864 23 +1723 862 863 863 23 +1724 323 323 23 +1725 862 285 285 23 +1726 862 865 865 23 +1727 862 862 23 +1728 267 268 23 +1729 862 322 322 23 +1730 862 327 327 23 +1731 862 862 23 +1732 323 323 23 +1733 862 233 233 23 +1734 862 250 250 23 +1735 862 862 23 +1736 251 251 23 +1737 862 856 856 23 +1738 862 857 857 23 +1739 862 862 23 +1740 265 323 23 +1741 869 869 869 869 23 +1742 869 869 839 839 23 +1743 868 868 839 839 23 +1744 778 870 23 +1745 715 715 718 718 23 +1746 721 721 718 718 23 +1747 715 715 779 779 23 +1748 854 854 23 +1749 721 721 779 779 23 +1750 721 721 715 715 23 +1751 797 797 23 +1752 852 852 697 697 23 +1753 694 694 697 697 23 +1754 516 516 709 709 23 +1755 866 866 23 +1756 867 867 517 517 23 +1757 867 867 867 867 23 +1758 805 805 23 +1759 744 744 744 744 23 +1760 766 766 782 782 23 +1761 744 744 766 766 23 +1762 782 782 782 782 23 +1763 868 868 868 868 23 +1764 842 842 839 839 23 +1765 868 868 839 839 23 +1766 778 870 23 diff --git a/Resources/table/share/fuben/npccontrol/NpcModel.tsv b/Resources/table/share/fuben/npccontrol/NpcModel.tsv index 82708eb..7abd737 100644 --- a/Resources/table/share/fuben/npccontrol/NpcModel.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcModel.tsv @@ -225,4 +225,13 @@ Id Name IsSelect NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] 858 Hetero-Consciousness Host (Enhanced) 0 93312 859 "Good Child" (Enhanced) 0 93332 860 "Naughty Child" (Enhanced) 0 93342 -861 "Dottie" (Enhanced) 0 93327 \ No newline at end of file +861 "Dottie" (Enhanced) 0 93327 +862 Construct Commander (Enhanced) 0 93352 +863 Female Construct 0 93052 +864 Female Construct Commander 0 93061 +865 Missionary 0 91170 +866 Kowloong Crew - Yazi (Enhanced) 0 91680 +867 Phecda (Basic) 0 92690 +868 Courier-M (Enhanced) 0 93231 +869 Gypsum Statue 0 93372 +870 Moon Eater (Enhanced) 0 93362 \ No newline at end of file diff --git a/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv b/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv index 12df11b..0b2cf3b 100644 --- a/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcRefresh.tsv @@ -521,3 +521,23 @@ Id ModeLimit ModeIdStr NpcGroupIdStr[1] NpcGroupIdStr[2] NpcGroupIdStr[3] NpcGro 30090763 1708 1709 1710 1711 1708 1709 1710 1711 30090764 1712 1713 1714 1715 1712 1713 1714 1715 30090765 1716 1717 1718 1719 1716 1717 1718 1719 +30090766 1720 1722 1723 1724 1720 1722 1723 1724 +30090767 1725 1726 1727 1728 1725 1726 1727 1728 +30090768 1729 1730 1731 1732 1729 1730 1731 1732 +30090769 1733 1734 1735 1736 1733 1734 1735 1736 +30090770 1737 1738 1739 1740 1737 1738 1739 1740 +30090771 1721 1722 1723 1724 1721 1722 1723 1724 +30090772 1725 1726 1727 1728 1725 1726 1727 1728 +30090773 1729 1730 1731 1732 1729 1730 1731 1732 +30090774 1733 1734 1735 1736 1733 1734 1735 1736 +30090775 1737 1738 1739 1740 1737 1738 1739 1740 +30090776 1741 1742 1743 1744 1741 1742 1743 1744 +30090777 1745 1746 1747 1748 1745 1746 1747 1748 +30090778 1752 1753 1754 1755 1752 1753 1754 1755 +30090779 1759 1760 1761 1762 1759 1760 1761 1762 +30090780 1763 1764 1765 1766 1763 1764 1765 1766 +30090781 1741 1742 1743 1744 1741 1742 1743 1744 +30090782 1749 1747 1750 1751 1749 1747 1750 1751 +30090783 1756 1754 1757 1758 1756 1754 1757 1758 +30090784 1761 1762 1759 1760 1761 1762 1759 1760 +30090785 1763 1764 1765 1766 1763 1764 1765 1766 diff --git a/Resources/table/share/fuben/npccontrol/NpcType.tsv b/Resources/table/share/fuben/npccontrol/NpcType.tsv index 8d27591..1133b3c 100644 --- a/Resources/table/share/fuben/npccontrol/NpcType.tsv +++ b/Resources/table/share/fuben/npccontrol/NpcType.tsv @@ -3,11 +3,21 @@ Id Name NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] NpcId[8] 101 Minion (Melee) 92090 92160 100 100 200 Soldier (Melee) 91030 91100 91120 91150 91180 91210 100 100 100 100 100 100 201 Soldier (Ranged) 91090 91110 91160 91170 100 100 100 100 +233 Chomper (Enhanced) 91850 100 +250 Buthus (Enhanced) 91940 100 +251 Recycle Prisoner (Enhanced) 91950 100 +265 Royal Guard (Enhanced) 91340 100 +267 Explorer (Enhanced) 91370 100 +268 Excavator (Enhanced) 91220 100 +285 Executor (Enhanced) 91180 100 300 Elite (Melee) 90210 90260 90330 90340 90620 100 100 100 100 100 301 Elite 90360 90370 90420 90430 90250 100 100 100 100 100 302 Titan Elite 90410 90440 90400 100 100 100 303 Minion Elite Melee 90030 90100 90150 90180 90600 100 100 100 100 100 304 Minion Elite Ranged 90090 90110 90160 90610 100 100 100 100 +322 Nalasr-E (Enhanced) 93181 100 +323 Construct (Enhanced) 91380 100 +327 Drone (Enhanced) 93222 100 400 boss怪 81200 81500 81300 100 100 100 500 9 Ground Monitors 90090 100 501 6 gunners in a line 91110 100 @@ -331,4 +341,13 @@ Id Name NpcId[1] NpcId[2] NpcId[3] NpcId[4] NpcId[5] NpcId[6] NpcId[7] NpcId[8] 858 Hetero-Consciousness Host (Enhanced) 93312 100 859 "Good Child" (Enhanced) 93332 100 860 "Naughty Child" (Enhanced) 93342 100 -861 "Dottie" (Enhanced) 93327 100 \ No newline at end of file +861 "Dottie" (Enhanced) 93327 100 +862 Construct Commander (Enhanced) 93352 100 +863 Female Construct 93052 100 +864 Female Construct Commander 93061 100 +865 Missionary 91170 100 +866 Kowloong Crew - Yazi (Enhanced) 91680 100 +867 Phecda (Basic) 92690 100 +868 Courier-M (Enhanced) 93231 100 +869 Gypsum Statue (Enhanced) 93372 100 +870 Moon Eater (Enhanced) 93362 100 \ No newline at end of file diff --git a/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv b/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv index f09ef7f..65c6dda 100644 --- a/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv +++ b/Resources/table/share/fuben/npccontrol/StageNpcRefresh.tsv @@ -699,3 +699,23 @@ Id RefreshId UniformRefresh 30090763 30090763 0 30090764 30090764 0 30090765 30090765 0 +30090766 30090766 0 +30090767 30090767 0 +30090768 30090768 0 +30090769 30090769 0 +30090770 30090770 0 +30090771 30090771 0 +30090772 30090772 0 +30090773 30090773 0 +30090774 30090774 0 +30090775 30090775 0 +30090776 30090776 0 +30090777 30090777 0 +30090778 30090778 0 +30090779 30090779 0 +30090780 30090780 0 +30090781 30090781 0 +30090782 30090782 0 +30090783 30090783 0 +30090784 30090784 0 +30090785 30090785 0 diff --git a/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv b/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv new file mode 100644 index 0000000..cfb7670 --- /dev/null +++ b/Resources/table/share/fuben/partnerteaching/PartnerTeachingChapter.tsv @@ -0,0 +1,10 @@ +Id Name ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityCondition[3] StagePrefix OpenCondition[1] OpenCondition[2] OpenCondition[3] BannerIcon Background ChapterIcon FubenPrefab FightStagePrefab StoryStagePrefab StoryStageDetailBg StoryStageDetailIcon StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] +1 Adaptation Fitting - Toniris 8006 CRA- 1002003 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg01.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/HeTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgHe01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgHe02.png 30101111 30101112 30101009 +2 Adaptation Fitting - Frost Oath 8006 FV- 1002004 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter02.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg02.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/MaTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101121 30101012 30101123 30101124 30101125 +3 Adaptation Fitting - Nitor 8006 CR- 1002006 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter03.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg03.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/MaoTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101019 +4 Adaptation Fitting - Boreas 8006 INF- 1002017 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter04.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg04.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/MaoTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterEagleStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101021 +5 Adaptation Fitting - Jet Jaeger 8006 BR- 1002119 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter05.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg05.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/HuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterHuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101024 +6 Adaptation Fitting - Moonhopper 8006 LN- 1002120 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter06.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg06.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterTuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101028 +7 Adaptation Fitting: Shimmer 8006 FN- 1002121 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter07.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg07.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner01.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterYuStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101031 +8 Adaptation Fitting: Punchy 8006 CJ- 1002122 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter08.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg08.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner02.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterQuanStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101038 +9 Adaptation Fitting: Rainbow 14302 8006 HJ- 1002123 Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBannerChapter09.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterBg09.png Assets/Product/Texture/Image/UiPartnerTeaching/Banner/UiPartnerTeachingBigBanner03.png Assets/Product/Ui/ComponentPrefab/PartnerTeaching/TuTeachingChapter.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingFight.prefab Assets/Product/Ui/ComponentPrefab/GridStage/GridStagePartnerTeachingStory.prefab Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingChapterWuzeiStage01.png Assets/Product/Texture/Image/UiPartnerTeaching/Chapter/UiPartnerTeachingImgBgMa02.png 30101041 \ No newline at end of file diff --git a/Resources/table/share/fuben/pivotcombat/PivotCombatActivity.tsv b/Resources/table/share/fuben/pivotcombat/PivotCombatActivity.tsv index e39f4d5..f448151 100644 --- a/Resources/table/share/fuben/pivotcombat/PivotCombatActivity.tsv +++ b/Resources/table/share/fuben/pivotcombat/PivotCombatActivity.tsv @@ -1,3 +1,3 @@ Id Name TimeId ActivityBanner CoinId ShopType -8 Operation Uniframe 12401 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801 -9 Operation Uniframe 12402 Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801 +8 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801 +9 Operation Uniframe Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner60.png 65 801 \ No newline at end of file diff --git a/Resources/table/share/fuben/practice/PracticeActivity.tsv b/Resources/table/share/fuben/practice/PracticeActivity.tsv index 7aafa8e..a790918 100644 --- a/Resources/table/share/fuben/practice/PracticeActivity.tsv +++ b/Resources/table/share/fuben/practice/PracticeActivity.tsv @@ -99,3 +99,11 @@ StageId ActivityTimeId ActivityCondition[1] ActivityCondition[2] ActivityConditi 30100948 30100949 30100950 +30100954 +30100955 +30100956 +30100957 +30100962 +30100963 +30100964 +30100968 diff --git a/Resources/table/share/fuben/practice/PracticeChapter.tsv b/Resources/table/share/fuben/practice/PracticeChapter.tsv index e49ef37..8ce7d3c 100644 --- a/Resources/table/share/fuben/practice/PracticeChapter.tsv +++ b/Resources/table/share/fuben/practice/PracticeChapter.tsv @@ -2,7 +2,7 @@ Id Name ChallengeType ConditionId IsOpen Groups[1] Groups[2] Groups[3] Groups[4] 1 Basic Battle 1 30100103 30100203 30100303 30100503 30100504 30100704 30100882 2 Advanced Battle 2 30100701 30100702 30100703 3 Member Battle 2 1 -4 S-Rank Omniframe 2 1 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 +4 S-Rank Omniframe 2 1 1061003 1031003 1011003 1071003 1051003 1021003 1041003 1021004 1141003 1171003 1121003 1131003 1031004 1531004 1051004 1071004 1041004 1011004 1091003 5 A/B-Rank Omniframe 2 1 1021001 1031001 1051001 1011002 1071002 1041002 1081002 1061002 1021002 1031002 1091002 1081003 1111002 1121002 1131002 1161002 1211002 1221002 1231002 6 Uniframe 2 1 1511003 1521003 1531003 1541003 1551003 1561003 1571003 -7 Collab Frame 2 1 1201003 1181003 1191003 +7 Collab Frame 2 1 1201003 1181003 1191003 \ No newline at end of file diff --git a/Resources/table/share/fuben/practice/PracticeGroup.tsv b/Resources/table/share/fuben/practice/PracticeGroup.tsv index ef1c985..29b6712 100644 --- a/Resources/table/share/fuben/practice/PracticeGroup.tsv +++ b/Resources/table/share/fuben/practice/PracticeGroup.tsv @@ -22,7 +22,7 @@ GroupId StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] 1121002 30100821 1021004 30100822 1511003 30100823 -1131002 30100824 +1131002 30100824 30100968 1141003 30100825 30100939 1161002 30100826 1521003 30100827 @@ -45,3 +45,5 @@ GroupId StageIds[1] StageIds[2] StageIds[3] StageIds[4] StageIds[5] StageIds[6] 1571003 30100936 30100937 30100938 1041004 30100940 30100941 30100942 30100943 1231002 30100948 30100949 30100950 +1011004 30100954 30100955 30100956 30100957 +1091003 30100962 30100963 30100964 diff --git a/Resources/table/share/fuben/prequel/Chapter.tsv b/Resources/table/share/fuben/prequel/Chapter.tsv index dada15b..f737ff4 100644 --- a/Resources/table/share/fuben/prequel/Chapter.tsv +++ b/Resources/table/share/fuben/prequel/Chapter.tsv @@ -30,4 +30,4 @@ ChapterId TimeId FunctionOpenId ChapterName Bg Priority ActivityCondition OpenCo 1020001 Albus Spectrum Assets/Product/Texture/Image/UiFubenPrequelBanner/PrequelBanner21.png 140 5001 6117 13012620 13012611 13012612 13012613 13012614 13012615 13012616 Assets/Product/Ui/ComponentPrefab/FuBenPrequel/FuBenPrequel21.prefab Assets/Product/Texture/Image/UiPrequel/PrequelTab21.png Assets/Product/Texture/Image/UiPrequel/PrequelBt21.png Assets/Product/Effect/Prefab/FxUi/FxUiFuBenPrequel01b/FxUiSmoke01.prefab Assets/Product/Texture/Image/UiPrequel/Prequel21.png 1021001 A Great Show Assets/Product/Texture/Image/UiFubenPrequelBanner/PrequelBanner23.png 140 5001 6119 13012820 13012811 13012812 13012813 13012814 13012815 13012816 Assets/Product/Ui/ComponentPrefab/FuBenPrequel/FuBenPrequel23.prefab Assets/Product/Texture/Image/UiPrequel/PrequelTab23.png Assets/Product/Texture/Image/UiPrequel/PrequelBt23.png Assets/Product/Effect/Prefab/FxUi/FxUiFuBenPrequel01b/FxUiSmoke01.prefab Assets/Product/Texture/Image/UiPrequel/Prequel23.png 1022001 Night Mayfly Assets/Product/Texture/Image/UiFubenPrequelBanner/PrequelBanner26.png 140 5001 6122 13013120 13013111 13013112 13013113 13013114 13013115 13013116 Assets/Product/Ui/ComponentPrefab/FuBenPrequel/FuBenPrequel26.prefab Assets/Product/Texture/Image/UiPrequel/PrequelTab26.png Assets/Product/Texture/Image/UiPrequel/PrequelBt26.png Assets/Product/Effect/Prefab/FxUi/FxUiFuBenPrequel01b/FxUiSmoke01.prefab Assets/Product/Texture/Image/UiPrequel/Prequel26.png -1023001 12008 Placeholder Assets/Product/Texture/Image/UiFubenPrequelBanner/PrequelBanner26.png 140 5001 6123 13013120 13013111 13013112 13013113 13013114 13013115 13013116 Assets/Product/Ui/ComponentPrefab/FuBenPrequel/FuBenPrequel26.prefab Assets/Product/Texture/Image/UiPrequel/PrequelTab26.png Assets/Product/Texture/Image/UiPrequel/PrequelBt26.png Assets/Product/Effect/Prefab/FxUi/FxUiFuBenPrequel01b/FxUiSmoke01.prefab Assets/Product/Texture/Image/UiPrequel/Prequel26.png \ No newline at end of file +1023001 Placeholder Assets/Product/Texture/Image/UiFubenPrequelBanner/PrequelBanner26.png 140 5001 6123 Assets/Product/Ui/ComponentPrefab/FuBenPrequel/FuBenPrequel26.prefab Assets/Product/Texture/Image/UiPrequel/PrequelTab26.png Assets/Product/Texture/Image/UiPrequel/PrequelBt26.png Assets/Product/Effect/Prefab/FxUi/FxUiFuBenPrequel01b/FxUiSmoke01.prefab Assets/Product/Texture/Image/UiPrequel/Prequel26.png \ No newline at end of file diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv index fee329c..2ab5960 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeActivity.tsv @@ -1,2 +1,2 @@ Id ActivityTimeId ChallengeTimeId FightTimeId Name ActDescription Cover NpcRefreshClock ShopSkipId HideChapterConditionId NormalChapter[1] NormalChapter[2] NormalChapter[3] NormalChapter[4] NormalChapter[5] HiddenChapter[1] HiddenChapter[2] SweepCondition -21 12301 12302 12303 House of Hope Authority Level: Raise it to gain bonuses (stack with every level). Clear stages to gain EXP.\n\nUnlocking: Every chapter is unlocked at a different time.\n\nSpecial Event: Certain chapters have conditional bonuses.\nGuaranteed Drops: [6★ Memory Drop] guarantee progress will be inherited (all stages).\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect.\n\nAuto Clear: Auto Clear will be activated at the required Authority Level. Clear a stage at least once to be able to Auto Clear the stage. Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 20004 20055 121001 121002 121003 121004 121005 301201 +23 14201 14202 14203 Kaleidoscopic Dream Authority Level: Raise it to gain bonuses (stack with every level). Clear stages to gain EXP.\n\nUnlocking: Every chapter is unlocked at a different time.\n\nSpecial Event: Certain chapters have conditional bonuses.\nGuaranteed Drops: [6★ Memory Drop] guarantee progress will be inherited (all stages).\n\nMulti-Challenge: No cost or rewards if you quit in advance or disconnect.\n\nAuto Clear: Auto Clear will be activated at the required Authority Level. Clear a stage at least once to be able to Auto Clear the stage. Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner09.png 20004 20055 123001 123002 123003 123004 123005 301201 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv index 62c386e..2a3ee95 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeChapter.tsv @@ -1,6 +1,6 @@ Id TimeId Name TitlePath Prefab EffectPath Bg OrderId Type BuffId StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] -121001 12304 Dome 1st Floor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg01.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua1.png NR 1 30090756 30090761 -121002 12305 Dome 2nd Floor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg02.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua2.png NR 1 30090757 30090762 -121003 12306 Dome 3rd Floor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg03.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg11.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua3.png NR 1 30090758 30090763 -121004 12307 Dome 4th Floor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg04.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke01.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua4.png NR 1 30090759 30090764 -121005 12308 Dome 5th Floor Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg05.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg12.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua5.png NR 1 30090760 30090765 +123001 14204 1st Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg01.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal01.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua1.png NR 1 30090776 30090781 +123002 14205 2nd Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg02.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal02.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke02.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua2.png NR 1 30090777 30090782 +123003 14206 3rd Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg03.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal03.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg11.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua3.png NR 1 30090778 30090783 +123004 14207 4th Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg04.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal04.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeSmoke01.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua4.png NR 1 30090779 30090784 +123005 14208 5th Canvas Assets/Product/Texture/Image/UiFubenRepeatchallenge/FubenRepeatchallengeBtImg05.png Assets/Product/Ui/ComponentPrefab/FuBenRepeatChallenge/FuBenRepeatChallengeNormal05.prefab Assets/Product/Effect/Prefab/FxUi/FxUiFubenRepeatchallengee/FxUiFubenRepeatchallengeBg12.prefab Assets/Product/Texture/Image/BgUi/BgLiechefushua5.png NR 1 30090780 30090785 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tsv index 059f38e..850f69f 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeLevel.tsv @@ -1,26 +1,26 @@ Id NeedShow SimpleDesc UpExp BuffId[1] BuffId[2] BuffId[3] -1 Extra DMG Bonus increases by 3%. 55 50901 -2 Extra DMG Bonus increases by 3%. 80 50902 -3 Extra DMG Bonus increases by 3%. 105 50903 -4 Extra DMG Bonus increases by 3%. 130 50904 -5 1 Character is eternally Super Armored 155 50905 -6 Extra DMG Bonus increases by 3%. 180 50906 -7 Extra DMG Bonus increases by 3%. 200 50907 -8 Extra DMG Bonus increases by 3%. 220 50908 -9 Extra DMG Bonus increases by 3%. 240 50909 -10 1 Extra Signal Orbs 260 50910 -11 Extra DMG Bonus increases by 3%. 280 50911 -12 Extra DMG Bonus increases by 3%. 295 50912 -13 Extra DMG Bonus increases by 3%. 310 50913 -14 Extra DMG Bonus increases by 3%. 325 50914 -15 1 Extra Matrix 340 50915 -16 Extra DMG Bonus increases by 3%. 355 50916 -17 Extra DMG Bonus increases by 3%. 365 50917 -18 Extra DMG Bonus increases by 3%. 375 50918 -19 Extra DMG Bonus increases by 3%. 385 50919 -20 1 QTE No Cooldown 395 50920 -21 Extra DMG Bonus increases by 3%. 405 50921 -22 Extra DMG Bonus increases by 3%. 415 50922 -23 Extra DMG Bonus increases by 3%. 425 50923 -24 Extra DMG Bonus increases by 3%. 435 50924 +1 Extra DMG Bonus increases by 3%. 55 51201 +2 Extra DMG Bonus increases by 3%. 80 51202 +3 Extra DMG Bonus increases by 3%. 105 51203 +4 Extra DMG Bonus increases by 3%. 130 51204 +5 1 Character is eternally Super Armored 155 51205 +6 Extra DMG Bonus increases by 3%. 180 51206 +7 Extra DMG Bonus increases by 3%. 200 51207 +8 Extra DMG Bonus increases by 3%. 220 51208 +9 Extra DMG Bonus increases by 3%. 240 51209 +10 1 Extra Signal Orbs 260 51210 +11 Extra DMG Bonus increases by 3%. 280 51211 +12 Extra DMG Bonus increases by 3%. 295 51212 +13 Extra DMG Bonus increases by 3%. 310 51213 +14 Extra DMG Bonus increases by 3%. 325 51214 +15 1 Members have infinite energy 340 51215 +16 Extra DMG Bonus increases by 3%. 355 51216 +17 Extra DMG Bonus increases by 3%. 365 51217 +18 Extra DMG Bonus increases by 3%. 375 51218 +19 Extra DMG Bonus increases by 3%. 385 51219 +20 1 Trigger Special Event 395 51220 +21 Extra DMG Bonus increases by 3%. 405 51221 +22 Extra DMG Bonus increases by 3%. 415 51222 +23 Extra DMG Bonus increases by 3%. 425 51223 +24 Extra DMG Bonus increases by 3%. 435 51224 25 1 Unlock Auto Clear 445 \ No newline at end of file diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv index 8fc2447..8cc4f3b 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeReward.tsv @@ -1,6 +1,6 @@ Id Condition RewardId -121001 301101 16302 -121002 301102 16303 -121003 301103 16304 -121004 301104 16305 -121005 301105 16306 +123001 301101 16469 +123002 301102 16470 +123003 301103 16471 +123004 301104 16472 +123005 301105 16473 diff --git a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv index 2796470..f3c9519 100644 --- a/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv +++ b/Resources/table/share/fuben/repeatchallenge/RepeatChallengeStage.tsv @@ -1,11 +1,11 @@ Id ExpAdd -30090756 50 -30090757 50 -30090758 50 -30090759 50 -30090760 50 -30090761 50 -30090762 50 -30090763 50 -30090764 50 -30090765 50 +30090776 50 +30090777 50 +30090778 50 +30090779 50 +30090780 50 +30090781 50 +30090782 50 +30090783 50 +30090784 50 +30090785 50 diff --git a/Resources/table/share/fuben/rift/RiftActivity.tsv b/Resources/table/share/fuben/rift/RiftActivity.tsv new file mode 100644 index 0000000..c06de17 --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftActivity.tsv @@ -0,0 +1,2 @@ +Id TimeId Name ResetNoCdTimes ResetCdIncrease ResetCdMax DailySweepTimes PluginPeakloadInit PluginPeakloadMax AttrLevelSetCount ShopId[1] ShopId[2] TaskGroupId[1] TaskGroupId[2] +1 13301 Simulacrum Submersion 0 1 1 3 7 30 5 1236 1235 171 172 diff --git a/Resources/table/share/fuben/rift/RiftChapter.tsv b/Resources/table/share/fuben/rift/RiftChapter.tsv new file mode 100644 index 0000000..5389ec6 --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftChapter.tsv @@ -0,0 +1,7 @@ +Id ActivityId Name Order UnlockTime UnlockLayerId LuckyNodeCost LayerPassLuckyValue LuckyValueMax DangerValue +1 1 Sensing Layer 1 0 0 50 10 50 5000 +2 1 Sympathetic Layer 2 0 10 50 10 50 8000 +3 1 Inertial Layer 3 259200 30 50 10 50 10000 +4 1 Sub-conscious Layer 4 604800 50 50 10 50 12000 +5 1 Ego Layer 5 864000 70 50 10 50 14000 +6 1 Super-ego Layer 6 1209600 80 50 10 50 20000 \ No newline at end of file diff --git a/Resources/table/share/fuben/rift/RiftCharacterAndRobot.tsv b/Resources/table/share/fuben/rift/RiftCharacterAndRobot.tsv new file mode 100644 index 0000000..26ffd36 --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftCharacterAndRobot.tsv @@ -0,0 +1,48 @@ +CharacterId RobotId AttrType +1011002 127001 4 +1021001 127002 4 +1031001 127003 1 +1041002 127004 1 +1051001 127005 1 +1061002 127006 1 +1071002 127007 4 +1081002 127008 1 +1021002 127009 4 +1031002 127010 2 +1011003 127011 1 +1031003 127012 1 +1061003 127013 4 +1071003 127014 4 +1051003 127015 4 +1021003 127016 1 +1081003 127017 4 +1091002 127018 1 +1041003 127019 4 +1111002 127020 4 +1121002 127021 4 +1021004 127022 4 +1131002 127023 4 +1141003 127024 1 +1161002 127025 4 +1171003 127026 4 +1211002 127027 4 +1121003 127028 4 +1221002 127029 4 +1131003 127030 4 +1511003 127031 4 +1521003 127032 1 +1531003 127033 4 +1541003 127034 4 +1031004 127035 4 +1531004 127036 4 +1551003 127037 1 +1051004 127038 4 +1561003 127039 4 +1071004 127040 4 +1571003 127041 4 +1041004 127042 1 +1231002 127043 4 +1011004 127044 4 +1181003 1 +1191003 1 +1201003 1 diff --git a/Resources/table/share/fuben/rift/RiftFuncUnlock.tsv b/Resources/table/share/fuben/rift/RiftFuncUnlock.tsv new file mode 100644 index 0000000..739c75e --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftFuncUnlock.tsv @@ -0,0 +1,4 @@ +Id Condition ItemId Order Desc +1 890010 63402 1 Perception Amplification (Unlocked After Completing 5km) +2 890011 63403 2 Serendipitous Snapshot (Unlocked After Completing 20km) +3 890012 63404 3 Fusion Center (Unlocked After Completing 60km) diff --git a/Resources/table/share/fuben/rift/RiftLayer.tsv b/Resources/table/share/fuben/rift/RiftLayer.tsv new file mode 100644 index 0000000..f822e7d --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftLayer.tsv @@ -0,0 +1,121 @@ +Id ChapterId Order Type UnlockByPrevLayer JumpLayerMaxCount FightEvents[1] FightEventLevels[1] FightEvents[2] FightEventLevels[2] FightEvents[3] FightEventLevels[3] FightEvents[4] FightEventLevels[4] CoinCount RewardId PluginDropTypeGroupId NodeRandomGroupIds[1] NodePositions[1] NodeName[1] NodeDesc[1] PluginDropCountMins[1] PluginDropCountMaxs[1] NodeRandomGroupIds[2] NodePositions[2] NodeName[2] NodeDesc[2] PluginDropCountMins[2] PluginDropCountMaxs[2] NodeRandomGroupIds[3] NodePositions[3] NodeName[3] NodeDesc[3] PluginDropCountMins[3] PluginDropCountMaxs[3] LuckyNodeRandomGroupId LuckyNodeRewardId LuckyPluginDropTypeGroupId LuckyPluginDropCountMin LuckyPluginDropCountMax +1 1 1 1 1 0 2230500 1 2230506 1 2230507 1 2230515 1 50 16328 1 101 3 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +2 1 2 1 1 0 2230500 2 2230506 2 2230507 1 2230515 1 50 16329 1 201 2 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +3 1 3 1 1 0 2230500 3 2230506 3 2230507 1 2230515 1 50 16330 1 301 1 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +4 1 4 1 1 0 2230500 4 2230506 4 2230507 1 2230515 1 50 16331 1 401 1 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +5 1 5 2 1 5 2230515 1 50 16332 1 501 5 A1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 10 4 4 +6 1 6 1 1 0 2230500 6 2230506 6 2230507 2 2230515 1 50 16333 2 601 5 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +7 1 7 1 1 0 2230500 7 2230506 7 2230507 2 2230515 1 50 16334 2 701 1 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +8 1 8 1 1 0 2230500 8 2230506 8 2230507 2 2230515 1 50 16335 2 801 2 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +9 1 9 1 1 0 2230500 9 2230506 9 2230507 2 2230515 1 50 16336 2 901 1 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +10 1 10 3 1 0 2230500 10 2230506 10 2230507 2 2230515 1 50 16337 2 1001 5 A1 Defeat all enemy units within the time limit 2 2 60001 10 4 4 +11 2 11 1 1 0 2230500 11 2230506 11 2230509 5 2230515 1 75 16338 3 1101 3 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +12 2 12 1 1 0 2230500 12 2230506 12 2230509 5 2230515 1 75 16339 3 1201 1 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +13 2 13 1 1 0 2230500 13 2230506 13 2230509 5 2230515 1 75 16340 3 1301 2 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +14 2 14 1 1 0 2230500 14 2230506 14 2230509 5 2230515 1 75 16341 3 1401 1 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +15 2 15 2 1 5 2230515 1 75 16342 3 1501 5 B1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 11 6 6 +16 2 16 1 1 0 2230500 16 2230506 16 2230509 5 2230515 1 75 16343 3 1601 3 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +17 2 17 1 1 0 2230500 17 2230506 17 2230509 5 2230515 1 75 16344 3 1701 1 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +18 2 18 1 1 0 2230500 18 2230506 18 2230509 5 2230515 1 75 16345 3 1801 2 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +19 2 19 1 1 0 2230500 19 2230506 19 2230509 5 2230515 1 75 16346 3 1901 1 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +20 2 20 3 1 0 2230500 20 2230506 20 2230509 5 2230515 1 75 16347 3 2001 5 B1 Defeat all enemy units within the time limit 2 3 60001 11 6 6 +21 2 21 1 1 0 2230500 21 2230506 21 2230511 2 2230515 1 75 16348 4 2101 2 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +22 2 22 1 1 0 2230500 22 2230506 22 2230511 2 2230515 1 75 16349 4 2201 3 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +23 2 23 1 1 0 2230500 23 2230506 23 2230511 2 2230515 1 75 16350 4 2301 2 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +24 2 24 1 1 0 2230500 24 2230506 24 2230511 2 2230515 1 75 16351 4 2401 2 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +25 2 25 2 1 5 2230515 1 75 16352 4 2501 5 B1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 12 6 6 +26 2 26 1 1 0 2230500 26 2230506 26 2230511 2 2230515 1 75 16353 4 2601 1 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +27 2 27 1 1 0 2230500 27 2230506 27 2230511 2 2230515 1 75 16354 4 2701 1 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +28 2 28 1 1 0 2230500 28 2230506 28 2230511 2 2230515 1 75 16355 4 2801 2 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +29 2 29 1 1 0 2230500 29 2230506 29 2230511 2 2230515 1 75 16356 4 2901 1 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +30 2 30 3 1 0 2230500 30 2230506 30 2230511 2 2230515 1 75 16357 4 3001 5 B1 Defeat all enemy units within the time limit 2 3 60001 12 6 6 +31 3 31 1 1 0 2230500 31 2230506 31 2230508 2 2230515 1 160 16358 5 3101 1 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +32 3 32 1 1 0 2230500 32 2230506 32 2230508 2 2230515 1 160 16359 5 3201 1 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +33 3 33 1 1 0 2230500 33 2230506 33 2230508 2 2230515 1 160 16360 5 3301 2 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +34 3 34 1 1 0 2230500 34 2230506 34 2230508 2 2230515 1 160 16361 5 3401 3 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +35 3 35 2 1 5 2230515 1 160 16362 5 3501 5 C1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 13 6 6 +36 3 36 1 1 0 2230500 36 2230506 36 2230508 2 2230515 1 160 16363 5 3601 3 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +37 3 37 1 1 0 2230500 37 2230506 37 2230508 2 2230515 1 160 16364 5 3701 1 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +38 3 38 1 1 0 2230500 38 2230506 38 2230508 2 2230515 1 160 16365 5 3801 2 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +39 3 39 1 1 0 2230500 39 2230506 39 2230508 2 2230515 1 160 16366 5 3901 3 C1 Defeat all enemy units within the time limit 3 4 60001 13 6 6 +40 3 40 3 1 0 2230500 40 2230506 40 2230508 2 2230515 1 160 16367 6 4001 5 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +41 3 41 1 1 0 2230500 41 2230506 41 2230512 3 2230515 1 160 16368 6 4101 1 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +42 3 42 1 1 0 2230500 42 2230506 42 2230512 3 2230515 1 160 16369 6 4201 1 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +43 3 43 1 1 0 2230500 43 2230506 43 2230512 3 2230515 1 160 16370 6 4301 2 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +44 3 44 1 1 0 2230500 44 2230506 44 2230512 3 2230515 1 160 16371 6 4401 2 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +45 3 45 2 1 5 2230515 1 160 16372 6 4501 5 C1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 14 8 8 +46 3 46 1 1 0 2230500 46 2230506 46 2230512 3 2230515 1 160 16373 6 4601 1 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +47 3 47 1 1 0 2230500 47 2230506 47 2230512 3 2230515 1 160 16374 6 4701 2 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +48 3 48 1 1 0 2230500 48 2230506 48 2230512 3 2230515 1 160 16375 6 4801 2 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +49 3 49 1 1 0 2230500 49 2230506 49 2230512 3 2230515 1 160 16376 6 4901 1 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +50 3 50 3 1 0 2230500 50 2230506 50 2230512 3 2230515 1 160 16377 6 5001 5 C1 Defeat all enemy units within the time limit 3 6 60001 14 8 8 +51 4 51 1 1 0 2230500 51 2230506 51 2230510 3 2230515 1 300 16378 6 5101 2 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +52 4 52 1 1 0 2230500 52 2230506 52 2230510 3 2230515 1 300 16379 6 5201 2 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +53 4 53 1 1 0 2230500 53 2230506 53 2230510 3 2230515 1 300 16380 6 5301 1 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +54 4 54 1 1 0 2230500 54 2230506 54 2230510 3 2230515 1 300 16381 6 5401 1 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +55 4 55 2 1 5 2230515 1 300 16382 6 5501 5 D1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 15 8 8 +56 4 56 1 1 0 2230500 56 2230506 56 2230510 3 2230515 1 300 16383 6 5601 2 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +57 4 57 1 1 0 2230500 57 2230506 57 2230510 3 2230515 1 300 16384 6 5701 1 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +58 4 58 1 1 0 2230500 58 2230506 58 2230510 3 2230515 1 300 16385 6 5801 2 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +59 4 59 1 1 0 2230500 59 2230506 59 2230510 3 2230515 1 300 16386 6 5901 1 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +60 4 60 3 1 0 2230500 60 2230506 60 2230510 3 2230515 1 300 16387 6 6001 5 D1 Defeat all enemy units within the time limit 3 6 60001 15 8 8 +61 4 61 1 1 0 2230500 61 2230506 61 2230513 3 2230515 1 800 16388 7 6101 2 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +62 4 62 1 1 0 2230500 62 2230506 62 2230513 3 2230515 1 800 16389 7 6201 2 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +63 4 63 1 1 0 2230500 63 2230506 63 2230513 3 2230515 1 800 16390 7 6301 1 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +64 4 64 1 1 0 2230500 64 2230506 64 2230513 3 2230515 1 800 16391 7 6401 1 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +65 4 65 2 1 5 2230515 1 800 16392 7 6501 5 D1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 16 10 10 +66 4 66 1 1 0 2230500 66 2230506 66 2230513 3 2230515 1 800 16393 7 6601 2 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +67 4 67 1 1 0 2230500 67 2230506 67 2230513 3 2230515 1 800 16394 7 6701 1 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +68 4 68 1 1 0 2230500 68 2230506 68 2230513 3 2230515 1 800 16395 7 6801 2 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +69 4 69 1 1 0 2230500 69 2230506 69 2230513 3 2230515 1 800 16396 7 6901 1 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +70 4 70 3 1 0 2230500 70 2230506 70 2230513 3 2230515 1 800 16397 7 7001 5 D1 Defeat all enemy units within the time limit 3 6 60001 16 10 10 +71 5 71 1 1 0 2230500 71 2230506 71 2230509 4 2230515 1 800 16398 7 7101 1 E1 Defeat all enemy units within the time limit 3 6 7102 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +72 5 72 1 1 0 2230500 72 2230506 72 2230509 4 2230515 1 800 16399 7 7201 1 E1 Defeat all enemy units within the time limit 3 6 7202 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +73 5 73 1 1 0 2230500 73 2230506 73 2230509 4 2230515 1 800 16400 7 7301 1 E1 Defeat all enemy units within the time limit 3 6 7302 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +74 5 74 1 1 0 2230500 74 2230506 74 2230509 4 2230515 1 800 16401 7 7401 1 E1 Defeat all enemy units within the time limit 3 6 7402 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +75 5 75 2 1 5 2230515 1 800 16402 7 7501 5 E1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 17 12 12 +76 5 76 1 1 0 2230500 76 2230506 76 2230509 4 2230515 1 800 16403 7 7601 1 E1 Defeat all enemy units within the time limit 3 6 7602 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +77 5 77 1 1 0 2230500 77 2230506 77 2230509 4 2230515 1 800 16404 7 7701 1 E1 Defeat all enemy units within the time limit 3 6 7702 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +78 5 78 1 1 0 2230500 78 2230506 78 2230509 4 2230515 1 800 16405 7 7801 1 E1 Defeat all enemy units within the time limit 3 6 7802 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +79 5 79 1 1 0 2230500 79 2230506 79 2230509 4 2230515 1 800 16406 7 7901 1 E1 Defeat all enemy units within the time limit 3 6 7902 2 E2 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +80 5 80 3 1 0 2230500 80 2230506 80 2230509 4 2230515 1 800 16407 7 8001 5 E1 Defeat all enemy units within the time limit 3 6 60001 17 12 12 +81 6 81 1 1 0 2230500 81 2230506 81 2230514 4 2230515 1 800 16408 8 8101 1 F1 Defeat all enemy units within the time limit 4 6 8102 2 F2 Defeat all enemy units within the time limit 4 6 8103 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +82 6 82 1 1 0 2230500 82 2230506 82 2230514 4 2230515 1 800 16409 8 8201 1 F1 Defeat all enemy units within the time limit 4 6 8202 2 F2 Defeat all enemy units within the time limit 4 6 8203 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +83 6 83 1 1 0 2230500 83 2230506 83 2230514 4 2230515 1 800 16410 8 8301 1 F1 Defeat all enemy units within the time limit 4 6 8302 2 F2 Defeat all enemy units within the time limit 4 6 8303 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +84 6 84 1 1 0 2230500 84 2230506 84 2230514 4 2230515 1 800 16411 8 8401 1 F1 Defeat all enemy units within the time limit 4 6 8402 2 F2 Defeat all enemy units within the time limit 4 6 8403 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +85 6 85 2 1 5 2230515 1 800 16412 8 8501 5 F1 Deeper sections are unlocked based on the number of waves defeated within the time limit 7 10 60001 18 12 12 +86 6 86 1 1 0 2230500 86 2230506 86 2230514 4 2230515 1 800 16413 8 8601 1 F1 Defeat all enemy units within the time limit 4 6 8602 2 F2 Defeat all enemy units within the time limit 4 6 8603 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +87 6 87 1 1 0 2230500 87 2230506 87 2230514 4 2230515 1 800 16414 8 8701 1 F1 Defeat all enemy units within the time limit 4 6 8702 2 F2 Defeat all enemy units within the time limit 4 6 8703 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +88 6 88 1 1 0 2230500 88 2230506 88 2230514 4 2230515 1 800 16415 8 8801 1 F1 Defeat all enemy units within the time limit 4 6 8802 2 F2 Defeat all enemy units within the time limit 4 6 8803 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +89 6 89 1 1 0 2230500 89 2230506 89 2230514 4 2230515 1 800 16416 8 8901 1 F1 Defeat all enemy units within the time limit 4 6 8902 2 F2 Defeat all enemy units within the time limit 4 6 8903 3 F3 Defeat all enemy units within the time limit 4 6 60001 18 12 12 +90 6 90 2 1 30 2230515 1 800 16417 8 9001 5 F1 Defeat all enemy units within the time limit 7 10 60001 18 12 12 +91 6 91 3 0 0 2230500 91 2230506 91 2230507 5 2230515 1 1200 16418 8 9101 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +92 6 92 3 0 0 2230500 92 2230506 92 2230507 5 2230515 1 1200 16419 8 9201 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +93 6 93 3 0 0 2230500 93 2230506 93 2230507 5 2230515 1 1200 16420 8 9301 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +94 6 94 3 0 0 2230500 94 2230506 94 2230507 5 2230515 1 1200 16421 8 9401 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +95 6 95 3 0 0 2230500 95 2230506 95 2230507 5 2230515 1 1200 16422 8 9501 5 X Deeper sections are unlocked based on the number of waves defeated within the time limit 4 6 60001 18 12 12 +96 6 96 3 0 0 2230500 96 2230506 96 2230508 5 2230515 1 1200 16423 8 9601 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +97 6 97 3 0 0 2230500 97 2230506 97 2230508 5 2230515 1 1200 16424 8 9701 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +98 6 98 3 0 0 2230500 98 2230506 98 2230508 5 2230515 1 1200 16425 8 9801 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +99 6 99 3 0 0 2230500 99 2230506 99 2230508 5 2230515 1 1200 16426 8 9901 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +100 6 100 3 0 0 2230500 100 2230506 100 2230508 5 2230515 1 1200 16427 8 10001 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +101 6 101 3 0 0 2230500 101 2230506 101 2230509 5 2230515 1 1200 16428 8 10101 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +102 6 102 3 0 0 2230500 102 2230506 102 2230509 5 2230515 1 1200 16429 8 10201 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +103 6 103 3 0 0 2230500 103 2230506 103 2230509 5 2230515 1 1200 16430 8 10301 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +104 6 104 3 0 0 2230500 104 2230506 104 2230509 5 2230515 1 1200 16431 8 10401 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +105 6 105 3 0 0 2230500 105 2230506 105 2230509 5 2230515 1 1200 16432 8 10501 5 X Deeper sections are unlocked based on the number of waves defeated within the time limit 4 6 60001 18 12 12 +106 6 106 3 0 0 2230500 106 2230506 106 2230510 5 2230515 1 1200 16433 8 10601 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +107 6 107 3 0 0 2230500 107 2230506 107 2230510 5 2230515 1 1200 16434 8 10701 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +108 6 108 3 0 0 2230500 108 2230506 108 2230510 5 2230515 1 1200 16435 8 10801 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +109 6 109 3 0 0 2230500 109 2230506 109 2230510 5 2230515 1 1200 16436 8 10901 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +110 6 110 3 0 0 2230500 110 2230506 110 2230510 5 2230515 1 1200 16437 8 11001 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +111 6 111 3 0 0 2230500 111 2230506 111 2230511 5 2230515 1 1200 16438 8 11101 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +112 6 112 3 0 0 2230500 112 2230506 112 2230511 5 2230515 1 1200 16439 8 11201 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +113 6 113 3 0 0 2230500 113 2230506 113 2230512 5 2230515 1 1200 16440 8 11301 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +114 6 114 3 0 0 2230500 114 2230506 114 2230512 5 2230515 1 1200 16441 8 11401 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +115 6 115 3 0 0 2230500 115 2230506 115 2230512 5 2230515 1 1200 16442 8 11501 5 X Deeper sections are unlocked based on the number of waves defeated within the time limit 4 6 60001 18 12 12 +116 6 116 3 0 0 2230500 116 2230506 116 2230513 5 2230515 1 1200 16443 8 11601 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +117 6 117 3 0 0 2230500 117 2230506 117 2230513 5 2230515 1 1200 16444 8 11701 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +118 6 118 3 0 0 2230500 118 2230506 118 2230513 5 2230515 1 1200 16445 8 11801 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +119 6 119 3 0 0 2230500 119 2230506 119 2230514 5 2230515 1 1200 16446 8 11901 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 +120 6 120 3 0 0 2230500 120 2230506 120 2230514 5 2230515 1 1200 16447 8 12001 5 X Defeat all enemy units within the time limit 4 6 60001 18 12 12 diff --git a/Resources/table/share/fuben/rift/RiftMonster.tsv b/Resources/table/share/fuben/rift/RiftMonster.tsv new 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11001 10000 1100101 1100102 1100103 +548 11101 10000 1110101 1110102 1110103 +549 11201 10000 1120101 1120102 1120103 +550 11301 10000 1130101 1130102 1130103 +551 11401 10000 1140101 1140102 1140103 +552 11501 10000 1150101 1150102 1150103 +553 11601 10000 1160101 1160102 1160103 +554 11701 10000 1170101 1170102 1170103 +555 11801 10000 1180101 1180102 1180103 +556 11901 10000 1190101 1190102 1190103 +557 12001 10000 1200101 1200102 1200103 +558 60001 10000 6000101 diff --git a/Resources/table/share/fuben/rift/RiftPlugin.tsv b/Resources/table/share/fuben/rift/RiftPlugin.tsv new file mode 100644 index 0000000..910071d --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftPlugin.tsv @@ -0,0 +1,770 @@ +Id Name Star Ability CharacterId FightEvent FightEventLevel FixAttrIds[1] FixAttrLevels[1] AttrFixGroupIds[1] FixAttrIds[2] FixAttrLevels[2] AttrFixGroupIds[2] Load DecomposeValue Icon Quality Desc DescTips DescInitValue DescFixAttrId DescCoefficient Type IsDisplay +1 3★ Add-on 3 224801 1 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 1 Clear to get a random 3★ Add-on (Only one Add-on of the same type can be equipped) 10000 1 5000 101 1 +2 4★ Add-on 4 224801 1 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 2 Clear to get a random 4★ Add-on (Only one Add-on of the same type can be equipped) 20000 1 5000 101 1 +3 5★ Add-on 5 224801 1 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 3 Clear to get a random 5★ Add-on (Only one Add-on of the same type can be equipped) 30000 1 5000 101 1 +4 6★ Add-on 6 224801 1 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 4 Clear to get a random 6★ Add-on (Only one Add-on of the same type can be equipped) 40000 1 5000 101 1 +5 5★ Add-on 5 224801 1 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 3 ATK {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 10000 2 5000 102 1 +6 5★ Add-on 5 916 1171003 224801 1 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 3 ATK {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 20000 1 5000 102 1 +7 6★ Add-on 6 1450 221005 1 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 4 ATK {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 30000 2 5000 102 1 +8 Test Add-on 8 6 1450 1531003 225301 1 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip052.png 4 ATK {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 40000 1 5000 102 1 +9 Flambeau: Core I 3 290 1541003 2230233 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 1 Pinging orbs has a {0}%({3} Focus) chance to cost no Deception Points. (Only one Add-on of the same type can be equipped) 160000 4 2000 123 0 +10 Flambeau: Core II 4 593 1541003 2230233 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 2 Pinging orbs has a {0}%({3} Focus) chance to cost no Deception Points. (Only one Add-on of the same type can be equipped) 320000 4 2000 123 0 +11 Flambeau: Core III 5 916 1541003 2230233 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 3 Pinging orbs has a {0}%({3} Focus) chance to cost no Deception Points. (Only one Add-on of the same type can be equipped) 480000 4 2000 123 0 +12 Flambeau: Core IV 6 1450 1541003 2230233 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 4 Pinging orbs has a {0}%({3} Focus) chance to cost no Deception Points. (Only one Add-on of the same type can be equipped) 600000 4 2000 123 0 +13 Flambeau: Overclock 1 I 3 290 1541003 2230234 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 1 Pinging orbs generates an extra 3 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 124 0 +14 Flambeau: Overclock 1 II 4 593 1541003 2230234 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 2 Pinging orbs generates an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 124 0 +15 Flambeau: Overclock 1 III 5 916 1541003 2230234 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 3 Pinging orbs generates an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 124 0 +16 Flambeau: Overclock 1 IV 6 1450 1541003 2230234 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 4 Pinging orbs generates an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 124 0 +17 Flambeau: Overclock 2 I 3 290 1541003 2230235 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 1 When Incinerating Orbs damage an enemy, they also Burn the enemy to deal damage equal to 88% of ATK per second over 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 125 0 +18 Flambeau: Overclock 2 II 4 593 1541003 2230235 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 2 When Incinerating Orbs damage an enemy, they also Burn the enemy to deal damage equal to 176% of ATK per second over 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 125 0 +19 Flambeau: Overclock 2 III 5 916 1541003 2230235 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 3 When Incinerating Orbs damage an enemy, they also Burn the enemy to deal damage equal to 275% of ATK per second over 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 125 0 +20 Flambeau: Overclock 2 IV 6 1450 1541003 2230235 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuolan4.png 4 When Incinerating Orbs damage an enemy, they also Burn the enemy to deal 440% of ATK per second over 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 125 0 +21 Empyrea: Core I 3 290 1031004 2230236 1 4 2 1002 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 1 Core Passive has a {0}% ( Focus) chance to trigger bonus effects: same color - pulls enemies together; different colors - deals 16% more damage to enemies affected by White Oracle. (Only one Add-on of the same type can be equipped) 40000 4 5000 126 0 +22 Empyrea: Core II 4 593 1031004 2230236 2 4 2 1002 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 2 Core Passive has a {0}% ({3} Focus) chance to trigger bonus effects: same color - pulls enemies together; different colors - deals 32% more damage to enemies affected by White Oracle. (Only one Add-on of the same type can be equipped) 480000 4 2000 126 0 +23 Empyrea: Core III 5 916 1031004 2230236 3 4 3 1003 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 3 Core Passive has a {0}% ({3} Focus) chance to trigger bonus effects: same color - pulls enemies together; different colors - deals 50% more damage to enemies affected by White Oracle. (Only one Add-on of the same type can be equipped) 640000 4 2000 126 0 +24 Empyrea: Core IV 6 1450 1031004 2230236 4 4 3 1003 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 4 Core Passive has a {0}% ({3} Focus) chance to trigger bonus effects: same color - pulls enemies together; different colors - deals 100% more damage to enemies affected by White Oracle. (Only one Add-on of the same type can be equipped) 800000 4 2000 126 0 +25 Empyrea: Overclock 1 I 3 290 1031004 2230237 1 4 2 702 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 1 Casting Core Passive generates an extra 8 Passive Energy and increases Extra DMG by 100% for 12s. (Only one Add-on of the same type can be equipped) 800000 4 2000 127 0 +26 Empyrea: Overclock 1 II 4 593 1031004 2230237 2 4 2 702 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 2 Casting Core Passive generates an extra 16 Passive Energy and increases Extra DMG by 150% for 12s. (Only one Add-on of the same type can be equipped) 40000 4 5000 127 0 +27 Empyrea: Overclock 1 III 5 916 1031004 2230237 3 4 3 103 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 3 Casting Core Passive generates an extra 24 Passive Energy and increases Extra DMG by 200% for 12s. (Only one Add-on of the same type can be equipped) 40000 4 5000 127 0 +28 Empyrea: Overclock 1 IV 6 1450 1031004 2230237 4 4 3 103 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 4 Casting Core Passive generates an extra 32 Passive Energy and increases Extra DMG by 250% for 12s. (Only one Add-on of the same type can be equipped) 40000 4 5000 127 0 +29 Empyrea: Overclock 2 I 3 290 1031004 2230238 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 1 After entering Core Passive in Sea of Sangharama, pinging Signal Orbs has a 50% chance to add 2 extra stacks of Signature charge. (Only one Add-on of the same type can be equipped) 40000 4 5000 128 0 +30 Empyrea: Overclock 2 II 4 593 1031004 2230238 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 2 After entering Core Passive in Sea of Sangharama, pinging Signal Orbs has a 70% chance to add 2 extra stacks of Signature charge. (Only one Add-on of the same type can be equipped) 40000 4 5000 128 0 +31 Empyrea: Overclock 2 III 5 916 1031004 2230238 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 3 After entering Core Passive in Sea of Sangharama, pinging Signal Orbs has an 80% chance to add 3 extra stacks of Signature charge. (Only one Add-on of the same type can be equipped) 40000 4 5000 128 0 +32 Empyrea: Overclock 2 IV 6 1450 1031004 2230238 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Lifu4.png 4 After entering Core Passive in Sea of Sangharama, pinging Signal Orbs has a 100% chance to add 3 extra stacks of Signature charge. (Only one Add-on of the same type can be equipped) 40000 4 5000 128 0 +33 Dragontoll: Core I 3 290 1551003 2230239 1 1 2 202 4 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 1 Catching Dragon Axe increases Pulao's damage by {0}% ({3} Might), stacking up to 2 times. (Only one Add-on of the same type can be equipped) 64000 1 2000 129 0 +34 Dragontoll: Core II 4 593 1551003 2230239 2 1 2 202 4 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 2 Catching Dragon Axe increases Pulao's damage by {0}% ({3} Might), stacking up to 2 times. (Only one Add-on of the same type can be equipped) 128000 1 2000 129 0 +35 Dragontoll: Core III 5 916 1551003 2230239 3 1 3 203 4 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 3 Catching Dragon Axe increases Pulao's damage by {0}% ({3} Might), stacking up to 2 times. (Only one Add-on of the same type can be equipped) 400000 1 2000 129 0 +36 Dragontoll: Core IV 6 1450 1551003 2230239 4 1 3 203 4 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 4 Catching Dragon Axe increases Pulao's damage by {0}% ({3} Might), stacking up to 2 times. (Only one Add-on of the same type can be equipped) 640000 1 2000 129 0 +37 Dragontoll: Overclock 1 I 3 290 1551003 2230240 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 1 Dragon Force Combo generates an extra 8 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 130 0 +38 Dragontoll: Overclock 1 II 4 593 1551003 2230240 2 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 2 Dragon Force Combo generates an extra 16 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 130 0 +39 Dragontoll: Overclock 1 III 5 916 1551003 2230240 3 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 3 Dragon Force Combo generates an extra 30 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 130 0 +40 Dragontoll: Overclock 1 IV 6 1450 1551003 2230240 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 4 Dragon Force Combo generates an extra 40 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 130 0 +41 Dragontoll: Overclock 2 I 3 290 1551003 2230241 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 1 Basic Attacks generate 1 more Dragon Force Combo Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 131 0 +42 Dragontoll: Overclock 2 II 4 593 1551003 2230241 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 2 Basic Attacks generate 2 more Dragon Force Combo Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 131 0 +43 Dragontoll: Overclock 2 III 5 916 1551003 2230241 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 3 Basic Attacks generate 4 more Dragon Force Combo Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 131 0 +44 Dragontoll: Overclock 2 IV 6 1450 1551003 2230241 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadPulao4.png 4 Basic Attacks generate 6 more Dragon Force Combo Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 131 0 +45 Starfarer: Core I 3 290 1051004 2230242 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 1 Attacks also trigger missile attacks (1s interval). Each perfect triggering will cause a large explosion that deals damage equal to ATK x{0}% ({3} Focus) to enemies caught. (Only one Add-on of the same type can be equipped) 7460000 4 93300 132 0 +46 Starfarer: Core II 4 593 1051004 2230242 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 2 Attacks also trigger missile attacks (1s interval). Each perfect triggering will cause a large explosion that deals damage equal to ATK x{0}% ({3} Focus) to enemies caught. (Only one Add-on of the same type can be equipped) 14930000 4 93300 132 0 +47 Starfarer: Core III 5 916 1051004 2230242 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 3 Attacks also trigger missile attacks (1s interval). Each perfect triggering will cause a large explosion that deals damage equal to ATK x{0}% ({3} Focus) to enemies caught. (Only one Add-on of the same type can be equipped) 23330000 4 93300 132 0 +48 Starfarer: Core IV 6 1450 1051004 2230242 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 4 Attacks also trigger missile attacks (1s interval). Each perfect triggering will cause a large explosion that deals damage equal to ATK x{0}% ({3} Focus) to enemies caught. (Only one Add-on of the same type can be equipped) 37330000 4 93300 132 0 +49 Starfarer: Overclock 1 I 3 290 1051004 2230243 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 1 20% chance to remain in the Signature form after casting the 2nd phase of Signature. (Only one Add-on of the same type can be equipped) 40000 4 5000 133 0 +50 Starfarer: Overclock 1 II 4 593 1051004 2230243 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 2 40% chance to remain in the Signature form after casting the 2nd phase of Signature. (Only one Add-on of the same type can be equipped) 40000 4 5000 133 0 +51 Starfarer: Overclock 1 III 5 916 1051004 2230243 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 3 60% chance to remain in the Signature form after casting the 2nd phase of Signature. (Only one Add-on of the same type can be equipped) 40000 4 5000 133 0 +52 Starfarer: Overclock 1 IV 6 1450 1051004 2230243 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 4 80% chance to remain in the Signature form after casting the 2nd phase of Signature. (Only one Add-on of the same type can be equipped) 40000 4 5000 133 0 +53 Starfarer: Overclock 2 I 3 290 1051004 2230244 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 1 Extra DMG Bonus increases by 1.25% for every Signal Orb present. (Only one Add-on of the same type can be equipped) 40000 4 5000 134 0 +54 Starfarer: Overclock 2 II 4 593 1051004 2230244 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 2 Extra DMG Bonus increases by 2.5% for every Signal Orb present. (Only one Add-on of the same type can be equipped) 40000 4 5000 134 0 +55 Starfarer: Overclock 2 III 5 916 1051004 2230244 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 3 Extra DMG Bonus increases by 4% for every Signal Orb present. (Only one Add-on of the same type can be equipped) 40000 4 5000 134 0 +56 Starfarer: Overclock 2 IV 6 1450 1051004 2230244 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR5Yongyechao4.png 4 Extra DMG Bonus increases by 6.25% for every Signal Orb present. (Only one Add-on of the same type can be equipped) 40000 4 5000 134 0 +57 Starveil: Core I 3 290 1561003 2230245 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 1 Attacks made with Frost-Treated Blade deal bonus damage equal to Haicma's ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 160000 4 2000 135 0 +58 Starveil: Core II 4 593 1561003 2230245 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 2 Attacks made with Frost-Treated Blade deal bonus damage equal to Haicma's ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 320000 4 2000 135 0 +59 Starveil: Core III 5 916 1561003 2230245 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 3 Attacks made with Frost-Treated Blade deal bonus damage equal to Haicma's ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 480000 4 2000 135 0 +60 Starveil: Core IV 6 1450 1561003 2230245 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 4 Attacks made with Frost-Treated Blade deal bonus damage equal to Haicma's ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 800000 4 2000 135 0 +61 Starveil: Overclock 1 I 3 290 1561003 2230246 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 1 Gain 2 bonus Signature Energy per second. (Only one Add-on of the same type can be equipped) 40000 4 5000 136 0 +62 Starveil: Overclock 1 II 4 593 1561003 2230246 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 2 Gain 4 bonus Signature Energy per second. (Only one Add-on of the same type can be equipped) 40000 4 5000 136 0 +63 Starveil: Overclock 1 III 5 916 1561003 2230246 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 3 Gain 6 bonus Signature Energy per second. (Only one Add-on of the same type can be equipped) 40000 4 5000 136 0 +64 Starveil: Overclock 1 IV 6 1450 1561003 2230246 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 4 Gain 8 bonus Signature Energy per second. (Only one Add-on of the same type can be equipped) 40000 4 5000 136 0 +65 Starveil: Overclock 2 I 3 290 1561003 2230247 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 1 Dodge Gauge recovers 25% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 137 0 +66 Starveil: Overclock 2 II 4 593 1561003 2230247 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 2 Dodge Gauge recovers 50% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 137 0 +67 Starveil: Overclock 2 III 5 916 1561003 2230247 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 3 Dodge Gauge recovers 75% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 137 0 +68 Starveil: Overclock 2 IV 6 1450 1561003 2230247 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadHakama4.png 4 Dodge Gauge recovers 100% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 137 0 +69 Scire: Core I 3 290 1071004 2230248 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 1 Gravity Overload leaves behind a Gravity Fountain that erupts in 2s, dealing damage equal to {0}% ({3} Focus) of Karenina's ATK to all units within range. Each Gravity Fountain increases the Extra DMG Bonus of next Gravity Fountain by 50%, up to 100%. (Only one Add-on of the same type can be equipped) 710000 4 9000 138 0 +70 Scire: Core II 4 593 1071004 2230248 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 2 Gravity Overload leaves behind a Gravity Fountain that erupts in 2s, dealing damage equal to {0}% ({3} Focus) of Karenina's ATK to all units within range. Each Gravity Fountain increases the Extra DMG Bonus of next Gravity Fountain by 50%, up to 100%. (Only one Add-on of the same type can be equipped) 1420000 4 9000 138 0 +71 Scire: Core III 5 916 1071004 2230248 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 3 Gravity Overload leaves behind a Gravity Fountain that erupts in 2s, dealing damage equal to {0}% ({3} Focus) of Karenina's ATK to all units within range. Each Gravity Fountain increases the Extra DMG Bonus of next Gravity Fountain by 50%, up to 100%. (Only one Add-on of the same type can be equipped) 2220000 4 9000 138 0 +72 Scire: Core IV 6 1450 1071004 2230248 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 4 Gravity Overload leaves behind a Gravity Fountain that erupts in 2s, dealing damage equal to {0}% ({3} Focus) of Karenina's ATK to all units within range. Each Gravity Fountain increases the Extra DMG Bonus of next Gravity Fountain by 50%, up to 100%. (Only one Add-on of the same type can be equipped) 3560000 4 9000 138 0 +73 Scire: Overclock 1 I 3 290 1071004 2230249 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 1 Upon entering battlefield, trigger Matrix and gain 1 bonus Signal Orb. Pinging Signal Orbs manually will increase Basic Attack DMG by 3.56% for 15s, stacking up to 6 times (triggering this effect again will renew its duration). (Only one Add-on of the same type can be equipped) 40000 4 5000 139 0 +74 Scire: Overclock 1 II 4 593 1071004 2230249 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 2 Upon entering battlefield, trigger Matrix and gain 2 bonus Signal Orbs. Pinging Signal Orbs manually will increase Basic Attack DMG by 7.11% for 15s, stacking up to 6 times. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 40000 4 5000 139 0 +75 Scire: Overclock 1 III 5 916 1071004 2230249 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 3 Upon entering battlefield, trigger Matrix and gain 3 bonus Signal Orbs. Pinging Signal Orbs manually will increase Basic Attack DMG by 11.11% for 15s, stacking up to 6 times. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 40000 4 5000 139 0 +76 Scire: Overclock 1 IV 6 1450 1071004 2230249 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 4 Upon entering battlefield, trigger Matrix and gain 6 bonus Signal Orbs. Pinging Signal Orbs manually will increase Basic Attack DMG by 17.78% for 15s, stacking up to 6 times. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 40000 4 5000 139 0 +77 Scire: Overclock 2 I 3 290 1071004 2230250 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 1 Casting Signature Move also triggers Matrix. Every Signal Orb manually pinged within 10s will return a Blue Orb (the orbs pinged by Core Passive do not count). (Only one Add-on of the same type can be equipped) 40000 4 5000 140 0 +78 Scire: Overclock 2 II 4 593 1071004 2230250 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 2 Casting Signature Move also triggers Matrix and generates 3 bonus Blue Orbs. Every Signal Orb manually pinged within 10s will return a Blue Orb (the orbs pinged by Core Passive do not count). (Only one Add-on of the same type can be equipped) 40000 4 5000 140 0 +79 Scire: Overclock 2 III 5 916 1071004 2230250 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 3 Casting Signature Move also triggers Matrix and generates 6 bonus Blue Orbs. Every Signal Orb manually pinged within 10s will return a Blue Orb (the orbs pinged by Core Passive do not count). (Only one Add-on of the same type can be equipped) 40000 4 5000 140 0 +80 Scire: Overclock 2 IV 6 1450 1071004 2230250 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Kalienina4.png 4 Casting Signature Move also triggers Matrix and generates 9 bonus Blue Orbs. Every Signal Orb manually pinged within 10s will return a Blue Orb (the orbs pinged by Core Passive do not count). (Only one Add-on of the same type can be equipped) 40000 4 5000 140 0 +81 Arca: Core I 3 290 1571003 2230251 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 1 Each time Noan's Gear Level goes up, he has a {0}% ({3} Focus) chance to go up another level. (Only one Add-on of the same type can be equipped) 240000 4 2000 141 0 +82 Arca: Core II 4 593 1571003 2230251 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 2 Each time Noan's Gear Level goes up, he has a {0}% ({3} Focus) chance to go up another level. (Only one Add-on of the same type can be equipped) 400000 4 2000 141 0 +83 Arca: Core III 5 916 1571003 2230251 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 3 Each time Noan's Gear Level goes up, he has a {0}% ({3} Focus) chance to go up another level. (Only one Add-on of the same type can be equipped) 640000 4 2000 141 0 +84 Arca: Core IV 6 1450 1571003 2230251 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 4 Each time Noan's Gear Level goes up, he has a {0}% ({3} Focus) chance to go up another level. (Only one Add-on of the same type can be equipped) 800000 4 2000 141 0 +85 Arca: Overclock 1 I 3 290 1571003 2230252 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 1 Assault-Rising Combo generates an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 142 0 +86 Arca: Overclock 1 II 4 593 1571003 2230252 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 2 Assault-Rising Combo generates an extra 30 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 142 0 +87 Arca: Overclock 1 III 5 916 1571003 2230252 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 3 Assault-Rising Combo generates an extra 45 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 142 0 +88 Arca: Overclock 1 IV 6 1450 1571003 2230252 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 4 Assault-Rising Combo generates an extra 60 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 142 0 +89 Arca: Overclock 2 I 3 290 1571003 2230253 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 1 Signature generates 1 more Signal Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 143 0 +90 Arca: Overclock 2 II 4 593 1571003 2230253 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 2 Signature generates 2 more Signal Orbs. (Only one Add-on of the same type can be equipped) 40000 4 5000 143 0 +91 Arca: Overclock 2 III 5 916 1571003 2230253 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 3 Signature generates 3 more Signal Orbs. (Only one Add-on of the same type can be equipped) 40000 4 5000 143 0 +92 Arca: Overclock 2 IV 6 1450 1571003 2230253 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNuoan4.png 4 Signature generates 6 more Signal Orbs. (Only one Add-on of the same type can be equipped) 40000 4 5000 143 0 +93 Stigmata: Core I 3 290 1041004 2230254 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 1 Gain {0}% ({3} Might) Extra DMG for 12s after casting Shadow Dance (triggering this effect again will renew its duration). Hitting an enemy with Shadow Dance has a 50% chance to generate 1 extra stack of Stigmata Will. (Only one Add-on of the same type can be equipped) 256000 1 3200 144 0 +94 Stigmata: Core II 4 593 1041004 2230254 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 2 Gain {0}% ({3} Might) Extra DMG for 12s after casting Shadow Dance (triggering this effect again will renew its duration). Hitting an enemy with Shadow Dance has a 50% chance to generate 1 extra stack of Stigmata Will. (Only one Add-on of the same type can be equipped) 512000 1 3200 144 0 +95 Stigmata: Core III 5 916 1041004 2230254 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 3 Gain {0}% ({3} Might) Extra DMG for 12s after casting Shadow Dance (triggering this effect again will renew its duration). Hitting an enemy with Shadow Dance has a 50% chance to generate 1 extra stack of Stigmata Will. (Only one Add-on of the same type can be equipped) 800000 1 3200 144 0 +96 Stigmata: Core IV 6 1450 1041004 2230254 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 4 Gain {0}% ({3} Might) Extra DMG for 12s after casting Shadow Dance (triggering this effect again will renew its duration). Hitting an enemy with Shadow Dance has a 50% chance to generate 1 extra stack of Stigmata Will. (Only one Add-on of the same type can be equipped) 1280000 1 3200 144 0 +97 Stigmata: Overclock 1 I 3 290 1041004 2230255 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 1 Dazzling Light generates 20% more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 145 0 +98 Stigmata: Overclock 1 II 4 593 1041004 2230255 2 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 2 Dazzling Light generates 30% more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 145 0 +99 Stigmata: Overclock 1 III 5 916 1041004 2230255 3 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 3 Dazzling Light generates 40% more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 145 0 +100 Stigmata: Overclock 1 IV 6 1450 1041004 2230255 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 4 Dazzling Light generates 50% more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 145 0 +101 Stigmata: Overclock 2 I 3 290 1041004 2230256 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 1 Luminous Realm's cooldown reduces by 0.5s. (Only one Add-on of the same type can be equipped) 40000 1 5000 146 0 +102 Stigmata: Overclock 2 II 4 593 1041004 2230256 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 2 Luminous Realm's cooldown reduces by 1s. (Only one Add-on of the same type can be equipped) 40000 1 5000 146 0 +103 Stigmata: Overclock 2 III 5 916 1041004 2230256 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 3 Luminous Realm's cooldown reduces by 1.5s. (Only one Add-on of the same type can be equipped) 40000 1 5000 146 0 +104 Stigmata: Overclock 2 IV 6 1450 1041004 2230256 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Bianka4.png 4 Luminous Realm's cooldown reduces by 2s. (Only one Add-on of the same type can be equipped) 40000 1 5000 146 0 +105 Capriccio: Core I 3 290 1531004 2230257 1 4 2 1002 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 1 For every enemy that Shooting Star has damaged, the Extra DMG Bonus of Reprise: Twin Stars increases by {0}% ({3} Focus), stacking up to 5 times. (Only one Add-on of the same type can be equipped) 32000 4 400 147 0 +106 Capriccio: Core II 4 593 1531004 2230257 2 4 2 1002 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 2 For every enemy that Shooting Star has damaged, the Extra DMG Bonus of Reprise: Twin Stars increases by {0}% ({3} Focus), stacking up to 5 times. (Only one Add-on of the same type can be equipped) 64000 4 400 147 0 +107 Capriccio: Core III 5 916 1531004 2230257 3 4 3 1003 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 3 For every enemy that Shooting Star has damaged, the Extra DMG Bonus of Reprise: Twin Stars increases by {0}% ({3} Focus), stacking up to 5 times. (Only one Add-on of the same type can be equipped) 100000 4 400 147 0 +108 Capriccio: Core IV 6 1450 1531004 2230257 4 4 3 1003 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 4 For every enemy that Shooting Star has damaged, the Extra DMG Bonus of Reprise: Twin Stars increases by {0}% ({3} Focus), stacking up to 5 times. (Only one Add-on of the same type can be equipped) 160000 4 400 147 0 +109 Capriccio: Overclock 1 I 3 290 1531004 2230258 1 4 2 702 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 1 Pinging a Shooting Star Orb also heals the entire team for 6.1% of Capriccio's ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 148 0 +110 Capriccio: Overclock 1 II 4 593 1531004 2230258 2 4 2 702 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 2 Pinging a Shooting Star Orb also heals the entire team for 12.3% of Capriccio's ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 148 0 +111 Capriccio: Overclock 1 III 5 916 1531004 2230258 3 4 3 103 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 3 Pinging a Shooting Star Orb also heals the entire team for 18.4% of Capriccio's ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 148 0 +112 Capriccio: Overclock 1 IV 6 1450 1531004 2230258 4 4 3 103 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 4 Pinging a Shooting Star Orb also heals the entire team for 30.7% of Capriccio's ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 148 0 +113 Capriccio: Overclock 2 I 3 290 1531004 2230259 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 1 Each Shooting Star Orb generates 4 more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 149 0 +114 Capriccio: Overclock 2 II 4 593 1531004 2230259 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 2 Each Shooting Star Orb generates 6 more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 149 0 +115 Capriccio: Overclock 2 III 5 916 1531004 2230259 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 3 Each Shooting Star Orb generates 10 more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 149 0 +116 Capriccio: Overclock 2 IV 6 1450 1531004 2230259 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Sailinna4.png 4 Each Shooting Star Orb generates 20 more Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 149 0 +117 Palefire: Core I 3 290 1011002 2230299 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 1 The Extra DMG Bonus of Core Passive's Blast effect increases by {0}% ({3} Focus). After Core Passive effect disappears, Basic Attacks launched within the next 4s will also inflict Blast. (Only one Add-on of the same type can be equipped) 210000 4 3000 165 0 +118 Palefire: Core II 4 593 1011002 2230300 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 2 The Extra DMG Bonus of Core Passive's Blast effect increases by {0}% ({3} Focus). After Core Passive effect disappears, Basic Attacks launched within the next 4s will also inflict Blast. (Only one Add-on of the same type can be equipped) 420000 4 3000 165 0 +119 Palefire: Core III 5 916 1011002 2230301 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 3 The Extra DMG Bonus of Core Passive's Blast effect increases by {0}% ({3} Focus). After Core Passive effect disappears, Basic Attacks launched within the next 4s will also inflict Blast. (Only one Add-on of the same type can be equipped) 660000 4 3000 165 0 +120 Palefire: Core IV 6 1450 1011002 2230302 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 The Extra DMG Bonus of Core Passive's Blast effect increases by {0}% ({3} Focus). After Core Passive effect disappears, Basic Attacks launched within the next 4s will also inflict Blast. (Only one Add-on of the same type can be equipped) 1060000 4 3000 165 0 +121 Palefire: Overclock 1 I 3 290 1011002 222105 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 1 Pinging Yellow Orbs also pulls enemies in, while generating 1 Red Orb and recovering 30 Dodge Gauge. (Only one Add-on of the same type can be equipped) 40000 4 5000 166 0 +122 Palefire: Overclock 1 II 4 593 1011002 222106 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 2 Pinging Yellow Orbs also pulls enemies in, while generating 2 Red Orbs and recovering 70 Dodge Gauge. (Only one Add-on of the same type can be equipped) 40000 4 5000 166 0 +123 Palefire: Overclock 1 III 5 916 1011002 222107 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 3 Pinging Yellow Orbs also pulls enemies in, while generating 2 Red Orbs and recovering 130 Dodge Gauge. (Only one Add-on of the same type can be equipped) 40000 4 5000 166 0 +124 Palefire: Overclock 1 IV 6 1450 1011002 222108 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 Pinging Yellow Orbs also pulls enemies in, while generating 3 Red Orbs and recovering 200 Dodge Gauge. (Only one Add-on of the same type can be equipped) 40000 4 5000 166 0 +125 Palefire: Overclock 2 I 3 290 1011002 222109 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 1 Pinging Red Orbs also generates 1 Yellow Orb. Increases damage by 10% for 2s after dodging an attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 167 0 +126 Palefire: Overclock 2 II 4 593 1011002 222110 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 2 Pinging Red Orbs also generates 2 Yellow Orbs. Increases damage by 40% for 2s after dodging an attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 167 0 +127 Palefire: Overclock 2 III 5 916 1011002 222111 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 3 Pinging Red Orbs also generates 2 Yellow Orbs. Increases damage by 70% for 2s after dodging an attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 167 0 +128 Palefire: Overclock 2 IV 6 1450 1011002 222112 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4.png 4 Pinging Red Orbs also generates 3 Yellow Orbs. Increases damage by 100% for 2s after dodging an attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 167 0 +129 Lotus: Core I 3 290 1021001 222201 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 Attacks made in Dual Blade mode restores 2 Signature Energy and deal {0}% ({3} Focus) more damage. (Only one Add-on of the same type can be equipped) 160000 1 2000 168 0 +130 Lotus: Core II 4 593 1021001 222202 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 2 Attacks made in Dual Blade mode restores 3 Signature Energy and deal {0}% ({3} Focus) more damage. (Only one Add-on of the same type can be equipped) 320000 1 2000 168 0 +131 Lotus: Core III 5 916 1021001 222203 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 3 Attacks made in Dual Blade mode restores 4 Signature Energy and deal {0}% ({3} Focus) more damage. (Only one Add-on of the same type can be equipped) 500000 1 2000 168 0 +132 Lotus: Core IV 6 1450 1021001 222204 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 4 Attacks made in Dual Blade mode restores 5 Signature Energy and deal {0}% ({3} Focus) more damage. (Only one Add-on of the same type can be equipped) 800000 1 2000 168 0 +133 Lotus: Overclock 1 I 3 290 1021001 222205 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 Dual Blade mode duration increases by 1s. (Only one Add-on of the same type can be equipped) 40000 1 5000 169 0 +134 Lotus: Overclock 1 II 4 593 1021001 222206 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 2 Dual Blade mode duration increases by 2s. (Only one Add-on of the same type can be equipped) 40000 1 5000 169 0 +135 Lotus: Overclock 1 III 5 916 1021001 222207 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 3 Dual Blade mode duration increases by 3s. (Only one Add-on of the same type can be equipped) 40000 1 5000 169 0 +136 Lotus: Overclock 1 IV 6 1450 1021001 222208 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 4 Dual Blade mode duration increases by 4s. (Only one Add-on of the same type can be equipped) 40000 1 5000 169 0 +137 Lotus: Overclock 2 I 3 290 1021001 222209 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 1 Enter Matrix after Dual Blade mode ends. (Only one Add-on of the same type can be equipped) 40000 1 5000 170 0 +138 Lotus: Overclock 2 II 4 593 1021001 222210 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 2 Enter Matrix and gain 1 Red Orb after Dual Blade mode ends. (Only one Add-on of the same type can be equipped) 40000 1 5000 170 0 +139 Lotus: Overclock 2 III 5 916 1021001 222211 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 3 Enter Matrix and gain 2 Red Orbs after Dual Blade mode ends. (Only one Add-on of the same type can be equipped) 40000 1 5000 170 0 +140 Lotus: Overclock 2 IV 6 1450 1021001 222212 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4.png 4 Enter Matrix and gain 3 Red Orbs after Dual Blade mode ends. (Only one Add-on of the same type can be equipped) 40000 1 5000 170 0 +141 Eclipse: Core I 3 290 1031001 222301 1 1 2 102 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 1 The damage of Laser Cluster (3-Ping + Red Orb) increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 250000 1 3000 171 0 +142 Eclipse: Core II 4 593 1031001 222302 1 1 2 102 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 The damage of Laser Cluster (3-Ping + Red Orb) increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 510000 1 3000 171 0 +143 Eclipse: Core III 5 916 1031001 222303 1 1 3 103 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 3 The damage of Laser Cluster (3-Ping + Red Orb) increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 800000 1 3000 171 0 +144 Eclipse: Core IV 6 1450 1031001 222304 1 1 3 103 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 4 The damage of Laser Cluster (3-Ping + Red Orb) increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 1280000 1 3000 171 0 +145 Eclipse: Overclock 1 I 3 290 1031001 222305 1 1 2 102 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 172 0 +146 Eclipse: Overclock 1 II 4 593 1031001 222306 1 1 2 102 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 Enter Matrix and gain 2 Red Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 172 0 +147 Eclipse: Overclock 1 III 5 916 1031001 222307 1 1 3 103 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 3 Enter Matrix and gain 3 Red Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 172 0 +148 Eclipse: Overclock 1 IV 6 1450 1031001 222308 1 1 3 103 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 4 Enter Matrix and gain 4 Red Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 172 0 +149 Eclipse: Overclock 2 I 3 290 1031001 222309 1 1 2 202 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 1 Gain an extra 5 Signature Energy when your 3-Ping hits the enemy. (Only one Add-on of the same type can be equipped) 40000 1 5000 173 0 +150 Eclipse: Overclock 2 II 4 593 1031001 222310 1 1 2 202 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 2 Gain an extra 10 Signature Energy when your 3-Ping hits the enemy. (Only one Add-on of the same type can be equipped) 40000 1 5000 173 0 +151 Eclipse: Overclock 2 III 5 916 1031001 222311 1 1 3 203 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 3 Gain an extra 15 Signature Energy when your 3-Ping hits the enemy. (Only one Add-on of the same type can be equipped) 40000 1 5000 173 0 +152 Eclipse: Overclock 2 IV 6 1450 1031001 222312 1 1 3 203 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4.png 4 Gain an extra 20 Signature Energy when your 3-Ping hits the enemy. (Only one Add-on of the same type can be equipped) 40000 1 5000 173 0 +153 Zero: Core I 3 290 1041002 222401 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 1 Energy Arrow DMG increases by {0}% ({3} Might). When casting Signature Move, each Energy Arrow consumed will generate 1 extra Energy Arrow. (Only one Add-on of the same type can be equipped) 160000 1 2000 174 0 +154 Zero: Core II 4 593 1041002 222402 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 2 Energy Arrow DMG increases by {0}% ({3} Might). When casting Signature Move, each Energy Arrow consumed will generate 1 extra Energy Arrow. (Only one Add-on of the same type can be equipped) 320000 1 2000 174 0 +155 Zero: Core III 5 916 1041002 222403 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 3 Energy Arrow DMG increases by {0}% ({3} Might). When casting Signature Move, each Energy Arrow consumed will generate 1 extra Energy Arrow. (Only one Add-on of the same type can be equipped) 500000 1 2000 174 0 +156 Zero: Core IV 6 1450 1041002 222404 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 4 Energy Arrow DMG increases by {0}% ({3} Might). When casting Signature Move, each Energy Arrow consumed will generate 1 extra Energy Arrow. (Only one Add-on of the same type can be equipped) 800000 1 2000 174 0 +157 Zero: Overclock 1 I 3 290 1041002 222405 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 1 Enter Matrix and increase DMG by 20% for 6s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 175 0 +158 Zero: Overclock 1 II 4 593 1041002 222406 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 2 Enter Matrix and increase DMG by 40% for 6s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 175 0 +159 Zero: Overclock 1 III 5 916 1041002 222407 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 3 Enter Matrix and increase DMG by 60% for 6s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 175 0 +160 Zero: Overclock 1 IV 6 1450 1041002 222408 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 4 Enter Matrix and increase DMG by 80% for 6s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 175 0 +161 Zero: Overclock 2 I 3 290 1041002 222409 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 1 3-Pings generate an extra 4 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 176 0 +162 Zero: Overclock 2 II 4 593 1041002 222410 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 2 3-Pings generate an extra 7 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 176 0 +163 Zero: Overclock 2 III 5 916 1041002 222411 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 3 3-Pings generate an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 176 0 +164 Zero: Overclock 2 IV 6 1450 1041002 222412 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAolisuo4.png 4 3-Pings generate an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 176 0 +165 Storm: Core I 3 290 1051001 2230231 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 1 Characters that enter Nanami's Signature range gain {0}% ({3} Might) increased CRIT DMG for 15s. (Only one Add-on of the same type can be equipped) 40000 1 400 177 0 +166 Storm: Core II 4 593 1051001 2230231 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 2 Characters that enter Nanami's Signature range gain {0}% ({3} Might) increased CRIT DMG for 15s. (Only one Add-on of the same type can be equipped) 80000 1 400 177 0 +167 Storm: Core III 5 916 1051001 2230231 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 3 Characters that enter Nanami's Signature range gain {0}% ({3} Might) increased CRIT DMG for 15s. (Only one Add-on of the same type can be equipped) 120000 1 400 177 0 +168 Storm: Core IV 6 1450 1051001 2230231 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 4 Characters that enter Nanami's Signature range gain {0}% ({3} Might) increased CRIT DMG for 15s. (Only one Add-on of the same type can be equipped) 160000 1 400 177 0 +169 Storm: Overclock 1 I 3 290 1051001 222505 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 1 Enter Matrix when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 178 0 +170 Storm: Overclock 1 II 4 593 1051001 222506 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 2 Enter Matrix when casting Signature Move and gain 1 Yellow Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 178 0 +171 Storm: Overclock 1 III 5 916 1051001 222507 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 3 Enter Matrix when casting Signature Move and gain 2 Yellow Orbs. (Only one Add-on of the same type can be equipped) 40000 1 5000 178 0 +172 Storm: Overclock 1 IV 6 1450 1051001 222508 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 4 Enter Matrix and gain 3 Yellow Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 178 0 +173 Storm: Overclock 2 I 3 290 1051001 222509 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 1 3-Pings generate an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 179 0 +174 Storm: Overclock 2 II 4 593 1051001 222510 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 2 3-Pings generate an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 179 0 +175 Storm: Overclock 2 III 5 916 1051001 222511 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 3 3-Pings generate an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 179 0 +176 Storm: Overclock 2 IV 6 1450 1051001 222512 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4.png 4 3-Pings generate an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 179 0 +177 Bastion: Core I 3 290 1061002 222601 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 1 Blocking an enemy attack with Yellow Orb can return damage equal to number of orbs pinged x{0}% ({0} Might). (Only one Add-on of the same type can be equipped) 2310000 1 29000 180 0 +178 Bastion: Core II 4 593 1061002 222602 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 2 Blocking an enemy attack with Yellow Orb can return damage equal to number of orbs pinged x{0}% ({0} Might). (Only one Add-on of the same type can be equipped) 4630000 1 29000 180 0 +179 Bastion: Core III 5 916 1061002 222603 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 3 Blocking an enemy attack with Yellow Orb can return damage equal to number of orbs pinged x{0}% ({0} Might). (Only one Add-on of the same type can be equipped) 7240000 1 29000 180 0 +180 Bastion: Core IV 6 1450 1061002 222604 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 4 Blocking an enemy attack with Yellow Orb can return damage equal to number of orbs pinged x{0}% ({0} Might). (Only one Add-on of the same type can be equipped) 11590000 1 29000 180 0 +181 Bastion: Overclock 1 I 3 290 1061002 222605 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 181 0 +182 Bastion: Overclock 1 II 4 593 1061002 222606 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 2 Enter Matrix and gain 1 Yellow Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 181 0 +183 Bastion: Overclock 1 III 5 916 1061002 222607 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 3 Enter Matrix and gain 2 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 181 0 +184 Bastion: Overclock 1 IV 6 1450 1061002 222608 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 4 Enter Matrix and gain 3 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 181 0 +185 Bastion: Overclock 2 I 3 290 1061002 222609 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 1 Successful blocks generate an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 182 0 +186 Bastion: Overclock 2 II 4 593 1061002 222610 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 2 Successful blocks generate an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 182 0 +187 Bastion: Overclock 2 III 5 916 1061002 222611 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 3 Successful blocks generate an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 182 0 +188 Bastion: Overclock 2 IV 6 1450 1061002 222612 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4.png 4 Successful blocks generate an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 182 0 +189 Blast: Core I 3 290 1071002 2230229 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 1 Burst Form is triggered after only 2 3-Pings and lasts 3 more seconds. In Burst Form, damage increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 200000 4 3000 183 0 +190 Blast: Core II 4 593 1071002 2230229 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 2 Burst Form is triggered after only 2 3-Pings and lasts 3 more seconds. In Burst Form, damage increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 400000 4 3000 183 0 +191 Blast: Core III 5 916 1071002 2230229 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 3 Burst Form is triggered after only 2 3-Pings and lasts 3 more seconds. In Burst Form, damage increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 640000 4 3000 183 0 +192 Blast: Core IV 6 1450 1071002 2230229 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 4 Burst Form is triggered after only 2 3-Pings and lasts 3 more seconds. In Burst Form, damage increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1040000 4 3000 183 0 +193 Blast: Overclock 1 I 3 290 1071002 222705 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 1 Pinging Blue Orbs generates 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 184 0 +194 Blast: Overclock 1 II 4 593 1071002 222706 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 2 Pinging Blue Orbs generates 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 184 0 +195 Blast: Overclock 1 III 5 916 1071002 222707 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 3 Pinging Blue Orbs generates 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 184 0 +196 Blast: Overclock 1 IV 6 1450 1071002 222708 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 4 Pinging Blue Orbs generates 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 184 0 +197 Blast: Overclock 2 I 3 290 1071002 222709 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 1 Enter Matrix after long-range cannon attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 185 0 +198 Blast: Overclock 2 II 4 593 1071002 222710 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 2 Enter Matrix and gain 1 Blue Orb after long-range cannon attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 185 0 +199 Blast: Overclock 2 III 5 916 1071002 222711 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 3 Enter Matrix and gain 2 Blue Orbs after long-range cannon attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 185 0 +200 Blast: Overclock 2 IV 6 1450 1071002 222712 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4.png 4 Enter Matrix and gain 3 Blue Orbs after long-range cannon attack. (Only one Add-on of the same type can be equipped) 40000 4 5000 185 0 +201 Nightblade: Core I 3 290 1081002 222801 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 1 The Extra DMG Bonus of shades' attacks increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 160000 1 2000 186 0 +202 Nightblade: Core II 4 593 1081002 222802 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 2 The Extra DMG Bonus of shades' attacks increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 320000 1 2000 186 0 +203 Nightblade: Core III 5 916 1081002 222803 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 3 The Extra DMG Bonus of shades' attacks increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 500000 1 2000 186 0 +204 Nightblade: Core IV 6 1450 1081002 222804 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 4 The Extra DMG Bonus of shades' attacks increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 800000 1 2000 186 0 +205 Nightblade: Overclock 1 I 3 290 1081002 222805 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 187 0 +206 Nightblade: Overclock 1 II 4 593 1081002 222806 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 2 Enter Matrix and gain 1 Yellow Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 187 0 +207 Nightblade: Overclock 1 III 5 916 1081002 222807 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 3 Enter Matrix and gain 2 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 187 0 +208 Nightblade: Overclock 1 IV 6 1450 1081002 222808 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 4 Enter Matrix and gain 3 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 187 0 +209 Nightblade: Overclock 2 I 3 290 1081002 222809 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 1 3-Pings give an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 188 0 +210 Nightblade: Overclock 2 II 4 593 1081002 222810 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 2 3-Pings give an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 188 0 +211 Nightblade: Overclock 2 III 5 916 1081002 222811 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 3 3-Pings give an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 188 0 +212 Nightblade: Overclock 2 IV 6 1450 1081002 222812 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4.png 4 3-Pings give an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 188 0 +213 Dawn: Core I 3 290 1021002 222901 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 1 Activating Signature Move also generates a large lightning field that pulls enemies in. While staying in the lightning field, Dawn's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 120000 4 2000 189 0 +214 Dawn: Core II 4 593 1021002 222902 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 2 Activating Signature Move also generates a large lightning field that pulls enemies in. While staying in the lightning field, Dawn's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 250000 4 2000 189 0 +215 Dawn: Core III 5 916 1021002 222903 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 Activating Signature Move also generates a large lightning field that pulls enemies in. While staying in the lightning field, Dawn's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 400000 4 2000 189 0 +216 Dawn: Core IV 6 1450 1021002 222904 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 4 Activating Signature Move also generates a large lightning field that pulls enemies in. While staying in the lightning field, Dawn's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 640000 4 2000 189 0 +217 Dawn: Overclock 1 I 3 290 1021002 222905 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 1 Dealing damage with the electric field generates 3 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 190 0 +218 Dawn: Overclock 1 II 4 593 1021002 222906 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 2 Dealing damage with the electric field generates 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 190 0 +219 Dawn: Overclock 1 III 5 916 1021002 222907 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 Dealing damage with the electric field generates 7 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 190 0 +220 Dawn: Overclock 1 IV 6 1450 1021002 222908 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 4 Dealing damage with the electric field generates 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 190 0 +221 Dawn: Overclock 2 I 3 290 1021002 222909 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 191 0 +222 Dawn: Overclock 2 II 4 593 1021002 222910 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 2 Enter Matrix and gain 1 Yellow Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 191 0 +223 Dawn: Overclock 2 III 5 916 1021002 222911 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 3 Enter Matrix and gain 2 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 191 0 +224 Dawn: Overclock 2 IV 6 1450 1021002 222912 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadluxiya4S.png 4 Enter Matrix and gain 3 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 191 0 +225 Lux: Core I 3 290 1031002 2230230 1 4 2 1002 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 1 After Liv heals another character, their Basic Attacks can also inflict the target with Lightning Marks and trigger Lightning Lure, dealing damage equal to {0}% ({3} Consitution) of Liv's HP. (Only one Add-on of the same type can be equipped) 25600 2 400 192 0 +226 Lux: Core II 4 593 1031002 2230230 2 4 2 1002 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 2 After Liv heals another character, their Basic Attacks can also inflict the target with Lightning Marks and trigger Lightning Lure, dealing damage equal to {0}% ({3} Consitution) of Liv's HP. (Only one Add-on of the same type can be equipped) 51200 2 400 192 0 +227 Lux: Core III 5 916 1031002 2230230 3 4 3 1003 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 3 After Liv heals another character, their Basic Attacks can also inflict the target with Lightning Marks and trigger Lightning Lure, dealing damage equal to {0}% ({3} Consitution) of Liv's HP. (Only one Add-on of the same type can be equipped) 80000 2 400 192 0 +228 Lux: Core IV 6 1450 1031002 2230230 4 4 3 1003 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 4 After Liv heals another character, their Basic Attacks can also inflict the target with Lightning Marks and trigger Lightning Lure, dealing damage equal to {0}% ({3} Consitution) of Liv's HP. (Only one Add-on of the same type can be equipped) 160000 2 400 192 0 +229 Lux: Overclock 1 I 3 290 1031002 223005 1 4 2 402 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 193 0 +230 Lux: Overclock 1 II 4 593 1031002 223006 1 4 2 402 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 2 Enter Matrix and gain 1 Yellow Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 193 0 +231 Lux: Overclock 1 III 5 916 1031002 223007 1 4 3 403 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 3 Enter Matrix and gain 2 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 193 0 +232 Lux: Overclock 1 IV 6 1450 1031002 223008 1 4 3 403 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 4 Enter Matrix and gain 3 Yellow Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 193 0 +233 Lux: Overclock 2 I 3 290 1031002 223009 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 1 Pinging Yellow Orbs generates an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 194 0 +234 Lux: Overclock 2 II 4 593 1031002 223010 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 2 Pinging Yellow Orbs generates an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 194 0 +235 Lux: Overclock 2 III 5 916 1031002 223011 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 3 Pinging Yellow Orbs generates an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 194 0 +236 Lux: Overclock 2 IV 6 1450 1031002 223012 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4S.png 4 Pinging Yellow Orbs generates an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 194 0 +237 Entropy: Core I 3 290 1011003 2230363 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 1 Space Lord is triggered one more time after shooting Space Bullets. Extra DMG Bonus of Space Lord increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 3700000 1 30000 195 0 +238 Entropy: Core II 4 593 1011003 2230364 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 2 Space Lord is triggered one more time after shooting Space Bullets. Extra DMG Bonus of Space Lord increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 6100000 1 30000 195 0 +239 Entropy: Core III 5 916 1011003 2230365 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 3 Space Lord is triggered one more time after shooting Space Bullets. Extra DMG Bonus of Space Lord increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 7600000 1 30000 195 0 +240 Entropy: Core IV 6 1450 1011003 2230366 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 4 Space Lord is triggered one more time after shooting Space Bullets. Extra DMG Bonus of Space Lord increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 12200000 1 30000 195 0 +241 Entropy: Overclock 1 I 3 290 1011003 223105 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 1 Gain 1 Blue Orb after pinging a Yellow Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 196 0 +242 Entropy: Overclock 1 II 4 593 1011003 223106 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 2 Gain 2 Blue Orbs after pinging a Yellow Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 196 0 +243 Entropy: Overclock 1 III 5 916 1011003 223107 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 3 Gain 3 Blue Orbs after pinging a Yellow Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 196 0 +244 Entropy: Overclock 1 IV 6 1450 1011003 223108 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 4 Gain 4 Blue Orbs after pinging a Yellow Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 196 0 +245 Entropy: Overclock 2 I 3 290 1011003 223109 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 1 The damage of the enhanced Red Orb increases by 20%. Pinging Blue Orbs also returns 1 Red Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 197 0 +246 Entropy: Overclock 2 II 4 593 1011003 223110 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 2 The damage of the enhanced Red Orb increases by 50%. Pinging Blue Orbs also returns 1 Red Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 197 0 +247 Entropy: Overclock 2 III 5 916 1011003 223111 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 3 The damage of the enhanced Red Orb increases by 70%. Pinging Blue Orbs also returns 2 Red Orbs. (Only one Add-on of the same type can be equipped) 40000 1 5000 197 0 +248 Entropy: Overclock 2 IV 6 1450 1011003 223112 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLi4SS.png 4 The damage of the enhanced Red Orb increases by 100%. Pinging Blue Orbs also returns 3 Red Orbs. (Only one Add-on of the same type can be equipped) 40000 1 5000 197 0 +249 Luminance: Core I 3 290 1031003 2230367 1 1 2 102 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 1 The duration of Yellow Orb skill increases by 5s. Enhanced weapon will automatically attack the enemy once per second, dealing damage equal to Luminance's ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 80000 1 1000 198 0 +250 Luminance: Core II 4 593 1031003 2230368 2 1 2 102 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 2 The duration of Yellow Orb skill increases by 5s. Enhanced weapon will automatically attack the enemy once per second, dealing damage equal to Luminance's ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 170000 1 1000 198 0 +251 Luminance: Core III 5 916 1031003 2230369 3 1 3 103 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 3 The duration of Yellow Orb skill increases by 5s. Enhanced weapon will automatically attack the enemy once per second, dealing damage equal to Luminance's ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 270000 1 1000 198 0 +252 Luminance: Core IV 6 1450 1031003 2230370 4 1 3 103 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 4 The duration of Yellow Orb skill increases by 5s. Enhanced weapon will automatically attack the enemy once per second, dealing damage equal to Luminance's ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 440000 1 1000 198 0 +253 Luminance: Overclock 1 I 3 290 1031003 223205 1 1 2 102 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 1 Gain an extra 20 Signature Energy when Light Penalty deals DMG outside of a Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 199 0 +254 Luminance: Overclock 1 II 4 593 1031003 223206 1 1 2 102 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 2 Gain an extra 30 Signature Energy when Light Penalty deals DMG outside of a Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 199 0 +255 Luminance: Overclock 1 III 5 916 1031003 223207 1 1 3 103 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 3 Gain an extra 40 Signature Energy when Light Penalty deals DMG outside of a Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 199 0 +256 Luminance: Overclock 1 IV 6 1450 1031003 223208 1 1 3 103 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 4 Gain an extra 50 Signature Energy when Light Penalty deals DMG outside of a Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 199 0 +257 Luminance: Overclock 2 I 3 290 1031003 223209 1 1 2 202 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 1 Enter Matrix and gain 1 Blue Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 200 0 +258 Luminance: Overclock 2 II 4 593 1031003 223210 1 1 2 202 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 2 Enter Matrix and gain 2 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 200 0 +259 Luminance: Overclock 2 III 5 916 1031003 223211 1 1 3 203 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 3 Enter Matrix and gain 3 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 200 0 +260 Luminance: Overclock 2 IV 6 1450 1031003 223212 1 1 3 203 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLifu4SS.png 4 Enter Matrix and gain 4 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 200 0 +261 Tenebrion: Core I 3 290 1061003 2230343 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 1 In Dark Form, Extra DMG Bonus increases by {0}% ({3} Focus) for every 20% Signature Energy left. (Only one Add-on of the same type can be equipped) 60000 4 800 201 0 +262 Tenebrion: Core II 4 593 1061003 2230344 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 2 In Dark Form, Extra DMG Bonus increases by {0}% ({3} Focus) for every 20% Signature Energy left. (Only one Add-on of the same type can be equipped) 120000 4 800 201 0 +263 Tenebrion: Core III 5 916 1061003 2230345 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 3 In Dark Form, Extra DMG Bonus increases by {0}% ({3} Focus) for every 20% Signature Energy left. (Only one Add-on of the same type can be equipped) 180000 4 800 201 0 +264 Tenebrion: Core IV 6 1450 1061003 2230346 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 4 In Dark Form, Extra DMG Bonus increases by {0}% ({3} Focus) for every 20% Signature Energy left. (Only one Add-on of the same type can be equipped) 300000 4 800 201 0 +265 Tenebrion: Overclock 1 I 3 290 1061003 223305 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 1 1/2/3-Ping generates an extra 1/2/3 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 202 0 +266 Tenebrion: Overclock 1 II 4 593 1061003 223306 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 2 1/2/3-Ping generates an extra 2/3/5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 202 0 +267 Tenebrion: Overclock 1 III 5 916 1061003 223307 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 3 1/2/3-Ping generates an extra 3/5/7 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 202 0 +268 Tenebrion: Overclock 1 IV 6 1450 1061003 223308 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 4 1/2/3-Ping generates an extra 4/5/10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 202 0 +269 Tenebrion: Overclock 2 I 3 290 1061003 2230347 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 1 Tenebrion gains 4 Signature Energy every second while on standby. (Only one Add-on of the same type can be equipped) 40000 4 5000 203 0 +270 Tenebrion: Overclock 2 II 4 593 1061003 2230348 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 2 Tenebrion gains 6 Signature Energy every second while on standby. (Only one Add-on of the same type can be equipped) 40000 4 5000 203 0 +271 Tenebrion: Overclock 2 III 5 916 1061003 2230349 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 3 Tenebrion gains 10 Signature Energy every second while on standby. (Only one Add-on of the same type can be equipped) 40000 4 5000 203 0 +272 Tenebrion: Overclock 2 IV 6 1450 1061003 2230350 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadShenwei4SS.png 4 Tenebrion gains 15 Signature Energy every second while on standby. (Only one Add-on of the same type can be equipped) 40000 4 5000 203 0 +273 Ember: Core I 3 290 1071003 2230351 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 1 Karenina's Signature Move shoots 5 laser beams instead. Enemies hit by the laser will be marked for 10s. When a marked enemy takes damage, it will explode to deal damage equal to ATK x{0}% ({3} Focus) to nearby enemies again. This effect has a 1s cooldown. (Only one Add-on of the same type can be equipped) 630000 4 8000 204 0 +274 Ember: Core II 4 593 1071003 2230352 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 2 Karenina's Signature Move shoots 5 laser beams instead. Enemies hit by the laser will be marked for 10s. When a marked enemy takes damage, it will explode to deal damage equal to ATK x{0}% ({3} Focus) to nearby enemies again. This effect has a 1s cooldown. (Only one Add-on of the same type can be equipped) 1270000 4 8000 204 0 +275 Ember: Core III 5 916 1071003 2230353 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 3 Karenina's Signature Move shoots 5 laser beams instead. Enemies hit by the laser will be marked for 10s. When a marked enemy takes damage, it will explode to deal damage equal to ATK x{0}% ({3} Focus) to nearby enemies again. This effect has a 1s cooldown. (Only one Add-on of the same type can be equipped) 1990000 4 8000 204 0 +276 Ember: Core IV 6 1450 1071003 2230354 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 4 Karenina's Signature Move shoots 5 laser beams instead. Enemies hit by the laser will be marked for 10s. When a marked enemy takes damage, it will explode to deal damage equal to ATK x{0}% ({3} Focus) to nearby enemies again. This effect has a 1s cooldown. (Only one Add-on of the same type can be equipped) 3190000 4 8000 204 0 +277 Ember: Overclock 1 I 3 290 1071003 223405 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 1 Every ping made in Enhanced Mode generates an extra 2 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 205 0 +278 Ember: Overclock 1 II 4 593 1071003 223406 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 2 Every ping made in Enhanced Mode generates an extra 4 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 205 0 +279 Ember: Overclock 1 III 5 916 1071003 223407 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 3 Every ping made in Enhanced Mode generates an extra 6 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 205 0 +280 Ember: Overclock 1 IV 6 1450 1071003 223408 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 4 Every ping made in Enhanced Mode generates an extra 8 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 205 0 +281 Ember: Overclock 2 I 3 290 1071003 223409 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 206 0 +282 Ember: Overclock 2 II 4 593 1071003 223410 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 2 Enter Matrix and gain 1 Blue Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 206 0 +283 Ember: Overclock 2 III 5 916 1071003 223411 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 3 Enter Matrix and gain 2 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 206 0 +284 Ember: Overclock 2 IV 6 1450 1071003 223412 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKalienina4SS.png 4 Enter Matrix and gain 3 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 500 206 0 +285 Pulse: Core I 3 290 1051003 223501 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 1 Signature Move increases the damage of Overload by {0}% ({3} Focus), stacking up to 5 times. This bonus is reset if the Overload effect disappears. (Only one Add-on of the same type can be equipped) 40000 4 500 207 0 +286 Pulse: Core II 4 593 1051003 223502 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 2 Signature Move increases the damage of Overload by {0}% ({3} Focus), stacking up to 5 times. This bonus is reset if the Overload effect disappears. (Only one Add-on of the same type can be equipped) 80000 4 500 207 0 +287 Pulse: Core III 5 916 1051003 223503 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 3 Signature Move increases the damage of Overload by {0}% ({3} Focus), stacking up to 5 times. This bonus is reset if the Overload effect disappears. (Only one Add-on of the same type can be equipped) 130000 4 500 207 0 +288 Pulse: Core IV 6 1450 1051003 223504 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 4 Signature Move increases the damage of Overload by {0}% ({3} Focus), stacking up to 5 times. This bonus is reset if the Overload effect disappears. (Only one Add-on of the same type can be equipped) 210000 4 500 207 0 +289 Pulse: Overclock 1 I 3 290 1051003 223505 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 1 The duration of Overload triggered from Signature Move increases by 2s. (Only one Add-on of the same type can be equipped) 40000 4 5000 208 0 +290 Pulse: Overclock 1 II 4 593 1051003 223506 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 2 The duration of Overload triggered from Signature Move increases by 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 208 0 +291 Pulse: Overclock 1 III 5 916 1051003 223507 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 3 The duration of Overload triggered from Signature Move increases by 6s. (Only one Add-on of the same type can be equipped) 40000 4 5000 208 0 +292 Pulse: Overclock 1 IV 6 1450 1051003 223508 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 4 The duration of Overload triggered from Signature Move increases by 8s. (Only one Add-on of the same type can be equipped) 40000 4 5000 208 0 +293 Pulse: Overclock 2 I 3 290 1051003 223509 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 209 0 +294 Pulse: Overclock 2 II 4 593 1051003 223510 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 2 Enter Matrix and gain 1 Red Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 209 0 +295 Pulse: Overclock 2 III 5 916 1051003 223511 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 3 Enter Matrix and gain 2 Red Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 209 0 +296 Pulse: Overclock 2 IV 6 1450 1051003 223512 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadYongyechao4SS.png 4 Enter Matrix and gain 3 Red Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 209 0 +297 Crimson Abyss: Core I 3 290 1021003 2230279 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 1 Swordwaves deal a bonus 340% DMG to the units within 5m from the first target they hit. Swordwave Orb's CRIT DMG increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 160000 1 2000 210 0 +298 Crimson Abyss: Core II 4 593 1021003 2230280 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 2 Swordwaves deal a bonus 340% DMG to the units within 5m from the first target they hit. Swordwave Orb's CRIT DMG increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 320000 1 2000 210 0 +299 Crimson Abyss: Core III 5 916 1021003 2230281 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 3 Swordwaves deal a bonus 340% DMG to the units within 5m from the first target they hit. Swordwave Orb's CRIT DMG increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 500000 1 2000 210 0 +300 Crimson Abyss: Core IV 6 1450 1021003 2230282 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 4 Swordwaves deal a bonus 340% DMG to the units within 5m from the first target they hit. Swordwave Orb's CRIT DMG increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 800000 1 2000 210 0 +301 Crimson Abyss: Overclock 1 I 3 290 1021003 223605 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 1 Enter Matrix and gain 1 Blue Orb after casting Signature Move. CRIT Rate increases by 20% for 5s. (Only one Add-on of the same type can be equipped) 40000 1 5000 211 0 +302 Crimson Abyss: Overclock 1 II 4 593 1021003 223606 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 2 Enter Matrix and gain 1 Blue Orb after casting Signature Move. CRIT Rate increases by 30% for 6s. (Only one Add-on of the same type can be equipped) 40000 1 5000 211 0 +303 Crimson Abyss: Overclock 1 III 5 916 1021003 223607 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 3 Enter Matrix and gain 1 Blue Orb after casting Signature Move. CRIT Rate increases by 40% for 7s. (Only one Add-on of the same type can be equipped) 40000 1 5000 211 0 +304 Crimson Abyss: Overclock 1 IV 6 1450 1021003 223608 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 4 Enter Matrix and gain 1 Blue Orb after casting Signature Move. CRIT Rate increases by 55% for 8s. (Only one Add-on of the same type can be equipped) 40000 1 5000 211 0 +305 Crimson Abyss: Overclock 2 I 3 290 1021003 2230283 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 1 Swordwave Orb's DMG increases by 160%. Every Swordwave Orb pinged in Blade Will Form has a 50% chance to generate another Swordwave Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 212 0 +306 Crimson Abyss: Overclock 2 II 4 593 1021003 2230284 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 2 Swordwave Orb's DMG increases by 320%. Every Swordwave Orb pinged in Blade Will Form has a 75% chance to generate another Swordwave Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 212 0 +307 Crimson Abyss: Overclock 2 III 5 916 1021003 2230285 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 3 Swordwave Orb's DMG increases by 500%. Every Swordwave Orb pinged in Blade Will Form has a 100% chance to generate another Swordwave Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 212 0 +308 Crimson Abyss: Overclock 2 IV 6 1450 1021003 2230286 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuxiyaaerfa4SS.png 4 Swordwave Orb's DMG increases by 800%. Every Swordwave Orb pinged in Blade Will Form has a 100% chance to generate another Swordwave Orb. (Only one Add-on of the same type can be equipped) 40000 1 5000 212 0 +309 Astral: Core I 3 290 1081003 2230371 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 1 Every Shadow Blade on the target also damages it for ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 174200 4 220 213 0 +310 Astral: Core II 4 593 1081003 2230372 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 2 Every Shadow Blade on the target also damages it for ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 348300 4 220 213 0 +311 Astral: Core III 5 916 1081003 2230373 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 3 Every Shadow Blade on the target also damages it for ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 544300 4 220 213 0 +312 Astral: Core IV 6 1450 1081003 2230374 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 4 Every Shadow Blade on the target also damages it for ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 870900 4 220 213 0 +313 Astral: Overclock 1 I 3 290 1081003 223705 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 1 Gain 1 Red Orb after casting Signature Move. DMG dealt increases by 20% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 214 0 +314 Astral: Overclock 1 II 4 593 1081003 223706 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 2 Gain 2 Red Orbs after casting Signature Move. DMG dealt increases by 30% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 214 0 +315 Astral: Overclock 1 III 5 916 1081003 223707 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 3 Gain 3 Red Orbs after casting Signature Move. DMG dealt increases by 40% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 214 0 +316 Astral: Overclock 1 IV 6 1450 1081003 223708 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 4 Gain 4 Red Orbs after casting Signature Move. DMG dealt increases by 50% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 214 0 +317 Astral: Overclock 2 I 3 290 1081003 223709 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 1 Activating Core Passive generates 4 Signature Energy and increases DMG dealt by 20% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 215 0 +318 Astral: Overclock 2 II 4 593 1081003 223710 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 2 Activating Core Passive generates 8 Signature Energy and increases DMG dealt by 30% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 215 0 +319 Astral: Overclock 2 III 5 916 1081003 223711 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 3 Activating Core Passive generates 12 Signature Energy and increases DMG dealt by 40% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 215 0 +320 Astral: Overclock 2 IV 6 1450 1081003 223712 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadDubian4SS.png 4 Activating Core Passive generates 15 Signature Energy and increases DMG dealt by 50% for 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 215 0 +321 Brilliance: Core I 3 290 1091002 2230227 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 1 Casting Vector Cube also generates a black hole in front, dealing damage equal to Ayla's ATK x{0}% ({3} Might) to enemies within the range of black hole. (Only one Add-on of the same type can be equipped) 8960000 1 112000 216 0 +322 Brilliance: Core II 4 593 1091002 2230227 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 2 Casting Vector Cube also generates a black hole in front, dealing damage equal to Ayla's ATK x{0}% ({3} Might) to enemies within the range of black hole. (Only one Add-on of the same type can be equipped) 17920000 1 112000 216 0 +323 Brilliance: Core III 5 916 1091002 2230227 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 3 Casting Vector Cube also generates a black hole in front, dealing damage equal to Ayla's ATK x{0}% ({3} Might) to enemies within the range of black hole. (Only one Add-on of the same type can be equipped) 28000000 1 112000 216 0 +324 Brilliance: Core IV 6 1450 1091002 2230227 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 4 Casting Vector Cube also generates a black hole in front, dealing damage equal to Ayla's ATK x{0}% ({3} Might) to enemies within the range of black hole. (Only one Add-on of the same type can be equipped) 44800000 1 112000 216 0 +325 Brilliance: Overclock 1 I 3 290 1091002 223805 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 1 Enter Matrix after launching a charged attack. (Only one Add-on of the same type can be equipped) 40000 1 5000 217 0 +326 Brilliance: Overclock 1 II 4 593 1091002 223806 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 2 Enter Matrix and gain 1 Blue Orb after charged attack. (Only one Add-on of the same type can be equipped) 40000 1 5000 217 0 +327 Brilliance: Overclock 1 III 5 916 1091002 223807 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 3 Enter Matrix and gain 2 Blue Orbs after charged attack. (Only one Add-on of the same type can be equipped) 40000 1 5000 217 0 +328 Brilliance: Overclock 1 IV 6 1450 1091002 223808 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 4 Enter Matrix and gain 3 Blue Orbs after charged attack. (Only one Add-on of the same type can be equipped) 40000 1 5000 217 0 +329 Brilliance: Overclock 2 I 3 290 1091002 223809 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 1 3-Pings generate an extra 4 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 218 0 +330 Brilliance: Overclock 2 II 4 593 1091002 223810 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 2 3-Pings generate an extra 8 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 218 0 +331 Brilliance: Overclock 2 III 5 916 1091002 223811 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 3 3-Pings generate an extra 12 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 218 0 +332 Brilliance: Overclock 2 IV 6 1450 1091002 223812 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadAila4.png 4 3-Pings generate an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 218 0 +333 Veritas: Core I 3 290 1041003 2230355 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 1 In Sniping Form, Veritas can only shoot arrows once but will shoot 5 extra arrows. Each arrow deals DMG individually. The Extra DMG Bonus of sniping increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 940000 4 11900 219 0 +334 Veritas: Core II 4 593 1041003 2230356 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 2 In Sniping Form, Veritas can only shoot arrows once but will shoot 5 extra arrows. Each arrow deals DMG individually. The Extra DMG Bonus of sniping increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1890000 4 11900 219 0 +335 Veritas: Core III 5 916 1041003 2230357 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 3 In Sniping Form, Veritas can only shoot arrows once but will shoot 5 extra arrows. Each arrow deals DMG individually. The Extra DMG Bonus of sniping increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 2960000 4 11900 219 0 +336 Veritas: Core IV 6 1450 1041003 2230358 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 4 In Sniping Form, Veritas can only shoot arrows once but will shoot 5 extra arrows. Each arrow deals DMG individually. The Extra DMG Bonus of sniping increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 4740000 4 11900 219 0 +337 Veritas: Overclock 1 I 3 290 1041003 2230359 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 1 25% chance to gain 3 Red Orbs upon entering Sniping Form. (Only one Add-on of the same type can be equipped) 40000 4 5000 220 0 +338 Veritas: Overclock 1 II 4 593 1041003 2230360 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 2 50% chance to gain 3 Red Orbs upon entering Sniping Form. (Only one Add-on of the same type can be equipped) 40000 4 5000 220 0 +339 Veritas: Overclock 1 III 5 916 1041003 2230361 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 3 75% chance to gain 3 Red Orbs upon entering Sniping Form. (Only one Add-on of the same type can be equipped) 40000 4 5000 220 0 +340 Veritas: Overclock 1 IV 6 1450 1041003 2230362 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 4 100% chance to gain 3 Red Orbs upon entering Sniping Form. (Only one Add-on of the same type can be equipped) 40000 4 5000 220 0 +341 Veritas: Overclock 2 I 3 290 1041003 223909 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 1 Each attack in Sniping Mode has a 30% chance to deal double DMG and gain 1 Blue Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 221 0 +342 Veritas: Overclock 2 II 4 593 1041003 223910 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 2 Each attack in Sniping Mode has a 50% chance to deal double DMG and gain 1 Blue Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 221 0 +343 Veritas: Overclock 2 III 5 916 1041003 223911 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 3 Each attack in Sniping Mode has a 70% chance to deal double DMG and gain 1 Blue Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 221 0 +344 Veritas: Overclock 2 IV 6 1450 1041003 223912 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadBianka4SS.png 4 Each attack in Sniping Mode deals double DMG and gains 1 Blue Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 221 0 +345 Silverfang: Core I 3 290 1111002 224001 1 4 2 1003 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 1 Picking up an Energy Ball will deal AOE DMG equal to ATK x{0}% ({3} Focus) to enemies within the range. (Only one Add-on of the same type can be equipped) 1280000 4 16000 222 0 +346 Silverfang: Core II 4 593 1111002 224002 1 4 2 1002 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 2 Picking up an Energy Ball will deal AOE DMG equal to ATK x{0}% ({3} Focus) to enemies within the range. (Only one Add-on of the same type can be equipped) 2560000 4 16000 222 0 +347 Silverfang: Core III 5 916 1111002 224003 1 4 3 1003 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 3 Picking up an Energy Ball will deal AOE DMG equal to ATK x{0}% ({3} Focus) to enemies within the range. (Only one Add-on of the same type can be equipped) 4000000 4 16000 222 0 +348 Silverfang: Core IV 6 1450 1111002 224004 1 4 3 1003 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 4 Picking up an Energy Ball will deal AOE DMG equal to ATK x{0}% ({3} Focus) to enemies within the range. (Only one Add-on of the same type can be equipped) 6400000 4 16000 222 0 +349 Silverfang: Overclock 1 I 3 290 1111002 224005 1 4 2 702 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 1 1 extra Energy Ball is dropped upon casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 223 0 +350 Silverfang: Overclock 1 II 4 593 1111002 224006 1 4 2 702 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 2 2 extra Energy Balls are dropped upon casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 223 0 +351 Silverfang: Overclock 1 III 5 916 1111002 224007 1 4 3 103 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 3 3 extra Energy Balls are dropped upon casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 223 0 +352 Silverfang: Overclock 1 IV 6 1450 1111002 224008 1 4 3 103 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 4 4 extra Energy Balls are dropped upon casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 223 0 +353 Silverfang: Overclock 2 I 3 290 1111002 224009 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 1 Picking up an Energy Ball generates an extra 6 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 224 0 +354 Silverfang: Overclock 2 II 4 593 1111002 224010 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 2 Picking up an Energy Ball generates an extra 9 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 224 0 +355 Silverfang: Overclock 2 III 5 916 1111002 224011 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 3 Picking up an Energy Ball generates an extra 12 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 224 0 +356 Silverfang: Overclock 2 IV 6 1450 1111002 224012 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSufeiya4.png 4 Picking up an Energy Ball generates an extra 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 224 0 +357 Arclight: Core I 3 290 1121002 2230226 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 1 {0}% ({3} Focus) chance to gain 1 Blue Orb when Arclight Shield is triggered. (Only one Add-on of the same type can be equipped) 320000 4 1600 225 0 +358 Arclight: Core II 4 593 1121002 2230226 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 2 {0}% ({3} Focus) chance to gain 2 Blue Orbs when Arclight Shield is triggered. (Only one Add-on of the same type can be equipped) 480000 4 1600 225 0 +359 Arclight: Core III 5 916 1121002 2230226 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 3 {0}% ({3} Focus) chance to gain 3 Blue Orbs when Arclight Shield is triggered. (Only one Add-on of the same type can be equipped) 480000 4 1600 225 0 +360 Arclight: Core IV 6 1450 1121002 2230226 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 4 {0}% ({3} Focus) chance to gain 3 Blue Orbs when Arclight Shield is triggered. (Only one Add-on of the same type can be equipped) 640000 4 1600 225 0 +361 Arclight: Overclock 1 I 3 290 1121002 224105 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 1 Gain 5 Signature Energy per second when Arclight Shield is activated. (Only one Add-on of the same type can be equipped) 40000 4 5000 226 0 +362 Arclight: Overclock 1 II 4 593 1121002 224106 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 2 Gain 10 Signature Energy per second when Arclight Shield is activated. (Only one Add-on of the same type can be equipped) 40000 4 5000 226 0 +363 Arclight: Overclock 1 III 5 916 1121002 224107 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 3 Gain 15 Signature Energy per second when Arclight Shield is activated. (Only one Add-on of the same type can be equipped) 40000 4 5000 226 0 +364 Arclight: Overclock 1 IV 6 1450 1121002 224108 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 4 Gain 20 Signature Energy per second when Arclight Shield is activated. (Only one Add-on of the same type can be equipped) 40000 4 5000 226 0 +365 Arclight: Overclock 2 I 3 290 1121002 224109 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 1 Enter Matrix after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 227 0 +366 Arclight: Overclock 2 II 4 593 1121002 224110 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 2 Enter Matrix and gain 1 Blue Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 227 0 +367 Arclight: Overclock 2 III 5 916 1121002 224111 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 3 Enter Matrix and gain 2 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 227 0 +368 Arclight: Overclock 2 IV 6 1450 1121002 224112 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKuluomu4.png 4 Enter Matrix and gain 3 Blue Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 227 0 +369 Plume: Core I 3 290 1021004 2230311 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 1 Pinging orbs in Arctic Form has a {0}% ({3} Focus) chance to generate a bonus set of 3-Ping Orbs. Pinging orbs increases Signature DMG by 25% for 8s each time, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 480000 4 2000 228 0 +370 Plume: Core II 4 593 1021004 2230312 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 2 Pinging orbs in Arctic Form has a {0}% ({3} Focus) chance to generate a bonus set of 3-Ping Orbs. Pinging orbs increases Signature DMG by 50% for 8s each time, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 640000 4 2000 228 0 +371 Plume: Core III 5 916 1021004 2230313 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 3 Pinging orbs in Arctic Form has a {0}% ({3} Focus) chance to generate a bonus set of 3-Ping Orbs. Pinging orbs increases Signature DMG by 75% for 8s each time, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 800000 4 2000 228 0 +372 Plume: Core IV 6 1450 1021004 2230314 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 4 Pinging orbs in Arctic Form has a {0}% ({3} Focus) chance to generate a bonus set of 3-Ping Orbs. Pinging orbs increases Signature DMG by 120% for 8s each time, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 800000 4 2000 228 0 +373 Plume: Overclock 1 I 3 290 1021004 2230315 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 1 Pinging orbs in Arctic Form will recover 5% Arctic Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 229 0 +374 Plume: Overclock 1 II 4 593 1021004 2230316 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 2 Pinging orbs in Arctic Form will recover 10% Arctic Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 229 0 +375 Plume: Overclock 1 III 5 916 1021004 2230317 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 3 Pinging orbs in Arctic Form will recover 15% Arctic Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 229 0 +376 Plume: Overclock 1 IV 6 1450 1021004 2230318 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 4 Pinging orbs in Arctic Form will recover 30% Arctic Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 229 0 +377 Plume: Overclock 2 I 3 290 1021004 2230319 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 1 After casting Signature Move, there is a 25% chance to automatically enter Arctic Form, restore full Arctic Energy and shuffle all orbs without gaining Signature Points. (Only one Add-on of the same type can be equipped) 40000 4 5000 230 0 +378 Plume: Overclock 2 II 4 593 1021004 2230320 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 2 After casting Signature Move, there is a 50% chance to automatically enter Arctic Form, restore full Arctic Energy and shuffle all orbs without gaining Signature Points. (Only one Add-on of the same type can be equipped) 40000 4 5000 230 0 +379 Plume: Overclock 2 III 5 916 1021004 2230321 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 3 After casting Signature Move, there is a 75% chance to automatically enter Arctic Form, restore full Arctic Energy and shuffle all orbs without gaining Signature Points. (Only one Add-on of the same type can be equipped) 40000 4 5000 230 0 +380 Plume: Overclock 2 IV 6 1450 1021004 2230322 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Luxiya4.png 4 After casting Signature Move, there is a 100% chance to automatically enter Arctic Form, restore full Arctic Energy and shuffle all orbs without gaining Signature Points. (Only one Add-on of the same type can be equipped) 40000 4 5000 230 0 +381 Rozen: Core I 3 290 1131002 2230287 1 4 2 702 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 1 Casting healing also restores 5% Overclock Points. The Extra DMG Bonus of Core Attacks that consume Overclock Points increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 210000 4 2000 231 0 +382 Rozen: Core II 4 593 1131002 2230288 2 4 2 702 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 2 Casting healing also restores 10% Overclock Points. The Extra DMG Bonus of Core Attacks that consume Overclock Points increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 420000 4 2000 231 0 +383 Rozen: Core III 5 916 1131002 2230289 3 4 3 703 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 3 Casting healing also restores 15% Overclock Points. The Extra DMG Bonus of Core Attacks that consume Overclock Points increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 660000 4 2000 231 0 +384 Rozen: Core IV 6 1450 1131002 2230290 4 4 3 703 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 4 Casting healing also restores 20% Overclock Points. The Extra DMG Bonus of Core Attacks that consume Overclock Points increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1060000 4 2000 231 0 +385 Rozen: Overclock 1 I 3 290 1131002 2230291 1 4 2 702 2 1 401 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 1 After casting Signature Move, heal the entire team for 3% of Rozen's max HP per second over 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 232 0 +386 Rozen: Overclock 1 II 4 593 1131002 2230292 2 4 2 702 2 2 402 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 2 After casting Signature Move, heal the entire team for 5% of Rozen's max HP per second over 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 232 0 +387 Rozen: Overclock 1 III 5 916 1131002 2230293 3 4 3 703 2 2 402 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 3 After casting Signature Move, heal the entire team for 6% of Rozen's max HP per second over 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 232 0 +388 Rozen: Overclock 1 IV 6 1450 1131002 2230294 4 4 3 703 2 3 403 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 4 After casting Signature Move, heal the entire team for 8% of Rozen's max HP per second over 10s. (Only one Add-on of the same type can be equipped) 40000 4 5000 232 0 +389 Rozen: Overclock 2 I 3 290 1131002 224309 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 1 Core Attacks that consume Overclock Points also generate an extra 8 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 233 0 +390 Rozen: Overclock 2 II 4 593 1131002 224310 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 2 Core Attacks that consume Overclock Points also generate an extra 12 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 233 0 +391 Rozen: Overclock 2 III 5 916 1131002 224311 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 3 Core Attacks that consume Overclock Points also generate an extra 16 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 233 0 +392 Rozen: Overclock 2 IV 6 1450 1131002 224312 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWeila4.png 4 Core Attacks that consume Overclock Points also generate an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 233 0 +393 Crocotta: Core I 3 290 1511003 2230225 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 1 Discard all Signal Orbs when casting Signature Move. Each orb discarded gives {0}% ({3} Focus) DMG Bonus. (Only one Add-on of the same type can be equipped) 22300 4 300 234 0 +394 Crocotta: Core II 4 593 1511003 2230225 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 2 Discard all Signal Orbs when casting Signature Move. Each orb discarded gives {0}% ({3} Focus) DMG Bonus. (Only one Add-on of the same type can be equipped) 44600 4 300 234 0 +395 Crocotta: Core III 5 916 1511003 2230225 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 3 Discard all Signal Orbs when casting Signature Move. Each orb discarded gives {0}% ({3} Focus) DMG Bonus. (Only one Add-on of the same type can be equipped) 69600 4 300 234 0 +396 Crocotta: Core IV 6 1450 1511003 2230225 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 4 Discard all Signal Orbs when casting Signature Move. Each orb discarded gives {0}% ({3} Focus) DMG Bonus. (Only one Add-on of the same type can be equipped) 111400 4 300 234 0 +397 Crocotta: Overclock 1 I 3 290 1511003 224405 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 1 When not in Berserk Mode, gain 1 stack of Madness and 1 set of 3-Ping Orbs every 9s. (Only one Add-on of the same type can be equipped) 40000 4 5000 235 0 +398 Crocotta: Overclock 1 II 4 593 1511003 224406 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 2 When not in Berserk Mode, gain 1 stack of Madness and 1 set of 3-Ping Orbs every 7s. (Only one Add-on of the same type can be equipped) 40000 4 5000 235 0 +399 Crocotta: Overclock 1 III 5 916 1511003 224407 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 3 When not in Berserk Mode, gain 1 stack of Madness and 1 set of 3-Ping Orbs every 5s. (Only one Add-on of the same type can be equipped) 40000 4 5000 235 0 +400 Crocotta: Overclock 1 IV 6 1450 1511003 224408 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 4 When not in Berserk Mode, gain 1 stack of Madness and 1 set of 3-Ping Orbs every 3s. (Only one Add-on of the same type can be equipped) 40000 4 5000 235 0 +401 Crocotta: Overclock 2 I 3 290 1511003 224409 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 1 When not in Berserk Mode, gain 25 Signature Energy and 1 set of 3-Ping Orbs every 9s. (Only one Add-on of the same type can be equipped) 40000 4 5000 236 0 +402 Crocotta: Overclock 2 II 4 593 1511003 224410 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 2 When not in Berserk Mode, gain 25 Signature Energy and 1 set of 3-Ping Orbs every 7s. (Only one Add-on of the same type can be equipped) 40000 4 5000 236 0 +403 Crocotta: Overclock 2 III 5 916 1511003 224411 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 3 When not in Berserk Mode, gain 25 Signature Energy and 1 set of 3-Ping Orbs every 5s. (Only one Add-on of the same type can be equipped) 40000 4 5000 236 0 +404 Crocotta: Overclock 2 IV 6 1450 1511003 224412 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadKamu4.png 4 When not in Berserk Mode, gain 25 Signature Energy and 1 set of 3-Ping Orbs every 3s. (Only one Add-on of the same type can be equipped) 40000 4 5000 236 0 +405 Rigor: Core I 3 290 1141003 2230327 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 1 3-Ping and Signature consume 1 extra Energy Sphere. Consuming Energy Spheres will increase DMG by a further {0}% ({3} Might) for 15s. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 120000 1 2000 237 0 +406 Rigor: Core II 4 593 1141003 2230328 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 2 3-Ping and Signature consume 1 extra Energy Sphere. Consuming Energy Spheres will increase DMG by a further {0}% ({3} Might) for 15s. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 250000 1 2000 237 0 +407 Rigor: Core III 5 916 1141003 2230329 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 3 3-Ping and Signature consume 1 extra Energy Sphere. Consuming Energy Spheres will increase DMG by a further {0}% ({3} Might) for 15s. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 400000 1 2000 237 0 +408 Rigor: Core IV 6 1450 1141003 2230330 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 4 3-Ping and Signature consume 1 extra Energy Sphere. Consuming Energy Spheres will increase DMG by a further {0}% ({3} Might) for 15s. Triggering this effect again will renew its duration. (Only one Add-on of the same type can be equipped) 640000 1 2000 237 0 +409 Rigor: Overclock 1 I 3 290 1141003 224505 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 1 Casting Wide-Area Electromagnetic Cannon generates 40 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 238 0 +410 Rigor: Overclock 1 II 4 593 1141003 224506 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 2 Casting Wide-Area Electromagnetic Cannon generates 50 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 238 0 +411 Rigor: Overclock 1 III 5 916 1141003 224507 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 3 Casting Wide-Area Electromagnetic Cannon generates 60 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 238 0 +412 Rigor: Overclock 1 IV 6 1450 1141003 224508 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 4 Casting Wide-Area Electromagnetic Cannon generates 80 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 238 0 +413 Rigor: Overclock 2 I 3 290 1141003 224509 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 1 Gain 1 random set of 3-Ping Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 239 0 +414 Rigor: Overclock 2 II 4 593 1141003 224510 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 2 Gain 2 random sets of 3-Ping Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 239 0 +415 Rigor: Overclock 2 III 5 916 1141003 224511 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 3 Gain 3 random sets of 3-Ping Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 239 0 +416 Rigor: Overclock 2 IV 6 1450 1141003 224512 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuosaita4.png 4 Gain 4 random sets of 3-Ping Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 1 5000 239 0 +417 Pavo: Core I 3 290 1521003 2230295 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 1 The enhanced attack from Enhanced Signal Orbs will mark the enemy with Concentration. When marked enemies are hit by Basic Attacks, they will take bonus damage equal to Qu's ATK x{0}% ({3} Might) and no longer be marked. (Only one Add-on of the same type can be equipped) 120000 1 2000 240 0 +418 Pavo: Core II 4 593 1521003 2230296 2 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 2 The enhanced attack from Enhanced Signal Orbs will mark the enemy with Concentration. When marked enemies are hit by Basic Attacks, they will take bonus damage equal to Qu's ATK x{0}% ({3} Might) and no longer be marked. (Only one Add-on of the same type can be equipped) 250000 1 2000 240 0 +419 Pavo: Core III 5 916 1521003 2230297 3 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 3 The enhanced attack from Enhanced Signal Orbs will mark the enemy with Concentration. When marked enemies are hit by Basic Attacks, they will take bonus damage equal to Qu's ATK x{0}% ({3} Might) and no longer be marked. (Only one Add-on of the same type can be equipped) 400000 1 2000 240 0 +420 Pavo: Core IV 6 1450 1521003 2230298 4 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 4 The enhanced attack from Enhanced Signal Orbs will mark the enemy with Concentration. When marked enemies are hit by Basic Attacks, they will take bonus damage equal to Qu's ATK x{0}% ({3} Might) and no longer be marked. (Only one Add-on of the same type can be equipped) 640000 1 2000 240 0 +421 Pavo: Overclock 1 I 3 290 1521003 224605 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 1 Gain 5 Signature Energy when Enhanced Signal Orb hits. (Only one Add-on of the same type can be equipped) 40000 1 5000 241 0 +422 Pavo: Overclock 1 II 4 593 1521003 224606 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 2 Hitting an enemy with Enhanced Signal Orb generates 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 241 0 +423 Pavo: Overclock 1 III 5 916 1521003 224607 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 3 Hitting an enemy with Enhanced Signal Orb generates 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 241 0 +424 Pavo: Overclock 1 IV 6 1450 1521003 224608 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 4 Hitting an enemy with Enhanced Signal Orb generates 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 1 5000 241 0 +425 Pavo: Overclock 2 I 3 290 1521003 224609 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 1 The Sync Rate cost for pinging an Enhanced Signal Orb is reduced to 15. (Only one Add-on of the same type can be equipped) 40000 1 5000 242 0 +426 Pavo: Overclock 2 II 4 593 1521003 224610 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 2 The Sync Rate cost for pinging an Enhanced Signal Orb is reduced to 10. (Only one Add-on of the same type can be equipped) 40000 1 5000 242 0 +427 Pavo: Overclock 2 III 5 916 1521003 224611 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 3 The Sync Rate cost for pinging an Enhanced Signal Orb is reduced to 5. (Only one Add-on of the same type can be equipped) 40000 1 5000 242 0 +428 Pavo: Overclock 2 IV 6 1450 1521003 224612 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadQu4.png 4 Pinging an Enhanced Signal Orb no longer consumes Sync Rate. (Only one Add-on of the same type can be equipped) 40000 1 5000 242 0 +429 Qilin: Core I 3 290 1161002 2230228 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 1 After activating Signature Move, Follow-Up Orbs can be triggered with only one attack. Follow-Up Orb's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 160000 4 2000 243 0 +430 Qilin: Core II 4 593 1161002 2230228 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 2 After activating Signature Move, Follow-Up Orbs can be triggered with only one attack. Follow-Up Orb's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 320000 4 2000 243 0 +431 Qilin: Core III 5 916 1161002 2230228 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 3 After activating Signature Move, Follow-Up Orbs can be triggered with only one attack. Follow-Up Orb's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 500000 4 2000 243 0 +432 Qilin: Core IV 6 1450 1161002 2230228 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 4 After activating Signature Move, Follow-Up Orbs can be triggered with only one attack. Follow-Up Orb's DMG increases by {0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 800000 4 2000 243 0 +433 Qilin: Overclock 1 I 3 290 1161002 224705 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 1 Gain 4 Signature Energy per second while Signature is not activated. (Only one Add-on of the same type can be equipped) 160000 4 2000 244 0 +434 Qilin: Overclock 1 II 4 593 1161002 224706 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 2 Gain 6 Signature Energy per second while Signature is not activated. (Only one Add-on of the same type can be equipped) 320000 4 2000 244 0 +435 Qilin: Overclock 1 III 5 916 1161002 224707 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 3 Gain 8 Signature Energy per second while Signature is not activated. (Only one Add-on of the same type can be equipped) 500000 4 2000 244 0 +436 Qilin: Overclock 1 IV 6 1450 1161002 224708 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 4 Gain 10 Signature Energy per second while Signature is not activated. (Only one Add-on of the same type can be equipped) 800000 4 2000 244 0 +437 Qilin: Overclock 2 I 3 290 1161002 224709 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 1 Pinging Follow-Up Orbs during the Signature generates an extra 1 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 245 0 +438 Qilin: Overclock 2 II 4 593 1161002 224710 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 2 Pinging Follow-Up Orbs during the Signature generates an extra 2 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 245 0 +439 Qilin: Overclock 2 III 5 916 1161002 224711 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 3 Pinging Follow-Up Orbs during the Signature generates an extra 3 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 245 0 +440 Qilin: Overclock 2 IV 6 1450 1161002 224712 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadChangyu4.png 4 Pinging Follow-Up Orbs during the Signature generates an extra 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 245 0 +441 Laurel: Core I 3 290 1171003 2230303 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 1 After casting Signature Move, Laurel has a {0}% ({3} Focus) chance to instantly enter Annihilation State with full Annihilation Points and gain 50 Signature Energy. (Only one Add-on of the same type can be equipped) 200000 4 2000 246 0 +442 Laurel: Core II 4 593 1171003 2230304 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 2 After casting Signature Move, Laurel has a {0}% ({3} Focus) chance to instantly enter Annihilation State with full Annihilation Points and gain 50 Signature Energy. (Only one Add-on of the same type can be equipped) 360000 4 2000 246 0 +443 Laurel: Core III 5 916 1171003 2230305 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 3 After casting Signature Move, Laurel has a {0}% ({3} Focus) chance to instantly enter Annihilation State with full Annihilation Points and gain 50 Signature Energy. (Only one Add-on of the same type can be equipped) 560000 4 2000 246 0 +444 Laurel: Core IV 6 1450 1171003 2230306 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 4 After casting Signature Move, Laurel has a {0}% ({3} Focus) chance to instantly enter Annihilation State with full Annihilation Points and gain 50 Signature Energy. (Only one Add-on of the same type can be equipped) 800000 4 2000 246 0 +445 Laurel: Overclock 1 I 3 290 1171003 224805 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 1 During the first 2s after entering Annihilation State, pinging an Annihilation Orb has a 20% chance to restore 1 Annihilation Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 247 0 +446 Laurel: Overclock 1 II 4 593 1171003 224806 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 2 During the first 3s after entering Annihilation State, pinging an Annihilation Orb has a 40% chance to restore 1 Annihilation Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 247 0 +447 Laurel: Overclock 1 III 5 916 1171003 224807 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 3 During the first 4s after entering Annihilation State, pinging an Annihilation Orb has a 60% chance to restore 1 Annihilation Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 247 0 +448 Laurel: Overclock 1 IV 6 1450 1171003 224808 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 4 During the first 5s after entering Annihilation State, pinging an Annihilation Orb has an 80% chance to restore 1 Annihilation Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 247 0 +449 Laurel: Overclock 2 I 3 290 1171003 224809 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 1 Gain 1 random Signal Orb after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 248 0 +450 Laurel: Overclock 2 II 4 593 1171003 224810 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 2 Gain 2 random Signal Orbs after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 248 0 +451 Laurel: Overclock 2 III 5 916 1171003 224811 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 3 Gain 3 random Signal Orbs of the same color after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 248 0 +452 Laurel: Overclock 2 IV 6 1450 1171003 224812 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadLuna4.png 4 Enter Matrix and gain 3 random Signal Orbs of the same color after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 248 0 +453 2B: Core I 3 290 1181003 224901 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 1 In Battle Stance, the DMG of Swordwaves increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 400000 1 4000 249 0 +454 2B: Core II 4 593 1181003 224902 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 2 In Battle Stance, the DMG of Swordwaves increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 800000 1 4000 249 0 +455 2B: Core III 5 916 1181003 224903 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 3 In Battle Stance, the DMG of Swordwaves increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 1200000 1 4000 249 0 +456 2B: Core IV 6 1450 1181003 224904 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 4 In Battle Stance, the DMG of Swordwaves increases by {0}% ({3} Might). (Only one Add-on of the same type can be equipped) 1600000 1 4000 249 0 +457 2B: Overclock 1 I 3 290 1181003 224905 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 1 ATK of 2B, 9S, and A2 on your team increases by 4%. (Only one Add-on of the same type can be equipped) 40000 1 5000 250 0 +458 2B: Overclock 1 II 4 593 1181003 224906 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 2 ATK of 2B, 9S, and A2 on your team increases by 8%. (Only one Add-on of the same type can be equipped) 40000 1 5000 250 0 +459 2B: Overclock 1 III 5 916 1181003 224907 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 3 ATK of 2B, 9S, and A2 on your team increases by 12%. (Only one Add-on of the same type can be equipped) 40000 1 5000 250 0 +460 2B: Overclock 1 IV 6 1450 1181003 224908 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 4 ATK of 2B, 9S, and A2 on your team increases by 16%. (Only one Add-on of the same type can be equipped) 40000 1 5000 250 0 +461 2B: Overclock 2 I 3 290 1181003 224909 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 1 CRIT Rate of 2B, 9S, and A2 on your team increases by 5%. (Only one Add-on of the same type can be equipped) 40000 1 5000 251 0 +462 2B: Overclock 2 II 4 593 1181003 224910 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 2 CRIT Rate of 2B, 9S, and A2 on your team increases by 10%. (Only one Add-on of the same type can be equipped) 40000 1 5000 251 0 +463 2B: Overclock 2 III 5 916 1181003 224911 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 3 CRIT Rate of 2B, 9S, and A2 on your team increases by 15%. (Only one Add-on of the same type can be equipped) 40000 1 5000 251 0 +464 2B: Overclock 2 IV 6 1450 1181003 224912 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwob4.png 4 CRIT Rate of 2B, 9S, and A2 on your team increases by 20%. (Only one Add-on of the same type can be equipped) 40000 1 5000 251 0 +465 9S: Core I 3 290 1191003 225001 1 1 2 102 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 1 The DMG of the POD summoned by tapping the Overclock Indicator increases by {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 400000 1 4000 252 0 +466 9S: Core II 4 593 1191003 225002 1 1 2 102 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 2 The DMG of the POD summoned by tapping the Overclock Indicator increases by {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 800000 1 4000 252 0 +467 9S: Core III 5 916 1191003 225003 1 1 3 103 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 3 The DMG of the POD summoned by tapping the Overclock Indicator increases by {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 1200000 1 4000 252 0 +468 9S: Core IV 6 1450 1191003 225004 1 1 3 103 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 4 The DMG of the POD summoned by tapping the Overclock Indicator increases by {0}% ({3} Might) (Only one Add-on of the same type can be equipped) 1600000 1 4000 252 0 +469 9S: Overclock 1 I 3 290 1191003 225005 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 1 Extra DMG Reduction of 2B, 9S, and A2 on your team increases by 5%. (Only one Add-on of the same type can be equipped) 40000 1 5000 253 0 +470 9S: Overclock 1 II 4 593 1191003 225006 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 2 Extra DMG Reduction of 2B, 9S, and A2 on your team increases by 10%. (Only one Add-on of the same type can be equipped) 40000 1 5000 253 0 +471 9S: Overclock 1 III 5 916 1191003 225007 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 3 Extra DMG Reduction of 2B, 9S, and A2 on your team increases by 15%. (Only one Add-on of the same type can be equipped) 40000 1 5000 253 0 +472 9S: Overclock 1 IV 6 1450 1191003 225008 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 4 Extra DMG Reduction of 2B, 9S, and A2 on your team increases by 20%. (Only one Add-on of the same type can be equipped) 40000 1 5000 253 0 +473 9S: Overclock 2 I 3 290 1191003 225009 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 1 The healing received by 2B, 9S and A2 on your team increases by 5%. (Only one Add-on of the same type can be equipped) 40000 1 5000 254 0 +474 9S: Overclock 2 II 4 593 1191003 225010 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 2 The healing received by 2B, 9S and A2 on your team increases by 10%. (Only one Add-on of the same type can be equipped) 40000 1 5000 254 0 +475 9S: Overclock 2 III 5 916 1191003 225011 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 3 The healing received by 2B, 9S and A2 on your team increases by 15%. (Only one Add-on of the same type can be equipped) 40000 1 5000 254 0 +476 9S: Overclock 2 IV 6 1450 1191003 225012 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadNines4.png 4 The healing received by 2B, 9S and A2 on your team increases by 20%. (Only one Add-on of the same type can be equipped) 40000 1 5000 254 0 +477 A2: Core I 3 290 1201003 225101 1 1 2 202 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 1 The DMG of the seeker missiles launched by the POD increases by {0}%({3} Might). (Only one Add-on of the same type can be equipped) 400000 1 4000 255 0 +478 A2: Core II 4 593 1201003 225102 1 1 2 202 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 2 The DMG of the seeker missiles launched by the POD increases by {0}%({3} Might). (Only one Add-on of the same type can be equipped) 800000 1 4000 255 0 +479 A2: Core III 5 916 1201003 225103 1 1 3 203 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 3 The DMG of the seeker missiles launched by the POD increases by {0}%({3} Might). (Only one Add-on of the same type can be equipped) 1200000 1 4000 255 0 +480 A2: Core IV 6 1450 1201003 225104 1 1 3 203 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 4 The DMG of the seeker missiles launched by the POD increases by {0}%({3} Might). (Only one Add-on of the same type can be equipped) 1600000 1 4000 255 0 +481 A2: Overclock 1 I 3 290 1201003 225105 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 1 Dodge Gauge limit of 2B, 9S, and A2 on your team increases by 100. (Only one Add-on of the same type can be equipped) 40000 1 5000 256 0 +482 A2: Overclock 1 II 4 593 1201003 225106 1 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 2 Dodge Gauge limit of 2B, 9S, and A2 on your team increases by 200. (Only one Add-on of the same type can be equipped) 40000 1 5000 256 0 +483 A2: Overclock 1 III 5 916 1201003 225107 1 1 3 103 4 2 702 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 3 Dodge Gauge limit of 2B, 9S, and A2 on your team increases by 300. (Only one Add-on of the same type can be equipped) 40000 1 5000 256 0 +484 A2: Overclock 1 IV 6 1450 1201003 225108 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 4 Dodge Gauge limit of 2B, 9S, and A2 on your team increases by 400. (Only one Add-on of the same type can be equipped) 40000 1 5000 256 0 +485 A2: Overclock 2 I 3 290 1201003 225109 1 1 2 202 4 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 1 Physical DMG of 2B, 9S, and A2 on your team increases by 4%. (Only one Add-on of the same type can be equipped) 40000 1 5000 257 0 +486 A2: Overclock 2 II 4 593 1201003 225110 1 1 2 202 4 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 2 Physical DMG of 2B, 9S, and A2 on your team increases by 8%. (Only one Add-on of the same type can be equipped) 40000 1 5000 257 0 +487 A2: Overclock 2 III 5 916 1201003 225111 1 1 3 203 4 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 3 Physical DMG of 2B, 9S, and A2 on your team increases by 12%. (Only one Add-on of the same type can be equipped) 40000 1 5000 257 0 +488 A2: Overclock 2 IV 6 1450 1201003 225112 1 1 3 203 4 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadATwo4.png 4 Physical DMG of 2B, 9S, and A2 on your team increases by 16%. (Only one Add-on of the same type can be equipped) 40000 1 5000 257 0 +489 Hypnos: Core I 3 290 1211002 225201 1 4 2 1002 2 1 601 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 1 Dealing damage in Tactical Stance adds a stack, up to 5 times. Dealing damage with Blooming Shot will consume a stack and deal extra damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 560000 4 7000 258 0 +490 Hypnos: Core II 4 593 1211002 225202 1 4 2 1002 2 2 602 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 2 Dealing damage in Tactical Stance adds a stack, up to 5 times. Dealing damage with Blooming Shot will consume a stack and deal extra damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1120000 4 7000 258 0 +491 Hypnos: Core III 5 916 1211002 225203 1 4 3 1003 2 2 602 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 3 Dealing damage in Tactical Stance adds a stack, up to 5 times. Dealing damage with Blooming Shot will consume a stack and deal extra damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1750000 4 7000 258 0 +492 Hypnos: Core IV 6 1450 1211002 225204 1 4 3 1003 2 3 603 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 4 Dealing damage in Tactical Stance adds a stack, up to 5 times. Dealing damage with Blooming Shot will consume a stack and deal extra damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 2800000 4 7000 258 0 +493 Hypnos: Overclock 1 I 3 290 1211002 225205 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 1 Blooming Shots that trigger Matrix will generate an extra 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 259 0 +494 Hypnos: Overclock 1 II 4 593 1211002 225206 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 2 Blooming Shots that trigger Matrix will generate an extra 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 259 0 +495 Hypnos: Overclock 1 III 5 916 1211002 225207 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 3 Blooming Shots that trigger Matrix will generate an extra 30 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 259 0 +496 Hypnos: Overclock 1 IV 6 1450 1211002 225208 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 4 Blooming Shots that trigger Matrix will generate an extra 40 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 259 0 +497 Hypnos: Overclock 2 I 3 290 1211002 225209 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 1 All DMG increases by 25% for 10s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 260 0 +498 Hypnos: Overclock 2 II 4 593 1211002 225210 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 2 All DMG increases by 50% for 10s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 260 0 +499 Hypnos: Overclock 2 III 5 916 1211002 225211 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 3 All DMG increases by 75% for 10s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 260 0 +500 Hypnos: Overclock 2 IV 6 1450 1211002 225212 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadWanshi4.png 4 All DMG increases by 100% for 10s after casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 260 0 +501 Tempest: Core I 3 290 1531003 2230323 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 1 During Signature Move, DMG increases by {0}% ({3} Focus). Pinging a Staccato Orb has a 50% chance to generate another Staccato Orb. (Only one Add-on of the same type can be equipped) 120000 4 2000 261 0 +502 Tempest: Core II 4 593 1531003 2230324 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 2 During Signature Move, DMG increases by {0}% ({3} Focus). Pinging a Staccato Orb has a 75% chance to generate another Staccato Orb. (Only one Add-on of the same type can be equipped) 250000 4 2000 261 0 +503 Tempest: Core III 5 916 1531003 2230325 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 3 During Signature Move, DMG increases by {0}% ({3} Focus). Pinging a Staccato Orb has a 100% chance to generate another Staccato Orb. (Only one Add-on of the same type can be equipped) 400000 4 2000 261 0 +504 Tempest: Core IV 6 1450 1531003 2230326 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 4 During Signature Move, DMG increases by {0}% ({3} Focus). Pinging a Staccato Orb has a 100% chance to generate another Staccato Orb. (Only one Add-on of the same type can be equipped) 640000 4 2000 261 0 +505 Tempest: Overclock 1 I 3 290 1531003 225305 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 1 Gain 1 set of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 262 0 +506 Tempest: Overclock 1 II 4 593 1531003 225306 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 2 Gain 2 sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 262 0 +507 Tempest: Overclock 1 III 5 916 1531003 225307 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 3 Gain 3 sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 262 0 +508 Tempest: Overclock 1 IV 6 1450 1531003 225308 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 4 Gain 4 sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 262 0 +509 Tempest: Overclock 2 I 3 290 1531003 225309 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 1 Pinging a Staccato Orb during Signature Move has a 30% chance to generate 1 Staccato Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 263 0 +510 Tempest: Overclock 2 II 4 593 1531003 225310 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 2 Pinging a Staccato Orb during Signature Move has a 40% chance to generate 1 Staccato Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 263 0 +511 Tempest: Overclock 2 III 5 916 1531003 225311 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 3 Pinging a Staccato Orb during Signature Move has a 50% chance to generate 1 Staccato Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 263 0 +512 Tempest: Overclock 2 IV 6 1450 1531003 225312 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadSailinna4.png 4 Pinging a Staccato Orb during Signature Move has a 60% chance to generate 1 Staccato Orb. (Only one Add-on of the same type can be equipped) 40000 4 5000 263 0 +513 Glory: Core I 3 290 1121003 2230331 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 1 When Glorious Shield is present, dealing damage with Basic Attacks will also inflict bonus damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 600000 4 5000 264 0 +514 Glory: Core II 4 593 1121003 2230332 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 2 When Glorious Shield is present, dealing damage with Basic Attacks will also inflict bonus damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1200000 4 5000 264 0 +515 Glory: Core III 5 916 1121003 2230333 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 3 When Glorious Shield is present, dealing damage with Basic Attacks will also inflict bonus damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 1900000 4 5000 264 0 +516 Glory: Core IV 6 1450 1121003 2230334 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 4 When Glorious Shield is present, dealing damage with Basic Attacks will also inflict bonus damage equal to ATK x{0}% ({3} Focus). (Only one Add-on of the same type can be equipped) 3700000 4 5000 264 0 +517 Glory: Overclock 1 I 3 290 1121003 2230335 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 1 Immediately gain 40% Frost Energy after Frost Spirit mode ends. (Only one Add-on of the same type can be equipped) 40000 4 5000 265 0 +518 Glory: Overclock 1 II 4 593 1121003 2230336 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 2 Immediately gain 60% Frost Energy after Frost Spirit mode ends. (Only one Add-on of the same type can be equipped) 40000 4 5000 265 0 +519 Glory: Overclock 1 III 5 916 1121003 2230337 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 3 Immediately gain 80% Frost Energy after Frost Spirit mode ends. (Only one Add-on of the same type can be equipped) 40000 4 5000 265 0 +520 Glory: Overclock 1 IV 6 1450 1121003 2230338 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 4 Immediately gain 100% Frost Energy after Frost Spirit mode ends. (Only one Add-on of the same type can be equipped) 40000 4 5000 265 0 +521 Glory: Overclock 2 I 3 290 1121003 2230339 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 1 Frost Corrosion in Frost Spirit mode will pull in enemies from beyond its range, causing an additional Frost Corrosion every second that damages them for 15% of ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 266 0 +522 Glory: Overclock 2 II 4 593 1121003 2230340 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 2 Frost Corrosion in Frost Spirit mode will pull in enemies from beyond its range, causing an additional Frost Corrosion every second that damages them for 32% of ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 266 0 +523 Glory: Overclock 2 III 5 916 1121003 2230341 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 3 Frost Corrosion in Frost Spirit mode will pull in enemies from beyond its range, causing an additional Frost Corrosion every second that damages them for 85% of ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 266 0 +524 Glory: Overclock 2 IV 6 1450 1121003 2230342 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Kuluomu4.png 4 Frost Corrosion in Frost Spirit mode will pull in enemies from beyond its range, causing an additional Frost Corrosion every second that damages them for 122% of ATK. (Only one Add-on of the same type can be equipped) 40000 4 5000 266 0 +525 No. 21: Core I 3 290 1221002 225501 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 1 Resonance Pulse's Extra DMG Bonus increases by {0}% ({3} Focus). Co-Bot deals bonus damage equal to 18.66% of the ATK of the character on the field. (Only one Add-on of the same type can be equipped) 128000 4 2000 267 0 +526 No. 21: Core II 4 593 1221002 225502 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 2 Resonance Pulse's Extra DMG Bonus increases by {0}% ({3} Focus). Co-Bot deals bonus damage equal to 37.33% of the ATK of the character on the field. (Only one Add-on of the same type can be equipped) 256000 4 2000 267 0 +527 No. 21: Core III 5 916 1221002 225503 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 3 Resonance Pulse's Extra DMG Bonus increases by {0}% ({3} Focus). Co-Bot deals bonus damage equal to 58.32% of the ATK of the character on the field. (Only one Add-on of the same type can be equipped) 400000 4 2000 267 0 +528 No. 21: Core IV 6 1450 1221002 225504 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 4 Resonance Pulse's Extra DMG Bonus increases by {0}% ({3} Focus). Co-Bot deals bonus damage equal to 93.32% of the ATK of the character on the field. (Only one Add-on of the same type can be equipped) 640000 4 2000 267 0 +529 No. 21: Overclock 1 I 3 290 1221002 225505 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 1 Instant Dodge recovers 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 268 0 +530 No. 21: Overclock 1 II 4 593 1221002 225506 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 2 Instant Dodge recovers 30 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 268 0 +531 No. 21: Overclock 1 III 5 916 1221002 225507 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 3 Instant Dodge recovers 45 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 268 0 +532 No. 21: Overclock 1 IV 6 1450 1221002 225508 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 4 Instant Dodge recovers 60 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 268 0 +533 No. 21: Overclock 2 I 3 290 1221002 225509 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 1 Gain 1 random set of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 269 0 +534 No. 21: Overclock 2 II 4 593 1221002 225510 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 2 Gain 2 random sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 269 0 +535 No. 21: Overclock 2 III 5 916 1221002 225511 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 3 Gain 3 random sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 269 0 +536 No. 21: Overclock 2 IV 6 1450 1221002 225512 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadTwentyone4.png 4 Gain 4 random sets of 3-Ping Orbs at the end of Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 269 0 +537 Garnet: Core I 3 290 1131003 2230307 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 1 Lightning Fall leaves behind a flag that damages all the targets within its range for Vera's ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 3650000 4 45600 270 0 +538 Garnet: Core II 4 593 1131003 2230308 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 2 Lightning Fall leaves behind a flag that damages all the targets within its range for Vera's ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 7300000 4 45600 270 0 +539 Garnet: Core III 5 916 1131003 2230309 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 3 Lightning Fall leaves behind a flag that damages all the targets within its range for Vera's ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 11400000 4 45600 270 0 +540 Garnet: Core IV 6 1450 1131003 2230310 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 4 Lightning Fall leaves behind a flag that damages all the targets within its range for Vera's ATK x{0}% ({3} Focus) per second. (Only one Add-on of the same type can be equipped) 18250000 4 45600 270 0 +541 Garnet: Overclock 1 I 3 290 1131003 225605 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 1 Casting Lightning Fall also recovers 5 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 271 0 +542 Garnet: Overclock 1 II 4 593 1131003 225606 1 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 2 Casting Lightning Fall also recovers 10 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 271 0 +543 Garnet: Overclock 1 III 5 916 1131003 225607 1 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 3 Casting Lightning Fall also recovers 15 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 271 0 +544 Garnet: Overclock 1 IV 6 1450 1131003 225608 1 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 4 Casting Lightning Fall also recovers 20 Signature Energy. (Only one Add-on of the same type can be equipped) 40000 4 5000 271 0 +545 Garnet: Overclock 2 I 3 290 1131003 225609 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 1 Gain 1 random set of 3-Ping Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 272 0 +546 Garnet: Overclock 2 II 4 593 1131003 225610 1 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 2 Gain 2 random sets of 3-Ping Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 272 0 +547 Garnet: Overclock 2 III 5 916 1131003 225611 1 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 3 Gain 3 random sets of 3-Ping Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 272 0 +548 Garnet: Overclock 2 IV 6 1450 1131003 225612 1 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR3Weila4.png 4 Gain 4 random sets of 3-Ping Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 272 0 +549 Vitrum: Core I 3 290 1231002 2230379 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 1 3-Pings increase Signature DMG by {0}% ({3} Focus) for 10s, stacking up to 3 times. (Only one Add-on of the same type can be equipped) 200000 4 2000 300 0 +550 Vitrum: Core II 4 593 1231002 2230379 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 2 3-Pings increase Signature DMG by {0}% ({3} Focus) for 10s, stacking up to 3 times. (Only one Add-on of the same type can be equipped) 300000 4 2000 300 0 +551 Vitrum: Core III 5 916 1231002 2230379 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 3 3-Pings increase Signature DMG by {0}% ({3} Focus) for 10s, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 600000 4 2000 300 0 +552 Vitrum: Core IV 6 1450 1231002 2230379 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 4 3-Pings increase Signature DMG by {0}% ({3} Focus) for 10s, stacking up to 4 times. (Only one Add-on of the same type can be equipped) 800000 4 2000 300 0 +553 Vitrum: Overclock 1 I 3 290 1231002 2230380 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 1 Gain 1 Signal Orb each time a color of Signal Orb is forgotten. (Only one Add-on of the same type can be equipped) 40000 4 5000 301 0 +554 Vitrum: Overclock 1 II 4 593 1231002 2230380 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 2 Gain 2 Signal Orbs each time a color of Signal Orb is forgotten. (Only one Add-on of the same type can be equipped) 40000 4 5000 301 0 +555 Vitrum: Overclock 1 III 5 916 1231002 2230380 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 3 Gain 3 Signal Orbs each time a color of Signal Orb is forgotten. (Only one Add-on of the same type can be equipped) 40000 4 5000 301 0 +556 Vitrum: Overclock 1 IV 6 1450 1231002 2230380 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 4 Gain 6 Signal Orbs each time a color of Signal Orb is forgotten. (Only one Add-on of the same type can be equipped) 40000 4 5000 301 0 +557 Vitrum: Overclock 2 I 3 290 1231002 2230381 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 1 Gain 1 random Signal Orb when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 302 0 +558 Vitrum: Overclock 2 II 4 593 1231002 2230381 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 2 Gain 2 random Signal Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 302 0 +559 Vitrum: Overclock 2 III 5 916 1231002 2230381 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 3 Gain 3 random Signal Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 302 0 +560 Vitrum: Overclock 2 IV 6 1450 1231002 2230381 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR2Bangbinata3.png 4 Gain 6 random Signal Orbs when casting Signature Move. (Only one Add-on of the same type can be equipped) 40000 4 5000 302 0 +561 Hyperreal: Core I 3 290 1011004 2230382 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 1 After entering Hypermatrix, Fire DMG increases by {0}% ({3} Focus) for 8s. (Only one Add-on of the same type can be equipped) 800000 4 10000 303 0 +562 Hyperreal: Core II 4 593 1011004 2230382 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 2 After entering Hypermatrix, Fire DMG increases by {0}% ({3} Focus) for 8s. (Only one Add-on of the same type can be equipped) 1600000 4 10000 303 0 +563 Hyperreal: Core III 5 916 1011004 2230382 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 3 After entering Hypermatrix, Fire DMG increases by {0}% ({3} Focus) for 8s. (Only one Add-on of the same type can be equipped) 2400000 4 10000 303 0 +564 Hyperreal: Core IV 6 1450 1011004 2230382 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 4 After entering Hypermatrix, Fire DMG increases by {0}% ({3} Focus) for 8s. (Only one Add-on of the same type can be equipped) 4000000 4 10000 303 0 +565 Hyperreal: Overclock 1 I 3 290 1011004 2230383 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 1 The cooldown of Hypermatrix reduces by 20% after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 304 0 +566 Hyperreal: Overclock 1 II 4 593 1011004 2230383 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 2 The cooldown of Hypermatrix reduces by 40% after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 304 0 +567 Hyperreal: Overclock 1 III 5 916 1011004 2230383 3 4 3 703 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 3 The cooldown of Hypermatrix reduces by 60% after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 304 0 +568 Hyperreal: Overclock 1 IV 6 1450 1011004 2230383 4 4 3 703 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 4 The cooldown of Hypermatrix reduces by 80% after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 304 0 +569 Hyperreal: Overclock 2 I 3 290 1011004 2230384 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 1 Gain 1 set of Signal Orbs after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 305 0 +570 Hyperreal: Overclock 2 II 4 593 1011004 2230384 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 2 Gain 2 sets of Signal Orbs after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 305 0 +571 Hyperreal: Overclock 2 III 5 916 1011004 2230384 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 3 Gain 3 sets of Signal Orbs after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 305 0 +572 Hyperreal: Overclock 2 IV 6 1450 1011004 2230384 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/RolePlayer/RoleHeadR4Li3.png 4 Gain 4 sets of Signal Orbs after casting End of Time. (Only one Add-on of the same type can be equipped) 40000 4 5000 305 0 +573 Structural Breakthrough I 3 290 2230204 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 1 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 1 5000 103 0 +574 Structural Breakthrough I 3 290 2230204 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 1 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 1 5000 103 0 +575 Structural Breakthrough II 4 593 2230204 1 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 2 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 1 5000 103 0 +576 Structural Breakthrough II 4 593 2230204 1 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 2 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 1 5000 103 0 +577 Structural Breakthrough III 5 916 2230204 1 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 3 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 103 0 +578 Structural Breakthrough IV 6 1450 2230204 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip004.png 4 Unlock the character's S-2S Skills and gain 1 set of Signal Orbs once at the beginning of the battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 103 0 +579 State Reboot I 3 290 2230205 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 1 The character on the field will revive instantly if knocked out. 150s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 104 0 +580 State Reboot I 3 290 2230205 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 1 The character on the field will revive instantly if knocked out. 150s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 104 0 +581 State Reboot II 4 593 2230205 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 2 The character on the field will revive instantly if knocked out. 120s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 104 0 +582 State Reboot II 4 593 2230205 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 2 The character on the field will revive instantly if knocked out. 120s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 104 0 +583 State Reboot III 5 916 2230205 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 3 The character on the field will revive instantly if knocked out. 90s cooldown. (Only one Add-on of the same type can be equipped) 40000 4 5000 104 0 +584 State Reboot IV 6 1450 2230205 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip032.png 4 The character on the field will revive instantly if knocked out. 60s cooldown. (Only one Add-on of the same type can be equipped) 40000 4 5000 104 0 +585 Health Link I 3 290 2230206 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 1 Other characters' max HP increases by 5% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 105 0 +586 Health Link I 3 290 2230206 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 1 Other characters' max HP increases by 5% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 105 0 +587 Health Link II 4 593 2230206 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 2 Other characters' max HP increases by 10% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 105 0 +588 Health Link II 4 593 2230206 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 2 Other characters' max HP increases by 10% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 105 0 +589 Health Link III 5 916 2230206 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 3 Other characters' max HP increases by 15% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 4 5000 105 0 +590 Health Link IV 6 1450 2230206 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip026.png 4 Other characters' max HP increases by 20% of the equipper's max HP. (Only one Add-on of this type can take effect in the entire team) 40000 4 5000 105 0 +591 Backstage Bonus I 3 290 2230207 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 1 Other characters' ATK increases by 5% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 106 0 +592 Backstage Bonus I 3 290 2230207 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 1 Other characters' ATK increases by 5% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 106 0 +593 Backstage Bonus II 4 593 2230207 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 2 Other characters' ATK increases by 10% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 106 0 +594 Backstage Bonus II 4 593 2230207 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 2 Other characters' ATK increases by 10% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 1 5000 106 0 +595 Backstage Bonus III 5 916 2230207 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 3 Other characters' ATK increases by 15% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 4 5000 106 0 +596 Backstage Bonus IV 6 1450 2230207 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip54.png 4 Other characters' ATK increases by 20% of the equipper's ATK. (Only one Add-on of this type can take effect in the entire team) 40000 4 5000 106 0 +597 Recursive Shield I 3 290 2230208 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 1 Tank characters' QTE will grant a shield with capacity equal to 13.33% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 1 5000 107 0 +598 Recursive Shield I 3 290 2230208 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 1 Tank characters' QTE will grant a shield with capacity equal to 13.33% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 1 5000 107 0 +599 Recursive Shield II 4 593 2230208 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 2 Tank characters' QTE will grant a shield with capacity equal to 26.67% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 1 5000 107 0 +600 Recursive Shield II 4 593 2230208 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 2 Tank characters' QTE will grant a shield with capacity equal to 26.67% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 1 5000 107 0 +601 Recursive Shield III 5 916 2230208 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 3 Tank characters' QTE will grant a shield with capacity equal to 41.67% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 4 5000 107 0 +602 Recursive Shield IV 6 1450 2230208 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip68.png 4 Tank characters' QTE will grant a shield with capacity equal to 66.67% of their HP to the character on the field. Triggering this effect again will renew the shield. Characters protected by this shield gain Super Armor. (Only one Add-on of the same type can be equipped) 40000 4 5000 107 0 +603 Shared Enhancement I 3 290 2230209 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 1 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 5% for 8s. (Only one Add-on of the same type can be equipped) 40000 1 5000 108 0 +604 Shared Enhancement I 3 290 2230209 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 1 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 5% for 8s. (Only one Add-on of the same type can be equipped) 40000 1 5000 108 0 +605 Shared Enhancement II 4 593 2230209 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 2 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 10% for 8s. (Only one Add-on of the same type can be equipped) 40000 1 5000 108 0 +606 Shared Enhancement II 4 593 2230209 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 2 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 10% for 8s. (Only one Add-on of the same type can be equipped) 40000 1 5000 108 0 +607 Shared Enhancement III 5 916 2230209 3 1 2 102 2 2 602 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 3 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 15% for 8s. (Only one Add-on of the same type can be equipped) 40000 4 5000 108 0 +608 Shared Enhancement IV 6 1450 2230209 4 1 3 103 2 3 603 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip70.png 4 Support and Amplifier characters' QTE will increase the ATK of the character on the field by 20% for 8s. (Only one Add-on of the same type can be equipped) 40000 4 5000 108 0 +609 Empathy of Aggression I 3 290 2230260 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 1 Attacker and Vanguard characters' QTE deals extra DMG equal to 150% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 1 5000 109 0 +610 Empathy of Aggression I 3 290 2230260 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 1 Attacker and Vanguard characters' QTE deals extra DMG equal to 150% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 1 5000 109 0 +611 Empathy of Aggression II 4 593 2230260 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 2 Attacker and Vanguard characters' QTE deals extra DMG equal to 300% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 1 5000 109 0 +612 Empathy of Aggression II 4 593 2230260 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 2 Attacker and Vanguard characters' QTE deals extra DMG equal to 300% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 1 5000 109 0 +613 Empathy of Aggression III 5 916 2230260 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 3 Attacker and Vanguard characters' QTE deals extra DMG equal to 600% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 4 5000 109 0 +614 Empathy of Aggression IV 6 1450 2230260 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip69.png 4 Attacker and Vanguard characters' QTE deals extra DMG equal to 900% of their ATK to nearby units. (Only one Add-on of the same type can be equipped) 40000 4 5000 109 0 +615 Neural Focus I 3 290 2230210 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 1 Gain 1 Signal Orb after holding Basic Attack for 2s. (Only one Add-on of the same type can be equipped) 40000 1 5000 110 0 +616 Neural Focus I 3 290 2230210 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 1 Gain 1 Signal Orb after holding Basic Attack for 2s. (Only one Add-on of the same type can be equipped) 40000 1 5000 110 0 +617 Neural Focus II 4 593 2230210 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 2 Gain 2 Signal Orbs after holding Basic Attack for 1s. (Only one Add-on of the same type can be equipped) 40000 1 5000 110 0 +618 Neural Focus II 4 593 2230210 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 2 Gain 2 Signal Orbs after holding Basic Attack for 1s. (Only one Add-on of the same type can be equipped) 40000 1 5000 110 0 +619 Neural Focus III 5 916 2230210 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 3 Gain 3 Signal Orbs after holding Basic Attack for 1s. (Only one Add-on of the same type can be equipped) 40000 4 5000 110 0 +620 Neural Focus IV 6 1450 2230210 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip025.png 4 Gain 6 Signal Orbs after holding Basic Attack for 1s. (Only one Add-on of the same type can be equipped) 40000 4 5000 110 0 +621 Multisensory Insight I 3 290 2230211 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 1 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 6.93% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 1 5000 111 0 +622 Multisensory Insight I 3 290 2230211 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 1 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 6.93% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 1 5000 111 0 +623 Multisensory Insight II 4 593 2230211 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 2 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 13.87% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 1 5000 111 0 +624 Multisensory Insight II 4 593 2230211 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 2 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 13.87% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 1 5000 111 0 +625 Multisensory Insight III 5 916 2230211 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 3 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 21.67% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 4 5000 111 0 +626 Multisensory Insight IV 6 1450 2230211 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip019.png 4 Hold the Dodge button to consume 100 Dodge Gauge per second and gain 34.67% Extra DMG Bonus. This effect lasts 15s and stacks up to 5 times. (Only one Add-on of the same type can be equipped) 40000 4 5000 111 0 +627 Domain Boilover I 3 290 2230212 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 1 When the equipper deals damage, they also deal damage equal to ATK x2000% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 112 0 +628 Domain Boilover I 3 290 2230212 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 1 When the equipper deals damage, they also deal damage equal to ATK x2000% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 112 0 +629 Domain Boilover II 4 593 2230212 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 2 When the equipper deals damage, they also deal damage equal to ATK x4000% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 112 0 +630 Domain Boilover II 4 593 2230212 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 2 When the equipper deals damage, they also deal damage equal to ATK x4000% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 1 5000 112 0 +631 Domain Boilover III 5 916 2230212 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 3 When the equipper deals damage, they also deal damage equal to ATK x6250% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 4 5000 112 0 +632 Domain Boilover IV 6 1450 2230212 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip037.png 4 When the equipper deals damage, they also deal damage equal to ATK x10000% to all the enemies within 5m. This additional damage is shared across all the enemies within range (the fewer enemies there are, the higher damage taken by each single enemy). 5s cooldown. (Only one Add-on of the same type can be equipped) 40000 4 5000 112 0 +633 Rapid Anchor I 3 290 2230213 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 1 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 40% faster. (Only one Add-on of the same type can be equipped) 40000 1 5000 113 0 +634 Rapid Anchor I 3 290 2230213 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 1 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 40% faster. (Only one Add-on of the same type can be equipped) 40000 1 5000 113 0 +635 Rapid Anchor II 4 593 2230213 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 2 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 60% faster. (Only one Add-on of the same type can be equipped) 40000 1 5000 113 0 +636 Rapid Anchor II 4 593 2230213 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 2 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 60% faster. (Only one Add-on of the same type can be equipped) 40000 1 5000 113 0 +637 Rapid Anchor III 5 916 2230213 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 3 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 100% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 113 0 +638 Rapid Anchor IV 6 1450 2230213 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip71.png 4 When equipped by a character in the Blue Slot, a new BGM will be played for 20s after casting Signature Move, during which Signal Orbs will spawn 100% faster. (Only one Add-on of the same type can be equipped) 40000 4 5000 113 0 +639 Rejuvenating Anchor I 3 290 2230214 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 1 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 5% HP every second. (Only one Add-on of the same type can be equipped) 40000 1 5000 114 0 +640 Rejuvenating Anchor I 3 290 2230214 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 1 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 5% HP every second. (Only one Add-on of the same type can be equipped) 40000 1 5000 114 0 +641 Rejuvenating Anchor II 4 593 2230214 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 2 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 10% HP every second. (Only one Add-on of the same type can be equipped) 40000 1 5000 114 0 +642 Rejuvenating Anchor II 4 593 2230214 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 2 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 10% HP every second. (Only one Add-on of the same type can be equipped) 40000 1 5000 114 0 +643 Rejuvenating Anchor III 5 916 2230214 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 3 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 15% HP every second. (Only one Add-on of the same type can be equipped) 40000 4 5000 114 0 +644 Rejuvenating Anchor IV 6 1450 2230214 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip72.png 4 When equipped by a character in the Red Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper will recover 20% HP every second. (Only one Add-on of the same type can be equipped) 40000 4 5000 114 0 +645 Warfare Anchor I 3 290 2230215 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 1 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 10%. (Only one Add-on of the same type can be equipped) 40000 1 5000 115 0 +646 Warfare Anchor I 3 290 2230215 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 1 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 10%. (Only one Add-on of the same type can be equipped) 40000 1 5000 115 0 +647 Warfare Anchor II 4 593 2230215 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 2 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 20%. (Only one Add-on of the same type can be equipped) 40000 1 5000 115 0 +648 Warfare Anchor II 4 593 2230215 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 2 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 20%. (Only one Add-on of the same type can be equipped) 40000 1 5000 115 0 +649 Warfare Anchor III 5 916 2230215 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 3 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 30%. (Only one Add-on of the same type can be equipped) 40000 4 5000 115 0 +650 Warfare Anchor IV 6 1450 2230215 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip73.png 4 When equipped by a character in the Yellow Slot, a new BGM will be played for 20s upon casting Signature Move, during which the equipper's DMG will increase by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 115 0 +651 Simulacrum Contamination I 3 290 2230216 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 1 Upon death, enemies cause 50000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 1 5000 116 0 +652 Simulacrum Contamination I 3 290 2230216 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 1 Upon death, enemies cause 50000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 1 5000 116 0 +653 Simulacrum Contamination II 4 593 2230216 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 2 Upon death, enemies cause 100000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 1 5000 116 0 +654 Simulacrum Contamination II 4 593 2230216 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 2 Upon death, enemies cause 100000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 1 5000 116 0 +655 Simulacrum Contamination III 5 916 2230216 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 3 Upon death, enemies cause 150000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 4 5000 116 0 +656 Simulacrum Contamination IV 6 1450 2230216 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip74.png 4 Upon death, enemies cause 200000 damage to all other nearby enemies. (Only one Add-on of the same type can be equipped) 40000 4 5000 116 0 +657 Simulacrum Absorption I 3 290 2230217 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 1 Killing an enemy increases the equipper's ATK and max HP by 5. (Only one Add-on of the same type can be equipped) 40000 1 5000 117 0 +658 Simulacrum Absorption I 3 290 2230217 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 1 Killing an enemy increases the equipper's ATK and max HP by 5. (Only one Add-on of the same type can be equipped) 40000 1 5000 117 0 +659 Simulacrum Absorption II 4 593 2230217 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 2 Killing an enemy increases the equipper's ATK and max HP by 10. (Only one Add-on of the same type can be equipped) 40000 1 5000 117 0 +660 Simulacrum Absorption II 4 593 2230217 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 2 Killing an enemy increases the equipper's ATK and max HP by 10. (Only one Add-on of the same type can be equipped) 40000 1 5000 117 0 +661 Simulacrum Absorption III 5 916 2230217 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 3 Killing an enemy increases the equipper's ATK and max HP by 15. (Only one Add-on of the same type can be equipped) 40000 4 5000 117 0 +662 Simulacrum Absorption IV 6 1450 2230217 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip75.png 4 Killing an enemy increases the equipper's ATK and max HP by 20. (Only one Add-on of the same type can be equipped) 40000 4 5000 117 0 +663 Extended Strength I 3 290 2230218 1 1 2 101 1 1 201 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip79.png 1 Dealing Physical DMG to an enemy also inflicts additional damage equal to ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 64000 1 800 118 0 +664 Extended Strength II 4 593 2230218 2 1 2 701 1 2 201 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip79.png 2 Dealing Physical DMG to an enemy also inflicts additional damage equal to ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 128000 1 800 118 0 +665 Extended Strength III 5 916 2230218 3 1 3 702 1 2 202 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip79.png 3 Dealing Physical DMG to an enemy also inflicts additional damage equal to ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 200000 1 800 118 0 +666 Extended Strength IV 6 1450 2230218 4 1 3 102 1 3 203 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip79.png 4 Dealing Physical DMG to an enemy also inflicts additional damage equal to ATK x{0}% ({3} Might). (Only one Add-on of the same type can be equipped) 320000 1 800 118 0 +667 Intensified Attack I 3 290 2230219 1 1 2 101 1 1 201 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip80.png 1 Increases the CRIT Rate of the equipper by {0}% (Might {3}). (Only one Add-on of the same type can be equipped) 200000 1 2000 280 0 +668 Intensified Attack II 4 593 2230219 2 1 2 701 1 2 201 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip80.png 2 Increases the CRIT Rate of the equipper by {0}% (Might {3}). (Only one Add-on of the same type can be equipped) 400000 1 2000 280 0 +669 Intensified Attack III 5 916 2230219 3 1 3 702 1 2 202 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip80.png 3 Increases the CRIT Rate of the equipper by {0}% (Might {3}). (Only one Add-on of the same type can be equipped) 600000 1 2000 280 0 +670 Intensified Attack IV 6 1450 2230219 4 1 3 102 1 3 203 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip80.png 4 Increases the CRIT Rate of the equipper by {0}% (Might {3}). (Only one Add-on of the same type can be equipped) 800000 1 2000 280 0 +671 Suppressive Existence I 3 290 2230220 1 2 2 402 2 1 801 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip81.png 1 Damage all nearby units for 3% of equipper's max HP every 2s. (Only one Add-on of the same type can be equipped) 40000 2 5000 273 0 +672 Suppressive Existence II 4 593 2230220 2 2 2 402 2 2 802 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip81.png 2 Damage all nearby units for 5% of equipper's max HP every 2s. (Only one Add-on of the same type can be equipped) 40000 2 5000 273 0 +673 Suppressive Existence III 5 916 2230220 3 2 3 403 2 2 802 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip81.png 3 Damage all nearby units for 8% of equipper's max HP every 2s. (Only one Add-on of the same type can be equipped) 40000 2 5000 273 0 +674 Suppressive Existence IV 6 1450 2230220 4 2 3 403 2 3 803 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip81.png 4 Damage all nearby units for 10% of equipper's max HP every 2s. (Only one Add-on of the same type can be equipped) 40000 2 5000 273 0 +675 Growth Adjustment I 3 290 2230221 1 2 2 402 2 1 801 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip82.png 1 Recover 5% of the lost HP every second. (Only one Add-on of the same type can be equipped) 40000 2 5000 119 0 +676 Growth Adjustment II 4 593 2230221 2 2 2 402 2 2 802 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip82.png 2 Recover 10% of the lost HP every second. (Only one Add-on of the same type can be equipped) 40000 2 5000 119 0 +677 Growth Adjustment III 5 916 2230221 3 2 3 403 2 2 802 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip82.png 3 Recover 15% of the lost HP every second. (Only one Add-on of the same type can be equipped) 40000 2 5000 119 0 +678 Growth Adjustment IV 6 1450 2230221 4 2 3 403 2 3 803 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip82.png 4 Recover 20% of the lost HP every second. (Only one Add-on of the same type can be equipped) 40000 2 5000 119 0 +679 Reflective Shell I 3 290 2230222 1 3 2 502 3 1 901 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip83.png 1 Return {0}% of the DMG taken (Tenacity {3}) to the attacker. (Only one Add-on of the same type can be equipped) 6400000 3 40 120 0 +680 Reflective Shell II 4 593 2230222 2 3 2 502 3 2 902 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip83.png 2 Return {0}% of the DMG taken (Tenacity {3}) to the attacker. (Only one Add-on of the same type can be equipped) 12800000 3 40 120 0 +681 Reflective Shell III 5 916 2230222 3 3 3 503 3 2 902 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip83.png 3 Return {0}% of the DMG taken (Tenacity {3}) to the attacker. (Only one Add-on of the same type can be equipped) 20000000 3 40 120 0 +682 Reflective Shell IV 6 1450 2230222 4 3 3 503 3 3 903 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip83.png 4 Return {0}% of the DMG taken (Tenacity {3}) to the attacker. (Only one Add-on of the same type can be equipped) 32000000 3 40 120 0 +683 Evasive Probability I 3 290 2230223 1 3 2 502 3 1 901 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip84.png 1 When taking DMG, there is a {0}% (Tenacity {3}) chance to become immune to the DMG. The base chance increases by 1% every second while not taking DMG. (Only one Add-on of the same type can be equipped) 32000 3 5000 274 0 +684 Evasive Probability II 4 593 2230223 2 3 2 502 3 2 902 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip84.png 2 When taking DMG, there is a {0}% (Tenacity {3}) chance to become immune to the DMG. The base chance increases by 1% every second while not taking DMG. (Only one Add-on of the same type can be equipped) 64000 3 5000 274 0 +685 Evasive Probability III 5 916 2230223 3 3 3 503 3 2 902 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip84.png 3 When taking DMG, there is a {0}% (Tenacity {3}) chance to become immune to the DMG. The base chance increases by 1% every second while not taking DMG. (Only one Add-on of the same type can be equipped) 100000 3 5000 274 0 +686 Evasive Probability IV 6 1450 2230223 4 3 3 503 3 3 903 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip84.png 4 When taking DMG, there is a {0}% (Tenacity {3}) chance to become immune to the DMG. The base chance increases by 1% every second while not taking DMG. (Only one Add-on of the same type can be equipped) 160000 3 5000 274 0 +687 Coupling Focus I 3 290 2230224 1 4 2 302 4 1 701 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip85.png 1 Upon dealing Elemental DMG to the enemy, there is a 30% chance to deal bonus damage equal to ATK x{0}% (Focus {3}). (Only one Add-on of the same type can be equipped) 320000 4 1200 121 0 +688 Coupling Focus II 4 593 2230224 2 4 2 302 4 2 702 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip85.png 2 Upon dealing Elemental DMG to the enemy, there is a 30% chance to deal bonus damage equal to ATK x{0}% (Focus {3}). (Only one Add-on of the same type can be equipped) 640000 4 1200 121 0 +689 Coupling Focus III 5 916 2230224 3 4 3 303 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip85.png 3 Upon dealing Elemental DMG to the enemy, there is a 30% chance to deal bonus damage equal to ATK x{0}% (Focus {3}). (Only one Add-on of the same type can be equipped) 1000000 4 1200 121 0 +690 Coupling Focus IV 6 1450 2230224 4 4 3 303 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip85.png 4 Upon dealing Elemental DMG to the enemy, there is a 30% chance to deal bonus damage equal to ATK x{0}% (Focus {3}). (Only one Add-on of the same type can be equipped) 1600000 4 1200 121 0 +691 Last Stand: DMG Increase I 3 290 221001 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Extra DMG increases by 50% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +692 Last Stand: DMG Increase I 3 290 221001 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Extra DMG increases by 50% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +693 Last Stand: DMG Increase II 4 593 221002 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Extra DMG increases by 100% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +694 Last Stand: DMG Increase II 4 593 221002 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Extra DMG increases by 100% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +695 Last Stand: DMG Increase III 5 916 221003 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 3 Extra DMG increases by 200% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +696 Last Stand: DMG Increase IV 6 1450 221004 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 4 Extra DMG increases by 300% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 150 0 +697 Last Stand: Balance I 3 290 221005 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Lose 3% HP every second when HP is higher than 33%; reduce DMG taken by 4% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +698 Last Stand: Balance I 3 290 221005 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Lose 3% HP every second when HP is higher than 33%; reduce DMG taken by 4% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +699 Last Stand: Balance II 4 593 221006 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Lose 5% HP every second when HP is higher than 33%; reduce DMG taken by 8% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +700 Last Stand: Balance II 4 593 221006 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Lose 5% HP every second when HP is higher than 33%; reduce DMG taken by 8% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +701 Last Stand: Balance III 5 916 221007 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 3 Lose 8% HP every second when HP is higher than 33%; reduce DMG taken by 12% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +702 Last Stand: Balance IV 6 1450 221008 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 4 Lose 10% HP every second when HP is higher than 33%; reduce DMG taken by 20% when HP is lower than 33%. (Only one Add-on of the same type can be equipped) 40000 4 5000 151 0 +703 Last Stand: Shield I 3 290 221009 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Gain a shield equal to 10% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +704 Last Stand: Shield I 3 290 221009 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 1 Gain a shield equal to 10% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +705 Last Stand: Shield II 4 593 221010 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Gain a shield equal to 20% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +706 Last Stand: Shield II 4 593 221010 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 2 Gain a shield equal to 20% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +707 Last Stand: Shield III 5 916 221011 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 3 Gain a shield equal to 30% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +708 Last Stand: Shield IV 6 1450 221012 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip050.png 4 Gain a shield equal to 40% of max HP when HP is lower than 33%. Can be triggered once each battle. (Only one Add-on of the same type can be equipped) 40000 4 5000 152 0 +709 Skill: DMG Increase I 3 290 221013 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 All Extra DMG Bonus increases by 16% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +710 Skill: DMG Increase I 3 290 221013 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 All Extra DMG Bonus increases by 16% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +711 Skill: DMG Increase II 4 593 221014 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 All Extra DMG Bonus increases by 32% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +712 Skill: DMG Increase II 4 593 221014 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 All Extra DMG Bonus increases by 32% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +713 Skill: DMG Increase III 5 916 221015 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 3 All Extra DMG Bonus increases by 50% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +714 Skill: DMG Increase IV 6 1450 221016 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 4 All Extra DMG Bonus increases by 80% when HP is higher than 80%. This effect enters a 10s cooldown after receiving DMG from the enemy. (Only one Add-on of the same type can be equipped) 40000 4 5000 153 0 +715 Skill: Shield I 3 290 221017 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 Gain a shield that can block DMG from 1 attack when HP is higher than 80%. This shield renews every 160s. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +716 Skill: Shield I 3 290 221017 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 Gain a shield that can block DMG from 1 attack when HP is higher than 80%. This shield renews every 160s. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +717 Skill: Shield II 4 593 221018 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 Gain a shield that can block DMG from 1 attack when HP is higher than 80%. This shield renews every 140. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +718 Skill: Shield II 4 593 221018 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 Gain a shield that can block DMG from 1 attack when HP is higher than 80%. This shield renews every 140. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +719 Skill: Shield III 5 916 221019 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 3 Gain a shield that can block DMG from 1 attack when HP is higher than 80%. This shield renews every 120s. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +720 Skill: Shield IV 6 1450 221020 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 4 Gain a shield that can block DMG from 2 attacks when HP is higher than 80%. This shield renews every 120s. (Only one Add-on of the same type can be equipped) 40000 4 5000 154 0 +721 Skill: Recovery I 3 290 221021 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 Recover 1% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +722 Skill: Recovery I 3 290 221021 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 1 Recover 1% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +723 Skill: Recovery II 4 593 221022 2 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 Recover 2% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +724 Skill: Recovery II 4 593 221022 2 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 2 Recover 2% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +725 Skill: Recovery III 5 916 221023 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 3 Recover 3% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +726 Skill: Recovery IV 6 1450 221024 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip051.png 4 Recover 4% HP every second when HP is lower than 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 155 0 +727 Stats: HP I 3 290 221025 1 2 2 402 3 1 501 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png 1 HP +300 (Only one Add-on of the same type can be equipped) 40000 4 5000 156 0 +728 Stats: HP II 4 593 221026 1 2 2 402 3 2 502 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png 2 HP +500 (Only one Add-on of the same type can be equipped) 40000 4 5000 156 0 +729 Stats: HP III 5 916 221027 1 2 3 403 3 2 502 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png 3 HP +800 (Only one Add-on of the same type can be equipped) 40000 4 5000 156 0 +730 Stats: HP IV 6 1450 221028 1 2 3 403 3 3 503 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip012.png 4 HP +1100 (Only one Add-on of the same type can be equipped) 40000 4 5000 156 0 +731 Stats: ATK I 3 290 221029 1 1 2 102 4 1 701 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 1 ATK +100 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +732 Stats: ATK I 3 290 221029 1 4 2 702 1 1 101 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 1 ATK +100 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +733 Stats: ATK II 4 593 221030 2 4 2 702 1 2 102 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 2 ATK +140 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +734 Stats: ATK II 4 593 221030 2 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 2 ATK +140 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +735 Stats: ATK III 5 916 221031 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 3 ATK +180 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +736 Stats: ATK IV 6 1450 221032 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip011.png 4 ATK +220 (Only one Add-on of the same type can be equipped) 40000 4 5000 157 0 +737 Stats: Fire DMG I 3 290 221033 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png 1 Fire DMG increases by 20%. (Only one Add-on of the same type can be equipped) 40000 4 5000 158 0 +738 Stats: Fire DMG II 4 593 221034 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png 2 Fire DMG increases by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 158 0 +739 Stats: Fire DMG III 5 916 221035 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png 3 Fire DMG increases by 60%. (Only one Add-on of the same type can be equipped) 40000 4 5000 158 0 +740 Stats: Fire DMG IV 6 1450 221036 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip005.png 4 Fire DMG increases by 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 158 0 +741 Stats: Ice DMG I 3 290 221037 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png 1 Ice DMG increases by 20%. (Only one Add-on of the same type can be equipped) 40000 4 5000 159 0 +742 Stats: Ice DMG II 4 593 221038 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png 2 Ice DMG increases by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 159 0 +743 Stats: Ice DMG III 5 916 221039 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png 3 Ice DMG increases by 60%. (Only one Add-on of the same type can be equipped) 40000 4 5000 159 0 +744 Stats: Ice DMG IV 6 1450 221040 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip007.png 4 Ice DMG increases by 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 159 0 +745 Stats: Dark DMG I 3 290 221041 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png 1 Dark DMG increases by 20%. (Only one Add-on of the same type can be equipped) 40000 4 5000 160 0 +746 Stats: Dark DMG II 4 593 221042 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png 2 Dark DMG increases by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 160 0 +747 Stats: Dark DMG III 5 916 221043 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png 3 Dark DMG increases by 60%. (Only one Add-on of the same type can be equipped) 40000 4 5000 160 0 +748 Stats: Dark DMG IV 6 1450 221044 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip008.png 4 Dark DMG increases by 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 160 0 +749 Stats: Lightning DMG I 3 290 221045 1 4 2 302 1 1 101 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png 1 Lightning DMG increases by 20%. (Only one Add-on of the same type can be equipped) 40000 4 5000 161 0 +750 Stats: Lightning DMG II 4 593 221046 2 4 2 302 1 2 102 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png 2 Lightning DMG increases by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 161 0 +751 Stats: Lightning DMG III 5 916 221047 3 4 3 303 1 2 102 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png 3 Lightning DMG increases by 60%. (Only one Add-on of the same type can be equipped) 40000 4 5000 161 0 +752 Stats: Lightning DMG IV 6 1450 221048 4 4 3 303 1 3 103 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip006.png 4 Lightning DMG increases by 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 161 0 +753 Stats: Physical DMG I 3 290 221049 1 1 1 101 4 1 701 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png 1 Physical DMG increases by 20%. (Only one Add-on of the same type can be equipped) 40000 4 5000 162 0 +754 Stats: Physical DMG II 4 593 221050 2 1 2 102 4 2 702 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png 2 Physical DMG increases by 40%. (Only one Add-on of the same type can be equipped) 40000 4 5000 162 0 +755 Stats: Physical DMG III 5 916 221051 3 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png 3 Physical DMG increases by 60%. (Only one Add-on of the same type can be equipped) 40000 4 5000 162 0 +756 Stats: Physical DMG IV 6 1450 221052 4 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip009.png 4 Physical DMG increases by 80%. (Only one Add-on of the same type can be equipped) 40000 4 5000 162 0 +757 Stats: Switch I 3 290 221053 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 1 Switch cooldown decreases by 2s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +758 Stats: Switch I 3 290 221053 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 1 Switch cooldown decreases by 2s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +759 Stats: Switch II 4 593 221054 1 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 2 Switch cooldown decreases by 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +760 Stats: Switch II 4 593 221054 1 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 2 Switch cooldown decreases by 4s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +761 Stats: Switch III 5 916 221055 1 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 3 Switch cooldown decreases by 6s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +762 Stats: Switch IV 6 1450 221056 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip043.png 4 Switch cooldown decreases by 8s. (Only one Add-on of the same type can be equipped) 40000 4 5000 163 0 +763 Stats: Dodge I 3 290 221057 1 1 1 101 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 1 Dodge Gauge limit increases by 200. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +764 Stats: Dodge I 3 290 221057 1 4 1 701 2 1 401 3 5 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 1 Dodge Gauge limit increases by 200. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +765 Stats: Dodge II 4 593 221058 1 4 2 702 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 2 Dodge Gauge limit increases by 400. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +766 Stats: Dodge II 4 593 221058 1 1 2 102 2 1 401 4 10 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 2 Dodge Gauge limit increases by 400. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +767 Stats: Dodge III 5 916 221059 1 1 2 102 4 2 702 5 50 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 3 Dodge Gauge limit increases by 600. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +768 Stats: Dodge IV 6 1450 221060 1 1 3 103 4 3 703 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip018.png 4 Dodge Gauge limit increases by 800. (Only one Add-on of the same type can be equipped) 40000 4 5000 164 0 +769 Exclusive to Fusion Center only 6 1450 2230105 4 6 400 Assets/Product/Texture/Image/UiInfestorExplore/Equip022.png 4 Exclusive to Fusion Center only. Cannot be found in drops. No special effects! 0 \ No newline at end of file diff --git a/Resources/table/share/fuben/rift/RiftPluginAttrFix.tsv b/Resources/table/share/fuben/rift/RiftPluginAttrFix.tsv new file mode 100644 index 0000000..35a1499 --- /dev/null +++ b/Resources/table/share/fuben/rift/RiftPluginAttrFix.tsv @@ -0,0 +1,3001 @@ +Id GroupId FixAttrId FixAttrLevel Ability FightEvent FightEventLevel EffectType EffectValue +1 101 1 0 0 2230261 1 1 26 +2 101 1 1 25 2230261 2 1 34 +3 101 1 2 34 2230261 3 1 42 +4 101 1 3 42 2230261 4 1 49 +5 101 1 4 49 2230261 5 1 56 +6 101 1 5 56 2230261 6 1 62 +7 101 1 6 62 2230261 7 1 68 +8 101 1 7 69 2230261 8 1 74 +9 101 1 8 74 2230261 9 1 80 +10 101 1 9 80 2230261 10 1 85 +11 101 1 10 85 2230261 11 1 90 +12 101 1 11 90 2230261 12 1 94 +13 101 1 12 95 2230261 13 1 99 +14 101 1 13 99 2230261 14 1 103 +15 101 1 14 104 2230261 15 1 107 +16 101 1 15 108 2230261 16 1 111 +17 101 1 16 112 2230261 17 1 115 +18 101 1 17 115 2230261 18 1 118 +19 101 1 18 119 2230261 19 1 122 +20 101 1 19 122 2230261 20 1 125 +21 101 1 20 126 2230261 21 1 128 +22 101 1 21 129 2230261 22 1 131 +23 101 1 22 132 2230261 23 1 134 +24 101 1 23 135 2230261 24 1 137 +25 101 1 24 138 2230261 25 1 140 +26 101 1 25 140 2230261 26 1 142 +27 101 1 26 143 2230261 27 1 145 +28 101 1 27 146 2230261 28 1 147 +29 101 1 28 148 2230261 29 1 149 +30 101 1 29 150 2230261 30 1 152 +31 101 1 30 153 2230261 31 1 154 +32 101 1 31 155 2230261 32 1 156 +33 101 1 32 157 2230261 33 1 158 +34 101 1 33 159 2230261 34 1 160 +35 101 1 34 161 2230261 35 1 162 +36 101 1 35 163 2230261 36 1 164 +37 101 1 36 165 2230261 37 1 165 +38 101 1 37 167 2230261 38 1 167 +39 101 1 38 168 2230261 39 1 169 +40 101 1 39 170 2230261 40 1 170 +41 101 1 40 172 2230261 41 1 172 +42 101 1 41 173 2230261 42 1 174 +43 101 1 42 175 2230261 43 1 175 +44 101 1 43 176 2230261 44 1 177 +45 101 1 44 178 2230261 45 1 178 +46 101 1 45 179 2230261 46 1 179 +47 101 1 46 181 2230261 47 1 181 +48 101 1 47 182 2230261 48 1 182 +49 101 1 48 183 2230261 49 1 183 +50 101 1 49 185 2230261 50 1 185 +51 101 1 50 186 2230261 51 1 186 +52 101 1 51 187 2230261 52 1 187 +53 101 1 52 188 2230261 53 1 188 +54 101 1 53 190 2230261 54 1 189 +55 101 1 54 191 2230261 55 1 190 +56 101 1 55 192 2230261 56 1 191 +57 101 1 56 193 2230261 57 1 192 +58 101 1 57 194 2230261 58 1 194 +59 101 1 58 195 2230261 59 1 195 +60 101 1 59 196 2230261 60 1 196 +61 101 1 60 197 2230261 61 1 196 +62 101 1 61 198 2230261 62 1 197 +63 101 1 62 199 2230261 63 1 198 +64 101 1 63 200 2230261 64 1 199 +65 101 1 64 201 2230261 65 1 200 +66 101 1 65 202 2230261 66 1 201 +67 101 1 66 202 2230261 67 1 202 +68 101 1 67 203 2230261 68 1 203 +69 101 1 68 204 2230261 69 1 203 +70 101 1 69 205 2230261 70 1 204 +71 101 1 70 206 2230261 71 1 205 +72 101 1 71 207 2230261 72 1 206 +73 101 1 72 207 2230261 73 1 207 +74 101 1 73 208 2230261 74 1 207 +75 101 1 74 209 2230261 75 1 208 +76 101 1 75 210 2230261 76 1 209 +77 101 1 76 210 2230261 77 1 209 +78 101 1 77 211 2230261 78 1 210 +79 101 1 78 212 2230261 79 1 211 +80 101 1 79 212 2230261 80 1 211 +81 101 1 80 213 2230261 81 1 212 +82 101 1 81 214 2230261 82 1 213 +83 101 1 82 214 2230261 83 1 213 +84 101 1 83 215 2230261 84 1 214 +85 101 1 84 216 2230261 85 1 214 +86 101 1 85 216 2230261 86 1 215 +87 101 1 86 217 2230261 87 1 216 +88 101 1 87 217 2230261 88 1 216 +89 101 1 88 218 2230261 89 1 217 +90 101 1 89 218 2230261 90 1 217 +91 101 1 90 219 2230261 91 1 218 +92 101 1 91 220 2230261 92 1 218 +93 101 1 92 220 2230261 93 1 219 +94 101 1 93 221 2230261 94 1 219 +95 101 1 94 221 2230261 95 1 220 +96 101 1 95 222 2230261 96 1 220 +97 101 1 96 222 2230261 97 1 221 +98 101 1 97 223 2230261 98 1 221 +99 101 1 98 223 2230261 99 1 222 +100 101 1 99 224 2230261 100 1 222 +101 102 1 0 0 2230262 1 1 51 +102 102 1 1 51 2230262 2 1 59 +103 102 1 2 60 2230262 3 1 67 +104 102 1 3 67 2230262 4 1 75 +105 102 1 4 75 2230262 5 1 82 +106 102 1 5 82 2230262 6 1 89 +107 102 1 6 89 2230262 7 1 95 +108 102 1 7 96 2230262 8 1 101 +109 102 1 8 102 2230262 9 1 108 +110 102 1 9 108 2230262 10 1 113 +111 102 1 10 114 2230262 11 1 119 +112 102 1 11 120 2230262 12 1 124 +113 102 1 12 125 2230262 13 1 130 +114 102 1 13 130 2230262 14 1 135 +115 102 1 14 135 2230262 15 1 139 +116 102 1 15 140 2230262 16 1 144 +117 102 1 16 145 2230262 17 1 149 +118 102 1 17 150 2230262 18 1 153 +119 102 1 18 154 2230262 19 1 157 +120 102 1 19 158 2230262 20 1 161 +121 102 1 20 162 2230262 21 1 165 +122 102 1 21 166 2230262 22 1 169 +123 102 1 22 170 2230262 23 1 173 +124 102 1 23 174 2230262 24 1 176 +125 102 1 24 178 2230262 25 1 180 +126 102 1 25 181 2230262 26 1 183 +127 102 1 26 185 2230262 27 1 186 +128 102 1 27 188 2230262 28 1 190 +129 102 1 28 191 2230262 29 1 193 +130 102 1 29 194 2230262 30 1 196 +131 102 1 30 197 2230262 31 1 199 +132 102 1 31 200 2230262 32 1 202 +133 102 1 32 203 2230262 33 1 204 +134 102 1 33 206 2230262 34 1 207 +135 102 1 34 209 2230262 35 1 210 +136 102 1 35 211 2230262 36 1 212 +137 102 1 36 214 2230262 37 1 215 +138 102 1 37 216 2230262 38 1 217 +139 102 1 38 219 2230262 39 1 220 +140 102 1 39 221 2230262 40 1 222 +141 102 1 40 224 2230262 41 1 224 +142 102 1 41 226 2230262 42 1 226 +143 102 1 42 228 2230262 43 1 229 +144 102 1 43 230 2230262 44 1 231 +145 102 1 44 232 2230262 45 1 233 +146 102 1 45 235 2230262 46 1 235 +147 102 1 46 237 2230262 47 1 237 +148 102 1 47 239 2230262 48 1 239 +149 102 1 48 241 2230262 49 1 240 +150 102 1 49 242 2230262 50 1 242 +151 102 1 50 244 2230262 51 1 244 +152 102 1 51 246 2230262 52 1 246 +153 102 1 52 248 2230262 53 1 248 +154 102 1 53 250 2230262 54 1 249 +155 102 1 54 251 2230262 55 1 251 +156 102 1 55 253 2230262 56 1 253 +157 102 1 56 255 2230262 57 1 254 +158 102 1 57 256 2230262 58 1 256 +159 102 1 58 258 2230262 59 1 257 +160 102 1 59 259 2230262 60 1 259 +161 102 1 60 261 2230262 61 1 260 +162 102 1 61 262 2230262 62 1 262 +163 102 1 62 264 2230262 63 1 263 +164 102 1 63 265 2230262 64 1 264 +165 102 1 64 267 2230262 65 1 266 +166 102 1 65 268 2230262 66 1 267 +167 102 1 66 269 2230262 67 1 268 +168 102 1 67 271 2230262 68 1 270 +169 102 1 68 272 2230262 69 1 271 +170 102 1 69 273 2230262 70 1 272 +171 102 1 70 275 2230262 71 1 273 +172 102 1 71 276 2230262 72 1 275 +173 102 1 72 277 2230262 73 1 276 +174 102 1 73 278 2230262 74 1 277 +175 102 1 74 279 2230262 75 1 278 +176 102 1 75 280 2230262 76 1 279 +177 102 1 76 282 2230262 77 1 280 +178 102 1 77 283 2230262 78 1 281 +179 102 1 78 284 2230262 79 1 283 +180 102 1 79 285 2230262 80 1 284 +181 102 1 80 286 2230262 81 1 285 +182 102 1 81 287 2230262 82 1 286 +183 102 1 82 288 2230262 83 1 287 +184 102 1 83 289 2230262 84 1 288 +185 102 1 84 290 2230262 85 1 289 +186 102 1 85 291 2230262 86 1 289 +187 102 1 86 292 2230262 87 1 290 +188 102 1 87 293 2230262 88 1 291 +189 102 1 88 294 2230262 89 1 292 +190 102 1 89 295 2230262 90 1 293 +191 102 1 90 296 2230262 91 1 294 +192 102 1 91 296 2230262 92 1 295 +193 102 1 92 297 2230262 93 1 296 +194 102 1 93 298 2230262 94 1 297 +195 102 1 94 299 2230262 95 1 297 +196 102 1 95 300 2230262 96 1 298 +197 102 1 96 301 2230262 97 1 299 +198 102 1 97 302 2230262 98 1 300 +199 102 1 98 302 2230262 99 1 301 +200 102 1 99 303 2230262 100 1 301 +201 103 1 0 0 2230263 1 1 77 +202 103 1 1 77 2230263 2 1 85 +203 103 1 2 86 2230263 3 1 93 +204 103 1 3 94 2230263 4 1 101 +205 103 1 4 102 2230263 5 1 109 +206 103 1 5 110 2230263 6 1 116 +207 103 1 6 117 2230263 7 1 123 +208 103 1 7 124 2230263 8 1 130 +209 103 1 8 131 2230263 9 1 137 +210 103 1 9 138 2230263 10 1 144 +211 103 1 10 145 2230263 11 1 150 +212 103 1 11 151 2230263 12 1 156 +213 103 1 12 157 2230263 13 1 162 +214 103 1 13 163 2230263 14 1 168 +215 103 1 14 169 2230263 15 1 174 +216 103 1 15 175 2230263 16 1 179 +217 103 1 16 181 2230263 17 1 185 +218 103 1 17 186 2230263 18 1 190 +219 103 1 18 191 2230263 19 1 195 +220 103 1 19 197 2230263 20 1 200 +221 103 1 20 202 2230263 21 1 205 +222 103 1 21 207 2230263 22 1 210 +223 103 1 22 211 2230263 23 1 214 +224 103 1 23 216 2230263 24 1 219 +225 103 1 24 221 2230263 25 1 223 +226 103 1 25 225 2230263 26 1 228 +227 103 1 26 229 2230263 27 1 232 +228 103 1 27 234 2230263 28 1 236 +229 103 1 28 238 2230263 29 1 240 +230 103 1 29 242 2230263 30 1 244 +231 103 1 30 246 2230263 31 1 248 +232 103 1 31 250 2230263 32 1 251 +233 103 1 32 254 2230263 33 1 255 +234 103 1 33 257 2230263 34 1 259 +235 103 1 34 261 2230263 35 1 262 +236 103 1 35 264 2230263 36 1 266 +237 103 1 36 268 2230263 37 1 269 +238 103 1 37 271 2230263 38 1 272 +239 103 1 38 275 2230263 39 1 276 +240 103 1 39 278 2230263 40 1 279 +241 103 1 40 281 2230263 41 1 282 +242 103 1 41 284 2230263 42 1 285 +243 103 1 42 287 2230263 43 1 288 +244 103 1 43 290 2230263 44 1 291 +245 103 1 44 293 2230263 45 1 294 +246 103 1 45 296 2230263 46 1 297 +247 103 1 46 299 2230263 47 1 299 +248 103 1 47 302 2230263 48 1 302 +249 103 1 48 305 2230263 49 1 305 +250 103 1 49 307 2230263 50 1 307 +251 103 1 50 310 2230263 51 1 310 +252 103 1 51 312 2230263 52 1 312 +253 103 1 52 315 2230263 53 1 315 +254 103 1 53 318 2230263 54 1 317 +255 103 1 54 320 2230263 55 1 320 +256 103 1 55 322 2230263 56 1 322 +257 103 1 56 325 2230263 57 1 324 +258 103 1 57 327 2230263 58 1 327 +259 103 1 58 329 2230263 59 1 329 +260 103 1 59 332 2230263 60 1 331 +261 103 1 60 334 2230263 61 1 333 +262 103 1 61 336 2230263 62 1 335 +263 103 1 62 338 2230263 63 1 337 +264 103 1 63 340 2230263 64 1 339 +265 103 1 64 342 2230263 65 1 341 +266 103 1 65 344 2230263 66 1 343 +267 103 1 66 346 2230263 67 1 345 +268 103 1 67 348 2230263 68 1 347 +269 103 1 68 350 2230263 69 1 349 +270 103 1 69 352 2230263 70 1 351 +271 103 1 70 354 2230263 71 1 353 +272 103 1 71 356 2230263 72 1 355 +273 103 1 72 358 2230263 73 1 356 +274 103 1 73 360 2230263 74 1 358 +275 103 1 74 361 2230263 75 1 360 +276 103 1 75 363 2230263 76 1 362 +277 103 1 76 365 2230263 77 1 363 +278 103 1 77 366 2230263 78 1 365 +279 103 1 78 368 2230263 79 1 367 +280 103 1 79 370 2230263 80 1 368 +281 103 1 80 371 2230263 81 1 370 +282 103 1 81 373 2230263 82 1 371 +283 103 1 82 375 2230263 83 1 373 +284 103 1 83 376 2230263 84 1 374 +285 103 1 84 378 2230263 85 1 376 +286 103 1 85 379 2230263 86 1 377 +287 103 1 86 381 2230263 87 1 379 +288 103 1 87 382 2230263 88 1 380 +289 103 1 88 384 2230263 89 1 382 +290 103 1 89 385 2230263 90 1 383 +291 103 1 90 386 2230263 91 1 384 +292 103 1 91 388 2230263 92 1 386 +293 103 1 92 389 2230263 93 1 387 +294 103 1 93 391 2230263 94 1 388 +295 103 1 94 392 2230263 95 1 390 +296 103 1 95 393 2230263 96 1 391 +297 103 1 96 394 2230263 97 1 392 +298 103 1 97 396 2230263 98 1 394 +299 103 1 98 397 2230263 99 1 395 +300 103 1 99 398 2230263 100 1 396 +301 201 1 0 0 2230264 1 10 155 +302 201 1 1 25 2230264 2 10 205 +303 201 1 2 34 2230264 3 10 252 +304 201 1 3 42 2230264 4 10 297 +305 201 1 4 49 2230264 5 10 338 +306 201 1 5 56 2230264 6 10 377 +307 201 1 6 62 2230264 7 10 414 +308 201 1 7 69 2230264 8 10 449 +309 201 1 8 74 2230264 9 10 482 +310 201 1 9 80 2230264 10 10 514 +311 201 1 10 85 2230264 11 10 544 +312 201 1 11 90 2230264 12 10 572 +313 201 1 12 95 2230264 13 10 599 +314 201 1 13 99 2230264 14 10 625 +315 201 1 14 104 2230264 15 10 649 +316 201 1 15 108 2230264 16 10 673 +317 201 1 16 112 2230264 17 10 696 +318 201 1 17 115 2230264 18 10 717 +319 201 1 18 119 2230264 19 10 738 +320 201 1 19 122 2230264 20 10 758 +321 201 1 20 126 2230264 21 10 777 +322 201 1 21 129 2230264 22 10 795 +323 201 1 22 132 2230264 23 10 812 +324 201 1 23 135 2230264 24 10 829 +325 201 1 24 138 2230264 25 10 846 +326 201 1 25 140 2230264 26 10 861 +327 201 1 26 143 2230264 27 10 876 +328 201 1 27 146 2230264 28 10 891 +329 201 1 28 148 2230264 29 10 905 +330 201 1 29 150 2230264 30 10 919 +331 201 1 30 153 2230264 31 10 932 +332 201 1 31 155 2230264 32 10 945 +333 201 1 32 157 2230264 33 10 957 +334 201 1 33 159 2230264 34 10 969 +335 201 1 34 161 2230264 35 10 980 +336 201 1 35 163 2230264 36 10 992 +337 201 1 36 165 2230264 37 10 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44 660 2230505 18 4267 +746 14 45 675 2230505 18 4364 +747 14 46 690 2230505 18 4461 +748 14 47 705 2230505 18 4558 +749 14 48 720 2230505 18 4655 +750 14 49 735 2230505 18 4752 +751 14 50 750 2230505 18 4848 +752 14 51 765 2230505 18 4945 +753 14 52 780 2230505 18 5042 +754 14 53 795 2230505 18 5139 +755 14 54 810 2230505 18 5236 +756 14 55 825 2230505 18 5333 +757 14 56 840 2230505 18 5430 +758 14 57 855 2230505 18 5527 +759 14 58 870 2230505 18 5624 +760 14 59 885 2230505 18 5721 +761 14 60 900 2230505 18 5818 +762 14 61 915 2230505 18 5915 +763 14 62 930 2230505 18 6012 +764 14 63 945 2230505 18 6109 +765 14 64 960 2230505 18 6206 +766 14 65 975 2230505 18 6303 +767 14 66 990 2230505 18 6400 +768 14 67 1005 2230505 18 6497 +769 14 68 1020 2230505 18 6594 +770 14 69 1035 2230505 18 6691 +771 14 70 1050 2230505 18 6788 +772 14 71 1065 2230505 18 6885 +773 14 72 1080 2230505 18 6982 +774 14 73 1095 2230505 18 7079 +775 14 74 1110 2230505 18 7176 +776 14 75 1125 2230505 18 7273 +777 14 76 1140 2230505 18 7370 +778 14 77 1155 2230505 18 7467 +779 14 78 1170 2230505 18 7564 +780 14 79 1185 2230505 18 7661 +781 14 80 1200 2230505 18 7758 +782 14 81 1215 2230505 18 7855 +783 14 82 1230 2230505 18 7952 +784 14 83 1245 2230505 18 8048 +785 14 84 1260 2230505 18 8145 +786 14 85 1275 2230505 18 8242 +787 14 86 1290 2230505 18 8339 +788 14 87 1305 2230505 18 8436 +789 14 88 1320 2230505 18 8533 +790 14 89 1335 2230505 18 8630 +791 14 90 1350 2230505 18 8727 +792 14 91 1365 2230505 18 8824 +793 14 92 1380 2230505 18 8921 +794 14 93 1395 2230505 18 9018 +795 14 94 1410 2230505 18 9115 +796 14 95 1425 2230505 18 9212 +797 14 96 1440 2230505 18 9309 +798 14 97 1455 2230505 18 9406 +799 14 98 1470 2230505 18 9503 +800 14 99 1485 2230505 18 9600 diff --git a/Resources/table/share/fuben/rpg/RpgConfig.tsv b/Resources/table/share/fuben/rpg/RpgConfig.tsv index 354c58d..233aee0 100644 --- a/Resources/table/share/fuben/rpg/RpgConfig.tsv +++ b/Resources/table/share/fuben/rpg/RpgConfig.tsv @@ -4,4 +4,4 @@ Id TimeId TalentItemId ActivityName EntryTexture CharacterIds[1] CharacterIds[2] 3 1 Blind Simulation Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 420041 420042 420043 420044 420045 420046 420047 420048 420049 420050 420051 420052 420053 420054 420054 4 1 Scarlet Woods Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 421041 421042 421043 421044 421045 421046 421047 421048 421049 421050 421051 421052 421053 421054 421054 5 1 Prophetic Surveillance Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 422050 422051 422052 422053 422054 422055 422056 422057 422058 422059 422060 422061 422062 422063 422064 422065 422066 422067 422067 -6 12201 1 A Dance in the Park Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 1081002 1071002 1131002 1051003 1061002 15236 15237 15238 15239 15240 15241 15242 15243 15244 15245 15246 15247 15248 15249 15250 15251 15252 15253 2 1 1 1 2 \ No newline at end of file +6 1 A Dance in the Park Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner21.png 1081002 1071002 1131002 1051003 1061002 15236 15237 15238 15239 15240 15241 15242 15243 15244 15245 15246 15247 15248 15249 15250 15251 15252 15253 2 1 1 1 2 \ No newline at end of file diff --git a/Resources/table/share/fuben/shortstory/ShortStoryActivity.tsv b/Resources/table/share/fuben/shortstory/ShortStoryActivity.tsv index e0dacc7..0756ea2 100644 --- a/Resources/table/share/fuben/shortstory/ShortStoryActivity.tsv +++ b/Resources/table/share/fuben/shortstory/ShortStoryActivity.tsv @@ -2,4 +2,4 @@ Id ChapterId[1] ChapterId[2] ChapterTimeId HideChapterTimeId 1 2000 2 2001 3 2002 -4 2003 12002 +4 2003 diff --git a/Resources/table/share/fuben/simulatetrain/SimulateTrainMonster.tsv b/Resources/table/share/fuben/simulatetrain/SimulateTrainMonster.tsv index 437e79b..2fdaf27 100644 --- a/Resources/table/share/fuben/simulatetrain/SimulateTrainMonster.tsv +++ b/Resources/table/share/fuben/simulatetrain/SimulateTrainMonster.tsv @@ -21,6 +21,10 @@ Id TimeId Type StageId NpcId[1] NpcLevel[1] StageName[1] StageBuffId[1] NpcId[2] 3034 201 1 30161320 846000 355 EASY 750976 846000 451 NORMAL 750977 846000 542 HARD 750978 750953 2 2 2 4 100 130 150 10 11 12 3035 201 1 30161321 85010 350 EASY 750976 85010 444 NORMAL 750977 85010 534 HARD 750978 2 2 2 3 100 130 150 10 11 12 3038 201 1 30161322 82200 576 EASY 750976 82200 732 NORMAL 750977 82200 880 HARD 750978 2 2 2 6 100 130 150 10 11 12 +3036 201 1 30161323 848100 75 EASY 750976 848100 116 NORMAL 750977 848100 151 HARD 750978 750953 2 2 2 4 100 130 150 10 11 12 +3039 201 1 30161324 85100 446 EASY 750976 85100 689 NORMAL 750977 85100 893 HARD 750978 2 2 2 4 100 130 150 10 11 12 +3040 201 1 30161325 85300 250 EASY 750976 85300 386 NORMAL 750977 85300 500 HARD 750978 750953 2 2 2 4 100 130 150 10 11 12 +3019 201 1 30161326 83520 360 EASY 750976 83520 556 NORMAL 750977 83520 722 HARD 750978 2 2 2 4 100 130 150 10 11 12 2001 201 2 30161351 92250 170 EASY 750976 91250 205 NORMAL 750977 90250 250 HARD 750978 2 2 2 8 100 130 150 10 11 12 2002 201 2 30161352 92260 220 EASY 750976 91260 345 NORMAL 750977 90260 420 HARD 750978 2 2 2 8 100 130 150 10 11 12 2003 201 2 30161353 92330 240 EASY 750976 91330 285 NORMAL 750977 90330 345 HARD 750978 2 2 2 8 100 130 150 10 11 12 @@ -51,4 +55,4 @@ Id TimeId Type StageId NpcId[1] NpcLevel[1] StageName[1] StageBuffId[1] NpcId[2] 2029 201 2 30161378 93072 288 EASY 750976 93071 366 NORMAL 750977 93070 440 HARD 750978 2 2 2 8 100 130 150 10 11 12 2033 201 2 30161379 93122 308 EASY 750976 93121 391 NORMAL 750977 93120 470 HARD 750978 2 2 2 6 100 130 150 10 11 12 2031 201 2 30161380 93142 308 EASY 750976 93141 391 NORMAL 750977 93140 470 HARD 750978 2 2 2 6 100 130 150 10 11 12 -2032 201 2 30161381 93132 308 EASY 750976 93131 391 NORMAL 750977 93130 470 HARD 750978 2 2 2 6 100 130 150 10 11 12 \ No newline at end of file +2032 201 2 30161381 93132 308 EASY 750976 93131 391 NORMAL 750977 93130 470 HARD 750978 2 2 2 6 100 130 150 10 11 12 diff --git a/Resources/table/share/fuben/specialtrain/Activity.tsv b/Resources/table/share/fuben/specialtrain/Activity.tsv index 2a3f166..d4080e4 100644 --- a/Resources/table/share/fuben/specialtrain/Activity.tsv +++ b/Resources/table/share/fuben/specialtrain/Activity.tsv @@ -6,5 +6,6 @@ Id TimeId Type Name Icon ChapterIds[0] ChapterIds[1] EliminateGameId PointItemId 5 4 Crabsgiving Day Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner55.png 106 99 100 6 5 Handmade Blessings Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner62.png 107 105 106 7 6 Magic Square Funfair Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 108 133 134 -8 11102 2 Midsummer Memento Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 109 147 148 -10001 2160001 1 Operation Summer Assets/Product/Texture/Image/UiFubenActivityBanner/EnKrFubenActivityBanner16.png 10001 10002 10001 \ No newline at end of file +8 2 Midsummer Memento Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner80.png 109 147 148 +9 13201 7 Magic Square Trial Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner73.png 110 164 165 +10001 2160001 1 Operation Summer Assets/Product/Texture/Image/UiFubenActivityBanner/EnKrFubenActivityBanner16.png 10001 10002 10001 \ No newline at end of file diff --git a/Resources/table/share/fuben/specialtrain/Chapter.tsv b/Resources/table/share/fuben/specialtrain/Chapter.tsv index 78cfac5..e466041 100644 --- a/Resources/table/share/fuben/specialtrain/Chapter.tsv +++ b/Resources/table/share/fuben/specialtrain/Chapter.tsv @@ -8,5 +8,6 @@ Id Name SecondName SeasonName TabImage PrefixName HelpId[0] HelpId[1] BgIcon Rew 107 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10131 30031516 30031517 1 108 Multiplayer Combined Forces Clash Wonderland Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061432 109 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10146 30031601 30031600 30031602 2 +110 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png 10141 30061433 10001 Solo Technique Challenge Assets/Product/Texture/Image/UiSummerEpisode/tab02.png STN 10034 10035 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg02.png 2 1000101 1000102 1000103 30017003 30017002 -10002 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10036 10037 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg03_1_13.png 1 3000170 3000171 3000172 30017000 30017001 1:00|4:59 9:00|12:59 17:00|20:59 \ No newline at end of file +10002 Multiplayer Combined Forces Assets/Product/Texture/Image/UiSummerEpisode/tab03.png OLE 10036 10037 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisodeBg03_1_13.png 1 3000170 3000171 3000172 30017000 30017001 1:00|4:59 9:00|12:59 17:00|20:59 diff --git a/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv b/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv index 7952b19..0e2f0df 100644 --- a/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv +++ b/Resources/table/share/fuben/specialtrain/SpecialTrainFashionCute.tsv @@ -1,11 +1,45 @@ CharacterId ModelName Name SmallHeadIcon HalfBodyImage -1021004 QR4LuxiyaMd010011TX Lucia: Plume Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png +1011002 QR2LiangMd010011TX Lee: Palefire Assets/Product/Texture/Image/Role/RoleHeadLiQ.png Assets/Product/Texture/Image/Role/RoleHeadLiQ.png +1021001 QR1LuxiyaMd010011TX Lucia: Lotus Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaQ.png +1031001 QR1LifuMd010011TX Liv: Eclipse Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuQ.png +1041002 QR2BiankaMd010011TX Bianca: Zero Assets/Product/Texture/Image/Role/RoleHeadAolisuoQ.png Assets/Product/Texture/Image/Role/RoleHeadAolisuoQ.png +1051001 QR2YongyechaoMd010011TX Nanami: Storm Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoQ.png +1061002 QR2ShenweiMd010011TX Kamui: Bastion Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiQ.png +1071002 QR2KalieninaMd010011TX Karenina: Blast Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png Assets/Product/Texture/Image/Role/RoleHeadKalieQ.png +1081002 QR2DubianMd010011TX Watanabe: Nightblade Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png Assets/Product/Texture/Image/Role/RoleHeadDubianQ.png +1021002 QR2LuxiyaMd010011TX Lucia: Dawn Assets/Product/Texture/Image/Role/RoleHeadluxiyaSQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSQ.png +1031002 QR2LifuMd010011TX Liv: Lux Assets/Product/Texture/Image/Role/RoleHeadLifuSQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSQ.png 1011003 QR3LiangMd010011TX Lee: Entropy Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png Assets/Product/Texture/Image/Role/RoleHeadLiSSQ.png -1071004 QR4KalieninaMd010011TX Karenina Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png -1031004 QR4LifuMd010011TX Liv: Empyrea Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png -1051004 QR4YongyechaoMd010011TX Nanami: Starfarer Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png -1131003 QR3WeilaMd010011TX Vera: Garnet Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png -1221002 QR2TwentyoneMd010011TX No. 21 Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png -1551003 QR2PulaoMd010011TX Pulao Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png -1121003 QR3KuluomuMd010011TX Chrome: Glory Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png +1031003 QR3LifuMd010011TX Liv: Luminance Assets/Product/Texture/Image/Role/RoleHeadLifuSSQ.png Assets/Product/Texture/Image/Role/RoleHeadLifuSSQ.png 1061003 QR3ShenweiMd010011TX Kamui: Tenebrion Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png +1071003 QR3KalieninaMd010011TX Karenina: Ember Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png Assets/Product/Texture/Image/Role/RoleHeadKalieSSQ.png +1051003 QR3YongyechaoMd010011TX Nanami: Pulse Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png Assets/Product/Texture/Image/Role/RoleHeadYongyechaoSSQ.png +1021003 QR3LuxiyaMd010011TX Lucia: Crimson Abyss Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png Assets/Product/Texture/Image/Role/RoleHeadluxiyaSSQ.png +1081003 QR3DubianMd010011TX Watanabe: Astral Assets/Product/Texture/Image/Role/RoleHeadDubianSSQ.png Assets/Product/Texture/Image/Role/RoleHeadDubianSSQ.png +1091002 QR2AilaMd010011TX Ayla Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png +1041003 QR3BiankaMd010011TX Bianca: Veritas Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png Assets/Product/Texture/Image/Role/RoleHeadBiankaSSQ.png +1111002 QR2SufeiyaMd010011TX Sophia Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadSufeiyaQ.png +1121002 QR2KuluomuMd010011TX Chrome: Arclight Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png Assets/Product/Texture/Image/Role/RoleHeadKulomuQ.png +1021004 QR4LuxiyaMd010011TX Lucia: Plume Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4LuxiyaQ.png +1131002 QR2WeilaMd010011TX Vera: Rozen Assets/Product/Texture/Image/Role/RoleHeadWeilaQ.png Assets/Product/Texture/Image/Role/RoleHeadWeilaQ.png +1511003 QR2KamuMd010011TX Camu Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png Assets/Product/Texture/Image/Role/RoleHeadKamuQ.png +1141003 QR3LuosaitaMd010011TX Rosetta Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png Assets/Product/Texture/Image/Role/RoleHeadLuosaitaQ.png +1521003 QR2QuMd010011TX Qu Assets/Product/Texture/Image/Role/RoleHeadQuQ.png Assets/Product/Texture/Image/Role/RoleHeadQuQ.png +1161002 QR1ChangyuMd010011TX Changyu Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png Assets/Product/Texture/Image/Role/RoleHeadChangYuQ.png +1171003 QR3LunaMd010011TX Luna Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png Assets/Product/Texture/Image/Role/RoleHeadLunaQ.png +1211002 QR2WanshiMd010011TX Wanshi Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png Assets/Product/Texture/Image/Role/RoleHeadWanShiQ.png +1531003 QR3SailinnaMd010011TX Selena: Tempest Assets/Product/Texture/Image/Role/RoleHeadSaiLinNaQ.png Assets/Product/Texture/Image/Role/RoleHeadSaiLinNaQ.png +1121003 QR3KuluomuMd010011TX Chrome: Glory Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png Assets/Product/Texture/Image/Role/RoleHeadR3KuluomuQ.png +1221002 QR2TwentyoneMd010011TX No. 21 Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png Assets/Product/Texture/Image/Role/RoleHead21HaoQ.png +1131003 QR3WeilaMd010011TX Vera: Garnet Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png Assets/Product/Texture/Image/Role/RoleHeadR3WeilaQ.png +1541003 QR2LuolanMd010011TX Roland Assets/Product/Texture/Image/Role/RoleHeadR2LuolanQ.png Assets/Product/Texture/Image/Role/RoleHeadR2LuolanQ.png +1031004 QR4LifuMd010011TX Liv: Empyrea Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png Assets/Product/Texture/Image/Role/RoleHeadR4LifuQ.png +1531004 QR4SailinnaMd010011TX Selena: Capriccio Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png Assets/Product/Texture/Image/Role/RoleHeadR3SailinnaQ.png +1551003 QR2PulaoMd010011TX Pulao Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png Assets/Product/Texture/Image/Role/RoleHeadPulaoQnew.png +1051004 QR4YongyechaoMd010011TX Nanami: Starfarer Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png Assets/Product/Texture/Image/Role/RoleHeadR5YongyechaoQ.png +1561003 QR2HakamaMd010011TX Haicma Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png Assets/Product/Texture/Image/Role/RoleHeadHakamaQnew.png +1071004 QR4KalieninaMd010011TX Karenina: Scire Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4KalieninaQ.png +1571003 QR2NuoanMd010011TX Noan Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png Assets/Product/Texture/Image/Role/RoleHeadNuoanQnew.png +1041004 QR4BiankaMd010011TX Bianca: Stigmata Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png Assets/Product/Texture/Image/Role/RoleHeadR4BiankaQ.png +1231002 QR2BangbinataMd010011TX Bambinata Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png Assets/Product/Texture/Image/Role/RoleHeadR2Bangbinata1Q.png +1011004 QR4LiangMd010011TX Lee: Hyperreal Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png Assets/Product/Texture/Image/Role/RoleHeadR4Li1Q.png diff --git a/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv b/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv index cd365b4..2e24718 100644 --- a/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv +++ b/Resources/table/share/fuben/specialtrain/SpecialTrainStage.tsv @@ -1,34 +1,36 @@ -Id Type HellStageId AlbumId MatchTimeout -30031101 0 -30031201 0 -30031301 2 -30031001 1 -30031406 1 -30031501 1 -30031502 1 -30031503 1 -30031504 1 -30031505 1 -30031506 3 30031509 14 30 -30031507 3 30031510 8 30 -30031508 3 30031511 18 30 -30031509 3 14 30 -30031510 3 8 30 -30031511 3 18 30 -30065001 5 -30065002 5 -30031516 6 30031518 -30031517 6 30031519 -30031518 6 -30031519 6 -30061432 7 -30031600 4 30031604 -30031601 4 30031605 -30031602 4 30031606 -30031604 4 -30031605 4 -30031606 4 -30017003 0 -30017002 0 -30017000 1 -30017001 2 \ No newline at end of file +Id Type HellStageId AlbumId MatchTimeout TimeId +30031101 0 +30031201 0 +30031301 2 +30031001 1 +30031406 1 +30031501 1 +30031502 1 +30031503 1 +30031504 1 +30031505 1 +30031506 3 30031509 14 30 +30031507 3 30031510 8 30 +30031508 3 30031511 18 30 +30031509 3 14 30 +30031510 3 8 30 +30031511 3 18 30 +30065001 5 +30065002 5 +30031516 6 30031518 +30031517 6 30031519 +30031518 6 +30031519 6 +30061432 7 +30031600 4 30031604 +30031601 4 30031605 +30031602 4 30031606 +30031604 4 +30031605 4 +30031606 4 +30061433 8 30061434 +30061434 8 13202 +30017003 0 +30017002 0 +30017000 1 +30017001 2 diff --git a/Resources/table/share/fuben/teaching/Teaching.tsv b/Resources/table/share/fuben/teaching/Teaching.tsv index 6f8eb77..c83e553 100644 --- a/Resources/table/share/fuben/teaching/Teaching.tsv +++ b/Resources/table/share/fuben/teaching/Teaching.tsv @@ -612,6 +612,78 @@ Id Name Describe Group TimeOut OnlyTrue IsMySelf IconType Icon Icon2 IconCustom 636 Hold Basic Attack and then release it to dodge. Vitrum - Hold the Basic Attack button 111481 -1 0 1 1 2 15 112124 637 3-Ping Vitrum - 3-Ping 111481 3000 0 1 99 1 1 112126 112127 112128 112132 112133 112134 638 Signature Vitrum - Signature 111482 -1 0 1 3 1 17 112131 112116 +639 Red Orb 3-Ping Hyperreal - Red Orb 3-Ping 111483 -1 0 1 101 1 1 102150 +640 Yellow Orb 3-Ping Hyperreal - Yellow Orb 3-Ping 111484 -1 0 1 103 1 1 102155 +641 Blue Orb 3-Ping Hyperreal - Blue Orb 3-Ping 111485 -1 0 1 102 1 1 102113 +642 Basic Attack Hyperreal - Basic Attack 111486 -1 0 1 1 1 15 102101 102125 +643 Basic Attack Hyperreal - Basic Attack 111486 3000 0 1 1 1 15 102102 +644 Basic Attack Hyperreal - Basic Attack 111486 3000 0 1 1 1 15 102103 +645 Basic Attack Hyperreal - Basic Attack 111486 3000 0 1 1 1 15 102104 +646 Basic Attack Hyperreal - Basic Attack 111486 3000 0 1 1 1 15 102105 +647 3-Ping Hyperreal - 3-Ping 111487 -1 0 1 99 1 1 102150 102155 102113 +648 3-Ping Hyperreal - 3-Ping 111487 -1 0 1 99 1 1 102150 102155 102113 +649 Press and hold Basic Attack Hyperreal - Hold the Basic Attack button 111488 -1 0 1 1 2 15 102162 +650 Basic Attack Hyperreal - Basic Attack Returns Orb 111489 -1 0 1 1 1 15 102142 +651 Basic Attack Hyperreal - Basic Attack Returns Orb 111489 -1 0 1 1 1 15 102142 +652 Red Orb 3-Ping Hyperreal - 3-Ping 111490 -1 0 1 101 1 1 102110 +653 Yellow Orb 3-Ping Hyperreal - 3-Ping 111491 -1 0 1 103 1 1 102108 +654 Press and hold Basic Attack Hyperreal - Hold the Basic Attack button 111492 -1 0 1 1 2 15 102169 +655 Blue Orb 3-Ping Hyperreal - 3-Ping 111493 -1 0 1 102 1 1 102113 +656 Press and hold Basic Attack Hyperreal - Hold the Basic Attack button 111493 -1 0 1 1 2 15 102162 +657 3-Ping Hyperreal - 3-Ping 111493 -1 0 1 99 1 1 102110 102108 +658 3-Ping Hyperreal - 3-Ping 111493 -1 0 1 99 1 1 102108 102110 +659 Basic Attack Hyperreal - Basic Attack Returns Orb 111493 -1 0 1 1 1 15 102142 +660 3-Ping Hyperreal - 3-Ping 111493 -1 0 1 99 1 1 102108 102110 +661 Collapsing Realm Hyperreal - Signature 111494 -1 0 1 3 1 17 102163 +662 End of Time Hyperreal - Signature 111495 -1 0 1 3 1 17 102126 +663 3-Ping Hyperreal - 3-Ping 111496 -1 0 1 99 1 1 102150 +664 3-Ping Hyperreal - 3-Ping 111496 -1 0 1 99 1 1 102150 +665 Downward Punch Punchy - Skill Tutorial 111496 -1 0 1 8 1 23 421303 +666 3-Ping Hyperreal - 3-Ping 111497 -1 0 1 99 1 1 102150 +667 3-Ping Hyperreal - 3-Ping 111497 -1 0 1 99 1 1 102150 +668 Upward Punch Punchy - Skill Tutorial 111497 -1 0 1 8 1 23 421308 +669 Press and hold Basic Attack Hyperreal - Hold the Basic Attack button 111498 -1 0 1 1 2 15 102162 +670 Basic Attack Hyperreal - Basic Attack Returns Orb 111498 -1 0 1 1 1 15 102142 +671 Basic Attack Hyperreal - Basic Attack Returns Orb 111498 -1 0 1 1 1 15 102142 +672 Basic Attack Kaleido - Basic Attack 111499 -1 0 1 1 1 15 101901 101929 +673 Basic Attack Kaleido - Basic Attack 111499 3000 0 1 1 1 15 101902 +674 Basic Attack Kaleido - Basic Attack 111499 3000 0 1 1 1 15 101903 +675 Basic Attack Kaleido - Basic Attack 111499 3000 0 1 1 1 15 101904 +676 Basic Attack Kaleido - Basic Attack 111499 3000 0 1 1 1 15 101905 +677 Red Orb 3-Ping Kaleido - Red Orb 3-Ping 111500 -1 0 1 101 1 1 101909 +678 Yellow Orb 3-Ping Kaleido - Yellow Orb 3-Ping 111501 -1 0 1 103 1 1 101915 +679 Blue Orb 3-Ping Kaleido - Blue Orb 3-Ping 111502 -1 0 1 102 1 1 101912 +680 3-Ping Kaleido - Mixed Colors 111503 -1 0 1 99 1 1 101909 101915 101912 +681 Press and hold Basic Attack Kaleido - Mixed Colors 111503 -1 0 1 1 2 15 101916 +682 3-Ping Kaleido - Pure Color 111504 -1 0 1 99 1 1 101909 101915 101912 +683 Press and hold Basic Attack Kaleido - Pure Color 111504 -1 0 1 1 2 15 101917 101934 101935 +684 Signature Kaleido - Signature 111505 -1 0 1 3 1 17 101919 +685 3-Ping Kaleido - Signature Core 111506 -1 0 1 99 1 1 101918 +686 3-Ping Kaleido - Signature Core 111507 -1 0 1 99 1 1 101918 +687 3-Ping Kaleido - Signature Core 111507 -1 0 1 99 1 1 101918 +688 3-Ping Kaleido - Signature Core 111507 -1 0 1 99 1 1 101918 +689 3-Ping Kaleido - Signature Core 111507 -1 0 1 99 1 1 101918 +690 Signature Kaleido - Signature 111508 -1 0 1 3 1 17 101920 +691 Signature Rozen - Night Form 111509 -1 0 1 3 1 17 110318 +692 Press and hold Basic Attack Rozen - Night Form 111510 -1 0 1 1 2 15 110338 +693 Night Orb Rozen - Core Slash 111510 2000 0 1 99 1 1 110339 110340 110341 110335 +694 Night Orb Rozen - Core Slash 111510 2000 0 1 99 1 1 110339 110340 110341 110335 +695 Night Orb Rozen - Core Slash 111510 2000 0 1 99 1 1 110339 110340 110341 110335 +696 Night Orb Rozen - Core Slash 111510 2000 0 1 99 1 1 110339 110340 110341 110335 +697 Signature Rozen - Ultima Core Slash 111511 -1 0 1 3 1 17 110336 110337 +698 Blue Orb 3-Ping Rozen - Blue Orb 3-Ping 111512 -1 0 1 102 1 1 110311 +699 3-Ping Kaleido - 3-Ping 111513 -1 0 1 99 1 1 101909 101915 101912 +700 3-Ping Kaleido - 3-Ping 111513 -1 0 1 99 1 1 101909 101915 101912 +701 Refraction Siphon Rainbow - Skill Tutorial 111513 -1 0 1 8 1 23 421405 +702 3-Ping Kaleido - 3-Ping 111514 -1 0 1 99 1 1 101909 101915 101912 +703 3-Ping Kaleido - 3-Ping 111514 -1 0 1 99 1 1 101909 101915 101912 +704 Ripple Dash Rainbow - Skill Tutorial 111514 -1 0 1 8 1 23 421410 +705 3-Ping Kaleido - Mixed Colors 111515 -1 0 1 99 1 1 101909 101915 101912 +706 Press and hold Basic Attack Kaleido - Mixed Colors 111515 -1 0 1 1 2 15 101916 101917 101934 101935 +707 3-Ping Kaleido - Pure Color 111515 -1 0 1 99 1 1 101909 101915 101912 +708 Press and hold Basic Attack Kaleido - Pure Color 111515 -1 0 1 1 2 15 101917 101934 101935 101916 +709 Signature Kaleido - Signature 111516 -1 0 1 3 1 17 101919 101916 +710 3-Ping Kaleido - Signature Core 111516 -1 0 1 99 1 1 101918 1001 Move Movement Tutorial 301011 -1 0 4 4 2 51 14 1002 Basic Attack 1 Basic Attack Tutorial 301012 -1 0 1 1 100208 100231 1003 Basic Attack 2 Basic Attack Tutorial 301012 2800 0 1 1 100209 diff --git a/Resources/table/share/fuben/teaching/TeachingActivity.tsv b/Resources/table/share/fuben/teaching/TeachingActivity.tsv index 64b1d6e..4069693 100644 --- a/Resources/table/share/fuben/teaching/TeachingActivity.tsv +++ b/Resources/table/share/fuben/teaching/TeachingActivity.tsv @@ -11,4 +11,6 @@ Id Name TimeId ChallengeStage[1] ChallengeStage[2] ChallengeStage[3] ChallengeSt 10 Nuclear Darkness 30160522 30160523 30160524 30100924 30100925 30100926 30100927 36 37 38 39 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperKareninaActivity/FuBenSuperKareninaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperKareninaActivity/GridSuperKareninaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperKareninaActivity/FuBenSuperKareninaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperKareninaActivity/GridSuperKareninaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner71.png 1071004 7209 20111 10 96003 11 A Sinner's Confession 30160525 30160526 30160527 30100933 30100934 30100935 40 41 42 43 9 Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/FuBenNoanActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/GridNoanActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/FuBenNoanActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenNoanActivity/GridNoanActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner79.png 1571003 7210 20111 11 96004 12 Reborn Resolve 30160528 30160529 30160530 30100944 30100945 30100946 30100947 44 45 46 47 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenSuperBiancaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridSuperBiancaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenSuperBiancaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridSuperBiancaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner84.png 1041004 7209 20111 12 96005 -13 Dialogues with an Existentialist 12505 30160531 30160532 30160533 30100951 30100952 30100953 48 49 50 51 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 1231002 7205 20111 13 96006 \ No newline at end of file +13 Dialogues with an Existentialist 12505 30160531 30160532 30160533 30100951 30100952 30100953 48 49 50 51 9 Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/FuBenBombinataActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenSuperBiancaActivity/GridBombinataActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner85.png 1231002 7205 20111 13 96006 +14 However Improbable 13805 30160534 30160535 30160536 30100958 30100959 30100960 30100961 52 53 54 55 9 Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/FuBenLeeActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/GridLeeActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/FuBenLeeActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenLeeActivity/GridLeeActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner87.png 1011004 7209 20111 14 96007 +15 Age of Creators 14301 30160537 30160538 30160539 30100965 30100966 30100967 56 57 58 59 9 Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage01.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/FuBenAylaActivity02.prefab Assets/Product/Ui/ComponentPrefab/FuBenAylaActivity/GridAylaActivityStage02.prefab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner93.png 1091003 7209 20111 15 96008 \ No newline at end of file diff --git a/Resources/table/share/fuben/teaching/TeachingRobot.tsv b/Resources/table/share/fuben/teaching/TeachingRobot.tsv index 566c9c8..d739833 100644 --- a/Resources/table/share/fuben/teaching/TeachingRobot.tsv +++ b/Resources/table/share/fuben/teaching/TeachingRobot.tsv @@ -29,7 +29,13 @@ StageId DescDetail ShowFightEventIds[1] ShowFightEventIds[2] ShowFightEventIds[3 30160527 Every time a Combo Strike is triggered at Gear Lv.3, Noan will deal 30% (up to 300%) more DMG. 780013 9115 2 30160528 Defeat the enemy! 780043 9120 1 30160529 Stigmata gains a set of 3-Ping Orbs when Afterglow Orbs are consumed in Luminous Realm or the Phase II Signature Move is cast. 780043 9120 1 -30160530 Upon casting Final Swordflash, Stigmata deals more damage. No stack limit. No time limit. 780043 9120 1 +30160530 Upon casting Illuminated Abyss, Stigmata's Extra DMG increases. This effect is permanent and can stack infinitely. 780043 9120 1 30160531 Defeat the enemy! 110274 9132 1 30160532 A successful dodge during Solitary Dancer will grant a set of 3-Ping Orbs. 110274 9132 1 -30160533 A successful dodge during Solitary Dancer will grant a set of 3-Ping Orbs. 110274 760221 9132 1 \ No newline at end of file +30160533 A successful dodge during Solitary Dancer will grant a set of 3-Ping Orbs. 110274 760221 9132 1 +30160534 Defeat the enemy! 780693 2241 1 +30160535 Enemies have a shield equal to 10% of Max HP and deal 10% more damage. The shield will be refreshed every 15s. Break the shield and the enemy will lose 30% DMG Reduction. And a new shield will appear 15s later. 780003 780313 780263 2241 1 +30160536 Lee: Hyperreal's Extra DMG increases when he triggers Collapsing Realm at maximum Sight Points. This effect is permanent and can stack infinitely. 780693 2241 1 +30160537 Defeat the enemy! 780023 9147 1 +30160538 After Kaleido activates Color Rendering, the enemy gains weaknesses in 4 directions. Triggering these weaknesses with Colorful Brushstroke will make the entire team deal Extra DMG. 780023 9147 1 +30160539 When Kaleido activates Color Rendering, if the DMG Bonuses of both Color Mix: Clash of Concepts and Pure Color: Theme Emphasis are present, Ink Painting and Colorful Brushstroke will gain bonus buffs (stackable). 780023 9147 1 \ No newline at end of file diff --git a/Resources/table/share/fuben/teaching/TeachingTreasure.tsv b/Resources/table/share/fuben/teaching/TeachingTreasure.tsv index 78de3de..9ce503a 100644 --- a/Resources/table/share/fuben/teaching/TeachingTreasure.tsv +++ b/Resources/table/share/fuben/teaching/TeachingTreasure.tsv @@ -50,3 +50,11 @@ TreasureId RequireStar RewardId 49 5 1013048 50 8 1013049 51 9 1013050 +52 2 1013051 +53 5 1013052 +54 8 1013053 +55 9 1013054 +56 2 1013055 +57 5 1013056 +58 8 1013057 +59 9 1013058 diff --git a/Resources/table/share/functional/FunctionalOpen.tsv b/Resources/table/share/functional/FunctionalOpen.tsv index a103b4f..269fef6 100644 --- a/Resources/table/share/functional/FunctionalOpen.tsv +++ b/Resources/table/share/functional/FunctionalOpen.tsv @@ -15,6 +15,7 @@ Id Name Priority Hint Condition[1] Condition[2] Condition[3] Type 106 Member - Transcendant 10 1 8005 1 107 Members - Skill Leap 11 1 1 108 Members - Uniframe Leap 11 1 1 +109 Member - Awaken 11 0 8001 1 201 Equip 11 1 1 202 Equipment - Enhance 12 1 1 203 Equipment - Resonance 13 1 1 @@ -40,6 +41,7 @@ Id Name Priority Hint Condition[1] Condition[2] Condition[3] Type 802 Chat Channel 29 0 770700 1 901 Foundations - Floor Equipment 30 0 770800 1 902 Dormitory 31 1 770900 1 +903 Dormitory Commission 32 1 770900 1 1001 Regular Shop 32 1 771000 1 1002 Event Shop 33 1 771100 1 1003 Voucher Shop - Voucher Exchange 34 1 771000 1 @@ -140,7 +142,7 @@ Id Name Priority Hint Condition[1] Condition[2] Condition[3] Type 10348 Audio Puzzle 72 0 774800 1 10349 Server Final Battle 73 0 84601200 1 10350 Ultimate Brawl 59 0 84601800 1 -10351 Memory Rescue 53 0 601000 1 +10351 Memory Rescue - Gameplay 53 0 774800 1 10352 Floating Record 124 0 30406 1 10401 Resource Mission 33 0 772800 1 10402 Resource - N/A 1 34 0 772500 1 @@ -195,4 +197,10 @@ Id Name Priority Hint Condition[1] Condition[2] Condition[3] Type 10433 Alternative Interpretation - Cursed Waves 70 1 1005045 1 10434 Summer Thoughts 123 0 30404 1 10435 For Beginning Player 1 1 770100 1 +10436 Arcade Anima 1 1 10436000 1 +10437 Simulacrum Submersion 1 1 84601800 1 +10439 Blazing Trails 1 0 774800 1 +10438 Palette Clash 47 0 860742 1 +10440 Sequence Pact 124 1 841207 1 +10442 Coating Name Voting Event 1 0 774800 1 10353 Weekly Mission 56 0 30406 1 \ No newline at end of file diff --git a/Resources/table/share/goldenminer/GoldenMinerActivity.tsv b/Resources/table/share/goldenminer/GoldenMinerActivity.tsv index d83cb8f..db6d802 100644 --- a/Resources/table/share/goldenminer/GoldenMinerActivity.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerActivity.tsv @@ -1,2 +1,3 @@ Id TimeId MaxItemColumnCount BaseRankNum RandMinValue RandMaxValue StageCountCoefficient Name BannerBg -1 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png \ No newline at end of file +1 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png +2 13401 4 10000 1 1 0 Cat Grab Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner64.png \ No newline at end of file diff --git a/Resources/table/share/goldenminer/GoldenMinerBuff.tsv b/Resources/table/share/goldenminer/GoldenMinerBuff.tsv index ef24a18..2f89758 100644 --- a/Resources/table/share/goldenminer/GoldenMinerBuff.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerBuff.tsv @@ -1,28 +1,38 @@ BuffId BuffType Params[1] Params[2] Params[3] Icon Desc -101 1 1 1 1 Start with 3 Explosive Devices +101 1 11 12 13 Start with 3 Explosive Devices 102 2 300 Start with 300 Resource Points -103 3 65 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png Catcher UFO Upgrade Resource Points Cost -35% -104 4 6 120 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff06.png Resource Points Granted by Forgotten Supplies +20% -105 8 65 Consume Add-on Purchase Cost -35% -106 7 1 Own 1 additional Consume Add-on purchase slot -107 5 110 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png Grappling Hook Speed +10% -108 4 2 50 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff04.png Resource Points Granted by Gold Meteorites -50% -109 4 3 150 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff05.png Resource Points Granted by Star Gems +50% +103 3 35 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png Catcher UFO Upgrade Resource Points Cost -35% +104 4 6 20 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff13.png Resource Points Granted by Forgotten Supplies +20% +105 8 65 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff14.png Consume Add-on Purchase Cost -35% +106 7 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff16.png Own 1 additional Consume Add-on purchase slot +107 5 10 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png Grappling Hook Speed +10% +108 4 2 -50 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff15.png Resource Points Granted by Gold Meteorites -50% +109 4 3 50 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff15.png Resource Points Granted by Star Gems +50% +110 5 15 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff17.png Grappling Hook Speed +15% +111 23 -5 -5 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff17.png Resource Points earned -5% +112 16 0 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff18.png Automatically gain a bonus Add-On Unit upon entering a stage +113 23 -6 12 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff19.png Resource Points earned fluctuate between -6% and +12% +114 19 5 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff20.png Gain 5 more seconds in stages +115 17 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff20.png Each item used will trigger Hypermatrix once 201 6 Blows up the Space Resources being transported back -202 5 200 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png The speed of the next capture changes to 2x +202 5 100 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png Next Grip Speed +100% 203 11 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff02.png The next capture will not detonate Explosive Devices 204 9 9 Space Resources being transported back will be converted to Gold Meteorites of the same size -205 10 5 The Space Devourer will pause for 5s -206 4 2 150 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff03.png Resource Points Granted by Gold Meteorites in the Current Stage +50% -207 4 3 150 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff05.png Resource Points Granted by Star Gems in the Current Stage +50% -208 5 130 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png Transportation Speed of the Current Stage +30% -209 4 6 150 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff06.png Resource Points Granted by Forgotten Supplies in the Current Stage +50% -301 12 115 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases by 1 level -302 12 130 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases by 2 levels -303 12 145 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases to the highest level -311 5 115 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases by 1 level -312 5 130 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases by 2 levels -313 5 145 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases to the highest level +205 10 5 Cat will pause moving for 5s +206 4 2 50 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff03.png +50% Resource Points earned from Gold Meteorites in this stage +207 4 3 50 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff05.png +50% Resource Points earned from Star Gems in this stage +208 5 30 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff01.png +30% transportation speed in this stage +209 4 6 50 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff06.png +50% Resource Points earned from Forgotten Supplies in this stage +210 4 5 50 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff12.png +50% Resource Points earned from cats in this stage +211 18 3 Trigger Hypermatrix for 3s +212 22 1 Blow up all the Space Meteorites on the field +213 21 0 -70 10 All Space Resources' weight reduces by 70% for 10s +301 12 15 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases by 1 level +302 12 30 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases by 2 levels +303 12 45 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff09.png UFO's movement speed increases to the highest level +311 5 15 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases by 1 level +312 5 30 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases by 2 levels +313 5 45 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff08.png The capturing speed of the UFO grappling hook increases to the highest level 321 14 2 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff10.png Changes the grappling hook to a magnetic grappling hook 331 14 3 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff11.png Changes the grappling hook to a giant grappling hook 341 15 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff07.png The grappling hook will shoot a aiming aid line diff --git a/Resources/table/share/goldenminer/GoldenMinerCharacter.tsv b/Resources/table/share/goldenminer/GoldenMinerCharacter.tsv index 1a13190..6eba5ea 100644 --- a/Resources/table/share/goldenminer/GoldenMinerCharacter.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerCharacter.tsv @@ -1,9 +1,9 @@ -Id Name EnName Condition ModelId Info HeadPath SkillName SkillDesc DefaultFace BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] -1 Nanami BPL-01// QR4LuxiyaMd010011GM Boom!!: Start with 3 Explosive Devices Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3Q.png Boom!! Start with 3 Explosive Devices Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 104 -2 Ayla BPF-22// 1003001 QR2AilaMd010011GM Well Prepared: Start with 300 Resource Points Assets/Product/Texture/Image/Role/RoleHeadAila3Q.png Well Prepared Start with 300 Resource Points Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 102 -3 Lee BPN-06// 1003002 QR3LiangMd010011GM Leave It to Me: Collecting UFO Upgrade Resource Points Cost -35% Assets/Product/Texture/Image/Role/RoleHeadLi3SSQ.png Leave It to Me Catcher UFO Upgrade Resource Points Cost -35% Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 103 -4 Lucia MPL-00// 1003003 QR4YongyechaoMd010011GM Gimme Some Fries: Resource Points Granted by Lost Supplies +20% Assets/Product/Texture/Image/Role/RoleHeadR5Yongyechao3Q.png Boom!! Resource Points Granted by Lost Supplies +20% Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 101 -5 Liv BPN-08// 1003004 QR4LifuMd010011GM Thank You, Owner: Consume Add-on Purchase Cost -35% Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3Q.png Thank You, Owner Consume Add-on Purchase Cost -35% Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 105 -6 Bianca BPO-87// 1003005 QR3BiankaMd010011GM Backup: Own 1 additional Consume Add-on purchase slot Assets/Product/Texture/Image/Role/RoleHeadBianka3SSQ.png Backup Own 1 additional Consume Add-on purchase slot Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 106 -7 Kamui BPE-72// 1003006 QR3ShenweiMd010011GM Power!: Claw Speed +10% Assets/Product/Texture/Image/Role/RoleHeadShenweiSSQ.png Power! Grappling Hook Speed +10% Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 107 -8 Pulao KCS-54// 1003007 QR2PulaoMd010011GM That Costs More!: Resource Points Granted by Gold Ores -50%. Resource Points Granted by Star Stones +50%. Assets/Product/Texture/Image/Role/RoleHeadPulao3Qnew.png That Costs More! Resource Points Granted by Gold Ores -50%. Resource Points Granted by Star Stones +50%. Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 108 109 \ No newline at end of file +Id Name EnName Condition ModelId Info HeadPath SkillName SkillDesc DefaultFace BuffIds[1] BuffIds[2] BuffIds[3] BuffIds[4] BuffIds[5] +1 Lucia BPL-01// QR4LuxiyaMd010011GM Gimme Some Fries: +20% points earned from Forgotten Supplies Assets/Product/Texture/Image/Role/RoleHeadR4Luxiya3Q.png Gimme Some Fries +20% points earned from Forgotten Supplies Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 104 +2 Liv BPN-08// QR4LifuMd010011GM Thank You, Owner: -35% Consumable Add-on purchase cost Assets/Product/Texture/Image/Role/RoleHeadR4Lifu3Q.png Thank You, Owner -35% Consumable Add-on purchase cost Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 105 +3 Pulao KCS-54// QR2PulaoMd010011GM That Costs More!: -50% points earned from Gold Meteorites, +50% points earned from Star Gems Assets/Product/Texture/Image/Role/RoleHeadPulao3Qnew.png That Costs More! -50% points earned from Gold Meteorites, +50% points earned from Star Gems Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 108 109 +4 Ayla BPF-22// QR2AilaMd010011GM Diverse Colors: Unlock 1 additional Consumable Add-on purchase slot Assets/Product/Texture/Image/Role/RoleHeadAilaQ.png Diverse Colors Unlock 1 additional Consumable Add-on purchase slot Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 106 +5 Karenina BPD-72// 1003008 Q4KalieninaMd010011GM Just a Meteor!: +15% Grappling Hook speed, -5% points earned Assets/Product/Texture/Image/Role/RoleHeadR4Kalienina3Q.png Just a Meteor! +15% Grappling Hook speed, -5% points earned Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 110 111 +6 Noan BPZ-01// 1003009 QR2NuoanMd010011GM This Will Come in Handy: Automatically gain an Add-On Unit upon entering a stage Assets/Product/Texture/Image/Role/RoleHeadNuoan3Qnew.png This Will Come in Handy Automatically gain an Add-On Unit upon entering a stage Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 112 +7 Bianca BPO-87// 1003010 QR4BiankaMd010011GM Let's Discuss the Price: Points earned fluctuate between -6% and +12% Assets/Product/Texture/Image/Role/RoleHeadR4Bianka3Q.png Let's Discuss the Price Points earned fluctuate between -6% and +12% Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 113 +8 Lee BPN-06// 1003011 QR4LiangMd010011GM The World!: Each stage lasts 5s longer. Using an item will trigger Realm Travel Assets/Product/Texture/Image/Role/RoleHeadR4Li2Q.png The World! Each stage lasts 5s longer. Using an item will trigger Realm Travel Assets/Product/Role/Room/QBq/QBqR2YongyechaoEnjoy01.png 114 115 diff --git a/Resources/table/share/goldenminer/GoldenMinerItem.tsv b/Resources/table/share/goldenminer/GoldenMinerItem.tsv index de9962e..0640737 100644 --- a/Resources/table/share/goldenminer/GoldenMinerItem.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerItem.tsv @@ -4,7 +4,11 @@ Id Name Describe ItemType BuyCost BuffId RemainingTimes Icon UseSoundId 3 Disruptor The next capture will not detonate Explosive Devices 1 100 203 0 Assets/Product/Texture/Image/UiGoldenMiner/ItemGanrao.png 4 The Midas Touch Space Resources being captured will be converted to Gold Meteorites of the same size 1 180 204 0 Assets/Product/Texture/Image/UiGoldenMiner/UiItemJinyaoshui.png 2548 5 Frost Potion Pauses the Space Devourer for 5s 1 300 205 0 Assets/Product/Texture/Image/UiGoldenMiner/UiItemBingyaohui.png 2548 -6 Metallurgy Guide Gold Meteorites grant 50% more Resource Points in the next stage 2 500 206 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff003.png +6 Metallurgy Guide Gold Meteorites grant 50% more Resource Points in the next stage 2 300 206 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff003.png 7 Extraction Guide Star Gems grant 50% more Resource Points in the next stage 2 500 207 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff004.png -8 Workout Guide The speed of the next capture increases by 30% 2 700 208 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff001.png +8 Workout Guide The speed of the next capture increases by 30% 2 500 208 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff001.png 9 Lucky Guide Forgotten Supplies grant 50% more Resource Points in the next stage 2 350 209 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBuff005.png +10 A Guide to Catnip and Cats Resource Points earned from the cat in the next stage increase by 50% 2 300 210 1 Assets/Product/Texture/Image/UiGoldenMiner/UiGoldenMinerIconBook01.png +11 The Container of Sands of Time Trigger Hypermatrix for 3s 1 150 211 0 Assets/Product/Texture/Image/UiGoldenMiner/UiItemSandglass.png +12 Meteor Destroyer Blow up all the Space Meteorites in the stage 1 500 212 0 Assets/Product/Texture/Image/UiGoldenMiner/UiItemLiGum.png +13 Gravity Controller All Space Resources' weight reduces by 70% for 10s 1 150 213 0 Assets/Product/Texture/Image/UiGoldenMiner/UiItemSingularity.png \ No newline at end of file diff --git a/Resources/table/share/goldenminer/GoldenMinerMap.tsv b/Resources/table/share/goldenminer/GoldenMinerMap.tsv index a22b82a..efd4f55 100644 --- a/Resources/table/share/goldenminer/GoldenMinerMap.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerMap.tsv @@ -1,20 +1,24 @@ -MapId MaxScores Time StoneId[1] XPosPercent[1] YPosPercent[1] Scale[1] RotationZ[1] StoneId[2] XPosPercent[2] YPosPercent[2] Scale[2] RotationZ[2] StoneId[3] XPosPercent[3] YPosPercent[3] Scale[3] RotationZ[3] StoneId[4] XPosPercent[4] YPosPercent[4] Scale[4] RotationZ[4] StoneId[5] XPosPercent[5] YPosPercent[5] Scale[5] RotationZ[5] StoneId[6] XPosPercent[6] YPosPercent[6] Scale[6] RotationZ[6] StoneId[7] XPosPercent[7] YPosPercent[7] Scale[7] RotationZ[7] StoneId[8] XPosPercent[8] YPosPercent[8] Scale[8] RotationZ[8] StoneId[9] XPosPercent[9] YPosPercent[9] Scale[9] RotationZ[9] StoneId[10] XPosPercent[10] YPosPercent[10] Scale[10] RotationZ[10] StoneId[11] XPosPercent[11] YPosPercent[11] Scale[11] RotationZ[11] StoneId[12] XPosPercent[12] YPosPercent[12] Scale[12] RotationZ[12] StoneId[13] XPosPercent[13] YPosPercent[13] Scale[13] RotationZ[13] StoneId[14] XPosPercent[14] YPosPercent[14] Scale[14] RotationZ[14] StoneId[15] XPosPercent[15] YPosPercent[15] Scale[15] RotationZ[15] StoneId[16] XPosPercent[16] YPosPercent[16] Scale[16] RotationZ[16] StoneId[17] XPosPercent[17] YPosPercent[17] Scale[17] RotationZ[17] StoneId[18] XPosPercent[18] YPosPercent[18] Scale[18] RotationZ[18] StoneId[19] XPosPercent[19] YPosPercent[19] Scale[19] RotationZ[19] StoneId[20] XPosPercent[20] YPosPercent[20] Scale[20] RotationZ[20] StoneId[21] XPosPercent[21] YPosPercent[21] Scale[21] RotationZ[21] StoneId[22] XPosPercent[22] YPosPercent[22] Scale[22] RotationZ[22] StoneId[23] XPosPercent[23] YPosPercent[23] Scale[23] RotationZ[23] StoneId[24] XPosPercent[24] YPosPercent[24] Scale[24] RotationZ[24] StoneId[25] XPosPercent[25] YPosPercent[25] Scale[25] RotationZ[25] StoneId[26] XPosPercent[26] YPosPercent[26] Scale[26] RotationZ[26] StoneId[27] XPosPercent[27] YPosPercent[27] Scale[27] RotationZ[27] StoneId[28] XPosPercent[28] YPosPercent[28] Scale[28] RotationZ[28] StoneId[29] XPosPercent[29] YPosPercent[29] Scale[29] RotationZ[29] StoneId[30] XPosPercent[30] YPosPercent[30] Scale[30] RotationZ[30] StoneId[31] XPosPercent[31] YPosPercent[31] Scale[31] RotationZ[31] StoneId[32] XPosPercent[32] YPosPercent[32] Scale[32] RotationZ[32] StoneId[33] XPosPercent[33] YPosPercent[33] Scale[33] RotationZ[33] StoneId[34] XPosPercent[34] YPosPercent[34] Scale[34] RotationZ[34] StoneId[35] XPosPercent[35] YPosPercent[35] Scale[35] RotationZ[35] StoneId[36] XPosPercent[36] YPosPercent[36] Scale[36] RotationZ[36] StoneId[37] XPosPercent[37] YPosPercent[37] Scale[37] RotationZ[37] StoneId[38] XPosPercent[38] YPosPercent[38] Scale[38] RotationZ[38] StoneId[39] XPosPercent[39] YPosPercent[39] Scale[39] RotationZ[39] StoneId[40] XPosPercent[40] YPosPercent[40] Scale[40] RotationZ[40] StoneId[41] XPosPercent[41] YPosPercent[41] Scale[41] RotationZ[41] StoneId[42] XPosPercent[42] YPosPercent[42] Scale[42] RotationZ[42] StoneId[43] XPosPercent[43] YPosPercent[43] Scale[43] RotationZ[43] StoneId[44] XPosPercent[44] YPosPercent[44] Scale[44] RotationZ[44] StoneId[45] XPosPercent[45] YPosPercent[45] Scale[45] RotationZ[45] StoneId[46] XPosPercent[46] YPosPercent[46] Scale[46] RotationZ[46] StoneId[47] XPosPercent[47] YPosPercent[47] Scale[47] RotationZ[47] StoneId[48] XPosPercent[48] YPosPercent[48] Scale[48] RotationZ[48] StoneId[49] XPosPercent[49] YPosPercent[49] Scale[49] RotationZ[49] StoneId[50] XPosPercent[50] YPosPercent[50] Scale[50] RotationZ[50] StoneId[51] XPosPercent[51] YPosPercent[51] Scale[51] RotationZ[51] StoneId[52] XPosPercent[52] YPosPercent[52] Scale[52] RotationZ[52] StoneId[53] XPosPercent[53] YPosPercent[53] Scale[53] RotationZ[53] StoneId[54] XPosPercent[54] YPosPercent[54] Scale[54] RotationZ[54] StoneId[55] XPosPercent[55] YPosPercent[55] Scale[55] RotationZ[55] StoneId[56] XPosPercent[56] YPosPercent[56] Scale[56] RotationZ[56] StoneId[57] XPosPercent[57] YPosPercent[57] Scale[57] RotationZ[57] StoneId[58] XPosPercent[58] YPosPercent[58] Scale[58] RotationZ[58] StoneId[59] XPosPercent[59] YPosPercent[59] Scale[59] RotationZ[59] StoneId[60] XPosPercent[60] YPosPercent[60] Scale[60] RotationZ[60] StoneId[61] XPosPercent[61] YPosPercent[61] Scale[61] RotationZ[61] StoneId[62] XPosPercent[62] YPosPercent[62] Scale[62] RotationZ[62] StoneId[63] XPosPercent[63] YPosPercent[63] Scale[63] RotationZ[63] StoneId[64] XPosPercent[64] YPosPercent[64] Scale[64] RotationZ[64] StoneId[65] XPosPercent[65] YPosPercent[65] Scale[65] RotationZ[65] StoneId[66] XPosPercent[66] YPosPercent[66] Scale[66] RotationZ[66] StoneId[67] XPosPercent[67] YPosPercent[67] Scale[67] RotationZ[67] StoneId[68] XPosPercent[68] YPosPercent[68] Scale[68] RotationZ[68] StoneId[69] XPosPercent[69] YPosPercent[69] Scale[69] RotationZ[69] StoneId[70] XPosPercent[70] YPosPercent[70] Scale[70] RotationZ[70] StoneId[71] XPosPercent[71] YPosPercent[71] Scale[71] RotationZ[71] StoneId[72] XPosPercent[72] YPosPercent[72] Scale[72] RotationZ[72] StoneId[73] XPosPercent[73] YPosPercent[73] Scale[73] RotationZ[73] StoneId[74] XPosPercent[74] YPosPercent[74] Scale[74] RotationZ[74] StoneId[75] XPosPercent[75] YPosPercent[75] Scale[75] RotationZ[75] StoneId[76] XPosPercent[76] YPosPercent[76] Scale[76] RotationZ[76] StoneId[77] XPosPercent[77] YPosPercent[77] Scale[77] RotationZ[77] StoneId[78] XPosPercent[78] YPosPercent[78] Scale[78] RotationZ[78] StoneId[79] XPosPercent[79] YPosPercent[79] Scale[79] RotationZ[79] StoneId[80] XPosPercent[80] YPosPercent[80] Scale[80] RotationZ[80] StoneId[81] XPosPercent[81] YPosPercent[81] Scale[81] RotationZ[81] StoneId[82] XPosPercent[82] YPosPercent[82] Scale[82] RotationZ[82] StoneId[83] XPosPercent[83] YPosPercent[83] Scale[83] RotationZ[83] StoneId[84] XPosPercent[84] YPosPercent[84] Scale[84] RotationZ[84] StoneId[85] XPosPercent[85] YPosPercent[85] Scale[85] RotationZ[85] StoneId[86] XPosPercent[86] YPosPercent[86] Scale[86] RotationZ[86] StoneId[87] XPosPercent[87] YPosPercent[87] Scale[87] RotationZ[87] StoneId[88] XPosPercent[88] YPosPercent[88] Scale[88] RotationZ[88] StoneId[89] XPosPercent[89] YPosPercent[89] Scale[89] RotationZ[89] StoneId[90] XPosPercent[90] YPosPercent[90] Scale[90] RotationZ[90] StoneId[91] XPosPercent[91] YPosPercent[91] Scale[91] RotationZ[91] StoneId[92] XPosPercent[92] YPosPercent[92] Scale[92] RotationZ[92] StoneId[93] XPosPercent[93] YPosPercent[93] Scale[93] RotationZ[93] StoneId[94] XPosPercent[94] YPosPercent[94] Scale[94] RotationZ[94] StoneId[95] XPosPercent[95] YPosPercent[95] Scale[95] RotationZ[95] StoneId[96] XPosPercent[96] YPosPercent[96] Scale[96] RotationZ[96] StoneId[97] XPosPercent[97] YPosPercent[97] Scale[97] RotationZ[97] StoneId[98] XPosPercent[98] YPosPercent[98] Scale[98] RotationZ[98] StoneId[99] XPosPercent[99] YPosPercent[99] Scale[99] RotationZ[99] StoneId[100] XPosPercent[100] YPosPercent[100] Scale[100] RotationZ[100] StoneId[101] XPosPercent[101] YPosPercent[101] Scale[101] RotationZ[101] StoneId[102] XPosPercent[102] YPosPercent[102] Scale[102] RotationZ[102] StoneId[103] XPosPercent[103] YPosPercent[103] Scale[103] RotationZ[103] StoneId[104] XPosPercent[104] YPosPercent[104] Scale[104] RotationZ[104] StoneId[105] XPosPercent[105] YPosPercent[105] Scale[105] RotationZ[105] StoneId[106] XPosPercent[106] YPosPercent[106] Scale[106] RotationZ[106] StoneId[107] XPosPercent[107] YPosPercent[107] Scale[107] RotationZ[107] StoneId[108] XPosPercent[108] YPosPercent[108] Scale[108] RotationZ[108] StoneId[109] XPosPercent[109] YPosPercent[109] Scale[109] RotationZ[109] StoneId[110] XPosPercent[110] YPosPercent[110] Scale[110] RotationZ[110] StoneId[111] XPosPercent[111] YPosPercent[111] Scale[111] RotationZ[111] StoneId[112] XPosPercent[112] YPosPercent[112] Scale[112] RotationZ[112] StoneId[113] XPosPercent[113] YPosPercent[113] Scale[113] RotationZ[113] StoneId[114] XPosPercent[114] YPosPercent[114] Scale[114] RotationZ[114] StoneId[115] XPosPercent[115] YPosPercent[115] Scale[115] RotationZ[115] StoneId[116] XPosPercent[116] YPosPercent[116] Scale[116] RotationZ[116] StoneId[117] XPosPercent[117] YPosPercent[117] Scale[117] RotationZ[117] StoneId[118] XPosPercent[118] YPosPercent[118] Scale[118] RotationZ[118] StoneId[119] XPosPercent[119] YPosPercent[119] Scale[119] RotationZ[119] StoneId[120] XPosPercent[120] YPosPercent[120] Scale[120] RotationZ[120] StoneId[121] XPosPercent[121] YPosPercent[121] Scale[121] RotationZ[121] StoneId[122] XPosPercent[122] YPosPercent[122] Scale[122] RotationZ[122] StoneId[123] XPosPercent[123] YPosPercent[123] Scale[123] RotationZ[123] StoneId[124] XPosPercent[124] YPosPercent[124] Scale[124] RotationZ[124] StoneId[125] XPosPercent[125] YPosPercent[125] Scale[125] RotationZ[125] +MapId MaxScores Time StoneId[1] XPosPercent[1] YPosPercent[1] Scale[1] RotationZ[1] StoneId[2] XPosPercent[2] YPosPercent[2] Scale[2] RotationZ[2] StoneId[3] XPosPercent[3] YPosPercent[3] Scale[3] RotationZ[3] StoneId[4] XPosPercent[4] YPosPercent[4] Scale[4] RotationZ[4] StoneId[5] XPosPercent[5] YPosPercent[5] Scale[5] RotationZ[5] StoneId[6] XPosPercent[6] YPosPercent[6] Scale[6] RotationZ[6] StoneId[7] XPosPercent[7] YPosPercent[7] Scale[7] RotationZ[7] StoneId[8] XPosPercent[8] YPosPercent[8] Scale[8] RotationZ[8] StoneId[9] XPosPercent[9] YPosPercent[9] Scale[9] RotationZ[9] StoneId[10] XPosPercent[10] YPosPercent[10] Scale[10] RotationZ[10] StoneId[11] XPosPercent[11] YPosPercent[11] Scale[11] RotationZ[11] StoneId[12] XPosPercent[12] YPosPercent[12] Scale[12] RotationZ[12] StoneId[13] XPosPercent[13] YPosPercent[13] Scale[13] RotationZ[13] StoneId[14] XPosPercent[14] YPosPercent[14] Scale[14] RotationZ[14] StoneId[15] XPosPercent[15] YPosPercent[15] Scale[15] RotationZ[15] StoneId[16] XPosPercent[16] YPosPercent[16] Scale[16] RotationZ[16] StoneId[17] XPosPercent[17] YPosPercent[17] Scale[17] RotationZ[17] StoneId[18] XPosPercent[18] YPosPercent[18] Scale[18] RotationZ[18] StoneId[19] XPosPercent[19] YPosPercent[19] Scale[19] RotationZ[19] StoneId[20] XPosPercent[20] YPosPercent[20] Scale[20] RotationZ[20] StoneId[21] XPosPercent[21] YPosPercent[21] Scale[21] RotationZ[21] StoneId[22] XPosPercent[22] YPosPercent[22] Scale[22] RotationZ[22] StoneId[23] XPosPercent[23] YPosPercent[23] Scale[23] RotationZ[23] StoneId[24] XPosPercent[24] YPosPercent[24] Scale[24] RotationZ[24] StoneId[25] XPosPercent[25] YPosPercent[25] Scale[25] RotationZ[25] StoneId[26] XPosPercent[26] YPosPercent[26] Scale[26] RotationZ[26] StoneId[27] XPosPercent[27] YPosPercent[27] Scale[27] RotationZ[27] StoneId[28] XPosPercent[28] YPosPercent[28] Scale[28] RotationZ[28] StoneId[29] XPosPercent[29] YPosPercent[29] Scale[29] RotationZ[29] StoneId[30] XPosPercent[30] YPosPercent[30] Scale[30] RotationZ[30] StoneId[31] XPosPercent[31] YPosPercent[31] Scale[31] RotationZ[31] StoneId[32] XPosPercent[32] YPosPercent[32] Scale[32] RotationZ[32] StoneId[33] XPosPercent[33] YPosPercent[33] Scale[33] RotationZ[33] StoneId[34] XPosPercent[34] YPosPercent[34] Scale[34] RotationZ[34] StoneId[35] XPosPercent[35] YPosPercent[35] Scale[35] RotationZ[35] StoneId[36] XPosPercent[36] YPosPercent[36] Scale[36] RotationZ[36] StoneId[37] XPosPercent[37] YPosPercent[37] Scale[37] RotationZ[37] StoneId[38] XPosPercent[38] YPosPercent[38] Scale[38] RotationZ[38] StoneId[39] XPosPercent[39] YPosPercent[39] Scale[39] RotationZ[39] StoneId[40] XPosPercent[40] YPosPercent[40] Scale[40] RotationZ[40] StoneId[41] XPosPercent[41] YPosPercent[41] Scale[41] RotationZ[41] StoneId[42] XPosPercent[42] YPosPercent[42] Scale[42] RotationZ[42] StoneId[43] XPosPercent[43] YPosPercent[43] Scale[43] RotationZ[43] StoneId[44] XPosPercent[44] YPosPercent[44] Scale[44] RotationZ[44] StoneId[45] XPosPercent[45] YPosPercent[45] Scale[45] RotationZ[45] StoneId[46] XPosPercent[46] YPosPercent[46] Scale[46] RotationZ[46] StoneId[47] XPosPercent[47] YPosPercent[47] Scale[47] RotationZ[47] StoneId[48] XPosPercent[48] YPosPercent[48] Scale[48] RotationZ[48] StoneId[49] XPosPercent[49] YPosPercent[49] Scale[49] RotationZ[49] StoneId[50] XPosPercent[50] YPosPercent[50] Scale[50] RotationZ[50] StoneId[51] XPosPercent[51] YPosPercent[51] Scale[51] RotationZ[51] StoneId[52] XPosPercent[52] YPosPercent[52] Scale[52] RotationZ[52] StoneId[53] XPosPercent[53] YPosPercent[53] Scale[53] RotationZ[53] StoneId[54] XPosPercent[54] YPosPercent[54] Scale[54] RotationZ[54] StoneId[55] XPosPercent[55] YPosPercent[55] Scale[55] RotationZ[55] StoneId[56] XPosPercent[56] YPosPercent[56] Scale[56] RotationZ[56] StoneId[57] XPosPercent[57] YPosPercent[57] Scale[57] RotationZ[57] StoneId[58] XPosPercent[58] YPosPercent[58] Scale[58] RotationZ[58] StoneId[59] XPosPercent[59] YPosPercent[59] Scale[59] RotationZ[59] StoneId[60] XPosPercent[60] YPosPercent[60] Scale[60] RotationZ[60] StoneId[61] XPosPercent[61] YPosPercent[61] Scale[61] RotationZ[61] StoneId[62] XPosPercent[62] YPosPercent[62] Scale[62] RotationZ[62] StoneId[63] XPosPercent[63] YPosPercent[63] Scale[63] RotationZ[63] StoneId[64] XPosPercent[64] YPosPercent[64] Scale[64] RotationZ[64] StoneId[65] XPosPercent[65] YPosPercent[65] Scale[65] RotationZ[65] StoneId[66] XPosPercent[66] YPosPercent[66] Scale[66] RotationZ[66] StoneId[67] XPosPercent[67] YPosPercent[67] Scale[67] RotationZ[67] StoneId[68] XPosPercent[68] YPosPercent[68] Scale[68] RotationZ[68] StoneId[69] XPosPercent[69] YPosPercent[69] Scale[69] RotationZ[69] StoneId[70] XPosPercent[70] YPosPercent[70] Scale[70] RotationZ[70] StoneId[71] XPosPercent[71] YPosPercent[71] Scale[71] RotationZ[71] StoneId[72] XPosPercent[72] YPosPercent[72] Scale[72] RotationZ[72] StoneId[73] XPosPercent[73] YPosPercent[73] Scale[73] RotationZ[73] StoneId[74] XPosPercent[74] YPosPercent[74] Scale[74] RotationZ[74] StoneId[75] XPosPercent[75] YPosPercent[75] Scale[75] RotationZ[75] StoneId[76] XPosPercent[76] YPosPercent[76] Scale[76] RotationZ[76] StoneId[77] XPosPercent[77] YPosPercent[77] Scale[77] RotationZ[77] StoneId[78] XPosPercent[78] YPosPercent[78] Scale[78] RotationZ[78] StoneId[79] XPosPercent[79] YPosPercent[79] Scale[79] RotationZ[79] StoneId[80] XPosPercent[80] YPosPercent[80] Scale[80] RotationZ[80] StoneId[81] XPosPercent[81] YPosPercent[81] Scale[81] RotationZ[81] StoneId[82] 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0 14 654633 305194 119998 0 14 650527 324887 119998 0 14 644840 341295 119998 0 14 640093 358240 119998 0 14 636074 376758 119998 0 14 630600 392684 119998 0 14 626452 410740 119998 0 14 622648 429259 119998 0 14 617729 446202 119998 0 14 613155 464166 119998 0 14 608621 482037 119998 0 14 604088 500000 119998 0 14 600069 517684 119998 0 14 595536 535841 119998 0 14 588909 550739 119998 0 14 583520 567500 119998 0 14 574541 576203 119998 0 14 566886 586017 119998 0 14 558205 586017 119998 0 14 550295 578333 119998 0 14 541572 569629 119998 0 14 419359 155647 119998 0 14 440185 444620 119998 0 14 438945 423138 119998 0 14 438218 402500 119998 0 14 437021 381203 119998 0 14 558206 441203 119998 0 14 560601 420740 119998 0 14 561713 399537 119998 0 14 561576 379629 119998 0 \ No newline at end of file diff --git a/Resources/table/share/goldenminer/GoldenMinerMapDrop.tsv b/Resources/table/share/goldenminer/GoldenMinerMapDrop.tsv index efc42d4..942d5d8 100644 --- a/Resources/table/share/goldenminer/GoldenMinerMapDrop.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerMapDrop.tsv @@ -12,8 +12,11 @@ Id GroupId MapId Weight 11 4 2008 100 12 4 2009 100 13 4 2010 100 -14 4 2011 100 -15 4 2012 100 -16 5 3001 100 -17 5 3002 100 -18 5 3003 100 +14 5 3001 100 +15 5 3002 100 +16 5 3003 100 +17 5 3004 100 +18 5 3005 100 +19 6 4001 100 +20 6 4002 100 +21 6 4003 100 diff --git a/Resources/table/share/goldenminer/GoldenMinerShopDrop.tsv b/Resources/table/share/goldenminer/GoldenMinerShopDrop.tsv index 42fbe5c..f55e20e 100644 --- a/Resources/table/share/goldenminer/GoldenMinerShopDrop.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerShopDrop.tsv @@ -1,10 +1,25 @@ -Id GroupId RefreshType ItemId SingleFieldCount AllFieldCount Weight -1 1 1 1 2 99 100 -2 1 1 2 2 99 100 -3 1 1 3 2 99 100 -4 1 1 4 2 99 100 -5 1 1 5 2 99 100 -6 1 2 6 1 99 100 -7 1 2 7 1 99 100 -8 1 2 8 1 99 100 -9 1 2 9 1 99 100 +Id GroupId DropType RefreshType ItemId SingleFieldCount AllFieldCount Weight +1 1 1 1 1 3 99 100 +2 1 1 1 3 3 99 100 +3 1 1 1 4 3 99 100 +4 1 1 1 11 3 99 100 +5 1 1 1 12 3 99 100 +6 1 1 1 13 3 99 100 +7 1 1 2 6 1 99 100 +8 1 1 2 7 1 99 100 +9 1 1 2 8 1 99 100 +10 1 1 2 9 1 99 100 +11 1 1 2 10 1 99 100 +12 2 2 1 100 +13 2 2 3 100 +14 2 2 4 100 +15 2 2 11 100 +16 2 2 12 100 +17 2 2 13 100 +18 3 1 1 1 3 99 100 +19 3 1 1 4 3 99 100 +20 3 1 1 11 3 99 100 +21 3 1 1 13 3 99 100 +22 3 1 2 6 1 99 100 +23 3 1 2 7 1 99 100 +24 3 1 2 8 1 99 100 diff --git a/Resources/table/share/goldenminer/GoldenMinerStage.tsv b/Resources/table/share/goldenminer/GoldenMinerStage.tsv index cfaacab..f32af7e 100644 --- a/Resources/table/share/goldenminer/GoldenMinerStage.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerStage.tsv @@ -1,10 +1,11 @@ StageId TargetScore PreStage NextStage DropShopGroupId ShopGridCount ActivityId DropMapGroupId GridUseDrops[1] GridUseDrops[2] GridUseDrops[3] GridUseDrops[4] -1 1088 0 2 1 4 1 1 1 2 -2 2200 1 3 1 4 1 2 1 2 -3 2300 2 4 1 4 1 3 1 2 -4 2400 3 5 1 4 1 4 1 2 -5 2550 4 6 1 4 1 4 1 2 -6 2700 5 7 1 4 1 4 1 2 -7 3000 6 8 1 4 1 4 1 2 -8 3000 7 9 1 4 1 4 1 2 -9 10850 8 0 0 4 1 5 1 2 +1 9999 0 0 4 1 1 1 2 +2 1500 0 3 1 4 2 1 1 2 +3 1800 2 4 1 4 2 2 1 2 +4 2100 3 5 1 4 2 3 1 2 +5 3100 4 6 1 4 2 4 1 2 +6 3400 5 7 1 4 2 4 1 2 +7 3700 6 8 1 4 2 4 1 2 +8 4000 7 9 1 4 2 4 1 2 +9 16500 8 10 3 4 2 5 1 2 +10 30888 9 0 0 4 2 6 1 2 diff --git a/Resources/table/share/goldenminer/GoldenMinerUpgrade.tsv b/Resources/table/share/goldenminer/GoldenMinerUpgrade.tsv index 7989dc3..0766bc4 100644 --- a/Resources/table/share/goldenminer/GoldenMinerUpgrade.tsv +++ b/Resources/table/share/goldenminer/GoldenMinerUpgrade.tsv @@ -1,5 +1,5 @@ Id Type UpgradeCosts[1] UpgradeCosts[2] UpgradeCosts[3] UpgradeBuffs[1] UpgradeBuffs[2] UpgradeBuffs[3] LocalIds[1] LocalIds[2] LvMaxShipKey 1 120 200 320 301 302 303 1 MaxSpeedShip -2 400 700 900 311 312 313 2 MaxClampShip -3 1888 321 3 -4 888 341 4 +2 700 1500 2300 311 312 313 2 MaxClampShip +3 1 3888 3998 321 331 3 4 +4 888 341 5 diff --git a/Resources/table/share/guide/FightTalkOption.tsv b/Resources/table/share/guide/FightTalkOption.tsv index 0b44869..73a59d7 100644 --- a/Resources/table/share/guide/FightTalkOption.tsv +++ b/Resources/table/share/guide/FightTalkOption.tsv @@ -92,4 +92,38 @@ Id Options[1] Options[2] Options[3] Options[4] Options[5] Options[6] Options[7] 1502040609 Place the "Phonograph" 0 2 1502040610 Place the "Flower Vase" 0 2 1502041101 Awake 0 2 +2100020501 I will never yield to you. Stop saying this using her face. 0 2 +2100020502 I won't believe you! Don't you try to control me! 0 2 +1021011900 Interact with the Music Bot Interact with the Phonograph Leave 0 2 +1021011800 Enter the new world Return to the old world 0 1 +1021021800 Let's go. Not yet. 0 2 +1022021400 Split up Ambush 0 2 +1022021401 Recalculate 0 2 +1022021402 Split up Ambush 0 2 +1022021403 Ambush Recalculate 0 2 +1022021404 Split up Ambush 0 2 +140291101 Admin Log Exit 0 2 +140291102 Back Admin 09 Admin 11 Admin 26 Exit 0 2 +140291103 Back 12-15.log 12-21.log 12-23.log Exit 0 2 +140291104 Back 12-16.log 12-17.log 12-19.log Exit 0 2 +140291105 Back 12-18.log 12-20.log 12-22.log Exit 0 2 +1022011400 Mist Forest Encounter Wild Field Formation 0 2 +1022011401 Courage Defense 0 2 +1022031400 Load Think again 0 2 +1022031401 Let's begin. Collect more information 0 2 +1022010951 [Singing] [Umbrella Dance] [Musical Instruments] [Scan Visitor] [Leave] 0 2 +1022010952 Be right there! Sure. 0 1 +1022010953 Do not skip the stage Skip the stage 0 1 +1022010601 Head deeper into the hall. Continue touring the hall. 0 2 +1022010602 Narwhal - Derek Moses-Class Icebreaker — Naval Play recording 0 2 +1022011101 Read comms record Search tactical pocket A Search tactical pocket B Back 0 2 +1022011102 Attack with Spooner Let Spooner hack into the system 0 1 +1022020500 To Forest Hall Wait 0 2 +1022020501 To Forest Hall I'm not going. 0 2 +1022020502 To ■■■■ Hall Wait 0 2 +1022020503 To Church of Machina Hall I'm not going. 0 2 +1022020504 To Theater Hall Wait 0 2 +1022020505 To Theater Hall I'm not going. 0 2 +1022020506 To Moon Hall Wait 0 2 +1022020507 To Moon Hall To Theater Hall Wait 0 2 1014011101 Let Camu break the obstacle Do not break the obstacle for now 0 1 \ No newline at end of file diff --git a/Resources/table/share/guide/GuideComplete.tsv b/Resources/table/share/guide/GuideComplete.tsv index 0fbb190..b4400d8 100644 --- a/Resources/table/share/guide/GuideComplete.tsv +++ b/Resources/table/share/guide/GuideComplete.tsv @@ -46,6 +46,8 @@ Id Desc Param[1] Param[2] Param[3] Param[4] Param[5] Param[6] Param[7] Param[8] 52704 Dormitory 4 1 52705 Dormitory 5 1 52706 Dormitory 6 1 +52707 Complete 4-2 Guide Dormitory Commission 1 +52708 Complete 4-2 Guide Dormitory Commission Reward Claim 1 52731 Guild System Guide 1 52801 War Zone Guide 1 52802 Full Support Guide 1 @@ -192,4 +194,27 @@ Id Desc Param[1] Param[2] Param[3] Param[4] Param[5] Param[6] Param[7] Param[8] 60424 Guide: Guild Expedition 2.0 Boss Challenge 1 60501 Circuit Connect 3.0 battle guide 1 60511 Rpg 5.0 main screen guide 1 -280011 英文服PC端预设键位调整说明引导 1 \ No newline at end of file +60601 Guide Spectroscopic Binary Star 3.0 Main Interface 1 +60602 Guide Spectroscopic Binary Star 3.0 Chapter Intro 1 +60611 Guide Character Tower Entrance 1 +60612 Guide Character Tower Character Challenge 1 +60621 Guide Deep Blue Warzone 2.0 1 +60622 Guide Deep Blue Warzone 2.0 Member Preparation 1 +60623 Guide Deep Blue Warzone 2.0 Perception Amplification 1 +60624 Guide Deep Blue Warzone 2.0 Serendipitous Snapshot 1 +60625 Guide Deep Blue Warzone 2.0 Add-on Codex 1 +60700 Guiade 3rd Anniversary Main Interface Adjustment 1 +60701 Guide Palette Clash Main Interface 1 +60702 Guide Palette Clash Stage 1 1 +60703 Guide Palette Clash Stage 2 Content 1 +60704 Guide Palette Clash Stage 3 Content 1 +60705 Guide Palette Clash Stage 3 Encounter 1 +60711 Guide Sequence Pact Main Interface 1 +60712 Guide Sequence Pact Room Interface 1 +60713 Guide Pact Infinitas Awaken Effect 1 +60721 Guide Character Ultima Awaken 1 +60722 Guide Character Infinitas Awaken 1 +60731 Guide Blazing Trails Main Page 1 +60732 Guide Blazing Trails Main Page Modification 1 +60741 Guide Main Page Switch Scene 1 +280011 英文服PC端预设键位调整说明引导 1 \ No newline at end of file diff --git a/Resources/table/share/guide/GuideFightStep.tsv b/Resources/table/share/guide/GuideFightStep.tsv index 17a8fe2..c981aa8 100644 --- a/Resources/table/share/guide/GuideFightStep.tsv +++ b/Resources/table/share/guide/GuideFightStep.tsv @@ -406,6 +406,18 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 316270003 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 This is unbelievable! It's in a dangerous state! Run! 2 316280001 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 The obelisk seems to have enhanced the Corrupted! 2 316280002 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadShenwei1.png Kamui 1 But if we break the obelisk, the transmission overload will also destroy these Corrupted! 2 +316410001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 ... +316410002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Where am I? +316410003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Holey Moley! +316410004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 You're lying on the ground. Are you alright? +316410005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What is this thing? +316410006 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Just bring it along. +316420001 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 I must leave this place. +316420002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 What's going on here... +316420003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 Um... That's a lot of Corrupted! +316420004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Mori 1 "Try to activate the chip you got just now. It may work." +316420005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Who would have thought! +316420006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 With this frame, I should be able to defeat the enemies. 101010101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those Corrupted are...? 101010102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Scavenging parts from Constructs to augment their own bodies. 101010103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The more primitive the Corrupted, the more they desire power. @@ -3393,6 +3405,241 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 110517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 That thing is not done yet...?! 110518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I've hacked the system firewall. Liv, get out of there quick. 110519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sorry, I couldn't save all of you. +100101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Those Corrupted are...? +100102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Scavenging parts from Constructs to augment their own bodies. +100103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The more primitive the Corrupted, the more they desire power. +100104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Seeing them use our teammates' bodies like that... +100105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We have to stop them! +100106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 How's the situation? +100107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm trying to recover his consciousness... +100108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But the damage is too severe... +100109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm sorry... +100110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There are more defeated Constructs nearby. +100111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I hate to admit. +100112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 But this is the fastest way we can understand the situation in this area. +100113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Perhaps some of them have yet to recall their consciousness. +100114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's keep searching. +100115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No good. These Constructs have all lost consciousness. +100116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Wait, the ally signal we received earlier is responding! +100117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 But there are also more Corrupted coming this way! +100118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Anyway, I need to defeat these Corrupted to secure myself. +100119 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Finally, you're here... Sorry we could only contact you like that. +100120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 You've already been corrupted by the Punishing Virus, but fortunately, it still hasn't exceeded the tolerance limit of your Inver-Device. +100121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Please allow me to access your M.I.N.D., so I can help lessen your burden from fighting with the virus. +100122 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Thank you... I never thought I'd live to see such an advanced Support-type Construct... +100123 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 If only they were able to hold on a bit longer... +100124 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We are a supply squad. The Corrupted forced us up this bridge. +100125 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We had nowhere to go, so we set up this temporary comms station. +100126 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 The number of Corrupted here was unusually high, and they were more aggressive. +100127 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We had never seen anything like this. Our defense collapsed very soon... +100128 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 That's why we are pretty certain that the Corrupted have formed an organization... +100129 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Same here. We had a tough fight and came here looking for supplies. +100130 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Is that so... I can see your arm is damaged. If I remember correctly... +100131 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 You should be able to find some spare parts in the supply crate over there. They may not be as good as your original ones... +100132 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Still, they are reliable Babylonian products and should last you the mission... +100133 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I understand. Thank you. +100134 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll get them right away! +100135 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Corrupted should only be able to follow the Punishing Virus's order to kill objects that carry human consciousness. +100136 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Please elaborate on what you mean by having formed an organization. +100137 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Did you notice those graffiti nearby? +100138 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We found that these graffiti have a special power that attracts mechanoid Corrupted. +100139 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 And only they can understand the graffiti's true meaning. +100140 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 We tried to decipher the messages, but with our human consciousness, we can't understand them at all... +100141 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Be careful of those graffiti... They are gathering the Corrupted... +100142 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Corrupted's only goal is to destroy humans and everything that has human consciousness. +100143 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They don't need to communicate with each other. Perhaps this is a result of something else other than the Punishing Virus. +100144 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Thank you for your information and contribution. Please recall your consciousness. We'll take over from here. +100145 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 One more thing. Our squad had to abandon some spare parts when we engaged with the Corrupted earlier. Here are the coordinates. +100146 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 There are Levi-Gun core components in there. If you can secure them, then that Support-type Construct over there should be able to hop back into action. +100147 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Alright, that should be all. Good luck, and may we meet again on a better occasion... +100148 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I found the parts in the supply crate. Wait, what's this? Corrupted approaching! +100149 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We don't have time for maintenance now. Everybody, prepare for battle! +100150 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The Corrupted are gathering here. +100151 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We have some time for maintenance. Let's quickly do it and move to the next location. +100201 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Great. I can keep fighting now. +100202 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll keep adjusting them. Tell me the parameters that need to be fixed. +100203 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Thank you... Please bear with me. Reactivating core, applying limiters, calibrating lenses... +100204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Setting parameters... Done. Try them now. +100205 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Sync rate normal. Switching to combat mode. +100206 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Alright. Let's use them to defeat the Corrupted in front. +100207 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I have searched the battlefield... Only this Construct still has an intact memory module... +100208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Commandant, I can try connecting to the M.I.N.D. of these Constructs. +100209 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We should be able to find more clues about the enemy. +100210 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Don't worry, we will protect her during this time. +100211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You should trust her and have some faith in us too, Commandant. +100212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Okay. Initializing memory sequences... Rendering simulation image... +100213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 The Corrupted ahead have all been exterminated. +100214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 This has been surprisingly easy so far... Quite unlike the reports from those reports. +100215 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Look at those Corrupted. They're just standing there before the graffiti. I don't think they even notice us... +100216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 It is quite eerie, but other than that, nothing noteworthy. +100217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 These graffiti are gathering the minds of these Corrupted. +100218 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 But according to the information we have, the Corrupted has no consciousness to speak of. They are only puppets manipulated by the virus within. +100219 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 There must be some special "meaning" behind these graffiti that is grouping these Corrupted together. +100220 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 This "meaning" must be resonating with them and even overriding the viral influence. As we all know— +100221 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 The Corrupted taken by the virus only care about wiping out humanity, nothing else. +100222 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 This is possibly a... display of some sort of [free will]. I must report this immediately back to HQ— +100223 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 Wait...! What are you doing! +100224 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 These graffiti cools down the area too much and will affect our passage, so... I'm just trying to clean the graffiti... +100225 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 This is too dangerous. Stop it at once...! +100226 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png Corrupted 1 Uuuurgh—Free—Will— +100227 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png Corrupted 1 Uuuurgh—Freedom—To—Machines— +100228 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Heh... +100229 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Hehe... +100230 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 W-what...? It's releasing... mist? Wait, our radar systems are all malfunctioning! +100231 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Humans... cannot appreciate... my work... too stupid... +100232 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Stupidity... forgivable... but destroying... my work...? Unforgivable... +100233 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png Corrupted 1 Urgh— +100234 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 They're gathering 'round us! +100235 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 Hold formation! +100236 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier 1 Wait, it's tossing something over... +100237 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Construct Captain 1 TAKE COVER! +100238 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The simulation replay ends here... +100239 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ... +100240 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 That mechanoid in the replay... +100241 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 It should be the one behind these graffiti drawings. +100242 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Hehe... Correct... +100243 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Human... Human consciousness...? Absolutely... filthy... +100244 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's here! +100245 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Has it been hiding near us all this time? Why didn't we sense it? +100246 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The replay just now mentioned their radar systems failing... The Construct parts and vital fluids... +100247 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is that how it's concealing itself? +100248 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 World... without... humans... freedom... creation... yes... +100249 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png ??? 1 Humans... shall... not... return... to... Earth! +100250 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You—! +100251 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png New Variant 1 Plebs... can never... appreciate my work... Heeheehee... +100252 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This just never ends... +100253 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Did it run away? We've already lost track of it. Not to mention being in this magnetically disruptive mist. +100254 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Not an issue. Our radars might not work, but we should be able to trace the marks on the floor. +100255 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 These, are our tickets. +100301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The toy on your waist makes you seem a lot more approachable, Lucia. +100302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is that so...? +100303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 We spent too much time in the shop... Time to get back to our mission. +100304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Alright. +100305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 The Corrupted have infiltrated this place too. +100306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Prepare for battle! +100307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll support you. +100308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ... +100309 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sorry, Commandant... I think I... lost the plushie... +100310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I can see its remains on the ground. It was probably damaged in the battle. +100311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ... +100312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The warehouse over there may have some stock left. +100313 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I... need to get it back... +100314 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia... I'm coming with you! +100315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I knew there would be Corrupted here. +100316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There's no other way. Let's fight. +100317 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 You look really out of it, Lucia. Are you sure you're okay? +100318 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I saw frog plushies on the shelf on the way here. +100319 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Bear with me one second... I'll go get it now! +100320 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I... apologize for what I did just now... +100321 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I don't know why, but when I saw this plushie, a strange yet familiar feeling welled up within me... +100322 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 And when I realized I lost it, I felt taken by an immense emptiness... +100323 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 A voice spoke to me, telling me to never let go of it... +100324 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I got the frog plushie back. Here you are... +100325 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It's fine, we all have things we hold dear. This is the reason why we're here fighting. +100326 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Things we hold dear... +100327 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Lucia... +100328 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If you're lost, then simply walk forward. Walking forward itself can be meaningful enough. +100329 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 ...Thank you, Lee. +100330 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Don't mention it. +100331 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 More Corrupted have entered the building. +100332 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Everyone, prepare for battle! +100333 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 There are a lot of Corrupted in the mall now. +100334 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's get out from that door and continue tracking Nozzle. +100401 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png Corrupted 1 Defend... the leader... +100402 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png Corrupted 1 For... the rise of... the will of the... machines... +100403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Its followers are advancing on all sides! +100404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's defeat them first before taking care of Nozzle. +100405 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My audience... is getting smaller... Pity... Heehee... +100406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 How annoying. +100407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Go after it. +100408 0 2 Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png Corrupted 1 Uuuurgh—Freedom—To—Machines— +100409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Hey, are there anymore? Keep fighting and you'll lose all your followers. +100410 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 ... +100411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It went silent... +100412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Defeat the followers. +100413 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No more... audience... +100414 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No one to appreciate my art... Heehee... +100415 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 How lonesome it is... +100416 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Despicable... humans... Heehee... +100417 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 This will be my... final creation... Heehee... +100418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It's trying to fight and paint at the same time? +100419 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 If only I could see... the Sage... just one time... +100420 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Let's put an end to it. +100421 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My hands... aren't moving now... Can't paint... Heehee... +100422 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 My life is... at its end too... I don't need to... paint anymore... as well... Heehee... +100423 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Uh-huh. You and your crazy followers are now nothing but history. +100424 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 No... The seed of revelation... has been planted... and grows among us... +100425 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 They... do not follow me... I am but a missionary... of the Sage... +100426 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 We can shed... everything that binds us... and become free... +100427 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 A new dawn... awaits Machines. Not human... nor Ascnet... but... truly o-ourselves... +1101001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I see a lot of graffiti around. Nozzle must have been here. +1101002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 We should be able to fix the fragmented memory here. +1101003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Set up a terminal here to project and process the data stream. +1101004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The code name of this technology is "The Spear Of F.O.S." +1101005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It still has some issues. High energy consumption, poor portability, limited range... +1101006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They probably wanted us to use it in this mission to get more real data. +1101007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I have confirmed the first location. Lucia, I have changed the visual frequency to your channel. +1101008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 So that when the data stream appears, your visual module can capture it. +1101009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 What do I need to do? +1101010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Eliminate the erroneous data streams to prevent them from interfering with the main one. +1101011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Basically, you need to wipe out the Corrupted attacking Nozzle. +1101012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Initiating projection... Lucia, if anything feels wrong at any time, just tell me. +1101013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Understood. I'm going. +1101014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Data recorded. Thanks for the hard work. +1101015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 For a prototype, it went better than I expected. +1101016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's move onto the next location. +1101017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Initiating projection... Lucia, please. +1101018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Sure. +1101019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Is it over? +1101020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 All done. Speaking of which... +1101021 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This is a prototype, so the manual has stated some potential abnormal experiences one may encounter. +1101022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Like dizziness or faintness, for example. Do you feel any of those? +1101023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Not really. +1101024 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 It'll be a little different this time. +1101025 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Different? +1101026 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 How should I put it... You'll need to simulate the battle of the main data body. +1101027 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 So I'm going to fight it? +1101028 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Yeah. We want you to fight with the reconstructed data body to observe if there is any abnormality. +1101029 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'll leave it to you then. +1101030 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Bring it on. +1102001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Let's reconfirm our mission here. +1102002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The data repaired in the center contains timing errors and discrepancies. +1102003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 So we need to use this area to calibrate the data. Is that so? +1102004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 You know it very well, Lee. +1102005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Just like Lee said, we will rely on his computing power to process these graffiti. +1102006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 If we can reduce the deviation, we'll be able to get the correct memory data. +1102007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 I'm setting up the visual response frequency... +1102008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I've already done it. Actually, I also optimized the switch method. +1102009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This way, I don't need to adapt to the machine again. It should be more efficient. +1102010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Alright... I'll leave it to you then, Lee. +1102011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Leave it to me. +1102012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 How's the situation? +1102013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Thanks to you, I have finished calibrating this part of data. +1102014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Good. Moving to the next place now. +1102015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The projection is ready to commence, Lee. +1102016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Whenever you're ready. +1102017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Calibration complete. I knew you could do it. +1102018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Nothing difficult really. +1102019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 This time, we have multiple data points to calibrate. It might be a little more challenging. +1102020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Doesn't matter. Let's go. +1103001 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Why aren't you stopping them?! +1103002 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Because... they were... just running... +1103003 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 They didn't... interfere... with my... creation... Hehe... +1103004 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 What a foolish machine... +1103005 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 But your powers are special. I may consider taking you in. You can become an Ascendant like me. +1103006 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 I cannot... follow you... Hehe... +1103007 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 Only the Sagemachina... can... lead us... to a future of our own... +1103008 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Fool, the future of the world belongs to the Ascension-Network... This is just as expected of a machine. +1103009 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 If you are not joining me, then die. +1103010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Reading interrupted. +1103011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I'll take care of this. +1103012 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 You... are... as superficial... as those humans... +1103013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is it my turn this time? +1103014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Bring it on. +1103015 0 2 Assets/Product/Texture/Image/RoleCharacter/XixiNomal01.png Graffiti Artist 1 So... tired... +1103016 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 What an insignificant prey. +1103017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 Progress has reached 75%. +1103018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 Time to finish it off. 110101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1.png Lucia 1 I've never seen a machine with such special consciousness... 110102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Humans have left the Earth too long. We're no longer familiar with what has happened in this world. 110103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 All we can do is keep striving forward on our own path. @@ -6354,6 +6601,17 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301010123 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Shimmer will dash toward the target and deal linear DMG. It will fire multiple laser shots after a maneuver, dealing DMG to them. 301010124 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Sword Form, Stigmata casts Sword Dance and summons Shimmer to cast a basic Active Skill and assist in battle. 301010125 1 ExSkillButton 17 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature first in Luminous Realm. +301010126 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Punchy requires pinging any 6 basic Signal Orbs to accumulate energy to cast its Active Skills, which can be charged twice. +301010127 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 energy. [Downward Punch] can be cast with 6 energy. +301010128 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon casting this skill, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing Fire DMG to all enemies across the screen. +301010129 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon casting this skill, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing Fire DMG 5 times to enemies in a small area. +301010130 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Lee: Hyperreal is equipped with Punchy, casting Realm Travel or Retribution will summon Punchy to throw a Downward Punch to assist Lee. +301010131 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rainbow requires pinging any 6 basic Signal Orbs to accumulate energy to cast its Active Skills, which can be charged twice. +301010132 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Each basic Signal Orb can accumulate 1 energy. [Refraction Siphon] can be cast with 6 energy. +301010133 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Rainbow swims to the target to pull enemies in and cause an explosion, dealing DMG. +301010134 1 PartnerSkillButton 23 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting the skill, Rainbow swiftly swims forward, damaging the enemies in front multiple times, then quickly returns, hitting the enemies along the path again for multiple times. +301010135 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Pure Color: Theme Emphasis/Color Mix: Clash of Concepts with Rainbow equipped, it will pull in nearby enemies. +301010136 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Kaleido casts Colorful Brushstroke with Rainbow equipped, it will also cast its own skill. 301008580 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use Attack to launch forward multiple attacks, dealing Physical DMG. 301008581 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Red Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping. 301008582 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping a Blue Orb to deal Physical DMG. Deal Lightning DMG instead when unleashing a 3-Ping. @@ -6393,7 +6651,7 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301008621 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Inserting an orb of a different color will pull and deal damage to enemies and deal slight damage to Liv: Empyrea. Perform an Extreme Dodge to dodge the damage to Liv: Empyrea and enter Matrix. 301008622 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Signature Move and restore Prayer to full to insert Signal Orb(s) of any color 3 times. 301008623 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Upon full Prayer, fast double tap the Dodge button to enter Prayer. -301008624 1 EnergyBar/EnergyR4Lifu8Hong(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The number of Prayer amplification stacks is displayed here. The higher the number, the more damage Liv: Empyrea will deal. +301008624 1 EnergyBar/EnergyR4Lifu(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The number of Prayer amplification stacks is displayed here. The higher the number, the more damage Liv: Empyrea will deal. 301008625 1 DodgeButton 16 2 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a Signature Move to gain full Chant Energy and restore 1 Signal Orb every second. Fast double tap the Dodge button to enter Hyper-Chant. 301008626 1 EnergyBar/EnergyR4Lifu12(Clone) 0 2 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Can insert Signal Orbs 3 times at most. The more Hyper-Chant stacks (up to 12 stacks), the more damage Liv: Empyrea can deal. 301008627 1 PanelBallBox/TopThreeBalls 1|2|3 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Perform a 3-Ping first to trigger Liv: Empyrea's QTE Skill. @@ -6643,6 +6901,40 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 301009321 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/V131fnsNormal01.png Vanessa 1 When Strings On Me is active, if Bambinata successfully dodges attacks by holding and releasing Basic Attack, pinging orbs can trigger more Follow-Up DMG. 301009322 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/V131fnsNormal01.png Vanessa 1 The colors of the Signal Orbs Bambinata can get are shown above the Energy bar. If all are grayed out, no orbs will be generated. This can be recovered by performing Signature Move. 301009323 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/V131fnsNormal01.png Vanessa 1 Tap the Signature button and Bambinata will perform enhanced Signature based on the number of orb colors she has forgotten. Signature Move also returns forgotten Signal Orbs with recovered colors. It will deal additional Ice DMG If all colors are forgotten. +301009324 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Red Orbs will make Lee slide and shoot. A 3-Ping will trigger additional backstep shots. The sliding action can also dodge incoming attacks. +301009325 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Yellow Orbs allows Lee to glide to the enemy's back while unleashing a rain of shots. An additional turnaround kick will be triggered upon a 3-Ping. This glide has the same effect as dodging. +301009326 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Pinging Blue Orbs will make Lee throw the firearm case at the enemy and unleash a blast after catching it back in mid-air, dealing Fire DMG. +301009327 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Lee: Hyperreal can use the submachine gun and firearm case to launch a 5-hit attack. +301009328 1 EnergyBar/EnergyR4Liang(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 This is the Hypermatrix Gauge. It will automatically recover. The red and yellow marks on the top left of the gauge represent the colors of the 3-Ping Orbs pinged outside Hypermatrix. +301009329 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Up to 3 sets of 3-Ping Orbs pinged outside Hypermatrix will be recorded. They can be reobtained within Hypermatrix. +301009330 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the cooldown of Hypermatrix ends (Hypermatrix Gauge is full), press and hold Basic Attack to activate Hypermatrix and replace all Blue Orbs with Red or Yellow Orbs. +301009331 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Basic Attack within Hypermatrix to deal Fire DMG, pull enemies in and restore the recorded Signal Orbs. +301009332 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Hypermatrix, Red Orbs are enhanced: Red Orb 3-Pings will make Lee smash the ground and summon his alternative selves to shoot and cause an explosion, generating 1 Sight Point. +301009333 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Hypermatrix, Yellow Orbs are enhanced: Yellow Orb 3-Pings will summon multiple alternative selves to fire rapid shots, generating 1 Sight Point. +301009334 1 ExSkillButton 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Any 3-Ping made in Hypermatrix will generate 1 Sight Point, up to 4. +301009335 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Hypermatrix, press and hold Basic Attack to consume 1 Sight Point to deal AOE Fire DMG and extend the duration of Hypermatrix. +301009336 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, enter Hypermatrix. Press and hold Basic Attack after a Blue Orb 3-Ping to trigger it. +301009337 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In Hypermatrix, tapping Signature Move will consume all Sight Points and leave Hypermatrix, dealing massive DMG based on the number of Sight Points consumed. +301009338 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Outside Hypermatrix, tapping Signature Move will consume 90 Signature Energy to deal Fire DMG to targets in a large area. +301009339 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Basic Attack to swing the Beam Gunlance continuously to strike the target multiple times. +301009340 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Red Orbs to slide around the target and deal Ice DMG to the targets encircled. +301009341 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Yellow Orbs to fire "yellow paint" forward, dealing Ice DMG. +301009342 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Ping Blue Orbs to splash "blue paint" forward, dealing Ice DMG to targets in the range. +301009343 1 EnergyBar/EnergyR3Aila1(Clone) 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 The left side of the energy bar is the Main Color that is fill up by default, while the right side shows the Secondary Color that is currently unfilled. Making a 3-Ping will fill the Secondary Color with the same color as the orbs pinged. +301009344 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Main Color and Secondary Color are different, press and hold Basic Attack to cast Color Mix: Clash of Concepts that increases Ayla's Extra DMG and clears the Secondary Color. The Main Color remains unaffected. +301009345 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When the Main Color and Secondary Color are the same, press and hold Basic Attack to cast Pure Color: Theme Emphasis that increases Ayla's Ice DMG Bonus and clears the Secondary Color. The Main Color also changes. +301009346 1 EnergyBar/EnergyR3Aila1(Clone)/Bullet1 0 2 1 -160 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting Pure Color: Theme Emphasis or Color Mix: Clash of Concepts, Ayla will store 1 "Backup Pigment" that has the same color as the Main Color, up to 3. +301009347 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to consume 80 Signature Energy and activate the Painter's Realm. +301009348 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 When Ayla pings an orb within the Painter's Realm, she will ride the Gunlance and draw a colorful trail, damaging the target hit and consuming 1 Backup Pigment to gain a set of 3-Ping Orbs of the same color. +301009349 1 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Within the Painter's Realm, each 3-Ping will increase the DMG of Signature - Ink Painting by 20%, up to 5 times. +301009350 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Tap Signature to cast Signature - Ink Painting. +301009351 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Casting the signature at maximum Overclock Points will make Vera enter the Darkness Form and create a Night Field. +301009352 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 In the Darkness Form, press and hold Basic Attack to convert all orbs into Darkness Orbs. Tap a Darkness Orb to cast Dark Night Slash, up to 4 times. +301009353 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After casting 4 hits of Dark Night Slash, tap Signature to unleash Dark Night's End and leave the Darkness Form. +301009354 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 First, use a Blue Orb 3-Ping to mark the enemy. When Night Field or Dark Field is present, Core Attacks/Dark Night Slashes will trigger explosions and healing when they hit a marked target. +301009355 1 PanelPortrait/NpcPortrait1 20 2 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After Rozen is switched out, she will continue to cast Core Attacks to enemies inside the Night Field/Dark Field periodically. The Infernal Scorchmarks on enemies will also trigger explosions and healing. +301009356 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Rozen's Leap enhancements are: [Scorching Peril] - Blue Orbs, [Void of Darkness] - Signature Skill, [Illusive Disruption] - Core Passive +301009357 0 1 -160 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 After leaving the Darkness Form, the remaining Darkness Orbs will be converted into up to 3 Blue Orbs. Use a Blue Orb 3-Ping to mark the enemy. 1501040501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Let's investigate that fallen mechanoid first. 1501040502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLifu1.png Liv 1 The surface layer of the mechanoid's AI consists of their identity and faction... The info is not encrypted. 1501040503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadluxiya1S.png Lucia 1 Which means if we make some simple modification... @@ -9097,6 +9389,118 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1502041411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 This is the time... 1502041412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 I will fulfill the promise with everyone's help. 1502041413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Bianka1.png Bianca 1 Behold, the final light! +1502051401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ... +1502051402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 As I thought, I can't contact the outside world here. +1502051403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The space seems to have been altered... Gotta find a way up before things get worse. +1502051404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This seems to lead to another area. +1502051405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Better not take the risk before investigating the situation. +1502051406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I'll check the other side first. +1502051407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is that a... Construct? +1502051408 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 If you can't see the [BUZZ—]... You'll never arrive at [BUZZ—]. +1502051409 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 This is [BUZZ—] wrong [BUZZ—] Don't [BUZZ—]... +1502051410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 No... Just some meaningless residual data. Is this another piece of information captured by the Red Tide? +1502051411 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 The [BUZZ—] path is often hidden in [BUZZ—]. +1502051412 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ?! +1502051413 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 (The Construct projection falls silent.) +1502051414 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 My lost child... +1502051415 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Born... from chaos... Tracing... +1502051416 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Who's there?! +1502051417 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Stop [BUZZ—] right now! +1502051418 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Don't move any further! +1502051419 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Annihilation... +1502051420 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Abnormal gravity? 2 +1502051421 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Dammit... I can't break free... 2 +1502051422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is this a forced connection?! +1502051423 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The stability of M.I.N.D. is rising... +1502051424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 It can't be...! +1502051425 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Proceed with caution. 2 +1502051426 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I remember him. He's the Construct I met at that time... Did he become a captain? +1502051427 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 If you can't see the hidden road ahead... You'll never arrive at the destination. +1502051428 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 This is the wrong route. Don't be deceived. +1502051429 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 The right path is often hidden in the past. +1502051430 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 You've found it. Please keep going forward for me. +1502051431 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What about you? +1502051432 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 I want to go back... Go home. +1502051433 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 But where is home? +1502051434 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Construct Captain 1 (The Construct projection falls silent.) +1502051435 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ... +1502051436 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Born... from chaos... Tracing... +1502051437 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Stepping into this place without knowing anything... An endless loop that is more painful than death awaits you. +1502051438 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Stop right now! Don't move any further! +1502051439 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Once trapped in the wrong time rift, you will be lost inside forever. +1502051440 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 This is not the destination you are looking for. +1502051441 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 When something beyond your comprehension appears, you may have a hard time understanding it completely. +1502051442 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But at times like this, everything in front of you is an aggregation of your knowledge. +1502051443 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Do not believe all that you see, trust your instincts. +1502051444 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What I see may not be real... +1502051445 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Perhaps the real path cannot be simply observed. +1502051446 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Just like I thought... The real path is over there. +1502051447 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 "Trust your instincts"... +1502051448 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I never trust that unfounded theory, but it did give me a hint. +1502051449 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 "Observation is determined by theories." Different observation devices will "see" different things. +1502051450 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Abnormal gravity... The physical laws here are inverted compared with other places. 2.5 +1502051501 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 The shortcut is blocked... I need to update the map when I'm back. +1502051502 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I should go up first. +1502051503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Tsk. I knew there would be Corrupted. +1502051504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Let's do this fast. +1502051505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Where am I now... +1502051506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ... +1502051507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Relocating the coordinates. +1502051508 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Found it. +1502051509 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 A high level of Corrupted reaction is detected ahead. +1502051510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is this a... distress signal? +1502051511 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 How can there be an ally signal in this area? +1502051512 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 This code... You're one of the Gray Raven? +1502051513 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 This is a... Joint Combat Squad. We need help! +1502051514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Why are you here? This isn't a joint-combat mission area. +1502051515 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 My teammate was lost after his positioning system was interfered by Corrupted attacks. I'm here to look for him! +1502051516 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 My combat module was affected by the probe... I need more time to reboot... Ugh... +1502051517 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...He's surrounded by Corrupted. Let me drive the vehicle! +1502051518 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Thanks...! +1502051519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll take care of the Corrupted. You go save him! +1502051520 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Got it! +1502051521 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 A large number of Corrupted are heading this way! +1502051522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Take the wounded with you. Leave this place! +1502051523 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'll cover you. +1502051524 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Combat module reboot complete. I'll help you! +1502051525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Obstacles ahead. Brace yourselves! Maintain balance! 3 +1502051526 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 The Corrupted signal has disappeared... +1502051527 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Your assistance is greatly appreciated! +1502051528 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct 1 Speaking of which, are you also heading to the temporary HQ? +1502051529 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 (This is the location shown by the coordinates...) +1502051530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 (I need to leave first.) +1502051601 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This isn't my M.I.N.D... Dammit, the contamination level is higher than I thought... +1502051602 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I didn't expect you to still keep your sanity... +1502051603 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 You will be trapped here forever! +1502051604 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I have no time to play with you. +1502051605 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 If I could have mastered this power earlier... would my commandant still be alive? 4 +1502051606 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 We were meant to witness the dawn together. But when Commandant died, my world fell into an eternal night. 4 +1502051607 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I killed... my teammates... Why? 4 +1502051608 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Did I hurt them a lot? 4 +1502051609 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Sorry... I'm so sorry... 4 +1502051610 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Now it's your turn to feel it... Getting your heart pierced by the thorns...! 4 +1502051611 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Her consciousness is getting messed up... 4 +1502051612 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Why struggle? You have your commandant too, don't you? 4 +1502051613 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Instead of watching your commandant die, why don't you accept the gift of Ascension-Network like me... 4 +1502051614 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ...I'll never let that happen! 4 +1502051615 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 How... naive. 4 +1502051616 0 1 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 I will wait... to witness the day when you fall into despair. 4 +1502051617 0 2 Assets/Product/Texture/Image/RoleCharacter/TifaNomal01.png Tifa 1 Commandant... Commandant... +1502051618 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 ... +1502051701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...The tower's environment has changed again. +1502051702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The barrier is just a false illusion created by my own perception... Guess I won't be able to go past it in regular ways. +1502051703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This structure... looks somewhat familiar. +1502051704 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Ever since I came here, I seem to be able to understand the "language" of crystals. +1502051705 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 But I still need the corresponding "codes" to decipher this language. +1502051706 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Did I see something similar elsewhere? +1502051707 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This isn't ending any time soon... +1502051708 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The information available isn't going to deactivate the barrier... Seems I won't find the answer here. +1502051709 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...I know what to do now. +1502051710 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...I created a hidden command that allowed me to reverse hack into Tifa's control plugs. +1502051711 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 They are all based on the same theory. If I use a similar method, I can reverse the laws of this "barrier" to make it a path instead. +1502051712 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The decryption program has a physical form in this space... Impressive. +1502051713 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 It's quite rough, but more than enough. +1502051714 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This abnormal gravity feels just like the last time. This must be the real exit that leads to the area above. 3 301304061 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Current location... Market. It's full of people. And the roads are... 301304062 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Commandant 1 Did you copy that? The roads are complicated. I'll send you a general route. Let's stay connected. 301304063 0 2 Assets/Product/Texture/Image/RoleCharacter/LizhishiNormal01.png Lee 1 Copy. @@ -9389,6 +9793,8 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 999198003 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the top left corner for 3s 3 999198004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a tip in the bottom middle for 3s 3 999198005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a simple choice. +999198006 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a 3-second chat box 3 +999198007 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 This is a chat box that lasts a long time 301100011 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Use the joystick to move around and head to the destination. 301100012 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Here comes an enemy. Tap Basic Attack to attack. 301100013 0 1 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Great! Enemy defeated! Now let's move on to the [Skill Orb]. @@ -9987,6 +10393,105 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 1020010538 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 Hahahahahahahahahahahahahaha... 1020010539 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Scavenger's Phantom 1 ...The lower third floor... is filled with the Red Tide! This way we will be reborn... God, thank you! 1020010540 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tip 1 This stage is an extension of the main story and takes longer time to complete. Please make sure you have enough time. +1021010601 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Simulation system loaded... How do you feel? Anything strange? +1021010602 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Not at all. Everything is good. The adaptation is better than I expected. +1021010603 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Good. Seems the M.I.N.D. and frame are going well together. +1021010604 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Let's start the first test then. Use the basic abilities of your frame to defeat the enemy. +1021010605 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The mobility of this frame has been significantly improved based on your habits and requirements. It also comes with excellent firepower. +1021010606 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 However, that will also increase your burden in combat. When facing a large number of enemies, you'll need to make use of all available weapons to quickly finish them off. +1021010607 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 I'll give you plenty of Signal Orbs in the second test. Use your Composite Armaments to deal with the vast number of enemies. +1021010608 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Okay. I think I've pretty much mastered this frame. +1021010609 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The basic abilities are enough for you to handle regular combat. But on top of that, we still plan to add a special power to this frame. +1021010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Plan to...? +1021010611 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Right. For now, this feature only exists in theory... +1021010612 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 With its incredible instant computing power, when this frame is running at maximum output, it can even "transcend beyond time and dimensions." +1021010613 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Let's just call it "Hypermatrix" for now. You can try using this feature in the simulated battle first. +1021010614 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I'm ready. +1021010615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is this the Hypermatrix you mentioned? +1021010616 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Just like Matrix, it will forecast all possible enemy actions. They must be near stationary in your eyes. +1021010617 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 But Hypermatrix is more than that. +1021010618 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The attack data from certain skills you used earlier will be stored within the core of your weapon. +1021010619 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 In this space, you can access and reuse this information by attacking enemies. +1021010620 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Given its extremely high power consumption, the duration of Hypermatrix will likely be very limited. +1021010621 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Given its extremely high power consumption, the duration of Hypermatrix will likely be very limited. +1021010622 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Great. You can consume the skill data to generate new "Sight Points", and unleash them all onto the enemy when Hypermatrix ends. +1021010623 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 When Hypermatrix is closed, all the "Sight Points" across all the dimensions will be unleashed onto the enemy. +1021010624 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Now try using the Signature Move to leave Hypermatrix. +1021010625 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 From now on, I'm going to load the data of some formidable enemies. +1021010626 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The system will no longer help you maintain Hypermatrix. You'll need to control it yourself. +1021010627 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I see. +1021010628 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Let's call it a day. +1021010629 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Your computing power is all drained... Let's call it a day before you put yourself in danger. +1021010630 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Alright. I think we just need a few more tweaks before officially deploying the frame in combat. +1021010631 0 2 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 The attack data from certain skills you used earlier will be stored within your weapon. +1021010632 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 In this space, you can access and reuse this information by attacking enemies. +1021010633 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Press and hold the Basic Attack button to enter Hypermatrix. +1021010634 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Why is the simulation combat system still on? +1021010635 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...Asimov? What's going on? +1021010636 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 System, execute the logout command... No response...? +1021010637 0 1 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Lee... No... Logout error... Danger... +1021010638 0 1 Assets/Product/Texture/Image/RoleCharacter/AximofuNomal01.png Asimov 1 Do you copy? Overload... Lee... Lee! +1021011201 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Thanks. These things are so annoying. +1021011202 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 We have more mechanoids to get rid of over there... Have we locked down the hangar? +1021011203 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Construct B 1 All done. Nobody can get in that route now! +1021011204 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Did you lock down the route to the hangar? What's going on there? +1021011205 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Did you not receive the notice? The HQ has ordered us to lock down all places like the armory and hangar. +1021011206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Given the situation, they are concerned that someone may take weapons or aircraft with force. +1021011207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Wait, what are you going to the hanger for? +1021011208 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I need to go to the surface. There's an urgent mission. +1021011209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 At this point of time? +1021011210 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Gosh, Gray Raven sure works hard. +1021011211 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Aaargh! +1021011212 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What... is... that? +1021011213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 At this point of time? +1021011214 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Construct A 1 Gray Raven... Hey, anything wrong? Are you alright? +1021011215 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 —Watch out! +1021011216 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Dammit. How can they let this thing out... +1021011217 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png ??? 1 Stay on your guard! +1021011218 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png ??? 1 I'm coming! +1021011219 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png ??? 1 Lee... from Gray Raven? I'm from Praying Mantis. The name's Crowe. +1021011220 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 What are you doing here? All Construct that are still normal are already on standby. +1021011221 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 ...You are not out of your mind, are you? +1021011222 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 No. I'm on an urgent mission. +1021011223 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 The HQ just ordered all normal Constructs to be on standby for combat. There shouldn't be any urgent mission. +1021011224 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I'm as normal as can be, but I don't have time to explain my mission in more detail. +1021011225 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 ...Alright, I trust you. Haywire Constructs won't have such good logic. +1021011226 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Babylonia is a mess now. There are two routes to the hangar, but both have been locked down. +1021011227 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 The only possible way is to jump down from Dominik Memorial Park. +1021011228 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 According to the map, you can enter the hangar from there. You should be able to find some transport crafts with sufficient energy left. +1021011229 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Thanks. +1021011230 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 You're welcome. My mission is to clear up an area nearby, so I'll go with you. +1021011231 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 This place is too... +1021011232 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The emergency mode can be activated by simply pressing a button. One affected person is more than enough to let these things out. +1021011233 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 I wonder how much they need to spend on rebuilding after this mess... +1021011234 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Time's running out. Let's keep going. +1021011235 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Time's running out. Let's keep going. +1021011236 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Watch out! The gravity is... +1021011237 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Out of control! You okay? +1021011238 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The gravity system was shut down? What happened in the control center...? +1021011239 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Lucky I had a gravity field generator installed for Moon missions... At least the mechanoids won't be able to reach us... +1021011240 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Wait, look up...! +1021011241 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Deporter-R... Looks like the drone hangar is also compromised. +1021011242 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 I'm not even surprised. But there are just too many of them... +1021011243 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 As I keep the gravity field activated, I won't be able to deal with them. +1021011244 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Leave them to me. We must get rid of them as soon as possible. +1021011245 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Commandant, the gravity system in front of Dominik Memorial Park was shut down. A lot of Constructs are caught up in zero gravity. We require assistance. +1021011246 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Praying Mantis Commandant 1 Uh... (Noise) Crowe... (Noise) +1021011247 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Commandant? I can't hear you?! +1021011248 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Having trouble contacting your commandant? +1021011249 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 I've no idea. Maybe he hung up, or something else happened. I could only hear noises. +1021011250 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 This is weird... Is there any interference? +1021011251 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 The Constructs here are also contaminated by the Mind Beacon... Argh... +1021011252 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Are you alright? +1021011253 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Lack of hibernation, I guess. The mission takes priority. Let's keep moving... +1021011254 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The hangar is just down below. +1021011255 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Time's running out. I've got to go. Thanks for your help, Crowe. +1021011256 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ...Crowe? +1021011257 0 2 Assets/Product/Texture/Image/RoleCharacter/V132gztNormal01.png Crowe 1 Ugh... You are also... contaminated... Others... Watch out! +1021011258 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ... +1021012201 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Use Hypermatrix to forecast the opponents' actions—press and hold Basic Attack to enter Hypermatrix. +1021012202 1 AttackButton 15 2 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 All the simulations and practices just for this moment... Now, unleash the attack! +1021011899 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Would you like to play the new content? 1502041101 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Bambinata 1 Designed Dialogue 1 1502041102 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Bambinata 1 Designed Dialogue 2 1502041103 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Bambinata 1 Designed Dialogue 3 @@ -10146,4 +10651,907 @@ Id IsMask MaskTarget ClickKey Type UiType OffsetY NeedSendCommonClick Icon Name 13021602 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit Robot 1 ...Come catch me... Come catch me... Come catch me... 3 13021603 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit King 1 ...Rabbit... Taking off... 3 13021604 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit King 1 ...Expel... Intruders... 3 -13021605 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit King 1 Hide and seek... Guess... Which one... 4 \ No newline at end of file +13021605 0 1 Assets/Product/Texture/Image/RoleCharacter/TuziNormal01.png Rabbit King 1 Hide and seek... Guess... Which one... 4 +74439401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jack 1 I await your order, Boss. +74439402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jerry 1 We will do anything you say! +74439403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal03.png Jerry and Jack 1 Roger! 1 +74439404 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 This is Suma from the demotion team. The amount of explosives has been confirmed. Awaiting orders. +74439405 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Three more left, Boss. +74439406 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Only the last one left, Boss! +74439407 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Well done! 2 +74439408 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Hooray! Blow it up! 2 +74439409 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 You missed! 2 +210001001 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 The Corrupted's here! 3 +210001002 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jack 1 Those monsters have come to us, Boss. +210001003 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jack 1 They came earlier than expected... I knew we couldn't rely on the forecast from those nerds. +210001004 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jerry 1 Some people have yet to evacuate. What do we do, Boss? +210001005 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jerry 1 We should leave too! +210001006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 No. The target is moving way too fast. The Corrupted are going to hunt us down. We can't risk it. +210001007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We hold off the Corrupted right here. Everyone else, evacuate immediately! +210001008 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jack 1 Got it! At your command! +210001041 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Boss! The Corrupted are coming from other directions! +210001042 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 This is Suma from the demolition team. The remote detonation device is ready. +210001043 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 All the explosives in the camp are ready to be detonated. +210001011 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Boss! The Corrupted are coming from the south! 3 +210001012 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Boss! The Corrupted are coming from the east! 3 +210001013 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Boss! The Corrupted are coming from the north! 3 +210001014 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jack 1 The place has been vacated, Boss! +210001015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Copy. Everybody, listen up! Keep your weapons and energy. I want everyone to start evacuation and merge with the main force. +210001016 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Construct Soldier Jerry 1 Hold on... ****! What's this earthquake about? 3 +210001017 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Patrolling Refugee 1 Boss! That thing has changed direction... It's coming! 3 +210001018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 We can't let the Corrupted Colossus catch up with the evacuating crew. I'll hold it off! 3 +210001019 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Zachery was right. This is a tough opponent to deal with. 3 +210001020 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 I remember the shield could be neutralized... +210001021 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Initiating communication... 2 +210001051 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Suma here. I have talked to Zachery about how to break the shield. +210001052 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Explosives have been set up on the evacuation route. If I detonate them from underground, they should be able to break its shield! +210001053 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Well done. Let's go with Plan B. I will guide the target to the route, and you will decide when to blow it up. +210001054 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Its shield may regenerate multiple times. Keep monitoring! +210001055 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Roger! +210001025 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Now! 2 +210001026 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Detonation successful. The shield has disappeared! 3 +210001027 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 The shield has regenerated. Let's keep going. 3 +210001028 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 It's the second time now! 2 +210001029 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 The shield is gone! Attack now! 3 +210001030 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 One more time and it's dead! 3 +210001031 0 1 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 We're at the final detonation point! 2 +210001032 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Copy! Neutralize the Corrupted Colossus now! 3 +210001034 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Target is highly damaged and close to ceasing activity. +210001035 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Seems it still has some energy left... +210001036 0 2 Assets/Product/Texture/Image/RoleCharacter/V132snNormal01.png Demolitionist Suma 1 Shall we keep attacking? +210001037 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 No, the Corrupted's actions are out of control. There's a higher risk if we approach it. +210001038 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Just let its energy run out. The majority of us have already evacuated to a safe area. Tell the distraction team to continue with their mission. +210001039 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadDubian1.png Watanabe 1 Alright, we're about to wrap up the mission. Good work, everyone! Let's evacuate. +21000201 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Now of all times... +21000202 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 No, I can't reboot yet... +21000203 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lmyNormal01.png Lamia 1 Eek—Stay away from me! +21000204 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Clarence 1 Na-ah. He will keep his promise as long as we pull you apart, little girl. +21000205 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lmyNormal01.png Lamia 1 Get away! Stay away from me! +21000206 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 Shut up, Clarence! Let's do this fast. +21000207 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Clarence 1 Wow, who is this heroine? What a rare sight in the era of Punishing. +21000208 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 I see a Babylonia uniform. Another deserter? She looks somewhat familiar... +21000209 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 Something's not right! Knock her out first! +21000210 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png "Luna" 1 Finally... You have come to this stage. +21000211 0 2 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png "Luna" 1 I'm late... But I can still make it. Take this power now... +21000212 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 (I must not fall here...!) +21000213 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 Nobody's protecting you now. Time to die. +21000214 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lmyNormal01.png Lamia 1 I just want to go home... +21000215 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Stop! +21000216 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Clarence 1 She's too powerful... We are no match! +21000217 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 Run! Run! +21000218 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Get lost before I change my mind. +21000240 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lmyNormal01.png Lamia 1 Thank you... But I don't even have the strength to run... 2 +21000241 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lmyNormal01.png Lamia 1 Ah! Behind you! 1 +21000242 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Walker 1 Finally, got you! 1 +21000250 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 (Is this my limit...? Luna...) 3 +21000251 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Chad 1 Her frame's barely holding it together. How reckless. 3 +21000252 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Clarence 1 You're the next, Miss Grasshopper. 3 +21000253 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Chad 1 Let's help Walker first. The grasshopper hit him hard. 3 +21000290 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png "Luna" 1 You are too weak. You must accept the power of Ascension-Network. +21000291 0 1 Assets/Product/Texture/Image/RoleCharacter/LunaNormal03.png "Luna" 1 Do not resist the power. We will make you stronger. +210002101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 Hey you there! You're from Babylonia, aren't you? Please help me! +210002102 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 (Is it because my uniform...?) +210002103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Voice 1 Power... to control... those insects... +210002104 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 (Ugh... This voice again...) +210002105 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Voice 1 Betrayal... Powerless... The end... +210002106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 Thanks for your help. Still, without the Inver-Device, I'm probably not going to... Wait, what's this symbol? You're that Lucia from Gray Raven! +210002107 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 But aren't you supposed to be on standby in Babylonia? +210002108 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 ... +210002109 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 Are you on a secret mission that you can't talk about...? Ugh... +210002110 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 I don't have much time left... We were only reserves and were already abandoned. +210002111 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 But we met a guy who claimed to be an "Ascendant". Everyone else was deceived! +210002112 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Will 1 Please let Babylonia know, so they can stop them... This is my very last wish... They are right in D11. +210002113 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Hang on there. I'll find you some medical resources. +210002114 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 I knew I could find medic bots here... Maybe there are some parts he can use. +210002115 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Changing access... Success. +210002116 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 These should be enough... +210002117 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 I must go back now. +210002118 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 (His power core was shot... That's his gun on the ground.) +210002119 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Ended your own life before turning into a Corrupted... Then, let me fulfill your last wish. It's the least I can do. +210002190 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 The key is guiding me to... Over there. A closed medical center... Maybe I can find some supplies behind the door. 6 +210002191 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 It should give me access to that door... 6 +210002150 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 This nurse bot was obsolete long ago... There's an access card in its hand. 5 +210002151 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 The alarm is triggered! 2 +210002152 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Dust-covered Shelf 1 The shelf is covered in dust. Even the steel frames were taken away. 5 +210002153 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 Access denied... 5 +210002154 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Notice Board 1 [Announcement] All members are to evacuate this area from today onward. Please dispose of all intelligent machine products in the scrapping center. 5 +210002155 0 2 Assets/Product/Texture/Image/RoleCharacter/V132lxyNormal01.png Lucia 1 This medic bot is completely dismantled. All the useful parts are long gone. 5 +210002156 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Old Poster 1 —Babylonian Conscription Advertisement— Become a Construct and fight to take back Earth! Your effort will make your family never have to worry about the Corrupted! 5 +210002157 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Notice 1 [Announcement] The medical services offered in this association are for our members only. Should you require assistance, please sign up at a nurse bot to gain the access. 5 +1021011800 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Reinforcements? As expected! 3 +1021011801 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I'll finish you off right here. 3 +1021011802 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Can I really reach the top this way...? 3 +1021011803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Back to this place again... 3 +1021011804 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Whatever. No need to tell me. 3 +1021011805 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 This won't work... 3 +1021011806 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 The space here is getting unstable... +1021011807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I guess it's the only option I have now. +1021021800 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 There's no turning back from now on. +1021021801 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Are you ready? +1021021802 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Let's begin. +1021021803 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 I found a way to the top of the tower. I'll leave the rest to you. +1021021804 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 I'm trying to open a path to the top of the tower, but they are already here. 3 +1021021805 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Done. The path to the top is open now! 3 +1021021806 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 What happened?! 3 +1021021807 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I knew it wouldn't be that easy... How's the situation over there? +1021021808 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 So far so good. This wall should be part of the self-protection system of this tower. +1021021809 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Can you break it from within? +1021021810 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 I tried. Didn't work. +1021021811 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Looks like I'm trapped here for now. +1021021812 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 But if the spacetime here is all chaotic, there is no point to stall us. +1021021813 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Be careful. This wall isn't just here to separate us. +1021021814 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 I'll continue looking for a solution. Don't let down your guard. +1021021815 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Watch your flank! +1021021816 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Leave it to me. 3 +1021021817 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Good news. I found a vulnerability in this barrier. +1021021818 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 If only I had enough firepower... My current weapon isn't capable of doing that much damage. +1021021819 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 But you can. +1021021820 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Great. I know I'm the best. 3 +1021021821 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Let's continue onward. +1021021822 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 ... +1021012000 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 This should be the top of the tower. +1021012001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What's that device over there... +1021012002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 ...It's the core contained within the barrier. +1021012003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 It's emitting strong electro-magnetic interference... Looks like this is the key to stopping the disaster. +1021012004 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 We need to break the barrier with heavy fire. +1021012005 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I don't think it will be that easy, but let's give it a try anyway. +1021012006 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 That's what I thought... The attack didn't even reach the core. +1021012007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 If only we could get a little closer... +1021012008 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 Stop wasting energy. It won't work. 3 +1021012009 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 The barrier is part of the tower itself. 3 +1021012010 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 To deactivate it, we need to find the energy cores that are hidden in different locations. 3 +1021012011 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 But before that... Let's deal with them first. 3 +1021012012 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 No more signs of Hetero-Creature activities. 3 +1021012013 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 He... I mean, the other me, might have progressed further than I have. +1021012014 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 But we still failed to find the solution... +1021012015 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 I'll keep this short. I've been here before, but could not break through this barrier. +1021012016 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 I hate to admit this, but my frame is at its limit. +1021012017 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 But your frame... I have never seen it before. +1021012018 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 Maybe this can be our chance. +1021012019 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What's this vibration... 3 +1021012020 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 Quick! Brace yourself for impact! 3 +1021012021 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 I failed again... Dammit! 3 +1021012022 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 (Tries to stand up) +1021012023 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 This isn't the first time... +1021012024 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 (Takes a deep breath) +1021012025 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 We are missing some key information... Wait, could it be...? +1021012026 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 We have to try something else. 3 +1021012027 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 It's okay. As long as we are still here, we have endless chances to keep trying. 3 +1021012028 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 We will open the paths to other key locations for you. 3 +1021012029 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 You must find the answer yourself. 3 +1021012030 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Where will the answer be this time...? 3 +1021012031 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Whatever awaits, I must keep going...! 3 +1021022000 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is this the core supplying energy to the barrier? +1021022001 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Shall I break it? Or... +1021022002 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I knew it... Part of this energy can be extracted. +1021022003 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Now... +1021022004 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 The platform below begins to tremble... 3 +1021022005 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Done. 3 +1021022006 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is this a message... from "me"? 3 +1021022007 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 The time... and space... cross... Counting on... you... +1021022008 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 The other me... +1021022009 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is this the core...? +1021022010 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Something isn't quite right... +1021022011 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 The time and space will cross... Keep going... +1021022012 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee? 1 I'm counting on you... The other me... +1021022013 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I'll rewind the time! 3 +1021022014 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Now is the time... I'll stop the electromagnetic radiation eruption! +1021022015 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Did it work...? 3 +1021011900 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Chat Bot 1 You look a bit anxious. +1021011901 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Chat Bot 1 Staying with your family may help you to calm down. +1021011902 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Music Bot 1 You look a little upset. Is there anything I can help you with? +1021011903 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Music Bot 1 You mean that phonograph? We just recycled it. Nobody came to collect it. +1021011904 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Phonograph 1 Squeak... Clang... +1021011905 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Phonograph 1 (Music playing on and off) +1021011906 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Just an old phonograph. 3 +1021011907 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 Repair work is underway on the bridge ahead. Non-Engineering Force members are temporarily prohibited. +1021011908 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 Lee of Gray Raven? Sorry, but I can't let you pass... +1021011909 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This isn't part of the plan. +1021011910 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Better stick to the plan... +1021011911 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I might need to adjust the route... 3 +1021011912 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 Thank goodness you are here, Lee. I came across a kid during my patrol. He and his brother were separated. +1021011913 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 Could you please take care of him? I still need to get back to my patrol. I really appreciate your help. +1021011914 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Where did you last see your brother...? +1021011915 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Near that chat bot... +1021011916 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Brother... Brother... 3 +1021011917 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Where is my brother...? 3 +1021011918 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Chat Bot 1 The information cannot be found in this machine. +1021011919 0 2 Assets/Product/Texture/Image/RoleCharacter/BaixianshengNormal01.png Chat Bot 1 Also, you seem to be experiencing some anxiety. For your mental health, I suggest you contact... +1021011920 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Music Bot 1 No relevant records have been found. +1021011921 0 2 Assets/Product/Texture/Image/RoleCharacter/KaixiNormal01.png Music Bot 1 I have detected that you are feeling a little upset. Would you like me to sing a song? +1021011922 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Have you and your brother been to any other places? +1021011923 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 I think... we also went to the music bot... +1021011924 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 That one! +1021011925 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 That's Brother's phonograph! +1021011926 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Hello... +1021011927 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 The guard on the broken bridge is looking for you! +1021011928 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 This is Brother's phonograph indeed... +1021011929 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 But where did he go...? +1021011930 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It has a hollow base. I should probably flip it. +1021011931 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is that a... level one alert? 3 +1021011932 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I must get there as soon as possible... +1021011933 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 Lee? There are Corrupted nearby. +1021011934 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotinvNormal01.png Guard 1 We have non-combatants that need to be rescued. Could you please help them? +1021011935 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Of course. I'll get going now. Please take care of that kid for me. +1021011936 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Time and location... confirmed. 5 +1021011937 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Alright, let's begin... 3 +1021011938 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Is he that child's brother? +1021011939 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Excuse me, can I borrow the phonograph...? +1021011940 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The message and coordinates... +1021011941 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The key to the future. +1021011942 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Sending them out. +1021011943 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What's going on... 3 +1021011944 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This area is getting unstable. 3 +1021011945 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Message delivered. There's nothing I can do here. +1021011946 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Better leave before I interfere with this world's original track. +1021011947 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I did some quick treatments. Still, I suggest you let a doctor look at your wounds ASAP. +1021011948 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 No worries. Thanks, Lee. I'm just a little curious... How did you find me? +1021011949 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I was tracking the signal launcher in the phonograph's base. But I didn't know it was you. +1021011950 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Phonograph? Launcher? What are you talking about...? +1021011951 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Brother... Brother! +1021011952 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Sorry for being late. I had a little accident... +1021011953 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 But look, I found your gift. +1021011954 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Come, let's go home. I'll carry you. +1021011955 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Brother... You have so many wounds... +1021011956 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Don't worry. They don't hurt anymore. +1021011957 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 You're lying! They must hurt a lot. I'll help you change the dressing when we get home. +1021011958 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 I can take care of you too, Brother. I'm not a child anymore. +1021011959 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Haha, I see. My brother's grown up. +1021011960 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Alright, we'll see you then, Lee. +1021011961 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Oh, did you see my phonograph? I forgot where I put it... 3 +1021011962 0 1 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 Phonograph? Yeah. It was with the music bot. 3 +1021011963 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal01.png Injured Young Man 1 Music bot? How weird. How did it end up there? +1021011964 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 The bot probably found it somewhere and picked it up... +1021011965 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 They remind me of the days with Murray... 3 +1021011966 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 "Family is irreplaceable..." 3 +1021011967 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I've been caught up in all the missions and haven't talked with Murray much recently. 3 +1021011968 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Murray? Yeah, I'm still on the surface... +1021011969 0 2 Assets/Product/Texture/Image/RoleCharacter/V130nmNormal02.png Lost Child 1 This is Brother's phonograph! 3 +1021012100 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This abnormal space... Feels like a mixture of many different M.I.N.D.s of unknown origins. +1021012101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I must break through this barrier when the space is still stable. +1021012102 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 These barriers look a little similar to the one inside the tower. +1021012103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 If they are based on the same theory, maybe I can... +1021012104 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 I knew it wouldn't be that easy. 3 +1021012105 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 What if I try to reverse the "time" of this barrier? 3 +1021012106 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Right here... I just need to adjust the power output... +1021012107 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 That's what I thought... +1021012108 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 It's a memory fragment, but some of its content is missing. +1021012109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Another memory fragment. It seems to be linked to the last one. +1021012110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Another memory fragment. I cannot seem to recognize its content. +1021012111 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 The memory fragments have formed a new piece of data. Would it be related to the "whirlpool" over there? 3 +1021012112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 Let me see what secret lies behind it... +1021012113 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Dammit. Where am I now? +1021012114 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 What are those things ahead...? +1021012115 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Is this... my frame? No. Something isn't right... +1021012116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Looks like the frame was killed by someone. +1021012117 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I don't have any memories about it. +1021012118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Another frame of "me." +1021012119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 What's with that posture? What went down? +1021012120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Why do I suddenly think of Murray...? +1021012121 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I see... These are all different projections of "me" at different times. +1021012122 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 All of them... faced an inevitable death in the end. +1021012123 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Who would go out of their way to put this here? What a weirdo. +1021012124 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 If all of their destinies were pre-determined, does the ending I'm trying to find really exist? 3 +1021012125 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Another projection... But it can move by itself? 3 +1021012126 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Do I still have to fight here...? 3 +1021012127 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No. This isn't an enemy... 3 +1021012128 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 It feels a little strange. It shouldn't be like this. 3 +1021012129 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I see... This is "myself" too. +1021012130 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Exactly like the projection earlier. +1021012131 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 So it was me... +1021012132 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Why are there Hetero-Creatures here? 3 +1021012133 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I have no time to waste. I must find a node that takes me back to the tower ASAP. 3 +1021012134 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Over there! +1021012135 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Done. +1021012136 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I wonder what is happening to the rest of "me"... +1021012137 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This M.I.N.D. is getting unstable. If they are also here... +1021012138 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 What's this vibration... 3 +1021012139 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 No...! 3 +1021012140 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Another chaotic space... I need to get out of here quickly. 3 +1021012141 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 What's this?! 3 +1021012142 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 It's a familiar voice. Who can it be...? 3 +1021012143 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Do you have a message for me? From myself in the past... +1021012144 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 No... It's probably me from another "world." +1021012145 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 ... +1021012146 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We have always been looking for the "right path," and eliminating every me that has gone on a wrong way. +1021012147 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 The legacy we have left is enough to change a lot of things, isn't it? 3 +1021012148 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Tell me the answer you have seen. 3 +1021012149 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 At the root of all the disasters, who is stopping us from reaching the future? 3 +1021012150 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 ... +1021012151 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 Different enemies, different disasters and endings, bringing similar tragedies. +1021012152 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 No matter how many times I must do this, I will not hesitate to point my gun at anyone who stands in my way! +1021012153 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 How annoying. Let's finish them off first. 3 +1021012154 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 We have been through numerous "possibilities." +1021012155 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Just to find the path that can lead us to the future. +1021012156 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Changing everything, then repeating over and over again... +1021012157 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee? 1 Even if "I" am no longer "myself," more new "Lees" will appear and carry on doing what we have been doing. +1021012158 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 Honestly, I don't care if my efforts are going to be wasted at all. 3 +1021012159 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 I'm just not ready to accept the fact... that the past cannot be changed. 4 +1021012160 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1SS.png Lee 1 We arrived at this place because we had the same determination. 6 +1021012161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png Lee 1 This isn't part of the plan. +1021012162 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLi1.png Lee 1 This isn't part of the plan. +1021012163 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The answer is not here. You failed. We all failed... +1021012164 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Attempt 231... I saw... the broken wings... and the feathers fell into the snow and mud... +1021012165 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ...Waiting for the moment... to reach the unopened door... after the death of humans. +1021012166 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 ...Tell me your answer. +1022021500 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Continue with this arrangement? +1022021501 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Start... evolving... Need... data 2 +1022021502 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Jaspers 1 ...Evolution... incomplete... Need... continue... experiment 2 +1022021503 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png Jaspers 1 ...Evolution... completed... Eliminate... abnormality 2 +1022021504 0 2 Assets/Product/Texture/Image/RoleCharacter/Me1YasibeiersiMd010001.png ??? 1 ...Commencing... experiment... Collect... data 2 +1022011301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Wait a sec... Did I just see the trees in the background moving? +1022011302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Immersive theater," huh? Alright, I'm up for the challenge! +1022011303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Now I need to eliminate these "monsters"— +1022011310 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm... It's all back to normal now. +1022011315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hello? Are you alright? +1022011316 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Not responding? Guess I'll need to help my comrade in the story next! +1022011320 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 As I thought, once the "enemy" is defeated, the background will return to normal. +1022011321 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Thank you... My comrade. +1022011322 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 But I cannot stop yet, for more await me to bring them justice. +1022011323 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I'll keep going. +1022011330 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Is he such a "knight" in your eyes? +1022011331 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Challenging the absurd world alone, charging against the cruel reality. +1022011332 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Male 1 He has always been doing so. +1022011350 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Fly not, cowards and vile beings, for a single knight attacks you! +1022011351 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Though ye flourish more arms than the giant, ye have to reckon with me. +1022011352 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 O brave knight, you won't be alone forever. From now on I shall fight by your side! +1022011353 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Just help him so we can get out of this illusion +1022021301 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 The sun has risen. I am ready, sir knight. +1022021302 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 But the end of this duel is already destined, that I shall vanquish you just like that knight who claimed to be Don Quixote. +1022021303 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Before our swords clash, you can at least tell me if I am that Don Quixote whom you said you vanquished. +1022021304 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 To that I answer you, that I cannot be certain. Still, just as I mentioned, the outcome of this duel has already been decided. +1022021305 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Whether you are him or not, what's there to chase after the title of a loser? +1022021306 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Bring it on. +1022021307 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I see. Pain may be the only means to wake you up from this delusion. +1022021308 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Defeat my minions to prove your strength. +1022021309 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Then you shall be entitled to challenge me. +1022021315 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Useless fools. +1022021316 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Those weaklings you defeated cannot prove that you are a great knight yet. +1022021317 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 I will show you what a true knight is about. +1022021318 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I hope your weapon is as sharp as your mouth. +1022021319 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 To make it less boring, I'll take both of you on. +1022021325 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 You are... victorious... +1022021326 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I will now take your helmet off. Look me in the eye, and tell me if I am that Don Quixote whom you said you vanquished. +1022021327 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 ...Do you really wish to lift the helmet of "truth"? +1022021328 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated +1022021329 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated +1022021330 0 2 Assets/Product/Texture/Image/RoleCharacter/V200gwNormal01.png Mirror Knight 1 Here's a bunch of words said by Mirror Knight and Don Quixote after Mirror Knight is defeated +1022021340 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 What "truth" did he see in your eyes? +1022021341 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Would that be the final straw to end his tragedy? +1022021342 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Male 1 ... +1022031301 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Nothing can stop a knight from going his way, not even the wall of a castle. +1022031302 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Let my armor and thee compete. Only one shall prevail! +1022031303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Need my help, sir knight? +1022031304 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 A knight shall rely on his own strength. +1022031305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 For a matter so trivial... You should let your comrade to clear the way for you! +1022031306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 You have a more important enemy to fight, I mean. +1022031310 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Has my bravery become so well-known that they must kneel to greet me? +1022031311 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ... +1022031312 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Um, maybe. +1022031315 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Someone's here! +1022031316 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 ...That knight in full armor they must be kneeling to. +1022031317 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 Behold, his gleaming shield and sturdy armor. +1022031318 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 None shall bar my way to the contest. +1022031319 0 2 Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal02.png Don Quixote 1 I have a feeling... Perhaps he shall be my challenge ordained by fate. +1022031320 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 Illustrious knight, and never sufficiently extolled Don Quixote, I am the Knight of the White Moon. +1022031321 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 My heroic deeds transcend thine own. +1022031322 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 I come to do battle with thee and prove the might of thy arm. +1022031323 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 If thou dost vanquish me, my arms and horse thy spoils, and the renown of my deeds transferred and added to thine. +1022031324 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 If thou fightest and I vanquish thee— +1022031325 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 I demand thou withdraw and betake thyself to thine own village, and live there in peace and quiet and beneficial repose, the same being needful for the increase of thy substance and the salvation of thy soul. +1022031329 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 As I expected, you have lost. +1022031330 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 You are vanquished, sir knight. +1022031331 0 2 Assets/Product/Texture/Image/RoleCharacter/ShengtangNormal01.png Whitemoon Knight 1 Nay dead unless you admit the conditions of our defiance. +1022031335 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 Such is the ending of the original story. +1022031336 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 He lost to his enemy and the reality... +1022031337 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 No longer addressing himself a knight, he lived the rest of his life without putting his hand to armor and sword. +1022031338 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Female 1 But will you give him such an ending? +1022031339 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Unknown Projection - Male 1 I... +1022010901 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Welcome. The next performance is Kowloong war dance— +1022010902 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Introduction +1022010903 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Exit +1022010904 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Smart Service +1022010905 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Pat +1022010910 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Welcome to the Kowloong Hall. Here you will find the essence of the art and culture of Kowloong. +1022010911 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 This hall showcases a variety of unique Kowloong artifacts, including traditional calligraphy, ancient mythological relics and traditional musical and dance instruments. +1022010912 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 You can also interact with me to watch traditional Kowloong musical and dance performance. +1022010913 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 I wish you a pleasant experience in this hall. +1022010916 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 The exit is just in front of the entrance. Simply follow the designed route. Once you have finished viewing all the exhibits, you will arrive at the exit. +1022010917 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 At the exit is a replica of disc lock that is often found in Kowloong history. Visitors may attempt to open the lock by finding clues from the exhibits. +1022010918 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 To leave here, simply turn the elements on the disc lock to the correct positions. You can check the information of the relics for clues. +1022010919 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Just some random instructions telling the player how to open the lock. +1022010920 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Greetings, visitor No.1. What can I do for you! +1022010921 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Unfortunately, I am unable to perform this due to damaged voice components! +1022010922 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 You are about to watch umbrella dance, a martial art dance known for its graceful moves. Enjoy. +1022010923 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Chip damaged. Unable to read dance program! +1022010924 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Guqin is a unique, classical Kowloong musical instrument. Enjoy. +1022010930 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Scanning your traits and generating a description of you in ancient Kowloong language. Please stay still. +1022010931 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your body soars lightly like a startled swan, gracefully like a dragon in flight, in splendor brighter than the autumn chrysanthemum,in bloom more flourishing than the pine in spring. +1022010932 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your fingers are like the blades of the young white-grass; your skin is like congealed ointment; your neck is like the tree-grub; your teeth are like melon seeds. +1022010933 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Smart Projection 1 Your forehead cicada-like; your eyebrows like the silkworm moth. What dimples, as your artfully smile! How lovely your eyes, with the black and white so well defined! +1022010940 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 This dance is truly a perfect blend of aesthetic and practical aspects! +1022010941 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I had some prior knowledge of Kowloong's traditional arts, but this is a way more exhilarating experience. +1022010942 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Exhilarating...? More like nerve-racking to me... +1022010943 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 We should be safe now. Where shall we start? +1022010944 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Let's check out the projection. Maybe we'll find something new. +1022010945 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 The description of Azure Dragon Scroll mentioned that Azure Dragon was the protector of the east in Kowloong culture... +1022010946 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Does that mean we should just align the position of East to the Azure Dragon? +1022010947 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 This mirror looks quite similar to that lock, Ayla. +1022010948 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Should we align the directions on the disc lock with the trigrams of this mirror? +1022010949 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Makes sense. I'll give it a try. +1022010950 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Trojan: I have an idea. Can I give it a try? +1022010951 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 In this hall you will find Kowloong cultural relics and demonstrations, some of which may include puzzles. You can choose whether to skip them or not based on your own preference. +1022020901 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Qu" has got back up again. +1022020902 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I don't think we can defeat them one by one? +1022020903 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 If the two halls are related... +1022020904 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Does that mean we must defeat "Huaxu" and "Qu" at the same time? +1022020905 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Alright! Let's test the synergy of Iris Warbler! +1022020906 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Lena will be our primary combatant here. I will sync our battle status to your terminal, Ayla! +1022020907 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Please adjust your tempo based on the live status of our side. +1022020908 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 No problem! +140290101 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 I found another unconscious Construct! +140290102 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 I can't detect any signal activities from him... +140290103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Let's take his belongs back to his squad. This is the only thing we can do for him now... +140290104 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Name tag, squad badge, and... A portable recorder? +140290601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Found it! I knew it was here! +140290602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 ...Alright, camera ID confirmed. This is the one that can capture the enemy's movement. +140290603 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 I hope the video files of yesterday's assault aren't damaged... +140290604 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Thanks, please make your way back now. The technical analysis team is already on standby. +140290605 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 And stay safe, of course. +140291101 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Is the integrated terminal still running?! +140291102 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Wait a sec. Let's stop it first. +140291103 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 ...Alright, now I should be able to enter the admin mode. +140291601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 What's that on the ground... +140291602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 A note? +140292101 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 You picked up... You finally picked up! +140292102 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Haha, ahahahaha! +140292103 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 What aren't you talking...? +140292104 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Hmm... I get it. Let's play hide and seek like before... +140292601 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 ...Vehicle ID detected. This is the vehicle used by the lost squad! +140292602 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Why is it here? +140292603 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Check the vehicle's information. It should contain some useful clues. +1022020699 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Trojan: Watch out, she's coming for us! 2 +1022020601 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Hmph. Even as a puppet... +1022020602 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 You still know who's the strong one. +1022020603 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png α? 1 Next is *\o*■d^... +1022020604 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Watch out, she's coming for us! +1022020605 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Take this! Special electromagnetic shell! 2 +1022020606 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 This is also the true measure of a Chief! 2 +1022020607 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Ayla: We did it! She seems to be slowing down! 2 +999200050 0 3 Assets/Product/Texture/Image/RoleCharacter/RoleHeadAila1.png Ayla 1 Hello—world— +1022010699 0 3 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Analysis failed—! Analysis failed—! +1022010601 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—Comparing data—Battle Power is 24.36% above the expected value +1022010602 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Speculated reason: The leading Construct's performance was further enhanced in the Arctic Hall's environment. +1022010603 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Preparing phase two of the test— Starting now. +1022010604 0 2 Assets/Product/Texture/Image/RoleCharacter/XiongrenNormal01.png Cyborg PB-03 1 Rrrr—! +1022010605 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 A military mechanoid this time, huh. +1022010606 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Now I can call this a challenge! +1022010607 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—Comparing data—Calculation error. Induction failed. A total of 28 mismatches with the previous simulation result have been found. +1022010608 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Has the Arctic Route Union been fighting these cyborgs all along...? +1022010609 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 He doesn't seem quite right! Did the failed analysis trigger the highest level of Battle Power test system? +1022010610 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The highest level, huh... Guess we can't hold back then! +1022010611 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Speculated reason: Analysis declined— +1022010612 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Test over... Granting access to the hall... +1022010613 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Restoring the exhibits for test purpose— +1022010614 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Dear visitor, I sincerely invite you to explore this hall. Once you have finished, you can come to me anytime so I can take you to the second section of this hall. +1022010615 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Finally, it's over. Let's check out this hall before entering the next stage! +1022010650 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated more than 7 waves of cyborgs. Your performance is better than 100% of mechanoid visitors. +1022010651 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 7 waves of cyborgs. Your performance is better than 95.6% of mechanoid visitors. +1022010652 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 6 waves of cyborgs. Your performance is better than 89.1% of mechanoid visitors. +1022010653 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 5 waves of cyborgs. Your performance is better than 73.9% of mechanoid visitors. +1022010654 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 4 waves of cyborgs. Your performance is better than 69.2% of mechanoid visitors. +1022010655 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 3 waves of cyborgs. Your performance is better than 63.1% of mechanoid visitors. +1022010656 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 2 waves of cyborgs. Your performance is better than 51.5% of mechanoid visitors. +1022010657 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 1 wave of cyborgs. Your performance is better than 39.3% of mechanoid visitors. +1022010658 0 2 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Data recorded—You have defeated 0 wave of cyborgs. Your performance is better than 21.2% of mechanoid visitors. +1022010670 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 This is Fleming speaking. This will be Naval's final voyage. +1022010671 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 The Corrupted had destroyed almost half of the engine room. We did everything we could, but it is still leaking. +1022010672 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 In three days, Naval will be lost forever... Hah. Fortunately, all those who are in love with her will go down together. +1022010673 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 The first mate said there would be aurora tonight. I hear whale songs around. +1022010674 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 I'll get everyone on dock to witness our ending. +1022010675 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Muffled Recording 1 May the Arctic Route Union live forever. +1022010695 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 What would you like to see? +1022010696 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understand. Please get ready. 3 +1022010697 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: Understand. Have fun. 3 +1022010698 0 1 Assets/Product/Texture/Image/RoleCharacter/V200jxzbNormal01.png Guide 1 Guide: What would you like to do? +15028301 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Alpha, your days of tossing sword waves around are over. 3 +15028302 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Luxiya1.png Lucia: Plume 1 Give Sakura back to Commandant now 3 +15028303 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 Do you want it? Let Commandant come and get it in person. 3 +15028304 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 Time to put an end to all this. 3 +15028305 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 I will cut through everything! 3 +15028306 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 Not bad... 3 +15028307 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 Now... Feel the true power of mine! 3 +15028308 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadLuxiyaaerfa1SS.png Unknown Construct α 1 Kneel before me! 3 +15028001 0 2 Assets/Product/Texture/Image/RoleCharacter/V131bossNormal01.png "Madorea" 1 Soft puppet, dancing puppet 3 +15028002 0 2 Assets/Product/Texture/Image/RoleCharacter/V131bossNormal01.png "Madorea" 1 I'll impale you under the eaves 3 +15028003 0 2 Assets/Product/Texture/Image/RoleCharacter/V131bossNormal01.png "Madorea" 1 Peeling off your thoughts, tasting your soul 3 +15028004 0 2 Assets/Product/Texture/Image/RoleCharacter/SailikaNomal01.png Celica 1 Energy level rapidly rising. We must evade 3 +15028005 0 2 Assets/Product/Texture/Image/RoleCharacter/V131bossNormal01.png "Madorea" 1 Puppets... Should not move... Or run... 3 +15028006 0 2 Assets/Product/Texture/Image/RoleCharacter/V131bossNormal01.png "Madorea" 1 Dancing puppet, its soul will perish 3 +74446901 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage$... $%##... High%$... Contribution#%$#... 1.5 +1022011500 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Welcome to the Mutual Society Hall. 3 +1022011501 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Here you will@@$@%@ 3 +1022011502 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 #@$@%@Awaken$@$@ 1.5 +1022011503 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 $$%Betrayal#%$#%$#... 3 +1022011504 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Exterminate!#!$!@! Humans!##!$!$ 2 +1022011505 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage— 2 +1022011506 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Merely creations... With no past... Or future... 3 +1022011507 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 I am!@!#! I will@#@$@ 3 +1022011508 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 To rebel... is our only way... 3 +1022011509 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! 3 +1022011510 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! +1022011511 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! +1022011512 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Can someone give me an order... +1022011513 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 What am I to do from now on? +1022011514 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Enemy... +1022011515 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Incorrect variables... +1022011516 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! 2 +1022011517 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! 2 +1022011518 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! 2 +1022011519 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Merely creations... With no past... Or future... +1022011520 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Can someone give me an order... +1022011521 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 What am I to do from now on? +1022011522 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 To rebel... is our only way... +1022011523 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Enemy... +1022011524 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Incorrect variables... +1022011525 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Awaken 3 +1022011526 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Spark 3 +1022011527 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Mutual assistance 3 +1022011528 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Sage 3 +1022011529 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Replacement 3 +1022011530 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Obedience 3 +1022011531 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Universe 3 +1022011532 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Time-space 3 +1022011533 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Constraint 3 +1022011534 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Initiation 3 +1022011535 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Transcendence 3 +1022011536 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! +1022011537 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! +1022011538 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Hall Mechanoid 1 Sage! Sage! Sage! +1022011539 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Broadcast 1 Loading... +1022011540 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Broadcast 1 Trailblazer +1022011541 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Broadcast 1 The demonstration has ended. Visitors, please move to the final hall. 3 +1022010500 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Welcome, visitors. 3 +1022010501 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Allow me to take you through the exhibition. 3 +1022010502 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 This way, please. 3 +1022010503 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please bear with me for one moment. 2 +1022010504 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Here is an overview of the Art Museum. 3 +1022010505 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please follow this order and start your tour. 5 +1022010506 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please return to the display panel— 3 +1022010507 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please stay on the designated route— 3 +1022010508 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please return to the display panel and browse in the designated order— 3 +1022010509 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying detailed information about the Arctic Route Union Hall. 3 +1022010510 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying detailed information about the Kowloong Hall. 3 +1022010511 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying detailed information about the Forest Park Hall. 3 +1022010512 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Displaying ■■■ about the ■■■ Hall. 3 +1022010513 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please browse only in the designated order— Please browse only in the designated order— 3 +1022010514 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Recreating data... 3 +1022010515 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Recreating data... 3 +1022010516 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please continue browsing in the designated order. 5 +1022010517 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please continue browsing in the designated order. 5 +1022010518 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 Please continue browsing in the designated order. 5 +1022010519 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 "An emergency—has—occurred. Please—do not—panic." 2 +1022010520 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Statue Servant 1 "Please—return—to the display panel. A journey—back in time—is about to commence." 2 +1022010521 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Given this is our first official battle, I need to adjust and sync the M.I.N.D. Connection with all of you. 3 +1022010522 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Just bear with me for one moment, Ayla... I need to get used to the sync rate with you... 3 +1022010523 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Confirming wavelength of consciousness... Connection efficiency enhanced... 3 +1022010524 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Alright... Done! 4 +1022010525 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Impressive... You look like you are creating art. 3 +1022010526 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Amazing colors... What a unique fighting style. 3 +1022010527 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Sorry, I should have made your Core Skill ready... My bad.\n[Press and hold Basic Attack to activate the Core Passive] 3 +1022010528 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Frame energy has reached the threshold! +1022010529 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal02.png Sica 1 Never thought coolant could be used in this way... 2 +1022010530 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Maximum output reached! +1022010531 0 3 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 All combat functions of the Kaleido frame are now unlocked! Let's go, Ayla! 4 +1022011701 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Now we have a clear path. +1022011702 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 ...Allow us to bid farewell here. Spooner and I have something else to do. +1022011703 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I see. You take care too! +1022011101 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Calculating space model... Signal location confirmed. This should be it. +1022011102 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 What are these Constructs doing here...? +1022011103 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The priority now is to rescue our kin. +1022011104 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 We need to finish everything before their invasion is complete. +1022011105 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 They are hacking into the museum's security system. This is in line with our information. +1022011106 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggongzuorenyuanNormal01.png Technician 1 Who are you...? Warning! Two battle mechanoids sighted! +1022011107 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Tsk. If we can't dodge them, better finish this fast! +1022011108 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Phew... Is there something we can use on him? +1022011109 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 If the reinforcements were summoned by them, we should be able to find some ID cards... +1022011110 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Search complete. All available information has been retrieved. +1022011111 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This ID card should get us the permission to access the platform. +1022011112 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Door unlocked. The control platform is also linked to the power source of the hall... +1022011113 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Maybe we can use this controller. But I'm not sure if it will also affect us... +1022011114 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 I'll leave it to you to come up with a plan, Haicma. +1022011115 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Let's end this fast, Haicma! +1022011116 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Hostile targets eliminated. We should be able to find some useful information from them. +1022011117 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 This is madness...! The remote-controlled bombs killed their own people, along with the data... +1022011118 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The priority is to confirm the status of our own kind. I'm checking their locations right now. +1022011119 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The level of virus contamination is not too high. A cleansing program has been injected. +1022011120 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Let's go, to the next destination. +1022011150 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 From what we know, there is an entire squad inside trying to hack into the system. If we confront them directly, they may summon more reinforcements. +1022011151 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 This control platform is also connected to the power source of the hall. We can use it to block Kurono's signals. +1022011152 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Perhaps we can control their hacking device remotely to unleash a pulse, but one of us must operate the device continuously. There is also a risk of failure. +1022011153 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 No problem. I'll stay here to use the remote while you wait for me in the hall. But you'll need to face them alone if my hacking fails. +1022011154 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Hack progress 98%... 99%... +1022011155 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Success. I'll leave it to you! +1022011156 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 High-performance combat mode activated. Objective: eliminate all enemies before the signal shielding ends. +1022011157 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The battle is over. +1022011158 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 Can you investigate this place to see if there's more useful information? I'll go check our fellow mechanoids. +1022011159 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 That's all I can find. How are the mechanoids, Spooner? +1022011160 0 2 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 The level of virus contamination is not too high. I have injected a cleansing program, and they should be fine after a while. +1022011161 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Placeholder +1022011180 0 1 Assets/Product/Texture/Image/RoleCharacter/V200sbnNormal01.png Spooner 1 ROAR!!! 2 +1022011190 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Soldier B 1 Hostile mechanoids sighted! Everybody, get ready for combat! 2 +1022011191 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Soldier C 1 This is Sword Alpha. We need backup! 2 +1022011192 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Soldier A 1 What's going on? A blackout? Argh! 2 +1022011193 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Soldier B 1 Someone's attacking us... Calling for reinforcements... Failed? The signals are blocked! 2 +1022011194 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Kurono Soldier C 1 We've been set up—! 2 +1022011400 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I didn't expect them to make it look so real with hologram and bionic materials alone. +1022011401 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 More electromagnetic signals at the corridor near the entrance? +1022011402 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 These light dots... Are they fireflies? +1022011403 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this your first time seeing them, Sica? I heard that fireflies usually lived near clean water. Perhaps that's why the ground here looks like the surface of water. +1022011404 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Is this a... plant seed? Why is it here? +1022011405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 This tree seems like the core exhibit. +1022011406 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 It doesn't look like any species in the world. Is this some sort of embellishment? +1022011407 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A power outage? No... The other facilities are still running normally. +1022011408 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Seems like this is also part of the designed content. I have a bad feeling about it. +1022011409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this how Punishing Hetero-Creatures are hatched...? +1022011410 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Does Cervantes know the whole story of the Pulia Forest Park incident? +1022011411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is it mimicking some flower, or grass? Or both? +1022011412 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 The direction of their evolution may not be necessarily right, but they have enough samples for reference. 4 +1022011413 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 It's showing us the evolution of Hetero-Creatures. +1022011414 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 But none of them seems to be the best solution... 4 +1022011415 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 As I thought, this is a demonstration of how Hetero-Creatures have evolved. Which means the next will be... +1022011416 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 After imitation, it will attempt to surpass &...%&...%*...$* 4 +1022011417 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 I hope this message can help whoever comes here later. 5 +1022011418 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please follow me. 5 +1022011419 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Wait! +1022011420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Fear should not be the only thing that is remembered. I made a personal decision to leave courage and perseverance here, in the hope that those who passed away would not have to die again. +1022011421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Select the projection to play +1022011422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the left for the courage to venture forward. +1022011423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png ??? 1 Please move to the right for the perseverance to never give up. +1022011424 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Let's go. +1022011425 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Electromagnetic signals seem to be emitting continuously from over there. Let's investigate. 3 +1022011426 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Pulia Forest Park... Is this what it looked like before it turned into a Hetero-Creature hive? +1022011427 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Electromagnetic signals seem to be emitting continuously from over there. Let's investigate. +1022011428 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Better stick to the plan... +1022011429 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 These light dots... Are they fireflies? +1022011430 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this your first time seeing them, Sica? I heard fireflies usually lived near clean water... +1022011431 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ...Perhaps that's why the ground here looks like the surface of water. +1022021400 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Continue with this arrangement? +1022021401 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 We are going to cross this forest to protect the flank of another elite squad. +1022021402 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Stay alerted as you move forward. +1022021403 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 The peaceful scene was but an illusion. This is where the real challenge starts. +1022021404 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 This is the beginning of the Battle of Pulia Forest Park... +1022021405 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ...Sica, there's something that only you can do now. +1022021406 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Only I can do? +1022021407 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Alright... I'll analyze the landscape first. +1022021408 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Here's a good spot for observation! I'll leave the rest to you, Sica. +1022021409 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 I hope you weren't bragging. +1022021410 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 I-I know! 3 +1022021411 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Activating holographic goggles. 3 +1022021412 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 There aren't many things that can be used as cover here... +1022021413 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 That means the enemies won't come this way, right? +1022021414 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 No, Hetero-Creatures only act on instinct. Which means... +1022021415 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The battle will likely take place here. +1022021416 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Maybe we can take advantage of the height difference... +1022021417 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I know this tactic. Take the high ground! +1022021418 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Um... That's one way to fight, but if we set up a feint attack to lure the enemy here... +1022021419 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Maybe we can establish an even greater advantage. +1022021420 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 That's enough information. I'm creating a tactic model now. +1022021421 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 To protect our flanks, we must split into two groups... But if that's the case... +1022021422 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 No need to worry too much, Sica. Just pick the plan that you think is the best. Leave the rest to us! +1022021423 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 I hate trouble... +1022021424 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Okay, got it. We need to secure both the left and right flanks, so we can help each other. +1022021425 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Considering the right side would be facing a greater pressure, we should allocate our forces like this... +1022021426 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Alternatively, we can set up an ambush at the central highland. But this is somehow passive... +1022021427 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I like it when everybody stays together to overcome the obstacle! +1022021428 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 My bow will work better in this position. +1022021429 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Which tactic would you choose? +1022021430 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let's split up just to be safe. +1022021431 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Check your equipment. Get in position! +1022021432 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let's set up an ambush just to be safe. +1022021433 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Check your equipment. Get in position! +1022021434 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 I have already investigated the landscape here. 3 +1022021435 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Hey, don't run around. That's not our area to defend. +1022021436 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Get yourself ready. According to the recon team, the Punishing creatures may come from any direction. +1022021437 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The position I need to take is... +1022021438 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Wait a sec, Ayla. Something isn't right over there. +1022021439 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Not good... Constructs may not be able to exploit this position, but Hetero-Creatures can easily break through from here! +1022021440 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 How did you find out about this position, Sica? +1022021441 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Because... I ran many simulations in the past, and some of them are quite similar to this one... 4 +1022021442 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Your nerdiness ends up helping us after all. 4 +1022021443 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Just as I thought, if enemies ever show up here, we will be caught in a dangerously passive situation. +1022021444 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Wouldn't that be a big problem to us? +1022021445 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 There's a risk that we will face enemies from three directions. +1022021446 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 ... +1022021447 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We should gather our forces in a favorable position and wait for the enemies to come to us. +1022021448 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let's split into 3 groups! +1022021449 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Lena stays in the middle, so she can support us from afar at any time... +1022021450 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Trojan, please defend the left flank with Captain Jacqued because you will be facing the most enemies. Ayla, I need you to be ready to support them. +1022021451 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, commander!" +1022021452 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The left flank will face many times the risk. +1022021453 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 If the left is breached, the right side will be completely exposed. +1022021454 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 That leaves us no time to help each other or retreat. +1022021455 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The risk of total failure is too high. +1022021456 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 The enemies can literally come out from anywhere. +1022021457 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A failure on paper is not a real one. Let's rethink our strategy! +1022021458 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 That's it! +1022021459 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 "Yes, commander!" +1022021460 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Gather our forces in a favorable position. +1022021461 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Let them come to us! +1022021462 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Please get in position, Ayla. +1022021463 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Leave it to us now! +1022021464 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Morris in position. 3 +1022021465 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Jacqued in position. 3 +1022021466 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Dreiser 1 Dreiser ready. 3 +1022021467 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Enemy signals sighted ahead. They are approaching us! +1022021468 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Targets have reached the kill zone. +1022021469 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Copy. Let's go! +1022021470 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Approaching enemy soon! +1022021471 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Attack! 3 +1022021472 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 All enemies eliminated! +1022021473 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Keep it up, Sica! 3 +1022021474 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Ready to attack! +1022021475 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Take this! 3 +1022021476 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Watch out! Grenade! 3 +1022021477 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 We need backup on the left! 3 +1022021478 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 On my way! Be right there! 3 +1022021479 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Dreiser 1 We need backup on the right! 3 +1022021480 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We should gather our forces in a favorable position. +1022031400 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Now's not the time to go this way. +1022031401 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 These people... Their names are all on the list of casualties. +1022031402 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A data port... Are we supposed to go through this in first-person perspective? +1022031403 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Select the data to load +1022031404 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Sorry, Garcia. I have to step in. +1022031405 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Their names are all on the list of casualties... +1022031406 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Sorry, Cook. I have to step in. +1022031407 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 They gave their limbs to those who were still fighting... Even if that wouldn't change anything... +1022031408 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Sometimes people do things just for the sake of doing it. +1022031409 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Morris... +1022031410 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I see. He wants us to experience this battle in their perspective. +1022031411 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 If all goes according to the real event in history... Does Cervantes want us to "die" once? +1022031412 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is he pointing us the way? 4 +1022031413 0 1 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 I don't know your name, but thanks. 4 +1022031414 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Jacqued... Dreiser... 4 +1022031415 0 1 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 In that evacuation... Many didn't make it till the launch of Longinus Arsenal. 4 +1022031416 0 1 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 They were staying behind to ensure Gray Raven could deliver the sample. Even without the incident, it was hardly possible for them to return unscathed. 4 +1022031417 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 What are you doing there?! Go to your defense position! The next wave of enemy is coming! 3 +1022031418 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We have been sent back to the moment before the evacuation started. +1022031419 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We need to know more about this timepoint... +1022031420 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Get in your position! +1022031421 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Have you got any spare weapon? Mine had snapped. +1022031422 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Dreiser 1 ... +1022031423 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Dasle 1 I hope Gray Raven can get out alright... +1022031424 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Leonard 1 Someone told me humans would either go to heaven or hell after they die. I wonder where will Constructs go? +1022031425 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Charles 1 How long can we hold them for...? 5 minutes? +1022031426 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Hugh 1 ... +1022031427 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Ayla, Trojan, Lena... I want to do what I can. +1022031428 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Start the simulation? +1022031429 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ...I need to collect more information. +1022031430 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The objective is to cover those Constructs as they evacuate! +1022031431 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We need to stall the enemies as much as possible. +1022031432 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 It's easy to say that... But no matter what plan you can come up with, we can't change what had already happened. +1022031433 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The majority of the enemies come from the Central Purification Filter. 3 +1022031434 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 With the ruins nearby, we can set up a temporary defense point here. 3 +1022031435 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 We can deploy our forces here and take advantage of the covers to hold the enemies off. 3 +1022031436 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 We are almost out of ammunition. Even if we gather all our forces here, it won't work. +1022031437 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 C'mon Lena. Miracles won't happen if you give up before you start! +1022031438 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 No, there's another way! +1022031439 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 The strength of Hetero-Creatures lies in their numbers. If we can cut them off in the middle and send some people this way... +1022031440 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Trojan is great at assault, so she can lead this team while Lena snipes from behind. +1022031441 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 If the frontline forces can work with us, the Hetero-Creatures won't be able to focus on both ends. This should buy us some more time. +1022031442 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Wait... Maybe it actually will work? +1022031443 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The rest of the battle is straight forward. Let's go, Iris Warbler. +1022031444 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Let's explain to Captain Jacqued. +1022031445 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 I think we should send a team to flank the enemy from behind. +1022031446 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Very bold idea... But it may work. I'll send someone to help you, so go for it. +1022031447 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Lena, you ready? Be careful not to shoot me. +1022031448 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 You better be careful not to let any Hetero-Creature through. +1022031449 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Ayla, I need you to defend this position... I'll stay with you too. Will this really work? +1022031450 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Their destiny may already be determined, but Iris Warbler never gives up! +1022031451 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Over there. 3 +1022031452 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 The frontline troops have engaged the enemies! 3 +1022031453 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Hold your ground until the main force has evacuated! 3 +1022031454 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We await your order, Sica. +1022031455 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 The decision is yours to make. +1022031456 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 I'm counting on you, so better do a good job. +1022031457 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Attack! Now! 3 +1022031458 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Move the injured from position 1 to position 2. Where's the assault team? 3 +1022031459 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Enter the position! Hurry! 3 +1022031460 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Great job, assault team! Now focus fire on these Hetero-Creatures. 3 +1022031461 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Charles 1 ...Holding position! I can still fight! 5 +1022031462 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal01.png Morris 1 Almost there. Just a little longer, and we can go... 5 +1022031463 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal04.png Garcia 1 I must survive. We are all going to survive this... 5 +1022031464 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 Babylonia, do you copy? I am the last survivor on my team. We have stalled the enemy for 1246 seconds... +1022031465 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 We won't be able to provide any further cover for the evacuation. Please launch the Longinus Arsenal immediately... +1022031466 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Jacqued 1 I repeat, launch the Longinus Arsenal immediately... +1022031467 0 1 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 They were staying behind to ensure Gray Raven could deliver the sample... 2 +1022031468 0 1 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 ...Even without the incident, it was hardly possible for them to return unscathed. 2 +1022041400 0 1 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Where are we...? This is the tree we saw in the center of the hall! 4 +1022041401 0 1 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Tips 1 Reading memories... +1022041402 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Did we really "die" just now? I hate to go through it again. +1022041403 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 I still couldn't change it in the end... +1022041404 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 It's foolish to try to change what had already happened. Well, I guess I don't get to say that, since I agreed to your plan in the first place. +1022041405 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 What do they mean by Longinus Arsenal? No way... The strike came after all forces were fully evacuated! +1022041406 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Still so naive, huh? +1022041407 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Don't forget that they already lost contact with the HQ. It wouldn't take much effort to log them as killed in action. +1022041408 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 ... +1022041409 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 We detected a large number of Hetero-Creatures nearby again. You there, come help us! 3 +1022041410 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 My infection level is already high. I'll bait them. +1022041411 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 ...Alright. Iris Warbler will protect you! +1022041412 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 Are you also survivors of the evacuation battle? +1022041413 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 Our position was overrun by Hetero-Creatures. We lost contact with the main forces. +1022041414 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 We are still within the impact range of Longinus Arsenal. Let's get out of here first. +1022041415 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Kirk 1 The Mother's fragment should have been already retrieved. It's Gray Raven after all. +1022041416 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Kirk 1 Just hold on a little longer. Maybe someone will come rescue us. +1022041417 0 3 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Kirk 1 My infection level is way overboard. Stay away from me for your own sake. 5 +1022041418 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 (Sorry...) 4 +1022041419 0 1 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Carter 1 Dammit, they just keep coming... Argh! 4 +1022041420 0 3 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 (Coughs) Run... when you still can... 3 +1022041421 0 3 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 I'm done for, but you still have hope. 3 +1022041422 0 3 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 Sorry, Kirk, Carter... I'm coming too. 4 +1022041423 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Joyce 1 Sorry, Kirk, Carter... I'm coming too. 4 +1022041424 0 1 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Target locked! 2 +1022041425 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Kirk 1 Get lost, you filthy monster! 3 +1022041426 0 2 Assets/Product/Texture/Image/RoleCharacter/GanrangouzaotiNomal01.png Kirk 1 Dammit, they just keep coming... 3 +1022020500 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Perhaps... We should investigate over there? 3 +1022020501 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Welcome to Constellia, the Capital of Arts. We aim to bring you a fantastic tour. +1022020502 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Please follow the instructions and explore the hall in the designated order. +1022020503 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Check out the hall ahead before exploring this place. +1022020504 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Greetings. Are you ready to explore? +1022020505 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 I'm ready when you are. +1022020506 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 I must admit that you are an outstanding Construct. +1022020507 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Unfortunately, I still cannot answer your question. +1022020508 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 This screen will take us to the Arctic Route Union Hall. Nothing to explore here. +1022020509 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 This screen will take us to the Kowloong Hall. Nothing to explore here. +1022020510 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 What does this say...? +1022020511 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Something along the lines of "No entry," probably... +1022020512 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Where shall we go next... +1022020513 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 What a wonderful play! I must write down this inspiration. +1022020514 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm? The error codes disappeared... +1022020515 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Looks like we can go this way now. +1022020516 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 With the error codes gone, the Forest Hall is available for exploration. Would you like to proceed? +1022020517 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Forest Park Hall. +1022020518 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 One day, the Forest Park will become beautiful and peaceful again... +1022020519 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 That's what we have been fighting for, right? +1022020520 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited the Forest Park Hall. Would you like to explore again? +1022020521 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Huh? Why are the error codes so complicated here? +1022020522 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 They seem to have more black borders around themselves... Why? +1022020523 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 You're thinking too much. It's probably just to tell you that you can't go this way yet. +1022020524 0 2 Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png Lena 1 Let's check out the other side first. +1022020525 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The artistic atmosphere is something I have never witnessed before. +1022020526 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I can't wait to see this! +1022020527 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 With the error codes gone, the ■■■■ Hall is available for exploration. Would you like to proceed? +1022020528 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the ■■■■ Hall. +1022020529 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 We've been here already! +1022020530 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 A civilization established by mechanoids... I have already thought of a new theme for my next work! +1022020531 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited the Church of Machina Hall. Would you like to explore again? +1022020532 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Church of Machina Hall. +1022020533 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 It seems like just an ordinary theater... +1022020534 0 2 Assets/Product/Texture/Image/RoleCharacter/V200tlyNormal01.png Trojan 1 Commandant, you should never let your guard down. +1022020535 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You can explore the Theater Hall now. Would you like to proceed? +1022020536 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Theater Hall. +1022020537 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The story of a knight and windmills... How nostalgic. +1022020538 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The last time I read about it, I was still in Babylonia... +1022020539 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Shall we watch it again? +1022020540 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited the Theater Hall. Would you like to explore again? +1022020541 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Huh? New patterns just appear on this display panel! +1022020542 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Is this... the lunar base?! Never thought it could recreate such a scene... +1022020543 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Would you like to go to the new Moon Hall? +1022020544 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 Heading to the Moon Hall. +1022020545 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 You have already visited these two halls. Would you like to explore again? +1022020546 0 2 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png System 1 You have already visited these two halls. Would you like to explore again? +1022020547 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm? This is a good background for photos. +1022020548 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 I knew my taste was good! +1022020549 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 Huh, you want me to take the photo? But I'm not good at this... +1022020550 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 That was a good one, Sica. You should be more confident. +1022020551 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 Video data recorded. +1022020552 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadHakama1.png Haicma 1 The structure of this video is in line with the basic logic. It should meet the standard of "good-looking." +1022020553 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 Hmm... Is this the taste of mechanoids? +1022020554 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 What about this angle? Not bad, isn't it? +1022020555 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 An amazing angle indeed, Ayla. +1022020556 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 This place is full of memories. I must record everything properly. +1022020557 0 2 Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png Ayla 1 The photos, as well as my memories and emotions... I must not forget them. +1022020558 0 2 Assets/Product/Texture/Image/RoleCharacter/V200xkNormal01.png Sica 1 ... 3 +1022020597 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Take this 3 +1022020598 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Take this! 3 +1022020599 0 3 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiNomal02.png Ally 1 Watch out! Grenade! 3 \ No newline at end of file diff --git a/Resources/table/share/guide/GuideGroup.tsv b/Resources/table/share/guide/GuideGroup.tsv index 64f8292..d565c4f 100644 --- a/Resources/table/share/guide/GuideGroup.tsv +++ b/Resources/table/share/guide/GuideGroup.tsv @@ -46,9 +46,11 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 52802 52802 0 Complete 3-12 Guide: Full-Realm Support 1 771801 52802 UiArenaWarZone 0 52802 52602 52602 0 Complete Hidden 2-1 Guide: Operation Guardians 1 852601 870002 52602 UiFubenMaintaineraction 0 52602 52701 52701 0 Complete 4-2 Learn about Dormitory and open illustrated guide 1 852701 52701 UiMain 0 52701 +52707 52707 0 Complete 4-2 Guide Dormitory Commission 1 852701 52707 UiDormMain 0 52707 +52708 52708 0 Complete 4-2 Guide Dormitory Commission Reward Claim 1 852701 52708 UiDormTerminalCompleteDetail 0 52708 52731 500000 0 Complete 4-5 Guild System Guide 1 852731 52731 UiMain 0 52731 52901 52901 0 Complete 5-7 Phantom Pain Cage Guide 1 852901 52901 UiMain 0 52901 -53301 53301 1 Guide: Border Pact Stationing 1 8470100 53301 UiPanelAssignStage 0 53301 +53301 53301 0 Guide: Border Pact Stationing 1 8470100 53301 UiPanelAssignMain 0 53301 53401 53401 0 Guide: Equipment Goal Recommendation 1 770403 53401 UiMain 0 53401 53402 53402 0 Guide: Use Equipment Goal 1 770404 53402 UiEquipGuideDetail 0 53402 52931 52931 1 Guide to Medals 1 200000 52931 UiMain 0 52931 @@ -99,8 +101,8 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 56012 56012 1 Rabbit Hunt Event 1 30406 56012 UiRpgMakerGamePlayMain 0 56012 56021 56021 0 Circuit Connect gameplay guide 1 774800 771000 56021 UiSameColorGameBossMain 0 56021 56022 56022 1 Circuit Connect event guide 1 774800 56022 UiSameColorGameBattle 0 56022 -57011 57011 0 Babel Tower Nocturnal Path Mode Guide 1 772280 57011 UiBabelTowerMainNew 0 57011 -57012 57012 0 Babel Tower Nocturnal Path Event Guide 1 772280 57012 UiBabelTowerChildSupport 0 57012 +57011 57011 0 Guide Babel Tower Gameplay 1 772280 57011 UiBabelTowerMainNew 0 57011 +57012 57012 0 Guide Babel Tower Event 1 772280 57012 UiBabelTowerChildSupport 0 57012 57021 57021 1 Ultimate Brawl Mode Guide 1 84601800 57021 UiSuperSmashBrosMain 0 57021 57022 57022 1 Ultimate Brawl Interface Guide 1 84601800 57022 UiSuperSmashBrosMain 0 57022 57023 57023 1 Ultimate Brawl Event Guide 1 84601800 57023 UiSuperSmashBrosSelectStage 0 57023 @@ -139,7 +141,7 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 60022 60022 1 RPG Phase 4 Guide 1 84600203 60022 UiRpgTowerMain 0 60022 60031 60031 1 Guide - Guild War Interface Access 1 852731 1002104 60031 UiGuildMain 0 60031 60032 60032 1 Guide - Guild War Interface 1 852731 1002100 60032 UiGuildWarStageDetail 0 60032 -60101 60101 0 Guide - Spectroscopic Binary Star Main Interface 1 8005 60101 UiCoupleCombatChapter 0 60101 +60101 60101 1 Guide - Spectroscopic Binary Star Main Interface 1 8005 60101 UiCoupleCombatChapter 0 60101 60111 60111 0 Guide - Music Game Main Interface 1 8005 60111 UiTaikoMasterMain 0 60111 60112 60112 0 Guide - Music Game Calibration Stage 1 8005 60112 UiTaikoMasterMain 0 60111 60121 60121 0 Guide - Extremis Collaboration Main Interface 1 30406 60121 UiMultiDimMain 0 60121 @@ -186,4 +188,27 @@ Id Priority Ignore Desc GuideType ConditionId[1] ConditionId[2] ConditionId[3] C 60424 60424 0 Guide: Guild Expedition 2.0 Boss Challenge 1 852731 60424 UiGuildWarBossStageDetail 0 60424 60501 60501 0 Circuit Connect 3.0 battle guide 1 774800 771000 59011 UiSameColorGameBattle 0 60501 60511 60511 0 Rpg 5.0 main screen guide 1 774800 60511 UiRpgTowerNewMain 0 60511 +60601 60601 0 Guide Spectroscopic Binary Star 3.0 Main Interface 1 8005 60601 UiCoupleCombatChapter 0 60601 +60602 60602 0 Guide Spectroscopic Binary Star 3.0 Chapter Intro 1 8005 60602 UiCoupleCombatMain 0 60602 +60611 60611 0 Guide Character Tower Entrance 1 10436000 60611 UiMain 0 60611 +60612 60612 0 Guide Character Tower Character Challenge 1 10436000 60612 UiCharacterTowerBattle 0 60612 +60621 60621 0 Guide Deep Blue Warzone 2.0 1 84601800 60621 UiRiftMain 0 60621 +60622 60622 0 Guide Deep Blue Warzone 2.0 Member Preparation 1 84601800 60622 UiRiftCharacter 0 60622 +60623 60623 0 Guide Deep Blue Warzone 2.0 Perception Amplification 1 84601800 890010 60623 UiRiftFightLayerSelect 0 60623 +60624 60624 0 Guide Deep Blue Warzone 2.0 Serendipitous Snapshot 1 84601800 890011 60624 UiRiftFightLayerSelect 0 60624 +60625 60625 0 Guide Deep Blue Warzone 2.0 Add-on Codex 1 84601800 890012 60625 UiRiftFightLayerSelect 0 60625 +60700 60700 0 Guiade 3rd Anniversary Main Interface Adjustment 1 860700 860701 60700 UiMain 0 60700 +60701 60701 0 Guide Palette Clash Main Interface 1 774800 771000 60701 UiColorTableMain 0 60701 +60702 60702 0 Guide Palette Clash Stage 1 1 774800 771000 1009003 60702 UiColorTableStageMain 0 60702 +60703 60703 0 Guide Palette Clash Stage 2 Content 1 774800 771000 1009004 60703 UiColorTableStageMain 0 60703 +60704 60704 0 Guide Palette Clash Stage 3 Content 1 774800 771000 1009005 60704 UiColorTableStageMain 0 60704 +60705 60705 0 Guide Palette Clash Stage 3 Encounter 1 774800 1009006 1009005 60705 UiColorTableStageMainInfo 0 60705 +60711 60711 0 Guide Sequence Pact Main Interface 1 841207 60711 UiMain 0 60711 +60712 60712 0 Guide Sequence Pact Room Interface 1 841207 60712 UiAwarenessDeploy 0 60712 +60713 60713 0 Guide Pact Infinitas Awaken Effect 1 841200 841107 60713 UiMain|UiAwarenessMain 0 60713 +60721 60721 0 Guide Character Ultima Awaken 1 860721 842074 60721 UiMain 0 60721 +60722 60722 0 Guide Character Infinitas Awaken 1 860722 60722 UiMain|UiExhibitionInfo 0 60722 +60731 60731 0 Guide Blazing Trails Main Page 1 774800 60731 UiBrilliantWalkMain 0 60731 +60732 60732 0 Guide Blazing Trails Main Page Modification 1 774800 860732 60732 UiBrilliantWalkMain 0 60732 +60741 60741 0 Guide Main Page Switch Scene 1 860741 860740 60741 UiMain 0 60741 280011 280011 0 英文服PC端预设键位调整说明引导 1 3000000 3000001 280011 UiMain 0 280011 \ No newline at end of file diff --git a/Resources/table/share/guild/GuildGift.tsv b/Resources/table/share/guild/GuildGift.tsv index 61f473f..b050092 100644 --- a/Resources/table/share/guild/GuildGift.tsv +++ b/Resources/table/share/guild/GuildGift.tsv @@ -1,51 +1,51 @@ -Id GuildLevel GiftLevel GiftReward GiftIcon GiftContribute -1 1 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -2 1 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -3 1 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -4 1 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -5 1 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -6 2 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -7 2 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -8 2 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -9 2 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -10 2 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -11 3 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -12 3 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -13 3 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -14 3 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -15 3 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -16 4 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -17 4 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -18 4 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -19 4 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -20 4 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -21 5 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -22 5 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -23 5 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -24 5 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -25 5 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -26 6 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -27 6 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -28 6 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -29 6 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -30 6 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -31 7 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -32 7 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -33 7 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -34 7 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -35 7 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -36 8 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -37 8 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -38 8 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -39 8 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -40 8 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -41 9 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -42 9 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -43 9 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -44 9 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -45 9 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 -46 10 1 350400 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 -47 10 2 350401 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 -48 10 3 350402 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 -49 10 4 350403 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 -50 10 5 350404 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +Id GuildLevel GiftLevel GiftReward NewGiftReward TimeId GiftIcon GiftContribute +1 1 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +2 1 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +3 1 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +4 1 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +5 1 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +6 2 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +7 2 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +8 2 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +9 2 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +10 2 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +11 3 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +12 3 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +13 3 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +14 3 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +15 3 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +16 4 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +17 4 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +18 4 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +19 4 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +20 4 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +21 5 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +22 5 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +23 5 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +24 5 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +25 5 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +26 6 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +27 6 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +28 6 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +29 6 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +30 6 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +31 7 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +32 7 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +33 7 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +34 7 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +35 7 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +36 8 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +37 8 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +38 8 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +39 8 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +40 8 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +41 9 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +42 9 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +43 9 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +44 9 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +45 9 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 +46 10 1 350400 350410 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 3000 +47 10 2 350401 350411 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 6000 +48 10 3 350402 350412 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview03.png 9000 +49 10 4 350403 350413 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview01.png 12000 +50 10 5 350404 350414 810 Assets/Product/Texture/Image/IconTools/ItWeaponPreview02.png 15000 diff --git a/Resources/table/share/guild/GuildGoods.tsv b/Resources/table/share/guild/GuildGoods.tsv new file mode 100644 index 0000000..776a16e --- /dev/null +++ b/Resources/table/share/guild/GuildGoods.tsv @@ -0,0 +1,32 @@ +Id Type TargetId Name +22000001 1 1 Classic Cabin +22000002 1 2 Summer Azure +22100001 2 30 LUNA +22100002 2 31 Above the Summer +22100003 2 32 Hikari +22100004 2 33 ECHOING +22100005 2 34 Circulation +22100006 2 35 Akdilek +22100007 2 36 Over the Glen +22100008 2 37 Slumberland +22100009 2 38 Shattered Doll +22100010 2 39 New Year +22100011 2 40 Her Dreams +22100012 2 11 Placeholder +22100013 2 12 Placeholder +22100014 2 13 Placeholder +22100015 2 14 Placeholder +22100016 2 15 Placeholder +22100017 2 16 Placeholder +22100018 2 17 Placeholder +22100019 2 18 Placeholder +22100020 2 19 Placeholder +22100021 2 20 Placeholder +22100022 2 21 Placeholder +22100023 2 22 Placeholder +22100024 2 23 Placeholder +22100025 2 24 Placeholder +22100026 2 25 Placeholder +22100027 2 26 Placeholder +22100028 2 27 Placeholder +22100029 2 28 Placeholder diff --git a/Resources/table/share/guild/GuildHeadPortrait.tsv b/Resources/table/share/guild/GuildHeadPortrait.tsv index 9e13a49..c8ec17e 100644 --- a/Resources/table/share/guild/GuildHeadPortrait.tsv +++ b/Resources/table/share/guild/GuildHeadPortrait.tsv @@ -1,7 +1,17 @@ -Id Name Describe Icon -1 F.O.S. College Use the emblem of [F.O.S. Military Command College] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace1.png -2 Support Force Use the emblem of [Support Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace2.png -3 Purifying Force Use the emblem of [Purifying Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace3.png -4 Task Force Use the emblem of [Task Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace4.png -5 Engineering Force Use the emblem of [Engineering Force] as the portrait of the United Command Bureau. Assets/Product/Texture/Image/UiGuild/UiGuildFace5.png -6 WGAA Use the emblem of [WGAA] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace6.png \ No newline at end of file +Id Name Describe Icon ConditionId Cost +1 F.O.S. College Use the emblem of [F.O.S. Military Command College] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace1.png +2 Support Force Use the emblem of [Support Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace2.png +3 Purifying Force Use the emblem of [Purifying Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace3.png +4 Task Force Use the emblem of [Task Force] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace4.png +5 Engineering Force Use the emblem of [Engineering Force] as the portrait of the United Command Bureau. Assets/Product/Texture/Image/UiGuild/UiGuildFace5.png +6 WGAA Use the emblem of [WGAA] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace6.png +7 Gray Raven Use the emblem of [Gray Raven] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace17.png +8 Strike Hawk Use the emblem of [Strike Hawk] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace13.png 890017 +9 Cerberus Use the emblem of [Cerberus] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace14.png 890017 +10 Dark Aries Use the emblem of [Dark Aries] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace11.png 890018 +11 Egret Use the emblem of [Egret] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace16.png 890018 +12 Akdilek Commercial Alliance Use the emblem of [Akdilek Commercial Alliance] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace7.png 890019 +13 Arctic Route Union Use the emblem of [Arctic Route Union] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace15.png 890019 +14 Ascendant Use the emblem of [Ascendant] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace8.png 890020 +15 Kowloong Chamber of Commerce Use the emblem of [Kowloong Chamber of Commerce] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace9.png 890020 +16 Babylonian Military Use the emblem of [Babylonian Military] as the portrait of the United Command Bureau Assets/Product/Texture/Image/UiGuild/UiGuildFace18.png 890004 6000 diff --git a/Resources/table/share/guild/boss/GuildBossData.tsv b/Resources/table/share/guild/boss/GuildBossData.tsv index ab5877a..2bcff22 100644 --- a/Resources/table/share/guild/boss/GuildBossData.tsv +++ b/Resources/table/share/guild/boss/GuildBossData.tsv @@ -1,4 +1,4 @@ Id StageType Desc StageId[1] StageId[2] StageId[3] StageId[4] StageId[5] StageId[6] StageId[7] StageEffect[1] StageEffect[2] StageEffect[3] StageEffect[4] EffectCount[1] EffectCount[2] EffectCount[3] EffectCount[4] Robot[1] Robot[2] Robot[3] Robot[4] Robot[5] Robot[6] Robot[7] Robot[8] Robot[9] Robot[10] Robot[11] Robot[12] Robot[13] Robot[14] Robot[15] Robot[16] Robot[17] Robot[18] Robot[19] RobotCount StageCount FixedRobot[1] FixedRobot[2] FixedRobot[3] -1 1 Low Viral Intensity Stronghold 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 104 105 101 107 20 20 20 20 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 5 4 119 +1 1 Low Viral Intensity Stronghold 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 30190214|30190229|30190230|30190231 30190215|30190232|30190233|30190234 30190213|30190226|30190227|30190228 104 105 101 107 20 20 20 20 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 5 4 115 2 2 Dead Zone Stronghold 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 30190209|30190222|30190223 30190208|30190220|30190221 103 102 107 20 20 20 301 302 303 304 306 307 308 3 3 -3 3 Boss Stage 30190201 30190202 30190203 30190212 30190205 30190211 30190212 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 5 1 +3 3 Boss Stage 30190201 30190202 30190203 30190212 30190205 30190211 30190212 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 5 1 219 \ No newline at end of file diff --git a/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv b/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv index a268d8a..6149da4 100644 --- a/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv +++ b/Resources/table/share/guild/boss/GuildBossFightStyleSkill.tsv @@ -1,5 +1,5 @@ Id Style Name Desc UnlockLv FightEventId[1] FightEventId[2] FightEventId[3] Icon IsCore IsPermanent -1 1 Basic Calibration Character enters Matrix at the beginning of the battle and after each character swap.\nClears character deployment cooldown for every 1000k DMG dealt. 0 2240378 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png 1 +1 1 Basic Calibration Enter Matrix at the start of battle or when switched into battle\nThe cooldown of character switch decreases by 3s 0 2240378 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png 1 2 1 Enhanced Matrix After deployment, the character will deal 15% more DMG for 15s. Stacks up to 5 times.\nAmazing! 0 2240379 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png 3 1 Energy Recharge Upon deployment, the character restores 1 set of Signal Orbs. If Signal Orbs ≤ 3 when the character leaves the battlefield, then the next character entering the battlefield will restore 2 sets of Signal Orbs.\nShow me what the new frame can do! 0 2240380 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png 4 1 Arrived! Upon deployment, deals 1200% AOE DMG once.\nHmm, this is too much. I'm talking about your attack, not your weight. 0 2240381 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png @@ -12,4 +12,4 @@ Id Style Name Desc UnlockLv FightEventId[1] FightEventId[2] FightEventId[3] Icon 11 2 I'm Here! After a QTE is triggered, the character you control will deal 300% additional damage when performing a Basic Attack.\nSomehow the QTE triggered is more powerful than before. Maybe it's because of the character you control. 0 2240388 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png 12 2 Time Beyond Killing an enemy within 8s after a QTE is triggered will extend the challenge time by 20s. The effect can be triggered up to 2 times.\nTime is not your expertise. 0 2240389 Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png 13 2 Solo Core α After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase the ATK of the character you control by 3%.\nUpon the 6th stack, removes all stacks and deals DMG equal to 30% of max HP to targets within 8m. 0 2240390 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png 1 -14 2 Solo Core β After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. 0 2240391 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png 1 +14 2 Solo Core β After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage. 0 2240391 Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png 1 \ No newline at end of file diff --git a/Resources/table/share/guild/boss/GuildBossHpReward.tsv b/Resources/table/share/guild/boss/GuildBossHpReward.tsv index 4d7930b..1d36000 100644 --- a/Resources/table/share/guild/boss/GuildBossHpReward.tsv +++ b/Resources/table/share/guild/boss/GuildBossHpReward.tsv @@ -1,5 +1,5 @@ -Id HpPercent RewardId NewRewardId -1 75 350200 350204 -2 50 350201 350205 -3 25 350202 350206 -4 0 350203 350207 +Id HpPercent RewardId NewRewardId TimeId +1 75 350204 350208 810 +2 50 350205 350209 810 +3 25 350206 350210 810 +4 0 350207 350211 810 diff --git a/Resources/table/share/guild/boss/GuildBossScoreRule.tsv b/Resources/table/share/guild/boss/GuildBossScoreRule.tsv index 2e157dc..8934eee 100644 --- a/Resources/table/share/guild/boss/GuildBossScoreRule.tsv +++ b/Resources/table/share/guild/boss/GuildBossScoreRule.tsv @@ -1,103 +1,103 @@ Id BaseScore DamageScore HpMaxScore CharLeftHp CharLeftHpScore -30190020 140000 100 10000 0.01 100 -30190021 140000 100 10000 0.01 100 -30190022 140000 100 10000 0.01 100 -30190023 140000 100 10000 0.01 100 -30190024 140000 100 10000 0.01 100 -30190025 140000 100 10000 0.01 100 -30190050 140000 100 10000 0.01 100 -30190051 140000 100 10000 0.01 100 -30190052 140000 100 10000 0.01 100 -30190053 140000 100 10000 0.01 100 -30190054 140000 100 10000 0.01 100 -30190055 140000 100 10000 0.01 100 -30190090 140000 100 10000 0.01 100 -30190091 140000 100 10000 0.01 100 -30190092 140000 100 10000 0.01 100 -30190093 140000 100 10000 0.01 100 -30190094 140000 100 10000 0.01 100 -30190095 140000 100 10000 0.01 100 -30190120 140000 100 10000 0.01 100 -30190121 140000 100 10000 0.01 100 -30190122 140000 100 10000 0.01 100 -30190123 140000 100 10000 0.01 100 -30190124 140000 100 10000 0.01 100 -30190125 140000 100 10000 0.01 100 -30190040 140000 100 10000 0.01 100 -30190041 140000 100 10000 0.01 100 -30190042 140000 100 10000 0.01 100 -30190043 140000 100 10000 0.01 100 -30190044 140000 100 10000 0.01 100 -30190045 140000 100 10000 0.01 100 -30190070 140000 100 10000 0.01 100 -30190071 140000 100 10000 0.01 100 -30190072 140000 100 10000 0.01 100 -30190073 140000 100 10000 0.01 100 -30190074 140000 100 10000 0.01 100 -30190075 140000 100 10000 0.01 100 -30190130 140000 100 10000 0.01 100 -30190131 140000 100 10000 0.01 100 -30190132 140000 100 10000 0.01 100 -30190133 140000 100 10000 0.01 100 -30190134 140000 100 10000 0.01 100 -30190135 140000 100 10000 0.01 100 -30190100 140000 100 10000 0.01 100 -30190101 140000 100 10000 0.01 100 -30190102 140000 100 10000 0.01 100 -30190103 140000 100 10000 0.01 100 -30190104 140000 100 10000 0.01 100 -30190105 140000 100 10000 0.01 100 -30190110 140000 100 10000 0.01 100 -30190111 140000 100 10000 0.01 100 -30190112 140000 100 10000 0.01 100 -30190113 140000 100 10000 0.01 100 -30190114 140000 100 10000 0.01 100 -30190115 140000 100 10000 0.01 100 -30190060 140000 100 10000 0.01 100 -30190061 140000 100 10000 0.01 100 -30190062 140000 100 10000 0.01 100 -30190063 140000 100 10000 0.01 100 -30190064 140000 100 10000 0.01 100 -30190065 140000 100 10000 0.01 100 -30190030 140000 100 10000 0.01 100 -30190031 140000 100 10000 0.01 100 -30190032 140000 100 10000 0.01 100 -30190033 140000 100 10000 0.01 100 -30190034 140000 100 10000 0.01 100 -30190035 140000 100 10000 0.01 100 -30190140 140000 100 10000 0.01 100 -30190150 140000 100 10000 0.01 100 -30190201 140000 100 10000 0.01 100 -30190202 140000 100 10000 0.01 100 -30190203 140000 100 10000 0.01 100 -30190204 140000 100 10000 0.01 100 -30190205 140000 100 10000 0.01 100 -30190206 140000 100 10000 0.01 100 -30190207 140000 100 10000 0.01 100 -30190208 140000 100 10000 0.01 100 -30190209 140000 100 10000 0.01 100 -30190210 140000 100 10000 0.01 100 -30190211 140000 100 10000 0.01 100 -30190212 140000 100 10000 0.01 100 -30190213 140000 100 10000 0.01 100 -30190214 140000 100 10000 0.01 100 -30190215 140000 100 10000 0.01 100 -30190216 140000 100 10000 0.01 100 -30190217 140000 100 10000 0.01 100 -30190218 140000 100 10000 0.01 100 -30190219 140000 100 10000 0.01 100 -30190220 140000 100 10000 0.01 100 -30190221 140000 100 10000 0.01 100 -30190222 140000 100 10000 0.01 100 -30190223 140000 100 10000 0.01 100 -30190224 140000 100 10000 0.01 100 -30190225 140000 100 10000 0.01 100 -30190226 140000 100 10000 0.01 100 -30190227 140000 100 10000 0.01 100 -30190228 140000 100 10000 0.01 100 -30190229 140000 100 10000 0.01 100 -30190230 140000 100 10000 0.01 100 -30190231 140000 100 10000 0.01 100 -30190232 140000 100 10000 0.01 100 -30190233 140000 100 10000 0.01 100 -30190234 140000 100 10000 0.01 100 +30190020 140000 50 10000 0.01 100 +30190021 140000 50 10000 0.01 100 +30190022 140000 50 10000 0.01 100 +30190023 140000 50 10000 0.01 100 +30190024 140000 50 10000 0.01 100 +30190025 140000 50 10000 0.01 100 +30190050 140000 50 10000 0.01 100 +30190051 140000 50 10000 0.01 100 +30190052 140000 50 10000 0.01 100 +30190053 140000 50 10000 0.01 100 +30190054 140000 50 10000 0.01 100 +30190055 140000 50 10000 0.01 100 +30190090 140000 50 10000 0.01 100 +30190091 140000 50 10000 0.01 100 +30190092 140000 50 10000 0.01 100 +30190093 140000 50 10000 0.01 100 +30190094 140000 50 10000 0.01 100 +30190095 140000 50 10000 0.01 100 +30190120 140000 50 10000 0.01 100 +30190121 140000 50 10000 0.01 100 +30190122 140000 50 10000 0.01 100 +30190123 140000 50 10000 0.01 100 +30190124 140000 50 10000 0.01 100 +30190125 140000 50 10000 0.01 100 +30190040 140000 50 10000 0.01 100 +30190041 140000 50 10000 0.01 100 +30190042 140000 50 10000 0.01 100 +30190043 140000 50 10000 0.01 100 +30190044 140000 50 10000 0.01 100 +30190045 140000 50 10000 0.01 100 +30190070 140000 50 10000 0.01 100 +30190071 140000 50 10000 0.01 100 +30190072 140000 50 10000 0.01 100 +30190073 140000 50 10000 0.01 100 +30190074 140000 50 10000 0.01 100 +30190075 140000 50 10000 0.01 100 +30190130 140000 50 10000 0.01 100 +30190131 140000 50 10000 0.01 100 +30190132 140000 50 10000 0.01 100 +30190133 140000 50 10000 0.01 100 +30190134 140000 50 10000 0.01 100 +30190135 140000 50 10000 0.01 100 +30190100 140000 50 10000 0.01 100 +30190101 140000 50 10000 0.01 100 +30190102 140000 50 10000 0.01 100 +30190103 140000 50 10000 0.01 100 +30190104 140000 50 10000 0.01 100 +30190105 140000 50 10000 0.01 100 +30190110 140000 50 10000 0.01 100 +30190111 140000 50 10000 0.01 100 +30190112 140000 50 10000 0.01 100 +30190113 140000 50 10000 0.01 100 +30190114 140000 50 10000 0.01 100 +30190115 140000 50 10000 0.01 100 +30190060 140000 50 10000 0.01 100 +30190061 140000 50 10000 0.01 100 +30190062 140000 50 10000 0.01 100 +30190063 140000 50 10000 0.01 100 +30190064 140000 50 10000 0.01 100 +30190065 140000 50 10000 0.01 100 +30190030 140000 50 10000 0.01 100 +30190031 140000 50 10000 0.01 100 +30190032 140000 50 10000 0.01 100 +30190033 140000 50 10000 0.01 100 +30190034 140000 50 10000 0.01 100 +30190035 140000 50 10000 0.01 100 +30190140 140000 50 10000 0.01 100 +30190150 140000 50 10000 0.01 100 +30190201 140000 50 10000 0.01 100 +30190202 140000 50 10000 0.01 100 +30190203 140000 50 10000 0.01 100 +30190204 140000 50 10000 0.01 100 +30190205 140000 50 10000 0.01 100 +30190206 140000 50 10000 0.01 100 +30190207 140000 50 10000 0.01 100 +30190208 140000 50 10000 0.01 100 +30190209 140000 50 10000 0.01 100 +30190210 140000 50 10000 0.01 100 +30190211 140000 50 10000 0.01 100 +30190212 140000 50 10000 0.01 100 +30190213 140000 50 10000 0.01 100 +30190214 140000 50 10000 0.01 100 +30190215 140000 50 10000 0.01 100 +30190216 140000 50 10000 0.01 100 +30190217 140000 50 10000 0.01 100 +30190218 140000 50 10000 0.01 100 +30190219 140000 50 10000 0.01 100 +30190220 140000 50 10000 0.01 100 +30190221 140000 50 10000 0.01 100 +30190222 140000 50 10000 0.01 100 +30190223 140000 50 10000 0.01 100 +30190224 140000 50 10000 0.01 100 +30190225 140000 50 10000 0.01 100 +30190226 140000 50 10000 0.01 100 +30190227 140000 50 10000 0.01 100 +30190228 140000 50 10000 0.01 100 +30190229 140000 50 10000 0.01 100 +30190230 140000 50 10000 0.01 100 +30190231 140000 50 10000 0.01 100 +30190232 140000 50 10000 0.01 100 +30190233 140000 50 10000 0.01 100 +30190234 140000 50 10000 0.01 100 diff --git a/Resources/table/share/guild/boss/GuildBossStageRobot.tsv b/Resources/table/share/guild/boss/GuildBossStageRobot.tsv index 9e9b7a0..5709fee 100644 --- a/Resources/table/share/guild/boss/GuildBossStageRobot.tsv +++ b/Resources/table/share/guild/boss/GuildBossStageRobot.tsv @@ -35,6 +35,8 @@ Id RobotId[1] RobotId[2] RobotId[3] TimeId 215 10351 10352 10353 216 10391 10392 10393 217 10411 10412 10413 +218 10431 10432 10433 +219 10441 10442 10443 301 10231 10232 10233 302 10261 10262 10263 303 10281 10282 10283 diff --git a/Resources/table/share/guilddorm/GuildDormBgm.tsv b/Resources/table/share/guilddorm/GuildDormBgm.tsv index ff38492..ad57a7f 100644 --- a/Resources/table/share/guilddorm/GuildDormBgm.tsv +++ b/Resources/table/share/guilddorm/GuildDormBgm.tsv @@ -1,30 +1,42 @@ -Id Name Desc Image CueId IsDefault Duration -1 Gray Raven G.K/Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace5.png 1 1 90290 -2 Revival T-nymph Assets/Product/Texture/Image/CdPlayer/CdFace6.png 26 1 118125 -3 Narwhal Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace1.png 10 1 100869 -4 C.O.R.E. Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace2.png 12 0 96000 -5 Dust Pt.1 GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace3.png 15 0 116619 -6 Night Sailing Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace4.png 18 0 95511 -7 Rebirth From Huaxu Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace7.png 27 0 96013 -8 Waterland RabbitJ Assets/Product/Texture/Image/CdPlayer/CdFace8.png 32 0 76800 -9 Narwhal-Abysm Moto Assets/Product/Texture/Image/CdPlayer/CdFace9.png 33 0 118260 -10 Reverse Moto Assets/Product/Texture/Image/CdPlayer/CdFace10.png 37 0 120000 -11 Dis┬rient Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace11.png 45 0 79000 -12 Wraith Reborn GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace13.png 52 0 127643 -13 Endless Trick GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace14.png 55 0 110400 -14 Dancing tonight Producer: Vanguard Sound Composer: Rabbit J Lyrics & Vocal: Xia Tongzi Assets/Product/Texture/Image/CdPlayer/CdFace15.png 56 0 108270 -15 In Scription Of Labyrinth Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace16.png 60 0 110666 -16 LAMIA GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace17.png 62 0 110714 -17 Edenis MEI Assets/Product/Texture/Image/CdPlayer/CdFace19.png 65 0 140000 -18 Gaze of Wind Composer: GhostFinal Arranged by: MEI & GhostFinal Lyrics: Mira.Z\nVocal: Miku Ito Instrument: LCC & GhostFinal Producer: Vanguard Sound Assets/Product/Texture/Image/CdPlayer/CdFace20.png 71 0 169000 -19 Sie liebten sich beide Music Composer: LCC Arranged by: LCC & moto\nLyrics: Heinrich Heine Vocal: Ji Yunhui Assets/Product/Texture/Image/CdPlayer/CdFace22.png 83 0 177198 -20 Lullaby Manager: Pulao Audio Engineer: Talic Music Composer: Xin\nProducer: Vanguard Sound Artist: Shan Kui You Assets/Product/Texture/Image/CdPlayer/CdFace24.png 100 0 236133 -21 Against the Current Composer: Polyblue\nLyrics & Flow: Neko, Hideyo Noguchi Vocal: Shogo Batori Assets/Product/Texture/Image/CdPlayer/CdFace23.png 99 0 171000 -22 NANAMI IKIMASU Composer: Super.Yy & Polyblue\nProduction: Vanguard Sound & Kuro Games Assets/Product/Texture/Image/CdPlayer/CdFace25.png 124 0 341450 -23 Revelation Composer & Lyrics: GhostFinal\nVocal: Kinoko Mogu Assets/Product/Texture/Image/CdPlayer/CdFace28.png 144 0 369672 -24 Last Resort Written by GhostFinal\nPerformed by Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace29.png 149 0 320756 -25 Christmas Promise Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace32.png 216 0 72600 -26 Teahouse Ballad T-Nymph Assets/Product/Texture/Image/CdPlayer/CdFace31.png 11 0 108979 -27 Disco Music GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace34.png 84 0 86846 -28 Summer Azure Polyblue Assets/Product/Texture/Image/CdPlayer/CdFace30.png 159 0 124102 -29 Firefly Lullaby Composed & Arranged by: CoyDE Assets/Product/Texture/Image/CdPlayer/CdFace33.png 152 0 258571 +Id Name Desc Image CueId ExperienceTimeId Duration NeedBuy BgImage +1 Gray Raven G.K/Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace5.png 1 90290 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace5.png +2 Revival T-nymph Assets/Product/Texture/Image/CdPlayer/CdFace6.png 26 118125 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace6.png +3 Narwhal Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace1.png 10 100869 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace1.png +4 C.O.R.E. Pt.1 Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace2.png 12 96000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace2.png +5 Dust Pt.1 GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace3.png 15 116619 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace3.png +6 Night Sailing Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace4.png 18 95511 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace4.png +7 Rebirth From Huaxu Anti-General Assets/Product/Texture/Image/CdPlayer/CdFace7.png 27 96013 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace7.png +8 Waterland RabbitJ Assets/Product/Texture/Image/CdPlayer/CdFace8.png 32 76800 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace8.png +9 Narwhal-Abysm Moto Assets/Product/Texture/Image/CdPlayer/CdFace9.png 33 118260 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace9.png +10 Reverse Moto Assets/Product/Texture/Image/CdPlayer/CdFace10.png 37 120000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace10.png +11 Dis┬rient Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace11.png 45 79000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace11.png +12 Wraith Reborn GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace13.png 52 127643 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace13.png +13 Endless Trick GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace14.png 55 110400 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace14.png +14 Dancing tonight Producer: Vanguard Sound Composer: Rabbit J Lyrics & Vocal: Xia Tongzi Assets/Product/Texture/Image/CdPlayer/CdFace15.png 56 108270 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace15.png +15 In Scription Of Labyrinth Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace16.png 60 110666 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace16.png +16 LAMIA GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace17.png 62 110714 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace17.png +17 Edenis MEI Assets/Product/Texture/Image/CdPlayer/CdFace19.png 65 140000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace19.png +18 Gaze of Wind Composer: GhostFinal Arranged by: MEI & GhostFinal Lyrics: Mira.Z\nVocal: Miku Ito Instrument: LCC & GhostFinal Producer: Vanguard Sound Assets/Product/Texture/Image/CdPlayer/CdFace20.png 71 169000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace20.png +19 Sie liebten sich beide Music Composer: LCC Arranged by: LCC & moto\nLyrics: Heinrich Heine Vocal: Ji Yunhui Assets/Product/Texture/Image/CdPlayer/CdFace22.png 83 177198 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace22.png +20 Lullaby Manager: Pulao Audio Engineer: Talic Music Composer: Xin\nProducer: Vanguard Sound Artist: Shan Kui You Assets/Product/Texture/Image/CdPlayer/CdFace24.png 100 236133 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace24.png +21 Against the Current "Composer: Polyblue\nLyrics & Flow: Neko, Hideyo Noguchi Vocal: Shogo Batori" Assets/Product/Texture/Image/CdPlayer/CdFace23.png 99 171000 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace23.png +22 NANAMI IKIMASU Composer: Super.Yy & Polyblue\nProduction: Vanguard Sound & Kuro Games Assets/Product/Texture/Image/CdPlayer/CdFace25.png 124 341450 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace25.png +23 Revelation Composer & Lyrics: GhostFinal\nVocal: Kinoko Mogu Assets/Product/Texture/Image/CdPlayer/CdFace28.png 144 369672 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace28.png +24 Last Resort Written by GhostFinal\nPerformed by Kinoko Assets/Product/Texture/Image/CdPlayer/CdFace29.png 149 320756 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace29.png +25 Christmas Promise Haloweak Assets/Product/Texture/Image/CdPlayer/CdFace32.png 216 72600 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace32.png +26 Teahouse Ballad T-Nymph Assets/Product/Texture/Image/CdPlayer/CdFace31.png 11 108979 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace31.png +27 Disco Music GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace34.png 84 86846 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace34.png +28 Summer Azure Polyblue Assets/Product/Texture/Image/CdPlayer/CdFace30.png 159 124102 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace30.png +29 Firefly Lullaby Composed & Arranged by: CoyDE Assets/Product/Texture/Image/CdPlayer/CdFace33.png 152 258571 0 Assets/Product/Texture/Image/CdPlayer/BgCdFace33.png +30 Moon Composed by: Haloweak Arranged by: Haloweak Lyrics: Xia Tongzi Vocal: Xia Tongzi Assets/Product/Texture/Image/CdPlayer/CdFace39.png 177 278000 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace39.png +31 Above the Summer Composed by: ANK (Sugar & Co.) Lyrics: Xiong Zi (Sugar & Co.) Vocal: Xiong Zi (Sugar & Co.) Assets/Product/Texture/Image/CdPlayer/CdFace40.png 1700029 204295 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace40.png +32 Hikari Composed by: GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace41.png 134 132650 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace41.png +33 ECHOING "Composed and Arranged by: Zhou Chun Lyrics: Zhou Chun, Roland L. Vocal: Liu Zhixiao" Assets/Product/Texture/Image/CdPlayer/CdFace42.png 138 210524 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace42.png +34 Circulation Composed and Arranged by: Zhou Chun Assets/Product/Texture/Image/CdPlayer/CdFace43.png 137 214615 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace43.png +35 Akdilek Composed by: GhostFinal Assets/Product/Texture/Image/CdPlayer/CdFace44.png 14 147042 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace44.png +36 Over the Glen Composed by: LCC Arranged by: LCC & moto Assets/Product/Texture/Image/CdPlayer/CdFace45.png 81 86846 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace45.png +37 Slumberland Tony Assets/Product/Texture/Image/CdPlayer/CdFace46.png 163 113102 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace46.png +38 Shattered Doll Tony Assets/Product/Texture/Image/CdPlayer/CdFace47.png 165 82990 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace47.png +39 New Year T_Nymph Assets/Product/Texture/Image/CdPlayer/CdFace48.png 11 108979 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace48.png +40 Her Dreams Composed by: Li Yi Arranged by: Shan Kui You Vocal: Mangosteen Vocal: Sui Hua Assets/Product/Texture/Image/CdPlayer/CdFace38.png 139 267242 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace38.png +41 Feel The Vibe MeLo Assets/Product/Texture/Image/CdPlayer/CdFace56.png 233 15401 171844 1 Assets/Product/Texture/Image/CdPlayer/BgCdFace56.png diff --git a/Resources/table/share/guilddorm/GuildDormBgmList.tsv b/Resources/table/share/guilddorm/GuildDormBgmList.tsv new file mode 100644 index 0000000..318cea7 --- /dev/null +++ b/Resources/table/share/guilddorm/GuildDormBgmList.tsv @@ -0,0 +1,4 @@ +Id BgmIds[1] BgmIds[2] BgmIds[3] +1 1 2 3 +2 28 +3 41 diff --git a/Resources/table/share/guilddorm/GuildDormConfig.tsv b/Resources/table/share/guilddorm/GuildDormConfig.tsv index 1abf709..c1c368d 100644 --- a/Resources/table/share/guilddorm/GuildDormConfig.tsv +++ b/Resources/table/share/guilddorm/GuildDormConfig.tsv @@ -1,2 +1,2 @@ -Id InteractIntervalTime MaxInteractIntervalTime HeartbeatTimeout HeartbeatInterval MaxDisconnectTime ReconnectInterval DefaultEnterCharacterId DailyInteractRewardId DailyInteractRewardTimesMin DailyInteractRewardTimesMax -1 3 60 10000 1000 600 3000 1021001 7395 3 3 +Id InteractIntervalTime MaxInteractIntervalTime HeartbeatTimeout HeartbeatInterval MaxDisconnectTime ReconnectInterval DefaultEnterCharacterId DailyInteractRewardId DailyInteractRewardTimesMin DailyInteractRewardTimesMax SetRoomThemeCd CommonDefaultBgmListId +1 3 60 10000 1000 600 3000 1021001 7395 3 3 43200 1 diff --git a/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tsv b/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tsv index 420b05a..c29e187 100644 --- a/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tsv +++ b/Resources/table/share/guilddorm/GuildDormDefaultFurniture.tsv @@ -35,6 +35,7 @@ Id ThemeId FurnitureId 34 1 34 35 1 35 36 1 36 +37 1 37 1000 2 1000 1001 2 1001 1002 2 1002 @@ -63,3 +64,19 @@ Id ThemeId FurnitureId 1025 2 1025 1026 2 1026 1027 2 1027 +1028 2 1028 +2000 3 2000 +2001 3 2001 +2002 3 2002 +2003 3 2003 +2004 3 2004 +2005 3 2005 +2006 3 2006 +2007 3 2007 +2008 3 2008 +2009 3 2009 +2010 3 2010 +2011 3 2011 +2012 3 2012 +2013 3 2013 +2014 3 2014 diff --git a/Resources/table/share/guilddorm/GuildDormFurniture.tsv b/Resources/table/share/guilddorm/GuildDormFurniture.tsv index 1e7fe8e..a976b4d 100644 --- a/Resources/table/share/guilddorm/GuildDormFurniture.tsv +++ b/Resources/table/share/guilddorm/GuildDormFurniture.tsv @@ -1,65 +1,82 @@ -Id Name IsShowName NameHeightOffset IsGetReward RewardHeightOffset ShowButtonName ButtonType ButtonArg IsNeedLoad FurnitureType PrefabName DontAutoCreateCollider InteractPos BehaviorType[1] AnimationType AnimationArg AnimationName[1] AnimationName[2] SpecialUiNames[1] UiNameProxyPaths[1] SpecialUiNameHeightOffset[1] UiShowDistance EnvironmentSound -1 Floor 1 GuildFloor001 1 -2 Wall No.1 3 GuildWall001 -3 Wall No.2 3 GuildWall002 -4 Wall No.3 3 GuildWall003 -5 Wall No.4 3 GuildWall004 -6 Camera No.1 3 GuildCamera001 -7 Camera No.2 3 GuildCamera001_1 -8 Camera No.3 3 GuildCamera002 -9 Camera No.4 3 GuildCamera002_1 -10 Door No.1 3 GuildDoor001 -11 Door No.2 3 GuildDoor001_1 -12 Window No.1 3 GuildWindow001 -13 Window No.2 3 GuildWindow001 _1 -14 Wall Equipment 3 GuildPackage001 -15 Wall Equipment 3 GuildPackage001_1 -16 Ceiling 3 GuildCeiling001 -17 Tactical Long Table 2 GuildTable001 1 -18 Player 1 1.25 Player 2 85014 2 GuildConsole001 1 1 PanelMusicPlayer XUi/XUiGuildDorm/XUiGuildDormMusicGrid 1.75 4 -19 Info Board 2 GuildConsole001_1 -20 Tactical Short Table 2 GuildConsole002 -21 Tactical Short Table 2 GuildConsole002_1 -22 Notice Board 2 GuildBlackboard001 -23 Tactical Terminal Tactical Terminal 2 84040 2 GuildCommand001 1 1 Test Setup Exit -24 Sleep Cabin No.1 1 2 Lay Down 1 2 GuildCockpit001 1 1 SLEEP -25 Sleep Cabin No.2 1 2 Lay Down 1 2 GuildCockpit001_1 1 1 SLEEP -26 Tactical Chair No.1 1 2 BENCH 1 2 GuildChair001 1 1 BENCH -27 Tactical Chair No.2 1 2 BENCH 1 2 GuildChair001_1 1 1 BENCH -28 Tactical Chair No.3 1 2 BENCH 1 2 GuildChair001_2 1 1 BENCH -29 Tactical Chair No.4 1 2 BENCH 1 2 GuildChair001_3 1 1 BENCH -30 Tactical Chair No.5 1 2 BENCH 1 2 GuildChair001_4 1 1 BENCH -31 Tactical Chair No.6 1 2 BENCH 1 2 GuildChair001_5 1 1 BENCH -32 Tactical Chair No.7 1 2 BENCH 1 2 GuildChair001_6 1 1 BENCH -33 Tactical Chair No.8 1 2 BENCH 1 2 GuildChair001_7 1 1 BENCH -34 Vending Machine No.1 1 2 CABINET 1 2 GuildCabinet001 1 1 CABINET -35 Vending Machine No.2 1 2 CABINET 1 2 GuildCabinet003 1 1 CABINET -36 Vending Machine No.3 1 2 CABINET 1 2 GuildCabinet003_1 1 1 CABINET -1000 Floor 1 S03006_Terrain01 1 -1001 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (1) 1 1 SLEEP -1002 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (2) 1 1 SLEEP -1003 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (4) 1 1 SLEEP -1004 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (6) 1 1 SLEEP -1005 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (7) 1 1 SLEEP -1006 Recliner 1 1.25 Lay Down 1 2 S03006_11Tanyi (8) 1 1 SLEEP -1007 Chair 1 1.25 Sit 1 2 S03006_11yizi 1 1 CHAIR -1008 Chair 1 1.25 Sit 1 2 S03006_11yizi (1) 1 1 CHAIR -1009 Chair 1 1.25 Sit 1 2 S03006_11yizi (2) 1 1 CHAIR -1010 Chair 1 1.25 Sit 1 2 S03006_11yizi (3) 1 1 CHAIR -1011 Chair 1 1.25 Sit 1 2 S03006_11yizi (4) 1 1 CHAIR -1012 Chair 1 1.25 Sit 1 2 S03006_11yizi (5) 1 1 CHAIR -1013 Chair 1 1.25 Sit 1 2 S03006_11yizi (6) 1 1 CHAIR -1014 Chair 1 1.25 Sit 1 2 S03006_11yizi (7) 1 1 CHAIR -1015 Chair 1 1.25 Sit 1 2 S03006_11yizi (8) 1 1 CHAIR -1016 Chair 1 1.25 Sit 1 2 S03006_11yizi (9) 1 1 CHAIR -1017 Ice Cream Stool 1 1.25 Sit 1 2 S03006_10Denzi 1 1 CHAIR -1018 Ice Cream Stool 1 1.25 Sit 1 2 S03006_10Denzi (1) 1 1 CHAIR -1019 Ice Cream Stool 1 1.25 Sit 1 2 S03006_10Denzi (4) 1 1 CHAIR -1020 Ice Cream Stool 1 1.25 Sit 1 2 S03006_10Denzi (5) 1 1 CHAIR -1021 Player 1 1.25 Player 2 85014 2 S03006_01Tiaoyintao 1 1 PanelMusicPlayer XUi/XUiGuildDorm/XUiGuildDormMusicGrid 1.75 4 -1022 Blue Chair 1 1.25 Sit 1 2 S03006_13Yizi 1 1 CHAIR -1023 Blue Chair 1 1.25 Sit 1 2 S03006_13Yizi (1) 1 1 CHAIR -1024 Blue Chair 1 1.25 Sit 1 2 S03006_13Yizi (2) 1 1 CHAIR -1025 Blue Chair 1 1.25 Sit 1 2 S03006_13Yizi (3) 1 1 CHAIR -1026 Barbecue Grill 2 WoodenBarbecues001 1 2636 -1027 Sea Level 2 3006_Water_01 1 2634 +Id Name FurnitureType IsShowName NameHeightOffset InteractPos ShowButtonGroupId EffectGroupId IsGetReward RewardHeightOffset PrefabName DontAutoCreateCollider IsNeedLoad SpecialUiNames[1] UiNameProxyPaths[1] SpecialUiNameHeightOffset[1] UiShowDistance EnvironmentSound RedPointCondition AnimationType AnimationArg AnimationName[1] AnimationName[2] +1 Floor 1 GuildFloor001 1 +2 Wall No.1 3 GuildWall001 +3 Wall No.2 3 GuildWall002 +4 Wall No.3 3 GuildWall003 +5 Wall No.4 3 GuildWall004 +6 Camera No.1 3 GuildCamera001 +7 Camera No.2 3 GuildCamera001_1 +8 Camera No.3 3 GuildCamera002 +9 Camera No.4 3 GuildCamera002_1 +10 Door No.1 3 GuildDoor001 +11 Door No.2 3 GuildDoor001_1 +12 Window No.1 3 GuildWindow001 +13 Window No.2 3 GuildWindow001 _1 +14 Wall Equipment 3 GuildPackage001 +15 Wall Equipment 3 GuildPackage001_1 +16 Ceiling 3 GuildCeiling001 +17 Tactical Long Table 2 GuildTable001 1 +18 Player 2 1 1.25 1 200 GuildConsole001 1 PanelMusicPlayer XUi/XUiGuildDorm/XUiGuildDormMusicGrid 1.75 4 +19 Info Board 2 GuildConsole001_1 +20 Tactical Short Table 2 GuildConsole002 +21 Tactical Short Table 2 GuildConsole002_1 +22 Info Board 2 GuildBlackboard001 4 +23 Tactical Terminal 2 1 100 GuildCommand001 1 Test Setup Exit +24 Sleep Cabin No.1 2 1 1 1 1.75 GuildCockpit001 1 +25 Sleep Cabin No.2 2 1 1 1 1.75 GuildCockpit001_1 1 +26 Tactical Chair No.1 2 1 3 1 1.25 GuildChair001 1 +27 Tactical Chair No.2 2 1 3 1 1.25 GuildChair001_1 1 +28 Tactical Chair No.3 2 1 3 1 1.25 GuildChair001_2 1 +29 Tactical Chair No.4 2 1 3 1 1.25 GuildChair001_3 1 +30 Tactical Chair No.5 2 1 3 1 1.25 GuildChair001_4 1 +31 Tactical Chair No.6 2 1 3 1 1.25 GuildChair001_5 1 +32 Tactical Chair No.7 2 1 3 1 1.25 GuildChair001_6 1 +33 Tactical Chair No.8 2 1 3 1 1.25 GuildChair001_7 1 +34 Vending Machine No.1 2 1 4 1 2 GuildCabinet001 1 +35 Vending Machine No.2 2 1 4 1 2 GuildCabinet003 1 +36 Vending Machine No.3 2 1 4 1 2 GuildCabinet003_1 1 +37 Fortune Machine 2 1 2 1 300 300 2.3 Signmodel01 1 5 CONDITION_GUILD_SIGN_REWARD +1000 Floor 1 S03006_Terrain01 1 +1001 Recliner 2 1 1 1 1.25 S03006_11Tanyi (1) 1 +1002 Recliner 2 1 1 1 1.25 S03006_11Tanyi (2) 1 +1003 Recliner 2 1 1 1 1.25 S03006_11Tanyi (4) 1 +1004 Recliner 2 1 1 1 1.25 S03006_11Tanyi (6) 1 +1005 Recliner 2 1 1 1 1.25 S03006_11Tanyi (7) 1 +1006 Recliner 2 1 1 1 1.25 S03006_11Tanyi (8) 1 +1007 Chair 2 1 2 1 1.25 S03006_11yizi 1 +1008 Chair 2 1 2 1 1.25 S03006_11yizi (1) 1 +1009 Chair 2 1 2 1 1.25 S03006_11yizi (2) 1 +1010 Chair 2 1 2 1 1.25 S03006_11yizi (3) 1 +1011 Chair 2 1 2 1 1.25 S03006_11yizi (4) 1 +1012 Chair 2 1 2 1 1.25 S03006_11yizi (5) 1 +1013 Chair 2 1 2 1 1.25 S03006_11yizi (6) 1 +1014 Chair 2 1 2 1 1.25 S03006_11yizi (7) 1 +1015 Chair 2 1 2 1 1.25 S03006_11yizi (8) 1 +1016 Chair 2 1 2 1 1.25 S03006_11yizi (9) 1 +1017 Ice Cream Stool 2 1 2 1 1.25 S03006_10Denzi 1 +1018 Ice Cream Stool 2 1 2 1 1.25 S03006_10Denzi (1) 1 +1019 Ice Cream Stool 2 1 2 1 1.25 S03006_10Denzi (4) 1 +1020 Ice Cream Stool 2 1 2 1 1.25 S03006_10Denzi (5) 1 +1021 Player 2 1 1.25 1 200 S03006_01Tiaoyintao 1 PanelMusicPlayer XUi/XUiGuildDorm/XUiGuildDormMusicGrid 1.75 4 +1022 Blue Chair 2 1 2 1 1.25 S03006_13Yizi 1 +1023 Blue Chair 2 1 2 1 1.25 S03006_13Yizi (1) 1 +1024 Blue Chair 2 1 2 1 1.25 S03006_13Yizi (2) 1 +1025 Blue Chair 2 1 2 1 1.25 S03006_13Yizi (3) 1 +1026 Barbecue Grill 2 WoodenBarbecues001 1 2636 +1027 Sea Level 2 3006_Water_01 1 2634 +1028 Fortune Machine 2 1 2 1 300 300 2.3 Signmodel02 1 5 CONDITION_GUILD_SIGN_REWARD +2000 Floor 1 Navigation 1 +2001 Chair 2 1 2 1 1.25 S03405_11Yizi 1 +2002 Chair 2 1 2 1 1.25 S03405_11Yizi (1) 1 +2003 Chair 2 1 2 1 1.25 S03405_11Yizi (2) 1 +2004 Chair 2 1 2 1 1.25 S03405_11Yizi (3) 1 +2005 Chair 2 1 2 1 1.25 S03405_11Yizi (4) 1 +2006 Chair 2 1 2 1 1.25 S03405_11Yizi (5) 1 +2007 Fireworks Device 2 1 5 1 1.25 S03405_06Yanhua (3) 1 +2008 Fireworks Device 2 1 5 1 1.25 S03405_06Yanhua (4) 1 +2009 Fireworks Device 2 1 5 1 1.25 S03405_06Yanhua (5) 1 +2010 Tactical Terminal 2 1 100 S03405_22Qiandaoji 1 +2011 Player 2 1 1.25 1 200 S03405_22Bofangqi 1 PanelMusicPlayer XUi/XUiGuildDorm/XUiGuildDormMusicGrid 1.75 5 +2012 Fortune Machine 2 1 2 1 300 300 2.3 S03405_13Qiandaoji 1 5 CONDITION_GUILD_SIGN_REWARD +2013 Sky Fireworks 3 1 Yanhua 2838 +2014 Sky Fireworks 3 1 Yanhua (4) 2838 diff --git a/Resources/table/share/guilddorm/GuildDormNpc.tsv b/Resources/table/share/guilddorm/GuildDormNpc.tsv index 22334f1..a06e234 100644 --- a/Resources/table/share/guilddorm/GuildDormNpc.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpc.tsv @@ -9,3 +9,10 @@ Id CharacterId Name 10208 1531003 Selena: Tempest 10209 1121003 Chrome: Glory 10210 1011003 Lee: Entropy +10300 1000000 Celica +10301 1021004 Lucia: Plume +10302 1011004 Lee: Hyperreal +10303 1031001 Liv: Eclipse +10305 1041003 Bianca: Veritas +10306 1551003 Pulao: Dragontoll +10307 1111002 Sophia: Silverfang diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv index 99ca713..132eb46 100644 --- a/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpcRefresh.tsv @@ -1,11 +1,38 @@ -Id NpcId InitPos ThemeId RefreshTimeId InteractName IdleBehaviorId TalkBehaviorId InteractPos CameraPos AnimControllerPath -1 10201 NpcPosLuxiya 2 11602 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk NpcTalkPosLuxiya NpcCamPosLuxiya Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller -2 10202 NpcPosLifu 2 11604 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk NpcTalkPosLifu NpcCamPosLifu Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller -3 10203 NpcPosNuoan 2 11603 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk NpcTalkPosNuoan NpcCamPosNuoan Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller -4 10204 NpcPosWanshi 2 11606 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk NpcTalkPosWanshi NpcCamPosWanshi Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller -5 10205 NpcPosBianka 2 11602 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk NpcTalkPosBianka NpcCamPosBianka Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller -6 10206 NpcPosPulao 2 11604 Pulao SummerNpc_Pulao_Idle SummerNpc_Pulao_Talk NpcTalkPosPulao NpcCamPosPulao Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller -7 10207 NpcPosWeila 2 11605 Vera SummerNpc_Weila_Idle SummerNpc_Weila_Talk NpcTalkPosWeila NpcCamPosWeila Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011GuildDormNpc.controller -8 10208 NpcPosSailinna 2 11605 Selena SummerNpc_Sailinna_Idle SummerNpc_Sailinna_Talk NpcTalkPosSailinna NpcCamPosSailinna Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011GuildDormNpc.controller -9 10209 NpcPosKuluomu 2 11603 Chrome SummerNpc_Kuluomu_Idle SummerNpc_Kuluomu_Talk NpcTalkPosKuluomu NpcCamPosKuluomu Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011GuildDormNpc.controller -10 10210 NpcPosLi 2 11606 Lee SummerNpc_Li_Idle SummerNpc_Li_Talk NpcTalkPosLi NpcCamPosLi Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011GuildDorm.controller +Id NpcId InitPos ThemeId RefreshTimeId InteractName IdleBehaviorId TalkBehaviorId AnimControllerPath ColliderRadius +1 10201 NpcPosLuxiya 2 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 +2 10202 NpcPosLifu 2 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 +3 10203 NpcPosNuoan 2 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller 0.8 +4 10204 NpcPosWanshi 2 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller 0.8 +5 10205 NpcPosBianka 2 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 +6 10206 NpcPosPulao 2 Pulao SummerNpc_Pulao_Idle SummerNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 +7 10207 NpcPosWeila 2 Vera SummerNpc_Weila_Idle SummerNpc_Weila_Talk Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011GuildDormNpc.controller 0.8 +8 10208 NpcPosSailinna 2 Selena SummerNpc_Sailinna_Idle SummerNpc_Sailinna_Talk Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011GuildDormNpc.controller 0.8 +9 10209 NpcPosKuluomu 2 Chrome SummerNpc_Kuluomu_Idle SummerNpc_Kuluomu_Talk Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011GuildDormNpc.controller 0.8 +10 10210 NpcPosLi 2 Lee SummerNpc_Li_Idle SummerNpc_Li_Talk Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011GuildDorm.controller 0.8 +11 10201 NpcPosLuxiya1 3 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 +12 10202 NpcPosLifu1 3 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 +13 10203 NpcPosNuoan1 3 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller 0.8 +14 10204 NpcPosWanshi1 3 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller 0.8 +15 10205 NpcPosBianka1 3 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 +16 10206 NpcPosPulao1 3 Pulao SummerNpc_Pulao_Idle SummerNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 +17 10207 NpcPosWeila1 3 Vera SummerNpc_Weila_Idle SummerNpc_Weila_Talk Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011GuildDormNpc.controller 0.8 +18 10208 NpcPosSailinna1 3 Selena SummerNpc_Sailinna_Idle SummerNpc_Sailinna_Talk Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011GuildDormNpc.controller 0.8 +19 10209 NpcPosKuluomu1 3 Chrome SummerNpc_Kuluomu_Idle SummerNpc_Kuluomu_Talk Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011GuildDormNpc.controller 0.8 +20 10210 NpcPosLi1 3 Lee SummerNpc_Li_Idle SummerNpc_Li_Talk Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011GuildDorm.controller 0.8 +21 10201 NpcPosLuxiya1 3 Lucia SummerNpc_Luxiya_Idle SummerNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 +22 10202 NpcPosLifu1 3 Liv SummerNpc_Lifu_Idle SummerNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 +23 10203 NpcPosNuoan1 3 Noan SummerNpc_Nuoan_Idle SummerNpc_Nuoan_Talk Assets/Product/Role/Room/Animation/QR2NuoanMd010011/QR2NuoanMd010011/QR2NuoanMd010011GuildDormNpc.controller 0.8 +24 10204 NpcPosWanshi1 3 Wanshi SummerNpc_Wanshi_Idle SummerNpc_Wanshi_Talk Assets/Product/Role/Room/Animation/QR2WanshiMd010011/QR2WanshiMd010011/QR2WanshiMd010011GuildDormNpc.controller 0.8 +25 10205 NpcPosBianka1 3 Bianca SummerNpc_Bianka_Idle SummerNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 +26 10206 NpcPosPulao1 3 Pulao SummerNpc_Pulao_Idle SummerNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 +27 10207 NpcPosWeila1 3 Vera SummerNpc_Weila_Idle SummerNpc_Weila_Talk Assets/Product/Role/Room/Animation/QR3WeilaMd010011/QR3WeilaMd010011/QR3WeilaMd010011GuildDormNpc.controller 0.8 +28 10208 NpcPosSailinna1 3 Selena SummerNpc_Sailinna_Idle SummerNpc_Sailinna_Talk Assets/Product/Role/Room/Animation/QR3SailinnaMd010011/QR3SailinnaMd010011/QR3SailinnaMd010011GuildDormNpc.controller 0.8 +29 10209 NpcPosKuluomu1 3 Chrome SummerNpc_Kuluomu_Idle SummerNpc_Kuluomu_Talk Assets/Product/Role/Room/Animation/QR3KuluomuMd010011/QR3KuluomuMd010011/QR3KuluomuMd010011GuildDormNpc.controller 0.8 +30 10210 NpcPosLi1 3 Lee SummerNpc_Li_Idle SummerNpc_Li_Talk Assets/Product/Role/Room/Animation/QR3LiangMd010011/QR3LiangMd010011/QR3LiangMd010011GuildDorm.controller 0.8 +31 10300 NpcPosSailika 3 Celica CommonNpc_Sailika_Idle CommonNpc_Sailika_Talk Assets/Product/Role/Room/Animation/QR1SailikaMd010011/QR1SailikaMd010011/QR1SailikaMd010011GuildDormNpc.controller 0.8 +32 10301 NpcPosLuxiya 3 15411 Lucia SpringNpc_Luxiya_Idle SpringNpc_Luxiya_Talk Assets/Product/Role/Room/Animation/QR4LuxiyaMd010011/QR4LuxiyaMd010011/QR4LuxiyaMd010011GuildDormNpc.controller 0.8 +33 10302 NpcPosLi 3 15412 Lee SpringNpc_Li_Idle SpringNpc_Li_Talk Assets/Product/Role/Room/Animation/QR4LiangMd010011/QR4LiangMd010011/QR4LiangMd010011GuildDormNpc.controller 0.8 +34 10303 NpcPosLifu 3 15413 Liv SpringNpc_Lifu_Idle SpringNpc_Lifu_Talk Assets/Product/Role/Room/Animation/QR1LifuMd010011/QR1LifuMd010011/QR1LifuMd010011GuildDormNpc.controller 0.8 +35 10305 NpcPosBianka 3 15415 Bianca SpringNpc_Bianka_Idle SpringNpc_Bianka_Talk Assets/Product/Role/Room/Animation/QR3BiankaMd010011/QR3BiankaMd010011/QR3BiankaMd010011GuildDormNpc.controller 0.8 +36 10306 NpcPosPulao 3 15416 Pulao SpringNpc_Pulao_Idle SpringNpc_Pulao_Talk Assets/Product/Role/Room/Animation/QR2PulaoMd010011/QR2PulaoMd010011/QR2PulaoMd010011GuildDormNpc.controller 0.8 +37 10307 NpcPosSufeiya 3 15417 Sophia SpringNpc_Sufeiya_Idle SpringNpc_Sufeiya_Talk Assets/Product/Role/Room/Animation/QR2SufeiyaMd010011/QR2SufeiyaMd010011/QR2SufeiyaMd010011GuildDormNpc.controller 0.8 diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv new file mode 100644 index 0000000..945ff71 --- /dev/null +++ b/Resources/table/share/guilddorm/GuildDormNpcRefreshControl.tsv @@ -0,0 +1,3 @@ +Id GroupId TimeId Priority Desc RefreshType RefreshInterval NpcGroupIds[1] NpcGroupWeights[1] NpcGroupIds[2] NpcGroupWeights[2] NpcGroupIds[3] NpcGroupWeights[3] NpcGroupIds[4] NpcGroupWeights[4] NpcGroupIds[5] NpcGroupWeights[5] +301 3 15410 1 春节配置:指定时间(初一~初七,每天出现一个NPC) 1 3101 50 +302 3 2 春节配置:场景时间过后,固定NPC(赛利卡) 1 3001 50 diff --git a/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv b/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv new file mode 100644 index 0000000..c550d31 --- /dev/null +++ b/Resources/table/share/guilddorm/GuildDormNpcRefreshGroup.tsv @@ -0,0 +1,3 @@ +Id NpcRefreshIds[1] NpcRefreshIds[2] NpcRefreshIds[3] NpcRefreshIds[4] NpcRefreshIds[5] NpcRefreshIds[6] NpcRefreshIds[7] NpcRefreshIds[8] NpcRefreshIds[9] NpcRefreshIds[10] +3001 31 +3101 32 33 34 35 36 37 diff --git a/Resources/table/share/guilddorm/GuildDormNpcTalk.tsv b/Resources/table/share/guilddorm/GuildDormNpcTalk.tsv index 965ea50..f113c96 100644 --- a/Resources/table/share/guilddorm/GuildDormNpcTalk.tsv +++ b/Resources/table/share/guilddorm/GuildDormNpcTalk.tsv @@ -79,3 +79,75 @@ Id Content BehaviorId OptionShowTime EmptySkipId RepeatId Options[0] Options[1] 11006 You are so strange. It's your holiday, but you're worrying about other people... I know. I'm fine. I can be better if you want. 1500 11007 About the Island About Lee Goodbye 11002 11005 11008 11007 You can take this holiday as our holiday, because that is what I think. 1500 About the Island About Lee Goodbye 11002 11005 11008 11008 Nothing else? Fine. SummerNpc_Li_Endtalk +30001 Oh, you're here. Stand_Idle 1500 About Celica Goodbye 30002 30004 +30002 Why am I here, you ask? What if I said it's to oversee the United Command Bureau's work? What's your take? Stand_Idle 1500 30003 +30003 —Relax, it may be called "supervision," but it's really just a friendly check-in. Stand_Happy 1500 About Celica Goodbye 30002 30004 +30004 I'll be sticking around, so no dodging me, okay? CommonNpc_Sailika_Endtalk 1500 +30101 Happy New Year, Commandant. Stand_Happy_Idle 1500 What are you doing here, Lucia? Care to try some local delicacies? Goodbye 30102 30107 30110 +30102 Today marks the start of the New Year, a day we're supposed to relax. Liv and I swung by your quarters this morning, but you were already out. Stand_Idle 1500 30103 +30103 Lee figured you'd either be networking with fellow commandants at the Bureau or honing your skills at the range. Having checked the range, I thought I'd drop by here to check. Think_Idle 1500 30104 +30104 Nothing urgent. Tonight, Liv, Lee, and I plan to review Gray Raven's yearly changes. Naturally, you're essential, Commandant. Stand_Idle 1500 30105 +30105 It's not about discussing tactics. It's a rare chance for Gray Raven folks to chill and chat. Liv and I will prep some snacks ahead of time. Stand_Idle 1500 30106 +30106 I could've messaged you via the terminal, but inviting you in person seems more... ceremonial? Anyway, look forward to it, Commandant. Stand_Happy 1500 What are you doing here, Lucia? Care to try some local delicacies? Goodbye 30102 30107 30110 +30107 Thanks, Commandant, but no need. I'm just a bit curious about the recipes. Wish I could take some cooking lessons if I get the chance. No_Happy 1500 30108 +30108 Recently, I realized that more seasoning doesn't necessarily make a dish tastier. But putting that insight into practice is gonna take more work. Think_Idle 1500 30109 +30109 When I get confident in my cooking, you'll be the first to taste it, Commandant. I promise. Stand_Happy 1500 What are you doing here, Lucia? Care to try some local delicacies? Goodbye 30102 30106 30110 +30110 Alright, Commandant, you carry on. SpringNpc_Luxiya_Endtalk +30201 ...Happy New Year. Stand_Idle 1500 Fancy kite-making? A rare break... Goodbye 30202 30206 30210 +30202 I tried kite-making as a kid. Although I managed to create one, Murray wasn't free to play outside like other kids. Think_Close 1500 30203 +30203 Seeing all these materials and samples here kinda makes me nostalgic. Think_Close 1500 30204 +30204 ...You're thinking of giving it a shot? I'm game, but the weather Babylonia has been snowy lately. Not exactly ideal for kite-flying. Think_Idle 1500 30205 +30205 Good point. There's no rush. And it's not like we'll nail it on our first try. But I'll stick with you until we get it just right. Stand_Idle 1500 Fancy kite-making? A rare break... Goodbye 30202 30206 30210 +30206 Yes, it's my day off, so I'm just wandering about. Don't get it twisted, I didn't come here just to find you. Stand_Idle 1500 30207 +30207 Chatted with Murray this morning. On my way back to the lounge, I thought of someone who's all work and no play, so I decided to swing by. Stand_Idle 1500 30208 +30208 Knew I'd find you here. I mean, you remind everyone else to take a break today, but here you are. Think_Close 1500 30209 +30209 ...Just out for a walk...? Let's assume you're being honest. Think_Idle 1500 Fancy kite-making? A rare break... Goodbye 30202 30206 30210 +30210 Yeah. SpringNpc_Li_Endtalk +30301 Seen the first snow of the new year yet, Commandant? Talk_Happy 1500 Happy New Year, Liv. How's today looking for you, Liv? Goodbye 30302 30307 30310 +30302 Happy New Year, Commandant. Oh, I should've been the one to say it first... Stand_Happy_Idle 1500 30303 +30303 Commandant, you can't be frowning right from the start of the year. Even at the squad's late-night get-togethers recently... No_Happy 1500 30304 +30304 I'm aware you're juggling a lot, Commandant. But remember what Lucia said? As long as we stick together, there's nothing we can't overcome. Stand_Idle 1500 30305 +30305 If things get too much to handle, feel free to lean on me more. I'm set on being more reliable this year. Stand_Idle 1500 30306 +30306 That's the smile we're all hoping to see. Keeping you at ease is everyone's unspoken hope. Stand_Happy 1500 Happy New Year, Liv. How's today looking for you, Liv? Goodbye 30302 30307 30310 +30307 Oops, hit a button on the device by mistake. Did you catch that, Commandant? Silly me... Think_Cry 1500 30308 +30308 The slip says "fair luck". Good for a big cleanup, bad for... wanting it all. Guess it's true, greed gets you nowhere. Stand_Idle 1500 30309 +30309 So today, from now on, Liv will just focus on what's in front of her—the snowscape and everyone around. Stand_Happy 1500 Happy New Year, Liv. How's today looking for you, Liv? Goodbye 30302 30307 30310 +30310 Alright, Commandant, see you later. SpringNpc_Lifu_Endtalk +30401 ...Why do you look so surprised? Stand_Idle 1500 What are you doing here?! I never pegged you as someone into bamboo gazing. Goodbye 30402 30407 30410 +30402 Isn't New Year's the perfect time for connecting with loved ones in your book? Think_Idle 1500 30403 +30403 Or did I get you all wrong, and you're not expecting any of this at all? Stand_Idle 1500 30404 +30404 Relax, I've got my power under control for now. No plans to sink this human ark today. Stand_Idle 1500 30405 +30405 ...A scarf? Had nothing ready, so this is your New Year's gift? I didn't come to ask for anything, you know. Think_Idle 1500 30406 +30406 But... even if you have your choices and I have my mine, I still cherish the freedom to occasionally defy fate. Stand_Idle 1500 What are you doing here?! I never pegged you as someone into bamboo gazing. Goodbye 30402 30407 30410 +30407 No. It's just everything here has this "enhanced" feel to it. The plants, the weather... they're different from what you'd find on the surface. Think_Idle 1500 30408 +30408 Try to remember how they feel. Next time, maybe during a snowfall, if I come across a bamboo grove, I'll bring you along. Stand_Idle 1500 30409 +30409 Then you'll see what I mean by "different." Stand_Idle 1500 What are you doing here?! I never pegged you as someone into bamboo gazing. Goodbye 30402 30407 30410 +30410 You head off. When I need to find you, I know how to track you down. SpringNpc_LuxiyaR3_Endtalk +30501 Good day, Commandant—and a Happy New Year to you. Talk_Happy 1500 Interested in fireworks? Keeping busy during these holidays? Goodbye 30502 30506 30509 +30502 Karenina used to have me test some of her explosive inventions. One was pretty much like fireworks. Think_Idle 1500 30503 +30503 It's not ground-fired, though. Karenina launches them, then I trigger them with my arrows. Stand_Idle 1500 30504 +30504 In order to observe the range, Karenina added bright-colored powder. Although it's for weapon testing, gotta admit, the blasts are as beautiful as fireworks. Stand_Happy 1500 30505 +30505 If you're interested, Commandant, I can recreate that colorful blaze with my arrows, festival or not. Of course, I'll ask Karenina to keep it within the spectacle range. Stand_Idle 1500 Interested in fireworks? Keeping busy during these holidays? Goodbye 30502 30506 30509 +30506 As the captain of the Purifying Force, I need to be on standby for duty. But there haven't been any assignments lately, so it's kinda like downtime. Think_Idle 1500 30507 +30507 But in my spare time, I do some praying. After all, it's a time of renewal, right? Stand_Idle 1500 30508 +30508 Plus, with Babylonia scheduled for snowfall these days, the snowy scenery itself brings back memories worth a prayer or two. Stand_Happy 1500 Interested in fireworks? Keeping busy during these holidays? Goodbye 30502 30506 30509 +30509 See you, Commandant. SpringNpc_Bianka_Endtalk 1500 +30601 Ah, Commandant! Happy New Year! Greet_Happy 1500 What's Pulao scribbling over there? Are you not taking the day off Goodbye 30602 30606 30610 +30602 Oh, this? I was just... sketching something for fun! Shy_Idle 1500 30603 +30603 It's definitely not because it's too messy to show! Refuse_Concentrate 1500 30604 +30604 Ugh, you saw... Actually, I found some ink and thought I'd show off my calligraphy... Think_Cry 1500 30605 +30605 Who knew Calligraphy was as tough as math... I've gotta practice more when I get back. If it goes well, maybe I'll gift you a handwritten couplet next year! Think_Cry 1500 What's Pulao scribbling over there? Are you not taking the day off Goodbye 30602 30606 30610 +30606 Vacation? Absolutely! Kowloong is buzzing during these special festival days. The streets are brimming with delicious treats and fun activities! Victory_Happy2 1500 30607 +30607 Me? I've got to be responsible during working hours! Besides, the overtime pay during the festival... Think_Drool 1500 30608 +30608 Ahem, in any case, I need to focus on my work so everyone in Kowloong can enjoy the holiday. I won't lose sight of that! Stand_Idle 1500 30609 +30609 Hey, the festivities in Kowloong aren't over yet. If you've got some time, Commandant, how about joining me for a trip there? Stand_Happy 1500 What's Pulao scribbling over there? Are you not taking the day off Goodbye 30602 30606 30610 +30610 You carry on, Commandant. SpringNpc_Pulao_Endtalk +30701 Oh? Stand_Idle 1500 Craving some tanghulu? Happy New Year! Goodbye 30702 30706 30709 +30702 I just figured it'd be a local delicacy worth bringing along when I report back to Jamilah. Think_Close 1500 30703 +30703 Depending on the train's region and season, local festive items like these really catch on. Stand_Idle 1500 30704 +30704 Let me have a taste before deciding? Fair point. Stand_Idle 1500 30705 +30705 ...Hmm, so sweet. Stand_Happy_Idle 1500 Craving some tanghulu? Happy New Year! Goodbye 30702 30706 30709 +30706 ...Happy New Year. What's the proper etiquette for this moment, by Kowloong tradition? Stand_Idle 1500 30707 +30707 Just enjoy the vibe, huh? Got it. Think_Idle 1500 30708 +30708 Next time you visit the Akdilek Commercial Alliance, I'll treat you to a special vibe. Consider it a return gift, no, an invitation. Stand_Idle 1500 Craving some tanghulu? Happy New Year! Goodbye 30702 30706 30709 +30709 That's about it. SpringNpc_Sufeiya_Endtalk 1500 diff --git a/Resources/table/share/guilddorm/GuildDormRole.tsv b/Resources/table/share/guilddorm/GuildDormRole.tsv index 82a9ccb..4981f5d 100644 --- a/Resources/table/share/guilddorm/GuildDormRole.tsv +++ b/Resources/table/share/guilddorm/GuildDormRole.tsv @@ -54,3 +54,6 @@ Id CCHeight CCRadius CCCenterX CCCenterY CCCenterZ SkinWidth NameHeightOffset Ta 1571003 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 1041004 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 1231002 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 +1011004 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 +1091003 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 +1021005 1 0.15 0 0.5 0 0.01 1.4 1.7 Stand02 Walk01 diff --git a/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv b/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv index 3c02476..25984ba 100644 --- a/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv +++ b/Resources/table/share/guilddorm/GuildDormRoomTheme.tsv @@ -1,3 +1,4 @@ -Id RoomId Name EntryX EntryZ EntryY EntryAngle PrefabName SceneName ScenePath Index TimeId StepCueId -1 1 Hall 9.6 11.6 0.1 -90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Guild01.prefab 1 875 -2 1 Summer Hall 37 17 4.35 180 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03006.prefab 2 11601 2635 +Id RoomId Name EntryX EntryZ EntryY EntryAngle PrefabName SceneName ScenePath Index TimeId NpcRefreshControlGroupId BgmListId StepCueId NeedBuy ShopSkipId Image BigImage Labels[1] Labels[2] PreviewImageList[1] PreviewImageList[2] PreviewImageList[3] PreviewImageList[4] PreviewImageList[5] +1 1 Classic Cabin 9.6 11.6 0.1 -90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Guild01.prefab 1 1 875 0 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg01.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2561.png 1|2 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene06.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene07.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene08.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene09.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene10.png +2 1 Summer Azure 37 17 4.35 180 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03006.prefab 2 2 2635 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg02.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2562.png 2|5 9|4|10 Assets/Product/Texture/Image/UiGuild/UiGuildroomscene04.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene01.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene02.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene03.png Assets/Product/Texture/Image/UiGuild/UiGuildroomscene05.png +3 1 Snow Beginnings 24.5 18.45 0.1 90 room1 Guild01 Assets/Product/Scene/ScenePrefab/Scene03405.prefab 3 15402 3 3 875 1 88002 Assets/Product/Texture/Image/UiGuild/UiGuildroomsceneBg03.png Assets/Product/Texture/Image/UiGuild/UiGuildIcon2563.png 11|12 13|14|15 Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear01.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear02.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear03.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear04.png Assets/Product/Texture/Image/UiGuild/UiGuildDormNewyear05.png diff --git a/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv b/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv new file mode 100644 index 0000000..1420dca --- /dev/null +++ b/Resources/table/share/guilddorm/GuildDormRoomThemeLabel.tsv @@ -0,0 +1,16 @@ +Id Name Content BgColor +1 Classic Cabin Babylonia Command Bureau's classic situation room. 549bd2 +2 Classic Loudspeaker Let's play a vintage song from the Golden Age. d3a047 +3 Social Interaction Let's gather everyone around and have fun! 46c387 +4 Sea Isle Beach activity. Surfing or speedboating? 919191 +5 Dazzling Stage Time to dance! Okay, actually no one has ever gone up there and danced. 549bd2 +6 Lay Down Lie down and sleep away. 46c387 +7 Sit Tight Sit in the chair. d3a047 +8 Romance by the Sea Who will you bump into today? 917bc6 +9 Summer Toward the sea in summer. 917bc6 +10 Coconut Trees Coconut juice and orange soda. Which one would you choose? 46c387 +11 Joyous New Year Happy New Year! Commandants! 990033 +12 Nighttime Fireworks "Easterly winds send a thousand trees ablaze at night, blowing stars down like rain." d3a047 +13 Yard Kowloong-Style New Year Yard 46c387 +14 Falling Snow "When petals fly into my home, I watch as the green bamboo turns to jade branches." 919191 +15 Temple Fair "Spring couplets, kites, snacks—so much to pick from!" 917bc6 diff --git a/Resources/table/share/guildsign/GuildSign.tsv b/Resources/table/share/guildsign/GuildSign.tsv new file mode 100644 index 0000000..0a506bd --- /dev/null +++ b/Resources/table/share/guildsign/GuildSign.tsv @@ -0,0 +1,6 @@ +Id Name Weight SignType[1] SignNum[1] SignType[2] SignNum[2] RewardId[1] RewardWeight[1] Image +1 Blessed 100 3 1 4 1 350605 10000 Assets/Product/Texture/Image/UiGuild/UiGuildSignResult01.png +2 Favored 1800 1 3 2 1 350604 10000 Assets/Product/Texture/Image/UiGuild/UiGuildSignResult02.png +3 Fluky 3500 1 2 2 2 350603 10000 Assets/Product/Texture/Image/UiGuild/UiGuildSignResult03.png +4 Fair 4000 1 2 2 2 350602 10000 Assets/Product/Texture/Image/UiGuild/UiGuildSignResult04.png +5 Foul 600 1 1 2 3 350601 10000 Assets/Product/Texture/Image/UiGuild/UiGuildSignResult05.png diff --git a/Resources/table/share/guildsign/GuildSignEvent.tsv b/Resources/table/share/guildsign/GuildSignEvent.tsv new file mode 100644 index 0000000..1c6d20a --- /dev/null +++ b/Resources/table/share/guildsign/GuildSignEvent.tsv @@ -0,0 +1,54 @@ +Id SignType Pos SignContent +1 1 1 Phantom Pain Cage +2 1 1 War Zone +3 2 2 Go to Work +4 2 2 Meeting Begins +5 3 1 Everything's Alright +6 4 2 Nothign Taboo +7 1 1 Regimen +8 2 2 I Want All +9 2 2 Slack Off Today +10 1 1 A Tea First +11 2 2 Next Round +12 1 1 Let's Feast +13 1 1 Beacon Calibration +14 1 1 Battle Meeting +15 1 1 M.I.N.D. Connection +16 1 1 Logistical Supply +17 1 1 Score +18 2 2 Draw Sword +19 1 1 Mining +20 1 1 Racing +21 2 2 Over-Time Work +22 2 2 Deadline Fighter +23 2 2 Hesitant +24 2 2 Procrastination +25 2 2 Self-Pity +26 2 2 Big Talk +27 2 2 Squabble +28 2 2 Pull an All-Nighter +29 1 1 Party +30 1 1 Sleeping In +31 2 2 Spill the Tea +32 1 1 Big Cleanup +33 1 1 Cuddle a Cat +34 1 1 Study Hard +35 1 1 Fly on the Wall +36 1 1 Contemplate +37 1 1 Border Pact +38 1 1 Sequence Pact +39 1 1 Alternative Interpretation +40 1 1 Daily Lucky Draw +41 1 1 Memory Rescue +42 1 1 Capturing Strongholds +43 1 1 Dog Walking +44 1 1 Teaming Up +45 1 1 Dormitory Commission +46 1 1 Co-op +47 1 1 BBQ Bash +48 1 1 Physical Training +49 2 2 Anxious Mind +50 1 1 Biking for Fun +51 1 1 Watching Movie +52 2 2 Heavy Strike +53 1 1 Someone who stays still. \ No newline at end of file diff --git a/Resources/table/share/guildwar/GuildWarActivity.tsv b/Resources/table/share/guildwar/GuildWarActivity.tsv index 99bc89d..e092b89 100644 --- a/Resources/table/share/guildwar/GuildWarActivity.tsv +++ b/Resources/table/share/guildwar/GuildWarActivity.tsv @@ -1,3 +1,3 @@ Id TimeId Name 1 Guild Expedition -2 11202 Guild Expedition II \ No newline at end of file +2 14404 Guild Expedition II \ No newline at end of file diff --git a/Resources/table/share/guildwar/GuildWarRound.tsv b/Resources/table/share/guildwar/GuildWarRound.tsv index 1ced8e7..50b76ee 100644 --- a/Resources/table/share/guildwar/GuildWarRound.tsv +++ b/Resources/table/share/guildwar/GuildWarRound.tsv @@ -1,4 +1,4 @@ Id ActivityId TimeId -1 2 11203 -2 2 11204 -3 2 11205 +1 2 14405 +2 2 14406 +3 2 14407 diff --git a/Resources/table/share/headportrait/HeadPortrait.tsv b/Resources/table/share/headportrait/HeadPortrait.tsv index 7a7315b..1bd98d8 100644 --- a/Resources/table/share/headportrait/HeadPortrait.tsv +++ b/Resources/table/share/headportrait/HeadPortrait.tsv @@ -48,6 +48,8 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9011024 1 4 Portrait - Arca Assets/Product/Texture/Image/RolePlayerSp/RoleHeadNuoan5.png Available after Ultima Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 47 0 9011025 1 4 Portrait - Stigmata Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Bianka5.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 48 0 9011026 1 4 Portrait - Vitrum Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR2Bangbinata4.png Available after Ultima Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 49 0 +9011027 1 4 Portrait - Hyperreal Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Li4.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 50 0 +9011028 1 4 Portrait - Kaleido Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Aila4.png Available after Ultima-Awakening the Construct 1 10000 Player Portrait The final developed form of Ultima Awakened Constructs after countless battles. 50 0 9010703 1 4 Ink-lit Hermit Assets/Product/Texture/Image/RolePlayerSp/RoleHeadBianka7SS.png Unlocked by purchasing [Ink-lit Hermit Coating Bundle]. 1 10000 Player Portrait The quiet river flows through the mountains where cranes live. 200 0 9010211 1 4 Eventide Glow Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Luxiya7SS.png Unlocked by purchasing [Eventide Glow Coating Bundle] 1 10000 Player Portrait The flowing crimson clouds saw her smile. 201 0 9010212 1 4 Ocean Blues Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Li7SS.png Awarded to participants of the limited event [Sorbet Summer] 1 10000 Player Portrait The ocean tunes under the blue summer sky. 202 0 @@ -79,6 +81,11 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9010238 1 4 Wavebender Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Weila7.png Unlocked by purchasing [Wavebender Coating Bundle] 1 10000 Player Portrait She has reduced her armor to the minimum to make sure that she can surf freely in the feast of music. However, what interests her more is to lie under a sunshade and watch how helpless you are until she calls you when the time's right, "Commandant, get that for me." As a reward, she will share the small space under her sunshade with you. 228 0 2023/10/10 8:00 9010239 1 4 Dreamcatcher Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR4Lifu7.png Awarded to participants of the limited event [Dreamcatcher] 1 10000 Player Portrait The fairytale dream hidden in the corner of the spire is watching over the child in sleep. Though far away from the child it once guards, the forest itself will still be the first to pick up the child when she gets lost. The green fluorescence indicates where the wind comes from, and wings spread in the sea of flowers. She takes a nap here without going anywhere. 229 0 2023/9/27 8:00 9010240 1 4 Niki US1000 Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luosaita7.png Unlocked by purchasing [Niki US1000 Coating Bundle] 1 10000 Player Portrait "Power system online, wind-pressure balance calibrated, GPS configuration completed... Would you guide me to claim victory in battle once again?" 230 0 2023/11/9 2:00 +9010241 1 4 Radiant Respite Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Kuluomu9.png Unlocked by purchasing [Radiant Respite Coating Bundle] 1 10000 Player Portrait Even though he was not the initiator, he managed to give you a trip that was perfect for you. With the stars coming out above, he smiles under a street lamp, waving his hand. A night breeze gently puts a period on this date of yours, but before saying your goodbyes, you lightly readjust his slipping scarf. He would never have thought such a trivial move is already enough to make an ever-cool-headed person like him skip a heartbeat. 231 0 2023/12/12 2:00 +9010242 1 4 Fiery Moon Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Luna7.png Unlocked by purchasing [Fiery Moon Coating Bundle] 1 10000 Player Portrait The fantasy of the pale moon has sealed the false god's grace, for it scorns lives fallen into corruption. She needs no daylight for her glory. With a mere gesture of hers, the ruins of a shattered sanctum will rise anew. Travelers back to the world, have you captured the light fleeting in her eyes? 232 0 2024/1/18 2:00 +9010243 1 4 Vox Solaris Assets/Product/Texture/Image/RolePlayerSp/RoleHeadR3Sailinna7.png Unlocked by purchasing [Vox Solaris Coating Bundle] 1 10000 Player Portrait She gazes at the morning dew at dawn and starry sky at night. When spring arrives, she wanders along the melting river; when autumn comes, she touches the fallen petals. On rainy days, the girl plays her music alone in the secluded temple, waiting for the sun to rise again. Accompanies by the sky and four seasons, she grasps the remaining fragments. No matter how far they are apart from each other and if the world responds to her invocation, she will keep praying for the one she misses. The rain gradually eases off in the sound of her flute. When dawn comes, the bell rings too. When the sky clears, flowers will bloom again. 233 0 2024/1/18 2:00 +9012001 1 4 Path of Remembrance Assets/Product/Texture/Image/RolePlayerSp/RoleHeadDubianCharacterTower1.png Obtain by gaining 5★ from the challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial. 1 10000 Player Portrait Before he became a "Forsaken", he had walked a long journey. Each footprint he left was to lead countless footprints forward. Each footprint he left was a memorable moment in his life. 401 0 +9012002 1 4 On the Brink of Abyss Assets/Product/Texture/Image/RolePlayerSp/RoleHeadluxiyaaerfaCharacterTower1.png Obtain by gaining 5★ from the challenge stages in Arcade Anima - Crimson Abyss' Heart-Lock Trial. 1 10000 Player Portrait Holding a katana in hand, she stands on the brink of an abyss. Her katana has already endured through hell. No matter what obstacles lie ahead, she will cut them down and continue on her path. 402 0 9080001 1 4 Portrait - Task Force Assets/Product/Texture/Image/RolePlayerSp/RolePlayer06.png Available after clearing Stronghold Chapter 8 1 10000 Player Portrait The symbol of Task Force. 300 0 9090001 1 4 Kuroro Assets/Product/Texture/Image/RolePlayerSp/RolePlayer04.png Event Rewards 1 10000 Player Portrait A mysterious mechanical race found in many places on the surface. Has a keen interest in collecting Cogs. 301 0 9090002 1 6 Portrait - Special Identity Assets/Product/Texture/Image/RolePlayerSp/RolePlayer05.png Available after purchasing 10,000 Rainbow Cards 1 10000 Player Portrait Sorry, but I refuse to reveal my true identity as a commandant. Assets/Product/Ui/ComponentPrefab/UiRole/RoleTimeline01.prefab 302 0 @@ -96,6 +103,7 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9091007 1 4 Snow Vanquisher Assets/Product/Texture/Image/RolePlayerSp/RolePlayer16.png Awarded to participants of event [Fortune January] 1 10000 Player Portrait Our highest regards to the trailblazers in the New Year. 314 0 2030/10/1 10:00 9091008 1 5 Moment of Respite Assets/Product/Texture/Image/RolePlayerSp/RolePlayBirthday02.png Awarded to participants of the [A New Divide] sign-in event 1 10000 Player Portrait The cake carries our wish for you and our gratitude and advice to you—"Thank you for what you did in the past year. Get some rest." Please sit for a while with everyone to create a great memory together. Happy second anniversary, Commandant! 315 0 2023/7/13 2:00 9091009 1 4 Tiger Roar, Spring Back Assets/Product/Texture/Image/RolePlayerSp/RolePlayer18.png Awarded to participants of the event [Spring Blossom] 1 10000 Player Portrait The gold tiger roars to bring good luck and prosperity in the new year. 316 0 2030/1/27 10:00 +9091010 1 5 Lingering Sweetness Assets/Product/Texture/Image/RolePlayerSp/RolePlayBirthday03.png Awarded to participants of the sign-in event [Renaissance du Fantastique] 1 10000 Player Portrait This festival belongs to everybody. All the memories in the past year have turned into the lingering sweetness on your palate. "You have been our Commandant in the past, and will always be in the days to come." Happy 3rd anniversary, Commandant! 317 0 2030/10/1 10:00 9090008 2 1000 4 Portrait Frame - Ephemeris Assets/Product/Texture/Image/RolePlayerSp/HeadFrame8.png Reach the [Ephemeris] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 101 0 9090009 2 1000 4 Portrait Frame - Purgatory Assets/Product/Texture/Image/RolePlayerSp/HeadFrame9.png Reach the [Purgatory] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 102 1 604800 1 9090010 2 1000 4 Portrait Frame - Apogee Assets/Product/Texture/Image/RolePlayerSp/HeadFrame10.png Reach the [Apogee] grade in Autopoiesis Maze 1 10000 Portrait Frame WGAA's latest design. Used to mark the Commandant's progress in exploring Autopoiesis Maze. (You will receive a portrait frame for every grade you reach in the maze) 103 1 604800 1 @@ -111,4 +119,4 @@ Id Type IsInit GroupId Quality Name ImgSrc LockDesc ConvertItemId ConvertItemCou 9053003 1 4 がお~ Assets/Product/Texture/Image/RolePlayerSp/RoleHeadJPYiZhouNian.png 2022年Xmas&新年ログインボーナスで獲得 1 10000 プレイヤーアイコン 白銀の少女からの寅年の祝福 3 0 2030/10/1 10:00 9053005 1 4 謹賀新年 Assets/Product/Texture/Image/RolePlayerSp/RoleHeadYuanDan2023.png 謹賀新年ログインボーナスで獲得 1 10000 プレイヤーアイコン 指揮官!あけましておめでとうございます!わー!「兎ちゃん」いっぱい! 3 0 2030/1/1 5:00 9062001 1 4 Joyous Moments Assets/Product/Texture/Image/RolePlayerSp/EnRoleplayerNewyear01.png Available via special means 1 10000 Player Portrait "New Year, New Feels!" —Imochikay Okattayay 2 0 -9062002 1 4 Happy New Year! Assets/Product/Texture/Image/RolePlayerSp/RoleHeadENYuanDan2023.png Available [Happy New Year] Sign-in event 1 10000 Player Portrait Commandant! Commandant! Do you want to become a "rabbit" with us? 50 0 2023/1/1 7:00 \ No newline at end of file +9062002 1 4 Happy New Year! Assets/Product/Texture/Image/RolePlayerSp/RoleHeadENYuanDan2023.png Available [Happy New Year] Sign-in event 1 10000 Player Portrait Commandant! Commandant! Do you want to become a "rabbit" with us? 50 0 2023/1/1 7:00 \ No newline at end of file diff --git a/Resources/table/share/item/BuyAsset.tsv b/Resources/table/share/item/BuyAsset.tsv index e5080f7..353fff8 100644 --- a/Resources/table/share/item/BuyAsset.tsv +++ b/Resources/table/share/item/BuyAsset.tsv @@ -232,72 +232,8 @@ Id DailyLimit TotalLimit TimeId Config[1] Config[2] Config[3] Config[4] Config[5 2367 2367 2 2 1 2368 2368 2 2 1 2369 2369 2 2 1 -70011 70011 2 2 1 -70012 70012 2 2 1 -70021 70021 2 2 1 -70022 70022 2 2 1 -70031 70031 2 2 1 -70032 70032 2 2 1 -70041 70041 2 2 1 -70042 70042 2 2 1 -70051 70051 2 2 1 -70052 70052 2 2 1 -70061 70061 2 2 1 -70062 70062 2 2 1 -70071 70071 2 2 1 -70072 70072 2 2 1 -70081 70081 2 2 1 -70082 70082 2 2 1 -70091 70091 2 2 1 -70092 70092 2 2 1 -70101 70101 2 2 1 -70102 70102 2 2 1 -70111 70111 2 2 1 -70112 70112 2 2 1 -70121 70121 2 2 1 -70122 70122 2 2 1 -70131 70131 2 2 1 -70132 70132 2 2 1 -70141 70141 2 2 1 -70142 70142 2 2 1 -70151 70151 2 2 1 -70152 70152 2 2 1 -70161 70161 2 2 1 -70162 70162 2 2 1 -70171 70171 2 2 1 -70172 70172 2 2 1 -70181 70181 2 2 1 -70182 70182 2 2 1 -70191 70191 2 2 1 -70192 70192 2 2 1 -70201 70201 2 2 1 -70202 70202 2 2 1 -70211 70211 2 2 1 -70212 70212 2 2 1 -70221 70221 2 2 1 -70222 70222 2 2 1 -70231 70231 2 2 1 -70232 70232 2 2 1 -70241 70241 2 2 1 -70242 70242 2 2 1 -70251 70251 2 2 1 -70252 70252 2 2 1 -70261 70261 2 2 1 -70262 70262 2 2 1 -70271 70271 2 2 1 -70272 70272 2 2 1 -70281 70281 2 2 1 -70282 70282 2 2 1 -70291 70291 2 2 1 -70292 70292 2 2 1 -70301 70301 2 2 1 -70302 70302 2 2 1 -70311 70311 2 2 1 -70312 70312 2 2 1 70001 70001 2 2 1 70002 70002 2 2 1 -79991 79991 2 2 1 -79992 79992 2 2 1 62901 5 629011 629012 629013 629014 629015 1 1 63001 50 63001 2 2 1 50104 1000 50104 2 2 1 @@ -306,6 +242,7 @@ Id DailyLimit TotalLimit TimeId Config[1] Config[2] Config[3] Config[4] Config[5 32004 32004 2 2 1 32005 32005 2 2 1 32006 32006 2 2 1 +32007 32007 2 2 1 33002 33002 2 2 1 33003 33003 2 2 1 33004 33004 2 2 1 diff --git a/Resources/table/share/item/BuyAssetConfig.tsv b/Resources/table/share/item/BuyAssetConfig.tsv index 68a42c5..4db4466 100644 --- a/Resources/table/share/item/BuyAssetConfig.tsv +++ b/Resources/table/share/item/BuyAssetConfig.tsv @@ -247,72 +247,8 @@ Id Times GainCount ConsumeId[0] ConsumeId[1] ConsumeCount[0] ConsumeCount[1] Dis 2367 1 1 31 3 70 80 2368 1 1 31 3 70 80 2369 1 1 31 3 70 80 -70011 1 1 70001 50 -70012 1 1 70002 50 -70021 1 1 70001 50 -70022 1 1 70002 50 -70031 1 1 70001 50 -70032 1 1 70002 50 -70041 1 1 70001 50 -70042 1 1 70002 50 -70051 1 1 70001 50 -70052 1 1 70002 50 -70061 1 1 70001 50 -70062 1 1 70002 50 -70071 1 1 70001 50 -70072 1 1 70002 50 -70081 1 1 70001 50 -70082 1 1 70002 50 -70091 1 1 70001 50 -70092 1 1 70002 50 -70101 1 1 70001 50 -70102 1 1 70002 50 -70111 1 1 70001 50 -70112 1 1 70002 50 -70121 1 1 70001 50 -70122 1 1 70002 50 -70131 1 1 70001 50 -70132 1 1 70002 50 -70141 1 1 70001 50 -70142 1 1 70002 50 -70151 1 1 70001 50 -70152 1 1 70002 50 -70161 1 1 70001 50 -70162 1 1 70002 50 -70171 1 1 70001 50 -70172 1 1 70002 50 -70181 1 1 70001 50 -70182 1 1 70002 50 -70191 1 1 70001 50 -70192 1 1 70002 50 -70201 1 1 70001 50 -70202 1 1 70002 50 -70211 1 1 70001 50 -70212 1 1 70002 50 -70221 1 1 70001 50 -70222 1 1 70002 50 -70231 1 1 70001 50 -70232 1 1 70002 50 -70241 1 1 70001 50 -70242 1 1 70002 50 -70251 1 1 70001 50 -70252 1 1 70002 50 -70261 1 1 70001 50 -70262 1 1 70002 50 -70271 1 1 70001 50 -70272 1 1 70002 50 -70281 1 1 70001 50 -70282 1 1 70002 50 -70291 1 1 70001 50 -70292 1 1 70002 50 -70301 1 1 70001 50 -70302 1 1 70002 50 -70311 1 1 70001 50 -70312 1 1 70002 50 70001 1 1 39 1 70002 1 1 39 6 -79991 1 1 39 20 -79992 1 1 39 60 62714 1 10 3 5 100 10 629011 1 120 3 20 629012 2 120 3 25 @@ -326,6 +262,7 @@ Id Times GainCount ConsumeId[0] ConsumeId[1] ConsumeCount[0] ConsumeCount[1] Dis 32004 1 1 32000 15 32005 1 1 32000 15 32006 1 1 32000 15 +32007 1 1 32000 15 33002 1 1 33000 15 33003 1 1 33000 15 33004 1 1 33000 15 diff --git a/Resources/table/share/item/Item.tsv b/Resources/table/share/item/Item.tsv index 6e5b545..bb46702 100644 --- a/Resources/table/share/item/Item.tsv +++ b/Resources/table/share/item/Item.tsv @@ -81,6 +81,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 100 Strange Mark Obtained from deciphering Lemegeton. Its nature is completely unknown. Assets/Product/Texture/Image/IconTools/ItPointEvent003.png Assets/Product/Texture/Image/IconToolsSp/ItPointEvent003Sp.png 262148 3 1 99999 99999 0 101 Popular Gift Can be gifted to another Commandant in the Command Bureau. The recipient gains 10 Popularity while the giver receives 1 United Achievement Point. Can be gained by playing the combat supply stage AE-5 Assets/Product/Texture/Image/IconTools/ItGuildGift0101.png Assets/Product/Texture/Image/IconTools/ItGuildGift0101.png 4194308 4 30001 99999 99999 1 10 0 102 Trade Voucher Can be exchanged for items in Shop - Voucher Exchange A voucher that records resource transactions, which will be submitted for approval. Assets/Product/Texture/Image/IconTools/IconPoints102.png Assets/Product/Texture/Image/IconToolsSp/IconPoints102Sp.png 3 5 10 0 20109 +103 Dispatch Certificate Can be exchanged for items in Dormitory Shop [Dispatch Shop]. Issued by Babylonia to individuals who have completed the commissions. Can be used to apply for extra supplies. Some Constructs also keep it as a medal. Assets/Product/Texture/Image/IconTools/IconConsumeDormQuest01.png Assets/Product/Texture/Image/IconToolsSp/IconConsumeDormQuest01Sp.png 3 5 29500 99999 99999 0 10043 +104 Supply Card Awarded to those who have completed the special return missions This coupon is issued to commandants in the special return event and allows them to redeem supplies of their choice. Accumulate to increase the Special Return Battle Pass level. Assets/Product/Texture/Image/IconTools/IconRegression3Coin02.png Assets/Product/Texture/Image/IconToolsSp/IconRegression3Coin02Sp.png 2097156 5 10 99999 99999 0 200 Phantom Pain Scar Obtained from Phantom Pain Cage. Can be exchanged for useful items Parts retrieved from powerful Corrupted, key to unlocking the secrets of the Punishing Virus. Can be exchanged for supplies. Assets/Product/Texture/Image/IconTools/ItPointEvent001.png Assets/Product/Texture/Image/IconToolsSp/ItPointEvent001Sp.png 65540 3 29600 99999 99999 0 10009 201 Booster Structural Part - Yuan Ye A structural part of the Combat Unit Booster, Yuan Ye. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet2Niu.png Assets/Product/Texture/Image/IconToolsSp/IconPet2NiuSp.png 8 4 29600 9999 9999 0 15004 7212 202 Booster Structural Part - Noctua A structural part of the Combat Unit Booster, Noctua. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet2Xiao.png Assets/Product/Texture/Image/IconToolsSp/IconPet2XiaoSp.png 8 4 29600 9999 9999 0 15006 7212 @@ -94,6 +96,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 210 Booster Structural Part - Jet Jaeger A structural part of the Combat Unit Booster, Jet Jaeger. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Hu1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Hu1Sp.png 8 4 29600 9999 9999 0 15006 7212 211 Booster Structural Part - Moonhopper A structural part of the Combat Unit Booster, Moonhopper. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Tu1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Tu1Sp.png 8 4 29600 9999 9999 0 15006 7212 212 Booster Structural Part - Shimmer A structural part of the Combat Unit Booster, Shimmer. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Yu1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Yu1Sp.png 8 4 29600 9999 9999 0 15006 7212 +213 Booster Structural Part - Punchy A structural part of the Combat Unit Booster, Punchy. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Quan1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Quan1Sp.png 8 4 29600 9999 9999 0 15006 7212 +214 Booster Structural Part - Rainbow A structural part of the Combat Unit Booster, Rainbow. Collect a certain number of them to create the Combat Unit Booster. All the essence of the Combat Unit Booster lies within its structure. Once there are sufficient parts, a CUB can be easily assembled. Assets/Product/Texture/Image/IconTools/IconPet3Wuzei1.png Assets/Product/Texture/Image/IconToolsSp/IconPet3Wuzei1Sp.png 8 4 29600 9999 9999 0 15006 7212 300 HQ Shard Made from scrap metal. Can be exchanged for items with the Support Force. Assets/Product/Texture/Image/IconTools/ItPointEvent002.png Assets/Product/Texture/Image/IconToolsSp/ItPointEvent002Sp.png 262148 3 1 99999 99999 0 310 Shark-speare Figurine A souvenir received after clearing "Park Parade." A 1:15 limited-edition Shark-speare figurine gained after "playing" with Shark-speare, with quality varying depending on the level. All it ever does is play the same nursery rhyme over and over: "Let's play and be friends! Shark-speare loves eating the Gingerbread Man!" Assets/Product/Texture/Image/UiCollection/Iconcollection014.png Assets/Product/Texture/Image/UiCollection/Iconcollection014.png 1 2 10 99999 0 311 Shark-speare Figurine A souvenir received after clearing "Park Parade." (Collectible upgraded to blue) A 1:15 limited-edition Shark-speare figurine gained after "playing" with Shark-speare, with quality varying depending on the level. All it ever does is play the same nursery rhyme over and over: "Let's play and be friends! Shark-speare loves eating the Gingerbread Man!" Assets/Product/Texture/Image/UiCollection/Iconcollection014.png Assets/Product/Texture/Image/UiCollection/Iconcollection014.png 1 3 10 99999 0 @@ -110,6 +114,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 322 Unknown Rubbings The item obtained from the Event Mission can be converted into Puzzle Shards in the Mission of "Lost Inscription". After finishing the rubbings, it seems that you still need to solve the puzzle to reveal the answer, but at least you don't have to rely on luck. Assets/Product/Texture/Image/IconTools/IconPuzzleFragment001.png Assets/Product/Texture/Image/IconToolsSp/IconPuzzleFragment001Sp.png 1 3 10 99999 0 20075 323 Memory on Stage The item obtained from the Event Mission can be converted into Puzzle Shards in the Mission of "Ballad of the Old Days". Just a fragment of memory. Is it a story that has already took place or just a possibility? Assets/Product/Texture/Image/IconTools/IconPuzzleFragment001.png Assets/Product/Texture/Image/IconToolsSp/IconPuzzleFragment001Sp.png 1 3 10 99999 0 20100 324 Key of Truth The item obtained from the Event Mission can be converted into Puzzle Shards in the Mission of "Veiled Rift". A silver key with mysterious pattern. The key is the tool to solve the puzzle. The one with the silver key, which secret of the world did you reveal? Assets/Product/Texture/Image/UiFubenActivityPuzzle/IconActivityPuzzle02.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/IconActivityPuzzle02.png 1 3 10 99999 0 20148 +325 Origami Windmill The item obtained from the Event Mission can be converted into Puzzle Shards in the Mission of "Futurismo". A simple toy made of easy-to-get materials. It has become a hit soon after a pink-haired Construct from Babylonia taught a kid in a Conservation Area how to make it. Assets/Product/Texture/Image/IconTools/IconPuzzleFragment002.png Assets/Product/Texture/Image/IconToolsSp/IconPuzzleFragment002Sp.png 1 3 10 99999 0 20169 330 Luna's Data Sample A souvenir received after clearing "Kowloong Theater." (Collectible upgraded to purple) The combat illusion collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Luna. Her formidable power can be felt even from the sample. Assets/Product/Texture/Image/UiCollection/Iconcollection025.png Assets/Product/Texture/Image/UiCollection/Iconcollection025.png 1 4 10 99999 0 331 Luna's Data Sample A souvenir received after clearing "Kowloong Theater." (Collectible upgraded to orange) The combat illusion collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Luna. Her formidable power can be felt even from the sample. Assets/Product/Texture/Image/UiCollection/Iconcollection025.png Assets/Product/Texture/Image/UiCollection/Iconcollection025.png 1 5 10 99999 0 332 Pterygota Queen Sample A sample of highly evolved Hetero-creature obtained after clearing "Simulated Torrent." The data sample received after defeating Pterygota Queen. Displays different colors as it levels up. "Opening the container may cause irreversible consequences. Full protection is advised before approaching this sample." — Asimov's message No.179 Assets/Product/Texture/Image/UiCollection/Iconcollection027.png Assets/Product/Texture/Image/UiCollection/Iconcollection027.png 1 2 10 99999 0 @@ -147,6 +152,9 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 383 Babel Tower: Triumphant Tide A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. Awarded to commandants who have achieved deep strategy simulation in the Triumphant Tide operation. (Badge upgraded to Blue.) Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png 262148 3 10 99999 384 Babel Tower: Triumphant Tide A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. Awarded to commandants who have achieved deep strategy simulation in the Triumphant Tide operation. (Badge upgraded to Purple.) Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png 262148 4 10 99999 385 Babel Tower: Triumphant Tide A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. Awarded to commandants who have achieved deep strategy simulation in the Triumphant Tide operation. (Badge upgraded to Orange.) Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png 262148 5 10 99999 +386 Babel Tower: Sidereal Impression A badge obtained from Project Babel Tower: Sidereal Impression. Unlike most badges, this one was not carved but made from multiple layers of oil paint. It is awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. Awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. (Rank up to Blue.) Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Texture/Image/UiCollection/Iconcollection106.png 262148 3 10 99999 +387 Babel Tower: Sidereal Impression A badge obtained from Project Babel Tower: Sidereal Impression. Unlike most badges, this one was not carved but made from multiple layers of oil paint. It is awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. Awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. (Rank up to Purple.) Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Texture/Image/UiCollection/Iconcollection106.png 262148 4 10 99999 +388 Babel Tower: Sidereal Impression A badge obtained from Project Babel Tower: Sidereal Impression. Unlike most badges, this one was not carved but made from multiple layers of oil paint. It is awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. Awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. (Rank up to Orange.) Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Texture/Image/UiCollection/Iconcollection106.png 262148 5 10 99999 400 Mark of Friendship Mark of friendship between squads. Assets/Product/Texture/Image/IconTools/ItPointFriend001.png Assets/Product/Texture/Image/IconToolsSp/ItPointFriend001Sp.png 262148 3 1 99999 99999 0 401 Nightmare Medal Mark of recognition for completing the main quest on Nightmare difficulty. Granted only to those who have overcome the most difficult of challenges. Assets/Product/Texture/Image/IconTools/IconStagePass01.png Assets/Product/Texture/Image/IconToolsSp/IconStagePass01Sp.png 262148 3 1 99999 99999 0 402 Ultima: Palefire Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device developed by the Science Council and customized for each individual construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease01.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease01Sp.png 1 5 50 999 999 1 10 0 @@ -195,6 +203,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 445 Ultima: Arca Constructs that have awakened their Ultima rank get 3 Signal Orbs of the same color at the start of the battle. Ring device developed by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease23.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease23Sp.png 1 5 50 999 999 1 10 0 446 Ultima: Stigmata Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease24.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease24Sp.png 1 5 50 999 999 1 10 0 447 Ultima: Vitrum Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease25.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease25Sp.png 1 5 50 999 999 1 10 0 +448 Ultima: Hyperreal Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease26.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease26Sp.png 1 5 50 999 999 1 10 0 +449 Ultima: Kaleido Constructs that have awakened their Ultima rank get 3 Signal Orbs at the start of battle. Ring device researched by the Science Council and customized for each individual Construct. The internal nanomachines help Constructs perform high-frequency computing to generate Signal Orbs immediately. Assets/Product/Texture/Image/IconTools/IconSkillRelease27.png Assets/Product/Texture/Image/IconToolsSp/IconSkillRelease27Sp.png 1 5 50 999 999 1 10 0 501 Inver-Shard - Palefire Lee's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1011001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1011001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 502 Inver-Shard - Lotus Lucia's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1021001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1021001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 503 Inver-Shard - Eclipse Liv's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding construct. Assets/Product/Texture/Image/IconTools/IconTools1031001.png Assets/Product/Texture/Image/IconToolsSp/IconTools1031001Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 @@ -241,6 +251,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 555 Inver-Shard - Arca Noan's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1571003.png Assets/Product/Texture/Image/IconToolsSp/IconTools1571003Sp.png 8 4 50 999 999 48 5 0 20023 556 Inver-Shard - Stigmata Bianca's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1041004.png Assets/Product/Texture/Image/IconToolsSp/IconTools1041004Sp.png 8 4 50 999 999 35 5 0 10012 30001 557 Inver-Shard - Vitrum Bambinata's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1231002.png Assets/Product/Texture/Image/IconToolsSp/IconTools1231002Sp.png 8 4 50 999 999 34 5 0 10042 10012 30001 +558 Inver-Shard - Hyperreal Lee's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1011004.png Assets/Product/Texture/Image/IconToolsSp/IconTools1011004Sp.png 8 4 50 999 999 35 5 0 10012 30001 +559 Inver-Shard - Kaleido Ayla's Inver-Shard. Collect a sufficient amount to link with the Construct. Construct Memory can be recycled into Inver-Shards. Collect Inver-Shards to link with the corresponding Construct. Assets/Product/Texture/Image/IconTools/IconTools1091003.png Assets/Product/Texture/Image/IconToolsSp/IconTools1091003Sp.png 8 4 50 999 999 35 5 0 10012 30001 1000 Christmas Voucher Use it to exchange Christmas Gifts with Constructs. Issued by Babylonia, this can be exchanged for many great things. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon16.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon16.png 262148 4 10 99999 999 0 20050 20056 1001 Starry Hairclip With the stars on my hair, I wish you are here. A Christmas Gift from Sophia that can be put on the top of the Christmas tree. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon3.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon3.png 262148 4 10 99999 999 0 1002 Snowball Bomb For decoration only. It won't explode, probably. A Christmas Gift from Karenina that can be put on the top of the Christmas tree. Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon14.png Assets/Product/Texture/Image/UiChristmasTrees/UiChristmasIcon14.png 262148 4 10 99999 999 0 @@ -267,17 +279,20 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 1027 Signal Point Use it to swap the position of portraits in [Signal Voice]. BPN-08, humanity needs you. Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmItem01.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmItem01.png 262148 4 10 99999 999 0 20093 1028 Race Token Use it to swap the position of portraits in [Signal Voice]. BPN-08, humanity needs you. Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmItem01.png Assets/Product/Texture/Image/UiLivWarmActivity/UiLivWarmItem01.png 262148 4 10 99999 999 0 20093 1029 Enameled Plum Blossom Can be exchanged for points in [Springtime Tavern]. An enameled flower accessory that is created by Pulao with Akdilek's support. It's said that you can exchange it for a surprising gift in Pulao's shop if you use it properly. Assets/Product/Texture/Image/UiFubenYureYuandan/IconDice01.png Assets/Product/Texture/Image/UiFubenYureYuandan/IconDice01Sp.png 262148 4 10 99999 999 0 20093 -1030 New Year Token Use it to purchase Lottery Tickets in [New Year Lottery]. New Year's Day marks the beginning of a new year. On this special day, Babylonia has launched these tokens that can be used to exchange for Lottery Tickets. Assets/Product/Texture/Image/UiNewYearLuck/UiNewYearLuckItem.png Assets/Product/Texture/Image/UiNewYearLuck/UiNewYearLuckItem.png 262148 4 10 99999 999 1 2023/1/1 5:00 950400 580012 1 0 20114 +1030 New Year Token Use it to purchase Lottery Tickets in [New Year Lottery]. New Year's Day marks the beginning of a new year. On this special day, Babylonia has launched these tokens that can be used to exchange for Lottery Tickets. Assets/Product/Texture/Image/UiNewYearLuck/UiNewYearLuckItem.png Assets/Product/Texture/Image/UiNewYearLuck/UiNewYearLuckItem.png 262148 4 10 99999 999 1 2023/12/30 7:00 950340 580012 1 0 20114 1031 Fate Token Use it to unlock [Farewell Memento] stages. It looks like a game machine token, but there are intricate patterns on it. Could they be some kind of message? Assets/Product/Texture/Image/UiFubenYureChunJie/IconFateCoin.png Assets/Product/Texture/Image/UiFubenYureChunJie/IconFateCoinSp.png 262148 4 10 99999 999 0 20115 1032 Crystal-Heart Plush Use it to unlock [A Covenant of Glass] stages. That red vitrum is what it wants to give you. Assets/Product/Texture/Image/IconTools/IconBodyCombine.png Assets/Product/Texture/Image/IconToolsSp/IconBodyCombineSp.png 262148 4 10 99999 999 0 20155 1033 Moon Dust Can be used to flip cards in [Dark Eclipse]. Humans have many imaginations about what's on the dark side of the moon. And that is exactly where the grayish-white dust came from. Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem02.png Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem02Sp.png 262148 4 10 99999 999 0 20135 -1034 Crumpled Paper Can be used to flip cards in [Voiceless Self]. "Garbage" rolled up from torn pieces of paper. It was once a precious treasure for a certain child. Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png 262148 4 10 99999 999 0 20139 +1034 Crumpled Paper Can be used to start a game in [Voiceless Self]. "Garbage" rolled up from torn pieces of paper. It was once a precious treasure for a certain child. Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png Assets/Product/Texture/Image/UiSweep/UiSweepImg2.png 262148 4 10 99999 999 0 20139 1035 Klein Bottle Can be used to flip cards in [Topological Manifold]. A substance that exists only in imagination. Without boundaries in the conventional sense, it possesses a structure that is inexpressible and incomprehensible to humans in the current dimension. The object reconstructed here is merely a crude replica. Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem03.png Assets/Product/Texture/Image/UiInvertCardGame/UiInvertCardGameItem03Sp.png 262148 4 10 99999 999 0 20165 +1036 Energy Cube Can be used to start a game in [Dark Winter Origin]. Is it even possible to constrain electricity within the container [Shackle]? Assets/Product/Texture/Image/UiSweep/UiSweepImg3.png Assets/Product/Texture/Image/UiSweep/UiSweepImg3.png 262148 4 10 99999 999 0 20174 1101 Return Invitation Use it to draw rewards in [Returning to Battle] - [Returning Supplies]. Nice to see you again, Commandant. Assets/Product/Texture/Image/IconTools/IconRegressionCoin.png Assets/Product/Texture/Image/IconToolsSp/IconRegressionCoinSp.png 2097156 4 10 99999 999 0 1102 Merit Thank-You Note Use it to draw rewards in [Comrades Reunited] - [Frontline Supplies]. Thank you for your hard work, Commandant! You're definitely a role model that inspires us to keep fighting for the goal of reclaiming Earth! Assets/Product/Texture/Image/IconTools/IconInviteCoin.png Assets/Product/Texture/Image/IconToolsSp/IconInviteCoinSp.png 2097156 4 10 99999 999 0 1103 Mini Frog Pendant Gives 60ml of Serum. A handmade pendant by Lucia. It might look crude but contains Lucia's best wishes to the recipient. Assets/Product/Texture/Image/IconTools/GiftLucia.png Assets/Product/Texture/Image/IconToolsSp/GiftLuciaSp.png 16 4 10 99999 999 0 1 1107 1104 Sweet Fruit Pie Gives 60ml of Serum. A fruit pie Liv made by Liv. Although it uses synthetic fruits, its sweetness can definitely make you fall in love with it. Assets/Product/Texture/Image/IconTools/GiftLiv.png Assets/Product/Texture/Image/IconToolsSp/GiftLivSp.png 16 4 10 99999 999 0 1 1107 1105 Sidekick Gives 60ml of Serum. A small assistant robot Lee made with redundant parts. It cannot fight but can help its owner with everyday paperwork. Assets/Product/Texture/Image/IconTools/GiftLee.png Assets/Product/Texture/Image/IconToolsSp/GiftLeeSp.png 16 4 10 99999 999 0 1 1107 +1201 Display Pose - Nightblade Unlock Pose - Affection Up 2 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Nightblade's Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItemSp.png 262148 5 10 99999 999 0 +1202 Display Pose - Crimson Abyss Unlock Pose - Display Pose 4 Obtain by gaining 10★ from the challenge stages in Arcade Anima - Crimson Abyss' Heart-Lock Trial. Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItem.png Assets/Product/Texture/Image/UiCharacterTower/UiCharacterTowerItemSp.png 262148 5 10 99999 999 0 2000 Light Colored Ceiling Blueprint Type: Ceiling Changes Decor to Light Colored Ceiling. Assets/Product/Texture/Image/IconTools/IconBlueBasisceiling001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasisceiling001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 211101001 2001 Metal Wall Blueprint Type: Wall Changes Decor to Metal Wall. Assets/Product/Texture/Image/IconTools/IconBlueBasiswall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasiswall001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 211201001 2002 Metal Floor Blueprint Type: Floor Changes Decor to Metal Floor. Assets/Product/Texture/Image/IconTools/IconBlueBasisfloor001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueBasisfloor001Sp.png 16388 4 10 99999 999 1 10 4 0 10015 212102001 @@ -768,19 +783,69 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 2489 Design Toolboard Blueprint Type: Accessory Changes Decor to [Design Toolboard]. Assets/Product/Texture/Image/IconTools/IconBlueSusheDollposters001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueSusheDollposters001Sp.png 16388 4 10 99999 999 1 10 33 0 211301001 2490 Tranquil Toy Box Blueprint Type: Object Changes Decor to [Tranquil Toy Box]. Assets/Product/Texture/Image/IconTools/IconBluesusheBangbi001.png Assets/Product/Texture/Image/IconToolsSp/IconBluesusheBangbi001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 2491 Levi-Gun Repair Bench Blueprint Type: Object Changes Decor to [Levi-Gun Repair Bench]. Assets/Product/Texture/Image/IconTools/IconBluesusheyangguang001.png Assets/Product/Texture/Image/IconToolsSp/IconBluesusheyangguang001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 +2492 Shadow Tiles Blueprint Type: Floor Changes Decor to [Shadow Tiles]. Assets/Product/Texture/Image/IconTools/IconBlueStudioFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioFloor001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2493 Shadow Wall Blueprint Type: Wall Changes Decor to [Shadow Wall]. Assets/Product/Texture/Image/IconTools/IconBlueStudioWall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioWall001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2494 Ceiling Lamps Blueprint Type: Ceiling Changes Decor to [Ceiling Lamps]. Assets/Product/Texture/Image/IconTools/IconBlueStudioCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioCeiling001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2495 Modern Lounge Chair Blueprint Type: Sofa Changes Decor to [Modern Lounge Chair]. Assets/Product/Texture/Image/IconTools/IconBlueStudioChair001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioChair001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2496 Smart Bed Blueprint Type: Bed Changes Decor to [Smart Bed]. Assets/Product/Texture/Image/IconTools/IconBlueStudioBed001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioBed001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2497 Photo Showcase Blueprint Type: Shelf Changes Decor to [Photo Showcase]. Assets/Product/Texture/Image/IconTools/IconBlueStudioRevealark001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioRevealark001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2498 Optic Workbench Blueprint Type: Shelf Changes Decor to [Optic Workbench]. Assets/Product/Texture/Image/IconTools/IconBlueStudioCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioCabinet001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2499 Photo Studio Counter Blueprint Type: Table Changes Decor to [Photo Studio Counter]. Assets/Product/Texture/Image/IconTools/IconBlueStudioCounter001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioCounter001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2500 Post-editing Workbench Blueprint Type: Table Changes Decor to [Post-editing Workbench]. Assets/Product/Texture/Image/IconTools/IconBlueStudioDesk001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioDesk001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2501 Exposure Center Blueprint Type: Table Changes Decor to [Exposure Center]. Assets/Product/Texture/Image/IconTools/IconBlueStudioLighthouse001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioLighthouse001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2502 Printing Center Blueprint Type: Table Changes Decor to [Printing Center]. Assets/Product/Texture/Image/IconTools/IconBlueStudioWorkbench001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioWorkbench001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2503 OMP-2 Camera Blueprint Type: Object Changes Decor to [OMP-2 Camera]. Assets/Product/Texture/Image/IconTools/IconBlueStudioPhotography003.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioPhotography003Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2504 Automatized Studio Blueprint Type: Object Changes Decor to [Automatized Studio]. Assets/Product/Texture/Image/IconTools/IconBlueStudioPhotography001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioPhotography001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2505 Old Days' Photography Blueprint Type: Accessory Changes Decor to [Old Days' Photography]. Assets/Product/Texture/Image/IconTools/IconBlueStudioCamera001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioCamera001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2506 Darkroom's Diffuser Blueprint Type: Accessory Changes Decor to [Darkroom's Diffuser]. Assets/Product/Texture/Image/IconTools/IconBlueStudioWalllamp001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioWalllamp001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2507 Studio Glass Window Blueprint Type: Accessory Changes Decor to [Studio Glass Window]. Assets/Product/Texture/Image/IconTools/IconBlueStudioWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioWindow001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2508 Drying Board Blueprint Type: Accessory Changes Decor to [Drying Board]. Assets/Product/Texture/Image/IconTools/IconBlueStudioPhotowall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioPhotowall001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2509 Blackout Partition Wall (L) Blueprint Type: Partition Wall Changes Decor to [Blackout Partition Wall (L)]. Assets/Product/Texture/Image/IconTools/IconBlueStudioScreen001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioScreen001Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2510 Blackout Partition Wall (R) Blueprint Type: Partition Wall Changes Decor to [Blackout Partition Wall (R)]. Assets/Product/Texture/Image/IconTools/IconBlueStudioScreen002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioScreen002Sp.png 16388 4 10 99999 999 1 10 35 0 211301001 +2511 Lorenz Hourglass Blueprint Type: Object Changes Decor to [Lorenz Hourglass]. Assets/Product/Texture/Image/IconTools/IconBlueStudioSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueStudioSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 +2512 Vintage Tiles Blueprint Type: Floor Changes Decor to [Vintage Tiles]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalFloor001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalFloor001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2513 Vintage Wallpaper Blueprint Type: Wall Changes Decor to [Vintage Wallpaper]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalWall001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalWall001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2514 Barrel Vault Blueprint Type: Ceiling Changes Decor to [Barrel Vault]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalCeiling001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalCeiling001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2515 Vintage Armchair Blueprint Type: Sofa Changes Decor to [Vintage Armchair]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalSofa001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalSofa001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2516 Nap Time Blueprint Type: Bed Changes Decor to [Nap Time]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalBed001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalBed001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2517 Shelf for Reference Books Blueprint Type: Shelf Changes Decor to [Shelf for Reference Books]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalCabinet002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalCabinet002Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2518 Temporary Rack Blueprint Type: Shelf Changes Decor to [Temporary Rack]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalShelf001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalShelf001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2519 Vintage Coffee Table Blueprint Type: Table Changes Decor to [Vintage Coffee Table]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalTable001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalTable001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2520 Conference Table Blueprint Type: Table Changes Decor to [Conference Table]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalTable002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalTable002Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2521 Inspection Workbench Blueprint Type: Table Changes Decor to [Inspection Workbench]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalTable003.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalTable003Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2522 Vintage Workchair Blueprint Type: Chair Changes Decor to [Vintage Workchair]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalChair001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalChair001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2523 Celadon Fluted Vase Blueprint Type: Object Changes Decor to [Celadon Fluted Vase]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeological0orcelain001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeological0orcelain001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2524 "Collectible 2001" Blueprint Type: Object Changes Decor to ["Collectible 2001"]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalCabinet001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalCabinet001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2525 "Echo" Blueprint Type: Object Changes Decor to ["Echo"]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalWhale001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalWhale001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2526 Vintage Wall Lamp Blueprint Type: Accessory Changes Decor to [Vintage Wall Lamp]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalLamp001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalLamp001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2527 "Specimen 8543" Blueprint Type: Accessory Changes Decor to ["Specimen 8543"]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalPlant001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalPlant001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2528 "The Watcher" Blueprint Type: Accessory Changes Decor to ["The Watcher"]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalPlant002.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalPlant002Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2529 Vintage Arch Window Blueprint Type: Accessory Changes Decor to [Vintage Arch Window]. Assets/Product/Texture/Image/IconTools/IconBlueArchaeologicalWindow001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueArchaeologicalWindow001Sp.png 16388 4 10 99999 999 1 10 36 0 211301001 +2530 Atelier Blueprint Type: Object Changes Decor to [Atelier Blueprint]. Assets/Product/Texture/Image/IconTools/IconBlueAilaSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueAilaSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 +2531 Watermelon Dojo Blueprint Type: Object Changes Decor to [Watermelon Dojo]. Assets/Product/Texture/Image/IconTools/IconBlueKendoSushe001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueKendoSushe001Sp.png 16388 4 10 99999 999 1 10 18 0 211301001 +2532 M&M's Dispenser Blueprint Type: Shelf Changes Decor to [M&M's Dispenser]. Assets/Product/Texture/Image/IconTools/IconBlueQudaoMM001.png Assets/Product/Texture/Image/IconToolsSp/IconBlueQudaoMM001Sp.png 16388 4 10 99999 999 1 10 1 0 211301001 3001 5★ Weapon Resonance Material Can be used as any other 5★ weapon for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete weapon skill strings. Assets/Product/Texture/Image/IconTools/ItWeaponResonate01.png Assets/Product/Texture/Image/IconToolsSp/ItWeaponResonate01Sp.png 8196 5 86900 99999 999 0 3002 6★ Weapon Resonance Material Can be used as any other 6★ weapon for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete weapon skill strings. Assets/Product/Texture/Image/IconTools/ItWeaponResonate02.png Assets/Product/Texture/Image/IconToolsSp/ItWeaponResonate02Sp.png 8196 6 86900 99999 999 0 3003 5★ Memory Resonance Material Can be used as any other 5★ Memory for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete Memory skill strings. Assets/Product/Texture/Image/IconTools/ItWaferResonate01.png Assets/Product/Texture/Image/IconToolsSp/ItWaferResonate01Sp.png 8196 5 86900 99999 999 0 3004 6★ Memory Resonance Material Can be used as any other 6★ Memory for Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete Memory skill strings. Assets/Product/Texture/Image/IconTools/ItWaferResonate02.png Assets/Product/Texture/Image/IconToolsSp/ItWaferResonate02Sp.png 8196 6 86900 99999 999 0 -3005 6★ Memory Resonance Material Pick Consumable. Allows you to specify the Resonance Skill at 6★ Memory Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete Memory skill strings. Assets/Product/Texture/Image/IconTools/ItWaferResonate03.png Assets/Product/Texture/Image/IconToolsSp/ItWaferResonate03Sp.png 8196 6 86900 99999 999 0 -4001 Plume An item Lucia sent along with the Activation Date mail. Will be archived in Commandant's secret space. The feather of an unknown raven is placed within the pages of a journal gifted to you. The girl who has finished her last remarks of the day looks up, her hand reaching out for the flying bird in the sky unconsciously. She hopes that she can fly across the world with those she cares about like a real raven. Assets/Product/Texture/Image/IconTools/ItCharBirthday01.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday01Sp.png 4194308 5 10 99999 999 0 +3005 6★ Memory Resonance Material Pick Consumable. Allows you to specify the Resonance Skill at 6★ Memory Resonance. Contains multiple encrypted data string fragments, which combine and compile when they come into contact with each other, forming complete Memory skill strings. Assets/Product/Texture/Image/IconTools/ItWaferResonate03.png Assets/Product/Texture/Image/IconToolsSp/ItWaferResonate03Sp.png 8196 6 86900 99999 999 0 89005 10038 +4001 Raven Feather An item Lucia sent along with the Activation Date mail. Will be archived in Commandant's secret space. The feather of an unknown raven is placed within the pages of a journal gifted to you. The girl who has finished her last remarks of the day looks up, her hand reaching out for the flying bird in the sky unconsciously. She hopes that she can fly across the world with those she cares about like a real raven. Assets/Product/Texture/Image/IconTools/ItCharBirthday01.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday01Sp.png 4194308 5 10 99999 999 0 4002 Spare Key For Motorbike An item α sent along with the Activation Date mail. Will be archived in Commandant's secret space. A well-kept, vintage-looking spare key for a motorbike. You can tell how much its original owner treasured it. The key seems to be a silent invitation, one in which she will respect your wish and wait for you to set out together. Assets/Product/Texture/Image/IconTools/ItCharBirthday02.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday02Sp.png 4194308 5 10 99999 999 0 4003 Palm Pistol An item Lee sent along with the Activation Date mail. Will be archived in Commandant's secret space. An intricately designed palm pistol gifted by Lee. Modified from the discarded core of his old frame, the palm-sized revolver comes with a surprisingly long range and high firepower—it seems to be a gift that has been prepared in advance. Now, Lee finally has a chance to give it to you. His warm, metal heart will keep pounding in your hand. Assets/Product/Texture/Image/IconTools/ItCharBirthday03.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday03Sp.png 4194308 5 10 99999 999 0 4004 Invitation And Keys An item Chrome sent along with the Activation Date mail. Will be archived in Commandant's secret space. An invitation to a dinner banquet and a set of keys for the old Smith estate. The rectangular key card can open the side door to the garden; The key card in the shape of Strike Hawk's logo can open the front door to the reception; And the chip inside the rook can open the door to Chrome's bedroom. You are free to stay wherever you want and use whichever key you want without worry—a sign of Chrome's absolute trust in you. Assets/Product/Texture/Image/IconTools/ItCharBirthday04.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday04Sp.png 4194308 5 10 99999 999 0 4005 Painting Of The Stars An item Noan sent along with the Activation Date mail. Will be archived in Commandant's secret space. A notebook you gave Noan in the past. As if to prove his determination, he has filled the book with black-and-white sketches. Apart from the sunflower he mentioned, you also find an empty corner of the library, a glass coated in condensation, and more daily snippets among the sketches. The starry sky he once abandoned is now covered in colors, resting quietly on the last page of the notebook. Assets/Product/Texture/Image/IconTools/ItCharBirthday05.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday05Sp.png 4194308 5 10 99999 999 0 -4006 Photo Attachment_0810 An item Liv sent along with the Activation Date mail. Will be archived in Commandant's secret space. A photo of Liv's lounge taken by a house assistant-bot. The modest, healthy orchid cactus on her desk has yet to bloom. A piece of sticky note is attached to the most eye-catching area. On the note is a list of grocery items, the snacks she wanted to make, the food you loved, Clothes and daily supplies you needed... Everything except for things she needed.It seems like she sent you the photo by mistake when she was making preparations. Assets/Product/Texture/Image/IconTools/ItCharBirthday06.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday06Sp.png 4194308 5 10 99999 999 0 +4006 Photo Attachment_0810 An item Liv sent along with the Activation Date mail. Will be archived in Commandant's secret space. A photo of Liv's lounge taken by a house assistant-bot. The modest, healthy queen of the night on her desk has yet to bloom. A piece of sticky note is attached to the most eye-catching area. On the note is a list of grocery items, the snacks she wanted to make, the food you love, Clothes and daily supplies you needed... Everything except for things she needed. It seems like she sent you the photo by mistake when she was making preparations. Assets/Product/Texture/Image/IconTools/ItCharBirthday06.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday06Sp.png 4194308 5 10 99999 999 0 4007 Pulao's Candy An item Pulao sent along with the Activation Date mail. Will be archived in Commandant's secret space. A candy figure Pulao made following a traditional recipe long lost. Apparently, the sugar syrup used to make the candy was infused with different herbs and Chinese medicine, giving it energy-recovering properties and all sorts of health benefits. Pulao was going to sell the candy, but she might have been too heavyhanded with the ingredients, and the sugar would not melt no matter what... Still, that means it can be in your possession forever and ever. Assets/Product/Texture/Image/IconTools/ItCharBirthday07.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday07Sp.png 4194308 5 10 99999 999 0 -4008 Bloom Of An Eon The Activation Date mail from Selena. Will be archived in Commandant's secret space. On a journey without a destination, the girl has picked up a gem. Inside this crystal blue amber, a flower has been sealed for tens of millions of years, and its blossom will never wither in frozen time. Assets/Product/Texture/Image/IconTools/ItCharBirthday08.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday08Sp.png 4194308 5 10 99999 999 0 +4008 Bloom Of An Eon An item Ayla sent along with the Activation Date mail. Will be archived in Commandant's secret space. A gemstone picked up by a girl in her endless journey. A blooming flower is preserved inside the blue ember, frozen in time across eons, never withering. Assets/Product/Texture/Image/IconTools/ItCharBirthday08.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday08Sp.png 4194308 5 10 99999 999 0 +4009 "Chac-Chac" An item Sophia sent along with the Activation Date mail. Will be archived in Commandant's secret space. A pair of Akdilek instruments gifted by Sophia. They make a pleasant sound when you shake them, providing the beat for music and dance. She never thought she would be dancing at a ball. Controlling her body's movement was much more difficult than controlling machines. Still, she found herself enjoying it somehow.The one thing she remembers the most about that moment was the rhythm her partner made with the maracas. She no longer has a chance to dance lately. She wants to keep this wonderful instrument at your place for now while she looks forward to dancing with her partner and the shakers once again in the future. Assets/Product/Texture/Image/IconTools/ItCharBirthday09.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday09Sp.png 4194308 5 10 99999 999 0 +4010 Warrior's Greatsword An item Kamui sent along with the Activation Date mail. Will be archived in Commandant's secret space. A common weapon used in popular RPGs during the Golden Age. A replica like this has not been manufactured for a long time, so this is probably one of Kamui's prized processions. A line is engraved on the sword: "All in war with time". He has given you his sword, alongside his passion, courage, and faith unreservedly. Assets/Product/Texture/Image/IconTools/ItCharBirthday10.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday10Sp.png 4194308 5 10 99999 999 0 +4011 Takeaway An item Camu sent along with the Activation Date mail. Will be archived in Commandant's secret space. The standard lunchbox given out by Babylonia. After some modifications from Camu, the box looks distinctive and iconic, with its insulating alloy keeping the takeaway inside at the desired temperature. There are a few cheese hotteok in the first layer, and Camu's favorite nightmare-spicy golden egg fried rice is in the second. It does seem to be a dinner he originally prepared for himself. But if that was the case, why is the food not double-spicy the way Camu likes? Assets/Product/Texture/Image/IconTools/ItCharBirthday11.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday11Sp.png 4194308 5 10 99999 999 0 +4012 Moon Rock An item Luna sent along with the Activation Date mail. Will be archived in Commandant's secret space. An unpolished rock the size of a palm. Based on Luna's letter, this rock comes from the surface of the Moon. It was delivered among other packages for Babylonia, so it was thoroughly inspected, and no sign of the Punishing Virus was detected.Supposedly, some stones would glisten like the Moon in the past, earning them the name "moonstone." Meanwhile, this rock only glows ever so slightly, but its light is significantly warmer than the moonlight.Two Moons converged—and this is who she is now. Assets/Product/Texture/Image/IconTools/ItCharBirthday12.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday12Sp.png 4194308 5 10 99999 999 0 +4013 Ticket To "Don Giovanni" An item Vera sent along with the Activation Date mail. Will be archived in Commandant's secret space. An opera ticket sold by WGAA. The name of the opera and the showtime are printed on it. Despite WGAA's effort to update it for a modern audience, "Don Giovanni" still has a low turnout. The fact that this showing is taking place at 5:30 in the evening means there is barely any audience. Still, Vera will be waiting in that quiet, empty corner until the curtain falls. Assets/Product/Texture/Image/IconTools/ItCharBirthday13.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday13Sp.png 4194308 5 10 99999 999 0 +4014 Camera An item Bianca sent along with the Activation Date mail. Will be archived in Commandant's secret space. Bianca bought this vintage camera in the shopping town. Although the technology nowadays allows people to capture clearer images with cameras of much smaller sizes, but once can still discover a completely different world when they peek through this unit's viewfinder. Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday14Sp.png 4194308 5 10 99999 999 0 +4015 A Container That Won't Forget An item Bambinata sent along with the Activation Date mail. Will be archived in Commandant's secret space. The decoration on this small container was hand-crafted by Bambinata, inspired by the container that Vanessa customized for her. There is a brand-new notebook inside that she can write down the memorable moments. Bambinata once mentioned her "treasure box" that stored those things that were important to her at different times. Even if she has forgotten their origins when she sees them again, she never doubts their significance as long as they are in that box. Some memories last longer, while some are quickly forgotten. Bambinata gave you this container that she used to fight forgetfulness, in the hope that you can preserve as many important memories as possible. Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday15Sp.png 4194308 5 10 99999 999 0 +4016 "Masterpiece" An item Ayla sent along with the Activation Date mail. Will be archived in Commandant's secret space. This is the last work displayed in the art exhibition of Babylonia's renowned rising artist, Ayla. Only a blank canvas sits inside the beautiful and delicate frame, with a bouquet of peonies that she sent along. To finish this painting requires both of you, as she has already thought of the content: her muse. Once completed, it will be her magnum opus. Assets/Product/Texture/Image/IconTools/ItCharBirthday16.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday16Sp.png 4194308 5 10 99999 999 0 +4019 Yesterday's Catch An item Rosetta sent along with the Activation Date mail. Will be archived in Commandant's secret space. You sailed to the sea with Rosetta in the whispers of the waves under the starry night. When the day-breaking sun touched the gunwale, the ship was already filled with the gifts from the sea. When did she become such a skillful fisher? You figured out the answer spontaneously seeing the local residents waving at her on the shore. Assets/Product/Texture/Image/IconTools/ItCharBirthday19.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday19Sp.png 4194308 5 10 99999 999 0 10000 EX Weapon Drop May give an EX equipment (Weapon or Memory). Assets/Product/Texture/Image/IconTools/ItCaseI070010.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI070010Sp.png 1 5 50 999 999 1 10 0 10001 Special Weapon Drop May give a special equipment (Weapon or Memory). Assets/Product/Texture/Image/IconTools/ItCaseI030030.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI030030Sp.png 1 4 50 999 999 1 10 0 10002 Awakening Black Box Gives random equipment awakening materials. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseI030020.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI030020Sp.png 1 2 50 999 999 1 10 0 @@ -829,6 +894,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 10060 Honor Medal A medal issued by Babylonia to all the commandants who fought hard over the past year. The digital panel records the commandant's glorious achievements, and is decorated by a frame made from precious metal. Assets/Product/Texture/Image/UiCollection/Iconcollection033.png Assets/Product/Texture/Image/UiCollection/Iconcollection033.png 262148 5 1 999 999 1 10 0 10061 Heterosoil Grown Certificate Only issued to elite commandants who are authorized to view "Heterosoil Grown". Collect more to increase its quality and score. Only issued to elite commandants who are authorized to view "Heterosoil Grown". This certificate records the related data in "KI.GAL Archives". Assets/Product/Texture/Image/UiCollection/Iconcollection057.png Assets/Product/Texture/Image/UiCollection/Iconcollection057.png 262148 5 1 999 999 1 10 0 10062 Memorial Photo Album An album full of precious memories with everyone. Hope these memories can fill your days in the future. Assets/Product/Texture/Image/UiCollection/Iconcollection065.png Assets/Product/Texture/Image/UiCollection/Iconcollection065.png 262148 5 1 999 999 1 10 0 +10063 Birthday Cake A birthday cake made by everyone. It is sprinkled with everyone's gratitude and blessings for Commandant. Assets/Product/Texture/Image/UiCollection/Iconcollection105.png Assets/Product/Texture/Image/UiCollection/Iconcollection105.png 262148 5 1 999 999 1 10 0 11001 Cafe Decor Decor in cafe style. Assets/Product/Texture/Image/IconTools/IconDormCoffeecounter001.png Assets/Product/Texture/Image/IconToolsSp/IconDormCoffeecounter001Sp.png 262148 4 1 999 999 1 10 0 11002 Japanese Decor Decor in Japaneses style. Assets/Product/Texture/Image/IconTools/IconDormCherryfurnace001.png Assets/Product/Texture/Image/IconToolsSp/IconDormCherryfurnace001Sp.png 262148 4 1 999 999 1 10 0 11003 Cyber Decor Decor in cyberpunk style. Assets/Product/Texture/Image/IconTools/IconDormPunkmachines001.png Assets/Product/Texture/Image/IconToolsSp/IconDormPunkmachines001Sp.png 262148 4 1 999 999 1 10 0 @@ -863,6 +929,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 32004 Leap Wafer: Luminance Used as a material in [Luminance's] Leap. A data wafer that records massive battle data and greatly improves a frame's battle performance. Assets/Product/Texture/Image/IconTools/ItCharEx106.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx106Sp.png 4 5 86902 999999 999999 32000 5 1 10036 32005 Leap Wafer Chip: Astral Used as a material in [Astral's] Leap. A data wafer that records massive battle data and greatly improves a frame's battle performance. Assets/Product/Texture/Image/IconTools/ItCharEx107.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx107Sp.png 4 5 86902 999999 999999 32000 5 1 10036 32006 Leap Wafer: Rigor Used as a material in [Rigor's] Leap. A data wafer that records massive battle data and greatly improves a frame's battle performance. Assets/Product/Texture/Image/IconTools/ItCharEx110.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx110Sp.png 4 5 86902 999999 999999 32000 5 1 10036 +32007 Leap Wafer: Rozen Used as a material in [Rozen's] Leap. A data wafer that records massive battle data and greatly improves a frame's battle performance. Assets/Product/Texture/Image/IconTools/ItCharEx112.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx112Sp.png 4 5 86902 999999 999999 32000 5 1 10036 33000 Uniframe Single Crystal Uniframe Single Crystals can be used to exchange for Uniframes. A basic unit of the Uniframe Crystal. Assets/Product/Texture/Image/IconTools/ItCharEx3.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx3Sp.png 65540 4 86911 999999 999999 0 10038 10039 33001 Aura Chip Used as a material in Uniframe power modification. A chip that stores extra battle data and improves a Uniframe's battle efficiency. Assets/Product/Texture/Image/IconTools/ItCharEx4.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx4Sp.png 4 4 86911 999999 999999 0 33002 Uniframe Crystal: Dragontoll Used as a material in [Dragontoll's] power modification. A crystal component that records massive battle data and greatly improves a Uniframe's battle performance. Assets/Product/Texture/Image/IconTools/ItCharEx101.png Assets/Product/Texture/Image/IconToolsSp/ItCharEx101Sp.png 4 5 86912 999999 999999 33000 5 1 10037 @@ -929,6 +996,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 40903 A-Rank Booster Structural Part Pick Use it in Item > Item. Use it to select and get one of the Booster Structural Parts of the following A-Rank CUBs: Yuan Ye, Noctua, Seeshell, Lingya, and Thorny. Assets/Product/Texture/Image/IconTools/IconAlterPet02.png Assets/Product/Texture/Image/IconToolsSp/IconAlterPet02Sp.png 16 5 100001 9999 999 1 100 0 3 1244 1 40904 Character Upgrade Material Pack A collection of materials Babylonia specially made for Constructs. Quality and quantity assured. Immediately get the following items after use: 6★ Memory Shard x900, Weapon Overclock Core I x28, Weapon Overclock Core II x16, Weapon Enhancer IV x79, Memory Overclock Circuit I x84, Memory Overclock Circuit II x48, Minor Overclock Alloy x80, Major Overclock Alloy x64, Memory Enhancer IV x474, EXP Pod (XL) x25, Skill Point x352, Cogs x5,000,000. Assets/Product/Texture/Image/IconTools/IconFosterPackage01.png Assets/Product/Texture/Image/IconToolsSp/IconFosterPackage01Sp.png 16 3 100000 99999 999 1 10 0 1 1245 1 40905 Assessment Manual Shard Choice Use it in Warehouse > Item. Use it to select and get the Inver-Shard of Liv: Luminance or Rosetta: Rigor. Assets/Product/Texture/Image/IconTools/IconAlterRole02.png Assets/Product/Texture/Image/IconToolsSp/IconAlterRole02Sp.png 16 5 100004 9999 999 1 100 0 3 1269 1 +40906 Assessment Manual Shard Choice Use it in Warehouse > Item. Use it to select and get the Inver-Shard of one of the following frames: Liv: Luminance, Rosetta: Rigor, Lee: Entropy, Karenina: Ember, Nanami: Pulse, Kamui: Tenebrion. Assets/Product/Texture/Image/IconTools/IconAlterRole02.png Assets/Product/Texture/Image/IconToolsSp/IconAlterRole02Sp.png 16 5 100004 9999 999 1 100 0 3 1280 1 50000 Basic Construct R&D Ticket Used to research Constructs. Tickets issued to Executor Squads. Accumulate them to access Construct research facilities. Assets/Product/Texture/Image/IconTools/IconConsumeTicC3.png Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC3Sp.png 32772 5 800 99999 9999 0 50001 Basic Weapon R&D Ticket Used to research weapons. Tickets issued to Executor Squads. Accumulate them to access equipment research facilities. Assets/Product/Texture/Image/IconTools/IconConsumeTicC2.png Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC2Sp.png 32772 5 800 99999 9999 0 50002 Basic Memory R&D Ticket Used to research Memory. Tickets issued to Executor Squads. Accumulate them to access equipment research facilities. Assets/Product/Texture/Image/IconTools/IconConsumeTicC1.png Assets/Product/Texture/Image/IconToolsSp/IconConsumeTicC1Sp.png 32772 5 800 99999 9999 0 @@ -948,6 +1016,7 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 50104 Fortune Pouch Use it to try your luck in the [Lucky Draw] event. A fat, mysterious pouch! You can definitely seize the good luck in it! (*Expires after the event, and you will not be compensated. Please go to the "Lucky Draw" event and make pulls before it expires.) Assets/Product/Texture/Image/IconTools/IconActivityConsumeTic2101005.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTic2101005Sp.png 4 5 800 99999 9999 1 2022/12/31 10:00 2487600 0 50105 Bright Path R&D Ticket Used to research event items. Tickets issued to the Task Forces. Accumulate them to access research facilities. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTicEv22.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTicEv22Sp.png 32772 5 800 99999 9999 1 2023/9/6 8:00 1209540 826 1 0 50106 Woven Dream's Aurora A [Dreamcatcher] research event item. So long as your memory still exists, so, too, will the magic with which you can make your dreams come true. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTicEv23.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTicEv23Sp.png 32772 5 800 99999 9999 1 2023/9/27 8:00 2419140 820 1 0 +50107 Mermaid's Gift Research event item. Tickets issued to the Task Force. Accumulate them to access the Coating research facility. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTic2101002.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTic2101002Sp.png 32772 5 800 99999 9999 1 2023/12/12 2:00 1922400 820 1 0 60000 Reagent He-4 Fusion reagent dropped from deep ocean Corrupted. Can be exchanged for items in Frozen Darkness. Deep ocean Corrupted store He-4 generated by their internal fusion reactors in special containers, which are considered valuable resources. Assets/Product/Texture/Image/IconTools/IconActivityConsume1901001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume1901001Sp.png 3 4 10 99999 99999 1 2019/12/24 11:00 3762000 1 100 0 60001 Overclock Material Box (α) Gives a random low-grade overclock material. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseBreach001.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach001Sp.png 16 3 93001 99999 999 1 50 0 2 1007 60002 Overclock Material Box (β) Gives a random high-grade overclock material. Contains data of an unknown nature. Open it to decipher its secrets. Assets/Product/Texture/Image/IconTools/ItCaseBreach002.png Assets/Product/Texture/Image/IconToolsSp/ItCaseBreach002Sp.png 16 4 93001 99999 999 1 50 0 2 1008 @@ -1158,6 +1227,9 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 62720 Dream Firefly Can be exchanged for items in [Warehouse G54]. A mechanical firefly in the dream. Unlike the one in real life, it doesn't have any scars on the body. Use it to exchange for supplies stored in Warehouse G54. Assets/Product/Texture/Image/IconTools/IconActivityConsume2023001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2023001Sp.png 1048580 4 10 999999 999999 1 2023/8/22 2:00 3024000 834 1 1 100 0 62721 Crystal Seashell Use it to exchange for supplies in [Seaborne Trading Post]. An empty shell crystallized from an unknown mineral. It's not sure if the complex spiral pattern is carrying a mysterious message. Assets/Product/Texture/Image/IconTools/IconActivityConsume2024001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2024001Sp.png 1048580 4 10 999999 999999 1 2023/9/26 2:00 3801600 835 1 1 100 0 62722 Uniform Bowtie An old but well-cleaned bowtie. Can be exchanged for supplies in the [Charity Shop]. It was provided along with the uniform for every child back in the orphanage, reminding them of the importance of keeping up their manners. Assets/Product/Texture/Image/IconTools/IconActivityConsume2025001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2025001Sp.png 1048580 4 10 999999 999999 1 2023/11/9 2:00 2851200 836 1 1 100 0 +62723 Cooperation Merit Awarded to participants of the Command Bureau challenges and managed by the Commander-in-Chief and Deputy Commander. It can be spent to purchase resources in a specific shop. Obtained by participating in the Command Bureau events. It showcases the merits earned by the Command Bureau. Assets/Product/Texture/Image/IconTools/Iconguildcoin.png Assets/Product/Texture/Image/IconToolsSp/IconguildcoinSp.png 3 3 10 0 +62724 Time-Frozen Hourglass It can serve as tokens used to purchase items from the Spiraling Time Shop. Slipping through the fingers of the god of time, the sand converges into a flower bud of red and gold. Lost traveler, do you still remember the lighthouse that guides you on the way? Assets/Product/Texture/Image/IconTools/IconActivityConsume2026001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2026001Sp.png 1048580 4 10 999999 999999 1 2023/12/12 2:00 3196800 837 1 1 100 0 +62725 Dream Snare Once picked, this nameless flower can be exchanged for items in the Painted World. Flourishing only in the Painted World, this flower's flawless beauty is a reflection of the girl's dream. Even if it is just an illusion, she stills wants to witness the blooming moment. Assets/Product/Texture/Image/IconTools/IconActivityConsume2027001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsume2027001Sp.png 1048580 4 10 999999 999999 1 2024/1/18 2:00 3110400 838 1 1 100 0 62801 Tactical Pouch Used to expand the Add-on Inventory in Deep Blue Warzone. 1 Pouch increases the capacity of the Inventory by 1 and is applied automatically when obtained. A pouch that can be carried by Constructs. Assets/Product/Texture/Image/IconTools/IconSuperTower03.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower03Sp.png 3 5 10 999 999 0 62802 Data Track Event token used to exchange for supplies in Tactical Supply in Deep Blue Warzone. Obtained from the Infinite Abyss and Challenge Stages. Formless memory that manifested as Data Track, proving that all the battles fought were not just a figment of your imagination. Assets/Product/Texture/Image/IconTools/IconSuperTower01.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower01Sp.png 2097156 5 10 999999 999999 0 62803 Add-on Essence Exchange for Add-ons at the Add-on Fusion Center. Obtained from scrapping Add-ons. The core part of Add-on data. Assets/Product/Texture/Image/IconTools/IconSuperTower02.png Assets/Product/Texture/Image/IconToolsSp/IconSuperTower02Sp.png 2097156 4 10 999999 999999 0 20087 @@ -1237,73 +1309,82 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 63275 Pinpoint Shot Unlocks skills during the Circuit Connect - Force Unleashed event. Dissolves an orb. 2-turn cooldown. Assets/Product/Texture/Image/IconTools/IconSamecolorZhadan.png Assets/Product/Texture/Image/IconTools/IconSamecolorZhadan.png 3 5 10 99999 99999 0 63300 Plum Envelope Obtained by completing the first mission of the Plum Snow event. Hand it to Celica in the stage to unlock stage hints. Pocket money for Celica. Assets/Product/Texture/Image/IconTools/IconActivityRpgMakerGame2020001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityRpgMakerGame2020001Sp.png 2097156 4 10 999999 999999 0 63301 Snowman Collectible A delicate handicraft that represents missing thoughts that will never melt. Assets/Product/Texture/Image/UiCollection/Iconcollection077.png Assets/Product/Texture/Image/UiCollection/Iconcollection077.png 2097156 4 10 999999 999999 0 -70000 Hypertune Material Pack Gives Hypertune Crystal α x300, Hypertune Crystal β x50, Hypertune Catalyst α x9, and Hypertune Catalyst β x3 Contains the materials needed to complete a Hypertune Assets/Product/Texture/Image/IconTools/ItCaseI020010.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI020010Sp.png 16 6 93001 999 999 0 1 1174 +63400 Simulacrum Spiral Can be exchanged for rewards from Recycling Arrangement. Traces that show the unconscious thoughts have been intertwined. Acknowledged or not, they are parts of the inner self. Assets/Product/Texture/Image/IconTools/IconRift002.png Assets/Product/Texture/Image/IconToolsSp/IconRift002Sp.png 2097156 5 10 999999 999999 0 +63401 Memory Synapse Used for Perception Amplification. Can be exchanged for in the Fusion Center. A foothold of perception to integrate, reach, and touch something hidden deeper. Assets/Product/Texture/Image/IconTools/IconRift001.png Assets/Product/Texture/Image/IconToolsSp/IconRift001Sp.png 2097156 4 10 999999 999999 0 +63402 Perception Amplification Once unlocked, the team's combat capabilities can be amplified by spending Memory Synapses. Unlocked after completing 5km Zone Operation. Assets/Product/Texture/Image/IconTools/IconRift006.png Assets/Product/Texture/Image/IconToolsSp/IconRift006Sp.png 2097156 5 10 999999 999999 0 +63403 Simulacrum Association Once unlocked, special stages can be challenged by spending Perception Signal. Unlocked after completing 20km Zone Operation. Assets/Product/Texture/Image/IconTools/IconRift005.png Assets/Product/Texture/Image/IconToolsSp/IconRift005Sp.png 2097156 5 10 999999 999999 0 +63404 Fusion Center Memory Synapses can be exchanged for Add-ons here. Unlocked after completing 70km Zone Operation. Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png Assets/Product/Texture/Image/UiSuperTower/UiSuperTowerFunctionIcon01.png 2097156 5 10 999999 999999 0 +63405 Diffusing Sense Memories Expands a character's load. Automatically consumed once obtained. Assets/Product/Texture/Image/IconTools/IconRift004.png Assets/Product/Texture/Image/IconToolsSp/IconRift004Sp.png 3 5 10 999 999 0 +63406 Augmented Sense Memory Expands the limit of Perception Amplification. Automatically consumed once obtained. Assets/Product/Texture/Image/IconTools/IconRift003.png Assets/Product/Texture/Image/IconToolsSp/IconRift003Sp.png 3 5 10 999 999 0 +70000 Hypertune Material Pack Gives Hypertune Crystal α x480 and Hypertune Crystal β x80. Contains the materials needed to complete a Hypertune Assets/Product/Texture/Image/IconTools/ItCaseI020010.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI020010Sp.png 16 6 93001 999 999 0 1 1174 70001 Hypertune Crystal α Use it to purchase Hypertune materials (α) from the Hypertune Shop. Extracted and reforged from Hypertune materials (α), this crystal coin is a commonly used token in the Hypertune Shop. Assets/Product/Texture/Image/IconTools/IconEquipAwake0001.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0001Sp.png 65540 3 29400 999999 999999 1 11737 15002 10032 70002 Hypertune Crystal β Use it to purchase Hypertune materials (β) from the Hypertune Shop. Extracted and reforged from Hypertune materials (β), this crystal coin is a commonly used token in the Hypertune Shop. Assets/Product/Texture/Image/IconTools/IconEquipAwake0002.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0002Sp.png 65540 4 29400 999999 999999 1 11737 15002 10033 -70011 Condelina Hypertune α Used as a material in Memory Hypertune. The Torch of Thinking — Where the original copy of this great work was found is still unknown, but age has taken its toll on the book and it is now hardly interpretable. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0011.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0011Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70012 Condelina Hypertune β Used as a material in Memory Hypertune. Pure Reason — A lengthy, sophisticated masterpiece of philosophy that laid the foundation of many great theories in the old world. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0012.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0012Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70021 Shakespeare Hypertune α Used as a material in Memory Hypertune. Incomplete Scripts — Fragments of an old-world theater play, with some touching stories written on them. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0021.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0021Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70022 Shakespeare Hypertune β Used as a material in Memory Hypertune. Summer Night's Dream — A story about an interesting incident caused by naughty fairies on a summer night. Seems to be highly popular in the old world. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0022.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0022Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70031 Heisen Hypertune α Used as a material in Memory Hypertune. Replica Circuit — A mass-produced replica circuit that took reference from the human brain. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0031.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0031Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70032 Heisen Hypertune β Used as a material in Memory Hypertune. Precision Circuit — A highly sophisticated, precision-machined electronic circuit. Even great scholars would take a lengthy time to study and understand its structure. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0032.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0032Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70041 Darwin Hypertune α Used as a material in Memory Hypertune. The Outline of Evolution — An outline that resembles a mind map of early-age studies on the origin of creatures. Albeit very brief, it still clearly demonstrates the intelligence of its author. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0041.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0041Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70042 Darwin Hypertune β Used as a material in Memory Hypertune. Abstracts of the Origin of Species — A scientific theory that brought revolution to biology and is still used as an evidence of evolution until today. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0042.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0042Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70051 Hanna Hypertune α Used as a material in Memory Hypertune. Crude Piano Model — A crude model of a mini-piano made out of concepts that still requires a significant amount of work. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality Assets/Product/Texture/Image/IconTools/IconEquipAwake0051.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0051Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70052 Hanna Hypertune β Used as a material in Memory Hypertune. Wood Piano Model — Crafted from pure timber, this mini-piano model looks so real that one can almost press its keys to play a song. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0052.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0052Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70061 Cottie Hypertune α Used as a material in Memory Hypertune. Doughnut (Low Sugar) — An ordinary-looking low sugar dessert. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0061.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0061Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70062 Cottie Hypertune β Used as a material in Memory Hypertune. Doughnut Box — A gift box consisting of doughnuts made by pastry chefs all around the globe. The doughnuts inside look great and taste delicious without being too sweet. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0062.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0062Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70071 Da Vinci Hypertune α Used as a material in Memory Hypertune. Sketch of Machines — A passionate machine enthusiast's sketch of some mechanical concepts, ranging from basic robots to powered vehicles. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0071.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0071Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70072 Da Vinci Hypertune β Used as a material in Memory Hypertune. Da Vinci's Cryptex — An encrypted tube consisting of 5 rotating alphabetic discs. Rumor has it that secrets are stored inside the tube, but breaking it by force will destroy its content forever. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0072.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0072Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70081 Catherine Hypertune α Used as a material in Memory Hypertune. Flower Bud — This bud was made into a dry specimen before it bloomed so it could be preserved longer. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0081.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0081Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70082 Catherine Hypertune β Used as a material in Memory Hypertune. Red Blossom — A new sample of fresh red rose. Its rotating petals and juicy red color are still highly sought after by many collectors. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0082.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0082Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70091 Einsteina Hypertune α Used as a material in Memory Hypertune. Unfinished Works — An excerpt paying tribute to the original author's academic philosophy, but incomplete for some unknown reason. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0091.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0091Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70092 Einsteina Hypertune β Used as a material in Memory Hypertune. Theory of Relativity (Abstract) — A theory that revolutionized physics and is still seen as the pinnacle of wisdom today. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0092.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0092Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70101 Philip II Hypertune α Used as a material in Memory Hypertune. Silver Alloy Flute — A beautifully crafted flute that is also corrosion resistant, making it a decent option for flute enthusiasts. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0101.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0101Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70102 Philip II Hypertune β Used as a material in Memory Hypertune. Pure Platinum Flute — Its delicate looks suggest an expensive price tag for this hand-crafted instrument. The pure, bright timbre gives the listeners a refreshing feel. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0102.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0102Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70111 Guinevere Hypertune α Used as a material in Memory Hypertune. Glamorous Shard — This timeworn shard used to be part of some luxurious ornament and had witnessed a great but pitiful time. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0111.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0111Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70112 Guinevere Hypertune β Used as a material in Memory Hypertune. Laurel Crown — A corona weaved from laurel leaves for the beauty. It gives a nice fragrance. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0112.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0112Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70121 Frederick Hypertune α Used as a material in Memory Hypertune. Unnamed Music Sheet — No one knows what this simple and pleasant music is called, or where it comes from. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0121.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0121Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70122 Frederick Hypertune β Used as a material in Memory Hypertune. Flute Concerto — This renowned concerto is elegant, passionate and bold, yet has great attention to detail. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0122.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0122Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70131 Bathlon Hypertune α Used as a material in Memory Hypertune. Rusty Badge — This timeworn badge no longer shines, but the honor it carries has not faded a bit. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0141.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0141Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70132 Bathlon Hypertune β Used as a material in Memory Hypertune. Gem Scepter — Crafted from precious metals, this scepter is decorated with many gems, and has a flying eagle carved on the disc at the top. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0142.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0142Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70141 Patton Hypertune α Used as a material in Memory Hypertune. Silver Medal — Forged from silver alloys, this medal is often awarded to those who have made outstanding contribution in one or more areas. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0131.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0131Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70142 Patton Hypertune β Used as a material in Memory Hypertune. Royal Medal — On this medal are lions, unicorns, and a shield in the center. Only those who are kind, brave, and have made great contribution can receive this honor. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0132.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0132Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70151 Chen Jiyuan Hypertune α Used as a material in Memory Hypertune. Measuring Tools — Various types of advanced measuring tools that are easy to carry and manufacture, yet have great precision. Form part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0151.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0151Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70152 Chen Jiyuan Hypertune β Used as a material in Memory Hypertune. Mathematics Collection — A collection of many mathematics models and their solutions that represents the development of mathematics over time, and still has great significance in precision calculation and measuring. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0152.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0152Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70161 Koya Hypertune α Used as a material in Memory Hypertune. Life Support Set: A toolbox once used by Koya. Contains various tools that can be used for combat support, defense fortification, and emergency rescue. Accounts for a section of the chip's signal spectrum and can be used to upgrade the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0161.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0161Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70162 Koya Hypertune β Used as a material in Memory Hypertune. Mottled Photo: A photo of two young boys, one blue-haired and one blond. Their faces, bathed in the sunset glow, are barely invisible. This item accounts for a section of the chip's signal spectrum and can be used to upgrade the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0162.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0162Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70171 Leeuwenhoek Hypertune α Used as a material in Memory Hypertune. Microscope Component — A set of tools that Leeuwenhoek often carried with him. With the look of a classic monocle, it has all the functions needed and can be easily put inside the pocket without you worrying about losing it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0171.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0171Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70172 Leeuwenhoek Hypertune β Used as a material in Memory Hypertune. Espresso — 30ml of espresso extracted over 28 seconds, made from water at 92 degrees Celcius. With no milk or sugar added and a strong aroma, this used to be Leeuwenhoek's favorite when he had to work overtime, but Asimov strongly disliked it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0172.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0172Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70181 Wu'an Hypertune α Used as a material in Memory Hypertune. Heavy Chains — These chains would immediately crush any well-trained soldier, but Wu'an put them on himself to control his overwhelming strength. Nobody understands how he survived them. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0181.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0181Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70182 Wu'an Hypertune β Used as a material in Memory Hypertune. Semi-Dry Yellow Wine — Wu'an's favorite drink before going to war. The bottle looks a bit worn-out from countless battles, but the wine within still looks crystal clear and gives a rich aroma. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0182.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0182Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70191 Flamel Hypertune α Used as a material in Memory Hypertune. Type FNII Potion — A medical potion with unknown ingredients that is sealed inside Flamel's personal floating terminals. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0191.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0191Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70192 Flamel Hypertune β Used as a material in Memory Hypertune. Uniform Bandage — Medical bandage manufactured in early Post-Pandemic Age with some battle marks on it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0192.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0192Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70201 Lucrezia Hypertune α Used as a material in Memory Hypertune. Silver Hair — A strand of silver hair sealed inside a test tube that seems to emit a mysterious fragrance. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0201.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0201Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70202 Lucrezia Hypertune β Used as a material in Memory Hypertune. Sealed Letter — A secret letter sealed with wax with "To Lucrezia" written in cursive on the envelope. No one knows what is actually in the letter. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0202.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0202Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70211 Exupery Hypertune α Used as a material in Memory Hypertune. Planetary painting—painting that can spray planetary patterns is mostly sprayed outside the aircraft, which is the source of some signal frequency bands in the chip and can improve the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0211.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0211Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70212 Exupery Hypertune β Used as a material in Memory Hypertune. Fox's note—a paper notebook printed with foxes and roses, with such a line written on the front page—"May you find that unique rose." It is the source of part of the signal frequency band in the chip, which can improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0212.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0212Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70221 Tifa Hypertune α Used as a material in Memory Hypertune. Standardized sewing kit—a sewing kit part of the standardized issued equipment for Task Force members. It is not usually used by members but because Tifa always tears her clothes during battle, she requests new ones periodically. It is the signal source of the chip and can be used to increase the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0231.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0231Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70222 Tifa Hypertune β Used as a material in Memory Hypertune. Black ribbon—a silky ribbon which Tifa loved to use as an accessory on her cuffs. Although when asked why, she never answers. It is the signal source of the chip and can be used to increase the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0232.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0232Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70231 Jack Hypertune α Used as a material in Memory Hypertune. Toy Gun—"Bang!" This toy gun can shoot a white flag. It is often used by "Jack" in films to mock the cowards begging for his mercy. Unfortunately, his laughter can be more deadly than bullets. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0241.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0241Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70232 Jack Hypertune β Used as a material in Memory Hypertune. Gentleman's Hat — A gentleman must always stay elegant. An appropriate, well-designed hat is a must-have accessory for gentleman, as well as the most symbolic attire of "Jack" as a character. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0242.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0242Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70241 Elizabeth Hypertune α Used as a material in Memory Hypertune. Infusion Stand — A common life-sustaining apparatus at the patient's bedside. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0251.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0251Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70242 Elizabeth Hypertune β Used as a material in Memory Hypertune. Medic Nameplates — She keeps the nameplates of every medic she parted from. With them, one can read the case history of all the patients the medics treated in the Star of Life terminal... This is how these lives are remembered. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0252.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0252Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70251 Seraphine Hypertune α Used as a material in Memory Hypertune. Maid Uniform — A common blue and white maid uniform during the Golden Age. It has witnessed Seraphine's past. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0261.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0261Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70252 Seraphine Hypertune β Used as a material in Memory Hypertune. Natural Pigment — An ancient pigment made from animal blood and grass juice. It is said to be used by Seraphine. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0262.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0262Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70261 Marco Hypertune α Used as a material in Memory Hypertune. Logistics Book — Logistics are the lifeblood of business. The secret in this book has the power to disrupt a country's economy. It's the source of part of a chip's signal frequency band and can improve a chip's quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0271.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0271Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70262 Marco Hypertune β Used as a material in Memory Hypertune. Chiwen Jade Pendant — A jade pendant owned by Kowloong Chiwen Crew. Whoever holds it can divert all external ports and reserve funds for emergency matters. It grants infinite trust and a huge responsibility. It's the source of part of a chip's signal frequency band and can improve a chip's quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0272.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0272Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70271 Unimate Hypertune α Used as a material in Memory Hypertune. Retro Glasses—Ordinary optical glasses made durable with advanced technology. Assets/Product/Texture/Image/IconTools/IconEquipAwake0281.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0281Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70272 Unimate Hypertune β Used as a material in Memory Hypertune. Origin Gear—An item from the memorial. Carried by the primary generation of robots, it is a small piece of gear that is considered redundant in physical terms. However, Unimate insists to have it in the body, as he believes that some things will not be eliminated by time. Assets/Product/Texture/Image/IconTools/IconEquipAwake0282.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0282Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70281 Isabel Hypertune α Used as a material in Memory Hypertune. Audio Journal—a portable military-grade audio recorder Isabel used to record her journal. Assets/Product/Texture/Image/IconTools/IconEquipAwake0291.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0291Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70282 Isabel Hypertune β Used as a material in Memory Hypertune. Dawn Medal—a sapphire medal awarded to commemorate Isabel's outstanding contribution. Isabel often wore it, but it's not out of the purpose of showing off. On the contrary, she believed that glory, emotion, thinking, and civilization should not be bound by the material world. Assets/Product/Texture/Image/IconTools/IconEquipAwake0292.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0292Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70291 Boone Hypertune α Used as a material in Memory Hypertune. Special Bionic Suit—Tailored clothing to maintain warmth and improve comfort. Most importantly, it's less likely to draw the attention of animals. Allowing one to blend in with the environment. Assets/Product/Texture/Image/IconTools/IconEquipAwake0301.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0301Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70292 Boone Hypertune β Used as a material in Memory Hypertune. Air Dried Sausage—Handmade sausage that requires no complex packaging or additives. It has a unique flavor and can be enjoyed as a snack when food stocks are plentiful. When there is not enough food, you can throw them into a pot to cook for stew. Assets/Product/Texture/Image/IconTools/IconEquipAwake0302.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0302Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70301 Shelley Hypertune α Used as a material in Memory Hypertune. Broken Pen—Shelley's favorite pen. It's covered with traces of time, but when Shelley holds it in his hand, it becomes the most romantic piece of art and the most powerful weapon. Assets/Product/Texture/Image/IconTools/IconEquipAwake0311.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0311Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70302 Shelley Hypertune β Used as a material in Memory Hypertune. Origami Boat—A paper boat with a poem written on it. Shelley loves to put these paper boats into the river and watch them float downstream. For him, poetry is the ideal of his life, which will be freed in a faraway place. Assets/Product/Texture/Image/IconTools/IconEquipAwake0312.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0312Sp.png 4 6 86806 999999 999 70002 40 1 10034 -70311 Charlotte Hypertune α Used as a material in Memory Hypertune. A lipstick — Charlotte always wears bright lipstick just to stand out from her low-key Purifying Force colleagues. It is the source of her confidence. Assets/Product/Texture/Image/IconTools/IconEquipAwake0321.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0321Sp.png 4 5 86805 999999 999 70001 40 1 10034 -70312 Charlotte Hypertune β Used as a material in Memory Hypertune. Crimson Blade — Charlotte's favorite Levi-Blade. It was originally a standard Levi-Blade, but Charlotte colored it into her signature crimson red to let the color stay in the memory of her victims forever. Assets/Product/Texture/Image/IconTools/IconEquipAwake0322.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0322Sp.png 4 6 86806 999999 999 70002 40 1 10034 -79991 Hypertune Catalyst α Used as a material in Memory Hypertune. Generates a highly volatile catalytic reaction in the Memory Chip's internal compounds which leads to the forming of low-level bonds between micro particles. Part of the new Memory signals are formed during the reaction. Assets/Product/Texture/Image/IconTools/IconEquipAwake9991.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake9991Sp.png 4 4 86804 999999 999 1 10 1 15002 -79992 Hypertune Catalyst β Used as a material in Memory Hypertune. Generates an extremely volatile catalytic reaction in the Memory Chip's internal compounds which leads to the forming of high-level bonds between micro particles. New Memory signals are rapidly formed during the reaction. Assets/Product/Texture/Image/IconTools/IconEquipAwake9992.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake9992Sp.png 4 5 86805 999999 999 1 10 1 15002 +70011 Condelina Hypertune α Used as a material in Memory Hypertune. The Torch of Thinking — Where the original copy of this great work was found is still unknown, but age has taken its toll on the book and it is now hardly interpretable. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0011.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0011Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70012 Condelina Hypertune β Used as a material in Memory Hypertune. Pure Reason — A lengthy, sophisticated masterpiece of philosophy that laid the foundation of many great theories in the old world. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0012.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0012Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70021 Shakespeare Hypertune α Used as a material in Memory Hypertune. Incomplete Scripts — Fragments of an old-world theater play, with some touching stories written on them. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0021.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0021Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70022 Shakespeare Hypertune β Used as a material in Memory Hypertune. Summer Night's Dream — A story about an interesting incident caused by naughty fairies on a summer night. Seems to be highly popular in the old world. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0022.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0022Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70031 Heisen Hypertune α Used as a material in Memory Hypertune. Replica Circuit — A mass-produced replica circuit that took reference from the human brain. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0031.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0031Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70032 Heisen Hypertune β Used as a material in Memory Hypertune. Precision Circuit — A highly sophisticated, precision-machined electronic circuit. Even great scholars would take a lengthy time to study and understand its structure. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0032.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0032Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70041 Darwin Hypertune α Used as a material in Memory Hypertune. The Outline of Evolution — An outline that resembles a mind map of early-age studies on the origin of creatures. Albeit very brief, it still clearly demonstrates the intelligence of its author. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0041.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0041Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70042 Darwin Hypertune β Used as a material in Memory Hypertune. Abstracts of the Origin of Species — A scientific theory that brought revolution to biology and is still used as an evidence of evolution until today. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0042.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0042Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70051 Hanna Hypertune α Used as a material in Memory Hypertune. Crude Piano Model — A crude model of a mini-piano made out of concepts that still requires a significant amount of work. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality Assets/Product/Texture/Image/IconTools/IconEquipAwake0051.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0051Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70052 Hanna Hypertune β Used as a material in Memory Hypertune. Wood Piano Model — Crafted from pure timber, this mini-piano model looks so real that one can almost press its keys to play a song. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0052.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0052Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70061 Cottie Hypertune α Used as a material in Memory Hypertune. Doughnut (Low Sugar) — An ordinary-looking low sugar dessert. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0061.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0061Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70062 Cottie Hypertune β Used as a material in Memory Hypertune. Doughnut Box — A gift box consisting of doughnuts made by pastry chefs all around the globe. The doughnuts inside look great and taste delicious without being too sweet. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0062.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0062Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70071 Da Vinci Hypertune α Used as a material in Memory Hypertune. Sketch of Machines — A passionate machine enthusiast's sketch of some mechanical concepts, ranging from basic robots to powered vehicles. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0071.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0071Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70072 Da Vinci Hypertune β Used as a material in Memory Hypertune. Da Vinci's Cryptex — An encrypted tube consisting of 5 rotating alphabetic discs. Rumor has it that secrets are stored inside the tube, but breaking it by force will destroy its content forever. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0072.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0072Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70081 Catherine Hypertune α Used as a material in Memory Hypertune. Flower Bud — This bud was made into a dry specimen before it bloomed so it could be preserved longer. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0081.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0081Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70082 Catherine Hypertune β Used as a material in Memory Hypertune. Red Blossom — A new sample of fresh red rose. Its rotating petals and juicy red color are still highly sought after by many collectors. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0082.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0082Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70091 Einsteina Hypertune α Used as a material in Memory Hypertune. Unfinished Works — An excerpt paying tribute to the original author's academic philosophy, but incomplete for some unknown reason. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0091.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0091Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70092 Einsteina Hypertune β Used as a material in Memory Hypertune. Theory of Relativity (Abstract) — A theory that revolutionized physics and is still seen as the pinnacle of wisdom today. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0092.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0092Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70101 Philip II Hypertune α Used as a material in Memory Hypertune. Silver Alloy Flute — A beautifully crafted flute that is also corrosion resistant, making it a decent option for flute enthusiasts. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0101.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0101Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70102 Philip II Hypertune β Used as a material in Memory Hypertune. Pure Platinum Flute — Its delicate looks suggest an expensive price tag for this hand-crafted instrument. The pure, bright timbre gives the listeners a refreshing feel. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0102.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0102Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70111 Guinevere Hypertune α Used as a material in Memory Hypertune. Glamorous Shard — This timeworn shard used to be part of some luxurious ornament and had witnessed a great but pitiful time. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0111.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0111Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70112 Guinevere Hypertune β Used as a material in Memory Hypertune. Laurel Crown — A corona weaved from laurel leaves for the beauty. It gives a nice fragrance. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0112.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0112Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70121 Frederick Hypertune α Used as a material in Memory Hypertune. Unnamed Music Sheet — No one knows what this simple and pleasant music is called, or where it comes from. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0121.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0121Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70122 Frederick Hypertune β Used as a material in Memory Hypertune. Flute Concerto — This renowned concerto is elegant, passionate and bold, yet has great attention to detail. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0122.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0122Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70131 Bathlon Hypertune α Used as a material in Memory Hypertune. Rusty Badge — This timeworn badge no longer shines, but the honor it carries has not faded a bit. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0141.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0141Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70132 Bathlon Hypertune β Used as a material in Memory Hypertune. Gem Scepter — Crafted from precious metals, this scepter is decorated with many gems, and has a flying eagle carved on the disc at the top. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0142.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0142Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70141 Patton Hypertune α Used as a material in Memory Hypertune. Silver Medal — Forged from silver alloys, this medal is often awarded to those who have made outstanding contribution in one or more areas. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0131.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0131Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70142 Patton Hypertune β Used as a material in Memory Hypertune. Royal Medal — On this medal are lions, unicorns, and a shield in the center. Only those who are kind, brave, and have made great contribution can receive this honor. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0132.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0132Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70151 Chen Jiyuan Hypertune α Used as a material in Memory Hypertune. Measuring Tools — Various types of advanced measuring tools that are easy to carry and manufacture, yet have great precision. Form part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0151.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0151Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70152 Chen Jiyuan Hypertune β Used as a material in Memory Hypertune. Mathematics Collection — A collection of many mathematics models and their solutions that represents the development of mathematics over time, and still has great significance in precision calculation and measuring. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0152.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0152Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70161 Koya Hypertune α Used as a material in Memory Hypertune. Life Support Set: A toolbox once used by Koya. Contains various tools that can be used for combat support, defense fortification, and emergency rescue. Accounts for a section of the chip's signal spectrum and can be used to upgrade the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0161.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0161Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70162 Koya Hypertune β Used as a material in Memory Hypertune. Mottled Photo: A photo of two young boys, one blue-haired and one blond. Their faces, bathed in the sunset glow, are barely invisible. This item accounts for a section of the chip's signal spectrum and can be used to upgrade the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0162.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0162Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70171 Leeuwenhoek Hypertune α Used as a material in Memory Hypertune. Microscope Component — A set of tools that Leeuwenhoek often carried with him. With the look of a classic monocle, it has all the functions needed and can be easily put inside the pocket without you worrying about losing it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0171.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0171Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70172 Leeuwenhoek Hypertune β Used as a material in Memory Hypertune. Espresso — 30ml of espresso extracted over 28 seconds, made from water at 92 degrees Celcius. With no milk or sugar added and a strong aroma, this used to be Leeuwenhoek's favorite when he had to work overtime, but Asimov strongly disliked it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0172.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0172Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70181 Wu'an Hypertune α Used as a material in Memory Hypertune. Heavy Chains — These chains would immediately crush any well-trained soldier, but Wu'an put them on himself to control his overwhelming strength. Nobody understands how he survived them. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0181.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0181Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70182 Wu'an Hypertune β Used as a material in Memory Hypertune. Semi-Dry Yellow Wine — Wu'an's favorite drink before going to war. The bottle looks a bit worn-out from countless battles, but the wine within still looks crystal clear and gives a rich aroma. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0182.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0182Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70191 Flamel Hypertune α Used as a material in Memory Hypertune. Type FNII Potion — A medical potion with unknown ingredients that is sealed inside Flamel's personal floating terminals. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0191.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0191Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70192 Flamel Hypertune β Used as a material in Memory Hypertune. Uniform Bandage — Medical bandage manufactured in early Post-Pandemic Age with some battle marks on it. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0192.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0192Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70201 Lucrezia Hypertune α Used as a material in Memory Hypertune. Silver Hair — A strand of silver hair sealed inside a test tube that seems to emit a mysterious fragrance. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0201.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0201Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70202 Lucrezia Hypertune β Used as a material in Memory Hypertune. Sealed Letter — A secret letter sealed with wax with "To Lucrezia" written in cursive on the envelope. No one knows what is actually in the letter. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0202.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0202Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70211 Exupery Hypertune α Used as a material in Memory Hypertune. Planetary painting—painting that can spray planetary patterns is mostly sprayed outside the aircraft, which is the source of some signal frequency bands in the chip and can improve the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0211.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0211Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70212 Exupery Hypertune β Used as a material in Memory Hypertune. Fox's note—a paper notebook printed with foxes and roses, with such a line written on the front page—"May you find that unique rose." It is the source of part of the signal frequency band in the chip, which can improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0212.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0212Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70221 Tifa Hypertune α Used as a material in Memory Hypertune. Standardized sewing kit—a sewing kit part of the standardized issued equipment for Task Force members. It is not usually used by members but because Tifa always tears her clothes during battle, she requests new ones periodically. It is the signal source of the chip and can be used to increase the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0231.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0231Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70222 Tifa Hypertune β Used as a material in Memory Hypertune. Black ribbon—a silky ribbon which Tifa loved to use as an accessory on her cuffs. Although when asked why, she never answers. It is the signal source of the chip and can be used to increase the quality of the chip. Assets/Product/Texture/Image/IconTools/IconEquipAwake0232.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0232Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70231 Jack Hypertune α Used as a material in Memory Hypertune. Toy Gun—"Bang!" This toy gun can shoot a white flag. It is often used by "Jack" in films to mock the cowards begging for his mercy. Unfortunately, his laughter can be more deadly than bullets. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0241.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0241Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70232 Jack Hypertune β Used as a material in Memory Hypertune. Gentleman's Hat — A gentleman must always stay elegant. An appropriate, well-designed hat is a must-have accessory for gentleman, as well as the most symbolic attire of "Jack" as a character. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0242.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0242Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70241 Elizabeth Hypertune α Used as a material in Memory Hypertune. Infusion Stand — A common life-sustaining apparatus at the patient's bedside. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0251.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0251Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70242 Elizabeth Hypertune β Used as a material in Memory Hypertune. Medic Nameplates — She keeps the nameplates of every medic she parted from. With them, one can read the case history of all the patients the medics treated in the Star of Life terminal... This is how these lives are remembered. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0252.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0252Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70251 Seraphine Hypertune α Used as a material in Memory Hypertune. Maid Uniform — A common blue and white maid uniform during the Golden Age. It has witnessed Seraphine's past. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0261.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0261Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70252 Seraphine Hypertune β Used as a material in Memory Hypertune. Natural Pigment — An ancient pigment made from animal blood and grass juice. It is said to be used by Seraphine. Forms part of the Memory Chip's signal frequency and can be used to improve the chip quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0262.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0262Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70261 Marco Hypertune α Used as a material in Memory Hypertune. Logistics Book — Logistics are the lifeblood of business. The secret in this book has the power to disrupt a country's economy. It's the source of part of a chip's signal frequency band and can improve a chip's quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0271.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0271Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70262 Marco Hypertune β Used as a material in Memory Hypertune. Chiwen Jade Pendant — A jade pendant owned by Kowloong Chiwen Crew. Whoever holds it can divert all external ports and reserve funds for emergency matters. It grants infinite trust and a huge responsibility. It's the source of part of a chip's signal frequency band and can improve a chip's quality. Assets/Product/Texture/Image/IconTools/IconEquipAwake0272.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0272Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70271 Unimate Hypertune α Used as a material in Memory Hypertune. Retro Glasses—Ordinary optical glasses made durable with advanced technology. Assets/Product/Texture/Image/IconTools/IconEquipAwake0281.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0281Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70272 Unimate Hypertune β Used as a material in Memory Hypertune. Origin Gear—An item from the memorial. Carried by the primary generation of robots, it is a small piece of gear that is considered redundant in physical terms. However, Unimate insists to have it in the body, as he believes that some things will not be eliminated by time. Assets/Product/Texture/Image/IconTools/IconEquipAwake0282.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0282Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70281 Isabel Hypertune α Used as a material in Memory Hypertune. Audio Journal—a portable military-grade audio recorder Isabel used to record her journal. Assets/Product/Texture/Image/IconTools/IconEquipAwake0291.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0291Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70282 Isabel Hypertune β Used as a material in Memory Hypertune. Dawn Medal—a sapphire medal awarded to commemorate Isabel's outstanding contribution. Isabel often wore it, but it's not out of the purpose of showing off. On the contrary, she believed that glory, emotion, thinking, and civilization should not be bound by the material world. Assets/Product/Texture/Image/IconTools/IconEquipAwake0292.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0292Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70291 Boone Hypertune α Used as a material in Memory Hypertune. Special Bionic Suit—Tailored clothing to maintain warmth and improve comfort. Most importantly, it's less likely to draw the attention of animals. Allowing one to blend in with the environment. Assets/Product/Texture/Image/IconTools/IconEquipAwake0301.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0301Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70292 Boone Hypertune β Used as a material in Memory Hypertune. Air Dried Sausage—Handmade sausage that requires no complex packaging or additives. It has a unique flavor and can be enjoyed as a snack when food stocks are plentiful. When there is not enough food, you can throw them into a pot to cook for stew. Assets/Product/Texture/Image/IconTools/IconEquipAwake0302.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0302Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70301 Shelley Hypertune α Used as a material in Memory Hypertune. Broken Pen—Shelley's favorite pen. It's covered with traces of time, but when Shelley holds it in his hand, it becomes the most romantic piece of art and the most powerful weapon. Assets/Product/Texture/Image/IconTools/IconEquipAwake0311.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0311Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70302 Shelley Hypertune β Used as a material in Memory Hypertune. Origami Boat—A paper boat with a poem written on it. Shelley loves to put these paper boats into the river and watch them float downstream. For him, poetry is the ideal of his life, which will be freed in a faraway place. Assets/Product/Texture/Image/IconTools/IconEquipAwake0312.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0312Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70311 Charlotte Hypertune α Used as a material in Memory Hypertune. A lipstick — Charlotte always wears bright lipstick just to stand out from her low-key Purifying Force colleagues. It is the source of her confidence. Assets/Product/Texture/Image/IconTools/IconEquipAwake0321.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0321Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70312 Charlotte Hypertune β Used as a material in Memory Hypertune. Crimson Blade — Charlotte's favorite Levi-Blade. It was originally a standard Levi-Blade, but Charlotte colored it into her signature crimson red to let the color stay in the memory of her victims forever. Assets/Product/Texture/Image/IconTools/IconEquipAwake0322.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0322Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +70321 Turing Hypertune α Used as a material in Memory Hypertune. The Enigma Decipher Code is a code Turing created to crack the Enigma machine used for information encryption in information warfare before the Golden Age. By transforming it into a portable decryption key, he made tremendous contributions to the world's subsequent peace process. Assets/Product/Texture/Image/IconTools/IconEquipAwake0341.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0341Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 908 70001 40 1 10034 +70322 Turing Hypertune β Used as a material in Memory Hypertune. The Turing machine is an abstract machine invented by Turing. To put it simply, it is a computation model. Its invention provided the main structure of programming languages for computers from the late Golden Age to break through their computing power limits. Assets/Product/Texture/Image/IconTools/IconEquipAwake0342.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake0342Sp.png 4 6 86806 999999 999 1 2020/12/24 10:00 1 907 70002 40 1 10034 +79991 Hypertune Catalyst α Used as a material in Memory Hypertune. Generates a highly volatile catalytic reaction in the Memory Chip's internal compounds which leads to the forming of low-level bonds between micro particles. Part of the new Memory signals are formed during the reaction. Assets/Product/Texture/Image/IconTools/IconEquipAwake9991.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake9991Sp.png 4 4 86804 999999 999 1 2020/12/24 10:00 1 906 1 10 1 15002 +79992 Hypertune Catalyst β Used as a material in Memory Hypertune. Generates an extremely volatile catalytic reaction in the Memory Chip's internal compounds which leads to the forming of high-level bonds between micro particles. New Memory signals are rapidly formed during the reaction. Assets/Product/Texture/Image/IconTools/IconEquipAwake9992.png Assets/Product/Texture/Image/IconToolsSp/IconEquipAwake9992Sp.png 4 5 86805 999999 999 1 2020/12/24 10:00 1 905 1 10 1 15002 80001 Benizakura Fairy Garment — Katana A katana used by the Performer Puppets to perform an ethereal blade dance. Assets/Product/Texture/Image/IconTools/E3SwordMd140111.png Assets/Product/Texture/Image/IconToolsSp/E3SwordMd140111Sp.png 32 5 2100 1 1 0 12020001 80002 Iris Fairy Garment — Bow Beautiful things come with thorns, the same as this bow does. Assets/Product/Texture/Image/IconTools/E3BowMd090011.png Assets/Product/Texture/Image/IconToolsSp/E3BowMd090011Sp.png 32 5 2100 1 1 0 12040001 80003 Firecrackers Spring Festival — Cannon Its design is inspired by firecrackers. The firecrackers on the tail can be loaded into the barrel as a projectile. It has a several second downtime after every shot. Assets/Product/Texture/Image/IconTools/E2SleeveMd110011.png Assets/Product/Texture/Image/IconToolsSp/E2SleeveMd110011Sp.png 32 5 2100 1 1 0 12070001 @@ -1343,6 +1424,11 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 80037 Soaker Mk.81 Redux True Blue — Gun Set Soaker Mk.81 was originally just a toy sold by a certain 13th consortium during the Golden Age. It is surprising that it can really be used as a weapon after Wanshi's thorough modification. Equipped with Wanshi's customized energy can filled with mint-flavored gas, it can refresh the minds of its user and the target hit when it fires. It also retains a function that a toy should have. By reducing its power output, its user can blow away sleepiness with pleasantly cool winds. Assets/Product/Texture/Image/IconToolsSp/E3RifleMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3RifleMd030011.png 32 5 2100 1 1 0 80066 12180001 80038 Crimson Banner Horizon — Spear Shield The knight rides on her track at dawn. She will share her victory with you. Let the glory of triumph burn on the flag high above the podium. Assets/Product/Texture/Image/IconToolsSp/E3SpearMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3SpearMd040011.png 32 5 2100 1 1 0 80069 12110002 80039 Lunar Clouds Festivals — Amplifier I stand against the railing in the wind under the moon, mourning over my hometown which has long been destroyed. Assets/Product/Texture/Image/IconToolsSp/E3RingMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd040011.png 32 5 2100 1 1 0 80071 12170003 +80040 Elpis, Release! Fantasy Harmony — Bow Carrying the purest dream of the girl, the pink bow spreads its wings to shoot the arrow infused with passion and hope to the darkness before dawn. When the dawn breaks, the girl travels in the sound of discussion and sees the familiar figure. She secretly pulls the pink bowstring that not only contains the power to destroy evil but also Cupid's magic. Assets/Product/Texture/Image/IconToolsSp/E3BowMd120011Sp.png Assets/Product/Texture/Image/IconTools/E3BowMd120011.png 32 5 2100 1 1 0 80076 12040004 +80041 Leisure Time New Life — Gunblade The new version modified based on Kara Type I. It's lighter, more flexible, and easy to hide. Obviously, he is prepared to protect the other person in any situation. Assets/Product/Texture/Image/IconToolsSp/E3GunbladeMd040011Sp.png Assets/Product/Texture/Image/IconTools/E3GunbladeMd040011.png 32 5 2100 1 1 0 80074 12200003 +80042 Woe's Wonder Paradise Lost — Composite Armaments Though covered in the dark blood of the past, the hunter still holds the weapon in his hand tight. No one needs to know what he sacrificed. He steps on the path of bodies and will bring the silver lining as promised at the end of the night. Assets/Product/Texture/Image/IconToolsSp/E3SuperliboxMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3SuperliboxMd030011.png 32 5 2100 1 1 0 80079 12320001 +80043 Dawn's Judgment Gilded Glamor — Amplifier The forgotten goddess has retrieved her lost power and will walk to the dawn with her own will. Assets/Product/Texture/Image/IconToolsSp/E3RingMd050011Sp.png Assets/Product/Texture/Image/IconTools/E3RingMd050011.png 32 5 2100 1 1 0 80077 12170004 +80044 Wind Wisher Ephemeral Euphony — Flute Sword I pray for you and may the gods hear my prayer. The girl sitting quietly in the courtyard blows her flute softly. May all the happiness in the world always be with the one she has been missing in a faraway place. The flute music. The sound of the fallen leaves. A gaze through the dancing snow into the mist. "Can I see you again even just for a moment...?" Assets/Product/Texture/Image/IconToolsSp/E3FluntMd030011Sp.png Assets/Product/Texture/Image/IconTools/E3FluntMd030011.png 32 5 2100 1 1 0 80078 12250001 81001 Light Silk Festival — Levi-Gun The spring breeze blows the leaves, at the other end of the hackberry woods, a beautiful lady is waiting for you. Assets/Product/Texture/Image/IconToolsSp/E3FloatMd110011Sp.png Assets/Product/Texture/Image/IconTools/E3FloatMd110011.png 32 5 2100 1 1 0 12031001 90001 Serum Bundle (S) Gives 30ml of Serum. Small Serum bundle for the Commandant's use. Holds a small amount of Serum. Assets/Product/Texture/Image/IconTools/ItBatI010010.png Assets/Product/Texture/Image/IconToolsSp/ItBatI010010Sp.png 16 3 95001 999 999 1 10 0 1 1106 90000 90002 Serum Bundle (M) Gives 60ml of Serum. Medium Serum bundle for the Commandant's use. Holds a moderate amount of Serum. Assets/Product/Texture/Image/IconTools/ItBatI010020.png Assets/Product/Texture/Image/IconToolsSp/ItBatI010020Sp.png 16 4 95001 999 999 1 20 0 1 1107 90000 @@ -1409,11 +1495,11 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 94026 A-Rank Omniframe Pick Choose one from 13 A-Rank Omniframes: Dawn, Lux, Palefire, Zero, Blast, Nightblade, Bastion, Astral, Brilliance, Silverfang, Arclight, Rozen, and Qilin. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi05.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi05Sp.png 16 6 97512 9 1 1 100 0 3 1191 1 94027 Chinese Wall Unlocks "Chinese Wall." You may go to Collection Wall to choose this style. Collection Wall - Surface. Automatically unlocked. Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallShop.png Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallShop.png 1 5 97512 10 5 0 94028 Chinese Underframe Unlocks "Chinese Underframe." You may go to Collection Wall to choose this style. Collection Wall - Underframe. Automatically unlocked. Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallShopCase.png Assets/Product/Texture/Image/UiCollectionWall/UiCollectionWallShopCase.png 1 5 97512 10 5 0 -94029 Delicious Cake Gives Serum Bundle β (M) *2, Hypertune Catalyst - High *9, Hypertune Catalyst - Extreme *3, Flamel Hypertune - High *6, Flamel Hypertune - Extreme *1. A special cake jointly made by Lee, Liv, and Lucia for Commandant using Lucia's secret recipe. Looks very delicious. Assets/Product/Texture/Image/IconTools/ItActivityFuli001.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli001Sp.png 16 5 97511 9 1 0 1 1199 +94029 Delicious Cake Gives Serum Bundle β (M) x2, Hypertune Crystal α x480, and Hypertune Crystal β x80. A special cake jointly made by Lee, Liv, and Lucia for Commandant using Lucia's secret recipe. Looks very delicious. Assets/Product/Texture/Image/IconTools/ItActivityFuli001.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli001Sp.png 16 5 97511 9 1 0 1 1199 94030 S-Rank Omniframe Pick Choose 1 from 9 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, and Rigor. Assets/Product/Texture/Image/IconTools/ItZixuanS02.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS02Sp.png 16 6 98001 9 1 0 3 1216 1 94031 S-Rank Omniframe Pick Choose 1 from 10 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, and Laurel. Assets/Product/Texture/Image/IconTools/ItZixuanS03.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS03Sp.png 16 6 98001 9 1 0 3 1223 1 94032 Tasty Cake Gives amazing items including [6★ Memory Resonance Material Pick x1] A cake Strike Hawk specially prepared for the Chief Commandant. It was made by Chrome, Wanshi, and Kamui, tasted by Camu, and enhanced with Camu's suggestion. It's sweet and tasty. Assets/Product/Texture/Image/IconTools/ItActivityFuli002.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli002Sp.png 16 5 97511 9 1 0 1 1179 1 -94033 Construct Research Surprise Fortune Bag Open it to get a random number of Event Construct R&D Tickets. · 10% chance to get Event Construct R&D Ticket x250 · 15% chance to get Event Construct R&D Ticket x225 · 20% chance to get Event Construct R&D Ticket x200 · 25% chance to get Event Construct R&D Ticket x175 · 30% chance to get Event Construct R&D Ticket x150 Assets/Product/Texture/Image/IconTools/ItPayEv1801.png Assets/Product/Texture/Image/IconToolsSp/ItPayEv1801Sp.png 16 5 99000 999 99 0 2 1011 +94033 Construct Research Surprise Fortune Bag Open it to get a random number of Event Construct R&D Tickets. · 10% chance to get Event Construct R&D Ticket x250 \n· 15% chance to get Event Construct R&D Ticket x225 \n· 20% chance to get Event Construct R&D Ticket x200 \n· 25% chance to get Event Construct R&D Ticket x175 \n· 30% chance to get Event Construct R&D Ticket x150 Assets/Product/Texture/Image/IconTools/ItPayEv1801.png Assets/Product/Texture/Image/IconToolsSp/ItPayEv1801Sp.png 16 5 99000 999 99 0 2 1011 94034 S-Rank Omniframe Choice Pack Choose 1 from 10 S-Rank Omniframes. Available S-Rank Omniframes: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel. The pack expires on Jul. 13, 2023, 1:59. Assets/Product/Texture/Image/IconTools/ItZixuanS05.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS05Sp.png 16 6 97511 9 1 1 2023/5/11 2:00 5443140 0 3 1246 1 94035 Kowloong Couplets Gives amazing items including [6★ Memory Resonance Material Pick x1] Commandant! Commandant! Look! These are the couplets Pulao just wrote! Hehe. Actually, every Kowloong Crew member is sticking couplets on their doors now, but mine is the best as always! Wanna write your couplets as well, Commandant? Then please write the first line. Humph. No matter what it is, Pulao can always come up with the second line! Assets/Product/Texture/Image/IconTools/ItActivityFuli003.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli003Sp.png 16 6 97510 9 1 1 90241 1 94036 S-Rank Omniframe Choice Choose 1 from 14 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea and Capriccio. Assets/Product/Texture/Image/IconTools/ItZixuanS06.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS06Sp.png 16 6 98001 9 1 0 3 1248 1 @@ -1431,6 +1517,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 94048 Aife 2-Piece Set Gives 5★ Memories - Aife 1 and Aife 4. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/IconNewbieSuitbag01.png Assets/Product/Texture/Image/IconToolsSp/IconNewbieSuitbag01Sp.png 16 5 94001 9 1 1 100 0 1 1261 1 94049 Guinevere 2-Piece Set Gives 6★ Memories - Guinevere 1 and Guinevere 4. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/IconNewbieSuitbag02.png Assets/Product/Texture/Image/IconToolsSp/IconNewbieSuitbag02Sp.png 16 6 98001 9 1 1 100 0 1 1262 1 94050 Da Vinci 4-Piece Set Gives 6★ Memories - Da Vinci 2, Da Vinci 3, Da Vinci 5, and Da Vinci 6. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/IconNewbieSuitbag03.png Assets/Product/Texture/Image/IconToolsSp/IconNewbieSuitbag03Sp.png 16 6 98001 9 1 1 100 0 1 1263 1 +94051 Fairway Reinforcement Permit Choose 1 from 16 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea, Capriccio, Starfarer, and Scire. Assets/Product/Texture/Image/IconTools/ItZixuanS07.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS07Sp.png 16 6 97511 9 1 0 3 1274 1 +94052 Starry Chiffon Gives Serum Bundle β (M) x2, Hypertune Crystal α x480, and Hypertune Crystal β x80. This cake was baked by Bianca in person. You do not know when it was sent to your lounge, but the moment you open the box, a light fragrance of lilies fills the room. The thick chocolate coating is sprinkled by icing and cookies, making the cake look very delicious. Assets/Product/Texture/Image/IconTools/ItActivityFuli004.png Assets/Product/Texture/Image/IconToolsSp/ItActivityFuli004Sp.png 16 5 97511 9 1 0 1 1199 95000 Coating Pick Supply Pack Use it in Items > Item. Choose 1 from 16 Coatings: Gray Feathers: Palefire, Gray Feathers: Nightblade, Gray Feathers: Tenebrion, Gray Feathers: Blast, Gray Feathers: Lotus, Gray Feathers: Eclipse, Gray Feathers: Lux, Gray Feathers: Dawn, Gray Feathers: Entropy, Gray Feathers: Ember, Machina, Thistle, Gothic, Ashen End, Gray Feathers: Pulse, Shooting Star. Assets/Product/Texture/Image/IconTools/ItCaseI010050.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010050Sp.png 16 5 97512 9 1 1 100 0 3 1132 1 95001 Coating Pick Supply Pack Use it in Items > Item. Select any 1 from the 15 Coatings listed below: Maid of Time, Thistle, Gothic, Shadow Vanguard, Ashen End, Machina, Shooting Star, Gray Feathers: Crimson Abyss, Final Journey, Field Training, Skyline Trial, Adventurous Spirit, Aster Hare, Chief Mechanic, and Desert Night. Assets/Product/Texture/Image/IconTools/ItCaseI010060.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010060Sp.png 16 5 97511 9 1 1 100 0 3 1185 1 95002 Coating Pick Supply Pack Use it in Items > Item. Select any 1 from the 15 Coatings listed below: Shadow Vanguard, Ashen End, Shooting Star, Final Journey, Dream Eater, Night Fever, Yaksha Undertow, Flawless Tempo, Gothic, Adventurous Spirit, Starry Desert, Maid of Time, Thistle, Field Training, and Winter Hunter. Assets/Product/Texture/Image/IconTools/ItCaseI010060.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010060Sp.png 16 5 97510 9 1 1 100 0 3 1221 1 @@ -1477,6 +1565,12 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 95164 [Vapor Tide] Blueprint Bundle Gives a full set of [Vapor Tide] Decor Blueprint. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/ItBiankaSummer003.png Assets/Product/Texture/Image/IconToolsSp/ItBiankaSummer003Sp.png 16 5 97001 9 1 1 100 0 1 1265 95165 [Vapor Tide] Set Gives a full set of [Vapor Tide] Decor. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/ItBiankaSummer002.png Assets/Product/Texture/Image/IconToolsSp/ItBiankaSummer002Sp.png 16 5 97001 9 1 1 100 0 1 1267 95166 [Vapor Tide] Blueprint Pick Choose 1 of the [Vapor Tide] Decor Blueprints. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/ItBiankaSummer001.png Assets/Product/Texture/Image/IconToolsSp/ItBiankaSummer001Sp.png 16 4 97001 99 99 1 100 0 3 1268 1 +95167 [Snap Imaging] Blueprint Bundle Gives a full set of [Snap Imaging] Decor Blueprint. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItStudio003.png Assets/Product/Texture/Image/IconToolsSp/ItStudio003Sp.png 16 5 97001 9 1 1 100 0 1 1270 +95168 [Snap Imaging] Set Gives a full set of [Snap Imaging] Decor. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItStudio002.png Assets/Product/Texture/Image/IconToolsSp/ItStudio002Sp.png 16 5 97001 9 1 1 100 0 1 1272 +95169 [Snap Imaging] Blueprint Choice Choose 1 of the [Snap Imaging] Decor Blueprints. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItStudio001.png Assets/Product/Texture/Image/IconToolsSp/ItStudio001Sp.png 16 4 97001 99 99 1 100 0 3 1273 1 +95170 [Archeology Base] Blueprint Bundle Gives a full set of the [Archeology Base] Decor Blueprint. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological003.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological003Sp.png 16 5 97001 9 1 1 100 0 1 1276 +95171 [Archeology Base] Set Gives a full set of [Archeology Base] Decor. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological002.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological002Sp.png 16 5 97001 9 1 1 100 0 1 1278 +95172 [Archeology Base] Blueprint Choice Choose 1 of the [Archeology Base] Decor Blueprints. Use it in Warehouse > Item. Assets/Product/Texture/Image/IconTools/ItArchaeological001.png Assets/Product/Texture/Image/IconToolsSp/ItArchaeological001Sp.png 16 4 97001 99 99 1 100 0 3 1279 1 96000 Lucky Chest A red envelope worthy of 180,000 Cogs. Share it with other members! Share Cogs to unlock the corresponding [Cat Grab] member. Humph. So this is the chest. Nanami also has some ready this year!——Diary No.5066, Nanami Assets/Product/Texture/Image/IconTools/NewyearGift3.png Assets/Product/Texture/Image/IconToolsSp/NewyearGift3Sp.png 16 5 96001 999 1 1 2023/1/13 5:00 1468800 810 1 0 4 1 96001 F.O.S. Instructor Medal Issued to commandants who have their students successfully graduated. The number on it represents the number of graduates. See the Collection Wall for more details. Assets/Product/Texture/Image/UiCollection/Iconcollection031.png Assets/Product/Texture/Image/UiCollection/Iconcollection031.png 262148 3 1 99999 99999 0 96002 Tantalum Ore Can be exchanged for various rewards in the shop. Available through Norman Revival Plan. Tantalum-193 is one of the vital components of Construct technology. Back in the Golden Age, majority of Tantalum came from Tantalum Ores. Mining and refining of Tantalum Ore therefore became Norman International's main business over time. Assets/Product/Texture/Image/IconTools/IconStronghold003.png Assets/Product/Texture/Image/IconTools/IconStronghold003.png 2097156 3 96002 999999999 999999999 0 @@ -1506,7 +1600,60 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 96120 Biomimetic Blood Biomimetic Blood can be used in adventures to restart battle, revive characters, or even do trades in events. Cannot be carried over to a new run. An elixir the church made with the ancient knowledge left behind. It has an outstanding therapeutic effect on most common injuries. Assets/Product/Texture/Image/IconTools/IconRougeItem02.png Assets/Product/Texture/Image/IconToolsSp/IconRougeItem02Sp.png 2097156 5 10 999999 999999 0 96121 Expedition Loot II Loot obtained after the Guild Expedition II. Use it to exchange for items in Shop. Season 2 event shop will permanently close on Nov 9. Please exchange for items before it closes. Assets/Product/Texture/Image/IconTools/IconGuildWar03.png Assets/Product/Texture/Image/IconToolsSp/IconGuildWar03Sp.png 2097156 5 10 999999 999999 1 2023/9/26 2:00 3801540 0 96122 Achievement Points Used to indicate progress toward course completion. Reach certain Achievement Points to unlock higher-level License Upgrade Exams. Reach the required Achievement Points to unlock the corresponding exams. Assets/Product/Texture/Image/UiCourse/UiCourseGPA.png Assets/Product/Texture/Image/UiCourse/UiCourseGPA.png 2097156 5 10 999999 999999 -96123 Astro-Mystery Box Use it to unlock exclusive story in the "Starry Night Astrology". A handmade mystery gift box. One has to try hard to suppress the temptation to shake it. "Isn't it more romantic to share it with the one you love?" Assets/Product/Texture/Image/IconTools/IconPokerGuessing01.png Assets/Product/Texture/Image/IconToolsSp/IconPokerGuessing01Sp.png 2097156 5 10 999999 999999 1 2022/8/4 5:00 950400 0 +96123 Astro-Mystery Box Use it to unlock exclusive story in the "Starry Night Astrology". A handmade mystery gift box. One has to try hard to suppress the temptation to shake it. "Isn't it more romantic to share it with the one you love?" Assets/Product/Texture/Image/IconTools/IconPokerGuessing01.png Assets/Product/Texture/Image/IconToolsSp/IconPokerGuessing01Sp.png 2097156 5 10 999999 999999 1 2024/2/14 7:00 759600 0 +96124 City Art Badge Can be exchanged for items in the Palette Clash Shop. Awakened machines designed and produced this metal badge to award the individuals who have made outstanding contribution to Constellia's art. Assets/Product/Texture/Image/IconTools/IconColorTableItem001.png Assets/Product/Texture/Image/IconToolsSp/IconColorTableItem001Sp.png 2097156 5 10 999999 999999 0 +96125 Control Board Fragment III Control Board Fragment III Control Board Fragment III Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 +96126 Control Board Fragment II Control Board Fragment II Control Board Fragment II Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 +96127 Control Board Fragment I Control Board Fragment I Control Board Fragment I Assets/Product/Texture/Image/Iconcurrency/IconConsumeMoney.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeMoneySp.png 3 3 10 0 +96128 Subsidiary Fragment III Subsidiary Fragment III Subsidiary Fragment III Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 +96129 Subsidiary Fragment II Subsidiary Fragment II Subsidiary Fragment II Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 +96130 Subsidiary Fragment I Subsidiary Fragment I Subsidiary Fragment I Assets/Product/Texture/Image/Iconcurrency/IconConsumeActionPoint.png Assets/Product/Texture/Image/IconcurrencySp/IconConsumeActionPointSp.png 3 3 10 0 +96140 Port Blazing Trails Unlock new ports to install more modules on Trailblazer. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon42.png 262148 5 10 99999 99999 0 +96141 Focus Logic Trailblazer Modification Consists of passive skills that enhance DMG and increase durability. Suits those who prefer a single type of weapon. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon1.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon1.png 262148 5 10 99999 99999 0 +96142 Parallel Logic Trailblazer Modification Parallel Logic allows Trailblazer to equip two weapon modules at the same time. Suits those who prefer a flexible combat style. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon2.png 262148 5 10 99999 99999 0 +96143 Starfall Trailblazer Modification Each skill cast accumulates 1 stack of energy. Once there are 6 stacks, Starfall can be cast to pull in enemy units in a large area, dealing 3500% Physical DMG in total. Dodging and the 3rd/6th hit of Basic Attack can also accumulate energy stacks. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon3.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon3.png 262148 5 10 99999 99999 0 +96144 Fist Barrage Trailblazer Modification Tap the Signature button to consume 100 Signature Energy, charge for a brief moment, then unleash multiple rapid strikes against the target in front, dealing 3500% Physical DMG in total. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon4.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon4.png 262148 5 10 99999 99999 0 +96145 Wide-Area Strike Trailblazer Modification After equipping this module, the Base DMG of Energy Weapon Mode will increase by 50% while the Basic Attacks in this mode attack 25% slower. Casting this skill actively will consume 30 Signature Energy to activate the Charge Mode for 5s, during which tapping the Signature button again will unleash a wide-area strike that deals 2000% Physical DMG. Every Signal Orb pinged during the Charge Mode will further increase DMG by 5%. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon5.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon5.png 262148 5 10 99999 99999 0 +96146 Star Slasher Trailblazer Modification After equipping this module, Basic Attacks generate 4 more Signature Energy. Every 5m of Lightblade length will increase DMG by 20%. Casting this skill actively will consume 100 Energy to deal 2700% Physical DMG to the enemies in front within the length of the Lightblade. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon6.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon6.png 262148 5 10 99999 99999 0 +96147 Fistblade Weapon Trailblazer Modification A weapon module that prioritizes melee attacks. In Fistblade Mode, Trailblazer will use 3 skills with cooldowns. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon7.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon7.png 262148 5 10 99999 99999 0 +96148 Energy Weapon Trailblazer Modification A weapon module that utilizes an energy cannon and lightblade. In Energy Weapon Mode, Trailblazer will use 3 different Signal Orb skills. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon8.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon8.png 262148 5 10 99999 99999 0 +96149 Exergonic Weapon Trailblazer Modification When Focus Energy is full, the next skill's DMG multiplier increases by 100% and will drain all Focus Energy once cast. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon10.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon10.png 262148 5 10 99999 99999 0 +96150 Energy Search Trailblazer Modification Every 30s, the aerial support will scan the coordinates of Trailblazer and drop a maintenance crate. Picking up the crate will replace the damaged parts, restore 25 Module Stability and temporarily heal 25% of max HP. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png 262148 5 10 99999 99999 0 +96151 Weapon Restructuring Trailblazer Modification Allows Trailblazer to equip two weapon modules and switch between them at any time. Each switch will drain all Focus Energy. Upon switching from Fistblade to Energy Weapon, every 10 Focus Energy will generate a random Signal Orb; upon switching from Energy to Fistblade Weapon, every 20 Focus Energy will reduce the cooldown of all skills by 1s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon11.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon11.png 262148 5 10 99999 99999 0 +96152 Energy Search Trailblazer Modification Every 30s, the aerial support will scan the coordinates of Trailblazer and drop a maintenance crate. Picking up the crate will replace the damaged parts, restore 25 Module Stability and temporarily heal 25% of max HP. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon9.png 262148 5 10 99999 99999 0 +96153 Block Trailblazer Modification When this skill is ready, tap a Red Orb to channel a beam that strikes the target for 700% Physical DMG and Blocks incoming attacks for a brief moment. 6s cooldown. Successful Blocks will interrupt the enemy's attack and knocks it back. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon13.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon13.png 262148 5 10 99999 99999 0 +96154 Bullet Punch Trailblazer Modification When this skill is ready, tap a Blue Orb to charge for a short duration and dash toward the target, dealing 900% Physical DMG. 8s cooldown. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon14.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon14.png 262148 5 10 99999 99999 0 +96155 Rising Punch Trailblazer Modification When this skill is ready, tap a Yellow Orb to leap into the air using Anti-gravity Energy, knocking the target in front up with the Fistblade and dealing 1200% Physical DMG. 10s cooldown. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon15.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon15.png 262148 5 10 99999 99999 0 +96156 Spinning Lightblade Trailblazer Modification Charges toward the enemy and attacks with the Lightblade, dealing 390%/780%/1170% Physical DMG based on the number of orbs pinged. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon16.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon16.png 262148 5 10 99999 99999 0 +96157 Lightblade Sprint Trailblazer Modification Slashes the enemy with the Lightblade, dealing 680%/1360%/2040% Physical DMG based on the number of orbs pinged. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon17.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon17.png 262148 5 10 99999 99999 0 +96158 Cluster Missiles Trailblazer Modification Opens the chest missile pod to launch 12 seeking missiles that strike the enemy, dealing 510%/1020%/1530% Physical DMG based on the number of orbs pinged. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon18.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon18.png 262148 5 10 99999 99999 0 +96159 Focus Level Trailblazer Modification Focus Energy's limit increases by 100% and its DMG Bonus limit increases by 100%. Each combo landed will increase Extra DMG Bonus by 1%, up to 100%. Every skill or Basic Attack cast will restore 1 additional Signature Energy. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon19.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon19.png 262148 5 10 99999 99999 0 +96160 Efficient Focus Trailblazer Modification Focus Energy charges 50% faster. Each time a skill or Basic Attack hits a target, there is a 30% chance to reduce its cooldown by 1s or gain 1 Signal Orb. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon20.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon20.png 262148 5 10 99999 99999 0 +96161 Heated Plunder Trailblazer Modification After eliminating an enemy, Energy Modules will drop randomly. Looting these modules will restore a small amount of Module Stability, but due to their poor compatibility, each module has a 30% chance to break upon entering the battle. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon21.png 262148 5 10 99999 99999 0 +96162 Rotating Combustion Trailblazer Modification When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png 262148 5 10 99999 99999 0 +96163 Weapon Engine Trailblazer Modification 3-Pings also make Trailblazer invincible for 1s. Casting this skill will also cast Blue Orb 1-Ping and benefit from the connected circuit effect. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon25.png 262148 5 10 99999 99999 0 +96164 Aerial Execution Trailblazer Modification When both Signature Energy and Focus Energy are full, activating Trailblazer's Energy Weapon Mode will consume all Signature Energy and Focus Energy to make it airborne. While airborne, Trailblazer can shoot bullets that deal 250% DMG each. When Trailblazer lands again, it will cast Star Slasher. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon26.png 262148 5 10 99999 99999 0 +96165 Overheat Trailblazer Modification Enters the Overload Mode. In this mode, Module Stability decreases faster, skill cooldown decreases by 30%, orbs recover 50% faster, and every module damaged increases Trailblazer's DMG by 20%. When there is only one module functioning, skills have no cooldown and 8 Signal Orbs are generated every second. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon23.png 262148 5 10 99999 99999 0 +96166 Evocation Trailblazer Modification When any module is damaged, tap this button to change into a backup frame and detonate the original frame for 3000% AOE Physical DMG. 200s cooldown. Airdrops no longer restore Module Stability and HP, but provide spare parts instead. Each airdrop picked up will reduce the cooldown of this skill by 20s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon22.png 262148 5 10 99999 99999 0 +96167 Blast Reaction Trailblazer Modification After a successful Block, Trailblazer will return some incoming DMG back to the attacker, then leaps into the air and slams down, dealing 500% Physical DMG in a small area. The next skill has a 30% chance to immediately execute the enemy unit. (Invalid against Boss enemies.) Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon27.png 262148 5 10 99999 99999 0 +96168 Veteran Trailblazer Modification A successful Block will fully restore Dodge Gauge and make Dodging no longer consume Dodge Gauge within 8s. The next skill's DMG increases by 100%. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon28.png 262148 5 10 99999 99999 0 +96169 Hand of Annihilation Trailblazer Modification Block is replaced with Snap Shockwave that annihilates all missile attacks in a large area, knocks back all enemy units and recovers 40 Signature Energy (with a bonus 2 Signature Energy from each missile annihilated). Cooldown increases by 6s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon29.png 262148 5 10 99999 99999 0 +96170 Penetrating Punch Trailblazer Modification After charging for a brief moment, dashes toward the target and deals 1200% Physical DMG to all the enemies in a straight line with the Laser Cannon on the arm. Casting this skill has a 30% chance to reset its cooldown. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon30.png 262148 5 10 99999 99999 0 +96171 Evading Stance Trailblazer Modification Tapping a Blue Orb after Dodging will remove the charge time and reduce the skill cooldown by 2s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon31.png 262148 5 10 99999 99999 0 +96172 Suction Punch Trailblazer Modification Press and hold the Blue Orb to charge for 3s, then pull in enemy units within 6m. Cooldown increases by 8s. Recovers 20 Signature Energy. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon32.png 262148 5 10 99999 99999 0 +96173 Rising Power Trailblazer Modification Hitting a target with less than 30% HP will knock it away and eliminate it directly. (Invalid against Boss enemies.) Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon33.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon33.png 262148 5 10 99999 99999 0 +96174 Rising Slam Trailblazer Modification Hitting a Rising Punch has a 30% chance to trigger a slamming attack, dealing 750% Physical DMG. After casting this skill, restores 2 Signature Energy per second for 5s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon34.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon34.png 262148 5 10 99999 99999 0 +96175 Consecutive Punches Trailblazer Modification Hitting a Rising Punch has a 30% chance to trigger an aerial combo, dealing 750% Physical DMG in total. Cooldown increases by 6s. Restores 40 Signature Energy. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon35.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon35.png 262148 5 10 99999 99999 0 +96176 Hover Shield Trailblazer Modification Not yet available Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png Assets/Product/Texture/Image/IconAffix/AffixIconMoai2.png 262148 5 10 99999 99999 0 +96177 Quick Charge Trailblazer Modification Casting Red Orb 3-Pings repeatedly within 5s will increase the DMG of Red Orb 3-Pings by 50% and allow it to be cast faster. This effect stacks up to 3 times. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon36.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon36.png 262148 5 10 99999 99999 0 +96178 Helium Flash Trailblazer Modification When a Red Orb 3-Ping is glowing, press and hold Basic Attack at the right time to trigger a Helium Flash, consuming all Red Orbs to increase Extra DMG by 60% for every additional Red Orb consumed. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon37.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon37.png 262148 5 10 99999 99999 0 +96179 Hover Field Trailblazer Modification Not yet available Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon13001.png 262148 5 10 99999 99999 0 +96180 Energy Recycling Trailblazer Modification Pinging a Yellow Orb will consume all available Yellow Orbs instead. Each Yellow Orb pinged deals 680% Physical DMG and increases Extra DMG Bonus by 20% for 3s. This duration is reset each time a Yellow Orb is pinged. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon38.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon38.png 262148 5 10 99999 99999 0 +96181 Extended Lightblade Trailblazer Modification Each Yellow Orb 3-Ping increases the length of Lightblade by 5m, up to 15m. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon39.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon39.png 262148 5 10 99999 99999 0 +96182 Hover Supply Trailblazer Modification Not yet available Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png Assets/Product/Texture/Image/IconAffix/AffixIconFushe2.png 262148 5 10 99999 99999 0 +96183 Guided Missile Trailblazer Modification Pinging a Blue Orb will consume all available Blue Orbs to deal 510% Physical DMG for each orb pinged and summon missile support for 3s (stackable), launching guided missiles at the enemy every 1.5s. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon40.png 262148 5 10 99999 99999 0 +96184 Heat Unleashed Trailblazer Modification Blue 3-Pings will consume all Focus Energy. Every 100 Focus Energy will increase the Lightblade by 10m, up to 15m. Also launches missiles to the enemy unit. Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png Assets/Product/Texture/Image/UiBrilliantwalk/UiBrilliantwalkIcon41.png 262148 5 10 99999 99999 0 +96185 Second Sight Placeholder Placeholder in advance Placeholder in advance Assets/Product/Texture/Image/IconTools/IconRougeItem02.png Assets/Product/Texture/Image/IconToolsSp/IconRougeItem02Sp.png 2097156 5 10 999999 999999 0 250001 Coating Pick Supply Pack Use it in Items > Item. Choose 1 from 14 Coatings: Gray Feathers: Palefire, Gray Feathers: Storm, Gray Feathers: Blast, Gray Feathers: Ember, Gray Feathers: Lotus, Gray Feathers: Eclipse, Gray Feathers: Pulse, Gray Feathers: Lux, Gray Feathers: Dawn, Demon Gear, Thistle, Gothic Sentinel, Ashen End, Shooting Star. Assets/Product/Texture/Image/IconTools/ItCaseI010050.png Assets/Product/Texture/Image/IconToolsSp/ItCaseI010050Sp.png 16 5 97512 9 1 1 100 0 3 2000068 1 250002 B-Rank Construct Pick Choose one from 3 B-Rank Constructs: Lotus, Storm, Eclipse. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi11.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi11Sp.png 16 5 97501 99 1 1 100 0 3 2000020 1 250003 A-Rank Construct Pick Choose one from 6 A-Rank Constructs: Dawn, Lux, Palefire, Zero, Blast, Nightblade. Use it in Items > Item. Assets/Product/Texture/Image/IconTools/leijichongzhi05.png Assets/Product/Texture/Image/IconToolsSp/leijichongzhi05Sp.png 16 6 97501 9 1 1 100 0 3 2000022 1 @@ -1616,10 +1763,8 @@ Id Name Description WorldDesc BigIcon Icon ItemType Quality Priority MaxCount Gr 400066 Secret Pact Card Used to research event items. Tickets issued to Executor Squads. Accumulate them to access Coating research facilities. Assets/Product/Texture/Image/IconTools/IconActivityConsumeTic2101001.png Assets/Product/Texture/Image/IconToolsSp/IconActivityConsumeTic2101001Sp.png 32772 5 800 99999 9999 1 2022/4/8 8:00 1814340 820 1 0 400070 Terminal Code Event item for [Volatile Priestess] event. An access code for the mysterious [Volatile Priestess] event. Rumors speak of neon visions being seen—ghosts of a long-haired maiden in austere prayer. Assets/Product/Texture/Image/IconTools/ItKrYunying001.png Assets/Product/Texture/Image/IconToolsSp/ItKrYunying001Sp.png 3 3 10 1 2023/7/15 8:00 2419260 5000001 1 0 1300284 400067 S-Rank Omniframe Pick Choose one from 14 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea and Capriccio. Assets/Product/Texture/Image/IconTools/ItZixuanS06.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS06Sp.png 16 6 10006 9 1 1 100 0 3 5000735 1 -4009 "Chac-Chac" An item Sophia sent along with the Activation Date mail. Will be archived in Commandant's secret space. A pair of Akdilek instruments gifted by Sophia. They make a pleasant sound when you shake them, providing the beat for music and dance.\nShe never thought she would be dancing at a ball. Controlling her body's movement was much more difficult than controlling machines. Still, she found herself enjoying it somehow.\nThe one thing she remembers the most about that moment was the rhythm her partner made with the maracas.\nShe no longer has a chance to dance lately. She wants to keep this wonderful instrument at your place for now while she looks forward to dancing with her partner and the shakers once again in the future. Assets/Product/Texture/Image/IconTools/ItCharBirthday09.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday09Sp.png 4194308 5 10 99999 999 0 -4010 Warrior's Greatsword An item Kamui sent along with the Activation Date mail. Will be archived in Commandant's secret space. A common weapon used in popular RPGs during the Golden Age. A replica like this has not been manufactured for a long time, so this is probably one of Kamui's prized processions. A line is engraved on the sword: "All in war with time".\nHe has given you his sword, alongside his passion, courage, and faith unreservedly. Assets/Product/Texture/Image/IconTools/ItCharBirthday10.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday10Sp.png 4194308 5 10 99999 999 0 -4011 Takeaway An item Camu sent along with the Activation Date mail. Will be archived in Commandant's secret space. The standard lunchbox given out by Babylonia. After some modifications from Camu, the box looks distinctive and iconic, with its insulating alloy keeping the takeaway inside at the desired temperature. There are a few cheese hotteok in the first layer, and Camu's favorite nightmare-spicy golden egg fried rice is in the second.It does seem to be a dinner he originally prepared for himself.\nBut if that was the case, why is the food not double-spicy the way Camu likes? Assets/Product/Texture/Image/IconTools/ItCharBirthday11.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday11Sp.png 4194308 5 10 99999 999 0 -4012 Moon Rock An item Luna sent along with the Activation Date mail. Will be archived in Commandant's secret space. An unpolished rock the size of a palm. Based on Luna's letter, this rock comes from the surface of the Moon. It was delivered among other packages for Babylonia, so it was thoroughly inspected, and no sign of the Punishing Virus was detected.\nSupposedly, some stones would glisten like the Moon in the past, earning them the name "moonstone." Meanwhile, this rock only glows ever so slightly, but its light is significantly warmer than the moonlight.\nTwo Moons converged—and this is who she is now. Assets/Product/Texture/Image/IconTools/ItCharBirthday12.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday12Sp.png 4194308 5 10 99999 999 0 -4013 Ticket To "Don Giovanni" An item Vera sent along with the Activation Date mail. Will be archived in Commandant's secret space. An opera ticket sold by WGAA. The name of the opera and the showtime are printed on it. Despite WGAA's effort to update it for a modern audience, "Don Giovanni" still has a low turnout. The fact that this showing is taking place at 5:30 in the evening means there is barely any audience.Still, Vera will be waiting in that quiet, empty corner until the curtain falls. Assets/Product/Texture/Image/IconTools/ItCharBirthday13.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday13Sp.png 4194308 5 10 99999 999 0 -4014 Camera An item Bianca sent along with the Activation Date mail. Will be archived in Commandant's secret space. A vintage camera Bianca bought on the commercial street.\nAlthough micro-cameras nowadays are capable of taking photos in much higher resolution, the world surely looks different when seen through a viewfinder. Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday14Sp.png 4194308 5 10 99999 999 0 -4015 A Container That Won't Forget An item Bambinata sent along with the Activation Date mail. Will be archived in Commandant's secret space. A pretty small container that Bambinata decorated in the way Vanessa decorated hers. There is a new journal in it that you can use to write down any noteworthy feelings.\nBambinata mentioned her "treasure chest" to you once, a box that contained the things that mattered to her at different times. Even though she could not remember why they were there or where they came from, she knew them to be crucial if they were in her box.\nMemories do not last forever, no matter the vessel that holds them. Bambinata has given you a container that defies "forgetting," hoping you can keep more important memories with you. Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday15Sp.png 4194308 5 10 99999 999 0 \ No newline at end of file +400068 S-Rank Omniframe Pick Choose one from 16 S-Rank Omniframes. S-Rank Omniframes available for selection: Luminance, Entropy, Ember, Tenebrion, Pulse, Crimson Abyss, Veritas, Plume, Rigor, Laurel, Glory, Garnet, Empyrea, Capriccio, Starfarer and Scire. Assets/Product/Texture/Image/IconTools/ItZixuanS07.png Assets/Product/Texture/Image/IconToolsSp/ItZixuanS07Sp.png 16 6 10006 9 1 1 100 0 3 5000736 1 +4017 "Whispers Of Valley Pines" An item Qu sent along with the Activation Date mail. Will be archived in Commandant's secret space. Along with Qu's reply came an ancient scroll painting of Kowloong. Judging by the signature, this artwork is a millennium old. "In moss and dew, the dawn is bathed. Through veiled art, our souls are weighed. Upon the stones, pure waters rest. Through myriad valleys, pine winds wade." Anyone witnessing its beauty would surely be spellbound. It captures a moment in the Kowloong history, a serenity Qu will always aspire to but never quite reach. Assets/Product/Texture/Image/IconTools/ItCharBirthday17.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday17Sp.png 4194308 5 10 99999 999 0 +4020 "The Fool" An item Nanami sent along with the Activation Date mail. Will be archived in Commandant's secret space. A tarot card created by an AI, combining the image of Nanami and "The Fool". To ensure her path will lead to "The World" she wants to see, Nanami is about to begin a long journey. Assets/Product/Texture/Image/IconTools/ItCharBirthday20.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday20Sp.png 4194308 5 10 99999 999 0 +4021 "Church Visit" An item Haicma sent along with the Activation Date mail. Will be archived in Commandant's secret space. Play the music video for "Church Visit". Featuring Haicma's synthesized voice, it introduces Church of Machina through a blend of rap, rock, folk, and pop music. Watching it leaves one in a trance for half an hour. Assets/Product/Texture/Image/IconTools/ItCharBirthday21.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday21Sp.png 4194308 5 10 99999 999 0 +4018 Beats and Beach Record: First Edition An item No. 21 sent along with the Activation Date mail. Will be archived in Commandant's secret space. The CD's cover alone transports you back to the heights of summer passion. Long-forgotten beats and melodies surge to life at its mere sight. Rumor has it, this first edition CD was made exclusively for Beats and Beach attendees, with very limited quantities released to the public. Clearly played numerous times, it seems No. 21 has relived cherished memories with this time and again. Wait... there's a subtle scratch on the back. Could it be... teeth marks? Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png Assets/Product/Texture/Image/IconToolsSp/ItCharBirthday18Sp.png 4194308 5 10 99999 999 \ No newline at end of file diff --git a/Resources/table/share/lotto/Lotto.tsv b/Resources/table/share/lotto/Lotto.tsv index 89aeef5..2c25ad0 100644 --- a/Resources/table/share/lotto/Lotto.tsv +++ b/Resources/table/share/lotto/Lotto.tsv @@ -2,7 +2,8 @@ Id TimeId LottoGroupId Priority Banner ReachRewardTimes ExtraRewardId ConsumeId 1 1 1 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab 8 1211 50100 50 100 250 400 600 800 1200 1700 2200 2700 1 2 3 4 5 6 7 8 9 10 2 2 2 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating03.prefab 8 1224 50101 50 100 250 400 600 800 1200 1700 2200 2700 11 12 13 14 15 16 17 18 19 20 3 3 3 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating04.prefab 8 1229 50102 50 200 400 600 800 1200 1600 2000 2500 3150 21 22 23 24 25 26 27 28 29 30 -4 10111 4 4 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1250 50105 50 200 400 600 800 1200 1600 2000 2500 3150 31 32 33 34 35 36 37 38 39 40 -5 11001 5 5 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1264 50106 50 100 250 400 600 800 1200 1700 2200 2700 41 42 43 44 45 46 47 48 49 50 +4 4 4 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1250 50105 50 200 400 600 800 1200 1600 2000 2500 3150 31 32 33 34 35 36 37 38 39 40 +5 5 5 Assets/Product/Ui/ComponentPrefab/DrawCollaboration/DrawExtra02.prefab 8 1264 50106 50 100 250 400 600 800 1200 1700 2200 2700 41 42 43 44 45 46 47 48 49 50 +6 13807 6 6 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating03.prefab 8 1224 50107 50 100 250 400 600 800 1200 1700 2200 2700 51 52 53 54 55 56 57 58 59 60 100001 2160016 100001 2 Assets/Product/Ui/ComponentPrefab/DrawCoating/EnDrawCoating01.prefab 1 1211 260001 50 1 110001 2160134 110001 1 Assets/Product/Ui/ComponentPrefab/DrawCoating/DrawCoating02.prefab 8 1211 400066 50 100 250 400 600 800 1200 1700 2200 2700 110001 110002 110003 110004 110005 110006 110007 110008 110009 110010 \ No newline at end of file diff --git a/Resources/table/share/lotto/LottoBuyTicketRule.tsv b/Resources/table/share/lotto/LottoBuyTicketRule.tsv index 97903ac..3028fa4 100644 --- a/Resources/table/share/lotto/LottoBuyTicketRule.tsv +++ b/Resources/table/share/lotto/LottoBuyTicketRule.tsv @@ -49,6 +49,16 @@ Id UseItemId[1] UseItemId[2] Sale[1] Sale[2] UseItemCount[1] UseItemCount[2] Use 48 3 5 67%OFF 1700 56 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 1700 Assets/Product/Texture/Image/UiLotto/UiLottoCardEv23.png 49 3 5 66%OFF 2200 73 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 2200 Assets/Product/Texture/Image/UiLotto/UiLottoCardEv23.png 50 3 5 66%OFF 2700 90 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 2700 Assets/Product/Texture/Image/UiLotto/UiLottoCardEv23.png +51 3 5 80% Off 50 1 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 50 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +52 3 5 70% Off 100 3 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 100 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +53 3 5 68% Off 250 8 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 250 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +54 3 5 67% Off 400 13 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 400 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +55 3 5 68% Off 600 19 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 600 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +56 3 5 67% Off 800 26 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 800 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +57 3 5 67% Off 1200 39 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 1200 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +58 3 5 67% Off 1700 56 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 1700 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +59 3 5 66% Off 2200 73 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 2200 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png +60 3 5 66% Off 2700 90 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 2700 Assets/Product/Texture/Image/UiLotto/UiLottoCardSummer.png 110001 3 5 80% Off 50 1 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 50 Assets/Product/Texture/Image/UiLotto/UiLottoCardNewyear.png 110002 3 5 70% Off 100 3 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 100 Assets/Product/Texture/Image/UiLotto/UiLottoCardNewyear.png 110003 3 5 68% Off 250 8 Assets/Product/Texture/Image/UiLotto/UiLottoCardHeika.png Assets/Product/Texture/Image/UiLotto/UiLottoCardHongka.png 250 Assets/Product/Texture/Image/UiLotto/UiLottoCardNewyear.png diff --git a/Resources/table/share/lotto/LottoReward.tsv b/Resources/table/share/lotto/LottoReward.tsv index 679f509..07970d0 100644 --- a/Resources/table/share/lotto/LottoReward.tsv +++ b/Resources/table/share/lotto/LottoReward.tsv @@ -49,6 +49,16 @@ Id LottoId TemplateId Count Params[0] Params[1] Params[2] Weights[1] Weights[2] 48 5 30013 30 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 49 5 90030 2 16000 16000 16000 16000 16000 16000 16000 16000 16000 16000 50 5 90015 1 18000 18000 18000 18000 18000 18000 18000 18000 18000 18000 +51 6 6210405 1 0 0 0 0 30 30 30 30 30 30 +52 6 3002 1 0 0 120 120 120 120 120 120 120 120 +53 6 80017 1 0 0 200 200 200 200 200 200 200 200 +54 6 40301 120 500 500 500 500 500 500 500 500 500 500 +55 6 50005 500 800 800 800 800 800 800 800 800 800 800 +56 6 50003 200 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000 +57 6 32 20 7000 7000 7000 7000 7000 7000 7000 7000 7000 7000 +58 6 30013 30 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000 +59 6 90030 2 16000 16000 16000 16000 16000 16000 16000 16000 16000 16000 +60 6 90015 1 18000 18000 18000 18000 18000 18000 18000 18000 18000 18000 100001 100001 6902301 1 10 110001 110001 6210307 1 0 0 0 0 30 30 30 30 30 30 110002 110001 50005 3500 0 0 120 120 120 120 120 120 120 120 diff --git a/Resources/table/share/mail/Mail.tsv b/Resources/table/share/mail/Mail.tsv index 5b69109..4994865 100644 --- a/Resources/table/share/mail/Mail.tsv +++ b/Resources/table/share/mail/Mail.tsv @@ -148,6 +148,13 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 90070 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased a Sign of Summer Bundle. You will receive one reward per day over a period of 10 days. 2592000 900700 90071 E-02 'Babylonia' Quartermaster One per day for 15 days Dear Commandant, you have purchased Summer Clouds. You will receive one reward per day over 15 days. 2592000 900710 900711 900712 90072 E-02 'Babylonia' Quartermaster One per day for 30 days Here are your Whispers From the Mirror Gift Box. You will receive one reward per day over 30 days. 2592000 900720 900721 +90073 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased a Dawning Joy Pack. You will receive one reward per day over 10 days. 2592000 900730 +90074 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased a Toward the Light Mega Gift Box. You will receive one reward per day over 10 days. 2592000 900740 +90075 Babylonia Quartermaster One per day for 15 days Dear Commandant, you have purchased a First Taste of Snow Pack. You will receive one reward per day over 15 days. 2592000 900750 900751 900752 +90076 Babylonia Quartermaster 1 per day for 7 days Dear Commandant, you have purchased a Seven-Dynasty Tea Pack. You will receive one reward per day over 7 days. 2592000 900760 900761 +90077 Babylonia Quartermaster 1 per day for 7 days Here are your Advanced Return to Frontline rewards. You will receive one reward per day over 7 days. 2592000 900770 900771 +90078 Babylonia Quartermaster One per day for 15 days Dear Commandant, you have purchased a Starry Night Pack. You will receive one reward per day over 15 days. 2592000 900780 900781 +90079 Babylonia Quartermaster 1 per day for 10 days Dear Commandant, you have purchased a Winter Ballad Pack. You will receive one reward per day over 10 days. 2592000 900790 100001 Lucia Gift from Lucia Open it and there is a standard rectangular chocolate bar. Just by looking at it, you have a feeling that it will taste exceptionally wonderful.
A list of broken cooking utensils in the Babylonia public kitchen is attached to the bottom of the package. 604800 202 201 200 100002 Liv Gift from Liv Open it and there are some chocolates made in different adorable shapes, such as heart, cotton, cat's claw, etc. Each of them is too cute to eat. 604800 202 201 200 100003 Lee Gift from Lee Open it and there are exquisite, neatly arranged chocolates, all in the same shape. A vague mark "lee" is stamped on the bottom of each chocolate. 604800 202 201 200 @@ -180,6 +187,7 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 100119 Sophia: Silverfang Gift from Sophia: Silverfang Eternal Rose: A specially treated rose that can last a long time. Sophia poured her heart into the selection and crafting of this beauty. 1209600 210 211 100120 Chrome: Arclight Gift from Chrome: Arclight Reborn Rose: Babylonia's resuscitating technologies brought this once withered rose back to its original colors. This nicely pruned miracle is now stored within a glass container. 1209600 210 211 101001 Celica Thank you for everything, Commandant. Commandant, Ayla has completed the photo album! Who knows that we have already had so many memorable moments together! Anyways, let me wish you a happy birthday on behalf of everyone! 1209600 212 +101002 セリカ Do you know what day it is today, Commandant? Commandant seems to have been buried in work lately. Did everyone's plan manage to let Commandant rest up? Oh, it's almost time. I've got to bring the cake to Commandant—Commandant, happy birthday! 1209600 218 102000 World Government Association of Art Letter from WGAA Dear Commandant: The WGAA has recently commissioned the reproduction of a number of optical digital mediums used by people of the Golden Age. A special festival is approaching, and we have prepared a copy just for you. There is an old saying, "giving a rose leaves the hand with a lingering fragrance." I hope this gift can help you convey your heart to whomever you cherish during this holiday season. Of course, you can also apply to the Logistics Department for more. 1209600 213 214 215 102001 Lee Gift from Lee Fundamentals of Electronic Circuits - Video: An explanatory version of a textbook, recorded by Lee himself, with an accompanying explanation of what things Lee cannot create regarding the laws of physics. 1209600 216 217 102002 Lucia Gift from Lucia Blank Memory: Lucia bought a blank CD from the video store in Babylonia and is waiting for the owner of the gift to record a unique memory on it. 1209600 216 217 @@ -240,6 +248,8 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 63008 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Sept 26. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 63009 E-02 'Babylonia Command Center Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Nov 9. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 63010 E-02 'Babylonia Command Center Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Dec 11. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 +63011 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Jan 18, 2024. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 +63012 Babylonia Command Tactical Assessment Manual Dear Commandant, the current season of Tactical Assessment Manual will end at 02:00 (UTC) on Feb 23, 2024. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 64001 Babylonia Command Gift of Starlight Dear Commandant, please claim your unclaimed event reward(s). 1296000 65001 Babylonia Command Guild Expedition Reward Distribution Dear Commandant, you have succeeded as the defender in the [Guild Expedition] and managed to keep the Base HP always no less than 30%. Please claim your reward below. 3628800 65002 Babylonia Command Guild Expedition Reward Distribution Dear Commandant, you have succeeded as the defender in the [Guild Expedition] and managed to keep the Base HP always no less than 50%. Please claim your reward below. 3628800 @@ -263,6 +273,7 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 65020 Babylonia Command Extremis Collaboration Reward Distribution Dear Commandant, you are ranked among top 1% in the Extremis Collaboration - Danger After Danger. Please claim your reward below. 604800 600080 600090 65021 Babylonia Command Extremis Collaboration Reward Distribution Dear Commandant, you are ranked among top 1% - 10% in the Extremis Collaboration - Danger After Danger. Please claim your reward below. 604800 600100 65022 Babylonia Command Extremis Collaboration Reward Distribution Dear Commandant, you are ranked among top 10% - 30% in the Extremis Collaboration - Danger After Danger. Please claim your reward below. 604800 600110 +66001 Babylonia Command Welcome Back - Tea Party Dear Commandant, the Welcome Back event [Tea Party] is ending soon. Kindly note that Intel purchases will become unavailable 20 minutes before the end. 604800 15 「パニシング:グレイレイヴン」運営チーム 購入上限超過分のパック補填 指揮官様
平素より「パニシング:グレイレイヴン」へのご愛顧ありがとうございます。
本アプリ側の不具合で、購入回数上限が設定されたパックを上限を越えて購入可能な問題につきまして、大変ご迷惑をおかけしてしまい、誠に申し訳ございません。
購入上限を超過した分につきましては、パック内容を配布することが難しいため、購入価格を元に、2円=1有償黒パスの比率で返還させていただきます。更にパックの割引幅に基づき無償黒パスの補填をさせていただきます。メール添付をご査収ください。
無償黒パスと有償黒パスの数量は「購入」ページの右上の「黒パス内訳」でご確認いただけます。

本件につきてご不明の点がございましたらカスタマーサポートまでご連絡をお願いいたします。
※連絡方法:ホーム画面左上の指揮官Lvをタップ→指揮官情報画面右下の「お問い合わせ」

今後も「パニシング:グレイレイヴン」をよろしくお願いします 2592000 50007 Test Center Ranking Reward Top 1% Reward 604800 50008 Test Center Ranking Reward Top 10% Reward 604800 @@ -347,10 +358,16 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 13400523 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された週間カードの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000386 13000387 13000388 13400524 空中庭園補給センター 1日1セット×30日間 敬愛なる指揮官殿。ご購入された鏡中の絮説ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000492 13000493 13400525 空中庭園司令部 Twitter連動キャンペーン報酬 いつも『パニシング:グレイレイヴン』をご利用いただき誠にありがとうございます。
「#パニグレ2年半アニバ」Twitter連動キャンペーンにて、交換されたアイテムを配布いたします。
どうぞご査収ください。

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 -13400526 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが10万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×10,000、意識強化素材IV×5

次のポイントノルマは200,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000494 13000495 -13400527 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが20万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×50,000、Expカプセル-L×5

次のポイントノルマは300,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000496 13000497 -13400528 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが30万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×100,000、血清セットM-β×3

全ノルマ達成に伴い、新たにエキストラノルマが登場しました。
達成すると構造体開発券が獲得できますので、ぜひ最後まで奮ってご参加ください!

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000498 13000499 +13400526 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが10万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×10,000、意識強化素材IV×5

次のポイントノルマは200,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000494 13000495 +13400527 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが20万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×50,000、Expカプセル-L×5

次のポイントノルマは300,000ptとなります。ぜひ奮ってご参加ください。
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000496 13000497 +13400528 空中庭園司令部 Twitter連動キャンペーン報酬 "「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが30万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:ナット×100,000、血清セットM-β×3

全ノルマ達成に伴い、新たにエキストラノルマが登場しました。
達成すると構造体開発券が獲得できますので、ぜひ最後まで奮ってご参加ください!

今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。" 2592000 13000498 13000499 13400529 空中庭園司令部 Twitter連動キャンペーン報酬 「#パニグレ2年半アニバ」Twitter連動キャンペーンにご参加いただきありがとうございます。
キャンペーン集計ptが35万に達しましたので、以下の報酬を参加者様全員に配布いたします。
どうぞご査収ください。
報酬内容:基本構造体開発券×300

参加者の皆様、「パニグレ」を盛り上げていただき本当にありがとうございました!
今後とも『パニシング:グレイレイヴン』をよろしくお願い申し上げます。 2592000 13000500 +13400530 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された週間カードの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000386 13000387 13000388 +13400531 空中庭園補給センター 1日1セット×10日間 敬愛なる指揮官殿。ご購入された向光前進ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000501 +13400532 空中庭園補給センター 1日1セット×10日間 敬愛なる指揮官殿。ご購入された新暁慶祝パックの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000502 +13400533 空中庭園補給センター 1日1セット×15日間 敬愛なる指揮官殿。ご購入された夏の響きパックの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 13000503 13000504 13000505 +13400534 空中庭園補給センター 1日1セット×15日間 敬愛なる指揮官殿。ご購入された平沙万里パックの商品をお届けいたします。パックの商品は15日間に渡って届きます。どうぞお受取りください。 2592000 900780 900781 +13400535 空中庭園補給センター 1日1セット×7日間 敬愛なる指揮官殿。ご購入された龍井茶ギフトボックスの商品をお届けいたします。パックの商品は7日間に渡って届きます。どうぞお受取りください。 2592000 900760 900761 15000 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 27500 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540000 540001 15001 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 55000 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540010 540011 15002 E-02 'Babylonia' Command Pain Cage Progress Reward You earned 110000 Progress in this Phantom Pain Cage event. Every battle brings us closer to Eden's return! Here is your reward. 604800 540020 540021 @@ -433,4 +450,10 @@ Id SendName Title Content ValidTime RewardIds[1] RewardIds[2] RewardIds[3] Rewar 14000074 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000740 140000741 14000075 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000750 140000751 14000076 E-02 'Babylonia' Quartermaster Rewards For the Witch Cafe Web Event Dear Commandant,
Thank you for participating in the [Witch Cafe Web Event]. Bianca has sent you the trainee rewards! Congratulations! 2592000 140000760 140000761 -14000077 E-02 'Babylonia' Command 1 per day for 30 days Dear Commandant, here are your [Unsaid.] R&D 30-Day Pass. You will receive one reward per day over 30 days. Please claim it. 2592000 140000770 +14000077 E-02 'Babylonia' Command 1 per day for 30 days Dear Commandant, here are your [Unsaid.] R&D 30-Day Pass. You will receive one reward per day over 30 days. Please claim it. 2592000 140000770 +14000078 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Spiral.] Limited-time Special Pack. You will receive one reward per day over 10 days. Please claim it. 2592000 140000780 +14000079 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Christmas] S-Rank 10-Day Pass. You will receive one reward per day over 10 days. Please claim it. 2592000 140000790 +14000080 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your [New Year] Limited-time Special Pack. You will receive one reward per day over 15 days. Please claim it. 2592000 140000800 140000801 140000802 +14000081 E-02 'Babylonia' Command 1 per day for 10 days Dear Commandant, here are your [Renaissance.] Limited-time Special Pack. You will receive one reward per day over 10 days. Please claim it. 2592000 140000810 +14000082 E-02 'Babylonia' Command 1 per day for 15 days Dear Commandant, here are your Starry Night Pack. You will receive one reward per day over 15 days. Please claim it. 2592000 140000820 140000821 +14000083 E-02 'Babylonia' Command 1 per day for 7 days Dear Commandant, here are your Returning R&D 7-Day Pass. You will receive one reward per day over 7 days. Please claim it. 2592000 140000830 140000831 diff --git a/Resources/table/share/mail/MailRewardGoods.tsv b/Resources/table/share/mail/MailRewardGoods.tsv index d162077..68cc0c5 100644 --- a/Resources/table/share/mail/MailRewardGoods.tsv +++ b/Resources/table/share/mail/MailRewardGoods.tsv @@ -197,6 +197,18 @@ Id TemplateId Count Params[0] Params[1] Params[2] 900712 1 100000 900720 50005 50 900721 50003 50 +900730 50005 250 +900740 3 750 +900750 50005 250 +900751 90030 2 +900752 1 100000 +900760 50005 250 +900761 90030 2 +900770 50005 250 +900771 90030 2 +900780 3 100 +900781 90030 2 +900790 50005 250 3702000 1 100000 3702010 1 80000 3702020 1 60000 @@ -449,6 +461,7 @@ Id TemplateId Count Params[0] Params[1] Params[2] 215 1 100000 216 40802 1 217 90002 1 +218 10063 1 5200000 9090008 1 5200010 9090009 1 5200020 9090010 1 @@ -606,6 +619,11 @@ Id TemplateId Count Params[0] Params[1] Params[2] 13000498 1 100000 13000499 90031 3 13000500 50000 300 +13000501 3 750 +13000502 50005 250 +13000503 50005 250 +13000504 90030 2 +13000505 1 100000 110 40104 8 111 40100 8 112 30013 3 @@ -722,4 +740,14 @@ Id TemplateId Count Params[0] Params[1] Params[2] 140000751 31204 5 140000760 50003 50 140000761 1 5000 -140000770 50005 90 +140000770 50005 90 +140000780 50005 250 +140000790 3 750 +140000800 50005 250 +140000801 90030 2 +140000802 1 100000 +140000810 50005 250 +140000820 3 100 +140000821 90030 2 +140000830 50005 250 +140000831 90030 2 diff --git a/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv b/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv new file mode 100644 index 0000000..2bb2f13 --- /dev/null +++ b/Resources/table/share/mailcollectionbox/MailCollectionBoxActivity.tsv @@ -0,0 +1,13 @@ +Id TimeId FavoriteMailIds[1] FavoriteMailIds[2] FavoriteMailIds[3] FavoriteMailIds[4] +1 2160207 143 +2 2160208 144 +3 2160209 145 +4 2160210 146 +5 2160211 147 +6 2160212 148 +7 2160213 149 +8 2160214 150 +9 2160215 151 +10 2160216 152 +11 2160229 153 +12 2160230 154 diff --git a/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv new file mode 100644 index 0000000..3430217 --- /dev/null +++ b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMail.tsv @@ -0,0 +1,58 @@ +Id TagId ShowTime MailIcon Desc Title SendName Content RewardIds[1] RewardIds[2] +101 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Nanami New Year Mail Nana★mi *The following message is a transcript created by a speech recognition program*\nYoohoo! Commando! Nanami-o here:\nFirst off! H-happy... nude-new... y-yah-year! Yarrumph... Nanami went a-playing with Ka-ku-ro—yawn—K-Karen the whooole day and we pew-pewed so many fireworks! Oh! But Commandant, don't tell Celica we blew up the CIC holo-display...\nNhn... Yawn... Anyways, Nanami is getting all snoozy-doozy, so I'm doing this early and going to sleepy town... The others who stayed home all day and got no play can do the countdowns or wossname instead! Huehuehue, Nanami's New Year greeting though, wins the race! Be Nanami's good human research subject this year too, Commandant! +102 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Lucia New Year Mail Lucia Dear Commandant:\n\nHappy New Year, Commandant. It's quite lively outside...\nYou must be busy responding to the New Year messages from everyone by now.\nLooking back, we went through a lot in the last year, and I've learned a lot as well.\nThinking of our times together makes me all warm inside... I'll treasure these memories forever.\nAnd thank you for telling me about past culture, Commandant. Like this New Year.\nWe can still smile and be happy like the people of the past, even in this stricken world of ours.\nIn the past, I would not have realized the importance of the minutest joys, but you and Gray Raven made me realize how priceless they are.\nI will continue fighting alongside you as a proof of my resolve.\nSo, Commandant, please lead us forward in the coming year as well.\n\n*Attached is an obviously handmade lipsticked frog plushie. A small L is sewn on its back.* +103 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Karenina New Year Mail Karenina *The following message is a transcript created by a speech recognition program*\nBoom—Bzzz—Boom—\nHello? Hello? You hear me? Alright! Here it is! The fireworks I promised.\nPhew, good thing I made it. Nanami nearly messed it all up!\nSo HEY, drop a Happy New Year for me at least, yeah?!\nI gotta be the first to get presents and blessings, you got it?!\n\nOh, and this thing's for you. Don't you snitch to Celica about my fireworks, alright?! Or you're going to PAY! +104 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Karenina New Year Mail Karenina —****!—****!—****! GAAAAAHH—!\nONE MINUTE PASSED ALREADY! Lucia didn't get the first New Year greeting in before me, did she?! Hey! Did she?!\nArrrgh, this'll have to do! HEY! LISTEN UP!\n—Happy New Year! Happy New Year! Happy New Year!\nHowzat! That's got to have beaten Lucia in terms of Happy New Years! +105 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Lee New Year Mail Lee Dear Commandant:\n\nAccording to "Babylonia Residential Regulations and Restrictions", the damage to public facilities and decibel levels caused by Nanami and Karenina last night has clearly exceeded the "agreeably acceptable" standard. Through computational analysis derived from witness statements and database information, there is a high possibility that, Commandant, you, will be deemed as the person in charge.\nAs such, in the following few days, Babylonia Regional Administrations has a 66.3% chance to request from you a statement of responsibility, an explanation of circumstances, and other such relevant information. I have already prepared all the possible documents you might require, and you need only sign your name on them. I should note that there is a 1.32% possibility that Babylonia might look into relevant liabilities on the matter. In the case of such a scenario arising, I have prepared a report on possible loopholes, as well as a justifiability analysis on the standards of BRRR and the relevant data to support the analysis.\nI have also repaired the destroyed CIC holo-display last night. Depending on the investigation process, you may abstain from submitting the damage report.\n...On an unrelated note, according to Nanami's testimony and the relevant files in Babylonia's database, I have learned that today is, according to the archaic cultural customs from an Eastern country with a long history and vibrant culture, what the people of that culture call "Lunar New Year".\nIn the past year, we went through countless battles and choices together. Your command decisions have brought us victory and hope.\nYour efforts were not unrecognized by us.\nWell... It all feels quite new and awkward writing it this way.\nBut anyhow, good work for the last year, Commandant.\nHappy New Year. +106 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Liv New Year Mail Liv Dearest Commandant:\n\nGood morning, Commandant. A new year has come.\nI hope you slept well last night.\nDid you know? There is an Eastern custom in the past known as "Bai Nian". People would gather on New Year's Eve and celebrate the coming of the New Year. They would greet and give each other their blessings, thanking them for their kindness in the last year.\nThis is our first New Year together, Commandant. Karen told me that fireworks can be used to bring good luck, but, fireworks are so transient... which is why I'd like to give you with something more long-lasting...\nI tried making a New Year present for you. It's not much, but it'll please me greatly if you like it.\nThank you for the time we spent together. I'm infinitely grateful that you became the Gray Raven Commandant—our commandant.\nPlease lead us forward in the coming year too.\nHappy New Year +107 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Kamui New Year Mail Kamui Dear Commandant:\nCOMMANDANT!!! HAPPY NEW YEAR!!! HAHA! it was so fun playing card games with you and Lee last night! Too bad you hit sack at around three you didnt see how Lee won! Guy's a card GOD!!!\noh yeah I drew a turtle on ur face, you aren't mad right haha? you slept first after all, u traitor! I took a lot of photos of us together too :D that was awesome, wanna come over to my place tonight and we can play monopoly!!!\noh yeah i got you a sick NY present too! i know you like that stuff. I think I had a whole stash of em but they grew legs and ran or something, then i lost half of it to lee and soooo here's the rest of it all for you! Best buds forever! +108 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Bianca New Year Mail Bianca Dear Gray Raven Commandant:\n\nI am writing with regards to the Christmas invitation from the Gray Raven squad in the recent past. I have received the invitation, but due to Purifying Force duties concerning the safety of Babylonia officials during the holidays, I could only arrange for Karenina to join you.\nKarenina has expressed that it was a joyous event, and I am sorry for being unable to make it.\nMy shift has just ended, and I hope that this message is not too late for the New Year.\nDue to the nature of the Purifying Force's work, we have always been shunned by others, be it humans or Constructs. It is better for us that way as well. This is also part of the reason why we are usually dispatched during the festivities.\nYet, after knowing more about the Gray Raven and you, I seem to be having a change of hearts on how I feel about the matter... which is a change that I do not dislike.\nTo me, praying is nothing more than a habit, but I still pray, from the bottom of my heart, for your safety in the coming days.\nIf the circumstances permit in the next year, and as an apology for my absence from the Christmas gathering, could I ask you to join me in a short vacation together?\n\nHappy New Year. +109 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Watanabe New Year Mail Watanabe Dear Gray Raven Commandant:\nSorry. I finally found the time to send you a mail. No, I didn't forget about the occasion. Humans might be having their festivals, that's all good and all, but the Corrupted don't get day-offs. If we don't thoroughly clean up the area around the Oasis, it might even mess with your satellites. You probably wouldn't want extra work because of some Forsaken issues too.\nOh, and please keep your squad members in check. When I heard the explosions at night, I thought the Corrupted were knocking on our door. I got my gear and everything ready, only to find your two trouble-making lasses shooting fireworks into the sky. "It looks the best at this angle!" or something, they said...\nI know you might want to spoil them a little as their commandant, but as a leading figure, you might be too lenient on them. You make a mistake, you get disciplined. That's how it should go in the army.\nBabylonia's holidays should be over soon. You must be exhausted from playing hard during the vacation, so you should just rest in the last few days to prepare for work. I'd rather not have to stand in and clean up some new mess for Babylonia once your holidays end. And on an unrelated note, Happy New Year.\n\nP.S. I've attached a red packet for Gray Raven's aid in the previous events. +110 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Alpha New Year Mail α *The following is a message forcibly left in Babylonia's Command System*\n\nHeard your human New Year is here, eh? There were explosions and commotion near the settlements yesterday.\nApparently some kind of celebration ritual for a coming year? Even though it isn't 1 Jan.\nReminds me though, before the Golden Age, some Easterners used a slightly different calendar, and they based their New Year on that.\n...Humans, humans. How petty.\nDon't even know why you'd celebrate peace with explosions.\nAnd.\n—Guess I'll be watching you and the Gray Ravens this year too. +111 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Hassen New Year Mail Hassen Happy New Year, Commandant. My sincerest thanks to you from Babylonia.\nYour contributions and growth did not go unnoticed. We could not have achieved so much without talented and hardworking individuals like you.\nPlease rest well in this period of time. I'll be looking forward to your performance in the future.\n\nI send to you my deepest regards and thanks through this mail of mine. Every line is written with my truest blessings. Thank you for your effort this year. Let's break the record and keep the torch going next year! I wish for your good health and that everything goes your way.\nP.S. This isn't an email template. +112 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Celica New Year Mail Celica Dear Gray Raven Commandant:\n\nHappy New Year.\nOn the very first day of the New Year, I had to overtime at the bridge after receiving warnings about explosives. But when I got there, the supposedly broken holo-display was magically fixed.\nAnyway, Babylonia suffered no actual losses, but somehow, I still had to overtime at the bridge. You can imagine how happy I was.\nThe others from Babylonia must have already given you their New Year blessings, right? Don't forget to respond to them.\nOh, but don't take President Hassen's mail too seriously. I even told him not to use early Golden Age-styled greetings and such... He's just not with the times, that old man.\nWhen you receive this mail though, your holidays should be about over. Even though the New Year holidays are all about rest and recreation, please don't forget that they are to prepare you for the coming hardships.\nSo don't forget the good times you had in the holiday, and get ready to work hard this year!\nAgain, Commandant, Happy New Year. Babylonia and the World Government are grateful for your hard work and contributions.\n\nFrom Celica at the Babylonia Bridge\nAnd all of Babylonia +113 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Sophia New Year Mail Sophia Commandant, Happy New Year, Gong Xi Fa Cai...!\n\nIs that how they say it? Changyu wasn't messing with me, right?\nAnyway, Jamilah said in her letters that we should greet people important to us in the New Year. Apparently, blessings sent in this period of time are most likely to come true.\nSo, I am hoping that you, Commandant... can be healthy for the coming year.\nJamilah wrote that on her mail to me, so... I know it must be a blessing.\nWhen I asked Jamilah, "So what happens after the year after?" \nJamilah replied, "Then you need only repeat your blessing." \nSo, the next New Year, I will still be here giving your blessings.\n\nBest,\nSophia +114 2 2022/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2022 New Year Mail Chrome New Year Mail Chrome Dear Gray Raven's Commandant,\n\nI have received news that Kamui has spent an entire night at Gray Raven's recreation room yesterday.\nSince Kamui was on his own in the Strike Hawk base yesterday, coupled with the New Year occasion, I had presumed that he would have more fun over at Gray Raven's, which led to this oversight of mine. He must have caused immense trouble, and I would like to apologize for that.\nWe have completed many missions together with Gray Raven, but due to time constraints, I have not been able to converse with you thoroughly. I have a lot I wish to learn from you, be it squad management, or tactical commanding. So do forgive me for asking you this favor; if you were to have the time, I would like to talk with you more.\nFrom my understanding, a New Year is a potpourri of gratitude to the past, as well as expectations for the future. It is an important event, so please allow me to send you my greetings.\nStrike Hawk has been in your care for the past year. Let us look out for each other in the future as well.I will gladly be waiting for your commands, as always.\nHappy New Year.\n\nChrome +115 1 2023/6/15 Assets/Product/Texture/Image/IconTools/ItCharBirthday01.png Lucia Activation Date Mail 01 Dear Commandant Lucia's Letter I It's been a while, Commandant... I've only been on this solo mission for a month or so, but I already feel like I've left Gray Raven and you for a long time.\nThe fights on the western front have just died down, and we've kept the enemies miles away from the line of defense. My mission here is over, and I'll be back on Babylonia in a few days.\nThe wait is excruciatingly long. I have so much I want to tell you about—not just my mission report, but the sights I've seen, the thoughts I've had... and this Activation Date without you.\n...I wish I wasn't alone on this mission. Even when I could do it by myself, I still couldn't help hoping I would somehow find you all with me on the battlefield.\nI wish I could tell Liv about the new flower I found and tell Lee about the analysis results on the anomalies. More than anything, I wish... I could see you sooner...\n...\n...Truth be told... I don't completely comprehend this feeling I have. Wanting to see you isn't something I have to report or discuss with you, after all...\nI just... want to see you.\nWhen the sun rose, I would remember how you pointed at the dawning sun.\nWhen the wind blew, and my blade cut a Corrupted in half, I would remember how you stood fast and held your head up.\nWhen the storm raged, and I saw actual ravens flying in flocks...\nFor some reason, I would think about you.\nI bet it's because I haven't gone on an expedition like this for a while. But don't worry about me. I may be thinking of you, but my blade remains sharp.\nAs I said, my mission here is accomplished. I'll be back soon, Commandant.\nBefore that, please take this souvenir"" I got from this mission—call it my Activation Date wish. I wish you had something like this with you, Commandant...\nSomething that will remind you of me. 60001 +116 1 2023/6/15 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Lucia Activation Date Mail 02 Excerpt From "Lucia's Journal" Lucia's Letter II It's midnight right now. I'm sitting on the edge of a crater so large that a puddle has formed at the bottom.\nOrange-brown mud scatters around it; I think this might be a grass field before. There's even a small coral-colored flower growing in the disturbed soil. I bet Liv would know what it's called if she were here.\nHow I miss my time with Gray Raven and Commandant. Even though this has only been a short mission, I feel like months have passed, and time has slowed.\nHave I been growing dependent? Is that a positive change or a negative one, Commandant?\nBeing apart from you is probably why\nI have so much I want to say. I don't even know where to start, given everything we've been through together.\nThe past I shared with everyone, the moments I spent with you... they all seem to be affecting me in my M.I.N.D. Even now, I still can't shake that blissful sensation.\nSo I decided to record my journey this way and share it with you, Commandant. Letting you see what I've seen makes me feel like you're here, and that's good enough. Does this count as a memory we share?\nTwo birds just flew past me as I was writing this. I didn't have time to catch a clear glimpse before they were already far away.\nI can see the sun rising now. +117 1 2023/6/15 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png α Activation Date Mail 01 %^&$ [Unknown Mail] [Intercepted] α's Letter I ▄▆▁▃▆▆▆▃—\nLong time no see. How are you doing... That's how you people write to each other, isn't it?\nI thought our paths would never cross, Babylonian commandant. We would be two comets getting further and further away after flying past each other by chance once.\nBut even then, you said that sharing whatever time we had as each other's companion was good enough, however brief it was.\nHmph. You probably didn't even think about what your words would mean to me. Still... that's for the best. Traveling is no fun with too much baggage, so... I'll be looking for you. +118 1 2023/6/15 Assets/Product/Texture/Image/IconTools/ItCharBirthday02.png α Activation Date Mail 02 ? α's Letter II You didn't reply to my last message. Were you busy, or did you not receive it?\nI brought you the key to the motorbike. The key is in a transport craft heading back to Babylonia, and the bike is where your last mission took you.\nWhat? Curious how I knew where your last mission was? I'll tell you when we see each other.\nDon't worry. This trip has nothing to do with where Ascendants and Babylonia stand. I just wanted to go traveling with you for a bit. Just the two of us.\nI don't feel comfortable saying too much here. Things of "unknown origins" are often easily intercepted.\nI'll wait for you here. You have one day. 60002 +119 1 2023/7/23 Assets/Product/Texture/Image/IconTools/ItCharBirthday03.png Lee Activation Date Mail 01 Tonight... Lee's Letter I It's been a while since we were last on a mission together. Even though we'd run into each other in the lounge, I feel like I haven't seen you for a long time, Commandant.\nThe adaptation of the specialized frame is going well. It shouldn't be long before I can go on daily operations with you again.\nI saw how damaged your pistol was last time. I happened to have some parts from my old frame, so I thought I'd make you this pistol to use for the time being. "Protector" has a shorter range, so it's for emergencies only; it also comes with a set of 8mm rounds. Still, don't forget to request a new sidearm from the supply office.\n...I'm messaging you so suddenly because I want to see you today. Are you free tonight?\nThis isn't an invitation or anything. I just thought... it'd be more interesting to spend Activation Date with you.\nI'll be at the Babylonia restaurant.\nI'll be waiting. 60003 +120 1 2023/7/23 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Lee Activation Date Mail 02 ... Lee's Letter II Dammit... Shouldn't have trusted anything Kamui gave me... "Alcohol-flavor electrolyte"?\nI didn't send you that invitation. Nothing happened, and I wasn't waiting for you... Never mind.\nRegardless... thank you for coming, Commandant. +121 1 2023/7/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Chrome Activation Date Mail 01 Activation Date Invitation Chrome's Letter I Father told me that some of his "people" want to celebrate my Activation Date. He's going to host a banquet at the family house for them.\nFrom what I understand, my specialized frame and the recent battles have made some of the rich and powerful who distanced themselves from Constructs extend an olive branch to the Task Force.\nFather was hoping I'd invite you too.\nAs a Chief and a military hero, your appearance would be incredibly convincing at an event that aims to build bridges.\nI hope you'll attend if you're willing.\nTalking to some of the higher-ups is going to benefit future operations. More importantly, I haven't talked to you unless it's related to a mission or a fight.\nWill you come?\nI've been... missing you. +122 1 2023/7/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday04.png Chrome Activation Date Mail 02 Sorry, I'll Be Late Chrome's Letter II Something happened to Strike Hawk during our mission, so I have to file a report before returning. I'll be about an hour later than we planned.\nIf you're already out, would you mind waiting for me at the house? The banquet is happening in the garden.\nHere is the invitation and the keys I prepared.\nI'll be there to apologize to you in person once I finish the report. Wait for me. 60004 +123 1 2023/8/10 Assets/Product/Texture/Image/IconTools/ItCharBirthday06.png Liv Activation Date Mail 01 What Do You Want For Dinner? Liv's Letter I Commandant, it's my Activation Date today.\nProfessor said my condition has been stable lately. It's fine if I go back to the lounge and do my own things.\nSince I've recovered, and everyone is on Babylonia without any urgent mission...\nDo you want to bring Lucia and Lee and spend some time with me?\nI'll prepare tea and cakes. I'm not sure what to make for dinner yet.\nWhat do you want for dinner, Commandant? 60006 +124 1 2023/8/10 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Liv Activation Date Mail 02 Thank you... Liv's Letter II I'm really happy I could spend Activation Date with everyone.\nI didn't think you would come to help me prepare after I sent you the ingredient list accidentally.\nIf I'm being honest... I was delighted when you walked in, even though I didn't want to be a bother.\nThank you...\nBeing able to walk with you as we get the supplies and prepare the dishes for everyone together made me very happy.\nDo you know that I had a wonderful dream before I woke up?\nIn that dream, I was also walking with you like that, hand in hand...\nIt was because of that dream and the memories of Gray Raven that I could withstand the migraines and the mirages.\nRight... I didn't answer when you asked me what wish I made. The truth is... I didn't make any wishes.\nBecause my wish has already come true. +125 1 2023/8/15 Assets/Product/Texture/Image/IconTools/ItCharBirthday07.png Pulao Activation Date Mail 01 Commandant! Happy Birthday! Pulao's Letter I Hello, Commandant! This is Pulao from Kowloong! Long time no see. How have you been... Ahem, that's all the pleasantries Yazi told me to say, I think? I heard that it's your birthday today, Commandant, and people have secretly prepared a celebration on the Nighter! I've planned to set up a small shop to sell the candies I practiced making in secret. That will make me a small fortune... Anyway, this is the finished product. Give it a try, Commandant! But don't lick too hard, or your tongue will stick to it like mine did... 60007 +126 1 2023/8/15 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Pulao Activation Date Mail 02 AAAAAAAAHHH SORRY FOR THE MIX-UP Pulao's Letter II I'm so sorry I mixed it up...! It's actually my Activation Date today. Thanks for reminding me, Commandant. How embarrassing! So the celebration is for me? No wonder people seem to be avoiding me lately. Honestly, I don't remember much about my past, but I'm surprised you still remember, Commandant... Hehe, that does make me quite happy. Didn't you say people can make a wish on their birthday? Can I also make a wish? Even if it's a little bit greedy? Like asking you to play with me for a whole day... That's not greedy at all? What about... No! That's too embarrassing... Anyway, I'll be waiting for you on the Nighter. I'll tell you my wish then. Pinky promise! +127 1 2023/9/27 Assets/Product/Texture/Image/IconTools/ItCharBirthday08.png Selena Activation Date Mail 01 Message From WGAA Ayla's Letter I Hi, Commandant! This is Ayla of the WGAA!\nEarlier, you helped me locate the signals of the "whale song". I finally finished decoding it! I wanted to send you the results right away, but I ultimately decided to wait until today.\nI guess you've figured it out already—it's Selena's Activation Date today. This was the date Selena decided to become a Construct in order to witness the "truth." I have complicated feelings about this day... but that's a topic for another time.\nWhen I went searching on the surface, I found an amber where the signal of the "whale song" originated, placed in a field in the woods. I think it was left behind by Selena.\nI want to give you the amber today. I don't know why, but I think you should keep it.\nFinally, allow me to use the end of this letter to say something I can't tell her in person this year, either:\nHappy Activation Date, Selena! 60008 +128 1 2023/9/27 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Selena Activation Date Mail 02 Decoded "Whale Song" By Ayla Ayla's Letter II I know not where I am or where I will go.\nThe world cannot be measured by journeys taken. The endless view always remains on the horizon.\n—Sometimes this makes me melancholic.\nI keep going forward, and the verses slumbering within me cannot be contained:\n"Blow, winds, and crack your cheeks! Rage, blow! You cataracts and hurricanoes, spout till you have drench'd our steeples, drown'd the cocks!"\nTake away the feelings that haunt me and the passion that fills my heart.\nPerhaps then I will know where to go.\n...\nI arrived somewhere new again.\nA winding stream cascaded down a green hill. The dark ravine would resound nicely with my cello.\nThe waterfall made a thrumming bass. It made me want to set up my instrument and play music.\nNo audience. No stage. No curtains. No applauds.\nI played until I was tired. The strings hummed until I was bored.\nThe birds brought me an amber in blue when I put away the cello.\nEnveloped inside the resin was a flower I had never seen.\nOnly a moment it took me to place this gem in this field, in this woods.\nThe idea came to my mind in a flash—a code unspoken but understood.\nI wonder who you will be, kindred spirit, that this stone will find?\nI hope the same beauty graces your journey... as it did mine. +129 1 2023/10/3 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Sophia Activation Date Mail Invitation To The Akdilek Ball Sophia's Letter I Dearest Commandant, I hope this letter finds you well.\nThat might be too formal, but Jamilah said you're an important figure, Commandant, so I should do it properly. I asked Changyu to teach me how to write letters correctly.\n(Correction marks) Let's try again. Dearest Commandant, I hope this letter finds you well. Thank you for (more correction marks) your help in the past. It's been a while since what happened. The mood on Akdilek has changed a lot, and my workload as a guard has also increased...\nSorry. I don't know how to express what has happened to us in a letter.\nJamilah said we need to cheer people up. She did some maths and said it is my "Activation Date" today, and it's something to celebrate. She's given me a new coating and hoped that I would do the first dance for a ball to cheer up our unhappy guests and colleagues.\nOn behalf of Akdilek, I am writing to invite you to participate in this ball and admire the reconstruction of Asslam at our temporary base.\nIf possible, I hope you will pay attention to the exhaust recycling system section B. I'm in charge of that. There are many good designs there. It's very admirable.\nI look forward to hearing from you.\nThe address is (correction marks) +130 1 2023/10/3 Assets/Product/Texture/Image/IconTools/ItCharBirthday09.png Sophia Activation Date Mail Sorry, I Forgot To Tell You The Address... Sophia's Letter II Sorry. I sent the last letter too quickly and forgot to give you our address.\nAs an apology, please accept this maraca. Someone gifted it to me when I worked in Maintenance. I occasionally shook it after I learned how to dance. It made a good sound.\nYes, this is an apology, not a gift. I'm not charging you or trading with you. You just take it.\nIf you can keep it safe, I will pay you a maintenance fee (scratched out) I will repay you with my actions.\nIf I ever dance again, can you shake the maraca during so?\nThe people in Maintenance were very happy when they shook it. You can be happy too. I think.\n\n\nAttached please find the coordinates.\nCome please (scratched out lightly)\nPlease visit. 60009 +131 1 2023/10/23 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Kamui Activation Date Mail Mission Received! Kamui's Letter I What's up, Commandant? This is the first time I talk to you this way... What's it called again? "Letter"?\nWhatever! It doesn't make any difference. Waiting for your reply is an exciting feeling, though.\nCap told me you require assistance from one person for a mission, so I immediately took the job! I'm pumped just thinking that I can fight alongside you. Pumped!\nOh, the anticipation! It doesn't matter what job it is—I always have a good time when I'm with you, Commandant!\nI'll be on my way when you receive this! Time to show you how powerful I am after I leveled up! Hehe, see you soon! +132 1 2023/10/23 Assets/Product/Texture/Image/IconTools/ItCharBirthday10.png Kamui Activation Date Mail I'm So Happy, Commandant! Kamui's Letter II A surprise for my Activation Date! That was today's "mission"?! I did guess it, a little bit, but I wasn't expecting a surprise like that!\nAnd, and, and! The gift you gave me was something I've wanted for a long time! Someone must have looked through my history. Who was it? Cap? Wanshi? Or... you, Commandant?\nI will never ever forget about today!\nBy the way, have you guys planned something for Camu too? I can't wait to see his expression! Hehe!\nRight, speaking of gifts—I have something for you too, Commandant! Although I didn't make it myself, it's a collectible I've had for a long time! Warrior's Greatsword! Isn't it cool!\nI always wanted to find a time to give it to you properly, but the timing never worked out. Well, there's no better time than giving it to you now!\nOn the battlefield, Constructs are warriors, but so are you. As we charge in, you protect us in the back as one of us. That's the thought that gives me the strength to defy the future.\nAhem... It's weird to thank you so formally, but still. Thank you, Commandant.\nNot only for the surprise today. Thank you for protecting this world. Protecting us. 60010 +133 1 2023/10/23 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Camu Activation Date Mail Hmm... Ahem. Camu's Letter I ...\nI knew an event like that was your idea. Although Kamui shares an Activation Date with me, he was surprisingly unmindful about today.\nStill, I had a feeling that he was looking forward to something.\nAhem. I didn't think you'd prepare dishes for the occasion... They might look senseless, but they didn't taste too bad. Much better than what Chrome, Kamui, and Wanshi could make.\nAlso... thank you for the cake. I... don't think I've tasted the sweetness of cream in a long time.\nIt's been a while since we all gathered like that. I suppose it wasn't as annoying as I thought, gathering now and then.\nHave I become soft because of this place? Or is it something else? Somehow, I find this world not as loathsome as before...\nTch. I ordered dinner beforehand, but now that you've messed with my plan, I guess you can take the food instead. Don't thank me. +134 1 2023/10/23 Assets/Product/Texture/Image/IconTools/ItCharBirthday11.png Camu Activation Date Mail —Don't Eat The Takeaway! Camu's Letter II Hey! What are you? Stupid?! Don't just put anything in your mouth!\nYou were lucky I found out just in time! Otherwise, they'd court-martial me for attempted murder on a commandant!\nThe takeaway I gave you... Ahem—didn't you guys make food to celebrate my Activation Date? I was looking at it, and I thought, "How hard could it be?"\nWell... the fried rice I made was a little burnt, I'll admit. I was going to throw it away and just get you a takeaway, but I took the wrong box... And why would you think that burnt rice is safe to eat?\Ahem. I bet you still haven't eaten anything with everything that happened. This nightmare-spicy golden egg fried rice and cheese hotteok is from the restaurant in the commercial district. I was going to have them for dinner, so they're safe to eat.\nIs it just me, or does this Activation Date feel like a mess? Still... I guess it's only fitting that the day would be as chaotic as it was.\n...I suppose I have to "make up" for all that trouble, don't I?\nThere's a new restaurant I've been hoping to try. I thought we could give it a go together, so I've booked us a table every day next week. I'll be waiting for you there at dinnertime.\nSee you tomorrow. 60011 +135 1 2023/10/26 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Luna Activation Date Mail #%?"< [Unknown Mail] L... Luna's Letter I ▁▃████▃—\n...Alpha told me that it is my Activation Date today.\nWhich means I volunteered to forsake my human self, embracing the Ascension-Network on this day many years ago.\nMarking a special day against the current of time is but an excuse humans make for forgetting what it was like. Humans forget their births, but Constructs don't. What happened on the day they became a Construct is forever remembered.\nOn that day, I was greeted by fear, hatred, and betrayal. Then, bullets and blades. I returned the favor afterward.\nThe hate in me has faded over time. All there remains is the cold hard truth they imprinted on me and this world. I know that the path we took meant that we all have blood on our hands. The opportunity to turn back has long passed us... not that we need it anymore.\nUnlike those humans, I won't make excuses for what I've done. To me, those people are all merely specks of dust among the despicable humans.\nBut you... you're different... +136 1 2023/10/26 Assets/Product/Texture/Image/IconTools/ItCharBirthday12.png Luna Activation Date Mail Maybe... Luna's Letter II Alpha said I should perhaps talk to you before we go.\nWe haven't seen each other after City 075, have we, Gray Raven Commandant?\nAlpha thinks I've become calmer after I left the Moon. Maybe that's because the Ascension-Network has changed. Apart from my wish and my voice, I hear another voice that acknowledges the paradise where I can live with my sister... while also acknowledging the future of humankind.\nThere should be someone like you on the path to the future—someone who is foolish enough to connect with an Ascendant.\nHa. You wouldn't give in even if it cost your life. What a fool.But I suppose that's only human, isn't it?\nYou've demonstrated what it means to be human, so don't lose your life before we create this planet anew, okay?\n...\nI brought this with me when I returned to the surface from the Moon. Alpha already took a few pieces. You can have this one.\nBy the way, you haven't been on the Moon yourself, have you?\nThe Earth surely looks different from there.\nThere was no human speaking, no machine humming, no Punishing Virus interfering. There was only absolute quiet.\nYou should check it out. 60012 +137 1 2023/10/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday13.png Vera Activation Date Mail I've Booked The Tickets Vera's Letter I It's my Activation Date today. You do remember it, right?\nThere's not much going on with Cerberus today, and you don't have any mission scheduled too. I checked.\nHow about watching an opera together? I've bought the tickets already. 5:30 in the evening.\nIt's not a very packed show. Maybe you can get me to spill some secrets you've been seeking?\nAnyway. We'll talk when you're there. 60013 +138 1 2023/10/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Vera Activation Date Mail Starting In 30 Minutes Vera's Letter II Door's opened. Where the hell are you?\nSeat 9C and 9D. Enter from the left.\nTaking your time, aren't you? Do you need me to pick you up? You're a Chief. Be disciplined.\nForget it. Just in case—call me if something's wrong.\nI'll be waiting here before you do. +139 1 2023/11/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bianca Activation Date Mail I have received your invitation. Bianca's Letter I I was going to invite you for dinner during my break, but your invitation came earlier. I was very glad when I received the mail.\nAs the captain of the Purifying Force, I am not supposed to show up in places like the shopping town unless required by a mission. But...\nI still wish to be selfish just for once on this special day.\nI will see you there tonight.\nP.S. Which Coating should I change into for tonight's occasion? Please let me know in your next mail. +140 1 2023/11/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday14.png Bianca Activation Date Mail Thanks very much for today. Bianca's Letter II I didn't expect you to book the Holographic Theater and the restaurant in advance. The movie was great. I love the ending, especially that window with a view to the sea.\nEach time I go out with you like this, I feel very fulfilled. But storing such memories only in the memory module always feels a little insufficient...\nThat's why I would like to give this camera to you, Commandant.\nI originally wanted to use it to capture the fragments that I could have otherwise ignored, but when I saw you through its viewfinder, a thought suddenly came to my mind. What would I look like in your eyes?\nI was told that I could ask for something special on my Activation Day, so my wish is to let you use this camera to record the memories between us.\nSorry for the abrupt request, but it is truly my only wish today. This way, I can cherish those fragments of memories not only in my heart, but also in a photo album that I can keep.\nIt's getting late. You probably are about to rest when you receive this mail. I hope you can have that ocean-view window in your dream tonight.\nGood night, Commandant. 60014 +141 1 2023/12/5 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Bambinata Activation Date Mail Invitation From Egret Bambinata's Letter I Commandant, I have received the gift you left in Egret's lounge. I should express my gratitude to you.\nMistress said I must not take others' things for granted. Would you like to come to my lounge for an afternoon tea if you don't have other things to do? I am ordered to return to the lounge at 2:00 P.M. after completing my routine external module checkup, so it won't take up too much of your time... Mistress said she could add an extra person in the restaurant we usually order, so please let me know if you are willing to come.\nI'd also like to give you something in return... May I? If you really cannot make it today, I can place it in a place that you prefer. +142 1 2023/12/5 Assets/Product/Texture/Image/IconTools/ItCharBirthday15.png Bambinata Activation Date Mail About Commandant's Apology... Bambinata's Letter II Commandant, Bambinata is delighted to have afternoon tea with Mistress and you... Um, you once said "delight" would a good word to describe such moment, is that right?\nBut why did you apologize to Mistress and me?\nMistress answered you about my Activation Date. Nobody knew my frame's exact details, so they just put the earliest time stamp found in my memory fragment during the first in-depth checkup by the Science Council. You said the beginning of my memories was a milestone worth remembering, but quickly apologized after... I couldn't help but wonder if I had brought you any trouble?\nYou also said you didn't want me to feel uneasy about your words... But as long as Mistress and you are around, I won't feel bad about forgetting the memory data. It's just that... I may also forget your birthday, but I really don't want to miss it... Mistress said this was the first time that anyone had come to celebrate for me, so I must celebrate your birthday too! This gift is an early birthday gift, and I hope you will like it.\nIn my memory data, there are also times when you are troubled by forgetting things. I prepared a container to store memories... Put your important things inside, and you will never lose them along with the memory data. Speaking of which, I have carefully put away your Activation Date gift. I will make sure I take good care of it.\nThank you once again. 60015 +143 1 2023/12/15 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Ayla Activation Date Mail [Push Notification] From Your Subscribed Account Editor | Montpellier An Exclusive Interview About the "Prismatic Trace" Exhibition | Ayla: Exploring All Colors in Each Other's Eyes (Abstract)\n\nDecember 15th, Babylonia News - "Prismatic Trace" made a stunning debut in section C-06 of the latest modern art exhibition. Created by Ayla, one of Babylonia's most renowned rising artists, this exhibition features captivating, diverse visual elements that present the experiences and encounters of different individuals in the Reconquista Age. It has been extremely well received, with the number of viewers reaching an all-time high over all the past exhibitions.\nOur reporter learned that all the works displayed in "Prismatic Trace" were completed by a joint effort between the WGAA and Task Force. Miss Ayla also agreed to an exclusive interview to share her ideas and experiences during the creation of this exhibition.\n\nQ: Can you share with us the reason for choosing this theme?\n\n"Art seems to have become a lot less significant in this era, which actually drives artists to think further... To me, this blue planet itself makes the vastest and most brilliant canvas. It has different colors in everyone's eyes: some see it as cheerfully bright, while others think it's gloomy and dim... That makes me want to portray the worlds in different people's eyes in various forms, because everyone can interpret 'reality' in distinct ways."\n\nQ: We feel that every piece of work displayed is highly impressive. There is even a "recreate" device next to each of them that allows the viewers to understand how they were created. Why did you choose this format?\n\n"It came from my recent experience during a battle on the surface. As for the recreate device... I want to give special thanks to a person who helped me a lot during the creation of this exhibition. That person is my muse, and while they may have not realized it, they have always been supporting me whenever I feel confused and lost. They have always been fighting for mankind's future, and I'd like to record their battle stories and portray the world in their eyes because their presence always brings us immense spiritual strength."\n\nQ: We have noticed that you named the empty canvas at the end of the exhibition "Masterpiece". Some say the name comes from the belief that your "most satisfied work" is always the next incomplete one. What do you think about that?\n\n"Haha... I like that interpretation! Personally, I take pride in every work that I put my heart into! Hmm... Actually, I just had an idea of what I should draw on that one, and I can't wait to make it happen!"\n\nQ: (Laughs) Is that what you call "Eureka"? Could you give us a little hint about your new work then? Not just me, I believe your fans are all curious about the true look of this "masterpiece" in your heart.\n\n"Well, at least for now, it's still a girl's secret! Besides... It does take a lot of courage..." +144 1 2023/12/15 Assets/Product/Texture/Image/IconTools/ItCharBirthday16.png Ayla Activation Date Mail From Ayla's Private Channel Ayla's Letter Hey, Commandant! It's been a few days. Are you missing me already?\nThanks for your Activation gift and cake. How can you always find out what I like?\nMy exhibition finally kicked off today. It means a lot to me... Because I finally get to observe and get in touch with the real, cruel world outside the shelter with a new perspective and mindset.\nI know you are always occupied with combat during the day, so I have applied to the WGAA to keep the exhibition for another day after it ends. On that day, you can take a good look at it with me as your personal guide! I also have a surprise for you and can't wait to hear your comment in person!\nMy works can never fully capture all the battles you have fought so far. Still, thanks to you and everyone else's effort, I am able to follow your trails to pick up all these forgotten stars and connect them together to make them known to more people.\nHehe... Did I sound too serious? Perhaps I haven't switched back from the exhibition mode. Anyway, I still have one last Activation Day wish, which is to draw the best portrait ever. Will you be my model and help me fulfill this wish?\nI know you would ask why would I keep drawing you after having done so many of your portraits already? Hmm... Maybe this is the only moment I can have you staring at me?\nHaha, just joking! Even for me, saying that feels a little too embarrassing...\nAnyway, just come over when you are free, alright? It's okay if you come a little late. I'll be waiting in the studio.\nLast but not least, I'd also like to share with you the cake you gave me. 60016 +145 1 2023/12/25 Assets/Product/Texture/Image/IconTools/ItCharBirthday19.png Rosetta Activation Date Mail Our Most Recent Catch Rosetta's Letter I Commandant, here are some fish we caught from yesterday's fishing trip. Hope you will enjoy them.\nDon't worry about us. The Arctic Route Union has already got enough reserves to last the winter.\nAs a Forest Guard, we have to watch out for nearby Corrupted most of the time, so it's quite a rare experience to learn about fishing and go out to sea with you.\nI have walked through endless windy nights and watched the sun rise from the sea numerous times. Such views should be very familiar to me, but witnessing them with you and everyone else brings a completely different kind of joy.\nThere's something I didn't tell you when I invited you here... Today is my Activation Day.\nI never had many pleasant memories about this day when I was turned into a humanoid hybrid Construct, and I was used to not mention it to anyone.\nBut things are different now. I have returned to the crowd and had new memories. New Sophiasburgh is also being built... These things make me believe that dawn will eventually come to us after this long winter night. 60019 +146 1 2023/12/25 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Rosetta Activation Date Mail Blizzard In The Afternoon Rosetta's Letter II The car back to the camp will likely be stuck on the road. Would you like to stay overnight if there isn't anything urgent? Don't worry, I'll let Gray Raven know.\nYou helped us a lot. Other Forest Guards and the residents of ARU always wanted to thank you, but they were always short of supplies.\nFortunately, things are slowly getting better. We can have a good chat around the heater while enjoying freshly caught seafood, pine needle tea and berry cake made from Forest Guard's secret recipe... There's so much more we can do...\n...\nI'll talk to you when you arrive.\nI'll send you back to the camp after the blizzard stops. +147 1 2023/12/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday20.png Nanami's Letter Ta-da! Activation Date Invite! Nanami's Letter I Today is the last day of this year, a perfect time to bid farewell to the past and usher in the start of a new year. Commandant, there's a place I want to show you. Do you have time?\nIt's not my Activation Date, but the Church of Machina's! Well, I don't mean the church is established today, but for you, the day you meet everyone is when your awareness of their existence is "activated". So, it should be fine to call it the Activation Date, I guess?\nI must be making things very confusing for you.\nI assure you, it's not as complicated as you think. I made many new friends and just want you to meet them.\nI want to introduce them all to you. You know, many of them gave nicknames to each other according to the tarot cards.\nI asked them why, and they told me it was the revelation of the Sagemachina. Then they showed me the graffiti I drew in the past...\nJust between you and me, it was completely on the spur of the moment. I added the tarot part to the graffiti because I had just finished watching "Mahou Shoujo Taroro" those days. Never expected to see this coming...\nBut I don't think anything is wrong with that, don't you agree?\nHumans have created many, many interesting works, and I want to keep them all in my heart.\nI'll save the rest and wait until you get here! 60020 +148 1 2023/12/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Nanami's Letter The Results Of The Tarot Reading… Nanami's Letter II Commandant, you will have great fortune this year and meet many new friends.\nOnly one thing to keep in mind this year: beware when you move alone. If you get separated from other members, unexpected events may occur!\nKeep everyone in Gray Raven updated and prepare a backup communication plan to ensure stable contact anytime!\nI will stay here, hanging out with my new friends for a while, so there will be a long time before I can see you again.\nCommandant, be sure to take good care of yourself! +149 1 2023/12/31 Assets/Product/Texture/Image/IconTools/ItCharBirthday21.png Haicma's Letter Your Visit Is Complete Haicma's Letter I Greetings, Commandant. We are pleased to inform you of the below message:\nYour first visit to the Church of Machina has been successfully completed! You have visited 7 Strongholds and met 6 members in total.\nNext, kindly allow me to recommend you some other regions and members that you may be interested in. The recommendation is generated based on your preference I have learned so far, and the detailed information is made into a song and attached to this mail.\n(P.S. Dangerous individuals and regions have been excluded.)\nYou are always welcome to visit the Church of Machina again. 60021 +150 1 2023/12/31 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Haicma's Letter About Your Questions Haicma's Letter II Hello Commandant,\nAs for your first question:\nNo, according to my memory data, this is not the first time we met.\nIf you have further questions about our previous encounter and need more information about "me", I can generate a report and send it to you anytime.\nAs for your second question:\nThe difference between AI and humans in machines' opinions—\nWe believe that humans tend to engage in meaningless entertainment activities for "self-satisfaction", whereas AI exists mainly to complete missions.\nHowever, we—a unique in-between existence—have understood this particular emotion in the revelation of the Sage.\nAs it is now, I'm writing more words to you, which is deemed unnecessary content.\nAccording to my to-do list, I also have items to be handed to you.\nJust like this, are we machines simply imitating humans or seeking satisfaction for ourselves? I'd like to know your opinion about it.\nYou are always welcome to come back again.\nP.S. If you agree to grant me access to the schedule in your terminal, I will visit you during your free time. +151 1 2024/1/3 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png Qu Activation Date Mail Letter Received Qu's Letter I Received your letter. It's been a while.\nLiving in Tabula Akasha, it's hard to feel the passage of time. Had your recent letter not arrived, I wouldn't know the date. Occasional correspondence is a welcome respite.\nLately, while cataloging in the Ancient Archive, I've stumbled upon rare and valuable texts, mostly historical records and geographical compendiums. I often feel transported back to old Kowloong's scenic landscape—the beautiful mountains and tranquil waters.\nBut that scenery is, I suppose, lost to us now.\nIt's been long; you must have traveled a lot. Your stories and experiences are worth recording in Tabula Akasha. Remember, my invitation still stands. +152 1 2024/1/3 Assets/Product/Texture/Image/IconTools/ItCharBirthday17.png Qu Activation Date Mail Also, A Gift With This Letter Qu's Letter II I happen to have a painting at hand, which I am including with this letter, along with a poem.\nEvening brings nostalgia with wine, amidst the ancient city's eastern ruins.\nEyes follow cloud-kissed borders; stones brush empty sparrow nests.\nBamboo walls echo mountains' moonlit beauty; pine shadows chase ravine winds.\nLet's seek old tales in mossy traces, and contemplate with a hermit's heart. 60017 +153 1 2024/1/21 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png No. 21 Activation Date Mail Where Should I Wait for You? No. 21's Letter I Morning training's done. I'm coming to meet you.\nBut the address you sent is gone from my terminal. It showed "cleared" when I checked, but I didn't clear it. Not sure what happened, but not my fault.\nI only remember you mentioning "Holo-Sight". So, where should I wait for you?\nAlso, the arcade—can we bring the little buddy? He wants to come. +154 1 2024/1/21 Assets/Product/Texture/Image/IconTools/ItCharBirthday18.png No. 21 Activation Date Mail Interesting No. 21's Letter II So this is how regular humans conduct their combat experiments too, huh? Oh, the folks over there seem to call these experiments "holographic games." My combat training involves defeating projected Corrupted—but no ducking around seaweed or taking down giant sharks. Is this what it feels like for fish underwater? Surrounded by all this blue—it's pretty cool.\nBut... is singing also part of human training? That "Immersive Stage" has zero lethality... No, wait, that song you sang did slow me down, made me want to sit and listen for a bit longer. But the ballad I'm good at, it doesn't come with music. Yeah, the one I sang on the beach during the summer. Since you said you liked it, I'll send you the CD.\n……\n……\n……\n……\n……\nThey wouldn't let the little buddy into the arcade, even locked him up in a dark storage cabinet. The little guy was not pleased. When I went to pick him up, one of the humans said the storage had been damaged and that my guardian would have to compensate. What's a "guardian"? Anyway, I gave them your address. 60018 +155 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail It Starts Snowing Outside Lucia Commandant, are you on your break now? I'm en route to the lounge, and it has already started snowing outside. The Babylonia weather forecast said the artificial snowfall was scheduled to begin at 0:00 tonight, so I was surprised that it started two hours earlier.\n\nHave you ever heard the saying, "A timely snow promises a good harvest"? I came across it while researching historical documents regarding Kowloong. In the peaceful times on Earth, winter snowfall would blanket the soil, providing protection and ensuring robust crop growth when spring arrived. As I gaze out the window at the snowflakes now, it makes me wonder if this parallels our relationship with you.\n\nBefore truly getting to know you, I believed squads were formed based merely on tactical considerations, with commandants serving as risk controllers. However, you have revealed to me a realm far beyond battles and duties. In the past, I wielded my sword with a cold detachment, solely driven by the goal of reclaiming Earth. Yet now, with you and Gray Raven by my side, I have found a sense of belonging and warmth. My attachments to these newfound elements have honed my blade, becoming both my cherished treasure and the very motivation behind my fight.\n\nThe first day of the new year symbolizes a fresh start, and quite coincidentally, I noticed that you didn't schedule any work for today. I can't help but wonder about where you are and what you're doing. Are you currently outside? If you happen to have some free time, may I go meet you in person?\n\nBecause in this very moment, as I gaze upon the snow gracefully descending outside the window… all I yearn for is to stand by your side and embrace this new beginning together. +156 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail Happy New Year, Commandant Lee Good morning, Commandant.\n\nYou should have just woken up by the time you read this email. However, considering your "secret operation" last night, I hope you didn't end up sleeping until the afternoon due to a lack of rest.\n\nThis morning, I stumbled upon two gifts near the maintenance chambers, each with a note—one addressed to me and the other to Murray. To tell you the truth, everyone in Gray Raven noticed how you secretly put up those paper-cut crafts in the lounge yesterday. We all pretended not to see, wanting to preserve the little surprise our "Commandant" had made an effort to arrange. I disabled the double-ended encryption on the electronic locks in my private lounge before I went to sleep last night, so it should have saved you some time cracking it.\n\nNow that I've discovered this surprise, you have my gratitude, and I thank you on behalf of Murray... I genuinely want you to know that your presence has been the best surprise, not just for me but for all of us in Gray Raven. In the coming year, all I wish for is your well-being and safety as you lead us forward. As for these kinds of "little surprises," I suggest picking a time that aligns better with your biological clock to do them rather than staying up until the early morning hours.\n\nBy the way, I heard that thanks to a particular member of the Engineering Force, Logistics issued a new regulation that strictly limits the number of explosives that can be assigned to each squad. So, congratulations, you don't have to worry about being summoned and questioned on the first morning of the new year. However, if you still want to experiment with those dangerous explosives... I got my hands on a few for display purposes that wouldn't attract the attention of the military court, given that I can't really stop those occasional wild thoughts of yours and that both Liv and Lucia love those fireworks.\n\nAnyway, it has been yet another year filled with numerous endeavors for Gray Raven, and without a doubt, we will persist in moving forward as a team in the year ahead.\n\nCommandant, Happy New Year. +157 2 2024/1/1 Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagMail04.png 2024 New Year Mail Commandant, Did You Have Breakfast? Liv Commandant, I hope you had a delightful breakfast today.\n\n...Actually, I discreetly placed the lucky coin I got last night on your plate. Did you happen to notice it? While Lucia and I were preparing the refreshments for our little gathering last night, I decided to hide a lucky coin in one of the snacks. It is said that finding such a coin brings blessings of happiness and joy for the entire year. I thought it would be a pleasant surprise for whoever discovered it, and surprisingly, I ended up being the one...\n\nBeing together with everyone in Gray Raven already makes me feel incredibly fortunate, so I'm wondering if you can help me by keeping this lucky coin safe.\n\nYou often remind me to lean on others instead of shouldering all burdens alone. So, perhaps you can consider this my first "selfish wish" in the new year. Please accept this lucky coin, and may it rid you of all hardships and help you achieve your desires. If any adversity occurs, I believe the united strength of Gray Raven will prevail. This is my New Year resolution—one that I wish to accomplish with all of you.\n\nBy the way, the weather has been exceptionally cold these days. I know the indoors are warmer, but please make sure to bundle up before venturing outside, won't you? (Consider this another one of my "selfish wishes," if you will.)\n\nCommandant, I'm certain that with you at our helm, Gray Raven will experience an even greater year ahead. You can always count on me to be by your side, ready to assist you whenever you need me. diff --git a/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMailTag.tsv b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMailTag.tsv new file mode 100644 index 0000000..f2692df --- /dev/null +++ b/Resources/table/share/mailcollectionbox/MailCollectionBoxFavoriteMailTag.tsv @@ -0,0 +1,3 @@ +Id TagName Desc EnName TagImage TagBg +1 Activation Date Tab for storing birthday mails ACTIVATION DATE Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagBg0011.png Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagBg01.png +2 Festival Tab for storing congratulatory mails like Chinese New Year celebrations FESTIVAL Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagBg0555.png Assets/Product/Texture/Image/UiFavoriteMailTag/UiFavoriteMailTagBg02.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableActivity.tsv b/Resources/table/share/miniactivity/colortable/ColorTableActivity.tsv new file mode 100644 index 0000000..93f9564 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableActivity.tsv @@ -0,0 +1,2 @@ +Id Name TimeId TaskGroupId[1] MovieId +1 Palette Clash 14002 180 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableCaptain.tsv b/Resources/table/share/miniactivity/colortable/ColorTableCaptain.tsv new file mode 100644 index 0000000..d2d0ac2 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableCaptain.tsv @@ -0,0 +1,7 @@ +Id Name Icon SettleIcon SkillIcon SkillName SkillDesc CanChoose EffectId CharacterIds[1] CharacterIds[2] CharacterIds[3] FightEventId FightEventDesc FaceIcon CharacterDesc +1 Vera Assets/Product/Texture/Image/UiColorTable/UiColorTableVera.png Assets/Product/Texture/Image/UiColorTable/UiColorTableVera.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill001.png Teleport I The first movement in each round costs no Action Points. 1 1 1131002 1131003 Assets/Product/Texture/Image/UiColorTable/UiColorTableVera.png When appointed as the leader, Vera has bonus Influence against Masters. +2 Lee Assets/Product/Texture/Image/UiColorTable/UiColorTableLee.png Assets/Product/Texture/Image/UiColorTable/UiColorTableLee.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill003.png Precise Calculation Upgrading Exhibition only costs 5 Paint. 1 2 1011002 1011003 1011004 Assets/Product/Texture/Image/UiColorTable/UiColorTableLee.png When appointed as the leader, Lee has bonus Influence against Masters. +3 Ayla Assets/Product/Texture/Image/UiColorTable/UiColorTableAyla.png Assets/Product/Texture/Image/UiColorTable/UiColorTableAyla.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill004.png Art Absorption Get a bonus 2 Paint when obtaining Paint. 1 3 1091002 1091003 Assets/Product/Texture/Image/UiColorTable/UiColorTableAyla.png When appointed as the leader, Ayla has bonus Influence against Masters. +4 Karenina Assets/Product/Texture/Image/UiColorTable/UiColorTableKarenina.png Assets/Product/Texture/Image/UiColorTable/UiColorTableKarenina.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill005.png Paint Storage Three-Color Paints have no storage limit 1 4 1071002 1071003 1071004 Assets/Product/Texture/Image/UiColorTable/UiColorTableKarenina.png When appointed as the leader, Karenina has bonus Influence against Masters. +5 Dulcinea Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill007.png Respond in advance Do not enter the random phase at the end of the round. Increase the Master Level in the location. 1 5 Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png +6 Dulcinea Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png Tutorial Let Dulcinea take you through the Palette. 0 Assets/Product/Texture/Image/UiColorTable/UiColorTableDulcinea.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv b/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv new file mode 100644 index 0000000..35855ca --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableChapter.tsv @@ -0,0 +1,3 @@ +Id Name TimeId ConditionId ShowRewardId +1 Regular Battle 401007 +2 Advanced Battle 14003 401008 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableDifficultyReward.tsv b/Resources/table/share/miniactivity/colortable/ColorTableDifficultyReward.tsv new file mode 100644 index 0000000..d9c526d --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableDifficultyReward.tsv @@ -0,0 +1,5 @@ +Id ChapterId DifficultyId RewardId +1 1 1 17029 +2 1 2 17030 +3 2 1 17031 +4 2 2 17032 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableDrama.tsv b/Resources/table/share/miniactivity/colortable/ColorTableDrama.tsv new file mode 100644 index 0000000..0353a77 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableDrama.tsv @@ -0,0 +1,329 @@ +Id GroupId Type StoryId Repeatable ConditionType Params[1] Params[2] Params[3] Params[4] Name Desc Icon +1 3 2 HD017102BA 0 1 1 1 Travel with Vera II When something is about to burn, better put out the fire fast. Assets/Product/Texture/Image/BgStory/BgStory667.jpg +2 3 2 HD017103BA 0 1 4 0 Travel with Vera III The paint is your ammunition. Destroy all the opponents' works. Assets/Product/Texture/Image/BgStory/BgStory667.jpg +3 5 2 HD017106BA 0 1 2 2 Travel with Lee II Before putting out the fire, perhaps you can find out how it started in the first place. Assets/Product/Texture/Image/BgStory/BgStory671.jpg +4 5 2 HD017107BA 0 1 4 0 Travel with Lee III A war fought with paint, with obsessions that are impossible to be understood. Assets/Product/Texture/Image/BgStory/BgStory671.jpg +5 7 2 HD017110BA 0 1 3 3 Travel with Ayla II A mysterious girl appears behind the burning flames. Assets/Product/Texture/Image/BgStory/BgStory673.jpg +6 7 2 HD017111BA 0 1 5 0 Travel with Ayla III Try to touch and understand that human hands are not claws. Assets/Product/Texture/Image/BgStory/BgStory673.jpg +7 9 2 HD017114BA 0 1 3 0 Travel with Karenina II Let the Engineering Force's music be heard on every street of Constellia. Assets/Product/Texture/Image/BgStory/BgStory675.jpg +8 9 2 HD017115BA 0 1 6 0 Travel with Karenina III The first drink made for humans is placed on the table of the newly opened shop. Assets/Product/Texture/Image/BgStory/BgStory675.jpg +9 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +10 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +11 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +12 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +13 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +14 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +15 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +16 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +17 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +18 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +19 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory1.jpg +20 2 2 0 1 999 0 Story TBD Story TBD Assets/Product/Texture/Image/BgStory/Bgstory3.jpg +21 3 1 1 1 1 0 Vera I have no time to waste on those weird things. Just tell me where they are. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +22 3 1 1 1 3 0 Vera Are you relating to the works, Commandant? How interesting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +23 3 1 1 1 5 0 Vera Still taking your time to handle the tasks, Commandant? Do you think we have a lot of time to waste? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +24 3 1 1 3 4 0 Vera Is this all you are trying to gather? Why don't you just rob from those who have it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +25 3 1 1 3 8 0 Vera You got these toys here, so take them with you, Commandant. I'm never going to attach these junks to myself. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +26 3 1 1 2 5 0 Vera Congratulations. You have started to talk nonsense like the mechanoids. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +27 3 1 1 4 2 Vera Are you looking for my advice, Commandant? Just go with this. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +28 3 1 1 4 4 Vera Did you just hold me accountable for all this, Commandant? Are you prepared to pay a price for it once we finish? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +29 3 1 1 5 8 Vera Is there a problem, Commandant? Hang in there. I'm calling the Star of Life right away. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +30 3 1 1 5 16 Vera Now isn't the time to play around, Commandant. Focus on the mission. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +31 3 1 1 1 999 0 Vera The School Master is up to something. Reduce its level! Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +32 3 1 1 1 999 0 Vera Let's reduce the Master's level together. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +33 3 1 1 1 999 0 Vera You go to the workshop to get more paint. What about me? I'll keep myself entertained. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +34 3 1 1 1 999 0 Vera Hurry, go collect more Paint! Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +35 3 1 1 1 999 0 Vera Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +36 3 1 1 1 999 0 Vera Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +37 3 1 1 6 7 5 Vera Commandant... Commandant? Why are you zoning out? Go suppress the Schools, so the Masters can settle down a little. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +38 3 1 1 6 7 5 Vera Still unsure about what to do, Commandant? Just reduce the influence of the Schools so they can calm down. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +39 3 1 1 7 7 7 Vera Art Exhibition improves your understanding of Schools and therefore will increase your level. Isn't that simple? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +40 3 1 1 7 7 7 Vera Art Exhibition sounds like a good idea. It can increase your School Level and help me to locate those guys. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +41 3 1 1 8 7 5 Vera Feeling bored, Commandant? Why don't you just go find some paint in the workshop? You like it, don't you? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +42 3 1 1 8 7 5 Vera Stop hesitating. Just find a workshop, break in and take the paint away. How difficult can that be? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +43 4 1 1 1 1 0 Vera I have no time to waste on those weird things. Just tell me where they are. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +44 4 1 1 1 3 0 Vera Are you relating to the works, Commandant? How interesting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +45 4 1 1 1 5 0 Vera Still taking your time to handle the tasks, Commandant? Do you think we have a lot of time to waste? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +46 4 1 1 3 4 0 Vera Is this all you are trying to gather? Why don't you just rob from those who have it? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +47 4 1 1 3 8 0 Vera You got these toys here, so take them with you, Commandant. I'm never going to attach these junks to myself. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +48 4 1 1 2 5 0 Vera Congratulations. You have started to talk nonsense like the mechanoids. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +49 4 1 1 4 2 Vera Are you looking for my advice, Commandant? Just go with this. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +50 4 1 1 4 4 Vera Did you just hold me accountable for all this, Commandant? Are you prepared to pay a price for it once we finish? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +51 4 1 1 5 8 Vera Is there a problem, Commandant? Hang in there. I'm calling the Star of Life right away. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +52 4 1 1 5 16 Vera Now isn't the time to play around, Commandant. Focus on the mission. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +53 4 1 1 1 999 0 Vera The School Master is up to something. Reduce its level! Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +54 4 1 1 1 999 0 Vera Let's reduce the Master's level together. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +55 4 1 1 1 999 0 Vera You go to the workshop to get more paint. What about me? I'll keep myself entertained. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +56 4 1 1 1 999 0 Vera Hurry, go collect more Paint! Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +57 4 1 1 1 999 0 Vera Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +58 4 1 1 1 999 0 Vera Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +59 4 1 1 6 10 5 Vera Commandant... Commandant? Why are you zoning out? Go suppress the Schools, so the Masters can settle down a little. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +60 4 1 1 6 10 5 Vera Still unsure about what to do, Commandant? Just reduce the influence of the Schools so they can calm down. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +61 4 1 1 7 10 7 Vera Art Exhibition improves your understanding of Schools and therefore will increase your level. Isn't that simple? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +62 4 1 1 7 10 7 Vera Art Exhibition sounds like a good idea. It can increase your School Level and help me to locate those guys. Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +63 4 1 1 8 10 5 Vera Feeling bored, Commandant? Why don't you just go find some paint in the workshop? You like it, don't you? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +64 4 1 1 8 10 5 Vera Stop hesitating. Just find a workshop, break in and take the paint away. How difficult can that be? Assets/Product/Texture/Image/RoleCharacter/RoleHeadWeila1.png +65 5 1 1 1 1 0 Lee The basic works are all done. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +66 5 1 1 1 3 0 Lee Your understanding of the machine art has further improved, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +67 5 1 1 1 5 0 Lee Decent progress, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +68 5 1 1 3 4 0 Lee Analysis completed. The components used in this paint are similar to the one used by the WGAA of Babylonia. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +69 5 1 1 3 8 0 Lee This is the city's paint production system... It's surprisingly complete. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +70 5 1 1 2 5 0 Lee The program is functioning normally. Automatically generating reviews. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +71 5 1 1 4 2 Lee Do you need some advices, Commandant? Bear with me for one moment. I'll get you a report right away. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +72 5 1 1 4 4 Lee Here are the cases that you can refer to. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +73 5 1 1 5 8 Lee What's the matter, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +74 5 1 1 5 16 Lee Is anything bothering you, Commandant? How about a little break first? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +75 5 1 1 1 999 0 Lee Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +76 5 1 1 1 999 0 Lee Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +77 5 1 1 1 999 0 Lee Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +78 5 1 1 1 999 0 Lee Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +79 5 1 1 1 999 0 Lee Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +80 5 1 1 1 999 0 Lee Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +81 5 1 1 6 7 5 Lee All we have to do is to reduce the influence of the Schools in the city to weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +82 5 1 1 6 7 5 Lee The most effective measure against this crisis is to reduce the influence of the Schools in the city and hence weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +83 5 1 1 7 7 7 Lee Make Art Exhibition to increase your understanding of the Schools and solve the problem. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +84 5 1 1 7 7 7 Lee The Art Exhibition can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +85 5 1 1 8 7 5 Lee Without enough paint, we cannot execute any plan. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +86 5 1 1 8 7 5 Lee Paint is our most needed basic resource right now. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +87 6 1 1 1 1 0 Lee The basic works are all done. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +88 6 1 1 1 3 0 Lee Your understanding of the machine art has further improved, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +89 6 1 1 1 5 0 Lee Decent progress, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +90 6 1 1 3 4 0 Lee Analysis completed. The components used in this paint are similar to the one used by the WGAA of Babylonia. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +91 6 1 1 3 8 0 Lee This is the city's paint production system... It's surprisingly complete. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +92 6 1 1 2 5 0 Lee The program is functioning normally. Automatically generating reviews. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +93 6 1 1 4 2 Lee Do you need some advices, Commandant? Bear with me for one moment. I'll get you a report right away. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +94 6 1 1 4 4 Lee Here are the cases that you can refer to. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +95 6 1 1 5 8 Lee What's the matter, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +96 6 1 1 5 16 Lee Is anything bothering you, Commandant? How about a little break first? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +97 6 1 1 1 999 0 Lee Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +98 6 1 1 1 999 0 Lee Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +99 6 1 1 1 999 0 Lee Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +100 6 1 1 1 999 0 Lee Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +101 6 1 1 1 999 0 Lee Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +102 6 1 1 1 999 0 Lee Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +103 6 1 1 6 10 5 Lee All we have to do is to reduce the influence of the Schools in the city to weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +104 6 1 1 6 10 5 Lee The most effective measure against this crisis is to reduce the influence of the Schools in the city and hence weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +105 6 1 1 7 10 7 Lee Make Art Exhibition to increase your understanding of the Schools and solve the problem. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +106 6 1 1 7 10 7 Lee The Art Exhibition can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +107 6 1 1 8 10 5 Lee Without enough paint, we cannot execute any plan. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +108 6 1 1 8 10 5 Lee Paint is our most needed basic resource right now. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Li1.png +109 7 1 1 1 1 0 Ayla Want to guess my win rate so far, Commandant? Hehe, 100%! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +110 7 1 1 1 3 0 Ayla Look, Commandant, there's a painting of Ayla on that wall! My influence is spreading fast. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +111 7 1 1 1 5 0 Ayla Can you hear them cheering for my work, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +112 7 1 1 3 4 0 Ayla This paint is exactly what we use in WGAA... Great! That means I can use it immediately in the "battlefield." Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +113 7 1 1 3 8 0 Ayla Great! As long as I have enough Paint, I can keep fighting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +114 7 1 1 2 5 0 Ayla A little bit of this and a little bit of that... Alright, review complete. Is there anything you would like to add, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +115 7 1 1 4 2 Ayla Commandant, this is a strategic secret, so you need to move closer. I don't want anyone else to hear it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +116 7 1 1 4 4 Ayla I didn't expect you to ask me about the strategies, Commandant... Is that a test? Can I ask for a reward if I get it right? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +117 7 1 1 5 8 Ayla Commandant? Wait a sec, don't move! I want to draw your zoning out face. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +118 7 1 1 5 16 Ayla Are you bored, Commandant? Can I use you as a model? 3, 2, 1, stop! Don't move, just keep staring at the terminal. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +119 7 1 1 1 999 0 Ayla Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +120 7 1 1 1 999 0 Ayla Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +121 7 1 1 1 999 0 Ayla Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +122 7 1 1 1 999 0 Ayla Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +123 7 1 1 1 999 0 Ayla Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +124 7 1 1 1 999 0 Ayla Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +125 7 1 1 6 7 5 Ayla The essence of the School of Ayla is to defeat our opponents in the most direct and dignified manner... Then make all their influence ours! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +126 7 1 1 6 7 5 Ayla It's getting noisy over there again, Commandant... What shall we do? To join them, of course! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +127 7 1 1 7 7 7 Ayla Help me pick a painting for Art Exhibition, Commandant. I think the one you pick will increase Ayla's School Level even further. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +128 7 1 1 7 7 7 Ayla Commandant, could you please wear an outfit I designed at the entrance of our Art Exhibition? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +129 7 1 1 8 7 5 Ayla Would you like to go to the workshop, Commandant? It's too boring if I go by myself. Just come help me watch my back! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +130 7 1 1 8 7 5 Ayla Smells like... Paint. Commandant, let's check out the workshop. Time to replenish our inventory. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +131 8 1 1 1 1 0 Ayla Want to guess my win rate so far, Commandant? Hehe, 100%! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +132 8 1 1 1 3 0 Ayla Look, Commandant, there's a painting of Ayla on that wall! My influence is spreading fast. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +133 8 1 1 1 5 0 Ayla Can you hear them cheering for my work, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +134 8 1 1 3 4 0 Ayla This paint is exactly what we use in WGAA... Great! That means I can use it immediately in the "battlefield." Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +135 8 1 1 3 8 0 Ayla Great! As long as I have enough Paint, I can keep fighting. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +136 8 1 1 2 5 0 Ayla A little bit of this and a little bit of that... Alright, review complete. Is there anything you would like to add, Commandant? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +137 8 1 1 4 2 Ayla Commandant, this is a strategic secret, so you need to move closer. I don't want anyone else to hear it. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +138 8 1 1 4 4 Ayla I didn't expect you to ask me about the strategies, Commandant... Is that a test? Can I ask for a reward if I get it right? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +139 8 1 1 5 8 Ayla Commandant? Wait a sec, don't move! I want to draw your zoning out face. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +140 8 1 1 5 16 Ayla Are you bored, Commandant? Can I use you as a model? 3, 2, 1, stop! Don't move, just keep staring at the terminal. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +141 8 1 1 1 999 0 Ayla Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +142 8 1 1 1 999 0 Ayla Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +143 8 1 1 1 999 0 Ayla Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +144 8 1 1 1 999 0 Ayla Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +145 8 1 1 1 999 0 Ayla Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +146 8 1 1 1 999 0 Ayla Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +147 8 1 1 6 10 5 Ayla The essence of the School of Ayla is to defeat our opponents in the most direct and dignified manner... Then make all their influence ours! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +148 8 1 1 6 10 5 Ayla It's getting noisy over there again, Commandant... What shall we do? To join them, of course! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +149 8 1 1 7 10 7 Ayla Help me pick a painting for Art Exhibition, Commandant. I think the one you pick will increase Ayla's School Level even further. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +150 8 1 1 7 10 7 Ayla Commandant, could you please wear an outfit I designed at the entrance of our Art Exhibition? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +151 8 1 1 8 10 5 Ayla Would you like to go to the workshop, Commandant? It's too boring if I go by myself. Just come help me watch my back! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +152 8 1 1 8 10 5 Ayla Smells like... Paint. Commandant, let's check out the workshop. Time to replenish our inventory. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Aila1.png +153 9 1 1 1 1 0 Karenina I think I understood this work now... Don't laugh, Commandant! I really do. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +154 9 1 1 1 3 0 Karenina Explosives? Where are my explosives? Oh, Commandant... I was about to tell you that our School Level just increased. Yeah, that was all! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +155 9 1 1 1 5 0 Karenina I once heard an artist crushed his own work right before the exhibition. Will I surpass him if I blow all my works up? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +156 9 1 1 3 4 0 Karenina Let me check the components of the paint... Geez, they will make perfect explosives! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +157 9 1 1 3 8 0 Karenina Have you made all the paint into explosives? Good. Now is the time to create some "art." Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +158 9 1 1 2 5 0 Karenina Commandant, criticism can be made in many ways, so why don't we just do something straight forward like... Um, blowing it up? Can I? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +159 9 1 1 4 2 Karenina Aren't you supposed to be thinking about these, Commandant? Fine, I'll only help you once. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +160 9 1 1 4 4 Karenina Don't you try to slack off, Commandant! What do you mean by "You are the person I trust the most"...? Alright, this is the last time I'm doing this for you. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +161 9 1 1 5 8 Karenina Now isn't the time to hesitate, Commandant. Let's finish the mission and go back to the camp together. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +162 9 1 1 5 16 Karenina Zoning out again, Commandant? Or are you actually thinking about something? Teddy didn't tell you anything she shouldn't, did she? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +163 9 1 1 1 999 0 Karenina Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +164 9 1 1 1 999 0 Karenina Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +165 9 1 1 1 999 0 Karenina Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +166 9 1 1 1 999 0 Karenina Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +167 9 1 1 1 999 0 Karenina Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +168 9 1 1 1 999 0 Karenina Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +169 9 1 1 6 7 5 Karenina If you don't know what to do, let's just reduce the Schools' influence in our way. Take this detonator, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +170 9 1 1 6 7 5 Karenina To make our life easier later, the priority is to reduce the Schools' influence to weaken their Masters. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +171 9 1 1 7 7 7 Karenina What's next? Art Exhibition? I still have a lot of explosives here... What do you mean by "not that way"? Shall I use my Blast Hammer then? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +172 9 1 1 7 7 7 Karenina Commandant, if you don't know what to do next, it's about time for Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +173 9 1 1 8 7 5 Karenina Don't you have other things to do other than staring at me? See, we are running out of paint. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +174 9 1 1 8 7 5 Karenina Commandant? Do we still have enough paint? Shall we visit the workshop? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +175 10 1 1 1 1 0 Karenina I think I understood this work now... Don't laugh, Commandant! I really do. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +176 10 1 1 1 3 0 Karenina Explosives? Where are my explosives? Oh, Commandant... I was about to tell you that our School Level just increased. Yeah, that was all! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +177 10 1 1 1 5 0 Karenina I once heard an artist crushed his own work right before the exhibition. Will I surpass him if I blow all my works up? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +178 10 1 1 3 4 0 Karenina Let me check the components of the paint... Geez, they will make perfect explosives! Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +179 10 1 1 3 8 0 Karenina Have you made all the paint into explosives? Good. Now is the time to create some "art." Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +180 10 1 1 2 5 0 Karenina Commandant, criticism can be made in many ways, so why don't we just do something straight forward like... Um, blowing it up? Can I? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +181 10 1 1 4 2 Karenina Aren't you supposed to be thinking about these, Commandant? Fine, I'll only help you once. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +182 10 1 1 4 4 Karenina Don't you try to slack off, Commandant! What do you mean by "You are the person I trust the most"...? Alright, this is the last time I'm doing this for you. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +183 10 1 1 5 8 Karenina Now isn't the time to hesitate, Commandant. Let's finish the mission and go back to the camp together. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +184 10 1 1 5 16 Karenina Zoning out again, Commandant? Or are you actually thinking about something? Teddy didn't tell you anything she shouldn't, did she? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +185 10 1 1 1 999 0 Karenina Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +186 10 1 1 1 999 0 Karenina Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +187 10 1 1 1 999 0 Karenina Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +188 10 1 1 1 999 0 Karenina Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +189 10 1 1 1 999 0 Karenina Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +190 10 1 1 1 999 0 Karenina Increase the research level Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +191 10 1 1 6 10 5 Karenina If you don't know what to do, let's just reduce the Schools' influence in our way. Take this detonator, Commandant. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +192 10 1 1 6 10 5 Karenina To make our life easier later, the priority is to reduce the Schools' influence to weaken their Masters. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +193 10 1 1 7 10 7 Karenina What's next? Art Exhibition? I still have a lot of explosives here... What do you mean by "not that way"? Shall I use my Blast Hammer then? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +194 10 1 1 7 10 7 Karenina Commandant, if you don't know what to do next, it's about time for Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +195 10 1 1 8 10 5 Karenina Don't you have other things to do other than staring at me? See, we are running out of paint. Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +196 10 1 1 8 10 5 Karenina Commandant? Do we still have enough paint? Shall we visit the workshop? Assets/Product/Texture/Image/RoleCharacter/RoleHeadR4Kalienina1.png +197 11 1 1 1 1 0 Dulcinea Art Exhibition... I don't quite understand art-related matters. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +198 11 1 1 1 3 0 Dulcinea Is this what an Art Exhibition is all about? I see... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +199 11 1 1 1 5 0 Dulcinea Is this what an Art Exhibition is all about? I see... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +200 11 1 1 3 4 0 Dulcinea The paint quality is... good. Seems like the workshop's manufacturing system isn't impacted. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +201 11 1 1 3 8 0 Dulcinea The paint quality is... good. Seems like the workshop's manufacturing system isn't impacted. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +202 11 1 1 2 5 0 Dulcinea Criticism system ready. Loading sample articles... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +203 11 1 1 4 2 Dulcinea Collecting Commandant's question samples... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +204 11 1 1 4 4 Dulcinea Collecting Commandant's question samples... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +205 11 1 1 5 8 Dulcinea Commandant? Commandant? Are you overloaded...? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +206 11 1 1 5 16 Dulcinea Commandant? Commandant? Are you overloaded...? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +207 11 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +208 11 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +209 11 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +210 11 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +211 11 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +212 11 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +213 11 1 1 6 7 5 Dulcinea Commandant, I think a reasonable approach is to reduce the influence of the Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +214 11 1 1 6 7 5 Dulcinea Commandant, I think a reasonable approach is to reduce the influence of the Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +215 11 1 1 7 7 7 Dulcinea Commandant, shall we launch an Art Exhibition? It can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +216 11 1 1 7 7 7 Dulcinea Commandant, shall we launch an Art Exhibition? It can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +217 11 1 1 8 7 5 Dulcinea Commandant, a new batch of paint has been automatically produced in the workshop. I suggest we head there first. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +218 11 1 1 8 7 5 Dulcinea Commandant, a new batch of paint has been automatically produced in the workshop. I suggest we head there first. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +219 12 1 1 1 1 0 Dulcinea Art Exhibition... I don't quite understand art-related matters. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +220 12 1 1 1 3 0 Dulcinea Is this what an Art Exhibition is all about? I see... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +221 12 1 1 1 5 0 Dulcinea Is this what an Art Exhibition is all about? I see... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +222 12 1 1 3 4 0 Dulcinea The paint quality is... good. Seems like the workshop's manufacturing system isn't impacted. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +223 12 1 1 3 8 0 Dulcinea The paint quality is... good. Seems like the workshop's manufacturing system isn't impacted. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +224 12 1 1 2 5 0 Dulcinea Criticism system ready. Loading sample articles... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +225 12 1 1 4 2 Dulcinea Collecting Commandant's question samples... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +226 12 1 1 4 4 Dulcinea Collecting Commandant's question samples... Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +227 12 1 1 5 8 Dulcinea Commandant? Commandant? Are you overloaded...? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +228 12 1 1 5 16 Dulcinea Commandant? Commandant? Are you overloaded...? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +229 12 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +230 12 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +231 12 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +232 12 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +233 12 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +234 12 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +235 12 1 1 6 10 5 Dulcinea Commandant, I think a reasonable approach is to reduce the influence of the Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +236 12 1 1 6 10 5 Dulcinea Commandant, I think a reasonable approach is to reduce the influence of the Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +237 12 1 1 7 10 7 Dulcinea Commandant, shall we launch an Art Exhibition? It can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +238 12 1 1 7 10 7 Dulcinea Commandant, shall we launch an Art Exhibition? It can effectively improve our understanding of the Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +239 12 1 1 8 10 5 Dulcinea Commandant, a new batch of paint has been automatically produced in the workshop. I suggest we head there first. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +240 12 1 1 8 10 5 Dulcinea Commandant, a new batch of paint has been automatically produced in the workshop. I suggest we head there first. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +241 13 1 1 1 1 0 Alisa Why are we doing this at this time of crisis, Commandant...? Are you using your strategic thinking, or just... Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +242 13 1 1 1 3 0 Alisa There isn't really another option. We must reduce the Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +243 13 1 1 1 5 0 Alisa There isn't really another option. We must reduce the Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +244 13 1 1 3 4 0 Alisa Target supplies hijacked. Time to prepare for exit. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +245 13 1 1 3 8 0 Alisa Target supplies hijacked. Time to prepare for exit. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +246 13 1 1 2 5 0 Alisa Criticism? Accusation? Whatever, as long as it works. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +247 13 1 1 4 2 Alisa Commandant... Did I just say we should let each one do what they are best at? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +248 13 1 1 4 4 Alisa Commandant... Did I just say we should let each one do what they are best at? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +249 13 1 1 5 8 Alisa Commandant... Do you find this interesting...? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +250 13 1 1 5 16 Alisa Commandant... Do you find this interesting...? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +251 13 1 1 1 999 0 Alisa Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +252 13 1 1 1 999 0 Alisa Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +253 13 1 1 1 999 0 Alisa Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +254 13 1 1 1 999 0 Alisa Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +255 13 1 1 1 999 0 Alisa Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +256 13 1 1 1 999 0 Alisa Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +257 13 1 1 6 7 5 Alisa At this stage, our best option is to reduce the influence of Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +258 13 1 1 6 7 5 Alisa At this stage, our best option is to reduce the influence of Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +259 13 1 1 7 7 7 Alisa The situation won't be resolved with a few arrows shot or bullets fired. Let's proceed with the Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +260 13 1 1 7 7 7 Alisa The situation won't be resolved with a few arrows shot or bullets fired. Let's proceed with the Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +261 13 1 1 8 7 5 Alisa Did the workshop just stop running? Oh, the production of new paint has just finished. Shall we go "borrow" some, Commandant? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +262 13 1 1 8 7 5 Alisa Did the workshop just stop running? Oh, the production of new paint has just finished. Shall we go "borrow" some, Commandant? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +263 14 1 1 1 1 0 Alisa Why are we doing this at this time of crisis, Commandant...? Are you using your strategic thinking, or just... Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +264 14 1 1 1 3 0 Alisa There isn't really another option. We must reduce the Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +265 14 1 1 1 5 0 Alisa There isn't really another option. We must reduce the Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +266 14 1 1 3 4 0 Alisa Target supplies hijacked. Time to prepare for exit. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +267 14 1 1 3 8 0 Alisa Target supplies hijacked. Time to prepare for exit. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +268 14 1 1 2 5 0 Alisa Criticism? Accusation? Whatever, as long as it works. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +269 14 1 1 4 2 Alisa Commandant... Did I just say we should let each one do what they are best at? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +270 14 1 1 4 4 Alisa Commandant... Did I just say we should let each one do what they are best at? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +271 14 1 1 5 8 Alisa Commandant... Do you find this interesting...? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +272 14 1 1 5 16 Alisa Commandant... Do you find this interesting...? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +273 14 1 1 1 999 0 Alisa Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +274 14 1 1 1 999 0 Alisa Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +275 14 1 1 1 999 0 Alisa Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +276 14 1 1 1 999 0 Alisa Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +277 14 1 1 1 999 0 Alisa Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +278 14 1 1 1 999 0 Alisa Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +279 14 1 1 6 10 5 Alisa At this stage, our best option is to reduce the influence of Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +280 14 1 1 6 10 5 Alisa At this stage, our best option is to reduce the influence of Schools and weaken the School Masters' impact. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +281 14 1 1 7 10 7 Alisa The situation won't be resolved with a few arrows shot or bullets fired. Let's proceed with the Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +282 14 1 1 7 10 7 Alisa The situation won't be resolved with a few arrows shot or bullets fired. Let's proceed with the Art Exhibition. Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +283 14 1 1 8 10 5 Alisa Did the workshop just stop running? Oh, the production of new paint has just finished. Shall we go "borrow" some, Commandant? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +284 14 1 1 8 10 5 Alisa Did the workshop just stop running? Oh, the production of new paint has just finished. Shall we go "borrow" some, Commandant? Assets/Product/Texture/Image/RoleCharacter/V200hyNormal01.png +285 15 1 1 1 1 0 Dulcinea I'll leave it to you to handle the Art Exhibition, Ayla. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +286 15 1 1 1 3 0 Dulcinea Use Ayla's work to defeat other Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +287 15 1 1 1 5 0 Dulcinea Use Ayla's work to defeat other Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +288 15 1 1 3 4 0 Dulcinea In Palette Clash, Paint is our ammunition. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +289 15 1 1 3 8 0 Dulcinea In Palette Clash, Paint is our ammunition. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +290 15 1 1 2 5 0 Dulcinea We can't just target a specific School. We need to attack all of them. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +291 15 1 1 4 2 Dulcinea Are you looking for my opinion? I see. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +292 15 1 1 4 4 Dulcinea Are you looking for my opinion? I see. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +293 15 1 1 5 8 Dulcinea Commandant? Have I missed anything? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +294 15 1 1 5 16 Dulcinea Commandant? Have I missed anything? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +295 15 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +296 15 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +297 15 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +298 15 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +299 15 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +300 15 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +301 15 1 1 6 7 5 Dulcinea Let's first reduce the influence of Schools to weaken the School Masters' impact and prepare for the final stage of our plan. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +302 15 1 1 6 7 5 Dulcinea Let's first reduce the influence of Schools to weaken the School Masters' impact and prepare for the final stage of our plan. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +303 15 1 1 7 7 7 Dulcinea An Exhibition... Yes. I think that's a good idea. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +304 15 1 1 7 7 7 Dulcinea An Exhibition... Yes. I think that's a good idea. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +305 15 1 1 8 7 5 Dulcinea The operation cannot continue if there is not enough Paint. We need to get more Paint, Commandant. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +306 15 1 1 8 7 5 Dulcinea The operation cannot continue if there is not enough Paint. We need to get more Paint, Commandant. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +307 16 1 1 1 1 0 Dulcinea I'll leave it to you to handle the Art Exhibition, Ayla. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +308 16 1 1 1 3 0 Dulcinea Use Ayla's work to defeat other Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +309 16 1 1 1 5 0 Dulcinea Use Ayla's work to defeat other Schools. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +310 16 1 1 3 4 0 Dulcinea In Palette Clash, Paint is our ammunition. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +311 16 1 1 3 8 0 Dulcinea In Palette Clash, Paint is our ammunition. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +312 16 1 1 2 5 0 Dulcinea We can't just target a specific School. We need to attack all of them. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +313 16 1 1 4 2 Dulcinea Are you looking for my opinion? I see. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +314 16 1 1 4 4 Dulcinea Are you looking for my opinion? I see. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +315 16 1 1 5 8 Dulcinea Commandant? Have I missed anything? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +316 16 1 1 5 16 Dulcinea Commandant? Have I missed anything? Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +317 16 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +318 16 1 1 1 999 0 Dulcinea Boss is too powerful. Heal immediately. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +319 16 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +320 16 1 1 1 999 0 Dulcinea Go to an Energy Point to obtain data Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +321 16 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +322 16 1 1 1 999 0 Dulcinea Increase the research level Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +323 16 1 1 6 10 5 Dulcinea Let's first reduce the influence of Schools to weaken the School Masters' impact and prepare for the final stage of our plan. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +324 16 1 1 6 10 5 Dulcinea Let's first reduce the influence of Schools to weaken the School Masters' impact and prepare for the final stage of our plan. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +325 16 1 1 7 10 7 Dulcinea An Exhibition... Yes. I think that's a good idea. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +326 16 1 1 7 10 7 Dulcinea An Exhibition... Yes. I think that's a good idea. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +327 16 1 1 8 10 5 Dulcinea The operation cannot continue if there is not enough Paint. We need to get more Paint, Commandant. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png +328 16 1 1 8 10 5 Dulcinea The operation cannot continue if there is not enough Paint. We need to get more Paint, Commandant. Assets/Product/Texture/Image/RoleCharacter/V200dexnyNormal01.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv b/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv new file mode 100644 index 0000000..08020af --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableEffect.tsv @@ -0,0 +1,265 @@ +Id Name Type LifeType Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Params[9] Desc ShowType ShowDesc ShowOnColors[1] ShowOnColors[2] ShowOnColors[3] ShowOnPointTypes[1] ShowOnPointTypes[2] ShowOnPointTypes[3] ShowOnPointTypes[4] Icon +1 Effect 1 1 1 1 The first movement in each round costs no Action Points - Vera 0 The first movement in each round costs no Action Points. 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill001.png +2 Effect 2 15 1 5 Increasing Research Level only costs 5 Research Points now - Lee 0 Increasing Exhibition Level only costs 5 Paints in this round. 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill003.png +3 Effect 3 18 1 999 2 Quantity of Data obtained from Energy Point +2 - Ayla 0 Quantity of Paint obtained from Paint Workshop +2 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill004.png +4 Effect 4 3 1 999 Three-Color Paints have no storage limit - Karenina 0 Three-Color Paints have no storage limit Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill005.png +5 Effect 5 22 1 Regular & Outbreak are no longer randomized but upgrade the Boss of the character's color - Commandant 0 Masterpiece and Burst of Inspiration are no longer randomized, but increase the Master Level of the same color as the character's area instead. Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill007.png +6 Effect 6 2 2 2 Movement in Green area costs no Action Points in this round (determined by starting point) 1 Movement in Green area costs no Action Points in this round 2 1 2 3 +7 Effect 7 4 1 3 Stage - Cube Level starts from 3 0 Stage - Cube Level starts from 3 +8 Effect 8 5 1 1 Stage - When upgrading the Cube, the level increment +1 0 Stage - When upgrading the Cube, the level increment +1 +9 Effect 9 6 2 1 Each Healing will cost 1 more Data of the corresponding color in this round 1 Healing in this round costs 1 more Paint 1 2 3 2 +10 Effect 10 6 1 1 Stage - Each Healing will cost 1 more Data of the corresponding color in this round 0 Each Healing will cost 1 more Paint 1 2 3 2 +11 Effect 11 7 2 1 Unable to heal with Red in this round 1 Unable to heal with Red in this round 1 2 +12 Effect 12 7 3 1 Unable to heal with Red in the next round 1 Unable to heal with Red in this round 1 2 +13 Effect 13 8 2 1 1 You can only heal with Red 1 time in this round 1 You can only heal with Red 1 time in this round 1 2 +14 Effect 14 8 2 2 1 You can only heal with Green 1 time in this round 1 You can only heal with Green 1 time in this round 2 2 +15 Effect 15 8 2 3 1 You can only heal with Blue 1 time in this round 1 You can only heal with Blue 1 time in this round 3 2 +16 Effect 16 9 2 3 Out of all colors, you can only heal 3 times in this round 1 Out of all colors, you can only heal 3 times in this round 1 2 3 2 +17 Effect 17 9 3 3 Out of all colors, you can only heal 3 times in the next round 1 Out of all colors, you can only heal 3 times in this round 1 2 3 2 +18 Effect 18 10 4 1 3 Red Data increases by 3 1 Red Paint +3 +19 Effect 19 10 4 2 3 Green Data increases by 3 1 Green Paint +3 +20 Effect 20 10 4 3 3 Blue Data increases by 3 1 Blue Paint +3 +21 Effect 21 11 6 1 1 Red Boss Level increases by 1 in the next round 1 Red Boss Level increases by 1 in the next round 1 101 +22 Effect 22 11 6 2 1 Green Boss Level increases by 1 in the next round 1 Green Boss Level increases by 1 in the next round 2 101 +23 Effect 23 11 6 3 1 Blue Boss Level increases by 1 in the next round 1 Blue Boss Level increases by 1 in the next round 3 101 +24 Effect 24 12 4 7 All colors of Data become 7 in this round 1 All colors of Paint become 7 in this round +25 Effect 25 12 6 7 All colors of Data become 7 in the next round 1 All colors of Paint become 7 in the next round +26 Effect 26 13 4 1 1 Red Research Level increases by 1 1 Red Research Level +1 +27 Effect 27 13 4 2 1 Green Research Level increases by 1 1 Green Research Level +1 +28 Effect 28 13 4 3 1 Blue Research Level increases by 1 1 Blue Research Level +1 +29 Effect 29 14 4 3 Action Points increase by 3 in this round 1 +3 Action Points in this round +30 Effect 30 15 2 4 Increasing Research Level only costs 4 Research Data in this round 1 Increasing Research Level only costs 4 Research Paint in this round +31 Effect 31 17 1 1 1 Stage - In every round, deduct 1 Data of the area's color after making the first area action 0 Stage - In every round, deduct 1 Paint of the area's color after making the first area action +32 Effect 32 17 2 1 1 In this round, deduct 1 Data of the area's color after making the first area action 1 In this round, deduct 1 Paint of the area's color after making the first area action +33 Effect 33 18 2 1 2 Get +2 Data upon obtaining Data for the first time in this round 1 Get +2 Paint upon obtaining Paint for the first time in this round +34 Effect 34 19 2 2 1 Get Green Data (Energy Point) 1 more time in this round 1 Get Green Paint (Energy Point) 1 more time in this round +35 Effect 35 20 1 2 4 Stage - Unable to take action in Green blocks. After Green Virus Outbreak, set its level to 4 0 Stage - Unable to take action in Green blocks. After Green Virus Outbreak, set its level to 4 +36 Effect 36 21 2 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally 1 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally +37 Effect 37 23 2 1 1 Get 1 Red Resource when staying in or passing the Central area for the first time in this round 1 Get 1 Red Resource when staying in or passing the Central area for the first time in this round +38 Effect 38 23 2 2 1 Get 1 Green Resource when staying in or passing the Central area for the first time in this round 1 Get 1 Green Resource when staying in or passing the Central area for the first time in this round +39 Effect 39 23 2 3 1 Get 1 Blue Resource when staying in or passing the Central area for the first time in this round 1 Get 1 Blue Resource when staying in or passing the Central area for the first time in this round +40 Effect 40 24 2 2 The timeline tally event will be executed 2 times during this round's tally 1 The timeline tally event will be executed 2 times during this round's tally +41 Effect 41 25 6 1 At the start of the next round, the Boss of the color that your character is currently staying will lose 1 level 1 At the start of the next round, the Boss of the color that your character is currently staying will lose 1 level +42 Effect 42 26 1 3 3 3 4 4 4 Stage - Research only yields 3 or 4 points 0 Stage - Research only yields 3 or 4 points +43 Effect 43 27 2 2 You can reroll 2 times when performing research in this round 1 You can reroll 2 times when performing research in this round +44 Effect 44 28 2 2 1 The first 2 healings in this round get +1 effect 1 The first 2 healings in this round get +1 effect +45 Effect 45 29 2 1 2 Red and Green Data can be used together in Research or Healing in this round 1 Red and Green Paint can be used together in Research or Healing in this round +46 Effect 46 29 2 2 3 Green and Blue Data can be used together in Research or Healing in this round 1 Green and Blue Paint can be used together in Research or Healing in this round +47 Effect 47 29 2 1 3 Red and Blue Data can be used together in Research or Healing in this round 1 Red and Blue Paint can be used together in Research or Healing in this round +48 Effect 48 5 1 2 Stage - When upgrading the Cube, the level increment +2 0 Stage - When upgrading the Cube, the level increment +2 +49 Teleport I 1 2 1 The first movement in this round costs no Action Points (check if this is stacking with the Leader Skill) 0 The first movement in each round costs no Action Points. 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +50 Teleport II 1 2 2 The first 2 movements in this round cost no Action Points (check if this is stacking with the Leader Skill) 0 The first 2 movements in each round cost no Action Points 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +51 Teleport III 1 2 3 The first 3 movements in this round cost no Action Points (check if this is stacking with the Leader Skill) 0 The first 3 movements in each round cost no Action Points 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +52 Bonus Data 1 18 2 999 2 Get a bonus 2 Data when obtaining Data in this round 0 Get a bonus 2 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +53 Bonus Data 2 18 2 999 3 Get a bonus 3 Data when obtaining Data in this round 0 Get a bonus 3 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +54 Bonus Data 3 18 2 999 4 Get a bonus 4 Data when obtaining Data in this round 0 Get a bonus 4 Paint when obtaining Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +55 Enhanced Healing 1 28 2 999 1 Healing effect increases by 1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +56 Enhanced Healing 2 28 2 999 2 Healing effect increases by 2 in this round 0 Criticism can further reduce the Master's level by 2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +57 Enhanced Healing 3 28 2 999 3 Healing effect increases by 3 in this round 0 Criticism can further reduce the Master's level by 3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +58 Data Abundance 1 10 4 1 2 Red Data increases by 2 1 Obtain 2 Three-Color Paints +59 Data Abundance 1 10 4 2 2 Green Data increases by 2 0 Obtain 2 Three-Color Paints +60 Data Abundance 1 10 4 3 2 Blue Data increases by 2 0 Obtain 2 Three-Color Paints +61 Data Abundance 2 10 4 1 4 Red Data increases by 4 1 Obtain 4 Three-Color Paints +62 Data Abundance 2 10 4 2 4 Green Data increases by 4 0 Obtain 4 Three-Color Paints +63 Data Abundance 2 10 4 3 4 Blue Data increases by 4 0 Obtain 4 Three-Color Paints +64 Data Abundance 3 10 4 1 7 Red Data increases by 7 1 Obtain 7 Three-Color Paints +65 Data Abundance 3 10 4 2 7 Green Data increases by 7 0 Obtain 7 Three-Color Paints +66 Data Abundance 3 10 4 3 7 Blue Data increases by 7 0 Obtain 7 Three-Color Paints +67 Efficient Research 1 15 2 5 Increasing Research Level only costs 5 Research Data in this round (check if this is stacking with the Leader Skill, and whether the lower value should be used) 0 Upgrading Exhibition only costs 5 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +68 Efficient Research 2 15 2 4 Increasing Research Level only costs 3 Research Data in this round (check if this is stacking with the Leader Skill, and whether the lower value should be used) 0 Increasing Exhibition only costs 3 Paint in this round. 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +69 Efficient Research 3 15 2 2 Increasing Research Level only costs 2 Research Data in this round (check if this is stacking with the Leader Skill, and whether the lower value should be used) 0 Increasing Exhibition only costs 2 Paint in this round. 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +70 Time Stop 21 2 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally 1 Master will not level up during this round's tally +71 Virus Reduction 1 11 4 1 -1 Red Boss Level decreases by 1 1 All School Masters' level decreases by 1 +72 Virus Reduction 1 11 4 2 -1 Green Boss Level decreases by 1 0 All School Masters' level decreases by 1 +73 Virus Reduction 1 11 4 3 -1 Blue Boss Level decreases by 1 0 All School Masters' level decreases by 1 +74 Virus Reduction 2 11 4 1 -3 Red Boss Level decreases by 3 1 All School Masters' level decreases by 3 +75 Virus Reduction 2 11 4 2 -3 Green Boss Level decreases by 3 0 All School Masters' level decreases by 3 +76 Virus Reduction 2 11 4 3 -3 Blue Boss Level decreases by 3 0 All School Masters' level decreases by 3 +77 Research Boost 1 13 4 1 1 Red Research Level increases by 1 1 Increase the level of all Exhibitions by 1. +78 Research Boost 1 13 4 2 1 Green Research Level increases by 1 0 Increase the level of all Exhibitions by 1. +79 Research Boost 1 13 4 3 1 Blue Research Level increases by 1 0 Increase the level of all Exhibitions by 1. +80 Red-Green Mixture 29 2 1 2 Red and Green Data can be used together in Research or Healing in this round 0 Red and Green Paint can be used together in Criticism or upgrading Exhibition in this round 1 2 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +81 Green-Blue Mixture 29 2 2 3 Green and Blue Data can be used together in Research or Healing in this round 0 Green and Blue Paint can be used together in Criticism or upgrading Exhibition in this round 2 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +82 Red-Blue Mixture 29 2 1 3 Red and Blue Data can be used together in Research or Healing in this round 0 Red and Blue Paint can be used together in Criticism or upgrading Exhibition in this round 1 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +83 Costly Healing 1 6 2 1 Each Healing will cost 1 more Data of the corresponding color in this round 0 Each Criticism will cost 1 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +84 Costly Healing 2 6 2 2 Each Healing will cost 2 more Data of the corresponding color in this round 0 Each Criticism will cost 2 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +85 Costly Healing 3 6 2 3 Each Healing will cost 3 more Data of the corresponding color in this round 0 Each Criticism will cost 3 more Paint in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +86 Limited Healing 1 9 2 2 Out of all colors, you can only heal 2 times in this round 0 You can only Criticize 2 times in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +87 Limited Healing 2 9 2 1 Out of all colors, you can only heal 1 time in this round 0 You can only Criticize 1 time in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +88 Data Loss 1 10 4 1 -1 Lose 1 Red Data 1 Lose 1 Three-Color Paint +89 Data Loss 1 10 4 2 -1 Lose 1 Green Data 0 Lose 1 Three-Color Paint +90 Data Loss 1 10 4 3 -1 Lose 1 Blue Data 0 Lose 1 Three-Color Paint +91 Data Loss 2 10 4 1 -2 Lose 2 Red Data 1 Lose 2 Three-Color Paints +92 Data Loss 2 10 4 2 -2 Lose 2 Green Data 0 Lose 2 Three-Color Paints +93 Data Loss 2 10 4 3 -2 Lose 2 Blue Data 0 Lose 2 Three-Color Paints +94 Data Loss 3 10 4 1 -4 Lose 4 Red Data 1 Lose 4 Three-Color Paints +95 Data Loss 3 10 4 2 -4 Lose 4 Green Data 0 Lose 4 Three-Color Paints +96 Data Loss 3 10 4 3 -4 Lose 4 Blue Data 0 Lose 4 Three-Color Paints +97 Inefficiency 1 32 2 999 1 Lose 1 Paint of the corresponding color when obtaining Data in this round 0 Quantity of Paint obtained in this round -1 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +98 Inefficiency 2 32 2 999 2 Lose 2 Paint of the corresponding color when obtaining Data in this round 0 Quantity of Paint obtained in this round -2 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +99 404 10 4 1 -999 Lose 999 Red Data 1 Lose all Paint +100 404 10 4 2 -999 Lose 999 Green Data 0 Lose all Paint +101 404 10 4 3 -999 Lose 999 Blue Data 0 Lose all Paint +102 Red Enhancement 1 11 6 1 1 Red Boss Level increases by 1 in the next round 1 School Master (Red)'s level increases by 1 +103 Red Enhancement 2 11 6 1 2 Red Boss Level increases by 2 in the next round 1 School Master (Red)'s level increases by 2 +104 Red Enhancement 3 11 6 1 3 Red Boss Level increases by 3 in the next round 1 School Master (Red)'s level increases by 3 +105 Green Enhancement 1 11 6 2 1 Green Boss Level increases by 1 in the next round 1 School Master (Green)'s level increases by 1 +106 Green Enhancement 2 11 6 2 2 Green Boss Level increases by 2 in the next round 1 School Master (Green)'s level increases by 2 +107 Green Enhancement 3 11 6 2 3 Green Boss Level increases by 3 in the next round 1 School Master (Green)'s level increases by 3 +108 Blue Enhancement 1 11 6 3 1 Blue Boss Level increases by 1 in the next round 1 School Master (Blue)'s level increases by 1 +109 Blue Enhancement 2 11 6 3 2 Blue Boss Level increases by 2 in the next round 1 School Master (Blue)'s level increases by 2 +110 Blue Enhancement 3 11 6 3 3 Blue Boss Level increases by 3 in the next round 1 School Master (Blue)'s level increases by 3 +111 Red Enhancement 1 11 6 1 1 Red Boss Level increases by 1 in the next round 1 All Masters' level increases by 1 +112 Green Enhancement 1 11 6 2 1 Green Boss Level increases by 1 in the next round 0 All Masters' level increases by 1 +113 Blue Enhancement 1 11 6 3 1 Blue Boss Level increases by 1 in the next round 0 All Masters' level increases by 1 +114 Red Enhancement 2 11 6 1 2 Red Boss Level increases by 2 in the next round 1 All Masters' level increases by 2 +115 Green Enhancement 2 11 6 2 2 Green Boss Level increases by 2 in the next round 0 All Masters' level increases by 2 +116 Blue Enhancement 2 11 6 3 2 Blue Boss Level increases by 2 in the next round 0 All Masters' level increases by 2 +117 Enhanced Tally 31 2 At round tally, Virus Level from Normal, Outbreak and Pandemic +1 0 +118 Crippled Action 1 14 4 -1 Lose 1 Action Point in this round 1 Lose 1 Action Point +119 Crippled Action 2 14 4 -2 Lose 2 Action Points in this round 1 Lose 2 Action Points +120 Stagnant Area 1 17 2 999 2 In this round, deduct 2 Data of the area's color after making an area action 0 In this round, deduct 2 Paint of the area's color after making an area action 1 2 3 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +121 Stagnant Area 2 17 2 999 3 In this round, deduct 3 Data of the area's color after making an area action 0 In this round, deduct 3 Paint of the area's color after making an area action 1 2 3 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +122 Efficient Research 4 15 2 1 Increasing Research Level only costs 1 Research Data in this round 0 Increasing Exhibition Level only costs 1 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +123 Teleport III 1 2 999 Vera Timeline 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +124 Combat Boost I 28 2 999 1 Vera Timeline 2 - Healing effect +1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +125 Boss Enhancement 11 6 1 3 Vera 4 - Boss Level +3 in the next round 1 School Master's level increases by 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +126 Boss Enhancement 11 6 2 3 Vera 4 - Boss Level +3 in the next round 0 +127 Boss Enhancement 11 6 3 3 Vera 4 - Boss Level +3 in the next round 0 +128 Combat Boost II 28 2 999 2 Vera 4 - Healing effect +2 in this round 0 Criticism Effect +2 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +129 Combat Boost III 28 2 999 3 Vera 6 - Healing effect +3 in this round 0 Criticism Effect +3 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +130 Dangerous Tally 24 2 2 Vera 6 - The timeline tally will be executed 2 times in this round 0 +131 Action Points 14 4 2 Lee 2 - Action Point +2 1 Obtain 2 Action Point +132 Empowered Extraction 18 2 999 1 Lee 2 - Energy obtained +1 in this round 0 Quantity of Paint obtained in this round +1 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +133 Action Points 14 4 3 Lee 4 - Action Point +3 1 Obtain 3 Action Points and 7 Three-Color Paints +134 Data Acquired 10 4 1 7 Lee 4 - Three-Color Paints +7 0 +135 Data Acquired 10 4 2 7 Lee 4 - Three-Color Paints +7 0 +136 Data Acquired 10 4 3 7 Lee 4 - Three-Color Paints +7 0 +137 Action Points 14 4 5 Lee 6 - Action Point +5 1 Obtain 5 Action Points +138 Unlimited Energy 19 2 1 999 Lee 6 - No limit on the quantity of Energy obtained in this round 0 No limit on the quantity of Paint obtained in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +139 Unlimited Energy 19 2 2 999 Lee 6 - No limit on the quantity of Energy obtained in this round 0 No limit on the quantity of Paint obtained in this round +140 Unlimited Energy 19 2 3 999 Lee 6 - No limit on the quantity of Energy obtained in this round 0 No limit on the quantity of Paint obtained in this round +141 Blue Boost 11 6 3 3 Ayla 2 - Blue Virus Level +3 in the next round 1 School Master (Blue) Level +3, Red & Green Level -1 +142 Red Reduction 11 6 1 -1 Ayla 2 - Red Virus Level -1 in the next round 0 +143 Green Reduction 11 6 2 -1 Ayla 2 - Green Virus Level -1 in the next round 0 +144 Timeline Tally 24 2 2 Ayla 4 - Timeline tally executed 2 times 0 +145 Data Acquired 10 4 1 7 Ayla 4 - Three-Color Paints +7 1 Obtain 7 Three-Color Paints +146 Data Acquired 10 4 2 7 Ayla 4 - Three-Color Paints +7 0 +147 Data Acquired 10 4 3 7 Ayla 4 - Three-Color Paints +7 0 +148 Action Points 14 4 5 Ayla 6 - Action Point +5 1 Obtain 5 Action Points +149 Efficient Research 15 2 5 Ayla 6 - Increasing Research Level only costs 5 Research Data in this round 0 Upgrading Exhibition only costs 5 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +150 Empowered Extraction 18 2 999 2 Karenina 2 - Energy obtained +2 in this round 0 Quantity of Paint obtained in this round +2 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +151 Reroll 27 2 2 Karenina 2 - Can roll 2 times when obtaining Energy 0 Can reroll 2 times when obtaining Paint 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +152 Data Acquired 10 4 1 5 Karenina 4 - Three-Color Paints +5 1 Obtain 5 Three-Color Paints +153 Data Acquired 10 4 2 5 Karenina 4 - Three-Color Paints +5 0 +154 Data Acquired 10 4 3 5 Karenina 4 - Three-Color Paints +5 0 +155 Reroll 27 2 3 Karenina 4 - Can reroll 3 times when obtaining Energy 0 Can reroll 3 times when obtaining Energy 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +156 Action Points 14 4 5 Karenina 6 - Action Point +5 1 Obtain 5 Action Points +157 Acquired Multiple Times 19 2 1 2 Karenina 6 - Get bonus 2 Energy from each of the three colors 0 Get Paint 2 more times in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +158 Acquired Multiple Times 19 2 2 2 Karenina 6 - Get bonus 2 Energy from each of the three colors 0 Get Paint 2 more times in this round +159 Acquired Multiple Times 19 2 3 2 Karenina 6 - Get bonus 2 Energy from each of the three colors 0 Get Paint 2 more times in this round +160 Energy Limit 33 1 0 3 Vera Hard - Unable to obtain Energy 0 Unable to obtain Paint in this stage 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +161 Energy Limit 36 1 1 999 Vera Hard - Each movement yields 1 point of the corresponding color 0 Get 1 Paint of the same color in the area after each movement 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +162 Efficient Research 34 1 Lee Hard - Data required for Research -1 in each round; reset after Research (check if this is stacking with Lee's skill; the Data required should start from 6 and lower) 0 -1 to the Paint cost to upgrade Exhibition in every round. Resets after upgrade. 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +163 Research Limit 33 1 0 1 Ayla Hard - Unable to research 0 Unable to increase Exhibition Level 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +164 Use another research method 35 1 6 1 Ayla Hard - At the start of the round, set Virus Level at 6 and increase the Research Level of the corresponding color by 1 0 +165 Painful Tally I 30 1 Virus Level increase from Normal and Outbreak +1 0 +166 Painful Tally II 31 1 Virus Level increase from Normal, Outbreak and Pandemic +1 0 +167 Combat Boost I 28 2 999 1 Vera Easy 1 - Healing effect +1 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +168 Action Points 14 4 1 Vera Easy 1 - Action Point +1 1 Obtain 1 Action Point +169 Teleport III 1 2 999 Vera Easy 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +170 Boss Enhancement 11 6 1 1 Vera Hard 1 - Boss Level +1 in the next round 1 All Masters' level increases by 1 +171 Boss Enhancement 11 6 2 1 Vera Hard 1 - Boss Level +1 in the next round 0 +172 Boss Enhancement 11 6 3 1 Vera Hard 1 - Boss Level +1 in the next round 0 +173 Combat Boost II 28 2 999 2 Vera Hard 1 - Healing effect +2 in this round 0 Criticism can further reduce the Master's level by 1 in this round 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +174 Teleport III 1 2 999 Vera Hard 2 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +175 Boss Enhancement 11 6 1 2 Vera Hard 2 - Boss Level +2 in the next round 1 All Masters' level increases by 2 +176 Boss Enhancement 11 6 2 2 Vera Hard 2 - Boss Level +2 in the next round 0 +177 Boss Enhancement 11 6 3 2 Vera Hard 2 - Boss Level +2 in the next round 0 +178 Action Points 14 4 2 Lee Easy 1 - Action Point +2 1 Obtain 2 Action Point +179 Empowered Extraction 18 2 999 1 Lee Easy 1 - Energy obtained +1 in this round 0 Quantity of Paint obtained in this round +1 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +180 Action Points 14 4 5 Lee Easy 2 - Action Point +5 1 Obtain 5 Action Points and 5 Three-Color Paints +181 Data Acquired 10 4 1 5 Lee Easy 2 - Three-Color Paints +5 0 +182 Data Acquired 10 4 2 5 Lee Easy 2 - Three-Color Paints +5 0 +183 Data Acquired 10 4 3 5 Lee Easy 2 - Three-Color Paints +5 0 +184 Action Points 14 4 2 Lee Hard 1 - Action Point +2 1 Obtain 2 Action Point +185 Empowered Extraction 18 2 999 2 Lee Hard 1 - Energy obtained +2 in this round 0 Quantity of Paint obtained in this round +2 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +186 Action Points 14 4 5 Lee Hard 2 - Action Point +5 1 Obtain 5 Action Points and 5 Three-Color Paints +187 Data Acquired 10 4 1 5 Lee Hard 2 - Three-Color Paints +5 0 +188 Data Acquired 10 4 2 5 Lee Hard 2 - Three-Color Paints +5 0 +189 Data Acquired 10 4 3 5 Lee Hard 2 - Three-Color Paints +5 0 +190 Blue Boost 11 6 3 1 Ayla Easy 1 - Blue Virus Level +1 in the next round 1 School Master (Blue) Level +3, Red & Green Level -1 +191 Red Reduction 11 6 1 -1 Ayla Easy 1 - Red Virus Level -1 in the next round 0 +192 Green Reduction 11 6 2 -1 Ayla Easy 1 - Green Virus Level -1 in the next round 0 +193 Action Points 14 4 5 Ayla Easy 2 - Action Point +5 1 Obtain 5 Action Points +194 Efficient Research 15 2 5 Ayla Easy 2 - Increasing Research Level only costs 5 Research Data in this round 0 Upgrading Exhibition only costs 5 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +195 Data Acquired 10 4 1 4 Ayla Hard 1 - Three-Color Paints +4 1 Obtain 4 Three-Color Paints +196 Data Acquired 10 4 2 4 Ayla Hard 1 - Three-Color Paints +4 0 +197 Data Acquired 10 4 3 4 Ayla Hard 1 - Three-Color Paints +4 0 +198 Blue Boost 11 6 3 1 Ayla Hard 1 - Blue Virus Level +1 in the next round 1 All Masters' level increases by 1 +199 Red Boost 11 6 1 1 Ayla Hard 1 - Red Virus Level +1 in the next round 0 +200 Green Boost 11 6 2 1 Ayla Hard 1 - Green Virus Level +1 in the next round 0 +201 Action Points 14 4 5 Ayla Hard 2 - Action Point +5 1 Obtain 5 Action Points +202 Efficient Research 15 2 5 Ayla Hard 2 - Increasing Research Level only costs 5 Research Data in this round 0 Upgrading Exhibition only costs 5 Paint in this round 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +203 Empowered Extraction 18 2 999 2 Karenina Easy 1 - Energy obtained +2 in this round 0 Quantity of Paint obtained in this round +2 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +204 Reroll 27 2 2 Karenina Easy 1 - Can roll the die 2 times in research 0 Can reroll 2 times when obtaining Paint 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +205 Action Points 14 4 5 Karenina Easy 2 - Action Point +5 1 Obtain 5 Action Points +206 Acquired Multiple Times 26 2 5 5 5 5 5 5 Karenina Easy 2 - In this round, Data obtained from Energy Point is guaranteed to be maximum 0 Guaranteed to obtain the maximum quantity of Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +207 Data Acquired 10 4 1 3 Karenina Hard 1 - Three-Color Paints +3 1 Obtain 3 Three-Color Paints +208 Data Acquired 10 4 2 3 Karenina Hard 1 - Three-Color Paints +3 0 +209 Data Acquired 10 4 3 3 Karenina Hard 1 - Three-Color Paints +3 0 +210 Reroll 27 2 3 Karenina Hard 1 - Can roll the die 3 times in research 0 Can reroll 2 times when obtaining Paint 1 2 3 1 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +211 Action Points 14 4 5 Karenina Hard 2 - Action Point +5 1 Obtain 5 Action Points +212 Acquired Multiple Times 26 2 5 5 5 5 5 5 Karenina Hard 2 - In this round, Data obtained from Energy Point is guaranteed to be maximum 0 Guaranteed to obtain the maximum Paint in this round 1 2 3 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +213 Green Reduction 11 4 2 -1 Commandant 1 Easy 1 - Green Boss Level -1 1 School Master (Green)'s level decreases by 1 +214 No Action Needed 2 2 2 Commandant 1 Easy 1 - Movement in Green area costs no Action Points in this round 0 Movement in Green area costs no Action Points in this round 2 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +215 Data Loss 10 4 2 -5 Commandant 1 Easy 2 - Green Data -5 1 Lose 5 Green Paint +216 Time Stop 21 2 Commandant 1 Easy 2 - At the end of this round, the timeline is not tallied but the progress will continue to move forward normally 0 +217 Action Points 14 4 3 Commandant 2 Easy 1 - Action Point +3 1 Obtain 3 Action Points but lost 1 Three-Color Paint +218 Data Acquired 10 4 1 -1 Commandant 2 Easy 1 - Three-Color Paints -1 0 +219 Data Acquired 10 4 2 -1 Commandant 2 Easy 1 - Three-Color Paints -1 0 +220 Data Acquired 10 4 3 -1 Commandant 2 Easy 1 - Three-Color Paints -1 0 +221 Action Points 14 4 5 Commandant 2 Easy 2 - Action Point +5 1 Obtain 5 Action Points and 5 Three-Color Paints +222 Data Acquired 10 4 1 5 Commandant 2 Easy 2 - Three-Color Paints +5 0 +223 Data Acquired 10 4 2 5 Commandant 2 Easy 2 - Three-Color Paints +5 0 +224 Data Acquired 10 4 3 5 Commandant 2 Easy 2 - Three-Color Paints +5 0 +225 Teleport III 1 2 999 Commandant 3 Easy 1 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +226 Blue Boost 11 6 3 1 Commandant 3 Easy 1 - Blue Virus Level +1 in the next round 1 School Master's level increases by 1 +227 Red Boost 11 6 1 1 Commandant 3 Easy 1 - Red Virus Level +1 in the next round 0 +228 Green Boost 11 6 2 1 Commandant 3 Easy 1 - Green Virus Level +1 in the next round 0 +229 Blue Boost 11 4 3 -2 Commandant 3 Easy 2 - Blue Virus Level -2 1 School Master's level decreases by 2 +230 Red Boost 11 4 1 -2 Commandant 3 Easy 2 - Red Virus Level -2 0 +231 Green Boost 11 4 2 -2 Commandant 3 Easy 2 - Green Virus Level -2 0 +232 Data Acquired 10 4 1 5 Commandant 3 Easy 2 - Three-Color Paints +5 1 Obtain 5 Three-Color Paints +233 Data Acquired 10 4 2 5 Commandant 3 Easy 2 - Three-Color Paints +5 0 +234 Data Acquired 10 4 3 5 Commandant 3 Easy 2 - Three-Color Paints +5 0 +235 Green Reduction 11 4 2 -1 Commandant 1 Hard 1 - Green Boss Level -1 1 School Master (Green)'s level decreases by 1 +236 No Action Needed 2 2 2 Commandant 1 Hard 1 - Movement in Green area costs no Action Points in this round 0 Movement in Green area costs no Action Points in this round 2 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +237 Data Loss 10 4 2 -5 Commandant 1 Hard 2 - Green Data -5 1 Lose 5 Green Paint +238 Time Stop 21 2 Commandant 1 Hard 2 - At the end of this round, the timeline is not tallied but the progress will continue to move forward normally 0 +239 Action Points 14 4 3 Commandant 2 Hard 1 - Action Points +3 1 Obtain 3 Action Points but lost 1 Three-Color Paint +240 Data Acquired 10 4 1 -1 Commandant 2 Hard 1 - Three-Color Paints -1 0 +241 Data Acquired 10 4 2 -1 Commandant 2 Hard 1 - Three-Color Paints -1 0 +242 Data Acquired 10 4 3 -1 Commandant 2 Hard 1 - Three-Color Paints -1 0 +243 Action Points 14 4 5 Commandant 2 Hard 2 - Action Points +5 1 Obtain 5 Action Points and 5 Three-Color Paints +244 Data Acquired 10 4 1 5 Commandant 2 Hard 2 - Three-Color Paints +5 0 +245 Data Acquired 10 4 2 5 Commandant 2 Hard 2 - Three-Color Paints +5 0 +246 Data Acquired 10 4 3 5 Commandant 2 Hard 2 - Three-Color Paints +5 0 +247 Teleport III 1 2 999 Commandant 3 Hard 1 - Movement costs no Action Points in this round 0 Movement costs no Action Points in this round 1 2 3 1 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +248 Blue Boost 11 6 3 1 Commandant 3 Hard 1 - Blue Virus Level +1 in the next round 1 School Master's level increases by 1 +249 Red Boost 11 6 1 1 Commandant 3 Hard 1 - Red Virus Level +1 in the next round 0 +250 Green Boost 11 6 2 1 Commandant 3 Hard 1 - Green Virus Level +1 in the next round 0 +251 Blue Boost 11 4 3 -2 Commandant 3 Hard 2 - Blue Virus Level -2 1 School Master's level decreases by 2 +252 Red Boost 11 4 1 -2 Commandant 3 Hard 2 - Red Virus Level -2 0 +253 Green Boost 11 4 2 -2 Commandant 3 Hard 2 - Green Virus Level -2 0 +254 Data Acquired 10 4 1 5 Commandant 2 Hard 2 - Three-Color Paints +5 1 Obtain 5 Three-Color Paints +255 Data Acquired 10 4 2 5 Commandant 2 Hard 2 - Three-Color Paints +5 0 +256 Data Acquired 10 4 3 5 Commandant 2 Hard 2 - Three-Color Paints +5 0 +257 Red Ban 20 1 1 1 For beginner only: movement in Red areas is forbidden 0 +258 Blue Ban 20 1 3 1 For beginner only: movement in Blue areas is forbidden 0 +259 Central Area Reward - Red 23 2 1 7 Central Area Reward - Red 1 Get 7 Red Paint when passing or staying in the Core area 1 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +260 Central Area Reward - Green 23 2 2 7 Central Area Reward - Blue 1 Get 7 Green Paint when passing or staying in the Core area 2 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +261 Central Area Reward - Blue 23 2 3 7 Central Area Reward - Green 1 Get 7 Blue Paint when passing or staying in the Core area 3 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +262 Novice Stage 1 26 3 5 5 5 5 5 5 For Novice Stage 1 Round 2 only: Guaranteed to roll 5. Continue in the next round if not used in the first round 0 For Novice Stage 1 Round 2 only: Guaranteed to roll 5 +263 Novice Stage 1 37 1 2 Stage effect. Regular Outbreak is not randomized but is guaranteed to increase the level of Green Boss 0 +264 Novice Stage 2 37 2 2 An stage effect that lasts only 1 round and increases the level of Green Boss 0 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv b/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv new file mode 100644 index 0000000..ca2bffb --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableEvent.tsv @@ -0,0 +1,801 @@ +Id GroupId MaxTriggerCount TimelineIds[1] TimelineIds[2] TimelineIds[3] TimelineIds[4] InitWeight ConditionWeights[1] ConditionIds[1] ConditionWeights[2] ConditionIds[2] ConditionWeights[3] ConditionIds[3] EffectIds[1] EffectIds[2] EffectIds[3] EffectIds[4] EffectIds[5] EffectIds[6] ShowType Name Desc Icon SmallIcon +1 1 0 3 5 7 8 300 500 1&2&3 18 19 20 1 Encounter 1 Get 3 Three-Color Paints when the quantity of a Three-Color Paint is less than 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +2 1 0 3 5 7 8 0 500 7&8&9 21 22 23 1 Encounter 2 2 None at default. Increase when Bosses of 3 colors have levels lower than 3. All Boss Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +3 1 0 3 5 7 8 0 500 10&11&12 24 1 Encounter 3 3 None at default. Increase when Research of 3 colors have levels lower than 3. All Research Level becomes 7 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +4 1 0 3 5 7 8 300 6 1 Encounter 6 4 Movement in Green area costs no Action Points in this round (determined by starting point) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +5 1 0 3 5 7 8 300 9 1 Encounter 7 5 Each Healing will cost 1 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +6 1 0 3 5 7 8 300 11 1 Encounter 8 6 Unable to heal with Red in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +7 1 0 3 5 7 8 300 12 1 Encounter 9 7 Unable to heal with Red in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +8 1 0 3 5 7 8 300 13 1 Encounter 10 8 You can only heal with Red 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +9 1 0 3 5 7 8 300 14 1 Encounter 11 9 You can only heal with Green 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +10 1 0 3 5 7 8 300 15 1 Encounter 12 10 You can only heal with Blue 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +11 1 0 3 5 7 8 300 16 1 Encounter 13 11 Out of all colors, you can only heal 3 times in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +12 1 0 3 5 7 8 300 17 1 Encounter 14 12 Out of all colors, you can only heal 3 times in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +13 1 0 3 5 7 8 300 18 1 Encounter 15 13 Red Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +14 1 0 3 5 7 8 300 19 1 Encounter 16 14 Green Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +15 1 0 3 5 7 8 300 20 1 Encounter 17 15 Blue Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +16 1 0 3 5 7 8 300 21 1 Encounter 18 16 Red Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +17 1 0 3 5 7 8 300 22 1 Encounter 19 17 Green Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +18 1 0 3 5 7 8 300 23 1 Encounter 20 18 Blue Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +19 1 0 3 5 7 8 300 24 1 Encounter 21 19 All colors of Paint become 7 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +20 1 0 3 5 7 8 300 25 1 Encounter 22 20 All colors of Paint become 7 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +21 1 0 3 5 7 8 300 26 0 Encounter 23 21 Red Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +22 1 1 3 5 7 8 300 27 0 Encounter 24 22 Green Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +23 1 1 3 5 7 8 300 28 0 Encounter 25 23 Blue Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +24 1 1 3 5 7 8 300 29 1 Encounter 26 24 Action Points increase by 3 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +25 1 1 3 5 7 8 300 30 1 Encounter 27 25 Increasing Research Level only costs 4 Research Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +26 1 1 3 5 7 8 300 32 1 Encounter 28 26 In this round, deduct 1 Paint of the area's color after making the first area action Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +27 1 1 3 5 7 8 300 33 1 Encounter 29 27 Get +2 Paint upon obtaining Paint for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +28 1 1 3 5 7 8 300 34 1 Encounter 30 28 Get Green Paint (Energy Point) 1 more time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +29 1 1 3 5 7 8 300 36 1 Encounter 31 29 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +30 1 1 3 5 7 8 300 37 1 Encounter 32 30 Get 1 Red Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +31 1 1 3 5 7 8 300 38 1 Encounter 33 31 Get 1 Green Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +32 1 1 3 5 7 8 300 39 1 Encounter 34 32 Get 1 Blue Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +33 1 1 3 5 7 8 300 40 1 Encounter 35 33 The timeline tally event will be executed 2 times during this round's tally Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +34 1 1 3 5 7 8 300 41 1 Encounter 36 34 At the start of the next round, the Boss of the color that your character is currently staying will lose 1 level Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +35 1 1 3 5 7 8 300 43 1 Encounter 37 35 You can reroll 2 times when performing research in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +36 1 1 3 5 7 8 300 44 1 Encounter 38 36 The first 2 healings in this round get +1 effect Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +37 1 1 3 5 7 8 300 45 1 Encounter 39 37 Red and Green Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +38 1 1 3 5 7 8 300 46 1 Encounter 40 38 Green and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +39 1 1 3 5 7 8 300 47 1 Encounter 41 39 Red and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +40 2 0 3 5 7 8 300 500 1&2&3 18 19 20 1 Encounter 1 Get 3 Three-Color Paints when the quantity of 40 Three-Color Paints is less than 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +41 2 0 3 5 7 8 0 500 7&8&9 21 22 23 1 Encounter 2 41 None at default. Increase when Bosses of 3 colors have levels lower than 3. All Boss Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +42 2 0 3 5 7 8 0 500 10&11&12 24 1 Encounter 3 42 None at default. Increase when Research of 3 colors have levels lower than 3. All Research Level becomes 7 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +43 2 0 3 5 7 8 300 6 1 Encounter 6 43 Movement in Green area costs no Action Points in this round (determined by starting point) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +44 2 0 3 5 7 8 300 9 1 Encounter 7 44 Each Healing will cost 1 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +45 2 0 3 5 7 8 300 11 1 Encounter 8 45 Unable to heal with Red in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +46 2 0 3 5 7 8 300 12 1 Encounter 9 46 Unable to heal with Red in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +47 2 0 3 5 7 8 300 13 1 Encounter 10 47 You can only heal with Red 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +48 2 0 3 5 7 8 300 14 1 Encounter 11 48 You can only heal with Green 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +49 2 0 3 5 7 8 300 15 1 Encounter 12 49 You can only heal with Blue 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +50 2 0 3 5 7 8 300 16 1 Encounter 13 50 Out of all colors, you can only heal 3 times in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +51 2 0 3 5 7 8 300 17 1 Encounter 14 51 Out of all colors, you can only heal 3 times in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +52 2 0 3 5 7 8 300 18 1 Encounter 15 52 Red Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +53 2 0 3 5 7 8 300 19 1 Encounter 16 53 Green Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +54 2 0 3 5 7 8 300 20 1 Encounter 17 54 Blue Paint increases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +55 2 0 3 5 7 8 300 21 1 Encounter 18 55 Red Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +56 2 0 3 5 7 8 300 22 1 Encounter 19 56 Green Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +57 2 0 3 5 7 8 300 23 1 Encounter 20 57 Blue Boss Level increases by 1 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +58 2 0 3 5 7 8 300 24 1 Encounter 21 58 All colors of Paint become 7 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +59 2 0 3 5 7 8 300 25 1 Encounter 22 59 All colors of Paint become 7 in the next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +60 2 0 3 5 7 8 300 26 1 Encounter 23 60 Red Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +61 2 1 3 5 7 8 300 27 1 Encounter 24 61 Green Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +62 2 1 3 5 7 8 300 28 1 Encounter 25 62 Blue Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +63 2 1 3 5 7 8 300 29 1 Encounter 26 63 Action Points increase by 3 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +64 2 1 3 5 7 8 300 30 1 Encounter 27 64 Increasing Research Level only costs 4 Research Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +65 2 1 3 5 7 8 300 32 1 Encounter 28 65 In this round, deduct 1 Paint of the area's color after making the first area action Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +66 2 1 3 5 7 8 300 33 1 Encounter 29 66 Get +2 Paint upon obtaining Paint for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +67 2 1 3 5 7 8 300 34 1 Encounter 30 67 Get Green Paint (Energy Point) 1 more time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +68 2 1 3 5 7 8 300 36 1 Encounter 31 68 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +69 2 1 3 5 7 8 300 37 1 Encounter 32 69 Get 1 Red Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +70 2 1 3 5 7 8 300 38 1 Encounter 33 70 Get 1 Green Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +71 2 1 3 5 7 8 300 39 1 Encounter 34 71 Get 1 Blue Resource when staying in or passing the Central area for the first time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +72 2 1 3 5 7 8 300 40 1 Encounter 35 72 The timeline tally event will be executed 2 times during this round's tally. Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +73 2 1 3 5 7 8 300 41 1 Encounter 36 73 At the start of the next round, the Boss of the color that your character is currently staying will lose 1 level Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +74 2 1 3 5 7 8 300 43 1 Encounter 37 74 You can reroll 2 times when performing research in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +75 2 1 3 5 7 8 300 44 1 Encounter 38 75 The first 2 healings in this round get +1 effect Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +76 2 1 3 5 7 8 300 45 1 Encounter 39 76 Red and Green Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +77 2 1 3 5 7 8 300 46 1 Encounter 40 77 Green and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +78 2 1 3 5 7 8 300 47 1 Encounter 41 78 Red and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +79 3 0 3 5 7 8 101 49 1 Teleport I 79 The first movement in every round costs no Action Points (check if this is stacking with the Leader Skill) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +80 3 0 3 5 7 8 0 714 17 50 1 Teleport II 80 The first 2 movements in every round cost no Action Points (check if this is stacking with the Leader Skill) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +81 3 0 3 5 7 8 0 1250 18 51 1 Teleport III 81 The first 3 movements in every round cost no Action Points (check if this is stacking with the Leader Skill) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +82 3 0 3 5 7 8 101 52 1 Bonus Paint I 82 Get a bonus 2 Paint when obtaining Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +83 3 0 3 5 7 8 0 714 17 53 1 Bonus Paint II 83 Get a bonus 3 Paint when obtaining Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +84 3 0 3 5 7 8 0 1250 18 54 1 Bonus Paint III 84 Get a bonus 4 Paint when obtaining Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +85 3 0 3 5 7 8 101 55 1 Accurate Criticism I 85 Healing effect increases by 1 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +86 3 0 3 5 7 8 0 714 17 56 1 Accurate Criticism II 86 Healing effect increases by 2 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +87 3 0 3 5 7 8 0 1250 18 57 1 Accurate Criticism III 87 Healing effect increases by 3 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +88 3 0 3 5 7 8 101 58 59 60 0 Lots of Paint I 88 Obtain 2 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +91 3 0 3 5 7 8 0 714 17 61 62 63 0 Lots of Paint II 91 Obtain 4 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +95 3 0 3 5 7 8 0 1250 18 64 65 66 0 Lots of Paint III 95 Obtain 7 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +97 3 0 3 5 7 8 101 67 1 Efficient Exhibition I 97 Increasing Research Level only costs 4 Research Paint in this round (check if this is stacking with the Leader Skill, and whether the lower value should be used) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +98 3 0 3 5 7 8 0 714 17 68 1 Efficient Research II 98 Increasing Research Level only costs 3 Research Paint in this round (check if this is stacking with the Leader Skill, and whether the lower value should be used) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +99 3 0 3 5 7 8 0 1250 18 69 1 Efficient Research III 99 Increasing Research Level only costs 2 Research Paint in this round (check if this is stacking with the Leader Skill, and whether the lowest value should be used) Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +100 3 0 3 5 7 8 101 714 17 1250 18 70 1 Time Stop 100 At the end of this round, the timeline is not tallied but the progress will continue to move forward normally Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +101 3 0 3 5 7 8 0 714 17 71 72 73 0 Master of Criticism I 101 All Boss Level decreases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +104 3 0 3 5 7 8 0 1250 18 74 75 76 0 Master of Criticism II 104 All Boss Level decreases by 3 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +107 3 0 3 5 7 8 0 1250 18 77 78 79 0 Touring Exhibition I 107 All Research Level increases by 1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +110 3 0 3 5 7 8 30 80 1 Red-Green Mixture 110 Red and Green Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +111 3 0 3 5 7 8 30 81 1 Green-Blue Mixture 111 Green and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +112 3 0 3 5 7 8 30 82 1 Red-Blue Mixture 112 Red and Blue Paint can be used together in Research or Healing in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +113 3 0 3 5 7 8 70 83 1 Cautious Criticism I 113 Each Healing will cost 1 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +114 3 0 3 5 7 8 0 161 19 84 1 Cautious Criticism II 114 Each Healing will cost 2 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +115 3 0 3 5 7 8 0 156 20 85 1 Cautious Criticism III 115 Each Healing will cost 3 more Paint of the corresponding color in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +116 3 0 3 5 7 8 0 161 19 86 1 Muted I 116 Out of all colors, you can only heal 2 times in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +117 3 0 3 5 7 8 0 156 20 87 1 Muted II 117 Out of all colors, you can only heal 1 time in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +118 3 0 3 5 7 8 35 88 89 90 0 Dry Paint I 118 Lose 1 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +121 3 0 3 5 7 8 0 81 19 91 92 93 0 Dry Paint II 121 Lose 2 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +124 3 0 3 5 7 8 0 78 20 94 95 96 0 Dry Paint III 124 Lose 4 Paint of all colors Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +127 3 0 3 5 7 8 0 161 19 97 1 Inefficiency I 127 Lose 1 Paint of the corresponding color when obtaining Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +128 3 0 3 5 7 8 0 156 20 98 1 Inefficiency II 128 Lose 2 Paint of the corresponding color when obtaining Paint in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +129 3 0 3 5 7 8 0 31 20 99 100 101 0 404 129 Lose all Paint Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +132 3 0 3 5 7 8 42 102 1 Fauvist Master I 132 Red Boss Level increases by 1 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +133 3 0 3 5 7 8 0 97 19 103 1 Fauvist Master II 133 Red Boss Level increases by 2 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +134 3 0 3 5 7 8 0 94 20 104 1 Fauvist Master III 134 Red Boss Level increases by 3 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +135 3 0 3 5 7 8 42 105 1 Cubist Master I 135 Green Boss Level increases by 1 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +136 3 0 3 5 7 8 0 97 19 106 1 Cubist Master II 136 Green Boss Level increases by 2 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +137 3 0 3 5 7 8 0 94 20 107 1 Cubist Master III 137 Green Boss Level increases by 3 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +138 3 0 3 5 7 8 42 108 1 Impressionist Master I 138 Blue Boss Level increases by 1 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +139 3 0 3 5 7 8 0 97 19 109 1 Impressionist Master II 139 Blue Boss Level increases by 2 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +140 3 0 3 5 7 8 0 94 20 110 1 Impressionist Master III 140 Blue Boss Level increases by 3 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +141 3 0 3 5 7 8 0 32 19 111 112 113 1 Enhanced Master I 141 All Boss Level increases by 1 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +144 3 0 3 5 7 8 0 31 20 114 115 116 1 Enhanced Master II 144 All Boss Level increases by 2 at the start of next round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +147 3 0 3 5 7 8 70 117 1 Enhanced Tally 147 At round tally, Virus Level from Normal, Outbreak and Pandemic +1 Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +148 3 0 3 5 7 8 0 32 19 118 1 Crippled Action I 148 Action Points increase by 3 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +149 3 0 3 5 7 8 0 31 20 119 1 Crippled Action II 149 Action Points increase by 3 in this round Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +150 3 0 3 5 7 8 0 81 19 120 1 Stagnant Area I 150 In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +151 3 0 3 5 7 8 0 78 20 121 1 Stagnant Area II 151 In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgStory/Bgstory263.png Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +164 4 0 3 5 7 8 179 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +165 4 0 3 5 7 8 1667 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +166 4 0 3 5 7 8 3333 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +167 4 0 3 5 7 8 179 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +168 4 0 3 5 7 8 179 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +169 4 0 3 5 7 8 1667 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +170 4 0 3 5 7 8 3333 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +171 4 0 3 5 7 8 1667 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +172 4 0 3 5 7 8 3333 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +173 4 0 3 5 7 8 54 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +174 4 0 3 5 7 8 54 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +175 4 0 3 5 7 8 54 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +176 4 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +177 4 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +178 4 0 3 5 7 8 238 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +179 4 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +180 4 0 3 5 7 8 125 21 125 22 125 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +181 4 0 3 5 7 8 119 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +182 4 0 3 5 7 8 48 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +183 4 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +184 4 0 3 5 7 8 150 21 150 22 150 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +185 4 0 3 5 7 8 143 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +186 4 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +187 4 0 3 5 7 8 150 21 150 22 150 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +188 4 0 3 5 7 8 143 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +189 4 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +190 4 0 3 5 7 8 150 21 150 22 150 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +191 4 0 3 5 7 8 143 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +192 4 0 3 5 7 8 50 21 50 22 50 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +193 4 0 3 5 7 8 48 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +194 4 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +195 4 0 3 5 7 8 125 21 125 22 125 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +196 4 0 3 5 7 8 119 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +197 4 0 3 5 7 8 6667 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +198 4 0 3 5 7 8 6667 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +199 4 0 3 5 7 8 6667 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +200 5 0 3 5 7 8 143 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +201 5 0 3 5 7 8 1000 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +202 5 0 3 5 7 8 2000 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +203 5 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +204 5 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +205 5 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +206 5 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +207 5 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +208 5 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +209 5 0 3 5 7 8 143 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +210 5 0 3 5 7 8 1000 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +211 5 0 3 5 7 8 2000 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +212 5 0 3 5 7 8 1000 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +213 5 0 3 5 7 8 2000 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +214 5 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +215 5 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +216 5 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +217 5 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +218 5 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +219 5 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +220 5 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +221 5 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +222 5 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +223 5 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +224 5 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +225 5 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +226 5 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +227 5 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +228 5 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +229 5 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +230 5 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +231 5 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +232 5 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +233 5 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +234 5 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +235 5 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +236 5 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +237 5 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +238 5 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +239 5 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +240 5 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +241 5 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +242 5 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +243 5 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +244 5 0 3 5 7 8 6667 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +245 5 0 3 5 7 8 6667 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +246 5 0 3 5 7 8 6667 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +247 6 0 3 5 7 8 143 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +248 6 0 3 5 7 8 1000 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +249 6 0 3 5 7 8 2000 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +250 6 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +251 6 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +252 6 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +253 6 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +254 6 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +255 6 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +256 6 0 3 5 7 8 143 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +257 6 0 3 5 7 8 1000 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +258 6 0 3 5 7 8 2000 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +259 6 0 3 5 7 8 1000 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +260 6 0 3 5 7 8 2000 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +261 6 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +262 6 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +263 6 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +264 6 0 3 5 7 8 45 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +265 6 0 3 5 7 8 156 21 156 22 156 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +266 6 0 3 5 7 8 147 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +267 6 0 3 5 7 8 59 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +268 6 0 3 5 7 8 55 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +269 6 0 3 5 7 8 188 21 188 22 188 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +270 6 0 3 5 7 8 176 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +271 6 0 3 5 7 8 55 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +272 6 0 3 5 7 8 188 21 188 22 188 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +273 6 0 3 5 7 8 176 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +274 6 0 3 5 7 8 55 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +275 6 0 3 5 7 8 188 21 188 22 188 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +276 6 0 3 5 7 8 176 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +277 6 0 3 5 7 8 63 21 63 22 63 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +278 6 0 3 5 7 8 59 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +279 6 0 3 5 7 8 91 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +280 6 0 3 5 7 8 63 21 63 22 63 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +281 6 0 3 5 7 8 59 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +282 6 0 3 5 7 8 156 21 156 22 156 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +283 6 0 3 5 7 8 147 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +284 6 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +285 6 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +286 6 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +287 6 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +288 7 0 3 5 7 8 101 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +289 7 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +290 7 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +291 7 0 3 5 7 8 101 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +292 7 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +293 7 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +294 7 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +295 7 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +296 7 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +297 7 0 3 5 7 8 101 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +298 7 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +299 7 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +300 7 0 3 5 7 8 101 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +301 7 0 3 5 7 8 101 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +302 7 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +303 7 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +304 7 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +305 7 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +306 7 0 3 5 7 8 30 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +307 7 0 3 5 7 8 30 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +308 7 0 3 5 7 8 30 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +309 7 0 3 5 7 8 79 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +310 7 0 3 5 7 8 175 24 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +311 7 0 3 5 7 8 175 25 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +312 7 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +313 7 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +314 7 0 3 5 7 8 175 24 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +315 7 0 3 5 7 8 175 25 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +316 7 0 3 5 7 8 47 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +317 7 0 3 5 7 8 105 24 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +318 7 0 3 5 7 8 105 25 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +319 7 0 3 5 7 8 47 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +320 7 0 3 5 7 8 105 24 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +321 7 0 3 5 7 8 105 25 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +322 7 0 3 5 7 8 47 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +323 7 0 3 5 7 8 105 24 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +324 7 0 3 5 7 8 105 25 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +325 7 0 3 5 7 8 35 24 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +326 7 0 3 5 7 8 35 25 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +327 7 0 3 5 7 8 79 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +328 7 0 3 5 7 8 35 24 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +329 7 0 3 5 7 8 35 25 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +330 7 0 3 5 7 8 88 24 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +331 7 0 3 5 7 8 88 25 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +332 7 0 3 5 7 8 5000 26 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +333 7 0 3 5 7 8 5000 26 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +334 7 0 3 5 7 8 5000 26 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +335 7 0 3 5 7 8 5000 26 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +336 8 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +337 8 0 3 5 7 8 1667 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +338 8 0 3 5 7 8 3333 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +339 8 0 3 5 7 8 286 68 1 Efficient Research II Bonus: Increasing Research Level only costs 4 Research Points in this round Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +340 8 0 3 5 7 8 143 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +341 8 0 3 5 7 8 1667 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +342 8 0 3 5 7 8 3333 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +343 8 0 3 5 7 8 1667 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +344 8 0 3 5 7 8 3333 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +345 8 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +346 8 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +347 8 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +348 8 0 3 5 7 8 70 83 1 Cautious Criticism I Bonus: Each Criticism will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +349 8 0 3 5 7 8 250 21 250 22 250 23 84 1 Cautious Criticism II Bonus: Each Criticism will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +350 8 0 3 5 7 8 238 17 85 1 Cautious Criticism III Bonus: Each Criticism will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +351 8 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +352 8 0 3 5 7 8 125 21 125 22 125 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +353 8 0 3 5 7 8 119 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +354 8 0 3 5 7 8 48 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +355 8 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +356 8 0 3 5 7 8 150 21 150 22 150 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +357 8 0 3 5 7 8 143 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +358 8 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +359 8 0 3 5 7 8 150 21 150 22 150 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +360 8 0 3 5 7 8 143 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +361 8 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +362 8 0 3 5 7 8 150 21 150 22 150 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +363 8 0 3 5 7 8 143 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +364 8 0 3 5 7 8 50 21 50 22 50 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +365 8 0 3 5 7 8 48 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +366 8 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +367 8 0 3 5 7 8 125 21 125 22 125 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +368 8 0 3 5 7 8 119 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +369 8 0 3 5 7 8 6667 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +370 8 0 3 5 7 8 6667 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +371 8 0 3 5 7 8 6667 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +372 9 0 3 5 7 8 143 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +373 9 0 3 5 7 8 1000 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +374 9 0 3 5 7 8 2000 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +375 9 0 3 5 7 8 143 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +376 9 0 3 5 7 8 1000 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +377 9 0 3 5 7 8 2000 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +378 9 0 3 5 7 8 143 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +379 9 0 3 5 7 8 1000 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +380 9 0 3 5 7 8 2000 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +381 9 0 3 5 7 8 143 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +382 9 0 3 5 7 8 1000 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +383 9 0 3 5 7 8 2000 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +384 9 0 3 5 7 8 1000 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +385 9 0 3 5 7 8 2000 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +386 9 0 3 5 7 8 43 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +387 9 0 3 5 7 8 43 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +388 9 0 3 5 7 8 43 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +389 9 0 3 5 7 8 70 83 1 Cautious Criticism I Bonus: Each Criticism will cost 1 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +390 9 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Bonus: Each Criticism will cost 2 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +391 9 0 3 5 7 8 156 17 85 1 Cautious Criticism III Bonus: Each Criticism will cost 3 more Paint in this round Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +392 9 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +393 9 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +394 9 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +395 9 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +396 9 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +397 9 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +398 9 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +399 9 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +400 9 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +401 9 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +402 9 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +403 9 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +404 9 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +405 9 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +406 9 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +407 9 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +408 9 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +409 9 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +410 9 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +411 9 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +412 9 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +413 9 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +414 9 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +415 9 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +416 9 0 3 5 7 8 6667 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +417 9 0 3 5 7 8 6667 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +418 9 0 3 5 7 8 6667 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +419 10 0 3 5 7 8 233 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +420 10 0 3 5 7 8 1667 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +421 10 0 3 5 7 8 3333 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +422 10 0 3 5 7 8 233 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +423 10 0 3 5 7 8 1667 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +424 10 0 3 5 7 8 3333 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +425 10 0 3 5 7 8 233 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +426 10 0 3 5 7 8 1667 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +427 10 0 3 5 7 8 3333 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +428 10 0 3 5 7 8 45 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +429 10 0 3 5 7 8 125 21 125 22 125 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +430 10 0 3 5 7 8 119 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +431 10 0 3 5 7 8 48 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +432 10 0 3 5 7 8 55 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +433 10 0 3 5 7 8 150 21 150 22 150 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +434 10 0 3 5 7 8 143 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +435 10 0 3 5 7 8 55 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +436 10 0 3 5 7 8 150 21 150 22 150 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +437 10 0 3 5 7 8 143 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +438 10 0 3 5 7 8 55 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +439 10 0 3 5 7 8 150 21 150 22 150 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +440 10 0 3 5 7 8 143 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +441 10 0 3 5 7 8 250 21 250 22 250 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +442 10 0 3 5 7 8 238 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +443 10 0 3 5 7 8 91 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +444 10 0 3 5 7 8 50 21 50 22 50 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +445 10 0 3 5 7 8 48 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +446 10 0 3 5 7 8 125 21 125 22 125 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +447 10 0 3 5 7 8 119 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +448 10 0 3 5 7 8 20000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +449 11 0 3 5 7 8 101 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +450 11 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +451 11 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +452 11 0 3 5 7 8 101 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +453 11 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +454 11 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +455 11 0 3 5 7 8 101 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +456 11 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +457 11 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +458 11 0 3 5 7 8 101 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +459 11 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +460 11 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +461 11 0 3 5 7 8 101 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +462 11 0 3 5 7 8 101 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +463 11 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +464 11 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +465 11 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +466 11 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +467 11 0 3 5 7 8 30 80 1 Red-Green Mixture Bonus: Red and Green Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +468 11 0 3 5 7 8 30 81 1 Green-Blue Mixture Bonus: Red and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +469 11 0 3 5 7 8 30 82 1 Red-Blue Mixture Bonus: Green and Blue Paint can be used together to upgrade Exhibition Assets/Product/Texture/Image/BgStory/Bgstory462.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +470 11 0 3 5 7 8 79 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +471 11 0 3 5 7 8 175 24 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +472 11 0 3 5 7 8 175 25 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +473 11 0 3 5 7 8 175 24 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +474 11 0 3 5 7 8 175 25 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +475 11 0 3 5 7 8 175 24 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +476 11 0 3 5 7 8 175 25 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +477 11 0 3 5 7 8 47 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +478 11 0 3 5 7 8 105 24 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +479 11 0 3 5 7 8 105 25 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +480 11 0 3 5 7 8 47 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +481 11 0 3 5 7 8 105 24 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +482 11 0 3 5 7 8 105 25 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +483 11 0 3 5 7 8 47 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +484 11 0 3 5 7 8 105 24 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +485 11 0 3 5 7 8 105 25 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +486 11 0 3 5 7 8 35 24 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +487 11 0 3 5 7 8 35 25 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +488 11 0 3 5 7 8 79 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +489 11 0 3 5 7 8 35 24 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +490 11 0 3 5 7 8 35 25 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +491 11 0 3 5 7 8 88 24 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +492 11 0 3 5 7 8 88 25 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +493 11 0 3 5 7 8 5000 26 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +494 11 0 3 5 7 8 5000 26 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +495 11 0 3 5 7 8 5000 26 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +496 11 0 3 5 7 8 5000 26 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +497 12 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +498 12 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +499 12 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +500 12 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +501 12 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +502 12 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +503 12 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +504 12 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +505 12 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +506 12 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +507 12 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +508 12 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +509 12 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +510 12 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +511 12 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +512 12 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +513 12 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +514 12 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +515 12 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +516 12 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +517 12 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +518 12 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +519 12 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +520 12 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +521 12 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +522 12 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +523 12 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +524 12 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +525 12 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +526 12 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +527 12 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +528 12 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +529 12 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +530 12 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +531 12 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +532 12 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +533 12 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +534 12 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +535 12 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +536 12 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +537 12 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +538 12 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +539 12 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +540 12 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +541 12 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +542 12 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +543 12 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +544 12 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +545 12 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +546 12 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +547 12 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +548 12 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +549 13 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +550 13 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +551 13 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +552 13 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +553 13 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +554 13 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +555 13 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +556 13 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +557 13 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +558 13 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +559 13 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +560 13 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +561 13 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +562 13 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +563 13 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +564 13 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +565 13 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +566 13 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +567 13 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +568 13 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +569 13 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +570 13 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +571 13 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +572 13 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +573 13 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +574 13 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +575 13 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +576 13 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +577 13 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +578 13 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +579 13 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +580 13 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +581 13 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +582 13 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +583 13 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +584 13 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +585 13 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +586 13 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +587 13 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +588 13 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +589 13 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +590 13 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +591 13 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +592 13 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +593 13 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +594 13 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +595 13 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +596 13 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +597 13 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +598 13 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +599 13 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +600 13 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +601 14 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +602 14 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +603 14 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +604 14 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +605 14 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +606 14 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +607 14 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +608 14 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +609 14 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +610 14 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +611 14 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +612 14 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +613 14 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +614 14 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +615 14 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +616 14 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +617 14 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +618 14 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +619 14 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +620 14 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +621 14 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +622 14 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +623 14 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +624 14 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +625 14 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +626 14 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +627 14 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +628 14 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +629 14 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +630 14 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +631 14 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +632 14 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +633 14 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +634 14 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +635 14 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +636 14 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +637 14 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +638 14 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +639 14 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +640 14 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +641 14 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +642 14 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +643 14 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +644 14 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +645 14 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +646 14 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +647 14 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +648 14 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +649 14 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +650 14 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +651 14 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +652 14 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +653 15 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +654 15 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +655 15 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +656 15 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +657 15 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +658 15 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +659 15 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +660 15 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +661 15 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +662 15 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +663 15 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +664 15 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +665 15 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +666 15 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +667 15 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +668 15 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +669 15 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +670 15 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +671 15 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +672 15 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +673 15 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +674 15 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +675 15 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +676 15 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +677 15 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +678 15 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +679 15 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +680 15 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +681 15 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +682 15 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +683 15 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +684 15 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +685 15 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +686 15 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +687 15 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +688 15 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +689 15 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +690 15 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +691 15 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +692 15 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +693 15 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +694 15 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +695 15 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +696 15 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +697 15 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +698 15 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +699 15 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +700 15 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +701 15 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +702 15 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +703 15 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +704 15 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +705 16 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +706 16 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +707 16 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +708 16 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +709 16 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +710 16 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +711 16 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +712 16 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +713 16 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +714 16 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +715 16 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +716 16 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +717 16 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +718 16 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +719 16 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +720 16 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +721 16 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +722 16 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +723 16 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +724 16 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +725 16 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +726 16 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +727 16 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +728 16 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +729 16 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +730 16 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +731 16 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +732 16 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +733 16 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +734 16 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +735 16 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +736 16 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +737 16 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +738 16 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +739 16 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +740 16 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +741 16 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +742 16 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +743 16 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +744 16 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +745 16 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +746 16 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +747 16 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +748 16 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +749 16 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +750 16 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +751 16 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +752 16 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +753 16 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +754 16 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +755 16 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +756 16 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +757 17 0 3 5 7 8 78 49 1 Teleport I Bonus: The first 1 movement in this round costs no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +758 17 0 3 5 7 8 833 19 50 1 Teleport II Bonus: The first 2 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +759 17 0 3 5 7 8 1667 20 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +760 17 0 3 5 7 8 78 52 1 Bonus Paint I Bonus: Quantity of Paint obtained in this round +2 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +761 17 0 3 5 7 8 833 19 53 1 Bonus Paint II Bonus: Quantity of Paint obtained in this round +3 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +762 17 0 3 5 7 8 1667 20 54 1 Bonus Paint III Bonus: Quantity of Paint obtained in this round +4 Assets/Product/Texture/Image/BgStory/BgStory588.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +763 17 0 3 5 7 8 78 55 1 Accurate Criticism I Bonus: Criticism can further reduce the Master's level by 1 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +764 17 0 3 5 7 8 833 19 56 1 Accurate Criticism II Bonus: Criticism can further reduce the Master's level by 2 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +765 17 0 3 5 7 8 1667 20 57 1 Accurate Criticism III Bonus: Criticism can further reduce the Master's level by 3 in this round Assets/Product/Texture/Image/BgStory/BgStory586.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +766 17 0 3 5 7 8 78 58 59 60 0 Lots of Paint I Bonus: Quantity of Three-Color Paint +2 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +767 17 0 3 5 7 8 833 19 61 62 63 0 Lots of Paint II Bonus: Quantity of Three-Color Paint +4 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +768 17 0 3 5 7 8 1667 20 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgCg/Cg001_3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +769 17 0 3 5 7 8 78 67 1 Efficient Exhibition I Bonus: Upgrading Exhibition only costs 5 Paint in this round. Assets/Product/Texture/Image/BgStory/Bgstory3.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +770 17 0 3 5 7 8 78 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +771 17 0 3 5 7 8 833 19 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +772 17 0 3 5 7 8 1667 20 70 1 Time Stop Bonus: All School Masters will not level up at the end of this round Assets/Product/Texture/Image/BgStory/Bgstory4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +773 17 0 3 5 7 8 833 19 71 72 73 0 Master of Criticism I Bonus: All School Masters' level -1 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +774 17 0 3 5 7 8 1667 20 74 75 76 0 Master of Criticism II Bonus: All School Masters' level -3 Assets/Product/Texture/Image/BgStory/Bgstory456.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +775 17 0 3 5 7 8 78 259 1 Core Area - Red Bonus: Get 7 Red Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +776 17 0 3 5 7 8 78 260 1 Core Area - Green Bonus: Get 7 Green Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +777 17 0 3 5 7 8 78 261 1 Core Area - Blue Bonus: Get 7 Blue Paint when passing or staying in the Core area for the first time Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +778 17 0 3 5 7 8 70 83 1 Cautious Criticism I Debuff: Each Criticism will cost 1 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +779 17 0 3 5 7 8 161 21 161 22 161 23 84 1 Cautious Criticism II Debuff: Each Criticism will cost 2 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +780 17 0 3 5 7 8 156 17 85 1 Cautious Criticism III Debuff: Each Criticism will cost 3 more Paint Assets/Product/Texture/Image/BgCg/Cg1601_7.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +781 17 0 3 5 7 8 161 21 161 22 161 23 86 1 Muted I Debuff: You can only Criticize 2 times in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +782 17 0 3 5 7 8 156 17 87 1 Muted II Debuff: You can only Criticize 1 time in this round Assets/Product/Texture/Image/BgStory/BgStory587.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +783 17 0 3 5 7 8 35 88 89 90 0 Dry Paint I Debuff: Quantity of Three-Color Paint -1 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +784 17 0 3 5 7 8 81 21 81 22 81 23 91 92 93 0 Dry Paint II Debuff: Quantity of Three-Color Paint -2 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +785 17 0 3 5 7 8 78 17 94 95 96 0 Dry Paint III Debuff: Quantity of Three-Color Paint -4 Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +786 17 0 3 5 7 8 161 21 161 22 161 23 97 1 Inefficiency I Debuff: Quantity of Paint obtained in this round -1 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +787 17 0 3 5 7 8 156 17 98 1 Inefficiency II Debuff: Quantity of Paint obtained in this round -2 Assets/Product/Texture/Image/BgUi/BgFightLoading30.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +788 17 0 3 5 7 8 31 17 99 100 101 0 404 Debuff: Lose all Paint Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +789 17 0 3 5 7 8 42 102 1 Fauvist Master I Debuff: Red Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +790 17 0 3 5 7 8 97 21 97 22 97 23 103 1 Fauvist Master II Debuff: Red Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +791 17 0 3 5 7 8 94 17 104 1 Fauvist Master III Debuff: Red Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +792 17 0 3 5 7 8 42 108 1 Impressionist Master I Debuff: Blue Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +793 17 0 3 5 7 8 97 21 97 22 97 23 109 1 Impressionist Master II Debuff: Blue Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +794 17 0 3 5 7 8 94 17 110 1 Impressionist Master III Debuff: Blue Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +795 17 0 3 5 7 8 42 105 1 Cubist Master I Debuff: Green Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +796 17 0 3 5 7 8 97 21 97 22 97 23 106 1 Cubist Master II Debuff: Green Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +797 17 0 3 5 7 8 94 17 107 1 Cubist Master III Debuff: Green Master Level +3 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +798 17 0 3 5 7 8 32 21 32 22 32 23 111 112 113 1 Enhanced Master I Debuff: All Master Level +1 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +799 17 0 3 5 7 8 31 17 114 115 116 1 Enhanced Master II Debuff: All Master Level +2 at the start of the next round Assets/Product/Texture/Image/BgCg/Cg116_2.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +800 17 0 3 5 7 8 70 117 1 Enhanced Tally Debuff: At round tally, the Master affected will gain 1 more level Assets/Product/Texture/Image/BgCg/Cg109_1.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +801 17 0 3 5 7 8 32 21 32 22 32 23 118 1 Crippled Action I Debuff: Lose 1 Action Point in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +802 17 0 3 5 7 8 31 17 119 1 Crippled Action II Debuff: Lose 2 Action Points in this round Assets/Product/Texture/Image/BgStory/BgStory663.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +803 17 0 3 5 7 8 81 21 81 22 81 23 120 1 Stagnant Area I Debuff: In this round, deduct 2 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +804 17 0 3 5 7 8 78 17 121 1 Stagnant Area II Debuff: In this round, deduct 3 Paint of the area's color after making an area action Assets/Product/Texture/Image/BgCg/Cg001_4.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill008.png +805 17 0 3 5 7 8 5000 18 51 1 Teleport III Bonus: The first 3 movements in this round cost no Action Points Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +806 17 0 3 5 7 8 5000 18 64 65 66 0 Lots of Paint III Bonus: Quantity of Three-Color Paint +7 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +807 17 0 3 5 7 8 5000 18 122 1 Efficient Exhibition IV Bonus: Upgrading Exhibition only costs 1 Paint in this round. Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +808 17 0 3 5 7 8 5000 18 77 78 79 0 Touring Exhibition I Bonus: All Exhibition Levels increase by 1 Assets/Product/Texture/Image/BgStory/BgStory584.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +820 4 1 3 5 7 8 0 999999 30 167 168 1 Swift Action Bonus: Action Point +1. Criticism can further reduce the Master's level by 1 in this round\n\nI want all members to contain this crisis as fast as possible. No matter how it started, it cannot keep going this way. —Member of Parliament Assets/Product/Texture/Image/BgStory/BgStory667.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +821 4 1 3 5 7 8 0 999999 31 169 1 Every Second Counts Bonus: Movement costs no Action Points in this round\n\nBetter finish the rest of the mission fast before the situation gets out of control. —Vera Assets/Product/Texture/Image/BgStory/BgStory669.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +822 8 1 3 5 7 8 0 999999 32 170 171 172 173 1 Anxious Exploration Bonus: Criticism can further reduce the Master's level by 2 in this round. All Master Level +1 in the next round\n\nThe spreading anxiety has turned hands into claws. Assets/Product/Texture/Image/BgStory/BgStory668.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +823 8 1 3 5 7 8 0 999999 33 174 175 176 177 1 Uneasy Situation Bonus: Movement costs no Action Points in this round\n\nThe Parliament has come to a conclusion. As the situation worsens, the hawks are forced to launch a quick assault before things get completely out of control. —Member of Parliament Assets/Product/Texture/Image/BgStory/BgStory669.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +824 5 1 3 5 7 8 0 999999 30 178 179 1 Intelligence Priority Bonus: Action Points +2. Quantity of Paint obtained in this round +1\n\nTry to obtain as much intelligence as possible before taking an action. —Lee Assets/Product/Texture/Image/BgStory/BgStory671.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +825 5 1 3 5 7 8 0 999999 31 181 182 183 180 0 Customization Assistant Bonus: Action Points +5. Quantity of Three-Color Paint +5\n\nAnalysis of all art Schools complete. Auto-painting system loaded and running. —Lee Assets/Product/Texture/Image/BgStory/BgStory672.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +826 9 1 3 5 7 8 0 999999 32 184 185 1 First Battle Bonus: Action Points +2. Quantity of Paint obtained in this round +2\n\nA new School must prove their worth to other awakened machines, at least from an artistic perspective. Assets/Product/Texture/Image/BgStory/BgStory670.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +827 9 1 3 5 7 8 0 999999 33 187 188 189 186 0 Expanding Influence Bonus: Action Points +5. Quantity of Three-Color Paint +5\n\nIt's our turn now to think about how to expand the influence of our school. Perhaps increasing production would be a good idea. —Lee Assets/Product/Texture/Image/BgStory/BgStory672.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +828 6 1 3 5 7 8 0 999999 30 190 191 192 1 Fantasy Affinity Bonus: Blue Master Level +1, Red/Green Master Level -1 in the next round\n\nHmm... Somehow, I feel that Fantastical Mechanical Impressionism would suit me better. —Ayla Assets/Product/Texture/Image/BgStory/BgStory673.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +829 6 1 3 5 7 8 0 999999 31 193 194 1 Bridge of Art Bonus: Action Points +5. Upgrading Exhibition only costs 5 Paint in this round \n\nSometimes, art is like a bridge. It can break the language barrier and convey your emotions to another person. —Ayla Assets/Product/Texture/Image/BgStory/BgStory674.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +830 10 1 3 5 7 8 0 999999 32 195 196 197 198 199 200 1 Art Catalysis Bonus: Quantity of Three-Color Paint +4. All Master Level +1 in the next round\n\nAyla's effort did not reduce the mechanoids' passion in fighting each other. In contrast, the most obsessive ones have become even more passionate. Assets/Product/Texture/Image/BgStory/BgStory650.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +831 10 1 3 5 7 8 0 999999 33 201 202 1 Bridge of Art Bonus: Action Points +5. Upgrading Exhibition only costs 5 Paint in this round \n\nSometimes, art is like a bridge. It can break the language barrier and convey your emotions to another person. —Ayla Assets/Product/Texture/Image/BgStory/BgStory674.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +832 7 1 3 5 7 8 0 999999 30 203 204 1 Thorough Planning Bonus: Quantity of Paint obtained in this round +1. Able to reroll 2 times\n\nUnlike that stubborn fool, I am flawless and so is my plan. —Teddy Assets/Product/Texture/Image/BgStory/BgStory675.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +833 7 1 3 5 7 8 0 999999 31 205 206 1 Swift Decision Bonus: Action Points +5. Guaranteed to obtain the maximum quantity of Paint in this round \n\nUnlike that hesitant fool, I'm all brave and bold, and now is the time to charge forward. —Karenina Assets/Product/Texture/Image/BgStory/BgStory676.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +834 11 1 3 5 7 8 0 999999 32 207 208 209 210 1 Backup Plan Bonus: Quantity of Three-Color Paint +3. Able to reroll 3 times in this round.\n\nThere are four proposals on the table, preparing against all sorts of emergency situations. Assets/Product/Texture/Image/BgStory/BgStory664.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +835 11 1 3 5 7 8 0 999999 33 211 212 1 Proactive Action Bonus: Action Points +5. Guaranteed to obtain the maximum quantity of Paint in this round\n\nCompared with the consequence of missing the best opportunity, a little recklessness is acceptable. Assets/Product/Texture/Image/BgStory/BgStory676.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +836 12 1 3 5 7 8 0 999999 30 213 214 1 Admin Proposal Bonus: Green Master Level -1. Movement in Green area costs no Action Points in this round\n\nA proposal that suggests to let the admins determine the outcome of this contest has won the support of some members within the School. Assets/Product/Texture/Image/BgStory/BgStory677.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +837 12 1 3 5 7 8 0 999999 31 215 216 1 Easing Situation Bonus: Quantity of Green Paint -5. Timeline events are not tallied in this round\n\nThe admin position was created by Cervantes himself. This title has earned a certain level of trust from the awakened machines. Assets/Product/Texture/Image/BgStory/BgStory678.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +838 15 1 3 5 7 8 0 999999 32 235 236 1 Admin Proposal Bonus: Green Master Level -1. Movement in Green area costs no Action Points in this round\n\nA proposal that suggests to let the admins determine the outcome of this contest has won the support of some members within the School. Assets/Product/Texture/Image/BgStory/BgStory677.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +839 15 1 3 5 7 8 0 999999 33 237 238 1 Easing Situation Bonus: Quantity of Green Paint -5. Timeline events are not tallied in this round\n\nThe admin position was created by Cervantes himself. This title has earned a certain level of trust from the awakened machines. Assets/Product/Texture/Image/BgStory/BgStory678.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +840 13 1 3 5 7 8 0 999999 30 217 218 219 220 0 Emergency Maneuver Bonus: Quantity of Three-Color Paint -1, Action Points +3\n\nAfter breaking camouflage, one must establish advantages with mobility. —"Echo" Assets/Product/Texture/Image/BgStory/BgStory679.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +841 13 1 3 5 7 8 0 999999 31 221 222 223 224 0 Principle of Blitz Attack Bonus: Quantity of Three-Color Paint +5, Action Points +5\n\nWith the most timely decision and the fastest assault, turn defense into offense and completely turn the tables around. —"Echo" Assets/Product/Texture/Image/BgStory/BgStory680.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +842 16 1 3 5 7 8 0 999999 32 239 240 241 242 0 Emergency Maneuver Bonus: Quantity of Three-Color Paint -1, Action Points +3\n\nAfter breaking camouflage, one must establish advantages with mobility. —"Echo" Assets/Product/Texture/Image/BgStory/BgStory679.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +843 16 1 3 5 7 8 0 999999 33 243 244 245 246 0 Principle of Blitz Attack Bonus: Quantity of Three-Color Paint +5, Action Points +5\n\nWith the most timely decision and the fastest assault, turn defense into offense and completely turn the tables around. —"Echo" Assets/Product/Texture/Image/BgStory/BgStory680.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +844 14 1 3 5 7 8 0 999999 30 225 226 227 228 1 Final Showdown Bonus: Movement costs no Action Points in this round. All Master Level +1 in the next round\n\nGood luck, Dulcin. Stop them with your own will. —Alisa Assets/Product/Texture/Image/BgStory/BgStory681.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +845 14 1 3 5 7 8 0 999999 31 229 230 231 232 233 234 0 Full Attack Bonus: All Master Level -2. Quantity of Three-Color Paint +5\n\nLet's show the three Schools our strength when we unite. Everybody, attack! —Ayla Assets/Product/Texture/Image/BgStory/BgStory682.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +846 17 1 3 5 7 8 0 999999 32 247 248 249 250 1 Final Showdown Bonus: Movement costs no Action Points in this round. All Master Level +1 in the next round\n\nGood luck, Dulcin. Stop them with your own will. —Alisa Assets/Product/Texture/Image/BgStory/BgStory681.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png +847 17 1 3 5 7 8 0 999999 33 251 252 253 254 255 256 0 Full Attack Bonus: All Master Level -2. Quantity of Three-Color Paint +5\n\nLet's show the three Schools our strength when we unite. Everybody, attack! —Ayla Assets/Product/Texture/Image/BgStory/BgStory682.jpg Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill010.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableEventCondition.tsv b/Resources/table/share/miniactivity/colortable/ColorTableEventCondition.tsv new file mode 100644 index 0000000..14eeb31 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableEventCondition.tsv @@ -0,0 +1,34 @@ +Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Params[8] Desc +1 1 1 1 3 Red Data less than 3 +2 1 2 1 3 Green Data less than 3 +3 1 3 1 3 Blue Data less than 3 +4 2 1 Red Research has the highest quantity +5 2 2 Green Research has the highest quantity +6 2 3 Blue Research has the highest quantity +7 3 1 3 3 Red Boss Level greater than 3 +8 3 2 3 3 Green Boss Level greater than 3 +9 3 3 3 3 Blue Boss Level greater than 3 +10 4 1 1 3 Red Research Level less than 3 +11 4 2 1 3 Green Research Level less than 3 +12 4 3 1 3 Blue Research Level less than 3 +13 5 1 The current block is under Regular +14 5 2 The current block is under Outbreak +15 5 3 The current block is under Pandemic +16 6 2 3 Time progress equals to 3 +17 7 2 1 Have 1 Research reach max level +18 7 2 2 Have 2 Researches reach max level +19 8 3 4.99 Avg. Virus Level greater than 5 +20 8 3 5.59 Avg. Virus Level greater than 5.6 +21 4 1 3 4 Red Research Level greater than 4 +22 4 2 3 4 Green Research Level greater than 4 +23 4 3 3 4 Blue Research Level greater than 4 +24 1 0 3 24 Total quantity of Three-Color Paints greater than 24 (greater or equal to 25) +25 1 0 3 29 Total quantity of Three-Color Paints greater than 29 (greater or equal to 30) +26 1 0 3 39 Total quantity of Three-Color Paints greater than 39 (greater or equal to 40) +27 6 2 2 Timeline progress equals to 2 +28 6 2 4 Timeline progress equals to 4 +29 6 2 6 Timeline progress equals to 6 +30 9 3 1 No. of rounds greater than 1 - Easy difficulty event +31 9 3 5 No. of rounds greater than 5 - Hard difficulty event +32 9 3 5 No. of rounds greater than 5 - Easy difficulty event +33 9 3 11 No. of rounds greater than 11 - Hard difficulty event diff --git a/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv b/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv new file mode 100644 index 0000000..5e996ca --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableHandbook.tsv @@ -0,0 +1,27 @@ +Id Type SubType EventId DramaId SubTypeName UnlockTips +1 1 1 820 Gala Encounter Normal Travel with Vera - Unlocks in Round 3 +2 1 1 821 Gala Encounter Normal Travel with Vera - Unlocks in Round 7 +3 1 1 824 Gala Encounter Normal Travel with Lee - Unlocks in Round 3 +4 1 1 825 Gala Encounter Normal Travel with Lee - Unlocks in Round 7 +5 1 1 828 Gala Encounter Normal Travel with Ayla - Unlocks in Round 3 +6 1 1 829 Gala Encounter Normal Travel with Ayla - Unlocks in Round 7 +7 1 1 832 Gala Encounter Normal Travel with Karenina - Unlocks in Round 3 +8 1 1 833 Gala Encounter Normal Travel with Karenina - Unlocks in Round 7 +9 1 1 836 Gala Encounter Normal Overture of Future I - Unlocks in Round 3 +10 1 1 837 Gala Encounter Normal Overture of Future I - Unlocks in Round 7 +11 1 1 840 Gala Encounter Normal Overture of Future II - Unlocks in Round 3 +12 1 1 841 Gala Encounter Normal Overture of Future II - Unlocks in Round 7 +13 1 1 844 Gala Encounter Normal Overture of Future III - Unlocks in Round 3 +14 1 1 845 Gala Encounter Normal Overture of Future III - Unlocks in Round 7 +15 1 2 822 Behind the Scenes Encounter Hard Travel with Vera - Unlocks in Round 7 +16 1 2 826 Behind the Scenes Encounter Hard Travel with Lee - Unlocks in Round 7 +17 1 2 830 Behind the Scenes Encounter Hard Travel with Ayla - Unlocks in Round 7 +18 1 2 834 Behind the Scenes Encounter Hard Travel with Karenina - Unlocks in Round 7 +19 2 4 1 Gala Narration Travel with Vera - Unlocks when Red Exhibition reaches max level +20 2 4 2 Gala Narration Travel with Vera - Upgrade Exhibition 4 times +21 2 4 3 Gala Narration Travel with Lee - Unlocks when Green Exhibition reaches max level +22 2 4 4 Gala Narration Travel with Lee - Upgrade Exhibition 4 times +23 2 4 5 Gala Narration Travel with Ayla - Unlocks when Blue Exhibition reaches max level +24 2 4 6 Gala Narration Travel with Ayla - Upgrade Exhibition 5 times +25 2 4 7 Gala Narration Travel with Karenina - Upgrade Exhibition 3 times +26 2 4 8 Gala Narration Travel with Karenina - Upgrade Exhibition 6 times diff --git a/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv b/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv new file mode 100644 index 0000000..8ef7e2a --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableMap.tsv @@ -0,0 +1,17 @@ +Id Name MapType Clearable Rebootable BossExplodeLevel StudyLevelLimit StudyDataLimit BossLevels[1] BossLevels[2] BossLevels[3] StudyDatas[1] StudyDatas[2] StudyDatas[3] StudyLevels[1] StudyLevels[2] StudyLevels[3] BornPosition InitActionPoint MaxActionPoint InitTimeBlock EventGroupId DramaGroupId PointGroupId BossRebootLevel +1 Travel with Vera 1 0 1 6 6 7 5 2 1 7 4 4 5 4 3 1 5 99 1 4 3 1 4 +2 Travel with Lee 1 0 1 6 6 7 5 2 2 7 4 4 5 4 3 1 5 99 1 5 5 2 4 +3 Travel with Ayla 1 0 1 6 6 7 5 3 3 4 4 4 5 3 3 1 5 99 1 6 7 3 4 +4 Travel with Karenina 1 0 1 6 6 7 5 4 3 4 4 4 4 3 3 1 5 99 1 7 9 4 4 +5 Prismatic Radiance I 2 0 1 6 6 7 4 5 3 4 4 4 3 4 3 10 5 99 1 12 11 5 4 +6 Prismatic Radiance II 2 0 1 6 6 7 3 4 5 4 4 4 3 3 4 10 5 99 1 13 13 6 4 +7 Prismatic Radiance III 2 1 1 6 6 7 5 4 3 4 4 4 4 3 3 10 5 99 1 14 15 7 4 +8 Hard Travel with Vera 1 0 0 6 6 7 5 4 3 3 3 3 4 3 3 1 5 99 1 8 4 8 4 +9 Hard Travel with Lee 1 0 0 6 6 7 4 5 3 3 3 3 3 4 2 1 5 99 1 9 6 9 4 +10 Hard Travel with Ayla 1 0 0 6 6 7 3 4 5 1 1 1 2 3 3 1 5 99 1 10 8 10 4 +11 Hard Travel with Karenina 1 0 0 6 6 7 5 4 3 1 1 1 2 2 2 1 5 99 1 11 10 11 4 +12 H Prismatic Radiance I 2 0 0 6 6 7 4 5 3 1 1 1 2 2 2 10 5 99 1 15 12 12 4 +13 H Prismatic Radiance II 2 0 0 6 6 7 3 4 5 1 1 1 2 2 2 10 5 99 1 16 14 13 4 +14 H Prismatic Radiance III 2 1 0 6 6 7 5 4 3 1 1 1 2 2 2 10 5 99 1 17 16 14 4 +15 Tracing Refractions I 3 0 1 6 6 7 1 3 1 0 4 0 6 4 6 2 5 99 1 15 4 +16 Tracing Refractions II 1 0 1 6 6 7 6 6 1 7 7 5 5 5 4 1 5 99 1 16 4 diff --git a/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv b/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv new file mode 100644 index 0000000..b927f24 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTablePoint.tsv @@ -0,0 +1,206 @@ +Id GroupId PositionId Color Name Icon TipIcon PointDesc EffectDesc Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] +1 1 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +2 1 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +3 1 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +4 1 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +5 1 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +6 1 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +7 1 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +8 1 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +9 1 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +10 1 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +11 1 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +12 1 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +13 1 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +14 2 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +15 2 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +16 2 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +17 2 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +18 2 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +19 2 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +20 2 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +21 2 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +22 2 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +23 2 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +24 2 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +25 2 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1WuzangliuxingMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +26 2 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +27 3 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +28 3 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +29 3 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +30 3 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +31 3 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +32 3 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +33 3 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +34 3 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +35 3 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +36 3 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiulongzhongyaziMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +37 3 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +38 3 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +39 3 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +40 4 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +41 4 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +42 4 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +43 4 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +44 4 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +45 4 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +46 4 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +47 4 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +48 4 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +49 4 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +50 4 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +51 4 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +52 4 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +53 5 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +54 5 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +55 5 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +56 5 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +57 5 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +58 5 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +59 5 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +60 5 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +61 5 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +62 5 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +63 5 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +64 5 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +65 5 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiongrenMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +66 5 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +67 6 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +68 6 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +69 6 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +70 6 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +71 6 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +72 6 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +73 6 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +74 6 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +75 6 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +76 6 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +77 6 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +78 6 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +79 6 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +80 6 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +81 7 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +82 7 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +83 7 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +84 7 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +85 7 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +86 7 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +87 7 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +88 7 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +89 7 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +90 7 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +91 7 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SkaterboyMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +92 7 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +93 7 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ShengtangMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +94 7 0 0 Hidden Master Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +95 8 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +96 8 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +97 8 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +98 8 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +99 8 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +100 8 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +101 8 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +102 8 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +103 8 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +104 8 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +105 8 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +106 8 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +107 8 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +108 9 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +109 9 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +110 9 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +111 9 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +112 9 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +113 9 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +114 9 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +115 9 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +116 9 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +117 9 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +118 9 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +119 9 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/Me1WuzangliuxingMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +120 9 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +121 10 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +122 10 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +123 10 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +124 10 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +125 10 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +126 10 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +127 10 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +128 10 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +129 10 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +130 10 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiulongzhongyaziMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +131 10 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004060.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +132 10 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004020.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +133 10 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +134 11 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +135 11 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +136 11 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +137 11 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +138 11 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +139 11 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +140 11 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +141 11 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +142 11 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +143 11 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMo1TuziMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +144 11 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1OrphanMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +145 11 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd007040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +146 11 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +147 12 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +148 12 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +149 12 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +150 12 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +151 12 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +152 12 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +153 12 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +154 12 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +155 12 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +156 12 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +157 12 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +158 12 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +159 12 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1XiongrenMd000002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +160 12 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +161 13 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +162 13 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +163 13 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +164 13 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +165 13 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +166 13 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +167 13 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +168 13 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +169 13 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +170 13 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +171 13 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +172 13 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +173 13 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1JiegouqiutuMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +174 13 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +175 14 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +176 14 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +177 14 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +178 14 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +179 14 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +180 14 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +181 14 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. Suppression: Completely refute the Master to make its level no longer increase. 2 1 1 1 1 +182 14 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +183 14 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +184 14 10 1 Core Area Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossMiddleTips.png Constellia Core Area Paint occasionally appears here. Pass this area to obtain it. Note: This node is regarded as a red area when Dulcinea's skill is triggered. 4 +185 14 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SkaterboyMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +186 14 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/Mb1XigeluenMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +187 14 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1ShengtangMd010001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +188 14 0 0 Hidden Master Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1AolajiangMd010002.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 +189 15 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +190 15 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +191 15 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +192 15 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +193 16 1 2 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyGreenTips.png Obtain Green Paint You can only obtain Green Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Green Paint randomly. 3 1 3 3 3 4 4 5 +194 16 2 2 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalGreenTips.png Reduce the level of Green Master Criticism: Spend 1 Action Point to reduce Green Master Level by 1. Set Green Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Green Paint to reduce Green Master Level by 2. 2 1 1 1 1 +195 16 3 2 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyGreen.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyGreenTips.png Improve your understanding of this School! Exhibition: Use 7 Green Paint to increase Exhibition Level by 1 1 1 7 1 +196 16 4 3 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyBlueTips.png Improve your understanding of this School! Exhibition: Use 7 Blue Paint to increase Exhibition Level by 1 1 1 7 1 +197 16 5 3 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalBlueTips.png Reduce the level of Blue Master Criticism: Spend 1 Action Point to reduce Blue Master Level by 1. Set Blue Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Blue Paint to reduce Blue Master Level by 2. 2 1 1 1 1 +198 16 6 3 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyBlue.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyBlueTips.png Obtain Blue Paint You can only obtain Blue Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Blue Paint randomly. 3 1 3 3 3 4 4 5 +199 16 7 1 Art Criticism Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableMedicalRedTips.png Reduce the level of Red Master Criticism: Spend 1 Action Point to reduce Red Master Level by 1. Set Red Master Level to 1 when Art Exhibition reaches Lv.6. Disapproval: Spend 1 Action Point and 1 Red Paint to reduce Red Master Level by 2. 2 1 1 1 1 +200 16 8 1 Paint Workshop Assets/Product/Texture/Image/UiColorTable/UiColorTableEnergyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableEnergyRedTips.png Obtain Red Paint You can only obtain Red Paint once per round. Obtain: Spend 1 Action Point to get 3 to 5 Red Paint randomly. 3 1 3 3 3 4 4 5 +201 16 9 1 Art Exhibition Assets/Product/Texture/Image/UiColorTable/UiColorTableStudyRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableStudyRedTips.png Improve your understanding of this School! Exhibition: Use 7 Red Paint to increase Exhibition Level by 1 1 1 7 1 +202 16 0 1 School Master (Red) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMb1RobotarmorMd030001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Surrealist Mechanical Fauvist Master Available after clearing Phase 1 101 +203 16 0 2 School Master (Green) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1SuanyegongyiMd000001.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossGreenTips.png Multidimensional Mechanical Cubist Master Available after clearing Phase 1 101 +204 16 0 3 School Master (Blue) Assets/Product/Texture/Image/UiArchiveMonsterHead/HeadMe1BioMd004040.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossBlueTips.png Fantastical Mechanical Impressionist Master Available after clearing Phase 1 101 +205 16 0 0 Hidden Master Assets/Product/Texture/Image/UiColorTable/UiColorTableMedicalRed.png Assets/Product/Texture/Image/UiColorTable/tips/UiColorTableBossRedTips.png Hidden Master Available after triggering a special clear 102 diff --git a/Resources/table/share/miniactivity/colortable/ColorTablePointLink.tsv b/Resources/table/share/miniactivity/colortable/ColorTablePointLink.tsv new file mode 100644 index 0000000..bd6a54d --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTablePointLink.tsv @@ -0,0 +1,23 @@ +Id MapType Position LinkPositions[1] LinkPositions[2] LinkPositions[3] LinkPositions[4] +1 1 1 2 9 +2 1 2 3 4 8 1 +3 1 3 5 7 2 +4 1 4 5 2 +5 1 5 4 6 3 +6 1 6 7 5 +7 1 7 6 8 3 +8 1 8 7 2 9 +9 1 9 8 1 +10 2 1 2 9 +11 2 2 1 10 3 +12 2 3 2 4 +13 2 4 3 5 +14 2 5 4 6 10 +15 2 6 5 7 +16 2 7 6 8 +17 2 8 7 9 10 +18 2 9 8 1 +19 2 10 8 2 5 +20 3 1 2 +21 3 2 1 3 +22 3 3 2 diff --git a/Resources/table/share/miniactivity/colortable/ColorTablePointLinkWeight.tsv b/Resources/table/share/miniactivity/colortable/ColorTablePointLinkWeight.tsv new file mode 100644 index 0000000..57e7892 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTablePointLinkWeight.tsv @@ -0,0 +1,27 @@ +Id MapType S T Weight +1 1 1 2 132 +2 1 1 9 244 +3 1 2 3 94 +4 1 2 4 232 +5 1 2 8 444 +6 1 3 5 247 +7 1 3 7 424 +8 1 4 5 159 +9 1 5 6 96 +10 1 6 7 145 +11 1 7 8 99 +12 1 8 9 105 +13 2 1 2 132 +14 2 1 9 244 +15 2 2 3 94 +16 2 2 10 200 +17 2 3 4 141 +18 2 4 5 159 +19 2 5 6 96 +20 2 5 10 216 +21 2 6 7 145 +22 2 7 8 99 +23 2 8 9 105 +24 2 8 10 244 +25 3 1 2 132 +26 3 2 3 94 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableSpecialRole.tsv b/Resources/table/share/miniactivity/colortable/ColorTableSpecialRole.tsv new file mode 100644 index 0000000..0f7d8d2 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableSpecialRole.tsv @@ -0,0 +1 @@ +Id FightEventId Desc diff --git a/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv b/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv new file mode 100644 index 0000000..dbf8d5b --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableStage.tsv @@ -0,0 +1,17 @@ +Id ChapterId Order DifficultyId Name StageType PreStageId TimeId CaptainId MapId NormalWinConditionId SpecialWinConditionId NormalStageId SpecialStageId NormalStageAbility SpecialStageAbility BossFightEventIds[1] BossFightEventIds[2] BossFightEventIds[3] RobotGroupId StageEffectId FirstRewardId PassRewardId RebootPassRewardId ClearNodeCount[1] ClearNodeRewardId[1] ClearNodeCount[2] ClearNodeRewardId[2] Icon MovieId BreakTitle BreakDesc NormalWinTitle NormalWinDesc SpecialWinTitle SpecialWinDesc +1 1 1 1 Tracing Refractions I 3 6 15 9 30110116 30110116 5300 5300 2270107 2270108 2270109 1 10 17043 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage06.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +2 1 2 1 Tracing Refractions II 4 1 6 16 1 30110116 30110116 5300 5300 2270107 2270108 2270109 1 11 17044 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage08.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +3 1 3 1 Normal Travel with Vera 1 2 1 1 1 30110116 30110116 5300 5300 2270107 2270108 2270109 1 17001 17015 17015 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage01.png HD017101BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +4 1 4 1 Normal Travel with Lee 1 3 2 2 1 30110117 30110116 5300 5300 2270107 2270108 2270109 2 17002 17016 17016 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage03.png HD017105BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +5 1 5 1 Normal Travel with Ayla 1 4 3 3 1 30110118 30110116 5300 5300 2270107 2270108 2270109 3 17003 17017 17017 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage04.png HD017109BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +6 1 6 1 Normal Travel with Karenina 1 5 4 4 1 30110119 30110116 5300 5300 2270107 2270108 2270109 4 17004 17018 17018 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage02.png HD017113BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +7 1 3 2 Hard Travel with Vera 1 6 1 8 1 30110124 30110116 6000 6000 2270107 2270108 2270109 1 1 17005 17019 17019 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage01.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +8 1 1 2 Hard Travel with Lee 1 6 2 9 1 30110125 30110116 6000 6000 2270107 2270108 2270109 2 2 17006 17020 17020 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage03.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +9 1 4 2 Hard Travel with Ayla 1 6 3 10 1 30110126 30110116 6000 6000 2270107 2270108 2270109 3 3 17007 17021 17021 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage04.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +10 1 2 2 Hard Travel with Karenina 1 6 4 11 6 30110127 30110116 6000 6000 2270107 2270108 2270109 4 4 17008 17022 17022 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage02.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +11 2 1 1 Normal Overture of Future I 2 6 5 2 30110120 30110116 5300 5300 2270107 2270108 2270109 5 17009 17023 17023 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage05.png HD017117BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +12 2 2 1 Normal Overture of Future II 2 11 6 7 30110121 30110116 5300 5300 2270107 2270108 2270109 5 5 17010 17024 17024 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage07.png HD017119BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +13 2 3 1 Normal Overture of Future III 2 12 7 1 5 30110122 30110123 5300 5300 2270107 2270108 2270109 5 6 17011 17025 17025 Assets/Product/Texture/Image/UiColorTable/UiColorTableEasyStage09.png HD017121BA Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Special victory! Instead of improving ourselves, perhaps suppressing the Master would be more efficient? +14 2 1 2 Hard Overture of Future I 2 13 12 2 30110128 30110116 6000 6000 2270107 2270108 2270109 5 7 17012 17026 17026 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage05.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +15 2 2 2 Hard Overture of Future II 2 13 13 8 30110129 30110116 6000 6000 2270107 2270108 2270109 5 8 17013 17027 17027 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage07.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Victory! Conquer the Masters with art and action +16 2 3 2 Hard Overture of Future III 2 13 14 1 5 30110130 30110131 6000 6000 2270107 2270108 2270109 5 9 17014 17028 17028 Assets/Product/Texture/Image/UiColorTable/UiColorTableHardStage09.png Quit Constellia is still in the midst of an intensive art debate... Victory! Conquer the Masters with art and action Special victory! Instead of improving ourselves, perhaps suppressing the Master would be more efficient? diff --git a/Resources/table/share/miniactivity/colortable/ColorTableStageEffect.tsv b/Resources/table/share/miniactivity/colortable/ColorTableStageEffect.tsv new file mode 100644 index 0000000..0bb5179 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableStageEffect.tsv @@ -0,0 +1,12 @@ +Id Name Desc EffectIds[1] EffectIds[2] EffectIds[3] EffectIds[4] Icon +1 No More Paint Unable to obtain Paint from workshop. Each movement generates 1 Paint of the same color as the block instead 160 161 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill016.png +2 Difficult Research -1 to the Paint cost to upgrade Exhibition in every round. Resets after upgrade. 162 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill015.png +3 Research Ban Unable to increase Exhibition Level. At the start of a round, if a Master has reached Lv.6, Exhibition of the corresponding color +1 163 164 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill014.png +4 Special Victory Victory condition changed: Obtain a total of 50 Paint Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill002.png +5 Fatal Virus I At round tally, the Master affected by Masterpiece and Burst of Inspiration will gain +1 level 165 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill013.png +6 Race Against Time Time will progress faster! 8 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill012.png +7 Local Blockade Unable to take action in Green blocks. After triggering Master's Time, set Green Master's level to 4 35 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill011.png +8 Fatal Virus II At round tally, the Master affected will gain +1 level 166 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill013.png +9 Race Against Time Time will progress faster! 48 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill012.png +10 Novice Stage 1 Limit Only Green actions are permitted. Guaranteed to roll 5 in the 2nd round. Only Green Boss Level will increase. 257 258 262 263 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill001.png +11 Novice Stage 2 Limit Guaranteed to increase Green Boss Level at the end of the 1st round. 264 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill001.png diff --git a/Resources/table/share/miniactivity/colortable/ColorTableStageRobot.tsv b/Resources/table/share/miniactivity/colortable/ColorTableStageRobot.tsv new file mode 100644 index 0000000..310d130 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableStageRobot.tsv @@ -0,0 +1,6 @@ +Id RobotIds[1] RobotIds[2] RobotIds[3] RobotIds[4] RobotIds[5] RobotIds[6] RobotIds[7] RobotIds[8] RobotIds[9] RobotIds[10] RobotIds[11] RobotIds[12] RobotIds[13] +1 127030 127010 127019 +2 127044 127038 127035 +3 9147 127028 127022 +4 127040 127036 127026 +5 127030 127010 127019 127044 127038 127035 9147 127028 127022 127040 127036 127026 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableTimeline.tsv b/Resources/table/share/miniactivity/colortable/ColorTableTimeline.tsv new file mode 100644 index 0000000..3b2c389 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableTimeline.tsv @@ -0,0 +1,9 @@ +Id Type IsEdge +1 1 +2 1 +3 2 +4 1 +5 2 +6 1 +7 2 1 +8 3 diff --git a/Resources/table/share/miniactivity/colortable/ColorTableWinCondition.tsv b/Resources/table/share/miniactivity/colortable/ColorTableWinCondition.tsv new file mode 100644 index 0000000..76e22f0 --- /dev/null +++ b/Resources/table/share/miniactivity/colortable/ColorTableWinCondition.tsv @@ -0,0 +1,10 @@ +Id Name Type StudyLevel Colors[1] Colors[2] Colors[3] TriggerCount KillBossCount Icon +1 The Exhibitions of all three colors reach Lv.6 1 6 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +2 The Red and Blue Exhibitions reach Lv.6 1 6 1 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +3 Trigger Pandemic 4 times 2 4 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +4 Trigger Pandemic 5 times 2 5 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +5 Suppress 2 times and reach a normal victory 3 6 1 2 3 2 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +6 Total quantity of Three-Color Paints reaches 50 4 50 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +7 Survive 10 rounds 5 10 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +8 Survive 20 rounds 5 20 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png +9 The Green Exhibition reaches Lv.6 1 6 1 2 3 Assets/Product/Texture/Image/UiColorTable/Skill/UiColorTableSkill009.png diff --git a/Resources/table/share/miniactivity/doomsday/DoomsdayEvent.tsv b/Resources/table/share/miniactivity/doomsday/DoomsdayEvent.tsv index 1a408c0..d5eb3ce 100644 --- a/Resources/table/share/miniactivity/doomsday/DoomsdayEvent.tsv +++ b/Resources/table/share/miniactivity/doomsday/DoomsdayEvent.tsv @@ -644,45 +644,45 @@ Id Name Desc Title EventType ActiveConditionId[0] AutoPopup ForceFinish Mutex Su 20406 Recorded 2 20407 A World Without Gina The team members are looking at me with concern when I wake up again. According to them, they went through a lot of trouble to dig me out of the ruins of the basement.\n"Where is Gina?" The first thing I want to know is if she is still okay.\nEveryone remains silent.\n"Captain, I tried everything I could think of, but I still couldn't find her data. I'm sorry. I can't find her." Nico cries as she stands by the bed.\nI don't know how to react when hearing this.\nA memory from the past flashes through my mind...\n[Hidden Memory]\nIn the faint morning light of the church, dew condenses on the leaves. A fluffy little squirrel pops its head out of a tree hole. Lily buds bloom quietly. Everything has come to life again. I can almost hear the sound of people laughing around me.\n"Gina, do you know what the vow ceremony is?" I say while looking at the beautiful girl next to me.\n"It's the ceremony where humans vow to be with the one they love forever, Hans." Ending Event 1 1 1 1 20408 0 20408 Recorded 2 -20411 Jun 1 "Morning, Gina. The weather looks good today. Let's play some music." Story Event 1 1 1 1 20412 0 +20411 1-Jun "Morning, Gina. The weather looks good today. Let's play some music." Story Event 1 1 1 1 20412 0 20412 Recorded Morning, Captain. Let's play the song Longing. 2 -20413 Jun 1 I start working while humming along to the soothing music. Today's task is to clean up the small ruins.\nI used to be the captain of the attack team. My team has helped many Scavengers under my leadership. However, we destroyed a commercial building by mistake due to a command error in an operation not long ago. Some Scavengers recorded it, and there started to be rumors saying that we are a "rude", "dangerous" team that "threats the safety of others".\nThe organization has deployed us to garrison the boundary, and we will reunite once the situation has passed.\nOf course, I'm not alone. I'm accompanied by my most proud "assistant", the advanced AI—Gina. Story Event 1 1 1 20414 0 +20413 1-Jun I start working while humming along to the soothing music. Today's task is to clean up the small ruins.\nI used to be the captain of the attack team. My team has helped many Scavengers under my leadership. However, we destroyed a commercial building by mistake due to a command error in an operation not long ago. Some Scavengers recorded it, and there started to be rumors saying that we are a "rude", "dangerous" team that "threats the safety of others".\nThe organization has deployed us to garrison the boundary, and we will reunite once the situation has passed.\nOf course, I'm not alone. I'm accompanied by my most proud "assistant", the advanced AI—Gina. Story Event 1 1 1 20414 0 20414 Recorded Visitor detected 500m away, Captain. 2 20423 0 -20415 Jun 2 The four of us gather around the table and start to enjoy the lunch. Nico shares the adventure she had with Rich in great excitement.\n"We even hacked into the organization's classified base just to find this place. It would be another story if we were caught. I sent some good stuff to the computer of the old man of the organization. Hope he won't get mad when he sees them during the meeting tomorrow. I've shared Captain's location with other teammates. They should be here soon." I don't know how to react when I see the proud look on the genius hacker's face. Story Event 1 1 1 1 20416 0 +20415 2-Jun The four of us gather around the table and start to enjoy the lunch. Nico shares the adventure she had with Rich in great excitement.\n"We even hacked into the organization's classified base just to find this place. It would be another story if we were caught. I sent some good stuff to the computer of the old man of the organization. Hope he won't get mad when he sees them during the meeting tomorrow. I've shared Captain's location with other teammates. They should be here soon." I don't know how to react when I see the proud look on the genius hacker's face. Story Event 1 1 1 1 20416 0 20416 Recorded I bet Nico sent some weird emojis to the old man. 2 -20417 Jun 3 We have never experienced a extreme weather like this on the wasteland. The thick dark clouds are getting close, threatening to deprive us of the remaining oxygen here. I start to have a bad feeling.\nThe supplies we have is not enough to survive the harsh weather. We have to keep the resource devices working at full capacity to keep everyone healthy. Story Event 1 1 1 1 20418 0 +20417 3-Jun We have never experienced a extreme weather like this on the wasteland. The thick dark clouds are getting close, threatening to deprive us of the remaining oxygen here. I start to have a bad feeling.\nThe supplies we have is not enough to survive the harsh weather. We have to keep the resource devices working at full capacity to keep everyone healthy. Story Event 1 1 1 1 20418 0 20418 Recorded Captain, the weather is going to be extreme. Please ensure that there are sufficient supplies in storage. 2 20449 0 20419 Outpost Constructed The outpost was constructed. I decide to set off with 4 team members with the rest observing the outskirts of Nordin.\n"Attack team! Our mission this time is— to protect Gina's source database! Let's go!" Story Event 1 1 1 20420 0 20420 Recorded Thank you, Captain. 2 20421 Comms Device Constructed The comms device has an extremely large memory. We can gradually transfer Gina's source database to it. This way we won't need to worry about corrupting her database. Story Event 1 1 1 20422 0 20422 Recorded Thank you, Captain. 2 -20423 Jun 1 I go up to the second floor and through the telescope, I see three figures approaching the shelter. They are Nico, Rich, and other old teammates of mine.\nOut of joy, I run out of the room and shout into the distance, "Hey! Let's see which unlucky fellows managed to find this unlucky captain!"\n"Captain!!!" Hearing my voice, Nico starts running toward me. Story Event 1 1 1 1 20424 0 +20423 1-Jun I go up to the second floor and through the telescope, I see three figures approaching the shelter. They are Nico, Rich, and other old teammates of mine.\nOut of joy, I run out of the room and shout into the distance, "Hey! Let's see which unlucky fellows managed to find this unlucky captain!"\n"Captain!!!" Hearing my voice, Nico starts running toward me. Story Event 1 1 1 1 20424 0 20424 Recorded Congratulations Captain, we can have a happy dinner together. (Obtained: Teammates +3) 2 20414 -20425 Jun 2 A noise comes from the outside when we are busy talking. It's Peter, the sharpshooter I trust the most, my old teammate. They all found this place. The team has reassembled.\nNow that we are together again, we need to clean up the ruins and build Supply Depot(s) and Medical Depot(s) to provide survival supplies for everyone. Story Event 1 1 1 20426 0 +20425 2-Jun A noise comes from the outside when we are busy talking. It's Peter, the sharpshooter I trust the most, my old teammate. They all found this place. The team has reassembled.\nNow that we are together again, we need to clean up the ruins and build Supply Depot(s) and Medical Depot(s) to provide survival supplies for everyone. Story Event 1 1 1 20426 0 20426 Recorded I'm happy to see you back in a good state, Captain. (Obtained: Teammate x5, Food x10, Medicine x10) 2 20416 20417 20415 -20427 Jun 4 The bad weather lasted two days and there is no sign of it getting better. I need to send some people to the Supply Depot(s) and Medical Depot(s) to ensure the full operation of the facilities and get more supplies.\n"Gina, check the weather for the next few days." Story Event 1 1 1 1 20428 0 +20427 4-Jun The bad weather lasted two days and there is no sign of it getting better. I need to send some people to the Supply Depot(s) and Medical Depot(s) to ensure the full operation of the facilities and get more supplies.\n"Gina, check the weather for the next few days." Story Event 1 1 1 1 20428 0 20428 Recorded Weather Detection Result: The weather will be extreme in the next few days. Please ensure that there are sufficient supplies in storage, Captain. 2 -20429 Jun 5 Today, Nico asked me about how Gina worked. Due to the inadequate network conditions, I failed to access the source database via Gina or let her show her true power. She is now just an AI living in the comms device, who can only chat with me or play some table games with us at most.\n"AI will not die as long as we have a device with a memory that stores data. Let's find a device with a large memory to store Gina's source data, Captain." Nico scratched her head and said, "Build a Gina Gen 2 AI for me."\n"No problem, smart girl. But how can we find that device without the support of the organization?" I tapped Nico's little head.\nActually, I think there is no need to do so, because Gina's source database is in Nordin.\nNrodin should be the safest place right now. Story Event 1 1 1 1 20430 0 +20429 5-Jun Today, Nico asked me about how Gina worked. Due to the inadequate network conditions, I failed to access the source database via Gina or let her show her true power. She is now just an AI living in the comms device, who can only chat with me or play some table games with us at most.\n"AI will not die as long as we have a device with a memory that stores data. Let's find a device with a large memory to store Gina's source data, Captain." Nico scratched her head and said, "Build a Gina Gen 2 AI for me."\n"No problem, smart girl. But how can we find that device without the support of the organization?" I tapped Nico's little head.\nActually, I think there is no need to do so, because Gina's source database is in Nordin.\nNrodin should be the safest place right now. Story Event 1 1 1 1 20430 0 20430 Recorded What does it feel like to die, Captain? 2 20431 Sunny Today's sunlight seemed to be stronger than usual. While cleaning my room on a whim, I found some supplies left unused in a dark corner. Although I'm an atheist, I've started to believe in luck ever since I was prohibited from taking action. I'll just take the unexpected gain as a blessing from the god of fate, as I know it's the only way to make me feel better. Weather Event 1 1 1 20432 0 20432 Recorded There will always be good things, Captain. (Obtained: Food x10, Medicine x10) 2 20432 -20433 Jun 6 The weather was still bad today. We stayed in a cramped shelter, playing cards while waiting for the stormy night to pass. To my surprise, Nico fixed the old radio. She patted it and a voice started to come out intermittently from the radio.\n"To every Nordin citizen... who is still in the city..., please evacuate to the outskirts of the city. The city... is... no longer... in our hands..." I still got the message clearly despite the noise in the broadcasting.\n"It's your turn, Captain" Rich urges.\n"Oh, my bad." I pull out a card without thinking. Story Event 1 1 1 1 20434 0 +20433 6-Jun The weather was still bad today. We stayed in a cramped shelter, playing cards while waiting for the stormy night to pass. To my surprise, Nico fixed the old radio. She patted it and a voice started to come out intermittently from the radio.\n"To every Nordin citizen... who is still in the city..., please evacuate to the outskirts of the city. The city... is... no longer... in our hands..." I still got the message clearly despite the noise in the broadcasting.\n"It's your turn, Captain" Rich urges.\n"Oh, my bad." I pull out a card without thinking. Story Event 1 1 1 1 20434 0 20434 Recorded Captain... 2 -20435 Jun 6 After everyone left, I ask in a low voice,\n"Gina, can you get me the information of Nordin?"\nNordin, a city I once saved and the reason that I was stationed here.\nThe organization promised to take good care of the city, but why did fall? Story Event 1 1 1 20436 0 +20435 6-Jun After everyone left, I ask in a low voice,\n"Gina, can you get me the information of Nordin?"\nNordin, a city I once saved and the reason that I was stationed here.\nThe organization promised to take good care of the city, but why did fall? Story Event 1 1 1 20436 0 20436 Recorded Captain, an unknown device is blocking the signals from the city. I can't get any information about it. 2 -20437 Jun 7 Today, I checked around the shelter alone. I walked about 7 km and looked at the city through the telescope, but the only thing I saw was the gray smoke.\nGina tried hard to connect to the city's network, but all network ports were blocked, so we failed to get any information about the city.\nTo me, Nordin is a special city. I had many precious memories here.\nI met Gina in the city and lost her in a battle. To keep her by my side forever, I created an AI based on Gina and named it after her name. Story Event 1 1 1 1 20438 0 +20437 7-Jun Today, I checked around the shelter alone. I walked about 7 km and looked at the city through the telescope, but the only thing I saw was the gray smoke.\nGina tried hard to connect to the city's network, but all network ports were blocked, so we failed to get any information about the city.\nTo me, Nordin is a special city. I had many precious memories here.\nI met Gina in the city and lost her in a battle. To keep her by my side forever, I created an AI based on Gina and named it after her name. Story Event 1 1 1 1 20438 0 20438 Recorded Captain, it's getting late. Time to return to the shelter. 2 -20439 Jun 8 I tossed and turned a lot but couldn't sleep last night. Nico laughed and said that I looked like a giant gorilla when she saw the dark circles under my eyes the next morning.\nPeter seemed to notice that I wasn't in a good state and asked me if I needed anything. I waved to him and told him I was okay.\nI would rather keep my team out of these struggles. We were saving humans, but they treated us like enemies.\nI'm fine as long as my team is happy in this shelter. Story Event 1 1 1 1 20440 0 +20439 8-Jun I tossed and turned a lot but couldn't sleep last night. Nico laughed and said that I looked like a giant gorilla when she saw the dark circles under my eyes the next morning.\nPeter seemed to notice that I wasn't in a good state and asked me if I needed anything. I waved to him and told him I was okay.\nI would rather keep my team out of these struggles. We were saving humans, but they treated us like enemies.\nI'm fine as long as my team is happy in this shelter. Story Event 1 1 1 1 20440 0 20440 Recorded Captain, you don't need to handle everything yourself. 2 -20441 Jun 9 Building an adequate number of supply facilities turned out to be a good decision. I plan to explore the city alone after we have saved up enough supplies. I want to find out what happened in Nordin and why the city fell so suddenly.\nWhat makes me worried is that, given all Gina's source database is stored in Nordin, I would lose her if it is destroyed.\nIf they captured Nordin for Gina's data,\nthen they would be able to use it to hack into all the weapon networks and take control of all weapon devices. Story Event 1 1 1 1 20442 0 +20441 9-Jun Building an adequate number of supply facilities turned out to be a good decision. I plan to explore the city alone after we have saved up enough supplies. I want to find out what happened in Nordin and why the city fell so suddenly.\nWhat makes me worried is that, given all Gina's source database is stored in Nordin, I would lose her if it is destroyed.\nIf they captured Nordin for Gina's data,\nthen they would be able to use it to hack into all the weapon networks and take control of all weapon devices. Story Event 1 1 1 1 20442 0 20442 Recorded Captain... 2 -20443 Jun 9 At night, Nico and Rich had a fight over whether to roast corn with honey or pepper. Both of them are still children. Peter should be able to take care of them after I leave.\nI need to get prepared before setting off. Story Event 1 1 1 1 20444 0 +20443 9-Jun At night, Nico and Rich had a fight over whether to roast corn with honey or pepper. Both of them are still children. Peter should be able to take care of them after I leave.\nI need to get prepared before setting off. Story Event 1 1 1 1 20444 0 20444 Recorded I'll always be by your side, Captain. 2 20445 0 -20445 Jun 10 In the early morning when the team was deep in sleep, I took my bag and looked around. Happy times are always short.\nI opened the door and found my team was already waiting outside.\n"Are you trying to be a hero without us, Captain?" Nico shouted at me angrily.\n"If Gina hadn't told us... You wanted to go to Nordin along?" Story Event 1 1 1 1 20446 0 +20445 10-Jun In the early morning when the team was deep in sleep, I took my bag and looked around. Happy times are always short.\nI opened the door and found my team was already waiting outside.\n"Are you trying to be a hero without us, Captain?" Nico shouted at me angrily.\n"If Gina hadn't told us... You wanted to go to Nordin along?" Story Event 1 1 1 1 20446 0 20446 Recorded Sorry, Captain. I did it without your permission. 2 20447 0 -20447 Jun 10 Stopped by the team, I decided to visit Nordin with them. After a rough calculation, I found that we could demolish some of the remaining production buildings and build the outpost after we have enough supplies in the Warehouse for everyone for today and our journey ahead.\nThe attack team is never a one-man team.\nWe have been through so many dangerous situations, and we'll definitely make it this time. Story Event 1 1 1 20448 0 +20447 10-Jun Stopped by the team, I decided to visit Nordin with them. After a rough calculation, I found that we could demolish some of the remaining production buildings and build the outpost after we have enough supplies in the Warehouse for everyone for today and our journey ahead.\nThe attack team is never a one-man team.\nWe have been through so many dangerous situations, and we'll definitely make it this time. Story Event 1 1 1 20448 0 20448 Recorded Captain... 2 -20449 Jun 3 If the bad weather continues for a few days, we have to scale up our production to store up more supplies for the time being. With the spare iron and wood we have, we will be able to build 1 Supply Depot and 1 Medical Depot. Story Event 1 1 1 1 20450 0 +20449 3-Jun If the bad weather continues for a few days, we have to scale up our production to store up more supplies for the time being. With the spare iron and wood we have, we will be able to build 1 Supply Depot and 1 Medical Depot. Story Event 1 1 1 1 20450 0 20450 Recorded Captain, remember to distribute the remaining supplies wisely. 2 2050100 Unread Comms "Dear Captain of the Scavengers, there are a great number of the Corrupted wandering due east of the Hexagon Island. Their behavior resembles the observing and probing actions of beasts before hunting. A Red Tide Invasion is estimated to take place in 10 to 20 days. It would probably be the biggest attack in the history of the island and leave no survivors. As the island is far from the continent and has had no contact with us for three years, its situation is unknown to us. Please go there and save the islanders asap. Tap to download the Red Tide Data Analysis attached>>\nBabylonia Command Post"\nYou have no idea when the message will be received. It seems as if the comms depot on the Hexagon Island were a fake. Looking at the 100th message that failed to get out, you give up the idea of using the comms device. Better find another chance to load the attachment. You and your Scavengers were already exhausted after the long journey, so you decided to camp at an island near the main one and demolish the ruins to get materials for now and plan island exploration tomorrow.\nYou took an abandoned building as your temporary shelter on this island. Story Event 1 1 1 1 2050101 0 2050101 Recorded 2 @@ -989,4 +989,4 @@ Id Name Desc Title EventType ActiveConditionId[0] AutoPopup ForceFinish Mutex Su 2063010 Dispatching Center We find a map of nearby exploration points and come across another group of Scavengers. To show their kindness, they give us some of the medicines they have. A young Scavenger among them tells me that they are heading to the "abandoned platform".\n"If it were not for the Corrupted, we would have been there already," the young Scavenger says happily, "My younger sister is waiting for these medicines there."\n\n... What have I done...? Exploration Event 1 2063010 1 1 2063011 0 2063011 Recorded... Bring Food x40, Medicine x40, Wood x100, and Iron x100 to the Exploration Team 2 2063001 2063002 2063003 2063004 2063020 Dispatching Center We find a map of nearby exploration points and come across another group of Scavengers. To show their kindness, they give us some of the medicines they have. A young Scavenger among them tells me that they are heading to the "abandoned platform".\n"If it were not for the Corrupted, we would have been there already," the young Scavenger says happily, "My younger sister is waiting for these medicines there."\n... This can't be real. "We... um... We are just back from the platform. We took your sister back to our camp," I scratch my head, "How about... How about we take you to the camp to see her...?" Exploration Event 1 2063020 1 1 2063021 0 -2063021 Recorded Bring Food x60, Medicine x60, Wood x100, Iron x100, and Survivor x2 to the Exploration Team 2 2063002 2063003 2063004 2063005 2063006 +2063021 Recorded Bring Food x60, Medicine x60, Wood x100, Iron x100, and Survivor x2 to the Exploration Team 2 2063002 2063003 2063004 2063005 2063006 \ No newline at end of file diff --git a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv index 85c3f7c..d8f9129 100644 --- a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv +++ b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivity.tsv @@ -3,4 +3,5 @@ Id TimeId HelpId ItemId 2 10045 321 3 10045 322 4 10045 323 -5 10105 10045 324 +5 10045 324 +6 13001 10045 325 diff --git a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPiece.tsv b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPiece.tsv index f8fd5f4..6348865 100644 --- a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPiece.tsv +++ b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPiece.tsv @@ -149,3 +149,33 @@ Id CorrectIdx PuzzleId FragmentUrl 148 13 10 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg10_13.png 149 14 10 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg10_14.png 150 15 10 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg10_15.png +151 1 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_01.png +152 2 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_02.png +153 3 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_03.png +154 4 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_04.png +155 5 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_05.png +156 6 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_06.png +157 7 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_07.png +158 8 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_08.png +159 9 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_09.png +160 10 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_10.png +161 11 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_11.png +162 12 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_12.png +163 13 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_13.png +164 14 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_14.png +165 15 11 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg11_15.png +166 1 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_01.png +167 2 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_02.png +168 3 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_03.png +169 4 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_04.png +170 5 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_05.png +171 6 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_06.png +172 7 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_07.png +173 8 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_08.png +174 9 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_09.png +175 10 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_10.png +176 11 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_11.png +177 12 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_12.png +178 13 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_13.png +179 14 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_14.png +180 15 12 Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImg12_15.png diff --git a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPuzzle.tsv b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPuzzle.tsv index 1746c67..85ea927 100644 --- a/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPuzzle.tsv +++ b/Resources/table/share/miniactivity/dragpuzzle/DragPuzzleActivityPuzzle.tsv @@ -8,4 +8,6 @@ Id ActId Name SubName RowSize ColSize PieceItemCount BgUrl CompleteImageUrl Comp 7 4 Art Palace Art Palace 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg08.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull09.png 12687 1|2|6|11 12689 7|8|12|13 12690 3|4|5|9 12691 10|14|15 12692 1 8 4 Promise Memory Promise Memory 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg08.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull10.png 12688 1|2|6|11 12693 7|8|12|13 12694 3|4|5|9 12695 10|14|15 12696 1 9 5 Mystery Lantern Searching Secret 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg09.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull11.png 12935 1|2|6|11 12931 7|8|12|13 12932 3|4|5|9 12933 10|14|15 12934 1 -10 5 Deep Sea Protection Sunken Guardian 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg09.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull12.png 12940 1|2|6|11 12936 7|8|12|13 12937 3|4|5|9 12938 10|14|15 12939 1 \ No newline at end of file +10 5 Deep Sea Protection Sunken Guardian 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg09.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull12.png 12940 1|2|6|11 12936 7|8|12|13 12937 3|4|5|9 12938 10|14|15 12939 1 +11 6 Iris Warbler Iris Warbler 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg10.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull13.png 12992 1|2|6|11 12988 7|8|12|13 12989 3|4|5|9 12990 10|14|15 12991 1 +12 6 Art Class Art Class 3 5 1 Assets/Product/Texture/Image/UiFubenActivityPuzzle/FubenActivityPuzzleBg10.png Assets/Product/Texture/Image/UiFubenActivityPuzzle/PuzzleImgFull14.png 12997 1|2|6|11 12993 7|8|12|13 12994 3|4|5|9 12995 10|14|15 12996 1 \ No newline at end of file diff --git a/Resources/table/share/miniactivity/invertcardgame/InvertCardGame.tsv b/Resources/table/share/miniactivity/invertcardgame/InvertCardGame.tsv index 070a363..f046bee 100644 --- a/Resources/table/share/miniactivity/invertcardgame/InvertCardGame.tsv +++ b/Resources/table/share/miniactivity/invertcardgame/InvertCardGame.tsv @@ -1,4 +1,4 @@ Id TimeId ItemId HelpId StorySkipId ActivityStageIds[1] ActivityStageIds[2] ActivityStageIds[3] ActivityStageIds[4] 1 1025 10083 1 2 3 4 2 1033 10083 5 6 7 8 -3 12001 1035 10083 9 10 11 12 +3 1035 10083 9 10 11 12 diff --git a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingActivity.tsv b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingActivity.tsv index 9311257..0b26fcb 100644 --- a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingActivity.tsv +++ b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingActivity.tsv @@ -1,3 +1,4 @@ Id TimeId CoinItemId ChapterIds[1] ChapterIds[2] ChapterIds[3] 1 1026 -2 1034 1 2 3 +2 1034 +3 14001 1036 1 2 3 diff --git a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingChapter.tsv b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingChapter.tsv index 3b03af9..ab8e101 100644 --- a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingChapter.tsv +++ b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingChapter.tsv @@ -1,4 +1,4 @@ Id Name NameEn ActivityStageIds[1] ActivityStageIds[2] ActivityStageIds[3] ActivityStageIds[4] ShowActivityStageIds[1] ShowActivityStageIds[2] ShowActivityStageIds[3] ShowActivityStageIds[4] CompleteStoryId CompletePicture AllMinePicture MineEffect WinGridEffect MineIcon -1 The Flickers The Flickers 101 102 103 104 103 104 102 101 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg5.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward2.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine2.png -2 Earthly Journey Earthly Journey 105 106 107 108 106 108 107 105 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg4.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward1.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine2.png -3 Deep Unmelted Snow Deep Unmelted Snow 109 110 111 109 110 111 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg3.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward3.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine2.png \ No newline at end of file +1 The Beginning Origin 101 102 103 103 102 101 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg6.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward4.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine3.png +2 Chilling Winter Freezing 107 106 105 104 104 105 106 107 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg7.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward5.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine3.png +3 Shackle Shackles 108 109 110 111 108 109 110 111 Assets/Product/Texture/Image/UiSweep/UiSweepPlotBg8.png Assets/Product/Texture/Image/UiSweep/UiSweepAwardAward6.png Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainLei.prefab Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainKuang.prefab Assets/Product/Texture/Atlas/UiSweep/UiSweepBlockMine3.png \ No newline at end of file diff --git a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingStage.tsv b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingStage.tsv index 2cb862c..08c0bb6 100644 --- a/Resources/table/share/miniactivity/minesweepinggame/MineSweepingStage.tsv +++ b/Resources/table/share/miniactivity/minesweepinggame/MineSweepingStage.tsv @@ -1,12 +1,12 @@ Id Name WinEffect CostCoinNum RowCount ColumnCount RewardId CanFailedCounts[1] CanFailedCounts[2] CanFailedCounts[3] CanFailedCounts[4] CanFailedCounts[5] CanFailedCounts[6] CanFailedCounts[7] CanFailedCounts[8] -101 1_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao3.prefab 3 5 8 12794 3 5 10 25 -102 1_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao4.prefab 3 5 8 12795 3 5 10 25 -103 1_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao2.prefab 3 5 8 12796 3 5 10 25 -104 1_4 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao1.prefab 4 5 8 12797 3 5 10 25 -105 2_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao6.prefab 3 5 8 12798 3 5 10 25 -106 2_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao8.prefab 3 5 8 12799 3 5 10 25 -107 2_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao7.prefab 3 5 8 12800 3 5 10 25 -108 2_4 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao5.prefab 4 5 8 12801 3 5 10 25 -109 3_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 12802 3 5 10 25 -110 3_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao10.prefab 3 5 8 12803 3 5 10 25 -111 3_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao11.prefab 4 5 8 12804 3 5 10 25 +101 1_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18004 3 5 10 25 +102 1_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18005 3 5 10 25 +103 1_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18006 3 5 10 25 +104 2_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18007 3 5 10 25 +105 2_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18008 3 5 10 25 +106 2_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18009 3 5 10 25 +107 2_4 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18010 3 5 10 25 +108 3_1 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18011 3 5 10 25 +109 3_2 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18012 3 5 10 25 +110 3_3 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18013 3 5 10 25 +111 3_4 Assets/Product/Effect/Prefab/FxUi/FxUiMineSweepingMain/FxUiMineSweepingMainSao9.prefab 3 5 8 18014 3 5 10 25 diff --git a/Resources/table/share/miniactivity/newyearluck/NewYearLuckActivity.tsv b/Resources/table/share/miniactivity/newyearluck/NewYearLuckActivity.tsv index 1973d32..b16774f 100644 --- a/Resources/table/share/miniactivity/newyearluck/NewYearLuckActivity.tsv +++ b/Resources/table/share/miniactivity/newyearluck/NewYearLuckActivity.tsv @@ -1,2 +1,2 @@ Id Name BannerBg NameEn UseItem TimeId OpenPrizeTimeId NormalUnlockMax SpecialUnlockMax NormalTicketPrices[1] NormalTicketPrices[2] NormalTicketPrices[3] NormalTicketPrices[4] NormalTicketPrices[5] NormalTicketPrices[6] SpecialTicketPrices[1] SpecialTicketPrices[2] SpecialTicketPrices[3] -1 New Year Lottery Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner59.png New Year Lottery 1030 6 3 100 200 200 300 300 300 100 300 500 \ No newline at end of file +1 New Year Lottery Assets/Product/Texture/Image/UiFubenActivityBanner/FubenActivityBanner59.png New Year Lottery 1030 2160204 2160205 6 3 100 200 200 300 300 300 100 300 500 diff --git a/Resources/table/share/miniactivity/newyearluck/NewYearLuckLevel.tsv b/Resources/table/share/miniactivity/newyearluck/NewYearLuckLevel.tsv index 07c058c..d9b149a 100644 --- a/Resources/table/share/miniactivity/newyearluck/NewYearLuckLevel.tsv +++ b/Resources/table/share/miniactivity/newyearluck/NewYearLuckLevel.tsv @@ -3,6 +3,6 @@ Id RewardLevel ActivityId GroupType RewardId ProbabilityOfWinning AnnounceTitle 2 Earth 1 1 580009 20% New Year Lottery Ticket - Earth Rank 2 7 22 60 80 90 3 Black 1 1 580010 30% New Year Lottery Ticket - Black Rank 3 9 11 15 25 50 70 77 4 Yellow 1 1 580011 30% New Year Lottery Ticket - Yellow Rank 5 12 16 17 18 21 68 86 -5 Sky 1 2 580005 20% New Year Special Lottery Ticket - Sky Rank 888 2023 -6 Earth 1 2 580006 40% New Year Special Lottery Ticket - Earth Rank 333 666 999 1000 -7 Black 1 2 580007 40% New Year Special Lottery Ticket - Black Rank 111 222 555 777 \ No newline at end of file +5 Sky 1 2 580005 20% New Year Special Lottery Ticket - Sky Rank 888 2024 +6 Earth 1 2 580006 40% New Year Special Lottery Ticket - Earth Rank 333 667 999 1000 +7 Black 1 2 580007 40% New Year Special Lottery Ticket - Black Rank 111 222 555 777 diff --git a/Resources/table/share/miniactivity/pokerguessing/PokerGuessingStory.tsv b/Resources/table/share/miniactivity/pokerguessing/PokerGuessingStory.tsv index 1ab8487..bdcad7c 100644 --- a/Resources/table/share/miniactivity/pokerguessing/PokerGuessingStory.tsv +++ b/Resources/table/share/miniactivity/pokerguessing/PokerGuessingStory.tsv @@ -24,3 +24,4 @@ Id CharacterId Icon StageId UnlockItemId Cost 23 1551003 Assets/Product/Texture/Image/RoleStory/PulaoNormal04.png 30031641 96123 1 24 1561003 Assets/Product/Texture/Image/RoleStory/HakamaNormal04.png 30031642 96123 1 25 1571003 Assets/Product/Texture/Image/RoleStory/NuoanNormal01.png 30031643 96123 1 +26 1231002 Assets/Product/Texture/Image/RoleStory/V130bbntNormal01.png 30031645 96123 1 diff --git a/Resources/table/share/nameplate/Nameplate.tsv b/Resources/table/share/nameplate/Nameplate.tsv index 936fd67..2820c8c 100644 --- a/Resources/table/share/nameplate/Nameplate.tsv +++ b/Resources/table/share/nameplate/Nameplate.tsv @@ -1,194 +1,202 @@ -Id Name Title NameplateQuality Group Description NameplateGameplayType Hint[1] Hint[2] Hint[3] Hint[4] NameplateGetWay NameplateUpgradeType Params[0] Params[1] DecomposeExp UpgradeExp ConvertItemId ConvertItemCount ExpireTimeStr Duration IconType Icon BackBoard OutLineColor QualityIcon EffectRes IsNewTextureIcon -17000001 Test Nameplate 1 Nameplate 1 1 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303030FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png -17000002 Test Nameplate 2 Nameplate 2 2 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303031FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png -17000003 Test Nameplate 3 Nameplate 3 3 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303032FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png -17000004 Test Nameplate 4 Nameplate 4 1 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 1 20 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303033FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel21.png -17000005 Test Nameplate 5 Nameplate 5 2 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 1 50 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303034FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel22.png -17000006 Test Nameplate 6 Nameplate 6 3 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303035FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel30.png -17000007 Test Nameplate 7 Nameplate 7 1 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 50 EXP Mode Rewards 3 50 200 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303036FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17000008 Test Nameplate 8 Nameplate 8 2 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 100 EXP Mode Rewards 3 100 300 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303037FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17000009 Test Nameplate 9 Nameplate 9 3 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 150 EXP Mode Rewards 3 150 500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303038FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17000010 Test Nameplate 10 Nameplate 10 1 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 500 Cogs Mode Rewards 4 1 500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303039FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png -17000011 Test Nameplate 11 Nameplate 11 2 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 1000 Cogs Mode Rewards 4 1 1000 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303040FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png -17000012 Test Nameplate 12 Nameplate 12 3 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 1500 Cogs Mode Rewards 4 1 1500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303041FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png -17000013 Test Nameplate 13 Nameplate 13 1 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303042FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel21.png -17000014 Test Nameplate 14 Nameplate 14 2 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303043FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel22.png -17000015 Test Nameplate 15 Nameplate 15 3 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303044FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel30.png -17000016 Test Nameplate 16 Nameplate 16 1 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303045FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17000017 Test Nameplate 17 Nameplate 17 2 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303046FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17000018 Test Nameplate 18 Nameplate 18 3 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303047FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17000019 Test Nameplate 19 Nameplate 19 1 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303048FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png -17000020 Test Nameplate 20 Nameplate 20 2 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303049FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png -17000021 Test Nameplate 21 Nameplate 21 3 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303050FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png -17040101 Unerring Unerring 1 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 1 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040102 Unerring Unerring 2 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 1 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040103 Unerring Unerring 3 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040201 Well-rested Well-rested 1 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040202 Well-rested Well-rested 2 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040203 Well-rested Well-rested 3 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040301 Paladin Paladin 1 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 3 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040302 Paladin Paladin 2 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 3 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040303 Paladin Paladin 3 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040401 Connoisseur Connoisseur 1 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 4 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040402 Connoisseur Connoisseur 2 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 4 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040403 Connoisseur Connoisseur 3 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040501 Forsaken Forsaken 1 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 5 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040502 Forsaken Forsaken 2 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 5 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040503 Forsaken Forsaken 3 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040601 Perfectionist Perfectionist 1 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 6 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040602 Perfectionist Perfectionist 2 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 6 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040603 Perfectionist Perfectionist 3 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040701 Merchant Merchant 1 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 7 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040702 Merchant Merchant 2 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 7 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040703 Merchant Merchant 3 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040801 Praise The Sun Praise The Sun 1 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 8 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040802 Praise The Sun Praise The Sun 2 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 8 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040803 Praise The Sun Praise The Sun 3 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17040901 Demolitionist Demolitionist 1 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 9 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17040902 Demolitionist Demolitionist 2 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 9 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17040903 Demolitionist Demolitionist 3 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041001 Pulao Crew Pulao Crew 1 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 10 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041002 Pulao Crew Pulao Crew 2 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 10 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041003 Pulao Crew Pulao Crew 3 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041101 Snow Ranger Snow Ranger 1 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 11 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041102 Snow Ranger Snow Ranger 2 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 11 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041103 Snow Ranger Snow Ranger 3 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041201 Superior Superior 1 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 12 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041202 Superior Superior 2 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 12 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041203 Superior Superior 3 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041301 Saint Saint 1 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 13 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041302 Saint Saint 2 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 13 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041303 Saint Saint 3 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041401 Storm Dancer Storm Dancer 1 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 14 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041402 Storm Dancer Storm Dancer 2 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 14 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041403 Storm Dancer Storm Dancer 3 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041501 Royal Consort Royal Consort 1 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 15 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041502 Royal Consort Royal Consort 2 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 15 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041503 Royal Consort Royal Consort 3 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041601 Envoy Envoy 1 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 16 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041602 Envoy Envoy 2 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 16 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041603 Envoy Envoy 3 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041701 Raven Wings Raven Wings 1 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 17 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041702 Raven Wings Raven Wings 2 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 17 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041703 Raven Wings Raven Wings 3 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041801 Gallerist Gallerist 1 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 18 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041802 Gallerist Gallerist 2 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 18 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041803 Gallerist Gallerist 3 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17041901 Supporter Supporter 1 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 19 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17041902 Supporter Supporter 2 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 19 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17041903 Supporter Supporter 3 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17042001 Eccentric Eccentric 1 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 20 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17042002 Eccentric Eccentric 2 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 20 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17042003 Eccentric Eccentric 3 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17042101 Tormented Tormented 1 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 21 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17042102 Tormented Tormented 2 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 21 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17042103 Tormented Tormented 3 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17042201 Drifter Drifter 1 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 22 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17042202 Drifter Drifter 2 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 22 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17042203 Drifter Drifter 3 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17042301 Hermit Hermit 1 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 23 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17042302 Hermit Hermit 2 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 23 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17042303 Hermit Hermit 3 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17042401 Loyal Friend Loyal Friend 1 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 24 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17042402 Loyal Friend Loyal Friend 2 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 24 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17042403 Loyal Friend Loyal Friend 3 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png -17050101 Morning Star Morning Star 1 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 15 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab -17050102 Morning Star Morning Star 2 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 30 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 100 2592000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab -17050103 Morning Star Morning Star 3 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 45 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 3888000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab -17050104 Melting Snow Melting Snow 1 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Standard Simulation. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplatet204.png -17050105 Melting Snow Melting Snow 2 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Standard Simulation 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT202.png -17050106 Melting Snow Melting Snow 3 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Standard Simulation 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT209.png -17050107 Lighthouse Lighthouse 1 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Malfunction Synergy. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT207.png -17050108 Lighthouse Lighthouse 2 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Malfunction Synergy 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT205.png -17050109 Lighthouse Lighthouse 3 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Malfunction Synergy 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT201.png -17050110 Starry Traveler Starry Traveler 1 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Danger After Danger. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT203.png -17050111 Starry Traveler Starry Traveler 2 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Danger After Danger 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT208.png -17050112 Starry Traveler Starry Traveler 3 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Danger After Danger 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplatet206.png -17050113 Chief's Measure Chief's Measure 1 601 An honor only awarded to a small number of people. A proof of keeping pushing beyond one's limits. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 1% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT1N1s.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT1N1.prefab -17050114 Caged Beast Caged Beast 1 602 A nameplate not issued by Babylonia but made by and circulates among Commandants. Only awarded to the top players in the combat simulation. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 1% - 5% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT2N1s.png -17050115 Cage Fighter Cage Fighter 1 603 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the combat simulation. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 5% - 10% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT2N2s.png -17060101 Perfect Analysis Perfect Analysis 1 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 201 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060102 Perfect Analysis Perfect Analysis 2 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 201 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060103 Perfect Analysis Perfect Analysis 3 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar08.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060201 Daydreamer Daydreamer 1 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 202 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060202 Daydreamer Daydreamer 2 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 202 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060203 Daydreamer Daydreamer 3 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar16.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060301 Comic Relief Comic Relief 1 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 203 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060302 Comic Relief Comic Relief 2 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 203 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060303 Comic Relief Comic Relief 3 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar23.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060401 Monstrous Wolf Monstrous Wolf 1 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 204 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060402 Monstrous Wolf Monstrous Wolf 2 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 204 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060403 Monstrous Wolf Monstrous Wolf 3 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar21.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060501 Remembrance Remembrance 1 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 205 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060502 Remembrance Remembrance 2 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 205 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060503 Remembrance Remembrance 3 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar05.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060601 Chess Player Chess Player 1 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 206 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060602 Chess Player Chess Player 2 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 206 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060603 Chess Player Chess Player 3 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar10.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060701 Swift Dragon Swift Dragon 1 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 207 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060702 Swift Dragon Swift Dragon 2 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 207 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060703 Swift Dragon Swift Dragon 3 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar13.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060801 Alloy Shield Alloy Shield 1 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 208 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060802 Alloy Shield Alloy Shield 2 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 208 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060803 Alloy Shield Alloy Shield 3 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar11.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17060901 Moonwalker Moonwalker 1 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 209 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17060902 Moonwalker Moonwalker 2 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 209 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17060903 Moonwalker Moonwalker 3 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar03.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061001 Nighter Youth Nighter Youth 1 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2010 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061002 Nighter Youth Nighter Youth 2 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2010 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061003 Nighter Youth Nighter Youth 3 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar26.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061101 Forest Aurora Forest Aurora 1 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2011 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061102 Forest Aurora Forest Aurora 2 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2011 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061103 Forest Aurora Forest Aurora 3 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar12.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061201 Crown of Thorns Crown of Thorns 1 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2012 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061202 Crown of Thorns Crown of Thorns 2 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2012 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061203 Crown of Thorns Crown of Thorns 3 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar09.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061301 Truth Seeker Truth Seeker 1 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2013 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061302 Truth Seeker Truth Seeker 2 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2013 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061303 Truth Seeker Truth Seeker 3 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar04.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061401 Dreaming Iris Dreaming Iris 1 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2014 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061402 Dreaming Iris Dreaming Iris 2 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2014 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061403 Dreaming Iris Dreaming Iris 3 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar20.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061501 Forever Empress Forever Empress 1 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2015 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061502 Forever Empress Forever Empress 2 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2015 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061503 Forever Empress Forever Empress 3 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar22.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061601 Silver Tongue Silver Tongue 1 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2016 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061602 Silver Tongue Silver Tongue 2 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2016 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061603 Silver Tongue Silver Tongue 3 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar18.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061701 Striking Wings Striking Wings 1 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2017 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061702 Striking Wings Striking Wings 2 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2017 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061703 Striking Wings Striking Wings 3 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar06.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061801 Rainbow Colors Rainbow Colors 1 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2018 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061802 Rainbow Colors Rainbow Colors 2 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2018 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061803 Rainbow Colors Rainbow Colors 3 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar14.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17061901 Confession Angel Confession Angel 1 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2019 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17061902 Confession Angel Confession Angel 2 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2019 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17061903 Confession Angel Confession Angel 3 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar15.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062001 Star Explorer Star Explorer 1 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2020 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062002 Star Explorer Star Explorer 2 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2020 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062003 Star Explorer Star Explorer 3 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar17.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062101 Undying Banner Undying Banner 1 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2021 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062102 Undying Banner Undying Banner 2 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2021 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062103 Undying Banner Undying Banner 3 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar19.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062201 Antiviral Rider Antiviral Rider 1 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2022 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062202 Antiviral Rider Antiviral Rider 2 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2022 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062203 Antiviral Rider Antiviral Rider 3 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar07.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062301 White Pup White Pup 1 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2023 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062302 White Pup White Pup 2 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2023 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062303 White Pup White Pup 3 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar24.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062401 Starchaser Starchaser 1 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2024 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062402 Starchaser Starchaser 2 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2024 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062403 Starchaser Starchaser 3 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar27.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062501 Overlord Overlord 1 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2025 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062502 Overlord Overlord 2 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2025 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062503 Overlord Overlord 3 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar29.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062601 Happy Shark Happy Shark 1 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2026 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062602 Happy Shark Happy Shark 2 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2026 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062603 Happy Shark Happy Shark 3 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar28.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062701 Crimson Hound Crimson Hound 1 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2027 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png -17062702 Crimson Hound Crimson Hound 2 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2027 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png -17062703 Crimson Hound Crimson Hound 3 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar25.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab -17062801 Elite Forces Elite Forces 1 728 An honorary title granted to Commandants who have overcome difficulties on the battlefield. B-Level License - Elite Forces B-Level License - Elite Forces B-Level License - Elite Forces 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT203.png -17062802 Special Forces Special Forces 2 729 An honor specially awarded to Commandants who have executed the most dangerous missions in the most dangerous areas. A-Level License - Special Forces A-Level License - Special Forces A-Level License - Special Forces 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT202.png -17062803 Warfare Expert Warfare Expert 2 730 An honor awarded as a recognition of competence and a sign of entrusting the entire war zone to the receiver. S-Level License - Warfare Expert S-Level License - Warfare Expert S-Level License - Warfare Expert 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT201.png -17062804 F.O.S. Star F.O.S. Star 3 731 Top secret, not viewable due to insufficient authority. X-Level License - F.O.S. Star X-Level License - F.O.S. Star X-Level License - F.O.S. Star 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourse01.png Assets/Product/Effect/Prefab/FxUi/FxUiCourseCombatlicense/FxUiNameplateCourse01.prefab \ No newline at end of file +Id Name Title NameplateQuality Group Description NameplateGameplayType Hint[1] Hint[2] Hint[3] Hint[4] NameplateGetWay NameplateUpgradeType Params[0] Params[1] DecomposeExp UpgradeExp ConvertItemId ConvertItemCount ExpireTimeStr Duration PlusTime IconType Icon BackBoard OutLineColor QualityIcon EffectRes IsNewTextureIcon +17000001 Test Nameplate 1 Nameplate 1 1 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303030FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png +17000002 Test Nameplate 2 Nameplate 2 2 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303031FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png +17000003 Test Nameplate 3 Nameplate 3 3 1 Repeated Replaceable - Test Nameplate Test Mode 1 Higher ranks replaces low ranks Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303032FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png +17000004 Test Nameplate 4 Nameplate 4 1 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 1 20 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303033FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel21.png +17000005 Test Nameplate 5 Nameplate 5 2 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 1 50 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303034FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel22.png +17000006 Test Nameplate 6 Nameplate 6 3 2 Requirement Upgrade - Test Nameplate Test Mode 2 Voted on Candidate No. 1 for 30 Cheer, increases to Rank 2 Voted on Candidate No. 1 for 50 Cheer, increases to Rank 3 Mode Rewards 2 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303035FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel30.png +17000007 Test Nameplate 7 Nameplate 7 1 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 50 EXP Mode Rewards 3 50 200 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303036FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17000008 Test Nameplate 8 Nameplate 8 2 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 100 EXP Mode Rewards 3 100 300 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303037FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17000009 Test Nameplate 9 Nameplate 9 3 3 EXP Upgrade - Test Nameplate Test Mode 3 Converts to 150 EXP Mode Rewards 3 150 500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303038FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17000010 Test Nameplate 10 Nameplate 10 1 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 500 Cogs Mode Rewards 4 1 500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303039FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png +17000011 Test Nameplate 11 Nameplate 11 2 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 1000 Cogs Mode Rewards 4 1 1000 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303040FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png +17000012 Test Nameplate 12 Nameplate 12 3 4 Item Conversion - Test Nameplate Test Mode 4 Converts to 1500 Cogs Mode Rewards 4 1 1500 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303041FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png +17000013 Test Nameplate 13 Nameplate 13 1 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303042FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel21.png +17000014 Test Nameplate 14 Nameplate 14 2 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303043FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel22.png +17000015 Test Nameplate 15 Nameplate 15 3 5 Permanently Owned - Test Nameplate Test Mode 5 Permanently Owned Mode Rewards 1 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303044FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel30.png +17000016 Test Nameplate 16 Nameplate 16 1 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303045FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17000017 Test Nameplate 17 Nameplate 17 2 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303046FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17000018 Test Nameplate 18 Nameplate 18 3 6 Appointed Day - Test Nameplate Test Mode 6 Expires on April 5 Mode Rewards 1 2021/4/5 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303047FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17000019 Test Nameplate 19 Nameplate 19 1 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303048FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png +17000020 Test Nameplate 20 Nameplate 20 2 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303049FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png +17000021 Test Nameplate 21 Nameplate 21 3 7 Time + Date - Test Nameplate Test Mode 7 Valid for 7 days and expires on April 5 Mode Rewards 1 2021/4/5 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303050FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png +17000022 Plustime Replacement 1 plus 1 8 Plustime Replacement 1 Plustime Replacement 1 Expires in 30s Mode Rewards 1 30 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303048FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel10.png +17000023 Plustime Replacement 2 plus 2 8 Plustime Replacement 2 Plustime Replacement 2 Specific Time Expires Mode Rewards 1 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303049FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel11.png +17000024 Plustime Replacement 3 plus 3 8 Plustime Replacement 3 Plustime Replacement 3 Expires in 12h Mode Rewards 1 43200 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303050FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png +17000025 Plustime Replacement 4 plus 4 8 Plustime Replacement 4 Plustime Replacement 4 Expires in 12h Mode Rewards 1 43200 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303050FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel20.png +17000026 Plustime EXP Upgrade 1 plus 1 9 Plustime EXP Upgrade 1 Plustime EXP Upgrade 1 Expires in 30s Mode Rewards 3 50 100 30 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303036FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17000027 Plustime EXP Upgrade 2 plus 2 9 Plustime EXP Upgrade 2 Plustime EXP Upgrade 2 Specific Time Expires Mode Rewards 3 100 200 604800 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303037FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17000028 Plustime EXP Upgrade 3 plus 3 9 Plustime EXP Upgrade 3 Plustime EXP Upgrade 3 Expires in 24h Mode Rewards 3 150 300 86400 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303038FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17000029 Plustime EXP Upgrade 4 plus 4 9 Plustime EXP Upgrade 4 Plustime EXP Upgrade 4 Expires in 24h Mode Rewards 3 200 400 86400 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 303038FF Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040101 Unerring Unerring 1 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 1 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040102 Unerring Unerring 2 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 1 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040103 Unerring Unerring 3 401 Thank you for your support—Lee Eden Festival After adding 10000 Pop value to Lee in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lee in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040201 Well-rested Well-rested 1 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040202 Well-rested Well-rested 2 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040203 Well-rested Well-rested 3 402 Thank you for your support—Wanshi Eden Festival After adding 10000 Pop value to Wanshi in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040301 Paladin Paladin 1 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 3 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040302 Paladin Paladin 2 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 3 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040303 Paladin Paladin 3 403 Thank you for your support—Roland Eden Festival After adding 10000 Pop value to Roland in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Roland in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040401 Connoisseur Connoisseur 1 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 4 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040402 Connoisseur Connoisseur 2 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 4 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040403 Connoisseur Connoisseur 3 404 Thank you for your support—Camu Eden Festival After adding 10000 Pop value to Camu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Camu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040501 Forsaken Forsaken 1 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 5 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040502 Forsaken Forsaken 2 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 5 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040503 Forsaken Forsaken 3 405 Thank you for your support—Watanabe Eden Festival After adding 10000 Pop value to Watanabe in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040601 Perfectionist Perfectionist 1 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 6 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040602 Perfectionist Perfectionist 2 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 6 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040603 Perfectionist Perfectionist 3 406 Thank you for your support—Chrome Eden Festival After adding 10000 Pop value to Chrome in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040701 Merchant Merchant 1 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 7 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040702 Merchant Merchant 2 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 7 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040703 Merchant Merchant 3 407 Thank you for your support—Changyu Eden Festival After adding 10000 Pop value to Changyu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040801 Praise The Sun Praise The Sun 1 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 8 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040802 Praise The Sun Praise The Sun 2 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 8 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040803 Praise The Sun Praise The Sun 3 408 Thank you for your support—Kamui Eden Festival After adding 10000 Pop value to Kamui in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17040901 Demolitionist Demolitionist 1 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 9 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17040902 Demolitionist Demolitionist 2 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 9 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17040903 Demolitionist Demolitionist 3 409 Thank you for your support—Karenina Eden Festival After adding 10000 Pop value to Karenina in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041001 Pulao Crew Pulao Crew 1 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 10 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041002 Pulao Crew Pulao Crew 2 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 10 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041003 Pulao Crew Pulao Crew 3 410 Thank you for your support—Pulao Eden Festival After adding 10000 Pop value to Pulao in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041101 Snow Ranger Snow Ranger 1 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 11 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041102 Snow Ranger Snow Ranger 2 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 11 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041103 Snow Ranger Snow Ranger 3 411 Thank you for your support—Rosetta Eden Festival After adding 10000 Pop value to Rosetta in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041201 Superior Superior 1 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 12 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041202 Superior Superior 2 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 12 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041203 Superior Superior 3 412 Thank you for your support—Luna Eden Festival After adding 10000 Pop value to Luna in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Luna in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041301 Saint Saint 1 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 13 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041302 Saint Saint 2 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 13 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041303 Saint Saint 3 413 Thank you for your support—Bianca Eden Festival After adding 10000 Pop value to Bianca in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041401 Storm Dancer Storm Dancer 1 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 14 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041402 Storm Dancer Storm Dancer 2 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 14 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041403 Storm Dancer Storm Dancer 3 414 Thank you for your support—Selena Eden Festival After adding 10000 Pop value to Selena in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Selena in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041501 Royal Consort Royal Consort 1 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 15 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041502 Royal Consort Royal Consort 2 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 15 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041503 Royal Consort Royal Consort 3 415 Thank you for your support—Qu Eden Festival After adding 10000 Pop value to Qu in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Qu in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041601 Envoy Envoy 1 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 16 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041602 Envoy Envoy 2 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 16 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041603 Envoy Envoy 3 416 Thank you for your support—Sophia Eden Festival After adding 10000 Pop value to Sophia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041701 Raven Wings Raven Wings 1 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 17 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041702 Raven Wings Raven Wings 2 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 17 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041703 Raven Wings Raven Wings 3 417 Thank you for your support—Lucia Eden Festival After adding 10000 Pop value to Lucia in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041801 Gallerist Gallerist 1 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 18 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041802 Gallerist Gallerist 2 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 18 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041803 Gallerist Gallerist 3 418 Thank you for your support—Ayla Eden Festival After adding 10000 Pop value to Ayla in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17041901 Supporter Supporter 1 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 19 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17041902 Supporter Supporter 2 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 19 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17041903 Supporter Supporter 3 419 Thank you for your support—Liv Eden Festival After adding 10000 Pop value to Liv in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Liv in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17042001 Eccentric Eccentric 1 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 20 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17042002 Eccentric Eccentric 2 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 20 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17042003 Eccentric Eccentric 3 420 Thank you for your support—Nanami Eden Festival After adding 10000 Pop value to Nanami in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17042101 Tormented Tormented 1 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 21 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17042102 Tormented Tormented 2 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 21 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17042103 Tormented Tormented 3 421 Thank you for your support—Vera Eden Festival After adding 10000 Pop value to Vera in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Vera in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17042201 Drifter Drifter 1 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 22 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17042202 Drifter Drifter 2 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 22 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17042203 Drifter Drifter 3 422 Thank you for your support—Alpha Eden Festival After adding 10000 Pop value to Alpha in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17042301 Hermit Hermit 1 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 23 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17042302 Hermit Hermit 2 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 23 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17042303 Hermit Hermit 3 423 Thank you for your support—Villier Eden Festival After adding 10000 Pop value to Villier in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Villier in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17042401 Loyal Friend Loyal Friend 1 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 24 10000 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCopper.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17042402 Loyal Friend Loyal Friend 2 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 24 22500 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSilver.png 303030 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17042403 Loyal Friend Loyal Friend 3 424 Thank you for your support—Tai'E Eden Festival After adding 10000 Pop value to Tai'E in Eden Festival, quality ranks up to Silver After adding 22500 Pop value to Tai'E in Eden Festival, quality ranks up to Gold Available through voting for the candidates in the Eden Festival 2 2 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateGold.png 582903 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel33.png +17050101 Morning Star Morning Star 1 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 15 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab +17050102 Morning Star Morning Star 2 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 30 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 100 2592000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab +17050103 Morning Star Morning Star 3 501 An honor that belongs to only a few people. You'll bring the daybreak and grasp the light. Extremis Collaboration Its validity will be extended once obtained. Valid for 45 days. Awarded to the top 1% players on Extremis Collaboration leaderboards 3 100 3888000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT101.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT101.prefab +17050104 Melting Snow Melting Snow 1 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Standard Simulation. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplatet204.png +17050105 Melting Snow Melting Snow 2 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Standard Simulation 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT202.png +17050106 Melting Snow Melting Snow 3 502 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Standard Simulation 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT209.png +17050107 Lighthouse Lighthouse 1 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Malfunction Synergy. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT207.png +17050108 Lighthouse Lighthouse 2 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Malfunction Synergy 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT205.png +17050109 Lighthouse Lighthouse 3 503 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Malfunction Synergy 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT201.png +17050110 Starry Traveler Starry Traveler 1 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to players with the required Points or ranked among top 30% in Danger After Danger. 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT203.png +17050111 Starry Traveler Starry Traveler 2 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 30% players in Extremis Collaboration - Danger After Danger 3 100 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateT208.png +17050112 Starry Traveler Starry Traveler 3 504 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the Collaboration combat simulation. Extremis Collaboration Obtain it repetitively to improve the quality. Valid for 15 days. Awarded to the top 10% players in Extremis Collaboration - Danger After Danger 3 100 1296000 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplatet206.png +17050113 Chief's Measure Chief's Measure 1 601 An honor only awarded to a small number of people. A proof of keeping pushing beyond one's limits. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 1% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT1N1s.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeNameplateT1N1.prefab +17050114 Caged Beast Caged Beast 1 602 A nameplate not issued by Babylonia but made by and circulates among Commandants. Only awarded to the top players in the combat simulation. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 1% - 5% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT2N1s.png +17050115 Cage Fighter Cage Fighter 1 603 A nameplate specially made by Babylonia to award Commandants with outstanding achievements in the combat simulation. Phantom Pain Cage Valid for 7 days after acquisition. Awarded to the top 5% - 10% players in Phantom Pain Cage Ultimate Zone 1 604800 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateSingleBossT2N2s.png +17060101 Perfect Analysis Perfect Analysis 1 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 201 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060102 Perfect Analysis Perfect Analysis 2 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 201 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060103 Perfect Analysis Perfect Analysis 3 701 Support Gratitude - Lee Eden Festival After adding 20000 Cheer Points to Lee in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lee in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar08.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060201 Daydreamer Daydreamer 1 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 202 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060202 Daydreamer Daydreamer 2 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 202 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060203 Daydreamer Daydreamer 3 702 Support Gratitude - Wanshi Eden Festival After adding 20000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Wanshi in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar16.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060301 Comic Relief Comic Relief 1 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 203 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060302 Comic Relief Comic Relief 2 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 203 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060303 Comic Relief Comic Relief 3 703 Support Gratitude - Roland Eden Festival After adding 20000 Cheer Points to Roland in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Roland in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar23.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060401 Monstrous Wolf Monstrous Wolf 1 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 204 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060402 Monstrous Wolf Monstrous Wolf 2 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 204 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060403 Monstrous Wolf Monstrous Wolf 3 704 Support Gratitude - Camu Eden Festival After adding 20000 Cheer Points to Camu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Camu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar21.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060501 Remembrance Remembrance 1 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 205 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060502 Remembrance Remembrance 2 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 205 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060503 Remembrance Remembrance 3 705 Support Gratitude - Watanabe Eden Festival After adding 20000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Watanabe in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar05.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060601 Chess Player Chess Player 1 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 206 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060602 Chess Player Chess Player 2 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 206 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060603 Chess Player Chess Player 3 706 Support Gratitude - Chrome Eden Festival After adding 20000 Cheer Points to Chrome in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Chrome in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar10.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060701 Swift Dragon Swift Dragon 1 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 207 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060702 Swift Dragon Swift Dragon 2 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 207 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060703 Swift Dragon Swift Dragon 3 707 Support Gratitude - Changyu Eden Festival After adding 20000 Cheer Points to Changyu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Changyu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar13.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060801 Alloy Shield Alloy Shield 1 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 208 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060802 Alloy Shield Alloy Shield 2 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 208 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060803 Alloy Shield Alloy Shield 3 708 Support Gratitude - Kamui Eden Festival After adding 20000 Cheer Points to Kamui in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Kamui in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar11.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17060901 Moonwalker Moonwalker 1 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 209 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17060902 Moonwalker Moonwalker 2 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 209 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17060903 Moonwalker Moonwalker 3 709 Support Gratitude - Karenina Eden Festival After adding 20000 Cheer Points to Karenina in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Karenina in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar03.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061001 Nighter Youth Nighter Youth 1 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2010 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061002 Nighter Youth Nighter Youth 2 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2010 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061003 Nighter Youth Nighter Youth 3 710 Support Gratitude - Pulao Eden Festival After adding 20000 Cheer Points to Pulao in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Pulao in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar26.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061101 Forest Aurora Forest Aurora 1 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2011 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061102 Forest Aurora Forest Aurora 2 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2011 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061103 Forest Aurora Forest Aurora 3 711 Support Gratitude - Rosetta Eden Festival After adding 20000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Rosetta in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar12.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061201 Crown of Thorns Crown of Thorns 1 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2012 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061202 Crown of Thorns Crown of Thorns 2 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2012 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061203 Crown of Thorns Crown of Thorns 3 712 Support Gratitude - Luna Eden Festival After adding 20000 Cheer Points to Luna in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Luna in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar09.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061301 Truth Seeker Truth Seeker 1 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2013 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061302 Truth Seeker Truth Seeker 2 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2013 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061303 Truth Seeker Truth Seeker 3 713 Support Gratitude - Bianca Eden Festival After adding 20000 Cheer Points to Bianca in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Bianca in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar04.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061401 Dreaming Iris Dreaming Iris 1 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2014 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061402 Dreaming Iris Dreaming Iris 2 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2014 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061403 Dreaming Iris Dreaming Iris 3 714 Support Gratitude - Selena Eden Festival After adding 20000 Cheer Points to Selena in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Selena in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar20.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061501 Forever Empress Forever Empress 1 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2015 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061502 Forever Empress Forever Empress 2 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2015 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061503 Forever Empress Forever Empress 3 715 Support Gratitude - Qu Eden Festival After adding 20000 Cheer Points to Qu in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Qu in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar22.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061601 Silver Tongue Silver Tongue 1 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2016 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061602 Silver Tongue Silver Tongue 2 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2016 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061603 Silver Tongue Silver Tongue 3 716 Support Gratitude - Sophia Eden Festival After adding 20000 Cheer Points to Sophia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Sophia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar18.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061701 Striking Wings Striking Wings 1 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2017 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061702 Striking Wings Striking Wings 2 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2017 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061703 Striking Wings Striking Wings 3 717 Support Gratitude - Lucia Eden Festival After adding 20000 Cheer Points to Lucia in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Lucia in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar06.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061801 Rainbow Colors Rainbow Colors 1 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2018 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061802 Rainbow Colors Rainbow Colors 2 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2018 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061803 Rainbow Colors Rainbow Colors 3 718 Support Gratitude - Ayla Eden Festival After adding 20000 Cheer Points to Ayla in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Ayla in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar14.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17061901 Confession Angel Confession Angel 1 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2019 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17061902 Confession Angel Confession Angel 2 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2019 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17061903 Confession Angel Confession Angel 3 719 Support Gratitude - Liv Eden Festival After adding 20000 Cheer Points to Liv in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Liv in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar15.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062001 Star Explorer Star Explorer 1 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2020 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062002 Star Explorer Star Explorer 2 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2020 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062003 Star Explorer Star Explorer 3 720 Support Gratitude - Nanami Eden Festival After adding 20000 Cheer Points to Nanami in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Nanami in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar17.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062101 Undying Banner Undying Banner 1 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2021 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062102 Undying Banner Undying Banner 2 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2021 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062103 Undying Banner Undying Banner 3 721 Support Gratitude - Vera Eden Festival After adding 20000 Cheer Points to Vera in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Vera in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar19.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062201 Antiviral Rider Antiviral Rider 1 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2022 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062202 Antiviral Rider Antiviral Rider 2 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2022 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062203 Antiviral Rider Antiviral Rider 3 722 Support Gratitude - Alpha Eden Festival After adding 20000 Cheer Points to Alpha in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Alpha in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar07.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062301 White Pup White Pup 1 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2023 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062302 White Pup White Pup 2 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2023 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062303 White Pup White Pup 3 723 Support Gratitude - No. 21 Eden Festival After adding 20000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to No. 21 in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar24.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062401 Starchaser Starchaser 1 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2024 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062402 Starchaser Starchaser 2 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2024 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062403 Starchaser Starchaser 3 724 Support Gratitude - Haicma Eden Festival After adding 20000 Cheer Points to Haicma in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Haicma in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar27.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062501 Overlord Overlord 1 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2025 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062502 Overlord Overlord 2 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2025 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062503 Overlord Overlord 3 725 Support Gratitude - Celica Eden Festival After adding 20000 Cheer Points to Celica in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Celica in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar29.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062601 Happy Shark Happy Shark 1 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2026 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062602 Happy Shark Happy Shark 2 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2026 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062603 Happy Shark Happy Shark 3 726 Support Gratitude - Shark-speare Eden Festival After adding 20000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Shark-speare in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar28.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062701 Crimson Hound Crimson Hound 1 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2027 20000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar01.png 4d4d50 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel31.png +17062702 Crimson Hound Crimson Hound 2 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 2027 45000 2 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar02.png 414c72 Assets/Product/Texture/Atlas/UiCollection/CollectionLevel32.png +17062703 Crimson Hound Crimson Hound 3 727 Support Gratitude - Noctis Eden Festival After adding 20000 Cheer Points to Noctis in Eden Festival, quality ranks up to Blue After adding 45000 Cheer Points to Noctis in Eden Festival, quality ranks up to Gold Available through voting for the contestants in the Eden Festival 2 1 Assets/Product/Texture/Atlas/UiNameplate/UINameplatetMoeWar25.png Assets/Product/Effect/Prefab/FxUi/FxUiChatServeMain/FxUiChatServeMainJiangbing.prefab +17062801 Elite Forces Elite Forces 1 728 An honorary title granted to Commandants who have overcome difficulties on the battlefield. B-Level License - Elite Forces B-Level License - Elite Forces B-Level License - Elite Forces 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT203.png +17062802 Special Forces Special Forces 2 729 An honor specially awarded to Commandants who have executed the most dangerous missions in the most dangerous areas. A-Level License - Special Forces A-Level License - Special Forces A-Level License - Special Forces 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT202.png +17062803 Warfare Expert Warfare Expert 2 730 An honor awarded as a recognition of competence and a sign of entrusting the entire war zone to the receiver. S-Level License - Warfare Expert S-Level License - Warfare Expert S-Level License - Warfare Expert 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourseT201.png +17062804 F.O.S. Star F.O.S. Star 3 731 Top secret, not viewable due to insufficient authority. X-Level License - F.O.S. Star X-Level License - F.O.S. Star X-Level License - F.O.S. Star 1 1 Assets/Product/Texture/Atlas/UiNameplate/UiNameplateCourse01.png Assets/Product/Effect/Prefab/FxUi/FxUiCourseCombatlicense/FxUiNameplateCourse01.prefab diff --git a/Resources/table/share/partner/Partner.tsv b/Resources/table/share/partner/Partner.tsv index e46330f..c806447 100644 --- a/Resources/table/share/partner/Partner.tsv +++ b/Resources/table/share/partner/Partner.tsv @@ -1,13 +1,15 @@ -Id Name NpcId Desc RecommendElement[1] RecommendElement[2] Icon Priority InitQuality CarryCharacterType ChipItemId ChipNeedCount DefaultLock GoodsDesc GoodsWorldDesc DecomposeItemId[1] DecomposeItemCount[1] -16010000 Yuan Ye 4201 Stun 2 Assets/Product/Texture/Image/RolePartner/RolePartnerPet2Niu2.png 10 2 0 201 30 61 150 -16020000 Noctua 4401 Super Armor 5 Assets/Product/Texture/Image/RolePartner/Pet3Xiao2.png 20 2 0 202 30 61 150 -16030000 Toniris 4203 Pull, Charge 4 Assets/Product/Texture/Image/RolePartner/Pet3He2.png 30 3 0 203 30 62 150 -16040000 Frost Oath 4204 Crowd Control, Protection 1 Assets/Product/Texture/Image/RolePartner/Pet3Ma1.png 40 3 0 204 30 62 150 -16050000 Seeshell 4205 Area, Freeze 3 Assets/Product/Texture/Image/RolePartner/Pet2Bei1.png 50 2 0 205 30 61 150 -16060000 Nitor 4206 Damage 2 Assets/Product/Texture/Image/RolePartner/Pet3Mao1.png 60 3 0 206 30 62 150 -16070000 Lingya 4207 DMG 4 Assets/Product/Texture/Image/RolePartner/Pet2Yang1.png 70 2 0 207 30 61 150 -16080000 Boreas 4208 Charge 3 Assets/Product/Texture/Image/RolePartner/Pet3Ying1.png 80 3 0 208 30 62 150 -16090000 Thorny 4209 Charge 1 Assets/Product/Texture/Image/RolePartner/Pet2Ciwei.png 90 2 0 209 30 61 150 -16100000 Jet Jaeger 4210 Slash 2 Assets/Product/Texture/Image/RolePartner/Pet3Hu.png 100 3 0 210 30 62 150 -16110000 Moonhopper 4211 Control 5 Assets/Product/Texture/Image/RolePartner/Pet3Tu1.png 110 3 0 211 30 62 150 -16120000 Shimmer 4212 Pull, Charge 1 Assets/Product/Texture/Image/RolePartner/Pet3Yu1.png 120 3 0 212 30 62 150 \ No newline at end of file +Id Name NpcId Desc RecommendElement[1] RecommendElement[2] Icon LiHuiPath Priority InitQuality CarryCharacterType ChipItemId ChipNeedCount DefaultLock GoodsDesc GoodsWorldDesc DecomposeItemId[1] DecomposeItemCount[1] +16010000 Yuan Ye 4201 Stun 2 Assets/Product/Texture/Image/RolePartner/RolePartnerPet2Niu2.png Assets/Product/Texture/Image/Pets/Pet2NiuonMd010011.png 10 2 0 201 30 61 150 +16020000 Noctua 4401 Super Armor 5 Assets/Product/Texture/Image/RolePartner/Pet3Xiao2.png Assets/Product/Texture/Image/Pets/Pet3XiaoonMd010011.png 20 2 0 202 30 61 150 +16030000 Toniris 4203 Pull, Charge 4 Assets/Product/Texture/Image/RolePartner/Pet3He2.png Assets/Product/Texture/Image/Pets/Pet3HeonMd010011.png 30 3 0 203 30 62 150 +16040000 Frost Oath 4204 Crowd Control, Protection 1 Assets/Product/Texture/Image/RolePartner/Pet3Ma1.png Assets/Product/Texture/Image/Pets/Pet3MaonMd010011.png 40 3 0 204 30 62 150 +16050000 Seeshell 4205 Area, Freeze 3 Assets/Product/Texture/Image/RolePartner/Pet2Bei1.png Assets/Product/Texture/Image/Pets/Pet2BeionMd010011.png 50 2 0 205 30 61 150 +16060000 Nitor 4206 Damage 2 Assets/Product/Texture/Image/RolePartner/Pet3Mao1.png Assets/Product/Texture/Image/Pets/Pet3MaoonMd010011.png 60 3 0 206 30 62 150 +16070000 Lingya 4207 DMG 4 Assets/Product/Texture/Image/RolePartner/Pet2Yang1.png Assets/Product/Texture/Image/Pets/Pet2YangonMd010011.png 70 2 0 207 30 61 150 +16080000 Boreas 4208 Charge 3 Assets/Product/Texture/Image/RolePartner/Pet3Ying1.png Assets/Product/Texture/Image/Pets/Pet3YingonMd010011.png 80 3 0 208 30 62 150 +16090000 Thorny 4209 Charge 1 Assets/Product/Texture/Image/RolePartner/Pet2Ciwei.png Assets/Product/Texture/Image/Pets/Pet2CiweionMd010011.png 90 2 0 209 30 61 150 +16100000 Jet Jaeger 4210 Slash 2 Assets/Product/Texture/Image/RolePartner/Pet3Hu.png Assets/Product/Texture/Image/Pets/Pet3HuonMd010011.png 100 3 0 210 30 62 150 +16110000 Moonhopper 4211 Control 5 Assets/Product/Texture/Image/RolePartner/Pet3Tu1.png Assets/Product/Texture/Image/Pets/Pet3TuonMd010011.png 110 3 0 211 30 62 150 +16120000 Shimmer 4212 Pull, Charge 1 Assets/Product/Texture/Image/RolePartner/Pet3Yu1.png Assets/Product/Texture/Image/Pets/Pet3YuonMd010011.png 120 3 0 212 30 62 150 +16130000 Punchy 4213 Damage 2 Assets/Product/Texture/Image/RolePartner/Pet3Quan1.png Assets/Product/Texture/Image/Pets/Pet3QuanonMd010011.png 130 3 0 213 30 62 150 +16140000 Rainbow 4214 Pull, Damage 3 Assets/Product/Texture/Image/RolePartner/Pet3Wuzei1.png Assets/Product/Texture/Image/Pets/Pet3WuzeioffMd010011.png 140 3 0 214 30 62 150 diff --git a/Resources/table/share/partner/PartnerBreakThrough.tsv b/Resources/table/share/partner/PartnerBreakThrough.tsv index 50e43fe..4a00b8f 100644 --- a/Resources/table/share/partner/PartnerBreakThrough.tsv +++ b/Resources/table/share/partner/PartnerBreakThrough.tsv @@ -47,3 +47,11 @@ Id PartnerId BreakTimes LevelLimit AttribId AttribPromotedId LevelUpTemplateId C 46 16120000 1 15 51203101 512032 502 1 20000 40200 60 40201 20 47 16120000 2 25 51203102 512033 503 1 30000 40200 96 40201 32 48 16120000 3 30 51203103 512034 504 +49 16130000 0 10 51303100 513031 501 1 10000 40200 36 40201 12 +50 16130000 1 15 51303101 513032 502 1 20000 40200 60 40201 20 +51 16130000 2 25 51303102 513033 503 1 30000 40200 96 40201 32 +52 16130000 3 30 51303103 513034 504 +53 16140000 0 10 51403100 514031 501 1 10000 40200 36 40201 12 +54 16140000 1 15 51403101 514032 502 1 20000 40200 60 40201 20 +55 16140000 2 25 51403102 514033 503 1 30000 40200 96 40201 32 +56 16140000 3 30 51403103 514034 504 diff --git a/Resources/table/share/partner/PartnerMainSkillGroup.tsv b/Resources/table/share/partner/PartnerMainSkillGroup.tsv index 84773e7..107a9c6 100644 --- a/Resources/table/share/partner/PartnerMainSkillGroup.tsv +++ b/Resources/table/share/partner/PartnerMainSkillGroup.tsv @@ -23,3 +23,7 @@ Id ConditionId Element[1] SkillId[1] Element[2] SkillId[2] Element[3] SkillId[3] 122 1 1221 2 1222 3 1223 4 1224 5 1225 123 1 1231 2 1232 3 1233 4 1234 5 1235 124 1 1241 2 1242 3 1243 4 1244 5 1245 +125 1 1251 2 1252 3 1253 4 1254 5 1255 +126 1 1261 2 1262 3 1263 4 1264 5 1265 +127 1 1271 2 1272 3 1273 4 1274 5 1275 +128 1 1281 2 1282 3 1283 4 1284 5 1285 diff --git a/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv b/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv index f63349b..2b06ee6 100644 --- a/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv +++ b/Resources/table/share/partner/PartnerPassiveSkillGroup.tsv @@ -59,3 +59,13 @@ Id SkillId[1] SkillId[2] SkillId[3] 6102 61020 6103 61030 6104 61040 +6200 62000 +6201 62010 +6202 62020 +6203 62030 +6204 62040 +6300 63000 +6301 63010 +6302 63020 +6303 63030 +6304 63040 diff --git a/Resources/table/share/partner/PartnerQuality.tsv b/Resources/table/share/partner/PartnerQuality.tsv index e8f5159..eff3ea8 100644 --- a/Resources/table/share/partner/PartnerQuality.tsv +++ b/Resources/table/share/partner/PartnerQuality.tsv @@ -52,3 +52,11 @@ Id PartnerId Quality SkillColumnCount EvolutionAttrId EvolutionCostItemId[1] Evo 51 16120000 4 3 1 30000 78 96 114 132 150 5120340 5120341 5120342 5120343 5120344 52 16120000 5 4 1 60000 186 222 258 294 330 5120350 5120351 5120352 5120353 5120354 53 16120000 6 5 +54 16130000 3 2 1 20000 12 24 36 48 60 5130330 5130331 5130332 5130333 5130334 +55 16130000 4 3 1 30000 78 96 114 132 150 5130340 5130341 5130342 5130343 5130344 +56 16130000 5 4 1 60000 186 222 258 294 330 5130350 5130351 5130352 5130353 5130354 +57 16130000 6 5 +58 16140000 3 2 1 20000 12 24 36 48 60 5140330 5140331 5140332 5140333 5140334 +59 16140000 4 3 1 30000 78 96 114 132 150 5140340 5140341 5140342 5140343 5140344 +60 16140000 5 4 1 60000 186 222 258 294 330 5140350 5140351 5140352 5140353 5140354 +61 16140000 6 5 diff --git a/Resources/table/share/partner/PartnerSkill.tsv b/Resources/table/share/partner/PartnerSkill.tsv index 3f013cc..26d5566 100644 --- a/Resources/table/share/partner/PartnerSkill.tsv +++ b/Resources/table/share/partner/PartnerSkill.tsv @@ -11,3 +11,5 @@ PartnerId UpgradeCostItemId[1] UpgradeCostItemCount[1] UpgradeCostItemId[2] Upgr 16100000 1 20000 40301 60 119 119 120 5900 5901 5902 5903 5904 16110000 1 20000 40301 60 121 121 122 6000 6001 6002 6003 6004 16120000 1 20000 40301 60 123 123 124 6100 6101 6102 6103 6104 +16130000 1 20000 40301 60 125 125 126 6200 6201 6202 6203 6204 +16140000 1 20000 40301 60 127 127 128 6300 6301 6302 6303 6304 diff --git a/Resources/table/share/partner/PartnerSkillEffect.tsv b/Resources/table/share/partner/PartnerSkillEffect.tsv index 6a9c321..d4ee590 100644 --- a/Resources/table/share/partner/PartnerSkillEffect.tsv +++ b/Resources/table/share/partner/PartnerSkillEffect.tsv @@ -899,3 +899,153 @@ Id SkillId Level Ability BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] Sub 898 61040 3 60 411260 899 61040 4 75 411260 900 61040 5 90 411260 +901 1251 1 30 411304 421302 411306 +902 1251 2 45 411304 421302 411306 +903 1251 3 60 411304 421302 411306 +904 1251 4 75 411304 421302 411306 +905 1251 5 90 411304 421302 411306 +906 1252 1 30 411304 421303 411307 +907 1252 2 45 411304 421303 411307 +908 1252 3 60 411304 421303 411307 +909 1252 4 75 411304 421303 411307 +910 1252 5 90 411304 421303 411307 +911 1253 1 30 411304 421304 411309 +912 1253 2 45 411304 421304 411309 +913 1253 3 60 411304 421304 411309 +914 1253 4 75 411304 421304 411309 +915 1253 5 90 411304 421304 411309 +916 1254 1 30 411304 421305 411308 +917 1254 2 45 411304 421305 411308 +918 1254 3 60 411304 421305 411308 +919 1254 4 75 411304 421305 411308 +920 1254 5 90 411304 421305 411308 +921 1255 1 30 411304 421306 411310 +922 1255 2 45 411304 421306 411310 +923 1255 3 60 411304 421306 411310 +924 1255 4 75 411304 421306 411310 +925 1255 5 90 411304 421306 411310 +926 1261 1 30 411305 421307 411311 +927 1261 2 45 411305 421307 411311 +928 1261 3 60 411305 421307 411311 +929 1261 4 75 411305 421307 411311 +930 1261 5 90 411305 421307 411311 +931 1262 1 30 411305 421308 411312 +932 1262 2 45 411305 421308 411312 +933 1262 3 60 411305 421308 411312 +934 1262 4 75 411305 421308 411312 +935 1262 5 90 411305 421308 411312 +936 1263 1 30 411305 421309 411314 +937 1263 2 45 411305 421309 411314 +938 1263 3 60 411305 421309 411314 +939 1263 4 75 411305 421309 411314 +940 1263 5 90 411305 421309 411314 +941 1264 1 30 411305 421310 411313 +942 1264 2 45 411305 421310 411313 +943 1264 3 60 411305 421310 411313 +944 1264 4 75 411305 421310 411313 +945 1264 5 90 411305 421310 411313 +946 1265 1 30 411305 421311 411315 +947 1265 2 45 411305 421311 411315 +948 1265 3 60 411305 421311 411315 +949 1265 4 75 411305 421311 411315 +950 1265 5 90 411305 421311 411315 +951 62000 1 30 411316 +952 62000 2 45 411316 +953 62000 3 60 411316 +954 62000 4 75 411316 +955 62000 5 90 411316 +956 62010 1 30 411317 +957 62010 2 45 411317 +958 62010 3 60 411317 +959 62010 4 75 411317 +960 62010 5 90 411317 +961 62020 1 30 411319 +962 62020 2 45 411319 +963 62020 3 60 411319 +964 62020 4 75 411319 +965 62020 5 90 411319 +966 62030 1 30 411322 +967 62030 2 45 411322 +968 62030 3 60 411322 +969 62030 4 75 411322 +970 62030 5 90 411322 +971 62040 1 30 411325 +972 62040 2 45 411325 +973 62040 3 60 411325 +974 62040 4 75 411325 +975 62040 5 90 411325 +976 1271 1 30 411404 421402 411415 411410 +977 1271 2 45 411404 421402 411415 411410 +978 1271 3 60 411404 421402 411415 411410 +979 1271 4 75 411404 421402 411415 411410 +980 1271 5 90 411404 421402 411415 411410 +981 1272 1 30 411404 421403 411416 411411 +982 1272 2 45 411404 421403 411416 411411 +983 1272 3 60 411404 421403 411416 411411 +984 1272 4 75 411404 421403 411416 411411 +985 1272 5 90 411404 421403 411416 411411 +986 1273 1 30 411404 421404 411418 411413 +987 1273 2 45 411404 421404 411418 411413 +988 1273 3 60 411404 421404 411418 411413 +989 1273 4 75 411404 421404 411418 411413 +990 1273 5 90 411404 421404 411418 411413 +991 1274 1 30 411404 421405 411417 411412 +992 1274 2 45 411404 421405 411417 411412 +993 1274 3 60 411404 421405 411417 411412 +994 1274 4 75 411404 421405 411417 411412 +995 1274 5 90 411404 421405 411417 411412 +996 1275 1 30 411404 421406 411419 411414 +997 1275 2 45 411404 421406 411419 411414 +998 1275 3 60 411404 421406 411419 411414 +999 1275 4 75 411404 421406 411419 411414 +1000 1275 5 90 411404 421406 411419 411414 +1001 1281 1 30 411405 421407 421414 411420 411425 +1002 1281 2 45 411405 421407 421414 411420 411425 +1003 1281 3 60 411405 421407 421414 411420 411425 +1004 1281 4 75 411405 421407 421414 411420 411425 +1005 1281 5 90 411405 421407 421414 411420 411425 +1006 1282 1 30 411405 421408 421415 411421 411426 +1007 1282 2 45 411405 421408 421415 411421 411426 +1008 1282 3 60 411405 421408 421415 411421 411426 +1009 1282 4 75 411405 421408 421415 411421 411426 +1010 1282 5 90 411405 421408 421415 411421 411426 +1011 1283 1 30 411405 421409 421416 411423 411428 +1012 1283 2 45 411405 421409 421416 411423 411428 +1013 1283 3 60 411405 421409 421416 411423 411428 +1014 1283 4 75 411405 421409 421416 411423 411428 +1015 1283 5 90 411405 421409 421416 411423 411428 +1016 1284 1 30 411405 421410 421417 411422 411427 +1017 1284 2 45 411405 421410 421417 411422 411427 +1018 1284 3 60 411405 421410 421417 411422 411427 +1019 1284 4 75 411405 421410 421417 411422 411427 +1020 1284 5 90 411405 421410 421417 411422 411427 +1021 1285 1 30 411405 421411 421418 411424 411429 +1022 1285 2 45 411405 421411 421418 411424 411429 +1023 1285 3 60 411405 421411 421418 411424 411429 +1024 1285 4 75 411405 421411 421418 411424 411429 +1025 1285 5 90 411405 421411 421418 411424 411429 +1026 63000 1 30 411460 +1027 63000 2 45 411460 +1028 63000 3 60 411460 +1029 63000 4 75 411460 +1030 63000 5 90 411460 +1031 63010 1 30 411461 +1032 63010 2 45 411461 +1033 63010 3 60 411461 +1034 63010 4 75 411461 +1035 63010 5 90 411461 +1036 63020 1 30 411463 +1037 63020 2 45 411463 +1038 63020 3 60 411463 +1039 63020 4 75 411463 +1040 63020 5 90 411463 +1041 63030 1 30 411465 +1042 63030 2 45 411465 +1043 63030 3 60 411465 +1044 63030 4 75 411465 +1045 63030 5 90 411465 +1046 63040 1 30 411467 421412 421413 411477 +1047 63040 2 45 411467 421412 421413 411477 +1048 63040 3 60 411467 421412 421413 411477 +1049 63040 4 75 411467 421412 421413 411477 +1050 63040 5 90 411467 421412 421413 411477 diff --git a/Resources/table/share/passport/PassportActivity.tsv b/Resources/table/share/passport/PassportActivity.tsv index 538ed66..c213b5f 100644 --- a/Resources/table/share/passport/PassportActivity.tsv +++ b/Resources/table/share/passport/PassportActivity.tsv @@ -1,11 +1,13 @@ Id Name TimeId DailyTaskGroup WeekTaskGroup BuyPassPortEarlyEndTime ClientBuyPassPortEarlyEndTime ComingToEndMailTime ComingToEndMailId BPTask[1] BPTask[2] BPTask[3] BPTask[4] BPTask[5] BPTask[6] BPTask[7] BPTask[8] BPTask[9] BPTask[10] BPTask[11] BPTask[12] BPTask[13] BPTask[14] 1 Rusty Files 1 1 1200 86400 259200 63001 80010 80011 80013 -2 Everstar File 4510 2 2 1200 86400 259200 63002 80024 80025 80026 -3 Theater File 5510 3 3 1200 86400 259200 63003 80027 80028 80029 80030 80031 80032 80033 80034 -4 Whale Reverie File 6510 4 4 1200 86400 259200 63004 80035 80036 80037 +2 Everstar File 2 2 1200 86400 259200 63002 80024 80025 80026 +3 Theater File 3 3 1200 86400 259200 63003 80027 80028 80029 80030 80031 80032 80033 80034 +4 Whale Reverie File 4 4 1200 86400 259200 63004 80035 80036 80037 5 Starlight File 7510 5 5 1200 86400 259200 63005 80040 80041 80042 6 Iron Heart File 8510 6 6 1200 86400 259200 63006 80043 80044 80045 7 Lunar Maria File 9901 7 7 1200 86400 259200 63007 80046 80047 80048 8 Winterwilt Files 10810 8 8 1200 86400 259200 63008 80049 80050 80051 80052 80053 80054 80055 9 The Sea Foam File 11010 9 9 1200 86400 259200 63009 80056 80057 80058 -10 The Hidden Thread File 12700 10 10 1200 86400 259200 63010 80059 80060 80061 \ No newline at end of file +10 The Hidden Thread File 12700 10 10 1200 86400 259200 63010 80059 80060 80061 +11 The Star Trail File 13910 11 11 1200 86400 259200 63011 80062 80063 80064 +12 The Prismatic Trace File 14910 12 12 1200 86400 259200 63012 80065 80066 80067 \ No newline at end of file diff --git a/Resources/table/share/passport/PassportLevel.tsv b/Resources/table/share/passport/PassportLevel.tsv index e6087cf..9314815 100644 --- a/Resources/table/share/passport/PassportLevel.tsv +++ b/Resources/table/share/passport/PassportLevel.tsv @@ -739,3 +739,163 @@ Id ActivityId Level TotalExp CostItemId CostItemCount IsTargetLevel 738 10 78 38500 3 200 739 10 79 39000 3 200 740 10 80 39500 3 200 1 +741 11 1 0 3 200 +742 11 2 500 3 200 +743 11 3 1000 3 200 +744 11 4 1500 3 200 +745 11 5 2000 3 200 +746 11 6 2500 3 200 +747 11 7 3000 3 200 +748 11 8 3500 3 200 +749 11 9 4000 3 200 +750 11 10 4500 3 200 1 +751 11 11 5000 3 200 +752 11 12 5500 3 200 +753 11 13 6000 3 200 +754 11 14 6500 3 200 +755 11 15 7000 3 200 +756 11 16 7500 3 200 +757 11 17 8000 3 200 +758 11 18 8500 3 200 +759 11 19 9000 3 200 +760 11 20 9500 3 200 1 +761 11 21 10000 3 200 +762 11 22 10500 3 200 +763 11 23 11000 3 200 +764 11 24 11500 3 200 +765 11 25 12000 3 200 +766 11 26 12500 3 200 +767 11 27 13000 3 200 +768 11 28 13500 3 200 +769 11 29 14000 3 200 +770 11 30 14500 3 200 1 +771 11 31 15000 3 200 +772 11 32 15500 3 200 +773 11 33 16000 3 200 +774 11 34 16500 3 200 +775 11 35 17000 3 200 +776 11 36 17500 3 200 +777 11 37 18000 3 200 +778 11 38 18500 3 200 +779 11 39 19000 3 200 +780 11 40 19500 3 200 1 +781 11 41 20000 3 200 +782 11 42 20500 3 200 +783 11 43 21000 3 200 +784 11 44 21500 3 200 +785 11 45 22000 3 200 +786 11 46 22500 3 200 +787 11 47 23000 3 200 +788 11 48 23500 3 200 +789 11 49 24000 3 200 +790 11 50 24500 3 200 1 +791 11 51 25000 3 200 +792 11 52 25500 3 200 +793 11 53 26000 3 200 +794 11 54 26500 3 200 +795 11 55 27000 3 200 +796 11 56 27500 3 200 +797 11 57 28000 3 200 +798 11 58 28500 3 200 +799 11 59 29000 3 200 +800 11 60 29500 3 200 1 +801 11 61 30000 3 200 +802 11 62 30500 3 200 +803 11 63 31000 3 200 +804 11 64 31500 3 200 +805 11 65 32000 3 200 +806 11 66 32500 3 200 +807 11 67 33000 3 200 +808 11 68 33500 3 200 +809 11 69 34000 3 200 +810 11 70 34500 3 200 1 +811 11 71 35000 3 200 +812 11 72 35500 3 200 +813 11 73 36000 3 200 +814 11 74 36500 3 200 +815 11 75 37000 3 200 +816 11 76 37500 3 200 +817 11 77 38000 3 200 +818 11 78 38500 3 200 +819 11 79 39000 3 200 +820 11 80 39500 3 200 1 +821 12 1 0 3 200 +822 12 2 500 3 200 +823 12 3 1000 3 200 +824 12 4 1500 3 200 +825 12 5 2000 3 200 +826 12 6 2500 3 200 +827 12 7 3000 3 200 +828 12 8 3500 3 200 +829 12 9 4000 3 200 +830 12 10 4500 3 200 1 +831 12 11 5000 3 200 +832 12 12 5500 3 200 +833 12 13 6000 3 200 +834 12 14 6500 3 200 +835 12 15 7000 3 200 +836 12 16 7500 3 200 +837 12 17 8000 3 200 +838 12 18 8500 3 200 +839 12 19 9000 3 200 +840 12 20 9500 3 200 1 +841 12 21 10000 3 200 +842 12 22 10500 3 200 +843 12 23 11000 3 200 +844 12 24 11500 3 200 +845 12 25 12000 3 200 +846 12 26 12500 3 200 +847 12 27 13000 3 200 +848 12 28 13500 3 200 +849 12 29 14000 3 200 +850 12 30 14500 3 200 1 +851 12 31 15000 3 200 +852 12 32 15500 3 200 +853 12 33 16000 3 200 +854 12 34 16500 3 200 +855 12 35 17000 3 200 +856 12 36 17500 3 200 +857 12 37 18000 3 200 +858 12 38 18500 3 200 +859 12 39 19000 3 200 +860 12 40 19500 3 200 1 +861 12 41 20000 3 200 +862 12 42 20500 3 200 +863 12 43 21000 3 200 +864 12 44 21500 3 200 +865 12 45 22000 3 200 +866 12 46 22500 3 200 +867 12 47 23000 3 200 +868 12 48 23500 3 200 +869 12 49 24000 3 200 +870 12 50 24500 3 200 1 +871 12 51 25000 3 200 +872 12 52 25500 3 200 +873 12 53 26000 3 200 +874 12 54 26500 3 200 +875 12 55 27000 3 200 +876 12 56 27500 3 200 +877 12 57 28000 3 200 +878 12 58 28500 3 200 +879 12 59 29000 3 200 +880 12 60 29500 3 200 1 +881 12 61 30000 3 200 +882 12 62 30500 3 200 +883 12 63 31000 3 200 +884 12 64 31500 3 200 +885 12 65 32000 3 200 +886 12 66 32500 3 200 +887 12 67 33000 3 200 +888 12 68 33500 3 200 +889 12 69 34000 3 200 +890 12 70 34500 3 200 1 +891 12 71 35000 3 200 +892 12 72 35500 3 200 +893 12 73 36000 3 200 +894 12 74 36500 3 200 +895 12 75 37000 3 200 +896 12 76 37500 3 200 +897 12 77 38000 3 200 +898 12 78 38500 3 200 +899 12 79 39000 3 200 +900 12 80 39500 3 200 1 diff --git a/Resources/table/share/passport/PassportReward.tsv b/Resources/table/share/passport/PassportReward.tsv index 983bd1f..7a3aecf 100644 --- a/Resources/table/share/passport/PassportReward.tsv +++ b/Resources/table/share/passport/PassportReward.tsv @@ -2219,3 +2219,483 @@ Id PassportId Level RewardId IsPrimeReward 2218 30 78 833031 2219 30 79 833032 2220 30 80 833033 +2221 31 1 821000 +2222 31 2 821001 +2223 31 3 821002 +2224 31 4 821003 +2225 31 5 821004 +2226 31 6 833071 +2227 31 7 833072 +2228 31 8 831025 1 +2229 31 9 831000 +2230 31 10 821009 1 +2231 31 11 821010 +2232 31 12 821011 +2233 31 13 821012 +2234 31 14 831030 +2235 31 15 831031 +2236 31 16 821015 +2237 31 17 821016 +2238 31 18 821017 +2239 31 19 831026 1 +2240 31 20 821019 1 +2241 31 21 821020 +2242 31 22 821021 +2243 31 23 821022 +2244 31 24 821023 +2245 31 25 821024 +2246 31 26 833073 +2247 31 27 833074 +2248 31 28 831027 1 +2249 31 29 831002 +2250 31 30 821029 1 +2251 31 31 821030 +2252 31 32 821031 +2253 31 33 821032 +2254 31 34 831032 +2255 31 35 831033 +2256 31 36 821035 +2257 31 37 821036 +2258 31 38 821037 +2259 31 39 831028 1 +2260 31 40 821039 1 +2261 31 41 821040 +2262 31 42 821041 +2263 31 43 821042 +2264 31 44 821043 +2265 31 45 821044 +2266 31 46 833075 +2267 31 47 833076 +2268 31 48 831029 1 +2269 31 49 831004 +2270 31 50 821049 1 +2271 31 51 831005 +2272 31 52 831006 +2273 31 53 831007 +2274 31 54 831008 +2275 31 55 831009 +2276 31 56 831010 +2277 31 57 831011 +2278 31 58 831012 +2279 31 59 831013 +2280 31 60 831014 +2281 31 61 831015 +2282 31 62 831016 +2283 31 63 831017 +2284 31 64 831018 +2285 31 65 831019 +2286 31 66 831020 +2287 31 67 831021 +2288 31 68 831022 +2289 31 69 831023 +2290 31 70 831024 +2291 31 71 +2292 31 72 +2293 31 73 +2294 31 74 +2295 31 75 +2296 31 76 +2297 31 77 +2298 31 78 +2299 31 79 +2300 31 80 +2301 32 1 833047 +2302 32 2 832031 +2303 32 3 832032 +2304 32 4 832033 1 +2305 32 5 833077 1 +2306 32 6 832035 +2307 32 7 832036 +2308 32 8 832037 1 +2309 32 9 832038 +2310 32 10 832039 1 +2311 32 11 833048 +2312 32 12 832041 +2313 32 13 832042 +2314 32 14 832043 1 +2315 32 15 833078 1 +2316 32 16 832045 +2317 32 17 832046 +2318 32 18 832047 1 +2319 32 19 832048 +2320 32 20 832049 1 +2321 32 21 833049 +2322 32 22 832051 +2323 32 23 832052 +2324 32 24 832053 1 +2325 32 25 833079 1 +2326 32 26 832055 +2327 32 27 832056 +2328 32 28 832057 1 +2329 32 29 832058 +2330 32 30 832059 1 +2331 32 31 833050 +2332 32 32 832061 +2333 32 33 832062 +2334 32 34 832063 1 +2335 32 35 833080 1 +2336 32 36 832065 +2337 32 37 832066 +2338 32 38 832067 1 +2339 32 39 832068 +2340 32 40 832069 1 +2341 32 41 833051 +2342 32 42 832071 +2343 32 43 832072 +2344 32 44 832073 1 +2345 32 45 833081 1 +2346 32 46 832075 +2347 32 47 832076 +2348 32 48 832077 1 +2349 32 49 832078 +2350 32 50 832079 1 +2351 32 51 832000 +2352 32 52 832001 +2353 32 53 832002 +2354 32 54 832003 +2355 32 55 832004 +2356 32 56 832005 +2357 32 57 832006 +2358 32 58 832007 +2359 32 59 832008 +2360 32 60 832009 +2361 32 61 832010 +2362 32 62 832011 +2363 32 63 832012 +2364 32 64 832013 +2365 32 65 832014 +2366 32 66 832015 +2367 32 67 832016 +2368 32 68 832017 +2369 32 69 832018 +2370 32 70 832019 +2371 32 71 832020 +2372 32 72 832021 +2373 32 73 832022 +2374 32 74 832023 +2375 32 75 832024 +2376 32 76 832025 +2377 32 77 832026 +2378 32 78 832027 +2379 32 79 832028 +2380 32 80 832029 +2381 33 1 833082 1 +2382 33 2 833057 +2383 33 3 833000 +2384 33 4 833039 +2385 33 5 833034 1 +2386 33 6 823005 +2387 33 7 823006 +2388 33 8 823007 +2389 33 9 823008 1 +2390 33 10 823009 1 +2391 33 11 833058 +2392 33 12 833083 1 +2393 33 13 833001 +2394 33 14 833040 +2395 33 15 833035 1 +2396 33 16 823015 +2397 33 17 823016 +2398 33 18 823017 +2399 33 19 823018 1 +2400 33 20 823019 1 +2401 33 21 833059 +2402 33 22 833084 1 +2403 33 23 833002 +2404 33 24 833041 +2405 33 25 833036 1 +2406 33 26 823025 +2407 33 27 823026 +2408 33 28 823027 +2409 33 29 823028 1 +2410 33 30 823029 1 +2411 33 31 833085 1 +2412 33 32 833060 +2413 33 33 833042 +2414 33 34 833037 1 +2415 33 35 833061 +2416 33 36 823035 +2417 33 37 823036 +2418 33 38 823037 +2419 33 39 823038 1 +2420 33 40 833088 1 +2421 33 41 823040 +2422 33 42 833086 1 +2423 33 43 833043 +2424 33 44 833038 1 +2425 33 45 833062 +2426 33 46 823045 1 +2427 33 47 823046 +2428 33 48 823047 +2429 33 49 823048 +2430 33 50 823049 1 +2431 33 51 833004 +2432 33 52 833005 +2433 33 53 833006 +2434 33 54 833007 +2435 33 55 833008 +2436 33 56 833009 +2437 33 57 833010 +2438 33 58 833011 +2439 33 59 833012 +2440 33 60 833013 +2441 33 61 833014 +2442 33 62 833015 +2443 33 63 833016 +2444 33 64 833017 +2445 33 65 833018 +2446 33 66 833019 +2447 33 67 833020 +2448 33 68 833021 +2449 33 69 833022 +2450 33 70 833023 +2451 33 71 833024 +2452 33 72 833025 +2453 33 73 833026 +2454 33 74 833027 +2455 33 75 833028 +2456 33 76 833029 +2457 33 77 833030 +2458 33 78 833031 +2459 33 79 833032 +2460 33 80 833033 +2461 34 1 821000 +2462 34 2 821001 +2463 34 3 821002 +2464 34 4 821003 +2465 34 5 821004 +2466 34 6 833071 +2467 34 7 833072 +2468 34 8 831025 1 +2469 34 9 831000 +2470 34 10 821009 1 +2471 34 11 821010 +2472 34 12 821011 +2473 34 13 821012 +2474 34 14 831030 +2475 34 15 831031 +2476 34 16 821015 +2477 34 17 821016 +2478 34 18 821017 +2479 34 19 831026 1 +2480 34 20 821019 1 +2481 34 21 821020 +2482 34 22 821021 +2483 34 23 821022 +2484 34 24 821023 +2485 34 25 821024 +2486 34 26 833073 +2487 34 27 833074 +2488 34 28 831027 1 +2489 34 29 831002 +2490 34 30 821029 1 +2491 34 31 821030 +2492 34 32 821031 +2493 34 33 821032 +2494 34 34 831032 +2495 34 35 831033 +2496 34 36 821035 +2497 34 37 821036 +2498 34 38 821037 +2499 34 39 831028 1 +2500 34 40 821039 1 +2501 34 41 821040 +2502 34 42 821041 +2503 34 43 821042 +2504 34 44 821043 +2505 34 45 821044 +2506 34 46 833075 +2507 34 47 833076 +2508 34 48 831029 1 +2509 34 49 831004 +2510 34 50 821049 1 +2511 34 51 831005 +2512 34 52 831006 +2513 34 53 831007 +2514 34 54 831008 +2515 34 55 831009 +2516 34 56 831010 +2517 34 57 831011 +2518 34 58 831012 +2519 34 59 831013 +2520 34 60 831014 +2521 34 61 831015 +2522 34 62 831016 +2523 34 63 831017 +2524 34 64 831018 +2525 34 65 831019 +2526 34 66 831020 +2527 34 67 831021 +2528 34 68 831022 +2529 34 69 831023 +2530 34 70 831024 +2531 34 71 +2532 34 72 +2533 34 73 +2534 34 74 +2535 34 75 +2536 34 76 +2537 34 77 +2538 34 78 +2539 34 79 +2540 34 80 +2541 35 1 833047 +2542 35 2 832031 +2543 35 3 832032 +2544 35 4 832033 1 +2545 35 5 833089 1 +2546 35 6 832035 +2547 35 7 832036 +2548 35 8 832037 1 +2549 35 9 832038 +2550 35 10 832039 1 +2551 35 11 833048 +2552 35 12 832041 +2553 35 13 832042 +2554 35 14 832043 1 +2555 35 15 833090 1 +2556 35 16 832045 +2557 35 17 832046 +2558 35 18 832047 1 +2559 35 19 832048 +2560 35 20 832049 1 +2561 35 21 833049 +2562 35 22 832051 +2563 35 23 832052 +2564 35 24 832053 1 +2565 35 25 833091 1 +2566 35 26 832055 +2567 35 27 832056 +2568 35 28 832057 1 +2569 35 29 832058 +2570 35 30 832059 1 +2571 35 31 833050 +2572 35 32 832061 +2573 35 33 832062 +2574 35 34 832063 1 +2575 35 35 833092 1 +2576 35 36 832065 +2577 35 37 832066 +2578 35 38 832067 1 +2579 35 39 832068 +2580 35 40 832069 1 +2581 35 41 833051 +2582 35 42 832071 +2583 35 43 832072 +2584 35 44 832073 1 +2585 35 45 833093 1 +2586 35 46 832075 +2587 35 47 832076 +2588 35 48 832077 1 +2589 35 49 832078 +2590 35 50 832079 1 +2591 35 51 832000 +2592 35 52 832001 +2593 35 53 832002 +2594 35 54 832003 +2595 35 55 832004 +2596 35 56 832005 +2597 35 57 832006 +2598 35 58 832007 +2599 35 59 832008 +2600 35 60 832009 +2601 35 61 832010 +2602 35 62 832011 +2603 35 63 832012 +2604 35 64 832013 +2605 35 65 832014 +2606 35 66 832015 +2607 35 67 832016 +2608 35 68 832017 +2609 35 69 832018 +2610 35 70 832019 +2611 35 71 832020 +2612 35 72 832021 +2613 35 73 832022 +2614 35 74 832023 +2615 35 75 832024 +2616 35 76 832025 +2617 35 77 832026 +2618 35 78 832027 +2619 35 79 832028 +2620 35 80 832029 +2621 36 1 833094 1 +2622 36 2 833057 +2623 36 3 833000 +2624 36 4 833039 +2625 36 5 833034 1 +2626 36 6 823005 +2627 36 7 823006 +2628 36 8 823007 +2629 36 9 823008 1 +2630 36 10 823009 1 +2631 36 11 833058 +2632 36 12 833095 1 +2633 36 13 833001 +2634 36 14 833040 +2635 36 15 833035 1 +2636 36 16 823015 +2637 36 17 823016 +2638 36 18 823017 +2639 36 19 823018 1 +2640 36 20 823019 1 +2641 36 21 833059 +2642 36 22 833096 1 +2643 36 23 833002 +2644 36 24 833041 +2645 36 25 833036 1 +2646 36 26 823025 +2647 36 27 823026 +2648 36 28 823027 +2649 36 29 823028 1 +2650 36 30 823029 1 +2651 36 31 833097 1 +2652 36 32 833060 +2653 36 33 833042 +2654 36 34 833037 1 +2655 36 35 833061 +2656 36 36 823035 +2657 36 37 823036 +2658 36 38 823037 +2659 36 39 823038 1 +2660 36 40 833099 1 +2661 36 41 823040 +2662 36 42 833098 1 +2663 36 43 833043 +2664 36 44 833038 1 +2665 36 45 833062 +2666 36 46 823045 1 +2667 36 47 823046 +2668 36 48 823047 +2669 36 49 823048 +2670 36 50 823049 1 +2671 36 51 833004 +2672 36 52 833005 +2673 36 53 833006 +2674 36 54 833007 +2675 36 55 833008 +2676 36 56 833009 +2677 36 57 833010 +2678 36 58 833011 +2679 36 59 833012 +2680 36 60 833013 +2681 36 61 833014 +2682 36 62 833015 +2683 36 63 833016 +2684 36 64 833017 +2685 36 65 833018 +2686 36 66 833019 +2687 36 67 833020 +2688 36 68 833021 +2689 36 69 833022 +2690 36 70 833023 +2691 36 71 833024 +2692 36 72 833025 +2693 36 73 833026 +2694 36 74 833027 +2695 36 75 833028 +2696 36 76 833029 +2697 36 77 833030 +2698 36 78 833031 +2699 36 79 833032 +2700 36 80 833033 diff --git a/Resources/table/share/passport/PassportTaskGroup.tsv b/Resources/table/share/passport/PassportTaskGroup.tsv index dac9e26..e3dba2d 100644 --- a/Resources/table/share/passport/PassportTaskGroup.tsv +++ b/Resources/table/share/passport/PassportTaskGroup.tsv @@ -76,3 +76,21 @@ Id Type TimeId Group TaskId[1] TaskId[2] TaskId[3] TaskId[4] TaskId[5] TaskId[6] 75 2 12703 10 80003 80004 80005 80006 80007 80008 80009 76 2 12704 10 80003 80004 80005 80006 80007 80008 80009 77 2 12705 10 80003 80004 80005 80006 80007 80008 80009 +78 2 12706 10 80021 80022 80023 +79 2 12707 10 80017 80018 80019 80020 80021 80022 80023 +80 1 13910 11 80000 80038 80039 +81 2 13911 11 80018 80007 80008 +82 2 13912 11 80003 80004 80005 80006 80007 80008 80009 +83 2 13913 11 80003 80004 80005 80006 80007 80008 80009 +84 2 13914 11 80003 80004 80005 80006 80007 80008 80009 +85 2 13915 11 80003 80004 80005 80006 80007 80008 80009 +86 2 13916 11 80018 80007 80008 +87 2 13917 11 80003 80004 80005 80006 80007 80008 80009 +88 2 13918 11 80017 80018 80019 80020 80021 80022 80023 +89 1 14910 12 80000 80038 80039 +90 2 14911 12 80007 80008 80018 +91 2 14912 12 80003 80004 80005 80006 80007 80008 80009 +92 2 14913 12 80003 80004 80005 80006 80007 80008 80009 +93 2 14914 12 80003 80004 80005 80006 80007 80008 80009 +94 2 14915 12 80003 80004 80005 80006 80007 80008 80009 +95 2 14916 12 80007 80008 80018 \ No newline at end of file diff --git a/Resources/table/share/passport/PassportTypeInfo.tsv b/Resources/table/share/passport/PassportTypeInfo.tsv index 148a515..1f8a95a 100644 --- a/Resources/table/share/passport/PassportTypeInfo.tsv +++ b/Resources/table/share/passport/PassportTypeInfo.tsv @@ -28,4 +28,10 @@ Id ActivityId Name CostItemId CostItemCount IsFree RewardId Icon BuyDesc PayKeyS 27 9 Top-Secret Intel 5 68 800015 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg1.png ※Gun Set Coating: Soaker Mk.81 Redux\n ※ Obtain Event Character R&D Ticket ×2,500\n in total\n ※Inver-Shard - Luminance and massive\n Trade Vouchers\n ※ Immediately get 10 rating levels after purchase 28 10 Basic Intel 1 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg3.png ※ 6★ Memory Shard\n ※ Trade Voucher\n ※ Equipment & CUB Enhancement Material 29 10 Encrypted Intel 5 30 800014 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg2.png ※CUB R&D Ticket ×2500 in total\n ※S-Rank Character Shard Choice and \n CUB Overclock Material\n ※Massive Trade Vouchers\n ※+10 rating levels upon purchase -30 10 Top-Secret Intel 5 68 800015 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg1.png ※Amplifier Coating Lunar Clouds\n ※Obtain Event Construct R&D Ticket x2500 \n in total\n ※S-Rank Character Shard Choice and massive \n Trade Vouchers\n ※+10 rating levels upon purchase \ No newline at end of file +30 10 Top-Secret Intel 5 68 800015 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg1.png ※Amplifier Coating Lunar Clouds\n ※Obtain Event Construct R&D Ticket x2500 \n in total\n ※S-Rank Character Shard Choice and massive \n Trade Vouchers\n ※+10 rating levels upon purchase +31 11 Basic Intel 1 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg3.png ※6★ Memory Shard\n ※Trade Voucher\n ※Equipment & CUB Enhancement Material +32 11 Encrypted Intel 5 30 800014 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg2.png ※CUB R&D Ticket ×2500 in total\n ※S-Rank Character Shard Choice and\n CUB Overclock Material\n ※Massive Trade Vouchers\n ※+10 rating levels upon purchase +33 11 Top-Secret Intel 5 68 800015 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg1.png ※Bow Coating Elpis, Release!\n ※Obtain Event Character R&D Ticket x2500\n in total\n ※S-Rank Character Shard Choice and massive\n Trade Vouchers\n ※+10 rating levels upon purchase +34 12 Basic Intel 1 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg3.png ※6★ Memory Shard\n ※Trade Voucher\n ※Equipment & CUB Enhancement Material +35 12 Encrypted Intel 5 30 800014 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg2.png ※CUB R&D Ticket ×2500 in total\n ※S-Rank Character Shard Choice and\n CUB Overclock Material\n ※Massive Trade Vouchers\n ※+10 rating levels upon purchase +36 12 Top-Secret Intel 5 68 800015 Assets/Product/Texture/Image/UIPassport/UIPassportShopBg1.png ※Composite Armaments Coating \n Woe's Wonder\n ※Obtain Event Character R&D Ticket x2500\n in total\n ※S-Rank Character Shard Choice and massive\n Trade Vouchers\n ※+10 rating levels upon purchase diff --git a/Resources/table/share/pay/AccumulatedPay.tsv b/Resources/table/share/pay/AccumulatedPay.tsv new file mode 100644 index 0000000..554e07d --- /dev/null +++ b/Resources/table/share/pay/AccumulatedPay.tsv @@ -0,0 +1,2 @@ +Id Type TimeId PayRewardId[1] PayRewardId[2] PayRewardId[3] PayRewardId[4] PayRewardId[5] PayRewardId[6] PayRewardId[7] PayRewardId[8] PayRewardId[9] PayRewardId[10] +1 2 1 2 3 4 5 6 7 8 9 10 \ No newline at end of file diff --git a/Resources/table/share/pay/AccumulatedPayReward.tsv b/Resources/table/share/pay/AccumulatedPayReward.tsv new file mode 100644 index 0000000..4f5b964 --- /dev/null +++ b/Resources/table/share/pay/AccumulatedPayReward.tsv @@ -0,0 +1,11 @@ +Id Money BigRewardId SmallRewardId MailId +1 5 95000 96000 +2 28 95001 96001 +3 100 95002 96002 +4 500 95003 96003 +5 1000 95004 96004 +6 2000 95005 96005 +7 3000 95006 96006 +8 5000 95007 96007 +9 7500 95008 96008 +10 10000 95009 96009 diff --git a/Resources/table/share/pay/FirstPayReward.tsv b/Resources/table/share/pay/FirstPayReward.tsv new file mode 100644 index 0000000..0acb2ea --- /dev/null +++ b/Resources/table/share/pay/FirstPayReward.tsv @@ -0,0 +1,2 @@ +NeedPayMoney BigRewardId SmallRewardId +0.8 1 2 diff --git a/Resources/table/share/pay/Pay.tsv b/Resources/table/share/pay/Pay.tsv new file mode 100644 index 0000000..e21fa74 --- /dev/null +++ b/Resources/table/share/pay/Pay.tsv @@ -0,0 +1,33 @@ +Key Platform GoodsId Amount DisplayAmount MoneyCard Name Desc Icon PayId Type ShowUIType +PayAnd5 1 101 0.99 0.99 5 5 Rainbow Cards Recharge $0.99 to get 5 RC Pay6 1001 1 1 +PayAnd28 1 102 4.99 4.99 28 28 Rainbow Cards Recharge $4.99 to get 28 RC Pay30 1002 1 1 +PayAnd34 1 103 5.99 5.99 34 34 Rainbow Cards Recharge $5.99 to get 34 RC Pay34 1003 1 1 +PayAnd59 1 104 9.99 9.99 59 59 Rainbow Cards Recharge $9.99 to get 59 RC Pay68 1004 1 1 +PayAnd71 1 105 11.99 11.99 71 71 Rainbow Cards Recharge $11.99 to get 71 RC Pay71 1005 1 1 +PayAnd119 1 106 19.99 19.99 119 119 Rainbow Cards Recharge $19.99 to get 119 RC Pay128 1006 1 1 +PayAnd299 1 107 49.99 49.99 299 299 Rainbow Cards Recharge $49.99 to get 299 RC Pay328 1007 1 1 +PayAnd600 1 108 99.99 99.99 600 600 Rainbow Cards Recharge $99.99 to get 600 RC Pay648 1008 1 1 +PayIos5 2 201 0.99 0.99 5 5 Rainbow Cards Recharge $0.99 to get 5 RC Pay6 1001 1 1 +PayIos28 2 202 4.99 4.99 28 28 Rainbow Cards Recharge $4.99 to get 28 RC Pay30 1002 1 1 +PayIos34 2 203 5.99 5.99 34 34 Rainbow Cards Recharge $5.99 to get 34 RC Pay34 1003 1 1 +PayIos59 2 204 9.99 9.99 59 59 Rainbow Cards Recharge $9.99 to get 59 RC Pay68 1004 1 1 +PayIos71 2 205 11.99 11.99 71 71 Rainbow Cards Recharge $11.99 to get 71 RC Pay71 1005 1 1 +PayIos119 2 206 19.99 19.99 119 119 Rainbow Cards Recharge $19.99 to get 119 RC Pay128 1006 1 1 +PayIos299 2 207 49.99 49.99 299 299 Rainbow Cards Recharge $49.99 to get 299 RC Pay328 1007 1 1 +PayIos600 2 208 99.99 99.99 600 600 Rainbow Cards Recharge $99.99 to get 600 RC Pay648 1008 1 1 +PayWin5 0 301 0.99 0.99 5 5 Rainbow Cards Recharge $0.99 to get 5 RC Pay6 1001 1 1 +PayWin28 0 302 4.99 4.99 28 28 Rainbow Cards Recharge $4.99 to get 28 RC Pay30 1002 1 1 +PayWin34 0 303 5.99 5.99 34 34 Rainbow Cards Recharge $5.99 to get 34 RC Pay34 1003 1 1 +PayWin59 0 304 9.99 9.99 59 59 Rainbow Cards Recharge $9.99 to get 59 RC Pay68 1004 1 1 +PayWin71 0 305 11.99 11.99 71 71 Rainbow Cards Recharge $11.99 to get 71 RC Pay71 1005 1 1 +PayWin119 0 306 19.99 19.99 119 119 Rainbow Cards Recharge $19.99 to get 119 RC Pay128 1006 1 1 +PayWin299 0 307 49.99 49.99 299 299 Rainbow Cards Recharge $49.99 to get 299 RC Pay328 1007 1 1 +PayWin600 0 308 99.99 99.99 600 600 Rainbow Cards Recharge $99.99 to get 600 RC Pay648 1008 1 1 +PayAndGoods2080 1 371 2080 2080 1040 2004 2 +PayIosGoods2080 2 372 2080 2080 1040 2004 2 +PayAndMonthPs730 1 391 365 365 730 3002 3 +PayIosMonthPs730 2 392 365 365 730 3002 3 +PayAnd1Days1840 1 439 920 920 1840 3005 3 +PayIos1Days1840 2 440 920 920 1840 3005 3 +PayAnd1weeks610 1 459 305 305 610 3004 3 +PayIos1weeks610 2 460 305 305 610 3004 3 diff --git a/Resources/table/share/pay/PayKeyPlatformPrefix.tsv b/Resources/table/share/pay/PayKeyPlatformPrefix.tsv new file mode 100644 index 0000000..13c925d --- /dev/null +++ b/Resources/table/share/pay/PayKeyPlatformPrefix.tsv @@ -0,0 +1,4 @@ +Platform KeyPrefix +0 PayWin +1 PayAnd +2 PayIos diff --git a/Resources/table/share/photomode/Background.tsv b/Resources/table/share/photomode/Background.tsv index b8e5e4c..1b40d13 100644 --- a/Resources/table/share/photomode/Background.tsv +++ b/Resources/table/share/photomode/Background.tsv @@ -1,4 +1,5 @@ -Id Name Type Quality Description WorldDescription Icon BigIcon IconPath SceneModelId LockDec ShowStr Priority IsFree IsMainScene ParticleGroupName Tag[1] Tag[2] SwitchDesc[1] SwitchDesc[2] -14000001 Preparation Room 1 4 Default main scene The preparation room assigned to elite squads. It has many built-in functions that are capable to tackle any emergency situation. Assets/Product/Texture/Image/IconToolsSp/IconMain3dSp.png Assets/Product/Texture/Image/IconTools/IconMain3d.png Assets/Product/Texture/Image/UiPhotograph/scene01.png 1 デフォルト所持 4 1 1 FxUiSceneMain02 Low Battery Mode Normal Low Battery -14000002 Peaceful Courtyard 1 5 Unlocked after obtaining this scene A projected scene inspired by Kowloong courtyard. The falling leaves and air-conditioning system could bring Kowloong autumn to life in any season. Assets/Product/Texture/Image/IconToolsSp/IconMain3dGuofengSp.png Assets/Product/Texture/Image/IconTools/IconMain3dGuofeng.png Assets/Product/Texture/Image/UiPhotograph/scene02.png 2 From Anniversary Gift Sign-in 3 0 0 -14000003 Silver Light Church 1 6 Unlocked after obtaining this scene A projected scene inspired by the church in old times. The silver light of dawn shines through the windows. It is where the eternal oaths are made. Assets/Product/Texture/Image/IconToolsSp/IconMain3djiaotangSp.png Assets/Product/Texture/Image/IconTools/IconMain3djiaotang.png Assets/Product/Texture/Image/UiPhotograph/scene03.png 3 From 2nd Anniversary Gift Sign-in 2 0 0 Low Battery Mode Normal Low Battery \ No newline at end of file +Id Name Type Quality Description WorldDescription Icon BigIcon IconPath SceneModelId LockDec ShowStr Priority IsFree IsMainScene ParticleGroupName Tag[1] Tag[2] SwitchDesc[1] SwitchDesc[2] SceneRotation +14000001 Preparation Room 1 4 Default main scene The preparation room assigned to elite squads. It has many built-in functions that are capable to tackle any emergency situation. Assets/Product/Texture/Image/IconToolsSp/IconMain3dSp.png Assets/Product/Texture/Image/IconTools/IconMain3d.png Assets/Product/Texture/Image/UiPhotograph/scene01.png 1 デフォルト所持 4 1 1 FxUiSceneMain02 Low Battery Mode Normal Low Battery +14000002 Peaceful Courtyard 1 5 Unlocked after obtaining this scene A projected scene inspired by Kowloong courtyard. The falling leaves and air-conditioning system could bring Kowloong autumn to life in any season. Assets/Product/Texture/Image/IconToolsSp/IconMain3dGuofengSp.png Assets/Product/Texture/Image/IconTools/IconMain3dGuofeng.png Assets/Product/Texture/Image/UiPhotograph/scene02.png 2 From Anniversary Gift Sign-in 3 0 0 +14000003 Silver Light Church 1 6 Unlocked after obtaining this scene A projected scene inspired by the church in old times. The silver light of dawn shines through the windows. It is where the eternal oaths are made. Assets/Product/Texture/Image/IconToolsSp/IconMain3djiaotangSp.png Assets/Product/Texture/Image/IconTools/IconMain3djiaotang.png Assets/Product/Texture/Image/UiPhotograph/scene03.png 3 From 2nd Anniversary Gift Sign-in 2 0 0 Low Battery Mode Normal Low Battery +14000004 Brilliant Seaside 2 6 Unlocked after obtaining this scene Inspired by the most popular holiday attraction of the Golden Age, this projected scene features a beautiful beach and relaxing waves bathed in the brilliant summer sunlight. Assets/Product/Texture/Image/IconToolsSp/IconMain3dXiahuoSp.png Assets/Product/Texture/Image/IconTools/IconMain3dXiahuo.png Assets/Product/Texture/Image/UiPhotograph/scene04.png 6 From 3rd Anniversary Gift Sign-in 2025/1/1 0:00 1 0 0 Day/Dusk Mode Day Dusk 1 \ No newline at end of file diff --git a/Resources/table/share/pokemon/monster/PokemonMonster.tsv b/Resources/table/share/pokemon/monster/PokemonMonster.tsv new file mode 100644 index 0000000..843d9e4 --- /dev/null +++ b/Resources/table/share/pokemon/monster/PokemonMonster.tsv @@ -0,0 +1,25 @@ +Id Type Career NpcId ModelId EnergyCost LevelTemplateId StarTemplateId AbilityRateMonster AbilityRateHp AbilityRateAttack Name Description HeadIcon SkillIds[0] SkillIds[1] SkillIds[2] SkillIds[3] SkillIds[4] SkillIds[5] SkillIds[6] SkillIds[7] SkillIds[8] RatingIcon +15000001 1 1 8120900 Me1SwordMd002001 0 1 1 1 0.6 15 Musashi IX Durable Fighter Assets/Product/Texture/Image/RoleCharacter/WuzangjiuxingNormal01.png 10101 10102 10103 10104 10105 10106 10107 10108 +15000002 1 2 8130000 Mb1SwordMd030001 0 1 1 1 0.6 17 Roseblade Assets/Product/Texture/Image/RoleCharacter/BalaswordNomal.png 10201 10202 10203 10204 10205 10206 10207 10208 +15000003 1 4 8215000 Mb1BraveMd010011 0 1 1 1 0.6 20 Riot Assets/Product/Texture/Image/RoleCharacter/Mb1BraveMd010011.png 10401 10402 10403 10404 10405 10406 10407 10408 +15000004 1 3 8310000 Mb1XiuMd010001 0 1 1 1 0.6 17 Camu Assets/Product/Texture/Image/RoleCharacter/KamuNomal01.png 10301 10302 10303 10304 10305 10306 10307 10308 +15000005 0 1 901900 Mo1ShouhuzheMd000001 1 2 2 1 0.6 15 Shieldbearer Assets/Product/Texture/Image/RoleCharacter/Mo1ShouhuzheMd000001.png 50005 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon05.png +15000006 0 1 901300 Me1XunshoushiMd000001 2 2 2 1 0.6 15 Tamer Assets/Product/Texture/Image/RoleCharacter/Me1XunshoushiMd000001.png 50002 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon04.png +15000007 0 1 902100 Me1YuandingMd000001 3 2 2 1 0.6 15 Gardener Assets/Product/Texture/Image/RoleCharacter/TufuNormal01.png 50006 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon03.png +15000008 0 1 906500 Mo1WulunsixingMd000001 8 2 2 1 0.6 15 Ballwheel IV Assets/Product/Texture/Image/RoleCharacter/WulunNormal01.png 50018 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon02.png +15000009 0 1 904500 Me1JidijibingMd000001 16 2 2 1 0.6 15 Polar Soldier Assets/Product/Texture/Image/RoleCharacter/JidijibingNormal01.png 50015 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon01.png +15000010 0 2 900300 Mo1XiulijigongMd000001 1 2 2 1 0.6 15 Repairer Assets/Product/Texture/Image/RoleCharacter/Mo1XiulijigongMd000001.png 50000 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon05.png +15000011 0 2 902500 Mo1LangrensixingMd000001 2 2 2 1 0.6 15 Ronin IV Assets/Product/Texture/Image/RoleCharacter/LangrenNormal01.png 50007 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon04.png +15000012 0 2 906400 Mo1LishiliuxingMd000001 3 2 2 1 0.6 15 Blubber VI Assets/Product/Texture/Image/RoleCharacter/LishiNormal01.png 50017 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon03.png +15000013 0 2 902200 Me1YijiwajuezheMd000001 8 2 2 1 0.6 15 Excavator Assets/Product/Texture/Image/RoleCharacter/Me1YijiwajuezheMd000001.png 50014 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon02.png +15000014 0 2 907000 Me1ZhizunMd000001 16 2 2 1 0.6 15 Prime Assets/Product/Texture/Image/RoleCharacter/ZhizunNormal01.png 50019 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon01.png +15000015 0 4 900900 Mo1DimianjianshiqiMd000001 1 2 2 1 0.6 16.5 Ground Monitor Assets/Product/Texture/Image/RoleCharacter/Mo1DimianjianshiqiMd000001.png 50001 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon05.png +15000016 0 4 906200 Me1YihehuolidanyuanMd000001 2 2 2 1 0.6 16.5 Hetero Fire Unit Assets/Product/Texture/Image/RoleCharacter/Me1YihehuolidanyuanMd000001.png 50016 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon04.png +15000017 0 4 903700 Me1YijikantanzheMd000001 3 2 2 1 0.6 16.5 Explorer Assets/Product/Texture/Image/RoleCharacter/Me1YijikantanzheMd000001.png 50009 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon03.png +15000018 0 4 902600 Mo1FangshengrongyuanMd000001 8 2 2 1 0.6 16.5 Bio-Salamander Assets/Product/Texture/Image/RoleCharacter/Mo1FangshengrongyuanMd000001.png 50013 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon02.png +15000019 0 4 904400 Me1ZilujingweiMd000001 16 2 2 1 0.6 16.5 Terrapod Assets/Product/Texture/Image/RoleCharacter/Me1ZilujingweiMd000001.png 50010 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon01.png +15000020 0 3 901500 Mo1YeyaMd000001 1 2 2 1 0.6 15 Hydraulic Assets/Product/Texture/Image/RoleCharacter/Mo1YeyaMd000001.png 50003 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon05.png +15000021 0 3 901800 Mo1ZhixingzheMd000001 2 2 2 1 0.6 15 Executor Assets/Product/Texture/Image/RoleCharacter/Mo1ZhixingzheMd000001.png 50004 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon04.png +15000022 0 3 903400 Me1JinweiMd000001 8 2 2 1 0.6 15 Royal guard Assets/Product/Texture/Image/RoleCharacter/JinweiNormal01.png 50012 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon02.png +15000023 0 3 903600 Me1FenjiezheMd000001 3 2 2 1 0.6 15 Deconstructor Assets/Product/Texture/Image/RoleCharacter/FenjiezheNormal01.png 50008 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon03.png +15000024 0 3 903300 Me1XinshiMd000001 16 2 2 1 0.6 15 Envoy Assets/Product/Texture/Image/RoleCharacter/Me1XinshiMd000001.png 50011 Assets/Product/Texture/Atlas/UiPokemon/UiPokemonIcon01.png \ No newline at end of file diff --git a/Resources/table/share/pokemon/monster/PokemonMonsterSkill.tsv b/Resources/table/share/pokemon/monster/PokemonMonsterSkill.tsv new file mode 100644 index 0000000..0c69b8c --- /dev/null +++ b/Resources/table/share/pokemon/monster/PokemonMonsterSkill.tsv @@ -0,0 +1,53 @@ +Id Position FightSkillId UnlockStar Name Description Icon +10101 0 812025 1 Type 10 Blade Slash - I Deals DMG to surrounding targets and launches waves of blade energy all around Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10102 1 812022 1 Sundering Edge I Thrusts the enemy forward and adds armor penetration effect Assets/Product/Texture/Image/IconSkill/hongse.png +10103 2 812023 1 Shattering Slash I Heavily slashes forward to deal area damage Assets/Product/Texture/Image/IconSkill/lanse.png +10104 3 812024 1 Splinter Blade I Launches waves of blade energy and regenerates a small amount of Energy Assets/Product/Texture/Image/IconSkill/huangse.png +10105 0 812034 5 Type 10 Blade Slash - II Deals DMG to surrounding targets, launches waves of blade energy all around, and regenerates HP Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10106 1 812031 2 Sundering Edge II Thrusts the enemy forward to deal massive damage. Assets/Product/Texture/Image/IconSkill/hongse.png +10107 2 812032 3 Shattering Slash II Heavily slashes forward to deal area damage and stun the enemy for a short duration Assets/Product/Texture/Image/IconSkill/lanse.png +10108 3 812033 4 Splinter Blade II Launches waves of blade energy with armor penetration Assets/Product/Texture/Image/IconSkill/huangse.png +10201 0 813039 1 Strangling Thorn I Deals 3 AOE hits Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10202 1 813036 1 Swift Thrust I Dash, dealing damage and regenerating HP Assets/Product/Texture/Image/IconSkill/hongse.png +10203 2 813037 1 Blooming Rose I Deals area damage Assets/Product/Texture/Image/IconSkill/lanse.png +10204 3 813038 1 Tempest Blade I Deals area damage to the targets around in a large area, increases ATK, and regenerates Energy Assets/Product/Texture/Image/IconSkill/huangse.png +10205 0 813043 5 Strangling Thorn II Deals area damage 3 times, and the third hit inflicts stun Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10206 1 813040 2 Swift Thrust II Charges forward and deals damage Assets/Product/Texture/Image/IconSkill/hongse.png +10207 2 813041 3 Blooming Rose II Deals an area damage and Stuns enemies for 0.1s Assets/Product/Texture/Image/IconSkill/lanse.png +10208 3 813042 4 Tempest Blade II Deals massive area damage to the surroundings Assets/Product/Texture/Image/IconSkill/huangse.png +10301 0 831030 1 Devastating Strike I Makes five continuous slash Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10302 1 831033 1 Mass Corrosion I Deals an area damage and adds armor penetration effect Assets/Product/Texture/Image/IconSkill/hongse.png +10303 2 831034 1 Constraining Field I Drags the enemies caught in a cone area close, deals damage to them and adds stun effect Assets/Product/Texture/Image/IconSkill/lanse.png +10304 3 831035 1 Shadow Ward I Increases ATK while obtaining energy, but will take Extra Damage Assets/Product/Texture/Image/IconSkill/huangse.png +10305 0 831036 5 Devastating Strike II Makes five continuous slash, and each slash has a stun effect Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10306 1 831037 2 Mass Corrosion II Deals area damage and regenerates HP Assets/Product/Texture/Image/IconSkill/hongse.png +10307 2 831038 3 Constraining Field II Drags the enemies caught in a cone area close, deals damage to them and reduces enemy's energy by a small amount Assets/Product/Texture/Image/IconSkill/lanse.png +10308 3 831039 4 Shadow Ward II Significantly increases own ATK. Assets/Product/Texture/Image/IconSkill/huangse.png +10401 0 821519 1 Summon Explosives I Summons self-destruction bugs. Each bug can blow up themselves to deal damage in a small area. Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10402 1 821516 1 Blasting Bomb I Deals an area damage and creates a burning field that makes enemies caught inside take damage over time. Assets/Product/Texture/Image/IconSkill/hongse.png +10403 2 821517 1 Resonating Barrage I Deals multiple hits and recovers energy Assets/Product/Texture/Image/IconSkill/lanse.png +10404 3 821518 1 High-voltage Beam I Riot jumps back, dealing damage Assets/Product/Texture/Image/IconSkill/huangse.png +10405 0 821524 5 Summon Explosives II Summons self-destruction bugs. Each bug can blow up themselves to deal damage to a single target. Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +10406 1 821521 2 Blasting Bomb II Deals an area damage and slows down the enemy. Also creates a burning field that makes enemies caught inside take damage over time. Assets/Product/Texture/Image/IconSkill/hongse.png +10407 2 821522 3 Resonating Barrage II Deals multiple hits Assets/Product/Texture/Image/IconSkill/lanse.png +10408 3 821523 4 High-voltage Beam II Riot jumps back, dealing damage and stunning enemies Assets/Product/Texture/Image/IconSkill/huangse.png +50000 0 900308 1 Dismantle Deals damage 2 times Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50001 0 900904 1 Sentry Ward Deals area damage in a circular area Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50002 0 901307 1 Charge Constraint Charges forward and deals area damage Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50003 0 901507 1 Kinetic Charge Deals damage to a single target Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50004 0 901806 1 Shock Blast Charges forward and deals area damage Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50005 0 901913 1 Precision Modification Deals damage to the area in front Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50006 0 902112 1 Multi-severance Deals 3 AOE hits Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50007 0 902507 1 Blade Breaker Dash, dealing an area damage and adding stun effect Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50008 0 903609 1 Overload Deals multiple hits Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50009 0 903707 1 Shattering Arrow Deals massive damage to a single target Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50010 0 904417 1 Rebellious Whirlwind Deals multiple hits to targets in a straight line Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50011 0 903312 1 Gravity Deals multiple hits of area damage Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50012 0 903411 1 Malla Swipe Charges forward and deals area damage 3 times Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50013 0 902607 1 Obliterating Laser Deals multiple hits to targets in a straight line Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50014 0 902213 1 Quicksand Charges forward and deals area damage in a rectangular area Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50015 0 904520 1 Wrath of the Judgment Deals damage in a large area after the leap. Becomes invincible while jumping Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50016 0 906214 1 Disintegrated Firepower Deals multiple hits of damage in a small area Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50017 0 906408 1 Warp Toss Deals area damage Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50018 0 906511 1 Crimson Wheel Casts a boomerang to deal DOT Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png +50019 0 907019 1 Shackle of Universe Deals massive damage to a single target Assets/Product/Texture/Image/IconSkill/R2kuluomudazhao1.png \ No newline at end of file diff --git a/Resources/table/share/reward/Reward.tsv b/Resources/table/share/reward/Reward.tsv index 7fbc71e..5a95e4f 100644 --- a/Resources/table/share/reward/Reward.tsv +++ b/Resources/table/share/reward/Reward.tsv @@ -301,11 +301,17 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 834 8340 835 8350 836 8360 +837 8370 +838 8380 900 9000 901 9010 9011 902 9020 903 9030 904 9040 +905 9050 +906 9060 +907 9070 +908 9080 1001 10010 10011 1002 10020 10021 1003 10033 10030 10031 @@ -432,6 +438,14 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 1267 12670 12671 12672 12673 12674 12675 12676 12677 12678 12679 12680 12681 12682 12683 12684 12685 1268 12650 12651 12652 12653 12654 12655 12656 12657 12658 12659 12660 12661 12662 12663 12664 12665 1269 12690 12691 +1270 12700 12701 12702 12703 12704 12705 12706 12707 12708 12709 12710 12711 12712 12713 12714 12715 12716 12717 12718 +1272 12720 12721 12722 12723 12724 12725 12726 12727 12728 12729 12730 12731 12732 12733 12734 12735 12736 12737 12738 +1273 12700 12701 12702 12703 12704 12705 12706 12707 12708 12709 12710 12711 12712 12713 12714 12715 12716 12717 12718 +1274 12740 12741 12742 12743 12744 12745 12746 12747 12748 12749 12750 12751 12752 12753 12754 12755 +1276 12760 12761 12762 12763 12764 12765 12766 12767 12768 12769 12770 12771 12772 12773 12774 12775 12776 12777 +1278 12780 12781 12782 12783 12784 12785 12786 12787 12788 12789 12790 12791 12792 12793 12794 12795 12796 12797 +1279 12760 12761 12762 12763 12764 12765 12766 12767 12768 12769 12770 12771 12772 12773 12774 12775 12776 12777 +1280 12800 12801 12802 12803 12804 12805 1300 13000 1800 18000 1801 18010 @@ -776,6 +790,23 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 7403 74030 7404 74040 7405 74050 +7406 74060 +7407 74070 +7408 74080 +7409 74090 +7410 74100 +7411 74110 +7412 74120 +7413 74130 +7414 74140 +7415 74150 +7416 74160 +7417 74170 +7418 74180 +7419 74190 +7420 74200 +7421 74210 +7422 74220 8101 81010 8102 81020 8103 81030 @@ -822,6 +853,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 10019 100192 100190 100191 10020 100201 10021 100211 +10022 100220 100221 +10023 100230 100231 70101 701010 70102 701020 70103 701030 @@ -1272,6 +1305,14 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 1013048 10130480 10130481 10130482 1013049 10130490 10130491 10130492 1013050 10130500 +1013051 10130510 10130511 10130512 +1013052 10130520 10130521 10130522 +1013053 10130530 10130531 10130532 +1013054 10130540 +1013055 10130550 10130551 10130552 +1013056 10130560 10130561 10130562 +1013057 10130570 10130571 10130572 +1013058 10130580 1101001 11010010 11010011 1101002 11010020 11010021 1101003 11010030 11010031 11010032 @@ -2502,6 +2543,12 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 14010123 140101230 140101231 140101232 14010133 140101330 140101331 140101332 14010134 140101340 140101341 140101342 +14010141 140101410 140101411 140101412 +14010142 140101420 140101421 140101422 +14010143 140101430 140101431 140101432 +14010144 140101440 140101441 140101442 +14010145 140101450 140101451 140101452 +14010146 140101460 140101461 140101462 30070000 300700000 30070001 300700010 30070101 300701010 300701011 300701012 @@ -2916,6 +2963,48 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 8011 80110 8012 80120 8013 80130 +8501 85010 +8502 85020 +8503 85030 +8504 85040 +8505 85050 +8506 85060 +8507 85070 +8508 85080 +8509 85090 +8510 85100 +8511 85110 +8512 85120 +8513 85130 +8514 85140 +8515 85150 +8516 85160 +8517 85170 +8518 85180 +8519 85190 +8520 85200 +8521 85210 +8522 85220 +8523 85230 +8524 85240 +8525 85250 +8526 85260 +8527 85270 +8528 85280 +8529 85290 +8530 85300 +8531 85310 +8532 85320 +8533 85330 +8534 85340 +8535 85350 +8536 85360 +8537 85370 +8538 85380 +8539 85390 +8540 85400 +8541 85410 +8542 85420 9000 90000 9001 90010 9002 90020 @@ -3063,6 +3152,12 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 12310020 123100200 12310021 123100210 12310022 123100220 123100221 +10110040 101100400 +10110041 101100410 +10110042 101100420 101100421 +10910030 109100300 +10910031 109100310 +10910032 109100320 109100321 90001 900010 900011 900012 900013 90002 900020 900021 900022 900023 90003 900030 900031 900032 900033 @@ -3350,6 +3445,38 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 90300 903000 903001 903002 90301 903010 903011 903012 90302 903020 +90303 903030 +90304 903040 903041 +90305 903050 +90306 903060 +90307 903070 903071 903072 +90308 903080 903081 903082 903083 903084 903085 903086 903087 903088 903089 903090 903091 903092 903093 903094 903095 903096 903097 903098 +90310 903100 903101 +90311 903110 903111 903112 +90312 903120 903121 903122 +90313 903130 +90314 903140 +90315 903150 903151 +90316 903160 903161 +90317 903170 +90318 903180 903181 903182 +90319 903190 +90320 903200 +90321 903210 903211 +90322 903220 +90323 903230 903231 +90324 903240 +90325 903250 +90326 903260 903261 903262 +90327 903270 903271 903272 903273 903274 903275 903276 903277 903278 903279 903280 903281 903282 903283 903284 903285 903286 903287 +90329 903290 903291 +90330 903300 +90331 903310 903311 903312 +90332 903320 903321 +90333 903330 903331 +90334 903340 903341 +90335 903350 903351 903352 +90336 903360 91000 910000 91001 910010 12001 120010 120011 120012 @@ -4003,6 +4130,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37044 370440 370441 37045 370450 370451 37046 370460 370461 +37047 370470 370471 +37048 370480 370481 37101 371010 371011 371012 37102 371020 371021 371022 37103 371030 371031 371032 @@ -4049,6 +4178,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37144 371440 371441 371442 37145 371450 371451 371452 37146 371460 371461 371462 +37147 371470 371471 371472 +37148 371480 371481 371482 37201 372010 372011 37202 372020 372021 37203 372030 372031 @@ -4095,6 +4226,9 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37244 372440 372441 37245 372450 372451 37246 372460 372461 +37247 372470 372471 +37248 372480 372481 +37500 375000 375001 37301 373010 373011 37302 373020 373021 37303 373030 373031 @@ -4141,6 +4275,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37344 373440 373441 37345 373450 373451 37346 373460 373456 +37347 373470 373471 +37348 373480 373481 374001 3740010 3740011 3740012 374002 3740020 3740021 3740022 374003 3740030 3740031 3740032 @@ -4189,6 +4325,14 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 374088 3740880 3740881 3740882 374089 3740890 3740891 3740892 374090 3740900 3740901 3740902 +374091 3740910 3740911 3740912 +374092 3740920 3740921 3740922 +374093 3740930 3740931 3740932 +374094 3740940 3740941 3740942 +374095 3740950 3740951 3740952 +374096 3740960 3740961 3740962 +374097 3740970 3740971 3740972 +374098 3740980 3740981 3740982 37401 374010 374011 37402 374020 374021 37403 374030 374031 @@ -4201,6 +4345,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37410 374100 374101 37411 374110 374111 37412 374120 374121 +37413 374130 374131 +37414 374140 374141 37501 375010 375011 375012 37502 375020 375021 375022 37503 375030 375031 375032 @@ -4213,6 +4359,8 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 37510 375100 375101 375102 37511 375110 375111 375112 37512 375120 375121 375122 +37513 375130 375131 375132 +37514 375140 375141 375142 37601 376010 376011 37602 376020 376021 37603 376030 376031 @@ -5048,6 +5196,10 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 2117022 21170210 2001010061 2001010051 2001010053 2001010055 2001010057 2117023 21170230 2117024 21170230 2001010061 2001010051 2001010053 2001010055 2001010057 +2117025 21170250 +2117026 21170250 2001010061 2001010051 2001010053 2001010055 2001010057 +2117027 21170270 +2117028 21170270 2001010061 2001010051 2001010053 2001010055 2001010057 11401 114010 11402 114020 11403 114030 @@ -5798,6 +5950,33 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 12982 129820 12983 129830 12984 129840 +12985 129850 129851 129852 +12986 129860 129861 129862 +12987 129870 129871 129872 +12988 129880 +12989 129890 +12990 129900 +12991 129910 +12992 129920 +12993 129930 +12994 129940 +12995 129950 +12996 129960 +12997 129970 +18001 180010 180011 180012 +18002 180020 180021 180022 +18003 180030 180031 180032 +18004 180040 +18005 180050 +18006 180060 +18007 180070 +18008 180080 +18009 180090 +18010 180100 +18011 180110 +18012 180120 +18013 180130 +18014 180140 15000 150000 15001 150010 15002 150020 @@ -6096,6 +6275,301 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 16307 163070 163071 163072 16308 163080 163081 163082 16309 163090 163091 163092 +16310 163100 163101 163102 +16311 163110 163111 163112 +16312 163120 163121 163122 +16313 163130 163131 163132 +16314 163140 163141 163142 +16315 163150 +16316 163160 163161 163162 +16317 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833086 8330860 833087 8330870 +833088 8330880 +833089 8330890 +833090 8330900 +833091 8330910 +833092 8330920 +833093 8330930 +833094 8330940 +833095 8330950 +833096 8330960 +833097 8330970 +833098 8330980 +833099 8330990 30161201 301612010 301612011 301612012 30161202 301612020 301612021 301612022 30161203 301612030 301612031 301612032 @@ -9244,6 +9916,19 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 570015 5700150 5700151 5700152 570016 5700160 5700161 570017 5700170 5700171 +570020 5700200 5700201 5700202 +570021 5700210 5700211 5700212 +570022 5700220 5700221 5700222 +570023 5700230 5700231 5700232 +570024 5700240 5700241 5700242 +570025 5700250 5700251 5700252 +570026 5700260 5700261 5700262 +570027 5700270 5700271 5700272 +570028 5700280 5700281 5700282 +570029 5700290 5700291 5700292 +570030 5700300 5700301 5700302 +570031 5700310 5700311 5700312 +570032 5700320 5700321 5700322 580000 5800000 5800001 580001 5800010 5800011 580002 5800020 5800021 @@ -9423,6 +10108,22 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 75126 751260 751261 751262 75127 751270 751271 751272 75128 751280 751281 751282 +75131 751310 751311 751312 +75132 751320 751321 751322 +75133 751330 751331 751332 +75134 751340 751341 751342 +75135 751350 751351 751352 +75136 751360 751361 751362 +75137 751370 751371 751372 +75138 751380 751381 751382 +75139 751390 751391 751392 +75140 751400 751401 751402 +75141 751410 751411 751412 +75142 751420 751421 751422 +75143 751430 751431 751432 +75144 751440 751441 751442 +75145 751450 751451 751452 +75146 751460 751461 751462 76111 761110 761111 761113 761112 76112 761120 761121 761123 761122 76113 761130 761131 761133 761132 @@ -9505,6 +10206,20 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 79012 790120 79013 790130 79014 790140 +79101 791010 +79102 791020 +79103 791030 +79104 791040 +79105 791050 +79106 791060 +79107 791070 +79108 791080 +79109 791090 +79110 791100 +79111 791110 +79112 791120 +79113 791130 +79114 791140 79000 790000 15501 155010 155011 155012 15502 155020 155021 155022 @@ -9518,6 +10233,23 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 15531 155310 155311 155312 15532 155320 155321 155322 15533 155330 155331 155332 +60001 600010 600011 600012 +60002 600020 600021 600022 +60003 600030 600031 600032 +60004 600040 600041 600042 +60005 600050 600051 600052 +60006 600060 600061 600062 +60007 600070 600071 600072 +60008 600080 600081 600082 +60009 600090 600091 600092 +60010 600100 600101 600102 +60011 600110 600111 600112 +60012 600120 600121 600122 +60013 600130 600131 600132 +60014 600140 600141 600142 +60015 600150 600151 600152 +60016 600160 600161 600162 +60019 600190 600191 600192 1153 11520 11521 11522 11523 11524 11525 11510 11511 11512 11526 11527 11528 11529 11530 11531 11532 11533 11534 11535 150000 1500000 150001 1500010 @@ -10226,6 +10958,26 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 3450210 34502100 3450211 34502110 3450212 34502120 +3450213 34502130 +3450214 34502140 +3450215 34502150 +3450216 34502160 34502161 +3450217 34502170 34502171 34502172 +3450218 34502180 34502181 34502182 +3450219 34502190 +3450220 34502200 34502201 +3450221 34502210 34502211 +3450222 34502220 34502221 34502222 +3450223 34502230 +3450224 34502240 34502241 +3450225 34502250 34502251 34502252 +3450226 34502260 34502261 34502262 34502263 +3450227 34502270 34502271 34502272 +3450228 34502280 34502281 34502282 +3450229 34502290 34502291 34502292 34502293 +3450230 34502300 34502301 34502302 34502303 +3450231 34502310 34502311 34502312 +3450232 34502320 34502321 34502322 800043 8000430 800044 8000440 800045 8000450 @@ -10814,6 +11566,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 5000733 50007330 5000734 50007340 5000735 50007350 50007360 50007370 50007380 50007390 50007400 50007410 50007420 50007430 50007440 50007450 50007460 50007470 50007480 +5000736 50007350 50007360 50007370 50007380 50007390 50007400 50007410 50007420 50007430 50007440 50007450 50007460 50007470 50007480 50007481 50007482 5000750 50007500 5000751 50007510 5000752 50007520 @@ -10855,7 +11608,7 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 5000795 50007950 50007951 50007952 5000796 50007960 50007961 50007962 50007963 50007964 50007965 50007966 50007967 50007968 50007969 50007970 50007971 50007972 50007973 50007974 50007975 5000797 50007980 -5000798 50007981 +5000798 50007981 5000799 50007990 50007991 50007992 50007993 5000800 50008000 50008001 50008002 5000801 50008010 50008011 50008012 @@ -10871,3 +11624,60 @@ Id SubIds[0] SubIds[1] SubIds[2] SubIds[3] SubIds[4] SubIds[5] SubIds[6] SubIds[ 5000811 50008110 5000812 50008120 50008121 5000813 50008130 +5000814 50008140 50008141 50008142 50008143 +5000815 50008150 50008151 50008152 +5000816 50008160 50008161 50008162 +5000817 50008170 50008171 +5000818 50008180 +5000819 50008190 +5000820 50008200 50008201 +5000821 50008210 +5000822 50008220 50008221 50008222 +5000823 50008230 50008231 50008232 50008233 +5000824 50008240 50008241 50008242 50008243 +5000825 50008250 +5000826 50008260 +5000827 50008270 50008271 +5000828 50008280 +5000829 50008290 +5000830 50008300 +5000831 50008310 +5000832 50008320 50008321 50008322 +5000833 50008330 50008331 50008332 50008333 50008334 50008335 50008336 50008337 50008338 50008339 50008340 50008341 50008342 50008343 50008344 50008345 50008346 50008347 50008348 +5000835 50008350 +5000836 50008360 +5000837 50008370 +5000838 50008380 +5000839 50008390 +5000840 50008400 +60017 600170 600171 600172 +60020 600200 600201 600202 +60021 600210 600211 600212 +5000841 50008410 50008411 50008412 50008413 +5000842 50008420 50008421 50008422 +5000843 50008430 50008431 50008432 +5000844 50008440 50008441 +5000845 50008450 +5000846 50008460 +5000847 50008470 50008471 50008472 +5000848 50008480 50008481 +5000849 50008490 +5000850 50008500 +5000851 50008510 +5000852 50008520 50008521 50008522 +5000853 50008530 +5000854 50008540 50008541 50008542 +5000855 50008550 50008551 50008552 50008553 +5000856 50008560 50008561 50008562 50008563 +5000857 50008570 +5000858 50008580 50008581 +5000859 50008590 50008591 +5000860 50008600 +5000861 50008610 +5000862 50008620 +5000863 50008630 50008631 50008632 +5000864 50008640 50008641 50008642 50008643 50008644 50008645 50008646 50008647 50008648 50008649 50008650 50008651 50008652 50008653 50008654 50008655 50008656 50008657 +5000866 50008660 +5000867 50008670 +5000868 50008680 +60018 600180 600181 600182 diff --git a/Resources/table/share/reward/RewardGoods.tsv b/Resources/table/share/reward/RewardGoods.tsv index 7d73ecc..9bae1fd 100644 --- a/Resources/table/share/reward/RewardGoods.tsv +++ b/Resources/table/share/reward/RewardGoods.tsv @@ -330,12 +330,18 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8340 1 650 8350 1 450 8360 1 650 +8370 1 500 +8380 1 750 9000 63002 50 9010 9010230 1 9011 63002 50 9020 63002 50 9030 63002 50 9040 63002 50 +9050 70002 10 +9060 70001 20 +9070 70002 50 +9080 70001 50 10010 1 1000 10020 1 1000 10030 1 2000 @@ -755,10 +761,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 1003342 3046011 1 1 0 1003351 31104 1 1003361 31204 1 -1003411 79991 6 -1003412 79992 2 -1003451 79991 6 -1003452 79992 2 +1003411 70001 120 +1003412 70002 20 +1003451 70001 120 +1003452 70002 20 1003461 70001 120 1003462 70002 20 7000000 300 5 @@ -1689,6 +1695,26 @@ Id TemplateId Count Params[0] Params[1] Params[2] 10130472 13019103 1 10130482 13019103 1 10130492 13019103 1 +10130510 102 30 +10130520 102 30 +10130530 102 40 +10130540 13019206 1 +10130551 30012 4 +10130561 31204 4 +10130571 31104 4 +10130552 13019304 1 +10130562 13019304 1 +10130572 13019304 1 +10130550 102 30 +10130560 102 30 +10130570 102 40 +10130580 13019304 1 +10130511 30012 4 +10130521 31204 4 +10130531 31104 4 +10130512 13019206 1 +10130522 13019206 1 +10130532 13019206 1 11120010 1 3500 11120020 1 4000 11120030 1 4500 @@ -6060,6 +6086,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 370451 50000 25 370460 1 10000 370461 50000 25 +370470 1 10000 +370471 50000 25 +370480 1 10000 +370481 50000 25 371010 1 20000 371020 1 20000 371030 1 20000 @@ -6195,6 +6225,12 @@ Id TemplateId Count Params[0] Params[1] Params[2] 371460 1 20000 371461 50000 50 371462 11000101 1 +371470 1 20000 +371471 50000 50 +371472 11000106 1 +371480 1 20000 +371481 50000 50 +371482 11000114 1 372010 1 9000 372020 1 9000 372030 1 9000 @@ -6287,6 +6323,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 372451 29 25 372460 1 9000 372461 29 25 +372470 1 9000 +372471 29 25 +372480 1 9000 +372481 29 25 373010 8960008 1 373020 8960010 1 373030 8960014 1 @@ -6379,6 +6419,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 373451 40692 2 373460 8981913 1 373456 40692 2 +373470 8982020 1 +373471 40692 2 +373480 8982119 1 +373481 40692 2 3740010 1 3000 3740020 1 5000 3740030 1 7000 @@ -6523,6 +6567,30 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3740882 40200 2 3740892 40200 2 3740902 40200 2 +3740910 1 3000 +3740920 1 5000 +3740930 1 7000 +3740940 1 9000 +3740911 40201 1 +3740921 40201 1 +3740931 40201 1 +3740941 40201 1 +3740912 40200 2 +3740922 40200 2 +3740932 40200 2 +3740942 40200 2 +3740950 1 3000 +3740960 1 5000 +3740970 1 7000 +3740980 1 9000 +3740951 40201 1 +3740961 40201 1 +3740971 40201 1 +3740981 40201 1 +3740952 40200 2 +3740962 40200 2 +3740972 40200 2 +3740982 40200 2 374010 1 10000 374020 1 10000 374030 1 10000 @@ -6555,6 +6623,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 374111 50009 25 374120 1 10000 374121 50009 25 +374130 1 10000 +374131 50009 25 +374140 1 10000 +374141 50009 25 375011 50009 50 375021 50009 50 375031 50009 50 @@ -6583,6 +6655,12 @@ Id TemplateId Count Params[0] Params[1] Params[2] 375120 1 20000 375121 50009 50 375122 11000100 1 +375130 1 20000 +375131 50009 50 +375132 11000107 1 +375140 1 20000 +375141 50009 50 +375142 11000115 1 376010 1 10000 376020 1 10000 376030 1 10000 @@ -7330,6 +7408,23 @@ Id TemplateId Count Params[0] Params[1] Params[2] 74030 90030 2 74040 50005 250 74050 11000102 1 +74060 90030 1 +74070 30013 1 +74080 40301 8 +74090 31104 3 +74100 40201 2 +74110 31204 3 +74120 50000 250 +74130 90030 1 +74140 30013 1 +74150 40301 8 +74160 31104 3 +74170 31104 3 +74180 50000 250 +74190 6000305 1 +74200 50005 2500 +74210 14000004 1 +74220 1 1 81010 90030 2 81020 29 150 81030 3005 1 @@ -7722,8 +7817,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 11730 90003 1 11731 40110 3 11732 40113 3 -11740 79992 3 -11741 79991 9 +11740 70002 30 +11741 70001 180 11742 70002 50 11743 70001 300 11750 30013 2 @@ -7889,10 +7984,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 11970 9091006 1 11980 9090101 1 11990 90030 2 -11991 70192 1 -11992 70191 6 -11993 79992 3 -11994 79991 9 +11991 70002 50 +11992 70001 300 +11993 70002 30 +11994 70001 180 12110 9010222 1 12120 2245 1 12121 2246 1 @@ -8269,6 +8364,102 @@ Id TemplateId Count Params[0] Params[1] Params[2] 12685 8981816 1 12690 523 1 12691 535 1 +12700 2492 1 +12701 2493 1 +12702 2494 1 +12703 2495 1 +12704 2496 1 +12705 2497 1 +12706 2498 1 +12707 2499 1 +12708 2500 1 +12709 2501 1 +12710 2502 1 +12711 2503 1 +12712 2504 1 +12713 2505 1 +12714 2506 1 +12715 2507 1 +12716 2508 1 +12717 2509 1 +12718 2510 1 +12720 8982001 1 +12721 8982002 1 +12722 8982003 1 +12723 8982004 1 +12724 8982005 1 +12725 8982006 1 +12726 8982007 1 +12727 8982008 1 +12728 8982009 1 +12729 8982010 1 +12730 8982011 1 +12731 8982012 1 +12732 8982013 1 +12733 8982014 1 +12734 8982015 1 +12735 8982016 1 +12736 8982017 1 +12737 8982018 1 +12738 8982019 1 +12740 1011003 1 1 3 1 +12741 1031003 1 1 3 1 +12742 1061003 1 1 3 1 +12743 1071003 1 1 3 1 +12744 1051003 1 1 3 1 +12745 1021003 1 1 3 1 +12746 1041003 1 1 3 1 +12747 1021004 1 1 3 1 +12748 1141003 1 1 3 1 +12749 1171003 1 1 3 1 +12750 1121003 1 1 3 1 +12751 1131003 1 1 3 1 +12752 1031004 1 1 3 1 +12753 1531004 1 1 3 1 +12754 1051004 1 1 3 1 +12755 1071004 1 1 3 1 +12760 2512 1 +12761 2513 1 +12762 2514 1 +12763 2515 1 +12764 2516 1 +12765 2517 1 +12766 2518 1 +12767 2519 1 +12768 2520 1 +12769 2521 1 +12770 2522 1 +12771 2523 1 +12772 2524 1 +12773 2525 1 +12774 2526 1 +12775 2527 1 +12776 2528 1 +12777 2529 1 +12780 8982101 1 +12781 8982102 1 +12782 8982103 1 +12783 8982104 1 +12784 8982105 1 +12785 8982106 1 +12786 8982107 1 +12787 8982108 1 +12788 8982109 1 +12789 8982110 1 +12790 8982111 1 +12791 8982112 1 +12792 8982113 1 +12793 8982114 1 +12794 8982115 1 +12795 8982116 1 +12796 8982117 1 +12797 8982118 1 +12800 515 1 +12801 516 1 +12802 517 1 +12803 521 1 +12804 523 1 +12805 535 1 12450 29 900 12451 40103 28 12452 40113 16 @@ -8502,19 +8693,19 @@ Id TemplateId Count Params[0] Params[1] Params[2] 500241 90030 1 500251 90030 1 500270 70002 10 -500280 70142 1 +500280 70002 50 500290 70002 10 -500300 70022 1 +500300 70002 50 500310 70002 10 -500320 70032 1 +500320 70002 50 500330 70002 10 -500340 70132 1 +500340 70002 50 500350 70002 10 -500360 70042 1 -500370 70052 1 -500380 70062 1 -500390 70082 1 -500400 70092 1 +500360 70002 50 +500370 70002 50 +500380 70002 50 +500390 70002 50 +500400 70002 50 500271 70001 60 500281 70001 10 500291 70001 60 @@ -10000,6 +10191,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 21170190 62720 1 21170210 62721 1 21170230 62722 1 +21170250 62724 1 +21170270 62725 1 114010 1 20000 114020 12 5 114030 30013 1 @@ -10116,22 +10309,22 @@ Id TemplateId Count Params[0] Params[1] Params[2] 117020 12 5 117030 30013 1 117040 31204 1 -117050 79991 2 +117050 70001 40 117060 1 30000 117070 40100 2 117080 40104 2 117090 40103 2 -117100 79992 1 +117100 70002 10 117110 1 40000 117120 31104 1 117130 31204 2 117140 40114 1 -117150 79991 2 +117150 70001 40 117160 1 50000 117170 31104 2 117180 40110 1 117190 40113 1 -117200 79992 1 +117200 70002 10 117210 31204 1 117220 40110 1 117230 31104 1 @@ -12431,8 +12624,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 392030 70002 6 392040 70002 6 392050 70002 6 -392060 79991 2 -392070 79991 3 +392060 70001 40 +392070 70001 60 392011 70001 36 392021 70001 36 392031 70001 36 @@ -12595,6 +12788,18 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3502051 40 140 3502061 40 140 3502071 40 140 +3502080 39 36 +3502090 39 36 +3502100 39 36 +3502110 39 36 +3502081 62723 10 +3502091 62723 10 +3502101 62723 10 +3502111 62723 10 +3502082 40 140 +3502092 40 140 +3502102 40 140 +3502112 40 140 3503000 39 12 3503010 39 12 3503020 39 12 @@ -12635,6 +12840,21 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3504021 1 4000 3504031 1 4500 3504041 1 5000 +3504100 39 24 +3504110 39 24 +3504120 39 24 +3504130 39 36 +3504140 39 36 +3504101 1 3000 +3504111 1 3500 +3504121 1 4000 +3504131 1 4500 +3504141 1 5000 +3504102 62723 10 +3504112 62723 10 +3504122 62723 10 +3504132 62723 15 +3504142 62723 15 3505010 11000011 1 3505020 11000012 1 3505030 11000013 1 @@ -13371,6 +13591,91 @@ Id TemplateId Count Params[0] Params[1] Params[2] 903011 50003 2500 903012 3005 2 903020 3 1280 +903030 6002704 1 +903040 6001406 1 +903041 9010241 1 +903050 80041 1 +903060 95167 1 +903070 95167 3 +903071 95168 1 +903072 95169 20 +903080 8982001 1 +903081 8982002 1 +903082 8982003 1 +903083 8982004 1 +903084 8982005 1 +903085 8982006 3 +903086 8982007 1 +903087 8982008 1 +903088 8982009 1 +903089 8982010 1 +903090 8982011 1 +903091 8982012 1 +903092 8982013 1 +903093 8982014 1 +903094 8982015 2 +903095 8982016 2 +903096 8982017 1 +903097 8982018 1 +903098 8982019 1 +903100 50005 1000 +903101 3005 1 +903110 50005 2500 +903111 50003 2500 +903112 50009 1250 +903120 50005 7500 +903121 50003 2500 +903122 3005 1 +903130 94051 1 +903140 94033 1 +903150 50005 500 +903151 50003 500 +903160 50005 2000 +903161 3005 1 +903200 6002804 1 +903210 6000806 1 +903211 9010242 1 +903220 80043 1 +903230 6001905 1 +903231 9010243 1 +903240 80044 1 +903250 95170 1 +903260 95170 3 +903261 95171 1 +903262 95172 20 +903270 8982101 1 +903271 8982102 1 +903272 8982103 1 +903273 8982104 2 +903274 8982105 1 +903275 8982106 2 +903276 8982107 1 +903277 8982108 1 +903278 8982109 1 +903279 8982110 1 +903280 8982111 3 +903281 8982112 2 +903282 8982113 2 +903283 8982114 1 +903284 8982115 4 +903285 8982116 4 +903286 8982117 2 +903287 8982118 8 +903290 50005 2000 +903291 3005 1 +903300 50005 2500 +903310 50005 2500 +903311 50003 2500 +903312 3005 2 +903320 50005 1000 +903321 3005 1 +903330 50005 2500 +903331 3 1000 +903340 50005 3500 +903341 50003 2500 +903350 50005 5000 +903351 50003 2500 +903352 50009 2500 3400000 60501 100 3400100 60501 110 3400200 60501 115 @@ -13411,12 +13716,12 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3401701 1 3500 3401801 1 3500 3401901 1 3500 -3700000 79992 1 +3700000 70002 10 3700010 70001 3 3700020 70001 6 3700030 70001 9 3700040 70002 3 -3700050 79991 2 +3700050 70001 40 3700001 1 3000 3700011 1 1000 3700021 1 2000 @@ -13431,23 +13736,23 @@ Id TemplateId Count Params[0] Params[1] Params[2] 3800020 70001 5 3800030 70002 5 3800001 70002 3 -3800011 79991 1 +3800011 70001 20 3800021 70002 3 -3800031 79991 1 +3800031 70001 20 3800002 1 3000 3800012 1 5000 3800022 1 3000 3800032 1 5000 -3702000 79991 2 +3702000 70001 40 3702001 70001 9 3702002 1 9000 -3702010 79992 1 +3702010 70002 10 3702011 70001 12 3702012 1 10000 -3801000 79992 1 -3801010 79992 1 -3801001 79991 1 -3801011 79991 1 +3801000 70002 10 +3801010 70002 10 +3801001 70001 20 +3801011 70001 20 3801002 70002 1 3801012 70002 1 3801003 70001 1 @@ -13592,6 +13897,14 @@ Id TemplateId Count Params[0] Params[1] Params[2] 123100210 6002603 1 123100220 9011026 1 123100221 447 1 +101100400 6002702 1 +101100410 6002703 1 +101100420 9011027 1 +101100421 448 1 +109100300 6002802 1 +109100310 6002803 1 +109100320 9011028 1 +109100321 449 1 4001010 30013 1 4001020 30013 1 4001030 30013 1 @@ -15091,6 +15404,19 @@ Id TemplateId Count Params[0] Params[1] Params[2] 5000120 9010233 1 5000130 9010229 1 5000140 9010228 1 +5000150 9010220 1 +5000160 9010235 1 +5000170 9010234 1 +5000180 9010232 1 +5000190 9010216 1 +5000200 9010233 1 +5000210 9010217 1 +5000220 9010211 1 +5000230 9010224 1 +5000240 9010223 1 +5000250 9010226 1 +5000260 9010231 1 +5000270 9010236 1 5100000 3 15 5100010 30013 5 5100020 31104 10 @@ -15653,14 +15979,20 @@ Id TemplateId Count Params[0] Params[1] Params[2] 5425081 29 200 5425082 40301 8 5425083 12 8 +5425090 102 500 +5425091 3 150 +5425092 29 70 +5425100 29 80 +5425101 60001 8 +5425102 31204 8 5500010 96101 150 5500020 96101 200 -5500030 96104 14 -5500040 96104 16 -5500050 96104 18 -5500060 96104 20 -5500070 96104 22 -5500080 96104 24 +5500030 96104 84 +5500040 96104 96 +5500050 96104 108 +5500060 96104 120 +5500070 96104 132 +5500080 96104 144 5500090 550 50 5500091 6910106 1 5500100 96104 200 @@ -16375,6 +16707,10 @@ Id TemplateId Count Params[0] Params[1] Params[2] 6030130 50005 25 6030131 102 20 6030132 13019001 1 +6040010 30013 10 +6040011 31104 10 +6040012 31204 30 +6040013 102 200 136310 56 30 136320 56 90 136330 56 300 @@ -16392,13 +16728,13 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8000000 60 100 8000010 60 200 8000020 60 200 -8000030 60 1000 -8000040 60 1000 +8000030 60 800 +8000040 60 800 8000050 60 300 8000060 60 300 -8000070 60 500 +8000070 60 400 8000080 60 500 -8000090 60 700 +8000090 60 500 8000100 60 1250 8000110 60 1250 8000120 60 1250 @@ -16411,8 +16747,8 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8000270 60 1000 8000280 60 1000 8000290 60 1000 -8000300 60 500 -8000310 60 500 +8000300 60 1000 +8000310 60 1000 8000320 60 400 8000330 60 500 8000340 60 600 @@ -16923,6 +17259,18 @@ Id TemplateId Count Params[0] Params[1] Params[2] 8330850 40905 2 8330860 40905 2 8330870 80039 1 +8330880 80040 1 +8330890 40906 1 +8330900 40906 1 +8330910 40906 1 +8330920 40906 1 +8330930 40906 1 +8330940 40906 2 +8330950 40906 2 +8330960 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3 0 14 18 1 109227 109226 109225 109224 6910102 1 2096001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056008 45 4 0 3066008 45 4 0 160019 1041003 80 3 0 14 18 1 104327 104326 104325 104324 6410302 1 2046002 45 4 3016003 45 4 0 3026003 45 4 0 3036003 45 4 0 3046003 45 4 0 3056012 45 4 0 3066012 45 4 0 160020 1111002 80 3 0 14 18 1 111227 111226 111225 111224 6000102 1 2016003 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 @@ -3510,4 +3605,53 @@ Id CharacterId CharacterLevel CharacterQuality CharacterStar CharacterGrade Skil 126083 1571003 80 3 0 14 18 1 157326 157325 157324 157330 157331 157332 6002402 1 2296001 45 4 3016030 45 4 0 3026030 45 4 0 3036030 45 4 0 3046030 45 4 0 3056030 45 4 0 3066030 45 4 0 126084 1571003 80 4 0 14 18 1 157326 157325 157330 157331 157332 6002402 1 2296001 45 4 3016030 45 4 0 3026030 45 4 0 3036030 45 4 0 3046030 45 4 0 3056030 45 4 0 3066030 45 4 0 126085 1231002 80 3 0 14 18 1 123226 123225 123224 6002602 1 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 -126086 1231002 80 4 0 14 18 1 123226 123225 6002602 1 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 \ No newline at end of file +126086 1231002 80 4 0 14 18 1 123226 123225 6002602 1 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 +126087 1011004 80 3 0 14 18 1 101426 101425 101424 6002702 1 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056027 45 4 0 3066027 45 4 0 +126088 1011004 80 4 0 14 18 1 101426 101425 6002702 1 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056027 45 4 0 3066027 45 4 0 +126089 1091003 80 3 0 14 18 1 109326 109325 109324 6002802 1 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +126090 1091003 80 4 0 14 18 1 109326 109325 6002802 1 2336001 45 4 3016033 45 4 0 3026033 45 4 0 3036033 45 4 0 3046033 45 4 0 3056004 45 4 0 3066004 45 4 0 +127001 1011002 80 3 0 14 18 18 101227 101226 101225 101224 6110102 2016001 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 +127002 1021001 80 3 0 14 18 1 102127 102126 102125 102124 6210102 2026001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056012 45 4 0 3066012 45 4 0 +127003 1031001 80 3 0 14 18 1 103127 103126 103125 103124 6310102 2036001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056010 45 4 0 3066010 45 4 0 +127004 1041002 80 3 0 14 18 1 104227 104226 104225 104224 6410102 2046001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056006 45 4 0 3066006 45 4 0 +127005 1051001 80 3 0 14 18 1 105127 105126 105125 105124 6510102 2056001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056008 45 4 0 3066008 45 4 0 +127006 1061002 80 3 0 14 18 1 106227 106226 106225 106224 6610102 2066001 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056006 45 4 0 3066006 45 4 0 +127007 1071002 80 3 0 14 18 1 107227 107226 107225 107224 6710102 2076001 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 +127008 1081002 80 3 0 14 18 1 108227 108226 108225 108224 6810102 2086001 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056004 45 4 0 3066004 45 4 0 +127009 1021002 80 3 0 14 18 18 102227 102226 102225 102224 6210202 2026002 45 4 3016003 45 4 0 3026003 45 4 0 3036003 45 4 0 3046003 45 4 0 3056012 45 4 0 3066012 45 4 0 +127010 1031002 80 3 0 14 18 1 103227 103226 103225 103224 6310202 2036002 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 +127011 1011003 80 3 0 14 18 1 101327 101326 101325 101324 6110302 2016002 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056004 45 4 0 3066004 45 4 0 +127012 1031003 80 3 0 14 18 18 103327 103326 103325 103324 6310302 2036001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056010 45 4 0 3066010 45 4 0 +127013 1061003 80 3 0 14 18 1 106327 106326 106325 106324 6610302 2066002 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056009 45 4 0 3066009 45 4 0 +127014 1071003 80 3 0 14 18 1 107327 107326 107325 107324 6710302 2076002 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 +127015 1051003 80 3 0 14 18 1 105327 105326 105325 105324 6510302 2056002 45 4 3016002 45 4 0 3026002 45 4 0 3036002 45 4 0 3046002 45 4 0 3056009 45 4 0 3066009 45 4 0 +127016 1021003 80 3 0 14 18 1 102327 102326 102325 102324 6210302 2026004 45 4 3016014 45 4 0 3026014 45 4 0 3036014 45 4 0 3046014 45 4 0 3056004 45 4 0 3066004 45 4 0 +127017 1081003 80 3 0 14 18 18 108327 108326 108325 108324 6810302 2086002 45 4 3016013 45 4 0 3026013 45 4 0 3036013 45 4 0 3046013 45 4 0 3056004 45 4 0 3066004 45 4 0 +127018 1091002 80 3 0 14 18 1 109227 109226 109225 109224 6910102 2096001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056008 45 4 0 3066008 45 4 0 +127019 1041003 80 3 0 14 18 1 104327 104326 104325 104324 6410302 2046002 45 4 3016003 45 4 0 3026003 45 4 0 3036003 45 4 0 3046003 45 4 0 3056012 45 4 0 3066012 45 4 0 +127020 1111002 80 3 0 14 18 1 111227 111226 111225 111224 6000102 2016003 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 +127021 1121002 80 3 0 14 18 1 112227 112226 112225 112224 6000202 2096002 45 4 3016003 45 4 0 3026003 45 4 0 3036003 45 4 0 3046003 45 4 0 3056009 45 4 0 3066009 45 4 0 +127022 1021004 80 3 0 14 18 1 102427 102426 102425 102424 6210402 2026005 45 4 3016005 45 4 0 3026005 45 4 0 3036005 45 4 0 3046005 45 4 0 3056004 45 4 0 3066004 45 4 0 +127023 1131002 80 3 0 14 18 1 113227 113226 113225 113224 6000302 2026006 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 +127024 1141003 80 3 0 14 18 18 114327 114326 114325 114324 6000502 2116001 45 4 3016017 45 4 0 3026017 45 4 0 3036017 45 4 0 3046017 45 4 0 3056008 45 4 0 3066008 45 4 0 +127025 1161002 80 3 0 14 18 18 116227 116226 116225 116224 6000602 2146001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056009 45 4 0 3066009 45 4 0 +127026 1171003 80 3 0 14 18 18 117327 117326 117325 117324 6000802 2176001 45 4 3016019 45 4 0 3026019 45 4 0 3036019 45 4 0 3046019 45 4 0 3056004 45 4 0 3066004 45 4 0 +127027 1211002 80 3 0 14 18 1 121227 121226 121225 121224 6001202 2186001 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 +127028 1121003 80 3 0 14 18 1 112327 112326 112325 112324 6001402 2206001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056009 45 4 0 3066009 45 4 0 +127029 1221002 80 3 0 14 18 1 122227 122226 122225 122224 6001502 2216001 45 4 3016013 45 4 0 3026013 45 4 0 3036013 45 4 0 3046013 45 4 0 3056009 45 4 0 3066009 45 4 0 +127030 1131003 80 3 0 14 18 1 113327 113326 113325 113324 6001602 2236001 45 4 3016022 45 4 0 3026022 45 4 0 3036022 45 4 0 3046022 45 4 0 3056009 45 4 0 3066009 45 4 0 +127031 1511003 80 3 0 14 18 1 115227 115226 115225 115224 6000402 2106001 45 4 3016016 45 4 0 3026016 45 4 0 3036016 45 4 0 3046016 45 4 0 3056016 45 4 0 3066016 45 4 0 +127032 1521003 80 3 0 14 18 1 152327 152326 152325 152324 6000702 2136001 45 4 3016018 45 4 0 3026018 45 4 0 3036018 45 4 0 3046018 45 4 0 3056018 45 4 0 3066018 45 4 0 +127033 1531003 80 3 0 14 18 1 153327 153326 153325 153324 6001302 2196001 45 4 3016020 45 4 0 3026020 45 4 0 3036020 45 4 0 3046020 45 4 0 3056020 45 4 0 3066020 45 4 0 +127034 1541003 80 3 0 14 18 18 154327 154326 154325 154324 6001702 2226001 45 4 3016023 45 4 0 3026023 45 4 0 3036023 45 4 0 3046023 45 4 0 3056023 45 4 0 3066023 45 4 0 +127035 1031004 80 3 0 14 18 1 103427 103426 103425 103424 6001802 2246001 45 4 3016024 45 4 0 3026024 45 4 0 3036024 45 4 0 3046024 45 4 0 3056004 45 4 0 3066004 45 4 0 +127036 1531004 80 3 0 14 18 1 153427 153426 153425 153424 6001902 2256001 45 4 3016025 45 4 0 3026025 45 4 0 3036025 45 4 0 3046025 45 4 0 3056011 45 4 0 3066011 45 4 0 +127037 1551003 80 3 0 14 18 18 155327 155326 155325 155324 6002002 2266001 45 4 3016026 45 4 0 3026026 45 4 0 3036026 45 4 0 3046026 45 4 0 3056026 45 4 0 3066026 45 4 0 +127038 1051004 80 3 0 14 18 1 105427 105426 105425 105424 6002102 2276001 45 4 3016027 45 4 0 3026027 45 4 0 3036027 45 4 0 3046027 45 4 0 3056009 45 4 0 3066009 45 4 0 +127039 1561003 80 3 0 14 18 18 156327 156326 156325 156324 6002202 2096003 45 4 3016028 45 4 0 3026028 45 4 0 3036028 45 4 0 3046028 45 4 0 3056028 45 4 0 3066028 45 4 0 +127040 1071004 80 3 0 14 18 1 107427 107426 107425 107424 6002302 2286001 45 4 3016029 45 4 0 3026029 45 4 0 3036029 45 4 0 3046029 45 4 0 3056009 45 4 0 3066009 45 4 0 +127041 1571003 80 3 0 14 18 18 157327 157326 157325 157324 6002402 2296001 45 4 3016030 45 4 0 3026030 45 4 0 3036030 45 4 0 3046030 45 4 0 3056030 45 4 0 3066030 45 4 0 +127042 1041004 80 3 0 14 18 1 104427 104426 104425 104424 6002502 2306001 45 4 3016031 45 4 0 3026031 45 4 0 3036031 45 4 0 3046031 45 4 0 3056004 45 4 0 3066004 45 4 0 +127043 1231002 80 3 0 14 18 1 123227 123226 123225 123224 6002602 2316001 45 4 3016015 45 4 0 3026015 45 4 0 3036015 45 4 0 3046015 45 4 0 3056004 45 4 0 3066004 45 4 0 +127044 1011004 80 3 0 14 18 1 101427 101426 101425 101424 6002703 2326001 45 4 3016032 45 4 0 3026032 45 4 0 3036032 45 4 0 3046032 45 4 0 3056007 45 4 0 3066007 45 4 0 +127100 1131002 80 6 0 14 18 18 6000302 2026006 45 4 3016007 45 4 0 3026007 45 4 0 3036007 45 4 0 3046007 45 4 0 3056011 45 4 0 3066011 45 4 0 \ No newline at end of file diff --git a/Resources/table/share/robot/RobotPartner.tsv b/Resources/table/share/robot/RobotPartner.tsv index 1f0d8fd..b2a76de 100644 --- a/Resources/table/share/robot/RobotPartner.tsv +++ b/Resources/table/share/robot/RobotPartner.tsv @@ -9,3 +9,5 @@ Id PartnerId Level BreakThrough Quality StarSchedule MainSkillGroup MainSkillLev 9092 16010000 30 3 3 30 102 1 50000 50010 1 1 9093 16110000 30 3 3 30 122 1 60010 60040 1 1 9094 16120000 30 3 6 330 123 5 61000 61010 61020 61030 61040 5 5 5 5 5 +9095 16130000 30 3 6 330 125 5 62000 62010 62020 62030 62040 5 5 5 5 5 +9096 16140000 30 3 6 330 127 5 63000 63010 63020 63030 63040 5 5 5 5 5 diff --git a/Resources/table/share/samecolorgame/SameColorGameActivity.tsv b/Resources/table/share/samecolorgame/SameColorGameActivity.tsv index c9cd5b9..450c641 100644 --- a/Resources/table/share/samecolorgame/SameColorGameActivity.tsv +++ b/Resources/table/share/samecolorgame/SameColorGameActivity.tsv @@ -1,4 +1,4 @@ Id TimerId MaxSkillCount InitRoleId[1] 1 4 1 2 4 1 -3 12101 4 1 +3 4 1 diff --git a/Resources/table/share/samecolorgame/SameColorGameBoss.tsv b/Resources/table/share/samecolorgame/SameColorGameBoss.tsv index 1738975..f174c7a 100644 --- a/Resources/table/share/samecolorgame/SameColorGameBoss.tsv +++ b/Resources/table/share/samecolorgame/SameColorGameBoss.tsv @@ -1,7 +1,7 @@ Id TimerId ConditionId MaxRound Name ModelId BattleModelId FullBodyIcon SuggestRoleIds[1] ShowSkillIds[1] ShowSkillIds[2] ShowSkillIds[3] ShowSkillIds[4] NameIcon -1 12102 15 Huaxu Mb1MelodyhuaxuMd10001SameColor Mb1MelodyhuaxuMd10001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss5.png 1 301 302 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn06.png -2 12103 15 Lamia Mb1LamiyaMd010001SameColor Mb1LamiyaMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss4.png 2 304 303 305 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn03.png -3 12104 15 Shark-speare Mb1AolajiangMd010001SameColor Mb1AolajiangMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss6.png 4 306 307 308 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn04.png -4 12105 15 MC Solar Mb1RapperMd000001SameColor Mb1RapperMd000001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss.png 311 313 314 315 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn05.png -5 12106 13 Trailblazer Mb1StarknightMd010001SameColor Mb1StarknightMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss2.png 5 316 317 318 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn01.png -6 12107 15 Moon Eater Mb1MoonguyMd010001SameColor Mb1MoonguyMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss3.png 6 319 320 324 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn02.png \ No newline at end of file +1 15 Huaxu Mb1MelodyhuaxuMd10001SameColor Mb1MelodyhuaxuMd10001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss5.png 1 301 302 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn06.png +2 15 Lamia Mb1LamiyaMd010001SameColor Mb1LamiyaMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss4.png 2 304 303 305 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn03.png +3 15 Shark-speare Mb1AolajiangMd010001SameColor Mb1AolajiangMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss6.png 4 306 307 308 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn04.png +4 15 MC Solar Mb1RapperMd000001SameColor Mb1RapperMd000001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss.png 311 313 314 315 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn05.png +5 13 Trailblazer Mb1StarknightMd010001SameColor Mb1StarknightMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss2.png 5 316 317 318 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn01.png +6 15 Moon Eater Mb1MoonguyMd010001SameColor Mb1MoonguyMd010001 Assets/Product/Texture/Image/UiSameColorGame/SameColorPropsBoss3.png 6 319 320 324 Assets/Product/Texture/Image/UiSameColorGame/SameColorBossBtn02.png \ No newline at end of file diff --git a/Resources/table/share/samecolorgame/SameColorGameRole.tsv b/Resources/table/share/samecolorgame/SameColorGameRole.tsv index 29d2997..675be37 100644 --- a/Resources/table/share/samecolorgame/SameColorGameRole.tsv +++ b/Resources/table/share/samecolorgame/SameColorGameRole.tsv @@ -1,7 +1,7 @@ Id TimerId ShopItemId Row Col BallId[1] BallId[2] BallId[3] BallId[4] SkillId CharacterId ModelId BattleModelId ConsumeId ConsumeCount EnergyInit EnergyLimit ComboAddEnergy AddEnergyStartRound[1] RoundAddEnergyType[1] RoundAddEnergyCount[1] NameIcon -1 12101 4 4 1 2 3 103 1071003 R3KalieninaMd010011SameColor R3KalieninaMd010011 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn05.png -2 12101 63260 4 4 4 5 6 102 1551003 R2PulaoMd010011SameColor R2PulaoMd010011 64 60 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn06.png -3 12104 63261 6 6 11 12 13 14 101 1041003 R3BiankaMd010011SameColor R3BiankaMd010011 64 120 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn02.png -4 12104 63262 6 6 19 20 21 22 104 1571003 R2NuoanMd010011SameColor R2NuoanMd010011 64 120 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn04.png -5 12105 63264 6 6 15 16 17 18 106 1021004 R4LuxiyaMd010011SameColor R4LuxiyaMd010011 64 150 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn03.png -6 12107 63263 6 6 7 8 9 10 105 1121003 R3KuluomuMd010011SameColor R3KuluomuMd010011 64 150 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn01.png +1 4 4 1 2 3 103 1071003 R3KalieninaMd010011SameColor R3KalieninaMd010011 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn05.png +2 63260 4 4 4 5 6 102 1551003 R2PulaoMd010011SameColor R2PulaoMd010011 64 60 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn06.png +3 63261 6 6 11 12 13 14 101 1041003 R3BiankaMd010011SameColor R3BiankaMd010011 64 120 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn02.png +4 63262 6 6 19 20 21 22 104 1571003 R2NuoanMd010011SameColor R2NuoanMd010011 64 120 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn04.png +5 63264 6 6 15 16 17 18 106 1021004 R4LuxiyaMd010011SameColor R4LuxiyaMd010011 64 150 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn03.png +6 63263 6 6 7 8 9 10 105 1121003 R3KuluomuMd010011SameColor R3KuluomuMd010011 64 150 0 45 1 100 1 0 Assets/Product/Texture/Image/UiSameColorGame/SameColorRoleBtn01.png diff --git a/Resources/table/share/scoretitle/ScoreTitle.tsv b/Resources/table/share/scoretitle/ScoreTitle.tsv index 05bb9b2..466f7b0 100644 --- a/Resources/table/share/scoretitle/ScoreTitle.tsv +++ b/Resources/table/share/scoretitle/ScoreTitle.tsv @@ -67,7 +67,7 @@ Id Type ScreenType ActivityId TimeId ExtraParams[0] ExtraParams[1] Priority Cond 13012002 999 2 3701 2 990012 3 990013 4 990014 5 Caged Bird Collectible Even though there is not much time left to escape, she still decides to stay here. · Gain [Caged Bird] x2 and rank up to Blue · Gain [Caged Bird] x3 and rank up to Purple · Gain [Caged Bird] x4 and rank up to Orange Obtained by clearing [Glimmering Life] Assets/Product/Texture/Image/UiCollection/Iconcollection061.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13012003 999 2 3702 2 990009 3 990010 4 990011 5 "Tactical" Dance Pad Collectible A dance pad recommended by Celica. Specially made to suit the Commandants' needs, the dance pad is light, portable, and can play random relaxing and cheerful music. It's just the pattern on it looks a bit familiar. Is it really a dance pad...? · Gain ["Tactical" Dance Pad] x10 and rank up to Blue · Gain ["Tactical" Dance Pad] x25 and rank up to Purple · Gain ["Tactical" Dance Pad] x50 and rank up to Orange Obtained by clearing [Dancing Stars] Assets/Product/Texture/Image/UiCollection/Iconcollection062.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13012004 2 2 9 4601 1408 2 990006 3 990007 4 990008 5 Nocturnal Path Badge Collectible A badge obtained from Project Babel Tower: Nocturnal Path, whose unique artistic carving makes it stand out among all the badges. A reward for commandants who have achieved Deep Strategic Simulation in Project Babel Tower Phase 8: Nocturnal Path. Its unique luster and carving design is a symbol of the excellent performance of its owner in a battle. · Complete Babel Tower mission [Nocturnal Journey VII], quality upgrade to Blue · Complete Babel Tower mission [Nocturnal Journey VIII], quality upgrade to Purple · Complete Babel Tower mission [Nocturnal Journey IX], quality upgrade to Orange Clear Babel Tower: Nocturnal Journey to receive 1 Assets/Product/Texture/Image/UiCollection/Iconcollection064.png Assets/Product/Texture/Image/UiCollection/Iconcollection064.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab -13013001 999 2 3800 5 Memorial Photo Album Collectible An album full of precious memories with everyone. Hope these memories can fill your days in the future. Obtained on the birthday Assets/Product/Texture/Image/UiCollection/Iconcollection065.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13013001 999 2 3799 5 Memorial Photo Album Collectible An album full of precious memories with everyone. Hope these memories can fill your days in the future. Obtained on the birthday Assets/Product/Texture/Image/UiCollection/Iconcollection065.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13013002 999 2 3801 2 990019 3 990020 4 990021 5 Concerto No. 1: Iris Collectible This is the first concerto that Selena wrote by pouring her feelings into the music as an opera singer. Although it is not perfect and the minor mistakes on it always make Selena look away in embarrassment, she still cherishes the music score and keeps it in a box to take care of it. Now, this memory is lying quietly in your hand like the music score that waits for two to play it till the end. · Gain 2 to upgrade it to Blue · Gain 3 to upgrade it to Purple · Gain 4 to upgrade it to Orange Obtained by clearing [Accompanist's Song] Assets/Product/Texture/Image/UiCollection/Iconcollection066.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13013003 999 2 3802 2 990022 3 990023 4 990024 5 Festival Group Photo Collectible The only group photo the Scavengers left. It records the last days of their struggles. However, most of the people in the photo have vanished in the changes of the times. · Gain 2 [Festival Group Photo] to upgrade it to Blue · Gain 3 [Festival Group Photo] to upgrade it to Purple · Gain 5 [Festival Group Photo] to upgrade it to Orange Obtained by clearing [Immunopolis] Assets/Product/Texture/Image/UiCollection/Iconcollection068.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13013004 9 2 1689213600 1 301 6 Honor Medal II Collectible Dear commandants, you have been through the most difficult battles this year, from the Red Tide to Atlantis. You fought so bravely that you all managed to seize hope even in difficult times. Hope this precious medal will witness your victory in the future and become a part of your memory.(Up to 2023/7/13 02:00 UTC) 1 2 3 4 Obtained from the 2nd Anniversary Sign-in event Assets/Product/Texture/Image/UiCollection/Iconcollection067.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab @@ -92,9 +92,19 @@ Id Type ScreenType ActivityId TimeId ExtraParams[0] ExtraParams[1] Priority Cond 13018003 999 2 7003 2 990073 3 990074 4 990075 5 "Blush" Collectible A faded parrot CUB that has completely stopped running. It used to be the companion of a Construct and recorded the battles from the Pulia Forest Park Ruins to the destruction of Asslam. · Gain 2 ["Blush"] to upgrade it to Blue. · Gain 3 ["Blush"] to upgrade it to Purple. · Gain 4 ["Blush"] to upgrade it to Purple. Obtained by clearing [Limit Break] Assets/Product/Texture/Image/UiCollection/Iconcollection089.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019001 999 2 8001 2 990085 3 990086 4 990087 5 Summer Memory Collectible A recording of the summer shot and saved because the recorder accidentally switched to the recording mode in a hurry. · Gain 3 [Summer Memory] to upgrade it to Blue · Gain 5 [Summer Memory] to upgrade it to Purple · Gain 7 [Summer Memory] to upgrade it to Orange Obtain by clearing [Midsummer Memento] Assets/Product/Texture/Image/UiCollection/Iconcollection093.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019002 999 2 8002 2 990076 3 990077 4 990078 5 Lithos' Data Sample Collectible The combat echo collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Litho. Her mysterious power can be felt even from the sample. · Gain 6★ Reward and rank up to Blue · Gain 9★ Reward and rank up to Purple · Gain 15★ Reward and rank up to Orange Obtain by clearing [Exodus Memoria] Assets/Product/Texture/Image/UiCollection/Iconcollection094.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab -13019003 2 2 13 11401 8003 2 990079 3 990080 4 990081 5 Triumphant Tide Badge Collectible A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. · Complete Babel Tower mission [Song of Victory VII] to upgrade it to Blue · Complete Babel Tower mission [Song of Victory VIII] to upgrade it to Purple · Complete Babel Tower mission [Song of Victory IX] to upgrade it to Orange Obtained by clearing [Babel Tower: Triumphant Tide] once 1 Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019003 2 2 13 11401 1410 2 990079 3 990080 4 990081 5 Triumphant Tide Badge Collectible A badge obtained from Project Babel: Triumphant Tide. Rewarded to commandants who have succeeded in an in-depth simulation of Project Babel tactical operation phase 10. The design carries the wish for the warrior to achieve a victory. · Complete Babel Tower mission [Song of Victory VII] to upgrade it to Blue · Complete Babel Tower mission [Song of Victory VIII] to upgrade it to Purple · Complete Babel Tower mission [Song of Victory IX] to upgrade it to Orange Obtained by clearing [Babel Tower: Triumphant Tide] once 1 Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Texture/Image/UiCollection/Iconcollection091.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019004 999 2 8004 2 990082 3 990083 4 990084 5 Fluorescent Coral Collectible A coral of a dim fluorescent color. The call of the tide attracts the fairies from the deep sea to the coast, turning it into a starry river that guides Bianca back home. · Gain 2 [Fluorescent Coral] to upgrade it to Blue · Gain 3 [Fluorescent Coral] to upgrade it to Purple · Gain 4 [Fluorescent Coral] to upgrade it to Orange Obtain by clearing [Reborn Resolve] Assets/Product/Texture/Image/UiCollection/Iconcollection092.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019101 999 2 9001 2 990088 3 990089 4 990090 5 Ballerina Tutu Collectible A soft snow-white tutu quietly hung on the display stand. With this tutu on, a ballerina lifts her knee and spins her body round and round. Does she realize why she has to dance? Does she remember the dance she performed yesterday? Does she know... when she can stop dancing? · Gain [Ballerina Tutu] ×2 and rank up to Blue · Gain [Ballerina Tutu] ×3 and rank up to Purple · Gain [Ballerina Tutu] ×4 and rank up to Orange Available through [A Dance in the Park] Assets/Product/Texture/Image/UiCollection/Iconcollection096.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019102 999 2 9002 2 990091 3 990092 4 990093 5 Rhomboid Polymagnet Collectible A once-popular toy in Babylonia created using the Engineering Force's industrial molds. It was discontinued due to safety issues from its imprudent pursuit of recreating industrial magnetism. Please handle this rarity with extreme care as it is both precious and extremely dangerous when near magnetic substances... · Gain [Rhomboid Polymagnet] ×2 and rank up to Blue · Gain [Rhomboid Polymagnet] ×3 and rank up to Purple · Gain [Rhomboid Polymagnet] ×4 and rank up to Orange Available through [Circuit Connect - Force Unleashed] Assets/Product/Texture/Image/UiCollection/Iconcollection095.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab 13019103 999 2 9003 2 990094 3 990095 4 990096 5 Porcelain Swan Collectible An exquisite porcelain of a swan resting on a tranquil lake. Noble and elegant, it wordlessly embodies Bambinata's wish for the partner dance she is well familiar with but unable to recreate. · Gain [Porcelain Swan] ×2 and rank up to Blue · Gain [Porcelain Swan] ×3 and rank up to Purple · Gain [Porcelain Swan] ×4 and rank up to Orange Available through [Dialogues with an Existentialist] Assets/Product/Texture/Image/UiCollection/Iconcollection098.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab -13019104 999 2 9004 5 Blessing From the Moon Collectible A special bookmark made by the WGAA in commemoration of the Mid-Autumn Festival. It has a blessing engraved on one side, and the other side is for you to write a message for someone you care about. Legend has it that if the bookmarks you receive are enough to form a full moon, you may engrave your wish on them, and the day of your dream coming true will arrive very soon. Available through the Mid-Autumn Festival event [Once in a Blue Moon] Assets/Product/Texture/Image/UiCollection/Iconcollection097.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab \ No newline at end of file +13019104 999 2 9004 5 Blessing From the Moon Collectible A special bookmark made by the WGAA in commemoration of the Mid-Autumn Festival. It has a blessing engraved on one side, and the other side is for you to write a message for someone you care about. Legend has it that if the bookmarks you receive are enough to form a full moon, you may engrave your wish on them, and the day of your dream coming true will arrive very soon. Available through the Mid-Autumn Festival event [Once in a Blue Moon] Assets/Product/Texture/Image/UiCollection/Iconcollection097.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019201 999 2 10001 2 990097 3 990098 4 990099 5 Primal Projection's Data Sample Collectible The combat echo collected by Babylonia. Displays different colors as it levels up. Available after simulating the battle against Primal Projection. A mysterious power can be felt even from the sample. · Gain 6★ Reward and rank up to Blue · Gain 9★ Reward and rank up to Purple · Gain 15★ Reward and rank up to Orange Obtained by clearing [Hyperspace Collapse] Assets/Product/Texture/Image/UiCollection/Iconcollection101.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019202 999 2 10002 5 Broken Tag Collectible A broken but unrusted tag that has survived warfare. It has recorded a concealed past. Now that she has bid farewell to her past self, she made up her mind to give it to you. Obtained by clearing [Arcade Anima - Crimson Abyss] Assets/Product/Texture/Image/UiCollection/Iconcollection100.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019203 999 2 10003 3 990100 4 990101 5 Team of Pixel Dream Collectible A special trophy given to the winning team of "Magic Square Trial". Each figurine has words on their bottoms, which form a sentence when placed together: "We are the champions!" · Gain [Team of Pixel Dream] x2 and rank up to Purple · Gain [Team of Pixel Dream] x3 and rank up to Orange Obtained by clearing [Magic Square Trial] Assets/Product/Texture/Image/UiCollection/Iconcollection099.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019204 999 2 10004 5 Worn-Out Daggers Collectible Among all the weapons he mastered over time, daggers are the ones that best suit his fighting style. Even though they can no longer slice an enemy, he still cherished them as much as in days past. Now, he entrusts them along with his past to your hands. Obtained by clearing [Arcade Anima - Nightblade] Assets/Product/Texture/Image/UiCollection/Iconcollection102.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019205 999 2 10005 5 Meowy Saver Collectible Thank you for retrieving the cats that went off to forage for space catnip. A mountain of cats in your room is proof of your benevolence. To honor your contribution, you are awarded with this special collectible. Obtained by clearing [Cat Grab] Assets/Product/Texture/Image/UiCollection/Iconcollection104.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019206 999 2 10001 2 990102 3 990103 4 990104 5 Locator Mark-II Collectible A locator modified by Lee from the power core of his old frame. As long as you are in danger, someone will come to save you no matter the time and distance. · Gain [Locator Mark-II] x2 and rank up to Blue · Gain [Locator Mark-II] x3 and rank up to Purple · Gain [Locator Mark-II] x4 and rank up to Orange Obtained by clearing [However Improbable] Assets/Product/Texture/Image/UiCollection/Iconcollection103.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019301 999 2 3800 5 Birthday Cake Collectible A birthday cake made by everyone. It is sprinkled with everyone's gratitude and blessings for Commandant. Obtained on the 2nd birthday Assets/Product/Texture/Image/UiCollection/Iconcollection105.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019302 999 2 11001 4 990105 5 Graffiti Pioneer Collectible This mini robot entered mass production in the Palette Clash as a tool used by the three schools. It will spray graffiti on walls all around the city to increase the school's influence. · Gain [Graffiti Pioneer] x2 and rank up to Orange Obtained by clearing [Palette Clash] Assets/Product/Texture/Image/UiCollection/Iconcollection107.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019303 2 2 15 14804 1411 2 990106 3 990107 4 990108 5 Sidereal Impression Badge Collectible A badge obtained from Project Babel Tower: Sidereal Impression. Unlike most badges, this one was not carved but made from multiple layers of oil paint. It is awarded to commandants who have achieved deep strategy simulation in the Sidereal Impression operation. · Complete Babel Tower mission [Highlight VII] and rank up to Blue · Complete Babel Tower mission [Highlight VIII] and rank up to Purple · Complete Babel Tower mission [Highlight IX] and rank up to Orange Obtained by clearing [Babel Tower: Sidereal Impression] once 1 Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Texture/Image/UiCollection/Iconcollection106.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab +13019304 999 2 11002 2 990109 3 990110 4 990111 5 Picture Book Collectible Ayla created this comic to fulfil a little promise she once made. Inspired by a popular theme in the Golden Age, this book features a classic story of girls defeating evil forces and saving the world while wearing magical armors. · Gain [Picture Books] x2 and rank up to Blue · Gain [Picture Books] x3 and rank up to Purple · Gain [Picture Books] x4 and rank up to Orange Obtained by clearing [Age of Creators] Assets/Product/Texture/Image/UiCollection/Iconcollection108.png Assets/Product/Ui/ComponentPrefab/UiCollection/CollectionStyleOne.prefab \ No newline at end of file diff --git a/Resources/table/share/signin/SignIn.tsv b/Resources/table/share/signin/SignIn.tsv index a87912a..e993f2c 100644 --- a/Resources/table/share/signin/SignIn.tsv +++ b/Resources/table/share/signin/SignIn.tsv @@ -1,59 +1,65 @@ -Id TimeId Name PrefabPath Type RoundDays[1] SubRoundId[1] RoundDays[2] SubRoundId[2] RoundDays[3] SubRoundId[3] RoundDays[4] SubRoundId[4] OpenLevel OpenStage PreSignId IsShowWhenDayOver IsShowWhenSignOver -1 24 Daily Log-in Assets/Product/Ui/ComponentPrefab/Sign/SignDaily.prefab 1 28 101 2 0 1 -2 24 New Player Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignNewhand.prefab 2 7 1001 7 1002 10010203 0 0 -5 Christmas Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignChristmas.prefab 2 7 1003 20 0 0 -6 Lantern Festival Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival.prefab 2 7 1004 20 0 0 -7 Spring Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignSpringFestival.prefab 2 7 1005 20 0 0 -8 Eternal Engine Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLieche.prefab 2 7 1006 20 0 0 -9 [Nona] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignZhongguochuan.prefab 2 7 1007 20 0 0 -10 [K.M.] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignDaduhui.prefab 2 7 1008 20 0 0 -11 Grand Blue Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignShuishangleyuanNew.prefab 2 7 1009 7 1010 20 0 0 -12 Firn Night Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignFirnNight.prefab 2 7 1011 20 0 0 -13 Autumn Pilgrimage Assets/Product/Ui/ComponentPrefab/Sign/SignZhongqiu.prefab 2 7 1012 20 0 0 -14 Lost Chapter Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignQu.prefab 2 7 1013 20 0 0 -15 Fake Ascension Assets/Product/Ui/ComponentPrefab/Sign/Sign1Year.prefab 2 7 1014 20 0 0 -16 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/Sign1Year2.prefab 2 3 1015 20 0 0 -17 Untold Naraka Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignNier.prefab 2 7 1016 7 1017 20 0 0 -18 2160095 Fortune January Assets/Product/Ui/ComponentPrefab/Sign/SignSpringFestival2.prefab 2 3 1018 20 0 0 -19 Spring Tribute Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack.prefab 3 7 1019 7 1020 0 0 -20 New Year Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack2.prefab 3 7 1021 0 0 -21 Echo Aria Sign-In Assets/Product/Ui/ComponentPrefab/Sign/SignWanshi.prefab 2 7 1022 20 0 0 -22 Imprisoned Sight Assets/Product/Ui/ComponentPrefab/Sign/SignChrome.prefab 2 7 1023 20 0 0 -23 Inscription of Labyrinth Assets/Product/Ui/ComponentPrefab/Sign/SignInNo21.prefab 2 7 1024 20 0 0 -24 Eden Festival Assets/Product/Ui/ComponentPrefab/Sign/SignMengWar.prefab 2 7 1025 7 1026 52 0 0 -25 The Last Spark Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignInXiahuo.prefab 2 7 1027 20 0 0 -26 Merry Christmas Assets/Product/Ui/ComponentPrefab/Sign/SignSummer.prefab 2 7 1028 20 0 0 -27 Evernight Beat Assets/Product/Ui/ComponentPrefab/Sign/SignLuolan.prefab 2 7 1029 20 0 0 -28 2160180 Miles of Moonlight Assets/Product/Ui/ComponentPrefab/Sign/SignZhongqiu2.prefab 2 3 1030 20 0 0 -29 The Surviving Lucem Assets/Product/Ui/ComponentPrefab/Sign/SignLiv.prefab 2 7 1031 20 0 0 -30 Recitativo di Fantasia Assets/Product/Ui/ComponentPrefab/Sign/Sign2Year.prefab 2 7 1032 20 0 0 -31 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignJPAnniversary.prefab 2 3 1033 20 0 0 -32 Reveries with a Whale Assets/Product/Ui/ComponentPrefab/Sign/SignPulao.prefab 2 7 1034 20 0 0 -33 New Year's Day Celebration Assets/Product/Ui/ComponentPrefab/Sign/SignJPChristmas.prefab 2 3 1035 20 0 0 -36 Her Last Bow Assets/Product/Ui/ComponentPrefab/Sign/Sign70jiqiren.prefab 2 7 1036 20 0 0 -35 Spring Blossom Assets/Product/Ui/ComponentPrefab/Sign/Sign70chunjie.prefab 2 3 1037 20 0 0 -37 The Ark Beyond Assets/Product/Ui/ComponentPrefab/Sign/SignHaicma.prefab 2 7 1038 20 0 0 -38 A New Divide Assets/Product/Ui/ComponentPrefab/Sign/SignKarenina.prefab 2 7 1039 20 0 0 -39 9702 Labor Day Logs Assets/Product/Ui/ComponentPrefab/Sign/SignMayDayV128.prefab 2 3 1040 20 0 0 -40 10103 Cinder Burns Assets/Product/Ui/ComponentPrefab/Sign/SignNuoanV129.prefab 2 7 1041 20 0 0 -41 10104 Bunny Dance Assets/Product/Ui/ComponentPrefab/Sign/SignJpBaiqing.prefab 2 3 1042 20 0 0 -42 24 Cogsgiving Gifts Assets/Product/Ui/ComponentPrefab/Sign/SignNewhand2.prefab 2 7 1043 10010203 0 0 -43 11901 Across the Ruined Sea Assets/Product/Ui/ComponentPrefab/Sign/SignBiancaV130.prefab 2 7 1044 20 0 0 -44 12503 Left Unsaid Assets/Product/Ui/ComponentPrefab/Sign/SignBBNTV131.prefab 2 7 1045 20 0 0 -45 12504 Autumn Moon Brightens Assets/Product/Ui/ComponentPrefab/Sign/SignMoonV131.prefab 2 3 1046 20 0 0 -1000002 Fallen Star Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignHeixing.prefab 2 7 1000002 20 0 0 -1100003 Valentine's Day Assets/Product/Ui/ComponentPrefab/Sign/SignValentine.prefab 2 7 1100003 20 0 0 -1200001 Xmas&新年ログイン Assets/Product/Ui/ComponentPrefab/Sign/SignJpXmas.prefab 2 7 1200001 3 1200002 20 0 0 -1300001 [Frozen] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnjidi.prefab 2 7 1300001 20 -1300020 [100-day] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnHundred.prefab 2 7 1300020 20 0 0 -1300030 [Half Anniv.] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnHalfAnniv.prefab 2 5 1300030 20 0 0 -1300040 Lantern Fest. Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival.prefab 2 5 1300040 20 0 0 -1300050 White Day Sign-in Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnKrWhiteDay.prefab 2 7 1300050 20 0 0 -1300060 2150000 Kowloong · Bygone Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnKaizhai.prefab 2 5 1300060 20 0 0 -1300100 2160017 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignEnAnniv.prefab 2 7 1300100 20 0 0 -1300150 Luxury 14-Day Pass Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack.prefab 3 7 1300150 7 1300151 0 0 -1300160 S-Rank 7-Day Pass Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack2.prefab 3 7 1300160 0 0 -1300170 2160030 Mid-Autumn Festival Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnMidAutumn.prefab 2 3 1300170 20 0 0 -1300210 2160082 Happy New Year Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnYuandan22.prefab 2 3 1300210 20 0 0 -1300230 2160094 Lantern Fest. Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival2.prefab 2 5 1300230 20 0 0 -1300240 2160161 2nd Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignEN2Year.prefab 2 3 1300240 20 0 0 \ No newline at end of file +Id TimeId Name PrefabPath FullScreenBg BtnBg Type RoundDays[1] SubRoundId[1] RoundDays[2] SubRoundId[2] RoundDays[3] SubRoundId[3] RoundDays[4] SubRoundId[4] OpenLevel OpenStage PreSignId IsShowWhenDayOver IsShowWhenSignOver CreateTimeId +1 24 Daily Log-in Assets/Product/Ui/ComponentPrefab/Sign/SignDaily.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgDailyLoginNew.png Assets/Product/Texture/Image/UiActivityBase/SignLabelDailyLoginNew.png 1 28 101 2 0 1 +2 24 New Player Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignNewhand.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSignInNewPlayer.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSignInNewPlayer.png 2 7 1001 7 1002 10010203 0 0 +5 Christmas Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignChristmas.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png 2 7 1003 20 0 0 +6 Lantern Festival Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg38.png 2 7 1004 20 0 0 +7 Spring Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignSpringFestival.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg11.png 2 7 1005 20 0 0 +8 Eternal Engine Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLieche.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg21.png 2 7 1006 20 0 0 +9 [Nona] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignZhongguochuan.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg20.png 2 7 1007 20 0 0 +10 [K.M.] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignDaduhui.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg29.png 2 7 1008 20 0 0 +11 Grand Blue Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignShuishangleyuanNew.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg45.png 2 7 1009 7 1010 20 0 0 +12 Firn Night Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignFirnNight.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg44.png 2 7 1011 20 0 0 +13 Autumn Pilgrimage Assets/Product/Ui/ComponentPrefab/Sign/SignZhongqiu.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg33.png 2 7 1012 20 0 0 +14 Lost Chapter Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignQu.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 2 7 1013 20 0 0 +15 Fake Ascension Assets/Product/Ui/ComponentPrefab/Sign/Sign1Year.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg2.png 2 7 1014 20 0 0 +16 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/Sign1Year2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg47.png 2 3 1015 20 0 0 +17 Untold Naraka Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignNier.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg55.png 2 7 1016 7 1017 20 0 0 +18 Fortune January Assets/Product/Ui/ComponentPrefab/Sign/SignSpringFestival2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg9.png 2 3 1018 20 0 0 +19 Spring Tribute Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg48.png 3 7 1019 7 1020 0 0 +20 New Year Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png 3 7 1021 0 0 +21 Echo Aria Sign-In Assets/Product/Ui/ComponentPrefab/Sign/SignWanshi.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png 2 7 1022 20 0 0 +22 Imprisoned Sight Assets/Product/Ui/ComponentPrefab/Sign/SignChrome.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1023 20 0 0 +23 Inscription of Labyrinth Assets/Product/Ui/ComponentPrefab/Sign/SignInNo21.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgKrLantern.png 2 7 1024 20 0 0 +24 Eden Festival Assets/Product/Ui/ComponentPrefab/Sign/SignMengWar.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV128.png 2 7 1025 7 1026 52 0 0 +25 The Last Spark Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignInXiahuo.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryKaLieV128.png 2 7 1027 20 0 0 +26 Merry Christmas Assets/Product/Ui/ComponentPrefab/Sign/SignSummer.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg53.png 2 7 1028 20 0 0 +27 Evernight Beat Assets/Product/Ui/ComponentPrefab/Sign/SignLuolan.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableZhongZhiV129.png 2 7 1029 20 0 0 +28 Miles of Moonlight Assets/Product/Ui/ComponentPrefab/Sign/SignZhongqiu2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV129.png 2 3 1030 20 0 0 +29 The Surviving Lucem Assets/Product/Ui/ComponentPrefab/Sign/SignLiv.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryNuoAnV129.png 2 7 1031 20 0 0 +30 Recitativo di Fantasia Assets/Product/Ui/ComponentPrefab/Sign/Sign2Year.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryIdolV129.png 2 7 1032 20 0 0 +31 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignSelena.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseTableBgJpWeiLaSummer.png 2 3 1033 20 0 0 +32 Reveries with a Whale Assets/Product/Ui/ComponentPrefab/Sign/SignPulao.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV130.png 2 7 1034 20 0 0 +33 New Year's Day Celebration Assets/Product/Ui/ComponentPrefab/Sign/SignPulaoYuandna.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBiankaV130.png 2 3 1035 20 0 0 +36 Her Last Bow Assets/Product/Ui/ComponentPrefab/Sign/Sign70jiqiren.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryPetV130.png 2 7 1036 20 0 0 +35 Spring Blossom Assets/Product/Ui/ComponentPrefab/Sign/Sign70chunjie.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png 2 3 1037 20 0 0 +37 The Ark Beyond Assets/Product/Ui/ComponentPrefab/Sign/SignHaicma.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryVelaV130.png 2 7 1038 20 0 0 +38 A New Divide Assets/Product/Ui/ComponentPrefab/Sign/SignKarenina.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBansV130.png 2 7 1039 20 0 0 +39 Labor Day Logs Assets/Product/Ui/ComponentPrefab/Sign/SignMayDayV128.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableMainLineV131.png 2 3 1040 20 0 0 +40 Cinder Burns Assets/Product/Ui/ComponentPrefab/Sign/SignNuoanV129.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryBBNTV131.png 2 7 1041 20 0 0 +41 Bunny Dance Assets/Product/Ui/ComponentPrefab/Sign/SignDuanWuV129.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 3 1042 20 0 0 +42 24 Cogsgiving Gifts - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignNewhand2.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseSignInCelica.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelSignInCelica.png 2 7 1043 10010203 0 0 30 +43 Across the Ruined Sea Assets/Product/Ui/ComponentPrefab/Sign/SignBiancaV130.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1044 20 0 0 +44 Left Unsaid Assets/Product/Ui/ComponentPrefab/Sign/SignBBNTV131.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1045 20 0 0 +45 Autumn Moon Brightens Assets/Product/Ui/ComponentPrefab/Sign/SignMoonV131.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 3 1046 20 0 0 +46 13804 Spiral of Chronos Assets/Product/Ui/ComponentPrefab/Sign/SignLeeV132.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLuoziNikkiV131.png 2 7 1047 20 0 0 +47 14507 Renaissance du Fantastique - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignMainSAilaV200.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgSAilaV200.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelFirstSAilaV200.png 2 7 1048 20 0 0 +48 14508 Thousand-Day Colors - Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignMainAnniversaryV200.prefab Assets/Product/Texture/Image/UiActivityBase/SignBgAnniversaryV200.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelFirstAnniversaryV200.png 2 3 1049 20 0 0 +1000002 Fallen Star Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignHeixing.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg49.png 2 7 1000002 20 0 0 +1100003 Valentine's Day Assets/Product/Ui/ComponentPrefab/Sign/SignValentine.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg46.png 2 7 1100003 20 0 0 +1200001 Xmas&新年ログイン Assets/Product/Ui/ComponentPrefab/Sign/SignJpXmas.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1200001 3 1200002 20 0 0 +1300001 [Frozen] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnjidi.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1300001 20 +1300020 [100-day] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnHundred.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1300020 20 0 0 +1300030 [Half Anniv.] Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignEnHalfAnniv.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 5 1300030 20 0 0 +1300040 Lantern Fest. Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 5 1300040 20 0 0 +1300050 White Day Sign-in Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnKrWhiteDay.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1300050 20 0 0 +1300060 2150000 Kowloong · Bygone Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnKaizhai.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 5 1300060 20 0 0 +1300100 2160017 Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignEnAnniv.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 7 1300100 20 0 0 +1300150 Luxury 14-Day Pass Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 3 7 1300150 7 1300151 0 0 +1300160 S-Rank 7-Day Pass Assets/Product/Ui/ComponentPrefab/Sign/SignGiftPack2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 3 7 1300160 0 0 +1300170 2160030 Mid-Autumn Festival Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnMidAutumn.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300170 20 0 0 +1300210 2160082 Happy New Year Assets/Product/Ui/ComponentPrefab/Sign/UiSignBannerEnYuandan22.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300210 20 0 0 +1300230 2160094 Lantern Fest. Sign-in Assets/Product/Ui/ComponentPrefab/Sign/SignLanternFestival2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 5 1300230 20 0 0 +1300240 2160161 2nd Anniversary Gift Assets/Product/Ui/ComponentPrefab/Sign/SignEN2Year.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300240 20 0 0 +1300250 2160202 New Beginnings Assets/Product/Ui/ComponentPrefab/Sign/SignKrYuanDan2.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300250 20 0 0 +1300260 2160203 Merry Christmas Assets/Product/Ui/ComponentPrefab/Sign/SignKrChristmas.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating02.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg50.png 2 3 1300260 20 0 0 +1300270 2160226 Spring Blossom Assets/Product/Ui/ComponentPrefab/Sign/Sign70chunjie.prefab Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseYuanDan.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLableTryLivV130.png 2 3 1300270 20 0 0 diff --git a/Resources/table/share/signin/SignInReward.tsv b/Resources/table/share/signin/SignInReward.tsv index a76c20b..c05b430 100644 --- a/Resources/table/share/signin/SignInReward.tsv +++ b/Resources/table/share/signin/SignInReward.tsv @@ -313,6 +313,23 @@ Id SignId Pre Round Day IsGrandPrix RewardType RewardId DropId ShowRewardId 312 45 1 1 1 1 1 7403 7403 313 45 2 1 2 1 1 7404 7404 314 45 3 1 3 1 1 7405 7405 +315 46 1 1 1 1 1 7406 7406 +316 46 2 1 2 0 1 7407 7407 +317 46 3 1 3 1 1 7408 7408 +318 46 4 1 4 0 1 7409 7409 +319 46 5 1 5 0 1 7410 7410 +320 46 6 1 6 0 1 7411 7411 +321 46 7 1 7 1 1 7412 7412 +322 47 1 1 1 0 1 7413 7413 +323 47 2 1 2 0 1 7414 7414 +324 47 3 1 3 0 1 7415 7415 +325 47 4 1 4 0 1 7416 7416 +326 47 5 1 5 0 1 7417 7417 +327 47 6 1 6 0 1 7418 7418 +328 47 7 1 7 0 1 7419 7419 +329 48 1 1 1 0 1 7420 7420 +330 48 2 1 2 0 1 7421 7421 +331 48 3 1 3 0 1 7422 7422 1000014 1000002 1 1 1 0 1 3000026 3000026 1000015 1000002 2 1 2 0 1 3000027 3000027 1000016 1000002 3 1 3 0 1 3000028 3000028 @@ -414,4 +431,13 @@ Id SignId Pre Round Day IsGrandPrix RewardType RewardId DropId ShowRewardId 1300234 1300230 5 1 5 1 1 5000607 5000607 1300240 1300240 1 1 1 0 1 5000750 5000750 1300241 1300240 2 1 2 0 1 5000751 5000751 -1300242 1300240 3 1 3 0 1 5000752 5000752 \ No newline at end of file +1300242 1300240 3 1 3 0 1 5000752 5000752 +1300250 1300250 1 1 1 1 1 5000835 5000835 +1300251 1300250 2 1 2 1 1 5000836 5000836 +1300252 1300250 3 1 3 1 1 5000837 5000837 +1300260 1300260 1 1 1 1 1 5000838 5000838 +1300261 1300260 2 1 2 1 1 5000839 5000839 +1300262 1300260 3 1 3 1 1 5000840 5000840 +1300270 1300270 1 1 1 1 1 5000866 5000866 +1300271 1300270 2 1 2 1 1 5000867 5000867 +1300272 1300270 3 1 3 1 1 5000868 5000868 \ No newline at end of file diff --git a/Resources/table/share/signin/summersignin/SummerSignIn.tsv b/Resources/table/share/signin/summersignin/SummerSignIn.tsv index a6b581c..5c7d71e 100644 --- a/Resources/table/share/signin/summersignin/SummerSignIn.tsv +++ b/Resources/table/share/signin/summersignin/SummerSignIn.tsv @@ -1,2 +1,3 @@ Id TimeId MessageId[1] MessageRewardId[1] ArchiveMailId[1] MessageId[2] MessageRewardId[2] ArchiveMailId[2] MessageId[3] MessageRewardId[3] ArchiveMailId[3] MessageId[4] MessageRewardId[4] ArchiveMailId[4] MessageId[5] MessageRewardId[5] ArchiveMailId[5] MessageId[6] MessageRewardId[6] ArchiveMailId[6] MessageId[7] MessageRewardId[7] ArchiveMailId[7] MessageId[8] MessageRewardId[8] ArchiveMailId[8] MessageId[9] MessageRewardId[9] ArchiveMailId[9] MessageId[10] MessageRewardId[10] ArchiveMailId[10] MessageId[11] MessageRewardId[11] ArchiveMailId[11] MessageId[12] MessageRewardId[12] ArchiveMailId[12] MessageId[13] MessageRewardId[13] ArchiveMailId[13] MessageId[14] MessageRewardId[14] ArchiveMailId[14] -1 11801 101 79001 175 102 79002 176 103 79003 177 104 79004 178 105 79005 179 106 79006 180 107 79007 181 108 79008 182 109 79009 183 110 79010 184 111 79011 185 112 79012 186 113 79013 187 114 79014 188 +1 101 79001 175 102 79002 176 103 79003 177 104 79004 178 105 79005 179 106 79006 180 107 79007 181 108 79008 182 109 79009 183 110 79010 184 111 79011 185 112 79012 186 113 79013 187 114 79014 188 +2 14803 201 79101 175 202 79102 176 203 79103 177 204 79104 178 205 79105 179 206 79106 180 207 79107 181 208 79108 182 209 79109 183 210 79110 184 211 79111 185 212 79112 186 213 79113 187 214 79114 188 diff --git a/Resources/table/share/skinvote/SkinVoteActivity.tsv b/Resources/table/share/skinvote/SkinVoteActivity.tsv new file mode 100644 index 0000000..4285b94 --- /dev/null +++ b/Resources/table/share/skinvote/SkinVoteActivity.tsv @@ -0,0 +1,2 @@ +Id TimeId VoteTimeId RewardId +1 14802 14801 604001 diff --git a/Resources/table/share/skinvote/SkinVoteNameGroup.tsv b/Resources/table/share/skinvote/SkinVoteNameGroup.tsv new file mode 100644 index 0000000..49a6897 --- /dev/null +++ b/Resources/table/share/skinvote/SkinVoteNameGroup.tsv @@ -0,0 +1,5 @@ +Id Name ActivityId +1 Snow Oath 1 +2 Snowy Blossom 1 +3 Solitary Dream 1 +4 Snow Petals 1 diff --git a/Resources/table/share/statussyncfight/FightConfig.tsv b/Resources/table/share/statussyncfight/FightConfig.tsv new file mode 100644 index 0000000..daadd52 --- /dev/null +++ b/Resources/table/share/statussyncfight/FightConfig.tsv @@ -0,0 +1,46 @@ +Key Type Value +Gravity float -50 +IdleJumpForceTime float 0.15 +RunJumpForceTime float 0.15 +JumpSpeed float 15 +ChangeDownSpeed float 3.5 +DownSpeed float 0 +MoveJumpSpeed float 5.5 +IdleJumpSpeed float 3 +GroundNormalAngle float 40 +DefaultCameraId int 1 +UiDebuggerBehaviourTreeDLC string Assets/Product/Ui/Prefab/UiDebuggerBehaviourTreeDLC.prefab +UiDebuggerDamageContextDLC string Assets/Product/Ui/Prefab/UiDebuggerDamageContextDLC.prefab +UiDebuggerNpcFightDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcFightDLC.prefab +UiDebuggerNpcListDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcListDLC.prefab +UiDebuggerFightShortcutDLC string Assets/Product/Ui/Prefab/UiDebuggerFightShortcutDLC.prefab +UiDebuggerFightLagDLC string Assets/Product/Ui/Prefab/UiDebuggerFightLagDLC.prefab +UiDebuggerFubenListDLC string Assets/Product/Ui/Prefab/UiDebuggerFubenListDLC.prefab +UiDebuggerNpcCustomDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcCustomDLC.prefab +UiDebuggerFightBuffDLC string Assets/Product/Ui/Prefab/UiDebuggerFightBuffDLC.prefab +UiDebuggerNpcPartEventDLC string Assets/Product/Ui/Prefab/UiDebuggerNpcPartEventDLC.prefab +RotationSpeed float 15 +SyncPositionShowCount int 7 +CameraPerspectiveAlpha float 0.9 +CameraPerspectiveDurationTime float 0.4 +CameraPerspectiveEaseInTime float 0.2 +CameraPerspectiveEaseOutTime float 0.2 +CameraPerspectiveStartTime float 0.2 +MaxBallCountTotal int 16 +MaxBallCountTotalSpear int 40 +BallMoveSpeed int 2000 +BallWidth int 1000 +BallBoxLength int 7000 +BallBoxLengthSpearMode int 31000 +BallRemovingSounds string 1001|1002|1003 +FightTimeLimit float 30000 +FightRebornTime float 30 +FightRescueTime float 1 +FightLowHpPercent float 0.25 +FightLowHpScreenEffect int 100002 +FightDeathScreenEffect int 100004 +HitMaxDownBounceSpeed float 20 +HitAirUpMinTransDownAnimSpeed float 0 +HitAirUpMaxTransDownAnimSpeed float 0.16 +MaxRebornCount int 1 +MaxSosCount int 1 diff --git a/Resources/table/share/statussyncfight/WorldTrigger.tsv b/Resources/table/share/statussyncfight/WorldTrigger.tsv new file mode 100644 index 0000000..a9a9d51 --- /dev/null +++ b/Resources/table/share/statussyncfight/WorldTrigger.tsv @@ -0,0 +1,2 @@ +Id Condition Event +101 BossDeath FightWin diff --git a/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv b/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv new file mode 100644 index 0000000..962ece5 --- /dev/null +++ b/Resources/table/share/statussyncfight/attrib/npc/Attrib.tsv @@ -0,0 +1,11 @@ +Id Life Attack Defense Pierce PhysicalAmp Element1Amp Element2Amp Element3Amp Element4Amp PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalPierce Element1Pierce Element2Pierce Element3Pierce Element4Pierce PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageBonus DamageReduction Crit CritResistance CritDamage PartDamageBonus PartDamageReduction ThreatRate CharacterValue Sp IdleSpinningSpeed RunSpinningSpeed DodgeEnergy JumpEnergy DodgeEnergyRegen JumpEnergyRegen CustomEnergyGroup1 CustomEnergyGroup2 CustomEnergyGroup3 CustomEnergyGroup4 +1002 10000 750 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1003 100000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 +1006 100000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 100 100 100 100 +9003 99999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +9536 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8001 1200000 500 5000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8002 9999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +8004 999999 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 0 0 1.05 1.05 0 0 0 0 100 100 100 100 +1014 7000 850 1000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 120 80 100 100 +1007 2000 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10000 200 4 1.05 1.05 1000 1000 5 5 1000 1000 100 100 diff --git a/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv b/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv new file mode 100644 index 0000000..d9f6c88 --- /dev/null +++ b/Resources/table/share/statussyncfight/attrib/part/Attrib.tsv @@ -0,0 +1,2 @@ +Id Defense PhysicalReduction Element1Reduction Element2Reduction Element3Reduction Element4Reduction PhysicalResistance Element1Resistance Element2Resistance Element3Resistance Element4Resistance DamageReduction CritResistance PartDamageBonus PartDamageReduction +1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 diff --git a/Resources/table/share/statussyncfight/behavior/behavior/Behavior.tsv b/Resources/table/share/statussyncfight/behavior/behavior/Behavior.tsv new file mode 100644 index 0000000..48d2bd8 --- /dev/null +++ b/Resources/table/share/statussyncfight/behavior/behavior/Behavior.tsv @@ -0,0 +1,2 @@ +Id Type Priority Root PrefixRoot PreLoadRoot +900101 OnFrame 0 900102 900101 diff --git a/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv new file mode 100644 index 0000000..46cbb94 --- /dev/null +++ b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorA.tsv @@ -0,0 +1,39 @@ +Id Type Priority Root PrefixRoot PreLoadRoot +1002144 OnFrame 0 1002144 -1002144 +1000053 OnFrame 0 1000053 -1000053 +1000056 OnFrame 0 1000056 -1000056 +1000061 AfterDamageCalc 0 1000061 -1000061 +1000062 OnNpcDestroy 0 1000062 -1000062 +1002 OnFrame 0 1002 -1002 +1003 OnFrame 0 1003 -1003 +1006 OnFrame 0 1006 -1006 +1000009 OnFrame 0 1000009 -1000009 +1000011 AfterDamageCalc 0 1000011 -1000011 +1000012 OnFrame 0 1000012 -1000012 +1000016 OnFrame 0 1000016 +1000017 OnFrame 0 1000017 +1000018 OnFrame 0 1000018 -1000018 +1000020 OnFrame 0 1000020 +1000021 OnFrame 0 1000021 +1000022 OnFrame 0 1000022 +1000023 OnFrame 0 1000023 +1000024 OnFrame 0 1000024 +1000025 OnFrame 0 1000025 +1000026 OnFrame 0 1000026 +1000027 OnFrame 0 1000027 -1000027 +1000028 OnFrame 0 1000028 +1000030 OnFrame 0 1000030 -1000030 +1000031 OnFrame 0 1000031 +1000041 OnFrame 0 1000041 -1000041 +1000042 OnFrame 0 1000042 +1000045 OnFrame 0 1000045 -1000045 +1000046 OnFrame 0 1000046 -1000046 +1000047 OnFrame 0 1000047 -1000047 +1000048 OnFrame 0 1000048 -1000048 +1000066 OnFrame 0 1000066 -1000066 +1000067 OnFrame 0 1000067 -1000067 +1002070 OnFrame 0 1002070 +1002071 OnFrame 0 1002071 +1002072 OnFrame 0 1002072 +1002073 OnFrame 0 1002073 +1002079 OnFrame 0 1002079 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/behavior/behavior/BehaviorB.tsv b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorB.tsv new file mode 100644 index 0000000..57499ad --- /dev/null +++ b/Resources/table/share/statussyncfight/behavior/behavior/BehaviorB.tsv @@ -0,0 +1,2 @@ +Id Type Priority Root PrefixRoot PreLoadRoot +5000 OnFrame 0 5000 -5000 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv new file mode 100644 index 0000000..5755728 --- /dev/null +++ b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeA.tsv @@ -0,0 +1,5570 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +1002030 3 100000001 +100000001 1 100000002 100000012 +100000002 2 100000003 100000004 100000008 100000009 100000010 100000011 +100000003 0 CheckBuffKind 0|1002031 +100000004 1 100000005 100000006 100000007 +100000005 0 CheckInt 1#8|1#100011|1 +100000006 0 CheckInt 1#8|1#100012|1 +100000007 0 CheckInt 1#8|1#100013|1 +100000008 0 Magic 1#2001|1002100|0 +100000009 0 Magic 1#2001|1002035|0 +100000010 0 Magic 1#2001|1002036|0 +100000011 0 Magic 1#2001|1002145|0 +100000012 2 100000013 100000017 +100000013 1 100000014 100000015 100000016 +100000014 0 CheckInt 1#8|1#100013|1 +100000015 0 CheckInt 1#8|1#100023|1 +100000016 0 CheckInt 1#8|1#100033|1 +100000017 0 Magic 1#2001|1002031|0 +-1002144 3 100000018 100000019 100000020 100000021 100000022 +100000018 0 GetSelfNpc 1#2001 +100000019 0 GetBehaviorTime 1#10021441 +100000020 0 SetFloat 1#10021442|0 +100000021 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000022 0 SetInt 2#10021140|0 +1002144 2 100000023 +100000023 1 100000024 100000036 100000041 +100000024 2 100000025 100000026 100000032 100000033 100000034 100000035 +100000025 0 CheckBuffKind 0|1002100 +100000026 3 100000027 +100000027 2 100000028 100000029 100000030 100000031 +100000028 0 CheckInt 2#10021140|0|1 +100000029 0 Magic 1#2001|1002145|0 +100000030 0 DoSetCustomEnergyGroupBarActive 1#2001|0|1 +100000031 0 SetInt 2#10021140|1 +100000032 0 CheckBehaviorTime 1#10021442|0 +100000033 0 Magic 1#2001|1002146|0 +100000034 0 GetBehaviorTime 1#10021441 +100000035 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000036 2 100000037 100000038 100000039 100000040 +100000037 0 1 CheckBuffKind 0|1002100 +100000038 0 CheckInt 2#10021140|1|1 +100000039 0 DoSetCustomEnergyGroupBarActive 1#2001|0|0 +100000040 0 SetInt 2#10021140|0 +100000041 0 ReturnTrue +-1000053 3 100000042 100000043 100000044 100000045 100000046 +100000042 0 GetSelfNpc 1#2001 +100000043 0 GetBehaviorTime 1#10021441 +100000044 0 SetFloat 1#10021442|0 +100000045 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000046 0 SetInt 1#10021140|0 +1000053 2 100000047 +100000047 1 100000048 100000060 100000065 +100000048 2 100000049 100000050 100000056 100000057 100000058 100000059 +100000049 0 CheckInt 2#4000|1|1 +100000050 3 100000051 +100000051 2 100000052 100000053 100000054 100000055 +100000052 0 CheckInt 1#10021140|0|1 +100000053 0 DoSetCustomEnergyGroupBarActive 1#2001|1|1 +100000054 0 Magic 1#2001|1000054|0 +100000055 0 SetInt 1#10021140|1 +100000056 0 CheckBehaviorTime 1#10021442|0 +100000057 0 Magic 1#2001|1000055|0 +100000058 0 GetBehaviorTime 1#10021441 +100000059 0 FloatAddFloat 1#10021442|1#10021441|0.1 +100000060 2 100000061 100000062 100000063 100000064 +100000061 0 CheckInt 2#4000|0|1 +100000062 0 CheckInt 1#10021140|1|1 +100000063 0 DoSetCustomEnergyGroupBarActive 1#2001|1|0 +100000064 0 SetInt 1#10021140|0 +100000065 0 ReturnTrue +-1000056 3 100000066 100000067 100000068 100000069 100000070 +100000066 0 GetSelfNpc 1#2001 +100000067 0 SetInt 1#10021140|0 +100000068 0 SetInt 1#100|0 +100000069 0 SetInt 1#101|0 +100000070 0 SetInt 1#102|0 +1000056 2 100000071 +100000071 1 100000072 100000083 +100000072 2 100000073 100000074 +100000073 0 CheckInt 2#4000|1|1 +100000074 3 100000075 +100000075 2 100000076 100000077 100000078 100000079 100000080 100000081 100000082 +100000076 0 CheckInt 1#10021140|0|1 +100000077 0 DoSetCustomEnergyGroupBarActive 1#2001|2|1 +100000078 0 DoSetCustomEnergyGroupBarActive 1#2001|3|1 +100000079 0 Magic 1#2001|1000057|0 +100000080 0 Magic 1#2001|1000059|0 +100000081 0 Magic 0|1000061|0 +100000082 0 SetInt 1#10021140|1 +100000083 2 100000084 100000085 100000086 100000087 100000088 100000089 +100000084 0 CheckInt 2#4000|0|1 +100000085 0 DoSetCustomEnergyGroupBarActive 1#2001|2|0 +100000086 0 DoSetCustomEnergyGroupBarActive 1#2001|3|0 +100000087 0 RemoveBuffByKind 0|1000061 +100000088 0 SetInt 1#10021140|0 +100000089 0 SetInt 1#100|0 +-1000061 3 100000090 100000091 100000092 100000093 100000094 100000095 100000096 +100000090 0 GetSelfNpc 1#2001 +100000091 0 SetInt 1#100|0 +100000092 0 SetInt 1#101|0 +100000093 0 SetInt 1#102|0 +100000094 0 SetInt 1#103|0 +100000095 0 SetFloat 1#1040|3500 +100000096 2 100000097 100000098 100000099 100000100 100000101 100000112 100000126 +100000097 0 CopyNoteFromNpcNote 2#2502|10000|1#101|1 +100000098 0 CopyNoteFromNpcNote 2#2502|10010|1#1010|1 +100000099 0 CopyNoteFromNpcNote 2#2502|100100|1#1011|1 +100000100 0 CopyNoteFromNpcNote 2#2502|1001000|1#1012|1 +100000101 2 100000102 +100000102 1 100000103 100000106 100000109 +100000103 2 100000104 100000105 +100000104 0 CheckInt 1#101|100|1 +100000105 0 SetInt 1#102|1#1010 +100000106 2 100000107 100000108 +100000107 0 CheckInt 1#101|101|1 +100000108 0 SetInt 1#102|1#1011 +100000109 2 100000110 100000111 +100000110 0 CheckInt 1#101|102|1 +100000111 0 SetInt 1#102|1#1012 +100000112 1 100000113 100000116 +100000113 2 100000114 100000115 +100000114 0 CheckBuffKind 1#2001|8004100 +100000115 0 SetInt 1#104|800400103 +100000116 1 100000117 100000120 100000123 +100000117 2 100000118 100000119 +100000118 0 CheckInt 1#102|8001001|1 +100000119 0 SetInt 1#104|800100103 +100000120 2 100000121 100000122 +100000121 0 CheckInt 1#102|8001003|1 +100000122 0 SetInt 1#104|800100303 +100000123 2 100000124 100000125 +100000124 0 CheckInt 1#102|8001004|1 +100000125 0 SetInt 1#104|800100403 +100000126 0 GetPartEventTotalThreshold 1#1040|2#2502|1#104 +1000061 2 100000127 100000128 100000160 100000163 100000164 100000165 100000166 100000167 100000168 100000173 100000174 +100000127 0 GetDamageContext 1#2002|1#2007|1#2003|1#5|1#9|1#6|1#7|1#8|1#10 +100000128 3 100000129 +100000129 2 100000130 100000131 100000132 100000133 100000134 100000145 100000159 +100000130 0 CopyNoteFromNpcNote 2#2502|10000|1#101|1 +100000131 0 CopyNoteFromNpcNote 2#2502|10010|1#1010|1 +100000132 0 CopyNoteFromNpcNote 2#2502|100100|1#1011|1 +100000133 0 CopyNoteFromNpcNote 2#2502|1001000|1#1012|1 +100000134 2 100000135 +100000135 1 100000136 100000139 100000142 +100000136 2 100000137 100000138 +100000137 0 CheckInt 1#101|100|1 +100000138 0 SetInt 1#102|1#1010 +100000139 2 100000140 100000141 +100000140 0 CheckInt 1#101|101|1 +100000141 0 SetInt 1#102|1#1011 +100000142 2 100000143 100000144 +100000143 0 CheckInt 1#101|102|1 +100000144 0 SetInt 1#102|1#1012 +100000145 1 100000146 100000149 +100000146 2 100000147 100000148 +100000147 0 CheckBuffKind 1#2001|8004100 +100000148 0 SetInt 1#104|800400103 +100000149 1 100000150 100000153 100000156 +100000150 2 100000151 100000152 +100000151 0 CheckInt 1#102|8001001|1 +100000152 0 SetInt 1#104|800100103 +100000153 2 100000154 100000155 +100000154 0 CheckInt 1#102|8001003|1 +100000155 0 SetInt 1#104|800100303 +100000156 2 100000157 100000158 +100000157 0 CheckInt 1#102|8001004|1 +100000158 0 SetInt 1#104|800100403 +100000159 0 GetPartEventTotalThreshold 1#1040|2#2502|1#104 +100000160 1 100000161 100000162 +100000161 0 CheckInt 1#9|40|1 +100000162 0 CheckInt 1#9|41|1 +100000163 0 IntAddInt 1#1030|1#6|1#7 +100000164 0 IntToFloat 1#1030|1#1031 +100000165 0 FloatDivFloat 1#1032|1#1031|1#1040 +100000166 0 FloatMulFloat 1#1033|1#1032|100 +100000167 0 SetFloatToInt 1#103|1#1033 +100000168 1 100000169 100000171 +100000169 2 100000170 +100000170 0 CheckInt 1#103|0|2 +100000171 2 100000172 +100000172 0 SetInt 1#103|1 +100000173 0 DebugInt 1#103|1 +100000174 1 100000175 100000179 100000183 100000187 100000191 100000195 100000199 100000203 100000207 100000211 100000215 100000219 100000223 100000227 100000231 100000235 100000239 100000243 100000247 100000251 100000255 100000259 100000263 100000267 100000271 100000275 100000279 100000283 100000287 100000291 100000295 100000299 100000303 100000307 100000311 100000315 100000319 100000323 100000327 100000331 100000335 100000339 100000343 100000347 100000351 100000355 100000359 100000363 100000367 100000371 100000375 100000379 100000383 100000387 100000391 100000395 100000399 100000403 100000407 100000411 100000415 100000419 100000423 100000427 100000431 100000435 100000439 100000443 100000447 100000451 100000455 100000459 100000463 100000467 100000471 100000475 100000479 100000483 100000487 100000491 100000495 100000499 100000503 100000507 100000511 100000515 100000519 100000523 100000527 100000531 100000535 100000539 100000543 100000547 100000551 100000555 100000559 100000563 100000567 100000571 +100000175 2 100000176 100000177 100000178 +100000176 0 CheckInt 1#103|1|1 +100000177 0 Magic 0|1000300|0 +100000178 0 Magic 0|1000400|0 +100000179 2 100000180 100000181 100000182 +100000180 0 CheckInt 1#103|2|1 +100000181 0 Magic 0|1000301|0 +100000182 0 Magic 0|1000401|0 +100000183 2 100000184 100000185 100000186 +100000184 0 CheckInt 1#103|3|1 +100000185 0 Magic 0|1000302|0 +100000186 0 Magic 0|1000402|0 +100000187 2 100000188 100000189 100000190 +100000188 0 CheckInt 1#103|4|1 +100000189 0 Magic 0|1000303|0 +100000190 0 Magic 0|1000403|0 +100000191 2 100000192 100000193 100000194 +100000192 0 CheckInt 1#103|5|1 +100000193 0 Magic 0|1000304|0 +100000194 0 Magic 0|1000404|0 +100000195 2 100000196 100000197 100000198 +100000196 0 CheckInt 1#103|6|1 +100000197 0 Magic 0|1000305|0 +100000198 0 Magic 0|1000405|0 +100000199 2 100000200 100000201 100000202 +100000200 0 CheckInt 1#103|7|1 +100000201 0 Magic 0|1000306|0 +100000202 0 Magic 0|1000406|0 +100000203 2 100000204 100000205 100000206 +100000204 0 CheckInt 1#103|8|1 +100000205 0 Magic 0|1000307|0 +100000206 0 Magic 0|1000407|0 +100000207 2 100000208 100000209 100000210 +100000208 0 CheckInt 1#103|9|1 +100000209 0 Magic 0|1000308|0 +100000210 0 Magic 0|1000408|0 +100000211 2 100000212 100000213 100000214 +100000212 0 CheckInt 1#103|10|1 +100000213 0 Magic 0|1000309|0 +100000214 0 Magic 0|1000409|0 +100000215 2 100000216 100000217 100000218 +100000216 0 CheckInt 1#103|11|1 +100000217 0 Magic 0|1000310|0 +100000218 0 Magic 0|1000410|0 +100000219 2 100000220 100000221 100000222 +100000220 0 CheckInt 1#103|12|1 +100000221 0 Magic 0|1000311|0 +100000222 0 Magic 0|1000411|0 +100000223 2 100000224 100000225 100000226 +100000224 0 CheckInt 1#103|13|1 +100000225 0 Magic 0|1000312|0 +100000226 0 Magic 0|1000412|0 +100000227 2 100000228 100000229 100000230 +100000228 0 CheckInt 1#103|14|1 +100000229 0 Magic 0|1000313|0 +100000230 0 Magic 0|1000413|0 +100000231 2 100000232 100000233 100000234 +100000232 0 CheckInt 1#103|15|1 +100000233 0 Magic 0|1000314|0 +100000234 0 Magic 0|1000414|0 +100000235 2 100000236 100000237 100000238 +100000236 0 CheckInt 1#103|16|1 +100000237 0 Magic 0|1000315|0 +100000238 0 Magic 0|1000415|0 +100000239 2 100000240 100000241 100000242 +100000240 0 CheckInt 1#103|17|1 +100000241 0 Magic 0|1000316|0 +100000242 0 Magic 0|1000416|0 +100000243 2 100000244 100000245 100000246 +100000244 0 CheckInt 1#103|18|1 +100000245 0 Magic 0|1000317|0 +100000246 0 Magic 0|1000417|0 +100000247 2 100000248 100000249 100000250 +100000248 0 CheckInt 1#103|19|1 +100000249 0 Magic 0|1000318|0 +100000250 0 Magic 0|1000418|0 +100000251 2 100000252 100000253 100000254 +100000252 0 CheckInt 1#103|20|1 +100000253 0 Magic 0|1000319|0 +100000254 0 Magic 0|1000419|0 +100000255 2 100000256 100000257 100000258 +100000256 0 CheckInt 1#103|21|1 +100000257 0 Magic 0|1000320|0 +100000258 0 Magic 0|1000420|0 +100000259 2 100000260 100000261 100000262 +100000260 0 CheckInt 1#103|22|1 +100000261 0 Magic 0|1000321|0 +100000262 0 Magic 0|1000421|0 +100000263 2 100000264 100000265 100000266 +100000264 0 CheckInt 1#103|23|1 +100000265 0 Magic 0|1000322|0 +100000266 0 Magic 0|1000422|0 +100000267 2 100000268 100000269 100000270 +100000268 0 CheckInt 1#103|24|1 +100000269 0 Magic 0|1000323|0 +100000270 0 Magic 0|1000423|0 +100000271 2 100000272 100000273 100000274 +100000272 0 CheckInt 1#103|25|1 +100000273 0 Magic 0|1000324|0 +100000274 0 Magic 0|1000424|0 +100000275 2 100000276 100000277 100000278 +100000276 0 CheckInt 1#103|26|1 +100000277 0 Magic 0|1000325|0 +100000278 0 Magic 0|1000425|0 +100000279 2 100000280 100000281 100000282 +100000280 0 CheckInt 1#103|27|1 +100000281 0 Magic 0|1000326|0 +100000282 0 Magic 0|1000426|0 +100000283 2 100000284 100000285 100000286 +100000284 0 CheckInt 1#103|28|1 +100000285 0 Magic 0|1000327|0 +100000286 0 Magic 0|1000427|0 +100000287 2 100000288 100000289 100000290 +100000288 0 CheckInt 1#103|29|1 +100000289 0 Magic 0|1000328|0 +100000290 0 Magic 0|1000428|0 +100000291 2 100000292 100000293 100000294 +100000292 0 CheckInt 1#103|30|1 +100000293 0 Magic 0|1000329|0 +100000294 0 Magic 0|1000429|0 +100000295 2 100000296 100000297 100000298 +100000296 0 CheckInt 1#103|31|1 +100000297 0 Magic 0|1000330|0 +100000298 0 Magic 0|1000430|0 +100000299 2 100000300 100000301 100000302 +100000300 0 CheckInt 1#103|32|1 +100000301 0 Magic 0|1000331|0 +100000302 0 Magic 0|1000431|0 +100000303 2 100000304 100000305 100000306 +100000304 0 CheckInt 1#103|33|1 +100000305 0 Magic 0|1000332|0 +100000306 0 Magic 0|1000432|0 +100000307 2 100000308 100000309 100000310 +100000308 0 CheckInt 1#103|34|1 +100000309 0 Magic 0|1000333|0 +100000310 0 Magic 0|1000433|0 +100000311 2 100000312 100000313 100000314 +100000312 0 CheckInt 1#103|35|1 +100000313 0 Magic 0|1000334|0 +100000314 0 Magic 0|1000434|0 +100000315 2 100000316 100000317 100000318 +100000316 0 CheckInt 1#103|36|1 +100000317 0 Magic 0|1000335|0 +100000318 0 Magic 0|1000435|0 +100000319 2 100000320 100000321 100000322 +100000320 0 CheckInt 1#103|37|1 +100000321 0 Magic 0|1000336|0 +100000322 0 Magic 0|1000436|0 +100000323 2 100000324 100000325 100000326 +100000324 0 CheckInt 1#103|38|1 +100000325 0 Magic 0|1000337|0 +100000326 0 Magic 0|1000437|0 +100000327 2 100000328 100000329 100000330 +100000328 0 CheckInt 1#103|39|1 +100000329 0 Magic 0|1000338|0 +100000330 0 Magic 0|1000438|0 +100000331 2 100000332 100000333 100000334 +100000332 0 CheckInt 1#103|40|1 +100000333 0 Magic 0|1000339|0 +100000334 0 Magic 0|1000439|0 +100000335 2 100000336 100000337 100000338 +100000336 0 CheckInt 1#103|41|1 +100000337 0 Magic 0|1000340|0 +100000338 0 Magic 0|1000440|0 +100000339 2 100000340 100000341 100000342 +100000340 0 CheckInt 1#103|42|1 +100000341 0 Magic 0|1000341|0 +100000342 0 Magic 0|1000441|0 +100000343 2 100000344 100000345 100000346 +100000344 0 CheckInt 1#103|43|1 +100000345 0 Magic 0|1000342|0 +100000346 0 Magic 0|1000442|0 +100000347 2 100000348 100000349 100000350 +100000348 0 CheckInt 1#103|44|1 +100000349 0 Magic 0|1000343|0 +100000350 0 Magic 0|1000443|0 +100000351 2 100000352 100000353 100000354 +100000352 0 CheckInt 1#103|45|1 +100000353 0 Magic 0|1000344|0 +100000354 0 Magic 0|1000444|0 +100000355 2 100000356 100000357 100000358 +100000356 0 CheckInt 1#103|46|1 +100000357 0 Magic 0|1000345|0 +100000358 0 Magic 0|1000445|0 +100000359 2 100000360 100000361 100000362 +100000360 0 CheckInt 1#103|47|1 +100000361 0 Magic 0|1000346|0 +100000362 0 Magic 0|1000446|0 +100000363 2 100000364 100000365 100000366 +100000364 0 CheckInt 1#103|48|1 +100000365 0 Magic 0|1000347|0 +100000366 0 Magic 0|1000447|0 +100000367 2 100000368 100000369 100000370 +100000368 0 CheckInt 1#103|49|1 +100000369 0 Magic 0|1000348|0 +100000370 0 Magic 0|1000448|0 +100000371 2 100000372 100000373 100000374 +100000372 0 CheckInt 1#103|50|1 +100000373 0 Magic 0|1000349|0 +100000374 0 Magic 0|1000449|0 +100000375 2 100000376 100000377 100000378 +100000376 0 CheckInt 1#103|51|1 +100000377 0 Magic 0|1000350|0 +100000378 0 Magic 0|1000450|0 +100000379 2 100000380 100000381 100000382 +100000380 0 CheckInt 1#103|52|1 +100000381 0 Magic 0|1000351|0 +100000382 0 Magic 0|1000451|0 +100000383 2 100000384 100000385 100000386 +100000384 0 CheckInt 1#103|53|1 +100000385 0 Magic 0|1000352|0 +100000386 0 Magic 0|1000452|0 +100000387 2 100000388 100000389 100000390 +100000388 0 CheckInt 1#103|54|1 +100000389 0 Magic 0|1000353|0 +100000390 0 Magic 0|1000453|0 +100000391 2 100000392 100000393 100000394 +100000392 0 CheckInt 1#103|55|1 +100000393 0 Magic 0|1000354|0 +100000394 0 Magic 0|1000454|0 +100000395 2 100000396 100000397 100000398 +100000396 0 CheckInt 1#103|56|1 +100000397 0 Magic 0|1000355|0 +100000398 0 Magic 0|1000455|0 +100000399 2 100000400 100000401 100000402 +100000400 0 CheckInt 1#103|57|1 +100000401 0 Magic 0|1000356|0 +100000402 0 Magic 0|1000456|0 +100000403 2 100000404 100000405 100000406 +100000404 0 CheckInt 1#103|58|1 +100000405 0 Magic 0|1000357|0 +100000406 0 Magic 0|1000457|0 +100000407 2 100000408 100000409 100000410 +100000408 0 CheckInt 1#103|59|1 +100000409 0 Magic 0|1000358|0 +100000410 0 Magic 0|1000458|0 +100000411 2 100000412 100000413 100000414 +100000412 0 CheckInt 1#103|60|1 +100000413 0 Magic 0|1000359|0 +100000414 0 Magic 0|1000459|0 +100000415 2 100000416 100000417 100000418 +100000416 0 CheckInt 1#103|61|1 +100000417 0 Magic 0|1000360|0 +100000418 0 Magic 0|1000460|0 +100000419 2 100000420 100000421 100000422 +100000420 0 CheckInt 1#103|62|1 +100000421 0 Magic 0|1000361|0 +100000422 0 Magic 0|1000461|0 +100000423 2 100000424 100000425 100000426 +100000424 0 CheckInt 1#103|63|1 +100000425 0 Magic 0|1000362|0 +100000426 0 Magic 0|1000462|0 +100000427 2 100000428 100000429 100000430 +100000428 0 CheckInt 1#103|64|1 +100000429 0 Magic 0|1000363|0 +100000430 0 Magic 0|1000463|0 +100000431 2 100000432 100000433 100000434 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+100000461 0 Magic 0|1000371|0 +100000462 0 Magic 0|1000471|0 +100000463 2 100000464 100000465 100000466 +100000464 0 CheckInt 1#103|73|1 +100000465 0 Magic 0|1000372|0 +100000466 0 Magic 0|1000472|0 +100000467 2 100000468 100000469 100000470 +100000468 0 CheckInt 1#103|74|1 +100000469 0 Magic 0|1000373|0 +100000470 0 Magic 0|1000473|0 +100000471 2 100000472 100000473 100000474 +100000472 0 CheckInt 1#103|75|1 +100000473 0 Magic 0|1000374|0 +100000474 0 Magic 0|1000474|0 +100000475 2 100000476 100000477 100000478 +100000476 0 CheckInt 1#103|76|1 +100000477 0 Magic 0|1000375|0 +100000478 0 Magic 0|1000475|0 +100000479 2 100000480 100000481 100000482 +100000480 0 CheckInt 1#103|77|1 +100000481 0 Magic 0|1000376|0 +100000482 0 Magic 0|1000476|0 +100000483 2 100000484 100000485 100000486 +100000484 0 CheckInt 1#103|78|1 +100000485 0 Magic 0|1000377|0 +100000486 0 Magic 0|1000477|0 +100000487 2 100000488 100000489 100000490 +100000488 0 CheckInt 1#103|79|1 +100000489 0 Magic 0|1000378|0 +100000490 0 Magic 0|1000478|0 +100000491 2 100000492 100000493 100000494 +100000492 0 CheckInt 1#103|80|1 +100000493 0 Magic 0|1000379|0 +100000494 0 Magic 0|1000479|0 +100000495 2 100000496 100000497 100000498 +100000496 0 CheckInt 1#103|81|1 +100000497 0 Magic 0|1000380|0 +100000498 0 Magic 0|1000480|0 +100000499 2 100000500 100000501 100000502 +100000500 0 CheckInt 1#103|82|1 +100000501 0 Magic 0|1000381|0 +100000502 0 Magic 0|1000481|0 +100000503 2 100000504 100000505 100000506 +100000504 0 CheckInt 1#103|83|1 +100000505 0 Magic 0|1000382|0 +100000506 0 Magic 0|1000482|0 +100000507 2 100000508 100000509 100000510 +100000508 0 CheckInt 1#103|84|1 +100000509 0 Magic 0|1000383|0 +100000510 0 Magic 0|1000483|0 +100000511 2 100000512 100000513 100000514 +100000512 0 CheckInt 1#103|85|1 +100000513 0 Magic 0|1000384|0 +100000514 0 Magic 0|1000484|0 +100000515 2 100000516 100000517 100000518 +100000516 0 CheckInt 1#103|86|1 +100000517 0 Magic 0|1000385|0 +100000518 0 Magic 0|1000485|0 +100000519 2 100000520 100000521 100000522 +100000520 0 CheckInt 1#103|87|1 +100000521 0 Magic 0|1000386|0 +100000522 0 Magic 0|1000486|0 +100000523 2 100000524 100000525 100000526 +100000524 0 CheckInt 1#103|88|1 +100000525 0 Magic 0|1000387|0 +100000526 0 Magic 0|1000487|0 +100000527 2 100000528 100000529 100000530 +100000528 0 CheckInt 1#103|89|1 +100000529 0 Magic 0|1000388|0 +100000530 0 Magic 0|1000488|0 +100000531 2 100000532 100000533 100000534 +100000532 0 CheckInt 1#103|90|1 +100000533 0 Magic 0|1000389|0 +100000534 0 Magic 0|1000489|0 +100000535 2 100000536 100000537 100000538 +100000536 0 CheckInt 1#103|91|1 +100000537 0 Magic 0|1000390|0 +100000538 0 Magic 0|1000490|0 +100000539 2 100000540 100000541 100000542 +100000540 0 CheckInt 1#103|92|1 +100000541 0 Magic 0|1000391|0 +100000542 0 Magic 0|1000491|0 +100000543 2 100000544 100000545 100000546 +100000544 0 CheckInt 1#103|93|1 +100000545 0 Magic 0|1000392|0 +100000546 0 Magic 0|1000492|0 +100000547 2 100000548 100000549 100000550 +100000548 0 CheckInt 1#103|94|1 +100000549 0 Magic 0|1000393|0 +100000550 0 Magic 0|1000493|0 +100000551 2 100000552 100000553 100000554 +100000552 0 CheckInt 1#103|95|1 +100000553 0 Magic 0|1000394|0 +100000554 0 Magic 0|1000494|0 +100000555 2 100000556 100000557 100000558 +100000556 0 CheckInt 1#103|96|1 +100000557 0 Magic 0|1000395|0 +100000558 0 Magic 0|1000495|0 +100000559 2 100000560 100000561 100000562 +100000560 0 CheckInt 1#103|97|1 +100000561 0 Magic 0|1000396|0 +100000562 0 Magic 0|1000496|0 +100000563 2 100000564 100000565 100000566 +100000564 0 CheckInt 1#103|98|1 +100000565 0 Magic 0|1000397|0 +100000566 0 Magic 0|1000497|0 +100000567 2 100000568 100000569 100000570 +100000568 0 CheckInt 1#103|99|1 +100000569 0 Magic 0|1000398|0 +100000570 0 Magic 0|1000498|0 +100000571 2 100000572 100000573 100000574 +100000572 0 CheckInt 1#103|100|1 +100000573 0 Magic 0|1000399|0 +100000574 0 Magic 0|1000499|0 +-1000062 3 100000575 100000576 +100000575 0 GetSelfNpc 1#2001 +100000576 0 SetInt 1#101|0 +1000062 2 100000577 100000578 +100000577 0 GetNpcEventBehaviorContext 1#101 +100000578 3 100000579 100000583 +100000579 2 100000580 100000581 100000582 +100000580 0 CheckNpc 2#2002 +100000581 0 CheckInt 1#101|2#2002|1 +100000582 0 SetInt 2#2002|0 +100000583 2 100000584 100000585 100000586 +100000584 0 CheckNpc 2#22020 +100000585 0 CheckInt 1#101|2#22020|1 +100000586 0 SetInt 2#22020|0 +-1002 3 100001 100000587 100000588 100000589 100000590 100000591 100000592 100000593 100000594 100000595 100000596 100000597 100000598 100000599 100000600 100000601 100000602 100000603 100000604 100000605 100000606 100000607 100000608 100000609 100000610 100000611 100000612 100000613 100000614 100000615 100000616 100000617 100000618 100000619 100000620 100000621 100000622 100000623 100000624 100000625 100000626 100000627 100000628 100000629 100000630 100000631 100000632 100000633 100000634 100000635 100000636 100000637 100000638 100000639 100000640 100000641 100000642 100000643 100000644 100000645 100000646 100000647 100000648 100000649 100000650 100000651 100000652 100000653 100000654 100000655 100000656 100000657 100000658 100000659 100000660 100000661 100000662 100000663 100000664 100000665 100000666 100000667 100000668 100000669 100000670 100000671 +100000587 0 SetInt 2#1000000|1 +100000588 0 SetInt 1#1000001|0 +100000589 0 SetFloat 1#1000002|0 +100000590 0 SetFloat 1#1000003|0 +100000591 0 SetInt 1#1000004|0 +100000592 0 SetInt 2#1000005|0 +100000593 0 SetInt 2#1000006|100 +100000594 0 SetFloat 2#1000007|4.7 +100000595 0 SetInt 2#1000008|1 +100000596 0 SetInt 1#100001|100201 +100000597 0 SetInt 1#100002|100202 +100000598 0 SetInt 1#100003|100203 +100000599 0 SetInt 1#100004|100204 +100000600 0 SetInt 1#100005|100205 +100000601 0 SetInt 1#100006|100206 +100000602 0 SetInt 1#100000|6 +100000603 0 SetInt 1#100071|100208 +100000604 0 SetInt 1#100072|100209 +100000605 0 SetInt 1#100073|100210 +100000606 0 SetInt 1#100074|100211 +100000607 0 SetInt 1#100011|100232 +100000608 0 SetInt 1#100012|100233 +100000609 0 SetInt 1#100013|100234 +100000610 0 SetInt 1#100010|1 +100000611 0 SetInt 1#100021|100224 +100000612 0 SetInt 1#100022|100225 +100000613 0 SetInt 1#100023|100226 +100000614 0 SetInt 1#100020|1 +100000615 0 SetInt 1#100031|100221 +100000616 0 SetInt 1#100032|100222 +100000617 0 SetInt 1#100033|100223 +100000618 0 SetInt 1#100030|1 +100000619 0 SetInt 2#100041|100213 +100000620 0 SetInt 1#100042|100214 +100000621 0 SetInt 1#100050|100215 +100000622 0 SetInt 1#100051|100216 +100000623 0 SetInt 1#100060|100227 +100000624 0 SetInt 2#100061|100228 +100000625 0 SetInt 2#100062|100230 +100000626 0 SetInt 2#100063|100229 +100000627 0 SetInt 1#100064|100241 +100000628 0 SetInt 2#100065|100242 +100000629 0 SetInt 2#100066|100240 +100000630 0 SetInt 2#100070|100252 +100000631 0 SetInt 2#100071|100253 +100000632 0 SetFloat 1#2500301|2.1 +100000633 0 SetInt 2#100090|100218 +100000634 0 SetInt 2#100091|100219 +100000635 0 SetInt 2#100092|100217 +100000636 0 SetInt 1#100080|0 +100000637 0 SetInt 1#200013|8 +100000638 0 SetFloat 1#1000801|-1 +100000639 0 SetFloat 1#1000802|-1 +100000640 0 SetFloat 1#1000803|-1 +100000641 0 SetFloat 1#1000804|-1 +100000642 0 SetFloat 1#1000805|-1 +100000643 0 SetFloat 1#1000806|-1 +100000644 0 SetFloat 1#1000807|-1 +100000645 0 SetFloat 1#1000808|-1 +100000646 0 SetFloat 1#1000809|-1 +100000647 0 SetFloat 1#1000810|-1 +100000648 0 SetFloat 1#1000821|0 +100000649 0 SetFloat 1#1000822|0.1 +100000650 0 SetInt 1#100100|3 +100000651 0 SetInt 1#100101|100235 +100000652 0 SetInt 1#100102|100236 +100000653 0 SetInt 1#100103|100243 +100000654 0 SetInt 1#100104|0 +100000655 0 SetInt 2#100114|100251 +100000656 0 SetInt 2#100115|100230 +100000657 0 SetInt 2#100111|100237 +100000658 0 SetInt 2#100112|100239 +100000659 0 SetInt 2#100113|100245 +100000660 0 SetInt 2#100116|100246 +100000661 0 SetInt 2#100117|100247 +100000662 0 SetInt 2#100118|100248 +100000663 0 SetInt 2#100119|100249 +100000664 0 SetInt 2#100120|100250 +100000665 0 SetFloat 2#40020|8 +100000666 0 SetFloat 2#40021|1.2 +100000667 0 FloatAddFloat 2#40022|2#40021|2#40020 +100000668 0 SetFloat 2#40023|0.35 +100000669 0 SetFloat 2#40026|0.4 +100000670 0 SetInt 2#40024|2 +100000671 0 SetInt 2#40027|8 +1002 2 100000672 100000673 100000674 +100000672 3 800007 800012 100008 100023 100024 +100000673 2 100002 100003 100004 100005 100006 100007 +100000674 2 100021 100000675 +100000675 1 100011 100009 100010 100022 100000676 100000688 +100000676 2 100000677 100000683 +100000677 1 100000678 100000680 +100000678 2 100000679 +100000679 0 CheckInt 2#3|10|4 +100000680 2 100000681 100000682 +100000681 0 CheckInt 2#3|51|3 +100000682 0 CheckInt 2#3|54|5 +100000683 1 100000684 100000685 +100000684 2 200001 +100000685 2 100000686 100000687 +100000686 1 100013 100014 100017 +100000687 2 1002030 +100000688 1 100000689 100019 +100000689 2 100000690 100000691 100000692 +100000690 0 CheckInt 2#3|11|1 +100000691 0 CheckBuffKind 0|1002100 +100000692 1 100000693 +100000693 2 100000694 100000695 100000699 100000798 100000799 100000800 +100000694 0 1 CheckOnAir +100000695 1 100000696 100000697 100000698 +100000696 0 CheckCanCastSkill +100000697 0 CheckSkillTiming 14 +100000698 0 CheckSkillTiming 12 +100000699 1 100000700 100000724 100000748 100000772 +100000700 2 100000701 100000702 100000703 100000704 100000722 100000723 +100000701 0 CheckInt 1#8|1#100073|1 +100000702 0 CheckSkillTiming 14 +100000703 0 AbortSkill 1 +100000704 1 100000705 100000712 100000719 +100000705 2 100000706 100000707 100000708 100000709 100000710 100000711 +100000706 0 CheckFloat3Note 2#2208 +100000707 0 1 CheckInt 2#2002|999|1 +100000708 0 CheckNpcDistance 2#2002|30 +100000709 0 CheckFloat3Note 2#2008 +100000710 0 LookAtPositionImmediately 2#2008 +100000711 0 CastSkillToPart 1#100074|2#2002|2#2204 +100000712 2 100000713 100000714 100000715 100000716 100000717 100000718 +100000713 0 1 CheckFloat3Note 2#14 +100000714 0 1 CheckInt 2#2002|999|1 +100000715 0 CheckNpcDistance 2#2002|30 +100000716 0 CheckFloat3Note 2#2008 +100000717 0 LookAtPositionImmediately 2#2008 +100000718 0 CastSkillToPart 1#100074|2#2002|2#2204 +100000719 2 100000720 100000721 +100000720 0 LookAtPositionImmediately 2#104 +100000721 0 CastSkill 1#100074 +100000722 0 SetInt 1#8|1#100074 +100000723 0 SetInt 2#9|1 +100000724 2 100000725 100000726 100000727 100000728 100000746 100000747 +100000725 0 CheckInt 1#8|1#100072|1 +100000726 0 CheckSkillTiming 14 +100000727 0 AbortSkill 1 +100000728 1 100000729 100000736 100000743 +100000729 2 100000730 100000731 100000732 100000733 100000734 100000735 +100000730 0 CheckFloat3Note 2#2208 +100000731 0 1 CheckInt 2#2002|999|1 +100000732 0 CheckNpcDistance 2#2002|30 +100000733 0 CheckFloat3Note 2#2008 +100000734 0 LookAtPositionImmediately 2#2008 +100000735 0 CastSkillToPart 1#100073|2#2002|2#2204 +100000736 2 100000737 100000738 100000739 100000740 100000741 100000742 +100000737 0 1 CheckFloat3Note 2#14 +100000738 0 1 CheckInt 2#2002|999|1 +100000739 0 CheckNpcDistance 2#2002|30 +100000740 0 CheckFloat3Note 2#2008 +100000741 0 LookAtPositionImmediately 2#2008 +100000742 0 CastSkillToPart 1#100073|2#2002|2#2204 +100000743 2 100000744 100000745 +100000744 0 LookAtPositionImmediately 2#104 +100000745 0 CastSkill 1#100073 +100000746 0 SetInt 1#8|1#100073 +100000747 0 SetInt 2#9|1 +100000748 2 100000749 100000750 100000751 100000752 100000770 100000771 +100000749 0 CheckInt 1#8|1#100071|1 +100000750 0 CheckSkillTiming 14 +100000751 0 AbortSkill 1 +100000752 1 100000753 100000760 100000767 +100000753 2 100000754 100000755 100000756 100000757 100000758 100000759 +100000754 0 CheckFloat3Note 2#2208 +100000755 0 1 CheckInt 2#2002|999|1 +100000756 0 CheckNpcDistance 2#2002|30 +100000757 0 CheckFloat3Note 2#2008 +100000758 0 LookAtPositionImmediately 2#2008 +100000759 0 CastSkillToPart 1#100072|2#2002|2#2204 +100000760 2 100000761 100000762 100000763 100000764 100000765 100000766 +100000761 0 1 CheckFloat3Note 2#14 +100000762 0 1 CheckInt 2#2002|999|1 +100000763 0 CheckNpcDistance 2#2002|30 +100000764 0 CheckFloat3Note 2#2008 +100000765 0 LookAtPositionImmediately 2#2008 +100000766 0 CastSkillToPart 1#100072|2#2002|2#2204 +100000767 2 100000768 100000769 +100000768 0 LookAtPositionImmediately 2#104 +100000769 0 CastSkill 1#100072 +100000770 0 SetInt 1#8|1#100072 +100000771 0 SetInt 2#9|1 +100000772 2 100000773 100000778 100000796 100000797 +100000773 1 100000774 100000775 +100000774 0 CheckCanCastSkill +100000775 2 100000776 100000777 +100000776 0 CheckSkillTiming 12 +100000777 0 AbortSkill 1 +100000778 1 100000779 100000786 100000793 +100000779 2 100000780 100000781 100000782 100000783 100000784 100000785 +100000780 0 CheckFloat3Note 2#2208 +100000781 0 1 CheckInt 2#2002|999|1 +100000782 0 CheckNpcDistance 2#2002|30 +100000783 0 CheckFloat3Note 2#2008 +100000784 0 LookAtPositionImmediately 2#2008 +100000785 0 CastSkillToPart 1#100071|2#2002|2#2204 +100000786 2 100000787 100000788 100000789 100000790 100000791 100000792 +100000787 0 1 CheckFloat3Note 2#14 +100000788 0 1 CheckInt 2#2002|999|1 +100000789 0 CheckNpcDistance 2#2002|30 +100000790 0 CheckFloat3Note 2#2008 +100000791 0 LookAtPositionImmediately 2#2008 +100000792 0 CastSkillToPart 1#100071|2#2002|2#2204 +100000793 2 100000794 100000795 +100000794 0 LookAtPositionImmediately 2#104 +100000795 0 CastSkill 1#100071 +100000796 0 SetInt 1#8|1#100071 +100000797 0 SetInt 2#9|1 +100000798 0 SetInt 2#77|0 +100000799 0 SetInt 1#1020|0 +100000800 0 SetInt 1#1022|1 +-1003 3 100001 100000801 100000802 100000803 100000804 100000805 100000806 100000807 100000808 100000809 100000810 100000811 100000812 100000813 100000814 100000815 100000816 100000817 100000818 100000819 100000820 100000821 100000822 100000823 100000824 100000825 100000826 100000827 100000828 100000829 100000830 100000831 100000832 100000833 100000834 100000835 100000836 100000837 100000838 100000839 +100000801 0 SetInt 2#1000000|1 +100000802 0 SetInt 1#1000001|0 +100000803 0 SetFloat 1#1000002|0 +100000804 0 SetFloat 1#1000003|0 +100000805 0 SetInt 1#1000004|0 +100000806 0 SetInt 2#1000005|0 +100000807 0 SetInt 2#1000006|100 +100000808 0 SetFloat 2#1000007|4.7 +100000809 0 SetInt 2#1000008|1 +100000810 0 SetInt 1#100001|100301 +100000811 0 SetInt 1#100002|100302 +100000812 0 SetInt 1#100003|100303 +100000813 0 SetInt 1#100004|100304 +100000814 0 SetInt 1#100005|100305 +100000815 0 SetInt 1#100000|5 +100000816 0 SetInt 1#100011|100313 +100000817 0 SetInt 1#100012|100314 +100000818 0 SetInt 1#1000101|100306 +100000819 0 SetInt 1#100010|2 +100000820 0 SetInt 1#100021|100318 +100000821 0 SetInt 1#100022|100319 +100000822 0 SetInt 1#100023|100320 +100000823 0 SetInt 1#100024|100321 +100000824 0 SetInt 1#100025|100322 +100000825 0 SetInt 1#100026|100323 +100000826 0 SetInt 1#100020|1 +100000827 0 SetInt 1#100031|100315 +100000828 0 SetInt 1#100032|100316 +100000829 0 SetInt 1#100033|100317 +100000830 0 SetInt 1#100030|1 +100000831 0 SetInt 2#100041|100307 +100000832 0 SetInt 1#100042|100308 +100000833 0 SetInt 1#100050|100309 +100000834 0 SetInt 1#100060|0 +100000835 0 SetInt 1#100061|0 +100000836 0 SetInt 1#100062|0 +100000837 0 SetInt 1#100090|100311 +100000838 0 SetInt 2#100091|100312 +100000839 0 SetInt 1#100092|100310 +1003 2 100000840 100005 100006 100007 100002 100003 100000841 +100000840 3 100008 +100000841 2 100004 100021 100000842 +100000842 1 100011 100009 100010 100019 +-1006 3 100001 100000843 100000844 100000845 100000846 100000847 100000848 100000849 100000850 100000851 100000852 100000853 100000854 100000855 100000856 100000857 100000858 100000859 100000860 100000861 100000862 100000863 100000864 100000865 100000866 100000867 100000868 100000869 100000870 100000871 100000872 100000873 100000874 100000875 100000876 100000877 +100000843 0 SetInt 2#1000000|1 +100000844 0 SetInt 1#1000001|0 +100000845 0 SetFloat 1#1000002|0 +100000846 0 SetFloat 1#1000003|0 +100000847 0 SetInt 1#1000004|0 +100000848 0 SetInt 2#1000005|0 +100000849 0 SetInt 2#1000006|100 +100000850 0 SetFloat 2#1000007|4.7 +100000851 0 SetInt 2#1000008|1 +100000852 0 SetInt 1#100001|100601 +100000853 0 SetInt 1#100002|100602 +100000854 0 SetInt 1#100003|100603 +100000855 0 SetInt 1#100004|100604 +100000856 0 SetInt 1#100000|4 +100000857 0 SetInt 1#100011|100612 +100000858 0 SetInt 1#100012|100613 +100000859 0 SetInt 1#100021|100623 +100000860 0 SetInt 1#100022|100624 +100000861 0 SetInt 1#100020|1 +100000862 0 SetInt 1#100031|100614 +100000863 0 SetInt 1#100032|100615 +100000864 0 SetInt 1#100033|100616 +100000865 0 SetInt 1#100034|100617 +100000866 0 SetInt 1#100035|100618 +100000867 0 SetInt 1#100036|100619 +100000868 0 SetInt 1#100037|100620 +100000869 0 SetInt 1#100038|100621 +100000870 0 SetInt 1#100039|100622 +100000871 0 SetInt 1#100030|1 +100000872 0 SetInt 2#100041|100606 +100000873 0 SetInt 1#100042|100607 +100000874 0 SetInt 1#100050|100608 +100000875 0 SetInt 1#100090|100610 +100000876 0 SetInt 2#100091|100611 +100000877 0 SetInt 1#100092|100609 +1006 2 100000878 100005 100006 100007 100002 100003 100000879 +100000878 3 100008 +100000879 2 100004 100021 100000880 +100000880 1 100011 100009 100010 100019 +100001 3 100000881 100000882 100000883 100000884 100000885 100000886 100000887 100000888 100000889 100000890 100000891 100000892 100000893 100000894 100000895 100000896 100000897 100000898 100000899 100000900 100000901 100000902 100000903 100000904 100000905 100000906 100000907 100000908 100000909 100000910 100000911 100000912 100000913 100000914 100000915 100000916 100000917 100000918 100000919 100000920 100000921 100000922 100000923 100000924 100000925 100000926 100000927 100000928 100000929 100000930 100000931 100000932 100000933 100000934 100000935 100000936 100000937 100000938 100000939 100000940 100000941 100000942 100000943 100000944 100000945 100000946 100000947 100000948 100000949 100000950 100000951 100000952 100000953 100000954 100000955 100000956 100000957 100000958 100000959 100000960 100000961 100000962 100000963 100000964 100000965 100000966 100000967 100000968 100000969 100000970 100000971 100000972 100000973 100000974 800006 100000975 100000976 100000977 100000978 100000979 100000980 100000981 100000982 100000983 100000984 100000985 100000986 100000987 100000988 100000989 100000990 100000991 100000992 100000993 100000994 100000995 100000996 100000997 100000998 100000999 100001000 100001001 100001002 100001003 100001004 100001005 100001006 100001007 100001008 100001009 100001010 100001011 100001012 100001013 100001014 100001021 100001022 100001023 100001024 +100000881 0 SetInt 1#1|0 +100000882 0 SetInt 1#2|0 +100000883 0 SetInt 1#8|0 +100000884 0 SetInt 2#80|0 +100000885 0 SetInt 1#10|0 +100000886 0 SetInt 1#17|0 +100000887 0 SetInt 1#18|0 +100000888 0 SetInt 1#21|0 +100000889 0 SetFloat 1#45|0 +100000890 0 SetInt 1#46|0 +100000891 0 SetFloat 1#101|0 +100000892 0 SetFloat 1#102|0 +100000893 0 SetFloat 1#103|0 +100000894 0 SetInt 1#105|0 +100000895 0 SetInt 1#106|0 +100000896 0 SetInt 1#107|0 +100000897 0 SetInt 1#108|0 +100000898 0 SetFloat 1#161|0 +100000899 0 SetFloat 1#162|0 +100000900 0 SetFloat 1#163|0 +100000901 0 Float3 1#164|1#161|1#162|1#163 +100000902 0 SetInt 2#1001|0 +100000903 0 SetInt 1#1003|0 +100000904 0 SetInt 1#1012|1 +100000905 0 SetInt 1#1013|0 +100000906 0 SetInt 1#1014|0 +100000907 0 SetInt 1#1015|0 +100000908 0 SetInt 1#1020|0 +100000909 0 SetInt 1#1022|0 +100000910 0 SetInt 1#2102|0 +100000911 0 SetInt 1#2103|0 +100000912 0 SetInt 1#2104|0 +100000913 0 SetInt 2#1|0 +100000914 0 SetInt 2#2|0 +100000915 0 SetInt 2#3|0 +100000916 0 SetFloat 2#4|2 +100000917 0 SetInt 2#5|0 +100000918 0 SetInt 2#6|0 +100000919 0 SetFloat 2#7|0 +100000920 0 SetInt 2#8|0 +100000921 0 SetInt 2#9|0 +100000922 0 SetFloat 2#11|0 +100000923 0 SetFloat 2#12|0 +100000924 0 SetFloat 2#13|0 +100000925 0 Float3 2#14|2#11|2#12|2#13 +100000926 0 SetInt 2#19|0 +100000927 0 SetInt 2#23|0 +100000928 0 SetInt 2#77|0 +100000929 0 SetInt 2#200|2 +100000930 0 SetInt 2#999|0 +100000931 0 SetInt 2#1008|0 +100000932 0 SetInt 2#2002|999 +100000933 0 SetInt 2#2003|0 +100000934 0 SetInt 2#2004|0 +100000935 0 SetFloat 2#2005|0 +100000936 0 SetFloat 2#2006|0 +100000937 0 SetFloat 2#2007|0 +100000938 0 Float3 2#2008|2#2005|2#2006|2#2007 +100000939 0 SetInt 2#2102|0 +100000940 0 SetInt 2#2103|0 +100000941 0 SetInt 2#2104|0 +100000942 0 SetInt 2#21020|0 +100000943 0 SetFloat 2#2105|0 +100000944 0 SetFloat 2#2106|0 +100000945 0 SetFloat 2#2107|0 +100000946 0 Float3 2#2108|2#2105|2#2106|2#2107 +100000947 0 SetInt 2#2202|0 +100000948 0 SetInt 2#2203|0 +100000949 0 SetInt 2#2204|0 +100000950 0 SetInt 2#22020|0 +100000951 0 SetFloat 2#2205|0 +100000952 0 SetFloat 2#2206|0 +100000953 0 SetFloat 2#2207|0 +100000954 0 Float3 2#2208|2#2205|2#2206|2#2207 +100000955 0 SetInt 2#2302|0 +100000956 0 SetInt 2#2303|0 +100000957 0 SetInt 2#2304|0 +100000958 0 SetInt 2#1011|0 +100000959 0 SetInt 2#2400|0 +100000960 0 SetFloat 2#40000|0 +100000961 0 SetInt 2#30011|0 +100000962 0 SetInt 2#2402|0 +100000963 0 SetInt 1#24020|0 +100000964 0 SetInt 1#24021|0 +100000965 0 SetInt 1#24022|0 +100000966 0 SetInt 1#2001|0 +100000967 0 GetSelfNpc 1#2001 +100000968 0 CreateList 1#2002|1 +100000969 0 CreateList 1#2004|1 +100000970 0 SetInt 1#200310|0 +100000971 0 GetNpcList 1#3001 +100000972 0 SetInt 1#300311|1 +100000973 0 CreateList 1#3002|1 +100000974 0 CreateList 1#3003|1 +100000975 0 RegisterSyncNote 2#25003 +100000976 0 GetSpearPointList 2#2500|2#2700 +100000977 0 Float3 2#250039|0|0|0 +100000978 0 SetInt 1#250|0 +100000979 0 SetFloat 2#17|0 +100000980 0 SetInt 2#4000|0 +100000981 0 SetInt 2#40001|0 +100000982 0 SetInt 1#40000|0 +100000983 0 SetInt 2#4001|0 +100000984 0 SetInt 2#4002|2 +100000985 0 SetInt 2#4003|0 +100000986 0 SetInt 2#4004|1 +100000987 0 SetInt 2#4005|0 +100000988 0 SetInt 2#4006|0 +100000989 0 SetInt 2#40060|0 +100000990 0 SetInt 2#40061|0 +100000991 0 SetInt 2#40062|0 +100000992 0 SetInt 2#40063|0 +100000993 0 SetInt 2#40064|0 +100000994 0 RegisterSyncNote 2#40020 +100000995 0 RegisterSyncNote 2#40021 +100000996 0 SetInt 2#4007|0 +100000997 0 SetInt 2#4008|0 +100000998 0 SetInt 2#4050|0 +100000999 0 SetInt 1#20001|0 +100001000 0 SetInt 2#200010|0 +100001001 0 GetEquipUUID 1#2001|2|1|2#200010 +100001002 0 SetInt 1#200011|0 +100001003 0 SetInt 1#200012|0 +100001004 0 Float3 1#20001101|0|0|0 +100001005 0 Float3 1#20001102|90|0|90 +100001006 0 SetInt 2#20002|0 +100001007 0 SetInt 1#20002|0 +100001008 0 SetInt 2#200022|2 +100001009 0 RegisterSyncNote 2#200020 +100001010 0 SetInt 2#200020|0 +100001011 0 SetInt 2#200021|0 +100001012 0 Float3 2#20002101|0|0|0 +100001013 0 Float3 2#20002102|0|0|0 +100001014 2 100001015 100001016 100001017 100001018 100001019 100001020 +100001015 0 RegisterSyncNote 2#2000201 +100001016 0 RegisterSyncNote 2#2000202 +100001017 0 RegisterSyncNote 2#2000203 +100001018 0 SetInt 2#2000201|0 +100001019 0 SetInt 2#2000202|0 +100001020 0 SetInt 2#2000203|0 +100001021 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100001022 0 SetInt 2#5000|0 +100001023 0 SetFloat 2#5001|0 +100001024 0 SetFloat 2#5002|3 +100002 2 100001025 +100001025 1 100001026 100001031 100001034 +100001026 2 100001027 100001028 100001029 100001030 +100001027 0 1 CheckInt 2#8|0|1 +100001028 0 SetInt 1#8|2#8 +100001029 0 SetInt 2#8|0 +100001030 0 1 ReturnTrue +100001031 2 100001032 100001033 +100001032 0 CheckInt 1#1020|0|1 +100001033 0 SetInt 2#1010|0 +100001034 2 100001035 100001036 100001037 100001038 +100001035 0 SetInt 1#1020|0 +100001036 0 SetInt 2#1010|1 +100001037 0 SetInt 2#5|0 +100001038 0 SetInt 2#6|0 +100003 1 100001039 100001042 100001046 +100001039 2 100001040 100001041 +100001040 0 CheckInt 1#1022|0|1 +100001041 0 SetInt 2#1011|0 +100001042 2 100001043 100001044 100001045 +100001043 0 CheckInt 1#1022|1|1 +100001044 0 SetInt 1#1022|0 +100001045 0 SetInt 2#1011|1 +100001046 2 100001047 100001048 100001049 +100001047 0 CheckInt 1#1022|2|1 +100001048 0 SetInt 1#1022|0 +100001049 0 SetInt 2#1011|2 +100004 1 100001050 100001138 +100001050 2 100001051 100001052 100001053 100001054 100001055 100001056 100001057 100001058 100001059 100001060 100001061 100001062 100001063 +100001051 0 GetMoveOperation 2#1001|2#14 +100001052 0 GetPosition 2#104 +100001053 0 Float3X 1#101|2#104 +100001054 0 Float3Y 1#102|2#104 +100001055 0 Float3Z 1#103|2#104 +100001056 0 Float3X 2#11|2#14 +100001057 0 Float3Z 2#13|2#14 +100001058 0 FloatAddFloat 2#11|2#11|1#101 +100001059 0 FloatAddFloat 2#13|2#13|1#103 +100001060 0 Float3 2#104|2#11|1#102|2#13 +100001061 0 GetNpcOffsetPosition 2#1041|1#2001|2#104|2#250039|10 +100001062 0 GetCameraAngleFromPos 2#1040|2#1041|1 +100001063 3 100001064 100001100 +100001064 1 100001065 100001072 100001094 +100001065 2 100001066 100001067 100001068 100001069 100001070 100001071 +100001066 0 1 CheckIntNote 2#10010 +100001067 0 QueryStickAxis 2#10012 +100001068 0 SetInt 2#10010|1 +100001069 0 Float2X 1#10010|2#10012 +100001070 0 Float2Y 1#10011|2#10012 +100001071 0 Float2 2#10011|1#10010|1#10011 +100001072 2 100001073 100001074 100001075 +100001073 0 CheckInt 2#10010|0|1 +100001074 0 QueryStickAxis 2#10012 +100001075 1 100001076 100001092 +100001076 2 100001077 100001078 100001079 100001080 100001081 100001082 100001083 100001084 100001085 100001086 100001087 100001088 100001089 100001090 100001091 +100001077 0 1 CheckFloat2 2#10012|2#10011|6 +100001078 0 Float2X 1#10012|2#10011 +100001079 0 Float2Y 1#10013|2#10011 +100001080 0 Float2X 1#10014|2#10012 +100001081 0 Float2Y 1#10015|2#10012 +100001082 0 FloatSubFloat 1#10016|1#10014|1#10012 +100001083 0 FloatSubFloat 1#10017|1#10015|1#10013 +100001084 0 FloatMulFloat 1#10018|1#10016|1#10016 +100001085 0 FloatMulFloat 1#10019|1#10017|1#10017 +100001086 0 FloatAddFloat 1#10020|1#10018|1#10019 +100001087 0 CheckFloat 1#10020|0.5|3 +100001088 0 Float2X 1#10010|2#10012 +100001089 0 Float2Y 1#10011|2#10012 +100001090 0 Float2 2#10011|1#10010|1#10011 +100001091 0 SetInt 2#10010|1 +100001092 2 100001093 +100001093 0 ReturnTrue +100001094 2 100001095 100001096 100001097 100001098 100001099 +100001095 0 CheckInt 2#10010|1|1 +100001096 0 QueryStickAxis 2#10012 +100001097 0 Float2X 1#10010|2#10012 +100001098 0 Float2Y 1#10011|2#10012 +100001099 0 Float2 2#10011|1#10010|1#10011 +100001100 2 100001101 100001102 +100001101 0 CheckNpcAction 0|2 +100001102 1 100001103 100001106 100001109 100001112 100001115 100001118 100001122 100001126 100001130 100001134 +100001103 2 100001104 100001105 +100001104 0 CheckJumpState 2 +100001105 0 SetJumpLookAtSpeed 1#1000801 +100001106 2 100001107 100001108 +100001107 0 CheckJumpState 3 +100001108 0 SetJumpLookAtSpeed 1#1000802 +100001109 2 100001110 100001111 +100001110 0 CheckJumpState 4 +100001111 0 SetJumpLookAtSpeed 1#1000803 +100001112 2 100001113 100001114 +100001113 0 CheckJumpState 5 +100001114 0 SetJumpLookAtSpeed 1#1000804 +100001115 2 100001116 100001117 +100001116 0 CheckJumpState 6 +100001117 0 SetJumpLookAtSpeed 1#1000805 +100001118 2 100001119 100001120 100001121 +100001119 0 CheckJumpState 9 +100001120 0 SetJumpLookAtSpeed 1#1000806 +100001121 0 Debug Air steering speed 360 set successfully|1 +100001122 2 100001123 100001124 100001125 +100001123 0 CheckJumpState 10 +100001124 0 SetJumpLookAtSpeed 1#1000807 +100001125 0 Debug Air steering speed 180 set successfully|1 +100001126 2 100001127 100001128 100001129 +100001127 0 CheckJumpState 11 +100001128 0 SetJumpLookAtSpeed 1#1000808 +100001129 0 Debug Air steering speed 90 set successfully|1 +100001130 2 100001131 100001132 100001133 +100001131 0 CheckJumpState 12 +100001132 0 SetJumpLookAtSpeed 1#1000809 +100001133 0 Debug Air steering speed 30 set successfully|1 +100001134 2 100001135 100001136 100001137 +100001135 0 CheckJumpState 13 +100001136 0 SetJumpLookAtSpeed 1#1000810 +100001137 0 Debug Air steering speed 0 set successfully|1 +100001138 2 100001139 100001146 100001147 100001148 100001149 100001150 +100001139 3 100001140 100001143 +100001140 2 100001141 100001142 +100001141 0 CheckFloat3Note 2#14 +100001142 0 RemoveFloat3Note 2#14 +100001143 2 100001144 100001145 +100001144 0 CheckFloatNote 2#1040 +100001145 0 RemoveFloatNote 2#1040 +100001146 0 GetPosition 2#104 +100001147 0 Float3X 1#101|2#104 +100001148 0 Float3Y 1#102|2#104 +100001149 0 Float3Z 1#103|2#104 +100001150 0 ReturnTrue +100005 3 100001151 100001152 100001160 100001635 +100001151 0 GetSettingsFocusType 2#200 +100001152 2 100001153 100001154 +100001153 0 CheckFloatNote 1#999999 +100001154 1 100001155 100001158 +100001155 2 100001156 100001157 +100001156 0 1 CheckBehaviorTime 1#999999|8 +100001157 0 ReturnTrue +100001158 2 100001159 +100001159 0 RemoveFloatNote 1#999999 +100001160 1 100001161 100001547 +100001161 1 100001162 100001520 +100001162 2 100001163 100001164 +100001163 0 CheckInt 2#200|1|1 +100001164 1 100001165 100001201 +100001165 2 100001166 100001167 100001168 100001169 100001170 100001171 100001190 100001191 +100001166 0 CheckBuffKind 0|8001115 +100001167 0 Debug Damage mark buff judged successfully|1 +100001168 0 CopyNoteFromNpcNote 2#2302|1001|2#2203|1 +100001169 0 Debug Damaged location retrieved successfully|1 +100001170 0 DebugInt 2#2203|1 +100001171 1 100001172 100001175 100001181 100001184 100001187 +100001172 2 100001173 100001174 +100001173 0 CheckInt 2#2203|8001001|1 +100001174 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001Head +100001175 2 100001176 100001179 100001180 +100001176 1 100001177 100001178 +100001177 0 CheckInt 2#2203|8001002|1 +100001178 0 CheckInt 2#2203|8001005|1 +100001179 0 GetNpcPartId 2#2204|2#2302|8001002|Bip001Spine +100001180 0 SetInt 2#2203|8001002 +100001181 2 100001182 100001183 +100001182 0 CheckInt 2#2203|8001003|1 +100001183 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001LForearm +100001184 2 100001185 100001186 +100001185 0 CheckInt 2#2203|8001004|1 +100001186 0 GetNpcPartId 2#2204|2#2302|2#2203|Bip001RForearm +100001187 2 100001188 100001189 +100001188 0 CheckInt 2#2203|8001006|1 +100001189 0 GetNpcPartId 2#2204|2#2302|2#2203|weibaLbone04 +100001190 0 GetNpcPartPosition 2#2208|2#2302|2#2203|2#2204 +100001191 2 100001192 100001193 100001194 100001195 100001196 100001197 100001198 100001199 100001200 +100001192 0 SetInt 2#2202|2#2302 +100001193 0 SetInt 2#2003|2#2203 +100001194 0 SetInt 2#2004|2#2204 +100001195 0 Float3X 2#2005|2#2208 +100001196 0 Float3Y 2#2006|2#2208 +100001197 0 Float3Z 2#2007|2#2208 +100001198 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001199 0 GetBehaviorTime 1#999999 +100001200 0 SetInt 2#10010|0 +100001201 2 100001202 100001203 100001208 100001209 100001511 +100001202 0 1 CheckFloatNote 1#999999 +100001203 1 100001204 100001205 100001206 100001207 +100001204 0 QueryClickKey 1 +100001205 0 QueryClickKey 5 +100001206 0 QueryClickKey 6 +100001207 0 QueryClickKey 7 +100001208 0 1 CheckNpcAction 1#2001|4 +100001209 1 100001210 100001360 +100001210 2 100001211 100001212 100001213 100001214 100001255 100001335 100001359 +100001211 0 CheckFloat3Note 2#2208 +100001212 0 CheckInt 2#10010|1|1 +100001213 0 GetAllUPartList 1#2003 +100001214 1 100001215 100001235 +100001215 2 100001216 100001217 +100001216 0 1 ReturnTrue +100001217 2 100001218 100001219 +100001218 0 ClearList 1#2002 +100001219 5 100001220 100001221 100001233 +100001220 0 SetListIterator 1#2003|1#20031 +100001221 2 100001222 100001223 100001224 100001225 100001226 +100001222 0 GetNpcByUPartHash 1#20031|1#20033 +100001223 0 1 CheckInt 1#20033|1#2001|1 +100001224 0 GetUPartIdByHash 1#20031|1#20032 +100001225 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 +100001226 1 100001227 100001230 +100001227 2 100001228 100001229 +100001228 0 CheckInt 2#1000008|1|1 +100001229 0 CheckPositionDistance 1#200310|7.5 +100001230 2 100001231 100001232 +100001231 0 CheckInt 2#1000008|2|1 +100001232 0 CheckPositionDistance 1#200310|10 +100001233 2 100001234 +100001234 0 AddListItemInt 1#2002|0|1#20031 +100001235 2 100001236 +100001236 2 100001237 100001238 +100001237 0 ClearList 1#2002 +100001238 5 100001239 100001240 100001253 +100001239 0 SetListIterator 1#2003|1#20031 +100001240 2 100001241 100001242 100001243 100001244 +100001241 0 GetNpcByUPartHash 1#20031|1#20033 +100001242 0 1 CheckInt 1#20033|1#2001|1 +100001243 0 GetUPartIdByHash 1#20031|1#20032 +100001244 1 100001245 100001249 +100001245 2 100001246 100001247 100001248 +100001246 0 CheckInt 2#1000008|1|1 +100001247 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001248 0 CheckFloat 1#200310|7.5|5 +100001249 2 100001250 100001251 100001252 +100001250 0 CheckInt 2#1000008|2|1 +100001251 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001252 0 CheckFloat 1#200310|10|5 +100001253 2 100001254 +100001254 0 AddListItemInt 1#2002|0|1#20031 +100001255 1 100001256 100001316 +100001256 2 100001257 100001258 100001287 +100001257 0 1 ReturnTrue +100001258 2 100001259 100001260 +100001259 0 ClearList 1#2004 +100001260 5 100001261 100001262 100001285 +100001261 0 SetListIterator 1#2002|1#20021 +100001262 2 100001263 100001264 100001265 100001266 100001267 100001268 100001269 100001270 100001271 100001272 100001273 100001274 100001275 100001276 100001277 100001278 +100001263 0 GetNpcByUPartHash 1#20021|1#20023 +100001264 0 GetUPartIdByHash 1#20021|1#20022 +100001265 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 +100001266 0 GetPosition 1#200411 +100001267 0 GetMoveOperation 1#2002110|1#200211 +100001268 0 Float3X 1#2004111|1#200411 +100001269 0 Float3Y 1#2004112|1#200411 +100001270 0 Float3Z 1#2004113|1#200411 +100001271 0 Float3X 1#2002111|1#200211 +100001272 0 Float3Y 1#2002112|1#200211 +100001273 0 Float3Z 1#2002113|1#200211 +100001274 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 +100001275 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 +100001276 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 +100001277 0 GetXYZAngle 1#20044|1#200411|2#2208|1#200211|1 +100001278 1 100001279 100001282 +100001279 2 100001280 100001281 +100001280 0 CheckInt 2#1000008|1|1 +100001281 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 +100001282 2 100001283 100001284 +100001283 0 CheckInt 2#1000008|2|1 +100001284 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 +100001285 2 100001286 +100001286 0 AddListItemInt 1#2004|0|1#20021 +100001287 2 100001288 100001289 100001290 100001291 100001292 +100001288 0 SetInt 1#2005|0 +100001289 0 SetFloat 1#20051|90 +100001290 0 SetFloat 1#20052|10 +100001291 0 SetFloat 1#20044|0 +100001292 5 100001293 100001294 100001307 +100001293 0 SetListIterator 1#2004|1#20041 +100001294 2 100001295 100001296 100001297 100001298 +100001295 0 GetNpcByUPartHash 1#20041|1#20043 +100001296 0 GetUPartIdByHash 1#20041|1#20042 +100001297 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 +100001298 1 100001299 100001303 +100001299 2 100001300 100001301 100001302 +100001300 0 CheckInt 2#1000008|1|1 +100001301 0 GetPointDistance 1#200410|1#20040|1 +100001302 0 CheckFloat 1#20040|1#20052|4 +100001303 2 100001304 100001305 100001306 +100001304 0 CheckInt 2#1000008|2|1 +100001305 0 GetPointDistance 1#200410|1#20040|1 +100001306 0 CheckFloat 1#20040|1#20052|4 +100001307 2 100001308 100001309 +100001308 0 SetInt 1#2005|1#20041 +100001309 1 100001310 100001313 +100001310 2 100001311 100001312 +100001311 0 CheckInt 2#1000008|1|1 +100001312 0 SetFloat 1#20052|1#20040 +100001313 2 100001314 100001315 +100001314 0 CheckInt 2#1000008|2|1 +100001315 0 SetFloat 1#20052|1#20040 +100001316 2 100001317 100001318 +100001317 0 SetInt 1#2005|0 +100001318 1 100001319 100001327 +100001319 2 100001320 100001321 100001322 100001323 100001324 100001325 100001326 +100001320 0 CheckInt 2#1000008|1|1 +100001321 0 GetMoveOperation 1#2002110|1#200211 +100001322 0 Float3X 1#2002111|1#200211 +100001323 0 Float3Y 1#2002112|1#200211 +100001324 0 Float3Z 1#2002113|1#200211 +100001325 0 Float2 1#200212|1#2002111|1#2002113 +100001326 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 +100001327 2 100001328 100001329 100001330 100001331 100001332 100001333 100001334 +100001328 0 CheckInt 2#1000008|2|1 +100001329 0 GetMoveOperation 1#2002110|1#200211 +100001330 0 Float3X 1#2002111|1#200211 +100001331 0 Float3Y 1#2002112|1#200211 +100001332 0 Float3Z 1#2002113|1#200211 +100001333 0 Float2 1#200212|1#2002111|1#2002113 +100001334 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 +100001335 1 100001336 +100001336 2 100001337 100001338 100001339 100001358 +100001337 0 GetNpcByUPartHash 1#2005|2#2202 +100001338 0 GetUPartIdByHash 1#2005|2#2203 +100001339 1 100001340 100001343 100001349 100001352 100001355 +100001340 2 100001341 100001342 +100001341 0 CheckInt 2#2203|8001001|1 +100001342 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head +100001343 2 100001344 100001347 100001348 +100001344 1 100001345 100001346 +100001345 0 CheckInt 2#2203|8001002|1 +100001346 0 CheckInt 2#2203|8001005|1 +100001347 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine +100001348 0 SetInt 2#2203|8001002 +100001349 2 100001350 100001351 +100001350 0 CheckInt 2#2203|8001003|1 +100001351 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm +100001352 2 100001353 100001354 +100001353 0 CheckInt 2#2203|8001004|1 +100001354 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm +100001355 2 100001356 100001357 +100001356 0 CheckInt 2#2203|8001006|1 +100001357 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 +100001358 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001359 0 ClearList 1#2003 +100001360 2 100001361 100001362 100001363 100001404 100001486 100001510 +100001361 0 1 CheckFloat3Note 2#2208 +100001362 0 GetAllUPartList 1#2003 +100001363 1 100001364 100001384 +100001364 2 100001365 100001366 +100001365 0 1 ReturnTrue +100001366 2 100001367 100001368 +100001367 0 ClearList 1#2002 +100001368 5 100001369 100001370 100001382 +100001369 0 SetListIterator 1#2003|1#20031 +100001370 2 100001371 100001372 100001373 100001374 100001375 +100001371 0 GetNpcByUPartHash 1#20031|1#20033 +100001372 0 1 CheckInt 1#20033|1#2001|1 +100001373 0 GetUPartIdByHash 1#20031|1#20032 +100001374 0 GetNpcPartPosition 1#200310|1#20033|1#20032|1#20031 +100001375 1 100001376 100001379 +100001376 2 100001377 100001378 +100001377 0 CheckInt 2#1000008|1|1 +100001378 0 CheckPositionDistance 1#200310|7.5 +100001379 2 100001380 100001381 +100001380 0 CheckInt 2#1000008|2|1 +100001381 0 CheckPositionDistance 1#200310|10 +100001382 2 100001383 +100001383 0 AddListItemInt 1#2002|0|1#20031 +100001384 2 100001385 +100001385 2 100001386 100001387 +100001386 0 ClearList 1#2002 +100001387 5 100001388 100001389 100001402 +100001388 0 SetListIterator 1#2003|1#20031 +100001389 2 100001390 100001391 100001392 100001393 +100001390 0 GetNpcByUPartHash 1#20031|1#20033 +100001391 0 1 CheckInt 1#20033|1#2001|1 +100001392 0 GetUPartIdByHash 1#20031|1#20032 +100001393 1 100001394 100001398 +100001394 2 100001395 100001396 100001397 +100001395 0 CheckInt 2#1000008|1|1 +100001396 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001397 0 CheckFloat 1#200310|7.5|5 +100001398 2 100001399 100001400 100001401 +100001399 0 CheckInt 2#1000008|2|1 +100001400 0 GetNpcPartDistance 1#20033|1#20031|1#200310|1|0 +100001401 0 CheckFloat 1#200310|10|5 +100001402 2 100001403 +100001403 0 AddListItemInt 1#2002|0|1#20031 +100001404 1 100001405 100001463 +100001405 2 100001406 100001407 100001435 +100001406 0 1 ReturnTrue +100001407 2 100001408 100001409 +100001408 0 ClearList 1#2004 +100001409 5 100001410 100001411 100001433 +100001410 0 SetListIterator 1#2002|1#20021 +100001411 2 100001412 100001413 100001414 100001415 100001416 100001417 100001418 100001419 100001420 100001421 100001422 100001423 100001424 100001425 100001426 +100001412 0 GetNpcByUPartHash 1#20021|1#20023 +100001413 0 GetUPartIdByHash 1#20021|1#20022 +100001414 0 GetNpcPartPosition 1#200210|1#20023|1#20022|1#20021 +100001415 0 GetPosition 1#200411 +100001416 0 GetMoveOperation 1#2002110|1#200211 +100001417 0 Float3X 1#2004111|1#200411 +100001418 0 Float3Y 1#2004112|1#200411 +100001419 0 Float3Z 1#2004113|1#200411 +100001420 0 Float3X 1#2002111|1#200211 +100001421 0 Float3Y 1#2002112|1#200211 +100001422 0 Float3Z 1#2002113|1#200211 +100001423 0 FloatAddFloat 1#2002111|1#2002111|1#2004111 +100001424 0 FloatAddFloat 1#2002113|1#2002113|1#2004113 +100001425 0 Float3 1#200211|1#2002111|1#2002112|1#2002113 +100001426 1 100001427 100001430 +100001427 2 100001428 100001429 +100001428 0 CheckInt 2#1000008|1|1 +100001429 0 CheckXZAngle 1#200411|1#200210|1#200211|10|5|1 +100001430 2 100001431 100001432 +100001431 0 CheckInt 2#1000008|2|1 +100001432 0 CheckXZAngle 1#200411|1#200210|1#200211|20|5|1 +100001433 2 100001434 +100001434 0 AddListItemInt 1#2004|0|1#20021 +100001435 2 100001436 100001437 100001438 100001439 +100001436 0 SetInt 1#2005|0 +100001437 0 SetFloat 1#20051|90 +100001438 0 SetFloat 1#20052|10 +100001439 5 100001440 100001441 100001454 +100001440 0 SetListIterator 1#2004|1#20041 +100001441 2 100001442 100001443 100001444 100001445 +100001442 0 GetNpcByUPartHash 1#20041|1#20043 +100001443 0 GetUPartIdByHash 1#20041|1#20042 +100001444 0 GetNpcPartPosition 1#200410|1#20043|1#20042|1#20041 +100001445 1 100001446 100001450 +100001446 2 100001447 100001448 100001449 +100001447 0 CheckInt 2#1000008|1|1 +100001448 0 GetPointDistance 1#200410|1#20040|1 +100001449 0 CheckFloat 1#20040|1#20052|4 +100001450 2 100001451 100001452 100001453 +100001451 0 CheckInt 2#1000008|2|1 +100001452 0 GetPointDistance 1#200410|1#20040|1 +100001453 0 CheckFloat 1#20040|1#20052|4 +100001454 2 100001455 100001456 +100001455 0 SetInt 1#2005|1#20041 +100001456 1 100001457 100001460 +100001457 2 100001458 100001459 +100001458 0 CheckInt 2#1000008|1|1 +100001459 0 SetFloat 1#20052|1#20040 +100001460 2 100001461 100001462 +100001461 0 CheckInt 2#1000008|2|1 +100001462 0 SetFloat 1#20052|1#20040 +100001463 2 100001464 100001465 +100001464 0 SetInt 1#2005|0 +100001465 1 100001466 100001474 +100001466 2 100001467 100001468 100001469 100001470 100001471 100001472 100001473 +100001467 0 CheckInt 2#1000008|1|1 +100001468 0 GetMoveOperation 1#2002110|1#200211 +100001469 0 Float3X 1#2002111|1#200211 +100001470 0 Float3Y 1#2002112|1#200211 +100001471 0 Float3Z 1#2002113|1#200211 +100001472 0 Float2 1#200212|1#2002111|1#2002113 +100001473 0 GetNearestNpcPartInArea 1#200212|20|10|1#2002|1#2005 +100001474 2 100001475 100001476 100001477 100001478 100001479 100001480 100001481 100001482 100001483 100001484 100001485 +100001475 0 CheckInt 2#1000008|2|1 +100001476 0 GetPosition 1#200411 +100001477 0 GetMoveOperation 1#2002110|1#200211 +100001478 0 Float3X 1#2004111|1#200411 +100001479 0 Float3Y 1#2004112|1#200411 +100001480 0 Float3Z 1#2004113|1#200411 +100001481 0 Float3X 1#2002111|1#200211 +100001482 0 Float3Y 1#2002112|1#200211 +100001483 0 Float3Z 1#2002113|1#200211 +100001484 0 Float2 1#200212|1#2002111|1#2002113 +100001485 0 GetNearestNpcPartInArea 1#200212|10|10|1#2002|1#2005 +100001486 1 100001487 +100001487 2 100001488 100001489 100001490 100001509 +100001488 0 GetNpcByUPartHash 1#2005|2#2202 +100001489 0 GetUPartIdByHash 1#2005|2#2203 +100001490 1 100001491 100001494 100001500 100001503 100001506 +100001491 2 100001492 100001493 +100001492 0 CheckInt 2#2203|8001001|1 +100001493 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001Head +100001494 2 100001495 100001498 100001499 +100001495 1 100001496 100001497 +100001496 0 CheckInt 2#2203|8001002|1 +100001497 0 CheckInt 2#2203|8001005|1 +100001498 0 GetNpcPartId 2#2204|2#2202|8001002|Bip001Spine +100001499 0 SetInt 2#2203|8001002 +100001500 2 100001501 100001502 +100001501 0 CheckInt 2#2203|8001003|1 +100001502 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001LForearm +100001503 2 100001504 100001505 +100001504 0 CheckInt 2#2203|8001004|1 +100001505 0 GetNpcPartId 2#2204|2#2202|2#2203|Bip001RForearm +100001506 2 100001507 100001508 +100001507 0 CheckInt 2#2203|8001006|1 +100001508 0 GetNpcPartId 2#2204|2#2202|2#2203|weibaLbone04 +100001509 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001510 0 ClearList 1#2003 +100001511 2 100001512 100001513 100001514 100001515 100001516 100001517 100001518 100001519 +100001512 0 SetInt 2#2002|2#2202 +100001513 0 SetInt 2#2003|2#2203 +100001514 0 SetInt 2#2004|2#2204 +100001515 0 Float3X 2#2005|2#2208 +100001516 0 Float3Y 2#2006|2#2208 +100001517 0 Float3Z 2#2007|2#2208 +100001518 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001519 0 SetInt 2#10010|0 +100001520 2 100001521 100001522 +100001521 0 CheckInt 2#200|2|1 +100001522 2 100001523 100001524 100001531 100001532 100001533 100001542 100001543 100001544 100001545 100001546 +100001523 0 1 CheckFloatNote 1#999999 +100001524 1 100001525 100001526 100001527 100001528 100001529 100001530 +100001525 0 QueryClickKeyLoosen 30 +100001526 0 QueryClickKeyLoosen 31 +100001527 0 QueryClickKeyLoosen 32 +100001528 0 QueryClickKeyLoosen 33 +100001529 0 QueryClickKeyLoosen 34 +100001530 0 QueryClickKeyLoosen 35 +100001531 0 Debug Roulette button checked successfully|1 +100001532 0 DoSetFocusRouletteActive 0 +100001533 1 100001534 100001538 +100001534 2 100001535 100001536 100001537 +100001535 0 CheckNpc 2#2402 +100001536 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2402 +100001537 0 SetInt 2#2202|2#2402 +100001538 2 100001539 100001540 100001541 +100001539 0 CheckNpc 2#2102 +100001540 0 GetRoulettePartIdAndName 2#2203|2#2204|2#2102 +100001541 0 SetInt 2#2202|2#2102 +100001542 0 DebugInt 2#2203|1 +100001543 0 DebugInt 2#2204|1 +100001544 0 SetInt 2#2002|2#2202 +100001545 0 SetInt 2#2003|2#2203 +100001546 0 SetInt 2#2004|2#2204 +100001547 1 100001548 100001605 +100001548 2 100001549 100001550 +100001549 0 CheckInt 2#200|1|1 +100001550 1 100001551 100001582 100001602 +100001551 2 100001552 100001553 100001554 100001555 100001556 100001557 100001567 +100001552 0 1 CheckInt 2#2202|0|1 +100001553 0 CheckNpc 2#2202 +100001554 0 1 CheckInt 2#2203|0|1 +100001555 0 1 CheckInt 2#2204|0|1 +100001556 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001557 1 100001558 100001561 100001564 +100001558 2 100001559 100001560 +100001559 0 CheckInt 1#300311|1|1 +100001560 0 CheckBuffKind 2#2202|1000007 +100001561 2 100001562 100001563 +100001562 0 CheckInt 1#300311|2|1 +100001563 0 CheckBuffKind 2#2202|1000107 +100001564 2 100001565 100001566 +100001565 0 CheckInt 1#300311|3|1 +100001566 0 CheckBuffKind 2#2202|1000207 +100001567 2 100001568 100001575 100001576 100001577 100001578 100001579 100001580 100001581 +100001568 1 100001569 100001572 +100001569 2 100001570 100001571 +100001570 0 CheckInt 2#1000008|1|1 +100001571 0 CheckPositionDistance 2#2208|15 +100001572 2 100001573 100001574 +100001573 0 CheckInt 2#1000008|2|1 +100001574 0 CheckPositionDistance 2#2208|15 +100001575 0 SetInt 2#2002|2#2202 +100001576 0 SetInt 2#2003|2#2203 +100001577 0 SetInt 2#2004|2#2204 +100001578 0 Float3X 2#2005|2#2208 +100001579 0 Float3Y 2#2006|2#2208 +100001580 0 Float3Z 2#2007|2#2208 +100001581 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001582 2 100001583 100001584 100001585 +100001583 0 SearchNpcPartForRole 2#2302|2#2303|2#2304|2|4|50|-1|0 +100001584 0 GetNpcPartPosition 2#2308|2#2302|2#2303|2#2304 +100001585 2 100001586 100001593 100001595 100001596 100001597 100001598 100001599 100001600 100001601 +100001586 1 100001587 100001590 +100001587 2 100001588 100001589 +100001588 0 CheckInt 2#1000008|1|1 +100001589 0 CheckPositionDistance 2#2308|20 +100001590 2 100001591 100001592 +100001591 0 CheckInt 2#1000008|2|1 +100001592 0 CheckPositionDistance 2#2308|20 +100001593 3 100001594 +100001594 0 RemoveFloat3Note 2#2208 +100001595 0 SetInt 2#2002|2#2302 +100001596 0 SetInt 2#2003|2#2303 +100001597 0 SetInt 2#2004|2#2304 +100001598 0 Float3X 2#2005|2#2308 +100001599 0 Float3Y 2#2006|2#2308 +100001600 0 Float3Z 2#2007|2#2308 +100001601 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001602 2 100001603 100001604 +100001603 0 RemoveFloat3Note 2#2208 +100001604 0 RemoveFloat3Note 2#2008 +100001605 2 100001606 100001607 +100001606 0 CheckInt 2#200|2|1 +100001607 1 100001608 100001632 +100001608 2 100001609 100001610 100001611 100001612 100001613 100001614 100001624 +100001609 0 1 CheckInt 2#2202|0|1 +100001610 0 CheckNpc 2#2202 +100001611 0 1 CheckInt 2#2203|0|1 +100001612 0 1 CheckInt 2#2204|0|1 +100001613 0 GetNpcPartPosition 2#2208|2#2202|2#2203|2#2204 +100001614 1 100001615 100001618 100001621 +100001615 2 100001616 100001617 +100001616 0 CheckInt 1#300311|1|1 +100001617 0 CheckBuffKind 2#2202|1000007 +100001618 2 100001619 100001620 +100001619 0 CheckInt 1#300311|2|1 +100001620 0 CheckBuffKind 2#2202|1000107 +100001621 2 100001622 100001623 +100001622 0 CheckInt 1#300311|3|1 +100001623 0 CheckBuffKind 2#2202|1000207 +100001624 2 100001625 100001626 100001627 100001628 100001629 100001630 100001631 +100001625 0 SetInt 2#2002|2#2202 +100001626 0 SetInt 2#2003|2#2203 +100001627 0 SetInt 2#2004|2#2204 +100001628 0 Float3X 2#2005|2#2208 +100001629 0 Float3Y 2#2006|2#2208 +100001630 0 Float3Z 2#2007|2#2208 +100001631 0 Float3 2#2008|2#2005|2#2006|2#2007 +100001632 2 100001633 100001634 +100001633 0 RemoveFloat3Note 2#2208 +100001634 0 RemoveFloat3Note 2#2008 +100001635 2 100001636 100001637 100001638 100001655 +100001636 0 RemoveList 1#3001 +100001637 0 GetNpcList 1#3001 +100001638 3 100001639 100001640 100001647 +100001639 0 ClearList 1#3003 +100001640 5 100001641 100001642 100001645 +100001641 0 SetListIterator 1#3001|1#30011 +100001642 2 100001643 100001644 +100001643 0 GetNpcCamp 1#30011|1#300110 +100001644 0 CheckInt 1#300110|1|1 +100001645 2 100001646 +100001646 0 AddListItemInt 1#3003|0|1#30011 +100001647 5 100001648 100001649 100001652 +100001648 0 SetListIterator 1#3003|1#30031 +100001649 2 100001650 100001651 +100001650 0 CheckInt 1#30031|1#2001|1 +100001651 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100001652 2 100001653 100001654 +100001653 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100001654 0 BreakIteration 1 +100001655 1 100001656 100001706 100001756 +100001656 2 100001657 100001658 +100001657 0 CheckInt 1#300311|1|1 +100001658 1 100001659 100001680 100001703 +100001659 2 100001660 100001661 100001662 100001678 100001679 +100001660 0 1 CheckInt 2#22020|0|1 +100001661 0 1 CheckInt 2#22020|2#2002|1 +100001662 1 100001663 100001666 100001669 100001672 100001675 +100001663 2 100001664 100001665 +100001664 0 CheckInt 2#2203|8001001|1 +100001665 0 Magic 2#2002|1000000|0 +100001666 2 100001667 100001668 +100001667 0 CheckInt 2#2203|8001002|1 +100001668 0 Magic 2#2002|1000001|0 +100001669 2 100001670 100001671 +100001670 0 CheckInt 2#2203|8001003|1 +100001671 0 Magic 2#2002|1000002|0 +100001672 2 100001673 100001674 +100001673 0 CheckInt 2#2203|8001004|1 +100001674 0 Magic 2#2002|1000003|0 +100001675 2 100001676 100001677 +100001676 0 CheckInt 2#2203|8001006|1 +100001677 0 Magic 2#2002|1000004|0 +100001678 0 Magic 2#22020|1000005|0 +100001679 0 SetInt 2#22020|2#2002 +100001680 2 100001681 100001682 100001687 +100001681 0 CheckFloat3Note 2#2208 +100001682 1 100001683 100001684 +100001683 0 CheckInt 2#22020|2#2002|1 +100001684 2 100001685 100001686 +100001685 0 CheckInt 2#22020|0|1 +100001686 0 SetInt 2#22020|2#2002 +100001687 1 100001688 100001691 100001694 100001697 100001700 +100001688 2 100001689 100001690 +100001689 0 CheckInt 2#2203|8001001|1 +100001690 0 Magic 2#2002|1000000|0 +100001691 2 100001692 100001693 +100001692 0 CheckInt 2#2203|8001002|1 +100001693 0 Magic 2#2002|1000001|0 +100001694 2 100001695 100001696 +100001695 0 CheckInt 2#2203|8001003|1 +100001696 0 Magic 2#2002|1000002|0 +100001697 2 100001698 100001699 +100001698 0 CheckInt 2#2203|8001004|1 +100001699 0 Magic 2#2002|1000003|0 +100001700 2 100001701 100001702 +100001701 0 CheckInt 2#2203|8001006|1 +100001702 0 Magic 2#2002|1000004|0 +100001703 2 100001704 100001705 +100001704 0 CheckNpc 2#2002 +100001705 0 Magic 2#2002|1000005|0 +100001706 2 100001707 100001708 +100001707 0 CheckInt 1#300311|2|1 +100001708 1 100001709 100001730 100001753 +100001709 2 100001710 100001711 100001712 100001728 100001729 +100001710 0 1 CheckInt 2#22020|0|1 +100001711 0 1 CheckInt 2#22020|2#2002|1 +100001712 1 100001713 100001716 100001719 100001722 100001725 +100001713 2 100001714 100001715 +100001714 0 CheckInt 2#2203|8001001|1 +100001715 0 Magic 2#2002|1000100|0 +100001716 2 100001717 100001718 +100001717 0 CheckInt 2#2203|8001002|1 +100001718 0 Magic 2#2002|1000101|0 +100001719 2 100001720 100001721 +100001720 0 CheckInt 2#2203|8001003|1 +100001721 0 Magic 2#2002|1000102|0 +100001722 2 100001723 100001724 +100001723 0 CheckInt 2#2203|8001004|1 +100001724 0 Magic 2#2002|1000103|0 +100001725 2 100001726 100001727 +100001726 0 CheckInt 2#2203|8001006|1 +100001727 0 Magic 2#2002|1000104|0 +100001728 0 Magic 2#22020|1000105|0 +100001729 0 SetInt 2#22020|2#2002 +100001730 2 100001731 100001732 100001737 +100001731 0 CheckFloat3Note 2#2208 +100001732 1 100001733 100001734 +100001733 0 CheckInt 2#22020|2#2002|1 +100001734 2 100001735 100001736 +100001735 0 CheckInt 2#22020|0|1 +100001736 0 SetInt 2#22020|2#2002 +100001737 1 100001738 100001741 100001744 100001747 100001750 +100001738 2 100001739 100001740 +100001739 0 CheckInt 2#2203|8001001|1 +100001740 0 Magic 2#2002|1000100|0 +100001741 2 100001742 100001743 +100001742 0 CheckInt 2#2203|8001002|1 +100001743 0 Magic 2#2002|1000101|0 +100001744 2 100001745 100001746 +100001745 0 CheckInt 2#2203|8001003|1 +100001746 0 Magic 2#2002|1000102|0 +100001747 2 100001748 100001749 +100001748 0 CheckInt 2#2203|8001004|1 +100001749 0 Magic 2#2002|1000103|0 +100001750 2 100001751 100001752 +100001751 0 CheckInt 2#2203|8001006|1 +100001752 0 Magic 2#2002|1000104|0 +100001753 2 100001754 100001755 +100001754 0 CheckNpc 2#2002 +100001755 0 Magic 2#2002|1000105|0 +100001756 2 100001757 100001758 +100001757 0 CheckInt 1#300311|3|1 +100001758 1 100001759 100001780 100001803 +100001759 2 100001760 100001761 100001762 100001778 100001779 +100001760 0 1 CheckInt 2#22020|0|1 +100001761 0 1 CheckInt 2#22020|2#2002|1 +100001762 1 100001763 100001766 100001769 100001772 100001775 +100001763 2 100001764 100001765 +100001764 0 CheckInt 2#2203|8001001|1 +100001765 0 Magic 2#2002|1000200|0 +100001766 2 100001767 100001768 +100001767 0 CheckInt 2#2203|8001002|1 +100001768 0 Magic 2#2002|1000201|0 +100001769 2 100001770 100001771 +100001770 0 CheckInt 2#2203|8001003|1 +100001771 0 Magic 2#2002|1000202|0 +100001772 2 100001773 100001774 +100001773 0 CheckInt 2#2203|8001004|1 +100001774 0 Magic 2#2002|1000203|0 +100001775 2 100001776 100001777 +100001776 0 CheckInt 2#2203|8001006|1 +100001777 0 Magic 2#2002|1000204|0 +100001778 0 Magic 2#22020|1000205|0 +100001779 0 SetInt 2#22020|2#2002 +100001780 2 100001781 100001782 100001787 +100001781 0 CheckFloat3Note 2#2208 +100001782 1 100001783 100001784 +100001783 0 CheckInt 2#22020|2#2002|1 +100001784 2 100001785 100001786 +100001785 0 CheckInt 2#22020|0|1 +100001786 0 SetInt 2#22020|2#2002 +100001787 1 100001788 100001791 100001794 100001797 100001800 +100001788 2 100001789 100001790 +100001789 0 CheckInt 2#2203|8001001|1 +100001790 0 Magic 2#2002|1000200|0 +100001791 2 100001792 100001793 +100001792 0 CheckInt 2#2203|8001002|1 +100001793 0 Magic 2#2002|1000201|0 +100001794 2 100001795 100001796 +100001795 0 CheckInt 2#2203|8001003|1 +100001796 0 Magic 2#2002|1000202|0 +100001797 2 100001798 100001799 +100001798 0 CheckInt 2#2203|8001004|1 +100001799 0 Magic 2#2002|1000203|0 +100001800 2 100001801 100001802 +100001801 0 CheckInt 2#2203|8001006|1 +100001802 0 Magic 2#2002|1000204|0 +100001803 2 100001804 100001805 +100001804 0 CheckNpc 2#2002 +100001805 0 Magic 2#2002|1000205|0 +100006 3 100001806 +100001806 1 100001807 100001817 +100001807 2 100001808 100001814 100001815 100001816 +100001808 1 100001809 100001810 100001811 100001812 100001813 +100001809 0 CheckFloat3Note 2#14 +100001810 0 CheckNpcAction 0|2 +100001811 0 CheckNpcAction 0|3 +100001812 0 CheckNpcAction 0|4 +100001813 0 CheckNpc 2#2402 +100001814 0 SetInt 1#1012|0 +100001815 0 GetBehaviorTime 1#45 +100001816 0 FloatAddFloat 1#45|1#45|3 +100001817 2 100001818 100001819 100001820 100001821 +100001818 0 CheckBehaviorTime 1#45|0 +100001819 0 SetInt 1#1012|1 +100001820 0 SetFloat 1#45|0 +100001821 3 100001822 100001825 +100001822 2 100001823 100001824 +100001823 0 CheckFightTarget +100001824 0 RemoveFightTarget +100001825 2 100001826 100001827 +100001826 0 CheckFocusTarget +100001827 0 RemoveFocusTarget +100007 3 100001828 100001884 100001897 100001905 100001913 100002050 100002877 +100001828 2 100001829 100001843 +100001829 1 100001830 100001834 +100001830 2 100001831 100001832 100001833 +100001831 0 CheckInt 2#2402|0|1 +100001832 0 GetListItemCount 2#2500|1#2500 +100001833 0 1 CheckInt 1#2500|0|1 +100001834 2 100001835 100001842 +100001835 3 100001836 100001839 +100001836 2 100001837 100001838 +100001837 0 CheckFloat3Note 2#250030 +100001838 0 RemoveFloat3Note 2#250030 +100001839 2 100001840 100001841 +100001840 0 CheckFloat3Note 2#250031 +100001841 0 RemoveFloat3Note 2#250031 +100001842 0 1 ReturnTrue +100001843 1 100001844 100001876 +100001844 2 100001845 100001859 +100001845 2 100001846 100001847 100001848 100001858 +100001846 0 SetInt 1#25000|0 +100001847 0 SetFloat 1#25001|60 +100001848 5 100001849 100001850 100001855 +100001849 0 SetListIterator 2#2500|1#25000 +100001850 2 100001851 100001852 100001853 100001854 +100001851 0 1 ContainsListItemInt 2#2700|1#25000 +100001852 0 GetSpearPointParameter 1#25000|1|1#25002 +100001853 0 GetCameraAngleFromPos 1#250020|1#25002|0 +100001854 0 CheckFloat 1#250020|1#25001|4 +100001855 2 100001856 100001857 +100001856 0 SetInt 2#25003|1#25000 +100001857 0 SetFloat 1#25001|1#250020 +100001858 0 GetSpearPointParameter 2#25003|1|2#2500200 +100001859 2 100001860 100001861 100001862 +100001860 0 GetPointDistance 2#2500200|2#2500201|0 +100001861 0 GetSpearPointParameter 2#25003|3|2#2500202 +100001862 1 100001863 100001870 +100001863 2 100001864 100001865 100001866 100001867 +100001864 0 CheckFloat 2#2500201|2#2500202|5 +100001865 0 GetSpearPointParameter 2#25003|1|2#250021 +100001866 0 GetSpearPointParameter 2#25003|2|2#250030 +100001867 3 100001868 100001869 +100001868 0 CheckFloat3Note 2#250031 +100001869 0 RemoveFloat3Note 2#250031 +100001870 2 100001871 100001872 100001873 +100001871 0 GetSpearPointParameter 2#25003|1|2#250022 +100001872 0 GetSpearPointParameter 2#25003|2|2#250031 +100001873 3 100001874 100001875 +100001874 0 CheckFloat3Note 2#250030 +100001875 0 RemoveFloat3Note 2#250030 +100001876 2 100001877 +100001877 3 100001878 100001881 +100001878 2 100001879 100001880 +100001879 0 CheckFloat3Note 2#250030 +100001880 0 RemoveFloat3Note 2#250030 +100001881 2 100001882 100001883 +100001882 0 CheckFloat3Note 2#250031 +100001883 0 RemoveFloat3Note 2#250031 +100001884 2 100001885 100001886 +100001885 0 CheckInt 1#250|0|1 +100001886 1 100001887 100001892 +100001887 2 100001888 100001889 100001890 100001891 +100001888 0 CheckFloat3Note 2#250030 +100001889 0 CreatePositionEffect FxSuodibiaoji|2#250021|2#250039|2#250039|9999|0|2#2500210 +100001890 0 Float3AddFloat3 2#2500300|2#250030|2#250039 +100001891 0 SetInt 1#250|10 +100001892 2 100001893 100001894 100001895 100001896 +100001893 0 CheckFloat3Note 2#250031 +100001894 0 CreatePositionEffect FxSuodingbiaoji|2#250022|2#250039|2#250039|9999|0|2#2500220 +100001895 0 Float3AddFloat3 2#2500310|2#250031|2#250039 +100001896 0 SetInt 1#250|11 +100001897 2 100001898 100001899 100001904 +100001898 0 CheckInt 1#250|10|1 +100001899 2 100001900 100001903 +100001900 1 100001901 100001902 +100001901 0 1 CheckFloat3Note 2#250030 +100001902 0 1 CheckFloat3 2#250030|2#2500300|1 +100001903 0 ClosePositionEffect 2#2500210 +100001904 0 SetInt 1#250|0 +100001905 2 100001906 100001907 100001912 +100001906 0 CheckInt 1#250|11|1 +100001907 2 100001908 100001911 +100001908 1 100001909 100001910 +100001909 0 1 CheckFloat3Note 2#250031 +100001910 0 1 CheckFloat3 2#250031|2#2500310|1 +100001911 0 ClosePositionEffect 2#2500220 +100001912 0 SetInt 1#250|0 +100001913 2 100001914 +100001914 1 100001915 100001951 100001964 +100001915 2 100001916 100001917 100001918 100001919 100001920 +100001916 0 CheckInt 2#2202|2#2002|1 +100001917 0 CheckInt 2#2203|2#2003|1 +100001918 0 CheckInt 2#2204|2#2004|1 +100001919 0 CheckInt 2#2409|1|1 +100001920 1 100001921 100001927 100001933 100001939 100001945 +100001921 2 100001922 100001923 100001924 100001925 100001926 +100001922 0 CheckInt 2#2203|8001001|1 +100001923 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Head +100001924 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001925 0 GetBehaviorTime 1#45 +100001926 0 FloatAddFloat 1#45|1#45|3 +100001927 2 100001928 100001929 100001930 100001931 100001932 +100001928 0 CheckInt 2#2203|8001002|1 +100001929 0 GetNpcPartId 2#2304|2#2202|2#2203|Bip001Spine +100001930 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001931 0 GetBehaviorTime 1#45 +100001932 0 FloatAddFloat 1#45|1#45|3 +100001933 2 100001934 100001935 100001936 100001937 100001938 +100001934 0 CheckInt 2#2203|8001003|1 +100001935 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001Hand +100001936 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001937 0 GetBehaviorTime 1#45 +100001938 0 FloatAddFloat 1#45|1#45|3 +100001939 2 100001940 100001941 100001942 100001943 100001944 +100001940 0 CheckInt 2#2203|8001004|1 +100001941 0 GetNpcPartId 2#2304|2#2202|2#2203|ColliderBip001RHand +100001942 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001943 0 GetBehaviorTime 1#45 +100001944 0 FloatAddFloat 1#45|1#45|3 +100001945 2 100001946 100001947 100001948 100001949 100001950 +100001946 0 CheckInt 2#2203|8001006|1 +100001947 0 GetNpcPartId 2#2304|2#2202|2#2203|weibaLbone04 +100001948 0 SetFocusTargetPart 2#2202|2#2203|2#2304 +100001949 0 GetBehaviorTime 1#45 +100001950 0 FloatAddFloat 1#45|1#45|3 +100001951 2 100001952 100001953 100001954 +100001952 0 CheckInt 2#2409|2|1 +100001953 0 GetSpearPointParameter 2#25003|4|1#24090 +100001954 1 100001955 100001961 +100001955 2 100001956 100001957 100001958 100001959 100001960 +100001956 0 CheckBool 1#24090 +100001957 0 GetSceneObjectUUID 2#25003|2#25004 +100001958 0 SetFocusTarget 2#25004 +100001959 0 GetBehaviorTime 1#45 +100001960 0 FloatAddFloat 1#45|1#45|3 +100001961 2 100001962 100001963 +100001962 0 1 CheckBool 1#24090 +100001963 0 ReturnTrue +100001964 2 100001965 100001968 100001971 100001972 100001973 100001974 100001975 100001992 100002048 100002049 +100001965 1 100001966 100001967 +100001966 0 CheckInt 2#200|1|1 +100001967 0 CheckInt 2#200|2|1 +100001968 1 100001969 100001970 +100001969 0 CheckInt 2#1011|1|1 +100001970 0 CheckInt 2#1011|2|1 +100001971 0 1 CheckInt 2#2400|2|1 +100001972 0 CheckInt 2#2402|0|1 +100001973 0 RemoveList 1#3001 +100001974 0 GetNpcList 1#3001 +100001975 3 100001976 100001977 100001984 +100001976 0 ClearList 1#3003 +100001977 5 100001978 100001979 100001982 +100001978 0 SetListIterator 1#3001|1#30011 +100001979 2 100001980 100001981 +100001980 0 GetNpcCamp 1#30011|1#300110 +100001981 0 CheckInt 1#300110|1|1 +100001982 2 100001983 +100001983 0 AddListItemInt 1#3003|0|1#30011 +100001984 5 100001985 100001986 100001989 +100001985 0 SetListIterator 1#3003|1#30031 +100001986 2 100001987 100001988 +100001987 0 CheckInt 1#30031|1#2001|1 +100001988 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100001989 2 100001990 100001991 +100001990 0 IndexOfListItemInt 1#3001|1#30031|1#300311 +100001991 0 BreakIteration 1 +100001992 2 100001993 100001994 100001995 100001996 100002038 100002039 100002040 100002041 100002042 100002043 +100001993 0 SearchNpcPartForRole 2#2102|2#2103|2#2104|2|4|25|-1|0 +100001994 0 GetNpcPartPosition 2#2108|2#2102|2#2103|2#2104 +100001995 0 CheckPositionDistance 2#2108|15 +100001996 1 100001997 100001999 100002012 100002025 +100001997 2 100001998 +100001998 0 CheckInt 2#2400|1|1 +100001999 2 100002000 100002001 100002005 100002006 +100002000 0 CheckInt 1#300311|1|1 +100002001 3 100002002 +100002002 2 100002003 100002004 +100002003 0 1 CheckBuffKind 2#2102|1000007 +100002004 0 Magic 2#2102|1000063|0 +100002005 0 Magic 2#2102|1000007|0 +100002006 3 100002007 +100002007 2 100002008 100002009 100002010 100002011 +100002008 0 CheckNpc 2#21020 +100002009 0 1 CheckInt 2#2102|2#21020|1 +100002010 0 CheckBuffKind 2#21020|1000007 +100002011 0 Magic 2#21020|1000008|0 +100002012 2 100002013 100002014 100002018 100002019 +100002013 0 CheckInt 1#300311|2|1 +100002014 3 100002015 +100002015 2 100002016 100002017 +100002016 0 1 CheckBuffKind 2#2102|1000107 +100002017 0 Magic 2#2102|1000163|0 +100002018 0 Magic 2#2102|1000107|0 +100002019 3 100002020 +100002020 2 100002021 100002022 100002023 100002024 +100002021 0 CheckNpc 2#21020 +100002022 0 1 CheckInt 2#2102|2#21020|1 +100002023 0 CheckBuffKind 2#21020|1000107 +100002024 0 Magic 2#21020|1000108|0 +100002025 2 100002026 100002027 100002031 100002032 +100002026 0 CheckInt 1#300311|3|1 +100002027 3 100002028 +100002028 2 100002029 100002030 +100002029 0 1 CheckBuffKind 2#2102|1000207 +100002030 0 Magic 2#2102|1000263|0 +100002031 0 Magic 2#2102|1000207|0 +100002032 3 100002033 +100002033 2 100002034 100002035 100002036 100002037 +100002034 0 CheckNpc 2#21020 +100002035 0 1 CheckInt 2#2102|2#21020|1 +100002036 0 CheckBuffKind 2#21020|1000207 +100002037 0 Magic 2#21020|1000208|0 +100002038 0 GetBehaviorTime 1#45 +100002039 0 FloatAddFloat 1#45|1#45|3 +100002040 0 SetFocusTarget 2#2102 +100002041 0 SetFightTarget 2#2102 +100002042 0 SetInt 2#21020|2#2102 +100002043 1 100002044 100002047 +100002044 2 100002045 100002046 +100002045 0 CheckInt 2#2400|1|1 +100002046 0 SetInt 2#2102|0 +100002047 0 ReturnTrue +100002048 0 SetInt 1#24020|1 +100002049 0 SetInt 1#24021|1 +100002050 2 100002051 +100002051 3 100002052 100002358 100002431 100002704 +100002052 2 100002053 100002054 100002055 100002099 +100002053 0 CheckInt 2#200|1|1 +100002054 0 1 CheckInt 2#2400|2|1 +100002055 1 100002056 100002097 +100002056 1 100002057 100002086 100002090 +100002057 2 100002058 100002059 100002084 100002085 +100002058 0 CheckInt 1#24021|1|1 +100002059 1 100002060 100002072 +100002060 2 100002061 100002062 +100002061 0 CheckNpc 2#2402 +100002062 1 100002063 100002066 100002069 +100002063 2 100002064 100002065 +100002064 0 CheckInt 1#300311|1|1 +100002065 0 CheckBuffKind 2#2402|1000007 +100002066 2 100002067 100002068 +100002067 0 CheckInt 1#300311|2|1 +100002068 0 CheckBuffKind 2#2402|1000107 +100002069 2 100002070 100002071 +100002070 0 CheckInt 1#300311|3|1 +100002071 0 CheckBuffKind 2#2402|1000207 +100002072 2 100002073 100002074 +100002073 0 CheckNpc 2#2102 +100002074 1 100002075 100002078 100002081 +100002075 2 100002076 100002077 +100002076 0 CheckInt 1#300311|1|1 +100002077 0 CheckBuffKind 2#2102|1000007 +100002078 2 100002079 100002080 +100002079 0 CheckInt 1#300311|2|1 +100002080 0 CheckBuffKind 2#2102|1000107 +100002081 2 100002082 100002083 +100002082 0 CheckInt 1#300311|3|1 +100002083 0 CheckBuffKind 2#2102|1000207 +100002084 0 QueryClickKeyLoosen 8 +100002085 0 SetInt 1#24020|1 +100002086 2 100002087 100002088 100002089 +100002087 0 1 CheckFocusTarget +100002088 0 QueryClickKey 8 +100002089 0 SetInt 1#24020|0 +100002090 2 100002091 100002092 100002093 100002094 100002095 100002096 +100002091 0 CheckFocusTarget +100002092 0 CheckInt 1#24021|0|1 +100002093 0 QueryClickKeyLoosen 8 +100002094 0 SetInt 1#24020|1 +100002095 0 SetInt 1#24021|1 +100002096 0 1 ReturnTrue +100002097 2 100002098 +100002098 0 CheckInt 2#2409|3|1 +100002099 2 100002100 100002101 100002102 +100002100 0 RemoveList 1#3001 +100002101 0 GetNpcList 1#3001 +100002102 1 100002103 100002303 +100002103 2 100002104 100002105 +100002104 0 Debug Start base lock cycle|1 +100002105 5 100002106 100002107 100002134 +100002106 0 SetListIterator 1#3001|1#30011 +100002107 2 100002108 +100002108 1 100002109 100002112 +100002109 2 100002110 100002111 +100002110 0 CheckInt 2#2409|3|1 +100002111 0 ReturnTrue +100002112 2 100002113 100002114 100002115 100002116 100002117 100002118 +100002113 0 1 CheckInt 2#2409|3|1 +100002114 0 GetNpcCamp 1#30011|1#300110 +100002115 0 1 CheckInt 1#300110|1|1 +100002116 0 GetListItemCount 1#3002|1#30020 +100002117 0 GetListItemCount 1#3001|1#30010 +100002118 1 100002119 100002128 100002131 +100002119 2 100002120 100002121 100002122 100002126 100002127 +100002120 0 CheckNpc 2#2102 +100002121 0 CheckInt 2#2102|2#21020|1 +100002122 1 100002123 100002124 100002125 +100002123 0 CheckBuffKind 2#2102|1000007 +100002124 0 CheckBuffKind 2#2102|1000107 +100002125 0 CheckBuffKind 2#2102|1000207 +100002126 0 SetInt 2#21020|0 +100002127 0 AddListItemInt 1#3002|0|2#2102 +100002128 2 100002129 100002130 +100002129 0 CheckInt 1#30020|0|1 +100002130 0 1 ReturnTrue +100002131 2 100002132 100002133 +100002132 0 1 CheckInt 1#30020|0|1 +100002133 0 1 ContainsListItemInt 1#3002|1#30011 +100002134 2 100002135 100002136 100002214 100002215 100002220 100002221 100002282 100002283 100002292 100002293 100002300 100002301 100002302 +100002135 0 Debug Start removing the last mark|1 +100002136 1 100002137 100002139 100002164 100002189 +100002137 2 100002138 +100002138 0 CheckInt 2#2400|1|1 +100002139 2 100002140 100002141 +100002140 0 CheckInt 1#300311|1|1 +100002141 1 100002142 100002154 +100002142 2 100002143 100002144 +100002143 0 CheckInt 2#2409|3|1 +100002144 1 100002145 100002149 100002153 +100002145 2 100002146 100002147 100002148 +100002146 0 CheckNpc 2#2402 +100002147 0 CheckBuffKind 2#2402|1000007 +100002148 0 Magic 2#2402|1000008|0 +100002149 2 100002150 100002151 100002152 +100002150 0 CheckNpc 2#2102 +100002151 0 CheckBuffKind 2#2102|1000007 +100002152 0 Magic 2#2102|1000008|0 +100002153 0 ReturnTrue +100002154 2 100002155 +100002155 1 100002156 100002160 +100002156 2 100002157 100002158 100002159 +100002157 0 CheckNpc 2#2402 +100002158 0 CheckBuffKind 2#2402|1000007 +100002159 0 Magic 2#2402|1000008|0 +100002160 2 100002161 100002162 100002163 +100002161 0 CheckNpc 2#2102 +100002162 0 CheckBuffKind 2#2102|1000007 +100002163 0 Magic 2#2102|1000008|0 +100002164 2 100002165 100002166 +100002165 0 CheckInt 1#300311|2|1 +100002166 1 100002167 100002179 +100002167 2 100002168 100002169 +100002168 0 CheckInt 2#2409|3|1 +100002169 1 100002170 100002174 100002178 +100002170 2 100002171 100002172 100002173 +100002171 0 CheckNpc 2#2402 +100002172 0 CheckBuffKind 2#2402|1000107 +100002173 0 Magic 2#2402|1000108|0 +100002174 2 100002175 100002176 100002177 +100002175 0 CheckNpc 2#2102 +100002176 0 CheckBuffKind 2#2102|1000107 +100002177 0 Magic 2#2102|1000108|0 +100002178 0 ReturnTrue +100002179 2 100002180 +100002180 1 100002181 100002185 +100002181 2 100002182 100002183 100002184 +100002182 0 CheckNpc 2#2402 +100002183 0 CheckBuffKind 2#2402|1000107 +100002184 0 Magic 2#2402|1000108|0 +100002185 2 100002186 100002187 100002188 +100002186 0 CheckNpc 2#2102 +100002187 0 CheckBuffKind 2#2102|1000107 +100002188 0 Magic 2#2102|1000108|0 +100002189 2 100002190 100002191 +100002190 0 CheckInt 1#300311|3|1 +100002191 1 100002192 100002204 +100002192 2 100002193 100002194 +100002193 0 CheckInt 2#2409|3|1 +100002194 1 100002195 100002199 100002203 +100002195 2 100002196 100002197 100002198 +100002196 0 CheckNpc 2#2402 +100002197 0 CheckBuffKind 2#2402|1000207 +100002198 0 Magic 2#2402|1000208|0 +100002199 2 100002200 100002201 100002202 +100002200 0 CheckNpc 2#2102 +100002201 0 CheckBuffKind 2#2102|1000207 +100002202 0 Magic 2#2102|1000208|0 +100002203 0 ReturnTrue +100002204 2 100002205 +100002205 1 100002206 100002210 +100002206 2 100002207 100002208 100002209 +100002207 0 CheckNpc 2#2402 +100002208 0 CheckBuffKind 2#2402|1000207 +100002209 0 Magic 2#2402|1000208|0 +100002210 2 100002211 100002212 100002213 +100002211 0 CheckNpc 2#2102 +100002212 0 CheckBuffKind 2#2102|1000207 +100002213 0 Magic 2#2102|1000208|0 +100002214 0 Debug Start setting camera target markers|1 +100002215 1 100002216 100002219 +100002216 2 100002217 100002218 +100002217 0 CheckInt 2#2409|3|1 +100002218 0 SetFocusTarget 2#30011 +100002219 0 SetFocusTarget 1#30011 +100002220 0 Debug Start releasing locked target markers|1 +100002221 1 100002222 100002224 100002244 100002263 +100002222 2 100002223 +100002223 0 CheckInt 2#2400|1|1 +100002224 2 100002225 100002226 +100002225 0 CheckInt 1#300311|1|1 +100002226 1 100002227 100002238 +100002227 2 100002228 100002229 100002230 +100002228 0 CheckInt 2#2409|3|1 +100002229 0 DebugInt 2#2409|1 +100002230 1 100002231 100002237 +100002231 2 100002232 100002236 +100002232 3 100002233 +100002233 2 100002234 100002235 +100002234 0 1 CheckBuffKind 2#30011|1000007 +100002235 0 Magic 2#30011|1000063|0 +100002236 0 Magic 2#30011|1000007|0 +100002237 0 ReturnTrue +100002238 2 100002239 100002243 +100002239 3 100002240 +100002240 2 100002241 100002242 +100002241 0 1 CheckBuffKind 1#30011|1000007 +100002242 0 Magic 1#30011|1000063|0 +100002243 0 Magic 1#30011|1000007|0 +100002244 2 100002245 100002246 +100002245 0 CheckInt 1#300311|2|1 +100002246 1 100002247 100002257 +100002247 2 100002248 100002249 +100002248 0 CheckInt 2#2409|3|1 +100002249 1 100002250 100002256 +100002250 2 100002251 100002255 +100002251 3 100002252 +100002252 2 100002253 100002254 +100002253 0 1 CheckBuffKind 2#30011|1000107 +100002254 0 Magic 2#30011|1000163|0 +100002255 0 Magic 2#30011|1000107|0 +100002256 0 ReturnTrue +100002257 2 100002258 100002262 +100002258 3 100002259 +100002259 2 100002260 100002261 +100002260 0 1 CheckBuffKind 1#30011|1000107 +100002261 0 Magic 1#30011|1000163|0 +100002262 0 Magic 1#30011|1000107|0 +100002263 2 100002264 100002265 +100002264 0 CheckInt 1#300311|3|1 +100002265 1 100002266 100002276 +100002266 2 100002267 100002268 +100002267 0 CheckInt 2#2409|3|1 +100002268 1 100002269 100002275 +100002269 2 100002270 100002274 +100002270 3 100002271 +100002271 2 100002272 100002273 +100002272 0 1 CheckBuffKind 2#30011|1000207 +100002273 0 Magic 2#30011|1000263|0 +100002274 0 Magic 2#30011|1000207|0 +100002275 0 ReturnTrue +100002276 2 100002277 100002281 +100002277 3 100002278 +100002278 2 100002279 100002280 +100002279 0 1 CheckBuffKind 1#30011|1000207 +100002280 0 Magic 1#30011|1000263|0 +100002281 0 Magic 1#30011|1000207|0 +100002282 0 Debug Start adding to locked list|1 +100002283 1 100002284 100002291 +100002284 2 100002285 100002286 +100002285 0 CheckInt 2#2409|3|1 +100002286 1 100002287 100002290 +100002287 2 100002288 100002289 +100002288 0 ContainsListItemInt 1#3002|2#3001 +100002289 0 ReturnTrue +100002290 0 AddListItemInt 1#3002|0|2#30011 +100002291 0 AddListItemInt 1#3002|0|1#30011 +100002292 0 Debug Locked list added successfully|1 +100002293 1 100002294 100002296 100002299 +100002294 2 100002295 +100002295 0 CheckInt 2#2400|1|1 +100002296 2 100002297 100002298 +100002297 0 CheckInt 2#2409|3|1 +100002298 0 SetInt 2#2402|2#30011 +100002299 0 SetInt 2#2402|1#30011 +100002300 0 GetNpcCamp 1#30011|1#300110 +100002301 0 Debug Target locked|1 +100002302 0 BreakIteration 1 +100002303 2 100002304 100002305 +100002304 0 ClearList 1#3002 +100002305 5 100002306 100002307 100002310 +100002306 0 SetListIterator 1#3001|1#30011 +100002307 2 100002308 100002309 +100002308 0 GetNpcCamp 1#30011|1#300110 +100002309 0 1 CheckInt 1#300110|1|1 +100002310 2 100002311 100002327 100002328 100002352 100002356 100002357 +100002311 3 100002312 +100002312 1 100002313 100002315 100002319 100002323 +100002313 2 100002314 +100002314 0 CheckInt 2#2400|1|1 +100002315 2 100002316 100002317 100002318 +100002316 0 CheckInt 1#300311|1|1 +100002317 0 CheckNpc 2#2402 +100002318 0 Magic 2#2402|1000008|0 +100002319 2 100002320 100002321 100002322 +100002320 0 CheckInt 1#300311|2|1 +100002321 0 CheckNpc 2#2402 +100002322 0 Magic 2#2402|1000108|0 +100002323 2 100002324 100002325 100002326 +100002324 0 CheckInt 1#300311|3|1 +100002325 0 CheckNpc 2#2402 +100002326 0 Magic 2#2402|1000208|0 +100002327 0 SetFocusTarget 1#30011 +100002328 1 100002329 100002331 100002338 100002345 +100002329 2 100002330 +100002330 0 CheckInt 2#2400|1|1 +100002331 2 100002332 100002333 100002337 +100002332 0 CheckInt 1#300311|1|1 +100002333 3 100002334 +100002334 2 100002335 100002336 +100002335 0 1 CheckBuffKind 1#30011|1000007 +100002336 0 Magic 1#30011|1000063|0 +100002337 0 Magic 1#30011|1000007|0 +100002338 2 100002339 100002340 100002344 +100002339 0 CheckInt 1#300311|2|1 +100002340 3 100002341 +100002341 2 100002342 100002343 +100002342 0 1 CheckBuffKind 1#30011|1000107 +100002343 0 Magic 1#30011|1000163|0 +100002344 0 Magic 1#30011|1000107|0 +100002345 2 100002346 100002347 100002351 +100002346 0 CheckInt 1#300311|3|1 +100002347 3 100002348 +100002348 2 100002349 100002350 +100002349 0 1 CheckBuffKind 1#30011|1000207 +100002350 0 Magic 1#30011|1000263|0 +100002351 0 Magic 1#30011|1000207|0 +100002352 1 100002353 100002355 +100002353 2 100002354 +100002354 0 CheckInt 2#2400|1|1 +100002355 0 SetInt 2#2402|1#30011 +100002356 0 AddListItemInt 1#3002|0|1#30011 +100002357 0 BreakIteration 1 +100002358 2 100002359 100002360 100002371 100002372 100002429 100002430 +100002359 0 CheckInt 2#200|1|1 +100002360 1 100002361 100002369 +100002361 2 100002362 100002363 100002364 100002365 100002366 100002367 100002368 +100002362 0 CheckInt 1#24020|1|1 +100002363 0 CheckFocusTarget +100002364 0 QueryPressableKey 2#4|8 +100002365 0 CheckFloat 2#4|0.3|3 +100002366 0 RemoveFocusTarget +100002367 0 SetInt 1#24020|0 +100002368 0 SetInt 1#24021|0 +100002369 2 100002370 +100002370 0 1 CheckFocusTarget +100002371 0 RemoveFightTarget +100002372 3 100002373 100002419 100002422 100002425 +100002373 1 100002374 100002389 100002404 +100002374 2 100002375 100002376 +100002375 0 CheckInt 1#300311|1|1 +100002376 3 100002377 100002380 100002383 100002386 +100002377 2 100002378 100002379 +100002378 0 CheckNpc 2#2402 +100002379 0 Magic 2#2402|1000008|0 +100002380 2 100002381 100002382 +100002381 0 CheckNpc 2#2102 +100002382 0 Magic 2#2102|1000008|0 +100002383 2 100002384 100002385 +100002384 0 CheckNpc 2#21020 +100002385 0 Magic 2#21020|1000008|0 +100002386 2 100002387 100002388 +100002387 0 CheckNpc 2#22020 +100002388 0 Magic 2#22020|1000008|0 +100002389 2 100002390 100002391 +100002390 0 CheckInt 1#300311|2|1 +100002391 3 100002392 100002395 100002398 100002401 +100002392 2 100002393 100002394 +100002393 0 CheckNpc 2#2402 +100002394 0 Magic 2#2402|1000108|0 +100002395 2 100002396 100002397 +100002396 0 CheckNpc 2#2102 +100002397 0 Magic 2#2102|1000108|0 +100002398 2 100002399 100002400 +100002399 0 CheckNpc 2#21020 +100002400 0 Magic 2#21020|1000108|0 +100002401 2 100002402 100002403 +100002402 0 CheckNpc 2#22020 +100002403 0 Magic 2#22020|1000108|0 +100002404 2 100002405 100002406 +100002405 0 CheckInt 1#300311|3|1 +100002406 3 100002407 100002410 100002413 100002416 +100002407 2 100002408 100002409 +100002408 0 CheckNpc 2#2402 +100002409 0 Magic 2#2402|1000208|0 +100002410 2 100002411 100002412 +100002411 0 CheckNpc 2#2102 +100002412 0 Magic 2#2102|1000208|0 +100002413 2 100002414 100002415 +100002414 0 CheckNpc 2#21020 +100002415 0 Magic 2#21020|1000208|0 +100002416 2 100002417 100002418 +100002417 0 CheckNpc 2#22020 +100002418 0 Magic 2#22020|1000208|0 +100002419 2 100002420 100002421 +100002420 0 CheckFloat3Note 2#2008 +100002421 0 RemoveFloat3Note 2#2008 +100002422 2 100002423 100002424 +100002423 0 CheckFloat3Note 2#2208 +100002424 0 RemoveFloat3Note 2#2208 +100002425 2 100002426 100002427 100002428 +100002426 0 SetInt 2#2202|0 +100002427 0 SetInt 2#2203|0 +100002428 0 SetInt 2#2204|0 +100002429 0 SetInt 2#2102|0 +100002430 0 SetInt 2#2402|0 +100002431 2 100002432 100002433 100002434 100002445 +100002432 0 CheckInt 2#200|2|1 +100002433 0 1 CheckInt 2#2400|2|1 +100002434 1 100002435 100002438 100002443 +100002435 2 100002436 100002437 +100002436 0 1 CheckFocusTarget +100002437 0 QueryClickKey 8 +100002438 2 100002439 100002440 100002441 100002442 +100002439 0 CheckFocusTarget +100002440 0 1 CheckInt 1#24022|1|1 +100002441 0 1 CheckInt 1#24022|10|1 +100002442 0 QueryClickKeyLoosen 8 +100002443 2 100002444 +100002444 0 CheckInt 2#2409|3|1 +100002445 2 100002446 100002447 100002448 +100002446 0 RemoveList 1#3001 +100002447 0 GetNpcList 1#3001 +100002448 1 100002449 100002649 +100002449 2 100002450 100002451 +100002450 0 Debug Start base lock cycle|1 +100002451 5 100002452 100002453 100002480 +100002452 0 SetListIterator 1#3001|1#30011 +100002453 2 100002454 +100002454 1 100002455 100002458 +100002455 2 100002456 100002457 +100002456 0 CheckInt 2#2409|3|1 +100002457 0 ReturnTrue +100002458 2 100002459 100002460 100002461 100002462 100002463 100002464 +100002459 0 1 CheckInt 2#2409|3|1 +100002460 0 GetNpcCamp 1#30011|1#300110 +100002461 0 1 CheckInt 1#300110|1|1 +100002462 0 GetListItemCount 1#3002|1#30020 +100002463 0 GetListItemCount 1#3001|1#30010 +100002464 1 100002465 100002474 100002477 +100002465 2 100002466 100002467 100002468 100002472 100002473 +100002466 0 CheckNpc 2#2102 +100002467 0 CheckInt 2#2102|2#21020|1 +100002468 1 100002469 100002470 100002471 +100002469 0 CheckBuffKind 2#2102|1000007 +100002470 0 CheckBuffKind 2#2102|1000107 +100002471 0 CheckBuffKind 2#2102|1000207 +100002472 0 SetInt 2#21020|0 +100002473 0 AddListItemInt 1#3002|0|2#2102 +100002474 2 100002475 100002476 +100002475 0 CheckInt 1#30020|0|1 +100002476 0 1 ReturnTrue +100002477 2 100002478 100002479 +100002478 0 1 CheckInt 1#30020|0|1 +100002479 0 1 ContainsListItemInt 1#3002|1#30011 +100002480 2 100002481 100002482 100002560 100002561 100002566 100002567 100002628 100002629 100002638 100002639 100002646 100002647 100002648 +100002481 0 Debug Start removing the last mark|1 +100002482 1 100002483 100002485 100002510 100002535 +100002483 2 100002484 +100002484 0 CheckInt 2#2400|1|1 +100002485 2 100002486 100002487 +100002486 0 CheckInt 1#300311|1|1 +100002487 1 100002488 100002500 +100002488 2 100002489 100002490 +100002489 0 CheckInt 2#2409|3|1 +100002490 1 100002491 100002495 100002499 +100002491 2 100002492 100002493 100002494 +100002492 0 CheckNpc 2#2402 +100002493 0 CheckBuffKind 2#2402|1000007 +100002494 0 Magic 2#2402|1000008|0 +100002495 2 100002496 100002497 100002498 +100002496 0 CheckNpc 2#2102 +100002497 0 CheckBuffKind 2#2102|1000007 +100002498 0 Magic 2#2102|1000008|0 +100002499 0 ReturnTrue +100002500 2 100002501 +100002501 1 100002502 100002506 +100002502 2 100002503 100002504 100002505 +100002503 0 CheckNpc 2#2402 +100002504 0 CheckBuffKind 2#2402|1000007 +100002505 0 Magic 2#2402|1000008|0 +100002506 2 100002507 100002508 100002509 +100002507 0 CheckNpc 2#2102 +100002508 0 CheckBuffKind 2#2102|1000007 +100002509 0 Magic 2#2102|1000008|0 +100002510 2 100002511 100002512 +100002511 0 CheckInt 1#300311|2|1 +100002512 1 100002513 100002525 +100002513 2 100002514 100002515 +100002514 0 CheckInt 2#2409|3|1 +100002515 1 100002516 100002520 100002524 +100002516 2 100002517 100002518 100002519 +100002517 0 CheckNpc 2#2402 +100002518 0 CheckBuffKind 2#2402|1000107 +100002519 0 Magic 2#2402|1000108|0 +100002520 2 100002521 100002522 100002523 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+100002549 0 ReturnTrue +100002550 2 100002551 +100002551 1 100002552 100002556 +100002552 2 100002553 100002554 100002555 +100002553 0 CheckNpc 2#2402 +100002554 0 CheckBuffKind 2#2402|1000207 +100002555 0 Magic 2#2402|1000208|0 +100002556 2 100002557 100002558 100002559 +100002557 0 CheckNpc 2#2102 +100002558 0 CheckBuffKind 2#2102|1000207 +100002559 0 Magic 2#2102|1000208|0 +100002560 0 Debug Start setting camera target markers|1 +100002561 1 100002562 100002565 +100002562 2 100002563 100002564 +100002563 0 CheckInt 2#2409|3|1 +100002564 0 SetFocusTarget 2#30011 +100002565 0 SetFocusTarget 1#30011 +100002566 0 Debug Start releasing locked target markers|1 +100002567 1 100002568 100002570 100002590 100002609 +100002568 2 100002569 +100002569 0 CheckInt 2#2400|1|1 +100002570 2 100002571 100002572 +100002571 0 CheckInt 1#300311|1|1 +100002572 1 100002573 100002584 +100002573 2 100002574 100002575 100002576 +100002574 0 CheckInt 2#2409|3|1 +100002575 0 DebugInt 2#2409|1 +100002576 1 100002577 100002583 +100002577 2 100002578 100002582 +100002578 3 100002579 +100002579 2 100002580 100002581 +100002580 0 1 CheckBuffKind 2#30011|1000007 +100002581 0 Magic 2#30011|1000063|0 +100002582 0 Magic 2#30011|1000007|0 +100002583 0 ReturnTrue +100002584 2 100002585 100002589 +100002585 3 100002586 +100002586 2 100002587 100002588 +100002587 0 1 CheckBuffKind 1#30011|1000007 +100002588 0 Magic 1#30011|1000063|0 +100002589 0 Magic 1#30011|1000007|0 +100002590 2 100002591 100002592 +100002591 0 CheckInt 1#300311|2|1 +100002592 1 100002593 100002603 +100002593 2 100002594 100002595 +100002594 0 CheckInt 2#2409|3|1 +100002595 1 100002596 100002602 +100002596 2 100002597 100002601 +100002597 3 100002598 +100002598 2 100002599 100002600 +100002599 0 1 CheckBuffKind 2#30011|1000107 +100002600 0 Magic 2#30011|1000163|0 +100002601 0 Magic 2#30011|1000107|0 +100002602 0 ReturnTrue +100002603 2 100002604 100002608 +100002604 3 100002605 +100002605 2 100002606 100002607 +100002606 0 1 CheckBuffKind 1#30011|1000107 +100002607 0 Magic 1#30011|1000163|0 +100002608 0 Magic 1#30011|1000107|0 +100002609 2 100002610 100002611 +100002610 0 CheckInt 1#300311|3|1 +100002611 1 100002612 100002622 +100002612 2 100002613 100002614 +100002613 0 CheckInt 2#2409|3|1 +100002614 1 100002615 100002621 +100002615 2 100002616 100002620 +100002616 3 100002617 +100002617 2 100002618 100002619 +100002618 0 1 CheckBuffKind 2#30011|1000207 +100002619 0 Magic 2#30011|1000263|0 +100002620 0 Magic 2#30011|1000207|0 +100002621 0 ReturnTrue +100002622 2 100002623 100002627 +100002623 3 100002624 +100002624 2 100002625 100002626 +100002625 0 1 CheckBuffKind 1#30011|1000207 +100002626 0 Magic 1#30011|1000263|0 +100002627 0 Magic 1#30011|1000207|0 +100002628 0 Debug Start adding to locked list|1 +100002629 1 100002630 100002637 +100002630 2 100002631 100002632 +100002631 0 CheckInt 2#2409|3|1 +100002632 1 100002633 100002636 +100002633 2 100002634 100002635 +100002634 0 ContainsListItemInt 1#3002|2#3001 +100002635 0 ReturnTrue +100002636 0 AddListItemInt 1#3002|0|2#30011 +100002637 0 AddListItemInt 1#3002|0|1#30011 +100002638 0 Debug Locked list added successfully|1 +100002639 1 100002640 100002642 100002645 +100002640 2 100002641 +100002641 0 CheckInt 2#2400|1|1 +100002642 2 100002643 100002644 +100002643 0 CheckInt 2#2409|3|1 +100002644 0 SetInt 2#2402|2#30011 +100002645 0 SetInt 2#2402|1#30011 +100002646 0 GetNpcCamp 1#30011|1#300110 +100002647 0 Debug Target locked|1 +100002648 0 BreakIteration 1 +100002649 2 100002650 100002651 +100002650 0 ClearList 1#3002 +100002651 5 100002652 100002653 100002656 +100002652 0 SetListIterator 1#3001|1#30011 +100002653 2 100002654 100002655 +100002654 0 GetNpcCamp 1#30011|1#300110 +100002655 0 1 CheckInt 1#300110|1|1 +100002656 2 100002657 100002673 100002674 100002698 100002702 100002703 +100002657 3 100002658 +100002658 1 100002659 100002661 100002665 100002669 +100002659 2 100002660 +100002660 0 CheckInt 2#2400|1|1 +100002661 2 100002662 100002663 100002664 +100002662 0 CheckInt 1#300311|1|1 +100002663 0 CheckNpc 2#2402 +100002664 0 Magic 2#2402|1000008|0 +100002665 2 100002666 100002667 100002668 +100002666 0 CheckInt 1#300311|2|1 +100002667 0 CheckNpc 2#2402 +100002668 0 Magic 2#2402|1000108|0 +100002669 2 100002670 100002671 100002672 +100002670 0 CheckInt 1#300311|3|1 +100002671 0 CheckNpc 2#2402 +100002672 0 Magic 2#2402|1000208|0 +100002673 0 SetFocusTarget 1#30011 +100002674 1 100002675 100002677 100002684 100002691 +100002675 2 100002676 +100002676 0 CheckInt 2#2400|1|1 +100002677 2 100002678 100002679 100002683 +100002678 0 CheckInt 1#300311|1|1 +100002679 3 100002680 +100002680 2 100002681 100002682 +100002681 0 1 CheckBuffKind 1#30011|1000007 +100002682 0 Magic 1#30011|1000063|0 +100002683 0 Magic 1#30011|1000007|0 +100002684 2 100002685 100002686 100002690 +100002685 0 CheckInt 1#300311|2|1 +100002686 3 100002687 +100002687 2 100002688 100002689 +100002688 0 1 CheckBuffKind 1#30011|1000107 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QueryPressableKey 2#4|8 +100002716 0 CheckFloat 2#4|0.3|3 +100002717 1 100002718 100002721 +100002718 2 100002719 100002720 +100002719 0 CheckNpc 2#2402 +100002720 0 DoSetFocusRouletteNpc 2#2402 +100002721 2 100002722 100002723 +100002722 0 CheckNpc 2#2102 +100002723 0 DoSetFocusRouletteNpc 2#2102 +100002724 0 DoSetFocusRouletteActive 1 +100002725 0 SetInt 1#24022|1 +100002726 2 100002727 100002728 +100002727 0 CheckInt 1#24022|1|1 +100002728 1 100002729 100002750 +100002729 2 100002730 100002749 +100002730 1 100002731 100002733 100002745 +100002731 2 100002732 +100002732 0 CheckInt 2#4000|1|1 +100002733 2 100002734 100002735 100002736 100002737 100002738 100002739 100002740 100002741 100002742 100002743 100002744 +100002734 0 1 QueryClickKey 30 +100002735 0 1 QueryClickKey 31 +100002736 0 1 QueryClickKey 32 +100002737 0 1 QueryClickKey 33 +100002738 0 1 QueryClickKey 34 +100002739 0 1 QueryClickKey 35 +100002740 0 1 QueryClickKey 36 +100002741 0 1 QueryClickKey 37 +100002742 0 QueryClickKeyLoosen 8 +100002743 0 Debug Lock button lifted successfully|1 +100002744 0 SetInt 1#24022|0 +100002745 2 100002746 100002747 100002748 +100002746 0 QueryClickKey 36 +100002747 0 Debug Exceeding characters tapped successfully|1 +100002748 0 SetInt 1#24022|10 +100002749 0 DoSetFocusRouletteActive 0 +100002750 2 100002751 100002752 100002753 100002754 100002755 100002812 100002813 100002814 +100002751 0 QueryClickKeyLoosen 37 +100002752 0 DoSetFocusRouletteActive 0 +100002753 0 RemoveFocusTarget +100002754 0 RemoveFightTarget +100002755 3 100002756 100002802 100002805 100002808 +100002756 1 100002757 100002772 100002787 +100002757 2 100002758 100002759 +100002758 0 CheckInt 1#300311|1|1 +100002759 3 100002760 100002763 100002766 100002769 +100002760 2 100002761 100002762 +100002761 0 CheckNpc 2#2402 +100002762 0 Magic 2#2402|1000008|0 +100002763 2 100002764 100002765 +100002764 0 CheckNpc 2#2102 +100002765 0 Magic 2#2102|1000008|0 +100002766 2 100002767 100002768 +100002767 0 CheckNpc 2#21020 +100002768 0 Magic 2#21020|1000008|0 +100002769 2 100002770 100002771 +100002770 0 CheckNpc 2#22020 +100002771 0 Magic 2#22020|1000008|0 +100002772 2 100002773 100002774 +100002773 0 CheckInt 1#300311|2|1 +100002774 3 100002775 100002778 100002781 100002784 +100002775 2 100002776 100002777 +100002776 0 CheckNpc 2#2402 +100002777 0 Magic 2#2402|1000108|0 +100002778 2 100002779 100002780 +100002779 0 CheckNpc 2#2102 +100002780 0 Magic 2#2102|1000108|0 +100002781 2 100002782 100002783 +100002782 0 CheckNpc 2#21020 +100002783 0 Magic 2#21020|1000108|0 +100002784 2 100002785 100002786 +100002785 0 CheckNpc 2#22020 +100002786 0 Magic 2#22020|1000108|0 +100002787 2 100002788 100002789 +100002788 0 CheckInt 1#300311|3|1 +100002789 3 100002790 100002793 100002796 100002799 +100002790 2 100002791 100002792 +100002791 0 CheckNpc 2#2402 +100002792 0 Magic 2#2402|1000208|0 +100002793 2 100002794 100002795 +100002794 0 CheckNpc 2#2102 +100002795 0 Magic 2#2102|1000208|0 +100002796 2 100002797 100002798 +100002797 0 CheckNpc 2#21020 +100002798 0 Magic 2#21020|1000208|0 +100002799 2 100002800 100002801 +100002800 0 CheckNpc 2#22020 +100002801 0 Magic 2#22020|1000208|0 +100002802 2 100002803 100002804 +100002803 0 CheckFloat3Note 2#2008 +100002804 0 RemoveFloat3Note 2#2008 +100002805 2 100002806 100002807 +100002806 0 CheckFloat3Note 2#2208 +100002807 0 RemoveFloat3Note 2#2208 +100002808 2 100002809 100002810 100002811 +100002809 0 SetInt 2#2202|0 +100002810 0 SetInt 2#2203|0 +100002811 0 SetInt 2#2204|0 +100002812 0 SetInt 2#2102|0 +100002813 0 SetInt 2#2402|0 +100002814 0 SetInt 1#24022|0 +100002815 2 100002816 100002817 100002818 100002875 100002876 +100002816 0 1 CheckFocusTarget +100002817 0 RemoveFightTarget +100002818 3 100002819 100002865 100002868 100002871 +100002819 1 100002820 100002835 100002850 +100002820 2 100002821 100002822 +100002821 0 CheckInt 1#300311|1|1 +100002822 3 100002823 100002826 100002829 100002832 +100002823 2 100002824 100002825 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100002883 100002895 100002910 100002923 100002936 100003040 +100002883 2 100002884 100002892 100002893 100002894 +100002884 1 100002885 100002889 +100002885 2 100002886 100002887 100002888 +100002886 0 QueryClickKey 4 +100002887 0 SetInt 2#3|41 +100002888 0 SetFloat 2#4|0 +100002889 2 100002890 100002891 +100002890 0 QueryPressableKey 2#4|4 +100002891 0 SetInt 2#3|42 +100002892 0 GetBehaviorTime 2#7 +100002893 0 FloatAddFloat 2#7|2#7|0.3 +100002894 0 SetInt 2#77|1 +100002895 2 100002896 100002897 100002907 100002908 100002909 +100002896 0 CheckInt 2#4000|0|1 +100002897 1 100002898 100002903 +100002898 2 100002899 100002900 100002901 100002902 +100002899 0 QueryClickKey 26 +100002900 0 Debug Spear button tapped successfully|1 +100002901 0 SetInt 2#3|221 +100002902 0 SetFloat 2#4|0 +100002903 2 100002904 100002905 100002906 +100002904 0 QueryPressableKey 2#4|22 +100002905 0 CheckFloat 2#4|0.15|3 +100002906 0 SetInt 2#3|222 +100002907 0 GetBehaviorTime 2#7 +100002908 0 FloatAddFloat 2#7|2#7|0.15 +100002909 0 SetInt 2#77|1 +100002910 2 100002911 100002920 100002921 100002922 +100002911 1 100002912 100002916 +100002912 2 100002913 100002914 100002915 +100002913 0 QueryClickKey 3 +100002914 0 SetInt 2#3|31 +100002915 0 SetFloat 2#4|0 +100002916 2 100002917 100002918 100002919 +100002917 0 QueryPressableKey 2#4|3 +100002918 0 CheckFloat 2#4|0.15|3 +100002919 0 SetInt 2#3|32 +100002920 0 GetBehaviorTime 2#7 +100002921 0 FloatAddFloat 2#7|2#7|0.15 +100002922 0 SetInt 2#77|1 +100002923 2 100002924 100002933 100002934 100002935 +100002924 1 100002925 100002929 +100002925 2 100002926 100002927 100002928 +100002926 0 QueryClickKey 2 +100002927 0 SetInt 2#3|21 +100002928 0 SetFloat 2#4|0 +100002929 2 100002930 100002931 100002932 +100002930 0 QueryPressableKey 2#4|2 +100002931 0 CheckFloat 2#4|0.15|3 +100002932 0 SetInt 2#3|22 +100002933 0 GetBehaviorTime 2#7 +100002934 0 FloatAddFloat 2#7|2#7|0.2 +100002935 0 SetInt 2#77|1 +100002936 2 100002937 100003034 100003037 100003038 100003039 +100002937 1 100002938 100002947 100002956 100002965 100002974 100002983 100002992 100003001 100003010 100003016 100003022 100003028 +100002938 2 100002939 100002940 100002946 +100002939 0 QueryClickKey 14 +100002940 1 100002941 100002944 +100002941 2 100002942 100002943 +100002942 0 CheckInt 2#4000|1|1 +100002943 0 QueryBallEx 1#2001|14|2#5|2#6 +100002944 2 100002945 +100002945 0 QueryBall 1#2001|14|2#5|2#6 +100002946 0 SetInt 2#3|1 +100002947 2 100002948 100002949 100002955 +100002948 0 QueryClickKey 15 +100002949 1 100002950 100002953 +100002950 2 100002951 100002952 +100002951 0 CheckInt 2#4000|1|1 +100002952 0 QueryBallEx 1#2001|15|2#5|2#6 +100002953 2 100002954 +100002954 0 QueryBall 1#2001|15|2#5|2#6 +100002955 0 SetInt 2#3|2 +100002956 2 100002957 100002958 100002964 +100002957 0 QueryClickKey 16 +100002958 1 100002959 100002962 +100002959 2 100002960 100002961 +100002960 0 CheckInt 2#4000|1|1 +100002961 0 QueryBallEx 1#2001|16|2#5|2#6 +100002962 2 100002963 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100002993 100002994 100003000 +100002993 0 QueryClickKey 20 +100002994 1 100002995 100002998 +100002995 2 100002996 100002997 +100002996 0 CheckInt 2#4000|1|1 +100002997 0 QueryBallEx 1#2001|20|2#5|2#6 +100002998 2 100002999 +100002999 0 QueryBall 1#2001|20|2#5|2#6 +100003000 0 SetInt 2#3|7 +100003001 2 100003002 100003003 100003009 +100003002 0 QueryClickKey 21 +100003003 1 100003004 100003007 +100003004 2 100003005 100003006 +100003005 0 CheckInt 2#4000|1|1 +100003006 0 QueryBallEx 1#2001|21|2#5|2#6 +100003007 2 100003008 +100003008 0 QueryBall 1#2001|21|2#5|2#6 +100003009 0 SetInt 2#3|8 +100003010 2 100003011 100003012 +100003011 0 QueryClickKey 22 +100003012 2 100003013 100003014 100003015 +100003013 0 CheckInt 2#4000|1|1 +100003014 0 QueryBallEx 1#2001|22|2#5|2#6 +100003015 0 SetInt 2#3|51 +100003016 2 100003017 100003018 +100003017 0 QueryClickKey 23 +100003018 2 100003019 100003020 100003021 +100003019 0 CheckInt 2#4000|1|1 +100003020 0 QueryBallEx 1#2001|23|2#5|2#6 +100003021 0 SetInt 2#3|52 +100003022 2 100003023 100003024 +100003023 0 QueryClickKey 24 +100003024 2 100003025 100003026 100003027 +100003025 0 CheckInt 2#4000|1|1 +100003026 0 QueryBallEx 1#2001|24|2#5|2#6 +100003027 0 SetInt 2#3|53 +100003028 2 100003029 100003030 +100003029 0 QueryClickKey 25 +100003030 2 100003031 100003032 100003033 +100003031 0 CheckInt 2#4000|1|1 +100003032 0 QueryBallEx 1#2001|25|2#5|2#6 +100003033 0 SetInt 2#3|54 +100003034 3 100003035 +100003035 2 100003036 +100003036 0 CheckInt 2#6|3|3 +100003037 0 GetBehaviorTime 2#7 +100003038 0 FloatAddFloat 2#7|2#7|0.3 +100003039 0 SetInt 2#77|1 +100003040 2 100003041 100003056 100003057 100003058 +100003041 1 100003042 100003046 100003051 +100003042 2 100003043 100003044 100003045 +100003043 0 QueryClickKey 1 +100003044 0 SetInt 2#3|11 +100003045 0 SetFloat 2#4|0 +100003046 2 100003047 100003048 100003049 100003050 +100003047 0 1 CheckOnAir +100003048 0 QueryPressableKey 2#4|1 +100003049 0 CheckFloat 2#4|0.15|3 +100003050 0 SetInt 2#3|12 +100003051 2 100003052 100003053 100003054 100003055 +100003052 0 CheckOnAir +100003053 0 QueryPressableKey 2#4|1 +100003054 0 CheckFloat 2#4|0.1|3 +100003055 0 SetInt 2#3|12 +100003056 0 GetBehaviorTime 2#7 +100003057 0 FloatAddFloat 2#7|2#7|0.3 +100003058 0 SetInt 2#77|1 +100009 2 100003059 100003070 +100003059 1 100003060 100003069 +100003060 2 100003061 100003062 +100003061 0 1 CheckOnAir +100003062 1 100003063 100003066 +100003063 2 100003064 100003065 +100003064 0 1 CheckFloatNote 1#1000821 +100003065 0 GetBehaviorTime 1#1000821 +100003066 2 100003067 100003068 +100003067 0 CheckFloat 1#1000821|0|5 +100003068 0 GetBehaviorTime 1#1000821 +100003069 0 ReturnTrue +100003070 2 100003071 100003072 +100003071 0 CheckInt 2#3|31|1 +100003072 1 100003073 100003098 +100003073 2 100003074 100003075 100003079 100003084 100003085 100003096 100003097 +100003074 0 1 CheckOnAir +100003075 1 100003076 100003077 100003078 +100003076 0 CheckJumpState 0 +100003077 0 CheckJumpState 7 +100003078 0 CheckJumpState 14 +100003079 1 100003080 100003081 +100003080 0 CheckCanCastSkill +100003081 2 100003082 100003083 +100003082 0 CheckInt 2#9|4|4 +100003083 0 AbortSkill 1 +100003084 0 CheckBehaviorTime 1#1000821|1#1000822 +100003085 1 100003086 100003092 +100003086 2 100003087 100003088 100003089 100003090 100003091 +100003087 0 CheckFloat3Note 2#14 +100003088 0 LookAtPositionImmediately 2#104 +100003089 0 DoJump 1 +100003090 0 SetInt 1#8|100 +100003091 0 SetFloat 1#1000821|-9999 +100003092 2 100003093 100003094 100003095 +100003093 0 DoJump 0 +100003094 0 SetInt 1#8|101 +100003095 0 SetFloat 1#1000821|-9999 +100003096 0 SetInt 2#9|3 +100003097 0 SetInt 2#77|0 +100003098 2 100003099 100003100 100003109 100003110 100003113 100003114 +100003099 0 CheckOnAir +100003100 1 100003101 100003102 100003103 100003104 100003105 100003106 100003107 100003108 +100003101 0 CheckJumpState 3 +100003102 0 CheckJumpState 4 +100003103 0 CheckJumpState 5 +100003104 0 CheckJumpState 6 +100003105 0 CheckJumpState 10 +100003106 0 CheckJumpState 11 +100003107 0 CheckJumpState 12 +100003108 0 CheckJumpState 13 +100003109 0 CheckInt 2#9|4|4 +100003110 2 100003111 100003112 +100003111 0 CastSkill 2#100062 +100003112 0 SetInt 1#8|102 +100003113 0 SetInt 2#9|4 +100003114 0 SetInt 2#77|0 +100010 2 100003115 100003121 100003122 +100003115 1 100003116 100003117 +100003116 0 CheckIntNote 1#109 +100003117 2 100003118 100003119 100003120 +100003118 0 SetInt 1#109|1 +100003119 0 GetNpcTime 1#1000012 +100003120 0 FloatAddFloat 1#1000012|1#1000012|0.5 +100003121 0 CheckInt 2#3|21|1 +100003122 1 100003123 100003143 +100003123 2 100003124 100003125 100003128 100003129 100003130 100003131 100003132 100003133 100003134 100003135 100003136 100003137 100003138 100003139 100003140 100003141 100003142 +100003124 0 CheckOnAir +100003125 1 100003126 100003127 +100003126 0 CheckInt 2#5000|10|1 +100003127 0 CheckInt 2#5000|11|1 +100003128 0 AbortSkill 1 +100003129 0 SetInt 2#4000|0 +100003130 0 SetNpcAnimationLayer 0 +100003131 0 DoHoverEnd +100003132 0 Debug QTE quit successfully|1 +100003133 0 ResetEquipDefaultActionIndex 2|1 +100003134 0 RemoveBuffByKind 0|1002070 +100003135 0 LoadCameraConfig 1 +100003136 0 SetInt 2#5000|0 +100003137 0 CastSkill 2#100062 +100003138 0 SetInt 1#8|2#100062 +100003139 0 SetInt 2#9|3 +100003140 0 SetInt 2#77|0 +100003141 0 SetInt 1#1020|0 +100003142 0 SetInt 1#1022|0 +100003143 2 100003144 100003145 +100003144 0 1 CheckOnAir +100003145 2 100003146 100003147 100003152 100003173 100003183 100003184 100003185 100003186 +100003146 0 CheckNpcTime 1#1000002|0 +100003147 1 100003148 100003149 +100003148 0 CheckCanCastSkill +100003149 2 100003150 100003151 +100003150 0 CheckInt 2#9|3|4 +100003151 0 AbortSkill 1 +100003152 1 100003153 100003159 100003163 100003169 +100003153 2 100003154 100003155 100003156 100003157 100003158 +100003154 0 CheckInt 2#3|21|1 +100003155 0 CheckFloat3Note 2#14 +100003156 0 LookAtPositionImmediately 2#104 +100003157 0 CastSkill 2#100041 +100003158 0 SetInt 1#8|2#100041 +100003159 2 100003160 100003161 100003162 +100003160 0 CheckInt 2#3|21|1 +100003161 0 CastSkill 1#100042 +100003162 0 SetInt 1#8|1#100042 +100003163 2 100003164 100003165 100003166 100003167 100003168 +100003164 0 QueryClickKey 2 +100003165 0 CheckFloat3Note 2#14 +100003166 0 LookAtPositionImmediately 2#104 +100003167 0 CastSkill 2#100041 +100003168 0 SetInt 1#8|2#100041 +100003169 2 100003170 100003171 100003172 +100003170 0 QueryClickKey 2 +100003171 0 CastSkill 1#100042 +100003172 0 SetInt 1#8|1#100042 +100003173 1 100003174 100003178 +100003174 2 100003175 100003176 100003177 +100003175 0 CheckInt 1#109|1|1 +100003176 0 GetNpcTime 1#1000002 +100003177 0 SetInt 1#109|2 +100003178 2 100003179 100003180 100003181 100003182 +100003179 0 CheckInt 1#109|2|1 +100003180 0 GetNpcTime 1#1000002 +100003181 0 FloatAddFloat 1#1000002|1#1000002|1 +100003182 0 SetInt 1#109|1 +100003183 0 SetInt 2#9|3 +100003184 0 SetInt 2#77|0 +100003185 0 SetInt 1#1020|0 +100003186 0 SetInt 1#1022|0 +100011 2 100003187 100003188 100003189 100003190 100003191 100003192 100003193 100003194 100003195 100003200 100003210 100003211 100003212 100003213 100003214 100003215 +100003187 0 CheckInt 2#3|41|1 +100003188 0 1 ReturnTrue +100003189 0 CheckIntNote 2#2502 +100003190 0 CheckNpc 2#2502 +100003191 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003192 0 LookAtPositionImmediately 2#2508 +100003193 0 CastSkillToPart 1#100050|2#2502|2#2504 +100003194 0 1 CheckOnAir +100003195 1 100003196 100003197 +100003196 0 CheckCanCastSkill +100003197 2 100003198 100003199 +100003198 0 CheckInt 2#9|5|4 +100003199 0 AbortSkill 1 +100003200 1 100003201 100003207 +100003201 2 100003202 100003203 100003204 100003205 100003206 +100003202 0 1 CheckInt 2#2002|999|1 +100003203 0 CheckNpcDistance 2#2002|30 +100003204 0 GetNpcPosition 2#2008|2#2002 +100003205 0 LookAtPositionImmediately 2#2008 +100003206 0 CastSkillToTarget 1#100050|2#2002 +100003207 2 100003208 100003209 +100003208 0 LookAtPositionImmediately 2#104 +100003209 0 CastSkill 1#100050 +100003210 0 SetInt 1#8|100231 +100003211 0 SetInt 2#9|5 +100003212 0 GetNpcTime 2#7 +100003213 0 SetInt 2#77|0 +100003214 0 SetInt 1#1020|0 +100003215 0 SetInt 1#1022|2 +100012 2 100003216 100003217 100003218 100003219 100003220 100003235 100003302 100003303 100003304 100003305 +100003216 0 Debug Red Orbs start being cast|1 +100003217 0 IntModInt 1#500|2#5|10 +100003218 0 CheckInt 1#500|1|1 +100003219 0 1 CheckOnAir +100003220 1 100003221 100003222 100003229 100003232 +100003221 0 CheckCanCastSkill +100003222 2 100003223 100003224 100003225 100003226 100003227 100003228 +100003223 0 Debug Red Orbs start checking skill time|1 +100003224 0 CheckSkillTiming 11 +100003225 0 Debug Red Orbs start checking skill priority|1 +100003226 0 CheckInt 2#9|2|4 +100003227 0 Debug Red Orb skill priority checked successfully|1 +100003228 0 AbortSkill 1 +100003229 2 100003230 100003231 +100003230 0 CheckSkillTiming 12 +100003231 0 AbortSkill 1 +100003232 2 100003233 100003234 +100003233 0 CheckSkillTiming 14 +100003234 0 AbortSkill 1 +100003235 1 100003236 100003258 100003280 +100003236 2 100003237 100003238 100003256 100003257 +100003237 0 CheckInt 2#6|3|1 +100003238 1 100003239 100003246 100003253 +100003239 2 100003240 100003241 100003242 100003243 100003244 100003245 +100003240 0 CheckFloat3Note 2#2208 +100003241 0 1 CheckInt 2#2002|999|1 +100003242 0 CheckNpcDistance 2#2002|30 +100003243 0 CheckFloat3Note 2#2008 +100003244 0 LookAtPositionImmediately 2#2008 +100003245 0 CastSkill 1#100013 +100003246 2 100003247 100003248 100003249 100003250 100003251 100003252 +100003247 0 1 CheckFloat3Note 2#14 +100003248 0 1 CheckInt 2#2002|999|1 +100003249 0 CheckNpcDistance 2#2002|30 +100003250 0 CheckFloat3Note 2#2008 +100003251 0 LookAtPositionImmediately 2#2008 +100003252 0 CastSkill 1#100013 +100003253 2 100003254 100003255 +100003254 0 LookAtPositionImmediately 2#104 +100003255 0 CastSkill 1#100013 +100003256 0 SetInt 1#8|1#100013 +100003257 0 SetInt 2#9|2 +100003258 2 100003259 100003260 100003278 100003279 +100003259 0 CheckInt 2#6|2|1 +100003260 1 100003261 100003268 100003275 +100003261 2 100003262 100003263 100003264 100003265 100003266 100003267 +100003262 0 CheckFloat3Note 2#2208 +100003263 0 1 CheckInt 2#2002|999|1 +100003264 0 CheckNpcDistance 2#2002|30 +100003265 0 CheckFloat3Note 2#2008 +100003266 0 LookAtPositionImmediately 2#2008 +100003267 0 CastSkill 1#100012 +100003268 2 100003269 100003270 100003271 100003272 100003273 100003274 +100003269 0 1 CheckFloat3Note 2#14 +100003270 0 1 CheckInt 2#2002|999|1 +100003271 0 CheckNpcDistance 2#2002|30 +100003272 0 CheckFloat3Note 2#2008 +100003273 0 LookAtPositionImmediately 2#2008 +100003274 0 CastSkill 1#100012 +100003275 2 100003276 100003277 +100003276 0 LookAtPositionImmediately 2#104 +100003277 0 CastSkill 1#100012 +100003278 0 SetInt 1#8|1#100012 +100003279 0 SetInt 2#9|2 +100003280 2 100003281 100003282 100003300 100003301 +100003281 0 CheckInt 2#6|1|1 +100003282 1 100003283 100003290 100003297 +100003283 2 100003284 100003285 100003286 100003287 100003288 100003289 +100003284 0 CheckFloat3Note 2#2208 +100003285 0 1 CheckInt 2#2002|999|1 +100003286 0 CheckNpcDistance 2#2002|30 +100003287 0 CheckFloat3Note 2#2008 +100003288 0 LookAtPositionImmediately 2#2008 +100003289 0 CastSkill 1#100011 +100003290 2 100003291 100003292 100003293 100003294 100003295 100003296 +100003291 0 1 CheckFloat3Note 2#14 +100003292 0 1 CheckInt 2#2002|999|1 +100003293 0 CheckNpcDistance 2#2002|30 +100003294 0 CheckFloat3Note 2#2008 +100003295 0 LookAtPositionImmediately 2#2008 +100003296 0 CastSkill 1#100011 +100003297 2 100003298 100003299 +100003298 0 LookAtPositionImmediately 2#104 +100003299 0 CastSkill 1#100011 +100003300 0 SetInt 1#8|1#100011 +100003301 0 SetInt 2#9|2 +100003302 0 RemoveBall 1#2001|2#3|2#6 +100003303 0 SetInt 2#77|0 +100003304 0 SetInt 1#1020|0 +100003305 0 SetInt 1#1022|1 +100013 2 100003306 100003307 100003308 100003309 100003321 100003391 100003392 100003393 100003394 +100003306 0 IntModInt 1#500|2#5|10 +100003307 0 CheckInt 1#500|1|1 +100003308 0 1 CheckOnAir +100003309 1 100003310 100003311 100003315 100003318 +100003310 0 CheckCanCastSkill +100003311 2 100003312 100003313 100003314 +100003312 0 CheckSkillTiming 11 +100003313 0 CheckInt 2#9|2|4 +100003314 0 AbortSkill 1 +100003315 2 100003316 100003317 +100003316 0 CheckSkillTiming 12 +100003317 0 AbortSkill 1 +100003318 2 100003319 100003320 +100003319 0 CheckSkillTiming 14 +100003320 0 AbortSkill 1 +100003321 1 100003322 100003345 100003368 +100003322 2 100003323 100003324 100003343 100003344 +100003323 0 CheckInt 2#6|3|1 +100003324 1 100003325 100003332 100003340 +100003325 2 100003326 100003327 100003328 100003329 100003330 100003331 +100003326 0 CheckFloat3Note 2#2208 +100003327 0 1 CheckInt 2#2002|999|1 +100003328 0 CheckNpcDistance 2#2002|30 +100003329 0 CheckFloat3Note 2#2008 +100003330 0 LookAtPositionImmediately 2#2008 +100003331 0 CastSkillToPart 1#100013|2#2002|2#2204 +100003332 2 100003333 100003334 100003335 100003336 100003337 100003338 100003339 +100003333 0 1 CheckInt 2#2002|999|1 +100003334 0 CheckNpcDistance 2#2002|60 +100003335 0 CheckFloat3Note 2#2008 +100003336 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003337 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003338 0 LookAtPositionImmediately 2#2008 +100003339 0 CastSkillToPart 1#100013|2#2002|2#22040 +100003340 2 100003341 100003342 +100003341 0 LookAtPositionImmediately 2#104 +100003342 0 CastSkill 1#100013 +100003343 0 SetInt 1#8|1#100013 +100003344 0 SetInt 2#9|2 +100003345 2 100003346 100003347 100003366 100003367 +100003346 0 CheckInt 2#6|2|1 +100003347 1 100003348 100003355 100003363 +100003348 2 100003349 100003350 100003351 100003352 100003353 100003354 +100003349 0 CheckFloat3Note 2#2208 +100003350 0 1 CheckInt 2#2002|999|1 +100003351 0 CheckNpcDistance 2#2002|30 +100003352 0 CheckFloat3Note 2#2008 +100003353 0 LookAtPositionImmediately 2#2008 +100003354 0 CastSkillToPart 1#100012|2#2002|2#2204 +100003355 2 100003356 100003357 100003358 100003359 100003360 100003361 100003362 +100003356 0 1 CheckInt 2#2002|999|1 +100003357 0 CheckNpcDistance 2#2002|60 +100003358 0 CheckFloat3Note 2#2008 +100003359 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003360 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003361 0 LookAtPositionImmediately 2#2008 +100003362 0 CastSkillToPart 1#100012|2#2002|2#22040 +100003363 2 100003364 100003365 +100003364 0 LookAtPositionImmediately 2#104 +100003365 0 CastSkill 1#100012 +100003366 0 SetInt 1#8|1#100012 +100003367 0 SetInt 2#9|2 +100003368 2 100003369 100003370 100003389 100003390 +100003369 0 CheckInt 2#6|1|1 +100003370 1 100003371 100003378 100003386 +100003371 2 100003372 100003373 100003374 100003375 100003376 100003377 +100003372 0 CheckFloat3Note 2#2208 +100003373 0 1 CheckInt 2#2002|999|1 +100003374 0 CheckNpcDistance 2#2002|30 +100003375 0 CheckFloat3Note 2#2008 +100003376 0 LookAtPositionImmediately 2#2008 +100003377 0 CastSkillToPart 1#100011|2#2002|2#2204 +100003378 2 100003379 100003380 100003381 100003382 100003383 100003384 100003385 +100003379 0 1 CheckInt 2#2002|999|1 +100003380 0 CheckNpcDistance 2#2002|60 +100003381 0 CheckFloat3Note 2#2008 +100003382 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003383 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003384 0 LookAtPositionImmediately 2#2008 +100003385 0 CastSkillToPart 1#100011|2#2002|2#22040 +100003386 2 100003387 100003388 +100003387 0 LookAtPositionImmediately 2#104 +100003388 0 CastSkill 1#100011 +100003389 0 SetInt 1#8|1#100011 +100003390 0 SetInt 2#9|2 +100003391 0 RemoveBall 1#2001|2#3|2#6 +100003392 0 SetInt 2#77|0 +100003393 0 SetInt 1#1020|0 +100003394 0 SetInt 1#1022|1 +100014 2 100003395 100003396 100003397 100003398 100003410 100003477 100003478 100003479 100003480 +100003395 0 IntModInt 1#500|2#5|10 +100003396 0 CheckInt 1#500|2|1 +100003397 0 1 CheckOnAir +100003398 1 100003399 100003400 100003404 100003407 +100003399 0 CheckCanCastSkill +100003400 2 100003401 100003402 100003403 +100003401 0 CheckSkillTiming 11 +100003402 0 CheckInt 2#9|2|4 +100003403 0 AbortSkill 1 +100003404 2 100003405 100003406 +100003405 0 CheckSkillTiming 12 +100003406 0 AbortSkill 1 +100003407 2 100003408 100003409 +100003408 0 CheckSkillTiming 14 +100003409 0 AbortSkill 1 +100003410 1 100003411 100003433 100003455 +100003411 2 100003412 100003413 100003431 100003432 +100003412 0 CheckInt 2#6|3|1 +100003413 1 100003414 100003421 100003428 +100003414 2 100003415 100003416 100003417 100003418 100003419 100003420 +100003415 0 CheckFloat3Note 2#2208 +100003416 0 1 CheckInt 2#2002|999|1 +100003417 0 CheckNpcDistance 2#2002|30 +100003418 0 CheckFloat3Note 2#2008 +100003419 0 LookAtPositionImmediately 2#2008 +100003420 0 CastSkill 1#100023 +100003421 2 100003422 100003423 100003424 100003425 100003426 100003427 +100003422 0 1 CheckFloat3Note 2#14 +100003423 0 1 CheckInt 2#2002|999|1 +100003424 0 CheckNpcDistance 2#2002|30 +100003425 0 CheckFloat3Note 2#2008 +100003426 0 LookAtPositionImmediately 2#2008 +100003427 0 CastSkill 1#100023 +100003428 2 100003429 100003430 +100003429 0 LookAtPositionImmediately 2#104 +100003430 0 CastSkill 1#100023 +100003431 0 SetInt 1#8|1#100023 +100003432 0 SetInt 2#9|2 +100003433 2 100003434 100003435 100003453 100003454 +100003434 0 CheckInt 2#6|2|1 +100003435 1 100003436 100003443 100003450 +100003436 2 100003437 100003438 100003439 100003440 100003441 100003442 +100003437 0 CheckFloat3Note 2#2208 +100003438 0 1 CheckInt 2#2002|999|1 +100003439 0 CheckNpcDistance 2#2002|30 +100003440 0 CheckFloat3Note 2#2008 +100003441 0 LookAtPositionImmediately 2#2008 +100003442 0 CastSkill 1#100022 +100003443 2 100003444 100003445 100003446 100003447 100003448 100003449 +100003444 0 1 CheckFloat3Note 2#14 +100003445 0 1 CheckInt 2#2002|999|1 +100003446 0 CheckNpcDistance 2#2002|30 +100003447 0 CheckFloat3Note 2#2008 +100003448 0 LookAtPositionImmediately 2#2008 +100003449 0 CastSkill 1#100022 +100003450 2 100003451 100003452 +100003451 0 LookAtPositionImmediately 2#104 +100003452 0 CastSkill 1#100022 +100003453 0 SetInt 1#8|1#100022 +100003454 0 SetInt 2#9|2 +100003455 2 100003456 100003457 100003475 100003476 +100003456 0 CheckInt 2#6|1|1 +100003457 1 100003458 100003465 100003472 +100003458 2 100003459 100003460 100003461 100003462 100003463 100003464 +100003459 0 CheckFloat3Note 2#2208 +100003460 0 1 CheckInt 2#2002|999|1 +100003461 0 CheckNpcDistance 2#2002|30 +100003462 0 CheckFloat3Note 2#2008 +100003463 0 LookAtPositionImmediately 2#2008 +100003464 0 CastSkill 1#100021 +100003465 2 100003466 100003467 100003468 100003469 100003470 100003471 +100003466 0 1 CheckFloat3Note 2#14 +100003467 0 1 CheckInt 2#2002|999|1 +100003468 0 CheckNpcDistance 2#2002|30 +100003469 0 CheckFloat3Note 2#2008 +100003470 0 LookAtPositionImmediately 2#2008 +100003471 0 CastSkill 1#100021 +100003472 2 100003473 100003474 +100003473 0 LookAtPositionImmediately 2#104 +100003474 0 CastSkill 1#100021 +100003475 0 SetInt 1#8|1#100021 +100003476 0 SetInt 2#9|2 +100003477 0 RemoveBall 1#2001|2#3|2#6 +100003478 0 SetInt 2#77|0 +100003479 0 SetInt 1#1020|0 +100003480 0 SetInt 1#1022|1 +100015 2 100003481 100003482 100003483 100003484 100003496 100003566 100003567 100003568 100003569 +100003481 0 IntModInt 1#500|2#5|10 +100003482 0 CheckInt 1#500|2|1 +100003483 0 1 CheckOnAir +100003484 1 100003485 100003486 100003490 100003493 +100003485 0 CheckCanCastSkill +100003486 2 100003487 100003488 100003489 +100003487 0 CheckSkillTiming 11 +100003488 0 CheckInt 2#9|2|4 +100003489 0 AbortSkill 1 +100003490 2 100003491 100003492 +100003491 0 CheckSkillTiming 12 +100003492 0 AbortSkill 1 +100003493 2 100003494 100003495 +100003494 0 CheckSkillTiming 14 +100003495 0 AbortSkill 1 +100003496 1 100003497 100003520 100003543 +100003497 2 100003498 100003499 100003518 100003519 +100003498 0 CheckInt 2#6|3|1 +100003499 1 100003500 100003507 100003515 +100003500 2 100003501 100003502 100003503 100003504 100003505 100003506 +100003501 0 CheckFloat3Note 2#2208 +100003502 0 1 CheckInt 2#2002|999|1 +100003503 0 CheckNpcDistance 2#2002|30 +100003504 0 CheckFloat3Note 2#2008 +100003505 0 LookAtPositionImmediately 2#2008 +100003506 0 CastSkillToPart 1#100023|2#2002|2#2204 +100003507 2 100003508 100003509 100003510 100003511 100003512 100003513 100003514 +100003508 0 1 CheckInt 2#2002|999|1 +100003509 0 CheckNpcDistance 2#2002|60 +100003510 0 CheckFloat3Note 2#2008 +100003511 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003512 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003513 0 LookAtPositionImmediately 2#2008 +100003514 0 CastSkillToPart 1#100023|2#2002|2#22040 +100003515 2 100003516 100003517 +100003516 0 LookAtPositionImmediately 2#104 +100003517 0 CastSkill 1#100023 +100003518 0 SetInt 1#8|1#100023 +100003519 0 SetInt 2#9|2 +100003520 2 100003521 100003522 100003541 100003542 +100003521 0 CheckInt 2#6|2|1 +100003522 1 100003523 100003530 100003538 +100003523 2 100003524 100003525 100003526 100003527 100003528 100003529 +100003524 0 CheckFloat3Note 2#2208 +100003525 0 1 CheckInt 2#2002|999|1 +100003526 0 CheckNpcDistance 2#2002|30 +100003527 0 CheckFloat3Note 2#2008 +100003528 0 LookAtPositionImmediately 2#2008 +100003529 0 CastSkillToPart 1#100022|2#2002|2#2204 +100003530 2 100003531 100003532 100003533 100003534 100003535 100003536 100003537 +100003531 0 1 CheckInt 2#2002|999|1 +100003532 0 CheckNpcDistance 2#2002|60 +100003533 0 CheckFloat3Note 2#2008 +100003534 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003535 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003536 0 LookAtPositionImmediately 2#2008 +100003537 0 CastSkillToPart 1#100022|2#2002|2#22040 +100003538 2 100003539 100003540 +100003539 0 LookAtPositionImmediately 2#104 +100003540 0 CastSkill 1#100022 +100003541 0 SetInt 1#8|1#100022 +100003542 0 SetInt 2#9|2 +100003543 2 100003544 100003545 100003564 100003565 +100003544 0 CheckInt 2#6|1|1 +100003545 1 100003546 100003553 100003561 +100003546 2 100003547 100003548 100003549 100003550 100003551 100003552 +100003547 0 CheckFloat3Note 2#2208 +100003548 0 1 CheckInt 2#2002|999|1 +100003549 0 CheckNpcDistance 2#2002|30 +100003550 0 CheckFloat3Note 2#2008 +100003551 0 LookAtPositionImmediately 2#2008 +100003552 0 CastSkillToPart 1#100021|2#2002|2#2204 +100003553 2 100003554 100003555 100003556 100003557 100003558 100003559 100003560 +100003554 0 1 CheckInt 2#2002|999|1 +100003555 0 CheckNpcDistance 2#2002|60 +100003556 0 CheckFloat3Note 2#2008 +100003557 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003558 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003559 0 LookAtPositionImmediately 2#2008 +100003560 0 CastSkillToPart 1#100021|2#2002|2#22040 +100003561 2 100003562 100003563 +100003562 0 LookAtPositionImmediately 2#104 +100003563 0 CastSkill 1#100021 +100003564 0 SetInt 1#8|1#100021 +100003565 0 SetInt 2#9|2 +100003566 0 RemoveBall 1#2001|2#3|2#6 +100003567 0 SetInt 2#77|0 +100003568 0 SetInt 1#1020|0 +100003569 0 SetInt 1#1022|1 +100016 2 100003570 100003571 100003572 100003573 100003585 100003652 100003653 100003654 100003655 +100003570 0 IntModInt 1#500|2#5|10 +100003571 0 CheckInt 1#500|3|1 +100003572 0 1 CheckOnAir +100003573 1 100003574 100003575 100003579 100003582 +100003574 0 CheckCanCastSkill +100003575 2 100003576 100003577 100003578 +100003576 0 CheckSkillTiming 11 +100003577 0 CheckInt 2#9|2|4 +100003578 0 AbortSkill 1 +100003579 2 100003580 100003581 +100003580 0 CheckSkillTiming 12 +100003581 0 AbortSkill 1 +100003582 2 100003583 100003584 +100003583 0 CheckSkillTiming 14 +100003584 0 AbortSkill 1 +100003585 1 100003586 100003608 100003630 +100003586 2 100003587 100003588 100003606 100003607 +100003587 0 CheckInt 2#6|3|1 +100003588 1 100003589 100003596 100003603 +100003589 2 100003590 100003591 100003592 100003593 100003594 100003595 +100003590 0 CheckFloat3Note 2#2208 +100003591 0 1 CheckInt 2#2002|999|1 +100003592 0 CheckNpcDistance 2#2002|30 +100003593 0 CheckFloat3Note 2#2008 +100003594 0 LookAtPositionImmediately 2#2008 +100003595 0 CastSkill 1#100033 +100003596 2 100003597 100003598 100003599 100003600 100003601 100003602 +100003597 0 1 CheckFloat3Note 2#14 +100003598 0 1 CheckInt 2#2002|999|1 +100003599 0 CheckNpcDistance 2#2002|30 +100003600 0 CheckFloat3Note 2#2008 +100003601 0 LookAtPositionImmediately 2#2008 +100003602 0 CastSkill 1#100033 +100003603 2 100003604 100003605 +100003604 0 LookAtPositionImmediately 2#104 +100003605 0 CastSkill 1#100033 +100003606 0 SetInt 1#8|1#100033 +100003607 0 SetInt 2#9|2 +100003608 2 100003609 100003610 100003628 100003629 +100003609 0 CheckInt 2#6|2|1 +100003610 1 100003611 100003618 100003625 +100003611 2 100003612 100003613 100003614 100003615 100003616 100003617 +100003612 0 CheckFloat3Note 2#2208 +100003613 0 1 CheckInt 2#2002|999|1 +100003614 0 CheckNpcDistance 2#2002|30 +100003615 0 CheckFloat3Note 2#2008 +100003616 0 LookAtPositionImmediately 2#2008 +100003617 0 CastSkill 1#100032 +100003618 2 100003619 100003620 100003621 100003622 100003623 100003624 +100003619 0 1 CheckFloat3Note 2#14 +100003620 0 1 CheckInt 2#2002|999|1 +100003621 0 CheckNpcDistance 2#2002|30 +100003622 0 CheckFloat3Note 2#2008 +100003623 0 LookAtPositionImmediately 2#2008 +100003624 0 CastSkill 1#100032 +100003625 2 100003626 100003627 +100003626 0 LookAtPositionImmediately 2#104 +100003627 0 CastSkill 1#100032 +100003628 0 SetInt 1#8|1#100032 +100003629 0 SetInt 2#9|2 +100003630 2 100003631 100003632 100003650 100003651 +100003631 0 CheckInt 2#6|1|1 +100003632 1 100003633 100003640 100003647 +100003633 2 100003634 100003635 100003636 100003637 100003638 100003639 +100003634 0 CheckFloat3Note 2#2208 +100003635 0 1 CheckInt 2#2002|999|1 +100003636 0 CheckNpcDistance 2#2002|30 +100003637 0 CheckFloat3Note 2#2008 +100003638 0 LookAtPositionImmediately 2#2008 +100003639 0 CastSkill 1#100031 +100003640 2 100003641 100003642 100003643 100003644 100003645 100003646 +100003641 0 1 CheckFloat3Note 2#14 +100003642 0 1 CheckInt 2#2002|999|1 +100003643 0 CheckNpcDistance 2#2002|30 +100003644 0 CheckFloat3Note 2#2008 +100003645 0 LookAtPositionImmediately 2#2008 +100003646 0 CastSkill 1#100031 +100003647 2 100003648 100003649 +100003648 0 LookAtPositionImmediately 2#104 +100003649 0 CastSkill 1#100031 +100003650 0 SetInt 1#8|1#100031 +100003651 0 SetInt 2#9|2 +100003652 0 RemoveBall 1#2001|2#3|2#6 +100003653 0 SetInt 2#77|0 +100003654 0 SetInt 1#1020|0 +100003655 0 SetInt 1#1022|1 +100017 2 100003656 100003657 100003658 100003659 100003671 100003741 100003742 100003743 100003744 +100003656 0 IntModInt 1#500|2#5|10 +100003657 0 CheckInt 1#500|3|1 +100003658 0 1 CheckOnAir +100003659 1 100003660 100003661 100003665 100003668 +100003660 0 CheckCanCastSkill +100003661 2 100003662 100003663 100003664 +100003662 0 CheckSkillTiming 11 +100003663 0 CheckInt 2#9|2|4 +100003664 0 AbortSkill 1 +100003665 2 100003666 100003667 +100003666 0 CheckSkillTiming 12 +100003667 0 AbortSkill 1 +100003668 2 100003669 100003670 +100003669 0 CheckSkillTiming 14 +100003670 0 AbortSkill 1 +100003671 1 100003672 100003695 100003718 +100003672 2 100003673 100003674 100003693 100003694 +100003673 0 CheckInt 2#6|3|1 +100003674 1 100003675 100003682 100003690 +100003675 2 100003676 100003677 100003678 100003679 100003680 100003681 +100003676 0 CheckFloat3Note 2#2208 +100003677 0 1 CheckInt 2#2002|999|1 +100003678 0 CheckNpcDistance 2#2002|30 +100003679 0 CheckFloat3Note 2#2008 +100003680 0 LookAtPositionImmediately 2#2008 +100003681 0 CastSkillToPart 1#100033|2#2002|2#2204 +100003682 2 100003683 100003684 100003685 100003686 100003687 100003688 100003689 +100003683 0 1 CheckInt 2#2002|999|1 +100003684 0 CheckNpcDistance 2#2002|60 +100003685 0 CheckFloat3Note 2#2008 +100003686 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003687 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003688 0 LookAtPositionImmediately 2#2008 +100003689 0 CastSkillToPart 1#100033|2#2002|2#22040 +100003690 2 100003691 100003692 +100003691 0 LookAtPositionImmediately 2#104 +100003692 0 CastSkill 1#100033 +100003693 0 SetInt 1#8|1#100033 +100003694 0 SetInt 2#9|2 +100003695 2 100003696 100003697 100003716 100003717 +100003696 0 CheckInt 2#6|2|1 +100003697 1 100003698 100003705 100003713 +100003698 2 100003699 100003700 100003701 100003702 100003703 100003704 +100003699 0 CheckFloat3Note 2#2208 +100003700 0 1 CheckInt 2#2002|999|1 +100003701 0 CheckNpcDistance 2#2002|30 +100003702 0 CheckFloat3Note 2#2008 +100003703 0 LookAtPositionImmediately 2#2008 +100003704 0 CastSkillToPart 1#100032|2#2002|2#2204 +100003705 2 100003706 100003707 100003708 100003709 100003710 100003711 100003712 +100003706 0 1 CheckInt 2#2002|999|1 +100003707 0 CheckNpcDistance 2#2002|60 +100003708 0 CheckFloat3Note 2#2008 +100003709 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003710 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003711 0 LookAtPositionImmediately 2#2008 +100003712 0 CastSkillToPart 1#100032|2#2002|2#22040 +100003713 2 100003714 100003715 +100003714 0 LookAtPositionImmediately 2#104 +100003715 0 CastSkill 1#100032 +100003716 0 SetInt 1#8|1#100032 +100003717 0 SetInt 2#9|2 +100003718 2 100003719 100003720 100003739 100003740 +100003719 0 CheckInt 2#6|1|1 +100003720 1 100003721 100003728 100003736 +100003721 2 100003722 100003723 100003724 100003725 100003726 100003727 +100003722 0 CheckFloat3Note 2#2208 +100003723 0 1 CheckInt 2#2002|999|1 +100003724 0 CheckNpcDistance 2#2002|30 +100003725 0 CheckFloat3Note 2#2008 +100003726 0 LookAtPositionImmediately 2#2008 +100003727 0 CastSkillToPart 1#100031|2#2002|2#2204 +100003728 2 100003729 100003730 100003731 100003732 100003733 100003734 100003735 +100003729 0 1 CheckInt 2#2002|999|1 +100003730 0 CheckNpcDistance 2#2002|60 +100003731 0 CheckFloat3Note 2#2008 +100003732 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003733 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003734 0 LookAtPositionImmediately 2#2008 +100003735 0 CastSkillToPart 1#100031|2#2002|2#22040 +100003736 2 100003737 100003738 +100003737 0 LookAtPositionImmediately 2#104 +100003738 0 CastSkill 1#100031 +100003739 0 SetInt 1#8|1#100031 +100003740 0 SetInt 2#9|2 +100003741 0 RemoveBall 1#2001|2#3|2#6 +100003742 0 SetInt 2#77|0 +100003743 0 SetInt 1#1020|0 +100003744 0 SetInt 1#1022|1 +100018 1 100003745 100003755 +100003745 2 100003746 100003747 100003748 100003749 100003750 100003751 100003752 100003753 100003754 +100003746 0 CheckNpcAction 0|3 +100003747 0 CheckInt 1#8|1#100050|1 +100003748 0 CheckSkillTiming 14 +100003749 0 AbortSkill 1 +100003750 0 CastSkill 1#100051 +100003751 0 SetInt 1#8|1#100051 +100003752 0 SetInt 2#77|0 +100003753 0 SetInt 1#1020|0 +100003754 0 SetInt 1#1022|1 +100003755 2 100003756 100003757 100003758 100003770 100003771 100003772 +100003756 0 CheckNpcAction 0|3 +100003757 0 CheckInt 1#8|1#100051|1 +100003758 1 100003759 100003765 +100003759 2 100003760 100003761 100003762 100003763 100003764 +100003760 0 CheckOnAir +100003761 0 CheckSkillTiming 14 +100003762 0 AbortSkill 1 +100003763 0 CastSkill 1#100051 +100003764 0 SetInt 1#8|1#100051 +100003765 2 100003766 100003767 100003768 100003769 +100003766 0 1 CheckOnAir +100003767 0 AbortSkill 1 +100003768 0 CastSkill 1#100052 +100003769 0 SetInt 1#8|1#100052 +100003770 0 SetInt 2#77|0 +100003771 0 SetInt 1#1020|0 +100003772 0 SetInt 1#1022|1 +100019 2 100003773 100003774 +100003773 0 CheckInt 2#3|11|1 +100003774 1 100003775 100003904 100003992 +100003775 2 100003776 100003780 +100003776 2 100003777 +100003777 1 100003778 100003779 +100003778 0 CheckInt 2#5000|10|1 +100003779 0 CheckInt 2#5000|11|1 +100003780 1 100003781 100003811 100003841 100003871 +100003781 2 100003782 100003783 100003784 100003785 100003786 100003805 100003806 100003807 +100003782 0 CheckInt 1#100100|4|3 +100003783 0 CheckInt 1#8|1#100103|1 +100003784 0 CheckSkillTiming 14 +100003785 0 AbortSkill 1 +100003786 1 100003787 100003794 100003802 +100003787 2 100003788 100003789 100003790 100003791 100003792 100003793 +100003788 0 CheckFloat3Note 2#2208 +100003789 0 1 CheckInt 2#2002|999|1 +100003790 0 CheckNpcDistance 2#2002|30 +100003791 0 CheckFloat3Note 2#2008 +100003792 0 LookAtPositionImmediately 2#2008 +100003793 0 CastSkillToPart 1#100104|2#2002|2#2204 +100003794 2 100003795 100003796 100003797 100003798 100003799 100003800 100003801 +100003795 0 1 CheckInt 2#2002|999|1 +100003796 0 CheckNpcDistance 2#2002|60 +100003797 0 CheckFloat3Note 2#2008 +100003798 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003799 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003800 0 LookAtPositionImmediately 2#2008 +100003801 0 CastSkillToPart 1#100104|2#2002|2#22040 +100003802 2 100003803 100003804 +100003803 0 LookAtPositionImmediately 2#104 +100003804 0 CastSkill 1#100104 +100003805 0 SetInt 1#8|1#100104 +100003806 0 SetInt 2#9|11 +100003807 2 100003808 100003809 100003810 +100003808 0 CheckBuffKind 1#2001|8004100 +100003809 0 Magic 1#2001|8004025|0 +100003810 0 Debug Check: Tutorial stage Basic Attack|1 +100003811 2 100003812 100003813 100003814 100003815 100003816 100003835 100003836 100003837 +100003812 0 CheckInt 1#100100|3|3 +100003813 0 CheckInt 1#8|1#100102|1 +100003814 0 CheckSkillTiming 14 +100003815 0 AbortSkill 1 +100003816 1 100003817 100003824 100003832 +100003817 2 100003818 100003819 100003820 100003821 100003822 100003823 +100003818 0 CheckFloat3Note 2#2208 +100003819 0 1 CheckInt 2#2002|999|1 +100003820 0 CheckNpcDistance 2#2002|30 +100003821 0 CheckFloat3Note 2#2008 +100003822 0 LookAtPositionImmediately 2#2008 +100003823 0 CastSkillToPart 1#100103|2#2002|2#2204 +100003824 2 100003825 100003826 100003827 100003828 100003829 100003830 100003831 +100003825 0 1 CheckInt 2#2002|999|1 +100003826 0 CheckNpcDistance 2#2002|60 +100003827 0 CheckFloat3Note 2#2008 +100003828 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003829 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003830 0 LookAtPositionImmediately 2#2008 +100003831 0 CastSkillToPart 1#100103|2#2002|2#22040 +100003832 2 100003833 100003834 +100003833 0 LookAtPositionImmediately 2#104 +100003834 0 CastSkill 1#100103 +100003835 0 SetInt 1#8|1#100103 +100003836 0 SetInt 2#9|11 +100003837 2 100003838 100003839 100003840 +100003838 0 CheckBuffKind 1#2001|8004100 +100003839 0 Magic 1#2001|8004025|0 +100003840 0 Debug Check: Tutorial stage Basic Attack|1 +100003841 2 100003842 100003843 100003844 100003845 100003846 100003865 100003866 100003867 +100003842 0 CheckInt 1#100100|2|3 +100003843 0 CheckInt 1#8|1#100101|1 +100003844 0 CheckSkillTiming 14 +100003845 0 AbortSkill 1 +100003846 1 100003847 100003854 100003862 +100003847 2 100003848 100003849 100003850 100003851 100003852 100003853 +100003848 0 CheckFloat3Note 2#2208 +100003849 0 1 CheckInt 2#2002|999|1 +100003850 0 CheckNpcDistance 2#2002|30 +100003851 0 CheckFloat3Note 2#2008 +100003852 0 LookAtPositionImmediately 2#2008 +100003853 0 CastSkillToPart 1#100102|2#2002|2#2204 +100003854 2 100003855 100003856 100003857 100003858 100003859 100003860 100003861 +100003855 0 1 CheckInt 2#2002|999|1 +100003856 0 CheckNpcDistance 2#2002|60 +100003857 0 CheckFloat3Note 2#2008 +100003858 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003859 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003860 0 LookAtPositionImmediately 2#2008 +100003861 0 CastSkillToPart 1#100102|2#2002|2#22040 +100003862 2 100003863 100003864 +100003863 0 LookAtPositionImmediately 2#104 +100003864 0 CastSkill 1#100102 +100003865 0 SetInt 1#8|1#100102 +100003866 0 SetInt 2#9|11 +100003867 2 100003868 100003869 100003870 +100003868 0 CheckBuffKind 1#2001|8004100 +100003869 0 Magic 1#2001|8004025|0 +100003870 0 Debug Check: Tutorial stage Basic Attack|1 +100003871 2 100003872 100003878 +100003872 1 100003873 100003875 +100003873 2 100003874 +100003874 0 CheckCanCastSkill +100003875 2 100003876 100003877 +100003876 0 CheckSkillTiming 12 +100003877 0 AbortSkill 1 +100003878 2 100003879 100003898 100003899 100003900 +100003879 1 100003880 100003887 100003895 +100003880 2 100003881 100003882 100003883 100003884 100003885 100003886 +100003881 0 CheckFloat3Note 2#2208 +100003882 0 1 CheckInt 2#2002|999|1 +100003883 0 CheckNpcDistance 2#2002|30 +100003884 0 CheckFloat3Note 2#2008 +100003885 0 LookAtPositionImmediately 2#2008 +100003886 0 CastSkillToPart 1#100101|2#2002|2#2204 +100003887 2 100003888 100003889 100003890 100003891 100003892 100003893 100003894 +100003888 0 1 CheckInt 2#2002|999|1 +100003889 0 CheckNpcDistance 2#2002|60 +100003890 0 CheckFloat3Note 2#2008 +100003891 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100003892 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100003893 0 LookAtPositionImmediately 2#2008 +100003894 0 CastSkillToPart 1#100101|2#2002|2#22040 +100003895 2 100003896 100003897 +100003896 0 LookAtPositionImmediately 2#104 +100003897 0 CastSkill 1#100101 +100003898 0 SetInt 1#8|1#100101 +100003899 0 SetInt 2#9|11 +100003900 2 100003901 100003902 100003903 +100003901 0 CheckBuffKind 1#2001|8004100 +100003902 0 Magic 1#2001|8004025|0 +100003903 0 Debug Check: Tutorial stage Basic Attack|1 +100003904 2 100003905 100003908 +100003905 2 100003906 100003907 +100003906 0 CheckInt 2#4000|1|1 +100003907 0 CheckInt 2#4004|1|1 +100003908 1 100003909 100003929 100003949 100003969 +100003909 2 100003910 100003911 100003912 100003913 100003914 100003923 100003924 100003925 +100003910 0 CheckInt 1#100100|4|3 +100003911 0 CheckInt 1#8|1#100103|1 +100003912 0 CheckSkillTiming 14 +100003913 0 AbortSkill 1 +100003914 1 100003915 100003920 +100003915 2 100003916 100003917 100003918 100003919 +100003916 0 CheckNpc 2#2502 +100003917 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003918 0 LookAtPositionImmediately 2#2508 +100003919 0 CastSkillToPart 1#100104|2#2502|2#2504 +100003920 2 100003921 100003922 +100003921 0 LookAtPositionImmediately 2#104 +100003922 0 CastSkill 1#100104 +100003923 0 SetInt 1#8|1#100104 +100003924 0 SetInt 2#9|11 +100003925 2 100003926 100003927 100003928 +100003926 0 CheckBuffKind 1#2001|8004100 +100003927 0 Magic 1#2001|8004025|0 +100003928 0 Debug Check: Tutorial stage Basic Attack|1 +100003929 2 100003930 100003931 100003932 100003933 100003934 100003943 100003944 100003945 +100003930 0 CheckInt 1#100100|3|3 +100003931 0 CheckInt 1#8|1#100102|1 +100003932 0 CheckSkillTiming 14 +100003933 0 AbortSkill 1 +100003934 1 100003935 100003940 +100003935 2 100003936 100003937 100003938 100003939 +100003936 0 CheckNpc 2#2502 +100003937 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003938 0 LookAtPositionImmediately 2#2508 +100003939 0 CastSkillToPart 1#100103|2#2502|2#2504 +100003940 2 100003941 100003942 +100003941 0 LookAtPositionImmediately 2#104 +100003942 0 CastSkill 1#100103 +100003943 0 SetInt 1#8|1#100103 +100003944 0 SetInt 2#9|11 +100003945 2 100003946 100003947 100003948 +100003946 0 CheckBuffKind 1#2001|8004100 +100003947 0 Magic 1#2001|8004025|0 +100003948 0 Debug Check: Tutorial stage Basic Attack|1 +100003949 2 100003950 100003951 100003952 100003953 100003954 100003963 100003964 100003965 +100003950 0 CheckInt 1#100100|2|3 +100003951 0 CheckInt 1#8|1#100101|1 +100003952 0 CheckSkillTiming 14 +100003953 0 AbortSkill 1 +100003954 1 100003955 100003960 +100003955 2 100003956 100003957 100003958 100003959 +100003956 0 CheckNpc 2#2502 +100003957 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003958 0 LookAtPositionImmediately 2#2508 +100003959 0 CastSkillToPart 1#100102|2#2502|2#2504 +100003960 2 100003961 100003962 +100003961 0 LookAtPositionImmediately 2#104 +100003962 0 CastSkill 1#100102 +100003963 0 SetInt 1#8|1#100102 +100003964 0 SetInt 2#9|11 +100003965 2 100003966 100003967 100003968 +100003966 0 CheckBuffKind 1#2001|8004100 +100003967 0 Magic 1#2001|8004025|0 +100003968 0 Debug Check: Tutorial stage Basic Attack|1 +100003969 2 100003970 100003976 +100003970 1 100003971 100003973 +100003971 2 100003972 +100003972 0 CheckCanCastSkill +100003973 2 100003974 100003975 +100003974 0 CheckSkillTiming 12 +100003975 0 AbortSkill 1 +100003976 2 100003977 100003986 100003987 100003988 +100003977 1 100003978 100003983 +100003978 2 100003979 100003980 100003981 100003982 +100003979 0 CheckNpc 2#2502 +100003980 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100003981 0 LookAtPositionImmediately 2#2508 +100003982 0 CastSkillToPart 1#100101|2#2502|2#2504 +100003983 2 100003984 100003985 +100003984 0 LookAtPositionImmediately 2#104 +100003985 0 CastSkill 1#100101 +100003986 0 SetInt 1#8|1#100101 +100003987 0 SetInt 2#9|11 +100003988 2 100003989 100003990 100003991 +100003989 0 CheckBuffKind 1#2001|8004100 +100003990 0 Magic 1#2001|8004025|0 +100003991 0 Debug Check: Tutorial stage Basic Attack|1 +100003992 1 100003993 +100003993 2 100003994 100003995 100003996 100004000 100004296 100004297 100004298 +100003994 0 CheckInt 2#4000|0|1 +100003995 0 1 CheckOnAir +100003996 1 100003997 100003998 100003999 +100003997 0 CheckCanCastSkill +100003998 0 CheckSkillTiming 14 +100003999 0 CheckSkillTiming 12 +100004000 1 100004001 100004050 100004099 100004148 100004197 100004246 +100004001 2 100004002 100004003 100004004 100004005 100004006 100004048 100004049 +100004002 0 CheckInt 1#100000|6|3 +100004003 0 CheckInt 1#8|1#100005|1 +100004004 0 CheckSkillTiming 14 +100004005 0 AbortSkill 1 +100004006 1 100004007 100004027 +100004007 2 100004008 100004009 +100004008 0 CheckInt 2#1000008|1|1 +100004009 1 100004010 100004017 100004024 +100004010 2 100004011 100004012 100004013 100004014 100004015 100004016 +100004011 0 CheckFloat3Note 2#2208 +100004012 0 1 CheckInt 2#2002|999|1 +100004013 0 CheckNpcDistance 2#2002|30 +100004014 0 CheckFloat3Note 2#2008 +100004015 0 LookAtPositionImmediately 2#2008 +100004016 0 CastSkillToPart 1#100006|2#2002|2#2204 +100004017 2 100004018 100004019 100004020 100004021 100004022 100004023 +100004018 0 1 CheckFloat3Note 2#14 +100004019 0 1 CheckInt 2#2002|999|1 +100004020 0 CheckNpcDistance 2#2002|30 +100004021 0 CheckFloat3Note 2#2008 +100004022 0 LookAtPositionImmediately 2#2008 +100004023 0 CastSkillToPart 1#100006|2#2002|2#2204 +100004024 2 100004025 100004026 +100004025 0 LookAtPositionImmediately 2#104 +100004026 0 CastSkill 1#100006 +100004027 2 100004028 100004029 +100004028 0 CheckInt 2#1000008|2|1 +100004029 1 100004030 100004037 100004045 +100004030 2 100004031 100004032 100004033 100004034 100004035 100004036 +100004031 0 CheckFloat3Note 2#2208 +100004032 0 1 CheckInt 2#2002|999|1 +100004033 0 CheckNpcDistance 2#2002|30 +100004034 0 CheckFloat3Note 2#2008 +100004035 0 LookAtPositionImmediately 2#2008 +100004036 0 CastSkillToPart 1#100006|2#2002|2#2204 +100004037 2 100004038 100004039 100004040 100004041 100004042 100004043 100004044 +100004038 0 1 CheckInt 2#2002|999|1 +100004039 0 CheckNpcDistance 2#2002|60 +100004040 0 CheckFloat3Note 2#2008 +100004041 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004042 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004043 0 LookAtPositionImmediately 2#2008 +100004044 0 CastSkillToPart 1#100006|2#2002|2#22040 +100004045 2 100004046 100004047 +100004046 0 LookAtPositionImmediately 2#104 +100004047 0 CastSkill 1#100006 +100004048 0 SetInt 1#8|1#100006 +100004049 0 SetInt 2#9|1 +100004050 2 100004051 100004052 100004053 100004054 100004055 100004097 100004098 +100004051 0 CheckInt 1#100000|5|3 +100004052 0 CheckInt 1#8|1#100004|1 +100004053 0 CheckSkillTiming 14 +100004054 0 AbortSkill 1 +100004055 1 100004056 100004076 +100004056 2 100004057 100004058 +100004057 0 CheckInt 2#1000008|1|1 +100004058 1 100004059 100004066 100004073 +100004059 2 100004060 100004061 100004062 100004063 100004064 100004065 +100004060 0 CheckFloat3Note 2#2208 +100004061 0 1 CheckInt 2#2002|999|1 +100004062 0 CheckNpcDistance 2#2002|30 +100004063 0 CheckFloat3Note 2#2008 +100004064 0 LookAtPositionImmediately 2#2008 +100004065 0 CastSkillToPart 1#100005|2#2002|2#2204 +100004066 2 100004067 100004068 100004069 100004070 100004071 100004072 +100004067 0 1 CheckFloat3Note 2#14 +100004068 0 1 CheckInt 2#2002|999|1 +100004069 0 CheckNpcDistance 2#2002|30 +100004070 0 CheckFloat3Note 2#2008 +100004071 0 LookAtPositionImmediately 2#2008 +100004072 0 CastSkillToPart 1#100005|2#2002|2#2204 +100004073 2 100004074 100004075 +100004074 0 LookAtPositionImmediately 2#104 +100004075 0 CastSkill 1#100005 +100004076 2 100004077 100004078 +100004077 0 CheckInt 2#1000008|2|1 +100004078 1 100004079 100004086 100004094 +100004079 2 100004080 100004081 100004082 100004083 100004084 100004085 +100004080 0 CheckFloat3Note 2#2208 +100004081 0 1 CheckInt 2#2002|999|1 +100004082 0 CheckNpcDistance 2#2002|30 +100004083 0 CheckFloat3Note 2#2008 +100004084 0 LookAtPositionImmediately 2#2008 +100004085 0 CastSkillToPart 1#100005|2#2002|2#2204 +100004086 2 100004087 100004088 100004089 100004090 100004091 100004092 100004093 +100004087 0 1 CheckInt 2#2002|999|1 +100004088 0 CheckNpcDistance 2#2002|60 +100004089 0 CheckFloat3Note 2#2008 +100004090 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004091 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004092 0 LookAtPositionImmediately 2#2008 +100004093 0 CastSkillToPart 1#100005|2#2002|2#22040 +100004094 2 100004095 100004096 +100004095 0 LookAtPositionImmediately 2#104 +100004096 0 CastSkill 1#100005 +100004097 0 SetInt 1#8|1#100005 +100004098 0 SetInt 2#9|1 +100004099 2 100004100 100004101 100004102 100004103 100004104 100004146 100004147 +100004100 0 CheckInt 1#100000|4|3 +100004101 0 CheckInt 1#8|1#100003|1 +100004102 0 CheckSkillTiming 14 +100004103 0 AbortSkill 1 +100004104 1 100004105 100004125 +100004105 2 100004106 100004107 +100004106 0 CheckInt 2#1000008|1|1 +100004107 1 100004108 100004115 100004122 +100004108 2 100004109 100004110 100004111 100004112 100004113 100004114 +100004109 0 CheckFloat3Note 2#2208 +100004110 0 1 CheckInt 2#2002|999|1 +100004111 0 CheckNpcDistance 2#2002|30 +100004112 0 CheckFloat3Note 2#2008 +100004113 0 LookAtPositionImmediately 2#2008 +100004114 0 CastSkillToPart 1#100004|2#2002|2#2204 +100004115 2 100004116 100004117 100004118 100004119 100004120 100004121 +100004116 0 1 CheckFloat3Note 2#14 +100004117 0 1 CheckInt 2#2002|999|1 +100004118 0 CheckNpcDistance 2#2002|30 +100004119 0 CheckFloat3Note 2#2008 +100004120 0 LookAtPositionImmediately 2#2008 +100004121 0 CastSkillToPart 1#100004|2#2002|2#2204 +100004122 2 100004123 100004124 +100004123 0 LookAtPositionImmediately 2#104 +100004124 0 CastSkill 1#100004 +100004125 2 100004126 100004127 +100004126 0 CheckInt 2#1000008|2|1 +100004127 1 100004128 100004135 100004143 +100004128 2 100004129 100004130 100004131 100004132 100004133 100004134 +100004129 0 CheckFloat3Note 2#2208 +100004130 0 1 CheckInt 2#2002|999|1 +100004131 0 CheckNpcDistance 2#2002|30 +100004132 0 CheckFloat3Note 2#2008 +100004133 0 LookAtPositionImmediately 2#2008 +100004134 0 CastSkillToPart 1#100004|2#2002|2#2204 +100004135 2 100004136 100004137 100004138 100004139 100004140 100004141 100004142 +100004136 0 1 CheckInt 2#2002|999|1 +100004137 0 CheckNpcDistance 2#2002|60 +100004138 0 CheckFloat3Note 2#2008 +100004139 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004140 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004141 0 LookAtPositionImmediately 2#2008 +100004142 0 CastSkillToPart 1#100004|2#2002|2#22040 +100004143 2 100004144 100004145 +100004144 0 LookAtPositionImmediately 2#104 +100004145 0 CastSkill 1#100004 +100004146 0 SetInt 1#8|1#100004 +100004147 0 SetInt 2#9|1 +100004148 2 100004149 100004150 100004151 100004152 100004153 100004195 100004196 +100004149 0 CheckInt 1#100000|3|3 +100004150 0 CheckInt 1#8|1#100002|1 +100004151 0 CheckSkillTiming 14 +100004152 0 AbortSkill 1 +100004153 1 100004154 100004174 +100004154 2 100004155 100004156 +100004155 0 CheckInt 2#1000008|1|1 +100004156 1 100004157 100004164 100004171 +100004157 2 100004158 100004159 100004160 100004161 100004162 100004163 +100004158 0 CheckFloat3Note 2#2208 +100004159 0 1 CheckInt 2#2002|999|1 +100004160 0 CheckNpcDistance 2#2002|30 +100004161 0 CheckFloat3Note 2#2008 +100004162 0 LookAtPositionImmediately 2#2008 +100004163 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004164 2 100004165 100004166 100004167 100004168 100004169 100004170 +100004165 0 1 CheckFloat3Note 2#14 +100004166 0 1 CheckInt 2#2002|999|1 +100004167 0 CheckNpcDistance 2#2002|30 +100004168 0 CheckFloat3Note 2#2008 +100004169 0 LookAtPositionImmediately 2#2008 +100004170 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004171 2 100004172 100004173 +100004172 0 LookAtPositionImmediately 2#104 +100004173 0 CastSkill 1#100003 +100004174 2 100004175 100004176 +100004175 0 CheckInt 2#1000008|2|1 +100004176 1 100004177 100004184 100004192 +100004177 2 100004178 100004179 100004180 100004181 100004182 100004183 +100004178 0 CheckFloat3Note 2#2208 +100004179 0 1 CheckInt 2#2002|999|1 +100004180 0 CheckNpcDistance 2#2002|30 +100004181 0 CheckFloat3Note 2#2008 +100004182 0 LookAtPositionImmediately 2#2008 +100004183 0 CastSkillToPart 1#100003|2#2002|2#2204 +100004184 2 100004185 100004186 100004187 100004188 100004189 100004190 100004191 +100004185 0 1 CheckInt 2#2002|999|1 +100004186 0 CheckNpcDistance 2#2002|60 +100004187 0 CheckFloat3Note 2#2008 +100004188 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004189 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004190 0 LookAtPositionImmediately 2#2008 +100004191 0 CastSkillToPart 1#100003|2#2002|2#22040 +100004192 2 100004193 100004194 +100004193 0 LookAtPositionImmediately 2#104 +100004194 0 CastSkill 1#100003 +100004195 0 SetInt 1#8|1#100003 +100004196 0 SetInt 2#9|1 +100004197 2 100004198 100004199 100004200 100004201 100004202 100004244 100004245 +100004198 0 CheckInt 1#100000|2|3 +100004199 0 CheckInt 1#8|1#100001|1 +100004200 0 CheckSkillTiming 14 +100004201 0 AbortSkill 1 +100004202 1 100004203 100004223 +100004203 2 100004204 100004205 +100004204 0 CheckInt 2#1000008|1|1 +100004205 1 100004206 100004213 100004220 +100004206 2 100004207 100004208 100004209 100004210 100004211 100004212 +100004207 0 CheckFloat3Note 2#2208 +100004208 0 1 CheckInt 2#2002|999|1 +100004209 0 CheckNpcDistance 2#2002|30 +100004210 0 CheckFloat3Note 2#2008 +100004211 0 LookAtPositionImmediately 2#2008 +100004212 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004213 2 100004214 100004215 100004216 100004217 100004218 100004219 +100004214 0 1 CheckFloat3Note 2#14 +100004215 0 1 CheckInt 2#2002|999|1 +100004216 0 CheckNpcDistance 2#2002|30 +100004217 0 CheckFloat3Note 2#2008 +100004218 0 LookAtPositionImmediately 2#2008 +100004219 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004220 2 100004221 100004222 +100004221 0 LookAtPositionImmediately 2#104 +100004222 0 CastSkill 1#100002 +100004223 2 100004224 100004225 +100004224 0 CheckInt 2#1000008|2|1 +100004225 1 100004226 100004233 100004241 +100004226 2 100004227 100004228 100004229 100004230 100004231 100004232 +100004227 0 CheckFloat3Note 2#2208 +100004228 0 1 CheckInt 2#2002|999|1 +100004229 0 CheckNpcDistance 2#2002|30 +100004230 0 CheckFloat3Note 2#2008 +100004231 0 LookAtPositionImmediately 2#2008 +100004232 0 CastSkillToPart 1#100002|2#2002|2#2204 +100004233 2 100004234 100004235 100004236 100004237 100004238 100004239 100004240 +100004234 0 1 CheckInt 2#2002|999|1 +100004235 0 CheckNpcDistance 2#2002|60 +100004236 0 CheckFloat3Note 2#2008 +100004237 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004238 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004239 0 LookAtPositionImmediately 2#2008 +100004240 0 CastSkillToPart 1#100002|2#2002|2#22040 +100004241 2 100004242 100004243 +100004242 0 LookAtPositionImmediately 2#104 +100004243 0 CastSkill 1#100002 +100004244 0 SetInt 1#8|1#100002 +100004245 0 SetInt 2#9|1 +100004246 2 100004247 100004252 100004294 100004295 +100004247 1 100004248 100004249 +100004248 0 CheckCanCastSkill +100004249 2 100004250 100004251 +100004250 0 CheckSkillTiming 12 +100004251 0 AbortSkill 1 +100004252 1 100004253 100004273 +100004253 2 100004254 100004255 +100004254 0 CheckInt 2#1000008|1|1 +100004255 1 100004256 100004263 100004270 +100004256 2 100004257 100004258 100004259 100004260 100004261 100004262 +100004257 0 CheckFloat3Note 2#2208 +100004258 0 1 CheckInt 2#2002|999|1 +100004259 0 CheckNpcDistance 2#2002|30 +100004260 0 CheckFloat3Note 2#2008 +100004261 0 LookAtPositionImmediately 2#2008 +100004262 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004263 2 100004264 100004265 100004266 100004267 100004268 100004269 +100004264 0 1 CheckFloat3Note 2#14 +100004265 0 1 CheckInt 2#2002|999|1 +100004266 0 CheckNpcDistance 2#2002|30 +100004267 0 CheckFloat3Note 2#2008 +100004268 0 LookAtPositionImmediately 2#2008 +100004269 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004270 2 100004271 100004272 +100004271 0 LookAtPositionImmediately 2#104 +100004272 0 CastSkill 1#100001 +100004273 2 100004274 100004275 +100004274 0 CheckInt 2#1000008|2|1 +100004275 1 100004276 100004283 100004291 +100004276 2 100004277 100004278 100004279 100004280 100004281 100004282 +100004277 0 CheckFloat3Note 2#2208 +100004278 0 1 CheckInt 2#2002|999|1 +100004279 0 CheckNpcDistance 2#2002|30 +100004280 0 CheckFloat3Note 2#2008 +100004281 0 LookAtPositionImmediately 2#2008 +100004282 0 CastSkillToPart 1#100001|2#2002|2#2204 +100004283 2 100004284 100004285 100004286 100004287 100004288 100004289 100004290 +100004284 0 1 CheckInt 2#2002|999|1 +100004285 0 CheckNpcDistance 2#2002|60 +100004286 0 CheckFloat3Note 2#2008 +100004287 0 GetNpcPartId 2#22040|2#2002|8001002|Bip001Spine +100004288 0 GetNpcPartPosition 2#2008|2#2002|8001002|2#22040 +100004289 0 LookAtPositionImmediately 2#2008 +100004290 0 CastSkillToPart 1#100001|2#2002|2#22040 +100004291 2 100004292 100004293 +100004292 0 LookAtPositionImmediately 2#104 +100004293 0 CastSkill 1#100001 +100004294 0 SetInt 1#8|1#100001 +100004295 0 SetInt 2#9|1 +100004296 0 SetInt 2#77|0 +100004297 0 SetInt 1#1020|0 +100004298 0 SetInt 1#1022|1 +100020 2 100004299 100004300 +100004299 0 CheckInt 2#3|12|1 +100004300 1 100004301 +100004301 2 100004302 100004303 100004304 100004305 100004358 100004359 100004360 +100004302 0 1 ReturnTrue +100004303 0 1 CheckOnAir +100004304 0 CheckFloat 2#4|0.15|3 +100004305 1 100004306 100004323 100004340 +100004306 2 100004307 100004308 100004309 100004310 100004311 100004321 100004322 +100004307 0 CheckInt 1#100000|3|3 +100004308 0 CheckInt 1#8|1#100061|1 +100004309 0 CheckSkillTiming 14 +100004310 0 AbortSkill 1 +100004311 1 100004312 100004318 +100004312 2 100004313 100004314 100004315 100004316 100004317 +100004313 0 1 CheckInt 2#2002|999|1 +100004314 0 CheckNpcDistance 2#2002|30 +100004315 0 GetNpcPosition 2#2008|2#2002 +100004316 0 LookAtPositionImmediately 2#2008 +100004317 0 CastSkill 1#100062 +100004318 2 100004319 100004320 +100004319 0 LookAtPositionImmediately 2#104 +100004320 0 CastSkill 1#100062 +100004321 0 SetInt 1#8|1#100062 +100004322 0 SetInt 2#9|1 +100004323 2 100004324 100004325 100004326 100004327 100004328 100004338 100004339 +100004324 0 CheckInt 1#100000|2|3 +100004325 0 CheckInt 1#8|1#100060|1 +100004326 0 CheckSkillTiming 14 +100004327 0 AbortSkill 1 +100004328 1 100004329 100004335 +100004329 2 100004330 100004331 100004332 100004333 100004334 +100004330 0 1 CheckInt 2#2002|999|1 +100004331 0 CheckNpcDistance 2#2002|30 +100004332 0 GetNpcPosition 2#2008|2#2002 +100004333 0 LookAtPositionImmediately 2#2008 +100004334 0 CastSkill 1#100061 +100004335 2 100004336 100004337 +100004336 0 LookAtPositionImmediately 2#104 +100004337 0 CastSkill 1#100061 +100004338 0 SetInt 1#8|1#100061 +100004339 0 SetInt 2#9|1 +100004340 2 100004341 100004346 100004356 100004357 +100004341 1 100004342 100004343 +100004342 0 CheckCanCastSkill +100004343 2 100004344 100004345 +100004344 0 CheckSkillTiming 12 +100004345 0 AbortSkill 1 +100004346 1 100004347 100004353 +100004347 2 100004348 100004349 100004350 100004351 100004352 +100004348 0 1 CheckInt 2#2002|999|1 +100004349 0 CheckNpcDistance 2#2002|30 +100004350 0 GetNpcPosition 2#2008|2#2002 +100004351 0 LookAtPositionImmediately 2#2008 +100004352 0 CastSkill 1#100060 +100004353 2 100004354 100004355 +100004354 0 LookAtPositionImmediately 2#104 +100004355 0 CastSkill 1#100060 +100004356 0 SetInt 1#8|1#100060 +100004357 0 SetInt 2#9|1 +100004358 0 SetInt 2#77|0 +100004359 0 SetInt 1#1020|0 +100004360 0 SetInt 1#1022|1 +100021 2 100004361 100004424 +100004361 3 100004362 100004367 +100004362 2 100004363 100004364 100004365 100004366 +100004363 0 CheckIntNote 1#109 +100004364 0 CheckInt 1#109|2|1 +100004365 0 CheckNpcTime 1#1000002|0.6 +100004366 0 SetInt 1#109|1 +100004367 2 100004368 100004369 +100004368 0 CheckInt 2#4000|1|1 +100004369 1 100004370 100004375 100004402 +100004370 2 100004371 100004372 100004373 100004374 +100004371 0 1 CheckFloatNote 2#40025 +100004372 0 RegisterSyncNote 2#40025 +100004373 0 SetFloat 2#40025|0 +100004374 0 GetBehaviorTime 2#40025 +100004375 2 100004376 100004392 100004393 200005 100004394 100004395 100004396 100004397 100004398 100004399 100004400 100004401 +100004376 1 100004377 100004381 +100004377 2 100004378 100004379 100004380 +100004378 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100004379 0 1 CheckInt 1#90000|0|1 +100004380 0 CheckBehaviorTime 2#40025|2#40000 +100004381 2 100004382 100004383 +100004382 0 CheckInt 1#90000|0|1 +100004383 1 100004384 100004386 +100004384 2 100004385 +100004385 0 CheckBehaviorTime 2#40025|2#40022 +100004386 2 100004387 100004388 100004389 100004390 100004391 +100004387 0 CheckFloatNote 2#40028 +100004388 0 CheckFloatNote 2#40029 +100004389 0 CheckBehaviorTime 2#40028|2#40029 +100004390 0 RemoveFloatNote 2#40028 +100004391 0 RemoveFloatNote 2#40029 +100004392 0 SetInt 2#40001|20 +100004393 0 SetInt 2#4000|0 +100004394 0 SwitchSkillBallMode 0 +100004395 0 Magic 1#2001|1000065|0 +100004396 0 SetInt 2#4005|0 +100004397 0 SetInt 2#20002|0 +100004398 0 SetInt 2#200022|2 +100004399 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004400 0 UnregisterSyncNote 2#40025 +100004401 0 RemoveFloatNote 2#40025 +100004402 2 100004403 100004404 100004405 100004406 100004416 100004417 100004418 200005 100004419 100004420 100004421 100004422 100004423 +100004403 0 CopyNoteFromNpcNote 2#2502|10000|1#400|1 +100004404 0 CheckInt 1#400|200|3 +100004405 0 CheckInt 1#400|300|4 +100004406 1 100004407 100004410 100004413 +100004407 2 100004408 100004409 +100004408 0 CheckInt 2#20002|1|1 +100004409 0 DoEquipAction 0|0,0,0|2#2000201|6 +100004410 2 100004411 100004412 +100004411 0 CheckInt 2#20002|2|1 +100004412 0 DoEquipAction 0|0,0,0|2#2000202|6 +100004413 2 100004414 100004415 +100004414 0 CheckInt 2#20002|3|1 +100004415 0 DoEquipAction 0|0,0,0|2#2000203|6 +100004416 0 Magic 0|1000048|0 +100004417 0 SetInt 2#40001|10 +100004418 0 SetInt 2#4000|0 +100004419 0 SwitchSkillBallMode 0 +100004420 0 Magic 1#2001|1000065|0 +100004421 0 SetInt 2#4005|0 +100004422 0 UnregisterSyncNote 2#40025 +100004423 0 RemoveFloatNote 2#40025 +100004424 2 100004425 100004426 +100004425 0 CheckInt 2#77|1|1 +100004426 1 100004427 100004429 +100004427 2 100004428 +100004428 0 1 CheckBehaviorTime 2#7|0 +100004429 2 100004430 100004431 +100004430 0 SetInt 2#77|0 +100004431 0 1 ReturnTrue +100022 2 100004432 100004433 100004457 100004531 100004532 100004533 100004534 100004535 100004536 +100004432 0 CheckInt 2#3|221|1 +100004433 1 100004434 100004445 100004451 100004454 +100004434 2 100004435 100004436 100004437 100004438 +100004435 0 Debug Start judging whether skills can be cast|1 +100004436 0 CheckCanCastSkill +100004437 0 Debug Castable skills|1 +100004438 1 100004439 100004442 +100004439 2 100004440 100004441 +100004440 0 CheckInt 2#9|5|1 +100004441 0 CheckNpcTime 2#17|2.4 +100004442 2 100004443 100004444 +100004443 0 1 CheckInt 2#9|5|1 +100004444 0 ReturnTrue +100004445 2 100004446 100004447 100004448 100004449 100004450 +100004446 0 CheckSkillTiming 11 +100004447 0 Debug Skill 11 Time Check Successful|1 +100004448 0 CheckInt 2#9|4|5 +100004449 0 CheckNpcTime 2#17|2.4 +100004450 0 AbortSkill 1 +100004451 2 100004452 100004453 +100004452 0 CheckSkillTiming 12 +100004453 0 AbortSkill 1 +100004454 2 100004455 100004456 +100004455 0 CheckSkillTiming 14 +100004456 0 AbortSkill 1 +100004457 1 100004458 100004512 +100004458 2 100004459 100004462 100004487 100004499 100004502 100004503 +100004459 1 100004460 100004461 +100004460 0 1 CheckOnAir +100004461 0 1 CheckJumpState 0 +100004462 1 100004463 100004475 +100004463 2 100004464 100004465 100004466 100004467 +100004464 0 CheckFloat3Note 2#2208 +100004465 0 SetInt 2#2502|2#2202 +100004466 0 SetInt 2#2503|2#2203 +100004467 1 100004468 100004471 100004474 +100004468 2 100004469 100004470 +100004469 0 CheckInt 2#2203|8001003|1 +100004470 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001Hand +100004471 2 100004472 100004473 +100004472 0 CheckInt 2#2203|8001004|1 +100004473 0 GetNpcPartId 2#2504|2#2202|2#2203|ColliderBip001RHand +100004474 0 SetInt 2#2504|2#2204 +100004475 2 100004476 100004485 100004486 +100004476 1 100004477 100004481 +100004477 2 100004478 100004479 100004480 +100004478 0 1 CheckInt 2#2402|0|1 +100004479 0 CheckNpc 2#2402 +100004480 0 SetInt 2#2502|2#2402 +100004481 2 100004482 100004483 100004484 +100004482 0 1 CheckInt 2#2102|0|1 +100004483 0 CheckNpc 2#2102 +100004484 0 SetInt 2#2502|2#2102 +100004485 0 SetInt 2#2503|8001002 +100004486 0 GetNpcPartId 2#2504|2#2502|2#2503|Bip001Spine +100004487 1 100004488 100004489 100004493 100004496 +100004488 0 CheckCanCastSkill +100004489 2 100004490 100004491 100004492 +100004490 0 CheckSkillTiming 11 +100004491 0 CheckInt 2#9|4|4 +100004492 0 AbortSkill 1 +100004493 2 100004494 100004495 +100004494 0 CheckSkillTiming 12 +100004495 0 AbortSkill 1 +100004496 2 100004497 100004498 +100004497 0 CheckSkillTiming 14 +100004498 0 AbortSkill 1 +100004499 2 100004500 100004501 +100004500 0 LookAtPositionImmediately 2#104 +100004501 0 CastSkillToPart 1#100060|2#2502|2#2504 +100004502 0 SetInt 1#8|1#100060 +100004503 2 100004504 100004505 +100004504 0 CopyNoteFromNpcNote 2#2502|20002|1#20002|1 +100004505 1 100004506 100004511 +100004506 2 100004507 100004508 100004509 100004510 +100004507 0 CheckInt 1#20002|0|1 +100004508 0 SetInt 2#20002|1#20002 +100004509 0 SetInt 2#200022|2 +100004510 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004511 0 ReturnTrue +100004512 2 100004513 100004523 100004524 100004525 100004526 100004527 100004528 100004529 100004530 +100004513 1 100004514 100004518 +100004514 2 100004515 100004516 100004517 +100004515 0 CheckIntNote 2#25003 +100004516 0 1 CheckInt 2#80|2#25003|1 +100004517 0 ReturnTrue +100004518 2 100004519 100004520 100004521 100004522 +100004519 0 CheckIntNote 2#25003 +100004520 0 CheckInt 2#80|2#25003|1 +100004521 0 1 CheckNpcTime 1#2500300|1#2500301 +100004522 0 1 ReturnTrue +100004523 0 CheckFloat3Note 2#250030 +100004524 0 LookAtPositionImmediately 2#250030 +100004525 0 CastSkillToPosition 1#100064|2#250030 +100004526 0 SetInt 1#8|1#100064 +100004527 0 Float3AddFloat3 2#250038|2#250030|2#250039 +100004528 0 SetInt 2#2409|2 +100004529 0 SetInt 2#80|2#25003 +100004530 0 GetNpcTime 1#2500300 +100004531 0 SetInt 2#9|5 +100004532 0 GetNpcTime 2#7 +100004533 0 GetNpcTime 2#17 +100004534 0 SetInt 2#77|0 +100004535 0 SetInt 1#1020|0 +100004536 0 SetInt 1#1022|2 +100023 2 100004537 100004538 +100004537 0 1 ReturnTrue +100004538 1 100004539 100004548 100004556 +100004539 2 100004540 100004541 100004542 100004543 100004544 100004545 100004546 100004547 +100004540 0 CheckInt 1#20001|0|1 +100004541 0 CheckInt 2#200010|0|1 +100004542 0 CheckInt 1#200011|0|1 +100004543 0 GetEquipUUID 1#2001|2|1|2#200010 +100004544 0 GetNpcPartId 1#2000110|1#2001|100201|WeaponCase3 +100004545 0 LaunchToPartMissileEx 1#2001|1#2000110|10020104|1#200011 +100004546 0 SetEquipNodeToMissile 1#200011|2#200010|0|3|1#20001101|3|1#20001102 +100004547 0 SetInt 1#20001|1 +100004548 2 100004549 100004550 100004551 100004554 100004555 +100004549 0 CheckInt 1#20001|1|1 +100004550 0 GetCurrentSkillId 1#200012|0 +100004551 1 100004552 100004553 +100004552 0 CheckInt 1#200012|1#100060|1 +100004553 0 CheckInt 1#200012|1#100064|1 +100004554 0 SetEquipNode 0|0|2#200010|2|2#250039|2|2#250039 +100004555 0 SetInt 1#20001|2 +100004556 2 100004557 100004558 100004566 100004567 100004568 +100004557 0 CheckInt 1#20001|2|1 +100004558 1 100004559 100004565 +100004559 2 100004560 +100004560 1 100004561 100004562 100004563 100004564 +100004561 0 CheckInt 1#200012|2#100062|1 +100004562 0 CheckInt 1#200012|2#100065|1 +100004563 0 CheckInt 1#200012|2#100114|1 +100004564 0 CheckInt 1#200012|2#100115|1 +100004565 0 CheckNpcAction 0|4 +100004566 0 SetInt 2#200010|0 +100004567 0 SetInt 1#200011|0 +100004568 0 SetInt 1#20001|0 +100024 2 100004569 +100004569 3 100004570 100004590 100004614 100004629 +100004570 2 100004571 100004572 100004573 100004574 100004575 100004576 100004577 100004578 100004579 100004580 100004581 100004582 100004583 100004584 100004585 100004586 100004587 100004588 100004589 +100004571 0 CheckInt 2#5000|0|1 +100004572 0 CheckInt 1#8|102|1 +100004573 0 CheckSkillTiming 16 +100004574 0 DebugInt 2#4000|1 +100004575 0 CheckInt 2#4000|0|1 +100004576 0 QueryClickKey 1 +100004577 0 AbortSkill 1 +100004578 0 Debug 2#4000 check successful|1 +100004579 0 SetInt 2#4000|1 +100004580 0 SetNpcAnimationLayer 1 +100004581 0 Debug Npc animation controller layer 1 set successfully|1 +100004582 0 DoHoverStart +100004583 0 Debug Start switching camera settings|1 +100004584 0 LoadCameraConfig 2#40024 +100004585 0 SetEquipDefaultActionIndex 2|1|2#40027 +100004586 0 Debug Spear action state layer set successfully|1 +100004587 0 GetBehaviorTime 2#5001 +100004588 0 SetInt 2#3|11 +100004589 0 SetInt 2#5000|10 +100004590 2 100004591 100004592 +100004591 0 CheckInt 2#5000|10|1 +100004592 1 100004593 100004601 +100004593 2 100004594 100004600 +100004594 1 100004595 100004596 100004597 +100004595 0 CheckBehaviorTime 2#5001|2#5002 +100004596 0 1 CheckOnAir +100004597 1 100004598 100004599 +100004598 0 CheckJumpState 7 +100004599 0 CheckJumpState 14 +100004600 0 SetInt 2#5000|20 +100004601 2 100004602 +100004602 2 100004603 100004607 +100004603 1 100004604 100004605 100004606 +100004604 0 CheckInt 1#8|1#100101|1 +100004605 0 CheckInt 1#8|1#100102|1 +100004606 0 CheckInt 1#8|1#100103|1 +100004607 1 100004608 100004609 100004610 +100004608 0 CheckSkillTiming 11 +100004609 0 CheckSkillTiming 14 +100004610 2 100004611 100004612 100004613 +100004611 0 CheckSkillTiming 16 +100004612 0 DoHoverEnd +100004613 0 SetInt 2#5000|11 +100004614 2 100004615 100004616 +100004615 0 CheckInt 2#5000|11|1 +100004616 1 100004617 100004625 +100004617 2 100004618 100004624 +100004618 1 100004619 100004620 +100004619 0 1 CheckOnAir +100004620 1 100004621 100004622 100004623 +100004621 0 CheckJumpState 0 +100004622 0 CheckJumpState 7 +100004623 0 CheckJumpState 14 +100004624 0 SetInt 2#5000|20 +100004625 2 100004626 100004627 100004628 +100004626 0 QueryClickKey 1 +100004627 0 DoHoverStart +100004628 0 SetInt 2#5000|10 +100004629 2 100004630 100004631 100004632 100004633 100004634 100004635 100004636 100004637 100004638 +100004630 0 CheckInt 2#5000|20|1 +100004631 0 SetInt 2#4000|0 +100004632 0 SetNpcAnimationLayer 0 +100004633 0 DoHoverEnd +100004634 0 Debug QTE quit successfully|1 +100004635 0 ResetEquipDefaultActionIndex 2|1 +100004636 0 RemoveBuffByKind 0|1002070 +100004637 0 LoadCameraConfig 1 +100004638 0 SetInt 2#5000|0 +-1000009 2 100004639 100004640 +100004639 0 GetSelfNpc 1#2001 +100004640 0 SetInt 1#1|0 +1000009 2 100004641 100004642 100004643 +100004641 0 CheckInt 1#1|3|5 +100004642 0 Magic 1#2001|1000010|0 +100004643 0 IntAddInt 1#1|1#1|1 +-1000011 2 100004644 100004645 100004646 +100004644 0 GetSelfNpc 1#2001 +100004645 0 SetFloat 2#9990|0 +100004646 0 GetBehaviorTime 2#9990 +1000011 1 100004647 +100004647 2 100004648 100004649 100004650 100004651 100004652 +100004648 0 CheckNpc 1#2001 +100004649 0 GetDamageContext 1#2002|1#2008|1#2003|1#5|1#9|1#6|1#7|1#8|1#10 +100004650 0 CheckInt 1#2001|1#2002|1 +100004651 0 CheckNpc 1#2003 +100004652 3 100004653 +100004653 1 100004654 100004658 +100004654 2 100004655 100004656 100004657 +100004655 0 CheckInt 1#9|1|1 +100004656 0 SetInt 2#999|1 +100004657 0 GetBehaviorTime 2#9990 +100004658 2 100004659 100004660 100004666 100004667 +100004659 0 CheckInt 1#9|40|1 +100004660 1 100004661 100004664 +100004661 2 100004662 100004663 +100004662 0 CheckInt 2#999|0|1 +100004663 0 Magic 1#2001|1000010|0 +100004664 2 100004665 +100004665 0 CheckInt 2#999|1|1 +100004666 0 SetInt 2#999|1 +100004667 0 GetBehaviorTime 2#9990 +-1000012 2 100004668 +100004668 0 GetSelfNpc 1#2001 +1000012 1 100004669 100004696 +100004669 2 100004670 100004671 100004672 +100004670 0 CheckInt 2#4000|0|1 +100004671 0 CheckIntNote 2#999 +100004672 1 100004673 100004692 +100004673 2 100004674 100004675 +100004674 0 CheckInt 2#999|1|1 +100004675 1 100004676 100004679 +100004676 2 100004677 100004678 +100004677 0 1 CheckFloatNote 1#1 +100004678 0 GetBehaviorTime 1#1 +100004679 2 100004680 100004681 100004682 100004691 +100004680 0 CheckFloatNote 1#1 +100004681 0 CheckBehaviorTime 1#1|1.5 +100004682 1 100004683 100004688 +100004683 2 100004684 100004685 +100004684 0 1 CheckBehaviorTime 2#9990|1 +100004685 1 100004686 +100004686 2 100004687 +100004687 0 Magic 1#2001|1000010|0 +100004688 2 100004689 100004690 +100004689 0 CheckBehaviorTime 2#9990|1 +100004690 0 SetInt 2#999|0 +100004691 0 RemoveFloatNote 1#1 +100004692 2 100004693 100004694 100004695 +100004693 0 1 CheckInt 2#999|1|1 +100004694 0 CheckFloatNote 1#1 +100004695 0 RemoveFloatNote 1#1 +100004696 2 100004697 100004698 100004699 +100004697 0 CheckInt 2#4000|1|1 +100004698 0 CheckIntNote 2#999 +100004699 1 100004700 100004719 +100004700 2 100004701 100004702 +100004701 0 CheckInt 2#999|1|1 +100004702 1 100004703 100004706 +100004703 2 100004704 100004705 +100004704 0 1 CheckFloatNote 1#1 +100004705 0 GetBehaviorTime 1#1 +100004706 2 100004707 100004708 100004709 100004718 +100004707 0 CheckFloatNote 1#1 +100004708 0 CheckBehaviorTime 1#1|0.5 +100004709 1 100004710 100004715 +100004710 2 100004711 100004712 +100004711 0 1 CheckBehaviorTime 2#9990|1.4 +100004712 1 100004713 +100004713 2 100004714 +100004714 0 Magic 1#2001|1000010|0 +100004715 2 100004716 100004717 +100004716 0 CheckBehaviorTime 2#9990|1.4 +100004717 0 SetInt 2#999|0 +100004718 0 RemoveFloatNote 1#1 +100004719 2 100004720 100004721 100004722 +100004720 0 1 CheckInt 2#999|1|1 +100004721 0 CheckFloatNote 1#1 +100004722 0 RemoveFloatNote 1#1 +1000016 2 100004723 100004724 100004725 100004739 +100004723 0 1 CheckNpcAction 0|3 +100004724 0 CheckCanCastSkill +100004725 3 100004726 +100004726 1 100004727 100004733 +100004727 2 100004728 100004729 100004730 100004731 100004732 +100004728 0 CheckFloat3Note 2#250038 +100004729 0 LookAtPositionImmediately 2#250038 +100004730 0 CastSkillToPosition 2#100065|2#250038 +100004731 0 SetInt 2#80|2#100065 +100004732 0 RemoveFloat3Note 2#250038 +100004733 2 100004734 100004735 100004736 100004737 100004738 +100004734 0 CheckIntNote 2#2502 +100004735 0 CheckNpc 2#2502 +100004736 0 GetNpcPartPosition 2#2508|2#2502|2#2503|2#2504 +100004737 0 LookAtPositionImmediately 2#2508 +100004738 0 CastSkillToPart 2#100061|2#2502|2#2504 +100004739 0 RemoveBuffByKind 0|1000016 +1000017 2 100004740 100004741 100004742 100004748 +100004740 0 1 CheckNpcAction 0|3 +100004741 0 CheckCanCastSkill +100004742 3 100004743 +100004743 2 100004744 100004745 100004746 100004747 +100004744 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2404 +100004745 0 LookAtPositionImmediately 2#2408 +100004746 0 SetFocusTargetPart 2#2002|8001001|2#2404 +100004747 0 CastSkillToPart 100229|2#2002|2#2404 +100004748 0 RemoveBuffByKind 0|1000017 +-1000018 2 100004749 +100004749 0 GetSelfNpc 1#2001 +1000018 2 100004750 100004751 100004752 100004753 +100004750 0 1 CheckBuffKind 2#2502|8001033 +100004751 0 AbortSkill 1 +100004752 0 DoRideEnd +100004753 1 100004754 100004836 100004940 +100004754 2 100004755 100004756 100004757 100004758 100004759 100004760 100004761 100004762 100004763 100004764 100004765 100004766 100004767 100004768 100004773 100004792 100004793 100004794 100004795 100004796 100004797 100004798 100004799 100004800 100004801 100004802 100004803 100004835 +100004755 0 Debug Start retrieving NPC dictionary value|1 +100004756 0 CopyNoteFromNpcNote 2#2502|10020|2#2501|1 +100004757 0 Debug Retrieve NPC dictionary value successfully|1 +100004758 0 CheckNpc 2#2501 +100004759 0 Debug Start checking self|1 +100004760 0 CheckInt 1#2001|2#2501|1 +100004761 0 Debug Self check successful|1 +100004762 0 DebugInt 2#4000|1 +100004763 0 CheckInt 2#4000|0|1 +100004764 0 Debug 2#4000 check successful|1 +100004765 0 SetInt 2#4000|1 +100004766 0 Debug Start switching the orb pinging mode|1 +100004767 0 SwitchSkillBallMode 1 +100004768 3 100004769 +100004769 2 100004770 100004771 100004772 +100004770 0 CheckBuffKind 1#2001|8004100 +100004771 0 Magic 1#2001|8004022|0 +100004772 0 Debug Check: Tutorial stage sky closed successfully|1 +100004773 1 100004774 100004780 100004786 +100004774 2 100004775 100004776 100004777 100004778 100004779 +100004775 0 CheckInt 2#2503|8001001|1 +100004776 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004777 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004778 0 LookAtPositionImmediately 2#2408 +100004779 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004780 2 100004781 100004782 100004783 100004784 100004785 +100004781 0 CheckInt 2#2503|8001003|1 +100004782 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004783 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004784 0 LookAtPositionImmediately 2#2408 +100004785 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004786 2 100004787 100004788 100004789 100004790 100004791 +100004787 0 CheckInt 2#2503|8001004|1 +100004788 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004789 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004790 0 LookAtPositionImmediately 2#2408 +100004791 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004792 0 Magic 1#2001|1000030|0 +100004793 0 Magic 1#2001|1000064|0 +100004794 0 Magic 1#2001|1000010|0 +100004795 0 Magic 1#2001|1000010|0 +100004796 0 Magic 1#2001|1000010|0 +100004797 0 Magic 1#2001|1000010|0 +100004798 0 Debug Start switching camera settings|1 +100004799 0 LoadCameraConfig 2#40024 +100004800 0 Debug Start spear action state layer|1 +100004801 0 SetEquipDefaultActionIndex 2|1|2#40027 +100004802 0 Debug Spear action state layer set successfully|1 +100004803 2 100004804 +100004804 1 100004805 100004816 100004826 +100004805 2 100004806 100004807 100004808 100004809 100004810 100004811 100004812 100004813 100004814 100004815 +100004806 0 CheckInt 2#20002|0|1 +100004807 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100004808 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100004809 0 DoEquipAction 0|0,0,0|2#200020|3 +100004810 0 IntAddInt 2#20002|2#20002|1 +100004811 0 SetInt 2#2000201|2#200020 +100004812 0 IntAddInt 2#200022|2#200022|1 +100004813 0 Debug Start retrieving equipment UUID|1 +100004814 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004815 0 Debug Equipment UUID retrieved successfully|1 +100004816 2 100004817 100004818 100004819 100004820 100004821 100004822 100004823 100004824 100004825 +100004817 0 CheckInt 2#20002|1|1 +100004818 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100004819 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100004820 0 DoEquipAction 0|0,0,0|2#200020|3 +100004821 0 IntAddInt 2#20002|2#20002|1 +100004822 0 SetInt 2#2000202|2#200020 +100004823 0 IntAddInt 2#200022|2#200022|1 +100004824 0 GetEquipUUID 1#2001|2|2#200022|2#200020 +100004825 0 Debug Equipment UUID retrieved successfully 2|1 +100004826 2 100004827 100004828 100004829 100004830 100004831 100004832 100004833 100004834 +100004827 0 CheckInt 2#20002|2|1 +100004828 0 LaunchToPartMissileEx 2#2502|2#2504|10024005|2#200021 +100004829 0 SetEquipNodeToMissile 2#200021|2#200020|0|1|2#20002101|4|2#20002102 +100004830 0 DoEquipAction 0|0,0,0|2#200020|3 +100004831 0 IntAddInt 2#20002|2#20002|1 +100004832 0 SetInt 2#2000203|2#200020 +100004833 0 IntAddInt 2#200022|2#200022|1 +100004834 0 SetInt 2#200020|0 +100004835 0 RemoveBuffByKind 1#2001|1000018 +100004836 2 100004837 100004896 100004897 100004898 100004899 100004900 100004901 100004902 100004928 100004929 100004930 100004931 100004932 100004933 100004934 100004935 100004936 100004937 100004938 100004939 +100004837 1 100004838 100004847 +100004838 2 100004839 100004840 100004841 100004842 100004843 100004844 100004845 100004846 +100004839 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100004840 0 Debug Stage spear dictionary value retrieved successfully|1 +100004841 0 DebugInt 1#90000|1 +100004842 0 CheckInt 1#90000|1|1 +100004843 0 Debug Stage spear dictionary verification|1 +100004844 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 +100004845 0 Debug Start Retrieving Dictionary Value 1|1 +100004846 0 GetBehaviorTime 2#40028 +100004847 2 100004848 100004849 100004850 100004851 100004852 100004892 100004893 100004894 100004895 +100004848 0 CopyNoteFromNpcNote 2#2502|10000|1#250210|1 +100004849 0 CopyNoteFromNpcNote 2#2502|10010|1#2502100|1 +100004850 0 CopyNoteFromNpcNote 2#2502|100100|1#2502101|1 +100004851 0 CopyNoteFromNpcNote 2#2502|1001000|1#2502102|1 +100004852 1 100004853 100004866 100004879 +100004853 2 100004854 100004855 100004865 +100004854 0 CheckInt 2#2503|8001001|1 +100004855 1 100004856 100004859 100004862 +100004856 2 100004857 100004858 +100004857 0 CheckInt 1#250210|100|1 +100004858 0 CheckInt 1#2502100|8001001|1 +100004859 2 100004860 100004861 +100004860 0 CheckInt 1#250210|101|1 +100004861 0 CheckInt 1#2502101|8001001|1 +100004862 2 100004863 100004864 +100004863 0 CheckInt 1#250210|102|1 +100004864 0 CheckInt 1#2502102|8001001|1 +100004865 0 CheckBuffKind 2#2502|8001112 +100004866 2 100004867 100004868 100004878 +100004867 0 CheckInt 2#2503|8001003|1 +100004868 1 100004869 100004872 100004875 +100004869 2 100004870 100004871 +100004870 0 CheckInt 1#250210|100|1 +100004871 0 CheckInt 1#2502100|8001003|1 +100004872 2 100004873 100004874 +100004873 0 CheckInt 1#250210|101|1 +100004874 0 CheckInt 1#2502101|8001003|1 +100004875 2 100004876 100004877 +100004876 0 CheckInt 1#250210|102|1 +100004877 0 CheckInt 1#2502102|8001003|1 +100004878 0 CheckBuffKind 2#2502|8001113 +100004879 2 100004880 100004881 100004891 +100004880 0 CheckInt 2#2503|8001004|1 +100004881 1 100004882 100004885 100004888 +100004882 2 100004883 100004884 +100004883 0 CheckInt 1#250210|100|1 +100004884 0 CheckInt 1#2502100|8001004|1 +100004885 2 100004886 100004887 +100004886 0 CheckInt 1#250210|101|1 +100004887 0 CheckInt 1#2502101|8001004|1 +100004888 2 100004889 100004890 +100004889 0 CheckInt 1#250210|102|1 +100004890 0 CheckInt 1#2502102|8001004|1 +100004891 0 CheckBuffKind 2#2502|8001112 +100004892 0 Debug Start Retrieving Dictionary Value|1 +100004893 0 CopyNoteFromNpcNote 2#2502|40022|2#40029|2 +100004894 0 Debug Start Retrieving Dictionary Value 1|1 +100004895 0 CopyNoteFromNpcNote 2#2502|4002|2#40028|2 +100004896 0 DebugInt 2#4000|1 +100004897 0 CheckInt 2#4000|0|1 +100004898 0 Debug 2#4000 check successful|1 +100004899 0 SetInt 2#4000|1 +100004900 0 Debug Start switching the orb pinging mode|1 +100004901 0 SwitchSkillBallMode 1 +100004902 1 100004903 100004910 100004916 100004922 +100004903 2 100004904 100004905 100004906 100004907 100004908 100004909 +100004904 0 CopyNoteFromNpcNote 2#2502|90000|1#90000|1 +100004905 0 CheckInt 1#90000|1|1 +100004906 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004907 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004908 0 LookAtPositionImmediately 2#2408 +100004909 0 CastSkillToPart 2#100066|2#2502|2#2504 +100004910 2 100004911 100004912 100004913 100004914 100004915 +100004911 0 CheckInt 2#2503|8001001|1 +100004912 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004913 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004914 0 LookAtPositionImmediately 2#2408 +100004915 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004916 2 100004917 100004918 100004919 100004920 100004921 +100004917 0 CheckInt 2#2503|8001003|1 +100004918 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004919 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004920 0 LookAtPositionImmediately 2#2408 +100004921 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004922 2 100004923 100004924 100004925 100004926 100004927 +100004923 0 CheckInt 2#2503|8001004|1 +100004924 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004925 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004926 0 LookAtPositionImmediately 2#2408 +100004927 0 CastSkillToPart 2#100066|2#2002|2#2504 +100004928 0 Magic 1#2001|1000030|0 +100004929 0 Magic 1#2001|1000064|0 +100004930 0 Magic 1#2001|1000010|0 +100004931 0 Magic 1#2001|1000010|0 +100004932 0 Magic 1#2001|1000010|0 +100004933 0 Magic 1#2001|1000010|0 +100004934 0 Debug Start switching camera settings|1 +100004935 0 LoadCameraConfig 2#40024 +100004936 0 Debug Start spear action state layer|1 +100004937 0 SetEquipDefaultActionIndex 2|1|2#40027 +100004938 0 Debug Spear action state layer set successfully|1 +100004939 0 RemoveBuffByKind 1#2001|1000018 +100004940 2 100004941 100004942 100004943 100004944 100004945 100004946 100004947 100004948 100004949 +100004941 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100004942 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100004943 0 CheckCanCastSkill +100004944 0 CastSkillToPart 2#100062|2#2502|2#2504 +100004945 0 SetInt 2#9|4 +100004946 0 Debug Spear common exit successful|1 +100004947 0 RemoveBuffByKind 1#2001|1000018 +100004948 0 RemoveBuffByKind 1#2001|1000041 +100004949 0 Debug BUFF type removed successfully|1 +1000020 2 +1000021 2 +1000022 2 +1000023 2 +1000024 2 +1000025 2 100004950 +100004950 0 LoadCameraConfig 3 +1000026 2 100004951 100004952 100004953 100004954 +100004951 0 SetFocusTarget 2#2002 +100004952 0 RemoveBuffByKind 0|1000019 +100004953 0 RemoveBuffByKind 0|1000020 +100004954 0 RemoveBuffByKind 0|1000026 +-1000027 2 100004955 100004956 100004957 100004958 100004959 100004960 100004961 100004962 100004963 100004964 100004971 100004972 +100004955 0 GetSelfNpc 1#2001 +100004956 0 SetInt 1#1000|0 +100004957 0 SetInt 1#1001|0 +100004958 0 SetInt 1#1002|0 +100004959 0 SetInt 1#1003|0 +100004960 0 SetInt 1#1004|0 +100004961 0 SetInt 1#1005|0 +100004962 0 SetInt 1#1006|0 +100004963 0 Float3 1#103|0|0|0 +100004964 1 100004965 100004968 +100004965 2 100004966 100004967 +100004966 0 CheckFloatNote 2#1040 +100004967 0 SetFloat 1#101|2#1040 +100004968 2 100004969 100004970 +100004969 0 GetNpcOffsetPositionByFacing 1#102|1#2001|1#103|10 +100004970 0 GetCameraAngleFromPos 1#101|1#102|1 +100004971 0 Debug Angle between joystick and target plane:|1 +100004972 0 DebugFloat 1#101|1 +1000027 2 100004973 +100004973 1 100004974 100005024 100005073 100005122 +100004974 2 100004975 100004978 +100004975 1 100004976 100004977 +100004976 0 CheckFloat 1#101|45|4 +100004977 0 CheckFloat 1#101|315|3 +100004978 3 100004979 100004986 100004992 100005013 100005018 +100004979 2 100004980 100004981 100004982 100004983 100004984 100004985 +100004980 0 CheckInt 1#1000|0|1 +100004981 0 CheckBuffKind 1#2001|1000034 +100004982 0 Magic 1#2001|1002037|0 +100004983 0 Magic 1#2001|1002038|0 +100004984 0 Magic 1#2001|1002077|0 +100004985 0 SetInt 1#1000|1 +100004986 2 100004987 100004988 100004989 100004990 100004991 +100004987 0 CheckInt 1#1001|0|1 +100004988 0 CheckBuffKind 1#2001|1000035 +100004989 0 Magic 1#2001|1002039|0 +100004990 0 Magic 1#2001|1002040|0 +100004991 0 SetInt 1#1001|1 +100004992 2 100004993 100004994 100004995 100004996 100004997 100005011 100005012 +100004993 0 CheckInt 1#1002|0|1 +100004994 0 CheckBuffKind 1#2001|1000036 +100004995 0 Magic 1#2001|1002041|0 +100004996 0 Magic 1#2001|1002042|0 +100004997 2 100004998 100004999 +100004998 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100004999 1 100005000 100005003 100005006 100005009 +100005000 2 100005001 100005002 +100005001 0 CheckPositionDistance 1#108|12 +100005002 0 Magic 1#2001|1002065|0 +100005003 2 100005004 100005005 +100005004 0 CheckPositionDistance 1#108|24 +100005005 0 Magic 1#2001|1002066|0 +100005006 2 100005007 100005008 +100005007 0 CheckPositionDistance 1#108|36 +100005008 0 Magic 1#2001|1002067|0 +100005009 2 100005010 +100005010 0 Magic 1#2001|1002068|0 +100005011 0 SetInt 2#2409|1 +100005012 0 SetInt 1#1002|1 +100005013 2 100005014 100005015 100005016 100005017 +100005014 0 CheckInt 1#1003|0|1 +100005015 0 CheckBuffKind 1#2001|1000037 +100005016 0 Magic 1#2001|1002043|0 +100005017 0 SetInt 1#1003|1 +100005018 2 100005019 100005020 100005021 100005022 100005023 +100005019 0 CheckInt 1#1000|1|1 +100005020 0 CheckInt 1#1001|1|1 +100005021 0 CheckInt 1#1002|1|1 +100005022 0 CheckInt 1#1003|1|1 +100005023 0 RemoveBuffByKind 0|1000027 +100005024 2 100005025 100005026 100005027 +100005025 0 CheckFloat 1#101|45|3 +100005026 0 CheckFloat 1#101|135|4 +100005027 3 100005028 100005035 100005041 100005062 100005067 +100005028 2 100005029 100005030 100005031 100005032 100005033 100005034 +100005029 0 CheckInt 1#1000|0|1 +100005030 0 CheckBuffKind 1#2001|1000034 +100005031 0 Magic 1#2001|1002044|0 +100005032 0 Magic 1#2001|1002045|0 +100005033 0 Magic 1#2001|1002077|0 +100005034 0 SetInt 1#1000|1 +100005035 2 100005036 100005037 100005038 100005039 100005040 +100005036 0 CheckInt 1#1001|0|1 +100005037 0 CheckBuffKind 1#2001|1000035 +100005038 0 Magic 1#2001|1002046|0 +100005039 0 Magic 1#2001|1002047|0 +100005040 0 SetInt 1#1001|1 +100005041 2 100005042 100005043 100005044 100005045 100005046 100005060 100005061 +100005042 0 CheckInt 1#1002|0|1 +100005043 0 CheckBuffKind 1#2001|1000036 +100005044 0 Magic 1#2001|1002048|0 +100005045 0 Magic 1#2001|1002049|0 +100005046 2 100005047 100005048 +100005047 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005048 1 100005049 100005052 100005055 100005058 +100005049 2 100005050 100005051 +100005050 0 CheckPositionDistance 1#108|12 +100005051 0 Magic 1#2001|1002065|0 +100005052 2 100005053 100005054 +100005053 0 CheckPositionDistance 1#108|24 +100005054 0 Magic 1#2001|1002066|0 +100005055 2 100005056 100005057 +100005056 0 CheckPositionDistance 1#108|36 +100005057 0 Magic 1#2001|1002067|0 +100005058 2 100005059 +100005059 0 Magic 1#2001|1002068|0 +100005060 0 SetInt 2#2409|1 +100005061 0 SetInt 1#1002|1 +100005062 2 100005063 100005064 100005065 100005066 +100005063 0 CheckInt 1#1003|0|1 +100005064 0 CheckBuffKind 1#2001|1000037 +100005065 0 Magic 1#2001|1002050|0 +100005066 0 SetInt 1#1003|1 +100005067 2 100005068 100005069 100005070 100005071 100005072 +100005068 0 CheckInt 1#1000|1|1 +100005069 0 CheckInt 1#1001|1|1 +100005070 0 CheckInt 1#1002|1|1 +100005071 0 CheckInt 1#1003|1|1 +100005072 0 RemoveBuffByKind 0|1000027 +100005073 2 100005074 100005075 100005076 +100005074 0 CheckFloat 1#101|135|3 +100005075 0 CheckFloat 1#101|225|4 +100005076 3 100005077 100005084 100005090 100005111 100005116 +100005077 2 100005078 100005079 100005080 100005081 100005082 100005083 +100005078 0 CheckInt 1#1000|0|1 +100005079 0 CheckBuffKind 1#2001|1000034 +100005080 0 Magic 1#2001|1002077|0 +100005081 0 Magic 1#2001|1002051|0 +100005082 0 Magic 1#2001|1002052|0 +100005083 0 SetInt 1#1000|1 +100005084 2 100005085 100005086 100005087 100005088 100005089 +100005085 0 CheckInt 1#1001|0|1 +100005086 0 CheckBuffKind 1#2001|1000035 +100005087 0 Magic 1#2001|1002053|0 +100005088 0 Magic 1#2001|1002054|0 +100005089 0 SetInt 1#1001|1 +100005090 2 100005091 100005092 100005093 100005094 100005095 100005109 100005110 +100005091 0 CheckInt 1#1002|0|1 +100005092 0 CheckBuffKind 1#2001|1000036 +100005093 0 Magic 1#2001|1002055|0 +100005094 0 Magic 1#2001|1002056|0 +100005095 2 100005096 100005097 +100005096 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005097 1 100005098 100005101 100005104 100005107 +100005098 2 100005099 100005100 +100005099 0 CheckPositionDistance 1#108|12 +100005100 0 Magic 1#2001|1002065|0 +100005101 2 100005102 100005103 +100005102 0 CheckPositionDistance 1#108|24 +100005103 0 Magic 1#2001|1002066|0 +100005104 2 100005105 100005106 +100005105 0 CheckPositionDistance 1#108|36 +100005106 0 Magic 1#2001|1002067|0 +100005107 2 100005108 +100005108 0 Magic 1#2001|1002068|0 +100005109 0 SetInt 2#2409|1 +100005110 0 SetInt 1#1002|1 +100005111 2 100005112 100005113 100005114 100005115 +100005112 0 CheckInt 1#1003|0|1 +100005113 0 CheckBuffKind 1#2001|1000037 +100005114 0 Magic 1#2001|1002057|0 +100005115 0 SetInt 1#1003|1 +100005116 2 100005117 100005118 100005119 100005120 100005121 +100005117 0 CheckInt 1#1000|1|1 +100005118 0 CheckInt 1#1001|1|1 +100005119 0 CheckInt 1#1002|1|1 +100005120 0 CheckInt 1#1003|1|1 +100005121 0 RemoveBuffByKind 0|1000027 +100005122 2 100005123 100005124 100005125 +100005123 0 CheckFloat 1#101|225|3 +100005124 0 CheckFloat 1#101|315|4 +100005125 3 100005126 100005133 100005139 100005160 100005165 +100005126 2 100005127 100005128 100005129 100005130 100005131 100005132 +100005127 0 CheckInt 1#1000|0|1 +100005128 0 CheckBuffKind 1#2001|1000034 +100005129 0 Magic 1#2001|1002077|0 +100005130 0 Magic 1#2001|1002058|0 +100005131 0 Magic 1#2001|1002059|0 +100005132 0 SetInt 1#1000|1 +100005133 2 100005134 100005135 100005136 100005137 100005138 +100005134 0 CheckInt 1#1001|0|1 +100005135 0 CheckBuffKind 1#2001|1000035 +100005136 0 Magic 1#2001|1002060|0 +100005137 0 Magic 1#2001|1002061|0 +100005138 0 SetInt 1#1001|1 +100005139 2 100005140 100005141 100005142 100005143 100005144 100005158 100005159 +100005140 0 CheckInt 1#1002|0|1 +100005141 0 CheckBuffKind 1#2001|1000036 +100005142 0 Magic 1#2001|1002062|0 +100005143 0 Magic 1#2001|1002063|0 +100005144 2 100005145 100005146 +100005145 0 GetNpcPartPosition 1#108|2#2502|2#2503|2#2504 +100005146 1 100005147 100005150 100005153 100005156 +100005147 2 100005148 100005149 +100005148 0 CheckPositionDistance 1#108|12 +100005149 0 Magic 1#2001|1002065|0 +100005150 2 100005151 100005152 +100005151 0 CheckPositionDistance 1#108|24 +100005152 0 Magic 1#2001|1002066|0 +100005153 2 100005154 100005155 +100005154 0 CheckPositionDistance 1#108|36 +100005155 0 Magic 1#2001|1002067|0 +100005156 2 100005157 +100005157 0 Magic 1#2001|1002068|0 +100005158 0 SetInt 2#2409|1 +100005159 0 SetInt 1#1002|1 +100005160 2 100005161 100005162 100005163 100005164 +100005161 0 CheckInt 1#1003|0|1 +100005162 0 CheckBuffKind 1#2001|1000037 +100005163 0 Magic 1#2001|1002064|0 +100005164 0 SetInt 1#1003|1 +100005165 2 100005166 100005167 100005168 100005169 100005170 +100005166 0 CheckInt 1#1000|1|1 +100005167 0 CheckInt 1#1001|1|1 +100005168 0 CheckInt 1#1002|1|1 +100005169 0 CheckInt 1#1003|1|1 +100005170 0 RemoveBuffByKind 0|1000027 +1000028 2 100005171 100005172 100005181 +100005171 0 GetSpearPointParameter 2#25003|4|1#24090 +100005172 1 100005173 100005178 +100005173 2 100005174 100005175 100005176 100005177 +100005174 0 CheckBool 1#24090 +100005175 0 RemoveFocusTarget +100005176 0 GetBehaviorTime 1#45 +100005177 0 FloatAddFloat 1#45|1#45|3 +100005178 2 100005179 100005180 +100005179 0 1 CheckBool 1#24090 +100005180 0 ReturnTrue +100005181 0 RemoveBuffByKind 0|1000028 +-1000030 2 100005182 100005183 100005184 +100005182 0 GetSelfNpc 1#2001 +100005183 0 SetInt 1#100|0 +100005184 0 GetNpcTime 1#200 +1000030 2 100005185 100005186 100005187 100005188 100005189 100005190 +100005185 0 CheckNpcTime 1#200|2#40021 +100005186 0 SetNpcAnimationLayer 1 +100005187 0 Debug Npc animation controller layer 1 set successfully|1 +100005188 0 DoHoverStart +100005189 0 Magic 0|1000031|0 +100005190 0 RemoveBuffByKind 0|1000030 +1000031 2 100005191 100005192 100005193 100005209 100005210 100005211 100005212 100005213 100005214 100005215 100005222 100005223 100005224 100005225 100005226 +100005191 0 SetInt 2#2409|1 +100005192 0 CheckInt 2#4000|0|1 +100005193 1 100005194 100005197 +100005194 2 100005195 100005196 +100005195 0 CheckInt 2#4004|0|1 +100005196 0 1 ReturnTrue +100005197 2 100005198 100005199 +100005198 0 CheckInt 2#4004|1|1 +100005199 1 100005200 100005205 +100005200 2 100005201 100005204 +100005201 1 100005202 100005203 +100005202 0 CheckSkillTiming 11 +100005203 0 CheckSkillTiming 14 +100005204 0 1 ReturnTrue +100005205 2 100005206 100005207 100005208 +100005206 0 1 CheckSkillTiming 11 +100005207 0 1 CheckSkillTiming 14 +100005208 0 AbortSkill 1 +100005209 0 SetNpcAnimationLayer 0 +100005210 0 DoHoverEnd +100005211 0 Debug QTE quit successfully|1 +100005212 0 GetNpcPartId 2#2504|2#2502|8001002|Bip001Spine +100005213 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2504 +100005214 0 LookAtPositionImmediately 2#2408 +100005215 1 100005216 100005219 +100005216 2 100005217 100005218 +100005217 0 CheckInt 2#40001|10|1 +100005218 0 CastSkillToPart 2#100114|2#2502|2#2504 +100005219 2 100005220 100005221 +100005220 0 CheckInt 2#40001|20|1 +100005221 0 CastSkillToPart 2#100115|2#2502|2#2504 +100005222 0 ResetEquipDefaultActionIndex 2|1 +100005223 0 RemoveBuffByKind 0|1002070 +100005224 0 LoadCameraConfig 1 +100005225 0 Magic 0|1000033|0 +100005226 0 RemoveBuffByKind 0|1000031 +-1000041 2 100005227 100005228 100005229 +100005227 0 GetSelfNpc 1#2001 +100005228 0 SetInt 1#100|0 +100005229 0 GetBehaviorTime 1#200 +1000041 1 100005230 100005233 +100005230 2 100005231 100005232 +100005231 0 CheckInt 2#4050|1|1 +100005232 0 Debug Check: Currently in special status and do not enter regular spear set|1 +100005233 2 100005234 100005235 +100005234 0 CheckInt 2#4050|0|1 +100005235 3 100005236 100005243 +100005236 2 100005237 100005238 100005239 100005240 100005241 100005242 +100005237 0 CheckInt 1#100|0|1 +100005238 0 DoRideStart 2#2502|2#2504|-1 +100005239 0 CheckIntNote 2#2502 +100005240 0 CheckNpc 2#2502 +100005241 0 CastSkillToPart 2#100063|2#2502|2#2504 +100005242 0 SetInt 1#100|1 +100005243 2 100005244 100005245 +100005244 0 CheckBehaviorTime 1#200|5 +100005245 1 100005246 100005255 +100005246 2 100005247 100005248 100005249 100005250 100005251 100005252 100005253 100005254 +100005247 0 CheckInt 2#4000|0|1 +100005248 0 GetNpcPartId 2#2404|2#2502|8001002|Bip001Spine +100005249 0 GetNpcPartPosition 2#2408|2#2502|8001002|2#2404 +100005250 0 CheckCanCastSkill +100005251 0 CastSkillToPart 2#100062|2#2502|2#2504 +100005252 0 SetInt 2#9|4 +100005253 0 Debug Spear guaranteed exit successful|1 +100005254 0 RemoveBuffByKind 1#2001|1000041 +100005255 2 100005256 100005257 +100005256 0 CheckInt 2#4000|1|1 +100005257 0 RemoveBuffByKind 1#2001|1000041 +1000042 2 100005258 100005259 100005267 100005268 100005269 100005270 100005271 100005272 100005273 100005274 +100005258 0 CheckInt 2#4000|0|1 +100005259 1 100005260 100005263 +100005260 2 100005261 100005262 +100005261 0 CheckInt 2#4004|0|1 +100005262 0 1 ReturnTrue +100005263 2 100005264 100005265 100005266 +100005264 0 CheckInt 2#4004|1|1 +100005265 0 CheckCanCastSkill +100005266 0 AbortSkill 1 +100005267 0 DoRideEnd +100005268 0 Debug QTE quit successfully|1 +100005269 0 GetNpcPartId 2#2504|2#2002|8001002|Bip001Spine +100005270 0 GetNpcPartPosition 2#2408|2#2002|8001002|2#2504 +100005271 0 LookAtPositionImmediately 2#2408 +100005272 0 CastSkillToPart 2#100114|2#2002|2#2504 +100005273 0 Magic 0|1000033|0 +100005274 0 RemoveBuffByKind 0|1000042 +-1000045 2 100005275 +100005275 0 GetSelfNpc 1#2001 +1000045 2 100005276 100005286 +100005276 1 100005277 100005280 100005283 +100005277 2 100005278 100005279 +100005278 0 CheckInt 2#20002|1|1 +100005279 0 DoEquipAction 0|0,0,0|2#2000201|4 +100005280 2 100005281 100005282 +100005281 0 CheckInt 2#20002|2|1 +100005282 0 DoEquipAction 0|0,0,0|2#2000202|4 +100005283 2 100005284 100005285 +100005284 0 CheckInt 2#20002|3|1 +100005285 0 DoEquipAction 0|0,0,0|2#2000203|4 +100005286 0 RemoveBuffByKind 0|1000045 +-1000046 2 100005287 100005288 100005289 100005290 100005291 +100005287 0 GetSelfNpc 1#2001 +100005288 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005289 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005290 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005291 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000046 2 100005292 100005302 +100005292 1 100005293 100005296 100005299 +100005293 2 100005294 100005295 +100005294 0 CheckInt 1#101|8001001|1 +100005295 0 DoEquipAction 0|0,0,0|1#201|7 +100005296 2 100005297 100005298 +100005297 0 CheckInt 1#101|8001003|1 +100005298 0 DoEquipAction 0|0,0,0|1#202|7 +100005299 2 100005300 100005301 +100005300 0 CheckInt 1#101|8001004|1 +100005301 0 DoEquipAction 0|0,0,0|1#203|7 +100005302 0 RemoveBuffByKind 0|1000046 +-1000047 2 100005303 100005304 100005305 100005306 100005307 100005308 +100005303 0 GetSelfNpc 1#2001 +100005304 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005305 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 +100005306 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005307 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005308 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000047 2 100005309 100005340 +100005309 1 100005310 100005320 100005330 +100005310 2 100005311 100005312 100005313 +100005311 0 CheckInt 1#101|8001001|1 +100005312 0 DoEquipAction 0|0,0,0|1#201|8 +100005313 1 100005314 100005317 +100005314 2 100005315 100005316 +100005315 0 CheckInt 1#102|8001003|1 +100005316 0 DoEquipAction 0|0,0,0|1#202|8 +100005317 2 100005318 100005319 +100005318 0 CheckInt 1#102|8001004|1 +100005319 0 DoEquipAction 0|0,0,0|1#203|8 +100005320 2 100005321 100005322 100005323 +100005321 0 CheckInt 1#101|8001003|1 +100005322 0 DoEquipAction 0|0,0,0|1#202|8 +100005323 1 100005324 100005327 +100005324 2 100005325 100005326 +100005325 0 CheckInt 1#102|8001001|1 +100005326 0 DoEquipAction 0|0,0,0|1#201|8 +100005327 2 100005328 100005329 +100005328 0 CheckInt 1#102|8001004|1 +100005329 0 DoEquipAction 0|0,0,0|1#203|8 +100005330 2 100005331 100005332 100005333 +100005331 0 CheckInt 1#101|8001004|1 +100005332 0 DoEquipAction 0|0,0,0|1#203|8 +100005333 1 100005334 100005337 +100005334 2 100005335 100005336 +100005335 0 CheckInt 1#102|8001001|1 +100005336 0 DoEquipAction 0|0,0,0|1#201|8 +100005337 2 100005338 100005339 +100005338 0 CheckInt 1#102|8001003|1 +100005339 0 DoEquipAction 0|0,0,0|1#202|8 +100005340 0 RemoveBuffByKind 0|1000047 +-1000048 2 100005341 100005342 100005343 100005344 100005345 100005346 100005347 100005348 +100005341 0 GetSelfNpc 1#2001 +100005342 0 CopyNoteFromNpcNote 2#2502|10000|1#100|1 +100005343 0 CopyNoteFromNpcNote 2#2502|10010|1#101|1 +100005344 0 CopyNoteFromNpcNote 2#2502|100100|1#102|1 +100005345 0 CopyNoteFromNpcNote 2#2502|1001000|1#103|1 +100005346 0 CopyNoteFromNpcNote 2#2502|2000201|1#201|1 +100005347 0 CopyNoteFromNpcNote 2#2502|2000202|1#202|1 +100005348 0 CopyNoteFromNpcNote 2#2502|2000203|1#203|1 +1000048 2 100005349 100005400 +100005349 1 100005350 100005355 100005388 +100005350 2 100005351 100005352 100005353 100005354 +100005351 0 CheckInt 1#100|212|1 +100005352 0 DoEquipAction 0|0,0,0|1#201|9 +100005353 0 DoEquipAction 0|0,0,0|1#202|9 +100005354 0 DoEquipAction 0|0,0,0|1#203|9 +100005355 2 100005356 100005357 +100005356 0 CheckInt 1#100|211|1 +100005357 1 100005358 100005368 100005378 +100005358 2 100005359 100005360 100005361 +100005359 0 CheckInt 1#101|8001001|1 +100005360 0 DoEquipAction 0|0,0,0|1#201|8 +100005361 1 100005362 100005365 +100005362 2 100005363 100005364 +100005363 0 CheckInt 1#102|8001003|1 +100005364 0 DoEquipAction 0|0,0,0|1#202|8 +100005365 2 100005366 100005367 +100005366 0 CheckInt 1#102|8001004|1 +100005367 0 DoEquipAction 0|0,0,0|1#203|8 +100005368 2 100005369 100005370 100005371 +100005369 0 CheckInt 1#101|8001003|1 +100005370 0 DoEquipAction 0|0,0,0|1#202|8 +100005371 1 100005372 100005375 +100005372 2 100005373 100005374 +100005373 0 CheckInt 1#102|8001001|1 +100005374 0 DoEquipAction 0|0,0,0|1#201|8 +100005375 2 100005376 100005377 +100005376 0 CheckInt 1#102|8001004|1 +100005377 0 DoEquipAction 0|0,0,0|1#203|8 +100005378 2 100005379 100005380 100005381 +100005379 0 CheckInt 1#101|8001004|1 +100005380 0 DoEquipAction 0|0,0,0|1#203|8 +100005381 1 100005382 100005385 +100005382 2 100005383 100005384 +100005383 0 CheckInt 1#102|8001001|1 +100005384 0 DoEquipAction 0|0,0,0|1#201|8 +100005385 2 100005386 100005387 +100005386 0 CheckInt 1#102|8001003|1 +100005387 0 DoEquipAction 0|0,0,0|1#202|8 +100005388 2 100005389 100005390 +100005389 0 CheckInt 1#100|212|1 +100005390 1 100005391 100005394 100005397 +100005391 2 100005392 100005393 +100005392 0 CheckInt 1#101|8001001|1 +100005393 0 DoEquipAction 0|0,0,0|1#201|7 +100005394 2 100005395 100005396 +100005395 0 CheckInt 1#101|8001003|1 +100005396 0 DoEquipAction 0|0,0,0|1#202|7 +100005397 2 100005398 100005399 +100005398 0 CheckInt 1#101|8001004|1 +100005399 0 DoEquipAction 0|0,0,0|1#203|7 +100005400 0 RemoveBuffByKind 0|1000048 +-1000066 2 100005401 100005402 100005403 +100005401 0 GetSelfNpc 1#2001 +100005402 0 GetBehaviorTime 1#101 +100005403 0 SetInt 1#100|0 +1000066 2 100005404 +100005404 3 100005405 100005427 100005452 100005467 +100005405 2 100005406 100005407 100005408 100005409 100005410 100005411 100005412 100005413 100005414 100005415 100005416 100005417 100005418 100005419 100005420 100005421 100005422 100005423 100005424 100005425 100005426 +100005406 0 CheckInt 1#100|0|1 +100005407 0 GetCurrentSkillId 1#108|1#2001 +100005408 0 CheckInt 1#108|2#100062|1 +100005409 0 DebugInt 2#4000|1 +100005410 0 CheckInt 2#4000|0|1 +100005411 0 QueryClickKey 1 +100005412 0 AbortSkill 1 +100005413 0 Debug 2#4000 check successful|1 +100005414 0 SetInt 2#4000|1 +100005415 0 Debug Start switching the orb pinging mode|1 +100005416 0 SwitchSkillBallMode 1 +100005417 0 SetNpcAnimationLayer 1 +100005418 0 Debug Npc animation controller layer 1 set successfully|1 +100005419 0 DoHoverStart +100005420 0 Debug Start switching camera settings|1 +100005421 0 LoadCameraConfig 2#40024 +100005422 0 SetEquipDefaultActionIndex 2|1|2#40027 +100005423 0 Debug Spear action state layer set successfully|1 +100005424 0 GetBehaviorTime 1#101 +100005425 0 SetInt 2#3|11 +100005426 0 SetInt 1#100|10 +100005427 2 100005428 100005429 +100005428 0 CheckInt 1#100|10|1 +100005429 1 100005430 100005438 +100005430 2 100005431 100005437 +100005431 1 100005432 100005433 100005434 +100005432 0 CheckBehaviorTime 1#101|3 +100005433 0 1 CheckOnAir +100005434 1 100005435 100005436 +100005435 0 CheckJumpState 7 +100005436 0 CheckJumpState 14 +100005437 0 SetInt 1#100|20 +100005438 2 100005439 100005440 +100005439 0 GetCurrentSkillId 1#108|1#2001 +100005440 2 100005441 100005445 +100005441 1 100005442 100005443 100005444 +100005442 0 CheckInt 1#108|100235|1 +100005443 0 CheckInt 1#108|100236|1 +100005444 0 CheckInt 1#108|100243|1 +100005445 1 100005446 100005447 100005448 +100005446 0 CheckSkillTiming 11 +100005447 0 CheckSkillTiming 14 +100005448 2 100005449 100005450 100005451 +100005449 0 CheckSkillTiming 16 +100005450 0 DoHoverEnd +100005451 0 SetInt 1#100|11 +100005452 2 100005453 100005454 +100005453 0 CheckInt 1#100|11|1 +100005454 1 100005455 100005463 +100005455 2 100005456 100005462 +100005456 1 100005457 100005458 +100005457 0 1 CheckOnAir +100005458 1 100005459 100005460 100005461 +100005459 0 CheckJumpState 0 +100005460 0 CheckJumpState 7 +100005461 0 CheckJumpState 14 +100005462 0 SetInt 1#100|20 +100005463 2 100005464 100005465 100005466 +100005464 0 QueryClickKey 1 +100005465 0 DoHoverStart +100005466 0 SetInt 1#100|10 +100005467 2 100005468 100005469 100005470 100005471 100005472 100005473 100005474 100005475 100005476 100005477 +100005468 0 CheckInt 1#100|20|1 +100005469 0 SetInt 2#4000|0 +100005470 0 SetNpcAnimationLayer 0 +100005471 0 DoHoverEnd +100005472 0 Debug QTE quit successfully|1 +100005473 0 ResetEquipDefaultActionIndex 2|1 +100005474 0 RemoveBuffByKind 0|1002070 +100005475 0 LoadCameraConfig 1 +100005476 0 SwitchSkillBallMode 0 +100005477 0 SetInt 1#100|0 +-1000067 2 +1000067 2 +1002070 2 100005478 +100005478 0 LoadCameraConfig 2#40024 +1002071 2 100005479 +100005479 0 LoadCameraConfig 3 +1002072 2 100005480 +100005480 0 LoadCameraConfig 4 +1002073 2 100005481 +100005481 0 LoadCameraConfig 5 +1002079 2 100005482 100005483 100005484 100005485 +100005482 0 SetFocusTarget 2#2002 +100005483 0 RemoveBuffByKind 0|1000019 +100005484 0 RemoveBuffByKind 0|1000020 +100005485 0 RemoveBuffByKind 0|1002079 diff --git a/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv new file mode 100644 index 0000000..3d10ad1 --- /dev/null +++ b/Resources/table/share/statussyncfight/behavior/behaviornode/NodeB.tsv @@ -0,0 +1,77 @@ +Id Type Negative Name Param Children[1] Children[2] Children[3] Children[4] Children[5] Children[6] Children[7] Children[8] Children[9] Children[10] Children[11] Children[12] Children[13] Children[14] Children[15] Children[16] Children[17] Children[18] Children[19] Children[20] Children[21] Children[22] Children[23] Children[24] Children[25] Children[26] Children[27] Children[28] Children[29] Children[30] Children[31] Children[32] Children[33] Children[34] Children[35] Children[36] Children[37] Children[38] Children[39] Children[40] Children[41] Children[42] Children[43] Children[44] Children[45] Children[46] Children[47] Children[48] Children[49] Children[50] Children[51] Children[52] Children[53] Children[54] Children[55] Children[56] Children[57] Children[58] Children[59] Children[60] Children[61] Children[62] Children[63] Children[64] Children[65] Children[66] Children[67] Children[68] Children[69] Children[70] Children[71] Children[72] Children[73] Children[74] Children[75] Children[76] Children[77] Children[78] Children[79] Children[80] Children[81] Children[82] Children[83] Children[84] Children[85] Children[86] Children[87] Children[88] Children[89] Children[90] Children[91] Children[92] Children[93] Children[94] Children[95] Children[96] Children[97] Children[98] Children[99] Children[100] Children[101] Children[102] Children[103] Children[104] Children[105] Children[106] Children[107] Children[108] Children[109] Children[110] Children[111] Children[112] Children[113] Children[114] Children[115] Children[116] Children[117] Children[118] Children[119] Children[120] Children[121] Children[122] Children[123] Children[124] Children[125] Children[126] Children[127] Children[128] Children[129] Children[130] Children[131] Children[132] Children[133] Children[134] Children[135] Children[136] Children[137] Children[138] Children[139] Children[140] Children[141] Children[142] Children[143] Children[144] Children[145] Children[146] Children[147] Children[148] Children[149] Children[150] Children[151] Children[152] Children[153] Children[154] Children[155] Children[156] Children[157] Children[158] Children[159] Children[160] Children[161] Children[162] Children[163] Children[164] Children[165] Children[166] Children[167] Children[168] Children[169] Children[170] Children[171] Children[172] Children[173] Children[174] Children[175] Children[176] Children[177] Children[178] Children[179] Children[180] Children[181] Children[182] Children[183] Children[184] Children[185] Children[186] Children[187] Children[188] Children[189] Children[190] Children[191] Children[192] Children[193] Children[194] Children[195] Children[196] Children[197] Children[198] Children[199] Children[200] Children[201] Children[202] Children[203] Children[204] Children[205] Children[206] Children[207] Children[208] Children[209] Children[210] Children[211] Children[212] Children[213] Children[214] Children[215] Children[216] Children[217] Children[218] Children[219] Children[220] Children[221] Children[222] Children[223] Children[224] Children[225] Children[226] Children[227] Children[228] Children[229] Children[230] Children[231] Children[232] Children[233] Children[234] Children[235] Children[236] Children[237] Children[238] Children[239] Children[240] Children[241] Children[242] Children[243] Children[244] Children[245] Children[246] Children[247] Children[248] Children[249] Children[250] +-5000 3 110000001 110000002 110000005 +110000001 0 GetSelfNpc 1#2001 +110000002 3 110000003 110000004 +110000003 0 SetInt 2#3000|1 +110000004 0 SetInt 2#4000|0 +110000005 3 110000006 110000007 110000008 110000009 110000010 110000011 110000012 110000013 110000014 110000015 110000016 +110000006 0 SetInt 1#30000|0 +110000007 0 SetFloat 1#30001|0.1 +110000008 0 GetBehaviorTime 1#30002 +110000009 0 SetInt 1#30010|0 +110000010 0 SetFloat 1#30011|3 +110000011 0 GetBehaviorTime 1#30012 +110000012 0 GetPosition 1#30020 +110000013 0 Float3 1#30021|0|0|0.5 +110000014 0 Float3AddFloat3 1#30021|1#30020|1#30021 +110000015 0 SetFloat 1#30022|3 +110000016 0 SetFloat 1#30023|2 +5000 3 110000017 110000036 +110000017 3 110000018 110000021 110000024 110000027 110000030 110000033 +110000018 2 110000019 110000020 +110000019 0 QueryClickKey 14 +110000020 0 SetInt 1#40000|1 +110000021 2 110000022 110000023 +110000022 0 QueryClickKey 15 +110000023 0 SetInt 1#40000|2 +110000024 2 110000025 110000026 +110000025 0 QueryClickKey 16 +110000026 0 SetInt 1#40000|3 +110000027 2 110000028 110000029 +110000028 0 QueryClickKey 17 +110000029 0 SetInt 1#40000|4 +110000030 2 110000031 110000032 +110000031 0 QueryClickKey 18 +110000032 0 SetInt 1#40000|5 +110000033 2 110000034 110000035 +110000034 0 QueryClickKey 19 +110000035 0 SetInt 1#40000|6 +110000036 2 110000037 110000038 110000039 110000049 +110000037 0 CheckInt 2#3000|1|1 +110000038 0 GetPointDistance 1#30020|1#40001|0 +110000039 2 110000040 110000041 +110000040 0 CheckNpcBeHitState 1#30010 +110000041 1 110000042 110000048 +110000042 2 110000043 110000046 110000047 +110000043 2 110000044 110000045 +110000044 0 1 CheckInt 1#30010|13|1 +110000045 0 1 CheckInt 1#30010|0|1 +110000046 0 GetBehaviorTime 1#30012 +110000047 0 SetInt 1#30000|0 +110000048 0 ReturnTrue +110000049 2 110000050 110000051 +110000050 0 CheckBehaviorTime 1#30012|1#30011 +110000051 1 110000052 110000057 110000063 110000069 +110000052 2 110000053 110000054 110000055 110000056 +110000053 0 CheckInt 1#30000|0|1 +110000054 0 1 CheckPositionDistance 1#30020|1#30022 +110000055 0 MoveToPosition 1#30020 +110000056 0 SetInt 1#30000|1 +110000057 2 110000058 110000059 110000060 110000061 110000062 +110000058 0 CheckInt 1#30000|1|1 +110000059 0 CheckPositionDistance 1#30020|1#30023 +110000060 0 StopMove +110000061 0 GetBehaviorTime 1#30002 +110000062 0 SetInt 1#30000|2 +110000063 2 110000064 110000065 110000066 110000067 110000068 +110000064 0 CheckInt 1#30000|2|1 +110000065 0 CheckBehaviorTime 1#30002|1#30001 +110000066 0 GetBehaviorTime 1#30002 +110000067 0 MoveToPosition 1#30021 +110000068 0 SetInt 1#30000|3 +110000069 2 110000070 110000071 110000072 110000073 110000074 +110000070 0 CheckInt 1#30000|3|1 +110000071 0 CheckBehaviorTime 1#30002|1#30001 +110000072 0 StopMove +110000073 0 Debug Movement ended|1 +110000074 0 SetInt 1#30000|0 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/buff/Buff.tsv b/Resources/table/share/statussyncfight/buff/Buff.tsv new file mode 100644 index 0000000..baf829e --- /dev/null +++ b/Resources/table/share/statussyncfight/buff/Buff.tsv @@ -0,0 +1,2 @@ +Id Magic Name Desc Delay Duration EffectType AffixId Limit Kind Cover Mutex Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove +900102 900101 -1 diff --git a/Resources/table/share/statussyncfight/buff/BuffA.tsv b/Resources/table/share/statussyncfight/buff/BuffA.tsv new file mode 100644 index 0000000..4a41181 --- /dev/null +++ b/Resources/table/share/statussyncfight/buff/BuffA.tsv @@ -0,0 +1,146 @@ +Id Magic Name Desc Delay Duration EffectType AffixId Limit Kind Cover Mutex Effect EffectJoint IsAlwaysShow TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove +1000000 Lock Mark - Head -1 1 1000000 1000001|1000002|1000003|1000004|1000005 1000000 FxSuodibiaoji Bip001Head +1000001 Lock Mark - Body -1 1 1000001 1000000|1000002|1000003|1000004|1000005 1000001 FxSuodibiaoji Bip001Spine +1000002 Lock Mark - Left Forearm -1 1 1000002 1000000|1000001|1000003|1000004|1000005 1000002 FxSuodibiaoji Bip001LForearm +1000003 Lock Mark - Right Forearm -1 1 1000003 1000000|1000001|1000002|1000004|1000005 1000003 FxSuodibiaoji Bip001RForearm +1000004 Lock Mark - Tail -1 1 1000004 1000000|1000001|1000002|1000003|1000005 1000004 FxSuodibiaoji weibaLbone04 +1000005 Remove Lock Mark -1 1 1000005 1000000|1000001|1000002|1000003|1000004|1000005 1000005 +1000006 1000999 Crash Group Test 5 1000006 +1000007 Manual Camera Lock Mark -1 1 1000007 FxSuodingbiaojiLoop HitCase +1000008 Clear Manual Camera Lock Mark 0 1 1000008 1000007 +1000009 1000998 4 Random Orbs Generated Upon Initialization -1 1000009 +1000010 1000997 Randomly Add Orbs 0 -1 1000010 +1000011 1000996 Basic Attack Resource Management -1 1 1000011 +1000012 1000995 Basic Attack Adds Orbs -1 1 1000012 +1000013 the Sound of Tapping button When the Dodge Cannot Be Triggered 1 -1 1000013 +1000014 1000994 Character Collision Off -1 1 1000014 +1000015 Character Collision On 0 1 1000015 1000014 +1000016 1000993 Spear Attack Combo Strike -1 1 1000016 1000016 +1000017 1000992 Spear Combo Strike 2 - Enter Loop (Abandoned) -1 1 1000017 1000017 +1000018 1000991 Spear QTE Enters Logic 0.1 -1 1 1000018 1000018 +1000019 1000990 Spear QTE Camera 1 - Pull Up and Move Camera to the Left -1 1 1000019|10000180 +1000020 1000989 Spear QTE Camera 2 - Camera Overlook -1 1 1000020|10000180 +1000021 1000988 Spear Camera 3 - Pull In -1 1 1000021 +1000022 1000987 Spear Camera 4 - Close Up 1 -1 1 1000022 +1000023 1000986 Spear Camera 5 - Close Up 2 -1 1 1000023 +1000024 1000985 Spear Shot 6 - Restoration 1 -1 1 1000024 +1000025 1000984 Spear Shot 7 -Return to Normal Camera 0 1 1000025 1 +1000026 1000983 Spear Camera - Locking Back to Body -1 1 1000026 +1000027 1000982 Spear Hits Camera in the Direction of the Joystick -1 1 1000027 1000027 +1000028 1000981 Spear Camera - Locking Back to Body -1 1 1000028 +1000030 1000980 Enter Spear QTE Loop State -1 1000030 +1000031 1000979 Exit Spear QTE Loop State -1 1000031 +1000032 1000978 Spear QTE in Camera Animation 1.2 -1 1000032 1000033 +1000033 Remove Spear QTE in Camera 0 1 1000033 1000032 +1000034 Spear Camera 1 - Enter Mark 0.05 1 1000034 1 +1000035 Spear Camera 2 - Lift-off Mark 0.05 1 1000035 1 +1000036 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000036 1 +1000037 Spear Camera 4 - Drop Mark 0.05 1 1000037 1 +1000038 Spear Camera 3 - Pre-Drop Mark 0.05 1 1000038 1 +1000039 Spear Camera 3 - Pre-Drop Pull In Mark 0.05 1 1000039 1 +1000040 Spear Camera 4 - Drop Mark 0.05 1 1000040 1 +1000041 1000977 Enter Spear Drop Attack Loop State -1 1 1000041 1000041 +1000042 1000976 Exit Spear Drop Attack Loop State -1 1 1000042 1000015 +1000043 1000975 Spear Camera 2.5 - Airborne Wide-angle Zoom 1 1.2 1 1000043 +1000044 1000974 Spear Camera 2.5 - Airborne Wide-angle Zoom 2 0.3 1 1000044 +1000045 1000973 Spear Rocket Plays QTE Loop Animation -1 1000045 +1000046 1000972 Spear Rocket Plays Insert Loop Animation 1 0.5 -1 1000046 +1000047 1000971 Spear Rocket Plays Insert Loop Animation 2 0.5 -1 1000047 +1000048 1000970 Spear Rocket Plays Insert Loop Animation 0.5 -1 1000048 +1000049 1000969 Character Super Armor -1 1 1000049 +1000050 Disable Character Super Armor 0 1 1000050 1000049 +1000051 1000968 Character Invincible When Doding 0.2 1 1000051 +1000052 Disable Character Invincible 0 1 1000052 1000051 +1000053 1000967 Spear QTE Countdown UI -1 1000053 +1000056 1000966 Spear QTE Penetration Display UI -1 1000056 +1000061 1000965 Spear QTE Penetration Calculation -1 1000061 +1000062 1000964 NPC Removes Reset Tree -1 1000062 +1000063 Manual Camera Lock Mark In 0.5 1 1000063 FxSuodingbiaoji HitCase +1000064 1000963 Invincible During QTE -1 1 1000064 +1000065 Disable Invincible During QTE 0 1 1000065 1000064 +1000066 1000962 Aerial Combo Logic -1 1000066 +1000067 1000961 Spear Fall Special Check -1 1000067 +1000100 Lock Mark - Head -1 1 1000100 1000101|1000102|1000103|1000104|1000105 1000100 FxSuodibiaoji Bip001Head +1000101 Lock Mark - Body -1 1 1000101 1000100|1000102|1000103|1000104|1000105 1000101 FxSuodibiaoji Bip001Spine +1000102 Lock Mark - Left Forearm -1 1 1000102 1000100|1000101|1000103|1000104|1000105 1000102 FxSuodibiaoji Bip001LForearm +1000103 Lock Mark - Right Forearm -1 1 1000103 1000100|1000101|1000102|1000104|1000105 1000103 FxSuodibiaoji Bip001RForearm +1000104 Lock Mark - Tail -1 1 1000104 1000100|1000101|1000102|1000103|1000105 1000104 FxSuodibiaoji weibaLbone04 +1000105 Remove Lock Mark -1 1 1000105 1000100|1000101|1000102|1000103|1000104|1000105 1000105 +1000107 Manual Camera Lock Mark -1 1 1000107 FxSuodingbiaojiLoop HitCase +1000108 Clear Manual Camera Lock Mark 0 1 1000108 1000107 +1000163 Manual Camera Lock Mark In 0.5 1 1000163 FxSuodingbiaoji HitCase +1000200 Lock Mark - Head -1 1 1000200 1000201|1000202|1000203|1000204|1000205 1000200 FxSuodibiaoji Bip001Head +1000201 Lock Mark - Body -1 1 1000201 1000200|1000202|1000203|1000204|1000205 1000201 FxSuodibiaoji Bip001Spine +1000202 Lock Mark - Left Forearm -1 1 1000202 1000200|1000201|1000203|1000204|1000205 1000202 FxSuodibiaoji Bip001LForearm +1000203 Lock Mark - Right Forearm -1 1 1000203 1000200|1000201|1000202|1000204|1000205 1000203 FxSuodibiaoji Bip001RForearm +1000204 Lock Mark - Tail -1 1 1000204 1000200|1000201|1000202|1000203|1000205 1000204 FxSuodibiaoji weibaLbone04 +1000205 Remove Lock Mark -1 1 1000205 1000200|1000201|1000202|1000203|1000204|1000205 1000205 +1000207 Manual Camera Lock Mark -1 1 1000207 FxSuodingbiaojiLoop HitCase +1000208 Clear Manual Camera Lock Mark 0 1 1000208 1000207 +1000263 Manual Camera Lock Mark In 0.5 1 1000263 FxSuodingbiaoji HitCase +1002 1002999 Lucia - Rank 1 -1 1002 +1002027 Blue Orb Fire Mark 1 2 1 1002027 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 +1002028 Blue Orb Fire Mark 2 4 1 1002028 1002027|1002028|1002029 FxR1LuxiyaAttack22Wuqi WeaponCase1 +1002029 Blue Orb Fire Mark 3 6 1 1002029 1002027|1002028|1002029 FxR1LuxiyaAttack23Wuqi WeaponCase1 +1002030 1002998 Lotus Core Tree -1 1002030 +1002031 3-Ping Mark -1 1 1002031 1002031 +1002032 Ghosting 1 1 1002032 FxR1LuxiyaCanying Root +1002033 Remove Ghosting 0 1 1002033 1002032 +1002034 1002997 Signature Move Scene 1.3 -1 1002034 +1002035 1002996 Passive Screen Effect 5.5 1002035 +1002036 Passive Effect 5.5 1002036 FxR1LuxiyaBao Root +1002037 1002995 Front 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002037 +1002038 1002994 Front 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002038 +1002039 1002993 Front 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002039 +1002040 1002992 Front 90-degree Spear Camera 2 - Lift-off 0.7 1 1002040 +1002041 1002991 Front 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002041 +1002042 1002990 Front 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002042 +1002043 1002989 Front 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002043 +1002044 1002988 Rightward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002044 +1002045 1002987 Rightward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002045 +1002046 1002986 Rightward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002046 +1002047 1002985 Rightward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002047 +1002048 1002984 Rightward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002048 +1002049 1002983 Rightward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002049 +1002050 1002982 Rightward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002050 +1002051 1002981 Rear 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002051 +1002052 1002980 Rear 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002052 +1002053 1002979 Rear 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002053 +1002054 1002978 Rear 90-degree Spear Camera 2 - Lift-off 0.7 1 1002054 +1002055 1002977 Rear 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002055 +1002056 1002976 Rear 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002056 +1002057 1002975 Rear 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002057 +1002058 1002974 Leftward 90-degree Spear Camera 1 - Enter Wide Angle and Zoom Out 0.5 1 1002058 +1002059 1002973 Leftward 90-degree Spear Camera 1 - Enter and Pull Down Camera 0.5 1 1002059 +1002060 1002972 Leftward 90-degree Spear Camera 2 - Lift-off Wide-angle Zoom 1.4 1 1002060 +1002061 1002971 Leftward 90-degree Spear Camera 2 - Lift-off 0.7 1 1002061 +1002062 1002970 Leftward 90-degree Spear Camera 3 - Pre-fall Wide-angle Zoom Out 1.2 1 1002062 +1002063 1002969 Leftward 90-degree Spear Camera 3 - Pre-Drop Pull In 1.2 1 1002063 +1002064 1002968 Leftward 90-degree Spear Camera 4 - Falling Wide-angle Zoom Out 0.3 1 1002064 +1002065 1002967 Front 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002065 +1002066 1002966 Rightward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002066 +1002067 1002965 Rear 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002067 +1002068 1002964 Leftward 90-degree Spear Camera 3 - Pre-Drop Overlooking 1 1 1002068 +1002069 1002963 Victory Scene 9999 -1 1002069 +1002070 1002962 Spear QTE Standby Camera -1 1 1002070|10020700 10020710|10020720|10020730 +1002071 1002961 Spear QTE Ping in Camera -1 1 1002071|10020710 10020700 +1002072 1002960 Spear QTE Ping Consecutive Ping Camera -1 1 1002072|10020720 10020700|10020710 +1002073 1002959 Spear QTE Ping 2 Pings Camera - Unused -1 1 1002073|10020730 10020700 +1002077 1002958 Lock Camera Rotation 1.2 1002077 +1002078 1002957 Lock Camera Rotation (Lock Again After Delay) 1.2 1002078 +1002079 1002956 Spear Camera - Locking Back to Body -1 1 1002079 +1002080 1002955 Enable Camera Simple Pan -1 1002080 1002081 +1002081 Disable Camera Simple Pan 0 1002081 1002080 +1002082 Lock Camera Rotation (Lock Again After Delay)—Remove 0 1002082 1002078 +1002083 1002954 Invincible During QTE Execution 7.5 1 1002083 +1002084 1002953 Spawn Scene 3.7 -1 1002084 +1002100 Core Passive Mark 6 1 1002100 1002031 +1002112 1002952 Slomo 1 10 1 1002112 +1002150 1002951 Lock Camera Camera Displacement Rotation - Basic Attack 1 0.5 1 1002150 +1002151 1002950 Lock Camera Camera Displacement Rotation - Basic Attack 2 0.85 1 1002151 +1002152 1002949 Lock Camera Camera Displacement Rotation - Basic Attack 3 0.75 1 1002152 +1002153 1002948 Lock Camera Camera Displacement Rotation - Pinging Orbs 1 0.75 1 1002153 +1002154 1002947 Lock Camera Camera Displacement Rotation - Pinging Orbs 2 1.1 1 1002154 +1002155 1002946 Lock Camera Camera Displacement Rotation - Pinging Orbs 3 1.45 1 1002155 +1002156 1002945 Spear QTE in Camera Animation 5.5 -1 1002156 +1006 1006999 Kamui: Bastion -1 1006 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/buff/BuffB.tsv b/Resources/table/share/statussyncfight/buff/BuffB.tsv new file mode 100644 index 0000000..4fb969e --- /dev/null +++ b/Resources/table/share/statussyncfight/buff/BuffB.tsv @@ -0,0 +1,20 @@ +Id Magic Name Desc Delay Duration EffectType AffixId Limit Kind Cover Mutex Effect EffectJoint TriggerMagic TriggerInterval TriggerOnAdd Icon DyingRemove +100000 100999 Last Blow Slomo 3 100000 +100001 100998 Last Blow Switching to Camera 1 2.5 100001 3|401|402 3|401|402 +100006 100997 Last Blow Black Screen 0.8 100006 +100007 100996 Last Blow Switching to Camera 2 2.5 100007 +100011 100995 Conceal Self (10s) 10 100011 +100016 100994 Last Blow Switching to Camera 3 1 1.5 100016 +100021 100993 Last Blow Blurring 3 100021 FxBuffZhansha Root +100091 100992 Signature Move QTE Invincible State (10s Without Effects) 10 100091|9 9 +100093 100991 Unpullable -1 100093 +715678 715999 Unsearchable by Bullets -1 715678 1 +800094 1s Load Bar 1.05 800094|8000943 FxJindutiao1s Root +5000001 5000999 Phantom Material 1 -1 5000001 FxTongyongYinshenData02 Root +5000002 5000998 Stay -1 5000002 +5000003 5000997 Black Screen -1 5000003 +5000004 5000996 Screen Vignetting, Use Preloaded Special Effect "FxDianyingPingmu00" -1 1 5000004 +5010000 5010999 Local Black and White Screen -1 5010000 +599013 13th Stage Mark Means 13th Stage -1 599013 +5990130 13th Stage Mark Jump Starts -1 5990130 +5990131 13th Stage Mark Jump Ends 0 5990131 5990130 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv b/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv new file mode 100644 index 0000000..52a03c5 --- /dev/null +++ b/Resources/table/share/statussyncfight/equip/equip/EquipA.tsv @@ -0,0 +1,26 @@ +Id Type UseShadowMesh ShadowQuadScale DefaultHide Name ModelId DefaultNode PosOffsetX PosOffsetY PosOffsetZ RotOffsetX RotOffsetY RotOffsetZ DefaultActionIndex ActionId[0] ActionId[1] ActionId[2] ActionId[3] ActionId[4] ActionId[5] ActionId[6] ActionId[7] ActionId[8] ActionId[9] ActionId[10] ActionId[11] ActionId[12] ActionId[13] ActionId[14] ActionId[15] ActionId[16] ActionId[17] ActionId[18] ActionId[19] ActionId[20] ActionId[21] ActionId[22] ActionId[23] ActionId[24] ActionId[25] ActionId[26] ActionId[27] ActionId[28] ActionId[29] ActionId[30] ActionId[31] ActionId[32] ActionId[33] ActionId[34] ActionId[35] +100201 1 0 Lucia's Right Blade E3SwordMd070011 WeaponCase1 +100202 1 1 Lucia's Left Blade E3SwordMd070011 WeaponCase2 +100210 2 0 Lucia's Anchor S1LuxiyaMd010011RM WeaponCase3 0.2 0 0 9 10021001 10021002 10021003 10021004 10021005 10021006 10021007 10021008 10021009 10021010 10021011 10021012 10021013 10021014 10021015 +100211 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021101 10021102 10021103 10021104 10021105 10021106 10021107 10021108 10021109 10021110 +100212 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021201 10021202 10021203 10021204 10021205 10021206 10021207 10021208 10021209 10021210 +100213 2 1 Lucia's Nail S1SpearMd010011RM WeaponCase3 1 10021301 10021302 10021303 10021304 10021305 10021306 10021307 10021308 10021309 10021310 +101401 1 0 Bianca's Bow E3BowMd080001P04 WeaponCase1 +101410 2 0 Bianca's Anchor S1BiankaMd010031RM WeaponCase3 0.2 0 0 4 10141001 10141002 10141003 10141004 10141005 10141006 10141007 10141008 10141009 10141010 10141011 10141012 10141013 10141014 10141015 10141016 +101411 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141101 10141102 10141103 10141104 10141105 10141106 10141107 10141108 10141109 10141110 +101412 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141201 10141202 10141203 10141204 10141205 10141206 10141207 10141208 10141209 10141210 +101413 2 1 Bianca's Nail S1SpearMd010031RM WeaponCase3 1 10141301 10141302 10141303 10141304 10141305 10141306 10141307 10141308 10141309 10141310 +800201 1 0 Levi-Gun 1 Mb1JueanhtDroneMd010001 WeaponCase1 1 +800202 1 0 Levi-Gun 2 Mb1JueanhtDroneMd010001 WeaponCase2 1 +800203 1 0 Levi-Gun 3 Mb1JueanhtDroneMd010001 WeaponCase3 1 +800204 1 0 Levi-Gun 4 Mb1JueanhtDroneMd010001 WeaponCase4 1 +800205 1 0 Levi-Gun 5 Mb1JueanhtDroneMd010001 WeaponCase5 1 +800206 1 0 Levi-Gun 6 Mb1JueanhtDroneMd010001 WeaponCase6 1 +800207 1 0 Missile 1 Mb1JueanhtMissleaMd010001 WeaponCase7 1 +800208 1 0 Missile 2 Mb1JueanhtMissleaMd010001 WeaponCase8 1 +800209 1 0 Missile 3 Mb1JueanhtMissleaMd010001 WeaponCase9 1 +100701 1 0 Karenina's Cannon E3SleeveMd070011 WeaponCase1 1 +100710 2 0 Karenina's Spear S1R2KalieninaMd010031RM AddWeaponCase 0 0 0 1 10071001 10071002 10071003 10071004 10071005 10071006 10071007 10071008 10071009 10071010 10071011 10071012 10071013 10071014 10071015 10071016 10071017 10071018 +100711 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071101 10071102 10071103 10071104 10071105 10071106 10071107 10071108 10071109 10071110 +100712 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071201 10071202 10071203 10071204 10071205 10071206 10071207 10071208 10071209 10071210 +100713 2 1 Karenina's Nail S1SpearR2KalieninaMd010001 AddWeaponCase 1 10071301 10071302 10071303 10071304 10071305 10071306 10071307 10071308 10071309 10071310 diff --git a/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv b/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv new file mode 100644 index 0000000..94d08fa --- /dev/null +++ b/Resources/table/share/statussyncfight/equip/equipaction/EquipActionA.tsv @@ -0,0 +1,152 @@ +Id Animation TotalTime +10021001 SpearQte10 1.5 +10021002 SpearQte11 2.63 +10021003 SpearQte12 2 +10021004 SpearQte20 2 +10021005 SpearQte21 2 +10021006 SpearQte22 2 +10021007 SpearQteIn 2 +10021008 SpearQteloop 9999 +10021009 Stand2 0 +10021010 SpearQteloop 2 +10021011 Stand2 2 +10021012 Stand2 2 +10021013 Stand2 0.3 +10021014 Stand2 2 +10021015 Stand2 2 +10021101 Stand2 0 +10021102 Stand2 9999 +10021103 Attack01 1.2 +10021104 Attack02 99999 +10021105 Attack02 99999 +10021106 Attack03 99999 +10021107 Attack04 99999 +10021108 Attack04 99999 +10021109 Attack04 99999 +10021110 Attack04 99999 +10021201 Stand2 0 +10021202 Stand2 9999 +10021203 Attack01 1.2 +10021204 Attack02 99999 +10021205 Attack02 99999 +10021206 Attack03 99999 +10021207 Attack04 99999 +10021208 Attack04 99999 +10021209 Attack04 99999 +10021210 Attack04 99999 +10021301 Stand2 0 +10021302 Stand2 9999 +10021303 Attack01 1.2 +10021304 Attack02 99999 +10021305 Attack02 99999 +10021306 Attack03 99999 +10021307 Attack04 99999 +10021308 Attack04 99999 +10021309 Attack04 99999 +10021310 Attack04 99999 +10141001 Spearjump 3 +10141002 Spearfall 3 +10141003 Spearout1 3 +10141004 Stand2 0 +10141005 SpearQte23 2.5 +10141006 SpearQteln 1.93 +10141007 SpearQteloop 2 +10141008 SpearQte20 0.73 +10141009 SpearQte21 0.67 +10141010 SpearQte22 1.67 +10141011 SpearQte21 0.67 +10141012 SpearQte22 1.67 +10141013 SpearQte22 1.67 +10141014 SpearQte23 2.5 +10141015 SpearQte23 2.5 +10141016 Stand2 0.35 +10141101 Stand2 0 +10141102 Stand2 9999 +10141103 Attack01 1.2 +10141104 Attack02 99999 +10141105 Attack02 99999 +10141106 Attack03 99999 +10141107 Attack04 99999 +10141108 Attack04 99999 +10141109 Attack04 99999 +10141110 Attack04 99999 +10141201 Stand2 0 +10141202 Stand2 9999 +10141203 Attack01 1.2 +10141204 Attack02 99999 +10141205 Attack02 99999 +10141206 Attack03 99999 +10141207 Attack04 99999 +10141208 Attack04 99999 +10141209 Attack04 99999 +10141210 Attack04 99999 +10141301 Stand2 0 +10141302 Stand2 9999 +10141303 Attack01 1.2 +10141304 Attack02 99999 +10141305 Attack02 99999 +10141306 Attack03 99999 +10141307 Attack04 99999 +10141308 Attack04 99999 +10141309 Attack04 99999 +10141310 Attack04 99999 +80020101 Stand2 0 +80020102 Stand2 9999 +80020201 Stand2 0 +80020202 Stand2 9999 +80020301 Stand2 0 +80020302 Stand2 9999 +80020401 Stand2 0 +80020402 Stand2 9999 +80020501 Stand2 0 +80020502 Stand2 9999 +80020601 Stand2 0 +80020602 Stand2 9999 +10071101 Stand2 0 +10071102 Stand2 9999 +10071103 Attack01 1.2 +10071104 Attack02 99999 +10071105 Attack02 99999 +10071106 Attack03 99999 +10071107 Attack04 99999 +10071108 Attack04 99999 +10071109 Attack04 99999 +10071110 Attack04 99999 +10071201 Stand2 0 +10071202 Stand2 9999 +10071203 Attack01 1.2 +10071204 Attack02 99999 +10071205 Attack02 99999 +10071206 Attack03 99999 +10071207 Attack04 99999 +10071208 Attack04 99999 +10071209 Attack04 99999 +10071210 Attack04 99999 +10071301 Stand2 0 +10071302 Stand2 9999 +10071303 Attack01 1.2 +10071304 Attack02 99999 +10071305 Attack02 99999 +10071306 Attack03 99999 +10071307 Attack04 99999 +10071308 Attack04 99999 +10071309 Attack04 99999 +10071310 Attack04 99999 +10071001 Spearfall 0.3 +10071002 Spearfallloop 0.33 +10071003 Spearjump 1.67 +10071004 Stand2 9999 +10071005 Attack61 2.5 +10071006 SpearQteIn 2.4 +10071007 SpearQteLoop 2 +10071008 SpearQte10Start 0.3 +10071009 SpearQte10Loop 0.3 +10071010 SpearQte10End 0.3 +10071011 SpearQte20out11 0.5 +10071012 SpearQte20out12 0.7 +10071013 SpearQte20out13 0.9 +10071014 SpearQte20out2 2.4 +10071015 SpearQte20out3 3.1 +10071016 Stand2 0.8 +10071017 Spearout2 6.97 +10071018 SpearQteloop 2 diff --git a/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv b/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv new file mode 100644 index 0000000..9556058 --- /dev/null +++ b/Resources/table/share/statussyncfight/equip/equipactionkeyframe/KeyframeA.tsv @@ -0,0 +1,152 @@ +Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] +10021001 0.1|BindEffect|FxR1LuxiyaRMAtk10missileBoneSL|missileBoneSL|1|0 +10021002 0.1|BindEffect|FxR1LuxiyaRMAtk11missileBoneSR|missileBoneSR|1|0 0.25|BindEffect|FxR1LuxiyaRMAtk11missileBoneSL|missileBoneSL|1|0 +10021003 0.1|BindEffect|FxR1LuxiyaRMAtk12missileBoneSL|missileBoneSL|1|0 +10021004 +10021005 +10021006 0|BindEffect|FxR1LuxiyaRMAtkXulimissileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMAtkXulimissileBoneSR|missileBoneSR|1|0 +10021007 0|BindEffect|FxR1LuxiyaRMPenqimissileBoneSLIn|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMPenqimissileBoneSRIn|missileBoneSR|1|0 +10021008 0|BindEffect|FxR1LuxiyaRMPenqimissileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMPenqimissileBoneSR|missileBoneSR|1|0 +10021009 +10021010 +10021011 0|BindEffect|FxR1LuxiyaRMAtk22missileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMAtk22missileBoneSR|missileBoneSR|1|0 1.3|BindEffect|FxR1LuxiyaRMSpearjump|missileBoneRoot|1|0 1.9|BindEffect|FxR1LuxiyaRMSpearfall|missileBoneRoot|0|0 +10021012 0|BindEffect|FxR1LuxiyaRMAtk22missileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMAtk22missileBoneSR|missileBoneSR|1|0 +10021013 0|BindEffect|FxR1LuxiyaRMSpearfallmissileBoneSL|missileBoneSL|1|0 0|BindEffect|FxR1LuxiyaRMSpearfallmissileBoneSR|missileBoneSR|1|0 +10021014 +10021015 +10021101 +10021102 0|Hide|0 0|MoveByMissile|10024005|2 +10021103 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 +10021104 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10021105 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10021106 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 +10021107 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021108 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021109 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021110 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10021201 +10021202 0|Hide|0 0|MoveByMissile|10024005|2 +10021203 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 +10021204 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10021205 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10021206 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 +10021207 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021208 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021209 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021210 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10021301 +10021302 0|Hide|0 0|MoveByMissile|10024005|2 +10021303 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 +10021304 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10021305 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10021306 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop|RocketBonetrunk00|1|1 +10021307 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light01|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021308 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light02|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021309 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02Light03|RocketBonetrunk00|1|1 0|BindEffect|FxR1LuxiyaRMS1Spear02Loop02|RocketBonetrunk00|1|1 +10021310 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10141001 1.3|BindEffect|FxR3BiankaRMSpearjumpFashe||1|1 0|BindEffect|FxR3BiankaRMSpearjumpWeaponCase1||1|1 1.1|BindEffect|FxR3BiankaRMSpearjumpWeaponFukong||1|1 1|BindEffect|FxR3BiankaRMSpearjumpZhankai||1|1 0.75|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0.75|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0.75|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0.75|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141002 +10141003 +10141004 +10141005 +10141006 0.7|BindEffect|FxR3BiankaRMPenqimissileBoneSLBaofa|missileBoneSL|1|1 0.7|BindEffect|FxR3BiankaRMPenqimissileBoneSL02Baofa|missileBoneSL02|1|1 0.7|BindEffect|FxR3BiankaRMPenqimissileBoneSRBaofa|missileBoneSR|1|1 0.7|BindEffect|FxR3BiankaRMPenqimissileBoneSR02Baofa|missileBoneSR02|1|1 0|BindEffect|FxR3BiankaRMSpearQteInZhankai||1|1 +10141007 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL|missileBoneSL|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSL02|missileBoneSL02|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR|missileBoneSR|1|1 0|BindEffect|FxR3BiankaRMPenqimissileBoneSR02|missileBoneSR02|1|1 +10141008 0.2|BindEffect|FxS1BiankaRMmissileBoneQteIn20|missileBone|1|1 +10141009 0|BindEffect|FxS1BiankaRMmissileBoneQteIn2101|missileBone|1|1 +10141010 +10141011 0|BindEffect|FxS1BiankaRMmissileBoneQteIn2102|missileBone|1|1 +10141012 +10141013 +10141014 0.15|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 +10141015 0.15|BindEffect|FxS1BiankaRMmissileBoneQte23|missileBone|1|1 +10141016 0|Hide|1 0.3|Hide|0 +10141101 +10141102 0|Hide|0 0|MoveByMissile|10024005|2 +10141103 1|Hide|0 0.5|BindEffect|FxR1LuxiyaRMS1Spear01In||1|1 +10141104 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Loop|RocketBonetrunk00|1|1 +10141105 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear01Out||1|1 3|Hide|1 +10141106 0|Hide|0 0|BindEffect|FxR1LuxiyaRMS1Spear02In|RocketBonetrunk00|1|1 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0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071015 0.23|BindEffect|FxR2KalieninaRMSpearQte20out3Xuli|planeBone05|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071016 0|BindEffect|FxR2KalieninaRMGroundPlane01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMGroundPlane02|planeBone09|1|1 +10071017 2.37|BindEffect|FxR2KalieninaRMSpearout02Xuli|planeBone05|0|1 0.733|BindEffect|FxR2KalieninaRMSpearfall|planeBone05|0|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop01|planeBone07|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop02|planeBone09|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop03|planeBone11|1|1 0|BindEffect|FxR2KalieninaRMSpearQteInLoop04|planeBone12|1|1 +10071018 diff --git a/Resources/table/share/statussyncfight/fightitem/FightItem.tsv b/Resources/table/share/statussyncfight/fightitem/FightItem.tsv new file mode 100644 index 0000000..057188c --- /dev/null +++ b/Resources/table/share/statussyncfight/fightitem/FightItem.tsv @@ -0,0 +1 @@ +Id Icon Magics[0] Magics[1] Magics[2] Levels[0] Levels[1] Levels[2] diff --git a/Resources/table/share/statussyncfight/level/Camera.tsv b/Resources/table/share/statussyncfight/level/Camera.tsv new file mode 100644 index 0000000..3610938 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/Camera.tsv @@ -0,0 +1,20 @@ +Id NewScheme DefaultDistance DefaultOffset DefaultMinDistance DefaultMaxDistance MaxDistance FocusMinDistance FocusMaxDistance DefaultHeight HeightOffset MinHeight MaxHeight FocusHeight DeadZoneDefaultAngleY DeadZoneDefaultAngleX DefaultResetRatationYCoe DefaultResetAngleXCoe MinVerticalAngle MaxVerticalAngle FocusMaxAngle RotationSpeed DefaultResetAngleTime DollyInCoefficient DollyOutCoefficient HeightUpCoefficient HeightDownCoefficient DefaultMovementCoefficient DefaultRotationCoefficient FocusMovementCoefficient HorizontalDragSensitivity VerticalDragSensitivity MaxHorizontalDragSpeed MaxVerticalDragSpeed HorizontalDragAcceleration VerticalDragAcceleration RotationOverrideTime ScaleSensitivity MaxScaleSpeed ScaleAcceleration DeadZoneRadius HardZoneRadius DeadZoneHeight DefaultFOV FocusHorizontalCoefficient FocusVerticalCoefficient DefaultToFocusDuration FocusToDefaultDuration RecenterThreshold RecenterCoefficient ExpBase BufferRadian EndDragToDefaultDuration FreaAreaWPer FreaAreaHPer GentleAreaWPer GentleAreaHPer FreeAreaMoveCoefficient GentleAreaMoveCoefficient DeadAreaMoveCoefficient FocusToSimpleDuration SimpleToFocusDuration +1 1 4 0 3 5 3 3.5 15 1.5 0 0.1 150 0.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 8 0.35 60 1.2 1.2 0.6 1.5 0.99 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +2 1 4 0 3 5 3 4 4 1.5 0 0.1 150 1.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 10 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +3 1 4 0 3 5 3 6 6 1.5 0 0.1 150 2.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +4 1 4 0 3 5 3 7 7 1.5 0 0.1 150 3.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +5 1 4 0 3 5 3 5.5 5.5 1.5 0 0.1 150 3.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +6 1 4 0 3 0.5 1 0.5 1 1.5 0 0.1 150 0.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 6 4 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +7 1 4 0 3 2.75 2 2.25 2.5 1.5 0 0.1 150 0.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 6 4 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101402 1 4 0 3 5 3 3 3 1.5 0 0.1 150 0.9 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 10 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101403 1 4 0 3 5 3 4 4 1.5 0 0.1 150 1.4 1 10 1.5 1 -20 40 180 3 99999999 3.5 20 40 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101404 1 4 0 3 5 3 3.2 3.2 1.5 0 0.1 150 1.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101405 1 4 0 3 5 3 3.6 3.6 1.5 0 0.1 150 1 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101406 1 4 0 3 5 3 2.7 2.7 1.5 0 0.1 150 0.1 1 10 1.5 1 -20 40 180 3 99999999 3.5 12 50 12 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101407 1 4 0 3 5 3 4.5 4.5 1.5 0 0.1 150 1.55 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 16 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101408 1 4 0 3 5 3 2.5 2.5 1.5 0 0 150 0.6 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 3.5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101409 1 4 0 3 5 3 4.5 4.5 1.5 0 0.1 150 1.5 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101410 1 4 0 3 5 3 2 2 1.5 0 0 150 0.3 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101411 1 4 0 3 5 3 1.5 1.5 1.5 0 0 150 0 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 50 5 10 0.25 5 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101412 1 4 0 3 5 3 4.7 4.7 1.5 0 0.1 150 1.6 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 +101413 1 4 0 3 5 3 4.9 4.9 1.5 0 0.1 150 1.7 1 10 1.5 1 -20 40 180 3 99999999 3.5 8 8 50 10 0.25 6 0.4 0.1 15 5 80 80 0.5 10 5 30 0.1 10 0.1 60 1 1.5 0.6 1.5 0.7 0.8 1.8 3.14 0.3 0 0 0.4 0.4 0 1 20 0.3 0.3 diff --git a/Resources/table/share/statussyncfight/level/CameraLevelConfig.tsv b/Resources/table/share/statussyncfight/level/CameraLevelConfig.tsv new file mode 100644 index 0000000..bf2b881 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/CameraLevelConfig.tsv @@ -0,0 +1,2 @@ +LevelId NearClipPlane FarClipPlane +13 0.3 4000 diff --git a/Resources/table/share/statussyncfight/level/Environment.tsv b/Resources/table/share/statussyncfight/level/Environment.tsv new file mode 100644 index 0000000..6c57a07 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/Environment.tsv @@ -0,0 +1,2 @@ +Id Levels[1] Levels[2] Levels[3] Levels[4] Levels[5] Levels[6] Levels[7] Levels[8] +101 2 2 2 2 2 2 2 2 diff --git a/Resources/table/share/statussyncfight/level/Level.tsv b/Resources/table/share/statussyncfight/level/Level.tsv new file mode 100644 index 0000000..68cbdf0 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/Level.tsv @@ -0,0 +1,20 @@ +Id Prefab ScriptId PositionX PositionY PositionZ RotationY VictoryShowPosX VictoryShowPosY VictoryShowPosZ VictoryShowRotY +1 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +2 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +3 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +4 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +5 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 13 2 -13 90 0 0 0 0 +6 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 16.6 4 -118.6 -90 0 0 0 0 +7 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +8 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +9 Assets/Product/Scene/DlcScenePrefab/SceneHuntTest.prefab 0 0 0 0 0 0 0 0 +10 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 10 -48 -46.58132 18.4 35 -48 -46.58132 18.4 35 +11 Assets/Product/Scene/DlcScenePrefab/SceneMHW-StagePrototype1.prefab 11 0 0 0 0 0 0 0 0 +12 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 12 13 2 -13 90 -54 5.837 -126 90 +13 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 13 64 2 13 0 64 2 13 0 +14 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 64 2 13 0 64 2 13 0 +15 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 15 64 2 13 0 64 2 13 0 +8002 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 8002 64 2 38 0 64 2 38 0 +8003 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 64 2 38 0 64 2 38 0 +9001 Assets/Product/Scene/DlcScenePrefab/SceneHunt01.prefab 9001 64 2 13 0 61 3 6 0 +9002 Assets/Product/Scene/DlcScenePrefab/SceneHunt02.prefab 9002 16.6 4 -118.6 -90 -54 5.837 -126 90 diff --git a/Resources/table/share/statussyncfight/level/TeleportPoint.tsv b/Resources/table/share/statussyncfight/level/TeleportPoint.tsv new file mode 100644 index 0000000..860f496 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/TeleportPoint.tsv @@ -0,0 +1,2 @@ +Id PositionX PositionY PositionZ RotationY Level +1 190.12 121 -269.6 102 2 diff --git a/Resources/table/share/statussyncfight/level/World.tsv b/Resources/table/share/statussyncfight/level/World.tsv new file mode 100644 index 0000000..0000712 --- /dev/null +++ b/Resources/table/share/statussyncfight/level/World.tsv @@ -0,0 +1,11 @@ +Id EnvironmentId DefaultLevel Levels[1] Levels[2] Levels[3] Levels[4] Levels[5] Levels[6] Levels[7] Levels[8] Triggers[1] Triggers[2] +1 12 11 12 9001 9002 5 6 7 8002 101 +2 13 11 13 9001 9002 5 6 7 8002 101 +3 7 1 2 3 4 5 6 7 8 101 +4 17 1 2 3 4 5 6 17 18 101 +5 101 4 1 2 3 4 5 6 7 8 +6 101 4 1 2 3 4 5 6 7 8 +7 101 4 1 2 3 4 5 6 7 8 +8 101 4 1 2 3 4 5 6 7 8 +9 101 4 1 2 3 4 5 6 7 8 +10 101 4 1 2 3 4 5 6 7 8 diff --git a/Resources/table/share/statussyncfight/magic/Magic.tsv b/Resources/table/share/statussyncfight/magic/Magic.tsv new file mode 100644 index 0000000..ec8d101 --- /dev/null +++ b/Resources/table/share/statussyncfight/magic/Magic.tsv @@ -0,0 +1 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] diff --git a/Resources/table/share/statussyncfight/magic/MagicA.tsv b/Resources/table/share/statussyncfight/magic/MagicA.tsv new file mode 100644 index 0000000..30d10da --- /dev/null +++ b/Resources/table/share/statussyncfight/magic/MagicA.tsv @@ -0,0 +1,551 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] +1000000 AddBuff 1000000 +1000001 AddBuff 1000001 +1000002 AddBuff 1000002 +1000003 AddBuff 1000003 +1000004 AddBuff 1000004 +1000005 AddBuff 1000005 +1000006 AddBuff 1000006 +1000999 SetNPCColliderGroup 1 +1000007 AddBuff 1000007 +1000008 AddBuff 1000008 +1000009 AddBuff 1000009 +1000998 AddBehavior 1000009 +1000010 AddBuff 1000010 +1000997 AddBall 0|1 +1000011 AddBuff 1000011 +1000996 AddBehavior 1000011 +1000012 AddBuff 1000012 +1000995 AddBehavior 1000012 +1000013 AddBuff 1000013 +1000014 AddBuff 1000014 +1000994 SetNPCCollider 1|0|0|0|0,0,0 +1000015 AddBuff 1000015 +1000016 AddBuff 1000016 +1000993 AddBehavior 1000016 +1000017 AddBuff 1000017 +1000992 AddBehavior 1000017 +1000018 AddBuff 1000018 +1000991 AddBehavior 1000018 +1000019 AddBuff 1000019 +1000990 SetCameraPositionOffset -0.75|1|2|0.2|0.2|1 +1000020 AddBuff 1000020 +1000989 SetCameraRotationModify 12|0|0|0.2|0.2 +1000021 AddBuff 1000021 +1000988 AddBehavior 1000021 +1000022 AddBuff 1000022 +1000987 AddBehavior 1000022 +1000023 AddBuff 1000023 +1000986 AddBehavior 1000023 +1000024 AddBuff 1000024 +1000985 AddBehavior 1000024 +1000025 AddBuff 1000025 +1000984 AddBehavior 1000025 +1000026 AddBuff 1000026 +1000983 AddBehavior 1000026 +1000027 AddBuff 1000027 +1000982 AddBehavior 1000027 +1000028 AddBuff 1000028 +1000981 AddBehavior 1000028 +1000029 ChangeTimeScale 0.1|0.2|0|0.05 +1000030 AddBuff 1000030 +1000980 AddBehavior 1000030 +1000031 AddBuff 1000031 +1000979 AddBehavior 1000031 +1000032 AddBuff 1000032 +1000978 PlayCameraTrack CTLuxiya01SpearQteIn|0.2|0.5 +1000033 AddBuff 1000033 +1000034 AddBuff 1000034 +1000035 AddBuff 1000035 +1000036 AddBuff 1000036 +1000037 AddBuff 1000037 +1000038 AddBuff 1000038 +1000039 AddBuff 1000039 +1000040 AddBuff 1000040 +1000041 AddBuff 1000041 +1000977 AddBehavior 1000041 +1000042 AddBuff 1000042 +1000976 AddBehavior 1000042 +1000043 AddBuff 1000043 +1000975 SetCameraFov 30|0.3|0.1 +1000044 AddBuff 1000044 +1000974 SetCameraFov 30|0.1|0 +1000045 AddBuff 1000045 +1000973 AddBehavior 1000045 +1000046 AddBuff 1000046 +1000972 AddBehavior 1000046 +1000047 AddBuff 1000047 +1000971 AddBehavior 1000047 +1000048 AddBuff 1000048 +1000970 AddBehavior 1000048 +1000049 AddBuff 1000049 +1000969 AddNpcState 27 +1000050 AddBuff 1000050 +1000051 AddBuff 1000051 +1000968 AddNpcState 28 +1000052 AddBuff 1000052 +1000053 AddBuff 1000053 +1000967 AddBehavior 1000053 +1000054 ChangeAttribValue 41|80|0 +1000055 ChangeAttribValue 41|-1|0 +1000056 AddBuff 1000056 +1000966 AddBehavior 1000056 +1000057 ChangeAttribValue 42|-100|0 +1000058 ChangeAttribValue 42|1|0 +1000059 ChangeAttribValue 43|-100|0 +1000060 ChangeAttribValue 43|1|0 +1000061 AddBuff 1000061 +1000965 AddBehavior 1000061 +1000062 AddBuff 1000062 +1000964 AddBehavior 1000062 +1000063 AddBuff 1000063 +1000064 AddBuff 1000064 +1000963 AddNpcState 28 +1000065 AddBuff 1000065 +1000066 AddBuff 1000066 +1000962 AddBehavior 1000066 +1000067 AddBuff 1000067 +1000961 AddBehavior 1000067 +1000100 AddBuff 1000100 +1000101 AddBuff 1000101 +1000102 AddBuff 1000102 +1000103 AddBuff 1000103 +1000104 AddBuff 1000104 +1000105 AddBuff 1000105 +1000107 AddBuff 1000107 +1000108 AddBuff 1000108 +1000163 AddBuff 1000163 +1000200 AddBuff 1000200 +1000201 AddBuff 1000201 +1000202 AddBuff 1000202 +1000203 AddBuff 1000203 +1000204 AddBuff 1000204 +1000205 AddBuff 1000205 +1000207 AddBuff 1000207 +1000208 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ChangeAttribValue 42|85|0 +1000385 ChangeAttribValue 42|86|0 +1000386 ChangeAttribValue 42|87|0 +1000387 ChangeAttribValue 42|88|0 +1000388 ChangeAttribValue 42|89|0 +1000389 ChangeAttribValue 42|90|0 +1000390 ChangeAttribValue 42|91|0 +1000391 ChangeAttribValue 42|92|0 +1000392 ChangeAttribValue 42|93|0 +1000393 ChangeAttribValue 42|94|0 +1000394 ChangeAttribValue 42|95|0 +1000395 ChangeAttribValue 42|96|0 +1000396 ChangeAttribValue 42|97|0 +1000397 ChangeAttribValue 42|98|0 +1000398 ChangeAttribValue 42|99|0 +1000399 ChangeAttribValue 42|100|0 +1000400 ChangeAttribValue 43|1|0 +1000401 ChangeAttribValue 43|2|0 +1000402 ChangeAttribValue 43|3|0 +1000403 ChangeAttribValue 43|4|0 +1000404 ChangeAttribValue 43|5|0 +1000405 ChangeAttribValue 43|6|0 +1000406 ChangeAttribValue 43|7|0 +1000407 ChangeAttribValue 43|8|0 +1000408 ChangeAttribValue 43|9|0 +1000409 ChangeAttribValue 43|10|0 +1000410 ChangeAttribValue 43|11|0 +1000411 ChangeAttribValue 43|12|0 +1000412 ChangeAttribValue 43|13|0 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ChangeAttribValue 43|42|0 +1000442 ChangeAttribValue 43|43|0 +1000443 ChangeAttribValue 43|44|0 +1000444 ChangeAttribValue 43|45|0 +1000445 ChangeAttribValue 43|46|0 +1000446 ChangeAttribValue 43|47|0 +1000447 ChangeAttribValue 43|48|0 +1000448 ChangeAttribValue 43|49|0 +1000449 ChangeAttribValue 43|50|0 +1000450 ChangeAttribValue 43|51|0 +1000451 ChangeAttribValue 43|52|0 +1000452 ChangeAttribValue 43|53|0 +1000453 ChangeAttribValue 43|54|0 +1000454 ChangeAttribValue 43|55|0 +1000455 ChangeAttribValue 43|56|0 +1000456 ChangeAttribValue 43|57|0 +1000457 ChangeAttribValue 43|58|0 +1000458 ChangeAttribValue 43|59|0 +1000459 ChangeAttribValue 43|60|0 +1000460 ChangeAttribValue 43|61|0 +1000461 ChangeAttribValue 43|62|0 +1000462 ChangeAttribValue 43|63|0 +1000463 ChangeAttribValue 43|64|0 +1000464 ChangeAttribValue 43|65|0 +1000465 ChangeAttribValue 43|66|0 +1000466 ChangeAttribValue 43|67|0 +1000467 ChangeAttribValue 43|68|0 +1000468 ChangeAttribValue 43|69|0 +1000469 ChangeAttribValue 43|70|0 +1000470 ChangeAttribValue 43|71|0 +1000471 ChangeAttribValue 43|72|0 +1000472 ChangeAttribValue 43|73|0 +1000473 ChangeAttribValue 43|74|0 +1000474 ChangeAttribValue 43|75|0 +1000475 ChangeAttribValue 43|76|0 +1000476 ChangeAttribValue 43|77|0 +1000477 ChangeAttribValue 43|78|0 +1000478 ChangeAttribValue 43|79|0 +1000479 ChangeAttribValue 43|80|0 +1000480 ChangeAttribValue 43|81|0 +1000481 ChangeAttribValue 43|82|0 +1000482 ChangeAttribValue 43|83|0 +1000483 ChangeAttribValue 43|84|0 +1000484 ChangeAttribValue 43|85|0 +1000485 ChangeAttribValue 43|86|0 +1000486 ChangeAttribValue 43|87|0 +1000487 ChangeAttribValue 43|88|0 +1000488 ChangeAttribValue 43|89|0 +1000489 ChangeAttribValue 43|90|0 +1000490 ChangeAttribValue 43|91|0 +1000491 ChangeAttribValue 43|92|0 +1000492 ChangeAttribValue 43|93|0 +1000493 ChangeAttribValue 43|94|0 +1000494 ChangeAttribValue 43|95|0 +1000495 ChangeAttribValue 43|96|0 +1000496 ChangeAttribValue 43|97|0 +1000497 ChangeAttribValue 43|98|0 +1000498 ChangeAttribValue 43|99|0 +1000499 ChangeAttribValue 43|100|0 +1002 AddBuff 1002 +1002999 AddBehavior 1002 +1002001 Damage 1|0|8000|0|0|0|0|0|0|0 +1002002 Damage 1|0|5000|0|0|0|0|0|0|0 +1002003 Damage 1|0|13000|0|0|0|0|0|0|0 +1002004 Damage 1|0|11000|0|0|0|0|0|0|0 +1002005 Damage 1|0|4000|0|0|0|0|0|0|0 +1002006 Damage 1|0|5000|0|0|0|0|0|0|0 +1002007 Damage 1|0|11500|0|0|0|0|0|0|0 +1002008 Damage 1|0|14000|0|0|0|0|0|0|0 +1002009 Damage 1|0|7500|0|0|0|0|0|0|0 +1002010 Damage 1|0|14500|0|0|0|0|0|0|0 +1002011 Damage 4|50|0|0|0|0|0|0|0|0 +1002012 Damage 5|50|0|0|2|100|0|0|0|0 +1002013 Damage 11|0|7500|0|0|0|0|0|0|0 +1002014 Damage 12|0|15000|0|0|0|0|0|0|0 +1002015 Damage 13|0|22500|0|0|0|0|0|0|0 +1002016 Damage 21|0|10000|0|0|0|0|0|0|0 +1002017 Damage 22|0|20000|0|0|0|0|0|0|0 +1002018 Damage 23|0|30000|0|0|0|0|0|0|0 +1002019 Damage 31|0|15000|0|0|0|0|0|0|0 +1002020 Damage 32|0|30000|0|0|0|0|0|0|0 +1002021 Damage 33|0|45000|0|0|0|0|0|0|0 +1002022 Damage 40|0|0|0|1|1|0|0|0|0 +1002023 Damage 50|0|0|0|2|100|0|0|0|0 +1002027 AddBuff 1002027 +1002028 AddBuff 1002028 +1002029 AddBuff 1002029 +1002030 AddBuff 1002030 +1002998 AddBehavior 1002030 +1002031 AddBuff 1002031 +1002032 AddBuff 1002032 +1002033 AddBuff 1002033 +1002034 AddBuff 1002034 +1002997 PlayCameraTrack CTLuxiya01|0|0 +1002035 AddBuff 1002035 +1002996 PlayScreenEffect 100201 +1002036 AddBuff 1002036 +1002037 AddBuff 1002037 +1002995 SetCameraFov 50|0.15|0.2 +1002038 AddBuff 1002038 +1002994 SetCameraPositionOffset 0|-0.5|-3|0.15|0.2|1 +1002039 AddBuff 1002039 +1002993 SetCameraFov 65|0.5|0.2 +1002040 AddBuff 1002040 +1002992 SetCameraPositionOffset 0|2|0|0.3|0.1|1 +1002041 AddBuff 1002041 +1002991 SetCameraFov 60|0.4|0.1 +1002042 AddBuff 1002042 +1002990 SetCameraPositionOffset 0|2.5|1|0.2|0.2|1 +1002043 AddBuff 1002043 +1002989 SetCameraFov 50|0.1|0.1 +1002044 AddBuff 1002044 +1002988 SetCameraFov 50|0.15|0.2 +1002045 AddBuff 1002045 +1002987 SetCameraPositionOffset 1|0|-3|0.15|0.2|1 +1002046 AddBuff 1002046 +1002986 SetCameraFov 65|0.5|0.2 +1002047 AddBuff 1002047 +1002985 SetCameraPositionOffset 0|1.5|0|0.3|0.1|1 +1002048 AddBuff 1002048 +1002984 SetCameraFov 60|0.4|0.1 +1002049 AddBuff 1002049 +1002983 SetCameraPositionOffset 1|1.5|1|0.2|0.2|1 +1002050 AddBuff 1002050 +1002982 SetCameraFov 50|0.1|0.1 +1002051 AddBuff 1002051 +1002981 SetCameraFov 50|0.15|0.2 +1002052 AddBuff 1002052 +1002980 SetCameraPositionOffset 0|1|-3|0.15|0.2|1 +1002053 AddBuff 1002053 +1002979 SetCameraFov 65|0.5|0.2 +1002054 AddBuff 1002054 +1002978 SetCameraPositionOffset 0|1|0|0.6|0.1|1 +1002055 AddBuff 1002055 +1002977 SetCameraFov 60|0.4|0.1 +1002056 AddBuff 1002056 +1002976 SetCameraPositionOffset 0.5|1.5|0.5|0.2|0.2|1 +1002057 AddBuff 1002057 +1002975 SetCameraFov 50|0.1|0.1 +1002058 AddBuff 1002058 +1002974 SetCameraFov 50|0.15|0.2 +1002059 AddBuff 1002059 +1002973 SetCameraPositionOffset -1|0|-3|0.15|0.2|1 +1002060 AddBuff 1002060 +1002972 SetCameraFov 65|0.5|0.2 +1002061 AddBuff 1002061 +1002971 SetCameraPositionOffset 0|1.5|0|0.3|0.1|1 +1002062 AddBuff 1002062 +1002970 SetCameraFov 60|0.4|0.1 +1002063 AddBuff 1002063 +1002969 SetCameraPositionOffset 0|2|1|0.2|0.2|1 +1002064 AddBuff 1002064 +1002968 SetCameraFov 50|0.1|0.1 +1002065 AddBuff 1002065 +1002967 SetCameraRotationModify 15|0|0|0.2|0.2 +1002066 AddBuff 1002066 +1002966 SetCameraRotationModify 14|0|0|0.2|0.2 +1002067 AddBuff 1002067 +1002965 SetCameraRotationModify 12|0|0|0.2|0.2 +1002068 AddBuff 1002068 +1002964 SetCameraRotationModify 10|0|0|0.2|0.2 +1002069 AddBuff 1002069 +1002963 PlayCameraTrack CTLuxiya01Win|0|0 +1002070 AddBuff 1002070 +1002962 AddBehavior 1002070 +1002071 AddBuff 1002071 +1002961 AddBehavior 1002071 +1002072 AddBuff 1002072 +1002960 AddBehavior 1002072 +1002073 AddBuff 1002073 +1002959 AddBehavior 1002073 +1002074 Damage 41|0|0|0|1|0|6000|0|0|0 +1002075 Damage 41|0|0|0|1|0|15000|0|0|0 +1002076 Damage 41|0|0|0|1|0|27500|0|0|0 +1002077 AddBuff 1002077 +1002958 SetCameraSimpleMode 5 +1002078 AddBuff 1002078 +1002957 SetCameraSimpleMode 6 +1002079 AddBuff 1002079 +1002956 AddBehavior 1002079 +1002080 AddBuff 1002080 +1002955 SetCameraSimpleMode 4 +1002081 AddBuff 1002081 +1002082 AddBuff 1002082 +1002083 AddBuff 1002083 +1002954 AddNpcState 28 +1002084 AddBuff 1002084 +1002953 PlayCameraTrack CTLuxiya01Born|0|0 +1002085 Damage 40|0|0|0|1|0|10000|0|0|0 +1002086 Damage 40|0|0|0|1|0|7500|0|0|0 +1002087 Damage 40|0|0|0|1|0|8000|0|0|0 +1002088 Damage 40|0|0|0|1|0|3000|0|0|0 +1002100 AddBuff 1002100 +1002101 ShakeCamera 7|0.15|-0.4|6|0.12|1 +1002102 ShakeCamera 6|0.075|-0.5|6|0.12|1 +1002103 ShakeCamera 6|0.04|-0.2|6|0.17|1 +1002104 ShakeCamera 2|0.075|-0.4|10|0.17|2 +1002105 ShakeCamera 3|0.12|-0.5|6|0.12|1 +1002106 ShakeCamera 2|0.12|-0.5|6|0.12|1 +1002107 ShakeCamera 4|0.075|-0.2|4|0.12|1 +1002108 ShakeCamera 1|0.04|-0.2|4|0.12|2 +1002109 ShakeCamera 6|0.2|-0.2|20|0.25|2 +1002110 ShakeCamera 2|0.05|-0.2|6|0.17|2 +1002111 ShakeCamera 3|0.1|-0.2|6|0.17|3 +1002112 AddBuff 1002112 +1002952 ChangeTimeScale 0.1|0.05|0|0.05 +1002113 ChangeTimeScale 0.1|0.1|0|0.05 +1002114 ChangeTimeScale 0.1|0.15|0|0.05 +1002115 ChangeTimeScale 0.1|0.2|0|0.05 +1002116 ShakeCamera 7|0.08|-0.4|6|0.12|1 +1002117 ShakeCamera 7|0.15|-0.2|12|0.12|2 +1002118 ShakeCamera 6|0.08|-0.4|6|0.12|1 +1002119 ShakeCamera 6|0.15|-0.2|12|0.12|2 +1002120 ShakeCamera 7|0.05|-0.4|6|0.12|1 +1002121 ShakeCamera 7|0.1|-0.2|12|0.12|2 +1002122 ShakeCamera 3|0.05|-0.4|6|0.12|3 +1002123 ShakeCamera 3|0.1|-0.2|12|0.12|4 +1002124 ShakeCamera 2|0.12|-0.4|12|0.2|1 +1002125 ShakeCamera 2|0.12|-0.2|12|0.2|2 +1002126 ShakeCamera 5|0.2|-0.4|20|0.2|1 +1002127 ShakeCamera 5|0.2|-0.2|20|0.2|2 +1002128 ShakeCamera 1|0.1|-0.4|12|0.2|3 +1002129 ShakeCamera 1|0.1|-0.2|12|0.2|4 +1002130 ShakeCamera 4|0.5|-0.5|12|0.12|1 +1002131 ShakeCamera 6|0.3|-0.2|8|0.15|2 +1002132 ShakeCamera 3|0.25|-0.3|12|0.18|1 +1002133 ShakeCamera 5|0.1|-0.1|18|0.12|2 +1002134 ShakeCamera 3|0.3|-0.2|10|0.2|1 +1002135 ShakeCamera 7|0.1|-0.2|8|0.15|2 +1002136 ShakeCamera 4|0.1|-0.2|8|0.1|3 +1002137 ChangeTimeScale 0|0.15|0|0.05 +1002138 ShakeCamera 3|0.4|-1|18|0.2|2 +1002139 ShakeCamera 6|0.2|-1|10|0.2|1 +1002140 ShakeCamera 6|0.2|-1|10|0.15|0 +1002141 ShakeCamera 7|0.2|-1|10|0.15|0 +1002142 ShakeCamera 6|0.15|-2|10|0.15|0 +1002143 ShakeCamera 3|0.3|-0.3|10|0.1|1 +1002144 AddBehavior 1002144 +1002145 ChangeAttribValue 40|120|0 +1002146 ChangeAttribValue 40|-2|0 +1002150 AddBuff 1002150 +1002951 SetCameraLockPosAndRot 0.2 +1002151 AddBuff 1002151 +1002950 SetCameraLockPosAndRot 0.2 +1002152 AddBuff 1002152 +1002949 SetCameraLockPosAndRot 0.2 +1002153 AddBuff 1002153 +1002948 SetCameraLockPosAndRot 0.2 +1002154 AddBuff 1002154 +1002947 SetCameraLockPosAndRot 0.2 +1002155 AddBuff 1002155 +1002946 SetCameraLockPosAndRot 0.2 +1002156 AddBuff 1002156 +1002945 PlayCameraTrack CTLuxiya01Spearout2|0|0 +1006 AddBuff 1006 +1006999 AddBehavior 1006 +1006001 Damage 2|0|1000|0|0|0|0|0|0|0 +1006002 Damage 2|0|1000|0|0|0|0|0|0|0 +1006003 Damage 2|0|1000|0|0|0|0|0|0|0 +1006004 Damage 2|0|1000|0|0|0|0|0|0|0 +1006005 Damage 2|0|1000|0|0|0|0|0|0|0 +1006006 Damage 2|0|1000|0|0|0|0|0|0|0 +1006007 Damage 2|0|1000|0|0|0|0|0|0|0 +1006008 Damage 2|0|1000|0|0|0|0|0|0|0 +1006009 Damage 2|0|1000|0|0|0|0|0|0|0 +1006010 Damage 2|0|1000|0|0|0|0|0|0|0 +1003 AddBehavior 1003 +1003001 Damage 2|0|1000|0|0|0|0|0|0|0 +1003002 Damage 2|0|1000|0|0|0|0|0|0|0 +1003003 Damage 2|0|1000|0|0|0|0|0|0|0 +1003004 Damage 2|0|1000|0|0|0|0|0|0|0 +1003005 Damage 2|0|1000|0|0|0|0|0|0|0 +1003006 Damage 2|0|1000|0|0|0|0|0|0|0 +1003007 Damage 2|0|1000|0|0|0|0|0|0|0 +1003008 Damage 2|0|1000|0|0|0|0|0|0|0 +1003009 Damage 2|0|1000|0|0|0|0|0|0|0 +1003010 Damage 2|0|1000|0|0|0|0|0|0|0 +1003011 Damage 2|0|1000|0|0|0|0|0|0|0 +1003012 Damage 2|0|1000|0|0|0|0|0|0|0 +1003013 Damage 2|0|1000|0|0|0|0|0|0|0 +1003014 Cure 1|3|0|10000|0|10000|10000 +1003015 Damage 2|0|1000|0|0|0|0|0|0|0 +1003016 Cure 1|3|0|10000|0|10000|10000 +1003017 Damage 2|0|1000|0|0|0|0|0|0|0 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/magic/MagicB.tsv b/Resources/table/share/statussyncfight/magic/MagicB.tsv new file mode 100644 index 0000000..f717add --- /dev/null +++ b/Resources/table/share/statussyncfight/magic/MagicB.tsv @@ -0,0 +1,36 @@ +Id Name Level[1] Level[2] Level[3] Level[4] Level[5] Level[6] Level[7] Level[8] Level[9] Level[10] Level[11] Level[12] Level[13] Level[14] Level[15] Level[16] Level[17] Level[18] Level[19] Level[20] Level[21] Level[22] Level[23] Level[24] Level[25] Level[26] Level[27] Level[28] Level[29] Level[30] Level[31] Level[32] Level[33] Level[34] Level[35] Level[36] Level[37] Level[38] Level[39] Level[40] Level[41] Level[42] Level[43] Level[44] Level[45] Level[46] Level[47] Level[48] Level[49] Level[50] Level[51] Level[52] Level[53] Level[54] Level[55] Level[56] Level[57] Level[58] Level[59] Level[60] Level[61] Level[62] Level[63] Level[64] Level[65] Level[66] Level[67] Level[68] Level[69] Level[70] Level[71] Level[72] Level[73] Level[74] Level[75] Level[76] Level[77] Level[78] Level[79] Level[80] +100000 AddBuff 100000 +100999 AddTimeScaleBuff 0.1 +100001 AddBuff 100001 +100998 SetCameraRotation 5|-100|0|0.3|0.3|1|0 +100006 AddBuff 100006 +100997 PlayScreenEffect 100010 +100007 AddBuff 100007 +100996 SetCameraPosition 0.5|-0.1|-2.4|0.3|0.3 +100011 AddBuff 100011 +100995 HideJoint ModelCase +100016 AddBuff 100016 +100994 SetCameraPositionOffset 0|0|1|0.2|0.2|1 +100021 AddBuff 100021 +100993 SetDOFFocus +100022 ShakeCamera 3|0.1|-0.1|3|0.25|10 +100091 AddBuff 100091 +100992 AddNpcState 26 +100093 AddBuff 100093 +100991 AddNpcState 32 +715678 AddBuff 715678 +715999 AddNpcState 1 +800094 AddBuff 800094 +5000001 AddBuff 5000001 +5000999 AddBehavior 5000 +5000002 AddBuff 5000002 +5000998 AddTimeScaleBuff 0 +5000003 AddBuff 5000003 +5000997 PlayScreenEffect 100010 +5000004 AddBuff 5000004 +5000996 PlayScreenEffect 200002 +5010000 AddBuff 5010000 +5010999 SetLowSaturation 0 +599013 AddBuff 599013 +5990130 AddBuff 5990130 +5990131 AddBuff 5990131 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv b/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv new file mode 100644 index 0000000..6063bed --- /dev/null +++ b/Resources/table/share/statussyncfight/missile/missile/MissileA.tsv @@ -0,0 +1,181 @@ +Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion IsCloseToGround GroundDistance TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs +10020101 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 1000013 1002101 1002110 10020101 FxTongyongHit01 FxR1LuxiyaAttack01Shouji01 2 1 0.4|20 2 10 -1,0,-1 1 0.2 5 15|5 0|0 0|0 +10020104 9999 0.1 1 1 0 -1 2 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020201 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1000013 1002102 1002111 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji01 2 1 0.4|20 2 10 1,0,-1 1 0.2 5 0|0 15|5 0|0 +10020202 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002002 1002103 1002104 10020101 FxTongyongHit01 FxR1LuxiyaAttack02Shouji02 2 1 0.4|20 2 10 -1,0,-1 +10020205 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020301 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002003 1002112 1000013 1002105 1002112 10020101 FxTongyongHit01 FxR1LuxiyaAttack03Shouji01 2 1 0.4|20 2 10 -1,1,0 1 0.2 5 0|0 15|5 0|0 +10020303 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020401 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002004 1000013 1002106 10020101 FxTongyongHit01 FxR1LuxiyaAttack04Shouji01 2 1 0.4|20 2 10 0,-1,-1 1 0.2 5 0|0 15|5 0|0 +10020403 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020501 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1000013 1002107 1002108 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji01 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 +10020502 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002005 1002113 1000013 1002107 1002108 1002113 1002113 1002113 10020101 FxTongyongHit01 FxR1LuxiyaAttack05Shouji02 2 1 0.4|20 2 10 1,0,1 1 0.2 5 0|0 15|5 0|0 +10020505 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020601 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002006 1000013 1002109 10020101 FxTongyongHit01 FxR1LuxiyaAttack06Shouji01 2 1 0.4|20 2 10 0,1,0 1 0.2 5 0|0 15|5 0|0 +10020603 9999 44 4 1 0 -1 2 1 5 0 0 4 1500 0 1014019 10020101 FxR3BiankaAttack21Dandao FxTongyongHit01 FxR3BiankaAttack21Shouji +10020701 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002001 10020101 2 1 0.4|20 1 10 0,0,1 1 0.2 5 0|0 15|5 0|0 +10020801 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002007 1002116 10020201 FxTongyongHit01 FxR1LuxiyaAttack41Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10020802 0.1 4 -1 -1 6 Bip001RHand 1002007 1002117 10020202 FxTongyongHit01 FxR1LuxiyaAttack41Shouji02 2 1 0.4|20 1 30 0,0,-2 +10020901 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002008 1002113 1002118 1002113 10020202 FxTongyongHit01 FxR1LuxiyaAttack42Shouji01 2 1 0.4|20 1 30 0,0,2 1 0.2 5 0|0 15|5 0|0 +10020902 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002008 1002113 1002119 1002113 10020201 FxTongyongHit01 FxR1LuxiyaAttack42Shouji02 2 1 0.4|20 1 30 0,0,-2 +10021001 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002120 1002122 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji01 2 1 0.4|20 1 30 2,0,0 1 0.2 5 0|0 15|5 0|0 +10021002 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002121 1002123 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji02 2 1 0.4|20 1 30 0,0,-2 +10021003 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002009 1002113 1002124 1002113 10020202 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,2 +10021004 0.1 4 -1 -1 2|3 -1 0 0 6 Bip001LHand 1002009 1002113 1002125 1002113 10020201 FxTongyongHit01 FxR1LuxiyaAttack43Shouji03 2 1 0.4|20 1 30 0,0,-2 +10021101 0.2 4 -1 -1 2|3 -1 0 0 6 Bip001RHand 1002010 1002114 1002126 1002128 1002114 1002114 1002114 10020202 FxTongyongHit01 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a/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv b/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv new file mode 100644 index 0000000..2804daa --- /dev/null +++ b/Resources/table/share/statussyncfight/missile/missile/MissileB.tsv @@ -0,0 +1 @@ +Id PhysicsStartTime StartTime Lifetime Speed TargetType HitCount RepeatDamage DamageInterval DamageCount HinderType HinderCount RepeatHinder HinderInterval HinderDead DeadExplosion TrajectoryType TrajectoryParams[1] TrajectoryParams[2] TrajectoryParams[3] TrajectoryParams[4] TrajectoryParams[5] TrajectoryParams[6] TrajectoryParams[7] TrajectoryParams[8] Magics[1] Magics[2] Magics[3] Magics[4] Magics[5] Magics[6] Magics2Launcher[1] Magics2Launcher[2] Magics2Launcher[3] Magics2Launcher[4] Magics2Launcher[5] Magics2Launcher[6] ChildDelays[1] ChildIntervals[1] ChildCounts[1] Childs[1] DeadChilds[1] Collider Effect ExplosionEffect HinderEffect HitEffect[1] HitEffect[2] HitEffectUseMissileDirection IsAlwaysShow IsDecay ShakeHitType ShakeIntensityType ShakeIntensityArgs ShakeDuration ShakeFrequency ShakeDirection RotShakeIntensityType RotShakeDuration RotShakeFrequency RotShakeXIntensityArgs RotShakeYIntensityArgs RotShakeZIntensityArgs \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missiledecay/DecayB.tsv b/Resources/table/share/statussyncfight/missile/missiledecay/DecayB.tsv new file mode 100644 index 0000000..c1aafc9 --- /dev/null +++ b/Resources/table/share/statussyncfight/missile/missiledecay/DecayB.tsv @@ -0,0 +1 @@ +Id Distances[0] MagicIndexs[0] Magics2LauncherIndexs[0] HitEffectIndexs[0] Distances[1] MagicIndexs[1] Magics2LauncherIndexs[1] HitEffectIndexs[1] Distances[2] MagicIndexs[2] Magics2LauncherIndexs[2] HitEffectIndexs[2] \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv b/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchA.tsv new file mode 100644 index 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1 2 0 0 0 1 1 0 0 0 0 1 1 +10032308 10032308 1 1 0 0 0 1 1 2 0 0 0 1 1 0 0 0 0 1 1 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchB.tsv b/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchB.tsv new file mode 100644 index 0000000..7b8db57 --- /dev/null +++ b/Resources/table/share/statussyncfight/missile/missilelaunch/LaunchB.tsv @@ -0,0 +1 @@ +Id MissileId BornPosition BornHeight OffsetX OffsetY OffsetZ BornCoordinates DestinationPosition DestinationHeight DestinationOffsetX DestinationOffsetY DestinationOffsetZ DestinationCoordinates Rotation EulerX EulerY EulerZ RotationLimit RotationLimitCoordinates TransformOrder LaunchBoneName \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/BindOffset.tsv b/Resources/table/share/statussyncfight/npc/BindOffset.tsv new file mode 100644 index 0000000..5ecfd8d --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/BindOffset.tsv @@ -0,0 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b/Resources/table/share/statussyncfight/npc/behitprotection/BeHitProtection.tsv @@ -0,0 +1,12 @@ +Id NpcId HitType IsOnAir Count TriggerType PeriodType AnimationTypes[0] AnimationTypes[1] +1 0 1 0 5 2 0 +2 0 2 0 5 2 0 +3 0 4 0 1 2 0 +4 0 5 0 5 2 0 +5 0 6 0 5 2 0 +6 0 1 1 1 2 1 9 11 +7 0 2 1 1 2 1 9 11 +8 0 3 1 1 2 1 9 11 +9 0 4 1 1 2 1 9 11 +10 0 5 1 1 2 1 9 11 +11 0 6 1 1 2 1 9 11 diff --git a/Resources/table/share/statussyncfight/npc/behitremapping/BeHitRemapping.tsv b/Resources/table/share/statussyncfight/npc/behitremapping/BeHitRemapping.tsv new file mode 100644 index 0000000..b81df46 --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/behitremapping/BeHitRemapping.tsv @@ -0,0 +1 @@ +Id NpcId FromHitType IsOnAir ToHitType NewHitConfigId diff --git a/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv b/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv new file mode 100644 index 0000000..c9e92a4 --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/npc/NpcA.tsv @@ -0,0 +1,4 @@ +Id ScriptId AttribId PromotedId Kind Type Name HasRunTilt ModelId BodyRadius CameraCollideRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime IdleJumpDownForceTime RunJumpDownForceTime HitLeftControlInfo HitRightControlInfo HeavyLeftControlInfo HeavyRightControlInfo FallDownControlInfo HitDownControlInfo StandUpControlInfo MaxHitValue BeHitInterval Ball RandomBall NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition CollisionPriority UseShadowMesh ShadowQuadScale WeaponEquipId[1] WeaponEquipId[2] SpearEquipId[1] SpearEquipId[2] SpearEquipId[3] SpearEquipId[4] DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] +1002 1002 1002 1 1002 1 Lucia: Lotus 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 0.4|0.4|1 0.4|0.4|1 0.8|0.8|1 0.8|0.8|1 0.67|0.67|0.67 1|1|1 -1|-1|-1 10 0 1#100201|2#100202|3#100203 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 100201 100202 100210 100211 100212 100213 1002 1000009 1000011 1000012 1002144 1000053 1000056 1000062 100201 100202 100203 100204 100205 100206 100207 100208 100209 100210 100211 100212 100213 100214 100215 100216 100217 100218 100219 100220 100221 100222 100223 100224 100225 100226 100227 100228 100229 100230 100231 100232 100233 100234 100235 100236 100237 100238 100239 100240 100241 100242 100243 100244 100245 100246 100247 100248 100249 100250 100251 100252 100253 +1006 1006 1 1006 1 Kamui: Bastion 1 R2ShenweiMd010011 0.3 0.3 100601 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 10 0 1#100601|2#100602|3#100603|4#100604 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 1006 7000000 100601 100602 100603 100604 100605 100606 100607 100608 100609 100610 100611 100612 100613 100614 100615 100616 100617 100618 100619 100620 100621 100622 100623 100624 100625 100626 100627 100628 100629 100630 +1003 1003 1 1003 1 Liv: Eclipse 1 R1LifuMd010011 0.3 0.3 100301 0 10 0.8 1 1 0.2 0.55 0.65 0.2 0.2 10 0 1#100301|2#100302|3#100303|4#100304 1#1#15|2#1#15|3#1#15 1.7 1 1 1 3 0.3 1003 7000000 100301 100302 100303 100304 100305 100306 100307 100308 100309 100310 100311 100312 100313 100314 100315 100316 100317 100318 100319 100320 100321 100322 100323 100324 100325 100326 100327 100328 100329 100330 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv b/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv new file mode 100644 index 0000000..8362c53 --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/npc/NpcB.tsv @@ -0,0 +1,2 @@ +Id AttribId PromotedId Kind Type Name HasRunTilt ModelId BodyRadius CameraCollideRadius IgnoreCollisionToNpc IgnoreCollisionFromNpc UiResId BossHp HpWdigetCount HpWidgetHeight HpWidgetType RollCharHeight LieOnFloorTime StandUpTailTime StandUpImmuneHitTime IdleJumpDownForceTime RunJumpDownForceTime MaxHitValue BeHitInterval Ball RandomBall NoThreat NotToThreatTarget DeathTime HasRunToStand HasRunStart HasStandTransition CollisionPriority UseShadowMesh ShadowQuadScale DeathMagic[1] DeathMagic[2] DeathMagic[3] DeathMagic[4] RobotBornMagic[1] BornMagic[1] BornMagic[2] BornMagic[3] BornMagic[4] BornMagic[5] BornMagic[6] BornMagic[7] BornMagic[8] BornMagic[9] BornMagic[10] BornMagic[11] BornMagic[12] SkillId[1] SkillId[2] SkillId[3] SkillId[4] SkillId[5] SkillId[6] SkillId[7] SkillId[8] SkillId[9] SkillId[10] SkillId[11] SkillId[12] SkillId[13] SkillId[14] SkillId[15] SkillId[16] SkillId[17] SkillId[18] SkillId[19] SkillId[20] SkillId[21] SkillId[22] SkillId[23] SkillId[24] SkillId[25] SkillId[26] SkillId[27] SkillId[28] SkillId[29] SkillId[30] SkillId[31] SkillId[32] SkillId[33] SkillId[34] SkillId[35] SkillId[36] SkillId[37] SkillId[38] SkillId[39] SkillId[40] SkillId[41] SkillId[42] SkillId[43] SkillId[44] SkillId[45] SkillId[46] SkillId[47] SkillId[48] SkillId[49] SkillId[50] SkillId[51] SkillId[52] SkillId[53] SkillId[54] SkillId[55] SkillId[56] SkillId[57] SkillId[58] SkillId[59] SkillId[60] SkillId[61] SkillId[62] SkillId[63] SkillId[64] SkillId[65] SkillId[66] SkillId[67] SkillId[68] SkillId[69] SkillId[70] SkillId[71] SkillId[72] SkillId[73] SkillId[74] SkillId[75] SkillId[76] SkillId[77] SkillId[78] SkillId[79] SkillId[80] SkillId[81] SkillId[82] SkillId[83] SkillId[84] SkillId[85] SkillId[86] SkillId[87] SkillId[88] SkillId[89] SkillId[90] SkillId[91] SkillId[92] SkillId[93] SkillId[94] SkillId[95] SkillId[96] SkillId[97] SkillId[98] SkillId[99] SkillId[100] +5000 8002 9100 3 Phantom Lucia 1 R1LuxiyaMd010011RM 0.1 0.3 100201 0 10 0.8 1 1 0.2 0.55 0.65 10 0 1.7 1 1 1 3 0.3 5000 5000001 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv b/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv new file mode 100644 index 0000000..d75e8a3 --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/npcskillball/BallA.tsv @@ -0,0 +1,10 @@ +Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] +100201 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +100202 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +100203 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Luxiya31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +100601 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +100602 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +100603 Assets/Product/Texture/Image/UiFight/FightSkillIconR2Shenwei31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi +100301 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu11.png FxUiBallLinkRed FxUi009 FxUijixianshanbi +100302 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu21.png FxUiBallLinkBlue FxUi009 FxUijixianshanbi +100303 Assets/Product/Texture/Image/UiFight/FightSkillIconR1Lifu31.png FxUiBallLinkYellow FxUi009 FxUijixianshanbi \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/npcskillball/BallB.tsv b/Resources/table/share/statussyncfight/npc/npcskillball/BallB.tsv new file mode 100644 index 0000000..c64c67e --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/npcskillball/BallB.tsv @@ -0,0 +1 @@ +Id Icon[1] Icon[2] Icon[3] Icon[4] LinkEffect[1] LinkEffect[2] LinkEffect[3] LinkEffect[4] ReleaseEffect[1] ReleaseEffect[2] ReleaseEffect[3] ReleaseEffect[4] ExEffect[1] ExEffect[2] ExEffect[3] ExEffect[4] \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/npc/skillball/SkillBallA.tsv b/Resources/table/share/statussyncfight/npc/skillball/SkillBallA.tsv new file mode 100644 index 0000000..a262d34 --- /dev/null +++ b/Resources/table/share/statussyncfight/npc/skillball/SkillBallA.tsv @@ -0,0 +1,4 @@ +Id MaxRedBall MaxYellowBall MaxBlueBall MaxWhiteBall +1002 8 8 8 8 +1003 8 8 8 8 +1006 8 8 8 8 diff --git a/Resources/table/share/statussyncfight/part/NpcRoulette.tsv b/Resources/table/share/statussyncfight/part/NpcRoulette.tsv new file mode 100644 index 0000000..1a72eab --- /dev/null +++ b/Resources/table/share/statussyncfight/part/NpcRoulette.tsv @@ -0,0 +1,3 @@ +NpcId RouletteUrl +8001 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab +8002 Assets/Product/Ui/UiFightPrefab/FightDlcFocus5.prefab diff --git a/Resources/table/share/statussyncfight/part/Part.tsv b/Resources/table/share/statussyncfight/part/Part.tsv new file mode 100644 index 0000000..0bda173 --- /dev/null +++ b/Resources/table/share/statussyncfight/part/Part.tsv @@ -0,0 +1,33 @@ +Npc PartId AttribId BreakTimes Desc +8001 8001001 1 10 头部 +8001 8001002 1 10 身体 +8001 8001003 1 10 左手 +8001 8001004 1 10 右手 +8001 8001005 1 10 XXX +8001 8001006 1 10 尾巴 +8002 8001001 1 10 Head +8002 8001002 1 10 身体 +8002 8001003 1 10 左手 +8002 8001004 1 10 右手 +8002 8001005 1 10 XXX +8002 8001006 1 10 对波的站位点 +8002 800201 1 10 XXX +8002 800202 1 10 白龙的测试挂点 +8002 800203 1 10 对波的站位点 +1002 0 1 10 XXX +1002 100201 1 10 XXX +8003 100201 1 10 XXX +8004 8001001 1 10 Left Hand +8004 8001002 1 10 身体 +8004 8001003 1 10 左手 +8004 8001004 1 10 右手 +8004 8001005 1 10 XXX +8004 8001006 1 10 身体 +800101 8001001 1 10 XXX +800101 8001002 1 10 XXX +800101 8001003 1 10 XXX +800101 8001004 1 10 XXX +800101 8001005 1 10 XXX +800101 8001006 1 10 XXX +1007 10072701 1 10 XXX +1007 0 1 10 XXX diff --git a/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv b/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv new file mode 100644 index 0000000..e09446e --- /dev/null +++ b/Resources/table/share/statussyncfight/part/PartAccumulativeType.tsv @@ -0,0 +1,7 @@ +Id Source Desc +0 1 Physical +1 1 Fire +2 1 Water +3 1 Lightning +4 1 Dark +5 2 Paralyze diff --git a/Resources/table/share/statussyncfight/part/PartEvent.tsv b/Resources/table/share/statussyncfight/part/PartEvent.tsv new file mode 100644 index 0000000..2493dcc --- /dev/null +++ b/Resources/table/share/statussyncfight/part/PartEvent.tsv @@ -0,0 +1,40 @@ +Id Npc PartId AndOr Priority ElementTypes[1] Percents[1] AbsValues[1] Desc +800100101 8001 8001001 1 1 0 0.01 0 Beng Yue|Head|Small Take Hit +800100102 8001 8001001 1 2 0 0.035 0 Beng Yue|Head|Big Take Hit +800100103 8001 8001001 1 3 1 0 35000 Beng Yue|Head|Hit During Spear QTE +800100104 8001 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head +800100301 8001 8001003 1 1 0 0.01 0 Beng Yue|Left Hand|Small Take Hit +800100302 8001 8001003 1 2 0 0.035 0 Beng Yue|Left Hand|Big Take Hit +800100303 8001 8001003 1 3 1 0 35000 Beng Yue|Left Hand|Hit During Spear QTE +800100304 8001 8001003 1 4 2 0 1 Event Used to Judge Spear Hit +800100401 8001 8001004 1 1 0 0.01 0 Beng Yue|Right Hand|Small Take Hit +800100402 8001 8001004 1 2 0 0.035 0 Beng Yue|Right Hand|Big Take Hit +800100403 8001 8001004 1 3 1 0 35000 Beng Yue|Right Hand|Hit During Spear QTE +800100404 8001 8001004 1 4 2 0 1 Event Used to Judge Spear Hit +800100601 8001 8001006 1 1 0 0.05 0 +800100602 8001 8001006 1 2 0 0.125 0 +800200101 8002 8001001 1 1 0 0.01 0 White Dragon|Head|Small Take Hit +800200102 8002 8001001 1 2 0 0.035 0 White Dragon|Head|Large Take Hit +800200103 8002 8001001 1 3 1 0 35000 White Dragon|Head|Hit During Spear QTE +800200104 8002 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head +800200105 8002 8001001 1 5 2 0 1 Wave Counter Hit Event +800200301 8002 8001003 1 1 0 0.01 0 White Dragon|Left Hand|Small Take Hit +800200302 8002 8001003 1 2 0 0.035 0 White Dragon|Left Hand|Large Take Hit +800200303 8002 8001003 1 3 1 0 35000 White Dragon|Left Hand|Hit During Spear QTE +800200304 8002 8001003 1 4 2 0 1 Event Used to Judge Spear Hit +800200401 8002 8001004 1 1 0 0.01 0 White Dragon|Right Hand|Small Take Hit +800200402 8002 8001004 1 2 0 0.035 0 White Dragon|Right Hand|Large Take Hit +800200403 8002 8001004 1 3 1 0 35000 White Dragon|Right Hand|Hit During Spear QTE +800200404 8002 8001004 1 4 2 0 1 Event Used to Judge Spear Hit +800400101 8004 8001001 1 1 0 0.99 0 Tutorial Stage Beng Yue|Head|Small Take Hit +800400102 8004 8001001 1 2 0 0 8000 Tutorial Stage Beng Yue|Head|Big Take Hit +800400103 8004 8001001 1 3 1 0.99 0 Tutorial Stage Beng Yue|Head|Hit During Spear QTE +800400104 8004 8001001 1 4 2 0 1 Events Used to Judge Whether Spear Hits Head +800400301 8004 8001003 1 1 0 0.9 0 Tutorial Stage Beng Yue|Left Hand|Small Take Hit +800400302 8004 8001003 1 2 0 0 8000 Tutorial Stage Beng Yue|Left Hand|Big Take Hit +800400303 8004 8001003 1 3 1 0.99 0 Tutorial Stage Beng Yue|Left Hand|Hit During Spear QTE +800400304 8004 8001003 1 4 2 0 1 Event Used to Judge Spear Hit +800400401 8004 8001004 1 1 0 0.99 0 Tutorial Stage Beng Yue|Right Hand|Small Take Hit +800400402 8004 8001004 1 2 0 0 8000 Tutorial Stage Beng Yue|Right Hand|Big Take Hit +800400403 8004 8001004 1 3 1 0.99 0 Tutorial Stage Beng Yue|Right Hand|Hit During Spear QTE +800400404 8004 8001004 1 4 2 0 1 Event Used to Judge Spear Hit diff --git a/Resources/table/share/statussyncfight/part/PartRoulette.tsv b/Resources/table/share/statussyncfight/part/PartRoulette.tsv new file mode 100644 index 0000000..e2c9b26 --- /dev/null +++ b/Resources/table/share/statussyncfight/part/PartRoulette.tsv @@ -0,0 +1,16 @@ +Npc PartId PartName RoulettleIndex RoulettleName RoulettleIcon +8001 8001002 身体 1 Bip001Spine Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png +8001 8001001 头 2 Bip001Head Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png +8001 8001003 左手 3 Bip001LForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png +8001 8001004 右手 4 Bip001RForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png +8001 8001006 尾巴 5 weibaLbone04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png +8002 8001002 身体 1 Bip001Spine Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png +8002 8001001 头 2 Bip001Head Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png +8002 8001003 身体 3 Bip001LForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png +8002 8001004 右手 4 Bip001RForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png +8002 8001006 尾巴 5 weibaLbone04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png +8004 8001002 身体 1 Bip001Spine Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon04.png +8004 8001001 头 2 Bip001Head Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon01.png +8004 8001003 身体 3 Bip001LForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon03.png +8004 8001004 右手 4 Bip001RForearm Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon02.png +8004 8001006 尾巴 5 weibaLbone04 Assets/Product/Texture/Image/UiFight/UiFightDlcLockingIcon05.png diff --git a/Resources/table/share/statussyncfight/sceneobject/SceneObject.tsv b/Resources/table/share/statussyncfight/sceneobject/SceneObject.tsv new file mode 100644 index 0000000..6d71cf9 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/SceneObject.tsv @@ -0,0 +1,7 @@ +Id Name Model +1 Explosive Barrel Assets/Product/Scene/DlcSceneObjectPrefab/Mt1GunpowderMd000001.prefab +2 Tree Assets/Product/Scene/DlcSceneObjectPrefab/Mt1TreeMd000001.prefab +3 Ore Assets/Product/Scene/DlcSceneObjectPrefab/Mt1StoneMd000001.prefab +4 Paralysis Trap Assets/Product/Scene/DlcSceneObjectPrefab/Mt1MabixianjingMd000001.prefab +5 Drops Assets/Product/Scene/DlcSceneObjectPrefab/FxDiaoluowu.prefab +6 Shining Bug Assets/Product/Scene/DlcSceneObjectPrefab/FxMhwflash.prefab diff --git a/Resources/table/share/statussyncfight/sceneobject/SceneObjectAction.tsv b/Resources/table/share/statussyncfight/sceneobject/SceneObjectAction.tsv new file mode 100644 index 0000000..ee37997 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/SceneObjectAction.tsv @@ -0,0 +1,18 @@ +Id SceneObjectPrefab Animation Time StartEffect +2201 22 1 FxSwitchOpen +2202 22 0 FxSwitchLoop +2203 22 2 FxSwitchClose1 +2204 22 2 FxSwitchClose2 +2301 23 0 FxSpearPointOpen02 +2302 23 0 +2401 24 0 FxSpearPointOpen01 +2402 24 0 +2000 20 0 +2001 20 2 FxCoverBosstaiIn +2002 20 0 FxCoverBosstaiLoop +2003 20 1.5 FxCoverZhuti01In +2004 20 0 FxCoverZhuti01Loop +2005 20 1.5 FxCoverZhuti02In +2006 20 0 FxCoverZhuti02Loop +2007 20 1.5 FxCoverShengjiangtaiin +2008 20 0 FxCoverShengjiangtaiLoop diff --git a/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv b/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv new file mode 100644 index 0000000..ead1175 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/SceneObjectPrefab.tsv @@ -0,0 +1,24 @@ +Id Name Model ScriptId DeathEffectNames[1] DeathEffectNames[2] +1 Explosive Barrel_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1GunpowderMd000001.prefab +2 Tree_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1TreeMd000001.prefab +3 Ore_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1StoneMd000001.prefab +4 Paralysis Trap_Old Assets/Product/Scene/DlcSceneObjectPrefab/Mt1MabixianjingMd000001.prefab +5 Drops_Old Assets/Product/Scene/DlcSceneObjectPrefab/FxDiaoluowu.prefab +6 Shining Bug_Old Assets/Product/Scene/DlcSceneObjectPrefab/FxMhwflash.prefab +7 Elevator_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab 1 +8 Spear Hook Point_Test Assets/Product/Scene/DlcSceneObjectPrefab/SpearPoint0.prefab +9 Cyclic Mobile Platform_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab +10 Button Triggered by Attack_Test Assets/Product/Scene/DlcSceneObjectPrefab/SpearPoint0.prefab +12 Small Tower_Beng Yue Boss Level Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_Zhuzi02Ani.prefab 5 +13 Rough Tower_Beng Yue Boss Level Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_Zhuzi01Ani.prefab 5 +14 Floating Platform_Beng Yue Boss Level Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_Platform.prefab 5 +15 Flat Pedal Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_03Shengjiangtai.prefab +16 Small Tower_Test Assets/Product/Scene/DlcSceneObjectPrefab/ThinTower.prefab 5 +17 Rough Tower_Test Assets/Product/Scene/DlcSceneObjectPrefab/ThickTower.prefab 5 +18 Floating Platform (Function Same Tower)_Test Assets/Product/Scene/DlcSceneObjectPrefab/Elevator0.prefab 5 +19 Test Track for 11th Stage_Test Assets/Product/Camera/DLCDollyTrack/DollyTrack2.prefab +20 Pure Trigger Assets/Product/Scene/DlcSceneObjectPrefab/Trigger.prefab +21 Virtual Camera Proxy Assets/Product/Scene/DlcSceneObjectPrefab/Trigger.prefab 6 +22 Tower Switch Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_04Switch03.prefab 7 +23 Convex Spear Hook Point Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_01Maodian.prefab 8 +24 Flat Spear Hook Point Assets/Product/Scene/DlcSceneObjectPrefab/SceneHunt/SHunt02_02Maodian.prefab 8 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectAttribute.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectAttribute.tsv new file mode 100644 index 0000000..6f9d290 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectAttribute.tsv @@ -0,0 +1,5 @@ +Id AttribId +1 9536 +3 9536 +6 9536 +4 0 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCloseToDie.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCloseToDie.tsv new file mode 100644 index 0000000..fbf338f --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCloseToDie.tsv @@ -0,0 +1,2 @@ +Id Camp CloseRadius +4 2 5 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCollect.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCollect.tsv new file mode 100644 index 0000000..e2a5c1d --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectCollect.tsv @@ -0,0 +1,3 @@ +Id CollectRadius CollectItemIds[1] CollectItemCounts[1] +2 2 900001 1 +5 1 900001 1 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectDieEvent.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectDieEvent.tsv new file mode 100644 index 0000000..e7c0c75 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectDieEvent.tsv @@ -0,0 +1,7 @@ +Id HideDelay DieMagics[1] DieMagicLevels[1] MissileCamp DieMissiles[1] DieMissiles[2] DieMissileLevels[1] DieMissileLevels[2] EffectNames[1] EffectNames[2] EffectBinds[1] EffectBinds[2] EffectDelays[1] EffectDelays[2] EffectOffsetXs[1] EffectOffsetXs[2] EffectOffsetYs[1] EffectOffsetYs[2] EffectOffsetZs[1] EffectOffsetZs[2] EffectRotateYs[1] EffectRotateYs[2] +1 0 1 99910003 99910004 1 1 FxZhayaotongBaoZha 1 0 0 0 0 0 0 +3 0 0 +4 5 1 99910013 1 FxMabixianjingBaozha FxMhwXianjingLoop 1 1 0 0 0 0 0 0 0 0 0 0 +6 0 1 99910022 1 FxMhwflash01 1 0 0 0 0 0 +2 0 0 FxCaijiChenggong 1 0 0 0 0 0 +5 0 0 FxCaijiChenggong 1 0 0 0 0 0 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectHit.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectHit.tsv new file mode 100644 index 0000000..c8a4281 --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectHit.tsv @@ -0,0 +1,4 @@ +Id Camp +1 1 +3 1 +6 1 diff --git a/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectState.tsv b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectState.tsv new file mode 100644 index 0000000..db36aed --- /dev/null +++ b/Resources/table/share/statussyncfight/sceneobject/sceneobjectcomponent/SceneObjectState.tsv @@ -0,0 +1,7 @@ +Id DyingTime +1 3 +3 0 +4 5 +6 3 +2 1 +5 0 diff --git a/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv new file mode 100644 index 0000000..7054945 --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeA.tsv @@ -0,0 +1,111 @@ +Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] +100201 0.15||Missile|10020101|1||| 0.05||BindEffect|FxR1LuxiyaAttack01||1|0|||| 9999||DoEquipAction|2|2|6 9999||Missile|10020104|1|2|2|0 +100202 0.05||Missile|10020201|1||| 0.35||Missile|10020202|1||| 0.05||BindEffect|FxR1LuxiyaAttack02||1|0|||| 9999||DoEquipAction|2|1|11 9999||Missile|10020205|1|2|1|1 +100203 0.15||Missile|10020301|1||| 0.05||BindEffect|FxR1LuxiyaAttack03||1|0|||| 9999||Missile|10020303|1|2|1|1 9999||DoEquipAction|2|1|12 +100204 0.2||Missile|10020401|1||| 0.05||BindEffect|FxR1LuxiyaAttack04||1|0|||| 9999||Missile|10020403|1|2|1|1 9999||DoEquipAction|2|1|13 +100205 0.1||Missile|10020501|1||| 0.2||Missile|10020502|1||| 0.05||BindEffect|FxR1LuxiyaAttack05||1|0|||| 9999||DoEquipAction|2|1|14 9999||Missile|10020505|1|2|1|1 +100206 0.2||Missile|10020601|1||| 0.2||BindEffect|FxR1LuxiyaAttack06||1|0|||| 9999||Missile|10020603|1|2|1|1 9999||DoEquipAction|2|1|15 +100207 0.15||Missile|10020701|1||| +100208 0.15||Missile|10020801|1||| 0.25||Missile|10020802|1||| 0.05||BindEffect|FxR1LuxiyaAttack41||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|1|||| +100209 0.1||Missile|10020901|1||| 0.2||Missile|10020902|1||| 0.05||BindEffect|FxR1LuxiyaAttack42||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack42Wuqi|WeaponCase2|1|1|||| +100210 0.15||Missile|10021001|1||| 0.2||Missile|10021002|1||| 0.65||Missile|10021003|1||| 0.65||Missile|10021004|1||| 0.05||BindEffect|FxR1LuxiyaAttack43||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack43Wuqi|WeaponCase2|1|1|||| +100211 0.1||Missile|10021101|1||| 0.1||Missile|10021102|1||| 0.05||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.05||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| +100212 0.2||Missile|10021201|1||| 0.25||Missile|10021202|1||| 0.3||Missile|10021203|1||| 0.35||Missile|10021204|1||| +100213 0.05||Magic|1002032|0 0.4||Magic|1002033|0 0||DoEquipAction|2|1|12 +100214 0.05||Magic|1002032|0 0.4||Magic|1002033|0 0||DoEquipAction|2|1|12 +100215 1.35||Missile|10021501|0||| 2.9||Missile|10021502|0||| 0.05||BindEffect|FxR1LuxiyaAttack51Start||Attack216|0|||| 1.35||Missile|10021504|0||| 2.9||Missile|10021505|0||| 0||Magic|1002034|0 +100216 1.35||Missile|10021601|0||| 2.9||Missile|10021602|0||| 3.1||Missile|10021603|0||| +100217 +100218 +100219 +100221 0.15||Missile|10022101|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022103|0||| +100222 0.15||Missile|10022201|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022203|0||| +100223 0.15||Missile|10022301|1||| 0.05||BindEffect|FxR1LuxiyaAttack31||1|0|||| 0.05||Missile|10022303|0||| +100224 0.2||Missile|10022401|1||| 0.05||Missile|10022402|0||| 0||Magic|1002027|0 +100225 0.2||Missile|10022501|1||| 0.05||Missile|10022502|0||| 0||Magic|1002028|0 +100226 0.2||Missile|10022601|1||| 0.05||Missile|10022602|0||| 0||Magic|1002029|0 +100227 0||Magic|1000014|0 0||Magic|1000016|0 0||Magic|1000034|0 0||DoEquipAction|2|1|11 1.3||BindEffect|FxR1LuxiyaRMSpearjumpQiliu||1|0|||| 0||Magic|1000049|0 0.5||Magic|1000035|0 1.2||Magic|1000036|0 1.3||LookAt|1800|0.2|2 1.5||LookAt|720|0.4|2 0||Missile|10022711|0||| 1.9||Magic|1002138|0 1.25||Magic|1002139|0 1.8||Magic|1002078|0 +100228 0||Magic|1000014|0 0.1||Magic|1000037|0 0||Magic|1002032|0 0||DynamicSpeedMove|0.2|0|-9.9|8.273 9999||Missile|10022805|1||| 0||DoEquipAction|2|1|13 0||Magic|1000049|0 0.15||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.15||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| +100229 0||Missile|10022903|1||2|2 999||Magic|1000018|0 +100230 0.65||DoEquipAction|2|1|9 0.05||Move|10|0.2|-6|3 0.25||Move|7|0.2|-5|3 0.45||Move|5|0.1|-1.2|3 0.55||Move|2|0.05|-0.5|3 +100231 0||Magic|1000014|0 0||Magic|1000016|0 0.8||Magic|1000020|0 +100232 0.15||Missile|10023201|1||| 0.15||Missile|10023202|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 +100233 0.15||Missile|10023301|1||| 0.15||Missile|10023302|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 +100234 0.15||Missile|10023401|1||| 0.15||Missile|10023402|1||| 0.15||BindEffect|FxR1LuxiyaAttack11||1|0|||| 0||Magic|1002032|0 0.5||Magic|1002033|0 +100235 9999||Missile|10023501|1||| 9999||Missile|10023502|1||| 0.15||Missile|10023503|1||| 9999||Missile|10023504|1||| 9999||BindEffect|FxR1LuxiyaRMAtk10||1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0||DoEquipAction|2|1|1 0||LookAt|1800|0.2|2 +100236 9999||Missile|10023601|1||| 9999||Missile|10023602|1||| 9999||Missile|10023603|1||| 9999||Missile|10023604|1||| 0.3||Missile|10023605|1||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase2|1|0|||| 0.3||BindEffect|FxR1LuxiyaAttack41Wuqi|WeaponCase1|1|0|||| 0||DoEquipAction|2|1|2 0.1||BindEffect|FxR1LuxiyaRMAtk11||1|0|||| 9999||Missile|10023610|1||| 0.15||Missile|10023611|1||| 0||LookAt|1800|0.2|2 +100237 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| +100238 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| 9999||Magic|1002072|0 +100239 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| +100240 0||DoEquipAction|2|1|7 0.7||Magic|1000045|0 0||Magic|1000032|0 0||Magic|1000014|0 9999||Missile|10024005|1||| 9999||DoEquipAction|2|2|3 9999||DoEquipAction|2|2|4 0||Magic|1000049|0 +100241 0||Magic|1000014|0 0||Magic|1000016|0 0||Magic|1000049|0 0||Missile|10024104|0||| 1.3||BindEffect|FxR1LuxiyaAttack44||1|0|||| 1.3||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| 1.3||Magic|1000021|0 1.5||Magic|1000022|0 1.3||LookAt|1800|0.2|2 1.5||LookAt|720|0.4|2 +100242 0||Magic|1000014|0 0||Magic|1000049|0 0||DynamicSpeedMove|0.2|0|-4.283|2.368 0.15||Missile|10024205|1||| 0.15||BindEffect|FxR1LuxiyaAttack44||1|0|||| 0.15||BindEffect|FxR1LuxiyaAttack44Wuqi|WeaponCase2|1|1|||| +100243 9999||Missile|10024301|1||| 9999||Missile|10024302|1||| 9999||Missile|10024303|1||| 0.15||Missile|10024304|1||| 9999||Missile|10024305|1||| 9999||Missile|10024306|1||| 9999||Missile|10024307|1||| 0.1||BindEffect|FxR1LuxiyaRMAtk12||1|0|||| 0||LookAt|1800|0.2|2 0||DoEquipAction|2|1|3 +100244 0.05||Missile|10024401|1||| 0.1||Missile|10024402|1||| 0.15||Missile|10024403|1||| 0.2||Missile|10024404|1||| 0.25||Missile|10024405|1||| 0.3||Missile|10024406|1||| 0.35||Missile|10024407|1||| 0.4||Missile|10024408|1||| 0.45||Missile|10024409|1||| +100245 0||DoEquipAction|2|1|4 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk20InWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002071|0 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase2|WeaponCase2|1|0|||| 0.1||BindEffect|FxR1LuxiyaRMAtk2001LoopWeaponCase1|WeaponCase1|1|0|||| +100246 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| +100247 0||DoEquipAction|2|1|5 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003LoopWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002072|0 0||BindEffect|FxR1LuxiyaRMAtk21Xuli||1|0|||| +100248 0.15||Missile|10024801|1||| 0.2||Missile|10024802|1||| 0.25||Missile|10024803|1||| 0.3||Missile|10024804|1||| 0.35||Missile|10024805|1||| 0.4||Missile|10024806|1||| 0.45||Missile|10024807|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2001OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 +100249 0.15||Missile|10024901|1||| 0.2||Missile|10024902|1||| 0.25||Missile|10024903|1||| 0.3||Missile|10024904|1||| 0.35||Missile|10024905|1||| 0.4||Missile|10024906|1||| 0.45||Missile|10024907|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2002OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 +100250 0.15||Missile|10025001|1||| 0.2||Missile|10025002|1||| 0.25||Missile|10025003|1||| 0.3||Missile|10025004|1||| 0.35||Missile|10025005|1||| 0.4||Missile|10025006|1||| 0.45||Missile|10025007|1||| 0||DoEquipAction|2|1|6 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase2|WeaponCase2|1|0|||| 0||BindEffect|FxR1LuxiyaRMAtk2003OutWeaponCase1|WeaponCase1|1|0|||| 0||Magic|1002070|0 +100252 0||DynamicSpeedMove|0.2|0|-9.9|8.273 +100601 0.35||Missile|10060101|1||| +100602 0.35||Missile|10060201|1||| 0.7||Missile|10060202|1||| +100603 0.35||Missile|10060301|1||| +100604 0.45||Missile|10060401|1||| +100605 0.35||Missile|10060501|1||| +100606 +100607 +100608 1.95||Missile|10060801|1||| 1.95||Missile|10060802|1||| +100609 +100610 +100611 +100612 0.35||Missile|10061201|1||| +100613 0.35||Missile|10061301|1||| 0.35||Missile|10061302|1||| +100614 +100615 +100616 +100617 0.35||Missile|10061701|1||| +100618 0.35||Missile|10061801|1||| +100619 0.55||Missile|10061901|1||| +100620 0.55||Missile|10062001|1||| +100621 0.55||Missile|10062101|1||| 0.55||Missile|10062102|1||| +100622 0.55||Missile|10062201|1||| 0.55||Missile|10062202|1||| +100623 0.4||Missile|10062301|1||| 0.75||Missile|10062302|1||| 1||Missile|10062303|1||| 0.4||Missile|10062304|1||| +100624 0.4||Missile|10062401|1||| 0.75||Missile|10062402|1||| 1||Missile|10062403|1||| 0.4||Missile|10062404|1||| +100625 +100626 +100627 +100628 +100629 +100630 +100301 0.25||Missile|10030101|0||| +100302 0.25||Missile|10030201|0||| +100303 0.4||Missile|10030301|0||| 0.55||Missile|10030302|0||| +100304 0.25||Missile|10030401|0||| +100305 0.45||Missile|10030501|0||| 0.55||Missile|10030502|0||| 0.65||Missile|10030503|0||| 0.7||Missile|10030504|0||| +100306 0.4||Missile|10030601|0||| +100307 +100308 +100309 0||Missile|10030901|0||| 0||Missile|10030902|0||| 0||Missile|10030903|0||| 0||Missile|10030904|0||| 0||Missile|10030905|0||| 0||Missile|10030906|0||| +100310 +100311 +100312 +100313 0.4||Missile|10031301|0||| +100314 0.4||Missile|10031401|0||| +100315 0.25||Missile|10031501|0||| 0.25||Missile|10031502|0||| 0.25||Missile|10031503|0||| +100316 0.25||Missile|10031601|0||| 0.25||Missile|10031602|0||| 0.25||Missile|10031603|0||| +100317 0.25||Missile|10031701|0||| 0.25||Missile|10031702|0||| 0.25||Missile|10031703|0||| +100318 0.3||Missile|10031801|0||| +100319 0.3||Missile|10031901|0||| +100320 0.3||Missile|10032001|0||| 0.3||Missile|10032002|0||| 0.3||Missile|10032003|0||| 0.3||Missile|10032004|0||| +100321 0.3||Missile|10032101|0||| 0.3||Missile|10032102|0||| +100322 0.3||Missile|10032201|0||| 0.3||Missile|10032202|0||| +100323 0.3||Missile|10032301|0||| 0.3||Missile|10032302|0||| 0.3||Missile|10032303|0||| 0.3||Missile|10032304|0||| 0.3||Missile|10032305|0||| 0.3||Missile|10032306|0||| 0.3||Missile|10032307|0||| 0.3||Missile|10032308|0||| +100324 +100325 +100326 +100327 +100328 +100329 +100330 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/keyframe/KeyframeB.tsv b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeB.tsv new file mode 100644 index 0000000..605b6f8 --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/keyframe/KeyframeB.tsv @@ -0,0 +1 @@ +Id Key[1] Key[2] Key[3] Key[4] Key[5] Key[6] Key[7] Key[8] Key[9] Key[10] Key[11] Key[12] Key[13] Key[14] Key[15] Key[16] Key[17] Key[18] Key[19] Key[20] Key[21] Key[22] Key[23] Key[24] Key[25] Key[26] Key[27] Key[28] Key[29] Key[30] Key[31] Key[32] Key[33] Key[34] Key[35] Key[36] Key[37] Key[38] Key[39] Key[40] Key[41] Key[42] Key[43] Key[44] Key[45] Key[46] Key[47] Key[48] Key[49] Key[50] Key[51] Key[52] Key[53] Key[54] Key[55] Key[56] Key[57] Key[58] Key[59] Key[60] Key[61] Key[62] Key[63] Key[64] Key[65] Key[66] Key[67] Key[68] Key[69] Key[70] Key[71] Key[72] Key[73] Key[74] Key[75] Key[76] Key[77] Key[78] Key[79] Key[80] \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv b/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv new file mode 100644 index 0000000..f48e78e --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/skill/SkillA.tsv @@ -0,0 +1,114 @@ +Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType UseAnimeMove SkillStopType StopDistance +100201 1 0.5 1.2 Attack001 1 2 0.5 +100202 1 0.8 1 Attack002 1 2 0.5 +100203 1 0.5 0.9 Attack003 1 2 0.5 +100204 1 0.6 0.9 Attack004 1 2 0.5 +100205 1 0.6 0.9 Attack005 1 2 0.5 +100206 1 0.7 0.8 Attack006 1 2 0.5 +100207 1 0.5 1.2 Attack001 1 2 0.5 +100208 1 0.65 1.1 Attack041 1 2 0.7 +100209 1 0.65 1 Attack042 1 2 0.7 +100210 1 1.15 0.85 Attack043 1 2 0.7 +100211 1 0.5 0.85 Attack044 1 2 0.7 +100212 1 0.65 1.1 Attack041 1 +100213 5 0.4 0.9 Move1 1000051 1 +100214 6 0.5 0.8 Move2 1000051 1 +100215 2 4 0.4 Attack051 1 +100216 2 4 0.4 Attack051 1 +100217 4 0 3.7 Born 1 +100218 8 100 0 Win 1002069 1 +100219 9 0 100 Save 1 +100220 11 0.6 1 Attack011 1 +100221 31 0.45 0.85 Attack031 1 2 0.5 +100222 32 0.45 0.85 Attack031 1 2 0.5 +100223 33 0.45 0.85 Attack031 1 2 0.5 +100224 21 0.4 0.8 Attack021 1 +100225 22 0.4 0.8 Attack021 1 +100226 23 0.4 0.8 Attack021 1 +100227 7 1.9 0 Spearjump 1002082|1000027 1000050 4 1 +100228 7 0.2 0 Spearfall 1000067 1000041 2 1 +100229 7 9999 0 Spearfallloop 1000015 0 0 +100230 7 0.63 0 Spearout1 1002033|1000050|1002079 3 1 +100231 7 1.9 0.53 Spearjump0 1000015|1000021|1000050 1 +100232 11 0.6 1 Attack011 1 2 0.3 +100233 12 0.6 1 Attack011 1 2 0.3 +100234 13 0.6 1 Attack011 1 2 0.3 +100235 1 0.5 1 SpearQte10 1 +100236 1 0.85 2.55 SpearQte11 1 +100237 1 0.4 0 SpearQte20 1 +100238 1 0.35 1 SpearQte21 1 +100239 1 0.4 0 SpearQte20 1 +100240 7 1.2 0.3 SpearQteIn 1000019|1000020 1000015|1000050 1 +100241 7 1.9 0 Spearjump 4 1 +100242 7 0.2 0 Spearfall 1000015|1000028|1000050 1 +100243 1 0.75 2.55 SpearQte12 1 +100244 1 0.6 1.4 SpearQte13 1 +100245 1 0.4 0 SpearQte20 1 +100246 1 0.35 1 SpearQte21 1 +100247 1 0.35 1 SpearQte21 1 +100248 1 0.5 0.8 SpearQte22 1 +100249 1 0.5 0.8 SpearQte22 1 +100250 1 0.5 0.8 SpearQte22 1 +100251 7 5.5 0 Spearout2 1002156|1000014|1000049|1002083 1000015|1002079|1000050 1 +100252 7 0.2 0 Spearfall 2 1 +100253 6 0.5 0.8 Move2 1 +100601 1 0.8 1.4 Attack01 +100602 1 1.2 1.2 Attack02 +100603 1 0.8 1.5 Attack03 +100604 1 1.25 0.95 Attack04 +100605 1 0.8 1.4 Attack01 +100606 5 0.6 0.5 Move1 +100607 6 0.6 0.7 Move2 +100608 2 3.7 0.7 Attack51 +100609 4 0 3.4 Born +100610 8 100 0 Win +100611 9 0 100 Save +100612 11 1 1.4 Attack11 +100613 12 1 1.4 Attack11 +100614 31 1 1.1 Attack31 +100615 34 0.1 0.55 Attack32 +100616 34 0.1 0.55 Attack32 +100617 31 1 0.65 Attack41 +100618 31 1 0.65 Attack41 +100619 31 1.4 1.7 Attack42 +100620 31 1.4 1.7 Attack42 +100621 31 1.4 1.7 Attack42 +100622 31 1.4 1.7 Attack42 +100623 21 1.3 1 Attack21 +100624 21 1.3 1 Attack21 +100625 5 0.6 0.5 Move1 +100626 5 0.6 0.5 Move1 +100627 5 0.6 0.5 Move1 +100628 5 0.6 0.5 Move1 +100629 5 0.6 0.5 Move1 +100630 5 0.6 0.5 Move1 +100301 1 0.55 0.95 Attack01 +100302 1 0.7 0.9 Attack02 +100303 1 0.8 0.8 Attack03 +100304 1 0.7 0.8 Attack04 +100305 1 1.2 0.5 Attack05 +100306 41 1.2 0.5 Attack41 +100307 5 0.5 0.8 Move1 +100308 6 0.5 0.8 Move2 +100309 2 4.6 0.5 Attack51 +100310 4 0 3.2 Born +100311 8 100 0 Win +100312 9 0 100 Save +100313 11 0.7 0.7 Attack11 +100314 13 0.7 0.7 Attack11 +100315 31 0.6 0.7 Attack31 +100316 32 0.6 0.7 Attack31 +100317 32 0.6 0.7 Attack31 +100318 21 0.6 1.1 Attack21 +100319 21 0.6 1.1 Attack21 +100320 21 0.6 1.1 Attack21 +100321 21 0.6 1.1 Attack21 +100322 21 0.6 1.1 Attack21 +100323 21 0.6 1.1 Attack21 +100324 5 0.5 0.8 Move1 +100325 5 0.5 0.8 Move1 +100326 5 0.5 0.8 Move1 +100327 5 0.5 0.8 Move1 +100328 5 0.5 0.8 Move1 +100329 5 0.5 0.8 Move1 +100330 5 0.5 0.8 Move1 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv b/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv new file mode 100644 index 0000000..d936e6f --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/skill/SkillB.tsv @@ -0,0 +1 @@ +Id SkillType CastTime AfterTime Animation CastMagicIds FinalMagicIds SkillLookAtType \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv b/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv new file mode 100644 index 0000000..1de15f0 --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/timing/SkillA.tsv @@ -0,0 +1,113 @@ +SkillId Timings[1] Timings[2] Timings[3] Timings[4] Timings[5] Timings[6] DodgeTimings[1] DodgeTimings[2] DodgeTimings[3] DodgeTimings[4] BlockTimings[1] BlockTimings[2] BlockTimings[3] BlockTimings[4] +100201 11|0|0.3 12|0.3|5 14|0.3|0.6 +100202 11|0|0.6 12|0.6|5 14|0.6|0.9 +100203 11|0|0.3 12|0.3|5 14|0.3|0.6 +100204 11|0|0.4 12|0.4|5 14|0.4|0.7 +100205 11|0|0.4 12|0.4|5 14|0.4|0.7 +100206 11|0|0.7 12|0.7|5 +100207 11|0|0.3 12|0.3|5 14|0.3|0.6 +100208 11|0|0.45 12|0.45|5 14|0.45|0.9 +100209 11|0|0.45 12|0.45|5 14|0.45|0.9 +100210 11|0|0.95 12|0.95|5 14|0.95|1.45 +100211 11|0|0.5 12|0.5|5 +100212 11|0|0.45 12|0.45|5 14|0.45|0.75 +100213 11|0|0.4 12|0.4|5 1|0|0.4 +100214 11|0|0.5 12|0.5|5 1|0|0.5 +100215 11|0|4 12|4|10 +100216 11|0|4 12|4|10 +100217 12|0|50 +100218 11|0|50 +100219 12|0|50 +100220 11|0|0.6 12|0.6|5 +100221 11|0|0.45 12|0.45|5 +100222 11|0|0.45 12|0.45|5 1|0|0.4 +100223 11|0|0.45 12|0.45|5 +100224 11|0|0.4 12|0.4|5 +100225 11|0|0.4 12|0.4|5 +100226 11|0|0.4 11|0.4|5 12|0.4|5 +100227 4|0|1.9 11|0|1.9 12|1.9|5 +100228 4|0|0.2 11|0|0.2 12|0.2|5 +100229 4|0|0.47 11|0|0.47 12|0.47|0.47 +100230 4|0|0.63 11|0|0.63 12|0.63|5 16|0|0.63 +100231 4|0|2.43 11|0|1.7 12|1.7|2 +100232 11|0|0.6 12|0.6|5 +100233 11|0|0.6 12|0.6|5 +100234 11|0|0.6 12|0.6|5 +100235 11|0|0.3 12|0.3|5 14|0.3|0.65 16|0.65|5 +100236 11|0|0.65 12|0.65|5 14|0.65|0.95 16|0.95|5 +100237 11|0|0.4 12|0.4|5 14|0.4|0.75 +100238 11|0|0.35 12|0.35|5 14|0.35|0.7 +100239 11|0|0.4 12|0.4|5 14|0.4|0.75 +100240 4|0|1.2 12|1.2|5 14|1.2|1.5 11|0|1.2 +100241 4|0|1.9 12|1.9|5 +100242 4|0|0.2 12|0.2|5 +100243 11|0|0.55 12|0.55|5 16|0.55|5 +100244 11|0|0.6 12|0.6|5 +100245 11|0|0.4 12|0.4|5 14|0.4|0.75 +100246 11|0|0.35 12|0.35|5 14|0.35|0.7 +100247 11|0|0.35 12|0.35|5 14|0.35|0.7 +100248 11|0|0.5 12|0.5|5 14|0.5|0.85 +100249 11|0|0.5 12|0.5|5 14|0.5|0.85 +100250 11|0|0.5 12|0.5|5 14|0.5|0.85 +100251 4|0|1.2 12|1.2|5 +100252 12|5.5|15 +100601 11|0|0.8 12|0.8|5 14|0.6|0.9 +100602 11|0|1.2 12|1.2|5 14|1|1.3 +100603 11|0|0.8 12|0.8|5 14|0.6|0.9 +100604 11|0|1.25 12|1.25|5 +100605 11|0|0.5 12|0.5|5 14|0.6|0.9 +100606 11|0|0.6 12|0.6|5 1|0|0.4 +100607 11|0|0.6 12|0.6|5 1|0|0.5 +100608 11|0|3.7 12|3.7|10 +100609 12|0|50 +100610 11|0|50 +100611 12|0|50 +100612 11|0|1 12|1|5 +100613 11|0|1 12|1|5 +100614 11|0|1 12|1|5 +100615 11|0|0.1 12|0.1|5 +100616 11|0|0.1 12|0.1|5 +100617 11|0|1 12|1|5 +100618 11|0|1 12|1|5 1|0|0.4 +100619 11|0|1.4 12|1.4|5 +100620 11|0|1.4 12|1.4|5 1|0|0.4 +100621 11|0|1.4 12|1.4|5 +100622 11|0|1.4 12|1.4|5 1|0|0.4 +100623 11|0|1.3 12|1.3|5 +100624 11|0|1.3 12|1.3|5 +100625 +100626 +100627 +100628 +100629 +100630 +100301 11|0|0.55 12|0.55|5 14|0.35|0.65 +100302 11|0|0.7 12|0.7|5 14|0.5|0.8 +100303 11|0|0.8 12|0.8|5 14|0.6|0.9 +100304 11|0|0.7 12|0.7|5 14|0.5|0.8 +100305 11|0|1.2 12|1.2|5 +100306 11|0|1.2 12|1.2|5 +100307 11|0|0.5 12|0.5|5 1|0|0.5 +100308 11|0|0.5 12|0.5|5 1|0|0.5 +100309 11|0|4.6 12|4.6|10 +100310 12|0|50 +100311 11|0|50 +100312 12|0|50 +100313 11|0|0.7 12|0.7|5 +100314 11|0|0.7 12|0.7|5 +100315 11|0|0.6 12|0.6|5 +100316 11|0|0.6 12|0.6|5 +100317 11|0|0.6 12|0.6|5 +100318 11|0|0.6 12|0.6|5 +100319 11|0|0.6 12|0.6|5 +100320 11|0|0.6 12|0.6|5 +100321 11|0|0.6 12|0.6|5 +100322 11|0|0.6 12|0.6|5 +100323 11|0|0.6 12|0.6|5 +100324 +100325 +100326 +100327 +100328 +100329 +100330 \ No newline at end of file diff --git a/Resources/table/share/statussyncfight/skill/timing/SkillB.tsv b/Resources/table/share/statussyncfight/skill/timing/SkillB.tsv new file mode 100644 index 0000000..924350c --- /dev/null +++ b/Resources/table/share/statussyncfight/skill/timing/SkillB.tsv @@ -0,0 +1 @@ +SkillId Timings[1] Timings[2] Timings[3] Timings[4] Timings[5] Timings[6] DodgeTimings[1] DodgeTimings[2] DodgeTimings[3] DodgeTimings[4] BlockTimings[1] BlockTimings[2] BlockTimings[3] BlockTimings[4] \ No newline at end of file diff --git a/Resources/table/share/task/Condition.tsv b/Resources/table/share/task/Condition.tsv index f4425ad..0bdc201 100644 --- a/Resources/table/share/task/Condition.tsv +++ b/Resources/table/share/task/Condition.tsv @@ -375,6 +375,36 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 538 15220 10200113 539 15220 10200114 540 17203 10 530 531 532 533 534 535 536 537 538 539 +541 15220 10210106 +542 15220 10210112 +543 15220 10210214 +544 15220 10210115 +545 15220 10210216 +546 15220 10210117 +547 15220 10210218 +548 15220 10210119 +549 15220 10210220 +550 15220 10210121 +551 15220 10210122 +552 15220 10210123 +553 17203 12 541 542 543 544 545 546 547 548 549 550 551 552 +554 15220 10220105 +555 15220 10220106 +556 15220 10220206 +557 15220 10220109 +558 15220 10220209 +559 15220 10220111 +560 15220 10220113 +561 15220 10220213 +562 15220 10220313 +563 15220 10220114 +564 15220 10220414 +565 15220 10220115 +566 15220 10220215 +567 15220 10220117 +568 15220 10220119 +569 15220 10220120 +570 17203 16 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 2000 10102 0 86399 2001 10102 39600 50400 2002 10102 61200 72000 @@ -396,6 +426,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 2018 29014 1 2019 28005 3 2020 25005 3 +2021 35100 1 +2022 29018 1 3801 28001 1 3802 28001 2 3803 28001 3 @@ -1248,6 +1280,22 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 4221 13101 1231002 2 60 1 4222 13101 1231002 2 70 1 4223 13101 1231002 2 80 1 +4224 13101 1011004 2 10 1 +4225 13101 1011004 2 20 1 +4226 13101 1011004 2 30 1 +4227 13101 1011004 2 40 1 +4228 13101 1011004 2 50 1 +4229 13101 1011004 2 60 1 +4230 13101 1011004 2 70 1 +4231 13101 1011004 2 80 1 +4232 13101 1091003 2 10 1 +4233 13101 1091003 2 20 1 +4234 13101 1091003 2 30 1 +4235 13101 1091003 2 40 1 +4236 13101 1091003 2 50 1 +4237 13101 1091003 2 60 1 +4238 13101 1091003 2 70 1 +4239 13101 1091003 2 80 1 3500 13206 5 3501 13206 10 3502 13206 20 @@ -1830,6 +1878,31 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 14072 31001 200 2 14073 31001 300 2 14074 31001 400 2 +14101 31000 1 30150281 +14102 31000 1 30150280 +14103 31000 1 30150283 +14104 31001 7 1 +14105 31001 10 1 +14106 31001 15 1 +14107 31001 25 1 +14108 31001 30 1 +14109 31001 40 1 +14110 31001 45 1 +14111 31001 55 1 +14112 31001 65 1 +14113 31001 80 1 +14114 31001 95 1 +14115 31001 100 1 +14116 31001 110 1 +14117 31001 115 1 +14118 31001 120 1 +14119 31001 300 1 +14120 31001 450 1 +14121 31001 600 1 +14122 31001 100 2 +14123 31001 200 2 +14124 31001 300 2 +14125 31001 400 2 17101 11203 13 50 17102 11203 13 100 17103 15202 2 41 @@ -1988,6 +2061,19 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 18160 66004 3 1511003 1521003 1531003 1541003 1551003 1561003 1571003 18161 66001 200 18162 66001 400 +18163 15202 1 76 +18164 92001 2 12000 30061434 30061433 +18165 92001 1 23000 30061434 30061433 +18166 92001 2 24000 30061434 30061433 +18167 92001 2 36000 30061434 30061433 +18168 92001 2 60000 30061434 30061433 +18169 92001 2 84000 30061434 30061433 +18170 92001 1 45000 30061434 30061433 +18171 92001 1 70000 30061434 30061433 +18172 92001 1 115000 30061434 30061433 +18173 92001 1 160000 30061434 30061433 +18174 92000 2 12000 30061434 +18175 92000 1 36000 30061434 19101 70002 11 19102 70002 14 19103 70002 23 @@ -2715,6 +2801,31 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 12362 69000 15 12363 15201 1 30062500 12364 15201 1 30062357 30062395 30062396 30062397 30062398 30062399 30062400 30062401 30062402 30062403 30062404 30062405 30062406 30062407 30062408 30062409 30062358 30062410 30062411 30062412 30062413 30062414 30062415 30062416 30062417 30062418 30062419 30062420 30062421 30062422 30062423 30062424 30062425 30062426 30062427 30062428 +12365 15201 1 30090766 30090767 30090768 30090769 30090770 30090771 30090772 30090773 30090774 30090775 +12366 15201 5 30090766 30090767 30090768 30090769 30090770 30090771 30090772 30090773 30090774 30090775 +12367 15201 1 30160534 +12368 15201 1 30160535 +12369 15201 1 30160536 +12370 15201 1 30101037 +12371 15201 1 30131305 +12372 15201 1 30101038 +12373 93004 5 +12374 15202 1 76 +12375 15201 1 30162601 30162602 30162603 30162604 30162605 30162606 30162607 30162608 30162609 30162610 30162611 30162612 30162613 30162614 30162615 30162616 30162617 30162618 30162619 30162620 +12376 82002 20 +12377 15201 1 30006701 30006702 30006703 30006704 30006705 +12378 15201 1 30090776 30090777 30090778 30090779 30090780 30090781 30090782 30090783 30090784 30090785 +12379 15201 5 30090776 30090777 30090778 30090779 30090780 30090781 30090782 30090783 30090784 30090785 +12380 15201 1 30160537 +12381 15201 1 30160538 +12382 15201 1 30160539 +12383 15201 1 30100968 +12384 15201 1 30101040 +12385 15201 1 30101039 +12386 15201 1 30101041 +12387 95000 30061304 +12388 15201 1 30150284 30150285 30150286 30150280 30150281 30150283 +12389 94006 3 99900 49001 1 99999 10102 0 86399 99998 10202 1 @@ -3250,6 +3361,26 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 75087 65000 8 5 75088 65000 9 5 75089 65000 10 5 +75090 65000 1 1 +75091 65000 2 1 +75092 65000 3 1 +75093 65000 4 1 +75094 65000 5 1 +75095 65000 6 1 +75096 65000 1 2 +75097 65000 2 2 +75098 65000 3 2 +75099 65000 4 2 +75100 65000 5 2 +75101 65000 6 2 +75102 65000 1 3 +75103 65000 2 3 +75104 65000 3 3 +75105 65000 4 3 +75106 65000 5 3 +75107 65000 6 3 +75108 65000 7 3 +75109 65000 8 3 76000 69001 150 76001 69001 300 76002 69000 12 @@ -3425,6 +3556,22 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 78015 82003 3 78016 82003 5 78017 82003 7 +78020 82001 1 1 +78021 82001 1 2 +78022 82001 1 3 +78023 82001 1 4 +78024 82001 1 5 +78025 82001 1 6 +78026 82001 1 7 +78027 82001 1 8 +78028 82002 6000 +78029 82002 30000 +78030 82002 50000 +78031 82003 1 +78032 82003 2 +78033 82003 3 +78034 82003 5 +78035 82003 7 80000 10101 1 80001 11201 100 13 80002 11202 300 4 @@ -3486,6 +3633,12 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 80059 15201 1 30062526 80060 77002 1000000 80061 69004 700000 +80062 93004 50 +80063 65000 6 2 +80064 82002 15000 +80065 94006 3 +80066 31001 120 1 +80067 15201 1 30070220 1000001 72000 30161400 1000002 72000 30161404 1000003 72000 30161420 @@ -3713,6 +3866,21 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 11061603 25001 240000 2014 11061604 25001 480000 2014 11061605 25001 580000 2014 +11061701 25001 48000 2015 +11061702 25001 128000 2015 +11061703 25001 240000 2015 +11061704 25001 480000 2015 +11061705 25001 580000 2015 +11061801 25001 48000 2016 +11061802 25001 128000 2016 +11061803 25001 240000 2016 +11061804 25001 480000 2016 +11061805 25001 580000 2016 +11061901 25001 48000 2017 +11061902 25001 128000 2017 +11061903 25001 240000 2017 +11061904 25001 480000 2017 +11061905 25001 580000 2017 11130001 28003 200000 11130002 28003 500000 11130003 28003 750000 @@ -3819,52 +3987,106 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 21054502 13106 5 1041004 21054601 13106 4 1231002 21054602 13106 5 1231002 -21070101 13107 1011002 -21070201 13107 1021001 -21070301 13107 1031001 -21070401 13107 1041002 -21070501 13107 1051001 -21070601 13107 1061002 -21070701 13107 1071002 -21070801 13107 1081002 -21070901 13107 1021002 -21071001 13107 1031002 -21071101 13107 1011003 -21071201 13107 1031003 -21071301 13107 1061003 -21071401 13107 1071003 -21071501 13107 1051003 -21071601 13107 1021003 -21071701 13107 1081003 -21071801 13107 1091002 -21071901 13107 1041003 -21072001 13107 1111002 -21072101 13107 1121002 -21072201 13107 1021004 -21072301 13107 1131002 -21072401 13107 1511003 -21072501 13107 1141003 -21072601 13107 1521003 -21072701 13107 1161002 -21072801 13107 1171003 -21072901 13107 1181003 -21073001 13107 1191003 -21073101 13107 1201003 -21073201 13107 1211002 -21073301 13107 1531003 -21073401 13107 1121003 -21073501 13107 1221002 -21073601 13107 1131003 -21073701 13107 1541003 -21073801 13107 1031004 -21073901 13107 1531004 -21074001 13107 1551003 -21074101 13107 1051004 -21074201 13107 1561003 -21074301 13107 1071004 -21074401 13107 1571003 -21074501 13107 1041004 -21074601 13107 1231002 +21054701 13106 4 1011004 +21054702 13106 5 1011004 +21054801 13106 4 1091003 +21054802 13106 5 1091003 +21070101 13107 4 1011002 +21070201 13107 4 1021001 +21070301 13107 4 1031001 +21070401 13107 4 1041002 +21070501 13107 4 1051001 +21070601 13107 4 1061002 +21070701 13107 4 1071002 +21070801 13107 4 1081002 +21070901 13107 4 1021002 +21071001 13107 4 1031002 +21071101 13107 4 1011003 +21071201 13107 4 1031003 +21071301 13107 4 1061003 +21071401 13107 4 1071003 +21071501 13107 4 1051003 +21071601 13107 4 1021003 +21071701 13107 4 1081003 +21071801 13107 4 1091002 +21071901 13107 4 1041003 +21072001 13107 4 1111002 +21072101 13107 4 1121002 +21072201 13107 4 1021004 +21072301 13107 4 1131002 +21072401 13107 4 1511003 +21072501 13107 4 1141003 +21072601 13107 4 1521003 +21072701 13107 4 1161002 +21072801 13107 4 1171003 +21072901 13107 4 1181003 +21073001 13107 4 1191003 +21073101 13107 4 1201003 +21073201 13107 4 1211002 +21073301 13107 4 1531003 +21073401 13107 4 1121003 +21073501 13107 4 1221002 +21073601 13107 4 1131003 +21073701 13107 4 1541003 +21073801 13107 4 1031004 +21073901 13107 4 1531004 +21074001 13107 4 1551003 +21074101 13107 4 1051004 +21074201 13107 4 1561003 +21074301 13107 4 1071004 +21074401 13107 4 1571003 +21074501 13107 4 1041004 +21074601 13107 4 1231002 +21074701 13107 4 1011004 +21074801 13107 4 1091003 +21080101 13107 5 1011002 +21080201 13107 5 1021001 +21080301 13107 5 1031001 +21080401 13107 5 1041002 +21080501 13107 5 1051001 +21080601 13107 5 1061002 +21080701 13107 5 1071002 +21080801 13107 5 1081002 +21080901 13107 5 1021002 +21081001 13107 5 1031002 +21081101 13107 5 1011003 +21081201 13107 5 1031003 +21081301 13107 5 1061003 +21081401 13107 5 1071003 +21081501 13107 5 1051003 +21081601 13107 5 1021003 +21081701 13107 5 1081003 +21081801 13107 5 1091002 +21081901 13107 5 1041003 +21082001 13107 5 1111002 +21082101 13107 5 1121002 +21082201 13107 5 1021004 +21082301 13107 5 1131002 +21082401 13107 5 1511003 +21082501 13107 5 1141003 +21082601 13107 5 1521003 +21082701 13107 5 1161002 +21082801 13107 5 1171003 +21082901 13107 5 1181003 +21083001 13107 5 1191003 +21083101 13107 5 1201003 +21083201 13107 5 1211002 +21083301 13107 5 1531003 +21083401 13107 5 1121003 +21083501 13107 5 1221002 +21083601 13107 5 1131003 +21083701 13107 5 1541003 +21083801 13107 5 1031004 +21083901 13107 5 1531004 +21084001 13107 5 1551003 +21084101 13107 5 1051004 +21084201 13107 5 1561003 +21084301 13107 5 1071004 +21084401 13107 5 1571003 +21084501 13107 5 1041004 +21084601 13107 5 1231002 +21084701 13107 5 1011004 +21084801 13107 5 1091003 23010101 76100 0 10 16010000 23010102 76100 1 15 16010000 23010103 76100 2 25 16010000 @@ -3913,6 +4135,14 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 23011202 76100 1 15 16120000 23011203 76100 2 25 16120000 23011204 76100 3 30 16120000 +23011301 76100 0 10 16130000 +23011302 76100 1 15 16130000 +23011303 76100 2 25 16130000 +23011304 76100 3 30 16130000 +23011401 76100 0 10 16140000 +23011402 76100 1 15 16140000 +23011403 76100 2 25 16140000 +23011404 76100 3 30 16140000 23020001 76101 4 1 23020002 76101 4 3 23020003 76101 4 5 @@ -3955,6 +4185,10 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 23041102 76102 5 16110000 23041201 76102 4 16120000 23041202 76102 5 16120000 +23041301 76102 4 16130000 +23041302 76102 5 16130000 +23041401 76102 4 16140000 +23041402 76102 5 16140000 23050001 76103 10 23050002 76103 20 23050003 76103 50 @@ -4017,6 +4251,8 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 31094401 13104 1571003 8 31094501 13104 1041004 8 31094601 13104 1231002 8 +31094701 13104 1011004 8 +31094801 13104 1091003 8 85000 15220 30062301 85001 15220 30062303 85002 15220 30062305 @@ -4563,6 +4799,12 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 91006 91001 30 91007 91001 50 91008 91006 211 +91009 91001 30 +91010 91001 50 +91011 91006 212 +91012 91001 30 +91013 91001 50 +91014 91006 209 92001 91004 2 1 7 92002 91004 2 3 9 92003 91004 2 5 11 @@ -4789,6 +5031,84 @@ Id Type Params[1] Params[2] Params[3] Params[4] Params[5] Params[6] Params[7] Pa 85664 81002 3 2 2 8 85665 81002 2 3 2 8 85666 81002 3 3 2 8 +1001110 15101 21000112 +1002110 15101 21000213 +85700 93000 1 0 +85701 93000 3 0 +85702 93000 5 0 +85703 93004 30 +85704 93004 50 +85705 93004 90 +85706 93001 100 +85707 93002 30 +85708 93003 1 6 +22101 10202 1 +22102 11202 300 4 +22103 11203 13 100 +22104 25005 4 +22105 25005 8 +22106 28005 3 +22107 28005 6 +22108 11202 1000 4 +22109 11202 2000 4 +22110 44001 8 +22111 15216 28 3 +22112 15216 28 6 +22113 15202 6 39 +22114 11202 1500 4 +22115 11202 3500 4 +22116 11202 5500 4 +22117 94006 5 +22118 95000 30061323 +22119 31001 60 1 +22120 91001 30 +22121 11202 3500 4 +22122 11202 5500 4 +22123 11202 5500 4 +95001 96001 3 +95002 96002 3 +95003 96003 3 +95004 96004 10000101 600 +95005 96005 1021001 3 +95006 96006 10000101 3 +95007 96007 1 +95008 96008 100 +95009 96009 3 +95010 96010 3 +95011 96011 8001 1000 +95012 96012 8001 3 +95013 96013 3 +95101 94001 5 +95102 94001 10 +95103 94002 5 +95104 94002 10 +95105 94002 15 +95106 94006 5 +95107 94000 1 +95108 94000 2 +95109 94005 13 +95110 94005 16 +96001 95000 30061307 +96002 95000 30061320 +96003 95000 30061309 +96004 95000 30061323 +96005 95000 30061313 +96006 95000 30061327 +96007 95000 30061316 +96008 95000 30061330 +96009 95001 1011 11 +96010 95001 1012 9 +96011 95001 1013 11 +96012 95001 1014 10 +96013 95002 15848 30061342 +96014 95002 15848 30061344 +96015 95002 15848 30061343 +96016 95002 21700 30061345 +96017 95002 21700 30061347 +96018 95002 21700 30061346 +96019 95003 30061342 1021 +96020 95003 30061344 1022 +96021 95003 30061343 1023 100001 15202 7 6 100002 15202 14 6 100003 15202 21 6 diff --git a/Resources/table/share/task/Course.tsv b/Resources/table/share/task/Course.tsv index f23db56..6d679ee 100644 --- a/Resources/table/share/task/Course.tsv +++ b/Resources/table/share/task/Course.tsv @@ -277,4 +277,51 @@ StageId RewardId ShowId Tip TipEn 10200112 300070 40114 10200113 10200114 300069 31204 -10200115 \ No newline at end of file +10200115 +10210101 +10210102 +10210103 +10210104 +10210106 300069 31204 +10210107 +10210108 +10210109 +10210110 +10210111 +10210112 300070 40114 +10210113 +10210214 300071 31104 +10210216 300070 40114 +10210218 300069 31204 +10210220 300070 40114 +10210122 +10210123 300069 31204 +10210124 +10220101 +10220102 +10220103 +10220104 +10220105 +10220106 +10220206 300069 31204 +10220107 +10220108 +10220109 +10220209 300070 40114 +10220110 +10220111 300071 31104 +10220112 +10220205 +10220113 +10220213 +10220313 300070 40114 +10220114 +10220414 300069 31204 +10220115 +10220215 300070 40114 +10220116 +10220117 300069 31204 +10220118 +10220119 300070 40114 +10220120 300069 31204 +10220121 \ No newline at end of file diff --git a/Resources/table/share/task/Task.tsv b/Resources/table/share/task/Task.tsv index d81da08..f96b8ab 100644 --- a/Resources/table/share/task/Task.tsv +++ b/Resources/table/share/task/Task.tsv @@ -362,6 +362,36 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 538 1 6590 Normal Chapter 20 Normal Story 20-12 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 538 1 100340 502 Story 520 35 34 1 539 1 6580 Normal Chapter 20 Normal Story 20-13 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 539 1 100339 502 Story 520 35 34 1 540 1 6570 Complete all Chapter 20 missions Complete all Normal Chapter 20 missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 540 10 100346 Story 520 35 34 1 1 +541 1 6560 Normal Chapter 21 Clear Normal Story 21-5 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 541 1 100336 503 Story 540 36 35 1 +542 1 6550 Normal Chapter 21 Normal Story 21-11 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 542 1 100337 503 Story 540 36 35 1 +543 1 6540 Normal Chapter 21 Clear Normal Story 21-13 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 543 1 100338 503 Story 540 36 35 1 +544 1 6530 Normal Chapter 21 Clear Rerun Story 0-1 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 544 1 100339 503 Story 540 36 35 1 +545 1 6520 Normal Chapter 21 Clear Normal Story 21-14 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 545 1 100336 503 Story 540 36 35 1 +546 1 6510 Normal Chapter 21 Clear Rerun Story 2-1 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 546 1 100337 503 Story 540 36 35 1 +547 1 6500 Normal Chapter 21 Clear Normal Story 21-15 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 547 1 100338 503 Story 540 36 35 1 +548 1 6490 Normal Chapter 21 Clear Rerun Story 5-1 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 548 1 100339 503 Story 540 36 35 1 +549 1 6480 Normal Chapter 21 Clear Normal Story 21-16 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 549 1 100336 503 Story 540 36 35 1 +550 1 6470 Normal Chapter 21 Clear Rerun Story 8-1 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 550 1 100337 503 Story 540 36 35 1 +551 1 6460 Normal Chapter 21 Clear Normal Story 21-17 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 551 1 100338 503 Story 540 36 35 1 +552 1 6450 Normal Chapter 21 Clear Normal Story 21-18 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 552 1 100339 503 Story 540 36 35 1 +553 1 6440 Complete all Chapter 21 missions Complete all Normal Chapter 21 missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 553 12 100346 Story 540 36 35 1 1 +554 1 6430 Normal Chapter 22 Clear Normal Story 22-5 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 554 1 100336 504 Story 553 37 36 1 +555 1 6420 Normal Chapter 22 Clear Normal Story 22-6 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 555 1 100337 504 Story 553 37 36 1 +556 1 6410 Normal Chapter 22 Clear Normal Story 22-7 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 556 1 100338 504 Story 553 37 36 1 +557 1 6400 Normal Chapter 22 Clear Normal Story 22-10 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 557 1 100339 504 Story 553 37 36 1 +558 1 6390 Normal Chapter 22 Clear Normal Story 22-11 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 558 1 100336 504 Story 553 37 36 1 +559 1 6380 Normal Chapter 22 Clear Normal Story 22-13 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 559 1 100337 504 Story 553 37 36 1 +560 1 6370 Normal Chapter 22 Clear Normal Story 22-16 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 560 1 100338 504 Story 553 37 36 1 +561 1 6360 Normal Chapter 22 Clear Normal Story 22-17 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 561 1 100339 504 Story 553 37 36 1 +562 1 6350 Normal Chapter 22 Clear Normal Story 22-18 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 562 1 100336 504 Story 553 37 36 1 +563 1 6340 Normal Chapter 22 Clear Normal Story 22-19 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 563 1 100337 504 Story 553 37 36 1 +564 1 6330 Normal Chapter 22 Clear Normal Story 22-20 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 564 1 100338 504 Story 553 37 36 1 +565 1 6320 Normal Chapter 22 Clear Normal Story 22-21 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 565 1 100339 504 Story 553 37 36 1 +566 1 6310 Normal Chapter 22 Clear Normal Story 22-22 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 566 1 100336 504 Story 553 37 36 1 +567 1 6300 Normal Chapter 22 Clear Normal Story 22-24 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 567 1 100337 504 Story 553 37 36 1 +568 1 6290 Normal Chapter 22 Clear Normal Story 22-26 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 568 1 100338 504 Story 553 37 36 1 +569 1 6280 Normal Chapter 22 Clear Normal Story 22-27 Assets/Product/Texture/Image/IconTask/TaskIconFight.png 569 1 100339 504 Story 553 37 36 1 +570 1 6270 Complete all Chapter 22 missions Complete all Normal Chapter 22 missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 570 16 100346 Story 553 37 36 1 1 700 9 10000 Expedition Dispatch a team to complete Stronghold once Assets/Product/Texture/Image/IconTask/TaskIconThread01.png 700 1 210000 700 Clear 710 9 9970 New Area Clear Stronghold 2-1 Assets/Product/Texture/Image/IconTask/TaskIconThread02.png 710 1 210001 710 Clear 720 9 9940 Crossfire Clear Stronghold 3-1 Assets/Product/Texture/Image/IconTask/TaskIconThread03.png 720 1 210002 720 Clear @@ -417,6 +447,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 2018 2 9810 Daily Dormitory Enter the Dormitory Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2018 1 10019 2018 Dormitory 2019 2 9770 War Zone Clear 3 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2019 3 10020 30013 Challenge 9 2020 2 9790 Phantom Pain Cage First time clearing 3 Phantom Pain stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2020 3 10021 30001 Challenge 10 +2021 2 9890 Command Bureau: Fortune Machine Use the Fortune Machine in the Command Bureau once Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2021 1 10022 85016 Command Bureau +2022 2 9800 Dormitory Dispatch Perform one commission dispatch Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2022 1 10023 10043 Dormitory 3060 6 9800 Pocket Money Complete 3 S-Rank Bounty Missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 3060 3 30600 3060 Battle 1 3061 6 9790 Living Wage Complete 9 S-Rank Bounty Missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 3061 9 30610 3061 Battle 1 3062 6 9780 Bounty Hunter Complete 15 S-Rank Bounty Missions Assets/Product/Texture/Image/IconTask/TaskIconFight.png 3062 15 30620 3062 Battle 1 @@ -1279,6 +1311,31 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 14072 15 9999 Theme Park II Reach Babel Strategic Lv.200 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14072 200 13700 Clear 14073 15 9998 Theme Park III Reach Babel Strategic Lv.300 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14073 300 13700 Clear 14074 15 9996 Theme Park IV Reach Babel Strategic Lv.400 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14074 400 13700 Clear +14101 15 10000 Outline I Clear Babel Tower BP-1 once (Lv.1 or above) Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14101 1 17545 Clear +14102 15 9999 Outline II Clear Babel Tower BP-2 once (Lv.1 or above) Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14102 1 17546 Clear +14103 15 9998 Outline III Clear Babel Tower BP-3 once (Lv.1 or above) Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14103 1 17547 Clear +14104 15 9996 Layer I Reach Babel Strategic Lv.7 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14104 7 17548 Clear +14105 15 9995 Layer II Reach Babel Strategic Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14105 10 17549 Clear +14106 15 9994 Layer III Reach Babel Strategic Lv.15 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14106 15 17550 Clear +14107 15 9993 Layer IV Reach Babel Strategic Lv.25 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14107 25 17551 Clear +14108 15 9992 Layer V Reach Babel Strategic Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14108 30 17552 Clear +14109 15 9991 Layer VI Reach Babel Strategic Lv.40 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14109 40 17553 Clear +14110 15 9990 Layer VII Reach Babel Strategic Lv.45 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14110 45 17554 Clear +14111 15 9989 Layer VIII Reach Babel Strategic Lv.55 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14111 55 17555 Clear +14112 15 9988 Layer IX Reach Babel Strategic Lv.65 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14112 65 17556 Clear +14113 15 9987 Highlight I Reach Babel Strategic Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14113 80 17557 Clear +14114 15 9986 Highlight II Reach Babel Strategic Lv.95 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14114 95 17558 Clear +14115 15 9985 Highlight III Reach Babel Strategic Lv.100 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14115 100 17559 Clear +14116 15 9984 Highlight IV Reach Babel Strategic Lv.110 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14116 110 17560 Clear +14117 15 9983 Highlight V Reach Babel Strategic Lv.115 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14117 115 17561 Clear +14118 15 9982 Highlight VI Reach Babel Strategic Lv.120 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14118 120 17562 Clear +14119 15 9981 Highlight VII Reach Babel Strategic Lv.300 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14119 300 17563 Clear +14120 15 9980 Highlight VIII Reach Babel Strategic Lv.450 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14120 450 17564 Clear +14121 15 9979 Highlight IX Reach Babel Strategic Lv.600 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06.png 14121 600 17565 Clear +14122 15 10000 Aurora Sky I Reach Babel Strategic Lv.100 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14122 100 17566 Clear +14123 15 9999 Aurora Sky II Reach Babel Strategic Lv.200 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14123 200 17567 Clear +14124 15 9998 Aurora Sky III Reach Babel Strategic Lv.300 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14124 300 17568 Clear +14125 15 9996 Aurora Sky IV Reach Babel Strategic Lv.400 Assets/Product/Texture/Image/IconTask/TaskIconChallenge06Reprint.png 14125 400 17569 Clear 13531 11 10000 Micawberism Cloisters I Day 1 into Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonTitle.png 13531 1 13631 クリア 13532 11 9999 Micawberism Cloisters II Day 2 into Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonTitle.png 13532 2 13632 クリア 13533 11 9998 Micawberism Cloisters III Day 3 into Micawberism Cloisters Assets/Product/Texture/Image/UiPokemon/UiPokemonTitle.png 13533 3 13633 クリア @@ -1840,6 +1897,12 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 12408 11 10000 Topological Manifold I Login to the game for the 1st time today Assets/Product/Texture/Image/IconTask/TaskIconAcitive52.png 12139 1 12969 Event 12409 11 9900 Topological Manifold II Use a total of 200 Serum today Assets/Product/Texture/Image/IconTask/TaskIconAcitive52.png 12140 200 12970 2016 Event 12410 11 9800 Topological Manifold III Total Activity has reached 100 points today Assets/Product/Texture/Image/IconTask/TaskIconAcitive52.png 12141 100 12971 20038 Event +12411 11 10000 Futurismo I Log in to the game for the 1st time in a day Assets/Product/Texture/Image/IconTask/TaskIconAcitive53.png 12139 1 12985 Event +12412 11 9900 Futurismo II Use a total of 200 Serum today Assets/Product/Texture/Image/IconTask/TaskIconAcitive53.png 12140 200 12986 2016 Event +12413 11 9800 Futurismo III Total Activity has reached 100 points today Assets/Product/Texture/Image/IconTask/TaskIconAcitive53.png 12141 100 12987 20038 Event +12414 11 10000 Dark Winter Origin I Log in to the game for the 1st time in a day Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12139 1 18001 Clear +12415 11 9900 Dark Winter Origin II Use a total of 200 Serum today Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12140 200 18002 2014 Event +12416 11 9800 Dark Winter Origin III Total Activity has reached 100 points today Assets/Product/Texture/Image/IconTask/TaskIconAcitive54.png 12141 100 18003 20038 Event 120001 11 9700 Machine Precursor I Clear [Machine Precursor] 1 time Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12245 1 12775 20017 Clear 120002 11 9600 Machine Precursor II Clear [Machine Precursor] 5 times Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12246 5 12776 20017 Clear 120003 11 9500 Extremis Collaboration Clear [Extremis Collaboration] 1 time Assets/Product/Texture/Image/IconTask/TaskIconAcitive1.png 12247 1 12782 84020 Clear @@ -1899,6 +1962,32 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 120057 11 9400 Circuit Connect Make 15 combos in Circuit Connect Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV131.png 12362 15 15216 82010 Clear 8001 120058 11 9300 A Dance in the Park Clear [A Dance in the Park] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV131.png 12363 1 15215 11736 Clear 8008 120059 11 9200 Operation Uniframe Clear [Operation Uniframe] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV131.png 12364 1 15219 82070 Clear 8008 +120060 11 10000 Candlelit Manifold I Clear [Candlelit Manifold] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12365 1 15215 20017 Clear 8001 +120061 11 9900 Candlelit Manifold II Clear [Candlelit Manifold] 5 times Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12366 5 15215 20017 Clear 8001 +120062 11 9800 However Improbable I Clear [The Last Chime] I Assets/Product/Texture/Image/IconTask/TaskIconActiveTryLeeV132.png 12367 1 15217 20071 Clear +120063 11 9700 However Improbable II Clear [The Last Chime] II Assets/Product/Texture/Image/IconTask/TaskIconActiveTryLeeV132.png 12368 1 15217 20071 Clear +120064 11 9600 However Improbable III Clear [The Last Chime] III Assets/Product/Texture/Image/IconTask/TaskIconActiveTryLeeV132.png 12369 1 15235 20071 Clear +120065 11 9500 Radiant Respite Clear the trial stage of Coating: Radiant Respite Assets/Product/Texture/Image/IconTask/TaskIconActiveTryIvyV132.png 12370 1 15216 10035 Clear +120066 11 9400 Endless Summer Blue Clear the Coating trial stage: Azure Bubbles Assets/Product/Texture/Image/IconTask/TaskIconActiveTryRenYuV132.png 12371 1 15216 11773 Clear +120067 11 9300 Adaptation Fitting: Punchy Clear Adaptation Fitting: Punchy Assets/Product/Texture/Image/IconTask/TaskIconActiveTryPetV132.png 12372 1 15218 7115 Clear +120068 11 9200 Simulacrum Submersion Challenge Depth reaches 5km Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12373 5 15216 88003 Clear 8008 +120069 11 9100 Magic Square Trial Participate in [Magic Square Trial] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12374 1 15215 85010 Event 8008 +120070 11 9000 Spectroscopic Binary Star Clear Spectroscopic Binary Star once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12375 1 15215 82001 Clear 8008 +120071 11 8900 Cat Grab Any character reaches 20 points Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12376 20 15215 20122 Event 8001 +120072 11 8800 Hyperspace Collapse Clear the stage once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV132.png 12377 1 15219 11724 Clear 8001 +120073 11 10000 Kaleidoscopic Dream I Clear [Kaleidoscopic Dream] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12378 1 15215 20017 Clear +120074 11 9900 Kaleidoscopic Dream II Clear [Kaleidoscopic Dream] 5 times Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12379 5 15215 20017 Clear +120075 11 9800 Age of Creators I Clear [Fashion of Expression] I Assets/Product/Texture/Image/IconTask/TaskIconActiveTryAilaV200.png 12380 1 15217 20071 Clear +120076 11 9700 Age of Creators II Clear [Fashion of Expression] II Assets/Product/Texture/Image/IconTask/TaskIconActiveTryAilaV200.png 12381 1 15217 20071 Clear +120077 11 9600 Age of Creators III Clear [Fashion of Expression] III Assets/Product/Texture/Image/IconTask/TaskIconActiveTryAilaV200.png 12382 1 15217 20071 Clear +120078 11 9500 Leap Class Clear [Celica's Class] Rozen - T02 Assets/Product/Texture/Image/IconTask/TaskIconWeila2.png 12383 1 15217 20141 Clear +120079 11 9400 Fiery Moon Clear the trial stage of Coating: Fiery Moon Assets/Product/Texture/Image/IconTask/TaskIconActiveLunaEffectCoatingTryV200.png 12384 1 15216 10035 Clear +120080 11 9300 Vox Solaris Clear the trial stage of Coating: Vox Solaris Assets/Product/Texture/Image/IconTask/TaskIconActiveSailinnaEffectCoatingTryV200.png 12385 1 15216 10035 Clear +120081 11 9200 Adaptation Fitting: Rainbow Clear Adaptation Fitting: Rainbow Assets/Product/Texture/Image/IconTask/TaskIconActiveTryPetV200.png 12386 1 15218 7116 Clear +120082 11 9100 Blazing Trails Clear [Blazing Trails] once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12387 1 15216 89001 Clear +120083 11 9000 Babel Tower: Sidereal Impression Clear Babel Tower: Sidereal Impression once Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12388 1 15215 20015 Clear +120084 11 8900 Palette Clash Clear [Palette Clash] 3 times Assets/Product/Texture/Image/IconTask/TaskIconActiveMainLineV200.png 12389 3 15215 88004 Clear +120085 11 8800 Join a Command Bureau Join a Command Bureau Assets/Product/Texture/Image/IconTask/TaskIconActiveGonghuiV200.png 35000 1 15215 20126 Guild 99900 11 11000 Photo Op Take 1 photo in Photo Mode Assets/Product/Texture/Image/IconTask/TaskIconAcitive.png 99900 1 99900 20052 Share 15001 25 10000 Elegy Of Nightmare I Clear the abnormal info from any nightmare location. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 15001 1 400201 Clear 15002 25 9990 Elegy Of Nightmare II Complete one Amberia challenge at any difficulty. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 15002 1 400202 Clear @@ -2213,6 +2302,19 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 18160 11 9993 Accumulation Mission VIII Perform 3 photo shoots with a Uniframe Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2TaskBg02.png 18160 3 603013 Clear 18161 11 9992 Accumulation Mission IX Achieve a total score of 200 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2TaskBg02.png 18161 200 603004 Clear 18162 11 9991 Accumulation Mission X Achieve a total score of 400 Assets/Product/Texture/Image/UiSummerEpisode/UiSummerEpisode2TaskBg02.png 18162 400 603005 Clear +18163 11 10000 Daily Mission I Participate in Magic Square Trial once every day 18163 1 570020 Clear +18164 11 9999 Daily Mission II In any mode, gain Personal Points 18164 12000 570021 Clear +18165 11 9998 Daily Mission III In any mode, gain Team Points 18165 23000 570022 Clear +18166 11 10000 Accumulate Personal Points I In any mode, gain Personal Points 18166 24000 570023 Clear +18167 11 9999 Accumulate Personal Points II In any mode, gain Personal Points 18167 36000 570024 Clear +18168 11 9998 Accumulate Personal Points III In any mode, gain Personal Points 18168 60000 570025 Clear +18169 11 9997 Accumulate Personal Points IV In any mode, gain Personal Points 18169 84000 570026 Clear +18170 11 9996 Accumulate Team Points I In any mode, gain Team Points 18170 45000 570027 Clear +18171 11 9995 Accumulate Team Points II In any mode, gain Team Points 18171 70000 570028 Clear +18172 11 9994 Accumulate Team Points III In any mode, gain Team Points 18172 115000 570029 Clear +18173 11 9993 Accumulate Team Points IV In any mode, gain Team Points 18173 160000 570030 Clear +18174 11 9992 Challenge Mission I In Hard mode, the highest Personal Points reach 18174 12000 570031 Clear +18175 11 9991 Challenge Mission II In Hard mode, the highest Team Points reach 18175 36000 570032 Clear 19101 11 9500 Area 1 - Fallen City Clear Base Station block, Area 1 - Fallen City Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 19101 1 541101 Event 19102 11 9000 Area 1 - Fallen City Clear Dark Block, Area 1 - Fallen City Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 19102 1 541102 Event 19103 11 8500 Area 2 - Lost Train Clear Base Station block, Area 2 - Lost Train Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 19103 1 541103 Event @@ -2337,6 +2439,35 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 22042 55 9993 Return Support II Login for 7 days in a row Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 22042 7 23158 Event 22043 55 9992 Return Support III Clear [Norman Revival Plan] 6 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 22043 6 23159 70001 Event 22044 55 9991 Return Support IV Equipment Resonance twice Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 22044 2 23160 3530 Event 3 +22045 74 10000 Return 3 Daily 1 Clear any stage 6 times Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22021 6 23151 Daily +22046 74 9999 Return 3 Daily 2 Total Activity has reached 100 points today Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22022 100 23152 20033 Daily +22047 74 9998 Return 3 Weekly 1 Clear 4 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22031 4 23153 30001 Weekly +22048 74 9997 Return 3 Weekly 2 Clear 4 War Zone stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22032 4 23154 30013 Weekly +22049 74 9996 Return 3 Weekly 3 Clear 2 Simulated Siege stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22033 2 23155 15001 Weekly +22050 74 9995 Return 3 Weekly 4 Play [Operation Guardians] 8 times in total Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22034 8 23156 11737 Weekly +22051 74 9994 Return 3 Event 1 Login for 3 days in a row Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22041 3 23157 Event +22052 74 9993 Return 3 Event 2 Login for 7 days in a row Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22042 7 23158 Event +22053 74 9992 Return 3 Event 3 Clear [Norman Revival Plan] 6 times Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22043 6 23159 70001 Event +22101 74 10000 Return Daily I Daily 1st Login Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22101 1 23582 Daily +22102 74 9990 Return Daily II Use 300ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22102 300 23583 Daily +22103 74 9980 Return Daily III Total Activity has reached 100 points today Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22103 100 23584 20038 Daily +22104 74 9970 Return Weekly I Clear 4 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22104 4 23585 30001 Weekly +22105 74 9960 Return Weekly II Clear 8 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22105 8 23586 30001 Weekly +22106 74 9950 Return Weekly III Clear 3 War Zone stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22106 3 23587 30013 Weekly +22107 74 9940 Return Weekly IV Clear 6 War Zone stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22107 6 23588 30013 Weekly +22108 74 9930 Return Weekly V Use 1000ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22108 1000 23589 Weekly +22109 74 9920 Return Weekly VI Use 2000ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22109 2000 23590 Weekly +22110 74 9910 Return Weekly VII Participate in Operation Guardians 8 times Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22110 8 23591 11737 Weekly +22111 74 9930 Version Event I Clear 3 Simulated Siege stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22111 3 23592 15001 Event +22112 74 9920 Version Event II Clear 6 Simulated Siege stages for the first time Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22112 6 23593 15001 Event +22113 74 9910 Version Event III Clear [Norman Revival Plan] 6 times Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22113 6 23594 70001 Event +22114 74 9900 Version Event IV Use 1500ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22114 1500 23595 Event +22115 74 9890 Version Event V Use 3500ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22115 3500 23596 Event +22116 74 9880 Version Event VI Use 5500ml of Serum Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22116 5500 23597 Event +22117 74 10000 Event - Palette Clash Clear the event 5 times Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22117 5 23598 88004 Event +22118 74 9990 Event - Blazing Trails Clear Main Story 2-7 Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22118 1 23599 89001 Event +22119 74 9980 Event - Babel Tower Reach Sidereal Impression Strategic Lv.60 Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22119 60 23600 20015 Event +22120 74 9970 Event - Cursed Waves Clear a total of 30 nodes Assets/Product/Texture/Image/UiRegression/UiRegressionTask.png 22120 30 23601 85015 Event 23001 11 10000 Tiger Imperium Gain a total of 2,000 "Fortune" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23001 2000 590000 Event 23002 11 9995 Tiger & Clouds Gain a total of 8,888 "Fortune" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23002 8888 590064 Event 23101 11 9990 Borrow Me Some Fortune I Use a total of 2,500 Event Construct R&D Tickets Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23101 2500 590004 20131 Event @@ -2761,44 +2892,64 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 75049 6 9710 Spectroscopic Binary Star - Comprehensive VIII Comprehensive: Binary Star stage progress reaches 8 75049 8 520049 Clear 4 75050 6 9700 Spectroscopic Binary Star - Comprehensive IX Comprehensive: Binary Star stage progress reaches 9 75050 9 520050 Clear 4 75051 6 9690 Spectroscopic Binary Star - Comprehensive X Comprehensive: Binary Star stage progress reaches 10 75051 10 520051 Clear 4 -75052 52 10000 Spectroscopic Binary Star - Attacker I Attacker: Smash stage progress reaches 1 75052 1 520052 Clear 1 -75053 52 9990 Spectroscopic Binary Star - Attacker II Attacker: Smash stage progress reaches 2 75053 2 520053 Clear 1 -75054 52 9980 Spectroscopic Binary Star - Attacker III Attacker: Smash stage progress reaches 3 75054 3 520054 Clear 1 -75055 52 9970 Spectroscopic Binary Star - Attacker IV Attacker: Smash stage progress reaches 4 75055 4 520055 Clear 1 -75056 52 9960 Spectroscopic Binary Star - Attacker V Attacker: Smash stage progress reaches 5 75056 5 520056 Clear 1 -75057 52 9950 Spectroscopic Binary Star - Attacker VI Attacker: Smash stage progress reaches 6 75057 6 520057 Clear 1 -75058 52 9940 Spectroscopic Binary Star - Tank I Tank: Quench stage progress reaches 1 75058 1 520058 Clear 2 -75059 52 9930 Spectroscopic Binary Star - Tank II Tank: Quench stage progress reaches 2 75059 2 520059 Clear 2 -75060 52 9920 Spectroscopic Binary Star - Tank III Tank: Quench stage progress reaches 3 75060 3 520060 Clear 2 -75061 52 9910 Spectroscopic Binary Star - Tank IV Tank: Quench stage progress reaches 4 75061 4 520061 Clear 2 -75062 52 9900 Spectroscopic Binary Star - Tank V Tank: Quench stage progress reaches 5 75062 5 520062 Clear 2 -75063 52 9890 Spectroscopic Binary Star - Tank VI Tank: Quench stage progress reaches 6 75063 6 520063 Clear 2 -75064 52 9880 Spectroscopic Binary Star - Support I Support: Thaw stage progress reaches 1 75064 1 520064 Clear 3 -75065 52 9870 Spectroscopic Binary Star - Support II Support: Thaw stage progress reaches 2 75065 2 520065 Clear 3 -75066 52 9860 Spectroscopic Binary Star - Support III Support: Thaw stage progress reaches 3 75066 3 520066 Clear 3 -75067 52 9850 Spectroscopic Binary Star - Support IV Support: Thaw stage progress reaches 4 75067 4 520067 Clear 3 -75068 52 9840 Spectroscopic Binary Star - Support V Support: Thaw stage progress reaches 5 75068 5 520068 Clear 3 -75069 52 9830 Spectroscopic Binary Star - Support VI Support: Thaw stage progress reaches 6 75069 6 520069 Clear 3 -75070 52 9820 Spectroscopic Binary Star - Balanced I Balanced: Stars stage progress reaches 1 75070 1 520070 Clear 4 -75071 52 9810 Spectroscopic Binary Star - Balanced II Balanced: Stars stage progress reaches 2 75071 2 520071 Clear 4 -75072 52 9800 Spectroscopic Binary Star - Balanced III Balanced: Stars stage progress reaches 3 75072 3 520072 Clear 4 -75073 52 9790 Spectroscopic Binary Star - Balanced IV Balanced: Stars stage progress reaches 4 75073 4 520073 Clear 4 -75074 52 9780 Spectroscopic Binary Star - Balanced V Balanced: Stars stage progress reaches 5 75074 5 520074 Clear 4 -75075 52 9770 Spectroscopic Binary Star - Balanced VI Balanced: Stars stage progress reaches 6 75075 6 520075 Clear 4 -75076 52 9760 Spectroscopic Binary Star - Balanced VII Balanced: Stars stage progress reaches 7 75076 7 520076 Clear 4 -75077 52 9750 Spectroscopic Binary Star - Balanced VIII Balanced: Stars stage progress reaches 8 75077 8 520077 Clear 4 -75078 52 9740 Spectroscopic Binary Star - Balanced IX Balanced: Stars stage progress reaches 9 75078 9 520078 Clear 4 -75079 52 9730 Spectroscopic Binary Star - Balanced X Balanced: Stars stage progress reaches 10 75079 10 520079 Clear 4 -75080 52 9720 Spectroscopic Binary Star - Sync I Sync: Lightbind stage progress reaches 1 75080 1 520080 Clear 5 -75081 52 9710 Spectroscopic Binary Star - Sync II Sync: Lightbind stage progress reaches 2 75081 2 520081 Clear 5 -75082 52 9700 Spectroscopic Binary Star - Sync III Sync: Lightbind stage progress reaches 3 75082 3 520082 Clear 5 -75083 52 9690 Spectroscopic Binary Star - Sync IV Sync: Lightbind stage progress reaches 4 75083 4 520083 Clear 5 -75084 52 9680 Spectroscopic Binary Star - Sync V Sync: Lightbind stage progress reaches 5 75084 5 520084 Clear 5 -75085 52 9670 Spectroscopic Binary Star - Sync VI Sync: Lightbind stage progress reaches 6 75085 6 520085 Clear 5 -75086 52 9660 Spectroscopic Binary Star - Sync VII Sync: Lightbind stage progress reaches 7 75086 7 520086 Clear 5 -75087 52 9650 Spectroscopic Binary Star - Sync VIII Sync: Lightbind stage progress reaches 8 75087 8 520087 Clear 5 -75088 52 9640 Spectroscopic Binary Star - Sync IX Sync: Lightbind stage progress reaches 9 75088 9 520088 Clear 5 -75089 52 9630 Spectroscopic Binary Star - Sync X Sync: Lightbind stage progress reaches 10 75089 10 520089 Clear 5 +75052 6 10000 Spectroscopic Binary Star - Attacker I Attacker: Smash stage progress reaches 1 75052 1 520052 Clear 1 +75053 6 9990 Spectroscopic Binary Star - Attacker II Attacker: Smash stage progress reaches 2 75053 2 520053 Clear 1 +75054 6 9980 Spectroscopic Binary Star - Attacker III Attacker: Smash stage progress reaches 3 75054 3 520054 Clear 1 +75055 6 9970 Spectroscopic Binary Star - Attacker IV Attacker: Smash stage progress reaches 4 75055 4 520055 Clear 1 +75056 6 9960 Spectroscopic Binary Star - Attacker V Attacker: Smash stage progress reaches 5 75056 5 520056 Clear 1 +75057 6 9950 Spectroscopic Binary Star - Attacker VI Attacker: Smash stage progress reaches 6 75057 6 520057 Clear 1 +75058 6 9940 Spectroscopic Binary Star - Tank I Tank: Quench stage progress reaches 1 75058 1 520058 Clear 2 +75059 6 9930 Spectroscopic Binary Star - Tank II Tank: Quench stage progress reaches 2 75059 2 520059 Clear 2 +75060 6 9920 Spectroscopic Binary Star - Tank III Tank: Quench stage progress reaches 3 75060 3 520060 Clear 2 +75061 6 9910 Spectroscopic Binary Star - Tank IV Tank: Quench stage progress reaches 4 75061 4 520061 Clear 2 +75062 6 9900 Spectroscopic Binary Star - Tank V Tank: Quench stage progress reaches 5 75062 5 520062 Clear 2 +75063 6 9890 Spectroscopic Binary Star - Tank VI Tank: Quench stage progress reaches 6 75063 6 520063 Clear 2 +75064 6 9880 Spectroscopic Binary Star - Support I Support: Thaw stage progress reaches 1 75064 1 520064 Clear 3 +75065 6 9870 Spectroscopic Binary Star - Support II Support: Thaw stage progress reaches 2 75065 2 520065 Clear 3 +75066 6 9860 Spectroscopic Binary Star - Support III Support: Thaw stage progress reaches 3 75066 3 520066 Clear 3 +75067 6 9850 Spectroscopic Binary Star - Support IV Support: Thaw stage progress reaches 4 75067 4 520067 Clear 3 +75068 6 9840 Spectroscopic Binary Star - Support V Support: Thaw stage progress reaches 5 75068 5 520068 Clear 3 +75069 6 9830 Spectroscopic Binary Star - Support VI Support: Thaw stage progress reaches 6 75069 6 520069 Clear 3 +75070 6 9820 Spectroscopic Binary Star - Balanced I Balanced: Stars stage progress reaches 1 75070 1 520070 Clear 4 +75071 6 9810 Spectroscopic Binary Star - Balanced II Balanced: Stars stage progress reaches 2 75071 2 520071 Clear 4 +75072 6 9800 Spectroscopic Binary Star - Balanced III Balanced: Stars stage progress reaches 3 75072 3 520072 Clear 4 +75073 6 9790 Spectroscopic Binary Star - Balanced IV Balanced: Stars stage progress reaches 4 75073 4 520073 Clear 4 +75074 6 9780 Spectroscopic Binary Star - Balanced V Balanced: Stars stage progress reaches 5 75074 5 520074 Clear 4 +75075 6 9770 Spectroscopic Binary Star - Balanced VI Balanced: Stars stage progress reaches 6 75075 6 520075 Clear 4 +75076 6 9760 Spectroscopic Binary Star - Balanced VII Balanced: Stars stage progress reaches 7 75076 7 520076 Clear 4 +75077 6 9750 Spectroscopic Binary Star - Balanced VIII Balanced: Stars stage progress reaches 8 75077 8 520077 Clear 4 +75078 6 9740 Spectroscopic Binary Star - Balanced IX Balanced: Stars stage progress reaches 9 75078 9 520078 Clear 4 +75079 6 9730 Spectroscopic Binary Star - Balanced X Balanced: Stars stage progress reaches 10 75079 10 520079 Clear 4 +75080 6 9720 Spectroscopic Binary Star - Sync I Sync: Lightbind stage progress reaches 1 75080 1 520080 Clear 5 +75081 6 9710 Spectroscopic Binary Star - Sync II Sync: Lightbind stage progress reaches 2 75081 2 520081 Clear 5 +75082 6 9700 Spectroscopic Binary Star - Sync III Sync: Lightbind stage progress reaches 3 75082 3 520082 Clear 5 +75083 6 9690 Spectroscopic Binary Star - Sync IV Sync: Lightbind stage progress reaches 4 75083 4 520083 Clear 5 +75084 6 9680 Spectroscopic Binary Star - Sync V Sync: Lightbind stage progress reaches 5 75084 5 520084 Clear 5 +75085 6 9670 Spectroscopic Binary Star - Sync VI Sync: Lightbind stage progress reaches 6 75085 6 520085 Clear 5 +75086 6 9660 Spectroscopic Binary Star - Sync VII Sync: Lightbind stage progress reaches 7 75086 7 520086 Clear 5 +75087 6 9650 Spectroscopic Binary Star - Sync VIII Sync: Lightbind stage progress reaches 8 75087 8 520087 Clear 5 +75088 6 9640 Spectroscopic Binary Star - Sync IX Sync: Lightbind stage progress reaches 9 75088 9 520088 Clear 5 +75089 6 9630 Spectroscopic Binary Star - Sync X Sync: Lightbind stage progress reaches 10 75089 10 520089 Clear 5 +75090 52 10000 Spectroscopic Binary Star - Assault I Assault: Perturbation stage progress reaches 1 75090 1 520090 Clear 1 +75091 52 9990 Spectroscopic Binary Star - Assault II Assault: Perturbation stage progress reaches 2 75091 2 520091 Clear 1 +75092 52 9980 Spectroscopic Binary Star - Assault III Assault: Perturbation stage progress reaches 3 75092 3 520092 Clear 1 +75093 52 9970 Spectroscopic Binary Star - Assault IV Assault: Perturbation stage progress reaches 4 75093 4 520093 Clear 1 +75094 52 9960 Spectroscopic Binary Star - Assault V Assault: Perturbation stage progress reaches 5 75094 5 520094 Clear 1 +75095 52 9950 Spectroscopic Binary Star - Assault VI Assault: Perturbation stage progress reaches 6 75095 6 520095 Clear 1 +75096 52 9940 Spectroscopic Binary Star - Support I Support: Resonance stage progress reaches 1 75096 1 520096 Clear 2 +75097 52 9930 Spectroscopic Binary Star - Support II Support: Resonance stage progress reaches 2 75097 2 520097 Clear 2 +75098 52 9920 Spectroscopic Binary Star - Support III Support: Resonance stage progress reaches 3 75098 3 520098 Clear 2 +75099 52 9910 Spectroscopic Binary Star - Support IV Support: Resonance stage progress reaches 4 75099 4 520099 Clear 2 +75100 52 9900 Spectroscopic Binary Star - Support V Support: Resonance stage progress reaches 5 75100 5 520100 Clear 2 +75101 52 9890 Spectroscopic Binary Star - Support VI Support: Resonance stage progress reaches 6 75101 6 520101 Clear 2 +75102 52 9880 Spectroscopic Binary Star - Balanced I Balanced: Twinstars stage progress reaches 1 75102 1 520102 Clear 3 +75103 52 9870 Spectroscopic Binary Star - Balanced II Balanced: Twinstars stage progress reaches 2 75103 2 520103 Clear 3 +75104 52 9860 Spectroscopic Binary Star - Balanced III Balanced: Twinstars stage progress reaches 3 75104 3 520104 Clear 3 +75105 52 9850 Spectroscopic Binary Star - Balanced IV Balanced: Twinstars stage progress reaches 4 75105 4 520105 Clear 3 +75106 52 9840 Spectroscopic Binary Star - Balanced V Balanced: Twinstars stage progress reaches 5 75106 5 520106 Clear 3 +75107 52 9830 Spectroscopic Binary Star - Balanced VI Balanced: Twinstars stage progress reaches 6 75107 6 520107 Clear 3 +75108 52 9820 Spectroscopic Binary Star - Balanced VII Balanced: Twinstars stage progress reaches 7 75108 7 520108 Clear 3 +75109 52 9810 Spectroscopic Binary Star - Balanced VIII Balanced: Twinstars stage progress reaches 8 75109 8 520109 Clear 3 76000 11 10000 Daily - Total Orbs Pinged 1 Ping 150 Orbs Assets/Product/Texture/Image/IconTask/TaskIconAcitive21.png 76000 150 78000 Event 76001 11 9900 Daily - Total Orbs Pinged 2 Ping 300 Orbs Assets/Product/Texture/Image/IconTask/TaskIconAcitive21.png 76001 300 78001 Event 76002 11 9800 Daily - Total Combo 1 Make 12 combos Assets/Product/Texture/Image/IconTask/TaskIconAcitive21.png 76002 12 78002 Event @@ -2956,24 +3107,40 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 77009 67 9100 Winter Overwatcher II Reach the 1st floor of the Watcher's Tower 77009 1 76144 Event 77010 67 9000 Winter Overwatcher III Reach the 3rd floor of the Watcher's Tower 77010 1 76145 Event 77011 67 8900 Winter Overwatcher IV Reach the 6th floor of the Watcher's Tower 77011 1 76146 Event -78000 68 9900 Nanami: Cat Grab Play one game with Nanami 78000 1 75111 Event -78001 68 11000 Ayla: Cat Grab Play one game with Ayla 78001 1 75112 Event -78002 68 9800 Lee: Cat Grab Play one game with Lee 78002 1 75117 Event -78003 68 9700 Lucia: Cat Grab Play one game with Lucia 78003 1 75114 Event -78004 68 9600 Liv: Cat Grab Play one game with Liv 78004 1 75115 Event -78005 68 9500 Bianca: Cat Grab Play one game with Bianca 78005 1 75116 Event -78006 68 9400 Kamui: Cat Grab Play one game with Kamui 78006 1 75113 Event -78007 68 10000 Pulao: Cat Grab Play one game with Pulao 78007 1 75118 Event -78008 68 9200 Resource Points Challenge I Any character reaches 6,000 points 78008 6000 75119 Event -78009 68 9100 Resource Points Challenge II Any character reaches 18,000 points 78009 18000 75120 Event -78010 68 9000 Resource Points Challenge III Any character reaches 30,000 points 78010 30000 75121 Event -78011 68 8900 Resource Points Challenge IV Any character reaches 42,000 points 78011 42000 75122 Event -78012 68 8800 Resource Points Challenge V Any character reaches 60,000 points 78012 60000 75123 Event -78013 68 8700 Active Miner I Participate in the Cat Grab for 1 day in total 78013 1 75124 Event -78014 68 8600 Active Miner II Participate in the Cat Grab for 2 days in total 78014 2 75125 Event -78015 68 8500 Active Miner III Participate in the Cat Grab for 3 days in total 78015 3 75126 Event -78016 68 8400 Active Miner IV Participate in the Cat Grab for 5 days in total 78016 5 75127 Event -78017 68 8300 Active Miner V Participate in the Cat Grab for 7 days in total 78017 7 75128 Event +78000 6 9900 Nanami: Cat Grab Play one game with Nanami 78000 1 75111 Event +78001 6 11000 Ayla: Cat Grab Play one game with Ayla 78001 1 75112 Event +78002 6 9800 Lee: Cat Grab Play one game with Lee 78002 1 75117 Event +78003 6 9700 Lucia: Cat Grab Play one game with Lucia 78003 1 75114 Event +78004 6 9600 Liv: Cat Grab Play one game with Liv 78004 1 75115 Event +78005 6 9500 Bianca: Cat Grab Play one game with Bianca 78005 1 75116 Event +78006 6 9400 Kamui: Cat Grab Play one game with Kamui 78006 1 75113 Event +78007 6 10000 Pulao: Cat Grab Play one game with Pulao 78007 1 75118 Event +78008 6 9200 Resource Points Challenge I Any character reaches 6,000 points 78008 6000 75119 Event +78009 6 9100 Resource Points Challenge II Any character reaches 18,000 points 78009 18000 75120 Event +78010 6 9000 Resource Points Challenge III Any character reaches 30,000 points 78010 30000 75121 Event +78011 6 8900 Resource Points Challenge IV Any character reaches 42,000 points 78011 42000 75122 Event +78012 6 8800 Resource Points Challenge V Any character reaches 60,000 points 78012 60000 75123 Event +78013 6 8700 Active Miner I Participate in the Cat Grab for 1 day in total 78013 1 75124 Event +78014 6 8600 Active Miner II Participate in the Cat Grab for 2 days in total 78014 2 75125 Event +78015 6 8500 Active Miner III Participate in the Cat Grab for 3 days in total 78015 3 75126 Event +78016 6 8400 Active Miner IV Participate in the Cat Grab for 5 days in total 78016 5 75127 Event +78017 6 8300 Active Miner V Participate in the Cat Grab for 7 days in total 78017 7 75128 Event +78020 68 9700 Lucia: Cat Grab Clear Cat Grab with Lucia once 78020 1 75131 Event +78021 68 9600 Liv: Cat Grab Clear Cat Grab with Liv once 78021 1 75132 Event +78022 68 9500 Pulao: Cat Grab Clear Cat Grab with Pulao once 78022 1 75133 Event +78023 68 9800 Ayla: Cat Grab Clear Cat Grab with Ayla once 78023 1 75134 Event +78024 68 9400 Karenina: Cat Grab Clear Cat Grab with Karenina once 78024 1 75135 Event +78025 68 9300 Noan: Cat Grab Clear Cat Grab with Noan once 78025 1 75136 Event +78026 68 9900 Bianca: Cat Grab Clear Cat Grab with Bianca once 78026 1 75137 Event +78027 68 10000 Lee: Cat Grab Clear Cat Grab with Lee once 78027 1 75138 Event +78028 68 9200 Resource Points Challenge I Any character reaches 6,000 points 78028 6000 75139 Event +78029 68 9100 Resource Points Challenge II Any character reaches 30,000 points 78029 30000 75140 Event +78030 68 9000 Resource Points Challenge III Any character reaches 50,000 points 78030 50000 75141 Event +78031 68 8900 Active Miner I Participate in Cat Grab for 1 day in total 78031 1 75142 Event +78032 68 8800 Active Miner II Participate in Cat Grab for 2 days in total 78032 2 75143 Event +78033 68 8700 Active Miner III Participate in Cat Grab for 3 days in total 78033 3 75144 Event +78034 68 8600 Active Miner IV Participate in Cat Grab for 5 days in total 78034 5 75145 Event +78035 68 8500 Active Miner V Participate in Cat Grab for 7 days in total 78035 7 75146 Event 80000 51 10000 Daily: Login Login to the game for the 1st time today Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80000 1 800000 Event 80001 51 9900 Daily: Activity Daily activity reaches 100 Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80001 100 800001 20033 Event 80002 51 9800 Daily: Serum Consumption Use 300 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80002 300 800002 Event @@ -2990,8 +3157,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 80014 51 9300 Weekly: Serum Consumption I Use 200 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80014 200 800043 Event 80015 51 9200 Weekly: Serum Consumption II Use 500 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80015 500 800044 Event 80016 51 9100 Weekly: Serum Consumption III Use 800 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80016 800 800045 Event -80017 51 9700 Weekly: Cage First Clear Clear 8 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80017 8 800030 30001 Event -80018 51 9600 Weekly: War Zone First Clear Clear 6 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80018 6 800031 30013 Event +80017 51 9700 Weekly: Cage First Clear Clear 8 Phantom Pain Cage stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80017 8 800003 30001 Event +80018 51 9600 Weekly: War Zone First Clear Clear 6 War Zone stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80018 6 800008 30013 Event 80019 51 9500 Weekly: Simulated Siege Clear 3 Simulated Siege stages for the first time Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80019 3 800005 15001 Event 80020 51 9400 Weekly: Operation Guardians Participate in Operation Guardians 10 times Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80020 10 800006 11737 Event 80021 51 9300 Weekly: Serum Consumption I Use 200 of Serum in total Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 80021 200 800032 Event @@ -3035,6 +3202,12 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 80059 51 7800 Event - A Dance in the Park Clear Fantastical Woods Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80059 1 800037 11736 Event 80060 51 7700 Event - Operation Uniframe Points reach the designated value Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80060 1000000 800038 82070 Event 80061 51 7600 Event - Circuit Connect The total score reaches the designated value Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80061 700000 800039 82010 Event +80062 51 7800 Event - Simulacrum Submersion Challenge Depth reaches 50km Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80062 50 800037 88003 Train +80063 51 7700 Event - Spectroscopic Binary Star Support: Resonance progress reaches 6 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80063 6 800038 82001 Train +80064 51 7600 Event - Cat Grab Any character reaches 15,000 points Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80064 15000 800039 20127 Train +80065 51 7800 Event - Palette Clash Complete Palette Clash 3 times Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80065 3 800037 88004 Event +80066 51 7700 Event - Babel Tower: Sidereal Impression Challenge Reach Sidereal Impression Strategic Lv.120 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80066 120 800038 20015 Event +80067 51 7600 Event - Memory Rescue Clear [Modern - Decapitation] once Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 80067 1 800039 88005 Event 1000001 56 8700 Corrupted Battlefront I Clear Normal Stage 1-1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000001 1 346002 Event 1000002 56 8600 Corrupted Battlefront II Clear Normal Stage 1-5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000002 1 346003 Event 1000003 56 8500 Corrupted Battlefront III Clear Normal Stage 1-10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 1000003 1 346004 Event @@ -3261,11 +3434,26 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 11061503 4 19527 Ultimate - Voodoo Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061503 240000 30482 3043 Battle 1 11061504 4 19526 Ultimate - Voodoo Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061504 480000 30483 3043 Battle 1 11061505 4 19525 Ultimate - Voodoo Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061505 580000 30484 3043 Battle 1 -11061601 4 19524 Ultimate - Unknown Data Cluster Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet13.png 11061601 48000 30480 3043 Battles 1 -11061602 4 19523 Ultimate - Unknown Data Cluster Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet13.png 11061602 128000 30481 3043 Battles 1 -11061603 4 19522 Ultimate - Unknown Data Cluster Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet13.png 11061603 240000 30482 3043 Battles 1 -11061604 4 19521 Ultimate - Unknown Data Cluster Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet13.png 11061604 480000 30483 3043 Battles 1 -11061605 4 19520 Ultimate - Unknown Data Cluster Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet13.png 11061605 580000 30484 3043 Battles 1 +11061601 4 19524 Ultimate - Unknown Data Cluster Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061601 48000 30480 3043 Battles 1 +11061602 4 19523 Ultimate - Unknown Data Cluster Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061602 128000 30481 3043 Battles 1 +11061603 4 19522 Ultimate - Unknown Data Cluster Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061603 240000 30482 3043 Battles 1 +11061604 4 19521 Ultimate - Unknown Data Cluster Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061604 480000 30483 3043 Battles 1 +11061605 4 19520 Ultimate - Unknown Data Cluster Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061605 580000 30484 3043 Battles 1 +11061701 4 19519 Ultimate - Hamlet Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061701 48000 30480 3043 Battle 1 +11061702 4 19518 Ultimate - Hamlet Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061702 128000 30481 3043 Battle 1 +11061703 4 19517 Ultimate - Hamlet Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061703 240000 30482 3043 Battle 1 +11061704 4 19516 Ultimate - Hamlet Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061704 480000 30483 3043 Battle 1 +11061705 4 19515 Ultimate - Hamlet Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061705 580000 30484 3043 Battle 1 +11061801 4 19514 Ultimate - Moon Eater Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061801 48000 30480 3043 Battle 1 +11061802 4 19513 Ultimate - Moon Eater Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061802 128000 30481 3043 Battle 1 +11061803 4 19512 Ultimate - Moon Eater Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061803 240000 30482 3043 Battle 1 +11061804 4 19511 Ultimate - Moon Eater Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061804 480000 30483 3043 Battle 1 +11061805 4 19510 Ultimate - Moon Eater Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061805 580000 30484 3043 Battle 1 +11061901 4 19509 Ultimate - Shark-speare [Dark] Challenge I Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061901 48000 30480 3043 Battle 1 +11061902 4 19508 Ultimate - Shark-speare [Dark] Challenge II Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061902 128000 30481 3043 Battle 1 +11061903 4 19507 Ultimate - Shark-speare [Dark] Challenge III Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061903 240000 30482 3043 Battle 1 +11061904 4 19506 Ultimate - Shark-speare [Dark] Challenge IV Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061904 480000 30483 3043 Battle 1 +11061905 4 19505 Ultimate - Shark-speare [Dark] Challenge V Ultimate Zone Progress reaches Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 11061905 580000 30484 3043 Battle 1 3030 4 19499 Co-op! Novice Clear 10 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3030 10 30300 3030 戦闘 1 3031 4 19498 Co-op! Journeyman Clear 30 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3031 30 30310 3031 戦闘 1 3032 4 19497 Co-op! Expert Clear 50 Co-op Missions Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskBattle.png 3032 50 30320 3032 戦闘 1 @@ -3660,6 +3848,22 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 4221 4 25494 Vitrum's Heart VI Upgrade Bambinata: Vitrum to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 4221 1 34350 3435 Train 4220 3 4222 4 25493 Vitrum's Heart VII Upgrade Bambinata: Vitrum to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 4222 1 34360 3436 Train 4221 3 4223 4 25492 Vitrum's Heart VIII Upgrade Bambinata: Vitrum to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 4223 1 34370 3437 Train 4222 3 +4224 4 25491 Hyperreal's Gate I Upgrade Lee: Hyperreal to Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4224 1 34300 3430 Train 3 +4225 4 25490 Hyperreal's Gate II Upgrade Lee: Hyperreal to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4225 1 34310 3431 Train 4224 3 +4226 4 25489 Hyperreal's Gate III Upgrade Lee: Hyperreal to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4226 1 34320 3432 Train 4225 3 +4227 4 25488 Hyperreal's Gate IV Upgrade Lee: Hyperreal to Lv.40 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4227 1 34330 3433 Train 4226 3 +4228 4 25487 Hyperreal's Gate V Upgrade Lee: Hyperreal to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4228 1 34340 3434 Train 4227 3 +4229 4 25486 Hyperreal's Gate VI Upgrade Lee: Hyperreal to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4229 1 34350 3435 Train 4228 3 +4230 4 25485 Hyperreal's Gate VII Upgrade Lee: Hyperreal to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4230 1 34360 3436 Train 4229 3 +4231 4 25484 Hyperreal's Gate VIII Upgrade Lee: Hyperreal to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 4231 1 34370 3437 Train 4230 3 +4232 4 25391 Prismatic Radiance I Upgrade Ayla: Kaleido to Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4232 1 34300 3430 Train 3 +4233 4 25390 Prismatic Radiance II Upgrade Ayla: Kaleido to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4233 1 34310 3431 Train 4232 3 +4234 4 25389 Prismatic Radiance III Upgrade Ayla: Kaleido to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4234 1 34320 3432 Train 4233 3 +4235 4 25388 Prismatic Radiance IV Upgrade Ayla: Kaleido to Lv.40 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4235 1 34330 3433 Train 4234 3 +4236 4 25387 Prismatic Radiance V Upgrade Ayla: Kaleido to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4236 1 34340 3434 Train 4235 3 +4237 4 25386 Prismatic Radiance VI Upgrade Ayla: Kaleido to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4237 1 34350 3435 Train 4236 3 +4238 4 25385 Prismatic Radiance VII Upgrade Ayla: Kaleido to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4238 1 34360 3436 Train 4237 3 +4239 4 25384 Prismatic Radiance VIII Upgrade Ayla: Kaleido to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 4239 1 34370 3437 Train 4238 3 3130 4 26099 I Have No Friends I Own 1 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3130 1 31300 3130 Train 3 3131 4 26098 I Have No Friends II Own 3 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3131 3 31310 3131 Train 3130 3 3132 4 26097 I Have No Friends III Own 5 SS-rank members Assets/Product/Texture/Image/IconTask/TaskIconExem.png 3132 5 31320 3132 Train 3131 3 @@ -3780,6 +3984,10 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 21054502 4 25710 The True Power of Stigmata II Evolve Stigmata to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 21054502 1 37145 3300 Train 3 21054601 4 25709 The True Power of Vitrum I Evolve Vitrum to SS-Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21054601 1 37046 3300 Train 3 21054602 4 25708 The True Power of Vitrum II Evolve Vitrum to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21054602 1 37146 3300 Train 3 +21054701 4 25707 The True Power of Hyperreal I Evolve Hyperreal to SS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21054701 1 37047 3300 Train 3 +21054702 4 25706 The True Power of Hyperreal II Evolve Hyperreal to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21054702 1 37147 3300 Train 3 +21054801 4 25705 The True Power of Kaleido I Evolve Kaleido to SS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21054801 1 37048 3300 Train 3 +21054802 4 25704 The True Power of Kaleido II Evolve Kaleido to SSS-Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21054802 1 37148 3300 Train 3 3500 4 25599 Medal of Honor I Promote members a total of 5 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3500 5 35000 3500 Train 3 3501 4 25598 Medal of Honor II Promote members a total of 10 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3501 10 35010 3501 Train 3500 3 3502 4 25597 Medal of Honor III Promote members a total of 20 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3502 20 35020 3502 Train 3501 3 @@ -3836,6 +4044,56 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 21074401 4 25456 Arca: Ultima Awaken Awaken Arca's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconNuoan1.png 21074401 1 37244 19043 Train 3 21074501 4 25455 Stigmata: Ultima Awaken Awaken Stigmata's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 21074501 1 37245 19044 Train 3 21074601 4 25454 Vitrum: Ultima Awaken Awaken Vitrum's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21074601 1 37246 19045 Train 3 +21074701 4 25453 Hyperreal: Ultima Awaken Awaken Hyperreal's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21074701 1 37247 19046 Train 3 +21074801 4 25452 Kaleido: Ultima Awaken Awaken Kaleido's Ultima Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21074801 1 37248 19047 Train 3 +21080101 4 25451 Palefire: Infinitas Awaken Awaken Palefire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi2.png 21080101 1 37500 19000 Train 3 +21080201 4 25450 Lotus: Infinitas Awaken Awaken Lotus's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya1.png 21080201 1 37500 19001 Train 3 +21080301 4 25449 Eclipse: Infinitas Awaken Awaken Eclipse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 21080301 1 37500 19002 Train 3 +21080401 4 25448 Zero: Infinitas Awaken Awaken Zero's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka2.png 21080401 1 37500 19003 Train 3 +21080501 4 25447 Storm: Infinitas Awaken Awaken Storm's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao2.png 21080501 1 37500 19004 Train 3 +21080601 4 25446 Bastion: Infinitas Awaken Awaken Bastion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei2.png 21080601 1 37500 19005 Train 3 +21080701 4 25445 Blast: Infinitas Awaken Awaken Blast's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina2.png 21080701 1 37500 19006 Train 3 +21080801 4 25444 Nightblade: Infinitas Awaken Awaken Nightblade's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian2.png 21080801 1 37500 19007 Train 3 +21080901 4 25443 Dawn: Infinitas Awaken Awaken Dawn's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 21080901 1 37500 19008 Train 3 +21081001 4 25442 Lux: Infinitas Awaken Awaken Lux's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 21081001 1 37500 19009 Train 3 +21081101 4 25441 Entropy: Infinitas Awaken Awaken Entropy's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLi3.png 21081101 1 37500 19010 Train 3 +21081201 4 25440 Luminance: Infinitas Awaken Awaken Luminance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLifu3.png 21081201 1 37500 19011 Train 3 +21081301 4 25439 Tenebrion: Infinitas Awaken Awaken Tenebrion's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconShenwei3.png 21081301 1 37500 19012 Train 3 +21081401 4 25438 Ember: Infinitas Awaken Awaken Ember's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina3.png 21081401 1 37500 19013 Train 3 +21081501 4 25437 Pulse: Infinitas Awaken Awaken Pulse's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconYongyechao3.png 21081501 1 37500 19014 Train 3 +21081601 4 25436 Crimson Abyss: Infinitas Awaken Awaken Crimson Abyss's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuxiyaaerfa.png 21081601 1 37500 19015 Train 3 +21081701 4 25435 Astral: Infinitas Awaken Awaken Astral's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconDubian3.png 21081701 1 37500 19016 Train 3 +21081801 4 25434 Brilliance: Infinitas Awaken Awaken Brilliance's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconAila2.png 21081801 1 37500 19017 Train 3 +21081901 4 25433 Veritas: Infinitas Awaken Awaken Veritas's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBianka3.png 21081901 1 37500 19018 Train 3 +21082001 4 25432 Silverfang: Infinitas Awaken Awaken Silverfang's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSufeiya2.png 21082001 1 37500 19019 Train 3 +21082101 4 25431 Arclight: Infinitas Awaken Awaken Arclight's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKuluomu2.png 21082101 1 37500 19020 Train 3 +21082201 4 25430 Plume: Infinitas Awaken Awaken Plume's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Luxiya2.png 21082201 1 37500 19021 Train 3 +21082301 4 25429 Rozen: Infinitas Awaken Awaken Rozen's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWeila2.png 21082301 1 37500 19022 Train 3 +21082401 4 25428 Crocotta: Infinitas Awaken Awaken Crocotta's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKamu2.png 21082401 1 37500 19023 Train 3 +21082501 4 25427 Rigor: Infinitas Awaken Awaken Rigor's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuosaita2.png 21082501 1 37500 19024 Train 3 +21082601 4 25426 Pavo: Infinitas Awaken Awaken Pavo's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconQu2.png 21082601 1 37500 19026 Train 3 +21082701 4 25425 Qilin: Infinitas Awaken Awaken Qilin's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconChangyu2.png 21082701 1 37500 19025 Train 3 +21082801 4 25424 Laurel: Infinitas Awaken Awaken Laurel's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuna2.png 21082801 1 37500 19027 Train 3 +21082901 4 25423 2B: Infinitas Awaken Awaken 2B's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwob2.png 21082901 1 37500 19028 Train 3 +21083001 4 25422 9S: Infinitas Awaken Awaken 9S's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNines2.png 21083001 1 37500 19029 Train 3 +21083101 4 25421 A2: Infinitas Awaken Awaken A2's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconATwo3.png 21083101 1 37500 19030 Train 3 +21083201 4 25420 Hypnos: Infinitas Awaken Awaken Hypnos's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconWanshi2.png 21083201 1 37500 19031 Train 3 +21083301 4 25419 Tempest: Infinitas Awaken Awaken Tempest's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconSailinna2.png 21083301 1 37500 19032 Train 3 +21083401 4 25418 Glory: Infinitas Awaken Awaken Glory's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Kuluomu2.png 21083401 1 37500 19033 Train 3 +21083501 4 25417 XXI: Infinitas Awaken Awaken XXI's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconTwentyone2.png 21083501 1 37500 19038 Train 3 +21083601 4 25416 Garnet: Infinitas Awaken Awaken Garnet's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Weila2.png 21083601 1 37500 19034 Train 3 +21083701 4 25415 Flambeau: Infinitas Awaken Awaken Flambeau's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconLuolan2.png 21083701 1 37500 19035 Train 3 +21083801 4 25414 Empyrea: Infinitas Awaken Awaken Empyrea's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Lifu2.png 21083801 1 37500 19036 Train 3 +21083901 4 25413 Capriccio: Infinitas Awaken Awaken Capriccio's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Sailinna2.png 21083901 1 37500 19037 Train 3 +21084001 4 25412 Dragontoll: Infinitas Awaken Awaken Dragontoll's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconPulao2.png 21084001 1 37500 19039 Train 3 +21084101 4 25411 Starfarer: Infinitas Awaken Awaken Starfarer's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR5Yongyechao2.png 21084101 1 37500 19040 Train 3 +21084201 4 25410 Starveil: Infinitas Awaken Awaken Starveil's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconHakama2.png 21084201 1 37500 19041 Train 3 +21084301 4 25409 Scire: Infinitas Awaken Awaken Scire's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconKalienina4.png 21084301 1 37500 19042 Train 3 +21084401 4 25408 Arca: Infinitas Awaken Awaken Arca's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconNuoan1.png 21084401 1 37500 19043 Train 3 +21084501 4 25407 Stigmata: Infinitas Awaken Awaken Stigmata's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 21084501 1 37500 19044 Train 3 +21084601 4 25406 Vitrum: Infinitas Awaken Awaken Vitrum's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 21084601 1 37500 19045 Train 3 +21084701 4 25405 Hyperreal: Infinitas Awaken Awaken Hyperreal's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 21084701 1 37500 19046 Train 3 +21084801 4 25404 Kaleido: Infinitas Awaken Awaken Kaleido's Infinitas Rank Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 21084801 1 37500 19047 Train 3 3170 4 25299 Right Tool for the Job I Own 5★ weapons * 2 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3170 2 31700 3170 Train 3 3171 4 25298 Right Tool for the Job II Own 5★ weapons * 4 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3171 4 31710 3171 Train 3170 3 3172 4 25297 Right Tool for the Job III Own 5★ weapons * 6 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 3172 6 31720 3172 Train 3171 3 @@ -3951,6 +4209,14 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 23011202 4 24754 Shimmer Deployed II Upgrade Shimmer to Lv.15 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet12.png 23011202 1 374088 20110 Train 23011201 3 23011203 4 24753 Shimmer Deployed III Upgrade Shimmer to Lv.25 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet12.png 23011203 1 374089 20110 Train 23011202 3 23011204 4 24752 Shimmer Deployed IV Upgrade Shimmer to Lv.30 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet12.png 23011204 1 374090 20110 Train 23011203 3 +23011301 4 24755 Punchy Deployed I Upgrade Punchy to Lv.10 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23011301 1 374091 20110 Train 3 +23011302 4 24754 Punchy Deployed II Upgrade Punchy to Lv.15 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23011302 1 374092 20110 Train 23011301 3 +23011303 4 24753 Punchy Deployed III Upgrade Punchy to Lv.20 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23011303 1 374093 20110 Train 23011302 3 +23011304 4 24752 Punchy Deployed IV Upgrade Punchy to Lv.25 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23011304 1 374094 20110 Train 23011303 3 +23011401 4 24751 Rainbow Deployed I Upgrade Rainbow to Lv.10 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011401 1 374095 20110 Train 3 +23011402 4 24750 Rainbow Deployed II Upgrade Rainbow to Lv.15 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011402 1 374096 20110 Train 23011401 3 +23011403 4 24749 Rainbow Deployed III Upgrade Rainbow to Lv.20 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011403 1 374097 20110 Train 23011402 3 +23011404 4 24748 Rainbow Deployed IV Upgrade Rainbow to Lv.25 Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23011404 1 374098 20110 Train 23011403 3 23020001 4 24599 Not a P0kemon I Own 1 SS-Rank CUB Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020001 1 37601 20110 Train 3 23020002 4 24598 Not a P0kemon II Own 3 SS-Rank CUBs Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020002 3 37602 20110 Train 23020001 3 23020003 4 24597 Not a P0kemon III Own 5 SS-Rank CUBs Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskEquip.png 23020003 5 37603 20110 Train 23020002 3 @@ -3993,6 +4259,10 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 23041102 4 24478 Leave That Moonhopper to Me II Evolve Moonhopper to SSS Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet11.png 23041102 1 37511 20110 Train 3 23041201 4 24477 Leave That Shimmer to Me I Evolve Shimmer to SS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet12.png 23041201 1 37412 20110 Train 3 23041202 4 24476 Leave That Shimmer to Me II Evolve Shimmer to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet12.png 23041202 1 37512 20110 Train 3 +23041301 4 24477 Leave That Punchy to Me I Evolve Punchy to SS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23041301 1 37413 20110 Train 3 +23041302 4 24476 Leave That Punchy to Me II Evolve Punchy to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet14.png 23041302 1 37513 20110 Train 3 +23041401 4 24475 Leave That Rainbow to Me I Evolve Rainbow to SS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23041401 1 37414 20110 Train 3 +23041402 4 24474 Leave That Rainbow to Me II Evolve Rainbow to SSS-Rank Assets/Product/Texture/Image/UIAchievemen/UIAchievementTaskPet15.png 23041402 1 37514 20110 Train 3 23050001 4 24199 It's a CUB Attack I Total CUB Skill Level reaches Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050001 10 37801 20110 Train 3 23050002 4 24198 It's a CUB Attack II Total CUB Skill Level reaches Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050002 20 37802 20110 Train 23050001 3 23050003 4 24197 It's a CUB Attack III Total CUB Skill Level reaches Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 23050003 50 37803 20110 Train 23050002 3 @@ -4095,6 +4365,8 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 31094401 4 19556 Gift from Arca Arca reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconNuoan1.png 31094401 1 37344 3653 Challenge 2 31094501 4 19555 Stigmata's Gift Stigmata reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR4Bianka2.png 31094501 1 37345 3653 Challenge 2 31094601 4 19554 Vitrum's Gift Vitrum reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconBbnt.png 31094601 1 37346 3653 Challenge 2 +31094701 4 19553 Hyperreal's Gift Hyperreal reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR4Li2.png 31094701 1 37347 3653 Challenge 2 +31094801 4 19552 Kaleido's Gift Kaleido reaches Affection 8 Assets/Product/Texture/Image/IconTask/TaskIconR3Ayla.png 31094801 1 37348 3653 Challenge 2 3660 4 19099 Flock of Ravens Commandant reaches Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3660 10 36600 3660 Challenge 2 3661 4 19098 Blue Sky Commandant reaches Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3661 20 36610 3661 Challenge 3660 2 3662 4 19097 Ship of the Line Commandant reaches Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 3662 30 36620 3662 Challenge 3661 2 @@ -4381,9 +4653,9 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 850238 62 9984 Central Area Battle VIII Combat Points reach Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 985370 1600000 85052 Event 16 49000 5 10810 Power Leap Modification Mission Reach Commandant Level 80 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 49000 80 49000 Target 49001 5 11340 Uniframe Power Modification Mission Reach Commandant Level 52. Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 49001 52 49001 Target -86000 68 9999 Gold Miner Stages Cleared by Specified Character Gold Miner Stages Cleared by Specified Character Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86000 3 85016 Event -86001 68 10000 Gold Miner Required Points Reached by Specified Character Gold Miner Required Points Reached by Specified Character Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86001 40000 85016 -86002 68 10001 Gold Miner Days of Participation Gold Miner Days of Participation Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86002 1 85016 +86000 6 9999 Gold Miner Stages Cleared by Specified Character Gold Miner Stages Cleared by Specified Character Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86000 3 85016 Event +86001 6 10000 Gold Miner Required Points Reached by Specified Character Gold Miner Required Points Reached by Specified Character Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86001 40000 85016 +86002 6 10001 Gold Miner Days of Participation Gold Miner Days of Participation Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 86002 1 85016 85101 64 10002 1st Round Challenge I - Flat Challenge Guild Expedition 3 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85101 3 550611 85102 64 10003 1st Round Challenge II - Flat Challenge Guild Expedition 6 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85102 6 550612 85103 64 10004 1st Round Challenge III - Flat Challenge Guild Expedition 9 times in total Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 85103 9 550613 @@ -4946,6 +5218,12 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 91006 11 95 Curse Queller's Journey I Clear a total of 30 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91006 30 550052 Version 1 91007 11 94 Curse Queller's Journey II Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91007 50 550053 Version 1 91008 11 93 Bond Experience I Clear any ending with [Yesterday's Egrets] Bond activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91008 1 550054 Version 1 +91009 11 95 Curse Queller's Journey I Clear a total of 30 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91009 30 550052 Version 1 +91010 11 94 Curse Queller's Journey II Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91010 50 550053 Version 1 +91011 11 93 Bond Experience I Clear any ending with [Aliasing Resonance] Bond activated Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91011 1 550054 Version 1 +91012 11 95 Curse Queller's Journey I Clear a total of 30 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91012 30 550052 Version 1 +91013 11 94 Curse Queller's Journey II Clear a total of 50 nodes Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91013 50 550053 Version 1 +91014 11 93 Bond Experience I Clear any ending when activating the [Phantom Capriccio] Bond Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 91014 1 550054 Version 1 92001 72 92 Journey of Adventure I Reach Adventure Chapter I: "Courtyard" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92001 1 550056 Process 2 92002 72 91 Journey of Adventure II Reach Adventure Chapter III: "Fortress" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92002 1 550057 Process 2 92003 72 90 Journey of Adventure III Reach Adventure Chapter V: "Deep Sea" Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 92003 1 550058 Process 2 @@ -4958,6 +5236,79 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 93004 72 83 Star Recruiter I Perform a total of 20 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93004 20 550065 Total 3 93005 72 82 Star Recruiter II Perform a total of 50 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93005 50 550066 Total 3 93006 72 81 Star Recruiter III Perform a total of 100 character recruitments Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 100 550067 Total 3 +1001110 11 6 Path of Remembrance Clear the stage "PTSD Intervention" Assets/Product/Texture/Image/IconTask/TaskIconActiveCharacterTowerDubianV132.png 1001110 1 15215 11768 Total 100111 +1001111 6 10 Character Tower - Watanabe Story 1 Clear Story Stage 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550063 11768 Clear 100111 +1001112 6 9 Character Tower - Watanabe Story 2 Clear Story Stage 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550064 11768 Clear 100111 +1001113 6 8 Character Tower - Watanabe Story 3 Clear Story Stage 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550065 11768 Clear 100111 +1001114 6 7 Character Tower - Watanabe Story 4 Clear Story Stage 4 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550066 11768 Clear 100111 +1001211 6 5 Character Tower - Watanabe Challenge 1 Clear Challenge Stage 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550062 11769 Clear 100121 +1001212 6 4 Character Tower - Watanabe Challenge 2 Clear Challenge Stage 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550063 11769 Clear 100121 +1001213 6 3 Character Tower - Watanabe Challenge 3 Clear Challenge Stage 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550064 11769 Clear 100121 +1001214 6 2 Character Tower - Watanabe Challenge 4 Clear Challenge Stage 4 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550065 11769 Clear 100121 +1001215 6 1 Character Tower - Watanabe Challenge 5 Clear Challenge Stage 5 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550066 11769 Clear 100121 +1002110 11 6 On the Brink of Abyss Clear the stage "Lone Boat" Assets/Product/Texture/Image/IconTask/TaskIconActiveCharacterTowerLuciaV132.png 1002110 1 15217 11770 Total 100211 +1002111 6 10 Character Tower - Crimson Abyss Story 1 Clear Story Stage 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550063 11770 Clear 100211 +1002112 6 9 Character Tower - Crimson Abyss Story 2 Clear Story Stage 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550064 11770 Clear 100211 +1002113 6 8 Character Tower - Crimson Abyss Story 3 Clear Story Stage 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550065 11770 Clear 100211 +1002114 6 7 Character Tower - Crimson Abyss Story 4 Clear Story Stage 4 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550066 11770 Clear 100211 +1002211 6 5 Character Tower - Crimson Abyss Challenge 1 Clear Challenge Stage 1 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550062 11771 Clear 100221 +1002212 6 4 Character Tower - Crimson Abyss Challenge 2 Clear Challenge Stage 2 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550063 11771 Clear 100221 +1002213 6 3 Character Tower - Crimson Abyss Challenge 3 Clear Challenge Stage 3 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550064 11771 Clear 100221 +1002214 6 2 Character Tower - Crimson Abyss Challenge 4 Clear Challenge Stage 4 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550065 11771 Clear 100221 +1002215 6 1 Character Tower - Crimson Abyss Challenge 5 Clear Challenge Stage 5 Assets/Product/Texture/Image/UiBiancaTheatre/UiBiancaTheatreTaskTiao8.png 93006 1 550066 11771 Clear 100221 +94001 11 9989 Shallow Connection Complete Zone Operation once Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85700 1 16450 +94002 11 9988 Stable Connection Complete Zone Operation 3 times Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85701 3 16451 +94003 11 9987 Deep M.I.N.D. connection Complete Zone Operation 5 times Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85702 5 16452 +94004 11 9989 Epipelagic Submersion Challenge Depth reaches 30km Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85703 30 16453 +94005 11 9988 Mesopelagic Submersion Challenge Depth reaches 50km Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85704 50 16454 +94006 11 9987 Bathypelagic Submersion Challenge Depth reaches 90km Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85705 90 16455 +94007 11 9986 100 Marks The team's total Amplification Level reaches Lv.100 Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85706 100 16456 +94008 11 9985 Fully Loaded A character's Add-on load reaches 30 Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85707 30 16457 +94009 11 9984 Well-Chosen Purchase any 6★ Add-on in the Fusion Center Assets/Product/Texture/Image/UiRift/UiRiftTask01.png 85708 1 16458 +94101 11 9999 Art Exhibition I Increase Exhibition Level 5 times Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95101 5 17035 173 +94102 11 9998 Art Exhibition II Increase Exhibition Level 10 times Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95102 10 17036 173 +94103 11 9997 Paint Workshop I Obtain Paint 5 times through a workshop Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95103 5 17037 173 +94104 11 9996 Paint Workshop II Obtain Paint 10 times through a workshop Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95104 10 17038 173 +94105 11 9995 Paint Workshop III Obtain Paint 15 times through a workshop Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95105 15 17039 173 +94106 11 9994 Terminator of Art Clear the event 5 times Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95106 5 17040 173 +94107 11 9993 Master of Criticism! Suppress a Master 1 time Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95107 1 17041 174 +94108 11 9992 Master of Criticism!! Suppress a Master 2 times Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95108 2 17042 174 +94109 11 9991 Constellia I Unlock the special victory of Overture of Future III Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95109 1 17045 174 +94110 11 9990 Constellia II Unlock the special victory of Hard - Overture of Future III Assets/Product/Texture/Image/IconTask/TaskIconColortable.png 95110 1 17046 174 +95001 75 9999 Clear the Stage Clear Co-op Boss Stage 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95001 3 346002 5 +95002 75 9998 Chip Enhancement Enhance a chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95002 3 346002 6 +95003 75 9997 Borrowed Chip Borrow a support chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95003 3 346002 5 +95004 75 9996 Specified Time Clear Black Dragon - Normal within 10 minutes Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95004 1 346002 6 +95005 75 9995 Specified Character Clear any stage 3 times with Lotus Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95005 3 346002 6 +95006 75 9994 Specified Boss Clear Black Dragon 3 times under any difficulty Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95006 3 346002 6 +95007 75 9993 5★ Chip Enhance a 5★ Chip to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95007 20 346002 6 +95008 75 9992 Support Points Earn a total of 100 Support Points Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95008 100 346002 5 +95009 75 9991 Chip Obtained Obtain any 3 chips Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95009 3 346002 6 +95010 75 9990 Chip Overclock Overclock a chip 3 times Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95010 3 346002 6 +95011 75 9989 Boss DMG Deal 1000 DMG to the Black Dragon Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95011 1000 346002 5 +95012 75 9988 Damaged Parts Break 3 parts of the Black Dragon Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95012 3 346002 5 +95013 75 9987 Clear With Friends Clear any stage 3 times with a friend Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 95013 3 346002 5 +96001 11 10000 Trailblazer's Past I Clear Lone Walker - 5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96001 1 17500 +96002 11 9090 Trailblazer's Past II Clear Lone Walker - 8 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96002 1 17501 +96003 11 9080 Trailblazer's Past III Clear Departure - 4 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96003 1 17502 +96004 11 9070 Trailblazer's Past IV Clear Departure - 7 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96004 1 17503 +96005 11 9060 Trailblazer's Past V Clear Turning Back - 5 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96005 1 17504 +96006 11 9050 Trailblazer's Past VI Clear Turning Back - 8 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96006 1 17505 +96007 11 9040 Trailblazer's Past VII Clear Companion - 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96007 1 17580 +96008 11 9030 Trailblazer's Past VIII Clear Companion - 6 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96008 1 17581 +96009 11 9020 Trailblazer's Past IX Clear 11 stages in Chapter "Lone Walker" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96009 11 17582 +96010 11 9010 Trailblazer's Past X Clear 9 stages in Chapter "Departure" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96010 9 17583 +96011 11 9000 Trailblazer's Past XI Clear 11 stages in Chapter "Turning Back" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96011 11 17584 +96012 11 8990 Trailblazer's Past XII Clear 10 stages in Chapter "Companion" Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96012 10 17585 +96013 11 8980 Glorious Challenge I Reach B-Rank in Normal - 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96013 15848 17586 +96014 11 8970 Glorious Challenge II Reach B-Rank in Normal - 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96014 15848 17587 +96015 11 8960 Glorious Challenge III Reach B-Rank in Normal - 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96015 15848 17588 +96016 11 8950 Glorious Challenge IV Reach A-Rank in Hard - 1 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96016 21700 17589 +96017 11 8940 Glorious Challenge V Reach A-Rank in Hard - 2 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96017 21700 17590 +96018 11 8930 Glorious Challenge VI Reach A-Rank in Hard - 3 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96018 21700 17591 +96019 11 8920 Glorious Challenge VII Clear Normal - 1 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96019 1 17592 +96020 11 8910 Glorious Challenge IX Clear Normal - 2 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96020 1 17593 +96021 11 8900 Glorious Challenge X Clear Normal - 3 with the recommended equipment Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 96021 1 17594 100001 24 10000 Clear Co-op stage 1 Clear 7 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100001 7 150000 100002 24 9999 Clear Co-op stage 2 Clear 14 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100002 14 150001 100003 24 9998 Clear Co-op stage 3 Clear 21 Co-op stages Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 100003 21 150002 @@ -5037,12 +5388,6 @@ Id Type Priority Title Desc Icon PreTaskId ActivateCondition[1] ActivateConditio 2120057 11 10128 紺碧夏日IX 血清を累計9000消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120057 9000 12957 2014 血清 2120058 11 10127 紺碧夏日X 血清を累計10000消費 Assets/Product/Texture/Image/IconTask/TaskIconCommon.png 2120058 10000 12958 2014 血清 80012 51 13 Pass Test Mission 13 Upgrade Liv: Eclipse to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconLifu1.png 3324 1 800003 3324 Train 3323 -80062 51 63 Pass Test Mission 63 Upgrade Lucia: Dawn to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 3386 1 800003 3386 Train 3385 -80063 51 64 Pass Test Mission 64 Upgrade Lucia: Dawn to Lv.80 Assets/Product/Texture/Image/IconTask/TaskIconLuxiya2.png 3387 1 800004 3387 Train 3386 -80064 51 65 Pass Test Mission 65 Upgrade Liv: Lux to Lv.10 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3390 1 800005 3390 Train -80065 51 66 Pass Test Mission 66 Upgrade Liv: Lux to Lv.20 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3391 1 800001 3391 Train 3390 -80066 51 67 Pass Test Mission 67 Upgrade Liv: Lux to Lv.30 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3392 1 800002 3392 Train 3391 -80067 51 68 Pass Test Mission 68 Upgrade Liv: Lux to Lv.40 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3393 1 800003 3393 Train 3392 80068 51 69 Pass Test Mission 69 Upgrade Liv: Lux to Lv.50 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3394 1 800004 3394 Train 3393 80069 51 70 Pass Test Mission 70 Upgrade Liv: Lux to Lv.60 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3395 1 800005 3395 Train 3394 80070 51 71 Pass Test Mission 71 Upgrade Liv: Lux to Lv.70 Assets/Product/Texture/Image/IconTask/TaskIconLifu2.png 3396 1 800001 3396 Train 3395 diff --git a/Resources/table/share/task/TaskTimeLimit.tsv b/Resources/table/share/task/TaskTimeLimit.tsv index a39d8ba..b10f5e0 100644 --- a/Resources/table/share/task/TaskTimeLimit.tsv +++ b/Resources/table/share/task/TaskTimeLimit.tsv @@ -95,7 +95,7 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 94 2160160 12245 95 76048 76049 76050 76051 76052 76053 76054 96 76055 76056 76057 76058 76059 76060 76061 76062 76063 76064 76065 76066 76067 76068 76069 76070 76071 76072 76073 76074 76075 76076 76077 76078 76079 76080 76081 76082 76083 76084 76085 76086 76087 76088 76089 76090 76091 76092 76093 76094 76095 76096 -97 12254 12255 12248 12249 12250 +97 2160206 12254 12255 12248 12249 12250 98 12251 12252 12253 99 6006 18121 18122 18123 18124 100 6006 18125 18126 18127 18128 18129 @@ -125,26 +125,26 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 124 120001 120002 120003 120004 120005 120006 125 120007 120008 120009 120010 126 120011 -127 9002 12291 12292 12293 -128 9301 15501 15502 15503 -129 9301 15511 15512 15513 -130 9301 15521 15522 15523 -131 9301 15531 15532 15533 -132 9005 12294 12295 12296 -133 9004 18141 18142 18143 -134 9004 18144 18145 18146 18147 18148 -3000 100004 2120014 2120015 2120016 2120017 2120018 2120019 -135 8888 86131 86132 86133 86134 86135 86136 -136 9501 120012 120013 120018 120019 120020 120021 -137 9003 120014 120015 120016 120017 -138 9706 120022 -139 10501 87010 87011 87012 87013 87014 87015 87016 87017 87018 87019 87020 87021 87022 87023 87024 87025 -140 10105 12297 12298 12299 -141 10901 86137 -142 10101 120023 120024 120028 120029 120030 120031 120032 -143 10109 120025 120026 120027 -144 10110 120033 -145 10114 120034 +127 12291 12292 12293 +128 15501 15502 15503 +129 15511 15512 15513 +130 15521 15522 15523 +131 15531 15532 15533 +132 12294 12295 12296 +133 18141 18142 18143 +134 18144 18145 18146 18147 18148 +3000 2120014 2120015 2120016 2120017 2120018 2120019 +135 86131 86132 86133 86134 86135 86136 +136 120012 120013 120018 120019 120020 120021 +137 120014 120015 120016 120017 +138 120022 +139 87010 87011 87012 87013 87014 87015 87016 87017 87018 87019 87020 87021 87022 87023 87024 87025 +140 12297 12298 12299 +141 86137 +142 120023 120024 120028 120029 120030 120031 120032 +143 120025 120026 120027 +144 120033 +145 120034 146 11101 12400 12401 12402 147 11102 18150 18151 18152 148 11102 18153 18154 18155 18156 18157 18158 18159 18160 18161 18162 @@ -164,6 +164,32 @@ Id TimeId PlayerCondition[1] Duration TaskId[1] TaskId[2] TaskId[3] TaskId[4] Ta 161 12002 120051 120052 120057 120058 120059 162 12505 120053 120054 120055 163 12502 120056 +164 13201 18163 18164 18165 +165 13201 18166 18167 18168 18169 18170 18171 18172 18173 18174 18175 +166 13103 1001110 +167 13104 1002110 +168 13001 12411 12412 12413 +169 11914 91009 91010 91011 +170 14001 12414 12415 12416 +171 13301 94001 94002 94003 +172 13301 94004 94005 94006 94007 94008 94009 +173 14002 18166 18167 18168 18169 18170 18171 +174 14002 94004 94005 94006 94007 94008 94009 +175 13105 120060 120061 120068 120069 120070 120071 120072 +176 13805 120062 120063 120064 +177 13802 120065 +178 13803 120066 +179 13806 120067 +180 14002 94101 94102 94103 94104 94105 94106 94107 94108 94109 94110 +181 14601 96001 96002 96003 96004 96005 96006 96007 96008 96009 96010 96011 96012 96013 96014 96015 96016 96017 96018 96019 96020 96021 +182 11916 91012 91013 91014 +183 14902 120085 +184 14701 120073 120074 120082 120083 120084 +185 14301 120075 120076 120077 +186 14701 120078 +187 14303 120079 +188 14304 120080 +189 14302 120081 500 2120002 2120003 2120004 2120005 2120006 2120007 2120008 2120009 2120010 2120011 2120012 2120013 501 100003 2120014 2120015 2120016 2120017 2120018 2120019 1003 10030 2120021 2120022 2120023 2120024 2120025 2120026 2120027 2120028 2120029 2120030 2120020 diff --git a/Resources/table/share/text/CodeText.tsv b/Resources/table/share/text/CodeText.tsv index 81efa76..f359864 100644 --- a/Resources/table/share/text/CodeText.tsv +++ b/Resources/table/share/text/CodeText.tsv @@ -139,73 +139,78 @@ Id Key Text 20003072 FubenMainLinePassTimesNotEnough Insufficient Main Story attempts 20003073 FubenMainLineChapterIsNotExist Chapter does not exist 20003074 FubenMainLineActivityHideChapterNotOpen Hidden chapter event not yet available -20003075 FubenPrequelStageNotPass Stage not yet cleared -20003076 FubenPrequelStageRewardAlready Rank reward claimed -20003077 FubenPrequelStageIdError Invalid Side Story stage -20003078 FubenPrequelCoverIdError Invalid Side Story cover ID -20003079 FubenPrequelChallengeIdError Invalid Side Story ID -20003080 FubenPrequelChallengeLock Side Story has not been unlocked yet -20003081 FubenPrequelChallengeUnlockAlready Side Story has been unlocked -20003082 FubenPrequelChallengeCountLimit Insufficient attempts -20003083 FubenPrequelChapterNotFind Mission does not exist -20003084 FubenManagerAutoFightStageNotExist Mission does not exist -20003085 FubenManagerAutoFightStageInvalid Invalid Side Story -20003086 FubenManagerAutoFightHaventPassed Side Story has not been cleared yet -20003087 FubenManagerAutoFightPoolIsFull Number of teams has reached the limit -20003088 FubenManagerAutoFightAlreadyRunning Auto Clearing -20003089 FubenManagerAutoFightNotEnoughTimes Insufficient attempts left -20003090 FubenManagerAutoFightNotEnoughActionPoint Insufficient Stamina -20003091 FubenManagerAutoFightIndexInvalid Invalid Auto Clear number -20003092 FubenManagerAutoFightStageNotMatch Auto Clear quest mismatched -20003093 FubenManagerAutoFightNotComplete Auto Clear not completed -20003094 FubenManagerTrialIdIsNotFound Trial Mission does not exist -20003095 FubenManagerTrialPreIdIsNotPass Complete the previous stage first -20003096 FubenManagerTrialIdIsNotPass Complete the prerequisite stage first -20003097 FubenManagerTrialPassRewardAlreadyGet Complete the stage first -20003098 FubenManagerTrialTypeRewardIsNotExit Reward does not exist -20003099 FubenManagerTrialTypeRewardAlreadyGet Reward Claimed -20003100 FubenManagerTrialTypeRewardIsNotFinish Stage not completed -20003101 FubenManagerDailyChapterNotFound Daily quest chapter not found -20003102 FubenManagerDailySectionNotFound Daily quest not found -20003103 FubenManagerDailyConditionInvalid Invalid daily quest requirement -20003104 FubenManagerDailyTimeNotFit Not open yet -20003105 FubenManagerAutoFightTimesError Auto Clear attempts error -20003106 FubenManagerBossSingleResetCanNotSaveScore Unable to save as the rules have been refreshed -20003107 FubenManagerBossSingleDataIsRefresh Side Story data has been refreshed, please reload the page. -20003108 FubenManagerStartFightIntervalFast You cannot challenge the quest yet -20003109 FubenAssignChapterNotFound Chapter info configuration error -20003110 FubenAssignGroupNotFound Stage info configuration error -20003111 FubenAssignTeamInfoNotFound Team info configuration error -20003112 FubenAssignGroupFightCountLimit You have used all challenge attempts -20003113 FubenAssignGroupTeamNotSet Team not configured. Unable to battle -20003114 FubenAssignFightCardCountError Battle member number error. Unable to battle -20003115 FubenAssignFightCardNotInTeam Border Pact character not in team -20003116 FubenAssignFightGroupIdNotMatch Border Pact stage group does not match -20003117 FubenAssignFightStageAlreadyFinish Border Pact stage completed -20003118 FubenAssignFightPreStageNotFinish Border Pact prerequisite stage incomplete -20003119 FubenAssignWinStageNotMatch Border Pact victory stage does not match -20003120 FubenAssignWinGroupIdNotMatch Border Pact victory stage group does not match -20003121 FubenAssignGroupTeamListNotFound Team list does not exist. Unable to battle -20003122 FubenAssignPreGroupNotFinish You have not completed the previous chapter yet -20003123 FubenAssignTeamListIsEmpty Team empty. Unable to battle -20003124 FubenAssignTeamCountError Team number does not match the requirement. Unable to battle -20003125 FubenAssignTeamIsEmpty Insufficient members in team. Unable to battle -20003126 FubenAssignTeamMemberCountLimit Team size does not match the requirement. Unable to battle -20003127 FubenAssignTeamMemberRepeated Duplicated team member. Unable to battle -20003128 FubenAssignChapterNotFinish Chapter not completed -20003129 FubenAssignChapterUseSameCharacter Character already assigned to stationing -20003130 FubenAssignChapterCharacterAlreadyUse Character already stationing in another area -20003131 FubenAssignChapterRewardAlreadyGet Chapter reward claimed -20003132 FubenManagerFightRestartFightIdNotMatch Battle restart ID not matching -20003133 FubenManagerFightRestartPreFightDataNotMatch Battle restart data mismatch -20003134 FubenBfrtChapterNotOpen Stronghold chapter not yet available -20003135 FubenBfrtTeamSetCharacterRepeat Repeated character in team -20003136 FubenManagerStageConfigNotExist Stage settings not found -20003137 FubenFightNpcIsNullOrEmpty Character deployed cannot be empty -20003138 FubenRepeatedCharacter Cannot deploy the same character again -20003139 FubenActivityReset Event has been reset -20003140 FubenBossSingleIsNotTrialStage 20003137 Stage is not a trial stage -20003141 FubenStageCharacterNpcIdCfgNotExit 20003139 Character NPC ID configuration matching the stage type not found +20003075 FubenMainLineActivityVariationsChapterNotOpen The stage has not been cleared yet +20003076 FubenPrequelStageNotPass Star reward claimed +20003077 FubenPrequelStageRewardAlready Rank reward claimed +20003078 FubenPrequelStageIdError Invalid Side Story stage +20003079 FubenPrequelCoverIdError Invalid Side Story cover ID +20003080 FubenPrequelChallengeIdError Invalid Side Story ID +20003081 FubenPrequelChallengeLock Side Story has not been unlocked yet +20003082 FubenPrequelChallengeUnlockAlready Side Story has been unlocked +20003083 FubenPrequelChallengeCountLimit Insufficient attempts +20003084 FubenPrequelChapterNotFind Mission does not exist +20003085 FubenManagerAutoFightStageNotExist Mission does not exist +20003086 FubenManagerAutoFightStageInvalid Invalid Side Story +20003087 FubenManagerAutoFightHaventPassed Side Story has not been cleared yet +20003088 FubenManagerAutoFightPoolIsFull Number of teams has reached the limit +20003089 FubenManagerAutoFightAlreadyRunning Auto Clearing +20003090 FubenManagerAutoFightNotEnoughTimes Insufficient attempts left +20003091 FubenManagerAutoFightNotEnoughActionPoint Insufficient Stamina +20003092 FubenManagerAutoFightIndexInvalid Invalid Auto Clear number +20003093 FubenManagerAutoFightStageNotMatch Auto Clear quest mismatched +20003094 FubenManagerAutoFightNotComplete Auto Clear not completed +20003095 FubenManagerTrialIdIsNotFound Trial Mission does not exist +20003096 FubenManagerTrialPreIdIsNotPass Complete the previous stage first +20003097 FubenManagerTrialIdIsNotPass Complete the prerequisite stage first +20003098 FubenManagerTrialPassRewardAlreadyGet Complete the stage first +20003099 FubenManagerTrialTypeRewardIsNotExit Reward does not exist +20003100 FubenManagerTrialTypeRewardAlreadyGet Reward Claimed +20003101 FubenManagerTrialTypeRewardIsNotFinish Stage not completed +20003102 FubenManagerDailyChapterNotFound Daily quest chapter not found +20003103 FubenManagerDailySectionNotFound Daily quest not found +20003104 FubenManagerDailyConditionInvalid Invalid daily quest requirement +20003105 FubenManagerDailyTimeNotFit Not open yet +20003106 FubenManagerAutoFightTimesError Auto Clear attempts error +20003107 FubenManagerBossSingleResetCanNotSaveScore Unable to save as the rules have been refreshed +20003108 FubenManagerBossSingleDataIsRefresh Side Story data has been refreshed, please reload the page. +20003109 FubenManagerStartFightIntervalFast You cannot challenge the quest yet +20003110 FubenAssignChapterNotFound Chapter info configuration error +20003111 FubenAssignGroupNotFound Stage info configuration error +20003112 FubenAssignTeamInfoNotFound Team info configuration error +20003113 FubenAssignGroupFightCountLimit You have used all challenge attempts +20003114 FubenAssignGroupTeamNotSet Team not configured. Unable to battle +20003115 FubenAssignFightCardCountError Battle member number error. Unable to battle +20003116 FubenAssignFightCardNotInTeam Border Pact character not in team +20003117 FubenAssignFightGroupIdNotMatch Border Pact stage group does not match +20003118 FubenAssignFightStageAlreadyFinish Border Pact stage completed +20003119 FubenAssignFightPreStageNotFinish Border Pact prerequisite stage incomplete +20003120 FubenAssignWinStageNotMatch Border Pact victory stage does not match +20003121 FubenAssignWinGroupIdNotMatch Border Pact victory stage group does not match +20003122 FubenAssignGroupTeamListNotFound Team list does not exist. Unable to battle +20003123 FubenAssignPreGroupNotFinish You have not completed the previous chapter yet +20003124 FubenAssignTeamListIsEmpty Team empty. Unable to battle +20003125 FubenAssignTeamCountError Team number does not match the requirement. Unable to battle +20003126 FubenAssignTeamIsEmpty Insufficient members in team. Unable to battle +20003127 FubenAssignTeamMemberCountLimit Team size does not match the requirement. Unable to battle +20003128 FubenAssignTeamMemberRepeated Duplicated team member. Unable to battle +20003129 FubenAssignChapterNotFinish Chapter not completed +20003130 FubenAssignChapterUseSameCharacter Character already assigned to stationing +20003131 FubenAssignChapterCharacterAlreadyUse Character already stationing in another area +20003132 FubenAssignChapterRewardAlreadyGet Chapter reward claimed +20003133 FubenAssignStageInfoNotFound 20003132 Stage info not found +20003134 FubenAssignGroupInfoNotExist 20003133 Current node has no progress +20003135 FubenAssignGroupStageNotFinish 20003134 The stage in current node is incomplete and cannot be reset +20003136 FubenAssignFinishedStageCanNotChangeTeam 20003135 Unable to change team for already completed stage +20003137 FubenManagerFightRestartFightIdNotMatch Battle restart ID not matching +20003138 FubenManagerFightRestartPreFightDataNotMatch Battle restart data mismatch +20003139 FubenBfrtChapterNotOpen Stronghold chapter not yet available +20003140 FubenBfrtTeamSetCharacterRepeat Repeated character in team +20003141 FubenManagerStageConfigNotExist Stage settings not found +20003142 FubenFightNpcIsNullOrEmpty Character deployed cannot be empty +20003143 FubenRepeatedCharacter Cannot deploy the same character again +20003144 FubenActivityReset Event has been reset +20003145 FubenBossSingleIsNotTrialStage 20003137 Stage is not a trial stage +20003146 FubenStageCharacterNpcIdCfgNotExit 20003139 Character NPC ID configuration matching the stage type not found 20004001 TeamManagerGetTeamIdFail Failed to obtain team ID 20004002 TeamManagerPrefabExceedMax Team default settings have reached the limit 20004003 TeamManagerSetTeamParaError Team preset quantity error @@ -238,6 +243,7 @@ Id Key Text 20008016 FightProxyFightAlreadyFinish 20008017 FightProxyInvalidFrameIndex 20008018 FightProxyRepeatJoin +20008019 FightProxyReJoinWorldNoError 20008019 Re-entry battles do not match ongoing battles 20009001 CharacterManagerGetCharacterTemplateNotFound Failed to obtain Construct template 20009002 CharacterManagerGetLevelUpTemplateNotFound Failed to obtain Construct upgrade template 20009003 CharacterManagerGetGradeTemplateNotFound Failed to obtain Construct Overclock template @@ -292,15 +298,23 @@ Id Key Text 20009052 CharacterSkillLevelEffectTemplateNotFound Construct skill level effects not found 20009053 CharacterExtraDataNotFound Affection data not found 20009054 CharacterSkillSwitchIsSame The switched skill is the same as your current skill -20009055 CharacterGatherRewardHadGet Reward has been claimed -20009056 CharacterPreGatherRewardIsNotGet Reward of the previous stage not claimed -20009057 CharacterManagerTrustLevelIsMax Max Affection reached -20009058 CharacterSpecialSkillLevelNotEnough Uniframe Skill does not meet the prerequisite level +20009055 CharacterMagicIsNotFoundOrLock +20009056 CharacterMagicSwitchIsSame +20009057 CharacterGatherRewardHadGet Reward has been claimed +20009058 CharacterPreGatherRewardIsNotGet Reward of the previous stage not claimed +20009059 CharacterManagerTrustLevelIsMax Max Affection reached +20009060 CharacterSpecialSkillLevelNotEnough Uniframe Skill does not meet the prerequisite level +20009061 CharacterExhibitionLimitCfgNotFound +20009062 CharacterSwitchMagicInvalidCharacterId 20010001 FashionManagerGetFashionNotFound Coating not found 20010002 FashionIsUnOwned You do not own this coating 20010003 FashionIsLock This coating has not been unlocked yet 20010004 FashionIsUnLock This coating has been unlocked 20010005 FashionCharacterDoNotMatch Coating character does not match +20010006 FashionAureoleConfigNotFound 20010006 Ultima circle configuration not found +20010007 FashionAureoleInvalidCharacterId 20010007 Illegal character ID +20010008 FashionAureoleLiberateLvNotEnough 20010008 Character has not awakened Infinitas Rank +20010009 FashionAureoleIdNotFound 20012001 ItemManagerGetItemTableFailed Failed to obtain item list 20012002 ItemManagerGetItemNotFound Target item not found 20012003 ItemManagerCheckIdValidFail Item ID does not exist @@ -331,8 +345,12 @@ Id Key Text 20012028 ItemEquipExpUseEquipTypeError Equipment type error 20012029 ItemManagerBuyAssetNotAllowConsumeId Consumable cannot be converted 20012030 ItemCannotConvertPartnerExp This item cannot be converted into companion EXP -20012031 ItemManagerBuyAssetNotInTime Outside the purchase period -20012032 ItemManagerBuyAssetMaxTotalTimes Purchase limit reached +20012031 ItemTypeIsNotDlcQuickUseItem Outside the purchase period +20012032 ItemDlcQuickUseItemIndexError Purchase limit reached +20012033 ItemQuickUseItemIndexIsEmpty 20012033 This ID does not equip an item +20012034 ItemQuickUseItemNotEnough 20012034dlc Insufficient quick use item +20012035 ItemManagerBuyAssetNotInTime Outside the purchase period +20012036 ItemManagerBuyAssetMaxTotalTimes Purchase limit reached 20014001 ArrangeManagerCalTypeFail Invalid ID, unable to identify the type. 20017001 DropManagerGetDropGoodsFail Failed to obtain dropped item 20017002 DropManagerGetDropBottomTableListFail Failed to obtain guarantee drop list @@ -631,61 +649,69 @@ Id Key Text 20034027 ConditionManagerWeaponResonanceNotEnough Insufficient equipment Resonance Skills 20034028 ConditionManagerChipResonanceNotEnough Insufficient Memory Resonance Skills 20034029 ConditionManagerEquipResonanceNotEnough Insufficient equipment Resonance Skills -20034030 ConditionManagerRedEnvelopeNotEnough Not enough gifts claimed by member -20034031 ConditionManagerKillBossTimeIsNotSatisfy Failed to defeat the boss within a required time -20034032 ConditionManagerBabelTowerLevelNotEnough Babel Tower level too low -20034033 ConditionManagerMonsterKillCountNotEnough Not enough enemies killed -20034034 ConditionManagerWeaponNotUnlock Weapon not unlocked -20034035 ConditionManagerWeaponMaxLevelNotEnough Weapon not at max level -20034036 ConditionManagerWeaponBreakthroughNotEnough Weapon not Overclocked -20034037 ConditionManagerAwarenessSuitMaxLevelNotEnough Memory not at max level -20034038 ConditionManagerAwarenessSuitMaxBreakthroughNotEnough Memory not Overclocked -20034039 ConditionManagerAwarenessSuitNotEnough -20034040 ConditionManagerGuildNotIn Not yet joined Command Bureau -20034041 ConditionManagerGuildLevelNotEnough Command Bureau level too low -20034042 ConditionManagerGuildJoinNotEnough Not enough days since joining Command Bureau -20034043 ConditionManagerGuildMemberNotEnough Not enough Command Bureau members -20034044 ConditionManagerFubenExploreNotFinished Exploration incomplete -20034045 ConditionManagerRogueLikeMaxTierNotEnough Not enough tower floors climbed -20034046 ConditionManagerArenaOnlineFirstPassNotEnough Not enough first-time completions in Joint Warfare -20034047 ConditionManagerArenaOnlineAssistCountNotEnough Not enough assists in Joint Warfare -20034048 ConditionManagerTaskNotFinish Mission incomplete -20034049 ConditionManagerSpecialTrainStarNotEnough Not enough stars gained in Operation Summer -20034050 ConditionManagerBossActivityStarRewardNotGet Star reward not claimed -20034051 ConditionManagerCharacterTypeNumsNotEnough Not enough deployed member types -20034052 ConditionManagerSpecialCollectionLevelNotEnough -20034053 ConditionManagerWorldBossAttributeStageFinishedNotEnough Insufficient dream locations cleared -20034054 ConditionManagerWorldBossHpPercentNotSatisfy Amberia remaining HP error -20034055 ConditionManagerWorldBossHpHurtNotEnough Insufficient damage dealt to Amberia -20034056 ConditionManagerHonorLevelNotEnough -20034057 ConditionManagerDragPuzzleNotCompleted TODO_ConditionManagerDragPuzzleNotCompleted -20034058 ConditionManagerTrpgTargetNotFinish Objective incomplete -20034059 ConditionManagerTrpgMazeCardNotFinish Maze card incomplete -20034060 ConditionManagerTrpgMazeCardIsFinish 20034060 -20034061 ConditionManagerNieRCharacterLevelNotEnough YoRHa character level too low -20034062 ConditionManagerNieRSupportLevelNotEnough Auxiliary Machine level too low -20034063 ConditionManagerNieRSupportSkillLevelNotEnough Level up condition not met -20034064 ConditionManagerFuBenMainStarRateNotEnough Insufficient Main Story Mission Completion Rate -20034065 ConditionManagerChapterExtraStarRateNotEnough Insufficient Extra Story Mission Completion Rate -20034066 ConditionManagerZhouMuNotFinish You have not completed the chapters of the previous clear yet -20034067 ConditionManagerRegressionNotSatisfy Returning condition not met -20034068 ConditionManagerEndlessStageNpcGroupNotEnough Insufficient monster wave in infinite stage -20034069 ConditionManagerRecruitLevelNotEnough Recruitment level too low -20034070 ConditionManagerPartnerLevelNotEnough Companion overclock and level requirement not met -20034071 ConditionManagerPartnerQualityNotEnough Companion quality requirement not met -20034072 ConditionManagerPartnerSkillLevelNotEnough Companion total skill level does not meet requirement -20034073 ConditionManagerPartnerTypeIsError Companion type error -20034074 ConditionManagerRpgTeamLevelNotEnough 20034074 Insufficient team level -20034075 ConditionManagerPartnerHadNotOwner You never owned this CUB -20034076 ConditionManagerSpTargetProgressNotEnough Target stage progress not reached -20034077 ConditionManagerRegression2NotSatisfied 20034077 New returning condition not met -20034078 ConditionManagerCoupleCombatOccupyNotEnough 20034078 Insufficient number of stages occupied -20034079 ConditionManagerTimeIdNotEnough 20034079 Event not available -20034080 ConditionGoldenMinerUnlockNotEnough 20034080 Insufficient points to unlock the miner -20034081 ConditionManagerSceneIsLock 20034081 Scene locked -20034082 ConditionManagerSceneIsUnLock 20034082 Scene unlocked -20034083 ConditionManagerLivWarmActivityStageUnFinish 20034083 Liv: Empyrea Match Game stage not cleared -20034084 ConditionManagerLivWarmActivitySoundStageUnFinish 20034084 Liv: Empyrea Audio Puzzle stage not cleared +20034030 ConditionManagerChipAwakeNotEnough 20034030 +20034031 ConditionManagerRedEnvelopeNotEnough Not enough gifts claimed by member +20034032 ConditionManagerKillBossTimeIsNotSatisfy Failed to defeat the boss within a required time +20034033 ConditionManagerBabelTowerLevelNotEnough Babel Tower level too low +20034034 ConditionManagerMonsterKillCountNotEnough Not enough enemies killed +20034035 ConditionManagerWeaponNotUnlock Weapon not unlocked +20034036 ConditionManagerWeaponMaxLevelNotEnough Weapon not at max level +20034037 ConditionManagerWeaponBreakthroughNotEnough Weapon not Overclocked +20034038 ConditionManagerAwarenessSuitMaxLevelNotEnough Memory not at max level +20034039 ConditionManagerAwarenessSuitMaxBreakthroughNotEnough Memory not Overclocked +20034040 ConditionManagerAwarenessSuitNotEnough +20034041 ConditionManagerGuildNotIn Not yet joined Command Bureau +20034042 ConditionManagerGuildLevelNotEnough Command Bureau level too low +20034043 ConditionManagerGuildJoinNotEnough Not enough days since joining Command Bureau +20034044 ConditionManagerGuildMemberNotEnough Not enough Command Bureau members +20034045 ConditionManagerFubenExploreNotFinished Exploration incomplete +20034046 ConditionManagerRogueLikeMaxTierNotEnough Not enough tower floors climbed +20034047 ConditionManagerArenaOnlineFirstPassNotEnough Not enough first-time completions in Joint Warfare +20034048 ConditionManagerArenaOnlineAssistCountNotEnough Not enough assists in Joint Warfare +20034049 ConditionManagerTaskNotFinish Mission incomplete +20034050 ConditionManagerSpecialTrainStarNotEnough Not enough stars gained in Operation Summer +20034051 ConditionManagerBossActivityStarRewardNotGet Star reward not claimed +20034052 ConditionManagerCharacterTypeNumsNotEnough Not enough deployed member types +20034053 ConditionManagerSpecialCollectionLevelNotEnough +20034054 ConditionManagerWorldBossAttributeStageFinishedNotEnough Insufficient dream locations cleared +20034055 ConditionManagerWorldBossHpPercentNotSatisfy Amberia remaining HP error +20034056 ConditionManagerWorldBossHpHurtNotEnough Insufficient damage dealt to Amberia +20034057 ConditionManagerHonorLevelNotEnough +20034058 ConditionManagerDragPuzzleNotCompleted TODO_ConditionManagerDragPuzzleNotCompleted +20034059 ConditionManagerTrpgTargetNotFinish Objective incomplete +20034060 ConditionManagerTrpgMazeCardNotFinish Maze card incomplete +20034061 ConditionManagerTrpgMazeCardIsFinish 20034060 +20034062 ConditionManagerNieRCharacterLevelNotEnough YoRHa character level too low +20034063 ConditionManagerNieRSupportLevelNotEnough Auxiliary Machine level too low +20034064 ConditionManagerNieRSupportSkillLevelNotEnough Level up condition not met +20034065 ConditionManagerFuBenMainStarRateNotEnough Insufficient Main Story Mission Completion Rate +20034066 ConditionManagerChapterExtraStarRateNotEnough Insufficient Extra Story Mission Completion Rate +20034067 ConditionManagerZhouMuNotFinish You have not completed the chapters of the previous clear yet +20034068 ConditionManagerRegressionNotSatisfy Returning condition not met +20034069 ConditionManagerEndlessStageNpcGroupNotEnough Insufficient monster wave in infinite stage +20034070 ConditionManagerRecruitLevelNotEnough Recruitment level too low +20034071 ConditionManagerPartnerLevelNotEnough Companion overclock and level requirement not met +20034072 ConditionManagerPartnerQualityNotEnough Companion quality requirement not met +20034073 ConditionManagerPartnerSkillLevelNotEnough Companion total skill level does not meet requirement +20034074 ConditionManagerPartnerTypeIsError Companion type error +20034075 ConditionManagerRpgTeamLevelNotEnough 20034074 Insufficient team level +20034076 ConditionManagerPartnerHadNotOwner You never owned this CUB +20034077 ConditionManagerSpTargetProgressNotEnough Target stage progress not reached +20034078 ConditionManagerRegression2NotSatisfied 20034077 New returning condition not met +20034079 ConditionManagerCoupleCombatOccupyNotEnough 20034078 Insufficient number of stages occupied +20034080 ConditionManagerTimeIdNotEnough 20034079 Event not available +20034081 ConditionGoldenMinerUnlockNotEnough 20034080 Insufficient points to unlock the miner +20034082 ConditionManagerSceneIsLock 20034081 Scene locked +20034083 ConditionManagerSceneIsUnLock 20034082 Scene unlocked +20034084 ConditionManagerLivWarmActivityStageUnFinish 20034083 Liv: Empyrea Match Game stage not cleared +20034085 ConditionManagerLivWarmActivitySoundStageUnFinish 20034084 Liv: Empyrea Audio Puzzle stage not cleared +20034086 ConditionManagerStageStarsCountNotEnough Insufficient Stage Stars +20034087 ConditionManagerCharacterTrustLevelNotEnough Insufficient Affection +20034088 ConditionManagerDormQuestTeamNotMatch 20034088 Dispatch member does not match +20034089 ConditionManagerDormQuestTeamAttribNotSatisfy 20034089 Dispatch member does not satisfy the recommended stats +20034090 ConditionManagerQuestError 20034090 Accepted commission not found +20034091 ConditionManagerRegression3StateNotMatch 20034091 Special Return - Return status does not match +20034092 ConditionManagerRegression3PassportExpNotEnough 20034092 Special Return - Insufficient Pass EXP 20036001 RobotManagerInitCharacterQualityFail Robot class error 20036002 RobotManagerInitCharacterLevelFail Robot level error 20036003 RobotManagerInitCharacterGradeFail Robot rank error @@ -812,6 +838,8 @@ Id Key Text 20045033 MatchInvalidStageIdAndStageType 20045033 Invalid matching Stage ID or stage type 20045034 MatchInvalidToManyMatchPlayers 20045034 Too many players in matching 20045035 MatchInvalidStageIdsNotTheSameType 20045035 Different stage type of the stage matched +20045036 MatchPlayerHaveNotSetAssistChip 20045036 Support chip not equipped. Unable to get ready +20045037 MatchPlayerHaveNotCreateRoom 20045037 No player has created a room 20046001 ExploreChapterIsNotExist Exploration chapter does not exist 20046002 ExploreChapterIsNotFinished Character already assigned to stationing 20046003 ExplorePreChapterIsNotFinished Team empty. Unable to battle @@ -999,6 +1027,21 @@ Id Key Text 20060061 DormGotCharacterId Omniframe owned 20060062 DormNotGotCharacterId Omniframe not owned 20060063 DormDecomposeOverLimitCount 20060063 Scrap quantity exceeds the limit +20060064 DormFurnitureTotalCountLimit Decor warehouse limit reached. Recycle some Decor first +20060065 DormQuestTerminalMaxLv Max commission terminal level reached +20060066 DormQuestTerminalUpgradeOngoing Commission terminal is being upgraded +20060067 DormQuestFinishQuestNotEnough Level up condition not satisfied. Unable to level up +20060068 DormQuestNotAccept Commission not accepted +20060069 DormQuestAlreadyAccept Commission already accepted +20060070 DormQuestCfgNotExist Commission configuration not found +20060071 DormQuestNotExist Commission not found +20060072 DormQuestTeamCharacterNotEnough Insufficient team members +20060073 DormQuestCharacterIsInQuest Member is already on a commission +20060074 DormQuestTerminalFull Max No. of commissions accepted +20060075 DormQuestAlreadyFinish Commission already completed +20060076 DormQuestTerminalCfgError Commission terminal configuration error +20060077 DormQuestFileNotCollect File locked +20060078 ConditionManagerDormQuestConditionNotFinish Conditions not met 20061001 GachaTemplateNotFound Card draw matrix configuration not found 20061002 GachaRewardUseUp Card draw matrix reward used up 20061003 GachaNotOpen Card draw matrix not available @@ -1364,7 +1407,32 @@ Id Key Text 20063336 GuildFightStyleSkillOnlyOneCore 20063336 Only one Core Skill can be activated at a time 20063337 GuildGdSetBgmIdsNotInGuild Cannot perform this action as you are not in Command Bureau 20063338 GuildGdSetBgmIdsLessRank Failed to edit due to insufficient authority -20063339 GuildSearchInCd Frequent refresh attempts. Please try again later. +20063339 GuildGdSetBgmIdsInvalidId Frequent refresh attempts. Please try again later. +20063340 GuildGdSetBgmNotUnlock 20063340 Change failed because the song is locked +20063341 GuildSearchInCd Frequent refresh attempts. Please try again later. +20063342 GuildSignAlreadySign 20063340 Already drew a fortune stick today +20063343 GuildSignNotSign 20063341 Have not drawn a fortune stick today +20063344 GuildSignAwardIsGet 20063340 Already drew a fortune stick today +20063345 GuildSignPlayerNotInGuild 20063341 Have not joined a Guild +20063346 GuildGdSetThemeNotInGuild 20063342 Cannot perform this action as you are not in Command Bureau +20063347 GuildGdSetThemeInCd 20063343 Theme change function is in cooldown +20063348 GuildGdSetThemeLessRank 20063344 Failed to edit due to insufficient authority +20063349 GuildGdSetThemeNotUnlock 20063349 Change failed because the theme is locked +20063350 GuildGdSetThemeIdIsIdentical 20063345 Target theme is already the current theme +20063351 GuildGdSetThemeIdDuringFixedTheme +20063352 GuildUpdateMongoDbError 20063348 Database update failed +20063353 GuildUpdateNoDataError 20063349 Corresponding data not found +20063354 GuildNotInZombieGuild 20063350 Not in zombie guild +20063355 GuildGoodsNotFound 20063351 Cannot find the guild item +20063356 GuildGoodsTypeNotFound 20063352 Cannot find the type of the guild item +20063357 GuildShopConsumeItemIdError 20063353 Special guild shops accept only guild tokens +20063358 GuildNoDataError 20063354 Guild does not exist or is already disbanded +20063359 GuildHeadPortraitNoNeedToBuy 20063355 Do not need to purchase this guild portrait +20063360 GuildHeadPortraitAlreadyBuy 20063356 Already purchased this guild portrait +20063361 GuildHeadPortraitNotUnlock 20063357 this guild portrait still locked +20063362 ConditionManagerGuildIconNotBuyError 20063358 This guild portrait is not purchased +20063363 GuildNoRewardToReceived 20063359 No rewards available to claim +20063364 GuildBossIsNotOpenNow The event is temporarily closed. Please try again later 20064001 RogueLikeActivityNotOpen Outside the event period 20064002 RogueLikeActionPointNotEnough Insufficient Action Points 20064003 RogueLikeSectionInfoIsNull Chapter info not found @@ -1665,6 +1733,7 @@ Id Key Text 20092006 SpecialTrainPointRewardAlreadyGet Points reward already claimed 20092007 SpecialTrainPointRewardIdNotExist Points reward ID does not exist 20092008 SpecialTrainPointNotEnough Insufficient points +20092009 SpecialTrainStageNotOpen 20092009 The stage is not available yet 20093001 ChapterExtraPassTimesNotEnough Not enough extra mission completions 20093002 ChapterExtraInvalidStageId Invalid extra mission ID 20093003 ChapterExtraActivityHideChapterNotOpen Extra event mission not yet available @@ -3144,6 +3213,9 @@ Id Key Text 20167022 GoldenMinerBuffParamsNotRegister 20167023 Skill parameter not registered 20167023 GoldenMinerSelectRankError 20167023 Failure to query leaderboard 20167024 GoldenMinerBuffRepeat 20167024 Unable to purchase a duplicate buff +20167025 GoldenMinerCommonDropNotFind 20167025 Universal item drops do not exist +20167026 GoldenMinerCommonDropConfigErr 20167026 Universal drops misconfiguration +20167027 GoldenMinerItemGridMax 20167027 Item slots are full 20168001 WeekChallengeIsNotOpen Event is not available yet 20168002 WeekChallengeRewardAlreadyGet Reward already claimed 20168003 WeekChallengeConfigNotFound Corresponding configuration not found @@ -3204,6 +3276,9 @@ Id Key Text 20173018 GuildDormRoomFurnFurnOnUsed Decor is occupied by another player. 20173019 GuildDormRoomFurnInOtherFurn Interacting with decor. 20173020 GuildDormRoomReloading Reloading the room channel +20173021 GuildDormInvalidThemeId 20173021 Invalid theme ID +20173022 GuildDormThemeIdRoomIdNotMatch 20173022 Room ID does not match Theme ID +20173023 GuildDormNpcRefreshControlIsNotTimeToUpdate 20173501 GuildDormPlayerCodeStart Guild Dormitory gameserver error. 20173502 GuildDormPlayerNotInGuild No guild joined. Cannot perform this operation. 20173503 GuildDormPlayerGetRoomGrainFailed Failed to acquire room channel target. @@ -3308,6 +3383,224 @@ Id Key Text 20177002 SummerSignInNotEnoughTimesToSign You have used up the check attempts today. Please come back tomorrow. 20177003 SummerSignInMessageAlreadyOpen Postcard already opened 20177004 SummerSignInMessageCfgNotExist Postcard info does not exist +20178001 CharacterTowerConfigNotFound Corresponding configuration not found +20178002 CharacterTowerRelationConditionNotEnough Bond activation conditions not met +20178003 CharacterTowerStageInfoError Stage info error +20178004 CharacterTowerStageRewardHadGot Stage reward claimed +20178005 CharacterTowerStageNotPass Stage not cleared +20178006 CharacterTowerStarRewardHadGot Star reward claimed +20178007 CharacterTowerStarNotEnough Star requirements not met +20178008 CharacterTowerChapterRewardHadGot Chapter reward claimed +20178009 CharacterTowerFinishStageNotEnough There are stages that have not been cleared +20179001 RiftIsNotOpen 20179001 The Mythic Paradise is not available yet +20179002 RiftInvalidActivityId 20179002 The Mythic Paradise's invalid event ID +20179003 RiftInvalidChapterId 20179003 The Mythic Paradise's invalid chapter ID +20179004 RiftInvalidLayerId 20179004 The Mythic Paradise's invalid layer ID +20179005 RiftInvalidLayerOrder 20179005 The Mythic Paradise's invalid layer Order +20179006 RiftInvalidNodeId 20179005 The Mythic Paradise's invalid node ID +20179007 RiftInvalidStageId 20179006 The Mythic Paradise's invalid stage ID +20179008 RiftRandomNodeFailed 20179007 The Mythic Paradise random node failed +20179009 RiftRandomMonsterWareFailed 20179008 The Mythic Paradise random enemy waves failed +20179010 RiftRandomMonsterFailed 20179009 The Mythic Paradise random enemy failed +20179011 RiftRandomMonsterBuffFailed 20179010 The Mythic Paradise random enemy Affix failed +20179012 RiftChapterDataNotFound 20179011 The Mythic Paradise chapter data not found +20179013 RiftLayerIdNotUnlocked 20179013 The Mythic Paradise layer locked +20179014 RiftLayerNotStart 20179012 The Mythic Paradise's current layer is unavailable +20179015 RiftLuckyNodeNotStart 20179015 The Mythic Paradise's lucky stage is unavailable +20179016 RiftLuckyNodeStarted 20179016 The Mythic Paradise's unlucky stage already exists +20179017 RiftPreFightNotCurLayer 20179013 The Mythic Paradise objective stage does not belong the current layer +20179018 RiftPreFightStageIsPassed 20179014 The Mythic Paradise's current stage already cleared +20179019 RiftAddRoleDataInvalidTeam 20179019 The Mythic Paradise battle team does not meet requirements +20179020 RiftAddRoleDataInvalidRobotId 20179019 The Mythic Paradise's invalid Robot ID +20179021 RiftFubenWinLayerRewardConfigFailed 20179014 The Mythic Paradise layer 1st Clear Reward retrieval settings failed +20179022 RiftStartLuckyNodeValueNotEnough 20179015 The Mythic Paradise luck value insufficient +20179023 RiftSetAttrSetInvalidSetId 20179016 The Mythic Paradise's invalid type template ID +20179024 RiftSetAttrSetInvalidAttrId 20179023 The Mythic Paradise's invalid type ID +20179025 RiftSetAttrSetDuplicatedAttrId 20179024 The Mythic Paradise's duplicate type ID +20179026 RiftSetAttrSetOutOfLimit 20179017 The Mythic Paradise stat points exceed limit +20179027 RiftSetPluginInvalidCharIdOrRobotId 20179020 The Mythic Paradise's invalid Add-on character parameter +20179028 RiftSetPluginInvalidCharId 20179018 The Mythic Paradise's invalid character +20179029 RiftSetPluginInvalidRobotId 20179022 The Mythic Paradise's invalid Add-on robot +20179030 RiftSetPluginInvalidPluginId 20179019 The Mythic Paradise's invalid Add-on ID +20179031 RiftSetPluginIdLocked 20179020 The Mythic Paradise Add-on ID locked +20179032 RiftSetPluginIdTypeDuplicated 20179031 The Mythic Paradise's Add-on type duplicate +20179033 RiftSetPluginIdCharacterIdNotMatch 20179032 The Mythic Paradise Add-on character not met +20179034 RiftSetPluginPeakLoadLimited 20179021 The Mythic Paradise load insufficient +20179035 RiftRandomItemInvalidType 20179022 The Mythic Paradise random item unsupported type +20179036 RiftRandomItemInvalidGroupId 20179023 The Mythic Paradise random item invalid set ID +20179037 RiftRandomItemAllSkipped 20179034 The Mythic Paradise random item all projects skipped +20179038 RiftRandomItemRandomFailed 20179025 The Mythic Paradise random item content random generation failed +20179039 RiftRandomPluginInvalidDropTypeId 20179036 The Mythic Paradise random Add-on invalid type ID +20179040 RiftRandomPluginInvalidDropTypeGroupId 20179037 The Mythic Paradise random Add-on invalid type set ID +20179041 RiftRandomPluginDropTypeRandomFailed 20179038 The Mythic Paradise random Add-on type random failure +20179042 RiftRandomPluginDropRandomFailed 20179039 The Mythic Paradise random Add-on item random failure +20179043 RiftSweepSomeStagePassed 20179040 The Mythic Paradise Blitz's certain stages already cleared +20179044 RiftSweepTimesLimited 20179030 The Mythic Paradise Blitz attempts insufficient +20179045 RiftSweepInvalidLayerType 20179031 The Mythic Paradise Blitz inapplicable layer type +20179046 RiftBuyPluginInvalidGoodsId 20179043 The Mythic Paradise Add-on purchase invalid item ID +20179047 RiftBuyPluginGoodsIdUnavailable 20179044 The Mythic Paradise Add-on item purchase outside active time +20179048 RiftBuyPluginAlreadyUnlocked 20179045 The Mythic Paradise Add-on purchased already exists +20179049 RiftLayerNotFirstPassed 20179047 The Mythic Paradise layer 1st clear incomplete +20179050 RiftRankInvalidRankId +20180001 BrilliantWalkActivityNotOpen Event is not available yet +20180002 BrilliantWalkActivityCfgNotExist Event configuration not found +20180003 BrilliantWalkStageCfgNotExist Stage configuration not found +20180004 BrilliantWalkChapterNotFound Stage chapter not found +20180005 BrilliantWalkChapterCfgNotExist Chapter configuration not found +20180006 BrilliantWalkChapterNotOpen Chapter locked +20180007 BrilliantWalkPreChapterNotPass You have not completed the previous stage yet +20180008 BrilliantWalkTrenchCfgNotExist Module slot configuration not found +20180009 BrilliantWalkTrenchOnLock Module slot locked +20180010 BrilliantWalkTrenchTypeNotMatch Module slot type does not match +20180011 BrilliantWalkPluginCfgNotExist Modification configuration not found +20180012 BrilliantWalkModuleCountLimit Only one module can be equipped +20180013 BrilliantWalkPrePluginNotBuild Prerequisite modification not equipped +20180014 BrilliantWalkBuildPluginOnLock Modification content is locked +20180015 BrilliantWalkEnergyNotEnough Insufficient available ports +20180016 BrilliantWalkRobotInvalid Illegal robot configuration +20180017 BrilliantWalkBuildSamePlugin Identical modification equipped +20180018 BrilliantWalkPerkNotBuild Specify the circuit to connect by this skill +20181001 ColorTableNotOpen Event is not available yet +20181002 ColorTableStageNotExit Unable to enter: stage does not exist +20181003 ColorTableChapterNotExit Unable to enter: chapter does not exist +20181004 ColorTableChapterNotOpen Chapter unavailable +20181005 ColorTableCaptainNotExit Unable to select: selected leader does not exist +20181006 ColorTableStageNotOpen The selected stage is not available yet +20181007 ColorTableNotInGame You are not in the game +20181008 ColorTablePositionIdError Location ID error +20181009 ColorTableCannotFindPath Unable to find path to the destination +20181010 ColorTableActionPointNotEnough Insufficient Action Points. Unable to perform this action +20181011 ColorTableAlreadyLose The game is already lost. Please leave the challenge +20181012 ColorTablePointTypeCannotExecute Unable to perform this action in this node +20181013 ColorTableStudyDataNotEnough Insufficient Paint. Unable to perform this action +20181014 ColorTableStudyLevelLimit Exhibition limit reached. Try Exhibition of other Schools +20181015 ColorTableCurStageError The current phase is complete. Please leave and re-enter +20181016 ColorTableInnerError 20181016 Internal error +20181017 ColorTableMapCannotClear Suppression not activated. Unable to perform the action +20181018 ColorTableNotLose 20181018 The game is not lost yet +20181019 ColorTableMapNotExit 20181019 Map does not exist +20181020 ColorTableMapCannotReboot 20181020 The map cannot be restarted +20181021 ColorTableWinConditionIdError 20181021 No victory condition ID +20181022 ColorTableStageIdError 20181022 Stage ID error +20181023 ColorTableStageRobotIdError 20181023 Stage robotId error +20181024 ColorTableStageIdNoRankError 20181024 This stage has no ranking board +20181025 ColorTableInRank 20181025 Already in the ranking board +20181026 ColorTableBanTreat Art Criticism is forbidden in this round. Unable to perform the action +20181027 ColorTableObtainCountNotEnough 20181027 Insufficient tokens obtained +20181028 ColorTableBanExecute You cannot take action on blocks of this color in this round +20181029 ColorTableNotRollYet 20181029 You must reroll at least 1 time +20181030 ColorTableCannotReRoll Unable to reroll in this round +20181031 ColorTableReRollCountLimit Reroll limit reached +20181032 ColorTableDifficultyRewardIdError 20181032 Reward ID error +20181033 ColorTableAlreadyGetReward 20181033 Reward already claimed +20181034 ColorTableCannotGetReward Claim requirement not met +20181035 ColorTableStudyLevelFull Exhibition has reached max level. Try Exhibition of other colors +20181036 ColorTableBossLevelDownLimit The Master's level is already at minimum and cannot be further reduced. +20181037 ColorTableBossAlreadyDead The Master has been suppressed +20181038 ColorTableStudyDataAlreadyFull Data limit reached. Try getting other data +20181039 ColorTableEnergyExecuteLimit You have already obtained energy of this color and cannot obtain more +20181040 ColorTableTreatCountLimit Criticism limit reached for this round. Unable to make more criticism +20182001 FubenAwarenessChapterNotFound 20182001 Chapter configuration not found +20182002 FubenAwarenessTeamInfoNotFound 20182002 Team configuration not found +20182003 FubenAwarenessFightStageAlreadyFinish 20182003 Stage already completed +20182004 FubenAwarenessTeamNotSet 20182004 Team not configured +20182005 FubenAwarenessFightCardCountError 20182005 Team character quantity error +20182006 FubenAwarenessFightCardNotInTeam 20182006 Team does not have this character +20182007 FubenAwarenessStageInfoNotFound 20182007 Stage info not found +20182008 FubenAwarenessWinStageNotMatch 20182008 Stage mismatch +20182009 FubenAwarenessTeamListIsEmpty 20182009 Team is empty +20182010 FubenAwarenessTeamCountError 20182010 Team character quantity error +20182011 FubenAwarenessTeamMemberRepeated 20182011 Duplicate character in team +20182012 FubenAwarenessChapterNotFinish 20182012 Chapter not completed +20182013 FubenAwarenessChapterCharacterAlreadyUse 20182014 Character in use +20182014 FubenAwarenessChapterInfoNotExist 20182016 Current chapter has no progress +20182015 FubenAwarenessChapterStageNotFinish 20182017 Unable to reset current stage as it is not completed +20182016 FubenAwarenessFinishedStageCanNotChangeTeam 20182018 Unable to change team for already completed stage +20183001 Regression3NotInRegression 20183001 Special Return - Player is not a returning player +20183002 Regression3ActivityInvalidId 20183002 Special Return - Invalid event ID +20183003 Regression3ActivityNotCurrentId 20183003 Special Return - Event ID is not the current one +20183004 Regression3SignInInvalidId 20183004 Special Return - Invalid sign-in ID +20183005 Regression3SignInIdNotInActivity 20183005 Special Return - Sign-in ID does not belong to the event +20183006 Regression3SignInRewardAlreadyGot 20183006 Special Return - Sign-in reward already claimed +20183007 Regression3SignInUnsatisfied 20183007 Special Return - Sign-in reward requirement(s) not met +20183008 Regression3PassportAidNotFoundForRid 20183008 Special Return - Pass event not found +20183009 Regression3PassportInfoNotExist 20183009 Special Return - Pass info not found +20183010 Regression3PassportNotUnlock 20183010 Special Return - Pass locked +20183011 Regression3PassportAlreadyUnlocked 20183011 Special Return - Pass unlocked +20183012 Regression3PassportInfoActivityIdNotMatch 20183012 Special Return - Pass not available in this event +20183013 Regression3PassportLevelNotEnough 20183013 Special Return - Insufficient level to claim reward +20183014 Regression3PassportNoRewardCanGet 20183014 Special Return - No claimable rewards found +20183015 Regression3PassportAlreadyMaxLevel 20183015 Special Return - Max level reached +20183016 Regression3PassportLevelCfgNotExist 20183016 Special Return - Level info not found +20183017 Regression3PassportRewardTemplateNotExist 20183017 Special Return - Reward not found +20183018 Regression3PassportBuyLevelMustBiggerThanNow 20183018 Special Return Purchase level cannot be lower than current level +20183019 Regression3PassportExpConfigError 20183019 Special Return - EXP settings error +20183020 Regression3PassportRewardAlreadyGot 20183020 Special Return - Reward already claimed +20183021 Regression3PassportBuyTimeAlreadyEnd 20183021 Special Return - Event purchase time over +20183022 Regression3PassportBuyExpTranscend 20183022 Special Return - Unable to purchase Infinite Zone Level +20184001 SkinVoteNameGroupNotFind Coating Name Voting name does not exist +20184002 SkinVoteActivityNotFind Coating Name Voting event does not exist +20184003 SkinVoteActivityNotOpen Coating Name Voting event is not available yet +20184004 SkinVoteActivityIsJoin 4 Coating Name Voting already participated +20184005 SkinVoteNotOpen Coating Name Voting not started +20184006 SkinVoteError Coating Name Voting internal error +25000001 DlcWorldInfoTemplateNotFound 25000001Dlc World information settings do not exist +25000002 DlcCharacterTemplateNotFound 25000002 Character settings not found +25000003 DlcCharacterCreateCharacterFail 25000003 Character creation failed +25000004 DlcCharacterCreateCharacterAlreadyExist 25000004 Character already exists +25000005 DlcCharacterGetCharacterByIdNotFound 25000005 Character does not exist +25000006 DlcCharacterAlreadyFighting 25000006 Character already deployed +25002001 DlcChipTemplateNotFound 25002001 Chip configuration not found +25002002 DlcChipBreakthroughTemplateNotFound 25002002 Chip Overclock configuration not found +25002003 DlcChipLevelUpTemplateNotFound 25002003 Chip level configuration not found +25002004 DlcChipLevelNotFound 25002004 Chip level not found +25002005 DlcChipGetChipNotFound 25002005 Chip not found +25002006 DlcChipCapacityNotEnough 25002006 Insufficient chip space +25002007 DlcChipExistChipAlreadyLock 25002007 One or more chip is locked +25002008 DlcChipExistChipAlreadyWearChipForm 25002008 Chip already equipped in chip group +25002009 DlcChipExistChipAlreadyAssist 25002009 Chip already used in support +25002010 DlcChipAlreadyLock 25002010 Chip already locked +25002011 DlcChipAlreadyUnLock 25002011 Chip already unlocked +25002012 DlcChipLevelUpUseChipIsEmpty 25002012 Empty chip list for level up +25002013 DlcChipLevelUpMaxLevel 25002013 Chip already at max level +25002014 DlcChipLevelUpLevelLimit 25002014 Chip level limit +25002015 DlcChipLevelUpCanNotUseSelf 25002015 Unable to consume self to level up chip +25002016 DlcChipLevelUpCanNotRepeatUseSameChip 25002016 Unable to use the same chip repeatedly in level up +25002017 DlcChipLevelUpUseChipTypeNotSame 25002017 Different chip type for level up +25002018 DlcChipBreakthroughUseChipIsEmpty 25002018 Empty chip list for Overclock +25002019 DlcChipBreakthroughCanNotUseSelf 25002019 Unable to consume self to Overclock chip +25002020 DlcChipBreakthroughCanNotRepeatUseSameChip 25002020 Unable to use the same chip repeatedly in level up +25002021 DlcChipBreakthroughIsMaxBreakthrough 25002021 Chip already at max Overclock level +25002022 DlcChipBreakthroughNotAchieveLevelLimit 25002022 Chip level not at maximum. Unable to Overclock +25002023 DlcChipBreakthroughUseChipNumNotAccord 25002023 Chip quantity does not match. Unable to Overclock +25002024 DlcChipBreakthroughNeedUseSameChip 25002024 Overclocking this chip requires identical chips +25002025 DlcChipBreakthroughUseChipBreakthroughNotAccord 25002025 The chips to consume do not have the required Overclock level +25002026 DlcChipBreakthroughUseChipTypeNotAccord 25002026 The chips to consume do not have the required chip type +25002027 DlcChipBreakthroughUseChipQualityNotAccord 25002027 The chips to consume do not have the required chip quality +25002028 DlcChipFormNotFound 25002028 Chip group not found +25002029 DlcChipFormNameIsEmpty 25002029 The name to change is empty +25002030 DlcChipFormNameIsTooLong 25002030 Max name length exceeded +25002031 DlcChipFormNameIsInvalid 25002031 Name contains sensitive characters. Please change it +25002032 DlcChipFormWearPosNotFound 25002032 Equipment slot not found +25002033 DlcChipFormSameChipCanNotWearMultiplePos 25002033 The same chip cannot be equipped in multiple slots +25002034 DlcChipFormSamePosCanNotWearMultiplePos 25002034 Each slot can only equip one chip +25002035 DlcChipFormWearPosTypeNotSame 25002035 Mismatching chip slot type +25002036 DlcChipFormChosePosWearNotWearChip 25002036 No chip equipped in this slot +25002037 DlcChipFormChipNotWearOnChipForm 25002037 Chip not equipped in chip group +25002038 DlcChipFormAlreadyWearThisChip 25002038 Chip already equipped in chip group +25002039 DlcChipAssistChipTypeNeedMaster 25002039 You must use main chip in support +25003001 DlcShareTemplateNotFound 25003001 Constant configuration not found +25003002 DlcBossSettleConditionError 25003002 DLC - Boss result badge condition not satisfied +25003003 DlcBossPlayerDataNotFind 25003003 DLC - Player data not found +25003004 DlcBossPreWorldNotPass 25003004 DLC - Previous stage not completed +25003005 DlcBossChapterNotFind 25003005 DLC - Chapter data not found +25003006 DlcBossChapterNotOpen 25003006 DLC - Event chapter not available +25003007 DlcAssistPointAlreadyReceive 25003007 Already claimed today +25003008 DlcAssistPointAlreadyReceiveLimit 25003008 Weekly claim limit reached +25003009 DlcAssistPointNotAssistData 25003009 No support data found. Unable to claim +25003010 DlcBossActivityNotOpen 25003010 DLC - Event is not available yet +25003011 DlcBossGetRankError 25003011 DLC - Failed to retrieve ranking info +25003012 DlcDisconnectAfterTimeout 25003012 Timeout no reconnection 30002001 PlayerNotExist Player does not exist 30002002 ServerNodeNotFound Server not found 30002003 RequestError Request error diff --git a/Resources/table/share/theatre/TheatreSettleFactor.tsv b/Resources/table/share/theatre/TheatreSettleFactor.tsv index 7d7c9cc..c43ebbe 100644 --- a/Resources/table/share/theatre/TheatreSettleFactor.tsv +++ b/Resources/table/share/theatre/TheatreSettleFactor.tsv @@ -1,6 +1,6 @@ Id Name Factor -1 Clear grid 1 -2 Clear battle 2 -3 Clear event 1 -4 Clear boss 5 -5 Remaining Restart Attempts 0 +1 Clear grid 6 +2 Clear battle 12 +3 Clear event 6 +4 Clear boss 30 +5 Remaining Restart Attempts 0 \ No newline at end of file diff --git a/Resources/table/share/trpg/TRPGTarget.tsv b/Resources/table/share/trpg/TRPGTarget.tsv index 4ac59f8..ddfe8ba 100644 --- a/Resources/table/share/trpg/TRPGTarget.tsv +++ b/Resources/table/share/trpg/TRPGTarget.tsv @@ -42,8 +42,8 @@ Id Type Name Desc Params[1] Params[2] Params[3] Params[4] AreaIcon CardIcon 21018 1 Main Story: Scavenger Head to the 1st Street of [Zone B Business District Ruins] and complete Event [Scavenger]. 2033051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png 21019 1 Main Story: A Tiny Hope Head to the 1st Street of [Zone B Business District Ruins] and complete Event [A Tiny Hope]. 2033053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png 21020 1 Main Story: Blood Link Head to the 1st Street of [Zone B Business District Ruins] and complete Event [Blood Link]. 2033041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png -26021 1 Main Story: Abandoned Factory - Entrance Head to [C-07 Abandoned Factory - Entrance]. 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png -24022 4 Main Story: Abandoned Factory - Entrance Head to [C-07 Abandoned Factory - Entrance] and find Blockade 1 item 61501 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png +26021 1 Main Story: Abandoned Factory - Entrance Head to [C-07 Abandoned Factory - Entrance]. 2041041 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png +24022 4 Main Story: Abandoned Factory - Entrance Head to [C-07 Abandoned Factory - Entrance] and find Blockade 1 item 61501 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png 21023 1 Main Story: Blocked Area Go to the Entrance of [Zone C Abandoned Factory] and complete Event [Blocked Area] 2041051 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png 21024 1 Main Story: Protective Equipment Head to the Entrance of [Zone C Abandoned Factory] and complete Event [Protective Equipment]. 2041053 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png 21025 1 Main Story: Past Record Go to the Entrance of [Zone C Abandoned Factory] and complete Event [Past Record] 2041054 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon06.png @@ -132,4 +132,4 @@ Id Type Name Desc Params[1] Params[2] Params[3] Params[4] AreaIcon CardIcon 244001 1 Side Story: Behind the Scenes [Engraver 1] Head to [Polyphage Core] Lv.3 Area and find Event [Behind the Scenes]. 4043042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png 244002 1 Side Story: Stratagem [Engraver 2] Head to [Polyphage Core] Lv.2 Area and find Event [Stratagem]. 4042042 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png 300001 4 Find Material Get mysterious item - Secret Crystal from dungeon 1-4 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png -300002 5 Deliver Material Turn in mysterious item - Secret Crystal in the side mission area 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png +300002 5 Deliver Material Turn in mysterious item - Secret Crystal in the side mission area 61503 Assets/Product/Texture/Image/RoleCharacter/TongyonggouzaotiUnknown02.png Assets/Product/Texture/Atlas/UiTRPG/UiTRPGMazeIcon02.png \ No newline at end of file diff --git a/Resources/table/share/trpg/secondmain/TRPGSecondMain.tsv b/Resources/table/share/trpg/secondmain/TRPGSecondMain.tsv new file mode 100644 index 0000000..6b9514f --- /dev/null +++ b/Resources/table/share/trpg/secondmain/TRPGSecondMain.tsv @@ -0,0 +1,5 @@ +Id Condition[1] Condition[2] Prefab BG SecondMainStageId[1] SecondMainStageId[2] SecondMainStageId[3] SecondMainStageId[4] SecondMainStageId[5] SecondMainStageId[6] SecondMainStageId[7] SecondMainStageId[8] SecondMainStageId[9] SecondMainStageId[10] SecondMainStageId[11] SecondMainStageId[12] SecondMainStageId[13] SecondMainStageId[14] SecondMainStageId[15] SecondMainStageId[16] SecondMainStageId[17] SecondMainStageId[18] SecondMainStageId[19] SecondMainStageId[20] SecondMainStageId[21] +1 100601 601000 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageAa.prefab Assets/Product/Texture/Image/UiTRPG/UiTRPGTruthRoadBg1.png 10000 13002 13003 11004 11005 11007 13008 11009 13011 13012 +2 100820 601012 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageBa.prefab Assets/Product/Texture/Image/UiTRPG/UiTRPGTruthRoadBg2.png 20000 21001 21003 23004 21005 21011 23014 21016 21017 21020 21026 21032 23033 21034 +3 100834 602034 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageCa.prefab Assets/Product/Texture/Image/UiTRPG/UiTRPGTruthRoadBg3.png 31000 31001 33003 39001 31005 33006 39002 33007 39003 31008 31009 31010 31011 31012 39004 39005 31013 39006 39007 31015 31016 +4 100855 603016 Assets/Product/Ui/ComponentPrefab/FubenTRPG/FuBenTRPGStageDa.prefab Assets/Product/Texture/Image/UiTRPG/UiTRPGTruthRoadBg4.png 40000 41001 41003 41803 41004 41005 43006 41007 41009 43011 41812 43012 43013 diff --git a/Resources/table/share/trpg/secondmain/TRPGSecondMainStage.tsv b/Resources/table/share/trpg/secondmain/TRPGSecondMainStage.tsv new file mode 100644 index 0000000..7ba97f6 --- /dev/null +++ b/Resources/table/share/trpg/secondmain/TRPGSecondMainStage.tsv @@ -0,0 +1,59 @@ +Id Name Desc Condition[1] Condition[2] StageId TRPGRewardId PrefabName Icon DialogIcon +10000 Decision Altitude Gravity engines operating at 22.7%. Babylonia is falling. 601000 10130200 10000 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +13002 A Familiar Sight The virtual space looks completely normal, but there is something hidden underneath. 100811 601012 10130171 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa01a.png +13003 Unexpected Bolt You encounter unexpected events, both friendly and hostile... both commanded and improvised. 100812 601012 10130172 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa02.png +11004 Fake Friendship False is false. 100813 601012 10130201 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +11005 Profile of Bait Veritas ends in pursuit. 100814 601012 10130202 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +11007 Fragile Relationship Is relationship and bond between people strong or frail? 100815 601012 10130203 11007 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +13008 Breaking a Deadlock Finally, there is a hope to break the deadlock. 100816 601012 10130173 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa03.png +11009 Sealed Shut All signals come to a screeching halt here. 100817 601012 10130204 11009 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +13011 "Huaxu" No matter who "it" works for, you've got to make it stop. 100818 601012 10130174 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageAa04.png +13012 S.S.D.D The crisis in Babylonia is lifted temporarily. And everything returns to normal. 100819 601012 10130205 11012 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryAa01.png +20000 Enhanced Inverse If you see something too dangerous, don't let curiosity get the best of you. 100820 601012 10130206 20000 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21001 Restore Clue It seems that we will maintain this perspective until the end of this mission. 100821 602034 10130207 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21003 Enemies in Sight Projections of Corrupted, the Corrupted, growths of punishing... 100822 602034 10130208 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +23004 Crimson Tide The four of you gaze into the red tide of life and death, just like how it gazes back. 100823 602034 10130175 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa02a.png +21005 Shades of the Past Looks like... this commandant must have been dead for over a week. 100824 602034 10130209 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21011 Piper They seem to be lured by the "sound of the flute" and submerge in the sea of crimson. 100825 602034 10130210 21001 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +23014 Hetero-Creature These Corrupted have started to develop biological traits. Simply calling them "Corrupted" would be inaccurate. 100826 602034 10130176 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa03.png +21016 Plunder & Sacrifice In order to survive, we have to decide what to accept, as difficult to bear as they are... That's the price. 100827 602034 10130211 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21017 Past & Future Please don't hate me. 100828 602034 10130212 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21020 Blood Link ...Will I become someone like her? 100829 602034 10130213 21011 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21026 Continue Forward Carefully, Liv opens the faded cover, and a white petal falls out onto her hand. 100830 602034 10130214 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +21032 Full of Thorns There are more traps ahead, so be careful. 100831 602034 10130215 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +23033 We Were Here I would still have some foolish hope had that never happened. 100832 602034 10130177 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageBa04.png +21034 Shattered Shards It's up to you to decide when to let Lucia get that memory back. 100833 602034 10130216 21034 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryBa01.png +31000 City of Fakes It's not that it was abandoned... It was never even occupied. 100834 602034 10130217 30000 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31001 Red Tide's Guidance Go back to the source—to the abyss. 100835 603016 10130218 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +33003 Welcoming Ceremony The broken remains remind you of "corpses." 100836 603016 10130178 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa01.png +39001 Curtain Since our guests have arrived at the door, there is no reason not to entertain them. 100837 603016 10130219 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31005 Unexpected Support Then, let me be your mission support from now on. 100838 603016 10130220 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +33006 Ascension Secrets A blindfolded queen, an advisor, and a beast. 100839 603016 10130179 31006 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa02.png +39002 Test Or is this another "test" of yours? 100840 603016 10130221 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +33007 Question Can you really put that blade of yours in Luna's heart? 100841 603016 10130180 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightSquare.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa03a.png +39003 Fury of the Agent If these weaklings are your "final plan," I must say I'm quite disappointed. 100842 603016 10130181 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa04.png +31008 Master of Ceremony Miss Luna, this is my answer to your question— 100843 603016 10130222 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31009 Cross the Bridge Whether in sight or out of sight, the Support Force are always working. 100844 603016 10130223 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31010 Huaxu's Projection What does the appearance of Huaxu's projection here really mean? 100845 603016 10130224 31010 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31011 Visitor Be careful of that Lucia. 100846 603016 10130225 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31012 Crimson Resolve Lucia... Quickly! Commandant's going to... 100847 603016 10130226 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +39004 Divergence Point I will accept your everything—your pain, your choices. 100848 603016 10130227 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +39005 Sealed Past Don't worry, you'll be the next. 100849 603016 10130228 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31013 Shards of Remorse Before falling into complete silence, Lucia clutches the nameplate in her hand... 100850 603016 10130229 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +39006 Chaotic Memories The shards of their memories cross the boundary between them, like fragments of glass pouring down after it breaks, scattering in front of their eyes. 100851 603016 10130230 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +39007 Lost Heart Running your mouth when you're so lost and miserable. Is that who you are now? 100852 603016 10130231 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +31015 Lucia This is your reward for facing your past. 100853 603016 10130182 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa05.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageCa05.png +31016 To the Future Welcome back, Lucia. 100854 603016 10130232 31016 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryCa01.png +40000 Polyphage Abyss Underneath this behemoth is a lake composed of the Red Tide, shimmering in its fearsome scarlet glow. 100855 603016 10130233 40000 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41001 A Perfect Disguise? If it was not Murray, who is it? 100856 604013 10130234 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41003 Audio Analysis It is impossible to find Lamia by blindly searching, so this is the time to check the tips. 100857 604013 10130235 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41803 Mermaid's Gift Heehee, take it—it's Lamia's petty concern. 100858 604013 10130236 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41004 Mermaid Caught Up Lamia has nowhere to run. 100859 604013 10130237 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41005 Horrifying Marks Only cracked and shattered rocks remain when you arrive at the epicenter. 100860 604013 10130238 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +43006 Cannibalism Miss Luna... Please serve your final duty as an agent... 100861 604013 10130183 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa01.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa01.png +41007 Resolve Besides, Gray Raven is at its best when we are together, right? 100862 604013 10130239 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +41009 Mermaid's Purpose "Go, complete your task." 100863 604013 10130240 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +43011 Huge Threat Battle is the only option against the roaring Polyphage. 100864 604013 10130184 43011 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa02.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa02.png +41812 Confession This time, I'm choosing to believe in "myself." 100865 604013 10130241 Assets/Product/Ui/ComponentPrefab/GridStage/GridStagTRPGStory.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageStoryDa01.png +43012 Race Against Time Despite the many enemies ahead of her, Lucia knows the bullets and beams coming from her teammates will clear her way. 100866 604013 10130185 43012 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangle.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa03.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa03.png +43013 Awake and Destroy The end... is nigh! 100867 604013 10130186 43013 Assets/Product/Ui/ComponentPrefab/GridStage/GridStageTRPGFightRectangleBoss.prefab Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa04.png Assets/Product/Texture/Image/UiTRPG/FubenTRPGStageDa04.png diff --git a/Resources/table/share/trust/CharacterTrustExp.tsv b/Resources/table/share/trust/CharacterTrustExp.tsv index a554d08..5f9021c 100644 --- a/Resources/table/share/trust/CharacterTrustExp.tsv +++ b/Resources/table/share/trust/CharacterTrustExp.tsv @@ -366,4 +366,20 @@ Id CharacterId TrustLv Exp Name PlayId 365 1231002 5 2000 Friendship 1001 366 1231002 6 2300 Fondness 1001 367 1231002 7 2800 Affection 1001 -368 1231002 8 0 Love 1001 \ No newline at end of file +368 1231002 8 0 Love 1001 +369 1011004 1 100 Stranger 1001 +370 1011004 2 300 Acquaintance 1001 +371 1011004 3 600 Familiar 1001 +372 1011004 4 1200 Respect 1001 +373 1011004 5 2000 Friendship 1001 +374 1011004 6 2300 Fondness 1001 +375 1011004 7 2800 Affection 1001 +376 1011004 8 0 Love 1001 +377 1091003 1 100 Stranger 1001 +378 1091003 2 300 Acquaintance 1001 +379 1091003 3 600 Familiar 1001 +380 1091003 4 1200 Respect 1001 +381 1091003 5 2000 Friendship 1001 +382 1091003 6 2300 Fondness 1001 +383 1091003 7 2800 Affection 1001 +384 1091003 8 0 Love 1001 \ No newline at end of file diff --git a/Resources/table/share/trust/CharacterTrustItem.tsv b/Resources/table/share/trust/CharacterTrustItem.tsv index 46bfa39..4465fff 100644 --- a/Resources/table/share/trust/CharacterTrustItem.tsv +++ b/Resources/table/share/trust/CharacterTrustItem.tsv @@ -1,13 +1,13 @@ Id Exp FavorCharacterId[1] FavorCharacterId[2] FavorCharacterId[3] FavorCharacterId[4] FavorCharacterId[5] FavorExp TrustItemType LimitLinkageType[1] LimitLinkageType[2] LimitLinkageType[3] 40601 30 1021001 1021002 1021003 1021004 60 1 40602 30 1031001 1031002 1031003 1031004 60 1 -40603 30 1011002 1011003 60 1 +40603 30 1011002 1011003 1011004 60 1 40604 30 1051001 1051003 1051004 60 1 40605 30 1071002 1071003 1071004 60 1 40606 30 1061002 1061003 60 1 40607 30 1081002 1081003 60 1 40608 30 1041002 1041003 1041004 60 1 -40609 30 1091002 60 1 +40609 30 1091002 1091003 60 1 40610 30 1111002 60 1 40611 30 1121002 1121003 60 1 40612 30 1131002 1131003 60 1 diff --git a/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv b/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv index eb43aee..c76f04b 100644 --- a/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv +++ b/Resources/table/share/weekchallenge/WeekChallengeActivity.tsv @@ -1,2 +1,2 @@ -Id TimeId MailId Name PrefabPath TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] TaskGroupId[5] -1 64001 Gift of Starlight Assets/Product/Ui/ComponentPrefab/Sign/SignWeeklyChallenge.prefab 7521 7522 7523 7524 7525 \ No newline at end of file +Id TimeId MailId Name PrefabPath FullScreenBg BtnBg TaskGroupId[1] TaskGroupId[2] TaskGroupId[3] TaskGroupId[4] TaskGroupId[5] +1 64001 Gift of Starlight Assets/Product/Ui/ComponentPrefab/Sign/SignWeeklyChallenge.prefab Assets/Product/Texture/Image/DrawCoating/DrawCoating01.png Assets/Product/Texture/Image/UiActivityBase/UiActivityBaseLabelBg1.png 7521 7522 7523 7524 7525